@bitefoundry/retrieviewer 0.0.0-stage → 0.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (297) hide show
  1. package/ASSET-PROVENANCE.md +43 -0
  2. package/ASSETS-LICENSE.md +58 -0
  3. package/ATTRIBUTION.md +54 -0
  4. package/EMBEDDING.md +96 -0
  5. package/INSTALLING.md +126 -0
  6. package/LICENSE +16 -0
  7. package/LICENSE-CODE +21 -0
  8. package/PLUGIN.md +110 -0
  9. package/PUPPY-MEMORY.md +57 -0
  10. package/PUPPY-Q5-COMPARISON.md +73 -0
  11. package/README.md +86 -2
  12. package/RELEASING.md +70 -0
  13. package/THIRD-PARTY-NOTICES.md +17 -0
  14. package/TRADEMARKS.md +21 -0
  15. package/WINDOWS-COMPANION.md +113 -0
  16. package/braille.mjs +45 -0
  17. package/examples/bridge.py +62 -0
  18. package/examples/embed.mjs +15 -0
  19. package/examples/live.mjs +40 -0
  20. package/examples/plugin.mjs +21 -0
  21. package/integrations/opencode/runtime.mjs +195 -0
  22. package/integrations/opencode/tui.tsx +59 -0
  23. package/integrations/windows-overlay/Overlay.cs +259 -0
  24. package/integrations/windows-overlay/desktop.mjs +87 -0
  25. package/integrations/windows-overlay/protocol.mjs +39 -0
  26. package/integrations/windows-overlay/worker.mjs +60 -0
  27. package/locomotion-core.mjs +21 -0
  28. package/locomotion-puppy.animal +0 -0
  29. package/package.json +131 -4
  30. package/pet-q5-manifest.json +118 -0
  31. package/puppy-clean.mjs +51 -0
  32. package/puppy-companion-interactions-v3-q5.bin.gz +0 -0
  33. package/puppy-companion-interactions-v3.json +1 -0
  34. package/puppy-companion-life.mjs +182 -0
  35. package/puppy-companion-objects.mjs +30 -0
  36. package/puppy-companion-sprites.mjs +14 -0
  37. package/puppy-continuous.mjs +57 -0
  38. package/puppy-face.mjs +46 -0
  39. package/puppy-frame-predictive.mjs +147 -0
  40. package/puppy-frame-store.mjs +108 -0
  41. package/puppy-mouth-anchor.json +1 -0
  42. package/puppy-mouth-anchor.mjs +33 -0
  43. package/puppy-paper-actions-v9-q5.bin.gz +0 -0
  44. package/puppy-paper-actions-v9.json +1 -0
  45. package/puppy-paper-actions.mjs +48 -0
  46. package/puppy-paper-approach-q5.bin.gz +0 -0
  47. package/puppy-paper-approach.json +1 -0
  48. package/puppy-paper-area.mjs +15 -0
  49. package/puppy-paper-arrival-seat-q5.bin.gz +0 -0
  50. package/puppy-paper-arrival-seat.json +1 -0
  51. package/puppy-paper-behaviors-q5.bin.gz +0 -0
  52. package/puppy-paper-behaviors.json +1 -0
  53. package/puppy-paper-behaviors.mjs +8 -0
  54. package/puppy-paper-contact.mjs +103 -0
  55. package/puppy-paper-director.mjs +21 -0
  56. package/puppy-paper-paw-transport.mjs +76 -0
  57. package/puppy-paper-rear-gallop-q5.bin.gz +0 -0
  58. package/puppy-paper-rear-gallop.json +1 -0
  59. package/puppy-paper-seat-q5.bin.gz +0 -0
  60. package/puppy-paper-seat.json +14 -0
  61. package/puppy-paper-seat.mjs +13 -0
  62. package/puppy-paper-trick-timing.mjs +58 -0
  63. package/puppy-paper-world.mjs +108 -0
  64. package/puppy-paper.mjs +271 -0
  65. package/puppy-stable-meta.json +1606 -0
  66. package/puppy-stable.mjs +72 -0
  67. package/puppy-stride-meta.json +343 -0
  68. package/puppy-stride-tweens-q5.bin.gz +0 -0
  69. package/puppy-zoomies.mjs +27 -0
  70. package/puppy-zoomies30.mjs +12 -0
  71. package/retrieviewer-cli.mjs +94 -0
  72. package/retrieviewer-config.mjs +49 -0
  73. package/retrieviewer-install.mjs +157 -0
  74. package/retrieviewer-plugin.d.mts +44 -0
  75. package/retrieviewer-plugin.mjs +97 -0
  76. package/retrieviewer-stdio.mjs +38 -0
  77. package/retrieviewer.d.mts +85 -0
  78. package/retrieviewer.mjs +142 -0
  79. package/vendor/procedural-animals/LICENSE +21 -0
  80. package/vendor/procedural-animals/package.json +40 -0
  81. package/vendor/procedural-animals/src/animal.js +146 -0
  82. package/vendor/procedural-animals/src/bake.js +51 -0
  83. package/vendor/procedural-animals/src/build.js +81 -0
  84. package/vendor/procedural-animals/src/core/build/coatKit.js +121 -0
  85. package/vendor/procedural-animals/src/core/build/featherCards.js +189 -0
  86. package/vendor/procedural-animals/src/core/build/finEdges.js +85 -0
  87. package/vendor/procedural-animals/src/core/build/furSlope.js +115 -0
  88. package/vendor/procedural-animals/src/core/build/mesh.js +67 -0
  89. package/vendor/procedural-animals/src/core/build/pipeline.js +272 -0
  90. package/vendor/procedural-animals/src/core/build/seams.js +183 -0
  91. package/vendor/procedural-animals/src/core/build/warp.js +112 -0
  92. package/vendor/procedural-animals/src/core/build/weights.js +393 -0
  93. package/vendor/procedural-animals/src/core/math/vec.js +81 -0
  94. package/vendor/procedural-animals/src/core/motion/actions.js +800 -0
  95. package/vendor/procedural-animals/src/core/motion/bird.js +3063 -0
  96. package/vendor/procedural-animals/src/core/motion/birdActions.js +1059 -0
  97. package/vendor/procedural-animals/src/core/motion/common.js +158 -0
  98. package/vendor/procedural-animals/src/core/motion/index.js +22 -0
  99. package/vendor/procedural-animals/src/core/motion/quadruped.js +2875 -0
  100. package/vendor/procedural-animals/src/core/motion/snake.js +1594 -0
  101. package/vendor/procedural-animals/src/core/motion/spider.js +1810 -0
  102. package/vendor/procedural-animals/src/core/motion/swimmer.js +1047 -0
  103. package/vendor/procedural-animals/src/core/motion/swimmerActions.js +613 -0
  104. package/vendor/procedural-animals/src/core/render/animalObject.js +262 -0
  105. package/vendor/procedural-animals/src/core/render/coatMaterial.js +1301 -0
  106. package/vendor/procedural-animals/src/core/render/dqs.js +159 -0
  107. package/vendor/procedural-animals/src/core/render/eyes.js +676 -0
  108. package/vendor/procedural-animals/src/core/render/membranes.js +77 -0
  109. package/vendor/procedural-animals/src/core/render/skeleton.js +41 -0
  110. package/vendor/procedural-animals/src/core/rig/bird.js +327 -0
  111. package/vendor/procedural-animals/src/core/rig/quadruped.js +76 -0
  112. package/vendor/procedural-animals/src/core/rig/rig.js +79 -0
  113. package/vendor/procedural-animals/src/core/rig/snake.js +76 -0
  114. package/vendor/procedural-animals/src/core/rig/spider.js +110 -0
  115. package/vendor/procedural-animals/src/core/rig/swimmer.js +181 -0
  116. package/vendor/procedural-animals/src/core/sdf/eyeSocket.js +53 -0
  117. package/vendor/procedural-animals/src/core/sdf/mesher.js +238 -0
  118. package/vendor/procedural-animals/src/core/sdf/sdf.js +263 -0
  119. package/vendor/procedural-animals/src/index.d.ts +98 -0
  120. package/vendor/procedural-animals/src/index.js +29 -0
  121. package/vendor/procedural-animals/src/registry.js +48 -0
  122. package/vendor/procedural-animals/src/species/bear/behaviour.js +463 -0
  123. package/vendor/procedural-animals/src/species/bear/claws.js +147 -0
  124. package/vendor/procedural-animals/src/species/bear/coat.js +726 -0
  125. package/vendor/procedural-animals/src/species/bear/index.js +139 -0
  126. package/vendor/procedural-animals/src/species/bear/motion.js +112 -0
  127. package/vendor/procedural-animals/src/species/bear/regions.js +78 -0
  128. package/vendor/procedural-animals/src/species/bear/rig.js +112 -0
  129. package/vendor/procedural-animals/src/species/bear/sculpt.js +272 -0
  130. package/vendor/procedural-animals/src/species/boar/behaviour.js +335 -0
  131. package/vendor/procedural-animals/src/species/boar/coat.js +372 -0
  132. package/vendor/procedural-animals/src/species/boar/index.js +110 -0
  133. package/vendor/procedural-animals/src/species/boar/motion.js +85 -0
  134. package/vendor/procedural-animals/src/species/boar/regions.js +88 -0
  135. package/vendor/procedural-animals/src/species/boar/rig.js +111 -0
  136. package/vendor/procedural-animals/src/species/boar/sculpt.js +285 -0
  137. package/vendor/procedural-animals/src/species/cat/behaviour.js +559 -0
  138. package/vendor/procedural-animals/src/species/cat/coat.js +841 -0
  139. package/vendor/procedural-animals/src/species/cat/index.js +211 -0
  140. package/vendor/procedural-animals/src/species/cat/motion.js +101 -0
  141. package/vendor/procedural-animals/src/species/cat/regions.js +82 -0
  142. package/vendor/procedural-animals/src/species/cat/rig.js +100 -0
  143. package/vendor/procedural-animals/src/species/cat/sculpt.js +266 -0
  144. package/vendor/procedural-animals/src/species/cat/whiskers.js +110 -0
  145. package/vendor/procedural-animals/src/species/cheetah/coat.js +427 -0
  146. package/vendor/procedural-animals/src/species/cheetah/index.js +51 -0
  147. package/vendor/procedural-animals/src/species/cheetah/joints.js +3 -0
  148. package/vendor/procedural-animals/src/species/cheetah/motion.js +77 -0
  149. package/vendor/procedural-animals/src/species/cheetah/regions.js +95 -0
  150. package/vendor/procedural-animals/src/species/cheetah/rig.js +66 -0
  151. package/vendor/procedural-animals/src/species/cheetah/sculpt.js +158 -0
  152. package/vendor/procedural-animals/src/species/chicken/coat.js +313 -0
  153. package/vendor/procedural-animals/src/species/chicken/coverts.js +320 -0
  154. package/vendor/procedural-animals/src/species/chicken/index.js +110 -0
  155. package/vendor/procedural-animals/src/species/chicken/motion.js +177 -0
  156. package/vendor/procedural-animals/src/species/chicken/regions.js +66 -0
  157. package/vendor/procedural-animals/src/species/chicken/rig.js +144 -0
  158. package/vendor/procedural-animals/src/species/chicken/sculpt.js +389 -0
  159. package/vendor/procedural-animals/src/species/chicken/wingLook.js +66 -0
  160. package/vendor/procedural-animals/src/species/chicken/wingStack.js +124 -0
  161. package/vendor/procedural-animals/src/species/cow/behaviour.js +521 -0
  162. package/vendor/procedural-animals/src/species/cow/coat.js +465 -0
  163. package/vendor/procedural-animals/src/species/cow/index.js +118 -0
  164. package/vendor/procedural-animals/src/species/cow/motion.js +81 -0
  165. package/vendor/procedural-animals/src/species/cow/regions.js +98 -0
  166. package/vendor/procedural-animals/src/species/cow/rig.js +116 -0
  167. package/vendor/procedural-animals/src/species/cow/sculpt.js +339 -0
  168. package/vendor/procedural-animals/src/species/crow/coat.js +145 -0
  169. package/vendor/procedural-animals/src/species/crow/index.js +70 -0
  170. package/vendor/procedural-animals/src/species/crow/joints.js +3 -0
  171. package/vendor/procedural-animals/src/species/crow/motion.js +101 -0
  172. package/vendor/procedural-animals/src/species/crow/regions.js +50 -0
  173. package/vendor/procedural-animals/src/species/crow/rig.js +83 -0
  174. package/vendor/procedural-animals/src/species/crow/sculpt.js +118 -0
  175. package/vendor/procedural-animals/src/species/deer/behaviour.js +513 -0
  176. package/vendor/procedural-animals/src/species/deer/coat.js +391 -0
  177. package/vendor/procedural-animals/src/species/deer/index.js +106 -0
  178. package/vendor/procedural-animals/src/species/deer/motion.js +97 -0
  179. package/vendor/procedural-animals/src/species/deer/regions.js +60 -0
  180. package/vendor/procedural-animals/src/species/deer/rig.js +124 -0
  181. package/vendor/procedural-animals/src/species/deer/sculpt.js +297 -0
  182. package/vendor/procedural-animals/src/species/dog/behaviour.js +521 -0
  183. package/vendor/procedural-animals/src/species/dog/coat.js +495 -0
  184. package/vendor/procedural-animals/src/species/dog/index.js +144 -0
  185. package/vendor/procedural-animals/src/species/dog/motion.js +118 -0
  186. package/vendor/procedural-animals/src/species/dog/regions.js +61 -0
  187. package/vendor/procedural-animals/src/species/dog/rig.js +129 -0
  188. package/vendor/procedural-animals/src/species/dog/sculpt.js +246 -0
  189. package/vendor/procedural-animals/src/species/eagle/coat.js +250 -0
  190. package/vendor/procedural-animals/src/species/eagle/index.js +76 -0
  191. package/vendor/procedural-animals/src/species/eagle/joints.js +3 -0
  192. package/vendor/procedural-animals/src/species/eagle/motion.js +137 -0
  193. package/vendor/procedural-animals/src/species/eagle/regions.js +57 -0
  194. package/vendor/procedural-animals/src/species/eagle/rig.js +107 -0
  195. package/vendor/procedural-animals/src/species/eagle/sculpt.js +137 -0
  196. package/vendor/procedural-animals/src/species/fish/coat.js +271 -0
  197. package/vendor/procedural-animals/src/species/fish/index.js +88 -0
  198. package/vendor/procedural-animals/src/species/fish/motion.js +92 -0
  199. package/vendor/procedural-animals/src/species/fish/regions.js +27 -0
  200. package/vendor/procedural-animals/src/species/fish/rig.js +143 -0
  201. package/vendor/procedural-animals/src/species/fish/sculpt.js +214 -0
  202. package/vendor/procedural-animals/src/species/fish/variants.js +126 -0
  203. package/vendor/procedural-animals/src/species/fox/behaviour.js +314 -0
  204. package/vendor/procedural-animals/src/species/fox/coat.js +444 -0
  205. package/vendor/procedural-animals/src/species/fox/index.js +120 -0
  206. package/vendor/procedural-animals/src/species/fox/motion.js +81 -0
  207. package/vendor/procedural-animals/src/species/fox/regions.js +59 -0
  208. package/vendor/procedural-animals/src/species/fox/rig.js +91 -0
  209. package/vendor/procedural-animals/src/species/fox/sculpt.js +202 -0
  210. package/vendor/procedural-animals/src/species/frog/behaviour.js +590 -0
  211. package/vendor/procedural-animals/src/species/frog/coat.js +305 -0
  212. package/vendor/procedural-animals/src/species/frog/index.js +97 -0
  213. package/vendor/procedural-animals/src/species/frog/motion.js +69 -0
  214. package/vendor/procedural-animals/src/species/frog/regions.js +46 -0
  215. package/vendor/procedural-animals/src/species/frog/rig.js +156 -0
  216. package/vendor/procedural-animals/src/species/frog/sculpt.js +240 -0
  217. package/vendor/procedural-animals/src/species/goat/behaviour.js +509 -0
  218. package/vendor/procedural-animals/src/species/goat/coat.js +590 -0
  219. package/vendor/procedural-animals/src/species/goat/index.js +149 -0
  220. package/vendor/procedural-animals/src/species/goat/motion.js +95 -0
  221. package/vendor/procedural-animals/src/species/goat/regions.js +98 -0
  222. package/vendor/procedural-animals/src/species/goat/rig.js +181 -0
  223. package/vendor/procedural-animals/src/species/goat/sculpt.js +547 -0
  224. package/vendor/procedural-animals/src/species/horse/coat.js +361 -0
  225. package/vendor/procedural-animals/src/species/horse/coatSeam.js +122 -0
  226. package/vendor/procedural-animals/src/species/horse/index.js +80 -0
  227. package/vendor/procedural-animals/src/species/horse/motion.js +245 -0
  228. package/vendor/procedural-animals/src/species/horse/regions.js +60 -0
  229. package/vendor/procedural-animals/src/species/horse/rig.js +117 -0
  230. package/vendor/procedural-animals/src/species/horse/sculpt.js +316 -0
  231. package/vendor/procedural-animals/src/species/horse/seamWeights.js +272 -0
  232. package/vendor/procedural-animals/src/species/lion/behaviour.js +509 -0
  233. package/vendor/procedural-animals/src/species/lion/coat.js +1016 -0
  234. package/vendor/procedural-animals/src/species/lion/index.js +111 -0
  235. package/vendor/procedural-animals/src/species/lion/motion.js +87 -0
  236. package/vendor/procedural-animals/src/species/lion/regions.js +106 -0
  237. package/vendor/procedural-animals/src/species/lion/rig.js +110 -0
  238. package/vendor/procedural-animals/src/species/lion/sculpt.js +384 -0
  239. package/vendor/procedural-animals/src/species/lion/whiskers.js +132 -0
  240. package/vendor/procedural-animals/src/species/pig/behaviour.js +575 -0
  241. package/vendor/procedural-animals/src/species/pig/coat.js +730 -0
  242. package/vendor/procedural-animals/src/species/pig/ears.js +242 -0
  243. package/vendor/procedural-animals/src/species/pig/index.js +161 -0
  244. package/vendor/procedural-animals/src/species/pig/motion.js +105 -0
  245. package/vendor/procedural-animals/src/species/pig/regions.js +100 -0
  246. package/vendor/procedural-animals/src/species/pig/rig.js +152 -0
  247. package/vendor/procedural-animals/src/species/pig/sculpt.js +382 -0
  248. package/vendor/procedural-animals/src/species/rabbit/behaviour.js +605 -0
  249. package/vendor/procedural-animals/src/species/rabbit/coat.js +285 -0
  250. package/vendor/procedural-animals/src/species/rabbit/index.js +85 -0
  251. package/vendor/procedural-animals/src/species/rabbit/motion.js +85 -0
  252. package/vendor/procedural-animals/src/species/rabbit/regions.js +48 -0
  253. package/vendor/procedural-animals/src/species/rabbit/rig.js +99 -0
  254. package/vendor/procedural-animals/src/species/rabbit/sculpt.js +148 -0
  255. package/vendor/procedural-animals/src/species/rat/behaviour.js +539 -0
  256. package/vendor/procedural-animals/src/species/rat/coat.js +341 -0
  257. package/vendor/procedural-animals/src/species/rat/index.js +111 -0
  258. package/vendor/procedural-animals/src/species/rat/motion.js +90 -0
  259. package/vendor/procedural-animals/src/species/rat/regions.js +92 -0
  260. package/vendor/procedural-animals/src/species/rat/rig.js +112 -0
  261. package/vendor/procedural-animals/src/species/rat/sculpt.js +163 -0
  262. package/vendor/procedural-animals/src/species/rat/whiskers.js +119 -0
  263. package/vendor/procedural-animals/src/species/shark/coat.js +383 -0
  264. package/vendor/procedural-animals/src/species/shark/index.js +104 -0
  265. package/vendor/procedural-animals/src/species/shark/motion.js +69 -0
  266. package/vendor/procedural-animals/src/species/shark/regions.js +34 -0
  267. package/vendor/procedural-animals/src/species/shark/rig.js +194 -0
  268. package/vendor/procedural-animals/src/species/shark/sculpt.js +343 -0
  269. package/vendor/procedural-animals/src/species/shark/variants.js +105 -0
  270. package/vendor/procedural-animals/src/species/sheep/behaviour.js +522 -0
  271. package/vendor/procedural-animals/src/species/sheep/coat.js +529 -0
  272. package/vendor/procedural-animals/src/species/sheep/index.js +152 -0
  273. package/vendor/procedural-animals/src/species/sheep/motion.js +86 -0
  274. package/vendor/procedural-animals/src/species/sheep/neck.js +41 -0
  275. package/vendor/procedural-animals/src/species/sheep/regions.js +62 -0
  276. package/vendor/procedural-animals/src/species/sheep/rig.js +163 -0
  277. package/vendor/procedural-animals/src/species/sheep/sculpt.js +542 -0
  278. package/vendor/procedural-animals/src/species/snake/coat.js +315 -0
  279. package/vendor/procedural-animals/src/species/snake/index.js +73 -0
  280. package/vendor/procedural-animals/src/species/snake/motion.js +51 -0
  281. package/vendor/procedural-animals/src/species/snake/regions.js +51 -0
  282. package/vendor/procedural-animals/src/species/snake/rig.js +108 -0
  283. package/vendor/procedural-animals/src/species/snake/sculpt.js +122 -0
  284. package/vendor/procedural-animals/src/species/spider/coat.js +279 -0
  285. package/vendor/procedural-animals/src/species/spider/index.js +78 -0
  286. package/vendor/procedural-animals/src/species/spider/motion.js +72 -0
  287. package/vendor/procedural-animals/src/species/spider/regions.js +87 -0
  288. package/vendor/procedural-animals/src/species/spider/rig.js +118 -0
  289. package/vendor/procedural-animals/src/species/spider/sculpt.js +182 -0
  290. package/vendor/procedural-animals/src/species/wolf/behaviour.js +160 -0
  291. package/vendor/procedural-animals/src/species/wolf/coat.js +749 -0
  292. package/vendor/procedural-animals/src/species/wolf/index.js +107 -0
  293. package/vendor/procedural-animals/src/species/wolf/motion.js +80 -0
  294. package/vendor/procedural-animals/src/species/wolf/regions.js +57 -0
  295. package/vendor/procedural-animals/src/species/wolf/rig.js +87 -0
  296. package/vendor/procedural-animals/src/species/wolf/sculpt.js +339 -0
  297. package/vendor/procedural-animals/src/worker.js +29 -0
@@ -0,0 +1,118 @@
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+ // Dog motion data for the quadruped engine (schema: src/core/motion/quadruped.js).
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+ // Numbers are for the reference individual (a 30 kg shepherd type, params.size = 1, withers 0.60 m,
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+ // hip 0.55 m); the engine scales them by dynamic similarity for retrievers (~0.93), terriers (~0.47)
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+ // and pups: speeds x sqrt(size), stride frequencies / sqrt(size) (terrier ~x1.46, as measured).
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+ //
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+ // Gaits (Maes et al. 2008, Blaszczyk & Dobrzecka 2001, Hildebrand 1968,
7
+ // Heglund & Taylor 1988): lateral-sequence walk (0.5-1.4 m/s, 1.0-1.6 Hz, duty 0.75-0.6, limb phase
8
+ // ~0.25); trot, the dog's steady gait (1.3-3.5 m/s, 1.8-2.6 Hz, duty 0.5-0.35, hind of each diagonal
9
+ // ~3 % first), the shepherd's ground-covering flying trot with suspension at its top; the canter is a
10
+ // transverse (right-lead) gallop (3-6 m/s, 2.3-2.8 Hz, duty 0.3-0.4), the rotary gallop (LH-RH-RF-LF,
11
+ // 2.8-3.9 Hz, duty 0.2-0.3, strong spinal flexion-extension: gathered and extended flights) above
12
+ // ~6 m/s. Trot -> gallop 1.53 M^0.24 = 3.5 m/s for 30 kg (Heglund & Taylor 1988).
13
+ import { dogHooks } from './behaviour.js';
14
+
15
+ const G = (name, v, f, D, off, o) => ({ name, v, f, D, off, ...o });
16
+ const GAITS = [
17
+ G('walk', 0.0, 0.95, 0.72, [0.25, 0.75, 0.0, 0.5], { liftF: 0.05, liftH: 0.042, bobF: 0.005, bobH: 0.005, flex: 0.0, lat: 0.05, fold: 1.0, heel: 35, tail: 0, drop: 0.0, width: 0.95 }),
18
+ G('walk', 1.25, 1.35, 0.62, [0.25, 0.75, 0.0, 0.5], { liftF: 0.062, liftH: 0.05, bobF: 0.008, bobH: 0.008, flex: 0.0, lat: 0.05, fold: 1.2, heel: 42, tail: 0.12, drop: 0.0, width: 0.82 }),
19
+ G('trot', 1.75, 1.95, 0.47, [0.53, 0.03, 0.0, 0.5], { liftF: 0.082, liftH: 0.07, bobF: 0.015, bobH: 0.015, flex: 0.02, lat: 0.015, fold: 1.45, heel: 50, tail: 0.3, drop: 0.005, width: 0.62 }),
20
+ G('trot', 3.3, 2.35, 0.38, [0.53, 0.03, 0.0, 0.5], { liftF: 0.1, liftH: 0.085, bobF: 0.02, bobH: 0.02, flex: 0.03, lat: 0.01, fold: 1.6, heel: 58, tail: 0.4, drop: 0.01, width: 0.55 }),
21
+ G('canter', 4.2, 2.5, 0.35, [0.3, 0.45, 0.0, 0.3], { liftF: 0.13, liftH: 0.115, bobF: 0.018, bobH: 0.028, flex: 0.2, lat: 0, fold: 1.8, heel: 62, tail: 0.6, drop: 0.016, width: 0.8 }),
22
+ G('gallop', 7, 2.9, 0.27, [0.52, 0.42, 0.0, 0.1], { liftF: 0.16, liftH: 0.15, bobF: 0.025, bobH: 0.036, flex: 0.34, lat: 0, fold: 1.9, heel: 68, tail: 0.8, drop: 0.025, width: 1 }),
23
+ G('gallop', 13, 3.5, 0.21, [0.52, 0.42, 0.0, 0.1], { liftF: 0.19, liftH: 0.18, bobF: 0.025, bobH: 0.04, flex: 0.44, lat: 0, fold: 2.0, heel: 72, tail: 0.9, drop: 0.04, width: 1 }),
24
+ ];
25
+
26
+ export const motion = {
27
+ hooks: dogHooks,
28
+ maxSpeed: 13,
29
+ accel: [5.5, 9],
30
+ decel: 10,
31
+ turnRate: 2.8,
32
+ latAccelMax: 11,
33
+ gears: { walk: 1.0, trot: 2.4, canter: 4.4, gallop: 9 },
34
+ gallopBlend: [3.8, 7],
35
+ gaits: GAITS,
36
+ feet: {
37
+ front: { type: 'digitigrade', curl: 55 },
38
+ hind: { type: 'digitigrade', curl: 65 },
39
+ },
40
+ stance: { width: 1, gallopWidth: 0.6, sprawl: 0, crouch: 0, scuff: [11, 18, 0] },
41
+ // torso cross-sections (bind, reference size): centre height, half height, half width (incl. coat)
42
+ body: {
43
+ // (measured on the bind mesh at the shoulder / hip, + coat; the pelvis includes the thighs a lying
44
+ // dog rests on)
45
+ chest: { y: 0.41, hh: 0.1, hw: 0.112 },
46
+ pelvis: { y: 0.41, hh: 0.15, hw: 0.118 },
47
+ back: 0.055,
48
+ },
49
+ head: {
50
+ // [speed, raise (m), reach (m), pitch (rad, + = nose down)]: head carried up standing and walking (standing: raised
51
+ // 7 cm, not 9.5 cm and pulled back 4.5: that bunched the throat skin under the jaw into a fold),
52
+ // lowered toward the back line in the shepherd's ground-covering trot, stretched in the gallop
53
+ carriage: [[0, 0.07, -0.02, -0.04], [1.0, 0.03, -0.01, 0.1], [2.4, -0.065, 0.045, 0.3], [4.4, -0.06, 0.05, 0.25], [9, -0.06, 0.07, 0.18]],
54
+ stab: [[0, 0], [0.9, 0.22], [1.8, 0.3], [4.5, 0.34], [9, 0.6]],
55
+ neckBend: 55, neckPivot: 0.6, yaw: 1.25, pitchUp: 0.65, pitchDown: 0.75,
56
+ },
57
+ tail: {
58
+ // [speed, pitch per segment from horizontal (deg), base -> tip]: the shepherd's saber tail hangs
59
+ // at rest (tip near the hock), rises toward level in the trot (never above the back), streams
60
+ // back at the gallop
61
+ carriage: [
62
+ [0.0, [-45, -64, -72, -76, -77, -75, -70, -62]],
63
+ [1.0, [-38, -54, -62, -65, -65, -62, -56, -48]],
64
+ [2.4, [-20, -28, -32, -33, -32, -29, -24, -18]],
65
+ [4.4, [-12, -16, -17, -16, -14, -11, -8, -5]],
66
+ [9, [-6, -8, -8, -7, -6, -4, -2, 0]],
67
+ ],
68
+ stiffness: 0.9, sway: 7, flick: 0, wag: 0, swish: 0, curl: 0,
69
+ balance: 0.4,
70
+ radius: [0.055, 0.04],
71
+ },
72
+ ears: { rest: [0, 0], mobility: 1, speedFlatten: 0.6, twitch: 1, prick: 0.45 },
73
+ breath: { rate: 0.3, amp: 0.012, pant: true, pantRate: 3.6, pantAmp: 0.045, heatSpeed: 3.2 },
74
+ actions: {
75
+ attack: { style: 'bite-lunge', paws: false }, // (forefeet planted: the head and neck drive the bite)
76
+ eat: { style: 'tear', dropF: 0.3, dropH: 0.1, ahead: 0.9, pitch: 1.0 },
77
+ drink: { dropF: 0.32, dropH: 0.1, ahead: 0.9, pitch: 1.0 },
78
+ jump: { height: 0.9, distance: 2.8 },
79
+ sit: { dropH: 1.0 },
80
+ lie: {},
81
+ sleep: { style: 'curl' },
82
+ },
83
+ // per variant (merged one level deep over the above)
84
+ variants: {
85
+ retriever: {
86
+ // level, gently curved otter tail, wagging freely; drop ears swing (behaviour.js pose)
87
+ tail: {
88
+ carriage: [
89
+ [0.0, [-28, -40, -46, -50, -52, -52, -50, -46]],
90
+ [1.0, [-18, -26, -30, -32, -33, -32, -30, -26]],
91
+ [2.4, [-10, -14, -16, -17, -17, -16, -14, -12]],
92
+ [4.4, [-6, -8, -9, -9, -8, -7, -5, -3]],
93
+ [9, [-4, -5, -5, -4, -3, -2, -1, 0]],
94
+ ],
95
+ stiffness: 1.0, sway: 9, balance: 0.35, radius: [0.04, 0.018],
96
+ },
97
+ ears: { rest: [0, 0], mobility: 0.25, speedFlatten: 0.25, twitch: 0.3, prick: 0.05 },
98
+ body: { chest: { y: 0.385, hh: 0.112, hw: 0.128 }, pelvis: { y: 0.41, hh: 0.16, hw: 0.13 }, back: 0.05 },
99
+ head: { carriage: [[0, 0.09, -0.045, -0.03], [1.0, 0.04, -0.01, 0.07], [2.4, -0.04, 0.04, 0.22], [4.4, -0.045, 0.05, 0.2], [9, -0.05, 0.07, 0.15]] },
100
+ },
101
+ terrier: {
102
+ // erect tail, carried up (60-90 deg); lowers toward level only at the gallop
103
+ tail: {
104
+ carriage: [
105
+ [0.0, [55, 64, 70, 72, 72, 70, 66, 60]],
106
+ [1.0, [52, 60, 65, 66, 65, 62, 58, 52]],
107
+ [2.4, [42, 48, 50, 50, 48, 45, 40, 35]],
108
+ [4.4, [25, 28, 28, 26, 24, 21, 18, 15]],
109
+ [9, [8, 8, 7, 5, 3, 2, 1, 0]],
110
+ ],
111
+ stiffness: 1.3, sway: 5, balance: 0.3, radius: [0.026, 0.014],
112
+ },
113
+ ears: { rest: [0, 0], mobility: 0.55, speedFlatten: 0.35, twitch: 0.8, prick: 0.15 },
114
+ body: { chest: { y: 0.41, hh: 0.105, hw: 0.108 }, pelvis: { y: 0.41, hh: 0.15, hw: 0.11 }, back: 0.05 },
115
+ head: { carriage: [[0, 0.085, -0.04, -0.04], [1.0, 0.04, -0.01, 0.05], [2.4, -0.02, 0.03, 0.15], [4.4, -0.03, 0.05, 0.15], [9, -0.04, 0.07, 0.12]] },
116
+ },
117
+ },
118
+ };
@@ -0,0 +1,61 @@
1
+ // Meshing plan: body at 4.2 mm (0.7 % of the withers height), head at 2.1 mm (overlapping across the
2
+ // upper neck and cross-faded), eyelid patches at ~1 mm, the lower jaw and the tongue as their own
3
+ // rigid surfaces so the mouth can open and the tongue slide out. The tongue is dropped at the low and
4
+ // crowd tiers (it is hidden in the closed mouth and too thin for their cells).
5
+ import { HEAD_O } from './rig.js';
6
+ import { eyeOf } from './sculpt.js';
7
+ import { eyeFrameOf } from '../../core/sdf/eyeSocket.js';
8
+ import { norm, smoothstep } from '../../core/math/vec.js';
9
+
10
+ // the neck cut, fixed in reference space: a plane just behind the skull, tilted forward so the throat
11
+ // stays with the neck and the whole jaw with the head (the dog carries its neck steeply)
12
+ export const NECK_CUT = { c: [HEAD_O[0], HEAD_O[1] - 0.005, HEAD_O[2] - 0.085], d: norm([0, 0.45, 1]), band: 0.011 };
13
+ export const neckS = (x, y, z) => (x - NECK_CUT.c[0]) * NECK_CUT.d[0] + (y - NECK_CUT.c[1]) * NECK_CUT.d[1] + (z - NECK_CUT.c[2]) * NECK_CUT.d[2];
14
+
15
+ export const eyeCentres = (params) => [1, -1].map((s) => eyeFrameOf(eyeOf(params), HEAD_O, s).c);
16
+ const PATCH = { R: 0.019, B: 0.0036, h: 0.001 };
17
+ function eyePatchWeight(centres, R, B, x, y, z) {
18
+ let dmin = 1e9;
19
+ for (const c of centres) dmin = Math.min(dmin, Math.hypot(x - c[0], y - c[1], z - c[2]));
20
+ return 1 - smoothstep(R - B, R + B, dmin);
21
+ }
22
+
23
+ export function dogRegions(rig, params, Q) {
24
+ const B = NECK_CUT.band, r = Q.res;
25
+ // Each surface is clipped past the band's midline by at least two of its own cells: the mesher keeps
26
+ // whole cells, so a clipped surface's open edge lies up to ~2 cells inside the clip plane. With the
27
+ // clip at the band edge (11 mm) the coarse body (13 mm cells at low, 18 mm at crowd) ended on the
28
+ // visible side of the midline and left a row of open cells round the throat and the nape.
29
+ const hB = 0.00435 * r, hH = 0.00218 * r;
30
+ const cB = Math.max(B, 2 * hB), cH = Math.max(B, 2 * hH);
31
+ const ek = params.eyeK || 1;
32
+ const PR = PATCH.R * ek, PB = PATCH.B * ek;
33
+ const centres = eyeCentres(params);
34
+ const patches = Q.eyePatches ? centres.map((c) => ({ c, R: PR, B: PB, h: PATCH.h * Math.max(1, r) })) : [];
35
+ const J = rig.J;
36
+ const zN = J.nose[2] + 0.03;
37
+ const hw = params.headW || 1;
38
+ const tb = J.tongueBase, tt = J.tongueTip;
39
+ const jobs = [
40
+ [{ name: 'body', part: 'body', bmin: [-0.17, -0.03, -0.72], bmax: [0.17, 0.86, 0.56], h: hB, F: 4, clip: (x, y, z) => neckS(x, y, z) < cB }],
41
+ [
42
+ { name: 'head', part: 'body', bmin: [-0.14, 0.5, 0.33], bmax: [0.14, 0.88, zN], h: hH, F: 6, clip: (x, y, z) => neckS(x, y, z) > -cH, patches },
43
+ { name: 'jaw', part: 'jaw', bmin: [-0.06 * hw, 0.54, 0.44], bmax: [0.06 * hw, 0.66, zN], h: 0.0021 * r, F: 6, rigidBone: 'jaw' },
44
+ ],
45
+ ];
46
+ // the tongue (hero, high, medium)
47
+ if (r < 2.5) jobs[1].push({ name: 'tongue', part: 'tongue', bmin: [-0.03 * hw, Math.min(tb[1], tt[1]) - 0.02, tb[2] - 0.04], bmax: [0.03 * hw, Math.max(tb[1], tt[1]) + 0.02, tt[2] + 0.03], h: 0.0021 * r, F: 4, rigidBone: 'tongue' });
48
+ return {
49
+ jobs,
50
+ fade(x, y, z, name, patch) {
51
+ const sN = neckS(x, y, z);
52
+ if (name === 'body') return 1 - smoothstep(-B, B, sN);
53
+ if (name === 'head') {
54
+ let f = smoothstep(-B, B, sN);
55
+ if (patches.length) { const ew = eyePatchWeight(centres, PR, PB, x, y, z); f *= patch ? ew : 1 - ew; }
56
+ return f;
57
+ }
58
+ return 1;
59
+ },
60
+ };
61
+ }
@@ -0,0 +1,129 @@
1
+ // Domestic dog skeleton in bind pose (metres). Forward = +Z, up = +Y, the animal's left = +X.
2
+ //
3
+ // Reference individual: a medium shepherd-type dog between the sexes, withers height 0.60 m
4
+ // (German shepherd M 0.60-0.65 / F 0.55-0.60, FCI 166), body (point of shoulder -> buttock)
5
+ // ~1.15 x withers height, head 0.25 m (~40 % of the withers height).
6
+ // Limb segments (Fischer & Lilje 2011, Miller's Anatomy; shepherd ratios to SH):
7
+ // scapula 0.25, humerus 0.29, radius 0.30, metacarpus 0.11, femur 0.31, tibia 0.32, metatarsus 0.12.
8
+ //
9
+ // Every variant is modelled at this reference scale and brought to its own size by params.size
10
+ // (retriever ~0.93, terrier ~0.47): the variant changes the skeleton here (topline, hind angulation,
11
+ // tail set and length, ears) and the sculpt; broader or shorter-legged builds and head size are
12
+ // proportion warps (index.js). The head is modelled level in its own frame (HEAD_O); its carriage
13
+ // comes from the motion data.
14
+ import { buildRig } from '../../core/rig/rig.js';
15
+ import { quadrupedBones, quadrupedLimbs, tailChain } from '../../core/rig/quadruped.js';
16
+
17
+ export const TAIL_SEGS = 8;
18
+ export const HEAD_O = [0, 0.622, 0.562]; // head-local origin (mid cranium, between eyes and ears)
19
+ export const HS = 1.0; // head-local scale (landmarks below are for a 0.25 m skull)
20
+ export const SH = 0.6; // reference withers height
21
+ export const MUZZLE_Z0 = 0.04; // head-local z where the muzzle starts (muzzle length variation acts ahead of it)
22
+
23
+ // head-local -> reference space, with per-individual muzzle length and head width factors
24
+ export const hlOf = (m = 1, w = 1) => (v) => [HEAD_O[0] + v[0] * w * HS, HEAD_O[1] + v[1] * HS, HEAD_O[2] + HS * (v[2] > MUZZLE_Z0 ? MUZZLE_Z0 + (v[2] - MUZZLE_Z0) * m : v[2])];
25
+
26
+ // ear bone (base -> tip, head-local) by ear type:
27
+ // prick (shepherd): tall erect triangle, slightly outward and back
28
+ // drop (retriever): pendant flap hanging from the fold at the top of the skull down the cheek
29
+ // button (terrier, shepherd pups): rises a little, the flap folds forward over the ear opening
30
+ export const EAR = {
31
+ prick: { base: [0.04, 0.045, -0.037], dir: [0.034, 0.116, -0.012] },
32
+ drop: { base: [0.05, 0.036, -0.026], dir: [0.026, -0.08, 0.034] },
33
+ button: { base: [0.043, 0.047, -0.036], dir: [0.028, -0.004, 0.04] },
34
+ };
35
+
36
+ // per-variant skeleton changes (reference scale): axial heights and hind limb
37
+ const BODY = {
38
+ // sloping topline, long well-angulated hind legs (hock well behind the croup), low-set tail
39
+ shepherd: {
40
+ lumbarMid: [0, 0.505, -0.1], lumbosacral: [0, 0.488, -0.205], tailBase: [0, 0.468, -0.285],
41
+ hip: [0.056, 0.41, -0.24], knee: [0.07, 0.245, -0.165], hock: [0.055, 0.105, -0.318], mtp: [0.052, 0.03, -0.305], htoe: [0.052, 0.012, -0.267],
42
+ tail: { ang: [-20, -32, -40, -45, -47, -47, -45, -41], len: 0.39 },
43
+ },
44
+ // level topline, moderate angulation, thick otter tail set on level with the back
45
+ retriever: {
46
+ lumbarMid: [0, 0.512, -0.095], lumbosacral: [0, 0.505, -0.195], tailBase: [0, 0.498, -0.27],
47
+ hip: [0.058, 0.425, -0.23], knee: [0.072, 0.252, -0.158], hock: [0.056, 0.105, -0.295], mtp: [0.053, 0.03, -0.283], htoe: [0.053, 0.012, -0.245],
48
+ tail: { ang: [-10, -16, -20, -23, -25, -26, -26, -25], len: 0.36 },
49
+ },
50
+ // square, level, straight hind legs, tail set high and carried erect
51
+ terrier: {
52
+ lumbarMid: [0, 0.515, -0.09], lumbosacral: [0, 0.51, -0.185], tailBase: [0, 0.505, -0.255],
53
+ hip: [0.056, 0.43, -0.215], knee: [0.068, 0.26, -0.145], hock: [0.054, 0.108, -0.268], mtp: [0.051, 0.03, -0.258], htoe: [0.051, 0.012, -0.22],
54
+ tail: { ang: [38, 52, 62, 68, 70, 70, 68, 64], len: 0.3 },
55
+ // (a little more bend in the standing foreleg: reach to spare for the quick steps of a small dog)
56
+ scapTop: [0.034, 0.53, 0.255], shoulder: [0.06, 0.398, 0.333], elbow: [0.054, 0.264, 0.232],
57
+ },
58
+ };
59
+
60
+ export function dogJoints(params = {}) {
61
+ const V = BODY[params.variant] || BODY.shepherd;
62
+ const hl = hlOf(params.muzzle || 1, params.headW || 1);
63
+ const earK = params.ear || 1;
64
+ const E = EAR[params.earType || 'prick'];
65
+ const ear = hl(E.base);
66
+ const J = {
67
+ nose: hl([0, -0.014, 0.158]),
68
+ occiput: hl([0, 0.02, -0.095]),
69
+ neckMid: [0, 0.556, 0.405],
70
+ neckBase: [0, 0.5, 0.33],
71
+ chestMid: [0, 0.51, 0.17],
72
+ thoraxRear: [0, 0.514, 0.02],
73
+ lumbarMid: V.lumbarMid,
74
+ lumbosacral: V.lumbosacral,
75
+ tailBase: V.tailBase,
76
+ scapTopL: V.scapTop || [0.034, 0.54, 0.255],
77
+ shoulderL: V.shoulder || [0.06, 0.41, 0.335],
78
+ elbowL: V.elbow || [0.054, 0.27, 0.238],
79
+ wristL: [0.047, 0.1, 0.247],
80
+ mcpL: [0.046, 0.029, 0.259],
81
+ ftoeL: [0.046, 0.012, 0.299],
82
+ hipL: V.hip,
83
+ kneeL: V.knee,
84
+ hockL: V.hock,
85
+ mtpL: V.mtp,
86
+ htoeL: V.htoe,
87
+ jawHinge: hl([0, -0.034, -0.03]),
88
+ jawTip: hl([0, -0.06, 0.13]),
89
+ // tongue (rigid, rides on the jaw): lies in the floor of the mouth, slides out to pant and lap
90
+ tongueBase: hl([0, -0.046, 0.02]),
91
+ tongueTip: hl([0, -0.05, 0.118]),
92
+ earBaseL: ear,
93
+ earTipL: [ear[0] + E.dir[0] * earK * HS * (params.headW || 1), ear[1] + E.dir[1] * earK * HS, ear[2] + E.dir[2] * earK * HS],
94
+ };
95
+ const tk = (params.tail || 1) * V.tail.len;
96
+ // segment lengths taper toward the tip (sum = tk)
97
+ const w = [1.14, 1.09, 1.04, 0.99, 0.95, 0.91, 0.86, 0.82], ws = w.reduce((a, b) => a + b, 0);
98
+ tailChain(J, 'tailBase', V.tail.ang, w.map((x) => (x / ws) * tk));
99
+ return J;
100
+ }
101
+
102
+ export function dogRig(params = {}) {
103
+ const J = dogJoints(params);
104
+ return buildRig({
105
+ joints: J,
106
+ unit: SH / 0.76,
107
+ headOrigin: HEAD_O,
108
+ bones: quadrupedBones({ tailSegs: TAIL_SEGS, ears: true, jaw: true, extra: [['tongue', 'tongueBase', 'tongueTip', 'jaw', { region: 'jaw', group: 'jaw' }]] }),
109
+ axial: {
110
+ points: ['nose', 'occiput', 'neckMid', 'neckBase', 'chestMid', 'thoraxRear', 'lumbarMid', 'lumbosacral', 'tailBase', ...Array.from({ length: TAIL_SEGS }, (_, i) => 'tail' + (i + 1))],
111
+ bones: ['head', 'neck2', 'neck1', 'chest', 'spine3', 'spine2', 'spine1', 'pelvis', ...Array.from({ length: TAIL_SEGS }, (_, i) => 'tail' + i)],
112
+ // the skull's influence reaches back into the nape; wider on the throat side (3rd value)
113
+ blend: { 1: [-0.09, 0.18, 3] },
114
+ // (core weights.js `cascade`: the skull's throat lever reaches past the mid-neck joint, where the default cut its
115
+ // share off: carried high, the head bunched the throat skin into a fold along that line, and the ruff's shells
116
+ // drew it as a crisp line round the throat. Faded out over the next segment instead)
117
+ cascade: { 1: 0.25 },
118
+ // a hanging tail (shepherd) lies behind the thighs: body skin blends into it only at its base
119
+ bodyTail: params.variant === 'terrier' ? 1 : 0,
120
+ },
121
+ limbs: quadrupedLimbs({
122
+ front: { tCore: 0.55, aCore: 0.04, aBody: -0.07, midX: 0.0 },
123
+ hind: { tCore: 0.52, aCore: 0.022, aBody: -0.045, midX: 0.008 },
124
+ }),
125
+ // (soft drop / button ears hinge over a wider fold)
126
+ appendages: ['L', 'R'].map((S) => ({ group: 'ear' + S, bone: 'ear' + S, blend: params.earType === 'prick' || !params.earType ? [-0.003, 0.006] : [-0.006, 0.01] })),
127
+ webTags: ['flankfold', 'thighfront', 'scapmuscle'],
128
+ });
129
+ }
@@ -0,0 +1,246 @@
1
+ // The domestic dog, sculpted as a signed distance field.
2
+ // Every primitive is attached to a bone (skinning) and a group (axial / limb / ear / jaw / tongue).
3
+ // The torso is placed relative to the axial joints so the variants' toplines (the shepherd's slope,
4
+ // the level retriever and terrier) carry the body with them. The head is modelled in head-local
5
+ // coordinates (HEAD_O) and shaped per individual by params: stop, skull width, muzzle length and
6
+ // depth, flews (the retriever's pendulous upper lips), cheek fur; ears by type (prick, drop,
7
+ // button); tail by type (the shepherd's bushy saber, the retriever's thick otter tail, the
8
+ // terrier's short erect tail).
9
+ import { HEAD_O, TAIL_SEGS, HS, hlOf } from './rig.js';
10
+ import { add, sub, mul, lerp, norm, cross } from '../../core/math/vec.js';
11
+ import { eyeFrameOf } from '../../core/sdf/eyeSocket.js';
12
+
13
+ // Eye geometry shared by the sculpt (lids + aperture) and the eyeball shader (head-local, left eye).
14
+ // Axial eyeball ~21.5 mm (r 10.8 mm) for a 30 kg dog (Miller & Murphy 1995); almond fissure
15
+ // ~20 x 10 mm set a little obliquely (shepherd); rounder and more forward-facing in retrievers and
16
+ // terriers (params.eyeRound); eyes ~62 mm apart. Small dogs and pups have relatively larger eyes
17
+ // (params.eyeK).
18
+ export const EYE_BASE = { c: [0.033, 0.022, 0.038], r: 0.0108, back: 0.0023, yaw: 0.2, pitch: 0.04, lid: 0.0014, R: 0.0131, d: 0.0081, off: -0.0006, tilt: (12 * Math.PI) / 180, irisZ: 0.0066, irisR: 0.0089 };
19
+ export const eyeOf = (params = {}) => {
20
+ const k = params.eyeK || 1, rd = params.eyeRound || 0;
21
+ const R = EYE_BASE.R * k, d = EYE_BASE.d * k * (1 - 0.3 * rd);
22
+ return {
23
+ ...EYE_BASE,
24
+ c: [EYE_BASE.c[0] * (params.headW || 1) * HS, (EYE_BASE.c[1] + 0.002 * (k - 1)) * HS, EYE_BASE.c[2] * HS],
25
+ r: EYE_BASE.r * k, back: EYE_BASE.back * k, lid: EYE_BASE.lid * k, R, d, irisZ: EYE_BASE.irisZ * k, irisR: EYE_BASE.irisR * k,
26
+ yaw: EYE_BASE.yaw - 0.05 * rd, tilt: EYE_BASE.tilt * (1 - 0.6 * rd),
27
+ };
28
+ };
29
+
30
+ const X = [1, 0, 0];
31
+
32
+ export function sculptDog(m, rig, params = {}) {
33
+ const J = rig.J;
34
+ const EYE = eyeOf(params);
35
+ const mz = params.muzzle || 1, hw = params.headW || 1, juv = params.juv || 0;
36
+ const stop = params.stop ?? 0.5, flews = params.flews || 0, mzD = params.muzzleDepth || 1;
37
+ const ruff = params.ruff ?? 0.5, neckK = params.neckK || 1, chestK = params.chestK || 1;
38
+ const hl = hlOf(mz, hw);
39
+ // short muzzles (pups, terrier) shorten the muzzle pads with the muzzle, so they never swallow the nose
40
+ const mzS = Math.min(1, mz);
41
+ const hr = (r) => [r[0] * hw * HS, r[1] * HS, r[2] * HS];
42
+ const eyeFrame = (s) => eyeFrameOf(EYE, HEAD_O, s);
43
+ const ellY = (o) => {
44
+ const y = norm(o.ydir);
45
+ const lat = o.lateral || X;
46
+ const z = norm(cross(lat, y));
47
+ return m.ell({ ...o, axis: z, up: y, r: [o.r[0], o.r[1], o.r[2]] });
48
+ };
49
+ const cm = J.chestMid, tr = J.thoraxRear, lm = J.lumbarMid, ls = J.lumbosacral, nb = J.neckBase, nm = J.neckMid;
50
+ const P = (x, y, z) => [x, y, z];
51
+
52
+ // ---------------------------------------------------------------- TORSO
53
+ // deep chest reaching the elbow, prominent forechest, firm back, belly tucked up behind the ribs
54
+ const ribY = (cm[1] + tr[1]) / 2;
55
+ m.ell({ tag: 'ribcage', bone: 'spine3', c: P(0, ribY - 0.077, lerp(cm, tr, 0.4)[2]), r: [0.077 * chestK, 0.128 * chestK, 0.165], axis: norm([0, 0.1, -1]), k: 0 });
56
+ m.ell({ tag: 'brisket', bone: 'chest', c: P(0, cm[1] - 0.148, cm[2] + 0.07), r: [0.048 * chestK, 0.062, 0.085], axis: norm([0, -0.35, 1]), k: 0.05 });
57
+ m.ell({ tag: 'pectoral', bone: 'chest', c: P(0, nb[1] - 0.095, nb[2] + 0.008), r: [0.056 * chestK, 0.066, 0.052], k: 0.045 });
58
+ m.ell({ tag: 'withers', bone: 'chest', c: P(0, J.scapTopL[1] + 0.012, J.scapTopL[2] - 0.045), r: [0.044, 0.046, 0.105], axis: norm([0, -0.1, 1]), k: 0.05 });
59
+ m.ell({ tag: 'back', bone: 'spine3', c: P(0, tr[1] + 0.036, tr[2] + 0.01), r: [0.055, 0.042, 0.13], k: 0.05 });
60
+ m.ell({ tag: 'abdomen', bone: 'spine2', c: P(0, lm[1] - 0.048 + 0.012 * (params.tuck || 0), lm[2] + 0.035), r: [0.06 * chestK, 0.06 - 0.008 * (params.tuck || 0), 0.13], axis: norm([0, 0.34 * Math.max(0, params.tuck ?? 1), -1]), k: 0.055 });
61
+ const lo = lerp(lm, ls, 0.4);
62
+ m.ell({ tag: 'loin', bone: 'spine1', c: P(0, lo[1] + 0.022, lo[2]), r: [0.05, 0.041, 0.115], k: 0.045 });
63
+ m.ell({ tag: 'flank', bone: 'spine1', c: P(0, ls[1] - 0.05 - 0.01 * Math.max(0, -(params.tuck || 0)), ls[2] + 0.02), r: [0.053 * chestK, 0.053 + 0.012 * Math.max(0, -(params.tuck || 0)), 0.075], k: 0.045 });
64
+ m.ell({ tag: 'pelvis', bone: 'pelvis', c: P(0, ls[1] - 0.02, ls[2] - 0.058), r: [0.058, 0.07, 0.09], k: 0.05 });
65
+ m.ell({ tag: 'croup', bone: 'pelvis', c: P(0, ls[1] + 0.02, ls[2] - 0.048), r: [0.046, 0.034, 0.085], axis: norm([0, (J.tailBase[1] - ls[1]) * 3, -0.25]), k: 0.035 });
66
+ for (const s of [1, -1]) {
67
+ m.ell({ tag: 'rump', bone: 'pelvis', c: P(0.035 * s, ls[1] - 0.052, ls[2] - 0.118), r: [0.036, 0.058, 0.042], k: 0.035 });
68
+ }
69
+ // shepherd: the thicker coat over the shoulders and neck (sculpted coat volume)
70
+ if (ruff > 0.3) m.ell({ tag: 'cape', bone: 'chest', c: P(0, J.scapTopL[1] + 0.005, J.scapTopL[2] + 0.04), r: [0.06 * (0.7 + 0.3 * ruff), 0.055, 0.1], axis: norm([0, 0.25, 1]), k: 0.06 });
71
+
72
+ // ---------------------------------------------------------------- NECK
73
+ const occ = J.occiput;
74
+ const nTop = lerp(nm, occ, 0.55);
75
+ m.cone({ tag: 'neck', bone: 'neck1', a: P(0, nb[1] - 0.02, nb[2] - 0.03), b: nm, ra: 0.072 * neckK, rb: 0.058 * neckK, k: 0.05 });
76
+ m.cone({ tag: 'neck', bone: 'neck2', a: nm, b: P(0, nTop[1], nTop[2]), ra: 0.056 * neckK, rb: 0.049 * neckK, k: 0.04 });
77
+ // crest: the top line runs in one convex arc from the occiput to the withers
78
+ const cr = lerp(nm, occ, 0.3);
79
+ m.ell({ tag: 'nape', bone: 'neck1', c: P(0, cr[1] + 0.046, cr[2] - 0.025), r: [0.042 * neckK, 0.034, 0.1], axis: norm([0, 0.55, 1]), k: 0.045 });
80
+ // throat: a straight line from under the jaw to the forechest (no dewlap)
81
+ const hl0 = hlOf(mz, hw);
82
+ m.cone({ tag: 'throat', bone: 'neck1', a: hl0([0, -0.05, -0.03]), b: P(0, nb[1] - 0.085, nb[2] + 0.035), ra: 0.034 * neckK, rb: 0.05 * neckK, k: 0.05 });
83
+ // ruff (shepherd): the longer hair of the neck sides
84
+ const rf = 0.7 + 0.3 * ruff;
85
+ if (ruff > 0.3) m.ell({ tag: 'ruff', bone: 'neck1', c: P(0, nm[1] - 0.03, nm[2] - 0.035), r: [0.058 * rf * neckK, 0.052 * rf, 0.07], axis: norm([0, 0.6, 1]), k: 0.05 });
86
+
87
+ // ---------------------------------------------------------------- HEAD (head-local coords, see HEAD_O)
88
+ // landmarks (adult ~0.25 m occiput -> nose): nose tip (0, -0.014, 0.158), eyes (+-0.033, 0.022, 0.038),
89
+ // stop ~z 0.045 (deeper with params.stop), chin (0, -0.062, 0.125), skull top 0.064, occiput -0.095
90
+ const H = { bone: 'head' };
91
+ const dome = 0.004 * juv + 0.003 * (params.dome || 0);
92
+ m.ell({ ...H, tag: 'cranium', c: hl([0, 0.016 + dome, -0.034]), r: hr([0.05 + 0.004 * juv, 0.048 + 0.008 * juv + 0.003 * (params.dome || 0), 0.064]), k: 0.035 });
93
+ m.ell({ ...H, tag: 'forehead', c: hl([0, 0.027 + 0.011 * stop + dome, 0.008 + 0.008 * stop]), r: hr([0.034, 0.03, 0.042]), axis: norm([0, -0.35 + 0.35 * stop, 1]), k: 0.026 });
94
+ m.ell({ ...H, tag: 'crest', c: hl([0, 0.05, -0.055]), r: hr([0.016, 0.013, 0.048]), k: 0.03 });
95
+ for (const s of [1, -1]) {
96
+ m.ell({ ...H, tag: 'brow', c: hl([0.028 * s, 0.037 + 0.006 * stop, 0.034]), r: hr([0.016, 0.008 + 0.002 * stop, 0.014]), k: 0.012 });
97
+ m.ell({ ...H, tag: 'zygomatic', c: hl([0.05 * s, 0.002, -0.006]), r: hr([0.015 * (params.zyg ?? 1), 0.02, 0.042]), axis: norm([-0.3 * s, 0, 1]), k: 0.024 });
98
+ m.ell({ ...H, tag: 'cheek', c: hl([0.034 * s, -0.022, -0.006]), r: hr([0.021, 0.027, 0.04]), k: 0.03 });
99
+ // maxilla: carries the cheek forward into the side of the muzzle under the eye (a wedge from above,
100
+ // no crease or pit between the cheek and the muzzle)
101
+ m.ell({ ...H, tag: 'maxilla', c: hl([0.029 * s, -0.02, 0.046]), r: hr([0.021, 0.025, 0.038]), k: 0.03 });
102
+ if (ruff > 0.2) m.ell({ ...H, tag: 'cheekruff', c: hl([0.046 * s, -0.026, -0.046]), r: hr([0.014 * ruff, 0.036, 0.04]), axis: norm([0.3 * s, 0, 1]), k: 0.03 });
103
+ m.ell({ ...H, tag: 'mastoid', c: hl([0.034 * s, -0.02, -0.062]), r: hr([0.023, 0.03, 0.03]), k: 0.03 });
104
+ // upper lip; the retriever's flews hang lower and fuller behind the canines
105
+ m.ell({ ...H, tag: 'lip', c: hl([0.025 * s, -0.045 - 0.006 * flews, 0.078]), r: hr([0.015 + 0.002 * flews, 0.013 + 0.005 * flews, 0.058]), axis: norm([-0.2 * s, -0.06, 1]), k: 0.016 });
106
+ m.ell({ ...H, tag: 'whisker', c: hl([0.021 * s, -0.027 - 0.003 * flews, 0.121]), r: hr([0.015 + 0.002 * flews, 0.015 * mzD, 0.026 * mzS]), k: 0.016 });
107
+ }
108
+ // muzzle: straight nasal bridge (shepherd) to a broad, deeper muzzle (retriever)
109
+ m.cone({ ...H, tag: 'nasal', a: hl([0, 0.033 - 0.004 * stop - 0.023 * hw, 0.055]), b: hl([0, 0.007 - 0.016 * hw, 0.1505 - 0.0145 / mz]), ra: 0.023 * hw, rb: 0.016 * hw, k: 0.016 });
110
+ m.ell({ ...H, tag: 'muzzle', c: hl([0, -0.02, 0.084]), r: hr([0.033, 0.027 * mzD, 0.064 * mzS]), axis: norm([0, -0.1, 1]), k: 0.02 });
111
+ m.ell({ ...H, tag: 'nose', c: hl([0, -0.006, 0.1505]), r: hr([0.02, 0.0135, 0.0095]), axis: norm([0, 0.4, 1]), k: 0.008 });
112
+ m.ell({ ...H, tag: 'philtrum', c: hl([0, -0.031, 0.146]), r: hr([0.01, 0.012, 0.008]), k: 0.01 });
113
+ for (const s of [1, -1]) {
114
+ const ef = eyeFrame(s);
115
+ const at = (u, v, w) => add(add(add(ef.c, mul(ef.x, u)), mul(ef.y, v)), mul(ef.z, w));
116
+ ellY({ ...H, tag: 'orbit', c: at(-0.002 * s, -0.0005, 0.018), ydir: ef.y, lateral: ef.x, r: [0.017 * EYE.r / 0.0108, 0.012 * EYE.r / 0.0108, 0.0085], k: 0.008, carve: true });
117
+ m.sphere({ ...H, tag: 'eyelid', c: ef.c, rad: EYE.r + EYE.lid, k: 0.005 });
118
+ m.lens({ ...H, tag: 'eyesocket', c: add(ef.c, mul(ef.y, EYE.off)), x: ef.x, y: ef.y, z: ef.z, R: EYE.R, d: EYE.d, zMin: -0.002, zMax: 0.024, k: 0.0021, carve: true });
119
+ m.sphere({ ...H, tag: 'nostril', c: hl([0.0078 * s, -0.009, 0.16]), rad: 0.0035, k: 0.002, carve: true });
120
+ // upper canine, hidden behind the lip; shows when the mouth opens (snarl, pant)
121
+ m.cone({ ...H, tag: 'canine', a: hl([0.014 * s, -0.043, 0.118]), b: hl([0.013 * s, -0.057 - 0.004 * flews, 0.115]), ra: 0.0038, rb: 0.0011, k: 0.002 });
122
+ }
123
+
124
+ // ---------------------------------------------------------------- JAW (separate surface so the mouth can open)
125
+ const JW = { bone: 'jaw', group: 'jaw', part: 'jaw' };
126
+ m.cone({ ...JW, tag: 'mandible', a: hl([0, -0.05, -0.015]), b: hl([0, -0.058, 0.11]), ra: 0.016, rb: 0.0085, k: 0 });
127
+ for (const s of [1, -1]) {
128
+ m.cone({ ...JW, tag: 'mandible', a: hl([0.03 * s * hw, -0.044, -0.03]), b: hl([0.0065 * s, -0.056, 0.108]), ra: 0.012, rb: 0.007, k: 0.02 });
129
+ m.cone({ ...JW, tag: 'lowercanine', a: hl([0.0105 * s, -0.05, 0.112]), b: hl([0.0115 * s, -0.038, 0.109]), ra: 0.0032, rb: 0.001, k: 0.001 });
130
+ }
131
+ m.ell({ ...JW, tag: 'chin', c: hl([0, -0.06, 0.104]), r: hr([0.0105, 0.0085, 0.012]), k: 0.015 });
132
+
133
+ // ---------------------------------------------------------------- TONGUE (rigid, slides out)
134
+ // a long flat tongue in the floor of the mouth, just under the jaw's top surface when retracted
135
+ const TG = { bone: 'tongue', group: 'jaw', part: 'tongue' };
136
+ const tb = J.tongueBase, tt = J.tongueTip;
137
+ const tdir = norm(sub(tt, tb)), tl = Math.hypot(...sub(tt, tb));
138
+ ellY({ ...TG, tag: 'tongue', c: lerp(tb, tt, 0.45), ydir: tdir, lateral: X, r: [0.018 * hw, tl * 0.56, 0.0055], k: 0 });
139
+ ellY({ ...TG, tag: 'tongue', c: lerp(tb, tt, 0.86), ydir: tdir, lateral: X, r: [0.019 * hw, tl * 0.2, 0.0045], k: 0.01 });
140
+
141
+ // ---------------------------------------------------------------- EARS
142
+ const earType = params.earType || 'prick';
143
+ for (const S of ['L', 'R']) {
144
+ const s = S === 'L' ? 1 : -1;
145
+ const base = J['earBase' + S], tip = J['earTip' + S];
146
+ const dir = norm(sub(tip, base));
147
+ const L = Math.hypot(...sub(tip, base));
148
+ const ear = { bone: 'ear' + S, group: 'ear' + S, thin: true };
149
+ const at = (t) => lerp(base, tip, t);
150
+ if (earType === 'prick') {
151
+ // erect, broad at the base, pointed, the opening facing forward and a little out
152
+ const facing = norm([0.5 * s, 0.05, 1]);
153
+ const lat = norm(cross(dir, facing));
154
+ const k = L / 0.125;
155
+ ellY({ ...ear, tag: 'ear', c: at(0.22), ydir: dir, lateral: lat, r: [0.031 * k, 0.042 * k, 0.0085], k: 0.012 });
156
+ ellY({ ...ear, tag: 'ear', c: at(0.55), ydir: dir, lateral: lat, r: [0.02 * k, 0.042 * k, 0.006], k: 0.012 });
157
+ ellY({ ...ear, tag: 'ear', c: at(0.85), ydir: dir, lateral: lat, r: [0.0085 * k, 0.026 * k, 0.0042], k: 0.01 });
158
+ // the cup: a deep hollow on the front of the pinna, open toward the skull at its base
159
+ ellY({ ...ear, tag: 'earinner', c: add(at(0.34), mul(facing, 0.0075)), ydir: dir, lateral: lat, r: [0.022 * k, 0.044 * k, 0.0075], k: 0.004, carve: true });
160
+ ellY({ ...ear, tag: 'earinner', c: add(at(0.67), mul(facing, 0.0055)), ydir: dir, lateral: lat, r: [0.011 * k, 0.03 * k, 0.0048], k: 0.003, carve: true });
161
+ } else if (earType === 'drop') {
162
+ // pendant flap: thin, broadest just below the fold, rounded tip, lying against the cheek
163
+ const fwd = norm(cross(X.map((v) => v * s), dir).map((v) => -v));
164
+ const k = L / 0.09;
165
+ ellY({ ...ear, tag: 'ear', c: at(0.12), ydir: dir, lateral: fwd, r: [0.022 * k, 0.02 * k, 0.008], k: 0.012 });
166
+ ellY({ ...ear, tag: 'ear', c: at(0.45), ydir: dir, lateral: fwd, r: [0.033 * k, 0.04 * k, 0.0055], k: 0.012 });
167
+ ellY({ ...ear, tag: 'ear', c: at(0.8), ydir: dir, lateral: fwd, r: [0.026 * k, 0.026 * k, 0.005], k: 0.012 });
168
+ } else {
169
+ // button: a short upright root, then the flap folded forward and down over the opening
170
+ const k = L / 0.05;
171
+ ellY({ ...ear, tag: 'ear', c: add(base, [0.004 * s, 0.006, 0]), ydir: [0, 1, 0], lateral: [0, 0, 1], r: [0.019 * k, 0.013 * k, 0.008], k: 0.01 });
172
+ // the flap lies tangent to the skull: its plane faces out and up
173
+ const n = norm([0.8 * s, 0.6, 0.1]);
174
+ const bend = norm(add(dir, [0, -0.6, 0]));
175
+ ellY({ ...ear, tag: 'ear', c: at(0.5), ydir: dir, lateral: norm(cross(n, dir)), r: [0.022 * k, 0.026 * k, 0.005], k: 0.01 });
176
+ ellY({ ...ear, tag: 'ear', c: add(at(0.88), mul(bend, 0.008 * k)), ydir: bend, lateral: norm(cross(n, bend)), r: [0.017 * k, 0.014 * k, 0.0045], k: 0.01 });
177
+ }
178
+ }
179
+
180
+ // ---------------------------------------------------------------- LEGS
181
+ const legK = params.boneK || 1; // bone / paw substance (retriever heavier, terrier finer)
182
+ for (const S of ['L', 'R']) {
183
+ const s = S === 'L' ? 1 : -1;
184
+ const lat = [s, 0, 0];
185
+ const sx = (v) => [v[0] * s, v[1], v[2]];
186
+ const g = 'F' + S;
187
+ const Sc = J['scapTop' + S], Sh = J['shoulder' + S], E = J['elbow' + S], W = J['wrist' + S], M = J['mcp' + S], T = J['ftoe' + S];
188
+ ellY({ tag: 'scapmuscle', bone: 'scapula' + S, group: g, c: add(lerp(Sc, Sh, 0.5), sx([0.007, 0, 0])), ydir: sub(Sh, Sc), lateral: lat, r: [0.022, 0.085, 0.05], k: 0.05, bias: 0.003 });
189
+ m.cone({ tag: 'upperarm', bone: 'humerus' + S, group: g, a: Sh, b: E, ra: 0.034, rb: 0.025, k: 0.05 });
190
+ ellY({ tag: 'triceps', bone: 'humerus' + S, group: g, c: add(lerp(Sh, E, 0.55), [0, 0, -0.025]), ydir: sub(E, Sh), lateral: lat, r: [0.026, 0.063, 0.031], k: 0.042 });
191
+ m.sphere({ tag: 'olecranon', bone: 'radius' + S, group: g, c: add(E, [0, 0.006, -0.02]), rad: 0.015, k: 0.018 });
192
+ m.cone({ tag: 'forearm', bone: 'radius' + S, group: g, a: E, b: W, ra: 0.025 * legK, rb: 0.0155 * legK, k: 0.022 });
193
+ ellY({ tag: 'forearmmuscle', bone: 'radius' + S, group: g, c: add(lerp(E, W, 0.25), sx([0.0025, 0, 0.003])), ydir: sub(W, E), lateral: lat, r: [0.023 * legK, 0.056, 0.027 * legK], k: 0.026 });
194
+ ellY({ tag: 'feather', bone: 'radius' + S, group: g, c: add(lerp(E, W, 0.45), [0, 0, -0.014]), ydir: sub(W, E), lateral: lat, r: [0.012, 0.05, 0.014 * (0.6 + 0.6 * ruff)], k: 0.018 });
195
+ m.sphere({ tag: 'wrist', bone: 'metacarpus' + S, group: g, c: add(W, [0, 0, -0.0025]), rad: 0.016 * legK, k: 0.01 });
196
+ m.sphere({ tag: 'carpalpad', bone: 'metacarpus' + S, group: g, c: add(W, [0, -0.007, -0.016]), rad: 0.0075, k: 0.009 });
197
+ m.cone({ tag: 'pastern', bone: 'metacarpus' + S, group: g, a: W, b: M, ra: 0.0155 * legK, rb: 0.0155 * legK, k: 0.01 });
198
+ m.sphere({ tag: 'dewclaw', bone: 'metacarpus' + S, group: g, c: add(lerp(W, M, 0.3), sx([-0.0135, 0, 0.002])), rad: 0.005, k: 0.004 });
199
+ const dp = norm(sub(T, M));
200
+ const pk = params.pawK || 1;
201
+ ellY({ tag: 'paw', bone: 'fpaw' + S, group: g, c: add(add(M, mul(dp, 0.018)), [0, -0.005, 0]), ydir: dp, lateral: lat, r: [0.025 * pk, 0.033 * pk, 0.016], k: 0.012 });
202
+ m.sphere({ tag: 'pad', bone: 'fpaw' + S, group: g, c: add(M, [0, -0.016, 0.01]), rad: 0.011 * pk, k: 0.009 });
203
+ const toeX = [-0.0175, -0.006, 0.006, 0.0175].map((x) => x * pk), toeZ = [-0.009, 0, 0, -0.009].map((z) => z * pk);
204
+ for (let i = 0; i < 4; i++) m.sphere({ tag: 'toe', bone: 'fpaw' + S, group: g, c: [T[0] + toeX[i] * s, 0.0102 * pk, T[2] - 0.0075 * pk + toeZ[i]], rad: 0.0096 * pk, k: 0.006 });
205
+ for (let i = 0; i < 4; i++) m.cone({ tag: 'claw', bone: 'fpaw' + S, group: g, a: [T[0] + toeX[i] * s * 0.95, 0.0092 * pk, T[2] + toeZ[i]], b: [T[0] + toeX[i] * s * 0.95, 0.0035, T[2] + 0.009 * pk + toeZ[i]], ra: 0.0027, rb: 0.001, k: 0.002 });
206
+
207
+ const h = 'H' + S;
208
+ const Hp = J['hip' + S], K = J['knee' + S], Hk = J['hock' + S], Mt = J['mtp' + S], Tt = J['htoe' + S];
209
+ const hip = (d) => add(Hp, sx(d));
210
+ ellY({ tag: 'thigh', bone: 'femur' + S, group: h, c: add(lerp(Hp, K, 0.4), sx([0.003, 0, -0.024])), ydir: sub(K, Hp), lateral: lat, r: [0.035, 0.118, 0.078], k: 0.045, bias: 0.003 });
211
+ m.cone({ tag: 'thighfront', bone: 'femur' + S, group: h, a: hip([-0.024, 0.044, 0.084]), b: add(K, sx([-0.003, 0.045, 0.0])), ra: 0.031, rb: 0.02, k: 0.05 });
212
+ m.cone({ tag: 'hamstring', bone: 'femur' + S, group: h, a: hip([-0.02, 0.044, -0.084]), b: add(lerp(K, Hk, 0.28), [0, 0, -0.025]), ra: 0.037, rb: 0.023, k: 0.035 });
213
+ ellY({ tag: 'breeches', bone: 'femur' + S, group: h, c: add(lerp(Hp, K, 0.62), sx([0.005, -0.008, -0.068])), ydir: sub(K, Hp), lateral: lat, r: [0.024, 0.064, 0.018 + 0.012 * ruff], k: 0.03 });
214
+ ellY({ tag: 'flankfold', bone: 'femur' + S, group: h, c: hip([-0.016, -0.052, 0.1]), ydir: [-0.03, 0.16, 0.1], lateral: lat, r: [0.017, 0.066, 0.033], k: 0.05 });
215
+ m.sphere({ tag: 'stifle', bone: 'tibia' + S, group: h, c: add(K, sx([0.002, 0.007, 0.005])), rad: 0.014, k: 0.035 });
216
+ m.cone({ tag: 'shin', bone: 'tibia' + S, group: h, a: add(lerp(K, Hk, 0.06), sx([0.0, 0.0, 0.003])), b: Hk, ra: 0.019 * legK, rb: 0.014 * legK, k: 0.025 });
217
+ ellY({ tag: 'calf', bone: 'tibia' + S, group: h, c: add(lerp(K, Hk, 0.3), sx([0.002, 0.008, -0.022])), ydir: sub(Hk, K), lateral: lat, r: [0.021, 0.058, 0.025], k: 0.03 });
218
+ m.cone({ tag: 'achilles', bone: 'tibia' + S, group: h, a: add(lerp(K, Hk, 0.5), [0, 0.008, -0.028]), b: add(Hk, [0, 0.01, -0.024]), ra: 0.01, rb: 0.009, k: 0.013 });
219
+ m.sphere({ tag: 'calcaneus', bone: 'metatarsus' + S, group: h, c: add(Hk, [0, 0.01, -0.02]), rad: 0.0125, k: 0.01 });
220
+ m.sphere({ tag: 'hock', bone: 'metatarsus' + S, group: h, c: Hk, rad: 0.0165 * legK, k: 0.01 });
221
+ m.cone({ tag: 'metatarsus', bone: 'metatarsus' + S, group: h, a: Hk, b: Mt, ra: 0.015 * legK, rb: 0.014 * legK, k: 0.01 });
222
+ const dh = norm(sub(Tt, Mt));
223
+ ellY({ tag: 'paw', bone: 'hpaw' + S, group: h, c: add(add(Mt, mul(dh, 0.016)), [0, -0.005, 0]), ydir: dh, lateral: lat, r: [0.022 * pk, 0.03 * pk, 0.015], k: 0.012 });
224
+ m.sphere({ tag: 'pad', bone: 'hpaw' + S, group: h, c: add(Mt, [0, -0.018, 0.008]), rad: 0.01 * pk, k: 0.009 });
225
+ for (let i = 0; i < 4; i++) m.sphere({ tag: 'toe', bone: 'hpaw' + S, group: h, c: [Tt[0] + toeX[i] * 0.92 * s, 0.0096 * pk, Tt[2] - 0.0075 * pk + toeZ[i]], rad: 0.0088 * pk, k: 0.006 });
226
+ for (let i = 0; i < 4; i++) m.cone({ tag: 'claw', bone: 'hpaw' + S, group: h, a: [Tt[0] + toeX[i] * 0.88 * s, 0.0085 * pk, Tt[2] + toeZ[i]], b: [Tt[0] + toeX[i] * 0.88 * s, 0.0035, Tt[2] + 0.0085 * pk + toeZ[i]], ra: 0.0025, rb: 0.0009, k: 0.002 });
227
+ }
228
+
229
+ // ---------------------------------------------------------------- TAIL
230
+ const tailType = params.tailType || 'brush';
231
+ const tb2 = params.tailBrush ?? 1;
232
+ const tailR = tailType === 'otter'
233
+ // thick at the root, tapering evenly to a rounded tip ("otter tail", FCI 122)
234
+ ? (t) => tb2 * (0.034 - 0.022 * Math.pow(t, 1.1))
235
+ : tailType === 'thin'
236
+ ? (t) => tb2 * (0.019 - 0.008 * t)
237
+ // bushy saber: thickest at a third of its length
238
+ : (t) => tb2 * (t < 0.12 ? 0.024 + 0.004 * (t / 0.12) : t < 0.45 ? 0.028 + 0.004 * ((t - 0.12) / 0.33) : 0.032 - 0.016 * Math.pow((t - 0.45) / 0.55, 1.6));
239
+ const rootR = tailType === 'thin' ? 0.024 : 0.03;
240
+ m.cone({ tag: 'tailroot', bone: 'tail0', a: lerp(J.tailBase, ls, 0.3), b: J.tail1, ra: rootR, rb: tailR(0.1), k: 0.035 });
241
+ for (let i = 0; i < TAIL_SEGS; i++) {
242
+ m.cone({ tag: 'tail', bone: 'tail' + i, a: J['tail' + i], b: J['tail' + (i + 1)], ra: tailR(i / TAIL_SEGS), rb: tailR((i + 1) / TAIL_SEGS), k: tailType === 'brush' ? 0.012 : 0.022, thin: i >= TAIL_SEGS - 1 });
243
+ }
244
+
245
+ return m;
246
+ }