@babylonjs/loaders 5.0.0-rc.7 → 5.0.0-rc.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (115) hide show
  1. package/OBJ/index.d.ts +4 -4
  2. package/OBJ/index.js +4 -4
  3. package/OBJ/mtlFileLoader.d.ts +41 -41
  4. package/OBJ/mtlFileLoader.js +232 -232
  5. package/OBJ/objFileLoader.d.ts +126 -126
  6. package/OBJ/objFileLoader.js +296 -296
  7. package/OBJ/objLoadingOptions.d.ts +43 -43
  8. package/OBJ/objLoadingOptions.js +1 -1
  9. package/OBJ/solidParser.d.ts +154 -154
  10. package/OBJ/solidParser.js +693 -693
  11. package/STL/index.d.ts +1 -1
  12. package/STL/index.js +1 -1
  13. package/STL/stlFileLoader.d.ts +64 -64
  14. package/STL/stlFileLoader.js +233 -233
  15. package/glTF/1.0/glTFBinaryExtension.d.ts +13 -13
  16. package/glTF/1.0/glTFBinaryExtension.js +60 -60
  17. package/glTF/1.0/glTFLoader.d.ts +136 -136
  18. package/glTF/1.0/glTFLoader.js +1815 -1815
  19. package/glTF/1.0/glTFLoaderInterfaces.d.ts +412 -412
  20. package/glTF/1.0/glTFLoaderInterfaces.js +95 -95
  21. package/glTF/1.0/glTFLoaderUtils.d.ts +62 -62
  22. package/glTF/1.0/glTFLoaderUtils.js +250 -250
  23. package/glTF/1.0/glTFMaterialsCommonExtension.d.ts +10 -10
  24. package/glTF/1.0/glTFMaterialsCommonExtension.js +129 -129
  25. package/glTF/1.0/index.d.ts +5 -5
  26. package/glTF/1.0/index.js +5 -5
  27. package/glTF/2.0/Extensions/EXT_lights_image_based.d.ts +43 -43
  28. package/glTF/2.0/Extensions/EXT_lights_image_based.js +117 -117
  29. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.d.ts +36 -36
  30. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js +88 -88
  31. package/glTF/2.0/Extensions/EXT_meshopt_compression.d.ts +34 -34
  32. package/glTF/2.0/Extensions/EXT_meshopt_compression.js +49 -49
  33. package/glTF/2.0/Extensions/EXT_texture_webp.d.ts +29 -29
  34. package/glTF/2.0/Extensions/EXT_texture_webp.js +40 -40
  35. package/glTF/2.0/Extensions/ExtrasAsMetadata.d.ts +50 -50
  36. package/glTF/2.0/Extensions/ExtrasAsMetadata.js +73 -73
  37. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.d.ts +39 -39
  38. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js +112 -112
  39. package/glTF/2.0/Extensions/KHR_lights_punctual.d.ts +36 -36
  40. package/glTF/2.0/Extensions/KHR_lights_punctual.js +89 -89
  41. package/glTF/2.0/Extensions/KHR_materials_clearcoat.d.ts +39 -39
  42. package/glTF/2.0/Extensions/KHR_materials_clearcoat.js +94 -94
  43. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.d.ts +38 -38
  44. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js +53 -53
  45. package/glTF/2.0/Extensions/KHR_materials_ior.d.ts +42 -42
  46. package/glTF/2.0/Extensions/KHR_materials_ior.js +62 -62
  47. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.d.ts +38 -38
  48. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js +80 -80
  49. package/glTF/2.0/Extensions/KHR_materials_sheen.d.ts +39 -39
  50. package/glTF/2.0/Extensions/KHR_materials_sheen.js +84 -84
  51. package/glTF/2.0/Extensions/KHR_materials_specular.d.ts +38 -38
  52. package/glTF/2.0/Extensions/KHR_materials_specular.js +74 -74
  53. package/glTF/2.0/Extensions/KHR_materials_translucency.d.ts +39 -39
  54. package/glTF/2.0/Extensions/KHR_materials_translucency.js +83 -83
  55. package/glTF/2.0/Extensions/KHR_materials_transmission.d.ts +38 -38
  56. package/glTF/2.0/Extensions/KHR_materials_transmission.js +288 -288
  57. package/glTF/2.0/Extensions/KHR_materials_unlit.d.ts +38 -38
  58. package/glTF/2.0/Extensions/KHR_materials_unlit.js +73 -73
  59. package/glTF/2.0/Extensions/KHR_materials_variants.d.ts +87 -87
  60. package/glTF/2.0/Extensions/KHR_materials_variants.js +254 -254
  61. package/glTF/2.0/Extensions/KHR_materials_volume.d.ts +39 -39
  62. package/glTF/2.0/Extensions/KHR_materials_volume.js +85 -85
  63. package/glTF/2.0/Extensions/KHR_mesh_quantization.d.ts +22 -22
  64. package/glTF/2.0/Extensions/KHR_mesh_quantization.js +23 -23
  65. package/glTF/2.0/Extensions/KHR_texture_basisu.d.ts +29 -29
  66. package/glTF/2.0/Extensions/KHR_texture_basisu.js +40 -40
  67. package/glTF/2.0/Extensions/KHR_texture_transform.d.ts +33 -33
  68. package/glTF/2.0/Extensions/KHR_texture_transform.js +61 -61
  69. package/glTF/2.0/Extensions/KHR_xmp_json_ld.d.ts +32 -32
  70. package/glTF/2.0/Extensions/KHR_xmp_json_ld.js +49 -49
  71. package/glTF/2.0/Extensions/MSFT_audio_emitter.d.ts +54 -54
  72. package/glTF/2.0/Extensions/MSFT_audio_emitter.js +240 -240
  73. package/glTF/2.0/Extensions/MSFT_lod.d.ts +109 -109
  74. package/glTF/2.0/Extensions/MSFT_lod.js +369 -369
  75. package/glTF/2.0/Extensions/MSFT_minecraftMesh.d.ts +14 -14
  76. package/glTF/2.0/Extensions/MSFT_minecraftMesh.js +36 -36
  77. package/glTF/2.0/Extensions/MSFT_sRGBFactors.d.ts +14 -14
  78. package/glTF/2.0/Extensions/MSFT_sRGBFactors.js +36 -36
  79. package/glTF/2.0/Extensions/index.d.ts +26 -26
  80. package/glTF/2.0/Extensions/index.js +26 -26
  81. package/glTF/2.0/glTFLoader.d.ts +405 -405
  82. package/glTF/2.0/glTFLoader.js +2366 -2366
  83. package/glTF/2.0/glTFLoaderExtension.d.ts +152 -152
  84. package/glTF/2.0/glTFLoaderExtension.js +1 -1
  85. package/glTF/2.0/glTFLoaderInterfaces.d.ts +211 -211
  86. package/glTF/2.0/glTFLoaderInterfaces.js +1 -1
  87. package/glTF/2.0/index.d.ts +4 -4
  88. package/glTF/2.0/index.js +4 -4
  89. package/glTF/glTFFileLoader.d.ts +433 -433
  90. package/glTF/glTFFileLoader.js +927 -927
  91. package/glTF/glTFValidation.d.ts +29 -29
  92. package/glTF/glTFValidation.js +123 -123
  93. package/glTF/index.d.ts +5 -5
  94. package/glTF/index.js +5 -5
  95. package/index.d.ts +3 -3
  96. package/index.js +3 -3
  97. package/legacy/legacy-glTF.d.ts +2 -2
  98. package/legacy/legacy-glTF.js +18 -18
  99. package/legacy/legacy-glTF1.d.ts +2 -2
  100. package/legacy/legacy-glTF1.js +14 -14
  101. package/legacy/legacy-glTF1FileLoader.d.ts +2 -2
  102. package/legacy/legacy-glTF1FileLoader.js +3 -3
  103. package/legacy/legacy-glTF2.d.ts +2 -2
  104. package/legacy/legacy-glTF2.js +32 -32
  105. package/legacy/legacy-glTF2FileLoader.d.ts +2 -2
  106. package/legacy/legacy-glTF2FileLoader.js +3 -3
  107. package/legacy/legacy-glTFFileLoader.d.ts +3 -3
  108. package/legacy/legacy-glTFFileLoader.js +4 -4
  109. package/legacy/legacy-objFileLoader.d.ts +1 -1
  110. package/legacy/legacy-objFileLoader.js +12 -12
  111. package/legacy/legacy-stlFileLoader.d.ts +1 -1
  112. package/legacy/legacy-stlFileLoader.js +12 -12
  113. package/legacy/legacy.d.ts +6 -6
  114. package/legacy/legacy.js +7 -7
  115. package/package.json +3 -3
@@ -1,96 +1,96 @@
1
- /**
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- * Enums
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- * @hidden
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- */
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- export var EComponentType;
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- (function (EComponentType) {
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- EComponentType[EComponentType["BYTE"] = 5120] = "BYTE";
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- EComponentType[EComponentType["UNSIGNED_BYTE"] = 5121] = "UNSIGNED_BYTE";
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- EComponentType[EComponentType["SHORT"] = 5122] = "SHORT";
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- EComponentType[EComponentType["UNSIGNED_SHORT"] = 5123] = "UNSIGNED_SHORT";
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- EComponentType[EComponentType["FLOAT"] = 5126] = "FLOAT";
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- })(EComponentType || (EComponentType = {}));
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- /** @hidden */
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- export var EShaderType;
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- (function (EShaderType) {
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- EShaderType[EShaderType["FRAGMENT"] = 35632] = "FRAGMENT";
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- EShaderType[EShaderType["VERTEX"] = 35633] = "VERTEX";
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- })(EShaderType || (EShaderType = {}));
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- /** @hidden */
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- export var EParameterType;
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- (function (EParameterType) {
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- EParameterType[EParameterType["BYTE"] = 5120] = "BYTE";
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- EParameterType[EParameterType["UNSIGNED_BYTE"] = 5121] = "UNSIGNED_BYTE";
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- EParameterType[EParameterType["SHORT"] = 5122] = "SHORT";
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- EParameterType[EParameterType["UNSIGNED_SHORT"] = 5123] = "UNSIGNED_SHORT";
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- EParameterType[EParameterType["INT"] = 5124] = "INT";
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- EParameterType[EParameterType["UNSIGNED_INT"] = 5125] = "UNSIGNED_INT";
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- EParameterType[EParameterType["FLOAT"] = 5126] = "FLOAT";
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- EParameterType[EParameterType["FLOAT_VEC2"] = 35664] = "FLOAT_VEC2";
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- EParameterType[EParameterType["FLOAT_VEC3"] = 35665] = "FLOAT_VEC3";
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- EParameterType[EParameterType["FLOAT_VEC4"] = 35666] = "FLOAT_VEC4";
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- EParameterType[EParameterType["INT_VEC2"] = 35667] = "INT_VEC2";
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- EParameterType[EParameterType["INT_VEC3"] = 35668] = "INT_VEC3";
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- EParameterType[EParameterType["INT_VEC4"] = 35669] = "INT_VEC4";
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- EParameterType[EParameterType["BOOL"] = 35670] = "BOOL";
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- EParameterType[EParameterType["BOOL_VEC2"] = 35671] = "BOOL_VEC2";
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- EParameterType[EParameterType["BOOL_VEC3"] = 35672] = "BOOL_VEC3";
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- EParameterType[EParameterType["BOOL_VEC4"] = 35673] = "BOOL_VEC4";
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- EParameterType[EParameterType["FLOAT_MAT2"] = 35674] = "FLOAT_MAT2";
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- EParameterType[EParameterType["FLOAT_MAT3"] = 35675] = "FLOAT_MAT3";
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- EParameterType[EParameterType["FLOAT_MAT4"] = 35676] = "FLOAT_MAT4";
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- EParameterType[EParameterType["SAMPLER_2D"] = 35678] = "SAMPLER_2D";
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- })(EParameterType || (EParameterType = {}));
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- /** @hidden */
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- export var ETextureWrapMode;
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- (function (ETextureWrapMode) {
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- ETextureWrapMode[ETextureWrapMode["CLAMP_TO_EDGE"] = 33071] = "CLAMP_TO_EDGE";
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- ETextureWrapMode[ETextureWrapMode["MIRRORED_REPEAT"] = 33648] = "MIRRORED_REPEAT";
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- ETextureWrapMode[ETextureWrapMode["REPEAT"] = 10497] = "REPEAT";
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- })(ETextureWrapMode || (ETextureWrapMode = {}));
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- /** @hidden */
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- export var ETextureFilterType;
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- (function (ETextureFilterType) {
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- ETextureFilterType[ETextureFilterType["NEAREST"] = 9728] = "NEAREST";
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- ETextureFilterType[ETextureFilterType["LINEAR"] = 9728] = "LINEAR";
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- ETextureFilterType[ETextureFilterType["NEAREST_MIPMAP_NEAREST"] = 9984] = "NEAREST_MIPMAP_NEAREST";
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- ETextureFilterType[ETextureFilterType["LINEAR_MIPMAP_NEAREST"] = 9985] = "LINEAR_MIPMAP_NEAREST";
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- ETextureFilterType[ETextureFilterType["NEAREST_MIPMAP_LINEAR"] = 9986] = "NEAREST_MIPMAP_LINEAR";
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- ETextureFilterType[ETextureFilterType["LINEAR_MIPMAP_LINEAR"] = 9987] = "LINEAR_MIPMAP_LINEAR";
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- })(ETextureFilterType || (ETextureFilterType = {}));
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- /** @hidden */
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- export var ETextureFormat;
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- (function (ETextureFormat) {
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- ETextureFormat[ETextureFormat["ALPHA"] = 6406] = "ALPHA";
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- ETextureFormat[ETextureFormat["RGB"] = 6407] = "RGB";
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- ETextureFormat[ETextureFormat["RGBA"] = 6408] = "RGBA";
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- ETextureFormat[ETextureFormat["LUMINANCE"] = 6409] = "LUMINANCE";
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- ETextureFormat[ETextureFormat["LUMINANCE_ALPHA"] = 6410] = "LUMINANCE_ALPHA";
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- })(ETextureFormat || (ETextureFormat = {}));
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- /** @hidden */
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- export var ECullingType;
72
- (function (ECullingType) {
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- ECullingType[ECullingType["FRONT"] = 1028] = "FRONT";
74
- ECullingType[ECullingType["BACK"] = 1029] = "BACK";
75
- ECullingType[ECullingType["FRONT_AND_BACK"] = 1032] = "FRONT_AND_BACK";
76
- })(ECullingType || (ECullingType = {}));
77
- /** @hidden */
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- export var EBlendingFunction;
79
- (function (EBlendingFunction) {
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- EBlendingFunction[EBlendingFunction["ZERO"] = 0] = "ZERO";
81
- EBlendingFunction[EBlendingFunction["ONE"] = 1] = "ONE";
82
- EBlendingFunction[EBlendingFunction["SRC_COLOR"] = 768] = "SRC_COLOR";
83
- EBlendingFunction[EBlendingFunction["ONE_MINUS_SRC_COLOR"] = 769] = "ONE_MINUS_SRC_COLOR";
84
- EBlendingFunction[EBlendingFunction["DST_COLOR"] = 774] = "DST_COLOR";
85
- EBlendingFunction[EBlendingFunction["ONE_MINUS_DST_COLOR"] = 775] = "ONE_MINUS_DST_COLOR";
86
- EBlendingFunction[EBlendingFunction["SRC_ALPHA"] = 770] = "SRC_ALPHA";
87
- EBlendingFunction[EBlendingFunction["ONE_MINUS_SRC_ALPHA"] = 771] = "ONE_MINUS_SRC_ALPHA";
88
- EBlendingFunction[EBlendingFunction["DST_ALPHA"] = 772] = "DST_ALPHA";
89
- EBlendingFunction[EBlendingFunction["ONE_MINUS_DST_ALPHA"] = 773] = "ONE_MINUS_DST_ALPHA";
90
- EBlendingFunction[EBlendingFunction["CONSTANT_COLOR"] = 32769] = "CONSTANT_COLOR";
91
- EBlendingFunction[EBlendingFunction["ONE_MINUS_CONSTANT_COLOR"] = 32770] = "ONE_MINUS_CONSTANT_COLOR";
92
- EBlendingFunction[EBlendingFunction["CONSTANT_ALPHA"] = 32771] = "CONSTANT_ALPHA";
93
- EBlendingFunction[EBlendingFunction["ONE_MINUS_CONSTANT_ALPHA"] = 32772] = "ONE_MINUS_CONSTANT_ALPHA";
94
- EBlendingFunction[EBlendingFunction["SRC_ALPHA_SATURATE"] = 776] = "SRC_ALPHA_SATURATE";
95
- })(EBlendingFunction || (EBlendingFunction = {}));
1
+ /**
2
+ * Enums
3
+ * @hidden
4
+ */
5
+ export var EComponentType;
6
+ (function (EComponentType) {
7
+ EComponentType[EComponentType["BYTE"] = 5120] = "BYTE";
8
+ EComponentType[EComponentType["UNSIGNED_BYTE"] = 5121] = "UNSIGNED_BYTE";
9
+ EComponentType[EComponentType["SHORT"] = 5122] = "SHORT";
10
+ EComponentType[EComponentType["UNSIGNED_SHORT"] = 5123] = "UNSIGNED_SHORT";
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+ EComponentType[EComponentType["FLOAT"] = 5126] = "FLOAT";
12
+ })(EComponentType || (EComponentType = {}));
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+ /** @hidden */
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+ export var EShaderType;
15
+ (function (EShaderType) {
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+ EShaderType[EShaderType["FRAGMENT"] = 35632] = "FRAGMENT";
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+ EShaderType[EShaderType["VERTEX"] = 35633] = "VERTEX";
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+ })(EShaderType || (EShaderType = {}));
19
+ /** @hidden */
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+ export var EParameterType;
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+ (function (EParameterType) {
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+ EParameterType[EParameterType["BYTE"] = 5120] = "BYTE";
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+ EParameterType[EParameterType["UNSIGNED_BYTE"] = 5121] = "UNSIGNED_BYTE";
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+ EParameterType[EParameterType["SHORT"] = 5122] = "SHORT";
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+ EParameterType[EParameterType["UNSIGNED_SHORT"] = 5123] = "UNSIGNED_SHORT";
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+ EParameterType[EParameterType["INT"] = 5124] = "INT";
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+ EParameterType[EParameterType["UNSIGNED_INT"] = 5125] = "UNSIGNED_INT";
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+ EParameterType[EParameterType["FLOAT"] = 5126] = "FLOAT";
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+ EParameterType[EParameterType["FLOAT_VEC2"] = 35664] = "FLOAT_VEC2";
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+ EParameterType[EParameterType["FLOAT_VEC3"] = 35665] = "FLOAT_VEC3";
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+ EParameterType[EParameterType["FLOAT_VEC4"] = 35666] = "FLOAT_VEC4";
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+ EParameterType[EParameterType["INT_VEC2"] = 35667] = "INT_VEC2";
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+ EParameterType[EParameterType["INT_VEC3"] = 35668] = "INT_VEC3";
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+ EParameterType[EParameterType["INT_VEC4"] = 35669] = "INT_VEC4";
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+ EParameterType[EParameterType["BOOL"] = 35670] = "BOOL";
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+ EParameterType[EParameterType["BOOL_VEC2"] = 35671] = "BOOL_VEC2";
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+ EParameterType[EParameterType["BOOL_VEC3"] = 35672] = "BOOL_VEC3";
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+ EParameterType[EParameterType["BOOL_VEC4"] = 35673] = "BOOL_VEC4";
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+ EParameterType[EParameterType["FLOAT_MAT2"] = 35674] = "FLOAT_MAT2";
40
+ EParameterType[EParameterType["FLOAT_MAT3"] = 35675] = "FLOAT_MAT3";
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+ EParameterType[EParameterType["FLOAT_MAT4"] = 35676] = "FLOAT_MAT4";
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+ EParameterType[EParameterType["SAMPLER_2D"] = 35678] = "SAMPLER_2D";
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+ })(EParameterType || (EParameterType = {}));
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+ /** @hidden */
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+ export var ETextureWrapMode;
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+ (function (ETextureWrapMode) {
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+ ETextureWrapMode[ETextureWrapMode["CLAMP_TO_EDGE"] = 33071] = "CLAMP_TO_EDGE";
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+ ETextureWrapMode[ETextureWrapMode["MIRRORED_REPEAT"] = 33648] = "MIRRORED_REPEAT";
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+ ETextureWrapMode[ETextureWrapMode["REPEAT"] = 10497] = "REPEAT";
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+ })(ETextureWrapMode || (ETextureWrapMode = {}));
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+ /** @hidden */
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+ export var ETextureFilterType;
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+ (function (ETextureFilterType) {
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+ ETextureFilterType[ETextureFilterType["NEAREST"] = 9728] = "NEAREST";
55
+ ETextureFilterType[ETextureFilterType["LINEAR"] = 9728] = "LINEAR";
56
+ ETextureFilterType[ETextureFilterType["NEAREST_MIPMAP_NEAREST"] = 9984] = "NEAREST_MIPMAP_NEAREST";
57
+ ETextureFilterType[ETextureFilterType["LINEAR_MIPMAP_NEAREST"] = 9985] = "LINEAR_MIPMAP_NEAREST";
58
+ ETextureFilterType[ETextureFilterType["NEAREST_MIPMAP_LINEAR"] = 9986] = "NEAREST_MIPMAP_LINEAR";
59
+ ETextureFilterType[ETextureFilterType["LINEAR_MIPMAP_LINEAR"] = 9987] = "LINEAR_MIPMAP_LINEAR";
60
+ })(ETextureFilterType || (ETextureFilterType = {}));
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+ /** @hidden */
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+ export var ETextureFormat;
63
+ (function (ETextureFormat) {
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+ ETextureFormat[ETextureFormat["ALPHA"] = 6406] = "ALPHA";
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+ ETextureFormat[ETextureFormat["RGB"] = 6407] = "RGB";
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+ ETextureFormat[ETextureFormat["RGBA"] = 6408] = "RGBA";
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+ ETextureFormat[ETextureFormat["LUMINANCE"] = 6409] = "LUMINANCE";
68
+ ETextureFormat[ETextureFormat["LUMINANCE_ALPHA"] = 6410] = "LUMINANCE_ALPHA";
69
+ })(ETextureFormat || (ETextureFormat = {}));
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+ /** @hidden */
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+ export var ECullingType;
72
+ (function (ECullingType) {
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+ ECullingType[ECullingType["FRONT"] = 1028] = "FRONT";
74
+ ECullingType[ECullingType["BACK"] = 1029] = "BACK";
75
+ ECullingType[ECullingType["FRONT_AND_BACK"] = 1032] = "FRONT_AND_BACK";
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+ })(ECullingType || (ECullingType = {}));
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+ /** @hidden */
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+ export var EBlendingFunction;
79
+ (function (EBlendingFunction) {
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+ EBlendingFunction[EBlendingFunction["ZERO"] = 0] = "ZERO";
81
+ EBlendingFunction[EBlendingFunction["ONE"] = 1] = "ONE";
82
+ EBlendingFunction[EBlendingFunction["SRC_COLOR"] = 768] = "SRC_COLOR";
83
+ EBlendingFunction[EBlendingFunction["ONE_MINUS_SRC_COLOR"] = 769] = "ONE_MINUS_SRC_COLOR";
84
+ EBlendingFunction[EBlendingFunction["DST_COLOR"] = 774] = "DST_COLOR";
85
+ EBlendingFunction[EBlendingFunction["ONE_MINUS_DST_COLOR"] = 775] = "ONE_MINUS_DST_COLOR";
86
+ EBlendingFunction[EBlendingFunction["SRC_ALPHA"] = 770] = "SRC_ALPHA";
87
+ EBlendingFunction[EBlendingFunction["ONE_MINUS_SRC_ALPHA"] = 771] = "ONE_MINUS_SRC_ALPHA";
88
+ EBlendingFunction[EBlendingFunction["DST_ALPHA"] = 772] = "DST_ALPHA";
89
+ EBlendingFunction[EBlendingFunction["ONE_MINUS_DST_ALPHA"] = 773] = "ONE_MINUS_DST_ALPHA";
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+ EBlendingFunction[EBlendingFunction["CONSTANT_COLOR"] = 32769] = "CONSTANT_COLOR";
91
+ EBlendingFunction[EBlendingFunction["ONE_MINUS_CONSTANT_COLOR"] = 32770] = "ONE_MINUS_CONSTANT_COLOR";
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+ EBlendingFunction[EBlendingFunction["CONSTANT_ALPHA"] = 32771] = "CONSTANT_ALPHA";
93
+ EBlendingFunction[EBlendingFunction["ONE_MINUS_CONSTANT_ALPHA"] = 32772] = "ONE_MINUS_CONSTANT_ALPHA";
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+ EBlendingFunction[EBlendingFunction["SRC_ALPHA_SATURATE"] = 776] = "SRC_ALPHA_SATURATE";
95
+ })(EBlendingFunction || (EBlendingFunction = {}));
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96
  //# sourceMappingURL=glTFLoaderInterfaces.js.map
@@ -1,62 +1,62 @@
1
- import { IGLTFTechniqueParameter, IGLTFAccessor, ETextureFilterType, IGLTFRuntime, IGLTFBufferView, EComponentType } from "./glTFLoaderInterfaces";
2
- import { Effect } from "@babylonjs/core/Materials/effect.js";
3
- import { ShaderMaterial } from "@babylonjs/core/Materials/shaderMaterial.js";
4
- import { Node } from "@babylonjs/core/node.js";
5
- import { Scene } from "@babylonjs/core/scene.js";
6
- /**
7
- * Utils functions for GLTF
8
- * @hidden
9
- */
10
- export declare class GLTFUtils {
11
- /**
12
- * Sets the given "parameter" matrix
13
- * @param scene the Scene object
14
- * @param source the source node where to pick the matrix
15
- * @param parameter the GLTF technique parameter
16
- * @param uniformName the name of the shader's uniform
17
- * @param shaderMaterial the shader material
18
- */
19
- static SetMatrix(scene: Scene, source: Node, parameter: IGLTFTechniqueParameter, uniformName: string, shaderMaterial: ShaderMaterial | Effect): void;
20
- /**
21
- * Sets the given "parameter" matrix
22
- * @param shaderMaterial the shader material
23
- * @param uniform the name of the shader's uniform
24
- * @param value the value of the uniform
25
- * @param type the uniform's type (EParameterType FLOAT, VEC2, VEC3 or VEC4)
26
- */
27
- static SetUniform(shaderMaterial: ShaderMaterial | Effect, uniform: string, value: any, type: number): boolean;
28
- /**
29
- * Returns the wrap mode of the texture
30
- * @param mode the mode value
31
- */
32
- static GetWrapMode(mode: number): number;
33
- /**
34
- * Returns the byte stride giving an accessor
35
- * @param accessor the GLTF accessor objet
36
- */
37
- static GetByteStrideFromType(accessor: IGLTFAccessor): number;
38
- /**
39
- * Returns the texture filter mode giving a mode value
40
- * @param mode the filter mode value
41
- */
42
- static GetTextureFilterMode(mode: number): ETextureFilterType;
43
- static GetBufferFromBufferView(gltfRuntime: IGLTFRuntime, bufferView: IGLTFBufferView, byteOffset: number, byteLength: number, componentType: EComponentType): ArrayBufferView;
44
- /**
45
- * Returns a buffer from its accessor
46
- * @param gltfRuntime the GLTF runtime
47
- * @param accessor the GLTF accessor
48
- */
49
- static GetBufferFromAccessor(gltfRuntime: IGLTFRuntime, accessor: IGLTFAccessor): any;
50
- /**
51
- * Decodes a buffer view into a string
52
- * @param view the buffer view
53
- */
54
- static DecodeBufferToText(view: ArrayBufferView): string;
55
- /**
56
- * Returns the default material of gltf. Related to
57
- * https://github.com/KhronosGroup/glTF/tree/master/specification/1.0#appendix-a-default-material
58
- * @param scene the Babylon.js scene
59
- */
60
- static GetDefaultMaterial(scene: Scene): ShaderMaterial;
61
- private static _DefaultMaterial;
62
- }
1
+ import { IGLTFTechniqueParameter, IGLTFAccessor, ETextureFilterType, IGLTFRuntime, IGLTFBufferView, EComponentType } from "./glTFLoaderInterfaces";
2
+ import { Effect } from "@babylonjs/core/Materials/effect.js";
3
+ import { ShaderMaterial } from "@babylonjs/core/Materials/shaderMaterial.js";
4
+ import { Node } from "@babylonjs/core/node.js";
5
+ import { Scene } from "@babylonjs/core/scene.js";
6
+ /**
7
+ * Utils functions for GLTF
8
+ * @hidden
9
+ */
10
+ export declare class GLTFUtils {
11
+ /**
12
+ * Sets the given "parameter" matrix
13
+ * @param scene the Scene object
14
+ * @param source the source node where to pick the matrix
15
+ * @param parameter the GLTF technique parameter
16
+ * @param uniformName the name of the shader's uniform
17
+ * @param shaderMaterial the shader material
18
+ */
19
+ static SetMatrix(scene: Scene, source: Node, parameter: IGLTFTechniqueParameter, uniformName: string, shaderMaterial: ShaderMaterial | Effect): void;
20
+ /**
21
+ * Sets the given "parameter" matrix
22
+ * @param shaderMaterial the shader material
23
+ * @param uniform the name of the shader's uniform
24
+ * @param value the value of the uniform
25
+ * @param type the uniform's type (EParameterType FLOAT, VEC2, VEC3 or VEC4)
26
+ */
27
+ static SetUniform(shaderMaterial: ShaderMaterial | Effect, uniform: string, value: any, type: number): boolean;
28
+ /**
29
+ * Returns the wrap mode of the texture
30
+ * @param mode the mode value
31
+ */
32
+ static GetWrapMode(mode: number): number;
33
+ /**
34
+ * Returns the byte stride giving an accessor
35
+ * @param accessor the GLTF accessor objet
36
+ */
37
+ static GetByteStrideFromType(accessor: IGLTFAccessor): number;
38
+ /**
39
+ * Returns the texture filter mode giving a mode value
40
+ * @param mode the filter mode value
41
+ */
42
+ static GetTextureFilterMode(mode: number): ETextureFilterType;
43
+ static GetBufferFromBufferView(gltfRuntime: IGLTFRuntime, bufferView: IGLTFBufferView, byteOffset: number, byteLength: number, componentType: EComponentType): ArrayBufferView;
44
+ /**
45
+ * Returns a buffer from its accessor
46
+ * @param gltfRuntime the GLTF runtime
47
+ * @param accessor the GLTF accessor
48
+ */
49
+ static GetBufferFromAccessor(gltfRuntime: IGLTFRuntime, accessor: IGLTFAccessor): any;
50
+ /**
51
+ * Decodes a buffer view into a string
52
+ * @param view the buffer view
53
+ */
54
+ static DecodeBufferToText(view: ArrayBufferView): string;
55
+ /**
56
+ * Returns the default material of gltf. Related to
57
+ * https://github.com/KhronosGroup/glTF/tree/master/specification/1.0#appendix-a-default-material
58
+ * @param scene the Babylon.js scene
59
+ */
60
+ static GetDefaultMaterial(scene: Scene): ShaderMaterial;
61
+ private static _DefaultMaterial;
62
+ }