@babylonjs/loaders 5.0.0-rc.7 → 5.0.0-rc.9

Sign up to get free protection for your applications and to get access to all the features.
Files changed (115) hide show
  1. package/OBJ/index.d.ts +4 -4
  2. package/OBJ/index.js +4 -4
  3. package/OBJ/mtlFileLoader.d.ts +41 -41
  4. package/OBJ/mtlFileLoader.js +232 -232
  5. package/OBJ/objFileLoader.d.ts +126 -126
  6. package/OBJ/objFileLoader.js +296 -296
  7. package/OBJ/objLoadingOptions.d.ts +43 -43
  8. package/OBJ/objLoadingOptions.js +1 -1
  9. package/OBJ/solidParser.d.ts +154 -154
  10. package/OBJ/solidParser.js +693 -693
  11. package/STL/index.d.ts +1 -1
  12. package/STL/index.js +1 -1
  13. package/STL/stlFileLoader.d.ts +64 -64
  14. package/STL/stlFileLoader.js +233 -233
  15. package/glTF/1.0/glTFBinaryExtension.d.ts +13 -13
  16. package/glTF/1.0/glTFBinaryExtension.js +60 -60
  17. package/glTF/1.0/glTFLoader.d.ts +136 -136
  18. package/glTF/1.0/glTFLoader.js +1815 -1815
  19. package/glTF/1.0/glTFLoaderInterfaces.d.ts +412 -412
  20. package/glTF/1.0/glTFLoaderInterfaces.js +95 -95
  21. package/glTF/1.0/glTFLoaderUtils.d.ts +62 -62
  22. package/glTF/1.0/glTFLoaderUtils.js +250 -250
  23. package/glTF/1.0/glTFMaterialsCommonExtension.d.ts +10 -10
  24. package/glTF/1.0/glTFMaterialsCommonExtension.js +129 -129
  25. package/glTF/1.0/index.d.ts +5 -5
  26. package/glTF/1.0/index.js +5 -5
  27. package/glTF/2.0/Extensions/EXT_lights_image_based.d.ts +43 -43
  28. package/glTF/2.0/Extensions/EXT_lights_image_based.js +117 -117
  29. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.d.ts +36 -36
  30. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js +88 -88
  31. package/glTF/2.0/Extensions/EXT_meshopt_compression.d.ts +34 -34
  32. package/glTF/2.0/Extensions/EXT_meshopt_compression.js +49 -49
  33. package/glTF/2.0/Extensions/EXT_texture_webp.d.ts +29 -29
  34. package/glTF/2.0/Extensions/EXT_texture_webp.js +40 -40
  35. package/glTF/2.0/Extensions/ExtrasAsMetadata.d.ts +50 -50
  36. package/glTF/2.0/Extensions/ExtrasAsMetadata.js +73 -73
  37. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.d.ts +39 -39
  38. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js +112 -112
  39. package/glTF/2.0/Extensions/KHR_lights_punctual.d.ts +36 -36
  40. package/glTF/2.0/Extensions/KHR_lights_punctual.js +89 -89
  41. package/glTF/2.0/Extensions/KHR_materials_clearcoat.d.ts +39 -39
  42. package/glTF/2.0/Extensions/KHR_materials_clearcoat.js +94 -94
  43. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.d.ts +38 -38
  44. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js +53 -53
  45. package/glTF/2.0/Extensions/KHR_materials_ior.d.ts +42 -42
  46. package/glTF/2.0/Extensions/KHR_materials_ior.js +62 -62
  47. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.d.ts +38 -38
  48. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js +80 -80
  49. package/glTF/2.0/Extensions/KHR_materials_sheen.d.ts +39 -39
  50. package/glTF/2.0/Extensions/KHR_materials_sheen.js +84 -84
  51. package/glTF/2.0/Extensions/KHR_materials_specular.d.ts +38 -38
  52. package/glTF/2.0/Extensions/KHR_materials_specular.js +74 -74
  53. package/glTF/2.0/Extensions/KHR_materials_translucency.d.ts +39 -39
  54. package/glTF/2.0/Extensions/KHR_materials_translucency.js +83 -83
  55. package/glTF/2.0/Extensions/KHR_materials_transmission.d.ts +38 -38
  56. package/glTF/2.0/Extensions/KHR_materials_transmission.js +288 -288
  57. package/glTF/2.0/Extensions/KHR_materials_unlit.d.ts +38 -38
  58. package/glTF/2.0/Extensions/KHR_materials_unlit.js +73 -73
  59. package/glTF/2.0/Extensions/KHR_materials_variants.d.ts +87 -87
  60. package/glTF/2.0/Extensions/KHR_materials_variants.js +254 -254
  61. package/glTF/2.0/Extensions/KHR_materials_volume.d.ts +39 -39
  62. package/glTF/2.0/Extensions/KHR_materials_volume.js +85 -85
  63. package/glTF/2.0/Extensions/KHR_mesh_quantization.d.ts +22 -22
  64. package/glTF/2.0/Extensions/KHR_mesh_quantization.js +23 -23
  65. package/glTF/2.0/Extensions/KHR_texture_basisu.d.ts +29 -29
  66. package/glTF/2.0/Extensions/KHR_texture_basisu.js +40 -40
  67. package/glTF/2.0/Extensions/KHR_texture_transform.d.ts +33 -33
  68. package/glTF/2.0/Extensions/KHR_texture_transform.js +61 -61
  69. package/glTF/2.0/Extensions/KHR_xmp_json_ld.d.ts +32 -32
  70. package/glTF/2.0/Extensions/KHR_xmp_json_ld.js +49 -49
  71. package/glTF/2.0/Extensions/MSFT_audio_emitter.d.ts +54 -54
  72. package/glTF/2.0/Extensions/MSFT_audio_emitter.js +240 -240
  73. package/glTF/2.0/Extensions/MSFT_lod.d.ts +109 -109
  74. package/glTF/2.0/Extensions/MSFT_lod.js +369 -369
  75. package/glTF/2.0/Extensions/MSFT_minecraftMesh.d.ts +14 -14
  76. package/glTF/2.0/Extensions/MSFT_minecraftMesh.js +36 -36
  77. package/glTF/2.0/Extensions/MSFT_sRGBFactors.d.ts +14 -14
  78. package/glTF/2.0/Extensions/MSFT_sRGBFactors.js +36 -36
  79. package/glTF/2.0/Extensions/index.d.ts +26 -26
  80. package/glTF/2.0/Extensions/index.js +26 -26
  81. package/glTF/2.0/glTFLoader.d.ts +405 -405
  82. package/glTF/2.0/glTFLoader.js +2366 -2366
  83. package/glTF/2.0/glTFLoaderExtension.d.ts +152 -152
  84. package/glTF/2.0/glTFLoaderExtension.js +1 -1
  85. package/glTF/2.0/glTFLoaderInterfaces.d.ts +211 -211
  86. package/glTF/2.0/glTFLoaderInterfaces.js +1 -1
  87. package/glTF/2.0/index.d.ts +4 -4
  88. package/glTF/2.0/index.js +4 -4
  89. package/glTF/glTFFileLoader.d.ts +433 -433
  90. package/glTF/glTFFileLoader.js +927 -927
  91. package/glTF/glTFValidation.d.ts +29 -29
  92. package/glTF/glTFValidation.js +123 -123
  93. package/glTF/index.d.ts +5 -5
  94. package/glTF/index.js +5 -5
  95. package/index.d.ts +3 -3
  96. package/index.js +3 -3
  97. package/legacy/legacy-glTF.d.ts +2 -2
  98. package/legacy/legacy-glTF.js +18 -18
  99. package/legacy/legacy-glTF1.d.ts +2 -2
  100. package/legacy/legacy-glTF1.js +14 -14
  101. package/legacy/legacy-glTF1FileLoader.d.ts +2 -2
  102. package/legacy/legacy-glTF1FileLoader.js +3 -3
  103. package/legacy/legacy-glTF2.d.ts +2 -2
  104. package/legacy/legacy-glTF2.js +32 -32
  105. package/legacy/legacy-glTF2FileLoader.d.ts +2 -2
  106. package/legacy/legacy-glTF2FileLoader.js +3 -3
  107. package/legacy/legacy-glTFFileLoader.d.ts +3 -3
  108. package/legacy/legacy-glTFFileLoader.js +4 -4
  109. package/legacy/legacy-objFileLoader.d.ts +1 -1
  110. package/legacy/legacy-objFileLoader.js +12 -12
  111. package/legacy/legacy-stlFileLoader.d.ts +1 -1
  112. package/legacy/legacy-stlFileLoader.js +12 -12
  113. package/legacy/legacy.d.ts +6 -6
  114. package/legacy/legacy.js +7 -7
  115. package/package.json +3 -3
@@ -1,412 +1,412 @@
1
- import { AssetContainer } from "@babylonjs/core/assetContainer.js";
2
- import { Bone } from "@babylonjs/core/Bones/bone.js";
3
- import { Skeleton } from "@babylonjs/core/Bones/skeleton.js";
4
- import { Texture } from "@babylonjs/core/Materials/Textures/texture.js";
5
- import { Node } from "@babylonjs/core/node.js";
6
- import { Scene } from "@babylonjs/core/scene.js";
7
- import { Nullable } from "@babylonjs/core/types.js";
8
- /**
9
- * Enums
10
- * @hidden
11
- */
12
- export declare enum EComponentType {
13
- BYTE = 5120,
14
- UNSIGNED_BYTE = 5121,
15
- SHORT = 5122,
16
- UNSIGNED_SHORT = 5123,
17
- FLOAT = 5126
18
- }
19
- /** @hidden */
20
- export declare enum EShaderType {
21
- FRAGMENT = 35632,
22
- VERTEX = 35633
23
- }
24
- /** @hidden */
25
- export declare enum EParameterType {
26
- BYTE = 5120,
27
- UNSIGNED_BYTE = 5121,
28
- SHORT = 5122,
29
- UNSIGNED_SHORT = 5123,
30
- INT = 5124,
31
- UNSIGNED_INT = 5125,
32
- FLOAT = 5126,
33
- FLOAT_VEC2 = 35664,
34
- FLOAT_VEC3 = 35665,
35
- FLOAT_VEC4 = 35666,
36
- INT_VEC2 = 35667,
37
- INT_VEC3 = 35668,
38
- INT_VEC4 = 35669,
39
- BOOL = 35670,
40
- BOOL_VEC2 = 35671,
41
- BOOL_VEC3 = 35672,
42
- BOOL_VEC4 = 35673,
43
- FLOAT_MAT2 = 35674,
44
- FLOAT_MAT3 = 35675,
45
- FLOAT_MAT4 = 35676,
46
- SAMPLER_2D = 35678
47
- }
48
- /** @hidden */
49
- export declare enum ETextureWrapMode {
50
- CLAMP_TO_EDGE = 33071,
51
- MIRRORED_REPEAT = 33648,
52
- REPEAT = 10497
53
- }
54
- /** @hidden */
55
- export declare enum ETextureFilterType {
56
- NEAREST = 9728,
57
- LINEAR = 9728,
58
- NEAREST_MIPMAP_NEAREST = 9984,
59
- LINEAR_MIPMAP_NEAREST = 9985,
60
- NEAREST_MIPMAP_LINEAR = 9986,
61
- LINEAR_MIPMAP_LINEAR = 9987
62
- }
63
- /** @hidden */
64
- export declare enum ETextureFormat {
65
- ALPHA = 6406,
66
- RGB = 6407,
67
- RGBA = 6408,
68
- LUMINANCE = 6409,
69
- LUMINANCE_ALPHA = 6410
70
- }
71
- /** @hidden */
72
- export declare enum ECullingType {
73
- FRONT = 1028,
74
- BACK = 1029,
75
- FRONT_AND_BACK = 1032
76
- }
77
- /** @hidden */
78
- export declare enum EBlendingFunction {
79
- ZERO = 0,
80
- ONE = 1,
81
- SRC_COLOR = 768,
82
- ONE_MINUS_SRC_COLOR = 769,
83
- DST_COLOR = 774,
84
- ONE_MINUS_DST_COLOR = 775,
85
- SRC_ALPHA = 770,
86
- ONE_MINUS_SRC_ALPHA = 771,
87
- DST_ALPHA = 772,
88
- ONE_MINUS_DST_ALPHA = 773,
89
- CONSTANT_COLOR = 32769,
90
- ONE_MINUS_CONSTANT_COLOR = 32770,
91
- CONSTANT_ALPHA = 32771,
92
- ONE_MINUS_CONSTANT_ALPHA = 32772,
93
- SRC_ALPHA_SATURATE = 776
94
- }
95
- /** @hidden */
96
- export interface IGLTFProperty {
97
- extensions?: {
98
- [key: string]: any;
99
- };
100
- extras?: Object;
101
- }
102
- /** @hidden */
103
- export interface IGLTFChildRootProperty extends IGLTFProperty {
104
- name?: string;
105
- }
106
- /** @hidden */
107
- export interface IGLTFAccessor extends IGLTFChildRootProperty {
108
- bufferView: string;
109
- byteOffset: number;
110
- byteStride: number;
111
- count: number;
112
- type: string;
113
- componentType: EComponentType;
114
- max?: number[];
115
- min?: number[];
116
- name?: string;
117
- }
118
- /** @hidden */
119
- export interface IGLTFBufferView extends IGLTFChildRootProperty {
120
- buffer: string;
121
- byteOffset: number;
122
- byteLength: number;
123
- byteStride: number;
124
- target?: number;
125
- }
126
- /** @hidden */
127
- export interface IGLTFBuffer extends IGLTFChildRootProperty {
128
- uri: string;
129
- byteLength?: number;
130
- type?: string;
131
- }
132
- /** @hidden */
133
- export interface IGLTFShader extends IGLTFChildRootProperty {
134
- uri: string;
135
- type: EShaderType;
136
- }
137
- /** @hidden */
138
- export interface IGLTFProgram extends IGLTFChildRootProperty {
139
- attributes: string[];
140
- fragmentShader: string;
141
- vertexShader: string;
142
- }
143
- /** @hidden */
144
- export interface IGLTFTechniqueParameter {
145
- type: number;
146
- count?: number;
147
- semantic?: string;
148
- node?: string;
149
- value?: number | boolean | string | Array<any>;
150
- source?: string;
151
- babylonValue?: any;
152
- }
153
- /** @hidden */
154
- export interface IGLTFTechniqueCommonProfile {
155
- lightingModel: string;
156
- texcoordBindings: Object;
157
- parameters?: Array<any>;
158
- }
159
- /** @hidden */
160
- export interface IGLTFTechniqueStatesFunctions {
161
- blendColor?: number[];
162
- blendEquationSeparate?: number[];
163
- blendFuncSeparate?: number[];
164
- colorMask: boolean[];
165
- cullFace: number[];
166
- }
167
- /** @hidden */
168
- export interface IGLTFTechniqueStates {
169
- enable: number[];
170
- functions: IGLTFTechniqueStatesFunctions;
171
- }
172
- /** @hidden */
173
- export interface IGLTFTechnique extends IGLTFChildRootProperty {
174
- parameters: {
175
- [key: string]: IGLTFTechniqueParameter;
176
- };
177
- program: string;
178
- attributes: {
179
- [key: string]: string;
180
- };
181
- uniforms: {
182
- [key: string]: string;
183
- };
184
- states: IGLTFTechniqueStates;
185
- }
186
- /** @hidden */
187
- export interface IGLTFMaterial extends IGLTFChildRootProperty {
188
- technique?: string;
189
- values: string[];
190
- }
191
- /** @hidden */
192
- export interface IGLTFMeshPrimitive extends IGLTFProperty {
193
- attributes: {
194
- [key: string]: string;
195
- };
196
- indices: string;
197
- material: string;
198
- mode?: number;
199
- }
200
- /** @hidden */
201
- export interface IGLTFMesh extends IGLTFChildRootProperty {
202
- primitives: IGLTFMeshPrimitive[];
203
- }
204
- /** @hidden */
205
- export interface IGLTFImage extends IGLTFChildRootProperty {
206
- uri: string;
207
- }
208
- /** @hidden */
209
- export interface IGLTFSampler extends IGLTFChildRootProperty {
210
- magFilter?: number;
211
- minFilter?: number;
212
- wrapS?: number;
213
- wrapT?: number;
214
- }
215
- /** @hidden */
216
- export interface IGLTFTexture extends IGLTFChildRootProperty {
217
- sampler: string;
218
- source: string;
219
- format?: ETextureFormat;
220
- internalFormat?: ETextureFormat;
221
- target?: number;
222
- type?: number;
223
- babylonTexture?: Texture;
224
- }
225
- /** @hidden */
226
- export interface IGLTFAmbienLight {
227
- color?: number[];
228
- }
229
- /** @hidden */
230
- export interface IGLTFDirectionalLight {
231
- color?: number[];
232
- }
233
- /** @hidden */
234
- export interface IGLTFPointLight {
235
- color?: number[];
236
- constantAttenuation?: number;
237
- linearAttenuation?: number;
238
- quadraticAttenuation?: number;
239
- }
240
- /** @hidden */
241
- export interface IGLTFSpotLight {
242
- color?: number[];
243
- constantAttenuation?: number;
244
- fallOfAngle?: number;
245
- fallOffExponent?: number;
246
- linearAttenuation?: number;
247
- quadraticAttenuation?: number;
248
- }
249
- /** @hidden */
250
- export interface IGLTFLight extends IGLTFChildRootProperty {
251
- type: string;
252
- }
253
- /** @hidden */
254
- export interface IGLTFCameraOrthographic {
255
- xmag: number;
256
- ymag: number;
257
- zfar: number;
258
- znear: number;
259
- }
260
- /** @hidden */
261
- export interface IGLTFCameraPerspective {
262
- aspectRatio: number;
263
- yfov: number;
264
- zfar: number;
265
- znear: number;
266
- }
267
- /** @hidden */
268
- export interface IGLTFCamera extends IGLTFChildRootProperty {
269
- type: string;
270
- }
271
- /** @hidden */
272
- export interface IGLTFAnimationChannelTarget {
273
- id: string;
274
- path: string;
275
- }
276
- /** @hidden */
277
- export interface IGLTFAnimationChannel {
278
- sampler: string;
279
- target: IGLTFAnimationChannelTarget;
280
- }
281
- /** @hidden */
282
- export interface IGLTFAnimationSampler {
283
- input: string;
284
- output: string;
285
- interpolation?: string;
286
- }
287
- /** @hidden */
288
- export interface IGLTFAnimation extends IGLTFChildRootProperty {
289
- channels?: IGLTFAnimationChannel[];
290
- parameters?: {
291
- [key: string]: string;
292
- };
293
- samplers?: {
294
- [key: string]: IGLTFAnimationSampler;
295
- };
296
- }
297
- /** @hidden */
298
- export interface IGLTFNodeInstanceSkin {
299
- skeletons: string[];
300
- skin: string;
301
- meshes: string[];
302
- }
303
- /** @hidden */
304
- export interface IGLTFSkins extends IGLTFChildRootProperty {
305
- bindShapeMatrix: number[];
306
- inverseBindMatrices: string;
307
- jointNames: string[];
308
- babylonSkeleton?: Skeleton;
309
- }
310
- /** @hidden */
311
- export interface IGLTFNode extends IGLTFChildRootProperty {
312
- camera?: string;
313
- children: string[];
314
- skin?: string;
315
- jointName?: string;
316
- light?: string;
317
- matrix: number[];
318
- mesh?: string;
319
- meshes?: string[];
320
- rotation?: number[];
321
- scale?: number[];
322
- translation?: number[];
323
- babylonNode?: Node;
324
- }
325
- /** @hidden */
326
- export interface IGLTFScene extends IGLTFChildRootProperty {
327
- nodes: string[];
328
- }
329
- /** @hidden */
330
- export interface IGLTFRuntime {
331
- extensions: {
332
- [key: string]: any;
333
- };
334
- accessors: {
335
- [key: string]: IGLTFAccessor;
336
- };
337
- buffers: {
338
- [key: string]: IGLTFBuffer;
339
- };
340
- bufferViews: {
341
- [key: string]: IGLTFBufferView;
342
- };
343
- meshes: {
344
- [key: string]: IGLTFMesh;
345
- };
346
- lights: {
347
- [key: string]: IGLTFLight;
348
- };
349
- cameras: {
350
- [key: string]: IGLTFCamera;
351
- };
352
- nodes: {
353
- [key: string]: IGLTFNode;
354
- };
355
- images: {
356
- [key: string]: IGLTFImage;
357
- };
358
- textures: {
359
- [key: string]: IGLTFTexture;
360
- };
361
- shaders: {
362
- [key: string]: IGLTFShader;
363
- };
364
- programs: {
365
- [key: string]: IGLTFProgram;
366
- };
367
- samplers: {
368
- [key: string]: IGLTFSampler;
369
- };
370
- techniques: {
371
- [key: string]: IGLTFTechnique;
372
- };
373
- materials: {
374
- [key: string]: IGLTFMaterial;
375
- };
376
- animations: {
377
- [key: string]: IGLTFAnimation;
378
- };
379
- skins: {
380
- [key: string]: IGLTFSkins;
381
- };
382
- currentScene?: Object;
383
- scenes: {
384
- [key: string]: IGLTFScene;
385
- };
386
- extensionsUsed: string[];
387
- extensionsRequired?: string[];
388
- buffersCount: number;
389
- shaderscount: number;
390
- scene: Scene;
391
- rootUrl: string;
392
- loadedBufferCount: number;
393
- loadedBufferViews: {
394
- [name: string]: ArrayBufferView;
395
- };
396
- loadedShaderCount: number;
397
- importOnlyMeshes: boolean;
398
- importMeshesNames?: string[];
399
- dummyNodes: Node[];
400
- assetContainer: Nullable<AssetContainer>;
401
- }
402
- /** @hidden */
403
- export interface INodeToRoot {
404
- bone: Bone;
405
- node: IGLTFNode;
406
- id: string;
407
- }
408
- /** @hidden */
409
- export interface IJointNode {
410
- node: IGLTFNode;
411
- id: string;
412
- }
1
+ import { AssetContainer } from "@babylonjs/core/assetContainer.js";
2
+ import { Bone } from "@babylonjs/core/Bones/bone.js";
3
+ import { Skeleton } from "@babylonjs/core/Bones/skeleton.js";
4
+ import { Texture } from "@babylonjs/core/Materials/Textures/texture.js";
5
+ import { Node } from "@babylonjs/core/node.js";
6
+ import { Scene } from "@babylonjs/core/scene.js";
7
+ import { Nullable } from "@babylonjs/core/types.js";
8
+ /**
9
+ * Enums
10
+ * @hidden
11
+ */
12
+ export declare enum EComponentType {
13
+ BYTE = 5120,
14
+ UNSIGNED_BYTE = 5121,
15
+ SHORT = 5122,
16
+ UNSIGNED_SHORT = 5123,
17
+ FLOAT = 5126
18
+ }
19
+ /** @hidden */
20
+ export declare enum EShaderType {
21
+ FRAGMENT = 35632,
22
+ VERTEX = 35633
23
+ }
24
+ /** @hidden */
25
+ export declare enum EParameterType {
26
+ BYTE = 5120,
27
+ UNSIGNED_BYTE = 5121,
28
+ SHORT = 5122,
29
+ UNSIGNED_SHORT = 5123,
30
+ INT = 5124,
31
+ UNSIGNED_INT = 5125,
32
+ FLOAT = 5126,
33
+ FLOAT_VEC2 = 35664,
34
+ FLOAT_VEC3 = 35665,
35
+ FLOAT_VEC4 = 35666,
36
+ INT_VEC2 = 35667,
37
+ INT_VEC3 = 35668,
38
+ INT_VEC4 = 35669,
39
+ BOOL = 35670,
40
+ BOOL_VEC2 = 35671,
41
+ BOOL_VEC3 = 35672,
42
+ BOOL_VEC4 = 35673,
43
+ FLOAT_MAT2 = 35674,
44
+ FLOAT_MAT3 = 35675,
45
+ FLOAT_MAT4 = 35676,
46
+ SAMPLER_2D = 35678
47
+ }
48
+ /** @hidden */
49
+ export declare enum ETextureWrapMode {
50
+ CLAMP_TO_EDGE = 33071,
51
+ MIRRORED_REPEAT = 33648,
52
+ REPEAT = 10497
53
+ }
54
+ /** @hidden */
55
+ export declare enum ETextureFilterType {
56
+ NEAREST = 9728,
57
+ LINEAR = 9728,
58
+ NEAREST_MIPMAP_NEAREST = 9984,
59
+ LINEAR_MIPMAP_NEAREST = 9985,
60
+ NEAREST_MIPMAP_LINEAR = 9986,
61
+ LINEAR_MIPMAP_LINEAR = 9987
62
+ }
63
+ /** @hidden */
64
+ export declare enum ETextureFormat {
65
+ ALPHA = 6406,
66
+ RGB = 6407,
67
+ RGBA = 6408,
68
+ LUMINANCE = 6409,
69
+ LUMINANCE_ALPHA = 6410
70
+ }
71
+ /** @hidden */
72
+ export declare enum ECullingType {
73
+ FRONT = 1028,
74
+ BACK = 1029,
75
+ FRONT_AND_BACK = 1032
76
+ }
77
+ /** @hidden */
78
+ export declare enum EBlendingFunction {
79
+ ZERO = 0,
80
+ ONE = 1,
81
+ SRC_COLOR = 768,
82
+ ONE_MINUS_SRC_COLOR = 769,
83
+ DST_COLOR = 774,
84
+ ONE_MINUS_DST_COLOR = 775,
85
+ SRC_ALPHA = 770,
86
+ ONE_MINUS_SRC_ALPHA = 771,
87
+ DST_ALPHA = 772,
88
+ ONE_MINUS_DST_ALPHA = 773,
89
+ CONSTANT_COLOR = 32769,
90
+ ONE_MINUS_CONSTANT_COLOR = 32770,
91
+ CONSTANT_ALPHA = 32771,
92
+ ONE_MINUS_CONSTANT_ALPHA = 32772,
93
+ SRC_ALPHA_SATURATE = 776
94
+ }
95
+ /** @hidden */
96
+ export interface IGLTFProperty {
97
+ extensions?: {
98
+ [key: string]: any;
99
+ };
100
+ extras?: Object;
101
+ }
102
+ /** @hidden */
103
+ export interface IGLTFChildRootProperty extends IGLTFProperty {
104
+ name?: string;
105
+ }
106
+ /** @hidden */
107
+ export interface IGLTFAccessor extends IGLTFChildRootProperty {
108
+ bufferView: string;
109
+ byteOffset: number;
110
+ byteStride: number;
111
+ count: number;
112
+ type: string;
113
+ componentType: EComponentType;
114
+ max?: number[];
115
+ min?: number[];
116
+ name?: string;
117
+ }
118
+ /** @hidden */
119
+ export interface IGLTFBufferView extends IGLTFChildRootProperty {
120
+ buffer: string;
121
+ byteOffset: number;
122
+ byteLength: number;
123
+ byteStride: number;
124
+ target?: number;
125
+ }
126
+ /** @hidden */
127
+ export interface IGLTFBuffer extends IGLTFChildRootProperty {
128
+ uri: string;
129
+ byteLength?: number;
130
+ type?: string;
131
+ }
132
+ /** @hidden */
133
+ export interface IGLTFShader extends IGLTFChildRootProperty {
134
+ uri: string;
135
+ type: EShaderType;
136
+ }
137
+ /** @hidden */
138
+ export interface IGLTFProgram extends IGLTFChildRootProperty {
139
+ attributes: string[];
140
+ fragmentShader: string;
141
+ vertexShader: string;
142
+ }
143
+ /** @hidden */
144
+ export interface IGLTFTechniqueParameter {
145
+ type: number;
146
+ count?: number;
147
+ semantic?: string;
148
+ node?: string;
149
+ value?: number | boolean | string | Array<any>;
150
+ source?: string;
151
+ babylonValue?: any;
152
+ }
153
+ /** @hidden */
154
+ export interface IGLTFTechniqueCommonProfile {
155
+ lightingModel: string;
156
+ texcoordBindings: Object;
157
+ parameters?: Array<any>;
158
+ }
159
+ /** @hidden */
160
+ export interface IGLTFTechniqueStatesFunctions {
161
+ blendColor?: number[];
162
+ blendEquationSeparate?: number[];
163
+ blendFuncSeparate?: number[];
164
+ colorMask: boolean[];
165
+ cullFace: number[];
166
+ }
167
+ /** @hidden */
168
+ export interface IGLTFTechniqueStates {
169
+ enable: number[];
170
+ functions: IGLTFTechniqueStatesFunctions;
171
+ }
172
+ /** @hidden */
173
+ export interface IGLTFTechnique extends IGLTFChildRootProperty {
174
+ parameters: {
175
+ [key: string]: IGLTFTechniqueParameter;
176
+ };
177
+ program: string;
178
+ attributes: {
179
+ [key: string]: string;
180
+ };
181
+ uniforms: {
182
+ [key: string]: string;
183
+ };
184
+ states: IGLTFTechniqueStates;
185
+ }
186
+ /** @hidden */
187
+ export interface IGLTFMaterial extends IGLTFChildRootProperty {
188
+ technique?: string;
189
+ values: string[];
190
+ }
191
+ /** @hidden */
192
+ export interface IGLTFMeshPrimitive extends IGLTFProperty {
193
+ attributes: {
194
+ [key: string]: string;
195
+ };
196
+ indices: string;
197
+ material: string;
198
+ mode?: number;
199
+ }
200
+ /** @hidden */
201
+ export interface IGLTFMesh extends IGLTFChildRootProperty {
202
+ primitives: IGLTFMeshPrimitive[];
203
+ }
204
+ /** @hidden */
205
+ export interface IGLTFImage extends IGLTFChildRootProperty {
206
+ uri: string;
207
+ }
208
+ /** @hidden */
209
+ export interface IGLTFSampler extends IGLTFChildRootProperty {
210
+ magFilter?: number;
211
+ minFilter?: number;
212
+ wrapS?: number;
213
+ wrapT?: number;
214
+ }
215
+ /** @hidden */
216
+ export interface IGLTFTexture extends IGLTFChildRootProperty {
217
+ sampler: string;
218
+ source: string;
219
+ format?: ETextureFormat;
220
+ internalFormat?: ETextureFormat;
221
+ target?: number;
222
+ type?: number;
223
+ babylonTexture?: Texture;
224
+ }
225
+ /** @hidden */
226
+ export interface IGLTFAmbienLight {
227
+ color?: number[];
228
+ }
229
+ /** @hidden */
230
+ export interface IGLTFDirectionalLight {
231
+ color?: number[];
232
+ }
233
+ /** @hidden */
234
+ export interface IGLTFPointLight {
235
+ color?: number[];
236
+ constantAttenuation?: number;
237
+ linearAttenuation?: number;
238
+ quadraticAttenuation?: number;
239
+ }
240
+ /** @hidden */
241
+ export interface IGLTFSpotLight {
242
+ color?: number[];
243
+ constantAttenuation?: number;
244
+ fallOfAngle?: number;
245
+ fallOffExponent?: number;
246
+ linearAttenuation?: number;
247
+ quadraticAttenuation?: number;
248
+ }
249
+ /** @hidden */
250
+ export interface IGLTFLight extends IGLTFChildRootProperty {
251
+ type: string;
252
+ }
253
+ /** @hidden */
254
+ export interface IGLTFCameraOrthographic {
255
+ xmag: number;
256
+ ymag: number;
257
+ zfar: number;
258
+ znear: number;
259
+ }
260
+ /** @hidden */
261
+ export interface IGLTFCameraPerspective {
262
+ aspectRatio: number;
263
+ yfov: number;
264
+ zfar: number;
265
+ znear: number;
266
+ }
267
+ /** @hidden */
268
+ export interface IGLTFCamera extends IGLTFChildRootProperty {
269
+ type: string;
270
+ }
271
+ /** @hidden */
272
+ export interface IGLTFAnimationChannelTarget {
273
+ id: string;
274
+ path: string;
275
+ }
276
+ /** @hidden */
277
+ export interface IGLTFAnimationChannel {
278
+ sampler: string;
279
+ target: IGLTFAnimationChannelTarget;
280
+ }
281
+ /** @hidden */
282
+ export interface IGLTFAnimationSampler {
283
+ input: string;
284
+ output: string;
285
+ interpolation?: string;
286
+ }
287
+ /** @hidden */
288
+ export interface IGLTFAnimation extends IGLTFChildRootProperty {
289
+ channels?: IGLTFAnimationChannel[];
290
+ parameters?: {
291
+ [key: string]: string;
292
+ };
293
+ samplers?: {
294
+ [key: string]: IGLTFAnimationSampler;
295
+ };
296
+ }
297
+ /** @hidden */
298
+ export interface IGLTFNodeInstanceSkin {
299
+ skeletons: string[];
300
+ skin: string;
301
+ meshes: string[];
302
+ }
303
+ /** @hidden */
304
+ export interface IGLTFSkins extends IGLTFChildRootProperty {
305
+ bindShapeMatrix: number[];
306
+ inverseBindMatrices: string;
307
+ jointNames: string[];
308
+ babylonSkeleton?: Skeleton;
309
+ }
310
+ /** @hidden */
311
+ export interface IGLTFNode extends IGLTFChildRootProperty {
312
+ camera?: string;
313
+ children: string[];
314
+ skin?: string;
315
+ jointName?: string;
316
+ light?: string;
317
+ matrix: number[];
318
+ mesh?: string;
319
+ meshes?: string[];
320
+ rotation?: number[];
321
+ scale?: number[];
322
+ translation?: number[];
323
+ babylonNode?: Node;
324
+ }
325
+ /** @hidden */
326
+ export interface IGLTFScene extends IGLTFChildRootProperty {
327
+ nodes: string[];
328
+ }
329
+ /** @hidden */
330
+ export interface IGLTFRuntime {
331
+ extensions: {
332
+ [key: string]: any;
333
+ };
334
+ accessors: {
335
+ [key: string]: IGLTFAccessor;
336
+ };
337
+ buffers: {
338
+ [key: string]: IGLTFBuffer;
339
+ };
340
+ bufferViews: {
341
+ [key: string]: IGLTFBufferView;
342
+ };
343
+ meshes: {
344
+ [key: string]: IGLTFMesh;
345
+ };
346
+ lights: {
347
+ [key: string]: IGLTFLight;
348
+ };
349
+ cameras: {
350
+ [key: string]: IGLTFCamera;
351
+ };
352
+ nodes: {
353
+ [key: string]: IGLTFNode;
354
+ };
355
+ images: {
356
+ [key: string]: IGLTFImage;
357
+ };
358
+ textures: {
359
+ [key: string]: IGLTFTexture;
360
+ };
361
+ shaders: {
362
+ [key: string]: IGLTFShader;
363
+ };
364
+ programs: {
365
+ [key: string]: IGLTFProgram;
366
+ };
367
+ samplers: {
368
+ [key: string]: IGLTFSampler;
369
+ };
370
+ techniques: {
371
+ [key: string]: IGLTFTechnique;
372
+ };
373
+ materials: {
374
+ [key: string]: IGLTFMaterial;
375
+ };
376
+ animations: {
377
+ [key: string]: IGLTFAnimation;
378
+ };
379
+ skins: {
380
+ [key: string]: IGLTFSkins;
381
+ };
382
+ currentScene?: Object;
383
+ scenes: {
384
+ [key: string]: IGLTFScene;
385
+ };
386
+ extensionsUsed: string[];
387
+ extensionsRequired?: string[];
388
+ buffersCount: number;
389
+ shaderscount: number;
390
+ scene: Scene;
391
+ rootUrl: string;
392
+ loadedBufferCount: number;
393
+ loadedBufferViews: {
394
+ [name: string]: ArrayBufferView;
395
+ };
396
+ loadedShaderCount: number;
397
+ importOnlyMeshes: boolean;
398
+ importMeshesNames?: string[];
399
+ dummyNodes: Node[];
400
+ assetContainer: Nullable<AssetContainer>;
401
+ }
402
+ /** @hidden */
403
+ export interface INodeToRoot {
404
+ bone: Bone;
405
+ node: IGLTFNode;
406
+ id: string;
407
+ }
408
+ /** @hidden */
409
+ export interface IJointNode {
410
+ node: IGLTFNode;
411
+ id: string;
412
+ }