@babylonjs/core 8.3.1 → 8.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (327) hide show
  1. package/Animations/animation.d.ts +4 -0
  2. package/Animations/animation.js +22 -13
  3. package/Animations/animation.js.map +1 -1
  4. package/Animations/animation.optimizations.d.ts +31 -0
  5. package/Animations/animation.optimizations.js +41 -0
  6. package/Animations/animation.optimizations.js.map +1 -0
  7. package/Animations/index.d.ts +1 -0
  8. package/Animations/index.js +1 -0
  9. package/Animations/index.js.map +1 -1
  10. package/Animations/pathCursor.js +3 -1
  11. package/Animations/pathCursor.js.map +1 -1
  12. package/Animations/runtimeAnimation.d.ts +3 -1
  13. package/Animations/runtimeAnimation.js +127 -116
  14. package/Animations/runtimeAnimation.js.map +1 -1
  15. package/Audio/audioSceneComponent.js +4 -4
  16. package/Audio/audioSceneComponent.js.map +1 -1
  17. package/Behaviors/Meshes/attachToBoxBehavior.js +6 -6
  18. package/Behaviors/Meshes/attachToBoxBehavior.js.map +1 -1
  19. package/Behaviors/Meshes/fadeInOutBehavior.js +3 -2
  20. package/Behaviors/Meshes/fadeInOutBehavior.js.map +1 -1
  21. package/Behaviors/Meshes/multiPointerScaleBehavior.js +6 -4
  22. package/Behaviors/Meshes/multiPointerScaleBehavior.js.map +1 -1
  23. package/Behaviors/Meshes/sixDofDragBehavior.js +3 -2
  24. package/Behaviors/Meshes/sixDofDragBehavior.js.map +1 -1
  25. package/Bones/skeleton.js +6 -6
  26. package/Bones/skeleton.js.map +1 -1
  27. package/Cameras/Inputs/followCameraKeyboardMoveInput.js +2 -2
  28. package/Cameras/Inputs/followCameraKeyboardMoveInput.js.map +1 -1
  29. package/Cameras/VR/vrExperienceHelper.js +2 -2
  30. package/Cameras/VR/vrExperienceHelper.js.map +1 -1
  31. package/Cameras/arcRotateCamera.js +6 -2
  32. package/Cameras/arcRotateCamera.js.map +1 -1
  33. package/Cameras/camera.js +2 -2
  34. package/Cameras/camera.js.map +1 -1
  35. package/Cameras/deviceOrientationCamera.js +3 -2
  36. package/Cameras/deviceOrientationCamera.js.map +1 -1
  37. package/Collisions/gpuPicker.d.ts +1 -0
  38. package/Collisions/gpuPicker.js +9 -0
  39. package/Collisions/gpuPicker.js.map +1 -1
  40. package/Debug/axesViewer.js +3 -2
  41. package/Debug/axesViewer.js.map +1 -1
  42. package/Debug/directionalLightFrustumViewer.js +4 -4
  43. package/Debug/directionalLightFrustumViewer.js.map +1 -1
  44. package/Debug/physicsViewer.js +7 -6
  45. package/Debug/physicsViewer.js.map +1 -1
  46. package/Debug/skeletonViewer.js +4 -4
  47. package/Debug/skeletonViewer.js.map +1 -1
  48. package/Engines/Processors/shaderCodeNode.js +2 -2
  49. package/Engines/Processors/shaderCodeNode.js.map +1 -1
  50. package/Engines/abstractEngine.d.ts +1 -0
  51. package/Engines/abstractEngine.js +14 -8
  52. package/Engines/abstractEngine.js.map +1 -1
  53. package/Engines/constants.d.ts +27 -5
  54. package/Engines/constants.js +27 -5
  55. package/Engines/constants.js.map +1 -1
  56. package/Engines/engine.js +8 -8
  57. package/Engines/engine.js.map +1 -1
  58. package/Engines/webgpuEngine.js +6 -2
  59. package/Engines/webgpuEngine.js.map +1 -1
  60. package/FlowGraph/Blocks/Data/Transformers/flowGraphJsonPointerParserBlock.js +2 -2
  61. package/FlowGraph/Blocks/Data/Transformers/flowGraphJsonPointerParserBlock.js.map +1 -1
  62. package/FlowGraph/Blocks/Data/flowGraphDataSwitchBlock.js +3 -2
  63. package/FlowGraph/Blocks/Data/flowGraphDataSwitchBlock.js.map +1 -1
  64. package/FlowGraph/Blocks/Event/flowGraphReceiveCustomEventBlock.js +3 -2
  65. package/FlowGraph/Blocks/Event/flowGraphReceiveCustomEventBlock.js.map +1 -1
  66. package/FlowGraph/Blocks/Event/flowGraphSendCustomEventBlock.js +2 -2
  67. package/FlowGraph/Blocks/Event/flowGraphSendCustomEventBlock.js.map +1 -1
  68. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphSwitchBlock.js +3 -2
  69. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphSwitchBlock.js.map +1 -1
  70. package/FlowGraph/flowGraphAsyncExecutionBlock.js +5 -3
  71. package/FlowGraph/flowGraphAsyncExecutionBlock.js.map +1 -1
  72. package/FlowGraph/flowGraphBlock.js +3 -2
  73. package/FlowGraph/flowGraphBlock.js.map +1 -1
  74. package/FlowGraph/flowGraphCoordinator.js +10 -6
  75. package/FlowGraph/flowGraphCoordinator.js.map +1 -1
  76. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +2 -2
  77. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
  78. package/FrameGraph/Node/nodeRenderGraphBlock.js +5 -4
  79. package/FrameGraph/Node/nodeRenderGraphBlock.js.map +1 -1
  80. package/FrameGraph/Tasks/PostProcesses/depthOfFieldMergeTask.js +4 -3
  81. package/FrameGraph/Tasks/PostProcesses/depthOfFieldMergeTask.js.map +1 -1
  82. package/Gamepads/gamepadManager.js +2 -2
  83. package/Gamepads/gamepadManager.js.map +1 -1
  84. package/Gizmos/axisDragGizmo.js +3 -2
  85. package/Gizmos/axisDragGizmo.js.map +1 -1
  86. package/Gizmos/axisScaleGizmo.js +6 -4
  87. package/Gizmos/axisScaleGizmo.js.map +1 -1
  88. package/Gizmos/boundingBoxGizmo.js +28 -26
  89. package/Gizmos/boundingBoxGizmo.js.map +1 -1
  90. package/Gizmos/cameraGizmo.js +6 -3
  91. package/Gizmos/cameraGizmo.js.map +1 -1
  92. package/Gizmos/gizmo.js +11 -10
  93. package/Gizmos/gizmo.js.map +1 -1
  94. package/Gizmos/gizmoManager.js +16 -12
  95. package/Gizmos/gizmoManager.js.map +1 -1
  96. package/Gizmos/lightGizmo.js +3 -2
  97. package/Gizmos/lightGizmo.js.map +1 -1
  98. package/Gizmos/planeDragGizmo.js +3 -2
  99. package/Gizmos/planeDragGizmo.js.map +1 -1
  100. package/Gizmos/planeRotationGizmo.js +3 -2
  101. package/Gizmos/planeRotationGizmo.js.map +1 -1
  102. package/Gizmos/positionGizmo.js +41 -28
  103. package/Gizmos/positionGizmo.js.map +1 -1
  104. package/Gizmos/rotationGizmo.js +26 -18
  105. package/Gizmos/rotationGizmo.js.map +1 -1
  106. package/Gizmos/scaleGizmo.js +47 -32
  107. package/Gizmos/scaleGizmo.js.map +1 -1
  108. package/Layers/effectLayerSceneComponent.js +4 -4
  109. package/Layers/effectLayerSceneComponent.js.map +1 -1
  110. package/Layers/layerSceneComponent.js +4 -4
  111. package/Layers/layerSceneComponent.js.map +1 -1
  112. package/LensFlares/lensFlareSystemSceneComponent.js +4 -4
  113. package/LensFlares/lensFlareSystemSceneComponent.js.map +1 -1
  114. package/Lights/Shadows/shadowGenerator.js +3 -3
  115. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  116. package/Lights/light.js +4 -4
  117. package/Lights/light.js.map +1 -1
  118. package/Loading/Plugins/babylonFileLoader.js +54 -46
  119. package/Loading/Plugins/babylonFileLoader.js.map +1 -1
  120. package/Loading/loadingScreen.js +4 -3
  121. package/Loading/loadingScreen.js.map +1 -1
  122. package/Loading/sceneLoader.js +15 -12
  123. package/Loading/sceneLoader.js.map +1 -1
  124. package/Materials/Node/Blocks/Dual/currentScreenBlock.js +9 -3
  125. package/Materials/Node/Blocks/Dual/currentScreenBlock.js.map +1 -1
  126. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +11 -0
  127. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
  128. package/Materials/Node/Blocks/Input/inputBlock.js +18 -31
  129. package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
  130. package/Materials/Node/Blocks/baseMathBlock.js +3 -1
  131. package/Materials/Node/Blocks/baseMathBlock.js.map +1 -1
  132. package/Materials/Node/Blocks/customBlock.js +53 -43
  133. package/Materials/Node/Blocks/customBlock.js.map +1 -1
  134. package/Materials/Node/Enums/nodeMaterialModes.d.ts +3 -1
  135. package/Materials/Node/Enums/nodeMaterialModes.js +2 -0
  136. package/Materials/Node/Enums/nodeMaterialModes.js.map +1 -1
  137. package/Materials/Node/nodeMaterial.d.ts +5 -0
  138. package/Materials/Node/nodeMaterial.js +33 -20
  139. package/Materials/Node/nodeMaterial.js.map +1 -1
  140. package/Materials/Node/nodeMaterialBlock.js +7 -4
  141. package/Materials/Node/nodeMaterialBlock.js.map +1 -1
  142. package/Materials/Node/nodeMaterialBuildState.d.ts +13 -2
  143. package/Materials/Node/nodeMaterialBuildState.js +72 -7
  144. package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
  145. package/Materials/Node/nodeMaterialDefault.d.ts +5 -0
  146. package/Materials/Node/nodeMaterialDefault.js +28 -0
  147. package/Materials/Node/nodeMaterialDefault.js.map +1 -1
  148. package/Materials/Textures/cubeTexture.js +3 -1
  149. package/Materials/Textures/cubeTexture.js.map +1 -1
  150. package/Materials/Textures/videoTexture.js +5 -4
  151. package/Materials/Textures/videoTexture.js.map +1 -1
  152. package/Materials/materialDefines.js +3 -1
  153. package/Materials/materialDefines.js.map +1 -1
  154. package/Materials/multiMaterial.js +3 -1
  155. package/Materials/multiMaterial.js.map +1 -1
  156. package/Materials/shaderMaterial.js +3 -2
  157. package/Materials/shaderMaterial.js.map +1 -1
  158. package/Meshes/Compression/dracoEncoder.js +2 -2
  159. package/Meshes/Compression/dracoEncoder.js.map +1 -1
  160. package/Meshes/GaussianSplatting/gaussianSplattingMesh.js +8 -8
  161. package/Meshes/GaussianSplatting/gaussianSplattingMesh.js.map +1 -1
  162. package/Meshes/GreasedLine/greasedLineMesh.js +6 -6
  163. package/Meshes/GreasedLine/greasedLineMesh.js.map +1 -1
  164. package/Meshes/GreasedLine/greasedLineRibbonMesh.js +4 -3
  165. package/Meshes/GreasedLine/greasedLineRibbonMesh.js.map +1 -1
  166. package/Meshes/Node/Blocks/mathBlock.js +3 -1
  167. package/Meshes/Node/Blocks/mathBlock.js.map +1 -1
  168. package/Meshes/Node/nodeGeometryBlock.js +8 -5
  169. package/Meshes/Node/nodeGeometryBlock.js.map +1 -1
  170. package/Meshes/abstractMesh.js +2 -2
  171. package/Meshes/abstractMesh.js.map +1 -1
  172. package/Meshes/geodesicMesh.js +2 -2
  173. package/Meshes/geodesicMesh.js.map +1 -1
  174. package/Meshes/mesh.js +6 -6
  175. package/Meshes/mesh.js.map +1 -1
  176. package/Meshes/mesh.vertexData.functions.js +11 -10
  177. package/Meshes/mesh.vertexData.functions.js.map +1 -1
  178. package/Meshes/mesh.vertexData.subdivide.js +10 -10
  179. package/Meshes/mesh.vertexData.subdivide.js.map +1 -1
  180. package/Meshes/meshSimplification.js +10 -10
  181. package/Meshes/meshSimplification.js.map +1 -1
  182. package/Meshes/meshUtils.js +6 -3
  183. package/Meshes/meshUtils.js.map +1 -1
  184. package/Meshes/polygonMesh.js +10 -10
  185. package/Meshes/polygonMesh.js.map +1 -1
  186. package/Misc/PerformanceViewer/performanceViewerCollector.js +4 -4
  187. package/Misc/PerformanceViewer/performanceViewerCollector.js.map +1 -1
  188. package/Misc/arrayTools.js +2 -2
  189. package/Misc/arrayTools.js.map +1 -1
  190. package/Misc/asyncLock.js +9 -9
  191. package/Misc/asyncLock.js.map +1 -1
  192. package/Misc/basis.js +4 -2
  193. package/Misc/basis.js.map +1 -1
  194. package/Misc/deepCopier.js +3 -2
  195. package/Misc/deepCopier.js.map +1 -1
  196. package/Misc/deepMerger.js +3 -2
  197. package/Misc/deepMerger.js.map +1 -1
  198. package/Misc/fileTools.js +4 -4
  199. package/Misc/fileTools.js.map +1 -1
  200. package/Misc/greasedLineTools.js +14 -13
  201. package/Misc/greasedLineTools.js.map +1 -1
  202. package/Misc/logger.js +3 -2
  203. package/Misc/logger.js.map +1 -1
  204. package/Misc/observable.extensions.js +4 -4
  205. package/Misc/observable.extensions.js.map +1 -1
  206. package/Misc/sceneSerializer.js +5 -4
  207. package/Misc/sceneSerializer.js.map +1 -1
  208. package/Misc/snapshotRenderingHelper.js +3 -1
  209. package/Misc/snapshotRenderingHelper.js.map +1 -1
  210. package/Misc/tags.js +2 -2
  211. package/Misc/tags.js.map +1 -1
  212. package/Misc/trajectoryClassifier.js +8 -8
  213. package/Misc/trajectoryClassifier.js.map +1 -1
  214. package/Particles/IParticleSystem.d.ts +1 -1
  215. package/Particles/IParticleSystem.js.map +1 -1
  216. package/Particles/baseParticleSystem.d.ts +11 -3
  217. package/Particles/baseParticleSystem.js +37 -3
  218. package/Particles/baseParticleSystem.js.map +1 -1
  219. package/Particles/gpuParticleSystem.js +1 -14
  220. package/Particles/gpuParticleSystem.js.map +1 -1
  221. package/Particles/particle.js +2 -2
  222. package/Particles/particle.js.map +1 -1
  223. package/Particles/particleSystem.js +15 -13
  224. package/Particles/particleSystem.js.map +1 -1
  225. package/Particles/thinParticleSystem.js +3 -16
  226. package/Particles/thinParticleSystem.js.map +1 -1
  227. package/Physics/physicsHelper.js +18 -14
  228. package/Physics/physicsHelper.js.map +1 -1
  229. package/Physics/v1/Plugins/ammoJSPlugin.js +10 -8
  230. package/Physics/v1/Plugins/ammoJSPlugin.js.map +1 -1
  231. package/Physics/v1/Plugins/cannonJSPlugin.js +13 -8
  232. package/Physics/v1/Plugins/cannonJSPlugin.js.map +1 -1
  233. package/Physics/v1/Plugins/oimoJSPlugin.js +9 -8
  234. package/Physics/v1/Plugins/oimoJSPlugin.js.map +1 -1
  235. package/Physics/v1/physicsEngine.js +4 -4
  236. package/Physics/v1/physicsEngine.js.map +1 -1
  237. package/Physics/v1/physicsImpostor.js +10 -21
  238. package/Physics/v1/physicsImpostor.js.map +1 -1
  239. package/Physics/v2/Plugins/havokPlugin.js +12 -10
  240. package/Physics/v2/Plugins/havokPlugin.js.map +1 -1
  241. package/Physics/v2/ragdoll.js +4 -4
  242. package/Physics/v2/ragdoll.js.map +1 -1
  243. package/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.js +3 -2
  244. package/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.js.map +1 -1
  245. package/PostProcesses/RenderPipeline/postProcessRenderEffect.js +8 -6
  246. package/PostProcesses/RenderPipeline/postProcessRenderEffect.js.map +1 -1
  247. package/PostProcesses/depthOfFieldMergePostProcess.js +4 -3
  248. package/PostProcesses/depthOfFieldMergePostProcess.js.map +1 -1
  249. package/Rendering/GlobalIllumination/giRSMManager.js +6 -6
  250. package/Rendering/GlobalIllumination/giRSMManager.js.map +1 -1
  251. package/Rendering/IBLShadows/iblShadowsRenderPipeline.js +14 -14
  252. package/Rendering/IBLShadows/iblShadowsRenderPipeline.js.map +1 -1
  253. package/Rendering/IBLShadows/iblShadowsVoxelRenderer.js +14 -12
  254. package/Rendering/IBLShadows/iblShadowsVoxelRenderer.js.map +1 -1
  255. package/Rendering/iblCdfGenerator.js +4 -4
  256. package/Rendering/iblCdfGenerator.js.map +1 -1
  257. package/Rendering/objectRenderer.js +2 -2
  258. package/Rendering/objectRenderer.js.map +1 -1
  259. package/Rendering/reflectiveShadowMap.js +7 -5
  260. package/Rendering/reflectiveShadowMap.js.map +1 -1
  261. package/Sprites/spriteMap.js +2 -2
  262. package/Sprites/spriteMap.js.map +1 -1
  263. package/XR/features/WebXRAbstractFeature.js +2 -2
  264. package/XR/features/WebXRAbstractFeature.js.map +1 -1
  265. package/XR/features/WebXRAnchorSystem.js +4 -4
  266. package/XR/features/WebXRAnchorSystem.js.map +1 -1
  267. package/XR/features/WebXRBackgroundRemover.js +3 -1
  268. package/XR/features/WebXRBackgroundRemover.js.map +1 -1
  269. package/XR/features/WebXRControllerMovement.js +6 -3
  270. package/XR/features/WebXRControllerMovement.js.map +1 -1
  271. package/XR/features/WebXRControllerPhysics.js +12 -7
  272. package/XR/features/WebXRControllerPhysics.js.map +1 -1
  273. package/XR/features/WebXRControllerPointerSelection.js +12 -7
  274. package/XR/features/WebXRControllerPointerSelection.js.map +1 -1
  275. package/XR/features/WebXRControllerTeleportation.js +11 -7
  276. package/XR/features/WebXRControllerTeleportation.js.map +1 -1
  277. package/XR/features/WebXRDepthSensing.js +6 -6
  278. package/XR/features/WebXRDepthSensing.js.map +1 -1
  279. package/XR/features/WebXRHandTracking.js +60 -24
  280. package/XR/features/WebXRHandTracking.js.map +1 -1
  281. package/XR/features/WebXRHitTest.js +4 -4
  282. package/XR/features/WebXRHitTest.js.map +1 -1
  283. package/XR/features/WebXRImageTracking.js +2 -2
  284. package/XR/features/WebXRImageTracking.js.map +1 -1
  285. package/XR/features/WebXRLayers.js +2 -2
  286. package/XR/features/WebXRLayers.js.map +1 -1
  287. package/XR/features/WebXRNearInteraction.js +12 -7
  288. package/XR/features/WebXRNearInteraction.js.map +1 -1
  289. package/XR/features/WebXRRawCameraAccess.js +9 -4
  290. package/XR/features/WebXRRawCameraAccess.js.map +1 -1
  291. package/XR/features/WebXRSpaceWarp.js +2 -2
  292. package/XR/features/WebXRSpaceWarp.js.map +1 -1
  293. package/XR/motionController/webXRAbstractMotionController.js +19 -8
  294. package/XR/motionController/webXRAbstractMotionController.js.map +1 -1
  295. package/XR/motionController/webXRGenericMotionController.js +2 -2
  296. package/XR/motionController/webXRGenericMotionController.js.map +1 -1
  297. package/XR/motionController/webXRHTCViveMotionController.js +5 -4
  298. package/XR/motionController/webXRHTCViveMotionController.js.map +1 -1
  299. package/XR/motionController/webXRMicrosoftMixedRealityController.js +9 -6
  300. package/XR/motionController/webXRMicrosoftMixedRealityController.js.map +1 -1
  301. package/XR/motionController/webXRMotionControllerManager.js +4 -4
  302. package/XR/motionController/webXRMotionControllerManager.js.map +1 -1
  303. package/XR/motionController/webXROculusTouchMotionController.js +5 -4
  304. package/XR/motionController/webXROculusTouchMotionController.js.map +1 -1
  305. package/XR/motionController/webXRProfiledMotionController.js +15 -10
  306. package/XR/motionController/webXRProfiledMotionController.js.map +1 -1
  307. package/XR/webXRCamera.js +3 -2
  308. package/XR/webXRCamera.js.map +1 -1
  309. package/XR/webXREnterExitUI.js +5 -4
  310. package/XR/webXREnterExitUI.js.map +1 -1
  311. package/XR/webXRExperienceHelper.js +2 -2
  312. package/XR/webXRExperienceHelper.js.map +1 -1
  313. package/XR/webXRFeaturesManager.js +10 -7
  314. package/XR/webXRFeaturesManager.js.map +1 -1
  315. package/XR/webXRInput.js +8 -8
  316. package/XR/webXRInput.js.map +1 -1
  317. package/XR/webXRInputSource.js +4 -1
  318. package/XR/webXRInputSource.js.map +1 -1
  319. package/XR/webXRRenderTargetTextureProvider.js +3 -1
  320. package/XR/webXRRenderTargetTextureProvider.js.map +1 -1
  321. package/assetContainer.js +156 -135
  322. package/assetContainer.js.map +1 -1
  323. package/node.js +2 -2
  324. package/node.js.map +1 -1
  325. package/package.json +1 -1
  326. package/scene.js +18 -11
  327. package/scene.js.map +1 -1
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1
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type { ICameraInput } from \"../../Cameras/cameraInputsManager\";\r\nimport { CameraInputTypes } from \"../../Cameras/cameraInputsManager\";\r\nimport type { FollowCamera } from \"../../Cameras/followCamera\";\r\nimport { serialize } from \"../../Misc/decorators\";\r\nimport type { Nullable } from \"../../types\";\r\nimport type { Observer } from \"../../Misc/observable\";\r\nimport type { KeyboardInfo } from \"../../Events/keyboardEvents\";\r\nimport { KeyboardEventTypes } from \"../../Events/keyboardEvents\";\r\nimport type { Scene } from \"../../scene\";\r\nimport { Tools } from \"../../Misc/tools\";\r\nimport type { AbstractEngine } from \"../../Engines/abstractEngine\";\r\n\r\n/**\r\n * Manage the keyboard inputs to control the movement of a follow camera.\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/customizingCameraInputs\r\n */\r\nexport class FollowCameraKeyboardMoveInput implements ICameraInput<FollowCamera> {\r\n /**\r\n * Defines the camera the input is attached to.\r\n */\r\n public camera: FollowCamera;\r\n\r\n /**\r\n * Defines the list of key codes associated with the up action (increase heightOffset)\r\n */\r\n @serialize()\r\n public keysHeightOffsetIncr = [38];\r\n\r\n /**\r\n * Defines the list of key codes associated with the down action (decrease heightOffset)\r\n */\r\n @serialize()\r\n public keysHeightOffsetDecr = [40];\r\n\r\n /**\r\n * Defines whether the Alt modifier key is required to move up/down (alter heightOffset)\r\n */\r\n @serialize()\r\n public keysHeightOffsetModifierAlt: boolean = false;\r\n\r\n /**\r\n * Defines whether the Ctrl modifier key is required to move up/down (alter heightOffset)\r\n */\r\n @serialize()\r\n public keysHeightOffsetModifierCtrl: boolean = false;\r\n\r\n /**\r\n * Defines whether the Shift modifier key is required to move up/down (alter heightOffset)\r\n */\r\n @serialize()\r\n public keysHeightOffsetModifierShift: boolean = false;\r\n\r\n /**\r\n * Defines the list of key codes associated with the left action (increase rotationOffset)\r\n */\r\n @serialize()\r\n public keysRotationOffsetIncr = [37];\r\n\r\n /**\r\n * Defines the list of key codes associated with the right action (decrease rotationOffset)\r\n */\r\n @serialize()\r\n public keysRotationOffsetDecr = [39];\r\n\r\n /**\r\n * Defines whether the Alt modifier key is required to move left/right (alter rotationOffset)\r\n */\r\n @serialize()\r\n public keysRotationOffsetModifierAlt: boolean = false;\r\n\r\n /**\r\n * Defines whether the Ctrl modifier key is required to move left/right (alter rotationOffset)\r\n */\r\n @serialize()\r\n public keysRotationOffsetModifierCtrl: boolean = false;\r\n\r\n /**\r\n * Defines whether the Shift modifier key is required to move left/right (alter rotationOffset)\r\n */\r\n @serialize()\r\n public keysRotationOffsetModifierShift: boolean = false;\r\n\r\n /**\r\n * Defines the list of key codes associated with the zoom-in action (decrease radius)\r\n */\r\n @serialize()\r\n public keysRadiusIncr = [40];\r\n\r\n /**\r\n * Defines the list of key codes associated with the zoom-out action (increase radius)\r\n */\r\n @serialize()\r\n public keysRadiusDecr = [38];\r\n\r\n /**\r\n * Defines whether the Alt modifier key is required to zoom in/out (alter radius value)\r\n */\r\n @serialize()\r\n public keysRadiusModifierAlt: boolean = true;\r\n\r\n /**\r\n * Defines whether the Ctrl modifier key is required to zoom in/out (alter radius value)\r\n */\r\n @serialize()\r\n public keysRadiusModifierCtrl: boolean = false;\r\n\r\n /**\r\n * Defines whether the Shift modifier key is required to zoom in/out (alter radius value)\r\n */\r\n @serialize()\r\n public keysRadiusModifierShift: boolean = false;\r\n\r\n /**\r\n * Defines the rate of change of heightOffset.\r\n */\r\n @serialize()\r\n public heightSensibility: number = 1;\r\n\r\n /**\r\n * Defines the rate of change of rotationOffset.\r\n */\r\n @serialize()\r\n public rotationSensibility: number = 1;\r\n\r\n /**\r\n * Defines the rate of change of radius.\r\n */\r\n @serialize()\r\n public radiusSensibility: number = 1;\r\n\r\n private _keys = new Array<number>();\r\n private _ctrlPressed: boolean;\r\n private _altPressed: boolean;\r\n private _shiftPressed: boolean;\r\n private _onCanvasBlurObserver: Nullable<Observer<AbstractEngine>>;\r\n private _onKeyboardObserver: Nullable<Observer<KeyboardInfo>>;\r\n private _engine: AbstractEngine;\r\n private _scene: Scene;\r\n\r\n /**\r\n * Attach the input controls to a specific dom element to get the input from.\r\n * @param noPreventDefault Defines whether event caught by the controls should call preventdefault() (https://developer.mozilla.org/en-US/docs/Web/API/Event/preventDefault)\r\n */\r\n public attachControl(noPreventDefault?: boolean): void {\r\n // eslint-disable-next-line prefer-rest-params\r\n noPreventDefault = Tools.BackCompatCameraNoPreventDefault(arguments);\r\n if (this._onCanvasBlurObserver) {\r\n return;\r\n }\r\n\r\n this._scene = this.camera.getScene();\r\n this._engine = this._scene.getEngine();\r\n\r\n this._onCanvasBlurObserver = this._engine.onCanvasBlurObservable.add(() => {\r\n this._keys.length = 0;\r\n });\r\n\r\n this._onKeyboardObserver = this._scene.onKeyboardObservable.add((info) => {\r\n const evt = info.event;\r\n if (!evt.metaKey) {\r\n if (info.type === KeyboardEventTypes.KEYDOWN) {\r\n this._ctrlPressed = evt.ctrlKey;\r\n this._altPressed = evt.altKey;\r\n this._shiftPressed = evt.shiftKey;\r\n\r\n if (\r\n this.keysHeightOffsetIncr.indexOf(evt.keyCode) !== -1 ||\r\n this.keysHeightOffsetDecr.indexOf(evt.keyCode) !== -1 ||\r\n this.keysRotationOffsetIncr.indexOf(evt.keyCode) !== -1 ||\r\n this.keysRotationOffsetDecr.indexOf(evt.keyCode) !== -1 ||\r\n this.keysRadiusIncr.indexOf(evt.keyCode) !== -1 ||\r\n this.keysRadiusDecr.indexOf(evt.keyCode) !== -1\r\n ) {\r\n const index = this._keys.indexOf(evt.keyCode);\r\n\r\n if (index === -1) {\r\n this._keys.push(evt.keyCode);\r\n }\r\n\r\n if (evt.preventDefault) {\r\n if (!noPreventDefault) {\r\n evt.preventDefault();\r\n }\r\n }\r\n }\r\n } else {\r\n if (\r\n this.keysHeightOffsetIncr.indexOf(evt.keyCode) !== -1 ||\r\n this.keysHeightOffsetDecr.indexOf(evt.keyCode) !== -1 ||\r\n this.keysRotationOffsetIncr.indexOf(evt.keyCode) !== -1 ||\r\n this.keysRotationOffsetDecr.indexOf(evt.keyCode) !== -1 ||\r\n this.keysRadiusIncr.indexOf(evt.keyCode) !== -1 ||\r\n this.keysRadiusDecr.indexOf(evt.keyCode) !== -1\r\n ) {\r\n const index = this._keys.indexOf(evt.keyCode);\r\n\r\n if (index >= 0) {\r\n this._keys.splice(index, 1);\r\n }\r\n\r\n if (evt.preventDefault) {\r\n if (!noPreventDefault) {\r\n evt.preventDefault();\r\n }\r\n }\r\n }\r\n }\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Detach the current controls from the specified dom element.\r\n */\r\n public detachControl(): void {\r\n if (this._scene) {\r\n if (this._onKeyboardObserver) {\r\n this._scene.onKeyboardObservable.remove(this._onKeyboardObserver);\r\n }\r\n if (this._onCanvasBlurObserver) {\r\n this._engine.onCanvasBlurObservable.remove(this._onCanvasBlurObserver);\r\n }\r\n this._onKeyboardObserver = null;\r\n this._onCanvasBlurObserver = null;\r\n }\r\n\r\n this._keys.length = 0;\r\n }\r\n\r\n /**\r\n * Update the current camera state depending on the inputs that have been used this frame.\r\n * This is a dynamically created lambda to avoid the performance penalty of looping for inputs in the render loop.\r\n */\r\n public checkInputs(): void {\r\n if (this._onKeyboardObserver) {\r\n this._keys.forEach((keyCode) => {\r\n if (this.keysHeightOffsetIncr.indexOf(keyCode) !== -1 && this._modifierHeightOffset()) {\r\n this.camera.heightOffset += this.heightSensibility;\r\n } else if (this.keysHeightOffsetDecr.indexOf(keyCode) !== -1 && this._modifierHeightOffset()) {\r\n this.camera.heightOffset -= this.heightSensibility;\r\n } else if (this.keysRotationOffsetIncr.indexOf(keyCode) !== -1 && this._modifierRotationOffset()) {\r\n this.camera.rotationOffset += this.rotationSensibility;\r\n this.camera.rotationOffset %= 360;\r\n } else if (this.keysRotationOffsetDecr.indexOf(keyCode) !== -1 && this._modifierRotationOffset()) {\r\n this.camera.rotationOffset -= this.rotationSensibility;\r\n this.camera.rotationOffset %= 360;\r\n } else if (this.keysRadiusIncr.indexOf(keyCode) !== -1 && this._modifierRadius()) {\r\n this.camera.radius += this.radiusSensibility;\r\n } else if (this.keysRadiusDecr.indexOf(keyCode) !== -1 && this._modifierRadius()) {\r\n this.camera.radius -= this.radiusSensibility;\r\n }\r\n });\r\n }\r\n }\r\n\r\n /**\r\n * Gets the class name of the current input.\r\n * @returns the class name\r\n */\r\n public getClassName(): string {\r\n return \"FollowCameraKeyboardMoveInput\";\r\n }\r\n\r\n /**\r\n * Get the friendly name associated with the input class.\r\n * @returns the input friendly name\r\n */\r\n public getSimpleName(): string {\r\n return \"keyboard\";\r\n }\r\n\r\n /**\r\n * Check if the pressed modifier keys (Alt/Ctrl/Shift) match those configured to\r\n * allow modification of the heightOffset value.\r\n * @returns true if modifier keys match\r\n */\r\n private _modifierHeightOffset(): boolean {\r\n return (\r\n this.keysHeightOffsetModifierAlt === this._altPressed &&\r\n this.keysHeightOffsetModifierCtrl === this._ctrlPressed &&\r\n this.keysHeightOffsetModifierShift === this._shiftPressed\r\n );\r\n }\r\n\r\n /**\r\n * Check if the pressed modifier keys (Alt/Ctrl/Shift) match those configured to\r\n * allow modification of the rotationOffset value.\r\n * @returns true if modifier keys match\r\n */\r\n private _modifierRotationOffset(): boolean {\r\n return (\r\n this.keysRotationOffsetModifierAlt === this._altPressed &&\r\n this.keysRotationOffsetModifierCtrl === this._ctrlPressed &&\r\n this.keysRotationOffsetModifierShift === this._shiftPressed\r\n );\r\n }\r\n\r\n /**\r\n * Check if the pressed modifier keys (Alt/Ctrl/Shift) match those configured to\r\n * allow modification of the radius value.\r\n * @returns true if modifier keys match\r\n */\r\n private _modifierRadius(): boolean {\r\n return this.keysRadiusModifierAlt === this._altPressed && this.keysRadiusModifierCtrl === this._ctrlPressed && this.keysRadiusModifierShift === this._shiftPressed;\r\n }\r\n}\r\n\r\n(<any>CameraInputTypes)[\"FollowCameraKeyboardMoveInput\"] = FollowCameraKeyboardMoveInput;\r\n"]}
1
+ 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type { ICameraInput } from \"../../Cameras/cameraInputsManager\";\r\nimport { CameraInputTypes } from \"../../Cameras/cameraInputsManager\";\r\nimport type { FollowCamera } from \"../../Cameras/followCamera\";\r\nimport { serialize } from \"../../Misc/decorators\";\r\nimport type { Nullable } from \"../../types\";\r\nimport type { Observer } from \"../../Misc/observable\";\r\nimport type { KeyboardInfo } from \"../../Events/keyboardEvents\";\r\nimport { KeyboardEventTypes } from \"../../Events/keyboardEvents\";\r\nimport type { Scene } from \"../../scene\";\r\nimport { Tools } from \"../../Misc/tools\";\r\nimport type { AbstractEngine } from \"../../Engines/abstractEngine\";\r\n\r\n/**\r\n * Manage the keyboard inputs to control the movement of a follow camera.\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/customizingCameraInputs\r\n */\r\nexport class FollowCameraKeyboardMoveInput implements ICameraInput<FollowCamera> {\r\n /**\r\n * Defines the camera the input is attached to.\r\n */\r\n public camera: FollowCamera;\r\n\r\n /**\r\n * Defines the list of key codes associated with the up action (increase heightOffset)\r\n */\r\n @serialize()\r\n public keysHeightOffsetIncr = [38];\r\n\r\n /**\r\n * Defines the list of key codes associated with the down action (decrease heightOffset)\r\n */\r\n @serialize()\r\n public keysHeightOffsetDecr = [40];\r\n\r\n /**\r\n * Defines whether the Alt modifier key is required to move up/down (alter heightOffset)\r\n */\r\n @serialize()\r\n public keysHeightOffsetModifierAlt: boolean = false;\r\n\r\n /**\r\n * Defines whether the Ctrl modifier key is required to move up/down (alter heightOffset)\r\n */\r\n @serialize()\r\n public keysHeightOffsetModifierCtrl: boolean = false;\r\n\r\n /**\r\n * Defines whether the Shift modifier key is required to move up/down (alter heightOffset)\r\n */\r\n @serialize()\r\n public keysHeightOffsetModifierShift: boolean = false;\r\n\r\n /**\r\n * Defines the list of key codes associated with the left action (increase rotationOffset)\r\n */\r\n @serialize()\r\n public keysRotationOffsetIncr = [37];\r\n\r\n /**\r\n * Defines the list of key codes associated with the right action (decrease rotationOffset)\r\n */\r\n @serialize()\r\n public keysRotationOffsetDecr = [39];\r\n\r\n /**\r\n * Defines whether the Alt modifier key is required to move left/right (alter rotationOffset)\r\n */\r\n @serialize()\r\n public keysRotationOffsetModifierAlt: boolean = false;\r\n\r\n /**\r\n * Defines whether the Ctrl modifier key is required to move left/right (alter rotationOffset)\r\n */\r\n @serialize()\r\n public keysRotationOffsetModifierCtrl: boolean = false;\r\n\r\n /**\r\n * Defines whether the Shift modifier key is required to move left/right (alter rotationOffset)\r\n */\r\n @serialize()\r\n public keysRotationOffsetModifierShift: boolean = false;\r\n\r\n /**\r\n * Defines the list of key codes associated with the zoom-in action (decrease radius)\r\n */\r\n @serialize()\r\n public keysRadiusIncr = [40];\r\n\r\n /**\r\n * Defines the list of key codes associated with the zoom-out action (increase radius)\r\n */\r\n @serialize()\r\n public keysRadiusDecr = [38];\r\n\r\n /**\r\n * Defines whether the Alt modifier key is required to zoom in/out (alter radius value)\r\n */\r\n @serialize()\r\n public keysRadiusModifierAlt: boolean = true;\r\n\r\n /**\r\n * Defines whether the Ctrl modifier key is required to zoom in/out (alter radius value)\r\n */\r\n @serialize()\r\n public keysRadiusModifierCtrl: boolean = false;\r\n\r\n /**\r\n * Defines whether the Shift modifier key is required to zoom in/out (alter radius value)\r\n */\r\n @serialize()\r\n public keysRadiusModifierShift: boolean = false;\r\n\r\n /**\r\n * Defines the rate of change of heightOffset.\r\n */\r\n @serialize()\r\n public heightSensibility: number = 1;\r\n\r\n /**\r\n * Defines the rate of change of rotationOffset.\r\n */\r\n @serialize()\r\n public rotationSensibility: number = 1;\r\n\r\n /**\r\n * Defines the rate of change of radius.\r\n */\r\n @serialize()\r\n public radiusSensibility: number = 1;\r\n\r\n private _keys = new Array<number>();\r\n private _ctrlPressed: boolean;\r\n private _altPressed: boolean;\r\n private _shiftPressed: boolean;\r\n private _onCanvasBlurObserver: Nullable<Observer<AbstractEngine>>;\r\n private _onKeyboardObserver: Nullable<Observer<KeyboardInfo>>;\r\n private _engine: AbstractEngine;\r\n private _scene: Scene;\r\n\r\n /**\r\n * Attach the input controls to a specific dom element to get the input from.\r\n * @param noPreventDefault Defines whether event caught by the controls should call preventdefault() (https://developer.mozilla.org/en-US/docs/Web/API/Event/preventDefault)\r\n */\r\n public attachControl(noPreventDefault?: boolean): void {\r\n // eslint-disable-next-line prefer-rest-params\r\n noPreventDefault = Tools.BackCompatCameraNoPreventDefault(arguments);\r\n if (this._onCanvasBlurObserver) {\r\n return;\r\n }\r\n\r\n this._scene = this.camera.getScene();\r\n this._engine = this._scene.getEngine();\r\n\r\n this._onCanvasBlurObserver = this._engine.onCanvasBlurObservable.add(() => {\r\n this._keys.length = 0;\r\n });\r\n\r\n this._onKeyboardObserver = this._scene.onKeyboardObservable.add((info) => {\r\n const evt = info.event;\r\n if (!evt.metaKey) {\r\n if (info.type === KeyboardEventTypes.KEYDOWN) {\r\n this._ctrlPressed = evt.ctrlKey;\r\n this._altPressed = evt.altKey;\r\n this._shiftPressed = evt.shiftKey;\r\n\r\n if (\r\n this.keysHeightOffsetIncr.indexOf(evt.keyCode) !== -1 ||\r\n this.keysHeightOffsetDecr.indexOf(evt.keyCode) !== -1 ||\r\n this.keysRotationOffsetIncr.indexOf(evt.keyCode) !== -1 ||\r\n this.keysRotationOffsetDecr.indexOf(evt.keyCode) !== -1 ||\r\n this.keysRadiusIncr.indexOf(evt.keyCode) !== -1 ||\r\n this.keysRadiusDecr.indexOf(evt.keyCode) !== -1\r\n ) {\r\n const index = this._keys.indexOf(evt.keyCode);\r\n\r\n if (index === -1) {\r\n this._keys.push(evt.keyCode);\r\n }\r\n\r\n if (evt.preventDefault) {\r\n if (!noPreventDefault) {\r\n evt.preventDefault();\r\n }\r\n }\r\n }\r\n } else {\r\n if (\r\n this.keysHeightOffsetIncr.indexOf(evt.keyCode) !== -1 ||\r\n this.keysHeightOffsetDecr.indexOf(evt.keyCode) !== -1 ||\r\n this.keysRotationOffsetIncr.indexOf(evt.keyCode) !== -1 ||\r\n this.keysRotationOffsetDecr.indexOf(evt.keyCode) !== -1 ||\r\n this.keysRadiusIncr.indexOf(evt.keyCode) !== -1 ||\r\n this.keysRadiusDecr.indexOf(evt.keyCode) !== -1\r\n ) {\r\n const index = this._keys.indexOf(evt.keyCode);\r\n\r\n if (index >= 0) {\r\n this._keys.splice(index, 1);\r\n }\r\n\r\n if (evt.preventDefault) {\r\n if (!noPreventDefault) {\r\n evt.preventDefault();\r\n }\r\n }\r\n }\r\n }\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Detach the current controls from the specified dom element.\r\n */\r\n public detachControl(): void {\r\n if (this._scene) {\r\n if (this._onKeyboardObserver) {\r\n this._scene.onKeyboardObservable.remove(this._onKeyboardObserver);\r\n }\r\n if (this._onCanvasBlurObserver) {\r\n this._engine.onCanvasBlurObservable.remove(this._onCanvasBlurObserver);\r\n }\r\n this._onKeyboardObserver = null;\r\n this._onCanvasBlurObserver = null;\r\n }\r\n\r\n this._keys.length = 0;\r\n }\r\n\r\n /**\r\n * Update the current camera state depending on the inputs that have been used this frame.\r\n * This is a dynamically created lambda to avoid the performance penalty of looping for inputs in the render loop.\r\n */\r\n public checkInputs(): void {\r\n if (this._onKeyboardObserver) {\r\n for (const keyCode of this._keys) {\r\n if (this.keysHeightOffsetIncr.indexOf(keyCode) !== -1 && this._modifierHeightOffset()) {\r\n this.camera.heightOffset += this.heightSensibility;\r\n } else if (this.keysHeightOffsetDecr.indexOf(keyCode) !== -1 && this._modifierHeightOffset()) {\r\n this.camera.heightOffset -= this.heightSensibility;\r\n } else if (this.keysRotationOffsetIncr.indexOf(keyCode) !== -1 && this._modifierRotationOffset()) {\r\n this.camera.rotationOffset += this.rotationSensibility;\r\n this.camera.rotationOffset %= 360;\r\n } else if (this.keysRotationOffsetDecr.indexOf(keyCode) !== -1 && this._modifierRotationOffset()) {\r\n this.camera.rotationOffset -= this.rotationSensibility;\r\n this.camera.rotationOffset %= 360;\r\n } else if (this.keysRadiusIncr.indexOf(keyCode) !== -1 && this._modifierRadius()) {\r\n this.camera.radius += this.radiusSensibility;\r\n } else if (this.keysRadiusDecr.indexOf(keyCode) !== -1 && this._modifierRadius()) {\r\n this.camera.radius -= this.radiusSensibility;\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Gets the class name of the current input.\r\n * @returns the class name\r\n */\r\n public getClassName(): string {\r\n return \"FollowCameraKeyboardMoveInput\";\r\n }\r\n\r\n /**\r\n * Get the friendly name associated with the input class.\r\n * @returns the input friendly name\r\n */\r\n public getSimpleName(): string {\r\n return \"keyboard\";\r\n }\r\n\r\n /**\r\n * Check if the pressed modifier keys (Alt/Ctrl/Shift) match those configured to\r\n * allow modification of the heightOffset value.\r\n * @returns true if modifier keys match\r\n */\r\n private _modifierHeightOffset(): boolean {\r\n return (\r\n this.keysHeightOffsetModifierAlt === this._altPressed &&\r\n this.keysHeightOffsetModifierCtrl === this._ctrlPressed &&\r\n this.keysHeightOffsetModifierShift === this._shiftPressed\r\n );\r\n }\r\n\r\n /**\r\n * Check if the pressed modifier keys (Alt/Ctrl/Shift) match those configured to\r\n * allow modification of the rotationOffset value.\r\n * @returns true if modifier keys match\r\n */\r\n private _modifierRotationOffset(): boolean {\r\n return (\r\n this.keysRotationOffsetModifierAlt === this._altPressed &&\r\n this.keysRotationOffsetModifierCtrl === this._ctrlPressed &&\r\n this.keysRotationOffsetModifierShift === this._shiftPressed\r\n );\r\n }\r\n\r\n /**\r\n * Check if the pressed modifier keys (Alt/Ctrl/Shift) match those configured to\r\n * allow modification of the radius value.\r\n * @returns true if modifier keys match\r\n */\r\n private _modifierRadius(): boolean {\r\n return this.keysRadiusModifierAlt === this._altPressed && this.keysRadiusModifierCtrl === this._ctrlPressed && this.keysRadiusModifierShift === this._shiftPressed;\r\n }\r\n}\r\n\r\n(<any>CameraInputTypes)[\"FollowCameraKeyboardMoveInput\"] = FollowCameraKeyboardMoveInput;\r\n"]}
@@ -843,9 +843,9 @@ export class VRExperienceHelper {
843
843
  }
844
844
  }
845
845
  if (this.xr) {
846
- floorMeshes.forEach((mesh) => {
846
+ for (const mesh of floorMeshes) {
847
847
  this.xr.teleportation.addFloorMesh(mesh);
848
- });
848
+ }
849
849
  if (!this.xr.teleportation.attached) {
850
850
  this.xr.teleportation.attach();
851
851
  }