@babylonjs/loaders 9.13.0 → 9.14.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/BVH/bvhFileLoader.d.ts +4 -67
- package/BVH/bvhFileLoader.js +6 -130
- package/BVH/bvhFileLoader.js.map +1 -1
- package/BVH/bvhFileLoader.pure.d.ts +75 -0
- package/BVH/bvhFileLoader.pure.js +154 -0
- package/BVH/bvhFileLoader.pure.js.map +1 -0
- package/BVH/bvhFileLoader.types.d.ts +11 -0
- package/BVH/bvhFileLoader.types.js +2 -0
- package/BVH/bvhFileLoader.types.js.map +1 -0
- package/BVH/pure.d.ts +3 -0
- package/BVH/pure.js +5 -0
- package/BVH/pure.js.map +1 -0
- package/FBX/fbxFileLoader.d.ts +4 -192
- package/FBX/fbxFileLoader.js +6 -2437
- package/FBX/fbxFileLoader.js.map +1 -1
- package/FBX/fbxFileLoader.pure.d.ts +190 -0
- package/FBX/fbxFileLoader.pure.js +2451 -0
- package/FBX/fbxFileLoader.pure.js.map +1 -0
- package/FBX/fbxFileLoader.types.d.ts +11 -0
- package/FBX/fbxFileLoader.types.js +2 -0
- package/FBX/fbxFileLoader.types.js.map +1 -0
- package/FBX/pure.d.ts +3 -0
- package/FBX/pure.js +4 -0
- package/FBX/pure.js.map +1 -0
- package/OBJ/objFileLoader.d.ts +4 -134
- package/OBJ/objFileLoader.js +6 -315
- package/OBJ/objFileLoader.js.map +1 -1
- package/OBJ/objFileLoader.pure.d.ts +132 -0
- package/OBJ/objFileLoader.pure.js +329 -0
- package/OBJ/objFileLoader.pure.js.map +1 -0
- package/OBJ/objFileLoader.types.d.ts +11 -0
- package/OBJ/objFileLoader.types.js +2 -0
- package/OBJ/objFileLoader.types.js.map +1 -0
- package/OBJ/pure.d.ts +5 -0
- package/OBJ/pure.js +6 -0
- package/OBJ/pure.js.map +1 -0
- package/OBJ/solidParser.js +4 -3
- package/OBJ/solidParser.js.map +1 -1
- package/SPLAT/gaussianSplattingBlockAllocator.d.ts +137 -0
- package/SPLAT/gaussianSplattingBlockAllocator.js +555 -0
- package/SPLAT/gaussianSplattingBlockAllocator.js.map +1 -0
- package/SPLAT/gaussianSplattingDownloadManager.d.ts +109 -0
- package/SPLAT/gaussianSplattingDownloadManager.js +241 -0
- package/SPLAT/gaussianSplattingDownloadManager.js.map +1 -0
- package/SPLAT/gaussianSplattingResidencyController.d.ts +133 -0
- package/SPLAT/gaussianSplattingResidencyController.js +222 -0
- package/SPLAT/gaussianSplattingResidencyController.js.map +1 -0
- package/SPLAT/gaussianSplattingStream.d.ts +122 -4
- package/SPLAT/gaussianSplattingStream.js +413 -42
- package/SPLAT/gaussianSplattingStream.js.map +1 -1
- package/SPLAT/gaussianSplattingWorkBuffer.d.ts +36 -0
- package/SPLAT/gaussianSplattingWorkBuffer.js +125 -13
- package/SPLAT/gaussianSplattingWorkBuffer.js.map +1 -1
- package/SPLAT/gaussianSplattingWorkBufferShaders.d.ts +15 -0
- package/SPLAT/gaussianSplattingWorkBufferShaders.js +82 -0
- package/SPLAT/gaussianSplattingWorkBufferShaders.js.map +1 -1
- package/SPLAT/pure.d.ts +5 -0
- package/SPLAT/pure.js +7 -0
- package/SPLAT/pure.js.map +1 -0
- package/SPLAT/sog.d.ts +1 -97
- package/SPLAT/sog.js +1 -501
- package/SPLAT/sog.js.map +1 -1
- package/SPLAT/sog.pure.d.ts +102 -0
- package/SPLAT/sog.pure.js +514 -0
- package/SPLAT/sog.pure.js.map +1 -0
- package/SPLAT/splatFileLoader.d.ts +5 -106
- package/SPLAT/splatFileLoader.js +9 -636
- package/SPLAT/splatFileLoader.js.map +1 -1
- package/SPLAT/splatFileLoader.pure.d.ts +104 -0
- package/SPLAT/splatFileLoader.pure.js +650 -0
- package/SPLAT/splatFileLoader.pure.js.map +1 -0
- package/SPLAT/splatFileLoader.types.d.ts +11 -0
- package/SPLAT/splatFileLoader.types.js +2 -0
- package/SPLAT/splatFileLoader.types.js.map +1 -0
- package/STL/pure.d.ts +2 -0
- package/STL/pure.js +3 -0
- package/STL/pure.js.map +1 -0
- package/STL/stlFileLoader.d.ts +5 -76
- package/STL/stlFileLoader.js +7 -236
- package/STL/stlFileLoader.js.map +1 -1
- package/STL/stlFileLoader.pure.d.ts +73 -0
- package/STL/stlFileLoader.pure.js +249 -0
- package/STL/stlFileLoader.pure.js.map +1 -0
- package/STL/stlFileLoader.types.d.ts +10 -0
- package/STL/stlFileLoader.types.js +2 -0
- package/STL/stlFileLoader.types.js.map +1 -0
- package/glTF/1.0/pure.d.ts +3 -0
- package/glTF/1.0/pure.js +4 -0
- package/glTF/1.0/pure.js.map +1 -0
- package/glTF/2.0/Extensions/EXT_lights_area.d.ts +4 -39
- package/glTF/2.0/Extensions/EXT_lights_area.js +6 -91
- package/glTF/2.0/Extensions/EXT_lights_area.js.map +1 -1
- package/glTF/2.0/Extensions/EXT_lights_area.pure.d.ts +38 -0
- package/glTF/2.0/Extensions/EXT_lights_area.pure.js +106 -0
- package/glTF/2.0/Extensions/EXT_lights_area.pure.js.map +1 -0
- package/glTF/2.0/Extensions/EXT_lights_area.types.d.ts +9 -0
- package/glTF/2.0/Extensions/EXT_lights_area.types.js +2 -0
- package/glTF/2.0/Extensions/EXT_lights_area.types.js.map +1 -0
- package/glTF/2.0/Extensions/EXT_lights_ies.d.ts +4 -39
- package/glTF/2.0/Extensions/EXT_lights_ies.js +6 -81
- package/glTF/2.0/Extensions/EXT_lights_ies.js.map +1 -1
- package/glTF/2.0/Extensions/EXT_lights_ies.pure.d.ts +38 -0
- package/glTF/2.0/Extensions/EXT_lights_ies.pure.js +96 -0
- package/glTF/2.0/Extensions/EXT_lights_ies.pure.js.map +1 -0
- package/glTF/2.0/Extensions/EXT_lights_ies.types.d.ts +9 -0
- package/glTF/2.0/Extensions/EXT_lights_ies.types.js +2 -0
- package/glTF/2.0/Extensions/EXT_lights_ies.types.js.map +1 -0
- package/glTF/2.0/Extensions/EXT_lights_image_based.d.ts +4 -46
- package/glTF/2.0/Extensions/EXT_lights_image_based.js +6 -113
- package/glTF/2.0/Extensions/EXT_lights_image_based.js.map +1 -1
- package/glTF/2.0/Extensions/EXT_lights_image_based.pure.d.ts +37 -0
- package/glTF/2.0/Extensions/EXT_lights_image_based.pure.js +128 -0
- package/glTF/2.0/Extensions/EXT_lights_image_based.pure.js.map +1 -0
- package/glTF/2.0/Extensions/EXT_lights_image_based.types.d.ts +17 -0
- package/glTF/2.0/Extensions/EXT_lights_image_based.types.js +2 -0
- package/glTF/2.0/Extensions/EXT_lights_image_based.types.js.map +1 -0
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.d.ts +5 -37
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js +7 -92
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js.map +1 -1
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.pure.d.ts +35 -0
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.pure.js +106 -0
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.pure.js.map +1 -0
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.types.d.ts +9 -0
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.types.js +2 -0
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.types.js.map +1 -0
- package/glTF/2.0/Extensions/EXT_meshopt_compression.d.ts +4 -37
- package/glTF/2.0/Extensions/EXT_meshopt_compression.js +6 -48
- package/glTF/2.0/Extensions/EXT_meshopt_compression.js.map +1 -1
- package/glTF/2.0/Extensions/EXT_meshopt_compression.pure.d.ts +36 -0
- package/glTF/2.0/Extensions/EXT_meshopt_compression.pure.js +63 -0
- package/glTF/2.0/Extensions/EXT_meshopt_compression.pure.js.map +1 -0
- package/glTF/2.0/Extensions/EXT_meshopt_compression.types.d.ts +9 -0
- package/glTF/2.0/Extensions/EXT_meshopt_compression.types.js +2 -0
- package/glTF/2.0/Extensions/EXT_meshopt_compression.types.js.map +1 -0
- package/glTF/2.0/Extensions/EXT_texture_avif.d.ts +4 -32
- package/glTF/2.0/Extensions/EXT_texture_avif.js +6 -36
- package/glTF/2.0/Extensions/EXT_texture_avif.js.map +1 -1
- package/glTF/2.0/Extensions/EXT_texture_avif.pure.d.ts +31 -0
- package/glTF/2.0/Extensions/EXT_texture_avif.pure.js +51 -0
- package/glTF/2.0/Extensions/EXT_texture_avif.pure.js.map +1 -0
- package/glTF/2.0/Extensions/EXT_texture_avif.types.d.ts +9 -0
- package/glTF/2.0/Extensions/EXT_texture_avif.types.js +2 -0
- package/glTF/2.0/Extensions/EXT_texture_avif.types.js.map +1 -0
- package/glTF/2.0/Extensions/EXT_texture_webp.d.ts +4 -31
- package/glTF/2.0/Extensions/EXT_texture_webp.js +6 -35
- package/glTF/2.0/Extensions/EXT_texture_webp.js.map +1 -1
- package/glTF/2.0/Extensions/EXT_texture_webp.pure.d.ts +30 -0
- package/glTF/2.0/Extensions/EXT_texture_webp.pure.js +50 -0
- package/glTF/2.0/Extensions/EXT_texture_webp.pure.js.map +1 -0
- package/glTF/2.0/Extensions/EXT_texture_webp.types.d.ts +9 -0
- package/glTF/2.0/Extensions/EXT_texture_webp.types.js +2 -0
- package/glTF/2.0/Extensions/EXT_texture_webp.types.js.map +1 -0
- package/glTF/2.0/Extensions/ExtrasAsMetadata.d.ts +4 -51
- package/glTF/2.0/Extensions/ExtrasAsMetadata.js +6 -71
- package/glTF/2.0/Extensions/ExtrasAsMetadata.js.map +1 -1
- package/glTF/2.0/Extensions/ExtrasAsMetadata.pure.d.ts +50 -0
- package/glTF/2.0/Extensions/ExtrasAsMetadata.pure.js +85 -0
- package/glTF/2.0/Extensions/ExtrasAsMetadata.pure.js.map +1 -0
- package/glTF/2.0/Extensions/ExtrasAsMetadata.types.d.ts +9 -0
- package/glTF/2.0/Extensions/ExtrasAsMetadata.types.js +2 -0
- package/glTF/2.0/Extensions/ExtrasAsMetadata.types.js.map +1 -0
- package/glTF/2.0/Extensions/KHR_animation_pointer.d.ts +5 -45
- package/glTF/2.0/Extensions/KHR_animation_pointer.js +7 -75
- package/glTF/2.0/Extensions/KHR_animation_pointer.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_animation_pointer.pure.d.ts +43 -0
- package/glTF/2.0/Extensions/KHR_animation_pointer.pure.js +89 -0
- package/glTF/2.0/Extensions/KHR_animation_pointer.pure.js.map +1 -0
- package/glTF/2.0/Extensions/KHR_animation_pointer.types.d.ts +9 -0
- package/glTF/2.0/Extensions/KHR_animation_pointer.types.js +2 -0
- package/glTF/2.0/Extensions/KHR_animation_pointer.types.js.map +1 -0
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.d.ts +4 -45
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js +6 -90
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.pure.d.ts +44 -0
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.pure.js +105 -0
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.pure.js.map +1 -0
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.types.d.ts +9 -0
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.types.js +2 -0
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.types.js.map +1 -0
- package/glTF/2.0/Extensions/KHR_interactivity/pure.d.ts +4 -0
- package/glTF/2.0/Extensions/KHR_interactivity/pure.js +5 -0
- package/glTF/2.0/Extensions/KHR_interactivity/pure.js.map +1 -0
- package/glTF/2.0/Extensions/KHR_interactivity.d.ts +4 -36
- package/glTF/2.0/Extensions/KHR_interactivity.js +6 -148
- package/glTF/2.0/Extensions/KHR_interactivity.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_interactivity.pure.d.ts +35 -0
- package/glTF/2.0/Extensions/KHR_interactivity.pure.js +163 -0
- package/glTF/2.0/Extensions/KHR_interactivity.pure.js.map +1 -0
- package/glTF/2.0/Extensions/KHR_interactivity.types.d.ts +9 -0
- package/glTF/2.0/Extensions/KHR_interactivity.types.js +2 -0
- package/glTF/2.0/Extensions/KHR_interactivity.types.js.map +1 -0
- package/glTF/2.0/Extensions/KHR_lights_punctual.d.ts +4 -39
- package/glTF/2.0/Extensions/KHR_lights_punctual.js +6 -89
- package/glTF/2.0/Extensions/KHR_lights_punctual.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_lights_punctual.pure.d.ts +38 -0
- package/glTF/2.0/Extensions/KHR_lights_punctual.pure.js +104 -0
- package/glTF/2.0/Extensions/KHR_lights_punctual.pure.js.map +1 -0
- package/glTF/2.0/Extensions/KHR_lights_punctual.types.d.ts +9 -0
- package/glTF/2.0/Extensions/KHR_lights_punctual.types.js +2 -0
- package/glTF/2.0/Extensions/KHR_lights_punctual.types.js.map +1 -0
- package/glTF/2.0/Extensions/KHR_materials_anisotropy.d.ts +4 -40
- package/glTF/2.0/Extensions/KHR_materials_anisotropy.js +6 -63
- package/glTF/2.0/Extensions/KHR_materials_anisotropy.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_anisotropy.pure.d.ts +39 -0
- package/glTF/2.0/Extensions/KHR_materials_anisotropy.pure.js +78 -0
- package/glTF/2.0/Extensions/KHR_materials_anisotropy.pure.js.map +1 -0
- package/glTF/2.0/Extensions/KHR_materials_anisotropy.types.d.ts +9 -0
- package/glTF/2.0/Extensions/KHR_materials_anisotropy.types.js +2 -0
- package/glTF/2.0/Extensions/KHR_materials_anisotropy.types.js.map +1 -0
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.d.ts +4 -41
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.js +6 -77
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.pure.d.ts +40 -0
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.pure.js +92 -0
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.pure.js.map +1 -0
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.types.d.ts +9 -0
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.types.js +2 -0
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.types.js.map +1 -0
- package/glTF/2.0/Extensions/KHR_materials_coat.d.ts +4 -47
- package/glTF/2.0/Extensions/KHR_materials_coat.js +6 -117
- package/glTF/2.0/Extensions/KHR_materials_coat.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_coat.pure.d.ts +46 -0
- package/glTF/2.0/Extensions/KHR_materials_coat.pure.js +132 -0
- package/glTF/2.0/Extensions/KHR_materials_coat.pure.js.map +1 -0
- package/glTF/2.0/Extensions/KHR_materials_coat.types.d.ts +9 -0
- package/glTF/2.0/Extensions/KHR_materials_coat.types.js +2 -0
- package/glTF/2.0/Extensions/KHR_materials_coat.types.js.map +1 -0
- package/glTF/2.0/Extensions/KHR_materials_diffuse_roughness.d.ts +4 -41
- package/glTF/2.0/Extensions/KHR_materials_diffuse_roughness.js +6 -56
- package/glTF/2.0/Extensions/KHR_materials_diffuse_roughness.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_diffuse_roughness.pure.d.ts +40 -0
- package/glTF/2.0/Extensions/KHR_materials_diffuse_roughness.pure.js +71 -0
- package/glTF/2.0/Extensions/KHR_materials_diffuse_roughness.pure.js.map +1 -0
- package/glTF/2.0/Extensions/KHR_materials_diffuse_roughness.types.d.ts +9 -0
- package/glTF/2.0/Extensions/KHR_materials_diffuse_roughness.types.js +2 -0
- package/glTF/2.0/Extensions/KHR_materials_diffuse_roughness.types.js.map +1 -0
- package/glTF/2.0/Extensions/KHR_materials_diffuse_transmission.d.ts +4 -41
- package/glTF/2.0/Extensions/KHR_materials_diffuse_transmission.js +6 -71
- package/glTF/2.0/Extensions/KHR_materials_diffuse_transmission.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_diffuse_transmission.pure.d.ts +40 -0
- package/glTF/2.0/Extensions/KHR_materials_diffuse_transmission.pure.js +86 -0
- package/glTF/2.0/Extensions/KHR_materials_diffuse_transmission.pure.js.map +1 -0
- package/glTF/2.0/Extensions/KHR_materials_diffuse_transmission.types.d.ts +9 -0
- package/glTF/2.0/Extensions/KHR_materials_diffuse_transmission.types.js +2 -0
- package/glTF/2.0/Extensions/KHR_materials_diffuse_transmission.types.js.map +1 -0
- package/glTF/2.0/Extensions/KHR_materials_dispersion.d.ts +4 -41
- package/glTF/2.0/Extensions/KHR_materials_dispersion.js +6 -54
- package/glTF/2.0/Extensions/KHR_materials_dispersion.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_dispersion.pure.d.ts +40 -0
- package/glTF/2.0/Extensions/KHR_materials_dispersion.pure.js +69 -0
- package/glTF/2.0/Extensions/KHR_materials_dispersion.pure.js.map +1 -0
- package/glTF/2.0/Extensions/KHR_materials_dispersion.types.d.ts +9 -0
- package/glTF/2.0/Extensions/KHR_materials_dispersion.types.js +2 -0
- package/glTF/2.0/Extensions/KHR_materials_dispersion.types.js.map +1 -0
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.d.ts +4 -40
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js +6 -45
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.pure.d.ts +39 -0
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.pure.js +60 -0
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.pure.js.map +1 -0
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.types.d.ts +9 -0
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.types.js +2 -0
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.types.js.map +1 -0
- package/glTF/2.0/Extensions/KHR_materials_fuzz.d.ts +4 -41
- package/glTF/2.0/Extensions/KHR_materials_fuzz.js +6 -75
- package/glTF/2.0/Extensions/KHR_materials_fuzz.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_fuzz.pure.d.ts +40 -0
- package/glTF/2.0/Extensions/KHR_materials_fuzz.pure.js +90 -0
- package/glTF/2.0/Extensions/KHR_materials_fuzz.pure.js.map +1 -0
- package/glTF/2.0/Extensions/KHR_materials_fuzz.types.d.ts +9 -0
- package/glTF/2.0/Extensions/KHR_materials_fuzz.types.js +2 -0
- package/glTF/2.0/Extensions/KHR_materials_fuzz.types.js.map +1 -0
- package/glTF/2.0/Extensions/KHR_materials_ior.d.ts +4 -44
- package/glTF/2.0/Extensions/KHR_materials_ior.js +6 -52
- package/glTF/2.0/Extensions/KHR_materials_ior.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_ior.pure.d.ts +43 -0
- package/glTF/2.0/Extensions/KHR_materials_ior.pure.js +67 -0
- package/glTF/2.0/Extensions/KHR_materials_ior.pure.js.map +1 -0
- package/glTF/2.0/Extensions/KHR_materials_ior.types.d.ts +9 -0
- package/glTF/2.0/Extensions/KHR_materials_ior.types.js +2 -0
- package/glTF/2.0/Extensions/KHR_materials_ior.types.js.map +1 -0
- package/glTF/2.0/Extensions/KHR_materials_iridescence.d.ts +4 -40
- package/glTF/2.0/Extensions/KHR_materials_iridescence.js +6 -66
- package/glTF/2.0/Extensions/KHR_materials_iridescence.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_iridescence.pure.d.ts +39 -0
- package/glTF/2.0/Extensions/KHR_materials_iridescence.pure.js +81 -0
- package/glTF/2.0/Extensions/KHR_materials_iridescence.pure.js.map +1 -0
- package/glTF/2.0/Extensions/KHR_materials_iridescence.types.d.ts +9 -0
- package/glTF/2.0/Extensions/KHR_materials_iridescence.types.js +2 -0
- package/glTF/2.0/Extensions/KHR_materials_iridescence.types.js.map +1 -0
- package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.d.ts +4 -40
- package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js +6 -72
- package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.pure.d.ts +39 -0
- package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.pure.js +87 -0
- package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.pure.js.map +1 -0
- package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.types.d.ts +9 -0
- package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.types.js +2 -0
- package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.types.js.map +1 -0
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import { Tools } from "@babylonjs/core/Misc/tools.pure.js";
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import { VertexBuffer } from "@babylonjs/core/Buffers/buffer.pure.js";
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import { Mesh } from "@babylonjs/core/Meshes/mesh.pure.js";
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import { RegisterSceneLoaderPlugin } from "@babylonjs/core/Loading/sceneLoader.js";
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import { AssetContainer } from "@babylonjs/core/assetContainer.js";
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import { STLFileLoaderMetadata } from "./stlFileLoader.metadata.js";
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/**
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* STL file type loader.
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* This is a babylon scene loader plugin.
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export class STLFileLoader {
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constructor() {
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/** @internal */
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this.solidPattern = /solid (\S*)([\S\s]*?)endsolid[ ]*(\S*)/g;
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this.facetsPattern = /facet([\s\S]*?)endfacet/g;
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/** @internal */
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this.normalPattern = /normal[\s]+([-+]?[0-9]+\.?[0-9]*([eE][-+]?[0-9]+)?)+[\s]+([-+]?[0-9]*\.?[0-9]+([eE][-+]?[0-9]+)?)+[\s]+([-+]?[0-9]*\.?[0-9]+([eE][-+]?[0-9]+)?)+/g;
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/** @internal */
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this.vertexPattern = /vertex[\s]+([-+]?[0-9]+\.?[0-9]*([eE][-+]?[0-9]+)?)+[\s]+([-+]?[0-9]*\.?[0-9]+([eE][-+]?[0-9]+)?)+[\s]+([-+]?[0-9]*\.?[0-9]+([eE][-+]?[0-9]+)?)+/g;
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/**
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* Defines the name of the plugin.
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this.name = STLFileLoaderMetadata.name;
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/**
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* Defines the extensions the stl loader is able to load.
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* force data to come in as an ArrayBuffer
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* we'll convert to string if it looks like it's an ASCII .stl
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*/
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this.extensions = STLFileLoaderMetadata.extensions;
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}
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/**
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* Import meshes into a scene.
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* @param meshesNames An array of mesh names, a single mesh name, or empty string for all meshes that filter what meshes are imported
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* @param scene The scene to import into
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* @param data The data to import
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* @param rootUrl The root url for scene and resources
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* @param meshes The meshes array to import into
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* @returns True if successful or false otherwise
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*/
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importMesh(meshesNames, scene, data, rootUrl, meshes) {
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let matches;
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if (typeof data !== "string") {
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if (this._isBinary(data)) {
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// binary .stl
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const babylonMesh = new Mesh("stlmesh", scene);
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this._parseBinary(babylonMesh, data);
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if (meshes) {
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meshes.push(babylonMesh);
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return true;
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}
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// ASCII .stl
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// convert to string
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data = new TextDecoder().decode(new Uint8Array(data));
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}
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//if arrived here, data is a string, containing the STLA data.
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while ((matches = this.solidPattern.exec(data))) {
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let meshName = matches[1];
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Tools.Error("Error in STL, solid name != endsolid name");
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return false;
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}
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// check meshesNames
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if (meshesNames && meshName) {
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if (meshesNames instanceof Array) {
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continue;
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else {
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continue;
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}
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}
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// stl mesh name can be empty as well
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meshName = meshName || "stlmesh";
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const babylonMesh = new Mesh(meshName, scene);
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this._parseASCII(babylonMesh, matches[2]);
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meshes.push(babylonMesh);
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}
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}
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return true;
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}
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/**
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* Load into a scene.
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* @param scene The scene to load into
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* @param data The data to import
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* @param rootUrl The root url for scene and resources
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* @returns true if successful or false otherwise
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*/
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load(scene, data, rootUrl) {
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const result = this.importMesh(null, scene, data, rootUrl, null);
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return result;
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}
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/**
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* Load into an asset container.
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|
+
* @param scene The scene to load into
|
|
102
|
+
* @param data The data to import
|
|
103
|
+
* @param rootUrl The root url for scene and resources
|
|
104
|
+
* @returns The loaded asset container
|
|
105
|
+
*/
|
|
106
|
+
loadAssetContainer(scene, data, rootUrl) {
|
|
107
|
+
const container = new AssetContainer(scene);
|
|
108
|
+
scene._blockEntityCollection = true;
|
|
109
|
+
this.importMesh(null, scene, data, rootUrl, container.meshes);
|
|
110
|
+
scene._blockEntityCollection = false;
|
|
111
|
+
return container;
|
|
112
|
+
}
|
|
113
|
+
_isBinary(data) {
|
|
114
|
+
// check if file size is correct for binary stl
|
|
115
|
+
const reader = new DataView(data);
|
|
116
|
+
// A Binary STL header is 80 bytes, if the data size is not great than
|
|
117
|
+
// that then it's not a binary STL.
|
|
118
|
+
if (reader.byteLength <= 80) {
|
|
119
|
+
return false;
|
|
120
|
+
}
|
|
121
|
+
const faceSize = (32 / 8) * 3 + (32 / 8) * 3 * 3 + 16 / 8;
|
|
122
|
+
const nFaces = reader.getUint32(80, true);
|
|
123
|
+
if (80 + 32 / 8 + nFaces * faceSize === reader.byteLength) {
|
|
124
|
+
return true;
|
|
125
|
+
}
|
|
126
|
+
// US-ASCII begin with 's', 'o', 'l', 'i', 'd'
|
|
127
|
+
const ascii = [115, 111, 108, 105, 100];
|
|
128
|
+
for (let off = 0; off < 5; off++) {
|
|
129
|
+
if (reader.getUint8(off) !== ascii[off]) {
|
|
130
|
+
return true;
|
|
131
|
+
}
|
|
132
|
+
}
|
|
133
|
+
return false;
|
|
134
|
+
}
|
|
135
|
+
_parseBinary(mesh, data) {
|
|
136
|
+
const reader = new DataView(data);
|
|
137
|
+
const faces = reader.getUint32(80, true);
|
|
138
|
+
const dataOffset = 84;
|
|
139
|
+
const faceLength = 12 * 4 + 2;
|
|
140
|
+
let offset = 0;
|
|
141
|
+
const positions = new Float32Array(faces * 3 * 3);
|
|
142
|
+
const normals = new Float32Array(faces * 3 * 3);
|
|
143
|
+
const indices = new Uint32Array(faces * 3);
|
|
144
|
+
let indicesCount = 0;
|
|
145
|
+
for (let face = 0; face < faces; face++) {
|
|
146
|
+
const start = dataOffset + face * faceLength;
|
|
147
|
+
const normalX = reader.getFloat32(start, true);
|
|
148
|
+
const normalY = reader.getFloat32(start + 4, true);
|
|
149
|
+
const normalZ = reader.getFloat32(start + 8, true);
|
|
150
|
+
for (let i = 1; i <= 3; i++) {
|
|
151
|
+
const vertexstart = start + i * 12;
|
|
152
|
+
// ordering is intentional to match ascii import
|
|
153
|
+
positions[offset] = reader.getFloat32(vertexstart, true);
|
|
154
|
+
normals[offset] = normalX;
|
|
155
|
+
if (!STLFileLoader.DO_NOT_ALTER_FILE_COORDINATES) {
|
|
156
|
+
positions[offset + 2] = reader.getFloat32(vertexstart + 4, true);
|
|
157
|
+
positions[offset + 1] = reader.getFloat32(vertexstart + 8, true);
|
|
158
|
+
normals[offset + 2] = normalY;
|
|
159
|
+
normals[offset + 1] = normalZ;
|
|
160
|
+
}
|
|
161
|
+
else {
|
|
162
|
+
positions[offset + 1] = reader.getFloat32(vertexstart + 4, true);
|
|
163
|
+
positions[offset + 2] = reader.getFloat32(vertexstart + 8, true);
|
|
164
|
+
normals[offset + 1] = normalY;
|
|
165
|
+
normals[offset + 2] = normalZ;
|
|
166
|
+
}
|
|
167
|
+
offset += 3;
|
|
168
|
+
}
|
|
169
|
+
if (STLFileLoader.DO_NOT_ALTER_FILE_COORDINATES) {
|
|
170
|
+
indices[indicesCount] = indicesCount;
|
|
171
|
+
indices[indicesCount + 1] = indicesCount + 2;
|
|
172
|
+
indices[indicesCount + 2] = indicesCount + 1;
|
|
173
|
+
indicesCount += 3;
|
|
174
|
+
}
|
|
175
|
+
else {
|
|
176
|
+
indices[indicesCount] = indicesCount++;
|
|
177
|
+
indices[indicesCount] = indicesCount++;
|
|
178
|
+
indices[indicesCount] = indicesCount++;
|
|
179
|
+
}
|
|
180
|
+
}
|
|
181
|
+
mesh.setVerticesData(VertexBuffer.PositionKind, positions);
|
|
182
|
+
mesh.setVerticesData(VertexBuffer.NormalKind, normals);
|
|
183
|
+
mesh.setIndices(indices);
|
|
184
|
+
mesh.computeWorldMatrix(true);
|
|
185
|
+
}
|
|
186
|
+
_parseASCII(mesh, solidData) {
|
|
187
|
+
const positions = [];
|
|
188
|
+
const normals = [];
|
|
189
|
+
const indices = [];
|
|
190
|
+
let indicesCount = 0;
|
|
191
|
+
//load facets, ignoring loop as the standard doesn't define it can contain more than vertices
|
|
192
|
+
let matches;
|
|
193
|
+
while ((matches = this.facetsPattern.exec(solidData))) {
|
|
194
|
+
const facet = matches[1];
|
|
195
|
+
//one normal per face
|
|
196
|
+
const normalMatches = this.normalPattern.exec(facet);
|
|
197
|
+
this.normalPattern.lastIndex = 0;
|
|
198
|
+
if (!normalMatches) {
|
|
199
|
+
continue;
|
|
200
|
+
}
|
|
201
|
+
const normal = [Number(normalMatches[1]), Number(normalMatches[5]), Number(normalMatches[3])];
|
|
202
|
+
let vertexMatch;
|
|
203
|
+
while ((vertexMatch = this.vertexPattern.exec(facet))) {
|
|
204
|
+
if (!STLFileLoader.DO_NOT_ALTER_FILE_COORDINATES) {
|
|
205
|
+
positions.push(Number(vertexMatch[1]), Number(vertexMatch[5]), Number(vertexMatch[3]));
|
|
206
|
+
normals.push(normal[0], normal[1], normal[2]);
|
|
207
|
+
}
|
|
208
|
+
else {
|
|
209
|
+
positions.push(Number(vertexMatch[1]), Number(vertexMatch[3]), Number(vertexMatch[5]));
|
|
210
|
+
// Flipping the second and third component because inverted
|
|
211
|
+
// when normal was declared.
|
|
212
|
+
normals.push(normal[0], normal[2], normal[1]);
|
|
213
|
+
}
|
|
214
|
+
}
|
|
215
|
+
if (STLFileLoader.DO_NOT_ALTER_FILE_COORDINATES) {
|
|
216
|
+
indices.push(indicesCount, indicesCount + 2, indicesCount + 1);
|
|
217
|
+
indicesCount += 3;
|
|
218
|
+
}
|
|
219
|
+
else {
|
|
220
|
+
indices.push(indicesCount++, indicesCount++, indicesCount++);
|
|
221
|
+
}
|
|
222
|
+
this.vertexPattern.lastIndex = 0;
|
|
223
|
+
}
|
|
224
|
+
this.facetsPattern.lastIndex = 0;
|
|
225
|
+
mesh.setVerticesData(VertexBuffer.PositionKind, positions);
|
|
226
|
+
mesh.setVerticesData(VertexBuffer.NormalKind, normals);
|
|
227
|
+
mesh.setIndices(indices);
|
|
228
|
+
mesh.computeWorldMatrix(true);
|
|
229
|
+
}
|
|
230
|
+
}
|
|
231
|
+
/**
|
|
232
|
+
* Defines if Y and Z axes are swapped or not when loading an STL file.
|
|
233
|
+
* The default is false to maintain backward compatibility. When set to
|
|
234
|
+
* true, coordinates from the STL file are used without change.
|
|
235
|
+
*/
|
|
236
|
+
STLFileLoader.DO_NOT_ALTER_FILE_COORDINATES = false;
|
|
237
|
+
let _Registered = false;
|
|
238
|
+
/**
|
|
239
|
+
* Registers the STLFileLoader scene loader plugin.
|
|
240
|
+
* Safe to call multiple times; only the first call has an effect.
|
|
241
|
+
*/
|
|
242
|
+
export function RegisterSTLFileLoader() {
|
|
243
|
+
if (_Registered) {
|
|
244
|
+
return;
|
|
245
|
+
}
|
|
246
|
+
_Registered = true;
|
|
247
|
+
RegisterSceneLoaderPlugin(new STLFileLoader());
|
|
248
|
+
}
|
|
249
|
+
//# sourceMappingURL=stlFileLoader.pure.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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eslint-disable @typescript-eslint/naming-convention */\r\nimport { type Nullable } from \"core/types\";\r\nimport { Tools } from \"core/Misc/tools.pure\";\r\nimport { VertexBuffer } from \"core/Buffers/buffer.pure\";\r\nimport { type AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport { Mesh } from \"core/Meshes/mesh.pure\";\r\nimport { type ISceneLoaderPlugin, RegisterSceneLoaderPlugin } from \"core/Loading/sceneLoader\";\r\nimport { AssetContainer } from \"core/assetContainer\";\r\nimport { type Scene } from \"core/scene\";\r\nimport { STLFileLoaderMetadata } from \"./stlFileLoader.metadata\";\r\n\r\n/**\r\n * STL file type loader.\r\n * This is a babylon scene loader plugin.\r\n */\r\nexport class STLFileLoader implements ISceneLoaderPlugin {\r\n /** @internal */\r\n public solidPattern = /solid (\\S*)([\\S\\s]*?)endsolid[ ]*(\\S*)/g;\r\n\r\n /** @internal */\r\n public facetsPattern = /facet([\\s\\S]*?)endfacet/g;\r\n /** @internal */\r\n public normalPattern = /normal[\\s]+([-+]?[0-9]+\\.?[0-9]*([eE][-+]?[0-9]+)?)+[\\s]+([-+]?[0-9]*\\.?[0-9]+([eE][-+]?[0-9]+)?)+[\\s]+([-+]?[0-9]*\\.?[0-9]+([eE][-+]?[0-9]+)?)+/g;\r\n /** @internal */\r\n public vertexPattern = /vertex[\\s]+([-+]?[0-9]+\\.?[0-9]*([eE][-+]?[0-9]+)?)+[\\s]+([-+]?[0-9]*\\.?[0-9]+([eE][-+]?[0-9]+)?)+[\\s]+([-+]?[0-9]*\\.?[0-9]+([eE][-+]?[0-9]+)?)+/g;\r\n\r\n /**\r\n * Defines the name of the plugin.\r\n */\r\n public readonly name = STLFileLoaderMetadata.name;\r\n\r\n /**\r\n * Defines the extensions the stl loader is able to load.\r\n * force data to come in as an ArrayBuffer\r\n * we'll convert to string if it looks like it's an ASCII .stl\r\n */\r\n public readonly extensions = STLFileLoaderMetadata.extensions;\r\n\r\n /**\r\n * Defines if Y and Z axes are swapped or not when loading an STL file.\r\n * The default is false to maintain backward compatibility. When set to\r\n * true, coordinates from the STL file are used without change.\r\n */\r\n public static DO_NOT_ALTER_FILE_COORDINATES = false;\r\n\r\n /**\r\n * Import meshes into a scene.\r\n * @param meshesNames An array of mesh names, a single mesh name, or empty string for all meshes that filter what meshes are imported\r\n * @param scene The scene to import into\r\n * @param data The data to import\r\n * @param rootUrl The root url for scene and resources\r\n * @param meshes The meshes array to import into\r\n * @returns True if successful or false otherwise\r\n */\r\n public importMesh(meshesNames: any, scene: Scene, data: any, rootUrl: string, meshes: Nullable<AbstractMesh[]>): boolean {\r\n let matches;\r\n\r\n if (typeof data !== \"string\") {\r\n if (this._isBinary(data)) {\r\n // binary .stl\r\n const babylonMesh = new Mesh(\"stlmesh\", scene);\r\n this._parseBinary(babylonMesh, data);\r\n if (meshes) {\r\n meshes.push(babylonMesh);\r\n }\r\n return true;\r\n }\r\n\r\n // ASCII .stl\r\n\r\n // convert to string\r\n data = new TextDecoder().decode(new Uint8Array(data));\r\n }\r\n\r\n //if arrived here, data is a string, containing the STLA data.\r\n\r\n while ((matches = this.solidPattern.exec(data))) {\r\n let meshName = matches[1];\r\n const meshNameFromEnd = matches[3];\r\n if (meshNameFromEnd && meshName != meshNameFromEnd) {\r\n Tools.Error(\"Error in STL, solid name != endsolid name\");\r\n return false;\r\n }\r\n\r\n // check meshesNames\r\n if (meshesNames && meshName) {\r\n if (meshesNames instanceof Array) {\r\n if (!meshesNames.indexOf(meshName)) {\r\n continue;\r\n }\r\n } else {\r\n if (meshName !== meshesNames) {\r\n continue;\r\n }\r\n }\r\n }\r\n\r\n // stl mesh name can be empty as well\r\n meshName = meshName || \"stlmesh\";\r\n\r\n const babylonMesh = new Mesh(meshName, scene);\r\n this._parseASCII(babylonMesh, matches[2]);\r\n if (meshes) {\r\n meshes.push(babylonMesh);\r\n }\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * Load into a scene.\r\n * @param scene The scene to load into\r\n * @param data The data to import\r\n * @param rootUrl The root url for scene and resources\r\n * @returns true if successful or false otherwise\r\n */\r\n public load(scene: Scene, data: any, rootUrl: string): boolean {\r\n const result = this.importMesh(null, scene, data, rootUrl, null);\r\n return result;\r\n }\r\n\r\n /**\r\n * Load into an asset container.\r\n * @param scene The scene to load into\r\n * @param data The data to import\r\n * @param rootUrl The root url for scene and resources\r\n * @returns The loaded asset container\r\n */\r\n public loadAssetContainer(scene: Scene, data: string, rootUrl: string): AssetContainer {\r\n const container = new AssetContainer(scene);\r\n scene._blockEntityCollection = true;\r\n this.importMesh(null, scene, data, rootUrl, container.meshes);\r\n scene._blockEntityCollection = false;\r\n return container;\r\n }\r\n\r\n private _isBinary(data: any) {\r\n // check if file size is correct for binary stl\r\n const reader = new DataView(data);\r\n\r\n // A Binary STL header is 80 bytes, if the data size is not great than\r\n // that then it's not a binary STL.\r\n if (reader.byteLength <= 80) {\r\n return false;\r\n }\r\n\r\n const faceSize = (32 / 8) * 3 + (32 / 8) * 3 * 3 + 16 / 8;\r\n const nFaces = reader.getUint32(80, true);\r\n\r\n if (80 + 32 / 8 + nFaces * faceSize === reader.byteLength) {\r\n return true;\r\n }\r\n\r\n // US-ASCII begin with 's', 'o', 'l', 'i', 'd'\r\n const ascii = [115, 111, 108, 105, 100];\r\n for (let off = 0; off < 5; off++) {\r\n if (reader.getUint8(off) !== ascii[off]) {\r\n return true;\r\n }\r\n }\r\n\r\n return false;\r\n }\r\n\r\n private _parseBinary(mesh: Mesh, data: ArrayBuffer) {\r\n const reader = new DataView(data);\r\n const faces = reader.getUint32(80, true);\r\n\r\n const dataOffset = 84;\r\n const faceLength = 12 * 4 + 2;\r\n\r\n let offset = 0;\r\n\r\n const positions = new Float32Array(faces * 3 * 3);\r\n const normals = new Float32Array(faces * 3 * 3);\r\n const indices = new Uint32Array(faces * 3);\r\n let indicesCount = 0;\r\n\r\n for (let face = 0; face < faces; face++) {\r\n const start = dataOffset + face * faceLength;\r\n const normalX = reader.getFloat32(start, true);\r\n const normalY = reader.getFloat32(start + 4, true);\r\n const normalZ = reader.getFloat32(start + 8, true);\r\n\r\n for (let i = 1; i <= 3; i++) {\r\n const vertexstart = start + i * 12;\r\n\r\n // ordering is intentional to match ascii import\r\n positions[offset] = reader.getFloat32(vertexstart, true);\r\n normals[offset] = normalX;\r\n\r\n if (!STLFileLoader.DO_NOT_ALTER_FILE_COORDINATES) {\r\n positions[offset + 2] = reader.getFloat32(vertexstart + 4, true);\r\n positions[offset + 1] = reader.getFloat32(vertexstart + 8, true);\r\n\r\n normals[offset + 2] = normalY;\r\n normals[offset + 1] = normalZ;\r\n } else {\r\n positions[offset + 1] = reader.getFloat32(vertexstart + 4, true);\r\n positions[offset + 2] = reader.getFloat32(vertexstart + 8, true);\r\n\r\n normals[offset + 1] = normalY;\r\n normals[offset + 2] = normalZ;\r\n }\r\n\r\n offset += 3;\r\n }\r\n\r\n if (STLFileLoader.DO_NOT_ALTER_FILE_COORDINATES) {\r\n indices[indicesCount] = indicesCount;\r\n indices[indicesCount + 1] = indicesCount + 2;\r\n indices[indicesCount + 2] = indicesCount + 1;\r\n indicesCount += 3;\r\n } else {\r\n indices[indicesCount] = indicesCount++;\r\n indices[indicesCount] = indicesCount++;\r\n indices[indicesCount] = indicesCount++;\r\n }\r\n }\r\n\r\n mesh.setVerticesData(VertexBuffer.PositionKind, positions);\r\n mesh.setVerticesData(VertexBuffer.NormalKind, normals);\r\n mesh.setIndices(indices);\r\n mesh.computeWorldMatrix(true);\r\n }\r\n\r\n private _parseASCII(mesh: Mesh, solidData: string) {\r\n const positions = [];\r\n const normals = [];\r\n const indices = [];\r\n let indicesCount = 0;\r\n\r\n //load facets, ignoring loop as the standard doesn't define it can contain more than vertices\r\n let matches;\r\n while ((matches = this.facetsPattern.exec(solidData))) {\r\n const facet = matches[1];\r\n //one normal per face\r\n const normalMatches = this.normalPattern.exec(facet);\r\n this.normalPattern.lastIndex = 0;\r\n if (!normalMatches) {\r\n continue;\r\n }\r\n const normal = [Number(normalMatches[1]), Number(normalMatches[5]), Number(normalMatches[3])];\r\n\r\n let vertexMatch;\r\n while ((vertexMatch = this.vertexPattern.exec(facet))) {\r\n if (!STLFileLoader.DO_NOT_ALTER_FILE_COORDINATES) {\r\n positions.push(Number(vertexMatch[1]), Number(vertexMatch[5]), Number(vertexMatch[3]));\r\n normals.push(normal[0], normal[1], normal[2]);\r\n } else {\r\n positions.push(Number(vertexMatch[1]), Number(vertexMatch[3]), Number(vertexMatch[5]));\r\n\r\n // Flipping the second and third component because inverted\r\n // when normal was declared.\r\n normals.push(normal[0], normal[2], normal[1]);\r\n }\r\n }\r\n if (STLFileLoader.DO_NOT_ALTER_FILE_COORDINATES) {\r\n indices.push(indicesCount, indicesCount + 2, indicesCount + 1);\r\n indicesCount += 3;\r\n } else {\r\n indices.push(indicesCount++, indicesCount++, indicesCount++);\r\n }\r\n this.vertexPattern.lastIndex = 0;\r\n }\r\n\r\n this.facetsPattern.lastIndex = 0;\r\n mesh.setVerticesData(VertexBuffer.PositionKind, positions);\r\n mesh.setVerticesData(VertexBuffer.NormalKind, normals);\r\n mesh.setIndices(indices);\r\n mesh.computeWorldMatrix(true);\r\n }\r\n}\r\n\r\nlet _Registered = false;\r\n/**\r\n * Registers the STLFileLoader scene loader plugin.\r\n * Safe to call multiple times; only the first call has an effect.\r\n */\r\nexport function RegisterSTLFileLoader(): void {\r\n if (_Registered) {\r\n return;\r\n }\r\n _Registered = true;\r\n\r\n RegisterSceneLoaderPlugin(new STLFileLoader());\r\n}\r\n"]}
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
export {};
|
|
2
|
+
import { type STLFileLoaderMetadata } from "./stlFileLoader.metadata.js";
|
|
3
|
+
declare module "@babylonjs/core/Loading/sceneLoader.js" {
|
|
4
|
+
interface SceneLoaderPluginOptions {
|
|
5
|
+
/**
|
|
6
|
+
* Defines options for the stl loader.
|
|
7
|
+
*/
|
|
8
|
+
[STLFileLoaderMetadata.name]: {};
|
|
9
|
+
}
|
|
10
|
+
}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"stlFileLoader.types.js","sourceRoot":"","sources":["../../../../dev/loaders/src/STL/stlFileLoader.types.ts"],"names":[],"mappings":"","sourcesContent":["export {};\r\n\r\nimport { type STLFileLoaderMetadata } from \"./stlFileLoader.metadata\";\r\n\r\ndeclare module \"core/Loading/sceneLoader\" {\r\n // eslint-disable-next-line jsdoc/require-jsdoc, @typescript-eslint/naming-convention\r\n export interface SceneLoaderPluginOptions {\r\n /**\r\n * Defines options for the stl loader.\r\n */\r\n [STLFileLoaderMetadata.name]: {};\r\n }\r\n}\r\n"]}
|
package/glTF/1.0/pure.js
ADDED
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"pure.js","sourceRoot":"","sources":["../../../../../dev/loaders/src/glTF/1.0/pure.ts"],"names":[],"mappings":"AAAA,6DAA6D;AAC7D,cAAc,wBAAwB,CAAC;AACvC,cAAc,mBAAmB,CAAC","sourcesContent":["/** Pure barrel — re-exports only side-effect-free modules */\nexport * from \"./glTFLoaderInterfaces\";\nexport * from \"./glTFLoaderUtils\";\n"]}
|
|
@@ -1,41 +1,6 @@
|
|
|
1
|
-
import { type Nullable } from "@babylonjs/core/types.js";
|
|
2
|
-
import { type TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
|
|
3
|
-
import { type INode } from "../glTFLoaderInterfaces.js";
|
|
4
|
-
import { type IGLTFLoaderExtension } from "../glTFLoaderExtension.js";
|
|
5
|
-
import { GLTFLoader } from "../glTFLoader.js";
|
|
6
|
-
declare module "../../glTFFileLoader.js" {
|
|
7
|
-
interface GLTFLoaderExtensionOptions {
|
|
8
|
-
/**
|
|
9
|
-
* Defines options for the EXT_lights_area extension.
|
|
10
|
-
*/
|
|
11
|
-
["EXT_lights_area"]: {};
|
|
12
|
-
}
|
|
13
|
-
}
|
|
14
1
|
/**
|
|
15
|
-
*
|
|
2
|
+
* Re-exports the pure implementation and applies the runtime registration side effect.
|
|
3
|
+
* Import "./EXT_lights_area.pure" for tree-shakeable, side-effect-free usage.
|
|
16
4
|
*/
|
|
17
|
-
export
|
|
18
|
-
|
|
19
|
-
* The name of this extension.
|
|
20
|
-
*/
|
|
21
|
-
readonly name = "EXT_lights_area";
|
|
22
|
-
/**
|
|
23
|
-
* Defines whether this extension is enabled.
|
|
24
|
-
*/
|
|
25
|
-
enabled: boolean;
|
|
26
|
-
/** hidden */
|
|
27
|
-
private _loader;
|
|
28
|
-
private _lights?;
|
|
29
|
-
/**
|
|
30
|
-
* @internal
|
|
31
|
-
*/
|
|
32
|
-
constructor(loader: GLTFLoader);
|
|
33
|
-
/** @internal */
|
|
34
|
-
dispose(): void;
|
|
35
|
-
/** @internal */
|
|
36
|
-
onLoading(): void;
|
|
37
|
-
/**
|
|
38
|
-
* @internal
|
|
39
|
-
*/
|
|
40
|
-
loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable<Promise<TransformNode>>;
|
|
41
|
-
}
|
|
5
|
+
export * from "./EXT_lights_area.types.js";
|
|
6
|
+
export * from "./EXT_lights_area.pure.js";
|
|
@@ -1,94 +1,9 @@
|
|
|
1
|
-
import { Vector3, Quaternion } from "@babylonjs/core/Maths/math.vector.js";
|
|
2
|
-
import { Color3 } from "@babylonjs/core/Maths/math.color.js";
|
|
3
|
-
import { Light } from "@babylonjs/core/Lights/light.js";
|
|
4
|
-
import { RectAreaLight } from "@babylonjs/core/Lights/rectAreaLight.js";
|
|
5
|
-
import { TransformNode as BabylonTransformNode } from "@babylonjs/core/Meshes/transformNode.js";
|
|
6
|
-
import { GLTFLoader, ArrayItem } from "../glTFLoader.js";
|
|
7
|
-
import { registerGLTFExtension, unregisterGLTFExtension } from "../glTFLoaderExtensionRegistry.js";
|
|
8
|
-
const NAME = "EXT_lights_area";
|
|
9
1
|
/**
|
|
10
|
-
*
|
|
2
|
+
* Re-exports the pure implementation and applies the runtime registration side effect.
|
|
3
|
+
* Import "./EXT_lights_area.pure" for tree-shakeable, side-effect-free usage.
|
|
11
4
|
*/
|
|
12
|
-
|
|
13
|
-
export
|
|
14
|
-
|
|
15
|
-
|
|
16
|
-
*/
|
|
17
|
-
constructor(loader) {
|
|
18
|
-
/**
|
|
19
|
-
* The name of this extension.
|
|
20
|
-
*/
|
|
21
|
-
this.name = NAME;
|
|
22
|
-
this._loader = loader;
|
|
23
|
-
this.enabled = this._loader.isExtensionUsed(NAME);
|
|
24
|
-
}
|
|
25
|
-
/** @internal */
|
|
26
|
-
dispose() {
|
|
27
|
-
this._loader = null;
|
|
28
|
-
delete this._lights;
|
|
29
|
-
}
|
|
30
|
-
/** @internal */
|
|
31
|
-
onLoading() {
|
|
32
|
-
const extensions = this._loader.gltf.extensions;
|
|
33
|
-
if (extensions && extensions[this.name]) {
|
|
34
|
-
const extension = extensions[this.name];
|
|
35
|
-
this._lights = extension.lights;
|
|
36
|
-
ArrayItem.Assign(this._lights);
|
|
37
|
-
}
|
|
38
|
-
}
|
|
39
|
-
/**
|
|
40
|
-
* @internal
|
|
41
|
-
*/
|
|
42
|
-
// eslint-disable-next-line no-restricted-syntax
|
|
43
|
-
loadNodeAsync(context, node, assign) {
|
|
44
|
-
return GLTFLoader.LoadExtensionAsync(context, node, this.name, async (extensionContext, extension) => {
|
|
45
|
-
this._loader._allMaterialsDirtyRequired = true;
|
|
46
|
-
return await this._loader.loadNodeAsync(context, node, (babylonMesh) => {
|
|
47
|
-
let babylonLight;
|
|
48
|
-
const light = ArrayItem.Get(extensionContext, this._lights, extension.light);
|
|
49
|
-
const name = light.name || babylonMesh.name;
|
|
50
|
-
this._loader.babylonScene._blockEntityCollection = !!this._loader._assetContainer;
|
|
51
|
-
const size = light.size !== undefined ? light.size : 1.0;
|
|
52
|
-
switch (light.type) {
|
|
53
|
-
case "rect" /* EXTLightsArea_LightType.RECT */: {
|
|
54
|
-
const width = light.rect?.aspect !== undefined ? light.rect.aspect * size : size;
|
|
55
|
-
const height = size;
|
|
56
|
-
const babylonRectAreaLight = new RectAreaLight(name, Vector3.Zero(), width, height, this._loader.babylonScene);
|
|
57
|
-
babylonLight = babylonRectAreaLight;
|
|
58
|
-
break;
|
|
59
|
-
}
|
|
60
|
-
case "disk" /* EXTLightsArea_LightType.DISK */: {
|
|
61
|
-
// For disk lights, we'll use a rectangle light with the same area to approximate the disk light
|
|
62
|
-
// In the future, this could be extended to support actual disk area lights
|
|
63
|
-
const newSize = Math.sqrt(size * size * 0.25 * Math.PI); // Area of the disk
|
|
64
|
-
const babylonRectAreaLight = new RectAreaLight(name, Vector3.Zero(), newSize, newSize, this._loader.babylonScene);
|
|
65
|
-
babylonLight = babylonRectAreaLight;
|
|
66
|
-
break;
|
|
67
|
-
}
|
|
68
|
-
default: {
|
|
69
|
-
this._loader.babylonScene._blockEntityCollection = false;
|
|
70
|
-
throw new Error(`${extensionContext}: Invalid area light type (${light.type})`);
|
|
71
|
-
}
|
|
72
|
-
}
|
|
73
|
-
babylonLight._parentContainer = this._loader._assetContainer;
|
|
74
|
-
this._loader.babylonScene._blockEntityCollection = false;
|
|
75
|
-
light._babylonLight = babylonLight;
|
|
76
|
-
babylonLight.falloffType = Light.FALLOFF_GLTF;
|
|
77
|
-
babylonLight.diffuse = light.color ? Color3.FromArray(light.color) : Color3.White();
|
|
78
|
-
babylonLight.intensity = light.intensity == undefined ? 1 : light.intensity;
|
|
79
|
-
// glTF EXT_lights_area specifies lights face down -Z, but Babylon.js area lights face down +Z
|
|
80
|
-
// Create a parent transform node with 180-degree rotation around Y axis to flip the direction
|
|
81
|
-
const lightParentNode = new BabylonTransformNode(`${name}_orientation`, this._loader.babylonScene);
|
|
82
|
-
lightParentNode.rotationQuaternion = Quaternion.RotationAxis(Vector3.Up(), Math.PI);
|
|
83
|
-
lightParentNode.parent = babylonMesh;
|
|
84
|
-
babylonLight.parent = lightParentNode;
|
|
85
|
-
this._loader._babylonLights.push(babylonLight);
|
|
86
|
-
GLTFLoader.AddPointerMetadata(babylonLight, extensionContext);
|
|
87
|
-
assign(babylonMesh);
|
|
88
|
-
});
|
|
89
|
-
});
|
|
90
|
-
}
|
|
91
|
-
}
|
|
92
|
-
unregisterGLTFExtension(NAME);
|
|
93
|
-
registerGLTFExtension(NAME, true, (loader) => new EXT_lights_area(loader));
|
|
5
|
+
export * from "./EXT_lights_area.types.js";
|
|
6
|
+
export * from "./EXT_lights_area.pure.js";
|
|
7
|
+
import { RegisterEXT_lights_area } from "./EXT_lights_area.pure.js";
|
|
8
|
+
RegisterEXT_lights_area();
|
|
94
9
|
//# sourceMappingURL=EXT_lights_area.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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eslint-disable @typescript-eslint/naming-convention */\r\nimport { type Nullable } from \"core/types\";\r\nimport { Vector3, Quaternion } from \"core/Maths/math.vector\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport { Light } from \"core/Lights/light\";\r\nimport { RectAreaLight } from \"core/Lights/rectAreaLight\";\r\nimport { type TransformNode, TransformNode as BabylonTransformNode } from \"core/Meshes/transformNode\";\r\n\r\nimport { type IEXTLightsArea_LightReference, EXTLightsArea_LightType } from \"babylonjs-gltf2interface\";\r\nimport { type INode, type IEXTLightsArea_Light } from \"../glTFLoaderInterfaces\";\r\nimport { type IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\r\nimport { registerGLTFExtension, unregisterGLTFExtension } from \"../glTFLoaderExtensionRegistry\";\r\n\r\nconst NAME = \"EXT_lights_area\";\r\n\r\ndeclare module \"../../glTFFileLoader\" {\r\n // eslint-disable-next-line jsdoc/require-jsdoc, @typescript-eslint/naming-convention\r\n export interface GLTFLoaderExtensionOptions {\r\n /**\r\n * Defines options for the EXT_lights_area extension.\r\n */\r\n // NOTE: Don't use NAME here as it will break the UMD type declarations.\r\n [\"EXT_lights_area\"]: {};\r\n }\r\n}\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Vendor/EXT_lights_area/README.md)\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class EXT_lights_area implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n /** hidden */\r\n private _loader: GLTFLoader;\r\n private _lights?: IEXTLightsArea_Light[];\r\n\r\n /**\r\n * @internal\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @internal */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n delete this._lights;\r\n }\r\n\r\n /** @internal */\r\n public onLoading(): void {\r\n const extensions = this._loader.gltf.extensions;\r\n if (extensions && extensions[this.name]) {\r\n const extension = extensions[this.name];\r\n this._lights = extension.lights;\r\n ArrayItem.Assign(this._lights);\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n // eslint-disable-next-line no-restricted-syntax\r\n public loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable<Promise<TransformNode>> {\r\n return GLTFLoader.LoadExtensionAsync<IEXTLightsArea_LightReference, TransformNode>(context, node, this.name, async (extensionContext, extension) => {\r\n this._loader._allMaterialsDirtyRequired = true;\r\n\r\n return await this._loader.loadNodeAsync(context, node, (babylonMesh) => {\r\n let babylonLight: Light;\r\n\r\n const light = ArrayItem.Get(extensionContext, this._lights, extension.light);\r\n const name = light.name || babylonMesh.name;\r\n\r\n this._loader.babylonScene._blockEntityCollection = !!this._loader._assetContainer;\r\n const size = light.size !== undefined ? light.size : 1.0;\r\n\r\n switch (light.type) {\r\n case EXTLightsArea_LightType.RECT: {\r\n const width = light.rect?.aspect !== undefined ? light.rect.aspect * size : size;\r\n const height = size;\r\n const babylonRectAreaLight = new RectAreaLight(name, Vector3.Zero(), width, height, this._loader.babylonScene);\r\n babylonLight = babylonRectAreaLight;\r\n break;\r\n }\r\n case EXTLightsArea_LightType.DISK: {\r\n // For disk lights, we'll use a rectangle light with the same area to approximate the disk light\r\n // In the future, this could be extended to support actual disk area lights\r\n const newSize = Math.sqrt(size * size * 0.25 * Math.PI); // Area of the disk\r\n const babylonRectAreaLight = new RectAreaLight(name, Vector3.Zero(), newSize, newSize, this._loader.babylonScene);\r\n babylonLight = babylonRectAreaLight;\r\n break;\r\n }\r\n default: {\r\n this._loader.babylonScene._blockEntityCollection = false;\r\n throw new Error(`${extensionContext}: Invalid area light type (${light.type})`);\r\n }\r\n }\r\n\r\n babylonLight._parentContainer = this._loader._assetContainer;\r\n this._loader.babylonScene._blockEntityCollection = false;\r\n light._babylonLight = babylonLight;\r\n\r\n babylonLight.falloffType = Light.FALLOFF_GLTF;\r\n babylonLight.diffuse = light.color ? Color3.FromArray(light.color) : Color3.White();\r\n babylonLight.intensity = light.intensity == undefined ? 1 : light.intensity;\r\n\r\n // glTF EXT_lights_area specifies lights face down -Z, but Babylon.js area lights face down +Z\r\n // Create a parent transform node with 180-degree rotation around Y axis to flip the direction\r\n const lightParentNode = new BabylonTransformNode(`${name}_orientation`, this._loader.babylonScene);\r\n lightParentNode.rotationQuaternion = Quaternion.RotationAxis(Vector3.Up(), Math.PI);\r\n lightParentNode.parent = babylonMesh;\r\n babylonLight.parent = lightParentNode;\r\n\r\n this._loader._babylonLights.push(babylonLight);\r\n\r\n GLTFLoader.AddPointerMetadata(babylonLight, extensionContext);\r\n\r\n assign(babylonMesh);\r\n });\r\n });\r\n }\r\n}\r\n\r\nunregisterGLTFExtension(NAME);\r\nregisterGLTFExtension(NAME, true, (loader) => new EXT_lights_area(loader));\r\n"]}
|
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1
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+
{"version":3,"file":"EXT_lights_area.js","sourceRoot":"","sources":["../../../../../../dev/loaders/src/glTF/2.0/Extensions/EXT_lights_area.ts"],"names":[],"mappings":"AAAA;;;GAGG;AACH,cAAc,yBAAyB,CAAC;AACxC,cAAc,wBAAwB,CAAC;AAEvC,OAAO,EAAE,uBAAuB,EAAE,MAAM,wBAAwB,CAAC;AACjE,uBAAuB,EAAE,CAAC","sourcesContent":["/**\r\n * Re-exports the pure implementation and applies the runtime registration side effect.\r\n * Import \"./EXT_lights_area.pure\" for tree-shakeable, side-effect-free usage.\r\n */\r\nexport * from \"./EXT_lights_area.types\";\r\nexport * from \"./EXT_lights_area.pure\";\r\n\r\nimport { RegisterEXT_lights_area } from \"./EXT_lights_area.pure\";\r\nRegisterEXT_lights_area();\r\n"]}
|
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@@ -0,0 +1,38 @@
|
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1
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+
import { type Nullable } from "@babylonjs/core/types.js";
|
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2
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+
import { type TransformNode } from "@babylonjs/core/Meshes/transformNode.pure.js";
|
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3
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+
import { type INode } from "../glTFLoaderInterfaces.js";
|
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4
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+
import { type IGLTFLoaderExtension } from "../glTFLoaderExtension.js";
|
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5
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+
import { GLTFLoader } from "../glTFLoader.pure.js";
|
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6
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+
/**
|
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7
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+
* [Specification](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Vendor/EXT_lights_area/README.md)
|
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8
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+
*/
|
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9
|
+
export declare class EXT_lights_area implements IGLTFLoaderExtension {
|
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/**
|
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11
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* The name of this extension.
|
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*/
|
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readonly name = "EXT_lights_area";
|
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14
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+
/**
|
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15
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* Defines whether this extension is enabled.
|
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*/
|
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+
enabled: boolean;
|
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+
/** hidden */
|
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private _loader;
|
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20
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private _lights?;
|
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/**
|
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* @internal
|
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*/
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constructor(loader: GLTFLoader);
|
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/** @internal */
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+
dispose(): void;
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27
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/** @internal */
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onLoading(): void;
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29
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+
/**
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+
* @internal
|
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31
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+
*/
|
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32
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+
loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable<Promise<TransformNode>>;
|
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33
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+
}
|
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34
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+
/**
|
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35
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+
* Registers the EXT_lights_area glTF loader extension.
|
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36
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+
* Safe to call multiple times; only the first call has an effect.
|
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37
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+
*/
|
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38
|
+
export declare function RegisterEXT_lights_area(): void;
|
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@@ -0,0 +1,106 @@
|
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1
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+
import { Vector3, Quaternion } from "@babylonjs/core/Maths/math.vector.pure.js";
|
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2
|
+
import { Color3 } from "@babylonjs/core/Maths/math.color.pure.js";
|
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3
|
+
import { Light } from "@babylonjs/core/Lights/light.js";
|
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4
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+
import { RectAreaLight } from "@babylonjs/core/Lights/rectAreaLight.pure.js";
|
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5
|
+
import { TransformNode as BabylonTransformNode } from "@babylonjs/core/Meshes/transformNode.pure.js";
|
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6
|
+
import { GLTFLoader, ArrayItem } from "../glTFLoader.pure.js";
|
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7
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+
import { registerGLTFExtension, unregisterGLTFExtension } from "../glTFLoaderExtensionRegistry.js";
|
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8
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+
const NAME = "EXT_lights_area";
|
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9
|
+
/**
|
|
10
|
+
* [Specification](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Vendor/EXT_lights_area/README.md)
|
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11
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+
*/
|
|
12
|
+
// eslint-disable-next-line @typescript-eslint/naming-convention
|
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13
|
+
export class EXT_lights_area {
|
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14
|
+
/**
|
|
15
|
+
* @internal
|
|
16
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+
*/
|
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17
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+
constructor(loader) {
|
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18
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+
/**
|
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19
|
+
* The name of this extension.
|
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20
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+
*/
|
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21
|
+
this.name = NAME;
|
|
22
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+
this._loader = loader;
|
|
23
|
+
this.enabled = this._loader.isExtensionUsed(NAME);
|
|
24
|
+
}
|
|
25
|
+
/** @internal */
|
|
26
|
+
dispose() {
|
|
27
|
+
this._loader = null;
|
|
28
|
+
delete this._lights;
|
|
29
|
+
}
|
|
30
|
+
/** @internal */
|
|
31
|
+
onLoading() {
|
|
32
|
+
const extensions = this._loader.gltf.extensions;
|
|
33
|
+
if (extensions && extensions[this.name]) {
|
|
34
|
+
const extension = extensions[this.name];
|
|
35
|
+
this._lights = extension.lights;
|
|
36
|
+
ArrayItem.Assign(this._lights);
|
|
37
|
+
}
|
|
38
|
+
}
|
|
39
|
+
/**
|
|
40
|
+
* @internal
|
|
41
|
+
*/
|
|
42
|
+
// eslint-disable-next-line no-restricted-syntax
|
|
43
|
+
loadNodeAsync(context, node, assign) {
|
|
44
|
+
return GLTFLoader.LoadExtensionAsync(context, node, this.name, async (extensionContext, extension) => {
|
|
45
|
+
this._loader._allMaterialsDirtyRequired = true;
|
|
46
|
+
return await this._loader.loadNodeAsync(context, node, (babylonMesh) => {
|
|
47
|
+
let babylonLight;
|
|
48
|
+
const light = ArrayItem.Get(extensionContext, this._lights, extension.light);
|
|
49
|
+
const name = light.name || babylonMesh.name;
|
|
50
|
+
this._loader.babylonScene._blockEntityCollection = !!this._loader._assetContainer;
|
|
51
|
+
const size = light.size !== undefined ? light.size : 1.0;
|
|
52
|
+
switch (light.type) {
|
|
53
|
+
case "rect" /* EXTLightsArea_LightType.RECT */: {
|
|
54
|
+
const width = light.rect?.aspect !== undefined ? light.rect.aspect * size : size;
|
|
55
|
+
const height = size;
|
|
56
|
+
const babylonRectAreaLight = new RectAreaLight(name, Vector3.Zero(), width, height, this._loader.babylonScene);
|
|
57
|
+
babylonLight = babylonRectAreaLight;
|
|
58
|
+
break;
|
|
59
|
+
}
|
|
60
|
+
case "disk" /* EXTLightsArea_LightType.DISK */: {
|
|
61
|
+
// For disk lights, we'll use a rectangle light with the same area to approximate the disk light
|
|
62
|
+
// In the future, this could be extended to support actual disk area lights
|
|
63
|
+
const newSize = Math.sqrt(size * size * 0.25 * Math.PI); // Area of the disk
|
|
64
|
+
const babylonRectAreaLight = new RectAreaLight(name, Vector3.Zero(), newSize, newSize, this._loader.babylonScene);
|
|
65
|
+
babylonLight = babylonRectAreaLight;
|
|
66
|
+
break;
|
|
67
|
+
}
|
|
68
|
+
default: {
|
|
69
|
+
this._loader.babylonScene._blockEntityCollection = false;
|
|
70
|
+
throw new Error(`${extensionContext}: Invalid area light type (${light.type})`);
|
|
71
|
+
}
|
|
72
|
+
}
|
|
73
|
+
babylonLight._parentContainer = this._loader._assetContainer;
|
|
74
|
+
this._loader.babylonScene._blockEntityCollection = false;
|
|
75
|
+
light._babylonLight = babylonLight;
|
|
76
|
+
babylonLight.falloffType = Light.FALLOFF_GLTF;
|
|
77
|
+
babylonLight.diffuse = light.color ? Color3.FromArray(light.color) : Color3.White();
|
|
78
|
+
babylonLight.intensity = light.intensity == undefined ? 1 : light.intensity;
|
|
79
|
+
// glTF EXT_lights_area specifies lights face down -Z, but Babylon.js area lights face down +Z
|
|
80
|
+
// Create a parent transform node with 180-degree rotation around Y axis to flip the direction
|
|
81
|
+
const lightParentNode = new BabylonTransformNode(`${name}_orientation`, this._loader.babylonScene);
|
|
82
|
+
lightParentNode.rotationQuaternion = Quaternion.RotationAxis(Vector3.Up(), Math.PI);
|
|
83
|
+
lightParentNode.parent = babylonMesh;
|
|
84
|
+
babylonLight.parent = lightParentNode;
|
|
85
|
+
this._loader._babylonLights.push(babylonLight);
|
|
86
|
+
GLTFLoader.AddPointerMetadata(babylonLight, extensionContext);
|
|
87
|
+
assign(babylonMesh);
|
|
88
|
+
});
|
|
89
|
+
});
|
|
90
|
+
}
|
|
91
|
+
}
|
|
92
|
+
let _Registered = false;
|
|
93
|
+
/**
|
|
94
|
+
* Registers the EXT_lights_area glTF loader extension.
|
|
95
|
+
* Safe to call multiple times; only the first call has an effect.
|
|
96
|
+
*/
|
|
97
|
+
// eslint-disable-next-line @typescript-eslint/naming-convention
|
|
98
|
+
export function RegisterEXT_lights_area() {
|
|
99
|
+
if (_Registered) {
|
|
100
|
+
return;
|
|
101
|
+
}
|
|
102
|
+
_Registered = true;
|
|
103
|
+
unregisterGLTFExtension(NAME);
|
|
104
|
+
registerGLTFExtension(NAME, true, (loader) => new EXT_lights_area(loader));
|
|
105
|
+
}
|
|
106
|
+
//# sourceMappingURL=EXT_lights_area.pure.js.map
|