@babylonjs/core 8.8.0 → 8.8.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Actions/actionManager.js +2 -0
- package/Actions/actionManager.js.map +1 -1
- package/Animations/animatable.core.js +1 -1
- package/Animations/animatable.core.js.map +1 -1
- package/Animations/animation.js +4 -2
- package/Animations/animation.js.map +1 -1
- package/Audio/audioEngine.d.ts +1 -1
- package/Audio/audioEngine.js +20 -10
- package/Audio/audioEngine.js.map +1 -1
- package/Audio/audioSceneComponent.js +2 -0
- package/Audio/audioSceneComponent.js.map +1 -1
- package/Audio/sound.js +2 -0
- package/Audio/sound.js.map +1 -1
- package/AudioV2/abstractAudio/audioEngineV2.js +8 -1
- package/AudioV2/abstractAudio/audioEngineV2.js.map +1 -1
- package/AudioV2/abstractAudio/streamingSound.js +3 -1
- package/AudioV2/abstractAudio/streamingSound.js.map +1 -1
- package/AudioV2/abstractAudio/subNodes/abstractAudioSubGraph.js +6 -2
- package/AudioV2/abstractAudio/subNodes/abstractAudioSubGraph.js.map +1 -1
- package/AudioV2/abstractAudio/subProperties/audioAnalyzer.js +3 -0
- package/AudioV2/abstractAudio/subProperties/audioAnalyzer.js.map +1 -1
- package/AudioV2/abstractAudio/subProperties/spatialAudio.js +1 -0
- package/AudioV2/abstractAudio/subProperties/spatialAudio.js.map +1 -1
- package/AudioV2/webAudio/webAudioEngine.js +5 -1
- package/AudioV2/webAudio/webAudioEngine.js.map +1 -1
- package/AudioV2/webAudio/webAudioStaticSound.js +2 -0
- package/AudioV2/webAudio/webAudioStaticSound.js.map +1 -1
- package/AudioV2/webAudio/webAudioStreamingSound.js +3 -0
- package/AudioV2/webAudio/webAudioStreamingSound.js.map +1 -1
- package/AudioV2/webAudio/webAudioUnmuteUI.js +1 -0
- package/AudioV2/webAudio/webAudioUnmuteUI.js.map +1 -1
- package/BakedVertexAnimation/vertexAnimationBaker.d.ts +1 -0
- package/BakedVertexAnimation/vertexAnimationBaker.js +3 -1
- package/BakedVertexAnimation/vertexAnimationBaker.js.map +1 -1
- package/Buffers/buffer.nonFloatVertexBuffers.js +1 -0
- package/Buffers/buffer.nonFloatVertexBuffers.js.map +1 -1
- package/Buffers/storageBuffer.js +1 -1
- package/Buffers/storageBuffer.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.js +2 -0
- package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraDeviceOrientationInput.js +6 -1
- package/Cameras/Inputs/freeCameraDeviceOrientationInput.js.map +1 -1
- package/Cameras/VR/vrExperienceHelper.js +2 -0
- package/Cameras/VR/vrExperienceHelper.js.map +1 -1
- package/Collisions/gpuPicker.js +9 -6
- package/Collisions/gpuPicker.js.map +1 -1
- package/Compute/computeShader.js +1 -1
- package/Compute/computeShader.js.map +1 -1
- package/Culling/Helper/boundingInfoHelper.js +3 -3
- package/Culling/Helper/boundingInfoHelper.js.map +1 -1
- package/Culling/Helper/computeShaderBoundingHelper.js +3 -1
- package/Culling/Helper/computeShaderBoundingHelper.js.map +1 -1
- package/Culling/Helper/transformFeedbackBoundingHelper.js +3 -0
- package/Culling/Helper/transformFeedbackBoundingHelper.js.map +1 -1
- package/Debug/debugLayer.js +1 -1
- package/Debug/debugLayer.js.map +1 -1
- package/Engines/AbstractEngine/abstractEngine.cubeTexture.js +1 -0
- package/Engines/AbstractEngine/abstractEngine.cubeTexture.js.map +1 -1
- package/Engines/Extensions/engine.prefilteredCubeTexture.js +1 -0
- package/Engines/Extensions/engine.prefilteredCubeTexture.js.map +1 -1
- package/Engines/Extensions/engine.readTexture.js +1 -0
- package/Engines/Extensions/engine.readTexture.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.computeShader.js +1 -0
- package/Engines/WebGPU/Extensions/engine.computeShader.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.readTexture.js +1 -0
- package/Engines/WebGPU/Extensions/engine.readTexture.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.videoTexture.js +2 -0
- package/Engines/WebGPU/Extensions/engine.videoTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuBufferManager.js +3 -1
- package/Engines/WebGPU/webgpuBufferManager.js.map +1 -1
- package/Engines/WebGPU/webgpuOcclusionQuery.js +1 -0
- package/Engines/WebGPU/webgpuOcclusionQuery.js.map +1 -1
- package/Engines/WebGPU/webgpuQuerySet.js +15 -9
- package/Engines/WebGPU/webgpuQuerySet.js.map +1 -1
- package/Engines/WebGPU/webgpuTextureManager.js +1 -0
- package/Engines/WebGPU/webgpuTextureManager.js.map +1 -1
- package/Engines/WebGPU/webgpuTimestampQuery.js +4 -2
- package/Engines/WebGPU/webgpuTimestampQuery.js.map +1 -1
- package/Engines/WebGPU/webgpuTintWASM.js +1 -0
- package/Engines/WebGPU/webgpuTintWASM.js.map +1 -1
- package/Engines/abstractEngine.js +5 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/Engines/constants.d.ts +23 -0
- package/Engines/constants.js +23 -0
- package/Engines/constants.js.map +1 -1
- package/Engines/engine.common.js +7 -1
- package/Engines/engine.common.js.map +1 -1
- package/Engines/engine.js +5 -3
- package/Engines/engine.js.map +1 -1
- package/Engines/engineFactory.js +1 -1
- package/Engines/engineFactory.js.map +1 -1
- package/Engines/nativeEngine.js +19 -11
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/thinEngine.d.ts +1 -0
- package/Engines/thinEngine.js +22 -18
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.js +30 -11
- package/Engines/webgpuEngine.js.map +1 -1
- package/FlowGraph/flowGraphParser.js +2 -2
- package/FlowGraph/flowGraphParser.js.map +1 -1
- package/FrameGraph/Node/nodeRenderGraph.js +5 -1
- package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
- package/FrameGraph/Node/nodeRenderGraphBlock.js +1 -1
- package/FrameGraph/Node/nodeRenderGraphBlock.js.map +1 -1
- package/FrameGraph/frameGraph.js +1 -1
- package/FrameGraph/frameGraph.js.map +1 -1
- package/Helpers/sceneHelpers.js +1 -3
- package/Helpers/sceneHelpers.js.map +1 -1
- package/Helpers/videoDome.js +1 -0
- package/Helpers/videoDome.js.map +1 -1
- package/Layers/thinEffectLayer.js +1 -0
- package/Layers/thinEffectLayer.js.map +1 -1
- package/LensFlares/lensFlareSystem.js +1 -0
- package/LensFlares/lensFlareSystem.js.map +1 -1
- package/Lights/Shadows/shadowGenerator.js +3 -2
- package/Lights/Shadows/shadowGenerator.js.map +1 -1
- package/Lights/areaLight.js +2 -0
- package/Lights/areaLight.js.map +1 -1
- package/Loading/sceneLoader.js +56 -22
- package/Loading/sceneLoader.js.map +1 -1
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.d.ts +15 -1
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.js +34 -7
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.js.map +1 -1
- package/Materials/Node/Blocks/Dual/clipPlanesBlock.js +1 -0
- package/Materials/Node/Blocks/Dual/clipPlanesBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/fogBlock.js +1 -0
- package/Materials/Node/Blocks/Dual/fogBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/lightBlock.js +1 -0
- package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +1 -0
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js +1 -0
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js +1 -0
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/shadowMapBlock.js +1 -0
- package/Materials/Node/Blocks/Fragment/shadowMapBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +9 -11
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/sheenBlock.js +1 -1
- package/Materials/Node/Blocks/PBR/sheenBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.js +6 -2
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/bonesBlock.js +1 -0
- package/Materials/Node/Blocks/Vertex/bonesBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +1 -0
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
- package/Materials/Node/nodeMaterial.js +11 -3
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/Node/nodeMaterialBuildState.js +1 -0
- package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
- package/Materials/PBR/pbrBRDFConfiguration.d.ts +11 -0
- package/Materials/PBR/pbrBRDFConfiguration.js +16 -0
- package/Materials/PBR/pbrBRDFConfiguration.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.d.ts +4 -0
- package/Materials/PBR/pbrBaseMaterial.js +12 -8
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/PBR/pbrMaterial.d.ts +8 -0
- package/Materials/PBR/pbrMaterial.js +16 -0
- package/Materials/PBR/pbrMaterial.js.map +1 -1
- package/Materials/Textures/Filtering/hdrIrradianceFiltering.js +1 -0
- package/Materials/Textures/Filtering/hdrIrradianceFiltering.js.map +1 -1
- package/Materials/Textures/Loaders/basisTextureLoader.js +4 -0
- package/Materials/Textures/Loaders/basisTextureLoader.js.map +1 -1
- package/Materials/Textures/Loaders/envTextureLoader.js +1 -0
- package/Materials/Textures/Loaders/envTextureLoader.js.map +1 -1
- package/Materials/Textures/Loaders/exrTextureLoader.js +2 -0
- package/Materials/Textures/Loaders/exrTextureLoader.js.map +1 -1
- package/Materials/Textures/Loaders/ktxTextureLoader.js +1 -0
- package/Materials/Textures/Loaders/ktxTextureLoader.js.map +1 -1
- package/Materials/Textures/Loaders/textureLoaderManager.js +9 -9
- package/Materials/Textures/Loaders/textureLoaderManager.js.map +1 -1
- package/Materials/Textures/Packer/packer.js +3 -1
- package/Materials/Textures/Packer/packer.js.map +1 -1
- package/Materials/Textures/Procedurals/proceduralTexture.js +1 -0
- package/Materials/Textures/Procedurals/proceduralTexture.js.map +1 -1
- package/Materials/Textures/baseTexture.polynomial.js +1 -0
- package/Materials/Textures/baseTexture.polynomial.js.map +1 -1
- package/Materials/Textures/hdrCubeTexture.js +1 -0
- package/Materials/Textures/hdrCubeTexture.js.map +1 -1
- package/Materials/Textures/internalTexture.js +1 -0
- package/Materials/Textures/internalTexture.js.map +1 -1
- package/Materials/Textures/rawCubeTexture.js +3 -0
- package/Materials/Textures/rawCubeTexture.js.map +1 -1
- package/Materials/Textures/renderTargetTexture.js +2 -0
- package/Materials/Textures/renderTargetTexture.js.map +1 -1
- package/Materials/Textures/videoTexture.js +6 -0
- package/Materials/Textures/videoTexture.js.map +1 -1
- package/Materials/effect.js +2 -1
- package/Materials/effect.js.map +1 -1
- package/Materials/effect.webgl.functions.js +3 -1
- package/Materials/effect.webgl.functions.js.map +1 -1
- package/Materials/effectRenderer.js +1 -0
- package/Materials/effectRenderer.js.map +1 -1
- package/Materials/material.js +2 -1
- package/Materials/material.js.map +1 -1
- package/Materials/shaderMaterial.js +4 -2
- package/Materials/shaderMaterial.js.map +1 -1
- package/Meshes/Compression/dracoCodec.js +5 -1
- package/Meshes/Compression/dracoCodec.js.map +1 -1
- package/Meshes/Compression/dracoCompression.js +4 -3
- package/Meshes/Compression/dracoCompression.js.map +1 -1
- package/Meshes/Compression/dracoCompressionWorker.js +5 -2
- package/Meshes/Compression/dracoCompressionWorker.js.map +1 -1
- package/Meshes/Compression/dracoDecoder.js +5 -1
- package/Meshes/Compression/dracoDecoder.js.map +1 -1
- package/Meshes/Compression/dracoEncoder.js +3 -2
- package/Meshes/Compression/dracoEncoder.js.map +1 -1
- package/Meshes/Compression/meshoptCompression.js +18 -18
- package/Meshes/Compression/meshoptCompression.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js +14 -15
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js.map +1 -1
- package/Meshes/Node/Blocks/Textures/geometryTextureBlock.js +20 -10
- package/Meshes/Node/Blocks/Textures/geometryTextureBlock.js.map +1 -1
- package/Meshes/Node/Blocks/booleanGeometryBlock.js +1 -0
- package/Meshes/Node/Blocks/booleanGeometryBlock.js.map +1 -1
- package/Meshes/Node/nodeGeometry.js +5 -1
- package/Meshes/Node/nodeGeometry.js.map +1 -1
- package/Meshes/mesh.js +2 -2
- package/Meshes/mesh.js.map +1 -1
- package/Meshes/meshUVSpaceRenderer.js +1 -0
- package/Meshes/meshUVSpaceRenderer.js.map +1 -1
- package/Misc/HighDynamicRange/cubemapToSphericalPolynomial.js +1 -0
- package/Misc/HighDynamicRange/cubemapToSphericalPolynomial.js.map +1 -1
- package/Misc/assetsManager.js +2 -1
- package/Misc/assetsManager.js.map +1 -1
- package/Misc/asyncLock.js +5 -2
- package/Misc/asyncLock.js.map +1 -1
- package/Misc/basis.js +9 -2
- package/Misc/basis.js.map +1 -1
- package/Misc/basisWorker.js +3 -1
- package/Misc/basisWorker.js.map +1 -1
- package/Misc/copyTextureToTexture.js +1 -0
- package/Misc/copyTextureToTexture.js.map +1 -1
- package/Misc/coroutine.js +2 -1
- package/Misc/coroutine.js.map +1 -1
- package/Misc/dataReader.js +3 -4
- package/Misc/dataReader.js.map +1 -1
- package/Misc/dumpTools.js +7 -1
- package/Misc/dumpTools.js.map +1 -1
- package/Misc/environmentTextureTools.d.ts +0 -2
- package/Misc/environmentTextureTools.js +20 -7
- package/Misc/environmentTextureTools.js.map +1 -1
- package/Misc/equirectangularCapture.js +2 -1
- package/Misc/equirectangularCapture.js.map +1 -1
- package/Misc/fileTools.js +2 -0
- package/Misc/fileTools.js.map +1 -1
- package/Misc/filesInput.js +5 -1
- package/Misc/filesInput.js.map +1 -1
- package/Misc/khronosTextureContainer2.js +10 -3
- package/Misc/khronosTextureContainer2.js.map +1 -1
- package/Misc/khronosTextureContainer2Worker.js +4 -1
- package/Misc/khronosTextureContainer2Worker.js.map +1 -1
- package/Misc/minMaxReducer.js +1 -0
- package/Misc/minMaxReducer.js.map +1 -1
- package/Misc/observable.extensions.js +3 -1
- package/Misc/observable.extensions.js.map +1 -1
- package/Misc/observable.js +2 -0
- package/Misc/observable.js.map +1 -1
- package/Misc/observableCoroutine.js +1 -0
- package/Misc/observableCoroutine.js.map +1 -1
- package/Misc/reflector.js +1 -0
- package/Misc/reflector.js.map +1 -1
- package/Misc/rgbdTextureTools.js +2 -1
- package/Misc/rgbdTextureTools.js.map +1 -1
- package/Misc/sceneSerializer.js +2 -2
- package/Misc/sceneSerializer.js.map +1 -1
- package/Misc/screenshotTools.js +9 -4
- package/Misc/screenshotTools.js.map +1 -1
- package/Misc/textureTools.js +2 -0
- package/Misc/textureTools.js.map +1 -1
- package/Misc/tools.internals.js +2 -1
- package/Misc/tools.internals.js.map +1 -1
- package/Misc/tools.js +9 -3
- package/Misc/tools.js.map +1 -1
- package/Misc/videoRecorder.js +1 -0
- package/Misc/videoRecorder.js.map +1 -1
- package/Misc/webRequest.fetch.js +2 -1
- package/Misc/webRequest.fetch.js.map +1 -1
- package/Misc/workerPool.js +3 -0
- package/Misc/workerPool.js.map +1 -1
- package/Particles/flowMap.js +1 -1
- package/Particles/flowMap.js.map +1 -1
- package/Particles/particleHelper.js +7 -0
- package/Particles/particleHelper.js.map +1 -1
- package/Particles/pointsCloudSystem.js +7 -7
- package/Particles/pointsCloudSystem.js.map +1 -1
- package/Particles/thinParticleSystem.js +2 -0
- package/Particles/thinParticleSystem.js.map +1 -1
- package/Physics/physicsHelper.js +2 -2
- package/Physics/physicsHelper.js.map +1 -1
- package/Physics/v1/Plugins/oimoJSPlugin.js +1 -1
- package/Physics/v1/Plugins/oimoJSPlugin.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.js +1 -0
- package/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.js.map +1 -1
- package/Rendering/GlobalIllumination/giRSMManager.js +1 -0
- package/Rendering/GlobalIllumination/giRSMManager.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsVoxelRenderer.js +1 -0
- package/Rendering/IBLShadows/iblShadowsVoxelRenderer.js.map +1 -1
- package/Rendering/depthRenderer.js +1 -0
- package/Rendering/depthRenderer.js.map +1 -1
- package/Rendering/fluidRenderer/fluidRenderingTargetRenderer.js +3 -1
- package/Rendering/fluidRenderer/fluidRenderingTargetRenderer.js.map +1 -1
- package/Rendering/fluidRenderer/fluidRenderingTextures.js.map +1 -1
- package/Rendering/geometryBufferRenderer.js +1 -0
- package/Rendering/geometryBufferRenderer.js.map +1 -1
- package/Rendering/iblCdfGenerator.js +4 -1
- package/Rendering/iblCdfGenerator.js.map +1 -1
- package/Shaders/ShadersInclude/lightFragment.js +5 -1
- package/Shaders/ShadersInclude/lightFragment.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBRDFFunctions.js +12 -5
- package/Shaders/ShadersInclude/pbrBRDFFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockDirectLighting.js +3 -0
- package/Shaders/ShadersInclude/pbrBlockDirectLighting.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockFinalLitComponents.js +21 -8
- package/Shaders/ShadersInclude/pbrBlockFinalLitComponents.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockFinalUnlitComponents.js +3 -0
- package/Shaders/ShadersInclude/pbrBlockFinalUnlitComponents.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockReflectance.js +6 -6
- package/Shaders/ShadersInclude/pbrBlockReflectance.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockReflectance0.js +2 -7
- package/Shaders/ShadersInclude/pbrBlockReflectance0.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockReflectivity.js +20 -16
- package/Shaders/ShadersInclude/pbrBlockReflectivity.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockSubSurface.js +6 -8
- package/Shaders/ShadersInclude/pbrBlockSubSurface.js.map +1 -1
- package/Shaders/ShadersInclude/pbrDebug.js +2 -2
- package/Shaders/ShadersInclude/pbrDebug.js.map +1 -1
- package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js +1 -5
- package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
- package/Shaders/pbr.fragment.js +7 -3
- package/Shaders/pbr.fragment.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/lightFragment.js +5 -1
- package/ShadersWGSL/ShadersInclude/lightFragment.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBRDFFunctions.js +5 -5
- package/ShadersWGSL/ShadersInclude/pbrBRDFFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockDirectLighting.js +3 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockDirectLighting.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockFinalLitComponents.js +21 -8
- package/ShadersWGSL/ShadersInclude/pbrBlockFinalLitComponents.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockFinalUnlitComponents.js +3 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockFinalUnlitComponents.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockReflectance.js +6 -6
- package/ShadersWGSL/ShadersInclude/pbrBlockReflectance.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockReflectance0.js +2 -7
- package/ShadersWGSL/ShadersInclude/pbrBlockReflectance0.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockReflectivity.js +22 -15
- package/ShadersWGSL/ShadersInclude/pbrBlockReflectivity.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockSubSurface.js +6 -8
- package/ShadersWGSL/ShadersInclude/pbrBlockSubSurface.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrDebug.js +2 -2
- package/ShadersWGSL/ShadersInclude/pbrDebug.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js +1 -7
- package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
- package/ShadersWGSL/pbr.fragment.js +7 -3
- package/ShadersWGSL/pbr.fragment.js.map +1 -1
- package/Sprites/spriteManager.js +5 -1
- package/Sprites/spriteManager.js.map +1 -1
- package/Sprites/spriteRenderer.js +1 -0
- package/Sprites/spriteRenderer.js.map +1 -1
- package/XR/features/WebXRAnchorSystem.js +4 -3
- package/XR/features/WebXRAnchorSystem.js.map +1 -1
- package/XR/features/WebXRDepthSensing.js +1 -1
- package/XR/features/WebXRDepthSensing.js.map +1 -1
- package/XR/features/WebXRHandTracking.js +4 -1
- package/XR/features/WebXRHandTracking.js.map +1 -1
- package/XR/features/WebXRHitTest.js +4 -1
- package/XR/features/WebXRHitTest.js.map +1 -1
- package/XR/features/WebXRHitTestLegacy.js +6 -5
- package/XR/features/WebXRHitTestLegacy.js.map +1 -1
- package/XR/features/WebXRImageTracking.js +2 -1
- package/XR/features/WebXRImageTracking.js.map +1 -1
- package/XR/features/WebXRLightEstimation.js +3 -0
- package/XR/features/WebXRLightEstimation.js.map +1 -1
- package/XR/features/WebXRNearInteraction.js +2 -0
- package/XR/features/WebXRNearInteraction.js.map +1 -1
- package/XR/features/WebXRPlaneDetector.js +2 -2
- package/XR/features/WebXRPlaneDetector.js.map +1 -1
- package/XR/motionController/webXRAbstractMotionController.js +3 -2
- package/XR/motionController/webXRAbstractMotionController.js.map +1 -1
- package/XR/motionController/webXRMicrosoftMixedRealityController.js +6 -6
- package/XR/motionController/webXRMicrosoftMixedRealityController.js.map +1 -1
- package/XR/motionController/webXRMotionControllerManager.js +15 -9
- package/XR/motionController/webXRMotionControllerManager.js.map +1 -1
- package/XR/motionController/webXRProfiledMotionController.js +1 -1
- package/XR/motionController/webXRProfiledMotionController.js.map +1 -1
- package/XR/native/nativeXRFrame.js +1 -0
- package/XR/native/nativeXRFrame.js.map +1 -1
- package/XR/webXRDefaultExperience.js +10 -12
- package/XR/webXRDefaultExperience.js.map +1 -1
- package/XR/webXREnterExitUI.js +2 -1
- package/XR/webXREnterExitUI.js.map +1 -1
- package/XR/webXRExperienceHelper.js +5 -2
- package/XR/webXRExperienceHelper.js.map +1 -1
- package/XR/webXRFeaturesManager.js +1 -0
- package/XR/webXRFeaturesManager.js.map +1 -1
- package/XR/webXRInput.js +1 -0
- package/XR/webXRInput.js.map +1 -1
- package/XR/webXRInputSource.js +2 -0
- package/XR/webXRInputSource.js.map +1 -1
- package/XR/webXRManagedOutputCanvas.js +5 -1
- package/XR/webXRManagedOutputCanvas.js.map +1 -1
- package/XR/webXRSessionManager.js +56 -60
- package/XR/webXRSessionManager.js.map +1 -1
- package/assetContainer.js +28 -28
- package/assetContainer.js.map +1 -1
- package/package.json +1 -1
- package/scene.js +5 -4
- package/scene.js.map +1 -1
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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { ReflectionBlock } from \"./reflectionBlock\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport type { Nullable } from \"../../../../types\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\n\r\n/**\r\n * Block used to implement the sheen module of the PBR material\r\n */\r\nexport class SheenBlock extends NodeMaterialBlock {\r\n /**\r\n * Create a new SheenBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this._isUnique = true;\r\n\r\n this.registerInput(\"intensity\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"color\", NodeMaterialBlockConnectionPointTypes.Color3, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"roughness\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n\r\n this.registerOutput(\r\n \"sheen\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n NodeMaterialBlockTargets.Fragment,\r\n new NodeMaterialConnectionPointCustomObject(\"sheen\", this, NodeMaterialConnectionPointDirection.Output, SheenBlock, \"SheenBlock\")\r\n );\r\n }\r\n\r\n /**\r\n * If true, the sheen effect is layered above the base BRDF with the albedo-scaling technique.\r\n * It allows the strength of the sheen effect to not depend on the base color of the material,\r\n * making it easier to setup and tweak the effect\r\n */\r\n @editableInPropertyPage(\"Albedo scaling\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { embedded: true, notifiers: { update: true } })\r\n public albedoScaling: boolean = false;\r\n\r\n /**\r\n * Defines if the sheen is linked to the sheen color.\r\n */\r\n @editableInPropertyPage(\"Link sheen with albedo\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { embedded: true, notifiers: { update: true } })\r\n public linkSheenWithAlbedo: boolean = false;\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public override initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"sheenOut\");\r\n state._excludeVariableName(\"sheenMapData\");\r\n state._excludeVariableName(\"vSheenColor\");\r\n state._excludeVariableName(\"vSheenRoughness\");\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"SheenBlock\";\r\n }\r\n\r\n /**\r\n * Gets the intensity input component\r\n */\r\n public get intensity(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the color input component\r\n */\r\n public get color(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the roughness input component\r\n */\r\n public get roughness(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the sheen object output component\r\n */\r\n public get sheen(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n public override prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n super.prepareDefines(mesh, nodeMaterial, defines);\r\n\r\n defines.setValue(\"SHEEN\", true);\r\n defines.setValue(\"SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE\", true, true);\r\n defines.setValue(\"SHEEN_LINKWITHALBEDO\", this.linkSheenWithAlbedo, true);\r\n defines.setValue(\"SHEEN_ROUGHNESS\", this.roughness.isConnected, true);\r\n defines.setValue(\"SHEEN_ALBEDOSCALING\", this.albedoScaling, true);\r\n }\r\n\r\n /**\r\n * Gets the main code of the block (fragment side)\r\n * @param reflectionBlock instance of a ReflectionBlock null if the code must be generated without an active reflection module\r\n * @param state define the build state\r\n * @returns the shader code\r\n */\r\n public getCode(reflectionBlock: Nullable<ReflectionBlock>, state: NodeMaterialBuildState): string {\r\n let code = \"\";\r\n\r\n const color = this.color.isConnected ? this.color.associatedVariableName : `vec3${state.fSuffix}(1.)`;\r\n const intensity = this.intensity.isConnected ? this.intensity.associatedVariableName : \"1.\";\r\n const roughness = this.roughness.isConnected ? this.roughness.associatedVariableName : \"0.\";\r\n const texture = `vec4${state.fSuffix}(0.)`;\r\n const isWebGPU = state.shaderLanguage === ShaderLanguage.WGSL;\r\n\r\n code = `#ifdef SHEEN\r\n ${isWebGPU ? \"var sheenOut: sheenOutParams\" : \"sheenOutParams sheenOut\"};\r\n\r\n ${state._declareLocalVar(\"vSheenColor\", NodeMaterialBlockConnectionPointTypes.Vector4)} = vec4${state.fSuffix}(${color}, ${intensity});\r\n\r\n sheenOut = sheenBlock(\r\n vSheenColor\r\n #ifdef SHEEN_ROUGHNESS\r\n , ${roughness}\r\n #endif\r\n , roughness\r\n #ifdef SHEEN_TEXTURE\r\n , ${texture}\r\n ${isWebGPU ? `, ${texture}Sampler` : \"\"}\r\n , 1.0\r\n #endif\r\n , reflectance\r\n #ifdef SHEEN_LINKWITHALBEDO\r\n , baseColor\r\n , surfaceAlbedo\r\n #endif\r\n #ifdef ENVIRONMENTBRDF\r\n , NdotV\r\n , environmentBrdf\r\n #endif\r\n #if defined(REFLECTION) && defined(ENVIRONMENTBRDF)\r\n , AARoughnessFactors\r\n , ${isWebGPU ? \"uniforms.\" : \"\"}${reflectionBlock?._vReflectionMicrosurfaceInfosName}\r\n , ${reflectionBlock?._vReflectionInfosName}\r\n , ${reflectionBlock?.reflectionColor}\r\n , ${isWebGPU ? \"uniforms.\" : \"\"}vLightingIntensity\r\n #ifdef ${reflectionBlock?._define3DName}\r\n , ${reflectionBlock?._cubeSamplerName} \r\n ${isWebGPU ? `, ${reflectionBlock?._cubeSamplerName}Sampler` : \"\"}\r\n #else\r\n , ${reflectionBlock?._2DSamplerName}\r\n ${isWebGPU ? `, ${reflectionBlock?._2DSamplerName}Sampler` : \"\"}\r\n #endif\r\n , reflectionOut.reflectionCoords\r\n , NdotVUnclamped\r\n #ifndef LODBASEDMICROSFURACE\r\n #ifdef ${reflectionBlock?._define3DName}\r\n , ${reflectionBlock?._cubeSamplerName} \r\n ${isWebGPU ? `, ${reflectionBlock?._cubeSamplerName}Sampler` : \"\"}\r\n , ${reflectionBlock?._cubeSamplerName}\r\n ${isWebGPU ? `, ${reflectionBlock?._cubeSamplerName}Sampler` : \"\"}\r\n #else\r\n , ${reflectionBlock?._2DSamplerName}\r\n ${isWebGPU ? `, ${reflectionBlock?._2DSamplerName}Sampler` : \"\"}\r\n , ${reflectionBlock?._2DSamplerName}\r\n ${isWebGPU ? `, ${reflectionBlock?._2DSamplerName}Sampler` : \"\"}\r\n #endif\r\n #endif\r\n #if !defined(${reflectionBlock?._defineSkyboxName}) && defined(RADIANCEOCCLUSION)\r\n , seo\r\n #endif\r\n #if !defined(${reflectionBlock?._defineSkyboxName}) && defined(HORIZONOCCLUSION) && defined(BUMP) && defined(${reflectionBlock?._define3DName})\r\n , eho\r\n #endif\r\n #endif\r\n );\r\n\r\n #ifdef SHEEN_LINKWITHALBEDO\r\n surfaceAlbedo = sheenOut.surfaceAlbedo;\r\n #endif\r\n #endif\\n`;\r\n\r\n return code;\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n if (state.target === NodeMaterialBlockTargets.Fragment) {\r\n state.sharedData.blocksWithDefines.push(this);\r\n }\r\n\r\n return this;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n\r\n codeString += `${this._codeVariableName}.albedoScaling = ${this.albedoScaling};\\n`;\r\n codeString += `${this._codeVariableName}.linkSheenWithAlbedo = ${this.linkSheenWithAlbedo};\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.albedoScaling = this.albedoScaling;\r\n serializationObject.linkSheenWithAlbedo = this.linkSheenWithAlbedo;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.albedoScaling = serializationObject.albedoScaling;\r\n this.linkSheenWithAlbedo = serializationObject.linkSheenWithAlbedo;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.SheenBlock\", SheenBlock);\r\n"]}
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+
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kLhD,aAAa,CAAC,oBAAoB,EAAE,UAAU,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { ReflectionBlock } from \"./reflectionBlock\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport type { Nullable } from \"../../../../types\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\n\r\n/**\r\n * Block used to implement the sheen module of the PBR material\r\n */\r\nexport class SheenBlock extends NodeMaterialBlock {\r\n /**\r\n * Create a new SheenBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this._isUnique = true;\r\n\r\n this.registerInput(\"intensity\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"color\", NodeMaterialBlockConnectionPointTypes.Color3, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"roughness\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n\r\n this.registerOutput(\r\n \"sheen\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n NodeMaterialBlockTargets.Fragment,\r\n new NodeMaterialConnectionPointCustomObject(\"sheen\", this, NodeMaterialConnectionPointDirection.Output, SheenBlock, \"SheenBlock\")\r\n );\r\n }\r\n\r\n /**\r\n * If true, the sheen effect is layered above the base BRDF with the albedo-scaling technique.\r\n * It allows the strength of the sheen effect to not depend on the base color of the material,\r\n * making it easier to setup and tweak the effect\r\n */\r\n @editableInPropertyPage(\"Albedo scaling\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { embedded: true, notifiers: { update: true } })\r\n public albedoScaling: boolean = false;\r\n\r\n /**\r\n * Defines if the sheen is linked to the sheen color.\r\n */\r\n @editableInPropertyPage(\"Link sheen with albedo\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { embedded: true, notifiers: { update: true } })\r\n public linkSheenWithAlbedo: boolean = false;\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public override initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"sheenOut\");\r\n state._excludeVariableName(\"sheenMapData\");\r\n state._excludeVariableName(\"vSheenColor\");\r\n state._excludeVariableName(\"vSheenRoughness\");\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"SheenBlock\";\r\n }\r\n\r\n /**\r\n * Gets the intensity input component\r\n */\r\n public get intensity(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the color input component\r\n */\r\n public get color(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the roughness input component\r\n */\r\n public get roughness(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the sheen object output component\r\n */\r\n public get sheen(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n public override prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n super.prepareDefines(mesh, nodeMaterial, defines);\r\n\r\n defines.setValue(\"SHEEN\", true);\r\n defines.setValue(\"SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE\", true, true);\r\n defines.setValue(\"SHEEN_LINKWITHALBEDO\", this.linkSheenWithAlbedo, true);\r\n defines.setValue(\"SHEEN_ROUGHNESS\", this.roughness.isConnected, true);\r\n defines.setValue(\"SHEEN_ALBEDOSCALING\", this.albedoScaling, true);\r\n }\r\n\r\n /**\r\n * Gets the main code of the block (fragment side)\r\n * @param reflectionBlock instance of a ReflectionBlock null if the code must be generated without an active reflection module\r\n * @param state define the build state\r\n * @returns the shader code\r\n */\r\n public getCode(reflectionBlock: Nullable<ReflectionBlock>, state: NodeMaterialBuildState): string {\r\n let code = \"\";\r\n\r\n const color = this.color.isConnected ? this.color.associatedVariableName : `vec3${state.fSuffix}(1.)`;\r\n const intensity = this.intensity.isConnected ? this.intensity.associatedVariableName : \"1.\";\r\n const roughness = this.roughness.isConnected ? this.roughness.associatedVariableName : \"0.\";\r\n const texture = `vec4${state.fSuffix}(0.)`;\r\n const isWebGPU = state.shaderLanguage === ShaderLanguage.WGSL;\r\n\r\n code = `#ifdef SHEEN\r\n ${isWebGPU ? \"var sheenOut: sheenOutParams\" : \"sheenOutParams sheenOut\"};\r\n\r\n ${state._declareLocalVar(\"vSheenColor\", NodeMaterialBlockConnectionPointTypes.Vector4)} = vec4${state.fSuffix}(${color}, ${intensity});\r\n\r\n sheenOut = sheenBlock(\r\n vSheenColor\r\n #ifdef SHEEN_ROUGHNESS\r\n , ${roughness}\r\n #endif\r\n , roughness\r\n #ifdef SHEEN_TEXTURE\r\n , ${texture}\r\n ${isWebGPU ? `, ${texture}Sampler` : \"\"}\r\n , 1.0\r\n #endif\r\n , reflectanceF0\r\n #ifdef SHEEN_LINKWITHALBEDO\r\n , baseColor\r\n , surfaceAlbedo\r\n #endif\r\n #ifdef ENVIRONMENTBRDF\r\n , NdotV\r\n , environmentBrdf\r\n #endif\r\n #if defined(REFLECTION) && defined(ENVIRONMENTBRDF)\r\n , AARoughnessFactors\r\n , ${isWebGPU ? \"uniforms.\" : \"\"}${reflectionBlock?._vReflectionMicrosurfaceInfosName}\r\n , ${reflectionBlock?._vReflectionInfosName}\r\n , ${reflectionBlock?.reflectionColor}\r\n , ${isWebGPU ? \"uniforms.\" : \"\"}vLightingIntensity\r\n #ifdef ${reflectionBlock?._define3DName}\r\n , ${reflectionBlock?._cubeSamplerName} \r\n ${isWebGPU ? `, ${reflectionBlock?._cubeSamplerName}Sampler` : \"\"}\r\n #else\r\n , ${reflectionBlock?._2DSamplerName}\r\n ${isWebGPU ? `, ${reflectionBlock?._2DSamplerName}Sampler` : \"\"}\r\n #endif\r\n , reflectionOut.reflectionCoords\r\n , NdotVUnclamped\r\n #ifndef LODBASEDMICROSFURACE\r\n #ifdef ${reflectionBlock?._define3DName}\r\n , ${reflectionBlock?._cubeSamplerName} \r\n ${isWebGPU ? `, ${reflectionBlock?._cubeSamplerName}Sampler` : \"\"}\r\n , ${reflectionBlock?._cubeSamplerName}\r\n ${isWebGPU ? `, ${reflectionBlock?._cubeSamplerName}Sampler` : \"\"}\r\n #else\r\n , ${reflectionBlock?._2DSamplerName}\r\n ${isWebGPU ? `, ${reflectionBlock?._2DSamplerName}Sampler` : \"\"}\r\n , ${reflectionBlock?._2DSamplerName}\r\n ${isWebGPU ? `, ${reflectionBlock?._2DSamplerName}Sampler` : \"\"}\r\n #endif\r\n #endif\r\n #if !defined(${reflectionBlock?._defineSkyboxName}) && defined(RADIANCEOCCLUSION)\r\n , seo\r\n #endif\r\n #if !defined(${reflectionBlock?._defineSkyboxName}) && defined(HORIZONOCCLUSION) && defined(BUMP) && defined(${reflectionBlock?._define3DName})\r\n , eho\r\n #endif\r\n #endif\r\n );\r\n\r\n #ifdef SHEEN_LINKWITHALBEDO\r\n surfaceAlbedo = sheenOut.surfaceAlbedo;\r\n #endif\r\n #endif\\n`;\r\n\r\n return code;\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n if (state.target === NodeMaterialBlockTargets.Fragment) {\r\n state.sharedData.blocksWithDefines.push(this);\r\n }\r\n\r\n return this;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n\r\n codeString += `${this._codeVariableName}.albedoScaling = ${this.albedoScaling};\\n`;\r\n codeString += `${this._codeVariableName}.linkSheenWithAlbedo = ${this.linkSheenWithAlbedo};\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.albedoScaling = this.albedoScaling;\r\n serializationObject.linkSheenWithAlbedo = this.linkSheenWithAlbedo;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.albedoScaling = serializationObject.albedoScaling;\r\n this.linkSheenWithAlbedo = serializationObject.linkSheenWithAlbedo;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.SheenBlock\", SheenBlock);\r\n"]}
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@@ -144,7 +144,11 @@ export class SubSurfaceBlock extends NodeMaterialBlock {
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144
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, vThicknessParam
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, vTintColor
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, normalW
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-
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#ifdef LEGACY_SPECULAR_ENERGY_CONSERVATION
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, vec3(max(cumulativeSpecularEnvironmentReflectance.r, max(cumulativeSpecularEnvironmentReflectance.g, cumulativeSpecularEnvironmentReflectance.b)))
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#else
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, baseSpecularEnvironmentReflectance
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#endif
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#ifdef SS_THICKNESSANDMASK_TEXTURE
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, vec4${state.fSuffix}(0.)
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#endif
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@@ -238,7 +242,7 @@ export class SubSurfaceBlock extends NodeMaterialBlock {
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#endif
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#endif
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#else
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-
subSurfaceOut.specularEnvironmentReflectance =
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+
subSurfaceOut.specularEnvironmentReflectance = cumulativeSpecularEnvironmentReflectance;
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246
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#endif\n`;
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return code;
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248
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}
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@@ -1 +1 @@
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1
|
-
{"version":3,"file":"subSurfaceBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/PBR/subSurfaceBlock.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAI1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAChF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AACjD,OAAO,EAAE,uCAAuC,EAAE,MAAM,+CAA+C,CAAC;AAKxG,OAAO,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AAEpD,OAAO,EAAE,sBAAsB,EAA0B,MAAM,sCAAsC,CAAC;AACtG,OAAO,EAAE,0BAA0B,EAAE,mDAAsD;AAE3F;;GAEG;AACH,MAAM,OAAO,eAAgB,SAAQ,iBAAiB;IAClD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAyBnD;;WAEG;QAEI,+BAA0B,GAAY,0BAA0B,CAAC,oCAAoC,CAAC;QA3BzG,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;QAEtB,IAAI,CAAC,aAAa,CAAC,WAAW,EAAE,qCAAqC,CAAC,KAAK,EAAE,KAAK,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QACvH,IAAI,CAAC,aAAa,CAAC,WAAW,EAAE,qCAAqC,CAAC,MAAM,EAAE,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QACvH,IAAI,CAAC,aAAa,CAAC,uBAAuB,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAClI,IAAI,CAAC,aAAa,CAAC,2BAA2B,EAAE,qCAAqC,CAAC,MAAM,EAAE,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QACvI,IAAI,CAAC,aAAa,CACd,YAAY,EACZ,qCAAqC,CAAC,MAAM,EAC5C,IAAI,EACJ,wBAAwB,CAAC,QAAQ,EACjC,IAAI,uCAAuC,CAAC,YAAY,EAAE,IAAI,sDAA8C,eAAe,EAAE,iBAAiB,CAAC,CAClJ,CAAC;QACF,IAAI,CAAC,aAAa,CAAC,YAAY,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAEvH,IAAI,CAAC,cAAc,CACf,YAAY,EACZ,qCAAqC,CAAC,MAAM,EAC5C,wBAAwB,CAAC,QAAQ,EACjC,IAAI,uCAAuC,CAAC,YAAY,EAAE,IAAI,uDAA+C,eAAe,EAAE,iBAAiB,CAAC,CACnJ,CAAC;IACN,CAAC;IAQD;;;OAGG;IACa,UAAU,CAAC,KAA6B;QACpD,KAAK,CAAC,oBAAoB,CAAC,eAAe,CAAC,CAAC;QAC5C,KAAK,CAAC,oBAAoB,CAAC,iBAAiB,CAAC,CAAC;QAC9C,KAAK,CAAC,oBAAoB,CAAC,YAAY,CAAC,CAAC;QACzC,KAAK,CAAC,oBAAoB,CAAC,oBAAoB,CAAC,CAAC;QACjD,KAAK,CAAC,oBAAoB,CAAC,sBAAsB,CAAC,CAAC;QACnD,KAAK,CAAC,oBAAoB,CAAC,YAAY,CAAC,CAAC;IAC7C,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,iBAAiB,CAAC;IAC7B,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,qBAAqB;QAC5B,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,yBAAyB;QAChC,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEe,aAAa;QACzB,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,WAAW,EAAE,CAAC;YAC9B,MAAM,cAAc,GAAG,IAAI,UAAU,CAAC,sBAAsB,EAAE,wBAAwB,CAAC,QAAQ,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;YAC9I,cAAc,CAAC,KAAK,GAAG,CAAC,CAAC;YACzB,cAAc,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QACpD,CAAC;IACL,CAAC;IAEe,cAAc,CAAC,IAAkB,EAAE,YAA0B,EAAE,OAA4B;QACvG,KAAK,CAAC,cAAc,CAAC,IAAI,EAAE,YAAY,EAAE,OAAO,CAAC,CAAC;QAElD,MAAM,mBAAmB,GAAG,IAAI,CAAC,yBAAyB,CAAC,WAAW,IAAI,IAAI,CAAC,qBAAqB,CAAC,WAAW,CAAC;QAEjH,OAAO,CAAC,QAAQ,CAAC,YAAY,EAAE,mBAAmB,IAAI,IAAI,CAAC,UAAU,CAAC,WAAW,EAAE,IAAI,CAAC,CAAC;QACzF,OAAO,CAAC,QAAQ,CAAC,iBAAiB,EAAE,mBAAmB,EAAE,IAAI,CAAC,CAAC;QAC/D,OAAO,CAAC,QAAQ,CAAC,6BAA6B,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;QAC7D,OAAO,CAAC,QAAQ,CAAC,gCAAgC,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;QAChE,OAAO,CAAC,QAAQ,CAAC,kCAAkC,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;QAClE,OAAO,CAAC,QAAQ,CAAC,sBAAsB,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;QACtD,OAAO,CAAC,QAAQ,CAAC,eAAe,EAAE,IAAI,CAAC,UAAU,CAAC,WAAW,EAAE,IAAI,CAAC,CAAC;QACrE,OAAO,CAAC,QAAQ,CAAC,kCAAkC,EAAE,IAAI,CAAC,0BAA0B,EAAE,IAAI,CAAC,CAAC;IAChG,CAAC;IAED;;;;;;;OAOG;IACI,MAAM,CAAC,OAAO,CAAC,KAA6B,EAAE,OAAkC,EAAE,eAA0C,EAAE,eAAuB;QACxJ,IAAI,IAAI,GAAG,EAAE,CAAC;QAEd,MAAM,SAAS,GAAG,OAAO,EAAE,SAAS,CAAC,WAAW,CAAC,CAAC,CAAC,OAAO,CAAC,SAAS,CAAC,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC;QACnG,MAAM,SAAS,GAAG,OAAO,EAAE,SAAS,CAAC,WAAW,CAAC,CAAC,CAAC,OAAO,CAAC,SAAS,CAAC,sBAAsB,CAAC,CAAC,CAAC,UAAU,CAAC;QACzG,MAAM,qBAAqB,GAAG,OAAO,EAAE,qBAAqB,CAAC,WAAW,CAAC,CAAC,CAAC,OAAO,EAAE,qBAAqB,CAAC,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC;QACxI,MAAM,6BAA6B,GAAG,OAAO,EAAE,yBAAyB,CAAC,WAAW,CAAC,CAAC,CAAC,OAAO,EAAE,yBAAyB,CAAC,sBAAsB,CAAC,CAAC,CAAC,UAAU,CAAC;QAE9J,MAAM,eAAe,GAA8B,CAAC,OAAO,EAAE,UAAU,CAAC,WAAW,CAAC,CAAC,CAAC,OAAO,EAAE,UAAU,CAAC,cAAc,EAAE,UAAU,CAAC,CAAC,CAAC,IAAI,CAA8B,CAAC;QAE1K,MAAM,wBAAwB,GAAG,eAAe,EAAE,cAAc,CAAC,WAAW,CAAC,CAAC,CAAC,eAAe,CAAC,cAAc,CAAC,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC;QAC5I,MAAM,mBAAmB,GAAG,eAAe,EAAE,SAAS,CAAC,WAAW,CAAC,CAAC,CAAC,eAAe,CAAC,SAAS,CAAC,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC;QAC7H,MAAM,cAAc,GAAG,eAAe,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,eAAe,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC,CAAC,EAAE,CAAC;QAE5G,MAAM,UAAU,GAAG,OAAO,EAAE,UAAU,CAAC,WAAW,CAAC,CAAC,CAAC,OAAO,EAAE,UAAU,CAAC,sBAAsB,CAAC,CAAC,CAAC,KAAK,CAAC;QACxG,MAAM,QAAQ,GAAG,KAAK,CAAC,cAAc,gCAAwB,CAAC;QAE9D,IAAI,IAAI,eAAe,EAAE,OAAO,CAAC,KAAK,CAAC,IAAI,EAAE,CAAC;QAE9C,IAAI,IAAI,GAAG,QAAQ,CAAC,CAAC,CAAC,wCAAwC,CAAC,CAAC,CAAC,mCAAmC;;;cAG9F,KAAK,CAAC,gBAAgB,CAAC,iBAAiB,EAAE,qCAAqC,CAAC,OAAO,CAAC,UAAU,KAAK,CAAC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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { ReflectionBlock } from \"./reflectionBlock\";\r\nimport type { Nullable } from \"../../../../types\";\r\nimport { RefractionBlock } from \"./refractionBlock\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { PBRSubSurfaceConfiguration } from \"core/Materials/PBR/pbrSubSurfaceConfiguration\";\r\n\r\n/**\r\n * Block used to implement the sub surface module of the PBR material\r\n */\r\nexport class SubSurfaceBlock extends NodeMaterialBlock {\r\n /**\r\n * Create a new SubSurfaceBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this._isUnique = true;\r\n\r\n this.registerInput(\"thickness\", NodeMaterialBlockConnectionPointTypes.Float, false, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"tintColor\", NodeMaterialBlockConnectionPointTypes.Color3, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"translucencyIntensity\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"translucencyDiffusionDist\", NodeMaterialBlockConnectionPointTypes.Color3, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\r\n \"refraction\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.Fragment,\r\n new NodeMaterialConnectionPointCustomObject(\"refraction\", this, NodeMaterialConnectionPointDirection.Input, RefractionBlock, \"RefractionBlock\")\r\n );\r\n this.registerInput(\"dispersion\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n\r\n this.registerOutput(\r\n \"subsurface\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n NodeMaterialBlockTargets.Fragment,\r\n new NodeMaterialConnectionPointCustomObject(\"subsurface\", this, NodeMaterialConnectionPointDirection.Output, SubSurfaceBlock, \"SubSurfaceBlock\")\r\n );\r\n }\r\n\r\n /**\r\n * Set it to true if your rendering in 8.0+ is different from that in 7 when you use sub-surface properties (transmission, refraction, etc.)\r\n */\r\n @editableInPropertyPage(\"Apply albedo after sub-surface\", PropertyTypeForEdition.Boolean, \"ADVANCED\")\r\n public applyAlbedoAfterSubSurface: boolean = PBRSubSurfaceConfiguration.DEFAULT_APPLY_ALBEDO_AFTERSUBSURFACE;\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public override initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"subSurfaceOut\");\r\n state._excludeVariableName(\"vThicknessParam\");\r\n state._excludeVariableName(\"vTintColor\");\r\n state._excludeVariableName(\"vTranslucencyColor\");\r\n state._excludeVariableName(\"vSubSurfaceIntensity\");\r\n state._excludeVariableName(\"dispersion\");\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"SubSurfaceBlock\";\r\n }\r\n\r\n /**\r\n * Gets the thickness component\r\n */\r\n public get thickness(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the tint color input component\r\n */\r\n public get tintColor(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the translucency intensity input component\r\n */\r\n public get translucencyIntensity(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the translucency diffusion distance input component\r\n */\r\n public get translucencyDiffusionDist(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the refraction object parameters\r\n */\r\n public get refraction(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the dispersion input component\r\n */\r\n public get dispersion(): NodeMaterialConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the sub surface object output component\r\n */\r\n public get subsurface(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n public override autoConfigure() {\r\n if (!this.thickness.isConnected) {\r\n const thicknessInput = new InputBlock(\"SubSurface thickness\", NodeMaterialBlockTargets.Fragment, NodeMaterialBlockConnectionPointTypes.Float);\r\n thicknessInput.value = 0;\r\n thicknessInput.output.connectTo(this.thickness);\r\n }\r\n }\r\n\r\n public override prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n super.prepareDefines(mesh, nodeMaterial, defines);\r\n\r\n const translucencyEnabled = this.translucencyDiffusionDist.isConnected || this.translucencyIntensity.isConnected;\r\n\r\n defines.setValue(\"SUBSURFACE\", translucencyEnabled || this.refraction.isConnected, true);\r\n defines.setValue(\"SS_TRANSLUCENCY\", translucencyEnabled, true);\r\n defines.setValue(\"SS_THICKNESSANDMASK_TEXTURE\", false, true);\r\n defines.setValue(\"SS_REFRACTIONINTENSITY_TEXTURE\", false, true);\r\n defines.setValue(\"SS_TRANSLUCENCYINTENSITY_TEXTURE\", false, true);\r\n defines.setValue(\"SS_USE_GLTF_TEXTURES\", false, true);\r\n defines.setValue(\"SS_DISPERSION\", this.dispersion.isConnected, true);\r\n defines.setValue(\"SS_APPLY_ALBEDO_AFTER_SUBSURFACE\", this.applyAlbedoAfterSubSurface, true);\r\n }\r\n\r\n /**\r\n * Gets the main code of the block (fragment side)\r\n * @param state current state of the node material building\r\n * @param ssBlock instance of a SubSurfaceBlock or null if the code must be generated without an active sub surface module\r\n * @param reflectionBlock instance of a ReflectionBlock null if the code must be generated without an active reflection module\r\n * @param worldPosVarName name of the variable holding the world position\r\n * @returns the shader code\r\n */\r\n public static GetCode(state: NodeMaterialBuildState, ssBlock: Nullable<SubSurfaceBlock>, reflectionBlock: Nullable<ReflectionBlock>, worldPosVarName: string): string {\r\n let code = \"\";\r\n\r\n const thickness = ssBlock?.thickness.isConnected ? ssBlock.thickness.associatedVariableName : \"0.\";\r\n const tintColor = ssBlock?.tintColor.isConnected ? ssBlock.tintColor.associatedVariableName : \"vec3(1.)\";\r\n const translucencyIntensity = ssBlock?.translucencyIntensity.isConnected ? ssBlock?.translucencyIntensity.associatedVariableName : \"1.\";\r\n const translucencyDiffusionDistance = ssBlock?.translucencyDiffusionDist.isConnected ? ssBlock?.translucencyDiffusionDist.associatedVariableName : \"vec3(1.)\";\r\n\r\n const refractionBlock: Nullable<RefractionBlock> = (ssBlock?.refraction.isConnected ? ssBlock?.refraction.connectedPoint?.ownerBlock : null) as Nullable<RefractionBlock>;\r\n\r\n const refractionTintAtDistance = refractionBlock?.tintAtDistance.isConnected ? refractionBlock.tintAtDistance.associatedVariableName : \"1.\";\r\n const refractionIntensity = refractionBlock?.intensity.isConnected ? refractionBlock.intensity.associatedVariableName : \"1.\";\r\n const refractionView = refractionBlock?.view.isConnected ? refractionBlock.view.associatedVariableName : \"\";\r\n\r\n const dispersion = ssBlock?.dispersion.isConnected ? ssBlock?.dispersion.associatedVariableName : \"0.0\";\r\n const isWebGPU = state.shaderLanguage === ShaderLanguage.WGSL;\r\n\r\n code += refractionBlock?.getCode(state) ?? \"\";\r\n\r\n code += `${isWebGPU ? \"var subSurfaceOut: subSurfaceOutParams\" : \"subSurfaceOutParams subSurfaceOut\"};\r\n\r\n #ifdef SUBSURFACE\r\n ${state._declareLocalVar(\"vThicknessParam\", NodeMaterialBlockConnectionPointTypes.Vector2)} = vec2${state.fSuffix}(0., ${thickness});\r\n ${state._declareLocalVar(\"vTintColor\", NodeMaterialBlockConnectionPointTypes.Vector4)} = vec4${state.fSuffix}(${tintColor}, ${refractionTintAtDistance});\r\n ${state._declareLocalVar(\"vSubSurfaceIntensity\", NodeMaterialBlockConnectionPointTypes.Vector3)} = vec3(${refractionIntensity}, ${translucencyIntensity}, 0.);\r\n ${state._declareLocalVar(\"dispersion\", NodeMaterialBlockConnectionPointTypes.Float)} = ${dispersion};\r\n subSurfaceOut = subSurfaceBlock(\r\n vSubSurfaceIntensity\r\n , vThicknessParam\r\n , vTintColor\r\n , normalW\r\n , specularEnvironmentReflectance\r\n #ifdef SS_THICKNESSANDMASK_TEXTURE\r\n , vec4${state.fSuffix}(0.)\r\n #endif\r\n #ifdef REFLECTION\r\n #ifdef SS_TRANSLUCENCY\r\n , ${(isWebGPU ? \"uniforms.\" : \"\") + reflectionBlock?._reflectionMatrixName}\r\n #ifdef USESPHERICALFROMREFLECTIONMAP\r\n #if !defined(NORMAL) || !defined(USESPHERICALINVERTEX)\r\n , reflectionOut.irradianceVector\r\n #endif\r\n #if defined(REALTIME_FILTERING)\r\n , ${reflectionBlock?._cubeSamplerName}\r\n ${isWebGPU ? `, ${reflectionBlock?._cubeSamplerName}Sampler` : \"\"}\r\n , ${reflectionBlock?._vReflectionFilteringInfoName}\r\n #endif\r\n #endif\r\n #ifdef USEIRRADIANCEMAP\r\n , irradianceSampler\r\n ${isWebGPU ? `, irradianceSamplerSampler` : \"\"}\r\n #endif\r\n #endif\r\n #endif\r\n #if defined(SS_REFRACTION) || defined(SS_TRANSLUCENCY)\r\n , surfaceAlbedo\r\n #endif\r\n #ifdef SS_REFRACTION\r\n , ${worldPosVarName}.xyz\r\n , viewDirectionW\r\n , ${refractionView}\r\n , ${(isWebGPU ? \"uniforms.\" : \"\") + (refractionBlock?._vRefractionInfosName ?? \"\")}\r\n , ${(isWebGPU ? \"uniforms.\" : \"\") + (refractionBlock?._refractionMatrixName ?? \"\")}\r\n , ${(isWebGPU ? \"uniforms.\" : \"\") + (refractionBlock?._vRefractionMicrosurfaceInfosName ?? \"\")}\r\n , ${isWebGPU ? \"uniforms.\" : \"\"}vLightingIntensity\r\n #ifdef SS_LINKREFRACTIONTOTRANSPARENCY\r\n , alpha\r\n #endif\r\n #ifdef ${refractionBlock?._defineLODRefractionAlpha ?? \"IGNORE\"}\r\n , NdotVUnclamped\r\n #endif\r\n #ifdef ${refractionBlock?._defineLinearSpecularRefraction ?? \"IGNORE\"}\r\n , roughness\r\n #endif\r\n , alphaG\r\n #ifdef ${refractionBlock?._define3DName ?? \"IGNORE\"}\r\n , ${refractionBlock?._cubeSamplerName ?? \"\"}\r\n ${isWebGPU ? `, ${refractionBlock?._cubeSamplerName}Sampler` : \"\"}\r\n #else\r\n , ${refractionBlock?._2DSamplerName ?? \"\"}\r\n ${isWebGPU ? `, ${refractionBlock?._2DSamplerName}Sampler` : \"\"}\r\n #endif\r\n #ifndef LODBASEDMICROSFURACE\r\n #ifdef ${refractionBlock?._define3DName ?? \"IGNORE\"}\r\n , ${refractionBlock?._cubeSamplerName ?? \"\"} \r\n ${isWebGPU ? `, ${refractionBlock?._cubeSamplerName}Sampler` : \"\"}\r\n , ${refractionBlock?._cubeSamplerName ?? \"\"} \r\n ${isWebGPU ? `, ${refractionBlock?._cubeSamplerName}Sampler` : \"\"}\r\n #else\r\n , ${refractionBlock?._2DSamplerName ?? \"\"}\r\n ${isWebGPU ? `, ${refractionBlock?._2DSamplerName}Sampler` : \"\"}\r\n , ${refractionBlock?._2DSamplerName ?? \"\"}\r\n ${isWebGPU ? `, ${refractionBlock?._2DSamplerName}Sampler` : \"\"}\r\n #endif\r\n #endif\r\n #ifdef ANISOTROPIC\r\n , anisotropicOut\r\n #endif\r\n #ifdef REALTIME_FILTERING\r\n , ${refractionBlock?._vRefractionFilteringInfoName ?? \"\"}\r\n #endif\r\n #ifdef SS_USE_LOCAL_REFRACTIONMAP_CUBIC\r\n , vRefractionPosition\r\n , vRefractionSize\r\n #endif\r\n #ifdef SS_DISPERSION\r\n , dispersion\r\n #endif\r\n #endif\r\n #ifdef SS_TRANSLUCENCY\r\n , ${translucencyDiffusionDistance}\r\n , vTintColor\r\n #ifdef SS_TRANSLUCENCYCOLOR_TEXTURE\r\n , vec4${state.fSuffix}(0.)\r\n #endif\r\n #endif \r\n );\r\n\r\n #ifdef SS_REFRACTION\r\n surfaceAlbedo = subSurfaceOut.surfaceAlbedo;\r\n #ifdef SS_LINKREFRACTIONTOTRANSPARENCY\r\n alpha = subSurfaceOut.alpha;\r\n #endif\r\n #endif\r\n #else\r\n subSurfaceOut.specularEnvironmentReflectance = specularEnvironmentReflectance;\r\n #endif\\n`;\r\n\r\n return code;\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n if (state.target === NodeMaterialBlockTargets.Fragment) {\r\n state.sharedData.blocksWithDefines.push(this);\r\n }\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.SubSurfaceBlock\", SubSurfaceBlock);\r\n"]}
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|
1
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+
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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { ReflectionBlock } from \"./reflectionBlock\";\r\nimport type { Nullable } from \"../../../../types\";\r\nimport { RefractionBlock } from \"./refractionBlock\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { PBRSubSurfaceConfiguration } from \"core/Materials/PBR/pbrSubSurfaceConfiguration\";\r\n\r\n/**\r\n * Block used to implement the sub surface module of the PBR material\r\n */\r\nexport class SubSurfaceBlock extends NodeMaterialBlock {\r\n /**\r\n * Create a new SubSurfaceBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this._isUnique = true;\r\n\r\n this.registerInput(\"thickness\", NodeMaterialBlockConnectionPointTypes.Float, false, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"tintColor\", NodeMaterialBlockConnectionPointTypes.Color3, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"translucencyIntensity\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"translucencyDiffusionDist\", NodeMaterialBlockConnectionPointTypes.Color3, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\r\n \"refraction\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.Fragment,\r\n new NodeMaterialConnectionPointCustomObject(\"refraction\", this, NodeMaterialConnectionPointDirection.Input, RefractionBlock, \"RefractionBlock\")\r\n );\r\n this.registerInput(\"dispersion\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n\r\n this.registerOutput(\r\n \"subsurface\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n NodeMaterialBlockTargets.Fragment,\r\n new NodeMaterialConnectionPointCustomObject(\"subsurface\", this, NodeMaterialConnectionPointDirection.Output, SubSurfaceBlock, \"SubSurfaceBlock\")\r\n );\r\n }\r\n\r\n /**\r\n * Set it to true if your rendering in 8.0+ is different from that in 7 when you use sub-surface properties (transmission, refraction, etc.)\r\n */\r\n @editableInPropertyPage(\"Apply albedo after sub-surface\", PropertyTypeForEdition.Boolean, \"ADVANCED\")\r\n public applyAlbedoAfterSubSurface: boolean = PBRSubSurfaceConfiguration.DEFAULT_APPLY_ALBEDO_AFTERSUBSURFACE;\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public override initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"subSurfaceOut\");\r\n state._excludeVariableName(\"vThicknessParam\");\r\n state._excludeVariableName(\"vTintColor\");\r\n state._excludeVariableName(\"vTranslucencyColor\");\r\n state._excludeVariableName(\"vSubSurfaceIntensity\");\r\n state._excludeVariableName(\"dispersion\");\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"SubSurfaceBlock\";\r\n }\r\n\r\n /**\r\n * Gets the thickness component\r\n */\r\n public get thickness(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the tint color input component\r\n */\r\n public get tintColor(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the translucency intensity input component\r\n */\r\n public get translucencyIntensity(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the translucency diffusion distance input component\r\n */\r\n public get translucencyDiffusionDist(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the refraction object parameters\r\n */\r\n public get refraction(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the dispersion input component\r\n */\r\n public get dispersion(): NodeMaterialConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the sub surface object output component\r\n */\r\n public get subsurface(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n public override autoConfigure() {\r\n if (!this.thickness.isConnected) {\r\n const thicknessInput = new InputBlock(\"SubSurface thickness\", NodeMaterialBlockTargets.Fragment, NodeMaterialBlockConnectionPointTypes.Float);\r\n thicknessInput.value = 0;\r\n thicknessInput.output.connectTo(this.thickness);\r\n }\r\n }\r\n\r\n public override prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n super.prepareDefines(mesh, nodeMaterial, defines);\r\n\r\n const translucencyEnabled = this.translucencyDiffusionDist.isConnected || this.translucencyIntensity.isConnected;\r\n\r\n defines.setValue(\"SUBSURFACE\", translucencyEnabled || this.refraction.isConnected, true);\r\n defines.setValue(\"SS_TRANSLUCENCY\", translucencyEnabled, true);\r\n defines.setValue(\"SS_THICKNESSANDMASK_TEXTURE\", false, true);\r\n defines.setValue(\"SS_REFRACTIONINTENSITY_TEXTURE\", false, true);\r\n defines.setValue(\"SS_TRANSLUCENCYINTENSITY_TEXTURE\", false, true);\r\n defines.setValue(\"SS_USE_GLTF_TEXTURES\", false, true);\r\n defines.setValue(\"SS_DISPERSION\", this.dispersion.isConnected, true);\r\n defines.setValue(\"SS_APPLY_ALBEDO_AFTER_SUBSURFACE\", this.applyAlbedoAfterSubSurface, true);\r\n }\r\n\r\n /**\r\n * Gets the main code of the block (fragment side)\r\n * @param state current state of the node material building\r\n * @param ssBlock instance of a SubSurfaceBlock or null if the code must be generated without an active sub surface module\r\n * @param reflectionBlock instance of a ReflectionBlock null if the code must be generated without an active reflection module\r\n * @param worldPosVarName name of the variable holding the world position\r\n * @returns the shader code\r\n */\r\n public static GetCode(state: NodeMaterialBuildState, ssBlock: Nullable<SubSurfaceBlock>, reflectionBlock: Nullable<ReflectionBlock>, worldPosVarName: string): string {\r\n let code = \"\";\r\n\r\n const thickness = ssBlock?.thickness.isConnected ? ssBlock.thickness.associatedVariableName : \"0.\";\r\n const tintColor = ssBlock?.tintColor.isConnected ? ssBlock.tintColor.associatedVariableName : \"vec3(1.)\";\r\n const translucencyIntensity = ssBlock?.translucencyIntensity.isConnected ? ssBlock?.translucencyIntensity.associatedVariableName : \"1.\";\r\n const translucencyDiffusionDistance = ssBlock?.translucencyDiffusionDist.isConnected ? ssBlock?.translucencyDiffusionDist.associatedVariableName : \"vec3(1.)\";\r\n\r\n const refractionBlock: Nullable<RefractionBlock> = (ssBlock?.refraction.isConnected ? ssBlock?.refraction.connectedPoint?.ownerBlock : null) as Nullable<RefractionBlock>;\r\n\r\n const refractionTintAtDistance = refractionBlock?.tintAtDistance.isConnected ? refractionBlock.tintAtDistance.associatedVariableName : \"1.\";\r\n const refractionIntensity = refractionBlock?.intensity.isConnected ? refractionBlock.intensity.associatedVariableName : \"1.\";\r\n const refractionView = refractionBlock?.view.isConnected ? refractionBlock.view.associatedVariableName : \"\";\r\n\r\n const dispersion = ssBlock?.dispersion.isConnected ? ssBlock?.dispersion.associatedVariableName : \"0.0\";\r\n const isWebGPU = state.shaderLanguage === ShaderLanguage.WGSL;\r\n\r\n code += refractionBlock?.getCode(state) ?? \"\";\r\n\r\n code += `${isWebGPU ? \"var subSurfaceOut: subSurfaceOutParams\" : \"subSurfaceOutParams subSurfaceOut\"};\r\n\r\n #ifdef SUBSURFACE\r\n ${state._declareLocalVar(\"vThicknessParam\", NodeMaterialBlockConnectionPointTypes.Vector2)} = vec2${state.fSuffix}(0., ${thickness});\r\n ${state._declareLocalVar(\"vTintColor\", NodeMaterialBlockConnectionPointTypes.Vector4)} = vec4${state.fSuffix}(${tintColor}, ${refractionTintAtDistance});\r\n ${state._declareLocalVar(\"vSubSurfaceIntensity\", NodeMaterialBlockConnectionPointTypes.Vector3)} = vec3(${refractionIntensity}, ${translucencyIntensity}, 0.);\r\n ${state._declareLocalVar(\"dispersion\", NodeMaterialBlockConnectionPointTypes.Float)} = ${dispersion};\r\n subSurfaceOut = subSurfaceBlock(\r\n vSubSurfaceIntensity\r\n , vThicknessParam\r\n , vTintColor\r\n , normalW\r\n #ifdef LEGACY_SPECULAR_ENERGY_CONSERVATION\r\n , vec3(max(cumulativeSpecularEnvironmentReflectance.r, max(cumulativeSpecularEnvironmentReflectance.g, cumulativeSpecularEnvironmentReflectance.b)))\r\n #else\r\n , baseSpecularEnvironmentReflectance\r\n #endif\r\n #ifdef SS_THICKNESSANDMASK_TEXTURE\r\n , vec4${state.fSuffix}(0.)\r\n #endif\r\n #ifdef REFLECTION\r\n #ifdef SS_TRANSLUCENCY\r\n , ${(isWebGPU ? \"uniforms.\" : \"\") + reflectionBlock?._reflectionMatrixName}\r\n #ifdef USESPHERICALFROMREFLECTIONMAP\r\n #if !defined(NORMAL) || !defined(USESPHERICALINVERTEX)\r\n , reflectionOut.irradianceVector\r\n #endif\r\n #if defined(REALTIME_FILTERING)\r\n , ${reflectionBlock?._cubeSamplerName}\r\n ${isWebGPU ? `, ${reflectionBlock?._cubeSamplerName}Sampler` : \"\"}\r\n , ${reflectionBlock?._vReflectionFilteringInfoName}\r\n #endif\r\n #endif\r\n #ifdef USEIRRADIANCEMAP\r\n , irradianceSampler\r\n ${isWebGPU ? `, irradianceSamplerSampler` : \"\"}\r\n #endif\r\n #endif\r\n #endif\r\n #if defined(SS_REFRACTION) || defined(SS_TRANSLUCENCY)\r\n , surfaceAlbedo\r\n #endif\r\n #ifdef SS_REFRACTION\r\n , ${worldPosVarName}.xyz\r\n , viewDirectionW\r\n , ${refractionView}\r\n , ${(isWebGPU ? \"uniforms.\" : \"\") + (refractionBlock?._vRefractionInfosName ?? \"\")}\r\n , ${(isWebGPU ? \"uniforms.\" : \"\") + (refractionBlock?._refractionMatrixName ?? \"\")}\r\n , ${(isWebGPU ? \"uniforms.\" : \"\") + (refractionBlock?._vRefractionMicrosurfaceInfosName ?? \"\")}\r\n , ${isWebGPU ? \"uniforms.\" : \"\"}vLightingIntensity\r\n #ifdef SS_LINKREFRACTIONTOTRANSPARENCY\r\n , alpha\r\n #endif\r\n #ifdef ${refractionBlock?._defineLODRefractionAlpha ?? \"IGNORE\"}\r\n , NdotVUnclamped\r\n #endif\r\n #ifdef ${refractionBlock?._defineLinearSpecularRefraction ?? \"IGNORE\"}\r\n , roughness\r\n #endif\r\n , alphaG\r\n #ifdef ${refractionBlock?._define3DName ?? \"IGNORE\"}\r\n , ${refractionBlock?._cubeSamplerName ?? \"\"}\r\n ${isWebGPU ? `, ${refractionBlock?._cubeSamplerName}Sampler` : \"\"}\r\n #else\r\n , ${refractionBlock?._2DSamplerName ?? \"\"}\r\n ${isWebGPU ? `, ${refractionBlock?._2DSamplerName}Sampler` : \"\"}\r\n #endif\r\n #ifndef LODBASEDMICROSFURACE\r\n #ifdef ${refractionBlock?._define3DName ?? \"IGNORE\"}\r\n , ${refractionBlock?._cubeSamplerName ?? \"\"} \r\n ${isWebGPU ? `, ${refractionBlock?._cubeSamplerName}Sampler` : \"\"}\r\n , ${refractionBlock?._cubeSamplerName ?? \"\"} \r\n ${isWebGPU ? `, ${refractionBlock?._cubeSamplerName}Sampler` : \"\"}\r\n #else\r\n , ${refractionBlock?._2DSamplerName ?? \"\"}\r\n ${isWebGPU ? `, ${refractionBlock?._2DSamplerName}Sampler` : \"\"}\r\n , ${refractionBlock?._2DSamplerName ?? \"\"}\r\n ${isWebGPU ? `, ${refractionBlock?._2DSamplerName}Sampler` : \"\"}\r\n #endif\r\n #endif\r\n #ifdef ANISOTROPIC\r\n , anisotropicOut\r\n #endif\r\n #ifdef REALTIME_FILTERING\r\n , ${refractionBlock?._vRefractionFilteringInfoName ?? \"\"}\r\n #endif\r\n #ifdef SS_USE_LOCAL_REFRACTIONMAP_CUBIC\r\n , vRefractionPosition\r\n , vRefractionSize\r\n #endif\r\n #ifdef SS_DISPERSION\r\n , dispersion\r\n #endif\r\n #endif\r\n #ifdef SS_TRANSLUCENCY\r\n , ${translucencyDiffusionDistance}\r\n , vTintColor\r\n #ifdef SS_TRANSLUCENCYCOLOR_TEXTURE\r\n , vec4${state.fSuffix}(0.)\r\n #endif\r\n #endif \r\n );\r\n\r\n #ifdef SS_REFRACTION\r\n surfaceAlbedo = subSurfaceOut.surfaceAlbedo;\r\n #ifdef SS_LINKREFRACTIONTOTRANSPARENCY\r\n alpha = subSurfaceOut.alpha;\r\n #endif\r\n #endif\r\n #else\r\n subSurfaceOut.specularEnvironmentReflectance = cumulativeSpecularEnvironmentReflectance;\r\n #endif\\n`;\r\n\r\n return code;\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n if (state.target === NodeMaterialBlockTargets.Fragment) {\r\n state.sharedData.blocksWithDefines.push(this);\r\n }\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.SubSurfaceBlock\", SubSurfaceBlock);\r\n"]}
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@@ -31,6 +31,7 @@ export class BonesBlock extends NodeMaterialBlock {
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31
31
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state._excludeVariableName("boneTextureWidth");
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32
32
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state._excludeVariableName("mBones");
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33
33
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state._excludeVariableName("BonesPerMesh");
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34
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+
// eslint-disable-next-line @typescript-eslint/no-floating-promises
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34
35
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this._initShaderSourceAsync(state.shaderLanguage);
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35
36
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}
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36
37
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async _initShaderSourceAsync(shaderLanguage) {
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@@ -1 +1 @@
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1
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-
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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialSystemValues } from \"../../Enums/nodeMaterialSystemValues\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\n\r\nimport type { EffectFallbacks } from \"../../../effectFallbacks\";\r\nimport { BindBonesParameters, PrepareDefinesForBones } from \"../../../materialHelper.functions\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\n\r\n/**\r\n * Block used to add support for vertex skinning (bones)\r\n */\r\nexport class BonesBlock extends NodeMaterialBlock {\r\n /**\r\n * Creates a new BonesBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Vertex);\r\n\r\n this.registerInput(\"matricesIndices\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerInput(\"matricesWeights\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerInput(\"matricesIndicesExtra\", NodeMaterialBlockConnectionPointTypes.Vector4, true);\r\n this.registerInput(\"matricesWeightsExtra\", NodeMaterialBlockConnectionPointTypes.Vector4, true);\r\n this.registerInput(\"world\", NodeMaterialBlockConnectionPointTypes.Matrix);\r\n\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Matrix);\r\n }\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public override initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"boneSampler\");\r\n state._excludeVariableName(\"boneTextureWidth\");\r\n state._excludeVariableName(\"mBones\");\r\n state._excludeVariableName(\"BonesPerMesh\");\r\n\r\n this._initShaderSourceAsync(state.shaderLanguage);\r\n }\r\n\r\n private async _initShaderSourceAsync(shaderLanguage: ShaderLanguage) {\r\n this._codeIsReady = false;\r\n if (shaderLanguage === ShaderLanguage.WGSL) {\r\n await Promise.all([import(\"../../../../ShadersWGSL/ShadersInclude/bonesDeclaration\"), import(\"../../../../ShadersWGSL/ShadersInclude/bonesVertex\")]);\r\n } else {\r\n await Promise.all([import(\"../../../../Shaders/ShadersInclude/bonesDeclaration\"), import(\"../../../../Shaders/ShadersInclude/bonesVertex\")]);\r\n }\r\n\r\n this._codeIsReady = true;\r\n this.onCodeIsReadyObservable.notifyObservers(this);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"BonesBlock\";\r\n }\r\n\r\n /**\r\n * Gets the matrix indices input component\r\n */\r\n public get matricesIndices(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the matrix weights input component\r\n */\r\n public get matricesWeights(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the extra matrix indices input component\r\n */\r\n public get matricesIndicesExtra(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the extra matrix weights input component\r\n */\r\n public get matricesWeightsExtra(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the world input component\r\n */\r\n public get world(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n public override autoConfigure(material: NodeMaterial, additionalFilteringInfo: (node: NodeMaterialBlock) => boolean = () => true) {\r\n if (!this.matricesIndices.isConnected) {\r\n let matricesIndicesInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"matricesIndices\" && additionalFilteringInfo(b));\r\n\r\n if (!matricesIndicesInput) {\r\n matricesIndicesInput = new InputBlock(\"matricesIndices\");\r\n matricesIndicesInput.setAsAttribute(\"matricesIndices\");\r\n }\r\n matricesIndicesInput.output.connectTo(this.matricesIndices);\r\n }\r\n if (!this.matricesWeights.isConnected) {\r\n let matricesWeightsInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"matricesWeights\" && additionalFilteringInfo(b));\r\n\r\n if (!matricesWeightsInput) {\r\n matricesWeightsInput = new InputBlock(\"matricesWeights\");\r\n matricesWeightsInput.setAsAttribute(\"matricesWeights\");\r\n }\r\n matricesWeightsInput.output.connectTo(this.matricesWeights);\r\n }\r\n if (!this.world.isConnected) {\r\n let worldInput = material.getInputBlockByPredicate((b) => b.systemValue === NodeMaterialSystemValues.World && additionalFilteringInfo(b));\r\n\r\n if (!worldInput) {\r\n worldInput = new InputBlock(\"world\");\r\n worldInput.setAsSystemValue(NodeMaterialSystemValues.World);\r\n }\r\n worldInput.output.connectTo(this.world);\r\n }\r\n }\r\n\r\n public override provideFallbacks(mesh: AbstractMesh, fallbacks: EffectFallbacks) {\r\n if (mesh && mesh.useBones && mesh.computeBonesUsingShaders && mesh.skeleton) {\r\n fallbacks.addCPUSkinningFallback(0, mesh);\r\n }\r\n }\r\n\r\n public override bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n BindBonesParameters(mesh, effect);\r\n }\r\n\r\n public override prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n if (!defines._areAttributesDirty) {\r\n return;\r\n }\r\n PrepareDefinesForBones(mesh, defines);\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n // Register for compilation fallbacks\r\n state.sharedData.blocksWithFallbacks.push(this);\r\n\r\n // Register for binding\r\n state.sharedData.forcedBindableBlocks.push(this);\r\n\r\n // Register for defines\r\n state.sharedData.blocksWithDefines.push(this);\r\n\r\n // Register internal uniforms and samplers\r\n state.uniforms.push(\"boneTextureWidth\");\r\n state.uniforms.push(\"mBones\");\r\n\r\n state.samplers.push(\"boneSampler\");\r\n\r\n // Emit code\r\n const comments = `//${this.name}`;\r\n state._emitFunctionFromInclude(\"bonesDeclaration\", comments, {\r\n removeAttributes: true,\r\n removeUniforms: false,\r\n removeVaryings: true,\r\n removeIfDef: false,\r\n });\r\n\r\n const influenceVariablename = state._getFreeVariableName(\"influence\");\r\n\r\n state.compilationString += state._emitCodeFromInclude(\"bonesVertex\", comments, {\r\n replaceStrings: [\r\n {\r\n search: /finalWorld=finalWorld\\*influence;/,\r\n replace: \"\",\r\n },\r\n {\r\n search: /influence/gm,\r\n replace: influenceVariablename,\r\n },\r\n ],\r\n });\r\n\r\n const output = this._outputs[0];\r\n const worldInput = this.world;\r\n\r\n state.compilationString += `#if NUM_BONE_INFLUENCERS>0\\n`;\r\n state.compilationString += state._declareOutput(output) + ` = ${worldInput.associatedVariableName} * ${influenceVariablename};\\n`;\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += state._declareOutput(output) + ` = ${worldInput.associatedVariableName};\\n`;\r\n state.compilationString += `#endif\\n`;\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.BonesBlock\", BonesBlock);\r\n"]}
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+
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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialSystemValues } from \"../../Enums/nodeMaterialSystemValues\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\n\r\nimport type { EffectFallbacks } from \"../../../effectFallbacks\";\r\nimport { BindBonesParameters, PrepareDefinesForBones } from \"../../../materialHelper.functions\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\n\r\n/**\r\n * Block used to add support for vertex skinning (bones)\r\n */\r\nexport class BonesBlock extends NodeMaterialBlock {\r\n /**\r\n * Creates a new BonesBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Vertex);\r\n\r\n this.registerInput(\"matricesIndices\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerInput(\"matricesWeights\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerInput(\"matricesIndicesExtra\", NodeMaterialBlockConnectionPointTypes.Vector4, true);\r\n this.registerInput(\"matricesWeightsExtra\", NodeMaterialBlockConnectionPointTypes.Vector4, true);\r\n this.registerInput(\"world\", NodeMaterialBlockConnectionPointTypes.Matrix);\r\n\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Matrix);\r\n }\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public override initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"boneSampler\");\r\n state._excludeVariableName(\"boneTextureWidth\");\r\n state._excludeVariableName(\"mBones\");\r\n state._excludeVariableName(\"BonesPerMesh\");\r\n\r\n // eslint-disable-next-line @typescript-eslint/no-floating-promises\r\n this._initShaderSourceAsync(state.shaderLanguage);\r\n }\r\n\r\n private async _initShaderSourceAsync(shaderLanguage: ShaderLanguage) {\r\n this._codeIsReady = false;\r\n if (shaderLanguage === ShaderLanguage.WGSL) {\r\n await Promise.all([import(\"../../../../ShadersWGSL/ShadersInclude/bonesDeclaration\"), import(\"../../../../ShadersWGSL/ShadersInclude/bonesVertex\")]);\r\n } else {\r\n await Promise.all([import(\"../../../../Shaders/ShadersInclude/bonesDeclaration\"), import(\"../../../../Shaders/ShadersInclude/bonesVertex\")]);\r\n }\r\n\r\n this._codeIsReady = true;\r\n this.onCodeIsReadyObservable.notifyObservers(this);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"BonesBlock\";\r\n }\r\n\r\n /**\r\n * Gets the matrix indices input component\r\n */\r\n public get matricesIndices(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the matrix weights input component\r\n */\r\n public get matricesWeights(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the extra matrix indices input component\r\n */\r\n public get matricesIndicesExtra(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the extra matrix weights input component\r\n */\r\n public get matricesWeightsExtra(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the world input component\r\n */\r\n public get world(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n public override autoConfigure(material: NodeMaterial, additionalFilteringInfo: (node: NodeMaterialBlock) => boolean = () => true) {\r\n if (!this.matricesIndices.isConnected) {\r\n let matricesIndicesInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"matricesIndices\" && additionalFilteringInfo(b));\r\n\r\n if (!matricesIndicesInput) {\r\n matricesIndicesInput = new InputBlock(\"matricesIndices\");\r\n matricesIndicesInput.setAsAttribute(\"matricesIndices\");\r\n }\r\n matricesIndicesInput.output.connectTo(this.matricesIndices);\r\n }\r\n if (!this.matricesWeights.isConnected) {\r\n let matricesWeightsInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"matricesWeights\" && additionalFilteringInfo(b));\r\n\r\n if (!matricesWeightsInput) {\r\n matricesWeightsInput = new InputBlock(\"matricesWeights\");\r\n matricesWeightsInput.setAsAttribute(\"matricesWeights\");\r\n }\r\n matricesWeightsInput.output.connectTo(this.matricesWeights);\r\n }\r\n if (!this.world.isConnected) {\r\n let worldInput = material.getInputBlockByPredicate((b) => b.systemValue === NodeMaterialSystemValues.World && additionalFilteringInfo(b));\r\n\r\n if (!worldInput) {\r\n worldInput = new InputBlock(\"world\");\r\n worldInput.setAsSystemValue(NodeMaterialSystemValues.World);\r\n }\r\n worldInput.output.connectTo(this.world);\r\n }\r\n }\r\n\r\n public override provideFallbacks(mesh: AbstractMesh, fallbacks: EffectFallbacks) {\r\n if (mesh && mesh.useBones && mesh.computeBonesUsingShaders && mesh.skeleton) {\r\n fallbacks.addCPUSkinningFallback(0, mesh);\r\n }\r\n }\r\n\r\n public override bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n BindBonesParameters(mesh, effect);\r\n }\r\n\r\n public override prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n if (!defines._areAttributesDirty) {\r\n return;\r\n }\r\n PrepareDefinesForBones(mesh, defines);\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n // Register for compilation fallbacks\r\n state.sharedData.blocksWithFallbacks.push(this);\r\n\r\n // Register for binding\r\n state.sharedData.forcedBindableBlocks.push(this);\r\n\r\n // Register for defines\r\n state.sharedData.blocksWithDefines.push(this);\r\n\r\n // Register internal uniforms and samplers\r\n state.uniforms.push(\"boneTextureWidth\");\r\n state.uniforms.push(\"mBones\");\r\n\r\n state.samplers.push(\"boneSampler\");\r\n\r\n // Emit code\r\n const comments = `//${this.name}`;\r\n state._emitFunctionFromInclude(\"bonesDeclaration\", comments, {\r\n removeAttributes: true,\r\n removeUniforms: false,\r\n removeVaryings: true,\r\n removeIfDef: false,\r\n });\r\n\r\n const influenceVariablename = state._getFreeVariableName(\"influence\");\r\n\r\n state.compilationString += state._emitCodeFromInclude(\"bonesVertex\", comments, {\r\n replaceStrings: [\r\n {\r\n search: /finalWorld=finalWorld\\*influence;/,\r\n replace: \"\",\r\n },\r\n {\r\n search: /influence/gm,\r\n replace: influenceVariablename,\r\n },\r\n ],\r\n });\r\n\r\n const output = this._outputs[0];\r\n const worldInput = this.world;\r\n\r\n state.compilationString += `#if NUM_BONE_INFLUENCERS>0\\n`;\r\n state.compilationString += state._declareOutput(output) + ` = ${worldInput.associatedVariableName} * ${influenceVariablename};\\n`;\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += state._declareOutput(output) + ` = ${worldInput.associatedVariableName};\\n`;\r\n state.compilationString += `#endif\\n`;\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.BonesBlock\", BonesBlock);\r\n"]}
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@@ -110,6 +110,7 @@ export class MorphTargetsBlock extends NodeMaterialBlock {
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110
110
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}
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111
111
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initialize(state) {
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112
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state._excludeVariableName("morphTargetInfluences");
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113
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+
// eslint-disable-next-line @typescript-eslint/no-floating-promises
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this._initShaderSourceAsync(state.shaderLanguage);
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}
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115
116
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async _initShaderSourceAsync(shaderLanguage) {
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@@ -1 +1 @@
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1
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-
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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport { VertexBuffer } from \"../../../../Buffers/buffer\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\n\r\nimport { BindMorphTargetParameters, PrepareDefinesForMorphTargets } from \"../../../materialHelper.functions\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\n\r\n/**\r\n * Block used to add morph targets support to vertex shader\r\n */\r\nexport class MorphTargetsBlock extends NodeMaterialBlock {\r\n private _repeatableContentAnchor: string;\r\n\r\n /**\r\n * Create a new MorphTargetsBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Vertex);\r\n\r\n this.registerInput(\"position\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerInput(\"normal\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerInput(\"tangent\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.tangent.addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Color4 | NodeMaterialBlockConnectionPointTypes.Vector4 | NodeMaterialBlockConnectionPointTypes.Vector3\r\n );\r\n this.registerInput(\"uv\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerInput(\"uv2\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerInput(\"color\", NodeMaterialBlockConnectionPointTypes.Color4);\r\n this.registerOutput(\"positionOutput\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerOutput(\"normalOutput\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerOutput(\"tangentOutput\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerOutput(\"uvOutput\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerOutput(\"uv2Output\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerOutput(\"colorOutput\", NodeMaterialBlockConnectionPointTypes.Color4);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"MorphTargetsBlock\";\r\n }\r\n\r\n /**\r\n * Gets the position input component\r\n */\r\n public get position(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the normal input component\r\n */\r\n public get normal(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the tangent input component\r\n */\r\n public get tangent(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the uv input component\r\n */\r\n public get uv(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the uv2 input component\r\n */\r\n public get uv2(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the color input component\r\n */\r\n public get color(): NodeMaterialConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the position output component\r\n */\r\n public get positionOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the normal output component\r\n */\r\n public get normalOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the tangent output component\r\n */\r\n public get tangentOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n /**\r\n * Gets the uv output component\r\n */\r\n public get uvOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[3];\r\n }\r\n\r\n /**\r\n * Gets the uv2 output component\r\n */\r\n public get uv2Output(): NodeMaterialConnectionPoint {\r\n return this._outputs[4];\r\n }\r\n\r\n /**\r\n * Gets the color output component\r\n */\r\n public get colorOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[5];\r\n }\r\n\r\n public override initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"morphTargetInfluences\");\r\n\r\n this._initShaderSourceAsync(state.shaderLanguage);\r\n }\r\n\r\n private async _initShaderSourceAsync(shaderLanguage: ShaderLanguage) {\r\n this._codeIsReady = false;\r\n\r\n if (shaderLanguage === ShaderLanguage.WGSL) {\r\n await Promise.all([\r\n import(\"../../../../ShadersWGSL/ShadersInclude/morphTargetsVertex\"),\r\n import(\"../../../../ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration\"),\r\n import(\"../../../../ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal\"),\r\n import(\"../../../../ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration\"),\r\n ]);\r\n } else {\r\n await Promise.all([\r\n import(\"../../../../Shaders/ShadersInclude/morphTargetsVertex\"),\r\n import(\"../../../../Shaders/ShadersInclude/morphTargetsVertexDeclaration\"),\r\n import(\"../../../../Shaders/ShadersInclude/morphTargetsVertexGlobal\"),\r\n import(\"../../../../Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration\"),\r\n ]);\r\n }\r\n\r\n this._codeIsReady = true;\r\n this.onCodeIsReadyObservable.notifyObservers(this);\r\n }\r\n\r\n public override autoConfigure(material: NodeMaterial, additionalFilteringInfo: (node: NodeMaterialBlock) => boolean = () => true) {\r\n if (!this.position.isConnected) {\r\n let positionInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"position\" && additionalFilteringInfo(b));\r\n\r\n if (!positionInput) {\r\n positionInput = new InputBlock(\"position\");\r\n positionInput.setAsAttribute();\r\n }\r\n positionInput.output.connectTo(this.position);\r\n }\r\n if (!this.normal.isConnected) {\r\n let normalInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"normal\" && additionalFilteringInfo(b));\r\n\r\n if (!normalInput) {\r\n normalInput = new InputBlock(\"normal\");\r\n normalInput.setAsAttribute(\"normal\");\r\n }\r\n normalInput.output.connectTo(this.normal);\r\n }\r\n if (!this.tangent.isConnected) {\r\n let tangentInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"tangent\" && additionalFilteringInfo(b));\r\n\r\n if (!tangentInput) {\r\n tangentInput = new InputBlock(\"tangent\");\r\n tangentInput.setAsAttribute(\"tangent\");\r\n }\r\n tangentInput.output.connectTo(this.tangent);\r\n }\r\n if (!this.uv.isConnected) {\r\n let uvInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"uv\" && additionalFilteringInfo(b));\r\n\r\n if (!uvInput) {\r\n uvInput = new InputBlock(\"uv\");\r\n uvInput.setAsAttribute(\"uv\");\r\n }\r\n uvInput.output.connectTo(this.uv);\r\n }\r\n if (!this.uv2.isConnected) {\r\n let uv2Input = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"uv2\" && additionalFilteringInfo(b));\r\n\r\n if (!uv2Input) {\r\n uv2Input = new InputBlock(\"uv2\");\r\n uv2Input.setAsAttribute(\"uv2\");\r\n }\r\n uv2Input.output.connectTo(this.uv2);\r\n }\r\n if (!this.color.isConnected) {\r\n let colorInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"color\" && additionalFilteringInfo(b));\r\n\r\n if (!colorInput) {\r\n colorInput = new InputBlock(\"color\");\r\n colorInput.setAsAttribute(\"color\");\r\n }\r\n colorInput.output.connectTo(this.color);\r\n }\r\n }\r\n\r\n public override prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n if ((<Mesh>mesh).morphTargetManager) {\r\n const morphTargetManager = (<Mesh>mesh).morphTargetManager;\r\n\r\n if (morphTargetManager?.isUsingTextureForTargets && (morphTargetManager.numMaxInfluencers || morphTargetManager.numInfluencers) !== defines[\"NUM_MORPH_INFLUENCERS\"]) {\r\n defines.markAsAttributesDirty();\r\n }\r\n }\r\n\r\n if (!defines._areAttributesDirty) {\r\n return;\r\n }\r\n\r\n PrepareDefinesForMorphTargets(mesh, defines);\r\n }\r\n\r\n public override bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n if (mesh && mesh.morphTargetManager && mesh.morphTargetManager.numInfluencers > 0) {\r\n BindMorphTargetParameters(mesh, effect);\r\n\r\n if (mesh.morphTargetManager.isUsingTextureForTargets) {\r\n mesh.morphTargetManager._bind(effect);\r\n }\r\n }\r\n }\r\n\r\n public override replaceRepeatableContent(\r\n vertexShaderState: NodeMaterialBuildState,\r\n fragmentShaderState: NodeMaterialBuildState,\r\n mesh: AbstractMesh,\r\n defines: NodeMaterialDefines\r\n ) {\r\n const position = this.position;\r\n const normal = this.normal;\r\n const tangent = this.tangent;\r\n const uv = this.uv;\r\n const uv2 = this.uv2;\r\n const color = this.color;\r\n const positionOutput = this.positionOutput;\r\n const normalOutput = this.normalOutput;\r\n const tangentOutput = this.tangentOutput;\r\n const uvOutput = this.uvOutput;\r\n const uv2Output = this.uv2Output;\r\n const colorOutput = this.colorOutput;\r\n const state = vertexShaderState;\r\n const repeatCount = defines.NUM_MORPH_INFLUENCERS;\r\n\r\n const manager = (<Mesh>mesh).morphTargetManager;\r\n const supportPositions = manager && manager.supportsPositions;\r\n const supportNormals = manager && manager.supportsNormals;\r\n const supportTangents = manager && manager.supportsTangents;\r\n const supportUVs = manager && manager.supportsUVs;\r\n const supportUV2s = manager && manager.supportsUV2s;\r\n const supportColors = manager && manager.supportsColors;\r\n\r\n let injectionCode = \"\";\r\n\r\n if (manager?.isUsingTextureForTargets && repeatCount > 0) {\r\n injectionCode += `${state._declareLocalVar(\"vertexID\", NodeMaterialBlockConnectionPointTypes.Float)};\\n`;\r\n }\r\n\r\n injectionCode += `#ifdef MORPHTARGETS\\n`;\r\n const isWebGPU = state.shaderLanguage === ShaderLanguage.WGSL;\r\n const uniformsPrefix = isWebGPU ? \"uniforms.\" : \"\";\r\n if (manager?.isUsingTextureForTargets) {\r\n injectionCode += `for (${isWebGPU ? \"var\" : \"int\"} i = 0; i < NUM_MORPH_INFLUENCERS; i++) {\\n`;\r\n injectionCode += `if (i >= ${uniformsPrefix}morphTargetCount) { break; }\\n`;\r\n\r\n injectionCode += `vertexID = ${isWebGPU ? \"f32(vertexInputs.vertexIndex\" : \"float(gl_VertexID\"}) * ${uniformsPrefix}morphTargetTextureInfo.x;\\n`;\r\n if (supportPositions) {\r\n injectionCode += `#ifdef MORPHTARGETS_POSITION\\n`;\r\n injectionCode += `${positionOutput.associatedVariableName} += (readVector3FromRawSampler(i, vertexID) - ${position.associatedVariableName}) * ${uniformsPrefix}morphTargetInfluences[i];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n injectionCode += `#ifdef MORPHTARGETTEXTURE_HASPOSITIONS\\n`;\r\n injectionCode += `vertexID += 1.0;\\n`;\r\n injectionCode += `#endif\\n`;\r\n\r\n if (supportNormals) {\r\n injectionCode += `#ifdef MORPHTARGETS_NORMAL\\n`;\r\n injectionCode += `${normalOutput.associatedVariableName} += (readVector3FromRawSampler(i, vertexID) - ${normal.associatedVariableName}) * ${uniformsPrefix}morphTargetInfluences[i];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n injectionCode += `#ifdef MORPHTARGETTEXTURE_HASNORMALS\\n`;\r\n injectionCode += `vertexID += 1.0;\\n`;\r\n injectionCode += `#endif\\n`;\r\n\r\n if (supportUVs) {\r\n injectionCode += `#ifdef MORPHTARGETS_UV\\n`;\r\n injectionCode += `${uvOutput.associatedVariableName} += (readVector3FromRawSampler(i, vertexID).xy - ${uv.associatedVariableName}) * ${uniformsPrefix}morphTargetInfluences[i];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n injectionCode += `#ifdef MORPHTARGETTEXTURE_HASUVS\\n`;\r\n injectionCode += `vertexID += 1.0;\\n`;\r\n injectionCode += `#endif\\n`;\r\n\r\n if (supportTangents) {\r\n injectionCode += `#ifdef MORPHTARGETS_TANGENT\\n`;\r\n injectionCode += `${tangentOutput.associatedVariableName}.xyz += (readVector3FromRawSampler(i, vertexID) - ${tangent.associatedVariableName}.xyz) * ${uniformsPrefix}morphTargetInfluences[i];\\n`;\r\n\r\n if (tangent.type === NodeMaterialBlockConnectionPointTypes.Vector4) {\r\n injectionCode += `${tangentOutput.associatedVariableName}.w = ${tangent.associatedVariableName}.w;\\n`;\r\n } else {\r\n injectionCode += `${tangentOutput.associatedVariableName}.w = 1.;\\n`;\r\n }\r\n injectionCode += `#endif\\n`;\r\n }\r\n injectionCode += `#ifdef MORPHTARGETTEXTURE_HASTANGENTS\\n`;\r\n injectionCode += `vertexID += 1.0;\\n`;\r\n injectionCode += `#endif\\n`;\r\n\r\n if (supportUV2s) {\r\n injectionCode += `#ifdef MORPHTARGETS_UV2\\n`;\r\n injectionCode += `${uv2Output.associatedVariableName} += (readVector3FromRawSampler(i, vertexID).xy - ${uv2.associatedVariableName}) * morphTargetInfluences[i];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n injectionCode += `#ifdef MORPHTARGETTEXTURE_HASUV2S\\n`;\r\n injectionCode += `vertexID += 1.0;\\n`;\r\n injectionCode += `#endif\\n`;\r\n\r\n if (supportColors) {\r\n injectionCode += `#ifdef MORPHTARGETS_COLOR\\n`;\r\n injectionCode += `${colorOutput.associatedVariableName} += (readVector4FromRawSampler(i, vertexID) - ${color.associatedVariableName}) * ${uniformsPrefix}morphTargetInfluences[i];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n injectionCode += \"}\\n\";\r\n } else {\r\n for (let index = 0; index < repeatCount; index++) {\r\n if (supportPositions) {\r\n injectionCode += `#ifdef MORPHTARGETS_POSITION\\n`;\r\n injectionCode += `${positionOutput.associatedVariableName} += (position${index} - ${position.associatedVariableName}) * ${uniformsPrefix}morphTargetInfluences[${index}];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n if (supportNormals && defines[\"NORMAL\"]) {\r\n injectionCode += `#ifdef MORPHTARGETS_NORMAL\\n`;\r\n injectionCode += `${normalOutput.associatedVariableName} += (normal${index} - ${normal.associatedVariableName}) * ${uniformsPrefix}morphTargetInfluences[${index}];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n if (supportUVs && defines[\"UV1\"]) {\r\n injectionCode += `#ifdef MORPHTARGETS_UV\\n`;\r\n injectionCode += `${uvOutput.associatedVariableName}.xy += (uv_${index} - ${uv.associatedVariableName}.xy) * ${uniformsPrefix}morphTargetInfluences[${index}];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n if (supportTangents && defines[\"TANGENT\"]) {\r\n injectionCode += `#ifdef MORPHTARGETS_TANGENT\\n`;\r\n injectionCode += `${tangentOutput.associatedVariableName}.xyz += (tangent${index} - ${tangent.associatedVariableName}.xyz) * ${uniformsPrefix}morphTargetInfluences[${index}];\\n`;\r\n\r\n if (tangent.type === NodeMaterialBlockConnectionPointTypes.Vector4) {\r\n injectionCode += `${tangentOutput.associatedVariableName}.w = ${tangent.associatedVariableName}.w;\\n`;\r\n } else {\r\n injectionCode += `${tangentOutput.associatedVariableName}.w = 1.;\\n`;\r\n }\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n if (supportUV2s && defines[\"UV2\"]) {\r\n injectionCode += `#ifdef MORPHTARGETS_UV2\\n`;\r\n injectionCode += `${uv2Output.associatedVariableName}.xy += (uv2_${index} - ${uv2.associatedVariableName}.xy) * morphTargetInfluences[${index}];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n if (supportColors && defines[\"VERTEXCOLOR_NME\"]) {\r\n injectionCode += `#ifdef MORPHTARGETS_COLOR\\n`;\r\n injectionCode += `${colorOutput.associatedVariableName} += (color${index} - ${color.associatedVariableName}) * ${uniformsPrefix}morphTargetInfluences[${index}];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n }\r\n }\r\n injectionCode += `#endif\\n`;\r\n\r\n state.compilationString = state.compilationString.replace(this._repeatableContentAnchor, injectionCode);\r\n\r\n if (repeatCount > 0) {\r\n for (let index = 0; index < repeatCount; index++) {\r\n if (supportPositions) {\r\n state.attributes.push(VertexBuffer.PositionKind + index);\r\n }\r\n\r\n if (supportNormals && defines[\"NORMAL\"]) {\r\n state.attributes.push(VertexBuffer.NormalKind + index);\r\n }\r\n\r\n if (supportTangents && defines[\"TANGENT\"]) {\r\n state.attributes.push(VertexBuffer.TangentKind + index);\r\n }\r\n\r\n if (supportUVs && defines[\"UV1\"]) {\r\n state.attributes.push(VertexBuffer.UVKind + \"_\" + index);\r\n }\r\n\r\n if (supportUV2s && defines[\"UV2\"]) {\r\n state.attributes.push(VertexBuffer.UV2Kind + \"_\" + index);\r\n }\r\n\r\n if (supportColors && defines[\"VERTEXCOLOR_NME\"]) {\r\n state.attributes.push(VertexBuffer.ColorKind + index);\r\n }\r\n }\r\n }\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n // Register for defines\r\n state.sharedData.blocksWithDefines.push(this);\r\n\r\n // Register for binding\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n // Register for repeatable content generation\r\n state.sharedData.repeatableContentBlocks.push(this);\r\n\r\n // Emit code\r\n const position = this.position;\r\n const normal = this.normal;\r\n const tangent = this.tangent;\r\n const uv = this.uv;\r\n const uv2 = this.uv2;\r\n const color = this.color;\r\n const positionOutput = this.positionOutput;\r\n const normalOutput = this.normalOutput;\r\n const tangentOutput = this.tangentOutput;\r\n const uvOutput = this.uvOutput;\r\n const uv2Output = this.uv2Output;\r\n const colorOutput = this.colorOutput;\r\n const comments = `//${this.name}`;\r\n\r\n state.uniforms.push(\"morphTargetInfluences\");\r\n state.uniforms.push(\"morphTargetCount\");\r\n state.uniforms.push(\"morphTargetTextureInfo\");\r\n state.uniforms.push(\"morphTargetTextureIndices\");\r\n state.samplers.push(\"morphTargets\");\r\n\r\n state._emitFunctionFromInclude(\"morphTargetsVertexGlobalDeclaration\", comments);\r\n state._emitFunctionFromInclude(\"morphTargetsVertexDeclaration\", comments, {\r\n repeatKey: \"maxSimultaneousMorphTargets\",\r\n });\r\n\r\n state.compilationString += `${state._declareOutput(positionOutput)} = ${position.associatedVariableName};\\n`;\r\n state.compilationString += `#ifdef NORMAL\\n`;\r\n state.compilationString += `${state._declareOutput(normalOutput)} = ${normal.associatedVariableName};\\n`;\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += `${state._declareOutput(normalOutput)} = vec3(0., 0., 0.);\\n`;\r\n state.compilationString += `#endif\\n`;\r\n state.compilationString += `#ifdef TANGENT\\n`;\r\n state.compilationString += `${state._declareOutput(tangentOutput)} = ${tangent.associatedVariableName};\\n`;\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += `${state._declareOutput(tangentOutput)} = vec4(0., 0., 0., 0.);\\n`;\r\n state.compilationString += `#endif\\n`;\r\n state.compilationString += `#ifdef UV1\\n`;\r\n state.compilationString += `${state._declareOutput(uvOutput)} = ${uv.associatedVariableName};\\n`;\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += `${state._declareOutput(uvOutput)} = vec2(0., 0.);\\n`;\r\n state.compilationString += `#endif\\n`;\r\n state.compilationString += `#ifdef UV2\\n`;\r\n state.compilationString += `${state._declareOutput(uv2Output)} = ${uv2.associatedVariableName};\\n`;\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += `${state._declareOutput(uv2Output)} = vec2(0., 0.);\\n`;\r\n state.compilationString += `#endif\\n`;\r\n state.compilationString += `#ifdef VERTEXCOLOR_NME\\n`;\r\n state.compilationString += `${state._declareOutput(colorOutput)} = ${color.associatedVariableName};\\n`;\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += `${state._declareOutput(colorOutput)} = vec4(0., 0., 0., 0.);\\n`;\r\n state.compilationString += `#endif\\n`;\r\n\r\n // Repeatable content\r\n this._repeatableContentAnchor = state._repeatableContentAnchor;\r\n state.compilationString += this._repeatableContentAnchor;\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.MorphTargetsBlock\", MorphTargetsBlock);\r\n"]}
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1
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+
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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport { VertexBuffer } from \"../../../../Buffers/buffer\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\n\r\nimport { BindMorphTargetParameters, PrepareDefinesForMorphTargets } from \"../../../materialHelper.functions\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\n\r\n/**\r\n * Block used to add morph targets support to vertex shader\r\n */\r\nexport class MorphTargetsBlock extends NodeMaterialBlock {\r\n private _repeatableContentAnchor: string;\r\n\r\n /**\r\n * Create a new MorphTargetsBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Vertex);\r\n\r\n this.registerInput(\"position\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerInput(\"normal\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerInput(\"tangent\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.tangent.addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Color4 | NodeMaterialBlockConnectionPointTypes.Vector4 | NodeMaterialBlockConnectionPointTypes.Vector3\r\n );\r\n this.registerInput(\"uv\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerInput(\"uv2\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerInput(\"color\", NodeMaterialBlockConnectionPointTypes.Color4);\r\n this.registerOutput(\"positionOutput\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerOutput(\"normalOutput\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerOutput(\"tangentOutput\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerOutput(\"uvOutput\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerOutput(\"uv2Output\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerOutput(\"colorOutput\", NodeMaterialBlockConnectionPointTypes.Color4);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"MorphTargetsBlock\";\r\n }\r\n\r\n /**\r\n * Gets the position input component\r\n */\r\n public get position(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the normal input component\r\n */\r\n public get normal(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the tangent input component\r\n */\r\n public get tangent(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the uv input component\r\n */\r\n public get uv(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the uv2 input component\r\n */\r\n public get uv2(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the color input component\r\n */\r\n public get color(): NodeMaterialConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the position output component\r\n */\r\n public get positionOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the normal output component\r\n */\r\n public get normalOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the tangent output component\r\n */\r\n public get tangentOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n /**\r\n * Gets the uv output component\r\n */\r\n public get uvOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[3];\r\n }\r\n\r\n /**\r\n * Gets the uv2 output component\r\n */\r\n public get uv2Output(): NodeMaterialConnectionPoint {\r\n return this._outputs[4];\r\n }\r\n\r\n /**\r\n * Gets the color output component\r\n */\r\n public get colorOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[5];\r\n }\r\n\r\n public override initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"morphTargetInfluences\");\r\n\r\n // eslint-disable-next-line @typescript-eslint/no-floating-promises\r\n this._initShaderSourceAsync(state.shaderLanguage);\r\n }\r\n\r\n private async _initShaderSourceAsync(shaderLanguage: ShaderLanguage) {\r\n this._codeIsReady = false;\r\n\r\n if (shaderLanguage === ShaderLanguage.WGSL) {\r\n await Promise.all([\r\n import(\"../../../../ShadersWGSL/ShadersInclude/morphTargetsVertex\"),\r\n import(\"../../../../ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration\"),\r\n import(\"../../../../ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal\"),\r\n import(\"../../../../ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration\"),\r\n ]);\r\n } else {\r\n await Promise.all([\r\n import(\"../../../../Shaders/ShadersInclude/morphTargetsVertex\"),\r\n import(\"../../../../Shaders/ShadersInclude/morphTargetsVertexDeclaration\"),\r\n import(\"../../../../Shaders/ShadersInclude/morphTargetsVertexGlobal\"),\r\n import(\"../../../../Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration\"),\r\n ]);\r\n }\r\n\r\n this._codeIsReady = true;\r\n this.onCodeIsReadyObservable.notifyObservers(this);\r\n }\r\n\r\n public override autoConfigure(material: NodeMaterial, additionalFilteringInfo: (node: NodeMaterialBlock) => boolean = () => true) {\r\n if (!this.position.isConnected) {\r\n let positionInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"position\" && additionalFilteringInfo(b));\r\n\r\n if (!positionInput) {\r\n positionInput = new InputBlock(\"position\");\r\n positionInput.setAsAttribute();\r\n }\r\n positionInput.output.connectTo(this.position);\r\n }\r\n if (!this.normal.isConnected) {\r\n let normalInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"normal\" && additionalFilteringInfo(b));\r\n\r\n if (!normalInput) {\r\n normalInput = new InputBlock(\"normal\");\r\n normalInput.setAsAttribute(\"normal\");\r\n }\r\n normalInput.output.connectTo(this.normal);\r\n }\r\n if (!this.tangent.isConnected) {\r\n let tangentInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"tangent\" && additionalFilteringInfo(b));\r\n\r\n if (!tangentInput) {\r\n tangentInput = new InputBlock(\"tangent\");\r\n tangentInput.setAsAttribute(\"tangent\");\r\n }\r\n tangentInput.output.connectTo(this.tangent);\r\n }\r\n if (!this.uv.isConnected) {\r\n let uvInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"uv\" && additionalFilteringInfo(b));\r\n\r\n if (!uvInput) {\r\n uvInput = new InputBlock(\"uv\");\r\n uvInput.setAsAttribute(\"uv\");\r\n }\r\n uvInput.output.connectTo(this.uv);\r\n }\r\n if (!this.uv2.isConnected) {\r\n let uv2Input = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"uv2\" && additionalFilteringInfo(b));\r\n\r\n if (!uv2Input) {\r\n uv2Input = new InputBlock(\"uv2\");\r\n uv2Input.setAsAttribute(\"uv2\");\r\n }\r\n uv2Input.output.connectTo(this.uv2);\r\n }\r\n if (!this.color.isConnected) {\r\n let colorInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"color\" && additionalFilteringInfo(b));\r\n\r\n if (!colorInput) {\r\n colorInput = new InputBlock(\"color\");\r\n colorInput.setAsAttribute(\"color\");\r\n }\r\n colorInput.output.connectTo(this.color);\r\n }\r\n }\r\n\r\n public override prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n if ((<Mesh>mesh).morphTargetManager) {\r\n const morphTargetManager = (<Mesh>mesh).morphTargetManager;\r\n\r\n if (morphTargetManager?.isUsingTextureForTargets && (morphTargetManager.numMaxInfluencers || morphTargetManager.numInfluencers) !== defines[\"NUM_MORPH_INFLUENCERS\"]) {\r\n defines.markAsAttributesDirty();\r\n }\r\n }\r\n\r\n if (!defines._areAttributesDirty) {\r\n return;\r\n }\r\n\r\n PrepareDefinesForMorphTargets(mesh, defines);\r\n }\r\n\r\n public override bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n if (mesh && mesh.morphTargetManager && mesh.morphTargetManager.numInfluencers > 0) {\r\n BindMorphTargetParameters(mesh, effect);\r\n\r\n if (mesh.morphTargetManager.isUsingTextureForTargets) {\r\n mesh.morphTargetManager._bind(effect);\r\n }\r\n }\r\n }\r\n\r\n public override replaceRepeatableContent(\r\n vertexShaderState: NodeMaterialBuildState,\r\n fragmentShaderState: NodeMaterialBuildState,\r\n mesh: AbstractMesh,\r\n defines: NodeMaterialDefines\r\n ) {\r\n const position = this.position;\r\n const normal = this.normal;\r\n const tangent = this.tangent;\r\n const uv = this.uv;\r\n const uv2 = this.uv2;\r\n const color = this.color;\r\n const positionOutput = this.positionOutput;\r\n const normalOutput = this.normalOutput;\r\n const tangentOutput = this.tangentOutput;\r\n const uvOutput = this.uvOutput;\r\n const uv2Output = this.uv2Output;\r\n const colorOutput = this.colorOutput;\r\n const state = vertexShaderState;\r\n const repeatCount = defines.NUM_MORPH_INFLUENCERS;\r\n\r\n const manager = (<Mesh>mesh).morphTargetManager;\r\n const supportPositions = manager && manager.supportsPositions;\r\n const supportNormals = manager && manager.supportsNormals;\r\n const supportTangents = manager && manager.supportsTangents;\r\n const supportUVs = manager && manager.supportsUVs;\r\n const supportUV2s = manager && manager.supportsUV2s;\r\n const supportColors = manager && manager.supportsColors;\r\n\r\n let injectionCode = \"\";\r\n\r\n if (manager?.isUsingTextureForTargets && repeatCount > 0) {\r\n injectionCode += `${state._declareLocalVar(\"vertexID\", NodeMaterialBlockConnectionPointTypes.Float)};\\n`;\r\n }\r\n\r\n injectionCode += `#ifdef MORPHTARGETS\\n`;\r\n const isWebGPU = state.shaderLanguage === ShaderLanguage.WGSL;\r\n const uniformsPrefix = isWebGPU ? \"uniforms.\" : \"\";\r\n if (manager?.isUsingTextureForTargets) {\r\n injectionCode += `for (${isWebGPU ? \"var\" : \"int\"} i = 0; i < NUM_MORPH_INFLUENCERS; i++) {\\n`;\r\n injectionCode += `if (i >= ${uniformsPrefix}morphTargetCount) { break; }\\n`;\r\n\r\n injectionCode += `vertexID = ${isWebGPU ? \"f32(vertexInputs.vertexIndex\" : \"float(gl_VertexID\"}) * ${uniformsPrefix}morphTargetTextureInfo.x;\\n`;\r\n if (supportPositions) {\r\n injectionCode += `#ifdef MORPHTARGETS_POSITION\\n`;\r\n injectionCode += `${positionOutput.associatedVariableName} += (readVector3FromRawSampler(i, vertexID) - ${position.associatedVariableName}) * ${uniformsPrefix}morphTargetInfluences[i];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n injectionCode += `#ifdef MORPHTARGETTEXTURE_HASPOSITIONS\\n`;\r\n injectionCode += `vertexID += 1.0;\\n`;\r\n injectionCode += `#endif\\n`;\r\n\r\n if (supportNormals) {\r\n injectionCode += `#ifdef MORPHTARGETS_NORMAL\\n`;\r\n injectionCode += `${normalOutput.associatedVariableName} += (readVector3FromRawSampler(i, vertexID) - ${normal.associatedVariableName}) * ${uniformsPrefix}morphTargetInfluences[i];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n injectionCode += `#ifdef MORPHTARGETTEXTURE_HASNORMALS\\n`;\r\n injectionCode += `vertexID += 1.0;\\n`;\r\n injectionCode += `#endif\\n`;\r\n\r\n if (supportUVs) {\r\n injectionCode += `#ifdef MORPHTARGETS_UV\\n`;\r\n injectionCode += `${uvOutput.associatedVariableName} += (readVector3FromRawSampler(i, vertexID).xy - ${uv.associatedVariableName}) * ${uniformsPrefix}morphTargetInfluences[i];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n injectionCode += `#ifdef MORPHTARGETTEXTURE_HASUVS\\n`;\r\n injectionCode += `vertexID += 1.0;\\n`;\r\n injectionCode += `#endif\\n`;\r\n\r\n if (supportTangents) {\r\n injectionCode += `#ifdef MORPHTARGETS_TANGENT\\n`;\r\n injectionCode += `${tangentOutput.associatedVariableName}.xyz += (readVector3FromRawSampler(i, vertexID) - ${tangent.associatedVariableName}.xyz) * ${uniformsPrefix}morphTargetInfluences[i];\\n`;\r\n\r\n if (tangent.type === NodeMaterialBlockConnectionPointTypes.Vector4) {\r\n injectionCode += `${tangentOutput.associatedVariableName}.w = ${tangent.associatedVariableName}.w;\\n`;\r\n } else {\r\n injectionCode += `${tangentOutput.associatedVariableName}.w = 1.;\\n`;\r\n }\r\n injectionCode += `#endif\\n`;\r\n }\r\n injectionCode += `#ifdef MORPHTARGETTEXTURE_HASTANGENTS\\n`;\r\n injectionCode += `vertexID += 1.0;\\n`;\r\n injectionCode += `#endif\\n`;\r\n\r\n if (supportUV2s) {\r\n injectionCode += `#ifdef MORPHTARGETS_UV2\\n`;\r\n injectionCode += `${uv2Output.associatedVariableName} += (readVector3FromRawSampler(i, vertexID).xy - ${uv2.associatedVariableName}) * morphTargetInfluences[i];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n injectionCode += `#ifdef MORPHTARGETTEXTURE_HASUV2S\\n`;\r\n injectionCode += `vertexID += 1.0;\\n`;\r\n injectionCode += `#endif\\n`;\r\n\r\n if (supportColors) {\r\n injectionCode += `#ifdef MORPHTARGETS_COLOR\\n`;\r\n injectionCode += `${colorOutput.associatedVariableName} += (readVector4FromRawSampler(i, vertexID) - ${color.associatedVariableName}) * ${uniformsPrefix}morphTargetInfluences[i];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n injectionCode += \"}\\n\";\r\n } else {\r\n for (let index = 0; index < repeatCount; index++) {\r\n if (supportPositions) {\r\n injectionCode += `#ifdef MORPHTARGETS_POSITION\\n`;\r\n injectionCode += `${positionOutput.associatedVariableName} += (position${index} - ${position.associatedVariableName}) * ${uniformsPrefix}morphTargetInfluences[${index}];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n if (supportNormals && defines[\"NORMAL\"]) {\r\n injectionCode += `#ifdef MORPHTARGETS_NORMAL\\n`;\r\n injectionCode += `${normalOutput.associatedVariableName} += (normal${index} - ${normal.associatedVariableName}) * ${uniformsPrefix}morphTargetInfluences[${index}];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n if (supportUVs && defines[\"UV1\"]) {\r\n injectionCode += `#ifdef MORPHTARGETS_UV\\n`;\r\n injectionCode += `${uvOutput.associatedVariableName}.xy += (uv_${index} - ${uv.associatedVariableName}.xy) * ${uniformsPrefix}morphTargetInfluences[${index}];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n if (supportTangents && defines[\"TANGENT\"]) {\r\n injectionCode += `#ifdef MORPHTARGETS_TANGENT\\n`;\r\n injectionCode += `${tangentOutput.associatedVariableName}.xyz += (tangent${index} - ${tangent.associatedVariableName}.xyz) * ${uniformsPrefix}morphTargetInfluences[${index}];\\n`;\r\n\r\n if (tangent.type === NodeMaterialBlockConnectionPointTypes.Vector4) {\r\n injectionCode += `${tangentOutput.associatedVariableName}.w = ${tangent.associatedVariableName}.w;\\n`;\r\n } else {\r\n injectionCode += `${tangentOutput.associatedVariableName}.w = 1.;\\n`;\r\n }\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n if (supportUV2s && defines[\"UV2\"]) {\r\n injectionCode += `#ifdef MORPHTARGETS_UV2\\n`;\r\n injectionCode += `${uv2Output.associatedVariableName}.xy += (uv2_${index} - ${uv2.associatedVariableName}.xy) * morphTargetInfluences[${index}];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n if (supportColors && defines[\"VERTEXCOLOR_NME\"]) {\r\n injectionCode += `#ifdef MORPHTARGETS_COLOR\\n`;\r\n injectionCode += `${colorOutput.associatedVariableName} += (color${index} - ${color.associatedVariableName}) * ${uniformsPrefix}morphTargetInfluences[${index}];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n }\r\n }\r\n injectionCode += `#endif\\n`;\r\n\r\n state.compilationString = state.compilationString.replace(this._repeatableContentAnchor, injectionCode);\r\n\r\n if (repeatCount > 0) {\r\n for (let index = 0; index < repeatCount; index++) {\r\n if (supportPositions) {\r\n state.attributes.push(VertexBuffer.PositionKind + index);\r\n }\r\n\r\n if (supportNormals && defines[\"NORMAL\"]) {\r\n state.attributes.push(VertexBuffer.NormalKind + index);\r\n }\r\n\r\n if (supportTangents && defines[\"TANGENT\"]) {\r\n state.attributes.push(VertexBuffer.TangentKind + index);\r\n }\r\n\r\n if (supportUVs && defines[\"UV1\"]) {\r\n state.attributes.push(VertexBuffer.UVKind + \"_\" + index);\r\n }\r\n\r\n if (supportUV2s && defines[\"UV2\"]) {\r\n state.attributes.push(VertexBuffer.UV2Kind + \"_\" + index);\r\n }\r\n\r\n if (supportColors && defines[\"VERTEXCOLOR_NME\"]) {\r\n state.attributes.push(VertexBuffer.ColorKind + index);\r\n }\r\n }\r\n }\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n // Register for defines\r\n state.sharedData.blocksWithDefines.push(this);\r\n\r\n // Register for binding\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n // Register for repeatable content generation\r\n state.sharedData.repeatableContentBlocks.push(this);\r\n\r\n // Emit code\r\n const position = this.position;\r\n const normal = this.normal;\r\n const tangent = this.tangent;\r\n const uv = this.uv;\r\n const uv2 = this.uv2;\r\n const color = this.color;\r\n const positionOutput = this.positionOutput;\r\n const normalOutput = this.normalOutput;\r\n const tangentOutput = this.tangentOutput;\r\n const uvOutput = this.uvOutput;\r\n const uv2Output = this.uv2Output;\r\n const colorOutput = this.colorOutput;\r\n const comments = `//${this.name}`;\r\n\r\n state.uniforms.push(\"morphTargetInfluences\");\r\n state.uniforms.push(\"morphTargetCount\");\r\n state.uniforms.push(\"morphTargetTextureInfo\");\r\n state.uniforms.push(\"morphTargetTextureIndices\");\r\n state.samplers.push(\"morphTargets\");\r\n\r\n state._emitFunctionFromInclude(\"morphTargetsVertexGlobalDeclaration\", comments);\r\n state._emitFunctionFromInclude(\"morphTargetsVertexDeclaration\", comments, {\r\n repeatKey: \"maxSimultaneousMorphTargets\",\r\n });\r\n\r\n state.compilationString += `${state._declareOutput(positionOutput)} = ${position.associatedVariableName};\\n`;\r\n state.compilationString += `#ifdef NORMAL\\n`;\r\n state.compilationString += `${state._declareOutput(normalOutput)} = ${normal.associatedVariableName};\\n`;\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += `${state._declareOutput(normalOutput)} = vec3(0., 0., 0.);\\n`;\r\n state.compilationString += `#endif\\n`;\r\n state.compilationString += `#ifdef TANGENT\\n`;\r\n state.compilationString += `${state._declareOutput(tangentOutput)} = ${tangent.associatedVariableName};\\n`;\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += `${state._declareOutput(tangentOutput)} = vec4(0., 0., 0., 0.);\\n`;\r\n state.compilationString += `#endif\\n`;\r\n state.compilationString += `#ifdef UV1\\n`;\r\n state.compilationString += `${state._declareOutput(uvOutput)} = ${uv.associatedVariableName};\\n`;\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += `${state._declareOutput(uvOutput)} = vec2(0., 0.);\\n`;\r\n state.compilationString += `#endif\\n`;\r\n state.compilationString += `#ifdef UV2\\n`;\r\n state.compilationString += `${state._declareOutput(uv2Output)} = ${uv2.associatedVariableName};\\n`;\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += `${state._declareOutput(uv2Output)} = vec2(0., 0.);\\n`;\r\n state.compilationString += `#endif\\n`;\r\n state.compilationString += `#ifdef VERTEXCOLOR_NME\\n`;\r\n state.compilationString += `${state._declareOutput(colorOutput)} = ${color.associatedVariableName};\\n`;\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += `${state._declareOutput(colorOutput)} = vec4(0., 0., 0., 0.);\\n`;\r\n state.compilationString += `#endif\\n`;\r\n\r\n // Repeatable content\r\n this._repeatableContentAnchor = state._repeatableContentAnchor;\r\n state.compilationString += this._repeatableContentAnchor;\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.MorphTargetsBlock\", MorphTargetsBlock);\r\n"]}
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@@ -1345,7 +1345,7 @@ export class NodeMaterial extends PushMaterial {
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if (!this._buildWasSuccessful) {
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this.build();
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}
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-
return this._fragmentCompilationState.getProcessedShaderAsync();
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+
return await this._fragmentCompilationState.getProcessedShaderAsync();
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}
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/**
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* Binds the world matrix to the material
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@@ -1505,7 +1505,7 @@ export class NodeMaterial extends PushMaterial {
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* @returns a promise fulfilled when the node editor is visible
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*/
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async edit(config) {
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-
return new Promise((resolve) => {
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1508
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+
return await new Promise((resolve) => {
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this.BJSNODEMATERIALEDITOR = this.BJSNODEMATERIALEDITOR || this._getGlobalNodeMaterialEditor();
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if (typeof this.BJSNODEMATERIALEDITOR == "undefined") {
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const editorUrl = config && config.editorURL ? config.editorURL : NodeMaterial.EditorURL;
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@@ -1678,7 +1678,7 @@ export class NodeMaterial extends PushMaterial {
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* @returns a promise that will fulfil when the material is fully loaded
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*/
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async loadAsync(url, rootUrl = "") {
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-
return NodeMaterial.ParseFromFileAsync("", url, this.getScene(), rootUrl, true, this);
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+
return await NodeMaterial.ParseFromFileAsync("", url, this.getScene(), rootUrl, true, this);
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}
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_gatherBlocks(rootNode, list) {
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if (list.indexOf(rootNode) !== -1) {
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@@ -1934,6 +1934,7 @@ export class NodeMaterial extends PushMaterial {
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* Awaits for all the material textures to be ready before resolving the returned promise.
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* @returns A promise that resolves when the textures are ready.
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*/
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+
// eslint-disable-next-line @typescript-eslint/promise-function-async, no-restricted-syntax
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whenTexturesReadyAsync() {
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// Ensures all textures are ready to render.
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const textureReadyPromises = [];
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@@ -1946,6 +1947,7 @@ export class NodeMaterial extends PushMaterial {
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textureResolve();
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});
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internalTexture.onErrorObservable.addOnce((e) => {
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|
+
// eslint-disable-next-line @typescript-eslint/prefer-promise-reject-errors
|
|
1949
1951
|
textureReject(e);
|
|
1950
1952
|
});
|
|
1951
1953
|
}));
|
|
@@ -2001,6 +2003,7 @@ export class NodeMaterial extends PushMaterial {
|
|
|
2001
2003
|
* @param options defines options to be used with the node material
|
|
2002
2004
|
* @returns a promise that will resolve to the new node material
|
|
2003
2005
|
*/
|
|
2006
|
+
// eslint-disable-next-line @typescript-eslint/promise-function-async, no-restricted-syntax
|
|
2004
2007
|
static ParseFromSnippetAsync(snippetId, scene = EngineStore.LastCreatedScene, rootUrl = "", nodeMaterial, skipBuild = false, waitForTextureReadyness = false, urlRewriter, options) {
|
|
2005
2008
|
if (snippetId === "_BLANK") {
|
|
2006
2009
|
return Promise.resolve(NodeMaterial.CreateDefault("blank", scene));
|
|
@@ -2026,15 +2029,19 @@ export class NodeMaterial extends PushMaterial {
|
|
|
2026
2029
|
}
|
|
2027
2030
|
}
|
|
2028
2031
|
catch (err) {
|
|
2032
|
+
// eslint-disable-next-line @typescript-eslint/prefer-promise-reject-errors
|
|
2029
2033
|
reject(err);
|
|
2030
2034
|
}
|
|
2031
2035
|
if (waitForTextureReadyness) {
|
|
2032
2036
|
nodeMaterial
|
|
2033
2037
|
.whenTexturesReadyAsync()
|
|
2038
|
+
// eslint-disable-next-line github/no-then
|
|
2034
2039
|
.then(() => {
|
|
2035
2040
|
resolve(nodeMaterial);
|
|
2036
2041
|
})
|
|
2042
|
+
// eslint-disable-next-line github/no-then
|
|
2037
2043
|
.catch((err) => {
|
|
2044
|
+
// eslint-disable-next-line @typescript-eslint/prefer-promise-reject-errors
|
|
2038
2045
|
reject(err);
|
|
2039
2046
|
});
|
|
2040
2047
|
}
|
|
@@ -2043,6 +2050,7 @@ export class NodeMaterial extends PushMaterial {
|
|
|
2043
2050
|
}
|
|
2044
2051
|
}
|
|
2045
2052
|
else {
|
|
2053
|
+
// eslint-disable-next-line @typescript-eslint/prefer-promise-reject-errors
|
|
2046
2054
|
reject("Unable to load the snippet " + snippetId);
|
|
2047
2055
|
}
|
|
2048
2056
|
}
|