@babylonjs/core 7.19.1 → 7.20.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (273) hide show
  1. package/Bones/bone.js +3 -3
  2. package/Bones/bone.js.map +1 -1
  3. package/Bones/boneLookController.js +3 -3
  4. package/Bones/boneLookController.js.map +1 -1
  5. package/Buffers/buffer.nonFloatVertexBuffers.js +1 -1
  6. package/Buffers/buffer.nonFloatVertexBuffers.js.map +1 -1
  7. package/Collisions/gpuPicker.d.ts +8 -2
  8. package/Collisions/gpuPicker.js +41 -20
  9. package/Collisions/gpuPicker.js.map +1 -1
  10. package/Compat/compatibilityOptions.d.ts +13 -6
  11. package/Compat/compatibilityOptions.js +20 -4
  12. package/Compat/compatibilityOptions.js.map +1 -1
  13. package/Compat/index.d.ts +1 -1
  14. package/Compat/index.js +1 -1
  15. package/Compat/index.js.map +1 -1
  16. package/Culling/boundingBox.js +5 -5
  17. package/Culling/boundingBox.js.map +1 -1
  18. package/Culling/boundingInfo.js +2 -2
  19. package/Culling/boundingInfo.js.map +1 -1
  20. package/Culling/boundingSphere.js +2 -2
  21. package/Culling/boundingSphere.js.map +1 -1
  22. package/Culling/ray.js +2 -2
  23. package/Culling/ray.js.map +1 -1
  24. package/Debug/debugLayer.d.ts +3 -0
  25. package/Debug/debugLayer.js +15 -0
  26. package/Debug/debugLayer.js.map +1 -1
  27. package/Engines/Processors/shaderProcessor.d.ts +1 -0
  28. package/Engines/Processors/shaderProcessor.js +1 -0
  29. package/Engines/Processors/shaderProcessor.js.map +1 -1
  30. package/Engines/WebGPU/Extensions/engine.rawTexture.js +1 -0
  31. package/Engines/WebGPU/Extensions/engine.rawTexture.js.map +1 -1
  32. package/Engines/WebGPU/webgpuShaderProcessingContext.d.ts +1 -1
  33. package/Engines/WebGPU/webgpuShaderProcessingContext.js +4 -2
  34. package/Engines/WebGPU/webgpuShaderProcessingContext.js.map +1 -1
  35. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.d.ts +2 -1
  36. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +12 -5
  37. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
  38. package/Engines/WebGPU/webgpuTextureManager.d.ts +1 -4
  39. package/Engines/WebGPU/webgpuTextureManager.js +90 -75
  40. package/Engines/WebGPU/webgpuTextureManager.js.map +1 -1
  41. package/Engines/abstractEngine.d.ts +2 -2
  42. package/Engines/abstractEngine.js +2 -2
  43. package/Engines/abstractEngine.js.map +1 -1
  44. package/Engines/engine.js +11 -2
  45. package/Engines/engine.js.map +1 -1
  46. package/Engines/nativeEngine.d.ts +1 -1
  47. package/Engines/nativeEngine.js +2 -1
  48. package/Engines/nativeEngine.js.map +1 -1
  49. package/Engines/thinEngine.d.ts +1 -1
  50. package/Engines/thinEngine.functions.d.ts +1 -1
  51. package/Engines/thinEngine.functions.js +2 -1
  52. package/Engines/thinEngine.functions.js.map +1 -1
  53. package/Engines/thinEngine.js +2 -2
  54. package/Engines/thinEngine.js.map +1 -1
  55. package/Engines/webgpuEngine.d.ts +9 -5
  56. package/Engines/webgpuEngine.js +35 -22
  57. package/Engines/webgpuEngine.js.map +1 -1
  58. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphDoNBlock.d.ts +2 -2
  59. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphDoNBlock.js +1 -1
  60. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphDoNBlock.js.map +1 -1
  61. package/Layers/effectLayer.d.ts +16 -1
  62. package/Layers/effectLayer.js +32 -2
  63. package/Layers/effectLayer.js.map +1 -1
  64. package/Layers/glowLayer.d.ts +1 -2
  65. package/Layers/glowLayer.js +16 -3
  66. package/Layers/glowLayer.js.map +1 -1
  67. package/Layers/highlightLayer.d.ts +5 -4
  68. package/Layers/highlightLayer.js +35 -11
  69. package/Layers/highlightLayer.js.map +1 -1
  70. package/Layers/index.d.ts +10 -0
  71. package/Layers/index.js +12 -0
  72. package/Layers/index.js.map +1 -1
  73. package/Lights/Shadows/index.d.ts +8 -0
  74. package/Lights/Shadows/index.js +9 -0
  75. package/Lights/Shadows/index.js.map +1 -1
  76. package/Lights/Shadows/shadowGenerator.d.ts +18 -5
  77. package/Lights/Shadows/shadowGenerator.js +44 -5
  78. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  79. package/Loading/sceneLoader.d.ts +155 -16
  80. package/Loading/sceneLoader.js +197 -99
  81. package/Loading/sceneLoader.js.map +1 -1
  82. package/Materials/Node/nodeMaterial.js +8 -1
  83. package/Materials/Node/nodeMaterial.js.map +1 -1
  84. package/Materials/Node/nodeMaterialBuildState.js +1 -1
  85. package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
  86. package/Materials/Textures/Loaders/hdrTextureLoader.js +3 -3
  87. package/Materials/Textures/Loaders/hdrTextureLoader.js.map +1 -1
  88. package/Materials/Textures/hdrCubeTexture.js +2 -2
  89. package/Materials/Textures/hdrCubeTexture.js.map +1 -1
  90. package/Materials/Textures/renderTargetTexture.js +2 -2
  91. package/Materials/Textures/renderTargetTexture.js.map +1 -1
  92. package/Materials/Textures/texture.js +3 -3
  93. package/Materials/Textures/texture.js.map +1 -1
  94. package/Materials/effect.functions.d.ts +1 -1
  95. package/Materials/effect.functions.js +6 -3
  96. package/Materials/effect.functions.js.map +1 -1
  97. package/Materials/effect.js +1 -1
  98. package/Materials/effect.js.map +1 -1
  99. package/Materials/standardMaterial.d.ts +1 -1
  100. package/Materials/standardMaterial.js +1 -1
  101. package/Materials/standardMaterial.js.map +1 -1
  102. package/Maths/math.color.js +3 -3
  103. package/Maths/math.color.js.map +1 -1
  104. package/Maths/math.constants.d.ts +1 -2
  105. package/Maths/math.constants.js +1 -2
  106. package/Maths/math.constants.js.map +1 -1
  107. package/Maths/math.like.d.ts +9 -0
  108. package/Maths/math.like.js.map +1 -1
  109. package/Maths/math.vector.d.ts +23 -23
  110. package/Maths/math.vector.js +56 -25
  111. package/Maths/math.vector.js.map +1 -1
  112. package/Meshes/Builders/boxBuilder.js +5 -5
  113. package/Meshes/Builders/boxBuilder.js.map +1 -1
  114. package/Meshes/Builders/capsuleBuilder.js +4 -4
  115. package/Meshes/Builders/capsuleBuilder.js.map +1 -1
  116. package/Meshes/Builders/cylinderBuilder.js +8 -8
  117. package/Meshes/Builders/cylinderBuilder.js.map +1 -1
  118. package/Meshes/Builders/decalBuilder.js +3 -3
  119. package/Meshes/Builders/decalBuilder.js.map +1 -1
  120. package/Meshes/Builders/discBuilder.js +3 -3
  121. package/Meshes/Builders/discBuilder.js.map +1 -1
  122. package/Meshes/Builders/goldbergBuilder.js +2 -2
  123. package/Meshes/Builders/goldbergBuilder.js.map +1 -1
  124. package/Meshes/Builders/groundBuilder.js +2 -2
  125. package/Meshes/Builders/groundBuilder.js.map +1 -1
  126. package/Meshes/Builders/icoSphereBuilder.js +2 -2
  127. package/Meshes/Builders/icoSphereBuilder.js.map +1 -1
  128. package/Meshes/Builders/planeBuilder.js +5 -5
  129. package/Meshes/Builders/planeBuilder.js.map +1 -1
  130. package/Meshes/Builders/polygonBuilder.js +4 -4
  131. package/Meshes/Builders/polygonBuilder.js.map +1 -1
  132. package/Meshes/Builders/polyhedronBuilder.js +3 -3
  133. package/Meshes/Builders/polyhedronBuilder.js.map +1 -1
  134. package/Meshes/Builders/ribbonBuilder.js +4 -4
  135. package/Meshes/Builders/ribbonBuilder.js.map +1 -1
  136. package/Meshes/Builders/sphereBuilder.js +2 -2
  137. package/Meshes/Builders/sphereBuilder.js.map +1 -1
  138. package/Meshes/Builders/tiledBoxBuilder.js +2 -2
  139. package/Meshes/Builders/tiledBoxBuilder.js.map +1 -1
  140. package/Meshes/Builders/torusBuilder.js +2 -2
  141. package/Meshes/Builders/torusBuilder.js.map +1 -1
  142. package/Meshes/Builders/torusKnotBuilder.js +2 -2
  143. package/Meshes/Builders/torusKnotBuilder.js.map +1 -1
  144. package/Meshes/geometry.js +7 -7
  145. package/Meshes/geometry.js.map +1 -1
  146. package/Misc/HighDynamicRange/hdr.d.ts +40 -42
  147. package/Misc/HighDynamicRange/hdr.js +209 -202
  148. package/Misc/HighDynamicRange/hdr.js.map +1 -1
  149. package/Misc/HighDynamicRange/index.d.ts +1 -1
  150. package/Misc/HighDynamicRange/index.js +1 -1
  151. package/Misc/HighDynamicRange/index.js.map +1 -1
  152. package/Misc/arrayTools.d.ts +12 -17
  153. package/Misc/arrayTools.js +18 -23
  154. package/Misc/arrayTools.js.map +1 -1
  155. package/Misc/dumpTools.d.ts +50 -47
  156. package/Misc/dumpTools.js +153 -143
  157. package/Misc/dumpTools.js.map +1 -1
  158. package/Misc/environmentTextureTools.js +2 -2
  159. package/Misc/environmentTextureTools.js.map +1 -1
  160. package/Misc/equirectangularCapture.js +2 -2
  161. package/Misc/equirectangularCapture.js.map +1 -1
  162. package/Misc/index.d.ts +6 -1
  163. package/Misc/index.js +7 -1
  164. package/Misc/index.js.map +1 -1
  165. package/Misc/rgbdTextureTools.d.ts +1 -0
  166. package/Misc/rgbdTextureTools.js +16 -2
  167. package/Misc/rgbdTextureTools.js.map +1 -1
  168. package/Misc/screenshotTools.js +3 -3
  169. package/Misc/screenshotTools.js.map +1 -1
  170. package/Physics/v1/physicsImpostor.js +2 -2
  171. package/Physics/v1/physicsImpostor.js.map +1 -1
  172. package/Physics/v2/Plugins/havokPlugin.js +2 -2
  173. package/Physics/v2/Plugins/havokPlugin.js.map +1 -1
  174. package/PostProcesses/blurPostProcess.d.ts +6 -0
  175. package/PostProcesses/blurPostProcess.js +20 -2
  176. package/PostProcesses/blurPostProcess.js.map +1 -1
  177. package/PostProcesses/index.d.ts +8 -0
  178. package/PostProcesses/index.js +10 -0
  179. package/PostProcesses/index.js.map +1 -1
  180. package/PostProcesses/passPostProcess.d.ts +2 -0
  181. package/PostProcesses/passPostProcess.js +24 -2
  182. package/PostProcesses/passPostProcess.js.map +1 -1
  183. package/PostProcesses/postProcess.d.ts +17 -2
  184. package/PostProcesses/postProcess.js +38 -1
  185. package/PostProcesses/postProcess.js.map +1 -1
  186. package/Shaders/ShadersInclude/pbrDebug.js +1 -1
  187. package/Shaders/ShadersInclude/pbrDebug.js.map +1 -1
  188. package/ShadersWGSL/ShadersInclude/bayerDitherFunctions.d.ts +5 -0
  189. package/ShadersWGSL/ShadersInclude/bayerDitherFunctions.js +17 -0
  190. package/ShadersWGSL/ShadersInclude/bayerDitherFunctions.js.map +1 -0
  191. package/ShadersWGSL/ShadersInclude/imageProcessingFunctions.js +1 -1
  192. package/ShadersWGSL/ShadersInclude/imageProcessingFunctions.js.map +1 -1
  193. package/ShadersWGSL/ShadersInclude/kernelBlurFragment.d.ts +5 -0
  194. package/ShadersWGSL/ShadersInclude/kernelBlurFragment.js +20 -0
  195. package/ShadersWGSL/ShadersInclude/kernelBlurFragment.js.map +1 -0
  196. package/ShadersWGSL/ShadersInclude/kernelBlurFragment2.d.ts +5 -0
  197. package/ShadersWGSL/ShadersInclude/kernelBlurFragment2.js +19 -0
  198. package/ShadersWGSL/ShadersInclude/kernelBlurFragment2.js.map +1 -0
  199. package/ShadersWGSL/ShadersInclude/kernelBlurVaryingDeclaration.d.ts +5 -0
  200. package/ShadersWGSL/ShadersInclude/kernelBlurVaryingDeclaration.js +9 -0
  201. package/ShadersWGSL/ShadersInclude/kernelBlurVaryingDeclaration.js.map +1 -0
  202. package/ShadersWGSL/ShadersInclude/kernelBlurVertex.d.ts +5 -0
  203. package/ShadersWGSL/ShadersInclude/kernelBlurVertex.js +9 -0
  204. package/ShadersWGSL/ShadersInclude/kernelBlurVertex.js.map +1 -0
  205. package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js +4 -4
  206. package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js.map +1 -1
  207. package/ShadersWGSL/ShadersInclude/pbrBRDFFunctions.js +1 -1
  208. package/ShadersWGSL/ShadersInclude/pbrBRDFFunctions.js.map +1 -1
  209. package/ShadersWGSL/ShadersInclude/pbrDebug.js +1 -1
  210. package/ShadersWGSL/ShadersInclude/pbrDebug.js.map +1 -1
  211. package/ShadersWGSL/ShadersInclude/shadowMapFragment.js +5 -5
  212. package/ShadersWGSL/ShadersInclude/shadowMapFragment.js.map +1 -1
  213. package/ShadersWGSL/ShadersInclude/shadowMapFragmentExtraDeclaration.d.ts +7 -0
  214. package/ShadersWGSL/ShadersInclude/shadowMapFragmentExtraDeclaration.js +26 -0
  215. package/ShadersWGSL/ShadersInclude/shadowMapFragmentExtraDeclaration.js.map +1 -0
  216. package/ShadersWGSL/ShadersInclude/shadowMapFragmentSoftTransparentShadow.d.ts +5 -0
  217. package/ShadersWGSL/ShadersInclude/shadowMapFragmentSoftTransparentShadow.js +12 -0
  218. package/ShadersWGSL/ShadersInclude/shadowMapFragmentSoftTransparentShadow.js.map +1 -0
  219. package/ShadersWGSL/ShadersInclude/shadowMapVertexExtraDeclaration.d.ts +5 -0
  220. package/ShadersWGSL/ShadersInclude/shadowMapVertexExtraDeclaration.js +19 -0
  221. package/ShadersWGSL/ShadersInclude/shadowMapVertexExtraDeclaration.js.map +1 -0
  222. package/ShadersWGSL/ShadersInclude/shadowMapVertexMetric.js +4 -4
  223. package/ShadersWGSL/ShadersInclude/shadowMapVertexMetric.js.map +1 -1
  224. package/ShadersWGSL/ShadersInclude/shadowMapVertexNormalBias.d.ts +5 -0
  225. package/ShadersWGSL/ShadersInclude/shadowMapVertexNormalBias.js +17 -0
  226. package/ShadersWGSL/ShadersInclude/shadowMapVertexNormalBias.js.map +1 -0
  227. package/ShadersWGSL/background.fragment.js +1 -1
  228. package/ShadersWGSL/background.fragment.js.map +1 -1
  229. package/ShadersWGSL/default.fragment.js +2 -2
  230. package/ShadersWGSL/default.fragment.js.map +1 -1
  231. package/ShadersWGSL/depthBoxBlur.fragment.d.ts +5 -0
  232. package/ShadersWGSL/depthBoxBlur.fragment.js +14 -0
  233. package/ShadersWGSL/depthBoxBlur.fragment.js.map +1 -0
  234. package/ShadersWGSL/glowBlurPostProcess.fragment.d.ts +5 -0
  235. package/ShadersWGSL/glowBlurPostProcess.fragment.js +15 -0
  236. package/ShadersWGSL/glowBlurPostProcess.fragment.js.map +1 -0
  237. package/ShadersWGSL/glowMapGeneration.fragment.d.ts +8 -0
  238. package/ShadersWGSL/glowMapGeneration.fragment.js +74 -0
  239. package/ShadersWGSL/glowMapGeneration.fragment.js.map +1 -0
  240. package/ShadersWGSL/glowMapGeneration.vertex.d.ts +17 -0
  241. package/ShadersWGSL/glowMapGeneration.vertex.js +92 -0
  242. package/ShadersWGSL/glowMapGeneration.vertex.js.map +1 -0
  243. package/ShadersWGSL/glowMapMerge.fragment.d.ts +5 -0
  244. package/ShadersWGSL/glowMapMerge.fragment.js +32 -0
  245. package/ShadersWGSL/glowMapMerge.fragment.js.map +1 -0
  246. package/ShadersWGSL/glowMapMerge.vertex.d.ts +5 -0
  247. package/ShadersWGSL/glowMapMerge.vertex.js +16 -0
  248. package/ShadersWGSL/glowMapMerge.vertex.js.map +1 -0
  249. package/ShadersWGSL/kernelBlur.fragment.d.ts +9 -0
  250. package/ShadersWGSL/kernelBlur.fragment.js +48 -0
  251. package/ShadersWGSL/kernelBlur.fragment.js.map +1 -0
  252. package/ShadersWGSL/kernelBlur.vertex.d.ts +7 -0
  253. package/ShadersWGSL/kernelBlur.vertex.js +21 -0
  254. package/ShadersWGSL/kernelBlur.vertex.js.map +1 -0
  255. package/ShadersWGSL/pass.fragment.d.ts +5 -0
  256. package/ShadersWGSL/pass.fragment.js +12 -0
  257. package/ShadersWGSL/pass.fragment.js.map +1 -0
  258. package/ShadersWGSL/passCube.fragment.d.ts +5 -0
  259. package/ShadersWGSL/passCube.fragment.js +31 -0
  260. package/ShadersWGSL/passCube.fragment.js.map +1 -0
  261. package/ShadersWGSL/rgbdDecode.fragment.d.ts +6 -0
  262. package/ShadersWGSL/rgbdDecode.fragment.js +14 -0
  263. package/ShadersWGSL/rgbdDecode.fragment.js.map +1 -0
  264. package/ShadersWGSL/rgbdEncode.fragment.d.ts +6 -0
  265. package/ShadersWGSL/rgbdEncode.fragment.js +14 -0
  266. package/ShadersWGSL/rgbdEncode.fragment.js.map +1 -0
  267. package/ShadersWGSL/shadowMap.fragment.d.ts +9 -0
  268. package/ShadersWGSL/shadowMap.fragment.js +39 -0
  269. package/ShadersWGSL/shadowMap.fragment.js.map +1 -0
  270. package/ShadersWGSL/shadowMap.vertex.d.ts +22 -0
  271. package/ShadersWGSL/shadowMap.vertex.js +89 -0
  272. package/ShadersWGSL/shadowMap.vertex.js.map +1 -0
  273. package/package.json +1 -1
@@ -0,0 +1,89 @@
1
+ // Do not edit.
2
+ import { ShaderStore } from "../Engines/shaderStore.js";
3
+ import "./ShadersInclude/bonesDeclaration.js";
4
+ import "./ShadersInclude/bakedVertexAnimationDeclaration.js";
5
+ import "./ShadersInclude/morphTargetsVertexGlobalDeclaration.js";
6
+ import "./ShadersInclude/morphTargetsVertexDeclaration.js";
7
+ import "./ShadersInclude/helperFunctions.js";
8
+ import "./ShadersInclude/sceneUboDeclaration.js";
9
+ import "./ShadersInclude/meshUboDeclaration.js";
10
+ import "./ShadersInclude/shadowMapVertexExtraDeclaration.js";
11
+ import "./ShadersInclude/clipPlaneVertexDeclaration.js";
12
+ import "./ShadersInclude/morphTargetsVertexGlobal.js";
13
+ import "./ShadersInclude/morphTargetsVertex.js";
14
+ import "./ShadersInclude/instancesVertex.js";
15
+ import "./ShadersInclude/bonesVertex.js";
16
+ import "./ShadersInclude/bakedVertexAnimation.js";
17
+ import "./ShadersInclude/shadowMapVertexNormalBias.js";
18
+ import "./ShadersInclude/shadowMapVertexMetric.js";
19
+ import "./ShadersInclude/clipPlaneVertex.js";
20
+ const name = "shadowMapVertexShader";
21
+ const shader = `attribute position: vec3f;
22
+ #ifdef NORMAL
23
+ attribute normal: vec3f;
24
+ #endif
25
+ #include<bonesDeclaration>
26
+ #include<bakedVertexAnimationDeclaration>
27
+ #include<morphTargetsVertexGlobalDeclaration>
28
+ #include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]
29
+ #ifdef INSTANCES
30
+ attribute world0: vec4f;attribute world1: vec4f;attribute world2: vec4f;attribute world3: vec4f;
31
+ #endif
32
+ #include<helperFunctions>
33
+ #include<sceneUboDeclaration>
34
+ #include<meshUboDeclaration>
35
+ #ifdef ALPHATEXTURE
36
+ varying vUV: vec2f;uniform diffuseMatrix: mat4x4f;
37
+ #ifdef UV1
38
+ attribute uv: vec2f;
39
+ #endif
40
+ #ifdef UV2
41
+ attribute uv2: vec2f;
42
+ #endif
43
+ #endif
44
+ #include<shadowMapVertexExtraDeclaration>
45
+ #include<clipPlaneVertexDeclaration>
46
+ #define CUSTOM_VERTEX_DEFINITIONS
47
+ @vertex
48
+ fn main(input : VertexInputs)->FragmentInputs {var positionUpdated: vec3f=input.position;
49
+ #ifdef UV1
50
+ var uvUpdated: vec2f=input.uv;
51
+ #endif
52
+ #ifdef NORMAL
53
+ var normalUpdated: vec3f=input.normal;
54
+ #endif
55
+ #include<morphTargetsVertexGlobal>
56
+ #include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]
57
+ #include<instancesVertex>
58
+ #include<bonesVertex>
59
+ #include<bakedVertexAnimation>
60
+ var worldPos: vec4f=finalWorld* vec4f(positionUpdated,1.0);
61
+ #ifdef NORMAL
62
+ var normWorldSM: mat3x3f= mat3x3f(finalWorld[0].xyz,finalWorld[1].xyz,finalWorld[2].xyz);
63
+ #if defined(INSTANCES) && defined(THIN_INSTANCES)
64
+ var vNormalW: vec3f=normalUpdated/ vec3f(dot(normWorldSM[0],normWorldSM[0]),dot(normWorldSM[1],normWorldSM[1]),dot(normWorldSM[2],normWorldSM[2]));vNormalW=normalize(normWorldSM*vNormalW);
65
+ #else
66
+ #ifdef NONUNIFORMSCALING
67
+ normWorldSM=transposeMat3(inverseMat3(normWorldSM));
68
+ #endif
69
+ var vNormalW: vec3f=normalize(normWorldSM*normalUpdated);
70
+ #endif
71
+ #endif
72
+ #include<shadowMapVertexNormalBias>
73
+ vertexOutputs.position=scene.viewProjection*worldPos;
74
+ #include<shadowMapVertexMetric>
75
+ #ifdef ALPHATEXTURE
76
+ #ifdef UV1
77
+ vertexOutputs.vUV= (uniforms.diffuseMatrix* vec4f(uvUpdated,1.0,0.0)).xy;
78
+ #endif
79
+ #ifdef UV2
80
+ vertexOutputs.vUV= (uniforms.diffuseMatrix* vec4f(input.uv2,1.0,0.0)).xy;
81
+ #endif
82
+ #endif
83
+ #include<clipPlaneVertex>
84
+ }`;
85
+ // Sideeffect
86
+ ShaderStore.ShadersStoreWGSL[name] = shader;
87
+ /** @internal */
88
+ export const shadowMapVertexShaderWGSL = { name, shader };
89
+ //# sourceMappingURL=shadowMap.vertex.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"shadowMap.vertex.js","sourceRoot":"","sources":["../../../../dev/core/src/ShadersWGSL/shadowMap.vertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,mCAAmC,CAAC;AAC3C,OAAO,kDAAkD,CAAC;AAC1D,OAAO,sDAAsD,CAAC;AAC9D,OAAO,gDAAgD,CAAC;AACxD,OAAO,kCAAkC,CAAC;AAC1C,OAAO,sCAAsC,CAAC;AAC9C,OAAO,qCAAqC,CAAC;AAC7C,OAAO,kDAAkD,CAAC;AAC1D,OAAO,6CAA6C,CAAC;AACrD,OAAO,2CAA2C,CAAC;AACnD,OAAO,qCAAqC,CAAC;AAC7C,OAAO,kCAAkC,CAAC;AAC1C,OAAO,8BAA8B,CAAC;AACtC,OAAO,uCAAuC,CAAC;AAC/C,OAAO,4CAA4C,CAAC;AACpD,OAAO,wCAAwC,CAAC;AAChD,OAAO,kCAAkC,CAAC;AAE1C,MAAM,IAAI,GAAG,uBAAuB,CAAC;AACrC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EA+Db,CAAC;AACH,aAAa;AACb,WAAW,CAAC,gBAAgB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAC5C,gBAAgB;AAChB,MAAM,CAAC,MAAM,yBAAyB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport \"./ShadersInclude/bonesDeclaration\";\nimport \"./ShadersInclude/bakedVertexAnimationDeclaration\";\nimport \"./ShadersInclude/morphTargetsVertexGlobalDeclaration\";\nimport \"./ShadersInclude/morphTargetsVertexDeclaration\";\nimport \"./ShadersInclude/helperFunctions\";\nimport \"./ShadersInclude/sceneUboDeclaration\";\nimport \"./ShadersInclude/meshUboDeclaration\";\nimport \"./ShadersInclude/shadowMapVertexExtraDeclaration\";\nimport \"./ShadersInclude/clipPlaneVertexDeclaration\";\nimport \"./ShadersInclude/morphTargetsVertexGlobal\";\nimport \"./ShadersInclude/morphTargetsVertex\";\nimport \"./ShadersInclude/instancesVertex\";\nimport \"./ShadersInclude/bonesVertex\";\nimport \"./ShadersInclude/bakedVertexAnimation\";\nimport \"./ShadersInclude/shadowMapVertexNormalBias\";\nimport \"./ShadersInclude/shadowMapVertexMetric\";\nimport \"./ShadersInclude/clipPlaneVertex\";\n\nconst name = \"shadowMapVertexShader\";\nconst shader = `attribute position: vec3f;\n#ifdef NORMAL\nattribute normal: vec3f;\n#endif\n#include<bonesDeclaration>\n#include<bakedVertexAnimationDeclaration>\n#include<morphTargetsVertexGlobalDeclaration>\n#include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]\n#ifdef INSTANCES\nattribute world0: vec4f;attribute world1: vec4f;attribute world2: vec4f;attribute world3: vec4f;\n#endif\n#include<helperFunctions>\n#include<sceneUboDeclaration>\n#include<meshUboDeclaration>\n#ifdef ALPHATEXTURE\nvarying vUV: vec2f;uniform diffuseMatrix: mat4x4f;\n#ifdef UV1\nattribute uv: vec2f;\n#endif\n#ifdef UV2\nattribute uv2: vec2f;\n#endif\n#endif\n#include<shadowMapVertexExtraDeclaration>\n#include<clipPlaneVertexDeclaration>\n#define CUSTOM_VERTEX_DEFINITIONS\n@vertex\nfn main(input : VertexInputs)->FragmentInputs {var positionUpdated: vec3f=input.position;\n#ifdef UV1\nvar uvUpdated: vec2f=input.uv;\n#endif\n#ifdef NORMAL\nvar normalUpdated: vec3f=input.normal;\n#endif\n#include<morphTargetsVertexGlobal>\n#include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]\n#include<instancesVertex>\n#include<bonesVertex>\n#include<bakedVertexAnimation>\nvar worldPos: vec4f=finalWorld* vec4f(positionUpdated,1.0);\n#ifdef NORMAL\nvar normWorldSM: mat3x3f= mat3x3f(finalWorld[0].xyz,finalWorld[1].xyz,finalWorld[2].xyz);\n#if defined(INSTANCES) && defined(THIN_INSTANCES)\nvar vNormalW: vec3f=normalUpdated/ vec3f(dot(normWorldSM[0],normWorldSM[0]),dot(normWorldSM[1],normWorldSM[1]),dot(normWorldSM[2],normWorldSM[2]));vNormalW=normalize(normWorldSM*vNormalW);\n#else\n#ifdef NONUNIFORMSCALING\nnormWorldSM=transposeMat3(inverseMat3(normWorldSM));\n#endif\nvar vNormalW: vec3f=normalize(normWorldSM*normalUpdated);\n#endif\n#endif\n#include<shadowMapVertexNormalBias>\nvertexOutputs.position=scene.viewProjection*worldPos;\n#include<shadowMapVertexMetric>\n#ifdef ALPHATEXTURE\n#ifdef UV1\nvertexOutputs.vUV= (uniforms.diffuseMatrix* vec4f(uvUpdated,1.0,0.0)).xy;\n#endif\n#ifdef UV2\nvertexOutputs.vUV= (uniforms.diffuseMatrix* vec4f(input.uv2,1.0,0.0)).xy;\n#endif\n#endif\n#include<clipPlaneVertex>\n}`;\n// Sideeffect\nShaderStore.ShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const shadowMapVertexShaderWGSL = { name, shader };\n"]}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@babylonjs/core",
3
- "version": "7.19.1",
3
+ "version": "7.20.1",
4
4
  "main": "index.js",
5
5
  "module": "index.js",
6
6
  "types": "index.d.ts",