@babylonjs/loaders 5.0.0-rc.7 → 5.0.0-rc.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/OBJ/index.d.ts +4 -4
- package/OBJ/index.js +4 -4
- package/OBJ/mtlFileLoader.d.ts +41 -41
- package/OBJ/mtlFileLoader.js +232 -232
- package/OBJ/objFileLoader.d.ts +126 -126
- package/OBJ/objFileLoader.js +296 -296
- package/OBJ/objLoadingOptions.d.ts +43 -43
- package/OBJ/objLoadingOptions.js +1 -1
- package/OBJ/solidParser.d.ts +154 -154
- package/OBJ/solidParser.js +693 -693
- package/STL/index.d.ts +1 -1
- package/STL/index.js +1 -1
- package/STL/stlFileLoader.d.ts +64 -64
- package/STL/stlFileLoader.js +233 -233
- package/glTF/1.0/glTFBinaryExtension.d.ts +13 -13
- package/glTF/1.0/glTFBinaryExtension.js +60 -60
- package/glTF/1.0/glTFLoader.d.ts +136 -136
- package/glTF/1.0/glTFLoader.js +1815 -1815
- package/glTF/1.0/glTFLoaderInterfaces.d.ts +412 -412
- package/glTF/1.0/glTFLoaderInterfaces.js +95 -95
- package/glTF/1.0/glTFLoaderUtils.d.ts +62 -62
- package/glTF/1.0/glTFLoaderUtils.js +250 -250
- package/glTF/1.0/glTFMaterialsCommonExtension.d.ts +10 -10
- package/glTF/1.0/glTFMaterialsCommonExtension.js +129 -129
- package/glTF/1.0/index.d.ts +5 -5
- package/glTF/1.0/index.js +5 -5
- package/glTF/2.0/Extensions/EXT_lights_image_based.d.ts +43 -43
- package/glTF/2.0/Extensions/EXT_lights_image_based.js +117 -117
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.d.ts +36 -36
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js +88 -88
- package/glTF/2.0/Extensions/EXT_meshopt_compression.d.ts +34 -34
- package/glTF/2.0/Extensions/EXT_meshopt_compression.js +49 -49
- package/glTF/2.0/Extensions/EXT_texture_webp.d.ts +29 -29
- package/glTF/2.0/Extensions/EXT_texture_webp.js +40 -40
- package/glTF/2.0/Extensions/ExtrasAsMetadata.d.ts +50 -50
- package/glTF/2.0/Extensions/ExtrasAsMetadata.js +73 -73
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.d.ts +39 -39
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js +112 -112
- package/glTF/2.0/Extensions/KHR_lights_punctual.d.ts +36 -36
- package/glTF/2.0/Extensions/KHR_lights_punctual.js +89 -89
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.d.ts +39 -39
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.js +94 -94
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.d.ts +38 -38
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js +53 -53
- package/glTF/2.0/Extensions/KHR_materials_ior.d.ts +42 -42
- package/glTF/2.0/Extensions/KHR_materials_ior.js +62 -62
- package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.d.ts +38 -38
- package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js +80 -80
- package/glTF/2.0/Extensions/KHR_materials_sheen.d.ts +39 -39
- package/glTF/2.0/Extensions/KHR_materials_sheen.js +84 -84
- package/glTF/2.0/Extensions/KHR_materials_specular.d.ts +38 -38
- package/glTF/2.0/Extensions/KHR_materials_specular.js +74 -74
- package/glTF/2.0/Extensions/KHR_materials_translucency.d.ts +39 -39
- package/glTF/2.0/Extensions/KHR_materials_translucency.js +83 -83
- package/glTF/2.0/Extensions/KHR_materials_transmission.d.ts +38 -38
- package/glTF/2.0/Extensions/KHR_materials_transmission.js +288 -288
- package/glTF/2.0/Extensions/KHR_materials_unlit.d.ts +38 -38
- package/glTF/2.0/Extensions/KHR_materials_unlit.js +73 -73
- package/glTF/2.0/Extensions/KHR_materials_variants.d.ts +87 -87
- package/glTF/2.0/Extensions/KHR_materials_variants.js +254 -254
- package/glTF/2.0/Extensions/KHR_materials_volume.d.ts +39 -39
- package/glTF/2.0/Extensions/KHR_materials_volume.js +85 -85
- package/glTF/2.0/Extensions/KHR_mesh_quantization.d.ts +22 -22
- package/glTF/2.0/Extensions/KHR_mesh_quantization.js +23 -23
- package/glTF/2.0/Extensions/KHR_texture_basisu.d.ts +29 -29
- package/glTF/2.0/Extensions/KHR_texture_basisu.js +40 -40
- package/glTF/2.0/Extensions/KHR_texture_transform.d.ts +33 -33
- package/glTF/2.0/Extensions/KHR_texture_transform.js +61 -61
- package/glTF/2.0/Extensions/KHR_xmp_json_ld.d.ts +32 -32
- package/glTF/2.0/Extensions/KHR_xmp_json_ld.js +49 -49
- package/glTF/2.0/Extensions/MSFT_audio_emitter.d.ts +54 -54
- package/glTF/2.0/Extensions/MSFT_audio_emitter.js +240 -240
- package/glTF/2.0/Extensions/MSFT_lod.d.ts +109 -109
- package/glTF/2.0/Extensions/MSFT_lod.js +369 -369
- package/glTF/2.0/Extensions/MSFT_minecraftMesh.d.ts +14 -14
- package/glTF/2.0/Extensions/MSFT_minecraftMesh.js +36 -36
- package/glTF/2.0/Extensions/MSFT_sRGBFactors.d.ts +14 -14
- package/glTF/2.0/Extensions/MSFT_sRGBFactors.js +36 -36
- package/glTF/2.0/Extensions/index.d.ts +26 -26
- package/glTF/2.0/Extensions/index.js +26 -26
- package/glTF/2.0/glTFLoader.d.ts +405 -405
- package/glTF/2.0/glTFLoader.js +2366 -2366
- package/glTF/2.0/glTFLoaderExtension.d.ts +152 -152
- package/glTF/2.0/glTFLoaderExtension.js +1 -1
- package/glTF/2.0/glTFLoaderInterfaces.d.ts +211 -211
- package/glTF/2.0/glTFLoaderInterfaces.js +1 -1
- package/glTF/2.0/index.d.ts +4 -4
- package/glTF/2.0/index.js +4 -4
- package/glTF/glTFFileLoader.d.ts +433 -433
- package/glTF/glTFFileLoader.js +927 -927
- package/glTF/glTFValidation.d.ts +29 -29
- package/glTF/glTFValidation.js +123 -123
- package/glTF/index.d.ts +5 -5
- package/glTF/index.js +5 -5
- package/index.d.ts +3 -3
- package/index.js +3 -3
- package/legacy/legacy-glTF.d.ts +2 -2
- package/legacy/legacy-glTF.js +18 -18
- package/legacy/legacy-glTF1.d.ts +2 -2
- package/legacy/legacy-glTF1.js +14 -14
- package/legacy/legacy-glTF1FileLoader.d.ts +2 -2
- package/legacy/legacy-glTF1FileLoader.js +3 -3
- package/legacy/legacy-glTF2.d.ts +2 -2
- package/legacy/legacy-glTF2.js +32 -32
- package/legacy/legacy-glTF2FileLoader.d.ts +2 -2
- package/legacy/legacy-glTF2FileLoader.js +3 -3
- package/legacy/legacy-glTFFileLoader.d.ts +3 -3
- package/legacy/legacy-glTFFileLoader.js +4 -4
- package/legacy/legacy-objFileLoader.d.ts +1 -1
- package/legacy/legacy-objFileLoader.js +12 -12
- package/legacy/legacy-stlFileLoader.d.ts +1 -1
- package/legacy/legacy-stlFileLoader.js +12 -12
- package/legacy/legacy.d.ts +6 -6
- package/legacy/legacy.js +7 -7
- package/package.json +3 -3
@@ -1,96 +1,96 @@
|
|
1
|
-
/**
|
2
|
-
* Enums
|
3
|
-
* @hidden
|
4
|
-
*/
|
5
|
-
export var EComponentType;
|
6
|
-
(function (EComponentType) {
|
7
|
-
EComponentType[EComponentType["BYTE"] = 5120] = "BYTE";
|
8
|
-
EComponentType[EComponentType["UNSIGNED_BYTE"] = 5121] = "UNSIGNED_BYTE";
|
9
|
-
EComponentType[EComponentType["SHORT"] = 5122] = "SHORT";
|
10
|
-
EComponentType[EComponentType["UNSIGNED_SHORT"] = 5123] = "UNSIGNED_SHORT";
|
11
|
-
EComponentType[EComponentType["FLOAT"] = 5126] = "FLOAT";
|
12
|
-
})(EComponentType || (EComponentType = {}));
|
13
|
-
/** @hidden */
|
14
|
-
export var EShaderType;
|
15
|
-
(function (EShaderType) {
|
16
|
-
EShaderType[EShaderType["FRAGMENT"] = 35632] = "FRAGMENT";
|
17
|
-
EShaderType[EShaderType["VERTEX"] = 35633] = "VERTEX";
|
18
|
-
})(EShaderType || (EShaderType = {}));
|
19
|
-
/** @hidden */
|
20
|
-
export var EParameterType;
|
21
|
-
(function (EParameterType) {
|
22
|
-
EParameterType[EParameterType["BYTE"] = 5120] = "BYTE";
|
23
|
-
EParameterType[EParameterType["UNSIGNED_BYTE"] = 5121] = "UNSIGNED_BYTE";
|
24
|
-
EParameterType[EParameterType["SHORT"] = 5122] = "SHORT";
|
25
|
-
EParameterType[EParameterType["UNSIGNED_SHORT"] = 5123] = "UNSIGNED_SHORT";
|
26
|
-
EParameterType[EParameterType["INT"] = 5124] = "INT";
|
27
|
-
EParameterType[EParameterType["UNSIGNED_INT"] = 5125] = "UNSIGNED_INT";
|
28
|
-
EParameterType[EParameterType["FLOAT"] = 5126] = "FLOAT";
|
29
|
-
EParameterType[EParameterType["FLOAT_VEC2"] = 35664] = "FLOAT_VEC2";
|
30
|
-
EParameterType[EParameterType["FLOAT_VEC3"] = 35665] = "FLOAT_VEC3";
|
31
|
-
EParameterType[EParameterType["FLOAT_VEC4"] = 35666] = "FLOAT_VEC4";
|
32
|
-
EParameterType[EParameterType["INT_VEC2"] = 35667] = "INT_VEC2";
|
33
|
-
EParameterType[EParameterType["INT_VEC3"] = 35668] = "INT_VEC3";
|
34
|
-
EParameterType[EParameterType["INT_VEC4"] = 35669] = "INT_VEC4";
|
35
|
-
EParameterType[EParameterType["BOOL"] = 35670] = "BOOL";
|
36
|
-
EParameterType[EParameterType["BOOL_VEC2"] = 35671] = "BOOL_VEC2";
|
37
|
-
EParameterType[EParameterType["BOOL_VEC3"] = 35672] = "BOOL_VEC3";
|
38
|
-
EParameterType[EParameterType["BOOL_VEC4"] = 35673] = "BOOL_VEC4";
|
39
|
-
EParameterType[EParameterType["FLOAT_MAT2"] = 35674] = "FLOAT_MAT2";
|
40
|
-
EParameterType[EParameterType["FLOAT_MAT3"] = 35675] = "FLOAT_MAT3";
|
41
|
-
EParameterType[EParameterType["FLOAT_MAT4"] = 35676] = "FLOAT_MAT4";
|
42
|
-
EParameterType[EParameterType["SAMPLER_2D"] = 35678] = "SAMPLER_2D";
|
43
|
-
})(EParameterType || (EParameterType = {}));
|
44
|
-
/** @hidden */
|
45
|
-
export var ETextureWrapMode;
|
46
|
-
(function (ETextureWrapMode) {
|
47
|
-
ETextureWrapMode[ETextureWrapMode["CLAMP_TO_EDGE"] = 33071] = "CLAMP_TO_EDGE";
|
48
|
-
ETextureWrapMode[ETextureWrapMode["MIRRORED_REPEAT"] = 33648] = "MIRRORED_REPEAT";
|
49
|
-
ETextureWrapMode[ETextureWrapMode["REPEAT"] = 10497] = "REPEAT";
|
50
|
-
})(ETextureWrapMode || (ETextureWrapMode = {}));
|
51
|
-
/** @hidden */
|
52
|
-
export var ETextureFilterType;
|
53
|
-
(function (ETextureFilterType) {
|
54
|
-
ETextureFilterType[ETextureFilterType["NEAREST"] = 9728] = "NEAREST";
|
55
|
-
ETextureFilterType[ETextureFilterType["LINEAR"] = 9728] = "LINEAR";
|
56
|
-
ETextureFilterType[ETextureFilterType["NEAREST_MIPMAP_NEAREST"] = 9984] = "NEAREST_MIPMAP_NEAREST";
|
57
|
-
ETextureFilterType[ETextureFilterType["LINEAR_MIPMAP_NEAREST"] = 9985] = "LINEAR_MIPMAP_NEAREST";
|
58
|
-
ETextureFilterType[ETextureFilterType["NEAREST_MIPMAP_LINEAR"] = 9986] = "NEAREST_MIPMAP_LINEAR";
|
59
|
-
ETextureFilterType[ETextureFilterType["LINEAR_MIPMAP_LINEAR"] = 9987] = "LINEAR_MIPMAP_LINEAR";
|
60
|
-
})(ETextureFilterType || (ETextureFilterType = {}));
|
61
|
-
/** @hidden */
|
62
|
-
export var ETextureFormat;
|
63
|
-
(function (ETextureFormat) {
|
64
|
-
ETextureFormat[ETextureFormat["ALPHA"] = 6406] = "ALPHA";
|
65
|
-
ETextureFormat[ETextureFormat["RGB"] = 6407] = "RGB";
|
66
|
-
ETextureFormat[ETextureFormat["RGBA"] = 6408] = "RGBA";
|
67
|
-
ETextureFormat[ETextureFormat["LUMINANCE"] = 6409] = "LUMINANCE";
|
68
|
-
ETextureFormat[ETextureFormat["LUMINANCE_ALPHA"] = 6410] = "LUMINANCE_ALPHA";
|
69
|
-
})(ETextureFormat || (ETextureFormat = {}));
|
70
|
-
/** @hidden */
|
71
|
-
export var ECullingType;
|
72
|
-
(function (ECullingType) {
|
73
|
-
ECullingType[ECullingType["FRONT"] = 1028] = "FRONT";
|
74
|
-
ECullingType[ECullingType["BACK"] = 1029] = "BACK";
|
75
|
-
ECullingType[ECullingType["FRONT_AND_BACK"] = 1032] = "FRONT_AND_BACK";
|
76
|
-
})(ECullingType || (ECullingType = {}));
|
77
|
-
/** @hidden */
|
78
|
-
export var EBlendingFunction;
|
79
|
-
(function (EBlendingFunction) {
|
80
|
-
EBlendingFunction[EBlendingFunction["ZERO"] = 0] = "ZERO";
|
81
|
-
EBlendingFunction[EBlendingFunction["ONE"] = 1] = "ONE";
|
82
|
-
EBlendingFunction[EBlendingFunction["SRC_COLOR"] = 768] = "SRC_COLOR";
|
83
|
-
EBlendingFunction[EBlendingFunction["ONE_MINUS_SRC_COLOR"] = 769] = "ONE_MINUS_SRC_COLOR";
|
84
|
-
EBlendingFunction[EBlendingFunction["DST_COLOR"] = 774] = "DST_COLOR";
|
85
|
-
EBlendingFunction[EBlendingFunction["ONE_MINUS_DST_COLOR"] = 775] = "ONE_MINUS_DST_COLOR";
|
86
|
-
EBlendingFunction[EBlendingFunction["SRC_ALPHA"] = 770] = "SRC_ALPHA";
|
87
|
-
EBlendingFunction[EBlendingFunction["ONE_MINUS_SRC_ALPHA"] = 771] = "ONE_MINUS_SRC_ALPHA";
|
88
|
-
EBlendingFunction[EBlendingFunction["DST_ALPHA"] = 772] = "DST_ALPHA";
|
89
|
-
EBlendingFunction[EBlendingFunction["ONE_MINUS_DST_ALPHA"] = 773] = "ONE_MINUS_DST_ALPHA";
|
90
|
-
EBlendingFunction[EBlendingFunction["CONSTANT_COLOR"] = 32769] = "CONSTANT_COLOR";
|
91
|
-
EBlendingFunction[EBlendingFunction["ONE_MINUS_CONSTANT_COLOR"] = 32770] = "ONE_MINUS_CONSTANT_COLOR";
|
92
|
-
EBlendingFunction[EBlendingFunction["CONSTANT_ALPHA"] = 32771] = "CONSTANT_ALPHA";
|
93
|
-
EBlendingFunction[EBlendingFunction["ONE_MINUS_CONSTANT_ALPHA"] = 32772] = "ONE_MINUS_CONSTANT_ALPHA";
|
94
|
-
EBlendingFunction[EBlendingFunction["SRC_ALPHA_SATURATE"] = 776] = "SRC_ALPHA_SATURATE";
|
95
|
-
})(EBlendingFunction || (EBlendingFunction = {}));
|
1
|
+
/**
|
2
|
+
* Enums
|
3
|
+
* @hidden
|
4
|
+
*/
|
5
|
+
export var EComponentType;
|
6
|
+
(function (EComponentType) {
|
7
|
+
EComponentType[EComponentType["BYTE"] = 5120] = "BYTE";
|
8
|
+
EComponentType[EComponentType["UNSIGNED_BYTE"] = 5121] = "UNSIGNED_BYTE";
|
9
|
+
EComponentType[EComponentType["SHORT"] = 5122] = "SHORT";
|
10
|
+
EComponentType[EComponentType["UNSIGNED_SHORT"] = 5123] = "UNSIGNED_SHORT";
|
11
|
+
EComponentType[EComponentType["FLOAT"] = 5126] = "FLOAT";
|
12
|
+
})(EComponentType || (EComponentType = {}));
|
13
|
+
/** @hidden */
|
14
|
+
export var EShaderType;
|
15
|
+
(function (EShaderType) {
|
16
|
+
EShaderType[EShaderType["FRAGMENT"] = 35632] = "FRAGMENT";
|
17
|
+
EShaderType[EShaderType["VERTEX"] = 35633] = "VERTEX";
|
18
|
+
})(EShaderType || (EShaderType = {}));
|
19
|
+
/** @hidden */
|
20
|
+
export var EParameterType;
|
21
|
+
(function (EParameterType) {
|
22
|
+
EParameterType[EParameterType["BYTE"] = 5120] = "BYTE";
|
23
|
+
EParameterType[EParameterType["UNSIGNED_BYTE"] = 5121] = "UNSIGNED_BYTE";
|
24
|
+
EParameterType[EParameterType["SHORT"] = 5122] = "SHORT";
|
25
|
+
EParameterType[EParameterType["UNSIGNED_SHORT"] = 5123] = "UNSIGNED_SHORT";
|
26
|
+
EParameterType[EParameterType["INT"] = 5124] = "INT";
|
27
|
+
EParameterType[EParameterType["UNSIGNED_INT"] = 5125] = "UNSIGNED_INT";
|
28
|
+
EParameterType[EParameterType["FLOAT"] = 5126] = "FLOAT";
|
29
|
+
EParameterType[EParameterType["FLOAT_VEC2"] = 35664] = "FLOAT_VEC2";
|
30
|
+
EParameterType[EParameterType["FLOAT_VEC3"] = 35665] = "FLOAT_VEC3";
|
31
|
+
EParameterType[EParameterType["FLOAT_VEC4"] = 35666] = "FLOAT_VEC4";
|
32
|
+
EParameterType[EParameterType["INT_VEC2"] = 35667] = "INT_VEC2";
|
33
|
+
EParameterType[EParameterType["INT_VEC3"] = 35668] = "INT_VEC3";
|
34
|
+
EParameterType[EParameterType["INT_VEC4"] = 35669] = "INT_VEC4";
|
35
|
+
EParameterType[EParameterType["BOOL"] = 35670] = "BOOL";
|
36
|
+
EParameterType[EParameterType["BOOL_VEC2"] = 35671] = "BOOL_VEC2";
|
37
|
+
EParameterType[EParameterType["BOOL_VEC3"] = 35672] = "BOOL_VEC3";
|
38
|
+
EParameterType[EParameterType["BOOL_VEC4"] = 35673] = "BOOL_VEC4";
|
39
|
+
EParameterType[EParameterType["FLOAT_MAT2"] = 35674] = "FLOAT_MAT2";
|
40
|
+
EParameterType[EParameterType["FLOAT_MAT3"] = 35675] = "FLOAT_MAT3";
|
41
|
+
EParameterType[EParameterType["FLOAT_MAT4"] = 35676] = "FLOAT_MAT4";
|
42
|
+
EParameterType[EParameterType["SAMPLER_2D"] = 35678] = "SAMPLER_2D";
|
43
|
+
})(EParameterType || (EParameterType = {}));
|
44
|
+
/** @hidden */
|
45
|
+
export var ETextureWrapMode;
|
46
|
+
(function (ETextureWrapMode) {
|
47
|
+
ETextureWrapMode[ETextureWrapMode["CLAMP_TO_EDGE"] = 33071] = "CLAMP_TO_EDGE";
|
48
|
+
ETextureWrapMode[ETextureWrapMode["MIRRORED_REPEAT"] = 33648] = "MIRRORED_REPEAT";
|
49
|
+
ETextureWrapMode[ETextureWrapMode["REPEAT"] = 10497] = "REPEAT";
|
50
|
+
})(ETextureWrapMode || (ETextureWrapMode = {}));
|
51
|
+
/** @hidden */
|
52
|
+
export var ETextureFilterType;
|
53
|
+
(function (ETextureFilterType) {
|
54
|
+
ETextureFilterType[ETextureFilterType["NEAREST"] = 9728] = "NEAREST";
|
55
|
+
ETextureFilterType[ETextureFilterType["LINEAR"] = 9728] = "LINEAR";
|
56
|
+
ETextureFilterType[ETextureFilterType["NEAREST_MIPMAP_NEAREST"] = 9984] = "NEAREST_MIPMAP_NEAREST";
|
57
|
+
ETextureFilterType[ETextureFilterType["LINEAR_MIPMAP_NEAREST"] = 9985] = "LINEAR_MIPMAP_NEAREST";
|
58
|
+
ETextureFilterType[ETextureFilterType["NEAREST_MIPMAP_LINEAR"] = 9986] = "NEAREST_MIPMAP_LINEAR";
|
59
|
+
ETextureFilterType[ETextureFilterType["LINEAR_MIPMAP_LINEAR"] = 9987] = "LINEAR_MIPMAP_LINEAR";
|
60
|
+
})(ETextureFilterType || (ETextureFilterType = {}));
|
61
|
+
/** @hidden */
|
62
|
+
export var ETextureFormat;
|
63
|
+
(function (ETextureFormat) {
|
64
|
+
ETextureFormat[ETextureFormat["ALPHA"] = 6406] = "ALPHA";
|
65
|
+
ETextureFormat[ETextureFormat["RGB"] = 6407] = "RGB";
|
66
|
+
ETextureFormat[ETextureFormat["RGBA"] = 6408] = "RGBA";
|
67
|
+
ETextureFormat[ETextureFormat["LUMINANCE"] = 6409] = "LUMINANCE";
|
68
|
+
ETextureFormat[ETextureFormat["LUMINANCE_ALPHA"] = 6410] = "LUMINANCE_ALPHA";
|
69
|
+
})(ETextureFormat || (ETextureFormat = {}));
|
70
|
+
/** @hidden */
|
71
|
+
export var ECullingType;
|
72
|
+
(function (ECullingType) {
|
73
|
+
ECullingType[ECullingType["FRONT"] = 1028] = "FRONT";
|
74
|
+
ECullingType[ECullingType["BACK"] = 1029] = "BACK";
|
75
|
+
ECullingType[ECullingType["FRONT_AND_BACK"] = 1032] = "FRONT_AND_BACK";
|
76
|
+
})(ECullingType || (ECullingType = {}));
|
77
|
+
/** @hidden */
|
78
|
+
export var EBlendingFunction;
|
79
|
+
(function (EBlendingFunction) {
|
80
|
+
EBlendingFunction[EBlendingFunction["ZERO"] = 0] = "ZERO";
|
81
|
+
EBlendingFunction[EBlendingFunction["ONE"] = 1] = "ONE";
|
82
|
+
EBlendingFunction[EBlendingFunction["SRC_COLOR"] = 768] = "SRC_COLOR";
|
83
|
+
EBlendingFunction[EBlendingFunction["ONE_MINUS_SRC_COLOR"] = 769] = "ONE_MINUS_SRC_COLOR";
|
84
|
+
EBlendingFunction[EBlendingFunction["DST_COLOR"] = 774] = "DST_COLOR";
|
85
|
+
EBlendingFunction[EBlendingFunction["ONE_MINUS_DST_COLOR"] = 775] = "ONE_MINUS_DST_COLOR";
|
86
|
+
EBlendingFunction[EBlendingFunction["SRC_ALPHA"] = 770] = "SRC_ALPHA";
|
87
|
+
EBlendingFunction[EBlendingFunction["ONE_MINUS_SRC_ALPHA"] = 771] = "ONE_MINUS_SRC_ALPHA";
|
88
|
+
EBlendingFunction[EBlendingFunction["DST_ALPHA"] = 772] = "DST_ALPHA";
|
89
|
+
EBlendingFunction[EBlendingFunction["ONE_MINUS_DST_ALPHA"] = 773] = "ONE_MINUS_DST_ALPHA";
|
90
|
+
EBlendingFunction[EBlendingFunction["CONSTANT_COLOR"] = 32769] = "CONSTANT_COLOR";
|
91
|
+
EBlendingFunction[EBlendingFunction["ONE_MINUS_CONSTANT_COLOR"] = 32770] = "ONE_MINUS_CONSTANT_COLOR";
|
92
|
+
EBlendingFunction[EBlendingFunction["CONSTANT_ALPHA"] = 32771] = "CONSTANT_ALPHA";
|
93
|
+
EBlendingFunction[EBlendingFunction["ONE_MINUS_CONSTANT_ALPHA"] = 32772] = "ONE_MINUS_CONSTANT_ALPHA";
|
94
|
+
EBlendingFunction[EBlendingFunction["SRC_ALPHA_SATURATE"] = 776] = "SRC_ALPHA_SATURATE";
|
95
|
+
})(EBlendingFunction || (EBlendingFunction = {}));
|
96
96
|
//# sourceMappingURL=glTFLoaderInterfaces.js.map
|
@@ -1,62 +1,62 @@
|
|
1
|
-
import { IGLTFTechniqueParameter, IGLTFAccessor, ETextureFilterType, IGLTFRuntime, IGLTFBufferView, EComponentType } from "./glTFLoaderInterfaces";
|
2
|
-
import { Effect } from "@babylonjs/core/Materials/effect.js";
|
3
|
-
import { ShaderMaterial } from "@babylonjs/core/Materials/shaderMaterial.js";
|
4
|
-
import { Node } from "@babylonjs/core/node.js";
|
5
|
-
import { Scene } from "@babylonjs/core/scene.js";
|
6
|
-
/**
|
7
|
-
* Utils functions for GLTF
|
8
|
-
* @hidden
|
9
|
-
*/
|
10
|
-
export declare class GLTFUtils {
|
11
|
-
/**
|
12
|
-
* Sets the given "parameter" matrix
|
13
|
-
* @param scene the Scene object
|
14
|
-
* @param source the source node where to pick the matrix
|
15
|
-
* @param parameter the GLTF technique parameter
|
16
|
-
* @param uniformName the name of the shader's uniform
|
17
|
-
* @param shaderMaterial the shader material
|
18
|
-
*/
|
19
|
-
static SetMatrix(scene: Scene, source: Node, parameter: IGLTFTechniqueParameter, uniformName: string, shaderMaterial: ShaderMaterial | Effect): void;
|
20
|
-
/**
|
21
|
-
* Sets the given "parameter" matrix
|
22
|
-
* @param shaderMaterial the shader material
|
23
|
-
* @param uniform the name of the shader's uniform
|
24
|
-
* @param value the value of the uniform
|
25
|
-
* @param type the uniform's type (EParameterType FLOAT, VEC2, VEC3 or VEC4)
|
26
|
-
*/
|
27
|
-
static SetUniform(shaderMaterial: ShaderMaterial | Effect, uniform: string, value: any, type: number): boolean;
|
28
|
-
/**
|
29
|
-
* Returns the wrap mode of the texture
|
30
|
-
* @param mode the mode value
|
31
|
-
*/
|
32
|
-
static GetWrapMode(mode: number): number;
|
33
|
-
/**
|
34
|
-
* Returns the byte stride giving an accessor
|
35
|
-
* @param accessor the GLTF accessor objet
|
36
|
-
*/
|
37
|
-
static GetByteStrideFromType(accessor: IGLTFAccessor): number;
|
38
|
-
/**
|
39
|
-
* Returns the texture filter mode giving a mode value
|
40
|
-
* @param mode the filter mode value
|
41
|
-
*/
|
42
|
-
static GetTextureFilterMode(mode: number): ETextureFilterType;
|
43
|
-
static GetBufferFromBufferView(gltfRuntime: IGLTFRuntime, bufferView: IGLTFBufferView, byteOffset: number, byteLength: number, componentType: EComponentType): ArrayBufferView;
|
44
|
-
/**
|
45
|
-
* Returns a buffer from its accessor
|
46
|
-
* @param gltfRuntime the GLTF runtime
|
47
|
-
* @param accessor the GLTF accessor
|
48
|
-
*/
|
49
|
-
static GetBufferFromAccessor(gltfRuntime: IGLTFRuntime, accessor: IGLTFAccessor): any;
|
50
|
-
/**
|
51
|
-
* Decodes a buffer view into a string
|
52
|
-
* @param view the buffer view
|
53
|
-
*/
|
54
|
-
static DecodeBufferToText(view: ArrayBufferView): string;
|
55
|
-
/**
|
56
|
-
* Returns the default material of gltf. Related to
|
57
|
-
* https://github.com/KhronosGroup/glTF/tree/master/specification/1.0#appendix-a-default-material
|
58
|
-
* @param scene the Babylon.js scene
|
59
|
-
*/
|
60
|
-
static GetDefaultMaterial(scene: Scene): ShaderMaterial;
|
61
|
-
private static _DefaultMaterial;
|
62
|
-
}
|
1
|
+
import { IGLTFTechniqueParameter, IGLTFAccessor, ETextureFilterType, IGLTFRuntime, IGLTFBufferView, EComponentType } from "./glTFLoaderInterfaces";
|
2
|
+
import { Effect } from "@babylonjs/core/Materials/effect.js";
|
3
|
+
import { ShaderMaterial } from "@babylonjs/core/Materials/shaderMaterial.js";
|
4
|
+
import { Node } from "@babylonjs/core/node.js";
|
5
|
+
import { Scene } from "@babylonjs/core/scene.js";
|
6
|
+
/**
|
7
|
+
* Utils functions for GLTF
|
8
|
+
* @hidden
|
9
|
+
*/
|
10
|
+
export declare class GLTFUtils {
|
11
|
+
/**
|
12
|
+
* Sets the given "parameter" matrix
|
13
|
+
* @param scene the Scene object
|
14
|
+
* @param source the source node where to pick the matrix
|
15
|
+
* @param parameter the GLTF technique parameter
|
16
|
+
* @param uniformName the name of the shader's uniform
|
17
|
+
* @param shaderMaterial the shader material
|
18
|
+
*/
|
19
|
+
static SetMatrix(scene: Scene, source: Node, parameter: IGLTFTechniqueParameter, uniformName: string, shaderMaterial: ShaderMaterial | Effect): void;
|
20
|
+
/**
|
21
|
+
* Sets the given "parameter" matrix
|
22
|
+
* @param shaderMaterial the shader material
|
23
|
+
* @param uniform the name of the shader's uniform
|
24
|
+
* @param value the value of the uniform
|
25
|
+
* @param type the uniform's type (EParameterType FLOAT, VEC2, VEC3 or VEC4)
|
26
|
+
*/
|
27
|
+
static SetUniform(shaderMaterial: ShaderMaterial | Effect, uniform: string, value: any, type: number): boolean;
|
28
|
+
/**
|
29
|
+
* Returns the wrap mode of the texture
|
30
|
+
* @param mode the mode value
|
31
|
+
*/
|
32
|
+
static GetWrapMode(mode: number): number;
|
33
|
+
/**
|
34
|
+
* Returns the byte stride giving an accessor
|
35
|
+
* @param accessor the GLTF accessor objet
|
36
|
+
*/
|
37
|
+
static GetByteStrideFromType(accessor: IGLTFAccessor): number;
|
38
|
+
/**
|
39
|
+
* Returns the texture filter mode giving a mode value
|
40
|
+
* @param mode the filter mode value
|
41
|
+
*/
|
42
|
+
static GetTextureFilterMode(mode: number): ETextureFilterType;
|
43
|
+
static GetBufferFromBufferView(gltfRuntime: IGLTFRuntime, bufferView: IGLTFBufferView, byteOffset: number, byteLength: number, componentType: EComponentType): ArrayBufferView;
|
44
|
+
/**
|
45
|
+
* Returns a buffer from its accessor
|
46
|
+
* @param gltfRuntime the GLTF runtime
|
47
|
+
* @param accessor the GLTF accessor
|
48
|
+
*/
|
49
|
+
static GetBufferFromAccessor(gltfRuntime: IGLTFRuntime, accessor: IGLTFAccessor): any;
|
50
|
+
/**
|
51
|
+
* Decodes a buffer view into a string
|
52
|
+
* @param view the buffer view
|
53
|
+
*/
|
54
|
+
static DecodeBufferToText(view: ArrayBufferView): string;
|
55
|
+
/**
|
56
|
+
* Returns the default material of gltf. Related to
|
57
|
+
* https://github.com/KhronosGroup/glTF/tree/master/specification/1.0#appendix-a-default-material
|
58
|
+
* @param scene the Babylon.js scene
|
59
|
+
*/
|
60
|
+
static GetDefaultMaterial(scene: Scene): ShaderMaterial;
|
61
|
+
private static _DefaultMaterial;
|
62
|
+
}
|