@babylonjs/loaders 5.0.0-rc.5 → 5.0.0-rc.9

Sign up to get free protection for your applications and to get access to all the features.
Files changed (115) hide show
  1. package/OBJ/index.d.ts +4 -4
  2. package/OBJ/index.js +4 -4
  3. package/OBJ/mtlFileLoader.d.ts +41 -41
  4. package/OBJ/mtlFileLoader.js +232 -232
  5. package/OBJ/objFileLoader.d.ts +126 -126
  6. package/OBJ/objFileLoader.js +296 -296
  7. package/OBJ/objLoadingOptions.d.ts +43 -43
  8. package/OBJ/objLoadingOptions.js +1 -1
  9. package/OBJ/solidParser.d.ts +154 -154
  10. package/OBJ/solidParser.js +693 -693
  11. package/STL/index.d.ts +1 -1
  12. package/STL/index.js +1 -1
  13. package/STL/stlFileLoader.d.ts +64 -64
  14. package/STL/stlFileLoader.js +233 -233
  15. package/glTF/1.0/glTFBinaryExtension.d.ts +13 -13
  16. package/glTF/1.0/glTFBinaryExtension.js +60 -60
  17. package/glTF/1.0/glTFLoader.d.ts +136 -136
  18. package/glTF/1.0/glTFLoader.js +1815 -1815
  19. package/glTF/1.0/glTFLoaderInterfaces.d.ts +412 -412
  20. package/glTF/1.0/glTFLoaderInterfaces.js +95 -95
  21. package/glTF/1.0/glTFLoaderUtils.d.ts +62 -62
  22. package/glTF/1.0/glTFLoaderUtils.js +250 -250
  23. package/glTF/1.0/glTFMaterialsCommonExtension.d.ts +10 -10
  24. package/glTF/1.0/glTFMaterialsCommonExtension.js +129 -129
  25. package/glTF/1.0/index.d.ts +5 -5
  26. package/glTF/1.0/index.js +5 -5
  27. package/glTF/2.0/Extensions/EXT_lights_image_based.d.ts +43 -43
  28. package/glTF/2.0/Extensions/EXT_lights_image_based.js +117 -117
  29. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.d.ts +36 -36
  30. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js +88 -88
  31. package/glTF/2.0/Extensions/EXT_meshopt_compression.d.ts +34 -34
  32. package/glTF/2.0/Extensions/EXT_meshopt_compression.js +49 -49
  33. package/glTF/2.0/Extensions/EXT_texture_webp.d.ts +29 -29
  34. package/glTF/2.0/Extensions/EXT_texture_webp.js +40 -40
  35. package/glTF/2.0/Extensions/ExtrasAsMetadata.d.ts +50 -50
  36. package/glTF/2.0/Extensions/ExtrasAsMetadata.js +73 -73
  37. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.d.ts +39 -39
  38. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js +112 -112
  39. package/glTF/2.0/Extensions/KHR_lights_punctual.d.ts +36 -36
  40. package/glTF/2.0/Extensions/KHR_lights_punctual.js +89 -89
  41. package/glTF/2.0/Extensions/KHR_materials_clearcoat.d.ts +39 -39
  42. package/glTF/2.0/Extensions/KHR_materials_clearcoat.js +94 -94
  43. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.d.ts +38 -38
  44. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js +53 -53
  45. package/glTF/2.0/Extensions/KHR_materials_ior.d.ts +42 -42
  46. package/glTF/2.0/Extensions/KHR_materials_ior.js +62 -62
  47. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.d.ts +38 -38
  48. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js +80 -80
  49. package/glTF/2.0/Extensions/KHR_materials_sheen.d.ts +39 -39
  50. package/glTF/2.0/Extensions/KHR_materials_sheen.js +84 -84
  51. package/glTF/2.0/Extensions/KHR_materials_specular.d.ts +38 -38
  52. package/glTF/2.0/Extensions/KHR_materials_specular.js +74 -74
  53. package/glTF/2.0/Extensions/KHR_materials_translucency.d.ts +39 -39
  54. package/glTF/2.0/Extensions/KHR_materials_translucency.js +83 -83
  55. package/glTF/2.0/Extensions/KHR_materials_transmission.d.ts +38 -38
  56. package/glTF/2.0/Extensions/KHR_materials_transmission.js +288 -288
  57. package/glTF/2.0/Extensions/KHR_materials_unlit.d.ts +38 -38
  58. package/glTF/2.0/Extensions/KHR_materials_unlit.js +73 -73
  59. package/glTF/2.0/Extensions/KHR_materials_variants.d.ts +87 -87
  60. package/glTF/2.0/Extensions/KHR_materials_variants.js +254 -254
  61. package/glTF/2.0/Extensions/KHR_materials_volume.d.ts +39 -39
  62. package/glTF/2.0/Extensions/KHR_materials_volume.js +85 -85
  63. package/glTF/2.0/Extensions/KHR_mesh_quantization.d.ts +22 -22
  64. package/glTF/2.0/Extensions/KHR_mesh_quantization.js +23 -23
  65. package/glTF/2.0/Extensions/KHR_texture_basisu.d.ts +29 -29
  66. package/glTF/2.0/Extensions/KHR_texture_basisu.js +40 -40
  67. package/glTF/2.0/Extensions/KHR_texture_transform.d.ts +33 -33
  68. package/glTF/2.0/Extensions/KHR_texture_transform.js +61 -61
  69. package/glTF/2.0/Extensions/KHR_xmp_json_ld.d.ts +32 -32
  70. package/glTF/2.0/Extensions/KHR_xmp_json_ld.js +49 -49
  71. package/glTF/2.0/Extensions/MSFT_audio_emitter.d.ts +54 -54
  72. package/glTF/2.0/Extensions/MSFT_audio_emitter.js +240 -240
  73. package/glTF/2.0/Extensions/MSFT_lod.d.ts +109 -109
  74. package/glTF/2.0/Extensions/MSFT_lod.js +369 -369
  75. package/glTF/2.0/Extensions/MSFT_minecraftMesh.d.ts +14 -14
  76. package/glTF/2.0/Extensions/MSFT_minecraftMesh.js +36 -36
  77. package/glTF/2.0/Extensions/MSFT_sRGBFactors.d.ts +14 -14
  78. package/glTF/2.0/Extensions/MSFT_sRGBFactors.js +36 -36
  79. package/glTF/2.0/Extensions/index.d.ts +26 -26
  80. package/glTF/2.0/Extensions/index.js +26 -26
  81. package/glTF/2.0/glTFLoader.d.ts +405 -405
  82. package/glTF/2.0/glTFLoader.js +2366 -2366
  83. package/glTF/2.0/glTFLoaderExtension.d.ts +152 -152
  84. package/glTF/2.0/glTFLoaderExtension.js +1 -1
  85. package/glTF/2.0/glTFLoaderInterfaces.d.ts +211 -211
  86. package/glTF/2.0/glTFLoaderInterfaces.js +1 -1
  87. package/glTF/2.0/index.d.ts +4 -4
  88. package/glTF/2.0/index.js +4 -4
  89. package/glTF/glTFFileLoader.d.ts +433 -433
  90. package/glTF/glTFFileLoader.js +927 -927
  91. package/glTF/glTFValidation.d.ts +29 -29
  92. package/glTF/glTFValidation.js +123 -123
  93. package/glTF/index.d.ts +5 -5
  94. package/glTF/index.js +5 -5
  95. package/index.d.ts +3 -3
  96. package/index.js +3 -3
  97. package/legacy/legacy-glTF.d.ts +2 -2
  98. package/legacy/legacy-glTF.js +18 -18
  99. package/legacy/legacy-glTF1.d.ts +2 -2
  100. package/legacy/legacy-glTF1.js +14 -14
  101. package/legacy/legacy-glTF1FileLoader.d.ts +2 -2
  102. package/legacy/legacy-glTF1FileLoader.js +3 -3
  103. package/legacy/legacy-glTF2.d.ts +2 -2
  104. package/legacy/legacy-glTF2.js +32 -32
  105. package/legacy/legacy-glTF2FileLoader.d.ts +2 -2
  106. package/legacy/legacy-glTF2FileLoader.js +3 -3
  107. package/legacy/legacy-glTFFileLoader.d.ts +3 -3
  108. package/legacy/legacy-glTFFileLoader.js +4 -4
  109. package/legacy/legacy-objFileLoader.d.ts +1 -1
  110. package/legacy/legacy-objFileLoader.js +12 -12
  111. package/legacy/legacy-stlFileLoader.d.ts +1 -1
  112. package/legacy/legacy-stlFileLoader.js +12 -12
  113. package/legacy/legacy.d.ts +6 -6
  114. package/legacy/legacy.js +7 -7
  115. package/package.json +3 -3
@@ -1,61 +1,61 @@
1
- import { __extends } from "tslib";
2
- import { GLTFLoaderExtension, GLTFLoader, GLTFLoaderBase } from "./glTFLoader.js";
3
- import { GLTFUtils } from "./glTFLoaderUtils.js";
4
- import { EComponentType } from "./glTFLoaderInterfaces.js";
5
- var BinaryExtensionBufferName = "binary_glTF";
6
- /** @hidden */
7
- var GLTFBinaryExtension = /** @class */ (function (_super) {
8
- __extends(GLTFBinaryExtension, _super);
9
- function GLTFBinaryExtension() {
10
- return _super.call(this, "KHR_binary_glTF") || this;
11
- }
12
- GLTFBinaryExtension.prototype.loadRuntimeAsync = function (scene, data, rootUrl, onSuccess) {
13
- var extensionsUsed = data.json.extensionsUsed;
14
- if (!extensionsUsed || extensionsUsed.indexOf(this.name) === -1 || !data.bin) {
15
- return false;
16
- }
17
- this._bin = data.bin;
18
- onSuccess(GLTFLoaderBase.CreateRuntime(data.json, scene, rootUrl));
19
- return true;
20
- };
21
- GLTFBinaryExtension.prototype.loadBufferAsync = function (gltfRuntime, id, onSuccess, onError) {
22
- if (gltfRuntime.extensionsUsed.indexOf(this.name) === -1) {
23
- return false;
24
- }
25
- if (id !== BinaryExtensionBufferName) {
26
- return false;
27
- }
28
- this._bin.readAsync(0, this._bin.byteLength).then(onSuccess, function (error) { return onError(error.message); });
29
- return true;
30
- };
31
- GLTFBinaryExtension.prototype.loadTextureBufferAsync = function (gltfRuntime, id, onSuccess) {
32
- var texture = gltfRuntime.textures[id];
33
- var source = gltfRuntime.images[texture.source];
34
- if (!source.extensions || !(this.name in source.extensions)) {
35
- return false;
36
- }
37
- var sourceExt = source.extensions[this.name];
38
- var bufferView = gltfRuntime.bufferViews[sourceExt.bufferView];
39
- var buffer = GLTFUtils.GetBufferFromBufferView(gltfRuntime, bufferView, 0, bufferView.byteLength, EComponentType.UNSIGNED_BYTE);
40
- onSuccess(buffer);
41
- return true;
42
- };
43
- GLTFBinaryExtension.prototype.loadShaderStringAsync = function (gltfRuntime, id, onSuccess) {
44
- var shader = gltfRuntime.shaders[id];
45
- if (!shader.extensions || !(this.name in shader.extensions)) {
46
- return false;
47
- }
48
- var binaryExtensionShader = shader.extensions[this.name];
49
- var bufferView = gltfRuntime.bufferViews[binaryExtensionShader.bufferView];
50
- var shaderBytes = GLTFUtils.GetBufferFromBufferView(gltfRuntime, bufferView, 0, bufferView.byteLength, EComponentType.UNSIGNED_BYTE);
51
- setTimeout(function () {
52
- var shaderString = GLTFUtils.DecodeBufferToText(shaderBytes);
53
- onSuccess(shaderString);
54
- });
55
- return true;
56
- };
57
- return GLTFBinaryExtension;
58
- }(GLTFLoaderExtension));
59
- export { GLTFBinaryExtension };
60
- GLTFLoader.RegisterExtension(new GLTFBinaryExtension());
1
+ import { __extends } from "tslib";
2
+ import { GLTFLoaderExtension, GLTFLoader, GLTFLoaderBase } from "./glTFLoader";
3
+ import { GLTFUtils } from "./glTFLoaderUtils";
4
+ import { EComponentType } from "./glTFLoaderInterfaces";
5
+ var BinaryExtensionBufferName = "binary_glTF";
6
+ /** @hidden */
7
+ var GLTFBinaryExtension = /** @class */ (function (_super) {
8
+ __extends(GLTFBinaryExtension, _super);
9
+ function GLTFBinaryExtension() {
10
+ return _super.call(this, "KHR_binary_glTF") || this;
11
+ }
12
+ GLTFBinaryExtension.prototype.loadRuntimeAsync = function (scene, data, rootUrl, onSuccess) {
13
+ var extensionsUsed = data.json.extensionsUsed;
14
+ if (!extensionsUsed || extensionsUsed.indexOf(this.name) === -1 || !data.bin) {
15
+ return false;
16
+ }
17
+ this._bin = data.bin;
18
+ onSuccess(GLTFLoaderBase.CreateRuntime(data.json, scene, rootUrl));
19
+ return true;
20
+ };
21
+ GLTFBinaryExtension.prototype.loadBufferAsync = function (gltfRuntime, id, onSuccess, onError) {
22
+ if (gltfRuntime.extensionsUsed.indexOf(this.name) === -1) {
23
+ return false;
24
+ }
25
+ if (id !== BinaryExtensionBufferName) {
26
+ return false;
27
+ }
28
+ this._bin.readAsync(0, this._bin.byteLength).then(onSuccess, function (error) { return onError(error.message); });
29
+ return true;
30
+ };
31
+ GLTFBinaryExtension.prototype.loadTextureBufferAsync = function (gltfRuntime, id, onSuccess) {
32
+ var texture = gltfRuntime.textures[id];
33
+ var source = gltfRuntime.images[texture.source];
34
+ if (!source.extensions || !(this.name in source.extensions)) {
35
+ return false;
36
+ }
37
+ var sourceExt = source.extensions[this.name];
38
+ var bufferView = gltfRuntime.bufferViews[sourceExt.bufferView];
39
+ var buffer = GLTFUtils.GetBufferFromBufferView(gltfRuntime, bufferView, 0, bufferView.byteLength, EComponentType.UNSIGNED_BYTE);
40
+ onSuccess(buffer);
41
+ return true;
42
+ };
43
+ GLTFBinaryExtension.prototype.loadShaderStringAsync = function (gltfRuntime, id, onSuccess) {
44
+ var shader = gltfRuntime.shaders[id];
45
+ if (!shader.extensions || !(this.name in shader.extensions)) {
46
+ return false;
47
+ }
48
+ var binaryExtensionShader = shader.extensions[this.name];
49
+ var bufferView = gltfRuntime.bufferViews[binaryExtensionShader.bufferView];
50
+ var shaderBytes = GLTFUtils.GetBufferFromBufferView(gltfRuntime, bufferView, 0, bufferView.byteLength, EComponentType.UNSIGNED_BYTE);
51
+ setTimeout(function () {
52
+ var shaderString = GLTFUtils.DecodeBufferToText(shaderBytes);
53
+ onSuccess(shaderString);
54
+ });
55
+ return true;
56
+ };
57
+ return GLTFBinaryExtension;
58
+ }(GLTFLoaderExtension));
59
+ export { GLTFBinaryExtension };
60
+ GLTFLoader.RegisterExtension(new GLTFBinaryExtension());
61
61
  //# sourceMappingURL=glTFBinaryExtension.js.map
@@ -1,136 +1,136 @@
1
- import { IGLTFRuntime } from "./glTFLoaderInterfaces";
2
- import { Nullable } from "@babylonjs/core/types.js";
3
- import { Material } from "@babylonjs/core/Materials/material.js";
4
- import { Texture } from "@babylonjs/core/Materials/Textures/texture.js";
5
- import { ISceneLoaderAsyncResult, ISceneLoaderProgressEvent } from "@babylonjs/core/Loading/sceneLoader.js";
6
- import { Scene } from "@babylonjs/core/scene.js";
7
- import { IGLTFLoader, IGLTFLoaderData } from "../glTFFileLoader";
8
- import { AssetContainer } from "@babylonjs/core/assetContainer.js";
9
- /**
10
- * Implementation of the base glTF spec
11
- * @hidden
12
- */
13
- export declare class GLTFLoaderBase {
14
- static CreateRuntime(parsedData: any, scene: Scene, rootUrl: string): IGLTFRuntime;
15
- static LoadBufferAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (buffer: ArrayBufferView) => void, onError: (message: string) => void, onProgress?: () => void): void;
16
- static LoadTextureBufferAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (buffer: Nullable<ArrayBufferView>) => void, onError: (message: string) => void): void;
17
- static CreateTextureAsync(gltfRuntime: IGLTFRuntime, id: string, buffer: Nullable<ArrayBufferView>, onSuccess: (texture: Texture) => void): void;
18
- static LoadShaderStringAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (shaderString: string | ArrayBuffer) => void, onError?: (message: string) => void): void;
19
- static LoadMaterialAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (material: Material) => void, onError: (message: string) => void): void;
20
- }
21
- /**
22
- * glTF V1 Loader
23
- * @hidden
24
- */
25
- export declare class GLTFLoader implements IGLTFLoader {
26
- static Extensions: {
27
- [name: string]: GLTFLoaderExtension;
28
- };
29
- static RegisterExtension(extension: GLTFLoaderExtension): void;
30
- dispose(): void;
31
- private _importMeshAsync;
32
- /**
33
- * Imports one or more meshes from a loaded gltf file and adds them to the scene
34
- * @param meshesNames a string or array of strings of the mesh names that should be loaded from the file
35
- * @param scene the scene the meshes should be added to
36
- * @param assetContainer defines the asset container to use (can be null)
37
- * @param data gltf data containing information of the meshes in a loaded file
38
- * @param rootUrl root url to load from
39
- * @param onProgress event that fires when loading progress has occured
40
- * @returns a promise containg the loaded meshes, particles, skeletons and animations
41
- */
42
- importMeshAsync(meshesNames: any, scene: Scene, assetContainer: Nullable<AssetContainer>, data: IGLTFLoaderData, rootUrl: string, onProgress?: (event: ISceneLoaderProgressEvent) => void): Promise<ISceneLoaderAsyncResult>;
43
- private _loadAsync;
44
- /**
45
- * Imports all objects from a loaded gltf file and adds them to the scene
46
- * @param scene the scene the objects should be added to
47
- * @param data gltf data containing information of the meshes in a loaded file
48
- * @param rootUrl root url to load from
49
- * @param onProgress event that fires when loading progress has occured
50
- * @returns a promise which completes when objects have been loaded to the scene
51
- */
52
- loadAsync(scene: Scene, data: IGLTFLoaderData, rootUrl: string, onProgress?: (event: ISceneLoaderProgressEvent) => void): Promise<void>;
53
- private _loadShadersAsync;
54
- private _loadBuffersAsync;
55
- private _createNodes;
56
- }
57
- /** @hidden */
58
- export declare abstract class GLTFLoaderExtension {
59
- private _name;
60
- constructor(name: string);
61
- get name(): string;
62
- /**
63
- * Defines an override for loading the runtime
64
- * Return true to stop further extensions from loading the runtime
65
- * @param scene
66
- * @param data
67
- * @param rootUrl
68
- * @param onSuccess
69
- * @param onError
70
- */
71
- loadRuntimeAsync(scene: Scene, data: IGLTFLoaderData, rootUrl: string, onSuccess?: (gltfRuntime: IGLTFRuntime) => void, onError?: (message: string) => void): boolean;
72
- /**
73
- * Defines an onverride for creating gltf runtime
74
- * Return true to stop further extensions from creating the runtime
75
- * @param gltfRuntime
76
- * @param onSuccess
77
- * @param onError
78
- */
79
- loadRuntimeExtensionsAsync(gltfRuntime: IGLTFRuntime, onSuccess: () => void, onError?: (message: string) => void): boolean;
80
- /**
81
- * Defines an override for loading buffers
82
- * Return true to stop further extensions from loading this buffer
83
- * @param gltfRuntime
84
- * @param id
85
- * @param onSuccess
86
- * @param onError
87
- * @param onProgress
88
- */
89
- loadBufferAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (buffer: ArrayBufferView) => void, onError: (message: string) => void, onProgress?: () => void): boolean;
90
- /**
91
- * Defines an override for loading texture buffers
92
- * Return true to stop further extensions from loading this texture data
93
- * @param gltfRuntime
94
- * @param id
95
- * @param onSuccess
96
- * @param onError
97
- */
98
- loadTextureBufferAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (buffer: ArrayBufferView) => void, onError: (message: string) => void): boolean;
99
- /**
100
- * Defines an override for creating textures
101
- * Return true to stop further extensions from loading this texture
102
- * @param gltfRuntime
103
- * @param id
104
- * @param buffer
105
- * @param onSuccess
106
- * @param onError
107
- */
108
- createTextureAsync(gltfRuntime: IGLTFRuntime, id: string, buffer: ArrayBufferView, onSuccess: (texture: Texture) => void, onError: (message: string) => void): boolean;
109
- /**
110
- * Defines an override for loading shader strings
111
- * Return true to stop further extensions from loading this shader data
112
- * @param gltfRuntime
113
- * @param id
114
- * @param onSuccess
115
- * @param onError
116
- */
117
- loadShaderStringAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (shaderString: string) => void, onError: (message: string) => void): boolean;
118
- /**
119
- * Defines an override for loading materials
120
- * Return true to stop further extensions from loading this material
121
- * @param gltfRuntime
122
- * @param id
123
- * @param onSuccess
124
- * @param onError
125
- */
126
- loadMaterialAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (material: Material) => void, onError: (message: string) => void): boolean;
127
- static LoadRuntimeAsync(scene: Scene, data: IGLTFLoaderData, rootUrl: string, onSuccess?: (gltfRuntime: IGLTFRuntime) => void, onError?: (message: string) => void): void;
128
- static LoadRuntimeExtensionsAsync(gltfRuntime: IGLTFRuntime, onSuccess: () => void, onError?: (message: string) => void): void;
129
- static LoadBufferAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (bufferView: ArrayBufferView) => void, onError: (message: string) => void, onProgress?: () => void): void;
130
- static LoadTextureAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (texture: Texture) => void, onError: (message: string) => void): void;
131
- static LoadShaderStringAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (shaderData: string | ArrayBuffer) => void, onError: (message: string) => void): void;
132
- static LoadMaterialAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (material: Material) => void, onError: (message: string) => void): void;
133
- private static _LoadTextureBufferAsync;
134
- private static _CreateTextureAsync;
135
- private static _ApplyExtensions;
136
- }
1
+ import { IGLTFRuntime } from "./glTFLoaderInterfaces";
2
+ import { Nullable } from "@babylonjs/core/types.js";
3
+ import { Material } from "@babylonjs/core/Materials/material.js";
4
+ import { Texture } from "@babylonjs/core/Materials/Textures/texture.js";
5
+ import { ISceneLoaderAsyncResult, ISceneLoaderProgressEvent } from "@babylonjs/core/Loading/sceneLoader.js";
6
+ import { Scene } from "@babylonjs/core/scene.js";
7
+ import { IGLTFLoader, IGLTFLoaderData } from "../glTFFileLoader";
8
+ import { AssetContainer } from "@babylonjs/core/assetContainer.js";
9
+ /**
10
+ * Implementation of the base glTF spec
11
+ * @hidden
12
+ */
13
+ export declare class GLTFLoaderBase {
14
+ static CreateRuntime(parsedData: any, scene: Scene, rootUrl: string): IGLTFRuntime;
15
+ static LoadBufferAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (buffer: ArrayBufferView) => void, onError: (message: string) => void, onProgress?: () => void): void;
16
+ static LoadTextureBufferAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (buffer: Nullable<ArrayBufferView>) => void, onError: (message: string) => void): void;
17
+ static CreateTextureAsync(gltfRuntime: IGLTFRuntime, id: string, buffer: Nullable<ArrayBufferView>, onSuccess: (texture: Texture) => void): void;
18
+ static LoadShaderStringAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (shaderString: string | ArrayBuffer) => void, onError?: (message: string) => void): void;
19
+ static LoadMaterialAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (material: Material) => void, onError: (message: string) => void): void;
20
+ }
21
+ /**
22
+ * glTF V1 Loader
23
+ * @hidden
24
+ */
25
+ export declare class GLTFLoader implements IGLTFLoader {
26
+ static Extensions: {
27
+ [name: string]: GLTFLoaderExtension;
28
+ };
29
+ static RegisterExtension(extension: GLTFLoaderExtension): void;
30
+ dispose(): void;
31
+ private _importMeshAsync;
32
+ /**
33
+ * Imports one or more meshes from a loaded gltf file and adds them to the scene
34
+ * @param meshesNames a string or array of strings of the mesh names that should be loaded from the file
35
+ * @param scene the scene the meshes should be added to
36
+ * @param assetContainer defines the asset container to use (can be null)
37
+ * @param data gltf data containing information of the meshes in a loaded file
38
+ * @param rootUrl root url to load from
39
+ * @param onProgress event that fires when loading progress has occured
40
+ * @returns a promise containg the loaded meshes, particles, skeletons and animations
41
+ */
42
+ importMeshAsync(meshesNames: any, scene: Scene, assetContainer: Nullable<AssetContainer>, data: IGLTFLoaderData, rootUrl: string, onProgress?: (event: ISceneLoaderProgressEvent) => void): Promise<ISceneLoaderAsyncResult>;
43
+ private _loadAsync;
44
+ /**
45
+ * Imports all objects from a loaded gltf file and adds them to the scene
46
+ * @param scene the scene the objects should be added to
47
+ * @param data gltf data containing information of the meshes in a loaded file
48
+ * @param rootUrl root url to load from
49
+ * @param onProgress event that fires when loading progress has occured
50
+ * @returns a promise which completes when objects have been loaded to the scene
51
+ */
52
+ loadAsync(scene: Scene, data: IGLTFLoaderData, rootUrl: string, onProgress?: (event: ISceneLoaderProgressEvent) => void): Promise<void>;
53
+ private _loadShadersAsync;
54
+ private _loadBuffersAsync;
55
+ private _createNodes;
56
+ }
57
+ /** @hidden */
58
+ export declare abstract class GLTFLoaderExtension {
59
+ private _name;
60
+ constructor(name: string);
61
+ get name(): string;
62
+ /**
63
+ * Defines an override for loading the runtime
64
+ * Return true to stop further extensions from loading the runtime
65
+ * @param scene
66
+ * @param data
67
+ * @param rootUrl
68
+ * @param onSuccess
69
+ * @param onError
70
+ */
71
+ loadRuntimeAsync(scene: Scene, data: IGLTFLoaderData, rootUrl: string, onSuccess?: (gltfRuntime: IGLTFRuntime) => void, onError?: (message: string) => void): boolean;
72
+ /**
73
+ * Defines an onverride for creating gltf runtime
74
+ * Return true to stop further extensions from creating the runtime
75
+ * @param gltfRuntime
76
+ * @param onSuccess
77
+ * @param onError
78
+ */
79
+ loadRuntimeExtensionsAsync(gltfRuntime: IGLTFRuntime, onSuccess: () => void, onError?: (message: string) => void): boolean;
80
+ /**
81
+ * Defines an override for loading buffers
82
+ * Return true to stop further extensions from loading this buffer
83
+ * @param gltfRuntime
84
+ * @param id
85
+ * @param onSuccess
86
+ * @param onError
87
+ * @param onProgress
88
+ */
89
+ loadBufferAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (buffer: ArrayBufferView) => void, onError: (message: string) => void, onProgress?: () => void): boolean;
90
+ /**
91
+ * Defines an override for loading texture buffers
92
+ * Return true to stop further extensions from loading this texture data
93
+ * @param gltfRuntime
94
+ * @param id
95
+ * @param onSuccess
96
+ * @param onError
97
+ */
98
+ loadTextureBufferAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (buffer: ArrayBufferView) => void, onError: (message: string) => void): boolean;
99
+ /**
100
+ * Defines an override for creating textures
101
+ * Return true to stop further extensions from loading this texture
102
+ * @param gltfRuntime
103
+ * @param id
104
+ * @param buffer
105
+ * @param onSuccess
106
+ * @param onError
107
+ */
108
+ createTextureAsync(gltfRuntime: IGLTFRuntime, id: string, buffer: ArrayBufferView, onSuccess: (texture: Texture) => void, onError: (message: string) => void): boolean;
109
+ /**
110
+ * Defines an override for loading shader strings
111
+ * Return true to stop further extensions from loading this shader data
112
+ * @param gltfRuntime
113
+ * @param id
114
+ * @param onSuccess
115
+ * @param onError
116
+ */
117
+ loadShaderStringAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (shaderString: string) => void, onError: (message: string) => void): boolean;
118
+ /**
119
+ * Defines an override for loading materials
120
+ * Return true to stop further extensions from loading this material
121
+ * @param gltfRuntime
122
+ * @param id
123
+ * @param onSuccess
124
+ * @param onError
125
+ */
126
+ loadMaterialAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (material: Material) => void, onError: (message: string) => void): boolean;
127
+ static LoadRuntimeAsync(scene: Scene, data: IGLTFLoaderData, rootUrl: string, onSuccess?: (gltfRuntime: IGLTFRuntime) => void, onError?: (message: string) => void): void;
128
+ static LoadRuntimeExtensionsAsync(gltfRuntime: IGLTFRuntime, onSuccess: () => void, onError?: (message: string) => void): void;
129
+ static LoadBufferAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (bufferView: ArrayBufferView) => void, onError: (message: string) => void, onProgress?: () => void): void;
130
+ static LoadTextureAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (texture: Texture) => void, onError: (message: string) => void): void;
131
+ static LoadShaderStringAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (shaderData: string | ArrayBuffer) => void, onError: (message: string) => void): void;
132
+ static LoadMaterialAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (material: Material) => void, onError: (message: string) => void): void;
133
+ private static _LoadTextureBufferAsync;
134
+ private static _CreateTextureAsync;
135
+ private static _ApplyExtensions;
136
+ }