@babylonjs/loaders 5.0.0-rc.5 → 5.0.0-rc.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (115) hide show
  1. package/OBJ/index.d.ts +4 -4
  2. package/OBJ/index.js +4 -4
  3. package/OBJ/mtlFileLoader.d.ts +41 -41
  4. package/OBJ/mtlFileLoader.js +232 -232
  5. package/OBJ/objFileLoader.d.ts +126 -126
  6. package/OBJ/objFileLoader.js +296 -296
  7. package/OBJ/objLoadingOptions.d.ts +43 -43
  8. package/OBJ/objLoadingOptions.js +1 -1
  9. package/OBJ/solidParser.d.ts +154 -154
  10. package/OBJ/solidParser.js +693 -693
  11. package/STL/index.d.ts +1 -1
  12. package/STL/index.js +1 -1
  13. package/STL/stlFileLoader.d.ts +64 -64
  14. package/STL/stlFileLoader.js +233 -233
  15. package/glTF/1.0/glTFBinaryExtension.d.ts +13 -13
  16. package/glTF/1.0/glTFBinaryExtension.js +60 -60
  17. package/glTF/1.0/glTFLoader.d.ts +136 -136
  18. package/glTF/1.0/glTFLoader.js +1815 -1815
  19. package/glTF/1.0/glTFLoaderInterfaces.d.ts +412 -412
  20. package/glTF/1.0/glTFLoaderInterfaces.js +95 -95
  21. package/glTF/1.0/glTFLoaderUtils.d.ts +62 -62
  22. package/glTF/1.0/glTFLoaderUtils.js +250 -250
  23. package/glTF/1.0/glTFMaterialsCommonExtension.d.ts +10 -10
  24. package/glTF/1.0/glTFMaterialsCommonExtension.js +129 -129
  25. package/glTF/1.0/index.d.ts +5 -5
  26. package/glTF/1.0/index.js +5 -5
  27. package/glTF/2.0/Extensions/EXT_lights_image_based.d.ts +43 -43
  28. package/glTF/2.0/Extensions/EXT_lights_image_based.js +117 -117
  29. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.d.ts +36 -36
  30. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js +88 -88
  31. package/glTF/2.0/Extensions/EXT_meshopt_compression.d.ts +34 -34
  32. package/glTF/2.0/Extensions/EXT_meshopt_compression.js +49 -49
  33. package/glTF/2.0/Extensions/EXT_texture_webp.d.ts +29 -29
  34. package/glTF/2.0/Extensions/EXT_texture_webp.js +40 -40
  35. package/glTF/2.0/Extensions/ExtrasAsMetadata.d.ts +50 -50
  36. package/glTF/2.0/Extensions/ExtrasAsMetadata.js +73 -73
  37. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.d.ts +39 -39
  38. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js +112 -112
  39. package/glTF/2.0/Extensions/KHR_lights_punctual.d.ts +36 -36
  40. package/glTF/2.0/Extensions/KHR_lights_punctual.js +89 -89
  41. package/glTF/2.0/Extensions/KHR_materials_clearcoat.d.ts +39 -39
  42. package/glTF/2.0/Extensions/KHR_materials_clearcoat.js +94 -94
  43. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.d.ts +38 -38
  44. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js +53 -53
  45. package/glTF/2.0/Extensions/KHR_materials_ior.d.ts +42 -42
  46. package/glTF/2.0/Extensions/KHR_materials_ior.js +62 -62
  47. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.d.ts +38 -38
  48. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js +80 -80
  49. package/glTF/2.0/Extensions/KHR_materials_sheen.d.ts +39 -39
  50. package/glTF/2.0/Extensions/KHR_materials_sheen.js +84 -84
  51. package/glTF/2.0/Extensions/KHR_materials_specular.d.ts +38 -38
  52. package/glTF/2.0/Extensions/KHR_materials_specular.js +74 -74
  53. package/glTF/2.0/Extensions/KHR_materials_translucency.d.ts +39 -39
  54. package/glTF/2.0/Extensions/KHR_materials_translucency.js +83 -83
  55. package/glTF/2.0/Extensions/KHR_materials_transmission.d.ts +38 -38
  56. package/glTF/2.0/Extensions/KHR_materials_transmission.js +288 -288
  57. package/glTF/2.0/Extensions/KHR_materials_unlit.d.ts +38 -38
  58. package/glTF/2.0/Extensions/KHR_materials_unlit.js +73 -73
  59. package/glTF/2.0/Extensions/KHR_materials_variants.d.ts +87 -87
  60. package/glTF/2.0/Extensions/KHR_materials_variants.js +254 -254
  61. package/glTF/2.0/Extensions/KHR_materials_volume.d.ts +39 -39
  62. package/glTF/2.0/Extensions/KHR_materials_volume.js +85 -85
  63. package/glTF/2.0/Extensions/KHR_mesh_quantization.d.ts +22 -22
  64. package/glTF/2.0/Extensions/KHR_mesh_quantization.js +23 -23
  65. package/glTF/2.0/Extensions/KHR_texture_basisu.d.ts +29 -29
  66. package/glTF/2.0/Extensions/KHR_texture_basisu.js +40 -40
  67. package/glTF/2.0/Extensions/KHR_texture_transform.d.ts +33 -33
  68. package/glTF/2.0/Extensions/KHR_texture_transform.js +61 -61
  69. package/glTF/2.0/Extensions/KHR_xmp_json_ld.d.ts +32 -32
  70. package/glTF/2.0/Extensions/KHR_xmp_json_ld.js +49 -49
  71. package/glTF/2.0/Extensions/MSFT_audio_emitter.d.ts +54 -54
  72. package/glTF/2.0/Extensions/MSFT_audio_emitter.js +240 -240
  73. package/glTF/2.0/Extensions/MSFT_lod.d.ts +109 -109
  74. package/glTF/2.0/Extensions/MSFT_lod.js +369 -369
  75. package/glTF/2.0/Extensions/MSFT_minecraftMesh.d.ts +14 -14
  76. package/glTF/2.0/Extensions/MSFT_minecraftMesh.js +36 -36
  77. package/glTF/2.0/Extensions/MSFT_sRGBFactors.d.ts +14 -14
  78. package/glTF/2.0/Extensions/MSFT_sRGBFactors.js +36 -36
  79. package/glTF/2.0/Extensions/index.d.ts +26 -26
  80. package/glTF/2.0/Extensions/index.js +26 -26
  81. package/glTF/2.0/glTFLoader.d.ts +405 -405
  82. package/glTF/2.0/glTFLoader.js +2366 -2366
  83. package/glTF/2.0/glTFLoaderExtension.d.ts +152 -152
  84. package/glTF/2.0/glTFLoaderExtension.js +1 -1
  85. package/glTF/2.0/glTFLoaderInterfaces.d.ts +211 -211
  86. package/glTF/2.0/glTFLoaderInterfaces.js +1 -1
  87. package/glTF/2.0/index.d.ts +4 -4
  88. package/glTF/2.0/index.js +4 -4
  89. package/glTF/glTFFileLoader.d.ts +433 -433
  90. package/glTF/glTFFileLoader.js +927 -927
  91. package/glTF/glTFValidation.d.ts +29 -29
  92. package/glTF/glTFValidation.js +123 -123
  93. package/glTF/index.d.ts +5 -5
  94. package/glTF/index.js +5 -5
  95. package/index.d.ts +3 -3
  96. package/index.js +3 -3
  97. package/legacy/legacy-glTF.d.ts +2 -2
  98. package/legacy/legacy-glTF.js +18 -18
  99. package/legacy/legacy-glTF1.d.ts +2 -2
  100. package/legacy/legacy-glTF1.js +14 -14
  101. package/legacy/legacy-glTF1FileLoader.d.ts +2 -2
  102. package/legacy/legacy-glTF1FileLoader.js +3 -3
  103. package/legacy/legacy-glTF2.d.ts +2 -2
  104. package/legacy/legacy-glTF2.js +32 -32
  105. package/legacy/legacy-glTF2FileLoader.d.ts +2 -2
  106. package/legacy/legacy-glTF2FileLoader.js +3 -3
  107. package/legacy/legacy-glTFFileLoader.d.ts +3 -3
  108. package/legacy/legacy-glTFFileLoader.js +4 -4
  109. package/legacy/legacy-objFileLoader.d.ts +1 -1
  110. package/legacy/legacy-objFileLoader.js +12 -12
  111. package/legacy/legacy-stlFileLoader.d.ts +1 -1
  112. package/legacy/legacy-stlFileLoader.js +12 -12
  113. package/legacy/legacy.d.ts +6 -6
  114. package/legacy/legacy.js +7 -7
  115. package/package.json +3 -3
@@ -1,61 +1,61 @@
1
- import { __extends } from "tslib";
2
- import { GLTFLoaderExtension, GLTFLoader, GLTFLoaderBase } from "./glTFLoader.js";
3
- import { GLTFUtils } from "./glTFLoaderUtils.js";
4
- import { EComponentType } from "./glTFLoaderInterfaces.js";
5
- var BinaryExtensionBufferName = "binary_glTF";
6
- /** @hidden */
7
- var GLTFBinaryExtension = /** @class */ (function (_super) {
8
- __extends(GLTFBinaryExtension, _super);
9
- function GLTFBinaryExtension() {
10
- return _super.call(this, "KHR_binary_glTF") || this;
11
- }
12
- GLTFBinaryExtension.prototype.loadRuntimeAsync = function (scene, data, rootUrl, onSuccess) {
13
- var extensionsUsed = data.json.extensionsUsed;
14
- if (!extensionsUsed || extensionsUsed.indexOf(this.name) === -1 || !data.bin) {
15
- return false;
16
- }
17
- this._bin = data.bin;
18
- onSuccess(GLTFLoaderBase.CreateRuntime(data.json, scene, rootUrl));
19
- return true;
20
- };
21
- GLTFBinaryExtension.prototype.loadBufferAsync = function (gltfRuntime, id, onSuccess, onError) {
22
- if (gltfRuntime.extensionsUsed.indexOf(this.name) === -1) {
23
- return false;
24
- }
25
- if (id !== BinaryExtensionBufferName) {
26
- return false;
27
- }
28
- this._bin.readAsync(0, this._bin.byteLength).then(onSuccess, function (error) { return onError(error.message); });
29
- return true;
30
- };
31
- GLTFBinaryExtension.prototype.loadTextureBufferAsync = function (gltfRuntime, id, onSuccess) {
32
- var texture = gltfRuntime.textures[id];
33
- var source = gltfRuntime.images[texture.source];
34
- if (!source.extensions || !(this.name in source.extensions)) {
35
- return false;
36
- }
37
- var sourceExt = source.extensions[this.name];
38
- var bufferView = gltfRuntime.bufferViews[sourceExt.bufferView];
39
- var buffer = GLTFUtils.GetBufferFromBufferView(gltfRuntime, bufferView, 0, bufferView.byteLength, EComponentType.UNSIGNED_BYTE);
40
- onSuccess(buffer);
41
- return true;
42
- };
43
- GLTFBinaryExtension.prototype.loadShaderStringAsync = function (gltfRuntime, id, onSuccess) {
44
- var shader = gltfRuntime.shaders[id];
45
- if (!shader.extensions || !(this.name in shader.extensions)) {
46
- return false;
47
- }
48
- var binaryExtensionShader = shader.extensions[this.name];
49
- var bufferView = gltfRuntime.bufferViews[binaryExtensionShader.bufferView];
50
- var shaderBytes = GLTFUtils.GetBufferFromBufferView(gltfRuntime, bufferView, 0, bufferView.byteLength, EComponentType.UNSIGNED_BYTE);
51
- setTimeout(function () {
52
- var shaderString = GLTFUtils.DecodeBufferToText(shaderBytes);
53
- onSuccess(shaderString);
54
- });
55
- return true;
56
- };
57
- return GLTFBinaryExtension;
58
- }(GLTFLoaderExtension));
59
- export { GLTFBinaryExtension };
60
- GLTFLoader.RegisterExtension(new GLTFBinaryExtension());
1
+ import { __extends } from "tslib";
2
+ import { GLTFLoaderExtension, GLTFLoader, GLTFLoaderBase } from "./glTFLoader";
3
+ import { GLTFUtils } from "./glTFLoaderUtils";
4
+ import { EComponentType } from "./glTFLoaderInterfaces";
5
+ var BinaryExtensionBufferName = "binary_glTF";
6
+ /** @hidden */
7
+ var GLTFBinaryExtension = /** @class */ (function (_super) {
8
+ __extends(GLTFBinaryExtension, _super);
9
+ function GLTFBinaryExtension() {
10
+ return _super.call(this, "KHR_binary_glTF") || this;
11
+ }
12
+ GLTFBinaryExtension.prototype.loadRuntimeAsync = function (scene, data, rootUrl, onSuccess) {
13
+ var extensionsUsed = data.json.extensionsUsed;
14
+ if (!extensionsUsed || extensionsUsed.indexOf(this.name) === -1 || !data.bin) {
15
+ return false;
16
+ }
17
+ this._bin = data.bin;
18
+ onSuccess(GLTFLoaderBase.CreateRuntime(data.json, scene, rootUrl));
19
+ return true;
20
+ };
21
+ GLTFBinaryExtension.prototype.loadBufferAsync = function (gltfRuntime, id, onSuccess, onError) {
22
+ if (gltfRuntime.extensionsUsed.indexOf(this.name) === -1) {
23
+ return false;
24
+ }
25
+ if (id !== BinaryExtensionBufferName) {
26
+ return false;
27
+ }
28
+ this._bin.readAsync(0, this._bin.byteLength).then(onSuccess, function (error) { return onError(error.message); });
29
+ return true;
30
+ };
31
+ GLTFBinaryExtension.prototype.loadTextureBufferAsync = function (gltfRuntime, id, onSuccess) {
32
+ var texture = gltfRuntime.textures[id];
33
+ var source = gltfRuntime.images[texture.source];
34
+ if (!source.extensions || !(this.name in source.extensions)) {
35
+ return false;
36
+ }
37
+ var sourceExt = source.extensions[this.name];
38
+ var bufferView = gltfRuntime.bufferViews[sourceExt.bufferView];
39
+ var buffer = GLTFUtils.GetBufferFromBufferView(gltfRuntime, bufferView, 0, bufferView.byteLength, EComponentType.UNSIGNED_BYTE);
40
+ onSuccess(buffer);
41
+ return true;
42
+ };
43
+ GLTFBinaryExtension.prototype.loadShaderStringAsync = function (gltfRuntime, id, onSuccess) {
44
+ var shader = gltfRuntime.shaders[id];
45
+ if (!shader.extensions || !(this.name in shader.extensions)) {
46
+ return false;
47
+ }
48
+ var binaryExtensionShader = shader.extensions[this.name];
49
+ var bufferView = gltfRuntime.bufferViews[binaryExtensionShader.bufferView];
50
+ var shaderBytes = GLTFUtils.GetBufferFromBufferView(gltfRuntime, bufferView, 0, bufferView.byteLength, EComponentType.UNSIGNED_BYTE);
51
+ setTimeout(function () {
52
+ var shaderString = GLTFUtils.DecodeBufferToText(shaderBytes);
53
+ onSuccess(shaderString);
54
+ });
55
+ return true;
56
+ };
57
+ return GLTFBinaryExtension;
58
+ }(GLTFLoaderExtension));
59
+ export { GLTFBinaryExtension };
60
+ GLTFLoader.RegisterExtension(new GLTFBinaryExtension());
61
61
  //# sourceMappingURL=glTFBinaryExtension.js.map
@@ -1,136 +1,136 @@
1
- import { IGLTFRuntime } from "./glTFLoaderInterfaces";
2
- import { Nullable } from "@babylonjs/core/types.js";
3
- import { Material } from "@babylonjs/core/Materials/material.js";
4
- import { Texture } from "@babylonjs/core/Materials/Textures/texture.js";
5
- import { ISceneLoaderAsyncResult, ISceneLoaderProgressEvent } from "@babylonjs/core/Loading/sceneLoader.js";
6
- import { Scene } from "@babylonjs/core/scene.js";
7
- import { IGLTFLoader, IGLTFLoaderData } from "../glTFFileLoader";
8
- import { AssetContainer } from "@babylonjs/core/assetContainer.js";
9
- /**
10
- * Implementation of the base glTF spec
11
- * @hidden
12
- */
13
- export declare class GLTFLoaderBase {
14
- static CreateRuntime(parsedData: any, scene: Scene, rootUrl: string): IGLTFRuntime;
15
- static LoadBufferAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (buffer: ArrayBufferView) => void, onError: (message: string) => void, onProgress?: () => void): void;
16
- static LoadTextureBufferAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (buffer: Nullable<ArrayBufferView>) => void, onError: (message: string) => void): void;
17
- static CreateTextureAsync(gltfRuntime: IGLTFRuntime, id: string, buffer: Nullable<ArrayBufferView>, onSuccess: (texture: Texture) => void): void;
18
- static LoadShaderStringAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (shaderString: string | ArrayBuffer) => void, onError?: (message: string) => void): void;
19
- static LoadMaterialAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (material: Material) => void, onError: (message: string) => void): void;
20
- }
21
- /**
22
- * glTF V1 Loader
23
- * @hidden
24
- */
25
- export declare class GLTFLoader implements IGLTFLoader {
26
- static Extensions: {
27
- [name: string]: GLTFLoaderExtension;
28
- };
29
- static RegisterExtension(extension: GLTFLoaderExtension): void;
30
- dispose(): void;
31
- private _importMeshAsync;
32
- /**
33
- * Imports one or more meshes from a loaded gltf file and adds them to the scene
34
- * @param meshesNames a string or array of strings of the mesh names that should be loaded from the file
35
- * @param scene the scene the meshes should be added to
36
- * @param assetContainer defines the asset container to use (can be null)
37
- * @param data gltf data containing information of the meshes in a loaded file
38
- * @param rootUrl root url to load from
39
- * @param onProgress event that fires when loading progress has occured
40
- * @returns a promise containg the loaded meshes, particles, skeletons and animations
41
- */
42
- importMeshAsync(meshesNames: any, scene: Scene, assetContainer: Nullable<AssetContainer>, data: IGLTFLoaderData, rootUrl: string, onProgress?: (event: ISceneLoaderProgressEvent) => void): Promise<ISceneLoaderAsyncResult>;
43
- private _loadAsync;
44
- /**
45
- * Imports all objects from a loaded gltf file and adds them to the scene
46
- * @param scene the scene the objects should be added to
47
- * @param data gltf data containing information of the meshes in a loaded file
48
- * @param rootUrl root url to load from
49
- * @param onProgress event that fires when loading progress has occured
50
- * @returns a promise which completes when objects have been loaded to the scene
51
- */
52
- loadAsync(scene: Scene, data: IGLTFLoaderData, rootUrl: string, onProgress?: (event: ISceneLoaderProgressEvent) => void): Promise<void>;
53
- private _loadShadersAsync;
54
- private _loadBuffersAsync;
55
- private _createNodes;
56
- }
57
- /** @hidden */
58
- export declare abstract class GLTFLoaderExtension {
59
- private _name;
60
- constructor(name: string);
61
- get name(): string;
62
- /**
63
- * Defines an override for loading the runtime
64
- * Return true to stop further extensions from loading the runtime
65
- * @param scene
66
- * @param data
67
- * @param rootUrl
68
- * @param onSuccess
69
- * @param onError
70
- */
71
- loadRuntimeAsync(scene: Scene, data: IGLTFLoaderData, rootUrl: string, onSuccess?: (gltfRuntime: IGLTFRuntime) => void, onError?: (message: string) => void): boolean;
72
- /**
73
- * Defines an onverride for creating gltf runtime
74
- * Return true to stop further extensions from creating the runtime
75
- * @param gltfRuntime
76
- * @param onSuccess
77
- * @param onError
78
- */
79
- loadRuntimeExtensionsAsync(gltfRuntime: IGLTFRuntime, onSuccess: () => void, onError?: (message: string) => void): boolean;
80
- /**
81
- * Defines an override for loading buffers
82
- * Return true to stop further extensions from loading this buffer
83
- * @param gltfRuntime
84
- * @param id
85
- * @param onSuccess
86
- * @param onError
87
- * @param onProgress
88
- */
89
- loadBufferAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (buffer: ArrayBufferView) => void, onError: (message: string) => void, onProgress?: () => void): boolean;
90
- /**
91
- * Defines an override for loading texture buffers
92
- * Return true to stop further extensions from loading this texture data
93
- * @param gltfRuntime
94
- * @param id
95
- * @param onSuccess
96
- * @param onError
97
- */
98
- loadTextureBufferAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (buffer: ArrayBufferView) => void, onError: (message: string) => void): boolean;
99
- /**
100
- * Defines an override for creating textures
101
- * Return true to stop further extensions from loading this texture
102
- * @param gltfRuntime
103
- * @param id
104
- * @param buffer
105
- * @param onSuccess
106
- * @param onError
107
- */
108
- createTextureAsync(gltfRuntime: IGLTFRuntime, id: string, buffer: ArrayBufferView, onSuccess: (texture: Texture) => void, onError: (message: string) => void): boolean;
109
- /**
110
- * Defines an override for loading shader strings
111
- * Return true to stop further extensions from loading this shader data
112
- * @param gltfRuntime
113
- * @param id
114
- * @param onSuccess
115
- * @param onError
116
- */
117
- loadShaderStringAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (shaderString: string) => void, onError: (message: string) => void): boolean;
118
- /**
119
- * Defines an override for loading materials
120
- * Return true to stop further extensions from loading this material
121
- * @param gltfRuntime
122
- * @param id
123
- * @param onSuccess
124
- * @param onError
125
- */
126
- loadMaterialAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (material: Material) => void, onError: (message: string) => void): boolean;
127
- static LoadRuntimeAsync(scene: Scene, data: IGLTFLoaderData, rootUrl: string, onSuccess?: (gltfRuntime: IGLTFRuntime) => void, onError?: (message: string) => void): void;
128
- static LoadRuntimeExtensionsAsync(gltfRuntime: IGLTFRuntime, onSuccess: () => void, onError?: (message: string) => void): void;
129
- static LoadBufferAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (bufferView: ArrayBufferView) => void, onError: (message: string) => void, onProgress?: () => void): void;
130
- static LoadTextureAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (texture: Texture) => void, onError: (message: string) => void): void;
131
- static LoadShaderStringAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (shaderData: string | ArrayBuffer) => void, onError: (message: string) => void): void;
132
- static LoadMaterialAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (material: Material) => void, onError: (message: string) => void): void;
133
- private static _LoadTextureBufferAsync;
134
- private static _CreateTextureAsync;
135
- private static _ApplyExtensions;
136
- }
1
+ import { IGLTFRuntime } from "./glTFLoaderInterfaces";
2
+ import { Nullable } from "@babylonjs/core/types.js";
3
+ import { Material } from "@babylonjs/core/Materials/material.js";
4
+ import { Texture } from "@babylonjs/core/Materials/Textures/texture.js";
5
+ import { ISceneLoaderAsyncResult, ISceneLoaderProgressEvent } from "@babylonjs/core/Loading/sceneLoader.js";
6
+ import { Scene } from "@babylonjs/core/scene.js";
7
+ import { IGLTFLoader, IGLTFLoaderData } from "../glTFFileLoader";
8
+ import { AssetContainer } from "@babylonjs/core/assetContainer.js";
9
+ /**
10
+ * Implementation of the base glTF spec
11
+ * @hidden
12
+ */
13
+ export declare class GLTFLoaderBase {
14
+ static CreateRuntime(parsedData: any, scene: Scene, rootUrl: string): IGLTFRuntime;
15
+ static LoadBufferAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (buffer: ArrayBufferView) => void, onError: (message: string) => void, onProgress?: () => void): void;
16
+ static LoadTextureBufferAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (buffer: Nullable<ArrayBufferView>) => void, onError: (message: string) => void): void;
17
+ static CreateTextureAsync(gltfRuntime: IGLTFRuntime, id: string, buffer: Nullable<ArrayBufferView>, onSuccess: (texture: Texture) => void): void;
18
+ static LoadShaderStringAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (shaderString: string | ArrayBuffer) => void, onError?: (message: string) => void): void;
19
+ static LoadMaterialAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (material: Material) => void, onError: (message: string) => void): void;
20
+ }
21
+ /**
22
+ * glTF V1 Loader
23
+ * @hidden
24
+ */
25
+ export declare class GLTFLoader implements IGLTFLoader {
26
+ static Extensions: {
27
+ [name: string]: GLTFLoaderExtension;
28
+ };
29
+ static RegisterExtension(extension: GLTFLoaderExtension): void;
30
+ dispose(): void;
31
+ private _importMeshAsync;
32
+ /**
33
+ * Imports one or more meshes from a loaded gltf file and adds them to the scene
34
+ * @param meshesNames a string or array of strings of the mesh names that should be loaded from the file
35
+ * @param scene the scene the meshes should be added to
36
+ * @param assetContainer defines the asset container to use (can be null)
37
+ * @param data gltf data containing information of the meshes in a loaded file
38
+ * @param rootUrl root url to load from
39
+ * @param onProgress event that fires when loading progress has occured
40
+ * @returns a promise containg the loaded meshes, particles, skeletons and animations
41
+ */
42
+ importMeshAsync(meshesNames: any, scene: Scene, assetContainer: Nullable<AssetContainer>, data: IGLTFLoaderData, rootUrl: string, onProgress?: (event: ISceneLoaderProgressEvent) => void): Promise<ISceneLoaderAsyncResult>;
43
+ private _loadAsync;
44
+ /**
45
+ * Imports all objects from a loaded gltf file and adds them to the scene
46
+ * @param scene the scene the objects should be added to
47
+ * @param data gltf data containing information of the meshes in a loaded file
48
+ * @param rootUrl root url to load from
49
+ * @param onProgress event that fires when loading progress has occured
50
+ * @returns a promise which completes when objects have been loaded to the scene
51
+ */
52
+ loadAsync(scene: Scene, data: IGLTFLoaderData, rootUrl: string, onProgress?: (event: ISceneLoaderProgressEvent) => void): Promise<void>;
53
+ private _loadShadersAsync;
54
+ private _loadBuffersAsync;
55
+ private _createNodes;
56
+ }
57
+ /** @hidden */
58
+ export declare abstract class GLTFLoaderExtension {
59
+ private _name;
60
+ constructor(name: string);
61
+ get name(): string;
62
+ /**
63
+ * Defines an override for loading the runtime
64
+ * Return true to stop further extensions from loading the runtime
65
+ * @param scene
66
+ * @param data
67
+ * @param rootUrl
68
+ * @param onSuccess
69
+ * @param onError
70
+ */
71
+ loadRuntimeAsync(scene: Scene, data: IGLTFLoaderData, rootUrl: string, onSuccess?: (gltfRuntime: IGLTFRuntime) => void, onError?: (message: string) => void): boolean;
72
+ /**
73
+ * Defines an onverride for creating gltf runtime
74
+ * Return true to stop further extensions from creating the runtime
75
+ * @param gltfRuntime
76
+ * @param onSuccess
77
+ * @param onError
78
+ */
79
+ loadRuntimeExtensionsAsync(gltfRuntime: IGLTFRuntime, onSuccess: () => void, onError?: (message: string) => void): boolean;
80
+ /**
81
+ * Defines an override for loading buffers
82
+ * Return true to stop further extensions from loading this buffer
83
+ * @param gltfRuntime
84
+ * @param id
85
+ * @param onSuccess
86
+ * @param onError
87
+ * @param onProgress
88
+ */
89
+ loadBufferAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (buffer: ArrayBufferView) => void, onError: (message: string) => void, onProgress?: () => void): boolean;
90
+ /**
91
+ * Defines an override for loading texture buffers
92
+ * Return true to stop further extensions from loading this texture data
93
+ * @param gltfRuntime
94
+ * @param id
95
+ * @param onSuccess
96
+ * @param onError
97
+ */
98
+ loadTextureBufferAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (buffer: ArrayBufferView) => void, onError: (message: string) => void): boolean;
99
+ /**
100
+ * Defines an override for creating textures
101
+ * Return true to stop further extensions from loading this texture
102
+ * @param gltfRuntime
103
+ * @param id
104
+ * @param buffer
105
+ * @param onSuccess
106
+ * @param onError
107
+ */
108
+ createTextureAsync(gltfRuntime: IGLTFRuntime, id: string, buffer: ArrayBufferView, onSuccess: (texture: Texture) => void, onError: (message: string) => void): boolean;
109
+ /**
110
+ * Defines an override for loading shader strings
111
+ * Return true to stop further extensions from loading this shader data
112
+ * @param gltfRuntime
113
+ * @param id
114
+ * @param onSuccess
115
+ * @param onError
116
+ */
117
+ loadShaderStringAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (shaderString: string) => void, onError: (message: string) => void): boolean;
118
+ /**
119
+ * Defines an override for loading materials
120
+ * Return true to stop further extensions from loading this material
121
+ * @param gltfRuntime
122
+ * @param id
123
+ * @param onSuccess
124
+ * @param onError
125
+ */
126
+ loadMaterialAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (material: Material) => void, onError: (message: string) => void): boolean;
127
+ static LoadRuntimeAsync(scene: Scene, data: IGLTFLoaderData, rootUrl: string, onSuccess?: (gltfRuntime: IGLTFRuntime) => void, onError?: (message: string) => void): void;
128
+ static LoadRuntimeExtensionsAsync(gltfRuntime: IGLTFRuntime, onSuccess: () => void, onError?: (message: string) => void): void;
129
+ static LoadBufferAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (bufferView: ArrayBufferView) => void, onError: (message: string) => void, onProgress?: () => void): void;
130
+ static LoadTextureAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (texture: Texture) => void, onError: (message: string) => void): void;
131
+ static LoadShaderStringAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (shaderData: string | ArrayBuffer) => void, onError: (message: string) => void): void;
132
+ static LoadMaterialAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (material: Material) => void, onError: (message: string) => void): void;
133
+ private static _LoadTextureBufferAsync;
134
+ private static _CreateTextureAsync;
135
+ private static _ApplyExtensions;
136
+ }