@babylonjs/loaders 5.0.0-rc.5 → 5.0.0-rc.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/OBJ/index.d.ts +4 -4
- package/OBJ/index.js +4 -4
- package/OBJ/mtlFileLoader.d.ts +41 -41
- package/OBJ/mtlFileLoader.js +232 -232
- package/OBJ/objFileLoader.d.ts +126 -126
- package/OBJ/objFileLoader.js +296 -296
- package/OBJ/objLoadingOptions.d.ts +43 -43
- package/OBJ/objLoadingOptions.js +1 -1
- package/OBJ/solidParser.d.ts +154 -154
- package/OBJ/solidParser.js +693 -693
- package/STL/index.d.ts +1 -1
- package/STL/index.js +1 -1
- package/STL/stlFileLoader.d.ts +64 -64
- package/STL/stlFileLoader.js +233 -233
- package/glTF/1.0/glTFBinaryExtension.d.ts +13 -13
- package/glTF/1.0/glTFBinaryExtension.js +60 -60
- package/glTF/1.0/glTFLoader.d.ts +136 -136
- package/glTF/1.0/glTFLoader.js +1815 -1815
- package/glTF/1.0/glTFLoaderInterfaces.d.ts +412 -412
- package/glTF/1.0/glTFLoaderInterfaces.js +95 -95
- package/glTF/1.0/glTFLoaderUtils.d.ts +62 -62
- package/glTF/1.0/glTFLoaderUtils.js +250 -250
- package/glTF/1.0/glTFMaterialsCommonExtension.d.ts +10 -10
- package/glTF/1.0/glTFMaterialsCommonExtension.js +129 -129
- package/glTF/1.0/index.d.ts +5 -5
- package/glTF/1.0/index.js +5 -5
- package/glTF/2.0/Extensions/EXT_lights_image_based.d.ts +43 -43
- package/glTF/2.0/Extensions/EXT_lights_image_based.js +117 -117
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.d.ts +36 -36
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js +88 -88
- package/glTF/2.0/Extensions/EXT_meshopt_compression.d.ts +34 -34
- package/glTF/2.0/Extensions/EXT_meshopt_compression.js +49 -49
- package/glTF/2.0/Extensions/EXT_texture_webp.d.ts +29 -29
- package/glTF/2.0/Extensions/EXT_texture_webp.js +40 -40
- package/glTF/2.0/Extensions/ExtrasAsMetadata.d.ts +50 -50
- package/glTF/2.0/Extensions/ExtrasAsMetadata.js +73 -73
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.d.ts +39 -39
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js +112 -112
- package/glTF/2.0/Extensions/KHR_lights_punctual.d.ts +36 -36
- package/glTF/2.0/Extensions/KHR_lights_punctual.js +89 -89
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.d.ts +39 -39
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.js +94 -94
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.d.ts +38 -38
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js +53 -53
- package/glTF/2.0/Extensions/KHR_materials_ior.d.ts +42 -42
- package/glTF/2.0/Extensions/KHR_materials_ior.js +62 -62
- package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.d.ts +38 -38
- package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js +80 -80
- package/glTF/2.0/Extensions/KHR_materials_sheen.d.ts +39 -39
- package/glTF/2.0/Extensions/KHR_materials_sheen.js +84 -84
- package/glTF/2.0/Extensions/KHR_materials_specular.d.ts +38 -38
- package/glTF/2.0/Extensions/KHR_materials_specular.js +74 -74
- package/glTF/2.0/Extensions/KHR_materials_translucency.d.ts +39 -39
- package/glTF/2.0/Extensions/KHR_materials_translucency.js +83 -83
- package/glTF/2.0/Extensions/KHR_materials_transmission.d.ts +38 -38
- package/glTF/2.0/Extensions/KHR_materials_transmission.js +288 -288
- package/glTF/2.0/Extensions/KHR_materials_unlit.d.ts +38 -38
- package/glTF/2.0/Extensions/KHR_materials_unlit.js +73 -73
- package/glTF/2.0/Extensions/KHR_materials_variants.d.ts +87 -87
- package/glTF/2.0/Extensions/KHR_materials_variants.js +254 -254
- package/glTF/2.0/Extensions/KHR_materials_volume.d.ts +39 -39
- package/glTF/2.0/Extensions/KHR_materials_volume.js +85 -85
- package/glTF/2.0/Extensions/KHR_mesh_quantization.d.ts +22 -22
- package/glTF/2.0/Extensions/KHR_mesh_quantization.js +23 -23
- package/glTF/2.0/Extensions/KHR_texture_basisu.d.ts +29 -29
- package/glTF/2.0/Extensions/KHR_texture_basisu.js +40 -40
- package/glTF/2.0/Extensions/KHR_texture_transform.d.ts +33 -33
- package/glTF/2.0/Extensions/KHR_texture_transform.js +61 -61
- package/glTF/2.0/Extensions/KHR_xmp_json_ld.d.ts +32 -32
- package/glTF/2.0/Extensions/KHR_xmp_json_ld.js +49 -49
- package/glTF/2.0/Extensions/MSFT_audio_emitter.d.ts +54 -54
- package/glTF/2.0/Extensions/MSFT_audio_emitter.js +240 -240
- package/glTF/2.0/Extensions/MSFT_lod.d.ts +109 -109
- package/glTF/2.0/Extensions/MSFT_lod.js +369 -369
- package/glTF/2.0/Extensions/MSFT_minecraftMesh.d.ts +14 -14
- package/glTF/2.0/Extensions/MSFT_minecraftMesh.js +36 -36
- package/glTF/2.0/Extensions/MSFT_sRGBFactors.d.ts +14 -14
- package/glTF/2.0/Extensions/MSFT_sRGBFactors.js +36 -36
- package/glTF/2.0/Extensions/index.d.ts +26 -26
- package/glTF/2.0/Extensions/index.js +26 -26
- package/glTF/2.0/glTFLoader.d.ts +405 -405
- package/glTF/2.0/glTFLoader.js +2366 -2366
- package/glTF/2.0/glTFLoaderExtension.d.ts +152 -152
- package/glTF/2.0/glTFLoaderExtension.js +1 -1
- package/glTF/2.0/glTFLoaderInterfaces.d.ts +211 -211
- package/glTF/2.0/glTFLoaderInterfaces.js +1 -1
- package/glTF/2.0/index.d.ts +4 -4
- package/glTF/2.0/index.js +4 -4
- package/glTF/glTFFileLoader.d.ts +433 -433
- package/glTF/glTFFileLoader.js +927 -927
- package/glTF/glTFValidation.d.ts +29 -29
- package/glTF/glTFValidation.js +123 -123
- package/glTF/index.d.ts +5 -5
- package/glTF/index.js +5 -5
- package/index.d.ts +3 -3
- package/index.js +3 -3
- package/legacy/legacy-glTF.d.ts +2 -2
- package/legacy/legacy-glTF.js +18 -18
- package/legacy/legacy-glTF1.d.ts +2 -2
- package/legacy/legacy-glTF1.js +14 -14
- package/legacy/legacy-glTF1FileLoader.d.ts +2 -2
- package/legacy/legacy-glTF1FileLoader.js +3 -3
- package/legacy/legacy-glTF2.d.ts +2 -2
- package/legacy/legacy-glTF2.js +32 -32
- package/legacy/legacy-glTF2FileLoader.d.ts +2 -2
- package/legacy/legacy-glTF2FileLoader.js +3 -3
- package/legacy/legacy-glTFFileLoader.d.ts +3 -3
- package/legacy/legacy-glTFFileLoader.js +4 -4
- package/legacy/legacy-objFileLoader.d.ts +1 -1
- package/legacy/legacy-objFileLoader.js +12 -12
- package/legacy/legacy-stlFileLoader.d.ts +1 -1
- package/legacy/legacy-stlFileLoader.js +12 -12
- package/legacy/legacy.d.ts +6 -6
- package/legacy/legacy.js +7 -7
- package/package.json +3 -3
@@ -1,61 +1,61 @@
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import { __extends } from "tslib";
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import { GLTFLoaderExtension, GLTFLoader, GLTFLoaderBase } from "./glTFLoader
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import { GLTFUtils } from "./glTFLoaderUtils
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import { EComponentType } from "./glTFLoaderInterfaces
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var BinaryExtensionBufferName = "binary_glTF";
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/** @hidden */
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var GLTFBinaryExtension = /** @class */ (function (_super) {
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__extends(GLTFBinaryExtension, _super);
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function GLTFBinaryExtension() {
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return _super.call(this, "KHR_binary_glTF") || this;
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}
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GLTFBinaryExtension.prototype.loadRuntimeAsync = function (scene, data, rootUrl, onSuccess) {
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var extensionsUsed = data.json.extensionsUsed;
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if (!extensionsUsed || extensionsUsed.indexOf(this.name) === -1 || !data.bin) {
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return false;
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}
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this._bin = data.bin;
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onSuccess(GLTFLoaderBase.CreateRuntime(data.json, scene, rootUrl));
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return true;
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};
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GLTFBinaryExtension.prototype.loadBufferAsync = function (gltfRuntime, id, onSuccess, onError) {
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if (gltfRuntime.extensionsUsed.indexOf(this.name) === -1) {
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return false;
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}
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if (id !== BinaryExtensionBufferName) {
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return false;
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}
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this._bin.readAsync(0, this._bin.byteLength).then(onSuccess, function (error) { return onError(error.message); });
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return true;
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};
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GLTFBinaryExtension.prototype.loadTextureBufferAsync = function (gltfRuntime, id, onSuccess) {
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var texture = gltfRuntime.textures[id];
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var source = gltfRuntime.images[texture.source];
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if (!source.extensions || !(this.name in source.extensions)) {
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return false;
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}
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var sourceExt = source.extensions[this.name];
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var bufferView = gltfRuntime.bufferViews[sourceExt.bufferView];
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var buffer = GLTFUtils.GetBufferFromBufferView(gltfRuntime, bufferView, 0, bufferView.byteLength, EComponentType.UNSIGNED_BYTE);
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onSuccess(buffer);
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return true;
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};
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GLTFBinaryExtension.prototype.loadShaderStringAsync = function (gltfRuntime, id, onSuccess) {
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var shader = gltfRuntime.shaders[id];
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if (!shader.extensions || !(this.name in shader.extensions)) {
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return false;
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}
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var binaryExtensionShader = shader.extensions[this.name];
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var bufferView = gltfRuntime.bufferViews[binaryExtensionShader.bufferView];
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var shaderBytes = GLTFUtils.GetBufferFromBufferView(gltfRuntime, bufferView, 0, bufferView.byteLength, EComponentType.UNSIGNED_BYTE);
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setTimeout(function () {
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var shaderString = GLTFUtils.DecodeBufferToText(shaderBytes);
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onSuccess(shaderString);
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});
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return true;
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};
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return GLTFBinaryExtension;
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}(GLTFLoaderExtension));
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export { GLTFBinaryExtension };
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GLTFLoader.RegisterExtension(new GLTFBinaryExtension());
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import { __extends } from "tslib";
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import { GLTFLoaderExtension, GLTFLoader, GLTFLoaderBase } from "./glTFLoader";
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import { GLTFUtils } from "./glTFLoaderUtils";
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import { EComponentType } from "./glTFLoaderInterfaces";
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var BinaryExtensionBufferName = "binary_glTF";
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/** @hidden */
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var GLTFBinaryExtension = /** @class */ (function (_super) {
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__extends(GLTFBinaryExtension, _super);
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function GLTFBinaryExtension() {
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return _super.call(this, "KHR_binary_glTF") || this;
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}
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GLTFBinaryExtension.prototype.loadRuntimeAsync = function (scene, data, rootUrl, onSuccess) {
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var extensionsUsed = data.json.extensionsUsed;
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if (!extensionsUsed || extensionsUsed.indexOf(this.name) === -1 || !data.bin) {
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return false;
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}
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this._bin = data.bin;
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onSuccess(GLTFLoaderBase.CreateRuntime(data.json, scene, rootUrl));
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return true;
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};
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GLTFBinaryExtension.prototype.loadBufferAsync = function (gltfRuntime, id, onSuccess, onError) {
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if (gltfRuntime.extensionsUsed.indexOf(this.name) === -1) {
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return false;
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}
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if (id !== BinaryExtensionBufferName) {
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return false;
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}
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this._bin.readAsync(0, this._bin.byteLength).then(onSuccess, function (error) { return onError(error.message); });
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return true;
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};
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GLTFBinaryExtension.prototype.loadTextureBufferAsync = function (gltfRuntime, id, onSuccess) {
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var texture = gltfRuntime.textures[id];
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var source = gltfRuntime.images[texture.source];
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if (!source.extensions || !(this.name in source.extensions)) {
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return false;
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}
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var sourceExt = source.extensions[this.name];
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var bufferView = gltfRuntime.bufferViews[sourceExt.bufferView];
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var buffer = GLTFUtils.GetBufferFromBufferView(gltfRuntime, bufferView, 0, bufferView.byteLength, EComponentType.UNSIGNED_BYTE);
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onSuccess(buffer);
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return true;
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};
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GLTFBinaryExtension.prototype.loadShaderStringAsync = function (gltfRuntime, id, onSuccess) {
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var shader = gltfRuntime.shaders[id];
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if (!shader.extensions || !(this.name in shader.extensions)) {
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return false;
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}
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var binaryExtensionShader = shader.extensions[this.name];
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var bufferView = gltfRuntime.bufferViews[binaryExtensionShader.bufferView];
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var shaderBytes = GLTFUtils.GetBufferFromBufferView(gltfRuntime, bufferView, 0, bufferView.byteLength, EComponentType.UNSIGNED_BYTE);
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setTimeout(function () {
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var shaderString = GLTFUtils.DecodeBufferToText(shaderBytes);
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onSuccess(shaderString);
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});
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return true;
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};
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return GLTFBinaryExtension;
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}(GLTFLoaderExtension));
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export { GLTFBinaryExtension };
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GLTFLoader.RegisterExtension(new GLTFBinaryExtension());
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//# sourceMappingURL=glTFBinaryExtension.js.map
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package/glTF/1.0/glTFLoader.d.ts
CHANGED
@@ -1,136 +1,136 @@
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import { IGLTFRuntime } from "./glTFLoaderInterfaces";
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import { Nullable } from "@babylonjs/core/types.js";
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import { Material } from "@babylonjs/core/Materials/material.js";
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import { Texture } from "@babylonjs/core/Materials/Textures/texture.js";
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import { ISceneLoaderAsyncResult, ISceneLoaderProgressEvent } from "@babylonjs/core/Loading/sceneLoader.js";
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import { Scene } from "@babylonjs/core/scene.js";
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import { IGLTFLoader, IGLTFLoaderData } from "../glTFFileLoader";
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import { AssetContainer } from "@babylonjs/core/assetContainer.js";
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/**
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* Implementation of the base glTF spec
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* @hidden
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*/
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export declare class GLTFLoaderBase {
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static CreateRuntime(parsedData: any, scene: Scene, rootUrl: string): IGLTFRuntime;
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static LoadBufferAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (buffer: ArrayBufferView) => void, onError: (message: string) => void, onProgress?: () => void): void;
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static LoadTextureBufferAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (buffer: Nullable<ArrayBufferView>) => void, onError: (message: string) => void): void;
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static CreateTextureAsync(gltfRuntime: IGLTFRuntime, id: string, buffer: Nullable<ArrayBufferView>, onSuccess: (texture: Texture) => void): void;
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static LoadShaderStringAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (shaderString: string | ArrayBuffer) => void, onError?: (message: string) => void): void;
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static LoadMaterialAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (material: Material) => void, onError: (message: string) => void): void;
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}
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/**
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* glTF V1 Loader
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* @hidden
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*/
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export declare class GLTFLoader implements IGLTFLoader {
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static Extensions: {
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[name: string]: GLTFLoaderExtension;
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};
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static RegisterExtension(extension: GLTFLoaderExtension): void;
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dispose(): void;
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private _importMeshAsync;
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/**
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* Imports one or more meshes from a loaded gltf file and adds them to the scene
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* @param meshesNames a string or array of strings of the mesh names that should be loaded from the file
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* @param scene the scene the meshes should be added to
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* @param assetContainer defines the asset container to use (can be null)
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* @param data gltf data containing information of the meshes in a loaded file
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* @param rootUrl root url to load from
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* @param onProgress event that fires when loading progress has occured
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* @returns a promise containg the loaded meshes, particles, skeletons and animations
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*/
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importMeshAsync(meshesNames: any, scene: Scene, assetContainer: Nullable<AssetContainer>, data: IGLTFLoaderData, rootUrl: string, onProgress?: (event: ISceneLoaderProgressEvent) => void): Promise<ISceneLoaderAsyncResult>;
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private _loadAsync;
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/**
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* Imports all objects from a loaded gltf file and adds them to the scene
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* @param scene the scene the objects should be added to
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* @param data gltf data containing information of the meshes in a loaded file
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* @param rootUrl root url to load from
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* @param onProgress event that fires when loading progress has occured
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* @returns a promise which completes when objects have been loaded to the scene
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*/
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loadAsync(scene: Scene, data: IGLTFLoaderData, rootUrl: string, onProgress?: (event: ISceneLoaderProgressEvent) => void): Promise<void>;
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private _loadShadersAsync;
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private _loadBuffersAsync;
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private _createNodes;
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}
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/** @hidden */
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export declare abstract class GLTFLoaderExtension {
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private _name;
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constructor(name: string);
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get name(): string;
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/**
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* Defines an override for loading the runtime
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* Return true to stop further extensions from loading the runtime
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* @param scene
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* @param data
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* @param rootUrl
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* @param onSuccess
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* @param onError
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*/
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loadRuntimeAsync(scene: Scene, data: IGLTFLoaderData, rootUrl: string, onSuccess?: (gltfRuntime: IGLTFRuntime) => void, onError?: (message: string) => void): boolean;
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/**
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* Defines an onverride for creating gltf runtime
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* Return true to stop further extensions from creating the runtime
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* @param gltfRuntime
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* @param onSuccess
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* @param onError
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*/
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loadRuntimeExtensionsAsync(gltfRuntime: IGLTFRuntime, onSuccess: () => void, onError?: (message: string) => void): boolean;
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/**
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* Defines an override for loading buffers
|
82
|
-
* Return true to stop further extensions from loading this buffer
|
83
|
-
* @param gltfRuntime
|
84
|
-
* @param id
|
85
|
-
* @param onSuccess
|
86
|
-
* @param onError
|
87
|
-
* @param onProgress
|
88
|
-
*/
|
89
|
-
loadBufferAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (buffer: ArrayBufferView) => void, onError: (message: string) => void, onProgress?: () => void): boolean;
|
90
|
-
/**
|
91
|
-
* Defines an override for loading texture buffers
|
92
|
-
* Return true to stop further extensions from loading this texture data
|
93
|
-
* @param gltfRuntime
|
94
|
-
* @param id
|
95
|
-
* @param onSuccess
|
96
|
-
* @param onError
|
97
|
-
*/
|
98
|
-
loadTextureBufferAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (buffer: ArrayBufferView) => void, onError: (message: string) => void): boolean;
|
99
|
-
/**
|
100
|
-
* Defines an override for creating textures
|
101
|
-
* Return true to stop further extensions from loading this texture
|
102
|
-
* @param gltfRuntime
|
103
|
-
* @param id
|
104
|
-
* @param buffer
|
105
|
-
* @param onSuccess
|
106
|
-
* @param onError
|
107
|
-
*/
|
108
|
-
createTextureAsync(gltfRuntime: IGLTFRuntime, id: string, buffer: ArrayBufferView, onSuccess: (texture: Texture) => void, onError: (message: string) => void): boolean;
|
109
|
-
/**
|
110
|
-
* Defines an override for loading shader strings
|
111
|
-
* Return true to stop further extensions from loading this shader data
|
112
|
-
* @param gltfRuntime
|
113
|
-
* @param id
|
114
|
-
* @param onSuccess
|
115
|
-
* @param onError
|
116
|
-
*/
|
117
|
-
loadShaderStringAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (shaderString: string) => void, onError: (message: string) => void): boolean;
|
118
|
-
/**
|
119
|
-
* Defines an override for loading materials
|
120
|
-
* Return true to stop further extensions from loading this material
|
121
|
-
* @param gltfRuntime
|
122
|
-
* @param id
|
123
|
-
* @param onSuccess
|
124
|
-
* @param onError
|
125
|
-
*/
|
126
|
-
loadMaterialAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (material: Material) => void, onError: (message: string) => void): boolean;
|
127
|
-
static LoadRuntimeAsync(scene: Scene, data: IGLTFLoaderData, rootUrl: string, onSuccess?: (gltfRuntime: IGLTFRuntime) => void, onError?: (message: string) => void): void;
|
128
|
-
static LoadRuntimeExtensionsAsync(gltfRuntime: IGLTFRuntime, onSuccess: () => void, onError?: (message: string) => void): void;
|
129
|
-
static LoadBufferAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (bufferView: ArrayBufferView) => void, onError: (message: string) => void, onProgress?: () => void): void;
|
130
|
-
static LoadTextureAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (texture: Texture) => void, onError: (message: string) => void): void;
|
131
|
-
static LoadShaderStringAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (shaderData: string | ArrayBuffer) => void, onError: (message: string) => void): void;
|
132
|
-
static LoadMaterialAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (material: Material) => void, onError: (message: string) => void): void;
|
133
|
-
private static _LoadTextureBufferAsync;
|
134
|
-
private static _CreateTextureAsync;
|
135
|
-
private static _ApplyExtensions;
|
136
|
-
}
|
1
|
+
import { IGLTFRuntime } from "./glTFLoaderInterfaces";
|
2
|
+
import { Nullable } from "@babylonjs/core/types.js";
|
3
|
+
import { Material } from "@babylonjs/core/Materials/material.js";
|
4
|
+
import { Texture } from "@babylonjs/core/Materials/Textures/texture.js";
|
5
|
+
import { ISceneLoaderAsyncResult, ISceneLoaderProgressEvent } from "@babylonjs/core/Loading/sceneLoader.js";
|
6
|
+
import { Scene } from "@babylonjs/core/scene.js";
|
7
|
+
import { IGLTFLoader, IGLTFLoaderData } from "../glTFFileLoader";
|
8
|
+
import { AssetContainer } from "@babylonjs/core/assetContainer.js";
|
9
|
+
/**
|
10
|
+
* Implementation of the base glTF spec
|
11
|
+
* @hidden
|
12
|
+
*/
|
13
|
+
export declare class GLTFLoaderBase {
|
14
|
+
static CreateRuntime(parsedData: any, scene: Scene, rootUrl: string): IGLTFRuntime;
|
15
|
+
static LoadBufferAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (buffer: ArrayBufferView) => void, onError: (message: string) => void, onProgress?: () => void): void;
|
16
|
+
static LoadTextureBufferAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (buffer: Nullable<ArrayBufferView>) => void, onError: (message: string) => void): void;
|
17
|
+
static CreateTextureAsync(gltfRuntime: IGLTFRuntime, id: string, buffer: Nullable<ArrayBufferView>, onSuccess: (texture: Texture) => void): void;
|
18
|
+
static LoadShaderStringAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (shaderString: string | ArrayBuffer) => void, onError?: (message: string) => void): void;
|
19
|
+
static LoadMaterialAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (material: Material) => void, onError: (message: string) => void): void;
|
20
|
+
}
|
21
|
+
/**
|
22
|
+
* glTF V1 Loader
|
23
|
+
* @hidden
|
24
|
+
*/
|
25
|
+
export declare class GLTFLoader implements IGLTFLoader {
|
26
|
+
static Extensions: {
|
27
|
+
[name: string]: GLTFLoaderExtension;
|
28
|
+
};
|
29
|
+
static RegisterExtension(extension: GLTFLoaderExtension): void;
|
30
|
+
dispose(): void;
|
31
|
+
private _importMeshAsync;
|
32
|
+
/**
|
33
|
+
* Imports one or more meshes from a loaded gltf file and adds them to the scene
|
34
|
+
* @param meshesNames a string or array of strings of the mesh names that should be loaded from the file
|
35
|
+
* @param scene the scene the meshes should be added to
|
36
|
+
* @param assetContainer defines the asset container to use (can be null)
|
37
|
+
* @param data gltf data containing information of the meshes in a loaded file
|
38
|
+
* @param rootUrl root url to load from
|
39
|
+
* @param onProgress event that fires when loading progress has occured
|
40
|
+
* @returns a promise containg the loaded meshes, particles, skeletons and animations
|
41
|
+
*/
|
42
|
+
importMeshAsync(meshesNames: any, scene: Scene, assetContainer: Nullable<AssetContainer>, data: IGLTFLoaderData, rootUrl: string, onProgress?: (event: ISceneLoaderProgressEvent) => void): Promise<ISceneLoaderAsyncResult>;
|
43
|
+
private _loadAsync;
|
44
|
+
/**
|
45
|
+
* Imports all objects from a loaded gltf file and adds them to the scene
|
46
|
+
* @param scene the scene the objects should be added to
|
47
|
+
* @param data gltf data containing information of the meshes in a loaded file
|
48
|
+
* @param rootUrl root url to load from
|
49
|
+
* @param onProgress event that fires when loading progress has occured
|
50
|
+
* @returns a promise which completes when objects have been loaded to the scene
|
51
|
+
*/
|
52
|
+
loadAsync(scene: Scene, data: IGLTFLoaderData, rootUrl: string, onProgress?: (event: ISceneLoaderProgressEvent) => void): Promise<void>;
|
53
|
+
private _loadShadersAsync;
|
54
|
+
private _loadBuffersAsync;
|
55
|
+
private _createNodes;
|
56
|
+
}
|
57
|
+
/** @hidden */
|
58
|
+
export declare abstract class GLTFLoaderExtension {
|
59
|
+
private _name;
|
60
|
+
constructor(name: string);
|
61
|
+
get name(): string;
|
62
|
+
/**
|
63
|
+
* Defines an override for loading the runtime
|
64
|
+
* Return true to stop further extensions from loading the runtime
|
65
|
+
* @param scene
|
66
|
+
* @param data
|
67
|
+
* @param rootUrl
|
68
|
+
* @param onSuccess
|
69
|
+
* @param onError
|
70
|
+
*/
|
71
|
+
loadRuntimeAsync(scene: Scene, data: IGLTFLoaderData, rootUrl: string, onSuccess?: (gltfRuntime: IGLTFRuntime) => void, onError?: (message: string) => void): boolean;
|
72
|
+
/**
|
73
|
+
* Defines an onverride for creating gltf runtime
|
74
|
+
* Return true to stop further extensions from creating the runtime
|
75
|
+
* @param gltfRuntime
|
76
|
+
* @param onSuccess
|
77
|
+
* @param onError
|
78
|
+
*/
|
79
|
+
loadRuntimeExtensionsAsync(gltfRuntime: IGLTFRuntime, onSuccess: () => void, onError?: (message: string) => void): boolean;
|
80
|
+
/**
|
81
|
+
* Defines an override for loading buffers
|
82
|
+
* Return true to stop further extensions from loading this buffer
|
83
|
+
* @param gltfRuntime
|
84
|
+
* @param id
|
85
|
+
* @param onSuccess
|
86
|
+
* @param onError
|
87
|
+
* @param onProgress
|
88
|
+
*/
|
89
|
+
loadBufferAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (buffer: ArrayBufferView) => void, onError: (message: string) => void, onProgress?: () => void): boolean;
|
90
|
+
/**
|
91
|
+
* Defines an override for loading texture buffers
|
92
|
+
* Return true to stop further extensions from loading this texture data
|
93
|
+
* @param gltfRuntime
|
94
|
+
* @param id
|
95
|
+
* @param onSuccess
|
96
|
+
* @param onError
|
97
|
+
*/
|
98
|
+
loadTextureBufferAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (buffer: ArrayBufferView) => void, onError: (message: string) => void): boolean;
|
99
|
+
/**
|
100
|
+
* Defines an override for creating textures
|
101
|
+
* Return true to stop further extensions from loading this texture
|
102
|
+
* @param gltfRuntime
|
103
|
+
* @param id
|
104
|
+
* @param buffer
|
105
|
+
* @param onSuccess
|
106
|
+
* @param onError
|
107
|
+
*/
|
108
|
+
createTextureAsync(gltfRuntime: IGLTFRuntime, id: string, buffer: ArrayBufferView, onSuccess: (texture: Texture) => void, onError: (message: string) => void): boolean;
|
109
|
+
/**
|
110
|
+
* Defines an override for loading shader strings
|
111
|
+
* Return true to stop further extensions from loading this shader data
|
112
|
+
* @param gltfRuntime
|
113
|
+
* @param id
|
114
|
+
* @param onSuccess
|
115
|
+
* @param onError
|
116
|
+
*/
|
117
|
+
loadShaderStringAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (shaderString: string) => void, onError: (message: string) => void): boolean;
|
118
|
+
/**
|
119
|
+
* Defines an override for loading materials
|
120
|
+
* Return true to stop further extensions from loading this material
|
121
|
+
* @param gltfRuntime
|
122
|
+
* @param id
|
123
|
+
* @param onSuccess
|
124
|
+
* @param onError
|
125
|
+
*/
|
126
|
+
loadMaterialAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (material: Material) => void, onError: (message: string) => void): boolean;
|
127
|
+
static LoadRuntimeAsync(scene: Scene, data: IGLTFLoaderData, rootUrl: string, onSuccess?: (gltfRuntime: IGLTFRuntime) => void, onError?: (message: string) => void): void;
|
128
|
+
static LoadRuntimeExtensionsAsync(gltfRuntime: IGLTFRuntime, onSuccess: () => void, onError?: (message: string) => void): void;
|
129
|
+
static LoadBufferAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (bufferView: ArrayBufferView) => void, onError: (message: string) => void, onProgress?: () => void): void;
|
130
|
+
static LoadTextureAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (texture: Texture) => void, onError: (message: string) => void): void;
|
131
|
+
static LoadShaderStringAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (shaderData: string | ArrayBuffer) => void, onError: (message: string) => void): void;
|
132
|
+
static LoadMaterialAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (material: Material) => void, onError: (message: string) => void): void;
|
133
|
+
private static _LoadTextureBufferAsync;
|
134
|
+
private static _CreateTextureAsync;
|
135
|
+
private static _ApplyExtensions;
|
136
|
+
}
|