@babylonjs/core 7.35.1 → 7.36.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (180) hide show
  1. package/Engines/Extensions/engine.multiRender.d.ts +11 -0
  2. package/Engines/Extensions/engine.multiRender.js +71 -32
  3. package/Engines/Extensions/engine.multiRender.js.map +1 -1
  4. package/Engines/Extensions/engine.prefilteredCubeTexture.js +3 -2
  5. package/Engines/Extensions/engine.prefilteredCubeTexture.js.map +1 -1
  6. package/Engines/Extensions/engine.renderTarget.js +1 -13
  7. package/Engines/Extensions/engine.renderTarget.js.map +1 -1
  8. package/Engines/WebGL/webGLRenderTargetWrapper.d.ts +2 -0
  9. package/Engines/WebGL/webGLRenderTargetWrapper.js +37 -7
  10. package/Engines/WebGL/webGLRenderTargetWrapper.js.map +1 -1
  11. package/Engines/WebGPU/Extensions/engine.multiRender.d.ts +11 -0
  12. package/Engines/WebGPU/Extensions/engine.multiRender.js +30 -11
  13. package/Engines/WebGPU/Extensions/engine.multiRender.js.map +1 -1
  14. package/Engines/WebGPU/Extensions/engine.renderTarget.js +2 -5
  15. package/Engines/WebGPU/Extensions/engine.renderTarget.js.map +1 -1
  16. package/Engines/WebGPU/webgpuCacheRenderPipeline.js +3 -2
  17. package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
  18. package/Engines/WebGPU/webgpuHardwareTexture.d.ts +3 -1
  19. package/Engines/WebGPU/webgpuHardwareTexture.js +5 -4
  20. package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
  21. package/Engines/WebGPU/webgpuTextureManager.js +2 -2
  22. package/Engines/WebGPU/webgpuTextureManager.js.map +1 -1
  23. package/Engines/abstractEngine.d.ts +11 -0
  24. package/Engines/abstractEngine.js +2 -2
  25. package/Engines/abstractEngine.js.map +1 -1
  26. package/Engines/renderTargetWrapper.d.ts +33 -1
  27. package/Engines/renderTargetWrapper.js +64 -4
  28. package/Engines/renderTargetWrapper.js.map +1 -1
  29. package/Engines/thinEngine.d.ts +13 -1
  30. package/Engines/thinEngine.js +115 -24
  31. package/Engines/thinEngine.js.map +1 -1
  32. package/Engines/thinWebGPUEngine.d.ts +2 -0
  33. package/Engines/thinWebGPUEngine.js +7 -0
  34. package/Engines/thinWebGPUEngine.js.map +1 -1
  35. package/Engines/webgpuEngine.d.ts +12 -3
  36. package/Engines/webgpuEngine.js +39 -9
  37. package/Engines/webgpuEngine.js.map +1 -1
  38. package/FrameGraph/Node/Blocks/Textures/clearBlock.d.ts +8 -0
  39. package/FrameGraph/Node/Blocks/Textures/clearBlock.js +22 -1
  40. package/FrameGraph/Node/Blocks/Textures/clearBlock.js.map +1 -1
  41. package/FrameGraph/Node/Blocks/inputBlock.d.ts +4 -9
  42. package/FrameGraph/Node/Blocks/inputBlock.js +15 -25
  43. package/FrameGraph/Node/Blocks/inputBlock.js.map +1 -1
  44. package/FrameGraph/Node/nodeRenderGraphBlockConnectionPoint.js +10 -2
  45. package/FrameGraph/Node/nodeRenderGraphBlockConnectionPoint.js.map +1 -1
  46. package/FrameGraph/Passes/renderPass.d.ts +10 -10
  47. package/FrameGraph/Passes/renderPass.js +10 -10
  48. package/FrameGraph/Passes/renderPass.js.map +1 -1
  49. package/FrameGraph/Tasks/PostProcesses/bloomTask.d.ts +10 -5
  50. package/FrameGraph/Tasks/PostProcesses/bloomTask.js +29 -14
  51. package/FrameGraph/Tasks/PostProcesses/bloomTask.js.map +1 -1
  52. package/FrameGraph/Tasks/PostProcesses/depthOfFieldMergeTask.js +4 -0
  53. package/FrameGraph/Tasks/PostProcesses/depthOfFieldMergeTask.js.map +1 -1
  54. package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.d.ts +11 -6
  55. package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.js +30 -13
  56. package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.js.map +1 -1
  57. package/FrameGraph/Tasks/PostProcesses/postProcessTask.js +4 -6
  58. package/FrameGraph/Tasks/PostProcesses/postProcessTask.js.map +1 -1
  59. package/FrameGraph/Tasks/Rendering/cullObjectsTask.d.ts +1 -1
  60. package/FrameGraph/Tasks/Rendering/cullObjectsTask.js.map +1 -1
  61. package/FrameGraph/Tasks/Rendering/geometryRendererTask.d.ts +3 -3
  62. package/FrameGraph/Tasks/Rendering/geometryRendererTask.js +33 -32
  63. package/FrameGraph/Tasks/Rendering/geometryRendererTask.js.map +1 -1
  64. package/FrameGraph/Tasks/Rendering/objectRendererTask.d.ts +4 -2
  65. package/FrameGraph/Tasks/Rendering/objectRendererTask.js +8 -12
  66. package/FrameGraph/Tasks/Rendering/objectRendererTask.js.map +1 -1
  67. package/FrameGraph/Tasks/Rendering/taaObjectRendererTask.js +13 -18
  68. package/FrameGraph/Tasks/Rendering/taaObjectRendererTask.js.map +1 -1
  69. package/FrameGraph/Tasks/Texture/clearTextureTask.d.ts +15 -2
  70. package/FrameGraph/Tasks/Texture/clearTextureTask.js +17 -4
  71. package/FrameGraph/Tasks/Texture/clearTextureTask.js.map +1 -1
  72. package/FrameGraph/Tasks/Texture/copyToTextureTask.js +2 -2
  73. package/FrameGraph/Tasks/Texture/copyToTextureTask.js.map +1 -1
  74. package/FrameGraph/Tasks/Texture/generateMipMapsTask.js +3 -3
  75. package/FrameGraph/Tasks/Texture/generateMipMapsTask.js.map +1 -1
  76. package/FrameGraph/frameGraph.d.ts +11 -74
  77. package/FrameGraph/frameGraph.js +12 -126
  78. package/FrameGraph/frameGraph.js.map +1 -1
  79. package/FrameGraph/frameGraphRenderContext.d.ts +17 -8
  80. package/FrameGraph/frameGraphRenderContext.js +55 -43
  81. package/FrameGraph/frameGraphRenderContext.js.map +1 -1
  82. package/FrameGraph/frameGraphRenderTarget.d.ts +16 -0
  83. package/FrameGraph/frameGraphRenderTarget.js +67 -0
  84. package/FrameGraph/frameGraphRenderTarget.js.map +1 -0
  85. package/FrameGraph/frameGraphTask.d.ts +4 -3
  86. package/FrameGraph/frameGraphTask.js +41 -8
  87. package/FrameGraph/frameGraphTask.js.map +1 -1
  88. package/FrameGraph/frameGraphTextureManager.d.ts +130 -22
  89. package/FrameGraph/frameGraphTextureManager.js +312 -130
  90. package/FrameGraph/frameGraphTextureManager.js.map +1 -1
  91. package/FrameGraph/frameGraphTypes.d.ts +28 -13
  92. package/FrameGraph/frameGraphTypes.js.map +1 -1
  93. package/FrameGraph/index.d.ts +1 -0
  94. package/FrameGraph/index.js +1 -0
  95. package/FrameGraph/index.js.map +1 -1
  96. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +3 -2
  97. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
  98. package/Materials/Node/Blocks/conditionalBlock.d.ts +2 -0
  99. package/Materials/Node/Blocks/conditionalBlock.js +13 -0
  100. package/Materials/Node/Blocks/conditionalBlock.js.map +1 -1
  101. package/Materials/Node/nodeMaterialBlock.js +4 -1
  102. package/Materials/Node/nodeMaterialBlock.js.map +1 -1
  103. package/Materials/Node/nodeMaterialBlockConnectionPoint.js +12 -4
  104. package/Materials/Node/nodeMaterialBlockConnectionPoint.js.map +1 -1
  105. package/Materials/Textures/equiRectangularCubeTexture.js +14 -4
  106. package/Materials/Textures/equiRectangularCubeTexture.js.map +1 -1
  107. package/Materials/Textures/internalTexture.d.ts +20 -0
  108. package/Materials/Textures/internalTexture.js +48 -0
  109. package/Materials/Textures/internalTexture.js.map +1 -1
  110. package/Materials/Textures/multiRenderTarget.d.ts +5 -0
  111. package/Materials/Textures/multiRenderTarget.js.map +1 -1
  112. package/Materials/Textures/textureCreationOptions.d.ts +6 -6
  113. package/Materials/Textures/textureCreationOptions.js.map +1 -1
  114. package/Materials/drawWrapper.js +4 -0
  115. package/Materials/drawWrapper.js.map +1 -1
  116. package/Materials/effect.js +2 -2
  117. package/Materials/effect.js.map +1 -1
  118. package/Materials/material.d.ts +2 -2
  119. package/Materials/material.js +5 -5
  120. package/Materials/material.js.map +1 -1
  121. package/Maths/math.color.d.ts +16 -0
  122. package/Maths/math.color.js +16 -0
  123. package/Maths/math.color.js.map +1 -1
  124. package/Maths/math.vector.d.ts +32 -0
  125. package/Maths/math.vector.js +32 -0
  126. package/Maths/math.vector.js.map +1 -1
  127. package/Meshes/Compression/dracoCompression.d.ts +3 -1
  128. package/Meshes/Compression/dracoCompression.js +5 -2
  129. package/Meshes/Compression/dracoCompression.js.map +1 -1
  130. package/Meshes/Node/Blocks/Matrices/rotationXBlock.d.ts +0 -1
  131. package/Meshes/Node/Blocks/Matrices/rotationXBlock.js +1 -9
  132. package/Meshes/Node/Blocks/Matrices/rotationXBlock.js.map +1 -1
  133. package/Meshes/Node/Blocks/Matrices/rotationYBlock.d.ts +0 -1
  134. package/Meshes/Node/Blocks/Matrices/rotationYBlock.js +1 -9
  135. package/Meshes/Node/Blocks/Matrices/rotationYBlock.js.map +1 -1
  136. package/Meshes/Node/Blocks/Matrices/rotationZBlock.d.ts +0 -1
  137. package/Meshes/Node/Blocks/Matrices/rotationZBlock.js +1 -9
  138. package/Meshes/Node/Blocks/Matrices/rotationZBlock.js.map +1 -1
  139. package/Meshes/Node/Blocks/Set/latticeBlock.js +3 -1
  140. package/Meshes/Node/Blocks/Set/latticeBlock.js.map +1 -1
  141. package/Meshes/Node/Blocks/conditionBlock.d.ts +2 -0
  142. package/Meshes/Node/Blocks/conditionBlock.js +15 -0
  143. package/Meshes/Node/Blocks/conditionBlock.js.map +1 -1
  144. package/Meshes/Node/Blocks/geometryClampBlock.d.ts +4 -4
  145. package/Meshes/Node/Blocks/geometryClampBlock.js +16 -25
  146. package/Meshes/Node/Blocks/geometryClampBlock.js.map +1 -1
  147. package/Meshes/Node/Blocks/geometryLerpBlock.js +2 -2
  148. package/Meshes/Node/Blocks/geometryLerpBlock.js.map +1 -1
  149. package/Meshes/Node/Blocks/geometryNLerpBlock.js +2 -2
  150. package/Meshes/Node/Blocks/geometryNLerpBlock.js.map +1 -1
  151. package/Meshes/Node/Blocks/geometryReplaceColorBlock.js +2 -2
  152. package/Meshes/Node/Blocks/geometryReplaceColorBlock.js.map +1 -1
  153. package/Meshes/Node/Blocks/geometryRotate2dBlock.js +2 -2
  154. package/Meshes/Node/Blocks/geometryRotate2dBlock.js.map +1 -1
  155. package/Meshes/Node/Blocks/geometrySmoothStepBlock.js +3 -3
  156. package/Meshes/Node/Blocks/geometrySmoothStepBlock.js.map +1 -1
  157. package/Meshes/Node/Blocks/geometryStepBlock.js +2 -2
  158. package/Meshes/Node/Blocks/geometryStepBlock.js.map +1 -1
  159. package/Meshes/Node/nodeGeometry.js +1 -1
  160. package/Meshes/Node/nodeGeometry.js.map +1 -1
  161. package/Meshes/Node/nodeGeometryBlock.d.ts +3 -1
  162. package/Meshes/Node/nodeGeometryBlock.js +2 -1
  163. package/Meshes/Node/nodeGeometryBlock.js.map +1 -1
  164. package/Meshes/Node/nodeGeometryBlockConnectionPoint.js +10 -2
  165. package/Meshes/Node/nodeGeometryBlockConnectionPoint.js.map +1 -1
  166. package/Meshes/abstractMesh.js +1 -1
  167. package/Meshes/abstractMesh.js.map +1 -1
  168. package/Meshes/lattice.material.d.ts +1 -1
  169. package/Meshes/lattice.material.js +3 -3
  170. package/Meshes/lattice.material.js.map +1 -1
  171. package/Misc/observable.d.ts +3 -1
  172. package/Misc/observable.js +7 -2
  173. package/Misc/observable.js.map +1 -1
  174. package/ShadersWGSL/glowMapGeneration.fragment.js +4 -3
  175. package/ShadersWGSL/glowMapGeneration.fragment.js.map +1 -1
  176. package/ShadersWGSL/pbr.fragment.js +4 -3
  177. package/ShadersWGSL/pbr.fragment.js.map +1 -1
  178. package/package.json +1 -1
  179. package/scene.js +6 -6
  180. package/scene.js.map +1 -1
@@ -30,6 +30,17 @@ declare module "../../Engines/abstractEngine" {
30
30
  * @returns the effective sample count (could be 0 if multisample render targets are not supported)
31
31
  */
32
32
  updateMultipleRenderTargetTextureSampleCount(rtWrapper: Nullable<RenderTargetWrapper>, samples: number, initializeBuffers?: boolean): number;
33
+ /**
34
+ * Generates mipmaps for the texture of the (multi) render target
35
+ * @param texture The render target containing the textures to generate the mipmaps for
36
+ */
37
+ generateMipMapsMultiFramebuffer(texture: RenderTargetWrapper): void;
38
+ /**
39
+ * Resolves the MSAA textures of the (multi) render target into their non-MSAA version.
40
+ * Note that if "texture" is not a MSAA render target, no resolve is performed.
41
+ * @param texture The render target texture containing the MSAA textures to resolve
42
+ */
43
+ resolveMultiFramebuffer(texture: RenderTargetWrapper): void;
33
44
  /**
34
45
  * Select a subsets of attachments to draw to.
35
46
  * @param attachments gl attachments
@@ -29,35 +29,11 @@ ThinEngine.prototype.bindAttachments = function (attachments) {
29
29
  };
30
30
  ThinEngine.prototype.unBindMultiColorAttachmentFramebuffer = function (rtWrapper, disableGenerateMipMaps = false, onBeforeUnbind) {
31
31
  this._currentRenderTarget = null;
32
- // If MSAA, we need to bitblt back to main texture
33
- const gl = this._gl;
34
- const attachments = rtWrapper._attachments;
35
- const count = attachments.length;
36
- if (rtWrapper._MSAAFramebuffer) {
37
- gl.bindFramebuffer(gl.READ_FRAMEBUFFER, rtWrapper._MSAAFramebuffer);
38
- gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, rtWrapper._framebuffer);
39
- for (let i = 0; i < count; i++) {
40
- const texture = rtWrapper.textures[i];
41
- for (let j = 0; j < count; j++) {
42
- attachments[j] = gl.NONE;
43
- }
44
- attachments[i] = gl[this.webGLVersion > 1 ? "COLOR_ATTACHMENT" + i : "COLOR_ATTACHMENT" + i + "_WEBGL"];
45
- gl.readBuffer(attachments[i]);
46
- gl.drawBuffers(attachments);
47
- gl.blitFramebuffer(0, 0, texture.width, texture.height, 0, 0, texture.width, texture.height, gl.COLOR_BUFFER_BIT, gl.NEAREST);
48
- }
49
- for (let i = 0; i < count; i++) {
50
- attachments[i] = gl[this.webGLVersion > 1 ? "COLOR_ATTACHMENT" + i : "COLOR_ATTACHMENT" + i + "_WEBGL"];
51
- }
52
- gl.drawBuffers(attachments);
32
+ if (!rtWrapper.disableAutomaticMSAAResolve) {
33
+ this.resolveMultiFramebuffer(rtWrapper);
53
34
  }
54
- for (let i = 0; i < count; i++) {
55
- const texture = rtWrapper.textures[i];
56
- if (texture?.generateMipMaps && !disableGenerateMipMaps && !texture?.isCube && !texture?.is3D) {
57
- this._bindTextureDirectly(gl.TEXTURE_2D, texture, true);
58
- gl.generateMipmap(gl.TEXTURE_2D);
59
- this._bindTextureDirectly(gl.TEXTURE_2D, null);
60
- }
35
+ if (!disableGenerateMipMaps) {
36
+ this.generateMipMapsMultiFramebuffer(rtWrapper);
61
37
  }
62
38
  if (onBeforeUnbind) {
63
39
  if (rtWrapper._MSAAFramebuffer) {
@@ -73,7 +49,7 @@ ThinEngine.prototype.createMultipleRenderTarget = function (size, options, initi
73
49
  let generateDepthBuffer = true;
74
50
  let generateStencilBuffer = false;
75
51
  let generateDepthTexture = false;
76
- let depthTextureFormat = 15;
52
+ let depthTextureFormat = undefined;
77
53
  let textureCount = 1;
78
54
  let samples = 1;
79
55
  const defaultType = 0;
@@ -90,6 +66,7 @@ ThinEngine.prototype.createMultipleRenderTarget = function (size, options, initi
90
66
  let layerIndex = [];
91
67
  let layers = [];
92
68
  let labels = [];
69
+ let dontCreateTextures = false;
93
70
  const rtWrapper = this._createHardwareRenderTargetWrapper(true, false, size);
94
71
  if (options !== undefined) {
95
72
  generateMipMaps = options.generateMipMaps === undefined ? false : options.generateMipMaps;
@@ -107,6 +84,7 @@ ThinEngine.prototype.createMultipleRenderTarget = function (size, options, initi
107
84
  layerIndex = options.layerIndex || layerIndex;
108
85
  layers = options.layerCounts || layers;
109
86
  labels = options.labels || labels;
87
+ dontCreateTextures = options.dontCreateTextures ?? false;
110
88
  if (this.webGLVersion > 1 &&
111
89
  (options.depthTextureFormat === 13 ||
112
90
  options.depthTextureFormat === 17 ||
@@ -116,6 +94,9 @@ ThinEngine.prototype.createMultipleRenderTarget = function (size, options, initi
116
94
  depthTextureFormat = options.depthTextureFormat;
117
95
  }
118
96
  }
97
+ if (depthTextureFormat === undefined) {
98
+ depthTextureFormat = generateStencilBuffer ? 13 : 14;
99
+ }
119
100
  const gl = this._gl;
120
101
  // Create the framebuffer
121
102
  const framebuffer = gl.createFramebuffer();
@@ -158,7 +139,7 @@ ThinEngine.prototype.createMultipleRenderTarget = function (size, options, initi
158
139
  const isWebGL2 = this.webGLVersion > 1;
159
140
  const attachment = gl[isWebGL2 ? "COLOR_ATTACHMENT" + i : "COLOR_ATTACHMENT" + i + "_WEBGL"];
160
141
  attachments.push(attachment);
161
- if (target === -1) {
142
+ if (target === -1 || dontCreateTextures) {
162
143
  continue;
163
144
  }
164
145
  const texture = new InternalTexture(this, 6 /* InternalTextureSource.MultiRenderTarget */);
@@ -211,7 +192,7 @@ ThinEngine.prototype.createMultipleRenderTarget = function (size, options, initi
211
192
  texture.label = labels[i] ?? rtWrapper.label + "-Texture" + i;
212
193
  this._internalTexturesCache.push(texture);
213
194
  }
214
- if (generateDepthTexture && this._caps.depthTextureExtension) {
195
+ if (generateDepthTexture && this._caps.depthTextureExtension && !dontCreateTextures) {
215
196
  // Depth texture
216
197
  const depthTexture = new InternalTexture(this, 14 /* InternalTextureSource.Depth */);
217
198
  let depthTextureType = 5;
@@ -280,7 +261,22 @@ ThinEngine.prototype.createMultipleRenderTarget = function (size, options, initi
280
261
  this._bindUnboundFramebuffer(null);
281
262
  rtWrapper.setLayerAndFaceIndices(layerIndex, faceIndex);
282
263
  this.resetTextureCache();
283
- this.updateMultipleRenderTargetTextureSampleCount(rtWrapper, samples, initializeBuffers);
264
+ if (!dontCreateTextures) {
265
+ this.updateMultipleRenderTargetTextureSampleCount(rtWrapper, samples, initializeBuffers);
266
+ }
267
+ else if (samples > 1) {
268
+ const framebuffer = gl.createFramebuffer();
269
+ if (!framebuffer) {
270
+ throw new Error("Unable to create multi sampled framebuffer");
271
+ }
272
+ rtWrapper._samples = samples;
273
+ rtWrapper._MSAAFramebuffer = framebuffer;
274
+ if (textureCount > 0 && initializeBuffers) {
275
+ this._bindUnboundFramebuffer(framebuffer);
276
+ gl.drawBuffers(attachments);
277
+ this._bindUnboundFramebuffer(null);
278
+ }
279
+ }
284
280
  return rtWrapper;
285
281
  };
286
282
  ThinEngine.prototype.updateMultipleRenderTargetTextureSampleCount = function (rtWrapper, samples, initializeBuffers = true) {
@@ -340,4 +336,47 @@ ThinEngine.prototype.updateMultipleRenderTargetTextureSampleCount = function (rt
340
336
  rtWrapper._samples = samples;
341
337
  return samples;
342
338
  };
339
+ ThinEngine.prototype.generateMipMapsMultiFramebuffer = function (texture) {
340
+ const rtWrapper = texture;
341
+ const gl = this._gl;
342
+ if (!rtWrapper.isMulti) {
343
+ return;
344
+ }
345
+ for (let i = 0; i < rtWrapper._attachments.length; i++) {
346
+ const texture = rtWrapper.textures[i];
347
+ if (texture?.generateMipMaps && !texture?.isCube && !texture?.is3D) {
348
+ this._bindTextureDirectly(gl.TEXTURE_2D, texture, true);
349
+ gl.generateMipmap(gl.TEXTURE_2D);
350
+ this._bindTextureDirectly(gl.TEXTURE_2D, null);
351
+ }
352
+ }
353
+ };
354
+ ThinEngine.prototype.resolveMultiFramebuffer = function (texture) {
355
+ const rtWrapper = texture;
356
+ const gl = this._gl;
357
+ if (!rtWrapper._MSAAFramebuffer || !rtWrapper.isMulti) {
358
+ return;
359
+ }
360
+ let bufferBits = rtWrapper.resolveMSAAColors ? gl.COLOR_BUFFER_BIT : 0;
361
+ bufferBits |= rtWrapper._generateDepthBuffer && rtWrapper.resolveMSAADepth ? gl.DEPTH_BUFFER_BIT : 0;
362
+ bufferBits |= rtWrapper._generateStencilBuffer && rtWrapper.resolveMSAAStencil ? gl.STENCIL_BUFFER_BIT : 0;
363
+ const attachments = rtWrapper._attachments;
364
+ const count = attachments.length;
365
+ gl.bindFramebuffer(gl.READ_FRAMEBUFFER, rtWrapper._MSAAFramebuffer);
366
+ gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, rtWrapper._framebuffer);
367
+ for (let i = 0; i < count; i++) {
368
+ const texture = rtWrapper.textures[i];
369
+ for (let j = 0; j < count; j++) {
370
+ attachments[j] = gl.NONE;
371
+ }
372
+ attachments[i] = gl[this.webGLVersion > 1 ? "COLOR_ATTACHMENT" + i : "COLOR_ATTACHMENT" + i + "_WEBGL"];
373
+ gl.readBuffer(attachments[i]);
374
+ gl.drawBuffers(attachments);
375
+ gl.blitFramebuffer(0, 0, texture.width, texture.height, 0, 0, texture.width, texture.height, bufferBits, gl.NEAREST);
376
+ }
377
+ for (let i = 0; i < count; i++) {
378
+ attachments[i] = gl[this.webGLVersion > 1 ? "COLOR_ATTACHMENT" + i : "COLOR_ATTACHMENT" + i + "_WEBGL"];
379
+ }
380
+ gl.drawBuffers(attachments);
381
+ };
343
382
  //# sourceMappingURL=engine.multiRender.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"engine.multiRender.js","sourceRoot":"","sources":["../../../../../dev/core/src/Engines/Extensions/engine.multiRender.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAyB,MAAM,0CAA0C,CAAC;AAElG,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAE3C,OAAO,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AACzC,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAgE3C,UAAU,CAAC,SAAS,CAAC,uBAAuB,GAAG;IAC3C,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC;IAEpB,IAAI,CAAC,eAAe,CAAC,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC;AACpC,CAAC,CAAC;AAEF,UAAU,CAAC,SAAS,CAAC,sCAAsC,GAAG;IAC1D,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC;IAEpB,IAAI,CAAC,eAAe,CAAC,CAAC,EAAE,CAAC,iBAAiB,CAAC,CAAC,CAAC;AACjD,CAAC,CAAC;AAEF,UAAU,CAAC,SAAS,CAAC,kBAAkB,GAAG,UAAU,aAAwB;IACxE,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC;IAEpB,MAAM,MAAM,GAAG,EAAE,CAAC;IAElB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;QAC5C,IAAI,aAAa,CAAC,CAAC,CAAC,EAAE,CAAC;YACnB,MAAM,CAAC,IAAI,CAAO,EAAG,CAAC,kBAAkB,GAAG,CAAC,CAAC,CAAC,CAAC;QACnD,CAAC;aAAM,CAAC;YACJ,MAAM,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC;QACzB,CAAC;IACL,CAAC;IAED,OAAO,MAAM,CAAC;AAClB,CAAC,CAAC;AAEF,UAAU,CAAC,SAAS,CAAC,eAAe,GAAG,UAAU,WAAqB;IAClE,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC;IAEpB,EAAE,CAAC,WAAW,CAAC,WAAW,CAAC,CAAC;AAChC,CAAC,CAAC;AAEF,UAAU,CAAC,SAAS,CAAC,qCAAqC,GAAG,UACzD,SAAmC,EACnC,yBAAkC,KAAK,EACvC,cAA2B;IAE3B,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC;IAEjC,kDAAkD;IAClD,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC;IAEpB,MAAM,WAAW,GAAG,SAAS,CAAC,YAAa,CAAC;IAC5C,MAAM,KAAK,GAAG,WAAW,CAAC,MAAM,CAAC;IAEjC,IAAI,SAAS,CAAC,gBAAgB,EAAE,CAAC;QAC7B,EAAE,CAAC,eAAe,CAAC,EAAE,CAAC,gBAAgB,EAAE,SAAS,CAAC,gBAAgB,CAAC,CAAC;QACpE,EAAE,CAAC,eAAe,CAAC,EAAE,CAAC,gBAAgB,EAAE,SAAS,CAAC,YAAY,CAAC,CAAC;QAEhE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE,CAAC;YAC7B,MAAM,OAAO,GAAG,SAAS,CAAC,QAAS,CAAC,CAAC,CAAC,CAAC;YAEvC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE,CAAC;gBAC7B,WAAW,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,IAAI,CAAC;YAC7B,CAAC;YAED,WAAW,CAAC,CAAC,CAAC,GAAS,EAAG,CAAC,IAAI,CAAC,YAAY,GAAG,CAAC,CAAC,CAAC,CAAC,kBAAkB,GAAG,CAAC,CAAC,CAAC,CAAC,kBAAkB,GAAG,CAAC,GAAG,QAAQ,CAAC,CAAC;YAC/G,EAAE,CAAC,UAAU,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC;YAC9B,EAAE,CAAC,WAAW,CAAC,WAAW,CAAC,CAAC;YAC5B,EAAE,CAAC,eAAe,CAAC,CAAC,EAAE,CAAC,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,EAAE,CAAC,gBAAgB,EAAE,EAAE,CAAC,OAAO,CAAC,CAAC;QAClI,CAAC;QAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE,CAAC;YAC7B,WAAW,CAAC,CAAC,CAAC,GAAS,EAAG,CAAC,IAAI,CAAC,YAAY,GAAG,CAAC,CAAC,CAAC,CAAC,kBAAkB,GAAG,CAAC,CAAC,CAAC,CAAC,kBAAkB,GAAG,CAAC,GAAG,QAAQ,CAAC,CAAC;QACnH,CAAC;QAED,EAAE,CAAC,WAAW,CAAC,WAAW,CAAC,CAAC;IAChC,CAAC;IAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE,CAAC;QAC7B,MAAM,OAAO,GAAG,SAAS,CAAC,QAAS,CAAC,CAAC,CAAC,CAAC;QACvC,IAAI,OAAO,EAAE,eAAe,IAAI,CAAC,sBAAsB,IAAI,CAAC,OAAO,EAAE,MAAM,IAAI,CAAC,OAAO,EAAE,IAAI,EAAE,CAAC;YAC5F,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,UAAU,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;YACxD,EAAE,CAAC,cAAc,CAAC,EAAE,CAAC,UAAU,CAAC,CAAC;YACjC,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QACnD,CAAC;IACL,CAAC;IAED,IAAI,cAAc,EAAE,CAAC;QACjB,IAAI,SAAS,CAAC,gBAAgB,EAAE,CAAC;YAC7B,+BAA+B;YAC/B,IAAI,CAAC,uBAAuB,CAAC,SAAS,CAAC,YAAY,CAAC,CAAC;QACzD,CAAC;QACD,cAAc,EAAE,CAAC;IACrB,CAAC;IAED,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,CAAC;AACvC,CAAC,CAAC;AAEF,UAAU,CAAC,SAAS,CAAC,0BAA0B,GAAG,UAAU,IAAiB,EAAE,OAAkC,EAAE,oBAA6B,IAAI;IAChJ,IAAI,eAAe,GAAG,KAAK,CAAC;IAC5B,IAAI,mBAAmB,GAAG,IAAI,CAAC;IAC/B,IAAI,qBAAqB,GAAG,KAAK,CAAC;IAClC,IAAI,oBAAoB,GAAG,KAAK,CAAC;IACjC,IAAI,kBAAkB,GAAG,SAAS,CAAC,qBAAqB,CAAC;IACzD,IAAI,YAAY,GAAG,CAAC,CAAC;IACrB,IAAI,OAAO,GAAG,CAAC,CAAC;IAEhB,MAAM,WAAW,GAAG,SAAS,CAAC,wBAAwB,CAAC;IACvD,MAAM,mBAAmB,GAAG,SAAS,CAAC,8BAA8B,CAAC;IACrE,MAAM,oBAAoB,GAAG,KAAK,CAAC;IACnC,MAAM,aAAa,GAAG,SAAS,CAAC,kBAAkB,CAAC;IACnD,MAAM,aAAa,GAAG,SAAS,CAAC,UAAU,CAAC;IAE3C,IAAI,KAAK,GAAa,EAAE,CAAC;IACzB,IAAI,aAAa,GAAa,EAAE,CAAC;IACjC,IAAI,cAAc,GAAc,EAAE,CAAC;IACnC,IAAI,OAAO,GAAa,EAAE,CAAC;IAC3B,IAAI,OAAO,GAAa,EAAE,CAAC;IAC3B,IAAI,SAAS,GAAa,EAAE,CAAC;IAC7B,IAAI,UAAU,GAAa,EAAE,CAAC;IAC9B,IAAI,MAAM,GAAa,EAAE,CAAC;IAC1B,IAAI,MAAM,GAAa,EAAE,CAAC;IAE1B,MAAM,SAAS,GAAG,IAAI,CAAC,kCAAkC,CAAC,IAAI,EAAE,KAAK,EAAE,IAAI,CAA6B,CAAC;IAEzG,IAAI,OAAO,KAAK,SAAS,EAAE,CAAC;QACxB,eAAe,GAAG,OAAO,CAAC,eAAe,KAAK,SAAS,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,OAAO,CAAC,eAAe,CAAC;QAC1F,mBAAmB,GAAG,OAAO,CAAC,mBAAmB,KAAK,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,OAAO,CAAC,mBAAmB,CAAC;QACrG,qBAAqB,GAAG,OAAO,CAAC,qBAAqB,KAAK,SAAS,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,OAAO,CAAC,qBAAqB,CAAC;QAC5G,oBAAoB,GAAG,OAAO,CAAC,oBAAoB,KAAK,SAAS,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,OAAO,CAAC,oBAAoB,CAAC;QACzG,YAAY,GAAG,OAAO,CAAC,YAAY,IAAI,CAAC,CAAC;QACzC,OAAO,GAAG,OAAO,CAAC,OAAO,IAAI,OAAO,CAAC;QACrC,KAAK,GAAG,OAAO,CAAC,KAAK,IAAI,KAAK,CAAC;QAC/B,aAAa,GAAG,OAAO,CAAC,aAAa,IAAI,aAAa,CAAC;QACvD,cAAc,GAAG,OAAO,CAAC,cAAc,IAAI,cAAc,CAAC;QAC1D,OAAO,GAAG,OAAO,CAAC,OAAO,IAAI,OAAO,CAAC;QACrC,OAAO,GAAG,OAAO,CAAC,WAAW,IAAI,OAAO,CAAC;QACzC,SAAS,GAAG,OAAO,CAAC,SAAS,IAAI,SAAS,CAAC;QAC3C,UAAU,GAAG,OAAO,CAAC,UAAU,IAAI,UAAU,CAAC;QAC9C,MAAM,GAAG,OAAO,CAAC,WAAW,IAAI,MAAM,CAAC;QACvC,MAAM,GAAG,OAAO,CAAC,MAAM,IAAI,MAAM,CAAC;QAElC,IACI,IAAI,CAAC,YAAY,GAAG,CAAC;YACrB,CAAC,OAAO,CAAC,kBAAkB,KAAK,SAAS,CAAC,8BAA8B;gBACpE,OAAO,CAAC,kBAAkB,KAAK,SAAS,CAAC,mCAAmC;gBAC5E,OAAO,CAAC,kBAAkB,KAAK,SAAS,CAAC,qBAAqB;gBAC9D,OAAO,CAAC,kBAAkB,KAAK,SAAS,CAAC,2BAA2B;gBACpE,OAAO,CAAC,kBAAkB,KAAK,SAAS,CAAC,mCAAmC,CAAC,EACnF,CAAC;YACC,kBAAkB,GAAG,OAAO,CAAC,kBAAkB,CAAC;QACpD,CAAC;IACL,CAAC;IAED,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC;IACpB,yBAAyB;IACzB,MAAM,WAAW,GAAG,EAAE,CAAC,iBAAiB,EAAE,CAAC;IAC3C,IAAI,CAAC,uBAAuB,CAAC,WAAW,CAAC,CAAC;IAE1C,MAAM,KAAK,GAAuC,IAAK,CAAC,KAAK,IAAY,IAAI,CAAC;IAC9E,MAAM,MAAM,GAAuC,IAAK,CAAC,MAAM,IAAY,IAAI,CAAC;IAEhF,MAAM,QAAQ,GAAsB,EAAE,CAAC;IACvC,MAAM,WAAW,GAAa,EAAE,CAAC;IAEjC,MAAM,iBAAiB,GACnB,IAAI,CAAC,YAAY,GAAG,CAAC;QACrB,CAAC,kBAAkB,KAAK,SAAS,CAAC,8BAA8B;YAC5D,kBAAkB,KAAK,SAAS,CAAC,mCAAmC;YACpE,kBAAkB,KAAK,SAAS,CAAC,mCAAmC,CAAC,CAAC;IAE9E,SAAS,CAAC,KAAK,GAAG,OAAO,EAAE,KAAK,IAAI,0BAA0B,CAAC;IAC/D,SAAS,CAAC,YAAY,GAAG,WAAW,CAAC;IACrC,SAAS,CAAC,oBAAoB,GAAG,oBAAoB,IAAI,mBAAmB,CAAC;IAC7E,SAAS,CAAC,sBAAsB,GAAG,oBAAoB,CAAC,CAAC,CAAC,iBAAiB,CAAC,CAAC,CAAC,qBAAqB,CAAC;IACpG,SAAS,CAAC,mBAAmB,GAAG,IAAI,CAAC,iCAAiC,CAAC,SAAS,CAAC,sBAAsB,EAAE,SAAS,CAAC,oBAAoB,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC,EAAE,kBAAkB,CAAC,CAAC;IAC/K,SAAS,CAAC,YAAY,GAAG,WAAW,CAAC;IAErC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,EAAE,CAAC,EAAE,EAAE,CAAC;QACpC,IAAI,YAAY,GAAG,aAAa,CAAC,CAAC,CAAC,IAAI,mBAAmB,CAAC;QAC3D,IAAI,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,IAAI,WAAW,CAAC;QACnC,IAAI,aAAa,GAAG,cAAc,CAAC,CAAC,CAAC,IAAI,oBAAoB,CAAC;QAC9D,MAAM,MAAM,GAAG,OAAO,CAAC,CAAC,CAAC,IAAI,aAAa,CAAC;QAE3C,MAAM,MAAM,GAAG,OAAO,CAAC,CAAC,CAAC,IAAI,aAAa,CAAC;QAC3C,MAAM,UAAU,GAAG,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;QAElC,IAAI,IAAI,KAAK,SAAS,CAAC,iBAAiB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,2BAA2B,EAAE,CAAC;YAClF,yEAAyE;YACzE,YAAY,GAAG,SAAS,CAAC,4BAA4B,CAAC;QAC1D,CAAC;aAAM,IAAI,IAAI,KAAK,SAAS,CAAC,sBAAsB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,+BAA+B,EAAE,CAAC;YAClG,2EAA2E;YAC3E,YAAY,GAAG,SAAS,CAAC,4BAA4B,CAAC;QAC1D,CAAC;QAED,MAAM,OAAO,GAAG,IAAI,CAAC,sBAAsB,CAAC,YAAY,EAAE,eAAe,CAAC,CAAC;QAC3E,IAAI,IAAI,KAAK,SAAS,CAAC,iBAAiB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE,CAAC;YACnE,IAAI,GAAG,SAAS,CAAC,wBAAwB,CAAC;YAC1C,MAAM,CAAC,IAAI,CAAC,0FAA0F,CAAC,CAAC;QAC5G,CAAC;QAED,aAAa,GAAG,aAAa,IAAI,IAAI,CAAC,KAAK,CAAC,kBAAkB,IAAI,CAAC,IAAI,CAAC,YAAY,GAAG,CAAC,IAAI,IAAI,CAAC,QAAQ,CAAC,CAAC;QAE3G,MAAM,QAAQ,GAAG,IAAI,CAAC,YAAY,GAAG,CAAC,CAAC;QACvC,MAAM,UAAU,GAAS,EAAG,CAAC,QAAQ,CAAC,CAAC,CAAC,kBAAkB,GAAG,CAAC,CAAC,CAAC,CAAC,kBAAkB,GAAG,CAAC,GAAG,QAAQ,CAAC,CAAC;QAEpG,WAAW,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QAE7B,IAAI,MAAM,KAAK,CAAC,CAAC,EAAE,CAAC;YAChB,SAAS;QACb,CAAC;QAED,MAAM,OAAO,GAAG,IAAI,eAAe,CAAC,IAAI,kDAA0C,CAAC;QACnF,QAAQ,CAAC,CAAC,CAAC,GAAG,OAAO,CAAC;QAEtB,EAAE,CAAC,aAAa,CAAO,EAAG,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC,CAAC;QAC3C,EAAE,CAAC,WAAW,CAAC,MAAM,EAAE,OAAO,CAAC,gBAAiB,CAAC,kBAAkB,CAAC,CAAC;QAErE,EAAE,CAAC,aAAa,CAAC,MAAM,EAAE,EAAE,CAAC,kBAAkB,EAAE,OAAO,CAAC,GAAG,CAAC,CAAC;QAC7D,EAAE,CAAC,aAAa,CAAC,MAAM,EAAE,EAAE,CAAC,kBAAkB,EAAE,OAAO,CAAC,GAAG,CAAC,CAAC;QAC7D,EAAE,CAAC,aAAa,CAAC,MAAM,EAAE,EAAE,CAAC,cAAc,EAAE,EAAE,CAAC,aAAa,CAAC,CAAC;QAC9D,EAAE,CAAC,aAAa,CAAC,MAAM,EAAE,EAAE,CAAC,cAAc,EAAE,EAAE,CAAC,aAAa,CAAC,CAAC;QAE9D,MAAM,mBAAmB,GAAG,IAAI,CAAC,iCAAiC,CAAC,IAAI,EAAE,MAAM,EAAE,aAAa,CAAC,CAAC;QAChG,MAAM,cAAc,GAAG,IAAI,CAAC,kBAAkB,CAAC,MAAM,CAAC,CAAC;QACvD,MAAM,gBAAgB,GAAG,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,CAAC;QAEzD,IAAI,QAAQ,IAAI,CAAC,MAAM,KAAK,SAAS,CAAC,gBAAgB,IAAI,MAAM,KAAK,SAAS,CAAC,UAAU,CAAC,EAAE,CAAC;YACzF,IAAI,MAAM,KAAK,SAAS,CAAC,gBAAgB,EAAE,CAAC;gBACxC,OAAO,CAAC,SAAS,GAAG,IAAI,CAAC;YAC7B,CAAC;iBAAM,CAAC;gBACJ,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC;YACxB,CAAC;YAED,OAAO,CAAC,SAAS,GAAG,OAAO,CAAC,KAAK,GAAG,UAAU,CAAC;YAE/C,EAAE,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,EAAE,mBAAmB,EAAE,KAAK,EAAE,MAAM,EAAE,UAAU,EAAE,CAAC,EAAE,cAAc,EAAE,gBAAgB,EAAE,IAAI,CAAC,CAAC;QACxH,CAAC;aAAM,IAAI,MAAM,KAAK,SAAS,CAAC,gBAAgB,EAAE,CAAC;YAC/C,4DAA4D;YAC5D,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;gBACzB,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,2BAA2B,GAAG,CAAC,EAAE,CAAC,EAAE,mBAAmB,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC,EAAE,cAAc,EAAE,gBAAgB,EAAE,IAAI,CAAC,CAAC;YACxI,CAAC;YACD,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC;QAC1B,CAAC;aAAM,CAAC;YACJ,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,UAAU,EAAE,CAAC,EAAE,mBAAmB,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC,EAAE,cAAc,EAAE,gBAAgB,EAAE,IAAI,CAAC,CAAC;QACnH,CAAC;QAED,IAAI,eAAe,EAAE,CAAC;YAClB,EAAE,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC;QAC9B,CAAC;QAED,SAAS;QACT,IAAI,CAAC,oBAAoB,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QAExC,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC;QAC1B,OAAO,CAAC,UAAU,GAAG,MAAM,CAAC;QAC5B,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC;QACtB,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;QACxB,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;QACvB,OAAO,CAAC,OAAO,GAAG,CAAC,CAAC;QACpB,OAAO,CAAC,eAAe,GAAG,eAAe,CAAC;QAC1C,OAAO,CAAC,YAAY,GAAG,YAAY,CAAC;QACpC,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC;QACpB,OAAO,CAAC,cAAc,GAAG,aAAa,CAAC;QACvC,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;QACxB,OAAO,CAAC,KAAK,GAAG,MAAM,CAAC,CAAC,CAAC,IAAI,SAAS,CAAC,KAAK,GAAG,UAAU,GAAG,CAAC,CAAC;QAE9D,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IAC9C,CAAC;IAED,IAAI,oBAAoB,IAAI,IAAI,CAAC,KAAK,CAAC,qBAAqB,EAAE,CAAC;QAC3D,gBAAgB;QAChB,MAAM,YAAY,GAAG,IAAI,eAAe,CAAC,IAAI,uCAA8B,CAAC;QAE5E,IAAI,gBAAgB,GAAG,SAAS,CAAC,0BAA0B,CAAC;QAC5D,IAAI,4BAA4B,GAAW,EAAE,CAAC,iBAAiB,CAAC;QAChE,IAAI,oBAAoB,GAAW,EAAE,CAAC,eAAe,CAAC;QACtD,IAAI,kBAAkB,GAAW,EAAE,CAAC,cAAc,CAAC;QACnD,IAAI,wBAAwB,GAAW,EAAE,CAAC,gBAAgB,CAAC;QAC3D,IAAI,IAAI,CAAC,YAAY,GAAG,CAAC,EAAE,CAAC;YACxB,4BAA4B,GAAG,EAAE,CAAC,eAAe,CAAC;QACtD,CAAC;aAAM,CAAC;YACJ,IAAI,kBAAkB,KAAK,SAAS,CAAC,2BAA2B,EAAE,CAAC;gBAC/D,gBAAgB,GAAG,SAAS,CAAC,iBAAiB,CAAC;gBAC/C,kBAAkB,GAAG,EAAE,CAAC,KAAK,CAAC;gBAC9B,4BAA4B,GAAG,EAAE,CAAC,kBAAkB,CAAC;YACzD,CAAC;iBAAM,IAAI,kBAAkB,KAAK,SAAS,CAAC,mCAAmC,EAAE,CAAC;gBAC9E,gBAAgB,GAAG,SAAS,CAAC,wBAAwB,CAAC;gBACtD,kBAAkB,GAAG,EAAE,CAAC,8BAA8B,CAAC;gBACvD,4BAA4B,GAAG,EAAE,CAAC,iBAAiB,CAAC;gBACpD,oBAAoB,GAAG,EAAE,CAAC,aAAa,CAAC;gBACxC,wBAAwB,GAAG,EAAE,CAAC,wBAAwB,CAAC;YAC3D,CAAC;iBAAM,IAAI,kBAAkB,KAAK,SAAS,CAAC,qBAAqB,EAAE,CAAC;gBAChE,gBAAgB,GAAG,SAAS,CAAC,wBAAwB,CAAC;gBACtD,kBAAkB,GAAG,EAAE,CAAC,YAAY,CAAC;gBACrC,4BAA4B,GAAG,EAAE,CAAC,iBAAiB,CAAC;gBACpD,wBAAwB,GAAG,EAAE,CAAC,gBAAgB,CAAC;YACnD,CAAC;iBAAM,IAAI,kBAAkB,KAAK,SAAS,CAAC,8BAA8B,IAAI,kBAAkB,KAAK,SAAS,CAAC,mCAAmC,EAAE,CAAC;gBACjJ,gBAAgB,GAAG,SAAS,CAAC,6BAA6B,CAAC;gBAC3D,kBAAkB,GAAG,EAAE,CAAC,iBAAiB,CAAC;gBAC1C,4BAA4B,GAAG,EAAE,CAAC,gBAAgB,CAAC;gBACnD,oBAAoB,GAAG,EAAE,CAAC,aAAa,CAAC;gBACxC,wBAAwB,GAAG,EAAE,CAAC,wBAAwB,CAAC;YAC3D,CAAC;QACL,CAAC;QAED,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,UAAU,EAAE,YAAY,EAAE,IAAI,CAAC,CAAC;QAE7D,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,UAAU,EAAE,EAAE,CAAC,kBAAkB,EAAE,EAAE,CAAC,OAAO,CAAC,CAAC;QACnE,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,UAAU,EAAE,EAAE,CAAC,kBAAkB,EAAE,EAAE,CAAC,OAAO,CAAC,CAAC;QACnE,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,UAAU,EAAE,EAAE,CAAC,cAAc,EAAE,EAAE,CAAC,aAAa,CAAC,CAAC;QACrE,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,UAAU,EAAE,EAAE,CAAC,cAAc,EAAE,EAAE,CAAC,aAAa,CAAC,CAAC;QACrE,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,UAAU,EAAE,CAAC,EAAE,4BAA4B,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC,EAAE,oBAAoB,EAAE,kBAAkB,EAAE,IAAI,CAAC,CAAC;QAEhI,EAAE,CAAC,oBAAoB,CAAC,EAAE,CAAC,WAAW,EAAE,wBAAwB,EAAE,EAAE,CAAC,UAAU,EAAE,YAAY,CAAC,gBAAiB,CAAC,kBAAkB,EAAE,CAAC,CAAC,CAAC;QAEvI,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QAE/C,SAAS,CAAC,oBAAoB,GAAG,YAAY,CAAC;QAC9C,SAAS,CAAC,+BAA+B,GAAG,iBAAiB,CAAC;QAE9D,YAAY,CAAC,SAAS,GAAG,KAAK,CAAC;QAC/B,YAAY,CAAC,UAAU,GAAG,MAAM,CAAC;QACjC,YAAY,CAAC,KAAK,GAAG,KAAK,CAAC;QAC3B,YAAY,CAAC,MAAM,GAAG,MAAM,CAAC;QAC7B,YAAY,CAAC,OAAO,GAAG,IAAI,CAAC;QAC5B,YAAY,CAAC,OAAO,GAAG,CAAC,CAAC;QACzB,YAAY,CAAC,eAAe,GAAG,eAAe,CAAC;QAC/C,YAAY,CAAC,YAAY,GAAG,SAAS,CAAC,4BAA4B,CAAC;QACnE,YAAY,CAAC,MAAM,GAAG,kBAAkB,CAAC;QACzC,YAAY,CAAC,IAAI,GAAG,gBAAgB,CAAC;QACrC,YAAY,CAAC,KAAK,GAAG,SAAS,CAAC,KAAK,GAAG,eAAe,CAAC;QAEvD,QAAQ,CAAC,YAAY,CAAC,GAAG,YAAY,CAAC;QACtC,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;IACnD,CAAC;IACD,SAAS,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC;IAChC,IAAI,iBAAiB,EAAE,CAAC;QACpB,EAAE,CAAC,WAAW,CAAC,WAAW,CAAC,CAAC;IAChC,CAAC;IAED,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,CAAC;IAEnC,SAAS,CAAC,sBAAsB,CAAC,UAAU,EAAE,SAAS,CAAC,CAAC;IAExD,IAAI,CAAC,iBAAiB,EAAE,CAAC;IAEzB,IAAI,CAAC,4CAA4C,CAAC,SAAS,EAAE,OAAO,EAAE,iBAAiB,CAAC,CAAC;IAEzF,OAAO,SAAS,CAAC;AACrB,CAAC,CAAC;AAEF,UAAU,CAAC,SAAS,CAAC,4CAA4C,GAAG,UAChE,SAA6C,EAC7C,OAAe,EACf,oBAA6B,IAAI;IAEjC,IAAI,IAAI,CAAC,YAAY,GAAG,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC;QACtC,OAAO,CAAC,CAAC;IACb,CAAC;IAED,IAAI,SAAS,CAAC,OAAO,KAAK,OAAO,EAAE,CAAC;QAChC,OAAO,OAAO,CAAC;IACnB,CAAC;IAED,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC;IAEpB,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,EAAE,CAAC,cAAc,CAAC,CAAC;IAE3D,kCAAkC;IAClC,IAAI,SAAS,CAAC,mBAAmB,EAAE,CAAC;QAChC,EAAE,CAAC,kBAAkB,CAAC,SAAS,CAAC,mBAAmB,CAAC,CAAC;QACrD,SAAS,CAAC,mBAAmB,GAAG,IAAI,CAAC;IACzC,CAAC;IAED,IAAI,SAAS,CAAC,gBAAgB,EAAE,CAAC;QAC7B,EAAE,CAAC,iBAAiB,CAAC,SAAS,CAAC,gBAAgB,CAAC,CAAC;QACjD,SAAS,CAAC,gBAAgB,GAAG,IAAI,CAAC;IACtC,CAAC;IAED,MAAM,KAAK,GAAG,SAAS,CAAC,YAAa,CAAC,MAAM,CAAC,CAAC,6IAA6I;IAE3L,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE,CAAC;QAC7B,MAAM,OAAO,GAAG,SAAS,CAAC,QAAS,CAAC,CAAC,CAAC,CAAC;QACvC,MAAM,eAAe,GAAG,OAAO,CAAC,gBAAkD,CAAC;QAEnF,eAAe,EAAE,wBAAwB,EAAE,CAAC;IAChD,CAAC;IAED,IAAI,OAAO,GAAG,CAAC,IAAI,OAAO,EAAE,CAAC,8BAA8B,KAAK,UAAU,EAAE,CAAC;QACzE,MAAM,WAAW,GAAG,EAAE,CAAC,iBAAiB,EAAE,CAAC;QAE3C,IAAI,CAAC,WAAW,EAAE,CAAC;YACf,MAAM,IAAI,KAAK,CAAC,4CAA4C,CAAC,CAAC;QAClE,CAAC;QAED,SAAS,CAAC,gBAAgB,GAAG,WAAW,CAAC;QACzC,IAAI,CAAC,uBAAuB,CAAC,WAAW,CAAC,CAAC;QAE1C,MAAM,WAAW,GAAG,EAAE,CAAC;QAEvB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE,CAAC;YAC7B,MAAM,OAAO,GAAG,SAAS,CAAC,QAAS,CAAC,CAAC,CAAC,CAAC;YACvC,MAAM,eAAe,GAAG,OAAO,CAAC,gBAAwC,CAAC;YACzE,MAAM,UAAU,GAAS,EAAG,CAAC,IAAI,CAAC,YAAY,GAAG,CAAC,CAAC,CAAC,CAAC,kBAAkB,GAAG,CAAC,CAAC,CAAC,CAAC,kBAAkB,GAAG,CAAC,GAAG,QAAQ,CAAC,CAAC;YAEjH,MAAM,iBAAiB,GAAG,IAAI,CAAC,mBAAmB,CAC9C,OAAO,CAAC,KAAK,EACb,OAAO,CAAC,MAAM,EACd,OAAO,EACP,CAAC,CAAC,CAAC,cAAc,EACjB,IAAI,CAAC,iCAAiC,CAAC,OAAO,CAAC,IAAI,EAAE,OAAO,CAAC,MAAM,EAAE,OAAO,CAAC,cAAc,CAAC,EAC5F,UAAU,CACb,CAAC;YAEF,IAAI,CAAC,iBAAiB,EAAE,CAAC;gBACrB,MAAM,IAAI,KAAK,CAAC,4CAA4C,CAAC,CAAC;YAClE,CAAC;YAED,eAAe,CAAC,mBAAmB,CAAC,iBAAiB,CAAC,CAAC;YACvD,OAAO,CAAC,OAAO,GAAG,OAAO,CAAC;YAE1B,WAAW,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QACjC,CAAC;QACD,IAAI,iBAAiB,EAAE,CAAC;YACpB,EAAE,CAAC,WAAW,CAAC,WAAW,CAAC,CAAC;QAChC,CAAC;IACL,CAAC;SAAM,CAAC;QACJ,IAAI,CAAC,uBAAuB,CAAC,SAAS,CAAC,YAAY,CAAC,CAAC;IACzD,CAAC;IAED,MAAM,WAAW,GAAG,SAAS,CAAC,oBAAoB,CAAC,CAAC,CAAC,SAAS,CAAC,oBAAoB,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;IAEvG,SAAS,CAAC,mBAAmB,GAAG,IAAI,CAAC,iCAAiC,CAClE,SAAS,CAAC,sBAAsB,EAChC,SAAS,CAAC,oBAAoB,EAC9B,SAAS,CAAC,KAAK,EACf,SAAS,CAAC,MAAM,EAChB,OAAO,EACP,WAAW,CACd,CAAC;IAEF,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,CAAC;IAEnC,SAAS,CAAC,QAAQ,GAAG,OAAO,CAAC;IAE7B,OAAO,OAAO,CAAC;AACnB,CAAC,CAAC","sourcesContent":["import { InternalTexture, InternalTextureSource } from \"../../Materials/Textures/internalTexture\";\r\nimport type { IMultiRenderTargetOptions } from \"../../Materials/Textures/multiRenderTarget\";\r\nimport { Logger } from \"../../Misc/logger\";\r\nimport type { Nullable } from \"../../types\";\r\nimport { Constants } from \"../constants\";\r\nimport { ThinEngine } from \"../thinEngine\";\r\nimport type { RenderTargetWrapper } from \"../renderTargetWrapper\";\r\nimport type { WebGLRenderTargetWrapper } from \"../WebGL/webGLRenderTargetWrapper\";\r\nimport type { WebGLHardwareTexture } from \"../WebGL/webGLHardwareTexture\";\r\nimport type { TextureSize } from \"../../Materials/Textures/textureCreationOptions\";\r\n\r\ndeclare module \"../../Engines/abstractEngine\" {\r\n export interface AbstractEngine {\r\n /**\r\n * Unbind a list of render target textures from the webGL context\r\n * This is used only when drawBuffer extension or webGL2 are active\r\n * @param rtWrapper defines the render target wrapper to unbind\r\n * @param disableGenerateMipMaps defines a boolean indicating that mipmaps must not be generated\r\n * @param onBeforeUnbind defines a function which will be called before the effective unbind\r\n */\r\n unBindMultiColorAttachmentFramebuffer(rtWrapper: RenderTargetWrapper, disableGenerateMipMaps: boolean, onBeforeUnbind?: () => void): void;\r\n\r\n /**\r\n * Create a multi render target texture\r\n * @see https://doc.babylonjs.com/setup/support/webGL2#multiple-render-target\r\n * @param size defines the size of the texture\r\n * @param options defines the creation options\r\n * @param initializeBuffers if set to true, the engine will make an initializing call of drawBuffers\r\n * @returns a new render target wrapper ready to render textures\r\n */\r\n createMultipleRenderTarget(size: TextureSize, options: IMultiRenderTargetOptions, initializeBuffers?: boolean): RenderTargetWrapper;\r\n\r\n /**\r\n * Update the sample count for a given multiple render target texture\r\n * @see https://doc.babylonjs.com/setup/support/webGL2#multisample-render-targets\r\n * @param rtWrapper defines the render target wrapper to update\r\n * @param samples defines the sample count to set\r\n * @param initializeBuffers if set to true, the engine will make an initializing call of drawBuffers\r\n * @returns the effective sample count (could be 0 if multisample render targets are not supported)\r\n */\r\n updateMultipleRenderTargetTextureSampleCount(rtWrapper: Nullable<RenderTargetWrapper>, samples: number, initializeBuffers?: boolean): number;\r\n\r\n /**\r\n * Select a subsets of attachments to draw to.\r\n * @param attachments gl attachments\r\n */\r\n bindAttachments(attachments: number[]): void;\r\n\r\n /**\r\n * Creates a layout object to draw/clear on specific textures in a MRT\r\n * @param textureStatus textureStatus[i] indicates if the i-th is active\r\n * @returns A layout to be fed to the engine, calling `bindAttachments`.\r\n */\r\n buildTextureLayout(textureStatus: boolean[]): number[];\r\n\r\n /**\r\n * Restores the webgl state to only draw on the main color attachment\r\n * when the frame buffer associated is the canvas frame buffer\r\n */\r\n restoreSingleAttachment(): void;\r\n\r\n /**\r\n * Restores the webgl state to only draw on the main color attachment\r\n * when the frame buffer associated is not the canvas frame buffer\r\n */\r\n restoreSingleAttachmentForRenderTarget(): void;\r\n }\r\n}\r\n\r\nThinEngine.prototype.restoreSingleAttachment = function (): void {\r\n const gl = this._gl;\r\n\r\n this.bindAttachments([gl.BACK]);\r\n};\r\n\r\nThinEngine.prototype.restoreSingleAttachmentForRenderTarget = function (): void {\r\n const gl = this._gl;\r\n\r\n this.bindAttachments([gl.COLOR_ATTACHMENT0]);\r\n};\r\n\r\nThinEngine.prototype.buildTextureLayout = function (textureStatus: boolean[]): number[] {\r\n const gl = this._gl;\r\n\r\n const result = [];\r\n\r\n for (let i = 0; i < textureStatus.length; i++) {\r\n if (textureStatus[i]) {\r\n result.push((<any>gl)[\"COLOR_ATTACHMENT\" + i]);\r\n } else {\r\n result.push(gl.NONE);\r\n }\r\n }\r\n\r\n return result;\r\n};\r\n\r\nThinEngine.prototype.bindAttachments = function (attachments: number[]): void {\r\n const gl = this._gl;\r\n\r\n gl.drawBuffers(attachments);\r\n};\r\n\r\nThinEngine.prototype.unBindMultiColorAttachmentFramebuffer = function (\r\n rtWrapper: WebGLRenderTargetWrapper,\r\n disableGenerateMipMaps: boolean = false,\r\n onBeforeUnbind?: () => void\r\n): void {\r\n this._currentRenderTarget = null;\r\n\r\n // If MSAA, we need to bitblt back to main texture\r\n const gl = this._gl;\r\n\r\n const attachments = rtWrapper._attachments!;\r\n const count = attachments.length;\r\n\r\n if (rtWrapper._MSAAFramebuffer) {\r\n gl.bindFramebuffer(gl.READ_FRAMEBUFFER, rtWrapper._MSAAFramebuffer);\r\n gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, rtWrapper._framebuffer);\r\n\r\n for (let i = 0; i < count; i++) {\r\n const texture = rtWrapper.textures![i];\r\n\r\n for (let j = 0; j < count; j++) {\r\n attachments[j] = gl.NONE;\r\n }\r\n\r\n attachments[i] = (<any>gl)[this.webGLVersion > 1 ? \"COLOR_ATTACHMENT\" + i : \"COLOR_ATTACHMENT\" + i + \"_WEBGL\"];\r\n gl.readBuffer(attachments[i]);\r\n gl.drawBuffers(attachments);\r\n gl.blitFramebuffer(0, 0, texture.width, texture.height, 0, 0, texture.width, texture.height, gl.COLOR_BUFFER_BIT, gl.NEAREST);\r\n }\r\n\r\n for (let i = 0; i < count; i++) {\r\n attachments[i] = (<any>gl)[this.webGLVersion > 1 ? \"COLOR_ATTACHMENT\" + i : \"COLOR_ATTACHMENT\" + i + \"_WEBGL\"];\r\n }\r\n\r\n gl.drawBuffers(attachments);\r\n }\r\n\r\n for (let i = 0; i < count; i++) {\r\n const texture = rtWrapper.textures![i];\r\n if (texture?.generateMipMaps && !disableGenerateMipMaps && !texture?.isCube && !texture?.is3D) {\r\n this._bindTextureDirectly(gl.TEXTURE_2D, texture, true);\r\n gl.generateMipmap(gl.TEXTURE_2D);\r\n this._bindTextureDirectly(gl.TEXTURE_2D, null);\r\n }\r\n }\r\n\r\n if (onBeforeUnbind) {\r\n if (rtWrapper._MSAAFramebuffer) {\r\n // Bind the correct framebuffer\r\n this._bindUnboundFramebuffer(rtWrapper._framebuffer);\r\n }\r\n onBeforeUnbind();\r\n }\r\n\r\n this._bindUnboundFramebuffer(null);\r\n};\r\n\r\nThinEngine.prototype.createMultipleRenderTarget = function (size: TextureSize, options: IMultiRenderTargetOptions, initializeBuffers: boolean = true): RenderTargetWrapper {\r\n let generateMipMaps = false;\r\n let generateDepthBuffer = true;\r\n let generateStencilBuffer = false;\r\n let generateDepthTexture = false;\r\n let depthTextureFormat = Constants.TEXTUREFORMAT_DEPTH16;\r\n let textureCount = 1;\r\n let samples = 1;\r\n\r\n const defaultType = Constants.TEXTURETYPE_UNSIGNED_INT;\r\n const defaultSamplingMode = Constants.TEXTURE_TRILINEAR_SAMPLINGMODE;\r\n const defaultUseSRGBBuffer = false;\r\n const defaultFormat = Constants.TEXTUREFORMAT_RGBA;\r\n const defaultTarget = Constants.TEXTURE_2D;\r\n\r\n let types: number[] = [];\r\n let samplingModes: number[] = [];\r\n let useSRGBBuffers: boolean[] = [];\r\n let formats: number[] = [];\r\n let targets: number[] = [];\r\n let faceIndex: number[] = [];\r\n let layerIndex: number[] = [];\r\n let layers: number[] = [];\r\n let labels: string[] = [];\r\n\r\n const rtWrapper = this._createHardwareRenderTargetWrapper(true, false, size) as WebGLRenderTargetWrapper;\r\n\r\n if (options !== undefined) {\r\n generateMipMaps = options.generateMipMaps === undefined ? false : options.generateMipMaps;\r\n generateDepthBuffer = options.generateDepthBuffer === undefined ? true : options.generateDepthBuffer;\r\n generateStencilBuffer = options.generateStencilBuffer === undefined ? false : options.generateStencilBuffer;\r\n generateDepthTexture = options.generateDepthTexture === undefined ? false : options.generateDepthTexture;\r\n textureCount = options.textureCount ?? 1;\r\n samples = options.samples ?? samples;\r\n types = options.types || types;\r\n samplingModes = options.samplingModes || samplingModes;\r\n useSRGBBuffers = options.useSRGBBuffers || useSRGBBuffers;\r\n formats = options.formats || formats;\r\n targets = options.targetTypes || targets;\r\n faceIndex = options.faceIndex || faceIndex;\r\n layerIndex = options.layerIndex || layerIndex;\r\n layers = options.layerCounts || layers;\r\n labels = options.labels || labels;\r\n\r\n if (\r\n this.webGLVersion > 1 &&\r\n (options.depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH24_STENCIL8 ||\r\n options.depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH24UNORM_STENCIL8 ||\r\n options.depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH24 ||\r\n options.depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH32_FLOAT ||\r\n options.depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH32FLOAT_STENCIL8)\r\n ) {\r\n depthTextureFormat = options.depthTextureFormat;\r\n }\r\n }\r\n\r\n const gl = this._gl;\r\n // Create the framebuffer\r\n const framebuffer = gl.createFramebuffer();\r\n this._bindUnboundFramebuffer(framebuffer);\r\n\r\n const width = (<{ width: number; height: number }>size).width ?? <number>size;\r\n const height = (<{ width: number; height: number }>size).height ?? <number>size;\r\n\r\n const textures: InternalTexture[] = [];\r\n const attachments: number[] = [];\r\n\r\n const useStencilTexture =\r\n this.webGLVersion > 1 &&\r\n (depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH24_STENCIL8 ||\r\n depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH24UNORM_STENCIL8 ||\r\n depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH32FLOAT_STENCIL8);\r\n\r\n rtWrapper.label = options?.label ?? \"MultiRenderTargetWrapper\";\r\n rtWrapper._framebuffer = framebuffer;\r\n rtWrapper._generateDepthBuffer = generateDepthTexture || generateDepthBuffer;\r\n rtWrapper._generateStencilBuffer = generateDepthTexture ? useStencilTexture : generateStencilBuffer;\r\n rtWrapper._depthStencilBuffer = this._setupFramebufferDepthAttachments(rtWrapper._generateStencilBuffer, rtWrapper._generateDepthBuffer, width, height, 1, depthTextureFormat);\r\n rtWrapper._attachments = attachments;\r\n\r\n for (let i = 0; i < textureCount; i++) {\r\n let samplingMode = samplingModes[i] || defaultSamplingMode;\r\n let type = types[i] || defaultType;\r\n let useSRGBBuffer = useSRGBBuffers[i] || defaultUseSRGBBuffer;\r\n const format = formats[i] || defaultFormat;\r\n\r\n const target = targets[i] || defaultTarget;\r\n const layerCount = layers[i] ?? 1;\r\n\r\n if (type === Constants.TEXTURETYPE_FLOAT && !this._caps.textureFloatLinearFiltering) {\r\n // if floating point linear (gl.FLOAT) then force to NEAREST_SAMPLINGMODE\r\n samplingMode = Constants.TEXTURE_NEAREST_SAMPLINGMODE;\r\n } else if (type === Constants.TEXTURETYPE_HALF_FLOAT && !this._caps.textureHalfFloatLinearFiltering) {\r\n // if floating point linear (HALF_FLOAT) then force to NEAREST_SAMPLINGMODE\r\n samplingMode = Constants.TEXTURE_NEAREST_SAMPLINGMODE;\r\n }\r\n\r\n const filters = this._getSamplingParameters(samplingMode, generateMipMaps);\r\n if (type === Constants.TEXTURETYPE_FLOAT && !this._caps.textureFloat) {\r\n type = Constants.TEXTURETYPE_UNSIGNED_INT;\r\n Logger.Warn(\"Float textures are not supported. Render target forced to TEXTURETYPE_UNSIGNED_BYTE type\");\r\n }\r\n\r\n useSRGBBuffer = useSRGBBuffer && this._caps.supportSRGBBuffers && (this.webGLVersion > 1 || this.isWebGPU);\r\n\r\n const isWebGL2 = this.webGLVersion > 1;\r\n const attachment = (<any>gl)[isWebGL2 ? \"COLOR_ATTACHMENT\" + i : \"COLOR_ATTACHMENT\" + i + \"_WEBGL\"];\r\n\r\n attachments.push(attachment);\r\n\r\n if (target === -1) {\r\n continue;\r\n }\r\n\r\n const texture = new InternalTexture(this, InternalTextureSource.MultiRenderTarget);\r\n textures[i] = texture;\r\n\r\n gl.activeTexture((<any>gl)[\"TEXTURE\" + i]);\r\n gl.bindTexture(target, texture._hardwareTexture!.underlyingResource);\r\n\r\n gl.texParameteri(target, gl.TEXTURE_MAG_FILTER, filters.mag);\r\n gl.texParameteri(target, gl.TEXTURE_MIN_FILTER, filters.min);\r\n gl.texParameteri(target, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);\r\n gl.texParameteri(target, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);\r\n\r\n const internalSizedFormat = this._getRGBABufferInternalSizedFormat(type, format, useSRGBBuffer);\r\n const internalFormat = this._getInternalFormat(format);\r\n const webGLTextureType = this._getWebGLTextureType(type);\r\n\r\n if (isWebGL2 && (target === Constants.TEXTURE_2D_ARRAY || target === Constants.TEXTURE_3D)) {\r\n if (target === Constants.TEXTURE_2D_ARRAY) {\r\n texture.is2DArray = true;\r\n } else {\r\n texture.is3D = true;\r\n }\r\n\r\n texture.baseDepth = texture.depth = layerCount;\r\n\r\n gl.texImage3D(target, 0, internalSizedFormat, width, height, layerCount, 0, internalFormat, webGLTextureType, null);\r\n } else if (target === Constants.TEXTURE_CUBE_MAP) {\r\n // We have to generate all faces to complete the framebuffer\r\n for (let i = 0; i < 6; i++) {\r\n gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, internalSizedFormat, width, height, 0, internalFormat, webGLTextureType, null);\r\n }\r\n texture.isCube = true;\r\n } else {\r\n gl.texImage2D(gl.TEXTURE_2D, 0, internalSizedFormat, width, height, 0, internalFormat, webGLTextureType, null);\r\n }\r\n\r\n if (generateMipMaps) {\r\n gl.generateMipmap(target);\r\n }\r\n\r\n // Unbind\r\n this._bindTextureDirectly(target, null);\r\n\r\n texture.baseWidth = width;\r\n texture.baseHeight = height;\r\n texture.width = width;\r\n texture.height = height;\r\n texture.isReady = true;\r\n texture.samples = 1;\r\n texture.generateMipMaps = generateMipMaps;\r\n texture.samplingMode = samplingMode;\r\n texture.type = type;\r\n texture._useSRGBBuffer = useSRGBBuffer;\r\n texture.format = format;\r\n texture.label = labels[i] ?? rtWrapper.label + \"-Texture\" + i;\r\n\r\n this._internalTexturesCache.push(texture);\r\n }\r\n\r\n if (generateDepthTexture && this._caps.depthTextureExtension) {\r\n // Depth texture\r\n const depthTexture = new InternalTexture(this, InternalTextureSource.Depth);\r\n\r\n let depthTextureType = Constants.TEXTURETYPE_UNSIGNED_SHORT;\r\n let glDepthTextureInternalFormat: GLenum = gl.DEPTH_COMPONENT16;\r\n let glDepthTextureFormat: GLenum = gl.DEPTH_COMPONENT;\r\n let glDepthTextureType: GLenum = gl.UNSIGNED_SHORT;\r\n let glDepthTextureAttachment: GLenum = gl.DEPTH_ATTACHMENT;\r\n if (this.webGLVersion < 2) {\r\n glDepthTextureInternalFormat = gl.DEPTH_COMPONENT;\r\n } else {\r\n if (depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH32_FLOAT) {\r\n depthTextureType = Constants.TEXTURETYPE_FLOAT;\r\n glDepthTextureType = gl.FLOAT;\r\n glDepthTextureInternalFormat = gl.DEPTH_COMPONENT32F;\r\n } else if (depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH32FLOAT_STENCIL8) {\r\n depthTextureType = Constants.TEXTURETYPE_UNSIGNED_INT;\r\n glDepthTextureType = gl.FLOAT_32_UNSIGNED_INT_24_8_REV;\r\n glDepthTextureInternalFormat = gl.DEPTH32F_STENCIL8;\r\n glDepthTextureFormat = gl.DEPTH_STENCIL;\r\n glDepthTextureAttachment = gl.DEPTH_STENCIL_ATTACHMENT;\r\n } else if (depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH24) {\r\n depthTextureType = Constants.TEXTURETYPE_UNSIGNED_INT;\r\n glDepthTextureType = gl.UNSIGNED_INT;\r\n glDepthTextureInternalFormat = gl.DEPTH_COMPONENT24;\r\n glDepthTextureAttachment = gl.DEPTH_ATTACHMENT;\r\n } else if (depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH24_STENCIL8 || depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH24UNORM_STENCIL8) {\r\n depthTextureType = Constants.TEXTURETYPE_UNSIGNED_INT_24_8;\r\n glDepthTextureType = gl.UNSIGNED_INT_24_8;\r\n glDepthTextureInternalFormat = gl.DEPTH24_STENCIL8;\r\n glDepthTextureFormat = gl.DEPTH_STENCIL;\r\n glDepthTextureAttachment = gl.DEPTH_STENCIL_ATTACHMENT;\r\n }\r\n }\r\n\r\n this._bindTextureDirectly(gl.TEXTURE_2D, depthTexture, true);\r\n\r\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);\r\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);\r\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);\r\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);\r\n gl.texImage2D(gl.TEXTURE_2D, 0, glDepthTextureInternalFormat, width, height, 0, glDepthTextureFormat, glDepthTextureType, null);\r\n\r\n gl.framebufferTexture2D(gl.FRAMEBUFFER, glDepthTextureAttachment, gl.TEXTURE_2D, depthTexture._hardwareTexture!.underlyingResource, 0);\r\n\r\n this._bindTextureDirectly(gl.TEXTURE_2D, null);\r\n\r\n rtWrapper._depthStencilTexture = depthTexture;\r\n rtWrapper._depthStencilTextureWithStencil = useStencilTexture;\r\n\r\n depthTexture.baseWidth = width;\r\n depthTexture.baseHeight = height;\r\n depthTexture.width = width;\r\n depthTexture.height = height;\r\n depthTexture.isReady = true;\r\n depthTexture.samples = 1;\r\n depthTexture.generateMipMaps = generateMipMaps;\r\n depthTexture.samplingMode = Constants.TEXTURE_NEAREST_SAMPLINGMODE;\r\n depthTexture.format = depthTextureFormat;\r\n depthTexture.type = depthTextureType;\r\n depthTexture.label = rtWrapper.label + \"-DepthStencil\";\r\n\r\n textures[textureCount] = depthTexture;\r\n this._internalTexturesCache.push(depthTexture);\r\n }\r\n rtWrapper.setTextures(textures);\r\n if (initializeBuffers) {\r\n gl.drawBuffers(attachments);\r\n }\r\n\r\n this._bindUnboundFramebuffer(null);\r\n\r\n rtWrapper.setLayerAndFaceIndices(layerIndex, faceIndex);\r\n\r\n this.resetTextureCache();\r\n\r\n this.updateMultipleRenderTargetTextureSampleCount(rtWrapper, samples, initializeBuffers);\r\n\r\n return rtWrapper;\r\n};\r\n\r\nThinEngine.prototype.updateMultipleRenderTargetTextureSampleCount = function (\r\n rtWrapper: Nullable<WebGLRenderTargetWrapper>,\r\n samples: number,\r\n initializeBuffers: boolean = true\r\n): number {\r\n if (this.webGLVersion < 2 || !rtWrapper) {\r\n return 1;\r\n }\r\n\r\n if (rtWrapper.samples === samples) {\r\n return samples;\r\n }\r\n\r\n const gl = this._gl;\r\n\r\n samples = Math.min(samples, this.getCaps().maxMSAASamples);\r\n\r\n // Dispose previous render buffers\r\n if (rtWrapper._depthStencilBuffer) {\r\n gl.deleteRenderbuffer(rtWrapper._depthStencilBuffer);\r\n rtWrapper._depthStencilBuffer = null;\r\n }\r\n\r\n if (rtWrapper._MSAAFramebuffer) {\r\n gl.deleteFramebuffer(rtWrapper._MSAAFramebuffer);\r\n rtWrapper._MSAAFramebuffer = null;\r\n }\r\n\r\n const count = rtWrapper._attachments!.length; // We do it this way instead of rtWrapper.textures.length to avoid taking into account the depth/stencil texture, in case it has been created\r\n\r\n for (let i = 0; i < count; i++) {\r\n const texture = rtWrapper.textures![i];\r\n const hardwareTexture = texture._hardwareTexture as Nullable<WebGLHardwareTexture>;\r\n\r\n hardwareTexture?.releaseMSAARenderBuffers();\r\n }\r\n\r\n if (samples > 1 && typeof gl.renderbufferStorageMultisample === \"function\") {\r\n const framebuffer = gl.createFramebuffer();\r\n\r\n if (!framebuffer) {\r\n throw new Error(\"Unable to create multi sampled framebuffer\");\r\n }\r\n\r\n rtWrapper._MSAAFramebuffer = framebuffer;\r\n this._bindUnboundFramebuffer(framebuffer);\r\n\r\n const attachments = [];\r\n\r\n for (let i = 0; i < count; i++) {\r\n const texture = rtWrapper.textures![i];\r\n const hardwareTexture = texture._hardwareTexture as WebGLHardwareTexture;\r\n const attachment = (<any>gl)[this.webGLVersion > 1 ? \"COLOR_ATTACHMENT\" + i : \"COLOR_ATTACHMENT\" + i + \"_WEBGL\"];\r\n\r\n const colorRenderbuffer = this._createRenderBuffer(\r\n texture.width,\r\n texture.height,\r\n samples,\r\n -1 /* not used */,\r\n this._getRGBABufferInternalSizedFormat(texture.type, texture.format, texture._useSRGBBuffer),\r\n attachment\r\n );\r\n\r\n if (!colorRenderbuffer) {\r\n throw new Error(\"Unable to create multi sampled framebuffer\");\r\n }\r\n\r\n hardwareTexture.addMSAARenderBuffer(colorRenderbuffer);\r\n texture.samples = samples;\r\n\r\n attachments.push(attachment);\r\n }\r\n if (initializeBuffers) {\r\n gl.drawBuffers(attachments);\r\n }\r\n } else {\r\n this._bindUnboundFramebuffer(rtWrapper._framebuffer);\r\n }\r\n\r\n const depthFormat = rtWrapper._depthStencilTexture ? rtWrapper._depthStencilTexture.format : undefined;\r\n\r\n rtWrapper._depthStencilBuffer = this._setupFramebufferDepthAttachments(\r\n rtWrapper._generateStencilBuffer,\r\n rtWrapper._generateDepthBuffer,\r\n rtWrapper.width,\r\n rtWrapper.height,\r\n samples,\r\n depthFormat\r\n );\r\n\r\n this._bindUnboundFramebuffer(null);\r\n\r\n rtWrapper._samples = samples;\r\n\r\n return samples;\r\n};\r\n"]}
1
+ {"version":3,"file":"engine.multiRender.js","sourceRoot":"","sources":["../../../../../dev/core/src/Engines/Extensions/engine.multiRender.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAyB,MAAM,0CAA0C,CAAC;AAElG,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAE3C,OAAO,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AACzC,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AA6E3C,UAAU,CAAC,SAAS,CAAC,uBAAuB,GAAG;IAC3C,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC;IAEpB,IAAI,CAAC,eAAe,CAAC,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC;AACpC,CAAC,CAAC;AAEF,UAAU,CAAC,SAAS,CAAC,sCAAsC,GAAG;IAC1D,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC;IAEpB,IAAI,CAAC,eAAe,CAAC,CAAC,EAAE,CAAC,iBAAiB,CAAC,CAAC,CAAC;AACjD,CAAC,CAAC;AAEF,UAAU,CAAC,SAAS,CAAC,kBAAkB,GAAG,UAAU,aAAwB;IACxE,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC;IAEpB,MAAM,MAAM,GAAG,EAAE,CAAC;IAElB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;QAC5C,IAAI,aAAa,CAAC,CAAC,CAAC,EAAE,CAAC;YACnB,MAAM,CAAC,IAAI,CAAO,EAAG,CAAC,kBAAkB,GAAG,CAAC,CAAC,CAAC,CAAC;QACnD,CAAC;aAAM,CAAC;YACJ,MAAM,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC;QACzB,CAAC;IACL,CAAC;IAED,OAAO,MAAM,CAAC;AAClB,CAAC,CAAC;AAEF,UAAU,CAAC,SAAS,CAAC,eAAe,GAAG,UAAU,WAAqB;IAClE,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC;IAEpB,EAAE,CAAC,WAAW,CAAC,WAAW,CAAC,CAAC;AAChC,CAAC,CAAC;AAEF,UAAU,CAAC,SAAS,CAAC,qCAAqC,GAAG,UACzD,SAAmC,EACnC,yBAAkC,KAAK,EACvC,cAA2B;IAE3B,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC;IAEjC,IAAI,CAAC,SAAS,CAAC,2BAA2B,EAAE,CAAC;QACzC,IAAI,CAAC,uBAAuB,CAAC,SAAS,CAAC,CAAC;IAC5C,CAAC;IAED,IAAI,CAAC,sBAAsB,EAAE,CAAC;QAC1B,IAAI,CAAC,+BAA+B,CAAC,SAAS,CAAC,CAAC;IACpD,CAAC;IAED,IAAI,cAAc,EAAE,CAAC;QACjB,IAAI,SAAS,CAAC,gBAAgB,EAAE,CAAC;YAC7B,+BAA+B;YAC/B,IAAI,CAAC,uBAAuB,CAAC,SAAS,CAAC,YAAY,CAAC,CAAC;QACzD,CAAC;QACD,cAAc,EAAE,CAAC;IACrB,CAAC;IAED,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,CAAC;AACvC,CAAC,CAAC;AAEF,UAAU,CAAC,SAAS,CAAC,0BAA0B,GAAG,UAAU,IAAiB,EAAE,OAAkC,EAAE,oBAA6B,IAAI;IAChJ,IAAI,eAAe,GAAG,KAAK,CAAC;IAC5B,IAAI,mBAAmB,GAAG,IAAI,CAAC;IAC/B,IAAI,qBAAqB,GAAG,KAAK,CAAC;IAClC,IAAI,oBAAoB,GAAG,KAAK,CAAC;IACjC,IAAI,kBAAkB,GAAuB,SAAS,CAAC;IACvD,IAAI,YAAY,GAAG,CAAC,CAAC;IACrB,IAAI,OAAO,GAAG,CAAC,CAAC;IAEhB,MAAM,WAAW,GAAG,SAAS,CAAC,wBAAwB,CAAC;IACvD,MAAM,mBAAmB,GAAG,SAAS,CAAC,8BAA8B,CAAC;IACrE,MAAM,oBAAoB,GAAG,KAAK,CAAC;IACnC,MAAM,aAAa,GAAG,SAAS,CAAC,kBAAkB,CAAC;IACnD,MAAM,aAAa,GAAG,SAAS,CAAC,UAAU,CAAC;IAE3C,IAAI,KAAK,GAAa,EAAE,CAAC;IACzB,IAAI,aAAa,GAAa,EAAE,CAAC;IACjC,IAAI,cAAc,GAAc,EAAE,CAAC;IACnC,IAAI,OAAO,GAAa,EAAE,CAAC;IAC3B,IAAI,OAAO,GAAa,EAAE,CAAC;IAC3B,IAAI,SAAS,GAAa,EAAE,CAAC;IAC7B,IAAI,UAAU,GAAa,EAAE,CAAC;IAC9B,IAAI,MAAM,GAAa,EAAE,CAAC;IAC1B,IAAI,MAAM,GAAa,EAAE,CAAC;IAC1B,IAAI,kBAAkB,GAAG,KAAK,CAAC;IAE/B,MAAM,SAAS,GAAG,IAAI,CAAC,kCAAkC,CAAC,IAAI,EAAE,KAAK,EAAE,IAAI,CAA6B,CAAC;IAEzG,IAAI,OAAO,KAAK,SAAS,EAAE,CAAC;QACxB,eAAe,GAAG,OAAO,CAAC,eAAe,KAAK,SAAS,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,OAAO,CAAC,eAAe,CAAC;QAC1F,mBAAmB,GAAG,OAAO,CAAC,mBAAmB,KAAK,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,OAAO,CAAC,mBAAmB,CAAC;QACrG,qBAAqB,GAAG,OAAO,CAAC,qBAAqB,KAAK,SAAS,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,OAAO,CAAC,qBAAqB,CAAC;QAC5G,oBAAoB,GAAG,OAAO,CAAC,oBAAoB,KAAK,SAAS,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,OAAO,CAAC,oBAAoB,CAAC;QACzG,YAAY,GAAG,OAAO,CAAC,YAAY,IAAI,CAAC,CAAC;QACzC,OAAO,GAAG,OAAO,CAAC,OAAO,IAAI,OAAO,CAAC;QACrC,KAAK,GAAG,OAAO,CAAC,KAAK,IAAI,KAAK,CAAC;QAC/B,aAAa,GAAG,OAAO,CAAC,aAAa,IAAI,aAAa,CAAC;QACvD,cAAc,GAAG,OAAO,CAAC,cAAc,IAAI,cAAc,CAAC;QAC1D,OAAO,GAAG,OAAO,CAAC,OAAO,IAAI,OAAO,CAAC;QACrC,OAAO,GAAG,OAAO,CAAC,WAAW,IAAI,OAAO,CAAC;QACzC,SAAS,GAAG,OAAO,CAAC,SAAS,IAAI,SAAS,CAAC;QAC3C,UAAU,GAAG,OAAO,CAAC,UAAU,IAAI,UAAU,CAAC;QAC9C,MAAM,GAAG,OAAO,CAAC,WAAW,IAAI,MAAM,CAAC;QACvC,MAAM,GAAG,OAAO,CAAC,MAAM,IAAI,MAAM,CAAC;QAClC,kBAAkB,GAAG,OAAO,CAAC,kBAAkB,IAAI,KAAK,CAAC;QAEzD,IACI,IAAI,CAAC,YAAY,GAAG,CAAC;YACrB,CAAC,OAAO,CAAC,kBAAkB,KAAK,SAAS,CAAC,8BAA8B;gBACpE,OAAO,CAAC,kBAAkB,KAAK,SAAS,CAAC,mCAAmC;gBAC5E,OAAO,CAAC,kBAAkB,KAAK,SAAS,CAAC,qBAAqB;gBAC9D,OAAO,CAAC,kBAAkB,KAAK,SAAS,CAAC,2BAA2B;gBACpE,OAAO,CAAC,kBAAkB,KAAK,SAAS,CAAC,mCAAmC,CAAC,EACnF,CAAC;YACC,kBAAkB,GAAG,OAAO,CAAC,kBAAkB,CAAC;QACpD,CAAC;IACL,CAAC;IAED,IAAI,kBAAkB,KAAK,SAAS,EAAE,CAAC;QACnC,kBAAkB,GAAG,qBAAqB,CAAC,CAAC,CAAC,SAAS,CAAC,8BAA8B,CAAC,CAAC,CAAC,SAAS,CAAC,2BAA2B,CAAC;IAClI,CAAC;IAED,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC;IACpB,yBAAyB;IACzB,MAAM,WAAW,GAAG,EAAE,CAAC,iBAAiB,EAAE,CAAC;IAC3C,IAAI,CAAC,uBAAuB,CAAC,WAAW,CAAC,CAAC;IAE1C,MAAM,KAAK,GAAuC,IAAK,CAAC,KAAK,IAAY,IAAI,CAAC;IAC9E,MAAM,MAAM,GAAuC,IAAK,CAAC,MAAM,IAAY,IAAI,CAAC;IAEhF,MAAM,QAAQ,GAAsB,EAAE,CAAC;IACvC,MAAM,WAAW,GAAa,EAAE,CAAC;IAEjC,MAAM,iBAAiB,GACnB,IAAI,CAAC,YAAY,GAAG,CAAC;QACrB,CAAC,kBAAkB,KAAK,SAAS,CAAC,8BAA8B;YAC5D,kBAAkB,KAAK,SAAS,CAAC,mCAAmC;YACpE,kBAAkB,KAAK,SAAS,CAAC,mCAAmC,CAAC,CAAC;IAE9E,SAAS,CAAC,KAAK,GAAG,OAAO,EAAE,KAAK,IAAI,0BAA0B,CAAC;IAC/D,SAAS,CAAC,YAAY,GAAG,WAAW,CAAC;IACrC,SAAS,CAAC,oBAAoB,GAAG,oBAAoB,IAAI,mBAAmB,CAAC;IAC7E,SAAS,CAAC,sBAAsB,GAAG,oBAAoB,CAAC,CAAC,CAAC,iBAAiB,CAAC,CAAC,CAAC,qBAAqB,CAAC;IACpG,SAAS,CAAC,mBAAmB,GAAG,IAAI,CAAC,iCAAiC,CAAC,SAAS,CAAC,sBAAsB,EAAE,SAAS,CAAC,oBAAoB,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC,EAAE,kBAAkB,CAAC,CAAC;IAC/K,SAAS,CAAC,YAAY,GAAG,WAAW,CAAC;IAErC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,EAAE,CAAC,EAAE,EAAE,CAAC;QACpC,IAAI,YAAY,GAAG,aAAa,CAAC,CAAC,CAAC,IAAI,mBAAmB,CAAC;QAC3D,IAAI,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,IAAI,WAAW,CAAC;QACnC,IAAI,aAAa,GAAG,cAAc,CAAC,CAAC,CAAC,IAAI,oBAAoB,CAAC;QAC9D,MAAM,MAAM,GAAG,OAAO,CAAC,CAAC,CAAC,IAAI,aAAa,CAAC;QAE3C,MAAM,MAAM,GAAG,OAAO,CAAC,CAAC,CAAC,IAAI,aAAa,CAAC;QAC3C,MAAM,UAAU,GAAG,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;QAElC,IAAI,IAAI,KAAK,SAAS,CAAC,iBAAiB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,2BAA2B,EAAE,CAAC;YAClF,yEAAyE;YACzE,YAAY,GAAG,SAAS,CAAC,4BAA4B,CAAC;QAC1D,CAAC;aAAM,IAAI,IAAI,KAAK,SAAS,CAAC,sBAAsB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,+BAA+B,EAAE,CAAC;YAClG,2EAA2E;YAC3E,YAAY,GAAG,SAAS,CAAC,4BAA4B,CAAC;QAC1D,CAAC;QAED,MAAM,OAAO,GAAG,IAAI,CAAC,sBAAsB,CAAC,YAAY,EAAE,eAAe,CAAC,CAAC;QAC3E,IAAI,IAAI,KAAK,SAAS,CAAC,iBAAiB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE,CAAC;YACnE,IAAI,GAAG,SAAS,CAAC,wBAAwB,CAAC;YAC1C,MAAM,CAAC,IAAI,CAAC,0FAA0F,CAAC,CAAC;QAC5G,CAAC;QAED,aAAa,GAAG,aAAa,IAAI,IAAI,CAAC,KAAK,CAAC,kBAAkB,IAAI,CAAC,IAAI,CAAC,YAAY,GAAG,CAAC,IAAI,IAAI,CAAC,QAAQ,CAAC,CAAC;QAE3G,MAAM,QAAQ,GAAG,IAAI,CAAC,YAAY,GAAG,CAAC,CAAC;QACvC,MAAM,UAAU,GAAS,EAAG,CAAC,QAAQ,CAAC,CAAC,CAAC,kBAAkB,GAAG,CAAC,CAAC,CAAC,CAAC,kBAAkB,GAAG,CAAC,GAAG,QAAQ,CAAC,CAAC;QAEpG,WAAW,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QAE7B,IAAI,MAAM,KAAK,CAAC,CAAC,IAAI,kBAAkB,EAAE,CAAC;YACtC,SAAS;QACb,CAAC;QAED,MAAM,OAAO,GAAG,IAAI,eAAe,CAAC,IAAI,kDAA0C,CAAC;QACnF,QAAQ,CAAC,CAAC,CAAC,GAAG,OAAO,CAAC;QAEtB,EAAE,CAAC,aAAa,CAAO,EAAG,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC,CAAC;QAC3C,EAAE,CAAC,WAAW,CAAC,MAAM,EAAE,OAAO,CAAC,gBAAiB,CAAC,kBAAkB,CAAC,CAAC;QAErE,EAAE,CAAC,aAAa,CAAC,MAAM,EAAE,EAAE,CAAC,kBAAkB,EAAE,OAAO,CAAC,GAAG,CAAC,CAAC;QAC7D,EAAE,CAAC,aAAa,CAAC,MAAM,EAAE,EAAE,CAAC,kBAAkB,EAAE,OAAO,CAAC,GAAG,CAAC,CAAC;QAC7D,EAAE,CAAC,aAAa,CAAC,MAAM,EAAE,EAAE,CAAC,cAAc,EAAE,EAAE,CAAC,aAAa,CAAC,CAAC;QAC9D,EAAE,CAAC,aAAa,CAAC,MAAM,EAAE,EAAE,CAAC,cAAc,EAAE,EAAE,CAAC,aAAa,CAAC,CAAC;QAE9D,MAAM,mBAAmB,GAAG,IAAI,CAAC,iCAAiC,CAAC,IAAI,EAAE,MAAM,EAAE,aAAa,CAAC,CAAC;QAChG,MAAM,cAAc,GAAG,IAAI,CAAC,kBAAkB,CAAC,MAAM,CAAC,CAAC;QACvD,MAAM,gBAAgB,GAAG,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,CAAC;QAEzD,IAAI,QAAQ,IAAI,CAAC,MAAM,KAAK,SAAS,CAAC,gBAAgB,IAAI,MAAM,KAAK,SAAS,CAAC,UAAU,CAAC,EAAE,CAAC;YACzF,IAAI,MAAM,KAAK,SAAS,CAAC,gBAAgB,EAAE,CAAC;gBACxC,OAAO,CAAC,SAAS,GAAG,IAAI,CAAC;YAC7B,CAAC;iBAAM,CAAC;gBACJ,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC;YACxB,CAAC;YAED,OAAO,CAAC,SAAS,GAAG,OAAO,CAAC,KAAK,GAAG,UAAU,CAAC;YAE/C,EAAE,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,EAAE,mBAAmB,EAAE,KAAK,EAAE,MAAM,EAAE,UAAU,EAAE,CAAC,EAAE,cAAc,EAAE,gBAAgB,EAAE,IAAI,CAAC,CAAC;QACxH,CAAC;aAAM,IAAI,MAAM,KAAK,SAAS,CAAC,gBAAgB,EAAE,CAAC;YAC/C,4DAA4D;YAC5D,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;gBACzB,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,2BAA2B,GAAG,CAAC,EAAE,CAAC,EAAE,mBAAmB,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC,EAAE,cAAc,EAAE,gBAAgB,EAAE,IAAI,CAAC,CAAC;YACxI,CAAC;YACD,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC;QAC1B,CAAC;aAAM,CAAC;YACJ,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,UAAU,EAAE,CAAC,EAAE,mBAAmB,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC,EAAE,cAAc,EAAE,gBAAgB,EAAE,IAAI,CAAC,CAAC;QACnH,CAAC;QAED,IAAI,eAAe,EAAE,CAAC;YAClB,EAAE,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC;QAC9B,CAAC;QAED,SAAS;QACT,IAAI,CAAC,oBAAoB,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QAExC,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC;QAC1B,OAAO,CAAC,UAAU,GAAG,MAAM,CAAC;QAC5B,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC;QACtB,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;QACxB,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;QACvB,OAAO,CAAC,OAAO,GAAG,CAAC,CAAC;QACpB,OAAO,CAAC,eAAe,GAAG,eAAe,CAAC;QAC1C,OAAO,CAAC,YAAY,GAAG,YAAY,CAAC;QACpC,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC;QACpB,OAAO,CAAC,cAAc,GAAG,aAAa,CAAC;QACvC,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;QACxB,OAAO,CAAC,KAAK,GAAG,MAAM,CAAC,CAAC,CAAC,IAAI,SAAS,CAAC,KAAK,GAAG,UAAU,GAAG,CAAC,CAAC;QAE9D,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IAC9C,CAAC;IAED,IAAI,oBAAoB,IAAI,IAAI,CAAC,KAAK,CAAC,qBAAqB,IAAI,CAAC,kBAAkB,EAAE,CAAC;QAClF,gBAAgB;QAChB,MAAM,YAAY,GAAG,IAAI,eAAe,CAAC,IAAI,uCAA8B,CAAC;QAE5E,IAAI,gBAAgB,GAAG,SAAS,CAAC,0BAA0B,CAAC;QAC5D,IAAI,4BAA4B,GAAW,EAAE,CAAC,iBAAiB,CAAC;QAChE,IAAI,oBAAoB,GAAW,EAAE,CAAC,eAAe,CAAC;QACtD,IAAI,kBAAkB,GAAW,EAAE,CAAC,cAAc,CAAC;QACnD,IAAI,wBAAwB,GAAW,EAAE,CAAC,gBAAgB,CAAC;QAC3D,IAAI,IAAI,CAAC,YAAY,GAAG,CAAC,EAAE,CAAC;YACxB,4BAA4B,GAAG,EAAE,CAAC,eAAe,CAAC;QACtD,CAAC;aAAM,CAAC;YACJ,IAAI,kBAAkB,KAAK,SAAS,CAAC,2BAA2B,EAAE,CAAC;gBAC/D,gBAAgB,GAAG,SAAS,CAAC,iBAAiB,CAAC;gBAC/C,kBAAkB,GAAG,EAAE,CAAC,KAAK,CAAC;gBAC9B,4BAA4B,GAAG,EAAE,CAAC,kBAAkB,CAAC;YACzD,CAAC;iBAAM,IAAI,kBAAkB,KAAK,SAAS,CAAC,mCAAmC,EAAE,CAAC;gBAC9E,gBAAgB,GAAG,SAAS,CAAC,wBAAwB,CAAC;gBACtD,kBAAkB,GAAG,EAAE,CAAC,8BAA8B,CAAC;gBACvD,4BAA4B,GAAG,EAAE,CAAC,iBAAiB,CAAC;gBACpD,oBAAoB,GAAG,EAAE,CAAC,aAAa,CAAC;gBACxC,wBAAwB,GAAG,EAAE,CAAC,wBAAwB,CAAC;YAC3D,CAAC;iBAAM,IAAI,kBAAkB,KAAK,SAAS,CAAC,qBAAqB,EAAE,CAAC;gBAChE,gBAAgB,GAAG,SAAS,CAAC,wBAAwB,CAAC;gBACtD,kBAAkB,GAAG,EAAE,CAAC,YAAY,CAAC;gBACrC,4BAA4B,GAAG,EAAE,CAAC,iBAAiB,CAAC;gBACpD,wBAAwB,GAAG,EAAE,CAAC,gBAAgB,CAAC;YACnD,CAAC;iBAAM,IAAI,kBAAkB,KAAK,SAAS,CAAC,8BAA8B,IAAI,kBAAkB,KAAK,SAAS,CAAC,mCAAmC,EAAE,CAAC;gBACjJ,gBAAgB,GAAG,SAAS,CAAC,6BAA6B,CAAC;gBAC3D,kBAAkB,GAAG,EAAE,CAAC,iBAAiB,CAAC;gBAC1C,4BAA4B,GAAG,EAAE,CAAC,gBAAgB,CAAC;gBACnD,oBAAoB,GAAG,EAAE,CAAC,aAAa,CAAC;gBACxC,wBAAwB,GAAG,EAAE,CAAC,wBAAwB,CAAC;YAC3D,CAAC;QACL,CAAC;QAED,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,UAAU,EAAE,YAAY,EAAE,IAAI,CAAC,CAAC;QAE7D,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,UAAU,EAAE,EAAE,CAAC,kBAAkB,EAAE,EAAE,CAAC,OAAO,CAAC,CAAC;QACnE,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,UAAU,EAAE,EAAE,CAAC,kBAAkB,EAAE,EAAE,CAAC,OAAO,CAAC,CAAC;QACnE,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,UAAU,EAAE,EAAE,CAAC,cAAc,EAAE,EAAE,CAAC,aAAa,CAAC,CAAC;QACrE,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,UAAU,EAAE,EAAE,CAAC,cAAc,EAAE,EAAE,CAAC,aAAa,CAAC,CAAC;QACrE,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,UAAU,EAAE,CAAC,EAAE,4BAA4B,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC,EAAE,oBAAoB,EAAE,kBAAkB,EAAE,IAAI,CAAC,CAAC;QAEhI,EAAE,CAAC,oBAAoB,CAAC,EAAE,CAAC,WAAW,EAAE,wBAAwB,EAAE,EAAE,CAAC,UAAU,EAAE,YAAY,CAAC,gBAAiB,CAAC,kBAAkB,EAAE,CAAC,CAAC,CAAC;QAEvI,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QAE/C,SAAS,CAAC,oBAAoB,GAAG,YAAY,CAAC;QAC9C,SAAS,CAAC,+BAA+B,GAAG,iBAAiB,CAAC;QAE9D,YAAY,CAAC,SAAS,GAAG,KAAK,CAAC;QAC/B,YAAY,CAAC,UAAU,GAAG,MAAM,CAAC;QACjC,YAAY,CAAC,KAAK,GAAG,KAAK,CAAC;QAC3B,YAAY,CAAC,MAAM,GAAG,MAAM,CAAC;QAC7B,YAAY,CAAC,OAAO,GAAG,IAAI,CAAC;QAC5B,YAAY,CAAC,OAAO,GAAG,CAAC,CAAC;QACzB,YAAY,CAAC,eAAe,GAAG,eAAe,CAAC;QAC/C,YAAY,CAAC,YAAY,GAAG,SAAS,CAAC,4BAA4B,CAAC;QACnE,YAAY,CAAC,MAAM,GAAG,kBAAkB,CAAC;QACzC,YAAY,CAAC,IAAI,GAAG,gBAAgB,CAAC;QACrC,YAAY,CAAC,KAAK,GAAG,SAAS,CAAC,KAAK,GAAG,eAAe,CAAC;QAEvD,QAAQ,CAAC,YAAY,CAAC,GAAG,YAAY,CAAC;QACtC,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;IACnD,CAAC;IACD,SAAS,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC;IAChC,IAAI,iBAAiB,EAAE,CAAC;QACpB,EAAE,CAAC,WAAW,CAAC,WAAW,CAAC,CAAC;IAChC,CAAC;IAED,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,CAAC;IAEnC,SAAS,CAAC,sBAAsB,CAAC,UAAU,EAAE,SAAS,CAAC,CAAC;IAExD,IAAI,CAAC,iBAAiB,EAAE,CAAC;IAEzB,IAAI,CAAC,kBAAkB,EAAE,CAAC;QACtB,IAAI,CAAC,4CAA4C,CAAC,SAAS,EAAE,OAAO,EAAE,iBAAiB,CAAC,CAAC;IAC7F,CAAC;SAAM,IAAI,OAAO,GAAG,CAAC,EAAE,CAAC;QACrB,MAAM,WAAW,GAAG,EAAE,CAAC,iBAAiB,EAAE,CAAC;QAE3C,IAAI,CAAC,WAAW,EAAE,CAAC;YACf,MAAM,IAAI,KAAK,CAAC,4CAA4C,CAAC,CAAC;QAClE,CAAC;QAED,SAAS,CAAC,QAAQ,GAAG,OAAO,CAAC;QAC7B,SAAS,CAAC,gBAAgB,GAAG,WAAW,CAAC;QAEzC,IAAI,YAAY,GAAG,CAAC,IAAI,iBAAiB,EAAE,CAAC;YACxC,IAAI,CAAC,uBAAuB,CAAC,WAAW,CAAC,CAAC;YAC1C,EAAE,CAAC,WAAW,CAAC,WAAW,CAAC,CAAC;YAC5B,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,CAAC;QACvC,CAAC;IACL,CAAC;IAED,OAAO,SAAS,CAAC;AACrB,CAAC,CAAC;AAEF,UAAU,CAAC,SAAS,CAAC,4CAA4C,GAAG,UAChE,SAA6C,EAC7C,OAAe,EACf,oBAA6B,IAAI;IAEjC,IAAI,IAAI,CAAC,YAAY,GAAG,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC;QACtC,OAAO,CAAC,CAAC;IACb,CAAC;IAED,IAAI,SAAS,CAAC,OAAO,KAAK,OAAO,EAAE,CAAC;QAChC,OAAO,OAAO,CAAC;IACnB,CAAC;IAED,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC;IAEpB,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,EAAE,CAAC,cAAc,CAAC,CAAC;IAE3D,kCAAkC;IAClC,IAAI,SAAS,CAAC,mBAAmB,EAAE,CAAC;QAChC,EAAE,CAAC,kBAAkB,CAAC,SAAS,CAAC,mBAAmB,CAAC,CAAC;QACrD,SAAS,CAAC,mBAAmB,GAAG,IAAI,CAAC;IACzC,CAAC;IAED,IAAI,SAAS,CAAC,gBAAgB,EAAE,CAAC;QAC7B,EAAE,CAAC,iBAAiB,CAAC,SAAS,CAAC,gBAAgB,CAAC,CAAC;QACjD,SAAS,CAAC,gBAAgB,GAAG,IAAI,CAAC;IACtC,CAAC;IAED,MAAM,KAAK,GAAG,SAAS,CAAC,YAAa,CAAC,MAAM,CAAC,CAAC,6IAA6I;IAE3L,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE,CAAC;QAC7B,MAAM,OAAO,GAAG,SAAS,CAAC,QAAS,CAAC,CAAC,CAAC,CAAC;QACvC,MAAM,eAAe,GAAG,OAAO,CAAC,gBAAkD,CAAC;QAEnF,eAAe,EAAE,wBAAwB,EAAE,CAAC;IAChD,CAAC;IAED,IAAI,OAAO,GAAG,CAAC,IAAI,OAAO,EAAE,CAAC,8BAA8B,KAAK,UAAU,EAAE,CAAC;QACzE,MAAM,WAAW,GAAG,EAAE,CAAC,iBAAiB,EAAE,CAAC;QAE3C,IAAI,CAAC,WAAW,EAAE,CAAC;YACf,MAAM,IAAI,KAAK,CAAC,4CAA4C,CAAC,CAAC;QAClE,CAAC;QAED,SAAS,CAAC,gBAAgB,GAAG,WAAW,CAAC;QACzC,IAAI,CAAC,uBAAuB,CAAC,WAAW,CAAC,CAAC;QAE1C,MAAM,WAAW,GAAG,EAAE,CAAC;QAEvB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE,CAAC;YAC7B,MAAM,OAAO,GAAG,SAAS,CAAC,QAAS,CAAC,CAAC,CAAC,CAAC;YACvC,MAAM,eAAe,GAAG,OAAO,CAAC,gBAAwC,CAAC;YACzE,MAAM,UAAU,GAAS,EAAG,CAAC,IAAI,CAAC,YAAY,GAAG,CAAC,CAAC,CAAC,CAAC,kBAAkB,GAAG,CAAC,CAAC,CAAC,CAAC,kBAAkB,GAAG,CAAC,GAAG,QAAQ,CAAC,CAAC;YAEjH,MAAM,iBAAiB,GAAG,IAAI,CAAC,mBAAmB,CAC9C,OAAO,CAAC,KAAK,EACb,OAAO,CAAC,MAAM,EACd,OAAO,EACP,CAAC,CAAC,CAAC,cAAc,EACjB,IAAI,CAAC,iCAAiC,CAAC,OAAO,CAAC,IAAI,EAAE,OAAO,CAAC,MAAM,EAAE,OAAO,CAAC,cAAc,CAAC,EAC5F,UAAU,CACb,CAAC;YAEF,IAAI,CAAC,iBAAiB,EAAE,CAAC;gBACrB,MAAM,IAAI,KAAK,CAAC,4CAA4C,CAAC,CAAC;YAClE,CAAC;YAED,eAAe,CAAC,mBAAmB,CAAC,iBAAiB,CAAC,CAAC;YACvD,OAAO,CAAC,OAAO,GAAG,OAAO,CAAC;YAE1B,WAAW,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QACjC,CAAC;QACD,IAAI,iBAAiB,EAAE,CAAC;YACpB,EAAE,CAAC,WAAW,CAAC,WAAW,CAAC,CAAC;QAChC,CAAC;IACL,CAAC;SAAM,CAAC;QACJ,IAAI,CAAC,uBAAuB,CAAC,SAAS,CAAC,YAAY,CAAC,CAAC;IACzD,CAAC;IAED,MAAM,WAAW,GAAG,SAAS,CAAC,oBAAoB,CAAC,CAAC,CAAC,SAAS,CAAC,oBAAoB,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;IAEvG,SAAS,CAAC,mBAAmB,GAAG,IAAI,CAAC,iCAAiC,CAClE,SAAS,CAAC,sBAAsB,EAChC,SAAS,CAAC,oBAAoB,EAC9B,SAAS,CAAC,KAAK,EACf,SAAS,CAAC,MAAM,EAChB,OAAO,EACP,WAAW,CACd,CAAC;IAEF,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,CAAC;IAEnC,SAAS,CAAC,QAAQ,GAAG,OAAO,CAAC;IAE7B,OAAO,OAAO,CAAC;AACnB,CAAC,CAAC;AAEF,UAAU,CAAC,SAAS,CAAC,+BAA+B,GAAG,UAAU,OAA4B;IACzF,MAAM,SAAS,GAAG,OAAmC,CAAC;IACtD,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC;IAEpB,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE,CAAC;QACrB,OAAO;IACX,CAAC;IAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,CAAC,YAAa,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;QACtD,MAAM,OAAO,GAAG,SAAS,CAAC,QAAS,CAAC,CAAC,CAAC,CAAC;QACvC,IAAI,OAAO,EAAE,eAAe,IAAI,CAAC,OAAO,EAAE,MAAM,IAAI,CAAC,OAAO,EAAE,IAAI,EAAE,CAAC;YACjE,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,UAAU,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;YACxD,EAAE,CAAC,cAAc,CAAC,EAAE,CAAC,UAAU,CAAC,CAAC;YACjC,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QACnD,CAAC;IACL,CAAC;AACL,CAAC,CAAC;AAEF,UAAU,CAAC,SAAS,CAAC,uBAAuB,GAAG,UAAU,OAA4B;IACjF,MAAM,SAAS,GAAG,OAAmC,CAAC;IACtD,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC;IAEpB,IAAI,CAAC,SAAS,CAAC,gBAAgB,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE,CAAC;QACpD,OAAO;IACX,CAAC;IAED,IAAI,UAAU,GAAG,SAAS,CAAC,iBAAiB,CAAC,CAAC,CAAC,EAAE,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,CAAC;IACvE,UAAU,IAAI,SAAS,CAAC,oBAAoB,IAAI,SAAS,CAAC,gBAAgB,CAAC,CAAC,CAAC,EAAE,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,CAAC;IACrG,UAAU,IAAI,SAAS,CAAC,sBAAsB,IAAI,SAAS,CAAC,kBAAkB,CAAC,CAAC,CAAC,EAAE,CAAC,kBAAkB,CAAC,CAAC,CAAC,CAAC,CAAC;IAE3G,MAAM,WAAW,GAAG,SAAS,CAAC,YAAa,CAAC;IAC5C,MAAM,KAAK,GAAG,WAAW,CAAC,MAAM,CAAC;IAEjC,EAAE,CAAC,eAAe,CAAC,EAAE,CAAC,gBAAgB,EAAE,SAAS,CAAC,gBAAgB,CAAC,CAAC;IACpE,EAAE,CAAC,eAAe,CAAC,EAAE,CAAC,gBAAgB,EAAE,SAAS,CAAC,YAAY,CAAC,CAAC;IAEhE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE,CAAC;QAC7B,MAAM,OAAO,GAAG,SAAS,CAAC,QAAS,CAAC,CAAC,CAAC,CAAC;QAEvC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE,CAAC;YAC7B,WAAW,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,IAAI,CAAC;QAC7B,CAAC;QAED,WAAW,CAAC,CAAC,CAAC,GAAS,EAAG,CAAC,IAAI,CAAC,YAAY,GAAG,CAAC,CAAC,CAAC,CAAC,kBAAkB,GAAG,CAAC,CAAC,CAAC,CAAC,kBAAkB,GAAG,CAAC,GAAG,QAAQ,CAAC,CAAC;QAC/G,EAAE,CAAC,UAAU,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC;QAC9B,EAAE,CAAC,WAAW,CAAC,WAAW,CAAC,CAAC;QAC5B,EAAE,CAAC,eAAe,CAAC,CAAC,EAAE,CAAC,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,UAAU,EAAE,EAAE,CAAC,OAAO,CAAC,CAAC;IACzH,CAAC;IAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE,CAAC;QAC7B,WAAW,CAAC,CAAC,CAAC,GAAS,EAAG,CAAC,IAAI,CAAC,YAAY,GAAG,CAAC,CAAC,CAAC,CAAC,kBAAkB,GAAG,CAAC,CAAC,CAAC,CAAC,kBAAkB,GAAG,CAAC,GAAG,QAAQ,CAAC,CAAC;IACnH,CAAC;IAED,EAAE,CAAC,WAAW,CAAC,WAAW,CAAC,CAAC;AAChC,CAAC,CAAC","sourcesContent":["import { InternalTexture, InternalTextureSource } from \"../../Materials/Textures/internalTexture\";\r\nimport type { IMultiRenderTargetOptions } from \"../../Materials/Textures/multiRenderTarget\";\r\nimport { Logger } from \"../../Misc/logger\";\r\nimport type { Nullable } from \"../../types\";\r\nimport { Constants } from \"../constants\";\r\nimport { ThinEngine } from \"../thinEngine\";\r\nimport type { RenderTargetWrapper } from \"../renderTargetWrapper\";\r\nimport type { WebGLRenderTargetWrapper } from \"../WebGL/webGLRenderTargetWrapper\";\r\nimport type { WebGLHardwareTexture } from \"../WebGL/webGLHardwareTexture\";\r\nimport type { TextureSize } from \"../../Materials/Textures/textureCreationOptions\";\r\n\r\ndeclare module \"../../Engines/abstractEngine\" {\r\n export interface AbstractEngine {\r\n /**\r\n * Unbind a list of render target textures from the webGL context\r\n * This is used only when drawBuffer extension or webGL2 are active\r\n * @param rtWrapper defines the render target wrapper to unbind\r\n * @param disableGenerateMipMaps defines a boolean indicating that mipmaps must not be generated\r\n * @param onBeforeUnbind defines a function which will be called before the effective unbind\r\n */\r\n unBindMultiColorAttachmentFramebuffer(rtWrapper: RenderTargetWrapper, disableGenerateMipMaps: boolean, onBeforeUnbind?: () => void): void;\r\n\r\n /**\r\n * Create a multi render target texture\r\n * @see https://doc.babylonjs.com/setup/support/webGL2#multiple-render-target\r\n * @param size defines the size of the texture\r\n * @param options defines the creation options\r\n * @param initializeBuffers if set to true, the engine will make an initializing call of drawBuffers\r\n * @returns a new render target wrapper ready to render textures\r\n */\r\n createMultipleRenderTarget(size: TextureSize, options: IMultiRenderTargetOptions, initializeBuffers?: boolean): RenderTargetWrapper;\r\n\r\n /**\r\n * Update the sample count for a given multiple render target texture\r\n * @see https://doc.babylonjs.com/setup/support/webGL2#multisample-render-targets\r\n * @param rtWrapper defines the render target wrapper to update\r\n * @param samples defines the sample count to set\r\n * @param initializeBuffers if set to true, the engine will make an initializing call of drawBuffers\r\n * @returns the effective sample count (could be 0 if multisample render targets are not supported)\r\n */\r\n updateMultipleRenderTargetTextureSampleCount(rtWrapper: Nullable<RenderTargetWrapper>, samples: number, initializeBuffers?: boolean): number;\r\n\r\n /**\r\n * Generates mipmaps for the texture of the (multi) render target\r\n * @param texture The render target containing the textures to generate the mipmaps for\r\n */\r\n generateMipMapsMultiFramebuffer(texture: RenderTargetWrapper): void;\r\n\r\n /**\r\n * Resolves the MSAA textures of the (multi) render target into their non-MSAA version.\r\n * Note that if \"texture\" is not a MSAA render target, no resolve is performed.\r\n * @param texture The render target texture containing the MSAA textures to resolve\r\n */\r\n resolveMultiFramebuffer(texture: RenderTargetWrapper): void;\r\n\r\n /**\r\n * Select a subsets of attachments to draw to.\r\n * @param attachments gl attachments\r\n */\r\n bindAttachments(attachments: number[]): void;\r\n\r\n /**\r\n * Creates a layout object to draw/clear on specific textures in a MRT\r\n * @param textureStatus textureStatus[i] indicates if the i-th is active\r\n * @returns A layout to be fed to the engine, calling `bindAttachments`.\r\n */\r\n buildTextureLayout(textureStatus: boolean[]): number[];\r\n\r\n /**\r\n * Restores the webgl state to only draw on the main color attachment\r\n * when the frame buffer associated is the canvas frame buffer\r\n */\r\n restoreSingleAttachment(): void;\r\n\r\n /**\r\n * Restores the webgl state to only draw on the main color attachment\r\n * when the frame buffer associated is not the canvas frame buffer\r\n */\r\n restoreSingleAttachmentForRenderTarget(): void;\r\n }\r\n}\r\n\r\nThinEngine.prototype.restoreSingleAttachment = function (): void {\r\n const gl = this._gl;\r\n\r\n this.bindAttachments([gl.BACK]);\r\n};\r\n\r\nThinEngine.prototype.restoreSingleAttachmentForRenderTarget = function (): void {\r\n const gl = this._gl;\r\n\r\n this.bindAttachments([gl.COLOR_ATTACHMENT0]);\r\n};\r\n\r\nThinEngine.prototype.buildTextureLayout = function (textureStatus: boolean[]): number[] {\r\n const gl = this._gl;\r\n\r\n const result = [];\r\n\r\n for (let i = 0; i < textureStatus.length; i++) {\r\n if (textureStatus[i]) {\r\n result.push((<any>gl)[\"COLOR_ATTACHMENT\" + i]);\r\n } else {\r\n result.push(gl.NONE);\r\n }\r\n }\r\n\r\n return result;\r\n};\r\n\r\nThinEngine.prototype.bindAttachments = function (attachments: number[]): void {\r\n const gl = this._gl;\r\n\r\n gl.drawBuffers(attachments);\r\n};\r\n\r\nThinEngine.prototype.unBindMultiColorAttachmentFramebuffer = function (\r\n rtWrapper: WebGLRenderTargetWrapper,\r\n disableGenerateMipMaps: boolean = false,\r\n onBeforeUnbind?: () => void\r\n): void {\r\n this._currentRenderTarget = null;\r\n\r\n if (!rtWrapper.disableAutomaticMSAAResolve) {\r\n this.resolveMultiFramebuffer(rtWrapper);\r\n }\r\n\r\n if (!disableGenerateMipMaps) {\r\n this.generateMipMapsMultiFramebuffer(rtWrapper);\r\n }\r\n\r\n if (onBeforeUnbind) {\r\n if (rtWrapper._MSAAFramebuffer) {\r\n // Bind the correct framebuffer\r\n this._bindUnboundFramebuffer(rtWrapper._framebuffer);\r\n }\r\n onBeforeUnbind();\r\n }\r\n\r\n this._bindUnboundFramebuffer(null);\r\n};\r\n\r\nThinEngine.prototype.createMultipleRenderTarget = function (size: TextureSize, options: IMultiRenderTargetOptions, initializeBuffers: boolean = true): RenderTargetWrapper {\r\n let generateMipMaps = false;\r\n let generateDepthBuffer = true;\r\n let generateStencilBuffer = false;\r\n let generateDepthTexture = false;\r\n let depthTextureFormat: number | undefined = undefined;\r\n let textureCount = 1;\r\n let samples = 1;\r\n\r\n const defaultType = Constants.TEXTURETYPE_UNSIGNED_INT;\r\n const defaultSamplingMode = Constants.TEXTURE_TRILINEAR_SAMPLINGMODE;\r\n const defaultUseSRGBBuffer = false;\r\n const defaultFormat = Constants.TEXTUREFORMAT_RGBA;\r\n const defaultTarget = Constants.TEXTURE_2D;\r\n\r\n let types: number[] = [];\r\n let samplingModes: number[] = [];\r\n let useSRGBBuffers: boolean[] = [];\r\n let formats: number[] = [];\r\n let targets: number[] = [];\r\n let faceIndex: number[] = [];\r\n let layerIndex: number[] = [];\r\n let layers: number[] = [];\r\n let labels: string[] = [];\r\n let dontCreateTextures = false;\r\n\r\n const rtWrapper = this._createHardwareRenderTargetWrapper(true, false, size) as WebGLRenderTargetWrapper;\r\n\r\n if (options !== undefined) {\r\n generateMipMaps = options.generateMipMaps === undefined ? false : options.generateMipMaps;\r\n generateDepthBuffer = options.generateDepthBuffer === undefined ? true : options.generateDepthBuffer;\r\n generateStencilBuffer = options.generateStencilBuffer === undefined ? false : options.generateStencilBuffer;\r\n generateDepthTexture = options.generateDepthTexture === undefined ? false : options.generateDepthTexture;\r\n textureCount = options.textureCount ?? 1;\r\n samples = options.samples ?? samples;\r\n types = options.types || types;\r\n samplingModes = options.samplingModes || samplingModes;\r\n useSRGBBuffers = options.useSRGBBuffers || useSRGBBuffers;\r\n formats = options.formats || formats;\r\n targets = options.targetTypes || targets;\r\n faceIndex = options.faceIndex || faceIndex;\r\n layerIndex = options.layerIndex || layerIndex;\r\n layers = options.layerCounts || layers;\r\n labels = options.labels || labels;\r\n dontCreateTextures = options.dontCreateTextures ?? false;\r\n\r\n if (\r\n this.webGLVersion > 1 &&\r\n (options.depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH24_STENCIL8 ||\r\n options.depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH24UNORM_STENCIL8 ||\r\n options.depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH24 ||\r\n options.depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH32_FLOAT ||\r\n options.depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH32FLOAT_STENCIL8)\r\n ) {\r\n depthTextureFormat = options.depthTextureFormat;\r\n }\r\n }\r\n\r\n if (depthTextureFormat === undefined) {\r\n depthTextureFormat = generateStencilBuffer ? Constants.TEXTUREFORMAT_DEPTH24_STENCIL8 : Constants.TEXTUREFORMAT_DEPTH32_FLOAT;\r\n }\r\n\r\n const gl = this._gl;\r\n // Create the framebuffer\r\n const framebuffer = gl.createFramebuffer();\r\n this._bindUnboundFramebuffer(framebuffer);\r\n\r\n const width = (<{ width: number; height: number }>size).width ?? <number>size;\r\n const height = (<{ width: number; height: number }>size).height ?? <number>size;\r\n\r\n const textures: InternalTexture[] = [];\r\n const attachments: number[] = [];\r\n\r\n const useStencilTexture =\r\n this.webGLVersion > 1 &&\r\n (depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH24_STENCIL8 ||\r\n depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH24UNORM_STENCIL8 ||\r\n depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH32FLOAT_STENCIL8);\r\n\r\n rtWrapper.label = options?.label ?? \"MultiRenderTargetWrapper\";\r\n rtWrapper._framebuffer = framebuffer;\r\n rtWrapper._generateDepthBuffer = generateDepthTexture || generateDepthBuffer;\r\n rtWrapper._generateStencilBuffer = generateDepthTexture ? useStencilTexture : generateStencilBuffer;\r\n rtWrapper._depthStencilBuffer = this._setupFramebufferDepthAttachments(rtWrapper._generateStencilBuffer, rtWrapper._generateDepthBuffer, width, height, 1, depthTextureFormat);\r\n rtWrapper._attachments = attachments;\r\n\r\n for (let i = 0; i < textureCount; i++) {\r\n let samplingMode = samplingModes[i] || defaultSamplingMode;\r\n let type = types[i] || defaultType;\r\n let useSRGBBuffer = useSRGBBuffers[i] || defaultUseSRGBBuffer;\r\n const format = formats[i] || defaultFormat;\r\n\r\n const target = targets[i] || defaultTarget;\r\n const layerCount = layers[i] ?? 1;\r\n\r\n if (type === Constants.TEXTURETYPE_FLOAT && !this._caps.textureFloatLinearFiltering) {\r\n // if floating point linear (gl.FLOAT) then force to NEAREST_SAMPLINGMODE\r\n samplingMode = Constants.TEXTURE_NEAREST_SAMPLINGMODE;\r\n } else if (type === Constants.TEXTURETYPE_HALF_FLOAT && !this._caps.textureHalfFloatLinearFiltering) {\r\n // if floating point linear (HALF_FLOAT) then force to NEAREST_SAMPLINGMODE\r\n samplingMode = Constants.TEXTURE_NEAREST_SAMPLINGMODE;\r\n }\r\n\r\n const filters = this._getSamplingParameters(samplingMode, generateMipMaps);\r\n if (type === Constants.TEXTURETYPE_FLOAT && !this._caps.textureFloat) {\r\n type = Constants.TEXTURETYPE_UNSIGNED_INT;\r\n Logger.Warn(\"Float textures are not supported. Render target forced to TEXTURETYPE_UNSIGNED_BYTE type\");\r\n }\r\n\r\n useSRGBBuffer = useSRGBBuffer && this._caps.supportSRGBBuffers && (this.webGLVersion > 1 || this.isWebGPU);\r\n\r\n const isWebGL2 = this.webGLVersion > 1;\r\n const attachment = (<any>gl)[isWebGL2 ? \"COLOR_ATTACHMENT\" + i : \"COLOR_ATTACHMENT\" + i + \"_WEBGL\"];\r\n\r\n attachments.push(attachment);\r\n\r\n if (target === -1 || dontCreateTextures) {\r\n continue;\r\n }\r\n\r\n const texture = new InternalTexture(this, InternalTextureSource.MultiRenderTarget);\r\n textures[i] = texture;\r\n\r\n gl.activeTexture((<any>gl)[\"TEXTURE\" + i]);\r\n gl.bindTexture(target, texture._hardwareTexture!.underlyingResource);\r\n\r\n gl.texParameteri(target, gl.TEXTURE_MAG_FILTER, filters.mag);\r\n gl.texParameteri(target, gl.TEXTURE_MIN_FILTER, filters.min);\r\n gl.texParameteri(target, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);\r\n gl.texParameteri(target, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);\r\n\r\n const internalSizedFormat = this._getRGBABufferInternalSizedFormat(type, format, useSRGBBuffer);\r\n const internalFormat = this._getInternalFormat(format);\r\n const webGLTextureType = this._getWebGLTextureType(type);\r\n\r\n if (isWebGL2 && (target === Constants.TEXTURE_2D_ARRAY || target === Constants.TEXTURE_3D)) {\r\n if (target === Constants.TEXTURE_2D_ARRAY) {\r\n texture.is2DArray = true;\r\n } else {\r\n texture.is3D = true;\r\n }\r\n\r\n texture.baseDepth = texture.depth = layerCount;\r\n\r\n gl.texImage3D(target, 0, internalSizedFormat, width, height, layerCount, 0, internalFormat, webGLTextureType, null);\r\n } else if (target === Constants.TEXTURE_CUBE_MAP) {\r\n // We have to generate all faces to complete the framebuffer\r\n for (let i = 0; i < 6; i++) {\r\n gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, internalSizedFormat, width, height, 0, internalFormat, webGLTextureType, null);\r\n }\r\n texture.isCube = true;\r\n } else {\r\n gl.texImage2D(gl.TEXTURE_2D, 0, internalSizedFormat, width, height, 0, internalFormat, webGLTextureType, null);\r\n }\r\n\r\n if (generateMipMaps) {\r\n gl.generateMipmap(target);\r\n }\r\n\r\n // Unbind\r\n this._bindTextureDirectly(target, null);\r\n\r\n texture.baseWidth = width;\r\n texture.baseHeight = height;\r\n texture.width = width;\r\n texture.height = height;\r\n texture.isReady = true;\r\n texture.samples = 1;\r\n texture.generateMipMaps = generateMipMaps;\r\n texture.samplingMode = samplingMode;\r\n texture.type = type;\r\n texture._useSRGBBuffer = useSRGBBuffer;\r\n texture.format = format;\r\n texture.label = labels[i] ?? rtWrapper.label + \"-Texture\" + i;\r\n\r\n this._internalTexturesCache.push(texture);\r\n }\r\n\r\n if (generateDepthTexture && this._caps.depthTextureExtension && !dontCreateTextures) {\r\n // Depth texture\r\n const depthTexture = new InternalTexture(this, InternalTextureSource.Depth);\r\n\r\n let depthTextureType = Constants.TEXTURETYPE_UNSIGNED_SHORT;\r\n let glDepthTextureInternalFormat: GLenum = gl.DEPTH_COMPONENT16;\r\n let glDepthTextureFormat: GLenum = gl.DEPTH_COMPONENT;\r\n let glDepthTextureType: GLenum = gl.UNSIGNED_SHORT;\r\n let glDepthTextureAttachment: GLenum = gl.DEPTH_ATTACHMENT;\r\n if (this.webGLVersion < 2) {\r\n glDepthTextureInternalFormat = gl.DEPTH_COMPONENT;\r\n } else {\r\n if (depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH32_FLOAT) {\r\n depthTextureType = Constants.TEXTURETYPE_FLOAT;\r\n glDepthTextureType = gl.FLOAT;\r\n glDepthTextureInternalFormat = gl.DEPTH_COMPONENT32F;\r\n } else if (depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH32FLOAT_STENCIL8) {\r\n depthTextureType = Constants.TEXTURETYPE_UNSIGNED_INT;\r\n glDepthTextureType = gl.FLOAT_32_UNSIGNED_INT_24_8_REV;\r\n glDepthTextureInternalFormat = gl.DEPTH32F_STENCIL8;\r\n glDepthTextureFormat = gl.DEPTH_STENCIL;\r\n glDepthTextureAttachment = gl.DEPTH_STENCIL_ATTACHMENT;\r\n } else if (depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH24) {\r\n depthTextureType = Constants.TEXTURETYPE_UNSIGNED_INT;\r\n glDepthTextureType = gl.UNSIGNED_INT;\r\n glDepthTextureInternalFormat = gl.DEPTH_COMPONENT24;\r\n glDepthTextureAttachment = gl.DEPTH_ATTACHMENT;\r\n } else if (depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH24_STENCIL8 || depthTextureFormat === Constants.TEXTUREFORMAT_DEPTH24UNORM_STENCIL8) {\r\n depthTextureType = Constants.TEXTURETYPE_UNSIGNED_INT_24_8;\r\n glDepthTextureType = gl.UNSIGNED_INT_24_8;\r\n glDepthTextureInternalFormat = gl.DEPTH24_STENCIL8;\r\n glDepthTextureFormat = gl.DEPTH_STENCIL;\r\n glDepthTextureAttachment = gl.DEPTH_STENCIL_ATTACHMENT;\r\n }\r\n }\r\n\r\n this._bindTextureDirectly(gl.TEXTURE_2D, depthTexture, true);\r\n\r\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);\r\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);\r\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);\r\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);\r\n gl.texImage2D(gl.TEXTURE_2D, 0, glDepthTextureInternalFormat, width, height, 0, glDepthTextureFormat, glDepthTextureType, null);\r\n\r\n gl.framebufferTexture2D(gl.FRAMEBUFFER, glDepthTextureAttachment, gl.TEXTURE_2D, depthTexture._hardwareTexture!.underlyingResource, 0);\r\n\r\n this._bindTextureDirectly(gl.TEXTURE_2D, null);\r\n\r\n rtWrapper._depthStencilTexture = depthTexture;\r\n rtWrapper._depthStencilTextureWithStencil = useStencilTexture;\r\n\r\n depthTexture.baseWidth = width;\r\n depthTexture.baseHeight = height;\r\n depthTexture.width = width;\r\n depthTexture.height = height;\r\n depthTexture.isReady = true;\r\n depthTexture.samples = 1;\r\n depthTexture.generateMipMaps = generateMipMaps;\r\n depthTexture.samplingMode = Constants.TEXTURE_NEAREST_SAMPLINGMODE;\r\n depthTexture.format = depthTextureFormat;\r\n depthTexture.type = depthTextureType;\r\n depthTexture.label = rtWrapper.label + \"-DepthStencil\";\r\n\r\n textures[textureCount] = depthTexture;\r\n this._internalTexturesCache.push(depthTexture);\r\n }\r\n rtWrapper.setTextures(textures);\r\n if (initializeBuffers) {\r\n gl.drawBuffers(attachments);\r\n }\r\n\r\n this._bindUnboundFramebuffer(null);\r\n\r\n rtWrapper.setLayerAndFaceIndices(layerIndex, faceIndex);\r\n\r\n this.resetTextureCache();\r\n\r\n if (!dontCreateTextures) {\r\n this.updateMultipleRenderTargetTextureSampleCount(rtWrapper, samples, initializeBuffers);\r\n } else if (samples > 1) {\r\n const framebuffer = gl.createFramebuffer();\r\n\r\n if (!framebuffer) {\r\n throw new Error(\"Unable to create multi sampled framebuffer\");\r\n }\r\n\r\n rtWrapper._samples = samples;\r\n rtWrapper._MSAAFramebuffer = framebuffer;\r\n\r\n if (textureCount > 0 && initializeBuffers) {\r\n this._bindUnboundFramebuffer(framebuffer);\r\n gl.drawBuffers(attachments);\r\n this._bindUnboundFramebuffer(null);\r\n }\r\n }\r\n\r\n return rtWrapper;\r\n};\r\n\r\nThinEngine.prototype.updateMultipleRenderTargetTextureSampleCount = function (\r\n rtWrapper: Nullable<WebGLRenderTargetWrapper>,\r\n samples: number,\r\n initializeBuffers: boolean = true\r\n): number {\r\n if (this.webGLVersion < 2 || !rtWrapper) {\r\n return 1;\r\n }\r\n\r\n if (rtWrapper.samples === samples) {\r\n return samples;\r\n }\r\n\r\n const gl = this._gl;\r\n\r\n samples = Math.min(samples, this.getCaps().maxMSAASamples);\r\n\r\n // Dispose previous render buffers\r\n if (rtWrapper._depthStencilBuffer) {\r\n gl.deleteRenderbuffer(rtWrapper._depthStencilBuffer);\r\n rtWrapper._depthStencilBuffer = null;\r\n }\r\n\r\n if (rtWrapper._MSAAFramebuffer) {\r\n gl.deleteFramebuffer(rtWrapper._MSAAFramebuffer);\r\n rtWrapper._MSAAFramebuffer = null;\r\n }\r\n\r\n const count = rtWrapper._attachments!.length; // We do it this way instead of rtWrapper.textures.length to avoid taking into account the depth/stencil texture, in case it has been created\r\n\r\n for (let i = 0; i < count; i++) {\r\n const texture = rtWrapper.textures![i];\r\n const hardwareTexture = texture._hardwareTexture as Nullable<WebGLHardwareTexture>;\r\n\r\n hardwareTexture?.releaseMSAARenderBuffers();\r\n }\r\n\r\n if (samples > 1 && typeof gl.renderbufferStorageMultisample === \"function\") {\r\n const framebuffer = gl.createFramebuffer();\r\n\r\n if (!framebuffer) {\r\n throw new Error(\"Unable to create multi sampled framebuffer\");\r\n }\r\n\r\n rtWrapper._MSAAFramebuffer = framebuffer;\r\n this._bindUnboundFramebuffer(framebuffer);\r\n\r\n const attachments = [];\r\n\r\n for (let i = 0; i < count; i++) {\r\n const texture = rtWrapper.textures![i];\r\n const hardwareTexture = texture._hardwareTexture as WebGLHardwareTexture;\r\n const attachment = (<any>gl)[this.webGLVersion > 1 ? \"COLOR_ATTACHMENT\" + i : \"COLOR_ATTACHMENT\" + i + \"_WEBGL\"];\r\n\r\n const colorRenderbuffer = this._createRenderBuffer(\r\n texture.width,\r\n texture.height,\r\n samples,\r\n -1 /* not used */,\r\n this._getRGBABufferInternalSizedFormat(texture.type, texture.format, texture._useSRGBBuffer),\r\n attachment\r\n );\r\n\r\n if (!colorRenderbuffer) {\r\n throw new Error(\"Unable to create multi sampled framebuffer\");\r\n }\r\n\r\n hardwareTexture.addMSAARenderBuffer(colorRenderbuffer);\r\n texture.samples = samples;\r\n\r\n attachments.push(attachment);\r\n }\r\n if (initializeBuffers) {\r\n gl.drawBuffers(attachments);\r\n }\r\n } else {\r\n this._bindUnboundFramebuffer(rtWrapper._framebuffer);\r\n }\r\n\r\n const depthFormat = rtWrapper._depthStencilTexture ? rtWrapper._depthStencilTexture.format : undefined;\r\n\r\n rtWrapper._depthStencilBuffer = this._setupFramebufferDepthAttachments(\r\n rtWrapper._generateStencilBuffer,\r\n rtWrapper._generateDepthBuffer,\r\n rtWrapper.width,\r\n rtWrapper.height,\r\n samples,\r\n depthFormat\r\n );\r\n\r\n this._bindUnboundFramebuffer(null);\r\n\r\n rtWrapper._samples = samples;\r\n\r\n return samples;\r\n};\r\n\r\nThinEngine.prototype.generateMipMapsMultiFramebuffer = function (texture: RenderTargetWrapper): void {\r\n const rtWrapper = texture as WebGLRenderTargetWrapper;\r\n const gl = this._gl;\r\n\r\n if (!rtWrapper.isMulti) {\r\n return;\r\n }\r\n\r\n for (let i = 0; i < rtWrapper._attachments!.length; i++) {\r\n const texture = rtWrapper.textures![i];\r\n if (texture?.generateMipMaps && !texture?.isCube && !texture?.is3D) {\r\n this._bindTextureDirectly(gl.TEXTURE_2D, texture, true);\r\n gl.generateMipmap(gl.TEXTURE_2D);\r\n this._bindTextureDirectly(gl.TEXTURE_2D, null);\r\n }\r\n }\r\n};\r\n\r\nThinEngine.prototype.resolveMultiFramebuffer = function (texture: RenderTargetWrapper): void {\r\n const rtWrapper = texture as WebGLRenderTargetWrapper;\r\n const gl = this._gl;\r\n\r\n if (!rtWrapper._MSAAFramebuffer || !rtWrapper.isMulti) {\r\n return;\r\n }\r\n\r\n let bufferBits = rtWrapper.resolveMSAAColors ? gl.COLOR_BUFFER_BIT : 0;\r\n bufferBits |= rtWrapper._generateDepthBuffer && rtWrapper.resolveMSAADepth ? gl.DEPTH_BUFFER_BIT : 0;\r\n bufferBits |= rtWrapper._generateStencilBuffer && rtWrapper.resolveMSAAStencil ? gl.STENCIL_BUFFER_BIT : 0;\r\n\r\n const attachments = rtWrapper._attachments!;\r\n const count = attachments.length;\r\n\r\n gl.bindFramebuffer(gl.READ_FRAMEBUFFER, rtWrapper._MSAAFramebuffer);\r\n gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, rtWrapper._framebuffer);\r\n\r\n for (let i = 0; i < count; i++) {\r\n const texture = rtWrapper.textures![i];\r\n\r\n for (let j = 0; j < count; j++) {\r\n attachments[j] = gl.NONE;\r\n }\r\n\r\n attachments[i] = (<any>gl)[this.webGLVersion > 1 ? \"COLOR_ATTACHMENT\" + i : \"COLOR_ATTACHMENT\" + i + \"_WEBGL\"];\r\n gl.readBuffer(attachments[i]);\r\n gl.drawBuffers(attachments);\r\n gl.blitFramebuffer(0, 0, texture.width, texture.height, 0, 0, texture.width, texture.height, bufferBits, gl.NEAREST);\r\n }\r\n\r\n for (let i = 0; i < count; i++) {\r\n attachments[i] = (<any>gl)[this.webGLVersion > 1 ? \"COLOR_ATTACHMENT\" + i : \"COLOR_ATTACHMENT\" + i + \"_WEBGL\"];\r\n }\r\n\r\n gl.drawBuffers(attachments);\r\n};\r\n"]}
@@ -4,9 +4,8 @@ import { Logger } from "../../Misc/logger.js";
4
4
 
5
5
  import { SphericalPolynomial } from "../../Maths/sphericalPolynomial.js";
6
6
  import { BaseTexture } from "../../Materials/Textures/baseTexture.js";
7
- import { DDSTools } from "../../Misc/dds.js";
8
7
  ThinEngine.prototype.createPrefilteredCubeTexture = function (rootUrl, scene, lodScale, lodOffset, onLoad = null, onError = null, format, forcedExtension = null, createPolynomials = true) {
9
- const callback = (loadData) => {
8
+ const callback = async (loadData) => {
10
9
  if (!loadData) {
11
10
  if (onLoad) {
12
11
  onLoad(null);
@@ -34,6 +33,8 @@ ThinEngine.prototype.createPrefilteredCubeTexture = function (rootUrl, scene, lo
34
33
  if (!width) {
35
34
  return;
36
35
  }
36
+ // eslint-disable-next-line @typescript-eslint/naming-convention
37
+ const { DDSTools } = await import("../../Misc/dds.js");
37
38
  const textures = [];
38
39
  for (let i = 0; i < mipSlices; i++) {
39
40
  //compute LOD from even spacing in smoothness (matching shader calculation)
@@ -1 +1 @@
1
- {"version":3,"file":"engine.prefilteredCubeTexture.js","sourceRoot":"","sources":["../../../../../dev/core/src/Engines/Extensions/engine.prefilteredCubeTexture.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,0BAA0B,CAAC;AACtD,OAAO,EAAE,eAAe,EAAyB,MAAM,0CAA0C,CAAC;AAClG,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAG3C,OAAO,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AACzC,OAAO,EAAE,mBAAmB,EAAE,2CAAuC;AACrE,OAAO,EAAE,WAAW,EAAE,gDAA4C;AAElE,OAAO,EAAE,QAAQ,EAAE,0BAAsB;AA+BzC,UAAU,CAAC,SAAS,CAAC,4BAA4B,GAAG,UAChD,OAAe,EACf,KAAsB,EACtB,QAAgB,EAChB,SAAiB,EACjB,SAAyE,IAAI,EAC7E,UAAiE,IAAI,EACrE,MAAe,EACf,kBAAuB,IAAI,EAC3B,oBAA6B,IAAI;IAEjC,MAAM,QAAQ,GAAG,CAAC,QAAa,EAAE,EAAE;QAC/B,IAAI,CAAC,QAAQ,EAAE,CAAC;YACZ,IAAI,MAAM,EAAE,CAAC;gBACT,MAAM,CAAC,IAAI,CAAC,CAAC;YACjB,CAAC;YACD,OAAO;QACX,CAAC;QAED,MAAM,OAAO,GAAG,QAAQ,CAAC,OAA0B,CAAC;QACpD,IAAI,CAAC,iBAAiB,EAAE,CAAC;YACrB,OAAO,CAAC,oBAAoB,GAAG,IAAI,mBAAmB,EAAE,CAAC;QAC7D,CAAC;aAAM,IAAI,QAAQ,CAAC,IAAI,CAAC,mBAAmB,EAAE,CAAC;YAC3C,OAAO,CAAC,oBAAoB,GAAG,QAAQ,CAAC,IAAI,CAAC,mBAAmB,CAAC;QACrE,CAAC;QACD,OAAO,CAAC,OAAO,gDAAwC,CAAC;QAExD,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC,UAAU,EAAE,CAAC;YAC5B,wDAAwD;YACxD,IAAI,MAAM,EAAE,CAAC;gBACT,MAAM,CAAC,OAAO,CAAC,CAAC;YACpB,CAAC;YACD,OAAO;QACX,CAAC;QAED,MAAM,SAAS,GAAG,CAAC,CAAC;QAEpB,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC;QACpB,MAAM,KAAK,GAAG,QAAQ,CAAC,KAAK,CAAC;QAC7B,IAAI,CAAC,KAAK,EAAE,CAAC;YACT,OAAO;QACX,CAAC;QAED,MAAM,QAAQ,GAAkB,EAAE,CAAC;QACnC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,EAAE,CAAC,EAAE,EAAE,CAAC;YACjC,2EAA2E;YAC3E,MAAM,UAAU,GAAG,CAAC,GAAG,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC;YACvC,MAAM,SAAS,GAAG,CAAC,GAAG,UAAU,CAAC;YAEjC,MAAM,WAAW,GAAG,SAAS,CAAC,CAAC,gBAAgB;YAC/C,MAAM,WAAW,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,GAAG,QAAQ,GAAG,SAAS,CAAC,CAAC,gBAAgB;YAE7E,MAAM,QAAQ,GAAG,WAAW,GAAG,CAAC,WAAW,GAAG,WAAW,CAAC,GAAG,SAAS,CAAC;YACvE,MAAM,WAAW,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,QAAQ,EAAE,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC;YAE7E,MAAM,gBAAgB,GAAG,IAAI,eAAe,CAAC,IAAI,qCAA6B,CAAC;YAC/E,gBAAgB,CAAC,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;YACrC,gBAAgB,CAAC,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;YACzC,gBAAgB,CAAC,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,GAAG,WAAW,EAAE,CAAC,CAAC,CAAC,CAAC;YAClF,gBAAgB,CAAC,MAAM,GAAG,gBAAgB,CAAC,KAAK,CAAC;YACjD,gBAAgB,CAAC,MAAM,GAAG,IAAI,CAAC;YAC/B,gBAAgB,CAAC,YAAY,GAAG,SAAS,CAAC,yBAAyB,CAAC;YACpE,gBAAgB,CAAC,YAAY,GAAG,SAAS,CAAC,yBAAyB,CAAC;YACpE,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,gBAAgB,EAAE,gBAAgB,EAAE,IAAI,CAAC,CAAC;YAEvE,gBAAgB,CAAC,YAAY,GAAG,SAAS,CAAC,qBAAqB,CAAC;YAChE,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,gBAAgB,EAAE,EAAE,CAAC,kBAAkB,EAAE,EAAE,CAAC,MAAM,CAAC,CAAC;YACxE,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,gBAAgB,EAAE,EAAE,CAAC,kBAAkB,EAAE,EAAE,CAAC,MAAM,CAAC,CAAC;YACxE,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,gBAAgB,EAAE,EAAE,CAAC,cAAc,EAAE,EAAE,CAAC,aAAa,CAAC,CAAC;YAC3E,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,gBAAgB,EAAE,EAAE,CAAC,cAAc,EAAE,EAAE,CAAC,aAAa,CAAC,CAAC;YAE3E,IAAI,QAAQ,CAAC,KAAK,EAAE,CAAC;gBACjB,MAAM,IAAI,GAAY,QAAQ,CAAC,IAAI,CAAC;gBACpC,MAAM,IAAI,GAAQ,QAAQ,CAAC,IAAI,CAAC;gBAChC,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;gBAErC,QAAQ,CAAC,eAAe,CAAC,IAAI,EAAE,gBAAgB,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC,EAAE,WAAW,CAAC,CAAC;YACvF,CAAC;iBAAM,CAAC;gBACJ,MAAM,CAAC,IAAI,CAAC,wDAAwD,CAAC,CAAC;YAC1E,CAAC;YAED,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,gBAAgB,EAAE,IAAI,CAAC,CAAC;YAErD,2CAA2C;YAC3C,MAAM,UAAU,GAAG,IAAI,WAAW,CAAC,KAAK,CAAC,CAAC;YAC1C,UAAU,CAAC,OAAO,GAAG,IAAI,CAAC;YAC1B,UAAU,CAAC,QAAQ,GAAG,gBAAgB,CAAC;YAEvC,gBAAgB,CAAC,OAAO,GAAG,IAAI,CAAC;YAChC,QAAQ,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QAC9B,CAAC;QAED,OAAO,CAAC,eAAe,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC;QACtC,OAAO,CAAC,cAAc,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC;QACrC,OAAO,CAAC,cAAc,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC;QAErC,IAAI,MAAM,EAAE,CAAC;YACT,MAAM,CAAC,OAAO,CAAC,CAAC;QACpB,CAAC;IACL,CAAC,CAAC;IAEF,OAAO,IAAI,CAAC,iBAAiB,CAAC,OAAO,EAAE,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE,QAAQ,EAAE,OAAO,EAAE,MAAM,EAAE,eAAe,EAAE,iBAAiB,EAAE,QAAQ,EAAE,SAAS,CAAC,CAAC;AACnJ,CAAC,CAAC","sourcesContent":["import { ThinEngine } from \"../../Engines/thinEngine\";\r\nimport { InternalTexture, InternalTextureSource } from \"../../Materials/Textures/internalTexture\";\r\nimport { Logger } from \"../../Misc/logger\";\r\nimport type { Nullable } from \"../../types\";\r\nimport type { Scene } from \"../../scene\";\r\nimport { Constants } from \"../constants\";\r\nimport { SphericalPolynomial } from \"core/Maths/sphericalPolynomial\";\r\nimport { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport type { DDSInfo } from \"core/Misc/dds\";\r\nimport { DDSTools } from \"core/Misc/dds\";\r\n\r\ndeclare module \"../../Engines/abstractEngine\" {\r\n export interface AbstractEngine {\r\n /**\r\n * Create a cube texture from prefiltered data (ie. the mipmaps contain ready to use data for PBR reflection)\r\n * @param rootUrl defines the url where the file to load is located\r\n * @param scene defines the current scene\r\n * @param lodScale defines scale to apply to the mip map selection\r\n * @param lodOffset defines offset to apply to the mip map selection\r\n * @param onLoad defines an optional callback raised when the texture is loaded\r\n * @param onError defines an optional callback raised if there is an issue to load the texture\r\n * @param format defines the format of the data\r\n * @param forcedExtension defines the extension to use to pick the right loader\r\n * @param createPolynomials defines wheter or not to create polynomails harmonics for the texture\r\n * @returns the cube texture as an InternalTexture\r\n */\r\n createPrefilteredCubeTexture(\r\n rootUrl: string,\r\n scene: Nullable<Scene>,\r\n lodScale: number,\r\n lodOffset: number,\r\n onLoad?: Nullable<(internalTexture: Nullable<InternalTexture>) => void>,\r\n onError?: Nullable<(message?: string, exception?: any) => void>,\r\n format?: number,\r\n forcedExtension?: any,\r\n createPolynomials?: boolean\r\n ): InternalTexture;\r\n }\r\n}\r\n\r\nThinEngine.prototype.createPrefilteredCubeTexture = function (\r\n rootUrl: string,\r\n scene: Nullable<Scene>,\r\n lodScale: number,\r\n lodOffset: number,\r\n onLoad: Nullable<(internalTexture: Nullable<InternalTexture>) => void> = null,\r\n onError: Nullable<(message?: string, exception?: any) => void> = null,\r\n format?: number,\r\n forcedExtension: any = null,\r\n createPolynomials: boolean = true\r\n): InternalTexture {\r\n const callback = (loadData: any) => {\r\n if (!loadData) {\r\n if (onLoad) {\r\n onLoad(null);\r\n }\r\n return;\r\n }\r\n\r\n const texture = loadData.texture as InternalTexture;\r\n if (!createPolynomials) {\r\n texture._sphericalPolynomial = new SphericalPolynomial();\r\n } else if (loadData.info.sphericalPolynomial) {\r\n texture._sphericalPolynomial = loadData.info.sphericalPolynomial;\r\n }\r\n texture._source = InternalTextureSource.CubePrefiltered;\r\n\r\n if (this.getCaps().textureLOD) {\r\n // Do not add extra process if texture lod is supported.\r\n if (onLoad) {\r\n onLoad(texture);\r\n }\r\n return;\r\n }\r\n\r\n const mipSlices = 3;\r\n\r\n const gl = this._gl;\r\n const width = loadData.width;\r\n if (!width) {\r\n return;\r\n }\r\n\r\n const textures: BaseTexture[] = [];\r\n for (let i = 0; i < mipSlices; i++) {\r\n //compute LOD from even spacing in smoothness (matching shader calculation)\r\n const smoothness = i / (mipSlices - 1);\r\n const roughness = 1 - smoothness;\r\n\r\n const minLODIndex = lodOffset; // roughness = 0\r\n const maxLODIndex = Math.log2(width) * lodScale + lodOffset; // roughness = 1\r\n\r\n const lodIndex = minLODIndex + (maxLODIndex - minLODIndex) * roughness;\r\n const mipmapIndex = Math.round(Math.min(Math.max(lodIndex, 0), maxLODIndex));\r\n\r\n const glTextureFromLod = new InternalTexture(this, InternalTextureSource.Temp);\r\n glTextureFromLod.type = texture.type;\r\n glTextureFromLod.format = texture.format;\r\n glTextureFromLod.width = Math.pow(2, Math.max(Math.log2(width) - mipmapIndex, 0));\r\n glTextureFromLod.height = glTextureFromLod.width;\r\n glTextureFromLod.isCube = true;\r\n glTextureFromLod._cachedWrapU = Constants.TEXTURE_CLAMP_ADDRESSMODE;\r\n glTextureFromLod._cachedWrapV = Constants.TEXTURE_CLAMP_ADDRESSMODE;\r\n this._bindTextureDirectly(gl.TEXTURE_CUBE_MAP, glTextureFromLod, true);\r\n\r\n glTextureFromLod.samplingMode = Constants.TEXTURE_LINEAR_LINEAR;\r\n gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, gl.LINEAR);\r\n gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, gl.LINEAR);\r\n gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);\r\n gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);\r\n\r\n if (loadData.isDDS) {\r\n const info: DDSInfo = loadData.info;\r\n const data: any = loadData.data;\r\n this._unpackFlipY(info.isCompressed);\r\n\r\n DDSTools.UploadDDSLevels(this, glTextureFromLod, data, info, true, 6, mipmapIndex);\r\n } else {\r\n Logger.Warn(\"DDS is the only prefiltered cube map supported so far.\");\r\n }\r\n\r\n this._bindTextureDirectly(gl.TEXTURE_CUBE_MAP, null);\r\n\r\n // Wrap in a base texture for easy binding.\r\n const lodTexture = new BaseTexture(scene);\r\n lodTexture._isCube = true;\r\n lodTexture._texture = glTextureFromLod;\r\n\r\n glTextureFromLod.isReady = true;\r\n textures.push(lodTexture);\r\n }\r\n\r\n texture._lodTextureHigh = textures[2];\r\n texture._lodTextureMid = textures[1];\r\n texture._lodTextureLow = textures[0];\r\n\r\n if (onLoad) {\r\n onLoad(texture);\r\n }\r\n };\r\n\r\n return this.createCubeTexture(rootUrl, scene, null, false, callback, onError, format, forcedExtension, createPolynomials, lodScale, lodOffset);\r\n};\r\n"]}
1
+ {"version":3,"file":"engine.prefilteredCubeTexture.js","sourceRoot":"","sources":["../../../../../dev/core/src/Engines/Extensions/engine.prefilteredCubeTexture.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,0BAA0B,CAAC;AACtD,OAAO,EAAE,eAAe,EAAyB,MAAM,0CAA0C,CAAC;AAClG,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAG3C,OAAO,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AACzC,OAAO,EAAE,mBAAmB,EAAE,2CAAuC;AACrE,OAAO,EAAE,WAAW,EAAE,gDAA4C;AAgClE,UAAU,CAAC,SAAS,CAAC,4BAA4B,GAAG,UAChD,OAAe,EACf,KAAsB,EACtB,QAAgB,EAChB,SAAiB,EACjB,SAAyE,IAAI,EAC7E,UAAiE,IAAI,EACrE,MAAe,EACf,kBAAuB,IAAI,EAC3B,oBAA6B,IAAI;IAEjC,MAAM,QAAQ,GAAG,KAAK,EAAE,QAAa,EAAE,EAAE;QACrC,IAAI,CAAC,QAAQ,EAAE,CAAC;YACZ,IAAI,MAAM,EAAE,CAAC;gBACT,MAAM,CAAC,IAAI,CAAC,CAAC;YACjB,CAAC;YACD,OAAO;QACX,CAAC;QAED,MAAM,OAAO,GAAG,QAAQ,CAAC,OAA0B,CAAC;QACpD,IAAI,CAAC,iBAAiB,EAAE,CAAC;YACrB,OAAO,CAAC,oBAAoB,GAAG,IAAI,mBAAmB,EAAE,CAAC;QAC7D,CAAC;aAAM,IAAI,QAAQ,CAAC,IAAI,CAAC,mBAAmB,EAAE,CAAC;YAC3C,OAAO,CAAC,oBAAoB,GAAG,QAAQ,CAAC,IAAI,CAAC,mBAAmB,CAAC;QACrE,CAAC;QACD,OAAO,CAAC,OAAO,gDAAwC,CAAC;QAExD,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC,UAAU,EAAE,CAAC;YAC5B,wDAAwD;YACxD,IAAI,MAAM,EAAE,CAAC;gBACT,MAAM,CAAC,OAAO,CAAC,CAAC;YACpB,CAAC;YACD,OAAO;QACX,CAAC;QAED,MAAM,SAAS,GAAG,CAAC,CAAC;QAEpB,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC;QACpB,MAAM,KAAK,GAAG,QAAQ,CAAC,KAAK,CAAC;QAC7B,IAAI,CAAC,KAAK,EAAE,CAAC;YACT,OAAO;QACX,CAAC;QAED,gEAAgE;QAChE,MAAM,EAAE,QAAQ,EAAE,GAAG,MAAM,MAAM,qBAAiB,CAAC;QAEnD,MAAM,QAAQ,GAAkB,EAAE,CAAC;QACnC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,EAAE,CAAC,EAAE,EAAE,CAAC;YACjC,2EAA2E;YAC3E,MAAM,UAAU,GAAG,CAAC,GAAG,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC;YACvC,MAAM,SAAS,GAAG,CAAC,GAAG,UAAU,CAAC;YAEjC,MAAM,WAAW,GAAG,SAAS,CAAC,CAAC,gBAAgB;YAC/C,MAAM,WAAW,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,GAAG,QAAQ,GAAG,SAAS,CAAC,CAAC,gBAAgB;YAE7E,MAAM,QAAQ,GAAG,WAAW,GAAG,CAAC,WAAW,GAAG,WAAW,CAAC,GAAG,SAAS,CAAC;YACvE,MAAM,WAAW,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,QAAQ,EAAE,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC;YAE7E,MAAM,gBAAgB,GAAG,IAAI,eAAe,CAAC,IAAI,qCAA6B,CAAC;YAC/E,gBAAgB,CAAC,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;YACrC,gBAAgB,CAAC,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;YACzC,gBAAgB,CAAC,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,GAAG,WAAW,EAAE,CAAC,CAAC,CAAC,CAAC;YAClF,gBAAgB,CAAC,MAAM,GAAG,gBAAgB,CAAC,KAAK,CAAC;YACjD,gBAAgB,CAAC,MAAM,GAAG,IAAI,CAAC;YAC/B,gBAAgB,CAAC,YAAY,GAAG,SAAS,CAAC,yBAAyB,CAAC;YACpE,gBAAgB,CAAC,YAAY,GAAG,SAAS,CAAC,yBAAyB,CAAC;YACpE,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,gBAAgB,EAAE,gBAAgB,EAAE,IAAI,CAAC,CAAC;YAEvE,gBAAgB,CAAC,YAAY,GAAG,SAAS,CAAC,qBAAqB,CAAC;YAChE,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,gBAAgB,EAAE,EAAE,CAAC,kBAAkB,EAAE,EAAE,CAAC,MAAM,CAAC,CAAC;YACxE,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,gBAAgB,EAAE,EAAE,CAAC,kBAAkB,EAAE,EAAE,CAAC,MAAM,CAAC,CAAC;YACxE,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,gBAAgB,EAAE,EAAE,CAAC,cAAc,EAAE,EAAE,CAAC,aAAa,CAAC,CAAC;YAC3E,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,gBAAgB,EAAE,EAAE,CAAC,cAAc,EAAE,EAAE,CAAC,aAAa,CAAC,CAAC;YAE3E,IAAI,QAAQ,CAAC,KAAK,EAAE,CAAC;gBACjB,MAAM,IAAI,GAAY,QAAQ,CAAC,IAAI,CAAC;gBACpC,MAAM,IAAI,GAAQ,QAAQ,CAAC,IAAI,CAAC;gBAChC,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;gBAErC,QAAQ,CAAC,eAAe,CAAC,IAAI,EAAE,gBAAgB,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC,EAAE,WAAW,CAAC,CAAC;YACvF,CAAC;iBAAM,CAAC;gBACJ,MAAM,CAAC,IAAI,CAAC,wDAAwD,CAAC,CAAC;YAC1E,CAAC;YAED,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,gBAAgB,EAAE,IAAI,CAAC,CAAC;YAErD,2CAA2C;YAC3C,MAAM,UAAU,GAAG,IAAI,WAAW,CAAC,KAAK,CAAC,CAAC;YAC1C,UAAU,CAAC,OAAO,GAAG,IAAI,CAAC;YAC1B,UAAU,CAAC,QAAQ,GAAG,gBAAgB,CAAC;YAEvC,gBAAgB,CAAC,OAAO,GAAG,IAAI,CAAC;YAChC,QAAQ,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QAC9B,CAAC;QAED,OAAO,CAAC,eAAe,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC;QACtC,OAAO,CAAC,cAAc,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC;QACrC,OAAO,CAAC,cAAc,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC;QAErC,IAAI,MAAM,EAAE,CAAC;YACT,MAAM,CAAC,OAAO,CAAC,CAAC;QACpB,CAAC;IACL,CAAC,CAAC;IAEF,OAAO,IAAI,CAAC,iBAAiB,CAAC,OAAO,EAAE,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE,QAAQ,EAAE,OAAO,EAAE,MAAM,EAAE,eAAe,EAAE,iBAAiB,EAAE,QAAQ,EAAE,SAAS,CAAC,CAAC;AACnJ,CAAC,CAAC","sourcesContent":["import { ThinEngine } from \"../../Engines/thinEngine\";\r\nimport { InternalTexture, InternalTextureSource } from \"../../Materials/Textures/internalTexture\";\r\nimport { Logger } from \"../../Misc/logger\";\r\nimport type { Nullable } from \"../../types\";\r\nimport type { Scene } from \"../../scene\";\r\nimport { Constants } from \"../constants\";\r\nimport { SphericalPolynomial } from \"core/Maths/sphericalPolynomial\";\r\nimport { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport type { DDSInfo } from \"core/Misc/dds\";\r\n\r\ndeclare module \"../../Engines/abstractEngine\" {\r\n export interface AbstractEngine {\r\n /**\r\n * Create a cube texture from prefiltered data (ie. the mipmaps contain ready to use data for PBR reflection)\r\n * @param rootUrl defines the url where the file to load is located\r\n * @param scene defines the current scene\r\n * @param lodScale defines scale to apply to the mip map selection\r\n * @param lodOffset defines offset to apply to the mip map selection\r\n * @param onLoad defines an optional callback raised when the texture is loaded\r\n * @param onError defines an optional callback raised if there is an issue to load the texture\r\n * @param format defines the format of the data\r\n * @param forcedExtension defines the extension to use to pick the right loader\r\n * @param createPolynomials defines wheter or not to create polynomails harmonics for the texture\r\n * @returns the cube texture as an InternalTexture\r\n */\r\n createPrefilteredCubeTexture(\r\n rootUrl: string,\r\n scene: Nullable<Scene>,\r\n lodScale: number,\r\n lodOffset: number,\r\n onLoad?: Nullable<(internalTexture: Nullable<InternalTexture>) => void>,\r\n onError?: Nullable<(message?: string, exception?: any) => void>,\r\n format?: number,\r\n forcedExtension?: any,\r\n createPolynomials?: boolean\r\n ): InternalTexture;\r\n }\r\n}\r\n\r\nThinEngine.prototype.createPrefilteredCubeTexture = function (\r\n rootUrl: string,\r\n scene: Nullable<Scene>,\r\n lodScale: number,\r\n lodOffset: number,\r\n onLoad: Nullable<(internalTexture: Nullable<InternalTexture>) => void> = null,\r\n onError: Nullable<(message?: string, exception?: any) => void> = null,\r\n format?: number,\r\n forcedExtension: any = null,\r\n createPolynomials: boolean = true\r\n): InternalTexture {\r\n const callback = async (loadData: any) => {\r\n if (!loadData) {\r\n if (onLoad) {\r\n onLoad(null);\r\n }\r\n return;\r\n }\r\n\r\n const texture = loadData.texture as InternalTexture;\r\n if (!createPolynomials) {\r\n texture._sphericalPolynomial = new SphericalPolynomial();\r\n } else if (loadData.info.sphericalPolynomial) {\r\n texture._sphericalPolynomial = loadData.info.sphericalPolynomial;\r\n }\r\n texture._source = InternalTextureSource.CubePrefiltered;\r\n\r\n if (this.getCaps().textureLOD) {\r\n // Do not add extra process if texture lod is supported.\r\n if (onLoad) {\r\n onLoad(texture);\r\n }\r\n return;\r\n }\r\n\r\n const mipSlices = 3;\r\n\r\n const gl = this._gl;\r\n const width = loadData.width;\r\n if (!width) {\r\n return;\r\n }\r\n\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n const { DDSTools } = await import(\"core/Misc/dds\");\r\n\r\n const textures: BaseTexture[] = [];\r\n for (let i = 0; i < mipSlices; i++) {\r\n //compute LOD from even spacing in smoothness (matching shader calculation)\r\n const smoothness = i / (mipSlices - 1);\r\n const roughness = 1 - smoothness;\r\n\r\n const minLODIndex = lodOffset; // roughness = 0\r\n const maxLODIndex = Math.log2(width) * lodScale + lodOffset; // roughness = 1\r\n\r\n const lodIndex = minLODIndex + (maxLODIndex - minLODIndex) * roughness;\r\n const mipmapIndex = Math.round(Math.min(Math.max(lodIndex, 0), maxLODIndex));\r\n\r\n const glTextureFromLod = new InternalTexture(this, InternalTextureSource.Temp);\r\n glTextureFromLod.type = texture.type;\r\n glTextureFromLod.format = texture.format;\r\n glTextureFromLod.width = Math.pow(2, Math.max(Math.log2(width) - mipmapIndex, 0));\r\n glTextureFromLod.height = glTextureFromLod.width;\r\n glTextureFromLod.isCube = true;\r\n glTextureFromLod._cachedWrapU = Constants.TEXTURE_CLAMP_ADDRESSMODE;\r\n glTextureFromLod._cachedWrapV = Constants.TEXTURE_CLAMP_ADDRESSMODE;\r\n this._bindTextureDirectly(gl.TEXTURE_CUBE_MAP, glTextureFromLod, true);\r\n\r\n glTextureFromLod.samplingMode = Constants.TEXTURE_LINEAR_LINEAR;\r\n gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, gl.LINEAR);\r\n gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, gl.LINEAR);\r\n gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);\r\n gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);\r\n\r\n if (loadData.isDDS) {\r\n const info: DDSInfo = loadData.info;\r\n const data: any = loadData.data;\r\n this._unpackFlipY(info.isCompressed);\r\n\r\n DDSTools.UploadDDSLevels(this, glTextureFromLod, data, info, true, 6, mipmapIndex);\r\n } else {\r\n Logger.Warn(\"DDS is the only prefiltered cube map supported so far.\");\r\n }\r\n\r\n this._bindTextureDirectly(gl.TEXTURE_CUBE_MAP, null);\r\n\r\n // Wrap in a base texture for easy binding.\r\n const lodTexture = new BaseTexture(scene);\r\n lodTexture._isCube = true;\r\n lodTexture._texture = glTextureFromLod;\r\n\r\n glTextureFromLod.isReady = true;\r\n textures.push(lodTexture);\r\n }\r\n\r\n texture._lodTextureHigh = textures[2];\r\n texture._lodTextureMid = textures[1];\r\n texture._lodTextureLow = textures[0];\r\n\r\n if (onLoad) {\r\n onLoad(texture);\r\n }\r\n };\r\n\r\n return this.createCubeTexture(rootUrl, scene, null, false, callback, onError, format, forcedExtension, createPolynomials, lodScale, lodOffset);\r\n};\r\n"]}
@@ -102,19 +102,7 @@ ThinEngine.prototype._createDepthStencilTexture = function (size, options, rtWra
102
102
  const hasStencil = internalTexture.format === 17 ||
103
103
  internalTexture.format === 13 ||
104
104
  internalTexture.format === 18;
105
- let type = gl.UNSIGNED_INT;
106
- if (internalTexture.format === 15) {
107
- type = gl.UNSIGNED_SHORT;
108
- }
109
- else if (internalTexture.format === 17 || internalTexture.format === 13) {
110
- type = gl.UNSIGNED_INT_24_8;
111
- }
112
- else if (internalTexture.format === 14) {
113
- type = gl.FLOAT;
114
- }
115
- else if (internalTexture.format === 18) {
116
- type = gl.FLOAT_32_UNSIGNED_INT_24_8_REV;
117
- }
105
+ const type = this._getWebGLTextureTypeFromDepthTextureFormat(internalTexture.format);
118
106
  const format = hasStencil ? gl.DEPTH_STENCIL : gl.DEPTH_COMPONENT;
119
107
  const internalFormat = this._getInternalFormatFromDepthTextureFormat(internalTexture.format, true, hasStencil);
120
108
  if (internalTexture.is2DArray) {
@@ -1 +1 @@
1
- {"version":3,"file":"engine.renderTarget.js","sourceRoot":"","sources":["../../../../../dev/core/src/Engines/Extensions/engine.renderTarget.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAyB,MAAM,0CAA0C,CAAC;AAClG,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAE3C,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAG3C,OAAO,EAAE,wBAAwB,EAAE,MAAM,mCAAmC,CAAC;AAG7E,OAAO,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AAEzC,OAAO,0CAA0C,CAAC;AAsClD,UAAU,CAAC,SAAS,CAAC,kCAAkC,GAAG,UAAU,OAAgB,EAAE,MAAe,EAAE,IAAiB;IACpH,MAAM,SAAS,GAAG,IAAI,wBAAwB,CAAC,OAAO,EAAE,MAAM,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC;IACtF,IAAI,CAAC,yBAAyB,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;IAC/C,OAAO,SAAS,CAAC;AACrB,CAAC,CAAC;AAEF,UAAU,CAAC,SAAS,CAAC,yBAAyB,GAAG,UAA4B,IAAiB,EAAE,OAA8C;IAC1I,MAAM,SAAS,GAAG,IAAI,CAAC,kCAAkC,CAAC,KAAK,EAAE,KAAK,EAAE,IAAI,CAA6B,CAAC;IAE1G,IAAI,mBAAmB,GAAG,IAAI,CAAC;IAC/B,IAAI,qBAAqB,GAAG,KAAK,CAAC;IAClC,IAAI,iBAAiB,GAAG,KAAK,CAAC;IAC9B,IAAI,eAAe,GAAgC,SAAS,CAAC;IAC7D,IAAI,OAAO,GAAG,CAAC,CAAC;IAChB,IAAI,KAAK,GAAuB,SAAS,CAAC;IAC1C,IAAI,OAAO,KAAK,SAAS,IAAI,OAAO,OAAO,KAAK,QAAQ,EAAE,CAAC;QACvD,mBAAmB,GAAG,OAAO,CAAC,mBAAmB,IAAI,IAAI,CAAC;QAC1D,qBAAqB,GAAG,CAAC,CAAC,OAAO,CAAC,qBAAqB,CAAC;QACxD,iBAAiB,GAAG,CAAC,CAAC,OAAO,CAAC,iBAAiB,CAAC;QAChD,eAAe,GAAG,OAAO,CAAC,eAAe,CAAC;QAC1C,OAAO,GAAG,OAAO,CAAC,OAAO,IAAI,CAAC,CAAC;QAC/B,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC;IAC1B,CAAC;IAED,MAAM,OAAO,GAAG,eAAe,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,sBAAsB,CAAC,IAAI,EAAE,OAAO,EAAE,IAAI,6CAAqC,CAAC,CAAC;IACrJ,MAAM,KAAK,GAAwD,IAAK,CAAC,KAAK,IAAY,IAAI,CAAC;IAC/F,MAAM,MAAM,GAAwD,IAAK,CAAC,MAAM,IAAY,IAAI,CAAC;IAEjG,MAAM,kBAAkB,GAAG,IAAI,CAAC,mBAAmB,CAAC;IACpD,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC;IAEpB,yBAAyB;IACzB,MAAM,WAAW,GAAG,EAAE,CAAC,iBAAiB,EAAE,CAAC;IAC3C,IAAI,CAAC,uBAAuB,CAAC,WAAW,CAAC,CAAC;IAC1C,SAAS,CAAC,mBAAmB,GAAG,IAAI,CAAC,iCAAiC,CAAC,qBAAqB,EAAE,mBAAmB,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC;IAElI,mCAAmC;IACnC,IAAI,OAAO,IAAI,CAAC,OAAO,CAAC,SAAS,IAAI,CAAC,OAAO,CAAC,IAAI,EAAE,CAAC;QACjD,EAAE,CAAC,oBAAoB,CAAC,EAAE,CAAC,WAAW,EAAE,EAAE,CAAC,iBAAiB,EAAE,EAAE,CAAC,UAAU,EAAE,OAAO,CAAC,gBAAiB,CAAC,kBAAkB,EAAE,CAAC,CAAC,CAAC;IAClI,CAAC;IAED,IAAI,CAAC,uBAAuB,CAAC,kBAAkB,CAAC,CAAC;IAEjD,SAAS,CAAC,KAAK,GAAG,KAAK,IAAI,qBAAqB,CAAC;IACjD,SAAS,CAAC,YAAY,GAAG,WAAW,CAAC;IACrC,SAAS,CAAC,oBAAoB,GAAG,mBAAmB,CAAC;IACrD,SAAS,CAAC,sBAAsB,GAAG,qBAAqB,CAAC;IAEzD,SAAS,CAAC,WAAW,CAAC,OAAO,CAAC,CAAC;IAE/B,IAAI,CAAC,eAAe,EAAE,CAAC;QACnB,IAAI,CAAC,oCAAoC,CAAC,SAAS,EAAE,OAAO,CAAC,CAAC;IAClE,CAAC;SAAM,CAAC;QACJ,SAAS,CAAC,QAAQ,GAAG,eAAe,CAAC,OAAO,CAAC;QAC7C,IAAI,eAAe,CAAC,OAAO,GAAG,CAAC,EAAE,CAAC;YAC9B,MAAM,gBAAgB,GAAI,eAAe,CAAC,gBAAyC,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC;YAE3G,SAAS,CAAC,gBAAgB,GAAG,EAAE,CAAC,iBAAiB,EAAE,CAAC;YAEpD,IAAI,CAAC,uBAAuB,CAAC,SAAS,CAAC,gBAAiB,CAAC,CAAC;YAC1D,EAAE,CAAC,uBAAuB,CAAC,EAAE,CAAC,WAAW,EAAE,EAAE,CAAC,iBAAiB,EAAE,EAAE,CAAC,YAAY,EAAE,gBAAgB,CAAC,CAAC;YACpG,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,CAAC;QACvC,CAAC;IACL,CAAC;IAED,OAAO,SAAS,CAAC;AACrB,CAAC,CAAC;AAEF,UAAU,CAAC,SAAS,CAAC,0BAA0B,GAAG,UAAU,IAAiB,EAAE,OAAoC,EAAE,SAAmC;IACpJ,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC;IACpB,MAAM,MAAM,GAAwE,IAAK,CAAC,MAAM,IAAI,CAAC,CAAC;IACtG,MAAM,KAAK,GAAwE,IAAK,CAAC,KAAK,IAAI,CAAC,CAAC;IACpG,IAAI,MAAM,GAAW,EAAE,CAAC,UAAU,CAAC;IACnC,IAAI,MAAM,KAAK,CAAC,EAAE,CAAC;QACf,MAAM,GAAG,EAAE,CAAC,gBAAgB,CAAC;IACjC,CAAC;SAAM,IAAI,KAAK,KAAK,CAAC,EAAE,CAAC;QACrB,MAAM,GAAG,EAAE,CAAC,UAAU,CAAC;IAC3B,CAAC;IACD,MAAM,eAAe,GAAG,IAAI,eAAe,CAAC,IAAI,8CAAqC,CAAC;IACtF,eAAe,CAAC,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC;IACtC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,qBAAqB,EAAE,CAAC;QACpC,MAAM,CAAC,KAAK,CAAC,6DAA6D,CAAC,CAAC;QAC5E,OAAO,eAAe,CAAC;IAC3B,CAAC;IAED,MAAM,eAAe,GAAG;QACpB,iBAAiB,EAAE,KAAK;QACxB,kBAAkB,EAAE,CAAC;QACrB,eAAe,EAAE,KAAK;QACtB,GAAG,OAAO;KACb,CAAC;IAEF,IAAI,CAAC,oBAAoB,CAAC,MAAM,EAAE,eAAe,EAAE,IAAI,CAAC,CAAC;IAEzD,IAAI,CAAC,yBAAyB,CAC1B,eAAe,EACf,IAAI,EACJ,eAAe,CAAC,kBAAkB,KAAK,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,eAAe,CAAC,iBAAiB,EACpF,eAAe,CAAC,kBAAkB,EAClC,eAAe,CAAC,OAAO,CAC1B,CAAC;IAEF,IAAI,eAAe,CAAC,kBAAkB,KAAK,SAAS,EAAE,CAAC;QACnD,IACI,eAAe,CAAC,kBAAkB,KAAK,SAAS,CAAC,qBAAqB;YACtE,eAAe,CAAC,kBAAkB,KAAK,SAAS,CAAC,qBAAqB;YACtE,eAAe,CAAC,kBAAkB,KAAK,SAAS,CAAC,mCAAmC;YACpF,eAAe,CAAC,kBAAkB,KAAK,SAAS,CAAC,8BAA8B;YAC/E,eAAe,CAAC,kBAAkB,KAAK,SAAS,CAAC,2BAA2B;YAC5E,eAAe,CAAC,kBAAkB,KAAK,SAAS,CAAC,mCAAmC,EACtF,CAAC;YACC,MAAM,CAAC,KAAK,CAAC,iBAAiB,eAAe,CAAC,kBAAkB,2BAA2B,CAAC,CAAC;YAC7F,OAAO,eAAe,CAAC;QAC3B,CAAC;QACD,eAAe,CAAC,MAAM,GAAG,eAAe,CAAC,kBAAkB,CAAC;IAChE,CAAC;SAAM,CAAC;QACJ,eAAe,CAAC,MAAM,GAAG,eAAe,CAAC,eAAe,CAAC,CAAC,CAAC,SAAS,CAAC,8BAA8B,CAAC,CAAC,CAAC,SAAS,CAAC,qBAAqB,CAAC;IAC1I,CAAC;IAED,MAAM,UAAU,GACZ,eAAe,CAAC,MAAM,KAAK,SAAS,CAAC,mCAAmC;QACxE,eAAe,CAAC,MAAM,KAAK,SAAS,CAAC,8BAA8B;QACnE,eAAe,CAAC,MAAM,KAAK,SAAS,CAAC,mCAAmC,CAAC;IAE7E,IAAI,IAAI,GAAW,EAAE,CAAC,YAAY,CAAC;IACnC,IAAI,eAAe,CAAC,MAAM,KAAK,SAAS,CAAC,qBAAqB,EAAE,CAAC;QAC7D,IAAI,GAAG,EAAE,CAAC,cAAc,CAAC;IAC7B,CAAC;SAAM,IAAI,eAAe,CAAC,MAAM,KAAK,SAAS,CAAC,mCAAmC,IAAI,eAAe,CAAC,MAAM,KAAK,SAAS,CAAC,8BAA8B,EAAE,CAAC;QACzJ,IAAI,GAAG,EAAE,CAAC,iBAAiB,CAAC;IAChC,CAAC;SAAM,IAAI,eAAe,CAAC,MAAM,KAAK,SAAS,CAAC,2BAA2B,EAAE,CAAC;QAC1E,IAAI,GAAG,EAAE,CAAC,KAAK,CAAC;IACpB,CAAC;SAAM,IAAI,eAAe,CAAC,MAAM,KAAK,SAAS,CAAC,mCAAmC,EAAE,CAAC;QAClF,IAAI,GAAG,EAAE,CAAC,8BAA8B,CAAC;IAC7C,CAAC;IAED,MAAM,MAAM,GAAW,UAAU,CAAC,CAAC,CAAC,EAAE,CAAC,aAAa,CAAC,CAAC,CAAC,EAAE,CAAC,eAAe,CAAC;IAC1E,MAAM,cAAc,GAAG,IAAI,CAAC,wCAAwC,CAAC,eAAe,CAAC,MAAM,EAAE,IAAI,EAAE,UAAU,CAAC,CAAC;IAE/G,IAAI,eAAe,CAAC,SAAS,EAAE,CAAC;QAC5B,EAAE,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,EAAE,cAAc,EAAE,eAAe,CAAC,KAAK,EAAE,eAAe,CAAC,MAAM,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;IAC3H,CAAC;SAAM,IAAI,eAAe,CAAC,IAAI,EAAE,CAAC;QAC9B,EAAE,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,EAAE,cAAc,EAAE,eAAe,CAAC,KAAK,EAAE,eAAe,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;IAC1H,CAAC;SAAM,CAAC;QACJ,EAAE,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,EAAE,cAAc,EAAE,eAAe,CAAC,KAAK,EAAE,eAAe,CAAC,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;IACnH,CAAC;IAED,IAAI,CAAC,oBAAoB,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;IAExC,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;IAElD,IAAI,SAAS,CAAC,mBAAmB,EAAE,CAAC;QAChC,EAAE,CAAC,kBAAkB,CAAC,SAAS,CAAC,mBAAmB,CAAC,CAAC;QACrD,SAAS,CAAC,mBAAmB,GAAG,IAAI,CAAC;IACzC,CAAC;IAED,IAAI,CAAC,uBAAuB,CAAC,SAAS,CAAC,gBAAgB,IAAI,SAAS,CAAC,YAAY,CAAC,CAAC;IAEnF,SAAS,CAAC,sBAAsB,GAAG,UAAU,CAAC;IAC9C,SAAS,CAAC,+BAA+B,GAAG,UAAU,CAAC;IAEvD,SAAS,CAAC,mBAAmB,GAAG,IAAI,CAAC,iCAAiC,CAClE,SAAS,CAAC,sBAAsB,EAChC,SAAS,CAAC,oBAAoB,EAC9B,SAAS,CAAC,KAAK,EACf,SAAS,CAAC,MAAM,EAChB,SAAS,CAAC,OAAO,EACjB,eAAe,CAAC,MAAM,CACzB,CAAC;IAEF,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,CAAC;IAEnC,OAAO,eAAe,CAAC;AAC3B,CAAC,CAAC;AAEF,UAAU,CAAC,SAAS,CAAC,oCAAoC,GAAG,UAAU,SAA6C,EAAE,OAAe;IAChI,IAAI,IAAI,CAAC,YAAY,GAAG,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC;QACtC,OAAO,CAAC,CAAC;IACb,CAAC;IAED,IAAI,SAAS,CAAC,OAAO,KAAK,OAAO,EAAE,CAAC;QAChC,OAAO,OAAO,CAAC;IACnB,CAAC;IAED,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC;IAEpB,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,EAAE,CAAC,cAAc,CAAC,CAAC;IAE3D,kCAAkC;IAClC,IAAI,SAAS,CAAC,mBAAmB,EAAE,CAAC;QAChC,EAAE,CAAC,kBAAkB,CAAC,SAAS,CAAC,mBAAmB,CAAC,CAAC;QACrD,SAAS,CAAC,mBAAmB,GAAG,IAAI,CAAC;IACzC,CAAC;IAED,IAAI,SAAS,CAAC,gBAAgB,EAAE,CAAC;QAC7B,EAAE,CAAC,iBAAiB,CAAC,SAAS,CAAC,gBAAgB,CAAC,CAAC;QACjD,SAAS,CAAC,gBAAgB,GAAG,IAAI,CAAC;IACtC,CAAC;IAED,MAAM,eAAe,GAAG,SAAS,CAAC,OAAO,EAAE,gBAAkD,CAAC;IAC9F,eAAe,EAAE,wBAAwB,EAAE,CAAC;IAE5C,IAAI,SAAS,CAAC,OAAO,IAAI,OAAO,GAAG,CAAC,IAAI,OAAO,EAAE,CAAC,8BAA8B,KAAK,UAAU,EAAE,CAAC;QAC9F,MAAM,WAAW,GAAG,EAAE,CAAC,iBAAiB,EAAE,CAAC;QAE3C,IAAI,CAAC,WAAW,EAAE,CAAC;YACf,MAAM,IAAI,KAAK,CAAC,4CAA4C,CAAC,CAAC;QAClE,CAAC;QAED,SAAS,CAAC,gBAAgB,GAAG,WAAW,CAAC;QACzC,IAAI,CAAC,uBAAuB,CAAC,SAAS,CAAC,gBAAgB,CAAC,CAAC;QAEzD,MAAM,iBAAiB,GAAG,IAAI,CAAC,mBAAmB,CAC9C,SAAS,CAAC,OAAO,CAAC,KAAK,EACvB,SAAS,CAAC,OAAO,CAAC,MAAM,EACxB,OAAO,EACP,CAAC,CAAC,CAAC,cAAc,EACjB,IAAI,CAAC,iCAAiC,CAAC,SAAS,CAAC,OAAO,CAAC,IAAI,EAAE,SAAS,CAAC,OAAO,CAAC,MAAM,EAAE,SAAS,CAAC,OAAO,CAAC,cAAc,CAAC,EAC1H,EAAE,CAAC,iBAAiB,EACpB,KAAK,CACR,CAAC;QAEF,IAAI,CAAC,iBAAiB,EAAE,CAAC;YACrB,MAAM,IAAI,KAAK,CAAC,4CAA4C,CAAC,CAAC;QAClE,CAAC;QAED,eAAe,EAAE,mBAAmB,CAAC,iBAAiB,CAAC,CAAC;IAC5D,CAAC;IAED,IAAI,CAAC,uBAAuB,CAAC,SAAS,CAAC,gBAAgB,IAAI,SAAS,CAAC,YAAY,CAAC,CAAC;IAEnF,IAAI,SAAS,CAAC,OAAO,EAAE,CAAC;QACpB,SAAS,CAAC,OAAO,CAAC,OAAO,GAAG,OAAO,CAAC;IACxC,CAAC;IAED,SAAS,CAAC,QAAQ,GAAG,OAAO,CAAC;IAE7B,MAAM,WAAW,GAAG,SAAS,CAAC,oBAAoB,CAAC,CAAC,CAAC,SAAS,CAAC,oBAAoB,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;IAEvG,SAAS,CAAC,mBAAmB,GAAG,IAAI,CAAC,iCAAiC,CAClE,SAAS,CAAC,sBAAsB,EAChC,SAAS,CAAC,oBAAoB,EAC9B,SAAS,CAAC,KAAK,EACf,SAAS,CAAC,MAAM,EAChB,OAAO,EACP,WAAW,CACd,CAAC;IAEF,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,CAAC;IAEnC,OAAO,OAAO,CAAC;AACnB,CAAC,CAAC;AAEF,UAAU,CAAC,SAAS,CAAC,yBAAyB,GAAG,UAC7C,eAAgC,EAChC,IAAiB,EACjB,iBAA0B,EAC1B,kBAA0B,EAC1B,OAAO,GAAG,CAAC;IAEX,MAAM,KAAK,GAAwD,IAAK,CAAC,KAAK,IAAY,IAAI,CAAC;IAC/F,MAAM,MAAM,GAAwD,IAAK,CAAC,MAAM,IAAY,IAAI,CAAC;IACjG,MAAM,MAAM,GAAwE,IAAK,CAAC,MAAM,IAAI,CAAC,CAAC;IACtG,MAAM,KAAK,GAAwE,IAAK,CAAC,KAAK,IAAI,CAAC,CAAC;IAEpG,eAAe,CAAC,SAAS,GAAG,KAAK,CAAC;IAClC,eAAe,CAAC,UAAU,GAAG,MAAM,CAAC;IACpC,eAAe,CAAC,KAAK,GAAG,KAAK,CAAC;IAC9B,eAAe,CAAC,MAAM,GAAG,MAAM,CAAC;IAChC,eAAe,CAAC,SAAS,GAAG,MAAM,GAAG,CAAC,CAAC;IACvC,eAAe,CAAC,KAAK,GAAG,MAAM,IAAI,KAAK,CAAC;IACxC,eAAe,CAAC,OAAO,GAAG,IAAI,CAAC;IAC/B,eAAe,CAAC,OAAO,GAAG,OAAO,CAAC;IAClC,eAAe,CAAC,eAAe,GAAG,KAAK,CAAC;IACxC,eAAe,CAAC,YAAY,GAAG,iBAAiB,CAAC,CAAC,CAAC,SAAS,CAAC,6BAA6B,CAAC,CAAC,CAAC,SAAS,CAAC,4BAA4B,CAAC;IACpI,eAAe,CAAC,IAAI,GAAG,SAAS,CAAC,wBAAwB,CAAC;IAC1D,eAAe,CAAC,mBAAmB,GAAG,kBAAkB,CAAC;IAEzD,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC;IACpB,MAAM,MAAM,GAAG,IAAI,CAAC,iBAAiB,CAAC,eAAe,CAAC,CAAC;IACvD,MAAM,kBAAkB,GAAG,IAAI,CAAC,sBAAsB,CAAC,eAAe,CAAC,YAAY,EAAE,KAAK,CAAC,CAAC;IAC5F,EAAE,CAAC,aAAa,CAAC,MAAM,EAAE,EAAE,CAAC,kBAAkB,EAAE,kBAAkB,CAAC,GAAG,CAAC,CAAC;IACxE,EAAE,CAAC,aAAa,CAAC,MAAM,EAAE,EAAE,CAAC,kBAAkB,EAAE,kBAAkB,CAAC,GAAG,CAAC,CAAC;IACxE,EAAE,CAAC,aAAa,CAAC,MAAM,EAAE,EAAE,CAAC,cAAc,EAAE,EAAE,CAAC,aAAa,CAAC,CAAC;IAC9D,EAAE,CAAC,aAAa,CAAC,MAAM,EAAE,EAAE,CAAC,cAAc,EAAE,EAAE,CAAC,aAAa,CAAC,CAAC;IAE9D,yDAAyD;IACzD,IAAI,IAAI,CAAC,YAAY,GAAG,CAAC,EAAE,CAAC;QACxB,IAAI,kBAAkB,KAAK,CAAC,EAAE,CAAC;YAC3B,EAAE,CAAC,aAAa,CAAC,MAAM,EAAE,EAAE,CAAC,oBAAoB,EAAE,SAAS,CAAC,MAAM,CAAC,CAAC;YACpE,EAAE,CAAC,aAAa,CAAC,MAAM,EAAE,EAAE,CAAC,oBAAoB,EAAE,EAAE,CAAC,IAAI,CAAC,CAAC;QAC/D,CAAC;aAAM,CAAC;YACJ,EAAE,CAAC,aAAa,CAAC,MAAM,EAAE,EAAE,CAAC,oBAAoB,EAAE,kBAAkB,CAAC,CAAC;YACtE,EAAE,CAAC,aAAa,CAAC,MAAM,EAAE,EAAE,CAAC,oBAAoB,EAAE,EAAE,CAAC,sBAAsB,CAAC,CAAC;QACjF,CAAC;IACL,CAAC;AACL,CAAC,CAAC","sourcesContent":["import { InternalTexture, InternalTextureSource } from \"../../Materials/Textures/internalTexture\";\r\nimport { Logger } from \"../../Misc/logger\";\r\nimport type { RenderTargetCreationOptions, DepthTextureCreationOptions, TextureSize } from \"../../Materials/Textures/textureCreationOptions\";\r\nimport { ThinEngine } from \"../thinEngine\";\r\nimport type { Nullable } from \"../../types\";\r\nimport type { RenderTargetWrapper } from \"../renderTargetWrapper\";\r\nimport { WebGLRenderTargetWrapper } from \"../WebGL/webGLRenderTargetWrapper\";\r\nimport type { WebGLHardwareTexture } from \"../WebGL/webGLHardwareTexture\";\r\n\r\nimport { Constants } from \"../constants\";\r\n\r\nimport \"../AbstractEngine/abstractEngine.texture\";\r\n\r\n/**\r\n * Type used to define a texture size (either with a number or with a rect width and height)\r\n * @deprecated please use TextureSize instead\r\n */\r\nexport type RenderTargetTextureSize = TextureSize;\r\n\r\ndeclare module \"../../Engines/abstractEngine\" {\r\n export interface AbstractEngine {\r\n /**\r\n * Creates a new render target texture\r\n * @param size defines the size of the texture\r\n * @param options defines the options used to create the texture\r\n * @returns a new render target wrapper ready to render texture\r\n */\r\n createRenderTargetTexture(size: TextureSize, options: boolean | RenderTargetCreationOptions): RenderTargetWrapper;\r\n\r\n /**\r\n * Updates the sample count of a render target texture\r\n * @see https://doc.babylonjs.com/setup/support/webGL2#multisample-render-targets\r\n * @param rtWrapper defines the render target wrapper to update\r\n * @param samples defines the sample count to set\r\n * @returns the effective sample count (could be 0 if multisample render targets are not supported)\r\n */\r\n updateRenderTargetTextureSampleCount(rtWrapper: Nullable<RenderTargetWrapper>, samples: number): number;\r\n\r\n /** @internal */\r\n _createDepthStencilTexture(size: TextureSize, options: DepthTextureCreationOptions, rtWrapper: RenderTargetWrapper): InternalTexture;\r\n\r\n /** @internal */\r\n _createHardwareRenderTargetWrapper(isMulti: boolean, isCube: boolean, size: TextureSize): RenderTargetWrapper;\r\n\r\n /** @internal */\r\n _setupDepthStencilTexture(internalTexture: InternalTexture, size: TextureSize, bilinearFiltering: boolean, comparisonFunction: number, samples?: number): void;\r\n }\r\n}\r\n\r\nThinEngine.prototype._createHardwareRenderTargetWrapper = function (isMulti: boolean, isCube: boolean, size: TextureSize): RenderTargetWrapper {\r\n const rtWrapper = new WebGLRenderTargetWrapper(isMulti, isCube, size, this, this._gl);\r\n this._renderTargetWrapperCache.push(rtWrapper);\r\n return rtWrapper;\r\n};\r\n\r\nThinEngine.prototype.createRenderTargetTexture = function (this: ThinEngine, size: TextureSize, options: boolean | RenderTargetCreationOptions): RenderTargetWrapper {\r\n const rtWrapper = this._createHardwareRenderTargetWrapper(false, false, size) as WebGLRenderTargetWrapper;\r\n\r\n let generateDepthBuffer = true;\r\n let generateStencilBuffer = false;\r\n let noColorAttachment = false;\r\n let colorAttachment: InternalTexture | undefined = undefined;\r\n let samples = 1;\r\n let label: string | undefined = undefined;\r\n if (options !== undefined && typeof options === \"object\") {\r\n generateDepthBuffer = options.generateDepthBuffer ?? true;\r\n generateStencilBuffer = !!options.generateStencilBuffer;\r\n noColorAttachment = !!options.noColorAttachment;\r\n colorAttachment = options.colorAttachment;\r\n samples = options.samples ?? 1;\r\n label = options.label;\r\n }\r\n\r\n const texture = colorAttachment || (noColorAttachment ? null : this._createInternalTexture(size, options, true, InternalTextureSource.RenderTarget));\r\n const width = (<{ width: number; height: number; layers?: number }>size).width || <number>size;\r\n const height = (<{ width: number; height: number; layers?: number }>size).height || <number>size;\r\n\r\n const currentFrameBuffer = this._currentFramebuffer;\r\n const gl = this._gl;\r\n\r\n // Create the framebuffer\r\n const framebuffer = gl.createFramebuffer();\r\n this._bindUnboundFramebuffer(framebuffer);\r\n rtWrapper._depthStencilBuffer = this._setupFramebufferDepthAttachments(generateStencilBuffer, generateDepthBuffer, width, height);\r\n\r\n // No need to rebind on every frame\r\n if (texture && !texture.is2DArray && !texture.is3D) {\r\n gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture._hardwareTexture!.underlyingResource, 0);\r\n }\r\n\r\n this._bindUnboundFramebuffer(currentFrameBuffer);\r\n\r\n rtWrapper.label = label ?? \"RenderTargetWrapper\";\r\n rtWrapper._framebuffer = framebuffer;\r\n rtWrapper._generateDepthBuffer = generateDepthBuffer;\r\n rtWrapper._generateStencilBuffer = generateStencilBuffer;\r\n\r\n rtWrapper.setTextures(texture);\r\n\r\n if (!colorAttachment) {\r\n this.updateRenderTargetTextureSampleCount(rtWrapper, samples);\r\n } else {\r\n rtWrapper._samples = colorAttachment.samples;\r\n if (colorAttachment.samples > 1) {\r\n const msaaRenderBuffer = (colorAttachment._hardwareTexture as WebGLHardwareTexture).getMSAARenderBuffer(0);\r\n\r\n rtWrapper._MSAAFramebuffer = gl.createFramebuffer();\r\n\r\n this._bindUnboundFramebuffer(rtWrapper._MSAAFramebuffer!);\r\n gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, msaaRenderBuffer);\r\n this._bindUnboundFramebuffer(null);\r\n }\r\n }\r\n\r\n return rtWrapper;\r\n};\r\n\r\nThinEngine.prototype._createDepthStencilTexture = function (size: TextureSize, options: DepthTextureCreationOptions, rtWrapper: WebGLRenderTargetWrapper): InternalTexture {\r\n const gl = this._gl;\r\n const layers = (<{ width: number; height: number; depth?: number; layers?: number }>size).layers || 0;\r\n const depth = (<{ width: number; height: number; depth?: number; layers?: number }>size).depth || 0;\r\n let target: number = gl.TEXTURE_2D;\r\n if (layers !== 0) {\r\n target = gl.TEXTURE_2D_ARRAY;\r\n } else if (depth !== 0) {\r\n target = gl.TEXTURE_3D;\r\n }\r\n const internalTexture = new InternalTexture(this, InternalTextureSource.DepthStencil);\r\n internalTexture.label = options.label;\r\n if (!this._caps.depthTextureExtension) {\r\n Logger.Error(\"Depth texture is not supported by your browser or hardware.\");\r\n return internalTexture;\r\n }\r\n\r\n const internalOptions = {\r\n bilinearFiltering: false,\r\n comparisonFunction: 0,\r\n generateStencil: false,\r\n ...options,\r\n };\r\n\r\n this._bindTextureDirectly(target, internalTexture, true);\r\n\r\n this._setupDepthStencilTexture(\r\n internalTexture,\r\n size,\r\n internalOptions.comparisonFunction === 0 ? false : internalOptions.bilinearFiltering,\r\n internalOptions.comparisonFunction,\r\n internalOptions.samples\r\n );\r\n\r\n if (internalOptions.depthTextureFormat !== undefined) {\r\n if (\r\n internalOptions.depthTextureFormat !== Constants.TEXTUREFORMAT_DEPTH16 &&\r\n internalOptions.depthTextureFormat !== Constants.TEXTUREFORMAT_DEPTH24 &&\r\n internalOptions.depthTextureFormat !== Constants.TEXTUREFORMAT_DEPTH24UNORM_STENCIL8 &&\r\n internalOptions.depthTextureFormat !== Constants.TEXTUREFORMAT_DEPTH24_STENCIL8 &&\r\n internalOptions.depthTextureFormat !== Constants.TEXTUREFORMAT_DEPTH32_FLOAT &&\r\n internalOptions.depthTextureFormat !== Constants.TEXTUREFORMAT_DEPTH32FLOAT_STENCIL8\r\n ) {\r\n Logger.Error(`Depth texture ${internalOptions.depthTextureFormat} format is not supported.`);\r\n return internalTexture;\r\n }\r\n internalTexture.format = internalOptions.depthTextureFormat;\r\n } else {\r\n internalTexture.format = internalOptions.generateStencil ? Constants.TEXTUREFORMAT_DEPTH24_STENCIL8 : Constants.TEXTUREFORMAT_DEPTH24;\r\n }\r\n\r\n const hasStencil =\r\n internalTexture.format === Constants.TEXTUREFORMAT_DEPTH24UNORM_STENCIL8 ||\r\n internalTexture.format === Constants.TEXTUREFORMAT_DEPTH24_STENCIL8 ||\r\n internalTexture.format === Constants.TEXTUREFORMAT_DEPTH32FLOAT_STENCIL8;\r\n\r\n let type: GLenum = gl.UNSIGNED_INT;\r\n if (internalTexture.format === Constants.TEXTUREFORMAT_DEPTH16) {\r\n type = gl.UNSIGNED_SHORT;\r\n } else if (internalTexture.format === Constants.TEXTUREFORMAT_DEPTH24UNORM_STENCIL8 || internalTexture.format === Constants.TEXTUREFORMAT_DEPTH24_STENCIL8) {\r\n type = gl.UNSIGNED_INT_24_8;\r\n } else if (internalTexture.format === Constants.TEXTUREFORMAT_DEPTH32_FLOAT) {\r\n type = gl.FLOAT;\r\n } else if (internalTexture.format === Constants.TEXTUREFORMAT_DEPTH32FLOAT_STENCIL8) {\r\n type = gl.FLOAT_32_UNSIGNED_INT_24_8_REV;\r\n }\r\n\r\n const format: GLenum = hasStencil ? gl.DEPTH_STENCIL : gl.DEPTH_COMPONENT;\r\n const internalFormat = this._getInternalFormatFromDepthTextureFormat(internalTexture.format, true, hasStencil);\r\n\r\n if (internalTexture.is2DArray) {\r\n gl.texImage3D(target, 0, internalFormat, internalTexture.width, internalTexture.height, layers, 0, format, type, null);\r\n } else if (internalTexture.is3D) {\r\n gl.texImage3D(target, 0, internalFormat, internalTexture.width, internalTexture.height, depth, 0, format, type, null);\r\n } else {\r\n gl.texImage2D(target, 0, internalFormat, internalTexture.width, internalTexture.height, 0, format, type, null);\r\n }\r\n\r\n this._bindTextureDirectly(target, null);\r\n\r\n this._internalTexturesCache.push(internalTexture);\r\n\r\n if (rtWrapper._depthStencilBuffer) {\r\n gl.deleteRenderbuffer(rtWrapper._depthStencilBuffer);\r\n rtWrapper._depthStencilBuffer = null;\r\n }\r\n\r\n this._bindUnboundFramebuffer(rtWrapper._MSAAFramebuffer ?? rtWrapper._framebuffer);\r\n\r\n rtWrapper._generateStencilBuffer = hasStencil;\r\n rtWrapper._depthStencilTextureWithStencil = hasStencil;\r\n\r\n rtWrapper._depthStencilBuffer = this._setupFramebufferDepthAttachments(\r\n rtWrapper._generateStencilBuffer,\r\n rtWrapper._generateDepthBuffer,\r\n rtWrapper.width,\r\n rtWrapper.height,\r\n rtWrapper.samples,\r\n internalTexture.format\r\n );\r\n\r\n this._bindUnboundFramebuffer(null);\r\n\r\n return internalTexture;\r\n};\r\n\r\nThinEngine.prototype.updateRenderTargetTextureSampleCount = function (rtWrapper: Nullable<WebGLRenderTargetWrapper>, samples: number): number {\r\n if (this.webGLVersion < 2 || !rtWrapper) {\r\n return 1;\r\n }\r\n\r\n if (rtWrapper.samples === samples) {\r\n return samples;\r\n }\r\n\r\n const gl = this._gl;\r\n\r\n samples = Math.min(samples, this.getCaps().maxMSAASamples);\r\n\r\n // Dispose previous render buffers\r\n if (rtWrapper._depthStencilBuffer) {\r\n gl.deleteRenderbuffer(rtWrapper._depthStencilBuffer);\r\n rtWrapper._depthStencilBuffer = null;\r\n }\r\n\r\n if (rtWrapper._MSAAFramebuffer) {\r\n gl.deleteFramebuffer(rtWrapper._MSAAFramebuffer);\r\n rtWrapper._MSAAFramebuffer = null;\r\n }\r\n\r\n const hardwareTexture = rtWrapper.texture?._hardwareTexture as Nullable<WebGLHardwareTexture>;\r\n hardwareTexture?.releaseMSAARenderBuffers();\r\n\r\n if (rtWrapper.texture && samples > 1 && typeof gl.renderbufferStorageMultisample === \"function\") {\r\n const framebuffer = gl.createFramebuffer();\r\n\r\n if (!framebuffer) {\r\n throw new Error(\"Unable to create multi sampled framebuffer\");\r\n }\r\n\r\n rtWrapper._MSAAFramebuffer = framebuffer;\r\n this._bindUnboundFramebuffer(rtWrapper._MSAAFramebuffer);\r\n\r\n const colorRenderbuffer = this._createRenderBuffer(\r\n rtWrapper.texture.width,\r\n rtWrapper.texture.height,\r\n samples,\r\n -1 /* not used */,\r\n this._getRGBABufferInternalSizedFormat(rtWrapper.texture.type, rtWrapper.texture.format, rtWrapper.texture._useSRGBBuffer),\r\n gl.COLOR_ATTACHMENT0,\r\n false\r\n );\r\n\r\n if (!colorRenderbuffer) {\r\n throw new Error(\"Unable to create multi sampled framebuffer\");\r\n }\r\n\r\n hardwareTexture?.addMSAARenderBuffer(colorRenderbuffer);\r\n }\r\n\r\n this._bindUnboundFramebuffer(rtWrapper._MSAAFramebuffer ?? rtWrapper._framebuffer);\r\n\r\n if (rtWrapper.texture) {\r\n rtWrapper.texture.samples = samples;\r\n }\r\n\r\n rtWrapper._samples = samples;\r\n\r\n const depthFormat = rtWrapper._depthStencilTexture ? rtWrapper._depthStencilTexture.format : undefined;\r\n\r\n rtWrapper._depthStencilBuffer = this._setupFramebufferDepthAttachments(\r\n rtWrapper._generateStencilBuffer,\r\n rtWrapper._generateDepthBuffer,\r\n rtWrapper.width,\r\n rtWrapper.height,\r\n samples,\r\n depthFormat\r\n );\r\n\r\n this._bindUnboundFramebuffer(null);\r\n\r\n return samples;\r\n};\r\n\r\nThinEngine.prototype._setupDepthStencilTexture = function (\r\n internalTexture: InternalTexture,\r\n size: TextureSize,\r\n bilinearFiltering: boolean,\r\n comparisonFunction: number,\r\n samples = 1\r\n) {\r\n const width = (<{ width: number; height: number; layers?: number }>size).width ?? <number>size;\r\n const height = (<{ width: number; height: number; layers?: number }>size).height ?? <number>size;\r\n const layers = (<{ width: number; height: number; depth?: number; layers?: number }>size).layers || 0;\r\n const depth = (<{ width: number; height: number; depth?: number; layers?: number }>size).depth || 0;\r\n\r\n internalTexture.baseWidth = width;\r\n internalTexture.baseHeight = height;\r\n internalTexture.width = width;\r\n internalTexture.height = height;\r\n internalTexture.is2DArray = layers > 0;\r\n internalTexture.depth = layers || depth;\r\n internalTexture.isReady = true;\r\n internalTexture.samples = samples;\r\n internalTexture.generateMipMaps = false;\r\n internalTexture.samplingMode = bilinearFiltering ? Constants.TEXTURE_BILINEAR_SAMPLINGMODE : Constants.TEXTURE_NEAREST_SAMPLINGMODE;\r\n internalTexture.type = Constants.TEXTURETYPE_UNSIGNED_INT;\r\n internalTexture._comparisonFunction = comparisonFunction;\r\n\r\n const gl = this._gl;\r\n const target = this._getTextureTarget(internalTexture);\r\n const samplingParameters = this._getSamplingParameters(internalTexture.samplingMode, false);\r\n gl.texParameteri(target, gl.TEXTURE_MAG_FILTER, samplingParameters.mag);\r\n gl.texParameteri(target, gl.TEXTURE_MIN_FILTER, samplingParameters.min);\r\n gl.texParameteri(target, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);\r\n gl.texParameteri(target, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);\r\n\r\n // TEXTURE_COMPARE_FUNC/MODE are only availble in WebGL2.\r\n if (this.webGLVersion > 1) {\r\n if (comparisonFunction === 0) {\r\n gl.texParameteri(target, gl.TEXTURE_COMPARE_FUNC, Constants.LEQUAL);\r\n gl.texParameteri(target, gl.TEXTURE_COMPARE_MODE, gl.NONE);\r\n } else {\r\n gl.texParameteri(target, gl.TEXTURE_COMPARE_FUNC, comparisonFunction);\r\n gl.texParameteri(target, gl.TEXTURE_COMPARE_MODE, gl.COMPARE_REF_TO_TEXTURE);\r\n }\r\n }\r\n};\r\n"]}
1
+ {"version":3,"file":"engine.renderTarget.js","sourceRoot":"","sources":["../../../../../dev/core/src/Engines/Extensions/engine.renderTarget.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAyB,MAAM,0CAA0C,CAAC;AAClG,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAE3C,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAG3C,OAAO,EAAE,wBAAwB,EAAE,MAAM,mCAAmC,CAAC;AAG7E,OAAO,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AAEzC,OAAO,0CAA0C,CAAC;AAsClD,UAAU,CAAC,SAAS,CAAC,kCAAkC,GAAG,UAAU,OAAgB,EAAE,MAAe,EAAE,IAAiB;IACpH,MAAM,SAAS,GAAG,IAAI,wBAAwB,CAAC,OAAO,EAAE,MAAM,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC;IACtF,IAAI,CAAC,yBAAyB,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;IAC/C,OAAO,SAAS,CAAC;AACrB,CAAC,CAAC;AAEF,UAAU,CAAC,SAAS,CAAC,yBAAyB,GAAG,UAA4B,IAAiB,EAAE,OAA8C;IAC1I,MAAM,SAAS,GAAG,IAAI,CAAC,kCAAkC,CAAC,KAAK,EAAE,KAAK,EAAE,IAAI,CAA6B,CAAC;IAE1G,IAAI,mBAAmB,GAAG,IAAI,CAAC;IAC/B,IAAI,qBAAqB,GAAG,KAAK,CAAC;IAClC,IAAI,iBAAiB,GAAG,KAAK,CAAC;IAC9B,IAAI,eAAe,GAAgC,SAAS,CAAC;IAC7D,IAAI,OAAO,GAAG,CAAC,CAAC;IAChB,IAAI,KAAK,GAAuB,SAAS,CAAC;IAC1C,IAAI,OAAO,KAAK,SAAS,IAAI,OAAO,OAAO,KAAK,QAAQ,EAAE,CAAC;QACvD,mBAAmB,GAAG,OAAO,CAAC,mBAAmB,IAAI,IAAI,CAAC;QAC1D,qBAAqB,GAAG,CAAC,CAAC,OAAO,CAAC,qBAAqB,CAAC;QACxD,iBAAiB,GAAG,CAAC,CAAC,OAAO,CAAC,iBAAiB,CAAC;QAChD,eAAe,GAAG,OAAO,CAAC,eAAe,CAAC;QAC1C,OAAO,GAAG,OAAO,CAAC,OAAO,IAAI,CAAC,CAAC;QAC/B,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC;IAC1B,CAAC;IAED,MAAM,OAAO,GAAG,eAAe,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,sBAAsB,CAAC,IAAI,EAAE,OAAO,EAAE,IAAI,6CAAqC,CAAC,CAAC;IACrJ,MAAM,KAAK,GAAwD,IAAK,CAAC,KAAK,IAAY,IAAI,CAAC;IAC/F,MAAM,MAAM,GAAwD,IAAK,CAAC,MAAM,IAAY,IAAI,CAAC;IAEjG,MAAM,kBAAkB,GAAG,IAAI,CAAC,mBAAmB,CAAC;IACpD,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC;IAEpB,yBAAyB;IACzB,MAAM,WAAW,GAAG,EAAE,CAAC,iBAAiB,EAAE,CAAC;IAC3C,IAAI,CAAC,uBAAuB,CAAC,WAAW,CAAC,CAAC;IAC1C,SAAS,CAAC,mBAAmB,GAAG,IAAI,CAAC,iCAAiC,CAAC,qBAAqB,EAAE,mBAAmB,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC;IAElI,mCAAmC;IACnC,IAAI,OAAO,IAAI,CAAC,OAAO,CAAC,SAAS,IAAI,CAAC,OAAO,CAAC,IAAI,EAAE,CAAC;QACjD,EAAE,CAAC,oBAAoB,CAAC,EAAE,CAAC,WAAW,EAAE,EAAE,CAAC,iBAAiB,EAAE,EAAE,CAAC,UAAU,EAAE,OAAO,CAAC,gBAAiB,CAAC,kBAAkB,EAAE,CAAC,CAAC,CAAC;IAClI,CAAC;IAED,IAAI,CAAC,uBAAuB,CAAC,kBAAkB,CAAC,CAAC;IAEjD,SAAS,CAAC,KAAK,GAAG,KAAK,IAAI,qBAAqB,CAAC;IACjD,SAAS,CAAC,YAAY,GAAG,WAAW,CAAC;IACrC,SAAS,CAAC,oBAAoB,GAAG,mBAAmB,CAAC;IACrD,SAAS,CAAC,sBAAsB,GAAG,qBAAqB,CAAC;IAEzD,SAAS,CAAC,WAAW,CAAC,OAAO,CAAC,CAAC;IAE/B,IAAI,CAAC,eAAe,EAAE,CAAC;QACnB,IAAI,CAAC,oCAAoC,CAAC,SAAS,EAAE,OAAO,CAAC,CAAC;IAClE,CAAC;SAAM,CAAC;QACJ,SAAS,CAAC,QAAQ,GAAG,eAAe,CAAC,OAAO,CAAC;QAC7C,IAAI,eAAe,CAAC,OAAO,GAAG,CAAC,EAAE,CAAC;YAC9B,MAAM,gBAAgB,GAAI,eAAe,CAAC,gBAAyC,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC;YAE3G,SAAS,CAAC,gBAAgB,GAAG,EAAE,CAAC,iBAAiB,EAAE,CAAC;YAEpD,IAAI,CAAC,uBAAuB,CAAC,SAAS,CAAC,gBAAiB,CAAC,CAAC;YAC1D,EAAE,CAAC,uBAAuB,CAAC,EAAE,CAAC,WAAW,EAAE,EAAE,CAAC,iBAAiB,EAAE,EAAE,CAAC,YAAY,EAAE,gBAAgB,CAAC,CAAC;YACpG,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,CAAC;QACvC,CAAC;IACL,CAAC;IAED,OAAO,SAAS,CAAC;AACrB,CAAC,CAAC;AAEF,UAAU,CAAC,SAAS,CAAC,0BAA0B,GAAG,UAAU,IAAiB,EAAE,OAAoC,EAAE,SAAmC;IACpJ,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC;IACpB,MAAM,MAAM,GAAwE,IAAK,CAAC,MAAM,IAAI,CAAC,CAAC;IACtG,MAAM,KAAK,GAAwE,IAAK,CAAC,KAAK,IAAI,CAAC,CAAC;IACpG,IAAI,MAAM,GAAW,EAAE,CAAC,UAAU,CAAC;IACnC,IAAI,MAAM,KAAK,CAAC,EAAE,CAAC;QACf,MAAM,GAAG,EAAE,CAAC,gBAAgB,CAAC;IACjC,CAAC;SAAM,IAAI,KAAK,KAAK,CAAC,EAAE,CAAC;QACrB,MAAM,GAAG,EAAE,CAAC,UAAU,CAAC;IAC3B,CAAC;IACD,MAAM,eAAe,GAAG,IAAI,eAAe,CAAC,IAAI,8CAAqC,CAAC;IACtF,eAAe,CAAC,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC;IACtC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,qBAAqB,EAAE,CAAC;QACpC,MAAM,CAAC,KAAK,CAAC,6DAA6D,CAAC,CAAC;QAC5E,OAAO,eAAe,CAAC;IAC3B,CAAC;IAED,MAAM,eAAe,GAAG;QACpB,iBAAiB,EAAE,KAAK;QACxB,kBAAkB,EAAE,CAAC;QACrB,eAAe,EAAE,KAAK;QACtB,GAAG,OAAO;KACb,CAAC;IAEF,IAAI,CAAC,oBAAoB,CAAC,MAAM,EAAE,eAAe,EAAE,IAAI,CAAC,CAAC;IAEzD,IAAI,CAAC,yBAAyB,CAC1B,eAAe,EACf,IAAI,EACJ,eAAe,CAAC,kBAAkB,KAAK,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,eAAe,CAAC,iBAAiB,EACpF,eAAe,CAAC,kBAAkB,EAClC,eAAe,CAAC,OAAO,CAC1B,CAAC;IAEF,IAAI,eAAe,CAAC,kBAAkB,KAAK,SAAS,EAAE,CAAC;QACnD,IACI,eAAe,CAAC,kBAAkB,KAAK,SAAS,CAAC,qBAAqB;YACtE,eAAe,CAAC,kBAAkB,KAAK,SAAS,CAAC,qBAAqB;YACtE,eAAe,CAAC,kBAAkB,KAAK,SAAS,CAAC,mCAAmC;YACpF,eAAe,CAAC,kBAAkB,KAAK,SAAS,CAAC,8BAA8B;YAC/E,eAAe,CAAC,kBAAkB,KAAK,SAAS,CAAC,2BAA2B;YAC5E,eAAe,CAAC,kBAAkB,KAAK,SAAS,CAAC,mCAAmC,EACtF,CAAC;YACC,MAAM,CAAC,KAAK,CAAC,iBAAiB,eAAe,CAAC,kBAAkB,2BAA2B,CAAC,CAAC;YAC7F,OAAO,eAAe,CAAC;QAC3B,CAAC;QACD,eAAe,CAAC,MAAM,GAAG,eAAe,CAAC,kBAAkB,CAAC;IAChE,CAAC;SAAM,CAAC;QACJ,eAAe,CAAC,MAAM,GAAG,eAAe,CAAC,eAAe,CAAC,CAAC,CAAC,SAAS,CAAC,8BAA8B,CAAC,CAAC,CAAC,SAAS,CAAC,qBAAqB,CAAC;IAC1I,CAAC;IAED,MAAM,UAAU,GACZ,eAAe,CAAC,MAAM,KAAK,SAAS,CAAC,mCAAmC;QACxE,eAAe,CAAC,MAAM,KAAK,SAAS,CAAC,8BAA8B;QACnE,eAAe,CAAC,MAAM,KAAK,SAAS,CAAC,mCAAmC,CAAC;IAE7E,MAAM,IAAI,GAAG,IAAI,CAAC,0CAA0C,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC;IACrF,MAAM,MAAM,GAAG,UAAU,CAAC,CAAC,CAAC,EAAE,CAAC,aAAa,CAAC,CAAC,CAAC,EAAE,CAAC,eAAe,CAAC;IAClE,MAAM,cAAc,GAAG,IAAI,CAAC,wCAAwC,CAAC,eAAe,CAAC,MAAM,EAAE,IAAI,EAAE,UAAU,CAAC,CAAC;IAE/G,IAAI,eAAe,CAAC,SAAS,EAAE,CAAC;QAC5B,EAAE,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,EAAE,cAAc,EAAE,eAAe,CAAC,KAAK,EAAE,eAAe,CAAC,MAAM,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;IAC3H,CAAC;SAAM,IAAI,eAAe,CAAC,IAAI,EAAE,CAAC;QAC9B,EAAE,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,EAAE,cAAc,EAAE,eAAe,CAAC,KAAK,EAAE,eAAe,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;IAC1H,CAAC;SAAM,CAAC;QACJ,EAAE,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,EAAE,cAAc,EAAE,eAAe,CAAC,KAAK,EAAE,eAAe,CAAC,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;IACnH,CAAC;IAED,IAAI,CAAC,oBAAoB,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;IAExC,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;IAElD,IAAI,SAAS,CAAC,mBAAmB,EAAE,CAAC;QAChC,EAAE,CAAC,kBAAkB,CAAC,SAAS,CAAC,mBAAmB,CAAC,CAAC;QACrD,SAAS,CAAC,mBAAmB,GAAG,IAAI,CAAC;IACzC,CAAC;IAED,IAAI,CAAC,uBAAuB,CAAC,SAAS,CAAC,gBAAgB,IAAI,SAAS,CAAC,YAAY,CAAC,CAAC;IAEnF,SAAS,CAAC,sBAAsB,GAAG,UAAU,CAAC;IAC9C,SAAS,CAAC,+BAA+B,GAAG,UAAU,CAAC;IAEvD,SAAS,CAAC,mBAAmB,GAAG,IAAI,CAAC,iCAAiC,CAClE,SAAS,CAAC,sBAAsB,EAChC,SAAS,CAAC,oBAAoB,EAC9B,SAAS,CAAC,KAAK,EACf,SAAS,CAAC,MAAM,EAChB,SAAS,CAAC,OAAO,EACjB,eAAe,CAAC,MAAM,CACzB,CAAC;IAEF,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,CAAC;IAEnC,OAAO,eAAe,CAAC;AAC3B,CAAC,CAAC;AAEF,UAAU,CAAC,SAAS,CAAC,oCAAoC,GAAG,UAAU,SAA6C,EAAE,OAAe;IAChI,IAAI,IAAI,CAAC,YAAY,GAAG,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC;QACtC,OAAO,CAAC,CAAC;IACb,CAAC;IAED,IAAI,SAAS,CAAC,OAAO,KAAK,OAAO,EAAE,CAAC;QAChC,OAAO,OAAO,CAAC;IACnB,CAAC;IAED,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC;IAEpB,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,EAAE,CAAC,cAAc,CAAC,CAAC;IAE3D,kCAAkC;IAClC,IAAI,SAAS,CAAC,mBAAmB,EAAE,CAAC;QAChC,EAAE,CAAC,kBAAkB,CAAC,SAAS,CAAC,mBAAmB,CAAC,CAAC;QACrD,SAAS,CAAC,mBAAmB,GAAG,IAAI,CAAC;IACzC,CAAC;IAED,IAAI,SAAS,CAAC,gBAAgB,EAAE,CAAC;QAC7B,EAAE,CAAC,iBAAiB,CAAC,SAAS,CAAC,gBAAgB,CAAC,CAAC;QACjD,SAAS,CAAC,gBAAgB,GAAG,IAAI,CAAC;IACtC,CAAC;IAED,MAAM,eAAe,GAAG,SAAS,CAAC,OAAO,EAAE,gBAAkD,CAAC;IAC9F,eAAe,EAAE,wBAAwB,EAAE,CAAC;IAE5C,IAAI,SAAS,CAAC,OAAO,IAAI,OAAO,GAAG,CAAC,IAAI,OAAO,EAAE,CAAC,8BAA8B,KAAK,UAAU,EAAE,CAAC;QAC9F,MAAM,WAAW,GAAG,EAAE,CAAC,iBAAiB,EAAE,CAAC;QAE3C,IAAI,CAAC,WAAW,EAAE,CAAC;YACf,MAAM,IAAI,KAAK,CAAC,4CAA4C,CAAC,CAAC;QAClE,CAAC;QAED,SAAS,CAAC,gBAAgB,GAAG,WAAW,CAAC;QACzC,IAAI,CAAC,uBAAuB,CAAC,SAAS,CAAC,gBAAgB,CAAC,CAAC;QAEzD,MAAM,iBAAiB,GAAG,IAAI,CAAC,mBAAmB,CAC9C,SAAS,CAAC,OAAO,CAAC,KAAK,EACvB,SAAS,CAAC,OAAO,CAAC,MAAM,EACxB,OAAO,EACP,CAAC,CAAC,CAAC,cAAc,EACjB,IAAI,CAAC,iCAAiC,CAAC,SAAS,CAAC,OAAO,CAAC,IAAI,EAAE,SAAS,CAAC,OAAO,CAAC,MAAM,EAAE,SAAS,CAAC,OAAO,CAAC,cAAc,CAAC,EAC1H,EAAE,CAAC,iBAAiB,EACpB,KAAK,CACR,CAAC;QAEF,IAAI,CAAC,iBAAiB,EAAE,CAAC;YACrB,MAAM,IAAI,KAAK,CAAC,4CAA4C,CAAC,CAAC;QAClE,CAAC;QAED,eAAe,EAAE,mBAAmB,CAAC,iBAAiB,CAAC,CAAC;IAC5D,CAAC;IAED,IAAI,CAAC,uBAAuB,CAAC,SAAS,CAAC,gBAAgB,IAAI,SAAS,CAAC,YAAY,CAAC,CAAC;IAEnF,IAAI,SAAS,CAAC,OAAO,EAAE,CAAC;QACpB,SAAS,CAAC,OAAO,CAAC,OAAO,GAAG,OAAO,CAAC;IACxC,CAAC;IAED,SAAS,CAAC,QAAQ,GAAG,OAAO,CAAC;IAE7B,MAAM,WAAW,GAAG,SAAS,CAAC,oBAAoB,CAAC,CAAC,CAAC,SAAS,CAAC,oBAAoB,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;IAEvG,SAAS,CAAC,mBAAmB,GAAG,IAAI,CAAC,iCAAiC,CAClE,SAAS,CAAC,sBAAsB,EAChC,SAAS,CAAC,oBAAoB,EAC9B,SAAS,CAAC,KAAK,EACf,SAAS,CAAC,MAAM,EAChB,OAAO,EACP,WAAW,CACd,CAAC;IAEF,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,CAAC;IAEnC,OAAO,OAAO,CAAC;AACnB,CAAC,CAAC;AAEF,UAAU,CAAC,SAAS,CAAC,yBAAyB,GAAG,UAC7C,eAAgC,EAChC,IAAiB,EACjB,iBAA0B,EAC1B,kBAA0B,EAC1B,OAAO,GAAG,CAAC;IAEX,MAAM,KAAK,GAAwD,IAAK,CAAC,KAAK,IAAY,IAAI,CAAC;IAC/F,MAAM,MAAM,GAAwD,IAAK,CAAC,MAAM,IAAY,IAAI,CAAC;IACjG,MAAM,MAAM,GAAwE,IAAK,CAAC,MAAM,IAAI,CAAC,CAAC;IACtG,MAAM,KAAK,GAAwE,IAAK,CAAC,KAAK,IAAI,CAAC,CAAC;IAEpG,eAAe,CAAC,SAAS,GAAG,KAAK,CAAC;IAClC,eAAe,CAAC,UAAU,GAAG,MAAM,CAAC;IACpC,eAAe,CAAC,KAAK,GAAG,KAAK,CAAC;IAC9B,eAAe,CAAC,MAAM,GAAG,MAAM,CAAC;IAChC,eAAe,CAAC,SAAS,GAAG,MAAM,GAAG,CAAC,CAAC;IACvC,eAAe,CAAC,KAAK,GAAG,MAAM,IAAI,KAAK,CAAC;IACxC,eAAe,CAAC,OAAO,GAAG,IAAI,CAAC;IAC/B,eAAe,CAAC,OAAO,GAAG,OAAO,CAAC;IAClC,eAAe,CAAC,eAAe,GAAG,KAAK,CAAC;IACxC,eAAe,CAAC,YAAY,GAAG,iBAAiB,CAAC,CAAC,CAAC,SAAS,CAAC,6BAA6B,CAAC,CAAC,CAAC,SAAS,CAAC,4BAA4B,CAAC;IACpI,eAAe,CAAC,IAAI,GAAG,SAAS,CAAC,wBAAwB,CAAC;IAC1D,eAAe,CAAC,mBAAmB,GAAG,kBAAkB,CAAC;IAEzD,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC;IACpB,MAAM,MAAM,GAAG,IAAI,CAAC,iBAAiB,CAAC,eAAe,CAAC,CAAC;IACvD,MAAM,kBAAkB,GAAG,IAAI,CAAC,sBAAsB,CAAC,eAAe,CAAC,YAAY,EAAE,KAAK,CAAC,CAAC;IAC5F,EAAE,CAAC,aAAa,CAAC,MAAM,EAAE,EAAE,CAAC,kBAAkB,EAAE,kBAAkB,CAAC,GAAG,CAAC,CAAC;IACxE,EAAE,CAAC,aAAa,CAAC,MAAM,EAAE,EAAE,CAAC,kBAAkB,EAAE,kBAAkB,CAAC,GAAG,CAAC,CAAC;IACxE,EAAE,CAAC,aAAa,CAAC,MAAM,EAAE,EAAE,CAAC,cAAc,EAAE,EAAE,CAAC,aAAa,CAAC,CAAC;IAC9D,EAAE,CAAC,aAAa,CAAC,MAAM,EAAE,EAAE,CAAC,cAAc,EAAE,EAAE,CAAC,aAAa,CAAC,CAAC;IAE9D,yDAAyD;IACzD,IAAI,IAAI,CAAC,YAAY,GAAG,CAAC,EAAE,CAAC;QACxB,IAAI,kBAAkB,KAAK,CAAC,EAAE,CAAC;YAC3B,EAAE,CAAC,aAAa,CAAC,MAAM,EAAE,EAAE,CAAC,oBAAoB,EAAE,SAAS,CAAC,MAAM,CAAC,CAAC;YACpE,EAAE,CAAC,aAAa,CAAC,MAAM,EAAE,EAAE,CAAC,oBAAoB,EAAE,EAAE,CAAC,IAAI,CAAC,CAAC;QAC/D,CAAC;aAAM,CAAC;YACJ,EAAE,CAAC,aAAa,CAAC,MAAM,EAAE,EAAE,CAAC,oBAAoB,EAAE,kBAAkB,CAAC,CAAC;YACtE,EAAE,CAAC,aAAa,CAAC,MAAM,EAAE,EAAE,CAAC,oBAAoB,EAAE,EAAE,CAAC,sBAAsB,CAAC,CAAC;QACjF,CAAC;IACL,CAAC;AACL,CAAC,CAAC","sourcesContent":["import { InternalTexture, InternalTextureSource } from \"../../Materials/Textures/internalTexture\";\r\nimport { Logger } from \"../../Misc/logger\";\r\nimport type { RenderTargetCreationOptions, DepthTextureCreationOptions, TextureSize } from \"../../Materials/Textures/textureCreationOptions\";\r\nimport { ThinEngine } from \"../thinEngine\";\r\nimport type { Nullable } from \"../../types\";\r\nimport type { RenderTargetWrapper } from \"../renderTargetWrapper\";\r\nimport { WebGLRenderTargetWrapper } from \"../WebGL/webGLRenderTargetWrapper\";\r\nimport type { WebGLHardwareTexture } from \"../WebGL/webGLHardwareTexture\";\r\n\r\nimport { Constants } from \"../constants\";\r\n\r\nimport \"../AbstractEngine/abstractEngine.texture\";\r\n\r\n/**\r\n * Type used to define a texture size (either with a number or with a rect width and height)\r\n * @deprecated please use TextureSize instead\r\n */\r\nexport type RenderTargetTextureSize = TextureSize;\r\n\r\ndeclare module \"../../Engines/abstractEngine\" {\r\n export interface AbstractEngine {\r\n /**\r\n * Creates a new render target texture\r\n * @param size defines the size of the texture\r\n * @param options defines the options used to create the texture\r\n * @returns a new render target wrapper ready to render texture\r\n */\r\n createRenderTargetTexture(size: TextureSize, options: boolean | RenderTargetCreationOptions): RenderTargetWrapper;\r\n\r\n /**\r\n * Updates the sample count of a render target texture\r\n * @see https://doc.babylonjs.com/setup/support/webGL2#multisample-render-targets\r\n * @param rtWrapper defines the render target wrapper to update\r\n * @param samples defines the sample count to set\r\n * @returns the effective sample count (could be 0 if multisample render targets are not supported)\r\n */\r\n updateRenderTargetTextureSampleCount(rtWrapper: Nullable<RenderTargetWrapper>, samples: number): number;\r\n\r\n /** @internal */\r\n _createDepthStencilTexture(size: TextureSize, options: DepthTextureCreationOptions, rtWrapper: RenderTargetWrapper): InternalTexture;\r\n\r\n /** @internal */\r\n _createHardwareRenderTargetWrapper(isMulti: boolean, isCube: boolean, size: TextureSize): RenderTargetWrapper;\r\n\r\n /** @internal */\r\n _setupDepthStencilTexture(internalTexture: InternalTexture, size: TextureSize, bilinearFiltering: boolean, comparisonFunction: number, samples?: number): void;\r\n }\r\n}\r\n\r\nThinEngine.prototype._createHardwareRenderTargetWrapper = function (isMulti: boolean, isCube: boolean, size: TextureSize): RenderTargetWrapper {\r\n const rtWrapper = new WebGLRenderTargetWrapper(isMulti, isCube, size, this, this._gl);\r\n this._renderTargetWrapperCache.push(rtWrapper);\r\n return rtWrapper;\r\n};\r\n\r\nThinEngine.prototype.createRenderTargetTexture = function (this: ThinEngine, size: TextureSize, options: boolean | RenderTargetCreationOptions): RenderTargetWrapper {\r\n const rtWrapper = this._createHardwareRenderTargetWrapper(false, false, size) as WebGLRenderTargetWrapper;\r\n\r\n let generateDepthBuffer = true;\r\n let generateStencilBuffer = false;\r\n let noColorAttachment = false;\r\n let colorAttachment: InternalTexture | undefined = undefined;\r\n let samples = 1;\r\n let label: string | undefined = undefined;\r\n if (options !== undefined && typeof options === \"object\") {\r\n generateDepthBuffer = options.generateDepthBuffer ?? true;\r\n generateStencilBuffer = !!options.generateStencilBuffer;\r\n noColorAttachment = !!options.noColorAttachment;\r\n colorAttachment = options.colorAttachment;\r\n samples = options.samples ?? 1;\r\n label = options.label;\r\n }\r\n\r\n const texture = colorAttachment || (noColorAttachment ? null : this._createInternalTexture(size, options, true, InternalTextureSource.RenderTarget));\r\n const width = (<{ width: number; height: number; layers?: number }>size).width || <number>size;\r\n const height = (<{ width: number; height: number; layers?: number }>size).height || <number>size;\r\n\r\n const currentFrameBuffer = this._currentFramebuffer;\r\n const gl = this._gl;\r\n\r\n // Create the framebuffer\r\n const framebuffer = gl.createFramebuffer();\r\n this._bindUnboundFramebuffer(framebuffer);\r\n rtWrapper._depthStencilBuffer = this._setupFramebufferDepthAttachments(generateStencilBuffer, generateDepthBuffer, width, height);\r\n\r\n // No need to rebind on every frame\r\n if (texture && !texture.is2DArray && !texture.is3D) {\r\n gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture._hardwareTexture!.underlyingResource, 0);\r\n }\r\n\r\n this._bindUnboundFramebuffer(currentFrameBuffer);\r\n\r\n rtWrapper.label = label ?? \"RenderTargetWrapper\";\r\n rtWrapper._framebuffer = framebuffer;\r\n rtWrapper._generateDepthBuffer = generateDepthBuffer;\r\n rtWrapper._generateStencilBuffer = generateStencilBuffer;\r\n\r\n rtWrapper.setTextures(texture);\r\n\r\n if (!colorAttachment) {\r\n this.updateRenderTargetTextureSampleCount(rtWrapper, samples);\r\n } else {\r\n rtWrapper._samples = colorAttachment.samples;\r\n if (colorAttachment.samples > 1) {\r\n const msaaRenderBuffer = (colorAttachment._hardwareTexture as WebGLHardwareTexture).getMSAARenderBuffer(0);\r\n\r\n rtWrapper._MSAAFramebuffer = gl.createFramebuffer();\r\n\r\n this._bindUnboundFramebuffer(rtWrapper._MSAAFramebuffer!);\r\n gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, msaaRenderBuffer);\r\n this._bindUnboundFramebuffer(null);\r\n }\r\n }\r\n\r\n return rtWrapper;\r\n};\r\n\r\nThinEngine.prototype._createDepthStencilTexture = function (size: TextureSize, options: DepthTextureCreationOptions, rtWrapper: WebGLRenderTargetWrapper): InternalTexture {\r\n const gl = this._gl;\r\n const layers = (<{ width: number; height: number; depth?: number; layers?: number }>size).layers || 0;\r\n const depth = (<{ width: number; height: number; depth?: number; layers?: number }>size).depth || 0;\r\n let target: number = gl.TEXTURE_2D;\r\n if (layers !== 0) {\r\n target = gl.TEXTURE_2D_ARRAY;\r\n } else if (depth !== 0) {\r\n target = gl.TEXTURE_3D;\r\n }\r\n const internalTexture = new InternalTexture(this, InternalTextureSource.DepthStencil);\r\n internalTexture.label = options.label;\r\n if (!this._caps.depthTextureExtension) {\r\n Logger.Error(\"Depth texture is not supported by your browser or hardware.\");\r\n return internalTexture;\r\n }\r\n\r\n const internalOptions = {\r\n bilinearFiltering: false,\r\n comparisonFunction: 0,\r\n generateStencil: false,\r\n ...options,\r\n };\r\n\r\n this._bindTextureDirectly(target, internalTexture, true);\r\n\r\n this._setupDepthStencilTexture(\r\n internalTexture,\r\n size,\r\n internalOptions.comparisonFunction === 0 ? false : internalOptions.bilinearFiltering,\r\n internalOptions.comparisonFunction,\r\n internalOptions.samples\r\n );\r\n\r\n if (internalOptions.depthTextureFormat !== undefined) {\r\n if (\r\n internalOptions.depthTextureFormat !== Constants.TEXTUREFORMAT_DEPTH16 &&\r\n internalOptions.depthTextureFormat !== Constants.TEXTUREFORMAT_DEPTH24 &&\r\n internalOptions.depthTextureFormat !== Constants.TEXTUREFORMAT_DEPTH24UNORM_STENCIL8 &&\r\n internalOptions.depthTextureFormat !== Constants.TEXTUREFORMAT_DEPTH24_STENCIL8 &&\r\n internalOptions.depthTextureFormat !== Constants.TEXTUREFORMAT_DEPTH32_FLOAT &&\r\n internalOptions.depthTextureFormat !== Constants.TEXTUREFORMAT_DEPTH32FLOAT_STENCIL8\r\n ) {\r\n Logger.Error(`Depth texture ${internalOptions.depthTextureFormat} format is not supported.`);\r\n return internalTexture;\r\n }\r\n internalTexture.format = internalOptions.depthTextureFormat;\r\n } else {\r\n internalTexture.format = internalOptions.generateStencil ? Constants.TEXTUREFORMAT_DEPTH24_STENCIL8 : Constants.TEXTUREFORMAT_DEPTH24;\r\n }\r\n\r\n const hasStencil =\r\n internalTexture.format === Constants.TEXTUREFORMAT_DEPTH24UNORM_STENCIL8 ||\r\n internalTexture.format === Constants.TEXTUREFORMAT_DEPTH24_STENCIL8 ||\r\n internalTexture.format === Constants.TEXTUREFORMAT_DEPTH32FLOAT_STENCIL8;\r\n\r\n const type = this._getWebGLTextureTypeFromDepthTextureFormat(internalTexture.format);\r\n const format = hasStencil ? gl.DEPTH_STENCIL : gl.DEPTH_COMPONENT;\r\n const internalFormat = this._getInternalFormatFromDepthTextureFormat(internalTexture.format, true, hasStencil);\r\n\r\n if (internalTexture.is2DArray) {\r\n gl.texImage3D(target, 0, internalFormat, internalTexture.width, internalTexture.height, layers, 0, format, type, null);\r\n } else if (internalTexture.is3D) {\r\n gl.texImage3D(target, 0, internalFormat, internalTexture.width, internalTexture.height, depth, 0, format, type, null);\r\n } else {\r\n gl.texImage2D(target, 0, internalFormat, internalTexture.width, internalTexture.height, 0, format, type, null);\r\n }\r\n\r\n this._bindTextureDirectly(target, null);\r\n\r\n this._internalTexturesCache.push(internalTexture);\r\n\r\n if (rtWrapper._depthStencilBuffer) {\r\n gl.deleteRenderbuffer(rtWrapper._depthStencilBuffer);\r\n rtWrapper._depthStencilBuffer = null;\r\n }\r\n\r\n this._bindUnboundFramebuffer(rtWrapper._MSAAFramebuffer ?? rtWrapper._framebuffer);\r\n\r\n rtWrapper._generateStencilBuffer = hasStencil;\r\n rtWrapper._depthStencilTextureWithStencil = hasStencil;\r\n\r\n rtWrapper._depthStencilBuffer = this._setupFramebufferDepthAttachments(\r\n rtWrapper._generateStencilBuffer,\r\n rtWrapper._generateDepthBuffer,\r\n rtWrapper.width,\r\n rtWrapper.height,\r\n rtWrapper.samples,\r\n internalTexture.format\r\n );\r\n\r\n this._bindUnboundFramebuffer(null);\r\n\r\n return internalTexture;\r\n};\r\n\r\nThinEngine.prototype.updateRenderTargetTextureSampleCount = function (rtWrapper: Nullable<WebGLRenderTargetWrapper>, samples: number): number {\r\n if (this.webGLVersion < 2 || !rtWrapper) {\r\n return 1;\r\n }\r\n\r\n if (rtWrapper.samples === samples) {\r\n return samples;\r\n }\r\n\r\n const gl = this._gl;\r\n\r\n samples = Math.min(samples, this.getCaps().maxMSAASamples);\r\n\r\n // Dispose previous render buffers\r\n if (rtWrapper._depthStencilBuffer) {\r\n gl.deleteRenderbuffer(rtWrapper._depthStencilBuffer);\r\n rtWrapper._depthStencilBuffer = null;\r\n }\r\n\r\n if (rtWrapper._MSAAFramebuffer) {\r\n gl.deleteFramebuffer(rtWrapper._MSAAFramebuffer);\r\n rtWrapper._MSAAFramebuffer = null;\r\n }\r\n\r\n const hardwareTexture = rtWrapper.texture?._hardwareTexture as Nullable<WebGLHardwareTexture>;\r\n hardwareTexture?.releaseMSAARenderBuffers();\r\n\r\n if (rtWrapper.texture && samples > 1 && typeof gl.renderbufferStorageMultisample === \"function\") {\r\n const framebuffer = gl.createFramebuffer();\r\n\r\n if (!framebuffer) {\r\n throw new Error(\"Unable to create multi sampled framebuffer\");\r\n }\r\n\r\n rtWrapper._MSAAFramebuffer = framebuffer;\r\n this._bindUnboundFramebuffer(rtWrapper._MSAAFramebuffer);\r\n\r\n const colorRenderbuffer = this._createRenderBuffer(\r\n rtWrapper.texture.width,\r\n rtWrapper.texture.height,\r\n samples,\r\n -1 /* not used */,\r\n this._getRGBABufferInternalSizedFormat(rtWrapper.texture.type, rtWrapper.texture.format, rtWrapper.texture._useSRGBBuffer),\r\n gl.COLOR_ATTACHMENT0,\r\n false\r\n );\r\n\r\n if (!colorRenderbuffer) {\r\n throw new Error(\"Unable to create multi sampled framebuffer\");\r\n }\r\n\r\n hardwareTexture?.addMSAARenderBuffer(colorRenderbuffer);\r\n }\r\n\r\n this._bindUnboundFramebuffer(rtWrapper._MSAAFramebuffer ?? rtWrapper._framebuffer);\r\n\r\n if (rtWrapper.texture) {\r\n rtWrapper.texture.samples = samples;\r\n }\r\n\r\n rtWrapper._samples = samples;\r\n\r\n const depthFormat = rtWrapper._depthStencilTexture ? rtWrapper._depthStencilTexture.format : undefined;\r\n\r\n rtWrapper._depthStencilBuffer = this._setupFramebufferDepthAttachments(\r\n rtWrapper._generateStencilBuffer,\r\n rtWrapper._generateDepthBuffer,\r\n rtWrapper.width,\r\n rtWrapper.height,\r\n samples,\r\n depthFormat\r\n );\r\n\r\n this._bindUnboundFramebuffer(null);\r\n\r\n return samples;\r\n};\r\n\r\nThinEngine.prototype._setupDepthStencilTexture = function (\r\n internalTexture: InternalTexture,\r\n size: TextureSize,\r\n bilinearFiltering: boolean,\r\n comparisonFunction: number,\r\n samples = 1\r\n) {\r\n const width = (<{ width: number; height: number; layers?: number }>size).width ?? <number>size;\r\n const height = (<{ width: number; height: number; layers?: number }>size).height ?? <number>size;\r\n const layers = (<{ width: number; height: number; depth?: number; layers?: number }>size).layers || 0;\r\n const depth = (<{ width: number; height: number; depth?: number; layers?: number }>size).depth || 0;\r\n\r\n internalTexture.baseWidth = width;\r\n internalTexture.baseHeight = height;\r\n internalTexture.width = width;\r\n internalTexture.height = height;\r\n internalTexture.is2DArray = layers > 0;\r\n internalTexture.depth = layers || depth;\r\n internalTexture.isReady = true;\r\n internalTexture.samples = samples;\r\n internalTexture.generateMipMaps = false;\r\n internalTexture.samplingMode = bilinearFiltering ? Constants.TEXTURE_BILINEAR_SAMPLINGMODE : Constants.TEXTURE_NEAREST_SAMPLINGMODE;\r\n internalTexture.type = Constants.TEXTURETYPE_UNSIGNED_INT;\r\n internalTexture._comparisonFunction = comparisonFunction;\r\n\r\n const gl = this._gl;\r\n const target = this._getTextureTarget(internalTexture);\r\n const samplingParameters = this._getSamplingParameters(internalTexture.samplingMode, false);\r\n gl.texParameteri(target, gl.TEXTURE_MAG_FILTER, samplingParameters.mag);\r\n gl.texParameteri(target, gl.TEXTURE_MIN_FILTER, samplingParameters.min);\r\n gl.texParameteri(target, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);\r\n gl.texParameteri(target, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);\r\n\r\n // TEXTURE_COMPARE_FUNC/MODE are only availble in WebGL2.\r\n if (this.webGLVersion > 1) {\r\n if (comparisonFunction === 0) {\r\n gl.texParameteri(target, gl.TEXTURE_COMPARE_FUNC, Constants.LEQUAL);\r\n gl.texParameteri(target, gl.TEXTURE_COMPARE_MODE, gl.NONE);\r\n } else {\r\n gl.texParameteri(target, gl.TEXTURE_COMPARE_FUNC, comparisonFunction);\r\n gl.texParameteri(target, gl.TEXTURE_COMPARE_MODE, gl.COMPARE_REF_TO_TEXTURE);\r\n }\r\n }\r\n};\r\n"]}
@@ -34,6 +34,7 @@ export declare class WebGLRenderTargetWrapper extends RenderTargetWrapper {
34
34
  * @internal
35
35
  */
36
36
  _currentLOD: number;
37
+ setDepthStencilTexture(texture: Nullable<InternalTexture>, disposeExisting?: boolean): void;
37
38
  constructor(isMulti: boolean, isCube: boolean, size: TextureSize, engine: ThinEngine, context: WebGLRenderingContext);
38
39
  protected _cloneRenderTargetWrapper(): Nullable<RenderTargetWrapper>;
39
40
  protected _swapRenderTargetWrapper(target: WebGLRenderTargetWrapper): void;
@@ -81,5 +82,6 @@ export declare class WebGLRenderTargetWrapper extends RenderTargetWrapper {
81
82
  * @param face The face of the texture to be set
82
83
  */
83
84
  setLayerAndFaceIndex(index?: number, layer?: number, face?: number): void;
85
+ resolveMSAATextures(): void;
84
86
  dispose(disposeOnlyFramebuffers?: boolean): void;
85
87
  }