@babylonjs/core 7.2.2 → 7.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Animations/runtimeAnimation.d.ts +1 -0
- package/Animations/runtimeAnimation.js +12 -3
- package/Animations/runtimeAnimation.js.map +1 -1
- package/Audio/audioEngine.js +2 -2
- package/Audio/audioEngine.js.map +1 -1
- package/Bones/boneLookController.js +3 -0
- package/Bones/boneLookController.js.map +1 -1
- package/Buffers/buffer.d.ts +5 -5
- package/Buffers/buffer.js.map +1 -1
- package/Buffers/storageBuffer.d.ts +2 -2
- package/Buffers/storageBuffer.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js.map +1 -1
- package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
- package/Cameras/Inputs/followCameraKeyboardMoveInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
- package/Compute/computeEffect.d.ts +3 -3
- package/Compute/computeEffect.js.map +1 -1
- package/Compute/computeShader.d.ts +10 -2
- package/Compute/computeShader.js +53 -35
- package/Compute/computeShader.js.map +1 -1
- package/DeviceInput/InputDevices/deviceSourceManager.d.ts +2 -2
- package/DeviceInput/InputDevices/deviceSourceManager.js.map +1 -1
- package/DeviceInput/internalDeviceSourceManager.d.ts +4 -4
- package/DeviceInput/internalDeviceSourceManager.js.map +1 -1
- package/DeviceInput/webDeviceInputSystem.d.ts +2 -2
- package/DeviceInput/webDeviceInputSystem.js.map +1 -1
- package/Engines/AbstractEngine/abstractEngine.alpha.d.ts +10 -0
- package/Engines/AbstractEngine/abstractEngine.alpha.js +29 -0
- package/Engines/AbstractEngine/abstractEngine.alpha.js.map +1 -0
- package/Engines/AbstractEngine/abstractEngine.cubeTexture.d.ts +17 -0
- package/Engines/AbstractEngine/abstractEngine.cubeTexture.js +138 -0
- package/Engines/AbstractEngine/abstractEngine.cubeTexture.js.map +1 -0
- package/Engines/AbstractEngine/abstractEngine.dom.d.ts +61 -0
- package/Engines/AbstractEngine/abstractEngine.dom.js +27 -0
- package/Engines/AbstractEngine/abstractEngine.dom.js.map +1 -0
- package/Engines/AbstractEngine/abstractEngine.loadingScreen.d.ts +30 -0
- package/Engines/AbstractEngine/abstractEngine.loadingScreen.js +48 -0
- package/Engines/AbstractEngine/abstractEngine.loadingScreen.js.map +1 -0
- package/Engines/AbstractEngine/abstractEngine.query.d.ts +122 -0
- package/Engines/AbstractEngine/abstractEngine.query.js +175 -0
- package/Engines/AbstractEngine/abstractEngine.query.js.map +1 -0
- package/Engines/AbstractEngine/abstractEngine.renderPass.d.ts +26 -0
- package/Engines/AbstractEngine/abstractEngine.renderPass.js +29 -0
- package/Engines/AbstractEngine/abstractEngine.renderPass.js.map +1 -0
- package/Engines/AbstractEngine/abstractEngine.states.d.ts +162 -0
- package/Engines/AbstractEngine/abstractEngine.states.js +105 -0
- package/Engines/AbstractEngine/abstractEngine.states.js.map +1 -0
- package/Engines/AbstractEngine/abstractEngine.texture.d.ts +16 -0
- package/Engines/AbstractEngine/abstractEngine.texture.js +11 -0
- package/Engines/AbstractEngine/abstractEngine.texture.js.map +1 -0
- package/Engines/AbstractEngine/index.d.ts +8 -0
- package/Engines/AbstractEngine/index.js +10 -0
- package/Engines/AbstractEngine/index.js.map +1 -0
- package/Engines/Extensions/engine.alpha.d.ts +0 -24
- package/Engines/Extensions/engine.alpha.js +0 -35
- package/Engines/Extensions/engine.alpha.js.map +1 -1
- package/Engines/Extensions/engine.computeShader.d.ts +15 -2
- package/Engines/Extensions/engine.computeShader.js +5 -1
- package/Engines/Extensions/engine.computeShader.js.map +1 -1
- package/Engines/Extensions/engine.cubeTexture.d.ts +0 -8
- package/Engines/Extensions/engine.cubeTexture.js +2 -135
- package/Engines/Extensions/engine.cubeTexture.js.map +1 -1
- package/Engines/Extensions/engine.debugging.d.ts +2 -2
- package/Engines/Extensions/engine.debugging.js +5 -5
- package/Engines/Extensions/engine.debugging.js.map +1 -1
- package/Engines/Extensions/engine.dynamicTexture.js +3 -2
- package/Engines/Extensions/engine.dynamicTexture.js.map +1 -1
- package/Engines/Extensions/engine.multiview.js.map +1 -1
- package/Engines/Extensions/engine.query.d.ts +5 -120
- package/Engines/Extensions/engine.query.js +14 -150
- package/Engines/Extensions/engine.query.js.map +1 -1
- package/Engines/Extensions/engine.renderTarget.js +0 -9
- package/Engines/Extensions/engine.renderTarget.js.map +1 -1
- package/Engines/Extensions/engine.views.d.ts +3 -2
- package/Engines/Extensions/engine.views.js.map +1 -1
- package/Engines/Processors/iShaderProcessor.d.ts +2 -2
- package/Engines/Processors/iShaderProcessor.js.map +1 -1
- package/Engines/Processors/shaderProcessor.d.ts +3 -3
- package/Engines/Processors/shaderProcessor.js.map +1 -1
- package/Engines/WebGL/webGLRenderTargetWrapper.js +12 -9
- package/Engines/WebGL/webGLRenderTargetWrapper.js.map +1 -1
- package/Engines/WebGL/webGLShaderProcessors.d.ts +2 -2
- package/Engines/WebGL/webGLShaderProcessors.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.alpha.d.ts +35 -0
- package/Engines/WebGPU/Extensions/engine.alpha.js +4 -4
- package/Engines/WebGPU/Extensions/engine.alpha.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.computeShader.d.ts +9 -0
- package/Engines/WebGPU/Extensions/engine.computeShader.js +13 -2
- package/Engines/WebGPU/Extensions/engine.computeShader.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.cubeTexture.d.ts +78 -1
- package/Engines/WebGPU/Extensions/engine.cubeTexture.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.dynamicTexture.d.ts +27 -1
- package/Engines/WebGPU/Extensions/engine.dynamicTexture.js +3 -3
- package/Engines/WebGPU/Extensions/engine.dynamicTexture.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.externalTexture.d.ts +16 -0
- package/Engines/WebGPU/Extensions/engine.externalTexture.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.multiRender.d.ts +55 -1
- package/Engines/WebGPU/Extensions/engine.multiRender.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.query.d.ts +1 -1
- package/Engines/WebGPU/Extensions/engine.query.js +1 -0
- package/Engines/WebGPU/Extensions/engine.query.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.rawTexture.d.ts +185 -1
- package/Engines/WebGPU/Extensions/engine.rawTexture.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.readTexture.d.ts +10 -1
- package/Engines/WebGPU/Extensions/engine.readTexture.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.renderTarget.d.ts +38 -1
- package/Engines/WebGPU/Extensions/engine.renderTarget.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.renderTargetCube.d.ts +13 -1
- package/Engines/WebGPU/Extensions/engine.renderTargetCube.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.storageBuffer.d.ts +38 -1
- package/Engines/WebGPU/Extensions/engine.storageBuffer.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.textureSampler.d.ts +10 -0
- package/Engines/WebGPU/Extensions/engine.textureSampler.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.videoTexture.d.ts +14 -1
- package/Engines/WebGPU/Extensions/engine.videoTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.d.ts +2 -2
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.d.ts +2 -0
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +2 -0
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
- package/Engines/abstractEngine.d.ts +1695 -0
- package/Engines/abstractEngine.js +1362 -0
- package/Engines/abstractEngine.js.map +1 -0
- package/Engines/engine.common.d.ts +39 -0
- package/Engines/engine.common.js +226 -0
- package/Engines/engine.common.js.map +1 -0
- package/Engines/engine.d.ts +40 -447
- package/Engines/engine.js +64 -810
- package/Engines/engine.js.map +1 -1
- package/Engines/engineFactory.d.ts +2 -2
- package/Engines/engineFactory.js.map +1 -1
- package/Engines/engineStore.d.ts +4 -4
- package/Engines/engineStore.js.map +1 -1
- package/Engines/index.d.ts +3 -0
- package/Engines/index.js +3 -0
- package/Engines/index.js.map +1 -1
- package/Engines/nativeEngine.d.ts +1 -1
- package/Engines/nativeEngine.js +2 -1
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/nullEngine.d.ts +2 -2
- package/Engines/nullEngine.js +2 -3
- package/Engines/nullEngine.js.map +1 -1
- package/Engines/renderTargetWrapper.d.ts +3 -3
- package/Engines/renderTargetWrapper.js.map +1 -1
- package/Engines/thinEngine.d.ts +34 -597
- package/Engines/thinEngine.js +85 -1143
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.d.ts +147 -109
- package/Engines/webgpuEngine.js +249 -162
- package/Engines/webgpuEngine.js.map +1 -1
- package/Instrumentation/engineInstrumentation.d.ts +5 -4
- package/Instrumentation/engineInstrumentation.js.map +1 -1
- package/Layers/effectLayer.d.ts +2 -2
- package/Layers/effectLayer.js +3 -3
- package/Layers/effectLayer.js.map +1 -1
- package/Layers/effectLayerSceneComponent.js.map +1 -1
- package/Layers/glowLayer.js +3 -3
- package/Layers/glowLayer.js.map +1 -1
- package/Layers/highlightLayer.js +3 -3
- package/Layers/highlightLayer.js.map +1 -1
- package/Layers/layerSceneComponent.js.map +1 -1
- package/Loading/loadingScreen.js +2 -2
- package/Loading/loadingScreen.js.map +1 -1
- package/Loading/sceneLoader.d.ts +3 -3
- package/Loading/sceneLoader.js +1 -1
- package/Loading/sceneLoader.js.map +1 -1
- package/Materials/GreasedLine/greasedLinePluginMaterial.js.map +1 -1
- package/Materials/Node/Blocks/Dual/clipPlanesBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Dual/clipPlanesBlock.js +6 -6
- package/Materials/Node/Blocks/Dual/clipPlanesBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/currentScreenBlock.d.ts +2 -3
- package/Materials/Node/Blocks/Dual/currentScreenBlock.js +5 -5
- package/Materials/Node/Blocks/Dual/currentScreenBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/fogBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Dual/fogBlock.js +4 -4
- package/Materials/Node/Blocks/Dual/fogBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/lightBlock.js +4 -4
- package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +8 -7
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/sceneDepthBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Dual/sceneDepthBlock.js +9 -5
- package/Materials/Node/Blocks/Dual/sceneDepthBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/textureBlock.d.ts +4 -2
- package/Materials/Node/Blocks/Dual/textureBlock.js +43 -21
- package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/TBNBlock.js +3 -3
- package/Materials/Node/Blocks/Fragment/TBNBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/derivativeBlock.js +9 -2
- package/Materials/Node/Blocks/Fragment/derivativeBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragCoordBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/fragCoordBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +16 -8
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/frontFacingBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/frontFacingBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js +2 -2
- package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js +3 -3
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js +4 -4
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/screenSizeBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Fragment/screenSizeBlock.js +2 -2
- package/Materials/Node/Blocks/Fragment/screenSizeBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js +3 -3
- package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/shadowMapBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Fragment/shadowMapBlock.js +4 -4
- package/Materials/Node/Blocks/Fragment/shadowMapBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/twirlBlock.js +9 -9
- package/Materials/Node/Blocks/Fragment/twirlBlock.js.map +1 -1
- package/Materials/Node/Blocks/Input/inputBlock.d.ts +6 -1
- package/Materials/Node/Blocks/Input/inputBlock.js +36 -12
- package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/anisotropyBlock.d.ts +1 -1
- package/Materials/Node/Blocks/PBR/anisotropyBlock.js +1 -1
- package/Materials/Node/Blocks/PBR/anisotropyBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/clearCoatBlock.d.ts +1 -1
- package/Materials/Node/Blocks/PBR/clearCoatBlock.js +3 -3
- package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.d.ts +1 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +9 -9
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/reflectionBlock.d.ts +1 -1
- package/Materials/Node/Blocks/PBR/reflectionBlock.js +21 -21
- package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/refractionBlock.d.ts +1 -1
- package/Materials/Node/Blocks/PBR/refractionBlock.js +6 -6
- package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.js +5 -0
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Particle/particleBlendMultiplyBlock.js +2 -2
- package/Materials/Node/Blocks/Particle/particleBlendMultiplyBlock.js.map +1 -1
- package/Materials/Node/Blocks/Particle/particleRampGradientBlock.js +3 -3
- package/Materials/Node/Blocks/Particle/particleRampGradientBlock.js.map +1 -1
- package/Materials/Node/Blocks/Particle/particleTextureBlock.js +1 -1
- package/Materials/Node/Blocks/Particle/particleTextureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Teleport/teleportOutBlock.js +1 -1
- package/Materials/Node/Blocks/Teleport/teleportOutBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/bonesBlock.js +2 -2
- package/Materials/Node/Blocks/Vertex/bonesBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/instancesBlock.js +5 -5
- package/Materials/Node/Blocks/Vertex/instancesBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/lightInformationBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Vertex/lightInformationBlock.js +12 -12
- package/Materials/Node/Blocks/Vertex/lightInformationBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +7 -7
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/vertexOutputBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js +10 -3
- package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js.map +1 -1
- package/Materials/Node/Blocks/addBlock.js +2 -1
- package/Materials/Node/Blocks/addBlock.js.map +1 -1
- package/Materials/Node/Blocks/arcTan2Block.js +3 -1
- package/Materials/Node/Blocks/arcTan2Block.js.map +1 -1
- package/Materials/Node/Blocks/clampBlock.js +1 -1
- package/Materials/Node/Blocks/clampBlock.js.map +1 -1
- package/Materials/Node/Blocks/cloudBlock.js +1 -1
- package/Materials/Node/Blocks/cloudBlock.js.map +1 -1
- package/Materials/Node/Blocks/colorMergerBlock.js +9 -7
- package/Materials/Node/Blocks/colorMergerBlock.js.map +1 -1
- package/Materials/Node/Blocks/colorSplitterBlock.js +5 -5
- package/Materials/Node/Blocks/colorSplitterBlock.js.map +1 -1
- package/Materials/Node/Blocks/conditionalBlock.js +18 -12
- package/Materials/Node/Blocks/conditionalBlock.js.map +1 -1
- package/Materials/Node/Blocks/crossBlock.js +1 -1
- package/Materials/Node/Blocks/crossBlock.js.map +1 -1
- package/Materials/Node/Blocks/curveBlock.js +48 -53
- package/Materials/Node/Blocks/curveBlock.js.map +1 -1
- package/Materials/Node/Blocks/customBlock.js +1 -1
- package/Materials/Node/Blocks/customBlock.js.map +1 -1
- package/Materials/Node/Blocks/desaturateBlock.js +5 -4
- package/Materials/Node/Blocks/desaturateBlock.js.map +1 -1
- package/Materials/Node/Blocks/distanceBlock.js +1 -1
- package/Materials/Node/Blocks/distanceBlock.js.map +1 -1
- package/Materials/Node/Blocks/divideBlock.js +2 -1
- package/Materials/Node/Blocks/divideBlock.js.map +1 -1
- package/Materials/Node/Blocks/dotBlock.js +1 -1
- package/Materials/Node/Blocks/dotBlock.js.map +1 -1
- package/Materials/Node/Blocks/elbowBlock.js +1 -1
- package/Materials/Node/Blocks/elbowBlock.js.map +1 -1
- package/Materials/Node/Blocks/fresnelBlock.js +1 -1
- package/Materials/Node/Blocks/fresnelBlock.js.map +1 -1
- package/Materials/Node/Blocks/gradientBlock.js +8 -7
- package/Materials/Node/Blocks/gradientBlock.js.map +1 -1
- package/Materials/Node/Blocks/lengthBlock.js +1 -1
- package/Materials/Node/Blocks/lengthBlock.js.map +1 -1
- package/Materials/Node/Blocks/lerpBlock.js +1 -1
- package/Materials/Node/Blocks/lerpBlock.js.map +1 -1
- package/Materials/Node/Blocks/matrixBuilderBlock.js +1 -1
- package/Materials/Node/Blocks/matrixBuilderBlock.js.map +1 -1
- package/Materials/Node/Blocks/matrixDeterminantBlock.js +1 -1
- package/Materials/Node/Blocks/matrixDeterminantBlock.js.map +1 -1
- package/Materials/Node/Blocks/matrixTransposeBlock.js +1 -1
- package/Materials/Node/Blocks/matrixTransposeBlock.js.map +1 -1
- package/Materials/Node/Blocks/maxBlock.js +1 -1
- package/Materials/Node/Blocks/maxBlock.js.map +1 -1
- package/Materials/Node/Blocks/meshAttributeExistsBlock.js +1 -1
- package/Materials/Node/Blocks/meshAttributeExistsBlock.js.map +1 -1
- package/Materials/Node/Blocks/minBlock.js +1 -1
- package/Materials/Node/Blocks/minBlock.js.map +1 -1
- package/Materials/Node/Blocks/modBlock.js +1 -1
- package/Materials/Node/Blocks/modBlock.js.map +1 -1
- package/Materials/Node/Blocks/multiplyBlock.js +2 -1
- package/Materials/Node/Blocks/multiplyBlock.js.map +1 -1
- package/Materials/Node/Blocks/nLerpBlock.js +1 -1
- package/Materials/Node/Blocks/nLerpBlock.js.map +1 -1
- package/Materials/Node/Blocks/negateBlock.js +1 -1
- package/Materials/Node/Blocks/negateBlock.js.map +1 -1
- package/Materials/Node/Blocks/normalBlendBlock.js +1 -1
- package/Materials/Node/Blocks/normalBlendBlock.js.map +1 -1
- package/Materials/Node/Blocks/normalizeBlock.js +1 -1
- package/Materials/Node/Blocks/normalizeBlock.js.map +1 -1
- package/Materials/Node/Blocks/oneMinusBlock.js +1 -1
- package/Materials/Node/Blocks/oneMinusBlock.js.map +1 -1
- package/Materials/Node/Blocks/posterizeBlock.js +1 -1
- package/Materials/Node/Blocks/posterizeBlock.js.map +1 -1
- package/Materials/Node/Blocks/powBlock.js +1 -1
- package/Materials/Node/Blocks/powBlock.js.map +1 -1
- package/Materials/Node/Blocks/randomNumberBlock.js +1 -1
- package/Materials/Node/Blocks/randomNumberBlock.js.map +1 -1
- package/Materials/Node/Blocks/reciprocalBlock.js +2 -2
- package/Materials/Node/Blocks/reciprocalBlock.js.map +1 -1
- package/Materials/Node/Blocks/reflectBlock.js +1 -1
- package/Materials/Node/Blocks/reflectBlock.js.map +1 -1
- package/Materials/Node/Blocks/refractBlock.js +1 -1
- package/Materials/Node/Blocks/refractBlock.js.map +1 -1
- package/Materials/Node/Blocks/remapBlock.js +1 -1
- package/Materials/Node/Blocks/remapBlock.js.map +1 -1
- package/Materials/Node/Blocks/replaceColorBlock.js +1 -1
- package/Materials/Node/Blocks/replaceColorBlock.js.map +1 -1
- package/Materials/Node/Blocks/rotate2dBlock.js +1 -1
- package/Materials/Node/Blocks/rotate2dBlock.js.map +1 -1
- package/Materials/Node/Blocks/scaleBlock.js +1 -1
- package/Materials/Node/Blocks/scaleBlock.js.map +1 -1
- package/Materials/Node/Blocks/simplexPerlin3DBlock.js +1 -1
- package/Materials/Node/Blocks/simplexPerlin3DBlock.js.map +1 -1
- package/Materials/Node/Blocks/smoothStepBlock.js +3 -2
- package/Materials/Node/Blocks/smoothStepBlock.js.map +1 -1
- package/Materials/Node/Blocks/stepBlock.js +1 -1
- package/Materials/Node/Blocks/stepBlock.js.map +1 -1
- package/Materials/Node/Blocks/subtractBlock.js +2 -1
- package/Materials/Node/Blocks/subtractBlock.js.map +1 -1
- package/Materials/Node/Blocks/transformBlock.js +18 -10
- package/Materials/Node/Blocks/transformBlock.js.map +1 -1
- package/Materials/Node/Blocks/triPlanarBlock.d.ts +1 -1
- package/Materials/Node/Blocks/triPlanarBlock.js +2 -2
- package/Materials/Node/Blocks/triPlanarBlock.js.map +1 -1
- package/Materials/Node/Blocks/trigonometryBlock.js +1 -1
- package/Materials/Node/Blocks/trigonometryBlock.js.map +1 -1
- package/Materials/Node/Blocks/vectorMergerBlock.js +30 -27
- package/Materials/Node/Blocks/vectorMergerBlock.js.map +1 -1
- package/Materials/Node/Blocks/vectorSplitterBlock.js +9 -8
- package/Materials/Node/Blocks/vectorSplitterBlock.js.map +1 -1
- package/Materials/Node/Blocks/viewDirectionBlock.js +1 -1
- package/Materials/Node/Blocks/viewDirectionBlock.js.map +1 -1
- package/Materials/Node/Blocks/voronoiNoiseBlock.js +19 -8
- package/Materials/Node/Blocks/voronoiNoiseBlock.js.map +1 -1
- package/Materials/Node/Blocks/waveBlock.js +3 -3
- package/Materials/Node/Blocks/waveBlock.js.map +1 -1
- package/Materials/Node/Blocks/worleyNoise3DBlock.js +3 -3
- package/Materials/Node/Blocks/worleyNoise3DBlock.js.map +1 -1
- package/Materials/Node/nodeMaterial.d.ts +9 -3
- package/Materials/Node/nodeMaterial.js +29 -4
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/Node/nodeMaterialBlock.d.ts +0 -1
- package/Materials/Node/nodeMaterialBlock.js +6 -6
- package/Materials/Node/nodeMaterialBlock.js.map +1 -1
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type { Nullable } from \"../types\";\r\nimport type { ThinEngine } from \"../Engines/thinEngine\";\r\nimport { VertexBuffer } from \"../Buffers/buffer\";\r\nimport { Viewport } from \"../Maths/math.viewport\";\r\nimport { Constants } from \"../Engines/constants\";\r\nimport type { Observer } from \"../Misc/observable\";\r\nimport { Observable } from \"../Misc/observable\";\r\nimport { Effect } from \"./effect\";\r\nimport type { DataBuffer } from \"../Buffers/dataBuffer\";\r\nimport { DrawWrapper } from \"./drawWrapper\";\r\nimport type { IRenderTargetTexture, RenderTargetWrapper } from \"../Engines/renderTargetWrapper\";\r\nimport type { ShaderLanguage } from \"./shaderLanguage\";\r\n\r\n// Prevents ES6 Crash if not imported.\r\nimport \"../Shaders/postprocess.vertex\";\r\n\r\n/**\r\n * Effect Render Options\r\n */\r\nexport interface IEffectRendererOptions {\r\n /**\r\n * Defines the vertices positions.\r\n */\r\n positions?: number[];\r\n /**\r\n * Defines the indices.\r\n */\r\n indices?: number[];\r\n}\r\n\r\n// Fullscreen quad buffers by default.\r\nconst defaultOptions = {\r\n positions: [1, 1, -1, 1, -1, -1, 1, -1],\r\n indices: [0, 1, 2, 0, 2, 3],\r\n};\r\n\r\n/**\r\n * Helper class to render one or more effects.\r\n * You can access the previous rendering in your shader by declaring a sampler named textureSampler\r\n */\r\nexport class EffectRenderer {\r\n /**\r\n * The engine the effect renderer has been created for.\r\n */\r\n public readonly engine: ThinEngine;\r\n\r\n private _vertexBuffers: { [key: string]: VertexBuffer };\r\n private _indexBuffer: DataBuffer;\r\n\r\n private _fullscreenViewport = new Viewport(0, 0, 1, 1);\r\n private _onContextRestoredObserver: Nullable<Observer<ThinEngine>>;\r\n\r\n private _savedStateDepthTest: boolean;\r\n private _savedStateStencilTest: boolean;\r\n\r\n /**\r\n * Creates an effect renderer\r\n * @param engine the engine to use for rendering\r\n * @param options defines the options of the effect renderer\r\n */\r\n constructor(engine: ThinEngine, options: IEffectRendererOptions = defaultOptions) {\r\n const positions = options.positions ?? defaultOptions.positions;\r\n const indices = options.indices ?? defaultOptions.indices;\r\n\r\n this.engine = engine;\r\n this._vertexBuffers = {\r\n [VertexBuffer.PositionKind]: new VertexBuffer(engine, positions, VertexBuffer.PositionKind, false, false, 2),\r\n };\r\n this._indexBuffer = engine.createIndexBuffer(indices);\r\n\r\n this._onContextRestoredObserver = engine.onContextRestoredObservable.add(() => {\r\n this._indexBuffer = engine.createIndexBuffer(indices);\r\n\r\n for (const key in this._vertexBuffers) {\r\n const vertexBuffer = this._vertexBuffers[key];\r\n vertexBuffer._rebuild();\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Sets the current viewport in normalized coordinates 0-1\r\n * @param viewport Defines the viewport to set (defaults to 0 0 1 1)\r\n */\r\n public setViewport(viewport = this._fullscreenViewport): void {\r\n this.engine.setViewport(viewport);\r\n }\r\n\r\n /**\r\n * Binds the embedded attributes buffer to the effect.\r\n * @param effect Defines the effect to bind the attributes for\r\n */\r\n public bindBuffers(effect: Effect): void {\r\n this.engine.bindBuffers(this._vertexBuffers, this._indexBuffer, effect);\r\n }\r\n\r\n /**\r\n * Sets the current effect wrapper to use during draw.\r\n * The effect needs to be ready before calling this api.\r\n * This also sets the default full screen position attribute.\r\n * @param effectWrapper Defines the effect to draw with\r\n */\r\n public applyEffectWrapper(effectWrapper: EffectWrapper): void {\r\n this.engine.setState(true);\r\n this.engine.depthCullingState.depthTest = false;\r\n this.engine.stencilState.stencilTest = false;\r\n this.engine.enableEffect(effectWrapper._drawWrapper);\r\n this.bindBuffers(effectWrapper.effect);\r\n effectWrapper.onApplyObservable.notifyObservers({});\r\n }\r\n\r\n /**\r\n * Saves engine states\r\n */\r\n public saveStates(): void {\r\n this._savedStateDepthTest = this.engine.depthCullingState.depthTest;\r\n this._savedStateStencilTest = this.engine.stencilState.stencilTest;\r\n }\r\n\r\n /**\r\n * Restores engine states\r\n */\r\n public restoreStates(): void {\r\n this.engine.depthCullingState.depthTest = this._savedStateDepthTest;\r\n this.engine.stencilState.stencilTest = this._savedStateStencilTest;\r\n }\r\n\r\n /**\r\n * Draws a full screen quad.\r\n */\r\n public draw(): void {\r\n this.engine.drawElementsType(Constants.MATERIAL_TriangleFillMode, 0, 6);\r\n }\r\n\r\n private _isRenderTargetTexture(texture: RenderTargetWrapper | IRenderTargetTexture): texture is IRenderTargetTexture {\r\n return (texture as IRenderTargetTexture).renderTarget !== undefined;\r\n }\r\n\r\n /**\r\n * renders one or more effects to a specified texture\r\n * @param effectWrapper the effect to renderer\r\n * @param outputTexture texture to draw to, if null it will render to the screen.\r\n */\r\n public render(effectWrapper: EffectWrapper, outputTexture: Nullable<RenderTargetWrapper | IRenderTargetTexture> = null) {\r\n // Ensure effect is ready\r\n if (!effectWrapper.effect.isReady()) {\r\n return;\r\n }\r\n\r\n this.saveStates();\r\n\r\n // Reset state\r\n this.setViewport();\r\n\r\n const out = outputTexture === null ? null : this._isRenderTargetTexture(outputTexture) ? outputTexture.renderTarget! : outputTexture;\r\n\r\n if (out) {\r\n this.engine.bindFramebuffer(out);\r\n }\r\n\r\n this.applyEffectWrapper(effectWrapper);\r\n\r\n this.draw();\r\n\r\n if (out) {\r\n this.engine.unBindFramebuffer(out);\r\n }\r\n\r\n this.restoreStates();\r\n }\r\n\r\n /**\r\n * Disposes of the effect renderer\r\n */\r\n dispose() {\r\n const vertexBuffer = this._vertexBuffers[VertexBuffer.PositionKind];\r\n if (vertexBuffer) {\r\n vertexBuffer.dispose();\r\n delete this._vertexBuffers[VertexBuffer.PositionKind];\r\n }\r\n\r\n if (this._indexBuffer) {\r\n this.engine._releaseBuffer(this._indexBuffer);\r\n }\r\n\r\n if (this._onContextRestoredObserver) {\r\n this.engine.onContextRestoredObservable.remove(this._onContextRestoredObserver);\r\n this._onContextRestoredObserver = null;\r\n }\r\n }\r\n}\r\n\r\n/**\r\n * Options to create an EffectWrapper\r\n */\r\ninterface EffectWrapperCreationOptions {\r\n /**\r\n * Engine to use to create the effect\r\n */\r\n engine: ThinEngine;\r\n /**\r\n * Fragment shader for the effect\r\n */\r\n fragmentShader: string;\r\n /**\r\n * Use the shader store instead of direct source code\r\n */\r\n useShaderStore?: boolean;\r\n /**\r\n * Vertex shader for the effect\r\n */\r\n vertexShader?: string;\r\n /**\r\n * Attributes to use in the shader\r\n */\r\n attributeNames?: Array<string>;\r\n /**\r\n * Uniforms to use in the shader\r\n */\r\n uniformNames?: Array<string>;\r\n /**\r\n * Texture sampler names to use in the shader\r\n */\r\n samplerNames?: Array<string>;\r\n /**\r\n * Defines to use in the shader\r\n */\r\n defines?: Array<string>;\r\n /**\r\n * Callback when effect is compiled\r\n */\r\n onCompiled?: Nullable<(effect: Effect) => void>;\r\n /**\r\n * The friendly name of the effect displayed in Spector.\r\n */\r\n name?: string;\r\n /**\r\n * The language the shader is written in (default: GLSL)\r\n */\r\n shaderLanguage?: ShaderLanguage;\r\n}\r\n\r\n/**\r\n * Wraps an effect to be used for rendering\r\n */\r\nexport class EffectWrapper {\r\n /**\r\n * Event that is fired right before the effect is drawn (should be used to update uniforms)\r\n */\r\n public onApplyObservable = new Observable<{}>();\r\n /**\r\n * The underlying effect\r\n */\r\n public get effect(): Effect {\r\n return this._drawWrapper.effect!;\r\n }\r\n\r\n public set effect(effect: Effect) {\r\n this._drawWrapper.effect = effect;\r\n }\r\n\r\n /** @internal */\r\n public _drawWrapper: DrawWrapper;\r\n\r\n private _onContextRestoredObserver: Nullable<Observer<ThinEngine>>;\r\n\r\n /**\r\n * Creates an effect to be renderer\r\n * @param creationOptions options to create the effect\r\n */\r\n constructor(creationOptions: EffectWrapperCreationOptions) {\r\n let effectCreationOptions: any;\r\n const uniformNames = creationOptions.uniformNames || [];\r\n\r\n if (creationOptions.vertexShader) {\r\n effectCreationOptions = {\r\n fragmentSource: creationOptions.fragmentShader,\r\n vertexSource: creationOptions.vertexShader,\r\n spectorName: creationOptions.name || \"effectWrapper\",\r\n };\r\n } else {\r\n // Default scale to use in post process vertex shader.\r\n uniformNames.push(\"scale\");\r\n\r\n effectCreationOptions = {\r\n fragmentSource: creationOptions.fragmentShader,\r\n vertex: \"postprocess\",\r\n spectorName: creationOptions.name || \"effectWrapper\",\r\n };\r\n\r\n // Sets the default scale to identity for the post process vertex shader.\r\n this.onApplyObservable.add(() => {\r\n this.effect.setFloat2(\"scale\", 1, 1);\r\n });\r\n }\r\n\r\n const defines = creationOptions.defines ? creationOptions.defines.join(\"\\n\") : \"\";\r\n this._drawWrapper = new DrawWrapper(creationOptions.engine);\r\n\r\n if (creationOptions.useShaderStore) {\r\n effectCreationOptions.fragment = effectCreationOptions.fragmentSource;\r\n if (!effectCreationOptions.vertex) {\r\n effectCreationOptions.vertex = effectCreationOptions.vertexSource;\r\n }\r\n\r\n delete effectCreationOptions.fragmentSource;\r\n delete effectCreationOptions.vertexSource;\r\n\r\n this.effect = creationOptions.engine.createEffect(\r\n effectCreationOptions,\r\n creationOptions.attributeNames || [\"position\"],\r\n uniformNames,\r\n creationOptions.samplerNames,\r\n defines,\r\n undefined,\r\n creationOptions.onCompiled,\r\n undefined,\r\n undefined,\r\n creationOptions.shaderLanguage\r\n );\r\n } else {\r\n this.effect = new Effect(\r\n effectCreationOptions,\r\n creationOptions.attributeNames || [\"position\"],\r\n uniformNames,\r\n creationOptions.samplerNames,\r\n creationOptions.engine,\r\n defines,\r\n undefined,\r\n creationOptions.onCompiled,\r\n undefined,\r\n undefined,\r\n undefined,\r\n creationOptions.shaderLanguage\r\n );\r\n\r\n this._onContextRestoredObserver = creationOptions.engine.onContextRestoredObservable.add(() => {\r\n this.effect._pipelineContext = null; // because _prepareEffect will try to dispose this pipeline before recreating it and that would lead to webgl errors\r\n this.effect._prepareEffect();\r\n });\r\n }\r\n }\r\n\r\n /**\r\n * Disposes of the effect wrapper\r\n */\r\n public dispose() {\r\n if (this._onContextRestoredObserver) {\r\n this.effect.getEngine().onContextRestoredObservable.remove(this._onContextRestoredObserver);\r\n this._onContextRestoredObserver = null;\r\n }\r\n this.effect.dispose();\r\n }\r\n}\r\n"]}
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1
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type { Nullable } from \"../types\";\r\nimport type { AbstractEngine } from \"../Engines/abstractEngine\";\r\nimport { VertexBuffer } from \"../Buffers/buffer\";\r\nimport { Viewport } from \"../Maths/math.viewport\";\r\nimport { Constants } from \"../Engines/constants\";\r\nimport type { Observer } from \"../Misc/observable\";\r\nimport { Observable } from \"../Misc/observable\";\r\nimport { Effect } from \"./effect\";\r\nimport type { DataBuffer } from \"../Buffers/dataBuffer\";\r\nimport { DrawWrapper } from \"./drawWrapper\";\r\nimport type { IRenderTargetTexture, RenderTargetWrapper } from \"../Engines/renderTargetWrapper\";\r\nimport type { ShaderLanguage } from \"./shaderLanguage\";\r\n\r\n// Prevents ES6 Crash if not imported.\r\nimport \"../Shaders/postprocess.vertex\";\r\n\r\n/**\r\n * Effect Render Options\r\n */\r\nexport interface IEffectRendererOptions {\r\n /**\r\n * Defines the vertices positions.\r\n */\r\n positions?: number[];\r\n /**\r\n * Defines the indices.\r\n */\r\n indices?: number[];\r\n}\r\n\r\n// Fullscreen quad buffers by default.\r\nconst defaultOptions = {\r\n positions: [1, 1, -1, 1, -1, -1, 1, -1],\r\n indices: [0, 1, 2, 0, 2, 3],\r\n};\r\n\r\n/**\r\n * Helper class to render one or more effects.\r\n * You can access the previous rendering in your shader by declaring a sampler named textureSampler\r\n */\r\nexport class EffectRenderer {\r\n /**\r\n * The engine the effect renderer has been created for.\r\n */\r\n public readonly engine: AbstractEngine;\r\n\r\n private _vertexBuffers: { [key: string]: VertexBuffer };\r\n private _indexBuffer: DataBuffer;\r\n\r\n private _fullscreenViewport = new Viewport(0, 0, 1, 1);\r\n private _onContextRestoredObserver: Nullable<Observer<AbstractEngine>>;\r\n\r\n private _savedStateDepthTest: boolean;\r\n private _savedStateStencilTest: boolean;\r\n\r\n /**\r\n * Creates an effect renderer\r\n * @param engine the engine to use for rendering\r\n * @param options defines the options of the effect renderer\r\n */\r\n constructor(engine: AbstractEngine, options: IEffectRendererOptions = defaultOptions) {\r\n const positions = options.positions ?? defaultOptions.positions;\r\n const indices = options.indices ?? defaultOptions.indices;\r\n\r\n this.engine = engine;\r\n this._vertexBuffers = {\r\n [VertexBuffer.PositionKind]: new VertexBuffer(engine, positions, VertexBuffer.PositionKind, false, false, 2),\r\n };\r\n this._indexBuffer = engine.createIndexBuffer(indices);\r\n\r\n this._onContextRestoredObserver = engine.onContextRestoredObservable.add(() => {\r\n this._indexBuffer = engine.createIndexBuffer(indices);\r\n\r\n for (const key in this._vertexBuffers) {\r\n const vertexBuffer = this._vertexBuffers[key];\r\n vertexBuffer._rebuild();\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Sets the current viewport in normalized coordinates 0-1\r\n * @param viewport Defines the viewport to set (defaults to 0 0 1 1)\r\n */\r\n public setViewport(viewport = this._fullscreenViewport): void {\r\n this.engine.setViewport(viewport);\r\n }\r\n\r\n /**\r\n * Binds the embedded attributes buffer to the effect.\r\n * @param effect Defines the effect to bind the attributes for\r\n */\r\n public bindBuffers(effect: Effect): void {\r\n this.engine.bindBuffers(this._vertexBuffers, this._indexBuffer, effect);\r\n }\r\n\r\n /**\r\n * Sets the current effect wrapper to use during draw.\r\n * The effect needs to be ready before calling this api.\r\n * This also sets the default full screen position attribute.\r\n * @param effectWrapper Defines the effect to draw with\r\n */\r\n public applyEffectWrapper(effectWrapper: EffectWrapper): void {\r\n this.engine.setState(true);\r\n this.engine.depthCullingState.depthTest = false;\r\n this.engine.stencilState.stencilTest = false;\r\n this.engine.enableEffect(effectWrapper._drawWrapper);\r\n this.bindBuffers(effectWrapper.effect);\r\n effectWrapper.onApplyObservable.notifyObservers({});\r\n }\r\n\r\n /**\r\n * Saves engine states\r\n */\r\n public saveStates(): void {\r\n this._savedStateDepthTest = this.engine.depthCullingState.depthTest;\r\n this._savedStateStencilTest = this.engine.stencilState.stencilTest;\r\n }\r\n\r\n /**\r\n * Restores engine states\r\n */\r\n public restoreStates(): void {\r\n this.engine.depthCullingState.depthTest = this._savedStateDepthTest;\r\n this.engine.stencilState.stencilTest = this._savedStateStencilTest;\r\n }\r\n\r\n /**\r\n * Draws a full screen quad.\r\n */\r\n public draw(): void {\r\n this.engine.drawElementsType(Constants.MATERIAL_TriangleFillMode, 0, 6);\r\n }\r\n\r\n private _isRenderTargetTexture(texture: RenderTargetWrapper | IRenderTargetTexture): texture is IRenderTargetTexture {\r\n return (texture as IRenderTargetTexture).renderTarget !== undefined;\r\n }\r\n\r\n /**\r\n * renders one or more effects to a specified texture\r\n * @param effectWrapper the effect to renderer\r\n * @param outputTexture texture to draw to, if null it will render to the screen.\r\n */\r\n public render(effectWrapper: EffectWrapper, outputTexture: Nullable<RenderTargetWrapper | IRenderTargetTexture> = null) {\r\n // Ensure effect is ready\r\n if (!effectWrapper.effect.isReady()) {\r\n return;\r\n }\r\n\r\n this.saveStates();\r\n\r\n // Reset state\r\n this.setViewport();\r\n\r\n const out = outputTexture === null ? null : this._isRenderTargetTexture(outputTexture) ? outputTexture.renderTarget! : outputTexture;\r\n\r\n if (out) {\r\n this.engine.bindFramebuffer(out);\r\n }\r\n\r\n this.applyEffectWrapper(effectWrapper);\r\n\r\n this.draw();\r\n\r\n if (out) {\r\n this.engine.unBindFramebuffer(out);\r\n }\r\n\r\n this.restoreStates();\r\n }\r\n\r\n /**\r\n * Disposes of the effect renderer\r\n */\r\n dispose() {\r\n const vertexBuffer = this._vertexBuffers[VertexBuffer.PositionKind];\r\n if (vertexBuffer) {\r\n vertexBuffer.dispose();\r\n delete this._vertexBuffers[VertexBuffer.PositionKind];\r\n }\r\n\r\n if (this._indexBuffer) {\r\n this.engine._releaseBuffer(this._indexBuffer);\r\n }\r\n\r\n if (this._onContextRestoredObserver) {\r\n this.engine.onContextRestoredObservable.remove(this._onContextRestoredObserver);\r\n this._onContextRestoredObserver = null;\r\n }\r\n }\r\n}\r\n\r\n/**\r\n * Options to create an EffectWrapper\r\n */\r\ninterface EffectWrapperCreationOptions {\r\n /**\r\n * Engine to use to create the effect\r\n */\r\n engine: AbstractEngine;\r\n /**\r\n * Fragment shader for the effect\r\n */\r\n fragmentShader: string;\r\n /**\r\n * Use the shader store instead of direct source code\r\n */\r\n useShaderStore?: boolean;\r\n /**\r\n * Vertex shader for the effect\r\n */\r\n vertexShader?: string;\r\n /**\r\n * Attributes to use in the shader\r\n */\r\n attributeNames?: Array<string>;\r\n /**\r\n * Uniforms to use in the shader\r\n */\r\n uniformNames?: Array<string>;\r\n /**\r\n * Texture sampler names to use in the shader\r\n */\r\n samplerNames?: Array<string>;\r\n /**\r\n * Defines to use in the shader\r\n */\r\n defines?: Array<string>;\r\n /**\r\n * Callback when effect is compiled\r\n */\r\n onCompiled?: Nullable<(effect: Effect) => void>;\r\n /**\r\n * The friendly name of the effect displayed in Spector.\r\n */\r\n name?: string;\r\n /**\r\n * The language the shader is written in (default: GLSL)\r\n */\r\n shaderLanguage?: ShaderLanguage;\r\n}\r\n\r\n/**\r\n * Wraps an effect to be used for rendering\r\n */\r\nexport class EffectWrapper {\r\n /**\r\n * Event that is fired right before the effect is drawn (should be used to update uniforms)\r\n */\r\n public onApplyObservable = new Observable<{}>();\r\n /**\r\n * The underlying effect\r\n */\r\n public get effect(): Effect {\r\n return this._drawWrapper.effect!;\r\n }\r\n\r\n public set effect(effect: Effect) {\r\n this._drawWrapper.effect = effect;\r\n }\r\n\r\n /** @internal */\r\n public _drawWrapper: DrawWrapper;\r\n\r\n private _onContextRestoredObserver: Nullable<Observer<AbstractEngine>>;\r\n\r\n /**\r\n * Creates an effect to be renderer\r\n * @param creationOptions options to create the effect\r\n */\r\n constructor(creationOptions: EffectWrapperCreationOptions) {\r\n let effectCreationOptions: any;\r\n const uniformNames = creationOptions.uniformNames || [];\r\n\r\n if (creationOptions.vertexShader) {\r\n effectCreationOptions = {\r\n fragmentSource: creationOptions.fragmentShader,\r\n vertexSource: creationOptions.vertexShader,\r\n spectorName: creationOptions.name || \"effectWrapper\",\r\n };\r\n } else {\r\n // Default scale to use in post process vertex shader.\r\n uniformNames.push(\"scale\");\r\n\r\n effectCreationOptions = {\r\n fragmentSource: creationOptions.fragmentShader,\r\n vertex: \"postprocess\",\r\n spectorName: creationOptions.name || \"effectWrapper\",\r\n };\r\n\r\n // Sets the default scale to identity for the post process vertex shader.\r\n this.onApplyObservable.add(() => {\r\n this.effect.setFloat2(\"scale\", 1, 1);\r\n });\r\n }\r\n\r\n const defines = creationOptions.defines ? creationOptions.defines.join(\"\\n\") : \"\";\r\n this._drawWrapper = new DrawWrapper(creationOptions.engine);\r\n\r\n if (creationOptions.useShaderStore) {\r\n effectCreationOptions.fragment = effectCreationOptions.fragmentSource;\r\n if (!effectCreationOptions.vertex) {\r\n effectCreationOptions.vertex = effectCreationOptions.vertexSource;\r\n }\r\n\r\n delete effectCreationOptions.fragmentSource;\r\n delete effectCreationOptions.vertexSource;\r\n\r\n this.effect = creationOptions.engine.createEffect(\r\n effectCreationOptions,\r\n creationOptions.attributeNames || [\"position\"],\r\n uniformNames,\r\n creationOptions.samplerNames,\r\n defines,\r\n undefined,\r\n creationOptions.onCompiled,\r\n undefined,\r\n undefined,\r\n creationOptions.shaderLanguage\r\n );\r\n } else {\r\n this.effect = new Effect(\r\n effectCreationOptions,\r\n creationOptions.attributeNames || [\"position\"],\r\n uniformNames,\r\n creationOptions.samplerNames,\r\n creationOptions.engine,\r\n defines,\r\n undefined,\r\n creationOptions.onCompiled,\r\n undefined,\r\n undefined,\r\n undefined,\r\n creationOptions.shaderLanguage\r\n );\r\n\r\n this._onContextRestoredObserver = creationOptions.engine.onContextRestoredObservable.add(() => {\r\n this.effect._pipelineContext = null; // because _prepareEffect will try to dispose this pipeline before recreating it and that would lead to webgl errors\r\n this.effect._prepareEffect();\r\n });\r\n }\r\n }\r\n\r\n /**\r\n * Disposes of the effect wrapper\r\n */\r\n public dispose() {\r\n if (this._onContextRestoredObserver) {\r\n this.effect.getEngine().onContextRestoredObservable.remove(this._onContextRestoredObserver);\r\n this._onContextRestoredObserver = null;\r\n }\r\n this.effect.dispose();\r\n }\r\n}\r\n"]}
|
package/Materials/index.d.ts
CHANGED
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@@ -22,6 +22,7 @@ export * from "./materialFlags";
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22
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export * from "./Node/index";
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23
23
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export * from "./effectRenderer";
|
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24
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export * from "./shadowDepthWrapper";
|
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25
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+
export * from "./drawWrapper.functions";
|
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25
26
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export * from "./drawWrapper";
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26
27
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export * from "./materialPluginBase";
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28
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export * from "./materialPluginManager";
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package/Materials/index.js
CHANGED
|
@@ -23,6 +23,7 @@ export * from "./materialFlags.js";
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23
23
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export * from "./Node/index.js";
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24
24
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export * from "./effectRenderer.js";
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25
25
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export * from "./shadowDepthWrapper.js";
|
|
26
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+
export * from "./drawWrapper.functions.js";
|
|
26
27
|
export * from "./drawWrapper.js";
|
|
27
28
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export * from "./materialPluginBase.js";
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29
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export * from "./materialPluginManager.js";
|
package/Materials/index.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../dev/core/src/Materials/index.ts"],"names":[],"mappings":"AAAA,+CAA+C;AAC/C,cAAc,oBAAoB,CAAC;AACnC,cAAc,eAAe,CAAC;AAC9B,cAAc,oBAAoB,CAAC;AACnC,cAAc,mBAAmB,CAAC;AAClC,cAAc,UAAU,CAAC;AACzB,cAAc,qBAAqB,CAAC;AACpC,cAAc,gCAAgC,CAAC;AAC/C,cAAc,YAAY,CAAC;AAC3B,cAAc,mBAAmB,CAAC;AAClC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,kBAAkB,CAAC;AACjC,cAAc,iBAAiB,CAAC;AAChC,cAAc,mBAAmB,CAAC;AAClC,cAAc,aAAa,CAAC;AAC5B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,kBAAkB,CAAC;AACjC,cAAc,kBAAkB,CAAC;AACjC,cAAc,oBAAoB,CAAC;AACnC,cAAc,kBAAkB,CAAC;AACjC,cAAc,iBAAiB,CAAC;AAChC,cAAc,iBAAiB,CAAC;AAChC,cAAc,cAAc,CAAC;AAC7B,cAAc,kBAAkB,CAAC;AACjC,cAAc,sBAAsB,CAAC;AACrC,cAAc,eAAe,CAAC;AAC9B,cAAc,sBAAsB,CAAC;AACrC,cAAc,yBAAyB,CAAC;AACxC,cAAc,uBAAuB,CAAC;AACtC,cAAc,mCAAmC,CAAC;AAClD,cAAc,kCAAkC,CAAC;AACjD,cAAc,+BAA+B,CAAC;AAC9C,cAAc,yCAAyC,CAAC;AACxD,cAAc,yCAAyC,CAAC;AACxD,cAAc,6CAA6C,CAAC;AAC5D,cAAc,2CAA2C,CAAC;AAC1D,cAAc,2BAA2B,CAAC;AAC1C,cAAc,+CAA+C,CAAC;AAC9D,cAAc,4BAA4B,CAAC;AAC3C,OAAO,qBAAqB,CAAC","sourcesContent":["/* eslint-disable import/no-internal-modules */\r\nexport * from \"./Background/index\";\r\nexport * from \"./colorCurves\";\r\nexport * from \"./iEffectFallbacks\";\r\nexport * from \"./effectFallbacks\";\r\nexport * from \"./effect\";\r\nexport * from \"./fresnelParameters\";\r\nexport * from \"./imageProcessingConfiguration\";\r\nexport * from \"./material\";\r\nexport * from \"./materialDefines\";\r\nexport * from \"./clipPlaneMaterialHelper\";\r\nexport * from \"./materialHelper\";\r\nexport * from \"./multiMaterial\";\r\nexport * from \"./Occlusion/index\";\r\nexport * from \"./PBR/index\";\r\nexport * from \"./pushMaterial\";\r\nexport * from \"./shaderLanguage\";\r\nexport * from \"./shaderMaterial\";\r\nexport * from \"./standardMaterial\";\r\nexport * from \"./Textures/index\";\r\nexport * from \"./uniformBuffer\";\r\nexport * from \"./materialFlags\";\r\nexport * from \"./Node/index\";\r\nexport * from \"./effectRenderer\";\r\nexport * from \"./shadowDepthWrapper\";\r\nexport * from \"./drawWrapper\";\r\nexport * from \"./materialPluginBase\";\r\nexport * from \"./materialPluginManager\";\r\nexport * from \"./materialPluginEvent\";\r\nexport * from \"./material.detailMapConfiguration\";\r\nexport * from \"./material.decalMapConfiguration\";\r\nexport * from \"./materialPluginFactoryExport\";\r\nexport * from \"./GreasedLine/greasedLinePluginMaterial\";\r\nexport * from \"./GreasedLine/greasedLineSimpleMaterial\";\r\nexport * from \"./GreasedLine/greasedLineMaterialInterfaces\";\r\nexport * from \"./GreasedLine/greasedLineMaterialDefaults\";\r\nexport * from \"./meshDebugPluginMaterial\";\r\nexport * from \"./GaussianSplatting/gaussianSplattingMaterial\";\r\nexport * from \"./materialHelper.functions\";\r\nimport \"./material.decalMap\";\r\n"]}
|
|
1
|
+
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../dev/core/src/Materials/index.ts"],"names":[],"mappings":"AAAA,+CAA+C;AAC/C,cAAc,oBAAoB,CAAC;AACnC,cAAc,eAAe,CAAC;AAC9B,cAAc,oBAAoB,CAAC;AACnC,cAAc,mBAAmB,CAAC;AAClC,cAAc,UAAU,CAAC;AACzB,cAAc,qBAAqB,CAAC;AACpC,cAAc,gCAAgC,CAAC;AAC/C,cAAc,YAAY,CAAC;AAC3B,cAAc,mBAAmB,CAAC;AAClC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,kBAAkB,CAAC;AACjC,cAAc,iBAAiB,CAAC;AAChC,cAAc,mBAAmB,CAAC;AAClC,cAAc,aAAa,CAAC;AAC5B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,kBAAkB,CAAC;AACjC,cAAc,kBAAkB,CAAC;AACjC,cAAc,oBAAoB,CAAC;AACnC,cAAc,kBAAkB,CAAC;AACjC,cAAc,iBAAiB,CAAC;AAChC,cAAc,iBAAiB,CAAC;AAChC,cAAc,cAAc,CAAC;AAC7B,cAAc,kBAAkB,CAAC;AACjC,cAAc,sBAAsB,CAAC;AACrC,cAAc,yBAAyB,CAAC;AACxC,cAAc,eAAe,CAAC;AAC9B,cAAc,sBAAsB,CAAC;AACrC,cAAc,yBAAyB,CAAC;AACxC,cAAc,uBAAuB,CAAC;AACtC,cAAc,mCAAmC,CAAC;AAClD,cAAc,kCAAkC,CAAC;AACjD,cAAc,+BAA+B,CAAC;AAC9C,cAAc,yCAAyC,CAAC;AACxD,cAAc,yCAAyC,CAAC;AACxD,cAAc,6CAA6C,CAAC;AAC5D,cAAc,2CAA2C,CAAC;AAC1D,cAAc,2BAA2B,CAAC;AAC1C,cAAc,+CAA+C,CAAC;AAC9D,cAAc,4BAA4B,CAAC;AAC3C,OAAO,qBAAqB,CAAC","sourcesContent":["/* eslint-disable import/no-internal-modules */\r\nexport * from \"./Background/index\";\r\nexport * from \"./colorCurves\";\r\nexport * from \"./iEffectFallbacks\";\r\nexport * from \"./effectFallbacks\";\r\nexport * from \"./effect\";\r\nexport * from \"./fresnelParameters\";\r\nexport * from \"./imageProcessingConfiguration\";\r\nexport * from \"./material\";\r\nexport * from \"./materialDefines\";\r\nexport * from \"./clipPlaneMaterialHelper\";\r\nexport * from \"./materialHelper\";\r\nexport * from \"./multiMaterial\";\r\nexport * from \"./Occlusion/index\";\r\nexport * from \"./PBR/index\";\r\nexport * from \"./pushMaterial\";\r\nexport * from \"./shaderLanguage\";\r\nexport * from \"./shaderMaterial\";\r\nexport * from \"./standardMaterial\";\r\nexport * from \"./Textures/index\";\r\nexport * from \"./uniformBuffer\";\r\nexport * from \"./materialFlags\";\r\nexport * from \"./Node/index\";\r\nexport * from \"./effectRenderer\";\r\nexport * from \"./shadowDepthWrapper\";\r\nexport * from \"./drawWrapper.functions\";\r\nexport * from \"./drawWrapper\";\r\nexport * from \"./materialPluginBase\";\r\nexport * from \"./materialPluginManager\";\r\nexport * from \"./materialPluginEvent\";\r\nexport * from \"./material.detailMapConfiguration\";\r\nexport * from \"./material.decalMapConfiguration\";\r\nexport * from \"./materialPluginFactoryExport\";\r\nexport * from \"./GreasedLine/greasedLinePluginMaterial\";\r\nexport * from \"./GreasedLine/greasedLineSimpleMaterial\";\r\nexport * from \"./GreasedLine/greasedLineMaterialInterfaces\";\r\nexport * from \"./GreasedLine/greasedLineMaterialDefaults\";\r\nexport * from \"./meshDebugPluginMaterial\";\r\nexport * from \"./GaussianSplatting/gaussianSplattingMaterial\";\r\nexport * from \"./materialHelper.functions\";\r\nimport \"./material.decalMap\";\r\n"]}
|
|
@@ -128,6 +128,12 @@ export declare class MaterialFlags {
|
|
|
128
128
|
*/
|
|
129
129
|
static get TranslucencyIntensityTextureEnabled(): boolean;
|
|
130
130
|
static set TranslucencyIntensityTextureEnabled(value: boolean);
|
|
131
|
+
private static _TranslucencyColorTextureEnabled;
|
|
132
|
+
/**
|
|
133
|
+
* Are translucency tint textures enabled in the application.
|
|
134
|
+
*/
|
|
135
|
+
static get TranslucencyColorTextureEnabled(): boolean;
|
|
136
|
+
static set TranslucencyColorTextureEnabled(value: boolean);
|
|
131
137
|
private static _IridescenceTextureEnabled;
|
|
132
138
|
/**
|
|
133
139
|
* Are translucency intensity textures enabled in the application.
|
|
@@ -268,7 +268,7 @@ export class MaterialFlags {
|
|
|
268
268
|
* Are translucency intensity textures enabled in the application.
|
|
269
269
|
*/
|
|
270
270
|
static get TranslucencyIntensityTextureEnabled() {
|
|
271
|
-
return this.
|
|
271
|
+
return this._TranslucencyIntensityTextureEnabled;
|
|
272
272
|
}
|
|
273
273
|
static set TranslucencyIntensityTextureEnabled(value) {
|
|
274
274
|
if (this._TranslucencyIntensityTextureEnabled === value) {
|
|
@@ -277,6 +277,19 @@ export class MaterialFlags {
|
|
|
277
277
|
this._TranslucencyIntensityTextureEnabled = value;
|
|
278
278
|
Engine.MarkAllMaterialsAsDirty(1);
|
|
279
279
|
}
|
|
280
|
+
/**
|
|
281
|
+
* Are translucency tint textures enabled in the application.
|
|
282
|
+
*/
|
|
283
|
+
static get TranslucencyColorTextureEnabled() {
|
|
284
|
+
return this._TranslucencyColorTextureEnabled;
|
|
285
|
+
}
|
|
286
|
+
static set TranslucencyColorTextureEnabled(value) {
|
|
287
|
+
if (this._TranslucencyColorTextureEnabled === value) {
|
|
288
|
+
return;
|
|
289
|
+
}
|
|
290
|
+
this._TranslucencyColorTextureEnabled = value;
|
|
291
|
+
Engine.MarkAllMaterialsAsDirty(1);
|
|
292
|
+
}
|
|
280
293
|
/**
|
|
281
294
|
* Are translucency intensity textures enabled in the application.
|
|
282
295
|
*/
|
|
@@ -313,5 +326,6 @@ MaterialFlags._AnisotropicTextureEnabled = true;
|
|
|
313
326
|
MaterialFlags._ThicknessTextureEnabled = true;
|
|
314
327
|
MaterialFlags._RefractionIntensityTextureEnabled = true;
|
|
315
328
|
MaterialFlags._TranslucencyIntensityTextureEnabled = true;
|
|
329
|
+
MaterialFlags._TranslucencyColorTextureEnabled = true;
|
|
316
330
|
MaterialFlags._IridescenceTextureEnabled = true;
|
|
317
331
|
//# sourceMappingURL=materialFlags.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"materialFlags.js","sourceRoot":"","sources":["../../../../dev/core/src/Materials/materialFlags.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAC3C,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AAEjD;;GAEG;AACH,MAAM,OAAO,aAAa;IAGtB;;OAEG;IACI,MAAM,KAAK,qBAAqB;QACnC,OAAO,IAAI,CAAC,sBAAsB,CAAC;IACvC,CAAC;IACM,MAAM,KAAK,qBAAqB,CAAC,KAAc;QAClD,IAAI,IAAI,CAAC,sBAAsB,KAAK,KAAK,EAAE;YACvC,OAAO;SACV;QAED,IAAI,CAAC,sBAAsB,GAAG,KAAK,CAAC;QACpC,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACxE,CAAC;IAGD;;OAEG;IACI,MAAM,KAAK,oBAAoB;QAClC,OAAO,IAAI,CAAC,qBAAqB,CAAC;IACtC,CAAC;IACM,MAAM,KAAK,oBAAoB,CAAC,KAAc;QACjD,IAAI,IAAI,CAAC,qBAAqB,KAAK,KAAK,EAAE;YACtC,OAAO;SACV;QAED,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC;QACnC,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACxE,CAAC;IAGD;;OAEG;IACI,MAAM,KAAK,eAAe;QAC7B,OAAO,IAAI,CAAC,gBAAgB,CAAC;IACjC,CAAC;IACM,MAAM,KAAK,eAAe,CAAC,KAAc;QAC5C,IAAI,IAAI,CAAC,gBAAgB,KAAK,KAAK,EAAE;YACjC,OAAO;SACV;QAED,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC;QAC9B,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACxE,CAAC;IAGD;;OAEG;IACI,MAAM,KAAK,qBAAqB;QACnC,OAAO,IAAI,CAAC,sBAAsB,CAAC;IACvC,CAAC;IACM,MAAM,KAAK,qBAAqB,CAAC,KAAc;QAClD,IAAI,IAAI,CAAC,sBAAsB,KAAK,KAAK,EAAE;YACvC,OAAO;SACV;QAED,IAAI,CAAC,sBAAsB,GAAG,KAAK,CAAC;QACpC,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACxE,CAAC;IAGD;;OAEG;IACI,MAAM,KAAK,qBAAqB;QACnC,OAAO,IAAI,CAAC,sBAAsB,CAAC;IACvC,CAAC;IACM,MAAM,KAAK,qBAAqB,CAAC,KAAc;QAClD,IAAI,IAAI,CAAC,sBAAsB,KAAK,KAAK,EAAE;YACvC,OAAO;SACV;QAED,IAAI,CAAC,sBAAsB,GAAG,KAAK,CAAC;QACpC,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACxE,CAAC;IAGD;;OAEG;IACI,MAAM,KAAK,wBAAwB;QACtC,OAAO,IAAI,CAAC,yBAAyB,CAAC;IAC1C,CAAC;IACM,MAAM,KAAK,wBAAwB,CAAC,KAAc;QACrD,IAAI,IAAI,CAAC,yBAAyB,KAAK,KAAK,EAAE;YAC1C,OAAO;SACV;QAED,IAAI,CAAC,yBAAyB,GAAG,KAAK,CAAC;QACvC,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACxE,CAAC;IAGD;;OAEG;IACI,MAAM,KAAK,sBAAsB;QACpC,OAAO,IAAI,CAAC,uBAAuB,CAAC;IACxC,CAAC;IACM,MAAM,KAAK,sBAAsB,CAAC,KAAc;QACnD,IAAI,IAAI,CAAC,uBAAuB,KAAK,KAAK,EAAE;YACxC,OAAO;SACV;QAED,IAAI,CAAC,uBAAuB,GAAG,KAAK,CAAC;QACrC,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACxE,CAAC;IAGD;;OAEG;IACI,MAAM,KAAK,sBAAsB;QACpC,OAAO,IAAI,CAAC,uBAAuB,CAAC;IACxC,CAAC;IACM,MAAM,KAAK,sBAAsB,CAAC,KAAc;QACnD,IAAI,IAAI,CAAC,uBAAuB,KAAK,KAAK,EAAE;YACxC,OAAO;SACV;QAED,IAAI,CAAC,uBAAuB,GAAG,KAAK,CAAC;QACrC,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACxE,CAAC;IAGD;;OAEG;IACI,MAAM,KAAK,kBAAkB;QAChC,OAAO,IAAI,CAAC,mBAAmB,CAAC;IACpC,CAAC;IACM,MAAM,KAAK,kBAAkB,CAAC,KAAc;QAC/C,IAAI,IAAI,CAAC,mBAAmB,KAAK,KAAK,EAAE;YACpC,OAAO;SACV;QAED,IAAI,CAAC,mBAAmB,GAAG,KAAK,CAAC;QACjC,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACxE,CAAC;IAGD;;OAEG;IACI,MAAM,KAAK,sBAAsB;QACpC,OAAO,IAAI,CAAC,uBAAuB,CAAC;IACxC,CAAC;IACM,MAAM,KAAK,sBAAsB,CAAC,KAAc;QACnD,IAAI,IAAI,CAAC,uBAAuB,KAAK,KAAK,EAAE;YACxC,OAAO;SACV;QAED,IAAI,CAAC,uBAAuB,GAAG,KAAK,CAAC;QACrC,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACxE,CAAC;IAGD;;OAEG;IACI,MAAM,KAAK,wBAAwB;QACtC,OAAO,IAAI,CAAC,yBAAyB,CAAC;IAC1C,CAAC;IACM,MAAM,KAAK,wBAAwB,CAAC,KAAc;QACrD,IAAI,IAAI,CAAC,yBAAyB,KAAK,KAAK,EAAE;YAC1C,OAAO;SACV;QAED,IAAI,CAAC,yBAAyB,GAAG,KAAK,CAAC;QACvC,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACxE,CAAC;IAGD;;OAEG;IACI,MAAM,KAAK,0BAA0B;QACxC,OAAO,IAAI,CAAC,2BAA2B,CAAC;IAC5C,CAAC;IACM,MAAM,KAAK,0BAA0B,CAAC,KAAc;QACvD,IAAI,IAAI,CAAC,2BAA2B,KAAK,KAAK,EAAE;YAC5C,OAAO;SACV;QAED,IAAI,CAAC,2BAA2B,GAAG,KAAK,CAAC;QACzC,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACxE,CAAC;IAGD;;OAEG;IACI,MAAM,KAAK,cAAc;QAC5B,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IACM,MAAM,KAAK,cAAc,CAAC,KAAc;QAC3C,IAAI,IAAI,CAAC,eAAe,KAAK,KAAK,EAAE;YAChC,OAAO;SACV;QAED,IAAI,CAAC,eAAe,GAAG,KAAK,CAAC;QAC7B,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACxE,CAAC;IAGD;;OAEG;IACI,MAAM,KAAK,uBAAuB;QACrC,OAAO,IAAI,CAAC,wBAAwB,CAAC;IACzC,CAAC;IACM,MAAM,KAAK,uBAAuB,CAAC,KAAc;QACpD,IAAI,IAAI,CAAC,wBAAwB,KAAK,KAAK,EAAE;YACzC,OAAO;SACV;QAED,IAAI,CAAC,wBAAwB,GAAG,KAAK,CAAC;QACtC,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACxE,CAAC;IAGD;;OAEG;IACI,MAAM,KAAK,2BAA2B;QACzC,OAAO,IAAI,CAAC,4BAA4B,CAAC;IAC7C,CAAC;IACM,MAAM,KAAK,2BAA2B,CAAC,KAAc;QACxD,IAAI,IAAI,CAAC,4BAA4B,KAAK,KAAK,EAAE;YAC7C,OAAO;SACV;QAED,IAAI,CAAC,4BAA4B,GAAG,KAAK,CAAC;QAC1C,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACxE,CAAC;IAGD;;OAEG;IACI,MAAM,KAAK,2BAA2B;QACzC,OAAO,IAAI,CAAC,4BAA4B,CAAC;IAC7C,CAAC;IACM,MAAM,KAAK,2BAA2B,CAAC,KAAc;QACxD,IAAI,IAAI,CAAC,4BAA4B,KAAK,KAAK,EAAE;YAC7C,OAAO;SACV;QAED,IAAI,CAAC,4BAA4B,GAAG,KAAK,CAAC;QAC1C,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACxE,CAAC;IAGD;;OAEG;IACI,MAAM,KAAK,mBAAmB;QACjC,OAAO,IAAI,CAAC,oBAAoB,CAAC;IACrC,CAAC;IACM,MAAM,KAAK,mBAAmB,CAAC,KAAc;QAChD,IAAI,IAAI,CAAC,oBAAoB,KAAK,KAAK,EAAE;YACrC,OAAO;SACV;QAED,IAAI,CAAC,oBAAoB,GAAG,KAAK,CAAC;QAClC,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACxE,CAAC;IAGD;;OAEG;IACI,MAAM,KAAK,yBAAyB;QACvC,OAAO,IAAI,CAAC,0BAA0B,CAAC;IAC3C,CAAC;IACM,MAAM,KAAK,yBAAyB,CAAC,KAAc;QACtD,IAAI,IAAI,CAAC,0BAA0B,KAAK,KAA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{ Engine } from \"../Engines/engine\";\r\nimport { Constants } from \"../Engines/constants\";\r\n\r\n/**\r\n * This groups all the flags used to control the materials channel.\r\n */\r\nexport class MaterialFlags {\r\n // Flags used to enable or disable a type of texture for all Standard Materials\r\n private static _DiffuseTextureEnabled = true;\r\n /**\r\n * Are diffuse textures enabled in the application.\r\n */\r\n public static get DiffuseTextureEnabled(): boolean {\r\n return this._DiffuseTextureEnabled;\r\n }\r\n public static set DiffuseTextureEnabled(value: boolean) {\r\n if (this._DiffuseTextureEnabled === value) {\r\n return;\r\n }\r\n\r\n this._DiffuseTextureEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n private static _DetailTextureEnabled = true;\r\n /**\r\n * Are detail textures enabled in the application.\r\n */\r\n public static get DetailTextureEnabled(): boolean {\r\n return this._DetailTextureEnabled;\r\n }\r\n public static set DetailTextureEnabled(value: boolean) {\r\n if (this._DetailTextureEnabled === value) {\r\n return;\r\n }\r\n\r\n this._DetailTextureEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n private static _DecalMapEnabled = true;\r\n /**\r\n * Are decal maps enabled in the application.\r\n */\r\n public static get DecalMapEnabled(): boolean {\r\n return this._DecalMapEnabled;\r\n }\r\n public static set DecalMapEnabled(value: boolean) {\r\n if (this._DecalMapEnabled === value) {\r\n return;\r\n }\r\n\r\n this._DecalMapEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n private static _AmbientTextureEnabled = true;\r\n /**\r\n * Are ambient textures enabled in the application.\r\n */\r\n public static get AmbientTextureEnabled(): boolean {\r\n return this._AmbientTextureEnabled;\r\n }\r\n public static set AmbientTextureEnabled(value: boolean) {\r\n if (this._AmbientTextureEnabled === value) {\r\n return;\r\n }\r\n\r\n this._AmbientTextureEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n private static _OpacityTextureEnabled = true;\r\n /**\r\n * Are opacity textures enabled in the application.\r\n */\r\n public static get OpacityTextureEnabled(): boolean {\r\n return this._OpacityTextureEnabled;\r\n }\r\n public static set OpacityTextureEnabled(value: boolean) {\r\n if (this._OpacityTextureEnabled === value) {\r\n return;\r\n }\r\n\r\n this._OpacityTextureEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n private static _ReflectionTextureEnabled = true;\r\n /**\r\n * Are reflection textures enabled in the application.\r\n */\r\n public static get ReflectionTextureEnabled(): boolean {\r\n return this._ReflectionTextureEnabled;\r\n }\r\n public static set ReflectionTextureEnabled(value: boolean) {\r\n if (this._ReflectionTextureEnabled === value) {\r\n return;\r\n }\r\n\r\n this._ReflectionTextureEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n private static _EmissiveTextureEnabled = true;\r\n /**\r\n * Are emissive textures enabled in the application.\r\n */\r\n public static get EmissiveTextureEnabled(): boolean {\r\n return this._EmissiveTextureEnabled;\r\n }\r\n public static set EmissiveTextureEnabled(value: boolean) {\r\n if (this._EmissiveTextureEnabled === value) {\r\n return;\r\n }\r\n\r\n this._EmissiveTextureEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n private static _SpecularTextureEnabled = true;\r\n /**\r\n * Are specular textures enabled in the application.\r\n */\r\n public static get SpecularTextureEnabled(): boolean {\r\n return this._SpecularTextureEnabled;\r\n }\r\n public static set SpecularTextureEnabled(value: boolean) {\r\n if (this._SpecularTextureEnabled === value) {\r\n return;\r\n }\r\n\r\n this._SpecularTextureEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n private static _BumpTextureEnabled = true;\r\n /**\r\n * Are bump textures enabled in the application.\r\n */\r\n public static get BumpTextureEnabled(): boolean {\r\n return this._BumpTextureEnabled;\r\n }\r\n public static set BumpTextureEnabled(value: boolean) {\r\n if (this._BumpTextureEnabled === value) {\r\n return;\r\n }\r\n\r\n this._BumpTextureEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n private static _LightmapTextureEnabled = true;\r\n /**\r\n * Are lightmap textures enabled in the application.\r\n */\r\n public static get LightmapTextureEnabled(): boolean {\r\n return this._LightmapTextureEnabled;\r\n }\r\n public static set LightmapTextureEnabled(value: boolean) {\r\n if (this._LightmapTextureEnabled === value) {\r\n return;\r\n }\r\n\r\n this._LightmapTextureEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n private static _RefractionTextureEnabled = true;\r\n /**\r\n * Are refraction textures enabled in the application.\r\n */\r\n public static get RefractionTextureEnabled(): boolean {\r\n return this._RefractionTextureEnabled;\r\n }\r\n public static set RefractionTextureEnabled(value: boolean) {\r\n if (this._RefractionTextureEnabled === value) {\r\n return;\r\n }\r\n\r\n this._RefractionTextureEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n private static _ColorGradingTextureEnabled = true;\r\n /**\r\n * Are color grading textures enabled in the application.\r\n */\r\n public static get ColorGradingTextureEnabled(): boolean {\r\n return this._ColorGradingTextureEnabled;\r\n }\r\n public static set ColorGradingTextureEnabled(value: boolean) {\r\n if (this._ColorGradingTextureEnabled === value) {\r\n return;\r\n }\r\n\r\n this._ColorGradingTextureEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n private static _FresnelEnabled = true;\r\n /**\r\n * Are fresnels enabled in the application.\r\n */\r\n public static get FresnelEnabled(): boolean {\r\n return this._FresnelEnabled;\r\n }\r\n public static set FresnelEnabled(value: boolean) {\r\n if (this._FresnelEnabled === value) {\r\n return;\r\n }\r\n\r\n this._FresnelEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_FresnelDirtyFlag);\r\n }\r\n\r\n private static _ClearCoatTextureEnabled = true;\r\n /**\r\n * Are clear coat textures enabled in the application.\r\n */\r\n public static get ClearCoatTextureEnabled(): boolean {\r\n return this._ClearCoatTextureEnabled;\r\n }\r\n public static set ClearCoatTextureEnabled(value: boolean) {\r\n if (this._ClearCoatTextureEnabled === value) {\r\n return;\r\n }\r\n\r\n this._ClearCoatTextureEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n private static _ClearCoatBumpTextureEnabled = true;\r\n /**\r\n * Are clear coat bump textures enabled in the application.\r\n */\r\n public static get ClearCoatBumpTextureEnabled(): boolean {\r\n return this._ClearCoatBumpTextureEnabled;\r\n }\r\n public static set ClearCoatBumpTextureEnabled(value: boolean) {\r\n if (this._ClearCoatBumpTextureEnabled === value) {\r\n return;\r\n }\r\n\r\n this._ClearCoatBumpTextureEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n private static _ClearCoatTintTextureEnabled = true;\r\n /**\r\n * Are clear coat tint textures enabled in the application.\r\n */\r\n public static get ClearCoatTintTextureEnabled(): boolean {\r\n return this._ClearCoatTintTextureEnabled;\r\n }\r\n public static set ClearCoatTintTextureEnabled(value: boolean) {\r\n if (this._ClearCoatTintTextureEnabled === value) {\r\n return;\r\n }\r\n\r\n this._ClearCoatTintTextureEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n private static _SheenTextureEnabled = true;\r\n /**\r\n * Are sheen textures enabled in the application.\r\n */\r\n public static get SheenTextureEnabled(): boolean {\r\n return this._SheenTextureEnabled;\r\n }\r\n public static set SheenTextureEnabled(value: boolean) {\r\n if (this._SheenTextureEnabled === value) {\r\n return;\r\n }\r\n\r\n this._SheenTextureEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n private static _AnisotropicTextureEnabled = true;\r\n /**\r\n * Are anisotropic textures enabled in the application.\r\n */\r\n public static get AnisotropicTextureEnabled(): boolean {\r\n return this._AnisotropicTextureEnabled;\r\n }\r\n public static set AnisotropicTextureEnabled(value: boolean) {\r\n if (this._AnisotropicTextureEnabled === value) {\r\n return;\r\n }\r\n\r\n this._AnisotropicTextureEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n private static _ThicknessTextureEnabled = true;\r\n /**\r\n * Are thickness textures enabled in the application.\r\n */\r\n public static get ThicknessTextureEnabled(): boolean {\r\n return this._ThicknessTextureEnabled;\r\n }\r\n public static set ThicknessTextureEnabled(value: boolean) {\r\n if (this._ThicknessTextureEnabled === value) {\r\n return;\r\n }\r\n\r\n this._ThicknessTextureEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n private static _RefractionIntensityTextureEnabled = true;\r\n /**\r\n * Are refraction intensity textures enabled in the application.\r\n */\r\n public static get RefractionIntensityTextureEnabled(): boolean {\r\n return this._ThicknessTextureEnabled;\r\n }\r\n public static set RefractionIntensityTextureEnabled(value: boolean) {\r\n if (this._RefractionIntensityTextureEnabled === value) {\r\n return;\r\n }\r\n\r\n this._RefractionIntensityTextureEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n private static _TranslucencyIntensityTextureEnabled = true;\r\n /**\r\n * Are translucency intensity textures enabled in the application.\r\n */\r\n public static get TranslucencyIntensityTextureEnabled(): boolean {\r\n return this._ThicknessTextureEnabled;\r\n }\r\n public static set TranslucencyIntensityTextureEnabled(value: boolean) {\r\n if (this._TranslucencyIntensityTextureEnabled === value) {\r\n return;\r\n }\r\n\r\n this._TranslucencyIntensityTextureEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n private static _IridescenceTextureEnabled = true;\r\n /**\r\n * Are translucency intensity textures enabled in the application.\r\n */\r\n public static get IridescenceTextureEnabled(): boolean {\r\n return this._IridescenceTextureEnabled;\r\n }\r\n public static set IridescenceTextureEnabled(value: boolean) {\r\n if (this._IridescenceTextureEnabled === value) {\r\n return;\r\n }\r\n\r\n this._IridescenceTextureEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n}\r\n"]}
|
|
1
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+
{"version":3,"file":"materialFlags.js","sourceRoot":"","sources":["../../../../dev/core/src/Materials/materialFlags.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAC3C,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AAEjD;;GAEG;AACH,MAAM,OAAO,aAAa;IAGtB;;OAEG;IACI,MAAM,KAAK,qBAAqB;QACnC,OAAO,IAAI,CAAC,sBAAsB,CAAC;IACvC,CAAC;IACM,MAAM,KAAK,qBAAqB,CAAC,KAAc;QAClD,IAAI,IAAI,CAAC,sBAAsB,KAAK,KAAK,EAAE;YACvC,OAAO;SACV;QAED,IAAI,CAAC,sBAAsB,GAAG,KAAK,CAAC;QACpC,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACxE,CAAC;IAGD;;OAEG;IACI,MAAM,KAAK,oBAAoB;QAClC,OAAO,IAAI,CAAC,qBAAqB,CAAC;IACtC,CAAC;IACM,MAAM,KAAK,oBAAoB,CAAC,KAAc;QACjD,IAAI,IAAI,CAAC,qBAAqB,KAAK,KAAK,EAAE;YACtC,OAAO;SACV;QAED,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC;QACnC,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACxE,CAAC;IAGD;;OAEG;IACI,MAAM,KAAK,eAAe;QAC7B,OAAO,IAAI,CAAC,gBAAgB,CAAC;IACjC,CAAC;IACM,MAAM,KAAK,eAAe,CAAC,KAAc;QAC5C,IAAI,IAAI,CAAC,gBAAgB,KAAK,KAAK,EAAE;YACjC,OAAO;SACV;QAED,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC;QAC9B,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACxE,CAAC;IAGD;;OAEG;IACI,MAAM,KAAK,qBAAqB;QACnC,OAAO,IAAI,CAAC,sBAAsB,CAAC;IACvC,CAAC;IACM,MAAM,KAAK,qBAAqB,CAAC,KAAc;QAClD,IAAI,IAAI,CAAC,sBAAsB,KAAK,KAAK,EAAE;YACvC,OAAO;SACV;QAED,IAAI,CAAC,sBAAsB,GAAG,KAAK,CAAC;QACpC,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACxE,CAAC;IAGD;;OAEG;IACI,MAAM,KAAK,qBAAqB;QACnC,OAAO,IAAI,CAAC,sBAAsB,CAAC;IACvC,CAAC;IACM,MAAM,KAAK,qBAAqB,CAAC,KAAc;QAClD,IAAI,IAAI,CAAC,sBAAsB,KAAK,KAAK,EAAE;YACvC,OAAO;SACV;QAED,IAAI,CAAC,sBAAsB,GAAG,KAAK,CAAC;QACpC,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACxE,CAAC;IAGD;;OAEG;IACI,MAAM,KAAK,wBAAwB;QACtC,OAAO,IAAI,CAAC,yBAAyB,CAAC;IAC1C,CAAC;IACM,MAAM,KAAK,wBAAwB,CAAC,KAAc;QACrD,IAAI,IAAI,CAAC,yBAAyB,KAAK,KAAK,EAAE;YAC1C,OAAO;SACV;QAED,IAAI,CAAC,yBAAyB,GAAG,KAAK,CAAC;QACvC,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACxE,CAAC;IAGD;;OAEG;IACI,MAAM,KAAK,sBAAsB;QACpC,OAAO,IAAI,CAAC,uBAAuB,CAAC;IACxC,CAAC;IACM,MAAM,KAAK,sBAAsB,CAAC,KAAc;QACnD,IAAI,IAAI,CAAC,uBAAuB,KAAK,KAAK,EAAE;YACxC,OAAO;SACV;QAED,IAAI,CAAC,uBAAuB,GAAG,KAAK,CAAC;QACrC,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACxE,CAAC;IAGD;;OAEG;IACI,MAAM,KAAK,sBAAsB;QACpC,OAAO,IAAI,CAAC,uBAAuB,CAAC;IACxC,CAAC;IACM,MAAM,KAAK,sBAAsB,CAAC,KAAc;QACnD,IAAI,IAAI,CAAC,uBAAuB,KAAK,KAAK,EAAE;YACxC,OAAO;SACV;QAED,IAAI,CAAC,uBAAuB,GAAG,KAAK,CAAC;QACrC,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACxE,CAAC;IAGD;;OAEG;IACI,MAAM,KAAK,kBAAkB;QAChC,OAAO,IAAI,CAAC,mBAAmB,CAAC;IACpC,CAAC;IACM,MAAM,KAAK,kBAAkB,CAAC,KAAc;QAC/C,IAAI,IAAI,CAAC,mBAAmB,KAAK,KAAK,EAAE;YACpC,OAAO;SACV;QAED,IAAI,CAAC,mBAAmB,GAAG,KAAK,CAAC;QACjC,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACxE,CAAC;IAGD;;OAEG;IACI,MAAM,KAAK,sBAAsB;QACpC,OAAO,IAAI,CAAC,uBAAuB,CAAC;IACxC,CAAC;IACM,MAAM,KAAK,sBAAsB,CAAC,KAAc;QACnD,IAAI,IAAI,CAAC,uBAAuB,KAAK,KAAK,EAAE;YACxC,OAAO;SACV;QAED,IAAI,CAAC,uBAAuB,GAAG,KAAK,CAAC;QACrC,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACxE,CAAC;IAGD;;OAEG;IACI,MAAM,KAAK,wBAAwB;QACtC,OAAO,IAAI,CAAC,yBAAyB,CAAC;IAC1C,CAAC;IACM,MAAM,KAAK,wBAAwB,CAAC,KAAc;QACrD,IAAI,IAAI,CAAC,yBAAyB,KAAK,KAAK,EAAE;YAC1C,OAAO;SACV;QAED,IAAI,CAAC,yBAAyB,GAAG,KAAK,CAAC;QACvC,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACxE,CAAC;IAGD;;OAEG;IACI,MAAM,KAAK,0BAA0B;QACxC,OAAO,IAAI,CAAC,2BAA2B,CAAC;IAC5C,CAAC;IACM,MAAM,KAAK,0BAA0B,CAAC,KAAc;QACvD,IAAI,IAAI,CAAC,2BAA2B,KAAK,KAAK,EAAE;YAC5C,OAAO;SACV;QAED,IAAI,CAAC,2BAA2B,GAAG,KAAK,CAAC;QACzC,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACxE,CAAC;IAGD;;OAEG;IACI,MAAM,KAAK,cAAc;QAC5B,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IACM,MAAM,KAAK,cAAc,CAAC,KAAc;QAC3C,IAAI,IAAI,CAAC,eAAe,KAAK,KAAK,EAAE;YAChC,OAAO;SACV;QAED,IAAI,CAAC,eAAe,GAAG,KAAK,CAAC;QAC7B,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACxE,CAAC;IAGD;;OAEG;IACI,MAAM,KAAK,uBAAuB;QACrC,OAAO,IAAI,CAAC,wBAAwB,CAAC;IACzC,CAAC;IACM,MAAM,KAAK,uBAAuB,CAAC,KAAc;QACpD,IAAI,IAAI,CAAC,wBAAwB,KAAK,KAAK,EAAE;YACzC,OAAO;SACV;QAED,IAAI,CAAC,wBAAwB,GAAG,KAAK,CAAC;QACtC,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACxE,CAAC;IAGD;;OAEG;IACI,MAAM,KAAK,2BAA2B;QACzC,OAAO,IAAI,CAAC,4BAA4B,CAAC;IAC7C,CAAC;IACM,MAAM,KAAK,2BAA2B,CAAC,KAAc;QACxD,IAAI,IAAI,CAAC,4BAA4B,KAAK,KAAK,EAAE;YAC7C,OAAO;SACV;QAED,IAAI,CAAC,4BAA4B,GAAG,KAAK,CAAC;QAC1C,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACxE,CAAC;IAGD;;OAEG;IACI,MAAM,KAAK,2BAA2B;QACzC,OAAO,IAAI,CAAC,4BAA4B,CAAC;IAC7C,CAAC;IACM,MAAM,KAAK,2BAA2B,CAAC,KAAc;QACxD,IAAI,IAAI,CAAC,4BAA4B,KAAK,KAAK,EAAE;YAC7C,OAAO;SACV;QAED,IAAI,CAAC,4BAA4B,GAAG,KAAK,CAAC;QAC1C,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACxE,CAAC;IAGD;;OAEG;IACI,MAAM,KAAK,mBAAmB;QACjC,OAAO,IAAI,CAAC,oBAAoB,CAAC;IACrC,CAAC;IACM,MAAM,KAAK,mBAAmB,CAAC,KAAc;QAChD,IAAI,IAAI,CAAC,oBAAoB,KAAK,KAAK,EAAE;YACrC,OAAO;SACV;QAED,IAAI,CAAC,oBAAoB,GAAG,KAAK,CAAC;QAClC,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACxE,CAAC;IAGD;;OAEG;IACI,MAAM,KAAK,yBAAyB;QACvC,OAAO,IAAI,CAAC,0BAA0B,CAAC;IAC3C,CAAC;IACM,MAAM,KAAK,yBAAyB,CAAC,KAAc;QACtD,IAAI,IAAI,CAAC,0BAA0B,KAAK,KAA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{ Engine } from \"../Engines/engine\";\r\nimport { Constants } from \"../Engines/constants\";\r\n\r\n/**\r\n * This groups all the flags used to control the materials channel.\r\n */\r\nexport class MaterialFlags {\r\n // Flags used to enable or disable a type of texture for all Standard Materials\r\n private static _DiffuseTextureEnabled = true;\r\n /**\r\n * Are diffuse textures enabled in the application.\r\n */\r\n public static get DiffuseTextureEnabled(): boolean {\r\n return this._DiffuseTextureEnabled;\r\n }\r\n public static set DiffuseTextureEnabled(value: boolean) {\r\n if (this._DiffuseTextureEnabled === value) {\r\n return;\r\n }\r\n\r\n this._DiffuseTextureEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n private static _DetailTextureEnabled = true;\r\n /**\r\n * Are detail textures enabled in the application.\r\n */\r\n public static get DetailTextureEnabled(): boolean {\r\n return this._DetailTextureEnabled;\r\n }\r\n public static set DetailTextureEnabled(value: boolean) {\r\n if (this._DetailTextureEnabled === value) {\r\n return;\r\n }\r\n\r\n this._DetailTextureEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n private static _DecalMapEnabled = true;\r\n /**\r\n * Are decal maps enabled in the application.\r\n */\r\n public static get DecalMapEnabled(): boolean {\r\n return this._DecalMapEnabled;\r\n }\r\n public static set DecalMapEnabled(value: boolean) {\r\n if (this._DecalMapEnabled === value) {\r\n return;\r\n }\r\n\r\n this._DecalMapEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n private static _AmbientTextureEnabled = true;\r\n /**\r\n * Are ambient textures enabled in the application.\r\n */\r\n public static get AmbientTextureEnabled(): boolean {\r\n return this._AmbientTextureEnabled;\r\n }\r\n public static set AmbientTextureEnabled(value: boolean) {\r\n if (this._AmbientTextureEnabled === value) {\r\n return;\r\n }\r\n\r\n this._AmbientTextureEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n private static _OpacityTextureEnabled = true;\r\n /**\r\n * Are opacity textures enabled in the application.\r\n */\r\n public static get OpacityTextureEnabled(): boolean {\r\n return this._OpacityTextureEnabled;\r\n }\r\n public static set OpacityTextureEnabled(value: boolean) {\r\n if (this._OpacityTextureEnabled === value) {\r\n return;\r\n }\r\n\r\n this._OpacityTextureEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n private static _ReflectionTextureEnabled = true;\r\n /**\r\n * Are reflection textures enabled in the application.\r\n */\r\n public static get ReflectionTextureEnabled(): boolean {\r\n return this._ReflectionTextureEnabled;\r\n }\r\n public static set ReflectionTextureEnabled(value: boolean) {\r\n if (this._ReflectionTextureEnabled === value) {\r\n return;\r\n }\r\n\r\n this._ReflectionTextureEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n private static _EmissiveTextureEnabled = true;\r\n /**\r\n * Are emissive textures enabled in the application.\r\n */\r\n public static get EmissiveTextureEnabled(): boolean {\r\n return this._EmissiveTextureEnabled;\r\n }\r\n public static set EmissiveTextureEnabled(value: boolean) {\r\n if (this._EmissiveTextureEnabled === value) {\r\n return;\r\n }\r\n\r\n this._EmissiveTextureEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n private static _SpecularTextureEnabled = true;\r\n /**\r\n * Are specular textures enabled in the application.\r\n */\r\n public static get SpecularTextureEnabled(): boolean {\r\n return this._SpecularTextureEnabled;\r\n }\r\n public static set SpecularTextureEnabled(value: boolean) {\r\n if (this._SpecularTextureEnabled === value) {\r\n return;\r\n }\r\n\r\n this._SpecularTextureEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n private static _BumpTextureEnabled = true;\r\n /**\r\n * Are bump textures enabled in the application.\r\n */\r\n public static get BumpTextureEnabled(): boolean {\r\n return this._BumpTextureEnabled;\r\n }\r\n public static set BumpTextureEnabled(value: boolean) {\r\n if (this._BumpTextureEnabled === value) {\r\n return;\r\n }\r\n\r\n this._BumpTextureEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n private static _LightmapTextureEnabled = true;\r\n /**\r\n * Are lightmap textures enabled in the application.\r\n */\r\n public static get LightmapTextureEnabled(): boolean {\r\n return this._LightmapTextureEnabled;\r\n }\r\n public static set LightmapTextureEnabled(value: boolean) {\r\n if (this._LightmapTextureEnabled === value) {\r\n return;\r\n }\r\n\r\n this._LightmapTextureEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n private static _RefractionTextureEnabled = true;\r\n /**\r\n * Are refraction textures enabled in the application.\r\n */\r\n public static get RefractionTextureEnabled(): boolean {\r\n return this._RefractionTextureEnabled;\r\n }\r\n public static set RefractionTextureEnabled(value: boolean) {\r\n if (this._RefractionTextureEnabled === value) {\r\n return;\r\n }\r\n\r\n this._RefractionTextureEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n private static _ColorGradingTextureEnabled = true;\r\n /**\r\n * Are color grading textures enabled in the application.\r\n */\r\n public static get ColorGradingTextureEnabled(): boolean {\r\n return this._ColorGradingTextureEnabled;\r\n }\r\n public static set ColorGradingTextureEnabled(value: boolean) {\r\n if (this._ColorGradingTextureEnabled === value) {\r\n return;\r\n }\r\n\r\n this._ColorGradingTextureEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n private static _FresnelEnabled = true;\r\n /**\r\n * Are fresnels enabled in the application.\r\n */\r\n public static get FresnelEnabled(): boolean {\r\n return this._FresnelEnabled;\r\n }\r\n public static set FresnelEnabled(value: boolean) {\r\n if (this._FresnelEnabled === value) {\r\n return;\r\n }\r\n\r\n this._FresnelEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_FresnelDirtyFlag);\r\n }\r\n\r\n private static _ClearCoatTextureEnabled = true;\r\n /**\r\n * Are clear coat textures enabled in the application.\r\n */\r\n public static get ClearCoatTextureEnabled(): boolean {\r\n return this._ClearCoatTextureEnabled;\r\n }\r\n public static set ClearCoatTextureEnabled(value: boolean) {\r\n if (this._ClearCoatTextureEnabled === value) {\r\n return;\r\n }\r\n\r\n this._ClearCoatTextureEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n private static _ClearCoatBumpTextureEnabled = true;\r\n /**\r\n * Are clear coat bump textures enabled in the application.\r\n */\r\n public static get ClearCoatBumpTextureEnabled(): boolean {\r\n return this._ClearCoatBumpTextureEnabled;\r\n }\r\n public static set ClearCoatBumpTextureEnabled(value: boolean) {\r\n if (this._ClearCoatBumpTextureEnabled === value) {\r\n return;\r\n }\r\n\r\n this._ClearCoatBumpTextureEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n private static _ClearCoatTintTextureEnabled = true;\r\n /**\r\n * Are clear coat tint textures enabled in the application.\r\n */\r\n public static get ClearCoatTintTextureEnabled(): boolean {\r\n return this._ClearCoatTintTextureEnabled;\r\n }\r\n public static set ClearCoatTintTextureEnabled(value: boolean) {\r\n if (this._ClearCoatTintTextureEnabled === value) {\r\n return;\r\n }\r\n\r\n this._ClearCoatTintTextureEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n private static _SheenTextureEnabled = true;\r\n /**\r\n * Are sheen textures enabled in the application.\r\n */\r\n public static get SheenTextureEnabled(): boolean {\r\n return this._SheenTextureEnabled;\r\n }\r\n public static set SheenTextureEnabled(value: boolean) {\r\n if (this._SheenTextureEnabled === value) {\r\n return;\r\n }\r\n\r\n this._SheenTextureEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n private static _AnisotropicTextureEnabled = true;\r\n /**\r\n * Are anisotropic textures enabled in the application.\r\n */\r\n public static get AnisotropicTextureEnabled(): boolean {\r\n return this._AnisotropicTextureEnabled;\r\n }\r\n public static set AnisotropicTextureEnabled(value: boolean) {\r\n if (this._AnisotropicTextureEnabled === value) {\r\n return;\r\n }\r\n\r\n this._AnisotropicTextureEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n private static _ThicknessTextureEnabled = true;\r\n /**\r\n * Are thickness textures enabled in the application.\r\n */\r\n public static get ThicknessTextureEnabled(): boolean {\r\n return this._ThicknessTextureEnabled;\r\n }\r\n public static set ThicknessTextureEnabled(value: boolean) {\r\n if (this._ThicknessTextureEnabled === value) {\r\n return;\r\n }\r\n\r\n this._ThicknessTextureEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n private static _RefractionIntensityTextureEnabled = true;\r\n /**\r\n * Are refraction intensity textures enabled in the application.\r\n */\r\n public static get RefractionIntensityTextureEnabled(): boolean {\r\n return this._ThicknessTextureEnabled;\r\n }\r\n public static set RefractionIntensityTextureEnabled(value: boolean) {\r\n if (this._RefractionIntensityTextureEnabled === value) {\r\n return;\r\n }\r\n\r\n this._RefractionIntensityTextureEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n private static _TranslucencyIntensityTextureEnabled = true;\r\n /**\r\n * Are translucency intensity textures enabled in the application.\r\n */\r\n public static get TranslucencyIntensityTextureEnabled(): boolean {\r\n return this._TranslucencyIntensityTextureEnabled;\r\n }\r\n public static set TranslucencyIntensityTextureEnabled(value: boolean) {\r\n if (this._TranslucencyIntensityTextureEnabled === value) {\r\n return;\r\n }\r\n\r\n this._TranslucencyIntensityTextureEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n private static _TranslucencyColorTextureEnabled = true;\r\n /**\r\n * Are translucency tint textures enabled in the application.\r\n */\r\n public static get TranslucencyColorTextureEnabled(): boolean {\r\n return this._TranslucencyColorTextureEnabled;\r\n }\r\n public static set TranslucencyColorTextureEnabled(value: boolean) {\r\n if (this._TranslucencyColorTextureEnabled === value) {\r\n return;\r\n }\r\n\r\n this._TranslucencyColorTextureEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n private static _IridescenceTextureEnabled = true;\r\n /**\r\n * Are translucency intensity textures enabled in the application.\r\n */\r\n public static get IridescenceTextureEnabled(): boolean {\r\n return this._IridescenceTextureEnabled;\r\n }\r\n public static set IridescenceTextureEnabled(value: boolean) {\r\n if (this._IridescenceTextureEnabled === value) {\r\n return;\r\n }\r\n\r\n this._IridescenceTextureEnabled = value;\r\n Engine.MarkAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n}\r\n"]}
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@@ -7,7 +7,7 @@ import type { PrePassConfiguration } from "./prePassConfiguration";
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import type { Light } from "../Lights/light";
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import type { MaterialDefines } from "./materialDefines";
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import type { EffectFallbacks } from "./effectFallbacks";
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-
import type {
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+
import type { AbstractEngine } from "../Engines/abstractEngine";
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import type { Material } from "./material";
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import type { Nullable } from "../types";
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/**
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@@ -197,7 +197,7 @@ export declare function PrepareDefinesForLight(scene: Scene, mesh: AbstractMesh,
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* @param useClipPlane defines if clip plane have to be turned on
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* @param useThinInstances defines if thin instances have to be turned on
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*/
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-
export declare function PrepareDefinesForFrameBoundValues(scene: Scene, engine:
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+
export declare function PrepareDefinesForFrameBoundValues(scene: Scene, engine: AbstractEngine, material: Material, defines: any, useInstances: boolean, useClipPlane?: Nullable<boolean>, useThinInstances?: boolean): void;
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/**
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* Prepares the defines for bones
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* @param mesh The mesh containing the geometry data we will draw
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