@carbonenginejs/runtime-utils 0.1.1 → 0.1.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -21
- package/NOTICE +23 -23
- package/README.md +69 -69
- package/THIRD-PARTY-NOTICES.md +64 -64
- package/docs/README.md +74 -73
- package/docs/architecture.md +101 -101
- package/docs/concepts/foundation-consolidation.md +85 -85
- package/docs/concepts/model-lifecycle.md +111 -0
- package/docs/const-kb.md +85 -87
- package/docs/core-types/DECORATOR-TODOS.md +25 -25
- package/docs/core-types/README.md +229 -168
- package/docs/reference/api.md +105 -102
- package/docs/reference/classes/README.md +135 -135
- package/package.json +139 -139
- package/src/arrays.js +5 -5
- package/src/audio/audioFormats.js +34 -34
- package/src/audio/index.js +1 -1
- package/src/box3.js +331 -331
- package/src/bytes.js +56 -56
- package/src/compression.js +56 -56
- package/src/constants/index.js +7 -7
- package/src/constants/trinity.js +13 -13
- package/src/constants.js +15 -15
- package/src/curve.js +79 -79
- package/src/d3d/dxgiFormats.js +46 -46
- package/src/d3d/index.js +2 -2
- package/src/d3d/primitiveTopology.js +11 -11
- package/src/document/CjsCarbonDocument.js +212 -212
- package/src/document/CjsClassRegistry.js +373 -373
- package/src/document/CjsDocumentDehydrator.js +142 -142
- package/src/document/CjsDocumentHydrator.js +156 -156
- package/src/document/CjsStructRegistry.js +348 -348
- package/src/document/hydrationAdapter.js +129 -129
- package/src/document/index.js +6 -6
- package/src/errors/CjsError.js +286 -286
- package/src/errors/index.js +5 -5
- package/src/geometry/box.js +22 -22
- package/src/geometry/cylinder.js +22 -22
- package/src/geometry/helpers/earcut.js +1 -1
- package/src/geometry/helpers/misc.js +3 -3
- package/src/geometry/index.js +8 -8
- package/src/geometry/json.js +67 -67
- package/src/geometry/lathe.js +44 -44
- package/src/geometry/plane.js +14 -14
- package/src/geometry/shape.js +4 -4
- package/src/geometry/sphere.js +24 -24
- package/src/geometry/torus.js +14 -14
- package/src/graphics/colorSpaces.js +22 -22
- package/src/graphics/index.js +4 -4
- package/src/graphics/pixelFormats.js +158 -158
- package/src/graphics/textureDimensions.js +22 -22
- package/src/graphics/trinityEnums.js +87 -87
- package/src/index.js +62 -62
- package/src/is.js +108 -46
- package/src/json.js +23 -23
- package/src/lifecycle/CjsLifecycleState.js +77 -77
- package/src/lifecycle/index.js +1 -1
- package/src/lne3.js +70 -70
- package/src/lookup.js +48 -48
- package/src/mat3.js +51 -51
- package/src/mat4.js +699 -699
- package/src/math/index.js +25 -25
- package/src/math/scalar.js +63 -63
- package/src/media/index.js +1 -1
- package/src/media/mediaTypes.js +50 -50
- package/src/mesh.js +424 -424
- package/src/model/CjsEventEmitter.js +333 -333
- package/src/model/CjsModel.js +1589 -1544
- package/src/model/CjsModelState.js +72 -72
- package/src/model/index.js +4 -4
- package/src/model/sourceRecordUtils.js +54 -54
- package/src/noise.js +310 -310
- package/src/num.js +827 -827
- package/src/object.js +39 -39
- package/src/path.js +53 -53
- package/src/pln.js +125 -125
- package/src/pool.js +9 -9
- package/src/quat.js +144 -144
- package/src/ray3.js +188 -188
- package/src/renderContext/formats.js +145 -145
- package/src/renderContext/index.js +5 -5
- package/src/renderContext/presentation.js +125 -125
- package/src/renderContext/resources.js +27 -27
- package/src/renderContext/upscaling.js +22 -22
- package/src/renderContext/window.js +20 -20
- package/src/runtime/CjsRuntimeState.js +50 -50
- package/src/schema/CjsSchema.js +555 -318
- package/src/schema/index.js +4 -4
- package/src/shader/index.js +1 -1
- package/src/shader/shaderStages.js +37 -37
- package/src/sph3.js +181 -181
- package/src/tangent.js +288 -288
- package/src/text.js +40 -40
- package/src/tri3.js +98 -98
- package/src/types/carbonTypes.js +635 -635
- package/src/types/index.js +2 -2
- package/src/utils.js +58 -58
- package/src/validation.js +46 -46
- package/src/vec2.js +229 -229
- package/src/vec3.js +1188 -1172
- package/src/vec4.js +347 -347
- package/src/vertex.js +108 -108
- package/src/webgpu/index.js +1 -1
- package/src/webgpu/textureFormats.js +121 -121
package/src/vec4.js
CHANGED
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@@ -1,347 +1,347 @@
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import * as glVec4 from "gl-matrix/esm/vec4.js";
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import { num } from "./num.js";
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import { pool } from "./pool.js";
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const vec4 = { ...glVec4 };
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/**
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* Vector 4
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* @typedef {Float32Array} vec4
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*/
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/**
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* Allocates a pooled vec4
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* @returns {Float32Array|vec4}
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*/
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vec4.alloc = function()
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{
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return pool.allocF32(4);
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};
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/**
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* Unallocates a pooled vec4
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* @param {vec4|Float32Array} a
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*/
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vec4.unalloc = function(a)
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{
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pool.freeType(a);
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};
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vec4.ZERO = vec4.fromValues(0, 0, 0, 0);
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/**
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* Creates a linear color vec4 with opaque alpha
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* @returns {vec4}
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*/
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vec4.createLinear = function()
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{
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const out = vec4.create();
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out[3] = 1;
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return out;
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};
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/**
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* Adds a scalar to a vec4
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*
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* @param {vec4} out
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* @param {vec4} a
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* @param {Number} s
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* @returns {vec4} out
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*/
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vec4.addScalar = function(out, a, s)
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{
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out[0] = a[0] + s;
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out[1] = a[1] + s;
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out[2] = a[2] + s;
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out[3] = a[3] + s;
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return out;
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};
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/**
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* Checks if all elements are 0
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* @param {vec4} a
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* @returns {boolean}
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*/
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vec4.isEmpty = function(a)
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{
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return a[0] === 0 && a[1] === 0 && a[2] === 0 && a[3] === 0;
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};
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/**
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* Divides a vec4 by a scalar
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*
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* @param {vec4} out
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* @param {vec4} a
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* @param {Number} s
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* @returns {vec4} out
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*/
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vec4.divideScalar = function(out, a, s)
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{
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return vec4.multiplyScalar(out, a, 1 / s);
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};
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/**
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* Multiplies a vec4 by a scalar
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*
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* @param {vec4} out
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* @param {vec4} a
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* @param {Number} s
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* @returns {vec4} out
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*/
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vec4.multiplyScalar = function(out, a, s)
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{
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out[0] = a[0] * s;
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out[1] = a[1] * s;
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out[2] = a[2] * s;
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out[3] = a[3] * s;
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return out;
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};
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/**
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* Sets a vec4 from a scalar
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*
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* @param {vec4} out
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* @param {Number} s
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* @returns {vec4} out
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*/
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vec4.setScalar = function(out, s)
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{
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out[0] = s;
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out[1] = s;
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out[2] = s;
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out[3] = s;
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return out;
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};
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/**
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* Subtracts a scalar from a vec4
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*
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* @param {vec4} out
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* @param {vec4} a
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* @param {Number} s
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* @returns {vec4} out
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*/
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vec4.subtractScalar = function(out, a, s)
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{
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out[0] = a[0] - s;
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out[1] = a[1] - s;
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out[2] = a[2] - s;
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out[3] = a[3] - s;
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return out;
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};
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/**
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* Converts from linear color to rgba
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* @param {vec4} out
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* @param {vec4} linear
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* @param {boolean} [denormalizeAlpha]
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* @returns {vec4}
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*/
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vec4.toRGBA = function(out, linear, denormalizeAlpha)
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{
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out[0] = num.colorFromLinear(linear[0]);
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out[1] = num.colorFromLinear(linear[1]);
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out[2] = num.colorFromLinear(linear[2]);
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out[3] = denormalizeAlpha ? num.colorFromLinear(linear[3]) : linear[3];
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return out;
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};
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/**
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* Converts to linear color from rgba
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* @param {vec4} out
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* @param {vec4} rgba
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* @param {boolean} [denormalizedAlpha]
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* @returns {vec4} out
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*/
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vec4.fromRGBA = function(out, rgba, denormalizedAlpha)
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{
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out[0] = num.linearFromColor(rgba[0]);
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out[1] = num.linearFromColor(rgba[1]);
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out[2] = num.linearFromColor(rgba[2]);
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out[3] = denormalizedAlpha ? num.linearFromColor(rgba[3]) : rgba[3];
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return out;
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};
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/**
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* Converts to linear color from rgb
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* @param {vec4} out
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* @param {vec3} rgb
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* @param {Number} [linearAlpha=1]
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* @returns {vec4} out
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*/
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vec4.fromRGB = function(out, rgb, linearAlpha = 1)
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{
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out[0] = num.linearFromColor(rgb[0]);
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out[1] = num.linearFromColor(rgb[1]);
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out[2] = num.linearFromColor(rgb[2]);
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out[3] = linearAlpha;
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return out;
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};
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/**
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* Gets hex value with alpha from linear color
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* @param {vec4} linear
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* @returns {string} hex value
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*/
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vec4.toHexA = function(linear)
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{
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return "#" +
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num.hexFromLinear(linear[0]) +
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num.hexFromLinear(linear[1]) +
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num.hexFromLinear(linear[2]) +
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num.hexFromLinear(linear[3]);
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};
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/**
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* Gets hex value from linear color
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* @param {vec4} linear
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* @returns {string} hex value
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*/
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vec4.toHex = function(linear)
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{
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return "#" +
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num.hexFromLinear(linear[0]) +
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num.hexFromLinear(linear[1]) +
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num.hexFromLinear(linear[2]);
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};
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/**
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* Gets linear color from hex or hex with alpha
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* @param {vec4} out
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* @param {String} hex
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* @param {Number} [defaultAlpha=1]
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* @return {vec4}
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*/
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vec4.fromHex = function(out, hex, defaultAlpha = 1)
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{
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// Set empty color in case of error
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out[0] = 0;
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out[1] = 0;
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out[2] = 0;
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out[3] = defaultAlpha;
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if (typeof hex !== "string" || !/^#(?:[\da-f]{3,4}|[\da-f]{6}|[\da-f]{8})$/i.test(hex))
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{
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throw new TypeError("Invalid hex");
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}
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// RGB hex
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if (hex.length === 4 || hex.length === 5)
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{
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out[0] = ("0x" + hex[1] + hex[1]) / 255;
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out[1] = ("0x" + hex[2] + hex[2]) / 255;
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out[2] = ("0x" + hex[3] + hex[3]) / 255;
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if (hex.length === 5) out[3] = ("0x" + hex[4] + hex[4]) / 255;
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}
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// RGB hex
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else if (hex.length === 7 || hex.length === 9)
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{
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out[0] = ("0x" + hex[1] + hex[2]) / 255;
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out[1] = ("0x" + hex[3] + hex[4]) / 255;
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out[2] = ("0x" + hex[5] + hex[6]) / 255;
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if (hex.length === 9) out[3] = ("0x" + hex[7] + hex[8]) / 255;
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}
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return out;
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};
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/**
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* Sets a vec4 from an array with an optional offset
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* @param {vec3} out
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* @param {TypedArray|Array} array
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* @param {Number} [offset=0]
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* @returns {vec3} out
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*/
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vec4.fromArray = function(out, array, offset=0)
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{
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out[0] = array[offset];
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out[1] = array[offset + 1];
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out[2] = array[offset + 2];
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out[3] = array[offset + 3];
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return out;
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};
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vec4.setArray = vec4.fromArray;
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/**
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vec4.toArray = function(a, array, offset=0)
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{
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array[offset] = a[0];
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array[offset + 2] = a[2];
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array[offset + 3] = a[3];
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};
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export { vec4 };
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export const {
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add,
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ceil,
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clone,
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copy,
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create,
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cross,
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dist,
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distance,
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div,
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divide,
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dot,
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equals,
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exactEquals,
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floor,
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forEach,
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fromValues,
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inverse,
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len,
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length,
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lerp,
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max,
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min,
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mul,
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multiply,
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negate,
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normalize,
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random,
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round,
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scale,
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scaleAndAdd,
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set,
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sqrDist,
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sqrLen,
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squaredDistance,
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squaredLength,
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str,
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sub,
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subtract,
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transformMat4,
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transformQuat,
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zero,
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createLinear,
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alloc,
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unalloc,
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ZERO,
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addScalar,
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isEmpty,
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divideScalar,
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multiplyScalar,
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setScalar,
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subtractScalar,
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toRGBA,
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fromRGBA,
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fromRGB,
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toHexA,
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toHex,
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fromHex,
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fromArray,
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setArray,
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toArray
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} = vec4;
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1
|
+
import * as glVec4 from "gl-matrix/esm/vec4.js";
|
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2
|
+
import { num } from "./num.js";
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3
|
+
import { pool } from "./pool.js";
|
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4
|
+
|
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5
|
+
const vec4 = { ...glVec4 };
|
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6
|
+
|
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7
|
+
/**
|
|
8
|
+
* Vector 4
|
|
9
|
+
* @typedef {Float32Array} vec4
|
|
10
|
+
*/
|
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11
|
+
|
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12
|
+
|
|
13
|
+
/**
|
|
14
|
+
* Allocates a pooled vec4
|
|
15
|
+
* @returns {Float32Array|vec4}
|
|
16
|
+
*/
|
|
17
|
+
vec4.alloc = function()
|
|
18
|
+
{
|
|
19
|
+
return pool.allocF32(4);
|
|
20
|
+
};
|
|
21
|
+
|
|
22
|
+
/**
|
|
23
|
+
* Unallocates a pooled vec4
|
|
24
|
+
* @param {vec4|Float32Array} a
|
|
25
|
+
*/
|
|
26
|
+
vec4.unalloc = function(a)
|
|
27
|
+
{
|
|
28
|
+
pool.freeType(a);
|
|
29
|
+
};
|
|
30
|
+
|
|
31
|
+
vec4.ZERO = vec4.fromValues(0, 0, 0, 0);
|
|
32
|
+
|
|
33
|
+
/**
|
|
34
|
+
* Creates a linear color vec4 with opaque alpha
|
|
35
|
+
* @returns {vec4}
|
|
36
|
+
*/
|
|
37
|
+
vec4.createLinear = function()
|
|
38
|
+
{
|
|
39
|
+
const out = vec4.create();
|
|
40
|
+
out[3] = 1;
|
|
41
|
+
return out;
|
|
42
|
+
};
|
|
43
|
+
|
|
44
|
+
/**
|
|
45
|
+
* Adds a scalar to a vec4
|
|
46
|
+
*
|
|
47
|
+
* @param {vec4} out
|
|
48
|
+
* @param {vec4} a
|
|
49
|
+
* @param {Number} s
|
|
50
|
+
* @returns {vec4} out
|
|
51
|
+
*/
|
|
52
|
+
vec4.addScalar = function(out, a, s)
|
|
53
|
+
{
|
|
54
|
+
out[0] = a[0] + s;
|
|
55
|
+
out[1] = a[1] + s;
|
|
56
|
+
out[2] = a[2] + s;
|
|
57
|
+
out[3] = a[3] + s;
|
|
58
|
+
return out;
|
|
59
|
+
};
|
|
60
|
+
|
|
61
|
+
/**
|
|
62
|
+
* Checks if all elements are 0
|
|
63
|
+
* @param {vec4} a
|
|
64
|
+
* @returns {boolean}
|
|
65
|
+
*/
|
|
66
|
+
vec4.isEmpty = function(a)
|
|
67
|
+
{
|
|
68
|
+
return a[0] === 0 && a[1] === 0 && a[2] === 0 && a[3] === 0;
|
|
69
|
+
};
|
|
70
|
+
|
|
71
|
+
/**
|
|
72
|
+
* Divides a vec4 by a scalar
|
|
73
|
+
*
|
|
74
|
+
* @param {vec4} out
|
|
75
|
+
* @param {vec4} a
|
|
76
|
+
* @param {Number} s
|
|
77
|
+
* @returns {vec4} out
|
|
78
|
+
*/
|
|
79
|
+
vec4.divideScalar = function(out, a, s)
|
|
80
|
+
{
|
|
81
|
+
return vec4.multiplyScalar(out, a, 1 / s);
|
|
82
|
+
};
|
|
83
|
+
|
|
84
|
+
|
|
85
|
+
/**
|
|
86
|
+
* Multiplies a vec4 by a scalar
|
|
87
|
+
*
|
|
88
|
+
* @param {vec4} out
|
|
89
|
+
* @param {vec4} a
|
|
90
|
+
* @param {Number} s
|
|
91
|
+
* @returns {vec4} out
|
|
92
|
+
*/
|
|
93
|
+
vec4.multiplyScalar = function(out, a, s)
|
|
94
|
+
{
|
|
95
|
+
out[0] = a[0] * s;
|
|
96
|
+
out[1] = a[1] * s;
|
|
97
|
+
out[2] = a[2] * s;
|
|
98
|
+
out[3] = a[3] * s;
|
|
99
|
+
return out;
|
|
100
|
+
};
|
|
101
|
+
|
|
102
|
+
/**
|
|
103
|
+
* Sets a vec4 from a scalar
|
|
104
|
+
*
|
|
105
|
+
* @param {vec4} out
|
|
106
|
+
* @param {Number} s
|
|
107
|
+
* @returns {vec4} out
|
|
108
|
+
*/
|
|
109
|
+
vec4.setScalar = function(out, s)
|
|
110
|
+
{
|
|
111
|
+
out[0] = s;
|
|
112
|
+
out[1] = s;
|
|
113
|
+
out[2] = s;
|
|
114
|
+
out[3] = s;
|
|
115
|
+
return out;
|
|
116
|
+
};
|
|
117
|
+
|
|
118
|
+
/**
|
|
119
|
+
* Subtracts a scalar from a vec4
|
|
120
|
+
*
|
|
121
|
+
* @param {vec4} out
|
|
122
|
+
* @param {vec4} a
|
|
123
|
+
* @param {Number} s
|
|
124
|
+
* @returns {vec4} out
|
|
125
|
+
*/
|
|
126
|
+
vec4.subtractScalar = function(out, a, s)
|
|
127
|
+
{
|
|
128
|
+
out[0] = a[0] - s;
|
|
129
|
+
out[1] = a[1] - s;
|
|
130
|
+
out[2] = a[2] - s;
|
|
131
|
+
out[3] = a[3] - s;
|
|
132
|
+
return out;
|
|
133
|
+
};
|
|
134
|
+
|
|
135
|
+
/**
|
|
136
|
+
* Converts from linear color to rgba
|
|
137
|
+
* @param {vec4} out
|
|
138
|
+
* @param {vec4} linear
|
|
139
|
+
* @param {boolean} [denormalizeAlpha]
|
|
140
|
+
* @returns {vec4}
|
|
141
|
+
*/
|
|
142
|
+
vec4.toRGBA = function(out, linear, denormalizeAlpha)
|
|
143
|
+
{
|
|
144
|
+
out[0] = num.colorFromLinear(linear[0]);
|
|
145
|
+
out[1] = num.colorFromLinear(linear[1]);
|
|
146
|
+
out[2] = num.colorFromLinear(linear[2]);
|
|
147
|
+
out[3] = denormalizeAlpha ? num.colorFromLinear(linear[3]) : linear[3];
|
|
148
|
+
return out;
|
|
149
|
+
};
|
|
150
|
+
|
|
151
|
+
/**
|
|
152
|
+
* Converts to linear color from rgba
|
|
153
|
+
* @param {vec4} out
|
|
154
|
+
* @param {vec4} rgba
|
|
155
|
+
* @param {boolean} [denormalizedAlpha]
|
|
156
|
+
* @returns {vec4} out
|
|
157
|
+
*/
|
|
158
|
+
vec4.fromRGBA = function(out, rgba, denormalizedAlpha)
|
|
159
|
+
{
|
|
160
|
+
out[0] = num.linearFromColor(rgba[0]);
|
|
161
|
+
out[1] = num.linearFromColor(rgba[1]);
|
|
162
|
+
out[2] = num.linearFromColor(rgba[2]);
|
|
163
|
+
out[3] = denormalizedAlpha ? num.linearFromColor(rgba[3]) : rgba[3];
|
|
164
|
+
return out;
|
|
165
|
+
};
|
|
166
|
+
|
|
167
|
+
/**
|
|
168
|
+
* Converts to linear color from rgb
|
|
169
|
+
* @param {vec4} out
|
|
170
|
+
* @param {vec3} rgb
|
|
171
|
+
* @param {Number} [linearAlpha=1]
|
|
172
|
+
* @returns {vec4} out
|
|
173
|
+
*/
|
|
174
|
+
vec4.fromRGB = function(out, rgb, linearAlpha = 1)
|
|
175
|
+
{
|
|
176
|
+
out[0] = num.linearFromColor(rgb[0]);
|
|
177
|
+
out[1] = num.linearFromColor(rgb[1]);
|
|
178
|
+
out[2] = num.linearFromColor(rgb[2]);
|
|
179
|
+
out[3] = linearAlpha;
|
|
180
|
+
return out;
|
|
181
|
+
};
|
|
182
|
+
|
|
183
|
+
/**
|
|
184
|
+
* Gets hex value with alpha from linear color
|
|
185
|
+
* @param {vec4} linear
|
|
186
|
+
* @returns {string} hex value
|
|
187
|
+
*/
|
|
188
|
+
vec4.toHexA = function(linear)
|
|
189
|
+
{
|
|
190
|
+
return "#" +
|
|
191
|
+
num.hexFromLinear(linear[0]) +
|
|
192
|
+
num.hexFromLinear(linear[1]) +
|
|
193
|
+
num.hexFromLinear(linear[2]) +
|
|
194
|
+
num.hexFromLinear(linear[3]);
|
|
195
|
+
};
|
|
196
|
+
|
|
197
|
+
/**
|
|
198
|
+
* Gets hex value from linear color
|
|
199
|
+
* @param {vec4} linear
|
|
200
|
+
* @returns {string} hex value
|
|
201
|
+
*/
|
|
202
|
+
vec4.toHex = function(linear)
|
|
203
|
+
{
|
|
204
|
+
return "#" +
|
|
205
|
+
num.hexFromLinear(linear[0]) +
|
|
206
|
+
num.hexFromLinear(linear[1]) +
|
|
207
|
+
num.hexFromLinear(linear[2]);
|
|
208
|
+
};
|
|
209
|
+
|
|
210
|
+
/**
|
|
211
|
+
* Gets linear color from hex or hex with alpha
|
|
212
|
+
* @param {vec4} out
|
|
213
|
+
* @param {String} hex
|
|
214
|
+
* @param {Number} [defaultAlpha=1]
|
|
215
|
+
* @return {vec4}
|
|
216
|
+
*/
|
|
217
|
+
vec4.fromHex = function(out, hex, defaultAlpha = 1)
|
|
218
|
+
{
|
|
219
|
+
// Set empty color in case of error
|
|
220
|
+
out[0] = 0;
|
|
221
|
+
out[1] = 0;
|
|
222
|
+
out[2] = 0;
|
|
223
|
+
out[3] = defaultAlpha;
|
|
224
|
+
|
|
225
|
+
if (typeof hex !== "string" || !/^#(?:[\da-f]{3,4}|[\da-f]{6}|[\da-f]{8})$/i.test(hex))
|
|
226
|
+
{
|
|
227
|
+
throw new TypeError("Invalid hex");
|
|
228
|
+
}
|
|
229
|
+
|
|
230
|
+
// RGB hex
|
|
231
|
+
if (hex.length === 4 || hex.length === 5)
|
|
232
|
+
{
|
|
233
|
+
out[0] = ("0x" + hex[1] + hex[1]) / 255;
|
|
234
|
+
out[1] = ("0x" + hex[2] + hex[2]) / 255;
|
|
235
|
+
out[2] = ("0x" + hex[3] + hex[3]) / 255;
|
|
236
|
+
if (hex.length === 5) out[3] = ("0x" + hex[4] + hex[4]) / 255;
|
|
237
|
+
}
|
|
238
|
+
// RGB hex
|
|
239
|
+
else if (hex.length === 7 || hex.length === 9)
|
|
240
|
+
{
|
|
241
|
+
out[0] = ("0x" + hex[1] + hex[2]) / 255;
|
|
242
|
+
out[1] = ("0x" + hex[3] + hex[4]) / 255;
|
|
243
|
+
out[2] = ("0x" + hex[5] + hex[6]) / 255;
|
|
244
|
+
if (hex.length === 9) out[3] = ("0x" + hex[7] + hex[8]) / 255;
|
|
245
|
+
}
|
|
246
|
+
return out;
|
|
247
|
+
};
|
|
248
|
+
|
|
249
|
+
/**
|
|
250
|
+
* Sets a vec4 from an array with an optional offset
|
|
251
|
+
* @param {vec3} out
|
|
252
|
+
* @param {TypedArray|Array} array
|
|
253
|
+
* @param {Number} [offset=0]
|
|
254
|
+
* @returns {vec3} out
|
|
255
|
+
*/
|
|
256
|
+
vec4.fromArray = function(out, array, offset=0)
|
|
257
|
+
{
|
|
258
|
+
out[0] = array[offset];
|
|
259
|
+
out[1] = array[offset + 1];
|
|
260
|
+
out[2] = array[offset + 2];
|
|
261
|
+
out[3] = array[offset + 3];
|
|
262
|
+
return out;
|
|
263
|
+
};
|
|
264
|
+
|
|
265
|
+
vec4.setArray = vec4.fromArray;
|
|
266
|
+
|
|
267
|
+
/**
|
|
268
|
+
* Writes a vec4 to an array at an optional offset.
|
|
269
|
+
* @param {vec4} a
|
|
270
|
+
* @param {TypedArray|Array} array
|
|
271
|
+
* @param {Number} [offset=0]
|
|
272
|
+
* @returns {vec4} a
|
|
273
|
+
*/
|
|
274
|
+
vec4.toArray = function(a, array, offset=0)
|
|
275
|
+
{
|
|
276
|
+
array[offset] = a[0];
|
|
277
|
+
array[offset + 1] = a[1];
|
|
278
|
+
array[offset + 2] = a[2];
|
|
279
|
+
array[offset + 3] = a[3];
|
|
280
|
+
return a;
|
|
281
|
+
};
|
|
282
|
+
|
|
283
|
+
|
|
284
|
+
export { vec4 };
|
|
285
|
+
|
|
286
|
+
export const {
|
|
287
|
+
add,
|
|
288
|
+
ceil,
|
|
289
|
+
clone,
|
|
290
|
+
copy,
|
|
291
|
+
create,
|
|
292
|
+
cross,
|
|
293
|
+
dist,
|
|
294
|
+
distance,
|
|
295
|
+
div,
|
|
296
|
+
divide,
|
|
297
|
+
dot,
|
|
298
|
+
equals,
|
|
299
|
+
exactEquals,
|
|
300
|
+
floor,
|
|
301
|
+
forEach,
|
|
302
|
+
fromValues,
|
|
303
|
+
inverse,
|
|
304
|
+
len,
|
|
305
|
+
length,
|
|
306
|
+
lerp,
|
|
307
|
+
max,
|
|
308
|
+
min,
|
|
309
|
+
mul,
|
|
310
|
+
multiply,
|
|
311
|
+
negate,
|
|
312
|
+
normalize,
|
|
313
|
+
random,
|
|
314
|
+
round,
|
|
315
|
+
scale,
|
|
316
|
+
scaleAndAdd,
|
|
317
|
+
set,
|
|
318
|
+
sqrDist,
|
|
319
|
+
sqrLen,
|
|
320
|
+
squaredDistance,
|
|
321
|
+
squaredLength,
|
|
322
|
+
str,
|
|
323
|
+
sub,
|
|
324
|
+
subtract,
|
|
325
|
+
transformMat4,
|
|
326
|
+
transformQuat,
|
|
327
|
+
zero,
|
|
328
|
+
createLinear,
|
|
329
|
+
alloc,
|
|
330
|
+
unalloc,
|
|
331
|
+
ZERO,
|
|
332
|
+
addScalar,
|
|
333
|
+
isEmpty,
|
|
334
|
+
divideScalar,
|
|
335
|
+
multiplyScalar,
|
|
336
|
+
setScalar,
|
|
337
|
+
subtractScalar,
|
|
338
|
+
toRGBA,
|
|
339
|
+
fromRGBA,
|
|
340
|
+
fromRGB,
|
|
341
|
+
toHexA,
|
|
342
|
+
toHex,
|
|
343
|
+
fromHex,
|
|
344
|
+
fromArray,
|
|
345
|
+
setArray,
|
|
346
|
+
toArray
|
|
347
|
+
} = vec4;
|