@babylonjs/loaders 5.0.0-rc.7 → 5.0.0-rc.9

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Files changed (115) hide show
  1. package/OBJ/index.d.ts +4 -4
  2. package/OBJ/index.js +4 -4
  3. package/OBJ/mtlFileLoader.d.ts +41 -41
  4. package/OBJ/mtlFileLoader.js +232 -232
  5. package/OBJ/objFileLoader.d.ts +126 -126
  6. package/OBJ/objFileLoader.js +296 -296
  7. package/OBJ/objLoadingOptions.d.ts +43 -43
  8. package/OBJ/objLoadingOptions.js +1 -1
  9. package/OBJ/solidParser.d.ts +154 -154
  10. package/OBJ/solidParser.js +693 -693
  11. package/STL/index.d.ts +1 -1
  12. package/STL/index.js +1 -1
  13. package/STL/stlFileLoader.d.ts +64 -64
  14. package/STL/stlFileLoader.js +233 -233
  15. package/glTF/1.0/glTFBinaryExtension.d.ts +13 -13
  16. package/glTF/1.0/glTFBinaryExtension.js +60 -60
  17. package/glTF/1.0/glTFLoader.d.ts +136 -136
  18. package/glTF/1.0/glTFLoader.js +1815 -1815
  19. package/glTF/1.0/glTFLoaderInterfaces.d.ts +412 -412
  20. package/glTF/1.0/glTFLoaderInterfaces.js +95 -95
  21. package/glTF/1.0/glTFLoaderUtils.d.ts +62 -62
  22. package/glTF/1.0/glTFLoaderUtils.js +250 -250
  23. package/glTF/1.0/glTFMaterialsCommonExtension.d.ts +10 -10
  24. package/glTF/1.0/glTFMaterialsCommonExtension.js +129 -129
  25. package/glTF/1.0/index.d.ts +5 -5
  26. package/glTF/1.0/index.js +5 -5
  27. package/glTF/2.0/Extensions/EXT_lights_image_based.d.ts +43 -43
  28. package/glTF/2.0/Extensions/EXT_lights_image_based.js +117 -117
  29. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.d.ts +36 -36
  30. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js +88 -88
  31. package/glTF/2.0/Extensions/EXT_meshopt_compression.d.ts +34 -34
  32. package/glTF/2.0/Extensions/EXT_meshopt_compression.js +49 -49
  33. package/glTF/2.0/Extensions/EXT_texture_webp.d.ts +29 -29
  34. package/glTF/2.0/Extensions/EXT_texture_webp.js +40 -40
  35. package/glTF/2.0/Extensions/ExtrasAsMetadata.d.ts +50 -50
  36. package/glTF/2.0/Extensions/ExtrasAsMetadata.js +73 -73
  37. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.d.ts +39 -39
  38. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js +112 -112
  39. package/glTF/2.0/Extensions/KHR_lights_punctual.d.ts +36 -36
  40. package/glTF/2.0/Extensions/KHR_lights_punctual.js +89 -89
  41. package/glTF/2.0/Extensions/KHR_materials_clearcoat.d.ts +39 -39
  42. package/glTF/2.0/Extensions/KHR_materials_clearcoat.js +94 -94
  43. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.d.ts +38 -38
  44. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js +53 -53
  45. package/glTF/2.0/Extensions/KHR_materials_ior.d.ts +42 -42
  46. package/glTF/2.0/Extensions/KHR_materials_ior.js +62 -62
  47. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.d.ts +38 -38
  48. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js +80 -80
  49. package/glTF/2.0/Extensions/KHR_materials_sheen.d.ts +39 -39
  50. package/glTF/2.0/Extensions/KHR_materials_sheen.js +84 -84
  51. package/glTF/2.0/Extensions/KHR_materials_specular.d.ts +38 -38
  52. package/glTF/2.0/Extensions/KHR_materials_specular.js +74 -74
  53. package/glTF/2.0/Extensions/KHR_materials_translucency.d.ts +39 -39
  54. package/glTF/2.0/Extensions/KHR_materials_translucency.js +83 -83
  55. package/glTF/2.0/Extensions/KHR_materials_transmission.d.ts +38 -38
  56. package/glTF/2.0/Extensions/KHR_materials_transmission.js +288 -288
  57. package/glTF/2.0/Extensions/KHR_materials_unlit.d.ts +38 -38
  58. package/glTF/2.0/Extensions/KHR_materials_unlit.js +73 -73
  59. package/glTF/2.0/Extensions/KHR_materials_variants.d.ts +87 -87
  60. package/glTF/2.0/Extensions/KHR_materials_variants.js +254 -254
  61. package/glTF/2.0/Extensions/KHR_materials_volume.d.ts +39 -39
  62. package/glTF/2.0/Extensions/KHR_materials_volume.js +85 -85
  63. package/glTF/2.0/Extensions/KHR_mesh_quantization.d.ts +22 -22
  64. package/glTF/2.0/Extensions/KHR_mesh_quantization.js +23 -23
  65. package/glTF/2.0/Extensions/KHR_texture_basisu.d.ts +29 -29
  66. package/glTF/2.0/Extensions/KHR_texture_basisu.js +40 -40
  67. package/glTF/2.0/Extensions/KHR_texture_transform.d.ts +33 -33
  68. package/glTF/2.0/Extensions/KHR_texture_transform.js +61 -61
  69. package/glTF/2.0/Extensions/KHR_xmp_json_ld.d.ts +32 -32
  70. package/glTF/2.0/Extensions/KHR_xmp_json_ld.js +49 -49
  71. package/glTF/2.0/Extensions/MSFT_audio_emitter.d.ts +54 -54
  72. package/glTF/2.0/Extensions/MSFT_audio_emitter.js +240 -240
  73. package/glTF/2.0/Extensions/MSFT_lod.d.ts +109 -109
  74. package/glTF/2.0/Extensions/MSFT_lod.js +369 -369
  75. package/glTF/2.0/Extensions/MSFT_minecraftMesh.d.ts +14 -14
  76. package/glTF/2.0/Extensions/MSFT_minecraftMesh.js +36 -36
  77. package/glTF/2.0/Extensions/MSFT_sRGBFactors.d.ts +14 -14
  78. package/glTF/2.0/Extensions/MSFT_sRGBFactors.js +36 -36
  79. package/glTF/2.0/Extensions/index.d.ts +26 -26
  80. package/glTF/2.0/Extensions/index.js +26 -26
  81. package/glTF/2.0/glTFLoader.d.ts +405 -405
  82. package/glTF/2.0/glTFLoader.js +2366 -2366
  83. package/glTF/2.0/glTFLoaderExtension.d.ts +152 -152
  84. package/glTF/2.0/glTFLoaderExtension.js +1 -1
  85. package/glTF/2.0/glTFLoaderInterfaces.d.ts +211 -211
  86. package/glTF/2.0/glTFLoaderInterfaces.js +1 -1
  87. package/glTF/2.0/index.d.ts +4 -4
  88. package/glTF/2.0/index.js +4 -4
  89. package/glTF/glTFFileLoader.d.ts +433 -433
  90. package/glTF/glTFFileLoader.js +927 -927
  91. package/glTF/glTFValidation.d.ts +29 -29
  92. package/glTF/glTFValidation.js +123 -123
  93. package/glTF/index.d.ts +5 -5
  94. package/glTF/index.js +5 -5
  95. package/index.d.ts +3 -3
  96. package/index.js +3 -3
  97. package/legacy/legacy-glTF.d.ts +2 -2
  98. package/legacy/legacy-glTF.js +18 -18
  99. package/legacy/legacy-glTF1.d.ts +2 -2
  100. package/legacy/legacy-glTF1.js +14 -14
  101. package/legacy/legacy-glTF1FileLoader.d.ts +2 -2
  102. package/legacy/legacy-glTF1FileLoader.js +3 -3
  103. package/legacy/legacy-glTF2.d.ts +2 -2
  104. package/legacy/legacy-glTF2.js +32 -32
  105. package/legacy/legacy-glTF2FileLoader.d.ts +2 -2
  106. package/legacy/legacy-glTF2FileLoader.js +3 -3
  107. package/legacy/legacy-glTFFileLoader.d.ts +3 -3
  108. package/legacy/legacy-glTFFileLoader.js +4 -4
  109. package/legacy/legacy-objFileLoader.d.ts +1 -1
  110. package/legacy/legacy-objFileLoader.js +12 -12
  111. package/legacy/legacy-stlFileLoader.d.ts +1 -1
  112. package/legacy/legacy-stlFileLoader.js +12 -12
  113. package/legacy/legacy.d.ts +6 -6
  114. package/legacy/legacy.js +7 -7
  115. package/package.json +3 -3
@@ -1,96 +1,96 @@
1
- /**
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- * Enums
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- * @hidden
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- */
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- export var EComponentType;
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- (function (EComponentType) {
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- EComponentType[EComponentType["BYTE"] = 5120] = "BYTE";
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- EComponentType[EComponentType["UNSIGNED_BYTE"] = 5121] = "UNSIGNED_BYTE";
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- EComponentType[EComponentType["SHORT"] = 5122] = "SHORT";
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- EComponentType[EComponentType["UNSIGNED_SHORT"] = 5123] = "UNSIGNED_SHORT";
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- EComponentType[EComponentType["FLOAT"] = 5126] = "FLOAT";
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- })(EComponentType || (EComponentType = {}));
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- /** @hidden */
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- export var EShaderType;
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- (function (EShaderType) {
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- EShaderType[EShaderType["FRAGMENT"] = 35632] = "FRAGMENT";
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- EShaderType[EShaderType["VERTEX"] = 35633] = "VERTEX";
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- })(EShaderType || (EShaderType = {}));
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- /** @hidden */
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- export var EParameterType;
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- (function (EParameterType) {
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- EParameterType[EParameterType["BYTE"] = 5120] = "BYTE";
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- EParameterType[EParameterType["UNSIGNED_BYTE"] = 5121] = "UNSIGNED_BYTE";
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- EParameterType[EParameterType["SHORT"] = 5122] = "SHORT";
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- EParameterType[EParameterType["UNSIGNED_SHORT"] = 5123] = "UNSIGNED_SHORT";
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- EParameterType[EParameterType["INT"] = 5124] = "INT";
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- EParameterType[EParameterType["UNSIGNED_INT"] = 5125] = "UNSIGNED_INT";
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- EParameterType[EParameterType["FLOAT"] = 5126] = "FLOAT";
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- EParameterType[EParameterType["FLOAT_VEC2"] = 35664] = "FLOAT_VEC2";
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- EParameterType[EParameterType["FLOAT_VEC3"] = 35665] = "FLOAT_VEC3";
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- EParameterType[EParameterType["FLOAT_VEC4"] = 35666] = "FLOAT_VEC4";
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- EParameterType[EParameterType["INT_VEC2"] = 35667] = "INT_VEC2";
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- EParameterType[EParameterType["INT_VEC3"] = 35668] = "INT_VEC3";
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- EParameterType[EParameterType["INT_VEC4"] = 35669] = "INT_VEC4";
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- EParameterType[EParameterType["BOOL"] = 35670] = "BOOL";
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- EParameterType[EParameterType["BOOL_VEC2"] = 35671] = "BOOL_VEC2";
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- EParameterType[EParameterType["BOOL_VEC3"] = 35672] = "BOOL_VEC3";
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- EParameterType[EParameterType["BOOL_VEC4"] = 35673] = "BOOL_VEC4";
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- EParameterType[EParameterType["FLOAT_MAT2"] = 35674] = "FLOAT_MAT2";
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- EParameterType[EParameterType["FLOAT_MAT3"] = 35675] = "FLOAT_MAT3";
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- EParameterType[EParameterType["FLOAT_MAT4"] = 35676] = "FLOAT_MAT4";
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- EParameterType[EParameterType["SAMPLER_2D"] = 35678] = "SAMPLER_2D";
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- })(EParameterType || (EParameterType = {}));
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- /** @hidden */
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- export var ETextureWrapMode;
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- (function (ETextureWrapMode) {
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- ETextureWrapMode[ETextureWrapMode["CLAMP_TO_EDGE"] = 33071] = "CLAMP_TO_EDGE";
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- ETextureWrapMode[ETextureWrapMode["MIRRORED_REPEAT"] = 33648] = "MIRRORED_REPEAT";
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- ETextureWrapMode[ETextureWrapMode["REPEAT"] = 10497] = "REPEAT";
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- })(ETextureWrapMode || (ETextureWrapMode = {}));
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- /** @hidden */
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- export var ETextureFilterType;
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- (function (ETextureFilterType) {
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- ETextureFilterType[ETextureFilterType["NEAREST"] = 9728] = "NEAREST";
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- ETextureFilterType[ETextureFilterType["LINEAR"] = 9728] = "LINEAR";
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- ETextureFilterType[ETextureFilterType["NEAREST_MIPMAP_NEAREST"] = 9984] = "NEAREST_MIPMAP_NEAREST";
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- ETextureFilterType[ETextureFilterType["LINEAR_MIPMAP_NEAREST"] = 9985] = "LINEAR_MIPMAP_NEAREST";
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- ETextureFilterType[ETextureFilterType["NEAREST_MIPMAP_LINEAR"] = 9986] = "NEAREST_MIPMAP_LINEAR";
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- ETextureFilterType[ETextureFilterType["LINEAR_MIPMAP_LINEAR"] = 9987] = "LINEAR_MIPMAP_LINEAR";
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- })(ETextureFilterType || (ETextureFilterType = {}));
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- /** @hidden */
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- export var ETextureFormat;
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- (function (ETextureFormat) {
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- ETextureFormat[ETextureFormat["ALPHA"] = 6406] = "ALPHA";
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- ETextureFormat[ETextureFormat["RGB"] = 6407] = "RGB";
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- ETextureFormat[ETextureFormat["RGBA"] = 6408] = "RGBA";
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- ETextureFormat[ETextureFormat["LUMINANCE"] = 6409] = "LUMINANCE";
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- ETextureFormat[ETextureFormat["LUMINANCE_ALPHA"] = 6410] = "LUMINANCE_ALPHA";
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- })(ETextureFormat || (ETextureFormat = {}));
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- /** @hidden */
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- export var ECullingType;
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- (function (ECullingType) {
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- ECullingType[ECullingType["FRONT"] = 1028] = "FRONT";
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- ECullingType[ECullingType["BACK"] = 1029] = "BACK";
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- ECullingType[ECullingType["FRONT_AND_BACK"] = 1032] = "FRONT_AND_BACK";
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- })(ECullingType || (ECullingType = {}));
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- /** @hidden */
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- export var EBlendingFunction;
79
- (function (EBlendingFunction) {
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- EBlendingFunction[EBlendingFunction["ZERO"] = 0] = "ZERO";
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- EBlendingFunction[EBlendingFunction["ONE"] = 1] = "ONE";
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- EBlendingFunction[EBlendingFunction["SRC_COLOR"] = 768] = "SRC_COLOR";
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- EBlendingFunction[EBlendingFunction["ONE_MINUS_SRC_COLOR"] = 769] = "ONE_MINUS_SRC_COLOR";
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- EBlendingFunction[EBlendingFunction["DST_COLOR"] = 774] = "DST_COLOR";
85
- EBlendingFunction[EBlendingFunction["ONE_MINUS_DST_COLOR"] = 775] = "ONE_MINUS_DST_COLOR";
86
- EBlendingFunction[EBlendingFunction["SRC_ALPHA"] = 770] = "SRC_ALPHA";
87
- EBlendingFunction[EBlendingFunction["ONE_MINUS_SRC_ALPHA"] = 771] = "ONE_MINUS_SRC_ALPHA";
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- EBlendingFunction[EBlendingFunction["DST_ALPHA"] = 772] = "DST_ALPHA";
89
- EBlendingFunction[EBlendingFunction["ONE_MINUS_DST_ALPHA"] = 773] = "ONE_MINUS_DST_ALPHA";
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- EBlendingFunction[EBlendingFunction["CONSTANT_COLOR"] = 32769] = "CONSTANT_COLOR";
91
- EBlendingFunction[EBlendingFunction["ONE_MINUS_CONSTANT_COLOR"] = 32770] = "ONE_MINUS_CONSTANT_COLOR";
92
- EBlendingFunction[EBlendingFunction["CONSTANT_ALPHA"] = 32771] = "CONSTANT_ALPHA";
93
- EBlendingFunction[EBlendingFunction["ONE_MINUS_CONSTANT_ALPHA"] = 32772] = "ONE_MINUS_CONSTANT_ALPHA";
94
- EBlendingFunction[EBlendingFunction["SRC_ALPHA_SATURATE"] = 776] = "SRC_ALPHA_SATURATE";
95
- })(EBlendingFunction || (EBlendingFunction = {}));
1
+ /**
2
+ * Enums
3
+ * @hidden
4
+ */
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+ export var EComponentType;
6
+ (function (EComponentType) {
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+ EComponentType[EComponentType["BYTE"] = 5120] = "BYTE";
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+ EComponentType[EComponentType["UNSIGNED_BYTE"] = 5121] = "UNSIGNED_BYTE";
9
+ EComponentType[EComponentType["SHORT"] = 5122] = "SHORT";
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+ EComponentType[EComponentType["UNSIGNED_SHORT"] = 5123] = "UNSIGNED_SHORT";
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+ EComponentType[EComponentType["FLOAT"] = 5126] = "FLOAT";
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+ })(EComponentType || (EComponentType = {}));
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+ /** @hidden */
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+ export var EShaderType;
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+ (function (EShaderType) {
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+ EShaderType[EShaderType["FRAGMENT"] = 35632] = "FRAGMENT";
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+ EShaderType[EShaderType["VERTEX"] = 35633] = "VERTEX";
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+ })(EShaderType || (EShaderType = {}));
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+ /** @hidden */
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+ export var EParameterType;
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+ (function (EParameterType) {
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+ EParameterType[EParameterType["BYTE"] = 5120] = "BYTE";
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+ EParameterType[EParameterType["UNSIGNED_BYTE"] = 5121] = "UNSIGNED_BYTE";
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+ EParameterType[EParameterType["SHORT"] = 5122] = "SHORT";
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+ EParameterType[EParameterType["UNSIGNED_SHORT"] = 5123] = "UNSIGNED_SHORT";
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+ EParameterType[EParameterType["INT"] = 5124] = "INT";
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+ EParameterType[EParameterType["UNSIGNED_INT"] = 5125] = "UNSIGNED_INT";
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+ EParameterType[EParameterType["FLOAT"] = 5126] = "FLOAT";
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+ EParameterType[EParameterType["FLOAT_VEC2"] = 35664] = "FLOAT_VEC2";
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+ EParameterType[EParameterType["FLOAT_VEC3"] = 35665] = "FLOAT_VEC3";
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+ EParameterType[EParameterType["FLOAT_VEC4"] = 35666] = "FLOAT_VEC4";
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+ EParameterType[EParameterType["INT_VEC2"] = 35667] = "INT_VEC2";
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+ EParameterType[EParameterType["INT_VEC3"] = 35668] = "INT_VEC3";
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+ EParameterType[EParameterType["INT_VEC4"] = 35669] = "INT_VEC4";
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+ EParameterType[EParameterType["BOOL"] = 35670] = "BOOL";
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+ EParameterType[EParameterType["BOOL_VEC2"] = 35671] = "BOOL_VEC2";
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+ EParameterType[EParameterType["BOOL_VEC3"] = 35672] = "BOOL_VEC3";
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+ EParameterType[EParameterType["BOOL_VEC4"] = 35673] = "BOOL_VEC4";
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+ EParameterType[EParameterType["FLOAT_MAT2"] = 35674] = "FLOAT_MAT2";
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+ EParameterType[EParameterType["FLOAT_MAT3"] = 35675] = "FLOAT_MAT3";
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+ EParameterType[EParameterType["FLOAT_MAT4"] = 35676] = "FLOAT_MAT4";
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+ EParameterType[EParameterType["SAMPLER_2D"] = 35678] = "SAMPLER_2D";
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+ })(EParameterType || (EParameterType = {}));
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+ /** @hidden */
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+ export var ETextureWrapMode;
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+ (function (ETextureWrapMode) {
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+ ETextureWrapMode[ETextureWrapMode["CLAMP_TO_EDGE"] = 33071] = "CLAMP_TO_EDGE";
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+ ETextureWrapMode[ETextureWrapMode["MIRRORED_REPEAT"] = 33648] = "MIRRORED_REPEAT";
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+ ETextureWrapMode[ETextureWrapMode["REPEAT"] = 10497] = "REPEAT";
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+ })(ETextureWrapMode || (ETextureWrapMode = {}));
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+ /** @hidden */
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+ export var ETextureFilterType;
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+ (function (ETextureFilterType) {
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+ ETextureFilterType[ETextureFilterType["NEAREST"] = 9728] = "NEAREST";
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+ ETextureFilterType[ETextureFilterType["LINEAR"] = 9728] = "LINEAR";
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+ ETextureFilterType[ETextureFilterType["NEAREST_MIPMAP_NEAREST"] = 9984] = "NEAREST_MIPMAP_NEAREST";
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+ ETextureFilterType[ETextureFilterType["LINEAR_MIPMAP_NEAREST"] = 9985] = "LINEAR_MIPMAP_NEAREST";
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+ ETextureFilterType[ETextureFilterType["NEAREST_MIPMAP_LINEAR"] = 9986] = "NEAREST_MIPMAP_LINEAR";
59
+ ETextureFilterType[ETextureFilterType["LINEAR_MIPMAP_LINEAR"] = 9987] = "LINEAR_MIPMAP_LINEAR";
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+ })(ETextureFilterType || (ETextureFilterType = {}));
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+ /** @hidden */
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+ export var ETextureFormat;
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+ (function (ETextureFormat) {
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+ ETextureFormat[ETextureFormat["ALPHA"] = 6406] = "ALPHA";
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+ ETextureFormat[ETextureFormat["RGB"] = 6407] = "RGB";
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+ ETextureFormat[ETextureFormat["RGBA"] = 6408] = "RGBA";
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+ ETextureFormat[ETextureFormat["LUMINANCE"] = 6409] = "LUMINANCE";
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+ ETextureFormat[ETextureFormat["LUMINANCE_ALPHA"] = 6410] = "LUMINANCE_ALPHA";
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+ })(ETextureFormat || (ETextureFormat = {}));
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+ /** @hidden */
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+ export var ECullingType;
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+ (function (ECullingType) {
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+ ECullingType[ECullingType["FRONT"] = 1028] = "FRONT";
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+ ECullingType[ECullingType["BACK"] = 1029] = "BACK";
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+ ECullingType[ECullingType["FRONT_AND_BACK"] = 1032] = "FRONT_AND_BACK";
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+ })(ECullingType || (ECullingType = {}));
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+ /** @hidden */
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+ export var EBlendingFunction;
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+ (function (EBlendingFunction) {
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+ EBlendingFunction[EBlendingFunction["ZERO"] = 0] = "ZERO";
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+ EBlendingFunction[EBlendingFunction["ONE"] = 1] = "ONE";
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+ EBlendingFunction[EBlendingFunction["SRC_COLOR"] = 768] = "SRC_COLOR";
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+ EBlendingFunction[EBlendingFunction["ONE_MINUS_SRC_COLOR"] = 769] = "ONE_MINUS_SRC_COLOR";
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+ EBlendingFunction[EBlendingFunction["DST_COLOR"] = 774] = "DST_COLOR";
85
+ EBlendingFunction[EBlendingFunction["ONE_MINUS_DST_COLOR"] = 775] = "ONE_MINUS_DST_COLOR";
86
+ EBlendingFunction[EBlendingFunction["SRC_ALPHA"] = 770] = "SRC_ALPHA";
87
+ EBlendingFunction[EBlendingFunction["ONE_MINUS_SRC_ALPHA"] = 771] = "ONE_MINUS_SRC_ALPHA";
88
+ EBlendingFunction[EBlendingFunction["DST_ALPHA"] = 772] = "DST_ALPHA";
89
+ EBlendingFunction[EBlendingFunction["ONE_MINUS_DST_ALPHA"] = 773] = "ONE_MINUS_DST_ALPHA";
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+ EBlendingFunction[EBlendingFunction["CONSTANT_COLOR"] = 32769] = "CONSTANT_COLOR";
91
+ EBlendingFunction[EBlendingFunction["ONE_MINUS_CONSTANT_COLOR"] = 32770] = "ONE_MINUS_CONSTANT_COLOR";
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+ EBlendingFunction[EBlendingFunction["CONSTANT_ALPHA"] = 32771] = "CONSTANT_ALPHA";
93
+ EBlendingFunction[EBlendingFunction["ONE_MINUS_CONSTANT_ALPHA"] = 32772] = "ONE_MINUS_CONSTANT_ALPHA";
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+ EBlendingFunction[EBlendingFunction["SRC_ALPHA_SATURATE"] = 776] = "SRC_ALPHA_SATURATE";
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+ })(EBlendingFunction || (EBlendingFunction = {}));
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  //# sourceMappingURL=glTFLoaderInterfaces.js.map
@@ -1,62 +1,62 @@
1
- import { IGLTFTechniqueParameter, IGLTFAccessor, ETextureFilterType, IGLTFRuntime, IGLTFBufferView, EComponentType } from "./glTFLoaderInterfaces";
2
- import { Effect } from "@babylonjs/core/Materials/effect.js";
3
- import { ShaderMaterial } from "@babylonjs/core/Materials/shaderMaterial.js";
4
- import { Node } from "@babylonjs/core/node.js";
5
- import { Scene } from "@babylonjs/core/scene.js";
6
- /**
7
- * Utils functions for GLTF
8
- * @hidden
9
- */
10
- export declare class GLTFUtils {
11
- /**
12
- * Sets the given "parameter" matrix
13
- * @param scene the Scene object
14
- * @param source the source node where to pick the matrix
15
- * @param parameter the GLTF technique parameter
16
- * @param uniformName the name of the shader's uniform
17
- * @param shaderMaterial the shader material
18
- */
19
- static SetMatrix(scene: Scene, source: Node, parameter: IGLTFTechniqueParameter, uniformName: string, shaderMaterial: ShaderMaterial | Effect): void;
20
- /**
21
- * Sets the given "parameter" matrix
22
- * @param shaderMaterial the shader material
23
- * @param uniform the name of the shader's uniform
24
- * @param value the value of the uniform
25
- * @param type the uniform's type (EParameterType FLOAT, VEC2, VEC3 or VEC4)
26
- */
27
- static SetUniform(shaderMaterial: ShaderMaterial | Effect, uniform: string, value: any, type: number): boolean;
28
- /**
29
- * Returns the wrap mode of the texture
30
- * @param mode the mode value
31
- */
32
- static GetWrapMode(mode: number): number;
33
- /**
34
- * Returns the byte stride giving an accessor
35
- * @param accessor the GLTF accessor objet
36
- */
37
- static GetByteStrideFromType(accessor: IGLTFAccessor): number;
38
- /**
39
- * Returns the texture filter mode giving a mode value
40
- * @param mode the filter mode value
41
- */
42
- static GetTextureFilterMode(mode: number): ETextureFilterType;
43
- static GetBufferFromBufferView(gltfRuntime: IGLTFRuntime, bufferView: IGLTFBufferView, byteOffset: number, byteLength: number, componentType: EComponentType): ArrayBufferView;
44
- /**
45
- * Returns a buffer from its accessor
46
- * @param gltfRuntime the GLTF runtime
47
- * @param accessor the GLTF accessor
48
- */
49
- static GetBufferFromAccessor(gltfRuntime: IGLTFRuntime, accessor: IGLTFAccessor): any;
50
- /**
51
- * Decodes a buffer view into a string
52
- * @param view the buffer view
53
- */
54
- static DecodeBufferToText(view: ArrayBufferView): string;
55
- /**
56
- * Returns the default material of gltf. Related to
57
- * https://github.com/KhronosGroup/glTF/tree/master/specification/1.0#appendix-a-default-material
58
- * @param scene the Babylon.js scene
59
- */
60
- static GetDefaultMaterial(scene: Scene): ShaderMaterial;
61
- private static _DefaultMaterial;
62
- }
1
+ import { IGLTFTechniqueParameter, IGLTFAccessor, ETextureFilterType, IGLTFRuntime, IGLTFBufferView, EComponentType } from "./glTFLoaderInterfaces";
2
+ import { Effect } from "@babylonjs/core/Materials/effect.js";
3
+ import { ShaderMaterial } from "@babylonjs/core/Materials/shaderMaterial.js";
4
+ import { Node } from "@babylonjs/core/node.js";
5
+ import { Scene } from "@babylonjs/core/scene.js";
6
+ /**
7
+ * Utils functions for GLTF
8
+ * @hidden
9
+ */
10
+ export declare class GLTFUtils {
11
+ /**
12
+ * Sets the given "parameter" matrix
13
+ * @param scene the Scene object
14
+ * @param source the source node where to pick the matrix
15
+ * @param parameter the GLTF technique parameter
16
+ * @param uniformName the name of the shader's uniform
17
+ * @param shaderMaterial the shader material
18
+ */
19
+ static SetMatrix(scene: Scene, source: Node, parameter: IGLTFTechniqueParameter, uniformName: string, shaderMaterial: ShaderMaterial | Effect): void;
20
+ /**
21
+ * Sets the given "parameter" matrix
22
+ * @param shaderMaterial the shader material
23
+ * @param uniform the name of the shader's uniform
24
+ * @param value the value of the uniform
25
+ * @param type the uniform's type (EParameterType FLOAT, VEC2, VEC3 or VEC4)
26
+ */
27
+ static SetUniform(shaderMaterial: ShaderMaterial | Effect, uniform: string, value: any, type: number): boolean;
28
+ /**
29
+ * Returns the wrap mode of the texture
30
+ * @param mode the mode value
31
+ */
32
+ static GetWrapMode(mode: number): number;
33
+ /**
34
+ * Returns the byte stride giving an accessor
35
+ * @param accessor the GLTF accessor objet
36
+ */
37
+ static GetByteStrideFromType(accessor: IGLTFAccessor): number;
38
+ /**
39
+ * Returns the texture filter mode giving a mode value
40
+ * @param mode the filter mode value
41
+ */
42
+ static GetTextureFilterMode(mode: number): ETextureFilterType;
43
+ static GetBufferFromBufferView(gltfRuntime: IGLTFRuntime, bufferView: IGLTFBufferView, byteOffset: number, byteLength: number, componentType: EComponentType): ArrayBufferView;
44
+ /**
45
+ * Returns a buffer from its accessor
46
+ * @param gltfRuntime the GLTF runtime
47
+ * @param accessor the GLTF accessor
48
+ */
49
+ static GetBufferFromAccessor(gltfRuntime: IGLTFRuntime, accessor: IGLTFAccessor): any;
50
+ /**
51
+ * Decodes a buffer view into a string
52
+ * @param view the buffer view
53
+ */
54
+ static DecodeBufferToText(view: ArrayBufferView): string;
55
+ /**
56
+ * Returns the default material of gltf. Related to
57
+ * https://github.com/KhronosGroup/glTF/tree/master/specification/1.0#appendix-a-default-material
58
+ * @param scene the Babylon.js scene
59
+ */
60
+ static GetDefaultMaterial(scene: Scene): ShaderMaterial;
61
+ private static _DefaultMaterial;
62
+ }