@babylonjs/core 7.21.4 → 7.22.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Audio/analyser.js +3 -3
- package/Audio/analyser.js.map +1 -1
- package/Audio/audioSceneComponent.js +7 -7
- package/Audio/audioSceneComponent.js.map +1 -1
- package/Audio/sound.js +55 -50
- package/Audio/sound.js.map +1 -1
- package/Audio/soundTrack.js +11 -11
- package/Audio/soundTrack.js.map +1 -1
- package/Cameras/flyCamera.js +2 -2
- package/Cameras/flyCamera.js.map +1 -1
- package/Cameras/freeCamera.js +2 -2
- package/Cameras/freeCamera.js.map +1 -1
- package/Collisions/collisionCoordinator.js +2 -2
- package/Collisions/collisionCoordinator.js.map +1 -1
- package/Debug/debugLayer.js +2 -2
- package/Debug/debugLayer.js.map +1 -1
- package/Engines/AbstractEngine/abstractEngine.cubeTexture.js +25 -28
- package/Engines/AbstractEngine/abstractEngine.cubeTexture.js.map +1 -1
- package/Engines/abstractEngine.d.ts +18 -3
- package/Engines/abstractEngine.js +32 -13
- package/Engines/abstractEngine.js.map +1 -1
- package/Engines/engine.d.ts +0 -7
- package/Engines/engine.js +0 -13
- package/Engines/engine.js.map +1 -1
- package/Engines/nativeEngine.js +3 -9
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/thinEngine.d.ts +0 -37
- package/Engines/thinEngine.js +2 -40
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.js +1 -2
- package/Engines/webgpuEngine.js.map +1 -1
- package/Gamepads/gamepadManager.js +2 -2
- package/Gamepads/gamepadManager.js.map +1 -1
- package/Loading/sceneLoader.d.ts +2 -2
- package/Loading/sceneLoader.js +3 -3
- package/Loading/sceneLoader.js.map +1 -1
- package/Materials/Node/nodeMaterialBuildState.d.ts +3 -3
- package/Materials/Textures/Loaders/EXR/exrLoader.compression.d.ts +31 -0
- package/Materials/Textures/Loaders/EXR/exrLoader.compression.huf.d.ts +9 -0
- package/Materials/Textures/Loaders/EXR/exrLoader.compression.huf.js +454 -0
- package/Materials/Textures/Loaders/EXR/exrLoader.compression.huf.js.map +1 -0
- package/Materials/Textures/Loaders/EXR/exrLoader.compression.js +147 -0
- package/Materials/Textures/Loaders/EXR/exrLoader.compression.js.map +1 -0
- package/Materials/Textures/Loaders/EXR/exrLoader.compression.rle.d.ts +7 -0
- package/Materials/Textures/Loaders/EXR/exrLoader.compression.rle.js +91 -0
- package/Materials/Textures/Loaders/EXR/exrLoader.compression.rle.js.map +1 -0
- package/Materials/Textures/Loaders/EXR/exrLoader.configuration.d.ts +17 -0
- package/Materials/Textures/Loaders/EXR/exrLoader.configuration.js +19 -0
- package/Materials/Textures/Loaders/EXR/exrLoader.configuration.js.map +1 -0
- package/Materials/Textures/Loaders/EXR/exrLoader.core.d.ts +130 -0
- package/Materials/Textures/Loaders/EXR/exrLoader.core.js +452 -0
- package/Materials/Textures/Loaders/EXR/exrLoader.core.js.map +1 -0
- package/Materials/Textures/Loaders/EXR/exrLoader.decoder.d.ts +25 -0
- package/Materials/Textures/Loaders/EXR/exrLoader.decoder.js +284 -0
- package/Materials/Textures/Loaders/EXR/exrLoader.decoder.js.map +1 -0
- package/Materials/Textures/Loaders/EXR/exrLoader.header.d.ts +9 -0
- package/Materials/Textures/Loaders/EXR/exrLoader.header.js +112 -0
- package/Materials/Textures/Loaders/EXR/exrLoader.header.js.map +1 -0
- package/Materials/Textures/Loaders/EXR/exrLoader.interfaces.d.ts +75 -0
- package/Materials/Textures/Loaders/EXR/exrLoader.interfaces.js +16 -0
- package/Materials/Textures/Loaders/EXR/exrLoader.interfaces.js.map +1 -0
- package/Materials/Textures/Loaders/EXR/index.d.ts +7 -0
- package/Materials/Textures/Loaders/EXR/index.js +8 -0
- package/Materials/Textures/Loaders/EXR/index.js.map +1 -0
- package/Materials/Textures/Loaders/basisTextureLoader.d.ts +1 -7
- package/Materials/Textures/Loaders/basisTextureLoader.js +0 -11
- package/Materials/Textures/Loaders/basisTextureLoader.js.map +1 -1
- package/Materials/Textures/Loaders/ddsTextureLoader.d.ts +1 -7
- package/Materials/Textures/Loaders/ddsTextureLoader.js +0 -11
- package/Materials/Textures/Loaders/ddsTextureLoader.js.map +1 -1
- package/Materials/Textures/Loaders/envTextureLoader.d.ts +1 -7
- package/Materials/Textures/Loaders/envTextureLoader.js +0 -11
- package/Materials/Textures/Loaders/envTextureLoader.js.map +1 -1
- package/Materials/Textures/Loaders/exrTextureLoader.d.ts +37 -0
- package/Materials/Textures/Loaders/exrTextureLoader.js +122 -0
- package/Materials/Textures/Loaders/exrTextureLoader.js.map +1 -0
- package/Materials/Textures/Loaders/hdrTextureLoader.d.ts +1 -7
- package/Materials/Textures/Loaders/hdrTextureLoader.js +0 -11
- package/Materials/Textures/Loaders/hdrTextureLoader.js.map +1 -1
- package/Materials/Textures/Loaders/index.d.ts +4 -0
- package/Materials/Textures/Loaders/index.js +5 -0
- package/Materials/Textures/Loaders/index.js.map +1 -1
- package/Materials/Textures/{internalTextureLoader.d.ts → Loaders/internalTextureLoader.d.ts} +2 -9
- package/Materials/Textures/Loaders/internalTextureLoader.js.map +1 -0
- package/Materials/Textures/Loaders/ktxTextureLoader.d.ts +1 -8
- package/Materials/Textures/Loaders/ktxTextureLoader.js +0 -13
- package/Materials/Textures/Loaders/ktxTextureLoader.js.map +1 -1
- package/Materials/Textures/Loaders/textureLoaderManager.d.ts +9 -0
- package/Materials/Textures/Loaders/textureLoaderManager.js +32 -0
- package/Materials/Textures/Loaders/textureLoaderManager.js.map +1 -0
- package/Materials/Textures/Loaders/tgaTextureLoader.d.ts +1 -7
- package/Materials/Textures/Loaders/tgaTextureLoader.js +0 -11
- package/Materials/Textures/Loaders/tgaTextureLoader.js.map +1 -1
- package/Materials/Textures/Packer/packer.js +2 -2
- package/Materials/Textures/Packer/packer.js.map +1 -1
- package/Materials/Textures/index.d.ts +0 -1
- package/Materials/Textures/index.js +0 -1
- package/Materials/Textures/index.js.map +1 -1
- package/Materials/fresnelParameters.js +2 -2
- package/Materials/fresnelParameters.js.map +1 -1
- package/Materials/materialFlags.js +24 -24
- package/Materials/materialFlags.js.map +1 -1
- package/Meshes/Node/nodeGeometry.js +2 -2
- package/Meshes/Node/nodeGeometry.js.map +1 -1
- package/Meshes/abstractMesh.js +2 -2
- package/Meshes/abstractMesh.js.map +1 -1
- package/Misc/fileTools.d.ts +13 -0
- package/Misc/fileTools.js +16 -0
- package/Misc/fileTools.js.map +1 -1
- package/Offline/database.js +2 -2
- package/Offline/database.js.map +1 -1
- package/Rendering/boundingBoxRenderer.d.ts +2 -2
- package/Rendering/boundingBoxRenderer.js +2 -2
- package/Rendering/boundingBoxRenderer.js.map +1 -1
- package/Rendering/edgesRenderer.d.ts +7 -2
- package/Rendering/edgesRenderer.js +23 -6
- package/Rendering/edgesRenderer.js.map +1 -1
- package/Rendering/index.d.ts +12 -4
- package/Rendering/index.js +14 -4
- package/Rendering/index.js.map +1 -1
- package/Rendering/outlineRenderer.d.ts +7 -2
- package/Rendering/outlineRenderer.js +64 -11
- package/Rendering/outlineRenderer.js.map +1 -1
- package/ShadersWGSL/line.fragment.d.ts +9 -0
- package/ShadersWGSL/line.fragment.js +24 -0
- package/ShadersWGSL/line.fragment.js.map +1 -0
- package/ShadersWGSL/line.vertex.d.ts +13 -0
- package/ShadersWGSL/line.vertex.js +36 -0
- package/ShadersWGSL/line.vertex.js.map +1 -0
- package/ShadersWGSL/outline.fragment.d.ts +9 -0
- package/ShadersWGSL/outline.fragment.js +30 -0
- package/ShadersWGSL/outline.fragment.js.map +1 -0
- package/ShadersWGSL/outline.vertex.d.ts +19 -0
- package/ShadersWGSL/outline.vertex.js +66 -0
- package/ShadersWGSL/outline.vertex.js.map +1 -0
- package/Sprites/spriteMap.js +4 -4
- package/Sprites/spriteMap.js.map +1 -1
- package/XR/features/WebXRDepthSensing.js +2 -3
- package/XR/features/WebXRDepthSensing.js.map +1 -1
- package/XR/webXRExperienceHelper.js +2 -2
- package/XR/webXRExperienceHelper.js.map +1 -1
- package/package.json +1 -1
- package/scene.js +2 -3
- package/scene.js.map +1 -1
- package/Materials/Textures/internalTextureLoader.js.map +0 -1
- /package/Materials/Textures/{internalTextureLoader.js → Loaders/internalTextureLoader.js} +0 -0
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@@ -2,9 +2,9 @@ import { Observable } from "../Misc/observable.js";
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import { IsWindowObjectExist } from "../Misc/domManagement.js";
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import { Xbox360Pad } from "./xboxGamepad.js";
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import { Gamepad, GenericPad } from "./gamepad.js";
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-
import { Engine } from "../Engines/engine.js";
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import { DualShockPad } from "./dualShockGamepad.js";
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import { Tools } from "../Misc/tools.js";
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+
import { AbstractEngine } from "../Engines/abstractEngine.js";
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/**
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* Manager for handling gamepads
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*/
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@@ -185,7 +185,7 @@ export class GamepadManager {
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}
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}
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if (this._isMonitoring) {
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-
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+
AbstractEngine.QueueNewFrame(() => {
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this._checkGamepadsStatus();
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});
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}
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@@ -1 +1 @@
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1
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-
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{ Observable } from \"../Misc/observable\";\r\nimport { IsWindowObjectExist } from \"../Misc/domManagement\";\r\nimport type { Nullable } from \"../types\";\r\nimport type { Scene } from \"../scene\";\r\nimport { Xbox360Pad } from \"./xboxGamepad\";\r\nimport { Gamepad, GenericPad } from \"./gamepad\";\r\nimport { Engine } from \"../Engines/engine\";\r\nimport { DualShockPad } from \"./dualShockGamepad\";\r\nimport { Tools } from \"../Misc/tools\";\r\n/**\r\n * Manager for handling gamepads\r\n */\r\nexport class GamepadManager {\r\n private _babylonGamepads: Array<Gamepad> = [];\r\n private _oneGamepadConnected: boolean = false;\r\n\r\n /** @internal */\r\n public _isMonitoring: boolean = false;\r\n private _gamepadEventSupported: boolean;\r\n private _gamepadSupport?: () => Array<any>;\r\n\r\n /**\r\n * observable to be triggered when the gamepad controller has been connected\r\n */\r\n public onGamepadConnectedObservable: Observable<Gamepad>;\r\n\r\n /**\r\n * observable to be triggered when the gamepad controller has been disconnected\r\n */\r\n public onGamepadDisconnectedObservable = new Observable<Gamepad>();\r\n\r\n private _onGamepadConnectedEvent: Nullable<(evt: any) => void>;\r\n private _onGamepadDisconnectedEvent: Nullable<(evt: any) => void>;\r\n\r\n /**\r\n * Initializes the gamepad manager\r\n * @param _scene BabylonJS scene\r\n */\r\n constructor(private _scene?: Scene) {\r\n if (!IsWindowObjectExist()) {\r\n this._gamepadEventSupported = false;\r\n } else {\r\n this._gamepadEventSupported = \"GamepadEvent\" in window;\r\n this._gamepadSupport = navigator && navigator.getGamepads;\r\n }\r\n\r\n this.onGamepadConnectedObservable = new Observable<Gamepad>((observer) => {\r\n // This will be used to raise the onGamepadConnected for all gamepads ALREADY connected\r\n for (const i in this._babylonGamepads) {\r\n const gamepad = this._babylonGamepads[i];\r\n if (gamepad && gamepad._isConnected) {\r\n this.onGamepadConnectedObservable.notifyObserver(observer, gamepad);\r\n }\r\n }\r\n });\r\n\r\n this._onGamepadConnectedEvent = (evt) => {\r\n const gamepad = evt.gamepad;\r\n\r\n if (gamepad.index in this._babylonGamepads) {\r\n if (this._babylonGamepads[gamepad.index].isConnected) {\r\n return;\r\n }\r\n }\r\n\r\n let newGamepad: Gamepad;\r\n\r\n if (this._babylonGamepads[gamepad.index]) {\r\n newGamepad = this._babylonGamepads[gamepad.index];\r\n newGamepad.browserGamepad = gamepad;\r\n newGamepad._isConnected = true;\r\n } else {\r\n newGamepad = this._addNewGamepad(gamepad);\r\n }\r\n this.onGamepadConnectedObservable.notifyObservers(newGamepad);\r\n this._startMonitoringGamepads();\r\n };\r\n\r\n this._onGamepadDisconnectedEvent = (evt) => {\r\n const gamepad = evt.gamepad;\r\n\r\n // Remove the gamepad from the list of gamepads to monitor.\r\n for (const i in this._babylonGamepads) {\r\n if (this._babylonGamepads[i].index === gamepad.index) {\r\n const disconnectedGamepad = this._babylonGamepads[i];\r\n disconnectedGamepad._isConnected = false;\r\n\r\n this.onGamepadDisconnectedObservable.notifyObservers(disconnectedGamepad);\r\n disconnectedGamepad.dispose && disconnectedGamepad.dispose();\r\n break;\r\n }\r\n }\r\n };\r\n\r\n if (this._gamepadSupport) {\r\n //first add already-connected gamepads\r\n this._updateGamepadObjects();\r\n if (this._babylonGamepads.length) {\r\n this._startMonitoringGamepads();\r\n }\r\n // Checking if the gamepad connected event is supported (like in Firefox)\r\n if (this._gamepadEventSupported) {\r\n const hostWindow = this._scene ? this._scene.getEngine().getHostWindow() : window;\r\n\r\n if (hostWindow) {\r\n hostWindow.addEventListener(\"gamepadconnected\", this._onGamepadConnectedEvent, false);\r\n hostWindow.addEventListener(\"gamepaddisconnected\", this._onGamepadDisconnectedEvent, false);\r\n }\r\n } else {\r\n this._startMonitoringGamepads();\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * The gamepads in the game pad manager\r\n */\r\n public get gamepads(): Gamepad[] {\r\n return this._babylonGamepads;\r\n }\r\n\r\n /**\r\n * Get the gamepad controllers based on type\r\n * @param type The type of gamepad controller\r\n * @returns Nullable gamepad\r\n */\r\n public getGamepadByType(type: number = Gamepad.XBOX): Nullable<Gamepad> {\r\n for (const gamepad of this._babylonGamepads) {\r\n if (gamepad && gamepad.type === type) {\r\n return gamepad;\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Disposes the gamepad manager\r\n */\r\n public dispose() {\r\n if (this._gamepadEventSupported) {\r\n if (this._onGamepadConnectedEvent) {\r\n window.removeEventListener(\"gamepadconnected\", this._onGamepadConnectedEvent);\r\n }\r\n\r\n if (this._onGamepadDisconnectedEvent) {\r\n window.removeEventListener(\"gamepaddisconnected\", this._onGamepadDisconnectedEvent);\r\n }\r\n this._onGamepadConnectedEvent = null;\r\n this._onGamepadDisconnectedEvent = null;\r\n }\r\n\r\n this._babylonGamepads.forEach((gamepad) => {\r\n gamepad.dispose();\r\n });\r\n\r\n this.onGamepadConnectedObservable.clear();\r\n this.onGamepadDisconnectedObservable.clear();\r\n\r\n this._oneGamepadConnected = false;\r\n this._stopMonitoringGamepads();\r\n this._babylonGamepads = [];\r\n }\r\n\r\n private _addNewGamepad(gamepad: any): Gamepad {\r\n if (!this._oneGamepadConnected) {\r\n this._oneGamepadConnected = true;\r\n }\r\n\r\n let newGamepad;\r\n const dualShock: boolean = (<string>gamepad.id).search(\"054c\") !== -1 && (<string>gamepad.id).search(\"0ce6\") === -1;\r\n const xboxOne: boolean = (<string>gamepad.id).search(\"Xbox One\") !== -1;\r\n if (\r\n xboxOne ||\r\n (<string>gamepad.id).search(\"Xbox 360\") !== -1 ||\r\n (<string>gamepad.id).search(\"xinput\") !== -1 ||\r\n ((<string>gamepad.id).search(\"045e\") !== -1 && (<string>gamepad.id).search(\"Surface Dock\") === -1)\r\n ) {\r\n // make sure the Surface Dock Extender is not detected as an xbox controller\r\n newGamepad = new Xbox360Pad(gamepad.id, gamepad.index, gamepad, xboxOne);\r\n } else if (dualShock) {\r\n newGamepad = new DualShockPad(gamepad.id, gamepad.index, gamepad);\r\n } else {\r\n newGamepad = new GenericPad(gamepad.id, gamepad.index, gamepad);\r\n }\r\n this._babylonGamepads[newGamepad.index] = newGamepad;\r\n return newGamepad;\r\n }\r\n\r\n private _startMonitoringGamepads() {\r\n if (!this._isMonitoring) {\r\n this._isMonitoring = true;\r\n //back-comp\r\n this._checkGamepadsStatus();\r\n }\r\n }\r\n\r\n private _stopMonitoringGamepads() {\r\n this._isMonitoring = false;\r\n }\r\n\r\n private _loggedErrors: number[];\r\n\r\n /** @internal */\r\n public _checkGamepadsStatus() {\r\n // Hack to be compatible Chrome\r\n this._updateGamepadObjects();\r\n\r\n for (const i in this._babylonGamepads) {\r\n const gamepad = this._babylonGamepads[i];\r\n if (!gamepad || !gamepad.isConnected) {\r\n continue;\r\n }\r\n try {\r\n gamepad.update();\r\n } catch {\r\n if (this._loggedErrors.indexOf(gamepad.index) === -1) {\r\n Tools.Warn(`Error updating gamepad ${gamepad.id}`);\r\n this._loggedErrors.push(gamepad.index);\r\n }\r\n }\r\n }\r\n\r\n if (this._isMonitoring) {\r\n Engine.QueueNewFrame(() => {\r\n this._checkGamepadsStatus();\r\n });\r\n }\r\n }\r\n\r\n // This function is called only on Chrome, which does not properly support\r\n // connection/disconnection events and forces you to recopy again the gamepad object\r\n private _updateGamepadObjects() {\r\n const gamepads = navigator.getGamepads ? navigator.getGamepads() : [];\r\n for (let i = 0; i < gamepads.length; i++) {\r\n const gamepad = gamepads[i];\r\n if (gamepad) {\r\n if (!this._babylonGamepads[gamepad.index]) {\r\n const newGamepad = this._addNewGamepad(gamepad);\r\n this.onGamepadConnectedObservable.notifyObservers(newGamepad);\r\n } else {\r\n // Forced to copy again this object for Chrome for unknown reason\r\n this._babylonGamepads[i].browserGamepad = gamepad;\r\n\r\n if (!this._babylonGamepads[i].isConnected) {\r\n this._babylonGamepads[i]._isConnected = true;\r\n this.onGamepadConnectedObservable.notifyObservers(this._babylonGamepads[i]);\r\n }\r\n }\r\n }\r\n }\r\n }\r\n}\r\n"]}
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{"version":3,"file":"gamepadManager.js","sourceRoot":"","sources":["../../../../dev/core/src/Gamepads/gamepadManager.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAChD,OAAO,EAAE,mBAAmB,EAAE,MAAM,uBAAuB,CAAC;AAG5D,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAC3C,OAAO,EAAE,OAAO,EAAE,UAAU,EAAE,MAAM,WAAW,CAAC;AAChD,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAClD,OAAO,EAAE,KAAK,EAAE,MAAM,eAAe,CAAC;AACtC,OAAO,EAAE,cAAc,EAAE,qCAAoC;AAC7D;;GAEG;AACH,MAAM,OAAO,cAAc;IAsBvB;;;OAGG;IACH,YAAoB,MAAc;QAAd,WAAM,GAAN,MAAM,CAAQ;QAzB1B,qBAAgB,GAAmB,EAAE,CAAC;QACtC,yBAAoB,GAAY,KAAK,CAAC;QAE9C,gBAAgB;QACT,kBAAa,GAAY,KAAK,CAAC;QAStC;;WAEG;QACI,oCAA+B,GAAG,IAAI,UAAU,EAAW,CAAC;QAU/D,IAAI,CAAC,mBAAmB,EAAE,EAAE;YACxB,IAAI,CAAC,sBAAsB,GAAG,KAAK,CAAC;SACvC;aAAM;YACH,IAAI,CAAC,sBAAsB,GAAG,cAAc,IAAI,MAAM,CAAC;YACvD,IAAI,CAAC,eAAe,GAAG,SAAS,IAAI,SAAS,CAAC,WAAW,CAAC;SAC7D;QAED,IAAI,CAAC,4BAA4B,GAAG,IAAI,UAAU,CAAU,CAAC,QAAQ,EAAE,EAAE;YACrE,uFAAuF;YACvF,KAAK,MAAM,CAAC,IAAI,IAAI,CAAC,gBAAgB,EAAE;gBACnC,MAAM,OAAO,GAAG,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC;gBACzC,IAAI,OAAO,IAAI,OAAO,CAAC,YAAY,EAAE;oBACjC,IAAI,CAAC,4BAA4B,CAAC,cAAc,CAAC,QAAQ,EAAE,OAAO,CAAC,CAAC;iBACvE;aACJ;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,wBAAwB,GAAG,CAAC,GAAG,EAAE,EAAE;YACpC,MAAM,OAAO,GAAG,GAAG,CAAC,OAAO,CAAC;YAE5B,IAAI,OAAO,CAAC,KAAK,IAAI,IAAI,CAAC,gBAAgB,EAAE;gBACxC,IAAI,IAAI,CAAC,gBAAgB,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,WAAW,EAAE;oBAClD,OAAO;iBACV;aACJ;YAED,IAAI,UAAmB,CAAC;YAExB,IAAI,IAAI,CAAC,gBAAgB,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE;gBACtC,UAAU,GAAG,IAAI,CAAC,gBAAgB,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;gBAClD,UAAU,CAAC,cAAc,GAAG,OAAO,CAAC;gBACpC,UAAU,CAAC,YAAY,GAAG,IAAI,CAAC;aAClC;iBAAM;gBACH,UAAU,GAAG,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC;aAC7C;YACD,IAAI,CAAC,4BAA4B,CAAC,eAAe,CAAC,UAAU,CAAC,CAAC;YAC9D,IAAI,CAAC,wBAAwB,EAAE,CAAC;QACpC,CAAC,CAAC;QAEF,IAAI,CAAC,2BAA2B,GAAG,CAAC,GAAG,EAAE,EAAE;YACvC,MAAM,OAAO,GAAG,GAAG,CAAC,OAAO,CAAC;YAE5B,2DAA2D;YAC3D,KAAK,MAAM,CAAC,IAAI,IAAI,CAAC,gBAAgB,EAAE;gBACnC,IAAI,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,KAAK,KAAK,OAAO,CAAC,KAAK,EAAE;oBAClD,MAAM,mBAAmB,GAAG,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC;oBACrD,mBAAmB,CAAC,YAAY,GAAG,KAAK,CAAC;oBAEzC,IAAI,CAAC,+BAA+B,CAAC,eAAe,CAAC,mBAAmB,CAAC,CAAC;oBAC1E,mBAAmB,CAAC,OAAO,IAAI,mBAAmB,CAAC,OAAO,EAAE,CAAC;oBAC7D,MAAM;iBACT;aACJ;QACL,CAAC,CAAC;QAEF,IAAI,IAAI,CAAC,eAAe,EAAE;YACtB,sCAAsC;YACtC,IAAI,CAAC,qBAAqB,EAAE,CAAC;YAC7B,IAAI,IAAI,CAAC,gBAAgB,CAAC,MAAM,EAAE;gBAC9B,IAAI,CAAC,wBAAwB,EAAE,CAAC;aACnC;YACD,yEAAyE;YACzE,IAAI,IAAI,CAAC,sBAAsB,EAAE;gBAC7B,MAAM,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,aAAa,EAAE,CAAC,CAAC,CAAC,MAAM,CAAC;gBAElF,IAAI,UAAU,EAAE;oBACZ,UAAU,CAAC,gBAAgB,CAAC,kBAAkB,EAAE,IAAI,CAAC,wBAAwB,EAAE,KAAK,CAAC,CAAC;oBACtF,UAAU,CAAC,gBAAgB,CAAC,qBAAqB,EAAE,IAAI,CAAC,2BAA2B,EAAE,KAAK,CAAC,CAAC;iBAC/F;aACJ;iBAAM;gBACH,IAAI,CAAC,wBAAwB,EAAE,CAAC;aACnC;SACJ;IACL,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,gBAAgB,CAAC;IACjC,CAAC;IAED;;;;OAIG;IACI,gBAAgB,CAAC,OAAe,OAAO,CAAC,IAAI;QAC/C,KAAK,MAAM,OAAO,IAAI,IAAI,CAAC,gBAAgB,EAAE;YACzC,IAAI,OAAO,IAAI,OAAO,CAAC,IAAI,KAAK,IAAI,EAAE;gBAClC,OAAO,OAAO,CAAC;aAClB;SACJ;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,IAAI,CAAC,sBAAsB,EAAE;YAC7B,IAAI,IAAI,CAAC,wBAAwB,EAAE;gBAC/B,MAAM,CAAC,mBAAmB,CAAC,kBAAkB,EAAE,IAAI,CAAC,wBAAwB,CAAC,CAAC;aACjF;YAED,IAAI,IAAI,CAAC,2BAA2B,EAAE;gBAClC,MAAM,CAAC,mBAAmB,CAAC,qBAAqB,EAAE,IAAI,CAAC,2BAA2B,CAAC,CAAC;aACvF;YACD,IAAI,CAAC,wBAAwB,GAAG,IAAI,CAAC;YACrC,IAAI,CAAC,2BAA2B,GAAG,IAAI,CAAC;SAC3C;QAED,IAAI,CAAC,gBAAgB,CAAC,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE;YACtC,OAAO,CAAC,OAAO,EAAE,CAAC;QACtB,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,4BAA4B,CAAC,KAAK,EAAE,CAAC;QAC1C,IAAI,CAAC,+BAA+B,CAAC,KAAK,EAAE,CAAC;QAE7C,IAAI,CAAC,oBAAoB,GAAG,KAAK,CAAC;QAClC,IAAI,CAAC,uBAAuB,EAAE,CAAC;QAC/B,IAAI,CAAC,gBAAgB,GAAG,EAAE,CAAC;IAC/B,CAAC;IAEO,cAAc,CAAC,OAAY;QAC/B,IAAI,CAAC,IAAI,CAAC,oBAAoB,EAAE;YAC5B,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC;SACpC;QAED,IAAI,UAAU,CAAC;QACf,MAAM,SAAS,GAAqB,OAAO,CAAC,EAAG,CAAC,MAAM,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,IAAa,OAAO,CAAC,EAAG,CAAC,MAAM,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC;QACpH,MAAM,OAAO,GAAqB,OAAO,CAAC,EAAG,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC;QACxE,IACI,OAAO;YACE,OAAO,CAAC,EAAG,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;YACrC,OAAO,CAAC,EAAG,CAAC,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;YAC5C,CAAU,OAAO,CAAC,EAAG,CAAC,MAAM,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,IAAa,OAAO,CAAC,EAAG,CAAC,MAAM,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC,CAAC,EACpG;YACE,4EAA4E;YAC5E,UAAU,GAAG,IAAI,UAAU,CAAC,OAAO,CAAC,EAAE,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,EAAE,OAAO,CAAC,CAAC;SAC5E;aAAM,IAAI,SAAS,EAAE;YAClB,UAAU,GAAG,IAAI,YAAY,CAAC,OAAO,CAAC,EAAE,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,CAAC;SACrE;aAAM;YACH,UAAU,GAAG,IAAI,UAAU,CAAC,OAAO,CAAC,EAAE,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,CAAC;SACnE;QACD,IAAI,CAAC,gBAAgB,CAAC,UAAU,CAAC,KAAK,CAAC,GAAG,UAAU,CAAC;QACrD,OAAO,UAAU,CAAC;IACtB,CAAC;IAEO,wBAAwB;QAC5B,IAAI,CAAC,IAAI,CAAC,aAAa,EAAE;YACrB,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;YAC1B,WAAW;YACX,IAAI,CAAC,oBAAoB,EAAE,CAAC;SAC/B;IACL,CAAC;IAEO,uBAAuB;QAC3B,IAA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{ Observable } from \"../Misc/observable\";\r\nimport { IsWindowObjectExist } from \"../Misc/domManagement\";\r\nimport type { Nullable } from \"../types\";\r\nimport type { Scene } from \"../scene\";\r\nimport { Xbox360Pad } from \"./xboxGamepad\";\r\nimport { Gamepad, GenericPad } from \"./gamepad\";\r\nimport { DualShockPad } from \"./dualShockGamepad\";\r\nimport { Tools } from \"../Misc/tools\";\r\nimport { AbstractEngine } from \"core/Engines/abstractEngine\";\r\n/**\r\n * Manager for handling gamepads\r\n */\r\nexport class GamepadManager {\r\n private _babylonGamepads: Array<Gamepad> = [];\r\n private _oneGamepadConnected: boolean = false;\r\n\r\n /** @internal */\r\n public _isMonitoring: boolean = false;\r\n private _gamepadEventSupported: boolean;\r\n private _gamepadSupport?: () => Array<any>;\r\n\r\n /**\r\n * observable to be triggered when the gamepad controller has been connected\r\n */\r\n public onGamepadConnectedObservable: Observable<Gamepad>;\r\n\r\n /**\r\n * observable to be triggered when the gamepad controller has been disconnected\r\n */\r\n public onGamepadDisconnectedObservable = new Observable<Gamepad>();\r\n\r\n private _onGamepadConnectedEvent: Nullable<(evt: any) => void>;\r\n private _onGamepadDisconnectedEvent: Nullable<(evt: any) => void>;\r\n\r\n /**\r\n * Initializes the gamepad manager\r\n * @param _scene BabylonJS scene\r\n */\r\n constructor(private _scene?: Scene) {\r\n if (!IsWindowObjectExist()) {\r\n this._gamepadEventSupported = false;\r\n } else {\r\n this._gamepadEventSupported = \"GamepadEvent\" in window;\r\n this._gamepadSupport = navigator && navigator.getGamepads;\r\n }\r\n\r\n this.onGamepadConnectedObservable = new Observable<Gamepad>((observer) => {\r\n // This will be used to raise the onGamepadConnected for all gamepads ALREADY connected\r\n for (const i in this._babylonGamepads) {\r\n const gamepad = this._babylonGamepads[i];\r\n if (gamepad && gamepad._isConnected) {\r\n this.onGamepadConnectedObservable.notifyObserver(observer, gamepad);\r\n }\r\n }\r\n });\r\n\r\n this._onGamepadConnectedEvent = (evt) => {\r\n const gamepad = evt.gamepad;\r\n\r\n if (gamepad.index in this._babylonGamepads) {\r\n if (this._babylonGamepads[gamepad.index].isConnected) {\r\n return;\r\n }\r\n }\r\n\r\n let newGamepad: Gamepad;\r\n\r\n if (this._babylonGamepads[gamepad.index]) {\r\n newGamepad = this._babylonGamepads[gamepad.index];\r\n newGamepad.browserGamepad = gamepad;\r\n newGamepad._isConnected = true;\r\n } else {\r\n newGamepad = this._addNewGamepad(gamepad);\r\n }\r\n this.onGamepadConnectedObservable.notifyObservers(newGamepad);\r\n this._startMonitoringGamepads();\r\n };\r\n\r\n this._onGamepadDisconnectedEvent = (evt) => {\r\n const gamepad = evt.gamepad;\r\n\r\n // Remove the gamepad from the list of gamepads to monitor.\r\n for (const i in this._babylonGamepads) {\r\n if (this._babylonGamepads[i].index === gamepad.index) {\r\n const disconnectedGamepad = this._babylonGamepads[i];\r\n disconnectedGamepad._isConnected = false;\r\n\r\n this.onGamepadDisconnectedObservable.notifyObservers(disconnectedGamepad);\r\n disconnectedGamepad.dispose && disconnectedGamepad.dispose();\r\n break;\r\n }\r\n }\r\n };\r\n\r\n if (this._gamepadSupport) {\r\n //first add already-connected gamepads\r\n this._updateGamepadObjects();\r\n if (this._babylonGamepads.length) {\r\n this._startMonitoringGamepads();\r\n }\r\n // Checking if the gamepad connected event is supported (like in Firefox)\r\n if (this._gamepadEventSupported) {\r\n const hostWindow = this._scene ? this._scene.getEngine().getHostWindow() : window;\r\n\r\n if (hostWindow) {\r\n hostWindow.addEventListener(\"gamepadconnected\", this._onGamepadConnectedEvent, false);\r\n hostWindow.addEventListener(\"gamepaddisconnected\", this._onGamepadDisconnectedEvent, false);\r\n }\r\n } else {\r\n this._startMonitoringGamepads();\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * The gamepads in the game pad manager\r\n */\r\n public get gamepads(): Gamepad[] {\r\n return this._babylonGamepads;\r\n }\r\n\r\n /**\r\n * Get the gamepad controllers based on type\r\n * @param type The type of gamepad controller\r\n * @returns Nullable gamepad\r\n */\r\n public getGamepadByType(type: number = Gamepad.XBOX): Nullable<Gamepad> {\r\n for (const gamepad of this._babylonGamepads) {\r\n if (gamepad && gamepad.type === type) {\r\n return gamepad;\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Disposes the gamepad manager\r\n */\r\n public dispose() {\r\n if (this._gamepadEventSupported) {\r\n if (this._onGamepadConnectedEvent) {\r\n window.removeEventListener(\"gamepadconnected\", this._onGamepadConnectedEvent);\r\n }\r\n\r\n if (this._onGamepadDisconnectedEvent) {\r\n window.removeEventListener(\"gamepaddisconnected\", this._onGamepadDisconnectedEvent);\r\n }\r\n this._onGamepadConnectedEvent = null;\r\n this._onGamepadDisconnectedEvent = null;\r\n }\r\n\r\n this._babylonGamepads.forEach((gamepad) => {\r\n gamepad.dispose();\r\n });\r\n\r\n this.onGamepadConnectedObservable.clear();\r\n this.onGamepadDisconnectedObservable.clear();\r\n\r\n this._oneGamepadConnected = false;\r\n this._stopMonitoringGamepads();\r\n this._babylonGamepads = [];\r\n }\r\n\r\n private _addNewGamepad(gamepad: any): Gamepad {\r\n if (!this._oneGamepadConnected) {\r\n this._oneGamepadConnected = true;\r\n }\r\n\r\n let newGamepad;\r\n const dualShock: boolean = (<string>gamepad.id).search(\"054c\") !== -1 && (<string>gamepad.id).search(\"0ce6\") === -1;\r\n const xboxOne: boolean = (<string>gamepad.id).search(\"Xbox One\") !== -1;\r\n if (\r\n xboxOne ||\r\n (<string>gamepad.id).search(\"Xbox 360\") !== -1 ||\r\n (<string>gamepad.id).search(\"xinput\") !== -1 ||\r\n ((<string>gamepad.id).search(\"045e\") !== -1 && (<string>gamepad.id).search(\"Surface Dock\") === -1)\r\n ) {\r\n // make sure the Surface Dock Extender is not detected as an xbox controller\r\n newGamepad = new Xbox360Pad(gamepad.id, gamepad.index, gamepad, xboxOne);\r\n } else if (dualShock) {\r\n newGamepad = new DualShockPad(gamepad.id, gamepad.index, gamepad);\r\n } else {\r\n newGamepad = new GenericPad(gamepad.id, gamepad.index, gamepad);\r\n }\r\n this._babylonGamepads[newGamepad.index] = newGamepad;\r\n return newGamepad;\r\n }\r\n\r\n private _startMonitoringGamepads() {\r\n if (!this._isMonitoring) {\r\n this._isMonitoring = true;\r\n //back-comp\r\n this._checkGamepadsStatus();\r\n }\r\n }\r\n\r\n private _stopMonitoringGamepads() {\r\n this._isMonitoring = false;\r\n }\r\n\r\n private _loggedErrors: number[];\r\n\r\n /** @internal */\r\n public _checkGamepadsStatus() {\r\n // Hack to be compatible Chrome\r\n this._updateGamepadObjects();\r\n\r\n for (const i in this._babylonGamepads) {\r\n const gamepad = this._babylonGamepads[i];\r\n if (!gamepad || !gamepad.isConnected) {\r\n continue;\r\n }\r\n try {\r\n gamepad.update();\r\n } catch {\r\n if (this._loggedErrors.indexOf(gamepad.index) === -1) {\r\n Tools.Warn(`Error updating gamepad ${gamepad.id}`);\r\n this._loggedErrors.push(gamepad.index);\r\n }\r\n }\r\n }\r\n\r\n if (this._isMonitoring) {\r\n AbstractEngine.QueueNewFrame(() => {\r\n this._checkGamepadsStatus();\r\n });\r\n }\r\n }\r\n\r\n // This function is called only on Chrome, which does not properly support\r\n // connection/disconnection events and forces you to recopy again the gamepad object\r\n private _updateGamepadObjects() {\r\n const gamepads = navigator.getGamepads ? navigator.getGamepads() : [];\r\n for (let i = 0; i < gamepads.length; i++) {\r\n const gamepad = gamepads[i];\r\n if (gamepad) {\r\n if (!this._babylonGamepads[gamepad.index]) {\r\n const newGamepad = this._addNewGamepad(gamepad);\r\n this.onGamepadConnectedObservable.notifyObservers(newGamepad);\r\n } else {\r\n // Forced to copy again this object for Chrome for unknown reason\r\n this._babylonGamepads[i].browserGamepad = gamepad;\r\n\r\n if (!this._babylonGamepads[i].isConnected) {\r\n this._babylonGamepads[i]._isConnected = true;\r\n this.onGamepadConnectedObservable.notifyObservers(this._babylonGamepads[i]);\r\n }\r\n }\r\n }\r\n }\r\n }\r\n}\r\n"]}
|
package/Loading/sceneLoader.d.ts
CHANGED
|
@@ -13,7 +13,7 @@ import type { TransformNode } from "../Meshes/transformNode";
|
|
|
13
13
|
import type { Geometry } from "../Meshes/geometry";
|
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14
14
|
import type { Light } from "../Lights/light";
|
|
15
15
|
import type { ISpriteManager } from "../Sprites/spriteManager";
|
|
16
|
-
import
|
|
16
|
+
import { AbstractEngine } from "../Engines/abstractEngine";
|
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17
17
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/**
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|
18
18
|
* Type used for the success callback of ImportMesh
|
|
19
19
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*/
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@@ -304,7 +304,7 @@ interface SceneLoaderOptions {
|
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304
304
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* Defines options for the registered plugins
|
|
305
305
|
*/
|
|
306
306
|
pluginOptions?: {
|
|
307
|
-
[Plugin in keyof SceneLoaderPluginOptions]
|
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307
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+
[Plugin in keyof SceneLoaderPluginOptions]?: {
|
|
308
308
|
[Option in keyof DefaultPluginOptions<SceneLoaderPluginOptions[Plugin]>]: DefaultPluginOptions<SceneLoaderPluginOptions[Plugin]>[Option];
|
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309
309
|
};
|
|
310
310
|
};
|
package/Loading/sceneLoader.js
CHANGED
|
@@ -8,7 +8,7 @@ import { SceneLoaderFlags } from "./sceneLoaderFlags.js";
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|
|
8
8
|
import { IsBase64DataUrl } from "../Misc/fileTools.js";
|
|
9
9
|
import { RuntimeError, ErrorCodes } from "../Misc/error.js";
|
|
10
10
|
import { RandomGUID } from "../Misc/guid.js";
|
|
11
|
-
import {
|
|
11
|
+
import { AbstractEngine } from "../Engines/abstractEngine.js";
|
|
12
12
|
/**
|
|
13
13
|
* Mode that determines how to handle old animation groups before loading new ones.
|
|
14
14
|
*/
|
|
@@ -180,9 +180,9 @@ function loadData(fileInfo, scene, onSuccess, onProgress, onError, onDispose, pl
|
|
|
180
180
|
}
|
|
181
181
|
canUseOfflineSupport = !exceptionFound;
|
|
182
182
|
}
|
|
183
|
-
if (canUseOfflineSupport &&
|
|
183
|
+
if (canUseOfflineSupport && AbstractEngine.OfflineProviderFactory) {
|
|
184
184
|
// Checking if a manifest file has been set for this scene and if offline mode has been requested
|
|
185
|
-
scene.offlineProvider =
|
|
185
|
+
scene.offlineProvider = AbstractEngine.OfflineProviderFactory(fileInfo.url, manifestChecked, engine.disableManifestCheck);
|
|
186
186
|
}
|
|
187
187
|
else {
|
|
188
188
|
manifestChecked();
|