@bitefoundry/retrieviewer 0.0.0-stage → 0.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (297) hide show
  1. package/ASSET-PROVENANCE.md +43 -0
  2. package/ASSETS-LICENSE.md +58 -0
  3. package/ATTRIBUTION.md +54 -0
  4. package/EMBEDDING.md +96 -0
  5. package/INSTALLING.md +126 -0
  6. package/LICENSE +16 -0
  7. package/LICENSE-CODE +21 -0
  8. package/PLUGIN.md +110 -0
  9. package/PUPPY-MEMORY.md +57 -0
  10. package/PUPPY-Q5-COMPARISON.md +73 -0
  11. package/README.md +86 -2
  12. package/RELEASING.md +70 -0
  13. package/THIRD-PARTY-NOTICES.md +17 -0
  14. package/TRADEMARKS.md +21 -0
  15. package/WINDOWS-COMPANION.md +113 -0
  16. package/braille.mjs +45 -0
  17. package/examples/bridge.py +62 -0
  18. package/examples/embed.mjs +15 -0
  19. package/examples/live.mjs +40 -0
  20. package/examples/plugin.mjs +21 -0
  21. package/integrations/opencode/runtime.mjs +195 -0
  22. package/integrations/opencode/tui.tsx +59 -0
  23. package/integrations/windows-overlay/Overlay.cs +259 -0
  24. package/integrations/windows-overlay/desktop.mjs +87 -0
  25. package/integrations/windows-overlay/protocol.mjs +39 -0
  26. package/integrations/windows-overlay/worker.mjs +60 -0
  27. package/locomotion-core.mjs +21 -0
  28. package/locomotion-puppy.animal +0 -0
  29. package/package.json +131 -4
  30. package/pet-q5-manifest.json +118 -0
  31. package/puppy-clean.mjs +51 -0
  32. package/puppy-companion-interactions-v3-q5.bin.gz +0 -0
  33. package/puppy-companion-interactions-v3.json +1 -0
  34. package/puppy-companion-life.mjs +182 -0
  35. package/puppy-companion-objects.mjs +30 -0
  36. package/puppy-companion-sprites.mjs +14 -0
  37. package/puppy-continuous.mjs +57 -0
  38. package/puppy-face.mjs +46 -0
  39. package/puppy-frame-predictive.mjs +147 -0
  40. package/puppy-frame-store.mjs +108 -0
  41. package/puppy-mouth-anchor.json +1 -0
  42. package/puppy-mouth-anchor.mjs +33 -0
  43. package/puppy-paper-actions-v9-q5.bin.gz +0 -0
  44. package/puppy-paper-actions-v9.json +1 -0
  45. package/puppy-paper-actions.mjs +48 -0
  46. package/puppy-paper-approach-q5.bin.gz +0 -0
  47. package/puppy-paper-approach.json +1 -0
  48. package/puppy-paper-area.mjs +15 -0
  49. package/puppy-paper-arrival-seat-q5.bin.gz +0 -0
  50. package/puppy-paper-arrival-seat.json +1 -0
  51. package/puppy-paper-behaviors-q5.bin.gz +0 -0
  52. package/puppy-paper-behaviors.json +1 -0
  53. package/puppy-paper-behaviors.mjs +8 -0
  54. package/puppy-paper-contact.mjs +103 -0
  55. package/puppy-paper-director.mjs +21 -0
  56. package/puppy-paper-paw-transport.mjs +76 -0
  57. package/puppy-paper-rear-gallop-q5.bin.gz +0 -0
  58. package/puppy-paper-rear-gallop.json +1 -0
  59. package/puppy-paper-seat-q5.bin.gz +0 -0
  60. package/puppy-paper-seat.json +14 -0
  61. package/puppy-paper-seat.mjs +13 -0
  62. package/puppy-paper-trick-timing.mjs +58 -0
  63. package/puppy-paper-world.mjs +108 -0
  64. package/puppy-paper.mjs +271 -0
  65. package/puppy-stable-meta.json +1606 -0
  66. package/puppy-stable.mjs +72 -0
  67. package/puppy-stride-meta.json +343 -0
  68. package/puppy-stride-tweens-q5.bin.gz +0 -0
  69. package/puppy-zoomies.mjs +27 -0
  70. package/puppy-zoomies30.mjs +12 -0
  71. package/retrieviewer-cli.mjs +94 -0
  72. package/retrieviewer-config.mjs +49 -0
  73. package/retrieviewer-install.mjs +157 -0
  74. package/retrieviewer-plugin.d.mts +44 -0
  75. package/retrieviewer-plugin.mjs +97 -0
  76. package/retrieviewer-stdio.mjs +38 -0
  77. package/retrieviewer.d.mts +85 -0
  78. package/retrieviewer.mjs +142 -0
  79. package/vendor/procedural-animals/LICENSE +21 -0
  80. package/vendor/procedural-animals/package.json +40 -0
  81. package/vendor/procedural-animals/src/animal.js +146 -0
  82. package/vendor/procedural-animals/src/bake.js +51 -0
  83. package/vendor/procedural-animals/src/build.js +81 -0
  84. package/vendor/procedural-animals/src/core/build/coatKit.js +121 -0
  85. package/vendor/procedural-animals/src/core/build/featherCards.js +189 -0
  86. package/vendor/procedural-animals/src/core/build/finEdges.js +85 -0
  87. package/vendor/procedural-animals/src/core/build/furSlope.js +115 -0
  88. package/vendor/procedural-animals/src/core/build/mesh.js +67 -0
  89. package/vendor/procedural-animals/src/core/build/pipeline.js +272 -0
  90. package/vendor/procedural-animals/src/core/build/seams.js +183 -0
  91. package/vendor/procedural-animals/src/core/build/warp.js +112 -0
  92. package/vendor/procedural-animals/src/core/build/weights.js +393 -0
  93. package/vendor/procedural-animals/src/core/math/vec.js +81 -0
  94. package/vendor/procedural-animals/src/core/motion/actions.js +800 -0
  95. package/vendor/procedural-animals/src/core/motion/bird.js +3063 -0
  96. package/vendor/procedural-animals/src/core/motion/birdActions.js +1059 -0
  97. package/vendor/procedural-animals/src/core/motion/common.js +158 -0
  98. package/vendor/procedural-animals/src/core/motion/index.js +22 -0
  99. package/vendor/procedural-animals/src/core/motion/quadruped.js +2875 -0
  100. package/vendor/procedural-animals/src/core/motion/snake.js +1594 -0
  101. package/vendor/procedural-animals/src/core/motion/spider.js +1810 -0
  102. package/vendor/procedural-animals/src/core/motion/swimmer.js +1047 -0
  103. package/vendor/procedural-animals/src/core/motion/swimmerActions.js +613 -0
  104. package/vendor/procedural-animals/src/core/render/animalObject.js +262 -0
  105. package/vendor/procedural-animals/src/core/render/coatMaterial.js +1301 -0
  106. package/vendor/procedural-animals/src/core/render/dqs.js +159 -0
  107. package/vendor/procedural-animals/src/core/render/eyes.js +676 -0
  108. package/vendor/procedural-animals/src/core/render/membranes.js +77 -0
  109. package/vendor/procedural-animals/src/core/render/skeleton.js +41 -0
  110. package/vendor/procedural-animals/src/core/rig/bird.js +327 -0
  111. package/vendor/procedural-animals/src/core/rig/quadruped.js +76 -0
  112. package/vendor/procedural-animals/src/core/rig/rig.js +79 -0
  113. package/vendor/procedural-animals/src/core/rig/snake.js +76 -0
  114. package/vendor/procedural-animals/src/core/rig/spider.js +110 -0
  115. package/vendor/procedural-animals/src/core/rig/swimmer.js +181 -0
  116. package/vendor/procedural-animals/src/core/sdf/eyeSocket.js +53 -0
  117. package/vendor/procedural-animals/src/core/sdf/mesher.js +238 -0
  118. package/vendor/procedural-animals/src/core/sdf/sdf.js +263 -0
  119. package/vendor/procedural-animals/src/index.d.ts +98 -0
  120. package/vendor/procedural-animals/src/index.js +29 -0
  121. package/vendor/procedural-animals/src/registry.js +48 -0
  122. package/vendor/procedural-animals/src/species/bear/behaviour.js +463 -0
  123. package/vendor/procedural-animals/src/species/bear/claws.js +147 -0
  124. package/vendor/procedural-animals/src/species/bear/coat.js +726 -0
  125. package/vendor/procedural-animals/src/species/bear/index.js +139 -0
  126. package/vendor/procedural-animals/src/species/bear/motion.js +112 -0
  127. package/vendor/procedural-animals/src/species/bear/regions.js +78 -0
  128. package/vendor/procedural-animals/src/species/bear/rig.js +112 -0
  129. package/vendor/procedural-animals/src/species/bear/sculpt.js +272 -0
  130. package/vendor/procedural-animals/src/species/boar/behaviour.js +335 -0
  131. package/vendor/procedural-animals/src/species/boar/coat.js +372 -0
  132. package/vendor/procedural-animals/src/species/boar/index.js +110 -0
  133. package/vendor/procedural-animals/src/species/boar/motion.js +85 -0
  134. package/vendor/procedural-animals/src/species/boar/regions.js +88 -0
  135. package/vendor/procedural-animals/src/species/boar/rig.js +111 -0
  136. package/vendor/procedural-animals/src/species/boar/sculpt.js +285 -0
  137. package/vendor/procedural-animals/src/species/cat/behaviour.js +559 -0
  138. package/vendor/procedural-animals/src/species/cat/coat.js +841 -0
  139. package/vendor/procedural-animals/src/species/cat/index.js +211 -0
  140. package/vendor/procedural-animals/src/species/cat/motion.js +101 -0
  141. package/vendor/procedural-animals/src/species/cat/regions.js +82 -0
  142. package/vendor/procedural-animals/src/species/cat/rig.js +100 -0
  143. package/vendor/procedural-animals/src/species/cat/sculpt.js +266 -0
  144. package/vendor/procedural-animals/src/species/cat/whiskers.js +110 -0
  145. package/vendor/procedural-animals/src/species/cheetah/coat.js +427 -0
  146. package/vendor/procedural-animals/src/species/cheetah/index.js +51 -0
  147. package/vendor/procedural-animals/src/species/cheetah/joints.js +3 -0
  148. package/vendor/procedural-animals/src/species/cheetah/motion.js +77 -0
  149. package/vendor/procedural-animals/src/species/cheetah/regions.js +95 -0
  150. package/vendor/procedural-animals/src/species/cheetah/rig.js +66 -0
  151. package/vendor/procedural-animals/src/species/cheetah/sculpt.js +158 -0
  152. package/vendor/procedural-animals/src/species/chicken/coat.js +313 -0
  153. package/vendor/procedural-animals/src/species/chicken/coverts.js +320 -0
  154. package/vendor/procedural-animals/src/species/chicken/index.js +110 -0
  155. package/vendor/procedural-animals/src/species/chicken/motion.js +177 -0
  156. package/vendor/procedural-animals/src/species/chicken/regions.js +66 -0
  157. package/vendor/procedural-animals/src/species/chicken/rig.js +144 -0
  158. package/vendor/procedural-animals/src/species/chicken/sculpt.js +389 -0
  159. package/vendor/procedural-animals/src/species/chicken/wingLook.js +66 -0
  160. package/vendor/procedural-animals/src/species/chicken/wingStack.js +124 -0
  161. package/vendor/procedural-animals/src/species/cow/behaviour.js +521 -0
  162. package/vendor/procedural-animals/src/species/cow/coat.js +465 -0
  163. package/vendor/procedural-animals/src/species/cow/index.js +118 -0
  164. package/vendor/procedural-animals/src/species/cow/motion.js +81 -0
  165. package/vendor/procedural-animals/src/species/cow/regions.js +98 -0
  166. package/vendor/procedural-animals/src/species/cow/rig.js +116 -0
  167. package/vendor/procedural-animals/src/species/cow/sculpt.js +339 -0
  168. package/vendor/procedural-animals/src/species/crow/coat.js +145 -0
  169. package/vendor/procedural-animals/src/species/crow/index.js +70 -0
  170. package/vendor/procedural-animals/src/species/crow/joints.js +3 -0
  171. package/vendor/procedural-animals/src/species/crow/motion.js +101 -0
  172. package/vendor/procedural-animals/src/species/crow/regions.js +50 -0
  173. package/vendor/procedural-animals/src/species/crow/rig.js +83 -0
  174. package/vendor/procedural-animals/src/species/crow/sculpt.js +118 -0
  175. package/vendor/procedural-animals/src/species/deer/behaviour.js +513 -0
  176. package/vendor/procedural-animals/src/species/deer/coat.js +391 -0
  177. package/vendor/procedural-animals/src/species/deer/index.js +106 -0
  178. package/vendor/procedural-animals/src/species/deer/motion.js +97 -0
  179. package/vendor/procedural-animals/src/species/deer/regions.js +60 -0
  180. package/vendor/procedural-animals/src/species/deer/rig.js +124 -0
  181. package/vendor/procedural-animals/src/species/deer/sculpt.js +297 -0
  182. package/vendor/procedural-animals/src/species/dog/behaviour.js +521 -0
  183. package/vendor/procedural-animals/src/species/dog/coat.js +495 -0
  184. package/vendor/procedural-animals/src/species/dog/index.js +144 -0
  185. package/vendor/procedural-animals/src/species/dog/motion.js +118 -0
  186. package/vendor/procedural-animals/src/species/dog/regions.js +61 -0
  187. package/vendor/procedural-animals/src/species/dog/rig.js +129 -0
  188. package/vendor/procedural-animals/src/species/dog/sculpt.js +246 -0
  189. package/vendor/procedural-animals/src/species/eagle/coat.js +250 -0
  190. package/vendor/procedural-animals/src/species/eagle/index.js +76 -0
  191. package/vendor/procedural-animals/src/species/eagle/joints.js +3 -0
  192. package/vendor/procedural-animals/src/species/eagle/motion.js +137 -0
  193. package/vendor/procedural-animals/src/species/eagle/regions.js +57 -0
  194. package/vendor/procedural-animals/src/species/eagle/rig.js +107 -0
  195. package/vendor/procedural-animals/src/species/eagle/sculpt.js +137 -0
  196. package/vendor/procedural-animals/src/species/fish/coat.js +271 -0
  197. package/vendor/procedural-animals/src/species/fish/index.js +88 -0
  198. package/vendor/procedural-animals/src/species/fish/motion.js +92 -0
  199. package/vendor/procedural-animals/src/species/fish/regions.js +27 -0
  200. package/vendor/procedural-animals/src/species/fish/rig.js +143 -0
  201. package/vendor/procedural-animals/src/species/fish/sculpt.js +214 -0
  202. package/vendor/procedural-animals/src/species/fish/variants.js +126 -0
  203. package/vendor/procedural-animals/src/species/fox/behaviour.js +314 -0
  204. package/vendor/procedural-animals/src/species/fox/coat.js +444 -0
  205. package/vendor/procedural-animals/src/species/fox/index.js +120 -0
  206. package/vendor/procedural-animals/src/species/fox/motion.js +81 -0
  207. package/vendor/procedural-animals/src/species/fox/regions.js +59 -0
  208. package/vendor/procedural-animals/src/species/fox/rig.js +91 -0
  209. package/vendor/procedural-animals/src/species/fox/sculpt.js +202 -0
  210. package/vendor/procedural-animals/src/species/frog/behaviour.js +590 -0
  211. package/vendor/procedural-animals/src/species/frog/coat.js +305 -0
  212. package/vendor/procedural-animals/src/species/frog/index.js +97 -0
  213. package/vendor/procedural-animals/src/species/frog/motion.js +69 -0
  214. package/vendor/procedural-animals/src/species/frog/regions.js +46 -0
  215. package/vendor/procedural-animals/src/species/frog/rig.js +156 -0
  216. package/vendor/procedural-animals/src/species/frog/sculpt.js +240 -0
  217. package/vendor/procedural-animals/src/species/goat/behaviour.js +509 -0
  218. package/vendor/procedural-animals/src/species/goat/coat.js +590 -0
  219. package/vendor/procedural-animals/src/species/goat/index.js +149 -0
  220. package/vendor/procedural-animals/src/species/goat/motion.js +95 -0
  221. package/vendor/procedural-animals/src/species/goat/regions.js +98 -0
  222. package/vendor/procedural-animals/src/species/goat/rig.js +181 -0
  223. package/vendor/procedural-animals/src/species/goat/sculpt.js +547 -0
  224. package/vendor/procedural-animals/src/species/horse/coat.js +361 -0
  225. package/vendor/procedural-animals/src/species/horse/coatSeam.js +122 -0
  226. package/vendor/procedural-animals/src/species/horse/index.js +80 -0
  227. package/vendor/procedural-animals/src/species/horse/motion.js +245 -0
  228. package/vendor/procedural-animals/src/species/horse/regions.js +60 -0
  229. package/vendor/procedural-animals/src/species/horse/rig.js +117 -0
  230. package/vendor/procedural-animals/src/species/horse/sculpt.js +316 -0
  231. package/vendor/procedural-animals/src/species/horse/seamWeights.js +272 -0
  232. package/vendor/procedural-animals/src/species/lion/behaviour.js +509 -0
  233. package/vendor/procedural-animals/src/species/lion/coat.js +1016 -0
  234. package/vendor/procedural-animals/src/species/lion/index.js +111 -0
  235. package/vendor/procedural-animals/src/species/lion/motion.js +87 -0
  236. package/vendor/procedural-animals/src/species/lion/regions.js +106 -0
  237. package/vendor/procedural-animals/src/species/lion/rig.js +110 -0
  238. package/vendor/procedural-animals/src/species/lion/sculpt.js +384 -0
  239. package/vendor/procedural-animals/src/species/lion/whiskers.js +132 -0
  240. package/vendor/procedural-animals/src/species/pig/behaviour.js +575 -0
  241. package/vendor/procedural-animals/src/species/pig/coat.js +730 -0
  242. package/vendor/procedural-animals/src/species/pig/ears.js +242 -0
  243. package/vendor/procedural-animals/src/species/pig/index.js +161 -0
  244. package/vendor/procedural-animals/src/species/pig/motion.js +105 -0
  245. package/vendor/procedural-animals/src/species/pig/regions.js +100 -0
  246. package/vendor/procedural-animals/src/species/pig/rig.js +152 -0
  247. package/vendor/procedural-animals/src/species/pig/sculpt.js +382 -0
  248. package/vendor/procedural-animals/src/species/rabbit/behaviour.js +605 -0
  249. package/vendor/procedural-animals/src/species/rabbit/coat.js +285 -0
  250. package/vendor/procedural-animals/src/species/rabbit/index.js +85 -0
  251. package/vendor/procedural-animals/src/species/rabbit/motion.js +85 -0
  252. package/vendor/procedural-animals/src/species/rabbit/regions.js +48 -0
  253. package/vendor/procedural-animals/src/species/rabbit/rig.js +99 -0
  254. package/vendor/procedural-animals/src/species/rabbit/sculpt.js +148 -0
  255. package/vendor/procedural-animals/src/species/rat/behaviour.js +539 -0
  256. package/vendor/procedural-animals/src/species/rat/coat.js +341 -0
  257. package/vendor/procedural-animals/src/species/rat/index.js +111 -0
  258. package/vendor/procedural-animals/src/species/rat/motion.js +90 -0
  259. package/vendor/procedural-animals/src/species/rat/regions.js +92 -0
  260. package/vendor/procedural-animals/src/species/rat/rig.js +112 -0
  261. package/vendor/procedural-animals/src/species/rat/sculpt.js +163 -0
  262. package/vendor/procedural-animals/src/species/rat/whiskers.js +119 -0
  263. package/vendor/procedural-animals/src/species/shark/coat.js +383 -0
  264. package/vendor/procedural-animals/src/species/shark/index.js +104 -0
  265. package/vendor/procedural-animals/src/species/shark/motion.js +69 -0
  266. package/vendor/procedural-animals/src/species/shark/regions.js +34 -0
  267. package/vendor/procedural-animals/src/species/shark/rig.js +194 -0
  268. package/vendor/procedural-animals/src/species/shark/sculpt.js +343 -0
  269. package/vendor/procedural-animals/src/species/shark/variants.js +105 -0
  270. package/vendor/procedural-animals/src/species/sheep/behaviour.js +522 -0
  271. package/vendor/procedural-animals/src/species/sheep/coat.js +529 -0
  272. package/vendor/procedural-animals/src/species/sheep/index.js +152 -0
  273. package/vendor/procedural-animals/src/species/sheep/motion.js +86 -0
  274. package/vendor/procedural-animals/src/species/sheep/neck.js +41 -0
  275. package/vendor/procedural-animals/src/species/sheep/regions.js +62 -0
  276. package/vendor/procedural-animals/src/species/sheep/rig.js +163 -0
  277. package/vendor/procedural-animals/src/species/sheep/sculpt.js +542 -0
  278. package/vendor/procedural-animals/src/species/snake/coat.js +315 -0
  279. package/vendor/procedural-animals/src/species/snake/index.js +73 -0
  280. package/vendor/procedural-animals/src/species/snake/motion.js +51 -0
  281. package/vendor/procedural-animals/src/species/snake/regions.js +51 -0
  282. package/vendor/procedural-animals/src/species/snake/rig.js +108 -0
  283. package/vendor/procedural-animals/src/species/snake/sculpt.js +122 -0
  284. package/vendor/procedural-animals/src/species/spider/coat.js +279 -0
  285. package/vendor/procedural-animals/src/species/spider/index.js +78 -0
  286. package/vendor/procedural-animals/src/species/spider/motion.js +72 -0
  287. package/vendor/procedural-animals/src/species/spider/regions.js +87 -0
  288. package/vendor/procedural-animals/src/species/spider/rig.js +118 -0
  289. package/vendor/procedural-animals/src/species/spider/sculpt.js +182 -0
  290. package/vendor/procedural-animals/src/species/wolf/behaviour.js +160 -0
  291. package/vendor/procedural-animals/src/species/wolf/coat.js +749 -0
  292. package/vendor/procedural-animals/src/species/wolf/index.js +107 -0
  293. package/vendor/procedural-animals/src/species/wolf/motion.js +80 -0
  294. package/vendor/procedural-animals/src/species/wolf/regions.js +57 -0
  295. package/vendor/procedural-animals/src/species/wolf/rig.js +87 -0
  296. package/vendor/procedural-animals/src/species/wolf/sculpt.js +339 -0
  297. package/vendor/procedural-animals/src/worker.js +29 -0
@@ -0,0 +1,159 @@
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+ // Dual-quaternion skinning with a bind-space scale pre-pass.
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+ //
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+ // Linear blend skinning averages matrices, so wherever a vertex blends two bones that have rotated
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+ // apart (hip, shoulder, elbow, stifle) the skin shrinks toward the joint and the coat pattern
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+ // shears and pinches. Blending unit dual quaternions instead rotates the skin *about the joint* by
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+ // an interpolated angle, which keeps volume and spreads the stretch evenly across the blend band.
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+ //
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+ // Bones may also carry a local scale (breathing, lumbar compression); that is applied first, as a
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+ // linear blend of per-bone affine maps expressed in bind space, then the rigid DQ blend.
10
+ //
11
+ // Per bone the data texture holds 5 texels:
12
+ // 0: rotation quaternion (real part) 1: dual part
13
+ // 2..4: rows of the 3x4 bind-space scale map A = R_B S R_B^T, b = t_B - A t_B
14
+ import * as THREE from 'three';
15
+
16
+ export const DQS_GLSL = /* glsl */ `
17
+ uniform highp sampler2D uDQ;
18
+ vec4 dqT(int b, int k) { return texelFetch(uDQ, ivec2(b * 5 + k, 0), 0); }
19
+ void dqsAccum(int b, float w, vec4 hp, vec4 r0, inout vec3 ps, inout vec4 real, inout vec4 dual) {
20
+ if (w <= 0.0) return;
21
+ ps += w * vec3(dot(dqT(b, 2), hp), dot(dqT(b, 3), hp), dot(dqT(b, 4), hp));
22
+ vec4 rq = dqT(b, 0);
23
+ float s = dot(rq, r0) < 0.0 ? -w : w;
24
+ real += s * rq;
25
+ dual += s * dqT(b, 1);
26
+ }
27
+ vec3 dqsRotate(vec4 q, vec3 v) { return v + 2.0 * cross(q.xyz, cross(q.xyz, v) + q.w * v); }
28
+ // Skins a position plus two direction vectors (normal and a tangent) with 4 bone influences.
29
+ void dqsSkinW(inout vec3 p, inout vec3 n, inout vec3 t, vec4 sIdx, vec4 sW) {
30
+ ivec4 bi = ivec4(sIdx + 0.5);
31
+ vec4 r0 = dqT(bi.x, 0);
32
+ vec4 hp = vec4(p, 1.0);
33
+ vec3 ps = vec3(0.0);
34
+ vec4 real = vec4(0.0), dual = vec4(0.0);
35
+ dqsAccum(bi.x, sW.x, hp, r0, ps, real, dual);
36
+ dqsAccum(bi.y, sW.y, hp, r0, ps, real, dual);
37
+ dqsAccum(bi.z, sW.z, hp, r0, ps, real, dual);
38
+ dqsAccum(bi.w, sW.w, hp, r0, ps, real, dual);
39
+ ps /= max(sW.x + sW.y + sW.z + sW.w, 1e-5);
40
+ float L = max(length(real), 1e-6);
41
+ real /= L; dual /= L;
42
+ vec3 tr = 2.0 * (real.w * dual.xyz - dual.w * real.xyz + cross(real.xyz, dual.xyz));
43
+ p = dqsRotate(real, ps) + tr;
44
+ n = dqsRotate(real, n);
45
+ t = dqsRotate(real, t);
46
+ }
47
+ `;
48
+
49
+ // vertex-attribute flavour (one influence set per vertex)
50
+ export const DQS_ATTR_GLSL = /* glsl */ `
51
+ attribute vec4 skinIndex;
52
+ attribute vec4 skinWeight;
53
+ void dqsSkin(inout vec3 p, inout vec3 n, inout vec3 t) { dqsSkinW(p, n, t, skinIndex, skinWeight); }
54
+ `;
55
+
56
+ export class DQSkin {
57
+ constructor(sk) {
58
+ this.sk = sk;
59
+ const n = (this.n = sk.bones.length);
60
+ this.data = new Float32Array(n * 20);
61
+ this.tex = new THREE.DataTexture(this.data, n * 5, 1, THREE.RGBAFormat, THREE.FloatType);
62
+ this.tex.minFilter = this.tex.magFilter = THREE.NearestFilter;
63
+ this.tex.generateMipmaps = false;
64
+ this.bindQinv = [];
65
+ this.bindT = [];
66
+ this.bindR = [];
67
+ const p = new THREE.Vector3(), q = new THREE.Quaternion(), s = new THREE.Vector3();
68
+ for (const m of sk.bind) {
69
+ m.decompose(p, q, s);
70
+ this.bindQinv.push(q.clone().invert());
71
+ this.bindT.push(p.clone());
72
+ this.bindR.push(new THREE.Matrix3().setFromMatrix4(new THREE.Matrix4().makeRotationFromQuaternion(q)));
73
+ }
74
+ this._p = new THREE.Vector3();
75
+ this._q = new THREE.Quaternion();
76
+ this._s = new THREE.Vector3();
77
+ this._t = new THREE.Vector3();
78
+ this._A = new THREE.Matrix3();
79
+ this._S = new THREE.Matrix3();
80
+ this._RT = new THREE.Matrix3();
81
+ this.update();
82
+ }
83
+
84
+ update() {
85
+ const d = this.data, p = this._p, q = this._q, s = this._s, t = this._t;
86
+ for (let i = 0; i < this.n; i++) {
87
+ // inline decompose (no matrix copies): scale = column lengths, rotation from the normalised
88
+ // columns (Shepperd), translation = column 3
89
+ const m = this.sk.bones[i].matrixWorld.elements;
90
+ let sx = Math.sqrt(m[0] * m[0] + m[1] * m[1] + m[2] * m[2]); const sy = Math.sqrt(m[4] * m[4] + m[5] * m[5] + m[6] * m[6]), sz = Math.sqrt(m[8] * m[8] + m[9] * m[9] + m[10] * m[10]);
91
+ if (m[0] * (m[5] * m[10] - m[6] * m[9]) - m[4] * (m[1] * m[10] - m[2] * m[9]) + m[8] * (m[1] * m[6] - m[2] * m[5]) < 0) sx = -sx;
92
+ s.set(sx, sy, sz); p.set(m[12], m[13], m[14]);
93
+ const ix = 1 / sx, iy = 1 / sy, iz = 1 / sz;
94
+ const m11 = m[0] * ix, m21 = m[1] * ix, m31 = m[2] * ix, m12 = m[4] * iy, m22 = m[5] * iy, m32 = m[6] * iy, m13 = m[8] * iz, m23 = m[9] * iz, m33 = m[10] * iz;
95
+ const tr = m11 + m22 + m33;
96
+ if (tr > 0) { const k = 0.5 / Math.sqrt(tr + 1); q.set((m32 - m23) * k, (m13 - m31) * k, (m21 - m12) * k, 0.25 / k); }
97
+ else if (m11 > m22 && m11 > m33) { const k = 2 * Math.sqrt(1 + m11 - m22 - m33); q.set(0.25 * k, (m12 + m21) / k, (m13 + m31) / k, (m32 - m23) / k); }
98
+ else if (m22 > m33) { const k = 2 * Math.sqrt(1 + m22 - m11 - m33); q.set((m12 + m21) / k, 0.25 * k, (m23 + m32) / k, (m13 - m31) / k); }
99
+ else { const k = 2 * Math.sqrt(1 + m33 - m11 - m22); q.set((m13 + m31) / k, (m23 + m32) / k, 0.25 * k, (m21 - m12) / k); }
100
+ q.multiply(this.bindQinv[i]); // rigid rotation: q_world * conj(q_bind)
101
+ t.copy(this.bindT[i]).applyQuaternion(q).negate().add(p);
102
+ const o = i * 20;
103
+ const qx = q.x, qy = q.y, qz = q.z, qw = q.w, tx = t.x, ty = t.y, tz = t.z;
104
+ d[o] = qx; d[o + 1] = qy; d[o + 2] = qz; d[o + 3] = qw;
105
+ d[o + 4] = 0.5 * (qw * tx + ty * qz - tz * qy);
106
+ d[o + 5] = 0.5 * (qw * ty + tz * qx - tx * qz);
107
+ d[o + 6] = 0.5 * (qw * tz + tx * qy - ty * qx);
108
+ d[o + 7] = -0.5 * (tx * qx + ty * qy + tz * qz);
109
+ if (Math.abs(s.x - 1) + Math.abs(s.y - 1) + Math.abs(s.z - 1) < 1e-5) {
110
+ d[o + 8] = 1; d[o + 9] = 0; d[o + 10] = 0; d[o + 11] = 0;
111
+ d[o + 12] = 0; d[o + 13] = 1; d[o + 14] = 0; d[o + 15] = 0;
112
+ d[o + 16] = 0; d[o + 17] = 0; d[o + 18] = 1; d[o + 19] = 0;
113
+ } else {
114
+ const R = this.bindR[i];
115
+ this._S.set(s.x, 0, 0, 0, s.y, 0, 0, 0, s.z);
116
+ this._RT.copy(R).transpose();
117
+ const A = this._A.multiplyMatrices(R, this._S).multiply(this._RT);
118
+ const e = A.elements; // column-major
119
+ const b = this.bindT[i];
120
+ const bx = b.x - (e[0] * b.x + e[3] * b.y + e[6] * b.z);
121
+ const by = b.y - (e[1] * b.x + e[4] * b.y + e[7] * b.z);
122
+ const bz = b.z - (e[2] * b.x + e[5] * b.y + e[8] * b.z);
123
+ d[o + 8] = e[0]; d[o + 9] = e[3]; d[o + 10] = e[6]; d[o + 11] = bx;
124
+ d[o + 12] = e[1]; d[o + 13] = e[4]; d[o + 14] = e[7]; d[o + 15] = by;
125
+ d[o + 16] = e[2]; d[o + 17] = e[5]; d[o + 18] = e[8]; d[o + 19] = bz;
126
+ }
127
+ }
128
+ this.tex.needsUpdate = true;
129
+ }
130
+
131
+ // The whole skeleton moved rigidly by D (a rotation + translation matrix, no scale) since the last
132
+ // update: premultiply every bone's dual quaternion by D's instead of decomposing every bone matrix
133
+ // again (crowd LOD in-between frames, see core/motion/bird.js carryRigid). The bind-space scale maps
134
+ // are unchanged by a rigid motion.
135
+ carry(D) {
136
+ const e = D.elements, d = this.data;
137
+ const qD = this._q.setFromRotationMatrix(D);
138
+ const ax = qD.x, ay = qD.y, az = qD.z, aw = qD.w;
139
+ // dual part of D: 0.5 * (t, 0) * qD
140
+ const tx = e[12], ty = e[13], tz = e[14];
141
+ const bx = 0.5 * (aw * tx + ty * az - tz * ay), by = 0.5 * (aw * ty + tz * ax - tx * az), bz = 0.5 * (aw * tz + tx * ay - ty * ax), bw = -0.5 * (tx * ax + ty * ay + tz * az);
142
+ for (let i = 0; i < this.n; i++) {
143
+ const o = i * 20;
144
+ const rx = d[o], ry = d[o + 1], rz = d[o + 2], rw = d[o + 3];
145
+ const sx = d[o + 4], sy = d[o + 5], sz = d[o + 6], sw = d[o + 7];
146
+ // real' = qD * r
147
+ d[o] = aw * rx + ax * rw + ay * rz - az * ry;
148
+ d[o + 1] = aw * ry - ax * rz + ay * rw + az * rx;
149
+ d[o + 2] = aw * rz + ax * ry - ay * rx + az * rw;
150
+ d[o + 3] = aw * rw - ax * rx - ay * ry - az * rz;
151
+ // dual' = qD * s + dD * r
152
+ d[o + 4] = aw * sx + ax * sw + ay * sz - az * sy + (bw * rx + bx * rw + by * rz - bz * ry);
153
+ d[o + 5] = aw * sy - ax * sz + ay * sw + az * sx + (bw * ry - bx * rz + by * rw + bz * rx);
154
+ d[o + 6] = aw * sz + ax * sy - ay * sx + az * sw + (bw * rz + bx * ry - by * rx + bz * rw);
155
+ d[o + 7] = aw * sw - ax * sx - ay * sy - az * sz + (bw * rw - bx * rx - by * ry - bz * rz);
156
+ }
157
+ this.tex.needsUpdate = true;
158
+ }
159
+ }