@babylonjs/core 7.21.4 → 7.22.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (146) hide show
  1. package/Audio/analyser.js +3 -3
  2. package/Audio/analyser.js.map +1 -1
  3. package/Audio/audioSceneComponent.js +7 -7
  4. package/Audio/audioSceneComponent.js.map +1 -1
  5. package/Audio/sound.js +55 -50
  6. package/Audio/sound.js.map +1 -1
  7. package/Audio/soundTrack.js +11 -11
  8. package/Audio/soundTrack.js.map +1 -1
  9. package/Cameras/flyCamera.js +2 -2
  10. package/Cameras/flyCamera.js.map +1 -1
  11. package/Cameras/freeCamera.js +2 -2
  12. package/Cameras/freeCamera.js.map +1 -1
  13. package/Collisions/collisionCoordinator.js +2 -2
  14. package/Collisions/collisionCoordinator.js.map +1 -1
  15. package/Debug/debugLayer.js +2 -2
  16. package/Debug/debugLayer.js.map +1 -1
  17. package/Engines/AbstractEngine/abstractEngine.cubeTexture.js +25 -28
  18. package/Engines/AbstractEngine/abstractEngine.cubeTexture.js.map +1 -1
  19. package/Engines/abstractEngine.d.ts +18 -3
  20. package/Engines/abstractEngine.js +32 -13
  21. package/Engines/abstractEngine.js.map +1 -1
  22. package/Engines/engine.d.ts +0 -7
  23. package/Engines/engine.js +0 -13
  24. package/Engines/engine.js.map +1 -1
  25. package/Engines/nativeEngine.js +3 -9
  26. package/Engines/nativeEngine.js.map +1 -1
  27. package/Engines/thinEngine.d.ts +0 -37
  28. package/Engines/thinEngine.js +2 -40
  29. package/Engines/thinEngine.js.map +1 -1
  30. package/Engines/webgpuEngine.js +1 -2
  31. package/Engines/webgpuEngine.js.map +1 -1
  32. package/Gamepads/gamepadManager.js +2 -2
  33. package/Gamepads/gamepadManager.js.map +1 -1
  34. package/Loading/sceneLoader.d.ts +2 -2
  35. package/Loading/sceneLoader.js +3 -3
  36. package/Loading/sceneLoader.js.map +1 -1
  37. package/Materials/Node/nodeMaterialBuildState.d.ts +3 -3
  38. package/Materials/Textures/Loaders/EXR/exrLoader.compression.d.ts +31 -0
  39. package/Materials/Textures/Loaders/EXR/exrLoader.compression.huf.d.ts +9 -0
  40. package/Materials/Textures/Loaders/EXR/exrLoader.compression.huf.js +454 -0
  41. package/Materials/Textures/Loaders/EXR/exrLoader.compression.huf.js.map +1 -0
  42. package/Materials/Textures/Loaders/EXR/exrLoader.compression.js +147 -0
  43. package/Materials/Textures/Loaders/EXR/exrLoader.compression.js.map +1 -0
  44. package/Materials/Textures/Loaders/EXR/exrLoader.compression.rle.d.ts +7 -0
  45. package/Materials/Textures/Loaders/EXR/exrLoader.compression.rle.js +91 -0
  46. package/Materials/Textures/Loaders/EXR/exrLoader.compression.rle.js.map +1 -0
  47. package/Materials/Textures/Loaders/EXR/exrLoader.configuration.d.ts +17 -0
  48. package/Materials/Textures/Loaders/EXR/exrLoader.configuration.js +19 -0
  49. package/Materials/Textures/Loaders/EXR/exrLoader.configuration.js.map +1 -0
  50. package/Materials/Textures/Loaders/EXR/exrLoader.core.d.ts +130 -0
  51. package/Materials/Textures/Loaders/EXR/exrLoader.core.js +452 -0
  52. package/Materials/Textures/Loaders/EXR/exrLoader.core.js.map +1 -0
  53. package/Materials/Textures/Loaders/EXR/exrLoader.decoder.d.ts +25 -0
  54. package/Materials/Textures/Loaders/EXR/exrLoader.decoder.js +284 -0
  55. package/Materials/Textures/Loaders/EXR/exrLoader.decoder.js.map +1 -0
  56. package/Materials/Textures/Loaders/EXR/exrLoader.header.d.ts +9 -0
  57. package/Materials/Textures/Loaders/EXR/exrLoader.header.js +112 -0
  58. package/Materials/Textures/Loaders/EXR/exrLoader.header.js.map +1 -0
  59. package/Materials/Textures/Loaders/EXR/exrLoader.interfaces.d.ts +75 -0
  60. package/Materials/Textures/Loaders/EXR/exrLoader.interfaces.js +16 -0
  61. package/Materials/Textures/Loaders/EXR/exrLoader.interfaces.js.map +1 -0
  62. package/Materials/Textures/Loaders/EXR/index.d.ts +7 -0
  63. package/Materials/Textures/Loaders/EXR/index.js +8 -0
  64. package/Materials/Textures/Loaders/EXR/index.js.map +1 -0
  65. package/Materials/Textures/Loaders/basisTextureLoader.d.ts +1 -7
  66. package/Materials/Textures/Loaders/basisTextureLoader.js +0 -11
  67. package/Materials/Textures/Loaders/basisTextureLoader.js.map +1 -1
  68. package/Materials/Textures/Loaders/ddsTextureLoader.d.ts +1 -7
  69. package/Materials/Textures/Loaders/ddsTextureLoader.js +0 -11
  70. package/Materials/Textures/Loaders/ddsTextureLoader.js.map +1 -1
  71. package/Materials/Textures/Loaders/envTextureLoader.d.ts +1 -7
  72. package/Materials/Textures/Loaders/envTextureLoader.js +0 -11
  73. package/Materials/Textures/Loaders/envTextureLoader.js.map +1 -1
  74. package/Materials/Textures/Loaders/exrTextureLoader.d.ts +37 -0
  75. package/Materials/Textures/Loaders/exrTextureLoader.js +122 -0
  76. package/Materials/Textures/Loaders/exrTextureLoader.js.map +1 -0
  77. package/Materials/Textures/Loaders/hdrTextureLoader.d.ts +1 -7
  78. package/Materials/Textures/Loaders/hdrTextureLoader.js +0 -11
  79. package/Materials/Textures/Loaders/hdrTextureLoader.js.map +1 -1
  80. package/Materials/Textures/Loaders/index.d.ts +4 -0
  81. package/Materials/Textures/Loaders/index.js +5 -0
  82. package/Materials/Textures/Loaders/index.js.map +1 -1
  83. package/Materials/Textures/{internalTextureLoader.d.ts → Loaders/internalTextureLoader.d.ts} +2 -9
  84. package/Materials/Textures/Loaders/internalTextureLoader.js.map +1 -0
  85. package/Materials/Textures/Loaders/ktxTextureLoader.d.ts +1 -8
  86. package/Materials/Textures/Loaders/ktxTextureLoader.js +0 -13
  87. package/Materials/Textures/Loaders/ktxTextureLoader.js.map +1 -1
  88. package/Materials/Textures/Loaders/textureLoaderManager.d.ts +9 -0
  89. package/Materials/Textures/Loaders/textureLoaderManager.js +32 -0
  90. package/Materials/Textures/Loaders/textureLoaderManager.js.map +1 -0
  91. package/Materials/Textures/Loaders/tgaTextureLoader.d.ts +1 -7
  92. package/Materials/Textures/Loaders/tgaTextureLoader.js +0 -11
  93. package/Materials/Textures/Loaders/tgaTextureLoader.js.map +1 -1
  94. package/Materials/Textures/Packer/packer.js +2 -2
  95. package/Materials/Textures/Packer/packer.js.map +1 -1
  96. package/Materials/Textures/index.d.ts +0 -1
  97. package/Materials/Textures/index.js +0 -1
  98. package/Materials/Textures/index.js.map +1 -1
  99. package/Materials/fresnelParameters.js +2 -2
  100. package/Materials/fresnelParameters.js.map +1 -1
  101. package/Materials/materialFlags.js +24 -24
  102. package/Materials/materialFlags.js.map +1 -1
  103. package/Meshes/Node/nodeGeometry.js +2 -2
  104. package/Meshes/Node/nodeGeometry.js.map +1 -1
  105. package/Meshes/abstractMesh.js +2 -2
  106. package/Meshes/abstractMesh.js.map +1 -1
  107. package/Misc/fileTools.d.ts +13 -0
  108. package/Misc/fileTools.js +16 -0
  109. package/Misc/fileTools.js.map +1 -1
  110. package/Offline/database.js +2 -2
  111. package/Offline/database.js.map +1 -1
  112. package/Rendering/boundingBoxRenderer.d.ts +2 -2
  113. package/Rendering/boundingBoxRenderer.js +2 -2
  114. package/Rendering/boundingBoxRenderer.js.map +1 -1
  115. package/Rendering/edgesRenderer.d.ts +7 -2
  116. package/Rendering/edgesRenderer.js +23 -6
  117. package/Rendering/edgesRenderer.js.map +1 -1
  118. package/Rendering/index.d.ts +12 -4
  119. package/Rendering/index.js +14 -4
  120. package/Rendering/index.js.map +1 -1
  121. package/Rendering/outlineRenderer.d.ts +7 -2
  122. package/Rendering/outlineRenderer.js +64 -11
  123. package/Rendering/outlineRenderer.js.map +1 -1
  124. package/ShadersWGSL/line.fragment.d.ts +9 -0
  125. package/ShadersWGSL/line.fragment.js +24 -0
  126. package/ShadersWGSL/line.fragment.js.map +1 -0
  127. package/ShadersWGSL/line.vertex.d.ts +13 -0
  128. package/ShadersWGSL/line.vertex.js +36 -0
  129. package/ShadersWGSL/line.vertex.js.map +1 -0
  130. package/ShadersWGSL/outline.fragment.d.ts +9 -0
  131. package/ShadersWGSL/outline.fragment.js +30 -0
  132. package/ShadersWGSL/outline.fragment.js.map +1 -0
  133. package/ShadersWGSL/outline.vertex.d.ts +19 -0
  134. package/ShadersWGSL/outline.vertex.js +66 -0
  135. package/ShadersWGSL/outline.vertex.js.map +1 -0
  136. package/Sprites/spriteMap.js +4 -4
  137. package/Sprites/spriteMap.js.map +1 -1
  138. package/XR/features/WebXRDepthSensing.js +2 -3
  139. package/XR/features/WebXRDepthSensing.js.map +1 -1
  140. package/XR/webXRExperienceHelper.js +2 -2
  141. package/XR/webXRExperienceHelper.js.map +1 -1
  142. package/package.json +1 -1
  143. package/scene.js +2 -3
  144. package/scene.js.map +1 -1
  145. package/Materials/Textures/internalTextureLoader.js.map +0 -1
  146. /package/Materials/Textures/{internalTextureLoader.js → Loaders/internalTextureLoader.js} +0 -0
@@ -1,6 +1,5 @@
1
1
  import { LoadTextureFromTranscodeResult, TranscodeAsync } from "../../../Misc/basis.js";
2
2
  import { Tools } from "../../../Misc/tools.js";
3
- import { AbstractEngine } from "../../../Engines/abstractEngine.js";
4
3
  import "../../../Engines/Extensions/engine.cubeTexture.js";
5
4
  /**
6
5
  * Loader for .basis file format
@@ -13,14 +12,6 @@ export class _BasisTextureLoader {
13
12
  */
14
13
  this.supportCascades = false;
15
14
  }
16
- /**
17
- * This returns if the loader support the current file information.
18
- * @param extension defines the file extension of the file being loaded
19
- * @returns true if the loader can load the specified file
20
- */
21
- canLoad(extension) {
22
- return extension.endsWith(".basis");
23
- }
24
15
  /**
25
16
  * Uploads the cube texture data to the WebGL texture. It has already been bound.
26
17
  * @param data contains the texture data
@@ -98,6 +89,4 @@ export class _BasisTextureLoader {
98
89
  });
99
90
  }
100
91
  }
101
- // Register the loader.
102
- AbstractEngine._TextureLoaders.push(new _BasisTextureLoader());
103
92
  //# sourceMappingURL=basisTextureLoader.js.map
@@ -1 +1 @@
1
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It has already been bound.\r\n * @param data contains the texture data\r\n * @param texture defines the BabylonJS internal texture\r\n * @param createPolynomials will be true if polynomials have been requested\r\n * @param onLoad defines the callback to trigger once the texture is ready\r\n * @param onError defines the callback to trigger in case of error\r\n */\r\n public loadCubeData(\r\n data: ArrayBufferView | ArrayBufferView[],\r\n texture: InternalTexture,\r\n createPolynomials: boolean,\r\n onLoad: Nullable<(data?: any) => void>,\r\n onError: Nullable<(message?: string, exception?: any) => void>\r\n ): void {\r\n if (Array.isArray(data)) {\r\n return;\r\n }\r\n const caps = texture.getEngine().getCaps();\r\n const transcodeConfig = {\r\n supportedCompressionFormats: {\r\n etc1: caps.etc1 ? true : false,\r\n s3tc: caps.s3tc ? true : false,\r\n pvrtc: caps.pvrtc ? true : false,\r\n etc2: caps.etc2 ? true : false,\r\n astc: caps.astc ? true : false,\r\n bc7: caps.bptc ? true : false,\r\n },\r\n };\r\n TranscodeAsync(data, transcodeConfig)\r\n .then((result) => {\r\n const hasMipmap = result.fileInfo.images[0].levels.length > 1 && texture.generateMipMaps;\r\n LoadTextureFromTranscodeResult(texture, result);\r\n texture.getEngine()._setCubeMapTextureParams(texture, hasMipmap);\r\n texture.isReady = true;\r\n texture.onLoadedObservable.notifyObservers(texture);\r\n texture.onLoadedObservable.clear();\r\n if (onLoad) {\r\n onLoad();\r\n }\r\n })\r\n .catch((err) => {\r\n const errorMessage = \"Failed to transcode Basis file, transcoding may not be supported on this device\";\r\n Tools.Warn(errorMessage);\r\n texture.isReady = true;\r\n if (onError) {\r\n onError(err);\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Uploads the 2D texture data to the WebGL texture. It has already been bound once in the callback.\r\n * @param data contains the texture data\r\n * @param texture defines the BabylonJS internal texture\r\n * @param callback defines the method to call once ready to upload\r\n */\r\n public loadData(\r\n data: ArrayBufferView,\r\n texture: InternalTexture,\r\n callback: (width: number, height: number, loadMipmap: boolean, isCompressed: boolean, done: () => void, failedLoading?: boolean) => void\r\n ): void {\r\n const caps = texture.getEngine().getCaps();\r\n const transcodeConfig = {\r\n supportedCompressionFormats: {\r\n etc1: caps.etc1 ? true : false,\r\n s3tc: caps.s3tc ? true : false,\r\n pvrtc: caps.pvrtc ? true : false,\r\n etc2: caps.etc2 ? true : false,\r\n astc: caps.astc ? true : false,\r\n bc7: caps.bptc ? true : false,\r\n },\r\n };\r\n TranscodeAsync(data, transcodeConfig)\r\n .then((result) => {\r\n const rootImage = result.fileInfo.images[0].levels[0];\r\n const hasMipmap = result.fileInfo.images[0].levels.length > 1 && texture.generateMipMaps;\r\n callback(rootImage.width, rootImage.height, hasMipmap, result.format !== -1, () => {\r\n LoadTextureFromTranscodeResult(texture, result);\r\n });\r\n })\r\n .catch((err) => {\r\n Tools.Warn(\"Failed to transcode Basis file, transcoding may not be supported on this device\");\r\n Tools.Warn(`Failed to transcode Basis file: ${err}`);\r\n callback(0, 0, false, false, () => {}, true);\r\n });\r\n }\r\n}\r\n\r\n// Register the loader.\r\nAbstractEngine._TextureLoaders.push(new _BasisTextureLoader());\r\n"]}
1
+ {"version":3,"file":"basisTextureLoader.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Materials/Textures/Loaders/basisTextureLoader.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,8BAA8B,EAAE,cAAc,EAAE,MAAM,qBAAqB,CAAC;AACrF,OAAO,EAAE,KAAK,EAAE,MAAM,qBAAqB,CAAC;AAE5C,OAAO,gDAAgD,CAAC;AAExD;;GAEG;AACH,gEAAgE;AAChE,MAAM,OAAO,mBAAmB;IAAhC;QACI;;WAEG;QACa,oBAAe,GAAG,KAAK,CAAC;IAyF5C,CAAC;IAvFG;;;;;;;OAOG;IACI,YAAY,CACf,IAAyC,EACzC,OAAwB,EACxB,iBAA0B,EAC1B,MAAsC,EACtC,OAA8D;QAE9D,IAAI,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE;YACrB,OAAO;SACV;QACD,MAAM,IAAI,GAAG,OAAO,CAAC,SAAS,EAAE,CAAC,OAAO,EAAE,CAAC;QAC3C,MAAM,eAAe,GAAG;YACpB,2BAA2B,EAAE;gBACzB,IAAI,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK;gBAC9B,IAAI,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK;gBAC9B,KAAK,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK;gBAChC,IAAI,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK;gBAC9B,IAAI,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK;gBAC9B,GAAG,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK;aAChC;SACJ,CAAC;QACF,cAAc,CAAC,IAAI,EAAE,eAAe,CAAC;aAChC,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE;YACb,MAAM,SAAS,GAAG,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,IAAI,OAAO,CAAC,eAAe,CAAC;YACzF,8BAA8B,CAAC,OAAO,EAAE,MAAM,CAAC,CAAC;YAChD,OAAO,CAAC,SAAS,EAAE,CAAC,wBAAwB,CAAC,OAAO,EAAE,SAAS,CAAC,CAAC;YACjE,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;YACvB,OAAO,CAAC,kBAAkB,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC;YACpD,OAAO,CAAC,kBAAkB,CAAC,KAAK,EAAE,CAAC;YACnC,IAAI,MAAM,EAAE;gBACR,MAAM,EAAE,CAAC;aACZ;QACL,CAAC,CAAC;aACD,KAAK,CAAC,CAAC,GAAG,EAAE,EAAE;YACX,MAAM,YAAY,GAAG,iFAAiF,CAAC;YACvG,KAAK,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;YACzB,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;YACvB,IAAI,OAAO,EAAE;gBACT,OAAO,CAAC,GAAG,CAAC,CAAC;aAChB;QACL,CAAC,CAAC,CAAC;IACX,CAAC;IAED;;;;;OAKG;IACI,QAAQ,CACX,IAAqB,EACrB,OAAwB,EACxB,QAAwI;QAExI,MAAM,IAAI,GAAG,OAAO,CAAC,SAAS,EAAE,CAAC,OAAO,EAAE,CAAC;QAC3C,MAAM,eAAe,GAAG;YACpB,2BAA2B,EAAE;gBACzB,IAAI,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK;gBAC9B,IAAI,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK;gBAC9B,KAAK,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK;gBAChC,IAAI,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK;gBAC9B,IAAI,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK;gBAC9B,GAAG,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK;aAChC;SACJ,CAAC;QACF,cAAc,CAAC,IAAI,EAAE,eAAe,CAAC;aAChC,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE;YACb,MAAM,SAAS,GAAG,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;YACtD,MAAM,SAAS,GAAG,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,IAAI,OAAO,CAAC,eAAe,CAAC;YACzF,QAAQ,CAAC,SAAS,CAAC,KAAK,EAAE,SAAS,CAAC,MAAM,EAAE,SAAS,EAAE,MAAM,CAAC,MAAM,KAAK,CAAC,CAAC,EAAE,GAAG,EAAE;gBAC9E,8BAA8B,CAAC,OAAO,EAAE,MAAM,CAAC,CAAC;YACpD,CAAC,CAAC,CAAC;QACP,CAAC,CAAC;aACD,KAAK,CAAC,CAAC,GAAG,EAAE,EAAE;YACX,KAAK,CAAC,IAAI,CAAC,iFAAiF,CAAC,CAAC;YAC9F,KAAK,CAAC,IAAI,CAAC,mCAAmC,GAAG,EAAE,CAAC,CAAC;YACrD,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,KAAK,EAAE,GAAG,EAAE,GAAE,CAAC,EAAE,IAAI,CAAC,CAAC;QACjD,CAAC,CAAC,CAAC;IACX,CAAC;CACJ","sourcesContent":["import type { Nullable } from \"../../../types\";\r\nimport type { InternalTexture } from \"../../../Materials/Textures/internalTexture\";\r\nimport type { IInternalTextureLoader } from \"./internalTextureLoader\";\r\nimport { LoadTextureFromTranscodeResult, TranscodeAsync } from \"../../../Misc/basis\";\r\nimport { Tools } from \"../../../Misc/tools\";\r\n\r\nimport \"../../../Engines/Extensions/engine.cubeTexture\";\r\n\r\n/**\r\n * Loader for .basis file format\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class _BasisTextureLoader implements IInternalTextureLoader {\r\n /**\r\n * Defines whether the loader supports cascade loading the different faces.\r\n */\r\n public readonly supportCascades = false;\r\n\r\n /**\r\n * Uploads the cube texture data to the WebGL texture. It has already been bound.\r\n * @param data contains the texture data\r\n * @param texture defines the BabylonJS internal texture\r\n * @param createPolynomials will be true if polynomials have been requested\r\n * @param onLoad defines the callback to trigger once the texture is ready\r\n * @param onError defines the callback to trigger in case of error\r\n */\r\n public loadCubeData(\r\n data: ArrayBufferView | ArrayBufferView[],\r\n texture: InternalTexture,\r\n createPolynomials: boolean,\r\n onLoad: Nullable<(data?: any) => void>,\r\n onError: Nullable<(message?: string, exception?: any) => void>\r\n ): void {\r\n if (Array.isArray(data)) {\r\n return;\r\n }\r\n const caps = texture.getEngine().getCaps();\r\n const transcodeConfig = {\r\n supportedCompressionFormats: {\r\n etc1: caps.etc1 ? true : false,\r\n s3tc: caps.s3tc ? true : false,\r\n pvrtc: caps.pvrtc ? true : false,\r\n etc2: caps.etc2 ? true : false,\r\n astc: caps.astc ? true : false,\r\n bc7: caps.bptc ? true : false,\r\n },\r\n };\r\n TranscodeAsync(data, transcodeConfig)\r\n .then((result) => {\r\n const hasMipmap = result.fileInfo.images[0].levels.length > 1 && texture.generateMipMaps;\r\n LoadTextureFromTranscodeResult(texture, result);\r\n texture.getEngine()._setCubeMapTextureParams(texture, hasMipmap);\r\n texture.isReady = true;\r\n texture.onLoadedObservable.notifyObservers(texture);\r\n texture.onLoadedObservable.clear();\r\n if (onLoad) {\r\n onLoad();\r\n }\r\n })\r\n .catch((err) => {\r\n const errorMessage = \"Failed to transcode Basis file, transcoding may not be supported on this device\";\r\n Tools.Warn(errorMessage);\r\n texture.isReady = true;\r\n if (onError) {\r\n onError(err);\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Uploads the 2D texture data to the WebGL texture. It has already been bound once in the callback.\r\n * @param data contains the texture data\r\n * @param texture defines the BabylonJS internal texture\r\n * @param callback defines the method to call once ready to upload\r\n */\r\n public loadData(\r\n data: ArrayBufferView,\r\n texture: InternalTexture,\r\n callback: (width: number, height: number, loadMipmap: boolean, isCompressed: boolean, done: () => void, failedLoading?: boolean) => void\r\n ): void {\r\n const caps = texture.getEngine().getCaps();\r\n const transcodeConfig = {\r\n supportedCompressionFormats: {\r\n etc1: caps.etc1 ? true : false,\r\n s3tc: caps.s3tc ? true : false,\r\n pvrtc: caps.pvrtc ? true : false,\r\n etc2: caps.etc2 ? true : false,\r\n astc: caps.astc ? true : false,\r\n bc7: caps.bptc ? true : false,\r\n },\r\n };\r\n TranscodeAsync(data, transcodeConfig)\r\n .then((result) => {\r\n const rootImage = result.fileInfo.images[0].levels[0];\r\n const hasMipmap = result.fileInfo.images[0].levels.length > 1 && texture.generateMipMaps;\r\n callback(rootImage.width, rootImage.height, hasMipmap, result.format !== -1, () => {\r\n LoadTextureFromTranscodeResult(texture, result);\r\n });\r\n })\r\n .catch((err) => {\r\n Tools.Warn(\"Failed to transcode Basis file, transcoding may not be supported on this device\");\r\n Tools.Warn(`Failed to transcode Basis file: ${err}`);\r\n callback(0, 0, false, false, () => {}, true);\r\n });\r\n }\r\n}\r\n"]}
@@ -1,6 +1,6 @@
1
1
  import type { Nullable } from "../../../types";
2
2
  import type { InternalTexture } from "../../../Materials/Textures/internalTexture";
3
- import type { IInternalTextureLoader } from "../../../Materials/Textures/internalTextureLoader";
3
+ import type { IInternalTextureLoader } from "./internalTextureLoader";
4
4
  import "../../../Engines/Extensions/engine.cubeTexture";
5
5
  /**
6
6
  * Implementation of the DDS Texture Loader.
@@ -11,12 +11,6 @@ export declare class _DDSTextureLoader implements IInternalTextureLoader {
11
11
  * Defines whether the loader supports cascade loading the different faces.
12
12
  */
13
13
  readonly supportCascades = true;
14
- /**
15
- * This returns if the loader support the current file information.
16
- * @param extension defines the file extension of the file being loaded
17
- * @returns true if the loader can load the specified file
18
- */
19
- canLoad(extension: string): boolean;
20
14
  /**
21
15
  * Uploads the cube texture data to the WebGL texture. It has already been bound.
22
16
  * @param imgs contains the cube maps
@@ -1,5 +1,4 @@
1
1
  import { SphericalPolynomial } from "../../../Maths/sphericalPolynomial.js";
2
- import { Engine } from "../../../Engines/engine.js";
3
2
  import { DDSTools } from "../../../Misc/dds.js";
4
3
  import "../../../Engines/Extensions/engine.cubeTexture.js";
5
4
  /**
@@ -14,14 +13,6 @@ export class _DDSTextureLoader {
14
13
  */
15
14
  this.supportCascades = true;
16
15
  }
17
- /**
18
- * This returns if the loader support the current file information.
19
- * @param extension defines the file extension of the file being loaded
20
- * @returns true if the loader can load the specified file
21
- */
22
- canLoad(extension) {
23
- return extension.endsWith(".dds");
24
- }
25
16
  /**
26
17
  * Uploads the cube texture data to the WebGL texture. It has already been bound.
27
18
  * @param imgs contains the cube maps
@@ -92,6 +83,4 @@ export class _DDSTextureLoader {
92
83
  });
93
84
  }
94
85
  }
95
- // Register the loader.
96
- Engine._TextureLoaders.push(new _DDSTextureLoader());
97
86
  //# sourceMappingURL=ddsTextureLoader.js.map
@@ -1 +1 @@
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It has already been bound.\r\n * @param imgs contains the cube maps\r\n * @param texture defines the BabylonJS internal texture\r\n * @param createPolynomials will be true if polynomials have been requested\r\n * @param onLoad defines the callback to trigger once the texture is ready\r\n */\r\n public loadCubeData(imgs: ArrayBufferView | ArrayBufferView[], texture: InternalTexture, createPolynomials: boolean, onLoad: Nullable<(data?: any) => void>): void {\r\n const engine = texture.getEngine() as Engine;\r\n let info: DDSInfo | undefined;\r\n let loadMipmap: boolean = false;\r\n let maxLevel: number = 1000;\r\n if (Array.isArray(imgs)) {\r\n for (let index = 0; index < imgs.length; index++) {\r\n const data = imgs[index];\r\n info = DDSTools.GetDDSInfo(data);\r\n\r\n texture.width = info.width;\r\n texture.height = info.height;\r\n\r\n loadMipmap = (info.isRGB || info.isLuminance || info.mipmapCount > 1) && texture.generateMipMaps;\r\n\r\n engine._unpackFlipY(info.isCompressed);\r\n\r\n DDSTools.UploadDDSLevels(engine, texture, data, info, loadMipmap, 6, -1, index);\r\n\r\n if (!info.isFourCC && info.mipmapCount === 1) {\r\n engine.generateMipMapsForCubemap(texture);\r\n } else {\r\n maxLevel = info.mipmapCount - 1;\r\n }\r\n }\r\n } else {\r\n const data = imgs;\r\n info = DDSTools.GetDDSInfo(data);\r\n\r\n texture.width = info.width;\r\n texture.height = info.height;\r\n\r\n if (createPolynomials) {\r\n info.sphericalPolynomial = new SphericalPolynomial();\r\n }\r\n\r\n loadMipmap = (info.isRGB || info.isLuminance || info.mipmapCount > 1) && texture.generateMipMaps;\r\n engine._unpackFlipY(info.isCompressed);\r\n\r\n DDSTools.UploadDDSLevels(engine, texture, data, info, loadMipmap, 6);\r\n\r\n if (!info.isFourCC && info.mipmapCount === 1) {\r\n // Do not unbind as we still need to set the parameters.\r\n engine.generateMipMapsForCubemap(texture, false);\r\n } else {\r\n maxLevel = info.mipmapCount - 1;\r\n }\r\n }\r\n engine._setCubeMapTextureParams(texture, loadMipmap, maxLevel);\r\n texture.isReady = true;\r\n texture.onLoadedObservable.notifyObservers(texture);\r\n texture.onLoadedObservable.clear();\r\n\r\n if (onLoad) {\r\n onLoad({ isDDS: true, width: texture.width, info, data: imgs, texture });\r\n }\r\n }\r\n\r\n /**\r\n * Uploads the 2D texture data to the WebGL texture. It has already been bound once in the callback.\r\n * @param data contains the texture data\r\n * @param texture defines the BabylonJS internal texture\r\n * @param callback defines the method to call once ready to upload\r\n */\r\n public loadData(\r\n data: ArrayBufferView,\r\n texture: InternalTexture,\r\n callback: (width: number, height: number, loadMipmap: boolean, isCompressed: boolean, done: () => void) => void\r\n ): void {\r\n const info = DDSTools.GetDDSInfo(data);\r\n\r\n const loadMipmap = (info.isRGB || info.isLuminance || info.mipmapCount > 1) && texture.generateMipMaps && Math.max(info.width, info.height) >> (info.mipmapCount - 1) === 1;\r\n callback(info.width, info.height, loadMipmap, info.isFourCC, () => {\r\n DDSTools.UploadDDSLevels(texture.getEngine(), texture, data, info, loadMipmap, 1);\r\n });\r\n }\r\n}\r\n\r\n// Register the loader.\r\nEngine._TextureLoaders.push(new _DDSTextureLoader());\r\n"]}
1
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It has already been bound.\r\n * @param imgs contains the cube maps\r\n * @param texture defines the BabylonJS internal texture\r\n * @param createPolynomials will be true if polynomials have been requested\r\n * @param onLoad defines the callback to trigger once the texture is ready\r\n */\r\n public loadCubeData(imgs: ArrayBufferView | ArrayBufferView[], texture: InternalTexture, createPolynomials: boolean, onLoad: Nullable<(data?: any) => void>): void {\r\n const engine = texture.getEngine() as Engine;\r\n let info: DDSInfo | undefined;\r\n let loadMipmap: boolean = false;\r\n let maxLevel: number = 1000;\r\n if (Array.isArray(imgs)) {\r\n for (let index = 0; index < imgs.length; index++) {\r\n const data = imgs[index];\r\n info = DDSTools.GetDDSInfo(data);\r\n\r\n texture.width = info.width;\r\n texture.height = info.height;\r\n\r\n loadMipmap = (info.isRGB || info.isLuminance || info.mipmapCount > 1) && texture.generateMipMaps;\r\n\r\n engine._unpackFlipY(info.isCompressed);\r\n\r\n DDSTools.UploadDDSLevels(engine, texture, data, info, loadMipmap, 6, -1, index);\r\n\r\n if (!info.isFourCC && info.mipmapCount === 1) {\r\n engine.generateMipMapsForCubemap(texture);\r\n } else {\r\n maxLevel = info.mipmapCount - 1;\r\n }\r\n }\r\n } else {\r\n const data = imgs;\r\n info = DDSTools.GetDDSInfo(data);\r\n\r\n texture.width = info.width;\r\n texture.height = info.height;\r\n\r\n if (createPolynomials) {\r\n info.sphericalPolynomial = new SphericalPolynomial();\r\n }\r\n\r\n loadMipmap = (info.isRGB || info.isLuminance || info.mipmapCount > 1) && texture.generateMipMaps;\r\n engine._unpackFlipY(info.isCompressed);\r\n\r\n DDSTools.UploadDDSLevels(engine, texture, data, info, loadMipmap, 6);\r\n\r\n if (!info.isFourCC && info.mipmapCount === 1) {\r\n // Do not unbind as we still need to set the parameters.\r\n engine.generateMipMapsForCubemap(texture, false);\r\n } else {\r\n maxLevel = info.mipmapCount - 1;\r\n }\r\n }\r\n engine._setCubeMapTextureParams(texture, loadMipmap, maxLevel);\r\n texture.isReady = true;\r\n texture.onLoadedObservable.notifyObservers(texture);\r\n texture.onLoadedObservable.clear();\r\n\r\n if (onLoad) {\r\n onLoad({ isDDS: true, width: texture.width, info, data: imgs, texture });\r\n }\r\n }\r\n\r\n /**\r\n * Uploads the 2D texture data to the WebGL texture. It has already been bound once in the callback.\r\n * @param data contains the texture data\r\n * @param texture defines the BabylonJS internal texture\r\n * @param callback defines the method to call once ready to upload\r\n */\r\n public loadData(\r\n data: ArrayBufferView,\r\n texture: InternalTexture,\r\n callback: (width: number, height: number, loadMipmap: boolean, isCompressed: boolean, done: () => void) => void\r\n ): void {\r\n const info = DDSTools.GetDDSInfo(data);\r\n\r\n const loadMipmap = (info.isRGB || info.isLuminance || info.mipmapCount > 1) && texture.generateMipMaps && Math.max(info.width, info.height) >> (info.mipmapCount - 1) === 1;\r\n callback(info.width, info.height, loadMipmap, info.isFourCC, () => {\r\n DDSTools.UploadDDSLevels(texture.getEngine(), texture, data, info, loadMipmap, 1);\r\n });\r\n }\r\n}\r\n"]}
@@ -1,6 +1,6 @@
1
1
  import type { Nullable } from "../../../types";
2
2
  import type { InternalTexture } from "../../../Materials/Textures/internalTexture";
3
- import type { IInternalTextureLoader } from "../../../Materials/Textures/internalTextureLoader";
3
+ import type { IInternalTextureLoader } from "./internalTextureLoader";
4
4
  /**
5
5
  * Implementation of the ENV Texture Loader.
6
6
  * @internal
@@ -10,12 +10,6 @@ export declare class _ENVTextureLoader implements IInternalTextureLoader {
10
10
  * Defines whether the loader supports cascade loading the different faces.
11
11
  */
12
12
  readonly supportCascades = false;
13
- /**
14
- * This returns if the loader support the current file information.
15
- * @param extension defines the file extension of the file being loaded
16
- * @returns true if the loader can load the specified file
17
- */
18
- canLoad(extension: string): boolean;
19
13
  /**
20
14
  * Uploads the cube texture data to the WebGL texture. It has already been bound.
21
15
  * @param data contains the texture data
@@ -1,5 +1,4 @@
1
1
  import { GetEnvInfo, UploadEnvLevelsAsync, UploadEnvSpherical } from "../../../Misc/environmentTextureTools.js";
2
- import { Engine } from "../../../Engines/engine.js";
3
2
  /**
4
3
  * Implementation of the ENV Texture Loader.
5
4
  * @internal
@@ -12,14 +11,6 @@ export class _ENVTextureLoader {
12
11
  */
13
12
  this.supportCascades = false;
14
13
  }
15
- /**
16
- * This returns if the loader support the current file information.
17
- * @param extension defines the file extension of the file being loaded
18
- * @returns true if the loader can load the specified file
19
- */
20
- canLoad(extension) {
21
- return extension.endsWith(".env");
22
- }
23
14
  /**
24
15
  * Uploads the cube texture data to the WebGL texture. It has already been bound.
25
16
  * @param data contains the texture data
@@ -65,6 +56,4 @@ export class _ENVTextureLoader {
65
56
  throw ".env not supported in 2d.";
66
57
  }
67
58
  }
68
- // Register the loader.
69
- Engine._TextureLoaders.push(new _ENVTextureLoader());
70
59
  //# sourceMappingURL=envTextureLoader.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"envTextureLoader.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Materials/Textures/Loaders/envTextureLoader.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,oBAAoB,EAAE,kBAAkB,EAAE,MAAM,uCAAuC,CAAC;AAE7G,OAAO,EAAE,MAAM,EAAE,MAAM,yBAAyB,CAAC;AAIjD;;;GAGG;AACH,gEAAgE;AAChE,MAAM,OAAO,iBAAiB;IAA9B;QACI;;WAEG;QACa,oBAAe,GAAG,KAAK,CAAC;IAiE5C,CAAC;IA/DG;;;;OAIG;IACI,OAAO,CAAC,SAAiB;QAC5B,OAAO,SAAS,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;IACtC,CAAC;IAED;;;;;;;OAOG;IACI,YAAY,CACf,IAAyC,EACzC,OAAwB,EACxB,iBAA0B,EAC1B,MAAsC,EACtC,OAA8D;QAE9D,IAAI,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE;YACrB,OAAO;SACV;QAED,MAAM,IAAI,GAAG,UAAU,CAAC,IAAI,CAAC,CAAC;QAC9B,IAAI,IAAI,EAAE;YACN,OAAO,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;YAC3B,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC;YAE5B,IAAI;gBACA,kBAAkB,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;gBAClC,oBAAoB,CAAC,OAAO,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC,IAAI,CAC1C,GAAG,EAAE;oBACD,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;oBACvB,OAAO,CAAC,kBAAkB,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC;oBACpD,OAAO,CAAC,kBAAkB,CAAC,KAAK,EAAE,CAAC;oBACnC,IAAI,MAAM,EAAE;wBACR,MAAM,EAAE,CAAC;qBACZ;gBACL,CAAC,EACD,CAAC,MAAM,EAAE,EAAE;oBACP,OAAO,EAAE,CAAC,mCAAmC,EAAE,MAAM,CAAC,CAAC;gBAC3D,CAAC,CACJ,CAAC;aACL;YAAC,OAAO,CAAC,EAAE;gBACR,OAAO,EAAE,CAAC,iCAAiC,EAAE,CAAC,CAAC,CAAC;aACnD;SACJ;aAAM,IAAI,OAAO,EAAE;YAChB,OAAO,CAAC,oCAAoC,EAAE,IAAI,CAAC,CAAC;SACvD;IACL,CAAC;IAED;;OAEG;IACI,QAAQ;QACX,4CAA4C;QAC5C,MAAM,2BAA2B,CAAC;IACtC,CAAC;CACJ;AAED,uBAAuB;AACvB,MAAM,CAAC,eAAe,CAAC,IAAI,CAAC,IAAI,iBAAiB,EAAE,CAAC,CAAC","sourcesContent":["import { GetEnvInfo, UploadEnvLevelsAsync, UploadEnvSpherical } from \"../../../Misc/environmentTextureTools\";\r\nimport type { Nullable } from \"../../../types\";\r\nimport { Engine } from \"../../../Engines/engine\";\r\nimport type { InternalTexture } from \"../../../Materials/Textures/internalTexture\";\r\nimport type { IInternalTextureLoader } from \"../../../Materials/Textures/internalTextureLoader\";\r\n\r\n/**\r\n * Implementation of the ENV Texture Loader.\r\n * @internal\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class _ENVTextureLoader implements IInternalTextureLoader {\r\n /**\r\n * Defines whether the loader supports cascade loading the different faces.\r\n */\r\n public readonly supportCascades = false;\r\n\r\n /**\r\n * This returns if the loader support the current file information.\r\n * @param extension defines the file extension of the file being loaded\r\n * @returns true if the loader can load the specified file\r\n */\r\n public canLoad(extension: string): boolean {\r\n return extension.endsWith(\".env\");\r\n }\r\n\r\n /**\r\n * Uploads the cube texture data to the WebGL texture. It has already been bound.\r\n * @param data contains the texture data\r\n * @param texture defines the BabylonJS internal texture\r\n * @param createPolynomials will be true if polynomials have been requested\r\n * @param onLoad defines the callback to trigger once the texture is ready\r\n * @param onError defines the callback to trigger in case of error\r\n */\r\n public loadCubeData(\r\n data: ArrayBufferView | ArrayBufferView[],\r\n texture: InternalTexture,\r\n createPolynomials: boolean,\r\n onLoad: Nullable<(data?: any) => void>,\r\n onError: Nullable<(message?: string, exception?: any) => void>\r\n ): void {\r\n if (Array.isArray(data)) {\r\n return;\r\n }\r\n\r\n const info = GetEnvInfo(data);\r\n if (info) {\r\n texture.width = info.width;\r\n texture.height = info.width;\r\n\r\n try {\r\n UploadEnvSpherical(texture, info);\r\n UploadEnvLevelsAsync(texture, data, info).then(\r\n () => {\r\n texture.isReady = true;\r\n texture.onLoadedObservable.notifyObservers(texture);\r\n texture.onLoadedObservable.clear();\r\n if (onLoad) {\r\n onLoad();\r\n }\r\n },\r\n (reason) => {\r\n onError?.(\"Can not upload environment levels\", reason);\r\n }\r\n );\r\n } catch (e) {\r\n onError?.(\"Can not upload environment file\", e);\r\n }\r\n } else if (onError) {\r\n onError(\"Can not parse the environment file\", null);\r\n }\r\n }\r\n\r\n /**\r\n * Uploads the 2D texture data to the WebGL texture. It has already been bound once in the callback.\r\n */\r\n public loadData(): void {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \".env not supported in 2d.\";\r\n }\r\n}\r\n\r\n// Register the loader.\r\nEngine._TextureLoaders.push(new _ENVTextureLoader());\r\n"]}
1
+ {"version":3,"file":"envTextureLoader.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Materials/Textures/Loaders/envTextureLoader.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,oBAAoB,EAAE,kBAAkB,EAAE,MAAM,uCAAuC,CAAC;AAK7G;;;GAGG;AACH,gEAAgE;AAChE,MAAM,OAAO,iBAAiB;IAA9B;QACI;;WAEG;QACa,oBAAe,GAAG,KAAK,CAAC;IAwD5C,CAAC;IAtDG;;;;;;;OAOG;IACI,YAAY,CACf,IAAyC,EACzC,OAAwB,EACxB,iBAA0B,EAC1B,MAAsC,EACtC,OAA8D;QAE9D,IAAI,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE;YACrB,OAAO;SACV;QAED,MAAM,IAAI,GAAG,UAAU,CAAC,IAAI,CAAC,CAAC;QAC9B,IAAI,IAAI,EAAE;YACN,OAAO,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;YAC3B,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC;YAE5B,IAAI;gBACA,kBAAkB,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;gBAClC,oBAAoB,CAAC,OAAO,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC,IAAI,CAC1C,GAAG,EAAE;oBACD,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;oBACvB,OAAO,CAAC,kBAAkB,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC;oBACpD,OAAO,CAAC,kBAAkB,CAAC,KAAK,EAAE,CAAC;oBACnC,IAAI,MAAM,EAAE;wBACR,MAAM,EAAE,CAAC;qBACZ;gBACL,CAAC,EACD,CAAC,MAAM,EAAE,EAAE;oBACP,OAAO,EAAE,CAAC,mCAAmC,EAAE,MAAM,CAAC,CAAC;gBAC3D,CAAC,CACJ,CAAC;aACL;YAAC,OAAO,CAAC,EAAE;gBACR,OAAO,EAAE,CAAC,iCAAiC,EAAE,CAAC,CAAC,CAAC;aACnD;SACJ;aAAM,IAAI,OAAO,EAAE;YAChB,OAAO,CAAC,oCAAoC,EAAE,IAAI,CAAC,CAAC;SACvD;IACL,CAAC;IAED;;OAEG;IACI,QAAQ;QACX,4CAA4C;QAC5C,MAAM,2BAA2B,CAAC;IACtC,CAAC;CACJ","sourcesContent":["import { GetEnvInfo, UploadEnvLevelsAsync, UploadEnvSpherical } from \"../../../Misc/environmentTextureTools\";\r\nimport type { Nullable } from \"../../../types\";\r\nimport type { InternalTexture } from \"../../../Materials/Textures/internalTexture\";\r\nimport type { IInternalTextureLoader } from \"./internalTextureLoader\";\r\n\r\n/**\r\n * Implementation of the ENV Texture Loader.\r\n * @internal\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class _ENVTextureLoader implements IInternalTextureLoader {\r\n /**\r\n * Defines whether the loader supports cascade loading the different faces.\r\n */\r\n public readonly supportCascades = false;\r\n\r\n /**\r\n * Uploads the cube texture data to the WebGL texture. It has already been bound.\r\n * @param data contains the texture data\r\n * @param texture defines the BabylonJS internal texture\r\n * @param createPolynomials will be true if polynomials have been requested\r\n * @param onLoad defines the callback to trigger once the texture is ready\r\n * @param onError defines the callback to trigger in case of error\r\n */\r\n public loadCubeData(\r\n data: ArrayBufferView | ArrayBufferView[],\r\n texture: InternalTexture,\r\n createPolynomials: boolean,\r\n onLoad: Nullable<(data?: any) => void>,\r\n onError: Nullable<(message?: string, exception?: any) => void>\r\n ): void {\r\n if (Array.isArray(data)) {\r\n return;\r\n }\r\n\r\n const info = GetEnvInfo(data);\r\n if (info) {\r\n texture.width = info.width;\r\n texture.height = info.width;\r\n\r\n try {\r\n UploadEnvSpherical(texture, info);\r\n UploadEnvLevelsAsync(texture, data, info).then(\r\n () => {\r\n texture.isReady = true;\r\n texture.onLoadedObservable.notifyObservers(texture);\r\n texture.onLoadedObservable.clear();\r\n if (onLoad) {\r\n onLoad();\r\n }\r\n },\r\n (reason) => {\r\n onError?.(\"Can not upload environment levels\", reason);\r\n }\r\n );\r\n } catch (e) {\r\n onError?.(\"Can not upload environment file\", e);\r\n }\r\n } else if (onError) {\r\n onError(\"Can not parse the environment file\", null);\r\n }\r\n }\r\n\r\n /**\r\n * Uploads the 2D texture data to the WebGL texture. It has already been bound once in the callback.\r\n */\r\n public loadData(): void {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \".env not supported in 2d.\";\r\n }\r\n}\r\n"]}
@@ -0,0 +1,37 @@
1
+ import type { Nullable } from "../../../types.js";
2
+ import type { InternalTexture } from "../internalTexture";
3
+ import type { IInternalTextureLoader } from "./internalTextureLoader";
4
+ /**
5
+ * Inspired by https://github.com/sciecode/three.js/blob/dev/examples/jsm/loaders/EXRLoader.js
6
+ * Referred to the original Industrial Light & Magic OpenEXR implementation and the TinyEXR / Syoyo Fujita
7
+ * implementation.
8
+ */
9
+ /**
10
+ * Loader for .exr file format
11
+ * #4RN0VF#151: PIZ compression
12
+ * #4RN0VF#146: ZIP compression
13
+ * #4RN0VF#149: RLE compression
14
+ * #4RN0VF#150: PXR24 compression
15
+ */
16
+ export declare class _ExrTextureLoader implements IInternalTextureLoader {
17
+ /**
18
+ * Defines whether the loader supports cascade loading the different faces.
19
+ */
20
+ readonly supportCascades = false;
21
+ /**
22
+ * Uploads the cube texture data to the WebGL texture. It has already been bound.
23
+ * @param _data contains the texture data
24
+ * @param _texture defines the BabylonJS internal texture
25
+ * @param _createPolynomials will be true if polynomials have been requested
26
+ * @param _onLoad defines the callback to trigger once the texture is ready
27
+ * @param _onError defines the callback to trigger in case of error
28
+ */
29
+ loadCubeData(_data: ArrayBufferView | ArrayBufferView[], _texture: InternalTexture, _createPolynomials: boolean, _onLoad: Nullable<(data?: any) => void>, _onError: Nullable<(message?: string, exception?: any) => void>): void;
30
+ /**
31
+ * Uploads the 2D texture data to the WebGL texture. It has already been bound once in the callback.
32
+ * @param data contains the texture data
33
+ * @param texture defines the BabylonJS internal texture
34
+ * @param callback defines the method to call once ready to upload
35
+ */
36
+ loadData(data: ArrayBufferView, texture: InternalTexture, callback: (width: number, height: number, loadMipmap: boolean, isCompressed: boolean, done: () => void, failedLoading?: boolean) => void): Promise<void>;
37
+ }
@@ -0,0 +1,122 @@
1
+ import { GetExrHeader } from "./EXR/exrLoader.header.js";
2
+ import { CreateDecoderAsync, ScanData } from "./EXR/exrLoader.decoder.js";
3
+ import { ExrLoaderGlobalConfiguration } from "./EXR/exrLoader.configuration.js";
4
+ /**
5
+ * Inspired by https://github.com/sciecode/three.js/blob/dev/examples/jsm/loaders/EXRLoader.js
6
+ * Referred to the original Industrial Light & Magic OpenEXR implementation and the TinyEXR / Syoyo Fujita
7
+ * implementation.
8
+ */
9
+ // /*
10
+ // Copyright (c) 2014 - 2017, Syoyo Fujita
11
+ // All rights reserved.
12
+ // Redistribution and use in source and binary forms, with or without
13
+ // modification, are permitted provided that the following conditions are met:
14
+ // * Redistributions of source code must retain the above copyright
15
+ // notice, this list of conditions and the following disclaimer.
16
+ // * Redistributions in binary form must reproduce the above copyright
17
+ // notice, this list of conditions and the following disclaimer in the
18
+ // documentation and/or other materials provided with the distribution.
19
+ // * Neither the name of the Syoyo Fujita nor the
20
+ // names of its contributors may be used to endorse or promote products
21
+ // derived from this software without specific prior written permission.
22
+ // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
23
+ // ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
24
+ // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
25
+ // DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
26
+ // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
27
+ // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
28
+ // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
29
+ // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
30
+ // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
31
+ // SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
32
+ // */
33
+ // // TinyEXR contains some OpenEXR code, which is licensed under ------------
34
+ // ///////////////////////////////////////////////////////////////////////////
35
+ // //
36
+ // // Copyright (c) 2002, Industrial Light & Magic, a division of Lucas
37
+ // // Digital Ltd. LLC
38
+ // //
39
+ // // All rights reserved.
40
+ // //
41
+ // // Redistribution and use in source and binary forms, with or without
42
+ // // modification, are permitted provided that the following conditions are
43
+ // // met:
44
+ // // * Redistributions of source code must retain the above copyright
45
+ // // notice, this list of conditions and the following disclaimer.
46
+ // // * Redistributions in binary form must reproduce the above
47
+ // // copyright notice, this list of conditions and the following disclaimer
48
+ // // in the documentation and/or other materials provided with the
49
+ // // distribution.
50
+ // // * Neither the name of Industrial Light & Magic nor the names of
51
+ // // its contributors may be used to endorse or promote products derived
52
+ // // from this software without specific prior written permission.
53
+ // //
54
+ // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
55
+ // // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
56
+ // // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
57
+ // // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
58
+ // // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
59
+ // // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
60
+ // // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
61
+ // // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
62
+ // // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
63
+ // // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
64
+ // // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
65
+ // //
66
+ // ///////////////////////////////////////////////////////////////////////////
67
+ // // End of OpenEXR license -------------------------------------------------
68
+ /**
69
+ * Loader for .exr file format
70
+ * #4RN0VF#151: PIZ compression
71
+ * #4RN0VF#146: ZIP compression
72
+ * #4RN0VF#149: RLE compression
73
+ * #4RN0VF#150: PXR24 compression
74
+ */
75
+ // eslint-disable-next-line @typescript-eslint/naming-convention
76
+ export class _ExrTextureLoader {
77
+ constructor() {
78
+ /**
79
+ * Defines whether the loader supports cascade loading the different faces.
80
+ */
81
+ this.supportCascades = false;
82
+ }
83
+ /**
84
+ * Uploads the cube texture data to the WebGL texture. It has already been bound.
85
+ * @param _data contains the texture data
86
+ * @param _texture defines the BabylonJS internal texture
87
+ * @param _createPolynomials will be true if polynomials have been requested
88
+ * @param _onLoad defines the callback to trigger once the texture is ready
89
+ * @param _onError defines the callback to trigger in case of error
90
+ */
91
+ loadCubeData(_data, _texture, _createPolynomials, _onLoad, _onError) {
92
+ // eslint-disable-next-line no-throw-literal
93
+ throw ".exr not supported in Cube.";
94
+ }
95
+ /**
96
+ * Uploads the 2D texture data to the WebGL texture. It has already been bound once in the callback.
97
+ * @param data contains the texture data
98
+ * @param texture defines the BabylonJS internal texture
99
+ * @param callback defines the method to call once ready to upload
100
+ */
101
+ async loadData(data, texture, callback) {
102
+ const dataView = new DataView(data.buffer);
103
+ const offset = { value: 0 };
104
+ const header = GetExrHeader(dataView, offset);
105
+ const decoder = await CreateDecoderAsync(header, dataView, offset, ExrLoaderGlobalConfiguration.DefaultOutputType);
106
+ ScanData(decoder, header, dataView, offset);
107
+ // Updating texture
108
+ const width = header.dataWindow.xMax - header.dataWindow.xMin + 1;
109
+ const height = header.dataWindow.yMax - header.dataWindow.yMin + 1;
110
+ callback(width, height, texture.generateMipMaps, false, () => {
111
+ const engine = texture.getEngine();
112
+ texture.format = header.format;
113
+ texture.type = decoder.textureType;
114
+ texture.invertY = false;
115
+ texture._gammaSpace = !header.linearSpace;
116
+ if (decoder.byteArray) {
117
+ engine._uploadDataToTextureDirectly(texture, decoder.byteArray, 0, 0, undefined, true);
118
+ }
119
+ });
120
+ }
121
+ }
122
+ //# sourceMappingURL=exrTextureLoader.js.map
@@ -0,0 +1 @@
1
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IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY\r\n// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES\r\n// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;\r\n// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND\r\n// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT\r\n// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS\r\n// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.\r\n// */\r\n\r\n// // TinyEXR contains some OpenEXR code, which is licensed under ------------\r\n\r\n// ///////////////////////////////////////////////////////////////////////////\r\n// //\r\n// // Copyright (c) 2002, Industrial Light & Magic, a division of Lucas\r\n// // Digital Ltd. LLC\r\n// //\r\n// // All rights reserved.\r\n// //\r\n// // Redistribution and use in source and binary forms, with or without\r\n// // modification, are permitted provided that the following conditions are\r\n// // met:\r\n// // * Redistributions of source code must retain the above copyright\r\n// // notice, this list of conditions and the following disclaimer.\r\n// // * Redistributions in binary form must reproduce the above\r\n// // copyright notice, this list of conditions and the following disclaimer\r\n// // in the documentation and/or other materials provided with the\r\n// // distribution.\r\n// // * Neither the name of Industrial Light & Magic nor the names of\r\n// // its contributors may be used to endorse or promote products derived\r\n// // from this software without specific prior written permission.\r\n// //\r\n// // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS\r\n// // \"AS IS\" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT\r\n// // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR\r\n// // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT\r\n// // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,\r\n// // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT\r\n// // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,\r\n// // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY\r\n// // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT\r\n// // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE\r\n// // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.\r\n// //\r\n// ///////////////////////////////////////////////////////////////////////////\r\n\r\n// // End of OpenEXR license -------------------------------------------------\r\n\r\n/**\r\n * Loader for .exr file format\r\n * #4RN0VF#151: PIZ compression\r\n * #4RN0VF#146: ZIP compression\r\n * #4RN0VF#149: RLE compression\r\n * #4RN0VF#150: PXR24 compression\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class _ExrTextureLoader implements IInternalTextureLoader {\r\n /**\r\n * Defines whether the loader supports cascade loading the different faces.\r\n */\r\n public readonly supportCascades = false;\r\n\r\n /**\r\n * Uploads the cube texture data to the WebGL texture. It has already been bound.\r\n * @param _data contains the texture data\r\n * @param _texture defines the BabylonJS internal texture\r\n * @param _createPolynomials will be true if polynomials have been requested\r\n * @param _onLoad defines the callback to trigger once the texture is ready\r\n * @param _onError defines the callback to trigger in case of error\r\n */\r\n public loadCubeData(\r\n _data: ArrayBufferView | ArrayBufferView[],\r\n _texture: InternalTexture,\r\n _createPolynomials: boolean,\r\n _onLoad: Nullable<(data?: any) => void>,\r\n _onError: Nullable<(message?: string, exception?: any) => void>\r\n ): void {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \".exr not supported in Cube.\";\r\n }\r\n\r\n /**\r\n * Uploads the 2D texture data to the WebGL texture. It has already been bound once in the callback.\r\n * @param data contains the texture data\r\n * @param texture defines the BabylonJS internal texture\r\n * @param callback defines the method to call once ready to upload\r\n */\r\n public async loadData(\r\n data: ArrayBufferView,\r\n texture: InternalTexture,\r\n callback: (width: number, height: number, loadMipmap: boolean, isCompressed: boolean, done: () => void, failedLoading?: boolean) => void\r\n ) {\r\n const dataView = new DataView(data.buffer);\r\n\r\n const offset = { value: 0 };\r\n const header = GetExrHeader(dataView, offset);\r\n const decoder = await CreateDecoderAsync(header, dataView, offset, ExrLoaderGlobalConfiguration.DefaultOutputType);\r\n\r\n ScanData(decoder, header, dataView, offset);\r\n\r\n // Updating texture\r\n const width = header.dataWindow.xMax - header.dataWindow.xMin + 1;\r\n const height = header.dataWindow.yMax - header.dataWindow.yMin + 1;\r\n callback(width, height, texture.generateMipMaps, false, () => {\r\n const engine = texture.getEngine();\r\n texture.format = header.format;\r\n texture.type = decoder.textureType;\r\n texture.invertY = false;\r\n texture._gammaSpace = !header.linearSpace;\r\n if (decoder.byteArray) {\r\n engine._uploadDataToTextureDirectly(texture, decoder.byteArray, 0, 0, undefined, true);\r\n }\r\n });\r\n }\r\n}\r\n"]}
@@ -1,5 +1,5 @@
1
1
  import type { InternalTexture } from "../../../Materials/Textures/internalTexture";
2
- import type { IInternalTextureLoader } from "../../../Materials/Textures/internalTextureLoader";
2
+ import type { IInternalTextureLoader } from "./internalTextureLoader";
3
3
  /**
4
4
  * Implementation of the HDR Texture Loader.
5
5
  * @internal
@@ -9,12 +9,6 @@ export declare class _HDRTextureLoader implements IInternalTextureLoader {
9
9
  * Defines whether the loader supports cascade loading the different faces.
10
10
  */
11
11
  readonly supportCascades = false;
12
- /**
13
- * This returns if the loader support the current file information.
14
- * @param extension defines the file extension of the file being loaded
15
- * @returns true if the loader can load the specified file
16
- */
17
- canLoad(extension: string): boolean;
18
12
  /**
19
13
  * Uploads the cube texture data to the WebGL texture. It has already been bound.
20
14
  */
@@ -1,5 +1,4 @@
1
1
  import { RGBE_ReadHeader, RGBE_ReadPixels } from "../../../Misc/HighDynamicRange/hdr.js";
2
- import { Engine } from "../../../Engines/engine.js";
3
2
 
4
3
  /**
5
4
  * Implementation of the HDR Texture Loader.
@@ -13,14 +12,6 @@ export class _HDRTextureLoader {
13
12
  */
14
13
  this.supportCascades = false;
15
14
  }
16
- /**
17
- * This returns if the loader support the current file information.
18
- * @param extension defines the file extension of the file being loaded
19
- * @returns true if the loader can load the specified file
20
- */
21
- canLoad(extension) {
22
- return extension.endsWith(".hdr");
23
- }
24
15
  /**
25
16
  * Uploads the cube texture data to the WebGL texture. It has already been bound.
26
17
  */
@@ -55,6 +46,4 @@ export class _HDRTextureLoader {
55
46
  });
56
47
  }
57
48
  }
58
- // Register the loader.
59
- Engine._TextureLoaders.push(new _HDRTextureLoader());
60
49
  //# sourceMappingURL=hdrTextureLoader.js.map
@@ -1 +1 @@
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1
+ {"version":3,"file":"hdrTextureLoader.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Materials/Textures/Loaders/hdrTextureLoader.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,eAAe,EAAE,MAAM,oCAAoC,CAAC;AAGtF,OAAO,EAAE,SAAS,EAAE,MAAM,4BAA4B,CAAC;AAEvD;;;GAGG;AACH,gEAAgE;AAChE,MAAM,OAAO,iBAAiB;IAA9B;QACI;;WAEG;QACa,oBAAe,GAAG,KAAK,CAAC;IA0C5C,CAAC;IAxCG;;OAEG;IACI,YAAY;QACf,4CAA4C;QAC5C,MAAM,6BAA6B,CAAC;IACxC,CAAC;IAED;;;;;OAKG;IACI,QAAQ,CACX,IAAqB,EACrB,OAAwB,EACxB,QAA+G;QAE/G,MAAM,UAAU,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;QACjF,MAAM,OAAO,GAAG,eAAe,CAAC,UAAU,CAAC,CAAC;QAC5C,MAAM,eAAe,GAAG,eAAe,CAAC,UAAU,EAAE,OAAO,CAAC,CAAC;QAE7D,MAAM,MAAM,GAAG,OAAO,CAAC,KAAK,GAAG,OAAO,CAAC,MAAM,CAAC;QAC9C,MAAM,gBAAgB,GAAG,IAAI,YAAY,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;QACtD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,EAAE,CAAC,IAAI,CAAC,EAAE;YAChC,gBAAgB,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,eAAe,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YACjD,gBAAgB,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,eAAe,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YACzD,gBAAgB,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,eAAe,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YACzD,gBAAgB,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;SACnC;QAED,QAAQ,CAAC,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,OAAO,CAAC,eAAe,EAAE,KAAK,EAAE,GAAG,EAAE;YACzE,MAAM,MAAM,GAAG,OAAO,CAAC,SAAS,EAAE,CAAC;YACnC,OAAO,CAAC,IAAI,GAAG,SAAS,CAAC,iBAAiB,CAAC;YAC3C,OAAO,CAAC,MAAM,GAAG,SAAS,CAAC,kBAAkB,CAAC;YAC9C,OAAO,CAAC,WAAW,GAAG,KAAK,CAAC;YAC5B,MAAM,CAAC,4BAA4B,CAAC,OAAO,EAAE,gBAAgB,CAAC,CAAC;QACnE,CAAC,CAAC,CAAC;IACP,CAAC;CACJ","sourcesContent":["import { RGBE_ReadHeader, RGBE_ReadPixels } from \"../../../Misc/HighDynamicRange/hdr\";\r\nimport type { InternalTexture } from \"../../../Materials/Textures/internalTexture\";\r\nimport type { IInternalTextureLoader } from \"./internalTextureLoader\";\r\nimport { Constants } from \"../../../Engines/constants\";\r\n\r\n/**\r\n * Implementation of the HDR Texture Loader.\r\n * @internal\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class _HDRTextureLoader implements IInternalTextureLoader {\r\n /**\r\n * Defines whether the loader supports cascade loading the different faces.\r\n */\r\n public readonly supportCascades = false;\r\n\r\n /**\r\n * Uploads the cube texture data to the WebGL texture. It has already been bound.\r\n */\r\n public loadCubeData(): void {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \".env not supported in Cube.\";\r\n }\r\n\r\n /**\r\n * Uploads the 2D texture data to the WebGL texture. It has already been bound once in the callback.\r\n * @param data contains the texture data\r\n * @param texture defines the BabylonJS internal texture\r\n * @param callback defines the method to call once ready to upload\r\n */\r\n public loadData(\r\n data: ArrayBufferView,\r\n texture: InternalTexture,\r\n callback: (width: number, height: number, loadMipmap: boolean, isCompressed: boolean, done: () => void) => void\r\n ): void {\r\n const uint8array = new Uint8Array(data.buffer, data.byteOffset, data.byteLength);\r\n const hdrInfo = RGBE_ReadHeader(uint8array);\r\n const pixelsDataRGB32 = RGBE_ReadPixels(uint8array, hdrInfo);\r\n\r\n const pixels = hdrInfo.width * hdrInfo.height;\r\n const pixelsDataRGBA32 = new Float32Array(pixels * 4);\r\n for (let i = 0; i < pixels; i += 1) {\r\n pixelsDataRGBA32[i * 4] = pixelsDataRGB32[i * 3];\r\n pixelsDataRGBA32[i * 4 + 1] = pixelsDataRGB32[i * 3 + 1];\r\n pixelsDataRGBA32[i * 4 + 2] = pixelsDataRGB32[i * 3 + 2];\r\n pixelsDataRGBA32[i * 4 + 3] = 1;\r\n }\r\n\r\n callback(hdrInfo.width, hdrInfo.height, texture.generateMipMaps, false, () => {\r\n const engine = texture.getEngine();\r\n texture.type = Constants.TEXTURETYPE_FLOAT;\r\n texture.format = Constants.TEXTUREFORMAT_RGBA;\r\n texture._gammaSpace = false;\r\n engine._uploadDataToTextureDirectly(texture, pixelsDataRGBA32);\r\n });\r\n }\r\n}\r\n"]}
@@ -1,6 +1,10 @@
1
+ export * from "./internalTextureLoader";
1
2
  export * from "./ddsTextureLoader";
2
3
  export * from "./envTextureLoader";
3
4
  export * from "./ktxTextureLoader";
4
5
  export * from "./tgaTextureLoader";
5
6
  export * from "./hdrTextureLoader";
6
7
  export * from "./basisTextureLoader";
8
+ export * from "./exrTextureLoader";
9
+ export * from "./textureLoaderManager";
10
+ export * from "./EXR/index";
@@ -1,7 +1,12 @@
1
+ export * from "./internalTextureLoader.js";
1
2
  export * from "./ddsTextureLoader.js";
2
3
  export * from "./envTextureLoader.js";
3
4
  export * from "./ktxTextureLoader.js";
4
5
  export * from "./tgaTextureLoader.js";
5
6
  export * from "./hdrTextureLoader.js";
6
7
  export * from "./basisTextureLoader.js";
8
+ export * from "./exrTextureLoader.js";
9
+ export * from "./textureLoaderManager.js";
10
+ // eslint-disable-next-line import/no-internal-modules
11
+ export * from "./EXR/index.js";
7
12
  //# sourceMappingURL=index.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Materials/Textures/Loaders/index.ts"],"names":[],"mappings":"AAAA,cAAc,oBAAoB,CAAC;AACnC,cAAc,oBAAoB,CAAC;AACnC,cAAc,oBAAoB,CAAC;AACnC,cAAc,oBAAoB,CAAC;AACnC,cAAc,oBAAoB,CAAC;AACnC,cAAc,sBAAsB,CAAC","sourcesContent":["export * from \"./ddsTextureLoader\";\r\nexport * from \"./envTextureLoader\";\r\nexport * from \"./ktxTextureLoader\";\r\nexport * from \"./tgaTextureLoader\";\r\nexport * from \"./hdrTextureLoader\";\r\nexport * from \"./basisTextureLoader\";\r\n"]}
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Materials/Textures/Loaders/index.ts"],"names":[],"mappings":"AAAA,cAAc,yBAAyB,CAAC;AACxC,cAAc,oBAAoB,CAAC;AACnC,cAAc,oBAAoB,CAAC;AACnC,cAAc,oBAAoB,CAAC;AACnC,cAAc,oBAAoB,CAAC;AACnC,cAAc,oBAAoB,CAAC;AACnC,cAAc,sBAAsB,CAAC;AACrC,cAAc,oBAAoB,CAAC;AACnC,cAAc,wBAAwB,CAAC;AACvC,sDAAsD;AACtD,cAAc,aAAa,CAAC","sourcesContent":["export * from \"./internalTextureLoader\";\r\nexport * from \"./ddsTextureLoader\";\r\nexport * from \"./envTextureLoader\";\r\nexport * from \"./ktxTextureLoader\";\r\nexport * from \"./tgaTextureLoader\";\r\nexport * from \"./hdrTextureLoader\";\r\nexport * from \"./basisTextureLoader\";\r\nexport * from \"./exrTextureLoader\";\r\nexport * from \"./textureLoaderManager\";\r\n// eslint-disable-next-line import/no-internal-modules\r\nexport * from \"./EXR/index\";\r\n"]}
@@ -1,5 +1,5 @@
1
- import type { Nullable } from "../../types";
2
- import type { InternalTexture } from "../../Materials/Textures/internalTexture";
1
+ import type { Nullable } from "../../../types";
2
+ import type { InternalTexture } from "../internalTexture";
3
3
  /**
4
4
  * This represents the required contract to create a new type of texture loader.
5
5
  */
@@ -8,13 +8,6 @@ export interface IInternalTextureLoader {
8
8
  * Defines whether the loader supports cascade loading the different faces.
9
9
  */
10
10
  supportCascades: boolean;
11
- /**
12
- * This returns if the loader support the current file information.
13
- * @param extension defines the file extension of the file being loaded
14
- * @param mimeType defines the optional mime type of the file being loaded
15
- * @returns true if the loader can load the specified file
16
- */
17
- canLoad(extension: string, mimeType?: string): boolean;
18
11
  /**
19
12
  * Uploads the cube texture data to the WebGL texture. It has already been bound.
20
13
  * @param data contains the texture data
@@ -0,0 +1 @@
1
+ {"version":3,"file":"internalTextureLoader.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Materials/Textures/Loaders/internalTextureLoader.ts"],"names":[],"mappings":"","sourcesContent":["import type { Nullable } from \"../../../types\";\r\nimport type { InternalTexture } from \"../internalTexture\";\r\n\r\n/**\r\n * This represents the required contract to create a new type of texture loader.\r\n */\r\nexport interface IInternalTextureLoader {\r\n /**\r\n * Defines whether the loader supports cascade loading the different faces.\r\n */\r\n supportCascades: boolean;\r\n\r\n /**\r\n * Uploads the cube texture data to the WebGL texture. It has already been bound.\r\n * @param data contains the texture data\r\n * @param texture defines the BabylonJS internal texture\r\n * @param createPolynomials will be true if polynomials have been requested\r\n * @param onLoad defines the callback to trigger once the texture is ready\r\n * @param onError defines the callback to trigger in case of error\r\n * @param options options to be passed to the loader\r\n */\r\n loadCubeData(\r\n data: ArrayBufferView | ArrayBufferView[],\r\n texture: InternalTexture,\r\n createPolynomials: boolean,\r\n onLoad: Nullable<(data?: any) => void>,\r\n onError: Nullable<(message?: string, exception?: any) => void>,\r\n options?: any\r\n ): void;\r\n\r\n /**\r\n * Uploads the 2D texture data to the WebGL texture. It has already been bound once in the callback.\r\n * @param data contains the texture data\r\n * @param texture defines the BabylonJS internal texture\r\n * @param callback defines the method to call once ready to upload\r\n * @param options options to be passed to the loader\r\n */\r\n loadData(\r\n data: ArrayBufferView,\r\n texture: InternalTexture,\r\n callback: (width: number, height: number, loadMipmap: boolean, isCompressed: boolean, done: () => void, loadFailed?: boolean) => void,\r\n options?: any\r\n ): void;\r\n}\r\n"]}
@@ -1,6 +1,6 @@
1
1
  import type { Nullable } from "../../../types";
2
2
  import type { InternalTexture } from "../../../Materials/Textures/internalTexture";
3
- import type { IInternalTextureLoader } from "../../../Materials/Textures/internalTextureLoader";
3
+ import type { IInternalTextureLoader } from "./internalTextureLoader";
4
4
  import "../../../Engines/Extensions/engine.cubeTexture";
5
5
  /**
6
6
  * Implementation of the KTX Texture Loader.
@@ -11,13 +11,6 @@ export declare class _KTXTextureLoader implements IInternalTextureLoader {
11
11
  * Defines whether the loader supports cascade loading the different faces.
12
12
  */
13
13
  readonly supportCascades = false;
14
- /**
15
- * This returns if the loader support the current file information.
16
- * @param extension defines the file extension of the file being loaded
17
- * @param mimeType defines the optional mime type of the file being loaded
18
- * @returns true if the loader can load the specified file
19
- */
20
- canLoad(extension: string, mimeType?: string): boolean;
21
14
  /**
22
15
  * Uploads the cube texture data to the WebGL texture. It has already been bound.
23
16
  * @param data contains the texture data
@@ -1,6 +1,5 @@
1
1
  import { KhronosTextureContainer } from "../../../Misc/khronosTextureContainer.js";
2
2
  import { KhronosTextureContainer2 } from "../../../Misc/khronosTextureContainer2.js";
3
- import { Engine } from "../../../Engines/engine.js";
4
3
  import { Logger } from "../../../Misc/logger.js";
5
4
 
6
5
  import "../../../Engines/Extensions/engine.cubeTexture.js";
@@ -37,16 +36,6 @@ export class _KTXTextureLoader {
37
36
  */
38
37
  this.supportCascades = false;
39
38
  }
40
- /**
41
- * This returns if the loader support the current file information.
42
- * @param extension defines the file extension of the file being loaded
43
- * @param mimeType defines the optional mime type of the file being loaded
44
- * @returns true if the loader can load the specified file
45
- */
46
- canLoad(extension, mimeType) {
47
- // The ".ktx2" file extension is still up for debate: https://github.com/KhronosGroup/KTX-Specification/issues/18
48
- return extension.endsWith(".ktx") || extension.endsWith(".ktx2") || mimeType === "image/ktx" || mimeType === "image/ktx2";
49
- }
50
39
  /**
51
40
  * Uploads the cube texture data to the WebGL texture. It has already been bound.
52
41
  * @param data contains the texture data
@@ -115,6 +104,4 @@ export class _KTXTextureLoader {
115
104
  }
116
105
  }
117
106
  }
118
- // Register the loader.
119
- Engine._TextureLoaders.push(new _KTXTextureLoader());
120
107
  //# sourceMappingURL=ktxTextureLoader.js.map