@babylonjs/core 7.35.1 → 7.36.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Engines/Extensions/engine.multiRender.d.ts +11 -0
- package/Engines/Extensions/engine.multiRender.js +71 -32
- package/Engines/Extensions/engine.multiRender.js.map +1 -1
- package/Engines/Extensions/engine.prefilteredCubeTexture.js +3 -2
- package/Engines/Extensions/engine.prefilteredCubeTexture.js.map +1 -1
- package/Engines/Extensions/engine.renderTarget.js +1 -13
- package/Engines/Extensions/engine.renderTarget.js.map +1 -1
- package/Engines/WebGL/webGLRenderTargetWrapper.d.ts +2 -0
- package/Engines/WebGL/webGLRenderTargetWrapper.js +37 -7
- package/Engines/WebGL/webGLRenderTargetWrapper.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.multiRender.d.ts +11 -0
- package/Engines/WebGPU/Extensions/engine.multiRender.js +30 -11
- package/Engines/WebGPU/Extensions/engine.multiRender.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.renderTarget.js +2 -5
- package/Engines/WebGPU/Extensions/engine.renderTarget.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js +3 -2
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
- package/Engines/WebGPU/webgpuHardwareTexture.d.ts +3 -1
- package/Engines/WebGPU/webgpuHardwareTexture.js +5 -4
- package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuTextureManager.js +2 -2
- package/Engines/WebGPU/webgpuTextureManager.js.map +1 -1
- package/Engines/abstractEngine.d.ts +11 -0
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/Engines/renderTargetWrapper.d.ts +33 -1
- package/Engines/renderTargetWrapper.js +64 -4
- package/Engines/renderTargetWrapper.js.map +1 -1
- package/Engines/thinEngine.d.ts +13 -1
- package/Engines/thinEngine.js +115 -24
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/thinWebGPUEngine.d.ts +2 -0
- package/Engines/thinWebGPUEngine.js +7 -0
- package/Engines/thinWebGPUEngine.js.map +1 -1
- package/Engines/webgpuEngine.d.ts +12 -3
- package/Engines/webgpuEngine.js +39 -9
- package/Engines/webgpuEngine.js.map +1 -1
- package/FrameGraph/Node/Blocks/Textures/clearBlock.d.ts +8 -0
- package/FrameGraph/Node/Blocks/Textures/clearBlock.js +22 -1
- package/FrameGraph/Node/Blocks/Textures/clearBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/inputBlock.d.ts +4 -9
- package/FrameGraph/Node/Blocks/inputBlock.js +15 -25
- package/FrameGraph/Node/Blocks/inputBlock.js.map +1 -1
- package/FrameGraph/Node/nodeRenderGraphBlockConnectionPoint.js +10 -2
- package/FrameGraph/Node/nodeRenderGraphBlockConnectionPoint.js.map +1 -1
- package/FrameGraph/Passes/renderPass.d.ts +10 -10
- package/FrameGraph/Passes/renderPass.js +10 -10
- package/FrameGraph/Passes/renderPass.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/bloomTask.d.ts +10 -5
- package/FrameGraph/Tasks/PostProcesses/bloomTask.js +29 -14
- package/FrameGraph/Tasks/PostProcesses/bloomTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldMergeTask.js +4 -0
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldMergeTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.d.ts +11 -6
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.js +30 -13
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/postProcessTask.js +4 -6
- package/FrameGraph/Tasks/PostProcesses/postProcessTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/cullObjectsTask.d.ts +1 -1
- package/FrameGraph/Tasks/Rendering/cullObjectsTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.d.ts +3 -3
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.js +33 -32
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/objectRendererTask.d.ts +4 -2
- package/FrameGraph/Tasks/Rendering/objectRendererTask.js +8 -12
- package/FrameGraph/Tasks/Rendering/objectRendererTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/taaObjectRendererTask.js +13 -18
- package/FrameGraph/Tasks/Rendering/taaObjectRendererTask.js.map +1 -1
- package/FrameGraph/Tasks/Texture/clearTextureTask.d.ts +15 -2
- package/FrameGraph/Tasks/Texture/clearTextureTask.js +17 -4
- package/FrameGraph/Tasks/Texture/clearTextureTask.js.map +1 -1
- package/FrameGraph/Tasks/Texture/copyToTextureTask.js +2 -2
- package/FrameGraph/Tasks/Texture/copyToTextureTask.js.map +1 -1
- package/FrameGraph/Tasks/Texture/generateMipMapsTask.js +3 -3
- package/FrameGraph/Tasks/Texture/generateMipMapsTask.js.map +1 -1
- package/FrameGraph/frameGraph.d.ts +11 -74
- package/FrameGraph/frameGraph.js +12 -126
- package/FrameGraph/frameGraph.js.map +1 -1
- package/FrameGraph/frameGraphRenderContext.d.ts +17 -8
- package/FrameGraph/frameGraphRenderContext.js +55 -43
- package/FrameGraph/frameGraphRenderContext.js.map +1 -1
- package/FrameGraph/frameGraphRenderTarget.d.ts +16 -0
- package/FrameGraph/frameGraphRenderTarget.js +67 -0
- package/FrameGraph/frameGraphRenderTarget.js.map +1 -0
- package/FrameGraph/frameGraphTask.d.ts +4 -3
- package/FrameGraph/frameGraphTask.js +41 -8
- package/FrameGraph/frameGraphTask.js.map +1 -1
- package/FrameGraph/frameGraphTextureManager.d.ts +130 -22
- package/FrameGraph/frameGraphTextureManager.js +312 -130
- package/FrameGraph/frameGraphTextureManager.js.map +1 -1
- package/FrameGraph/frameGraphTypes.d.ts +28 -13
- package/FrameGraph/frameGraphTypes.js.map +1 -1
- package/FrameGraph/index.d.ts +1 -0
- package/FrameGraph/index.js +1 -0
- package/FrameGraph/index.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +3 -2
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
- package/Materials/Node/Blocks/conditionalBlock.d.ts +2 -0
- package/Materials/Node/Blocks/conditionalBlock.js +13 -0
- package/Materials/Node/Blocks/conditionalBlock.js.map +1 -1
- package/Materials/Node/nodeMaterialBlock.js +4 -1
- package/Materials/Node/nodeMaterialBlock.js.map +1 -1
- package/Materials/Node/nodeMaterialBlockConnectionPoint.js +12 -4
- package/Materials/Node/nodeMaterialBlockConnectionPoint.js.map +1 -1
- package/Materials/Textures/equiRectangularCubeTexture.js +14 -4
- package/Materials/Textures/equiRectangularCubeTexture.js.map +1 -1
- package/Materials/Textures/internalTexture.d.ts +20 -0
- package/Materials/Textures/internalTexture.js +48 -0
- package/Materials/Textures/internalTexture.js.map +1 -1
- package/Materials/Textures/multiRenderTarget.d.ts +5 -0
- package/Materials/Textures/multiRenderTarget.js.map +1 -1
- package/Materials/Textures/textureCreationOptions.d.ts +6 -6
- package/Materials/Textures/textureCreationOptions.js.map +1 -1
- package/Materials/drawWrapper.js +4 -0
- package/Materials/drawWrapper.js.map +1 -1
- package/Materials/effect.js +2 -2
- package/Materials/effect.js.map +1 -1
- package/Materials/material.d.ts +2 -2
- package/Materials/material.js +5 -5
- package/Materials/material.js.map +1 -1
- package/Maths/math.color.d.ts +16 -0
- package/Maths/math.color.js +16 -0
- package/Maths/math.color.js.map +1 -1
- package/Maths/math.vector.d.ts +32 -0
- package/Maths/math.vector.js +32 -0
- package/Maths/math.vector.js.map +1 -1
- package/Meshes/Compression/dracoCompression.d.ts +3 -1
- package/Meshes/Compression/dracoCompression.js +5 -2
- package/Meshes/Compression/dracoCompression.js.map +1 -1
- package/Meshes/Node/Blocks/Matrices/rotationXBlock.d.ts +0 -1
- package/Meshes/Node/Blocks/Matrices/rotationXBlock.js +1 -9
- package/Meshes/Node/Blocks/Matrices/rotationXBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Matrices/rotationYBlock.d.ts +0 -1
- package/Meshes/Node/Blocks/Matrices/rotationYBlock.js +1 -9
- package/Meshes/Node/Blocks/Matrices/rotationYBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Matrices/rotationZBlock.d.ts +0 -1
- package/Meshes/Node/Blocks/Matrices/rotationZBlock.js +1 -9
- package/Meshes/Node/Blocks/Matrices/rotationZBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Set/latticeBlock.js +3 -1
- package/Meshes/Node/Blocks/Set/latticeBlock.js.map +1 -1
- package/Meshes/Node/Blocks/conditionBlock.d.ts +2 -0
- package/Meshes/Node/Blocks/conditionBlock.js +15 -0
- package/Meshes/Node/Blocks/conditionBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryClampBlock.d.ts +4 -4
- package/Meshes/Node/Blocks/geometryClampBlock.js +16 -25
- package/Meshes/Node/Blocks/geometryClampBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryLerpBlock.js +2 -2
- package/Meshes/Node/Blocks/geometryLerpBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryNLerpBlock.js +2 -2
- package/Meshes/Node/Blocks/geometryNLerpBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryReplaceColorBlock.js +2 -2
- package/Meshes/Node/Blocks/geometryReplaceColorBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryRotate2dBlock.js +2 -2
- package/Meshes/Node/Blocks/geometryRotate2dBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometrySmoothStepBlock.js +3 -3
- package/Meshes/Node/Blocks/geometrySmoothStepBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryStepBlock.js +2 -2
- package/Meshes/Node/Blocks/geometryStepBlock.js.map +1 -1
- package/Meshes/Node/nodeGeometry.js +1 -1
- package/Meshes/Node/nodeGeometry.js.map +1 -1
- package/Meshes/Node/nodeGeometryBlock.d.ts +3 -1
- package/Meshes/Node/nodeGeometryBlock.js +2 -1
- package/Meshes/Node/nodeGeometryBlock.js.map +1 -1
- package/Meshes/Node/nodeGeometryBlockConnectionPoint.js +10 -2
- package/Meshes/Node/nodeGeometryBlockConnectionPoint.js.map +1 -1
- package/Meshes/abstractMesh.js +1 -1
- package/Meshes/abstractMesh.js.map +1 -1
- package/Meshes/lattice.material.d.ts +1 -1
- package/Meshes/lattice.material.js +3 -3
- package/Meshes/lattice.material.js.map +1 -1
- package/Misc/observable.d.ts +3 -1
- package/Misc/observable.js +7 -2
- package/Misc/observable.js.map +1 -1
- package/ShadersWGSL/glowMapGeneration.fragment.js +4 -3
- package/ShadersWGSL/glowMapGeneration.fragment.js.map +1 -1
- package/ShadersWGSL/pbr.fragment.js +4 -3
- package/ShadersWGSL/pbr.fragment.js.map +1 -1
- package/package.json +1 -1
- package/scene.js +6 -6
- package/scene.js.map +1 -1
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eslint-disable import/no-internal-modules */\r\nimport type {\r\n Scene,\r\n AbstractEngine,\r\n RenderTargetWrapper,\r\n RenderTargetCreationOptions,\r\n TextureSize,\r\n Nullable,\r\n FrameGraphTextureCreationOptions,\r\n FrameGraphTextureHandle,\r\n} from \"core/index\";\r\nimport { getDimensionsFromTextureSize } from \"../Materials/Textures/textureCreationOptions\";\r\nimport { Texture } from \"../Materials/Textures/texture\";\r\nimport { backbufferColorTextureHandle, backbufferDepthStencilTextureHandle } from \"./frameGraphTypes\";\r\nimport { Constants } from \"../Engines/constants\";\r\n\r\ntype HistoryTexture = {\r\n textures: Array<Nullable<RenderTargetWrapper>>;\r\n handles: Array<FrameGraphTextureHandle>;\r\n index: number;\r\n refHandles: Array<FrameGraphTextureHandle>; // (dangling) handles that reference this history texture\r\n};\r\n\r\ntype TextureEntry = {\r\n texture: Nullable<RenderTargetWrapper>;\r\n name: string;\r\n creationOptions: FrameGraphTextureCreationOptions;\r\n namespace: FrameGraphTextureNamespace;\r\n debug?: Texture;\r\n parentHandle?: FrameGraphTextureHandle; // Parent handle if the texture comes from a multi-target texture\r\n parentTextureIndex?: number; // Index of the texture in the parent if the texture comes from a multi-target texture\r\n refHandle?: FrameGraphTextureHandle; // Handle of the texture this one is referencing - used for dangling handles\r\n};\r\n\r\nenum FrameGraphTextureNamespace {\r\n Task,\r\n Graph,\r\n External,\r\n}\r\n\r\n/**\r\n * @experimental\r\n * @internal\r\n */\r\nexport class FrameGraphTextureManager {\r\n private static _Counter = 2; // 0 and 1 are reserved for backbuffer textures\r\n\r\n public _textures: Map<FrameGraphTextureHandle, TextureEntry> = new Map();\r\n public _historyTextures: Map<FrameGraphTextureHandle, HistoryTexture> = new Map();\r\n\r\n constructor(\r\n private _engine: AbstractEngine,\r\n private _debugTextures = false,\r\n private _scene?: Scene\r\n ) {\r\n this._addSystemTextures();\r\n }\r\n\r\n public isBackbuffer(handle: FrameGraphTextureHandle): boolean {\r\n if (handle === backbufferColorTextureHandle || handle === backbufferDepthStencilTextureHandle) {\r\n return true;\r\n }\r\n\r\n const textureEntry = this._textures.get(handle);\r\n if (!textureEntry) {\r\n return false;\r\n }\r\n\r\n return textureEntry.refHandle === backbufferColorTextureHandle || textureEntry.refHandle === backbufferDepthStencilTextureHandle;\r\n }\r\n\r\n public isBackbufferColor(handle: FrameGraphTextureHandle): boolean {\r\n if (handle === backbufferColorTextureHandle) {\r\n return true;\r\n }\r\n\r\n const textureEntry = this._textures.get(handle);\r\n if (!textureEntry) {\r\n return false;\r\n }\r\n\r\n return textureEntry.refHandle === backbufferColorTextureHandle;\r\n }\r\n\r\n public isBackbufferDepthStencil(handle: FrameGraphTextureHandle): boolean {\r\n if (handle === backbufferDepthStencilTextureHandle) {\r\n return true;\r\n }\r\n\r\n const textureEntry = this._textures.get(handle);\r\n if (!textureEntry) {\r\n return false;\r\n }\r\n\r\n return textureEntry.refHandle === backbufferDepthStencilTextureHandle;\r\n }\r\n\r\n public getTextureCreationOptions(handle: FrameGraphTextureHandle): FrameGraphTextureCreationOptions {\r\n return this._textures.get(handle)!.creationOptions;\r\n }\r\n\r\n public getTextureFromHandle(handle: FrameGraphTextureHandle): Nullable<RenderTargetWrapper> {\r\n const historyEntry = this._historyTextures.get(handle);\r\n if (historyEntry) {\r\n return historyEntry.textures[historyEntry.index ^ 1]; // get the read texture\r\n }\r\n return this._textures.get(handle)!.texture;\r\n }\r\n\r\n public importTexture(name: string, texture: RenderTargetWrapper, handle?: FrameGraphTextureHandle): FrameGraphTextureHandle {\r\n const internalTexture = texture.texture;\r\n\r\n if (!internalTexture) {\r\n throw new Error(\"importTexture: Texture must have an internal texture to be imported\");\r\n }\r\n\r\n if (handle !== undefined) {\r\n this._freeEntry(handle);\r\n }\r\n\r\n const creationOptions: FrameGraphTextureCreationOptions = {\r\n size: { width: texture.width, height: texture.height },\r\n options: {\r\n generateMipMaps: internalTexture.generateMipMaps,\r\n generateDepthBuffer: texture._generateDepthBuffer,\r\n generateStencilBuffer: texture._generateStencilBuffer,\r\n samples: internalTexture.samples,\r\n label: internalTexture.label,\r\n types: [internalTexture.type],\r\n samplingModes: [internalTexture.samplingMode],\r\n formats: [internalTexture.format],\r\n targetTypes: [\r\n internalTexture.isCube\r\n ? Constants.TEXTURE_CUBE_MAP\r\n : internalTexture.is3D\r\n ? Constants.TEXTURE_3D\r\n : internalTexture.is2DArray\r\n ? Constants.TEXTURE_2D_ARRAY\r\n : Constants.TEXTURE_2D,\r\n ],\r\n useSRGBBuffers: [internalTexture._useSRGBBuffer],\r\n labels: internalTexture.label ? [internalTexture.label] : undefined,\r\n },\r\n sizeIsPercentage: false,\r\n };\r\n\r\n return this._createHandleForTexture(name, texture, creationOptions, FrameGraphTextureNamespace.External, false, handle);\r\n }\r\n\r\n public createRenderTargetTexture(\r\n name: string,\r\n taskNamespace: boolean,\r\n creationOptions: FrameGraphTextureCreationOptions,\r\n multiTargetMode = false,\r\n handle?: FrameGraphTextureHandle\r\n ): FrameGraphTextureHandle {\r\n return this._createHandleForTexture(\r\n name,\r\n null,\r\n creationOptions,\r\n taskNamespace ? FrameGraphTextureNamespace.Task : FrameGraphTextureNamespace.Graph,\r\n multiTargetMode,\r\n handle\r\n );\r\n }\r\n\r\n public getAbsoluteDimensions(\r\n size: TextureSize,\r\n screenWidth = this._engine.getRenderWidth(true),\r\n screenHeight = this._engine.getRenderHeight(true)\r\n ): { width: number; height: number } {\r\n const { width, height } = getDimensionsFromTextureSize(size);\r\n\r\n return {\r\n width: Math.floor((width * screenWidth) / 100),\r\n height: Math.floor((height * screenHeight) / 100),\r\n };\r\n }\r\n\r\n public updateHistoryTextures(): void {\r\n this._historyTextures.forEach((entry) => {\r\n entry.index = entry.index ^ 1;\r\n for (const refHandle of entry.refHandles) {\r\n const textureEntry = this._textures.get(refHandle)!;\r\n textureEntry.texture = entry.textures[entry.index];\r\n }\r\n });\r\n }\r\n\r\n public dispose(): void {\r\n this.releaseTextures();\r\n }\r\n\r\n public allocateTextures() {\r\n this._textures.forEach((entry) => {\r\n if (!entry.texture) {\r\n if (entry.refHandle !== undefined) {\r\n const refEntry = this._textures.get(entry.refHandle)!;\r\n\r\n entry.texture = refEntry.texture;\r\n entry.texture?.texture?.incrementReferences();\r\n\r\n if (refEntry.refHandle === backbufferColorTextureHandle) {\r\n entry.refHandle = backbufferColorTextureHandle;\r\n }\r\n if (refEntry.refHandle === backbufferDepthStencilTextureHandle) {\r\n entry.refHandle = backbufferDepthStencilTextureHandle;\r\n }\r\n } else if (entry.namespace !== FrameGraphTextureNamespace.External) {\r\n if (entry.parentHandle !== undefined) {\r\n const creationOptions = entry.creationOptions;\r\n const size = creationOptions.sizeIsPercentage ? this.getAbsoluteDimensions(creationOptions.size) : creationOptions.size;\r\n\r\n const parentEntry = this._textures.get(entry.parentHandle)!;\r\n const parentInternalTexture = parentEntry.texture!.textures![entry.parentTextureIndex!];\r\n\r\n const creationOptionsForTexture: RenderTargetCreationOptions = {\r\n createMipMaps: creationOptions.options.createMipMaps,\r\n generateMipMaps: creationOptions.options.generateMipMaps,\r\n generateDepthBuffer: creationOptions.options.generateDepthBuffer,\r\n generateStencilBuffer: creationOptions.options.generateStencilBuffer,\r\n samples: creationOptions.options.samples,\r\n type: creationOptions.options.types![0],\r\n format: creationOptions.options.formats![0],\r\n useSRGBBuffer: creationOptions.options.useSRGBBuffers![0],\r\n colorAttachment: parentInternalTexture,\r\n label: creationOptions.options.label,\r\n };\r\n\r\n entry.texture = this._engine.createRenderTargetTexture(size, creationOptionsForTexture);\r\n parentInternalTexture.incrementReferences();\r\n } else {\r\n const creationOptions = entry.creationOptions;\r\n const size = creationOptions.sizeIsPercentage ? this.getAbsoluteDimensions(creationOptions.size) : creationOptions.size;\r\n\r\n entry.texture = this._engine.createMultipleRenderTarget(size, creationOptions.options, false);\r\n }\r\n }\r\n }\r\n\r\n if (entry.texture && entry.refHandle === undefined) {\r\n entry.debug?.dispose();\r\n entry.debug = this._createDebugTexture(entry.name, entry.texture);\r\n }\r\n });\r\n\r\n this._historyTextures.forEach((entry) => {\r\n for (let i = 0; i < entry.handles.length; i++) {\r\n entry.textures[i] = this._textures.get(entry.handles[i])!.texture;\r\n }\r\n });\r\n }\r\n\r\n public createDanglingHandle() {\r\n return FrameGraphTextureManager._Counter++;\r\n }\r\n\r\n public resolveDanglingHandle(danglingHandle: FrameGraphTextureHandle, handle: FrameGraphTextureHandle) {\r\n const textureEntry = this._textures.get(handle);\r\n\r\n if (textureEntry === undefined) {\r\n throw new Error(`resolveDanglingHandle: Handle ${handle} does not exist!`);\r\n }\r\n\r\n this._textures.set(danglingHandle, {\r\n texture: textureEntry.texture,\r\n refHandle: handle,\r\n name: textureEntry.name,\r\n creationOptions: {\r\n size: { ...(textureEntry.creationOptions.size as { width: number; height: number; depth?: number; layers?: number }) },\r\n options: { ...textureEntry.creationOptions.options, label: textureEntry.name },\r\n sizeIsPercentage: textureEntry.creationOptions.sizeIsPercentage,\r\n isHistoryTexture: false,\r\n },\r\n namespace: textureEntry.namespace,\r\n parentHandle: textureEntry.parentHandle,\r\n parentTextureIndex: textureEntry.parentTextureIndex,\r\n });\r\n\r\n const historyEntry = this._historyTextures.get(handle);\r\n if (historyEntry) {\r\n historyEntry.refHandles.push(danglingHandle);\r\n }\r\n }\r\n\r\n public releaseTextures(releaseAll = true): void {\r\n this._textures.forEach((entry, handle) => {\r\n if (releaseAll || entry.namespace !== FrameGraphTextureNamespace.External) {\r\n entry.debug?.dispose();\r\n entry.debug = undefined;\r\n }\r\n\r\n if (entry.namespace === FrameGraphTextureNamespace.External) {\r\n return;\r\n }\r\n\r\n entry.texture?.dispose();\r\n entry.texture = null;\r\n\r\n if (releaseAll || entry.namespace === FrameGraphTextureNamespace.Task) {\r\n this._textures.delete(handle);\r\n }\r\n });\r\n\r\n this._historyTextures.forEach((entry) => {\r\n for (let i = 0; i < entry.handles.length; i++) {\r\n entry.textures[i] = null;\r\n }\r\n });\r\n\r\n if (releaseAll) {\r\n this._textures.clear();\r\n this._historyTextures.clear();\r\n this._addSystemTextures();\r\n }\r\n }\r\n\r\n private _addSystemTextures() {\r\n const size = { width: this._engine.getRenderWidth(true), height: this._engine.getRenderHeight(true) };\r\n\r\n this._textures.set(backbufferColorTextureHandle, {\r\n name: \"backbuffer color\",\r\n texture: null,\r\n creationOptions: {\r\n size,\r\n options: {},\r\n sizeIsPercentage: false,\r\n },\r\n namespace: FrameGraphTextureNamespace.External,\r\n });\r\n\r\n this._textures.set(backbufferDepthStencilTextureHandle, {\r\n name: \"backbuffer depth/stencil\",\r\n texture: null,\r\n creationOptions: {\r\n size,\r\n options: {},\r\n sizeIsPercentage: false,\r\n },\r\n namespace: FrameGraphTextureNamespace.External,\r\n });\r\n }\r\n\r\n private _createDebugTexture(name: string, texture: RenderTargetWrapper): Texture | undefined {\r\n if (!this._debugTextures || !this._scene) {\r\n return;\r\n }\r\n\r\n const textureDebug = new Texture(null, this._scene);\r\n\r\n textureDebug.name = name;\r\n textureDebug._texture = texture.texture || texture._depthStencilTexture!;\r\n textureDebug._texture.incrementReferences();\r\n\r\n return textureDebug;\r\n }\r\n\r\n private _freeEntry(handle: number): void {\r\n const entry = this._textures.get(handle);\r\n\r\n if (entry) {\r\n entry.debug?.dispose();\r\n this._textures.delete(handle);\r\n }\r\n }\r\n\r\n private _createHandleForTexture(\r\n name: string,\r\n texture: Nullable<RenderTargetWrapper>,\r\n creationOptions: FrameGraphTextureCreationOptions,\r\n namespace: FrameGraphTextureNamespace,\r\n multiTargetMode = false,\r\n handle?: FrameGraphTextureHandle,\r\n parentHandle?: FrameGraphTextureHandle,\r\n parentTextureIndex?: number\r\n ): FrameGraphTextureHandle {\r\n handle = handle ?? FrameGraphTextureManager._Counter++;\r\n\r\n const textureName = creationOptions.isHistoryTexture ? `${name} - ping` : name;\r\n\r\n const textureEntry: TextureEntry = {\r\n texture,\r\n name: textureName,\r\n creationOptions: {\r\n size: getDimensionsFromTextureSize(creationOptions.size),\r\n options: { ...creationOptions.options, label: textureName },\r\n sizeIsPercentage: creationOptions.sizeIsPercentage,\r\n isHistoryTexture: creationOptions.isHistoryTexture,\r\n },\r\n namespace,\r\n parentHandle,\r\n parentTextureIndex,\r\n };\r\n\r\n this._textures.set(handle, textureEntry);\r\n\r\n if (namespace === FrameGraphTextureNamespace.External) {\r\n return handle;\r\n }\r\n\r\n if (creationOptions.isHistoryTexture) {\r\n const pongCreationOptions: FrameGraphTextureCreationOptions = {\r\n size: { ...(textureEntry.creationOptions.size as { width: number; height: number }) },\r\n options: { ...textureEntry.creationOptions.options },\r\n sizeIsPercentage: textureEntry.creationOptions.sizeIsPercentage,\r\n isHistoryTexture: false,\r\n };\r\n\r\n const pongTexture = this._createHandleForTexture(`${name} - pong`, null, pongCreationOptions, namespace, false);\r\n\r\n this._historyTextures.set(handle, { textures: [null, null], handles: [handle, pongTexture], index: 0, refHandles: [] });\r\n\r\n return handle;\r\n }\r\n\r\n if (multiTargetMode) {\r\n const textureCount = creationOptions.options.textureCount ?? 1;\r\n for (let i = 0; i < textureCount; i++) {\r\n const label = creationOptions.options.labels?.[i] ?? `${i}`;\r\n const textureName = `${name} - ${label}`;\r\n const creationOptionsForTexture: FrameGraphTextureCreationOptions = {\r\n size: getDimensionsFromTextureSize(creationOptions.size),\r\n options: {\r\n ...creationOptions.options,\r\n formats: [creationOptions.options.formats![i]],\r\n types: [creationOptions.options.types![i]],\r\n textureCount: 1,\r\n },\r\n sizeIsPercentage: creationOptions.sizeIsPercentage,\r\n };\r\n this._createHandleForTexture(textureName, null, creationOptionsForTexture, namespace, false, handle + i + 1, handle, i);\r\n }\r\n\r\n FrameGraphTextureManager._Counter += textureCount;\r\n }\r\n\r\n return handle;\r\n }\r\n}\r\n"]}
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|
1
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+
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type {\r\n Scene,\r\n AbstractEngine,\r\n TextureSize,\r\n Nullable,\r\n FrameGraphTextureCreationOptions,\r\n FrameGraphTextureHandle,\r\n InternalTextureCreationOptions,\r\n InternalTexture,\r\n FrameGraphTextureOptions,\r\n FrameGraphTextureDescription,\r\n RenderTargetWrapper,\r\n // eslint-disable-next-line import/no-internal-modules\r\n} from \"core/index\";\r\nimport { getDimensionsFromTextureSize, textureSizeIsObject } from \"../Materials/Textures/textureCreationOptions\";\r\nimport { Texture } from \"../Materials/Textures/texture\";\r\nimport { backbufferColorTextureHandle, backbufferDepthStencilTextureHandle } from \"./frameGraphTypes\";\r\nimport { Constants } from \"../Engines/constants\";\r\nimport { InternalTextureSource, GetTypeForDepthTexture, IsDepthTexture, HasStencilAspect } from \"../Materials/Textures/internalTexture\";\r\nimport { FrameGraphRenderTarget } from \"./frameGraphRenderTarget\";\r\n\r\ntype HistoryTexture = {\r\n textures: Array<Nullable<InternalTexture>>;\r\n handles: Array<FrameGraphTextureHandle>;\r\n index: number; // current index in textures array\r\n references: Array<{ renderTargetWrapper: RenderTargetWrapper; textureIndex: number }>; // render target wrappers that reference this history texture\r\n};\r\n\r\ntype TextureEntry = {\r\n texture: Nullable<InternalTexture>;\r\n name: string;\r\n creationOptions: FrameGraphTextureCreationOptions; // in TextureEntry, creationOptions.size is always an object\r\n namespace: FrameGraphTextureNamespace;\r\n textureIndex?: number; // Index of the texture in the types, formats, etc array of FrameGraphTextureOptions (default: 0)\r\n debug?: Texture;\r\n refHandle?: FrameGraphTextureHandle; // Handle of the texture this one is referencing - used for dangling handles\r\n};\r\n\r\nenum FrameGraphTextureNamespace {\r\n Task,\r\n Graph,\r\n External,\r\n}\r\n\r\n/**\r\n * Manages the textures used by a frame graph\r\n * @experimental\r\n */\r\nexport class FrameGraphTextureManager {\r\n private static _Counter = 2; // 0 and 1 are reserved for backbuffer textures\r\n\r\n /** @internal */\r\n public readonly _textures: Map<FrameGraphTextureHandle, TextureEntry> = new Map();\r\n\r\n /** @internal */\r\n public readonly _historyTextures: Map<FrameGraphTextureHandle, HistoryTexture> = new Map();\r\n\r\n /** @internal */\r\n public _isRecordingTask = false;\r\n\r\n /**\r\n * Constructs a new instance of the texture manager\r\n * @param engine The engine to use\r\n * @param _debugTextures If true, debug textures will be created so that they are visible in the inspector\r\n * @param _scene The scene the manager belongs to\r\n */\r\n constructor(\r\n public readonly engine: AbstractEngine,\r\n private readonly _debugTextures = false,\r\n private readonly _scene: Scene\r\n ) {\r\n this._addSystemTextures();\r\n }\r\n\r\n /**\r\n * Checks if a handle is a backbuffer handle (color or depth/stencil)\r\n * @param handle The handle to check\r\n * @returns True if the handle is a backbuffer handle\r\n */\r\n public isBackbuffer(handle: FrameGraphTextureHandle): boolean {\r\n if (handle === backbufferColorTextureHandle || handle === backbufferDepthStencilTextureHandle) {\r\n return true;\r\n }\r\n\r\n const textureEntry = this._textures.get(handle);\r\n if (!textureEntry) {\r\n return false;\r\n }\r\n\r\n return textureEntry.refHandle === backbufferColorTextureHandle || textureEntry.refHandle === backbufferDepthStencilTextureHandle;\r\n }\r\n\r\n /**\r\n * Checks if a handle is a backbuffer color handle\r\n * @param handle The handle to check\r\n * @returns True if the handle is a backbuffer color handle\r\n */\r\n public isBackbufferColor(handle: FrameGraphTextureHandle): boolean {\r\n if (handle === backbufferColorTextureHandle) {\r\n return true;\r\n }\r\n\r\n const textureEntry = this._textures.get(handle);\r\n if (!textureEntry) {\r\n return false;\r\n }\r\n\r\n return textureEntry.refHandle === backbufferColorTextureHandle;\r\n }\r\n\r\n /**\r\n * Checks if a handle is a backbuffer depth/stencil handle\r\n * @param handle The handle to check\r\n * @returns True if the handle is a backbuffer depth/stencil handle\r\n */\r\n public isBackbufferDepthStencil(handle: FrameGraphTextureHandle): boolean {\r\n if (handle === backbufferDepthStencilTextureHandle) {\r\n return true;\r\n }\r\n\r\n const textureEntry = this._textures.get(handle);\r\n if (!textureEntry) {\r\n return false;\r\n }\r\n\r\n return textureEntry.refHandle === backbufferDepthStencilTextureHandle;\r\n }\r\n\r\n /**\r\n * Checks if a handle is a history texture (or points to a history texture, for a dangling handle)\r\n * @param handle The handle to check\r\n * @returns True if the handle is a history texture, otherwise false\r\n */\r\n public isHistoryTexture(handle: FrameGraphTextureHandle): boolean {\r\n const entry = this._textures.get(handle);\r\n if (!entry) {\r\n return false;\r\n }\r\n\r\n handle = entry.refHandle ?? handle;\r\n\r\n return this._historyTextures.has(handle);\r\n }\r\n\r\n /**\r\n * Gets the creation options of a texture\r\n * @param handle Handle of the texture\r\n * @returns The creation options of the texture\r\n */\r\n public getTextureCreationOptions(handle: FrameGraphTextureHandle): FrameGraphTextureCreationOptions {\r\n const entry = this._textures.get(handle)!;\r\n const creationOptions = entry.creationOptions;\r\n\r\n return {\r\n size: textureSizeIsObject(creationOptions.size) ? { ...creationOptions.size } : creationOptions.size,\r\n sizeIsPercentage: creationOptions.sizeIsPercentage,\r\n options: this._cloneTextureOptions(creationOptions.options, entry.textureIndex),\r\n isHistoryTexture: creationOptions.isHistoryTexture,\r\n };\r\n }\r\n\r\n /**\r\n * Gets the description of a texture\r\n * @param handle Handle of the texture\r\n * @returns The description of the texture\r\n */\r\n public getTextureDescription(handle: FrameGraphTextureHandle): FrameGraphTextureDescription {\r\n const creationOptions = this.getTextureCreationOptions(handle);\r\n\r\n const size = !creationOptions.sizeIsPercentage\r\n ? textureSizeIsObject(creationOptions.size)\r\n ? creationOptions.size\r\n : { width: creationOptions.size, height: creationOptions.size }\r\n : this.getAbsoluteDimensions(creationOptions.size);\r\n\r\n return {\r\n size,\r\n options: creationOptions.options,\r\n };\r\n }\r\n\r\n /**\r\n * Gets a texture handle or creates a new texture if the handle is not provided.\r\n * If handle is not provided, newTextureName and creationOptions must be provided.\r\n * @param handle If provided, will simply return the handle\r\n * @param newTextureName Name of the new texture to create\r\n * @param creationOptions Options to use when creating the new texture\r\n * @returns The handle to the texture.\r\n */\r\n public getTextureHandleOrCreateTexture(handle?: FrameGraphTextureHandle, newTextureName?: string, creationOptions?: FrameGraphTextureCreationOptions): FrameGraphTextureHandle {\r\n if (handle === undefined) {\r\n if (newTextureName === undefined || creationOptions === undefined) {\r\n throw new Error(\"getTextureHandleOrCreateTexture: Either handle or newTextureName and creationOptions must be provided.\");\r\n }\r\n return this.createRenderTargetTexture(newTextureName, creationOptions);\r\n }\r\n return handle;\r\n }\r\n\r\n /**\r\n * Gets a texture from a handle.\r\n * Note that if the texture is a history texture, the read texture for the current frame will be returned.\r\n * @param handle The handle of the texture\r\n * @returns The texture or null if not found\r\n */\r\n public getTextureFromHandle(handle: FrameGraphTextureHandle): Nullable<InternalTexture> {\r\n const historyEntry = this._historyTextures.get(handle);\r\n if (historyEntry) {\r\n return historyEntry.textures[historyEntry.index ^ 1]; // gets the read texture\r\n }\r\n return this._textures.get(handle)!.texture;\r\n }\r\n\r\n /**\r\n * Imports a texture into the texture manager\r\n * @param name Name of the texture\r\n * @param texture Texture to import\r\n * @param handle Existing handle to use for the texture. If not provided (default), a new handle will be created.\r\n * @returns The handle to the texture\r\n */\r\n public importTexture(name: string, texture: InternalTexture, handle?: FrameGraphTextureHandle): FrameGraphTextureHandle {\r\n if (handle !== undefined) {\r\n this._freeEntry(handle);\r\n }\r\n\r\n const creationOptions: FrameGraphTextureCreationOptions = {\r\n size: { width: texture.width, height: texture.height },\r\n sizeIsPercentage: false,\r\n isHistoryTexture: false,\r\n options: {\r\n createMipMaps: texture.generateMipMaps,\r\n samples: texture.samples,\r\n types: [texture.type],\r\n formats: [texture.format],\r\n useSRGBBuffers: [texture._useSRGBBuffer],\r\n creationFlags: [texture._creationFlags],\r\n labels: texture.label ? [texture.label] : [\"imported\"],\r\n },\r\n };\r\n\r\n return this._createHandleForTexture(name, texture, creationOptions, FrameGraphTextureNamespace.External, handle);\r\n }\r\n\r\n /**\r\n * Creates a new render target texture\r\n * If multiple textures are described in FrameGraphTextureCreationOptions, the handle of the first texture is returned, handle+1 is the handle of the second texture, etc.\r\n * @param name Name of the texture\r\n * @param creationOptions Options to use when creating the texture\r\n * @param handle Existing handle to use for the texture. If not provided (default), a new handle will be created.\r\n * @returns The handle to the texture\r\n */\r\n public createRenderTargetTexture(name: string, creationOptions: FrameGraphTextureCreationOptions, handle?: FrameGraphTextureHandle): FrameGraphTextureHandle {\r\n return this._createHandleForTexture(\r\n name,\r\n null,\r\n {\r\n size: textureSizeIsObject(creationOptions.size) ? { ...creationOptions.size } : creationOptions.size,\r\n sizeIsPercentage: creationOptions.sizeIsPercentage,\r\n isHistoryTexture: creationOptions.isHistoryTexture,\r\n options: this._cloneTextureOptions(creationOptions.options),\r\n },\r\n this._isRecordingTask ? FrameGraphTextureNamespace.Task : FrameGraphTextureNamespace.Graph,\r\n handle\r\n );\r\n }\r\n\r\n /**\r\n * Creates a (frame graph) render target wrapper\r\n * Note that renderTargets or renderTargetDepth can be undefined, but not both at the same time!\r\n * @param name Name of the render target wrapper\r\n * @param renderTargets Render target handles (textures) to use\r\n * @param renderTargetDepth Render target depth handle (texture) to use\r\n * @returns The created render target wrapper\r\n */\r\n public createRenderTarget(\r\n name: string,\r\n renderTargets?: FrameGraphTextureHandle | FrameGraphTextureHandle[],\r\n renderTargetDepth?: FrameGraphTextureHandle\r\n ): FrameGraphRenderTarget {\r\n const renderTarget = new FrameGraphRenderTarget(name, this, renderTargets, renderTargetDepth);\r\n\r\n const rtw = renderTarget.renderTargetWrapper;\r\n\r\n if (rtw !== undefined && renderTargets) {\r\n const handles = Array.isArray(renderTargets) ? renderTargets : [renderTargets];\r\n\r\n for (let i = 0; i < handles.length; i++) {\r\n let handle = handles[i];\r\n handle = this._textures.get(handle)?.refHandle ?? handle;\r\n\r\n const historyEntry = this._historyTextures.get(handle);\r\n if (historyEntry) {\r\n historyEntry.references.push({ renderTargetWrapper: rtw, textureIndex: i });\r\n\r\n rtw.setTexture(historyEntry.textures[historyEntry.index]!, i, false);\r\n }\r\n }\r\n }\r\n\r\n return renderTarget;\r\n }\r\n\r\n /**\r\n * Creates a handle which is not associated with any texture.\r\n * Call resolveDanglingHandle to associate the handle with a valid texture handle.\r\n * @returns The dangling handle\r\n */\r\n public createDanglingHandle() {\r\n return FrameGraphTextureManager._Counter++;\r\n }\r\n\r\n /**\r\n * Associates a texture with a dangling handle\r\n * @param danglingHandle The dangling handle\r\n * @param handle The handle to associate with the dangling handle (if not provided, a new texture handle will be created, using the newTextureName and creationOptions parameters)\r\n * @param newTextureName The name of the new texture to create (if handle is not provided)\r\n * @param creationOptions The options to use when creating the new texture (if handle is not provided)\r\n */\r\n public resolveDanglingHandle(\r\n danglingHandle: FrameGraphTextureHandle,\r\n handle?: FrameGraphTextureHandle,\r\n newTextureName?: string,\r\n creationOptions?: FrameGraphTextureCreationOptions\r\n ) {\r\n if (handle === undefined) {\r\n if (newTextureName === undefined || creationOptions === undefined) {\r\n throw new Error(\"resolveDanglingHandle: Either handle or newTextureName and creationOptions must be provided.\");\r\n }\r\n this.createRenderTargetTexture(newTextureName, creationOptions, danglingHandle);\r\n return;\r\n }\r\n\r\n const textureEntry = this._textures.get(handle);\r\n\r\n if (textureEntry === undefined) {\r\n throw new Error(`resolveDanglingHandle: Handle ${handle} does not exist!`);\r\n }\r\n\r\n this._textures.set(danglingHandle, {\r\n texture: textureEntry.texture,\r\n refHandle: handle,\r\n name: textureEntry.name,\r\n creationOptions: {\r\n size: { ...(textureEntry.creationOptions.size as { width: number; height: number; depth?: number; layers?: number }) },\r\n options: this._cloneTextureOptions(textureEntry.creationOptions.options),\r\n sizeIsPercentage: textureEntry.creationOptions.sizeIsPercentage,\r\n isHistoryTexture: false,\r\n },\r\n namespace: textureEntry.namespace,\r\n textureIndex: textureEntry.textureIndex,\r\n });\r\n }\r\n\r\n /**\r\n * Gets the absolute dimensions of a texture.\r\n * @param size The size of the texture. Width and height must be expressed as a percentage of the screen size (100=100%)!\r\n * @param screenWidth The width of the screen (default: the width of the rendering canvas)\r\n * @param screenHeight The height of the screen (default: the height of the rendering canvas)\r\n * @returns The absolute dimensions of the texture\r\n */\r\n public getAbsoluteDimensions(\r\n size: TextureSize,\r\n screenWidth = this.engine.getRenderWidth(true),\r\n screenHeight = this.engine.getRenderHeight(true)\r\n ): { width: number; height: number } {\r\n const { width, height } = getDimensionsFromTextureSize(size);\r\n\r\n return {\r\n width: Math.floor((width * screenWidth) / 100),\r\n height: Math.floor((height * screenHeight) / 100),\r\n };\r\n }\r\n\r\n /** @internal */\r\n public _dispose(): void {\r\n this._releaseTextures();\r\n }\r\n\r\n /** @internal */\r\n public _allocateTextures() {\r\n this._textures.forEach((entry) => {\r\n if (!entry.texture) {\r\n if (entry.refHandle !== undefined) {\r\n // entry is a dangling handle which has been resolved to point to refHandle\r\n // We simply update the texture to point to the refHandle texture\r\n const refEntry = this._textures.get(entry.refHandle)!;\r\n\r\n entry.texture = refEntry.texture;\r\n\r\n if (refEntry.refHandle === backbufferColorTextureHandle) {\r\n entry.refHandle = backbufferColorTextureHandle;\r\n }\r\n if (refEntry.refHandle === backbufferDepthStencilTextureHandle) {\r\n entry.refHandle = backbufferDepthStencilTextureHandle;\r\n }\r\n } else if (entry.namespace !== FrameGraphTextureNamespace.External) {\r\n const creationOptions = entry.creationOptions;\r\n const size = creationOptions.sizeIsPercentage ? this.getAbsoluteDimensions(creationOptions.size) : creationOptions.size;\r\n const textureIndex = entry.textureIndex || 0;\r\n\r\n const internalTextureCreationOptions: InternalTextureCreationOptions = {\r\n createMipMaps: creationOptions.options.createMipMaps,\r\n samples: creationOptions.options.samples,\r\n type: creationOptions.options.types?.[textureIndex],\r\n format: creationOptions.options.formats?.[textureIndex],\r\n useSRGBBuffer: creationOptions.options.useSRGBBuffers?.[textureIndex],\r\n creationFlags: creationOptions.options.creationFlags?.[textureIndex],\r\n label: creationOptions.options.labels?.[textureIndex] ?? `${entry.name}${textureIndex > 0 ? \"#\" + textureIndex : \"\"}`,\r\n samplingMode: Constants.TEXTURE_NEAREST_SAMPLINGMODE,\r\n createMSAATexture: creationOptions.options.samples! > 1,\r\n };\r\n\r\n const isDepthTexture = IsDepthTexture(internalTextureCreationOptions.format!);\r\n const hasStencil = HasStencilAspect(internalTextureCreationOptions.format!);\r\n const source =\r\n isDepthTexture && hasStencil\r\n ? InternalTextureSource.DepthStencil\r\n : isDepthTexture || hasStencil\r\n ? InternalTextureSource.Depth\r\n : InternalTextureSource.RenderTarget;\r\n\r\n const internalTexture = this.engine._createInternalTexture(size, internalTextureCreationOptions, false, source);\r\n\r\n if (isDepthTexture) {\r\n internalTexture.type = GetTypeForDepthTexture(internalTexture.format);\r\n }\r\n\r\n entry.texture = internalTexture;\r\n }\r\n }\r\n\r\n if (entry.texture && entry.refHandle === undefined) {\r\n entry.debug?.dispose();\r\n entry.debug = this._createDebugTexture(entry.name, entry.texture);\r\n }\r\n });\r\n\r\n this._historyTextures.forEach((entry) => {\r\n for (let i = 0; i < entry.handles.length; i++) {\r\n entry.textures[i] = this._textures.get(entry.handles[i])!.texture;\r\n }\r\n });\r\n }\r\n\r\n /** @internal */\r\n public _releaseTextures(releaseAll = true): void {\r\n this._textures.forEach((entry, handle) => {\r\n if (releaseAll || entry.namespace !== FrameGraphTextureNamespace.External) {\r\n entry.debug?.dispose();\r\n entry.debug = undefined;\r\n }\r\n\r\n if (entry.namespace === FrameGraphTextureNamespace.External) {\r\n return;\r\n }\r\n\r\n entry.texture?.dispose();\r\n entry.texture = null;\r\n\r\n if (releaseAll || entry.namespace === FrameGraphTextureNamespace.Task) {\r\n this._textures.delete(handle);\r\n }\r\n });\r\n\r\n this._historyTextures.forEach((entry) => {\r\n for (let i = 0; i < entry.handles.length; i++) {\r\n entry.textures[i] = null;\r\n }\r\n });\r\n\r\n if (releaseAll) {\r\n this._textures.clear();\r\n this._historyTextures.clear();\r\n this._addSystemTextures();\r\n }\r\n }\r\n\r\n /** @internal */\r\n public _updateHistoryTextures(): void {\r\n this._historyTextures.forEach((entry) => {\r\n entry.index = entry.index ^ 1;\r\n const currentTexture = entry.textures[entry.index];\r\n if (currentTexture) {\r\n for (const { renderTargetWrapper, textureIndex } of entry.references) {\r\n renderTargetWrapper.setTexture(currentTexture, textureIndex, false);\r\n }\r\n }\r\n });\r\n }\r\n\r\n private _addSystemTextures() {\r\n const size = { width: this.engine.getRenderWidth(true), height: this.engine.getRenderHeight(true) };\r\n\r\n this._textures.set(backbufferColorTextureHandle, {\r\n name: \"backbuffer color\",\r\n texture: null,\r\n creationOptions: {\r\n size,\r\n options: {\r\n createMipMaps: false,\r\n samples: this.engine.getCreationOptions().antialias ? 4 : 1,\r\n types: [Constants.TEXTURETYPE_UNSIGNED_BYTE], // todo? get from engine\r\n formats: [Constants.TEXTUREFORMAT_RGBA], // todo? get from engine\r\n useSRGBBuffers: [false],\r\n creationFlags: [0],\r\n labels: [\"backbuffer color\"],\r\n },\r\n sizeIsPercentage: false,\r\n },\r\n namespace: FrameGraphTextureNamespace.External,\r\n });\r\n\r\n this._textures.set(backbufferDepthStencilTextureHandle, {\r\n name: \"backbuffer depth/stencil\",\r\n texture: null,\r\n creationOptions: {\r\n size,\r\n options: {\r\n createMipMaps: false,\r\n samples: this.engine.getCreationOptions().antialias ? 4 : 1,\r\n types: [Constants.TEXTURETYPE_UNSIGNED_BYTE], // todo? get from engine\r\n formats: [Constants.TEXTUREFORMAT_DEPTH24], // todo? get from engine\r\n useSRGBBuffers: [false],\r\n creationFlags: [0],\r\n labels: [\"backbuffer depth/stencil\"],\r\n },\r\n sizeIsPercentage: false,\r\n },\r\n namespace: FrameGraphTextureNamespace.External,\r\n });\r\n }\r\n\r\n private _createDebugTexture(name: string, texture: InternalTexture): Texture | undefined {\r\n if (!this._debugTextures) {\r\n return;\r\n }\r\n\r\n const textureDebug = new Texture(null, this._scene);\r\n\r\n textureDebug.name = name;\r\n textureDebug._texture = texture;\r\n textureDebug._texture.incrementReferences();\r\n\r\n return textureDebug;\r\n }\r\n\r\n private _freeEntry(handle: number): void {\r\n const entry = this._textures.get(handle);\r\n\r\n if (entry) {\r\n entry.debug?.dispose();\r\n this._textures.delete(handle);\r\n }\r\n }\r\n\r\n private _createHandleForTexture(\r\n name: string,\r\n texture: Nullable<InternalTexture>,\r\n creationOptions: FrameGraphTextureCreationOptions,\r\n namespace: FrameGraphTextureNamespace,\r\n handle?: FrameGraphTextureHandle,\r\n textureIndex?: number\r\n ): FrameGraphTextureHandle {\r\n handle = handle ?? FrameGraphTextureManager._Counter++;\r\n textureIndex = textureIndex || 0;\r\n\r\n const textureName = creationOptions.isHistoryTexture ? `${name} ping` : name;\r\n\r\n const label = creationOptions.options.labels?.[textureIndex] ?? \"\";\r\n\r\n const textureEntry: TextureEntry = {\r\n texture,\r\n name: `${textureName}${label ? \" \" + label : \"\"}`,\r\n creationOptions: {\r\n size: textureSizeIsObject(creationOptions.size) ? creationOptions.size : { width: creationOptions.size, height: creationOptions.size },\r\n options: creationOptions.options,\r\n sizeIsPercentage: creationOptions.sizeIsPercentage,\r\n isHistoryTexture: creationOptions.isHistoryTexture,\r\n },\r\n namespace,\r\n textureIndex,\r\n };\r\n\r\n this._textures.set(handle, textureEntry);\r\n\r\n if (namespace === FrameGraphTextureNamespace.External) {\r\n return handle;\r\n }\r\n\r\n if (creationOptions.isHistoryTexture) {\r\n const pongCreationOptions: FrameGraphTextureCreationOptions = {\r\n size: { ...(textureEntry.creationOptions.size as { width: number; height: number }) },\r\n options: { ...textureEntry.creationOptions.options },\r\n sizeIsPercentage: textureEntry.creationOptions.sizeIsPercentage,\r\n isHistoryTexture: false,\r\n };\r\n\r\n const pongTexture = this._createHandleForTexture(`${name} pong`, null, pongCreationOptions, namespace);\r\n\r\n this._historyTextures.set(handle, { textures: [null, null], handles: [handle, pongTexture], index: 0, references: [] });\r\n\r\n return handle;\r\n }\r\n\r\n if (creationOptions.options.types && creationOptions.options.types.length > 1 && textureIndex === 0) {\r\n const textureCount = creationOptions.options.types.length;\r\n const creationOptionsForTexture: FrameGraphTextureCreationOptions = {\r\n size: textureSizeIsObject(creationOptions.size) ? creationOptions.size : { width: creationOptions.size, height: creationOptions.size },\r\n options: creationOptions.options,\r\n sizeIsPercentage: creationOptions.sizeIsPercentage,\r\n };\r\n\r\n for (let i = 1; i < textureCount; i++) {\r\n this._createHandleForTexture(textureName, null, creationOptionsForTexture, namespace, handle + i, i);\r\n }\r\n\r\n FrameGraphTextureManager._Counter += textureCount - 1;\r\n }\r\n\r\n return handle;\r\n }\r\n\r\n private _cloneTextureOptions(options: FrameGraphTextureOptions, textureIndex?: number): FrameGraphTextureOptions {\r\n return textureIndex !== undefined\r\n ? {\r\n createMipMaps: options.createMipMaps,\r\n samples: options.samples,\r\n types: options.types ? [options.types[textureIndex]] : undefined,\r\n formats: options.formats ? [options.formats[textureIndex]] : undefined,\r\n useSRGBBuffers: options.useSRGBBuffers ? [options.useSRGBBuffers[textureIndex]] : undefined,\r\n creationFlags: options.creationFlags ? [options.creationFlags[textureIndex]] : undefined,\r\n labels: options.labels ? [options.labels[textureIndex]] : undefined,\r\n }\r\n : {\r\n createMipMaps: options.createMipMaps,\r\n samples: options.samples,\r\n types: options.types ? [...options.types] : undefined,\r\n formats: options.formats ? [...options.formats] : undefined,\r\n useSRGBBuffers: options.useSRGBBuffers ? [...options.useSRGBBuffers] : undefined,\r\n creationFlags: options.creationFlags ? [...options.creationFlags] : undefined,\r\n labels: options.labels ? [...options.labels] : undefined,\r\n };\r\n }\r\n}\r\n"]}
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@@ -1,4 +1,4 @@
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1
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-
import type { Nullable, TextureSize, FrameGraphContext
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1
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+
import type { Nullable, TextureSize, FrameGraphContext } from "../index.js";
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/**
|
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3
3
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* Represents a texture handle in the frame graph.
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*/
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@@ -12,16 +12,35 @@ export declare const backbufferColorTextureHandle: FrameGraphTextureHandle;
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*/
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export declare const backbufferDepthStencilTextureHandle: FrameGraphTextureHandle;
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/**
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* Options used to
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* Options used to describe a texture to be created in the frame graph.
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*/
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export type FrameGraphTextureOptions = {
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/** Specifies if mipmaps must be created for the textures (default: false) */
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createMipMaps?: boolean;
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/** Defines sample count (default: 1) */
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samples?: number;
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/** Defines the types of the textures */
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types?: number[];
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/** Defines the format of the textures (RED, RG, RGB, RGBA, ALPHA...) */
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formats?: number[];
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/** Defines if sRGB format should be used for each of texture */
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useSRGBBuffers?: boolean[];
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/** Defines the creation flags of the textures (Constants.TEXTURE_CREATIONFLAG_STORAGE for storage textures, for eg) */
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+
creationFlags?: number[];
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30
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/** Defines the names of the textures (used for debugging purpose) */
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labels?: string[];
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};
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/**
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* Options used to create a texture / list of textures in the frame graph.
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35
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*/
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36
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export type FrameGraphTextureCreationOptions = {
|
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18
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-
/** Size of the
|
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+
/** Size of the textures. If sizeIsPercentage is true, these are percentages relative to the screen size (100 = 100%) */
|
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19
38
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size: TextureSize;
|
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20
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-
/** Options used to create the
|
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-
options:
|
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39
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+
/** Options used to create the textures */
|
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options: FrameGraphTextureOptions;
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/** If true, indicates that "size" is percentages relative to the screen size */
|
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sizeIsPercentage: boolean;
|
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24
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-
/** Indicates that the texture is a history texture */
|
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+
/** Indicates that the texture is a history texture (default: false) */
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isHistoryTexture?: boolean;
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26
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};
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/**
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@@ -29,17 +48,13 @@ export type FrameGraphTextureCreationOptions = {
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48
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* This is basically the same thing than FrameGraphTextureCreationOptions, but the size is never in percentage and always in pixels.
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*/
|
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export type FrameGraphTextureDescription = {
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-
/**
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-
* Size of the texture.
|
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-
*/
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+
/** Size of the texture */
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size: {
|
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width: number;
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height: number;
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};
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-
/**
|
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-
|
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-
*/
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-
options: IMultiRenderTargetOptions;
|
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+
/** Options used to create the texture */
|
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+
options: FrameGraphTextureOptions;
|
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43
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};
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/**
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* Defines a pass in the frame graph.
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@@ -1 +1 @@
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1
|
-
{"version":3,"file":"frameGraphTypes.js","sourceRoot":"","sources":["../../../../dev/core/src/FrameGraph/frameGraphTypes.ts"],"names":[],"mappings":"AAQA;;GAEG;AACH,MAAM,CAAC,MAAM,4BAA4B,GAA4B,CAAC,CAAC;AAEvE;;GAEG;AACH,MAAM,CAAC,MAAM,mCAAmC,GAA4B,CAAC,CAAC","sourcesContent":["// eslint-disable-next-line import/no-internal-modules\r\nimport type { Nullable, TextureSize, FrameGraphContext
|
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1
|
+
{"version":3,"file":"frameGraphTypes.js","sourceRoot":"","sources":["../../../../dev/core/src/FrameGraph/frameGraphTypes.ts"],"names":[],"mappings":"AAQA;;GAEG;AACH,MAAM,CAAC,MAAM,4BAA4B,GAA4B,CAAC,CAAC;AAEvE;;GAEG;AACH,MAAM,CAAC,MAAM,mCAAmC,GAA4B,CAAC,CAAC","sourcesContent":["// eslint-disable-next-line import/no-internal-modules\r\nimport type { Nullable, TextureSize, FrameGraphContext } from \"core/index\";\r\n\r\n/**\r\n * Represents a texture handle in the frame graph.\r\n */\r\nexport type FrameGraphTextureHandle = number;\r\n\r\n/**\r\n * Represents a texture handle for the backbuffer color texture.\r\n */\r\nexport const backbufferColorTextureHandle: FrameGraphTextureHandle = 0;\r\n\r\n/**\r\n * Represents a texture handle for the backbuffer depth/stencil texture.\r\n */\r\nexport const backbufferDepthStencilTextureHandle: FrameGraphTextureHandle = 1;\r\n\r\n/**\r\n * Options used to describe a texture to be created in the frame graph.\r\n */\r\nexport type FrameGraphTextureOptions = {\r\n /** Specifies if mipmaps must be created for the textures (default: false) */\r\n createMipMaps?: boolean;\r\n\r\n /** Defines sample count (default: 1) */\r\n samples?: number;\r\n\r\n /** Defines the types of the textures */\r\n types?: number[];\r\n\r\n /** Defines the format of the textures (RED, RG, RGB, RGBA, ALPHA...) */\r\n formats?: number[];\r\n\r\n /** Defines if sRGB format should be used for each of texture */\r\n useSRGBBuffers?: boolean[];\r\n\r\n /** Defines the creation flags of the textures (Constants.TEXTURE_CREATIONFLAG_STORAGE for storage textures, for eg) */\r\n creationFlags?: number[];\r\n\r\n /** Defines the names of the textures (used for debugging purpose) */\r\n labels?: string[];\r\n};\r\n\r\n/**\r\n * Options used to create a texture / list of textures in the frame graph.\r\n */\r\nexport type FrameGraphTextureCreationOptions = {\r\n /** Size of the textures. If sizeIsPercentage is true, these are percentages relative to the screen size (100 = 100%) */\r\n size: TextureSize;\r\n\r\n /** Options used to create the textures */\r\n options: FrameGraphTextureOptions;\r\n\r\n /** If true, indicates that \"size\" is percentages relative to the screen size */\r\n sizeIsPercentage: boolean;\r\n\r\n /** Indicates that the texture is a history texture (default: false) */\r\n isHistoryTexture?: boolean;\r\n};\r\n\r\n/**\r\n * Represents a texture description in the frame graph.\r\n * This is basically the same thing than FrameGraphTextureCreationOptions, but the size is never in percentage and always in pixels.\r\n */\r\nexport type FrameGraphTextureDescription = {\r\n /** Size of the texture */\r\n size: { width: number; height: number };\r\n\r\n /** Options used to create the texture */\r\n options: FrameGraphTextureOptions;\r\n};\r\n\r\n/**\r\n * Defines a pass in the frame graph.\r\n */\r\nexport interface IFrameGraphPass {\r\n /**\r\n * The name of the pass.\r\n */\r\n name: string;\r\n\r\n /**\r\n * Sets the function to execute when the pass is executed\r\n * @param func The function to execute when the pass is executed\r\n */\r\n setExecuteFunc(func: (context: FrameGraphContext) => void): void;\r\n\r\n /** @internal */\r\n _execute(): void;\r\n\r\n /** @internal */\r\n _isValid(): Nullable<string>;\r\n}\r\n"]}
|
package/FrameGraph/index.d.ts
CHANGED
|
@@ -24,6 +24,7 @@ export * from "./frameGraph";
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24
24
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export * from "./frameGraphContext";
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25
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export * from "./frameGraphObjectList";
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26
26
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export * from "./frameGraphRenderContext";
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27
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+
export * from "./frameGraphRenderTarget";
|
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27
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|
export * from "./frameGraphTask";
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export * from "./frameGraphTextureManager";
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29
30
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export * from "./frameGraphTypes";
|
package/FrameGraph/index.js
CHANGED
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@@ -25,6 +25,7 @@ export * from "./frameGraph.js";
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25
25
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export * from "./frameGraphContext.js";
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26
26
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export * from "./frameGraphObjectList.js";
|
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27
27
|
export * from "./frameGraphRenderContext.js";
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+
export * from "./frameGraphRenderTarget.js";
|
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28
29
|
export * from "./frameGraphTask.js";
|
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29
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|
export * from "./frameGraphTextureManager.js";
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31
|
export * from "./frameGraphTypes.js";
|
package/FrameGraph/index.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../dev/core/src/FrameGraph/index.ts"],"names":[],"mappings":"AAAA,+CAA+C;AAC/C,cAAc,wBAAwB,CAAC;AACvC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,4CAA4C,CAAC;AAC3D,cAAc,kCAAkC,CAAC;AACjD,cAAc,mCAAmC,CAAC;AAClD,cAAc,qBAAqB,CAAC;AAEpC,cAAc,eAAe,CAAC;AAC9B,cAAc,qBAAqB,CAAC;AAEpC,cAAc,yCAAyC,CAAC;AACxD,cAAc,iCAAiC,CAAC;AAChD,cAAc,gCAAgC,CAAC;AAC/C,cAAc,6CAA6C,CAAC;AAC5D,cAAc,wCAAwC,CAAC;AACvD,cAAc,6CAA6C,CAAC;AAC5D,cAAc,uCAAuC,CAAC;AAEtD,cAAc,kCAAkC,CAAC;AACjD,cAAc,2CAA2C,CAAC;AAC1D,cAAc,mCAAmC,CAAC;AAElD,cAAc,mCAAmC,CAAC;AAClD,cAAc,wCAAwC,CAAC;AACvD,cAAc,sCAAsC,CAAC;AACrD,cAAc,yCAAyC,CAAC;AAExD,cAAc,cAAc,CAAC;AAC7B,cAAc,qBAAqB,CAAC;AACpC,cAAc,wBAAwB,CAAC;AACvC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,kBAAkB,CAAC;AACjC,cAAc,4BAA4B,CAAC;AAC3C,cAAc,mBAAmB,CAAC","sourcesContent":["/* eslint-disable import/no-internal-modules */\r\nexport * from \"./Node/nodeRenderGraph\";\r\nexport * from \"./Node/nodeRenderGraphBlock\";\r\nexport * from \"./Node/nodeRenderGraphBlockConnectionPoint\";\r\nexport * from \"./Node/nodeRenderGraphBuildState\";\r\nexport * from \"./Node/Types/nodeRenderGraphTypes\";\r\nexport * from \"./Node/Blocks/index\";\r\n\r\nexport * from \"./Passes/pass\";\r\nexport * from \"./Passes/renderPass\";\r\n\r\nexport * from \"./Tasks/PostProcesses/blackAndWhiteTask\";\r\nexport * from \"./Tasks/PostProcesses/bloomTask\";\r\nexport * from \"./Tasks/PostProcesses/blurTask\";\r\nexport * from \"./Tasks/PostProcesses/circleOfConfusionTask\";\r\nexport * from \"./Tasks/PostProcesses/depthOfFieldTask\";\r\nexport * from \"./Tasks/PostProcesses/extractHighlightsTask\";\r\nexport * from \"./Tasks/PostProcesses/postProcessTask\";\r\n\r\nexport * from \"./Tasks/Texture/clearTextureTask\";\r\nexport * from \"./Tasks/Texture/copyToBackbufferColorTask\";\r\nexport * from \"./Tasks/Texture/copyToTextureTask\";\r\n\r\nexport * from \"./Tasks/Rendering/cullObjectsTask\";\r\nexport * from \"./Tasks/Rendering/geometryRendererTask\";\r\nexport * from \"./Tasks/Rendering/objectRendererTask\";\r\nexport * from \"./Tasks/Rendering/taaObjectRendererTask\";\r\n\r\nexport * from \"./frameGraph\";\r\nexport * from \"./frameGraphContext\";\r\nexport * from \"./frameGraphObjectList\";\r\nexport * from \"./frameGraphRenderContext\";\r\nexport * from \"./frameGraphTask\";\r\nexport * from \"./frameGraphTextureManager\";\r\nexport * from \"./frameGraphTypes\";\r\n"]}
|
|
1
|
+
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../dev/core/src/FrameGraph/index.ts"],"names":[],"mappings":"AAAA,+CAA+C;AAC/C,cAAc,wBAAwB,CAAC;AACvC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,4CAA4C,CAAC;AAC3D,cAAc,kCAAkC,CAAC;AACjD,cAAc,mCAAmC,CAAC;AAClD,cAAc,qBAAqB,CAAC;AAEpC,cAAc,eAAe,CAAC;AAC9B,cAAc,qBAAqB,CAAC;AAEpC,cAAc,yCAAyC,CAAC;AACxD,cAAc,iCAAiC,CAAC;AAChD,cAAc,gCAAgC,CAAC;AAC/C,cAAc,6CAA6C,CAAC;AAC5D,cAAc,wCAAwC,CAAC;AACvD,cAAc,6CAA6C,CAAC;AAC5D,cAAc,uCAAuC,CAAC;AAEtD,cAAc,kCAAkC,CAAC;AACjD,cAAc,2CAA2C,CAAC;AAC1D,cAAc,mCAAmC,CAAC;AAElD,cAAc,mCAAmC,CAAC;AAClD,cAAc,wCAAwC,CAAC;AACvD,cAAc,sCAAsC,CAAC;AACrD,cAAc,yCAAyC,CAAC;AAExD,cAAc,cAAc,CAAC;AAC7B,cAAc,qBAAqB,CAAC;AACpC,cAAc,wBAAwB,CAAC;AACvC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,0BAA0B,CAAC;AACzC,cAAc,kBAAkB,CAAC;AACjC,cAAc,4BAA4B,CAAC;AAC3C,cAAc,mBAAmB,CAAC","sourcesContent":["/* eslint-disable import/no-internal-modules */\r\nexport * from \"./Node/nodeRenderGraph\";\r\nexport * from \"./Node/nodeRenderGraphBlock\";\r\nexport * from \"./Node/nodeRenderGraphBlockConnectionPoint\";\r\nexport * from \"./Node/nodeRenderGraphBuildState\";\r\nexport * from \"./Node/Types/nodeRenderGraphTypes\";\r\nexport * from \"./Node/Blocks/index\";\r\n\r\nexport * from \"./Passes/pass\";\r\nexport * from \"./Passes/renderPass\";\r\n\r\nexport * from \"./Tasks/PostProcesses/blackAndWhiteTask\";\r\nexport * from \"./Tasks/PostProcesses/bloomTask\";\r\nexport * from \"./Tasks/PostProcesses/blurTask\";\r\nexport * from \"./Tasks/PostProcesses/circleOfConfusionTask\";\r\nexport * from \"./Tasks/PostProcesses/depthOfFieldTask\";\r\nexport * from \"./Tasks/PostProcesses/extractHighlightsTask\";\r\nexport * from \"./Tasks/PostProcesses/postProcessTask\";\r\n\r\nexport * from \"./Tasks/Texture/clearTextureTask\";\r\nexport * from \"./Tasks/Texture/copyToBackbufferColorTask\";\r\nexport * from \"./Tasks/Texture/copyToTextureTask\";\r\n\r\nexport * from \"./Tasks/Rendering/cullObjectsTask\";\r\nexport * from \"./Tasks/Rendering/geometryRendererTask\";\r\nexport * from \"./Tasks/Rendering/objectRendererTask\";\r\nexport * from \"./Tasks/Rendering/taaObjectRendererTask\";\r\n\r\nexport * from \"./frameGraph\";\r\nexport * from \"./frameGraphContext\";\r\nexport * from \"./frameGraphObjectList\";\r\nexport * from \"./frameGraphRenderContext\";\r\nexport * from \"./frameGraphRenderTarget\";\r\nexport * from \"./frameGraphTask\";\r\nexport * from \"./frameGraphTextureManager\";\r\nexport * from \"./frameGraphTypes\";\r\n"]}
|
|
@@ -34,9 +34,10 @@ export class FragmentOutputBlock extends NodeMaterialBlock {
|
|
|
34
34
|
/** Gets or sets a boolean indicating if logarithmic depth should be used */
|
|
35
35
|
this.useLogarithmicDepth = false;
|
|
36
36
|
this.registerInput("rgba", NodeMaterialBlockConnectionPointTypes.Color4, true);
|
|
37
|
-
this.registerInput("rgb", NodeMaterialBlockConnectionPointTypes.
|
|
37
|
+
this.registerInput("rgb", NodeMaterialBlockConnectionPointTypes.Color3, true);
|
|
38
38
|
this.registerInput("a", NodeMaterialBlockConnectionPointTypes.Float, true);
|
|
39
|
-
this.rgb.
|
|
39
|
+
this.rgb.acceptedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Vector3);
|
|
40
|
+
this.rgb.acceptedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Float);
|
|
40
41
|
}
|
|
41
42
|
/**
|
|
42
43
|
* Gets or sets the color space used for the block
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"fragmentOutputBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Fragment/fragmentOutputBlock.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAE1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAEhF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAI3D,OAAO,EAAE,sBAAsB,EAA0B,MAAM,sCAAsC,CAAC;AAGtG,OAAO,EAAE,YAAY,EAAE,MAAM,mCAAmC,CAAC;AAGjE;;GAEG;AACH,MAAM,CAAN,IAAY,6BAOX;AAPD,WAAY,6BAA6B;IACrC,kBAAkB;IAClB,iGAAY,CAAA;IACZ,YAAY;IACZ,mFAAK,CAAA;IACL,aAAa;IACb,qFAAM,CAAA;AACV,CAAC,EAPW,6BAA6B,KAA7B,6BAA6B,QAOxC;AAED;;GAEG;AACH,MAAM,OAAO,mBAAoB,SAAQ,iBAAiB;IAItD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC;QAUzD,wFAAwF;QACjF,wBAAmB,GAAG,KAAK,CAAC;QAEnC,yFAAyF;QAClF,yBAAoB,GAAG,KAAK,CAAC;QAEpC,4EAA4E;QAErE,wBAAmB,GAAG,KAAK,CAAC;QAhB/B,IAAI,CAAC,aAAa,CAAC,MAAM,EAAE,qCAAqC,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QAC/E,IAAI,CAAC,aAAa,CAAC,KAAK,EAAE,qCAAqC,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QAClF,IAAI,CAAC,aAAa,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QAC3E,IAAI,CAAC,GAAG,CAAC,0CAA0C,CAC/C,qCAAqC,CAAC,MAAM,GAAG,qCAAqC,CAAC,OAAO,GAAG,qCAAqC,CAAC,KAAK,CAC7I,CAAC;IACN,CAAC;IAYD;;OAEG;IAUH,IAAW,UAAU;QACjB,IAAI,IAAI,CAAC,mBAAmB,EAAE,CAAC;YAC3B,OAAO,6BAA6B,CAAC,KAAK,CAAC;QAC/C,CAAC;QACD,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;YAC5B,OAAO,6BAA6B,CAAC,MAAM,CAAC;QAChD,CAAC;QACD,OAAO,6BAA6B,CAAC,YAAY,CAAC;IACtD,CAAC;IAED,IAAW,UAAU,CAAC,KAAoC;QACtD,IAAI,CAAC,mBAAmB,GAAG,KAAK,KAAK,6BAA6B,CAAC,KAAK,CAAC;QACzE,IAAI,CAAC,oBAAoB,GAAG,KAAK,KAAK,6BAA6B,CAAC,MAAM,CAAC;IAC/E,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,qBAAqB,CAAC;IACjC,CAAC;IAED;;;OAGG;IACa,UAAU,CAAC,KAA6B;QACpD,KAAK,CAAC,oBAAoB,CAAC,0BAA0B,CAAC,CAAC;QACvD,KAAK,CAAC,oBAAoB,CAAC,gBAAgB,CAAC,CAAC;IACjD,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,GAAG;QACV,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,CAAC;QACR,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAEe,cAAc,CAAC,IAAkB,EAAE,YAA0B,EAAE,OAA4B;QACvG,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,iBAAiB,EAAE,IAAI,CAAC,oBAAoB,EAAE,IAAI,CAAC,CAAC;QAC1E,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,gBAAgB,EAAE,IAAI,CAAC,mBAAmB,EAAE,IAAI,CAAC,CAAC;IAC5E,CAAC;IAEe,IAAI,CAAC,MAAc,EAAE,YAA0B,EAAE,IAAW;QACxE,IAAI,CAAC,IAAI,CAAC,mBAAmB,IAAI,YAAY,CAAC,mBAAmB,CAAC,IAAI,IAAI,EAAE,CAAC;YACzE,YAAY,CAAC,SAAS,EAAE,MAAM,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;QACrD,CAAC;IACL,CAAC;IAEkB,WAAW,CAAC,KAA6B;QACxD,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QACvB,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC;QACrB,MAAM,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;QAEjB,MAAM,QAAQ,GAAG,KAAK,CAAC,cAAc,gCAAwB,CAAC;QAC9D,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC,iBAAiB,GAAG,IAAI,CAAC,WAAW,IAAI,CAAC,CAAC,WAAW,CAAC;QAC7E,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC9C,IAAI,IAAI,CAAC,mBAAmB,IAAI,KAAK,CAAC,UAAU,CAAC,YAAY,CAAC,mBAAmB,EAAE,CAAC;YAChF,KAAK,CAAC,sBAAsB,CAAC,0BAA0B,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;YACtG,KAAK,CAAC,sBAAsB,CAAC,gBAAgB,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;YAC5F,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC/C,CAAC;QACD,IAAI,CAAC,iBAAiB,GAAG,KAAK,CAAC,kBAAkB,CAAC,iBAAiB,CAAC,CAAC;QACrE,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,CAAC;QAEnE,MAAM,QAAQ,GAAG,KAAK,IAAI,CAAC,IAAI,EAAE,CAAC;QAClC,KAAK,CAAC,wBAAwB,CAAC,iBAAiB,EAAE,QAAQ,CAAC,CAAC;QAE5D,IAAI,YAAY,GAAG,cAAc,CAAC;QAClC,IAAI,KAAK,CAAC,cAAc,gCAAwB,EAAE,CAAC;YAC/C,KAAK,CAAC,iBAAiB,IAAI,2CAA2C,CAAC;YACvE,YAAY,GAAG,sBAAsB,CAAC;QAC1C,CAAC;QAED,MAAM,IAAI,GAAG,KAAK,CAAC,cAAc,CAAC,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAEjF,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;YACtB,IAAI,CAAC,CAAC,WAAW,EAAE,CAAC;gBAChB,KAAK,CAAC,iBAAiB,IAAI,GAAG,YAAY,MAAM,IAAI,IAAI,IAAI,CAAC,sBAAsB,SAAS,CAAC,CAAC,sBAAsB,MAAM,CAAC;YAC/H,CAAC;iBAAM,CAAC;gBACJ,KAAK,CAAC,iBAAiB,IAAI,GAAG,YAAY,OAAO,IAAI,CAAC,sBAAsB,KAAK,CAAC;YACtF,CAAC;QACL,CAAC;aAAM,IAAI,GAAG,CAAC,cAAc,EAAE,CAAC;YAC5B,IAAI,MAAM,GAAG,KAAK,CAAC;YAEnB,IAAI,CAAC,CAAC,cAAc,EAAE,CAAC;gBACnB,MAAM,GAAG,CAAC,CAAC,sBAAsB,CAAC;YACtC,CAAC;YAED,IAAI,GAAG,CAAC,cAAc,CAAC,IAAI,KAAK,qCAAqC,CAAC,KAAK,EAAE,CAAC;gBAC1E,KAAK,CAAC,iBAAiB,IAAI,GAAG,YAAY,OAAO,IAAI,IAAI,GAAG,CAAC,sBAAsB,KAAK,GAAG,CAAC,sBAAsB,KAAK,GAAG,CAAC,sBAAsB,KAAK,MAAM,MAAM,CAAC;YACvK,CAAC;iBAAM,CAAC;gBACJ,KAAK,CAAC,iBAAiB,IAAI,GAAG,YAAY,OAAO,IAAI,IAAI,GAAG,CAAC,sBAAsB,KAAK,MAAM,MAAM,CAAC;YACzG,CAAC;QACL,CAAC;aAAM,CAAC;YACJ,KAAK,CAAC,UAAU,CAAC,MAAM,CAAC,6BAA6B,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACrE,CAAC;QAED,KAAK,CAAC,iBAAiB,IAAI,UAAU,IAAI,CAAC,iBAAiB,IAAI,CAAC;QAChE,KAAK,CAAC,iBAAiB,IAAI,GAAG,YAAY,qBAAqB,YAAY,MAAM,CAAC;QAClF,KAAK,CAAC,iBAAiB,IAAI,UAAU,CAAC;QAEtC,KAAK,CAAC,iBAAiB,IAAI,UAAU,IAAI,CAAC,gBAAgB,IAAI,CAAC;QAC/D,KAAK,CAAC,iBAAiB,IAAI,GAAG,YAAY,oBAAoB,YAAY,MAAM,CAAC;QACjF,KAAK,CAAC,iBAAiB,IAAI,UAAU,CAAC;QAEtC,IAAI,KAAK,CAAC,cAAc,gCAAwB,EAAE,CAAC;YAC/C,KAAK,CAAC,iBAAiB,IAAI,2BAA2B,CAAC;YACvD,KAAK,CAAC,iBAAiB,IAAI,mDAAmD,CAAC;YAC/E,KAAK,CAAC,iBAAiB,IAAI,YAAY,CAAC;QAC5C,CAAC;QAED,IAAI,IAAI,CAAC,mBAAmB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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { NodeMaterialDefines, NodeMaterial } from \"../../nodeMaterial\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport { BindLogDepth } from \"../../../materialHelper.functions\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\n\r\n/**\r\n * Color spaces supported by the fragment output block\r\n */\r\nexport enum FragmentOutputBlockColorSpace {\r\n /** Unspecified */\r\n NoColorSpace,\r\n /** Gamma */\r\n Gamma,\r\n /** Linear */\r\n Linear,\r\n}\r\n\r\n/**\r\n * Block used to output the final color\r\n */\r\nexport class FragmentOutputBlock extends NodeMaterialBlock {\r\n private _linearDefineName: string;\r\n private _gammaDefineName: string;\r\n\r\n /**\r\n * Create a new FragmentOutputBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment, true);\r\n\r\n this.registerInput(\"rgba\", NodeMaterialBlockConnectionPointTypes.Color4, true);\r\n this.registerInput(\"rgb\", NodeMaterialBlockConnectionPointTypes.AutoDetect, true);\r\n this.registerInput(\"a\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.rgb.addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Color3 | NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Float\r\n );\r\n }\r\n\r\n /** Gets or sets a boolean indicating if content needs to be converted to gamma space */\r\n public convertToGammaSpace = false;\r\n\r\n /** Gets or sets a boolean indicating if content needs to be converted to linear space */\r\n public convertToLinearSpace = false;\r\n\r\n /** Gets or sets a boolean indicating if logarithmic depth should be used */\r\n @editableInPropertyPage(\"Use logarithmic depth\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { embedded: true })\r\n public useLogarithmicDepth = false;\r\n\r\n /**\r\n * Gets or sets the color space used for the block\r\n */\r\n @editableInPropertyPage(\"Color space\", PropertyTypeForEdition.List, \"ADVANCED\", {\r\n notifiers: { rebuild: true },\r\n embedded: true,\r\n options: [\r\n { label: \"No color space\", value: FragmentOutputBlockColorSpace.NoColorSpace },\r\n { label: \"Gamma\", value: FragmentOutputBlockColorSpace.Gamma },\r\n { label: \"Linear\", value: FragmentOutputBlockColorSpace.Linear },\r\n ],\r\n })\r\n public get colorSpace() {\r\n if (this.convertToGammaSpace) {\r\n return FragmentOutputBlockColorSpace.Gamma;\r\n }\r\n if (this.convertToLinearSpace) {\r\n return FragmentOutputBlockColorSpace.Linear;\r\n }\r\n return FragmentOutputBlockColorSpace.NoColorSpace;\r\n }\r\n\r\n public set colorSpace(value: FragmentOutputBlockColorSpace) {\r\n this.convertToGammaSpace = value === FragmentOutputBlockColorSpace.Gamma;\r\n this.convertToLinearSpace = value === FragmentOutputBlockColorSpace.Linear;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"FragmentOutputBlock\";\r\n }\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public override initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"logarithmicDepthConstant\");\r\n state._excludeVariableName(\"vFragmentDepth\");\r\n }\r\n\r\n /**\r\n * Gets the rgba input component\r\n */\r\n public get rgba(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the rgb input component\r\n */\r\n public get rgb(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the a input component\r\n */\r\n public get a(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n public override prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n defines.setValue(this._linearDefineName, this.convertToLinearSpace, true);\r\n defines.setValue(this._gammaDefineName, this.convertToGammaSpace, true);\r\n }\r\n\r\n public override bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n if ((this.useLogarithmicDepth || nodeMaterial.useLogarithmicDepth) && mesh) {\r\n BindLogDepth(undefined, effect, mesh.getScene());\r\n }\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const rgba = this.rgba;\r\n const rgb = this.rgb;\r\n const a = this.a;\r\n\r\n const isWebGPU = state.shaderLanguage === ShaderLanguage.WGSL;\r\n state.sharedData.hints.needAlphaBlending = rgba.isConnected || a.isConnected;\r\n state.sharedData.blocksWithDefines.push(this);\r\n if (this.useLogarithmicDepth || state.sharedData.nodeMaterial.useLogarithmicDepth) {\r\n state._emitUniformFromString(\"logarithmicDepthConstant\", NodeMaterialBlockConnectionPointTypes.Float);\r\n state._emitVaryingFromString(\"vFragmentDepth\", NodeMaterialBlockConnectionPointTypes.Float);\r\n state.sharedData.bindableBlocks.push(this);\r\n }\r\n this._linearDefineName = state._getFreeDefineName(\"CONVERTTOLINEAR\");\r\n this._gammaDefineName = state._getFreeDefineName(\"CONVERTTOGAMMA\");\r\n\r\n const comments = `//${this.name}`;\r\n state._emitFunctionFromInclude(\"helperFunctions\", comments);\r\n\r\n let outputString = \"gl_FragColor\";\r\n if (state.shaderLanguage === ShaderLanguage.WGSL) {\r\n state.compilationString += `var fragmentOutputsColor : vec4<f32>;\\r\\n`;\r\n outputString = \"fragmentOutputsColor\";\r\n }\r\n\r\n const vec4 = state._getShaderType(NodeMaterialBlockConnectionPointTypes.Vector4);\r\n\r\n if (rgba.connectedPoint) {\r\n if (a.isConnected) {\r\n state.compilationString += `${outputString} = ${vec4}(${rgba.associatedVariableName}.rgb, ${a.associatedVariableName});\\n`;\r\n } else {\r\n state.compilationString += `${outputString} = ${rgba.associatedVariableName};\\n`;\r\n }\r\n } else if (rgb.connectedPoint) {\r\n let aValue = \"1.0\";\r\n\r\n if (a.connectedPoint) {\r\n aValue = a.associatedVariableName;\r\n }\r\n\r\n if (rgb.connectedPoint.type === NodeMaterialBlockConnectionPointTypes.Float) {\r\n state.compilationString += `${outputString} = ${vec4}(${rgb.associatedVariableName}, ${rgb.associatedVariableName}, ${rgb.associatedVariableName}, ${aValue});\\n`;\r\n } else {\r\n state.compilationString += `${outputString} = ${vec4}(${rgb.associatedVariableName}, ${aValue});\\n`;\r\n }\r\n } else {\r\n state.sharedData.checks.notConnectedNonOptionalInputs.push(rgba);\r\n }\r\n\r\n state.compilationString += `#ifdef ${this._linearDefineName}\\n`;\r\n state.compilationString += `${outputString} = toLinearSpace(${outputString});\\n`;\r\n state.compilationString += `#endif\\n`;\r\n\r\n state.compilationString += `#ifdef ${this._gammaDefineName}\\n`;\r\n state.compilationString += `${outputString} = toGammaSpace(${outputString});\\n`;\r\n state.compilationString += `#endif\\n`;\r\n\r\n if (state.shaderLanguage === ShaderLanguage.WGSL) {\r\n state.compilationString += `#if !defined(PREPASS)\\r\\n`;\r\n state.compilationString += `fragmentOutputs.color = fragmentOutputsColor;\\r\\n`;\r\n state.compilationString += `#endif\\r\\n`;\r\n }\r\n\r\n if (this.useLogarithmicDepth || state.sharedData.nodeMaterial.useLogarithmicDepth) {\r\n const fragDepth = isWebGPU ? \"input.vFragmentDepth\" : \"vFragmentDepth\";\r\n const uniformP = isWebGPU ? \"uniforms.\" : \"\";\r\n const output = isWebGPU ? \"fragmentOutputs.fragDepth\" : \"gl_FragDepthEXT\";\r\n\r\n state.compilationString += `${output} = log2(${fragDepth}) * ${uniformP}logarithmicDepthConstant * 0.5;\\n`;\r\n }\r\n\r\n state.compilationString += `#if defined(PREPASS)\\r\\n`;\r\n state.compilationString += `${isWebGPU ? \"fragmentOutputs.fragData0\" : \"gl_FragData[0]\"} = ${outputString};\\r\\n`;\r\n state.compilationString += `#endif\\r\\n`;\r\n\r\n return this;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n codeString += `${this._codeVariableName}.convertToGammaSpace = ${this.convertToGammaSpace};\\n`;\r\n codeString += `${this._codeVariableName}.convertToLinearSpace = ${this.convertToLinearSpace};\\n`;\r\n codeString += `${this._codeVariableName}.useLogarithmicDepth = ${this.useLogarithmicDepth};\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.convertToGammaSpace = this.convertToGammaSpace;\r\n serializationObject.convertToLinearSpace = this.convertToLinearSpace;\r\n serializationObject.useLogarithmicDepth = this.useLogarithmicDepth;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.convertToGammaSpace = !!serializationObject.convertToGammaSpace;\r\n this.convertToLinearSpace = !!serializationObject.convertToLinearSpace;\r\n this.useLogarithmicDepth = serializationObject.useLogarithmicDepth ?? false;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.FragmentOutputBlock\", FragmentOutputBlock);\r\n"]}
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+
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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { NodeMaterialDefines, NodeMaterial } from \"../../nodeMaterial\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport { BindLogDepth } from \"../../../materialHelper.functions\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\n\r\n/**\r\n * Color spaces supported by the fragment output block\r\n */\r\nexport enum FragmentOutputBlockColorSpace {\r\n /** Unspecified */\r\n NoColorSpace,\r\n /** Gamma */\r\n Gamma,\r\n /** Linear */\r\n Linear,\r\n}\r\n\r\n/**\r\n * Block used to output the final color\r\n */\r\nexport class FragmentOutputBlock extends NodeMaterialBlock {\r\n private _linearDefineName: string;\r\n private _gammaDefineName: string;\r\n\r\n /**\r\n * Create a new FragmentOutputBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment, true);\r\n\r\n this.registerInput(\"rgba\", NodeMaterialBlockConnectionPointTypes.Color4, true);\r\n this.registerInput(\"rgb\", NodeMaterialBlockConnectionPointTypes.Color3, true);\r\n this.registerInput(\"a\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n\r\n this.rgb.acceptedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.rgb.acceptedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Float);\r\n }\r\n\r\n /** Gets or sets a boolean indicating if content needs to be converted to gamma space */\r\n public convertToGammaSpace = false;\r\n\r\n /** Gets or sets a boolean indicating if content needs to be converted to linear space */\r\n public convertToLinearSpace = false;\r\n\r\n /** Gets or sets a boolean indicating if logarithmic depth should be used */\r\n @editableInPropertyPage(\"Use logarithmic depth\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { embedded: true })\r\n public useLogarithmicDepth = false;\r\n\r\n /**\r\n * Gets or sets the color space used for the block\r\n */\r\n @editableInPropertyPage(\"Color space\", PropertyTypeForEdition.List, \"ADVANCED\", {\r\n notifiers: { rebuild: true },\r\n embedded: true,\r\n options: [\r\n { label: \"No color space\", value: FragmentOutputBlockColorSpace.NoColorSpace },\r\n { label: \"Gamma\", value: FragmentOutputBlockColorSpace.Gamma },\r\n { label: \"Linear\", value: FragmentOutputBlockColorSpace.Linear },\r\n ],\r\n })\r\n public get colorSpace() {\r\n if (this.convertToGammaSpace) {\r\n return FragmentOutputBlockColorSpace.Gamma;\r\n }\r\n if (this.convertToLinearSpace) {\r\n return FragmentOutputBlockColorSpace.Linear;\r\n }\r\n return FragmentOutputBlockColorSpace.NoColorSpace;\r\n }\r\n\r\n public set colorSpace(value: FragmentOutputBlockColorSpace) {\r\n this.convertToGammaSpace = value === FragmentOutputBlockColorSpace.Gamma;\r\n this.convertToLinearSpace = value === FragmentOutputBlockColorSpace.Linear;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"FragmentOutputBlock\";\r\n }\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public override initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"logarithmicDepthConstant\");\r\n state._excludeVariableName(\"vFragmentDepth\");\r\n }\r\n\r\n /**\r\n * Gets the rgba input component\r\n */\r\n public get rgba(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the rgb input component\r\n */\r\n public get rgb(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the a input component\r\n */\r\n public get a(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n public override prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n defines.setValue(this._linearDefineName, this.convertToLinearSpace, true);\r\n defines.setValue(this._gammaDefineName, this.convertToGammaSpace, true);\r\n }\r\n\r\n public override bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n if ((this.useLogarithmicDepth || nodeMaterial.useLogarithmicDepth) && mesh) {\r\n BindLogDepth(undefined, effect, mesh.getScene());\r\n }\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const rgba = this.rgba;\r\n const rgb = this.rgb;\r\n const a = this.a;\r\n\r\n const isWebGPU = state.shaderLanguage === ShaderLanguage.WGSL;\r\n state.sharedData.hints.needAlphaBlending = rgba.isConnected || a.isConnected;\r\n state.sharedData.blocksWithDefines.push(this);\r\n if (this.useLogarithmicDepth || state.sharedData.nodeMaterial.useLogarithmicDepth) {\r\n state._emitUniformFromString(\"logarithmicDepthConstant\", NodeMaterialBlockConnectionPointTypes.Float);\r\n state._emitVaryingFromString(\"vFragmentDepth\", NodeMaterialBlockConnectionPointTypes.Float);\r\n state.sharedData.bindableBlocks.push(this);\r\n }\r\n this._linearDefineName = state._getFreeDefineName(\"CONVERTTOLINEAR\");\r\n this._gammaDefineName = state._getFreeDefineName(\"CONVERTTOGAMMA\");\r\n\r\n const comments = `//${this.name}`;\r\n state._emitFunctionFromInclude(\"helperFunctions\", comments);\r\n\r\n let outputString = \"gl_FragColor\";\r\n if (state.shaderLanguage === ShaderLanguage.WGSL) {\r\n state.compilationString += `var fragmentOutputsColor : vec4<f32>;\\r\\n`;\r\n outputString = \"fragmentOutputsColor\";\r\n }\r\n\r\n const vec4 = state._getShaderType(NodeMaterialBlockConnectionPointTypes.Vector4);\r\n\r\n if (rgba.connectedPoint) {\r\n if (a.isConnected) {\r\n state.compilationString += `${outputString} = ${vec4}(${rgba.associatedVariableName}.rgb, ${a.associatedVariableName});\\n`;\r\n } else {\r\n state.compilationString += `${outputString} = ${rgba.associatedVariableName};\\n`;\r\n }\r\n } else if (rgb.connectedPoint) {\r\n let aValue = \"1.0\";\r\n\r\n if (a.connectedPoint) {\r\n aValue = a.associatedVariableName;\r\n }\r\n\r\n if (rgb.connectedPoint.type === NodeMaterialBlockConnectionPointTypes.Float) {\r\n state.compilationString += `${outputString} = ${vec4}(${rgb.associatedVariableName}, ${rgb.associatedVariableName}, ${rgb.associatedVariableName}, ${aValue});\\n`;\r\n } else {\r\n state.compilationString += `${outputString} = ${vec4}(${rgb.associatedVariableName}, ${aValue});\\n`;\r\n }\r\n } else {\r\n state.sharedData.checks.notConnectedNonOptionalInputs.push(rgba);\r\n }\r\n\r\n state.compilationString += `#ifdef ${this._linearDefineName}\\n`;\r\n state.compilationString += `${outputString} = toLinearSpace(${outputString});\\n`;\r\n state.compilationString += `#endif\\n`;\r\n\r\n state.compilationString += `#ifdef ${this._gammaDefineName}\\n`;\r\n state.compilationString += `${outputString} = toGammaSpace(${outputString});\\n`;\r\n state.compilationString += `#endif\\n`;\r\n\r\n if (state.shaderLanguage === ShaderLanguage.WGSL) {\r\n state.compilationString += `#if !defined(PREPASS)\\r\\n`;\r\n state.compilationString += `fragmentOutputs.color = fragmentOutputsColor;\\r\\n`;\r\n state.compilationString += `#endif\\r\\n`;\r\n }\r\n\r\n if (this.useLogarithmicDepth || state.sharedData.nodeMaterial.useLogarithmicDepth) {\r\n const fragDepth = isWebGPU ? \"input.vFragmentDepth\" : \"vFragmentDepth\";\r\n const uniformP = isWebGPU ? \"uniforms.\" : \"\";\r\n const output = isWebGPU ? \"fragmentOutputs.fragDepth\" : \"gl_FragDepthEXT\";\r\n\r\n state.compilationString += `${output} = log2(${fragDepth}) * ${uniformP}logarithmicDepthConstant * 0.5;\\n`;\r\n }\r\n\r\n state.compilationString += `#if defined(PREPASS)\\r\\n`;\r\n state.compilationString += `${isWebGPU ? \"fragmentOutputs.fragData0\" : \"gl_FragData[0]\"} = ${outputString};\\r\\n`;\r\n state.compilationString += `#endif\\r\\n`;\r\n\r\n return this;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n codeString += `${this._codeVariableName}.convertToGammaSpace = ${this.convertToGammaSpace};\\n`;\r\n codeString += `${this._codeVariableName}.convertToLinearSpace = ${this.convertToLinearSpace};\\n`;\r\n codeString += `${this._codeVariableName}.useLogarithmicDepth = ${this.useLogarithmicDepth};\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.convertToGammaSpace = this.convertToGammaSpace;\r\n serializationObject.convertToLinearSpace = this.convertToLinearSpace;\r\n serializationObject.useLogarithmicDepth = this.useLogarithmicDepth;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.convertToGammaSpace = !!serializationObject.convertToGammaSpace;\r\n this.convertToLinearSpace = !!serializationObject.convertToLinearSpace;\r\n this.useLogarithmicDepth = serializationObject.useLogarithmicDepth ?? false;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.FragmentOutputBlock\", FragmentOutputBlock);\r\n"]}
|
|
@@ -2,6 +2,7 @@ import { NodeMaterialBlock } from "../nodeMaterialBlock";
|
|
|
2
2
|
import type { NodeMaterialBuildState } from "../nodeMaterialBuildState";
|
|
3
3
|
import type { NodeMaterialConnectionPoint } from "../nodeMaterialBlockConnectionPoint";
|
|
4
4
|
import type { Scene } from "../../../scene";
|
|
5
|
+
import type { NodeMaterial } from "../nodeMaterial";
|
|
5
6
|
/**
|
|
6
7
|
* Operations supported by the ConditionalBlock block
|
|
7
8
|
*/
|
|
@@ -64,6 +65,7 @@ export declare class ConditionalBlock extends NodeMaterialBlock {
|
|
|
64
65
|
* Gets the output component
|
|
65
66
|
*/
|
|
66
67
|
get output(): NodeMaterialConnectionPoint;
|
|
68
|
+
autoConfigure(nodeMaterial: NodeMaterial): void;
|
|
67
69
|
protected _buildBlock(state: NodeMaterialBuildState): this;
|
|
68
70
|
serialize(): any;
|
|
69
71
|
_deserialize(serializationObject: any, scene: Scene, rootUrl: string): void;
|
|
@@ -4,6 +4,7 @@ import { NodeMaterialBlockConnectionPointTypes } from "../Enums/nodeMaterialBloc
|
|
|
4
4
|
import { NodeMaterialBlockTargets } from "../Enums/nodeMaterialBlockTargets.js";
|
|
5
5
|
import { RegisterClass } from "../../../Misc/typeStore.js";
|
|
6
6
|
import { editableInPropertyPage } from "../../../Decorators/nodeDecorator.js";
|
|
7
|
+
import { InputBlock } from "./Input/inputBlock.js";
|
|
7
8
|
/**
|
|
8
9
|
* Operations supported by the ConditionalBlock block
|
|
9
10
|
*/
|
|
@@ -89,6 +90,18 @@ export class ConditionalBlock extends NodeMaterialBlock {
|
|
|
89
90
|
get output() {
|
|
90
91
|
return this._outputs[0];
|
|
91
92
|
}
|
|
93
|
+
autoConfigure(nodeMaterial) {
|
|
94
|
+
if (!this.true.isConnected) {
|
|
95
|
+
const minInput = nodeMaterial.getBlockByPredicate((b) => b.isInput && b.value === 1 && b.name === "True") || new InputBlock("True");
|
|
96
|
+
minInput.value = 1;
|
|
97
|
+
minInput.output.connectTo(this.true);
|
|
98
|
+
}
|
|
99
|
+
if (!this.false.isConnected) {
|
|
100
|
+
const maxInput = nodeMaterial.getBlockByPredicate((b) => b.isInput && b.value === 0 && b.name === "False") || new InputBlock("False");
|
|
101
|
+
maxInput.value = 0;
|
|
102
|
+
maxInput.output.connectTo(this.false);
|
|
103
|
+
}
|
|
104
|
+
}
|
|
92
105
|
_buildBlock(state) {
|
|
93
106
|
super._buildBlock(state);
|
|
94
107
|
const output = this._outputs[0];
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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{ NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport type { Scene } from \"../../../scene\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"core/Decorators/nodeDecorator\";\r\n\r\n/**\r\n * Operations supported by the ConditionalBlock block\r\n */\r\nexport enum ConditionalBlockConditions {\r\n /** Equal */\r\n Equal,\r\n /** NotEqual */\r\n NotEqual,\r\n /** LessThan */\r\n LessThan,\r\n /** GreaterThan */\r\n GreaterThan,\r\n /** LessOrEqual */\r\n LessOrEqual,\r\n /** GreaterOrEqual */\r\n GreaterOrEqual,\r\n /** Logical Exclusive OR */\r\n Xor,\r\n /** Logical Or */\r\n Or,\r\n /** Logical And */\r\n And,\r\n}\r\n\r\n/**\r\n * Block used to apply conditional operation between floats\r\n * @since 5.0.0\r\n */\r\nexport class ConditionalBlock extends NodeMaterialBlock {\r\n /**\r\n * Gets or sets the condition applied by the block\r\n */\r\n @editableInPropertyPage(\"Condition\", PropertyTypeForEdition.List, \"ADVANCED\", {\r\n notifiers: { rebuild: true },\r\n embedded: true,\r\n options: [\r\n { label: \"Equal\", value: ConditionalBlockConditions.Equal },\r\n { label: \"NotEqual\", value: ConditionalBlockConditions.NotEqual },\r\n { label: \"LessThan\", value: ConditionalBlockConditions.LessThan },\r\n { label: \"GreaterThan\", value: ConditionalBlockConditions.GreaterThan },\r\n { label: \"LessOrEqual\", value: ConditionalBlockConditions.LessOrEqual },\r\n { label: \"GreaterOrEqual\", value: ConditionalBlockConditions.GreaterOrEqual },\r\n { label: \"Xor\", value: ConditionalBlockConditions.Xor },\r\n { label: \"And\", value: ConditionalBlockConditions.And },\r\n { label: \"Or\", value: ConditionalBlockConditions.Or },\r\n ],\r\n })\r\n public condition = ConditionalBlockConditions.LessThan;\r\n\r\n /**\r\n * Creates a new ConditionalBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerInput(\"a\", NodeMaterialBlockConnectionPointTypes.Float);\r\n this.registerInput(\"b\", NodeMaterialBlockConnectionPointTypes.Float);\r\n this.registerInput(\"true\", NodeMaterialBlockConnectionPointTypes.AutoDetect, true);\r\n this.registerInput(\"false\", NodeMaterialBlockConnectionPointTypes.AutoDetect, true);\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this._linkConnectionTypes(2, 3);\r\n this._outputs[0]._typeConnectionSource = this._inputs[2];\r\n this._outputs[0]._defaultConnectionPointType = NodeMaterialBlockConnectionPointTypes.Float;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"ConditionalBlock\";\r\n }\r\n\r\n /**\r\n * Gets the first operand component\r\n */\r\n public get a(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the second operand component\r\n */\r\n public get b(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the value to return if condition is true\r\n */\r\n public get true(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the value to return if condition is false\r\n */\r\n public get false(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const output = this._outputs[0];\r\n\r\n const trueStatement = this.true.isConnected ? this.true.associatedVariableName : \"1.0\";\r\n const falseStatement = this.false.isConnected ? this.false.associatedVariableName : \"0.0\";\r\n\r\n switch (this.condition) {\r\n case ConditionalBlockConditions.Equal: {\r\n state.compilationString +=\r\n state._declareOutput(output) +\r\n ` = ${state._generateTernary(trueStatement, falseStatement, `${this.a.associatedVariableName} == ${this.b.associatedVariableName}`)};\\n`;\r\n break;\r\n }\r\n case ConditionalBlockConditions.NotEqual: {\r\n state.compilationString +=\r\n state._declareOutput(output) +\r\n ` = ${state._generateTernary(trueStatement, falseStatement, `${this.a.associatedVariableName} != ${this.b.associatedVariableName}`)};\\n`;\r\n break;\r\n }\r\n case ConditionalBlockConditions.LessThan: {\r\n state.compilationString +=\r\n state._declareOutput(output) +\r\n ` = ${state._generateTernary(trueStatement, falseStatement, `${this.a.associatedVariableName} < ${this.b.associatedVariableName}`)};\\n`;\r\n break;\r\n }\r\n case ConditionalBlockConditions.LessOrEqual: {\r\n state.compilationString +=\r\n state._declareOutput(output) +\r\n ` = ${state._generateTernary(trueStatement, falseStatement, `${this.a.associatedVariableName} <= ${this.b.associatedVariableName}`)};\\n`;\r\n break;\r\n }\r\n case ConditionalBlockConditions.GreaterThan: {\r\n state.compilationString +=\r\n state._declareOutput(output) +\r\n ` = ${state._generateTernary(trueStatement, falseStatement, `${this.a.associatedVariableName} > ${this.b.associatedVariableName}`)};\\n`;\r\n break;\r\n }\r\n case ConditionalBlockConditions.GreaterOrEqual: {\r\n state.compilationString +=\r\n state._declareOutput(output) +\r\n ` = ${state._generateTernary(trueStatement, falseStatement, `${this.a.associatedVariableName} >= ${this.b.associatedVariableName}`)};\\n`;\r\n break;\r\n }\r\n case ConditionalBlockConditions.Xor: {\r\n state.compilationString +=\r\n state._declareOutput(output) +\r\n ` = ${state._generateTernary(trueStatement, falseStatement, `(((${this.a.associatedVariableName} + ${this.b.associatedVariableName}) % 2.0) > 0.0)`)};\\n`;\r\n break;\r\n }\r\n case ConditionalBlockConditions.Or: {\r\n state.compilationString +=\r\n state._declareOutput(output) +\r\n ` = ${state._generateTernary(trueStatement, falseStatement, `(min(${this.a.associatedVariableName} + ${this.b.associatedVariableName}, 1.0) > 0.0)`)};\\n`;\r\n break;\r\n }\r\n case ConditionalBlockConditions.And: {\r\n state.compilationString +=\r\n state._declareOutput(output) +\r\n ` = ${state._generateTernary(trueStatement, falseStatement, `(${this.a.associatedVariableName} * ${this.b.associatedVariableName} > 0.0)`)};\\n`;\r\n break;\r\n }\r\n }\r\n\r\n return this;\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.condition = this.condition;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.condition = serializationObject.condition;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codeString =\r\n super._dumpPropertiesCode() + `${this._codeVariableName}.condition = BABYLON.ConditionalBlockConditions.${ConditionalBlockConditions[this.condition]};\\n`;\r\n return codeString;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ConditionalBlock\", ConditionalBlock);\r\n"]}
|
|
1
|
+
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{ NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport type { Scene } from \"../../../scene\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"core/Decorators/nodeDecorator\";\r\nimport type { NodeMaterial } from \"../nodeMaterial\";\r\nimport { InputBlock } from \"./Input/inputBlock\";\r\n\r\n/**\r\n * Operations supported by the ConditionalBlock block\r\n */\r\nexport enum ConditionalBlockConditions {\r\n /** Equal */\r\n Equal,\r\n /** NotEqual */\r\n NotEqual,\r\n /** LessThan */\r\n LessThan,\r\n /** GreaterThan */\r\n GreaterThan,\r\n /** LessOrEqual */\r\n LessOrEqual,\r\n /** GreaterOrEqual */\r\n GreaterOrEqual,\r\n /** Logical Exclusive OR */\r\n Xor,\r\n /** Logical Or */\r\n Or,\r\n /** Logical And */\r\n And,\r\n}\r\n\r\n/**\r\n * Block used to apply conditional operation between floats\r\n * @since 5.0.0\r\n */\r\nexport class ConditionalBlock extends NodeMaterialBlock {\r\n /**\r\n * Gets or sets the condition applied by the block\r\n */\r\n @editableInPropertyPage(\"Condition\", PropertyTypeForEdition.List, \"ADVANCED\", {\r\n notifiers: { rebuild: true },\r\n embedded: true,\r\n options: [\r\n { label: \"Equal\", value: ConditionalBlockConditions.Equal },\r\n { label: \"NotEqual\", value: ConditionalBlockConditions.NotEqual },\r\n { label: \"LessThan\", value: ConditionalBlockConditions.LessThan },\r\n { label: \"GreaterThan\", value: ConditionalBlockConditions.GreaterThan },\r\n { label: \"LessOrEqual\", value: ConditionalBlockConditions.LessOrEqual },\r\n { label: \"GreaterOrEqual\", value: ConditionalBlockConditions.GreaterOrEqual },\r\n { label: \"Xor\", value: ConditionalBlockConditions.Xor },\r\n { label: \"And\", value: ConditionalBlockConditions.And },\r\n { label: \"Or\", value: ConditionalBlockConditions.Or },\r\n ],\r\n })\r\n public condition = ConditionalBlockConditions.LessThan;\r\n\r\n /**\r\n * Creates a new ConditionalBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerInput(\"a\", NodeMaterialBlockConnectionPointTypes.Float);\r\n this.registerInput(\"b\", NodeMaterialBlockConnectionPointTypes.Float);\r\n this.registerInput(\"true\", NodeMaterialBlockConnectionPointTypes.AutoDetect, true);\r\n this.registerInput(\"false\", NodeMaterialBlockConnectionPointTypes.AutoDetect, true);\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this._linkConnectionTypes(2, 3);\r\n this._outputs[0]._typeConnectionSource = this._inputs[2];\r\n this._outputs[0]._defaultConnectionPointType = NodeMaterialBlockConnectionPointTypes.Float;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"ConditionalBlock\";\r\n }\r\n\r\n /**\r\n * Gets the first operand component\r\n */\r\n public get a(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the second operand component\r\n */\r\n public get b(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the value to return if condition is true\r\n */\r\n public get true(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the value to return if condition is false\r\n */\r\n public get false(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n public override autoConfigure(nodeMaterial: NodeMaterial) {\r\n if (!this.true.isConnected) {\r\n const minInput = (nodeMaterial.getBlockByPredicate((b) => b.isInput && (b as InputBlock).value === 1 && b.name === \"True\") as InputBlock) || new InputBlock(\"True\");\r\n minInput.value = 1;\r\n minInput.output.connectTo(this.true);\r\n }\r\n\r\n if (!this.false.isConnected) {\r\n const maxInput = (nodeMaterial.getBlockByPredicate((b) => b.isInput && (b as InputBlock).value === 0 && b.name === \"False\") as InputBlock) || new InputBlock(\"False\");\r\n maxInput.value = 0;\r\n maxInput.output.connectTo(this.false);\r\n }\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const output = this._outputs[0];\r\n\r\n const trueStatement = this.true.isConnected ? this.true.associatedVariableName : \"1.0\";\r\n const falseStatement = this.false.isConnected ? this.false.associatedVariableName : \"0.0\";\r\n\r\n switch (this.condition) {\r\n case ConditionalBlockConditions.Equal: {\r\n state.compilationString +=\r\n state._declareOutput(output) +\r\n ` = ${state._generateTernary(trueStatement, falseStatement, `${this.a.associatedVariableName} == ${this.b.associatedVariableName}`)};\\n`;\r\n break;\r\n }\r\n case ConditionalBlockConditions.NotEqual: {\r\n state.compilationString +=\r\n state._declareOutput(output) +\r\n ` = ${state._generateTernary(trueStatement, falseStatement, `${this.a.associatedVariableName} != ${this.b.associatedVariableName}`)};\\n`;\r\n break;\r\n }\r\n case ConditionalBlockConditions.LessThan: {\r\n state.compilationString +=\r\n state._declareOutput(output) +\r\n ` = ${state._generateTernary(trueStatement, falseStatement, `${this.a.associatedVariableName} < ${this.b.associatedVariableName}`)};\\n`;\r\n break;\r\n }\r\n case ConditionalBlockConditions.LessOrEqual: {\r\n state.compilationString +=\r\n state._declareOutput(output) +\r\n ` = ${state._generateTernary(trueStatement, falseStatement, `${this.a.associatedVariableName} <= ${this.b.associatedVariableName}`)};\\n`;\r\n break;\r\n }\r\n case ConditionalBlockConditions.GreaterThan: {\r\n state.compilationString +=\r\n state._declareOutput(output) +\r\n ` = ${state._generateTernary(trueStatement, falseStatement, `${this.a.associatedVariableName} > ${this.b.associatedVariableName}`)};\\n`;\r\n break;\r\n }\r\n case ConditionalBlockConditions.GreaterOrEqual: {\r\n state.compilationString +=\r\n state._declareOutput(output) +\r\n ` = ${state._generateTernary(trueStatement, falseStatement, `${this.a.associatedVariableName} >= ${this.b.associatedVariableName}`)};\\n`;\r\n break;\r\n }\r\n case ConditionalBlockConditions.Xor: {\r\n state.compilationString +=\r\n state._declareOutput(output) +\r\n ` = ${state._generateTernary(trueStatement, falseStatement, `(((${this.a.associatedVariableName} + ${this.b.associatedVariableName}) % 2.0) > 0.0)`)};\\n`;\r\n break;\r\n }\r\n case ConditionalBlockConditions.Or: {\r\n state.compilationString +=\r\n state._declareOutput(output) +\r\n ` = ${state._generateTernary(trueStatement, falseStatement, `(min(${this.a.associatedVariableName} + ${this.b.associatedVariableName}, 1.0) > 0.0)`)};\\n`;\r\n break;\r\n }\r\n case ConditionalBlockConditions.And: {\r\n state.compilationString +=\r\n state._declareOutput(output) +\r\n ` = ${state._generateTernary(trueStatement, falseStatement, `(${this.a.associatedVariableName} * ${this.b.associatedVariableName} > 0.0)`)};\\n`;\r\n break;\r\n }\r\n }\r\n\r\n return this;\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.condition = this.condition;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.condition = serializationObject.condition;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codeString =\r\n super._dumpPropertiesCode() + `${this._codeVariableName}.condition = BABYLON.ConditionalBlockConditions.${ConditionalBlockConditions[this.condition]};\\n`;\r\n return codeString;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ConditionalBlock\", ConditionalBlock);\r\n"]}
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@@ -271,7 +271,10 @@ export class NodeMaterialBlock {
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getFirstAvailableInput(forOutput = null) {
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for (const input of this._inputs) {
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if (!input.connectedPoint) {
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-
if (!forOutput ||
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+
if (!forOutput ||
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+
forOutput.type === input.type ||
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input.type === NodeMaterialBlockConnectionPointTypes.AutoDetect ||
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+
input.acceptedConnectionPointTypes.indexOf(forOutput.type) !== -1) {
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return input;
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}
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}
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