@babylonjs/loaders 5.0.0-rc.5 → 5.0.0-rc.9
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- package/OBJ/index.d.ts +4 -4
- package/OBJ/index.js +4 -4
- package/OBJ/mtlFileLoader.d.ts +41 -41
- package/OBJ/mtlFileLoader.js +232 -232
- package/OBJ/objFileLoader.d.ts +126 -126
- package/OBJ/objFileLoader.js +296 -296
- package/OBJ/objLoadingOptions.d.ts +43 -43
- package/OBJ/objLoadingOptions.js +1 -1
- package/OBJ/solidParser.d.ts +154 -154
- package/OBJ/solidParser.js +693 -693
- package/STL/index.d.ts +1 -1
- package/STL/index.js +1 -1
- package/STL/stlFileLoader.d.ts +64 -64
- package/STL/stlFileLoader.js +233 -233
- package/glTF/1.0/glTFBinaryExtension.d.ts +13 -13
- package/glTF/1.0/glTFBinaryExtension.js +60 -60
- package/glTF/1.0/glTFLoader.d.ts +136 -136
- package/glTF/1.0/glTFLoader.js +1815 -1815
- package/glTF/1.0/glTFLoaderInterfaces.d.ts +412 -412
- package/glTF/1.0/glTFLoaderInterfaces.js +95 -95
- package/glTF/1.0/glTFLoaderUtils.d.ts +62 -62
- package/glTF/1.0/glTFLoaderUtils.js +250 -250
- package/glTF/1.0/glTFMaterialsCommonExtension.d.ts +10 -10
- package/glTF/1.0/glTFMaterialsCommonExtension.js +129 -129
- package/glTF/1.0/index.d.ts +5 -5
- package/glTF/1.0/index.js +5 -5
- package/glTF/2.0/Extensions/EXT_lights_image_based.d.ts +43 -43
- package/glTF/2.0/Extensions/EXT_lights_image_based.js +117 -117
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.d.ts +36 -36
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js +88 -88
- package/glTF/2.0/Extensions/EXT_meshopt_compression.d.ts +34 -34
- package/glTF/2.0/Extensions/EXT_meshopt_compression.js +49 -49
- package/glTF/2.0/Extensions/EXT_texture_webp.d.ts +29 -29
- package/glTF/2.0/Extensions/EXT_texture_webp.js +40 -40
- package/glTF/2.0/Extensions/ExtrasAsMetadata.d.ts +50 -50
- package/glTF/2.0/Extensions/ExtrasAsMetadata.js +73 -73
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.d.ts +39 -39
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js +112 -112
- package/glTF/2.0/Extensions/KHR_lights_punctual.d.ts +36 -36
- package/glTF/2.0/Extensions/KHR_lights_punctual.js +89 -89
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.d.ts +39 -39
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.js +94 -94
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.d.ts +38 -38
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js +53 -53
- package/glTF/2.0/Extensions/KHR_materials_ior.d.ts +42 -42
- package/glTF/2.0/Extensions/KHR_materials_ior.js +62 -62
- package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.d.ts +38 -38
- package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js +80 -80
- package/glTF/2.0/Extensions/KHR_materials_sheen.d.ts +39 -39
- package/glTF/2.0/Extensions/KHR_materials_sheen.js +84 -84
- package/glTF/2.0/Extensions/KHR_materials_specular.d.ts +38 -38
- package/glTF/2.0/Extensions/KHR_materials_specular.js +74 -74
- package/glTF/2.0/Extensions/KHR_materials_translucency.d.ts +39 -39
- package/glTF/2.0/Extensions/KHR_materials_translucency.js +83 -83
- package/glTF/2.0/Extensions/KHR_materials_transmission.d.ts +38 -38
- package/glTF/2.0/Extensions/KHR_materials_transmission.js +288 -288
- package/glTF/2.0/Extensions/KHR_materials_unlit.d.ts +38 -38
- package/glTF/2.0/Extensions/KHR_materials_unlit.js +73 -73
- package/glTF/2.0/Extensions/KHR_materials_variants.d.ts +87 -87
- package/glTF/2.0/Extensions/KHR_materials_variants.js +254 -254
- package/glTF/2.0/Extensions/KHR_materials_volume.d.ts +39 -39
- package/glTF/2.0/Extensions/KHR_materials_volume.js +85 -85
- package/glTF/2.0/Extensions/KHR_mesh_quantization.d.ts +22 -22
- package/glTF/2.0/Extensions/KHR_mesh_quantization.js +23 -23
- package/glTF/2.0/Extensions/KHR_texture_basisu.d.ts +29 -29
- package/glTF/2.0/Extensions/KHR_texture_basisu.js +40 -40
- package/glTF/2.0/Extensions/KHR_texture_transform.d.ts +33 -33
- package/glTF/2.0/Extensions/KHR_texture_transform.js +61 -61
- package/glTF/2.0/Extensions/KHR_xmp_json_ld.d.ts +32 -32
- package/glTF/2.0/Extensions/KHR_xmp_json_ld.js +49 -49
- package/glTF/2.0/Extensions/MSFT_audio_emitter.d.ts +54 -54
- package/glTF/2.0/Extensions/MSFT_audio_emitter.js +240 -240
- package/glTF/2.0/Extensions/MSFT_lod.d.ts +109 -109
- package/glTF/2.0/Extensions/MSFT_lod.js +369 -369
- package/glTF/2.0/Extensions/MSFT_minecraftMesh.d.ts +14 -14
- package/glTF/2.0/Extensions/MSFT_minecraftMesh.js +36 -36
- package/glTF/2.0/Extensions/MSFT_sRGBFactors.d.ts +14 -14
- package/glTF/2.0/Extensions/MSFT_sRGBFactors.js +36 -36
- package/glTF/2.0/Extensions/index.d.ts +26 -26
- package/glTF/2.0/Extensions/index.js +26 -26
- package/glTF/2.0/glTFLoader.d.ts +405 -405
- package/glTF/2.0/glTFLoader.js +2366 -2366
- package/glTF/2.0/glTFLoaderExtension.d.ts +152 -152
- package/glTF/2.0/glTFLoaderExtension.js +1 -1
- package/glTF/2.0/glTFLoaderInterfaces.d.ts +211 -211
- package/glTF/2.0/glTFLoaderInterfaces.js +1 -1
- package/glTF/2.0/index.d.ts +4 -4
- package/glTF/2.0/index.js +4 -4
- package/glTF/glTFFileLoader.d.ts +433 -433
- package/glTF/glTFFileLoader.js +927 -927
- package/glTF/glTFValidation.d.ts +29 -29
- package/glTF/glTFValidation.js +123 -123
- package/glTF/index.d.ts +5 -5
- package/glTF/index.js +5 -5
- package/index.d.ts +3 -3
- package/index.js +3 -3
- package/legacy/legacy-glTF.d.ts +2 -2
- package/legacy/legacy-glTF.js +18 -18
- package/legacy/legacy-glTF1.d.ts +2 -2
- package/legacy/legacy-glTF1.js +14 -14
- package/legacy/legacy-glTF1FileLoader.d.ts +2 -2
- package/legacy/legacy-glTF1FileLoader.js +3 -3
- package/legacy/legacy-glTF2.d.ts +2 -2
- package/legacy/legacy-glTF2.js +32 -32
- package/legacy/legacy-glTF2FileLoader.d.ts +2 -2
- package/legacy/legacy-glTF2FileLoader.js +3 -3
- package/legacy/legacy-glTFFileLoader.d.ts +3 -3
- package/legacy/legacy-glTFFileLoader.js +4 -4
- package/legacy/legacy-objFileLoader.d.ts +1 -1
- package/legacy/legacy-objFileLoader.js +12 -12
- package/legacy/legacy-stlFileLoader.d.ts +1 -1
- package/legacy/legacy-stlFileLoader.js +12 -12
- package/legacy/legacy.d.ts +6 -6
- package/legacy/legacy.js +7 -7
- package/package.json +3 -3
@@ -1,109 +1,109 @@
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import { Nullable } from "@babylonjs/core/types.js";
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import { Observable } from "@babylonjs/core/Misc/observable.js";
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import { Material } from "@babylonjs/core/Materials/material.js";
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import { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
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import { Mesh } from "@babylonjs/core/Meshes/mesh.js";
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import { INode, IMaterial, IBuffer, IScene } from "../glTFLoaderInterfaces";
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import { IGLTFLoaderExtension } from "../glTFLoaderExtension";
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import { GLTFLoader } from "../glTFLoader";
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import { IProperty } from "babylonjs-gltf2interface";
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/**
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* [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/MSFT_lod)
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*/
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export declare class MSFT_lod implements IGLTFLoaderExtension {
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/**
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* The name of this extension.
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readonly name = "MSFT_lod";
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/**
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* Defines whether this extension is enabled.
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enabled: boolean;
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/**
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* Defines a number that determines the order the extensions are applied.
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order: number;
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/**
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* Maximum number of LODs to load, starting from the lowest LOD.
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maxLODsToLoad: number;
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/**
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* Observable raised when all node LODs of one level are loaded.
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* The event data is the index of the loaded LOD starting from zero.
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* Dispose the loader to cancel the loading of the next level of LODs.
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onNodeLODsLoadedObservable: Observable<number>;
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/**
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* Observable raised when all material LODs of one level are loaded.
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* The event data is the index of the loaded LOD starting from zero.
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* Dispose the loader to cancel the loading of the next level of LODs.
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onMaterialLODsLoadedObservable: Observable<number>;
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private _loader;
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private _bufferLODs;
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private _nodeIndexLOD;
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private _nodeSignalLODs;
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private _nodePromiseLODs;
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private _nodeBufferLODs;
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private _materialIndexLOD;
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private _materialSignalLODs;
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private _materialPromiseLODs;
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private _materialBufferLODs;
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* @param loader
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* @hidden
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constructor(loader: GLTFLoader);
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/** @hidden */
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dispose(): void;
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onReady(): void;
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loadSceneAsync(context: string, scene: IScene): Nullable<Promise<void>>;
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* @hidden
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loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable<Promise<TransformNode>>;
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_loadMaterialAsync(context: string, material: IMaterial, babylonMesh: Nullable<Mesh>, babylonDrawMode: number, assign: (babylonMaterial: Material) => void): Nullable<Promise<Material>>;
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* @hidden
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_loadUriAsync(context: string, property: IProperty, uri: string): Nullable<Promise<ArrayBufferView>>;
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* @hidden
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loadBufferAsync(context: string, buffer: IBuffer, byteOffset: number, byteLength: number): Nullable<Promise<ArrayBufferView>>;
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}
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import { Nullable } from "@babylonjs/core/types.js";
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import { Observable } from "@babylonjs/core/Misc/observable.js";
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import { Material } from "@babylonjs/core/Materials/material.js";
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import { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
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import { Mesh } from "@babylonjs/core/Meshes/mesh.js";
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import { INode, IMaterial, IBuffer, IScene } from "../glTFLoaderInterfaces";
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import { IGLTFLoaderExtension } from "../glTFLoaderExtension";
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import { GLTFLoader } from "../glTFLoader";
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import { IProperty } from "babylonjs-gltf2interface";
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/**
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* [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/MSFT_lod)
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*/
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export declare class MSFT_lod implements IGLTFLoaderExtension {
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/**
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* The name of this extension.
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*/
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readonly name = "MSFT_lod";
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/**
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* Defines whether this extension is enabled.
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*/
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enabled: boolean;
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/**
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* Defines a number that determines the order the extensions are applied.
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*/
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order: number;
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* Maximum number of LODs to load, starting from the lowest LOD.
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*/
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maxLODsToLoad: number;
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/**
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* Observable raised when all node LODs of one level are loaded.
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* The event data is the index of the loaded LOD starting from zero.
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* Dispose the loader to cancel the loading of the next level of LODs.
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*/
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onNodeLODsLoadedObservable: Observable<number>;
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/**
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* Observable raised when all material LODs of one level are loaded.
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* The event data is the index of the loaded LOD starting from zero.
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* Dispose the loader to cancel the loading of the next level of LODs.
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onMaterialLODsLoadedObservable: Observable<number>;
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private _loader;
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private _bufferLODs;
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private _nodeIndexLOD;
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private _nodeSignalLODs;
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private _nodePromiseLODs;
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private _materialPromiseLODs;
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private _materialBufferLODs;
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* @param loader
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* @hidden
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*/
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constructor(loader: GLTFLoader);
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/** @hidden */
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dispose(): void;
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onReady(): void;
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/**
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* @param context
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* @param scene
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* @hidden
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*/
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loadSceneAsync(context: string, scene: IScene): Nullable<Promise<void>>;
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/**
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* @param node
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* @param assign
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* @hidden
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*/
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loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable<Promise<TransformNode>>;
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/**
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* @param context
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* @hidden
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*/
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_loadMaterialAsync(context: string, material: IMaterial, babylonMesh: Nullable<Mesh>, babylonDrawMode: number, assign: (babylonMaterial: Material) => void): Nullable<Promise<Material>>;
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* @param property
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* @param uri
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* @hidden
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*/
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_loadUriAsync(context: string, property: IProperty, uri: string): Nullable<Promise<ArrayBufferView>>;
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* @param buffer
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* @hidden
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*/
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loadBufferAsync(context: string, buffer: IBuffer, byteOffset: number, byteLength: number): Nullable<Promise<ArrayBufferView>>;
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private _loadBufferLOD;
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* Gets an array of LOD properties from lowest to highest.
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private _getLODs;
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private _disposeTransformNode;
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private _disposeMaterials;
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}
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