@carbonenginejs/runtime-utils 0.1.1 → 0.1.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -21
- package/NOTICE +23 -23
- package/README.md +69 -69
- package/THIRD-PARTY-NOTICES.md +64 -64
- package/docs/README.md +74 -73
- package/docs/architecture.md +101 -101
- package/docs/concepts/foundation-consolidation.md +85 -85
- package/docs/concepts/model-lifecycle.md +111 -0
- package/docs/const-kb.md +85 -87
- package/docs/core-types/DECORATOR-TODOS.md +25 -25
- package/docs/core-types/README.md +229 -168
- package/docs/reference/api.md +105 -102
- package/docs/reference/classes/README.md +135 -135
- package/package.json +139 -139
- package/src/arrays.js +5 -5
- package/src/audio/audioFormats.js +34 -34
- package/src/audio/index.js +1 -1
- package/src/box3.js +331 -331
- package/src/bytes.js +56 -56
- package/src/compression.js +56 -56
- package/src/constants/index.js +7 -7
- package/src/constants/trinity.js +13 -13
- package/src/constants.js +15 -15
- package/src/curve.js +79 -79
- package/src/d3d/dxgiFormats.js +46 -46
- package/src/d3d/index.js +2 -2
- package/src/d3d/primitiveTopology.js +11 -11
- package/src/document/CjsCarbonDocument.js +212 -212
- package/src/document/CjsClassRegistry.js +373 -373
- package/src/document/CjsDocumentDehydrator.js +142 -142
- package/src/document/CjsDocumentHydrator.js +156 -156
- package/src/document/CjsStructRegistry.js +348 -348
- package/src/document/hydrationAdapter.js +129 -129
- package/src/document/index.js +6 -6
- package/src/errors/CjsError.js +286 -286
- package/src/errors/index.js +5 -5
- package/src/geometry/box.js +22 -22
- package/src/geometry/cylinder.js +22 -22
- package/src/geometry/helpers/earcut.js +1 -1
- package/src/geometry/helpers/misc.js +3 -3
- package/src/geometry/index.js +8 -8
- package/src/geometry/json.js +67 -67
- package/src/geometry/lathe.js +44 -44
- package/src/geometry/plane.js +14 -14
- package/src/geometry/shape.js +4 -4
- package/src/geometry/sphere.js +24 -24
- package/src/geometry/torus.js +14 -14
- package/src/graphics/colorSpaces.js +22 -22
- package/src/graphics/index.js +4 -4
- package/src/graphics/pixelFormats.js +158 -158
- package/src/graphics/textureDimensions.js +22 -22
- package/src/graphics/trinityEnums.js +87 -87
- package/src/index.js +62 -62
- package/src/is.js +108 -46
- package/src/json.js +23 -23
- package/src/lifecycle/CjsLifecycleState.js +77 -77
- package/src/lifecycle/index.js +1 -1
- package/src/lne3.js +70 -70
- package/src/lookup.js +48 -48
- package/src/mat3.js +51 -51
- package/src/mat4.js +699 -699
- package/src/math/index.js +25 -25
- package/src/math/scalar.js +63 -63
- package/src/media/index.js +1 -1
- package/src/media/mediaTypes.js +50 -50
- package/src/mesh.js +424 -424
- package/src/model/CjsEventEmitter.js +333 -333
- package/src/model/CjsModel.js +1589 -1544
- package/src/model/CjsModelState.js +72 -72
- package/src/model/index.js +4 -4
- package/src/model/sourceRecordUtils.js +54 -54
- package/src/noise.js +310 -310
- package/src/num.js +827 -827
- package/src/object.js +39 -39
- package/src/path.js +53 -53
- package/src/pln.js +125 -125
- package/src/pool.js +9 -9
- package/src/quat.js +144 -144
- package/src/ray3.js +188 -188
- package/src/renderContext/formats.js +145 -145
- package/src/renderContext/index.js +5 -5
- package/src/renderContext/presentation.js +125 -125
- package/src/renderContext/resources.js +27 -27
- package/src/renderContext/upscaling.js +22 -22
- package/src/renderContext/window.js +20 -20
- package/src/runtime/CjsRuntimeState.js +50 -50
- package/src/schema/CjsSchema.js +555 -318
- package/src/schema/index.js +4 -4
- package/src/shader/index.js +1 -1
- package/src/shader/shaderStages.js +37 -37
- package/src/sph3.js +181 -181
- package/src/tangent.js +288 -288
- package/src/text.js +40 -40
- package/src/tri3.js +98 -98
- package/src/types/carbonTypes.js +635 -635
- package/src/types/index.js +2 -2
- package/src/utils.js +58 -58
- package/src/validation.js +46 -46
- package/src/vec2.js +229 -229
- package/src/vec3.js +1188 -1172
- package/src/vec4.js +347 -347
- package/src/vertex.js +108 -108
- package/src/webgpu/index.js +1 -1
- package/src/webgpu/textureFormats.js +121 -121
package/src/box3.js
CHANGED
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@@ -1,9 +1,9 @@
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import { num } from "./num.js";
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import { vec3 } from "./vec3.js";
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import { pool } from "./pool.js";
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const FLOAT32_MAX = 3.4028234663852886e38;
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import { num } from "./num.js";
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import { vec3 } from "./vec3.js";
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import { pool } from "./pool.js";
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const FLOAT32_MAX = 3.4028234663852886e38;
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/**
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* 3D Box
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@@ -58,17 +58,17 @@ box3.$max = function (a)
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* @param {vec3} p - point to add
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* @returns {box3} out - receiving box3
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*/
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box3.addPoint = function (out, a, p)
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{
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if (box3.isEmpty(a))
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{
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out[0] = out[3] = p[0];
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out[1] = out[4] = p[1];
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out[2] = out[5] = p[2];
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return out;
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}
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out[0] = Math.min(a[0], p[0]);
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box3.addPoint = function (out, a, p)
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{
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if (box3.isEmpty(a))
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{
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out[0] = out[3] = p[0];
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out[1] = out[4] = p[1];
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out[2] = out[5] = p[2];
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return out;
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}
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out[0] = Math.min(a[0], p[0]);
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out[1] = Math.min(a[1], p[1]);
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out[2] = Math.min(a[2], p[2]);
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out[3] = Math.max(a[3], p[0]);
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@@ -85,13 +85,13 @@ box3.addPoint = function (out, a, p)
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* @param {Array.<number>} points - points to add
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* @returns {box3} out - receiving box3
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*/
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box3.addPoints = function (out, a, points)
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{
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if (box3.isEmpty(a))
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{
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return points.length ? box3.fromPoints(out, points) : box3.empty(out);
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}
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box3.addPoints = function (out, a, points)
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{
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if (box3.isEmpty(a))
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{
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return points.length ? box3.fromPoints(out, points) : box3.empty(out);
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}
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let minX = a[0],
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minY = a[1],
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minZ = a[2],
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@@ -295,14 +295,14 @@ box3.distanceToValues = function (a, px, py, pz)
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* @param {box3} a - box3 to empty
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* @returns {box3} - the empty box3
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*/
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box3.empty = function (a)
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{
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a[0] = FLOAT32_MAX;
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a[1] = FLOAT32_MAX;
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a[2] = FLOAT32_MAX;
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a[3] = -FLOAT32_MAX;
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a[4] = -FLOAT32_MAX;
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a[5] = -FLOAT32_MAX;
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box3.empty = function (a)
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{
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a[0] = FLOAT32_MAX;
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a[1] = FLOAT32_MAX;
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a[2] = FLOAT32_MAX;
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a[3] = -FLOAT32_MAX;
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a[4] = -FLOAT32_MAX;
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a[5] = -FLOAT32_MAX;
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return a;
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};
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@@ -312,14 +312,14 @@ box3.empty = function (a)
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* @param {vec3} min - min bounds
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* @param {vec3} max - max bounds
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*/
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box3.bounds.empty = function (min, max)
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{
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min[0] = FLOAT32_MAX;
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min[1] = FLOAT32_MAX;
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min[2] = FLOAT32_MAX;
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max[0] = -FLOAT32_MAX;
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max[1] = -FLOAT32_MAX;
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max[2] = -FLOAT32_MAX;
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box3.bounds.empty = function (min, max)
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{
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min[0] = FLOAT32_MAX;
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min[1] = FLOAT32_MAX;
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min[2] = FLOAT32_MAX;
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max[0] = -FLOAT32_MAX;
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max[1] = -FLOAT32_MAX;
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max[2] = -FLOAT32_MAX;
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};
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/**
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@@ -329,8 +329,8 @@ box3.bounds.empty = function (min, max)
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* @param {box3} b - box3 to compare
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* @returns {boolean} - true if box3s are equal
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*/
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box3.equals = function (a, b)
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{
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box3.equals = function (a, b)
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{
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let a0 = a[0],
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a1 = a[1],
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a2 = a[2],
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return (
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(a0 === b0 || Math.abs(a0 - b0) <= num.EPSILON * Math.max(1.0, Math.abs(a0), Math.abs(b0))) &&
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(a1 === b1 || Math.abs(a1 - b1) <= num.EPSILON * Math.max(1.0, Math.abs(a1), Math.abs(b1))) &&
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(a2 === b2 || Math.abs(a2 - b2) <= num.EPSILON * Math.max(1.0, Math.abs(a2), Math.abs(b2))) &&
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(a3 === b3 || Math.abs(a3 - b3) <= num.EPSILON * Math.max(1.0, Math.abs(a3), Math.abs(b3))) &&
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(a4 === b4 || Math.abs(a4 - b4) <= num.EPSILON * Math.max(1.0, Math.abs(a4), Math.abs(b4))) &&
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(a5 === b5 || Math.abs(a5 - b5) <= num.EPSILON * Math.max(1.0, Math.abs(a5), Math.abs(b5)))
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(a0 === b0 || Math.abs(a0 - b0) <= num.EPSILON * Math.max(1.0, Math.abs(a0), Math.abs(b0))) &&
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(a1 === b1 || Math.abs(a1 - b1) <= num.EPSILON * Math.max(1.0, Math.abs(a1), Math.abs(b1))) &&
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(a2 === b2 || Math.abs(a2 - b2) <= num.EPSILON * Math.max(1.0, Math.abs(a2), Math.abs(b2))) &&
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(a3 === b3 || Math.abs(a3 - b3) <= num.EPSILON * Math.max(1.0, Math.abs(a3), Math.abs(b3))) &&
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(a4 === b4 || Math.abs(a4 - b4) <= num.EPSILON * Math.max(1.0, Math.abs(a4), Math.abs(b4))) &&
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(a5 === b5 || Math.abs(a5 - b5) <= num.EPSILON * Math.max(1.0, Math.abs(a5), Math.abs(b5)))
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return (
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(a0 === b0 || Math.abs(a0 - b0) <= num.EPSILON * Math.max(1.0, Math.abs(a0), Math.abs(b0))) &&
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(a1 === b1 || Math.abs(a1 - b1) <= num.EPSILON * Math.max(1.0, Math.abs(a1), Math.abs(b1))) &&
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(a2 === b2 || Math.abs(a2 - b2) <= num.EPSILON * Math.max(1.0, Math.abs(a2), Math.abs(b2))) &&
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(a3 === b3 || Math.abs(a3 - b3) <= num.EPSILON * Math.max(1.0, Math.abs(a3), Math.abs(b3))) &&
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(a4 === b4 || Math.abs(a4 - b4) <= num.EPSILON * Math.max(1.0, Math.abs(a4), Math.abs(b4))) &&
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(a5 === b5 || Math.abs(a5 - b5) <= num.EPSILON * Math.max(1.0, Math.abs(a5), Math.abs(b5)))
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(a0 === b0 || Math.abs(a0 - b0) <= num.EPSILON * Math.max(1.0, Math.abs(a0), Math.abs(b0))) &&
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(a1 === b1 || Math.abs(a1 - b1) <= num.EPSILON * Math.max(1.0, Math.abs(a1), Math.abs(b1))) &&
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(a2 === b2 || Math.abs(a2 - b2) <= num.EPSILON * Math.max(1.0, Math.abs(a2), Math.abs(b2))) &&
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(a3 === b3 || Math.abs(a3 - b3) <= num.EPSILON * Math.max(1.0, Math.abs(a3), Math.abs(b3))) &&
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(a4 === b4 || Math.abs(a4 - b4) <= num.EPSILON * Math.max(1.0, Math.abs(a4), Math.abs(b4))) &&
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(a5 === b5 || Math.abs(a5 - b5) <= num.EPSILON * Math.max(1.0, Math.abs(a5), Math.abs(b5)))
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box3.fromBounds = function (out, min, max)
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out[0] = min[0];
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box3.fromBounds = function (out, min, max)
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{
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out[0] = min[0];
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out[1] = min[1];
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out[2] = min[2];
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out[3] = max[0];
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return out;
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};
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return out;
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};
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box3.fromPoints = function (out, points)
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{
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if (!points.length) return box3.empty(out);
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out[0] = out[3] = points[0][0];
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out[1] = out[4] = points[0][1];
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out[2] = out[5] = points[0][2];
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for (let i = 1; i < points.length; i++)
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out[0] = Math.min(out[0], points[i][0]);
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out[1] = Math.min(out[1], points[i][1]);
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box3.fromPoints = function (out, points)
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{
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if (!points.length) return box3.empty(out);
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out[0] = out[3] = points[0][0];
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out[1] = out[4] = points[0][1];
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out[2] = out[5] = points[0][2];
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for (let i = 1; i < points.length; i++)
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{
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out[0] = Math.min(out[0], points[i][0]);
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out[1] = Math.min(out[1], points[i][1]);
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out[2] = Math.min(out[2], points[i][2]);
|
|
562
562
|
out[3] = Math.max(out[3], points[i][0]);
|
|
563
563
|
out[4] = Math.max(out[4], points[i][1]);
|
|
564
564
|
out[5] = Math.max(out[5], points[i][2]);
|
|
565
565
|
}
|
|
566
|
-
|
|
567
|
-
return out;
|
|
568
|
-
};
|
|
569
|
-
|
|
570
|
-
box3.setPoints = box3.fromPoints;
|
|
566
|
+
|
|
567
|
+
return out;
|
|
568
|
+
};
|
|
569
|
+
|
|
570
|
+
box3.setPoints = box3.fromPoints;
|
|
571
571
|
|
|
572
572
|
/**
|
|
573
573
|
* Sets a box3 from a sphere's components
|
|
@@ -595,10 +595,10 @@ box3.fromPositionRadius = function (out, position, radius)
|
|
|
595
595
|
* @param {sph3} sphere - source sphere
|
|
596
596
|
* @returns {box3} out - receiving box3
|
|
597
597
|
*/
|
|
598
|
-
box3.fromSph3 = function (out, sphere)
|
|
599
|
-
{
|
|
600
|
-
if (sphere[3] < 0) return box3.empty(out);
|
|
601
|
-
|
|
598
|
+
box3.fromSph3 = function (out, sphere)
|
|
599
|
+
{
|
|
600
|
+
if (sphere[3] < 0) return box3.empty(out);
|
|
601
|
+
|
|
602
602
|
out[0] = sphere[0] - sphere[3];
|
|
603
603
|
out[1] = sphere[1] - sphere[3];
|
|
604
604
|
out[2] = sphere[2] - sphere[3];
|
|
@@ -675,16 +675,16 @@ box3.getCenter = function (out, a)
|
|
|
675
675
|
* @param {vec3} p - the point to clamp
|
|
676
676
|
* @returns {vec3} [out] - receiving vec3
|
|
677
677
|
*/
|
|
678
|
-
box3.getClampedPoint = function (out, a, p)
|
|
679
|
-
{
|
|
680
|
-
if (box3.isEmpty(a))
|
|
681
|
-
{
|
|
682
|
-
out[0] = p[0];
|
|
683
|
-
out[1] = p[1];
|
|
684
|
-
out[2] = p[2];
|
|
685
|
-
return out;
|
|
686
|
-
}
|
|
687
|
-
|
|
678
|
+
box3.getClampedPoint = function (out, a, p)
|
|
679
|
+
{
|
|
680
|
+
if (box3.isEmpty(a))
|
|
681
|
+
{
|
|
682
|
+
out[0] = p[0];
|
|
683
|
+
out[1] = p[1];
|
|
684
|
+
out[2] = p[2];
|
|
685
|
+
return out;
|
|
686
|
+
}
|
|
687
|
+
|
|
688
688
|
out[0] = Math.max(a[0], Math.min(a[3], p[0]));
|
|
689
689
|
out[1] = Math.max(a[1], Math.min(a[4], p[1]));
|
|
690
690
|
out[2] = Math.max(a[2], Math.min(a[5], p[2]));
|
|
@@ -728,16 +728,16 @@ box3.getMin = function (out, a)
|
|
|
728
728
|
* @param {box3} a - source box
|
|
729
729
|
* @returns {vec3} [out] - receiving vec3
|
|
730
730
|
*/
|
|
731
|
-
box3.getSize = function (out, a)
|
|
732
|
-
{
|
|
733
|
-
if (box3.isEmpty(a))
|
|
734
|
-
{
|
|
735
|
-
out[0] = 0;
|
|
736
|
-
out[1] = 0;
|
|
737
|
-
out[2] = 0;
|
|
738
|
-
return out;
|
|
739
|
-
}
|
|
740
|
-
|
|
731
|
+
box3.getSize = function (out, a)
|
|
732
|
+
{
|
|
733
|
+
if (box3.isEmpty(a))
|
|
734
|
+
{
|
|
735
|
+
out[0] = 0;
|
|
736
|
+
out[1] = 0;
|
|
737
|
+
out[2] = 0;
|
|
738
|
+
return out;
|
|
739
|
+
}
|
|
740
|
+
|
|
741
741
|
out[0] = a[3] - a[0];
|
|
742
742
|
out[1] = a[4] - a[1];
|
|
743
743
|
out[2] = a[5] - a[2];
|
|
@@ -751,9 +751,9 @@ box3.getSize = function (out, a)
|
|
|
751
751
|
* @param {box3} a - source box
|
|
752
752
|
* @returns {vec3} [out] - receiving vec3
|
|
753
753
|
*/
|
|
754
|
-
box3.getPosition = function (out, a)
|
|
755
|
-
{
|
|
756
|
-
return box3.getCenter(out, a);
|
|
754
|
+
box3.getPosition = function (out, a)
|
|
755
|
+
{
|
|
756
|
+
return box3.getCenter(out, a);
|
|
757
757
|
};
|
|
758
758
|
|
|
759
759
|
/**
|
|
@@ -761,10 +761,10 @@ box3.getPosition = function (out, a)
|
|
|
761
761
|
* @param {box3} a
|
|
762
762
|
* @returns {number}
|
|
763
763
|
*/
|
|
764
|
-
box3.radius = function (a)
|
|
765
|
-
{
|
|
766
|
-
if (box3.isEmpty(a)) return 0;
|
|
767
|
-
|
|
764
|
+
box3.radius = function (a)
|
|
765
|
+
{
|
|
766
|
+
if (box3.isEmpty(a)) return 0;
|
|
767
|
+
|
|
768
768
|
let sX = a[3] - a[0],
|
|
769
769
|
sY = a[4] - a[1],
|
|
770
770
|
sZ = a[5] - a[2];
|
|
@@ -780,16 +780,16 @@ box3.radius = function (a)
|
|
|
780
780
|
* @param {box3} b - second box3
|
|
781
781
|
* @returns {box3} out - receiving box3
|
|
782
782
|
*/
|
|
783
|
-
box3.intersect = function (out, a, b)
|
|
784
|
-
{
|
|
785
|
-
out[0] = Math.max(a[0], b[0]);
|
|
786
|
-
out[1] = Math.max(a[1], b[1]);
|
|
787
|
-
out[2] = Math.max(a[2], b[2]);
|
|
788
|
-
out[3] = Math.min(a[3], b[3]);
|
|
789
|
-
out[4] = Math.min(a[4], b[4]);
|
|
790
|
-
out[5] = Math.min(a[5], b[5]);
|
|
791
|
-
return box3.isEmpty(out) ? box3.empty(out) : out;
|
|
792
|
-
};
|
|
783
|
+
box3.intersect = function (out, a, b)
|
|
784
|
+
{
|
|
785
|
+
out[0] = Math.max(a[0], b[0]);
|
|
786
|
+
out[1] = Math.max(a[1], b[1]);
|
|
787
|
+
out[2] = Math.max(a[2], b[2]);
|
|
788
|
+
out[3] = Math.min(a[3], b[3]);
|
|
789
|
+
out[4] = Math.min(a[4], b[4]);
|
|
790
|
+
out[5] = Math.min(a[5], b[5]);
|
|
791
|
+
return box3.isEmpty(out) ? box3.empty(out) : out;
|
|
792
|
+
};
|
|
793
793
|
|
|
794
794
|
/**
|
|
795
795
|
* Sets a box3 from the intersect of a box3 and min and max bounds
|
|
@@ -800,16 +800,16 @@ box3.intersect = function (out, a, b)
|
|
|
800
800
|
* @param {vec3} max - max bounds
|
|
801
801
|
* @returns {box3} out - receiving box3
|
|
802
802
|
*/
|
|
803
|
-
box3.intersectBounds = function (out, a, min, max)
|
|
804
|
-
{
|
|
805
|
-
out[0] = Math.max(a[0], min[0]);
|
|
806
|
-
out[1] = Math.max(a[1], min[1]);
|
|
807
|
-
out[2] = Math.max(a[2], min[2]);
|
|
808
|
-
out[3] = Math.min(a[3], max[0]);
|
|
809
|
-
out[4] = Math.min(a[4], max[1]);
|
|
810
|
-
out[5] = Math.min(a[5], max[2]);
|
|
811
|
-
return box3.isEmpty(out) ? box3.empty(out) : out;
|
|
812
|
-
};
|
|
803
|
+
box3.intersectBounds = function (out, a, min, max)
|
|
804
|
+
{
|
|
805
|
+
out[0] = Math.max(a[0], min[0]);
|
|
806
|
+
out[1] = Math.max(a[1], min[1]);
|
|
807
|
+
out[2] = Math.max(a[2], min[2]);
|
|
808
|
+
out[3] = Math.min(a[3], max[0]);
|
|
809
|
+
out[4] = Math.min(a[4], max[1]);
|
|
810
|
+
out[5] = Math.min(a[5], max[2]);
|
|
811
|
+
return box3.isEmpty(out) ? box3.empty(out) : out;
|
|
812
|
+
};
|
|
813
813
|
|
|
814
814
|
/**
|
|
815
815
|
* Checks for box3 intersection with another box3
|
|
@@ -852,32 +852,32 @@ box3.intersectsBounds = function (a, min, max)
|
|
|
852
852
|
* @param {number} constant - plane constant
|
|
853
853
|
* @returns {boolean} - true if intersection occurs
|
|
854
854
|
*/
|
|
855
|
-
box3.intersectsNormalConstant = function (a, normal, constant)
|
|
856
|
-
{
|
|
857
|
-
let tMin = 0,
|
|
858
|
-
tMax = 0;
|
|
859
|
-
|
|
860
|
-
if (normal[0] > 0)
|
|
861
|
-
{
|
|
862
|
-
tMin += normal[0] * a[0];
|
|
863
|
-
tMax += normal[0] * a[3];
|
|
864
|
-
}
|
|
865
|
-
else
|
|
866
|
-
{
|
|
867
|
-
tMin += normal[0] * a[3];
|
|
868
|
-
tMax += normal[0] * a[0];
|
|
869
|
-
}
|
|
870
|
-
|
|
871
|
-
if (normal[1] > 0)
|
|
872
|
-
{
|
|
873
|
-
tMin += normal[1] * a[1];
|
|
874
|
-
tMax += normal[1] * a[4];
|
|
875
|
-
}
|
|
876
|
-
else
|
|
877
|
-
{
|
|
878
|
-
tMin += normal[1] * a[4];
|
|
879
|
-
tMax += normal[1] * a[1];
|
|
880
|
-
}
|
|
855
|
+
box3.intersectsNormalConstant = function (a, normal, constant)
|
|
856
|
+
{
|
|
857
|
+
let tMin = 0,
|
|
858
|
+
tMax = 0;
|
|
859
|
+
|
|
860
|
+
if (normal[0] > 0)
|
|
861
|
+
{
|
|
862
|
+
tMin += normal[0] * a[0];
|
|
863
|
+
tMax += normal[0] * a[3];
|
|
864
|
+
}
|
|
865
|
+
else
|
|
866
|
+
{
|
|
867
|
+
tMin += normal[0] * a[3];
|
|
868
|
+
tMax += normal[0] * a[0];
|
|
869
|
+
}
|
|
870
|
+
|
|
871
|
+
if (normal[1] > 0)
|
|
872
|
+
{
|
|
873
|
+
tMin += normal[1] * a[1];
|
|
874
|
+
tMax += normal[1] * a[4];
|
|
875
|
+
}
|
|
876
|
+
else
|
|
877
|
+
{
|
|
878
|
+
tMin += normal[1] * a[4];
|
|
879
|
+
tMax += normal[1] * a[1];
|
|
880
|
+
}
|
|
881
881
|
|
|
882
882
|
if (normal[2] > 0)
|
|
883
883
|
{
|
|
@@ -890,7 +890,7 @@ box3.intersectsNormalConstant = function (a, normal, constant)
|
|
|
890
890
|
tMax += normal[2] * a[2];
|
|
891
891
|
}
|
|
892
892
|
|
|
893
|
-
return (tMin <= -constant && tMax >= -constant);
|
|
893
|
+
return (tMin <= -constant && tMax >= -constant);
|
|
894
894
|
};
|
|
895
895
|
|
|
896
896
|
/**
|
|
@@ -940,11 +940,11 @@ box3.intersectsValues = function (a, px, py, pz)
|
|
|
940
940
|
* @param {number} radius - sphere radius to compare
|
|
941
941
|
* @returns {boolean} - true if intersection occurs
|
|
942
942
|
*/
|
|
943
|
-
box3.intersectsPositionRadius = function (a, position, radius)
|
|
944
|
-
{
|
|
945
|
-
if (box3.isEmpty(a) || radius < 0) return false;
|
|
946
|
-
|
|
947
|
-
let x = Math.max(a[0], Math.min(a[3], position[0])) - position[0],
|
|
943
|
+
box3.intersectsPositionRadius = function (a, position, radius)
|
|
944
|
+
{
|
|
945
|
+
if (box3.isEmpty(a) || radius < 0) return false;
|
|
946
|
+
|
|
947
|
+
let x = Math.max(a[0], Math.min(a[3], position[0])) - position[0],
|
|
948
948
|
y = Math.max(a[1], Math.min(a[4], position[1])) - position[1],
|
|
949
949
|
z = Math.max(a[2], Math.min(a[5], position[2])) - position[2];
|
|
950
950
|
|
|
@@ -958,10 +958,10 @@ box3.intersectsPositionRadius = function (a, position, radius)
|
|
|
958
958
|
* @param {sph3} sphere - sph3 to compare
|
|
959
959
|
* @returns {boolean} - true if intersection occurs
|
|
960
960
|
*/
|
|
961
|
-
box3.intersectsSph3 = function (a, sphere)
|
|
962
|
-
{
|
|
963
|
-
if (box3.isEmpty(a) || sphere[3] < 0) return false;
|
|
964
|
-
|
|
961
|
+
box3.intersectsSph3 = function (a, sphere)
|
|
962
|
+
{
|
|
963
|
+
if (box3.isEmpty(a) || sphere[3] < 0) return false;
|
|
964
|
+
|
|
965
965
|
let x = Math.max(a[0], Math.min(a[3], sphere[0])) - sphere[0],
|
|
966
966
|
y = Math.max(a[1], Math.min(a[4], sphere[1])) - sphere[1],
|
|
967
967
|
z = Math.max(a[2], Math.min(a[5], sphere[2])) - sphere[2];
|
|
@@ -975,10 +975,10 @@ box3.intersectsSph3 = function (a, sphere)
|
|
|
975
975
|
* @param {box3} a - source box3
|
|
976
976
|
* @returns {boolean} - true if empty
|
|
977
977
|
*/
|
|
978
|
-
box3.isEmpty = function (a)
|
|
979
|
-
{
|
|
980
|
-
return (a[3] < a[0]) || (a[4] < a[1]) || (a[5] < a[2]);
|
|
981
|
-
};
|
|
978
|
+
box3.isEmpty = function (a)
|
|
979
|
+
{
|
|
980
|
+
return (a[3] < a[0]) || (a[4] < a[1]) || (a[5] < a[2]);
|
|
981
|
+
};
|
|
982
982
|
|
|
983
983
|
/**
|
|
984
984
|
* Checks if bounds are empty
|
|
@@ -987,10 +987,10 @@ box3.isEmpty = function (a)
|
|
|
987
987
|
* @param {vec3} max
|
|
988
988
|
* @returns {boolean}
|
|
989
989
|
*/
|
|
990
|
-
box3.bounds.isEmpty = function (min, max)
|
|
991
|
-
{
|
|
992
|
-
return (max[0] < min[0]) || (max[1] < min[1]) || (max[2] < min[2]);
|
|
993
|
-
};
|
|
990
|
+
box3.bounds.isEmpty = function (min, max)
|
|
991
|
+
{
|
|
992
|
+
return (max[0] < min[0]) || (max[1] < min[1]) || (max[2] < min[2]);
|
|
993
|
+
};
|
|
994
994
|
|
|
995
995
|
/**
|
|
996
996
|
* Sets a box3 from values
|
|
@@ -1059,10 +1059,10 @@ box3.squaredDistanceToPoint = function (a, p)
|
|
|
1059
1059
|
* @param {box3} a - source box3
|
|
1060
1060
|
* @returns {number} - surface area
|
|
1061
1061
|
*/
|
|
1062
|
-
box3.surfaceArea = function (a)
|
|
1063
|
-
{
|
|
1064
|
-
if (box3.isEmpty(a)) return 0;
|
|
1065
|
-
|
|
1062
|
+
box3.surfaceArea = function (a)
|
|
1063
|
+
{
|
|
1064
|
+
if (box3.isEmpty(a)) return 0;
|
|
1065
|
+
|
|
1066
1066
|
let aa = a[3] - a[0],
|
|
1067
1067
|
h = a[4] - a[1],
|
|
1068
1068
|
d = a[5] - a[2];
|
|
@@ -1113,26 +1113,26 @@ box3.toBounds = function (a, outMin, outMax)
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|
|
1113
1113
|
* @param {Array} [points]
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|
1114
1114
|
* @returns {Array<Array>} points
|
|
1115
1115
|
*/
|
|
1116
|
-
box3.toPoints = function (a, points = [])
|
|
1117
|
-
{
|
|
1118
|
-
if (box3.isEmpty(a)) return points;
|
|
1119
|
-
|
|
1120
|
-
const
|
|
1121
|
-
ax = a[0],
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|
1122
|
-
ay = a[1],
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|
1123
|
-
az = a[2],
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|
1124
|
-
bx = a[3],
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|
1125
|
-
by = a[4],
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|
1126
|
-
bz = a[5];
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|
1127
|
-
|
|
1128
|
-
points.push([ bx, by, bz ]);
|
|
1129
|
-
points.push([ ax, by, bz ]);
|
|
1130
|
-
points.push([ bx, by, az ]);
|
|
1131
|
-
points.push([ ax, by, az ]);
|
|
1132
|
-
points.push([ bx, ay, bz ]);
|
|
1133
|
-
points.push([ ax, ay, bz ]);
|
|
1134
|
-
points.push([ bx, ay, az ]);
|
|
1135
|
-
points.push([ ax, ay, az ]);
|
|
1116
|
+
box3.toPoints = function (a, points = [])
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|
1117
|
+
{
|
|
1118
|
+
if (box3.isEmpty(a)) return points;
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|
1119
|
+
|
|
1120
|
+
const
|
|
1121
|
+
ax = a[0],
|
|
1122
|
+
ay = a[1],
|
|
1123
|
+
az = a[2],
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|
1124
|
+
bx = a[3],
|
|
1125
|
+
by = a[4],
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|
1126
|
+
bz = a[5];
|
|
1127
|
+
|
|
1128
|
+
points.push([ bx, by, bz ]);
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|
1129
|
+
points.push([ ax, by, bz ]);
|
|
1130
|
+
points.push([ bx, by, az ]);
|
|
1131
|
+
points.push([ ax, by, az ]);
|
|
1132
|
+
points.push([ bx, ay, bz ]);
|
|
1133
|
+
points.push([ ax, ay, bz ]);
|
|
1134
|
+
points.push([ bx, ay, az ]);
|
|
1135
|
+
points.push([ ax, ay, az ]);
|
|
1136
1136
|
|
|
1137
1137
|
return points;
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|
1138
1138
|
};
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|
@@ -1143,16 +1143,16 @@ box3.toPoints = function (a, points = [])
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1143
1143
|
* @param outCenter
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|
1144
1144
|
* @returns {number}
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|
1145
1145
|
*/
|
|
1146
|
-
box3.toPositionRadius = function (a, outCenter)
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|
1147
|
-
{
|
|
1148
|
-
if (box3.isEmpty(a))
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|
1149
|
-
{
|
|
1150
|
-
outCenter[0] = 0;
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|
1151
|
-
outCenter[1] = 0;
|
|
1152
|
-
outCenter[2] = 0;
|
|
1153
|
-
return 0;
|
|
1154
|
-
}
|
|
1155
|
-
|
|
1146
|
+
box3.toPositionRadius = function (a, outCenter)
|
|
1147
|
+
{
|
|
1148
|
+
if (box3.isEmpty(a))
|
|
1149
|
+
{
|
|
1150
|
+
outCenter[0] = 0;
|
|
1151
|
+
outCenter[1] = 0;
|
|
1152
|
+
outCenter[2] = 0;
|
|
1153
|
+
return 0;
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|
1154
|
+
}
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|
1155
|
+
|
|
1156
1156
|
let sX = a[3] - a[0],
|
|
1157
1157
|
sY = a[4] - a[1],
|
|
1158
1158
|
sZ = a[5] - a[2];
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|
@@ -1171,16 +1171,16 @@ box3.toPositionRadius = function (a, outCenter)
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|
|
1171
1171
|
* @param {vec3} outCenter
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|
1172
1172
|
* @returns {number}
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|
1173
1173
|
*/
|
|
1174
|
-
box3.bounds.toPositionRadius = function (minBounds, maxBounds, outCenter)
|
|
1175
|
-
{
|
|
1176
|
-
if (box3.bounds.isEmpty(minBounds, maxBounds))
|
|
1177
|
-
{
|
|
1178
|
-
outCenter[0] = 0;
|
|
1179
|
-
outCenter[1] = 0;
|
|
1180
|
-
outCenter[2] = 0;
|
|
1181
|
-
return 0;
|
|
1182
|
-
}
|
|
1183
|
-
|
|
1174
|
+
box3.bounds.toPositionRadius = function (minBounds, maxBounds, outCenter)
|
|
1175
|
+
{
|
|
1176
|
+
if (box3.bounds.isEmpty(minBounds, maxBounds))
|
|
1177
|
+
{
|
|
1178
|
+
outCenter[0] = 0;
|
|
1179
|
+
outCenter[1] = 0;
|
|
1180
|
+
outCenter[2] = 0;
|
|
1181
|
+
return 0;
|
|
1182
|
+
}
|
|
1183
|
+
|
|
1184
1184
|
let sX = maxBounds[0] - minBounds[0],
|
|
1185
1185
|
sY = maxBounds[1] - minBounds[1],
|
|
1186
1186
|
sZ = maxBounds[2] - minBounds[2];
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|
@@ -1219,35 +1219,35 @@ box3.translate = function (out, a, v)
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|
1219
1219
|
* @param {mat4} m - mat4 to transform with
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|
1220
1220
|
* @returns {box3} out - receiving box3
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|
1221
1221
|
*/
|
|
1222
|
-
box3.transformMat4 = function (out, a, m)
|
|
1223
|
-
{
|
|
1224
|
-
if (box3.isEmpty(a)) return box3.empty(out);
|
|
1225
|
-
|
|
1226
|
-
const
|
|
1227
|
-
ax = a[0],
|
|
1228
|
-
ay = a[1],
|
|
1229
|
-
az = a[2],
|
|
1230
|
-
bx = a[3],
|
|
1231
|
-
by = a[4],
|
|
1232
|
-
bz = a[5],
|
|
1233
|
-
point = vec3.alloc();
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|
1234
|
-
|
|
1235
|
-
out[0] = out[1] = out[2] = Infinity;
|
|
1236
|
-
out[3] = out[4] = out[5] = -Infinity;
|
|
1237
|
-
|
|
1238
|
-
for (let i = 0; i < 8; i++)
|
|
1239
|
-
{
|
|
1240
|
-
point[0] = i & 1 ? bx : ax;
|
|
1241
|
-
point[1] = i & 2 ? by : ay;
|
|
1242
|
-
point[2] = i & 4 ? bz : az;
|
|
1243
|
-
vec3.transformMat4(point, point, m);
|
|
1244
|
-
box3.addPoint(out, out, point);
|
|
1245
|
-
}
|
|
1246
|
-
|
|
1247
|
-
vec3.unalloc(point);
|
|
1248
|
-
|
|
1249
|
-
return out;
|
|
1250
|
-
};
|
|
1222
|
+
box3.transformMat4 = function (out, a, m)
|
|
1223
|
+
{
|
|
1224
|
+
if (box3.isEmpty(a)) return box3.empty(out);
|
|
1225
|
+
|
|
1226
|
+
const
|
|
1227
|
+
ax = a[0],
|
|
1228
|
+
ay = a[1],
|
|
1229
|
+
az = a[2],
|
|
1230
|
+
bx = a[3],
|
|
1231
|
+
by = a[4],
|
|
1232
|
+
bz = a[5],
|
|
1233
|
+
point = vec3.alloc();
|
|
1234
|
+
|
|
1235
|
+
out[0] = out[1] = out[2] = Infinity;
|
|
1236
|
+
out[3] = out[4] = out[5] = -Infinity;
|
|
1237
|
+
|
|
1238
|
+
for (let i = 0; i < 8; i++)
|
|
1239
|
+
{
|
|
1240
|
+
point[0] = i & 1 ? bx : ax;
|
|
1241
|
+
point[1] = i & 2 ? by : ay;
|
|
1242
|
+
point[2] = i & 4 ? bz : az;
|
|
1243
|
+
vec3.transformMat4(point, point, m);
|
|
1244
|
+
box3.addPoint(out, out, point);
|
|
1245
|
+
}
|
|
1246
|
+
|
|
1247
|
+
vec3.unalloc(point);
|
|
1248
|
+
|
|
1249
|
+
return out;
|
|
1250
|
+
};
|
|
1251
1251
|
|
|
1252
1252
|
/**
|
|
1253
1253
|
* Sets a box3 from the union of two box3s
|
|
@@ -1257,11 +1257,11 @@ box3.transformMat4 = function (out, a, m)
|
|
|
1257
1257
|
* @param {box3} b - second box3
|
|
1258
1258
|
* @returns {box3} out - receiving box3
|
|
1259
1259
|
*/
|
|
1260
|
-
box3.union = function (out, a, b)
|
|
1261
|
-
{
|
|
1262
|
-
if (box3.isEmpty(a)) return box3.copy(out, b);
|
|
1263
|
-
if (box3.isEmpty(b)) return box3.copy(out, a);
|
|
1264
|
-
|
|
1260
|
+
box3.union = function (out, a, b)
|
|
1261
|
+
{
|
|
1262
|
+
if (box3.isEmpty(a)) return box3.copy(out, b);
|
|
1263
|
+
if (box3.isEmpty(b)) return box3.copy(out, a);
|
|
1264
|
+
|
|
1265
1265
|
out[0] = Math.min(a[0], b[0]);
|
|
1266
1266
|
out[1] = Math.min(a[1], b[1]);
|
|
1267
1267
|
out[2] = Math.min(a[2], b[2]);
|
|
@@ -1280,11 +1280,11 @@ box3.union = function (out, a, b)
|
|
|
1280
1280
|
* @param {vec3} max - max bounds
|
|
1281
1281
|
* @returns {box3} out - receiving box3
|
|
1282
1282
|
*/
|
|
1283
|
-
box3.unionBounds = function (out, a, min, max)
|
|
1284
|
-
{
|
|
1285
|
-
if (box3.isEmpty(a)) return box3.fromBounds(out, min, max);
|
|
1286
|
-
if (min[0] > max[0] || min[1] > max[1] || min[2] > max[2]) return box3.copy(out, a);
|
|
1287
|
-
|
|
1283
|
+
box3.unionBounds = function (out, a, min, max)
|
|
1284
|
+
{
|
|
1285
|
+
if (box3.isEmpty(a)) return box3.fromBounds(out, min, max);
|
|
1286
|
+
if (min[0] > max[0] || min[1] > max[1] || min[2] > max[2]) return box3.copy(out, a);
|
|
1287
|
+
|
|
1288
1288
|
out[0] = Math.min(a[0], min[0]);
|
|
1289
1289
|
out[1] = Math.min(a[1], min[1]);
|
|
1290
1290
|
out[2] = Math.min(a[2], min[2]);
|
|
@@ -1304,82 +1304,82 @@ box3.unionBounds = function (out, a, min, max)
|
|
|
1304
1304
|
* @param {vec3} bMin
|
|
1305
1305
|
* @param {vec3} bMax
|
|
1306
1306
|
*/
|
|
1307
|
-
box3.bounds.union = function (outMin, outMax, aMin, aMax, bMin, bMax)
|
|
1308
|
-
{
|
|
1307
|
+
box3.bounds.union = function (outMin, outMax, aMin, aMax, bMin, bMax)
|
|
1308
|
+
{
|
|
1309
1309
|
outMin[0] = Math.min(aMin[0], bMin[0]);
|
|
1310
1310
|
outMin[1] = Math.min(aMin[1], bMin[1]);
|
|
1311
1311
|
outMin[2] = Math.min(aMin[2], bMin[2]);
|
|
1312
1312
|
outMax[0] = Math.max(aMax[0], bMax[0]);
|
|
1313
|
-
outMax[1] = Math.max(aMax[1], bMax[1]);
|
|
1314
|
-
outMax[2] = Math.max(aMax[2], bMax[2]);
|
|
1315
|
-
};
|
|
1316
|
-
|
|
1317
|
-
export const {
|
|
1318
|
-
bounds,
|
|
1319
|
-
alloc,
|
|
1320
|
-
unalloc,
|
|
1321
|
-
$min,
|
|
1322
|
-
$max,
|
|
1323
|
-
addPoint,
|
|
1324
|
-
addPoints,
|
|
1325
|
-
clone,
|
|
1326
|
-
contains,
|
|
1327
|
-
containsBounds,
|
|
1328
|
-
containsPoint,
|
|
1329
|
-
containsValue,
|
|
1330
|
-
copy,
|
|
1331
|
-
copyMin,
|
|
1332
|
-
copyMax,
|
|
1333
|
-
create,
|
|
1334
|
-
distanceToPoint,
|
|
1335
|
-
distanceToValues,
|
|
1336
|
-
empty,
|
|
1337
|
-
equals,
|
|
1338
|
-
equalsBounds,
|
|
1339
|
-
exactEquals,
|
|
1340
|
-
exactEqualsBounds,
|
|
1341
|
-
expandScalar,
|
|
1342
|
-
expandValues,
|
|
1343
|
-
expandVec3,
|
|
1344
|
-
fromArray,
|
|
1345
|
-
fromBounds,
|
|
1346
|
-
from,
|
|
1347
|
-
fromPositionSize,
|
|
1348
|
-
fromPoints,
|
|
1349
|
-
setPoints,
|
|
1350
|
-
fromPositionRadius,
|
|
1351
|
-
fromSph3,
|
|
1352
|
-
fromTransform,
|
|
1353
|
-
fromValues,
|
|
1354
|
-
getCenter,
|
|
1355
|
-
getClampedPoint,
|
|
1356
|
-
getMax,
|
|
1357
|
-
getMin,
|
|
1358
|
-
getSize,
|
|
1359
|
-
getPosition,
|
|
1360
|
-
radius,
|
|
1361
|
-
intersect,
|
|
1362
|
-
intersectBounds,
|
|
1363
|
-
intersects,
|
|
1364
|
-
intersectsBounds,
|
|
1365
|
-
intersectsNormalConstant,
|
|
1366
|
-
intersectsPln,
|
|
1367
|
-
intersectsPoint,
|
|
1368
|
-
intersectsValues,
|
|
1369
|
-
intersectsPositionRadius,
|
|
1370
|
-
intersectsSph3,
|
|
1371
|
-
isEmpty,
|
|
1372
|
-
set,
|
|
1373
|
-
setMinBounds,
|
|
1374
|
-
setMaxBounds,
|
|
1375
|
-
squaredDistanceToPoint,
|
|
1376
|
-
surfaceArea,
|
|
1377
|
-
toArray,
|
|
1378
|
-
toBounds,
|
|
1379
|
-
toPoints,
|
|
1380
|
-
toPositionRadius,
|
|
1381
|
-
translate,
|
|
1382
|
-
transformMat4,
|
|
1383
|
-
union,
|
|
1384
|
-
unionBounds
|
|
1385
|
-
} = box3;
|
|
1313
|
+
outMax[1] = Math.max(aMax[1], bMax[1]);
|
|
1314
|
+
outMax[2] = Math.max(aMax[2], bMax[2]);
|
|
1315
|
+
};
|
|
1316
|
+
|
|
1317
|
+
export const {
|
|
1318
|
+
bounds,
|
|
1319
|
+
alloc,
|
|
1320
|
+
unalloc,
|
|
1321
|
+
$min,
|
|
1322
|
+
$max,
|
|
1323
|
+
addPoint,
|
|
1324
|
+
addPoints,
|
|
1325
|
+
clone,
|
|
1326
|
+
contains,
|
|
1327
|
+
containsBounds,
|
|
1328
|
+
containsPoint,
|
|
1329
|
+
containsValue,
|
|
1330
|
+
copy,
|
|
1331
|
+
copyMin,
|
|
1332
|
+
copyMax,
|
|
1333
|
+
create,
|
|
1334
|
+
distanceToPoint,
|
|
1335
|
+
distanceToValues,
|
|
1336
|
+
empty,
|
|
1337
|
+
equals,
|
|
1338
|
+
equalsBounds,
|
|
1339
|
+
exactEquals,
|
|
1340
|
+
exactEqualsBounds,
|
|
1341
|
+
expandScalar,
|
|
1342
|
+
expandValues,
|
|
1343
|
+
expandVec3,
|
|
1344
|
+
fromArray,
|
|
1345
|
+
fromBounds,
|
|
1346
|
+
from,
|
|
1347
|
+
fromPositionSize,
|
|
1348
|
+
fromPoints,
|
|
1349
|
+
setPoints,
|
|
1350
|
+
fromPositionRadius,
|
|
1351
|
+
fromSph3,
|
|
1352
|
+
fromTransform,
|
|
1353
|
+
fromValues,
|
|
1354
|
+
getCenter,
|
|
1355
|
+
getClampedPoint,
|
|
1356
|
+
getMax,
|
|
1357
|
+
getMin,
|
|
1358
|
+
getSize,
|
|
1359
|
+
getPosition,
|
|
1360
|
+
radius,
|
|
1361
|
+
intersect,
|
|
1362
|
+
intersectBounds,
|
|
1363
|
+
intersects,
|
|
1364
|
+
intersectsBounds,
|
|
1365
|
+
intersectsNormalConstant,
|
|
1366
|
+
intersectsPln,
|
|
1367
|
+
intersectsPoint,
|
|
1368
|
+
intersectsValues,
|
|
1369
|
+
intersectsPositionRadius,
|
|
1370
|
+
intersectsSph3,
|
|
1371
|
+
isEmpty,
|
|
1372
|
+
set,
|
|
1373
|
+
setMinBounds,
|
|
1374
|
+
setMaxBounds,
|
|
1375
|
+
squaredDistanceToPoint,
|
|
1376
|
+
surfaceArea,
|
|
1377
|
+
toArray,
|
|
1378
|
+
toBounds,
|
|
1379
|
+
toPoints,
|
|
1380
|
+
toPositionRadius,
|
|
1381
|
+
translate,
|
|
1382
|
+
transformMat4,
|
|
1383
|
+
union,
|
|
1384
|
+
unionBounds
|
|
1385
|
+
} = box3;
|