@carbonenginejs/runtime-utils 0.1.1 → 0.1.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -21
- package/NOTICE +23 -23
- package/README.md +69 -69
- package/THIRD-PARTY-NOTICES.md +64 -64
- package/docs/README.md +74 -73
- package/docs/architecture.md +101 -101
- package/docs/concepts/foundation-consolidation.md +85 -85
- package/docs/concepts/model-lifecycle.md +111 -0
- package/docs/const-kb.md +85 -87
- package/docs/core-types/DECORATOR-TODOS.md +25 -25
- package/docs/core-types/README.md +229 -168
- package/docs/reference/api.md +105 -102
- package/docs/reference/classes/README.md +135 -135
- package/package.json +139 -139
- package/src/arrays.js +5 -5
- package/src/audio/audioFormats.js +34 -34
- package/src/audio/index.js +1 -1
- package/src/box3.js +331 -331
- package/src/bytes.js +56 -56
- package/src/compression.js +56 -56
- package/src/constants/index.js +7 -7
- package/src/constants/trinity.js +13 -13
- package/src/constants.js +15 -15
- package/src/curve.js +79 -79
- package/src/d3d/dxgiFormats.js +46 -46
- package/src/d3d/index.js +2 -2
- package/src/d3d/primitiveTopology.js +11 -11
- package/src/document/CjsCarbonDocument.js +212 -212
- package/src/document/CjsClassRegistry.js +373 -373
- package/src/document/CjsDocumentDehydrator.js +142 -142
- package/src/document/CjsDocumentHydrator.js +156 -156
- package/src/document/CjsStructRegistry.js +348 -348
- package/src/document/hydrationAdapter.js +129 -129
- package/src/document/index.js +6 -6
- package/src/errors/CjsError.js +286 -286
- package/src/errors/index.js +5 -5
- package/src/geometry/box.js +22 -22
- package/src/geometry/cylinder.js +22 -22
- package/src/geometry/helpers/earcut.js +1 -1
- package/src/geometry/helpers/misc.js +3 -3
- package/src/geometry/index.js +8 -8
- package/src/geometry/json.js +67 -67
- package/src/geometry/lathe.js +44 -44
- package/src/geometry/plane.js +14 -14
- package/src/geometry/shape.js +4 -4
- package/src/geometry/sphere.js +24 -24
- package/src/geometry/torus.js +14 -14
- package/src/graphics/colorSpaces.js +22 -22
- package/src/graphics/index.js +4 -4
- package/src/graphics/pixelFormats.js +158 -158
- package/src/graphics/textureDimensions.js +22 -22
- package/src/graphics/trinityEnums.js +87 -87
- package/src/index.js +62 -62
- package/src/is.js +108 -46
- package/src/json.js +23 -23
- package/src/lifecycle/CjsLifecycleState.js +77 -77
- package/src/lifecycle/index.js +1 -1
- package/src/lne3.js +70 -70
- package/src/lookup.js +48 -48
- package/src/mat3.js +51 -51
- package/src/mat4.js +699 -699
- package/src/math/index.js +25 -25
- package/src/math/scalar.js +63 -63
- package/src/media/index.js +1 -1
- package/src/media/mediaTypes.js +50 -50
- package/src/mesh.js +424 -424
- package/src/model/CjsEventEmitter.js +333 -333
- package/src/model/CjsModel.js +1589 -1544
- package/src/model/CjsModelState.js +72 -72
- package/src/model/index.js +4 -4
- package/src/model/sourceRecordUtils.js +54 -54
- package/src/noise.js +310 -310
- package/src/num.js +827 -827
- package/src/object.js +39 -39
- package/src/path.js +53 -53
- package/src/pln.js +125 -125
- package/src/pool.js +9 -9
- package/src/quat.js +144 -144
- package/src/ray3.js +188 -188
- package/src/renderContext/formats.js +145 -145
- package/src/renderContext/index.js +5 -5
- package/src/renderContext/presentation.js +125 -125
- package/src/renderContext/resources.js +27 -27
- package/src/renderContext/upscaling.js +22 -22
- package/src/renderContext/window.js +20 -20
- package/src/runtime/CjsRuntimeState.js +50 -50
- package/src/schema/CjsSchema.js +555 -318
- package/src/schema/index.js +4 -4
- package/src/shader/index.js +1 -1
- package/src/shader/shaderStages.js +37 -37
- package/src/sph3.js +181 -181
- package/src/tangent.js +288 -288
- package/src/text.js +40 -40
- package/src/tri3.js +98 -98
- package/src/types/carbonTypes.js +635 -635
- package/src/types/index.js +2 -2
- package/src/utils.js +58 -58
- package/src/validation.js +46 -46
- package/src/vec2.js +229 -229
- package/src/vec3.js +1188 -1172
- package/src/vec4.js +347 -347
- package/src/vertex.js +108 -108
- package/src/webgpu/index.js +1 -1
- package/src/webgpu/textureFormats.js +121 -121
package/src/noise.js
CHANGED
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import { vec3 } from "./vec3.js";
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import { vec4 } from "./vec4.js";
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export const noise = {};
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/**
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* Generates turbulent noise
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*
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* @param {vec4} out
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* @param {number} pos_0
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* @param {number} pos_1
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* @param {number} pos_2
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* @param {number} pos_3
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* @param {number} power
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* @returns {vec4} out
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*/
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noise.turbulence = (function()
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{
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const
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s_noiseLookup = [],
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s_permutations = [],
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s_globalNoiseTemps = [];
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let s_initialized = false;
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/**
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* Initializes noise
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*/
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function initialize()
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{
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for (let i = 0; i < 256; i++)
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{
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s_noiseLookup[i] = vec4.fromValues(Math.random() - 0.5, Math.random() - 0.5, Math.random() - 0.5, Math.random() - 0.5);
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s_permutations[i] = i;
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}
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let i = 256;
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while (--i)
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{
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const
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tmp = s_permutations[i],
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index = Math.floor(Math.random() * 256);
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s_permutations[i] = s_permutations[index];
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s_permutations[index] = tmp;
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}
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for (let i = 0; i < 256; i++)
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{
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s_permutations[256 + i] = s_permutations[i];
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s_noiseLookup[256 + i] = s_noiseLookup[i];
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s_noiseLookup[256 * 2 + i] = s_noiseLookup[i];
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}
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for (let i = 0; i < 15; ++i)
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{
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s_globalNoiseTemps[i] = vec3.create();
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}
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s_initialized = true;
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}
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return function turbulence(out, pos_0, pos_1, pos_2, pos_3, power)
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{
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if (!s_initialized) initialize();
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pos_0 += 4096;
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pos_1 += 4096;
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pos_2 += 4096;
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pos_3 += 4096;
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let a_0 = Math.floor(pos_0),
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a_1 = Math.floor(pos_1),
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a_2 = Math.floor(pos_2),
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a_3 = Math.floor(pos_3);
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const
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t_0 = pos_0 - a_0,
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t_1 = pos_1 - a_1,
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t_2 = pos_2 - a_2,
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t_3 = pos_3 - a_3;
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a_0 &= 255;
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a_1 &= 255;
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a_2 &= 255;
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a_3 &= 255;
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const
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b_0 = a_0 + 1,
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b_1 = a_1 + 1,
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b_2 = a_2 + 1,
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b_3 = a_3 + 1;
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const
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i = s_permutations[a_0],
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j = s_permutations[b_0];
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const
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b00 = s_permutations[i + a_1],
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b10 = s_permutations[j + a_1],
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b01 = s_permutations[i + b_1],
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b11 = s_permutations[j + b_1];
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let c00 = vec3.lerp(s_globalNoiseTemps[0], s_noiseLookup[b00 + a_2 + a_3], s_noiseLookup[b10 + a_2 + a_3], t_0);
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let c10 = vec3.lerp(s_globalNoiseTemps[1], s_noiseLookup[b01 + a_2 + a_3], s_noiseLookup[b11 + a_2 + a_3], t_0);
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let c01 = vec3.lerp(s_globalNoiseTemps[2], s_noiseLookup[b00 + b_2 + a_3], s_noiseLookup[b10 + b_2 + a_3], t_0);
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let c11 = vec3.lerp(s_globalNoiseTemps[3], s_noiseLookup[b01 + b_2 + a_3], s_noiseLookup[b11 + b_2 + a_3], t_0); // Carbon Noise4D: b01/b11 corners (fixed 2026-07-23)
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let c0 = vec3.lerp(s_globalNoiseTemps[4], c00, c10, t_1);
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let c1 = vec3.lerp(s_globalNoiseTemps[5], c01, c11, t_1);
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const c = vec3.lerp(s_globalNoiseTemps[6], c0, c1, t_2);
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c00 = vec3.lerp(s_globalNoiseTemps[7], s_noiseLookup[b00 + a_2 + b_3], s_noiseLookup[b10 + a_2 + b_3], t_0);
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c10 = vec3.lerp(s_globalNoiseTemps[8], s_noiseLookup[b01 + a_2 + b_3], s_noiseLookup[b11 + a_2 + b_3], t_0);
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c01 = vec3.lerp(s_globalNoiseTemps[9], s_noiseLookup[b00 + b_2 + b_3], s_noiseLookup[b10 + b_2 + b_3], t_0);
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c11 = vec3.lerp(s_globalNoiseTemps[10], s_noiseLookup[b01 + b_2 + b_3], s_noiseLookup[b11 + b_2 + b_3], t_0); // Carbon Noise4D: b01/b11 corners (fixed 2026-07-23)
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c0 = vec3.lerp(s_globalNoiseTemps[11], c00, c10, t_1);
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c1 = vec3.lerp(s_globalNoiseTemps[12], c01, c11, t_1);
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const d = vec3.lerp(s_globalNoiseTemps[13], c0, c1, t_2);
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const r = vec3.lerp(s_globalNoiseTemps[14], c, d, t_3);
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out[0] += r[0] * power;
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out[1] += r[1] * power;
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out[2] += r[2] * power;
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return out;
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};
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})();
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/**
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* Creates Carbon's seeded one-dimensional Perlin-noise utility.
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*
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* This ports `TriPerlinNoise` from `TriMath.cpp`: gradients are generated by
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* `std::mt19937`, sampling uses Carbon's cubic S-curve, and the returned
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* object owns the native class's otherwise-private gradient table.
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*
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* @param {number} [seed]
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* @returns {{ sample: (x: number) => number, fractalSum: (x: number, octaves: number, amplitudeScale?: number, frequencyScale?: number) => number }}
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*/
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noise.createPerlinNoise1D = function(seed = Math.floor(Math.random() * 0x100000000))
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{
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const state = new Uint32Array(624);
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state[0] = Number(seed) >>> 0;
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for (let index = 1; index < state.length; index++)
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{
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const previous = state[index - 1] ^ (state[index - 1] >>> 30);
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state[index] = (Math.imul(1812433253, previous) + index) >>> 0;
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}
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let cursor = state.length;
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const twist = () =>
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{
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for (let index = 0; index < state.length; index++)
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{
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const bits = (state[index] & 0x80000000) | (state[(index + 1) % state.length] & 0x7fffffff);
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state[index] = state[(index + 397) % state.length] ^ (bits >>> 1) ^ (bits & 1 ? 0x9908b0df : 0);
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}
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cursor = 0;
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};
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const next = () =>
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{
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if (cursor >= state.length) twist();
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let value = state[cursor++];
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value ^= value >>> 11;
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value ^= (value << 7) & 0x9d2c5680;
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value ^= (value << 15) & 0xefc60000;
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value ^= value >>> 18;
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return value >>> 0;
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};
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const gradients = Float64Array.from(
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{ length: 256 },
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() => ((next() % 512) - 256) / 256
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);
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const sample = x =>
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{
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const floor = Math.floor(x),
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first = floor & 255,
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second = (first + 1) & 255,
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x0 = x - floor,
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x1 = x0 - 1,
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value0 = x0 * gradients[first],
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value1 = x1 * gradients[second],
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curve = x0 * x0 * (3 - 2 * x0);
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return value0 + curve * (value1 - value0);
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};
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const fractalSum = (x, octaves, amplitudeScale = 0.5, frequencyScale = 2) =>
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{
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let sum = 0,
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scale = 1;
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const count = Number.isFinite(octaves) ? Math.max(0, Math.trunc(octaves)) : 0;
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for (let index = 0; index < count; index++)
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{
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sum += sample(x) * scale;
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scale *= amplitudeScale;
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x *= frequencyScale;
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}
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return sum;
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};
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return Object.freeze({ sample, fractalSum });
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};
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const s_fixedPerlinNoise1D = noise.createPerlinNoise1D(0);
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/**
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* Evaluates Carbon's global fixed-seed `PerlinNoise1D` function.
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*
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* @param {number} x
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* @param {number} inverseAmplitude
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* @param {number} frequency
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* @param {number} octaves
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* @returns {number}
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*/
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noise.carbonPerlin1D = function(x, inverseAmplitude, frequency, octaves)
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{
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return s_fixedPerlinNoise1D.fractalSum(x, octaves, 1 / inverseAmplitude, frequency);
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};
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/**
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* Legacy ccpwgl `Perlin_noise1` helper.
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*
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* This intentionally remains separate from Carbon's fixed-seed
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* `TriPerlinNoise` implementation above.
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*
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* @param {number} a
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* @returns {number}
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*/
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noise.perlin1 = (function()
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{
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let initialized = false,
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permutations = null,
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gradients = null;
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function initialize()
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{
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permutations = new Array(514);
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gradients = new Array(514);
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let index = 0;
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for (; index < 256; index++)
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{
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permutations[index] = index;
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gradients[index] = Math.random() * 2 - 1;
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}
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while (--index)
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{
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const value = permutations[index],
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randomIndex = Math.floor(Math.random() * 256);
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permutations[index] = permutations[randomIndex];
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permutations[randomIndex] = value;
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}
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for (index = 0; index < 258; index++)
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{
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permutations[256 + index] = permutations[index];
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gradients[256 + index] = gradients[index];
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}
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initialized = true;
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}
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return function perlin1(a)
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{
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if (!initialized) initialize();
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const position = a + 4096,
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first = Math.floor(position) & 255,
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second = (first + 1) & 255,
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x0 = position - Math.floor(position),
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x1 = x0 - 1,
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curve = x0 * x0 * (3 - 2 * x0),
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value0 = x0 * gradients[permutations[first]],
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value1 = x1 * gradients[permutations[second]];
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return value0 + curve * (value1 - value0);
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};
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})();
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/**
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* Legacy ccpwgl fractal sum built on randomized `perlin1`.
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*
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* @param {number} x
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|
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* @param {number} alpha
|
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|
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* @param {number} beta
|
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|
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* @param {number} octaves
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* @returns {number}
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*/
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noise.perlin1D = function(x, alpha, beta, octaves)
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{
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let sum = 0,
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position = x,
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|
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scale = 1;
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|
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|
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for (let index = 0; index < octaves; index++)
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|
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{
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|
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sum += noise.perlin1(position) / scale;
|
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|
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scale *= alpha;
|
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|
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position *= beta;
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|
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}
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|
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return sum;
|
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|
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};
|
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|
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|
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|
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export const {
|
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|
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turbulence,
|
|
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|
-
createPerlinNoise1D,
|
|
307
|
-
carbonPerlin1D,
|
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|
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perlin1,
|
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|
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perlin1D
|
|
310
|
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} = noise;
|
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1
|
+
import { vec3 } from "./vec3.js";
|
|
2
|
+
import { vec4 } from "./vec4.js";
|
|
3
|
+
|
|
4
|
+
export const noise = {};
|
|
5
|
+
|
|
6
|
+
/**
|
|
7
|
+
* Generates turbulent noise
|
|
8
|
+
*
|
|
9
|
+
* @param {vec4} out
|
|
10
|
+
* @param {number} pos_0
|
|
11
|
+
* @param {number} pos_1
|
|
12
|
+
* @param {number} pos_2
|
|
13
|
+
* @param {number} pos_3
|
|
14
|
+
* @param {number} power
|
|
15
|
+
* @returns {vec4} out
|
|
16
|
+
*/
|
|
17
|
+
noise.turbulence = (function()
|
|
18
|
+
{
|
|
19
|
+
const
|
|
20
|
+
s_noiseLookup = [],
|
|
21
|
+
s_permutations = [],
|
|
22
|
+
s_globalNoiseTemps = [];
|
|
23
|
+
|
|
24
|
+
let s_initialized = false;
|
|
25
|
+
|
|
26
|
+
/**
|
|
27
|
+
* Initializes noise
|
|
28
|
+
*/
|
|
29
|
+
function initialize()
|
|
30
|
+
{
|
|
31
|
+
for (let i = 0; i < 256; i++)
|
|
32
|
+
{
|
|
33
|
+
s_noiseLookup[i] = vec4.fromValues(Math.random() - 0.5, Math.random() - 0.5, Math.random() - 0.5, Math.random() - 0.5);
|
|
34
|
+
s_permutations[i] = i;
|
|
35
|
+
}
|
|
36
|
+
|
|
37
|
+
let i = 256;
|
|
38
|
+
while (--i)
|
|
39
|
+
{
|
|
40
|
+
const
|
|
41
|
+
tmp = s_permutations[i],
|
|
42
|
+
index = Math.floor(Math.random() * 256);
|
|
43
|
+
|
|
44
|
+
s_permutations[i] = s_permutations[index];
|
|
45
|
+
s_permutations[index] = tmp;
|
|
46
|
+
}
|
|
47
|
+
|
|
48
|
+
for (let i = 0; i < 256; i++)
|
|
49
|
+
{
|
|
50
|
+
s_permutations[256 + i] = s_permutations[i];
|
|
51
|
+
s_noiseLookup[256 + i] = s_noiseLookup[i];
|
|
52
|
+
s_noiseLookup[256 * 2 + i] = s_noiseLookup[i];
|
|
53
|
+
}
|
|
54
|
+
|
|
55
|
+
for (let i = 0; i < 15; ++i)
|
|
56
|
+
{
|
|
57
|
+
s_globalNoiseTemps[i] = vec3.create();
|
|
58
|
+
}
|
|
59
|
+
|
|
60
|
+
s_initialized = true;
|
|
61
|
+
}
|
|
62
|
+
|
|
63
|
+
return function turbulence(out, pos_0, pos_1, pos_2, pos_3, power)
|
|
64
|
+
{
|
|
65
|
+
if (!s_initialized) initialize();
|
|
66
|
+
|
|
67
|
+
pos_0 += 4096;
|
|
68
|
+
pos_1 += 4096;
|
|
69
|
+
pos_2 += 4096;
|
|
70
|
+
pos_3 += 4096;
|
|
71
|
+
|
|
72
|
+
let a_0 = Math.floor(pos_0),
|
|
73
|
+
a_1 = Math.floor(pos_1),
|
|
74
|
+
a_2 = Math.floor(pos_2),
|
|
75
|
+
a_3 = Math.floor(pos_3);
|
|
76
|
+
|
|
77
|
+
const
|
|
78
|
+
t_0 = pos_0 - a_0,
|
|
79
|
+
t_1 = pos_1 - a_1,
|
|
80
|
+
t_2 = pos_2 - a_2,
|
|
81
|
+
t_3 = pos_3 - a_3;
|
|
82
|
+
|
|
83
|
+
a_0 &= 255;
|
|
84
|
+
a_1 &= 255;
|
|
85
|
+
a_2 &= 255;
|
|
86
|
+
a_3 &= 255;
|
|
87
|
+
|
|
88
|
+
const
|
|
89
|
+
b_0 = a_0 + 1,
|
|
90
|
+
b_1 = a_1 + 1,
|
|
91
|
+
b_2 = a_2 + 1,
|
|
92
|
+
b_3 = a_3 + 1;
|
|
93
|
+
|
|
94
|
+
const
|
|
95
|
+
i = s_permutations[a_0],
|
|
96
|
+
j = s_permutations[b_0];
|
|
97
|
+
|
|
98
|
+
const
|
|
99
|
+
b00 = s_permutations[i + a_1],
|
|
100
|
+
b10 = s_permutations[j + a_1],
|
|
101
|
+
b01 = s_permutations[i + b_1],
|
|
102
|
+
b11 = s_permutations[j + b_1];
|
|
103
|
+
|
|
104
|
+
let c00 = vec3.lerp(s_globalNoiseTemps[0], s_noiseLookup[b00 + a_2 + a_3], s_noiseLookup[b10 + a_2 + a_3], t_0);
|
|
105
|
+
let c10 = vec3.lerp(s_globalNoiseTemps[1], s_noiseLookup[b01 + a_2 + a_3], s_noiseLookup[b11 + a_2 + a_3], t_0);
|
|
106
|
+
let c01 = vec3.lerp(s_globalNoiseTemps[2], s_noiseLookup[b00 + b_2 + a_3], s_noiseLookup[b10 + b_2 + a_3], t_0);
|
|
107
|
+
let c11 = vec3.lerp(s_globalNoiseTemps[3], s_noiseLookup[b01 + b_2 + a_3], s_noiseLookup[b11 + b_2 + a_3], t_0); // Carbon Noise4D: b01/b11 corners (fixed 2026-07-23)
|
|
108
|
+
let c0 = vec3.lerp(s_globalNoiseTemps[4], c00, c10, t_1);
|
|
109
|
+
let c1 = vec3.lerp(s_globalNoiseTemps[5], c01, c11, t_1);
|
|
110
|
+
const c = vec3.lerp(s_globalNoiseTemps[6], c0, c1, t_2);
|
|
111
|
+
|
|
112
|
+
c00 = vec3.lerp(s_globalNoiseTemps[7], s_noiseLookup[b00 + a_2 + b_3], s_noiseLookup[b10 + a_2 + b_3], t_0);
|
|
113
|
+
c10 = vec3.lerp(s_globalNoiseTemps[8], s_noiseLookup[b01 + a_2 + b_3], s_noiseLookup[b11 + a_2 + b_3], t_0);
|
|
114
|
+
c01 = vec3.lerp(s_globalNoiseTemps[9], s_noiseLookup[b00 + b_2 + b_3], s_noiseLookup[b10 + b_2 + b_3], t_0);
|
|
115
|
+
c11 = vec3.lerp(s_globalNoiseTemps[10], s_noiseLookup[b01 + b_2 + b_3], s_noiseLookup[b11 + b_2 + b_3], t_0); // Carbon Noise4D: b01/b11 corners (fixed 2026-07-23)
|
|
116
|
+
c0 = vec3.lerp(s_globalNoiseTemps[11], c00, c10, t_1);
|
|
117
|
+
c1 = vec3.lerp(s_globalNoiseTemps[12], c01, c11, t_1);
|
|
118
|
+
const d = vec3.lerp(s_globalNoiseTemps[13], c0, c1, t_2);
|
|
119
|
+
const r = vec3.lerp(s_globalNoiseTemps[14], c, d, t_3);
|
|
120
|
+
|
|
121
|
+
out[0] += r[0] * power;
|
|
122
|
+
out[1] += r[1] * power;
|
|
123
|
+
out[2] += r[2] * power;
|
|
124
|
+
return out;
|
|
125
|
+
};
|
|
126
|
+
})();
|
|
127
|
+
|
|
128
|
+
/**
|
|
129
|
+
* Creates Carbon's seeded one-dimensional Perlin-noise utility.
|
|
130
|
+
*
|
|
131
|
+
* This ports `TriPerlinNoise` from `TriMath.cpp`: gradients are generated by
|
|
132
|
+
* `std::mt19937`, sampling uses Carbon's cubic S-curve, and the returned
|
|
133
|
+
* object owns the native class's otherwise-private gradient table.
|
|
134
|
+
*
|
|
135
|
+
* @param {number} [seed]
|
|
136
|
+
* @returns {{ sample: (x: number) => number, fractalSum: (x: number, octaves: number, amplitudeScale?: number, frequencyScale?: number) => number }}
|
|
137
|
+
*/
|
|
138
|
+
noise.createPerlinNoise1D = function(seed = Math.floor(Math.random() * 0x100000000))
|
|
139
|
+
{
|
|
140
|
+
const state = new Uint32Array(624);
|
|
141
|
+
state[0] = Number(seed) >>> 0;
|
|
142
|
+
for (let index = 1; index < state.length; index++)
|
|
143
|
+
{
|
|
144
|
+
const previous = state[index - 1] ^ (state[index - 1] >>> 30);
|
|
145
|
+
state[index] = (Math.imul(1812433253, previous) + index) >>> 0;
|
|
146
|
+
}
|
|
147
|
+
|
|
148
|
+
let cursor = state.length;
|
|
149
|
+
const twist = () =>
|
|
150
|
+
{
|
|
151
|
+
for (let index = 0; index < state.length; index++)
|
|
152
|
+
{
|
|
153
|
+
const bits = (state[index] & 0x80000000) | (state[(index + 1) % state.length] & 0x7fffffff);
|
|
154
|
+
state[index] = state[(index + 397) % state.length] ^ (bits >>> 1) ^ (bits & 1 ? 0x9908b0df : 0);
|
|
155
|
+
}
|
|
156
|
+
cursor = 0;
|
|
157
|
+
};
|
|
158
|
+
const next = () =>
|
|
159
|
+
{
|
|
160
|
+
if (cursor >= state.length) twist();
|
|
161
|
+
let value = state[cursor++];
|
|
162
|
+
value ^= value >>> 11;
|
|
163
|
+
value ^= (value << 7) & 0x9d2c5680;
|
|
164
|
+
value ^= (value << 15) & 0xefc60000;
|
|
165
|
+
value ^= value >>> 18;
|
|
166
|
+
return value >>> 0;
|
|
167
|
+
};
|
|
168
|
+
const gradients = Float64Array.from(
|
|
169
|
+
{ length: 256 },
|
|
170
|
+
() => ((next() % 512) - 256) / 256
|
|
171
|
+
);
|
|
172
|
+
|
|
173
|
+
const sample = x =>
|
|
174
|
+
{
|
|
175
|
+
const floor = Math.floor(x),
|
|
176
|
+
first = floor & 255,
|
|
177
|
+
second = (first + 1) & 255,
|
|
178
|
+
x0 = x - floor,
|
|
179
|
+
x1 = x0 - 1,
|
|
180
|
+
value0 = x0 * gradients[first],
|
|
181
|
+
value1 = x1 * gradients[second],
|
|
182
|
+
curve = x0 * x0 * (3 - 2 * x0);
|
|
183
|
+
|
|
184
|
+
return value0 + curve * (value1 - value0);
|
|
185
|
+
};
|
|
186
|
+
const fractalSum = (x, octaves, amplitudeScale = 0.5, frequencyScale = 2) =>
|
|
187
|
+
{
|
|
188
|
+
let sum = 0,
|
|
189
|
+
scale = 1;
|
|
190
|
+
const count = Number.isFinite(octaves) ? Math.max(0, Math.trunc(octaves)) : 0;
|
|
191
|
+
|
|
192
|
+
for (let index = 0; index < count; index++)
|
|
193
|
+
{
|
|
194
|
+
sum += sample(x) * scale;
|
|
195
|
+
scale *= amplitudeScale;
|
|
196
|
+
x *= frequencyScale;
|
|
197
|
+
}
|
|
198
|
+
return sum;
|
|
199
|
+
};
|
|
200
|
+
|
|
201
|
+
return Object.freeze({ sample, fractalSum });
|
|
202
|
+
};
|
|
203
|
+
|
|
204
|
+
const s_fixedPerlinNoise1D = noise.createPerlinNoise1D(0);
|
|
205
|
+
|
|
206
|
+
/**
|
|
207
|
+
* Evaluates Carbon's global fixed-seed `PerlinNoise1D` function.
|
|
208
|
+
*
|
|
209
|
+
* @param {number} x
|
|
210
|
+
* @param {number} inverseAmplitude
|
|
211
|
+
* @param {number} frequency
|
|
212
|
+
* @param {number} octaves
|
|
213
|
+
* @returns {number}
|
|
214
|
+
*/
|
|
215
|
+
noise.carbonPerlin1D = function(x, inverseAmplitude, frequency, octaves)
|
|
216
|
+
{
|
|
217
|
+
return s_fixedPerlinNoise1D.fractalSum(x, octaves, 1 / inverseAmplitude, frequency);
|
|
218
|
+
};
|
|
219
|
+
|
|
220
|
+
/**
|
|
221
|
+
* Legacy ccpwgl `Perlin_noise1` helper.
|
|
222
|
+
*
|
|
223
|
+
* This intentionally remains separate from Carbon's fixed-seed
|
|
224
|
+
* `TriPerlinNoise` implementation above.
|
|
225
|
+
*
|
|
226
|
+
* @param {number} a
|
|
227
|
+
* @returns {number}
|
|
228
|
+
*/
|
|
229
|
+
noise.perlin1 = (function()
|
|
230
|
+
{
|
|
231
|
+
let initialized = false,
|
|
232
|
+
permutations = null,
|
|
233
|
+
gradients = null;
|
|
234
|
+
|
|
235
|
+
function initialize()
|
|
236
|
+
{
|
|
237
|
+
permutations = new Array(514);
|
|
238
|
+
gradients = new Array(514);
|
|
239
|
+
let index = 0;
|
|
240
|
+
|
|
241
|
+
for (; index < 256; index++)
|
|
242
|
+
{
|
|
243
|
+
permutations[index] = index;
|
|
244
|
+
gradients[index] = Math.random() * 2 - 1;
|
|
245
|
+
}
|
|
246
|
+
|
|
247
|
+
while (--index)
|
|
248
|
+
{
|
|
249
|
+
const value = permutations[index],
|
|
250
|
+
randomIndex = Math.floor(Math.random() * 256);
|
|
251
|
+
permutations[index] = permutations[randomIndex];
|
|
252
|
+
permutations[randomIndex] = value;
|
|
253
|
+
}
|
|
254
|
+
|
|
255
|
+
for (index = 0; index < 258; index++)
|
|
256
|
+
{
|
|
257
|
+
permutations[256 + index] = permutations[index];
|
|
258
|
+
gradients[256 + index] = gradients[index];
|
|
259
|
+
}
|
|
260
|
+
initialized = true;
|
|
261
|
+
}
|
|
262
|
+
|
|
263
|
+
return function perlin1(a)
|
|
264
|
+
{
|
|
265
|
+
if (!initialized) initialize();
|
|
266
|
+
|
|
267
|
+
const position = a + 4096,
|
|
268
|
+
first = Math.floor(position) & 255,
|
|
269
|
+
second = (first + 1) & 255,
|
|
270
|
+
x0 = position - Math.floor(position),
|
|
271
|
+
x1 = x0 - 1,
|
|
272
|
+
curve = x0 * x0 * (3 - 2 * x0),
|
|
273
|
+
value0 = x0 * gradients[permutations[first]],
|
|
274
|
+
value1 = x1 * gradients[permutations[second]];
|
|
275
|
+
|
|
276
|
+
return value0 + curve * (value1 - value0);
|
|
277
|
+
};
|
|
278
|
+
})();
|
|
279
|
+
|
|
280
|
+
/**
|
|
281
|
+
* Legacy ccpwgl fractal sum built on randomized `perlin1`.
|
|
282
|
+
*
|
|
283
|
+
* @param {number} x
|
|
284
|
+
* @param {number} alpha
|
|
285
|
+
* @param {number} beta
|
|
286
|
+
* @param {number} octaves
|
|
287
|
+
* @returns {number}
|
|
288
|
+
*/
|
|
289
|
+
noise.perlin1D = function(x, alpha, beta, octaves)
|
|
290
|
+
{
|
|
291
|
+
let sum = 0,
|
|
292
|
+
position = x,
|
|
293
|
+
scale = 1;
|
|
294
|
+
|
|
295
|
+
for (let index = 0; index < octaves; index++)
|
|
296
|
+
{
|
|
297
|
+
sum += noise.perlin1(position) / scale;
|
|
298
|
+
scale *= alpha;
|
|
299
|
+
position *= beta;
|
|
300
|
+
}
|
|
301
|
+
return sum;
|
|
302
|
+
};
|
|
303
|
+
|
|
304
|
+
export const {
|
|
305
|
+
turbulence,
|
|
306
|
+
createPerlinNoise1D,
|
|
307
|
+
carbonPerlin1D,
|
|
308
|
+
perlin1,
|
|
309
|
+
perlin1D
|
|
310
|
+
} = noise;
|