@babylonjs/core 7.35.1 → 7.36.0

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Files changed (180) hide show
  1. package/Engines/Extensions/engine.multiRender.d.ts +11 -0
  2. package/Engines/Extensions/engine.multiRender.js +71 -32
  3. package/Engines/Extensions/engine.multiRender.js.map +1 -1
  4. package/Engines/Extensions/engine.prefilteredCubeTexture.js +3 -2
  5. package/Engines/Extensions/engine.prefilteredCubeTexture.js.map +1 -1
  6. package/Engines/Extensions/engine.renderTarget.js +1 -13
  7. package/Engines/Extensions/engine.renderTarget.js.map +1 -1
  8. package/Engines/WebGL/webGLRenderTargetWrapper.d.ts +2 -0
  9. package/Engines/WebGL/webGLRenderTargetWrapper.js +37 -7
  10. package/Engines/WebGL/webGLRenderTargetWrapper.js.map +1 -1
  11. package/Engines/WebGPU/Extensions/engine.multiRender.d.ts +11 -0
  12. package/Engines/WebGPU/Extensions/engine.multiRender.js +30 -11
  13. package/Engines/WebGPU/Extensions/engine.multiRender.js.map +1 -1
  14. package/Engines/WebGPU/Extensions/engine.renderTarget.js +2 -5
  15. package/Engines/WebGPU/Extensions/engine.renderTarget.js.map +1 -1
  16. package/Engines/WebGPU/webgpuCacheRenderPipeline.js +3 -2
  17. package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
  18. package/Engines/WebGPU/webgpuHardwareTexture.d.ts +3 -1
  19. package/Engines/WebGPU/webgpuHardwareTexture.js +5 -4
  20. package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
  21. package/Engines/WebGPU/webgpuTextureManager.js +2 -2
  22. package/Engines/WebGPU/webgpuTextureManager.js.map +1 -1
  23. package/Engines/abstractEngine.d.ts +11 -0
  24. package/Engines/abstractEngine.js +2 -2
  25. package/Engines/abstractEngine.js.map +1 -1
  26. package/Engines/renderTargetWrapper.d.ts +33 -1
  27. package/Engines/renderTargetWrapper.js +64 -4
  28. package/Engines/renderTargetWrapper.js.map +1 -1
  29. package/Engines/thinEngine.d.ts +13 -1
  30. package/Engines/thinEngine.js +115 -24
  31. package/Engines/thinEngine.js.map +1 -1
  32. package/Engines/thinWebGPUEngine.d.ts +2 -0
  33. package/Engines/thinWebGPUEngine.js +7 -0
  34. package/Engines/thinWebGPUEngine.js.map +1 -1
  35. package/Engines/webgpuEngine.d.ts +12 -3
  36. package/Engines/webgpuEngine.js +39 -9
  37. package/Engines/webgpuEngine.js.map +1 -1
  38. package/FrameGraph/Node/Blocks/Textures/clearBlock.d.ts +8 -0
  39. package/FrameGraph/Node/Blocks/Textures/clearBlock.js +22 -1
  40. package/FrameGraph/Node/Blocks/Textures/clearBlock.js.map +1 -1
  41. package/FrameGraph/Node/Blocks/inputBlock.d.ts +4 -9
  42. package/FrameGraph/Node/Blocks/inputBlock.js +15 -25
  43. package/FrameGraph/Node/Blocks/inputBlock.js.map +1 -1
  44. package/FrameGraph/Node/nodeRenderGraphBlockConnectionPoint.js +10 -2
  45. package/FrameGraph/Node/nodeRenderGraphBlockConnectionPoint.js.map +1 -1
  46. package/FrameGraph/Passes/renderPass.d.ts +10 -10
  47. package/FrameGraph/Passes/renderPass.js +10 -10
  48. package/FrameGraph/Passes/renderPass.js.map +1 -1
  49. package/FrameGraph/Tasks/PostProcesses/bloomTask.d.ts +10 -5
  50. package/FrameGraph/Tasks/PostProcesses/bloomTask.js +29 -14
  51. package/FrameGraph/Tasks/PostProcesses/bloomTask.js.map +1 -1
  52. package/FrameGraph/Tasks/PostProcesses/depthOfFieldMergeTask.js +4 -0
  53. package/FrameGraph/Tasks/PostProcesses/depthOfFieldMergeTask.js.map +1 -1
  54. package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.d.ts +11 -6
  55. package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.js +30 -13
  56. package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.js.map +1 -1
  57. package/FrameGraph/Tasks/PostProcesses/postProcessTask.js +4 -6
  58. package/FrameGraph/Tasks/PostProcesses/postProcessTask.js.map +1 -1
  59. package/FrameGraph/Tasks/Rendering/cullObjectsTask.d.ts +1 -1
  60. package/FrameGraph/Tasks/Rendering/cullObjectsTask.js.map +1 -1
  61. package/FrameGraph/Tasks/Rendering/geometryRendererTask.d.ts +3 -3
  62. package/FrameGraph/Tasks/Rendering/geometryRendererTask.js +33 -32
  63. package/FrameGraph/Tasks/Rendering/geometryRendererTask.js.map +1 -1
  64. package/FrameGraph/Tasks/Rendering/objectRendererTask.d.ts +4 -2
  65. package/FrameGraph/Tasks/Rendering/objectRendererTask.js +8 -12
  66. package/FrameGraph/Tasks/Rendering/objectRendererTask.js.map +1 -1
  67. package/FrameGraph/Tasks/Rendering/taaObjectRendererTask.js +13 -18
  68. package/FrameGraph/Tasks/Rendering/taaObjectRendererTask.js.map +1 -1
  69. package/FrameGraph/Tasks/Texture/clearTextureTask.d.ts +15 -2
  70. package/FrameGraph/Tasks/Texture/clearTextureTask.js +17 -4
  71. package/FrameGraph/Tasks/Texture/clearTextureTask.js.map +1 -1
  72. package/FrameGraph/Tasks/Texture/copyToTextureTask.js +2 -2
  73. package/FrameGraph/Tasks/Texture/copyToTextureTask.js.map +1 -1
  74. package/FrameGraph/Tasks/Texture/generateMipMapsTask.js +3 -3
  75. package/FrameGraph/Tasks/Texture/generateMipMapsTask.js.map +1 -1
  76. package/FrameGraph/frameGraph.d.ts +11 -74
  77. package/FrameGraph/frameGraph.js +12 -126
  78. package/FrameGraph/frameGraph.js.map +1 -1
  79. package/FrameGraph/frameGraphRenderContext.d.ts +17 -8
  80. package/FrameGraph/frameGraphRenderContext.js +55 -43
  81. package/FrameGraph/frameGraphRenderContext.js.map +1 -1
  82. package/FrameGraph/frameGraphRenderTarget.d.ts +16 -0
  83. package/FrameGraph/frameGraphRenderTarget.js +67 -0
  84. package/FrameGraph/frameGraphRenderTarget.js.map +1 -0
  85. package/FrameGraph/frameGraphTask.d.ts +4 -3
  86. package/FrameGraph/frameGraphTask.js +41 -8
  87. package/FrameGraph/frameGraphTask.js.map +1 -1
  88. package/FrameGraph/frameGraphTextureManager.d.ts +130 -22
  89. package/FrameGraph/frameGraphTextureManager.js +312 -130
  90. package/FrameGraph/frameGraphTextureManager.js.map +1 -1
  91. package/FrameGraph/frameGraphTypes.d.ts +28 -13
  92. package/FrameGraph/frameGraphTypes.js.map +1 -1
  93. package/FrameGraph/index.d.ts +1 -0
  94. package/FrameGraph/index.js +1 -0
  95. package/FrameGraph/index.js.map +1 -1
  96. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +3 -2
  97. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
  98. package/Materials/Node/Blocks/conditionalBlock.d.ts +2 -0
  99. package/Materials/Node/Blocks/conditionalBlock.js +13 -0
  100. package/Materials/Node/Blocks/conditionalBlock.js.map +1 -1
  101. package/Materials/Node/nodeMaterialBlock.js +4 -1
  102. package/Materials/Node/nodeMaterialBlock.js.map +1 -1
  103. package/Materials/Node/nodeMaterialBlockConnectionPoint.js +12 -4
  104. package/Materials/Node/nodeMaterialBlockConnectionPoint.js.map +1 -1
  105. package/Materials/Textures/equiRectangularCubeTexture.js +14 -4
  106. package/Materials/Textures/equiRectangularCubeTexture.js.map +1 -1
  107. package/Materials/Textures/internalTexture.d.ts +20 -0
  108. package/Materials/Textures/internalTexture.js +48 -0
  109. package/Materials/Textures/internalTexture.js.map +1 -1
  110. package/Materials/Textures/multiRenderTarget.d.ts +5 -0
  111. package/Materials/Textures/multiRenderTarget.js.map +1 -1
  112. package/Materials/Textures/textureCreationOptions.d.ts +6 -6
  113. package/Materials/Textures/textureCreationOptions.js.map +1 -1
  114. package/Materials/drawWrapper.js +4 -0
  115. package/Materials/drawWrapper.js.map +1 -1
  116. package/Materials/effect.js +2 -2
  117. package/Materials/effect.js.map +1 -1
  118. package/Materials/material.d.ts +2 -2
  119. package/Materials/material.js +5 -5
  120. package/Materials/material.js.map +1 -1
  121. package/Maths/math.color.d.ts +16 -0
  122. package/Maths/math.color.js +16 -0
  123. package/Maths/math.color.js.map +1 -1
  124. package/Maths/math.vector.d.ts +32 -0
  125. package/Maths/math.vector.js +32 -0
  126. package/Maths/math.vector.js.map +1 -1
  127. package/Meshes/Compression/dracoCompression.d.ts +3 -1
  128. package/Meshes/Compression/dracoCompression.js +5 -2
  129. package/Meshes/Compression/dracoCompression.js.map +1 -1
  130. package/Meshes/Node/Blocks/Matrices/rotationXBlock.d.ts +0 -1
  131. package/Meshes/Node/Blocks/Matrices/rotationXBlock.js +1 -9
  132. package/Meshes/Node/Blocks/Matrices/rotationXBlock.js.map +1 -1
  133. package/Meshes/Node/Blocks/Matrices/rotationYBlock.d.ts +0 -1
  134. package/Meshes/Node/Blocks/Matrices/rotationYBlock.js +1 -9
  135. package/Meshes/Node/Blocks/Matrices/rotationYBlock.js.map +1 -1
  136. package/Meshes/Node/Blocks/Matrices/rotationZBlock.d.ts +0 -1
  137. package/Meshes/Node/Blocks/Matrices/rotationZBlock.js +1 -9
  138. package/Meshes/Node/Blocks/Matrices/rotationZBlock.js.map +1 -1
  139. package/Meshes/Node/Blocks/Set/latticeBlock.js +3 -1
  140. package/Meshes/Node/Blocks/Set/latticeBlock.js.map +1 -1
  141. package/Meshes/Node/Blocks/conditionBlock.d.ts +2 -0
  142. package/Meshes/Node/Blocks/conditionBlock.js +15 -0
  143. package/Meshes/Node/Blocks/conditionBlock.js.map +1 -1
  144. package/Meshes/Node/Blocks/geometryClampBlock.d.ts +4 -4
  145. package/Meshes/Node/Blocks/geometryClampBlock.js +16 -25
  146. package/Meshes/Node/Blocks/geometryClampBlock.js.map +1 -1
  147. package/Meshes/Node/Blocks/geometryLerpBlock.js +2 -2
  148. package/Meshes/Node/Blocks/geometryLerpBlock.js.map +1 -1
  149. package/Meshes/Node/Blocks/geometryNLerpBlock.js +2 -2
  150. package/Meshes/Node/Blocks/geometryNLerpBlock.js.map +1 -1
  151. package/Meshes/Node/Blocks/geometryReplaceColorBlock.js +2 -2
  152. package/Meshes/Node/Blocks/geometryReplaceColorBlock.js.map +1 -1
  153. package/Meshes/Node/Blocks/geometryRotate2dBlock.js +2 -2
  154. package/Meshes/Node/Blocks/geometryRotate2dBlock.js.map +1 -1
  155. package/Meshes/Node/Blocks/geometrySmoothStepBlock.js +3 -3
  156. package/Meshes/Node/Blocks/geometrySmoothStepBlock.js.map +1 -1
  157. package/Meshes/Node/Blocks/geometryStepBlock.js +2 -2
  158. package/Meshes/Node/Blocks/geometryStepBlock.js.map +1 -1
  159. package/Meshes/Node/nodeGeometry.js +1 -1
  160. package/Meshes/Node/nodeGeometry.js.map +1 -1
  161. package/Meshes/Node/nodeGeometryBlock.d.ts +3 -1
  162. package/Meshes/Node/nodeGeometryBlock.js +2 -1
  163. package/Meshes/Node/nodeGeometryBlock.js.map +1 -1
  164. package/Meshes/Node/nodeGeometryBlockConnectionPoint.js +10 -2
  165. package/Meshes/Node/nodeGeometryBlockConnectionPoint.js.map +1 -1
  166. package/Meshes/abstractMesh.js +1 -1
  167. package/Meshes/abstractMesh.js.map +1 -1
  168. package/Meshes/lattice.material.d.ts +1 -1
  169. package/Meshes/lattice.material.js +3 -3
  170. package/Meshes/lattice.material.js.map +1 -1
  171. package/Misc/observable.d.ts +3 -1
  172. package/Misc/observable.js +7 -2
  173. package/Misc/observable.js.map +1 -1
  174. package/ShadersWGSL/glowMapGeneration.fragment.js +4 -3
  175. package/ShadersWGSL/glowMapGeneration.fragment.js.map +1 -1
  176. package/ShadersWGSL/pbr.fragment.js +4 -3
  177. package/ShadersWGSL/pbr.fragment.js.map +1 -1
  178. package/package.json +1 -1
  179. package/scene.js +6 -6
  180. package/scene.js.map +1 -1
@@ -8,6 +8,27 @@ import { FrameGraphBlurTask } from "./blurTask.js";
8
8
  * Task which applies a bloom render effect.
9
9
  */
10
10
  export class FrameGraphBloomTask extends FrameGraphTask {
11
+ /**
12
+ * The name of the task.
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+ */
14
+ get name() {
15
+ return this._name;
16
+ }
17
+ set name(name) {
18
+ this._name = name;
19
+ if (this._downscale) {
20
+ this._downscale.name = `${name} Downscale`;
21
+ }
22
+ if (this._blurX) {
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+ this._blurX.name = `${name} Blur X`;
24
+ }
25
+ if (this._blurY) {
26
+ this._blurY.name = `${name} Blur Y`;
27
+ }
28
+ if (this._merge) {
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+ this._merge.name = `${name} Merge`;
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+ }
31
+ }
11
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  /**
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  * Constructs a new bloom task.
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  * @param name Name of the task.
@@ -44,7 +65,7 @@ export class FrameGraphBloomTask extends FrameGraphTask {
44
65
  this._blurX = new FrameGraphBlurTask(`${name} Blur X`, this._frameGraph, this.bloom._blurX);
45
66
  this._blurY = new FrameGraphBlurTask(`${name} Blur Y`, this._frameGraph, this.bloom._blurY);
46
67
  this._merge = new FrameGraphBloomMergeTask(`${name} Merge`, this._frameGraph, this.bloom._merge);
47
- this.outputTexture = this._frameGraph.createDanglingHandle();
68
+ this.outputTexture = this._frameGraph.textureManager.createDanglingHandle();
48
69
  }
49
70
  isReady() {
50
71
  return this.bloom.isReady();
@@ -53,7 +74,7 @@ export class FrameGraphBloomTask extends FrameGraphTask {
53
74
  if (this.sourceTexture === undefined) {
54
75
  throw new Error("FrameGraphBloomTask: sourceTexture is required");
55
76
  }
56
- const sourceTextureDescription = this._frameGraph.getTextureDescription(this.sourceTexture);
77
+ const sourceTextureDescription = this._frameGraph.textureManager.getTextureDescription(this.sourceTexture);
57
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  const textureCreationOptions = {
58
79
  size: {
59
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  width: Math.floor(sourceTextureDescription.size.width * this.bloom.scale),
@@ -61,37 +82,31 @@ export class FrameGraphBloomTask extends FrameGraphTask {
61
82
  },
62
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  options: {
63
84
  createMipMaps: false,
64
- generateMipMaps: false,
65
85
  types: [this._defaultPipelineTextureType],
66
- samplingModes: [2],
67
86
  formats: [5],
68
87
  samples: 1,
69
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  useSRGBBuffers: [false],
70
- generateDepthBuffer: false,
71
- generateStencilBuffer: false,
72
- label: "",
89
+ labels: [""],
73
90
  },
74
91
  sizeIsPercentage: false,
75
92
  };
76
- const downscaleTextureHandle = this._frameGraph.createRenderTargetTexture(this._downscale.name, textureCreationOptions);
93
+ const downscaleTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._downscale.name, textureCreationOptions);
77
94
  this._downscale.sourceTexture = this.sourceTexture;
78
95
  this._downscale.sourceSamplingMode = 2;
79
96
  this._downscale.destinationTexture = downscaleTextureHandle;
80
97
  this._downscale.record(true);
81
- const blurXTextureHandle = this._frameGraph.createRenderTargetTexture(this._blurX.name, textureCreationOptions);
98
+ const blurXTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._blurX.name, textureCreationOptions);
82
99
  this._blurX.sourceTexture = downscaleTextureHandle;
83
100
  this._blurX.sourceSamplingMode = 2;
84
101
  this._blurX.destinationTexture = blurXTextureHandle;
85
102
  this._blurX.record(true);
86
- const blurYTextureHandle = this._frameGraph.createRenderTargetTexture(this._blurY.name, textureCreationOptions);
103
+ const blurYTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._blurY.name, textureCreationOptions);
87
104
  this._blurY.sourceTexture = blurXTextureHandle;
88
105
  this._blurY.sourceSamplingMode = 2;
89
106
  this._blurY.destinationTexture = blurYTextureHandle;
90
107
  this._blurY.record(true);
91
- const sourceTextureCreationOptions = this._frameGraph.getTextureCreationOptions(this.sourceTexture, true);
92
- sourceTextureCreationOptions.options.generateDepthBuffer = false;
93
- sourceTextureCreationOptions.options.generateStencilBuffer = false;
94
- this._frameGraph.resolveDanglingHandle(this.outputTexture, this.destinationTexture, this._merge.name, sourceTextureCreationOptions);
108
+ const sourceTextureCreationOptions = this._frameGraph.textureManager.getTextureCreationOptions(this.sourceTexture);
109
+ this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, this.destinationTexture, this._merge.name, sourceTextureCreationOptions);
95
110
  this._merge.sourceTexture = this.sourceTexture;
96
111
  this._merge.sourceSamplingMode = this.sourceSamplingMode;
97
112
  this._merge.blurTexture = blurYTextureHandle;
@@ -1 +1 @@
1
- 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eslint-disable-next-line import/no-internal-modules\r\nimport type { FrameGraph, FrameGraphTextureCreationOptions, FrameGraphTextureHandle, AbstractEngine } from \"core/index\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { FrameGraphBloomMergeTask } from \"./bloomMergeTask\";\r\nimport { FrameGraphTask } from \"../../frameGraphTask\";\r\nimport { ThinBloomEffect } from \"core/PostProcesses/thinBloomEffect\";\r\nimport { FrameGraphExtractHighlightsTask } from \"./extractHighlightsTask\";\r\nimport { FrameGraphBlurTask } from \"./blurTask\";\r\n\r\n/**\r\n * Task which applies a bloom render effect.\r\n */\r\nexport class FrameGraphBloomTask extends FrameGraphTask {\r\n /**\r\n * The source texture to apply the bloom effect on.\r\n */\r\n public sourceTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The sampling mode to use for the source texture.\r\n */\r\n public sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n\r\n /**\r\n * The destination texture to render the bloom effect to.\r\n * If not supplied, a texture with the same configuration as the source texture will be created.\r\n */\r\n public destinationTexture?: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The output texture of the bloom effect.\r\n */\r\n public readonly outputTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The bloom effect to apply.\r\n */\r\n public readonly bloom: ThinBloomEffect;\r\n\r\n /**\r\n * Whether the bloom effect is HDR.\r\n * When true, the bloom effect will use a higher precision texture format (half float or float). Else, it will use unsigned byte.\r\n */\r\n public readonly hdr: boolean;\r\n\r\n private _downscale: FrameGraphExtractHighlightsTask;\r\n private _blurX: FrameGraphBlurTask;\r\n private _blurY: FrameGraphBlurTask;\r\n private _merge: FrameGraphBloomMergeTask;\r\n private _defaultPipelineTextureType: number;\r\n\r\n /**\r\n * Constructs a new bloom task.\r\n * @param name Name of the task.\r\n * @param frameGraph The frame graph this task is associated with.\r\n * @param engine The engine to use for the bloom effect.\r\n * @param weight Weight of the bloom effect.\r\n * @param kernel Kernel size of the bloom effect.\r\n * @param threshold Threshold of the bloom effect.\r\n * @param hdr Whether the bloom effect is HDR.\r\n * @param bloomScale The scale of the bloom effect. This value is multiplied by the source texture size to determine the bloom texture size.\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, engine: AbstractEngine, weight: number, kernel: number, threshold: number, hdr = false, bloomScale = 0.5) {\r\n super(name, frameGraph);\r\n\r\n this.hdr = hdr;\r\n\r\n this._defaultPipelineTextureType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n if (hdr) {\r\n const caps = engine.getCaps();\r\n if (caps.textureHalfFloatRender) {\r\n this._defaultPipelineTextureType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n } else if (caps.textureFloatRender) {\r\n this._defaultPipelineTextureType = Constants.TEXTURETYPE_FLOAT;\r\n }\r\n }\r\n\r\n this.bloom = new ThinBloomEffect(name, engine, bloomScale);\r\n this.bloom.threshold = threshold;\r\n this.bloom.kernel = kernel;\r\n this.bloom.weight = weight;\r\n\r\n this._downscale = new FrameGraphExtractHighlightsTask(`${name} Downscale`, this._frameGraph, this.bloom._downscale);\r\n this._blurX = new FrameGraphBlurTask(`${name} Blur X`, this._frameGraph, this.bloom._blurX);\r\n this._blurY = new FrameGraphBlurTask(`${name} Blur Y`, this._frameGraph, this.bloom._blurY);\r\n this._merge = new FrameGraphBloomMergeTask(`${name} Merge`, this._frameGraph, this.bloom._merge);\r\n\r\n this.outputTexture = this._frameGraph.createDanglingHandle();\r\n }\r\n\r\n public override isReady() {\r\n return this.bloom.isReady();\r\n }\r\n\r\n public record(): void {\r\n if (this.sourceTexture === undefined) {\r\n throw new Error(\"FrameGraphBloomTask: sourceTexture is required\");\r\n }\r\n\r\n const sourceTextureDescription = this._frameGraph.getTextureDescription(this.sourceTexture);\r\n\r\n const textureCreationOptions: FrameGraphTextureCreationOptions = {\r\n size: {\r\n width: Math.floor(sourceTextureDescription.size.width * this.bloom.scale),\r\n height: Math.floor(sourceTextureDescription.size.height * this.bloom.scale),\r\n },\r\n options: {\r\n createMipMaps: false,\r\n generateMipMaps: false,\r\n types: [this._defaultPipelineTextureType],\r\n samplingModes: [Constants.TEXTURE_BILINEAR_SAMPLINGMODE],\r\n formats: [Constants.TEXTUREFORMAT_RGBA],\r\n samples: 1,\r\n useSRGBBuffers: [false],\r\n generateDepthBuffer: false,\r\n generateStencilBuffer: false,\r\n label: \"\",\r\n },\r\n sizeIsPercentage: false,\r\n };\r\n\r\n const downscaleTextureHandle = this._frameGraph.createRenderTargetTexture(this._downscale.name, textureCreationOptions);\r\n\r\n this._downscale.sourceTexture = this.sourceTexture;\r\n this._downscale.sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._downscale.destinationTexture = downscaleTextureHandle;\r\n this._downscale.record(true);\r\n\r\n const blurXTextureHandle = this._frameGraph.createRenderTargetTexture(this._blurX.name, textureCreationOptions);\r\n\r\n this._blurX.sourceTexture = downscaleTextureHandle;\r\n this._blurX.sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._blurX.destinationTexture = blurXTextureHandle;\r\n this._blurX.record(true);\r\n\r\n const blurYTextureHandle = this._frameGraph.createRenderTargetTexture(this._blurY.name, textureCreationOptions);\r\n\r\n this._blurY.sourceTexture = blurXTextureHandle;\r\n this._blurY.sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._blurY.destinationTexture = blurYTextureHandle;\r\n this._blurY.record(true);\r\n\r\n const sourceTextureCreationOptions = this._frameGraph.getTextureCreationOptions(this.sourceTexture, true);\r\n sourceTextureCreationOptions.options.generateDepthBuffer = false;\r\n sourceTextureCreationOptions.options.generateStencilBuffer = false;\r\n\r\n this._frameGraph.resolveDanglingHandle(this.outputTexture, this.destinationTexture, this._merge.name, sourceTextureCreationOptions);\r\n\r\n this._merge.sourceTexture = this.sourceTexture;\r\n this._merge.sourceSamplingMode = this.sourceSamplingMode;\r\n this._merge.blurTexture = blurYTextureHandle;\r\n this._merge.destinationTexture = this.outputTexture;\r\n this._merge.record(true);\r\n\r\n const passDisabled = this._frameGraph.addRenderPass(this.name + \"_disabled\", true);\r\n\r\n passDisabled.setRenderTarget(this.outputTexture);\r\n passDisabled.setExecuteFunc((context) => {\r\n context.copyTexture(this.sourceTexture);\r\n });\r\n }\r\n\r\n public override dispose(): void {\r\n this._downscale.dispose();\r\n this._blurX.dispose();\r\n this._blurY.dispose();\r\n this._merge.dispose();\r\n super.dispose();\r\n }\r\n}\r\n"]}
1
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eslint-disable-next-line import/no-internal-modules\r\nimport type { FrameGraph, FrameGraphTextureCreationOptions, FrameGraphTextureHandle, AbstractEngine } from \"core/index\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { FrameGraphBloomMergeTask } from \"./bloomMergeTask\";\r\nimport { FrameGraphTask } from \"../../frameGraphTask\";\r\nimport { ThinBloomEffect } from \"core/PostProcesses/thinBloomEffect\";\r\nimport { FrameGraphExtractHighlightsTask } from \"./extractHighlightsTask\";\r\nimport { FrameGraphBlurTask } from \"./blurTask\";\r\n\r\n/**\r\n * Task which applies a bloom render effect.\r\n */\r\nexport class FrameGraphBloomTask extends FrameGraphTask {\r\n /**\r\n * The source texture to apply the bloom effect on.\r\n */\r\n public sourceTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The sampling mode to use for the source texture.\r\n */\r\n public sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n\r\n /**\r\n * The destination texture to render the bloom effect to.\r\n * If not supplied, a texture with the same configuration as the source texture will be created.\r\n */\r\n public destinationTexture?: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The output texture of the bloom effect.\r\n */\r\n public readonly outputTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The bloom effect to apply.\r\n */\r\n public readonly bloom: ThinBloomEffect;\r\n\r\n /**\r\n * Whether the bloom effect is HDR.\r\n * When true, the bloom effect will use a higher precision texture format (half float or float). Else, it will use unsigned byte.\r\n */\r\n public readonly hdr: boolean;\r\n\r\n /**\r\n * The name of the task.\r\n */\r\n public override get name() {\r\n return this._name;\r\n }\r\n\r\n public override set name(name: string) {\r\n this._name = name;\r\n if (this._downscale) {\r\n this._downscale.name = `${name} Downscale`;\r\n }\r\n\r\n if (this._blurX) {\r\n this._blurX.name = `${name} Blur X`;\r\n }\r\n\r\n if (this._blurY) {\r\n this._blurY.name = `${name} Blur Y`;\r\n }\r\n\r\n if (this._merge) {\r\n this._merge.name = `${name} Merge`;\r\n }\r\n }\r\n\r\n private readonly _downscale: FrameGraphExtractHighlightsTask;\r\n private readonly _blurX: FrameGraphBlurTask;\r\n private readonly _blurY: FrameGraphBlurTask;\r\n private readonly _merge: FrameGraphBloomMergeTask;\r\n private readonly _defaultPipelineTextureType: number;\r\n\r\n /**\r\n * Constructs a new bloom task.\r\n * @param name Name of the task.\r\n * @param frameGraph The frame graph this task is associated with.\r\n * @param engine The engine to use for the bloom effect.\r\n * @param weight Weight of the bloom effect.\r\n * @param kernel Kernel size of the bloom effect.\r\n * @param threshold Threshold of the bloom effect.\r\n * @param hdr Whether the bloom effect is HDR.\r\n * @param bloomScale The scale of the bloom effect. This value is multiplied by the source texture size to determine the bloom texture size.\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, engine: AbstractEngine, weight: number, kernel: number, threshold: number, hdr = false, bloomScale = 0.5) {\r\n super(name, frameGraph);\r\n\r\n this.hdr = hdr;\r\n\r\n this._defaultPipelineTextureType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n if (hdr) {\r\n const caps = engine.getCaps();\r\n if (caps.textureHalfFloatRender) {\r\n this._defaultPipelineTextureType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n } else if (caps.textureFloatRender) {\r\n this._defaultPipelineTextureType = Constants.TEXTURETYPE_FLOAT;\r\n }\r\n }\r\n\r\n this.bloom = new ThinBloomEffect(name, engine, bloomScale);\r\n this.bloom.threshold = threshold;\r\n this.bloom.kernel = kernel;\r\n this.bloom.weight = weight;\r\n\r\n this._downscale = new FrameGraphExtractHighlightsTask(`${name} Downscale`, this._frameGraph, this.bloom._downscale);\r\n this._blurX = new FrameGraphBlurTask(`${name} Blur X`, this._frameGraph, this.bloom._blurX);\r\n this._blurY = new FrameGraphBlurTask(`${name} Blur Y`, this._frameGraph, this.bloom._blurY);\r\n this._merge = new FrameGraphBloomMergeTask(`${name} Merge`, this._frameGraph, this.bloom._merge);\r\n\r\n this.outputTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n }\r\n\r\n public override isReady() {\r\n return this.bloom.isReady();\r\n }\r\n\r\n public record(): void {\r\n if (this.sourceTexture === undefined) {\r\n throw new Error(\"FrameGraphBloomTask: sourceTexture is required\");\r\n }\r\n\r\n const sourceTextureDescription = this._frameGraph.textureManager.getTextureDescription(this.sourceTexture);\r\n\r\n const textureCreationOptions: FrameGraphTextureCreationOptions = {\r\n size: {\r\n width: Math.floor(sourceTextureDescription.size.width * this.bloom.scale),\r\n height: Math.floor(sourceTextureDescription.size.height * this.bloom.scale),\r\n },\r\n options: {\r\n createMipMaps: false,\r\n types: [this._defaultPipelineTextureType],\r\n formats: [Constants.TEXTUREFORMAT_RGBA],\r\n samples: 1,\r\n useSRGBBuffers: [false],\r\n labels: [\"\"],\r\n },\r\n sizeIsPercentage: false,\r\n };\r\n\r\n const downscaleTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._downscale.name, textureCreationOptions);\r\n\r\n this._downscale.sourceTexture = this.sourceTexture;\r\n this._downscale.sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._downscale.destinationTexture = downscaleTextureHandle;\r\n this._downscale.record(true);\r\n\r\n const blurXTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._blurX.name, textureCreationOptions);\r\n\r\n this._blurX.sourceTexture = downscaleTextureHandle;\r\n this._blurX.sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._blurX.destinationTexture = blurXTextureHandle;\r\n this._blurX.record(true);\r\n\r\n const blurYTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._blurY.name, textureCreationOptions);\r\n\r\n this._blurY.sourceTexture = blurXTextureHandle;\r\n this._blurY.sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._blurY.destinationTexture = blurYTextureHandle;\r\n this._blurY.record(true);\r\n\r\n const sourceTextureCreationOptions = this._frameGraph.textureManager.getTextureCreationOptions(this.sourceTexture);\r\n\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, this.destinationTexture, this._merge.name, sourceTextureCreationOptions);\r\n\r\n this._merge.sourceTexture = this.sourceTexture;\r\n this._merge.sourceSamplingMode = this.sourceSamplingMode;\r\n this._merge.blurTexture = blurYTextureHandle;\r\n this._merge.destinationTexture = this.outputTexture;\r\n this._merge.record(true);\r\n\r\n const passDisabled = this._frameGraph.addRenderPass(this.name + \"_disabled\", true);\r\n\r\n passDisabled.setRenderTarget(this.outputTexture);\r\n passDisabled.setExecuteFunc((context) => {\r\n context.copyTexture(this.sourceTexture);\r\n });\r\n }\r\n\r\n public override dispose(): void {\r\n this._downscale.dispose();\r\n this._blurX.dispose();\r\n this._blurY.dispose();\r\n this._merge.dispose();\r\n super.dispose();\r\n }\r\n}\r\n"]}
@@ -1,5 +1,6 @@
1
1
  import { ThinDepthOfFieldMergePostProcess } from "../../../PostProcesses/thinDepthOfFieldMergePostProcess.js";
2
2
  import { FrameGraphPostProcessTask } from "./postProcessTask.js";
3
+
3
4
  /**
4
5
  * @internal
5
6
  */
@@ -16,6 +17,9 @@ export class FrameGraphDepthOfFieldMergeTask extends FrameGraphPostProcessTask {
16
17
  const pass = super.record(skipCreationOfDisabledPasses, undefined, (context) => {
17
18
  context.bindTextureHandle(this._postProcessDrawWrapper.effect, "circleOfConfusionSampler", this.circleOfConfusionTexture);
18
19
  this.blurSteps.forEach((handle, index) => {
20
+ if (index === this.blurSteps.length - 1) {
21
+ context.setTextureSamplingMode(handle, 2);
22
+ }
19
23
  context.bindTextureHandle(this._postProcessDrawWrapper.effect, "blurStep" + (this.blurSteps.length - index - 1), handle);
20
24
  });
21
25
  });
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"depthOfFieldMergeTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/PostProcesses/depthOfFieldMergeTask.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,gCAAgC,EAAE,mEAA4D;AACvG,OAAO,EAAE,yBAAyB,EAAE,MAAM,mBAAmB,CAAC;AAC9D,OAAO,EAAE,SAAS,EAAE,MAAM,4BAA4B,CAAC;AAEvD;;GAEG;AACH,MAAM,OAAO,+BAAgC,SAAQ,yBAAyB;IAK1E,YAAY,IAAY,EAAE,UAAsB,EAAE,eAAkD;QAChG,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,eAAe,IAAI,IAAI,gCAAgC,CAAC,IAAI,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC;QAHvG,cAAS,GAA8B,EAAE,CAAC;IAIjD,CAAC;IAEe,MAAM,CAAC,4BAA4B,GAAG,KAAK;QACvD,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,IAAI,IAAI,CAAC,wBAAwB,KAAK,SAAS,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YACjH,MAAM,IAAI,KAAK,CAAC,6BAA6B,IAAI,CAAC,IAAI,uEAAuE,CAAC,CAAC;QACnI,CAAC;QAED,IAAI,CAAC,WAAW,CAAC,YAAY,CAAC,qBAAqB,GAAG,CAAC,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC;QAE1F,MAAM,IAAI,GAAG,KAAK,CAAC,MAAM,CAAC,4BAA4B,EAAE,SAAS,EAAE,CAAC,OAAO,EAAE,EAAE;YAC3E,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,uBAAuB,CAAC,MAAO,EAAE,0BAA0B,EAAE,IAAI,CAAC,wBAAwB,CAAC,CAAC;YAC3H,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;gBACrC,IAAI,KAAK,KAAK,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;oBACtC,OAAO,CAAC,sBAAsB,CAAC,MAAM,EAAE,SAAS,CAAC,6BAA6B,CAAC,CAAC;gBACpF,CAAC;gBACD,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,uBAAuB,CAAC,MAAO,EAAE,UAAU,GAAG,CAAC,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,KAAK,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC;YAC9H,CAAC,CAAC,CAAC;QACP,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,wBAAwB,CAAC,CAAC;QAC/C,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;YAClC,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;QAC5B,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ","sourcesContent":["// eslint-disable-next-line import/no-internal-modules\r\nimport type { FrameGraph, FrameGraphTextureHandle, FrameGraphRenderPass } from \"core/index\";\r\nimport { ThinDepthOfFieldMergePostProcess } from \"core/PostProcesses/thinDepthOfFieldMergePostProcess\";\r\nimport { FrameGraphPostProcessTask } from \"./postProcessTask\";\r\nimport { Constants } from \"../../../Engines/constants\";\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class FrameGraphDepthOfFieldMergeTask extends FrameGraphPostProcessTask {\r\n public circleOfConfusionTexture: FrameGraphTextureHandle;\r\n\r\n public blurSteps: FrameGraphTextureHandle[] = [];\r\n\r\n constructor(name: string, frameGraph: FrameGraph, thinPostProcess?: ThinDepthOfFieldMergePostProcess) {\r\n super(name, frameGraph, thinPostProcess || new ThinDepthOfFieldMergePostProcess(name, frameGraph.engine));\r\n }\r\n\r\n public override record(skipCreationOfDisabledPasses = false): FrameGraphRenderPass {\r\n if (this.sourceTexture === undefined || this.circleOfConfusionTexture === undefined || this.blurSteps.length === 0) {\r\n throw new Error(`FrameGraphBloomMergeTask \"${this.name}\": sourceTexture, circleOfConfusionTexture and blurSteps are required`);\r\n }\r\n\r\n this.postProcess.updateEffect(\"#define BLUR_LEVEL \" + (this.blurSteps.length - 1) + \"\\n\");\r\n\r\n const pass = super.record(skipCreationOfDisabledPasses, undefined, (context) => {\r\n context.bindTextureHandle(this._postProcessDrawWrapper.effect!, \"circleOfConfusionSampler\", this.circleOfConfusionTexture);\r\n this.blurSteps.forEach((handle, index) => {\r\n if (index === this.blurSteps.length - 1) {\r\n context.setTextureSamplingMode(handle, Constants.TEXTURE_BILINEAR_SAMPLINGMODE);\r\n }\r\n context.bindTextureHandle(this._postProcessDrawWrapper.effect!, \"blurStep\" + (this.blurSteps.length - index - 1), handle);\r\n });\r\n });\r\n\r\n pass.useTexture(this.circleOfConfusionTexture);\r\n for (const handle of this.blurSteps) {\r\n pass.useTexture(handle);\r\n }\r\n\r\n return pass;\r\n }\r\n}\r\n"]}
@@ -44,12 +44,17 @@ export declare class FrameGraphDepthOfFieldTask extends FrameGraphTask {
44
44
  * When true, the depth of field effect will use a higher precision texture format (half float or float). Else, it will use unsigned byte.
45
45
  */
46
46
  readonly hdr: boolean;
47
- private _engine;
48
- private _circleOfConfusion;
49
- private _blurX;
50
- private _blurY;
51
- private _merge;
52
- private _defaultPipelineTextureType;
47
+ /**
48
+ * The name of the task.
49
+ */
50
+ get name(): string;
51
+ set name(name: string);
52
+ private readonly _engine;
53
+ private readonly _circleOfConfusion;
54
+ private readonly _blurX;
55
+ private readonly _blurY;
56
+ private readonly _merge;
57
+ private readonly _defaultPipelineTextureType;
53
58
  /**
54
59
  * Constructs a depth of field task.
55
60
  * @param name The name of the task.
@@ -8,6 +8,27 @@ import { ThinDepthOfFieldEffect } from "../../../PostProcesses/thinDepthOfFieldE
8
8
  * Task which applies a depth of field effect.
9
9
  */
10
10
  export class FrameGraphDepthOfFieldTask extends FrameGraphTask {
11
+ /**
12
+ * The name of the task.
13
+ */
14
+ get name() {
15
+ return this._name;
16
+ }
17
+ set name(name) {
18
+ this._name = name;
19
+ if (this._circleOfConfusion) {
20
+ this._circleOfConfusion.name = `${name} Circle of Confusion`;
21
+ }
22
+ if (this._blurX) {
23
+ for (let i = 0; i < this._blurX.length; i++) {
24
+ this._blurX[i].name = `${name} Blur X`;
25
+ this._blurY[i].name = `${name} Blur Y`;
26
+ }
27
+ }
28
+ if (this._merge) {
29
+ this._merge.name = `${name} Merge`;
30
+ }
31
+ }
11
32
  /**
12
33
  * Constructs a depth of field task.
13
34
  * @param name The name of the task.
@@ -48,7 +69,7 @@ export class FrameGraphDepthOfFieldTask extends FrameGraphTask {
48
69
  this._blurY.push(new FrameGraphDepthOfFieldBlurTask(`${name} Blur Y`, this._frameGraph, this.depthOfField._depthOfFieldBlurY[i][0]));
49
70
  }
50
71
  this._merge = new FrameGraphDepthOfFieldMergeTask(`${name} Merge`, this._frameGraph, this.depthOfField._dofMerge);
51
- this.outputTexture = this._frameGraph.createDanglingHandle();
72
+ this.outputTexture = this._frameGraph.textureManager.createDanglingHandle();
52
73
  }
53
74
  isReady() {
54
75
  return this.depthOfField.isReady();
@@ -57,7 +78,7 @@ export class FrameGraphDepthOfFieldTask extends FrameGraphTask {
57
78
  if (this.sourceTexture === undefined || this.depthTexture === undefined || this.camera === undefined) {
58
79
  throw new Error("FrameGraphDepthOfFieldTask: sourceTexture, depthTexture and camera are required");
59
80
  }
60
- const sourceTextureDescription = this._frameGraph.getTextureDescription(this.sourceTexture);
81
+ const sourceTextureDescription = this._frameGraph.textureManager.getTextureDescription(this.sourceTexture);
61
82
  const textureSize = {
62
83
  width: sourceTextureDescription.size.width,
63
84
  height: sourceTextureDescription.size.height,
@@ -67,18 +88,15 @@ export class FrameGraphDepthOfFieldTask extends FrameGraphTask {
67
88
  size: textureSize,
68
89
  options: {
69
90
  createMipMaps: false,
70
- generateMipMaps: false,
71
91
  types: [this._defaultPipelineTextureType],
72
92
  formats: [circleOfConfusionTextureFormat],
73
93
  samples: 1,
74
94
  useSRGBBuffers: [false],
75
- generateDepthBuffer: false,
76
- generateStencilBuffer: false,
77
- label: "",
95
+ labels: [""],
78
96
  },
79
97
  sizeIsPercentage: false,
80
98
  };
81
- const circleOfConfusionTextureHandle = this._frameGraph.createRenderTargetTexture(this._circleOfConfusion.name, textureCreationOptions);
99
+ const circleOfConfusionTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._circleOfConfusion.name, textureCreationOptions);
82
100
  this._circleOfConfusion.sourceTexture = this.sourceTexture; // texture not used by the CoC shader
83
101
  this._circleOfConfusion.depthTexture = this.depthTexture;
84
102
  this._circleOfConfusion.depthSamplingMode = this.depthSamplingMode;
@@ -91,13 +109,14 @@ export class FrameGraphDepthOfFieldTask extends FrameGraphTask {
91
109
  const ratio = this.depthOfField._depthOfFieldBlurX[i][1];
92
110
  textureSize.width = Math.floor(sourceTextureDescription.size.width * ratio);
93
111
  textureSize.height = Math.floor(sourceTextureDescription.size.height * ratio);
94
- const blurYTextureHandle = this._frameGraph.createRenderTargetTexture(this._blurY[i].name, textureCreationOptions);
112
+ textureCreationOptions.options.labels[0] = "step " + (i + 1);
113
+ const blurYTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._blurY[i].name, textureCreationOptions);
95
114
  this._blurY[i].sourceTexture = i === 0 ? this.sourceTexture : this._blurX[i - 1].outputTexture;
96
115
  this._blurY[i].sourceSamplingMode = 2;
97
116
  this._blurY[i].circleOfConfusionTexture = circleOfConfusionTextureHandle;
98
117
  this._blurY[i].destinationTexture = blurYTextureHandle;
99
118
  this._blurY[i].record(true);
100
- const blurXTextureHandle = this._frameGraph.createRenderTargetTexture(this._blurX[i].name, textureCreationOptions);
119
+ const blurXTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._blurX[i].name, textureCreationOptions);
101
120
  this._blurX[i].sourceTexture = this._blurY[i].outputTexture;
102
121
  this._blurX[i].sourceSamplingMode = 2;
103
122
  this._blurX[i].circleOfConfusionTexture = circleOfConfusionTextureHandle;
@@ -105,10 +124,8 @@ export class FrameGraphDepthOfFieldTask extends FrameGraphTask {
105
124
  this._blurX[i].record(true);
106
125
  blurSteps.push(blurXTextureHandle);
107
126
  }
108
- const sourceTextureCreationOptions = this._frameGraph.getTextureCreationOptions(this.sourceTexture, true);
109
- sourceTextureCreationOptions.options.generateDepthBuffer = false;
110
- sourceTextureCreationOptions.options.generateStencilBuffer = false;
111
- this._frameGraph.resolveDanglingHandle(this.outputTexture, this.destinationTexture, this._merge.name, sourceTextureCreationOptions);
127
+ const sourceTextureCreationOptions = this._frameGraph.textureManager.getTextureCreationOptions(this.sourceTexture);
128
+ this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, this.destinationTexture, this._merge.name, sourceTextureCreationOptions);
112
129
  this._merge.sourceTexture = this.sourceTexture;
113
130
  this._merge.sourceSamplingMode = this.sourceSamplingMode;
114
131
  this._merge.circleOfConfusionTexture = circleOfConfusionTextureHandle;
@@ -1 +1 @@
1
- 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eslint-disable-next-line import/no-internal-modules\r\nimport type { FrameGraph, FrameGraphTextureCreationOptions, FrameGraphTextureHandle, AbstractEngine, Camera } from \"core/index\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { FrameGraphTask } from \"../../frameGraphTask\";\r\nimport { ThinDepthOfFieldEffectBlurLevel } from \"core/PostProcesses/thinDepthOfFieldEffect\";\r\nimport { FrameGraphDepthOfFieldMergeTask } from \"./depthOfFieldMergeTask\";\r\nimport { FrameGraphCircleOfConfusionTask } from \"./circleOfConfusionTask\";\r\nimport { FrameGraphDepthOfFieldBlurTask } from \"./depthOfFieldBlurTask\";\r\nimport { ThinDepthOfFieldEffect } from \"core/PostProcesses/thinDepthOfFieldEffect\";\r\n\r\n/**\r\n * Task which applies a depth of field effect.\r\n */\r\nexport class FrameGraphDepthOfFieldTask extends FrameGraphTask {\r\n /**\r\n * The source texture to apply the depth of field effect on.\r\n */\r\n public sourceTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The sampling mode to use for the source texture.\r\n */\r\n public sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n\r\n /**\r\n * The depth texture to use for the depth of field effect.\r\n * Should store camera space depth (Z coordinate).\r\n */\r\n public depthTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The sampling mode to use for the depth texture.\r\n */\r\n public depthSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n\r\n /**\r\n * The camera used to render the scene.\r\n */\r\n public camera: Camera;\r\n\r\n /**\r\n * The destination texture to render the depth of field effect to.\r\n */\r\n public destinationTexture?: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The output texture of the depth of field effect.\r\n */\r\n public readonly outputTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The depth of field effect.\r\n */\r\n public readonly depthOfField: ThinDepthOfFieldEffect;\r\n\r\n /**\r\n * Whether the depth of field effect is applied on HDR textures.\r\n * When true, the depth of field effect will use a higher precision texture format (half float or float). Else, it will use unsigned byte.\r\n */\r\n public readonly hdr: boolean;\r\n\r\n private _engine: AbstractEngine;\r\n private _circleOfConfusion: FrameGraphCircleOfConfusionTask;\r\n private _blurX: FrameGraphDepthOfFieldBlurTask[] = [];\r\n private _blurY: FrameGraphDepthOfFieldBlurTask[] = [];\r\n private _merge: FrameGraphDepthOfFieldMergeTask;\r\n private _defaultPipelineTextureType: number;\r\n\r\n /**\r\n * Constructs a depth of field task.\r\n * @param name The name of the task.\r\n * @param frameGraph The frame graph this task belongs to.\r\n * @param engine The engine to use for the depth of field effect.\r\n * @param blurLevel The blur level of the depth of field effect (default: ThinDepthOfFieldEffectBlurLevel.Low).\r\n * @param hdr Whether the depth of field effect is HDR.\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, engine: AbstractEngine, blurLevel: ThinDepthOfFieldEffectBlurLevel = ThinDepthOfFieldEffectBlurLevel.Low, hdr = false) {\r\n super(name, frameGraph);\r\n\r\n this._engine = engine;\r\n this.hdr = hdr;\r\n\r\n this._defaultPipelineTextureType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n if (hdr) {\r\n const caps = engine.getCaps();\r\n if (caps.textureHalfFloatRender) {\r\n this._defaultPipelineTextureType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n } else if (caps.textureFloatRender) {\r\n this._defaultPipelineTextureType = Constants.TEXTURETYPE_FLOAT;\r\n }\r\n }\r\n\r\n this.depthOfField = new ThinDepthOfFieldEffect(name, engine, blurLevel, true);\r\n\r\n this._circleOfConfusion = new FrameGraphCircleOfConfusionTask(`${name} Circle of Confusion`, this._frameGraph, this.depthOfField._circleOfConfusion);\r\n\r\n const blurCount = this.depthOfField._depthOfFieldBlurX.length;\r\n\r\n for (let i = 0; i < blurCount; i++) {\r\n this._blurX.push(new FrameGraphDepthOfFieldBlurTask(`${name} Blur X`, this._frameGraph, this.depthOfField._depthOfFieldBlurX[i][0]));\r\n this._blurY.push(new FrameGraphDepthOfFieldBlurTask(`${name} Blur Y`, this._frameGraph, this.depthOfField._depthOfFieldBlurY[i][0]));\r\n }\r\n\r\n this._merge = new FrameGraphDepthOfFieldMergeTask(`${name} Merge`, this._frameGraph, this.depthOfField._dofMerge);\r\n\r\n this.outputTexture = this._frameGraph.createDanglingHandle();\r\n }\r\n\r\n public override isReady() {\r\n return this.depthOfField.isReady();\r\n }\r\n\r\n public record(): void {\r\n if (this.sourceTexture === undefined || this.depthTexture === undefined || this.camera === undefined) {\r\n throw new Error(\"FrameGraphDepthOfFieldTask: sourceTexture, depthTexture and camera are required\");\r\n }\r\n\r\n const sourceTextureDescription = this._frameGraph.getTextureDescription(this.sourceTexture);\r\n\r\n const textureSize = {\r\n width: sourceTextureDescription.size.width,\r\n height: sourceTextureDescription.size.height,\r\n };\r\n const circleOfConfusionTextureFormat = this._engine.isWebGPU || this._engine.version > 1 ? Constants.TEXTUREFORMAT_RED : Constants.TEXTUREFORMAT_RGBA;\r\n const textureCreationOptions: FrameGraphTextureCreationOptions = {\r\n size: textureSize,\r\n options: {\r\n createMipMaps: false,\r\n generateMipMaps: false,\r\n types: [this._defaultPipelineTextureType],\r\n formats: [circleOfConfusionTextureFormat],\r\n samples: 1,\r\n useSRGBBuffers: [false],\r\n generateDepthBuffer: false,\r\n generateStencilBuffer: false,\r\n label: \"\",\r\n },\r\n sizeIsPercentage: false,\r\n };\r\n\r\n const circleOfConfusionTextureHandle = this._frameGraph.createRenderTargetTexture(this._circleOfConfusion.name, textureCreationOptions);\r\n\r\n this._circleOfConfusion.sourceTexture = this.sourceTexture; // texture not used by the CoC shader\r\n this._circleOfConfusion.depthTexture = this.depthTexture;\r\n this._circleOfConfusion.depthSamplingMode = this.depthSamplingMode;\r\n this._circleOfConfusion.camera = this.camera;\r\n this._circleOfConfusion.destinationTexture = circleOfConfusionTextureHandle;\r\n this._circleOfConfusion.record(true);\r\n\r\n textureCreationOptions.options.formats = [Constants.TEXTUREFORMAT_RGBA];\r\n\r\n const blurSteps: FrameGraphTextureHandle[] = [];\r\n\r\n for (let i = 0; i < this._blurX.length; i++) {\r\n const ratio = this.depthOfField._depthOfFieldBlurX[i][1];\r\n\r\n textureSize.width = Math.floor(sourceTextureDescription.size.width * ratio);\r\n textureSize.height = Math.floor(sourceTextureDescription.size.height * ratio);\r\n\r\n const blurYTextureHandle = this._frameGraph.createRenderTargetTexture(this._blurY[i].name, textureCreationOptions);\r\n\r\n this._blurY[i].sourceTexture = i === 0 ? this.sourceTexture : this._blurX[i - 1].outputTexture;\r\n this._blurY[i].sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._blurY[i].circleOfConfusionTexture = circleOfConfusionTextureHandle;\r\n this._blurY[i].destinationTexture = blurYTextureHandle;\r\n this._blurY[i].record(true);\r\n\r\n const blurXTextureHandle = this._frameGraph.createRenderTargetTexture(this._blurX[i].name, textureCreationOptions);\r\n\r\n this._blurX[i].sourceTexture = this._blurY[i].outputTexture;\r\n this._blurX[i].sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._blurX[i].circleOfConfusionTexture = circleOfConfusionTextureHandle;\r\n this._blurX[i].destinationTexture = blurXTextureHandle;\r\n this._blurX[i].record(true);\r\n\r\n blurSteps.push(blurXTextureHandle);\r\n }\r\n\r\n const sourceTextureCreationOptions = this._frameGraph.getTextureCreationOptions(this.sourceTexture, true);\r\n sourceTextureCreationOptions.options.generateDepthBuffer = false;\r\n sourceTextureCreationOptions.options.generateStencilBuffer = false;\r\n\r\n this._frameGraph.resolveDanglingHandle(this.outputTexture, this.destinationTexture, this._merge.name, sourceTextureCreationOptions);\r\n\r\n this._merge.sourceTexture = this.sourceTexture;\r\n this._merge.sourceSamplingMode = this.sourceSamplingMode;\r\n this._merge.circleOfConfusionTexture = circleOfConfusionTextureHandle;\r\n this._merge.blurSteps = blurSteps;\r\n this._merge.destinationTexture = this.outputTexture;\r\n this._merge.record(true);\r\n\r\n const passDisabled = this._frameGraph.addRenderPass(this.name + \"_disabled\", true);\r\n\r\n passDisabled.setRenderTarget(this.outputTexture);\r\n passDisabled.setExecuteFunc((context) => {\r\n context.copyTexture(this.sourceTexture);\r\n });\r\n }\r\n\r\n public override dispose(): void {\r\n this._circleOfConfusion.dispose();\r\n for (let i = 0; i < this._blurX.length; i++) {\r\n this._blurX[i].dispose();\r\n this._blurY[i].dispose();\r\n }\r\n this._merge.dispose();\r\n super.dispose();\r\n }\r\n}\r\n"]}
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eslint-disable-next-line import/no-internal-modules\r\nimport type { FrameGraph, FrameGraphTextureCreationOptions, FrameGraphTextureHandle, AbstractEngine, Camera } from \"core/index\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { FrameGraphTask } from \"../../frameGraphTask\";\r\nimport { ThinDepthOfFieldEffectBlurLevel } from \"core/PostProcesses/thinDepthOfFieldEffect\";\r\nimport { FrameGraphDepthOfFieldMergeTask } from \"./depthOfFieldMergeTask\";\r\nimport { FrameGraphCircleOfConfusionTask } from \"./circleOfConfusionTask\";\r\nimport { FrameGraphDepthOfFieldBlurTask } from \"./depthOfFieldBlurTask\";\r\nimport { ThinDepthOfFieldEffect } from \"core/PostProcesses/thinDepthOfFieldEffect\";\r\n\r\n/**\r\n * Task which applies a depth of field effect.\r\n */\r\nexport class FrameGraphDepthOfFieldTask extends FrameGraphTask {\r\n /**\r\n * The source texture to apply the depth of field effect on.\r\n */\r\n public sourceTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The sampling mode to use for the source texture.\r\n */\r\n public sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n\r\n /**\r\n * The depth texture to use for the depth of field effect.\r\n * Should store camera space depth (Z coordinate).\r\n */\r\n public depthTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The sampling mode to use for the depth texture.\r\n */\r\n public depthSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n\r\n /**\r\n * The camera used to render the scene.\r\n */\r\n public camera: Camera;\r\n\r\n /**\r\n * The destination texture to render the depth of field effect to.\r\n */\r\n public destinationTexture?: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The output texture of the depth of field effect.\r\n */\r\n public readonly outputTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The depth of field effect.\r\n */\r\n public readonly depthOfField: ThinDepthOfFieldEffect;\r\n\r\n /**\r\n * Whether the depth of field effect is applied on HDR textures.\r\n * When true, the depth of field effect will use a higher precision texture format (half float or float). Else, it will use unsigned byte.\r\n */\r\n public readonly hdr: boolean;\r\n\r\n /**\r\n * The name of the task.\r\n */\r\n public override get name() {\r\n return this._name;\r\n }\r\n\r\n public override set name(name: string) {\r\n this._name = name;\r\n if (this._circleOfConfusion) {\r\n this._circleOfConfusion.name = `${name} Circle of Confusion`;\r\n }\r\n\r\n if (this._blurX) {\r\n for (let i = 0; i < this._blurX.length; i++) {\r\n this._blurX[i].name = `${name} Blur X`;\r\n this._blurY[i].name = `${name} Blur Y`;\r\n }\r\n }\r\n\r\n if (this._merge) {\r\n this._merge.name = `${name} Merge`;\r\n }\r\n }\r\n\r\n private readonly _engine: AbstractEngine;\r\n private readonly _circleOfConfusion: FrameGraphCircleOfConfusionTask;\r\n private readonly _blurX: FrameGraphDepthOfFieldBlurTask[] = [];\r\n private readonly _blurY: FrameGraphDepthOfFieldBlurTask[] = [];\r\n private readonly _merge: FrameGraphDepthOfFieldMergeTask;\r\n private readonly _defaultPipelineTextureType: number;\r\n\r\n /**\r\n * Constructs a depth of field task.\r\n * @param name The name of the task.\r\n * @param frameGraph The frame graph this task belongs to.\r\n * @param engine The engine to use for the depth of field effect.\r\n * @param blurLevel The blur level of the depth of field effect (default: ThinDepthOfFieldEffectBlurLevel.Low).\r\n * @param hdr Whether the depth of field effect is HDR.\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, engine: AbstractEngine, blurLevel: ThinDepthOfFieldEffectBlurLevel = ThinDepthOfFieldEffectBlurLevel.Low, hdr = false) {\r\n super(name, frameGraph);\r\n\r\n this._engine = engine;\r\n this.hdr = hdr;\r\n\r\n this._defaultPipelineTextureType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n if (hdr) {\r\n const caps = engine.getCaps();\r\n if (caps.textureHalfFloatRender) {\r\n this._defaultPipelineTextureType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n } else if (caps.textureFloatRender) {\r\n this._defaultPipelineTextureType = Constants.TEXTURETYPE_FLOAT;\r\n }\r\n }\r\n\r\n this.depthOfField = new ThinDepthOfFieldEffect(name, engine, blurLevel, true);\r\n\r\n this._circleOfConfusion = new FrameGraphCircleOfConfusionTask(`${name} Circle of Confusion`, this._frameGraph, this.depthOfField._circleOfConfusion);\r\n\r\n const blurCount = this.depthOfField._depthOfFieldBlurX.length;\r\n\r\n for (let i = 0; i < blurCount; i++) {\r\n this._blurX.push(new FrameGraphDepthOfFieldBlurTask(`${name} Blur X`, this._frameGraph, this.depthOfField._depthOfFieldBlurX[i][0]));\r\n this._blurY.push(new FrameGraphDepthOfFieldBlurTask(`${name} Blur Y`, this._frameGraph, this.depthOfField._depthOfFieldBlurY[i][0]));\r\n }\r\n\r\n this._merge = new FrameGraphDepthOfFieldMergeTask(`${name} Merge`, this._frameGraph, this.depthOfField._dofMerge);\r\n\r\n this.outputTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n }\r\n\r\n public override isReady() {\r\n return this.depthOfField.isReady();\r\n }\r\n\r\n public record(): void {\r\n if (this.sourceTexture === undefined || this.depthTexture === undefined || this.camera === undefined) {\r\n throw new Error(\"FrameGraphDepthOfFieldTask: sourceTexture, depthTexture and camera are required\");\r\n }\r\n\r\n const sourceTextureDescription = this._frameGraph.textureManager.getTextureDescription(this.sourceTexture);\r\n\r\n const textureSize = {\r\n width: sourceTextureDescription.size.width,\r\n height: sourceTextureDescription.size.height,\r\n };\r\n const circleOfConfusionTextureFormat = this._engine.isWebGPU || this._engine.version > 1 ? Constants.TEXTUREFORMAT_RED : Constants.TEXTUREFORMAT_RGBA;\r\n const textureCreationOptions: FrameGraphTextureCreationOptions = {\r\n size: textureSize,\r\n options: {\r\n createMipMaps: false,\r\n types: [this._defaultPipelineTextureType],\r\n formats: [circleOfConfusionTextureFormat],\r\n samples: 1,\r\n useSRGBBuffers: [false],\r\n labels: [\"\"],\r\n },\r\n sizeIsPercentage: false,\r\n };\r\n\r\n const circleOfConfusionTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._circleOfConfusion.name, textureCreationOptions);\r\n\r\n this._circleOfConfusion.sourceTexture = this.sourceTexture; // texture not used by the CoC shader\r\n this._circleOfConfusion.depthTexture = this.depthTexture;\r\n this._circleOfConfusion.depthSamplingMode = this.depthSamplingMode;\r\n this._circleOfConfusion.camera = this.camera;\r\n this._circleOfConfusion.destinationTexture = circleOfConfusionTextureHandle;\r\n this._circleOfConfusion.record(true);\r\n\r\n textureCreationOptions.options.formats = [Constants.TEXTUREFORMAT_RGBA];\r\n\r\n const blurSteps: FrameGraphTextureHandle[] = [];\r\n\r\n for (let i = 0; i < this._blurX.length; i++) {\r\n const ratio = this.depthOfField._depthOfFieldBlurX[i][1];\r\n\r\n textureSize.width = Math.floor(sourceTextureDescription.size.width * ratio);\r\n textureSize.height = Math.floor(sourceTextureDescription.size.height * ratio);\r\n\r\n textureCreationOptions.options.labels![0] = \"step \" + (i + 1);\r\n\r\n const blurYTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._blurY[i].name, textureCreationOptions);\r\n\r\n this._blurY[i].sourceTexture = i === 0 ? this.sourceTexture : this._blurX[i - 1].outputTexture;\r\n this._blurY[i].sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._blurY[i].circleOfConfusionTexture = circleOfConfusionTextureHandle;\r\n this._blurY[i].destinationTexture = blurYTextureHandle;\r\n this._blurY[i].record(true);\r\n\r\n const blurXTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._blurX[i].name, textureCreationOptions);\r\n\r\n this._blurX[i].sourceTexture = this._blurY[i].outputTexture;\r\n this._blurX[i].sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._blurX[i].circleOfConfusionTexture = circleOfConfusionTextureHandle;\r\n this._blurX[i].destinationTexture = blurXTextureHandle;\r\n this._blurX[i].record(true);\r\n\r\n blurSteps.push(blurXTextureHandle);\r\n }\r\n\r\n const sourceTextureCreationOptions = this._frameGraph.textureManager.getTextureCreationOptions(this.sourceTexture);\r\n\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, this.destinationTexture, this._merge.name, sourceTextureCreationOptions);\r\n\r\n this._merge.sourceTexture = this.sourceTexture;\r\n this._merge.sourceSamplingMode = this.sourceSamplingMode;\r\n this._merge.circleOfConfusionTexture = circleOfConfusionTextureHandle;\r\n this._merge.blurSteps = blurSteps;\r\n this._merge.destinationTexture = this.outputTexture;\r\n this._merge.record(true);\r\n\r\n const passDisabled = this._frameGraph.addRenderPass(this.name + \"_disabled\", true);\r\n\r\n passDisabled.setRenderTarget(this.outputTexture);\r\n passDisabled.setExecuteFunc((context) => {\r\n context.copyTexture(this.sourceTexture);\r\n });\r\n }\r\n\r\n public override dispose(): void {\r\n this._circleOfConfusion.dispose();\r\n for (let i = 0; i < this._blurX.length; i++) {\r\n this._blurX[i].dispose();\r\n this._blurY[i].dispose();\r\n }\r\n this._merge.dispose();\r\n super.dispose();\r\n }\r\n}\r\n"]}
@@ -18,7 +18,7 @@ export class FrameGraphPostProcessTask extends FrameGraphTask {
18
18
  this.sourceSamplingMode = 2;
19
19
  this.postProcess = postProcess;
20
20
  this._postProcessDrawWrapper = this.postProcess.drawWrapper;
21
- this.outputTexture = this._frameGraph.createDanglingHandle();
21
+ this.outputTexture = this._frameGraph.textureManager.createDanglingHandle();
22
22
  }
23
23
  isReady() {
24
24
  return this.postProcess.isReady();
@@ -27,12 +27,10 @@ export class FrameGraphPostProcessTask extends FrameGraphTask {
27
27
  if (this.sourceTexture === undefined) {
28
28
  throw new Error(`FrameGraphPostProcessTask "${this.name}": sourceTexture is required`);
29
29
  }
30
- const sourceTextureCreationOptions = this._frameGraph.getTextureCreationOptions(this.sourceTexture, true);
31
- sourceTextureCreationOptions.options.generateDepthBuffer = false;
32
- sourceTextureCreationOptions.options.generateStencilBuffer = false;
30
+ const sourceTextureCreationOptions = this._frameGraph.textureManager.getTextureCreationOptions(this.sourceTexture);
33
31
  sourceTextureCreationOptions.options.samples = 1;
34
- this._frameGraph.resolveDanglingHandle(this.outputTexture, this.destinationTexture, this.name, sourceTextureCreationOptions);
35
- const outputTextureDescription = this._frameGraph.getTextureDescription(this.outputTexture);
32
+ this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, this.destinationTexture, this.name, sourceTextureCreationOptions);
33
+ const outputTextureDescription = this._frameGraph.textureManager.getTextureDescription(this.outputTexture);
36
34
  this._outputWidth = outputTextureDescription.size.width;
37
35
  this._outputHeight = outputTextureDescription.size.height;
38
36
  const pass = this._frameGraph.addRenderPass(this.name);
@@ -1 +1 @@
1
- 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eslint-disable-next-line import/no-internal-modules\r\nimport type { FrameGraph, FrameGraphTextureHandle, DrawWrapper, FrameGraphRenderPass, FrameGraphRenderContext, EffectWrapper } from \"core/index\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { FrameGraphTask } from \"../../frameGraphTask\";\r\n\r\n/**\r\n * Task which applies a post process.\r\n */\r\nexport class FrameGraphPostProcessTask extends FrameGraphTask {\r\n /**\r\n * The source texture to apply the post process on.\r\n */\r\n public sourceTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The sampling mode to use for the source texture.\r\n */\r\n public sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n\r\n /**\r\n * The destination texture to render the post process to.\r\n * If not supplied, a texture with the same configuration as the source texture will be created.\r\n */\r\n public destinationTexture?: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The output texture of the post process.\r\n */\r\n public readonly outputTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The post process to apply.\r\n */\r\n public readonly postProcess: EffectWrapper;\r\n\r\n protected readonly _postProcessDrawWrapper: DrawWrapper;\r\n protected _outputWidth: number;\r\n protected _outputHeight: number;\r\n\r\n /**\r\n * Constructs a new post process task.\r\n * @param name Name of the task.\r\n * @param frameGraph The frame graph this task is associated with.\r\n * @param postProcess The post process to apply.\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, postProcess: EffectWrapper) {\r\n super(name, frameGraph);\r\n\r\n this.postProcess = postProcess;\r\n this._postProcessDrawWrapper = this.postProcess.drawWrapper;\r\n\r\n this.outputTexture = this._frameGraph.createDanglingHandle();\r\n }\r\n\r\n public override isReady() {\r\n return this.postProcess.isReady();\r\n }\r\n\r\n public record(\r\n skipCreationOfDisabledPasses = false,\r\n additionalExecute?: (context: FrameGraphRenderContext) => void,\r\n additionalBindings?: (context: FrameGraphRenderContext) => void\r\n ): FrameGraphRenderPass {\r\n if (this.sourceTexture === undefined) {\r\n throw new Error(`FrameGraphPostProcessTask \"${this.name}\": sourceTexture is required`);\r\n }\r\n\r\n const sourceTextureCreationOptions = this._frameGraph.getTextureCreationOptions(this.sourceTexture, true);\r\n sourceTextureCreationOptions.options.generateDepthBuffer = false;\r\n sourceTextureCreationOptions.options.generateStencilBuffer = false;\r\n sourceTextureCreationOptions.options.samples = 1;\r\n\r\n this._frameGraph.resolveDanglingHandle(this.outputTexture, this.destinationTexture, this.name, sourceTextureCreationOptions);\r\n\r\n const outputTextureDescription = this._frameGraph.getTextureDescription(this.outputTexture);\r\n\r\n this._outputWidth = outputTextureDescription.size.width;\r\n this._outputHeight = outputTextureDescription.size.height;\r\n\r\n const pass = this._frameGraph.addRenderPass(this.name);\r\n\r\n pass.useTexture(this.sourceTexture);\r\n pass.setRenderTarget(this.outputTexture);\r\n pass.setExecuteFunc((context) => {\r\n context.setTextureSamplingMode(this.sourceTexture, this.sourceSamplingMode);\r\n additionalExecute?.(context);\r\n context.applyFullScreenEffect(this._postProcessDrawWrapper, () => {\r\n context.bindTextureHandle(this._postProcessDrawWrapper.effect!, \"textureSampler\", this.sourceTexture);\r\n additionalBindings?.(context);\r\n this.postProcess.bind();\r\n });\r\n });\r\n\r\n if (!skipCreationOfDisabledPasses) {\r\n const passDisabled = this._frameGraph.addRenderPass(this.name + \"_disabled\", true);\r\n\r\n passDisabled.setRenderTarget(this.outputTexture);\r\n passDisabled.setExecuteFunc((context) => {\r\n context.copyTexture(this.sourceTexture);\r\n });\r\n }\r\n\r\n return pass;\r\n }\r\n\r\n public override dispose(): void {\r\n this.postProcess.dispose();\r\n super.dispose();\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"postProcessTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/PostProcesses/postProcessTask.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,SAAS,EAAE,sCAA+B;AACnD,OAAO,EAAE,cAAc,EAAE,MAAM,sBAAsB,CAAC;AAEtD;;GAEG;AACH,MAAM,OAAO,yBAA0B,SAAQ,cAAc;IA+BzD;;;;;OAKG;IACH,YAAY,IAAY,EAAE,UAAsB,EAAE,WAA0B;QACxE,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC;QAhC5B;;WAEG;QACI,uBAAkB,GAAG,SAAS,CAAC,6BAA6B,CAAC;QA+BhE,IAAI,CAAC,WAAW,GAAG,WAAW,CAAC;QAC/B,IAAI,CAAC,uBAAuB,GAAG,IAAI,CAAC,WAAW,CAAC,WAAW,CAAC;QAE5D,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,oBAAoB,EAAE,CAAC;IAChF,CAAC;IAEe,OAAO;QACnB,OAAO,IAAI,CAAC,WAAW,CAAC,OAAO,EAAE,CAAC;IACtC,CAAC;IAEM,MAAM,CACT,4BAA4B,GAAG,KAAK,EACpC,iBAA8D,EAC9D,kBAA+D;QAE/D,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,EAAE,CAAC;YACnC,MAAM,IAAI,KAAK,CAAC,8BAA8B,IAAI,CAAC,IAAI,8BAA8B,CAAC,CAAC;QAC3F,CAAC;QAED,MAAM,4BAA4B,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,yBAAyB,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACnH,4BAA4B,CAAC,OAAO,CAAC,OAAO,GAAG,CAAC,CAAC;QAEjD,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,kBAAkB,EAAE,IAAI,CAAC,IAAI,EAAE,4BAA4B,CAAC,CAAC;QAE5I,MAAM,wBAAwB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAE3G,IAAI,CAAC,YAAY,GAAG,wBAAwB,CAAC,IAAI,CAAC,KAAK,CAAC;QACxD,IAAI,CAAC,aAAa,GAAG,wBAAwB,CAAC,IAAI,CAAC,MAAM,CAAC;QAE1D,MAAM,IAAI,GAAG,IAAI,CAAC,WAAW,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAEvD,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACpC,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACzC,IAAI,CAAC,cAAc,CAAC,CAAC,OAAO,EAAE,EAAE;YAC5B,OAAO,CAAC,sBAAsB,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;YAC5E,iBAAiB,EAAE,CAAC,OAAO,CAAC,CAAC;YAC7B,OAAO,CAAC,qBAAqB,CAAC,IAAI,CAAC,uBAAuB,EAAE,GAAG,EAAE;gBAC7D,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,uBAAuB,CAAC,MAAO,EAAE,gBAAgB,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;gBACtG,kBAAkB,EAAE,CAAC,OAAO,CAAC,CAAC;gBAC9B,IAAI,CAAC,WAAW,CAAC,IAAI,EAAE,CAAC;YAC5B,CAAC,CAAC,CAAC;QACP,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,4BAA4B,EAAE,CAAC;YAChC,MAAM,YAAY,GAAG,IAAI,CAAC,WAAW,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,GAAG,WAAW,EAAE,IAAI,CAAC,CAAC;YAEnF,YAAY,CAAC,eAAe,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;YACjD,YAAY,CAAC,cAAc,CAAC,CAAC,OAAO,EAAE,EAAE;gBACpC,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;YAC5C,CAAC,CAAC,CAAC;QACP,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEe,OAAO;QACnB,IAAI,CAAC,WAAW,CAAC,OAAO,EAAE,CAAC;QAC3B,KAAK,CAAC,OAAO,EAAE,CAAC;IACpB,CAAC;CACJ","sourcesContent":["// eslint-disable-next-line import/no-internal-modules\r\nimport type { FrameGraph, FrameGraphTextureHandle, DrawWrapper, FrameGraphRenderPass, FrameGraphRenderContext, EffectWrapper } from \"core/index\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { FrameGraphTask } from \"../../frameGraphTask\";\r\n\r\n/**\r\n * Task which applies a post process.\r\n */\r\nexport class FrameGraphPostProcessTask extends FrameGraphTask {\r\n /**\r\n * The source texture to apply the post process on.\r\n */\r\n public sourceTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The sampling mode to use for the source texture.\r\n */\r\n public sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n\r\n /**\r\n * The destination texture to render the post process to.\r\n * If not supplied, a texture with the same configuration as the source texture will be created.\r\n */\r\n public destinationTexture?: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The output texture of the post process.\r\n */\r\n public readonly outputTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The post process to apply.\r\n */\r\n public readonly postProcess: EffectWrapper;\r\n\r\n protected readonly _postProcessDrawWrapper: DrawWrapper;\r\n protected _outputWidth: number;\r\n protected _outputHeight: number;\r\n\r\n /**\r\n * Constructs a new post process task.\r\n * @param name Name of the task.\r\n * @param frameGraph The frame graph this task is associated with.\r\n * @param postProcess The post process to apply.\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, postProcess: EffectWrapper) {\r\n super(name, frameGraph);\r\n\r\n this.postProcess = postProcess;\r\n this._postProcessDrawWrapper = this.postProcess.drawWrapper;\r\n\r\n this.outputTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n }\r\n\r\n public override isReady() {\r\n return this.postProcess.isReady();\r\n }\r\n\r\n public record(\r\n skipCreationOfDisabledPasses = false,\r\n additionalExecute?: (context: FrameGraphRenderContext) => void,\r\n additionalBindings?: (context: FrameGraphRenderContext) => void\r\n ): FrameGraphRenderPass {\r\n if (this.sourceTexture === undefined) {\r\n throw new Error(`FrameGraphPostProcessTask \"${this.name}\": sourceTexture is required`);\r\n }\r\n\r\n const sourceTextureCreationOptions = this._frameGraph.textureManager.getTextureCreationOptions(this.sourceTexture);\r\n sourceTextureCreationOptions.options.samples = 1;\r\n\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, this.destinationTexture, this.name, sourceTextureCreationOptions);\r\n\r\n const outputTextureDescription = this._frameGraph.textureManager.getTextureDescription(this.outputTexture);\r\n\r\n this._outputWidth = outputTextureDescription.size.width;\r\n this._outputHeight = outputTextureDescription.size.height;\r\n\r\n const pass = this._frameGraph.addRenderPass(this.name);\r\n\r\n pass.useTexture(this.sourceTexture);\r\n pass.setRenderTarget(this.outputTexture);\r\n pass.setExecuteFunc((context) => {\r\n context.setTextureSamplingMode(this.sourceTexture, this.sourceSamplingMode);\r\n additionalExecute?.(context);\r\n context.applyFullScreenEffect(this._postProcessDrawWrapper, () => {\r\n context.bindTextureHandle(this._postProcessDrawWrapper.effect!, \"textureSampler\", this.sourceTexture);\r\n additionalBindings?.(context);\r\n this.postProcess.bind();\r\n });\r\n });\r\n\r\n if (!skipCreationOfDisabledPasses) {\r\n const passDisabled = this._frameGraph.addRenderPass(this.name + \"_disabled\", true);\r\n\r\n passDisabled.setRenderTarget(this.outputTexture);\r\n passDisabled.setExecuteFunc((context) => {\r\n context.copyTexture(this.sourceTexture);\r\n });\r\n }\r\n\r\n return pass;\r\n }\r\n\r\n public override dispose(): void {\r\n this.postProcess.dispose();\r\n super.dispose();\r\n }\r\n}\r\n"]}
@@ -16,7 +16,7 @@ export declare class FrameGraphCullObjectsTask extends FrameGraphTask {
16
16
  * The output object list containing the culled objects.
17
17
  */
18
18
  readonly outputObjectList: FrameGraphObjectList;
19
- private _scene;
19
+ private readonly _scene;
20
20
  /**
21
21
  * Creates a new cull objects task.
22
22
  * @param name The name of the task.
@@ -1 +1 @@
1
- {"version":3,"file":"cullObjectsTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/Rendering/cullObjectsTask.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,cAAc,EAAE,MAAM,sBAAsB,CAAC;AAEtD;;GAEG;AACH,MAAM,OAAO,yBAA0B,SAAQ,cAAc;IAkBzD;;;;;OAKG;IACH,YAAY,IAAY,EAAE,UAAsB,EAAE,KAAY;QAC1D,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC;QACxB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,gBAAgB,GAAG;YACpB,MAAM,EAAE,EAAE;YACV,eAAe,EAAE,EAAE;SACtB,CAAC;IACN,CAAC;IAEM,MAAM;QACT,IAAI,IAAI,CAAC,UAAU,KAAK,SAAS,IAAI,IAAI,CAAC,MAAM,KAAK,SAAS,EAAE,CAAC;YAC7D,MAAM,IAAI,KAAK,CAAC,6BAA6B,IAAI,CAAC,IAAI,sCAAsC,CAAC,CAAC;QAClG,CAAC;QAED,MAAM,IAAI,GAAG,IAAI,CAAC,WAAW,CAAC,WAAW,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAErD,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAC1C,IAAI,CAAC,cAAc,CAAC,CAAC,QAAQ,EAAE,EAAE;YAC7B,IAAI,CAAC,gBAAgB,CAAC,MAAM,GAAG,EAAE,CAAC;YAElC,IAAI,CAAC,MAAM,CAAC,oBAAoB,EAAE,CAAC;YAEnC,MAAM,aAAa,GAAG,IAAI,CAAC,MAAM,CAAC,cAAc,CAAC;YAEjD,MAAM,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,IAAI,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC;YAC5D,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;gBACrC,MAAM,IAAI,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;gBACvB,IAAI,IAAI,CAAC,SAAS,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,IAAI,CAAC,SAAS,EAAE,IAAI,IAAI,CAAC,OAAO,CAAC,iBAAiB,EAAE,CAAC;oBAC3F,SAAS;gBACb,CAAC;gBAED,IACI,IAAI,CAAC,SAAS;oBACd,IAAI,CAAC,UAAU,GAAG,CAAC;oBACnB,CAAC,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,KAAK,CAAC;oBAC9C,CAAC,IAAI,CAAC,MAAM,CAAC,mBAAmB,IAAI,IAAI,CAAC,wBAAwB,IAAI,IAAI,CAAC,WAAW,CAAC,aAAa,CAAC,CAAC,EACvG,CAAC;oBACC,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;gBAC5C,CAAC;YACL,CAAC;QACL,CAAC,CAAC,CAAC;QAEH,MAAM,YAAY,GAAG,IAAI,CAAC,WAAW,CAAC,WAAW,CAAC,IAAI,CAAC,IAAI,GAAG,WAAW,EAAE,IAAI,CAAC,CAAC;QAEjF,YAAY,CAAC,aAAa,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAClD,YAAY,CAAC,cAAc,CAAC,CAAC,QAAQ,EAAE,EAAE;YACrC,IAAI,CAAC,gBAAgB,CAAC,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC;YACtD,IAAI,CAAC,gBAAgB,CAAC,eAAe,GAAG,IAAI,CAAC,UAAU,CAAC,eAAe,CAAC;QAC5E,CAAC,CAAC,CAAC;IACP,CAAC;CACJ","sourcesContent":["// eslint-disable-next-line import/no-internal-modules\r\nimport type { Scene, Camera, FrameGraph, FrameGraphObjectList } from \"core/index\";\r\nimport { FrameGraphTask } from \"../../frameGraphTask\";\r\n\r\n/**\r\n * Task used to cull objects that are not visible.\r\n */\r\nexport class FrameGraphCullObjectsTask extends FrameGraphTask {\r\n /**\r\n * The object list to cull.\r\n */\r\n public objectList: FrameGraphObjectList;\r\n\r\n /**\r\n * The camera to use for culling.\r\n */\r\n public camera: Camera;\r\n\r\n /**\r\n * The output object list containing the culled objects.\r\n */\r\n public readonly outputObjectList: FrameGraphObjectList;\r\n\r\n private _scene: Scene;\r\n\r\n /**\r\n * Creates a new cull objects task.\r\n * @param name The name of the task.\r\n * @param frameGraph The frame graph the task belongs to.\r\n * @param scene The scene to cull objects from.\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, scene: Scene) {\r\n super(name, frameGraph);\r\n this._scene = scene;\r\n this.outputObjectList = {\r\n meshes: [],\r\n particleSystems: [],\r\n };\r\n }\r\n\r\n public record() {\r\n if (this.objectList === undefined || this.camera === undefined) {\r\n throw new Error(`FrameGraphCullObjectsTask ${this.name}: objectList and camera are required`);\r\n }\r\n\r\n const pass = this._frameGraph.addCullPass(this.name);\r\n\r\n pass.setObjectList(this.outputObjectList);\r\n pass.setExecuteFunc((_context) => {\r\n this.outputObjectList.meshes = [];\r\n\r\n this.camera._updateFrustumPlanes();\r\n\r\n const frustumPlanes = this.camera._frustumPlanes;\r\n\r\n const meshes = this.objectList.meshes || this._scene.meshes;\r\n for (let i = 0; i < meshes.length; i++) {\r\n const mesh = meshes[i];\r\n if (mesh.isBlocked || !mesh.isReady() || !mesh.isEnabled() || mesh.scaling.hasAZeroComponent) {\r\n continue;\r\n }\r\n\r\n if (\r\n mesh.isVisible &&\r\n mesh.visibility > 0 &&\r\n (mesh.layerMask & this.camera.layerMask) !== 0 &&\r\n (this._scene.skipFrustumClipping || mesh.alwaysSelectAsActiveMesh || mesh.isInFrustum(frustumPlanes))\r\n ) {\r\n this.outputObjectList.meshes.push(mesh);\r\n }\r\n }\r\n });\r\n\r\n const passDisabled = this._frameGraph.addCullPass(this.name + \"_disabled\", true);\r\n\r\n passDisabled.setObjectList(this.outputObjectList);\r\n passDisabled.setExecuteFunc((_context) => {\r\n this.outputObjectList.meshes = this.objectList.meshes;\r\n this.outputObjectList.particleSystems = this.objectList.particleSystems;\r\n });\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"cullObjectsTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/Rendering/cullObjectsTask.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,cAAc,EAAE,MAAM,sBAAsB,CAAC;AAEtD;;GAEG;AACH,MAAM,OAAO,yBAA0B,SAAQ,cAAc;IAkBzD;;;;;OAKG;IACH,YAAY,IAAY,EAAE,UAAsB,EAAE,KAAY;QAC1D,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC;QACxB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,gBAAgB,GAAG;YACpB,MAAM,EAAE,EAAE;YACV,eAAe,EAAE,EAAE;SACtB,CAAC;IACN,CAAC;IAEM,MAAM;QACT,IAAI,IAAI,CAAC,UAAU,KAAK,SAAS,IAAI,IAAI,CAAC,MAAM,KAAK,SAAS,EAAE,CAAC;YAC7D,MAAM,IAAI,KAAK,CAAC,6BAA6B,IAAI,CAAC,IAAI,sCAAsC,CAAC,CAAC;QAClG,CAAC;QAED,MAAM,IAAI,GAAG,IAAI,CAAC,WAAW,CAAC,WAAW,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAErD,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAC1C,IAAI,CAAC,cAAc,CAAC,CAAC,QAAQ,EAAE,EAAE;YAC7B,IAAI,CAAC,gBAAgB,CAAC,MAAM,GAAG,EAAE,CAAC;YAElC,IAAI,CAAC,MAAM,CAAC,oBAAoB,EAAE,CAAC;YAEnC,MAAM,aAAa,GAAG,IAAI,CAAC,MAAM,CAAC,cAAc,CAAC;YAEjD,MAAM,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,IAAI,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC;YAC5D,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;gBACrC,MAAM,IAAI,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;gBACvB,IAAI,IAAI,CAAC,SAAS,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,IAAI,CAAC,SAAS,EAAE,IAAI,IAAI,CAAC,OAAO,CAAC,iBAAiB,EAAE,CAAC;oBAC3F,SAAS;gBACb,CAAC;gBAED,IACI,IAAI,CAAC,SAAS;oBACd,IAAI,CAAC,UAAU,GAAG,CAAC;oBACnB,CAAC,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,KAAK,CAAC;oBAC9C,CAAC,IAAI,CAAC,MAAM,CAAC,mBAAmB,IAAI,IAAI,CAAC,wBAAwB,IAAI,IAAI,CAAC,WAAW,CAAC,aAAa,CAAC,CAAC,EACvG,CAAC;oBACC,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;gBAC5C,CAAC;YACL,CAAC;QACL,CAAC,CAAC,CAAC;QAEH,MAAM,YAAY,GAAG,IAAI,CAAC,WAAW,CAAC,WAAW,CAAC,IAAI,CAAC,IAAI,GAAG,WAAW,EAAE,IAAI,CAAC,CAAC;QAEjF,YAAY,CAAC,aAAa,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAClD,YAAY,CAAC,cAAc,CAAC,CAAC,QAAQ,EAAE,EAAE;YACrC,IAAI,CAAC,gBAAgB,CAAC,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC;YACtD,IAAI,CAAC,gBAAgB,CAAC,eAAe,GAAG,IAAI,CAAC,UAAU,CAAC,eAAe,CAAC;QAC5E,CAAC,CAAC,CAAC;IACP,CAAC;CACJ","sourcesContent":["// eslint-disable-next-line import/no-internal-modules\r\nimport type { Scene, Camera, FrameGraph, FrameGraphObjectList } from \"core/index\";\r\nimport { FrameGraphTask } from \"../../frameGraphTask\";\r\n\r\n/**\r\n * Task used to cull objects that are not visible.\r\n */\r\nexport class FrameGraphCullObjectsTask extends FrameGraphTask {\r\n /**\r\n * The object list to cull.\r\n */\r\n public objectList: FrameGraphObjectList;\r\n\r\n /**\r\n * The camera to use for culling.\r\n */\r\n public camera: Camera;\r\n\r\n /**\r\n * The output object list containing the culled objects.\r\n */\r\n public readonly outputObjectList: FrameGraphObjectList;\r\n\r\n private readonly _scene: Scene;\r\n\r\n /**\r\n * Creates a new cull objects task.\r\n * @param name The name of the task.\r\n * @param frameGraph The frame graph the task belongs to.\r\n * @param scene The scene to cull objects from.\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, scene: Scene) {\r\n super(name, frameGraph);\r\n this._scene = scene;\r\n this.outputObjectList = {\r\n meshes: [],\r\n particleSystems: [],\r\n };\r\n }\r\n\r\n public record() {\r\n if (this.objectList === undefined || this.camera === undefined) {\r\n throw new Error(`FrameGraphCullObjectsTask ${this.name}: objectList and camera are required`);\r\n }\r\n\r\n const pass = this._frameGraph.addCullPass(this.name);\r\n\r\n pass.setObjectList(this.outputObjectList);\r\n pass.setExecuteFunc((_context) => {\r\n this.outputObjectList.meshes = [];\r\n\r\n this.camera._updateFrustumPlanes();\r\n\r\n const frustumPlanes = this.camera._frustumPlanes;\r\n\r\n const meshes = this.objectList.meshes || this._scene.meshes;\r\n for (let i = 0; i < meshes.length; i++) {\r\n const mesh = meshes[i];\r\n if (mesh.isBlocked || !mesh.isReady() || !mesh.isEnabled() || mesh.scaling.hasAZeroComponent) {\r\n continue;\r\n }\r\n\r\n if (\r\n mesh.isVisible &&\r\n mesh.visibility > 0 &&\r\n (mesh.layerMask & this.camera.layerMask) !== 0 &&\r\n (this._scene.skipFrustumClipping || mesh.alwaysSelectAsActiveMesh || mesh.isInFrustum(frustumPlanes))\r\n ) {\r\n this.outputObjectList.meshes.push(mesh);\r\n }\r\n }\r\n });\r\n\r\n const passDisabled = this._frameGraph.addCullPass(this.name + \"_disabled\", true);\r\n\r\n passDisabled.setObjectList(this.outputObjectList);\r\n passDisabled.setExecuteFunc((_context) => {\r\n this.outputObjectList.meshes = this.objectList.meshes;\r\n this.outputObjectList.particleSystems = this.objectList.particleSystems;\r\n });\r\n }\r\n}\r\n"]}
@@ -119,9 +119,9 @@ export declare class FrameGraphGeometryRendererTask extends FrameGraphTask {
119
119
  */
120
120
  get name(): string;
121
121
  set name(value: string);
122
- private _engine;
123
- private _scene;
124
- private _renderer;
122
+ private readonly _engine;
123
+ private readonly _scene;
124
+ private readonly _renderer;
125
125
  private _textureWidth;
126
126
  private _textureHeight;
127
127
  private _clearAttachmentsLayout;