@babylonjs/core 8.3.1 → 8.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (327) hide show
  1. package/Animations/animation.d.ts +4 -0
  2. package/Animations/animation.js +22 -13
  3. package/Animations/animation.js.map +1 -1
  4. package/Animations/animation.optimizations.d.ts +31 -0
  5. package/Animations/animation.optimizations.js +41 -0
  6. package/Animations/animation.optimizations.js.map +1 -0
  7. package/Animations/index.d.ts +1 -0
  8. package/Animations/index.js +1 -0
  9. package/Animations/index.js.map +1 -1
  10. package/Animations/pathCursor.js +3 -1
  11. package/Animations/pathCursor.js.map +1 -1
  12. package/Animations/runtimeAnimation.d.ts +3 -1
  13. package/Animations/runtimeAnimation.js +127 -116
  14. package/Animations/runtimeAnimation.js.map +1 -1
  15. package/Audio/audioSceneComponent.js +4 -4
  16. package/Audio/audioSceneComponent.js.map +1 -1
  17. package/Behaviors/Meshes/attachToBoxBehavior.js +6 -6
  18. package/Behaviors/Meshes/attachToBoxBehavior.js.map +1 -1
  19. package/Behaviors/Meshes/fadeInOutBehavior.js +3 -2
  20. package/Behaviors/Meshes/fadeInOutBehavior.js.map +1 -1
  21. package/Behaviors/Meshes/multiPointerScaleBehavior.js +6 -4
  22. package/Behaviors/Meshes/multiPointerScaleBehavior.js.map +1 -1
  23. package/Behaviors/Meshes/sixDofDragBehavior.js +3 -2
  24. package/Behaviors/Meshes/sixDofDragBehavior.js.map +1 -1
  25. package/Bones/skeleton.js +6 -6
  26. package/Bones/skeleton.js.map +1 -1
  27. package/Cameras/Inputs/followCameraKeyboardMoveInput.js +2 -2
  28. package/Cameras/Inputs/followCameraKeyboardMoveInput.js.map +1 -1
  29. package/Cameras/VR/vrExperienceHelper.js +2 -2
  30. package/Cameras/VR/vrExperienceHelper.js.map +1 -1
  31. package/Cameras/arcRotateCamera.js +6 -2
  32. package/Cameras/arcRotateCamera.js.map +1 -1
  33. package/Cameras/camera.js +2 -2
  34. package/Cameras/camera.js.map +1 -1
  35. package/Cameras/deviceOrientationCamera.js +3 -2
  36. package/Cameras/deviceOrientationCamera.js.map +1 -1
  37. package/Collisions/gpuPicker.d.ts +1 -0
  38. package/Collisions/gpuPicker.js +9 -0
  39. package/Collisions/gpuPicker.js.map +1 -1
  40. package/Debug/axesViewer.js +3 -2
  41. package/Debug/axesViewer.js.map +1 -1
  42. package/Debug/directionalLightFrustumViewer.js +4 -4
  43. package/Debug/directionalLightFrustumViewer.js.map +1 -1
  44. package/Debug/physicsViewer.js +7 -6
  45. package/Debug/physicsViewer.js.map +1 -1
  46. package/Debug/skeletonViewer.js +4 -4
  47. package/Debug/skeletonViewer.js.map +1 -1
  48. package/Engines/Processors/shaderCodeNode.js +2 -2
  49. package/Engines/Processors/shaderCodeNode.js.map +1 -1
  50. package/Engines/abstractEngine.d.ts +1 -0
  51. package/Engines/abstractEngine.js +14 -8
  52. package/Engines/abstractEngine.js.map +1 -1
  53. package/Engines/constants.d.ts +27 -5
  54. package/Engines/constants.js +27 -5
  55. package/Engines/constants.js.map +1 -1
  56. package/Engines/engine.js +8 -8
  57. package/Engines/engine.js.map +1 -1
  58. package/Engines/webgpuEngine.js +6 -2
  59. package/Engines/webgpuEngine.js.map +1 -1
  60. package/FlowGraph/Blocks/Data/Transformers/flowGraphJsonPointerParserBlock.js +2 -2
  61. package/FlowGraph/Blocks/Data/Transformers/flowGraphJsonPointerParserBlock.js.map +1 -1
  62. package/FlowGraph/Blocks/Data/flowGraphDataSwitchBlock.js +3 -2
  63. package/FlowGraph/Blocks/Data/flowGraphDataSwitchBlock.js.map +1 -1
  64. package/FlowGraph/Blocks/Event/flowGraphReceiveCustomEventBlock.js +3 -2
  65. package/FlowGraph/Blocks/Event/flowGraphReceiveCustomEventBlock.js.map +1 -1
  66. package/FlowGraph/Blocks/Event/flowGraphSendCustomEventBlock.js +2 -2
  67. package/FlowGraph/Blocks/Event/flowGraphSendCustomEventBlock.js.map +1 -1
  68. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphSwitchBlock.js +3 -2
  69. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphSwitchBlock.js.map +1 -1
  70. package/FlowGraph/flowGraphAsyncExecutionBlock.js +5 -3
  71. package/FlowGraph/flowGraphAsyncExecutionBlock.js.map +1 -1
  72. package/FlowGraph/flowGraphBlock.js +3 -2
  73. package/FlowGraph/flowGraphBlock.js.map +1 -1
  74. package/FlowGraph/flowGraphCoordinator.js +10 -6
  75. package/FlowGraph/flowGraphCoordinator.js.map +1 -1
  76. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +2 -2
  77. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
  78. package/FrameGraph/Node/nodeRenderGraphBlock.js +5 -4
  79. package/FrameGraph/Node/nodeRenderGraphBlock.js.map +1 -1
  80. package/FrameGraph/Tasks/PostProcesses/depthOfFieldMergeTask.js +4 -3
  81. package/FrameGraph/Tasks/PostProcesses/depthOfFieldMergeTask.js.map +1 -1
  82. package/Gamepads/gamepadManager.js +2 -2
  83. package/Gamepads/gamepadManager.js.map +1 -1
  84. package/Gizmos/axisDragGizmo.js +3 -2
  85. package/Gizmos/axisDragGizmo.js.map +1 -1
  86. package/Gizmos/axisScaleGizmo.js +6 -4
  87. package/Gizmos/axisScaleGizmo.js.map +1 -1
  88. package/Gizmos/boundingBoxGizmo.js +28 -26
  89. package/Gizmos/boundingBoxGizmo.js.map +1 -1
  90. package/Gizmos/cameraGizmo.js +6 -3
  91. package/Gizmos/cameraGizmo.js.map +1 -1
  92. package/Gizmos/gizmo.js +11 -10
  93. package/Gizmos/gizmo.js.map +1 -1
  94. package/Gizmos/gizmoManager.js +16 -12
  95. package/Gizmos/gizmoManager.js.map +1 -1
  96. package/Gizmos/lightGizmo.js +3 -2
  97. package/Gizmos/lightGizmo.js.map +1 -1
  98. package/Gizmos/planeDragGizmo.js +3 -2
  99. package/Gizmos/planeDragGizmo.js.map +1 -1
  100. package/Gizmos/planeRotationGizmo.js +3 -2
  101. package/Gizmos/planeRotationGizmo.js.map +1 -1
  102. package/Gizmos/positionGizmo.js +41 -28
  103. package/Gizmos/positionGizmo.js.map +1 -1
  104. package/Gizmos/rotationGizmo.js +26 -18
  105. package/Gizmos/rotationGizmo.js.map +1 -1
  106. package/Gizmos/scaleGizmo.js +47 -32
  107. package/Gizmos/scaleGizmo.js.map +1 -1
  108. package/Layers/effectLayerSceneComponent.js +4 -4
  109. package/Layers/effectLayerSceneComponent.js.map +1 -1
  110. package/Layers/layerSceneComponent.js +4 -4
  111. package/Layers/layerSceneComponent.js.map +1 -1
  112. package/LensFlares/lensFlareSystemSceneComponent.js +4 -4
  113. package/LensFlares/lensFlareSystemSceneComponent.js.map +1 -1
  114. package/Lights/Shadows/shadowGenerator.js +3 -3
  115. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  116. package/Lights/light.js +4 -4
  117. package/Lights/light.js.map +1 -1
  118. package/Loading/Plugins/babylonFileLoader.js +54 -46
  119. package/Loading/Plugins/babylonFileLoader.js.map +1 -1
  120. package/Loading/loadingScreen.js +4 -3
  121. package/Loading/loadingScreen.js.map +1 -1
  122. package/Loading/sceneLoader.js +15 -12
  123. package/Loading/sceneLoader.js.map +1 -1
  124. package/Materials/Node/Blocks/Dual/currentScreenBlock.js +9 -3
  125. package/Materials/Node/Blocks/Dual/currentScreenBlock.js.map +1 -1
  126. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +11 -0
  127. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
  128. package/Materials/Node/Blocks/Input/inputBlock.js +18 -31
  129. package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
  130. package/Materials/Node/Blocks/baseMathBlock.js +3 -1
  131. package/Materials/Node/Blocks/baseMathBlock.js.map +1 -1
  132. package/Materials/Node/Blocks/customBlock.js +53 -43
  133. package/Materials/Node/Blocks/customBlock.js.map +1 -1
  134. package/Materials/Node/Enums/nodeMaterialModes.d.ts +3 -1
  135. package/Materials/Node/Enums/nodeMaterialModes.js +2 -0
  136. package/Materials/Node/Enums/nodeMaterialModes.js.map +1 -1
  137. package/Materials/Node/nodeMaterial.d.ts +5 -0
  138. package/Materials/Node/nodeMaterial.js +33 -20
  139. package/Materials/Node/nodeMaterial.js.map +1 -1
  140. package/Materials/Node/nodeMaterialBlock.js +7 -4
  141. package/Materials/Node/nodeMaterialBlock.js.map +1 -1
  142. package/Materials/Node/nodeMaterialBuildState.d.ts +13 -2
  143. package/Materials/Node/nodeMaterialBuildState.js +72 -7
  144. package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
  145. package/Materials/Node/nodeMaterialDefault.d.ts +5 -0
  146. package/Materials/Node/nodeMaterialDefault.js +28 -0
  147. package/Materials/Node/nodeMaterialDefault.js.map +1 -1
  148. package/Materials/Textures/cubeTexture.js +3 -1
  149. package/Materials/Textures/cubeTexture.js.map +1 -1
  150. package/Materials/Textures/videoTexture.js +5 -4
  151. package/Materials/Textures/videoTexture.js.map +1 -1
  152. package/Materials/materialDefines.js +3 -1
  153. package/Materials/materialDefines.js.map +1 -1
  154. package/Materials/multiMaterial.js +3 -1
  155. package/Materials/multiMaterial.js.map +1 -1
  156. package/Materials/shaderMaterial.js +3 -2
  157. package/Materials/shaderMaterial.js.map +1 -1
  158. package/Meshes/Compression/dracoEncoder.js +2 -2
  159. package/Meshes/Compression/dracoEncoder.js.map +1 -1
  160. package/Meshes/GaussianSplatting/gaussianSplattingMesh.js +8 -8
  161. package/Meshes/GaussianSplatting/gaussianSplattingMesh.js.map +1 -1
  162. package/Meshes/GreasedLine/greasedLineMesh.js +6 -6
  163. package/Meshes/GreasedLine/greasedLineMesh.js.map +1 -1
  164. package/Meshes/GreasedLine/greasedLineRibbonMesh.js +4 -3
  165. package/Meshes/GreasedLine/greasedLineRibbonMesh.js.map +1 -1
  166. package/Meshes/Node/Blocks/mathBlock.js +3 -1
  167. package/Meshes/Node/Blocks/mathBlock.js.map +1 -1
  168. package/Meshes/Node/nodeGeometryBlock.js +8 -5
  169. package/Meshes/Node/nodeGeometryBlock.js.map +1 -1
  170. package/Meshes/abstractMesh.js +2 -2
  171. package/Meshes/abstractMesh.js.map +1 -1
  172. package/Meshes/geodesicMesh.js +2 -2
  173. package/Meshes/geodesicMesh.js.map +1 -1
  174. package/Meshes/mesh.js +6 -6
  175. package/Meshes/mesh.js.map +1 -1
  176. package/Meshes/mesh.vertexData.functions.js +11 -10
  177. package/Meshes/mesh.vertexData.functions.js.map +1 -1
  178. package/Meshes/mesh.vertexData.subdivide.js +10 -10
  179. package/Meshes/mesh.vertexData.subdivide.js.map +1 -1
  180. package/Meshes/meshSimplification.js +10 -10
  181. package/Meshes/meshSimplification.js.map +1 -1
  182. package/Meshes/meshUtils.js +6 -3
  183. package/Meshes/meshUtils.js.map +1 -1
  184. package/Meshes/polygonMesh.js +10 -10
  185. package/Meshes/polygonMesh.js.map +1 -1
  186. package/Misc/PerformanceViewer/performanceViewerCollector.js +4 -4
  187. package/Misc/PerformanceViewer/performanceViewerCollector.js.map +1 -1
  188. package/Misc/arrayTools.js +2 -2
  189. package/Misc/arrayTools.js.map +1 -1
  190. package/Misc/asyncLock.js +9 -9
  191. package/Misc/asyncLock.js.map +1 -1
  192. package/Misc/basis.js +4 -2
  193. package/Misc/basis.js.map +1 -1
  194. package/Misc/deepCopier.js +3 -2
  195. package/Misc/deepCopier.js.map +1 -1
  196. package/Misc/deepMerger.js +3 -2
  197. package/Misc/deepMerger.js.map +1 -1
  198. package/Misc/fileTools.js +4 -4
  199. package/Misc/fileTools.js.map +1 -1
  200. package/Misc/greasedLineTools.js +14 -13
  201. package/Misc/greasedLineTools.js.map +1 -1
  202. package/Misc/logger.js +3 -2
  203. package/Misc/logger.js.map +1 -1
  204. package/Misc/observable.extensions.js +4 -4
  205. package/Misc/observable.extensions.js.map +1 -1
  206. package/Misc/sceneSerializer.js +5 -4
  207. package/Misc/sceneSerializer.js.map +1 -1
  208. package/Misc/snapshotRenderingHelper.js +3 -1
  209. package/Misc/snapshotRenderingHelper.js.map +1 -1
  210. package/Misc/tags.js +2 -2
  211. package/Misc/tags.js.map +1 -1
  212. package/Misc/trajectoryClassifier.js +8 -8
  213. package/Misc/trajectoryClassifier.js.map +1 -1
  214. package/Particles/IParticleSystem.d.ts +1 -1
  215. package/Particles/IParticleSystem.js.map +1 -1
  216. package/Particles/baseParticleSystem.d.ts +11 -3
  217. package/Particles/baseParticleSystem.js +37 -3
  218. package/Particles/baseParticleSystem.js.map +1 -1
  219. package/Particles/gpuParticleSystem.js +1 -14
  220. package/Particles/gpuParticleSystem.js.map +1 -1
  221. package/Particles/particle.js +2 -2
  222. package/Particles/particle.js.map +1 -1
  223. package/Particles/particleSystem.js +15 -13
  224. package/Particles/particleSystem.js.map +1 -1
  225. package/Particles/thinParticleSystem.js +3 -16
  226. package/Particles/thinParticleSystem.js.map +1 -1
  227. package/Physics/physicsHelper.js +18 -14
  228. package/Physics/physicsHelper.js.map +1 -1
  229. package/Physics/v1/Plugins/ammoJSPlugin.js +10 -8
  230. package/Physics/v1/Plugins/ammoJSPlugin.js.map +1 -1
  231. package/Physics/v1/Plugins/cannonJSPlugin.js +13 -8
  232. package/Physics/v1/Plugins/cannonJSPlugin.js.map +1 -1
  233. package/Physics/v1/Plugins/oimoJSPlugin.js +9 -8
  234. package/Physics/v1/Plugins/oimoJSPlugin.js.map +1 -1
  235. package/Physics/v1/physicsEngine.js +4 -4
  236. package/Physics/v1/physicsEngine.js.map +1 -1
  237. package/Physics/v1/physicsImpostor.js +10 -21
  238. package/Physics/v1/physicsImpostor.js.map +1 -1
  239. package/Physics/v2/Plugins/havokPlugin.js +12 -10
  240. package/Physics/v2/Plugins/havokPlugin.js.map +1 -1
  241. package/Physics/v2/ragdoll.js +4 -4
  242. package/Physics/v2/ragdoll.js.map +1 -1
  243. package/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.js +3 -2
  244. package/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.js.map +1 -1
  245. package/PostProcesses/RenderPipeline/postProcessRenderEffect.js +8 -6
  246. package/PostProcesses/RenderPipeline/postProcessRenderEffect.js.map +1 -1
  247. package/PostProcesses/depthOfFieldMergePostProcess.js +4 -3
  248. package/PostProcesses/depthOfFieldMergePostProcess.js.map +1 -1
  249. package/Rendering/GlobalIllumination/giRSMManager.js +6 -6
  250. package/Rendering/GlobalIllumination/giRSMManager.js.map +1 -1
  251. package/Rendering/IBLShadows/iblShadowsRenderPipeline.js +14 -14
  252. package/Rendering/IBLShadows/iblShadowsRenderPipeline.js.map +1 -1
  253. package/Rendering/IBLShadows/iblShadowsVoxelRenderer.js +14 -12
  254. package/Rendering/IBLShadows/iblShadowsVoxelRenderer.js.map +1 -1
  255. package/Rendering/iblCdfGenerator.js +4 -4
  256. package/Rendering/iblCdfGenerator.js.map +1 -1
  257. package/Rendering/objectRenderer.js +2 -2
  258. package/Rendering/objectRenderer.js.map +1 -1
  259. package/Rendering/reflectiveShadowMap.js +7 -5
  260. package/Rendering/reflectiveShadowMap.js.map +1 -1
  261. package/Sprites/spriteMap.js +2 -2
  262. package/Sprites/spriteMap.js.map +1 -1
  263. package/XR/features/WebXRAbstractFeature.js +2 -2
  264. package/XR/features/WebXRAbstractFeature.js.map +1 -1
  265. package/XR/features/WebXRAnchorSystem.js +4 -4
  266. package/XR/features/WebXRAnchorSystem.js.map +1 -1
  267. package/XR/features/WebXRBackgroundRemover.js +3 -1
  268. package/XR/features/WebXRBackgroundRemover.js.map +1 -1
  269. package/XR/features/WebXRControllerMovement.js +6 -3
  270. package/XR/features/WebXRControllerMovement.js.map +1 -1
  271. package/XR/features/WebXRControllerPhysics.js +12 -7
  272. package/XR/features/WebXRControllerPhysics.js.map +1 -1
  273. package/XR/features/WebXRControllerPointerSelection.js +12 -7
  274. package/XR/features/WebXRControllerPointerSelection.js.map +1 -1
  275. package/XR/features/WebXRControllerTeleportation.js +11 -7
  276. package/XR/features/WebXRControllerTeleportation.js.map +1 -1
  277. package/XR/features/WebXRDepthSensing.js +6 -6
  278. package/XR/features/WebXRDepthSensing.js.map +1 -1
  279. package/XR/features/WebXRHandTracking.js +60 -24
  280. package/XR/features/WebXRHandTracking.js.map +1 -1
  281. package/XR/features/WebXRHitTest.js +4 -4
  282. package/XR/features/WebXRHitTest.js.map +1 -1
  283. package/XR/features/WebXRImageTracking.js +2 -2
  284. package/XR/features/WebXRImageTracking.js.map +1 -1
  285. package/XR/features/WebXRLayers.js +2 -2
  286. package/XR/features/WebXRLayers.js.map +1 -1
  287. package/XR/features/WebXRNearInteraction.js +12 -7
  288. package/XR/features/WebXRNearInteraction.js.map +1 -1
  289. package/XR/features/WebXRRawCameraAccess.js +9 -4
  290. package/XR/features/WebXRRawCameraAccess.js.map +1 -1
  291. package/XR/features/WebXRSpaceWarp.js +2 -2
  292. package/XR/features/WebXRSpaceWarp.js.map +1 -1
  293. package/XR/motionController/webXRAbstractMotionController.js +19 -8
  294. package/XR/motionController/webXRAbstractMotionController.js.map +1 -1
  295. package/XR/motionController/webXRGenericMotionController.js +2 -2
  296. package/XR/motionController/webXRGenericMotionController.js.map +1 -1
  297. package/XR/motionController/webXRHTCViveMotionController.js +5 -4
  298. package/XR/motionController/webXRHTCViveMotionController.js.map +1 -1
  299. package/XR/motionController/webXRMicrosoftMixedRealityController.js +9 -6
  300. package/XR/motionController/webXRMicrosoftMixedRealityController.js.map +1 -1
  301. package/XR/motionController/webXRMotionControllerManager.js +4 -4
  302. package/XR/motionController/webXRMotionControllerManager.js.map +1 -1
  303. package/XR/motionController/webXROculusTouchMotionController.js +5 -4
  304. package/XR/motionController/webXROculusTouchMotionController.js.map +1 -1
  305. package/XR/motionController/webXRProfiledMotionController.js +15 -10
  306. package/XR/motionController/webXRProfiledMotionController.js.map +1 -1
  307. package/XR/webXRCamera.js +3 -2
  308. package/XR/webXRCamera.js.map +1 -1
  309. package/XR/webXREnterExitUI.js +5 -4
  310. package/XR/webXREnterExitUI.js.map +1 -1
  311. package/XR/webXRExperienceHelper.js +2 -2
  312. package/XR/webXRExperienceHelper.js.map +1 -1
  313. package/XR/webXRFeaturesManager.js +10 -7
  314. package/XR/webXRFeaturesManager.js.map +1 -1
  315. package/XR/webXRInput.js +8 -8
  316. package/XR/webXRInput.js.map +1 -1
  317. package/XR/webXRInputSource.js +4 -1
  318. package/XR/webXRInputSource.js.map +1 -1
  319. package/XR/webXRRenderTargetTextureProvider.js +3 -1
  320. package/XR/webXRRenderTargetTextureProvider.js.map +1 -1
  321. package/assetContainer.js +156 -135
  322. package/assetContainer.js.map +1 -1
  323. package/node.js +2 -2
  324. package/node.js.map +1 -1
  325. package/package.json +1 -1
  326. package/scene.js +18 -11
  327. package/scene.js.map +1 -1
@@ -16,14 +16,15 @@ export class PositionGizmo extends Gizmo {
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  set attachedMesh(mesh) {
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  this._meshAttached = mesh;
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  this._nodeAttached = mesh;
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- [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach((gizmo) => {
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+ const gizmos = [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo];
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+ for (const gizmo of gizmos) {
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  if (gizmo.isEnabled) {
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  gizmo.attachedMesh = mesh;
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  }
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  else {
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  gizmo.attachedMesh = null;
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  }
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- });
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+ }
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  }
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  get attachedNode() {
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  return this._nodeAttached;
@@ -31,14 +32,15 @@ export class PositionGizmo extends Gizmo {
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  set attachedNode(node) {
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  this._meshAttached = null;
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  this._nodeAttached = node;
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- [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach((gizmo) => {
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+ const gizmos = [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo];
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+ for (const gizmo of gizmos) {
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  if (gizmo.isEnabled) {
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  gizmo.attachedNode = node;
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  }
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  else {
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  gizmo.attachedNode = null;
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  }
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- });
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+ }
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  }
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  /**
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  * True when the mouse pointer is hovering a gizmo mesh
@@ -58,9 +60,10 @@ export class PositionGizmo extends Gizmo {
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  return this._additionalTransformNode;
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  }
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  set additionalTransformNode(transformNode) {
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- [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach((gizmo) => {
63
+ const gizmos = [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo];
64
+ for (const gizmo of gizmos) {
62
65
  gizmo.additionalTransformNode = transformNode;
63
- });
66
+ }
64
67
  }
65
68
  /**
66
69
  * Creates a PositionGizmo
@@ -97,7 +100,8 @@ export class PositionGizmo extends Gizmo {
97
100
  this.zPlaneGizmo = new PlaneDragGizmo(new Vector3(0, 0, 1), Color3.Blue().scale(0.5), this.gizmoLayer, this);
98
101
  this.additionalTransformNode = options?.additionalTransformNode;
99
102
  // Relay drag events
100
- [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach((gizmo) => {
103
+ const gizmos = [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo];
104
+ for (const gizmo of gizmos) {
101
105
  gizmo.dragBehavior.onDragStartObservable.add(() => {
102
106
  this.onDragStartObservable.notifyObservers({});
103
107
  });
@@ -107,7 +111,7 @@ export class PositionGizmo extends Gizmo {
107
111
  gizmo.dragBehavior.onDragEndObservable.add(() => {
108
112
  this.onDragEndObservable.notifyObservers({});
109
113
  });
110
- });
114
+ }
111
115
  this.attachedMesh = null;
112
116
  if (gizmoManager) {
113
117
  gizmoManager.addToAxisCache(this._gizmoAxisCache);
@@ -123,7 +127,8 @@ export class PositionGizmo extends Gizmo {
123
127
  */
124
128
  set planarGizmoEnabled(value) {
125
129
  this._planarGizmoEnabled = value;
126
- [this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach((gizmo) => {
130
+ const gizmos = [this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo];
131
+ for (const gizmo of gizmos) {
127
132
  if (gizmo) {
128
133
  gizmo.isEnabled = value;
129
134
  if (value) {
@@ -135,7 +140,7 @@ export class PositionGizmo extends Gizmo {
135
140
  }
136
141
  }
137
142
  }
138
- }, this);
143
+ }
139
144
  }
140
145
  get planarGizmoEnabled() {
141
146
  return this._planarGizmoEnabled;
@@ -149,11 +154,12 @@ export class PositionGizmo extends Gizmo {
149
154
  }
150
155
  set customRotationQuaternion(customRotationQuaternion) {
151
156
  this._customRotationQuaternion = customRotationQuaternion;
152
- [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach((gizmo) => {
157
+ const gizmos = [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo];
158
+ for (const gizmo of gizmos) {
153
159
  if (gizmo) {
154
160
  gizmo.customRotationQuaternion = customRotationQuaternion;
155
161
  }
156
- });
162
+ }
157
163
  }
158
164
  /**
159
165
  * If set the gizmo's rotation will be updated to match the attached mesh each frame (Default: true)
@@ -161,31 +167,34 @@ export class PositionGizmo extends Gizmo {
161
167
  */
162
168
  set updateGizmoRotationToMatchAttachedMesh(value) {
163
169
  this._updateGizmoRotationToMatchAttachedMesh = value;
164
- [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach((gizmo) => {
170
+ const gizmos = [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo];
171
+ for (const gizmo of gizmos) {
165
172
  if (gizmo) {
166
173
  gizmo.updateGizmoRotationToMatchAttachedMesh = value;
167
174
  }
168
- });
175
+ }
169
176
  }
170
177
  get updateGizmoRotationToMatchAttachedMesh() {
171
178
  return this._updateGizmoRotationToMatchAttachedMesh;
172
179
  }
173
180
  set updateGizmoPositionToMatchAttachedMesh(value) {
174
181
  this._updateGizmoPositionToMatchAttachedMesh = value;
175
- [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach((gizmo) => {
182
+ const gizmos = [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo];
183
+ for (const gizmo of gizmos) {
176
184
  if (gizmo) {
177
185
  gizmo.updateGizmoPositionToMatchAttachedMesh = value;
178
186
  }
179
- });
187
+ }
180
188
  }
181
189
  get updateGizmoPositionToMatchAttachedMesh() {
182
190
  return this._updateGizmoPositionToMatchAttachedMesh;
183
191
  }
184
192
  set anchorPoint(value) {
185
193
  this._anchorPoint = value;
186
- [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach((gizmo) => {
194
+ const gizmos = [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo];
195
+ for (const gizmo of gizmos) {
187
196
  gizmo.anchorPoint = value;
188
- });
197
+ }
189
198
  }
190
199
  get anchorPoint() {
191
200
  return this._anchorPoint;
@@ -196,9 +205,10 @@ export class PositionGizmo extends Gizmo {
196
205
  * In that case, setting the coordinate system will change `updateGizmoRotationToMatchAttachedMesh` and `updateGizmoPositionToMatchAttachedMesh`
197
206
  */
198
207
  set coordinatesMode(coordinatesMode) {
199
- [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach((gizmo) => {
208
+ const gizmos = [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo];
209
+ for (const gizmo of gizmos) {
200
210
  gizmo.coordinatesMode = coordinatesMode;
201
- });
211
+ }
202
212
  }
203
213
  set updateScale(value) {
204
214
  if (this.xGizmo) {
@@ -215,11 +225,12 @@ export class PositionGizmo extends Gizmo {
215
225
  */
216
226
  set snapDistance(value) {
217
227
  this._snapDistance = value;
218
- [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach((gizmo) => {
228
+ const gizmos = [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo];
229
+ for (const gizmo of gizmos) {
219
230
  if (gizmo) {
220
231
  gizmo.snapDistance = value;
221
232
  }
222
- });
233
+ }
223
234
  }
224
235
  get snapDistance() {
225
236
  return this._snapDistance;
@@ -229,11 +240,12 @@ export class PositionGizmo extends Gizmo {
229
240
  */
230
241
  set scaleRatio(value) {
231
242
  this._scaleRatio = value;
232
- [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach((gizmo) => {
243
+ const gizmos = [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo];
244
+ for (const gizmo of gizmos) {
233
245
  if (gizmo) {
234
246
  gizmo.scaleRatio = value;
235
247
  }
236
- });
248
+ }
237
249
  }
238
250
  get scaleRatio() {
239
251
  return this._scaleRatio;
@@ -261,14 +273,15 @@ export class PositionGizmo extends Gizmo {
261
273
  * Disposes of the gizmo
262
274
  */
263
275
  dispose() {
264
- [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach((gizmo) => {
276
+ const gizmos = [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo];
277
+ for (const gizmo of gizmos) {
265
278
  if (gizmo) {
266
279
  gizmo.dispose();
267
280
  }
268
- });
269
- this._observables.forEach((obs) => {
281
+ }
282
+ for (const obs of this._observables) {
270
283
  this.gizmoLayer.utilityLayerScene.onPointerObservable.remove(obs);
271
- });
284
+ }
272
285
  this.onDragStartObservable.clear();
273
286
  this.onDragObservable.clear();
274
287
  this.onDragEndObservable.clear();
@@ -1 +1 @@
1
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{ Logger } from \"../Misc/logger\";\r\nimport type { Observer } from \"../Misc/observable\";\r\nimport { Observable } from \"../Misc/observable\";\r\nimport type { Nullable } from \"../types\";\r\nimport { Vector3 } from \"../Maths/math.vector\";\r\nimport type { Quaternion } from \"../Maths/math.vector\";\r\nimport { Color3 } from \"../Maths/math.color\";\r\nimport type { AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport type { Node } from \"../node\";\r\nimport type { Mesh } from \"../Meshes/mesh\";\r\nimport type { GizmoAnchorPoint, GizmoCoordinatesMode, GizmoAxisCache, IGizmo } from \"./gizmo\";\r\nimport { Gizmo } from \"./gizmo\";\r\nimport type { IAxisDragGizmo } from \"./axisDragGizmo\";\r\nimport { AxisDragGizmo } from \"./axisDragGizmo\";\r\nimport type { IPlaneDragGizmo } from \"./planeDragGizmo\";\r\nimport { PlaneDragGizmo } from \"./planeDragGizmo\";\r\nimport { UtilityLayerRenderer } from \"../Rendering/utilityLayerRenderer\";\r\nimport type { PointerInfo } from \"../Events/pointerEvents\";\r\nimport type { GizmoManager } from \"./gizmoManager\";\r\nimport type { TransformNode } from \"../Meshes/transformNode\";\r\n\r\n/**\r\n * Interface for position gizmo\r\n */\r\nexport interface IPositionGizmo extends IGizmo {\r\n /** Internal gizmo used for interactions on the x axis */\r\n xGizmo: IAxisDragGizmo;\r\n /** Internal gizmo used for interactions on the y axis */\r\n yGizmo: IAxisDragGizmo;\r\n /** Internal gizmo used for interactions on the z axis */\r\n zGizmo: IAxisDragGizmo;\r\n /** Internal gizmo used for interactions on the yz plane */\r\n xPlaneGizmo: IPlaneDragGizmo;\r\n /** Internal gizmo used for interactions on the xz plane */\r\n yPlaneGizmo: IPlaneDragGizmo;\r\n /** Internal gizmo used for interactions on the xy plane */\r\n zPlaneGizmo: IPlaneDragGizmo;\r\n /** True when the mouse pointer is dragging a gizmo mesh */\r\n readonly isDragging: boolean;\r\n /** Fires an event when any of it's sub gizmos are dragged */\r\n onDragStartObservable: Observable<unknown>;\r\n /** Fires an event when any of it's sub gizmos are being dragged */\r\n onDragObservable: Observable<unknown>;\r\n /** Fires an event when any of it's sub gizmos are released from dragging */\r\n onDragEndObservable: Observable<unknown>;\r\n /**\r\n * If the planar drag gizmo is enabled\r\n * setting this will enable/disable XY, XZ and YZ planes regardless of individual gizmo settings.\r\n */\r\n planarGizmoEnabled: boolean;\r\n /** Drag distance in babylon units that the gizmo will snap to when dragged */\r\n snapDistance: number;\r\n /**\r\n * Builds Gizmo Axis Cache to enable features such as hover state preservation and graying out other axis during manipulation\r\n * @param mesh Axis gizmo mesh\r\n * @param cache Gizmo axis definition used for reactive gizmo UI\r\n */\r\n addToAxisCache(mesh: Mesh, cache: GizmoAxisCache): void;\r\n /**\r\n * Force release the drag action by code\r\n */\r\n releaseDrag(): void;\r\n}\r\n\r\n/**\r\n * Additional options for the position gizmo\r\n */\r\nexport interface PositionGizmoOptions {\r\n /**\r\n * Additional transform applied to the gizmo.\r\n * @See Gizmo.additionalTransformNode for more detail\r\n */\r\n additionalTransformNode?: TransformNode;\r\n}\r\n\r\n/**\r\n * Gizmo that enables dragging a mesh along 3 axis\r\n */\r\nexport class PositionGizmo extends Gizmo implements IPositionGizmo {\r\n /**\r\n * Internal gizmo used for interactions on the x axis\r\n */\r\n public xGizmo: IAxisDragGizmo;\r\n /**\r\n * Internal gizmo used for interactions on the y axis\r\n */\r\n public yGizmo: IAxisDragGizmo;\r\n /**\r\n * Internal gizmo used for interactions on the z axis\r\n */\r\n public zGizmo: IAxisDragGizmo;\r\n /**\r\n * Internal gizmo used for interactions on the yz plane\r\n */\r\n public xPlaneGizmo: IPlaneDragGizmo;\r\n /**\r\n * Internal gizmo used for interactions on the xz plane\r\n */\r\n public yPlaneGizmo: IPlaneDragGizmo;\r\n /**\r\n * Internal gizmo used for interactions on the xy plane\r\n */\r\n public zPlaneGizmo: IPlaneDragGizmo;\r\n\r\n /**\r\n * protected variables\r\n */\r\n protected _meshAttached: Nullable<AbstractMesh> = null;\r\n protected _nodeAttached: Nullable<Node> = null;\r\n protected _snapDistance: number;\r\n protected _observables: Observer<PointerInfo>[] = [];\r\n\r\n /** Node Caching for quick lookup */\r\n protected _gizmoAxisCache: Map<Mesh, GizmoAxisCache> = new Map();\r\n\r\n /** Fires an event when any of it's sub gizmos are dragged */\r\n public onDragStartObservable = new Observable();\r\n /** Fires an event when any of it's sub gizmos are being dragged */\r\n public onDragObservable = new Observable();\r\n /** Fires an event when any of it's sub gizmos are released from dragging */\r\n public onDragEndObservable = new Observable();\r\n\r\n /**\r\n * If set to true, planar drag is enabled\r\n */\r\n protected _planarGizmoEnabled = false;\r\n\r\n public override get attachedMesh() {\r\n return this._meshAttached;\r\n }\r\n public override set attachedMesh(mesh: Nullable<AbstractMesh>) {\r\n this._meshAttached = mesh;\r\n this._nodeAttached = mesh;\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach((gizmo) => {\r\n if (gizmo.isEnabled) {\r\n gizmo.attachedMesh = mesh;\r\n } else {\r\n gizmo.attachedMesh = null;\r\n }\r\n });\r\n }\r\n\r\n public override get attachedNode() {\r\n return this._nodeAttached;\r\n }\r\n public override set attachedNode(node: Nullable<Node>) {\r\n this._meshAttached = null;\r\n this._nodeAttached = node;\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach((gizmo) => {\r\n if (gizmo.isEnabled) {\r\n gizmo.attachedNode = node;\r\n } else {\r\n gizmo.attachedNode = null;\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * True when the mouse pointer is hovering a gizmo mesh\r\n */\r\n public override get isHovered() {\r\n return this.xGizmo.isHovered || this.yGizmo.isHovered || this.zGizmo.isHovered || this.xPlaneGizmo.isHovered || this.yPlaneGizmo.isHovered || this.zPlaneGizmo.isHovered;\r\n }\r\n\r\n public get isDragging() {\r\n return (\r\n this.xGizmo.dragBehavior.dragging ||\r\n this.yGizmo.dragBehavior.dragging ||\r\n this.zGizmo.dragBehavior.dragging ||\r\n this.xPlaneGizmo.dragBehavior.dragging ||\r\n this.yPlaneGizmo.dragBehavior.dragging ||\r\n this.zPlaneGizmo.dragBehavior.dragging\r\n );\r\n }\r\n\r\n public override get additionalTransformNode() {\r\n return this._additionalTransformNode;\r\n }\r\n\r\n public override set additionalTransformNode(transformNode: TransformNode | undefined) {\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach((gizmo) => {\r\n gizmo.additionalTransformNode = transformNode;\r\n });\r\n }\r\n\r\n /**\r\n * Creates a PositionGizmo\r\n * @param gizmoLayer The utility layer the gizmo will be added to\r\n * @param thickness display gizmo axis thickness\r\n * @param gizmoManager\r\n * @param options More options\r\n */\r\n constructor(gizmoLayer: UtilityLayerRenderer = UtilityLayerRenderer.DefaultUtilityLayer, thickness: number = 1, gizmoManager?: GizmoManager, options?: PositionGizmoOptions) {\r\n super(gizmoLayer);\r\n this.xGizmo = new AxisDragGizmo(new Vector3(1, 0, 0), Color3.Red().scale(0.5), gizmoLayer, this, thickness);\r\n this.yGizmo = new AxisDragGizmo(new Vector3(0, 1, 0), Color3.Green().scale(0.5), gizmoLayer, this, thickness);\r\n this.zGizmo = new AxisDragGizmo(new Vector3(0, 0, 1), Color3.Blue().scale(0.5), gizmoLayer, this, thickness);\r\n\r\n this.xPlaneGizmo = new PlaneDragGizmo(new Vector3(1, 0, 0), Color3.Red().scale(0.5), this.gizmoLayer, this);\r\n this.yPlaneGizmo = new PlaneDragGizmo(new Vector3(0, 1, 0), Color3.Green().scale(0.5), this.gizmoLayer, this);\r\n this.zPlaneGizmo = new PlaneDragGizmo(new Vector3(0, 0, 1), Color3.Blue().scale(0.5), this.gizmoLayer, this);\r\n\r\n this.additionalTransformNode = options?.additionalTransformNode;\r\n\r\n // Relay drag events\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach((gizmo) => {\r\n gizmo.dragBehavior.onDragStartObservable.add(() => {\r\n this.onDragStartObservable.notifyObservers({});\r\n });\r\n gizmo.dragBehavior.onDragObservable.add(() => {\r\n this.onDragObservable.notifyObservers({});\r\n });\r\n gizmo.dragBehavior.onDragEndObservable.add(() => {\r\n this.onDragEndObservable.notifyObservers({});\r\n });\r\n });\r\n\r\n this.attachedMesh = null;\r\n\r\n if (gizmoManager) {\r\n gizmoManager.addToAxisCache(this._gizmoAxisCache);\r\n } else {\r\n // Only subscribe to pointer event if gizmoManager isnt\r\n Gizmo.GizmoAxisPointerObserver(gizmoLayer, this._gizmoAxisCache);\r\n }\r\n }\r\n\r\n /**\r\n * If the planar drag gizmo is enabled\r\n * setting this will enable/disable XY, XZ and YZ planes regardless of individual gizmo settings.\r\n */\r\n public set planarGizmoEnabled(value: boolean) {\r\n this._planarGizmoEnabled = value;\r\n [this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach((gizmo) => {\r\n if (gizmo) {\r\n gizmo.isEnabled = value;\r\n if (value) {\r\n if (gizmo.attachedMesh) {\r\n gizmo.attachedMesh = this.attachedMesh;\r\n } else {\r\n gizmo.attachedNode = this.attachedNode;\r\n }\r\n }\r\n }\r\n }, this);\r\n }\r\n public get planarGizmoEnabled(): boolean {\r\n return this._planarGizmoEnabled;\r\n }\r\n\r\n /**\r\n * posture that the gizmo will be display\r\n * When set null, default value will be used (Quaternion(0, 0, 0, 1))\r\n */\r\n public override get customRotationQuaternion(): Nullable<Quaternion> {\r\n return this._customRotationQuaternion;\r\n }\r\n\r\n public override set customRotationQuaternion(customRotationQuaternion: Nullable<Quaternion>) {\r\n this._customRotationQuaternion = customRotationQuaternion;\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach((gizmo) => {\r\n if (gizmo) {\r\n gizmo.customRotationQuaternion = customRotationQuaternion;\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * If set the gizmo's rotation will be updated to match the attached mesh each frame (Default: true)\r\n * NOTE: This is only possible for meshes with uniform scaling, as otherwise it's not possible to decompose the rotation\r\n */\r\n public override set updateGizmoRotationToMatchAttachedMesh(value: boolean) {\r\n this._updateGizmoRotationToMatchAttachedMesh = value;\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach((gizmo) => {\r\n if (gizmo) {\r\n gizmo.updateGizmoRotationToMatchAttachedMesh = value;\r\n }\r\n });\r\n }\r\n public override get updateGizmoRotationToMatchAttachedMesh() {\r\n return this._updateGizmoRotationToMatchAttachedMesh;\r\n }\r\n\r\n public override set updateGizmoPositionToMatchAttachedMesh(value: boolean) {\r\n this._updateGizmoPositionToMatchAttachedMesh = value;\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach((gizmo) => {\r\n if (gizmo) {\r\n gizmo.updateGizmoPositionToMatchAttachedMesh = value;\r\n }\r\n });\r\n }\r\n public override get updateGizmoPositionToMatchAttachedMesh() {\r\n return this._updateGizmoPositionToMatchAttachedMesh;\r\n }\r\n\r\n public override set anchorPoint(value: GizmoAnchorPoint) {\r\n this._anchorPoint = value;\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach((gizmo) => {\r\n gizmo.anchorPoint = value;\r\n });\r\n }\r\n public override get anchorPoint() {\r\n return this._anchorPoint;\r\n }\r\n\r\n /**\r\n * Set the coordinate system to use. By default it's local.\r\n * But it's possible for a user to tweak so its local for translation and world for rotation.\r\n * In that case, setting the coordinate system will change `updateGizmoRotationToMatchAttachedMesh` and `updateGizmoPositionToMatchAttachedMesh`\r\n */\r\n public override set coordinatesMode(coordinatesMode: GizmoCoordinatesMode) {\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach((gizmo) => {\r\n gizmo.coordinatesMode = coordinatesMode;\r\n });\r\n }\r\n\r\n public override set updateScale(value: boolean) {\r\n if (this.xGizmo) {\r\n this.xGizmo.updateScale = value;\r\n this.yGizmo.updateScale = value;\r\n this.zGizmo.updateScale = value;\r\n }\r\n }\r\n public override get updateScale() {\r\n return this.xGizmo.updateScale;\r\n }\r\n /**\r\n * Drag distance in babylon units that the gizmo will snap to when dragged (Default: 0)\r\n */\r\n public set snapDistance(value: number) {\r\n this._snapDistance = value;\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach((gizmo) => {\r\n if (gizmo) {\r\n gizmo.snapDistance = value;\r\n }\r\n });\r\n }\r\n public get snapDistance() {\r\n return this._snapDistance;\r\n }\r\n\r\n /**\r\n * Ratio for the scale of the gizmo (Default: 1)\r\n */\r\n public override set scaleRatio(value: number) {\r\n this._scaleRatio = value;\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach((gizmo) => {\r\n if (gizmo) {\r\n gizmo.scaleRatio = value;\r\n }\r\n });\r\n }\r\n public override get scaleRatio() {\r\n return this._scaleRatio;\r\n }\r\n\r\n /**\r\n * Builds Gizmo Axis Cache to enable features such as hover state preservation and graying out other axis during manipulation\r\n * @param mesh Axis gizmo mesh\r\n * @param cache Gizmo axis definition used for reactive gizmo UI\r\n */\r\n public addToAxisCache(mesh: Mesh, cache: GizmoAxisCache) {\r\n this._gizmoAxisCache.set(mesh, cache);\r\n }\r\n /**\r\n * Force release the drag action by code\r\n */\r\n public releaseDrag() {\r\n this.xGizmo.dragBehavior.releaseDrag();\r\n this.yGizmo.dragBehavior.releaseDrag();\r\n this.zGizmo.dragBehavior.releaseDrag();\r\n this.xPlaneGizmo.dragBehavior.releaseDrag();\r\n this.yPlaneGizmo.dragBehavior.releaseDrag();\r\n this.zPlaneGizmo.dragBehavior.releaseDrag();\r\n }\r\n\r\n /**\r\n * Disposes of the gizmo\r\n */\r\n public override dispose() {\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach((gizmo) => {\r\n if (gizmo) {\r\n gizmo.dispose();\r\n }\r\n });\r\n this._observables.forEach((obs) => {\r\n this.gizmoLayer.utilityLayerScene.onPointerObservable.remove(obs);\r\n });\r\n this.onDragStartObservable.clear();\r\n this.onDragObservable.clear();\r\n this.onDragEndObservable.clear();\r\n super.dispose();\r\n }\r\n\r\n /**\r\n * CustomMeshes are not supported by this gizmo\r\n */\r\n public override setCustomMesh() {\r\n Logger.Error(\r\n \"Custom meshes are not supported on this gizmo, please set the custom meshes on the gizmos contained within this one (gizmo.xGizmo, gizmo.yGizmo, gizmo.zGizmo,gizmo.xPlaneGizmo, gizmo.yPlaneGizmo, gizmo.zPlaneGizmo)\"\r\n );\r\n }\r\n}\r\n"]}
1
+ 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{ Logger } from \"../Misc/logger\";\r\nimport type { Observer } from \"../Misc/observable\";\r\nimport { Observable } from \"../Misc/observable\";\r\nimport type { Nullable } from \"../types\";\r\nimport { Vector3 } from \"../Maths/math.vector\";\r\nimport type { Quaternion } from \"../Maths/math.vector\";\r\nimport { Color3 } from \"../Maths/math.color\";\r\nimport type { AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport type { Node } from \"../node\";\r\nimport type { Mesh } from \"../Meshes/mesh\";\r\nimport type { GizmoAnchorPoint, GizmoCoordinatesMode, GizmoAxisCache, IGizmo } from \"./gizmo\";\r\nimport { Gizmo } from \"./gizmo\";\r\nimport type { IAxisDragGizmo } from \"./axisDragGizmo\";\r\nimport { AxisDragGizmo } from \"./axisDragGizmo\";\r\nimport type { IPlaneDragGizmo } from \"./planeDragGizmo\";\r\nimport { PlaneDragGizmo } from \"./planeDragGizmo\";\r\nimport { UtilityLayerRenderer } from \"../Rendering/utilityLayerRenderer\";\r\nimport type { PointerInfo } from \"../Events/pointerEvents\";\r\nimport type { GizmoManager } from \"./gizmoManager\";\r\nimport type { TransformNode } from \"../Meshes/transformNode\";\r\n\r\n/**\r\n * Interface for position gizmo\r\n */\r\nexport interface IPositionGizmo extends IGizmo {\r\n /** Internal gizmo used for interactions on the x axis */\r\n xGizmo: IAxisDragGizmo;\r\n /** Internal gizmo used for interactions on the y axis */\r\n yGizmo: IAxisDragGizmo;\r\n /** Internal gizmo used for interactions on the z axis */\r\n zGizmo: IAxisDragGizmo;\r\n /** Internal gizmo used for interactions on the yz plane */\r\n xPlaneGizmo: IPlaneDragGizmo;\r\n /** Internal gizmo used for interactions on the xz plane */\r\n yPlaneGizmo: IPlaneDragGizmo;\r\n /** Internal gizmo used for interactions on the xy plane */\r\n zPlaneGizmo: IPlaneDragGizmo;\r\n /** True when the mouse pointer is dragging a gizmo mesh */\r\n readonly isDragging: boolean;\r\n /** Fires an event when any of it's sub gizmos are dragged */\r\n onDragStartObservable: Observable<unknown>;\r\n /** Fires an event when any of it's sub gizmos are being dragged */\r\n onDragObservable: Observable<unknown>;\r\n /** Fires an event when any of it's sub gizmos are released from dragging */\r\n onDragEndObservable: Observable<unknown>;\r\n /**\r\n * If the planar drag gizmo is enabled\r\n * setting this will enable/disable XY, XZ and YZ planes regardless of individual gizmo settings.\r\n */\r\n planarGizmoEnabled: boolean;\r\n /** Drag distance in babylon units that the gizmo will snap to when dragged */\r\n snapDistance: number;\r\n /**\r\n * Builds Gizmo Axis Cache to enable features such as hover state preservation and graying out other axis during manipulation\r\n * @param mesh Axis gizmo mesh\r\n * @param cache Gizmo axis definition used for reactive gizmo UI\r\n */\r\n addToAxisCache(mesh: Mesh, cache: GizmoAxisCache): void;\r\n /**\r\n * Force release the drag action by code\r\n */\r\n releaseDrag(): void;\r\n}\r\n\r\n/**\r\n * Additional options for the position gizmo\r\n */\r\nexport interface PositionGizmoOptions {\r\n /**\r\n * Additional transform applied to the gizmo.\r\n * @See Gizmo.additionalTransformNode for more detail\r\n */\r\n additionalTransformNode?: TransformNode;\r\n}\r\n\r\n/**\r\n * Gizmo that enables dragging a mesh along 3 axis\r\n */\r\nexport class PositionGizmo extends Gizmo implements IPositionGizmo {\r\n /**\r\n * Internal gizmo used for interactions on the x axis\r\n */\r\n public xGizmo: IAxisDragGizmo;\r\n /**\r\n * Internal gizmo used for interactions on the y axis\r\n */\r\n public yGizmo: IAxisDragGizmo;\r\n /**\r\n * Internal gizmo used for interactions on the z axis\r\n */\r\n public zGizmo: IAxisDragGizmo;\r\n /**\r\n * Internal gizmo used for interactions on the yz plane\r\n */\r\n public xPlaneGizmo: IPlaneDragGizmo;\r\n /**\r\n * Internal gizmo used for interactions on the xz plane\r\n */\r\n public yPlaneGizmo: IPlaneDragGizmo;\r\n /**\r\n * Internal gizmo used for interactions on the xy plane\r\n */\r\n public zPlaneGizmo: IPlaneDragGizmo;\r\n\r\n /**\r\n * protected variables\r\n */\r\n protected _meshAttached: Nullable<AbstractMesh> = null;\r\n protected _nodeAttached: Nullable<Node> = null;\r\n protected _snapDistance: number;\r\n protected _observables: Observer<PointerInfo>[] = [];\r\n\r\n /** Node Caching for quick lookup */\r\n protected _gizmoAxisCache: Map<Mesh, GizmoAxisCache> = new Map();\r\n\r\n /** Fires an event when any of it's sub gizmos are dragged */\r\n public onDragStartObservable = new Observable();\r\n /** Fires an event when any of it's sub gizmos are being dragged */\r\n public onDragObservable = new Observable();\r\n /** Fires an event when any of it's sub gizmos are released from dragging */\r\n public onDragEndObservable = new Observable();\r\n\r\n /**\r\n * If set to true, planar drag is enabled\r\n */\r\n protected _planarGizmoEnabled = false;\r\n\r\n public override get attachedMesh() {\r\n return this._meshAttached;\r\n }\r\n public override set attachedMesh(mesh: Nullable<AbstractMesh>) {\r\n this._meshAttached = mesh;\r\n this._nodeAttached = mesh;\r\n const gizmos = [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo];\r\n for (const gizmo of gizmos) {\r\n if (gizmo.isEnabled) {\r\n gizmo.attachedMesh = mesh;\r\n } else {\r\n gizmo.attachedMesh = null;\r\n }\r\n }\r\n }\r\n\r\n public override get attachedNode() {\r\n return this._nodeAttached;\r\n }\r\n public override set attachedNode(node: Nullable<Node>) {\r\n this._meshAttached = null;\r\n this._nodeAttached = node;\r\n const gizmos = [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo];\r\n for (const gizmo of gizmos) {\r\n if (gizmo.isEnabled) {\r\n gizmo.attachedNode = node;\r\n } else {\r\n gizmo.attachedNode = null;\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * True when the mouse pointer is hovering a gizmo mesh\r\n */\r\n public override get isHovered() {\r\n return this.xGizmo.isHovered || this.yGizmo.isHovered || this.zGizmo.isHovered || this.xPlaneGizmo.isHovered || this.yPlaneGizmo.isHovered || this.zPlaneGizmo.isHovered;\r\n }\r\n\r\n public get isDragging() {\r\n return (\r\n this.xGizmo.dragBehavior.dragging ||\r\n this.yGizmo.dragBehavior.dragging ||\r\n this.zGizmo.dragBehavior.dragging ||\r\n this.xPlaneGizmo.dragBehavior.dragging ||\r\n this.yPlaneGizmo.dragBehavior.dragging ||\r\n this.zPlaneGizmo.dragBehavior.dragging\r\n );\r\n }\r\n\r\n public override get additionalTransformNode() {\r\n return this._additionalTransformNode;\r\n }\r\n\r\n public override set additionalTransformNode(transformNode: TransformNode | undefined) {\r\n const gizmos = [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo];\r\n for (const gizmo of gizmos) {\r\n gizmo.additionalTransformNode = transformNode;\r\n }\r\n }\r\n\r\n /**\r\n * Creates a PositionGizmo\r\n * @param gizmoLayer The utility layer the gizmo will be added to\r\n * @param thickness display gizmo axis thickness\r\n * @param gizmoManager\r\n * @param options More options\r\n */\r\n constructor(gizmoLayer: UtilityLayerRenderer = UtilityLayerRenderer.DefaultUtilityLayer, thickness: number = 1, gizmoManager?: GizmoManager, options?: PositionGizmoOptions) {\r\n super(gizmoLayer);\r\n this.xGizmo = new AxisDragGizmo(new Vector3(1, 0, 0), Color3.Red().scale(0.5), gizmoLayer, this, thickness);\r\n this.yGizmo = new AxisDragGizmo(new Vector3(0, 1, 0), Color3.Green().scale(0.5), gizmoLayer, this, thickness);\r\n this.zGizmo = new AxisDragGizmo(new Vector3(0, 0, 1), Color3.Blue().scale(0.5), gizmoLayer, this, thickness);\r\n\r\n this.xPlaneGizmo = new PlaneDragGizmo(new Vector3(1, 0, 0), Color3.Red().scale(0.5), this.gizmoLayer, this);\r\n this.yPlaneGizmo = new PlaneDragGizmo(new Vector3(0, 1, 0), Color3.Green().scale(0.5), this.gizmoLayer, this);\r\n this.zPlaneGizmo = new PlaneDragGizmo(new Vector3(0, 0, 1), Color3.Blue().scale(0.5), this.gizmoLayer, this);\r\n\r\n this.additionalTransformNode = options?.additionalTransformNode;\r\n\r\n // Relay drag events\r\n const gizmos = [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo];\r\n for (const gizmo of gizmos) {\r\n gizmo.dragBehavior.onDragStartObservable.add(() => {\r\n this.onDragStartObservable.notifyObservers({});\r\n });\r\n gizmo.dragBehavior.onDragObservable.add(() => {\r\n this.onDragObservable.notifyObservers({});\r\n });\r\n gizmo.dragBehavior.onDragEndObservable.add(() => {\r\n this.onDragEndObservable.notifyObservers({});\r\n });\r\n }\r\n\r\n this.attachedMesh = null;\r\n\r\n if (gizmoManager) {\r\n gizmoManager.addToAxisCache(this._gizmoAxisCache);\r\n } else {\r\n // Only subscribe to pointer event if gizmoManager isnt\r\n Gizmo.GizmoAxisPointerObserver(gizmoLayer, this._gizmoAxisCache);\r\n }\r\n }\r\n\r\n /**\r\n * If the planar drag gizmo is enabled\r\n * setting this will enable/disable XY, XZ and YZ planes regardless of individual gizmo settings.\r\n */\r\n public set planarGizmoEnabled(value: boolean) {\r\n this._planarGizmoEnabled = value;\r\n const gizmos = [this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo];\r\n for (const gizmo of gizmos) {\r\n if (gizmo) {\r\n gizmo.isEnabled = value;\r\n if (value) {\r\n if (gizmo.attachedMesh) {\r\n gizmo.attachedMesh = this.attachedMesh;\r\n } else {\r\n gizmo.attachedNode = this.attachedNode;\r\n }\r\n }\r\n }\r\n }\r\n }\r\n public get planarGizmoEnabled(): boolean {\r\n return this._planarGizmoEnabled;\r\n }\r\n\r\n /**\r\n * posture that the gizmo will be display\r\n * When set null, default value will be used (Quaternion(0, 0, 0, 1))\r\n */\r\n public override get customRotationQuaternion(): Nullable<Quaternion> {\r\n return this._customRotationQuaternion;\r\n }\r\n\r\n public override set customRotationQuaternion(customRotationQuaternion: Nullable<Quaternion>) {\r\n this._customRotationQuaternion = customRotationQuaternion;\r\n const gizmos = [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo];\r\n for (const gizmo of gizmos) {\r\n if (gizmo) {\r\n gizmo.customRotationQuaternion = customRotationQuaternion;\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * If set the gizmo's rotation will be updated to match the attached mesh each frame (Default: true)\r\n * NOTE: This is only possible for meshes with uniform scaling, as otherwise it's not possible to decompose the rotation\r\n */\r\n public override set updateGizmoRotationToMatchAttachedMesh(value: boolean) {\r\n this._updateGizmoRotationToMatchAttachedMesh = value;\r\n const gizmos = [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo];\r\n for (const gizmo of gizmos) {\r\n if (gizmo) {\r\n gizmo.updateGizmoRotationToMatchAttachedMesh = value;\r\n }\r\n }\r\n }\r\n public override get updateGizmoRotationToMatchAttachedMesh() {\r\n return this._updateGizmoRotationToMatchAttachedMesh;\r\n }\r\n\r\n public override set updateGizmoPositionToMatchAttachedMesh(value: boolean) {\r\n this._updateGizmoPositionToMatchAttachedMesh = value;\r\n const gizmos = [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo];\r\n for (const gizmo of gizmos) {\r\n if (gizmo) {\r\n gizmo.updateGizmoPositionToMatchAttachedMesh = value;\r\n }\r\n }\r\n }\r\n public override get updateGizmoPositionToMatchAttachedMesh() {\r\n return this._updateGizmoPositionToMatchAttachedMesh;\r\n }\r\n\r\n public override set anchorPoint(value: GizmoAnchorPoint) {\r\n this._anchorPoint = value;\r\n const gizmos = [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo];\r\n for (const gizmo of gizmos) {\r\n gizmo.anchorPoint = value;\r\n }\r\n }\r\n public override get anchorPoint() {\r\n return this._anchorPoint;\r\n }\r\n\r\n /**\r\n * Set the coordinate system to use. By default it's local.\r\n * But it's possible for a user to tweak so its local for translation and world for rotation.\r\n * In that case, setting the coordinate system will change `updateGizmoRotationToMatchAttachedMesh` and `updateGizmoPositionToMatchAttachedMesh`\r\n */\r\n public override set coordinatesMode(coordinatesMode: GizmoCoordinatesMode) {\r\n const gizmos = [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo];\r\n for (const gizmo of gizmos) {\r\n gizmo.coordinatesMode = coordinatesMode;\r\n }\r\n }\r\n\r\n public override set updateScale(value: boolean) {\r\n if (this.xGizmo) {\r\n this.xGizmo.updateScale = value;\r\n this.yGizmo.updateScale = value;\r\n this.zGizmo.updateScale = value;\r\n }\r\n }\r\n public override get updateScale() {\r\n return this.xGizmo.updateScale;\r\n }\r\n /**\r\n * Drag distance in babylon units that the gizmo will snap to when dragged (Default: 0)\r\n */\r\n public set snapDistance(value: number) {\r\n this._snapDistance = value;\r\n const gizmos = [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo];\r\n for (const gizmo of gizmos) {\r\n if (gizmo) {\r\n gizmo.snapDistance = value;\r\n }\r\n }\r\n }\r\n public get snapDistance() {\r\n return this._snapDistance;\r\n }\r\n\r\n /**\r\n * Ratio for the scale of the gizmo (Default: 1)\r\n */\r\n public override set scaleRatio(value: number) {\r\n this._scaleRatio = value;\r\n const gizmos = [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo];\r\n for (const gizmo of gizmos) {\r\n if (gizmo) {\r\n gizmo.scaleRatio = value;\r\n }\r\n }\r\n }\r\n public override get scaleRatio() {\r\n return this._scaleRatio;\r\n }\r\n\r\n /**\r\n * Builds Gizmo Axis Cache to enable features such as hover state preservation and graying out other axis during manipulation\r\n * @param mesh Axis gizmo mesh\r\n * @param cache Gizmo axis definition used for reactive gizmo UI\r\n */\r\n public addToAxisCache(mesh: Mesh, cache: GizmoAxisCache) {\r\n this._gizmoAxisCache.set(mesh, cache);\r\n }\r\n /**\r\n * Force release the drag action by code\r\n */\r\n public releaseDrag() {\r\n this.xGizmo.dragBehavior.releaseDrag();\r\n this.yGizmo.dragBehavior.releaseDrag();\r\n this.zGizmo.dragBehavior.releaseDrag();\r\n this.xPlaneGizmo.dragBehavior.releaseDrag();\r\n this.yPlaneGizmo.dragBehavior.releaseDrag();\r\n this.zPlaneGizmo.dragBehavior.releaseDrag();\r\n }\r\n\r\n /**\r\n * Disposes of the gizmo\r\n */\r\n public override dispose() {\r\n const gizmos = [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo];\r\n for (const gizmo of gizmos) {\r\n if (gizmo) {\r\n gizmo.dispose();\r\n }\r\n }\r\n for (const obs of this._observables) {\r\n this.gizmoLayer.utilityLayerScene.onPointerObservable.remove(obs);\r\n }\r\n this.onDragStartObservable.clear();\r\n this.onDragObservable.clear();\r\n this.onDragEndObservable.clear();\r\n super.dispose();\r\n }\r\n\r\n /**\r\n * CustomMeshes are not supported by this gizmo\r\n */\r\n public override setCustomMesh() {\r\n Logger.Error(\r\n \"Custom meshes are not supported on this gizmo, please set the custom meshes on the gizmos contained within this one (gizmo.xGizmo, gizmo.yGizmo, gizmo.zGizmo,gizmo.xPlaneGizmo, gizmo.yPlaneGizmo, gizmo.zPlaneGizmo)\"\r\n );\r\n }\r\n}\r\n"]}
@@ -16,14 +16,15 @@ export class RotationGizmo extends Gizmo {
16
16
  this._meshAttached = mesh;
17
17
  this._nodeAttached = mesh;
18
18
  this._checkBillboardTransform();
19
- [this.xGizmo, this.yGizmo, this.zGizmo].forEach((gizmo) => {
19
+ const gizmos = [this.xGizmo, this.yGizmo, this.zGizmo];
20
+ for (const gizmo of gizmos) {
20
21
  if (gizmo.isEnabled) {
21
22
  gizmo.attachedMesh = mesh;
22
23
  }
23
24
  else {
24
25
  gizmo.attachedMesh = null;
25
26
  }
26
- });
27
+ }
27
28
  }
28
29
  get attachedNode() {
29
30
  return this._nodeAttached;
@@ -32,14 +33,15 @@ export class RotationGizmo extends Gizmo {
32
33
  this._meshAttached = null;
33
34
  this._nodeAttached = node;
34
35
  this._checkBillboardTransform();
35
- [this.xGizmo, this.yGizmo, this.zGizmo].forEach((gizmo) => {
36
+ const gizmos = [this.xGizmo, this.yGizmo, this.zGizmo];
37
+ for (const gizmo of gizmos) {
36
38
  if (gizmo.isEnabled) {
37
39
  gizmo.attachedNode = node;
38
40
  }
39
41
  else {
40
42
  gizmo.attachedNode = null;
41
43
  }
42
- });
44
+ }
43
45
  }
44
46
  _checkBillboardTransform() {
45
47
  if (this._nodeAttached && this._nodeAttached.billboardMode) {
@@ -51,11 +53,12 @@ export class RotationGizmo extends Gizmo {
51
53
  */
52
54
  set sensitivity(value) {
53
55
  this._sensitivity = value;
54
- [this.xGizmo, this.yGizmo, this.zGizmo].forEach((gizmo) => {
56
+ const gizmos = [this.xGizmo, this.yGizmo, this.zGizmo];
57
+ for (const gizmo of gizmos) {
55
58
  if (gizmo) {
56
59
  gizmo.sensitivity = value;
57
60
  }
58
- });
61
+ }
59
62
  }
60
63
  get sensitivity() {
61
64
  return this._sensitivity;
@@ -76,9 +79,10 @@ export class RotationGizmo extends Gizmo {
76
79
  return this._additionalTransformNode;
77
80
  }
78
81
  set additionalTransformNode(transformNode) {
79
- [this.xGizmo, this.yGizmo, this.zGizmo].forEach((gizmo) => {
82
+ const gizmos = [this.xGizmo, this.yGizmo, this.zGizmo];
83
+ for (const gizmo of gizmos) {
80
84
  gizmo.additionalTransformNode = transformNode;
81
- });
85
+ }
82
86
  }
83
87
  /**
84
88
  * Creates a RotationGizmo
@@ -109,7 +113,8 @@ export class RotationGizmo extends Gizmo {
109
113
  this.zGizmo = new PlaneRotationGizmo(new Vector3(0, 0, 1), zColor, gizmoLayer, tessellation, this, useEulerRotation, thickness);
110
114
  this.additionalTransformNode = options?.additionalTransformNode;
111
115
  // Relay drag events and set update scale
112
- [this.xGizmo, this.yGizmo, this.zGizmo].forEach((gizmo) => {
116
+ const gizmos = [this.xGizmo, this.yGizmo, this.zGizmo];
117
+ for (const gizmo of gizmos) {
113
118
  //must set updateScale on each gizmo, as setting it on root RotationGizmo doesnt prevent individual gizmos from updating
114
119
  //currently updateScale is a property with no getter/setter, so no good way to override behavior at runtime, so we will at least set it on startup
115
120
  if (options && options.updateScale != undefined) {
@@ -124,7 +129,7 @@ export class RotationGizmo extends Gizmo {
124
129
  gizmo.dragBehavior.onDragEndObservable.add(() => {
125
130
  this.onDragEndObservable.notifyObservers({});
126
131
  });
127
- });
132
+ }
128
133
  this.attachedMesh = null;
129
134
  this.attachedNode = null;
130
135
  if (gizmoManager) {
@@ -161,9 +166,10 @@ export class RotationGizmo extends Gizmo {
161
166
  }
162
167
  set anchorPoint(value) {
163
168
  this._anchorPoint = value;
164
- [this.xGizmo, this.yGizmo, this.zGizmo].forEach((gizmo) => {
169
+ const gizmos = [this.xGizmo, this.yGizmo, this.zGizmo];
170
+ for (const gizmo of gizmos) {
165
171
  gizmo.anchorPoint = value;
166
- });
172
+ }
167
173
  }
168
174
  get anchorPoint() {
169
175
  return this._anchorPoint;
@@ -174,9 +180,10 @@ export class RotationGizmo extends Gizmo {
174
180
  * In that case, setting the coordinate system will change `updateGizmoRotationToMatchAttachedMesh` and `updateGizmoPositionToMatchAttachedMesh`
175
181
  */
176
182
  set coordinatesMode(coordinatesMode) {
177
- [this.xGizmo, this.yGizmo, this.zGizmo].forEach((gizmo) => {
183
+ const gizmos = [this.xGizmo, this.yGizmo, this.zGizmo];
184
+ for (const gizmo of gizmos) {
178
185
  gizmo.coordinatesMode = coordinatesMode;
179
- });
186
+ }
180
187
  }
181
188
  set updateScale(value) {
182
189
  if (this.xGizmo) {
@@ -223,11 +230,12 @@ export class RotationGizmo extends Gizmo {
223
230
  }
224
231
  set customRotationQuaternion(customRotationQuaternion) {
225
232
  this._customRotationQuaternion = customRotationQuaternion;
226
- [this.xGizmo, this.yGizmo, this.zGizmo].forEach((gizmo) => {
233
+ const gizmos = [this.xGizmo, this.yGizmo, this.zGizmo];
234
+ for (const gizmo of gizmos) {
227
235
  if (gizmo) {
228
236
  gizmo.customRotationQuaternion = customRotationQuaternion;
229
237
  }
230
- });
238
+ }
231
239
  }
232
240
  /**
233
241
  * Builds Gizmo Axis Cache to enable features such as hover state preservation and graying out other axis during manipulation
@@ -255,9 +263,9 @@ export class RotationGizmo extends Gizmo {
255
263
  this.onDragStartObservable.clear();
256
264
  this.onDragObservable.clear();
257
265
  this.onDragEndObservable.clear();
258
- this._observables.forEach((obs) => {
266
+ for (const obs of this._observables) {
259
267
  this.gizmoLayer.utilityLayerScene.onPointerObservable.remove(obs);
260
- });
268
+ }
261
269
  super.dispose();
262
270
  }
263
271
  /**
@@ -1 +1 @@
1
- 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{ Logger } from \"../Misc/logger\";\r\nimport type { Observer } from \"../Misc/observable\";\r\nimport { Observable } from \"../Misc/observable\";\r\nimport type { Nullable } from \"../types\";\r\nimport { Vector3 } from \"../Maths/math.vector\";\r\nimport type { Quaternion } from \"../Maths/math.vector\";\r\nimport { Color3 } from \"../Maths/math.color\";\r\nimport type { AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport type { Mesh } from \"../Meshes/mesh\";\r\nimport type { GizmoAnchorPoint, GizmoCoordinatesMode, GizmoAxisCache, IGizmo } from \"./gizmo\";\r\nimport { Gizmo } from \"./gizmo\";\r\nimport type { IPlaneRotationGizmo } from \"./planeRotationGizmo\";\r\nimport { PlaneRotationGizmo } from \"./planeRotationGizmo\";\r\nimport { UtilityLayerRenderer } from \"../Rendering/utilityLayerRenderer\";\r\nimport type { Node } from \"../node\";\r\nimport type { PointerInfo } from \"../Events/pointerEvents\";\r\nimport type { TransformNode } from \"../Meshes/transformNode\";\r\nimport type { GizmoManager } from \"./gizmoManager\";\r\n\r\n/**\r\n * Interface for rotation gizmo\r\n */\r\nexport interface IRotationGizmo extends IGizmo {\r\n /** True when the mouse pointer is dragging a gizmo mesh */\r\n readonly isDragging: boolean;\r\n /** Internal gizmo used for interactions on the x axis */\r\n xGizmo: IPlaneRotationGizmo;\r\n /** Internal gizmo used for interactions on the y axis */\r\n yGizmo: IPlaneRotationGizmo;\r\n /** Internal gizmo used for interactions on the z axis */\r\n zGizmo: IPlaneRotationGizmo;\r\n /** Fires an event when any of it's sub gizmos are dragged */\r\n onDragStartObservable: Observable<unknown>;\r\n /** Fires an event when any of it's sub gizmos are being dragged */\r\n onDragObservable: Observable<unknown>;\r\n /** Fires an event when any of it's sub gizmos are released from dragging */\r\n onDragEndObservable: Observable<unknown>;\r\n /** Drag distance in babylon units that the gizmo will snap to when dragged */\r\n snapDistance: number;\r\n /** Custom sensitivity value for the drag strength */\r\n sensitivity: number;\r\n /**\r\n * Builds Gizmo Axis Cache to enable features such as hover state preservation and graying out other axis during manipulation\r\n * @param mesh Axis gizmo mesh\r\n * @param cache Gizmo axis definition used for reactive gizmo UI\r\n */\r\n addToAxisCache(mesh: Mesh, cache: GizmoAxisCache): void;\r\n /**\r\n * Force release the drag action by code\r\n */\r\n releaseDrag(): void;\r\n}\r\n\r\n/**\r\n * Options for each individual plane rotation gizmo contained within RotationGizmo\r\n * @since 5.0.0\r\n */\r\nexport interface PlaneRotationGizmoOptions {\r\n /**\r\n * Color to use for the plane rotation gizmo\r\n */\r\n color?: Color3;\r\n}\r\n\r\n/**\r\n * Additional options for each rotation gizmo\r\n */\r\nexport interface RotationGizmoOptions {\r\n /**\r\n * When set, the gizmo will always appear the same size no matter where the camera is (default: true)\r\n */\r\n updateScale?: boolean;\r\n\r\n /**\r\n * Specific options for xGizmo\r\n */\r\n xOptions?: PlaneRotationGizmoOptions;\r\n\r\n /**\r\n * Specific options for yGizmo\r\n */\r\n yOptions?: PlaneRotationGizmoOptions;\r\n\r\n /**\r\n * Specific options for zGizmo\r\n */\r\n zOptions?: PlaneRotationGizmoOptions;\r\n\r\n /**\r\n * Additional transform applied to the gizmo.\r\n * @See Gizmo.additionalTransformNode for more detail\r\n */\r\n additionalTransformNode?: TransformNode;\r\n}\r\n\r\n/**\r\n * Gizmo that enables rotating a mesh along 3 axis\r\n */\r\nexport class RotationGizmo extends Gizmo implements IRotationGizmo {\r\n /**\r\n * Internal gizmo used for interactions on the x axis\r\n */\r\n public xGizmo: IPlaneRotationGizmo;\r\n /**\r\n * Internal gizmo used for interactions on the y axis\r\n */\r\n public yGizmo: IPlaneRotationGizmo;\r\n /**\r\n * Internal gizmo used for interactions on the z axis\r\n */\r\n public zGizmo: IPlaneRotationGizmo;\r\n\r\n /** Fires an event when any of it's sub gizmos are dragged */\r\n public onDragStartObservable = new Observable();\r\n /** Fires an event when any of it's sub gizmos are being dragged */\r\n public onDragObservable = new Observable();\r\n /** Fires an event when any of it's sub gizmos are released from dragging */\r\n public onDragEndObservable = new Observable();\r\n\r\n protected _meshAttached: Nullable<AbstractMesh>;\r\n protected _nodeAttached: Nullable<Node>;\r\n protected _observables: Observer<PointerInfo>[] = [];\r\n protected _sensitivity: number = 1;\r\n\r\n /** Node Caching for quick lookup */\r\n protected _gizmoAxisCache: Map<Mesh, GizmoAxisCache> = new Map();\r\n\r\n public override get attachedMesh() {\r\n return this._meshAttached;\r\n }\r\n public override set attachedMesh(mesh: Nullable<AbstractMesh>) {\r\n this._meshAttached = mesh;\r\n this._nodeAttached = mesh;\r\n this._checkBillboardTransform();\r\n [this.xGizmo, this.yGizmo, this.zGizmo].forEach((gizmo) => {\r\n if (gizmo.isEnabled) {\r\n gizmo.attachedMesh = mesh;\r\n } else {\r\n gizmo.attachedMesh = null;\r\n }\r\n });\r\n }\r\n\r\n public override get attachedNode() {\r\n return this._nodeAttached;\r\n }\r\n public override set attachedNode(node: Nullable<Node>) {\r\n this._meshAttached = null;\r\n this._nodeAttached = node;\r\n this._checkBillboardTransform();\r\n [this.xGizmo, this.yGizmo, this.zGizmo].forEach((gizmo) => {\r\n if (gizmo.isEnabled) {\r\n gizmo.attachedNode = node;\r\n } else {\r\n gizmo.attachedNode = null;\r\n }\r\n });\r\n }\r\n\r\n protected _checkBillboardTransform() {\r\n if (this._nodeAttached && (<TransformNode>this._nodeAttached).billboardMode) {\r\n Logger.Log(\"Rotation Gizmo will not work with transforms in billboard mode.\");\r\n }\r\n }\r\n\r\n /**\r\n * Sensitivity factor for dragging (Default: 1)\r\n */\r\n public set sensitivity(value: number) {\r\n this._sensitivity = value;\r\n [this.xGizmo, this.yGizmo, this.zGizmo].forEach((gizmo) => {\r\n if (gizmo) {\r\n gizmo.sensitivity = value;\r\n }\r\n });\r\n }\r\n public get sensitivity() {\r\n return this._sensitivity;\r\n }\r\n\r\n /**\r\n * True when the mouse pointer is hovering a gizmo mesh\r\n */\r\n public override get isHovered() {\r\n return this.xGizmo.isHovered || this.yGizmo.isHovered || this.zGizmo.isHovered;\r\n }\r\n\r\n /**\r\n * True when the mouse pointer is dragging a gizmo mesh\r\n */\r\n public get isDragging() {\r\n return this.xGizmo.dragBehavior.dragging || this.yGizmo.dragBehavior.dragging || this.zGizmo.dragBehavior.dragging;\r\n }\r\n\r\n public override get additionalTransformNode() {\r\n return this._additionalTransformNode;\r\n }\r\n\r\n public override set additionalTransformNode(transformNode: TransformNode | undefined) {\r\n [this.xGizmo, this.yGizmo, this.zGizmo].forEach((gizmo) => {\r\n gizmo.additionalTransformNode = transformNode;\r\n });\r\n }\r\n\r\n /**\r\n * Creates a RotationGizmo\r\n * @param gizmoLayer The utility layer the gizmo will be added to\r\n * @param tessellation Amount of tessellation to be used when creating rotation circles\r\n * @param useEulerRotation Use and update Euler angle instead of quaternion\r\n * @param thickness display gizmo axis thickness\r\n * @param gizmoManager Gizmo manager\r\n * @param options More options\r\n */\r\n constructor(\r\n gizmoLayer: UtilityLayerRenderer = UtilityLayerRenderer.DefaultUtilityLayer,\r\n tessellation = 32,\r\n useEulerRotation = false,\r\n thickness: number = 1,\r\n gizmoManager?: GizmoManager,\r\n options?: RotationGizmoOptions\r\n ) {\r\n super(gizmoLayer);\r\n const xColor = options && options.xOptions && options.xOptions.color ? options.xOptions.color : Color3.Red().scale(0.5);\r\n const yColor = options && options.yOptions && options.yOptions.color ? options.yOptions.color : Color3.Green().scale(0.5);\r\n const zColor = options && options.zOptions && options.zOptions.color ? options.zOptions.color : Color3.Blue().scale(0.5);\r\n this.xGizmo = new PlaneRotationGizmo(new Vector3(1, 0, 0), xColor, gizmoLayer, tessellation, this, useEulerRotation, thickness);\r\n this.yGizmo = new PlaneRotationGizmo(new Vector3(0, 1, 0), yColor, gizmoLayer, tessellation, this, useEulerRotation, thickness);\r\n this.zGizmo = new PlaneRotationGizmo(new Vector3(0, 0, 1), zColor, gizmoLayer, tessellation, this, useEulerRotation, thickness);\r\n\r\n this.additionalTransformNode = options?.additionalTransformNode;\r\n\r\n // Relay drag events and set update scale\r\n [this.xGizmo, this.yGizmo, this.zGizmo].forEach((gizmo) => {\r\n //must set updateScale on each gizmo, as setting it on root RotationGizmo doesnt prevent individual gizmos from updating\r\n //currently updateScale is a property with no getter/setter, so no good way to override behavior at runtime, so we will at least set it on startup\r\n if (options && options.updateScale != undefined) {\r\n gizmo.updateScale = options.updateScale;\r\n }\r\n gizmo.dragBehavior.onDragStartObservable.add(() => {\r\n this.onDragStartObservable.notifyObservers({});\r\n });\r\n gizmo.dragBehavior.onDragObservable.add(() => {\r\n this.onDragObservable.notifyObservers({});\r\n });\r\n gizmo.dragBehavior.onDragEndObservable.add(() => {\r\n this.onDragEndObservable.notifyObservers({});\r\n });\r\n });\r\n\r\n this.attachedMesh = null;\r\n this.attachedNode = null;\r\n\r\n if (gizmoManager) {\r\n gizmoManager.addToAxisCache(this._gizmoAxisCache);\r\n } else {\r\n // Only subscribe to pointer event if gizmoManager isnt\r\n Gizmo.GizmoAxisPointerObserver(gizmoLayer, this._gizmoAxisCache);\r\n }\r\n }\r\n\r\n /**\r\n * If set the gizmo's rotation will be updated to match the attached mesh each frame (Default: true)\r\n * NOTE: This is only possible for meshes with uniform scaling, as otherwise it's not possible to decompose the rotation\r\n */\r\n public override set updateGizmoRotationToMatchAttachedMesh(value: boolean) {\r\n if (this.xGizmo) {\r\n this.xGizmo.updateGizmoRotationToMatchAttachedMesh = value;\r\n this.yGizmo.updateGizmoRotationToMatchAttachedMesh = value;\r\n this.zGizmo.updateGizmoRotationToMatchAttachedMesh = value;\r\n }\r\n }\r\n public override get updateGizmoRotationToMatchAttachedMesh() {\r\n return this.xGizmo.updateGizmoRotationToMatchAttachedMesh;\r\n }\r\n\r\n public override set updateGizmoPositionToMatchAttachedMesh(value: boolean) {\r\n if (this.xGizmo) {\r\n this.xGizmo.updateGizmoPositionToMatchAttachedMesh = value;\r\n this.yGizmo.updateGizmoPositionToMatchAttachedMesh = value;\r\n this.zGizmo.updateGizmoPositionToMatchAttachedMesh = value;\r\n }\r\n }\r\n public override get updateGizmoPositionToMatchAttachedMesh() {\r\n return this.xGizmo.updateGizmoPositionToMatchAttachedMesh;\r\n }\r\n\r\n public override set anchorPoint(value: GizmoAnchorPoint) {\r\n this._anchorPoint = value;\r\n [this.xGizmo, this.yGizmo, this.zGizmo].forEach((gizmo) => {\r\n gizmo.anchorPoint = value;\r\n });\r\n }\r\n public override get anchorPoint() {\r\n return this._anchorPoint;\r\n }\r\n\r\n /**\r\n * Set the coordinate system to use. By default it's local.\r\n * But it's possible for a user to tweak so its local for translation and world for rotation.\r\n * In that case, setting the coordinate system will change `updateGizmoRotationToMatchAttachedMesh` and `updateGizmoPositionToMatchAttachedMesh`\r\n */\r\n public override set coordinatesMode(coordinatesMode: GizmoCoordinatesMode) {\r\n [this.xGizmo, this.yGizmo, this.zGizmo].forEach((gizmo) => {\r\n gizmo.coordinatesMode = coordinatesMode;\r\n });\r\n }\r\n\r\n public override set updateScale(value: boolean) {\r\n if (this.xGizmo) {\r\n this.xGizmo.updateScale = value;\r\n this.yGizmo.updateScale = value;\r\n this.zGizmo.updateScale = value;\r\n }\r\n }\r\n public override get updateScale() {\r\n return this.xGizmo.updateScale;\r\n }\r\n /**\r\n * Drag distance in babylon units that the gizmo will snap to when dragged (Default: 0)\r\n */\r\n public set snapDistance(value: number) {\r\n if (this.xGizmo) {\r\n this.xGizmo.snapDistance = value;\r\n this.yGizmo.snapDistance = value;\r\n this.zGizmo.snapDistance = value;\r\n }\r\n }\r\n public get snapDistance() {\r\n return this.xGizmo.snapDistance;\r\n }\r\n\r\n /**\r\n * Ratio for the scale of the gizmo (Default: 1)\r\n */\r\n public override set scaleRatio(value: number) {\r\n if (this.xGizmo) {\r\n this.xGizmo.scaleRatio = value;\r\n this.yGizmo.scaleRatio = value;\r\n this.zGizmo.scaleRatio = value;\r\n }\r\n }\r\n public override get scaleRatio() {\r\n return this.xGizmo.scaleRatio;\r\n }\r\n\r\n /**\r\n * posture that the gizmo will be display\r\n * When set null, default value will be used (Quaternion(0, 0, 0, 1))\r\n */\r\n public override get customRotationQuaternion(): Nullable<Quaternion> {\r\n return this._customRotationQuaternion;\r\n }\r\n\r\n public override set customRotationQuaternion(customRotationQuaternion: Nullable<Quaternion>) {\r\n this._customRotationQuaternion = customRotationQuaternion;\r\n [this.xGizmo, this.yGizmo, this.zGizmo].forEach((gizmo) => {\r\n if (gizmo) {\r\n gizmo.customRotationQuaternion = customRotationQuaternion;\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Builds Gizmo Axis Cache to enable features such as hover state preservation and graying out other axis during manipulation\r\n * @param mesh Axis gizmo mesh\r\n * @param cache Gizmo axis definition used for reactive gizmo UI\r\n */\r\n public addToAxisCache(mesh: Mesh, cache: GizmoAxisCache) {\r\n this._gizmoAxisCache.set(mesh, cache);\r\n }\r\n\r\n /**\r\n * Force release the drag action by code\r\n */\r\n public releaseDrag() {\r\n this.xGizmo.dragBehavior.releaseDrag();\r\n this.yGizmo.dragBehavior.releaseDrag();\r\n this.zGizmo.dragBehavior.releaseDrag();\r\n }\r\n\r\n /**\r\n * Disposes of the gizmo\r\n */\r\n public override dispose() {\r\n this.xGizmo.dispose();\r\n this.yGizmo.dispose();\r\n this.zGizmo.dispose();\r\n this.onDragStartObservable.clear();\r\n this.onDragObservable.clear();\r\n this.onDragEndObservable.clear();\r\n this._observables.forEach((obs) => {\r\n this.gizmoLayer.utilityLayerScene.onPointerObservable.remove(obs);\r\n });\r\n super.dispose();\r\n }\r\n\r\n /**\r\n * CustomMeshes are not supported by this gizmo\r\n */\r\n public override setCustomMesh() {\r\n Logger.Error(\r\n \"Custom meshes are not supported on this gizmo, please set the custom meshes on the gizmos contained within this one (gizmo.xGizmo, gizmo.yGizmo, gizmo.zGizmo)\"\r\n );\r\n }\r\n}\r\n"]}
1
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{ Logger } from \"../Misc/logger\";\r\nimport type { Observer } from \"../Misc/observable\";\r\nimport { Observable } from \"../Misc/observable\";\r\nimport type { Nullable } from \"../types\";\r\nimport { Vector3 } from \"../Maths/math.vector\";\r\nimport type { Quaternion } from \"../Maths/math.vector\";\r\nimport { Color3 } from \"../Maths/math.color\";\r\nimport type { AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport type { Mesh } from \"../Meshes/mesh\";\r\nimport type { GizmoAnchorPoint, GizmoCoordinatesMode, GizmoAxisCache, IGizmo } from \"./gizmo\";\r\nimport { Gizmo } from \"./gizmo\";\r\nimport type { IPlaneRotationGizmo } from \"./planeRotationGizmo\";\r\nimport { PlaneRotationGizmo } from \"./planeRotationGizmo\";\r\nimport { UtilityLayerRenderer } from \"../Rendering/utilityLayerRenderer\";\r\nimport type { Node } from \"../node\";\r\nimport type { PointerInfo } from \"../Events/pointerEvents\";\r\nimport type { TransformNode } from \"../Meshes/transformNode\";\r\nimport type { GizmoManager } from \"./gizmoManager\";\r\n\r\n/**\r\n * Interface for rotation gizmo\r\n */\r\nexport interface IRotationGizmo extends IGizmo {\r\n /** True when the mouse pointer is dragging a gizmo mesh */\r\n readonly isDragging: boolean;\r\n /** Internal gizmo used for interactions on the x axis */\r\n xGizmo: IPlaneRotationGizmo;\r\n /** Internal gizmo used for interactions on the y axis */\r\n yGizmo: IPlaneRotationGizmo;\r\n /** Internal gizmo used for interactions on the z axis */\r\n zGizmo: IPlaneRotationGizmo;\r\n /** Fires an event when any of it's sub gizmos are dragged */\r\n onDragStartObservable: Observable<unknown>;\r\n /** Fires an event when any of it's sub gizmos are being dragged */\r\n onDragObservable: Observable<unknown>;\r\n /** Fires an event when any of it's sub gizmos are released from dragging */\r\n onDragEndObservable: Observable<unknown>;\r\n /** Drag distance in babylon units that the gizmo will snap to when dragged */\r\n snapDistance: number;\r\n /** Custom sensitivity value for the drag strength */\r\n sensitivity: number;\r\n /**\r\n * Builds Gizmo Axis Cache to enable features such as hover state preservation and graying out other axis during manipulation\r\n * @param mesh Axis gizmo mesh\r\n * @param cache Gizmo axis definition used for reactive gizmo UI\r\n */\r\n addToAxisCache(mesh: Mesh, cache: GizmoAxisCache): void;\r\n /**\r\n * Force release the drag action by code\r\n */\r\n releaseDrag(): void;\r\n}\r\n\r\n/**\r\n * Options for each individual plane rotation gizmo contained within RotationGizmo\r\n * @since 5.0.0\r\n */\r\nexport interface PlaneRotationGizmoOptions {\r\n /**\r\n * Color to use for the plane rotation gizmo\r\n */\r\n color?: Color3;\r\n}\r\n\r\n/**\r\n * Additional options for each rotation gizmo\r\n */\r\nexport interface RotationGizmoOptions {\r\n /**\r\n * When set, the gizmo will always appear the same size no matter where the camera is (default: true)\r\n */\r\n updateScale?: boolean;\r\n\r\n /**\r\n * Specific options for xGizmo\r\n */\r\n xOptions?: PlaneRotationGizmoOptions;\r\n\r\n /**\r\n * Specific options for yGizmo\r\n */\r\n yOptions?: PlaneRotationGizmoOptions;\r\n\r\n /**\r\n * Specific options for zGizmo\r\n */\r\n zOptions?: PlaneRotationGizmoOptions;\r\n\r\n /**\r\n * Additional transform applied to the gizmo.\r\n * @See Gizmo.additionalTransformNode for more detail\r\n */\r\n additionalTransformNode?: TransformNode;\r\n}\r\n\r\n/**\r\n * Gizmo that enables rotating a mesh along 3 axis\r\n */\r\nexport class RotationGizmo extends Gizmo implements IRotationGizmo {\r\n /**\r\n * Internal gizmo used for interactions on the x axis\r\n */\r\n public xGizmo: IPlaneRotationGizmo;\r\n /**\r\n * Internal gizmo used for interactions on the y axis\r\n */\r\n public yGizmo: IPlaneRotationGizmo;\r\n /**\r\n * Internal gizmo used for interactions on the z axis\r\n */\r\n public zGizmo: IPlaneRotationGizmo;\r\n\r\n /** Fires an event when any of it's sub gizmos are dragged */\r\n public onDragStartObservable = new Observable();\r\n /** Fires an event when any of it's sub gizmos are being dragged */\r\n public onDragObservable = new Observable();\r\n /** Fires an event when any of it's sub gizmos are released from dragging */\r\n public onDragEndObservable = new Observable();\r\n\r\n protected _meshAttached: Nullable<AbstractMesh>;\r\n protected _nodeAttached: Nullable<Node>;\r\n protected _observables: Observer<PointerInfo>[] = [];\r\n protected _sensitivity: number = 1;\r\n\r\n /** Node Caching for quick lookup */\r\n protected _gizmoAxisCache: Map<Mesh, GizmoAxisCache> = new Map();\r\n\r\n public override get attachedMesh() {\r\n return this._meshAttached;\r\n }\r\n public override set attachedMesh(mesh: Nullable<AbstractMesh>) {\r\n this._meshAttached = mesh;\r\n this._nodeAttached = mesh;\r\n this._checkBillboardTransform();\r\n const gizmos = [this.xGizmo, this.yGizmo, this.zGizmo];\r\n for (const gizmo of gizmos) {\r\n if (gizmo.isEnabled) {\r\n gizmo.attachedMesh = mesh;\r\n } else {\r\n gizmo.attachedMesh = null;\r\n }\r\n }\r\n }\r\n\r\n public override get attachedNode() {\r\n return this._nodeAttached;\r\n }\r\n public override set attachedNode(node: Nullable<Node>) {\r\n this._meshAttached = null;\r\n this._nodeAttached = node;\r\n this._checkBillboardTransform();\r\n const gizmos = [this.xGizmo, this.yGizmo, this.zGizmo];\r\n for (const gizmo of gizmos) {\r\n if (gizmo.isEnabled) {\r\n gizmo.attachedNode = node;\r\n } else {\r\n gizmo.attachedNode = null;\r\n }\r\n }\r\n }\r\n\r\n protected _checkBillboardTransform() {\r\n if (this._nodeAttached && (<TransformNode>this._nodeAttached).billboardMode) {\r\n Logger.Log(\"Rotation Gizmo will not work with transforms in billboard mode.\");\r\n }\r\n }\r\n\r\n /**\r\n * Sensitivity factor for dragging (Default: 1)\r\n */\r\n public set sensitivity(value: number) {\r\n this._sensitivity = value;\r\n const gizmos = [this.xGizmo, this.yGizmo, this.zGizmo];\r\n for (const gizmo of gizmos) {\r\n if (gizmo) {\r\n gizmo.sensitivity = value;\r\n }\r\n }\r\n }\r\n public get sensitivity() {\r\n return this._sensitivity;\r\n }\r\n\r\n /**\r\n * True when the mouse pointer is hovering a gizmo mesh\r\n */\r\n public override get isHovered() {\r\n return this.xGizmo.isHovered || this.yGizmo.isHovered || this.zGizmo.isHovered;\r\n }\r\n\r\n /**\r\n * True when the mouse pointer is dragging a gizmo mesh\r\n */\r\n public get isDragging() {\r\n return this.xGizmo.dragBehavior.dragging || this.yGizmo.dragBehavior.dragging || this.zGizmo.dragBehavior.dragging;\r\n }\r\n\r\n public override get additionalTransformNode() {\r\n return this._additionalTransformNode;\r\n }\r\n\r\n public override set additionalTransformNode(transformNode: TransformNode | undefined) {\r\n const gizmos = [this.xGizmo, this.yGizmo, this.zGizmo];\r\n for (const gizmo of gizmos) {\r\n gizmo.additionalTransformNode = transformNode;\r\n }\r\n }\r\n\r\n /**\r\n * Creates a RotationGizmo\r\n * @param gizmoLayer The utility layer the gizmo will be added to\r\n * @param tessellation Amount of tessellation to be used when creating rotation circles\r\n * @param useEulerRotation Use and update Euler angle instead of quaternion\r\n * @param thickness display gizmo axis thickness\r\n * @param gizmoManager Gizmo manager\r\n * @param options More options\r\n */\r\n constructor(\r\n gizmoLayer: UtilityLayerRenderer = UtilityLayerRenderer.DefaultUtilityLayer,\r\n tessellation = 32,\r\n useEulerRotation = false,\r\n thickness: number = 1,\r\n gizmoManager?: GizmoManager,\r\n options?: RotationGizmoOptions\r\n ) {\r\n super(gizmoLayer);\r\n const xColor = options && options.xOptions && options.xOptions.color ? options.xOptions.color : Color3.Red().scale(0.5);\r\n const yColor = options && options.yOptions && options.yOptions.color ? options.yOptions.color : Color3.Green().scale(0.5);\r\n const zColor = options && options.zOptions && options.zOptions.color ? options.zOptions.color : Color3.Blue().scale(0.5);\r\n this.xGizmo = new PlaneRotationGizmo(new Vector3(1, 0, 0), xColor, gizmoLayer, tessellation, this, useEulerRotation, thickness);\r\n this.yGizmo = new PlaneRotationGizmo(new Vector3(0, 1, 0), yColor, gizmoLayer, tessellation, this, useEulerRotation, thickness);\r\n this.zGizmo = new PlaneRotationGizmo(new Vector3(0, 0, 1), zColor, gizmoLayer, tessellation, this, useEulerRotation, thickness);\r\n\r\n this.additionalTransformNode = options?.additionalTransformNode;\r\n\r\n // Relay drag events and set update scale\r\n const gizmos = [this.xGizmo, this.yGizmo, this.zGizmo];\r\n for (const gizmo of gizmos) {\r\n //must set updateScale on each gizmo, as setting it on root RotationGizmo doesnt prevent individual gizmos from updating\r\n //currently updateScale is a property with no getter/setter, so no good way to override behavior at runtime, so we will at least set it on startup\r\n if (options && options.updateScale != undefined) {\r\n gizmo.updateScale = options.updateScale;\r\n }\r\n gizmo.dragBehavior.onDragStartObservable.add(() => {\r\n this.onDragStartObservable.notifyObservers({});\r\n });\r\n gizmo.dragBehavior.onDragObservable.add(() => {\r\n this.onDragObservable.notifyObservers({});\r\n });\r\n gizmo.dragBehavior.onDragEndObservable.add(() => {\r\n this.onDragEndObservable.notifyObservers({});\r\n });\r\n }\r\n\r\n this.attachedMesh = null;\r\n this.attachedNode = null;\r\n\r\n if (gizmoManager) {\r\n gizmoManager.addToAxisCache(this._gizmoAxisCache);\r\n } else {\r\n // Only subscribe to pointer event if gizmoManager isnt\r\n Gizmo.GizmoAxisPointerObserver(gizmoLayer, this._gizmoAxisCache);\r\n }\r\n }\r\n\r\n /**\r\n * If set the gizmo's rotation will be updated to match the attached mesh each frame (Default: true)\r\n * NOTE: This is only possible for meshes with uniform scaling, as otherwise it's not possible to decompose the rotation\r\n */\r\n public override set updateGizmoRotationToMatchAttachedMesh(value: boolean) {\r\n if (this.xGizmo) {\r\n this.xGizmo.updateGizmoRotationToMatchAttachedMesh = value;\r\n this.yGizmo.updateGizmoRotationToMatchAttachedMesh = value;\r\n this.zGizmo.updateGizmoRotationToMatchAttachedMesh = value;\r\n }\r\n }\r\n public override get updateGizmoRotationToMatchAttachedMesh() {\r\n return this.xGizmo.updateGizmoRotationToMatchAttachedMesh;\r\n }\r\n\r\n public override set updateGizmoPositionToMatchAttachedMesh(value: boolean) {\r\n if (this.xGizmo) {\r\n this.xGizmo.updateGizmoPositionToMatchAttachedMesh = value;\r\n this.yGizmo.updateGizmoPositionToMatchAttachedMesh = value;\r\n this.zGizmo.updateGizmoPositionToMatchAttachedMesh = value;\r\n }\r\n }\r\n public override get updateGizmoPositionToMatchAttachedMesh() {\r\n return this.xGizmo.updateGizmoPositionToMatchAttachedMesh;\r\n }\r\n\r\n public override set anchorPoint(value: GizmoAnchorPoint) {\r\n this._anchorPoint = value;\r\n const gizmos = [this.xGizmo, this.yGizmo, this.zGizmo];\r\n for (const gizmo of gizmos) {\r\n gizmo.anchorPoint = value;\r\n }\r\n }\r\n public override get anchorPoint() {\r\n return this._anchorPoint;\r\n }\r\n\r\n /**\r\n * Set the coordinate system to use. By default it's local.\r\n * But it's possible for a user to tweak so its local for translation and world for rotation.\r\n * In that case, setting the coordinate system will change `updateGizmoRotationToMatchAttachedMesh` and `updateGizmoPositionToMatchAttachedMesh`\r\n */\r\n public override set coordinatesMode(coordinatesMode: GizmoCoordinatesMode) {\r\n const gizmos = [this.xGizmo, this.yGizmo, this.zGizmo];\r\n for (const gizmo of gizmos) {\r\n gizmo.coordinatesMode = coordinatesMode;\r\n }\r\n }\r\n\r\n public override set updateScale(value: boolean) {\r\n if (this.xGizmo) {\r\n this.xGizmo.updateScale = value;\r\n this.yGizmo.updateScale = value;\r\n this.zGizmo.updateScale = value;\r\n }\r\n }\r\n public override get updateScale() {\r\n return this.xGizmo.updateScale;\r\n }\r\n /**\r\n * Drag distance in babylon units that the gizmo will snap to when dragged (Default: 0)\r\n */\r\n public set snapDistance(value: number) {\r\n if (this.xGizmo) {\r\n this.xGizmo.snapDistance = value;\r\n this.yGizmo.snapDistance = value;\r\n this.zGizmo.snapDistance = value;\r\n }\r\n }\r\n public get snapDistance() {\r\n return this.xGizmo.snapDistance;\r\n }\r\n\r\n /**\r\n * Ratio for the scale of the gizmo (Default: 1)\r\n */\r\n public override set scaleRatio(value: number) {\r\n if (this.xGizmo) {\r\n this.xGizmo.scaleRatio = value;\r\n this.yGizmo.scaleRatio = value;\r\n this.zGizmo.scaleRatio = value;\r\n }\r\n }\r\n public override get scaleRatio() {\r\n return this.xGizmo.scaleRatio;\r\n }\r\n\r\n /**\r\n * posture that the gizmo will be display\r\n * When set null, default value will be used (Quaternion(0, 0, 0, 1))\r\n */\r\n public override get customRotationQuaternion(): Nullable<Quaternion> {\r\n return this._customRotationQuaternion;\r\n }\r\n\r\n public override set customRotationQuaternion(customRotationQuaternion: Nullable<Quaternion>) {\r\n this._customRotationQuaternion = customRotationQuaternion;\r\n const gizmos = [this.xGizmo, this.yGizmo, this.zGizmo];\r\n for (const gizmo of gizmos) {\r\n if (gizmo) {\r\n gizmo.customRotationQuaternion = customRotationQuaternion;\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Builds Gizmo Axis Cache to enable features such as hover state preservation and graying out other axis during manipulation\r\n * @param mesh Axis gizmo mesh\r\n * @param cache Gizmo axis definition used for reactive gizmo UI\r\n */\r\n public addToAxisCache(mesh: Mesh, cache: GizmoAxisCache) {\r\n this._gizmoAxisCache.set(mesh, cache);\r\n }\r\n\r\n /**\r\n * Force release the drag action by code\r\n */\r\n public releaseDrag() {\r\n this.xGizmo.dragBehavior.releaseDrag();\r\n this.yGizmo.dragBehavior.releaseDrag();\r\n this.zGizmo.dragBehavior.releaseDrag();\r\n }\r\n\r\n /**\r\n * Disposes of the gizmo\r\n */\r\n public override dispose() {\r\n this.xGizmo.dispose();\r\n this.yGizmo.dispose();\r\n this.zGizmo.dispose();\r\n this.onDragStartObservable.clear();\r\n this.onDragObservable.clear();\r\n this.onDragEndObservable.clear();\r\n for (const obs of this._observables) {\r\n this.gizmoLayer.utilityLayerScene.onPointerObservable.remove(obs);\r\n }\r\n super.dispose();\r\n }\r\n\r\n /**\r\n * CustomMeshes are not supported by this gizmo\r\n */\r\n public override setCustomMesh() {\r\n Logger.Error(\r\n \"Custom meshes are not supported on this gizmo, please set the custom meshes on the gizmos contained within this one (gizmo.xGizmo, gizmo.yGizmo, gizmo.zGizmo)\"\r\n );\r\n }\r\n}\r\n"]}