@babylonjs/core 7.2.2 → 7.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (620) hide show
  1. package/Animations/runtimeAnimation.d.ts +1 -0
  2. package/Animations/runtimeAnimation.js +12 -3
  3. package/Animations/runtimeAnimation.js.map +1 -1
  4. package/Audio/audioEngine.js +2 -2
  5. package/Audio/audioEngine.js.map +1 -1
  6. package/Bones/boneLookController.js +3 -0
  7. package/Bones/boneLookController.js.map +1 -1
  8. package/Buffers/buffer.d.ts +5 -5
  9. package/Buffers/buffer.js.map +1 -1
  10. package/Buffers/storageBuffer.d.ts +2 -2
  11. package/Buffers/storageBuffer.js.map +1 -1
  12. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js.map +1 -1
  13. package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
  14. package/Cameras/Inputs/followCameraKeyboardMoveInput.js.map +1 -1
  15. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
  16. package/Compute/computeEffect.d.ts +3 -3
  17. package/Compute/computeEffect.js.map +1 -1
  18. package/Compute/computeShader.d.ts +10 -2
  19. package/Compute/computeShader.js +53 -35
  20. package/Compute/computeShader.js.map +1 -1
  21. package/DeviceInput/InputDevices/deviceSourceManager.d.ts +2 -2
  22. package/DeviceInput/InputDevices/deviceSourceManager.js.map +1 -1
  23. package/DeviceInput/internalDeviceSourceManager.d.ts +4 -4
  24. package/DeviceInput/internalDeviceSourceManager.js.map +1 -1
  25. package/DeviceInput/webDeviceInputSystem.d.ts +2 -2
  26. package/DeviceInput/webDeviceInputSystem.js.map +1 -1
  27. package/Engines/AbstractEngine/abstractEngine.alpha.d.ts +10 -0
  28. package/Engines/AbstractEngine/abstractEngine.alpha.js +29 -0
  29. package/Engines/AbstractEngine/abstractEngine.alpha.js.map +1 -0
  30. package/Engines/AbstractEngine/abstractEngine.cubeTexture.d.ts +17 -0
  31. package/Engines/AbstractEngine/abstractEngine.cubeTexture.js +138 -0
  32. package/Engines/AbstractEngine/abstractEngine.cubeTexture.js.map +1 -0
  33. package/Engines/AbstractEngine/abstractEngine.dom.d.ts +61 -0
  34. package/Engines/AbstractEngine/abstractEngine.dom.js +27 -0
  35. package/Engines/AbstractEngine/abstractEngine.dom.js.map +1 -0
  36. package/Engines/AbstractEngine/abstractEngine.loadingScreen.d.ts +30 -0
  37. package/Engines/AbstractEngine/abstractEngine.loadingScreen.js +48 -0
  38. package/Engines/AbstractEngine/abstractEngine.loadingScreen.js.map +1 -0
  39. package/Engines/AbstractEngine/abstractEngine.query.d.ts +122 -0
  40. package/Engines/AbstractEngine/abstractEngine.query.js +175 -0
  41. package/Engines/AbstractEngine/abstractEngine.query.js.map +1 -0
  42. package/Engines/AbstractEngine/abstractEngine.renderPass.d.ts +26 -0
  43. package/Engines/AbstractEngine/abstractEngine.renderPass.js +29 -0
  44. package/Engines/AbstractEngine/abstractEngine.renderPass.js.map +1 -0
  45. package/Engines/AbstractEngine/abstractEngine.states.d.ts +162 -0
  46. package/Engines/AbstractEngine/abstractEngine.states.js +105 -0
  47. package/Engines/AbstractEngine/abstractEngine.states.js.map +1 -0
  48. package/Engines/AbstractEngine/abstractEngine.texture.d.ts +16 -0
  49. package/Engines/AbstractEngine/abstractEngine.texture.js +11 -0
  50. package/Engines/AbstractEngine/abstractEngine.texture.js.map +1 -0
  51. package/Engines/AbstractEngine/index.d.ts +8 -0
  52. package/Engines/AbstractEngine/index.js +10 -0
  53. package/Engines/AbstractEngine/index.js.map +1 -0
  54. package/Engines/Extensions/engine.alpha.d.ts +0 -24
  55. package/Engines/Extensions/engine.alpha.js +0 -35
  56. package/Engines/Extensions/engine.alpha.js.map +1 -1
  57. package/Engines/Extensions/engine.computeShader.d.ts +15 -2
  58. package/Engines/Extensions/engine.computeShader.js +5 -1
  59. package/Engines/Extensions/engine.computeShader.js.map +1 -1
  60. package/Engines/Extensions/engine.cubeTexture.d.ts +0 -8
  61. package/Engines/Extensions/engine.cubeTexture.js +2 -135
  62. package/Engines/Extensions/engine.cubeTexture.js.map +1 -1
  63. package/Engines/Extensions/engine.debugging.d.ts +2 -2
  64. package/Engines/Extensions/engine.debugging.js +5 -5
  65. package/Engines/Extensions/engine.debugging.js.map +1 -1
  66. package/Engines/Extensions/engine.dynamicTexture.js +3 -2
  67. package/Engines/Extensions/engine.dynamicTexture.js.map +1 -1
  68. package/Engines/Extensions/engine.multiview.js.map +1 -1
  69. package/Engines/Extensions/engine.query.d.ts +5 -120
  70. package/Engines/Extensions/engine.query.js +14 -150
  71. package/Engines/Extensions/engine.query.js.map +1 -1
  72. package/Engines/Extensions/engine.renderTarget.js +0 -9
  73. package/Engines/Extensions/engine.renderTarget.js.map +1 -1
  74. package/Engines/Extensions/engine.views.d.ts +3 -2
  75. package/Engines/Extensions/engine.views.js.map +1 -1
  76. package/Engines/Processors/iShaderProcessor.d.ts +2 -2
  77. package/Engines/Processors/iShaderProcessor.js.map +1 -1
  78. package/Engines/Processors/shaderProcessor.d.ts +3 -3
  79. package/Engines/Processors/shaderProcessor.js.map +1 -1
  80. package/Engines/WebGL/webGLRenderTargetWrapper.js +12 -9
  81. package/Engines/WebGL/webGLRenderTargetWrapper.js.map +1 -1
  82. package/Engines/WebGL/webGLShaderProcessors.d.ts +2 -2
  83. package/Engines/WebGL/webGLShaderProcessors.js.map +1 -1
  84. package/Engines/WebGPU/Extensions/engine.alpha.d.ts +35 -0
  85. package/Engines/WebGPU/Extensions/engine.alpha.js +4 -4
  86. package/Engines/WebGPU/Extensions/engine.alpha.js.map +1 -1
  87. package/Engines/WebGPU/Extensions/engine.computeShader.d.ts +9 -0
  88. package/Engines/WebGPU/Extensions/engine.computeShader.js +13 -2
  89. package/Engines/WebGPU/Extensions/engine.computeShader.js.map +1 -1
  90. package/Engines/WebGPU/Extensions/engine.cubeTexture.d.ts +78 -1
  91. package/Engines/WebGPU/Extensions/engine.cubeTexture.js.map +1 -1
  92. package/Engines/WebGPU/Extensions/engine.dynamicTexture.d.ts +27 -1
  93. package/Engines/WebGPU/Extensions/engine.dynamicTexture.js +3 -3
  94. package/Engines/WebGPU/Extensions/engine.dynamicTexture.js.map +1 -1
  95. package/Engines/WebGPU/Extensions/engine.externalTexture.d.ts +16 -0
  96. package/Engines/WebGPU/Extensions/engine.externalTexture.js.map +1 -1
  97. package/Engines/WebGPU/Extensions/engine.multiRender.d.ts +55 -1
  98. package/Engines/WebGPU/Extensions/engine.multiRender.js.map +1 -1
  99. package/Engines/WebGPU/Extensions/engine.query.d.ts +1 -1
  100. package/Engines/WebGPU/Extensions/engine.query.js +1 -0
  101. package/Engines/WebGPU/Extensions/engine.query.js.map +1 -1
  102. package/Engines/WebGPU/Extensions/engine.rawTexture.d.ts +185 -1
  103. package/Engines/WebGPU/Extensions/engine.rawTexture.js.map +1 -1
  104. package/Engines/WebGPU/Extensions/engine.readTexture.d.ts +10 -1
  105. package/Engines/WebGPU/Extensions/engine.readTexture.js.map +1 -1
  106. package/Engines/WebGPU/Extensions/engine.renderTarget.d.ts +38 -1
  107. package/Engines/WebGPU/Extensions/engine.renderTarget.js.map +1 -1
  108. package/Engines/WebGPU/Extensions/engine.renderTargetCube.d.ts +13 -1
  109. package/Engines/WebGPU/Extensions/engine.renderTargetCube.js.map +1 -1
  110. package/Engines/WebGPU/Extensions/engine.storageBuffer.d.ts +38 -1
  111. package/Engines/WebGPU/Extensions/engine.storageBuffer.js.map +1 -1
  112. package/Engines/WebGPU/Extensions/engine.textureSampler.d.ts +10 -0
  113. package/Engines/WebGPU/Extensions/engine.textureSampler.js.map +1 -1
  114. package/Engines/WebGPU/Extensions/engine.videoTexture.d.ts +14 -1
  115. package/Engines/WebGPU/Extensions/engine.videoTexture.js.map +1 -1
  116. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.d.ts +2 -2
  117. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
  118. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.d.ts +2 -0
  119. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +2 -0
  120. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
  121. package/Engines/abstractEngine.d.ts +1695 -0
  122. package/Engines/abstractEngine.js +1362 -0
  123. package/Engines/abstractEngine.js.map +1 -0
  124. package/Engines/engine.common.d.ts +39 -0
  125. package/Engines/engine.common.js +226 -0
  126. package/Engines/engine.common.js.map +1 -0
  127. package/Engines/engine.d.ts +40 -447
  128. package/Engines/engine.js +64 -810
  129. package/Engines/engine.js.map +1 -1
  130. package/Engines/engineFactory.d.ts +2 -2
  131. package/Engines/engineFactory.js.map +1 -1
  132. package/Engines/engineStore.d.ts +4 -4
  133. package/Engines/engineStore.js.map +1 -1
  134. package/Engines/index.d.ts +3 -0
  135. package/Engines/index.js +3 -0
  136. package/Engines/index.js.map +1 -1
  137. package/Engines/nativeEngine.d.ts +1 -1
  138. package/Engines/nativeEngine.js +2 -1
  139. package/Engines/nativeEngine.js.map +1 -1
  140. package/Engines/nullEngine.d.ts +2 -2
  141. package/Engines/nullEngine.js +2 -3
  142. package/Engines/nullEngine.js.map +1 -1
  143. package/Engines/renderTargetWrapper.d.ts +3 -3
  144. package/Engines/renderTargetWrapper.js.map +1 -1
  145. package/Engines/thinEngine.d.ts +34 -597
  146. package/Engines/thinEngine.js +85 -1143
  147. package/Engines/thinEngine.js.map +1 -1
  148. package/Engines/webgpuEngine.d.ts +147 -109
  149. package/Engines/webgpuEngine.js +249 -162
  150. package/Engines/webgpuEngine.js.map +1 -1
  151. package/Instrumentation/engineInstrumentation.d.ts +5 -4
  152. package/Instrumentation/engineInstrumentation.js.map +1 -1
  153. package/Layers/effectLayer.d.ts +2 -2
  154. package/Layers/effectLayer.js +3 -3
  155. package/Layers/effectLayer.js.map +1 -1
  156. package/Layers/effectLayerSceneComponent.js.map +1 -1
  157. package/Layers/glowLayer.js +3 -3
  158. package/Layers/glowLayer.js.map +1 -1
  159. package/Layers/highlightLayer.js +3 -3
  160. package/Layers/highlightLayer.js.map +1 -1
  161. package/Layers/layerSceneComponent.js.map +1 -1
  162. package/Loading/loadingScreen.js +2 -2
  163. package/Loading/loadingScreen.js.map +1 -1
  164. package/Loading/sceneLoader.d.ts +3 -3
  165. package/Loading/sceneLoader.js +1 -1
  166. package/Loading/sceneLoader.js.map +1 -1
  167. package/Materials/GreasedLine/greasedLinePluginMaterial.js.map +1 -1
  168. package/Materials/Node/Blocks/Dual/clipPlanesBlock.d.ts +1 -1
  169. package/Materials/Node/Blocks/Dual/clipPlanesBlock.js +6 -6
  170. package/Materials/Node/Blocks/Dual/clipPlanesBlock.js.map +1 -1
  171. package/Materials/Node/Blocks/Dual/currentScreenBlock.d.ts +2 -3
  172. package/Materials/Node/Blocks/Dual/currentScreenBlock.js +5 -5
  173. package/Materials/Node/Blocks/Dual/currentScreenBlock.js.map +1 -1
  174. package/Materials/Node/Blocks/Dual/fogBlock.d.ts +1 -1
  175. package/Materials/Node/Blocks/Dual/fogBlock.js +4 -4
  176. package/Materials/Node/Blocks/Dual/fogBlock.js.map +1 -1
  177. package/Materials/Node/Blocks/Dual/lightBlock.js +4 -4
  178. package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
  179. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.d.ts +1 -1
  180. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +8 -7
  181. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
  182. package/Materials/Node/Blocks/Dual/sceneDepthBlock.d.ts +1 -1
  183. package/Materials/Node/Blocks/Dual/sceneDepthBlock.js +9 -5
  184. package/Materials/Node/Blocks/Dual/sceneDepthBlock.js.map +1 -1
  185. package/Materials/Node/Blocks/Dual/textureBlock.d.ts +4 -2
  186. package/Materials/Node/Blocks/Dual/textureBlock.js +43 -21
  187. package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
  188. package/Materials/Node/Blocks/Fragment/TBNBlock.js +3 -3
  189. package/Materials/Node/Blocks/Fragment/TBNBlock.js.map +1 -1
  190. package/Materials/Node/Blocks/Fragment/derivativeBlock.js +9 -2
  191. package/Materials/Node/Blocks/Fragment/derivativeBlock.js.map +1 -1
  192. package/Materials/Node/Blocks/Fragment/fragCoordBlock.js +1 -1
  193. package/Materials/Node/Blocks/Fragment/fragCoordBlock.js.map +1 -1
  194. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.d.ts +1 -1
  195. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +16 -8
  196. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
  197. package/Materials/Node/Blocks/Fragment/frontFacingBlock.js +1 -1
  198. package/Materials/Node/Blocks/Fragment/frontFacingBlock.js.map +1 -1
  199. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js +2 -2
  200. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js.map +1 -1
  201. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js +3 -3
  202. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js.map +1 -1
  203. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.d.ts +1 -1
  204. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js +4 -4
  205. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
  206. package/Materials/Node/Blocks/Fragment/screenSizeBlock.d.ts +1 -1
  207. package/Materials/Node/Blocks/Fragment/screenSizeBlock.js +2 -2
  208. package/Materials/Node/Blocks/Fragment/screenSizeBlock.js.map +1 -1
  209. package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js +3 -3
  210. package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js.map +1 -1
  211. package/Materials/Node/Blocks/Fragment/shadowMapBlock.d.ts +1 -1
  212. package/Materials/Node/Blocks/Fragment/shadowMapBlock.js +4 -4
  213. package/Materials/Node/Blocks/Fragment/shadowMapBlock.js.map +1 -1
  214. package/Materials/Node/Blocks/Fragment/twirlBlock.js +9 -9
  215. package/Materials/Node/Blocks/Fragment/twirlBlock.js.map +1 -1
  216. package/Materials/Node/Blocks/Input/inputBlock.d.ts +6 -1
  217. package/Materials/Node/Blocks/Input/inputBlock.js +36 -12
  218. package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
  219. package/Materials/Node/Blocks/PBR/anisotropyBlock.d.ts +1 -1
  220. package/Materials/Node/Blocks/PBR/anisotropyBlock.js +1 -1
  221. package/Materials/Node/Blocks/PBR/anisotropyBlock.js.map +1 -1
  222. package/Materials/Node/Blocks/PBR/clearCoatBlock.d.ts +1 -1
  223. package/Materials/Node/Blocks/PBR/clearCoatBlock.js +3 -3
  224. package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
  225. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.d.ts +1 -1
  226. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +9 -9
  227. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
  228. package/Materials/Node/Blocks/PBR/reflectionBlock.d.ts +1 -1
  229. package/Materials/Node/Blocks/PBR/reflectionBlock.js +21 -21
  230. package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
  231. package/Materials/Node/Blocks/PBR/refractionBlock.d.ts +1 -1
  232. package/Materials/Node/Blocks/PBR/refractionBlock.js +6 -6
  233. package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
  234. package/Materials/Node/Blocks/PBR/subSurfaceBlock.js +5 -0
  235. package/Materials/Node/Blocks/PBR/subSurfaceBlock.js.map +1 -1
  236. package/Materials/Node/Blocks/Particle/particleBlendMultiplyBlock.js +2 -2
  237. package/Materials/Node/Blocks/Particle/particleBlendMultiplyBlock.js.map +1 -1
  238. package/Materials/Node/Blocks/Particle/particleRampGradientBlock.js +3 -3
  239. package/Materials/Node/Blocks/Particle/particleRampGradientBlock.js.map +1 -1
  240. package/Materials/Node/Blocks/Particle/particleTextureBlock.js +1 -1
  241. package/Materials/Node/Blocks/Particle/particleTextureBlock.js.map +1 -1
  242. package/Materials/Node/Blocks/Teleport/teleportOutBlock.js +1 -1
  243. package/Materials/Node/Blocks/Teleport/teleportOutBlock.js.map +1 -1
  244. package/Materials/Node/Blocks/Vertex/bonesBlock.js +2 -2
  245. package/Materials/Node/Blocks/Vertex/bonesBlock.js.map +1 -1
  246. package/Materials/Node/Blocks/Vertex/instancesBlock.js +5 -5
  247. package/Materials/Node/Blocks/Vertex/instancesBlock.js.map +1 -1
  248. package/Materials/Node/Blocks/Vertex/lightInformationBlock.d.ts +1 -1
  249. package/Materials/Node/Blocks/Vertex/lightInformationBlock.js +12 -12
  250. package/Materials/Node/Blocks/Vertex/lightInformationBlock.js.map +1 -1
  251. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +7 -7
  252. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
  253. package/Materials/Node/Blocks/Vertex/vertexOutputBlock.d.ts +1 -1
  254. package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js +10 -3
  255. package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js.map +1 -1
  256. package/Materials/Node/Blocks/addBlock.js +2 -1
  257. package/Materials/Node/Blocks/addBlock.js.map +1 -1
  258. package/Materials/Node/Blocks/arcTan2Block.js +3 -1
  259. package/Materials/Node/Blocks/arcTan2Block.js.map +1 -1
  260. package/Materials/Node/Blocks/clampBlock.js +1 -1
  261. package/Materials/Node/Blocks/clampBlock.js.map +1 -1
  262. package/Materials/Node/Blocks/cloudBlock.js +1 -1
  263. package/Materials/Node/Blocks/cloudBlock.js.map +1 -1
  264. package/Materials/Node/Blocks/colorMergerBlock.js +9 -7
  265. package/Materials/Node/Blocks/colorMergerBlock.js.map +1 -1
  266. package/Materials/Node/Blocks/colorSplitterBlock.js +5 -5
  267. package/Materials/Node/Blocks/colorSplitterBlock.js.map +1 -1
  268. package/Materials/Node/Blocks/conditionalBlock.js +18 -12
  269. package/Materials/Node/Blocks/conditionalBlock.js.map +1 -1
  270. package/Materials/Node/Blocks/crossBlock.js +1 -1
  271. package/Materials/Node/Blocks/crossBlock.js.map +1 -1
  272. package/Materials/Node/Blocks/curveBlock.js +48 -53
  273. package/Materials/Node/Blocks/curveBlock.js.map +1 -1
  274. package/Materials/Node/Blocks/customBlock.js +1 -1
  275. package/Materials/Node/Blocks/customBlock.js.map +1 -1
  276. package/Materials/Node/Blocks/desaturateBlock.js +5 -4
  277. package/Materials/Node/Blocks/desaturateBlock.js.map +1 -1
  278. package/Materials/Node/Blocks/distanceBlock.js +1 -1
  279. package/Materials/Node/Blocks/distanceBlock.js.map +1 -1
  280. package/Materials/Node/Blocks/divideBlock.js +2 -1
  281. package/Materials/Node/Blocks/divideBlock.js.map +1 -1
  282. package/Materials/Node/Blocks/dotBlock.js +1 -1
  283. package/Materials/Node/Blocks/dotBlock.js.map +1 -1
  284. package/Materials/Node/Blocks/elbowBlock.js +1 -1
  285. package/Materials/Node/Blocks/elbowBlock.js.map +1 -1
  286. package/Materials/Node/Blocks/fresnelBlock.js +1 -1
  287. package/Materials/Node/Blocks/fresnelBlock.js.map +1 -1
  288. package/Materials/Node/Blocks/gradientBlock.js +8 -7
  289. package/Materials/Node/Blocks/gradientBlock.js.map +1 -1
  290. package/Materials/Node/Blocks/lengthBlock.js +1 -1
  291. package/Materials/Node/Blocks/lengthBlock.js.map +1 -1
  292. package/Materials/Node/Blocks/lerpBlock.js +1 -1
  293. package/Materials/Node/Blocks/lerpBlock.js.map +1 -1
  294. package/Materials/Node/Blocks/matrixBuilderBlock.js +1 -1
  295. package/Materials/Node/Blocks/matrixBuilderBlock.js.map +1 -1
  296. package/Materials/Node/Blocks/matrixDeterminantBlock.js +1 -1
  297. package/Materials/Node/Blocks/matrixDeterminantBlock.js.map +1 -1
  298. package/Materials/Node/Blocks/matrixTransposeBlock.js +1 -1
  299. package/Materials/Node/Blocks/matrixTransposeBlock.js.map +1 -1
  300. package/Materials/Node/Blocks/maxBlock.js +1 -1
  301. package/Materials/Node/Blocks/maxBlock.js.map +1 -1
  302. package/Materials/Node/Blocks/meshAttributeExistsBlock.js +1 -1
  303. package/Materials/Node/Blocks/meshAttributeExistsBlock.js.map +1 -1
  304. package/Materials/Node/Blocks/minBlock.js +1 -1
  305. package/Materials/Node/Blocks/minBlock.js.map +1 -1
  306. package/Materials/Node/Blocks/modBlock.js +1 -1
  307. package/Materials/Node/Blocks/modBlock.js.map +1 -1
  308. package/Materials/Node/Blocks/multiplyBlock.js +2 -1
  309. package/Materials/Node/Blocks/multiplyBlock.js.map +1 -1
  310. package/Materials/Node/Blocks/nLerpBlock.js +1 -1
  311. package/Materials/Node/Blocks/nLerpBlock.js.map +1 -1
  312. package/Materials/Node/Blocks/negateBlock.js +1 -1
  313. package/Materials/Node/Blocks/negateBlock.js.map +1 -1
  314. package/Materials/Node/Blocks/normalBlendBlock.js +1 -1
  315. package/Materials/Node/Blocks/normalBlendBlock.js.map +1 -1
  316. package/Materials/Node/Blocks/normalizeBlock.js +1 -1
  317. package/Materials/Node/Blocks/normalizeBlock.js.map +1 -1
  318. package/Materials/Node/Blocks/oneMinusBlock.js +1 -1
  319. package/Materials/Node/Blocks/oneMinusBlock.js.map +1 -1
  320. package/Materials/Node/Blocks/posterizeBlock.js +1 -1
  321. package/Materials/Node/Blocks/posterizeBlock.js.map +1 -1
  322. package/Materials/Node/Blocks/powBlock.js +1 -1
  323. package/Materials/Node/Blocks/powBlock.js.map +1 -1
  324. package/Materials/Node/Blocks/randomNumberBlock.js +1 -1
  325. package/Materials/Node/Blocks/randomNumberBlock.js.map +1 -1
  326. package/Materials/Node/Blocks/reciprocalBlock.js +2 -2
  327. package/Materials/Node/Blocks/reciprocalBlock.js.map +1 -1
  328. package/Materials/Node/Blocks/reflectBlock.js +1 -1
  329. package/Materials/Node/Blocks/reflectBlock.js.map +1 -1
  330. package/Materials/Node/Blocks/refractBlock.js +1 -1
  331. package/Materials/Node/Blocks/refractBlock.js.map +1 -1
  332. package/Materials/Node/Blocks/remapBlock.js +1 -1
  333. package/Materials/Node/Blocks/remapBlock.js.map +1 -1
  334. package/Materials/Node/Blocks/replaceColorBlock.js +1 -1
  335. package/Materials/Node/Blocks/replaceColorBlock.js.map +1 -1
  336. package/Materials/Node/Blocks/rotate2dBlock.js +1 -1
  337. package/Materials/Node/Blocks/rotate2dBlock.js.map +1 -1
  338. package/Materials/Node/Blocks/scaleBlock.js +1 -1
  339. package/Materials/Node/Blocks/scaleBlock.js.map +1 -1
  340. package/Materials/Node/Blocks/simplexPerlin3DBlock.js +1 -1
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  353. package/Materials/Node/Blocks/trigonometryBlock.js +1 -1
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  377. package/Materials/Node/nodeMaterialBuildState.js +169 -16
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  620. package/scene.js.map +1 -1
@@ -0,0 +1,138 @@
1
+ import { InternalTexture, InternalTextureSource } from "../../Materials/Textures/internalTexture.js";
2
+ import { Logger } from "../../Misc/logger.js";
3
+ import { LoadImage } from "../../Misc/fileTools.js";
4
+ import { RandomGUID } from "../../Misc/guid.js";
5
+ import { AbstractEngine } from "../abstractEngine.js";
6
+ AbstractEngine.prototype._partialLoadFile = function (url, index, loadedFiles, onfinish, onErrorCallBack = null) {
7
+ const onload = (data) => {
8
+ loadedFiles[index] = data;
9
+ loadedFiles._internalCount++;
10
+ if (loadedFiles._internalCount === 6) {
11
+ onfinish(loadedFiles);
12
+ }
13
+ };
14
+ const onerror = (request, exception) => {
15
+ if (onErrorCallBack && request) {
16
+ onErrorCallBack(request.status + " " + request.statusText, exception);
17
+ }
18
+ };
19
+ this._loadFile(url, onload, undefined, undefined, true, onerror);
20
+ };
21
+ AbstractEngine.prototype._cascadeLoadFiles = function (scene, onfinish, files, onError = null) {
22
+ const loadedFiles = [];
23
+ loadedFiles._internalCount = 0;
24
+ for (let index = 0; index < 6; index++) {
25
+ this._partialLoadFile(files[index], index, loadedFiles, onfinish, onError);
26
+ }
27
+ };
28
+ AbstractEngine.prototype._cascadeLoadImgs = function (scene, texture, onfinish, files, onError = null, mimeType) {
29
+ const loadedImages = [];
30
+ loadedImages._internalCount = 0;
31
+ for (let index = 0; index < 6; index++) {
32
+ this._partialLoadImg(files[index], index, loadedImages, scene, texture, onfinish, onError, mimeType);
33
+ }
34
+ };
35
+ AbstractEngine.prototype._partialLoadImg = function (url, index, loadedImages, scene, texture, onfinish, onErrorCallBack = null, mimeType) {
36
+ const tokenPendingData = RandomGUID();
37
+ const onload = (img) => {
38
+ loadedImages[index] = img;
39
+ loadedImages._internalCount++;
40
+ if (scene) {
41
+ scene.removePendingData(tokenPendingData);
42
+ }
43
+ if (loadedImages._internalCount === 6 && onfinish) {
44
+ onfinish(texture, loadedImages);
45
+ }
46
+ };
47
+ const onerror = (message, exception) => {
48
+ if (scene) {
49
+ scene.removePendingData(tokenPendingData);
50
+ }
51
+ if (onErrorCallBack) {
52
+ onErrorCallBack(message, exception);
53
+ }
54
+ };
55
+ LoadImage(url, onload, onerror, scene ? scene.offlineProvider : null, mimeType);
56
+ if (scene) {
57
+ scene.addPendingData(tokenPendingData);
58
+ }
59
+ };
60
+ AbstractEngine.prototype.createCubeTextureBase = function (rootUrl, scene, files, noMipmap, onLoad = null, onError = null, format, forcedExtension = null, createPolynomials = false, lodScale = 0, lodOffset = 0, fallback = null, beforeLoadCubeDataCallback = null, imageHandler = null, useSRGBBuffer = false) {
61
+ const texture = fallback ? fallback : new InternalTexture(this, InternalTextureSource.Cube);
62
+ texture.isCube = true;
63
+ texture.url = rootUrl;
64
+ texture.generateMipMaps = !noMipmap;
65
+ texture._lodGenerationScale = lodScale;
66
+ texture._lodGenerationOffset = lodOffset;
67
+ texture._useSRGBBuffer = !!useSRGBBuffer && this._caps.supportSRGBBuffers && (this.version > 1 || this.isWebGPU || !!noMipmap);
68
+ if (texture !== fallback) {
69
+ texture.label = rootUrl.substring(0, 60); // default label, can be overriden by the caller
70
+ }
71
+ if (!this._doNotHandleContextLost) {
72
+ texture._extension = forcedExtension;
73
+ texture._files = files;
74
+ }
75
+ const originalRootUrl = rootUrl;
76
+ if (this._transformTextureUrl && !fallback) {
77
+ rootUrl = this._transformTextureUrl(rootUrl);
78
+ }
79
+ const rootUrlWithoutUriParams = rootUrl.split("?")[0];
80
+ const lastDot = rootUrlWithoutUriParams.lastIndexOf(".");
81
+ const extension = forcedExtension ? forcedExtension : lastDot > -1 ? rootUrlWithoutUriParams.substring(lastDot).toLowerCase() : "";
82
+ let loader = null;
83
+ for (const availableLoader of AbstractEngine._TextureLoaders) {
84
+ if (availableLoader.canLoad(extension)) {
85
+ loader = availableLoader;
86
+ break;
87
+ }
88
+ }
89
+ const onInternalError = (request, exception) => {
90
+ if (rootUrl === originalRootUrl) {
91
+ if (onError && request) {
92
+ onError(request.status + " " + request.statusText, exception);
93
+ }
94
+ }
95
+ else {
96
+ // fall back to the original url if the transformed url fails to load
97
+ Logger.Warn(`Failed to load ${rootUrl}, falling back to the ${originalRootUrl}`);
98
+ this.createCubeTextureBase(originalRootUrl, scene, files, !!noMipmap, onLoad, onError, format, forcedExtension, createPolynomials, lodScale, lodOffset, texture, beforeLoadCubeDataCallback, imageHandler, useSRGBBuffer);
99
+ }
100
+ };
101
+ if (loader) {
102
+ const onloaddata = (data) => {
103
+ if (beforeLoadCubeDataCallback) {
104
+ beforeLoadCubeDataCallback(texture, data);
105
+ }
106
+ loader.loadCubeData(data, texture, createPolynomials, onLoad, onError);
107
+ };
108
+ if (files && files.length === 6) {
109
+ if (loader.supportCascades) {
110
+ this._cascadeLoadFiles(scene, (images) => onloaddata(images.map((image) => new Uint8Array(image))), files, onError);
111
+ }
112
+ else {
113
+ if (onError) {
114
+ onError("Textures type does not support cascades.");
115
+ }
116
+ else {
117
+ Logger.Warn("Texture loader does not support cascades.");
118
+ }
119
+ }
120
+ }
121
+ else {
122
+ this._loadFile(rootUrl, (data) => onloaddata(new Uint8Array(data)), undefined, undefined, true, onInternalError);
123
+ }
124
+ }
125
+ else {
126
+ if (!files || files.length === 0) {
127
+ throw new Error("Cannot load cubemap because files were not defined, or the correct loader was not found.");
128
+ }
129
+ this._cascadeLoadImgs(scene, texture, (texture, imgs) => {
130
+ if (imageHandler) {
131
+ imageHandler(texture, imgs);
132
+ }
133
+ }, files, onError);
134
+ }
135
+ this._internalTexturesCache.push(texture);
136
+ return texture;
137
+ };
138
+ //# sourceMappingURL=abstractEngine.cubeTexture.js.map
@@ -0,0 +1 @@
1
+ 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{ InternalTexture, InternalTextureSource } from \"../../Materials/Textures/internalTexture\";\r\nimport { Logger } from \"../../Misc/logger\";\r\nimport type { Nullable } from \"../../types\";\r\nimport type { Scene } from \"../../scene\";\r\nimport type { IInternalTextureLoader } from \"../../Materials/Textures/internalTextureLoader\";\r\nimport { LoadImage } from \"../../Misc/fileTools\";\r\nimport { RandomGUID } from \"../../Misc/guid\";\r\nimport type { IWebRequest } from \"../../Misc/interfaces/iWebRequest\";\r\nimport { AbstractEngine } from \"../abstractEngine\";\r\n\r\ndeclare module \"../../Engines/abstractEngine\" {\r\n export interface AbstractEngine {\r\n /** @internal */\r\n createCubeTextureBase(\r\n rootUrl: string,\r\n scene: Nullable<Scene>,\r\n files: Nullable<string[]>,\r\n noMipmap: boolean,\r\n onLoad: Nullable<(data?: any) => void>,\r\n onError: Nullable<(message?: string, exception?: any) => void>,\r\n format: number | undefined,\r\n forcedExtension: any,\r\n createPolynomials: boolean,\r\n lodScale: number,\r\n lodOffset: number,\r\n fallback: Nullable<InternalTexture>,\r\n beforeLoadCubeDataCallback: Nullable<(texture: InternalTexture, data: ArrayBufferView | ArrayBufferView[]) => void>,\r\n imageHandler: Nullable<(texture: InternalTexture, imgs: HTMLImageElement[] | ImageBitmap[]) => void>,\r\n useSRGBBuffer: boolean\r\n ): InternalTexture;\r\n\r\n /** @internal */\r\n _partialLoadFile(\r\n url: string,\r\n index: number,\r\n loadedFiles: ArrayBuffer[],\r\n onfinish: (files: ArrayBuffer[]) => void,\r\n onErrorCallBack: Nullable<(message?: string, exception?: any) => void>\r\n ): void;\r\n\r\n /** @internal */\r\n _cascadeLoadFiles(scene: Nullable<Scene>, onfinish: (images: ArrayBuffer[]) => void, files: string[], onError: Nullable<(message?: string, exception?: any) => void>): void;\r\n\r\n /** @internal */\r\n _cascadeLoadImgs(\r\n scene: Nullable<Scene>,\r\n texture: InternalTexture,\r\n onfinish: Nullable<(texture: InternalTexture, images: HTMLImageElement[] | ImageBitmap[]) => void>,\r\n files: string[],\r\n onError: Nullable<(message?: string, exception?: any) => void>,\r\n mimeType?: string\r\n ): void;\r\n\r\n /** @internal */\r\n _partialLoadImg(\r\n url: string,\r\n index: number,\r\n loadedImages: HTMLImageElement[] | ImageBitmap[],\r\n scene: Nullable<Scene>,\r\n texture: InternalTexture,\r\n onfinish: Nullable<(texture: InternalTexture, images: HTMLImageElement[] | ImageBitmap[]) => void>,\r\n onErrorCallBack: Nullable<(message?: string, exception?: any) => void>,\r\n mimeType?: string\r\n ): void;\r\n }\r\n}\r\n\r\nAbstractEngine.prototype._partialLoadFile = function (\r\n url: string,\r\n index: number,\r\n loadedFiles: ArrayBuffer[],\r\n onfinish: (files: ArrayBuffer[]) => void,\r\n onErrorCallBack: Nullable<(message?: string, exception?: any) => void> = null\r\n): void {\r\n const onload = (data: ArrayBuffer) => {\r\n loadedFiles[index] = data;\r\n (<any>loadedFiles)._internalCount++;\r\n\r\n if ((<any>loadedFiles)._internalCount === 6) {\r\n onfinish(loadedFiles);\r\n }\r\n };\r\n\r\n const onerror = (request?: IWebRequest, exception?: any) => {\r\n if (onErrorCallBack && request) {\r\n onErrorCallBack(request.status + \" \" + request.statusText, exception);\r\n }\r\n };\r\n\r\n this._loadFile(url, onload as (data: string | ArrayBuffer) => void, undefined, undefined, true, onerror);\r\n};\r\n\r\nAbstractEngine.prototype._cascadeLoadFiles = function (\r\n scene: Nullable<Scene>,\r\n onfinish: (images: ArrayBuffer[]) => void,\r\n files: string[],\r\n onError: Nullable<(message?: string, exception?: any) => void> = null\r\n): void {\r\n const loadedFiles: ArrayBuffer[] = [];\r\n (<any>loadedFiles)._internalCount = 0;\r\n\r\n for (let index = 0; index < 6; index++) {\r\n this._partialLoadFile(files[index], index, loadedFiles, onfinish, onError);\r\n }\r\n};\r\n\r\nAbstractEngine.prototype._cascadeLoadImgs = function (\r\n scene: Nullable<Scene>,\r\n texture: InternalTexture,\r\n onfinish: Nullable<(texture: InternalTexture, images: HTMLImageElement[] | ImageBitmap[]) => void>,\r\n files: string[],\r\n onError: Nullable<(message?: string, exception?: any) => void> = null,\r\n mimeType?: string\r\n) {\r\n const loadedImages: HTMLImageElement[] | ImageBitmap[] = [];\r\n (<any>loadedImages)._internalCount = 0;\r\n\r\n for (let index = 0; index < 6; index++) {\r\n this._partialLoadImg(files[index], index, loadedImages, scene, texture, onfinish, onError, mimeType);\r\n }\r\n};\r\n\r\nAbstractEngine.prototype._partialLoadImg = function (\r\n url: string,\r\n index: number,\r\n loadedImages: HTMLImageElement[] | ImageBitmap[],\r\n scene: Nullable<Scene>,\r\n texture: InternalTexture,\r\n onfinish: Nullable<(texture: InternalTexture, images: HTMLImageElement[] | ImageBitmap[]) => void>,\r\n onErrorCallBack: Nullable<(message?: string, exception?: any) => void> = null,\r\n mimeType?: string\r\n) {\r\n const tokenPendingData = RandomGUID();\r\n\r\n const onload = (img: HTMLImageElement | ImageBitmap) => {\r\n loadedImages[index] = img;\r\n (<any>loadedImages)._internalCount++;\r\n\r\n if (scene) {\r\n scene.removePendingData(tokenPendingData);\r\n }\r\n\r\n if ((<any>loadedImages)._internalCount === 6 && onfinish) {\r\n onfinish(texture, loadedImages);\r\n }\r\n };\r\n\r\n const onerror = (message?: string, exception?: any) => {\r\n if (scene) {\r\n scene.removePendingData(tokenPendingData);\r\n }\r\n\r\n if (onErrorCallBack) {\r\n onErrorCallBack(message, exception);\r\n }\r\n };\r\n\r\n LoadImage(url, onload, onerror, scene ? scene.offlineProvider : null, mimeType);\r\n if (scene) {\r\n scene.addPendingData(tokenPendingData);\r\n }\r\n};\r\n\r\nAbstractEngine.prototype.createCubeTextureBase = function (\r\n rootUrl: string,\r\n scene: Nullable<Scene>,\r\n files: Nullable<string[]>,\r\n noMipmap?: boolean,\r\n onLoad: Nullable<(data?: any) => void> = null,\r\n onError: Nullable<(message?: string, exception?: any) => void> = null,\r\n format?: number,\r\n forcedExtension: any = null,\r\n createPolynomials: boolean = false,\r\n lodScale: number = 0,\r\n lodOffset: number = 0,\r\n fallback: Nullable<InternalTexture> = null,\r\n beforeLoadCubeDataCallback: Nullable<(texture: InternalTexture, data: ArrayBufferView | ArrayBufferView[]) => void> = null,\r\n imageHandler: Nullable<(texture: InternalTexture, imgs: HTMLImageElement[] | ImageBitmap[]) => void> = null,\r\n useSRGBBuffer = false\r\n): InternalTexture {\r\n const texture = fallback ? fallback : new InternalTexture(this, InternalTextureSource.Cube);\r\n texture.isCube = true;\r\n texture.url = rootUrl;\r\n texture.generateMipMaps = !noMipmap;\r\n texture._lodGenerationScale = lodScale;\r\n texture._lodGenerationOffset = lodOffset;\r\n texture._useSRGBBuffer = !!useSRGBBuffer && this._caps.supportSRGBBuffers && (this.version > 1 || this.isWebGPU || !!noMipmap);\r\n if (texture !== fallback) {\r\n texture.label = rootUrl.substring(0, 60); // default label, can be overriden by the caller\r\n }\r\n\r\n if (!this._doNotHandleContextLost) {\r\n texture._extension = forcedExtension;\r\n texture._files = files;\r\n }\r\n\r\n const originalRootUrl = rootUrl;\r\n if (this._transformTextureUrl && !fallback) {\r\n rootUrl = this._transformTextureUrl(rootUrl);\r\n }\r\n\r\n const rootUrlWithoutUriParams = rootUrl.split(\"?\")[0];\r\n const lastDot = rootUrlWithoutUriParams.lastIndexOf(\".\");\r\n const extension = forcedExtension ? forcedExtension : lastDot > -1 ? rootUrlWithoutUriParams.substring(lastDot).toLowerCase() : \"\";\r\n\r\n let loader: Nullable<IInternalTextureLoader> = null;\r\n for (const availableLoader of AbstractEngine._TextureLoaders) {\r\n if (availableLoader.canLoad(extension)) {\r\n loader = availableLoader;\r\n break;\r\n }\r\n }\r\n\r\n const onInternalError = (request?: IWebRequest, exception?: any) => {\r\n if (rootUrl === originalRootUrl) {\r\n if (onError && request) {\r\n onError(request.status + \" \" + request.statusText, exception);\r\n }\r\n } else {\r\n // fall back to the original url if the transformed url fails to load\r\n Logger.Warn(`Failed to load ${rootUrl}, falling back to the ${originalRootUrl}`);\r\n this.createCubeTextureBase(\r\n originalRootUrl,\r\n scene,\r\n files,\r\n !!noMipmap,\r\n onLoad,\r\n onError,\r\n format,\r\n forcedExtension,\r\n createPolynomials,\r\n lodScale,\r\n lodOffset,\r\n texture,\r\n beforeLoadCubeDataCallback,\r\n imageHandler,\r\n useSRGBBuffer\r\n );\r\n }\r\n };\r\n\r\n if (loader) {\r\n const onloaddata = (data: ArrayBufferView | ArrayBufferView[]) => {\r\n if (beforeLoadCubeDataCallback) {\r\n beforeLoadCubeDataCallback(texture, data);\r\n }\r\n loader!.loadCubeData(data, texture, createPolynomials, onLoad, onError);\r\n };\r\n if (files && files.length === 6) {\r\n if (loader.supportCascades) {\r\n this._cascadeLoadFiles(scene, (images) => onloaddata(images.map((image) => new Uint8Array(image))), files, onError);\r\n } else {\r\n if (onError) {\r\n onError(\"Textures type does not support cascades.\");\r\n } else {\r\n Logger.Warn(\"Texture loader does not support cascades.\");\r\n }\r\n }\r\n } else {\r\n this._loadFile(rootUrl, (data) => onloaddata(new Uint8Array(data as ArrayBuffer)), undefined, undefined, true, onInternalError);\r\n }\r\n } else {\r\n if (!files || files.length === 0) {\r\n throw new Error(\"Cannot load cubemap because files were not defined, or the correct loader was not found.\");\r\n }\r\n\r\n this._cascadeLoadImgs(\r\n scene,\r\n texture,\r\n (texture: InternalTexture, imgs: HTMLImageElement[] | ImageBitmap[]) => {\r\n if (imageHandler) {\r\n imageHandler(texture, imgs);\r\n }\r\n },\r\n files,\r\n onError\r\n );\r\n }\r\n\r\n this._internalTexturesCache.push(texture);\r\n\r\n return texture;\r\n};\r\n"]}
@@ -0,0 +1,61 @@
1
+ import type { IViewportLike } from "../../Maths/math.like";
2
+ import type { Nullable } from "../../types";
3
+ /**
4
+ * Defines the interface used by objects containing a viewport (like a camera)
5
+ */
6
+ interface IViewportOwnerLike {
7
+ /**
8
+ * Gets or sets the viewport
9
+ */
10
+ viewport: IViewportLike;
11
+ }
12
+ declare module "../../Engines/abstractEngine" {
13
+ interface AbstractEngine {
14
+ /**
15
+ * Gets the HTML element used to attach event listeners
16
+ * @returns a HTML element
17
+ */
18
+ getInputElement(): Nullable<HTMLElement>;
19
+ /**
20
+ * Gets the client rect of the HTML canvas attached with the current webGL context
21
+ * @returns a client rectangle
22
+ */
23
+ getRenderingCanvasClientRect(): Nullable<ClientRect>;
24
+ /**
25
+ * Gets the client rect of the HTML element used for events
26
+ * @returns a client rectangle
27
+ */
28
+ getInputElementClientRect(): Nullable<ClientRect>;
29
+ /**
30
+ * Gets current aspect ratio
31
+ * @param viewportOwner defines the camera to use to get the aspect ratio
32
+ * @param useScreen defines if screen size must be used (or the current render target if any)
33
+ * @returns a number defining the aspect ratio
34
+ */
35
+ getAspectRatio(viewportOwner: IViewportOwnerLike, useScreen?: boolean): number;
36
+ /**
37
+ * Gets current screen aspect ratio
38
+ * @returns a number defining the aspect ratio
39
+ */
40
+ getScreenAspectRatio(): number;
41
+ /**
42
+ * Toggle full screen mode
43
+ * @param requestPointerLock defines if a pointer lock should be requested from the user
44
+ */
45
+ switchFullscreen(requestPointerLock: boolean): void;
46
+ /**
47
+ * Enters full screen mode
48
+ * @param requestPointerLock defines if a pointer lock should be requested from the user
49
+ */
50
+ enterFullscreen(requestPointerLock: boolean): void;
51
+ /**
52
+ * Exits full screen mode
53
+ */
54
+ exitFullscreen(): void;
55
+ /** @internal */
56
+ _onPointerLockChange: () => void;
57
+ /** @internal */
58
+ _verifyPointerLock(): void;
59
+ }
60
+ }
61
+ export {};
@@ -0,0 +1,27 @@
1
+ import { AbstractEngine } from "../abstractEngine.js";
2
+ AbstractEngine.prototype.getInputElement = function () {
3
+ return this._renderingCanvas;
4
+ };
5
+ AbstractEngine.prototype.getRenderingCanvasClientRect = function () {
6
+ if (!this._renderingCanvas) {
7
+ return null;
8
+ }
9
+ return this._renderingCanvas.getBoundingClientRect();
10
+ };
11
+ AbstractEngine.prototype.getInputElementClientRect = function () {
12
+ if (!this._renderingCanvas) {
13
+ return null;
14
+ }
15
+ return this.getInputElement().getBoundingClientRect();
16
+ };
17
+ AbstractEngine.prototype.getAspectRatio = function (viewportOwner, useScreen = false) {
18
+ const viewport = viewportOwner.viewport;
19
+ return (this.getRenderWidth(useScreen) * viewport.width) / (this.getRenderHeight(useScreen) * viewport.height);
20
+ };
21
+ AbstractEngine.prototype.getScreenAspectRatio = function () {
22
+ return this.getRenderWidth(true) / this.getRenderHeight(true);
23
+ };
24
+ AbstractEngine.prototype._verifyPointerLock = function () {
25
+ this._onPointerLockChange?.();
26
+ };
27
+ //# sourceMappingURL=abstractEngine.dom.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"abstractEngine.dom.js","sourceRoot":"","sources":["../../../../../dev/core/src/Engines/AbstractEngine/abstractEngine.dom.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,cAAc,EAAE,MAAM,mBAAmB,CAAC;AAuEnD,cAAc,CAAC,SAAS,CAAC,eAAe,GAAG;IACvC,OAAO,IAAI,CAAC,gBAAgB,CAAC;AACjC,CAAC,CAAC;AAEF,cAAc,CAAC,SAAS,CAAC,4BAA4B,GAAG;IACpD,IAAI,CAAC,IAAI,CAAC,gBAAgB,EAAE;QACxB,OAAO,IAAI,CAAC;KACf;IACD,OAAO,IAAI,CAAC,gBAAgB,CAAC,qBAAqB,EAAE,CAAC;AACzD,CAAC,CAAC;AAEF,cAAc,CAAC,SAAS,CAAC,yBAAyB,GAAG;IACjD,IAAI,CAAC,IAAI,CAAC,gBAAgB,EAAE;QACxB,OAAO,IAAI,CAAC;KACf;IACD,OAAO,IAAI,CAAC,eAAe,EAAG,CAAC,qBAAqB,EAAE,CAAC;AAC3D,CAAC,CAAC;AAEF,cAAc,CAAC,SAAS,CAAC,cAAc,GAAG,UAAU,aAAiC,EAAE,SAAS,GAAG,KAAK;IACpG,MAAM,QAAQ,GAAG,aAAa,CAAC,QAAQ,CAAC;IACxC,OAAO,CAAC,IAAI,CAAC,cAAc,CAAC,SAAS,CAAC,GAAG,QAAQ,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,GAAG,QAAQ,CAAC,MAAM,CAAC,CAAC;AACnH,CAAC,CAAC;AAEF,cAAc,CAAC,SAAS,CAAC,oBAAoB,GAAG;IAC5C,OAAO,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;AAClE,CAAC,CAAC;AAEF,cAAc,CAAC,SAAS,CAAC,kBAAkB,GAAG;IAC1C,IAAI,CAAC,oBAAoB,EAAE,EAAE,CAAC;AAClC,CAAC,CAAC","sourcesContent":["import type { IViewportLike } from \"../../Maths/math.like\";\r\nimport type { Nullable } from \"../../types\";\r\nimport { AbstractEngine } from \"../abstractEngine\";\r\n\r\n/**\r\n * Defines the interface used by objects containing a viewport (like a camera)\r\n */\r\ninterface IViewportOwnerLike {\r\n /**\r\n * Gets or sets the viewport\r\n */\r\n viewport: IViewportLike;\r\n}\r\n\r\ndeclare module \"../../Engines/abstractEngine\" {\r\n export interface AbstractEngine {\r\n /**\r\n * Gets the HTML element used to attach event listeners\r\n * @returns a HTML element\r\n */\r\n getInputElement(): Nullable<HTMLElement>;\r\n\r\n /**\r\n * Gets the client rect of the HTML canvas attached with the current webGL context\r\n * @returns a client rectangle\r\n */\r\n getRenderingCanvasClientRect(): Nullable<ClientRect>;\r\n\r\n /**\r\n * Gets the client rect of the HTML element used for events\r\n * @returns a client rectangle\r\n */\r\n getInputElementClientRect(): Nullable<ClientRect>;\r\n\r\n /**\r\n * Gets current aspect ratio\r\n * @param viewportOwner defines the camera to use to get the aspect ratio\r\n * @param useScreen defines if screen size must be used (or the current render target if any)\r\n * @returns a number defining the aspect ratio\r\n */\r\n getAspectRatio(viewportOwner: IViewportOwnerLike, useScreen?: boolean): number;\r\n\r\n /**\r\n * Gets current screen aspect ratio\r\n * @returns a number defining the aspect ratio\r\n */\r\n getScreenAspectRatio(): number;\r\n\r\n /**\r\n * Toggle full screen mode\r\n * @param requestPointerLock defines if a pointer lock should be requested from the user\r\n */\r\n switchFullscreen(requestPointerLock: boolean): void;\r\n\r\n /**\r\n * Enters full screen mode\r\n * @param requestPointerLock defines if a pointer lock should be requested from the user\r\n */\r\n enterFullscreen(requestPointerLock: boolean): void;\r\n\r\n /**\r\n * Exits full screen mode\r\n */\r\n exitFullscreen(): void;\r\n\r\n /** @internal */\r\n _onPointerLockChange: () => void;\r\n\r\n /** @internal */\r\n _verifyPointerLock(): void;\r\n }\r\n}\r\n\r\nAbstractEngine.prototype.getInputElement = function (): Nullable<HTMLElement> {\r\n return this._renderingCanvas;\r\n};\r\n\r\nAbstractEngine.prototype.getRenderingCanvasClientRect = function (): Nullable<ClientRect> {\r\n if (!this._renderingCanvas) {\r\n return null;\r\n }\r\n return this._renderingCanvas.getBoundingClientRect();\r\n};\r\n\r\nAbstractEngine.prototype.getInputElementClientRect = function (): Nullable<ClientRect> {\r\n if (!this._renderingCanvas) {\r\n return null;\r\n }\r\n return this.getInputElement()!.getBoundingClientRect();\r\n};\r\n\r\nAbstractEngine.prototype.getAspectRatio = function (viewportOwner: IViewportOwnerLike, useScreen = false): number {\r\n const viewport = viewportOwner.viewport;\r\n return (this.getRenderWidth(useScreen) * viewport.width) / (this.getRenderHeight(useScreen) * viewport.height);\r\n};\r\n\r\nAbstractEngine.prototype.getScreenAspectRatio = function (): number {\r\n return this.getRenderWidth(true) / this.getRenderHeight(true);\r\n};\r\n\r\nAbstractEngine.prototype._verifyPointerLock = function (): void {\r\n this._onPointerLockChange?.();\r\n};\r\n"]}
@@ -0,0 +1,30 @@
1
+ import type { ILoadingScreen } from "../../Loading/loadingScreen";
2
+ declare module "../../Engines/abstractEngine" {
3
+ interface AbstractEngine {
4
+ /**
5
+ * Display the loading screen
6
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/scene/customLoadingScreen
7
+ */
8
+ displayLoadingUI(): void;
9
+ /**
10
+ * Hide the loading screen
11
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/scene/customLoadingScreen
12
+ */
13
+ hideLoadingUI(): void;
14
+ /**
15
+ * Gets or sets the current loading screen object
16
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/scene/customLoadingScreen
17
+ */
18
+ loadingScreen: ILoadingScreen;
19
+ /**
20
+ * Sets the current loading screen text
21
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/scene/customLoadingScreen
22
+ */
23
+ loadingUIText: string;
24
+ /**
25
+ * Sets the current loading screen background color
26
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/scene/customLoadingScreen
27
+ */
28
+ loadingUIBackgroundColor: string;
29
+ }
30
+ }
@@ -0,0 +1,48 @@
1
+ import { IsWindowObjectExist } from "../../Misc/domManagement.js";
2
+ import { AbstractEngine } from "../abstractEngine.js";
3
+ AbstractEngine.prototype.displayLoadingUI = function () {
4
+ if (!IsWindowObjectExist()) {
5
+ return;
6
+ }
7
+ const loadingScreen = this.loadingScreen;
8
+ if (loadingScreen) {
9
+ loadingScreen.displayLoadingUI();
10
+ }
11
+ };
12
+ AbstractEngine.prototype.hideLoadingUI = function () {
13
+ if (!IsWindowObjectExist()) {
14
+ return;
15
+ }
16
+ const loadingScreen = this._loadingScreen;
17
+ if (loadingScreen) {
18
+ loadingScreen.hideLoadingUI();
19
+ }
20
+ };
21
+ Object.defineProperty(AbstractEngine.prototype, "loadingScreen", {
22
+ get: function () {
23
+ if (!this._loadingScreen && this._renderingCanvas) {
24
+ this._loadingScreen = AbstractEngine.DefaultLoadingScreenFactory(this._renderingCanvas);
25
+ }
26
+ return this._loadingScreen;
27
+ },
28
+ set: function (value) {
29
+ this._loadingScreen = value;
30
+ },
31
+ enumerable: true,
32
+ configurable: true,
33
+ });
34
+ Object.defineProperty(AbstractEngine.prototype, "loadingUIText", {
35
+ set: function (value) {
36
+ this.loadingScreen.loadingUIText = value;
37
+ },
38
+ enumerable: true,
39
+ configurable: true,
40
+ });
41
+ Object.defineProperty(AbstractEngine.prototype, "loadingUIBackgroundColor", {
42
+ set: function (value) {
43
+ this.loadingScreen.loadingUIBackgroundColor = value;
44
+ },
45
+ enumerable: true,
46
+ configurable: true,
47
+ });
48
+ //# sourceMappingURL=abstractEngine.loadingScreen.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"abstractEngine.loadingScreen.js","sourceRoot":"","sources":["../../../../../dev/core/src/Engines/AbstractEngine/abstractEngine.loadingScreen.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,mBAAmB,EAAE,MAAM,0BAA0B,CAAC;AAE/D,OAAO,EAAE,cAAc,EAAE,MAAM,mBAAmB,CAAC;AAoCnD,cAAc,CAAC,SAAS,CAAC,gBAAgB,GAAG;IACxC,IAAI,CAAC,mBAAmB,EAAE,EAAE;QACxB,OAAO;KACV;IACD,MAAM,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;IACzC,IAAI,aAAa,EAAE;QACf,aAAa,CAAC,gBAAgB,EAAE,CAAC;KACpC;AACL,CAAC,CAAC;AAEF,cAAc,CAAC,SAAS,CAAC,aAAa,GAAG;IACrC,IAAI,CAAC,mBAAmB,EAAE,EAAE;QACxB,OAAO;KACV;IACD,MAAM,aAAa,GAAG,IAAI,CAAC,cAAc,CAAC;IAC1C,IAAI,aAAa,EAAE;QACf,aAAa,CAAC,aAAa,EAAE,CAAC;KACjC;AACL,CAAC,CAAC;AAEF,MAAM,CAAC,cAAc,CAAC,cAAc,CAAC,SAAS,EAAE,eAAe,EAAE;IAC7D,GAAG,EAAE;QACD,IAAI,CAAC,IAAI,CAAC,cAAc,IAAI,IAAI,CAAC,gBAAgB,EAAE;YAC/C,IAAI,CAAC,cAAc,GAAG,cAAc,CAAC,2BAA2B,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;SAC3F;QACD,OAAO,IAAI,CAAC,cAAc,CAAC;IAC/B,CAAC;IACD,GAAG,EAAE,UAAgC,KAAqB;QACtD,IAAI,CAAC,cAAc,GAAG,KAAK,CAAC;IAChC,CAAC;IACD,UAAU,EAAE,IAAI;IAChB,YAAY,EAAE,IAAI;CACrB,CAAC,CAAC;AAEH,MAAM,CAAC,cAAc,CAAC,cAAc,CAAC,SAAS,EAAE,eAAe,EAAE;IAC7D,GAAG,EAAE,UAAgC,KAAa;QAC9C,IAAI,CAAC,aAAa,CAAC,aAAa,GAAG,KAAK,CAAC;IAC7C,CAAC;IACD,UAAU,EAAE,IAAI;IAChB,YAAY,EAAE,IAAI;CACrB,CAAC,CAAC;AAEH,MAAM,CAAC,cAAc,CAAC,cAAc,CAAC,SAAS,EAAE,0BAA0B,EAAE;IACxE,GAAG,EAAE,UAAgC,KAAa;QAC9C,IAAI,CAAC,aAAa,CAAC,wBAAwB,GAAG,KAAK,CAAC;IACxD,CAAC;IACD,UAAU,EAAE,IAAI;IAChB,YAAY,EAAE,IAAI;CACrB,CAAC,CAAC","sourcesContent":["import { IsWindowObjectExist } from \"../../Misc/domManagement\";\r\nimport type { ILoadingScreen } from \"../../Loading/loadingScreen\";\r\nimport { AbstractEngine } from \"../abstractEngine\";\r\n\r\ndeclare module \"../../Engines/abstractEngine\" {\r\n export interface AbstractEngine {\r\n /**\r\n * Display the loading screen\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/scene/customLoadingScreen\r\n */\r\n displayLoadingUI(): void;\r\n\r\n /**\r\n * Hide the loading screen\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/scene/customLoadingScreen\r\n */\r\n hideLoadingUI(): void;\r\n\r\n /**\r\n * Gets or sets the current loading screen object\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/scene/customLoadingScreen\r\n */\r\n loadingScreen: ILoadingScreen;\r\n\r\n /**\r\n * Sets the current loading screen text\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/scene/customLoadingScreen\r\n */\r\n loadingUIText: string;\r\n\r\n /**\r\n * Sets the current loading screen background color\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/scene/customLoadingScreen\r\n */\r\n loadingUIBackgroundColor: string;\r\n }\r\n}\r\n\r\nAbstractEngine.prototype.displayLoadingUI = function (): void {\r\n if (!IsWindowObjectExist()) {\r\n return;\r\n }\r\n const loadingScreen = this.loadingScreen;\r\n if (loadingScreen) {\r\n loadingScreen.displayLoadingUI();\r\n }\r\n};\r\n\r\nAbstractEngine.prototype.hideLoadingUI = function (): void {\r\n if (!IsWindowObjectExist()) {\r\n return;\r\n }\r\n const loadingScreen = this._loadingScreen;\r\n if (loadingScreen) {\r\n loadingScreen.hideLoadingUI();\r\n }\r\n};\r\n\r\nObject.defineProperty(AbstractEngine.prototype, \"loadingScreen\", {\r\n get: function (this: AbstractEngine) {\r\n if (!this._loadingScreen && this._renderingCanvas) {\r\n this._loadingScreen = AbstractEngine.DefaultLoadingScreenFactory(this._renderingCanvas);\r\n }\r\n return this._loadingScreen;\r\n },\r\n set: function (this: AbstractEngine, value: ILoadingScreen) {\r\n this._loadingScreen = value;\r\n },\r\n enumerable: true,\r\n configurable: true,\r\n});\r\n\r\nObject.defineProperty(AbstractEngine.prototype, \"loadingUIText\", {\r\n set: function (this: AbstractEngine, value: string) {\r\n this.loadingScreen.loadingUIText = value;\r\n },\r\n enumerable: true,\r\n configurable: true,\r\n});\r\n\r\nObject.defineProperty(AbstractEngine.prototype, \"loadingUIBackgroundColor\", {\r\n set: function (this: AbstractEngine, value: string) {\r\n this.loadingScreen.loadingUIBackgroundColor = value;\r\n },\r\n enumerable: true,\r\n configurable: true,\r\n});\r\n"]}
@@ -0,0 +1,122 @@
1
+ import type { PerfCounter } from "../../Misc/perfCounter";
2
+ import type { Nullable } from "../../types";
3
+ /** @internal */
4
+ export type OcclusionQuery = WebGLQuery | number;
5
+ /** @internal */
6
+ export declare class _OcclusionDataStorage {
7
+ /** @internal */
8
+ occlusionInternalRetryCounter: number;
9
+ /** @internal */
10
+ isOcclusionQueryInProgress: boolean;
11
+ /** @internal */
12
+ isOccluded: boolean;
13
+ /** @internal */
14
+ occlusionRetryCount: number;
15
+ /** @internal */
16
+ occlusionType: number;
17
+ /** @internal */
18
+ occlusionQueryAlgorithmType: number;
19
+ /** @internal */
20
+ forceRenderingWhenOccluded: boolean;
21
+ }
22
+ declare module "../../Engines/abstractEngine" {
23
+ interface AbstractEngine {
24
+ /**
25
+ * Get the performance counter associated with the frame time computation
26
+ * @returns the perf counter
27
+ */
28
+ getGPUFrameTimeCounter(): Nullable<PerfCounter>;
29
+ /**
30
+ * Enable or disable the GPU frame time capture
31
+ * @param value True to enable, false to disable
32
+ */
33
+ captureGPUFrameTime(value: boolean): void;
34
+ /**
35
+ * Create a new webGL query (you must be sure that queries are supported by checking getCaps() function)
36
+ * @returns the new query
37
+ */
38
+ createQuery(): Nullable<OcclusionQuery>;
39
+ /**
40
+ * Delete and release a webGL query
41
+ * @param query defines the query to delete
42
+ * @returns the current engine
43
+ */
44
+ deleteQuery(query: OcclusionQuery): AbstractEngine /**
45
+ * Check if a given query has resolved and got its value
46
+ * @param query defines the query to check
47
+ * @returns true if the query got its value
48
+ */;
49
+ isQueryResultAvailable(query: OcclusionQuery): boolean;
50
+ /**
51
+ * Gets the value of a given query
52
+ * @param query defines the query to check
53
+ * @returns the value of the query
54
+ */
55
+ getQueryResult(query: OcclusionQuery): number;
56
+ /**
57
+ * Initiates an occlusion query
58
+ * @param algorithmType defines the algorithm to use
59
+ * @param query defines the query to use
60
+ * @returns the current engine
61
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/occlusionQueries
62
+ */
63
+ beginOcclusionQuery(algorithmType: number, query: OcclusionQuery): boolean;
64
+ /**
65
+ * Ends an occlusion query
66
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/occlusionQueries
67
+ * @param algorithmType defines the algorithm to use
68
+ * @returns the current engine
69
+ */
70
+ endOcclusionQuery(algorithmType: number): AbstractEngine;
71
+ }
72
+ }
73
+ declare module "../../Meshes/abstractMesh" {
74
+ interface AbstractMesh {
75
+ /**
76
+ * Backing filed
77
+ * @internal
78
+ */
79
+ __occlusionDataStorage: _OcclusionDataStorage;
80
+ /**
81
+ * Access property
82
+ * @internal
83
+ */
84
+ _occlusionDataStorage: _OcclusionDataStorage;
85
+ /**
86
+ * This number indicates the number of allowed retries before stop the occlusion query, this is useful if the occlusion query is taking long time before to the query result is retrieved, the query result indicates if the object is visible within the scene or not and based on that Babylon.Js engine decides to show or hide the object.
87
+ * The default value is -1 which means don't break the query and wait till the result
88
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/occlusionQueries
89
+ */
90
+ occlusionRetryCount: number;
91
+ /**
92
+ * This property is responsible for starting the occlusion query within the Mesh or not, this property is also used to determine what should happen when the occlusionRetryCount is reached. It has supports 3 values:
93
+ * * OCCLUSION_TYPE_NONE (Default Value): this option means no occlusion query within the Mesh.
94
+ * * OCCLUSION_TYPE_OPTIMISTIC: this option is means use occlusion query and if occlusionRetryCount is reached and the query is broken show the mesh.
95
+ * * OCCLUSION_TYPE_STRICT: this option is means use occlusion query and if occlusionRetryCount is reached and the query is broken restore the last state of the mesh occlusion if the mesh was visible then show the mesh if was hidden then hide don't show.
96
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/occlusionQueries
97
+ */
98
+ occlusionType: number;
99
+ /**
100
+ * This property determines the type of occlusion query algorithm to run in WebGl, you can use:
101
+ * * AbstractMesh.OCCLUSION_ALGORITHM_TYPE_ACCURATE which is mapped to GL_ANY_SAMPLES_PASSED.
102
+ * * AbstractMesh.OCCLUSION_ALGORITHM_TYPE_CONSERVATIVE (Default Value) which is mapped to GL_ANY_SAMPLES_PASSED_CONSERVATIVE which is a false positive algorithm that is faster than GL_ANY_SAMPLES_PASSED but less accurate.
103
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/occlusionQueries
104
+ */
105
+ occlusionQueryAlgorithmType: number;
106
+ /**
107
+ * Gets or sets whether the mesh is occluded or not, it is used also to set the initial state of the mesh to be occluded or not
108
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/occlusionQueries
109
+ */
110
+ isOccluded: boolean;
111
+ /**
112
+ * Flag to check the progress status of the query
113
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/occlusionQueries
114
+ */
115
+ isOcclusionQueryInProgress: boolean;
116
+ /**
117
+ * Flag to force rendering the mesh even if occluded
118
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/occlusionQueries
119
+ */
120
+ forceRenderingWhenOccluded: boolean;
121
+ }
122
+ }