@babylonjs/core 8.3.1 → 8.4.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Animations/animation.d.ts +4 -0
- package/Animations/animation.js +22 -13
- package/Animations/animation.js.map +1 -1
- package/Animations/animation.optimizations.d.ts +31 -0
- package/Animations/animation.optimizations.js +41 -0
- package/Animations/animation.optimizations.js.map +1 -0
- package/Animations/index.d.ts +1 -0
- package/Animations/index.js +1 -0
- package/Animations/index.js.map +1 -1
- package/Animations/pathCursor.js +3 -1
- package/Animations/pathCursor.js.map +1 -1
- package/Animations/runtimeAnimation.d.ts +3 -1
- package/Animations/runtimeAnimation.js +127 -116
- package/Animations/runtimeAnimation.js.map +1 -1
- package/Audio/audioSceneComponent.js +4 -4
- package/Audio/audioSceneComponent.js.map +1 -1
- package/Behaviors/Meshes/attachToBoxBehavior.js +6 -6
- package/Behaviors/Meshes/attachToBoxBehavior.js.map +1 -1
- package/Behaviors/Meshes/fadeInOutBehavior.js +3 -2
- package/Behaviors/Meshes/fadeInOutBehavior.js.map +1 -1
- package/Behaviors/Meshes/multiPointerScaleBehavior.js +6 -4
- package/Behaviors/Meshes/multiPointerScaleBehavior.js.map +1 -1
- package/Behaviors/Meshes/sixDofDragBehavior.js +3 -2
- package/Behaviors/Meshes/sixDofDragBehavior.js.map +1 -1
- package/Bones/skeleton.js +6 -6
- package/Bones/skeleton.js.map +1 -1
- package/Cameras/Inputs/followCameraKeyboardMoveInput.js +2 -2
- package/Cameras/Inputs/followCameraKeyboardMoveInput.js.map +1 -1
- package/Cameras/VR/vrExperienceHelper.js +2 -2
- package/Cameras/VR/vrExperienceHelper.js.map +1 -1
- package/Cameras/arcRotateCamera.js +6 -2
- package/Cameras/arcRotateCamera.js.map +1 -1
- package/Cameras/camera.js +2 -2
- package/Cameras/camera.js.map +1 -1
- package/Cameras/deviceOrientationCamera.js +3 -2
- package/Cameras/deviceOrientationCamera.js.map +1 -1
- package/Collisions/gpuPicker.d.ts +1 -0
- package/Collisions/gpuPicker.js +14 -4
- package/Collisions/gpuPicker.js.map +1 -1
- package/Debug/axesViewer.js +3 -2
- package/Debug/axesViewer.js.map +1 -1
- package/Debug/directionalLightFrustumViewer.js +4 -4
- package/Debug/directionalLightFrustumViewer.js.map +1 -1
- package/Debug/physicsViewer.js +7 -6
- package/Debug/physicsViewer.js.map +1 -1
- package/Debug/skeletonViewer.js +4 -4
- package/Debug/skeletonViewer.js.map +1 -1
- package/Engines/Processors/shaderCodeNode.js +2 -2
- package/Engines/Processors/shaderCodeNode.js.map +1 -1
- package/Engines/abstractEngine.d.ts +1 -0
- package/Engines/abstractEngine.js +14 -8
- package/Engines/abstractEngine.js.map +1 -1
- package/Engines/constants.d.ts +27 -5
- package/Engines/constants.js +27 -5
- package/Engines/constants.js.map +1 -1
- package/Engines/engine.js +8 -8
- package/Engines/engine.js.map +1 -1
- package/Engines/webgpuEngine.js +6 -2
- package/Engines/webgpuEngine.js.map +1 -1
- package/FlowGraph/Blocks/Data/Transformers/flowGraphJsonPointerParserBlock.js +2 -2
- package/FlowGraph/Blocks/Data/Transformers/flowGraphJsonPointerParserBlock.js.map +1 -1
- package/FlowGraph/Blocks/Data/flowGraphDataSwitchBlock.js +3 -2
- package/FlowGraph/Blocks/Data/flowGraphDataSwitchBlock.js.map +1 -1
- package/FlowGraph/Blocks/Event/flowGraphReceiveCustomEventBlock.js +3 -2
- package/FlowGraph/Blocks/Event/flowGraphReceiveCustomEventBlock.js.map +1 -1
- package/FlowGraph/Blocks/Event/flowGraphSendCustomEventBlock.js +2 -2
- package/FlowGraph/Blocks/Event/flowGraphSendCustomEventBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphSwitchBlock.js +3 -2
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphSwitchBlock.js.map +1 -1
- package/FlowGraph/flowGraphAsyncExecutionBlock.js +5 -3
- package/FlowGraph/flowGraphAsyncExecutionBlock.js.map +1 -1
- package/FlowGraph/flowGraphBlock.js +3 -2
- package/FlowGraph/flowGraphBlock.js.map +1 -1
- package/FlowGraph/flowGraphCoordinator.js +10 -6
- package/FlowGraph/flowGraphCoordinator.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +2 -2
- package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
- package/FrameGraph/Node/nodeRenderGraphBlock.js +5 -4
- package/FrameGraph/Node/nodeRenderGraphBlock.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldMergeTask.js +4 -3
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldMergeTask.js.map +1 -1
- package/Gamepads/gamepadManager.js +2 -2
- package/Gamepads/gamepadManager.js.map +1 -1
- package/Gizmos/axisDragGizmo.js +3 -2
- package/Gizmos/axisDragGizmo.js.map +1 -1
- package/Gizmos/axisScaleGizmo.js +6 -4
- package/Gizmos/axisScaleGizmo.js.map +1 -1
- package/Gizmos/boundingBoxGizmo.js +28 -26
- package/Gizmos/boundingBoxGizmo.js.map +1 -1
- package/Gizmos/cameraGizmo.js +6 -3
- package/Gizmos/cameraGizmo.js.map +1 -1
- package/Gizmos/gizmo.js +11 -10
- package/Gizmos/gizmo.js.map +1 -1
- package/Gizmos/gizmoManager.js +16 -12
- package/Gizmos/gizmoManager.js.map +1 -1
- package/Gizmos/lightGizmo.js +3 -2
- package/Gizmos/lightGizmo.js.map +1 -1
- package/Gizmos/planeDragGizmo.js +3 -2
- package/Gizmos/planeDragGizmo.js.map +1 -1
- package/Gizmos/planeRotationGizmo.js +3 -2
- package/Gizmos/planeRotationGizmo.js.map +1 -1
- package/Gizmos/positionGizmo.js +41 -28
- package/Gizmos/positionGizmo.js.map +1 -1
- package/Gizmos/rotationGizmo.js +26 -18
- package/Gizmos/rotationGizmo.js.map +1 -1
- package/Gizmos/scaleGizmo.js +47 -32
- package/Gizmos/scaleGizmo.js.map +1 -1
- package/Layers/effectLayerSceneComponent.js +4 -4
- package/Layers/effectLayerSceneComponent.js.map +1 -1
- package/Layers/layerSceneComponent.js +4 -4
- package/Layers/layerSceneComponent.js.map +1 -1
- package/LensFlares/lensFlareSystemSceneComponent.js +4 -4
- package/LensFlares/lensFlareSystemSceneComponent.js.map +1 -1
- package/Lights/Shadows/shadowGenerator.js +3 -3
- package/Lights/Shadows/shadowGenerator.js.map +1 -1
- package/Lights/light.js +4 -4
- package/Lights/light.js.map +1 -1
- package/Loading/Plugins/babylonFileLoader.js +54 -46
- package/Loading/Plugins/babylonFileLoader.js.map +1 -1
- package/Loading/loadingScreen.js +4 -3
- package/Loading/loadingScreen.js.map +1 -1
- package/Loading/sceneLoader.js +15 -12
- package/Loading/sceneLoader.js.map +1 -1
- package/Materials/Node/Blocks/Dual/currentScreenBlock.js +9 -3
- package/Materials/Node/Blocks/Dual/currentScreenBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +11 -0
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
- package/Materials/Node/Blocks/Input/inputBlock.js +18 -31
- package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
- package/Materials/Node/Blocks/baseMathBlock.js +3 -1
- package/Materials/Node/Blocks/baseMathBlock.js.map +1 -1
- package/Materials/Node/Blocks/customBlock.js +53 -43
- package/Materials/Node/Blocks/customBlock.js.map +1 -1
- package/Materials/Node/Enums/nodeMaterialModes.d.ts +3 -1
- package/Materials/Node/Enums/nodeMaterialModes.js +2 -0
- package/Materials/Node/Enums/nodeMaterialModes.js.map +1 -1
- package/Materials/Node/nodeMaterial.d.ts +5 -0
- package/Materials/Node/nodeMaterial.js +33 -20
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/Node/nodeMaterialBlock.js +7 -4
- package/Materials/Node/nodeMaterialBlock.js.map +1 -1
- package/Materials/Node/nodeMaterialBuildState.d.ts +13 -2
- package/Materials/Node/nodeMaterialBuildState.js +72 -7
- package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
- package/Materials/Node/nodeMaterialDefault.d.ts +5 -0
- package/Materials/Node/nodeMaterialDefault.js +28 -0
- package/Materials/Node/nodeMaterialDefault.js.map +1 -1
- package/Materials/Textures/cubeTexture.js +3 -1
- package/Materials/Textures/cubeTexture.js.map +1 -1
- package/Materials/Textures/videoTexture.js +5 -4
- package/Materials/Textures/videoTexture.js.map +1 -1
- package/Materials/materialDefines.js +3 -1
- package/Materials/materialDefines.js.map +1 -1
- package/Materials/multiMaterial.js +3 -1
- package/Materials/multiMaterial.js.map +1 -1
- package/Materials/shaderMaterial.js +3 -2
- package/Materials/shaderMaterial.js.map +1 -1
- package/Materials/shadowDepthWrapper.js +6 -0
- package/Materials/shadowDepthWrapper.js.map +1 -1
- package/Materials/uniformBuffer.js +4 -0
- package/Materials/uniformBuffer.js.map +1 -1
- package/Meshes/Compression/dracoEncoder.js +2 -2
- package/Meshes/Compression/dracoEncoder.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js +32 -15
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js.map +1 -1
- package/Meshes/GreasedLine/greasedLineMesh.js +6 -6
- package/Meshes/GreasedLine/greasedLineMesh.js.map +1 -1
- package/Meshes/GreasedLine/greasedLineRibbonMesh.js +4 -3
- package/Meshes/GreasedLine/greasedLineRibbonMesh.js.map +1 -1
- package/Meshes/Node/Blocks/mathBlock.js +3 -1
- package/Meshes/Node/Blocks/mathBlock.js.map +1 -1
- package/Meshes/Node/nodeGeometryBlock.js +8 -5
- package/Meshes/Node/nodeGeometryBlock.js.map +1 -1
- package/Meshes/abstractMesh.js +2 -2
- package/Meshes/abstractMesh.js.map +1 -1
- package/Meshes/geodesicMesh.js +2 -2
- package/Meshes/geodesicMesh.js.map +1 -1
- package/Meshes/mesh.js +6 -6
- package/Meshes/mesh.js.map +1 -1
- package/Meshes/mesh.vertexData.functions.js +11 -10
- package/Meshes/mesh.vertexData.functions.js.map +1 -1
- package/Meshes/mesh.vertexData.subdivide.js +10 -10
- package/Meshes/mesh.vertexData.subdivide.js.map +1 -1
- package/Meshes/meshSimplification.js +10 -10
- package/Meshes/meshSimplification.js.map +1 -1
- package/Meshes/meshUtils.js +6 -3
- package/Meshes/meshUtils.js.map +1 -1
- package/Meshes/polygonMesh.js +10 -10
- package/Meshes/polygonMesh.js.map +1 -1
- package/Misc/PerformanceViewer/performanceViewerCollector.js +4 -4
- package/Misc/PerformanceViewer/performanceViewerCollector.js.map +1 -1
- package/Misc/arrayTools.js +2 -2
- package/Misc/arrayTools.js.map +1 -1
- package/Misc/asyncLock.js +9 -9
- package/Misc/asyncLock.js.map +1 -1
- package/Misc/basis.js +4 -2
- package/Misc/basis.js.map +1 -1
- package/Misc/deepCopier.js +3 -2
- package/Misc/deepCopier.js.map +1 -1
- package/Misc/deepMerger.js +3 -2
- package/Misc/deepMerger.js.map +1 -1
- package/Misc/fileTools.js +4 -4
- package/Misc/fileTools.js.map +1 -1
- package/Misc/greasedLineTools.js +14 -13
- package/Misc/greasedLineTools.js.map +1 -1
- package/Misc/logger.js +3 -2
- package/Misc/logger.js.map +1 -1
- package/Misc/observable.d.ts +3 -2
- package/Misc/observable.extensions.js +4 -4
- package/Misc/observable.extensions.js.map +1 -1
- package/Misc/observable.js +5 -4
- package/Misc/observable.js.map +1 -1
- package/Misc/sceneSerializer.js +5 -4
- package/Misc/sceneSerializer.js.map +1 -1
- package/Misc/snapshotRenderingHelper.js +3 -1
- package/Misc/snapshotRenderingHelper.js.map +1 -1
- package/Misc/tags.js +2 -2
- package/Misc/tags.js.map +1 -1
- package/Misc/trajectoryClassifier.js +8 -8
- package/Misc/trajectoryClassifier.js.map +1 -1
- package/Particles/IParticleSystem.d.ts +1 -1
- package/Particles/IParticleSystem.js.map +1 -1
- package/Particles/baseParticleSystem.d.ts +11 -3
- package/Particles/baseParticleSystem.js +37 -3
- package/Particles/baseParticleSystem.js.map +1 -1
- package/Particles/gpuParticleSystem.js +1 -14
- package/Particles/gpuParticleSystem.js.map +1 -1
- package/Particles/particle.js +2 -2
- package/Particles/particle.js.map +1 -1
- package/Particles/particleSystem.js +15 -13
- package/Particles/particleSystem.js.map +1 -1
- package/Particles/thinParticleSystem.js +3 -16
- package/Particles/thinParticleSystem.js.map +1 -1
- package/Physics/physicsHelper.js +18 -14
- package/Physics/physicsHelper.js.map +1 -1
- package/Physics/v1/Plugins/ammoJSPlugin.js +10 -8
- package/Physics/v1/Plugins/ammoJSPlugin.js.map +1 -1
- package/Physics/v1/Plugins/cannonJSPlugin.js +13 -8
- package/Physics/v1/Plugins/cannonJSPlugin.js.map +1 -1
- package/Physics/v1/Plugins/oimoJSPlugin.js +9 -8
- package/Physics/v1/Plugins/oimoJSPlugin.js.map +1 -1
- package/Physics/v1/physicsEngine.js +4 -4
- package/Physics/v1/physicsEngine.js.map +1 -1
- package/Physics/v1/physicsImpostor.js +10 -21
- package/Physics/v1/physicsImpostor.js.map +1 -1
- package/Physics/v2/Plugins/havokPlugin.js +12 -10
- package/Physics/v2/Plugins/havokPlugin.js.map +1 -1
- package/Physics/v2/ragdoll.js +4 -4
- package/Physics/v2/ragdoll.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.js +3 -2
- package/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.js.map +1 -1
- package/PostProcesses/RenderPipeline/postProcessRenderEffect.js +8 -6
- package/PostProcesses/RenderPipeline/postProcessRenderEffect.js.map +1 -1
- package/PostProcesses/depthOfFieldMergePostProcess.js +4 -3
- package/PostProcesses/depthOfFieldMergePostProcess.js.map +1 -1
- package/Rendering/GlobalIllumination/giRSMManager.js +6 -6
- package/Rendering/GlobalIllumination/giRSMManager.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.js +14 -14
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsVoxelRenderer.js +14 -12
- package/Rendering/IBLShadows/iblShadowsVoxelRenderer.js.map +1 -1
- package/Rendering/iblCdfGenerator.js +4 -4
- package/Rendering/iblCdfGenerator.js.map +1 -1
- package/Rendering/objectRenderer.js +2 -2
- package/Rendering/objectRenderer.js.map +1 -1
- package/Rendering/reflectiveShadowMap.js +7 -5
- package/Rendering/reflectiveShadowMap.js.map +1 -1
- package/ShadersWGSL/gaussianSplatting.vertex.js +1 -1
- package/ShadersWGSL/gaussianSplatting.vertex.js.map +1 -1
- package/Sprites/spriteMap.js +2 -2
- package/Sprites/spriteMap.js.map +1 -1
- package/XR/features/WebXRAbstractFeature.js +2 -2
- package/XR/features/WebXRAbstractFeature.js.map +1 -1
- package/XR/features/WebXRAnchorSystem.js +4 -4
- package/XR/features/WebXRAnchorSystem.js.map +1 -1
- package/XR/features/WebXRBackgroundRemover.js +3 -1
- package/XR/features/WebXRBackgroundRemover.js.map +1 -1
- package/XR/features/WebXRControllerMovement.js +6 -3
- package/XR/features/WebXRControllerMovement.js.map +1 -1
- package/XR/features/WebXRControllerPhysics.js +12 -7
- package/XR/features/WebXRControllerPhysics.js.map +1 -1
- package/XR/features/WebXRControllerPointerSelection.js +12 -7
- package/XR/features/WebXRControllerPointerSelection.js.map +1 -1
- package/XR/features/WebXRControllerTeleportation.js +11 -7
- package/XR/features/WebXRControllerTeleportation.js.map +1 -1
- package/XR/features/WebXRDepthSensing.js +6 -6
- package/XR/features/WebXRDepthSensing.js.map +1 -1
- package/XR/features/WebXRHandTracking.js +60 -24
- package/XR/features/WebXRHandTracking.js.map +1 -1
- package/XR/features/WebXRHitTest.js +4 -4
- package/XR/features/WebXRHitTest.js.map +1 -1
- package/XR/features/WebXRImageTracking.js +2 -2
- package/XR/features/WebXRImageTracking.js.map +1 -1
- package/XR/features/WebXRLayers.js +2 -2
- package/XR/features/WebXRLayers.js.map +1 -1
- package/XR/features/WebXRNearInteraction.js +12 -7
- package/XR/features/WebXRNearInteraction.js.map +1 -1
- package/XR/features/WebXRRawCameraAccess.js +9 -4
- package/XR/features/WebXRRawCameraAccess.js.map +1 -1
- package/XR/features/WebXRSpaceWarp.js +2 -2
- package/XR/features/WebXRSpaceWarp.js.map +1 -1
- package/XR/motionController/webXRAbstractMotionController.js +19 -8
- package/XR/motionController/webXRAbstractMotionController.js.map +1 -1
- package/XR/motionController/webXRGenericMotionController.js +2 -2
- package/XR/motionController/webXRGenericMotionController.js.map +1 -1
- package/XR/motionController/webXRHTCViveMotionController.js +5 -4
- package/XR/motionController/webXRHTCViveMotionController.js.map +1 -1
- package/XR/motionController/webXRMicrosoftMixedRealityController.js +9 -6
- package/XR/motionController/webXRMicrosoftMixedRealityController.js.map +1 -1
- package/XR/motionController/webXRMotionControllerManager.js +4 -4
- package/XR/motionController/webXRMotionControllerManager.js.map +1 -1
- package/XR/motionController/webXROculusTouchMotionController.js +5 -4
- package/XR/motionController/webXROculusTouchMotionController.js.map +1 -1
- package/XR/motionController/webXRProfiledMotionController.js +15 -10
- package/XR/motionController/webXRProfiledMotionController.js.map +1 -1
- package/XR/webXRCamera.js +3 -2
- package/XR/webXRCamera.js.map +1 -1
- package/XR/webXREnterExitUI.js +5 -4
- package/XR/webXREnterExitUI.js.map +1 -1
- package/XR/webXRExperienceHelper.js +2 -2
- package/XR/webXRExperienceHelper.js.map +1 -1
- package/XR/webXRFeaturesManager.js +10 -7
- package/XR/webXRFeaturesManager.js.map +1 -1
- package/XR/webXRInput.js +8 -8
- package/XR/webXRInput.js.map +1 -1
- package/XR/webXRInputSource.js +4 -1
- package/XR/webXRInputSource.js.map +1 -1
- package/XR/webXRRenderTargetTextureProvider.js +3 -1
- package/XR/webXRRenderTargetTextureProvider.js.map +1 -1
- package/assetContainer.js +156 -135
- package/assetContainer.js.map +1 -1
- package/node.js +2 -2
- package/node.js.map +1 -1
- package/package.json +1 -1
- package/scene.js +18 -11
- package/scene.js.map +1 -1
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{ _IsConfigurationAvailable, DracoCodec, type IDracoCodecConfiguration } from \"./dracoCodec\";\r\nimport type { EncoderMessage, IDracoAttributeData, IDracoEncodedMeshData, IDracoEncoderOptions, DracoAttributeName } from \"./dracoEncoder.types\";\r\nimport { EncodeMesh, EncoderWorkerFunction } from \"./dracoCompressionWorker\";\r\nimport { Tools } from \"../../Misc/tools\";\r\nimport { VertexBuffer } from \"../buffer\";\r\nimport type { Nullable } from \"../../types\";\r\nimport { Mesh } from \"../mesh\";\r\nimport type { Geometry } from \"../geometry\";\r\nimport { Logger } from \"../../Misc/logger\";\r\nimport { deepMerge } from \"../../Misc/deepMerger\";\r\nimport type { EncoderModule } from \"draco3d\";\r\nimport { AreIndices32Bits, GetTypedArrayData } from \"core/Buffers/bufferUtils\";\r\n\r\n// Missing type from types/draco3d. Do not use in public scope; UMD tests will fail because of EncoderModule.\r\ntype DracoEncoderModule = (props: { wasmBinary?: ArrayBuffer }) => Promise<EncoderModule>;\r\n\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\ndeclare let DracoEncoderModule: DracoEncoderModule;\r\n\r\n/**\r\n * Map the Babylon.js attribute kind to the Draco attribute kind, defined by the `GeometryAttributeType` enum.\r\n * @internal\r\n */\r\nfunction GetDracoAttributeName(kind: string): DracoAttributeName {\r\n if (kind === VertexBuffer.PositionKind) {\r\n return \"POSITION\";\r\n } else if (kind === VertexBuffer.NormalKind) {\r\n return \"NORMAL\";\r\n } else if (kind === VertexBuffer.ColorKind) {\r\n return \"COLOR\";\r\n } else if (kind.startsWith(VertexBuffer.UVKind)) {\r\n return \"TEX_COORD\";\r\n }\r\n return \"GENERIC\";\r\n}\r\n\r\n/**\r\n * Get the indices for the geometry, if present. Eventually used as\r\n * `AddFacesToMesh(mesh: Mesh, numFaces: number, faces: Uint16Array | Uint32Array)`;\r\n * where `numFaces = indices.length / 3` and `faces = indices`.\r\n * @internal\r\n */\r\nfunction PrepareIndicesForDraco(input: Mesh | Geometry): Nullable<Uint32Array | Uint16Array> {\r\n let indices = input.getIndices(undefined, true);\r\n\r\n // Convert number[] and Int32Array types, if needed\r\n if (indices && !(indices instanceof Uint32Array) && !(indices instanceof Uint16Array)) {\r\n indices = (AreIndices32Bits(indices, indices.length) ? Uint32Array : Uint16Array).from(indices);\r\n }\r\n\r\n return indices;\r\n}\r\n\r\n/**\r\n * Get relevant information about the geometry's vertex attributes for Draco encoding. Eventually used for each attribute as\r\n * `AddFloatAttribute(mesh: Mesh, attribute: number, count: number, itemSize: number, array: TypedArray)`\r\n * where `attribute = EncoderModule[<dracoAttribute>]`, `itemSize = <size>`, `array = <data>`, and count is the number of position vertices.\r\n * @internal\r\n */\r\nfunction PrepareAttributesForDraco(input: Mesh | Geometry, excludedAttributes?: string[]): Array<IDracoAttributeData> {\r\n const attributes: Array<IDracoAttributeData> = [];\r\n\r\n for (const kind of input.getVerticesDataKinds()) {\r\n if (excludedAttributes?.includes(kind)) {\r\n if (kind === VertexBuffer.PositionKind) {\r\n throw new Error(\"Cannot exclude position attribute from Draco encoding.\");\r\n }\r\n continue;\r\n }\r\n\r\n // Convert number[] to typed array, if needed.\r\n const vertexBuffer = input.getVertexBuffer(kind)!;\r\n const size = vertexBuffer.getSize();\r\n const data = GetTypedArrayData(\r\n vertexBuffer.getData()!,\r\n size,\r\n vertexBuffer.type,\r\n vertexBuffer.byteOffset,\r\n vertexBuffer.byteStride,\r\n vertexBuffer.normalized,\r\n input.getTotalVertices(),\r\n true\r\n );\r\n attributes.push({ kind: kind, dracoName: GetDracoAttributeName(kind), size: size, data: data });\r\n }\r\n\r\n return attributes;\r\n}\r\n\r\nconst DefaultEncoderOptions: IDracoEncoderOptions = {\r\n decodeSpeed: 5,\r\n encodeSpeed: 5,\r\n method: \"MESH_EDGEBREAKER_ENCODING\",\r\n quantizationBits: {\r\n POSITION: 14,\r\n NORMAL: 10,\r\n COLOR: 8,\r\n TEX_COORD: 12,\r\n GENERIC: 12,\r\n },\r\n};\r\n\r\n/**\r\n * @experimental This class is subject to change.\r\n *\r\n * Draco Encoder (https://google.github.io/draco/)\r\n *\r\n * This class wraps the Draco encoder module.\r\n *\r\n * By default, the configuration points to a copy of the Draco encoder files from the Babylon.js cdn https://cdn.babylonjs.com/draco_encoder_wasm_wrapper.js.\r\n *\r\n * To update the configuration, use the following code:\r\n * ```javascript\r\n * DracoEncoder.DefaultConfiguration = {\r\n * wasmUrl: \"<url to the WebAssembly library>\",\r\n * wasmBinaryUrl: \"<url to the WebAssembly binary>\",\r\n * fallbackUrl: \"<url to the fallback JavaScript library>\",\r\n * };\r\n * ```\r\n *\r\n * Draco has two versions, one for WebAssembly and one for JavaScript. The encoder configuration can be set to only support WebAssembly or only support the JavaScript version.\r\n * Decoding will automatically fallback to the JavaScript version if WebAssembly version is not configured or if WebAssembly is not supported by the browser.\r\n * Use `DracoEncoder.DefaultAvailable` to determine if the encoder configuration is available for the current context.\r\n *\r\n * To encode Draco compressed data, get the default DracoEncoder object and call encodeMeshAsync:\r\n * ```javascript\r\n * var dracoData = await DracoEncoder.Default.encodeMeshAsync(mesh);\r\n * ```\r\n *\r\n * Currently, DracoEncoder only encodes to meshes. Encoding to point clouds is not yet supported.\r\n *\r\n * Only position, normal, color, and UV attributes are supported natively by the encoder. All other attributes are treated as generic. This means that,\r\n * when decoding these generic attributes later, additional information about their original Babylon types will be needed to interpret the data correctly.\r\n * You can use the return value of `encodeMeshAsync` to source this information, specifically the `attributes` field. E.g.,\r\n * ```javascript\r\n * var dracoData = await DracoEncoder.Default.encodeMeshAsync(mesh);\r\n * var meshData = await DracoDecoder.Default.decodeMeshToMeshDataAsync(dracoData.data, dracoData.attributes);\r\n * ```\r\n *\r\n * By default, DracoEncoder will encode all available attributes of the mesh. To exclude specific attributes, use the following code:\r\n * ```javascript\r\n * var options = { excludedAttributes: [VertexBuffer.MatricesIndicesKind, VertexBuffer.MatricesWeightsKind] };\r\n * var dracoData = await DracoDecoder.Default.encodeMeshAsync(mesh, options);\r\n * ```\r\n */\r\nexport class DracoEncoder extends DracoCodec {\r\n /**\r\n * Default configuration for the DracoEncoder. Defaults to the following:\r\n * - numWorkers: 50% of the available logical processors, capped to 4. If no logical processors are available, defaults to 1.\r\n * - wasmUrl: `\"https://cdn.babylonjs.com/draco_encoder_wasm_wrapper.js\"`\r\n * - wasmBinaryUrl: `\"https://cdn.babylonjs.com/draco_encoder.wasm\"`\r\n * - fallbackUrl: `\"https://cdn.babylonjs.com/draco_encoder.js\"`\r\n */\r\n public static DefaultConfiguration: IDracoCodecConfiguration = {\r\n wasmUrl: `${Tools._DefaultCdnUrl}/draco_encoder_wasm_wrapper.js`,\r\n wasmBinaryUrl: `${Tools._DefaultCdnUrl}/draco_encoder.wasm`,\r\n fallbackUrl: `${Tools._DefaultCdnUrl}/draco_encoder.js`,\r\n };\r\n\r\n /**\r\n * Returns true if the encoder's `DefaultConfiguration` is available.\r\n */\r\n public static get DefaultAvailable(): boolean {\r\n return _IsConfigurationAvailable(DracoEncoder.DefaultConfiguration);\r\n }\r\n\r\n protected static _Default: Nullable<DracoEncoder> = null;\r\n /**\r\n * Default instance for the DracoEncoder.\r\n */\r\n public static get Default(): DracoEncoder {\r\n DracoEncoder._Default ??= new DracoEncoder();\r\n return DracoEncoder._Default;\r\n }\r\n\r\n /**\r\n * Reset the default DracoEncoder object to null and disposing the removed default instance.\r\n * Note that if the workerPool is a member of the static DefaultConfiguration object it is recommended not to run dispose,\r\n * unless the static worker pool is no longer needed.\r\n * @param skipDispose set to true to not dispose the removed default instance\r\n */\r\n public static ResetDefault(skipDispose?: boolean): void {\r\n if (DracoEncoder._Default) {\r\n if (!skipDispose) {\r\n DracoEncoder._Default.dispose();\r\n }\r\n DracoEncoder._Default = null;\r\n }\r\n }\r\n\r\n protected override _isModuleAvailable(): boolean {\r\n return typeof DracoEncoderModule !== \"undefined\";\r\n }\r\n\r\n protected override async _createModuleAsync(wasmBinary?: ArrayBuffer, jsModule?: unknown /** DracoEncoderModule */): Promise<{ module: unknown /** EncoderModule */ }> {\r\n const module = await ((jsModule as DracoEncoderModule) || DracoEncoderModule)({ wasmBinary });\r\n return { module };\r\n }\r\n\r\n protected override _getWorkerContent(): string {\r\n return `${EncodeMesh}(${EncoderWorkerFunction})()`;\r\n }\r\n\r\n /**\r\n * Creates a new Draco encoder.\r\n * @param configuration Optional override of the configuration for the DracoEncoder. If not provided, defaults to {@link DracoEncoder.DefaultConfiguration}.\r\n */\r\n constructor(configuration: IDracoCodecConfiguration = DracoEncoder.DefaultConfiguration) {\r\n super(configuration);\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public async _encodeAsync(\r\n attributes: Array<IDracoAttributeData>,\r\n indices: Nullable<Uint16Array | Uint32Array>,\r\n options?: IDracoEncoderOptions\r\n ): Promise<Nullable<IDracoEncodedMeshData>> {\r\n const mergedOptions = options ? deepMerge(DefaultEncoderOptions, options) : DefaultEncoderOptions;\r\n\r\n if (this._workerPoolPromise) {\r\n const workerPool = await this._workerPoolPromise;\r\n return new Promise<Nullable<IDracoEncodedMeshData>>((resolve, reject) => {\r\n workerPool.push((worker, onComplete) => {\r\n const onError = (error: ErrorEvent) => {\r\n worker.removeEventListener(\"error\", onError);\r\n worker.removeEventListener(\"message\", onMessage);\r\n reject(error);\r\n onComplete();\r\n };\r\n\r\n const onMessage = (message: MessageEvent<EncoderMessage>) => {\r\n if (message.data.id === \"encodeMeshDone\") {\r\n worker.removeEventListener(\"error\", onError);\r\n worker.removeEventListener(\"message\", onMessage);\r\n resolve(message.data.encodedMeshData);\r\n onComplete();\r\n }\r\n };\r\n\r\n worker.addEventListener(\"error\", onError);\r\n worker.addEventListener(\"message\", onMessage);\r\n\r\n // Build the transfer list. No need to copy, as the data was copied in previous steps.\r\n const transferList = [];\r\n attributes.forEach((attribute) => {\r\n transferList.push(attribute.data.buffer);\r\n });\r\n if (indices) {\r\n transferList.push(indices.buffer);\r\n }\r\n\r\n worker.postMessage({ id: \"encodeMesh\", attributes: attributes, indices: indices, options: mergedOptions }, transferList);\r\n });\r\n });\r\n }\r\n\r\n if (this._modulePromise) {\r\n const encoder = await this._modulePromise;\r\n return EncodeMesh(encoder.module, attributes, indices, mergedOptions);\r\n }\r\n\r\n throw new Error(\"Draco encoder module is not available\");\r\n }\r\n\r\n /**\r\n * Encodes a mesh or geometry into a Draco-encoded mesh data.\r\n * @param input the mesh or geometry to encode\r\n * @param options options for the encoding\r\n * @returns a promise that resolves to the newly-encoded data\r\n */\r\n public async encodeMeshAsync(input: Mesh | Geometry, options?: IDracoEncoderOptions): Promise<Nullable<IDracoEncodedMeshData>> {\r\n const verticesCount = input.getTotalVertices();\r\n if (verticesCount == 0) {\r\n throw new Error(\"Cannot compress geometry with Draco. There are no vertices.\");\r\n }\r\n\r\n // Prepare parameters for encoding\r\n if (input instanceof Mesh && input.morphTargetManager && options?.method === \"MESH_EDGEBREAKER_ENCODING\") {\r\n Logger.Warn(\"Cannot use Draco EDGEBREAKER method with morph targets. Falling back to SEQUENTIAL method.\");\r\n options.method = \"MESH_SEQUENTIAL_ENCODING\";\r\n }\r\n\r\n const indices = PrepareIndicesForDraco(input);\r\n const attributes = PrepareAttributesForDraco(input, options?.excludedAttributes);\r\n\r\n return this._encodeAsync(attributes, indices, options);\r\n }\r\n}\r\n"]}
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{ _IsConfigurationAvailable, DracoCodec, type IDracoCodecConfiguration } from \"./dracoCodec\";\r\nimport type { EncoderMessage, IDracoAttributeData, IDracoEncodedMeshData, IDracoEncoderOptions, DracoAttributeName } from \"./dracoEncoder.types\";\r\nimport { EncodeMesh, EncoderWorkerFunction } from \"./dracoCompressionWorker\";\r\nimport { Tools } from \"../../Misc/tools\";\r\nimport { VertexBuffer } from \"../buffer\";\r\nimport type { Nullable } from \"../../types\";\r\nimport { Mesh } from \"../mesh\";\r\nimport type { Geometry } from \"../geometry\";\r\nimport { Logger } from \"../../Misc/logger\";\r\nimport { deepMerge } from \"../../Misc/deepMerger\";\r\nimport type { EncoderModule } from \"draco3d\";\r\nimport { AreIndices32Bits, GetTypedArrayData } from \"core/Buffers/bufferUtils\";\r\n\r\n// Missing type from types/draco3d. Do not use in public scope; UMD tests will fail because of EncoderModule.\r\ntype DracoEncoderModule = (props: { wasmBinary?: ArrayBuffer }) => Promise<EncoderModule>;\r\n\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\ndeclare let DracoEncoderModule: DracoEncoderModule;\r\n\r\n/**\r\n * Map the Babylon.js attribute kind to the Draco attribute kind, defined by the `GeometryAttributeType` enum.\r\n * @internal\r\n */\r\nfunction GetDracoAttributeName(kind: string): DracoAttributeName {\r\n if (kind === VertexBuffer.PositionKind) {\r\n return \"POSITION\";\r\n } else if (kind === VertexBuffer.NormalKind) {\r\n return \"NORMAL\";\r\n } else if (kind === VertexBuffer.ColorKind) {\r\n return \"COLOR\";\r\n } else if (kind.startsWith(VertexBuffer.UVKind)) {\r\n return \"TEX_COORD\";\r\n }\r\n return \"GENERIC\";\r\n}\r\n\r\n/**\r\n * Get the indices for the geometry, if present. Eventually used as\r\n * `AddFacesToMesh(mesh: Mesh, numFaces: number, faces: Uint16Array | Uint32Array)`;\r\n * where `numFaces = indices.length / 3` and `faces = indices`.\r\n * @internal\r\n */\r\nfunction PrepareIndicesForDraco(input: Mesh | Geometry): Nullable<Uint32Array | Uint16Array> {\r\n let indices = input.getIndices(undefined, true);\r\n\r\n // Convert number[] and Int32Array types, if needed\r\n if (indices && !(indices instanceof Uint32Array) && !(indices instanceof Uint16Array)) {\r\n indices = (AreIndices32Bits(indices, indices.length) ? Uint32Array : Uint16Array).from(indices);\r\n }\r\n\r\n return indices;\r\n}\r\n\r\n/**\r\n * Get relevant information about the geometry's vertex attributes for Draco encoding. Eventually used for each attribute as\r\n * `AddFloatAttribute(mesh: Mesh, attribute: number, count: number, itemSize: number, array: TypedArray)`\r\n * where `attribute = EncoderModule[<dracoAttribute>]`, `itemSize = <size>`, `array = <data>`, and count is the number of position vertices.\r\n * @internal\r\n */\r\nfunction PrepareAttributesForDraco(input: Mesh | Geometry, excludedAttributes?: string[]): Array<IDracoAttributeData> {\r\n const attributes: Array<IDracoAttributeData> = [];\r\n\r\n for (const kind of input.getVerticesDataKinds()) {\r\n if (excludedAttributes?.includes(kind)) {\r\n if (kind === VertexBuffer.PositionKind) {\r\n throw new Error(\"Cannot exclude position attribute from Draco encoding.\");\r\n }\r\n continue;\r\n }\r\n\r\n // Convert number[] to typed array, if needed.\r\n const vertexBuffer = input.getVertexBuffer(kind)!;\r\n const size = vertexBuffer.getSize();\r\n const data = GetTypedArrayData(\r\n vertexBuffer.getData()!,\r\n size,\r\n vertexBuffer.type,\r\n vertexBuffer.byteOffset,\r\n vertexBuffer.byteStride,\r\n vertexBuffer.normalized,\r\n input.getTotalVertices(),\r\n true\r\n );\r\n attributes.push({ kind: kind, dracoName: GetDracoAttributeName(kind), size: size, data: data });\r\n }\r\n\r\n return attributes;\r\n}\r\n\r\nconst DefaultEncoderOptions: IDracoEncoderOptions = {\r\n decodeSpeed: 5,\r\n encodeSpeed: 5,\r\n method: \"MESH_EDGEBREAKER_ENCODING\",\r\n quantizationBits: {\r\n POSITION: 14,\r\n NORMAL: 10,\r\n COLOR: 8,\r\n TEX_COORD: 12,\r\n GENERIC: 12,\r\n },\r\n};\r\n\r\n/**\r\n * @experimental This class is subject to change.\r\n *\r\n * Draco Encoder (https://google.github.io/draco/)\r\n *\r\n * This class wraps the Draco encoder module.\r\n *\r\n * By default, the configuration points to a copy of the Draco encoder files from the Babylon.js cdn https://cdn.babylonjs.com/draco_encoder_wasm_wrapper.js.\r\n *\r\n * To update the configuration, use the following code:\r\n * ```javascript\r\n * DracoEncoder.DefaultConfiguration = {\r\n * wasmUrl: \"<url to the WebAssembly library>\",\r\n * wasmBinaryUrl: \"<url to the WebAssembly binary>\",\r\n * fallbackUrl: \"<url to the fallback JavaScript library>\",\r\n * };\r\n * ```\r\n *\r\n * Draco has two versions, one for WebAssembly and one for JavaScript. The encoder configuration can be set to only support WebAssembly or only support the JavaScript version.\r\n * Decoding will automatically fallback to the JavaScript version if WebAssembly version is not configured or if WebAssembly is not supported by the browser.\r\n * Use `DracoEncoder.DefaultAvailable` to determine if the encoder configuration is available for the current context.\r\n *\r\n * To encode Draco compressed data, get the default DracoEncoder object and call encodeMeshAsync:\r\n * ```javascript\r\n * var dracoData = await DracoEncoder.Default.encodeMeshAsync(mesh);\r\n * ```\r\n *\r\n * Currently, DracoEncoder only encodes to meshes. Encoding to point clouds is not yet supported.\r\n *\r\n * Only position, normal, color, and UV attributes are supported natively by the encoder. All other attributes are treated as generic. This means that,\r\n * when decoding these generic attributes later, additional information about their original Babylon types will be needed to interpret the data correctly.\r\n * You can use the return value of `encodeMeshAsync` to source this information, specifically the `attributes` field. E.g.,\r\n * ```javascript\r\n * var dracoData = await DracoEncoder.Default.encodeMeshAsync(mesh);\r\n * var meshData = await DracoDecoder.Default.decodeMeshToMeshDataAsync(dracoData.data, dracoData.attributes);\r\n * ```\r\n *\r\n * By default, DracoEncoder will encode all available attributes of the mesh. To exclude specific attributes, use the following code:\r\n * ```javascript\r\n * var options = { excludedAttributes: [VertexBuffer.MatricesIndicesKind, VertexBuffer.MatricesWeightsKind] };\r\n * var dracoData = await DracoDecoder.Default.encodeMeshAsync(mesh, options);\r\n * ```\r\n */\r\nexport class DracoEncoder extends DracoCodec {\r\n /**\r\n * Default configuration for the DracoEncoder. Defaults to the following:\r\n * - numWorkers: 50% of the available logical processors, capped to 4. If no logical processors are available, defaults to 1.\r\n * - wasmUrl: `\"https://cdn.babylonjs.com/draco_encoder_wasm_wrapper.js\"`\r\n * - wasmBinaryUrl: `\"https://cdn.babylonjs.com/draco_encoder.wasm\"`\r\n * - fallbackUrl: `\"https://cdn.babylonjs.com/draco_encoder.js\"`\r\n */\r\n public static DefaultConfiguration: IDracoCodecConfiguration = {\r\n wasmUrl: `${Tools._DefaultCdnUrl}/draco_encoder_wasm_wrapper.js`,\r\n wasmBinaryUrl: `${Tools._DefaultCdnUrl}/draco_encoder.wasm`,\r\n fallbackUrl: `${Tools._DefaultCdnUrl}/draco_encoder.js`,\r\n };\r\n\r\n /**\r\n * Returns true if the encoder's `DefaultConfiguration` is available.\r\n */\r\n public static get DefaultAvailable(): boolean {\r\n return _IsConfigurationAvailable(DracoEncoder.DefaultConfiguration);\r\n }\r\n\r\n protected static _Default: Nullable<DracoEncoder> = null;\r\n /**\r\n * Default instance for the DracoEncoder.\r\n */\r\n public static get Default(): DracoEncoder {\r\n DracoEncoder._Default ??= new DracoEncoder();\r\n return DracoEncoder._Default;\r\n }\r\n\r\n /**\r\n * Reset the default DracoEncoder object to null and disposing the removed default instance.\r\n * Note that if the workerPool is a member of the static DefaultConfiguration object it is recommended not to run dispose,\r\n * unless the static worker pool is no longer needed.\r\n * @param skipDispose set to true to not dispose the removed default instance\r\n */\r\n public static ResetDefault(skipDispose?: boolean): void {\r\n if (DracoEncoder._Default) {\r\n if (!skipDispose) {\r\n DracoEncoder._Default.dispose();\r\n }\r\n DracoEncoder._Default = null;\r\n }\r\n }\r\n\r\n protected override _isModuleAvailable(): boolean {\r\n return typeof DracoEncoderModule !== \"undefined\";\r\n }\r\n\r\n protected override async _createModuleAsync(wasmBinary?: ArrayBuffer, jsModule?: unknown /** DracoEncoderModule */): Promise<{ module: unknown /** EncoderModule */ }> {\r\n const module = await ((jsModule as DracoEncoderModule) || DracoEncoderModule)({ wasmBinary });\r\n return { module };\r\n }\r\n\r\n protected override _getWorkerContent(): string {\r\n return `${EncodeMesh}(${EncoderWorkerFunction})()`;\r\n }\r\n\r\n /**\r\n * Creates a new Draco encoder.\r\n * @param configuration Optional override of the configuration for the DracoEncoder. If not provided, defaults to {@link DracoEncoder.DefaultConfiguration}.\r\n */\r\n constructor(configuration: IDracoCodecConfiguration = DracoEncoder.DefaultConfiguration) {\r\n super(configuration);\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public async _encodeAsync(\r\n attributes: Array<IDracoAttributeData>,\r\n indices: Nullable<Uint16Array | Uint32Array>,\r\n options?: IDracoEncoderOptions\r\n ): Promise<Nullable<IDracoEncodedMeshData>> {\r\n const mergedOptions = options ? deepMerge(DefaultEncoderOptions, options) : DefaultEncoderOptions;\r\n\r\n if (this._workerPoolPromise) {\r\n const workerPool = await this._workerPoolPromise;\r\n return new Promise<Nullable<IDracoEncodedMeshData>>((resolve, reject) => {\r\n workerPool.push((worker, onComplete) => {\r\n const onError = (error: ErrorEvent) => {\r\n worker.removeEventListener(\"error\", onError);\r\n worker.removeEventListener(\"message\", onMessage);\r\n reject(error);\r\n onComplete();\r\n };\r\n\r\n const onMessage = (message: MessageEvent<EncoderMessage>) => {\r\n if (message.data.id === \"encodeMeshDone\") {\r\n worker.removeEventListener(\"error\", onError);\r\n worker.removeEventListener(\"message\", onMessage);\r\n resolve(message.data.encodedMeshData);\r\n onComplete();\r\n }\r\n };\r\n\r\n worker.addEventListener(\"error\", onError);\r\n worker.addEventListener(\"message\", onMessage);\r\n\r\n // Build the transfer list. No need to copy, as the data was copied in previous steps.\r\n const transferList = [];\r\n for (const attribute of attributes) {\r\n transferList.push(attribute.data.buffer);\r\n }\r\n if (indices) {\r\n transferList.push(indices.buffer);\r\n }\r\n\r\n worker.postMessage({ id: \"encodeMesh\", attributes: attributes, indices: indices, options: mergedOptions }, transferList);\r\n });\r\n });\r\n }\r\n\r\n if (this._modulePromise) {\r\n const encoder = await this._modulePromise;\r\n return EncodeMesh(encoder.module, attributes, indices, mergedOptions);\r\n }\r\n\r\n throw new Error(\"Draco encoder module is not available\");\r\n }\r\n\r\n /**\r\n * Encodes a mesh or geometry into a Draco-encoded mesh data.\r\n * @param input the mesh or geometry to encode\r\n * @param options options for the encoding\r\n * @returns a promise that resolves to the newly-encoded data\r\n */\r\n public async encodeMeshAsync(input: Mesh | Geometry, options?: IDracoEncoderOptions): Promise<Nullable<IDracoEncodedMeshData>> {\r\n const verticesCount = input.getTotalVertices();\r\n if (verticesCount == 0) {\r\n throw new Error(\"Cannot compress geometry with Draco. There are no vertices.\");\r\n }\r\n\r\n // Prepare parameters for encoding\r\n if (input instanceof Mesh && input.morphTargetManager && options?.method === \"MESH_EDGEBREAKER_ENCODING\") {\r\n Logger.Warn(\"Cannot use Draco EDGEBREAKER method with morph targets. Falling back to SEQUENTIAL method.\");\r\n options.method = \"MESH_SEQUENTIAL_ENCODING\";\r\n }\r\n\r\n const indices = PrepareIndicesForDraco(input);\r\n const attributes = PrepareAttributesForDraco(input, options?.excludedAttributes);\r\n\r\n return this._encodeAsync(attributes, indices, options);\r\n }\r\n}\r\n"]}
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@@ -564,6 +564,7 @@ export class GaussianSplattingMesh extends Mesh {
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(function (ElementMode) {
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ElementMode[ElementMode["Vertex"] = 0] = "Vertex";
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ElementMode[ElementMode["Chunk"] = 1] = "Chunk";
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ElementMode[ElementMode["SH"] = 2] = "SH";
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})(ElementMode || (ElementMode = {}));
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let chunkMode = 1 /* ElementMode.Chunk */;
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const vertexProperties = [];
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@@ -593,6 +594,10 @@ export class GaussianSplattingMesh extends Mesh {
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|
593
594
|
vertexProperties.push({ value, type, offset: rowVertexOffset });
|
|
594
595
|
rowVertexOffset += offsets[typeName];
|
|
595
596
|
}
|
|
597
|
+
else if (chunkMode == 2 /* ElementMode.SH */) {
|
|
598
|
+
// SH doesn't count for vertex row size but its properties are used to retrieve SH
|
|
599
|
+
vertexProperties.push({ value, type, offset: rowVertexOffset });
|
|
600
|
+
}
|
|
596
601
|
if (!offsets[typeName]) {
|
|
597
602
|
Logger.Warn(`Unsupported property type: ${typeName}.`);
|
|
598
603
|
}
|
|
@@ -605,6 +610,9 @@ export class GaussianSplattingMesh extends Mesh {
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|
605
610
|
else if (type == "vertex") {
|
|
606
611
|
chunkMode = 0 /* ElementMode.Vertex */;
|
|
607
612
|
}
|
|
613
|
+
else if (type == "sh") {
|
|
614
|
+
chunkMode = 2 /* ElementMode.SH */;
|
|
615
|
+
}
|
|
608
616
|
}
|
|
609
617
|
}
|
|
610
618
|
const dataView = new DataView(data, headerEndIndex + headerEnd.length);
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|
@@ -766,16 +774,16 @@ export class GaussianSplattingMesh extends Mesh {
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|
|
766
774
|
unpack111011(value, temp3);
|
|
767
775
|
position[0] = Scalar.Lerp(compressedChunk.min.x, compressedChunk.max.x, temp3.x);
|
|
768
776
|
position[1] = -Scalar.Lerp(compressedChunk.min.y, compressedChunk.max.y, temp3.y);
|
|
769
|
-
position[2] = Scalar.Lerp(compressedChunk.min.z, compressedChunk.max.z, temp3.z);
|
|
777
|
+
position[2] = -Scalar.Lerp(compressedChunk.min.z, compressedChunk.max.z, temp3.z);
|
|
770
778
|
}
|
|
771
779
|
break;
|
|
772
780
|
case 13 /* PLYValue.PACKED_ROTATION */:
|
|
773
781
|
{
|
|
774
782
|
unpackRot(value, q);
|
|
775
|
-
r0 = q.
|
|
776
|
-
r1 = q.
|
|
777
|
-
r2 = q.
|
|
778
|
-
r3 = q.
|
|
783
|
+
r0 = q.x;
|
|
784
|
+
r1 = q.y;
|
|
785
|
+
r2 = -q.z;
|
|
786
|
+
r3 = -q.w;
|
|
779
787
|
}
|
|
780
788
|
break;
|
|
781
789
|
case 14 /* PLYValue.PACKED_SCALE */:
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|
@@ -845,16 +853,25 @@ export class GaussianSplattingMesh extends Mesh {
|
|
|
845
853
|
r1 = value;
|
|
846
854
|
break;
|
|
847
855
|
case 32 /* PLYValue.ROT_2 */:
|
|
848
|
-
r2 = value;
|
|
856
|
+
r2 = -value;
|
|
849
857
|
break;
|
|
850
858
|
case 33 /* PLYValue.ROT_3 */:
|
|
851
|
-
r3 = value;
|
|
859
|
+
r3 = -value;
|
|
852
860
|
break;
|
|
853
861
|
}
|
|
854
862
|
if (sh && property.value >= 40 /* PLYValue.SH_0 */ && property.value <= 84 /* PLYValue.SH_44 */) {
|
|
855
|
-
const clampedValue = Scalar.Clamp(value * 127.5 + 127.5, 0, 255);
|
|
856
863
|
const shIndex = property.value - 40 /* PLYValue.SH_0 */;
|
|
857
|
-
|
|
864
|
+
if (property.type == 4 /* PLYType.UCHAR */ && header.chunkCount) {
|
|
865
|
+
// compressed ply. dataView points to beginning of vertex
|
|
866
|
+
// could be improved with a direct copy instead of a per SH index computation + copy
|
|
867
|
+
const compressedValue = dataView.getUint8(header.rowChunkLength * header.chunkCount + header.vertexCount * header.rowVertexLength + index * header.shCoefficientCount + shIndex);
|
|
868
|
+
// compressed .ply SH import : https://github.com/playcanvas/engine/blob/fda3f0368b45d7381f0b5a1722bd2056128eaebe/src/scene/gsplat/gsplat-compressed-data.js#L88C81-L88C98
|
|
869
|
+
plySH[shIndex] = (compressedValue * (8 / 255) - 4) * 127.5 + 127.5;
|
|
870
|
+
}
|
|
871
|
+
else {
|
|
872
|
+
const clampedValue = Scalar.Clamp(value * 127.5 + 127.5, 0, 255);
|
|
873
|
+
plySH[shIndex] = clampedValue;
|
|
874
|
+
}
|
|
858
875
|
}
|
|
859
876
|
}
|
|
860
877
|
if (sh) {
|
|
@@ -996,9 +1013,9 @@ export class GaussianSplattingMesh extends Mesh {
|
|
|
996
1013
|
this._centersTexture?.dispose();
|
|
997
1014
|
this._colorsTexture?.dispose();
|
|
998
1015
|
if (this._shTextures) {
|
|
999
|
-
this._shTextures
|
|
1016
|
+
for (const shTexture of this._shTextures) {
|
|
1000
1017
|
shTexture.dispose();
|
|
1001
|
-
}
|
|
1018
|
+
}
|
|
1002
1019
|
}
|
|
1003
1020
|
this._covariancesATexture = null;
|
|
1004
1021
|
this._covariancesBTexture = null;
|
|
@@ -1016,9 +1033,9 @@ export class GaussianSplattingMesh extends Mesh {
|
|
|
1016
1033
|
this._colorsTexture = source.colorsTexture?.clone();
|
|
1017
1034
|
if (source._shTextures) {
|
|
1018
1035
|
this._shTextures = [];
|
|
1019
|
-
this._shTextures
|
|
1036
|
+
for (const shTexture of this._shTextures) {
|
|
1020
1037
|
this._shTextures?.push(shTexture.clone());
|
|
1021
|
-
}
|
|
1038
|
+
}
|
|
1022
1039
|
}
|
|
1023
1040
|
}
|
|
1024
1041
|
/**
|
|
@@ -1114,13 +1131,13 @@ export class GaussianSplattingMesh extends Mesh {
|
|
|
1114
1131
|
this._colorsTexture = createTextureFromDataU8(colorArray, textureSize.x, textureSize.y, 5);
|
|
1115
1132
|
if (sh) {
|
|
1116
1133
|
this._shTextures = [];
|
|
1117
|
-
|
|
1134
|
+
for (const shData of sh) {
|
|
1118
1135
|
const buffer = new Uint32Array(shData.buffer);
|
|
1119
1136
|
const shTexture = createTextureFromDataU32(buffer, textureSize.x, textureSize.y, 11);
|
|
1120
1137
|
shTexture.wrapU = 0;
|
|
1121
1138
|
shTexture.wrapV = 0;
|
|
1122
1139
|
this._shTextures.push(shTexture);
|
|
1123
|
-
}
|
|
1140
|
+
}
|
|
1124
1141
|
}
|
|
1125
1142
|
this._instanciateWorker();
|
|
1126
1143
|
}
|