@babylonjs/core 7.2.2 → 7.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (620) hide show
  1. package/Animations/runtimeAnimation.d.ts +1 -0
  2. package/Animations/runtimeAnimation.js +12 -3
  3. package/Animations/runtimeAnimation.js.map +1 -1
  4. package/Audio/audioEngine.js +2 -2
  5. package/Audio/audioEngine.js.map +1 -1
  6. package/Bones/boneLookController.js +3 -0
  7. package/Bones/boneLookController.js.map +1 -1
  8. package/Buffers/buffer.d.ts +5 -5
  9. package/Buffers/buffer.js.map +1 -1
  10. package/Buffers/storageBuffer.d.ts +2 -2
  11. package/Buffers/storageBuffer.js.map +1 -1
  12. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js.map +1 -1
  13. package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
  14. package/Cameras/Inputs/followCameraKeyboardMoveInput.js.map +1 -1
  15. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
  16. package/Compute/computeEffect.d.ts +3 -3
  17. package/Compute/computeEffect.js.map +1 -1
  18. package/Compute/computeShader.d.ts +10 -2
  19. package/Compute/computeShader.js +53 -35
  20. package/Compute/computeShader.js.map +1 -1
  21. package/DeviceInput/InputDevices/deviceSourceManager.d.ts +2 -2
  22. package/DeviceInput/InputDevices/deviceSourceManager.js.map +1 -1
  23. package/DeviceInput/internalDeviceSourceManager.d.ts +4 -4
  24. package/DeviceInput/internalDeviceSourceManager.js.map +1 -1
  25. package/DeviceInput/webDeviceInputSystem.d.ts +2 -2
  26. package/DeviceInput/webDeviceInputSystem.js.map +1 -1
  27. package/Engines/AbstractEngine/abstractEngine.alpha.d.ts +10 -0
  28. package/Engines/AbstractEngine/abstractEngine.alpha.js +29 -0
  29. package/Engines/AbstractEngine/abstractEngine.alpha.js.map +1 -0
  30. package/Engines/AbstractEngine/abstractEngine.cubeTexture.d.ts +17 -0
  31. package/Engines/AbstractEngine/abstractEngine.cubeTexture.js +138 -0
  32. package/Engines/AbstractEngine/abstractEngine.cubeTexture.js.map +1 -0
  33. package/Engines/AbstractEngine/abstractEngine.dom.d.ts +61 -0
  34. package/Engines/AbstractEngine/abstractEngine.dom.js +27 -0
  35. package/Engines/AbstractEngine/abstractEngine.dom.js.map +1 -0
  36. package/Engines/AbstractEngine/abstractEngine.loadingScreen.d.ts +30 -0
  37. package/Engines/AbstractEngine/abstractEngine.loadingScreen.js +48 -0
  38. package/Engines/AbstractEngine/abstractEngine.loadingScreen.js.map +1 -0
  39. package/Engines/AbstractEngine/abstractEngine.query.d.ts +122 -0
  40. package/Engines/AbstractEngine/abstractEngine.query.js +175 -0
  41. package/Engines/AbstractEngine/abstractEngine.query.js.map +1 -0
  42. package/Engines/AbstractEngine/abstractEngine.renderPass.d.ts +26 -0
  43. package/Engines/AbstractEngine/abstractEngine.renderPass.js +29 -0
  44. package/Engines/AbstractEngine/abstractEngine.renderPass.js.map +1 -0
  45. package/Engines/AbstractEngine/abstractEngine.states.d.ts +162 -0
  46. package/Engines/AbstractEngine/abstractEngine.states.js +105 -0
  47. package/Engines/AbstractEngine/abstractEngine.states.js.map +1 -0
  48. package/Engines/AbstractEngine/abstractEngine.texture.d.ts +16 -0
  49. package/Engines/AbstractEngine/abstractEngine.texture.js +11 -0
  50. package/Engines/AbstractEngine/abstractEngine.texture.js.map +1 -0
  51. package/Engines/AbstractEngine/index.d.ts +8 -0
  52. package/Engines/AbstractEngine/index.js +10 -0
  53. package/Engines/AbstractEngine/index.js.map +1 -0
  54. package/Engines/Extensions/engine.alpha.d.ts +0 -24
  55. package/Engines/Extensions/engine.alpha.js +0 -35
  56. package/Engines/Extensions/engine.alpha.js.map +1 -1
  57. package/Engines/Extensions/engine.computeShader.d.ts +15 -2
  58. package/Engines/Extensions/engine.computeShader.js +5 -1
  59. package/Engines/Extensions/engine.computeShader.js.map +1 -1
  60. package/Engines/Extensions/engine.cubeTexture.d.ts +0 -8
  61. package/Engines/Extensions/engine.cubeTexture.js +2 -135
  62. package/Engines/Extensions/engine.cubeTexture.js.map +1 -1
  63. package/Engines/Extensions/engine.debugging.d.ts +2 -2
  64. package/Engines/Extensions/engine.debugging.js +5 -5
  65. package/Engines/Extensions/engine.debugging.js.map +1 -1
  66. package/Engines/Extensions/engine.dynamicTexture.js +3 -2
  67. package/Engines/Extensions/engine.dynamicTexture.js.map +1 -1
  68. package/Engines/Extensions/engine.multiview.js.map +1 -1
  69. package/Engines/Extensions/engine.query.d.ts +5 -120
  70. package/Engines/Extensions/engine.query.js +14 -150
  71. package/Engines/Extensions/engine.query.js.map +1 -1
  72. package/Engines/Extensions/engine.renderTarget.js +0 -9
  73. package/Engines/Extensions/engine.renderTarget.js.map +1 -1
  74. package/Engines/Extensions/engine.views.d.ts +3 -2
  75. package/Engines/Extensions/engine.views.js.map +1 -1
  76. package/Engines/Processors/iShaderProcessor.d.ts +2 -2
  77. package/Engines/Processors/iShaderProcessor.js.map +1 -1
  78. package/Engines/Processors/shaderProcessor.d.ts +3 -3
  79. package/Engines/Processors/shaderProcessor.js.map +1 -1
  80. package/Engines/WebGL/webGLRenderTargetWrapper.js +12 -9
  81. package/Engines/WebGL/webGLRenderTargetWrapper.js.map +1 -1
  82. package/Engines/WebGL/webGLShaderProcessors.d.ts +2 -2
  83. package/Engines/WebGL/webGLShaderProcessors.js.map +1 -1
  84. package/Engines/WebGPU/Extensions/engine.alpha.d.ts +35 -0
  85. package/Engines/WebGPU/Extensions/engine.alpha.js +4 -4
  86. package/Engines/WebGPU/Extensions/engine.alpha.js.map +1 -1
  87. package/Engines/WebGPU/Extensions/engine.computeShader.d.ts +9 -0
  88. package/Engines/WebGPU/Extensions/engine.computeShader.js +13 -2
  89. package/Engines/WebGPU/Extensions/engine.computeShader.js.map +1 -1
  90. package/Engines/WebGPU/Extensions/engine.cubeTexture.d.ts +78 -1
  91. package/Engines/WebGPU/Extensions/engine.cubeTexture.js.map +1 -1
  92. package/Engines/WebGPU/Extensions/engine.dynamicTexture.d.ts +27 -1
  93. package/Engines/WebGPU/Extensions/engine.dynamicTexture.js +3 -3
  94. package/Engines/WebGPU/Extensions/engine.dynamicTexture.js.map +1 -1
  95. package/Engines/WebGPU/Extensions/engine.externalTexture.d.ts +16 -0
  96. package/Engines/WebGPU/Extensions/engine.externalTexture.js.map +1 -1
  97. package/Engines/WebGPU/Extensions/engine.multiRender.d.ts +55 -1
  98. package/Engines/WebGPU/Extensions/engine.multiRender.js.map +1 -1
  99. package/Engines/WebGPU/Extensions/engine.query.d.ts +1 -1
  100. package/Engines/WebGPU/Extensions/engine.query.js +1 -0
  101. package/Engines/WebGPU/Extensions/engine.query.js.map +1 -1
  102. package/Engines/WebGPU/Extensions/engine.rawTexture.d.ts +185 -1
  103. package/Engines/WebGPU/Extensions/engine.rawTexture.js.map +1 -1
  104. package/Engines/WebGPU/Extensions/engine.readTexture.d.ts +10 -1
  105. package/Engines/WebGPU/Extensions/engine.readTexture.js.map +1 -1
  106. package/Engines/WebGPU/Extensions/engine.renderTarget.d.ts +38 -1
  107. package/Engines/WebGPU/Extensions/engine.renderTarget.js.map +1 -1
  108. package/Engines/WebGPU/Extensions/engine.renderTargetCube.d.ts +13 -1
  109. package/Engines/WebGPU/Extensions/engine.renderTargetCube.js.map +1 -1
  110. package/Engines/WebGPU/Extensions/engine.storageBuffer.d.ts +38 -1
  111. package/Engines/WebGPU/Extensions/engine.storageBuffer.js.map +1 -1
  112. package/Engines/WebGPU/Extensions/engine.textureSampler.d.ts +10 -0
  113. package/Engines/WebGPU/Extensions/engine.textureSampler.js.map +1 -1
  114. package/Engines/WebGPU/Extensions/engine.videoTexture.d.ts +14 -1
  115. package/Engines/WebGPU/Extensions/engine.videoTexture.js.map +1 -1
  116. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.d.ts +2 -2
  117. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
  118. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.d.ts +2 -0
  119. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +2 -0
  120. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
  121. package/Engines/abstractEngine.d.ts +1695 -0
  122. package/Engines/abstractEngine.js +1362 -0
  123. package/Engines/abstractEngine.js.map +1 -0
  124. package/Engines/engine.common.d.ts +39 -0
  125. package/Engines/engine.common.js +226 -0
  126. package/Engines/engine.common.js.map +1 -0
  127. package/Engines/engine.d.ts +40 -447
  128. package/Engines/engine.js +64 -810
  129. package/Engines/engine.js.map +1 -1
  130. package/Engines/engineFactory.d.ts +2 -2
  131. package/Engines/engineFactory.js.map +1 -1
  132. package/Engines/engineStore.d.ts +4 -4
  133. package/Engines/engineStore.js.map +1 -1
  134. package/Engines/index.d.ts +3 -0
  135. package/Engines/index.js +3 -0
  136. package/Engines/index.js.map +1 -1
  137. package/Engines/nativeEngine.d.ts +1 -1
  138. package/Engines/nativeEngine.js +2 -1
  139. package/Engines/nativeEngine.js.map +1 -1
  140. package/Engines/nullEngine.d.ts +2 -2
  141. package/Engines/nullEngine.js +2 -3
  142. package/Engines/nullEngine.js.map +1 -1
  143. package/Engines/renderTargetWrapper.d.ts +3 -3
  144. package/Engines/renderTargetWrapper.js.map +1 -1
  145. package/Engines/thinEngine.d.ts +34 -597
  146. package/Engines/thinEngine.js +85 -1143
  147. package/Engines/thinEngine.js.map +1 -1
  148. package/Engines/webgpuEngine.d.ts +147 -109
  149. package/Engines/webgpuEngine.js +249 -162
  150. package/Engines/webgpuEngine.js.map +1 -1
  151. package/Instrumentation/engineInstrumentation.d.ts +5 -4
  152. package/Instrumentation/engineInstrumentation.js.map +1 -1
  153. package/Layers/effectLayer.d.ts +2 -2
  154. package/Layers/effectLayer.js +3 -3
  155. package/Layers/effectLayer.js.map +1 -1
  156. package/Layers/effectLayerSceneComponent.js.map +1 -1
  157. package/Layers/glowLayer.js +3 -3
  158. package/Layers/glowLayer.js.map +1 -1
  159. package/Layers/highlightLayer.js +3 -3
  160. package/Layers/highlightLayer.js.map +1 -1
  161. package/Layers/layerSceneComponent.js.map +1 -1
  162. package/Loading/loadingScreen.js +2 -2
  163. package/Loading/loadingScreen.js.map +1 -1
  164. package/Loading/sceneLoader.d.ts +3 -3
  165. package/Loading/sceneLoader.js +1 -1
  166. package/Loading/sceneLoader.js.map +1 -1
  167. package/Materials/GreasedLine/greasedLinePluginMaterial.js.map +1 -1
  168. package/Materials/Node/Blocks/Dual/clipPlanesBlock.d.ts +1 -1
  169. package/Materials/Node/Blocks/Dual/clipPlanesBlock.js +6 -6
  170. package/Materials/Node/Blocks/Dual/clipPlanesBlock.js.map +1 -1
  171. package/Materials/Node/Blocks/Dual/currentScreenBlock.d.ts +2 -3
  172. package/Materials/Node/Blocks/Dual/currentScreenBlock.js +5 -5
  173. package/Materials/Node/Blocks/Dual/currentScreenBlock.js.map +1 -1
  174. package/Materials/Node/Blocks/Dual/fogBlock.d.ts +1 -1
  175. package/Materials/Node/Blocks/Dual/fogBlock.js +4 -4
  176. package/Materials/Node/Blocks/Dual/fogBlock.js.map +1 -1
  177. package/Materials/Node/Blocks/Dual/lightBlock.js +4 -4
  178. package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
  179. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.d.ts +1 -1
  180. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +8 -7
  181. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
  182. package/Materials/Node/Blocks/Dual/sceneDepthBlock.d.ts +1 -1
  183. package/Materials/Node/Blocks/Dual/sceneDepthBlock.js +9 -5
  184. package/Materials/Node/Blocks/Dual/sceneDepthBlock.js.map +1 -1
  185. package/Materials/Node/Blocks/Dual/textureBlock.d.ts +4 -2
  186. package/Materials/Node/Blocks/Dual/textureBlock.js +43 -21
  187. package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
  188. package/Materials/Node/Blocks/Fragment/TBNBlock.js +3 -3
  189. package/Materials/Node/Blocks/Fragment/TBNBlock.js.map +1 -1
  190. package/Materials/Node/Blocks/Fragment/derivativeBlock.js +9 -2
  191. package/Materials/Node/Blocks/Fragment/derivativeBlock.js.map +1 -1
  192. package/Materials/Node/Blocks/Fragment/fragCoordBlock.js +1 -1
  193. package/Materials/Node/Blocks/Fragment/fragCoordBlock.js.map +1 -1
  194. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.d.ts +1 -1
  195. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +16 -8
  196. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
  197. package/Materials/Node/Blocks/Fragment/frontFacingBlock.js +1 -1
  198. package/Materials/Node/Blocks/Fragment/frontFacingBlock.js.map +1 -1
  199. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js +2 -2
  200. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js.map +1 -1
  201. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js +3 -3
  202. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js.map +1 -1
  203. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.d.ts +1 -1
  204. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js +4 -4
  205. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
  206. package/Materials/Node/Blocks/Fragment/screenSizeBlock.d.ts +1 -1
  207. package/Materials/Node/Blocks/Fragment/screenSizeBlock.js +2 -2
  208. package/Materials/Node/Blocks/Fragment/screenSizeBlock.js.map +1 -1
  209. package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js +3 -3
  210. package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js.map +1 -1
  211. package/Materials/Node/Blocks/Fragment/shadowMapBlock.d.ts +1 -1
  212. package/Materials/Node/Blocks/Fragment/shadowMapBlock.js +4 -4
  213. package/Materials/Node/Blocks/Fragment/shadowMapBlock.js.map +1 -1
  214. package/Materials/Node/Blocks/Fragment/twirlBlock.js +9 -9
  215. package/Materials/Node/Blocks/Fragment/twirlBlock.js.map +1 -1
  216. package/Materials/Node/Blocks/Input/inputBlock.d.ts +6 -1
  217. package/Materials/Node/Blocks/Input/inputBlock.js +36 -12
  218. package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
  219. package/Materials/Node/Blocks/PBR/anisotropyBlock.d.ts +1 -1
  220. package/Materials/Node/Blocks/PBR/anisotropyBlock.js +1 -1
  221. package/Materials/Node/Blocks/PBR/anisotropyBlock.js.map +1 -1
  222. package/Materials/Node/Blocks/PBR/clearCoatBlock.d.ts +1 -1
  223. package/Materials/Node/Blocks/PBR/clearCoatBlock.js +3 -3
  224. package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
  225. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.d.ts +1 -1
  226. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +9 -9
  227. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
  228. package/Materials/Node/Blocks/PBR/reflectionBlock.d.ts +1 -1
  229. package/Materials/Node/Blocks/PBR/reflectionBlock.js +21 -21
  230. package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
  231. package/Materials/Node/Blocks/PBR/refractionBlock.d.ts +1 -1
  232. package/Materials/Node/Blocks/PBR/refractionBlock.js +6 -6
  233. package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
  234. package/Materials/Node/Blocks/PBR/subSurfaceBlock.js +5 -0
  235. package/Materials/Node/Blocks/PBR/subSurfaceBlock.js.map +1 -1
  236. package/Materials/Node/Blocks/Particle/particleBlendMultiplyBlock.js +2 -2
  237. package/Materials/Node/Blocks/Particle/particleBlendMultiplyBlock.js.map +1 -1
  238. package/Materials/Node/Blocks/Particle/particleRampGradientBlock.js +3 -3
  239. package/Materials/Node/Blocks/Particle/particleRampGradientBlock.js.map +1 -1
  240. package/Materials/Node/Blocks/Particle/particleTextureBlock.js +1 -1
  241. package/Materials/Node/Blocks/Particle/particleTextureBlock.js.map +1 -1
  242. package/Materials/Node/Blocks/Teleport/teleportOutBlock.js +1 -1
  243. package/Materials/Node/Blocks/Teleport/teleportOutBlock.js.map +1 -1
  244. package/Materials/Node/Blocks/Vertex/bonesBlock.js +2 -2
  245. package/Materials/Node/Blocks/Vertex/bonesBlock.js.map +1 -1
  246. package/Materials/Node/Blocks/Vertex/instancesBlock.js +5 -5
  247. package/Materials/Node/Blocks/Vertex/instancesBlock.js.map +1 -1
  248. package/Materials/Node/Blocks/Vertex/lightInformationBlock.d.ts +1 -1
  249. package/Materials/Node/Blocks/Vertex/lightInformationBlock.js +12 -12
  250. package/Materials/Node/Blocks/Vertex/lightInformationBlock.js.map +1 -1
  251. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +7 -7
  252. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
  253. package/Materials/Node/Blocks/Vertex/vertexOutputBlock.d.ts +1 -1
  254. package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js +10 -3
  255. package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js.map +1 -1
  256. package/Materials/Node/Blocks/addBlock.js +2 -1
  257. package/Materials/Node/Blocks/addBlock.js.map +1 -1
  258. package/Materials/Node/Blocks/arcTan2Block.js +3 -1
  259. package/Materials/Node/Blocks/arcTan2Block.js.map +1 -1
  260. package/Materials/Node/Blocks/clampBlock.js +1 -1
  261. package/Materials/Node/Blocks/clampBlock.js.map +1 -1
  262. package/Materials/Node/Blocks/cloudBlock.js +1 -1
  263. package/Materials/Node/Blocks/cloudBlock.js.map +1 -1
  264. package/Materials/Node/Blocks/colorMergerBlock.js +9 -7
  265. package/Materials/Node/Blocks/colorMergerBlock.js.map +1 -1
  266. package/Materials/Node/Blocks/colorSplitterBlock.js +5 -5
  267. package/Materials/Node/Blocks/colorSplitterBlock.js.map +1 -1
  268. package/Materials/Node/Blocks/conditionalBlock.js +18 -12
  269. package/Materials/Node/Blocks/conditionalBlock.js.map +1 -1
  270. package/Materials/Node/Blocks/crossBlock.js +1 -1
  271. package/Materials/Node/Blocks/crossBlock.js.map +1 -1
  272. package/Materials/Node/Blocks/curveBlock.js +48 -53
  273. package/Materials/Node/Blocks/curveBlock.js.map +1 -1
  274. package/Materials/Node/Blocks/customBlock.js +1 -1
  275. package/Materials/Node/Blocks/customBlock.js.map +1 -1
  276. package/Materials/Node/Blocks/desaturateBlock.js +5 -4
  277. package/Materials/Node/Blocks/desaturateBlock.js.map +1 -1
  278. package/Materials/Node/Blocks/distanceBlock.js +1 -1
  279. package/Materials/Node/Blocks/distanceBlock.js.map +1 -1
  280. package/Materials/Node/Blocks/divideBlock.js +2 -1
  281. package/Materials/Node/Blocks/divideBlock.js.map +1 -1
  282. package/Materials/Node/Blocks/dotBlock.js +1 -1
  283. package/Materials/Node/Blocks/dotBlock.js.map +1 -1
  284. package/Materials/Node/Blocks/elbowBlock.js +1 -1
  285. package/Materials/Node/Blocks/elbowBlock.js.map +1 -1
  286. package/Materials/Node/Blocks/fresnelBlock.js +1 -1
  287. package/Materials/Node/Blocks/fresnelBlock.js.map +1 -1
  288. package/Materials/Node/Blocks/gradientBlock.js +8 -7
  289. package/Materials/Node/Blocks/gradientBlock.js.map +1 -1
  290. package/Materials/Node/Blocks/lengthBlock.js +1 -1
  291. package/Materials/Node/Blocks/lengthBlock.js.map +1 -1
  292. package/Materials/Node/Blocks/lerpBlock.js +1 -1
  293. package/Materials/Node/Blocks/lerpBlock.js.map +1 -1
  294. package/Materials/Node/Blocks/matrixBuilderBlock.js +1 -1
  295. package/Materials/Node/Blocks/matrixBuilderBlock.js.map +1 -1
  296. package/Materials/Node/Blocks/matrixDeterminantBlock.js +1 -1
  297. package/Materials/Node/Blocks/matrixDeterminantBlock.js.map +1 -1
  298. package/Materials/Node/Blocks/matrixTransposeBlock.js +1 -1
  299. package/Materials/Node/Blocks/matrixTransposeBlock.js.map +1 -1
  300. package/Materials/Node/Blocks/maxBlock.js +1 -1
  301. package/Materials/Node/Blocks/maxBlock.js.map +1 -1
  302. package/Materials/Node/Blocks/meshAttributeExistsBlock.js +1 -1
  303. package/Materials/Node/Blocks/meshAttributeExistsBlock.js.map +1 -1
  304. package/Materials/Node/Blocks/minBlock.js +1 -1
  305. package/Materials/Node/Blocks/minBlock.js.map +1 -1
  306. package/Materials/Node/Blocks/modBlock.js +1 -1
  307. package/Materials/Node/Blocks/modBlock.js.map +1 -1
  308. package/Materials/Node/Blocks/multiplyBlock.js +2 -1
  309. package/Materials/Node/Blocks/multiplyBlock.js.map +1 -1
  310. package/Materials/Node/Blocks/nLerpBlock.js +1 -1
  311. package/Materials/Node/Blocks/nLerpBlock.js.map +1 -1
  312. package/Materials/Node/Blocks/negateBlock.js +1 -1
  313. package/Materials/Node/Blocks/negateBlock.js.map +1 -1
  314. package/Materials/Node/Blocks/normalBlendBlock.js +1 -1
  315. package/Materials/Node/Blocks/normalBlendBlock.js.map +1 -1
  316. package/Materials/Node/Blocks/normalizeBlock.js +1 -1
  317. package/Materials/Node/Blocks/normalizeBlock.js.map +1 -1
  318. package/Materials/Node/Blocks/oneMinusBlock.js +1 -1
  319. package/Materials/Node/Blocks/oneMinusBlock.js.map +1 -1
  320. package/Materials/Node/Blocks/posterizeBlock.js +1 -1
  321. package/Materials/Node/Blocks/posterizeBlock.js.map +1 -1
  322. package/Materials/Node/Blocks/powBlock.js +1 -1
  323. package/Materials/Node/Blocks/powBlock.js.map +1 -1
  324. package/Materials/Node/Blocks/randomNumberBlock.js +1 -1
  325. package/Materials/Node/Blocks/randomNumberBlock.js.map +1 -1
  326. package/Materials/Node/Blocks/reciprocalBlock.js +2 -2
  327. package/Materials/Node/Blocks/reciprocalBlock.js.map +1 -1
  328. package/Materials/Node/Blocks/reflectBlock.js +1 -1
  329. package/Materials/Node/Blocks/reflectBlock.js.map +1 -1
  330. package/Materials/Node/Blocks/refractBlock.js +1 -1
  331. package/Materials/Node/Blocks/refractBlock.js.map +1 -1
  332. package/Materials/Node/Blocks/remapBlock.js +1 -1
  333. package/Materials/Node/Blocks/remapBlock.js.map +1 -1
  334. package/Materials/Node/Blocks/replaceColorBlock.js +1 -1
  335. package/Materials/Node/Blocks/replaceColorBlock.js.map +1 -1
  336. package/Materials/Node/Blocks/rotate2dBlock.js +1 -1
  337. package/Materials/Node/Blocks/rotate2dBlock.js.map +1 -1
  338. package/Materials/Node/Blocks/scaleBlock.js +1 -1
  339. package/Materials/Node/Blocks/scaleBlock.js.map +1 -1
  340. package/Materials/Node/Blocks/simplexPerlin3DBlock.js +1 -1
  341. package/Materials/Node/Blocks/simplexPerlin3DBlock.js.map +1 -1
  342. package/Materials/Node/Blocks/smoothStepBlock.js +3 -2
  343. package/Materials/Node/Blocks/smoothStepBlock.js.map +1 -1
  344. package/Materials/Node/Blocks/stepBlock.js +1 -1
  345. package/Materials/Node/Blocks/stepBlock.js.map +1 -1
  346. package/Materials/Node/Blocks/subtractBlock.js +2 -1
  347. package/Materials/Node/Blocks/subtractBlock.js.map +1 -1
  348. package/Materials/Node/Blocks/transformBlock.js +18 -10
  349. package/Materials/Node/Blocks/transformBlock.js.map +1 -1
  350. package/Materials/Node/Blocks/triPlanarBlock.d.ts +1 -1
  351. package/Materials/Node/Blocks/triPlanarBlock.js +2 -2
  352. package/Materials/Node/Blocks/triPlanarBlock.js.map +1 -1
  353. package/Materials/Node/Blocks/trigonometryBlock.js +1 -1
  354. package/Materials/Node/Blocks/trigonometryBlock.js.map +1 -1
  355. package/Materials/Node/Blocks/vectorMergerBlock.js +30 -27
  356. package/Materials/Node/Blocks/vectorMergerBlock.js.map +1 -1
  357. package/Materials/Node/Blocks/vectorSplitterBlock.js +9 -8
  358. package/Materials/Node/Blocks/vectorSplitterBlock.js.map +1 -1
  359. package/Materials/Node/Blocks/viewDirectionBlock.js +1 -1
  360. package/Materials/Node/Blocks/viewDirectionBlock.js.map +1 -1
  361. package/Materials/Node/Blocks/voronoiNoiseBlock.js +19 -8
  362. package/Materials/Node/Blocks/voronoiNoiseBlock.js.map +1 -1
  363. package/Materials/Node/Blocks/waveBlock.js +3 -3
  364. package/Materials/Node/Blocks/waveBlock.js.map +1 -1
  365. package/Materials/Node/Blocks/worleyNoise3DBlock.js +3 -3
  366. package/Materials/Node/Blocks/worleyNoise3DBlock.js.map +1 -1
  367. package/Materials/Node/nodeMaterial.d.ts +9 -3
  368. package/Materials/Node/nodeMaterial.js +29 -4
  369. package/Materials/Node/nodeMaterial.js.map +1 -1
  370. package/Materials/Node/nodeMaterialBlock.d.ts +0 -1
  371. package/Materials/Node/nodeMaterialBlock.js +6 -6
  372. package/Materials/Node/nodeMaterialBlock.js.map +1 -1
  373. package/Materials/Node/nodeMaterialBlockConnectionPoint.d.ts +4 -0
  374. package/Materials/Node/nodeMaterialBlockConnectionPoint.js +12 -0
  375. package/Materials/Node/nodeMaterialBlockConnectionPoint.js.map +1 -1
  376. package/Materials/Node/nodeMaterialBuildState.d.ts +35 -3
  377. package/Materials/Node/nodeMaterialBuildState.js +169 -16
  378. package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
  379. package/Materials/PBR/pbrSubSurfaceConfiguration.d.ts +18 -4
  380. package/Materials/PBR/pbrSubSurfaceConfiguration.js +60 -9
  381. package/Materials/PBR/pbrSubSurfaceConfiguration.js.map +1 -1
  382. package/Materials/Textures/Filtering/hdrFiltering.d.ts +2 -2
  383. package/Materials/Textures/Filtering/hdrFiltering.js.map +1 -1
  384. package/Materials/Textures/Loaders/basisTextureLoader.js +2 -2
  385. package/Materials/Textures/Loaders/basisTextureLoader.js.map +1 -1
  386. package/Materials/Textures/MultiviewRenderTarget.d.ts +1 -0
  387. package/Materials/Textures/MultiviewRenderTarget.js +1 -0
  388. package/Materials/Textures/MultiviewRenderTarget.js.map +1 -1
  389. package/Materials/Textures/Procedurals/proceduralTexture.js +1 -1
  390. package/Materials/Textures/Procedurals/proceduralTexture.js.map +1 -1
  391. package/Materials/Textures/baseTexture.d.ts +3 -3
  392. package/Materials/Textures/baseTexture.js.map +1 -1
  393. package/Materials/Textures/colorGradingTexture.d.ts +2 -2
  394. package/Materials/Textures/colorGradingTexture.js.map +1 -1
  395. package/Materials/Textures/cubeTexture.d.ts +3 -2
  396. package/Materials/Textures/cubeTexture.js +1 -0
  397. package/Materials/Textures/cubeTexture.js.map +1 -1
  398. package/Materials/Textures/hdrCubeTexture.d.ts +2 -2
  399. package/Materials/Textures/hdrCubeTexture.js.map +1 -1
  400. package/Materials/Textures/htmlElementTexture.d.ts +2 -2
  401. package/Materials/Textures/htmlElementTexture.js.map +1 -1
  402. package/Materials/Textures/internalTexture.d.ts +3 -3
  403. package/Materials/Textures/internalTexture.js.map +1 -1
  404. package/Materials/Textures/rawTexture.d.ts +10 -10
  405. package/Materials/Textures/rawTexture.js.map +1 -1
  406. package/Materials/Textures/renderTargetTexture.d.ts +4 -4
  407. package/Materials/Textures/renderTargetTexture.js +4 -4
  408. package/Materials/Textures/renderTargetTexture.js.map +1 -1
  409. package/Materials/Textures/texture.d.ts +2 -2
  410. package/Materials/Textures/texture.js.map +1 -1
  411. package/Materials/Textures/thinTexture.d.ts +3 -3
  412. package/Materials/Textures/thinTexture.js +1 -1
  413. package/Materials/Textures/thinTexture.js.map +1 -1
  414. package/Materials/drawWrapper.d.ts +2 -3
  415. package/Materials/drawWrapper.functions.d.ts +8 -0
  416. package/Materials/drawWrapper.functions.js +9 -0
  417. package/Materials/drawWrapper.functions.js.map +1 -0
  418. package/Materials/drawWrapper.js +0 -3
  419. package/Materials/drawWrapper.js.map +1 -1
  420. package/Materials/effect.d.ts +4 -5
  421. package/Materials/effect.js.map +1 -1
  422. package/Materials/effectRenderer.d.ts +4 -4
  423. package/Materials/effectRenderer.js.map +1 -1
  424. package/Materials/index.d.ts +1 -0
  425. package/Materials/index.js +1 -0
  426. package/Materials/index.js.map +1 -1
  427. package/Materials/materialFlags.d.ts +6 -0
  428. package/Materials/materialFlags.js +15 -1
  429. package/Materials/materialFlags.js.map +1 -1
  430. package/Materials/materialHelper.functions.d.ts +2 -2
  431. package/Materials/materialHelper.functions.js.map +1 -1
  432. package/Materials/materialPluginBase.d.ts +4 -4
  433. package/Materials/materialPluginBase.js.map +1 -1
  434. package/Materials/materialPluginManager.d.ts +2 -2
  435. package/Materials/materialPluginManager.js.map +1 -1
  436. package/Materials/meshDebugPluginMaterial.js +1 -1
  437. package/Materials/meshDebugPluginMaterial.js.map +1 -1
  438. package/Materials/uniformBuffer.d.ts +2 -2
  439. package/Materials/uniformBuffer.js.map +1 -1
  440. package/Meshes/Builders/greasedLineBuilder.d.ts +6 -0
  441. package/Meshes/Builders/greasedLineBuilder.js +15 -8
  442. package/Meshes/Builders/greasedLineBuilder.js.map +1 -1
  443. package/Meshes/Compression/meshoptCompression.js +4 -3
  444. package/Meshes/Compression/meshoptCompression.js.map +1 -1
  445. package/Meshes/GaussianSplatting/gaussianSplattingMesh.js +1 -1
  446. package/Meshes/GaussianSplatting/gaussianSplattingMesh.js.map +1 -1
  447. package/Meshes/GreasedLine/greasedLineBaseMesh.d.ts +2 -2
  448. package/Meshes/GreasedLine/greasedLineBaseMesh.js.map +1 -1
  449. package/Meshes/GreasedLine/greasedLineMesh.js +1 -1
  450. package/Meshes/GreasedLine/greasedLineMesh.js.map +1 -1
  451. package/Meshes/geometry.d.ts +2 -2
  452. package/Meshes/geometry.js +3 -2
  453. package/Meshes/geometry.js.map +1 -1
  454. package/Meshes/instancedMesh.js.map +1 -1
  455. package/Meshes/mesh.d.ts +3 -3
  456. package/Meshes/mesh.js.map +1 -1
  457. package/Meshes/subMesh.d.ts +2 -2
  458. package/Meshes/subMesh.js.map +1 -1
  459. package/Misc/PerformanceViewer/performanceViewerCollectionStrategies.js.map +1 -1
  460. package/Misc/copyTextureToTexture.d.ts +2 -2
  461. package/Misc/copyTextureToTexture.js.map +1 -1
  462. package/Misc/dds.d.ts +3 -2
  463. package/Misc/dds.js +2 -1
  464. package/Misc/dds.js.map +1 -1
  465. package/Misc/dumpTools.d.ts +2 -2
  466. package/Misc/dumpTools.js.map +1 -1
  467. package/Misc/fileTools.js +3 -3
  468. package/Misc/fileTools.js.map +1 -1
  469. package/Misc/filesInput.d.ts +2 -2
  470. package/Misc/filesInput.js.map +1 -1
  471. package/Misc/khronosTextureContainer2.d.ts +8 -2
  472. package/Misc/khronosTextureContainer2.js +3 -2
  473. package/Misc/khronosTextureContainer2.js.map +1 -1
  474. package/Misc/minMaxReducer.d.ts +2 -2
  475. package/Misc/minMaxReducer.js.map +1 -1
  476. package/Misc/screenshotTools.d.ts +6 -6
  477. package/Misc/screenshotTools.js.map +1 -1
  478. package/Misc/textureTools.js.map +1 -1
  479. package/Misc/tools.d.ts +7 -7
  480. package/Misc/tools.functions.d.ts +26 -0
  481. package/Misc/tools.functions.js +62 -0
  482. package/Misc/tools.functions.js.map +1 -1
  483. package/Misc/tools.js.map +1 -1
  484. package/Misc/videoRecorder.d.ts +3 -3
  485. package/Misc/videoRecorder.js.map +1 -1
  486. package/Particles/baseParticleSystem.d.ts +2 -2
  487. package/Particles/baseParticleSystem.js.map +1 -1
  488. package/Particles/computeShaderParticleSystem.d.ts +2 -2
  489. package/Particles/computeShaderParticleSystem.js.map +1 -1
  490. package/Particles/gpuParticleSystem.d.ts +3 -3
  491. package/Particles/gpuParticleSystem.js +2 -2
  492. package/Particles/gpuParticleSystem.js.map +1 -1
  493. package/Particles/particle.js +1 -1
  494. package/Particles/particle.js.map +1 -1
  495. package/Particles/particleSystem.d.ts +3 -3
  496. package/Particles/particleSystem.js +3 -3
  497. package/Particles/particleSystem.js.map +1 -1
  498. package/Particles/particleSystemComponent.d.ts +2 -2
  499. package/Particles/particleSystemComponent.js +2 -2
  500. package/Particles/particleSystemComponent.js.map +1 -1
  501. package/Particles/subEmitter.d.ts +3 -3
  502. package/Particles/subEmitter.js.map +1 -1
  503. package/Particles/thinParticleSystem.d.ts +2 -2
  504. package/Particles/thinParticleSystem.js.map +1 -1
  505. package/Physics/v2/physicsBody.js +3 -3
  506. package/Physics/v2/physicsBody.js.map +1 -1
  507. package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.js.map +1 -1
  508. package/PostProcesses/RenderPipeline/postProcessRenderEffect.d.ts +2 -2
  509. package/PostProcesses/RenderPipeline/postProcessRenderEffect.js.map +1 -1
  510. package/PostProcesses/RenderPipeline/postProcessRenderPipeline.d.ts +2 -2
  511. package/PostProcesses/RenderPipeline/postProcessRenderPipeline.js.map +1 -1
  512. package/PostProcesses/blackAndWhitePostProcess.d.ts +2 -2
  513. package/PostProcesses/blackAndWhitePostProcess.js.map +1 -1
  514. package/PostProcesses/bloomMergePostProcess.d.ts +2 -2
  515. package/PostProcesses/bloomMergePostProcess.js.map +1 -1
  516. package/PostProcesses/blurPostProcess.d.ts +2 -2
  517. package/PostProcesses/blurPostProcess.js.map +1 -1
  518. package/PostProcesses/chromaticAberrationPostProcess.d.ts +2 -2
  519. package/PostProcesses/chromaticAberrationPostProcess.js.map +1 -1
  520. package/PostProcesses/circleOfConfusionPostProcess.d.ts +2 -2
  521. package/PostProcesses/circleOfConfusionPostProcess.js.map +1 -1
  522. package/PostProcesses/colorCorrectionPostProcess.d.ts +2 -2
  523. package/PostProcesses/colorCorrectionPostProcess.js.map +1 -1
  524. package/PostProcesses/convolutionPostProcess.d.ts +2 -2
  525. package/PostProcesses/convolutionPostProcess.js.map +1 -1
  526. package/PostProcesses/depthOfFieldBlurPostProcess.d.ts +2 -2
  527. package/PostProcesses/depthOfFieldBlurPostProcess.js.map +1 -1
  528. package/PostProcesses/depthOfFieldEffect.js +1 -1
  529. package/PostProcesses/depthOfFieldEffect.js.map +1 -1
  530. package/PostProcesses/depthOfFieldMergePostProcess.d.ts +2 -2
  531. package/PostProcesses/depthOfFieldMergePostProcess.js.map +1 -1
  532. package/PostProcesses/displayPassPostProcess.d.ts +2 -2
  533. package/PostProcesses/displayPassPostProcess.js.map +1 -1
  534. package/PostProcesses/extractHighlightsPostProcess.d.ts +2 -2
  535. package/PostProcesses/extractHighlightsPostProcess.js.map +1 -1
  536. package/PostProcesses/filterPostProcess.d.ts +2 -2
  537. package/PostProcesses/filterPostProcess.js.map +1 -1
  538. package/PostProcesses/fxaaPostProcess.d.ts +2 -2
  539. package/PostProcesses/fxaaPostProcess.js +2 -2
  540. package/PostProcesses/fxaaPostProcess.js.map +1 -1
  541. package/PostProcesses/grainPostProcess.d.ts +2 -2
  542. package/PostProcesses/grainPostProcess.js.map +1 -1
  543. package/PostProcesses/imageProcessingPostProcess.d.ts +2 -2
  544. package/PostProcesses/imageProcessingPostProcess.js.map +1 -1
  545. package/PostProcesses/motionBlurPostProcess.d.ts +2 -2
  546. package/PostProcesses/motionBlurPostProcess.js.map +1 -1
  547. package/PostProcesses/passPostProcess.d.ts +3 -3
  548. package/PostProcesses/passPostProcess.js +2 -2
  549. package/PostProcesses/passPostProcess.js.map +1 -1
  550. package/PostProcesses/postProcess.d.ts +4 -5
  551. package/PostProcesses/postProcess.js +3 -3
  552. package/PostProcesses/postProcess.js.map +1 -1
  553. package/PostProcesses/refractionPostProcess.d.ts +2 -2
  554. package/PostProcesses/refractionPostProcess.js.map +1 -1
  555. package/PostProcesses/screenSpaceCurvaturePostProcess.d.ts +2 -2
  556. package/PostProcesses/screenSpaceCurvaturePostProcess.js.map +1 -1
  557. package/PostProcesses/screenSpaceReflectionPostProcess.d.ts +2 -2
  558. package/PostProcesses/screenSpaceReflectionPostProcess.js.map +1 -1
  559. package/PostProcesses/sharpenPostProcess.d.ts +2 -2
  560. package/PostProcesses/sharpenPostProcess.js.map +1 -1
  561. package/PostProcesses/subSurfaceScatteringPostProcess.d.ts +2 -2
  562. package/PostProcesses/subSurfaceScatteringPostProcess.js.map +1 -1
  563. package/PostProcesses/volumetricLightScatteringPostProcess.d.ts +2 -2
  564. package/PostProcesses/volumetricLightScatteringPostProcess.js.map +1 -1
  565. package/Rendering/GlobalIllumination/giRSMManager.js.map +1 -1
  566. package/Rendering/depthPeelingRenderer.js.map +1 -1
  567. package/Rendering/fluidRenderer/fluidRenderer.js.map +1 -1
  568. package/Rendering/fluidRenderer/fluidRenderingDepthTextureCopy.d.ts +2 -2
  569. package/Rendering/fluidRenderer/fluidRenderingDepthTextureCopy.js.map +1 -1
  570. package/Rendering/fluidRenderer/fluidRenderingObject.d.ts +2 -2
  571. package/Rendering/fluidRenderer/fluidRenderingObject.js.map +1 -1
  572. package/Rendering/fluidRenderer/fluidRenderingTargetRenderer.d.ts +2 -2
  573. package/Rendering/fluidRenderer/fluidRenderingTargetRenderer.js.map +1 -1
  574. package/Rendering/fluidRenderer/fluidRenderingTextures.d.ts +2 -2
  575. package/Rendering/fluidRenderer/fluidRenderingTextures.js.map +1 -1
  576. package/Rendering/geometryBufferRenderer.js +24 -18
  577. package/Rendering/geometryBufferRenderer.js.map +1 -1
  578. package/Rendering/outlineRenderer.js.map +1 -1
  579. package/Rendering/prePassRenderer.js.map +1 -1
  580. package/Shaders/ShadersInclude/pbrBlockSubSurface.js +19 -3
  581. package/Shaders/ShadersInclude/pbrBlockSubSurface.js.map +1 -1
  582. package/Shaders/ShadersInclude/pbrFragmentDeclaration.js +4 -1
  583. package/Shaders/ShadersInclude/pbrFragmentDeclaration.js.map +1 -1
  584. package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js +1 -0
  585. package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js.map +1 -1
  586. package/Shaders/ShadersInclude/pbrVertexDeclaration.js +3 -0
  587. package/Shaders/ShadersInclude/pbrVertexDeclaration.js.map +1 -1
  588. package/Shaders/pbr.fragment.js +7 -0
  589. package/Shaders/pbr.fragment.js.map +1 -1
  590. package/Shaders/pbr.vertex.js +2 -0
  591. package/Shaders/pbr.vertex.js.map +1 -1
  592. package/ShadersWGSL/ShadersInclude/fresnelFunction.d.ts +5 -0
  593. package/ShadersWGSL/ShadersInclude/fresnelFunction.js +13 -0
  594. package/ShadersWGSL/ShadersInclude/fresnelFunction.js.map +1 -0
  595. package/ShadersWGSL/ShadersInclude/helperFunctions.d.ts +5 -0
  596. package/ShadersWGSL/ShadersInclude/helperFunctions.js +68 -0
  597. package/ShadersWGSL/ShadersInclude/helperFunctions.js.map +1 -0
  598. package/Sprites/spriteRenderer.d.ts +2 -2
  599. package/Sprites/spriteRenderer.js.map +1 -1
  600. package/XR/features/WebXRDepthSensing.js.map +1 -1
  601. package/XR/features/WebXRImageTracking.js.map +1 -1
  602. package/XR/features/WebXRLayers.d.ts +2 -2
  603. package/XR/features/WebXRLayers.js.map +1 -1
  604. package/XR/features/WebXRLightEstimation.js.map +1 -1
  605. package/XR/features/WebXRRawCameraAccess.d.ts +1 -1
  606. package/XR/features/WebXRRawCameraAccess.js.map +1 -1
  607. package/XR/features/WebXRSpaceWarp.js +1 -3
  608. package/XR/features/WebXRSpaceWarp.js.map +1 -1
  609. package/XR/features/WebXRWalkingLocomotion.js.map +1 -1
  610. package/XR/webXRExperienceHelper.js.map +1 -1
  611. package/XR/webXRManagedOutputCanvas.d.ts +2 -2
  612. package/XR/webXRManagedOutputCanvas.js.map +1 -1
  613. package/XR/webXRRenderTargetTextureProvider.js.map +1 -1
  614. package/XR/webXRSessionManager.js.map +1 -1
  615. package/assetContainer.js.map +1 -1
  616. package/node.d.ts +2 -2
  617. package/node.js.map +1 -1
  618. package/package.json +1 -1
  619. package/scene.d.ts +3 -3
  620. package/scene.js.map +1 -1
@@ -1 +1 @@
1
- {"version":3,"file":"pbr.fragment.js","sourceRoot":"","sources":["../../../../dev/core/src/Shaders/pbr.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,qCAAqC,CAAC;AAC7C,OAAO,iCAAiC,CAAC;AACzC,OAAO,yCAAyC,CAAC;AACjD,OAAO,oCAAoC,CAAC;AAC5C,OAAO,8CAA8C,CAAC;AACtD,OAAO,2CAA2C,CAAC;AACnD,OAAO,sCAAsC,CAAC;AAC9C,OAAO,iDAAiD,CAAC;AACzD,OAAO,6CAA6C,CAAC;AACrD,OAAO,+CAA+C,CAAC;AACvD,OAAO,sCAAsC,CAAC;AAC9C,OAAO,yCAAyC,CAAC;AACjD,OAAO,kCAAkC,CAAC;AAC1C,OAAO,gDAAgD,CAAC;AACxD,OAAO,qCAAqC,CAAC;AAC7C,OAAO,qCAAqC,CAAC;AAC7C,OAAO,2CAA2C,CAAC;AACnD,OAAO,2CAA2C,CAAC;AACnD,OAAO,qCAAqC,CAAC;AAC7C,OAAO,kDAAkD,CAAC;AAC1D,OAAO,oDAAoD,CAAC;AAC5D,OAAO,mCAAmC,CAAC;AAC3C,OAAO,wCAAwC,CAAC;AAChD,OAAO,6CAA6C,CAAC;AACrD,OAAO,kCAAkC,CAAC;AAC1C,OAAO,4CAA4C,CAAC;AACpD,OAAO,wCAAwC,CAAC;AAChD,OAAO,qCAAqC,CAAC;AAC7C,OAAO,wCAAwC,CAAC;AAChD,OAAO,uCAAuC,CAAC;AAC/C,OAAO,2CAA2C,CAAC;AACnD,OAAO,uCAAuC,CAAC;AAC/C,OAAO,sCAAsC,CAAC;AAC9C,OAAO,qCAAqC,CAAC;AAC7C,OAAO,gCAAgC,CAAC;AACxC,OAAO,oCAAoC,CAAC;AAC5C,OAAO,sCAAsC,CAAC;AAC9C,OAAO,qCAAqC,CAAC;AAC7C,OAAO,oCAAoC,CAAC;AAC5C,OAAO,0CAA0C,CAAC;AAClD,OAAO,+BAA+B,CAAC;AACvC,OAAO,sCAAsC,CAAC;AAC9C,OAAO,+BAA+B,CAAC;AACvC,OAAO,uCAAuC,CAAC;AAC/C,OAAO,uCAAuC,CAAC;AAC/C,OAAO,uCAAuC,CAAC;AAC/C,OAAO,sCAAsC,CAAC;AAC9C,OAAO,yCAAyC,CAAC;AACjD,OAAO,gCAAgC,CAAC;AACxC,OAAO,6CAA6C,CAAC;AACrD,OAAO,+CAA+C,CAAC;AACvD,OAAO,gDAAgD,CAAC;AACxD,OAAO,mCAAmC,CAAC;AAC3C,OAAO,8BAA8B,CAAC;AACtC,OAAO,0CAA0C,CAAC;AAClD,OAAO,8BAA8B,CAAC;AACtC,OAAO,2BAA2B,CAAC;AAEnC,MAAM,IAAI,GAAG,gBAAgB,CAAC;AAC9B,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAgkBd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,cAAc,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport \"./ShadersInclude/prePassDeclaration\";\nimport \"./ShadersInclude/oitDeclaration\";\nimport \"./ShadersInclude/pbrFragmentDeclaration\";\nimport \"./ShadersInclude/pbrUboDeclaration\";\nimport \"./ShadersInclude/pbrFragmentExtraDeclaration\";\nimport \"./ShadersInclude/lightFragmentDeclaration\";\nimport \"./ShadersInclude/lightUboDeclaration\";\nimport \"./ShadersInclude/pbrFragmentSamplersDeclaration\";\nimport \"./ShadersInclude/imageProcessingDeclaration\";\nimport \"./ShadersInclude/clipPlaneFragmentDeclaration\";\nimport \"./ShadersInclude/logDepthDeclaration\";\nimport \"./ShadersInclude/fogFragmentDeclaration\";\nimport \"./ShadersInclude/helperFunctions\";\nimport \"./ShadersInclude/subSurfaceScatteringFunctions\";\nimport \"./ShadersInclude/importanceSampling\";\nimport \"./ShadersInclude/pbrHelperFunctions\";\nimport \"./ShadersInclude/imageProcessingFunctions\";\nimport \"./ShadersInclude/shadowsFragmentFunctions\";\nimport \"./ShadersInclude/harmonicsFunctions\";\nimport \"./ShadersInclude/pbrDirectLightingSetupFunctions\";\nimport \"./ShadersInclude/pbrDirectLightingFalloffFunctions\";\nimport \"./ShadersInclude/pbrBRDFFunctions\";\nimport \"./ShadersInclude/hdrFilteringFunctions\";\nimport \"./ShadersInclude/pbrDirectLightingFunctions\";\nimport \"./ShadersInclude/pbrIBLFunctions\";\nimport \"./ShadersInclude/bumpFragmentMainFunctions\";\nimport \"./ShadersInclude/bumpFragmentFunctions\";\nimport \"./ShadersInclude/reflectionFunction\";\nimport \"./ShadersInclude/pbrBlockAlbedoOpacity\";\nimport \"./ShadersInclude/pbrBlockReflectivity\";\nimport \"./ShadersInclude/pbrBlockAmbientOcclusion\";\nimport \"./ShadersInclude/pbrBlockAlphaFresnel\";\nimport \"./ShadersInclude/pbrBlockAnisotropic\";\nimport \"./ShadersInclude/pbrBlockReflection\";\nimport \"./ShadersInclude/pbrBlockSheen\";\nimport \"./ShadersInclude/pbrBlockClearcoat\";\nimport \"./ShadersInclude/pbrBlockIridescence\";\nimport \"./ShadersInclude/pbrBlockSubSurface\";\nimport \"./ShadersInclude/clipPlaneFragment\";\nimport \"./ShadersInclude/pbrBlockNormalGeometric\";\nimport \"./ShadersInclude/bumpFragment\";\nimport \"./ShadersInclude/pbrBlockNormalFinal\";\nimport \"./ShadersInclude/depthPrePass\";\nimport \"./ShadersInclude/pbrBlockLightmapInit\";\nimport \"./ShadersInclude/pbrBlockGeometryInfo\";\nimport \"./ShadersInclude/pbrBlockReflectance0\";\nimport \"./ShadersInclude/pbrBlockReflectance\";\nimport \"./ShadersInclude/pbrBlockDirectLighting\";\nimport \"./ShadersInclude/lightFragment\";\nimport \"./ShadersInclude/pbrBlockFinalLitComponents\";\nimport \"./ShadersInclude/pbrBlockFinalUnlitComponents\";\nimport \"./ShadersInclude/pbrBlockFinalColorComposition\";\nimport \"./ShadersInclude/logDepthFragment\";\nimport \"./ShadersInclude/fogFragment\";\nimport \"./ShadersInclude/pbrBlockImageProcessing\";\nimport \"./ShadersInclude/oitFragment\";\nimport \"./ShadersInclude/pbrDebug\";\n\nconst name = \"pbrPixelShader\";\nconst shader = `#if defined(BUMP) || !defined(NORMAL) || defined(FORCENORMALFORWARD) || defined(SPECULARAA) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)\n#extension GL_OES_standard_derivatives : enable\n#endif\n#ifdef LODBASEDMICROSFURACE\n#extension GL_EXT_shader_texture_lod : enable\n#endif\n#define CUSTOM_FRAGMENT_BEGIN\n#ifdef LOGARITHMICDEPTH\n#extension GL_EXT_frag_depth : enable\n#endif\n#include<prePassDeclaration>[SCENE_MRT_COUNT]\nprecision highp float;\n#include<oitDeclaration>\n#ifndef FROMLINEARSPACE\n#define FROMLINEARSPACE\n#endif\n#include<__decl__pbrFragment>\n#include<pbrFragmentExtraDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<pbrFragmentSamplersDeclaration>\n#include<imageProcessingDeclaration>\n#include<clipPlaneFragmentDeclaration>\n#include<logDepthDeclaration>\n#include<fogFragmentDeclaration>\n#include<helperFunctions>\n#include<subSurfaceScatteringFunctions>\n#include<importanceSampling>\n#include<pbrHelperFunctions>\n#include<imageProcessingFunctions>\n#include<shadowsFragmentFunctions>\n#include<harmonicsFunctions>\n#include<pbrDirectLightingSetupFunctions>\n#include<pbrDirectLightingFalloffFunctions>\n#include<pbrBRDFFunctions>\n#include<hdrFilteringFunctions>\n#include<pbrDirectLightingFunctions>\n#include<pbrIBLFunctions>\n#include<bumpFragmentMainFunctions>\n#include<bumpFragmentFunctions>\n#ifdef REFLECTION\n#include<reflectionFunction>\n#endif\n#define CUSTOM_FRAGMENT_DEFINITIONS\n#include<pbrBlockAlbedoOpacity>\n#include<pbrBlockReflectivity>\n#include<pbrBlockAmbientOcclusion>\n#include<pbrBlockAlphaFresnel>\n#include<pbrBlockAnisotropic>\n#include<pbrBlockReflection>\n#include<pbrBlockSheen>\n#include<pbrBlockClearcoat>\n#include<pbrBlockIridescence>\n#include<pbrBlockSubSurface>\nvoid main(void) {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\n#include<clipPlaneFragment>\n#include<pbrBlockNormalGeometric>\n#include<bumpFragment>\n#include<pbrBlockNormalFinal>\nalbedoOpacityOutParams albedoOpacityOut;\n#ifdef ALBEDO\nvec4 albedoTexture=texture2D(albedoSampler,vAlbedoUV+uvOffset);\n#endif\n#ifdef OPACITY\nvec4 opacityMap=texture2D(opacitySampler,vOpacityUV+uvOffset);\n#endif\n#ifdef DECAL\nvec4 decalColor=texture2D(decalSampler,vDecalUV+uvOffset);\n#endif\nalbedoOpacityBlock(\nvAlbedoColor,\n#ifdef ALBEDO\nalbedoTexture,\nvAlbedoInfos,\n#endif\n#ifdef OPACITY\nopacityMap,\nvOpacityInfos,\n#endif\n#ifdef DETAIL\ndetailColor,\nvDetailInfos,\n#endif\n#ifdef DECAL\ndecalColor,\nvDecalInfos,\n#endif\nalbedoOpacityOut\n);vec3 surfaceAlbedo=albedoOpacityOut.surfaceAlbedo;float alpha=albedoOpacityOut.alpha;\n#define CUSTOM_FRAGMENT_UPDATE_ALPHA\n#include<depthPrePass>\n#define CUSTOM_FRAGMENT_BEFORE_LIGHTS\nambientOcclusionOutParams aoOut;\n#ifdef AMBIENT\nvec3 ambientOcclusionColorMap=texture2D(ambientSampler,vAmbientUV+uvOffset).rgb;\n#endif\nambientOcclusionBlock(\n#ifdef AMBIENT\nambientOcclusionColorMap,\nvAmbientInfos,\n#endif\naoOut\n);\n#include<pbrBlockLightmapInit>\n#ifdef UNLIT\nvec3 diffuseBase=vec3(1.,1.,1.);\n#else\nvec3 baseColor=surfaceAlbedo;reflectivityOutParams reflectivityOut;\n#if defined(REFLECTIVITY)\nvec4 surfaceMetallicOrReflectivityColorMap=texture2D(reflectivitySampler,vReflectivityUV+uvOffset);vec4 baseReflectivity=surfaceMetallicOrReflectivityColorMap;\n#ifndef METALLICWORKFLOW\n#ifdef REFLECTIVITY_GAMMA\nsurfaceMetallicOrReflectivityColorMap=toLinearSpace(surfaceMetallicOrReflectivityColorMap);\n#endif\nsurfaceMetallicOrReflectivityColorMap.rgb*=vReflectivityInfos.y;\n#endif\n#endif\n#if defined(MICROSURFACEMAP)\nvec4 microSurfaceTexel=texture2D(microSurfaceSampler,vMicroSurfaceSamplerUV+uvOffset)*vMicroSurfaceSamplerInfos.y;\n#endif\n#ifdef METALLICWORKFLOW\nvec4 metallicReflectanceFactors=vMetallicReflectanceFactors;\n#ifdef REFLECTANCE\nvec4 reflectanceFactorsMap=texture2D(reflectanceSampler,vReflectanceUV+uvOffset);\n#ifdef REFLECTANCE_GAMMA\nreflectanceFactorsMap=toLinearSpace(reflectanceFactorsMap);\n#endif\nmetallicReflectanceFactors.rgb*=reflectanceFactorsMap.rgb;\n#endif\n#ifdef METALLIC_REFLECTANCE\nvec4 metallicReflectanceFactorsMap=texture2D(metallicReflectanceSampler,vMetallicReflectanceUV+uvOffset);\n#ifdef METALLIC_REFLECTANCE_GAMMA\nmetallicReflectanceFactorsMap=toLinearSpace(metallicReflectanceFactorsMap);\n#endif\n#ifndef METALLIC_REFLECTANCE_USE_ALPHA_ONLY\nmetallicReflectanceFactors.rgb*=metallicReflectanceFactorsMap.rgb;\n#endif\nmetallicReflectanceFactors*=metallicReflectanceFactorsMap.a;\n#endif\n#endif\nreflectivityBlock(\nvReflectivityColor,\n#ifdef METALLICWORKFLOW\nsurfaceAlbedo,\nmetallicReflectanceFactors,\n#endif\n#ifdef REFLECTIVITY\nvReflectivityInfos,\nsurfaceMetallicOrReflectivityColorMap,\n#endif\n#if defined(METALLICWORKFLOW) && defined(REFLECTIVITY) && defined(AOSTOREINMETALMAPRED)\naoOut.ambientOcclusionColor,\n#endif\n#ifdef MICROSURFACEMAP\nmicroSurfaceTexel,\n#endif\n#ifdef DETAIL\ndetailColor,\nvDetailInfos,\n#endif\nreflectivityOut\n);float microSurface=reflectivityOut.microSurface;float roughness=reflectivityOut.roughness;\n#ifdef METALLICWORKFLOW\nsurfaceAlbedo=reflectivityOut.surfaceAlbedo;\n#endif\n#if defined(METALLICWORKFLOW) && defined(REFLECTIVITY) && defined(AOSTOREINMETALMAPRED)\naoOut.ambientOcclusionColor=reflectivityOut.ambientOcclusionColor;\n#endif\n#ifdef ALPHAFRESNEL\n#if defined(ALPHATEST) || defined(ALPHABLEND)\nalphaFresnelOutParams alphaFresnelOut;alphaFresnelBlock(\nnormalW,\nviewDirectionW,\nalpha,\nmicroSurface,\nalphaFresnelOut\n);alpha=alphaFresnelOut.alpha;\n#endif\n#endif\n#include<pbrBlockGeometryInfo>\n#ifdef ANISOTROPIC\nanisotropicOutParams anisotropicOut;\n#ifdef ANISOTROPIC_TEXTURE\nvec3 anisotropyMapData=texture2D(anisotropySampler,vAnisotropyUV+uvOffset).rgb*vAnisotropyInfos.y;\n#endif\nanisotropicBlock(\nvAnisotropy,\nroughness,\n#ifdef ANISOTROPIC_TEXTURE\nanisotropyMapData,\n#endif\nTBN,\nnormalW,\nviewDirectionW,\nanisotropicOut\n);\n#endif\n#ifdef REFLECTION\nreflectionOutParams reflectionOut;\n#ifndef USE_CUSTOM_REFLECTION\nreflectionBlock(\nvPositionW,\nnormalW,\nalphaG,\nvReflectionMicrosurfaceInfos,\nvReflectionInfos,\nvReflectionColor,\n#ifdef ANISOTROPIC\nanisotropicOut,\n#endif\n#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)\nNdotVUnclamped,\n#endif\n#ifdef LINEARSPECULARREFLECTION\nroughness,\n#endif\nreflectionSampler,\n#if defined(NORMAL) && defined(USESPHERICALINVERTEX)\nvEnvironmentIrradiance,\n#endif\n#ifdef USESPHERICALFROMREFLECTIONMAP\n#if !defined(NORMAL) || !defined(USESPHERICALINVERTEX)\nreflectionMatrix,\n#endif\n#endif\n#ifdef USEIRRADIANCEMAP\nirradianceSampler,\n#endif\n#ifndef LODBASEDMICROSFURACE\nreflectionSamplerLow,\nreflectionSamplerHigh,\n#endif\n#ifdef REALTIME_FILTERING\nvReflectionFilteringInfo,\n#endif\nreflectionOut\n);\n#else\n#define CUSTOM_REFLECTION\n#endif\n#endif\n#include<pbrBlockReflectance0>\n#ifdef SHEEN\nsheenOutParams sheenOut;\n#ifdef SHEEN_TEXTURE\nvec4 sheenMapData=texture2D(sheenSampler,vSheenUV+uvOffset);\n#endif\n#if defined(SHEEN_ROUGHNESS) && defined(SHEEN_TEXTURE_ROUGHNESS) && !defined(SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE)\nvec4 sheenMapRoughnessData=texture2D(sheenRoughnessSampler,vSheenRoughnessUV+uvOffset)*vSheenInfos.w;\n#endif\nsheenBlock(\nvSheenColor,\n#ifdef SHEEN_ROUGHNESS\nvSheenRoughness,\n#if defined(SHEEN_TEXTURE_ROUGHNESS) && !defined(SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE)\nsheenMapRoughnessData,\n#endif\n#endif\nroughness,\n#ifdef SHEEN_TEXTURE\nsheenMapData,\nvSheenInfos.y,\n#endif\nreflectance,\n#ifdef SHEEN_LINKWITHALBEDO\nbaseColor,\nsurfaceAlbedo,\n#endif\n#ifdef ENVIRONMENTBRDF\nNdotV,\nenvironmentBrdf,\n#endif\n#if defined(REFLECTION) && defined(ENVIRONMENTBRDF)\nAARoughnessFactors,\nvReflectionMicrosurfaceInfos,\nvReflectionInfos,\nvReflectionColor,\nvLightingIntensity,\nreflectionSampler,\nreflectionOut.reflectionCoords,\nNdotVUnclamped,\n#ifndef LODBASEDMICROSFURACE\nreflectionSamplerLow,\nreflectionSamplerHigh,\n#endif\n#ifdef REALTIME_FILTERING\nvReflectionFilteringInfo,\n#endif\n#if !defined(REFLECTIONMAP_SKYBOX) && defined(RADIANCEOCCLUSION)\nseo,\n#endif\n#if !defined(REFLECTIONMAP_SKYBOX) && defined(HORIZONOCCLUSION) && defined(BUMP) && defined(REFLECTIONMAP_3D)\neho,\n#endif\n#endif\nsheenOut\n);\n#ifdef SHEEN_LINKWITHALBEDO\nsurfaceAlbedo=sheenOut.surfaceAlbedo;\n#endif\n#endif\n#ifdef CLEARCOAT\n#ifdef CLEARCOAT_TEXTURE\nvec2 clearCoatMapData=texture2D(clearCoatSampler,vClearCoatUV+uvOffset).rg*vClearCoatInfos.y;\n#endif\n#endif\n#ifdef IRIDESCENCE\niridescenceOutParams iridescenceOut;\n#ifdef IRIDESCENCE_TEXTURE\nvec2 iridescenceMapData=texture2D(iridescenceSampler,vIridescenceUV+uvOffset).rg*vIridescenceInfos.y;\n#endif\n#ifdef IRIDESCENCE_THICKNESS_TEXTURE\nvec2 iridescenceThicknessMapData=texture2D(iridescenceThicknessSampler,vIridescenceThicknessUV+uvOffset).rg*vIridescenceInfos.w;\n#endif\niridescenceBlock(\nvIridescenceParams,\nNdotV,\nspecularEnvironmentR0,\n#ifdef IRIDESCENCE_TEXTURE\niridescenceMapData,\n#endif\n#ifdef IRIDESCENCE_THICKNESS_TEXTURE\niridescenceThicknessMapData,\n#endif\n#ifdef CLEARCOAT\nNdotVUnclamped,\n#ifdef CLEARCOAT_TEXTURE\nclearCoatMapData,\n#endif\n#endif\niridescenceOut\n);float iridescenceIntensity=iridescenceOut.iridescenceIntensity;specularEnvironmentR0=iridescenceOut.specularEnvironmentR0;\n#endif\nclearcoatOutParams clearcoatOut;\n#ifdef CLEARCOAT\n#if defined(CLEARCOAT_TEXTURE_ROUGHNESS) && !defined(CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE)\nvec4 clearCoatMapRoughnessData=texture2D(clearCoatRoughnessSampler,vClearCoatRoughnessUV+uvOffset)*vClearCoatInfos.w;\n#endif\n#if defined(CLEARCOAT_TINT) && defined(CLEARCOAT_TINT_TEXTURE)\nvec4 clearCoatTintMapData=texture2D(clearCoatTintSampler,vClearCoatTintUV+uvOffset);\n#endif\n#ifdef CLEARCOAT_BUMP\nvec4 clearCoatBumpMapData=texture2D(clearCoatBumpSampler,vClearCoatBumpUV+uvOffset);\n#endif\nclearcoatBlock(\nvPositionW,\ngeometricNormalW,\nviewDirectionW,\nvClearCoatParams,\n#if defined(CLEARCOAT_TEXTURE_ROUGHNESS) && !defined(CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE)\nclearCoatMapRoughnessData,\n#endif\nspecularEnvironmentR0,\n#ifdef CLEARCOAT_TEXTURE\nclearCoatMapData,\n#endif\n#ifdef CLEARCOAT_TINT\nvClearCoatTintParams,\nclearCoatColorAtDistance,\nvClearCoatRefractionParams,\n#ifdef CLEARCOAT_TINT_TEXTURE\nclearCoatTintMapData,\n#endif\n#endif\n#ifdef CLEARCOAT_BUMP\nvClearCoatBumpInfos,\nclearCoatBumpMapData,\nvClearCoatBumpUV,\n#if defined(TANGENT) && defined(NORMAL)\nvTBN,\n#else\nvClearCoatTangentSpaceParams,\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\nnormalMatrix,\n#endif\n#endif\n#if defined(FORCENORMALFORWARD) && defined(NORMAL)\nfaceNormal,\n#endif\n#ifdef REFLECTION\nvReflectionMicrosurfaceInfos,\nvReflectionInfos,\nvReflectionColor,\nvLightingIntensity,\nreflectionSampler,\n#ifndef LODBASEDMICROSFURACE\nreflectionSamplerLow,\nreflectionSamplerHigh,\n#endif\n#ifdef REALTIME_FILTERING\nvReflectionFilteringInfo,\n#endif\n#endif\n#if defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX)\n#ifdef RADIANCEOCCLUSION\nambientMonochrome,\n#endif\n#endif\n#if defined(CLEARCOAT_BUMP) || defined(TWOSIDEDLIGHTING)\n(gl_FrontFacing ? 1. : -1.),\n#endif\nclearcoatOut\n);\n#else\nclearcoatOut.specularEnvironmentR0=specularEnvironmentR0;\n#endif\n#include<pbrBlockReflectance>\nsubSurfaceOutParams subSurfaceOut;\n#ifdef SUBSURFACE\n#ifdef SS_THICKNESSANDMASK_TEXTURE\nvec4 thicknessMap=texture2D(thicknessSampler,vThicknessUV+uvOffset);\n#endif\n#ifdef SS_REFRACTIONINTENSITY_TEXTURE\nvec4 refractionIntensityMap=texture2D(refractionIntensitySampler,vRefractionIntensityUV+uvOffset);\n#endif\n#ifdef SS_TRANSLUCENCYINTENSITY_TEXTURE\nvec4 translucencyIntensityMap=texture2D(translucencyIntensitySampler,vTranslucencyIntensityUV+uvOffset);\n#endif\nsubSurfaceBlock(\nvSubSurfaceIntensity,\nvThicknessParam,\nvTintColor,\nnormalW,\nspecularEnvironmentReflectance,\n#ifdef SS_THICKNESSANDMASK_TEXTURE\nthicknessMap,\n#endif\n#ifdef SS_REFRACTIONINTENSITY_TEXTURE\nrefractionIntensityMap,\n#endif\n#ifdef SS_TRANSLUCENCYINTENSITY_TEXTURE\ntranslucencyIntensityMap,\n#endif\n#ifdef REFLECTION\n#ifdef SS_TRANSLUCENCY\nreflectionMatrix,\n#ifdef USESPHERICALFROMREFLECTIONMAP\n#if !defined(NORMAL) || !defined(USESPHERICALINVERTEX)\nreflectionOut.irradianceVector,\n#endif\n#if defined(REALTIME_FILTERING)\nreflectionSampler,\nvReflectionFilteringInfo,\n#endif\n#endif\n#ifdef USEIRRADIANCEMAP\nirradianceSampler,\n#endif\n#endif\n#endif\n#if defined(SS_REFRACTION) || defined(SS_TRANSLUCENCY)\nsurfaceAlbedo,\n#endif\n#ifdef SS_REFRACTION\nvPositionW,\nviewDirectionW,\nview,\nvRefractionInfos,\nrefractionMatrix,\nvRefractionMicrosurfaceInfos,\nvLightingIntensity,\n#ifdef SS_LINKREFRACTIONTOTRANSPARENCY\nalpha,\n#endif\n#ifdef SS_LODINREFRACTIONALPHA\nNdotVUnclamped,\n#endif\n#ifdef SS_LINEARSPECULARREFRACTION\nroughness,\n#endif\nalphaG,\nrefractionSampler,\n#ifndef LODBASEDMICROSFURACE\nrefractionSamplerLow,\nrefractionSamplerHigh,\n#endif\n#ifdef ANISOTROPIC\nanisotropicOut,\n#endif\n#ifdef REALTIME_FILTERING\nvRefractionFilteringInfo,\n#endif\n#ifdef SS_USE_LOCAL_REFRACTIONMAP_CUBIC\nvRefractionPosition,\nvRefractionSize,\n#endif\n#ifdef SS_DISPERSION\ndispersion,\n#endif\n#endif\n#ifdef SS_TRANSLUCENCY\nvDiffusionDistance,\n#endif\nsubSurfaceOut\n);\n#ifdef SS_REFRACTION\nsurfaceAlbedo=subSurfaceOut.surfaceAlbedo;\n#ifdef SS_LINKREFRACTIONTOTRANSPARENCY\nalpha=subSurfaceOut.alpha;\n#endif\n#endif\n#else\nsubSurfaceOut.specularEnvironmentReflectance=specularEnvironmentReflectance;\n#endif\n#include<pbrBlockDirectLighting>\n#include<lightFragment>[0..maxSimultaneousLights]\n#include<pbrBlockFinalLitComponents>\n#endif \n#include<pbrBlockFinalUnlitComponents>\n#define CUSTOM_FRAGMENT_BEFORE_FINALCOLORCOMPOSITION\n#include<pbrBlockFinalColorComposition>\n#include<logDepthFragment>\n#include<fogFragment>(color,finalColor)\n#include<pbrBlockImageProcessing>\n#define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR\n#ifdef PREPASS\nfloat writeGeometryInfo=finalColor.a>0.4 ? 1.0 : 0.0;\n#ifdef PREPASS_POSITION\ngl_FragData[PREPASS_POSITION_INDEX]=vec4(vPositionW,writeGeometryInfo);\n#endif\n#ifdef PREPASS_VELOCITY\nvec2 a=(vCurrentPosition.xy/vCurrentPosition.w)*0.5+0.5;vec2 b=(vPreviousPosition.xy/vPreviousPosition.w)*0.5+0.5;vec2 velocity=abs(a-b);velocity=vec2(pow(velocity.x,1.0/3.0),pow(velocity.y,1.0/3.0))*sign(a-b)*0.5+0.5;gl_FragData[PREPASS_VELOCITY_INDEX]=vec4(velocity,0.0,writeGeometryInfo);\n#endif\n#ifdef PREPASS_ALBEDO_SQRT\nvec3 sqAlbedo=sqrt(surfaceAlbedo); \n#endif\n#ifdef PREPASS_IRRADIANCE\nvec3 irradiance=finalDiffuse;\n#ifndef UNLIT\n#ifdef REFLECTION\nirradiance+=finalIrradiance;\n#endif\n#endif\n#ifdef SS_SCATTERING\ngl_FragData[0]=vec4(finalColor.rgb-irradiance,finalColor.a); \nirradiance/=sqAlbedo;\n#else\ngl_FragData[0]=finalColor; \nfloat scatteringDiffusionProfile=255.;\n#endif\ngl_FragData[PREPASS_IRRADIANCE_INDEX]=vec4(clamp(irradiance,vec3(0.),vec3(1.)),writeGeometryInfo*scatteringDiffusionProfile/255.); \n#else\ngl_FragData[0]=vec4(finalColor.rgb,finalColor.a);\n#endif\n#ifdef PREPASS_DEPTH\ngl_FragData[PREPASS_DEPTH_INDEX]=vec4(vViewPos.z,0.0,0.0,writeGeometryInfo); \n#endif\n#ifdef PREPASS_NORMAL\n#ifdef PREPASS_NORMAL_WORLDSPACE\ngl_FragData[PREPASS_NORMAL_INDEX]=vec4(normalW,writeGeometryInfo); \n#else\ngl_FragData[PREPASS_NORMAL_INDEX]=vec4(normalize((view*vec4(normalW,0.0)).rgb),writeGeometryInfo); \n#endif\n#endif\n#ifdef PREPASS_ALBEDO_SQRT\ngl_FragData[PREPASS_ALBEDO_SQRT_INDEX]=vec4(sqAlbedo,writeGeometryInfo); \n#endif\n#ifdef PREPASS_REFLECTIVITY\n#ifndef UNLIT\ngl_FragData[PREPASS_REFLECTIVITY_INDEX]=vec4(specularEnvironmentR0,microSurface)*writeGeometryInfo;\n#else\ngl_FragData[PREPASS_REFLECTIVITY_INDEX]=vec4( 0.0,0.0,0.0,1.0 )*writeGeometryInfo;\n#endif\n#endif\n#endif\n#if !defined(PREPASS) || defined(WEBGL2)\ngl_FragColor=finalColor;\n#endif\n#include<oitFragment>\n#if ORDER_INDEPENDENT_TRANSPARENCY\nif (fragDepth==nearestDepth) {frontColor.rgb+=finalColor.rgb*finalColor.a*alphaMultiplier;frontColor.a=1.0-alphaMultiplier*(1.0-finalColor.a);} else {backColor+=finalColor;}\n#endif\n#include<pbrDebug>\n#define CUSTOM_FRAGMENT_MAIN_END\n}\n`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const pbrPixelShader = { name, shader };\n"]}
1
+ {"version":3,"file":"pbr.fragment.js","sourceRoot":"","sources":["../../../../dev/core/src/Shaders/pbr.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,qCAAqC,CAAC;AAC7C,OAAO,iCAAiC,CAAC;AACzC,OAAO,yCAAyC,CAAC;AACjD,OAAO,oCAAoC,CAAC;AAC5C,OAAO,8CAA8C,CAAC;AACtD,OAAO,2CAA2C,CAAC;AACnD,OAAO,sCAAsC,CAAC;AAC9C,OAAO,iDAAiD,CAAC;AACzD,OAAO,6CAA6C,CAAC;AACrD,OAAO,+CAA+C,CAAC;AACvD,OAAO,sCAAsC,CAAC;AAC9C,OAAO,yCAAyC,CAAC;AACjD,OAAO,kCAAkC,CAAC;AAC1C,OAAO,gDAAgD,CAAC;AACxD,OAAO,qCAAqC,CAAC;AAC7C,OAAO,qCAAqC,CAAC;AAC7C,OAAO,2CAA2C,CAAC;AACnD,OAAO,2CAA2C,CAAC;AACnD,OAAO,qCAAqC,CAAC;AAC7C,OAAO,kDAAkD,CAAC;AAC1D,OAAO,oDAAoD,CAAC;AAC5D,OAAO,mCAAmC,CAAC;AAC3C,OAAO,wCAAwC,CAAC;AAChD,OAAO,6CAA6C,CAAC;AACrD,OAAO,kCAAkC,CAAC;AAC1C,OAAO,4CAA4C,CAAC;AACpD,OAAO,wCAAwC,CAAC;AAChD,OAAO,qCAAqC,CAAC;AAC7C,OAAO,wCAAwC,CAAC;AAChD,OAAO,uCAAuC,CAAC;AAC/C,OAAO,2CAA2C,CAAC;AACnD,OAAO,uCAAuC,CAAC;AAC/C,OAAO,sCAAsC,CAAC;AAC9C,OAAO,qCAAqC,CAAC;AAC7C,OAAO,gCAAgC,CAAC;AACxC,OAAO,oCAAoC,CAAC;AAC5C,OAAO,sCAAsC,CAAC;AAC9C,OAAO,qCAAqC,CAAC;AAC7C,OAAO,oCAAoC,CAAC;AAC5C,OAAO,0CAA0C,CAAC;AAClD,OAAO,+BAA+B,CAAC;AACvC,OAAO,sCAAsC,CAAC;AAC9C,OAAO,+BAA+B,CAAC;AACvC,OAAO,uCAAuC,CAAC;AAC/C,OAAO,uCAAuC,CAAC;AAC/C,OAAO,uCAAuC,CAAC;AAC/C,OAAO,sCAAsC,CAAC;AAC9C,OAAO,yCAAyC,CAAC;AACjD,OAAO,gCAAgC,CAAC;AACxC,OAAO,6CAA6C,CAAC;AACrD,OAAO,+CAA+C,CAAC;AACvD,OAAO,gDAAgD,CAAC;AACxD,OAAO,mCAAmC,CAAC;AAC3C,OAAO,8BAA8B,CAAC;AACtC,OAAO,0CAA0C,CAAC;AAClD,OAAO,8BAA8B,CAAC;AACtC,OAAO,2BAA2B,CAAC;AAEnC,MAAM,IAAI,GAAG,gBAAgB,CAAC;AAC9B,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAukBd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,cAAc,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport \"./ShadersInclude/prePassDeclaration\";\nimport \"./ShadersInclude/oitDeclaration\";\nimport \"./ShadersInclude/pbrFragmentDeclaration\";\nimport \"./ShadersInclude/pbrUboDeclaration\";\nimport \"./ShadersInclude/pbrFragmentExtraDeclaration\";\nimport \"./ShadersInclude/lightFragmentDeclaration\";\nimport \"./ShadersInclude/lightUboDeclaration\";\nimport \"./ShadersInclude/pbrFragmentSamplersDeclaration\";\nimport \"./ShadersInclude/imageProcessingDeclaration\";\nimport \"./ShadersInclude/clipPlaneFragmentDeclaration\";\nimport \"./ShadersInclude/logDepthDeclaration\";\nimport \"./ShadersInclude/fogFragmentDeclaration\";\nimport \"./ShadersInclude/helperFunctions\";\nimport \"./ShadersInclude/subSurfaceScatteringFunctions\";\nimport \"./ShadersInclude/importanceSampling\";\nimport \"./ShadersInclude/pbrHelperFunctions\";\nimport \"./ShadersInclude/imageProcessingFunctions\";\nimport \"./ShadersInclude/shadowsFragmentFunctions\";\nimport \"./ShadersInclude/harmonicsFunctions\";\nimport \"./ShadersInclude/pbrDirectLightingSetupFunctions\";\nimport \"./ShadersInclude/pbrDirectLightingFalloffFunctions\";\nimport \"./ShadersInclude/pbrBRDFFunctions\";\nimport \"./ShadersInclude/hdrFilteringFunctions\";\nimport \"./ShadersInclude/pbrDirectLightingFunctions\";\nimport \"./ShadersInclude/pbrIBLFunctions\";\nimport \"./ShadersInclude/bumpFragmentMainFunctions\";\nimport \"./ShadersInclude/bumpFragmentFunctions\";\nimport \"./ShadersInclude/reflectionFunction\";\nimport \"./ShadersInclude/pbrBlockAlbedoOpacity\";\nimport \"./ShadersInclude/pbrBlockReflectivity\";\nimport \"./ShadersInclude/pbrBlockAmbientOcclusion\";\nimport \"./ShadersInclude/pbrBlockAlphaFresnel\";\nimport \"./ShadersInclude/pbrBlockAnisotropic\";\nimport \"./ShadersInclude/pbrBlockReflection\";\nimport \"./ShadersInclude/pbrBlockSheen\";\nimport \"./ShadersInclude/pbrBlockClearcoat\";\nimport \"./ShadersInclude/pbrBlockIridescence\";\nimport \"./ShadersInclude/pbrBlockSubSurface\";\nimport \"./ShadersInclude/clipPlaneFragment\";\nimport \"./ShadersInclude/pbrBlockNormalGeometric\";\nimport \"./ShadersInclude/bumpFragment\";\nimport \"./ShadersInclude/pbrBlockNormalFinal\";\nimport \"./ShadersInclude/depthPrePass\";\nimport \"./ShadersInclude/pbrBlockLightmapInit\";\nimport \"./ShadersInclude/pbrBlockGeometryInfo\";\nimport \"./ShadersInclude/pbrBlockReflectance0\";\nimport \"./ShadersInclude/pbrBlockReflectance\";\nimport \"./ShadersInclude/pbrBlockDirectLighting\";\nimport \"./ShadersInclude/lightFragment\";\nimport \"./ShadersInclude/pbrBlockFinalLitComponents\";\nimport \"./ShadersInclude/pbrBlockFinalUnlitComponents\";\nimport \"./ShadersInclude/pbrBlockFinalColorComposition\";\nimport \"./ShadersInclude/logDepthFragment\";\nimport \"./ShadersInclude/fogFragment\";\nimport \"./ShadersInclude/pbrBlockImageProcessing\";\nimport \"./ShadersInclude/oitFragment\";\nimport \"./ShadersInclude/pbrDebug\";\n\nconst name = \"pbrPixelShader\";\nconst shader = `#if defined(BUMP) || !defined(NORMAL) || defined(FORCENORMALFORWARD) || defined(SPECULARAA) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)\n#extension GL_OES_standard_derivatives : enable\n#endif\n#ifdef LODBASEDMICROSFURACE\n#extension GL_EXT_shader_texture_lod : enable\n#endif\n#define CUSTOM_FRAGMENT_BEGIN\n#ifdef LOGARITHMICDEPTH\n#extension GL_EXT_frag_depth : enable\n#endif\n#include<prePassDeclaration>[SCENE_MRT_COUNT]\nprecision highp float;\n#include<oitDeclaration>\n#ifndef FROMLINEARSPACE\n#define FROMLINEARSPACE\n#endif\n#include<__decl__pbrFragment>\n#include<pbrFragmentExtraDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<pbrFragmentSamplersDeclaration>\n#include<imageProcessingDeclaration>\n#include<clipPlaneFragmentDeclaration>\n#include<logDepthDeclaration>\n#include<fogFragmentDeclaration>\n#include<helperFunctions>\n#include<subSurfaceScatteringFunctions>\n#include<importanceSampling>\n#include<pbrHelperFunctions>\n#include<imageProcessingFunctions>\n#include<shadowsFragmentFunctions>\n#include<harmonicsFunctions>\n#include<pbrDirectLightingSetupFunctions>\n#include<pbrDirectLightingFalloffFunctions>\n#include<pbrBRDFFunctions>\n#include<hdrFilteringFunctions>\n#include<pbrDirectLightingFunctions>\n#include<pbrIBLFunctions>\n#include<bumpFragmentMainFunctions>\n#include<bumpFragmentFunctions>\n#ifdef REFLECTION\n#include<reflectionFunction>\n#endif\n#define CUSTOM_FRAGMENT_DEFINITIONS\n#include<pbrBlockAlbedoOpacity>\n#include<pbrBlockReflectivity>\n#include<pbrBlockAmbientOcclusion>\n#include<pbrBlockAlphaFresnel>\n#include<pbrBlockAnisotropic>\n#include<pbrBlockReflection>\n#include<pbrBlockSheen>\n#include<pbrBlockClearcoat>\n#include<pbrBlockIridescence>\n#include<pbrBlockSubSurface>\nvoid main(void) {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\n#include<clipPlaneFragment>\n#include<pbrBlockNormalGeometric>\n#include<bumpFragment>\n#include<pbrBlockNormalFinal>\nalbedoOpacityOutParams albedoOpacityOut;\n#ifdef ALBEDO\nvec4 albedoTexture=texture2D(albedoSampler,vAlbedoUV+uvOffset);\n#endif\n#ifdef OPACITY\nvec4 opacityMap=texture2D(opacitySampler,vOpacityUV+uvOffset);\n#endif\n#ifdef DECAL\nvec4 decalColor=texture2D(decalSampler,vDecalUV+uvOffset);\n#endif\nalbedoOpacityBlock(\nvAlbedoColor,\n#ifdef ALBEDO\nalbedoTexture,\nvAlbedoInfos,\n#endif\n#ifdef OPACITY\nopacityMap,\nvOpacityInfos,\n#endif\n#ifdef DETAIL\ndetailColor,\nvDetailInfos,\n#endif\n#ifdef DECAL\ndecalColor,\nvDecalInfos,\n#endif\nalbedoOpacityOut\n);vec3 surfaceAlbedo=albedoOpacityOut.surfaceAlbedo;float alpha=albedoOpacityOut.alpha;\n#define CUSTOM_FRAGMENT_UPDATE_ALPHA\n#include<depthPrePass>\n#define CUSTOM_FRAGMENT_BEFORE_LIGHTS\nambientOcclusionOutParams aoOut;\n#ifdef AMBIENT\nvec3 ambientOcclusionColorMap=texture2D(ambientSampler,vAmbientUV+uvOffset).rgb;\n#endif\nambientOcclusionBlock(\n#ifdef AMBIENT\nambientOcclusionColorMap,\nvAmbientInfos,\n#endif\naoOut\n);\n#include<pbrBlockLightmapInit>\n#ifdef UNLIT\nvec3 diffuseBase=vec3(1.,1.,1.);\n#else\nvec3 baseColor=surfaceAlbedo;reflectivityOutParams reflectivityOut;\n#if defined(REFLECTIVITY)\nvec4 surfaceMetallicOrReflectivityColorMap=texture2D(reflectivitySampler,vReflectivityUV+uvOffset);vec4 baseReflectivity=surfaceMetallicOrReflectivityColorMap;\n#ifndef METALLICWORKFLOW\n#ifdef REFLECTIVITY_GAMMA\nsurfaceMetallicOrReflectivityColorMap=toLinearSpace(surfaceMetallicOrReflectivityColorMap);\n#endif\nsurfaceMetallicOrReflectivityColorMap.rgb*=vReflectivityInfos.y;\n#endif\n#endif\n#if defined(MICROSURFACEMAP)\nvec4 microSurfaceTexel=texture2D(microSurfaceSampler,vMicroSurfaceSamplerUV+uvOffset)*vMicroSurfaceSamplerInfos.y;\n#endif\n#ifdef METALLICWORKFLOW\nvec4 metallicReflectanceFactors=vMetallicReflectanceFactors;\n#ifdef REFLECTANCE\nvec4 reflectanceFactorsMap=texture2D(reflectanceSampler,vReflectanceUV+uvOffset);\n#ifdef REFLECTANCE_GAMMA\nreflectanceFactorsMap=toLinearSpace(reflectanceFactorsMap);\n#endif\nmetallicReflectanceFactors.rgb*=reflectanceFactorsMap.rgb;\n#endif\n#ifdef METALLIC_REFLECTANCE\nvec4 metallicReflectanceFactorsMap=texture2D(metallicReflectanceSampler,vMetallicReflectanceUV+uvOffset);\n#ifdef METALLIC_REFLECTANCE_GAMMA\nmetallicReflectanceFactorsMap=toLinearSpace(metallicReflectanceFactorsMap);\n#endif\n#ifndef METALLIC_REFLECTANCE_USE_ALPHA_ONLY\nmetallicReflectanceFactors.rgb*=metallicReflectanceFactorsMap.rgb;\n#endif\nmetallicReflectanceFactors*=metallicReflectanceFactorsMap.a;\n#endif\n#endif\nreflectivityBlock(\nvReflectivityColor,\n#ifdef METALLICWORKFLOW\nsurfaceAlbedo,\nmetallicReflectanceFactors,\n#endif\n#ifdef REFLECTIVITY\nvReflectivityInfos,\nsurfaceMetallicOrReflectivityColorMap,\n#endif\n#if defined(METALLICWORKFLOW) && defined(REFLECTIVITY) && defined(AOSTOREINMETALMAPRED)\naoOut.ambientOcclusionColor,\n#endif\n#ifdef MICROSURFACEMAP\nmicroSurfaceTexel,\n#endif\n#ifdef DETAIL\ndetailColor,\nvDetailInfos,\n#endif\nreflectivityOut\n);float microSurface=reflectivityOut.microSurface;float roughness=reflectivityOut.roughness;\n#ifdef METALLICWORKFLOW\nsurfaceAlbedo=reflectivityOut.surfaceAlbedo;\n#endif\n#if defined(METALLICWORKFLOW) && defined(REFLECTIVITY) && defined(AOSTOREINMETALMAPRED)\naoOut.ambientOcclusionColor=reflectivityOut.ambientOcclusionColor;\n#endif\n#ifdef ALPHAFRESNEL\n#if defined(ALPHATEST) || defined(ALPHABLEND)\nalphaFresnelOutParams alphaFresnelOut;alphaFresnelBlock(\nnormalW,\nviewDirectionW,\nalpha,\nmicroSurface,\nalphaFresnelOut\n);alpha=alphaFresnelOut.alpha;\n#endif\n#endif\n#include<pbrBlockGeometryInfo>\n#ifdef ANISOTROPIC\nanisotropicOutParams anisotropicOut;\n#ifdef ANISOTROPIC_TEXTURE\nvec3 anisotropyMapData=texture2D(anisotropySampler,vAnisotropyUV+uvOffset).rgb*vAnisotropyInfos.y;\n#endif\nanisotropicBlock(\nvAnisotropy,\nroughness,\n#ifdef ANISOTROPIC_TEXTURE\nanisotropyMapData,\n#endif\nTBN,\nnormalW,\nviewDirectionW,\nanisotropicOut\n);\n#endif\n#ifdef REFLECTION\nreflectionOutParams reflectionOut;\n#ifndef USE_CUSTOM_REFLECTION\nreflectionBlock(\nvPositionW,\nnormalW,\nalphaG,\nvReflectionMicrosurfaceInfos,\nvReflectionInfos,\nvReflectionColor,\n#ifdef ANISOTROPIC\nanisotropicOut,\n#endif\n#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)\nNdotVUnclamped,\n#endif\n#ifdef LINEARSPECULARREFLECTION\nroughness,\n#endif\nreflectionSampler,\n#if defined(NORMAL) && defined(USESPHERICALINVERTEX)\nvEnvironmentIrradiance,\n#endif\n#ifdef USESPHERICALFROMREFLECTIONMAP\n#if !defined(NORMAL) || !defined(USESPHERICALINVERTEX)\nreflectionMatrix,\n#endif\n#endif\n#ifdef USEIRRADIANCEMAP\nirradianceSampler,\n#endif\n#ifndef LODBASEDMICROSFURACE\nreflectionSamplerLow,\nreflectionSamplerHigh,\n#endif\n#ifdef REALTIME_FILTERING\nvReflectionFilteringInfo,\n#endif\nreflectionOut\n);\n#else\n#define CUSTOM_REFLECTION\n#endif\n#endif\n#include<pbrBlockReflectance0>\n#ifdef SHEEN\nsheenOutParams sheenOut;\n#ifdef SHEEN_TEXTURE\nvec4 sheenMapData=texture2D(sheenSampler,vSheenUV+uvOffset);\n#endif\n#if defined(SHEEN_ROUGHNESS) && defined(SHEEN_TEXTURE_ROUGHNESS) && !defined(SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE)\nvec4 sheenMapRoughnessData=texture2D(sheenRoughnessSampler,vSheenRoughnessUV+uvOffset)*vSheenInfos.w;\n#endif\nsheenBlock(\nvSheenColor,\n#ifdef SHEEN_ROUGHNESS\nvSheenRoughness,\n#if defined(SHEEN_TEXTURE_ROUGHNESS) && !defined(SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE)\nsheenMapRoughnessData,\n#endif\n#endif\nroughness,\n#ifdef SHEEN_TEXTURE\nsheenMapData,\nvSheenInfos.y,\n#endif\nreflectance,\n#ifdef SHEEN_LINKWITHALBEDO\nbaseColor,\nsurfaceAlbedo,\n#endif\n#ifdef ENVIRONMENTBRDF\nNdotV,\nenvironmentBrdf,\n#endif\n#if defined(REFLECTION) && defined(ENVIRONMENTBRDF)\nAARoughnessFactors,\nvReflectionMicrosurfaceInfos,\nvReflectionInfos,\nvReflectionColor,\nvLightingIntensity,\nreflectionSampler,\nreflectionOut.reflectionCoords,\nNdotVUnclamped,\n#ifndef LODBASEDMICROSFURACE\nreflectionSamplerLow,\nreflectionSamplerHigh,\n#endif\n#ifdef REALTIME_FILTERING\nvReflectionFilteringInfo,\n#endif\n#if !defined(REFLECTIONMAP_SKYBOX) && defined(RADIANCEOCCLUSION)\nseo,\n#endif\n#if !defined(REFLECTIONMAP_SKYBOX) && defined(HORIZONOCCLUSION) && defined(BUMP) && defined(REFLECTIONMAP_3D)\neho,\n#endif\n#endif\nsheenOut\n);\n#ifdef SHEEN_LINKWITHALBEDO\nsurfaceAlbedo=sheenOut.surfaceAlbedo;\n#endif\n#endif\n#ifdef CLEARCOAT\n#ifdef CLEARCOAT_TEXTURE\nvec2 clearCoatMapData=texture2D(clearCoatSampler,vClearCoatUV+uvOffset).rg*vClearCoatInfos.y;\n#endif\n#endif\n#ifdef IRIDESCENCE\niridescenceOutParams iridescenceOut;\n#ifdef IRIDESCENCE_TEXTURE\nvec2 iridescenceMapData=texture2D(iridescenceSampler,vIridescenceUV+uvOffset).rg*vIridescenceInfos.y;\n#endif\n#ifdef IRIDESCENCE_THICKNESS_TEXTURE\nvec2 iridescenceThicknessMapData=texture2D(iridescenceThicknessSampler,vIridescenceThicknessUV+uvOffset).rg*vIridescenceInfos.w;\n#endif\niridescenceBlock(\nvIridescenceParams,\nNdotV,\nspecularEnvironmentR0,\n#ifdef IRIDESCENCE_TEXTURE\niridescenceMapData,\n#endif\n#ifdef IRIDESCENCE_THICKNESS_TEXTURE\niridescenceThicknessMapData,\n#endif\n#ifdef CLEARCOAT\nNdotVUnclamped,\n#ifdef CLEARCOAT_TEXTURE\nclearCoatMapData,\n#endif\n#endif\niridescenceOut\n);float iridescenceIntensity=iridescenceOut.iridescenceIntensity;specularEnvironmentR0=iridescenceOut.specularEnvironmentR0;\n#endif\nclearcoatOutParams clearcoatOut;\n#ifdef CLEARCOAT\n#if defined(CLEARCOAT_TEXTURE_ROUGHNESS) && !defined(CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE)\nvec4 clearCoatMapRoughnessData=texture2D(clearCoatRoughnessSampler,vClearCoatRoughnessUV+uvOffset)*vClearCoatInfos.w;\n#endif\n#if defined(CLEARCOAT_TINT) && defined(CLEARCOAT_TINT_TEXTURE)\nvec4 clearCoatTintMapData=texture2D(clearCoatTintSampler,vClearCoatTintUV+uvOffset);\n#endif\n#ifdef CLEARCOAT_BUMP\nvec4 clearCoatBumpMapData=texture2D(clearCoatBumpSampler,vClearCoatBumpUV+uvOffset);\n#endif\nclearcoatBlock(\nvPositionW,\ngeometricNormalW,\nviewDirectionW,\nvClearCoatParams,\n#if defined(CLEARCOAT_TEXTURE_ROUGHNESS) && !defined(CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE)\nclearCoatMapRoughnessData,\n#endif\nspecularEnvironmentR0,\n#ifdef CLEARCOAT_TEXTURE\nclearCoatMapData,\n#endif\n#ifdef CLEARCOAT_TINT\nvClearCoatTintParams,\nclearCoatColorAtDistance,\nvClearCoatRefractionParams,\n#ifdef CLEARCOAT_TINT_TEXTURE\nclearCoatTintMapData,\n#endif\n#endif\n#ifdef CLEARCOAT_BUMP\nvClearCoatBumpInfos,\nclearCoatBumpMapData,\nvClearCoatBumpUV,\n#if defined(TANGENT) && defined(NORMAL)\nvTBN,\n#else\nvClearCoatTangentSpaceParams,\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\nnormalMatrix,\n#endif\n#endif\n#if defined(FORCENORMALFORWARD) && defined(NORMAL)\nfaceNormal,\n#endif\n#ifdef REFLECTION\nvReflectionMicrosurfaceInfos,\nvReflectionInfos,\nvReflectionColor,\nvLightingIntensity,\nreflectionSampler,\n#ifndef LODBASEDMICROSFURACE\nreflectionSamplerLow,\nreflectionSamplerHigh,\n#endif\n#ifdef REALTIME_FILTERING\nvReflectionFilteringInfo,\n#endif\n#endif\n#if defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX)\n#ifdef RADIANCEOCCLUSION\nambientMonochrome,\n#endif\n#endif\n#if defined(CLEARCOAT_BUMP) || defined(TWOSIDEDLIGHTING)\n(gl_FrontFacing ? 1. : -1.),\n#endif\nclearcoatOut\n);\n#else\nclearcoatOut.specularEnvironmentR0=specularEnvironmentR0;\n#endif\n#include<pbrBlockReflectance>\nsubSurfaceOutParams subSurfaceOut;\n#ifdef SUBSURFACE\n#ifdef SS_THICKNESSANDMASK_TEXTURE\nvec4 thicknessMap=texture2D(thicknessSampler,vThicknessUV+uvOffset);\n#endif\n#ifdef SS_REFRACTIONINTENSITY_TEXTURE\nvec4 refractionIntensityMap=texture2D(refractionIntensitySampler,vRefractionIntensityUV+uvOffset);\n#endif\n#ifdef SS_TRANSLUCENCYINTENSITY_TEXTURE\nvec4 translucencyIntensityMap=texture2D(translucencyIntensitySampler,vTranslucencyIntensityUV+uvOffset);\n#endif\n#ifdef SS_TRANSLUCENCYCOLOR_TEXTURE\nvec4 translucencyColorMap=texture2D(translucencyColorSampler,vTranslucencyColorUV+uvOffset);\n#endif\nsubSurfaceBlock(\nvSubSurfaceIntensity,\nvThicknessParam,\nvTintColor,\nnormalW,\nspecularEnvironmentReflectance,\n#ifdef SS_THICKNESSANDMASK_TEXTURE\nthicknessMap,\n#endif\n#ifdef SS_REFRACTIONINTENSITY_TEXTURE\nrefractionIntensityMap,\n#endif\n#ifdef SS_TRANSLUCENCYINTENSITY_TEXTURE\ntranslucencyIntensityMap,\n#endif\n#ifdef REFLECTION\n#ifdef SS_TRANSLUCENCY\nreflectionMatrix,\n#ifdef USESPHERICALFROMREFLECTIONMAP\n#if !defined(NORMAL) || !defined(USESPHERICALINVERTEX)\nreflectionOut.irradianceVector,\n#endif\n#if defined(REALTIME_FILTERING)\nreflectionSampler,\nvReflectionFilteringInfo,\n#endif\n#endif\n#ifdef USEIRRADIANCEMAP\nirradianceSampler,\n#endif\n#endif\n#endif\n#if defined(SS_REFRACTION) || defined(SS_TRANSLUCENCY)\nsurfaceAlbedo,\n#endif\n#ifdef SS_REFRACTION\nvPositionW,\nviewDirectionW,\nview,\nvRefractionInfos,\nrefractionMatrix,\nvRefractionMicrosurfaceInfos,\nvLightingIntensity,\n#ifdef SS_LINKREFRACTIONTOTRANSPARENCY\nalpha,\n#endif\n#ifdef SS_LODINREFRACTIONALPHA\nNdotVUnclamped,\n#endif\n#ifdef SS_LINEARSPECULARREFRACTION\nroughness,\n#endif\nalphaG,\nrefractionSampler,\n#ifndef LODBASEDMICROSFURACE\nrefractionSamplerLow,\nrefractionSamplerHigh,\n#endif\n#ifdef ANISOTROPIC\nanisotropicOut,\n#endif\n#ifdef REALTIME_FILTERING\nvRefractionFilteringInfo,\n#endif\n#ifdef SS_USE_LOCAL_REFRACTIONMAP_CUBIC\nvRefractionPosition,\nvRefractionSize,\n#endif\n#ifdef SS_DISPERSION\ndispersion,\n#endif\n#endif\n#ifdef SS_TRANSLUCENCY\nvDiffusionDistance,\nvTranslucencyColor,\n#ifdef SS_TRANSLUCENCYCOLOR_TEXTURE\ntranslucencyColorMap,\n#endif\n#endif\nsubSurfaceOut\n);\n#ifdef SS_REFRACTION\nsurfaceAlbedo=subSurfaceOut.surfaceAlbedo;\n#ifdef SS_LINKREFRACTIONTOTRANSPARENCY\nalpha=subSurfaceOut.alpha;\n#endif\n#endif\n#else\nsubSurfaceOut.specularEnvironmentReflectance=specularEnvironmentReflectance;\n#endif\n#include<pbrBlockDirectLighting>\n#include<lightFragment>[0..maxSimultaneousLights]\n#include<pbrBlockFinalLitComponents>\n#endif \n#include<pbrBlockFinalUnlitComponents>\n#define CUSTOM_FRAGMENT_BEFORE_FINALCOLORCOMPOSITION\n#include<pbrBlockFinalColorComposition>\n#include<logDepthFragment>\n#include<fogFragment>(color,finalColor)\n#include<pbrBlockImageProcessing>\n#define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR\n#ifdef PREPASS\nfloat writeGeometryInfo=finalColor.a>0.4 ? 1.0 : 0.0;\n#ifdef PREPASS_POSITION\ngl_FragData[PREPASS_POSITION_INDEX]=vec4(vPositionW,writeGeometryInfo);\n#endif\n#ifdef PREPASS_VELOCITY\nvec2 a=(vCurrentPosition.xy/vCurrentPosition.w)*0.5+0.5;vec2 b=(vPreviousPosition.xy/vPreviousPosition.w)*0.5+0.5;vec2 velocity=abs(a-b);velocity=vec2(pow(velocity.x,1.0/3.0),pow(velocity.y,1.0/3.0))*sign(a-b)*0.5+0.5;gl_FragData[PREPASS_VELOCITY_INDEX]=vec4(velocity,0.0,writeGeometryInfo);\n#endif\n#ifdef PREPASS_ALBEDO_SQRT\nvec3 sqAlbedo=sqrt(surfaceAlbedo); \n#endif\n#ifdef PREPASS_IRRADIANCE\nvec3 irradiance=finalDiffuse;\n#ifndef UNLIT\n#ifdef REFLECTION\nirradiance+=finalIrradiance;\n#endif\n#endif\n#ifdef SS_SCATTERING\ngl_FragData[0]=vec4(finalColor.rgb-irradiance,finalColor.a); \nirradiance/=sqAlbedo;\n#else\ngl_FragData[0]=finalColor; \nfloat scatteringDiffusionProfile=255.;\n#endif\ngl_FragData[PREPASS_IRRADIANCE_INDEX]=vec4(clamp(irradiance,vec3(0.),vec3(1.)),writeGeometryInfo*scatteringDiffusionProfile/255.); \n#else\ngl_FragData[0]=vec4(finalColor.rgb,finalColor.a);\n#endif\n#ifdef PREPASS_DEPTH\ngl_FragData[PREPASS_DEPTH_INDEX]=vec4(vViewPos.z,0.0,0.0,writeGeometryInfo); \n#endif\n#ifdef PREPASS_NORMAL\n#ifdef PREPASS_NORMAL_WORLDSPACE\ngl_FragData[PREPASS_NORMAL_INDEX]=vec4(normalW,writeGeometryInfo); \n#else\ngl_FragData[PREPASS_NORMAL_INDEX]=vec4(normalize((view*vec4(normalW,0.0)).rgb),writeGeometryInfo); \n#endif\n#endif\n#ifdef PREPASS_ALBEDO_SQRT\ngl_FragData[PREPASS_ALBEDO_SQRT_INDEX]=vec4(sqAlbedo,writeGeometryInfo); \n#endif\n#ifdef PREPASS_REFLECTIVITY\n#ifndef UNLIT\ngl_FragData[PREPASS_REFLECTIVITY_INDEX]=vec4(specularEnvironmentR0,microSurface)*writeGeometryInfo;\n#else\ngl_FragData[PREPASS_REFLECTIVITY_INDEX]=vec4( 0.0,0.0,0.0,1.0 )*writeGeometryInfo;\n#endif\n#endif\n#endif\n#if !defined(PREPASS) || defined(WEBGL2)\ngl_FragColor=finalColor;\n#endif\n#include<oitFragment>\n#if ORDER_INDEPENDENT_TRANSPARENCY\nif (fragDepth==nearestDepth) {frontColor.rgb+=finalColor.rgb*finalColor.a*alphaMultiplier;frontColor.a=1.0-alphaMultiplier*(1.0-finalColor.a);} else {backColor+=finalColor;}\n#endif\n#include<pbrDebug>\n#define CUSTOM_FRAGMENT_MAIN_END\n}\n`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const pbrPixelShader = { name, shader };\n"]}
@@ -90,6 +90,7 @@ attribute vec4 color;
90
90
  #include<samplerVertexDeclaration>(_DEFINENAME_,SS_THICKNESSANDMASK_TEXTURE,_VARYINGNAME_,Thickness)
91
91
  #include<samplerVertexDeclaration>(_DEFINENAME_,SS_REFRACTIONINTENSITY_TEXTURE,_VARYINGNAME_,RefractionIntensity)
92
92
  #include<samplerVertexDeclaration>(_DEFINENAME_,SS_TRANSLUCENCYINTENSITY_TEXTURE,_VARYINGNAME_,TranslucencyIntensity)
93
+ #include<samplerVertexDeclaration>(_DEFINENAME_,SS_TRANSLUCENCYCOLOR_TEXTURE,_VARYINGNAME_,TranslucencyColor)
93
94
  #endif
94
95
  varying vec3 vPositionW;
95
96
  #if DEBUGMODE>0
@@ -216,6 +217,7 @@ vMainUV1=uvUpdated;
216
217
  #include<samplerVertexImplementation>(_DEFINENAME_,SS_THICKNESSANDMASK_TEXTURE,_VARYINGNAME_,Thickness,_MATRIXNAME_,thickness,_INFONAME_,ThicknessInfos.x)
217
218
  #include<samplerVertexImplementation>(_DEFINENAME_,SS_REFRACTIONINTENSITY_TEXTURE,_VARYINGNAME_,RefractionIntensity,_MATRIXNAME_,refractionIntensity,_INFONAME_,RefractionIntensityInfos.x)
218
219
  #include<samplerVertexImplementation>(_DEFINENAME_,SS_TRANSLUCENCYINTENSITY_TEXTURE,_VARYINGNAME_,TranslucencyIntensity,_MATRIXNAME_,translucencyIntensity,_INFONAME_,TranslucencyIntensityInfos.x)
220
+ #include<samplerVertexImplementation>(_DEFINENAME_,SS_TRANSLUCENCYCOLOR_TEXTURE,_VARYINGNAME_,TranslucencyColor,_MATRIXNAME_,translucencyColor,_INFONAME_,TranslucencyColorInfos.x)
219
221
  #endif
220
222
  #include<bumpVertex>
221
223
  #include<clipPlaneVertex>
@@ -1 +1 @@
1
- {"version":3,"file":"pbr.vertex.js","sourceRoot":"","sources":["../../../../dev/core/src/Shaders/pbr.vertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,uCAAuC,CAAC;AAC/C,OAAO,oCAAoC,CAAC;AAC5C,OAAO,yCAAyC,CAAC;AACjD,OAAO,2CAA2C,CAAC;AACnD,OAAO,kCAAkC,CAAC;AAC1C,OAAO,mCAAmC,CAAC;AAC3C,OAAO,kDAAkD,CAAC;AAC1D,OAAO,uCAAuC,CAAC;AAC/C,OAAO,2CAA2C,CAAC;AACnD,OAAO,2CAA2C,CAAC;AACnD,OAAO,qCAAqC,CAAC;AAC7C,OAAO,wCAAwC,CAAC;AAChD,OAAO,6CAA6C,CAAC;AACrD,OAAO,uCAAuC,CAAC;AAC/C,OAAO,6CAA6C,CAAC;AACrD,OAAO,wCAAwC,CAAC;AAChD,OAAO,sDAAsD,CAAC;AAC9D,OAAO,gDAAgD,CAAC;AACxD,OAAO,sCAAsC,CAAC;AAC9C,OAAO,2CAA2C,CAAC;AACnD,OAAO,qCAAqC,CAAC;AAC7C,OAAO,kCAAkC,CAAC;AAC1C,OAAO,8BAA8B,CAAC;AACtC,OAAO,uCAAuC,CAAC;AAC/C,OAAO,gCAAgC,CAAC;AACxC,OAAO,wCAAwC,CAAC;AAChD,OAAO,8CAA8C,CAAC;AACtD,OAAO,6BAA6B,CAAC;AACrC,OAAO,kCAAkC,CAAC;AAC1C,OAAO,4BAA4B,CAAC;AACpC,OAAO,gCAAgC,CAAC;AACxC,OAAO,oCAAoC,CAAC;AAC5C,OAAO,iCAAiC,CAAC;AAEzC,MAAM,IAAI,GAAG,iBAAiB,CAAC;AAC/B,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EAiMb,CAAC;AACH,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,eAAe,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport \"./ShadersInclude/pbrVertexDeclaration\";\nimport \"./ShadersInclude/pbrUboDeclaration\";\nimport \"./ShadersInclude/uvAttributeDeclaration\";\nimport \"./ShadersInclude/mainUVVaryingDeclaration\";\nimport \"./ShadersInclude/helperFunctions\";\nimport \"./ShadersInclude/bonesDeclaration\";\nimport \"./ShadersInclude/bakedVertexAnimationDeclaration\";\nimport \"./ShadersInclude/instancesDeclaration\";\nimport \"./ShadersInclude/prePassVertexDeclaration\";\nimport \"./ShadersInclude/samplerVertexDeclaration\";\nimport \"./ShadersInclude/harmonicsFunctions\";\nimport \"./ShadersInclude/bumpVertexDeclaration\";\nimport \"./ShadersInclude/clipPlaneVertexDeclaration\";\nimport \"./ShadersInclude/fogVertexDeclaration\";\nimport \"./ShadersInclude/lightVxFragmentDeclaration\";\nimport \"./ShadersInclude/lightVxUboDeclaration\";\nimport \"./ShadersInclude/morphTargetsVertexGlobalDeclaration\";\nimport \"./ShadersInclude/morphTargetsVertexDeclaration\";\nimport \"./ShadersInclude/logDepthDeclaration\";\nimport \"./ShadersInclude/morphTargetsVertexGlobal\";\nimport \"./ShadersInclude/morphTargetsVertex\";\nimport \"./ShadersInclude/instancesVertex\";\nimport \"./ShadersInclude/bonesVertex\";\nimport \"./ShadersInclude/bakedVertexAnimation\";\nimport \"./ShadersInclude/prePassVertex\";\nimport \"./ShadersInclude/uvVariableDeclaration\";\nimport \"./ShadersInclude/samplerVertexImplementation\";\nimport \"./ShadersInclude/bumpVertex\";\nimport \"./ShadersInclude/clipPlaneVertex\";\nimport \"./ShadersInclude/fogVertex\";\nimport \"./ShadersInclude/shadowsVertex\";\nimport \"./ShadersInclude/vertexColorMixing\";\nimport \"./ShadersInclude/logDepthVertex\";\n\nconst name = \"pbrVertexShader\";\nconst shader = `precision highp float;\n#include<__decl__pbrVertex>\n#define CUSTOM_VERTEX_BEGIN\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef TANGENT\nattribute vec4 tangent;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#include<uvAttributeDeclaration>[2..7]\n#include<mainUVVaryingDeclaration>[1..7]\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<helperFunctions>\n#include<bonesDeclaration>\n#include<bakedVertexAnimationDeclaration>\n#include<instancesDeclaration>\n#include<prePassVertexDeclaration>\n#include<samplerVertexDeclaration>(_DEFINENAME_,ALBEDO,_VARYINGNAME_,Albedo)\n#include<samplerVertexDeclaration>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail)\n#include<samplerVertexDeclaration>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient)\n#include<samplerVertexDeclaration>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity)\n#include<samplerVertexDeclaration>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive)\n#include<samplerVertexDeclaration>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap)\n#include<samplerVertexDeclaration>(_DEFINENAME_,REFLECTIVITY,_VARYINGNAME_,Reflectivity)\n#include<samplerVertexDeclaration>(_DEFINENAME_,MICROSURFACEMAP,_VARYINGNAME_,MicroSurfaceSampler)\n#include<samplerVertexDeclaration>(_DEFINENAME_,METALLIC_REFLECTANCE,_VARYINGNAME_,MetallicReflectance)\n#include<samplerVertexDeclaration>(_DEFINENAME_,REFLECTANCE,_VARYINGNAME_,Reflectance)\n#include<samplerVertexDeclaration>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump)\n#include<samplerVertexDeclaration>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal)\n#ifdef CLEARCOAT\n#include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_TEXTURE,_VARYINGNAME_,ClearCoat)\n#include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_TEXTURE_ROUGHNESS,_VARYINGNAME_,ClearCoatRoughness)\n#include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_BUMP,_VARYINGNAME_,ClearCoatBump)\n#include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_TINT_TEXTURE,_VARYINGNAME_,ClearCoatTint)\n#endif\n#ifdef IRIDESCENCE\n#include<samplerVertexDeclaration>(_DEFINENAME_,IRIDESCENCE_TEXTURE,_VARYINGNAME_,Iridescence)\n#include<samplerVertexDeclaration>(_DEFINENAME_,IRIDESCENCE_THICKNESS_TEXTURE,_VARYINGNAME_,IridescenceThickness)\n#endif\n#ifdef SHEEN\n#include<samplerVertexDeclaration>(_DEFINENAME_,SHEEN_TEXTURE,_VARYINGNAME_,Sheen)\n#include<samplerVertexDeclaration>(_DEFINENAME_,SHEEN_TEXTURE_ROUGHNESS,_VARYINGNAME_,SheenRoughness)\n#endif\n#ifdef ANISOTROPIC\n#include<samplerVertexDeclaration>(_DEFINENAME_,ANISOTROPIC_TEXTURE,_VARYINGNAME_,Anisotropy)\n#endif\n#ifdef SUBSURFACE\n#include<samplerVertexDeclaration>(_DEFINENAME_,SS_THICKNESSANDMASK_TEXTURE,_VARYINGNAME_,Thickness)\n#include<samplerVertexDeclaration>(_DEFINENAME_,SS_REFRACTIONINTENSITY_TEXTURE,_VARYINGNAME_,RefractionIntensity)\n#include<samplerVertexDeclaration>(_DEFINENAME_,SS_TRANSLUCENCYINTENSITY_TEXTURE,_VARYINGNAME_,TranslucencyIntensity)\n#endif\nvarying vec3 vPositionW;\n#if DEBUGMODE>0\nvarying vec4 vClipSpacePosition;\n#endif\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)\nvarying vec3 vEnvironmentIrradiance;\n#include<harmonicsFunctions>\n#endif\n#endif\n#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nvarying vec4 vColor;\n#endif\n#include<bumpVertexDeclaration>\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightVxFragment>[0..maxSimultaneousLights]\n#include<morphTargetsVertexGlobalDeclaration>\n#include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]\n#ifdef REFLECTIONMAP_SKYBOX\nvarying vec3 vPositionUVW;\n#endif\n#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)\nvarying vec3 vDirectionW;\n#endif\n#include<logDepthDeclaration>\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_VERTEX_MAIN_BEGIN\nvec3 positionUpdated=position;\n#ifdef NORMAL\nvec3 normalUpdated=normal;\n#endif\n#ifdef TANGENT\nvec4 tangentUpdated=tangent;\n#endif\n#ifdef UV1\nvec2 uvUpdated=uv;\n#endif\n#include<morphTargetsVertexGlobal>\n#include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]\n#ifdef REFLECTIONMAP_SKYBOX\nvPositionUVW=positionUpdated;\n#endif\n#define CUSTOM_VERTEX_UPDATE_POSITION\n#define CUSTOM_VERTEX_UPDATE_NORMAL\n#include<instancesVertex>\n#if defined(PREPASS) && defined(PREPASS_VELOCITY) && !defined(BONES_VELOCITY_ENABLED)\nvCurrentPosition=viewProjection*finalWorld*vec4(positionUpdated,1.0);vPreviousPosition=previousViewProjection*finalPreviousWorld*vec4(positionUpdated,1.0);\n#endif\n#include<bonesVertex>\n#include<bakedVertexAnimation>\nvec4 worldPos=finalWorld*vec4(positionUpdated,1.0);vPositionW=vec3(worldPos);\n#include<prePassVertex>\n#ifdef NORMAL\nmat3 normalWorld=mat3(finalWorld);\n#if defined(INSTANCES) && defined(THIN_INSTANCES)\nvNormalW=normalUpdated/vec3(dot(normalWorld[0],normalWorld[0]),dot(normalWorld[1],normalWorld[1]),dot(normalWorld[2],normalWorld[2]));vNormalW=normalize(normalWorld*vNormalW);\n#else\n#ifdef NONUNIFORMSCALING\nnormalWorld=transposeMat3(inverseMat3(normalWorld));\n#endif\nvNormalW=normalize(normalWorld*normalUpdated);\n#endif\n#if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)\nvec3 reflectionVector=vec3(reflectionMatrix*vec4(vNormalW,0)).xyz;\n#ifdef REFLECTIONMAP_OPPOSITEZ\nreflectionVector.z*=-1.0;\n#endif\nvEnvironmentIrradiance=computeEnvironmentIrradiance(reflectionVector);\n#endif\n#endif\n#define CUSTOM_VERTEX_UPDATE_WORLDPOS\n#ifdef MULTIVIEW\nif (gl_ViewID_OVR==0u) {gl_Position=viewProjection*worldPos;} else {gl_Position=viewProjectionR*worldPos;}\n#else\ngl_Position=viewProjection*worldPos;\n#endif\n#if DEBUGMODE>0\nvClipSpacePosition=gl_Position;\n#endif\n#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)\nvDirectionW=normalize(vec3(finalWorld*vec4(positionUpdated,0.0)));\n#endif\n#ifndef UV1\nvec2 uvUpdated=vec2(0.,0.);\n#endif\n#ifdef MAINUV1\nvMainUV1=uvUpdated;\n#endif\n#include<uvVariableDeclaration>[2..7]\n#include<samplerVertexImplementation>(_DEFINENAME_,ALBEDO,_VARYINGNAME_,Albedo,_MATRIXNAME_,albedo,_INFONAME_,AlbedoInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail,_MATRIXNAME_,detail,_INFONAME_,DetailInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient,_MATRIXNAME_,ambient,_INFONAME_,AmbientInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity,_MATRIXNAME_,opacity,_INFONAME_,OpacityInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive,_MATRIXNAME_,emissive,_INFONAME_,EmissiveInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap,_MATRIXNAME_,lightmap,_INFONAME_,LightmapInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,REFLECTIVITY,_VARYINGNAME_,Reflectivity,_MATRIXNAME_,reflectivity,_INFONAME_,ReflectivityInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,MICROSURFACEMAP,_VARYINGNAME_,MicroSurfaceSampler,_MATRIXNAME_,microSurfaceSampler,_INFONAME_,MicroSurfaceSamplerInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,METALLIC_REFLECTANCE,_VARYINGNAME_,MetallicReflectance,_MATRIXNAME_,metallicReflectance,_INFONAME_,MetallicReflectanceInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,REFLECTANCE,_VARYINGNAME_,Reflectance,_MATRIXNAME_,reflectance,_INFONAME_,ReflectanceInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_MATRIXNAME_,bump,_INFONAME_,BumpInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal,_MATRIXNAME_,decal,_INFONAME_,DecalInfos.x)\n#ifdef CLEARCOAT\n#include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_TEXTURE,_VARYINGNAME_,ClearCoat,_MATRIXNAME_,clearCoat,_INFONAME_,ClearCoatInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_TEXTURE_ROUGHNESS,_VARYINGNAME_,ClearCoatRoughness,_MATRIXNAME_,clearCoatRoughness,_INFONAME_,ClearCoatInfos.z)\n#include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_BUMP,_VARYINGNAME_,ClearCoatBump,_MATRIXNAME_,clearCoatBump,_INFONAME_,ClearCoatBumpInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_TINT_TEXTURE,_VARYINGNAME_,ClearCoatTint,_MATRIXNAME_,clearCoatTint,_INFONAME_,ClearCoatTintInfos.x)\n#endif\n#ifdef IRIDESCENCE\n#include<samplerVertexImplementation>(_DEFINENAME_,IRIDESCENCE_TEXTURE,_VARYINGNAME_,Iridescence,_MATRIXNAME_,iridescence,_INFONAME_,IridescenceInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,IRIDESCENCE_THICKNESS_TEXTURE,_VARYINGNAME_,IridescenceThickness,_MATRIXNAME_,iridescenceThickness,_INFONAME_,IridescenceInfos.z)\n#endif\n#ifdef SHEEN\n#include<samplerVertexImplementation>(_DEFINENAME_,SHEEN_TEXTURE,_VARYINGNAME_,Sheen,_MATRIXNAME_,sheen,_INFONAME_,SheenInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,SHEEN_TEXTURE_ROUGHNESS,_VARYINGNAME_,SheenRoughness,_MATRIXNAME_,sheenRoughness,_INFONAME_,SheenInfos.z)\n#endif\n#ifdef ANISOTROPIC\n#include<samplerVertexImplementation>(_DEFINENAME_,ANISOTROPIC_TEXTURE,_VARYINGNAME_,Anisotropy,_MATRIXNAME_,anisotropy,_INFONAME_,AnisotropyInfos.x)\n#endif\n#ifdef SUBSURFACE\n#include<samplerVertexImplementation>(_DEFINENAME_,SS_THICKNESSANDMASK_TEXTURE,_VARYINGNAME_,Thickness,_MATRIXNAME_,thickness,_INFONAME_,ThicknessInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,SS_REFRACTIONINTENSITY_TEXTURE,_VARYINGNAME_,RefractionIntensity,_MATRIXNAME_,refractionIntensity,_INFONAME_,RefractionIntensityInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,SS_TRANSLUCENCYINTENSITY_TEXTURE,_VARYINGNAME_,TranslucencyIntensity,_MATRIXNAME_,translucencyIntensity,_INFONAME_,TranslucencyIntensityInfos.x)\n#endif\n#include<bumpVertex>\n#include<clipPlaneVertex>\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n#include<vertexColorMixing>\n#if defined(POINTSIZE) && !defined(WEBGPU)\ngl_PointSize=pointSize;\n#endif\n#include<logDepthVertex>\n#define CUSTOM_VERTEX_MAIN_END\n}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const pbrVertexShader = { name, shader };\n"]}
1
+ {"version":3,"file":"pbr.vertex.js","sourceRoot":"","sources":["../../../../dev/core/src/Shaders/pbr.vertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,uCAAuC,CAAC;AAC/C,OAAO,oCAAoC,CAAC;AAC5C,OAAO,yCAAyC,CAAC;AACjD,OAAO,2CAA2C,CAAC;AACnD,OAAO,kCAAkC,CAAC;AAC1C,OAAO,mCAAmC,CAAC;AAC3C,OAAO,kDAAkD,CAAC;AAC1D,OAAO,uCAAuC,CAAC;AAC/C,OAAO,2CAA2C,CAAC;AACnD,OAAO,2CAA2C,CAAC;AACnD,OAAO,qCAAqC,CAAC;AAC7C,OAAO,wCAAwC,CAAC;AAChD,OAAO,6CAA6C,CAAC;AACrD,OAAO,uCAAuC,CAAC;AAC/C,OAAO,6CAA6C,CAAC;AACrD,OAAO,wCAAwC,CAAC;AAChD,OAAO,sDAAsD,CAAC;AAC9D,OAAO,gDAAgD,CAAC;AACxD,OAAO,sCAAsC,CAAC;AAC9C,OAAO,2CAA2C,CAAC;AACnD,OAAO,qCAAqC,CAAC;AAC7C,OAAO,kCAAkC,CAAC;AAC1C,OAAO,8BAA8B,CAAC;AACtC,OAAO,uCAAuC,CAAC;AAC/C,OAAO,gCAAgC,CAAC;AACxC,OAAO,wCAAwC,CAAC;AAChD,OAAO,8CAA8C,CAAC;AACtD,OAAO,6BAA6B,CAAC;AACrC,OAAO,kCAAkC,CAAC;AAC1C,OAAO,4BAA4B,CAAC;AACpC,OAAO,gCAAgC,CAAC;AACxC,OAAO,oCAAoC,CAAC;AAC5C,OAAO,iCAAiC,CAAC;AAEzC,MAAM,IAAI,GAAG,iBAAiB,CAAC;AAC/B,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EAmMb,CAAC;AACH,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,eAAe,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport \"./ShadersInclude/pbrVertexDeclaration\";\nimport \"./ShadersInclude/pbrUboDeclaration\";\nimport \"./ShadersInclude/uvAttributeDeclaration\";\nimport \"./ShadersInclude/mainUVVaryingDeclaration\";\nimport \"./ShadersInclude/helperFunctions\";\nimport \"./ShadersInclude/bonesDeclaration\";\nimport \"./ShadersInclude/bakedVertexAnimationDeclaration\";\nimport \"./ShadersInclude/instancesDeclaration\";\nimport \"./ShadersInclude/prePassVertexDeclaration\";\nimport \"./ShadersInclude/samplerVertexDeclaration\";\nimport \"./ShadersInclude/harmonicsFunctions\";\nimport \"./ShadersInclude/bumpVertexDeclaration\";\nimport \"./ShadersInclude/clipPlaneVertexDeclaration\";\nimport \"./ShadersInclude/fogVertexDeclaration\";\nimport \"./ShadersInclude/lightVxFragmentDeclaration\";\nimport \"./ShadersInclude/lightVxUboDeclaration\";\nimport \"./ShadersInclude/morphTargetsVertexGlobalDeclaration\";\nimport \"./ShadersInclude/morphTargetsVertexDeclaration\";\nimport \"./ShadersInclude/logDepthDeclaration\";\nimport \"./ShadersInclude/morphTargetsVertexGlobal\";\nimport \"./ShadersInclude/morphTargetsVertex\";\nimport \"./ShadersInclude/instancesVertex\";\nimport \"./ShadersInclude/bonesVertex\";\nimport \"./ShadersInclude/bakedVertexAnimation\";\nimport \"./ShadersInclude/prePassVertex\";\nimport \"./ShadersInclude/uvVariableDeclaration\";\nimport \"./ShadersInclude/samplerVertexImplementation\";\nimport \"./ShadersInclude/bumpVertex\";\nimport \"./ShadersInclude/clipPlaneVertex\";\nimport \"./ShadersInclude/fogVertex\";\nimport \"./ShadersInclude/shadowsVertex\";\nimport \"./ShadersInclude/vertexColorMixing\";\nimport \"./ShadersInclude/logDepthVertex\";\n\nconst name = \"pbrVertexShader\";\nconst shader = `precision highp float;\n#include<__decl__pbrVertex>\n#define CUSTOM_VERTEX_BEGIN\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef TANGENT\nattribute vec4 tangent;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#include<uvAttributeDeclaration>[2..7]\n#include<mainUVVaryingDeclaration>[1..7]\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<helperFunctions>\n#include<bonesDeclaration>\n#include<bakedVertexAnimationDeclaration>\n#include<instancesDeclaration>\n#include<prePassVertexDeclaration>\n#include<samplerVertexDeclaration>(_DEFINENAME_,ALBEDO,_VARYINGNAME_,Albedo)\n#include<samplerVertexDeclaration>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail)\n#include<samplerVertexDeclaration>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient)\n#include<samplerVertexDeclaration>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity)\n#include<samplerVertexDeclaration>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive)\n#include<samplerVertexDeclaration>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap)\n#include<samplerVertexDeclaration>(_DEFINENAME_,REFLECTIVITY,_VARYINGNAME_,Reflectivity)\n#include<samplerVertexDeclaration>(_DEFINENAME_,MICROSURFACEMAP,_VARYINGNAME_,MicroSurfaceSampler)\n#include<samplerVertexDeclaration>(_DEFINENAME_,METALLIC_REFLECTANCE,_VARYINGNAME_,MetallicReflectance)\n#include<samplerVertexDeclaration>(_DEFINENAME_,REFLECTANCE,_VARYINGNAME_,Reflectance)\n#include<samplerVertexDeclaration>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump)\n#include<samplerVertexDeclaration>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal)\n#ifdef CLEARCOAT\n#include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_TEXTURE,_VARYINGNAME_,ClearCoat)\n#include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_TEXTURE_ROUGHNESS,_VARYINGNAME_,ClearCoatRoughness)\n#include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_BUMP,_VARYINGNAME_,ClearCoatBump)\n#include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_TINT_TEXTURE,_VARYINGNAME_,ClearCoatTint)\n#endif\n#ifdef IRIDESCENCE\n#include<samplerVertexDeclaration>(_DEFINENAME_,IRIDESCENCE_TEXTURE,_VARYINGNAME_,Iridescence)\n#include<samplerVertexDeclaration>(_DEFINENAME_,IRIDESCENCE_THICKNESS_TEXTURE,_VARYINGNAME_,IridescenceThickness)\n#endif\n#ifdef SHEEN\n#include<samplerVertexDeclaration>(_DEFINENAME_,SHEEN_TEXTURE,_VARYINGNAME_,Sheen)\n#include<samplerVertexDeclaration>(_DEFINENAME_,SHEEN_TEXTURE_ROUGHNESS,_VARYINGNAME_,SheenRoughness)\n#endif\n#ifdef ANISOTROPIC\n#include<samplerVertexDeclaration>(_DEFINENAME_,ANISOTROPIC_TEXTURE,_VARYINGNAME_,Anisotropy)\n#endif\n#ifdef SUBSURFACE\n#include<samplerVertexDeclaration>(_DEFINENAME_,SS_THICKNESSANDMASK_TEXTURE,_VARYINGNAME_,Thickness)\n#include<samplerVertexDeclaration>(_DEFINENAME_,SS_REFRACTIONINTENSITY_TEXTURE,_VARYINGNAME_,RefractionIntensity)\n#include<samplerVertexDeclaration>(_DEFINENAME_,SS_TRANSLUCENCYINTENSITY_TEXTURE,_VARYINGNAME_,TranslucencyIntensity)\n#include<samplerVertexDeclaration>(_DEFINENAME_,SS_TRANSLUCENCYCOLOR_TEXTURE,_VARYINGNAME_,TranslucencyColor)\n#endif\nvarying vec3 vPositionW;\n#if DEBUGMODE>0\nvarying vec4 vClipSpacePosition;\n#endif\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)\nvarying vec3 vEnvironmentIrradiance;\n#include<harmonicsFunctions>\n#endif\n#endif\n#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nvarying vec4 vColor;\n#endif\n#include<bumpVertexDeclaration>\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightVxFragment>[0..maxSimultaneousLights]\n#include<morphTargetsVertexGlobalDeclaration>\n#include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]\n#ifdef REFLECTIONMAP_SKYBOX\nvarying vec3 vPositionUVW;\n#endif\n#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)\nvarying vec3 vDirectionW;\n#endif\n#include<logDepthDeclaration>\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_VERTEX_MAIN_BEGIN\nvec3 positionUpdated=position;\n#ifdef NORMAL\nvec3 normalUpdated=normal;\n#endif\n#ifdef TANGENT\nvec4 tangentUpdated=tangent;\n#endif\n#ifdef UV1\nvec2 uvUpdated=uv;\n#endif\n#include<morphTargetsVertexGlobal>\n#include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]\n#ifdef REFLECTIONMAP_SKYBOX\nvPositionUVW=positionUpdated;\n#endif\n#define CUSTOM_VERTEX_UPDATE_POSITION\n#define CUSTOM_VERTEX_UPDATE_NORMAL\n#include<instancesVertex>\n#if defined(PREPASS) && defined(PREPASS_VELOCITY) && !defined(BONES_VELOCITY_ENABLED)\nvCurrentPosition=viewProjection*finalWorld*vec4(positionUpdated,1.0);vPreviousPosition=previousViewProjection*finalPreviousWorld*vec4(positionUpdated,1.0);\n#endif\n#include<bonesVertex>\n#include<bakedVertexAnimation>\nvec4 worldPos=finalWorld*vec4(positionUpdated,1.0);vPositionW=vec3(worldPos);\n#include<prePassVertex>\n#ifdef NORMAL\nmat3 normalWorld=mat3(finalWorld);\n#if defined(INSTANCES) && defined(THIN_INSTANCES)\nvNormalW=normalUpdated/vec3(dot(normalWorld[0],normalWorld[0]),dot(normalWorld[1],normalWorld[1]),dot(normalWorld[2],normalWorld[2]));vNormalW=normalize(normalWorld*vNormalW);\n#else\n#ifdef NONUNIFORMSCALING\nnormalWorld=transposeMat3(inverseMat3(normalWorld));\n#endif\nvNormalW=normalize(normalWorld*normalUpdated);\n#endif\n#if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)\nvec3 reflectionVector=vec3(reflectionMatrix*vec4(vNormalW,0)).xyz;\n#ifdef REFLECTIONMAP_OPPOSITEZ\nreflectionVector.z*=-1.0;\n#endif\nvEnvironmentIrradiance=computeEnvironmentIrradiance(reflectionVector);\n#endif\n#endif\n#define CUSTOM_VERTEX_UPDATE_WORLDPOS\n#ifdef MULTIVIEW\nif (gl_ViewID_OVR==0u) {gl_Position=viewProjection*worldPos;} else {gl_Position=viewProjectionR*worldPos;}\n#else\ngl_Position=viewProjection*worldPos;\n#endif\n#if DEBUGMODE>0\nvClipSpacePosition=gl_Position;\n#endif\n#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)\nvDirectionW=normalize(vec3(finalWorld*vec4(positionUpdated,0.0)));\n#endif\n#ifndef UV1\nvec2 uvUpdated=vec2(0.,0.);\n#endif\n#ifdef MAINUV1\nvMainUV1=uvUpdated;\n#endif\n#include<uvVariableDeclaration>[2..7]\n#include<samplerVertexImplementation>(_DEFINENAME_,ALBEDO,_VARYINGNAME_,Albedo,_MATRIXNAME_,albedo,_INFONAME_,AlbedoInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail,_MATRIXNAME_,detail,_INFONAME_,DetailInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient,_MATRIXNAME_,ambient,_INFONAME_,AmbientInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity,_MATRIXNAME_,opacity,_INFONAME_,OpacityInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive,_MATRIXNAME_,emissive,_INFONAME_,EmissiveInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap,_MATRIXNAME_,lightmap,_INFONAME_,LightmapInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,REFLECTIVITY,_VARYINGNAME_,Reflectivity,_MATRIXNAME_,reflectivity,_INFONAME_,ReflectivityInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,MICROSURFACEMAP,_VARYINGNAME_,MicroSurfaceSampler,_MATRIXNAME_,microSurfaceSampler,_INFONAME_,MicroSurfaceSamplerInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,METALLIC_REFLECTANCE,_VARYINGNAME_,MetallicReflectance,_MATRIXNAME_,metallicReflectance,_INFONAME_,MetallicReflectanceInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,REFLECTANCE,_VARYINGNAME_,Reflectance,_MATRIXNAME_,reflectance,_INFONAME_,ReflectanceInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_MATRIXNAME_,bump,_INFONAME_,BumpInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal,_MATRIXNAME_,decal,_INFONAME_,DecalInfos.x)\n#ifdef CLEARCOAT\n#include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_TEXTURE,_VARYINGNAME_,ClearCoat,_MATRIXNAME_,clearCoat,_INFONAME_,ClearCoatInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_TEXTURE_ROUGHNESS,_VARYINGNAME_,ClearCoatRoughness,_MATRIXNAME_,clearCoatRoughness,_INFONAME_,ClearCoatInfos.z)\n#include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_BUMP,_VARYINGNAME_,ClearCoatBump,_MATRIXNAME_,clearCoatBump,_INFONAME_,ClearCoatBumpInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_TINT_TEXTURE,_VARYINGNAME_,ClearCoatTint,_MATRIXNAME_,clearCoatTint,_INFONAME_,ClearCoatTintInfos.x)\n#endif\n#ifdef IRIDESCENCE\n#include<samplerVertexImplementation>(_DEFINENAME_,IRIDESCENCE_TEXTURE,_VARYINGNAME_,Iridescence,_MATRIXNAME_,iridescence,_INFONAME_,IridescenceInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,IRIDESCENCE_THICKNESS_TEXTURE,_VARYINGNAME_,IridescenceThickness,_MATRIXNAME_,iridescenceThickness,_INFONAME_,IridescenceInfos.z)\n#endif\n#ifdef SHEEN\n#include<samplerVertexImplementation>(_DEFINENAME_,SHEEN_TEXTURE,_VARYINGNAME_,Sheen,_MATRIXNAME_,sheen,_INFONAME_,SheenInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,SHEEN_TEXTURE_ROUGHNESS,_VARYINGNAME_,SheenRoughness,_MATRIXNAME_,sheenRoughness,_INFONAME_,SheenInfos.z)\n#endif\n#ifdef ANISOTROPIC\n#include<samplerVertexImplementation>(_DEFINENAME_,ANISOTROPIC_TEXTURE,_VARYINGNAME_,Anisotropy,_MATRIXNAME_,anisotropy,_INFONAME_,AnisotropyInfos.x)\n#endif\n#ifdef SUBSURFACE\n#include<samplerVertexImplementation>(_DEFINENAME_,SS_THICKNESSANDMASK_TEXTURE,_VARYINGNAME_,Thickness,_MATRIXNAME_,thickness,_INFONAME_,ThicknessInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,SS_REFRACTIONINTENSITY_TEXTURE,_VARYINGNAME_,RefractionIntensity,_MATRIXNAME_,refractionIntensity,_INFONAME_,RefractionIntensityInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,SS_TRANSLUCENCYINTENSITY_TEXTURE,_VARYINGNAME_,TranslucencyIntensity,_MATRIXNAME_,translucencyIntensity,_INFONAME_,TranslucencyIntensityInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,SS_TRANSLUCENCYCOLOR_TEXTURE,_VARYINGNAME_,TranslucencyColor,_MATRIXNAME_,translucencyColor,_INFONAME_,TranslucencyColorInfos.x)\n#endif\n#include<bumpVertex>\n#include<clipPlaneVertex>\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n#include<vertexColorMixing>\n#if defined(POINTSIZE) && !defined(WEBGPU)\ngl_PointSize=pointSize;\n#endif\n#include<logDepthVertex>\n#define CUSTOM_VERTEX_MAIN_END\n}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const pbrVertexShader = { name, shader };\n"]}
@@ -0,0 +1,5 @@
1
+ /** @internal */
2
+ export declare const fresnelFunction: {
3
+ name: string;
4
+ shader: string;
5
+ };
@@ -0,0 +1,13 @@
1
+ // Do not edit.
2
+ import { ShaderStore } from "../../Engines/shaderStore.js";
3
+ const name = "fresnelFunction";
4
+ const shader = `#ifdef FRESNEL
5
+ fn computeFresnelTerm(viewDirection: vec3f,worldNormal: vec3f,bias: f32,power: f32)->f32
6
+ {let fresnelTerm: f32=pow(bias+abs(dot(viewDirection,worldNormal)),power);return clamp(fresnelTerm,0.,1.);}
7
+ #endif
8
+ `;
9
+ // Sideeffect
10
+ ShaderStore.IncludesShadersStoreWGSL[name] = shader;
11
+ /** @internal */
12
+ export const fresnelFunction = { name, shader };
13
+ //# sourceMappingURL=fresnelFunction.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"fresnelFunction.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/fresnelFunction.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,iBAAiB,CAAC;AAC/B,MAAM,MAAM,GAAG;;;;CAId,CAAC;AACF,aAAa;AACb,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,gBAAgB;AAChB,MAAM,CAAC,MAAM,eAAe,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"fresnelFunction\";\nconst shader = `#ifdef FRESNEL\nfn computeFresnelTerm(viewDirection: vec3f,worldNormal: vec3f,bias: f32,power: f32)->f32\n{let fresnelTerm: f32=pow(bias+abs(dot(viewDirection,worldNormal)),power);return clamp(fresnelTerm,0.,1.);}\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const fresnelFunction = { name, shader };\n"]}
@@ -0,0 +1,5 @@
1
+ /** @internal */
2
+ export declare const helperFunctions: {
3
+ name: string;
4
+ shader: string;
5
+ };
@@ -0,0 +1,68 @@
1
+ // Do not edit.
2
+ import { ShaderStore } from "../../Engines/shaderStore.js";
3
+ const name = "helperFunctions";
4
+ const shader = `const PI: f32=3.1415926535897932384626433832795;const RECIPROCAL_PI: f32=0.3183098861837907;const RECIPROCAL_PI2: f32=0.15915494309189535;const HALF_MIN: f32=5.96046448e-08;
5
+ const LinearEncodePowerApprox: f32=2.2;const GammaEncodePowerApprox: f32=1.0/LinearEncodePowerApprox;const LuminanceEncodeApprox: vec3<f32>=vec3<f32> (0.2126,0.7152,0.0722);const Epsilon:f32=0.0000001;
6
+ #define saturate(x) clamp(x,0.0,1.0)
7
+ fn transposeMat3(inMatrix: mat3x3f)->mat3x3f {let i0: vec3<f32>=inMatrix[0];let i1: vec3<f32>=inMatrix[1];let i2: vec3<f32>=inMatrix[2];let outMatrix:mat3x3f=mat3x3f(
8
+ vec3(i0.x,i1.x,i2.x),
9
+ vec3(i0.y,i1.y,i2.y),
10
+ vec3(i0.z,i1.z,i2.z)
11
+ );return outMatrix;}
12
+ fn inverseMat3(inMatrix: mat3x3f)->mat3x3f {let a00: f32=inMatrix[0][0];let a01: f32=inMatrix[0][1];let a02: f32=inMatrix[0][2];let a10: f32=inMatrix[1][0];let a11: f32=inMatrix[1][1];let a12: f32=inMatrix[1][2];let a20: f32=inMatrix[2][0];let a21: f32=inMatrix[2][1];let a22: f32=inMatrix[2][2];let b01: f32=a22*a11-a12*a21;let b11: f32=-a22*a10+a12*a20;let b21: f32=a21*a10-a11*a20;let det: f32=a00*b01+a01*b11+a02*b21;return mat3x3f(b01/det,(-a22*a01+a02*a21)/det,(a12*a01-a02*a11)/det,
13
+ b11/det,(a22*a00-a02*a20)/det,(-a12*a00+a02*a10)/det,
14
+ b21/det,(-a21*a00+a01*a20)/det,(a11*a00-a01*a10)/det);}
15
+ #if USE_EXACT_SRGB_CONVERSIONS
16
+ fn toLinearSpaceExact(color: vec3<f32>)->vec3<f32>
17
+ {let nearZeroSection: vec3<f32>=0.0773993808*color;let remainingSection: vec3<f32>=pow(0.947867299*(color+vec3<f32>(0.055)),vec3<f32>(2.4));return mix(remainingSection,nearZeroSection,lessThanEqual(color,vec3<f32>(0.04045)));}
18
+ fn toGammaSpaceExact(color: vec3<f32>)->vec3<f32>
19
+ {let nearZeroSection: vec3<f32>=12.92*color;let remainingSection: vec3<f32>=1.055*pow(color,vec3<f32>(0.41666))-vec3<f32>(0.055);return mix(remainingSection,nearZeroSection,lessThanEqual(color,vec3<f32>(0.0031308)));}
20
+ #endif
21
+ fn toLinearSpace(color: vec4<f32>)->vec4<f32>
22
+ {
23
+ #if USE_EXACT_SRGB_CONVERSIONS
24
+ return vec4<f32>(toLinearSpaceExact(color.rgb),color.a);
25
+ #else
26
+ return vec4<f32>(pow(color.rgb,vec3<f32>(LinearEncodePowerApprox)),color.a);
27
+ #endif
28
+ }
29
+ fn toLinearSpaceVec3(color: vec3<f32>)->vec3<f32>
30
+ {
31
+ #if USE_EXACT_SRGB_CONVERSIONS
32
+ return toLinearSpaceExact(color);
33
+ #else
34
+ return pow(color,vec3<f32>(LinearEncodePowerApprox));
35
+ #endif
36
+ }
37
+ fn toGammaSpace(color: vec4<f32>)->vec4<f32>
38
+ {
39
+ #if USE_EXACT_SRGB_CONVERSIONS
40
+ return vec4<f32>(toGammaSpaceExact(color.rgb),color.a);
41
+ #else
42
+ return vec4<f32>(pow(color.rgb,vec3<f32>(GammaEncodePowerApprox)),color.a);
43
+ #endif
44
+ }
45
+ fn toGammaSpaceVec3(color: vec3<f32>)->vec3<f32>
46
+ {
47
+ #if USE_EXACT_SRGB_CONVERSIONS
48
+ return toGammaSpaceExact(color);
49
+ #else
50
+ return pow(color,vec3<f32>(GammaEncodePowerApprox));
51
+ #endif
52
+ }
53
+ fn square(value: vec3<f32>)->vec3<f32>
54
+ {return value*value;}
55
+ fn pow5(value: f32)->f32 {let sq: f32=value*value;return sq*sq*value;}
56
+ fn getLuminance(color: vec3<f32>)->f32
57
+ {return clamp(dot(color,LuminanceEncodeApprox),0.,1.);}
58
+ fn getRand(seed: vec2<f32>)->f32 {return fract(sin(dot(seed.xy ,vec2<f32>(12.9898,78.233)))*43758.5453);}
59
+ fn dither(seed: vec2<f32>,varianceAmount: f32)->f32 {let rand: f32=getRand(seed);let normVariance: f32=varianceAmount/255.0;let dither: f32=mix(-normVariance,normVariance,rand);return dither;}
60
+ const rgbdMaxRange: f32=255.0;fn toRGBD(color: vec3<f32>)->vec4<f32> {let maxRGB: f32=max(max(color.r,max(color.g,color.b)),Epsilon);var D: f32 =max(rgbdMaxRange/maxRGB,1.);D =clamp(floor(D)/255.0,0.,1.);var rgb: vec3<f32> =color.rgb*D;rgb=toGammaSpaceVec3(rgb);return vec4<f32>(clamp(rgb,vec3<f32>(0.,0.,0.),vec3<f32>(1.,1.,1.)),D); }
61
+ fn fromRGBD(rgbd: vec4<f32>)->vec3<f32> {let rgb=toLinearSpaceVec3(rgbd.rgb);return rgb/rgbd.a;}
62
+ fn parallaxCorrectNormal(vertexPos: vec3<f32>,origVec: vec3<f32>,cubeSize: vec3<f32>,cubePos: vec3<f32>)->vec3<f32> {let invOrigVec: vec3<f32>=vec3<f32>(1.0,1.0,1.0)/origVec;let halfSize: vec3<f32>=cubeSize*0.5;let intersecAtMaxPlane: vec3<f32>=(cubePos+halfSize-vertexPos)*invOrigVec;let intersecAtMinPlane: vec3<f32>=(cubePos-halfSize-vertexPos)*invOrigVec;let largestIntersec: vec3<f32>=max(intersecAtMaxPlane,intersecAtMinPlane);let distance: f32=min(min(largestIntersec.x,largestIntersec.y),largestIntersec.z);let intersectPositionWS: vec3<f32>=vertexPos+origVec*distance;return intersectPositionWS-cubePos;}
63
+ `;
64
+ // Sideeffect
65
+ ShaderStore.IncludesShadersStoreWGSL[name] = shader;
66
+ /** @internal */
67
+ export const helperFunctions = { name, shader };
68
+ //# sourceMappingURL=helperFunctions.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"helperFunctions.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/helperFunctions.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,iBAAiB,CAAC;AAC/B,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA2Dd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,gBAAgB;AAChB,MAAM,CAAC,MAAM,eAAe,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"helperFunctions\";\nconst shader = `const PI: f32=3.1415926535897932384626433832795;const RECIPROCAL_PI: f32=0.3183098861837907;const RECIPROCAL_PI2: f32=0.15915494309189535;const HALF_MIN: f32=5.96046448e-08; \nconst LinearEncodePowerApprox: f32=2.2;const GammaEncodePowerApprox: f32=1.0/LinearEncodePowerApprox;const LuminanceEncodeApprox: vec3<f32>=vec3<f32> (0.2126,0.7152,0.0722);const Epsilon:f32=0.0000001;\n#define saturate(x) clamp(x,0.0,1.0)\nfn transposeMat3(inMatrix: mat3x3f)->mat3x3f {let i0: vec3<f32>=inMatrix[0];let i1: vec3<f32>=inMatrix[1];let i2: vec3<f32>=inMatrix[2];let outMatrix:mat3x3f=mat3x3f(\nvec3(i0.x,i1.x,i2.x),\nvec3(i0.y,i1.y,i2.y),\nvec3(i0.z,i1.z,i2.z)\n);return outMatrix;}\nfn inverseMat3(inMatrix: mat3x3f)->mat3x3f {let a00: f32=inMatrix[0][0];let a01: f32=inMatrix[0][1];let a02: f32=inMatrix[0][2];let a10: f32=inMatrix[1][0];let a11: f32=inMatrix[1][1];let a12: f32=inMatrix[1][2];let a20: f32=inMatrix[2][0];let a21: f32=inMatrix[2][1];let a22: f32=inMatrix[2][2];let b01: f32=a22*a11-a12*a21;let b11: f32=-a22*a10+a12*a20;let b21: f32=a21*a10-a11*a20;let det: f32=a00*b01+a01*b11+a02*b21;return mat3x3f(b01/det,(-a22*a01+a02*a21)/det,(a12*a01-a02*a11)/det,\nb11/det,(a22*a00-a02*a20)/det,(-a12*a00+a02*a10)/det,\nb21/det,(-a21*a00+a01*a20)/det,(a11*a00-a01*a10)/det);}\n#if USE_EXACT_SRGB_CONVERSIONS\nfn toLinearSpaceExact(color: vec3<f32>)->vec3<f32>\n{let nearZeroSection: vec3<f32>=0.0773993808*color;let remainingSection: vec3<f32>=pow(0.947867299*(color+vec3<f32>(0.055)),vec3<f32>(2.4));return mix(remainingSection,nearZeroSection,lessThanEqual(color,vec3<f32>(0.04045)));}\nfn toGammaSpaceExact(color: vec3<f32>)->vec3<f32>\n{let nearZeroSection: vec3<f32>=12.92*color;let remainingSection: vec3<f32>=1.055*pow(color,vec3<f32>(0.41666))-vec3<f32>(0.055);return mix(remainingSection,nearZeroSection,lessThanEqual(color,vec3<f32>(0.0031308)));}\n#endif\nfn toLinearSpace(color: vec4<f32>)->vec4<f32>\n{\n#if USE_EXACT_SRGB_CONVERSIONS\nreturn vec4<f32>(toLinearSpaceExact(color.rgb),color.a);\n#else\nreturn vec4<f32>(pow(color.rgb,vec3<f32>(LinearEncodePowerApprox)),color.a);\n#endif\n}\nfn toLinearSpaceVec3(color: vec3<f32>)->vec3<f32>\n{\n#if USE_EXACT_SRGB_CONVERSIONS\nreturn toLinearSpaceExact(color);\n#else\nreturn pow(color,vec3<f32>(LinearEncodePowerApprox));\n#endif\n}\nfn toGammaSpace(color: vec4<f32>)->vec4<f32>\n{\n#if USE_EXACT_SRGB_CONVERSIONS\nreturn vec4<f32>(toGammaSpaceExact(color.rgb),color.a);\n#else\nreturn vec4<f32>(pow(color.rgb,vec3<f32>(GammaEncodePowerApprox)),color.a);\n#endif\n}\nfn toGammaSpaceVec3(color: vec3<f32>)->vec3<f32>\n{\n#if USE_EXACT_SRGB_CONVERSIONS\nreturn toGammaSpaceExact(color);\n#else\nreturn pow(color,vec3<f32>(GammaEncodePowerApprox));\n#endif\n}\nfn square(value: vec3<f32>)->vec3<f32>\n{return value*value;}\nfn pow5(value: f32)->f32 {let sq: f32=value*value;return sq*sq*value;}\nfn getLuminance(color: vec3<f32>)->f32\n{return clamp(dot(color,LuminanceEncodeApprox),0.,1.);}\nfn getRand(seed: vec2<f32>)->f32 {return fract(sin(dot(seed.xy ,vec2<f32>(12.9898,78.233)))*43758.5453);}\nfn dither(seed: vec2<f32>,varianceAmount: f32)->f32 {let rand: f32=getRand(seed);let normVariance: f32=varianceAmount/255.0;let dither: f32=mix(-normVariance,normVariance,rand);return dither;}\nconst rgbdMaxRange: f32=255.0;fn toRGBD(color: vec3<f32>)->vec4<f32> {let maxRGB: f32=max(max(color.r,max(color.g,color.b)),Epsilon);var D: f32 =max(rgbdMaxRange/maxRGB,1.);D =clamp(floor(D)/255.0,0.,1.);var rgb: vec3<f32> =color.rgb*D;rgb=toGammaSpaceVec3(rgb);return vec4<f32>(clamp(rgb,vec3<f32>(0.,0.,0.),vec3<f32>(1.,1.,1.)),D); }\nfn fromRGBD(rgbd: vec4<f32>)->vec3<f32> {let rgb=toLinearSpaceVec3(rgbd.rgb);return rgb/rgbd.a;}\nfn parallaxCorrectNormal(vertexPos: vec3<f32>,origVec: vec3<f32>,cubeSize: vec3<f32>,cubePos: vec3<f32>)->vec3<f32> {let invOrigVec: vec3<f32>=vec3<f32>(1.0,1.0,1.0)/origVec;let halfSize: vec3<f32>=cubeSize*0.5;let intersecAtMaxPlane: vec3<f32>=(cubePos+halfSize-vertexPos)*invOrigVec;let intersecAtMinPlane: vec3<f32>=(cubePos-halfSize-vertexPos)*invOrigVec;let largestIntersec: vec3<f32>=max(intersecAtMaxPlane,intersecAtMinPlane);let distance: f32=min(min(largestIntersec.x,largestIntersec.y),largestIntersec.z);let intersectPositionWS: vec3<f32>=vertexPos+origVec*distance;return intersectPositionWS-cubePos;}\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const helperFunctions = { name, shader };\n"]}
@@ -1,6 +1,6 @@
1
1
  import type { Nullable } from "../types";
2
2
  import type { IMatrixLike } from "../Maths/math.like";
3
- import type { ThinEngine } from "../Engines/thinEngine";
3
+ import type { AbstractEngine } from "../Engines/abstractEngine";
4
4
  import type { ThinSprite } from "./thinSprite";
5
5
  import type { ISize } from "../Maths/math.size";
6
6
  import type { ThinTexture } from "../Materials/Textures/thinTexture";
@@ -83,7 +83,7 @@ export declare class SpriteRenderer {
83
83
  * @param epsilon defines the epsilon value to align texture (0.01 by default)
84
84
  * @param scene defines the hosting scene
85
85
  */
86
- constructor(engine: ThinEngine, capacity: number, epsilon?: number, scene?: Nullable<Scene>);
86
+ constructor(engine: AbstractEngine, capacity: number, epsilon?: number, scene?: Nullable<Scene>);
87
87
  private _createEffects;
88
88
  /**
89
89
  * Render all child sprites
@@ -1 +1 @@
1
- {"version":3,"file":"spriteRenderer.js","sourceRoot":"","sources":["../../../../dev/core/src/Sprites/spriteRenderer.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AAIjD,OAAO,EAAE,MAAM,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AACzD,OAAO,EAAE,WAAW,EAAE,MAAM,0BAA0B,CAAC;AAOvD,OAAO,oCAAoC,CAAC;AAC5C,OAAO,4CAA4C,CAAC;AAEpD,OAAO,6BAA6B,CAAC;AACrC,OAAO,2BAA2B,CAAC;AAEnC;;;;GAIG;AACH,MAAM,OAAO,cAAc;IAyCvB;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAID;;;OAGG;IACH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,aAAa,CAAC;IAC9B,CAAC;IAED,IAAW,YAAY,CAAC,KAAc;QAClC,IAAI,IAAI,CAAC,aAAa,KAAK,KAAK,EAAE;YAC9B,OAAO;SACV;QAED,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;QAC3B,IAAI,CAAC,cAAc,EAAE,CAAC;IAC1B,CAAC;IAsBD;;;;;;OAMG;IACH,YAAY,MAAkB,EAAE,QAAgB,EAAE,UAAkB,IAAI,EAAE,QAAyB,IAAI;QA9EvG;;;;WAIG;QACI,cAAS,GAAG,SAAS,CAAC,aAAa,CAAC;QAE3C;;;WAGG;QACI,mBAAc,GAAG,IAAI,CAAC;QAE7B;;;;WAIG;QACI,sBAAiB,GAAY,KAAK,CAAC;QAE1C;;WAEG;QACI,eAAU,GAAG,IAAI,CAAC;QASjB,kBAAa,GAAG,KAAK,CAAC;QAoBb,YAAO,GAAY,KAAK,CAAC;QACzB,mBAAc,GAAY,KAAK,CAAC;QASzC,mBAAc,GAAoC,EAAE,CAAC;QAiBzD,IAAI,CAAC,SAAS,GAAG,QAAQ,CAAC;QAC1B,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;QAExB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,cAAc,GAAG,MAAM,CAAC,OAAO,EAAE,CAAC,eAAe,IAAI,MAAM,CAAC,SAAS,CAAC,uBAAuB,CAAC;QACnG,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,OAAO,EAAE,CAAC,iBAAiB,IAAI,CAAC,MAAM,CAAC,yBAAyB,CAAC;QACvF,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QAEpB,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE;YACtB,IAAI,CAAC,iBAAiB,EAAE,CAAC;SAC5B;QAED,MAAM;QACN,wKAAwK;QACxK,0BAA0B;QAC1B,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;QACvD,IAAI,CAAC,WAAW,GAAG,IAAI,YAAY,CAAC,QAAQ,GAAG,IAAI,CAAC,iBAAiB,GAAG,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACvG,IAAI,CAAC,OAAO,GAAG,IAAI,MAAM,CAAC,MAAM,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAElF,MAAM,SAAS,GAAG,IAAI,CAAC,OAAO,CAAC,kBAAkB,CAAC,YAAY,CAAC,YAAY,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,iBAAiB,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;QAChI,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,kBAAkB,CAAC,SAAS,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,iBAAiB,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;QAE9G,IAAI,MAAM,GAAG,CAAC,CAAC;QACf,IAAI,OAAqB,CAAC;QAE1B,IAAI,IAAI,CAAC,cAAc,EAAE;YACrB,MAAM,UAAU,GAAG,IAAI,YAAY,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;YAC9D,IAAI,CAAC,aAAa,GAAG,IAAI,MAAM,CAAC,MAAM,EAAE,UAAU,EAAE,KAAK,EAAE,CAAC,CAAC,CAAC;YAC9D,OAAO,GAAG,IAAI,CAAC,aAAa,CAAC,kBAAkB,CAAC,SAAS,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;SACpE;aAAM;YACH,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,kBAAkB,CAAC,SAAS,EAAE,MAAM,EAAE,CAAC,EAAE,IAAI,CAAC,iBAAiB,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;YAC7G,MAAM,IAAI,CAAC,CAAC;SACf;QAED,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,kBAAkB,CAAC,SAAS,EAAE,MAAM,EAAE,CAAC,EAAE,IAAI,CAAC,iBAAiB,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;QACnH,MAAM,QAAQ,GAAG,IAAI,CAAC,OAAO,CAAC,kBAAkB,CAAC,UAAU,EAAE,MAAM,GAAG,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,iBAAiB,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;QACzH,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,kBAAkB,CAAC,YAAY,CAAC,SAAS,EAAE,MAAM,GAAG,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,iBAAiB,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;QAEnI,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,YAAY,CAAC,GAAG,SAAS,CAAC;QAC3D,IAAI,CAAC,cAAc,CAAC,SAAS,CAAC,GAAG,OAAO,CAAC;QACzC,IAAI,CAAC,cAAc,CAAC,SAAS,CAAC,GAAG,OAAO,CAAC;QACzC,IAAI,CAAC,cAAc,CAAC,SAAS,CAAC,GAAG,OAAO,CAAC;QACzC,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,GAAG,QAAQ,CAAC;QAC3C,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,SAAS,CAAC,GAAG,MAAM,CAAC;QAErD,IAAI,CAAC,cAAc,EAAE,CAAC;IAC1B,CAAC;IAEO,cAAc;QAClB,IAAI,CAAC,gBAAgB,EAAE,OAAO,EAAE,CAAC;QACjC,IAAI,CAAC,eAAe,EAAE,OAAO,EAAE,CAAC;QAChC,IAAI,CAAC,iBAAiB,EAAE,OAAO,EAAE,CAAC;QAClC,IAAI,CAAC,oBAAoB,EAAE,OAAO,EAAE,CAAC;QAErC,IAAI,CAAC,gBAAgB,GAAG,IAAI,WAAW,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACtD,IAAI,CAAC,eAAe,GAAG,IAAI,WAAW,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACrD,IAAI,CAAC,iBAAiB,GAAG,IAAI,WAAW,CAAC,IAAI,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;QAC9D,IAAI,CAAC,oBAAoB,GAAG,IAAI,WAAW,CAAC,IAAI,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;QAEjE,IAAI,IAAI,CAAC,gBAAgB,CAAC,WAAW,EAAE;YACnC,IAAI,CAAC,gBAAgB,CAAC,WAAW,CAAC,aAAa,GAAG,IAAI,CAAC,cAAc,CAAC;SACzE;QACD,IAAI,IAAI,CAAC,eAAe,CAAC,WAAW,EAAE;YAClC,IAAI,CAAC,eAAe,CAAC,WAAW,CAAC,aAAa,GAAG,IAAI,CAAC,cAAc,CAAC;SACxE;QACD,IAAI,IAAI,CAAC,iBAAiB,CAAC,WAAW,EAAE;YACpC,IAAI,CAAC,iBAAiB,CAAC,WAAW,CAAC,aAAa,GAAG,IAAI,CAAC,cAAc,CAAC;SAC1E;QACD,IAAI,IAAI,CAAC,oBAAoB,CAAC,WAAW,EAAE;YACvC,IAAI,CAAC,oBAAoB,CAAC,WAAW,CAAC,aAAa,GAAG,IAAI,CAAC,cAAc,CAAC;SAC7E;QAED,MAAM,OAAO,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,yBAAyB,CAAC,CAAC,CAAC,EAAE,CAAC;QAEpE,IAAI,CAAC,gBAAgB,CAAC,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,YAAY,CACpD,SAAS,EACT,CAAC,YAAY,CAAC,YAAY,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,UAAU,EAAE,YAAY,CAAC,SAAS,CAAC,EAChG,CAAC,MAAM,EAAE,YAAY,EAAE,cAAc,EAAE,WAAW,CAAC,EACnD,CAAC,gBAAgB,CAAC,EAClB,OAAO,CACV,CAAC;QAEF,IAAI,CAAC,iBAAiB,CAAC,MAAM,GAAG,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC;QAC7D,IAAI,CAAC,iBAAiB,CAAC,eAAe,GAAG,IAAI,CAAC,gBAAgB,CAAC,eAAe,CAAC;QAE/E,IAAI,IAAI,CAAC,MAAM,EAAE;YACb,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM;iBACpC,SAAS,EAAE;iBACX,YAAY,CACT,SAAS,EACT,CAAC,YAAY,CAAC,YAAY,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,UAAU,EAAE,YAAY,CAAC,SAAS,CAAC,EAChG,CAAC,MAAM,EAAE,YAAY,EAAE,cAAc,EAAE,WAAW,EAAE,WAAW,EAAE,WAAW,CAAC,EAC7E,CAAC,gBAAgB,CAAC,EAClB,OAAO,GAAG,aAAa,CAC1B,CAAC;YACN,IAAI,CAAC,oBAAoB,CAAC,MAAM,GAAG,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC;YAC/D,IAAI,CAAC,oBAAoB,CAAC,eAAe,GAAG,IAAI,CAAC,eAAe,CAAC,eAAe,CAAC;SACpF;IACL,CAAC;IAED;;;;;;;OAOG;IACI,MAAM,CACT,OAAqB,EACrB,SAAiB,EACjB,UAAuB,EACvB,gBAA6B,EAC7B,qBAA8E,IAAI;QAElF,IAAI,CAAC,IAAI,CAAC,OAAO,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE;YAC7D,OAAO;SACV;QAED,IAAI,WAAW,GAAG,IAAI,CAAC,gBAAgB,CAAC;QACxC,IAAI,gBAAgB,GAAG,IAAI,CAAC,iBAAiB,CAAC;QAC9C,IAAI,eAAe,GAAG,KAAK,CAAC;QAC5B,IAAI,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,IAAI,IAAI,CAAC,MAAM,CAAC,OAAO,KAAK,CAAC,EAAE;YACvF,WAAW,GAAG,IAAI,CAAC,eAAe,CAAC;YACnC,gBAAgB,GAAG,IAAI,CAAC,oBAAoB,CAAC;YAC7C,eAAe,GAAG,IAAI,CAAC;SAC1B;QAED,MAAM,MAAM,GAAG,WAAW,CAAC,MAAO,CAAC;QAEnC,QAAQ;QACR,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,EAAE;YACnB,OAAO;SACV;QAED,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC;QAC5B,MAAM,oBAAoB,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC,MAAM,CAAC,oBAAoB,CAAC,CAAC;QACjF,MAAM,QAAQ,GAAG,IAAI,CAAC,OAAO,CAAC,WAAW,EAAE,CAAC;QAE5C,UAAU;QACV,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,SAAS,EAAE,OAAO,CAAC,MAAM,CAAC,CAAC;QAErD,IAAI,MAAM,GAAG,CAAC,CAAC;QACf,IAAI,QAAQ,GAAG,IAAI,CAAC;QACpB,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,GAAG,EAAE,KAAK,EAAE,EAAE;YACtC,MAAM,MAAM,GAAG,OAAO,CAAC,KAAK,CAAC,CAAC;YAC9B,IAAI,CAAC,MAAM,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE;gBAC9B,SAAS;aACZ;YAED,QAAQ,GAAG,KAAK,CAAC;YACjB,MAAM,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC;YAE3B,IAAI,CAAC,mBAAmB,CAAC,MAAM,EAAE,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,QAAQ,EAAE,oBAAoB,EAAE,kBAAkB,CAAC,CAAC;YACrG,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE;gBACtB,IAAI,CAAC,mBAAmB,CAAC,MAAM,EAAE,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,QAAQ,EAAE,oBAAoB,EAAE,kBAAkB,CAAC,CAAC;gBACrG,IAAI,CAAC,mBAAmB,CAAC,MAAM,EAAE,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,QAAQ,EAAE,oBAAoB,EAAE,kBAAkB,CAAC,CAAC;gBACrG,IAAI,CAAC,mBAAmB,CAAC,MAAM,EAAE,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,QAAQ,EAAE,oBAAoB,EAAE,kBAAkB,CAAC,CAAC;aACxG;SACJ;QAED,IAAI,QAAQ,EAAE;YACV,OAAO;SACV;QAED,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;QAEtC,MAAM,OAAO,GAAG,CAAC,CAAC,MAAM,CAAC,iBAAiB,CAAC,IAAI,CAAC;QAChD,MAAM,OAAO,GAAG,MAAM,CAAC,iBAAiB,CAAC,OAAO,CAAC;QACjD,MAAM,YAAY,GAAG,MAAM,CAAC,iBAAiB,CAAC,YAAY,CAAC;QAE3D,MAAM,CAAC,QAAQ,CAAC,OAAO,EAAE,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,SAAS,EAAE,SAAS,EAAE,YAAY,CAAC,CAAC;QAEpF,SAAS;QACT,MAAM,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC;QAEjC,MAAM,CAAC,UAAU,CAAC,gBAAgB,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;QAClD,MAAM,CAAC,SAAS,CAAC,MAAM,EAAE,UAAU,CAAC,CAAC;QACrC,MAAM,CAAC,SAAS,CAAC,YAAY,EAAE,gBAAgB,CAAC,CAAC;QAEjD,aAAa;QACb,IAAI,eAAe,EAAE;YACjB,MAAM,KAAK,GAAG,IAAI,CAAC,MAAO,CAAC;YAE3B,MAAM;YACN,MAAM,CAAC,SAAS,CAAC,WAAW,EAAE,KAAK,CAAC,OAAO,EAAE,KAAK,CAAC,QAAQ,EAAE,KAAK,CAAC,MAAM,EAAE,KAAK,CAAC,UAAU,CAAC,CAAC;YAC7F,MAAM,CAAC,SAAS,CAAC,WAAW,EAAE,KAAK,CAAC,QAAQ,CAAC,CAAC;SACjD;QAED,IAAI,IAAI,CAAC,OAAO,EAAE;YACd,IAAI,CAAC,IAAI,CAAC,kBAAkB,EAAE;gBAC1B,IAAI,CAAC,kBAAkB,GAAG,MAAM,CAAC,uBAAuB,CAAC,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,YAAY,EAAE,MAAM,CAAC,CAAC;aAC5G;YACD,MAAM,CAAC,qBAAqB,CAAC,IAAI,CAAC,kBAAkB,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;SAC5E;aAAM;YACH,OAAO;YACP,MAAM,CAAC,WAAW,CAAC,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,YAAY,EAAE,MAAM,CAAC,CAAC;SACtE;QAED,aAAa;QACb,MAAM,CAAC,iBAAiB,CAAC,SAAS,GAAG,MAAM,CAAC,qBAAqB,CAAC,CAAC,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC,MAAM,CAAC;QACxG,IAAI,CAAC,IAAI,CAAC,iBAAiB,EAAE;YACzB,MAAM,CAAC,OAAO,CAAC,WAAW,EAAE,IAAI,CAAC,CAAC;YAClC,MAAM,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;YAC5B,MAAM,CAAC,YAAY,CAAC,gBAAgB,CAAC,CAAC;YACtC,IAAI,IAAI,CAAC,cAAc,EAAE;gBACrB,MAAM,CAAC,cAAc,CAAC,SAAS,CAAC,8BAA8B,EAAE,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,CAAC;aACjF;iBAAM;gBACH,MAAM,CAAC,gBAAgB,CAAC,SAAS,CAAC,yBAAyB,EAAE,CAAC,EAAE,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;aACrF;YACD,MAAM,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC;YACjC,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;YAC3B,MAAM,CAAC,OAAO,CAAC,WAAW,EAAE,KAAK,CAAC,CAAC;SACtC;QAED,MAAM,CAAC,YAAY,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QACpC,IAAI,IAAI,CAAC,cAAc,EAAE;YACrB,MAAM,CAAC,cAAc,CAAC,SAAS,CAAC,8BAA8B,EAAE,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,CAAC;SACjF;aAAM;YACH,MAAM,CAAC,gBAAgB,CAAC,SAAS,CAAC,yBAAyB,EAAE,CAAC,EAAE,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;SACrF;QAED,IAAI,IAAI,CAAC,cAAc,EAAE;YACrB,MAAM,CAAC,YAAY,CAAC,SAAS,CAAC,aAAa,CAAC,CAAC;SAChD;QAED,uBAAuB;QACvB,IAAI,oBAAoB,EAAE;YACtB,IAAI,CAAC,MAAO,CAAC,SAAS,EAAE,CAAC,QAAQ,CAAC,OAAO,EAAE,OAAO,EAAE,KAAK,EAAE,IAAI,EAAE,SAAS,EAAE,SAAS,EAAE,YAAY,CAAC,CAAC;SACxG;QAED,MAAM,CAAC,wBAAwB,EAAE,CAAC;IACtC,CAAC;IAEO,mBAAmB,CACvB,KAAa,EACb,MAAkB,EAClB,OAAe,EACf,OAAe,EACf,QAAe,EACf,oBAA6B,EAC7B,kBAA2E;QAE3E,IAAI,WAAW,GAAG,KAAK,GAAG,IAAI,CAAC,iBAAiB,CAAC;QAEjD,IAAI,OAAO,KAAK,CAAC,EAAE;YACf,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC;SAC3B;aAAM,IAAI,OAAO,KAAK,CAAC,EAAE;YACtB,OAAO,GAAG,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC;SAC/B;QAED,IAAI,OAAO,KAAK,CAAC,EAAE;YACf,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC;SAC3B;aAAM,IAAI,OAAO,KAAK,CAAC,EAAE;YACtB,OAAO,GAAG,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC;SAC/B;QAED,IAAI,kBAAkB,EAAE;YACpB,kBAAkB,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAC;SACxC;aAAM;YACH,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE;gBACnB,MAAM,CAAC,SAAS,GAAG,CAAC,CAAC;aACxB;YAED,MAAM,OAAO,GAAG,QAAQ,CAAC,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC;YAChD,MAAM,MAAM,GAAG,CAAC,MAAM,CAAC,SAAS,GAAG,OAAO,CAAC,IAAI,CAAC,CAAC;YACjD,MAAM,CAAC,QAAQ,GAAG,CAAC,CAAC,MAAM,CAAC,SAAS,GAAG,MAAM,GAAG,OAAO,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,QAAQ,CAAC,KAAK,CAAC;YAC5F,MAAM,CAAC,QAAQ,GAAG,CAAC,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC,GAAG,QAAQ,CAAC,MAAM,CAAC;YAC/D,MAAM,CAAC,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC;YAC/B,MAAM,CAAC,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC;SACnC;QAED,YAAY;QACZ,IAAI,CAAC,WAAW,CAAC,WAAW,CAAC,GAAG,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC;QAClD,IAAI,CAAC,WAAW,CAAC,WAAW,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC;QACtD,IAAI,CAAC,WAAW,CAAC,WAAW,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC;QACtD,IAAI,CAAC,WAAW,CAAC,WAAW,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,KAAK,CAAC;QACjD,UAAU;QACV,IAAI,CAAC,WAAW,CAAC,WAAW,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,KAAK,CAAC;QACjD,IAAI,CAAC,WAAW,CAAC,WAAW,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,MAAM,CAAC;QAElD,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE;YACtB,IAAI,CAAC,WAAW,CAAC,WAAW,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC;YAC5C,IAAI,CAAC,WAAW,CAAC,WAAW,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC;SAC/C;aAAM;YACH,WAAW,IAAI,CAAC,CAAC;SACpB;QAED,oCAAoC;QACpC,IAAI,oBAAoB,EAAE;YACtB,IAAI,CAAC,WAAW,CAAC,WAAW,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;SAC9D;aAAM;YACH,IAAI,CAAC,WAAW,CAAC,WAAW,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;SAC9D;QAED,IAAI,CAAC,WAAW,CAAC,WAAW,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAE3D,IAAI,CAAC,WAAW,CAAC,WAAW,GAAG,EAAE,CAAC,GAAG,MAAM,CAAC,QAAQ,CAAC;QACrD,IAAI,CAAC,WAAW,CAAC,WAAW,GAAG,EAAE,CAAC,GAAG,MAAM,CAAC,QAAQ,CAAC;QACrD,IAAI,CAAC,WAAW,CAAC,WAAW,GAAG,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,GAAG,QAAQ,CAAC,KAAK,CAAC;QACpE,IAAI,CAAC,WAAW,CAAC,WAAW,GAAG,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,GAAG,QAAQ,CAAC,MAAM,CAAC;QAErE,QAAQ;QACR,IAAI,CAAC,WAAW,CAAC,WAAW,GAAG,EAAE,CAAC,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC;QACpD,IAAI,CAAC,WAAW,CAAC,WAAW,GAAG,EAAE,CAAC,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC;QACpD,IAAI,CAAC,WAAW,CAAC,WAAW,GAAG,EAAE,CAAC,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC;QACpD,IAAI,CAAC,WAAW,CAAC,WAAW,GAAG,EAAE,CAAC,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC;IACxD,CAAC;IAEO,iBAAiB;QACrB,MAAM,OAAO,GAAG,EAAE,CAAC;QACnB,IAAI,KAAK,GAAG,CAAC,CAAC;QACd,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,SAAS,EAAE,KAAK,EAAE,EAAE;YACjD,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;YACpB,OAAO,CAAC,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;YACxB,OAAO,CAAC,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;YACxB,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;YACpB,OAAO,CAAC,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;YACxB,OAAO,CAAC,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;YACxB,KAAK,IAAI,CAAC,CAAC;SACd;QAED,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,OAAO,CAAC,iBAAiB,CAAC,OAAO,CAAC,CAAC;IAChE,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,IAAI,CAAC,YAAY,EAAE;YACnB,IAAI,CAAC,iBAAiB,EAAE,CAAC;SAC5B;QAED,IAAI,IAAI,CAAC,OAAO,EAAE;YACd,IAAI,CAAC,kBAAkB,GAAG,SAAgB,CAAC;SAC9C;QAED,IAAI,CAAC,OAAO,CAAC,QAAQ,EAAE,CAAC;QAExB,KAAK,MAAM,GAAG,IAAI,IAAI,CAAC,cAAc,EAAE;YACnC,MAAM,YAAY,GAAiB,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC;YAC5D,YAAY,CAAC,QAAQ,EAAE,CAAC;SAC3B;QAED,IAAI,CAAC,aAAa,EAAE,QAAQ,EAAE,CAAC;IACnC,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,IAAI,CAAC,OAAO,EAAE;YACd,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC;YACjB,IAAI,CAAC,OAAQ,GAAG,IAAI,CAAC;SAC9B;QAED,IAAI,IAAI,CAAC,aAAa,EAAE;YACpB,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,CAAC;YACvB,IAAI,CAAC,aAAc,GAAG,IAAI,CAAC;SACpC;QAED,IAAI,IAAI,CAAC,YAAY,EAAE;YACnB,IAAI,CAAC,OAAO,CAAC,cAAc,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;YACzC,IAAI,CAAC,YAAa,GAAG,IAAI,CAAC;SACnC;QAED,IAAI,IAAI,CAAC,kBAAkB,EAAE;YACzB,IAAI,CAAC,OAAO,CAAC,wBAAwB,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;YACzD,IAAI,CAAC,kBAAmB,GAAG,IAAI,CAAC;SACzC;QAED,IAAI,IAAI,CAAC,OAAO,EAAE;YACd,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC;YACjB,IAAI,CAAC,OAAQ,GAAG,IAAI,CAAC;SAC9B;QACD,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,CAAC;QAChC,IAAI,CAAC,eAAe,CAAC,OAAO,EAAE,CAAC;QAC/B,IAAI,CAAC,iBAAiB,CAAC,OAAO,EAAE,CAAC;QACjC,IAAI,CAAC,oBAAoB,CAAC,OAAO,EAAE,CAAC;IACxC,CAAC;CACJ","sourcesContent":["import type { Nullable } from \"../types\";\r\nimport { Constants } from \"../Engines/constants\";\r\nimport type { IMatrixLike } from \"../Maths/math.like\";\r\nimport type { ThinEngine } from \"../Engines/thinEngine\";\r\nimport type { DataBuffer } from \"../Buffers/dataBuffer\";\r\nimport { Buffer, VertexBuffer } from \"../Buffers/buffer\";\r\nimport { DrawWrapper } from \"../Materials/drawWrapper\";\r\nimport type { ThinSprite } from \"./thinSprite\";\r\nimport type { ISize } from \"../Maths/math.size\";\r\n\r\nimport type { ThinTexture } from \"../Materials/Textures/thinTexture\";\r\nimport type { Scene } from \"../scene\";\r\n\r\nimport \"../Engines/Extensions/engine.alpha\";\r\nimport \"../Engines/Extensions/engine.dynamicBuffer\";\r\n\r\nimport \"../Shaders/sprites.fragment\";\r\nimport \"../Shaders/sprites.vertex\";\r\n\r\n/**\r\n * Class used to render sprites.\r\n *\r\n * It can be used either to render Sprites or ThinSprites with ThinEngine only.\r\n */\r\nexport class SpriteRenderer {\r\n /**\r\n * Defines the texture of the spritesheet\r\n */\r\n public texture: Nullable<ThinTexture>;\r\n\r\n /**\r\n * Defines the default width of a cell in the spritesheet\r\n */\r\n public cellWidth: number;\r\n\r\n /**\r\n * Defines the default height of a cell in the spritesheet\r\n */\r\n public cellHeight: number;\r\n\r\n /**\r\n * Blend mode use to render the particle, it can be any of\r\n * the static Constants.ALPHA_x properties provided in this class.\r\n * Default value is Constants.ALPHA_COMBINE\r\n */\r\n public blendMode = Constants.ALPHA_COMBINE;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if alpha mode is automatically\r\n * reset.\r\n */\r\n public autoResetAlpha = true;\r\n\r\n /**\r\n * Disables writing to the depth buffer when rendering the sprites.\r\n * It can be handy to disable depth writing when using textures without alpha channel\r\n * and setting some specific blend modes.\r\n */\r\n public disableDepthWrite: boolean = false;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if the manager must consider scene fog when rendering\r\n */\r\n public fogEnabled = true;\r\n\r\n /**\r\n * Gets the capacity of the manager\r\n */\r\n public get capacity() {\r\n return this._capacity;\r\n }\r\n\r\n private _pixelPerfect = false;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if the renderer must render sprites with pixel perfect rendering\r\n * Note that pixel perfect mode is not supported in WebGL 1\r\n */\r\n public get pixelPerfect() {\r\n return this._pixelPerfect;\r\n }\r\n\r\n public set pixelPerfect(value: boolean) {\r\n if (this._pixelPerfect === value) {\r\n return;\r\n }\r\n\r\n this._pixelPerfect = value;\r\n this._createEffects();\r\n }\r\n\r\n private readonly _engine: ThinEngine;\r\n private readonly _useVAO: boolean = false;\r\n private readonly _useInstancing: boolean = false;\r\n private readonly _scene: Nullable<Scene>;\r\n\r\n private readonly _capacity: number;\r\n private readonly _epsilon: number;\r\n\r\n private _vertexBufferSize: number;\r\n private _vertexData: Float32Array;\r\n private _buffer: Buffer;\r\n private _vertexBuffers: { [key: string]: VertexBuffer } = {};\r\n private _spriteBuffer: Nullable<Buffer>;\r\n private _indexBuffer: DataBuffer;\r\n private _drawWrapperBase: DrawWrapper;\r\n private _drawWrapperFog: DrawWrapper;\r\n private _drawWrapperDepth: DrawWrapper;\r\n private _drawWrapperFogDepth: DrawWrapper;\r\n private _vertexArrayObject: WebGLVertexArrayObject;\r\n\r\n /**\r\n * Creates a new sprite Renderer\r\n * @param engine defines the engine the renderer works with\r\n * @param capacity defines the maximum allowed number of sprites\r\n * @param epsilon defines the epsilon value to align texture (0.01 by default)\r\n * @param scene defines the hosting scene\r\n */\r\n constructor(engine: ThinEngine, capacity: number, epsilon: number = 0.01, scene: Nullable<Scene> = null) {\r\n this._capacity = capacity;\r\n this._epsilon = epsilon;\r\n\r\n this._engine = engine;\r\n this._useInstancing = engine.getCaps().instancedArrays && engine._features.supportSpriteInstancing;\r\n this._useVAO = engine.getCaps().vertexArrayObject && !engine.disableVertexArrayObjects;\r\n this._scene = scene;\r\n\r\n if (!this._useInstancing) {\r\n this._buildIndexBuffer();\r\n }\r\n\r\n // VBO\r\n // 18 floats per sprite (x, y, z, angle, sizeX, sizeY, offsetX, offsetY, invertU, invertV, cellLeft, cellTop, cellWidth, cellHeight, color r, color g, color b, color a)\r\n // 16 when using instances\r\n this._vertexBufferSize = this._useInstancing ? 16 : 18;\r\n this._vertexData = new Float32Array(capacity * this._vertexBufferSize * (this._useInstancing ? 1 : 4));\r\n this._buffer = new Buffer(engine, this._vertexData, true, this._vertexBufferSize);\r\n\r\n const positions = this._buffer.createVertexBuffer(VertexBuffer.PositionKind, 0, 4, this._vertexBufferSize, this._useInstancing);\r\n const options = this._buffer.createVertexBuffer(\"options\", 4, 2, this._vertexBufferSize, this._useInstancing);\r\n\r\n let offset = 6;\r\n let offsets: VertexBuffer;\r\n\r\n if (this._useInstancing) {\r\n const spriteData = new Float32Array([0, 0, 1, 0, 0, 1, 1, 1]);\r\n this._spriteBuffer = new Buffer(engine, spriteData, false, 2);\r\n offsets = this._spriteBuffer.createVertexBuffer(\"offsets\", 0, 2);\r\n } else {\r\n offsets = this._buffer.createVertexBuffer(\"offsets\", offset, 2, this._vertexBufferSize, this._useInstancing);\r\n offset += 2;\r\n }\r\n\r\n const inverts = this._buffer.createVertexBuffer(\"inverts\", offset, 2, this._vertexBufferSize, this._useInstancing);\r\n const cellInfo = this._buffer.createVertexBuffer(\"cellInfo\", offset + 2, 4, this._vertexBufferSize, this._useInstancing);\r\n const colors = this._buffer.createVertexBuffer(VertexBuffer.ColorKind, offset + 6, 4, this._vertexBufferSize, this._useInstancing);\r\n\r\n this._vertexBuffers[VertexBuffer.PositionKind] = positions;\r\n this._vertexBuffers[\"options\"] = options;\r\n this._vertexBuffers[\"offsets\"] = offsets;\r\n this._vertexBuffers[\"inverts\"] = inverts;\r\n this._vertexBuffers[\"cellInfo\"] = cellInfo;\r\n this._vertexBuffers[VertexBuffer.ColorKind] = colors;\r\n\r\n this._createEffects();\r\n }\r\n\r\n private _createEffects() {\r\n this._drawWrapperBase?.dispose();\r\n this._drawWrapperFog?.dispose();\r\n this._drawWrapperDepth?.dispose();\r\n this._drawWrapperFogDepth?.dispose();\r\n\r\n this._drawWrapperBase = new DrawWrapper(this._engine);\r\n this._drawWrapperFog = new DrawWrapper(this._engine);\r\n this._drawWrapperDepth = new DrawWrapper(this._engine, false);\r\n this._drawWrapperFogDepth = new DrawWrapper(this._engine, false);\r\n\r\n if (this._drawWrapperBase.drawContext) {\r\n this._drawWrapperBase.drawContext.useInstancing = this._useInstancing;\r\n }\r\n if (this._drawWrapperFog.drawContext) {\r\n this._drawWrapperFog.drawContext.useInstancing = this._useInstancing;\r\n }\r\n if (this._drawWrapperDepth.drawContext) {\r\n this._drawWrapperDepth.drawContext.useInstancing = this._useInstancing;\r\n }\r\n if (this._drawWrapperFogDepth.drawContext) {\r\n this._drawWrapperFogDepth.drawContext.useInstancing = this._useInstancing;\r\n }\r\n\r\n const defines = this._pixelPerfect ? \"#define PIXEL_PERFECT\\n\" : \"\";\r\n\r\n this._drawWrapperBase.effect = this._engine.createEffect(\r\n \"sprites\",\r\n [VertexBuffer.PositionKind, \"options\", \"offsets\", \"inverts\", \"cellInfo\", VertexBuffer.ColorKind],\r\n [\"view\", \"projection\", \"textureInfos\", \"alphaTest\"],\r\n [\"diffuseSampler\"],\r\n defines\r\n );\r\n\r\n this._drawWrapperDepth.effect = this._drawWrapperBase.effect;\r\n this._drawWrapperDepth.materialContext = this._drawWrapperBase.materialContext;\r\n\r\n if (this._scene) {\r\n this._drawWrapperFog.effect = this._scene\r\n .getEngine()\r\n .createEffect(\r\n \"sprites\",\r\n [VertexBuffer.PositionKind, \"options\", \"offsets\", \"inverts\", \"cellInfo\", VertexBuffer.ColorKind],\r\n [\"view\", \"projection\", \"textureInfos\", \"alphaTest\", \"vFogInfos\", \"vFogColor\"],\r\n [\"diffuseSampler\"],\r\n defines + \"#define FOG\"\r\n );\r\n this._drawWrapperFogDepth.effect = this._drawWrapperFog.effect;\r\n this._drawWrapperFogDepth.materialContext = this._drawWrapperFog.materialContext;\r\n }\r\n }\r\n\r\n /**\r\n * Render all child sprites\r\n * @param sprites defines the list of sprites to render\r\n * @param deltaTime defines the time since last frame\r\n * @param viewMatrix defines the viewMatrix to use to render the sprites\r\n * @param projectionMatrix defines the projectionMatrix to use to render the sprites\r\n * @param customSpriteUpdate defines a custom function to update the sprites data before they render\r\n */\r\n public render(\r\n sprites: ThinSprite[],\r\n deltaTime: number,\r\n viewMatrix: IMatrixLike,\r\n projectionMatrix: IMatrixLike,\r\n customSpriteUpdate: Nullable<(sprite: ThinSprite, baseSize: ISize) => void> = null\r\n ): void {\r\n if (!this.texture || !this.texture.isReady() || !sprites.length) {\r\n return;\r\n }\r\n\r\n let drawWrapper = this._drawWrapperBase;\r\n let drawWrapperDepth = this._drawWrapperDepth;\r\n let shouldRenderFog = false;\r\n if (this.fogEnabled && this._scene && this._scene.fogEnabled && this._scene.fogMode !== 0) {\r\n drawWrapper = this._drawWrapperFog;\r\n drawWrapperDepth = this._drawWrapperFogDepth;\r\n shouldRenderFog = true;\r\n }\r\n\r\n const effect = drawWrapper.effect!;\r\n\r\n // Check\r\n if (!effect.isReady()) {\r\n return;\r\n }\r\n\r\n const engine = this._engine;\r\n const useRightHandedSystem = !!(this._scene && this._scene.useRightHandedSystem);\r\n const baseSize = this.texture.getBaseSize();\r\n\r\n // Sprites\r\n const max = Math.min(this._capacity, sprites.length);\r\n\r\n let offset = 0;\r\n let noSprite = true;\r\n for (let index = 0; index < max; index++) {\r\n const sprite = sprites[index];\r\n if (!sprite || !sprite.isVisible) {\r\n continue;\r\n }\r\n\r\n noSprite = false;\r\n sprite._animate(deltaTime);\r\n\r\n this._appendSpriteVertex(offset++, sprite, 0, 0, baseSize, useRightHandedSystem, customSpriteUpdate);\r\n if (!this._useInstancing) {\r\n this._appendSpriteVertex(offset++, sprite, 1, 0, baseSize, useRightHandedSystem, customSpriteUpdate);\r\n this._appendSpriteVertex(offset++, sprite, 1, 1, baseSize, useRightHandedSystem, customSpriteUpdate);\r\n this._appendSpriteVertex(offset++, sprite, 0, 1, baseSize, useRightHandedSystem, customSpriteUpdate);\r\n }\r\n }\r\n\r\n if (noSprite) {\r\n return;\r\n }\r\n\r\n this._buffer.update(this._vertexData);\r\n\r\n const culling = !!engine.depthCullingState.cull;\r\n const zOffset = engine.depthCullingState.zOffset;\r\n const zOffsetUnits = engine.depthCullingState.zOffsetUnits;\r\n\r\n engine.setState(culling, zOffset, false, false, undefined, undefined, zOffsetUnits);\r\n\r\n // Render\r\n engine.enableEffect(drawWrapper);\r\n\r\n effect.setTexture(\"diffuseSampler\", this.texture);\r\n effect.setMatrix(\"view\", viewMatrix);\r\n effect.setMatrix(\"projection\", projectionMatrix);\r\n\r\n // Scene Info\r\n if (shouldRenderFog) {\r\n const scene = this._scene!;\r\n\r\n // Fog\r\n effect.setFloat4(\"vFogInfos\", scene.fogMode, scene.fogStart, scene.fogEnd, scene.fogDensity);\r\n effect.setColor3(\"vFogColor\", scene.fogColor);\r\n }\r\n\r\n if (this._useVAO) {\r\n if (!this._vertexArrayObject) {\r\n this._vertexArrayObject = engine.recordVertexArrayObject(this._vertexBuffers, this._indexBuffer, effect);\r\n }\r\n engine.bindVertexArrayObject(this._vertexArrayObject, this._indexBuffer);\r\n } else {\r\n // VBOs\r\n engine.bindBuffers(this._vertexBuffers, this._indexBuffer, effect);\r\n }\r\n\r\n // Draw order\r\n engine.depthCullingState.depthFunc = engine.useReverseDepthBuffer ? Constants.GEQUAL : Constants.LEQUAL;\r\n if (!this.disableDepthWrite) {\r\n effect.setBool(\"alphaTest\", true);\r\n engine.setColorWrite(false);\r\n engine.enableEffect(drawWrapperDepth);\r\n if (this._useInstancing) {\r\n engine.drawArraysType(Constants.MATERIAL_TriangleStripDrawMode, 0, 4, offset);\r\n } else {\r\n engine.drawElementsType(Constants.MATERIAL_TriangleFillMode, 0, (offset / 4) * 6);\r\n }\r\n engine.enableEffect(drawWrapper);\r\n engine.setColorWrite(true);\r\n effect.setBool(\"alphaTest\", false);\r\n }\r\n\r\n engine.setAlphaMode(this.blendMode);\r\n if (this._useInstancing) {\r\n engine.drawArraysType(Constants.MATERIAL_TriangleStripDrawMode, 0, 4, offset);\r\n } else {\r\n engine.drawElementsType(Constants.MATERIAL_TriangleFillMode, 0, (offset / 4) * 6);\r\n }\r\n\r\n if (this.autoResetAlpha) {\r\n engine.setAlphaMode(Constants.ALPHA_DISABLE);\r\n }\r\n\r\n // Restore Right Handed\r\n if (useRightHandedSystem) {\r\n this._scene!.getEngine().setState(culling, zOffset, false, true, undefined, undefined, zOffsetUnits);\r\n }\r\n\r\n engine.unbindInstanceAttributes();\r\n }\r\n\r\n private _appendSpriteVertex(\r\n index: number,\r\n sprite: ThinSprite,\r\n offsetX: number,\r\n offsetY: number,\r\n baseSize: ISize,\r\n useRightHandedSystem: boolean,\r\n customSpriteUpdate: Nullable<(sprite: ThinSprite, baseSize: ISize) => void>\r\n ): void {\r\n let arrayOffset = index * this._vertexBufferSize;\r\n\r\n if (offsetX === 0) {\r\n offsetX = this._epsilon;\r\n } else if (offsetX === 1) {\r\n offsetX = 1 - this._epsilon;\r\n }\r\n\r\n if (offsetY === 0) {\r\n offsetY = this._epsilon;\r\n } else if (offsetY === 1) {\r\n offsetY = 1 - this._epsilon;\r\n }\r\n\r\n if (customSpriteUpdate) {\r\n customSpriteUpdate(sprite, baseSize);\r\n } else {\r\n if (!sprite.cellIndex) {\r\n sprite.cellIndex = 0;\r\n }\r\n\r\n const rowSize = baseSize.width / this.cellWidth;\r\n const offset = (sprite.cellIndex / rowSize) >> 0;\r\n sprite._xOffset = ((sprite.cellIndex - offset * rowSize) * this.cellWidth) / baseSize.width;\r\n sprite._yOffset = (offset * this.cellHeight) / baseSize.height;\r\n sprite._xSize = this.cellWidth;\r\n sprite._ySize = this.cellHeight;\r\n }\r\n\r\n // Positions\r\n this._vertexData[arrayOffset] = sprite.position.x;\r\n this._vertexData[arrayOffset + 1] = sprite.position.y;\r\n this._vertexData[arrayOffset + 2] = sprite.position.z;\r\n this._vertexData[arrayOffset + 3] = sprite.angle;\r\n // Options\r\n this._vertexData[arrayOffset + 4] = sprite.width;\r\n this._vertexData[arrayOffset + 5] = sprite.height;\r\n\r\n if (!this._useInstancing) {\r\n this._vertexData[arrayOffset + 6] = offsetX;\r\n this._vertexData[arrayOffset + 7] = offsetY;\r\n } else {\r\n arrayOffset -= 2;\r\n }\r\n\r\n // Inverts according to Right Handed\r\n if (useRightHandedSystem) {\r\n this._vertexData[arrayOffset + 8] = sprite.invertU ? 0 : 1;\r\n } else {\r\n this._vertexData[arrayOffset + 8] = sprite.invertU ? 1 : 0;\r\n }\r\n\r\n this._vertexData[arrayOffset + 9] = sprite.invertV ? 1 : 0;\r\n\r\n this._vertexData[arrayOffset + 10] = sprite._xOffset;\r\n this._vertexData[arrayOffset + 11] = sprite._yOffset;\r\n this._vertexData[arrayOffset + 12] = sprite._xSize / baseSize.width;\r\n this._vertexData[arrayOffset + 13] = sprite._ySize / baseSize.height;\r\n\r\n // Color\r\n this._vertexData[arrayOffset + 14] = sprite.color.r;\r\n this._vertexData[arrayOffset + 15] = sprite.color.g;\r\n this._vertexData[arrayOffset + 16] = sprite.color.b;\r\n this._vertexData[arrayOffset + 17] = sprite.color.a;\r\n }\r\n\r\n private _buildIndexBuffer(): void {\r\n const indices = [];\r\n let index = 0;\r\n for (let count = 0; count < this._capacity; count++) {\r\n indices.push(index);\r\n indices.push(index + 1);\r\n indices.push(index + 2);\r\n indices.push(index);\r\n indices.push(index + 2);\r\n indices.push(index + 3);\r\n index += 4;\r\n }\r\n\r\n this._indexBuffer = this._engine.createIndexBuffer(indices);\r\n }\r\n\r\n /**\r\n * Rebuilds the renderer (after a context lost, for eg)\r\n */\r\n public rebuild(): void {\r\n if (this._indexBuffer) {\r\n this._buildIndexBuffer();\r\n }\r\n\r\n if (this._useVAO) {\r\n this._vertexArrayObject = undefined as any;\r\n }\r\n\r\n this._buffer._rebuild();\r\n\r\n for (const key in this._vertexBuffers) {\r\n const vertexBuffer = <VertexBuffer>this._vertexBuffers[key];\r\n vertexBuffer._rebuild();\r\n }\r\n\r\n this._spriteBuffer?._rebuild();\r\n }\r\n\r\n /**\r\n * Release associated resources\r\n */\r\n public dispose(): void {\r\n if (this._buffer) {\r\n this._buffer.dispose();\r\n (<any>this._buffer) = null;\r\n }\r\n\r\n if (this._spriteBuffer) {\r\n this._spriteBuffer.dispose();\r\n (<any>this._spriteBuffer) = null;\r\n }\r\n\r\n if (this._indexBuffer) {\r\n this._engine._releaseBuffer(this._indexBuffer);\r\n (<any>this._indexBuffer) = null;\r\n }\r\n\r\n if (this._vertexArrayObject) {\r\n this._engine.releaseVertexArrayObject(this._vertexArrayObject);\r\n (<any>this._vertexArrayObject) = null;\r\n }\r\n\r\n if (this.texture) {\r\n this.texture.dispose();\r\n (<any>this.texture) = null;\r\n }\r\n this._drawWrapperBase.dispose();\r\n this._drawWrapperFog.dispose();\r\n this._drawWrapperDepth.dispose();\r\n this._drawWrapperFogDepth.dispose();\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"spriteRenderer.js","sourceRoot":"","sources":["../../../../dev/core/src/Sprites/spriteRenderer.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AAIjD,OAAO,EAAE,MAAM,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AACzD,OAAO,EAAE,WAAW,EAAE,MAAM,0BAA0B,CAAC;AAOvD,OAAO,oCAAoC,CAAC;AAC5C,OAAO,4CAA4C,CAAC;AAEpD,OAAO,6BAA6B,CAAC;AACrC,OAAO,2BAA2B,CAAC;AAGnC;;;;GAIG;AACH,MAAM,OAAO,cAAc;IAyCvB;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAID;;;OAGG;IACH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,aAAa,CAAC;IAC9B,CAAC;IAED,IAAW,YAAY,CAAC,KAAc;QAClC,IAAI,IAAI,CAAC,aAAa,KAAK,KAAK,EAAE;YAC9B,OAAO;SACV;QAED,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;QAC3B,IAAI,CAAC,cAAc,EAAE,CAAC;IAC1B,CAAC;IAsBD;;;;;;OAMG;IACH,YAAY,MAAsB,EAAE,QAAgB,EAAE,UAAkB,IAAI,EAAE,QAAyB,IAAI;QA9E3G;;;;WAIG;QACI,cAAS,GAAG,SAAS,CAAC,aAAa,CAAC;QAE3C;;;WAGG;QACI,mBAAc,GAAG,IAAI,CAAC;QAE7B;;;;WAIG;QACI,sBAAiB,GAAY,KAAK,CAAC;QAE1C;;WAEG;QACI,eAAU,GAAG,IAAI,CAAC;QASjB,kBAAa,GAAG,KAAK,CAAC;QAoBb,YAAO,GAAY,KAAK,CAAC;QACzB,mBAAc,GAAY,KAAK,CAAC;QASzC,mBAAc,GAAoC,EAAE,CAAC;QAiBzD,IAAI,CAAC,SAAS,GAAG,QAAQ,CAAC;QAC1B,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;QAExB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,cAAc,GAAG,MAAM,CAAC,OAAO,EAAE,CAAC,eAAe,IAAI,MAAM,CAAC,SAAS,CAAC,uBAAuB,CAAC;QACnG,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,OAAO,EAAE,CAAC,iBAAiB,IAAI,CAAC,MAAM,CAAC,yBAAyB,CAAC;QACvF,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QAEpB,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE;YACtB,IAAI,CAAC,iBAAiB,EAAE,CAAC;SAC5B;QAED,MAAM;QACN,wKAAwK;QACxK,0BAA0B;QAC1B,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;QACvD,IAAI,CAAC,WAAW,GAAG,IAAI,YAAY,CAAC,QAAQ,GAAG,IAAI,CAAC,iBAAiB,GAAG,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACvG,IAAI,CAAC,OAAO,GAAG,IAAI,MAAM,CAAC,MAAM,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAElF,MAAM,SAAS,GAAG,IAAI,CAAC,OAAO,CAAC,kBAAkB,CAAC,YAAY,CAAC,YAAY,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,iBAAiB,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;QAChI,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,kBAAkB,CAAC,SAAS,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,iBAAiB,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;QAE9G,IAAI,MAAM,GAAG,CAAC,CAAC;QACf,IAAI,OAAqB,CAAC;QAE1B,IAAI,IAAI,CAAC,cAAc,EAAE;YACrB,MAAM,UAAU,GAAG,IAAI,YAAY,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;YAC9D,IAAI,CAAC,aAAa,GAAG,IAAI,MAAM,CAAC,MAAM,EAAE,UAAU,EAAE,KAAK,EAAE,CAAC,CAAC,CAAC;YAC9D,OAAO,GAAG,IAAI,CAAC,aAAa,CAAC,kBAAkB,CAAC,SAAS,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;SACpE;aAAM;YACH,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,kBAAkB,CAAC,SAAS,EAAE,MAAM,EAAE,CAAC,EAAE,IAAI,CAAC,iBAAiB,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;YAC7G,MAAM,IAAI,CAAC,CAAC;SACf;QAED,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,kBAAkB,CAAC,SAAS,EAAE,MAAM,EAAE,CAAC,EAAE,IAAI,CAAC,iBAAiB,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;QACnH,MAAM,QAAQ,GAAG,IAAI,CAAC,OAAO,CAAC,kBAAkB,CAAC,UAAU,EAAE,MAAM,GAAG,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,iBAAiB,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;QACzH,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,kBAAkB,CAAC,YAAY,CAAC,SAAS,EAAE,MAAM,GAAG,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,iBAAiB,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;QAEnI,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,YAAY,CAAC,GAAG,SAAS,CAAC;QAC3D,IAAI,CAAC,cAAc,CAAC,SAAS,CAAC,GAAG,OAAO,CAAC;QACzC,IAAI,CAAC,cAAc,CAAC,SAAS,CAAC,GAAG,OAAO,CAAC;QACzC,IAAI,CAAC,cAAc,CAAC,SAAS,CAAC,GAAG,OAAO,CAAC;QACzC,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,GAAG,QAAQ,CAAC;QAC3C,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,SAAS,CAAC,GAAG,MAAM,CAAC;QAErD,IAAI,CAAC,cAAc,EAAE,CAAC;IAC1B,CAAC;IAEO,cAAc;QAClB,IAAI,CAAC,gBAAgB,EAAE,OAAO,EAAE,CAAC;QACjC,IAAI,CAAC,eAAe,EAAE,OAAO,EAAE,CAAC;QAChC,IAAI,CAAC,iBAAiB,EAAE,OAAO,EAAE,CAAC;QAClC,IAAI,CAAC,oBAAoB,EAAE,OAAO,EAAE,CAAC;QAErC,IAAI,CAAC,gBAAgB,GAAG,IAAI,WAAW,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACtD,IAAI,CAAC,eAAe,GAAG,IAAI,WAAW,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACrD,IAAI,CAAC,iBAAiB,GAAG,IAAI,WAAW,CAAC,IAAI,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;QAC9D,IAAI,CAAC,oBAAoB,GAAG,IAAI,WAAW,CAAC,IAAI,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;QAEjE,IAAI,IAAI,CAAC,gBAAgB,CAAC,WAAW,EAAE;YACnC,IAAI,CAAC,gBAAgB,CAAC,WAAW,CAAC,aAAa,GAAG,IAAI,CAAC,cAAc,CAAC;SACzE;QACD,IAAI,IAAI,CAAC,eAAe,CAAC,WAAW,EAAE;YAClC,IAAI,CAAC,eAAe,CAAC,WAAW,CAAC,aAAa,GAAG,IAAI,CAAC,cAAc,CAAC;SACxE;QACD,IAAI,IAAI,CAAC,iBAAiB,CAAC,WAAW,EAAE;YACpC,IAAI,CAAC,iBAAiB,CAAC,WAAW,CAAC,aAAa,GAAG,IAAI,CAAC,cAAc,CAAC;SAC1E;QACD,IAAI,IAAI,CAAC,oBAAoB,CAAC,WAAW,EAAE;YACvC,IAAI,CAAC,oBAAoB,CAAC,WAAW,CAAC,aAAa,GAAG,IAAI,CAAC,cAAc,CAAC;SAC7E;QAED,MAAM,OAAO,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,yBAAyB,CAAC,CAAC,CAAC,EAAE,CAAC;QAEpE,IAAI,CAAC,gBAAgB,CAAC,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,YAAY,CACpD,SAAS,EACT,CAAC,YAAY,CAAC,YAAY,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,UAAU,EAAE,YAAY,CAAC,SAAS,CAAC,EAChG,CAAC,MAAM,EAAE,YAAY,EAAE,cAAc,EAAE,WAAW,CAAC,EACnD,CAAC,gBAAgB,CAAC,EAClB,OAAO,CACV,CAAC;QAEF,IAAI,CAAC,iBAAiB,CAAC,MAAM,GAAG,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC;QAC7D,IAAI,CAAC,iBAAiB,CAAC,eAAe,GAAG,IAAI,CAAC,gBAAgB,CAAC,eAAe,CAAC;QAE/E,IAAI,IAAI,CAAC,MAAM,EAAE;YACb,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM;iBACpC,SAAS,EAAE;iBACX,YAAY,CACT,SAAS,EACT,CAAC,YAAY,CAAC,YAAY,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,UAAU,EAAE,YAAY,CAAC,SAAS,CAAC,EAChG,CAAC,MAAM,EAAE,YAAY,EAAE,cAAc,EAAE,WAAW,EAAE,WAAW,EAAE,WAAW,CAAC,EAC7E,CAAC,gBAAgB,CAAC,EAClB,OAAO,GAAG,aAAa,CAC1B,CAAC;YACN,IAAI,CAAC,oBAAoB,CAAC,MAAM,GAAG,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC;YAC/D,IAAI,CAAC,oBAAoB,CAAC,eAAe,GAAG,IAAI,CAAC,eAAe,CAAC,eAAe,CAAC;SACpF;IACL,CAAC;IAED;;;;;;;OAOG;IACI,MAAM,CACT,OAAqB,EACrB,SAAiB,EACjB,UAAuB,EACvB,gBAA6B,EAC7B,qBAA8E,IAAI;QAElF,IAAI,CAAC,IAAI,CAAC,OAAO,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE;YAC7D,OAAO;SACV;QAED,IAAI,WAAW,GAAG,IAAI,CAAC,gBAAgB,CAAC;QACxC,IAAI,gBAAgB,GAAG,IAAI,CAAC,iBAAiB,CAAC;QAC9C,IAAI,eAAe,GAAG,KAAK,CAAC;QAC5B,IAAI,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,IAAI,IAAI,CAAC,MAAM,CAAC,OAAO,KAAK,CAAC,EAAE;YACvF,WAAW,GAAG,IAAI,CAAC,eAAe,CAAC;YACnC,gBAAgB,GAAG,IAAI,CAAC,oBAAoB,CAAC;YAC7C,eAAe,GAAG,IAAI,CAAC;SAC1B;QAED,MAAM,MAAM,GAAG,WAAW,CAAC,MAAO,CAAC;QAEnC,QAAQ;QACR,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,EAAE;YACnB,OAAO;SACV;QAED,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC;QAC5B,MAAM,oBAAoB,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC,MAAM,CAAC,oBAAoB,CAAC,CAAC;QACjF,MAAM,QAAQ,GAAG,IAAI,CAAC,OAAO,CAAC,WAAW,EAAE,CAAC;QAE5C,UAAU;QACV,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,SAAS,EAAE,OAAO,CAAC,MAAM,CAAC,CAAC;QAErD,IAAI,MAAM,GAAG,CAAC,CAAC;QACf,IAAI,QAAQ,GAAG,IAAI,CAAC;QACpB,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,GAAG,EAAE,KAAK,EAAE,EAAE;YACtC,MAAM,MAAM,GAAG,OAAO,CAAC,KAAK,CAAC,CAAC;YAC9B,IAAI,CAAC,MAAM,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE;gBAC9B,SAAS;aACZ;YAED,QAAQ,GAAG,KAAK,CAAC;YACjB,MAAM,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC;YAE3B,IAAI,CAAC,mBAAmB,CAAC,MAAM,EAAE,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,QAAQ,EAAE,oBAAoB,EAAE,kBAAkB,CAAC,CAAC;YACrG,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE;gBACtB,IAAI,CAAC,mBAAmB,CAAC,MAAM,EAAE,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,QAAQ,EAAE,oBAAoB,EAAE,kBAAkB,CAAC,CAAC;gBACrG,IAAI,CAAC,mBAAmB,CAAC,MAAM,EAAE,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,QAAQ,EAAE,oBAAoB,EAAE,kBAAkB,CAAC,CAAC;gBACrG,IAAI,CAAC,mBAAmB,CAAC,MAAM,EAAE,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,QAAQ,EAAE,oBAAoB,EAAE,kBAAkB,CAAC,CAAC;aACxG;SACJ;QAED,IAAI,QAAQ,EAAE;YACV,OAAO;SACV;QAED,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;QAEtC,MAAM,OAAO,GAAG,CAAC,CAAC,MAAM,CAAC,iBAAiB,CAAC,IAAI,CAAC;QAChD,MAAM,OAAO,GAAG,MAAM,CAAC,iBAAiB,CAAC,OAAO,CAAC;QACjD,MAAM,YAAY,GAAG,MAAM,CAAC,iBAAiB,CAAC,YAAY,CAAC;QAE3D,MAAM,CAAC,QAAQ,CAAC,OAAO,EAAE,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,SAAS,EAAE,SAAS,EAAE,YAAY,CAAC,CAAC;QAEpF,SAAS;QACT,MAAM,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC;QAEjC,MAAM,CAAC,UAAU,CAAC,gBAAgB,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;QAClD,MAAM,CAAC,SAAS,CAAC,MAAM,EAAE,UAAU,CAAC,CAAC;QACrC,MAAM,CAAC,SAAS,CAAC,YAAY,EAAE,gBAAgB,CAAC,CAAC;QAEjD,aAAa;QACb,IAAI,eAAe,EAAE;YACjB,MAAM,KAAK,GAAG,IAAI,CAAC,MAAO,CAAC;YAE3B,MAAM;YACN,MAAM,CAAC,SAAS,CAAC,WAAW,EAAE,KAAK,CAAC,OAAO,EAAE,KAAK,CAAC,QAAQ,EAAE,KAAK,CAAC,MAAM,EAAE,KAAK,CAAC,UAAU,CAAC,CAAC;YAC7F,MAAM,CAAC,SAAS,CAAC,WAAW,EAAE,KAAK,CAAC,QAAQ,CAAC,CAAC;SACjD;QAED,IAAI,IAAI,CAAC,OAAO,EAAE;YACd,IAAI,CAAC,IAAI,CAAC,kBAAkB,EAAE;gBAC1B,IAAI,CAAC,kBAAkB,GAAI,MAAqB,CAAC,uBAAuB,CAAC,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,YAAY,EAAE,MAAM,CAAC,CAAC;aAC5H;YACA,MAAqB,CAAC,qBAAqB,CAAC,IAAI,CAAC,kBAAkB,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;SAC5F;aAAM;YACH,OAAO;YACP,MAAM,CAAC,WAAW,CAAC,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,YAAY,EAAE,MAAM,CAAC,CAAC;SACtE;QAED,aAAa;QACb,MAAM,CAAC,iBAAiB,CAAC,SAAS,GAAG,MAAM,CAAC,qBAAqB,CAAC,CAAC,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC,MAAM,CAAC;QACxG,IAAI,CAAC,IAAI,CAAC,iBAAiB,EAAE;YACzB,MAAM,CAAC,OAAO,CAAC,WAAW,EAAE,IAAI,CAAC,CAAC;YAClC,MAAM,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;YAC5B,MAAM,CAAC,YAAY,CAAC,gBAAgB,CAAC,CAAC;YACtC,IAAI,IAAI,CAAC,cAAc,EAAE;gBACrB,MAAM,CAAC,cAAc,CAAC,SAAS,CAAC,8BAA8B,EAAE,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,CAAC;aACjF;iBAAM;gBACH,MAAM,CAAC,gBAAgB,CAAC,SAAS,CAAC,yBAAyB,EAAE,CAAC,EAAE,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;aACrF;YACD,MAAM,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC;YACjC,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;YAC3B,MAAM,CAAC,OAAO,CAAC,WAAW,EAAE,KAAK,CAAC,CAAC;SACtC;QAED,MAAM,CAAC,YAAY,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QACpC,IAAI,IAAI,CAAC,cAAc,EAAE;YACrB,MAAM,CAAC,cAAc,CAAC,SAAS,CAAC,8BAA8B,EAAE,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,CAAC;SACjF;aAAM;YACH,MAAM,CAAC,gBAAgB,CAAC,SAAS,CAAC,yBAAyB,EAAE,CAAC,EAAE,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;SACrF;QAED,IAAI,IAAI,CAAC,cAAc,EAAE;YACrB,MAAM,CAAC,YAAY,CAAC,SAAS,CAAC,aAAa,CAAC,CAAC;SAChD;QAED,uBAAuB;QACvB,IAAI,oBAAoB,EAAE;YACtB,IAAI,CAAC,MAAO,CAAC,SAAS,EAAE,CAAC,QAAQ,CAAC,OAAO,EAAE,OAAO,EAAE,KAAK,EAAE,IAAI,EAAE,SAAS,EAAE,SAAS,EAAE,YAAY,CAAC,CAAC;SACxG;QAED,MAAM,CAAC,wBAAwB,EAAE,CAAC;IACtC,CAAC;IAEO,mBAAmB,CACvB,KAAa,EACb,MAAkB,EAClB,OAAe,EACf,OAAe,EACf,QAAe,EACf,oBAA6B,EAC7B,kBAA2E;QAE3E,IAAI,WAAW,GAAG,KAAK,GAAG,IAAI,CAAC,iBAAiB,CAAC;QAEjD,IAAI,OAAO,KAAK,CAAC,EAAE;YACf,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC;SAC3B;aAAM,IAAI,OAAO,KAAK,CAAC,EAAE;YACtB,OAAO,GAAG,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC;SAC/B;QAED,IAAI,OAAO,KAAK,CAAC,EAAE;YACf,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC;SAC3B;aAAM,IAAI,OAAO,KAAK,CAAC,EAAE;YACtB,OAAO,GAAG,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC;SAC/B;QAED,IAAI,kBAAkB,EAAE;YACpB,kBAAkB,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAC;SACxC;aAAM;YACH,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE;gBACnB,MAAM,CAAC,SAAS,GAAG,CAAC,CAAC;aACxB;YAED,MAAM,OAAO,GAAG,QAAQ,CAAC,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC;YAChD,MAAM,MAAM,GAAG,CAAC,MAAM,CAAC,SAAS,GAAG,OAAO,CAAC,IAAI,CAAC,CAAC;YACjD,MAAM,CAAC,QAAQ,GAAG,CAAC,CAAC,MAAM,CAAC,SAAS,GAAG,MAAM,GAAG,OAAO,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,QAAQ,CAAC,KAAK,CAAC;YAC5F,MAAM,CAAC,QAAQ,GAAG,CAAC,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC,GAAG,QAAQ,CAAC,MAAM,CAAC;YAC/D,MAAM,CAAC,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC;YAC/B,MAAM,CAAC,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC;SACnC;QAED,YAAY;QACZ,IAAI,CAAC,WAAW,CAAC,WAAW,CAAC,GAAG,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC;QAClD,IAAI,CAAC,WAAW,CAAC,WAAW,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC;QACtD,IAAI,CAAC,WAAW,CAAC,WAAW,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC;QACtD,IAAI,CAAC,WAAW,CAAC,WAAW,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,KAAK,CAAC;QACjD,UAAU;QACV,IAAI,CAAC,WAAW,CAAC,WAAW,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,KAAK,CAAC;QACjD,IAAI,CAAC,WAAW,CAAC,WAAW,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,MAAM,CAAC;QAElD,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE;YACtB,IAAI,CAAC,WAAW,CAAC,WAAW,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC;YAC5C,IAAI,CAAC,WAAW,CAAC,WAAW,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC;SAC/C;aAAM;YACH,WAAW,IAAI,CAAC,CAAC;SACpB;QAED,oCAAoC;QACpC,IAAI,oBAAoB,EAAE;YACtB,IAAI,CAAC,WAAW,CAAC,WAAW,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;SAC9D;aAAM;YACH,IAAI,CAAC,WAAW,CAAC,WAAW,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;SAC9D;QAED,IAAI,CAAC,WAAW,CAAC,WAAW,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAE3D,IAAI,CAAC,WAAW,CAAC,WAAW,GAAG,EAAE,CAAC,GAAG,MAAM,CAAC,QAAQ,CAAC;QACrD,IAAI,CAAC,WAAW,CAAC,WAAW,GAAG,EAAE,CAAC,GAAG,MAAM,CAAC,QAAQ,CAAC;QACrD,IAAI,CAAC,WAAW,CAAC,WAAW,GAAG,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,GAAG,QAAQ,CAAC,KAAK,CAAC;QACpE,IAAI,CAAC,WAAW,CAAC,WAAW,GAAG,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,GAAG,QAAQ,CAAC,MAAM,CAAC;QAErE,QAAQ;QACR,IAAI,CAAC,WAAW,CAAC,WAAW,GAAG,EAAE,CAAC,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC;QACpD,IAAI,CAAC,WAAW,CAAC,WAAW,GAAG,EAAE,CAAC,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC;QACpD,IAAI,CAAC,WAAW,CAAC,WAAW,GAAG,EAAE,CAAC,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC;QACpD,IAAI,CAAC,WAAW,CAAC,WAAW,GAAG,EAAE,CAAC,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC;IACxD,CAAC;IAEO,iBAAiB;QACrB,MAAM,OAAO,GAAG,EAAE,CAAC;QACnB,IAAI,KAAK,GAAG,CAAC,CAAC;QACd,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,SAAS,EAAE,KAAK,EAAE,EAAE;YACjD,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;YACpB,OAAO,CAAC,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;YACxB,OAAO,CAAC,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;YACxB,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;YACpB,OAAO,CAAC,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;YACxB,OAAO,CAAC,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;YACxB,KAAK,IAAI,CAAC,CAAC;SACd;QAED,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,OAAO,CAAC,iBAAiB,CAAC,OAAO,CAAC,CAAC;IAChE,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,IAAI,CAAC,YAAY,EAAE;YACnB,IAAI,CAAC,iBAAiB,EAAE,CAAC;SAC5B;QAED,IAAI,IAAI,CAAC,OAAO,EAAE;YACd,IAAI,CAAC,kBAAkB,GAAG,SAAgB,CAAC;SAC9C;QAED,IAAI,CAAC,OAAO,CAAC,QAAQ,EAAE,CAAC;QAExB,KAAK,MAAM,GAAG,IAAI,IAAI,CAAC,cAAc,EAAE;YACnC,MAAM,YAAY,GAAiB,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC;YAC5D,YAAY,CAAC,QAAQ,EAAE,CAAC;SAC3B;QAED,IAAI,CAAC,aAAa,EAAE,QAAQ,EAAE,CAAC;IACnC,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,IAAI,CAAC,OAAO,EAAE;YACd,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC;YACjB,IAAI,CAAC,OAAQ,GAAG,IAAI,CAAC;SAC9B;QAED,IAAI,IAAI,CAAC,aAAa,EAAE;YACpB,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,CAAC;YACvB,IAAI,CAAC,aAAc,GAAG,IAAI,CAAC;SACpC;QAED,IAAI,IAAI,CAAC,YAAY,EAAE;YACnB,IAAI,CAAC,OAAO,CAAC,cAAc,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;YACzC,IAAI,CAAC,YAAa,GAAG,IAAI,CAAC;SACnC;QAED,IAAI,IAAI,CAAC,kBAAkB,EAAE;YACxB,IAAI,CAAC,OAAsB,CAAC,wBAAwB,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;YACzE,IAAI,CAAC,kBAAmB,GAAG,IAAI,CAAC;SACzC;QAED,IAAI,IAAI,CAAC,OAAO,EAAE;YACd,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC;YACjB,IAAI,CAAC,OAAQ,GAAG,IAAI,CAAC;SAC9B;QACD,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,CAAC;QAChC,IAAI,CAAC,eAAe,CAAC,OAAO,EAAE,CAAC;QAC/B,IAAI,CAAC,iBAAiB,CAAC,OAAO,EAAE,CAAC;QACjC,IAAI,CAAC,oBAAoB,CAAC,OAAO,EAAE,CAAC;IACxC,CAAC;CACJ","sourcesContent":["import type { Nullable } from \"../types\";\r\nimport { Constants } from \"../Engines/constants\";\r\nimport type { IMatrixLike } from \"../Maths/math.like\";\r\nimport type { AbstractEngine } from \"../Engines/abstractEngine\";\r\nimport type { DataBuffer } from \"../Buffers/dataBuffer\";\r\nimport { Buffer, VertexBuffer } from \"../Buffers/buffer\";\r\nimport { DrawWrapper } from \"../Materials/drawWrapper\";\r\nimport type { ThinSprite } from \"./thinSprite\";\r\nimport type { ISize } from \"../Maths/math.size\";\r\n\r\nimport type { ThinTexture } from \"../Materials/Textures/thinTexture\";\r\nimport type { Scene } from \"../scene\";\r\n\r\nimport \"../Engines/Extensions/engine.alpha\";\r\nimport \"../Engines/Extensions/engine.dynamicBuffer\";\r\n\r\nimport \"../Shaders/sprites.fragment\";\r\nimport \"../Shaders/sprites.vertex\";\r\nimport type { ThinEngine } from \"../Engines/thinEngine\";\r\n\r\n/**\r\n * Class used to render sprites.\r\n *\r\n * It can be used either to render Sprites or ThinSprites with ThinEngine only.\r\n */\r\nexport class SpriteRenderer {\r\n /**\r\n * Defines the texture of the spritesheet\r\n */\r\n public texture: Nullable<ThinTexture>;\r\n\r\n /**\r\n * Defines the default width of a cell in the spritesheet\r\n */\r\n public cellWidth: number;\r\n\r\n /**\r\n * Defines the default height of a cell in the spritesheet\r\n */\r\n public cellHeight: number;\r\n\r\n /**\r\n * Blend mode use to render the particle, it can be any of\r\n * the static Constants.ALPHA_x properties provided in this class.\r\n * Default value is Constants.ALPHA_COMBINE\r\n */\r\n public blendMode = Constants.ALPHA_COMBINE;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if alpha mode is automatically\r\n * reset.\r\n */\r\n public autoResetAlpha = true;\r\n\r\n /**\r\n * Disables writing to the depth buffer when rendering the sprites.\r\n * It can be handy to disable depth writing when using textures without alpha channel\r\n * and setting some specific blend modes.\r\n */\r\n public disableDepthWrite: boolean = false;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if the manager must consider scene fog when rendering\r\n */\r\n public fogEnabled = true;\r\n\r\n /**\r\n * Gets the capacity of the manager\r\n */\r\n public get capacity() {\r\n return this._capacity;\r\n }\r\n\r\n private _pixelPerfect = false;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if the renderer must render sprites with pixel perfect rendering\r\n * Note that pixel perfect mode is not supported in WebGL 1\r\n */\r\n public get pixelPerfect() {\r\n return this._pixelPerfect;\r\n }\r\n\r\n public set pixelPerfect(value: boolean) {\r\n if (this._pixelPerfect === value) {\r\n return;\r\n }\r\n\r\n this._pixelPerfect = value;\r\n this._createEffects();\r\n }\r\n\r\n private readonly _engine: AbstractEngine;\r\n private readonly _useVAO: boolean = false;\r\n private readonly _useInstancing: boolean = false;\r\n private readonly _scene: Nullable<Scene>;\r\n\r\n private readonly _capacity: number;\r\n private readonly _epsilon: number;\r\n\r\n private _vertexBufferSize: number;\r\n private _vertexData: Float32Array;\r\n private _buffer: Buffer;\r\n private _vertexBuffers: { [key: string]: VertexBuffer } = {};\r\n private _spriteBuffer: Nullable<Buffer>;\r\n private _indexBuffer: DataBuffer;\r\n private _drawWrapperBase: DrawWrapper;\r\n private _drawWrapperFog: DrawWrapper;\r\n private _drawWrapperDepth: DrawWrapper;\r\n private _drawWrapperFogDepth: DrawWrapper;\r\n private _vertexArrayObject: WebGLVertexArrayObject;\r\n\r\n /**\r\n * Creates a new sprite Renderer\r\n * @param engine defines the engine the renderer works with\r\n * @param capacity defines the maximum allowed number of sprites\r\n * @param epsilon defines the epsilon value to align texture (0.01 by default)\r\n * @param scene defines the hosting scene\r\n */\r\n constructor(engine: AbstractEngine, capacity: number, epsilon: number = 0.01, scene: Nullable<Scene> = null) {\r\n this._capacity = capacity;\r\n this._epsilon = epsilon;\r\n\r\n this._engine = engine;\r\n this._useInstancing = engine.getCaps().instancedArrays && engine._features.supportSpriteInstancing;\r\n this._useVAO = engine.getCaps().vertexArrayObject && !engine.disableVertexArrayObjects;\r\n this._scene = scene;\r\n\r\n if (!this._useInstancing) {\r\n this._buildIndexBuffer();\r\n }\r\n\r\n // VBO\r\n // 18 floats per sprite (x, y, z, angle, sizeX, sizeY, offsetX, offsetY, invertU, invertV, cellLeft, cellTop, cellWidth, cellHeight, color r, color g, color b, color a)\r\n // 16 when using instances\r\n this._vertexBufferSize = this._useInstancing ? 16 : 18;\r\n this._vertexData = new Float32Array(capacity * this._vertexBufferSize * (this._useInstancing ? 1 : 4));\r\n this._buffer = new Buffer(engine, this._vertexData, true, this._vertexBufferSize);\r\n\r\n const positions = this._buffer.createVertexBuffer(VertexBuffer.PositionKind, 0, 4, this._vertexBufferSize, this._useInstancing);\r\n const options = this._buffer.createVertexBuffer(\"options\", 4, 2, this._vertexBufferSize, this._useInstancing);\r\n\r\n let offset = 6;\r\n let offsets: VertexBuffer;\r\n\r\n if (this._useInstancing) {\r\n const spriteData = new Float32Array([0, 0, 1, 0, 0, 1, 1, 1]);\r\n this._spriteBuffer = new Buffer(engine, spriteData, false, 2);\r\n offsets = this._spriteBuffer.createVertexBuffer(\"offsets\", 0, 2);\r\n } else {\r\n offsets = this._buffer.createVertexBuffer(\"offsets\", offset, 2, this._vertexBufferSize, this._useInstancing);\r\n offset += 2;\r\n }\r\n\r\n const inverts = this._buffer.createVertexBuffer(\"inverts\", offset, 2, this._vertexBufferSize, this._useInstancing);\r\n const cellInfo = this._buffer.createVertexBuffer(\"cellInfo\", offset + 2, 4, this._vertexBufferSize, this._useInstancing);\r\n const colors = this._buffer.createVertexBuffer(VertexBuffer.ColorKind, offset + 6, 4, this._vertexBufferSize, this._useInstancing);\r\n\r\n this._vertexBuffers[VertexBuffer.PositionKind] = positions;\r\n this._vertexBuffers[\"options\"] = options;\r\n this._vertexBuffers[\"offsets\"] = offsets;\r\n this._vertexBuffers[\"inverts\"] = inverts;\r\n this._vertexBuffers[\"cellInfo\"] = cellInfo;\r\n this._vertexBuffers[VertexBuffer.ColorKind] = colors;\r\n\r\n this._createEffects();\r\n }\r\n\r\n private _createEffects() {\r\n this._drawWrapperBase?.dispose();\r\n this._drawWrapperFog?.dispose();\r\n this._drawWrapperDepth?.dispose();\r\n this._drawWrapperFogDepth?.dispose();\r\n\r\n this._drawWrapperBase = new DrawWrapper(this._engine);\r\n this._drawWrapperFog = new DrawWrapper(this._engine);\r\n this._drawWrapperDepth = new DrawWrapper(this._engine, false);\r\n this._drawWrapperFogDepth = new DrawWrapper(this._engine, false);\r\n\r\n if (this._drawWrapperBase.drawContext) {\r\n this._drawWrapperBase.drawContext.useInstancing = this._useInstancing;\r\n }\r\n if (this._drawWrapperFog.drawContext) {\r\n this._drawWrapperFog.drawContext.useInstancing = this._useInstancing;\r\n }\r\n if (this._drawWrapperDepth.drawContext) {\r\n this._drawWrapperDepth.drawContext.useInstancing = this._useInstancing;\r\n }\r\n if (this._drawWrapperFogDepth.drawContext) {\r\n this._drawWrapperFogDepth.drawContext.useInstancing = this._useInstancing;\r\n }\r\n\r\n const defines = this._pixelPerfect ? \"#define PIXEL_PERFECT\\n\" : \"\";\r\n\r\n this._drawWrapperBase.effect = this._engine.createEffect(\r\n \"sprites\",\r\n [VertexBuffer.PositionKind, \"options\", \"offsets\", \"inverts\", \"cellInfo\", VertexBuffer.ColorKind],\r\n [\"view\", \"projection\", \"textureInfos\", \"alphaTest\"],\r\n [\"diffuseSampler\"],\r\n defines\r\n );\r\n\r\n this._drawWrapperDepth.effect = this._drawWrapperBase.effect;\r\n this._drawWrapperDepth.materialContext = this._drawWrapperBase.materialContext;\r\n\r\n if (this._scene) {\r\n this._drawWrapperFog.effect = this._scene\r\n .getEngine()\r\n .createEffect(\r\n \"sprites\",\r\n [VertexBuffer.PositionKind, \"options\", \"offsets\", \"inverts\", \"cellInfo\", VertexBuffer.ColorKind],\r\n [\"view\", \"projection\", \"textureInfos\", \"alphaTest\", \"vFogInfos\", \"vFogColor\"],\r\n [\"diffuseSampler\"],\r\n defines + \"#define FOG\"\r\n );\r\n this._drawWrapperFogDepth.effect = this._drawWrapperFog.effect;\r\n this._drawWrapperFogDepth.materialContext = this._drawWrapperFog.materialContext;\r\n }\r\n }\r\n\r\n /**\r\n * Render all child sprites\r\n * @param sprites defines the list of sprites to render\r\n * @param deltaTime defines the time since last frame\r\n * @param viewMatrix defines the viewMatrix to use to render the sprites\r\n * @param projectionMatrix defines the projectionMatrix to use to render the sprites\r\n * @param customSpriteUpdate defines a custom function to update the sprites data before they render\r\n */\r\n public render(\r\n sprites: ThinSprite[],\r\n deltaTime: number,\r\n viewMatrix: IMatrixLike,\r\n projectionMatrix: IMatrixLike,\r\n customSpriteUpdate: Nullable<(sprite: ThinSprite, baseSize: ISize) => void> = null\r\n ): void {\r\n if (!this.texture || !this.texture.isReady() || !sprites.length) {\r\n return;\r\n }\r\n\r\n let drawWrapper = this._drawWrapperBase;\r\n let drawWrapperDepth = this._drawWrapperDepth;\r\n let shouldRenderFog = false;\r\n if (this.fogEnabled && this._scene && this._scene.fogEnabled && this._scene.fogMode !== 0) {\r\n drawWrapper = this._drawWrapperFog;\r\n drawWrapperDepth = this._drawWrapperFogDepth;\r\n shouldRenderFog = true;\r\n }\r\n\r\n const effect = drawWrapper.effect!;\r\n\r\n // Check\r\n if (!effect.isReady()) {\r\n return;\r\n }\r\n\r\n const engine = this._engine;\r\n const useRightHandedSystem = !!(this._scene && this._scene.useRightHandedSystem);\r\n const baseSize = this.texture.getBaseSize();\r\n\r\n // Sprites\r\n const max = Math.min(this._capacity, sprites.length);\r\n\r\n let offset = 0;\r\n let noSprite = true;\r\n for (let index = 0; index < max; index++) {\r\n const sprite = sprites[index];\r\n if (!sprite || !sprite.isVisible) {\r\n continue;\r\n }\r\n\r\n noSprite = false;\r\n sprite._animate(deltaTime);\r\n\r\n this._appendSpriteVertex(offset++, sprite, 0, 0, baseSize, useRightHandedSystem, customSpriteUpdate);\r\n if (!this._useInstancing) {\r\n this._appendSpriteVertex(offset++, sprite, 1, 0, baseSize, useRightHandedSystem, customSpriteUpdate);\r\n this._appendSpriteVertex(offset++, sprite, 1, 1, baseSize, useRightHandedSystem, customSpriteUpdate);\r\n this._appendSpriteVertex(offset++, sprite, 0, 1, baseSize, useRightHandedSystem, customSpriteUpdate);\r\n }\r\n }\r\n\r\n if (noSprite) {\r\n return;\r\n }\r\n\r\n this._buffer.update(this._vertexData);\r\n\r\n const culling = !!engine.depthCullingState.cull;\r\n const zOffset = engine.depthCullingState.zOffset;\r\n const zOffsetUnits = engine.depthCullingState.zOffsetUnits;\r\n\r\n engine.setState(culling, zOffset, false, false, undefined, undefined, zOffsetUnits);\r\n\r\n // Render\r\n engine.enableEffect(drawWrapper);\r\n\r\n effect.setTexture(\"diffuseSampler\", this.texture);\r\n effect.setMatrix(\"view\", viewMatrix);\r\n effect.setMatrix(\"projection\", projectionMatrix);\r\n\r\n // Scene Info\r\n if (shouldRenderFog) {\r\n const scene = this._scene!;\r\n\r\n // Fog\r\n effect.setFloat4(\"vFogInfos\", scene.fogMode, scene.fogStart, scene.fogEnd, scene.fogDensity);\r\n effect.setColor3(\"vFogColor\", scene.fogColor);\r\n }\r\n\r\n if (this._useVAO) {\r\n if (!this._vertexArrayObject) {\r\n this._vertexArrayObject = (engine as ThinEngine).recordVertexArrayObject(this._vertexBuffers, this._indexBuffer, effect);\r\n }\r\n (engine as ThinEngine).bindVertexArrayObject(this._vertexArrayObject, this._indexBuffer);\r\n } else {\r\n // VBOs\r\n engine.bindBuffers(this._vertexBuffers, this._indexBuffer, effect);\r\n }\r\n\r\n // Draw order\r\n engine.depthCullingState.depthFunc = engine.useReverseDepthBuffer ? Constants.GEQUAL : Constants.LEQUAL;\r\n if (!this.disableDepthWrite) {\r\n effect.setBool(\"alphaTest\", true);\r\n engine.setColorWrite(false);\r\n engine.enableEffect(drawWrapperDepth);\r\n if (this._useInstancing) {\r\n engine.drawArraysType(Constants.MATERIAL_TriangleStripDrawMode, 0, 4, offset);\r\n } else {\r\n engine.drawElementsType(Constants.MATERIAL_TriangleFillMode, 0, (offset / 4) * 6);\r\n }\r\n engine.enableEffect(drawWrapper);\r\n engine.setColorWrite(true);\r\n effect.setBool(\"alphaTest\", false);\r\n }\r\n\r\n engine.setAlphaMode(this.blendMode);\r\n if (this._useInstancing) {\r\n engine.drawArraysType(Constants.MATERIAL_TriangleStripDrawMode, 0, 4, offset);\r\n } else {\r\n engine.drawElementsType(Constants.MATERIAL_TriangleFillMode, 0, (offset / 4) * 6);\r\n }\r\n\r\n if (this.autoResetAlpha) {\r\n engine.setAlphaMode(Constants.ALPHA_DISABLE);\r\n }\r\n\r\n // Restore Right Handed\r\n if (useRightHandedSystem) {\r\n this._scene!.getEngine().setState(culling, zOffset, false, true, undefined, undefined, zOffsetUnits);\r\n }\r\n\r\n engine.unbindInstanceAttributes();\r\n }\r\n\r\n private _appendSpriteVertex(\r\n index: number,\r\n sprite: ThinSprite,\r\n offsetX: number,\r\n offsetY: number,\r\n baseSize: ISize,\r\n useRightHandedSystem: boolean,\r\n customSpriteUpdate: Nullable<(sprite: ThinSprite, baseSize: ISize) => void>\r\n ): void {\r\n let arrayOffset = index * this._vertexBufferSize;\r\n\r\n if (offsetX === 0) {\r\n offsetX = this._epsilon;\r\n } else if (offsetX === 1) {\r\n offsetX = 1 - this._epsilon;\r\n }\r\n\r\n if (offsetY === 0) {\r\n offsetY = this._epsilon;\r\n } else if (offsetY === 1) {\r\n offsetY = 1 - this._epsilon;\r\n }\r\n\r\n if (customSpriteUpdate) {\r\n customSpriteUpdate(sprite, baseSize);\r\n } else {\r\n if (!sprite.cellIndex) {\r\n sprite.cellIndex = 0;\r\n }\r\n\r\n const rowSize = baseSize.width / this.cellWidth;\r\n const offset = (sprite.cellIndex / rowSize) >> 0;\r\n sprite._xOffset = ((sprite.cellIndex - offset * rowSize) * this.cellWidth) / baseSize.width;\r\n sprite._yOffset = (offset * this.cellHeight) / baseSize.height;\r\n sprite._xSize = this.cellWidth;\r\n sprite._ySize = this.cellHeight;\r\n }\r\n\r\n // Positions\r\n this._vertexData[arrayOffset] = sprite.position.x;\r\n this._vertexData[arrayOffset + 1] = sprite.position.y;\r\n this._vertexData[arrayOffset + 2] = sprite.position.z;\r\n this._vertexData[arrayOffset + 3] = sprite.angle;\r\n // Options\r\n this._vertexData[arrayOffset + 4] = sprite.width;\r\n this._vertexData[arrayOffset + 5] = sprite.height;\r\n\r\n if (!this._useInstancing) {\r\n this._vertexData[arrayOffset + 6] = offsetX;\r\n this._vertexData[arrayOffset + 7] = offsetY;\r\n } else {\r\n arrayOffset -= 2;\r\n }\r\n\r\n // Inverts according to Right Handed\r\n if (useRightHandedSystem) {\r\n this._vertexData[arrayOffset + 8] = sprite.invertU ? 0 : 1;\r\n } else {\r\n this._vertexData[arrayOffset + 8] = sprite.invertU ? 1 : 0;\r\n }\r\n\r\n this._vertexData[arrayOffset + 9] = sprite.invertV ? 1 : 0;\r\n\r\n this._vertexData[arrayOffset + 10] = sprite._xOffset;\r\n this._vertexData[arrayOffset + 11] = sprite._yOffset;\r\n this._vertexData[arrayOffset + 12] = sprite._xSize / baseSize.width;\r\n this._vertexData[arrayOffset + 13] = sprite._ySize / baseSize.height;\r\n\r\n // Color\r\n this._vertexData[arrayOffset + 14] = sprite.color.r;\r\n this._vertexData[arrayOffset + 15] = sprite.color.g;\r\n this._vertexData[arrayOffset + 16] = sprite.color.b;\r\n this._vertexData[arrayOffset + 17] = sprite.color.a;\r\n }\r\n\r\n private _buildIndexBuffer(): void {\r\n const indices = [];\r\n let index = 0;\r\n for (let count = 0; count < this._capacity; count++) {\r\n indices.push(index);\r\n indices.push(index + 1);\r\n indices.push(index + 2);\r\n indices.push(index);\r\n indices.push(index + 2);\r\n indices.push(index + 3);\r\n index += 4;\r\n }\r\n\r\n this._indexBuffer = this._engine.createIndexBuffer(indices);\r\n }\r\n\r\n /**\r\n * Rebuilds the renderer (after a context lost, for eg)\r\n */\r\n public rebuild(): void {\r\n if (this._indexBuffer) {\r\n this._buildIndexBuffer();\r\n }\r\n\r\n if (this._useVAO) {\r\n this._vertexArrayObject = undefined as any;\r\n }\r\n\r\n this._buffer._rebuild();\r\n\r\n for (const key in this._vertexBuffers) {\r\n const vertexBuffer = <VertexBuffer>this._vertexBuffers[key];\r\n vertexBuffer._rebuild();\r\n }\r\n\r\n this._spriteBuffer?._rebuild();\r\n }\r\n\r\n /**\r\n * Release associated resources\r\n */\r\n public dispose(): void {\r\n if (this._buffer) {\r\n this._buffer.dispose();\r\n (<any>this._buffer) = null;\r\n }\r\n\r\n if (this._spriteBuffer) {\r\n this._spriteBuffer.dispose();\r\n (<any>this._spriteBuffer) = null;\r\n }\r\n\r\n if (this._indexBuffer) {\r\n this._engine._releaseBuffer(this._indexBuffer);\r\n (<any>this._indexBuffer) = null;\r\n }\r\n\r\n if (this._vertexArrayObject) {\r\n (this._engine as ThinEngine).releaseVertexArrayObject(this._vertexArrayObject);\r\n (<any>this._vertexArrayObject) = null;\r\n }\r\n\r\n if (this.texture) {\r\n this.texture.dispose();\r\n (<any>this.texture) = null;\r\n }\r\n this._drawWrapperBase.dispose();\r\n this._drawWrapperFog.dispose();\r\n this._drawWrapperDepth.dispose();\r\n this._drawWrapperFogDepth.dispose();\r\n }\r\n}\r\n"]}