@babylonjs/core 8.8.0 → 8.8.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Actions/actionManager.js +2 -0
- package/Actions/actionManager.js.map +1 -1
- package/Animations/animatable.core.js +1 -1
- package/Animations/animatable.core.js.map +1 -1
- package/Animations/animation.js +4 -2
- package/Animations/animation.js.map +1 -1
- package/Audio/audioEngine.d.ts +1 -1
- package/Audio/audioEngine.js +20 -10
- package/Audio/audioEngine.js.map +1 -1
- package/Audio/audioSceneComponent.js +2 -0
- package/Audio/audioSceneComponent.js.map +1 -1
- package/Audio/sound.js +2 -0
- package/Audio/sound.js.map +1 -1
- package/AudioV2/abstractAudio/audioEngineV2.js +8 -1
- package/AudioV2/abstractAudio/audioEngineV2.js.map +1 -1
- package/AudioV2/abstractAudio/streamingSound.js +3 -1
- package/AudioV2/abstractAudio/streamingSound.js.map +1 -1
- package/AudioV2/abstractAudio/subNodes/abstractAudioSubGraph.js +6 -2
- package/AudioV2/abstractAudio/subNodes/abstractAudioSubGraph.js.map +1 -1
- package/AudioV2/abstractAudio/subProperties/audioAnalyzer.js +3 -0
- package/AudioV2/abstractAudio/subProperties/audioAnalyzer.js.map +1 -1
- package/AudioV2/abstractAudio/subProperties/spatialAudio.js +1 -0
- package/AudioV2/abstractAudio/subProperties/spatialAudio.js.map +1 -1
- package/AudioV2/webAudio/webAudioEngine.js +5 -1
- package/AudioV2/webAudio/webAudioEngine.js.map +1 -1
- package/AudioV2/webAudio/webAudioStaticSound.js +2 -0
- package/AudioV2/webAudio/webAudioStaticSound.js.map +1 -1
- package/AudioV2/webAudio/webAudioStreamingSound.js +3 -0
- package/AudioV2/webAudio/webAudioStreamingSound.js.map +1 -1
- package/AudioV2/webAudio/webAudioUnmuteUI.js +1 -0
- package/AudioV2/webAudio/webAudioUnmuteUI.js.map +1 -1
- package/BakedVertexAnimation/vertexAnimationBaker.d.ts +1 -0
- package/BakedVertexAnimation/vertexAnimationBaker.js +3 -1
- package/BakedVertexAnimation/vertexAnimationBaker.js.map +1 -1
- package/Buffers/buffer.nonFloatVertexBuffers.js +1 -0
- package/Buffers/buffer.nonFloatVertexBuffers.js.map +1 -1
- package/Buffers/storageBuffer.js +1 -1
- package/Buffers/storageBuffer.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.js +2 -0
- package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraDeviceOrientationInput.js +6 -1
- package/Cameras/Inputs/freeCameraDeviceOrientationInput.js.map +1 -1
- package/Cameras/VR/vrExperienceHelper.js +2 -0
- package/Cameras/VR/vrExperienceHelper.js.map +1 -1
- package/Collisions/gpuPicker.js +9 -6
- package/Collisions/gpuPicker.js.map +1 -1
- package/Compute/computeShader.js +1 -1
- package/Compute/computeShader.js.map +1 -1
- package/Culling/Helper/boundingInfoHelper.js +3 -3
- package/Culling/Helper/boundingInfoHelper.js.map +1 -1
- package/Culling/Helper/computeShaderBoundingHelper.js +3 -1
- package/Culling/Helper/computeShaderBoundingHelper.js.map +1 -1
- package/Culling/Helper/transformFeedbackBoundingHelper.js +3 -0
- package/Culling/Helper/transformFeedbackBoundingHelper.js.map +1 -1
- package/Debug/debugLayer.js +1 -1
- package/Debug/debugLayer.js.map +1 -1
- package/Engines/AbstractEngine/abstractEngine.cubeTexture.js +1 -0
- package/Engines/AbstractEngine/abstractEngine.cubeTexture.js.map +1 -1
- package/Engines/Extensions/engine.prefilteredCubeTexture.js +1 -0
- package/Engines/Extensions/engine.prefilteredCubeTexture.js.map +1 -1
- package/Engines/Extensions/engine.readTexture.js +1 -0
- package/Engines/Extensions/engine.readTexture.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.computeShader.js +1 -0
- package/Engines/WebGPU/Extensions/engine.computeShader.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.readTexture.js +1 -0
- package/Engines/WebGPU/Extensions/engine.readTexture.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.videoTexture.js +2 -0
- package/Engines/WebGPU/Extensions/engine.videoTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuBufferManager.js +3 -1
- package/Engines/WebGPU/webgpuBufferManager.js.map +1 -1
- package/Engines/WebGPU/webgpuOcclusionQuery.js +1 -0
- package/Engines/WebGPU/webgpuOcclusionQuery.js.map +1 -1
- package/Engines/WebGPU/webgpuQuerySet.js +15 -9
- package/Engines/WebGPU/webgpuQuerySet.js.map +1 -1
- package/Engines/WebGPU/webgpuTextureManager.js +1 -0
- package/Engines/WebGPU/webgpuTextureManager.js.map +1 -1
- package/Engines/WebGPU/webgpuTimestampQuery.js +4 -2
- package/Engines/WebGPU/webgpuTimestampQuery.js.map +1 -1
- package/Engines/WebGPU/webgpuTintWASM.js +1 -0
- package/Engines/WebGPU/webgpuTintWASM.js.map +1 -1
- package/Engines/abstractEngine.js +5 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/Engines/constants.d.ts +23 -0
- package/Engines/constants.js +23 -0
- package/Engines/constants.js.map +1 -1
- package/Engines/engine.common.js +7 -1
- package/Engines/engine.common.js.map +1 -1
- package/Engines/engine.js +5 -3
- package/Engines/engine.js.map +1 -1
- package/Engines/engineFactory.js +1 -1
- package/Engines/engineFactory.js.map +1 -1
- package/Engines/nativeEngine.js +19 -11
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/thinEngine.d.ts +1 -0
- package/Engines/thinEngine.js +22 -18
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.js +30 -11
- package/Engines/webgpuEngine.js.map +1 -1
- package/FlowGraph/flowGraphParser.js +2 -2
- package/FlowGraph/flowGraphParser.js.map +1 -1
- package/FrameGraph/Node/nodeRenderGraph.js +5 -1
- package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
- package/FrameGraph/Node/nodeRenderGraphBlock.js +1 -1
- package/FrameGraph/Node/nodeRenderGraphBlock.js.map +1 -1
- package/FrameGraph/frameGraph.js +1 -1
- package/FrameGraph/frameGraph.js.map +1 -1
- package/Helpers/sceneHelpers.js +1 -3
- package/Helpers/sceneHelpers.js.map +1 -1
- package/Helpers/videoDome.js +1 -0
- package/Helpers/videoDome.js.map +1 -1
- package/Layers/thinEffectLayer.js +1 -0
- package/Layers/thinEffectLayer.js.map +1 -1
- package/LensFlares/lensFlareSystem.js +1 -0
- package/LensFlares/lensFlareSystem.js.map +1 -1
- package/Lights/Shadows/shadowGenerator.js +3 -2
- package/Lights/Shadows/shadowGenerator.js.map +1 -1
- package/Lights/areaLight.js +2 -0
- package/Lights/areaLight.js.map +1 -1
- package/Loading/sceneLoader.js +56 -22
- package/Loading/sceneLoader.js.map +1 -1
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.d.ts +15 -1
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.js +34 -7
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.js.map +1 -1
- package/Materials/Node/Blocks/Dual/clipPlanesBlock.js +1 -0
- package/Materials/Node/Blocks/Dual/clipPlanesBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/fogBlock.js +1 -0
- package/Materials/Node/Blocks/Dual/fogBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/lightBlock.js +1 -0
- package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +1 -0
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js +1 -0
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js +1 -0
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/shadowMapBlock.js +1 -0
- package/Materials/Node/Blocks/Fragment/shadowMapBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +9 -11
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/sheenBlock.js +1 -1
- package/Materials/Node/Blocks/PBR/sheenBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.js +6 -2
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/bonesBlock.js +1 -0
- package/Materials/Node/Blocks/Vertex/bonesBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +1 -0
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
- package/Materials/Node/nodeMaterial.js +11 -3
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/Node/nodeMaterialBuildState.js +1 -0
- package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
- package/Materials/PBR/pbrBRDFConfiguration.d.ts +11 -0
- package/Materials/PBR/pbrBRDFConfiguration.js +16 -0
- package/Materials/PBR/pbrBRDFConfiguration.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.d.ts +4 -0
- package/Materials/PBR/pbrBaseMaterial.js +12 -8
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/PBR/pbrMaterial.d.ts +8 -0
- package/Materials/PBR/pbrMaterial.js +16 -0
- package/Materials/PBR/pbrMaterial.js.map +1 -1
- package/Materials/Textures/Filtering/hdrIrradianceFiltering.js +1 -0
- package/Materials/Textures/Filtering/hdrIrradianceFiltering.js.map +1 -1
- package/Materials/Textures/Loaders/basisTextureLoader.js +4 -0
- package/Materials/Textures/Loaders/basisTextureLoader.js.map +1 -1
- package/Materials/Textures/Loaders/envTextureLoader.js +1 -0
- package/Materials/Textures/Loaders/envTextureLoader.js.map +1 -1
- package/Materials/Textures/Loaders/exrTextureLoader.js +2 -0
- package/Materials/Textures/Loaders/exrTextureLoader.js.map +1 -1
- package/Materials/Textures/Loaders/ktxTextureLoader.js +1 -0
- package/Materials/Textures/Loaders/ktxTextureLoader.js.map +1 -1
- package/Materials/Textures/Loaders/textureLoaderManager.js +9 -9
- package/Materials/Textures/Loaders/textureLoaderManager.js.map +1 -1
- package/Materials/Textures/Packer/packer.js +3 -1
- package/Materials/Textures/Packer/packer.js.map +1 -1
- package/Materials/Textures/Procedurals/proceduralTexture.js +1 -0
- package/Materials/Textures/Procedurals/proceduralTexture.js.map +1 -1
- package/Materials/Textures/baseTexture.polynomial.js +1 -0
- package/Materials/Textures/baseTexture.polynomial.js.map +1 -1
- package/Materials/Textures/hdrCubeTexture.js +1 -0
- package/Materials/Textures/hdrCubeTexture.js.map +1 -1
- package/Materials/Textures/internalTexture.js +1 -0
- package/Materials/Textures/internalTexture.js.map +1 -1
- package/Materials/Textures/rawCubeTexture.js +3 -0
- package/Materials/Textures/rawCubeTexture.js.map +1 -1
- package/Materials/Textures/renderTargetTexture.js +2 -0
- package/Materials/Textures/renderTargetTexture.js.map +1 -1
- package/Materials/Textures/videoTexture.js +6 -0
- package/Materials/Textures/videoTexture.js.map +1 -1
- package/Materials/effect.js +2 -1
- package/Materials/effect.js.map +1 -1
- package/Materials/effect.webgl.functions.js +3 -1
- package/Materials/effect.webgl.functions.js.map +1 -1
- package/Materials/effectRenderer.js +1 -0
- package/Materials/effectRenderer.js.map +1 -1
- package/Materials/material.js +2 -1
- package/Materials/material.js.map +1 -1
- package/Materials/shaderMaterial.js +4 -2
- package/Materials/shaderMaterial.js.map +1 -1
- package/Meshes/Compression/dracoCodec.js +5 -1
- package/Meshes/Compression/dracoCodec.js.map +1 -1
- package/Meshes/Compression/dracoCompression.js +4 -3
- package/Meshes/Compression/dracoCompression.js.map +1 -1
- package/Meshes/Compression/dracoCompressionWorker.js +5 -2
- package/Meshes/Compression/dracoCompressionWorker.js.map +1 -1
- package/Meshes/Compression/dracoDecoder.js +5 -1
- package/Meshes/Compression/dracoDecoder.js.map +1 -1
- package/Meshes/Compression/dracoEncoder.js +3 -2
- package/Meshes/Compression/dracoEncoder.js.map +1 -1
- package/Meshes/Compression/meshoptCompression.js +18 -18
- package/Meshes/Compression/meshoptCompression.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js +14 -15
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js.map +1 -1
- package/Meshes/Node/Blocks/Textures/geometryTextureBlock.js +20 -10
- package/Meshes/Node/Blocks/Textures/geometryTextureBlock.js.map +1 -1
- package/Meshes/Node/Blocks/booleanGeometryBlock.js +1 -0
- package/Meshes/Node/Blocks/booleanGeometryBlock.js.map +1 -1
- package/Meshes/Node/nodeGeometry.js +5 -1
- package/Meshes/Node/nodeGeometry.js.map +1 -1
- package/Meshes/mesh.js +2 -2
- package/Meshes/mesh.js.map +1 -1
- package/Meshes/meshUVSpaceRenderer.js +1 -0
- package/Meshes/meshUVSpaceRenderer.js.map +1 -1
- package/Misc/HighDynamicRange/cubemapToSphericalPolynomial.js +1 -0
- package/Misc/HighDynamicRange/cubemapToSphericalPolynomial.js.map +1 -1
- package/Misc/assetsManager.js +2 -1
- package/Misc/assetsManager.js.map +1 -1
- package/Misc/asyncLock.js +5 -2
- package/Misc/asyncLock.js.map +1 -1
- package/Misc/basis.js +9 -2
- package/Misc/basis.js.map +1 -1
- package/Misc/basisWorker.js +3 -1
- package/Misc/basisWorker.js.map +1 -1
- package/Misc/copyTextureToTexture.js +1 -0
- package/Misc/copyTextureToTexture.js.map +1 -1
- package/Misc/coroutine.js +2 -1
- package/Misc/coroutine.js.map +1 -1
- package/Misc/dataReader.js +3 -4
- package/Misc/dataReader.js.map +1 -1
- package/Misc/dumpTools.js +7 -1
- package/Misc/dumpTools.js.map +1 -1
- package/Misc/environmentTextureTools.d.ts +0 -2
- package/Misc/environmentTextureTools.js +20 -7
- package/Misc/environmentTextureTools.js.map +1 -1
- package/Misc/equirectangularCapture.js +2 -1
- package/Misc/equirectangularCapture.js.map +1 -1
- package/Misc/fileTools.js +2 -0
- package/Misc/fileTools.js.map +1 -1
- package/Misc/filesInput.js +5 -1
- package/Misc/filesInput.js.map +1 -1
- package/Misc/khronosTextureContainer2.js +10 -3
- package/Misc/khronosTextureContainer2.js.map +1 -1
- package/Misc/khronosTextureContainer2Worker.js +4 -1
- package/Misc/khronosTextureContainer2Worker.js.map +1 -1
- package/Misc/minMaxReducer.js +1 -0
- package/Misc/minMaxReducer.js.map +1 -1
- package/Misc/observable.extensions.js +3 -1
- package/Misc/observable.extensions.js.map +1 -1
- package/Misc/observable.js +2 -0
- package/Misc/observable.js.map +1 -1
- package/Misc/observableCoroutine.js +1 -0
- package/Misc/observableCoroutine.js.map +1 -1
- package/Misc/reflector.js +1 -0
- package/Misc/reflector.js.map +1 -1
- package/Misc/rgbdTextureTools.js +2 -1
- package/Misc/rgbdTextureTools.js.map +1 -1
- package/Misc/sceneSerializer.js +2 -2
- package/Misc/sceneSerializer.js.map +1 -1
- package/Misc/screenshotTools.js +9 -4
- package/Misc/screenshotTools.js.map +1 -1
- package/Misc/textureTools.js +2 -0
- package/Misc/textureTools.js.map +1 -1
- package/Misc/tools.internals.js +2 -1
- package/Misc/tools.internals.js.map +1 -1
- package/Misc/tools.js +9 -3
- package/Misc/tools.js.map +1 -1
- package/Misc/videoRecorder.js +1 -0
- package/Misc/videoRecorder.js.map +1 -1
- package/Misc/webRequest.fetch.js +2 -1
- package/Misc/webRequest.fetch.js.map +1 -1
- package/Misc/workerPool.js +3 -0
- package/Misc/workerPool.js.map +1 -1
- package/Particles/flowMap.js +1 -1
- package/Particles/flowMap.js.map +1 -1
- package/Particles/particleHelper.js +7 -0
- package/Particles/particleHelper.js.map +1 -1
- package/Particles/pointsCloudSystem.js +7 -7
- package/Particles/pointsCloudSystem.js.map +1 -1
- package/Particles/thinParticleSystem.js +2 -0
- package/Particles/thinParticleSystem.js.map +1 -1
- package/Physics/physicsHelper.js +2 -2
- package/Physics/physicsHelper.js.map +1 -1
- package/Physics/v1/Plugins/oimoJSPlugin.js +1 -1
- package/Physics/v1/Plugins/oimoJSPlugin.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.js +1 -0
- package/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.js.map +1 -1
- package/Rendering/GlobalIllumination/giRSMManager.js +1 -0
- package/Rendering/GlobalIllumination/giRSMManager.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsVoxelRenderer.js +1 -0
- package/Rendering/IBLShadows/iblShadowsVoxelRenderer.js.map +1 -1
- package/Rendering/depthRenderer.js +1 -0
- package/Rendering/depthRenderer.js.map +1 -1
- package/Rendering/fluidRenderer/fluidRenderingTargetRenderer.js +3 -1
- package/Rendering/fluidRenderer/fluidRenderingTargetRenderer.js.map +1 -1
- package/Rendering/fluidRenderer/fluidRenderingTextures.js.map +1 -1
- package/Rendering/geometryBufferRenderer.js +1 -0
- package/Rendering/geometryBufferRenderer.js.map +1 -1
- package/Rendering/iblCdfGenerator.js +4 -1
- package/Rendering/iblCdfGenerator.js.map +1 -1
- package/Shaders/ShadersInclude/lightFragment.js +5 -1
- package/Shaders/ShadersInclude/lightFragment.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBRDFFunctions.js +12 -5
- package/Shaders/ShadersInclude/pbrBRDFFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockDirectLighting.js +3 -0
- package/Shaders/ShadersInclude/pbrBlockDirectLighting.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockFinalLitComponents.js +21 -8
- package/Shaders/ShadersInclude/pbrBlockFinalLitComponents.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockFinalUnlitComponents.js +3 -0
- package/Shaders/ShadersInclude/pbrBlockFinalUnlitComponents.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockReflectance.js +6 -6
- package/Shaders/ShadersInclude/pbrBlockReflectance.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockReflectance0.js +2 -7
- package/Shaders/ShadersInclude/pbrBlockReflectance0.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockReflectivity.js +20 -16
- package/Shaders/ShadersInclude/pbrBlockReflectivity.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockSubSurface.js +6 -8
- package/Shaders/ShadersInclude/pbrBlockSubSurface.js.map +1 -1
- package/Shaders/ShadersInclude/pbrDebug.js +2 -2
- package/Shaders/ShadersInclude/pbrDebug.js.map +1 -1
- package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js +1 -5
- package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
- package/Shaders/pbr.fragment.js +7 -3
- package/Shaders/pbr.fragment.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/lightFragment.js +5 -1
- package/ShadersWGSL/ShadersInclude/lightFragment.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBRDFFunctions.js +5 -5
- package/ShadersWGSL/ShadersInclude/pbrBRDFFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockDirectLighting.js +3 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockDirectLighting.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockFinalLitComponents.js +21 -8
- package/ShadersWGSL/ShadersInclude/pbrBlockFinalLitComponents.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockFinalUnlitComponents.js +3 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockFinalUnlitComponents.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockReflectance.js +6 -6
- package/ShadersWGSL/ShadersInclude/pbrBlockReflectance.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockReflectance0.js +2 -7
- package/ShadersWGSL/ShadersInclude/pbrBlockReflectance0.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockReflectivity.js +22 -15
- package/ShadersWGSL/ShadersInclude/pbrBlockReflectivity.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockSubSurface.js +6 -8
- package/ShadersWGSL/ShadersInclude/pbrBlockSubSurface.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrDebug.js +2 -2
- package/ShadersWGSL/ShadersInclude/pbrDebug.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js +1 -7
- package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
- package/ShadersWGSL/pbr.fragment.js +7 -3
- package/ShadersWGSL/pbr.fragment.js.map +1 -1
- package/Sprites/spriteManager.js +5 -1
- package/Sprites/spriteManager.js.map +1 -1
- package/Sprites/spriteRenderer.js +1 -0
- package/Sprites/spriteRenderer.js.map +1 -1
- package/XR/features/WebXRAnchorSystem.js +4 -3
- package/XR/features/WebXRAnchorSystem.js.map +1 -1
- package/XR/features/WebXRDepthSensing.js +1 -1
- package/XR/features/WebXRDepthSensing.js.map +1 -1
- package/XR/features/WebXRHandTracking.js +4 -1
- package/XR/features/WebXRHandTracking.js.map +1 -1
- package/XR/features/WebXRHitTest.js +4 -1
- package/XR/features/WebXRHitTest.js.map +1 -1
- package/XR/features/WebXRHitTestLegacy.js +6 -5
- package/XR/features/WebXRHitTestLegacy.js.map +1 -1
- package/XR/features/WebXRImageTracking.js +2 -1
- package/XR/features/WebXRImageTracking.js.map +1 -1
- package/XR/features/WebXRLightEstimation.js +3 -0
- package/XR/features/WebXRLightEstimation.js.map +1 -1
- package/XR/features/WebXRNearInteraction.js +2 -0
- package/XR/features/WebXRNearInteraction.js.map +1 -1
- package/XR/features/WebXRPlaneDetector.js +2 -2
- package/XR/features/WebXRPlaneDetector.js.map +1 -1
- package/XR/motionController/webXRAbstractMotionController.js +3 -2
- package/XR/motionController/webXRAbstractMotionController.js.map +1 -1
- package/XR/motionController/webXRMicrosoftMixedRealityController.js +6 -6
- package/XR/motionController/webXRMicrosoftMixedRealityController.js.map +1 -1
- package/XR/motionController/webXRMotionControllerManager.js +15 -9
- package/XR/motionController/webXRMotionControllerManager.js.map +1 -1
- package/XR/motionController/webXRProfiledMotionController.js +1 -1
- package/XR/motionController/webXRProfiledMotionController.js.map +1 -1
- package/XR/native/nativeXRFrame.js +1 -0
- package/XR/native/nativeXRFrame.js.map +1 -1
- package/XR/webXRDefaultExperience.js +10 -12
- package/XR/webXRDefaultExperience.js.map +1 -1
- package/XR/webXREnterExitUI.js +2 -1
- package/XR/webXREnterExitUI.js.map +1 -1
- package/XR/webXRExperienceHelper.js +5 -2
- package/XR/webXRExperienceHelper.js.map +1 -1
- package/XR/webXRFeaturesManager.js +1 -0
- package/XR/webXRFeaturesManager.js.map +1 -1
- package/XR/webXRInput.js +1 -0
- package/XR/webXRInput.js.map +1 -1
- package/XR/webXRInputSource.js +2 -0
- package/XR/webXRInputSource.js.map +1 -1
- package/XR/webXRManagedOutputCanvas.js +5 -1
- package/XR/webXRManagedOutputCanvas.js.map +1 -1
- package/XR/webXRSessionManager.js +56 -60
- package/XR/webXRSessionManager.js.map +1 -1
- package/assetContainer.js +28 -28
- package/assetContainer.js.map +1 -1
- package/package.json +1 -1
- package/scene.js +5 -4
- package/scene.js.map +1 -1
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@@ -5,6 +5,10 @@ const shader = `#define FRESNEL_MAXIMUM_ON_ROUGH 0.25
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#define BRDF_DIFFUSE_MODEL_EON 0
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#define BRDF_DIFFUSE_MODEL_BURLEY 1
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#define BRDF_DIFFUSE_MODEL_LAMBERT 2
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#define DIELECTRIC_SPECULAR_MODEL_GLTF 0
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#define DIELECTRIC_SPECULAR_MODEL_OPENPBR 1
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#define CONDUCTOR_SPECULAR_MODEL_GLTF 0
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#define CONDUCTOR_SPECULAR_MODEL_OPENPBR 1
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#ifdef MS_BRDF_ENERGY_CONSERVATION
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fn getEnergyConservationFactor(specularEnvironmentR0: vec3f,environmentBrdf: vec3f)->vec3f {return 1.0+specularEnvironmentR0*(1.0/environmentBrdf.y-1.0);}
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#endif
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@@ -14,13 +18,9 @@ fn getBRDFLookup(NdotV: f32,perceptualRoughness: f32)->vec3f {var UV: vec2f= vec
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brdfLookup=vec4f(fromRGBD(brdfLookup.rgba),brdfLookup.a);
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#endif
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return brdfLookup.rgb;}
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fn getReflectanceFromBRDFWithEnvLookup(specularEnvironmentR0: vec3f,specularEnvironmentR90: vec3f,
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fn getReflectanceFromBRDFWithEnvLookup(specularEnvironmentR0: vec3f,specularEnvironmentR90: vec3f,environmentBrdf: vec3f)->vec3f {
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#ifdef BRDF_V_HEIGHT_CORRELATED
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#ifdef METALLICWORKFLOW
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var reflectance: vec3f=(specularEnvironmentR90-specularEnvironmentR0)*clamp(environmentBrdf.x*2.0*(ior-1.0),0.0,1.0)+specularEnvironmentR0*environmentBrdf.y;
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#else
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var reflectance: vec3f=(specularEnvironmentR90-specularEnvironmentR0)*environmentBrdf.x+specularEnvironmentR0*environmentBrdf.y;
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#endif
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#else
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var reflectance: vec3f=specularEnvironmentR0*environmentBrdf.x+specularEnvironmentR90*environmentBrdf.y;
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#endif
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{"version":3,"file":"pbrBRDFFunctions.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/pbrBRDFFunctions.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,kBAAkB,CAAC;AAChC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA+Jd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC9C,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,oBAAoB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBRDFFunctions\";\nconst shader = `#define FRESNEL_MAXIMUM_ON_ROUGH 0.25\n#define BRDF_DIFFUSE_MODEL_EON 0\n#define BRDF_DIFFUSE_MODEL_BURLEY 1\n#define BRDF_DIFFUSE_MODEL_LAMBERT 2\n#ifdef MS_BRDF_ENERGY_CONSERVATION\nfn getEnergyConservationFactor(specularEnvironmentR0: vec3f,environmentBrdf: vec3f)->vec3f {return 1.0+specularEnvironmentR0*(1.0/environmentBrdf.y-1.0);}\n#endif\n#ifdef ENVIRONMENTBRDF\nfn getBRDFLookup(NdotV: f32,perceptualRoughness: f32)->vec3f {var UV: vec2f= vec2f(NdotV,perceptualRoughness);var brdfLookup: vec4f= textureSample(environmentBrdfSampler,environmentBrdfSamplerSampler,UV);\n#ifdef ENVIRONMENTBRDF_RGBD\nbrdfLookup=vec4f(fromRGBD(brdfLookup.rgba),brdfLookup.a);\n#endif\nreturn brdfLookup.rgb;}\nfn getReflectanceFromBRDFWithEnvLookup(specularEnvironmentR0: vec3f,specularEnvironmentR90: vec3f,ior: f32,environmentBrdf: vec3f)->vec3f {\n#ifdef BRDF_V_HEIGHT_CORRELATED\n#ifdef METALLICWORKFLOW\nvar reflectance: vec3f=(specularEnvironmentR90-specularEnvironmentR0)*clamp(environmentBrdf.x*2.0*(ior-1.0),0.0,1.0)+specularEnvironmentR0*environmentBrdf.y;\n#else\nvar reflectance: vec3f=(specularEnvironmentR90-specularEnvironmentR0)*environmentBrdf.x+specularEnvironmentR0*environmentBrdf.y;\n#endif\n#else\nvar reflectance: vec3f=specularEnvironmentR0*environmentBrdf.x+specularEnvironmentR90*environmentBrdf.y;\n#endif\nreturn reflectance;}\nfn getReflectanceFromBRDFLookup(specularEnvironmentR0: vec3f,environmentBrdf: vec3f)->vec3f {\n#ifdef BRDF_V_HEIGHT_CORRELATED\nvar reflectance: vec3f=mix(environmentBrdf.xxx,environmentBrdf.yyy,specularEnvironmentR0);\n#else\nvar reflectance: vec3f=specularEnvironmentR0*environmentBrdf.x+environmentBrdf.y;\n#endif\nreturn reflectance;}\n#endif\n/* NOT USED\n#if defined(SHEEN) && defined(SHEEN_SOFTER)\nfn getBRDFLookupCharlieSheen(NdotV: f32,perceptualRoughness: f32)->f32\n{var c: f32=1.0-NdotV;var c3: f32=c*c*c;return 0.65584461*c3+1.0/(4.16526551+exp(-7.97291361*perceptualRoughness+6.33516894));}\n#endif\n*/\n#if !defined(ENVIRONMENTBRDF) || defined(REFLECTIONMAP_SKYBOX) || defined(ALPHAFRESNEL)\nfn getReflectanceFromAnalyticalBRDFLookup_Jones(VdotN: f32,reflectance0: vec3f,reflectance90: vec3f,smoothness: f32)->vec3f\n{var weight: f32=mix(FRESNEL_MAXIMUM_ON_ROUGH,1.0,smoothness);return reflectance0+weight*(reflectance90-reflectance0)*pow5(saturate(1.0-VdotN));}\n#endif\n#if defined(SHEEN) && defined(ENVIRONMENTBRDF)\n/**\n* The sheen BRDF not containing F can be easily stored in the blue channel of the BRDF texture.\n* The blue channel contains DCharlie*VAshikhmin*NdotL as a lokkup table\n*/\nfn getSheenReflectanceFromBRDFLookup(reflectance0: vec3f,environmentBrdf: vec3f)->vec3f {var sheenEnvironmentReflectance: vec3f=reflectance0*environmentBrdf.b;return sheenEnvironmentReflectance;}\n#endif\nfn fresnelSchlickGGXVec3(VdotH: f32,reflectance0: vec3f,reflectance90: vec3f)->vec3f\n{return reflectance0+(reflectance90-reflectance0)*pow5(1.0-VdotH);}\nfn fresnelSchlickGGX(VdotH: f32,reflectance0: f32,reflectance90: f32)->f32\n{return reflectance0+(reflectance90-reflectance0)*pow5(1.0-VdotH);}\n#ifdef CLEARCOAT\nfn getR0RemappedForClearCoat(f0: vec3f)->vec3f {\n#ifdef CLEARCOAT_DEFAULTIOR\n#ifdef MOBILE\nreturn saturateVec3(f0*(f0*0.526868+0.529324)-0.0482256);\n#else\nreturn saturateVec3(f0*(f0*(0.941892-0.263008*f0)+0.346479)-0.0285998);\n#endif\n#else\nvar s: vec3f=sqrt(f0);var t: vec3f=(uniforms.vClearCoatRefractionParams.z+uniforms.vClearCoatRefractionParams.w*s)/(uniforms.vClearCoatRefractionParams.w+uniforms.vClearCoatRefractionParams.z*s);return squareVec3(t);\n#endif\n}\n#endif\n#ifdef IRIDESCENCE\nconst XYZ_TO_REC709: mat3x3f= mat3x3f(\n3.2404542,-0.9692660, 0.0556434,\n-1.5371385, 1.8760108,-0.2040259,\n-0.4985314, 0.0415560, 1.0572252\n);fn getIORTfromAirToSurfaceR0(f0: vec3f)->vec3f {var sqrtF0: vec3f=sqrt(f0);return (1.+sqrtF0)/(1.-sqrtF0);}\nfn getR0fromIORsVec3(iorT: vec3f,iorI: f32)->vec3f {return squareVec3((iorT- vec3f(iorI))/(iorT+ vec3f(iorI)));}\nfn getR0fromIORs(iorT: f32,iorI: f32)->f32 {return square((iorT-iorI)/(iorT+iorI));}\nfn evalSensitivity(opd: f32,shift: vec3f)->vec3f {var phase: f32=2.0*PI*opd*1.0e-9;const val: vec3f= vec3f(5.4856e-13,4.4201e-13,5.2481e-13);const pos: vec3f= vec3f(1.6810e+06,1.7953e+06,2.2084e+06);const vr: vec3f= vec3f(4.3278e+09,9.3046e+09,6.6121e+09);var xyz: vec3f=val*sqrt(2.0*PI*vr)*cos(pos*phase+shift)*exp(-square(phase)*vr);xyz.x+=9.7470e-14*sqrt(2.0*PI*4.5282e+09)*cos(2.2399e+06*phase+shift[0])*exp(-4.5282e+09*square(phase));xyz/=1.0685e-7;var srgb: vec3f=XYZ_TO_REC709*xyz;return srgb;}\nfn evalIridescence(outsideIOR: f32,eta2: f32,cosTheta1: f32,thinFilmThickness: f32,baseF0: vec3f)->vec3f {var I: vec3f= vec3f(1.0);var iridescenceIOR: f32=mix(outsideIOR,eta2,smoothstep(0.0,0.03,thinFilmThickness));var sinTheta2Sq: f32=square(outsideIOR/iridescenceIOR)*(1.0-square(cosTheta1));var cosTheta2Sq: f32=1.0-sinTheta2Sq;if (cosTheta2Sq<0.0) {return I;}\nvar cosTheta2: f32=sqrt(cosTheta2Sq);var R0: f32=getR0fromIORs(iridescenceIOR,outsideIOR);var R12: f32=fresnelSchlickGGX(cosTheta1,R0,1.);var R21: f32=R12;var T121: f32=1.0-R12;var phi12: f32=0.0;if (iridescenceIOR<outsideIOR) {phi12=PI;}\nvar phi21: f32=PI-phi12;var baseIOR: vec3f=getIORTfromAirToSurfaceR0(clamp(baseF0,vec3f(0.0),vec3f(0.9999))); \nvar R1: vec3f=getR0fromIORsVec3(baseIOR,iridescenceIOR);var R23: vec3f=fresnelSchlickGGXVec3(cosTheta2,R1, vec3f(1.));var phi23: vec3f= vec3f(0.0);if (baseIOR[0]<iridescenceIOR) {phi23[0]=PI;}\nif (baseIOR[1]<iridescenceIOR) {phi23[1]=PI;}\nif (baseIOR[2]<iridescenceIOR) {phi23[2]=PI;}\nvar opd: f32=2.0*iridescenceIOR*thinFilmThickness*cosTheta2;var phi: vec3f= vec3f(phi21)+phi23;var R123: vec3f=clamp(R12*R23,vec3f(1e-5),vec3f(0.9999));var r123: vec3f=sqrt(R123);var Rs: vec3f=(T121*T121)*R23/( vec3f(1.0)-R123);var C0: vec3f=R12+Rs;I=C0;var Cm: vec3f=Rs-T121;for (var m: i32=1; m<=2; m++)\n{Cm*=r123;var Sm: vec3f=2.0*evalSensitivity( f32(m)*opd, f32(m)*phi);I+=Cm*Sm;}\nreturn max(I, vec3f(0.0));}\n#endif\nfn normalDistributionFunction_TrowbridgeReitzGGX(NdotH: f32,alphaG: f32)->f32\n{var a2: f32=alphaG*alphaG;var d: f32=NdotH*NdotH*(a2-1.0)+1.0;return a2/(PI*d*d);}\n#ifdef SHEEN\nfn normalDistributionFunction_CharlieSheen(NdotH: f32,alphaG: f32)->f32\n{var invR: f32=1./alphaG;var cos2h: f32=NdotH*NdotH;var sin2h: f32=1.-cos2h;return (2.+invR)*pow(sin2h,invR*.5)/(2.*PI);}\n#endif\n#ifdef ANISOTROPIC\nfn normalDistributionFunction_BurleyGGX_Anisotropic(NdotH: f32,TdotH: f32,BdotH: f32,alphaTB: vec2f)->f32 {var a2: f32=alphaTB.x*alphaTB.y;var v: vec3f= vec3f(alphaTB.y*TdotH,alphaTB.x *BdotH,a2*NdotH);var v2: f32=dot(v,v);var w2: f32=a2/v2;return a2*w2*w2*RECIPROCAL_PI;}\n#endif\n#ifdef BRDF_V_HEIGHT_CORRELATED\nfn smithVisibility_GGXCorrelated(NdotL: f32,NdotV: f32,alphaG: f32)->f32 {\n#ifdef MOBILE\nvar GGXV: f32=NdotL*(NdotV*(1.0-alphaG)+alphaG);var GGXL: f32=NdotV*(NdotL*(1.0-alphaG)+alphaG);return 0.5/(GGXV+GGXL);\n#else\nvar a2: f32=alphaG*alphaG;var GGXV: f32=NdotL*sqrt(NdotV*(NdotV-a2*NdotV)+a2);var GGXL: f32=NdotV*sqrt(NdotL*(NdotL-a2*NdotL)+a2);return 0.5/(GGXV+GGXL);\n#endif\n}\n#else\nfn smithVisibilityG1_TrowbridgeReitzGGXFast(dot: f32,alphaG: f32)->f32\n{\n#ifdef MOBILE\nreturn 1.0/(dot+alphaG+(1.0-alphaG)*dot ));\n#else\nvar alphaSquared: f32=alphaG*alphaG;return 1.0/(dot+sqrt(alphaSquared+(1.0-alphaSquared)*dot*dot));\n#endif\n}\nfn smithVisibility_TrowbridgeReitzGGXFast(NdotL: f32,NdotV: f32,alphaG: f32)->f32\n{var visibility: f32=smithVisibilityG1_TrowbridgeReitzGGXFast(NdotL,alphaG)*smithVisibilityG1_TrowbridgeReitzGGXFast(NdotV,alphaG);return visibility;}\n#endif\n#ifdef ANISOTROPIC\nfn smithVisibility_GGXCorrelated_Anisotropic(NdotL: f32,NdotV: f32,TdotV: f32,BdotV: f32,TdotL: f32,BdotL: f32,alphaTB: vec2f)->f32 {var lambdaV: f32=NdotL*length( vec3f(alphaTB.x*TdotV,alphaTB.y*BdotV,NdotV));var lambdaL: f32=NdotV*length( vec3f(alphaTB.x*TdotL,alphaTB.y*BdotL,NdotL));var v: f32=0.5/(lambdaV+lambdaL);return v;}\n#endif\n#ifdef CLEARCOAT\nfn visibility_Kelemen(VdotH: f32)->f32 {return 0.25/(VdotH*VdotH); }\n#endif\n#ifdef SHEEN\nfn visibility_Ashikhmin(NdotL: f32,NdotV: f32)->f32\n{return 1./(4.*(NdotL+NdotV-NdotL*NdotV));}\n/* NOT USED\n#ifdef SHEEN_SOFTER\nfn l(x: f32,alphaG: f32)->f32\n{var oneMinusAlphaSq: f32=(1.0-alphaG)*(1.0-alphaG);var a: f32=mix(21.5473,25.3245,oneMinusAlphaSq);var b: f32=mix(3.82987,3.32435,oneMinusAlphaSq);var c: f32=mix(0.19823,0.16801,oneMinusAlphaSq);var d: f32=mix(-1.97760,-1.27393,oneMinusAlphaSq);var e: f32=mix(-4.32054,-4.85967,oneMinusAlphaSq);return a/(1.0+b*pow(x,c))+d*x+e;}\nfn lambdaSheen(cosTheta: f32,alphaG: f32)->f32\n{return abs(cosTheta)<0.5 ? exp(l(cosTheta,alphaG)) : exp(2.0*l(0.5,alphaG)-l(1.0-cosTheta,alphaG));}\nfn visibility_CharlieSheen(NdotL: f32,NdotV: f32,alphaG: f32)->f32\n{var G: f32=1.0/(1.0+lambdaSheen(NdotV,alphaG)+lambdaSheen(NdotL,alphaG));return G/(4.0*NdotV*NdotL);}\n#endif\n*/\n#endif\nconst constant1_FON: f32=0.5f-2.0f/(3.0f*PI);const constant2_FON: f32=2.0f/3.0f-28.0f/(15.0f*PI);fn E_FON_approx(mu: f32,roughness: f32)->f32\n{var sigma: f32=roughness; \nvar mucomp: f32=1.0f-mu;var mucomp2: f32=mucomp*mucomp;const Gcoeffs: mat2x2f=mat2x2f(0.0571085289f,-0.332181442f,\n0.491881867f,0.0714429953f);var GoverPi: f32=dot(Gcoeffs*vec2f(mucomp,mucomp2),vec2f(1.0f,mucomp2));return (1.0f+sigma*GoverPi)/(1.0f+constant1_FON*sigma);}\nfn diffuseBRDF_EON(albedo: vec3f,roughness: f32,NdotL: f32,NdotV: f32,LdotV: f32)->vec3f\n{var rho: vec3f=albedo;var sigma: f32=roughness; \nvar mu_i: f32=NdotL; \nvar mu_o: f32=NdotV; \nvar s: f32=LdotV-mu_i*mu_o; \nvar sovertF: f32=select(s,s/max(mu_i,mu_o),s>0.0f); \nvar AF: f32=1.0f/(1.0f+constant1_FON*sigma); \nvar f_ss: vec3f=(rho*RECIPROCAL_PI)*AF*(1.0f+sigma*sovertF); \nvar EFo: f32=E_FON_approx(mu_o,sigma); \nvar EFi: f32=E_FON_approx(mu_i,sigma); \nvar avgEF: f32=AF*(1.0f+constant2_FON*sigma); \nvar rho_ms: vec3f=(rho*rho)*avgEF/(vec3f(1.0f)-rho*(1.0f-avgEF));const eps: f32=1.0e-7f;var f_ms: vec3f=(rho_ms*RECIPROCAL_PI)*max(eps,1.0f-EFo) \n* max(eps,1.0f-EFi)\n/ max(eps,1.0f-avgEF);return (f_ss+f_ms);}\nfn diffuseBRDF_Burley(NdotL: f32,NdotV: f32,VdotH: f32,roughness: f32)->f32 {var diffuseFresnelNV: f32=pow5(saturateEps(1.0-NdotL));var diffuseFresnelNL: f32=pow5(saturateEps(1.0-NdotV));var diffuseFresnel90: f32=0.5+2.0*VdotH*VdotH*roughness;var fresnel: f32 =\n(1.0+(diffuseFresnel90-1.0)*diffuseFresnelNL) *\n(1.0+(diffuseFresnel90-1.0)*diffuseFresnelNV);return fresnel/PI;}\n#ifdef SS_TRANSLUCENCY\nfn transmittanceBRDF_Burley(tintColor: vec3f,diffusionDistance: vec3f,thickness: f32)->vec3f {var S: vec3f=1./maxEpsVec3(diffusionDistance);var temp: vec3f=exp((-0.333333333*thickness)*S);return tintColor.rgb*0.25*(temp*temp*temp+3.0*temp);}\nfn computeWrappedDiffuseNdotL(NdotL: f32,w: f32)->f32 {var t: f32=1.0+w;var invt2: f32=1.0/(t*t);return saturate((NdotL+w)*invt2);}\n#endif\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStoreWGSL[name]) {\n ShaderStore.IncludesShadersStoreWGSL[name] = shader;\n}\n/** @internal */\nexport const pbrBRDFFunctionsWGSL = { name, shader };\n"]}
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{"version":3,"file":"pbrBRDFFunctions.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/pbrBRDFFunctions.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,kBAAkB,CAAC;AAChC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA+Jd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC9C,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,oBAAoB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBRDFFunctions\";\nconst shader = `#define FRESNEL_MAXIMUM_ON_ROUGH 0.25\n#define BRDF_DIFFUSE_MODEL_EON 0\n#define BRDF_DIFFUSE_MODEL_BURLEY 1\n#define BRDF_DIFFUSE_MODEL_LAMBERT 2\n#define DIELECTRIC_SPECULAR_MODEL_GLTF 0\n#define DIELECTRIC_SPECULAR_MODEL_OPENPBR 1\n#define CONDUCTOR_SPECULAR_MODEL_GLTF 0\n#define CONDUCTOR_SPECULAR_MODEL_OPENPBR 1\n#ifdef MS_BRDF_ENERGY_CONSERVATION\nfn getEnergyConservationFactor(specularEnvironmentR0: vec3f,environmentBrdf: vec3f)->vec3f {return 1.0+specularEnvironmentR0*(1.0/environmentBrdf.y-1.0);}\n#endif\n#ifdef ENVIRONMENTBRDF\nfn getBRDFLookup(NdotV: f32,perceptualRoughness: f32)->vec3f {var UV: vec2f= vec2f(NdotV,perceptualRoughness);var brdfLookup: vec4f= textureSample(environmentBrdfSampler,environmentBrdfSamplerSampler,UV);\n#ifdef ENVIRONMENTBRDF_RGBD\nbrdfLookup=vec4f(fromRGBD(brdfLookup.rgba),brdfLookup.a);\n#endif\nreturn brdfLookup.rgb;}\nfn getReflectanceFromBRDFWithEnvLookup(specularEnvironmentR0: vec3f,specularEnvironmentR90: vec3f,environmentBrdf: vec3f)->vec3f {\n#ifdef BRDF_V_HEIGHT_CORRELATED\nvar reflectance: vec3f=(specularEnvironmentR90-specularEnvironmentR0)*environmentBrdf.x+specularEnvironmentR0*environmentBrdf.y;\n#else\nvar reflectance: vec3f=specularEnvironmentR0*environmentBrdf.x+specularEnvironmentR90*environmentBrdf.y;\n#endif\nreturn reflectance;}\nfn getReflectanceFromBRDFLookup(specularEnvironmentR0: vec3f,environmentBrdf: vec3f)->vec3f {\n#ifdef BRDF_V_HEIGHT_CORRELATED\nvar reflectance: vec3f=mix(environmentBrdf.xxx,environmentBrdf.yyy,specularEnvironmentR0);\n#else\nvar reflectance: vec3f=specularEnvironmentR0*environmentBrdf.x+environmentBrdf.y;\n#endif\nreturn reflectance;}\n#endif\n/* NOT USED\n#if defined(SHEEN) && defined(SHEEN_SOFTER)\nfn getBRDFLookupCharlieSheen(NdotV: f32,perceptualRoughness: f32)->f32\n{var c: f32=1.0-NdotV;var c3: f32=c*c*c;return 0.65584461*c3+1.0/(4.16526551+exp(-7.97291361*perceptualRoughness+6.33516894));}\n#endif\n*/\n#if !defined(ENVIRONMENTBRDF) || defined(REFLECTIONMAP_SKYBOX) || defined(ALPHAFRESNEL)\nfn getReflectanceFromAnalyticalBRDFLookup_Jones(VdotN: f32,reflectance0: vec3f,reflectance90: vec3f,smoothness: f32)->vec3f\n{var weight: f32=mix(FRESNEL_MAXIMUM_ON_ROUGH,1.0,smoothness);return reflectance0+weight*(reflectance90-reflectance0)*pow5(saturate(1.0-VdotN));}\n#endif\n#if defined(SHEEN) && defined(ENVIRONMENTBRDF)\n/**\n* The sheen BRDF not containing F can be easily stored in the blue channel of the BRDF texture.\n* The blue channel contains DCharlie*VAshikhmin*NdotL as a lokkup table\n*/\nfn getSheenReflectanceFromBRDFLookup(reflectance0: vec3f,environmentBrdf: vec3f)->vec3f {var sheenEnvironmentReflectance: vec3f=reflectance0*environmentBrdf.b;return sheenEnvironmentReflectance;}\n#endif\nfn fresnelSchlickGGXVec3(VdotH: f32,reflectance0: vec3f,reflectance90: vec3f)->vec3f\n{return reflectance0+(reflectance90-reflectance0)*pow5(1.0-VdotH);}\nfn fresnelSchlickGGX(VdotH: f32,reflectance0: f32,reflectance90: f32)->f32\n{return reflectance0+(reflectance90-reflectance0)*pow5(1.0-VdotH);}\n#ifdef CLEARCOAT\nfn getR0RemappedForClearCoat(f0: vec3f)->vec3f {\n#ifdef CLEARCOAT_DEFAULTIOR\n#ifdef MOBILE\nreturn saturateVec3(f0*(f0*0.526868+0.529324)-0.0482256);\n#else\nreturn saturateVec3(f0*(f0*(0.941892-0.263008*f0)+0.346479)-0.0285998);\n#endif\n#else\nvar s: vec3f=sqrt(f0);var t: vec3f=(uniforms.vClearCoatRefractionParams.z+uniforms.vClearCoatRefractionParams.w*s)/(uniforms.vClearCoatRefractionParams.w+uniforms.vClearCoatRefractionParams.z*s);return squareVec3(t);\n#endif\n}\n#endif\n#ifdef IRIDESCENCE\nconst XYZ_TO_REC709: mat3x3f= mat3x3f(\n3.2404542,-0.9692660, 0.0556434,\n-1.5371385, 1.8760108,-0.2040259,\n-0.4985314, 0.0415560, 1.0572252\n);fn getIORTfromAirToSurfaceR0(f0: vec3f)->vec3f {var sqrtF0: vec3f=sqrt(f0);return (1.+sqrtF0)/(1.-sqrtF0);}\nfn getR0fromIORsVec3(iorT: vec3f,iorI: f32)->vec3f {return squareVec3((iorT- vec3f(iorI))/(iorT+ vec3f(iorI)));}\nfn getR0fromIORs(iorT: f32,iorI: f32)->f32 {return square((iorT-iorI)/(iorT+iorI));}\nfn evalSensitivity(opd: f32,shift: vec3f)->vec3f {var phase: f32=2.0*PI*opd*1.0e-9;const val: vec3f= vec3f(5.4856e-13,4.4201e-13,5.2481e-13);const pos: vec3f= vec3f(1.6810e+06,1.7953e+06,2.2084e+06);const vr: vec3f= vec3f(4.3278e+09,9.3046e+09,6.6121e+09);var xyz: vec3f=val*sqrt(2.0*PI*vr)*cos(pos*phase+shift)*exp(-square(phase)*vr);xyz.x+=9.7470e-14*sqrt(2.0*PI*4.5282e+09)*cos(2.2399e+06*phase+shift[0])*exp(-4.5282e+09*square(phase));xyz/=1.0685e-7;var srgb: vec3f=XYZ_TO_REC709*xyz;return srgb;}\nfn evalIridescence(outsideIOR: f32,eta2: f32,cosTheta1: f32,thinFilmThickness: f32,baseF0: vec3f)->vec3f {var I: vec3f= vec3f(1.0);var iridescenceIOR: f32=mix(outsideIOR,eta2,smoothstep(0.0,0.03,thinFilmThickness));var sinTheta2Sq: f32=square(outsideIOR/iridescenceIOR)*(1.0-square(cosTheta1));var cosTheta2Sq: f32=1.0-sinTheta2Sq;if (cosTheta2Sq<0.0) {return I;}\nvar cosTheta2: f32=sqrt(cosTheta2Sq);var R0: f32=getR0fromIORs(iridescenceIOR,outsideIOR);var R12: f32=fresnelSchlickGGX(cosTheta1,R0,1.);var R21: f32=R12;var T121: f32=1.0-R12;var phi12: f32=0.0;if (iridescenceIOR<outsideIOR) {phi12=PI;}\nvar phi21: f32=PI-phi12;var baseIOR: vec3f=getIORTfromAirToSurfaceR0(clamp(baseF0,vec3f(0.0),vec3f(0.9999))); \nvar R1: vec3f=getR0fromIORsVec3(baseIOR,iridescenceIOR);var R23: vec3f=fresnelSchlickGGXVec3(cosTheta2,R1, vec3f(1.));var phi23: vec3f= vec3f(0.0);if (baseIOR[0]<iridescenceIOR) {phi23[0]=PI;}\nif (baseIOR[1]<iridescenceIOR) {phi23[1]=PI;}\nif (baseIOR[2]<iridescenceIOR) {phi23[2]=PI;}\nvar opd: f32=2.0*iridescenceIOR*thinFilmThickness*cosTheta2;var phi: vec3f= vec3f(phi21)+phi23;var R123: vec3f=clamp(R12*R23,vec3f(1e-5),vec3f(0.9999));var r123: vec3f=sqrt(R123);var Rs: vec3f=(T121*T121)*R23/( vec3f(1.0)-R123);var C0: vec3f=R12+Rs;I=C0;var Cm: vec3f=Rs-T121;for (var m: i32=1; m<=2; m++)\n{Cm*=r123;var Sm: vec3f=2.0*evalSensitivity( f32(m)*opd, f32(m)*phi);I+=Cm*Sm;}\nreturn max(I, vec3f(0.0));}\n#endif\nfn normalDistributionFunction_TrowbridgeReitzGGX(NdotH: f32,alphaG: f32)->f32\n{var a2: f32=alphaG*alphaG;var d: f32=NdotH*NdotH*(a2-1.0)+1.0;return a2/(PI*d*d);}\n#ifdef SHEEN\nfn normalDistributionFunction_CharlieSheen(NdotH: f32,alphaG: f32)->f32\n{var invR: f32=1./alphaG;var cos2h: f32=NdotH*NdotH;var sin2h: f32=1.-cos2h;return (2.+invR)*pow(sin2h,invR*.5)/(2.*PI);}\n#endif\n#ifdef ANISOTROPIC\nfn normalDistributionFunction_BurleyGGX_Anisotropic(NdotH: f32,TdotH: f32,BdotH: f32,alphaTB: vec2f)->f32 {var a2: f32=alphaTB.x*alphaTB.y;var v: vec3f= vec3f(alphaTB.y*TdotH,alphaTB.x *BdotH,a2*NdotH);var v2: f32=dot(v,v);var w2: f32=a2/v2;return a2*w2*w2*RECIPROCAL_PI;}\n#endif\n#ifdef BRDF_V_HEIGHT_CORRELATED\nfn smithVisibility_GGXCorrelated(NdotL: f32,NdotV: f32,alphaG: f32)->f32 {\n#ifdef MOBILE\nvar GGXV: f32=NdotL*(NdotV*(1.0-alphaG)+alphaG);var GGXL: f32=NdotV*(NdotL*(1.0-alphaG)+alphaG);return 0.5/(GGXV+GGXL);\n#else\nvar a2: f32=alphaG*alphaG;var GGXV: f32=NdotL*sqrt(NdotV*(NdotV-a2*NdotV)+a2);var GGXL: f32=NdotV*sqrt(NdotL*(NdotL-a2*NdotL)+a2);return 0.5/(GGXV+GGXL);\n#endif\n}\n#else\nfn smithVisibilityG1_TrowbridgeReitzGGXFast(dot: f32,alphaG: f32)->f32\n{\n#ifdef MOBILE\nreturn 1.0/(dot+alphaG+(1.0-alphaG)*dot ));\n#else\nvar alphaSquared: f32=alphaG*alphaG;return 1.0/(dot+sqrt(alphaSquared+(1.0-alphaSquared)*dot*dot));\n#endif\n}\nfn smithVisibility_TrowbridgeReitzGGXFast(NdotL: f32,NdotV: f32,alphaG: f32)->f32\n{var visibility: f32=smithVisibilityG1_TrowbridgeReitzGGXFast(NdotL,alphaG)*smithVisibilityG1_TrowbridgeReitzGGXFast(NdotV,alphaG);return visibility;}\n#endif\n#ifdef ANISOTROPIC\nfn smithVisibility_GGXCorrelated_Anisotropic(NdotL: f32,NdotV: f32,TdotV: f32,BdotV: f32,TdotL: f32,BdotL: f32,alphaTB: vec2f)->f32 {var lambdaV: f32=NdotL*length( vec3f(alphaTB.x*TdotV,alphaTB.y*BdotV,NdotV));var lambdaL: f32=NdotV*length( vec3f(alphaTB.x*TdotL,alphaTB.y*BdotL,NdotL));var v: f32=0.5/(lambdaV+lambdaL);return v;}\n#endif\n#ifdef CLEARCOAT\nfn visibility_Kelemen(VdotH: f32)->f32 {return 0.25/(VdotH*VdotH); }\n#endif\n#ifdef SHEEN\nfn visibility_Ashikhmin(NdotL: f32,NdotV: f32)->f32\n{return 1./(4.*(NdotL+NdotV-NdotL*NdotV));}\n/* NOT USED\n#ifdef SHEEN_SOFTER\nfn l(x: f32,alphaG: f32)->f32\n{var oneMinusAlphaSq: f32=(1.0-alphaG)*(1.0-alphaG);var a: f32=mix(21.5473,25.3245,oneMinusAlphaSq);var b: f32=mix(3.82987,3.32435,oneMinusAlphaSq);var c: f32=mix(0.19823,0.16801,oneMinusAlphaSq);var d: f32=mix(-1.97760,-1.27393,oneMinusAlphaSq);var e: f32=mix(-4.32054,-4.85967,oneMinusAlphaSq);return a/(1.0+b*pow(x,c))+d*x+e;}\nfn lambdaSheen(cosTheta: f32,alphaG: f32)->f32\n{return abs(cosTheta)<0.5 ? exp(l(cosTheta,alphaG)) : exp(2.0*l(0.5,alphaG)-l(1.0-cosTheta,alphaG));}\nfn visibility_CharlieSheen(NdotL: f32,NdotV: f32,alphaG: f32)->f32\n{var G: f32=1.0/(1.0+lambdaSheen(NdotV,alphaG)+lambdaSheen(NdotL,alphaG));return G/(4.0*NdotV*NdotL);}\n#endif\n*/\n#endif\nconst constant1_FON: f32=0.5f-2.0f/(3.0f*PI);const constant2_FON: f32=2.0f/3.0f-28.0f/(15.0f*PI);fn E_FON_approx(mu: f32,roughness: f32)->f32\n{var sigma: f32=roughness; \nvar mucomp: f32=1.0f-mu;var mucomp2: f32=mucomp*mucomp;const Gcoeffs: mat2x2f=mat2x2f(0.0571085289f,-0.332181442f,\n0.491881867f,0.0714429953f);var GoverPi: f32=dot(Gcoeffs*vec2f(mucomp,mucomp2),vec2f(1.0f,mucomp2));return (1.0f+sigma*GoverPi)/(1.0f+constant1_FON*sigma);}\nfn diffuseBRDF_EON(albedo: vec3f,roughness: f32,NdotL: f32,NdotV: f32,LdotV: f32)->vec3f\n{var rho: vec3f=albedo;var sigma: f32=roughness; \nvar mu_i: f32=NdotL; \nvar mu_o: f32=NdotV; \nvar s: f32=LdotV-mu_i*mu_o; \nvar sovertF: f32=select(s,s/max(mu_i,mu_o),s>0.0f); \nvar AF: f32=1.0f/(1.0f+constant1_FON*sigma); \nvar f_ss: vec3f=(rho*RECIPROCAL_PI)*AF*(1.0f+sigma*sovertF); \nvar EFo: f32=E_FON_approx(mu_o,sigma); \nvar EFi: f32=E_FON_approx(mu_i,sigma); \nvar avgEF: f32=AF*(1.0f+constant2_FON*sigma); \nvar rho_ms: vec3f=(rho*rho)*avgEF/(vec3f(1.0f)-rho*(1.0f-avgEF));const eps: f32=1.0e-7f;var f_ms: vec3f=(rho_ms*RECIPROCAL_PI)*max(eps,1.0f-EFo) \n* max(eps,1.0f-EFi)\n/ max(eps,1.0f-avgEF);return (f_ss+f_ms);}\nfn diffuseBRDF_Burley(NdotL: f32,NdotV: f32,VdotH: f32,roughness: f32)->f32 {var diffuseFresnelNV: f32=pow5(saturateEps(1.0-NdotL));var diffuseFresnelNL: f32=pow5(saturateEps(1.0-NdotV));var diffuseFresnel90: f32=0.5+2.0*VdotH*VdotH*roughness;var fresnel: f32 =\n(1.0+(diffuseFresnel90-1.0)*diffuseFresnelNL) *\n(1.0+(diffuseFresnel90-1.0)*diffuseFresnelNV);return fresnel/PI;}\n#ifdef SS_TRANSLUCENCY\nfn transmittanceBRDF_Burley(tintColor: vec3f,diffusionDistance: vec3f,thickness: f32)->vec3f {var S: vec3f=1./maxEpsVec3(diffusionDistance);var temp: vec3f=exp((-0.333333333*thickness)*S);return tintColor.rgb*0.25*(temp*temp*temp+3.0*temp);}\nfn computeWrappedDiffuseNdotL(NdotL: f32,w: f32)->f32 {var t: f32=1.0+w;var invt2: f32=1.0/(t*t);return saturate((NdotL+w)*invt2);}\n#endif\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStoreWGSL[name]) {\n ShaderStore.IncludesShadersStoreWGSL[name] = shader;\n}\n/** @internal */\nexport const pbrBRDFFunctionsWGSL = { name, shader };\n"]}
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@@ -14,6 +14,9 @@ var clearCoatBase: vec3f=vec3f(0.,0.,0.);
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#ifdef SHEEN
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var sheenBase: vec3f=vec3f(0.,0.,0.);
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#endif
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#if defined(SPECULARTERM) && defined(LIGHT0)
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var fresnel: vec3f=vec3f(0.,0.,0.);var coloredFresnel: vec3f=vec3f(0.,0.,0.);
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#endif
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var preInfo: preLightingInfo;var info: lightingInfo;var shadow: f32=1.;
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var aggShadow: f32=0.;var numLights: f32=0.;
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#if defined(CLEARCOAT) && defined(CLEARCOAT_TINT)
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@@ -1 +1 @@
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{"version":3,"file":"pbrBlockDirectLighting.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/pbrBlockDirectLighting.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,wBAAwB,CAAC;AACtC,MAAM,MAAM,GAAG
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{"version":3,"file":"pbrBlockDirectLighting.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/pbrBlockDirectLighting.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,wBAAwB,CAAC;AACtC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;CAqBd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC9C,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,0BAA0B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockDirectLighting\";\nconst shader = `var diffuseBase: vec3f=vec3f(0.,0.,0.);\n#ifdef SS_TRANSLUCENCY\nvar diffuseTransmissionBase: vec3f=vec3f(0.,0.,0.);\n#endif\n#ifdef SPECULARTERM\nvar specularBase: vec3f=vec3f(0.,0.,0.);\n#endif\n#ifdef CLEARCOAT\nvar clearCoatBase: vec3f=vec3f(0.,0.,0.);\n#endif\n#ifdef SHEEN\nvar sheenBase: vec3f=vec3f(0.,0.,0.);\n#endif\n#if defined(SPECULARTERM) && defined(LIGHT0)\nvar fresnel: vec3f=vec3f(0.,0.,0.);var coloredFresnel: vec3f=vec3f(0.,0.,0.);\n#endif\nvar preInfo: preLightingInfo;var info: lightingInfo;var shadow: f32=1.; \nvar aggShadow: f32=0.;var numLights: f32=0.;\n#if defined(CLEARCOAT) && defined(CLEARCOAT_TINT)\nvar absorption: vec3f=vec3f(0.);\n#endif\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStoreWGSL[name]) {\n ShaderStore.IncludesShadersStoreWGSL[name] = shader;\n}\n/** @internal */\nexport const pbrBlockDirectLightingWGSL = { name, shader };\n"]}
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@@ -4,19 +4,32 @@ const name = "pbrBlockFinalLitComponents";
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const shader = `aggShadow=aggShadow/numLights;
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#if defined(ENVIRONMENTBRDF)
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#ifdef MS_BRDF_ENERGY_CONSERVATION
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var
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var baseSpecularEnergyConservationFactor: vec3f=getEnergyConservationFactor(vec3f(reflectanceF0),environmentBrdf);var coloredEnergyConservationFactor: vec3f=getEnergyConservationFactor(clearcoatOut.specularEnvironmentR0,environmentBrdf);
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#endif
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#endif
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#if defined(SHEEN) && defined(SHEEN_ALBEDOSCALING) && defined(ENVIRONMENTBRDF)
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surfaceAlbedo=sheenOut.sheenAlbedoScaling*surfaceAlbedo.rgb;
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#endif
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#ifdef LEGACY_SPECULAR_ENERGY_CONSERVATION
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#ifndef METALLICWORKFLOW
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#ifdef SPECULAR_GLOSSINESS_ENERGY_CONSERVATION
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surfaceAlbedo=(1.-
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surfaceAlbedo=vec3f(1.-reflectanceF0)*surfaceAlbedo.rgb;
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#endif
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#if defined(SHEEN) && defined(SHEEN_ALBEDOSCALING) && defined(ENVIRONMENTBRDF)
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surfaceAlbedo=sheenOut.sheenAlbedoScaling*surfaceAlbedo.rgb;
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#endif
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#ifdef REFLECTION
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var finalIrradiance: vec3f=reflectionOut.environmentIrradiance;
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#ifndef LEGACY_SPECULAR_ENERGY_CONSERVATION
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#if defined(METALLICWORKFLOW) || defined(SPECULAR_GLOSSINESS_ENERGY_CONSERVATION)
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var baseSpecularEnergy: vec3f=vec3f(baseSpecularEnvironmentReflectance);
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#if defined(ENVIRONMENTBRDF)
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#ifdef MS_BRDF_ENERGY_CONSERVATION
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baseSpecularEnergy*=baseSpecularEnergyConservationFactor;
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#endif
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#endif
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finalIrradiance*=clamp(vec3f(1.0)-baseSpecularEnergy,vec3f(0.0),vec3f(1.0));
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finalIrradiance*=clearcoatOut.conservationFactor;
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@@ -27,7 +40,7 @@ finalIrradiance*=clearcoatOut.absorption;
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finalIrradiance*=surfaceAlbedo.rgb;
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finalIrradiance*=subSurfaceOut.
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finalIrradiance*=subSurfaceOut.refractionOpacity;
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finalIrradiance*=(1.0-subSurfaceOut.translucencyIntensity);finalIrradiance+=subSurfaceOut.refractionIrradiance;
|
|
@@ -40,16 +53,16 @@ finalIrradiance*=uniforms.vLightingIntensity.z;finalIrradiance*=aoOut.ambientOcc
|
|
|
40
53
|
#ifdef SPECULARTERM
|
|
41
54
|
var finalSpecular: vec3f=specularBase;finalSpecular=max(finalSpecular,vec3f(0.0));var finalSpecularScaled: vec3f=finalSpecular*uniforms.vLightingIntensity.x*uniforms.vLightingIntensity.w;
|
|
42
55
|
#if defined(ENVIRONMENTBRDF) && defined(MS_BRDF_ENERGY_CONSERVATION)
|
|
43
|
-
finalSpecularScaled*=
|
|
56
|
+
finalSpecularScaled*=coloredEnergyConservationFactor;
|
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44
57
|
#endif
|
|
45
58
|
#if defined(SHEEN) && defined(ENVIRONMENTBRDF) && defined(SHEEN_ALBEDOSCALING)
|
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46
59
|
finalSpecularScaled*=sheenOut.sheenAlbedoScaling;
|
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60
|
#endif
|
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48
61
|
#endif
|
|
49
62
|
#ifdef REFLECTION
|
|
50
|
-
var finalRadiance: vec3f=reflectionOut.environmentRadiance.rgb;finalRadiance*=
|
|
63
|
+
var finalRadiance: vec3f=reflectionOut.environmentRadiance.rgb;finalRadiance*=cumulativeSpecularEnvironmentReflectance;;var finalRadianceScaled: vec3f=finalRadiance*uniforms.vLightingIntensity.z;
|
|
51
64
|
#if defined(ENVIRONMENTBRDF) && defined(MS_BRDF_ENERGY_CONSERVATION)
|
|
52
|
-
finalRadianceScaled*=
|
|
65
|
+
finalRadianceScaled*=coloredEnergyConservationFactor;
|
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53
66
|
#endif
|
|
54
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|
#if defined(SHEEN) && defined(ENVIRONMENTBRDF) && defined(SHEEN_ALBEDOSCALING)
|
|
55
68
|
finalRadianceScaled*=sheenOut.sheenAlbedoScaling;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"pbrBlockFinalLitComponents.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/pbrBlockFinalLitComponents.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,4BAA4B,CAAC;AAC1C,MAAM,MAAM,GAAG
|
|
1
|
+
{"version":3,"file":"pbrBlockFinalLitComponents.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/pbrBlockFinalLitComponents.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,4BAA4B,CAAC;AAC1C,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA0Gd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC9C,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,8BAA8B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockFinalLitComponents\";\nconst shader = `aggShadow=aggShadow/numLights;\n#if defined(ENVIRONMENTBRDF)\n#ifdef MS_BRDF_ENERGY_CONSERVATION\nvar baseSpecularEnergyConservationFactor: vec3f=getEnergyConservationFactor(vec3f(reflectanceF0),environmentBrdf);var coloredEnergyConservationFactor: vec3f=getEnergyConservationFactor(clearcoatOut.specularEnvironmentR0,environmentBrdf);\n#endif\n#endif\n#if defined(SHEEN) && defined(SHEEN_ALBEDOSCALING) && defined(ENVIRONMENTBRDF)\nsurfaceAlbedo=sheenOut.sheenAlbedoScaling*surfaceAlbedo.rgb;\n#endif\n#ifdef LEGACY_SPECULAR_ENERGY_CONSERVATION\n#ifndef METALLICWORKFLOW\n#ifdef SPECULAR_GLOSSINESS_ENERGY_CONSERVATION\nsurfaceAlbedo=vec3f(1.-reflectanceF0)*surfaceAlbedo.rgb;\n#endif\n#endif\n#endif\n#ifdef REFLECTION\nvar finalIrradiance: vec3f=reflectionOut.environmentIrradiance;\n#ifndef LEGACY_SPECULAR_ENERGY_CONSERVATION\n#if defined(METALLICWORKFLOW) || defined(SPECULAR_GLOSSINESS_ENERGY_CONSERVATION)\nvar baseSpecularEnergy: vec3f=vec3f(baseSpecularEnvironmentReflectance);\n#if defined(ENVIRONMENTBRDF)\n#ifdef MS_BRDF_ENERGY_CONSERVATION\nbaseSpecularEnergy*=baseSpecularEnergyConservationFactor;\n#endif\n#endif\nfinalIrradiance*=clamp(vec3f(1.0)-baseSpecularEnergy,vec3f(0.0),vec3f(1.0));\n#endif\n#endif\n#if defined(CLEARCOAT)\nfinalIrradiance*=clearcoatOut.conservationFactor;\n#if defined(CLEARCOAT_TINT)\nfinalIrradiance*=clearcoatOut.absorption;\n#endif\n#endif\n#ifndef SS_APPLY_ALBEDO_AFTER_SUBSURFACE\nfinalIrradiance*=surfaceAlbedo.rgb;\n#endif\n#if defined(SS_REFRACTION)\nfinalIrradiance*=subSurfaceOut.refractionOpacity;\n#endif\n#if defined(SS_TRANSLUCENCY)\nfinalIrradiance*=(1.0-subSurfaceOut.translucencyIntensity);finalIrradiance+=subSurfaceOut.refractionIrradiance;\n#endif\n#ifdef SS_APPLY_ALBEDO_AFTER_SUBSURFACE\nfinalIrradiance*=surfaceAlbedo.rgb;\n#endif\nfinalIrradiance*=uniforms.vLightingIntensity.z;finalIrradiance*=aoOut.ambientOcclusionColor;\n#endif\n#ifdef SPECULARTERM\nvar finalSpecular: vec3f=specularBase;finalSpecular=max(finalSpecular,vec3f(0.0));var finalSpecularScaled: vec3f=finalSpecular*uniforms.vLightingIntensity.x*uniforms.vLightingIntensity.w;\n#if defined(ENVIRONMENTBRDF) && defined(MS_BRDF_ENERGY_CONSERVATION)\nfinalSpecularScaled*=coloredEnergyConservationFactor;\n#endif\n#if defined(SHEEN) && defined(ENVIRONMENTBRDF) && defined(SHEEN_ALBEDOSCALING)\nfinalSpecularScaled*=sheenOut.sheenAlbedoScaling;\n#endif\n#endif\n#ifdef REFLECTION\nvar finalRadiance: vec3f=reflectionOut.environmentRadiance.rgb;finalRadiance*=cumulativeSpecularEnvironmentReflectance;;var finalRadianceScaled: vec3f=finalRadiance*uniforms.vLightingIntensity.z;\n#if defined(ENVIRONMENTBRDF) && defined(MS_BRDF_ENERGY_CONSERVATION)\nfinalRadianceScaled*=coloredEnergyConservationFactor;\n#endif\n#if defined(SHEEN) && defined(ENVIRONMENTBRDF) && defined(SHEEN_ALBEDOSCALING)\nfinalRadianceScaled*=sheenOut.sheenAlbedoScaling;\n#endif\n#endif\n#ifdef SHEEN\nvar finalSheen: vec3f=sheenBase*sheenOut.sheenColor;finalSheen=max(finalSheen,vec3f(0.0));var finalSheenScaled: vec3f=finalSheen*uniforms.vLightingIntensity.x*uniforms.vLightingIntensity.w;\n#if defined(CLEARCOAT) && defined(REFLECTION) && defined(ENVIRONMENTBRDF)\nsheenOut.finalSheenRadianceScaled*=clearcoatOut.conservationFactor;\n#if defined(CLEARCOAT_TINT)\nsheenOut.finalSheenRadianceScaled*=clearcoatOut.absorption;\n#endif\n#endif\n#endif\n#ifdef CLEARCOAT\nvar finalClearCoat: vec3f=clearCoatBase;finalClearCoat=max(finalClearCoat,vec3f(0.0));var finalClearCoatScaled: vec3f=finalClearCoat*uniforms.vLightingIntensity.x*uniforms.vLightingIntensity.w;\n#if defined(ENVIRONMENTBRDF) && defined(MS_BRDF_ENERGY_CONSERVATION)\nfinalClearCoatScaled*=clearcoatOut.energyConservationFactorClearCoat;\n#endif\n#ifdef SS_REFRACTION\nsubSurfaceOut.finalRefraction*=clearcoatOut.conservationFactor;\n#ifdef CLEARCOAT_TINT\nsubSurfaceOut.finalRefraction*=clearcoatOut.absorption;\n#endif\n#endif\n#endif\n#ifdef ALPHABLEND\nvar luminanceOverAlpha: f32=0.0;\n#if defined(REFLECTION) && defined(RADIANCEOVERALPHA)\nluminanceOverAlpha+=getLuminance(finalRadianceScaled);\n#if defined(CLEARCOAT)\nluminanceOverAlpha+=getLuminance(clearcoatOut.finalClearCoatRadianceScaled);\n#endif\n#endif\n#if defined(SPECULARTERM) && defined(SPECULAROVERALPHA)\nluminanceOverAlpha+=getLuminance(finalSpecularScaled);\n#endif\n#if defined(CLEARCOAT) && defined(CLEARCOATOVERALPHA)\nluminanceOverAlpha+=getLuminance(finalClearCoatScaled);\n#endif\n#if defined(RADIANCEOVERALPHA) || defined(SPECULAROVERALPHA) || defined(CLEARCOATOVERALPHA)\nalpha=saturate(alpha+luminanceOverAlpha*luminanceOverAlpha);\n#endif\n#endif\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStoreWGSL[name]) {\n ShaderStore.IncludesShadersStoreWGSL[name] = shader;\n}\n/** @internal */\nexport const pbrBlockFinalLitComponentsWGSL = { name, shader };\n"]}
|
|
@@ -2,6 +2,9 @@
|
|
|
2
2
|
import { ShaderStore } from "../../Engines/shaderStore.js";
|
|
3
3
|
const name = "pbrBlockFinalUnlitComponents";
|
|
4
4
|
const shader = `var finalDiffuse: vec3f=diffuseBase;finalDiffuse*=surfaceAlbedo;
|
|
5
|
+
#if defined(SS_REFRACTION) && !defined(UNLIT)
|
|
6
|
+
finalDiffuse*=subSurfaceOut.refractionOpacity;
|
|
7
|
+
#endif
|
|
5
8
|
#if defined(SS_TRANSLUCENCY) && !defined(UNLIT)
|
|
6
9
|
finalDiffuse+=diffuseTransmissionBase;
|
|
7
10
|
#endif
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"pbrBlockFinalUnlitComponents.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/pbrBlockFinalUnlitComponents.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,8BAA8B,CAAC;AAC5C,MAAM,MAAM,GAAG
|
|
1
|
+
{"version":3,"file":"pbrBlockFinalUnlitComponents.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/pbrBlockFinalUnlitComponents.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,8BAA8B,CAAC;AAC5C,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;CAwBd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC9C,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,gCAAgC,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockFinalUnlitComponents\";\nconst shader = `var finalDiffuse: vec3f=diffuseBase;finalDiffuse*=surfaceAlbedo;\n#if defined(SS_REFRACTION) && !defined(UNLIT)\nfinalDiffuse*=subSurfaceOut.refractionOpacity;\n#endif\n#if defined(SS_TRANSLUCENCY) && !defined(UNLIT)\nfinalDiffuse+=diffuseTransmissionBase;\n#endif\nfinalDiffuse=max(finalDiffuse,vec3f(0.0));finalDiffuse*=uniforms.vLightingIntensity.x;var finalAmbient: vec3f=uniforms.vAmbientColor;finalAmbient*=surfaceAlbedo.rgb;var finalEmissive: vec3f=uniforms.vEmissiveColor;\n#ifdef EMISSIVE\nvar emissiveColorTex: vec3f=textureSample(emissiveSampler,emissiveSamplerSampler,fragmentInputs.vEmissiveUV+uvOffset).rgb;\n#ifdef GAMMAEMISSIVE\nfinalEmissive*=toLinearSpaceVec3(emissiveColorTex.rgb);\n#else\nfinalEmissive*=emissiveColorTex.rgb;\n#endif\nfinalEmissive*= uniforms.vEmissiveInfos.y;\n#endif\nfinalEmissive*=uniforms.vLightingIntensity.y;\n#ifdef AMBIENT\nvar ambientOcclusionForDirectDiffuse: vec3f=mix( vec3f(1.),aoOut.ambientOcclusionColor,uniforms.vAmbientInfos.w);\n#else\nvar ambientOcclusionForDirectDiffuse: vec3f=aoOut.ambientOcclusionColor;\n#endif\nfinalAmbient*=aoOut.ambientOcclusionColor;finalDiffuse*=ambientOcclusionForDirectDiffuse;\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStoreWGSL[name]) {\n ShaderStore.IncludesShadersStoreWGSL[name] = shader;\n}\n/** @internal */\nexport const pbrBlockFinalUnlitComponentsWGSL = { name, shader };\n"]}
|
|
@@ -2,24 +2,24 @@
|
|
|
2
2
|
import { ShaderStore } from "../../Engines/shaderStore.js";
|
|
3
3
|
const name = "pbrBlockReflectance";
|
|
4
4
|
const shader = `#if defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX)
|
|
5
|
-
var
|
|
5
|
+
var baseSpecularEnvironmentReflectance: vec3f=getReflectanceFromBRDFWithEnvLookup(vec3f(reflectanceF0),specularEnvironmentR90,environmentBrdf);var cumulativeSpecularEnvironmentReflectance: vec3f=getReflectanceFromBRDFWithEnvLookup(clearcoatOut.specularEnvironmentR0,specularEnvironmentR90,environmentBrdf);
|
|
6
6
|
#ifdef RADIANCEOCCLUSION
|
|
7
|
-
|
|
7
|
+
cumulativeSpecularEnvironmentReflectance*=seo;
|
|
8
8
|
#endif
|
|
9
9
|
#ifdef HORIZONOCCLUSION
|
|
10
10
|
#ifdef BUMP
|
|
11
11
|
#ifdef REFLECTIONMAP_3D
|
|
12
|
-
|
|
12
|
+
cumulativeSpecularEnvironmentReflectance*=eho;
|
|
13
13
|
#endif
|
|
14
14
|
#endif
|
|
15
15
|
#endif
|
|
16
16
|
#else
|
|
17
|
-
var
|
|
17
|
+
var cumulativeSpecularEnvironmentReflectance: vec3f=getReflectanceFromAnalyticalBRDFLookup_Jones(NdotV,clearcoatOut.specularEnvironmentR0,specularEnvironmentR90,sqrt(microSurface));var baseSpecularEnvironmentReflectance: vec3f=getReflectanceFromAnalyticalBRDFLookup_Jones(NdotV,vec3f(reflectanceF0),specularEnvironmentR90,sqrt(microSurface));
|
|
18
18
|
#endif
|
|
19
19
|
#ifdef CLEARCOAT
|
|
20
|
-
|
|
20
|
+
cumulativeSpecularEnvironmentReflectance*=clearcoatOut.conservationFactor;
|
|
21
21
|
#if defined(CLEARCOAT_TINT)
|
|
22
|
-
|
|
22
|
+
cumulativeSpecularEnvironmentReflectance*=clearcoatOut.absorption;
|
|
23
23
|
#endif
|
|
24
24
|
#endif
|
|
25
25
|
`;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"pbrBlockReflectance.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/pbrBlockReflectance.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,qBAAqB,CAAC;AACnC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;CAqBd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC9C,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,uBAAuB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockReflectance\";\nconst shader = `#if defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX)\nvar
|
|
1
|
+
{"version":3,"file":"pbrBlockReflectance.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/pbrBlockReflectance.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,qBAAqB,CAAC;AACnC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;CAqBd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC9C,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,uBAAuB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockReflectance\";\nconst shader = `#if defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX)\nvar baseSpecularEnvironmentReflectance: vec3f=getReflectanceFromBRDFWithEnvLookup(vec3f(reflectanceF0),specularEnvironmentR90,environmentBrdf);var cumulativeSpecularEnvironmentReflectance: vec3f=getReflectanceFromBRDFWithEnvLookup(clearcoatOut.specularEnvironmentR0,specularEnvironmentR90,environmentBrdf);\n#ifdef RADIANCEOCCLUSION\ncumulativeSpecularEnvironmentReflectance*=seo;\n#endif\n#ifdef HORIZONOCCLUSION\n#ifdef BUMP\n#ifdef REFLECTIONMAP_3D\ncumulativeSpecularEnvironmentReflectance*=eho;\n#endif\n#endif\n#endif\n#else\nvar cumulativeSpecularEnvironmentReflectance: vec3f=getReflectanceFromAnalyticalBRDFLookup_Jones(NdotV,clearcoatOut.specularEnvironmentR0,specularEnvironmentR90,sqrt(microSurface));var baseSpecularEnvironmentReflectance: vec3f=getReflectanceFromAnalyticalBRDFLookup_Jones(NdotV,vec3f(reflectanceF0),specularEnvironmentR90,sqrt(microSurface));\n#endif\n#ifdef CLEARCOAT\ncumulativeSpecularEnvironmentReflectance*=clearcoatOut.conservationFactor;\n#if defined(CLEARCOAT_TINT)\ncumulativeSpecularEnvironmentReflectance*=clearcoatOut.absorption;\n#endif\n#endif\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStoreWGSL[name]) {\n ShaderStore.IncludesShadersStoreWGSL[name] = shader;\n}\n/** @internal */\nexport const pbrBlockReflectanceWGSL = { name, shader };\n"]}
|
|
@@ -1,14 +1,9 @@
|
|
|
1
1
|
// Do not edit.
|
|
2
2
|
import { ShaderStore } from "../../Engines/shaderStore.js";
|
|
3
3
|
const name = "pbrBlockReflectance0";
|
|
4
|
-
const shader = `var
|
|
5
|
-
#ifdef METALLICWORKFLOW
|
|
6
|
-
var specularEnvironmentR90: vec3f= vec3f(metallicReflectanceFactors.a);
|
|
7
|
-
#else
|
|
8
|
-
var specularEnvironmentR90: vec3f= vec3f(1.0,1.0,1.0);
|
|
9
|
-
#endif
|
|
4
|
+
const shader = `var reflectanceF0: f32=reflectivityOut.reflectanceF0;var specularEnvironmentR0: vec3f=reflectivityOut.colorReflectanceF0;var specularEnvironmentR90: vec3f= reflectivityOut.reflectanceF90;
|
|
10
5
|
#ifdef ALPHAFRESNEL
|
|
11
|
-
var reflectance90: f32=fresnelGrazingReflectance(
|
|
6
|
+
var reflectance90: f32=fresnelGrazingReflectance(reflectanceF0);specularEnvironmentR90=specularEnvironmentR90*reflectance90;
|
|
12
7
|
#endif
|
|
13
8
|
`;
|
|
14
9
|
// Sideeffect
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"pbrBlockReflectance0.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/pbrBlockReflectance0.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,sBAAsB,CAAC;AACpC,MAAM,MAAM,GAAG
|
|
1
|
+
{"version":3,"file":"pbrBlockReflectance0.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/pbrBlockReflectance0.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,sBAAsB,CAAC;AACpC,MAAM,MAAM,GAAG;;;;CAId,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC9C,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,wBAAwB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockReflectance0\";\nconst shader = `var reflectanceF0: f32=reflectivityOut.reflectanceF0;var specularEnvironmentR0: vec3f=reflectivityOut.colorReflectanceF0;var specularEnvironmentR90: vec3f= reflectivityOut.reflectanceF90;\n#ifdef ALPHAFRESNEL\nvar reflectance90: f32=fresnelGrazingReflectance(reflectanceF0);specularEnvironmentR90=specularEnvironmentR90*reflectance90;\n#endif\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStoreWGSL[name]) {\n ShaderStore.IncludesShadersStoreWGSL[name] = shader;\n}\n/** @internal */\nexport const pbrBlockReflectance0WGSL = { name, shader };\n"]}
|
|
@@ -5,22 +5,22 @@ const shader = `struct reflectivityOutParams
|
|
|
5
5
|
{microSurface: f32,
|
|
6
6
|
roughness: f32,
|
|
7
7
|
diffuseRoughness: f32,
|
|
8
|
-
|
|
8
|
+
colorReflectanceF0: vec3f,
|
|
9
|
+
reflectanceF0: f32,
|
|
10
|
+
reflectanceF90: vec3f,
|
|
9
11
|
#ifdef METALLICWORKFLOW
|
|
10
12
|
surfaceAlbedo: vec3f,
|
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13
|
+
metallic: f32,
|
|
11
14
|
#endif
|
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12
15
|
#if defined(METALLICWORKFLOW) && defined(REFLECTIVITY) && defined(AOSTOREINMETALMAPRED)
|
|
13
16
|
ambientOcclusionColor: vec3f,
|
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14
17
|
#endif
|
|
15
18
|
#if DEBUGMODE>0
|
|
16
19
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#ifdef METALLICWORKFLOW
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metallicRoughness: vec2f,
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#ifdef REFLECTIVITY
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surfaceMetallicColorMap: vec4f,
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#endif
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#ifndef FROSTBITE_REFLECTANCE
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metallicF0: vec3f,
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-
#endif
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#else
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#ifdef REFLECTIVITY
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surfaceReflectivityColorMap: vec4f,
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@@ -57,7 +57,7 @@ reflectivityColor: vec4f
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)->reflectivityOutParams
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{var outParams: reflectivityOutParams;var microSurface: f32=reflectivityColor.a;var surfaceReflectivityColor: vec3f=reflectivityColor.rgb;
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#ifdef METALLICWORKFLOW
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-
var metallicRoughness: vec2f=surfaceReflectivityColor.rg;
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var metallicRoughness: vec2f=surfaceReflectivityColor.rg;var ior: f32=surfaceReflectivityColor.b;
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#ifdef REFLECTIVITY
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#if DEBUGMODE>0
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outParams.surfaceMetallicColorMap=surfaceMetallicOrReflectivityColorMap;
|
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@@ -84,19 +84,25 @@ var detailRoughness: f32=mix(0.5,detailColor.b,vDetailInfos.w);var loLerp: f32=m
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#ifdef MICROSURFACEMAP
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metallicRoughness.g*=microSurfaceTexel.r;
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#endif
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#define CUSTOM_FRAGMENT_UPDATE_METALLICROUGHNESS
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microSurface=1.0-metallicRoughness.g;var baseColor: vec3f=surfaceAlbedo;outParams.metallic=metallicRoughness.r;var specularWeight: f32=metallicReflectanceFactors.a;var dielectricF0: f32=reflectivityColor.a*specularWeight;surfaceReflectivityColor=metallicReflectanceFactors.rgb;
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#if DEBUGMODE>0
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outParams.
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outParams.metallicF0=dielectricF0*surfaceReflectivityColor;
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#endif
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#
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#ifdef FROSTBITE_REFLECTANCE
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outParams.surfaceAlbedo=baseColor.rgb*(1.0-metallicRoughness.r);surfaceReflectivityColor=mix(0.16*reflectance*reflectance,baseColor,metallicRoughness.r);
|
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|
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#ifdef LEGACY_SPECULAR_ENERGY_CONSERVATION
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outParams.surfaceAlbedo=baseColor.rgb*(vec3f(1.0)-vec3f(dielectricF0)*surfaceReflectivityColor)*(1.0-outParams.metallic);
|
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#else
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#
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outParams.
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outParams.surfaceAlbedo=baseColor.rgb;
|
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#endif
|
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|
+
var dielectricColorF0: vec3f=vec3f(dielectricF0*surfaceReflectivityColor);var metallicColorF0: vec3f=baseColor.rgb;outParams.colorReflectanceF0=mix(dielectricColorF0,metallicColorF0,outParams.metallic);dielectricF0*=max(surfaceReflectivityColor.r,max(surfaceReflectivityColor.g,surfaceReflectivityColor.b));outParams.reflectanceF0=mix(dielectricF0,1.0,outParams.metallic);
|
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|
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#ifdef LEGACY_SPECULAR_ENERGY_CONSERVATION
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+
surfaceReflectivityColor=mix(surfaceReflectivityColor,baseColor.rgb,outParams.metallic);outParams.reflectanceF0=max(surfaceReflectivityColor.r,max(surfaceReflectivityColor.g,surfaceReflectivityColor.b));
|
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#endif
|
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-
|
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|
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var f90Scale: f32=clamp(2.0*(ior-1.0),0.0,1.0);
|
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|
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#ifdef LEGACY_SPECULAR_ENERGY_CONSERVATION
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|
+
outParams.reflectanceF90=vec3f(specularWeight);
|
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+
#else
|
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+
outParams.reflectanceF90=vec3f(mix(specularWeight*f90Scale,1.0,outParams.metallic));
|
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#endif
|
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#else
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#ifdef REFLECTIVITY
|
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@@ -116,12 +122,13 @@ microSurface*=microSurfaceTexel.r;
|
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#define CUSTOM_FRAGMENT_UPDATE_MICROSURFACE
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#endif
|
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|
#endif
|
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+
outParams.colorReflectanceF0=surfaceReflectivityColor;outParams.reflectanceF0=max(surfaceReflectivityColor.r,max(surfaceReflectivityColor.g,surfaceReflectivityColor.b));outParams.reflectanceF90=vec3f(1.0);
|
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#endif
|
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microSurface=saturate(microSurface);var roughness: f32=1.-microSurface;var diffuseRoughness: f32=baseDiffuseRoughness;
|
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|
#ifdef BASE_DIFFUSE_ROUGHNESS
|
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|
diffuseRoughness*=baseDiffuseRoughnessTexture*baseDiffuseRoughnessInfos.y;
|
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|
#endif
|
|
124
|
-
outParams.microSurface=microSurface;outParams.roughness=roughness;outParams.diffuseRoughness=diffuseRoughness;
|
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|
+
outParams.microSurface=microSurface;outParams.roughness=roughness;outParams.diffuseRoughness=diffuseRoughness;return outParams;}
|
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|
`;
|
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|
// Sideeffect
|
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|
if (!ShaderStore.IncludesShadersStoreWGSL[name]) {
|
|
@@ -1 +1 @@
|
|
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1
|
-
{"version":3,"file":"pbrBlockReflectivity.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/pbrBlockReflectivity.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,sBAAsB,CAAC;AACpC,MAAM,MAAM,GAAG
|
|
1
|
+
{"version":3,"file":"pbrBlockReflectivity.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/pbrBlockReflectivity.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,sBAAsB,CAAC;AACpC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAgId,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC9C,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,wBAAwB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockReflectivity\";\nconst shader = `struct reflectivityOutParams\n{microSurface: f32,\nroughness: f32,\ndiffuseRoughness: f32,\ncolorReflectanceF0: vec3f,\nreflectanceF0: f32,\nreflectanceF90: vec3f,\n#ifdef METALLICWORKFLOW\nsurfaceAlbedo: vec3f,\nmetallic: f32,\n#endif\n#if defined(METALLICWORKFLOW) && defined(REFLECTIVITY) && defined(AOSTOREINMETALMAPRED)\nambientOcclusionColor: vec3f,\n#endif\n#if DEBUGMODE>0\n#ifdef METALLICWORKFLOW\n#ifdef REFLECTIVITY\nsurfaceMetallicColorMap: vec4f,\n#endif\nmetallicF0: vec3f,\n#else\n#ifdef REFLECTIVITY\nsurfaceReflectivityColorMap: vec4f,\n#endif\n#endif\n#endif\n};\n#define pbr_inline\nfn reflectivityBlock(\nreflectivityColor: vec4f\n#ifdef METALLICWORKFLOW\n,surfaceAlbedo: vec3f\n,metallicReflectanceFactors: vec4f\n#endif\n,baseDiffuseRoughness: f32\n#ifdef BASE_DIFFUSE_ROUGHNESS\n,baseDiffuseRoughnessTexture: f32\n,baseDiffuseRoughnessInfos: vec2f\n#endif\n#ifdef REFLECTIVITY\n,reflectivityInfos: vec3f\n,surfaceMetallicOrReflectivityColorMap: vec4f\n#endif\n#if defined(METALLICWORKFLOW) && defined(REFLECTIVITY) && defined(AOSTOREINMETALMAPRED)\n,ambientOcclusionColorIn: vec3f\n#endif\n#ifdef MICROSURFACEMAP\n,microSurfaceTexel: vec4f\n#endif\n#ifdef DETAIL\n,detailColor: vec4f\n,vDetailInfos: vec4f\n#endif\n)->reflectivityOutParams\n{var outParams: reflectivityOutParams;var microSurface: f32=reflectivityColor.a;var surfaceReflectivityColor: vec3f=reflectivityColor.rgb;\n#ifdef METALLICWORKFLOW\nvar metallicRoughness: vec2f=surfaceReflectivityColor.rg;var ior: f32=surfaceReflectivityColor.b;\n#ifdef REFLECTIVITY\n#if DEBUGMODE>0\noutParams.surfaceMetallicColorMap=surfaceMetallicOrReflectivityColorMap;\n#endif\n#ifdef AOSTOREINMETALMAPRED\nvar aoStoreInMetalMap: vec3f= vec3f(surfaceMetallicOrReflectivityColorMap.r,surfaceMetallicOrReflectivityColorMap.r,surfaceMetallicOrReflectivityColorMap.r);outParams.ambientOcclusionColor=mix(ambientOcclusionColorIn,aoStoreInMetalMap,reflectivityInfos.z);\n#endif\n#ifdef METALLNESSSTOREINMETALMAPBLUE\nmetallicRoughness.r*=surfaceMetallicOrReflectivityColorMap.b;\n#else\nmetallicRoughness.r*=surfaceMetallicOrReflectivityColorMap.r;\n#endif\n#ifdef ROUGHNESSSTOREINMETALMAPALPHA\nmetallicRoughness.g*=surfaceMetallicOrReflectivityColorMap.a;\n#else\n#ifdef ROUGHNESSSTOREINMETALMAPGREEN\nmetallicRoughness.g*=surfaceMetallicOrReflectivityColorMap.g;\n#endif\n#endif\n#endif\n#ifdef DETAIL\nvar detailRoughness: f32=mix(0.5,detailColor.b,vDetailInfos.w);var loLerp: f32=mix(0.,metallicRoughness.g,detailRoughness*2.);var hiLerp: f32=mix(metallicRoughness.g,1.,(detailRoughness-0.5)*2.);metallicRoughness.g=mix(loLerp,hiLerp,step(detailRoughness,0.5));\n#endif\n#ifdef MICROSURFACEMAP\nmetallicRoughness.g*=microSurfaceTexel.r;\n#endif\n#define CUSTOM_FRAGMENT_UPDATE_METALLICROUGHNESS\nmicroSurface=1.0-metallicRoughness.g;var baseColor: vec3f=surfaceAlbedo;outParams.metallic=metallicRoughness.r;var specularWeight: f32=metallicReflectanceFactors.a;var dielectricF0: f32=reflectivityColor.a*specularWeight;surfaceReflectivityColor=metallicReflectanceFactors.rgb;\n#if DEBUGMODE>0\noutParams.metallicF0=dielectricF0*surfaceReflectivityColor;\n#endif\n#ifdef LEGACY_SPECULAR_ENERGY_CONSERVATION\noutParams.surfaceAlbedo=baseColor.rgb*(vec3f(1.0)-vec3f(dielectricF0)*surfaceReflectivityColor)*(1.0-outParams.metallic);\n#else\noutParams.surfaceAlbedo=baseColor.rgb;\n#endif\nvar dielectricColorF0: vec3f=vec3f(dielectricF0*surfaceReflectivityColor);var metallicColorF0: vec3f=baseColor.rgb;outParams.colorReflectanceF0=mix(dielectricColorF0,metallicColorF0,outParams.metallic);dielectricF0*=max(surfaceReflectivityColor.r,max(surfaceReflectivityColor.g,surfaceReflectivityColor.b));outParams.reflectanceF0=mix(dielectricF0,1.0,outParams.metallic);\n#ifdef LEGACY_SPECULAR_ENERGY_CONSERVATION\nsurfaceReflectivityColor=mix(surfaceReflectivityColor,baseColor.rgb,outParams.metallic);outParams.reflectanceF0=max(surfaceReflectivityColor.r,max(surfaceReflectivityColor.g,surfaceReflectivityColor.b));\n#endif\nvar f90Scale: f32=clamp(2.0*(ior-1.0),0.0,1.0);\n#ifdef LEGACY_SPECULAR_ENERGY_CONSERVATION\noutParams.reflectanceF90=vec3f(specularWeight);\n#else\noutParams.reflectanceF90=vec3f(mix(specularWeight*f90Scale,1.0,outParams.metallic));\n#endif\n#else\n#ifdef REFLECTIVITY\nsurfaceReflectivityColor*=surfaceMetallicOrReflectivityColorMap.rgb;\n#if DEBUGMODE>0\noutParams.surfaceReflectivityColorMap=surfaceMetallicOrReflectivityColorMap;\n#endif\n#ifdef MICROSURFACEFROMREFLECTIVITYMAP\nmicroSurface*=surfaceMetallicOrReflectivityColorMap.a;microSurface*=reflectivityInfos.z;\n#else\n#ifdef MICROSURFACEAUTOMATIC\nmicroSurface*=computeDefaultMicroSurface(microSurface,surfaceReflectivityColor);\n#endif\n#ifdef MICROSURFACEMAP\nmicroSurface*=microSurfaceTexel.r;\n#endif\n#define CUSTOM_FRAGMENT_UPDATE_MICROSURFACE\n#endif\n#endif\noutParams.colorReflectanceF0=surfaceReflectivityColor;outParams.reflectanceF0=max(surfaceReflectivityColor.r,max(surfaceReflectivityColor.g,surfaceReflectivityColor.b));outParams.reflectanceF90=vec3f(1.0);\n#endif\nmicroSurface=saturate(microSurface);var roughness: f32=1.-microSurface;var diffuseRoughness: f32=baseDiffuseRoughness;\n#ifdef BASE_DIFFUSE_ROUGHNESS\ndiffuseRoughness*=baseDiffuseRoughnessTexture*baseDiffuseRoughnessInfos.y;\n#endif\noutParams.microSurface=microSurface;outParams.roughness=roughness;outParams.diffuseRoughness=diffuseRoughness;return outParams;}\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStoreWGSL[name]) {\n ShaderStore.IncludesShadersStoreWGSL[name] = shader;\n}\n/** @internal */\nexport const pbrBlockReflectivityWGSL = { name, shader };\n"]}
|
|
@@ -9,9 +9,7 @@ surfaceAlbedo: vec3f,
|
|
|
9
9
|
#ifdef SS_LINKREFRACTIONTOTRANSPARENCY
|
|
10
10
|
alpha: f32,
|
|
11
11
|
#endif
|
|
12
|
-
|
|
13
|
-
refractionFactorForIrradiance: f32,
|
|
14
|
-
#endif
|
|
12
|
+
refractionOpacity: f32,
|
|
15
13
|
#endif
|
|
16
14
|
#ifdef SS_TRANSLUCENCY
|
|
17
15
|
transmittance: vec3f,
|
|
@@ -359,18 +357,18 @@ var volumeAlbedo: vec3f=computeColorAtDistanceInMedia(vTintColor.rgb,vTintColor.
|
|
|
359
357
|
#ifdef SS_ALBEDOFORREFRACTIONTINT
|
|
360
358
|
environmentRefraction=vec4f(environmentRefraction.rgb*surfaceAlbedo.rgb,environmentRefraction.a);
|
|
361
359
|
#endif
|
|
362
|
-
|
|
363
|
-
|
|
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|
-
|
|
360
|
+
#ifdef LEGACY_SPECULAR_ENERGY_CONSERVATION
|
|
361
|
+
outParams.surfaceAlbedo=surfaceAlbedo*(1.-refractionIntensity);outParams.refractionOpacity=1.0;
|
|
362
|
+
#else
|
|
363
|
+
outParams.surfaceAlbedo=surfaceAlbedo;outParams.refractionOpacity=(1.-refractionIntensity);
|
|
365
364
|
#endif
|
|
366
365
|
#ifdef UNUSED_MULTIPLEBOUNCES
|
|
367
366
|
var bounceSpecularEnvironmentReflectance: vec3f=(2.0*specularEnvironmentReflectance)/(1.0+specularEnvironmentReflectance);outParams.specularEnvironmentReflectance=mix(bounceSpecularEnvironmentReflectance,specularEnvironmentReflectance,refractionIntensity);
|
|
368
367
|
#endif
|
|
369
|
-
refractionTransmittance*=1.0-max(outParams.specularEnvironmentReflectance.r,max(outParams.specularEnvironmentReflectance.g,outParams.specularEnvironmentReflectance.b));
|
|
370
368
|
#if DEBUGMODE>0
|
|
371
369
|
outParams.refractionTransmittance=refractionTransmittance;
|
|
372
370
|
#endif
|
|
373
|
-
outParams.finalRefraction=environmentRefraction.rgb*refractionTransmittance*vLightingIntensity.z;
|
|
371
|
+
outParams.finalRefraction=environmentRefraction.rgb*refractionTransmittance*vLightingIntensity.z;outParams.finalRefraction*=vec3f(1.0)-specularEnvironmentReflectance;
|
|
374
372
|
#if DEBUGMODE>0
|
|
375
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|
outParams.environmentRefraction=environmentRefraction;
|
|
376
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|
#endif
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"pbrBlockSubSurface.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/pbrBlockSubSurface.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,oBAAoB,CAAC;AAClC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAyad,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC9C,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,sBAAsB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockSubSurface\";\nconst shader = `struct subSurfaceOutParams\n{specularEnvironmentReflectance: vec3f,\n#ifdef SS_REFRACTION\nfinalRefraction: vec3f,\nsurfaceAlbedo: vec3f,\n#ifdef SS_LINKREFRACTIONTOTRANSPARENCY\nalpha: f32,\n#endif\n#ifdef REFLECTION\nrefractionFactorForIrradiance: f32,\n#endif\n#endif\n#ifdef SS_TRANSLUCENCY\ntransmittance: vec3f,\ntranslucencyIntensity: f32,\n#ifdef REFLECTION\nrefractionIrradiance: vec3f,\n#endif\n#endif\n#if DEBUGMODE>0\n#ifdef SS_THICKNESSANDMASK_TEXTURE\nthicknessMap: vec4f,\n#endif\n#ifdef SS_REFRACTION\nenvironmentRefraction: vec4f,\nrefractionTransmittance: vec3f\n#endif\n#endif\n};\n#ifdef SUBSURFACE\n#ifdef SS_REFRACTION\n#define pbr_inline\nfn sampleEnvironmentRefraction(\nior: f32\n,thickness: f32\n,refractionLOD: f32\n,normalW: vec3f\n,vPositionW: vec3f\n,viewDirectionW: vec3f\n,view: mat4x4f\n,vRefractionInfos: vec4f\n,refractionMatrix: mat4x4f\n,vRefractionMicrosurfaceInfos: vec4f\n,alphaG: f32\n#ifdef SS_REFRACTIONMAP_3D\n,refractionSampler: texture_cube<f32>\n,refractionSamplerSampler: sampler\n#ifndef LODBASEDMICROSFURACE\n,refractionLowSampler: texture_cube<f32>\n,refractionLowSamplerSampler: sampler\n,refractionHighSampler: texture_cube<f32>\n,refractionHighSamplerSampler: sampler \n#endif\n#else\n,refractionSampler: texture_2d<f32>\n,refractionSamplerSampler: sampler\n#ifndef LODBASEDMICROSFURACE\n,refractionLowSampler: texture_2d<f32>\n,refractionLowSamplerSampler: sampler\n,refractionHighSampler: texture_2d<f32>\n,refractionHighSamplerSampler: sampler \n#endif\n#endif\n#ifdef ANISOTROPIC\n,anisotropicOut: anisotropicOutParams\n#endif\n#ifdef REALTIME_FILTERING\n,vRefractionFilteringInfo: vec2f\n#endif\n#ifdef SS_USE_LOCAL_REFRACTIONMAP_CUBIC\n,refractionPosition: vec3f\n,refractionSize: vec3f\n#endif\n)->vec4f {var environmentRefraction: vec4f= vec4f(0.,0.,0.,0.);\n#ifdef ANISOTROPIC\nvar refractionVector: vec3f=refract(-viewDirectionW,anisotropicOut.anisotropicNormal,ior);\n#else\nvar refractionVector: vec3f=refract(-viewDirectionW,normalW,ior);\n#endif\n#ifdef SS_REFRACTIONMAP_OPPOSITEZ\nrefractionVector.z*=-1.0;\n#endif\n#ifdef SS_REFRACTIONMAP_3D\n#ifdef SS_USE_LOCAL_REFRACTIONMAP_CUBIC\nrefractionVector=parallaxCorrectNormal(vPositionW,refractionVector,refractionSize,refractionPosition);\n#endif\nrefractionVector.y=refractionVector.y*vRefractionInfos.w;var refractionCoords: vec3f=refractionVector;refractionCoords= (refractionMatrix* vec4f(refractionCoords,0)).xyz;\n#else\n#ifdef SS_USE_THICKNESS_AS_DEPTH\nvar vRefractionUVW: vec3f= (refractionMatrix*(view* vec4f(vPositionW+refractionVector*thickness,1.0))).xyz;\n#else\nvar vRefractionUVW: vec3f= (refractionMatrix*(view* vec4f(vPositionW+refractionVector*vRefractionInfos.z,1.0))).xyz;\n#endif\nvar refractionCoords: vec2f=vRefractionUVW.xy/vRefractionUVW.z;refractionCoords.y=1.0-refractionCoords.y;\n#endif\n#ifdef LODBASEDMICROSFURACE\nvar lod=refractionLOD*vRefractionMicrosurfaceInfos.y+vRefractionMicrosurfaceInfos.z;\n#ifdef SS_LODINREFRACTIONALPHA\nvar automaticRefractionLOD: f32=UNPACK_LOD(textureSample(refractionSampler,refractionSamplerSampler,refractionCoords).a);var requestedRefractionLOD: f32=max(automaticRefractionLOD,lod);\n#else\nvar requestedRefractionLOD: f32=lod;\n#endif\n#if defined(REALTIME_FILTERING) && defined(SS_REFRACTIONMAP_3D)\nenvironmentRefraction= vec4f(radiance(alphaG,refractionSampler,refractionSamplerSampler,refractionCoords,vRefractionFilteringInfo),1.0);\n#else\nenvironmentRefraction=textureSampleLevel(refractionSampler,refractionSamplerSampler,refractionCoords,requestedRefractionLOD);\n#endif\n#else\nvar lodRefractionNormalized: f32=saturate(refractionLOD/log2(vRefractionMicrosurfaceInfos.x));var lodRefractionNormalizedDoubled: f32=lodRefractionNormalized*2.0;var environmentRefractionMid: vec4f=textureSample(refractionSampler,refractionSamplerSampler,refractionCoords);if (lodRefractionNormalizedDoubled<1.0){environmentRefraction=mix(\ntextureSample(refractionHighSampler,refractionHighSamplerSampler,refractionCoords),\nenvironmentRefractionMid,\nlodRefractionNormalizedDoubled\n);} else {environmentRefraction=mix(\nenvironmentRefractionMid,\ntextureSample(refractionLowSampler,refractionLowSamplerSampler,refractionCoords),\nlodRefractionNormalizedDoubled-1.0\n);}\n#endif\nvar refraction=environmentRefraction.rgb;\n#ifdef SS_RGBDREFRACTION\nrefraction=fromRGBD(environmentRefraction);\n#endif\n#ifdef SS_GAMMAREFRACTION\nrefraction=toLinearSpaceVec3(environmentRefraction.rgb);\n#endif\nreturn vec4f(refraction,environmentRefraction.a);}\n#endif\n#define pbr_inline\nfn subSurfaceBlock(\nvSubSurfaceIntensity: vec3f\n,vThicknessParam: vec2f\n,vTintColor: vec4f\n,normalW: vec3f\n,specularEnvironmentReflectance: vec3f\n#ifdef SS_THICKNESSANDMASK_TEXTURE\n,thicknessMap: vec4f\n#endif\n#ifdef SS_REFRACTIONINTENSITY_TEXTURE\n,refractionIntensityMap: vec4f\n#endif\n#ifdef SS_TRANSLUCENCYINTENSITY_TEXTURE\n,translucencyIntensityMap: vec4f\n#endif\n#ifdef REFLECTION\n#ifdef SS_TRANSLUCENCY\n,reflectionMatrix: mat4x4f\n#ifdef USESPHERICALFROMREFLECTIONMAP\n#if !defined(NORMAL) || !defined(USESPHERICALINVERTEX)\n,irradianceVector_: vec3f\n#endif\n#if defined(REALTIME_FILTERING)\n,reflectionSampler: texture_cube<f32>\n,reflectionSamplerSampler: sampler\n,vReflectionFilteringInfo: vec2f\n#ifdef IBL_CDF_FILTERING\n,icdfSampler: texture_2d<f32>\n,icdfSamplerSampler: sampler\n#endif\n#endif\n#endif\n#ifdef USEIRRADIANCEMAP\n#ifdef REFLECTIONMAP_3D\n,irradianceSampler: texture_cube<f32>\n,irradianceSamplerSampler: sampler\n#else\n,irradianceSampler: texture_2d<f32>\n,irradianceSamplerSampler: sampler\n#endif\n#endif\n#endif\n#endif\n#if defined(SS_REFRACTION) || defined(SS_TRANSLUCENCY)\n,surfaceAlbedo: vec3f\n#endif\n#ifdef SS_REFRACTION\n,vPositionW: vec3f\n,viewDirectionW: vec3f\n,view: mat4x4f\n,vRefractionInfos: vec4f\n,refractionMatrix: mat4x4f\n,vRefractionMicrosurfaceInfos: vec4f\n,vLightingIntensity: vec4f\n#ifdef SS_LINKREFRACTIONTOTRANSPARENCY\n,alpha: f32\n#endif\n#ifdef SS_LODINREFRACTIONALPHA\n,NdotVUnclamped: f32\n#endif\n#ifdef SS_LINEARSPECULARREFRACTION\n,roughness: f32\n#endif\n,alphaG: f32\n#ifdef SS_REFRACTIONMAP_3D\n,refractionSampler: texture_cube<f32>\n,refractionSamplerSampler: sampler\n#ifndef LODBASEDMICROSFURACE\n,refractionLowSampler: texture_cube<f32>\n,refractionLowSamplerSampler: sampler\n,refractionHighSampler: texture_cube<f32>\n,refractionHighSamplerSampler: sampler \n#endif\n#else\n,refractionSampler: texture_2d<f32>\n,refractionSamplerSampler: sampler\n#ifndef LODBASEDMICROSFURACE\n,refractionLowSampler: texture_2d<f32>\n,refractionLowSamplerSampler: sampler\n,refractionHighSampler: texture_2d<f32>\n,refractionHighSamplerSampler: sampler \n#endif\n#endif\n#ifdef ANISOTROPIC\n,anisotropicOut: anisotropicOutParams\n#endif\n#ifdef REALTIME_FILTERING\n,vRefractionFilteringInfo: vec2f\n#endif\n#ifdef SS_USE_LOCAL_REFRACTIONMAP_CUBIC\n,refractionPosition: vec3f\n,refractionSize: vec3f\n#endif\n#ifdef SS_DISPERSION\n,dispersion: f32\n#endif\n#endif\n#ifdef SS_TRANSLUCENCY\n,vDiffusionDistance: vec3f\n,vTranslucencyColor: vec4f\n#ifdef SS_TRANSLUCENCYCOLOR_TEXTURE\n,translucencyColorMap: vec4f\n#endif\n#endif\n)->subSurfaceOutParams\n{var outParams: subSurfaceOutParams;outParams.specularEnvironmentReflectance=specularEnvironmentReflectance;\n#ifdef SS_REFRACTION\nvar refractionIntensity: f32=vSubSurfaceIntensity.x;\n#ifdef SS_LINKREFRACTIONTOTRANSPARENCY\nrefractionIntensity*=(1.0-alpha);outParams.alpha=1.0;\n#endif\n#endif\n#ifdef SS_TRANSLUCENCY\nvar translucencyIntensity: f32=vSubSurfaceIntensity.y;\n#endif\n#ifdef SS_THICKNESSANDMASK_TEXTURE\n#ifdef SS_USE_GLTF_TEXTURES\nvar thickness: f32=thicknessMap.g*vThicknessParam.y+vThicknessParam.x;\n#else\nvar thickness: f32=thicknessMap.r*vThicknessParam.y+vThicknessParam.x;\n#endif\n#if DEBUGMODE>0\noutParams.thicknessMap=thicknessMap;\n#endif\n#if defined(SS_REFRACTION) && defined(SS_REFRACTION_USE_INTENSITY_FROM_THICKNESS)\n#ifdef SS_USE_GLTF_TEXTURES\nrefractionIntensity*=thicknessMap.r;\n#else\nrefractionIntensity*=thicknessMap.g;\n#endif\n#endif\n#if defined(SS_TRANSLUCENCY) && defined(SS_TRANSLUCENCY_USE_INTENSITY_FROM_THICKNESS)\n#ifdef SS_USE_GLTF_TEXTURES\ntranslucencyIntensity*=thicknessMap.a;\n#else\ntranslucencyIntensity*=thicknessMap.b;\n#endif\n#endif\n#else\nvar thickness: f32=vThicknessParam.y;\n#endif\n#if defined(SS_REFRACTION) && defined(SS_REFRACTIONINTENSITY_TEXTURE)\n#ifdef SS_USE_GLTF_TEXTURES\nrefractionIntensity*=refractionIntensityMap.r;\n#else\nrefractionIntensity*=refractionIntensityMap.g;\n#endif\n#endif\n#if defined(SS_TRANSLUCENCY) && defined(SS_TRANSLUCENCYINTENSITY_TEXTURE)\n#ifdef SS_USE_GLTF_TEXTURES\ntranslucencyIntensity*=translucencyIntensityMap.a;\n#else\ntranslucencyIntensity*=translucencyIntensityMap.b;\n#endif\n#endif\n#ifdef SS_TRANSLUCENCY\nthickness=maxEps(thickness);var translucencyColor: vec4f=vTranslucencyColor;\n#ifdef SS_TRANSLUCENCYCOLOR_TEXTURE\ntranslucencyColor*=translucencyColorMap;\n#endif\nvar transmittance: vec3f=transmittanceBRDF_Burley(translucencyColor.rgb,vDiffusionDistance,thickness);transmittance*=translucencyIntensity;outParams.transmittance=transmittance;outParams.translucencyIntensity=translucencyIntensity;\n#endif\n#ifdef SS_REFRACTION\nvar environmentRefraction: vec4f= vec4f(0.,0.,0.,0.);\n#ifdef SS_HAS_THICKNESS\nvar ior: f32=vRefractionInfos.y;\n#else\nvar ior: f32=vRefractionMicrosurfaceInfos.w;\n#endif\n#ifdef SS_LODINREFRACTIONALPHA\nvar refractionAlphaG: f32=alphaG;refractionAlphaG=mix(alphaG,0.0,clamp(ior*3.0-2.0,0.0,1.0));var refractionLOD: f32=getLodFromAlphaGNdotV(vRefractionMicrosurfaceInfos.x,refractionAlphaG,NdotVUnclamped);\n#elif defined(SS_LINEARSPECULARREFRACTION)\nvar refractionRoughness: f32=alphaG;refractionRoughness=mix(alphaG,0.0,clamp(ior*3.0-2.0,0.0,1.0));var refractionLOD: f32=getLinearLodFromRoughness(vRefractionMicrosurfaceInfos.x,refractionRoughness);\n#else\nvar refractionAlphaG: f32=alphaG;refractionAlphaG=mix(alphaG,0.0,clamp(ior*3.0-2.0,0.0,1.0));var refractionLOD: f32=getLodFromAlphaG(vRefractionMicrosurfaceInfos.x,refractionAlphaG);\n#endif\nvar refraction_ior: f32=vRefractionInfos.y;\n#ifdef SS_DISPERSION\nvar realIOR: f32=1.0/refraction_ior;var iorDispersionSpread: f32=0.04*dispersion*(realIOR-1.0);var iors: vec3f= vec3f(1.0/(realIOR-iorDispersionSpread),refraction_ior,1.0/(realIOR+iorDispersionSpread));for (var i: i32=0; i<3; i++) {refraction_ior=iors[i];\n#endif\nvar envSample: vec4f=sampleEnvironmentRefraction(refraction_ior,thickness,refractionLOD,normalW,vPositionW,viewDirectionW,view,vRefractionInfos,refractionMatrix,vRefractionMicrosurfaceInfos,alphaG\n#ifdef SS_REFRACTIONMAP_3D\n,refractionSampler\n,refractionSamplerSampler\n#ifndef LODBASEDMICROSFURACE\n,refractionLowSampler\n,refractionLowSamplerSampler\n,refractionHighSampler\n,refractionHighSamplerSampler\n#endif\n#else\n,refractionSampler\n,refractionSamplerSampler\n#ifndef LODBASEDMICROSFURACE\n,refractionLowSampler\n,refractionLowSamplerSampler\n,refractionHighSampler\n,refractionHighSamplerSampler\n#endif\n#endif\n#ifdef ANISOTROPIC\n,anisotropicOut\n#endif\n#ifdef REALTIME_FILTERING\n,vRefractionFilteringInfo\n#endif\n#ifdef SS_USE_LOCAL_REFRACTIONMAP_CUBIC\n,refractionPosition\n,refractionSize\n#endif\n);\n#ifdef SS_DISPERSION\nenvironmentRefraction[i]=envSample[i];}\n#else\nenvironmentRefraction=envSample;\n#endif\nenvironmentRefraction=vec4f(environmentRefraction.rgb*vRefractionInfos.x,environmentRefraction.a);\n#endif\n#ifdef SS_REFRACTION\nvar refractionTransmittance: vec3f= vec3f(refractionIntensity);\n#ifdef SS_THICKNESSANDMASK_TEXTURE\nvar volumeAlbedo: vec3f=computeColorAtDistanceInMedia(vTintColor.rgb,vTintColor.w);refractionTransmittance*=cocaLambertVec3(volumeAlbedo,thickness);\n#elif defined(SS_LINKREFRACTIONTOTRANSPARENCY)\nvar maxChannel: f32=max(max(surfaceAlbedo.r,surfaceAlbedo.g),surfaceAlbedo.b);var volumeAlbedo: vec3f=saturateVec3(maxChannel*surfaceAlbedo);environmentRefraction=vec4f(environmentRefraction.rgb*volumeAlbedo,environmentRefraction.a);\n#else\nvar volumeAlbedo: vec3f=computeColorAtDistanceInMedia(vTintColor.rgb,vTintColor.w);refractionTransmittance*=cocaLambertVec3(volumeAlbedo,vThicknessParam.y);\n#endif\n#ifdef SS_ALBEDOFORREFRACTIONTINT\nenvironmentRefraction=vec4f(environmentRefraction.rgb*surfaceAlbedo.rgb,environmentRefraction.a);\n#endif\noutParams.surfaceAlbedo=surfaceAlbedo*(1.-refractionIntensity);\n#ifdef REFLECTION\noutParams.refractionFactorForIrradiance=(1.-refractionIntensity);\n#endif\n#ifdef UNUSED_MULTIPLEBOUNCES\nvar bounceSpecularEnvironmentReflectance: vec3f=(2.0*specularEnvironmentReflectance)/(1.0+specularEnvironmentReflectance);outParams.specularEnvironmentReflectance=mix(bounceSpecularEnvironmentReflectance,specularEnvironmentReflectance,refractionIntensity);\n#endif\nrefractionTransmittance*=1.0-max(outParams.specularEnvironmentReflectance.r,max(outParams.specularEnvironmentReflectance.g,outParams.specularEnvironmentReflectance.b));\n#if DEBUGMODE>0\noutParams.refractionTransmittance=refractionTransmittance;\n#endif\noutParams.finalRefraction=environmentRefraction.rgb*refractionTransmittance*vLightingIntensity.z;\n#if DEBUGMODE>0\noutParams.environmentRefraction=environmentRefraction;\n#endif\n#endif\n#if defined(REFLECTION) && defined(SS_TRANSLUCENCY)\n#if defined(NORMAL) && defined(USESPHERICALINVERTEX) || !defined(USESPHERICALFROMREFLECTIONMAP)\nvar irradianceVector: vec3f= (reflectionMatrix* vec4f(normalW,0)).xyz;\n#ifdef REFLECTIONMAP_OPPOSITEZ\nirradianceVector.z*=-1.0;\n#endif\n#ifdef INVERTCUBICMAP\nirradianceVector.y*=-1.0;\n#endif\n#else\nvar irradianceVector: vec3f=irradianceVector_;\n#endif\n#if defined(USESPHERICALFROMREFLECTIONMAP)\n#if defined(REALTIME_FILTERING)\nvar refractionIrradiance: vec3f=irradiance(reflectionSampler,reflectionSamplerSampler,-irradianceVector,vReflectionFilteringInfo,0.0,surfaceAlbedo,irradianceVector\n#ifdef IBL_CDF_FILTERING\n,icdfSampler\n,icdfSamplerSampler\n#endif\n);\n#else\nvar refractionIrradiance: vec3f=computeEnvironmentIrradiance(-irradianceVector);\n#endif\n#elif defined(USEIRRADIANCEMAP)\n#ifdef REFLECTIONMAP_3D\nvar irradianceCoords: vec3f=irradianceVector;\n#else\nvar irradianceCoords: vec2f=irradianceVector.xy;\n#ifdef REFLECTIONMAP_PROJECTION\nirradianceCoords/=irradianceVector.z;\n#endif\nirradianceCoords.y=1.0-irradianceCoords.y;\n#endif\nvar temp: vec4f=textureSample(irradianceSampler,irradianceSamplerSampler,-irradianceCoords);var refractionIrradiance=temp.rgb;\n#ifdef RGBDREFLECTION\nrefractionIrradiance=fromRGBD(temp).rgb;\n#endif\n#ifdef GAMMAREFLECTION\nrefractionIrradiance=toLinearSpaceVec3(refractionIrradiance);\n#endif\n#else\nvar refractionIrradiance: vec3f= vec3f(0.);\n#endif\nrefractionIrradiance*=transmittance;\n#ifdef SS_ALBEDOFORTRANSLUCENCYTINT\nrefractionIrradiance*=surfaceAlbedo.rgb;\n#endif\noutParams.refractionIrradiance=refractionIrradiance;\n#endif\nreturn outParams;}\n#endif\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStoreWGSL[name]) {\n ShaderStore.IncludesShadersStoreWGSL[name] = shader;\n}\n/** @internal */\nexport const pbrBlockSubSurfaceWGSL = { name, shader };\n"]}
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{"version":3,"file":"pbrBlockSubSurface.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/pbrBlockSubSurface.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,oBAAoB,CAAC;AAClC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAuad,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC9C,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,sBAAsB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockSubSurface\";\nconst shader = `struct subSurfaceOutParams\n{specularEnvironmentReflectance: vec3f,\n#ifdef SS_REFRACTION\nfinalRefraction: vec3f,\nsurfaceAlbedo: vec3f,\n#ifdef SS_LINKREFRACTIONTOTRANSPARENCY\nalpha: f32,\n#endif\nrefractionOpacity: f32,\n#endif\n#ifdef SS_TRANSLUCENCY\ntransmittance: vec3f,\ntranslucencyIntensity: f32,\n#ifdef REFLECTION\nrefractionIrradiance: vec3f,\n#endif\n#endif\n#if DEBUGMODE>0\n#ifdef SS_THICKNESSANDMASK_TEXTURE\nthicknessMap: vec4f,\n#endif\n#ifdef SS_REFRACTION\nenvironmentRefraction: vec4f,\nrefractionTransmittance: vec3f\n#endif\n#endif\n};\n#ifdef SUBSURFACE\n#ifdef SS_REFRACTION\n#define pbr_inline\nfn sampleEnvironmentRefraction(\nior: f32\n,thickness: f32\n,refractionLOD: f32\n,normalW: vec3f\n,vPositionW: vec3f\n,viewDirectionW: vec3f\n,view: mat4x4f\n,vRefractionInfos: vec4f\n,refractionMatrix: mat4x4f\n,vRefractionMicrosurfaceInfos: vec4f\n,alphaG: f32\n#ifdef SS_REFRACTIONMAP_3D\n,refractionSampler: texture_cube<f32>\n,refractionSamplerSampler: sampler\n#ifndef LODBASEDMICROSFURACE\n,refractionLowSampler: texture_cube<f32>\n,refractionLowSamplerSampler: sampler\n,refractionHighSampler: texture_cube<f32>\n,refractionHighSamplerSampler: sampler \n#endif\n#else\n,refractionSampler: texture_2d<f32>\n,refractionSamplerSampler: sampler\n#ifndef LODBASEDMICROSFURACE\n,refractionLowSampler: texture_2d<f32>\n,refractionLowSamplerSampler: sampler\n,refractionHighSampler: texture_2d<f32>\n,refractionHighSamplerSampler: sampler \n#endif\n#endif\n#ifdef ANISOTROPIC\n,anisotropicOut: anisotropicOutParams\n#endif\n#ifdef REALTIME_FILTERING\n,vRefractionFilteringInfo: vec2f\n#endif\n#ifdef SS_USE_LOCAL_REFRACTIONMAP_CUBIC\n,refractionPosition: vec3f\n,refractionSize: vec3f\n#endif\n)->vec4f {var environmentRefraction: vec4f= vec4f(0.,0.,0.,0.);\n#ifdef ANISOTROPIC\nvar refractionVector: vec3f=refract(-viewDirectionW,anisotropicOut.anisotropicNormal,ior);\n#else\nvar refractionVector: vec3f=refract(-viewDirectionW,normalW,ior);\n#endif\n#ifdef SS_REFRACTIONMAP_OPPOSITEZ\nrefractionVector.z*=-1.0;\n#endif\n#ifdef SS_REFRACTIONMAP_3D\n#ifdef SS_USE_LOCAL_REFRACTIONMAP_CUBIC\nrefractionVector=parallaxCorrectNormal(vPositionW,refractionVector,refractionSize,refractionPosition);\n#endif\nrefractionVector.y=refractionVector.y*vRefractionInfos.w;var refractionCoords: vec3f=refractionVector;refractionCoords= (refractionMatrix* vec4f(refractionCoords,0)).xyz;\n#else\n#ifdef SS_USE_THICKNESS_AS_DEPTH\nvar vRefractionUVW: vec3f= (refractionMatrix*(view* vec4f(vPositionW+refractionVector*thickness,1.0))).xyz;\n#else\nvar vRefractionUVW: vec3f= (refractionMatrix*(view* vec4f(vPositionW+refractionVector*vRefractionInfos.z,1.0))).xyz;\n#endif\nvar refractionCoords: vec2f=vRefractionUVW.xy/vRefractionUVW.z;refractionCoords.y=1.0-refractionCoords.y;\n#endif\n#ifdef LODBASEDMICROSFURACE\nvar lod=refractionLOD*vRefractionMicrosurfaceInfos.y+vRefractionMicrosurfaceInfos.z;\n#ifdef SS_LODINREFRACTIONALPHA\nvar automaticRefractionLOD: f32=UNPACK_LOD(textureSample(refractionSampler,refractionSamplerSampler,refractionCoords).a);var requestedRefractionLOD: f32=max(automaticRefractionLOD,lod);\n#else\nvar requestedRefractionLOD: f32=lod;\n#endif\n#if defined(REALTIME_FILTERING) && defined(SS_REFRACTIONMAP_3D)\nenvironmentRefraction= vec4f(radiance(alphaG,refractionSampler,refractionSamplerSampler,refractionCoords,vRefractionFilteringInfo),1.0);\n#else\nenvironmentRefraction=textureSampleLevel(refractionSampler,refractionSamplerSampler,refractionCoords,requestedRefractionLOD);\n#endif\n#else\nvar lodRefractionNormalized: f32=saturate(refractionLOD/log2(vRefractionMicrosurfaceInfos.x));var lodRefractionNormalizedDoubled: f32=lodRefractionNormalized*2.0;var environmentRefractionMid: vec4f=textureSample(refractionSampler,refractionSamplerSampler,refractionCoords);if (lodRefractionNormalizedDoubled<1.0){environmentRefraction=mix(\ntextureSample(refractionHighSampler,refractionHighSamplerSampler,refractionCoords),\nenvironmentRefractionMid,\nlodRefractionNormalizedDoubled\n);} else {environmentRefraction=mix(\nenvironmentRefractionMid,\ntextureSample(refractionLowSampler,refractionLowSamplerSampler,refractionCoords),\nlodRefractionNormalizedDoubled-1.0\n);}\n#endif\nvar refraction=environmentRefraction.rgb;\n#ifdef SS_RGBDREFRACTION\nrefraction=fromRGBD(environmentRefraction);\n#endif\n#ifdef SS_GAMMAREFRACTION\nrefraction=toLinearSpaceVec3(environmentRefraction.rgb);\n#endif\nreturn vec4f(refraction,environmentRefraction.a);}\n#endif\n#define pbr_inline\nfn subSurfaceBlock(\nvSubSurfaceIntensity: vec3f\n,vThicknessParam: vec2f\n,vTintColor: vec4f\n,normalW: vec3f\n,specularEnvironmentReflectance: vec3f\n#ifdef SS_THICKNESSANDMASK_TEXTURE\n,thicknessMap: vec4f\n#endif\n#ifdef SS_REFRACTIONINTENSITY_TEXTURE\n,refractionIntensityMap: vec4f\n#endif\n#ifdef SS_TRANSLUCENCYINTENSITY_TEXTURE\n,translucencyIntensityMap: vec4f\n#endif\n#ifdef REFLECTION\n#ifdef SS_TRANSLUCENCY\n,reflectionMatrix: mat4x4f\n#ifdef USESPHERICALFROMREFLECTIONMAP\n#if !defined(NORMAL) || !defined(USESPHERICALINVERTEX)\n,irradianceVector_: vec3f\n#endif\n#if defined(REALTIME_FILTERING)\n,reflectionSampler: texture_cube<f32>\n,reflectionSamplerSampler: sampler\n,vReflectionFilteringInfo: vec2f\n#ifdef IBL_CDF_FILTERING\n,icdfSampler: texture_2d<f32>\n,icdfSamplerSampler: sampler\n#endif\n#endif\n#endif\n#ifdef USEIRRADIANCEMAP\n#ifdef REFLECTIONMAP_3D\n,irradianceSampler: texture_cube<f32>\n,irradianceSamplerSampler: sampler\n#else\n,irradianceSampler: texture_2d<f32>\n,irradianceSamplerSampler: sampler\n#endif\n#endif\n#endif\n#endif\n#if defined(SS_REFRACTION) || defined(SS_TRANSLUCENCY)\n,surfaceAlbedo: vec3f\n#endif\n#ifdef SS_REFRACTION\n,vPositionW: vec3f\n,viewDirectionW: vec3f\n,view: mat4x4f\n,vRefractionInfos: vec4f\n,refractionMatrix: mat4x4f\n,vRefractionMicrosurfaceInfos: vec4f\n,vLightingIntensity: vec4f\n#ifdef SS_LINKREFRACTIONTOTRANSPARENCY\n,alpha: f32\n#endif\n#ifdef SS_LODINREFRACTIONALPHA\n,NdotVUnclamped: f32\n#endif\n#ifdef SS_LINEARSPECULARREFRACTION\n,roughness: f32\n#endif\n,alphaG: f32\n#ifdef SS_REFRACTIONMAP_3D\n,refractionSampler: texture_cube<f32>\n,refractionSamplerSampler: sampler\n#ifndef LODBASEDMICROSFURACE\n,refractionLowSampler: texture_cube<f32>\n,refractionLowSamplerSampler: sampler\n,refractionHighSampler: texture_cube<f32>\n,refractionHighSamplerSampler: sampler \n#endif\n#else\n,refractionSampler: texture_2d<f32>\n,refractionSamplerSampler: sampler\n#ifndef LODBASEDMICROSFURACE\n,refractionLowSampler: texture_2d<f32>\n,refractionLowSamplerSampler: sampler\n,refractionHighSampler: texture_2d<f32>\n,refractionHighSamplerSampler: sampler \n#endif\n#endif\n#ifdef ANISOTROPIC\n,anisotropicOut: anisotropicOutParams\n#endif\n#ifdef REALTIME_FILTERING\n,vRefractionFilteringInfo: vec2f\n#endif\n#ifdef SS_USE_LOCAL_REFRACTIONMAP_CUBIC\n,refractionPosition: vec3f\n,refractionSize: vec3f\n#endif\n#ifdef SS_DISPERSION\n,dispersion: f32\n#endif\n#endif\n#ifdef SS_TRANSLUCENCY\n,vDiffusionDistance: vec3f\n,vTranslucencyColor: vec4f\n#ifdef SS_TRANSLUCENCYCOLOR_TEXTURE\n,translucencyColorMap: vec4f\n#endif\n#endif\n)->subSurfaceOutParams\n{var outParams: subSurfaceOutParams;outParams.specularEnvironmentReflectance=specularEnvironmentReflectance;\n#ifdef SS_REFRACTION\nvar refractionIntensity: f32=vSubSurfaceIntensity.x;\n#ifdef SS_LINKREFRACTIONTOTRANSPARENCY\nrefractionIntensity*=(1.0-alpha);outParams.alpha=1.0;\n#endif\n#endif\n#ifdef SS_TRANSLUCENCY\nvar translucencyIntensity: f32=vSubSurfaceIntensity.y;\n#endif\n#ifdef SS_THICKNESSANDMASK_TEXTURE\n#ifdef SS_USE_GLTF_TEXTURES\nvar thickness: f32=thicknessMap.g*vThicknessParam.y+vThicknessParam.x;\n#else\nvar thickness: f32=thicknessMap.r*vThicknessParam.y+vThicknessParam.x;\n#endif\n#if DEBUGMODE>0\noutParams.thicknessMap=thicknessMap;\n#endif\n#if defined(SS_REFRACTION) && defined(SS_REFRACTION_USE_INTENSITY_FROM_THICKNESS)\n#ifdef SS_USE_GLTF_TEXTURES\nrefractionIntensity*=thicknessMap.r;\n#else\nrefractionIntensity*=thicknessMap.g;\n#endif\n#endif\n#if defined(SS_TRANSLUCENCY) && defined(SS_TRANSLUCENCY_USE_INTENSITY_FROM_THICKNESS)\n#ifdef SS_USE_GLTF_TEXTURES\ntranslucencyIntensity*=thicknessMap.a;\n#else\ntranslucencyIntensity*=thicknessMap.b;\n#endif\n#endif\n#else\nvar thickness: f32=vThicknessParam.y;\n#endif\n#if defined(SS_REFRACTION) && defined(SS_REFRACTIONINTENSITY_TEXTURE)\n#ifdef SS_USE_GLTF_TEXTURES\nrefractionIntensity*=refractionIntensityMap.r;\n#else\nrefractionIntensity*=refractionIntensityMap.g;\n#endif\n#endif\n#if defined(SS_TRANSLUCENCY) && defined(SS_TRANSLUCENCYINTENSITY_TEXTURE)\n#ifdef SS_USE_GLTF_TEXTURES\ntranslucencyIntensity*=translucencyIntensityMap.a;\n#else\ntranslucencyIntensity*=translucencyIntensityMap.b;\n#endif\n#endif\n#ifdef SS_TRANSLUCENCY\nthickness=maxEps(thickness);var translucencyColor: vec4f=vTranslucencyColor;\n#ifdef SS_TRANSLUCENCYCOLOR_TEXTURE\ntranslucencyColor*=translucencyColorMap;\n#endif\nvar transmittance: vec3f=transmittanceBRDF_Burley(translucencyColor.rgb,vDiffusionDistance,thickness);transmittance*=translucencyIntensity;outParams.transmittance=transmittance;outParams.translucencyIntensity=translucencyIntensity;\n#endif\n#ifdef SS_REFRACTION\nvar environmentRefraction: vec4f= vec4f(0.,0.,0.,0.);\n#ifdef SS_HAS_THICKNESS\nvar ior: f32=vRefractionInfos.y;\n#else\nvar ior: f32=vRefractionMicrosurfaceInfos.w;\n#endif\n#ifdef SS_LODINREFRACTIONALPHA\nvar refractionAlphaG: f32=alphaG;refractionAlphaG=mix(alphaG,0.0,clamp(ior*3.0-2.0,0.0,1.0));var refractionLOD: f32=getLodFromAlphaGNdotV(vRefractionMicrosurfaceInfos.x,refractionAlphaG,NdotVUnclamped);\n#elif defined(SS_LINEARSPECULARREFRACTION)\nvar refractionRoughness: f32=alphaG;refractionRoughness=mix(alphaG,0.0,clamp(ior*3.0-2.0,0.0,1.0));var refractionLOD: f32=getLinearLodFromRoughness(vRefractionMicrosurfaceInfos.x,refractionRoughness);\n#else\nvar refractionAlphaG: f32=alphaG;refractionAlphaG=mix(alphaG,0.0,clamp(ior*3.0-2.0,0.0,1.0));var refractionLOD: f32=getLodFromAlphaG(vRefractionMicrosurfaceInfos.x,refractionAlphaG);\n#endif\nvar refraction_ior: f32=vRefractionInfos.y;\n#ifdef SS_DISPERSION\nvar realIOR: f32=1.0/refraction_ior;var iorDispersionSpread: f32=0.04*dispersion*(realIOR-1.0);var iors: vec3f= vec3f(1.0/(realIOR-iorDispersionSpread),refraction_ior,1.0/(realIOR+iorDispersionSpread));for (var i: i32=0; i<3; i++) {refraction_ior=iors[i];\n#endif\nvar envSample: vec4f=sampleEnvironmentRefraction(refraction_ior,thickness,refractionLOD,normalW,vPositionW,viewDirectionW,view,vRefractionInfos,refractionMatrix,vRefractionMicrosurfaceInfos,alphaG\n#ifdef SS_REFRACTIONMAP_3D\n,refractionSampler\n,refractionSamplerSampler\n#ifndef LODBASEDMICROSFURACE\n,refractionLowSampler\n,refractionLowSamplerSampler\n,refractionHighSampler\n,refractionHighSamplerSampler\n#endif\n#else\n,refractionSampler\n,refractionSamplerSampler\n#ifndef LODBASEDMICROSFURACE\n,refractionLowSampler\n,refractionLowSamplerSampler\n,refractionHighSampler\n,refractionHighSamplerSampler\n#endif\n#endif\n#ifdef ANISOTROPIC\n,anisotropicOut\n#endif\n#ifdef REALTIME_FILTERING\n,vRefractionFilteringInfo\n#endif\n#ifdef SS_USE_LOCAL_REFRACTIONMAP_CUBIC\n,refractionPosition\n,refractionSize\n#endif\n);\n#ifdef SS_DISPERSION\nenvironmentRefraction[i]=envSample[i];}\n#else\nenvironmentRefraction=envSample;\n#endif\nenvironmentRefraction=vec4f(environmentRefraction.rgb*vRefractionInfos.x,environmentRefraction.a);\n#endif\n#ifdef SS_REFRACTION\nvar refractionTransmittance: vec3f= vec3f(refractionIntensity);\n#ifdef SS_THICKNESSANDMASK_TEXTURE\nvar volumeAlbedo: vec3f=computeColorAtDistanceInMedia(vTintColor.rgb,vTintColor.w);refractionTransmittance*=cocaLambertVec3(volumeAlbedo,thickness);\n#elif defined(SS_LINKREFRACTIONTOTRANSPARENCY)\nvar maxChannel: f32=max(max(surfaceAlbedo.r,surfaceAlbedo.g),surfaceAlbedo.b);var volumeAlbedo: vec3f=saturateVec3(maxChannel*surfaceAlbedo);environmentRefraction=vec4f(environmentRefraction.rgb*volumeAlbedo,environmentRefraction.a);\n#else\nvar volumeAlbedo: vec3f=computeColorAtDistanceInMedia(vTintColor.rgb,vTintColor.w);refractionTransmittance*=cocaLambertVec3(volumeAlbedo,vThicknessParam.y);\n#endif\n#ifdef SS_ALBEDOFORREFRACTIONTINT\nenvironmentRefraction=vec4f(environmentRefraction.rgb*surfaceAlbedo.rgb,environmentRefraction.a);\n#endif\n#ifdef LEGACY_SPECULAR_ENERGY_CONSERVATION\noutParams.surfaceAlbedo=surfaceAlbedo*(1.-refractionIntensity);outParams.refractionOpacity=1.0;\n#else\noutParams.surfaceAlbedo=surfaceAlbedo;outParams.refractionOpacity=(1.-refractionIntensity);\n#endif\n#ifdef UNUSED_MULTIPLEBOUNCES\nvar bounceSpecularEnvironmentReflectance: vec3f=(2.0*specularEnvironmentReflectance)/(1.0+specularEnvironmentReflectance);outParams.specularEnvironmentReflectance=mix(bounceSpecularEnvironmentReflectance,specularEnvironmentReflectance,refractionIntensity);\n#endif\n#if DEBUGMODE>0\noutParams.refractionTransmittance=refractionTransmittance;\n#endif\noutParams.finalRefraction=environmentRefraction.rgb*refractionTransmittance*vLightingIntensity.z;outParams.finalRefraction*=vec3f(1.0)-specularEnvironmentReflectance;\n#if DEBUGMODE>0\noutParams.environmentRefraction=environmentRefraction;\n#endif\n#endif\n#if defined(REFLECTION) && defined(SS_TRANSLUCENCY)\n#if defined(NORMAL) && defined(USESPHERICALINVERTEX) || !defined(USESPHERICALFROMREFLECTIONMAP)\nvar irradianceVector: vec3f= (reflectionMatrix* vec4f(normalW,0)).xyz;\n#ifdef REFLECTIONMAP_OPPOSITEZ\nirradianceVector.z*=-1.0;\n#endif\n#ifdef INVERTCUBICMAP\nirradianceVector.y*=-1.0;\n#endif\n#else\nvar irradianceVector: vec3f=irradianceVector_;\n#endif\n#if defined(USESPHERICALFROMREFLECTIONMAP)\n#if defined(REALTIME_FILTERING)\nvar refractionIrradiance: vec3f=irradiance(reflectionSampler,reflectionSamplerSampler,-irradianceVector,vReflectionFilteringInfo,0.0,surfaceAlbedo,irradianceVector\n#ifdef IBL_CDF_FILTERING\n,icdfSampler\n,icdfSamplerSampler\n#endif\n);\n#else\nvar refractionIrradiance: vec3f=computeEnvironmentIrradiance(-irradianceVector);\n#endif\n#elif defined(USEIRRADIANCEMAP)\n#ifdef REFLECTIONMAP_3D\nvar irradianceCoords: vec3f=irradianceVector;\n#else\nvar irradianceCoords: vec2f=irradianceVector.xy;\n#ifdef REFLECTIONMAP_PROJECTION\nirradianceCoords/=irradianceVector.z;\n#endif\nirradianceCoords.y=1.0-irradianceCoords.y;\n#endif\nvar temp: vec4f=textureSample(irradianceSampler,irradianceSamplerSampler,-irradianceCoords);var refractionIrradiance=temp.rgb;\n#ifdef RGBDREFLECTION\nrefractionIrradiance=fromRGBD(temp).rgb;\n#endif\n#ifdef GAMMAREFLECTION\nrefractionIrradiance=toLinearSpaceVec3(refractionIrradiance);\n#endif\n#else\nvar refractionIrradiance: vec3f= vec3f(0.);\n#endif\nrefractionIrradiance*=transmittance;\n#ifdef SS_ALBEDOFORTRANSLUCENCYTINT\nrefractionIrradiance*=surfaceAlbedo.rgb;\n#endif\noutParams.refractionIrradiance=refractionIrradiance;\n#endif\nreturn outParams;}\n#endif\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStoreWGSL[name]) {\n ShaderStore.IncludesShadersStoreWGSL[name] = shader;\n}\n/** @internal */\nexport const pbrBlockSubSurfaceWGSL = { name, shader };\n"]}
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@@ -111,7 +111,7 @@ color=surfaceAlbedo.rgb;
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color=clearcoatOut.specularEnvironmentR0;
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#define DEBUGMODE_GAMMA
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#elif DEBUGMODE==62 && defined(METALLICWORKFLOW)
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color= vec3f(reflectivityOut.
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color= vec3f(reflectivityOut.metallic);
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#elif DEBUGMODE==71 && defined(METALLICWORKFLOW)
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color=reflectivityOut.metallicF0;
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#elif DEBUGMODE==63
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@@ -149,7 +149,7 @@ color= vec3f(eho);
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#elif DEBUGMODE==82 && defined(MS_BRDF_ENERGY_CONSERVATION)
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color= vec3f(energyConservationFactor);
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#elif DEBUGMODE==83 && defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX)
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color=
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color=baseSpecularEnvironmentReflectance;
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#elif DEBUGMODE==84 && defined(CLEARCOAT) && defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX)
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color=clearcoatOut.clearCoatEnvironmentReflectance;
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@@ -1 +1 @@
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{"version":3,"file":"pbrDebug.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/pbrDebug.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,UAAU,CAAC;AACxB,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAwLd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC9C,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,YAAY,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrDebug\";\nconst shader = `#if DEBUGMODE>0\nif (input.vClipSpacePosition.x/input.vClipSpacePosition.w>=uniforms.vDebugMode.x) {var color: vec3f;\n#if DEBUGMODE==1\ncolor=fragmentInputs.vPositionW.rgb;\n#define DEBUGMODE_NORMALIZE\n#elif DEBUGMODE==2 && defined(NORMAL)\ncolor=fragmentInputs.vNormalW.rgb;\n#define DEBUGMODE_NORMALIZE\n#elif DEBUGMODE==3 && defined(BUMP) || DEBUGMODE==3 && defined(PARALLAX) || DEBUGMODE==3 && defined(ANISOTROPIC)\ncolor=TBN[0];\n#define DEBUGMODE_NORMALIZE\n#elif DEBUGMODE==4 && defined(BUMP) || DEBUGMODE==4 && defined(PARALLAX) || DEBUGMODE==4 && defined(ANISOTROPIC)\ncolor=TBN[1];\n#define DEBUGMODE_NORMALIZE\n#elif DEBUGMODE==5\ncolor=normalW;\n#define DEBUGMODE_NORMALIZE\n#elif DEBUGMODE==6 && defined(MAINUV1)\ncolor= vec3f(input.vMainUV1,0.0);\n#elif DEBUGMODE==7 && defined(MAINUV2)\ncolor= vec3f(input.vMainUV2,0.0);\n#elif DEBUGMODE==8 && defined(CLEARCOAT) && defined(CLEARCOAT_BUMP)\ncolor=clearcoatOut.TBNClearCoat[0];\n#define DEBUGMODE_NORMALIZE\n#elif DEBUGMODE==9 && defined(CLEARCOAT) && defined(CLEARCOAT_BUMP)\ncolor=clearcoatOut.TBNClearCoat[1];\n#define DEBUGMODE_NORMALIZE\n#elif DEBUGMODE==10 && defined(CLEARCOAT)\ncolor=clearcoatOut.clearCoatNormalW;\n#define DEBUGMODE_NORMALIZE\n#elif DEBUGMODE==11 && defined(ANISOTROPIC)\ncolor=anisotropicOut.anisotropicNormal;\n#define DEBUGMODE_NORMALIZE\n#elif DEBUGMODE==12 && defined(ANISOTROPIC)\ncolor=anisotropicOut.anisotropicTangent;\n#define DEBUGMODE_NORMALIZE\n#elif DEBUGMODE==13 && defined(ANISOTROPIC)\ncolor=anisotropicOut.anisotropicBitangent;\n#define DEBUGMODE_NORMALIZE\n#elif DEBUGMODE==20 && defined(ALBEDO)\ncolor=albedoTexture.rgb;\n#ifndef GAMMAALBEDO\n#define DEBUGMODE_GAMMA\n#endif\n#elif DEBUGMODE==21 && defined(AMBIENT)\ncolor=aoOut.ambientOcclusionColorMap.rgb;\n#elif DEBUGMODE==22 && defined(OPACITY)\ncolor=opacityMap.rgb;\n#elif DEBUGMODE==23 && defined(EMISSIVE)\ncolor=emissiveColorTex.rgb;\n#ifndef GAMMAEMISSIVE\n#define DEBUGMODE_GAMMA\n#endif\n#elif DEBUGMODE==24 && defined(LIGHTMAP)\ncolor=lightmapColor;\n#ifndef GAMMALIGHTMAP\n#define DEBUGMODE_GAMMA\n#endif\n#elif DEBUGMODE==25 && defined(REFLECTIVITY) && defined(METALLICWORKFLOW)\ncolor=reflectivityOut.surfaceMetallicColorMap.rgb;\n#elif DEBUGMODE==26 && defined(REFLECTIVITY) && !defined(METALLICWORKFLOW)\ncolor=reflectivityOut.surfaceReflectivityColorMap.rgb;\n#define DEBUGMODE_GAMMA\n#elif DEBUGMODE==27 && defined(CLEARCOAT) && defined(CLEARCOAT_TEXTURE)\ncolor= vec3f(clearcoatOut.clearCoatMapData.rg,0.0);\n#elif DEBUGMODE==28 && defined(CLEARCOAT) && defined(CLEARCOAT_TINT) && defined(CLEARCOAT_TINT_TEXTURE)\ncolor=clearcoatOut.clearCoatTintMapData.rgb;\n#elif DEBUGMODE==29 && defined(SHEEN) && defined(SHEEN_TEXTURE)\ncolor=sheenOut.sheenMapData.rgb;\n#elif DEBUGMODE==30 && defined(ANISOTROPIC) && defined(ANISOTROPIC_TEXTURE)\ncolor=anisotropicOut.anisotropyMapData.rgb;\n#elif DEBUGMODE==31 && defined(SUBSURFACE) && defined(SS_THICKNESSANDMASK_TEXTURE)\ncolor=subSurfaceOut.thicknessMap.rgb;\n#elif DEBUGMODE==32 && defined(BUMP)\ncolor=textureSample(bumpSampler,bumpSamplerSampler,fragmentInputs.vBumpUV).rgb;\n#elif DEBUGMODE==40 && defined(SS_REFRACTION)\ncolor=subSurfaceOut.environmentRefraction.rgb;\n#define DEBUGMODE_GAMMA\n#elif DEBUGMODE==41 && defined(REFLECTION)\ncolor=reflectionOut.environmentRadiance.rgb;\n#ifndef GAMMAREFLECTION\n#define DEBUGMODE_GAMMA\n#endif\n#elif DEBUGMODE==42 && defined(CLEARCOAT) && defined(REFLECTION)\ncolor=clearcoatOut.environmentClearCoatRadiance.rgb;\n#define DEBUGMODE_GAMMA\n#elif DEBUGMODE==50\ncolor=diffuseBase.rgb;\n#define DEBUGMODE_GAMMA\n#elif DEBUGMODE==51 && defined(SPECULARTERM)\ncolor=specularBase.rgb;\n#define DEBUGMODE_GAMMA\n#elif DEBUGMODE==52 && defined(CLEARCOAT)\ncolor=clearCoatBase.rgb;\n#define DEBUGMODE_GAMMA\n#elif DEBUGMODE==53 && defined(SHEEN)\ncolor=sheenBase.rgb;\n#define DEBUGMODE_GAMMA\n#elif DEBUGMODE==54 && defined(REFLECTION)\ncolor=reflectionOut.environmentIrradiance.rgb;\n#ifndef GAMMAREFLECTION\n#define DEBUGMODE_GAMMA\n#endif\n#elif DEBUGMODE==60\ncolor=surfaceAlbedo.rgb;\n#define DEBUGMODE_GAMMA\n#elif DEBUGMODE==61\ncolor=clearcoatOut.specularEnvironmentR0;\n#define DEBUGMODE_GAMMA\n#elif DEBUGMODE==62 && defined(METALLICWORKFLOW)\ncolor= vec3f(reflectivityOut.
|
|
1
|
+
{"version":3,"file":"pbrDebug.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/pbrDebug.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,UAAU,CAAC;AACxB,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAwLd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC9C,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,YAAY,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrDebug\";\nconst shader = `#if DEBUGMODE>0\nif (input.vClipSpacePosition.x/input.vClipSpacePosition.w>=uniforms.vDebugMode.x) {var color: vec3f;\n#if DEBUGMODE==1\ncolor=fragmentInputs.vPositionW.rgb;\n#define DEBUGMODE_NORMALIZE\n#elif DEBUGMODE==2 && defined(NORMAL)\ncolor=fragmentInputs.vNormalW.rgb;\n#define DEBUGMODE_NORMALIZE\n#elif DEBUGMODE==3 && defined(BUMP) || DEBUGMODE==3 && defined(PARALLAX) || DEBUGMODE==3 && defined(ANISOTROPIC)\ncolor=TBN[0];\n#define DEBUGMODE_NORMALIZE\n#elif DEBUGMODE==4 && defined(BUMP) || DEBUGMODE==4 && defined(PARALLAX) || DEBUGMODE==4 && defined(ANISOTROPIC)\ncolor=TBN[1];\n#define DEBUGMODE_NORMALIZE\n#elif DEBUGMODE==5\ncolor=normalW;\n#define DEBUGMODE_NORMALIZE\n#elif DEBUGMODE==6 && defined(MAINUV1)\ncolor= vec3f(input.vMainUV1,0.0);\n#elif DEBUGMODE==7 && defined(MAINUV2)\ncolor= vec3f(input.vMainUV2,0.0);\n#elif DEBUGMODE==8 && defined(CLEARCOAT) && defined(CLEARCOAT_BUMP)\ncolor=clearcoatOut.TBNClearCoat[0];\n#define DEBUGMODE_NORMALIZE\n#elif DEBUGMODE==9 && defined(CLEARCOAT) && defined(CLEARCOAT_BUMP)\ncolor=clearcoatOut.TBNClearCoat[1];\n#define DEBUGMODE_NORMALIZE\n#elif DEBUGMODE==10 && defined(CLEARCOAT)\ncolor=clearcoatOut.clearCoatNormalW;\n#define DEBUGMODE_NORMALIZE\n#elif DEBUGMODE==11 && defined(ANISOTROPIC)\ncolor=anisotropicOut.anisotropicNormal;\n#define DEBUGMODE_NORMALIZE\n#elif DEBUGMODE==12 && defined(ANISOTROPIC)\ncolor=anisotropicOut.anisotropicTangent;\n#define DEBUGMODE_NORMALIZE\n#elif DEBUGMODE==13 && defined(ANISOTROPIC)\ncolor=anisotropicOut.anisotropicBitangent;\n#define DEBUGMODE_NORMALIZE\n#elif DEBUGMODE==20 && defined(ALBEDO)\ncolor=albedoTexture.rgb;\n#ifndef GAMMAALBEDO\n#define DEBUGMODE_GAMMA\n#endif\n#elif DEBUGMODE==21 && defined(AMBIENT)\ncolor=aoOut.ambientOcclusionColorMap.rgb;\n#elif DEBUGMODE==22 && defined(OPACITY)\ncolor=opacityMap.rgb;\n#elif DEBUGMODE==23 && defined(EMISSIVE)\ncolor=emissiveColorTex.rgb;\n#ifndef GAMMAEMISSIVE\n#define DEBUGMODE_GAMMA\n#endif\n#elif DEBUGMODE==24 && defined(LIGHTMAP)\ncolor=lightmapColor;\n#ifndef GAMMALIGHTMAP\n#define DEBUGMODE_GAMMA\n#endif\n#elif DEBUGMODE==25 && defined(REFLECTIVITY) && defined(METALLICWORKFLOW)\ncolor=reflectivityOut.surfaceMetallicColorMap.rgb;\n#elif DEBUGMODE==26 && defined(REFLECTIVITY) && !defined(METALLICWORKFLOW)\ncolor=reflectivityOut.surfaceReflectivityColorMap.rgb;\n#define DEBUGMODE_GAMMA\n#elif DEBUGMODE==27 && defined(CLEARCOAT) && defined(CLEARCOAT_TEXTURE)\ncolor= vec3f(clearcoatOut.clearCoatMapData.rg,0.0);\n#elif DEBUGMODE==28 && defined(CLEARCOAT) && defined(CLEARCOAT_TINT) && defined(CLEARCOAT_TINT_TEXTURE)\ncolor=clearcoatOut.clearCoatTintMapData.rgb;\n#elif DEBUGMODE==29 && defined(SHEEN) && defined(SHEEN_TEXTURE)\ncolor=sheenOut.sheenMapData.rgb;\n#elif DEBUGMODE==30 && defined(ANISOTROPIC) && defined(ANISOTROPIC_TEXTURE)\ncolor=anisotropicOut.anisotropyMapData.rgb;\n#elif DEBUGMODE==31 && defined(SUBSURFACE) && defined(SS_THICKNESSANDMASK_TEXTURE)\ncolor=subSurfaceOut.thicknessMap.rgb;\n#elif DEBUGMODE==32 && defined(BUMP)\ncolor=textureSample(bumpSampler,bumpSamplerSampler,fragmentInputs.vBumpUV).rgb;\n#elif DEBUGMODE==40 && defined(SS_REFRACTION)\ncolor=subSurfaceOut.environmentRefraction.rgb;\n#define DEBUGMODE_GAMMA\n#elif DEBUGMODE==41 && defined(REFLECTION)\ncolor=reflectionOut.environmentRadiance.rgb;\n#ifndef GAMMAREFLECTION\n#define DEBUGMODE_GAMMA\n#endif\n#elif DEBUGMODE==42 && defined(CLEARCOAT) && defined(REFLECTION)\ncolor=clearcoatOut.environmentClearCoatRadiance.rgb;\n#define DEBUGMODE_GAMMA\n#elif DEBUGMODE==50\ncolor=diffuseBase.rgb;\n#define DEBUGMODE_GAMMA\n#elif DEBUGMODE==51 && defined(SPECULARTERM)\ncolor=specularBase.rgb;\n#define DEBUGMODE_GAMMA\n#elif DEBUGMODE==52 && defined(CLEARCOAT)\ncolor=clearCoatBase.rgb;\n#define DEBUGMODE_GAMMA\n#elif DEBUGMODE==53 && defined(SHEEN)\ncolor=sheenBase.rgb;\n#define DEBUGMODE_GAMMA\n#elif DEBUGMODE==54 && defined(REFLECTION)\ncolor=reflectionOut.environmentIrradiance.rgb;\n#ifndef GAMMAREFLECTION\n#define DEBUGMODE_GAMMA\n#endif\n#elif DEBUGMODE==60\ncolor=surfaceAlbedo.rgb;\n#define DEBUGMODE_GAMMA\n#elif DEBUGMODE==61\ncolor=clearcoatOut.specularEnvironmentR0;\n#define DEBUGMODE_GAMMA\n#elif DEBUGMODE==62 && defined(METALLICWORKFLOW)\ncolor= vec3f(reflectivityOut.metallic);\n#elif DEBUGMODE==71 && defined(METALLICWORKFLOW)\ncolor=reflectivityOut.metallicF0;\n#elif DEBUGMODE==63\ncolor= vec3f(roughness);\n#elif DEBUGMODE==64\ncolor= vec3f(alphaG);\n#elif DEBUGMODE==65\ncolor= vec3f(NdotV);\n#elif DEBUGMODE==66 && defined(CLEARCOAT) && defined(CLEARCOAT_TINT)\ncolor=clearcoatOut.clearCoatColor;\n#define DEBUGMODE_GAMMA\n#elif DEBUGMODE==67 && defined(CLEARCOAT)\ncolor= vec3f(clearcoatOut.clearCoatRoughness);\n#elif DEBUGMODE==68 && defined(CLEARCOAT)\ncolor= vec3f(clearcoatOut.clearCoatNdotV);\n#elif DEBUGMODE==69 && defined(SUBSURFACE) && defined(SS_TRANSLUCENCY)\ncolor=subSurfaceOut.transmittance;\n#elif DEBUGMODE==70 && defined(SUBSURFACE) && defined(SS_REFRACTION)\ncolor=subSurfaceOut.refractionTransmittance;\n#elif DEBUGMODE==72\ncolor= vec3f(microSurface);\n#elif DEBUGMODE==73\ncolor=uniforms.vAlbedoColor.rgb;\n#define DEBUGMODE_GAMMA\n#elif DEBUGMODE==74 && !defined(METALLICWORKFLOW)\ncolor=uniforms.vReflectivityColor.rgb;\n#define DEBUGMODE_GAMMA\n#elif DEBUGMODE==75\ncolor=uniforms.vEmissiveColor;\n#define DEBUGMODE_GAMMA\n#elif DEBUGMODE==80 && defined(RADIANCEOCCLUSION)\ncolor= vec3f(seo);\n#elif DEBUGMODE==81 && defined(HORIZONOCCLUSION) && defined(BUMP) && defined(REFLECTIONMAP_3D)\ncolor= vec3f(eho);\n#elif DEBUGMODE==82 && defined(MS_BRDF_ENERGY_CONSERVATION)\ncolor= vec3f(energyConservationFactor);\n#elif DEBUGMODE==83 && defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX)\ncolor=baseSpecularEnvironmentReflectance;\n#define DEBUGMODE_GAMMA\n#elif DEBUGMODE==84 && defined(CLEARCOAT) && defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX)\ncolor=clearcoatOut.clearCoatEnvironmentReflectance;\n#define DEBUGMODE_GAMMA\n#elif DEBUGMODE==85 && defined(SHEEN) && defined(REFLECTION)\ncolor=sheenOut.sheenEnvironmentReflectance;\n#define DEBUGMODE_GAMMA\n#elif DEBUGMODE==86 && defined(ALPHABLEND)\ncolor= vec3f(luminanceOverAlpha);\n#elif DEBUGMODE==87\ncolor= vec3f(alpha);\n#elif DEBUGMODE==88 && defined(ALBEDO)\ncolor= vec3f(albedoTexture.a);\n#elif DEBUGMODE==89\ncolor=aoOut.ambientOcclusionColor;\n#else\nvar stripeWidth: f32=30.;var stripePos: f32=abs(floor(input.position.x/stripeWidth));var whichColor: f32=((stripePos)%(2.));var color1: vec3f= vec3f(.6,.2,.2);var color2: vec3f= vec3f(.3,.1,.1);color=mix(color1,color2,whichColor);\n#endif\ncolor*=uniforms.vDebugMode.y;\n#ifdef DEBUGMODE_NORMALIZE\ncolor=normalize(color)*0.5+0.5;\n#endif\n#ifdef DEBUGMODE_GAMMA\ncolor=toGammaSpaceVec3(color);\n#endif\nfragmentOutputs.color=vec4f(color,1.0);\n#ifdef PREPASS\nfragmentOutputs.fragData0=toLinearSpaceVec3(color); \nfragmentOutputs.fragData1=vec4f(0.,0.,0.,0.); \n#endif\n#ifdef DEBUGMODE_FORCERETURN\nreturn fragmentOutputs;\n#endif\n}\n#endif\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStoreWGSL[name]) {\n ShaderStore.IncludesShadersStoreWGSL[name] = shader;\n}\n/** @internal */\nexport const pbrDebugWGSL = { name, shader };\n"]}
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