@babylonjs/loaders 5.0.0-rc.5 → 5.0.0-rc.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (115) hide show
  1. package/OBJ/index.d.ts +4 -4
  2. package/OBJ/index.js +4 -4
  3. package/OBJ/mtlFileLoader.d.ts +41 -41
  4. package/OBJ/mtlFileLoader.js +232 -232
  5. package/OBJ/objFileLoader.d.ts +126 -126
  6. package/OBJ/objFileLoader.js +296 -296
  7. package/OBJ/objLoadingOptions.d.ts +43 -43
  8. package/OBJ/objLoadingOptions.js +1 -1
  9. package/OBJ/solidParser.d.ts +154 -154
  10. package/OBJ/solidParser.js +693 -693
  11. package/STL/index.d.ts +1 -1
  12. package/STL/index.js +1 -1
  13. package/STL/stlFileLoader.d.ts +64 -64
  14. package/STL/stlFileLoader.js +233 -233
  15. package/glTF/1.0/glTFBinaryExtension.d.ts +13 -13
  16. package/glTF/1.0/glTFBinaryExtension.js +60 -60
  17. package/glTF/1.0/glTFLoader.d.ts +136 -136
  18. package/glTF/1.0/glTFLoader.js +1815 -1815
  19. package/glTF/1.0/glTFLoaderInterfaces.d.ts +412 -412
  20. package/glTF/1.0/glTFLoaderInterfaces.js +95 -95
  21. package/glTF/1.0/glTFLoaderUtils.d.ts +62 -62
  22. package/glTF/1.0/glTFLoaderUtils.js +250 -250
  23. package/glTF/1.0/glTFMaterialsCommonExtension.d.ts +10 -10
  24. package/glTF/1.0/glTFMaterialsCommonExtension.js +129 -129
  25. package/glTF/1.0/index.d.ts +5 -5
  26. package/glTF/1.0/index.js +5 -5
  27. package/glTF/2.0/Extensions/EXT_lights_image_based.d.ts +43 -43
  28. package/glTF/2.0/Extensions/EXT_lights_image_based.js +117 -117
  29. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.d.ts +36 -36
  30. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js +88 -88
  31. package/glTF/2.0/Extensions/EXT_meshopt_compression.d.ts +34 -34
  32. package/glTF/2.0/Extensions/EXT_meshopt_compression.js +49 -49
  33. package/glTF/2.0/Extensions/EXT_texture_webp.d.ts +29 -29
  34. package/glTF/2.0/Extensions/EXT_texture_webp.js +40 -40
  35. package/glTF/2.0/Extensions/ExtrasAsMetadata.d.ts +50 -50
  36. package/glTF/2.0/Extensions/ExtrasAsMetadata.js +73 -73
  37. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.d.ts +39 -39
  38. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js +112 -112
  39. package/glTF/2.0/Extensions/KHR_lights_punctual.d.ts +36 -36
  40. package/glTF/2.0/Extensions/KHR_lights_punctual.js +89 -89
  41. package/glTF/2.0/Extensions/KHR_materials_clearcoat.d.ts +39 -39
  42. package/glTF/2.0/Extensions/KHR_materials_clearcoat.js +94 -94
  43. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.d.ts +38 -38
  44. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js +53 -53
  45. package/glTF/2.0/Extensions/KHR_materials_ior.d.ts +42 -42
  46. package/glTF/2.0/Extensions/KHR_materials_ior.js +62 -62
  47. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.d.ts +38 -38
  48. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js +80 -80
  49. package/glTF/2.0/Extensions/KHR_materials_sheen.d.ts +39 -39
  50. package/glTF/2.0/Extensions/KHR_materials_sheen.js +84 -84
  51. package/glTF/2.0/Extensions/KHR_materials_specular.d.ts +38 -38
  52. package/glTF/2.0/Extensions/KHR_materials_specular.js +74 -74
  53. package/glTF/2.0/Extensions/KHR_materials_translucency.d.ts +39 -39
  54. package/glTF/2.0/Extensions/KHR_materials_translucency.js +83 -83
  55. package/glTF/2.0/Extensions/KHR_materials_transmission.d.ts +38 -38
  56. package/glTF/2.0/Extensions/KHR_materials_transmission.js +288 -288
  57. package/glTF/2.0/Extensions/KHR_materials_unlit.d.ts +38 -38
  58. package/glTF/2.0/Extensions/KHR_materials_unlit.js +73 -73
  59. package/glTF/2.0/Extensions/KHR_materials_variants.d.ts +87 -87
  60. package/glTF/2.0/Extensions/KHR_materials_variants.js +254 -254
  61. package/glTF/2.0/Extensions/KHR_materials_volume.d.ts +39 -39
  62. package/glTF/2.0/Extensions/KHR_materials_volume.js +85 -85
  63. package/glTF/2.0/Extensions/KHR_mesh_quantization.d.ts +22 -22
  64. package/glTF/2.0/Extensions/KHR_mesh_quantization.js +23 -23
  65. package/glTF/2.0/Extensions/KHR_texture_basisu.d.ts +29 -29
  66. package/glTF/2.0/Extensions/KHR_texture_basisu.js +40 -40
  67. package/glTF/2.0/Extensions/KHR_texture_transform.d.ts +33 -33
  68. package/glTF/2.0/Extensions/KHR_texture_transform.js +61 -61
  69. package/glTF/2.0/Extensions/KHR_xmp_json_ld.d.ts +32 -32
  70. package/glTF/2.0/Extensions/KHR_xmp_json_ld.js +49 -49
  71. package/glTF/2.0/Extensions/MSFT_audio_emitter.d.ts +54 -54
  72. package/glTF/2.0/Extensions/MSFT_audio_emitter.js +240 -240
  73. package/glTF/2.0/Extensions/MSFT_lod.d.ts +109 -109
  74. package/glTF/2.0/Extensions/MSFT_lod.js +369 -369
  75. package/glTF/2.0/Extensions/MSFT_minecraftMesh.d.ts +14 -14
  76. package/glTF/2.0/Extensions/MSFT_minecraftMesh.js +36 -36
  77. package/glTF/2.0/Extensions/MSFT_sRGBFactors.d.ts +14 -14
  78. package/glTF/2.0/Extensions/MSFT_sRGBFactors.js +36 -36
  79. package/glTF/2.0/Extensions/index.d.ts +26 -26
  80. package/glTF/2.0/Extensions/index.js +26 -26
  81. package/glTF/2.0/glTFLoader.d.ts +405 -405
  82. package/glTF/2.0/glTFLoader.js +2366 -2366
  83. package/glTF/2.0/glTFLoaderExtension.d.ts +152 -152
  84. package/glTF/2.0/glTFLoaderExtension.js +1 -1
  85. package/glTF/2.0/glTFLoaderInterfaces.d.ts +211 -211
  86. package/glTF/2.0/glTFLoaderInterfaces.js +1 -1
  87. package/glTF/2.0/index.d.ts +4 -4
  88. package/glTF/2.0/index.js +4 -4
  89. package/glTF/glTFFileLoader.d.ts +433 -433
  90. package/glTF/glTFFileLoader.js +927 -927
  91. package/glTF/glTFValidation.d.ts +29 -29
  92. package/glTF/glTFValidation.js +123 -123
  93. package/glTF/index.d.ts +5 -5
  94. package/glTF/index.js +5 -5
  95. package/index.d.ts +3 -3
  96. package/index.js +3 -3
  97. package/legacy/legacy-glTF.d.ts +2 -2
  98. package/legacy/legacy-glTF.js +18 -18
  99. package/legacy/legacy-glTF1.d.ts +2 -2
  100. package/legacy/legacy-glTF1.js +14 -14
  101. package/legacy/legacy-glTF1FileLoader.d.ts +2 -2
  102. package/legacy/legacy-glTF1FileLoader.js +3 -3
  103. package/legacy/legacy-glTF2.d.ts +2 -2
  104. package/legacy/legacy-glTF2.js +32 -32
  105. package/legacy/legacy-glTF2FileLoader.d.ts +2 -2
  106. package/legacy/legacy-glTF2FileLoader.js +3 -3
  107. package/legacy/legacy-glTFFileLoader.d.ts +3 -3
  108. package/legacy/legacy-glTFFileLoader.js +4 -4
  109. package/legacy/legacy-objFileLoader.d.ts +1 -1
  110. package/legacy/legacy-objFileLoader.js +12 -12
  111. package/legacy/legacy-stlFileLoader.d.ts +1 -1
  112. package/legacy/legacy-stlFileLoader.js +12 -12
  113. package/legacy/legacy.d.ts +6 -6
  114. package/legacy/legacy.js +7 -7
  115. package/package.json +3 -3
@@ -1,126 +1,126 @@
1
- import { Vector2 } from "@babylonjs/core/Maths/math.vector.js";
2
- import { ISceneLoaderPluginAsync, ISceneLoaderPluginFactory, ISceneLoaderPlugin, ISceneLoaderAsyncResult } from "@babylonjs/core/Loading/sceneLoader.js";
3
- import { AssetContainer } from "@babylonjs/core/assetContainer.js";
4
- import { Scene } from "@babylonjs/core/scene.js";
5
- import { OBJLoadingOptions } from "./objLoadingOptions";
6
- /**
7
- * OBJ file type loader.
8
- * This is a babylon scene loader plugin.
9
- */
10
- export declare class OBJFileLoader implements ISceneLoaderPluginAsync, ISceneLoaderPluginFactory {
11
- /**
12
- * Defines if UVs are optimized by default during load.
13
- */
14
- static OPTIMIZE_WITH_UV: boolean;
15
- /**
16
- * Invert model on y-axis (does a model scaling inversion)
17
- */
18
- static INVERT_Y: boolean;
19
- /**
20
- * Invert Y-Axis of referenced textures on load
21
- */
22
- static get INVERT_TEXTURE_Y(): boolean;
23
- static set INVERT_TEXTURE_Y(value: boolean);
24
- /**
25
- * Include in meshes the vertex colors available in some OBJ files. This is not part of OBJ standard.
26
- */
27
- static IMPORT_VERTEX_COLORS: boolean;
28
- /**
29
- * Compute the normals for the model, even if normals are present in the file.
30
- */
31
- static COMPUTE_NORMALS: boolean;
32
- /**
33
- * Optimize the normals for the model. Lighting can be uneven if you use OptimizeWithUV = true because new vertices can be created for the same location if they pertain to different faces.
34
- * Using OptimizehNormals = true will help smoothing the lighting by averaging the normals of those vertices.
35
- */
36
- static OPTIMIZE_NORMALS: boolean;
37
- /**
38
- * Defines custom scaling of UV coordinates of loaded meshes.
39
- */
40
- static UV_SCALING: Vector2;
41
- /**
42
- * Skip loading the materials even if defined in the OBJ file (materials are ignored).
43
- */
44
- static SKIP_MATERIALS: boolean;
45
- /**
46
- * When a material fails to load OBJ loader will silently fail and onSuccess() callback will be triggered.
47
- *
48
- * Defaults to true for backwards compatibility.
49
- */
50
- static MATERIAL_LOADING_FAILS_SILENTLY: boolean;
51
- /**
52
- * Defines the name of the plugin.
53
- */
54
- name: string;
55
- /**
56
- * Defines the extension the plugin is able to load.
57
- */
58
- extensions: string;
59
- private _assetContainer;
60
- private _loadingOptions;
61
- /**
62
- * Creates loader for .OBJ files
63
- *
64
- * @param loadingOptions options for loading and parsing OBJ/MTL files.
65
- */
66
- constructor(loadingOptions?: OBJLoadingOptions);
67
- private static get _DefaultLoadingOptions();
68
- /**
69
- * Calls synchronously the MTL file attached to this obj.
70
- * Load function or importMesh function don't enable to load 2 files in the same time asynchronously.
71
- * Without this function materials are not displayed in the first frame (but displayed after).
72
- * In consequence it is impossible to get material information in your HTML file
73
- *
74
- * @param url The URL of the MTL file
75
- * @param rootUrl defines where to load data from
76
- * @param onSuccess Callback function to be called when the MTL file is loaded
77
- * @param onFailure
78
- */
79
- private _loadMTL;
80
- /**
81
- * Instantiates a OBJ file loader plugin.
82
- * @returns the created plugin
83
- */
84
- createPlugin(): ISceneLoaderPluginAsync | ISceneLoaderPlugin;
85
- /**
86
- * If the data string can be loaded directly.
87
- * @returns if the data can be loaded directly
88
- */
89
- canDirectLoad(): boolean;
90
- /**
91
- * Imports one or more meshes from the loaded OBJ data and adds them to the scene
92
- * @param meshesNames a string or array of strings of the mesh names that should be loaded from the file
93
- * @param scene the scene the meshes should be added to
94
- * @param data the OBJ data to load
95
- * @param rootUrl root url to load from
96
- * @returns a promise containing the loaded meshes, particles, skeletons and animations
97
- */
98
- importMeshAsync(meshesNames: any, scene: Scene, data: any, rootUrl: string): Promise<ISceneLoaderAsyncResult>;
99
- /**
100
- * Imports all objects from the loaded OBJ data and adds them to the scene
101
- * @param scene the scene the objects should be added to
102
- * @param data the OBJ data to load
103
- * @param rootUrl root url to load from
104
- * @returns a promise which completes when objects have been loaded to the scene
105
- */
106
- loadAsync(scene: Scene, data: string, rootUrl: string): Promise<void>;
107
- /**
108
- * Load into an asset container.
109
- * @param scene The scene to load into
110
- * @param data The data to import
111
- * @param rootUrl The root url for scene and resources
112
- * @returns The loaded asset container
113
- */
114
- loadAssetContainerAsync(scene: Scene, data: string, rootUrl: string): Promise<AssetContainer>;
115
- /**
116
- * Read the OBJ file and create an Array of meshes.
117
- * Each mesh contains all information given by the OBJ and the MTL file.
118
- * i.e. vertices positions and indices, optional normals values, optional UV values, optional material
119
- * @param meshesNames defines a string or array of strings of the mesh names that should be loaded from the file
120
- * @param scene defines the scene where are displayed the data
121
- * @param data defines the content of the obj file
122
- * @param rootUrl defines the path to the folder
123
- * @returns the list of loaded meshes
124
- */
125
- private _parseSolid;
126
- }
1
+ import { Vector2 } from "@babylonjs/core/Maths/math.vector.js";
2
+ import { ISceneLoaderPluginAsync, ISceneLoaderPluginFactory, ISceneLoaderPlugin, ISceneLoaderAsyncResult } from "@babylonjs/core/Loading/sceneLoader.js";
3
+ import { AssetContainer } from "@babylonjs/core/assetContainer.js";
4
+ import { Scene } from "@babylonjs/core/scene.js";
5
+ import { OBJLoadingOptions } from "./objLoadingOptions";
6
+ /**
7
+ * OBJ file type loader.
8
+ * This is a babylon scene loader plugin.
9
+ */
10
+ export declare class OBJFileLoader implements ISceneLoaderPluginAsync, ISceneLoaderPluginFactory {
11
+ /**
12
+ * Defines if UVs are optimized by default during load.
13
+ */
14
+ static OPTIMIZE_WITH_UV: boolean;
15
+ /**
16
+ * Invert model on y-axis (does a model scaling inversion)
17
+ */
18
+ static INVERT_Y: boolean;
19
+ /**
20
+ * Invert Y-Axis of referenced textures on load
21
+ */
22
+ static get INVERT_TEXTURE_Y(): boolean;
23
+ static set INVERT_TEXTURE_Y(value: boolean);
24
+ /**
25
+ * Include in meshes the vertex colors available in some OBJ files. This is not part of OBJ standard.
26
+ */
27
+ static IMPORT_VERTEX_COLORS: boolean;
28
+ /**
29
+ * Compute the normals for the model, even if normals are present in the file.
30
+ */
31
+ static COMPUTE_NORMALS: boolean;
32
+ /**
33
+ * Optimize the normals for the model. Lighting can be uneven if you use OptimizeWithUV = true because new vertices can be created for the same location if they pertain to different faces.
34
+ * Using OptimizehNormals = true will help smoothing the lighting by averaging the normals of those vertices.
35
+ */
36
+ static OPTIMIZE_NORMALS: boolean;
37
+ /**
38
+ * Defines custom scaling of UV coordinates of loaded meshes.
39
+ */
40
+ static UV_SCALING: Vector2;
41
+ /**
42
+ * Skip loading the materials even if defined in the OBJ file (materials are ignored).
43
+ */
44
+ static SKIP_MATERIALS: boolean;
45
+ /**
46
+ * When a material fails to load OBJ loader will silently fail and onSuccess() callback will be triggered.
47
+ *
48
+ * Defaults to true for backwards compatibility.
49
+ */
50
+ static MATERIAL_LOADING_FAILS_SILENTLY: boolean;
51
+ /**
52
+ * Defines the name of the plugin.
53
+ */
54
+ name: string;
55
+ /**
56
+ * Defines the extension the plugin is able to load.
57
+ */
58
+ extensions: string;
59
+ private _assetContainer;
60
+ private _loadingOptions;
61
+ /**
62
+ * Creates loader for .OBJ files
63
+ *
64
+ * @param loadingOptions options for loading and parsing OBJ/MTL files.
65
+ */
66
+ constructor(loadingOptions?: OBJLoadingOptions);
67
+ private static get _DefaultLoadingOptions();
68
+ /**
69
+ * Calls synchronously the MTL file attached to this obj.
70
+ * Load function or importMesh function don't enable to load 2 files in the same time asynchronously.
71
+ * Without this function materials are not displayed in the first frame (but displayed after).
72
+ * In consequence it is impossible to get material information in your HTML file
73
+ *
74
+ * @param url The URL of the MTL file
75
+ * @param rootUrl defines where to load data from
76
+ * @param onSuccess Callback function to be called when the MTL file is loaded
77
+ * @param onFailure
78
+ */
79
+ private _loadMTL;
80
+ /**
81
+ * Instantiates a OBJ file loader plugin.
82
+ * @returns the created plugin
83
+ */
84
+ createPlugin(): ISceneLoaderPluginAsync | ISceneLoaderPlugin;
85
+ /**
86
+ * If the data string can be loaded directly.
87
+ * @returns if the data can be loaded directly
88
+ */
89
+ canDirectLoad(): boolean;
90
+ /**
91
+ * Imports one or more meshes from the loaded OBJ data and adds them to the scene
92
+ * @param meshesNames a string or array of strings of the mesh names that should be loaded from the file
93
+ * @param scene the scene the meshes should be added to
94
+ * @param data the OBJ data to load
95
+ * @param rootUrl root url to load from
96
+ * @returns a promise containing the loaded meshes, particles, skeletons and animations
97
+ */
98
+ importMeshAsync(meshesNames: any, scene: Scene, data: any, rootUrl: string): Promise<ISceneLoaderAsyncResult>;
99
+ /**
100
+ * Imports all objects from the loaded OBJ data and adds them to the scene
101
+ * @param scene the scene the objects should be added to
102
+ * @param data the OBJ data to load
103
+ * @param rootUrl root url to load from
104
+ * @returns a promise which completes when objects have been loaded to the scene
105
+ */
106
+ loadAsync(scene: Scene, data: string, rootUrl: string): Promise<void>;
107
+ /**
108
+ * Load into an asset container.
109
+ * @param scene The scene to load into
110
+ * @param data The data to import
111
+ * @param rootUrl The root url for scene and resources
112
+ * @returns The loaded asset container
113
+ */
114
+ loadAssetContainerAsync(scene: Scene, data: string, rootUrl: string): Promise<AssetContainer>;
115
+ /**
116
+ * Read the OBJ file and create an Array of meshes.
117
+ * Each mesh contains all information given by the OBJ and the MTL file.
118
+ * i.e. vertices positions and indices, optional normals values, optional UV values, optional material
119
+ * @param meshesNames defines a string or array of strings of the mesh names that should be loaded from the file
120
+ * @param scene defines the scene where are displayed the data
121
+ * @param data defines the content of the obj file
122
+ * @param rootUrl defines the path to the folder
123
+ * @returns the list of loaded meshes
124
+ */
125
+ private _parseSolid;
126
+ }