@babylonjs/core 7.35.1 → 7.36.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Engines/Extensions/engine.multiRender.d.ts +11 -0
- package/Engines/Extensions/engine.multiRender.js +71 -32
- package/Engines/Extensions/engine.multiRender.js.map +1 -1
- package/Engines/Extensions/engine.prefilteredCubeTexture.js +3 -2
- package/Engines/Extensions/engine.prefilteredCubeTexture.js.map +1 -1
- package/Engines/Extensions/engine.renderTarget.js +1 -13
- package/Engines/Extensions/engine.renderTarget.js.map +1 -1
- package/Engines/WebGL/webGLRenderTargetWrapper.d.ts +2 -0
- package/Engines/WebGL/webGLRenderTargetWrapper.js +37 -7
- package/Engines/WebGL/webGLRenderTargetWrapper.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.multiRender.d.ts +11 -0
- package/Engines/WebGPU/Extensions/engine.multiRender.js +30 -11
- package/Engines/WebGPU/Extensions/engine.multiRender.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.renderTarget.js +2 -5
- package/Engines/WebGPU/Extensions/engine.renderTarget.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js +3 -2
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
- package/Engines/WebGPU/webgpuHardwareTexture.d.ts +3 -1
- package/Engines/WebGPU/webgpuHardwareTexture.js +5 -4
- package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuTextureManager.js +2 -2
- package/Engines/WebGPU/webgpuTextureManager.js.map +1 -1
- package/Engines/abstractEngine.d.ts +11 -0
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/Engines/renderTargetWrapper.d.ts +33 -1
- package/Engines/renderTargetWrapper.js +64 -4
- package/Engines/renderTargetWrapper.js.map +1 -1
- package/Engines/thinEngine.d.ts +13 -1
- package/Engines/thinEngine.js +115 -24
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/thinWebGPUEngine.d.ts +2 -0
- package/Engines/thinWebGPUEngine.js +7 -0
- package/Engines/thinWebGPUEngine.js.map +1 -1
- package/Engines/webgpuEngine.d.ts +12 -3
- package/Engines/webgpuEngine.js +39 -9
- package/Engines/webgpuEngine.js.map +1 -1
- package/FrameGraph/Node/Blocks/Textures/clearBlock.d.ts +8 -0
- package/FrameGraph/Node/Blocks/Textures/clearBlock.js +22 -1
- package/FrameGraph/Node/Blocks/Textures/clearBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/inputBlock.d.ts +4 -9
- package/FrameGraph/Node/Blocks/inputBlock.js +15 -25
- package/FrameGraph/Node/Blocks/inputBlock.js.map +1 -1
- package/FrameGraph/Node/nodeRenderGraphBlockConnectionPoint.js +10 -2
- package/FrameGraph/Node/nodeRenderGraphBlockConnectionPoint.js.map +1 -1
- package/FrameGraph/Passes/renderPass.d.ts +10 -10
- package/FrameGraph/Passes/renderPass.js +10 -10
- package/FrameGraph/Passes/renderPass.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/bloomTask.d.ts +10 -5
- package/FrameGraph/Tasks/PostProcesses/bloomTask.js +29 -14
- package/FrameGraph/Tasks/PostProcesses/bloomTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldMergeTask.js +4 -0
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldMergeTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.d.ts +11 -6
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.js +30 -13
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/postProcessTask.js +4 -6
- package/FrameGraph/Tasks/PostProcesses/postProcessTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/cullObjectsTask.d.ts +1 -1
- package/FrameGraph/Tasks/Rendering/cullObjectsTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.d.ts +3 -3
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.js +33 -32
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/objectRendererTask.d.ts +4 -2
- package/FrameGraph/Tasks/Rendering/objectRendererTask.js +8 -12
- package/FrameGraph/Tasks/Rendering/objectRendererTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/taaObjectRendererTask.js +13 -18
- package/FrameGraph/Tasks/Rendering/taaObjectRendererTask.js.map +1 -1
- package/FrameGraph/Tasks/Texture/clearTextureTask.d.ts +15 -2
- package/FrameGraph/Tasks/Texture/clearTextureTask.js +17 -4
- package/FrameGraph/Tasks/Texture/clearTextureTask.js.map +1 -1
- package/FrameGraph/Tasks/Texture/copyToTextureTask.js +2 -2
- package/FrameGraph/Tasks/Texture/copyToTextureTask.js.map +1 -1
- package/FrameGraph/Tasks/Texture/generateMipMapsTask.js +3 -3
- package/FrameGraph/Tasks/Texture/generateMipMapsTask.js.map +1 -1
- package/FrameGraph/frameGraph.d.ts +11 -74
- package/FrameGraph/frameGraph.js +12 -126
- package/FrameGraph/frameGraph.js.map +1 -1
- package/FrameGraph/frameGraphRenderContext.d.ts +17 -8
- package/FrameGraph/frameGraphRenderContext.js +55 -43
- package/FrameGraph/frameGraphRenderContext.js.map +1 -1
- package/FrameGraph/frameGraphRenderTarget.d.ts +16 -0
- package/FrameGraph/frameGraphRenderTarget.js +67 -0
- package/FrameGraph/frameGraphRenderTarget.js.map +1 -0
- package/FrameGraph/frameGraphTask.d.ts +4 -3
- package/FrameGraph/frameGraphTask.js +41 -8
- package/FrameGraph/frameGraphTask.js.map +1 -1
- package/FrameGraph/frameGraphTextureManager.d.ts +130 -22
- package/FrameGraph/frameGraphTextureManager.js +312 -130
- package/FrameGraph/frameGraphTextureManager.js.map +1 -1
- package/FrameGraph/frameGraphTypes.d.ts +28 -13
- package/FrameGraph/frameGraphTypes.js.map +1 -1
- package/FrameGraph/index.d.ts +1 -0
- package/FrameGraph/index.js +1 -0
- package/FrameGraph/index.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +3 -2
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
- package/Materials/Node/Blocks/conditionalBlock.d.ts +2 -0
- package/Materials/Node/Blocks/conditionalBlock.js +13 -0
- package/Materials/Node/Blocks/conditionalBlock.js.map +1 -1
- package/Materials/Node/nodeMaterialBlock.js +4 -1
- package/Materials/Node/nodeMaterialBlock.js.map +1 -1
- package/Materials/Node/nodeMaterialBlockConnectionPoint.js +12 -4
- package/Materials/Node/nodeMaterialBlockConnectionPoint.js.map +1 -1
- package/Materials/Textures/equiRectangularCubeTexture.js +14 -4
- package/Materials/Textures/equiRectangularCubeTexture.js.map +1 -1
- package/Materials/Textures/internalTexture.d.ts +20 -0
- package/Materials/Textures/internalTexture.js +48 -0
- package/Materials/Textures/internalTexture.js.map +1 -1
- package/Materials/Textures/multiRenderTarget.d.ts +5 -0
- package/Materials/Textures/multiRenderTarget.js.map +1 -1
- package/Materials/Textures/textureCreationOptions.d.ts +6 -6
- package/Materials/Textures/textureCreationOptions.js.map +1 -1
- package/Materials/drawWrapper.js +4 -0
- package/Materials/drawWrapper.js.map +1 -1
- package/Materials/effect.js +2 -2
- package/Materials/effect.js.map +1 -1
- package/Materials/material.d.ts +2 -2
- package/Materials/material.js +5 -5
- package/Materials/material.js.map +1 -1
- package/Maths/math.color.d.ts +16 -0
- package/Maths/math.color.js +16 -0
- package/Maths/math.color.js.map +1 -1
- package/Maths/math.vector.d.ts +32 -0
- package/Maths/math.vector.js +32 -0
- package/Maths/math.vector.js.map +1 -1
- package/Meshes/Compression/dracoCompression.d.ts +3 -1
- package/Meshes/Compression/dracoCompression.js +5 -2
- package/Meshes/Compression/dracoCompression.js.map +1 -1
- package/Meshes/Node/Blocks/Matrices/rotationXBlock.d.ts +0 -1
- package/Meshes/Node/Blocks/Matrices/rotationXBlock.js +1 -9
- package/Meshes/Node/Blocks/Matrices/rotationXBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Matrices/rotationYBlock.d.ts +0 -1
- package/Meshes/Node/Blocks/Matrices/rotationYBlock.js +1 -9
- package/Meshes/Node/Blocks/Matrices/rotationYBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Matrices/rotationZBlock.d.ts +0 -1
- package/Meshes/Node/Blocks/Matrices/rotationZBlock.js +1 -9
- package/Meshes/Node/Blocks/Matrices/rotationZBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Set/latticeBlock.js +3 -1
- package/Meshes/Node/Blocks/Set/latticeBlock.js.map +1 -1
- package/Meshes/Node/Blocks/conditionBlock.d.ts +2 -0
- package/Meshes/Node/Blocks/conditionBlock.js +15 -0
- package/Meshes/Node/Blocks/conditionBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryClampBlock.d.ts +4 -4
- package/Meshes/Node/Blocks/geometryClampBlock.js +16 -25
- package/Meshes/Node/Blocks/geometryClampBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryLerpBlock.js +2 -2
- package/Meshes/Node/Blocks/geometryLerpBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryNLerpBlock.js +2 -2
- package/Meshes/Node/Blocks/geometryNLerpBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryReplaceColorBlock.js +2 -2
- package/Meshes/Node/Blocks/geometryReplaceColorBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryRotate2dBlock.js +2 -2
- package/Meshes/Node/Blocks/geometryRotate2dBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometrySmoothStepBlock.js +3 -3
- package/Meshes/Node/Blocks/geometrySmoothStepBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryStepBlock.js +2 -2
- package/Meshes/Node/Blocks/geometryStepBlock.js.map +1 -1
- package/Meshes/Node/nodeGeometry.js +1 -1
- package/Meshes/Node/nodeGeometry.js.map +1 -1
- package/Meshes/Node/nodeGeometryBlock.d.ts +3 -1
- package/Meshes/Node/nodeGeometryBlock.js +2 -1
- package/Meshes/Node/nodeGeometryBlock.js.map +1 -1
- package/Meshes/Node/nodeGeometryBlockConnectionPoint.js +10 -2
- package/Meshes/Node/nodeGeometryBlockConnectionPoint.js.map +1 -1
- package/Meshes/abstractMesh.js +1 -1
- package/Meshes/abstractMesh.js.map +1 -1
- package/Meshes/lattice.material.d.ts +1 -1
- package/Meshes/lattice.material.js +3 -3
- package/Meshes/lattice.material.js.map +1 -1
- package/Misc/observable.d.ts +3 -1
- package/Misc/observable.js +7 -2
- package/Misc/observable.js.map +1 -1
- package/ShadersWGSL/glowMapGeneration.fragment.js +4 -3
- package/ShadersWGSL/glowMapGeneration.fragment.js.map +1 -1
- package/ShadersWGSL/pbr.fragment.js +4 -3
- package/ShadersWGSL/pbr.fragment.js.map +1 -1
- package/package.json +1 -1
- package/scene.js +6 -6
- package/scene.js.map +1 -1
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import type { Scene, AbstractEngine,
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import type { Scene, AbstractEngine, TextureSize, Nullable, FrameGraphTextureCreationOptions, FrameGraphTextureHandle, InternalTexture, FrameGraphTextureDescription, RenderTargetWrapper } from "../index.js";
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import { Texture } from "../Materials/Textures/texture";
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import { FrameGraphRenderTarget } from "./frameGraphRenderTarget";
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type HistoryTexture = {
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textures: Array<Nullable<
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textures: Array<Nullable<InternalTexture>>;
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handles: Array<FrameGraphTextureHandle>;
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index: number;
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references: Array<{
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renderTargetWrapper: RenderTargetWrapper;
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textureIndex: number;
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}>;
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};
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type TextureEntry = {
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texture: Nullable<
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texture: Nullable<InternalTexture>;
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name: string;
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creationOptions: FrameGraphTextureCreationOptions;
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namespace: FrameGraphTextureNamespace;
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textureIndex?: number;
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debug?: Texture;
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parentHandle?: FrameGraphTextureHandle;
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parentTextureIndex?: number;
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refHandle?: FrameGraphTextureHandle;
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declare enum FrameGraphTextureNamespace {
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External = 2
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}
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/**
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* Manages the textures used by a frame graph
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* @experimental
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* @internal
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export declare class FrameGraphTextureManager {
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private _debugTextures;
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private _scene
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readonly engine: AbstractEngine;
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private readonly _debugTextures;
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private readonly _scene;
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/** @internal */
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readonly _textures: Map<FrameGraphTextureHandle, TextureEntry>;
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/** @internal */
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readonly _historyTextures: Map<FrameGraphTextureHandle, HistoryTexture>;
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_isRecordingTask: boolean;
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/**
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* Constructs a new instance of the texture manager
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* @param engine The engine to use
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* @param _debugTextures If true, debug textures will be created so that they are visible in the inspector
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* @param _scene The scene the manager belongs to
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*/
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constructor(engine: AbstractEngine, _debugTextures: boolean, _scene: Scene);
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/**
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* Checks if a handle is a backbuffer handle (color or depth/stencil)
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* @param handle The handle to check
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* @returns True if the handle is a backbuffer handle
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*/
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isBackbuffer(handle: FrameGraphTextureHandle): boolean;
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/**
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* Checks if a handle is a backbuffer color handle
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* @param handle The handle to check
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* @returns True if the handle is a backbuffer color handle
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*/
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isBackbufferColor(handle: FrameGraphTextureHandle): boolean;
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/**
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* Checks if a handle is a backbuffer depth/stencil handle
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* @param handle The handle to check
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* @returns True if the handle is a backbuffer depth/stencil handle
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*/
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isBackbufferDepthStencil(handle: FrameGraphTextureHandle): boolean;
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/**
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* Checks if a handle is a history texture (or points to a history texture, for a dangling handle)
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* @param handle The handle to check
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* @returns True if the handle is a history texture, otherwise false
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*/
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isHistoryTexture(handle: FrameGraphTextureHandle): boolean;
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/**
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* Gets the creation options of a texture
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* @param handle Handle of the texture
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* @returns The creation options of the texture
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*/
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getTextureCreationOptions(handle: FrameGraphTextureHandle): FrameGraphTextureCreationOptions;
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*/
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getTextureDescription(handle: FrameGraphTextureHandle): FrameGraphTextureDescription;
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* Gets a texture handle or creates a new texture if the handle is not provided.
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* If handle is not provided, newTextureName and creationOptions must be provided.
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* @param handle If provided, will simply return the handle
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* @param newTextureName Name of the new texture to create
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* @param creationOptions Options to use when creating the new texture
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* @returns The handle to the texture.
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*/
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getTextureHandleOrCreateTexture(handle?: FrameGraphTextureHandle, newTextureName?: string, creationOptions?: FrameGraphTextureCreationOptions): FrameGraphTextureHandle;
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/**
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* Gets a texture from a handle.
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* Note that if the texture is a history texture, the read texture for the current frame will be returned.
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* @param handle The handle of the texture
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* @returns The texture or null if not found
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*/
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getTextureFromHandle(handle: FrameGraphTextureHandle): Nullable<InternalTexture>;
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/**
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* Imports a texture into the texture manager
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* @param name Name of the texture
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* @param texture Texture to import
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* @param handle Existing handle to use for the texture. If not provided (default), a new handle will be created.
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* @returns The handle to the texture
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*/
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importTexture(name: string, texture: InternalTexture, handle?: FrameGraphTextureHandle): FrameGraphTextureHandle;
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/**
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* Creates a new render target texture
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* If multiple textures are described in FrameGraphTextureCreationOptions, the handle of the first texture is returned, handle+1 is the handle of the second texture, etc.
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* @param name Name of the texture
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* @param creationOptions Options to use when creating the texture
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* @param handle Existing handle to use for the texture. If not provided (default), a new handle will be created.
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* @returns The handle to the texture
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*/
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createRenderTargetTexture(name: string, creationOptions: FrameGraphTextureCreationOptions, handle?: FrameGraphTextureHandle): FrameGraphTextureHandle;
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/**
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* Creates a (frame graph) render target wrapper
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* Note that renderTargets or renderTargetDepth can be undefined, but not both at the same time!
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* @param name Name of the render target wrapper
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* @param renderTargets Render target handles (textures) to use
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* @param renderTargetDepth Render target depth handle (texture) to use
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* @returns The created render target wrapper
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*/
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createRenderTarget(name: string, renderTargets?: FrameGraphTextureHandle | FrameGraphTextureHandle[], renderTargetDepth?: FrameGraphTextureHandle): FrameGraphRenderTarget;
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/**
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* Creates a handle which is not associated with any texture.
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* Call resolveDanglingHandle to associate the handle with a valid texture handle.
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* @returns The dangling handle
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*/
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createDanglingHandle(): number;
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/**
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* Associates a texture with a dangling handle
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* @param danglingHandle The dangling handle
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* @param handle The handle to associate with the dangling handle (if not provided, a new texture handle will be created, using the newTextureName and creationOptions parameters)
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* @param newTextureName The name of the new texture to create (if handle is not provided)
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* @param creationOptions The options to use when creating the new texture (if handle is not provided)
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*/
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resolveDanglingHandle(danglingHandle: FrameGraphTextureHandle, handle?: FrameGraphTextureHandle, newTextureName?: string, creationOptions?: FrameGraphTextureCreationOptions): void;
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/**
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* Gets the absolute dimensions of a texture.
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* @param size The size of the texture. Width and height must be expressed as a percentage of the screen size (100=100%)!
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* @param screenWidth The width of the screen (default: the width of the rendering canvas)
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* @param screenHeight The height of the screen (default: the height of the rendering canvas)
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* @returns The absolute dimensions of the texture
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|
147
|
+
*/
|
|
43
148
|
getAbsoluteDimensions(size: TextureSize, screenWidth?: number, screenHeight?: number): {
|
|
44
149
|
width: number;
|
|
45
150
|
height: number;
|
|
46
151
|
};
|
|
47
|
-
|
|
48
|
-
|
|
49
|
-
|
|
50
|
-
|
|
51
|
-
|
|
52
|
-
|
|
152
|
+
/** @internal */
|
|
153
|
+
_dispose(): void;
|
|
154
|
+
/** @internal */
|
|
155
|
+
_allocateTextures(): void;
|
|
156
|
+
/** @internal */
|
|
157
|
+
_releaseTextures(releaseAll?: boolean): void;
|
|
158
|
+
/** @internal */
|
|
159
|
+
_updateHistoryTextures(): void;
|
|
53
160
|
private _addSystemTextures;
|
|
54
161
|
private _createDebugTexture;
|
|
55
162
|
private _freeEntry;
|
|
56
163
|
private _createHandleForTexture;
|
|
164
|
+
private _cloneTextureOptions;
|
|
57
165
|
}
|
|
58
166
|
export {};
|