@babylonjs/loaders 5.0.0-rc.7 → 5.0.0-rc.9

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Files changed (115) hide show
  1. package/OBJ/index.d.ts +4 -4
  2. package/OBJ/index.js +4 -4
  3. package/OBJ/mtlFileLoader.d.ts +41 -41
  4. package/OBJ/mtlFileLoader.js +232 -232
  5. package/OBJ/objFileLoader.d.ts +126 -126
  6. package/OBJ/objFileLoader.js +296 -296
  7. package/OBJ/objLoadingOptions.d.ts +43 -43
  8. package/OBJ/objLoadingOptions.js +1 -1
  9. package/OBJ/solidParser.d.ts +154 -154
  10. package/OBJ/solidParser.js +693 -693
  11. package/STL/index.d.ts +1 -1
  12. package/STL/index.js +1 -1
  13. package/STL/stlFileLoader.d.ts +64 -64
  14. package/STL/stlFileLoader.js +233 -233
  15. package/glTF/1.0/glTFBinaryExtension.d.ts +13 -13
  16. package/glTF/1.0/glTFBinaryExtension.js +60 -60
  17. package/glTF/1.0/glTFLoader.d.ts +136 -136
  18. package/glTF/1.0/glTFLoader.js +1815 -1815
  19. package/glTF/1.0/glTFLoaderInterfaces.d.ts +412 -412
  20. package/glTF/1.0/glTFLoaderInterfaces.js +95 -95
  21. package/glTF/1.0/glTFLoaderUtils.d.ts +62 -62
  22. package/glTF/1.0/glTFLoaderUtils.js +250 -250
  23. package/glTF/1.0/glTFMaterialsCommonExtension.d.ts +10 -10
  24. package/glTF/1.0/glTFMaterialsCommonExtension.js +129 -129
  25. package/glTF/1.0/index.d.ts +5 -5
  26. package/glTF/1.0/index.js +5 -5
  27. package/glTF/2.0/Extensions/EXT_lights_image_based.d.ts +43 -43
  28. package/glTF/2.0/Extensions/EXT_lights_image_based.js +117 -117
  29. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.d.ts +36 -36
  30. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js +88 -88
  31. package/glTF/2.0/Extensions/EXT_meshopt_compression.d.ts +34 -34
  32. package/glTF/2.0/Extensions/EXT_meshopt_compression.js +49 -49
  33. package/glTF/2.0/Extensions/EXT_texture_webp.d.ts +29 -29
  34. package/glTF/2.0/Extensions/EXT_texture_webp.js +40 -40
  35. package/glTF/2.0/Extensions/ExtrasAsMetadata.d.ts +50 -50
  36. package/glTF/2.0/Extensions/ExtrasAsMetadata.js +73 -73
  37. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.d.ts +39 -39
  38. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js +112 -112
  39. package/glTF/2.0/Extensions/KHR_lights_punctual.d.ts +36 -36
  40. package/glTF/2.0/Extensions/KHR_lights_punctual.js +89 -89
  41. package/glTF/2.0/Extensions/KHR_materials_clearcoat.d.ts +39 -39
  42. package/glTF/2.0/Extensions/KHR_materials_clearcoat.js +94 -94
  43. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.d.ts +38 -38
  44. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js +53 -53
  45. package/glTF/2.0/Extensions/KHR_materials_ior.d.ts +42 -42
  46. package/glTF/2.0/Extensions/KHR_materials_ior.js +62 -62
  47. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.d.ts +38 -38
  48. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js +80 -80
  49. package/glTF/2.0/Extensions/KHR_materials_sheen.d.ts +39 -39
  50. package/glTF/2.0/Extensions/KHR_materials_sheen.js +84 -84
  51. package/glTF/2.0/Extensions/KHR_materials_specular.d.ts +38 -38
  52. package/glTF/2.0/Extensions/KHR_materials_specular.js +74 -74
  53. package/glTF/2.0/Extensions/KHR_materials_translucency.d.ts +39 -39
  54. package/glTF/2.0/Extensions/KHR_materials_translucency.js +83 -83
  55. package/glTF/2.0/Extensions/KHR_materials_transmission.d.ts +38 -38
  56. package/glTF/2.0/Extensions/KHR_materials_transmission.js +288 -288
  57. package/glTF/2.0/Extensions/KHR_materials_unlit.d.ts +38 -38
  58. package/glTF/2.0/Extensions/KHR_materials_unlit.js +73 -73
  59. package/glTF/2.0/Extensions/KHR_materials_variants.d.ts +87 -87
  60. package/glTF/2.0/Extensions/KHR_materials_variants.js +254 -254
  61. package/glTF/2.0/Extensions/KHR_materials_volume.d.ts +39 -39
  62. package/glTF/2.0/Extensions/KHR_materials_volume.js +85 -85
  63. package/glTF/2.0/Extensions/KHR_mesh_quantization.d.ts +22 -22
  64. package/glTF/2.0/Extensions/KHR_mesh_quantization.js +23 -23
  65. package/glTF/2.0/Extensions/KHR_texture_basisu.d.ts +29 -29
  66. package/glTF/2.0/Extensions/KHR_texture_basisu.js +40 -40
  67. package/glTF/2.0/Extensions/KHR_texture_transform.d.ts +33 -33
  68. package/glTF/2.0/Extensions/KHR_texture_transform.js +61 -61
  69. package/glTF/2.0/Extensions/KHR_xmp_json_ld.d.ts +32 -32
  70. package/glTF/2.0/Extensions/KHR_xmp_json_ld.js +49 -49
  71. package/glTF/2.0/Extensions/MSFT_audio_emitter.d.ts +54 -54
  72. package/glTF/2.0/Extensions/MSFT_audio_emitter.js +240 -240
  73. package/glTF/2.0/Extensions/MSFT_lod.d.ts +109 -109
  74. package/glTF/2.0/Extensions/MSFT_lod.js +369 -369
  75. package/glTF/2.0/Extensions/MSFT_minecraftMesh.d.ts +14 -14
  76. package/glTF/2.0/Extensions/MSFT_minecraftMesh.js +36 -36
  77. package/glTF/2.0/Extensions/MSFT_sRGBFactors.d.ts +14 -14
  78. package/glTF/2.0/Extensions/MSFT_sRGBFactors.js +36 -36
  79. package/glTF/2.0/Extensions/index.d.ts +26 -26
  80. package/glTF/2.0/Extensions/index.js +26 -26
  81. package/glTF/2.0/glTFLoader.d.ts +405 -405
  82. package/glTF/2.0/glTFLoader.js +2366 -2366
  83. package/glTF/2.0/glTFLoaderExtension.d.ts +152 -152
  84. package/glTF/2.0/glTFLoaderExtension.js +1 -1
  85. package/glTF/2.0/glTFLoaderInterfaces.d.ts +211 -211
  86. package/glTF/2.0/glTFLoaderInterfaces.js +1 -1
  87. package/glTF/2.0/index.d.ts +4 -4
  88. package/glTF/2.0/index.js +4 -4
  89. package/glTF/glTFFileLoader.d.ts +433 -433
  90. package/glTF/glTFFileLoader.js +927 -927
  91. package/glTF/glTFValidation.d.ts +29 -29
  92. package/glTF/glTFValidation.js +123 -123
  93. package/glTF/index.d.ts +5 -5
  94. package/glTF/index.js +5 -5
  95. package/index.d.ts +3 -3
  96. package/index.js +3 -3
  97. package/legacy/legacy-glTF.d.ts +2 -2
  98. package/legacy/legacy-glTF.js +18 -18
  99. package/legacy/legacy-glTF1.d.ts +2 -2
  100. package/legacy/legacy-glTF1.js +14 -14
  101. package/legacy/legacy-glTF1FileLoader.d.ts +2 -2
  102. package/legacy/legacy-glTF1FileLoader.js +3 -3
  103. package/legacy/legacy-glTF2.d.ts +2 -2
  104. package/legacy/legacy-glTF2.js +32 -32
  105. package/legacy/legacy-glTF2FileLoader.d.ts +2 -2
  106. package/legacy/legacy-glTF2FileLoader.js +3 -3
  107. package/legacy/legacy-glTFFileLoader.d.ts +3 -3
  108. package/legacy/legacy-glTFFileLoader.js +4 -4
  109. package/legacy/legacy-objFileLoader.d.ts +1 -1
  110. package/legacy/legacy-objFileLoader.js +12 -12
  111. package/legacy/legacy-stlFileLoader.d.ts +1 -1
  112. package/legacy/legacy-stlFileLoader.js +12 -12
  113. package/legacy/legacy.d.ts +6 -6
  114. package/legacy/legacy.js +7 -7
  115. package/package.json +3 -3
@@ -1,405 +1,405 @@
1
- import { Nullable } from "@babylonjs/core/types.js";
2
- import { Camera } from "@babylonjs/core/Cameras/camera.js";
3
- import { AnimationGroup } from "@babylonjs/core/Animations/animationGroup.js";
4
- import { Material } from "@babylonjs/core/Materials/material.js";
5
- import { BaseTexture } from "@babylonjs/core/Materials/Textures/baseTexture.js";
6
- import { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
7
- import { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js";
8
- import { Mesh } from "@babylonjs/core/Meshes/mesh.js";
9
- import { ISceneLoaderAsyncResult, ISceneLoaderProgressEvent } from "@babylonjs/core/Loading/sceneLoader.js";
10
- import { Scene } from "@babylonjs/core/scene.js";
11
- import { IProperty } from "babylonjs-gltf2interface";
12
- import { IGLTF, ISampler, INode, IScene, IMesh, IAccessor, ICamera, IAnimation, IAnimationChannel, IBuffer, IBufferView, IMaterial, ITextureInfo, ITexture, IImage, IMeshPrimitive, IArrayItem as IArrItem } from "./glTFLoaderInterfaces";
13
- import { IGLTFLoaderExtension } from "./glTFLoaderExtension";
14
- import { IGLTFLoader, GLTFFileLoader, IGLTFLoaderData } from "../glTFFileLoader";
15
- import { IAnimatable } from "@babylonjs/core/Animations/animatable.interface.js";
16
- import { IDataBuffer } from "@babylonjs/core/Misc/dataReader.js";
17
- import { Light } from "@babylonjs/core/Lights/light.js";
18
- import { AssetContainer } from "@babylonjs/core/assetContainer.js";
19
- /**
20
- * Helper class for working with arrays when loading the glTF asset
21
- */
22
- export declare class ArrayItem {
23
- /**
24
- * Gets an item from the given array.
25
- * @param context The context when loading the asset
26
- * @param array The array to get the item from
27
- * @param index The index to the array
28
- * @returns The array item
29
- */
30
- static Get<T>(context: string, array: ArrayLike<T> | undefined, index: number | undefined): T;
31
- /**
32
- * Assign an `index` field to each item of the given array.
33
- * @param array The array of items
34
- */
35
- static Assign(array?: IArrItem[]): void;
36
- }
37
- /**
38
- * The glTF 2.0 loader
39
- */
40
- export declare class GLTFLoader implements IGLTFLoader {
41
- /** @hidden */
42
- _completePromises: Promise<any>[];
43
- /** @hidden */
44
- _assetContainer: Nullable<AssetContainer>;
45
- /** Storage */
46
- _babylonLights: Light[];
47
- /** @hidden */
48
- _disableInstancedMesh: number;
49
- private readonly _parent;
50
- private readonly _extensions;
51
- private _disposed;
52
- private _rootUrl;
53
- private _fileName;
54
- private _uniqueRootUrl;
55
- private _gltf;
56
- private _bin;
57
- private _babylonScene;
58
- private _rootBabylonMesh;
59
- private _defaultBabylonMaterialData;
60
- private _postSceneLoadActions;
61
- private static _RegisteredExtensions;
62
- /**
63
- * The default glTF sampler.
64
- */
65
- static readonly DefaultSampler: ISampler;
66
- /**
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- * Registers a loader extension.
68
- * @param name The name of the loader extension.
69
- * @param factory The factory function that creates the loader extension.
70
- */
71
- static RegisterExtension(name: string, factory: (loader: GLTFLoader) => IGLTFLoaderExtension): void;
72
- /**
73
- * Unregisters a loader extension.
74
- * @param name The name of the loader extension.
75
- * @returns A boolean indicating whether the extension has been unregistered
76
- */
77
- static UnregisterExtension(name: string): boolean;
78
- /**
79
- * The object that represents the glTF JSON.
80
- */
81
- get gltf(): IGLTF;
82
- /**
83
- * The BIN chunk of a binary glTF.
84
- */
85
- get bin(): Nullable<IDataBuffer>;
86
- /**
87
- * The parent file loader.
88
- */
89
- get parent(): GLTFFileLoader;
90
- /**
91
- * The Babylon scene when loading the asset.
92
- */
93
- get babylonScene(): Scene;
94
- /**
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- * The root Babylon mesh when loading the asset.
96
- */
97
- get rootBabylonMesh(): Nullable<Mesh>;
98
- /**
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- * @param parent
100
- * @hidden
101
- */
102
- constructor(parent: GLTFFileLoader);
103
- /** @hidden */
104
- dispose(): void;
105
- /**
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- * @param meshesNames
107
- * @param scene
108
- * @param container
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- * @param data
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- * @param rootUrl
111
- * @param onProgress
112
- * @param fileName
113
- * @hidden
114
- */
115
- importMeshAsync(meshesNames: any, scene: Scene, container: Nullable<AssetContainer>, data: IGLTFLoaderData, rootUrl: string, onProgress?: (event: ISceneLoaderProgressEvent) => void, fileName?: string): Promise<ISceneLoaderAsyncResult>;
116
- /**
117
- * @param scene
118
- * @param data
119
- * @param rootUrl
120
- * @param onProgress
121
- * @param fileName
122
- * @hidden
123
- */
124
- loadAsync(scene: Scene, data: IGLTFLoaderData, rootUrl: string, onProgress?: (event: ISceneLoaderProgressEvent) => void, fileName?: string): Promise<void>;
125
- private _loadAsync;
126
- private _loadData;
127
- private _setupData;
128
- private _loadExtensions;
129
- private _checkExtensions;
130
- private _createRootNode;
131
- /**
132
- * Loads a glTF scene.
133
- * @param context The context when loading the asset
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- * @param scene The glTF scene property
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- * @returns A promise that resolves when the load is complete
136
- */
137
- loadSceneAsync(context: string, scene: IScene): Promise<void>;
138
- private _forEachPrimitive;
139
- private _getGeometries;
140
- private _getMeshes;
141
- private _getTransformNodes;
142
- private _getSkeletons;
143
- private _getAnimationGroups;
144
- private _startAnimations;
145
- /**
146
- * Loads a glTF node.
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- * @param context The context when loading the asset
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- * @param node The glTF node property
149
- * @param assign A function called synchronously after parsing the glTF properties
150
- * @returns A promise that resolves with the loaded Babylon mesh when the load is complete
151
- */
152
- loadNodeAsync(context: string, node: INode, assign?: (babylonTransformNode: TransformNode) => void): Promise<TransformNode>;
153
- private _loadMeshAsync;
154
- /**
155
- * @hidden Define this method to modify the default behavior when loading data for mesh primitives.
156
- * @param context The context when loading the asset
157
- * @param name The mesh name when loading the asset
158
- * @param node The glTF node when loading the asset
159
- * @param mesh The glTF mesh when loading the asset
160
- * @param primitive The glTF mesh primitive property
161
- * @param assign A function called synchronously after parsing the glTF properties
162
- * @returns A promise that resolves with the loaded mesh when the load is complete or null if not handled
163
- */
164
- _loadMeshPrimitiveAsync(context: string, name: string, node: INode, mesh: IMesh, primitive: IMeshPrimitive, assign: (babylonMesh: AbstractMesh) => void): Promise<AbstractMesh>;
165
- private _loadVertexDataAsync;
166
- private _createMorphTargets;
167
- private _loadMorphTargetsAsync;
168
- private _loadMorphTargetVertexDataAsync;
169
- private static _LoadTransform;
170
- private _loadSkinAsync;
171
- private _loadBones;
172
- private _findSkeletonRootNode;
173
- private _loadBone;
174
- private _loadSkinInverseBindMatricesDataAsync;
175
- private _updateBoneMatrices;
176
- private _getNodeMatrix;
177
- /**
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- * Loads a glTF camera.
179
- * @param context The context when loading the asset
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- * @param camera The glTF camera property
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- * @param assign A function called synchronously after parsing the glTF properties
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- * @returns A promise that resolves with the loaded Babylon camera when the load is complete
183
- */
184
- loadCameraAsync(context: string, camera: ICamera, assign?: (babylonCamera: Camera) => void): Promise<Camera>;
185
- private _loadAnimationsAsync;
186
- /**
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- * Loads a glTF animation.
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- * @param context The context when loading the asset
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- * @param animation The glTF animation property
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- * @returns A promise that resolves with the loaded Babylon animation group when the load is complete
191
- */
192
- loadAnimationAsync(context: string, animation: IAnimation): Promise<AnimationGroup>;
193
- /**
194
- * @hidden Loads a glTF animation channel.
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- * @param context The context when loading the asset
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- * @param animationContext The context of the animation when loading the asset
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- * @param animation The glTF animation property
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- * @param channel The glTF animation channel property
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- * @param babylonAnimationGroup The babylon animation group property
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- * @param animationTargetOverride The babylon animation channel target override property. My be null.
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- * @returns A void promise when the channel load is complete
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- */
203
- _loadAnimationChannelAsync(context: string, animationContext: string, animation: IAnimation, channel: IAnimationChannel, babylonAnimationGroup: AnimationGroup, animationTargetOverride?: Nullable<IAnimatable>): Promise<void>;
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- private _loadAnimationSamplerAsync;
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- /**
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- * Loads a glTF buffer.
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- * @param context The context when loading the asset
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- * @param buffer The glTF buffer property
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- * @param byteOffset The byte offset to use
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- * @param byteLength The byte length to use
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- * @returns A promise that resolves with the loaded data when the load is complete
212
- */
213
- loadBufferAsync(context: string, buffer: IBuffer, byteOffset: number, byteLength: number): Promise<ArrayBufferView>;
214
- /**
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- * Loads a glTF buffer view.
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- * @param context The context when loading the asset
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- * @param bufferView The glTF buffer view property
218
- * @returns A promise that resolves with the loaded data when the load is complete
219
- */
220
- loadBufferViewAsync(context: string, bufferView: IBufferView): Promise<ArrayBufferView>;
221
- private _loadAccessorAsync;
222
- /**
223
- * @param context
224
- * @param accessor
225
- * @hidden
226
- */
227
- _loadFloatAccessorAsync(context: string, accessor: IAccessor): Promise<Float32Array>;
228
- private _loadIndicesAccessorAsync;
229
- private _loadVertexBufferViewAsync;
230
- private _loadVertexAccessorAsync;
231
- private _loadMaterialMetallicRoughnessPropertiesAsync;
232
- /**
233
- * @param context
234
- * @param material
235
- * @param babylonMesh
236
- * @param babylonDrawMode
237
- * @param assign
238
- * @hidden
239
- */
240
- _loadMaterialAsync(context: string, material: IMaterial, babylonMesh: Nullable<Mesh>, babylonDrawMode: number, assign?: (babylonMaterial: Material) => void): Promise<Material>;
241
- private _createDefaultMaterial;
242
- /**
243
- * Creates a Babylon material from a glTF material.
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- * @param context The context when loading the asset
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- * @param material The glTF material property
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- * @param babylonDrawMode The draw mode for the Babylon material
247
- * @returns The Babylon material
248
- */
249
- createMaterial(context: string, material: IMaterial, babylonDrawMode: number): Material;
250
- /**
251
- * Loads properties from a glTF material into a Babylon material.
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- * @param context The context when loading the asset
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- * @param material The glTF material property
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- * @param babylonMaterial The Babylon material
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- * @returns A promise that resolves when the load is complete
256
- */
257
- loadMaterialPropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material): Promise<void>;
258
- /**
259
- * Loads the normal, occlusion, and emissive properties from a glTF material into a Babylon material.
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- * @param context The context when loading the asset
261
- * @param material The glTF material property
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- * @param babylonMaterial The Babylon material
263
- * @returns A promise that resolves when the load is complete
264
- */
265
- loadMaterialBasePropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material): Promise<void>;
266
- /**
267
- * Loads the alpha properties from a glTF material into a Babylon material.
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- * Must be called after the setting the albedo texture of the Babylon material when the material has an albedo texture.
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- * @param context The context when loading the asset
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- * @param material The glTF material property
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- * @param babylonMaterial The Babylon material
272
- */
273
- loadMaterialAlphaProperties(context: string, material: IMaterial, babylonMaterial: Material): void;
274
- /**
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- * Loads a glTF texture info.
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- * @param context The context when loading the asset
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- * @param textureInfo The glTF texture info property
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- * @param assign A function called synchronously after parsing the glTF properties
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- * @returns A promise that resolves with the loaded Babylon texture when the load is complete
280
- */
281
- loadTextureInfoAsync(context: string, textureInfo: ITextureInfo, assign?: (babylonTexture: BaseTexture) => void): Promise<BaseTexture>;
282
- /**
283
- * @param context
284
- * @param texture
285
- * @param assign
286
- * @hidden
287
- */
288
- _loadTextureAsync(context: string, texture: ITexture, assign?: (babylonTexture: BaseTexture) => void): Promise<BaseTexture>;
289
- /**
290
- * @param context
291
- * @param sampler
292
- * @param image
293
- * @param assign
294
- * @param textureLoaderOptions
295
- * @param useSRGBBuffer
296
- * @hidden
297
- */
298
- _createTextureAsync(context: string, sampler: ISampler, image: IImage, assign?: (babylonTexture: BaseTexture) => void, textureLoaderOptions?: any, useSRGBBuffer?: boolean): Promise<BaseTexture>;
299
- private _loadSampler;
300
- /**
301
- * Loads a glTF image.
302
- * @param context The context when loading the asset
303
- * @param image The glTF image property
304
- * @returns A promise that resolves with the loaded data when the load is complete
305
- */
306
- loadImageAsync(context: string, image: IImage): Promise<ArrayBufferView>;
307
- /**
308
- * Loads a glTF uri.
309
- * @param context The context when loading the asset
310
- * @param property The glTF property associated with the uri
311
- * @param uri The base64 or relative uri
312
- * @returns A promise that resolves with the loaded data when the load is complete
313
- */
314
- loadUriAsync(context: string, property: IProperty, uri: string): Promise<ArrayBufferView>;
315
- /**
316
- * Adds a JSON pointer to the metadata of the Babylon object at `<object>.metadata.gltf.pointers`.
317
- * @param babylonObject the Babylon object with metadata
318
- * @param babylonObject.metadata
319
- * @param pointer the JSON pointer
320
- */
321
- static AddPointerMetadata(babylonObject: {
322
- metadata: any;
323
- }, pointer: string): void;
324
- private static _GetTextureWrapMode;
325
- private static _GetTextureSamplingMode;
326
- private static _GetTypedArrayConstructor;
327
- private static _GetTypedArray;
328
- private static _GetNumComponents;
329
- private static _ValidateUri;
330
- /**
331
- * @param context
332
- * @param mode
333
- * @hidden
334
- */
335
- static _GetDrawMode(context: string, mode: number | undefined): number;
336
- private _compileMaterialsAsync;
337
- private _compileShadowGeneratorsAsync;
338
- private _forEachExtensions;
339
- private _applyExtensions;
340
- private _extensionsOnLoading;
341
- private _extensionsOnReady;
342
- private _extensionsLoadSceneAsync;
343
- private _extensionsLoadNodeAsync;
344
- private _extensionsLoadCameraAsync;
345
- private _extensionsLoadVertexDataAsync;
346
- private _extensionsLoadMeshPrimitiveAsync;
347
- private _extensionsLoadMaterialAsync;
348
- private _extensionsCreateMaterial;
349
- private _extensionsLoadMaterialPropertiesAsync;
350
- private _extensionsLoadTextureInfoAsync;
351
- private _extensionsLoadTextureAsync;
352
- private _extensionsLoadAnimationAsync;
353
- private _extensionsLoadSkinAsync;
354
- private _extensionsLoadUriAsync;
355
- private _extensionsLoadBufferViewAsync;
356
- private _extensionsLoadBufferAsync;
357
- /**
358
- * Helper method called by a loader extension to load an glTF extension.
359
- * @param context The context when loading the asset
360
- * @param property The glTF property to load the extension from
361
- * @param extensionName The name of the extension to load
362
- * @param actionAsync The action to run
363
- * @returns The promise returned by actionAsync or null if the extension does not exist
364
- */
365
- static LoadExtensionAsync<TExtension = any, TResult = void>(context: string, property: IProperty, extensionName: string, actionAsync: (extensionContext: string, extension: TExtension) => Nullable<Promise<TResult>>): Nullable<Promise<TResult>>;
366
- /**
367
- * Helper method called by a loader extension to load a glTF extra.
368
- * @param context The context when loading the asset
369
- * @param property The glTF property to load the extra from
370
- * @param extensionName The name of the extension to load
371
- * @param actionAsync The action to run
372
- * @returns The promise returned by actionAsync or null if the extra does not exist
373
- */
374
- static LoadExtraAsync<TExtra = any, TResult = void>(context: string, property: IProperty, extensionName: string, actionAsync: (extraContext: string, extra: TExtra) => Nullable<Promise<TResult>>): Nullable<Promise<TResult>>;
375
- /**
376
- * Checks for presence of an extension.
377
- * @param name The name of the extension to check
378
- * @returns A boolean indicating the presence of the given extension name in `extensionsUsed`
379
- */
380
- isExtensionUsed(name: string): boolean;
381
- /**
382
- * Increments the indentation level and logs a message.
383
- * @param message The message to log
384
- */
385
- logOpen(message: string): void;
386
- /**
387
- * Decrements the indentation level.
388
- */
389
- logClose(): void;
390
- /**
391
- * Logs a message
392
- * @param message The message to log
393
- */
394
- log(message: string): void;
395
- /**
396
- * Starts a performance counter.
397
- * @param counterName The name of the performance counter
398
- */
399
- startPerformanceCounter(counterName: string): void;
400
- /**
401
- * Ends a performance counter.
402
- * @param counterName The name of the performance counter
403
- */
404
- endPerformanceCounter(counterName: string): void;
405
- }
1
+ import { Nullable } from "@babylonjs/core/types.js";
2
+ import { Camera } from "@babylonjs/core/Cameras/camera.js";
3
+ import { AnimationGroup } from "@babylonjs/core/Animations/animationGroup.js";
4
+ import { Material } from "@babylonjs/core/Materials/material.js";
5
+ import { BaseTexture } from "@babylonjs/core/Materials/Textures/baseTexture.js";
6
+ import { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
7
+ import { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js";
8
+ import { Mesh } from "@babylonjs/core/Meshes/mesh.js";
9
+ import { ISceneLoaderAsyncResult, ISceneLoaderProgressEvent } from "@babylonjs/core/Loading/sceneLoader.js";
10
+ import { Scene } from "@babylonjs/core/scene.js";
11
+ import { IProperty } from "babylonjs-gltf2interface";
12
+ import { IGLTF, ISampler, INode, IScene, IMesh, IAccessor, ICamera, IAnimation, IAnimationChannel, IBuffer, IBufferView, IMaterial, ITextureInfo, ITexture, IImage, IMeshPrimitive, IArrayItem as IArrItem } from "./glTFLoaderInterfaces";
13
+ import { IGLTFLoaderExtension } from "./glTFLoaderExtension";
14
+ import { IGLTFLoader, GLTFFileLoader, IGLTFLoaderData } from "../glTFFileLoader";
15
+ import { IAnimatable } from "@babylonjs/core/Animations/animatable.interface.js";
16
+ import { IDataBuffer } from "@babylonjs/core/Misc/dataReader.js";
17
+ import { Light } from "@babylonjs/core/Lights/light.js";
18
+ import { AssetContainer } from "@babylonjs/core/assetContainer.js";
19
+ /**
20
+ * Helper class for working with arrays when loading the glTF asset
21
+ */
22
+ export declare class ArrayItem {
23
+ /**
24
+ * Gets an item from the given array.
25
+ * @param context The context when loading the asset
26
+ * @param array The array to get the item from
27
+ * @param index The index to the array
28
+ * @returns The array item
29
+ */
30
+ static Get<T>(context: string, array: ArrayLike<T> | undefined, index: number | undefined): T;
31
+ /**
32
+ * Assign an `index` field to each item of the given array.
33
+ * @param array The array of items
34
+ */
35
+ static Assign(array?: IArrItem[]): void;
36
+ }
37
+ /**
38
+ * The glTF 2.0 loader
39
+ */
40
+ export declare class GLTFLoader implements IGLTFLoader {
41
+ /** @hidden */
42
+ _completePromises: Promise<any>[];
43
+ /** @hidden */
44
+ _assetContainer: Nullable<AssetContainer>;
45
+ /** Storage */
46
+ _babylonLights: Light[];
47
+ /** @hidden */
48
+ _disableInstancedMesh: number;
49
+ private readonly _parent;
50
+ private readonly _extensions;
51
+ private _disposed;
52
+ private _rootUrl;
53
+ private _fileName;
54
+ private _uniqueRootUrl;
55
+ private _gltf;
56
+ private _bin;
57
+ private _babylonScene;
58
+ private _rootBabylonMesh;
59
+ private _defaultBabylonMaterialData;
60
+ private _postSceneLoadActions;
61
+ private static _RegisteredExtensions;
62
+ /**
63
+ * The default glTF sampler.
64
+ */
65
+ static readonly DefaultSampler: ISampler;
66
+ /**
67
+ * Registers a loader extension.
68
+ * @param name The name of the loader extension.
69
+ * @param factory The factory function that creates the loader extension.
70
+ */
71
+ static RegisterExtension(name: string, factory: (loader: GLTFLoader) => IGLTFLoaderExtension): void;
72
+ /**
73
+ * Unregisters a loader extension.
74
+ * @param name The name of the loader extension.
75
+ * @returns A boolean indicating whether the extension has been unregistered
76
+ */
77
+ static UnregisterExtension(name: string): boolean;
78
+ /**
79
+ * The object that represents the glTF JSON.
80
+ */
81
+ get gltf(): IGLTF;
82
+ /**
83
+ * The BIN chunk of a binary glTF.
84
+ */
85
+ get bin(): Nullable<IDataBuffer>;
86
+ /**
87
+ * The parent file loader.
88
+ */
89
+ get parent(): GLTFFileLoader;
90
+ /**
91
+ * The Babylon scene when loading the asset.
92
+ */
93
+ get babylonScene(): Scene;
94
+ /**
95
+ * The root Babylon mesh when loading the asset.
96
+ */
97
+ get rootBabylonMesh(): Nullable<Mesh>;
98
+ /**
99
+ * @param parent
100
+ * @hidden
101
+ */
102
+ constructor(parent: GLTFFileLoader);
103
+ /** @hidden */
104
+ dispose(): void;
105
+ /**
106
+ * @param meshesNames
107
+ * @param scene
108
+ * @param container
109
+ * @param data
110
+ * @param rootUrl
111
+ * @param onProgress
112
+ * @param fileName
113
+ * @hidden
114
+ */
115
+ importMeshAsync(meshesNames: any, scene: Scene, container: Nullable<AssetContainer>, data: IGLTFLoaderData, rootUrl: string, onProgress?: (event: ISceneLoaderProgressEvent) => void, fileName?: string): Promise<ISceneLoaderAsyncResult>;
116
+ /**
117
+ * @param scene
118
+ * @param data
119
+ * @param rootUrl
120
+ * @param onProgress
121
+ * @param fileName
122
+ * @hidden
123
+ */
124
+ loadAsync(scene: Scene, data: IGLTFLoaderData, rootUrl: string, onProgress?: (event: ISceneLoaderProgressEvent) => void, fileName?: string): Promise<void>;
125
+ private _loadAsync;
126
+ private _loadData;
127
+ private _setupData;
128
+ private _loadExtensions;
129
+ private _checkExtensions;
130
+ private _createRootNode;
131
+ /**
132
+ * Loads a glTF scene.
133
+ * @param context The context when loading the asset
134
+ * @param scene The glTF scene property
135
+ * @returns A promise that resolves when the load is complete
136
+ */
137
+ loadSceneAsync(context: string, scene: IScene): Promise<void>;
138
+ private _forEachPrimitive;
139
+ private _getGeometries;
140
+ private _getMeshes;
141
+ private _getTransformNodes;
142
+ private _getSkeletons;
143
+ private _getAnimationGroups;
144
+ private _startAnimations;
145
+ /**
146
+ * Loads a glTF node.
147
+ * @param context The context when loading the asset
148
+ * @param node The glTF node property
149
+ * @param assign A function called synchronously after parsing the glTF properties
150
+ * @returns A promise that resolves with the loaded Babylon mesh when the load is complete
151
+ */
152
+ loadNodeAsync(context: string, node: INode, assign?: (babylonTransformNode: TransformNode) => void): Promise<TransformNode>;
153
+ private _loadMeshAsync;
154
+ /**
155
+ * @hidden Define this method to modify the default behavior when loading data for mesh primitives.
156
+ * @param context The context when loading the asset
157
+ * @param name The mesh name when loading the asset
158
+ * @param node The glTF node when loading the asset
159
+ * @param mesh The glTF mesh when loading the asset
160
+ * @param primitive The glTF mesh primitive property
161
+ * @param assign A function called synchronously after parsing the glTF properties
162
+ * @returns A promise that resolves with the loaded mesh when the load is complete or null if not handled
163
+ */
164
+ _loadMeshPrimitiveAsync(context: string, name: string, node: INode, mesh: IMesh, primitive: IMeshPrimitive, assign: (babylonMesh: AbstractMesh) => void): Promise<AbstractMesh>;
165
+ private _loadVertexDataAsync;
166
+ private _createMorphTargets;
167
+ private _loadMorphTargetsAsync;
168
+ private _loadMorphTargetVertexDataAsync;
169
+ private static _LoadTransform;
170
+ private _loadSkinAsync;
171
+ private _loadBones;
172
+ private _findSkeletonRootNode;
173
+ private _loadBone;
174
+ private _loadSkinInverseBindMatricesDataAsync;
175
+ private _updateBoneMatrices;
176
+ private _getNodeMatrix;
177
+ /**
178
+ * Loads a glTF camera.
179
+ * @param context The context when loading the asset
180
+ * @param camera The glTF camera property
181
+ * @param assign A function called synchronously after parsing the glTF properties
182
+ * @returns A promise that resolves with the loaded Babylon camera when the load is complete
183
+ */
184
+ loadCameraAsync(context: string, camera: ICamera, assign?: (babylonCamera: Camera) => void): Promise<Camera>;
185
+ private _loadAnimationsAsync;
186
+ /**
187
+ * Loads a glTF animation.
188
+ * @param context The context when loading the asset
189
+ * @param animation The glTF animation property
190
+ * @returns A promise that resolves with the loaded Babylon animation group when the load is complete
191
+ */
192
+ loadAnimationAsync(context: string, animation: IAnimation): Promise<AnimationGroup>;
193
+ /**
194
+ * @hidden Loads a glTF animation channel.
195
+ * @param context The context when loading the asset
196
+ * @param animationContext The context of the animation when loading the asset
197
+ * @param animation The glTF animation property
198
+ * @param channel The glTF animation channel property
199
+ * @param babylonAnimationGroup The babylon animation group property
200
+ * @param animationTargetOverride The babylon animation channel target override property. My be null.
201
+ * @returns A void promise when the channel load is complete
202
+ */
203
+ _loadAnimationChannelAsync(context: string, animationContext: string, animation: IAnimation, channel: IAnimationChannel, babylonAnimationGroup: AnimationGroup, animationTargetOverride?: Nullable<IAnimatable>): Promise<void>;
204
+ private _loadAnimationSamplerAsync;
205
+ /**
206
+ * Loads a glTF buffer.
207
+ * @param context The context when loading the asset
208
+ * @param buffer The glTF buffer property
209
+ * @param byteOffset The byte offset to use
210
+ * @param byteLength The byte length to use
211
+ * @returns A promise that resolves with the loaded data when the load is complete
212
+ */
213
+ loadBufferAsync(context: string, buffer: IBuffer, byteOffset: number, byteLength: number): Promise<ArrayBufferView>;
214
+ /**
215
+ * Loads a glTF buffer view.
216
+ * @param context The context when loading the asset
217
+ * @param bufferView The glTF buffer view property
218
+ * @returns A promise that resolves with the loaded data when the load is complete
219
+ */
220
+ loadBufferViewAsync(context: string, bufferView: IBufferView): Promise<ArrayBufferView>;
221
+ private _loadAccessorAsync;
222
+ /**
223
+ * @param context
224
+ * @param accessor
225
+ * @hidden
226
+ */
227
+ _loadFloatAccessorAsync(context: string, accessor: IAccessor): Promise<Float32Array>;
228
+ private _loadIndicesAccessorAsync;
229
+ private _loadVertexBufferViewAsync;
230
+ private _loadVertexAccessorAsync;
231
+ private _loadMaterialMetallicRoughnessPropertiesAsync;
232
+ /**
233
+ * @param context
234
+ * @param material
235
+ * @param babylonMesh
236
+ * @param babylonDrawMode
237
+ * @param assign
238
+ * @hidden
239
+ */
240
+ _loadMaterialAsync(context: string, material: IMaterial, babylonMesh: Nullable<Mesh>, babylonDrawMode: number, assign?: (babylonMaterial: Material) => void): Promise<Material>;
241
+ private _createDefaultMaterial;
242
+ /**
243
+ * Creates a Babylon material from a glTF material.
244
+ * @param context The context when loading the asset
245
+ * @param material The glTF material property
246
+ * @param babylonDrawMode The draw mode for the Babylon material
247
+ * @returns The Babylon material
248
+ */
249
+ createMaterial(context: string, material: IMaterial, babylonDrawMode: number): Material;
250
+ /**
251
+ * Loads properties from a glTF material into a Babylon material.
252
+ * @param context The context when loading the asset
253
+ * @param material The glTF material property
254
+ * @param babylonMaterial The Babylon material
255
+ * @returns A promise that resolves when the load is complete
256
+ */
257
+ loadMaterialPropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material): Promise<void>;
258
+ /**
259
+ * Loads the normal, occlusion, and emissive properties from a glTF material into a Babylon material.
260
+ * @param context The context when loading the asset
261
+ * @param material The glTF material property
262
+ * @param babylonMaterial The Babylon material
263
+ * @returns A promise that resolves when the load is complete
264
+ */
265
+ loadMaterialBasePropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material): Promise<void>;
266
+ /**
267
+ * Loads the alpha properties from a glTF material into a Babylon material.
268
+ * Must be called after the setting the albedo texture of the Babylon material when the material has an albedo texture.
269
+ * @param context The context when loading the asset
270
+ * @param material The glTF material property
271
+ * @param babylonMaterial The Babylon material
272
+ */
273
+ loadMaterialAlphaProperties(context: string, material: IMaterial, babylonMaterial: Material): void;
274
+ /**
275
+ * Loads a glTF texture info.
276
+ * @param context The context when loading the asset
277
+ * @param textureInfo The glTF texture info property
278
+ * @param assign A function called synchronously after parsing the glTF properties
279
+ * @returns A promise that resolves with the loaded Babylon texture when the load is complete
280
+ */
281
+ loadTextureInfoAsync(context: string, textureInfo: ITextureInfo, assign?: (babylonTexture: BaseTexture) => void): Promise<BaseTexture>;
282
+ /**
283
+ * @param context
284
+ * @param texture
285
+ * @param assign
286
+ * @hidden
287
+ */
288
+ _loadTextureAsync(context: string, texture: ITexture, assign?: (babylonTexture: BaseTexture) => void): Promise<BaseTexture>;
289
+ /**
290
+ * @param context
291
+ * @param sampler
292
+ * @param image
293
+ * @param assign
294
+ * @param textureLoaderOptions
295
+ * @param useSRGBBuffer
296
+ * @hidden
297
+ */
298
+ _createTextureAsync(context: string, sampler: ISampler, image: IImage, assign?: (babylonTexture: BaseTexture) => void, textureLoaderOptions?: any, useSRGBBuffer?: boolean): Promise<BaseTexture>;
299
+ private _loadSampler;
300
+ /**
301
+ * Loads a glTF image.
302
+ * @param context The context when loading the asset
303
+ * @param image The glTF image property
304
+ * @returns A promise that resolves with the loaded data when the load is complete
305
+ */
306
+ loadImageAsync(context: string, image: IImage): Promise<ArrayBufferView>;
307
+ /**
308
+ * Loads a glTF uri.
309
+ * @param context The context when loading the asset
310
+ * @param property The glTF property associated with the uri
311
+ * @param uri The base64 or relative uri
312
+ * @returns A promise that resolves with the loaded data when the load is complete
313
+ */
314
+ loadUriAsync(context: string, property: IProperty, uri: string): Promise<ArrayBufferView>;
315
+ /**
316
+ * Adds a JSON pointer to the metadata of the Babylon object at `<object>.metadata.gltf.pointers`.
317
+ * @param babylonObject the Babylon object with metadata
318
+ * @param babylonObject.metadata
319
+ * @param pointer the JSON pointer
320
+ */
321
+ static AddPointerMetadata(babylonObject: {
322
+ metadata: any;
323
+ }, pointer: string): void;
324
+ private static _GetTextureWrapMode;
325
+ private static _GetTextureSamplingMode;
326
+ private static _GetTypedArrayConstructor;
327
+ private static _GetTypedArray;
328
+ private static _GetNumComponents;
329
+ private static _ValidateUri;
330
+ /**
331
+ * @param context
332
+ * @param mode
333
+ * @hidden
334
+ */
335
+ static _GetDrawMode(context: string, mode: number | undefined): number;
336
+ private _compileMaterialsAsync;
337
+ private _compileShadowGeneratorsAsync;
338
+ private _forEachExtensions;
339
+ private _applyExtensions;
340
+ private _extensionsOnLoading;
341
+ private _extensionsOnReady;
342
+ private _extensionsLoadSceneAsync;
343
+ private _extensionsLoadNodeAsync;
344
+ private _extensionsLoadCameraAsync;
345
+ private _extensionsLoadVertexDataAsync;
346
+ private _extensionsLoadMeshPrimitiveAsync;
347
+ private _extensionsLoadMaterialAsync;
348
+ private _extensionsCreateMaterial;
349
+ private _extensionsLoadMaterialPropertiesAsync;
350
+ private _extensionsLoadTextureInfoAsync;
351
+ private _extensionsLoadTextureAsync;
352
+ private _extensionsLoadAnimationAsync;
353
+ private _extensionsLoadSkinAsync;
354
+ private _extensionsLoadUriAsync;
355
+ private _extensionsLoadBufferViewAsync;
356
+ private _extensionsLoadBufferAsync;
357
+ /**
358
+ * Helper method called by a loader extension to load an glTF extension.
359
+ * @param context The context when loading the asset
360
+ * @param property The glTF property to load the extension from
361
+ * @param extensionName The name of the extension to load
362
+ * @param actionAsync The action to run
363
+ * @returns The promise returned by actionAsync or null if the extension does not exist
364
+ */
365
+ static LoadExtensionAsync<TExtension = any, TResult = void>(context: string, property: IProperty, extensionName: string, actionAsync: (extensionContext: string, extension: TExtension) => Nullable<Promise<TResult>>): Nullable<Promise<TResult>>;
366
+ /**
367
+ * Helper method called by a loader extension to load a glTF extra.
368
+ * @param context The context when loading the asset
369
+ * @param property The glTF property to load the extra from
370
+ * @param extensionName The name of the extension to load
371
+ * @param actionAsync The action to run
372
+ * @returns The promise returned by actionAsync or null if the extra does not exist
373
+ */
374
+ static LoadExtraAsync<TExtra = any, TResult = void>(context: string, property: IProperty, extensionName: string, actionAsync: (extraContext: string, extra: TExtra) => Nullable<Promise<TResult>>): Nullable<Promise<TResult>>;
375
+ /**
376
+ * Checks for presence of an extension.
377
+ * @param name The name of the extension to check
378
+ * @returns A boolean indicating the presence of the given extension name in `extensionsUsed`
379
+ */
380
+ isExtensionUsed(name: string): boolean;
381
+ /**
382
+ * Increments the indentation level and logs a message.
383
+ * @param message The message to log
384
+ */
385
+ logOpen(message: string): void;
386
+ /**
387
+ * Decrements the indentation level.
388
+ */
389
+ logClose(): void;
390
+ /**
391
+ * Logs a message
392
+ * @param message The message to log
393
+ */
394
+ log(message: string): void;
395
+ /**
396
+ * Starts a performance counter.
397
+ * @param counterName The name of the performance counter
398
+ */
399
+ startPerformanceCounter(counterName: string): void;
400
+ /**
401
+ * Ends a performance counter.
402
+ * @param counterName The name of the performance counter
403
+ */
404
+ endPerformanceCounter(counterName: string): void;
405
+ }