@babylonjs/loaders 5.0.0-rc.5 → 5.0.0-rc.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (115) hide show
  1. package/OBJ/index.d.ts +4 -4
  2. package/OBJ/index.js +4 -4
  3. package/OBJ/mtlFileLoader.d.ts +41 -41
  4. package/OBJ/mtlFileLoader.js +232 -232
  5. package/OBJ/objFileLoader.d.ts +126 -126
  6. package/OBJ/objFileLoader.js +296 -296
  7. package/OBJ/objLoadingOptions.d.ts +43 -43
  8. package/OBJ/objLoadingOptions.js +1 -1
  9. package/OBJ/solidParser.d.ts +154 -154
  10. package/OBJ/solidParser.js +693 -693
  11. package/STL/index.d.ts +1 -1
  12. package/STL/index.js +1 -1
  13. package/STL/stlFileLoader.d.ts +64 -64
  14. package/STL/stlFileLoader.js +233 -233
  15. package/glTF/1.0/glTFBinaryExtension.d.ts +13 -13
  16. package/glTF/1.0/glTFBinaryExtension.js +60 -60
  17. package/glTF/1.0/glTFLoader.d.ts +136 -136
  18. package/glTF/1.0/glTFLoader.js +1815 -1815
  19. package/glTF/1.0/glTFLoaderInterfaces.d.ts +412 -412
  20. package/glTF/1.0/glTFLoaderInterfaces.js +95 -95
  21. package/glTF/1.0/glTFLoaderUtils.d.ts +62 -62
  22. package/glTF/1.0/glTFLoaderUtils.js +250 -250
  23. package/glTF/1.0/glTFMaterialsCommonExtension.d.ts +10 -10
  24. package/glTF/1.0/glTFMaterialsCommonExtension.js +129 -129
  25. package/glTF/1.0/index.d.ts +5 -5
  26. package/glTF/1.0/index.js +5 -5
  27. package/glTF/2.0/Extensions/EXT_lights_image_based.d.ts +43 -43
  28. package/glTF/2.0/Extensions/EXT_lights_image_based.js +117 -117
  29. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.d.ts +36 -36
  30. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js +88 -88
  31. package/glTF/2.0/Extensions/EXT_meshopt_compression.d.ts +34 -34
  32. package/glTF/2.0/Extensions/EXT_meshopt_compression.js +49 -49
  33. package/glTF/2.0/Extensions/EXT_texture_webp.d.ts +29 -29
  34. package/glTF/2.0/Extensions/EXT_texture_webp.js +40 -40
  35. package/glTF/2.0/Extensions/ExtrasAsMetadata.d.ts +50 -50
  36. package/glTF/2.0/Extensions/ExtrasAsMetadata.js +73 -73
  37. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.d.ts +39 -39
  38. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js +112 -112
  39. package/glTF/2.0/Extensions/KHR_lights_punctual.d.ts +36 -36
  40. package/glTF/2.0/Extensions/KHR_lights_punctual.js +89 -89
  41. package/glTF/2.0/Extensions/KHR_materials_clearcoat.d.ts +39 -39
  42. package/glTF/2.0/Extensions/KHR_materials_clearcoat.js +94 -94
  43. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.d.ts +38 -38
  44. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js +53 -53
  45. package/glTF/2.0/Extensions/KHR_materials_ior.d.ts +42 -42
  46. package/glTF/2.0/Extensions/KHR_materials_ior.js +62 -62
  47. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.d.ts +38 -38
  48. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js +80 -80
  49. package/glTF/2.0/Extensions/KHR_materials_sheen.d.ts +39 -39
  50. package/glTF/2.0/Extensions/KHR_materials_sheen.js +84 -84
  51. package/glTF/2.0/Extensions/KHR_materials_specular.d.ts +38 -38
  52. package/glTF/2.0/Extensions/KHR_materials_specular.js +74 -74
  53. package/glTF/2.0/Extensions/KHR_materials_translucency.d.ts +39 -39
  54. package/glTF/2.0/Extensions/KHR_materials_translucency.js +83 -83
  55. package/glTF/2.0/Extensions/KHR_materials_transmission.d.ts +38 -38
  56. package/glTF/2.0/Extensions/KHR_materials_transmission.js +288 -288
  57. package/glTF/2.0/Extensions/KHR_materials_unlit.d.ts +38 -38
  58. package/glTF/2.0/Extensions/KHR_materials_unlit.js +73 -73
  59. package/glTF/2.0/Extensions/KHR_materials_variants.d.ts +87 -87
  60. package/glTF/2.0/Extensions/KHR_materials_variants.js +254 -254
  61. package/glTF/2.0/Extensions/KHR_materials_volume.d.ts +39 -39
  62. package/glTF/2.0/Extensions/KHR_materials_volume.js +85 -85
  63. package/glTF/2.0/Extensions/KHR_mesh_quantization.d.ts +22 -22
  64. package/glTF/2.0/Extensions/KHR_mesh_quantization.js +23 -23
  65. package/glTF/2.0/Extensions/KHR_texture_basisu.d.ts +29 -29
  66. package/glTF/2.0/Extensions/KHR_texture_basisu.js +40 -40
  67. package/glTF/2.0/Extensions/KHR_texture_transform.d.ts +33 -33
  68. package/glTF/2.0/Extensions/KHR_texture_transform.js +61 -61
  69. package/glTF/2.0/Extensions/KHR_xmp_json_ld.d.ts +32 -32
  70. package/glTF/2.0/Extensions/KHR_xmp_json_ld.js +49 -49
  71. package/glTF/2.0/Extensions/MSFT_audio_emitter.d.ts +54 -54
  72. package/glTF/2.0/Extensions/MSFT_audio_emitter.js +240 -240
  73. package/glTF/2.0/Extensions/MSFT_lod.d.ts +109 -109
  74. package/glTF/2.0/Extensions/MSFT_lod.js +369 -369
  75. package/glTF/2.0/Extensions/MSFT_minecraftMesh.d.ts +14 -14
  76. package/glTF/2.0/Extensions/MSFT_minecraftMesh.js +36 -36
  77. package/glTF/2.0/Extensions/MSFT_sRGBFactors.d.ts +14 -14
  78. package/glTF/2.0/Extensions/MSFT_sRGBFactors.js +36 -36
  79. package/glTF/2.0/Extensions/index.d.ts +26 -26
  80. package/glTF/2.0/Extensions/index.js +26 -26
  81. package/glTF/2.0/glTFLoader.d.ts +405 -405
  82. package/glTF/2.0/glTFLoader.js +2366 -2366
  83. package/glTF/2.0/glTFLoaderExtension.d.ts +152 -152
  84. package/glTF/2.0/glTFLoaderExtension.js +1 -1
  85. package/glTF/2.0/glTFLoaderInterfaces.d.ts +211 -211
  86. package/glTF/2.0/glTFLoaderInterfaces.js +1 -1
  87. package/glTF/2.0/index.d.ts +4 -4
  88. package/glTF/2.0/index.js +4 -4
  89. package/glTF/glTFFileLoader.d.ts +433 -433
  90. package/glTF/glTFFileLoader.js +927 -927
  91. package/glTF/glTFValidation.d.ts +29 -29
  92. package/glTF/glTFValidation.js +123 -123
  93. package/glTF/index.d.ts +5 -5
  94. package/glTF/index.js +5 -5
  95. package/index.d.ts +3 -3
  96. package/index.js +3 -3
  97. package/legacy/legacy-glTF.d.ts +2 -2
  98. package/legacy/legacy-glTF.js +18 -18
  99. package/legacy/legacy-glTF1.d.ts +2 -2
  100. package/legacy/legacy-glTF1.js +14 -14
  101. package/legacy/legacy-glTF1FileLoader.d.ts +2 -2
  102. package/legacy/legacy-glTF1FileLoader.js +3 -3
  103. package/legacy/legacy-glTF2.d.ts +2 -2
  104. package/legacy/legacy-glTF2.js +32 -32
  105. package/legacy/legacy-glTF2FileLoader.d.ts +2 -2
  106. package/legacy/legacy-glTF2FileLoader.js +3 -3
  107. package/legacy/legacy-glTFFileLoader.d.ts +3 -3
  108. package/legacy/legacy-glTFFileLoader.js +4 -4
  109. package/legacy/legacy-objFileLoader.d.ts +1 -1
  110. package/legacy/legacy-objFileLoader.js +12 -12
  111. package/legacy/legacy-stlFileLoader.d.ts +1 -1
  112. package/legacy/legacy-stlFileLoader.js +12 -12
  113. package/legacy/legacy.d.ts +6 -6
  114. package/legacy/legacy.js +7 -7
  115. package/package.json +3 -3
@@ -1,211 +1,211 @@
1
- import { AnimationGroup } from "@babylonjs/core/Animations/animationGroup.js";
2
- import { Skeleton } from "@babylonjs/core/Bones/skeleton.js";
3
- import { Material } from "@babylonjs/core/Materials/material.js";
4
- import { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
5
- import { Buffer, VertexBuffer } from "@babylonjs/core/Buffers/buffer.js";
6
- import { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js";
7
- import { Mesh } from "@babylonjs/core/Meshes/mesh.js";
8
- import * as GLTF2 from "babylonjs-gltf2interface";
9
- /**
10
- * Loader interface with an index field.
11
- */
12
- export interface IArrayItem {
13
- /**
14
- * The index of this item in the array.
15
- */
16
- index: number;
17
- }
18
- /**
19
- * Loader interface with additional members.
20
- */
21
- export interface IAccessor extends GLTF2.IAccessor, IArrayItem {
22
- /** @hidden */
23
- _data?: Promise<ArrayBufferView>;
24
- /** @hidden */
25
- _babylonVertexBuffer?: {
26
- [kind: string]: Promise<VertexBuffer>;
27
- };
28
- }
29
- /**
30
- * Loader interface with additional members.
31
- */
32
- export interface IAnimationChannel extends GLTF2.IAnimationChannel, IArrayItem {
33
- }
34
- /** @hidden */
35
- export interface _IAnimationSamplerData {
36
- input: Float32Array;
37
- interpolation: GLTF2.AnimationSamplerInterpolation;
38
- output: Float32Array;
39
- }
40
- /**
41
- * Loader interface with additional members.
42
- */
43
- export interface IAnimationSampler extends GLTF2.IAnimationSampler, IArrayItem {
44
- /** @hidden */
45
- _data?: Promise<_IAnimationSamplerData>;
46
- }
47
- /**
48
- * Loader interface with additional members.
49
- */
50
- export interface IAnimation extends GLTF2.IAnimation, IArrayItem {
51
- channels: IAnimationChannel[];
52
- samplers: IAnimationSampler[];
53
- /** @hidden */
54
- _babylonAnimationGroup?: AnimationGroup;
55
- }
56
- /**
57
- * Loader interface with additional members.
58
- */
59
- export interface IBuffer extends GLTF2.IBuffer, IArrayItem {
60
- /** @hidden */
61
- _data?: Promise<ArrayBufferView>;
62
- }
63
- /**
64
- * Loader interface with additional members.
65
- */
66
- export interface IBufferView extends GLTF2.IBufferView, IArrayItem {
67
- /** @hidden */
68
- _data?: Promise<ArrayBufferView>;
69
- /** @hidden */
70
- _babylonBuffer?: Promise<Buffer>;
71
- }
72
- /**
73
- * Loader interface with additional members.
74
- */
75
- export interface ICamera extends GLTF2.ICamera, IArrayItem {
76
- }
77
- /**
78
- * Loader interface with additional members.
79
- */
80
- export interface IImage extends GLTF2.IImage, IArrayItem {
81
- /** @hidden */
82
- _data?: Promise<ArrayBufferView>;
83
- }
84
- /**
85
- * Loader interface with additional members.
86
- */
87
- export interface IMaterialNormalTextureInfo extends GLTF2.IMaterialNormalTextureInfo, ITextureInfo {
88
- }
89
- /**
90
- * Loader interface with additional members.
91
- */
92
- export interface IMaterialOcclusionTextureInfo extends GLTF2.IMaterialOcclusionTextureInfo, ITextureInfo {
93
- }
94
- /**
95
- * Loader interface with additional members.
96
- */
97
- export interface IMaterialPbrMetallicRoughness extends GLTF2.IMaterialPbrMetallicRoughness {
98
- baseColorTexture?: ITextureInfo;
99
- metallicRoughnessTexture?: ITextureInfo;
100
- }
101
- /**
102
- * Loader interface with additional members.
103
- */
104
- export interface IMaterial extends GLTF2.IMaterial, IArrayItem {
105
- pbrMetallicRoughness?: IMaterialPbrMetallicRoughness;
106
- normalTexture?: IMaterialNormalTextureInfo;
107
- occlusionTexture?: IMaterialOcclusionTextureInfo;
108
- emissiveTexture?: ITextureInfo;
109
- /** @hidden */
110
- _data?: {
111
- [babylonDrawMode: number]: {
112
- babylonMaterial: Material;
113
- babylonMeshes: AbstractMesh[];
114
- promise: Promise<void>;
115
- };
116
- };
117
- }
118
- /**
119
- * Loader interface with additional members.
120
- */
121
- export interface IMesh extends GLTF2.IMesh, IArrayItem {
122
- primitives: IMeshPrimitive[];
123
- }
124
- /**
125
- * Loader interface with additional members.
126
- */
127
- export interface IMeshPrimitive extends GLTF2.IMeshPrimitive, IArrayItem {
128
- /** @hidden */
129
- _instanceData?: {
130
- babylonSourceMesh: Mesh;
131
- promise: Promise<any>;
132
- };
133
- }
134
- /**
135
- * Loader interface with additional members.
136
- */
137
- export interface INode extends GLTF2.INode, IArrayItem {
138
- /**
139
- * The parent glTF node.
140
- */
141
- parent?: INode;
142
- /** @hidden */
143
- _babylonTransformNode?: TransformNode;
144
- /** @hidden */
145
- _babylonTransformNodeForSkin?: TransformNode;
146
- /** @hidden */
147
- _primitiveBabylonMeshes?: AbstractMesh[];
148
- /** @hidden */
149
- _numMorphTargets?: number;
150
- }
151
- /** @hidden */
152
- export interface _ISamplerData {
153
- noMipMaps: boolean;
154
- samplingMode: number;
155
- wrapU: number;
156
- wrapV: number;
157
- }
158
- /**
159
- * Loader interface with additional members.
160
- */
161
- export interface ISampler extends GLTF2.ISampler, IArrayItem {
162
- /** @hidden */
163
- _data?: _ISamplerData;
164
- }
165
- /**
166
- * Loader interface with additional members.
167
- */
168
- export interface IScene extends GLTF2.IScene, IArrayItem {
169
- }
170
- /**
171
- * Loader interface with additional members.
172
- */
173
- export interface ISkin extends GLTF2.ISkin, IArrayItem {
174
- /** @hidden */
175
- _data?: {
176
- babylonSkeleton: Skeleton;
177
- promise: Promise<void>;
178
- };
179
- }
180
- /**
181
- * Loader interface with additional members.
182
- */
183
- export interface ITexture extends GLTF2.ITexture, IArrayItem {
184
- /** @hidden */
185
- _textureInfo: ITextureInfo;
186
- }
187
- /**
188
- * Loader interface with additional members.
189
- */
190
- export interface ITextureInfo extends GLTF2.ITextureInfo {
191
- /** false or undefined if the texture holds color data (true if data are roughness, normal, ...) */
192
- nonColorData?: boolean;
193
- }
194
- /**
195
- * Loader interface with additional members.
196
- */
197
- export interface IGLTF extends GLTF2.IGLTF {
198
- accessors?: IAccessor[];
199
- animations?: IAnimation[];
200
- buffers?: IBuffer[];
201
- bufferViews?: IBufferView[];
202
- cameras?: ICamera[];
203
- images?: IImage[];
204
- materials?: IMaterial[];
205
- meshes?: IMesh[];
206
- nodes?: INode[];
207
- samplers?: ISampler[];
208
- scenes?: IScene[];
209
- skins?: ISkin[];
210
- textures?: ITexture[];
211
- }
1
+ import { AnimationGroup } from "@babylonjs/core/Animations/animationGroup.js";
2
+ import { Skeleton } from "@babylonjs/core/Bones/skeleton.js";
3
+ import { Material } from "@babylonjs/core/Materials/material.js";
4
+ import { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
5
+ import { Buffer, VertexBuffer } from "@babylonjs/core/Buffers/buffer.js";
6
+ import { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js";
7
+ import { Mesh } from "@babylonjs/core/Meshes/mesh.js";
8
+ import * as GLTF2 from "babylonjs-gltf2interface";
9
+ /**
10
+ * Loader interface with an index field.
11
+ */
12
+ export interface IArrayItem {
13
+ /**
14
+ * The index of this item in the array.
15
+ */
16
+ index: number;
17
+ }
18
+ /**
19
+ * Loader interface with additional members.
20
+ */
21
+ export interface IAccessor extends GLTF2.IAccessor, IArrayItem {
22
+ /** @hidden */
23
+ _data?: Promise<ArrayBufferView>;
24
+ /** @hidden */
25
+ _babylonVertexBuffer?: {
26
+ [kind: string]: Promise<VertexBuffer>;
27
+ };
28
+ }
29
+ /**
30
+ * Loader interface with additional members.
31
+ */
32
+ export interface IAnimationChannel extends GLTF2.IAnimationChannel, IArrayItem {
33
+ }
34
+ /** @hidden */
35
+ export interface _IAnimationSamplerData {
36
+ input: Float32Array;
37
+ interpolation: GLTF2.AnimationSamplerInterpolation;
38
+ output: Float32Array;
39
+ }
40
+ /**
41
+ * Loader interface with additional members.
42
+ */
43
+ export interface IAnimationSampler extends GLTF2.IAnimationSampler, IArrayItem {
44
+ /** @hidden */
45
+ _data?: Promise<_IAnimationSamplerData>;
46
+ }
47
+ /**
48
+ * Loader interface with additional members.
49
+ */
50
+ export interface IAnimation extends GLTF2.IAnimation, IArrayItem {
51
+ channels: IAnimationChannel[];
52
+ samplers: IAnimationSampler[];
53
+ /** @hidden */
54
+ _babylonAnimationGroup?: AnimationGroup;
55
+ }
56
+ /**
57
+ * Loader interface with additional members.
58
+ */
59
+ export interface IBuffer extends GLTF2.IBuffer, IArrayItem {
60
+ /** @hidden */
61
+ _data?: Promise<ArrayBufferView>;
62
+ }
63
+ /**
64
+ * Loader interface with additional members.
65
+ */
66
+ export interface IBufferView extends GLTF2.IBufferView, IArrayItem {
67
+ /** @hidden */
68
+ _data?: Promise<ArrayBufferView>;
69
+ /** @hidden */
70
+ _babylonBuffer?: Promise<Buffer>;
71
+ }
72
+ /**
73
+ * Loader interface with additional members.
74
+ */
75
+ export interface ICamera extends GLTF2.ICamera, IArrayItem {
76
+ }
77
+ /**
78
+ * Loader interface with additional members.
79
+ */
80
+ export interface IImage extends GLTF2.IImage, IArrayItem {
81
+ /** @hidden */
82
+ _data?: Promise<ArrayBufferView>;
83
+ }
84
+ /**
85
+ * Loader interface with additional members.
86
+ */
87
+ export interface IMaterialNormalTextureInfo extends GLTF2.IMaterialNormalTextureInfo, ITextureInfo {
88
+ }
89
+ /**
90
+ * Loader interface with additional members.
91
+ */
92
+ export interface IMaterialOcclusionTextureInfo extends GLTF2.IMaterialOcclusionTextureInfo, ITextureInfo {
93
+ }
94
+ /**
95
+ * Loader interface with additional members.
96
+ */
97
+ export interface IMaterialPbrMetallicRoughness extends GLTF2.IMaterialPbrMetallicRoughness {
98
+ baseColorTexture?: ITextureInfo;
99
+ metallicRoughnessTexture?: ITextureInfo;
100
+ }
101
+ /**
102
+ * Loader interface with additional members.
103
+ */
104
+ export interface IMaterial extends GLTF2.IMaterial, IArrayItem {
105
+ pbrMetallicRoughness?: IMaterialPbrMetallicRoughness;
106
+ normalTexture?: IMaterialNormalTextureInfo;
107
+ occlusionTexture?: IMaterialOcclusionTextureInfo;
108
+ emissiveTexture?: ITextureInfo;
109
+ /** @hidden */
110
+ _data?: {
111
+ [babylonDrawMode: number]: {
112
+ babylonMaterial: Material;
113
+ babylonMeshes: AbstractMesh[];
114
+ promise: Promise<void>;
115
+ };
116
+ };
117
+ }
118
+ /**
119
+ * Loader interface with additional members.
120
+ */
121
+ export interface IMesh extends GLTF2.IMesh, IArrayItem {
122
+ primitives: IMeshPrimitive[];
123
+ }
124
+ /**
125
+ * Loader interface with additional members.
126
+ */
127
+ export interface IMeshPrimitive extends GLTF2.IMeshPrimitive, IArrayItem {
128
+ /** @hidden */
129
+ _instanceData?: {
130
+ babylonSourceMesh: Mesh;
131
+ promise: Promise<any>;
132
+ };
133
+ }
134
+ /**
135
+ * Loader interface with additional members.
136
+ */
137
+ export interface INode extends GLTF2.INode, IArrayItem {
138
+ /**
139
+ * The parent glTF node.
140
+ */
141
+ parent?: INode;
142
+ /** @hidden */
143
+ _babylonTransformNode?: TransformNode;
144
+ /** @hidden */
145
+ _babylonTransformNodeForSkin?: TransformNode;
146
+ /** @hidden */
147
+ _primitiveBabylonMeshes?: AbstractMesh[];
148
+ /** @hidden */
149
+ _numMorphTargets?: number;
150
+ }
151
+ /** @hidden */
152
+ export interface _ISamplerData {
153
+ noMipMaps: boolean;
154
+ samplingMode: number;
155
+ wrapU: number;
156
+ wrapV: number;
157
+ }
158
+ /**
159
+ * Loader interface with additional members.
160
+ */
161
+ export interface ISampler extends GLTF2.ISampler, IArrayItem {
162
+ /** @hidden */
163
+ _data?: _ISamplerData;
164
+ }
165
+ /**
166
+ * Loader interface with additional members.
167
+ */
168
+ export interface IScene extends GLTF2.IScene, IArrayItem {
169
+ }
170
+ /**
171
+ * Loader interface with additional members.
172
+ */
173
+ export interface ISkin extends GLTF2.ISkin, IArrayItem {
174
+ /** @hidden */
175
+ _data?: {
176
+ babylonSkeleton: Skeleton;
177
+ promise: Promise<void>;
178
+ };
179
+ }
180
+ /**
181
+ * Loader interface with additional members.
182
+ */
183
+ export interface ITexture extends GLTF2.ITexture, IArrayItem {
184
+ /** @hidden */
185
+ _textureInfo: ITextureInfo;
186
+ }
187
+ /**
188
+ * Loader interface with additional members.
189
+ */
190
+ export interface ITextureInfo extends GLTF2.ITextureInfo {
191
+ /** false or undefined if the texture holds color data (true if data are roughness, normal, ...) */
192
+ nonColorData?: boolean;
193
+ }
194
+ /**
195
+ * Loader interface with additional members.
196
+ */
197
+ export interface IGLTF extends GLTF2.IGLTF {
198
+ accessors?: IAccessor[];
199
+ animations?: IAnimation[];
200
+ buffers?: IBuffer[];
201
+ bufferViews?: IBufferView[];
202
+ cameras?: ICamera[];
203
+ images?: IImage[];
204
+ materials?: IMaterial[];
205
+ meshes?: IMesh[];
206
+ nodes?: INode[];
207
+ samplers?: ISampler[];
208
+ scenes?: IScene[];
209
+ skins?: ISkin[];
210
+ textures?: ITexture[];
211
+ }
@@ -1,2 +1,2 @@
1
- export {};
1
+ export {};
2
2
  //# sourceMappingURL=glTFLoaderInterfaces.js.map
@@ -1,4 +1,4 @@
1
- export * from "./glTFLoader";
2
- export * from "./glTFLoaderExtension";
3
- export * from "./glTFLoaderInterfaces";
4
- export * from "./Extensions/index";
1
+ export * from "./glTFLoader";
2
+ export * from "./glTFLoaderExtension";
3
+ export * from "./glTFLoaderInterfaces";
4
+ export * from "./Extensions/index";
package/glTF/2.0/index.js CHANGED
@@ -1,5 +1,5 @@
1
- export * from "./glTFLoader.js";
2
- export * from "./glTFLoaderExtension.js";
3
- export * from "./glTFLoaderInterfaces.js";
4
- export * from "./Extensions/index.js";
1
+ export * from "./glTFLoader";
2
+ export * from "./glTFLoaderExtension";
3
+ export * from "./glTFLoaderInterfaces";
4
+ export * from "./Extensions/index";
5
5
  //# sourceMappingURL=index.js.map