@babylonjs/core 7.19.1 → 7.20.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (273) hide show
  1. package/Bones/bone.js +3 -3
  2. package/Bones/bone.js.map +1 -1
  3. package/Bones/boneLookController.js +3 -3
  4. package/Bones/boneLookController.js.map +1 -1
  5. package/Buffers/buffer.nonFloatVertexBuffers.js +1 -1
  6. package/Buffers/buffer.nonFloatVertexBuffers.js.map +1 -1
  7. package/Collisions/gpuPicker.d.ts +8 -2
  8. package/Collisions/gpuPicker.js +41 -20
  9. package/Collisions/gpuPicker.js.map +1 -1
  10. package/Compat/compatibilityOptions.d.ts +13 -6
  11. package/Compat/compatibilityOptions.js +20 -4
  12. package/Compat/compatibilityOptions.js.map +1 -1
  13. package/Compat/index.d.ts +1 -1
  14. package/Compat/index.js +1 -1
  15. package/Compat/index.js.map +1 -1
  16. package/Culling/boundingBox.js +5 -5
  17. package/Culling/boundingBox.js.map +1 -1
  18. package/Culling/boundingInfo.js +2 -2
  19. package/Culling/boundingInfo.js.map +1 -1
  20. package/Culling/boundingSphere.js +2 -2
  21. package/Culling/boundingSphere.js.map +1 -1
  22. package/Culling/ray.js +2 -2
  23. package/Culling/ray.js.map +1 -1
  24. package/Debug/debugLayer.d.ts +3 -0
  25. package/Debug/debugLayer.js +15 -0
  26. package/Debug/debugLayer.js.map +1 -1
  27. package/Engines/Processors/shaderProcessor.d.ts +1 -0
  28. package/Engines/Processors/shaderProcessor.js +1 -0
  29. package/Engines/Processors/shaderProcessor.js.map +1 -1
  30. package/Engines/WebGPU/Extensions/engine.rawTexture.js +1 -0
  31. package/Engines/WebGPU/Extensions/engine.rawTexture.js.map +1 -1
  32. package/Engines/WebGPU/webgpuShaderProcessingContext.d.ts +1 -1
  33. package/Engines/WebGPU/webgpuShaderProcessingContext.js +4 -2
  34. package/Engines/WebGPU/webgpuShaderProcessingContext.js.map +1 -1
  35. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.d.ts +2 -1
  36. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +12 -5
  37. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
  38. package/Engines/WebGPU/webgpuTextureManager.d.ts +1 -4
  39. package/Engines/WebGPU/webgpuTextureManager.js +90 -75
  40. package/Engines/WebGPU/webgpuTextureManager.js.map +1 -1
  41. package/Engines/abstractEngine.d.ts +2 -2
  42. package/Engines/abstractEngine.js +2 -2
  43. package/Engines/abstractEngine.js.map +1 -1
  44. package/Engines/engine.js +11 -2
  45. package/Engines/engine.js.map +1 -1
  46. package/Engines/nativeEngine.d.ts +1 -1
  47. package/Engines/nativeEngine.js +2 -1
  48. package/Engines/nativeEngine.js.map +1 -1
  49. package/Engines/thinEngine.d.ts +1 -1
  50. package/Engines/thinEngine.functions.d.ts +1 -1
  51. package/Engines/thinEngine.functions.js +2 -1
  52. package/Engines/thinEngine.functions.js.map +1 -1
  53. package/Engines/thinEngine.js +2 -2
  54. package/Engines/thinEngine.js.map +1 -1
  55. package/Engines/webgpuEngine.d.ts +9 -5
  56. package/Engines/webgpuEngine.js +35 -22
  57. package/Engines/webgpuEngine.js.map +1 -1
  58. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphDoNBlock.d.ts +2 -2
  59. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphDoNBlock.js +1 -1
  60. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphDoNBlock.js.map +1 -1
  61. package/Layers/effectLayer.d.ts +16 -1
  62. package/Layers/effectLayer.js +32 -2
  63. package/Layers/effectLayer.js.map +1 -1
  64. package/Layers/glowLayer.d.ts +1 -2
  65. package/Layers/glowLayer.js +16 -3
  66. package/Layers/glowLayer.js.map +1 -1
  67. package/Layers/highlightLayer.d.ts +5 -4
  68. package/Layers/highlightLayer.js +35 -11
  69. package/Layers/highlightLayer.js.map +1 -1
  70. package/Layers/index.d.ts +10 -0
  71. package/Layers/index.js +12 -0
  72. package/Layers/index.js.map +1 -1
  73. package/Lights/Shadows/index.d.ts +8 -0
  74. package/Lights/Shadows/index.js +9 -0
  75. package/Lights/Shadows/index.js.map +1 -1
  76. package/Lights/Shadows/shadowGenerator.d.ts +18 -5
  77. package/Lights/Shadows/shadowGenerator.js +44 -5
  78. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  79. package/Loading/sceneLoader.d.ts +155 -16
  80. package/Loading/sceneLoader.js +197 -99
  81. package/Loading/sceneLoader.js.map +1 -1
  82. package/Materials/Node/nodeMaterial.js +8 -1
  83. package/Materials/Node/nodeMaterial.js.map +1 -1
  84. package/Materials/Node/nodeMaterialBuildState.js +1 -1
  85. package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
  86. package/Materials/Textures/Loaders/hdrTextureLoader.js +3 -3
  87. package/Materials/Textures/Loaders/hdrTextureLoader.js.map +1 -1
  88. package/Materials/Textures/hdrCubeTexture.js +2 -2
  89. package/Materials/Textures/hdrCubeTexture.js.map +1 -1
  90. package/Materials/Textures/renderTargetTexture.js +2 -2
  91. package/Materials/Textures/renderTargetTexture.js.map +1 -1
  92. package/Materials/Textures/texture.js +3 -3
  93. package/Materials/Textures/texture.js.map +1 -1
  94. package/Materials/effect.functions.d.ts +1 -1
  95. package/Materials/effect.functions.js +6 -3
  96. package/Materials/effect.functions.js.map +1 -1
  97. package/Materials/effect.js +1 -1
  98. package/Materials/effect.js.map +1 -1
  99. package/Materials/standardMaterial.d.ts +1 -1
  100. package/Materials/standardMaterial.js +1 -1
  101. package/Materials/standardMaterial.js.map +1 -1
  102. package/Maths/math.color.js +3 -3
  103. package/Maths/math.color.js.map +1 -1
  104. package/Maths/math.constants.d.ts +1 -2
  105. package/Maths/math.constants.js +1 -2
  106. package/Maths/math.constants.js.map +1 -1
  107. package/Maths/math.like.d.ts +9 -0
  108. package/Maths/math.like.js.map +1 -1
  109. package/Maths/math.vector.d.ts +23 -23
  110. package/Maths/math.vector.js +56 -25
  111. package/Maths/math.vector.js.map +1 -1
  112. package/Meshes/Builders/boxBuilder.js +5 -5
  113. package/Meshes/Builders/boxBuilder.js.map +1 -1
  114. package/Meshes/Builders/capsuleBuilder.js +4 -4
  115. package/Meshes/Builders/capsuleBuilder.js.map +1 -1
  116. package/Meshes/Builders/cylinderBuilder.js +8 -8
  117. package/Meshes/Builders/cylinderBuilder.js.map +1 -1
  118. package/Meshes/Builders/decalBuilder.js +3 -3
  119. package/Meshes/Builders/decalBuilder.js.map +1 -1
  120. package/Meshes/Builders/discBuilder.js +3 -3
  121. package/Meshes/Builders/discBuilder.js.map +1 -1
  122. package/Meshes/Builders/goldbergBuilder.js +2 -2
  123. package/Meshes/Builders/goldbergBuilder.js.map +1 -1
  124. package/Meshes/Builders/groundBuilder.js +2 -2
  125. package/Meshes/Builders/groundBuilder.js.map +1 -1
  126. package/Meshes/Builders/icoSphereBuilder.js +2 -2
  127. package/Meshes/Builders/icoSphereBuilder.js.map +1 -1
  128. package/Meshes/Builders/planeBuilder.js +5 -5
  129. package/Meshes/Builders/planeBuilder.js.map +1 -1
  130. package/Meshes/Builders/polygonBuilder.js +4 -4
  131. package/Meshes/Builders/polygonBuilder.js.map +1 -1
  132. package/Meshes/Builders/polyhedronBuilder.js +3 -3
  133. package/Meshes/Builders/polyhedronBuilder.js.map +1 -1
  134. package/Meshes/Builders/ribbonBuilder.js +4 -4
  135. package/Meshes/Builders/ribbonBuilder.js.map +1 -1
  136. package/Meshes/Builders/sphereBuilder.js +2 -2
  137. package/Meshes/Builders/sphereBuilder.js.map +1 -1
  138. package/Meshes/Builders/tiledBoxBuilder.js +2 -2
  139. package/Meshes/Builders/tiledBoxBuilder.js.map +1 -1
  140. package/Meshes/Builders/torusBuilder.js +2 -2
  141. package/Meshes/Builders/torusBuilder.js.map +1 -1
  142. package/Meshes/Builders/torusKnotBuilder.js +2 -2
  143. package/Meshes/Builders/torusKnotBuilder.js.map +1 -1
  144. package/Meshes/geometry.js +7 -7
  145. package/Meshes/geometry.js.map +1 -1
  146. package/Misc/HighDynamicRange/hdr.d.ts +40 -42
  147. package/Misc/HighDynamicRange/hdr.js +209 -202
  148. package/Misc/HighDynamicRange/hdr.js.map +1 -1
  149. package/Misc/HighDynamicRange/index.d.ts +1 -1
  150. package/Misc/HighDynamicRange/index.js +1 -1
  151. package/Misc/HighDynamicRange/index.js.map +1 -1
  152. package/Misc/arrayTools.d.ts +12 -17
  153. package/Misc/arrayTools.js +18 -23
  154. package/Misc/arrayTools.js.map +1 -1
  155. package/Misc/dumpTools.d.ts +50 -47
  156. package/Misc/dumpTools.js +153 -143
  157. package/Misc/dumpTools.js.map +1 -1
  158. package/Misc/environmentTextureTools.js +2 -2
  159. package/Misc/environmentTextureTools.js.map +1 -1
  160. package/Misc/equirectangularCapture.js +2 -2
  161. package/Misc/equirectangularCapture.js.map +1 -1
  162. package/Misc/index.d.ts +6 -1
  163. package/Misc/index.js +7 -1
  164. package/Misc/index.js.map +1 -1
  165. package/Misc/rgbdTextureTools.d.ts +1 -0
  166. package/Misc/rgbdTextureTools.js +16 -2
  167. package/Misc/rgbdTextureTools.js.map +1 -1
  168. package/Misc/screenshotTools.js +3 -3
  169. package/Misc/screenshotTools.js.map +1 -1
  170. package/Physics/v1/physicsImpostor.js +2 -2
  171. package/Physics/v1/physicsImpostor.js.map +1 -1
  172. package/Physics/v2/Plugins/havokPlugin.js +2 -2
  173. package/Physics/v2/Plugins/havokPlugin.js.map +1 -1
  174. package/PostProcesses/blurPostProcess.d.ts +6 -0
  175. package/PostProcesses/blurPostProcess.js +20 -2
  176. package/PostProcesses/blurPostProcess.js.map +1 -1
  177. package/PostProcesses/index.d.ts +8 -0
  178. package/PostProcesses/index.js +10 -0
  179. package/PostProcesses/index.js.map +1 -1
  180. package/PostProcesses/passPostProcess.d.ts +2 -0
  181. package/PostProcesses/passPostProcess.js +24 -2
  182. package/PostProcesses/passPostProcess.js.map +1 -1
  183. package/PostProcesses/postProcess.d.ts +17 -2
  184. package/PostProcesses/postProcess.js +38 -1
  185. package/PostProcesses/postProcess.js.map +1 -1
  186. package/Shaders/ShadersInclude/pbrDebug.js +1 -1
  187. package/Shaders/ShadersInclude/pbrDebug.js.map +1 -1
  188. package/ShadersWGSL/ShadersInclude/bayerDitherFunctions.d.ts +5 -0
  189. package/ShadersWGSL/ShadersInclude/bayerDitherFunctions.js +17 -0
  190. package/ShadersWGSL/ShadersInclude/bayerDitherFunctions.js.map +1 -0
  191. package/ShadersWGSL/ShadersInclude/imageProcessingFunctions.js +1 -1
  192. package/ShadersWGSL/ShadersInclude/imageProcessingFunctions.js.map +1 -1
  193. package/ShadersWGSL/ShadersInclude/kernelBlurFragment.d.ts +5 -0
  194. package/ShadersWGSL/ShadersInclude/kernelBlurFragment.js +20 -0
  195. package/ShadersWGSL/ShadersInclude/kernelBlurFragment.js.map +1 -0
  196. package/ShadersWGSL/ShadersInclude/kernelBlurFragment2.d.ts +5 -0
  197. package/ShadersWGSL/ShadersInclude/kernelBlurFragment2.js +19 -0
  198. package/ShadersWGSL/ShadersInclude/kernelBlurFragment2.js.map +1 -0
  199. package/ShadersWGSL/ShadersInclude/kernelBlurVaryingDeclaration.d.ts +5 -0
  200. package/ShadersWGSL/ShadersInclude/kernelBlurVaryingDeclaration.js +9 -0
  201. package/ShadersWGSL/ShadersInclude/kernelBlurVaryingDeclaration.js.map +1 -0
  202. package/ShadersWGSL/ShadersInclude/kernelBlurVertex.d.ts +5 -0
  203. package/ShadersWGSL/ShadersInclude/kernelBlurVertex.js +9 -0
  204. package/ShadersWGSL/ShadersInclude/kernelBlurVertex.js.map +1 -0
  205. package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js +4 -4
  206. package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js.map +1 -1
  207. package/ShadersWGSL/ShadersInclude/pbrBRDFFunctions.js +1 -1
  208. package/ShadersWGSL/ShadersInclude/pbrBRDFFunctions.js.map +1 -1
  209. package/ShadersWGSL/ShadersInclude/pbrDebug.js +1 -1
  210. package/ShadersWGSL/ShadersInclude/pbrDebug.js.map +1 -1
  211. package/ShadersWGSL/ShadersInclude/shadowMapFragment.js +5 -5
  212. package/ShadersWGSL/ShadersInclude/shadowMapFragment.js.map +1 -1
  213. package/ShadersWGSL/ShadersInclude/shadowMapFragmentExtraDeclaration.d.ts +7 -0
  214. package/ShadersWGSL/ShadersInclude/shadowMapFragmentExtraDeclaration.js +26 -0
  215. package/ShadersWGSL/ShadersInclude/shadowMapFragmentExtraDeclaration.js.map +1 -0
  216. package/ShadersWGSL/ShadersInclude/shadowMapFragmentSoftTransparentShadow.d.ts +5 -0
  217. package/ShadersWGSL/ShadersInclude/shadowMapFragmentSoftTransparentShadow.js +12 -0
  218. package/ShadersWGSL/ShadersInclude/shadowMapFragmentSoftTransparentShadow.js.map +1 -0
  219. package/ShadersWGSL/ShadersInclude/shadowMapVertexExtraDeclaration.d.ts +5 -0
  220. package/ShadersWGSL/ShadersInclude/shadowMapVertexExtraDeclaration.js +19 -0
  221. package/ShadersWGSL/ShadersInclude/shadowMapVertexExtraDeclaration.js.map +1 -0
  222. package/ShadersWGSL/ShadersInclude/shadowMapVertexMetric.js +4 -4
  223. package/ShadersWGSL/ShadersInclude/shadowMapVertexMetric.js.map +1 -1
  224. package/ShadersWGSL/ShadersInclude/shadowMapVertexNormalBias.d.ts +5 -0
  225. package/ShadersWGSL/ShadersInclude/shadowMapVertexNormalBias.js +17 -0
  226. package/ShadersWGSL/ShadersInclude/shadowMapVertexNormalBias.js.map +1 -0
  227. package/ShadersWGSL/background.fragment.js +1 -1
  228. package/ShadersWGSL/background.fragment.js.map +1 -1
  229. package/ShadersWGSL/default.fragment.js +2 -2
  230. package/ShadersWGSL/default.fragment.js.map +1 -1
  231. package/ShadersWGSL/depthBoxBlur.fragment.d.ts +5 -0
  232. package/ShadersWGSL/depthBoxBlur.fragment.js +14 -0
  233. package/ShadersWGSL/depthBoxBlur.fragment.js.map +1 -0
  234. package/ShadersWGSL/glowBlurPostProcess.fragment.d.ts +5 -0
  235. package/ShadersWGSL/glowBlurPostProcess.fragment.js +15 -0
  236. package/ShadersWGSL/glowBlurPostProcess.fragment.js.map +1 -0
  237. package/ShadersWGSL/glowMapGeneration.fragment.d.ts +8 -0
  238. package/ShadersWGSL/glowMapGeneration.fragment.js +74 -0
  239. package/ShadersWGSL/glowMapGeneration.fragment.js.map +1 -0
  240. package/ShadersWGSL/glowMapGeneration.vertex.d.ts +17 -0
  241. package/ShadersWGSL/glowMapGeneration.vertex.js +92 -0
  242. package/ShadersWGSL/glowMapGeneration.vertex.js.map +1 -0
  243. package/ShadersWGSL/glowMapMerge.fragment.d.ts +5 -0
  244. package/ShadersWGSL/glowMapMerge.fragment.js +32 -0
  245. package/ShadersWGSL/glowMapMerge.fragment.js.map +1 -0
  246. package/ShadersWGSL/glowMapMerge.vertex.d.ts +5 -0
  247. package/ShadersWGSL/glowMapMerge.vertex.js +16 -0
  248. package/ShadersWGSL/glowMapMerge.vertex.js.map +1 -0
  249. package/ShadersWGSL/kernelBlur.fragment.d.ts +9 -0
  250. package/ShadersWGSL/kernelBlur.fragment.js +48 -0
  251. package/ShadersWGSL/kernelBlur.fragment.js.map +1 -0
  252. package/ShadersWGSL/kernelBlur.vertex.d.ts +7 -0
  253. package/ShadersWGSL/kernelBlur.vertex.js +21 -0
  254. package/ShadersWGSL/kernelBlur.vertex.js.map +1 -0
  255. package/ShadersWGSL/pass.fragment.d.ts +5 -0
  256. package/ShadersWGSL/pass.fragment.js +12 -0
  257. package/ShadersWGSL/pass.fragment.js.map +1 -0
  258. package/ShadersWGSL/passCube.fragment.d.ts +5 -0
  259. package/ShadersWGSL/passCube.fragment.js +31 -0
  260. package/ShadersWGSL/passCube.fragment.js.map +1 -0
  261. package/ShadersWGSL/rgbdDecode.fragment.d.ts +6 -0
  262. package/ShadersWGSL/rgbdDecode.fragment.js +14 -0
  263. package/ShadersWGSL/rgbdDecode.fragment.js.map +1 -0
  264. package/ShadersWGSL/rgbdEncode.fragment.d.ts +6 -0
  265. package/ShadersWGSL/rgbdEncode.fragment.js +14 -0
  266. package/ShadersWGSL/rgbdEncode.fragment.js.map +1 -0
  267. package/ShadersWGSL/shadowMap.fragment.d.ts +9 -0
  268. package/ShadersWGSL/shadowMap.fragment.js +39 -0
  269. package/ShadersWGSL/shadowMap.fragment.js.map +1 -0
  270. package/ShadersWGSL/shadowMap.vertex.d.ts +22 -0
  271. package/ShadersWGSL/shadowMap.vertex.js +89 -0
  272. package/ShadersWGSL/shadowMap.vertex.js.map +1 -0
  273. package/package.json +1 -1
@@ -1 +1 @@
1
- {"version":3,"file":"debugLayer.js","sourceRoot":"","sources":["../../../../dev/core/src/Debug/debugLayer.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,MAAM,eAAe,CAAC;AACtC,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAChD,OAAO,EAAE,KAAK,EAAE,MAAM,UAAU,CAAC;AACjC,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAC3C,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAiLrD,MAAM,CAAC,cAAc,CAAC,KAAK,CAAC,SAAS,EAAE,YAAY,EAAE;IACjD,GAAG,EAAE;QACD,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE;YACnB,IAAI,CAAC,WAAW,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,CAAC;SAC3C;QACD,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IACD,UAAU,EAAE,IAAI;IAChB,YAAY,EAAE,IAAI;CACrB,CAAC,CAAC;AAEH;;GAEG;AACH,MAAM,CAAN,IAAkB,aAqBjB;AArBD,WAAkB,aAAa;IAC3B;;OAEG;IACH,6DAAc,CAAA;IACd;;OAEG;IACH,mDAAS,CAAA;IACT;;OAEG;IACH,6DAAc,CAAA;IACd;;OAEG;IACH,mDAAS,CAAA;IACT;;OAEG;IACH,yDAAY,CAAA;AAChB,CAAC,EArBiB,aAAa,KAAb,aAAa,QAqB9B;AAED;;;;GAIG;AACH,MAAM,OAAO,UAAU;IA0BnB;;OAEG;IACH,IAAW,2BAA2B;QAClC,IAAI,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,YAAY,CAAC,SAAS,EAAE;YAClD,OAAO,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,2BAA2B,CAAC;SAClE;QAED,IAAI,CAAC,IAAI,CAAC,4BAA4B,EAAE;YACpC,IAAI,CAAC,4BAA4B,GAAG,IAAI,UAAU,EAAoE,CAAC;SAC1H;QAED,OAAO,IAAI,CAAC,4BAA4B,CAAC;IAC7C,CAAC;IAGD;;OAEG;IACH,IAAW,4BAA4B;QACnC,IAAI,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,YAAY,CAAC,SAAS,EAAE;YAClD,OAAO,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,2BAA2B,CAAC;SAClE;QAED,IAAI,CAAC,IAAI,CAAC,6BAA6B,EAAE;YACrC,IAAI,CAAC,6BAA6B,GAAG,IAAI,UAAU,EAAO,CAAC;SAC9D;QAED,OAAO,IAAI,CAAC,6BAA6B,CAAC;IAC9C,CAAC;IAED;;;;;;OAMG;IACH,YAAY,KAAa;QA1CzB,gEAAgE;QACxD,iBAAY,GAAG,IAAI,CAAC,mBAAmB,EAAE,CAAC;QA0C9C,IAAI,CAAC,MAAM,GAAG,KAAK,IAAW,WAAW,CAAC,gBAAgB,CAAC;QAC3D,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE;YACd,OAAO;SACV;QACD,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,GAAG,CAAC,GAAG,EAAE;YACrC,cAAc;YACd,IAAI,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE;gBACzB,IAAI,CAAC,MAAM,CAAC,WAAW,CAAC,IAAI,EAAE,CAAC;aAClC;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;;OAGG;IACK,gBAAgB,CAAC,MAAmC;QACxD,IAAI,IAAI,CAAC,SAAS,EAAE,EAAE;YAClB,OAAO;SACV;QAED,IAAI,IAAI,CAAC,4BAA4B,EAAE;YACnC,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,4BAA6B,CAAC,SAAS,EAAE;gBACjE,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,2BAA2B,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;aACzE;YACD,IAAI,CAAC,4BAA4B,CAAC,KAAK,EAAE,CAAC;YAC1C,IAAI,CAAC,4BAA4B,GAAG,SAAS,CAAC;SACjD;QAED,IAAI,IAAI,CAAC,6BAA6B,EAAE;YACpC,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,6BAA8B,CAAC,SAAS,EAAE;gBAClE,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,4BAA4B,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;aAC1E;YACD,IAAI,CAAC,6BAA6B,CAAC,KAAK,EAAE,CAAC;YAC3C,IAAI,CAAC,6BAA6B,GAAG,SAAS,CAAC;SAClD;QAED,MAAM,WAAW,GAAsB;YACnC,GAAG,UAAU,CAAC,MAAM;YACpB,GAAG,MAAM;SACZ,CAAC;QAEF,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,mBAAmB,EAAE,CAAC;QAEpE,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE,WAAW,CAAC,CAAC;IAC/D,CAAC;IAED;;;;OAIG;IACI,MAAM,CAAC,MAAW,EAAE,mBAAuC;QAC9D,IAAI,IAAI,CAAC,YAAY,EAAE;YACnB,IAAI,mBAAmB,EAAE;gBACrB,IAAI,MAAM,CAAC,SAAS,CAAC,QAAQ,CAAC,IAAI,CAAC,mBAAmB,CAAC,IAAI,iBAAiB,EAAE;oBAC1E,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,qCAAqC,CAAC,mBAAmB,CAAC,CAAC;iBAC1F;qBAAM;oBACH,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,8CAA8C,CAAC,mBAAmB,CAAC,CAAC;iBACnG;aACJ;YACD,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,2BAA2B,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC;SACnF;IACL,CAAC;IAED;;;OAGG;IACK,mBAAmB;QACvB,0DAA0D;QAC1D,IAAI,OAAO,SAAS,KAAK,WAAW,EAAE;YAClC,OAAO,SAAS,CAAC;SACpB;QAED,mFAAmF;QACnF,IAAI,OAAO,OAAO,KAAK,WAAW,IAAI,OAAO,OAAO,CAAC,SAAS,KAAK,WAAW,EAAE;YAC5E,OAAO,OAAO,CAAC;SAClB;QAED,OAAO,SAAS,CAAC;IACrB,CAAC;IAED;;;OAGG;IACI,SAAS;QACZ,OAAO,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,SAAS,CAAC;IACtE,CAAC;IAED;;OAEG;IACI,IAAI;QACP,IAAI,IAAI,CAAC,YAAY,EAAE;YACnB,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,IAAI,EAAE,CAAC;SACtC;IACL,CAAC;IAED;;OAEG;IACI,gBAAgB;QACnB,IAAI,IAAI,CAAC,YAAY,EAAE;YACnB,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,YAAY,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;SACzD;IACL,CAAC;IAED;;;;OAIG;IACI,IAAI,CAAC,MAA0B;QAClC,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE;YAC3B,IAAI,OAAO,IAAI,CAAC,YAAY,IAAI,WAAW,EAAE;gBACzC,MAAM,YAAY,GAAG,MAAM,IAAI,MAAM,CAAC,YAAY,CAAC,CAAC,CAAC,MAAM,CAAC,YAAY,CAAC,CAAC,CAAC,UAAU,CAAC,YAAY,CAAC;gBAEnG,uCAAuC;gBACvC,KAAK,CAAC,iBAAiB,CAAC,YAAY,EAAE,GAAG,EAAE;oBACvC,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,CAAC;oBAC9B,OAAO,CAAC,IAAI,CAAC,CAAC;gBAClB,CAAC,CAAC,CAAC;aACN;iBAAM;gBACH,kCAAkC;gBAClC,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,CAAC;gBAC9B,OAAO,CAAC,IAAI,CAAC,CAAC;aACjB;QACL,CAAC,CAAC,CAAC;IACP,CAAC;;AAlMD;;;;GAIG;AACW,uBAAY,GAAG,GAAG,KAAK,CAAC,cAAc,KAAK,MAAM,CAAC,OAAO,wCAAwC,AAArF,CAAsF;AAEhH;;GAEG;AACW,iBAAM,GAAsB;IACtC,OAAO,EAAE,KAAK;IACd,YAAY,EAAE,IAAI;IAClB,aAAa,EAAE,IAAI;IACnB,SAAS,EAAE,KAAK;IAChB,YAAY,EAAE,IAAI;IAClB,WAAW,EAAE,IAAI;CACpB,AAPmB,CAOlB","sourcesContent":["import { Tools } from \"../Misc/tools\";\r\nimport { Observable } from \"../Misc/observable\";\r\nimport { Scene } from \"../scene\";\r\nimport { Engine } from \"../Engines/engine\";\r\nimport { EngineStore } from \"../Engines/engineStore\";\r\nimport type { IInspectable } from \"../Misc/iInspectable\";\r\nimport type { Camera } from \"../Cameras/camera\";\r\n\r\n// declare INSPECTOR namespace for compilation issue\r\ndeclare let INSPECTOR: any;\r\ndeclare let BABYLON: any;\r\n// load the inspector using require, if not present in the global namespace.\r\n\r\n/**\r\n * Interface used to define scene explorer extensibility option\r\n */\r\nexport interface IExplorerExtensibilityOption {\r\n /**\r\n * Define the option label\r\n */\r\n label: string;\r\n /**\r\n * Defines the action to execute on click\r\n */\r\n action: (entity: any) => void;\r\n /**\r\n * Keep popup open after click\r\n */\r\n keepOpenAfterClick?: boolean;\r\n}\r\n\r\n/**\r\n * Defines a group of actions associated with a predicate to use when extending the Inspector scene explorer\r\n */\r\nexport interface IExplorerExtensibilityGroup {\r\n /**\r\n * Defines a predicate to test if a given type mut be extended\r\n */\r\n predicate: (entity: any) => boolean;\r\n /**\r\n * Gets the list of options added to a type\r\n */\r\n entries: IExplorerExtensibilityOption[];\r\n}\r\n\r\n/**\r\n * Defines a new node that will be displayed as top level node in the explorer\r\n */\r\nexport interface IExplorerAdditionalChild {\r\n /**\r\n * Gets the name of the additional node\r\n */\r\n name: string;\r\n /**\r\n * Function used to return the class name of the child node\r\n */\r\n getClassName(): string;\r\n /**\r\n * List of inspectable custom properties (used by the Inspector)\r\n * @see https://doc.babylonjs.com/toolsAndResources/inspector#extensibility\r\n */\r\n inspectableCustomProperties: IInspectable[];\r\n}\r\n\r\n/**\r\n * Defines a new node that will be displayed as top level node in the explorer\r\n */\r\nexport interface IExplorerAdditionalNode {\r\n /**\r\n * Gets the name of the additional node\r\n */\r\n name: string;\r\n /**\r\n * Function used to return the list of child entries\r\n */\r\n getContent(): IExplorerAdditionalChild[];\r\n}\r\n\r\nexport type IInspectorContextMenuType = \"pipeline\" | \"node\" | \"materials\" | \"spriteManagers\" | \"particleSystems\";\r\n\r\n/**\r\n * Context menu item\r\n */\r\nexport interface IInspectorContextMenuItem {\r\n /**\r\n * Display label - menu item\r\n */\r\n label: string;\r\n /**\r\n * Callback function that will be called when the menu item is selected\r\n * @param entity the entity that is currently selected in the scene explorer\r\n */\r\n action: (entity?: unknown) => void;\r\n}\r\n\r\n/**\r\n * Interface used to define the options to use to create the Inspector\r\n */\r\nexport interface IInspectorOptions {\r\n /**\r\n * Display in overlay mode (default: false)\r\n */\r\n overlay?: boolean;\r\n /**\r\n * HTML element to use as root (the parent of the rendering canvas will be used as default value)\r\n */\r\n globalRoot?: HTMLElement;\r\n /**\r\n * Display the Scene explorer\r\n */\r\n showExplorer?: boolean;\r\n /**\r\n * Display the property inspector\r\n */\r\n showInspector?: boolean;\r\n /**\r\n * Display in embed mode (both panes on the right)\r\n */\r\n embedMode?: boolean;\r\n /**\r\n * let the Inspector handles resize of the canvas when panes are resized (default to true)\r\n */\r\n handleResize?: boolean;\r\n /**\r\n * Allow the panes to popup (default: true)\r\n */\r\n enablePopup?: boolean;\r\n /**\r\n * Allow the panes to be closed by users (default: true)\r\n */\r\n enableClose?: boolean;\r\n /**\r\n * Optional list of extensibility entries\r\n */\r\n explorerExtensibility?: IExplorerExtensibilityGroup[];\r\n /**\r\n * Optional list of additional top level nodes\r\n */\r\n additionalNodes?: IExplorerAdditionalNode[];\r\n /**\r\n * Optional URL to get the inspector script from (by default it uses the babylonjs CDN).\r\n */\r\n inspectorURL?: string;\r\n /**\r\n * Optional initial tab (default to DebugLayerTab.Properties)\r\n */\r\n initialTab?: DebugLayerTab;\r\n /**\r\n * Optional camera to use to render the gizmos from the inspector (default to the scene.activeCamera or the latest from scene.activeCameras)\r\n */\r\n gizmoCamera?: Camera;\r\n /**\r\n * Context menu for inspector tools such as \"Post Process\", \"Nodes\", \"Materials\", etc.\r\n */\r\n contextMenu?: Partial<Record<IInspectorContextMenuType, IInspectorContextMenuItem[]>>;\r\n /**\r\n * List of context menu items that should be completely overridden by custom items from the contextMenu property.\r\n */\r\n contextMenuOverride?: IInspectorContextMenuType[];\r\n\r\n /**\r\n * Should the default font loading be skipped\r\n */\r\n skipDefaultFontLoading?: boolean;\r\n}\r\n\r\ndeclare module \"../scene\" {\r\n export interface Scene {\r\n /**\r\n * @internal\r\n * Backing field\r\n */\r\n _debugLayer: DebugLayer;\r\n\r\n /**\r\n * Gets the debug layer (aka Inspector) associated with the scene\r\n * @see https://doc.babylonjs.com/toolsAndResources/inspector\r\n */\r\n debugLayer: DebugLayer;\r\n }\r\n}\r\nObject.defineProperty(Scene.prototype, \"debugLayer\", {\r\n get: function (this: Scene) {\r\n if (!this._debugLayer) {\r\n this._debugLayer = new DebugLayer(this);\r\n }\r\n return this._debugLayer;\r\n },\r\n enumerable: true,\r\n configurable: true,\r\n});\r\n\r\n/**\r\n * Enum of inspector action tab\r\n */\r\nexport const enum DebugLayerTab {\r\n /**\r\n * Properties tag (default)\r\n */\r\n Properties = 0,\r\n /**\r\n * Debug tab\r\n */\r\n Debug = 1,\r\n /**\r\n * Statistics tab\r\n */\r\n Statistics = 2,\r\n /**\r\n * Tools tab\r\n */\r\n Tools = 3,\r\n /**\r\n * Settings tab\r\n */\r\n Settings = 4,\r\n}\r\n\r\n/**\r\n * The debug layer (aka Inspector) is the go to tool in order to better understand\r\n * what is happening in your scene\r\n * @see https://doc.babylonjs.com/toolsAndResources/inspector\r\n */\r\nexport class DebugLayer {\r\n /**\r\n * Define the url to get the inspector script from.\r\n * By default it uses the babylonjs CDN.\r\n * @ignoreNaming\r\n */\r\n public static InspectorURL = `${Tools._DefaultCdnUrl}/v${Engine.Version}/inspector/babylon.inspector.bundle.js`;\r\n\r\n /**\r\n * The default configuration of the inspector\r\n */\r\n public static Config: IInspectorOptions = {\r\n overlay: false,\r\n showExplorer: true,\r\n showInspector: true,\r\n embedMode: false,\r\n handleResize: true,\r\n enablePopup: true,\r\n };\r\n\r\n private _scene: Scene;\r\n\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n private BJSINSPECTOR = this._getGlobalInspector();\r\n\r\n private _onPropertyChangedObservable?: Observable<{ object: any; property: string; value: any; initialValue: any }>;\r\n /**\r\n * Observable triggered when a property is changed through the inspector.\r\n */\r\n public get onPropertyChangedObservable() {\r\n if (this.BJSINSPECTOR && this.BJSINSPECTOR.Inspector) {\r\n return this.BJSINSPECTOR.Inspector.OnPropertyChangedObservable;\r\n }\r\n\r\n if (!this._onPropertyChangedObservable) {\r\n this._onPropertyChangedObservable = new Observable<{ object: any; property: string; value: any; initialValue: any }>();\r\n }\r\n\r\n return this._onPropertyChangedObservable;\r\n }\r\n\r\n private _onSelectionChangedObservable?: Observable<any>;\r\n /**\r\n * Observable triggered when the selection is changed through the inspector.\r\n */\r\n public get onSelectionChangedObservable() {\r\n if (this.BJSINSPECTOR && this.BJSINSPECTOR.Inspector) {\r\n return this.BJSINSPECTOR.Inspector.OnSelectionChangeObservable;\r\n }\r\n\r\n if (!this._onSelectionChangedObservable) {\r\n this._onSelectionChangedObservable = new Observable<any>();\r\n }\r\n\r\n return this._onSelectionChangedObservable;\r\n }\r\n\r\n /**\r\n * Instantiates a new debug layer.\r\n * The debug layer (aka Inspector) is the go to tool in order to better understand\r\n * what is happening in your scene\r\n * @see https://doc.babylonjs.com/toolsAndResources/inspector\r\n * @param scene Defines the scene to inspect\r\n */\r\n constructor(scene?: Scene) {\r\n this._scene = scene || <Scene>EngineStore.LastCreatedScene;\r\n if (!this._scene) {\r\n return;\r\n }\r\n this._scene.onDisposeObservable.add(() => {\r\n // Debug layer\r\n if (this._scene._debugLayer) {\r\n this._scene._debugLayer.hide();\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Creates the inspector window.\r\n * @param config\r\n */\r\n private _createInspector(config?: Partial<IInspectorOptions>) {\r\n if (this.isVisible()) {\r\n return;\r\n }\r\n\r\n if (this._onPropertyChangedObservable) {\r\n for (const observer of this._onPropertyChangedObservable!.observers) {\r\n this.BJSINSPECTOR.Inspector.OnPropertyChangedObservable.add(observer);\r\n }\r\n this._onPropertyChangedObservable.clear();\r\n this._onPropertyChangedObservable = undefined;\r\n }\r\n\r\n if (this._onSelectionChangedObservable) {\r\n for (const observer of this._onSelectionChangedObservable!.observers) {\r\n this.BJSINSPECTOR.Inspector.OnSelectionChangedObservable.add(observer);\r\n }\r\n this._onSelectionChangedObservable.clear();\r\n this._onSelectionChangedObservable = undefined;\r\n }\r\n\r\n const userOptions: IInspectorOptions = {\r\n ...DebugLayer.Config,\r\n ...config,\r\n };\r\n\r\n this.BJSINSPECTOR = this.BJSINSPECTOR || this._getGlobalInspector();\r\n\r\n this.BJSINSPECTOR.Inspector.Show(this._scene, userOptions);\r\n }\r\n\r\n /**\r\n * Select a specific entity in the scene explorer and highlight a specific block in that entity property grid\r\n * @param entity defines the entity to select\r\n * @param lineContainerTitles defines the specific blocks to highlight (could be a string or an array of strings)\r\n */\r\n public select(entity: any, lineContainerTitles?: string | string[]) {\r\n if (this.BJSINSPECTOR) {\r\n if (lineContainerTitles) {\r\n if (Object.prototype.toString.call(lineContainerTitles) == \"[object String]\") {\r\n this.BJSINSPECTOR.Inspector.MarkLineContainerTitleForHighlighting(lineContainerTitles);\r\n } else {\r\n this.BJSINSPECTOR.Inspector.MarkMultipleLineContainerTitlesForHighlighting(lineContainerTitles);\r\n }\r\n }\r\n this.BJSINSPECTOR.Inspector.OnSelectionChangeObservable.notifyObservers(entity);\r\n }\r\n }\r\n\r\n /**\r\n * Get the inspector from bundle or global\r\n * @returns the inspector instance if found otherwise, null\r\n */\r\n private _getGlobalInspector(): any {\r\n // UMD Global name detection from Webpack Bundle UMD Name.\r\n if (typeof INSPECTOR !== \"undefined\") {\r\n return INSPECTOR;\r\n }\r\n\r\n // In case of module let s check the global emitted from the Inspector entry point.\r\n if (typeof BABYLON !== \"undefined\" && typeof BABYLON.Inspector !== \"undefined\") {\r\n return BABYLON;\r\n }\r\n\r\n return undefined;\r\n }\r\n\r\n /**\r\n * Get if the inspector is visible or not.\r\n * @returns true if visible otherwise, false\r\n */\r\n public isVisible(): boolean {\r\n return this.BJSINSPECTOR && this.BJSINSPECTOR.Inspector.IsVisible;\r\n }\r\n\r\n /**\r\n * Hide the inspector and close its window.\r\n */\r\n public hide() {\r\n if (this.BJSINSPECTOR) {\r\n this.BJSINSPECTOR.Inspector.Hide();\r\n }\r\n }\r\n\r\n /**\r\n * Update the scene in the inspector\r\n */\r\n public setAsActiveScene() {\r\n if (this.BJSINSPECTOR) {\r\n this.BJSINSPECTOR.Inspector._SetNewScene(this._scene);\r\n }\r\n }\r\n\r\n /**\r\n * Launch the debugLayer.\r\n * @param config Define the configuration of the inspector\r\n * @returns a promise fulfilled when the debug layer is visible\r\n */\r\n public show(config?: IInspectorOptions): Promise<DebugLayer> {\r\n return new Promise((resolve) => {\r\n if (typeof this.BJSINSPECTOR == \"undefined\") {\r\n const inspectorUrl = config && config.inspectorURL ? config.inspectorURL : DebugLayer.InspectorURL;\r\n\r\n // Load inspector and add it to the DOM\r\n Tools.LoadBabylonScript(inspectorUrl, () => {\r\n this._createInspector(config);\r\n resolve(this);\r\n });\r\n } else {\r\n // Otherwise creates the inspector\r\n this._createInspector(config);\r\n resolve(this);\r\n }\r\n });\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"debugLayer.js","sourceRoot":"","sources":["../../../../dev/core/src/Debug/debugLayer.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,MAAM,eAAe,CAAC;AACtC,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAChD,OAAO,EAAE,KAAK,EAAE,MAAM,UAAU,CAAC;AACjC,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAC3C,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAiLrD,MAAM,CAAC,cAAc,CAAC,KAAK,CAAC,SAAS,EAAE,YAAY,EAAE;IACjD,GAAG,EAAE;QACD,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE;YACnB,IAAI,CAAC,WAAW,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,CAAC;SAC3C;QACD,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IACD,UAAU,EAAE,IAAI;IAChB,YAAY,EAAE,IAAI;CACrB,CAAC,CAAC;AAEH;;GAEG;AACH,MAAM,CAAN,IAAkB,aAqBjB;AArBD,WAAkB,aAAa;IAC3B;;OAEG;IACH,6DAAc,CAAA;IACd;;OAEG;IACH,mDAAS,CAAA;IACT;;OAEG;IACH,6DAAc,CAAA;IACd;;OAEG;IACH,mDAAS,CAAA;IACT;;OAEG;IACH,yDAAY,CAAA;AAChB,CAAC,EArBiB,aAAa,KAAb,aAAa,QAqB9B;AAED;;;;GAIG;AACH,MAAM,OAAO,UAAU;IA0BnB;;OAEG;IACH,IAAW,2BAA2B;QAClC,IAAI,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,YAAY,CAAC,SAAS,EAAE;YAClD,OAAO,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,2BAA2B,CAAC;SAClE;QAED,IAAI,CAAC,IAAI,CAAC,4BAA4B,EAAE;YACpC,IAAI,CAAC,4BAA4B,GAAG,IAAI,UAAU,EAAoE,CAAC;SAC1H;QAED,OAAO,IAAI,CAAC,4BAA4B,CAAC;IAC7C,CAAC;IAGD;;OAEG;IACH,IAAW,4BAA4B;QACnC,IAAI,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,YAAY,CAAC,SAAS,EAAE;YAClD,OAAO,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,2BAA2B,CAAC;SAClE;QAED,IAAI,CAAC,IAAI,CAAC,6BAA6B,EAAE;YACrC,IAAI,CAAC,6BAA6B,GAAG,IAAI,UAAU,EAAO,CAAC;SAC9D;QAED,OAAO,IAAI,CAAC,6BAA6B,CAAC;IAC9C,CAAC;IAED;;;;;;OAMG;IACH,YAAY,KAAa;QA1CzB,gEAAgE;QACxD,iBAAY,GAAG,IAAI,CAAC,mBAAmB,EAAE,CAAC;QA0C9C,IAAI,CAAC,MAAM,GAAG,KAAK,IAAW,WAAW,CAAC,gBAAgB,CAAC;QAC3D,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE;YACd,OAAO;SACV;QACD,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,GAAG,CAAC,GAAG,EAAE;YACrC,cAAc;YACd,IAAI,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE;gBACzB,IAAI,CAAC,MAAM,CAAC,WAAW,CAAC,IAAI,EAAE,CAAC;aAClC;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;;OAGG;IACK,gBAAgB,CAAC,MAAmC;QACxD,IAAI,IAAI,CAAC,SAAS,EAAE,EAAE;YAClB,OAAO;SACV;QAED,IAAI,IAAI,CAAC,4BAA4B,EAAE;YACnC,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,4BAA6B,CAAC,SAAS,EAAE;gBACjE,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,2BAA2B,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;aACzE;YACD,IAAI,CAAC,4BAA4B,CAAC,KAAK,EAAE,CAAC;YAC1C,IAAI,CAAC,4BAA4B,GAAG,SAAS,CAAC;SACjD;QAED,IAAI,IAAI,CAAC,6BAA6B,EAAE;YACpC,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,6BAA8B,CAAC,SAAS,EAAE;gBAClE,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,4BAA4B,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;aAC1E;YACD,IAAI,CAAC,6BAA6B,CAAC,KAAK,EAAE,CAAC;YAC3C,IAAI,CAAC,6BAA6B,GAAG,SAAS,CAAC;SAClD;QAED,MAAM,WAAW,GAAsB;YACnC,GAAG,UAAU,CAAC,MAAM;YACpB,GAAG,MAAM;SACZ,CAAC;QAEF,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,mBAAmB,EAAE,CAAC;QAEpE,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE,WAAW,CAAC,CAAC;IAC/D,CAAC;IAED;;;;OAIG;IACI,MAAM,CAAC,MAAW,EAAE,mBAAuC;QAC9D,IAAI,IAAI,CAAC,YAAY,EAAE;YACnB,IAAI,mBAAmB,EAAE;gBACrB,IAAI,MAAM,CAAC,SAAS,CAAC,QAAQ,CAAC,IAAI,CAAC,mBAAmB,CAAC,IAAI,iBAAiB,EAAE;oBAC1E,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,qCAAqC,CAAC,mBAAmB,CAAC,CAAC;iBAC1F;qBAAM;oBACH,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,8CAA8C,CAAC,mBAAmB,CAAC,CAAC;iBACnG;aACJ;YACD,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,2BAA2B,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC;SACnF;IACL,CAAC;IAED;;;OAGG;IACK,mBAAmB;QACvB,0DAA0D;QAC1D,IAAI,OAAO,SAAS,KAAK,WAAW,EAAE;YAClC,OAAO,SAAS,CAAC;SACpB;QAED,mFAAmF;QACnF,IAAI,OAAO,OAAO,KAAK,WAAW,IAAI,OAAO,OAAO,CAAC,SAAS,KAAK,WAAW,EAAE;YAC5E,OAAO,OAAO,CAAC;SAClB;QAED,OAAO,SAAS,CAAC;IACrB,CAAC;IAED;;;OAGG;IACI,SAAS;QACZ,OAAO,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,SAAS,CAAC;IACtE,CAAC;IAED;;OAEG;IACI,IAAI;QACP,IAAI,IAAI,CAAC,YAAY,EAAE;YACnB,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,IAAI,EAAE,CAAC;SACtC;IACL,CAAC;IAED;;OAEG;IACI,gBAAgB;QACnB,IAAI,IAAI,CAAC,YAAY,EAAE;YACnB,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,YAAY,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;SACzD;IACL,CAAC;IAEM,kBAAkB;QACrB,IAAI,IAAI,CAAC,YAAY,EAAE;YACnB,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,kBAAkB,EAAE,CAAC;SACpD;IACL,CAAC;IAEM,cAAc;QACjB,IAAI,IAAI,CAAC,YAAY,EAAE;YACnB,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,cAAc,EAAE,CAAC;SAChD;IACL,CAAC;IAEM,UAAU;QACb,IAAI,IAAI,CAAC,YAAY,EAAE;YACnB,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,UAAU,EAAE,CAAC;SAC5C;IACL,CAAC;IAED;;;;OAIG;IACI,IAAI,CAAC,MAA0B;QAClC,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE;YAC3B,IAAI,OAAO,IAAI,CAAC,YAAY,IAAI,WAAW,EAAE;gBACzC,MAAM,YAAY,GAAG,MAAM,IAAI,MAAM,CAAC,YAAY,CAAC,CAAC,CAAC,MAAM,CAAC,YAAY,CAAC,CAAC,CAAC,UAAU,CAAC,YAAY,CAAC;gBAEnG,uCAAuC;gBACvC,KAAK,CAAC,iBAAiB,CAAC,YAAY,EAAE,GAAG,EAAE;oBACvC,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,CAAC;oBAC9B,OAAO,CAAC,IAAI,CAAC,CAAC;gBAClB,CAAC,CAAC,CAAC;aACN;iBAAM;gBACH,kCAAkC;gBAClC,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,CAAC;gBAC9B,OAAO,CAAC,IAAI,CAAC,CAAC;aACjB;QACL,CAAC,CAAC,CAAC;IACP,CAAC;;AApND;;;;GAIG;AACW,uBAAY,GAAG,GAAG,KAAK,CAAC,cAAc,KAAK,MAAM,CAAC,OAAO,wCAAwC,AAArF,CAAsF;AAEhH;;GAEG;AACW,iBAAM,GAAsB;IACtC,OAAO,EAAE,KAAK;IACd,YAAY,EAAE,IAAI;IAClB,aAAa,EAAE,IAAI;IACnB,SAAS,EAAE,KAAK;IAChB,YAAY,EAAE,IAAI;IAClB,WAAW,EAAE,IAAI;CACpB,AAPmB,CAOlB","sourcesContent":["import { Tools } from \"../Misc/tools\";\r\nimport { Observable } from \"../Misc/observable\";\r\nimport { Scene } from \"../scene\";\r\nimport { Engine } from \"../Engines/engine\";\r\nimport { EngineStore } from \"../Engines/engineStore\";\r\nimport type { IInspectable } from \"../Misc/iInspectable\";\r\nimport type { Camera } from \"../Cameras/camera\";\r\n\r\n// declare INSPECTOR namespace for compilation issue\r\ndeclare let INSPECTOR: any;\r\ndeclare let BABYLON: any;\r\n// load the inspector using require, if not present in the global namespace.\r\n\r\n/**\r\n * Interface used to define scene explorer extensibility option\r\n */\r\nexport interface IExplorerExtensibilityOption {\r\n /**\r\n * Define the option label\r\n */\r\n label: string;\r\n /**\r\n * Defines the action to execute on click\r\n */\r\n action: (entity: any) => void;\r\n /**\r\n * Keep popup open after click\r\n */\r\n keepOpenAfterClick?: boolean;\r\n}\r\n\r\n/**\r\n * Defines a group of actions associated with a predicate to use when extending the Inspector scene explorer\r\n */\r\nexport interface IExplorerExtensibilityGroup {\r\n /**\r\n * Defines a predicate to test if a given type mut be extended\r\n */\r\n predicate: (entity: any) => boolean;\r\n /**\r\n * Gets the list of options added to a type\r\n */\r\n entries: IExplorerExtensibilityOption[];\r\n}\r\n\r\n/**\r\n * Defines a new node that will be displayed as top level node in the explorer\r\n */\r\nexport interface IExplorerAdditionalChild {\r\n /**\r\n * Gets the name of the additional node\r\n */\r\n name: string;\r\n /**\r\n * Function used to return the class name of the child node\r\n */\r\n getClassName(): string;\r\n /**\r\n * List of inspectable custom properties (used by the Inspector)\r\n * @see https://doc.babylonjs.com/toolsAndResources/inspector#extensibility\r\n */\r\n inspectableCustomProperties: IInspectable[];\r\n}\r\n\r\n/**\r\n * Defines a new node that will be displayed as top level node in the explorer\r\n */\r\nexport interface IExplorerAdditionalNode {\r\n /**\r\n * Gets the name of the additional node\r\n */\r\n name: string;\r\n /**\r\n * Function used to return the list of child entries\r\n */\r\n getContent(): IExplorerAdditionalChild[];\r\n}\r\n\r\nexport type IInspectorContextMenuType = \"pipeline\" | \"node\" | \"materials\" | \"spriteManagers\" | \"particleSystems\";\r\n\r\n/**\r\n * Context menu item\r\n */\r\nexport interface IInspectorContextMenuItem {\r\n /**\r\n * Display label - menu item\r\n */\r\n label: string;\r\n /**\r\n * Callback function that will be called when the menu item is selected\r\n * @param entity the entity that is currently selected in the scene explorer\r\n */\r\n action: (entity?: unknown) => void;\r\n}\r\n\r\n/**\r\n * Interface used to define the options to use to create the Inspector\r\n */\r\nexport interface IInspectorOptions {\r\n /**\r\n * Display in overlay mode (default: false)\r\n */\r\n overlay?: boolean;\r\n /**\r\n * HTML element to use as root (the parent of the rendering canvas will be used as default value)\r\n */\r\n globalRoot?: HTMLElement;\r\n /**\r\n * Display the Scene explorer\r\n */\r\n showExplorer?: boolean;\r\n /**\r\n * Display the property inspector\r\n */\r\n showInspector?: boolean;\r\n /**\r\n * Display in embed mode (both panes on the right)\r\n */\r\n embedMode?: boolean;\r\n /**\r\n * let the Inspector handles resize of the canvas when panes are resized (default to true)\r\n */\r\n handleResize?: boolean;\r\n /**\r\n * Allow the panes to popup (default: true)\r\n */\r\n enablePopup?: boolean;\r\n /**\r\n * Allow the panes to be closed by users (default: true)\r\n */\r\n enableClose?: boolean;\r\n /**\r\n * Optional list of extensibility entries\r\n */\r\n explorerExtensibility?: IExplorerExtensibilityGroup[];\r\n /**\r\n * Optional list of additional top level nodes\r\n */\r\n additionalNodes?: IExplorerAdditionalNode[];\r\n /**\r\n * Optional URL to get the inspector script from (by default it uses the babylonjs CDN).\r\n */\r\n inspectorURL?: string;\r\n /**\r\n * Optional initial tab (default to DebugLayerTab.Properties)\r\n */\r\n initialTab?: DebugLayerTab;\r\n /**\r\n * Optional camera to use to render the gizmos from the inspector (default to the scene.activeCamera or the latest from scene.activeCameras)\r\n */\r\n gizmoCamera?: Camera;\r\n /**\r\n * Context menu for inspector tools such as \"Post Process\", \"Nodes\", \"Materials\", etc.\r\n */\r\n contextMenu?: Partial<Record<IInspectorContextMenuType, IInspectorContextMenuItem[]>>;\r\n /**\r\n * List of context menu items that should be completely overridden by custom items from the contextMenu property.\r\n */\r\n contextMenuOverride?: IInspectorContextMenuType[];\r\n\r\n /**\r\n * Should the default font loading be skipped\r\n */\r\n skipDefaultFontLoading?: boolean;\r\n}\r\n\r\ndeclare module \"../scene\" {\r\n export interface Scene {\r\n /**\r\n * @internal\r\n * Backing field\r\n */\r\n _debugLayer: DebugLayer;\r\n\r\n /**\r\n * Gets the debug layer (aka Inspector) associated with the scene\r\n * @see https://doc.babylonjs.com/toolsAndResources/inspector\r\n */\r\n debugLayer: DebugLayer;\r\n }\r\n}\r\nObject.defineProperty(Scene.prototype, \"debugLayer\", {\r\n get: function (this: Scene) {\r\n if (!this._debugLayer) {\r\n this._debugLayer = new DebugLayer(this);\r\n }\r\n return this._debugLayer;\r\n },\r\n enumerable: true,\r\n configurable: true,\r\n});\r\n\r\n/**\r\n * Enum of inspector action tab\r\n */\r\nexport const enum DebugLayerTab {\r\n /**\r\n * Properties tag (default)\r\n */\r\n Properties = 0,\r\n /**\r\n * Debug tab\r\n */\r\n Debug = 1,\r\n /**\r\n * Statistics tab\r\n */\r\n Statistics = 2,\r\n /**\r\n * Tools tab\r\n */\r\n Tools = 3,\r\n /**\r\n * Settings tab\r\n */\r\n Settings = 4,\r\n}\r\n\r\n/**\r\n * The debug layer (aka Inspector) is the go to tool in order to better understand\r\n * what is happening in your scene\r\n * @see https://doc.babylonjs.com/toolsAndResources/inspector\r\n */\r\nexport class DebugLayer {\r\n /**\r\n * Define the url to get the inspector script from.\r\n * By default it uses the babylonjs CDN.\r\n * @ignoreNaming\r\n */\r\n public static InspectorURL = `${Tools._DefaultCdnUrl}/v${Engine.Version}/inspector/babylon.inspector.bundle.js`;\r\n\r\n /**\r\n * The default configuration of the inspector\r\n */\r\n public static Config: IInspectorOptions = {\r\n overlay: false,\r\n showExplorer: true,\r\n showInspector: true,\r\n embedMode: false,\r\n handleResize: true,\r\n enablePopup: true,\r\n };\r\n\r\n private _scene: Scene;\r\n\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n private BJSINSPECTOR = this._getGlobalInspector();\r\n\r\n private _onPropertyChangedObservable?: Observable<{ object: any; property: string; value: any; initialValue: any }>;\r\n /**\r\n * Observable triggered when a property is changed through the inspector.\r\n */\r\n public get onPropertyChangedObservable() {\r\n if (this.BJSINSPECTOR && this.BJSINSPECTOR.Inspector) {\r\n return this.BJSINSPECTOR.Inspector.OnPropertyChangedObservable;\r\n }\r\n\r\n if (!this._onPropertyChangedObservable) {\r\n this._onPropertyChangedObservable = new Observable<{ object: any; property: string; value: any; initialValue: any }>();\r\n }\r\n\r\n return this._onPropertyChangedObservable;\r\n }\r\n\r\n private _onSelectionChangedObservable?: Observable<any>;\r\n /**\r\n * Observable triggered when the selection is changed through the inspector.\r\n */\r\n public get onSelectionChangedObservable() {\r\n if (this.BJSINSPECTOR && this.BJSINSPECTOR.Inspector) {\r\n return this.BJSINSPECTOR.Inspector.OnSelectionChangeObservable;\r\n }\r\n\r\n if (!this._onSelectionChangedObservable) {\r\n this._onSelectionChangedObservable = new Observable<any>();\r\n }\r\n\r\n return this._onSelectionChangedObservable;\r\n }\r\n\r\n /**\r\n * Instantiates a new debug layer.\r\n * The debug layer (aka Inspector) is the go to tool in order to better understand\r\n * what is happening in your scene\r\n * @see https://doc.babylonjs.com/toolsAndResources/inspector\r\n * @param scene Defines the scene to inspect\r\n */\r\n constructor(scene?: Scene) {\r\n this._scene = scene || <Scene>EngineStore.LastCreatedScene;\r\n if (!this._scene) {\r\n return;\r\n }\r\n this._scene.onDisposeObservable.add(() => {\r\n // Debug layer\r\n if (this._scene._debugLayer) {\r\n this._scene._debugLayer.hide();\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Creates the inspector window.\r\n * @param config\r\n */\r\n private _createInspector(config?: Partial<IInspectorOptions>) {\r\n if (this.isVisible()) {\r\n return;\r\n }\r\n\r\n if (this._onPropertyChangedObservable) {\r\n for (const observer of this._onPropertyChangedObservable!.observers) {\r\n this.BJSINSPECTOR.Inspector.OnPropertyChangedObservable.add(observer);\r\n }\r\n this._onPropertyChangedObservable.clear();\r\n this._onPropertyChangedObservable = undefined;\r\n }\r\n\r\n if (this._onSelectionChangedObservable) {\r\n for (const observer of this._onSelectionChangedObservable!.observers) {\r\n this.BJSINSPECTOR.Inspector.OnSelectionChangedObservable.add(observer);\r\n }\r\n this._onSelectionChangedObservable.clear();\r\n this._onSelectionChangedObservable = undefined;\r\n }\r\n\r\n const userOptions: IInspectorOptions = {\r\n ...DebugLayer.Config,\r\n ...config,\r\n };\r\n\r\n this.BJSINSPECTOR = this.BJSINSPECTOR || this._getGlobalInspector();\r\n\r\n this.BJSINSPECTOR.Inspector.Show(this._scene, userOptions);\r\n }\r\n\r\n /**\r\n * Select a specific entity in the scene explorer and highlight a specific block in that entity property grid\r\n * @param entity defines the entity to select\r\n * @param lineContainerTitles defines the specific blocks to highlight (could be a string or an array of strings)\r\n */\r\n public select(entity: any, lineContainerTitles?: string | string[]) {\r\n if (this.BJSINSPECTOR) {\r\n if (lineContainerTitles) {\r\n if (Object.prototype.toString.call(lineContainerTitles) == \"[object String]\") {\r\n this.BJSINSPECTOR.Inspector.MarkLineContainerTitleForHighlighting(lineContainerTitles);\r\n } else {\r\n this.BJSINSPECTOR.Inspector.MarkMultipleLineContainerTitlesForHighlighting(lineContainerTitles);\r\n }\r\n }\r\n this.BJSINSPECTOR.Inspector.OnSelectionChangeObservable.notifyObservers(entity);\r\n }\r\n }\r\n\r\n /**\r\n * Get the inspector from bundle or global\r\n * @returns the inspector instance if found otherwise, null\r\n */\r\n private _getGlobalInspector(): any {\r\n // UMD Global name detection from Webpack Bundle UMD Name.\r\n if (typeof INSPECTOR !== \"undefined\") {\r\n return INSPECTOR;\r\n }\r\n\r\n // In case of module let s check the global emitted from the Inspector entry point.\r\n if (typeof BABYLON !== \"undefined\" && typeof BABYLON.Inspector !== \"undefined\") {\r\n return BABYLON;\r\n }\r\n\r\n return undefined;\r\n }\r\n\r\n /**\r\n * Get if the inspector is visible or not.\r\n * @returns true if visible otherwise, false\r\n */\r\n public isVisible(): boolean {\r\n return this.BJSINSPECTOR && this.BJSINSPECTOR.Inspector.IsVisible;\r\n }\r\n\r\n /**\r\n * Hide the inspector and close its window.\r\n */\r\n public hide() {\r\n if (this.BJSINSPECTOR) {\r\n this.BJSINSPECTOR.Inspector.Hide();\r\n }\r\n }\r\n\r\n /**\r\n * Update the scene in the inspector\r\n */\r\n public setAsActiveScene() {\r\n if (this.BJSINSPECTOR) {\r\n this.BJSINSPECTOR.Inspector._SetNewScene(this._scene);\r\n }\r\n }\r\n\r\n public popupSceneExplorer() {\r\n if (this.BJSINSPECTOR) {\r\n this.BJSINSPECTOR.Inspector.PopupSceneExplorer();\r\n }\r\n }\r\n\r\n public popupInspector() {\r\n if (this.BJSINSPECTOR) {\r\n this.BJSINSPECTOR.Inspector.PopupInspector();\r\n }\r\n }\r\n\r\n public popupEmbed() {\r\n if (this.BJSINSPECTOR) {\r\n this.BJSINSPECTOR.Inspector.PopupEmbed();\r\n }\r\n }\r\n\r\n /**\r\n * Launch the debugLayer.\r\n * @param config Define the configuration of the inspector\r\n * @returns a promise fulfilled when the debug layer is visible\r\n */\r\n public show(config?: IInspectorOptions): Promise<DebugLayer> {\r\n return new Promise((resolve) => {\r\n if (typeof this.BJSINSPECTOR == \"undefined\") {\r\n const inspectorUrl = config && config.inspectorURL ? config.inspectorURL : DebugLayer.InspectorURL;\r\n\r\n // Load inspector and add it to the DOM\r\n Tools.LoadBabylonScript(inspectorUrl, () => {\r\n this._createInspector(config);\r\n resolve(this);\r\n });\r\n } else {\r\n // Otherwise creates the inspector\r\n this._createInspector(config);\r\n resolve(this);\r\n }\r\n });\r\n }\r\n}\r\n"]}
@@ -4,6 +4,7 @@ import type { LoadFileError } from "../../Misc/fileTools";
4
4
  import type { IOfflineProvider } from "../../Offline/IOfflineProvider";
5
5
  import type { IFileRequest } from "../../Misc/fileRequest";
6
6
  import type { AbstractEngine } from "../abstractEngine";
7
+ /** @internal */
7
8
  export declare function Initialize(options: ProcessingOptions): void;
8
9
  /** @internal */
9
10
  export declare function Process(sourceCode: string, options: ProcessingOptions, callback: (migratedCode: string, codeBeforeMigration: string) => void, engine?: AbstractEngine): void;
@@ -18,6 +18,7 @@ const regexLightX = /light\{X\}.(\w*)/g;
18
18
  const regexX = /\{X\}/g;
19
19
  const reusableMatches = [];
20
20
  const _MoveCursorRegex = /(#ifdef)|(#else)|(#elif)|(#endif)|(#ifndef)|(#if)/;
21
+ /** @internal */
21
22
  export function Initialize(options) {
22
23
  if (options.processor && options.processor.initializeShaders) {
23
24
  options.processor.initializeShaders(options.processingContext);
@@ -1 +1 @@
1
- {"version":3,"file":"shaderProcessor.js","sourceRoot":"","sources":["../../../../../dev/core/src/Engines/Processors/shaderProcessor.ts"],"names":[],"mappings":"AAAA,sDAAsD;AACtD,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAClD,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AACtD,OAAO,EAAE,uBAAuB,EAAE,MAAM,2BAA2B,CAAC;AACpE,OAAO,EAAE,kBAAkB,EAAE,MAAM,sBAAsB,CAAC;AAC1D,OAAO,EAAE,6BAA6B,EAAE,MAAM,uDAAuD,CAAC;AACtG,OAAO,EAAE,sBAAsB,EAAE,MAAM,gDAAgD,CAAC;AACxF,OAAO,EAAE,uBAAuB,EAAE,MAAM,iDAAiD,CAAC;AAC1F,OAAO,EAAE,sBAAsB,EAAE,MAAM,sCAAsC,CAAC;AAC9E,OAAO,EAAE,8BAA8B,EAAE,MAAM,wDAAwD,CAAC;AAExG,OAAO,EAAE,WAAW,EAAE,MAAM,qBAAqB,CAAC;AAOlD,OAAO,EAAE,iBAAiB,EAAE,MAAM,6BAA6B,CAAC;AAGhE,MAAM,OAAO,GAAG,uBAAuB,CAAC;AACxC,MAAM,aAAa,GAAG,uBAAuB,CAAC;AAC9C,MAAM,kBAAkB,GAAG,0CAA0C,CAAC;AACtE,MAAM,eAAe,GAAG,UAAU,CAAC;AACnC,MAAM,WAAW,GAAG,mBAAmB,CAAC;AACxC,MAAM,MAAM,GAAG,QAAQ,CAAC;AACxB,MAAM,eAAe,GAAuB,EAAE,CAAC;AAE/C,MAAM,gBAAgB,GAAG,mDAAmD,CAAC;AAE7E,MAAM,UAAU,UAAU,CAAC,OAA0B;IACjD,IAAI,OAAO,CAAC,SAAS,IAAI,OAAO,CAAC,SAAS,CAAC,iBAAiB,EAAE;QAC1D,OAAO,CAAC,SAAS,CAAC,iBAAiB,CAAC,OAAO,CAAC,iBAAiB,CAAC,CAAC;KAClE;AACL,CAAC;AAED,gBAAgB;AAChB,MAAM,UAAU,OAAO,CAAC,UAAkB,EAAE,OAA0B,EAAE,QAAqE,EAAE,MAAuB;IAClK,IAAI,OAAO,CAAC,SAAS,EAAE,oBAAoB,EAAE;QACzC,UAAU,GAAG,OAAO,CAAC,SAAS,CAAC,oBAAoB,CAAC,UAAU,EAAE,OAAO,CAAC,UAAU,CAAC,CAAC;KACvF;IACD,gBAAgB,CAAC,UAAU,EAAE,OAAO,EAAE,CAAC,gBAAgB,EAAE,EAAE;QACvD,IAAI,OAAO,CAAC,wBAAwB,EAAE;YAClC,gBAAgB,GAAG,OAAO,CAAC,wBAAwB,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,QAAQ,EAAE,gBAAgB,EAAE,OAAO,CAAC,OAAO,CAAC,CAAC;SACtI;QACD,MAAM,YAAY,GAAG,wBAAwB,CAAC,gBAAgB,EAAE,OAAO,EAAE,MAAM,CAAC,CAAC;QACjF,QAAQ,CAAC,YAAY,EAAE,gBAAgB,CAAC,CAAC;IAC7C,CAAC,CAAC,CAAC;AACP,CAAC;AAED,gBAAgB;AAChB,MAAM,UAAU,UAAU,CAAC,UAAkB,EAAE,OAA0B,EAAE,QAAqE,EAAE,MAAsB;IACpK,IAAI,OAAO,CAAC,SAAS,EAAE,oBAAoB,EAAE;QACzC,UAAU,GAAG,OAAO,CAAC,SAAS,CAAC,oBAAoB,CAAC,UAAU,EAAE,OAAO,CAAC,UAAU,CAAC,CAAC;KACvF;IACD,gBAAgB,CAAC,UAAU,EAAE,OAAO,EAAE,CAAC,gBAAgB,EAAE,EAAE;QACvD,IAAI,OAAO,CAAC,wBAAwB,EAAE;YAClC,gBAAgB,GAAG,OAAO,CAAC,wBAAwB,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,QAAQ,EAAE,gBAAgB,EAAE,OAAO,CAAC,OAAO,CAAC,CAAC;SACtI;QACD,MAAM,YAAY,GAAG,mBAAmB,CAAC,gBAAgB,EAAE,OAAO,EAAE,MAAM,CAAC,CAAC;QAC5E,QAAQ,CAAC,YAAY,EAAE,gBAAgB,CAAC,CAAC;IAC7C,CAAC,CAAC,CAAC;AACP,CAAC;AAED,gBAAgB;AAChB,MAAM,UAAU,QAAQ,CAAC,UAAkB,EAAE,YAAoB,EAAE,OAA0B;IACzF,IAAI,CAAC,OAAO,CAAC,SAAS,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,eAAe,EAAE;QAC1D,OAAO,EAAE,UAAU,EAAE,YAAY,EAAE,CAAC;KACvC;IAED,OAAO,OAAO,CAAC,SAAS,CAAC,eAAe,CAAC,UAAU,EAAE,YAAY,EAAE,OAAO,CAAC,iBAAiB,CAAC,CAAC;AAClG,CAAC;AAED,SAAS,iBAAiB,CAAC,MAAc,EAAE,OAA0B;IACjE,IAAI,OAAO,CAAC,SAAS,EAAE,WAAW,EAAE;QAChC,OAAO,MAAM,CAAC;KACjB;IAED,MAAM,4BAA4B,GAAG,OAAO,CAAC,4BAA4B,CAAC;IAE1E,IAAI,MAAM,CAAC,OAAO,CAAC,uBAAuB,CAAC,KAAK,CAAC,CAAC,EAAE;QAChD,IAAI,CAAC,4BAA4B,EAAE;YAC/B,MAAM,GAAG,4BAA4B,GAAG,MAAM,CAAC;SAClD;aAAM;YACH,MAAM,GAAG,0BAA0B,GAAG,MAAM,CAAC;SAChD;KACJ;SAAM;QACH,IAAI,CAAC,4BAA4B,EAAE;YAC/B,0BAA0B;YAC1B,MAAM,GAAG,MAAM,CAAC,OAAO,CAAC,uBAAuB,EAAE,yBAAyB,CAAC,CAAC;SAC/E;KACJ;IAED,OAAO,MAAM,CAAC;AAClB,CAAC;AAED,SAAS,iBAAiB,CAAC,UAAkB;IACzC,MAAM,KAAK,GAAG,iBAAiB,CAAC;IAEhC,MAAM,KAAK,GAAG,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;IAErC,IAAI,KAAK,IAAI,KAAK,CAAC,MAAM,EAAE;QACvB,OAAO,IAAI,6BAA6B,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,EAAE,EAAE,UAAU,CAAC,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC;KACpF;IAED,MAAM,SAAS,GAAG,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;IACrD,IAAI,QAAQ,GAAG,EAAE,CAAC;IAClB,IAAI,aAAa,GAAG,CAAC,CAAC;IAEtB,KAAK,QAAQ,IAAI,SAAS,EAAE;QACxB,aAAa,GAAG,UAAU,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;QAE7C,IAAI,aAAa,GAAG,CAAC,CAAC,EAAE;YACpB,MAAM;SACT;KACJ;IAED,IAAI,aAAa,KAAK,CAAC,CAAC,EAAE;QACtB,OAAO,IAAI,6BAA6B,CAAC,UAAU,CAAC,CAAC;KACxD;IAED,MAAM,MAAM,GAAG,UAAU,CAAC,SAAS,CAAC,CAAC,EAAE,aAAa,CAAC,CAAC,IAAI,EAAE,CAAC;IAC7D,MAAM,KAAK,GAAG,UAAU,CAAC,SAAS,CAAC,aAAa,GAAG,QAAQ,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,CAAC;IAE3E,OAAO,IAAI,8BAA8B,CAAC,MAAM,EAAE,QAAQ,EAAE,KAAK,CAAC,CAAC;AACvE,CAAC;AAED,SAAS,mBAAmB,CAAC,UAAkB;IAC3C,UAAU,GAAG,UAAU,CAAC,OAAO,CAAC,OAAO,EAAE,aAAa,CAAC,CAAC;IAExD,MAAM,OAAO,GAAG,sBAAsB,CAAC,cAAc,CAAC,UAAU,CAAC,CAAC;IAElE,MAAM,KAAK,GAAwC,EAAE,CAAC;IAEtD,KAAK,MAAM,CAAC,IAAI,OAAO,EAAE;QACrB,IAAI,CAAC,KAAK,IAAI,IAAI,CAAC,KAAK,IAAI,EAAE;YAC1B,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;SACjB;aAAM,IAAI,KAAK,CAAC,MAAM,IAAI,CAAC,EAAE;YAC1B,IAAI,EAAE,GAAG,KAAK,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,EAC5B,EAAE,GAAG,KAAK,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;YAEjC,KAAK,CAAC,MAAM,IAAI,CAAC,CAAC;YAElB,MAAM,QAAQ,GAAG,CAAC,IAAI,IAAI,CAAC,CAAC,CAAC,IAAI,uBAAuB,EAAE,CAAC,CAAC,CAAC,IAAI,sBAAsB,EAAE,CAAC;YAE1F,IAAI,OAAO,EAAE,KAAK,QAAQ,EAAE;gBACxB,EAAE,GAAG,EAAE,CAAC,OAAO,CAAC,aAAa,EAAE,aAAa,CAAC,CAAC;aACjD;YAED,IAAI,OAAO,EAAE,KAAK,QAAQ,EAAE;gBACxB,EAAE,GAAG,EAAE,CAAC,OAAO,CAAC,aAAa,EAAE,aAAa,CAAC,CAAC;aACjD;YAED,QAAQ,CAAC,WAAW,GAAG,OAAO,EAAE,KAAK,QAAQ,CAAC,CAAC,CAAC,iBAAiB,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;YAC3E,QAAQ,CAAC,YAAY,GAAG,OAAO,EAAE,KAAK,QAAQ,CAAC,CAAC,CAAC,iBAAiB,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;YAE5E,KAAK,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;SACxB;KACJ;IAED,IAAI,MAAM,GAAG,KAAK,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;IAErC,IAAI,OAAO,MAAM,KAAK,QAAQ,EAAE;QAC5B,MAAM,GAAG,MAAM,CAAC,OAAO,CAAC,aAAa,EAAE,aAAa,CAAC,CAAC;KACzD;IAED,gEAAgE;IAEhE,OAAO,OAAO,MAAM,KAAK,QAAQ,CAAC,CAAC,CAAC,iBAAiB,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC;AAC3E,CAAC;AAED,SAAS,gBAAgB,CAAC,IAAY,EAAE,KAAa;IACjD,MAAM,IAAI,GAAG,IAAI,kBAAkB,EAAE,CAAC;IACtC,MAAM,OAAO,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;IACzC,IAAI,UAAU,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;IAEvC,UAAU,GAAG,UAAU,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,UAAU,CAAC,OAAO,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC;IAEzG,IAAI,OAAO,KAAK,QAAQ,EAAE;QACtB,IAAI,CAAC,cAAc,GAAG,IAAI,6BAA6B,CAAC,UAAU,CAAC,CAAC;KACvE;SAAM,IAAI,OAAO,KAAK,SAAS,EAAE;QAC9B,IAAI,CAAC,cAAc,GAAG,IAAI,6BAA6B,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;KAC7E;SAAM;QACH,IAAI,CAAC,cAAc,GAAG,mBAAmB,CAAC,UAAU,CAAC,CAAC;KACzD;IAED,OAAO,IAAI,CAAC;AAChB,CAAC;AAED,SAAS,mBAAmB,CAAC,MAAwB,EAAE,QAAiC,EAAE,MAAsB;IAC5G,IAAI,IAAI,GAAG,MAAM,CAAC,WAAW,CAAC;IAC9B,OAAO,WAAW,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE;QAChC,IAAI,GAAG,MAAM,CAAC,WAAW,CAAC;QAC1B,MAAM,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,WAAW,EAAE,CAAC;QAElD,IAAI,MAAM,KAAK,OAAO,EAAE;YACpB,MAAM,QAAQ,GAAG,IAAI,cAAc,EAAE,CAAC;YACtC,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;YACjC,WAAW,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAC;YAC9B,OAAO;SACV;aAAM,IAAI,MAAM,KAAK,OAAO,EAAE;YAC3B,MAAM,QAAQ,GAAG,gBAAgB,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;YAE3C,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;YACjC,MAAM,GAAG,QAAQ,CAAC;SACrB;KACJ;AACL,CAAC;AAED,SAAS,WAAW,CAAC,MAAwB,EAAE,QAAwB;IACnE,OAAO,MAAM,CAAC,OAAO,EAAE;QACnB,MAAM,CAAC,SAAS,EAAE,CAAC;QACnB,MAAM,IAAI,GAAG,MAAM,CAAC,WAAW,CAAC;QAEhC,IAAI,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;YACxB,MAAM,OAAO,GAAG,gBAAgB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAE5C,IAAI,OAAO,IAAI,OAAO,CAAC,MAAM,EAAE;gBAC3B,MAAM,OAAO,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC;gBAE3B,QAAQ,OAAO,EAAE;oBACb,KAAK,QAAQ,CAAC,CAAC;wBACX,MAAM,WAAW,GAAG,IAAI,uBAAuB,EAAE,CAAC;wBAClD,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;wBAEpC,MAAM,MAAM,GAAG,gBAAgB,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;wBACzC,WAAW,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;wBAClC,mBAAmB,CAAC,MAAM,EAAE,WAAW,EAAE,MAAM,CAAC,CAAC;wBACjD,MAAM;qBACT;oBACD,KAAK,OAAO,CAAC;oBACb,KAAK,OAAO;wBACR,OAAO,IAAI,CAAC;oBAChB,KAAK,QAAQ;wBACT,OAAO,KAAK,CAAC;oBACjB,KAAK,SAAS,CAAC,CAAC;wBACZ,MAAM,WAAW,GAAG,IAAI,uBAAuB,EAAE,CAAC;wBAClD,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;wBAEpC,MAAM,MAAM,GAAG,gBAAgB,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;wBACzC,WAAW,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;wBAClC,mBAAmB,CAAC,MAAM,EAAE,WAAW,EAAE,MAAM,CAAC,CAAC;wBACjD,MAAM;qBACT;oBACD,KAAK,KAAK,CAAC,CAAC;wBACR,MAAM,WAAW,GAAG,IAAI,uBAAuB,EAAE,CAAC;wBAClD,MAAM,MAAM,GAAG,gBAAgB,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;wBACzC,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;wBAEpC,WAAW,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;wBAClC,mBAAmB,CAAC,MAAM,EAAE,WAAW,EAAE,MAAM,CAAC,CAAC;wBACjD,MAAM;qBACT;iBACJ;gBACD,SAAS;aACZ;SACJ;QAED,MAAM,OAAO,GAAG,IAAI,cAAc,EAAE,CAAC;QACrC,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC;QACpB,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAEhC,4BAA4B;QAC5B,IAAI,IAAI,CAAC,CAAC,CAAC,KAAK,GAAG,IAAI,IAAI,CAAC,CAAC,CAAC,KAAK,GAAG,EAAE;YACpC,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,GAAG,EAAE,EAAE,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;YAC/C,OAAO,CAAC,mBAAmB,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAEvC,IAAI,KAAK,CAAC,MAAM,KAAK,CAAC,EAAE;gBACpB,OAAO,CAAC,qBAAqB,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;aAC5C;SACJ;KACJ;IACD,OAAO,KAAK,CAAC;AACjB,CAAC;AAED,SAAS,sBAAsB,CAAC,UAAkB,EAAE,aAAwC,EAAE,OAA0B;IACpH,MAAM,QAAQ,GAAG,IAAI,cAAc,EAAE,CAAC;IACtC,MAAM,MAAM,GAAG,IAAI,gBAAgB,EAAE,CAAC;IAEtC,MAAM,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC;IACtB,MAAM,CAAC,KAAK,GAAG,UAAU,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;IAEtC,8FAA8F;IAC9F,WAAW,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAC;IAE9B,YAAY;IACZ,OAAO,QAAQ,CAAC,OAAO,CAAC,aAAa,EAAE,OAAO,CAAC,CAAC;AACpD,CAAC;AAED,SAAS,qBAAqB,CAAC,OAA0B,EAAE,MAAuB;IAC9E,MAAM,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC;IAChC,MAAM,aAAa,GAA8B,EAAE,CAAC;IAEpD,KAAK,MAAM,MAAM,IAAI,OAAO,EAAE;QAC1B,MAAM,QAAQ,GAAG,MAAM,CAAC,OAAO,CAAC,SAAS,EAAE,EAAE,CAAC,CAAC,OAAO,CAAC,GAAG,EAAE,EAAE,CAAC,CAAC,IAAI,EAAE,CAAC;QACvE,MAAM,KAAK,GAAG,QAAQ,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;QAClC,aAAa,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;KAC9D;IAED,IAAI,OAAO,CAAC,SAAS,EAAE,cAAc,gCAAwB,EAAE;QAC3D,aAAa,CAAC,OAAO,CAAC,GAAG,MAAM,CAAC;KACnC;IACD,aAAa,CAAC,aAAa,CAAC,GAAG,OAAO,CAAC,OAAO,CAAC;IAC/C,aAAa,CAAC,OAAO,CAAC,YAAY,CAAC,GAAG,MAAM,CAAC;IAE7C,iBAAiB,CAAC,aAAa,EAAE,MAAM,EAAE,eAAe,EAAE,MAAM,EAAE,qBAAqB,EAAE,MAAM,EAAE,uBAAuB,CAAC,CAAC;IAE1H,OAAO,aAAa,CAAC;AACzB,CAAC;AAED,SAAS,wBAAwB,CAAC,UAAkB,EAAE,OAA0B,EAAE,MAAuB;IACrG,IAAI,kBAAkB,GAAG,iBAAiB,CAAC,UAAU,EAAE,OAAO,CAAC,CAAC;IAEhE,IAAI,CAAC,OAAO,CAAC,SAAS,EAAE;QACpB,OAAO,kBAAkB,CAAC;KAC7B;IAED,oBAAoB;IACpB,IAAI,OAAO,CAAC,SAAS,CAAC,cAAc,gCAAwB,IAAI,kBAAkB,CAAC,OAAO,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC,EAAE;QAC7G,kBAAkB,GAAG,kBAAkB,CAAC,OAAO,CAAC,iBAAiB,EAAE,EAAE,CAAC,CAAC;QACvE,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,UAAU,EAAE;YAC/B,OAAO,kBAAkB,CAAC;SAC7B;KACJ;IAED,MAAM,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC;IAEhC,MAAM,aAAa,GAAG,qBAAqB,CAAC,OAAO,EAAE,MAAM,CAAC,CAAC;IAE7D,yBAAyB;IACzB,IAAI,OAAO,CAAC,SAAS,CAAC,YAAY,EAAE;QAChC,kBAAkB,GAAG,OAAO,CAAC,SAAS,CAAC,YAAY,CAAC,kBAAkB,EAAE,OAAO,EAAE,aAAa,EAAE,OAAO,CAAC,UAAU,EAAE,OAAO,CAAC,iBAAiB,CAAC,CAAC;KAClJ;IAED,kBAAkB,GAAG,sBAAsB,CAAC,kBAAkB,EAAE,aAAa,EAAE,OAAO,CAAC,CAAC;IAExF,kBAAkB;IAClB,IAAI,OAAO,CAAC,SAAS,CAAC,aAAa,EAAE;QACjC,kBAAkB,GAAG,OAAO,CAAC,SAAS,CAAC,aAAa,CAChD,kBAAkB,EAClB,OAAO,EACP,OAAO,CAAC,UAAU,EAClB,OAAO,CAAC,iBAAiB,EACzB,MAAM;YACF,CAAC,CAAC;gBACI,4BAA4B,EAAE,MAAM,CAAC,OAAO,EAAE,CAAC,oBAAoB,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI;aACrF;YACH,CAAC,CAAC,EAAE,CACX,CAAC;KACL;IAED,8CAA8C;IAC9C,IAAI,MAAM,EAAE,SAAS,CAAC,sBAAsB,EAAE;QAC1C,kBAAkB,GAAG,MAAM,CAAC,gBAAgB,CAAC,kBAAkB,CAAC,CAAC;KACpE;IAED,OAAO,kBAAkB,CAAC;AAC9B,CAAC;AAED,SAAS,mBAAmB,CAAC,UAAkB,EAAE,OAA0B,EAAE,MAAsB;IAC/F,IAAI,kBAAkB,GAAG,UAAU,CAAC;IAEpC,MAAM,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC;IAEhC,MAAM,aAAa,GAAG,qBAAqB,CAAC,OAAO,EAAE,MAAM,CAAC,CAAC;IAE7D,yBAAyB;IACzB,IAAI,OAAO,CAAC,SAAS,EAAE,YAAY,EAAE;QACjC,kBAAkB,GAAG,OAAO,CAAC,SAAS,CAAC,YAAY,CAAC,kBAAkB,EAAE,OAAO,EAAE,aAAa,EAAE,OAAO,CAAC,UAAU,EAAE,OAAO,CAAC,iBAAiB,CAAC,CAAC;KAClJ;IAED,kBAAkB,GAAG,sBAAsB,CAAC,kBAAkB,EAAE,aAAa,EAAE,OAAO,CAAC,CAAC;IAExF,kBAAkB;IAClB,IAAI,OAAO,CAAC,SAAS,EAAE,aAAa,EAAE;QAClC,kBAAkB,GAAG,OAAO,CAAC,SAAS,CAAC,aAAa,CAChD,kBAAkB,EAClB,OAAO,EACP,OAAO,CAAC,UAAU,EAClB,OAAO,CAAC,iBAAiB,EACzB,MAAM;YACF,CAAC,CAAC;gBACI,4BAA4B,EAAE,MAAM,CAAC,OAAO,EAAE,CAAC,oBAAoB,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI;aACrF;YACH,CAAC,CAAC,EAAE,CACX,CAAC;KACL;IAED,8CAA8C;IAC9C,IAAI,MAAM,CAAC,SAAS,CAAC,sBAAsB,EAAE;QACzC,kBAAkB,GAAG,MAAM,CAAC,gBAAgB,CAAC,kBAAkB,CAAC,CAAC;KACpE;IAED,OAAO,kBAAkB,CAAC;AAC9B,CAAC;AAED,gBAAgB;AAChB,MAAM,UAAU,gBAAgB,CAAC,UAAkB,EAAE,OAA0B,EAAE,QAA6B;IAC1G,eAAe,CAAC,MAAM,GAAG,CAAC,CAAC;IAC3B,IAAI,KAA8B,CAAC;IACnC,8CAA8C;IAC9C,OAAO,CAAC,KAAK,GAAG,kBAAkB,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,KAAK,IAAI,EAAE;QAC3D,eAAe,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;KAC/B;IAED,IAAI,WAAW,GAAG,MAAM,CAAC,UAAU,CAAC,CAAC;IACrC,IAAI,KAAK,GAAG,CAAC,UAAU,CAAC,CAAC;IAEzB,IAAI,cAAc,GAAG,KAAK,CAAC;IAE3B,KAAK,MAAM,KAAK,IAAI,eAAe,EAAE;QACjC,IAAI,WAAW,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;QAE3B,sBAAsB;QACtB,IAAI,WAAW,CAAC,OAAO,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,EAAE;YACxC,WAAW,GAAG,WAAW,CAAC,OAAO,CAAC,eAAe,EAAE,EAAE,CAAC,CAAC;YACvD,IAAI,OAAO,CAAC,sBAAsB,EAAE;gBAChC,WAAW,GAAG,WAAW,CAAC,OAAO,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC,OAAO,CAAC,UAAU,EAAE,KAAK,CAAC,CAAC;aACjF;YACD,WAAW,GAAG,WAAW,GAAG,aAAa,CAAC;SAC7C;QAED,IAAI,OAAO,CAAC,oBAAoB,CAAC,WAAW,CAAC,EAAE;YAC3C,eAAe;YACf,IAAI,cAAc,GAAG,OAAO,CAAC,oBAAoB,CAAC,WAAW,CAAC,CAAC;YAC/D,IAAI,KAAK,CAAC,CAAC,CAAC,EAAE;gBACV,MAAM,MAAM,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;gBAEnC,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,MAAM,CAAC,MAAM,EAAE,KAAK,IAAI,CAAC,EAAE;oBACnD,MAAM,MAAM,GAAG,IAAI,MAAM,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE,GAAG,CAAC,CAAC;oBAC9C,MAAM,IAAI,GAAG,MAAM,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;oBAE/B,cAAc,GAAG,cAAc,CAAC,OAAO,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;iBACzD;aACJ;YAED,IAAI,KAAK,CAAC,CAAC,CAAC,EAAE;gBACV,MAAM,WAAW,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;gBAE7B,IAAI,WAAW,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE;oBAClC,MAAM,WAAW,GAAG,WAAW,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;oBAC5C,MAAM,QAAQ,GAAG,QAAQ,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC;oBAC1C,IAAI,QAAQ,GAAG,QAAQ,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC;oBACxC,IAAI,oBAAoB,GAAG,cAAc,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;oBACnD,cAAc,GAAG,EAAE,CAAC;oBAEpB,IAAI,KAAK,CAAC,QAAQ,CAAC,EAAE;wBACjB,QAAQ,GAAG,OAAO,CAAC,eAAe,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC;qBACtD;oBAED,KAAK,IAAI,CAAC,GAAG,QAAQ,EAAE,CAAC,GAAG,QAAQ,EAAE,CAAC,EAAE,EAAE;wBACtC,IAAI,CAAC,OAAO,CAAC,sBAAsB,EAAE;4BACjC,kBAAkB;4BAClB,oBAAoB,GAAG,oBAAoB,CAAC,OAAO,CAAC,WAAW,EAAE,CAAC,GAAW,EAAE,EAAU,EAAE,EAAE;gCACzF,OAAO,EAAE,GAAG,KAAK,CAAC;4BACtB,CAAC,CAAC,CAAC;yBACN;wBACD,cAAc,IAAI,oBAAoB,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC,CAAC,QAAQ,EAAE,CAAC,GAAG,IAAI,CAAC;qBAC/E;iBACJ;qBAAM;oBACH,IAAI,CAAC,OAAO,CAAC,sBAAsB,EAAE;wBACjC,kBAAkB;wBAClB,cAAc,GAAG,cAAc,CAAC,OAAO,CAAC,WAAW,EAAE,CAAC,GAAW,EAAE,EAAU,EAAE,EAAE;4BAC7E,OAAO,EAAE,GAAG,KAAK,CAAC;wBACtB,CAAC,CAAC,CAAC;qBACN;oBACD,cAAc,GAAG,cAAc,CAAC,OAAO,CAAC,MAAM,EAAE,WAAW,CAAC,CAAC;iBAChE;aACJ;YAED,UAAU;YACV,iFAAiF;YACjF,MAAM,QAAQ,GAAG,EAAE,CAAC;YACpB,KAAK,MAAM,IAAI,IAAI,KAAK,EAAE;gBACtB,MAAM,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;gBACvC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;oBAC3C,QAAQ,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC;oBAC5B,QAAQ,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;iBACjC;gBACD,QAAQ,CAAC,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC;aAClD;YACD,KAAK,GAAG,QAAQ,CAAC;YAEjB,cAAc,GAAG,cAAc,IAAI,cAAc,CAAC,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,IAAI,cAAc,CAAC,OAAO,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;SAC5H;aAAM;YACH,MAAM,gBAAgB,GAAG,OAAO,CAAC,iBAAiB,GAAG,iBAAiB,GAAG,WAAW,GAAG,KAAK,CAAC;YAE7F,kBAAkB,CAAC,QAAQ,CAAC,gBAAgB,EAAE,CAAC,WAAW,EAAE,EAAE;gBAC1D,OAAO,CAAC,oBAAoB,CAAC,WAAW,CAAC,GAAG,WAAqB,CAAC;gBAClE,gBAAgB,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,OAAO,EAAE,QAAQ,CAAC,CAAC;YACxD,CAAC,CAAC,CAAC;YACH,OAAO;SACV;KACJ;IACD,eAAe,CAAC,MAAM,GAAG,CAAC,CAAC;IAE3B,WAAW,GAAG,KAAK,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;IAE7B,IAAI,cAAc,EAAE;QAChB,gBAAgB,CAAC,WAAW,CAAC,QAAQ,EAAE,EAAE,OAAO,EAAE,QAAQ,CAAC,CAAC;KAC/D;SAAM;QACH,QAAQ,CAAC,WAAW,CAAC,CAAC;KACzB;AACL,CAAC;AAED,gBAAgB;AAChB,MAAM,CAAC,MAAM,kBAAkB,GAAG;IAC9B;;;;;;;;;;OAUG;IACH,QAAQ,EAAE,CACN,GAAW,EACX,SAAqE,EACrE,UAAwC,EACxC,eAAkC,EAClC,cAAwB,EACxB,OAAmE,EACvD,EAAE;QACd,MAAM,WAAW,CAAC,WAAW,CAAC,CAAC;IACnC,CAAC;CACJ,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/no-unused-vars */\r\nimport { ShaderCodeNode } from \"./shaderCodeNode\";\r\nimport { ShaderCodeCursor } from \"./shaderCodeCursor\";\r\nimport { ShaderCodeConditionNode } from \"./shaderCodeConditionNode\";\r\nimport { ShaderCodeTestNode } from \"./shaderCodeTestNode\";\r\nimport { ShaderDefineIsDefinedOperator } from \"./Expressions/Operators/shaderDefineIsDefinedOperator\";\r\nimport { ShaderDefineOrOperator } from \"./Expressions/Operators/shaderDefineOrOperator\";\r\nimport { ShaderDefineAndOperator } from \"./Expressions/Operators/shaderDefineAndOperator\";\r\nimport { ShaderDefineExpression } from \"./Expressions/shaderDefineExpression\";\r\nimport { ShaderDefineArithmeticOperator } from \"./Expressions/Operators/shaderDefineArithmeticOperator\";\r\nimport type { ProcessingOptions } from \"./shaderProcessingOptions\";\r\nimport { _WarnImport } from \"../../Misc/devTools\";\r\nimport { ShaderLanguage } from \"../../Materials/shaderLanguage\";\r\n\r\nimport type { WebRequest } from \"../../Misc/webRequest\";\r\nimport type { LoadFileError } from \"../../Misc/fileTools\";\r\nimport type { IOfflineProvider } from \"../../Offline/IOfflineProvider\";\r\nimport type { IFileRequest } from \"../../Misc/fileRequest\";\r\nimport { _getGlobalDefines } from \"../abstractEngine.functions\";\r\nimport type { AbstractEngine } from \"../abstractEngine\";\r\n\r\nconst regexSE = /defined\\s*?\\((.+?)\\)/g;\r\nconst regexSERevert = /defined\\s*?\\[(.+?)\\]/g;\r\nconst regexShaderInclude = /#include\\s?<(.+)>(\\((.*)\\))*(\\[(.*)\\])*/g;\r\nconst regexShaderDecl = /__decl__/;\r\nconst regexLightX = /light\\{X\\}.(\\w*)/g;\r\nconst regexX = /\\{X\\}/g;\r\nconst reusableMatches: RegExpMatchArray[] = [];\r\n\r\nconst _MoveCursorRegex = /(#ifdef)|(#else)|(#elif)|(#endif)|(#ifndef)|(#if)/;\r\n\r\nexport function Initialize(options: ProcessingOptions): void {\r\n if (options.processor && options.processor.initializeShaders) {\r\n options.processor.initializeShaders(options.processingContext);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport function Process(sourceCode: string, options: ProcessingOptions, callback: (migratedCode: string, codeBeforeMigration: string) => void, engine?: AbstractEngine) {\r\n if (options.processor?.preProcessShaderCode) {\r\n sourceCode = options.processor.preProcessShaderCode(sourceCode, options.isFragment);\r\n }\r\n _ProcessIncludes(sourceCode, options, (codeWithIncludes) => {\r\n if (options.processCodeAfterIncludes) {\r\n codeWithIncludes = options.processCodeAfterIncludes(options.isFragment ? \"fragment\" : \"vertex\", codeWithIncludes, options.defines);\r\n }\r\n const migratedCode = _ProcessShaderConversion(codeWithIncludes, options, engine);\r\n callback(migratedCode, codeWithIncludes);\r\n });\r\n}\r\n\r\n/** @internal */\r\nexport function PreProcess(sourceCode: string, options: ProcessingOptions, callback: (migratedCode: string, codeBeforeMigration: string) => void, engine: AbstractEngine) {\r\n if (options.processor?.preProcessShaderCode) {\r\n sourceCode = options.processor.preProcessShaderCode(sourceCode, options.isFragment);\r\n }\r\n _ProcessIncludes(sourceCode, options, (codeWithIncludes) => {\r\n if (options.processCodeAfterIncludes) {\r\n codeWithIncludes = options.processCodeAfterIncludes(options.isFragment ? \"fragment\" : \"vertex\", codeWithIncludes, options.defines);\r\n }\r\n const migratedCode = _ApplyPreProcessing(codeWithIncludes, options, engine);\r\n callback(migratedCode, codeWithIncludes);\r\n });\r\n}\r\n\r\n/** @internal */\r\nexport function Finalize(vertexCode: string, fragmentCode: string, options: ProcessingOptions): { vertexCode: string; fragmentCode: string } {\r\n if (!options.processor || !options.processor.finalizeShaders) {\r\n return { vertexCode, fragmentCode };\r\n }\r\n\r\n return options.processor.finalizeShaders(vertexCode, fragmentCode, options.processingContext);\r\n}\r\n\r\nfunction _ProcessPrecision(source: string, options: ProcessingOptions): string {\r\n if (options.processor?.noPrecision) {\r\n return source;\r\n }\r\n\r\n const shouldUseHighPrecisionShader = options.shouldUseHighPrecisionShader;\r\n\r\n if (source.indexOf(\"precision highp float\") === -1) {\r\n if (!shouldUseHighPrecisionShader) {\r\n source = \"precision mediump float;\\n\" + source;\r\n } else {\r\n source = \"precision highp float;\\n\" + source;\r\n }\r\n } else {\r\n if (!shouldUseHighPrecisionShader) {\r\n // Moving highp to mediump\r\n source = source.replace(\"precision highp float\", \"precision mediump float\");\r\n }\r\n }\r\n\r\n return source;\r\n}\r\n\r\nfunction _ExtractOperation(expression: string) {\r\n const regex = /defined\\((.+)\\)/;\r\n\r\n const match = regex.exec(expression);\r\n\r\n if (match && match.length) {\r\n return new ShaderDefineIsDefinedOperator(match[1].trim(), expression[0] === \"!\");\r\n }\r\n\r\n const operators = [\"==\", \"!=\", \">=\", \"<=\", \"<\", \">\"];\r\n let operator = \"\";\r\n let indexOperator = 0;\r\n\r\n for (operator of operators) {\r\n indexOperator = expression.indexOf(operator);\r\n\r\n if (indexOperator > -1) {\r\n break;\r\n }\r\n }\r\n\r\n if (indexOperator === -1) {\r\n return new ShaderDefineIsDefinedOperator(expression);\r\n }\r\n\r\n const define = expression.substring(0, indexOperator).trim();\r\n const value = expression.substring(indexOperator + operator.length).trim();\r\n\r\n return new ShaderDefineArithmeticOperator(define, operator, value);\r\n}\r\n\r\nfunction _BuildSubExpression(expression: string): ShaderDefineExpression {\r\n expression = expression.replace(regexSE, \"defined[$1]\");\r\n\r\n const postfix = ShaderDefineExpression.infixToPostfix(expression);\r\n\r\n const stack: (string | ShaderDefineExpression)[] = [];\r\n\r\n for (const c of postfix) {\r\n if (c !== \"||\" && c !== \"&&\") {\r\n stack.push(c);\r\n } else if (stack.length >= 2) {\r\n let v1 = stack[stack.length - 1],\r\n v2 = stack[stack.length - 2];\r\n\r\n stack.length -= 2;\r\n\r\n const operator = c == \"&&\" ? new ShaderDefineAndOperator() : new ShaderDefineOrOperator();\r\n\r\n if (typeof v1 === \"string\") {\r\n v1 = v1.replace(regexSERevert, \"defined($1)\");\r\n }\r\n\r\n if (typeof v2 === \"string\") {\r\n v2 = v2.replace(regexSERevert, \"defined($1)\");\r\n }\r\n\r\n operator.leftOperand = typeof v2 === \"string\" ? _ExtractOperation(v2) : v2;\r\n operator.rightOperand = typeof v1 === \"string\" ? _ExtractOperation(v1) : v1;\r\n\r\n stack.push(operator);\r\n }\r\n }\r\n\r\n let result = stack[stack.length - 1];\r\n\r\n if (typeof result === \"string\") {\r\n result = result.replace(regexSERevert, \"defined($1)\");\r\n }\r\n\r\n // note: stack.length !== 1 if there was an error in the parsing\r\n\r\n return typeof result === \"string\" ? _ExtractOperation(result) : result;\r\n}\r\n\r\nfunction _BuildExpression(line: string, start: number): ShaderCodeTestNode {\r\n const node = new ShaderCodeTestNode();\r\n const command = line.substring(0, start);\r\n let expression = line.substring(start);\r\n\r\n expression = expression.substring(0, (expression.indexOf(\"//\") + 1 || expression.length + 1) - 1).trim();\r\n\r\n if (command === \"#ifdef\") {\r\n node.testExpression = new ShaderDefineIsDefinedOperator(expression);\r\n } else if (command === \"#ifndef\") {\r\n node.testExpression = new ShaderDefineIsDefinedOperator(expression, true);\r\n } else {\r\n node.testExpression = _BuildSubExpression(expression);\r\n }\r\n\r\n return node;\r\n}\r\n\r\nfunction _MoveCursorWithinIf(cursor: ShaderCodeCursor, rootNode: ShaderCodeConditionNode, ifNode: ShaderCodeNode) {\r\n let line = cursor.currentLine;\r\n while (_MoveCursor(cursor, ifNode)) {\r\n line = cursor.currentLine;\r\n const first5 = line.substring(0, 5).toLowerCase();\r\n\r\n if (first5 === \"#else\") {\r\n const elseNode = new ShaderCodeNode();\r\n rootNode.children.push(elseNode);\r\n _MoveCursor(cursor, elseNode);\r\n return;\r\n } else if (first5 === \"#elif\") {\r\n const elifNode = _BuildExpression(line, 5);\r\n\r\n rootNode.children.push(elifNode);\r\n ifNode = elifNode;\r\n }\r\n }\r\n}\r\n\r\nfunction _MoveCursor(cursor: ShaderCodeCursor, rootNode: ShaderCodeNode): boolean {\r\n while (cursor.canRead) {\r\n cursor.lineIndex++;\r\n const line = cursor.currentLine;\r\n\r\n if (line.indexOf(\"#\") >= 0) {\r\n const matches = _MoveCursorRegex.exec(line);\r\n\r\n if (matches && matches.length) {\r\n const keyword = matches[0];\r\n\r\n switch (keyword) {\r\n case \"#ifdef\": {\r\n const newRootNode = new ShaderCodeConditionNode();\r\n rootNode.children.push(newRootNode);\r\n\r\n const ifNode = _BuildExpression(line, 6);\r\n newRootNode.children.push(ifNode);\r\n _MoveCursorWithinIf(cursor, newRootNode, ifNode);\r\n break;\r\n }\r\n case \"#else\":\r\n case \"#elif\":\r\n return true;\r\n case \"#endif\":\r\n return false;\r\n case \"#ifndef\": {\r\n const newRootNode = new ShaderCodeConditionNode();\r\n rootNode.children.push(newRootNode);\r\n\r\n const ifNode = _BuildExpression(line, 7);\r\n newRootNode.children.push(ifNode);\r\n _MoveCursorWithinIf(cursor, newRootNode, ifNode);\r\n break;\r\n }\r\n case \"#if\": {\r\n const newRootNode = new ShaderCodeConditionNode();\r\n const ifNode = _BuildExpression(line, 3);\r\n rootNode.children.push(newRootNode);\r\n\r\n newRootNode.children.push(ifNode);\r\n _MoveCursorWithinIf(cursor, newRootNode, ifNode);\r\n break;\r\n }\r\n }\r\n continue;\r\n }\r\n }\r\n\r\n const newNode = new ShaderCodeNode();\r\n newNode.line = line;\r\n rootNode.children.push(newNode);\r\n\r\n // Detect additional defines\r\n if (line[0] === \"#\" && line[1] === \"d\") {\r\n const split = line.replace(\";\", \"\").split(\" \");\r\n newNode.additionalDefineKey = split[1];\r\n\r\n if (split.length === 3) {\r\n newNode.additionalDefineValue = split[2];\r\n }\r\n }\r\n }\r\n return false;\r\n}\r\n\r\nfunction _EvaluatePreProcessors(sourceCode: string, preprocessors: { [key: string]: string }, options: ProcessingOptions): string {\r\n const rootNode = new ShaderCodeNode();\r\n const cursor = new ShaderCodeCursor();\r\n\r\n cursor.lineIndex = -1;\r\n cursor.lines = sourceCode.split(\"\\n\");\r\n\r\n // Decompose (We keep it in 2 steps so it is easier to maintain and perf hit is insignificant)\r\n _MoveCursor(cursor, rootNode);\r\n\r\n // Recompose\r\n return rootNode.process(preprocessors, options);\r\n}\r\n\r\nfunction _PreparePreProcessors(options: ProcessingOptions, engine?: AbstractEngine): { [key: string]: string } {\r\n const defines = options.defines;\r\n const preprocessors: { [key: string]: string } = {};\r\n\r\n for (const define of defines) {\r\n const keyValue = define.replace(\"#define\", \"\").replace(\";\", \"\").trim();\r\n const split = keyValue.split(\" \");\r\n preprocessors[split[0]] = split.length > 1 ? split[1] : \"\";\r\n }\r\n\r\n if (options.processor?.shaderLanguage === ShaderLanguage.GLSL) {\r\n preprocessors[\"GL_ES\"] = \"true\";\r\n }\r\n preprocessors[\"__VERSION__\"] = options.version;\r\n preprocessors[options.platformName] = \"true\";\r\n\r\n _getGlobalDefines(preprocessors, engine?.isNDCHalfZRange, engine?.useReverseDepthBuffer, engine?.useExactSrgbConversions);\r\n\r\n return preprocessors;\r\n}\r\n\r\nfunction _ProcessShaderConversion(sourceCode: string, options: ProcessingOptions, engine?: AbstractEngine): string {\r\n let preparedSourceCode = _ProcessPrecision(sourceCode, options);\r\n\r\n if (!options.processor) {\r\n return preparedSourceCode;\r\n }\r\n\r\n // Already converted\r\n if (options.processor.shaderLanguage === ShaderLanguage.GLSL && preparedSourceCode.indexOf(\"#version 3\") !== -1) {\r\n preparedSourceCode = preparedSourceCode.replace(\"#version 300 es\", \"\");\r\n if (!options.processor.parseGLES3) {\r\n return preparedSourceCode;\r\n }\r\n }\r\n\r\n const defines = options.defines;\r\n\r\n const preprocessors = _PreparePreProcessors(options, engine);\r\n\r\n // General pre processing\r\n if (options.processor.preProcessor) {\r\n preparedSourceCode = options.processor.preProcessor(preparedSourceCode, defines, preprocessors, options.isFragment, options.processingContext);\r\n }\r\n\r\n preparedSourceCode = _EvaluatePreProcessors(preparedSourceCode, preprocessors, options);\r\n\r\n // Post processing\r\n if (options.processor.postProcessor) {\r\n preparedSourceCode = options.processor.postProcessor(\r\n preparedSourceCode,\r\n defines,\r\n options.isFragment,\r\n options.processingContext,\r\n engine\r\n ? {\r\n drawBuffersExtensionDisabled: engine.getCaps().drawBuffersExtension ? false : true,\r\n }\r\n : {}\r\n );\r\n }\r\n\r\n // Inline functions tagged with #define inline\r\n if (engine?._features.needShaderCodeInlining) {\r\n preparedSourceCode = engine.inlineShaderCode(preparedSourceCode);\r\n }\r\n\r\n return preparedSourceCode;\r\n}\r\n\r\nfunction _ApplyPreProcessing(sourceCode: string, options: ProcessingOptions, engine: AbstractEngine): string {\r\n let preparedSourceCode = sourceCode;\r\n\r\n const defines = options.defines;\r\n\r\n const preprocessors = _PreparePreProcessors(options, engine);\r\n\r\n // General pre processing\r\n if (options.processor?.preProcessor) {\r\n preparedSourceCode = options.processor.preProcessor(preparedSourceCode, defines, preprocessors, options.isFragment, options.processingContext);\r\n }\r\n\r\n preparedSourceCode = _EvaluatePreProcessors(preparedSourceCode, preprocessors, options);\r\n\r\n // Post processing\r\n if (options.processor?.postProcessor) {\r\n preparedSourceCode = options.processor.postProcessor(\r\n preparedSourceCode,\r\n defines,\r\n options.isFragment,\r\n options.processingContext,\r\n engine\r\n ? {\r\n drawBuffersExtensionDisabled: engine.getCaps().drawBuffersExtension ? false : true,\r\n }\r\n : {}\r\n );\r\n }\r\n\r\n // Inline functions tagged with #define inline\r\n if (engine._features.needShaderCodeInlining) {\r\n preparedSourceCode = engine.inlineShaderCode(preparedSourceCode);\r\n }\r\n\r\n return preparedSourceCode;\r\n}\r\n\r\n/** @internal */\r\nexport function _ProcessIncludes(sourceCode: string, options: ProcessingOptions, callback: (data: any) => void): void {\r\n reusableMatches.length = 0;\r\n let match: RegExpMatchArray | null;\r\n // stay back-compat to the old matchAll syntax\r\n while ((match = regexShaderInclude.exec(sourceCode)) !== null) {\r\n reusableMatches.push(match);\r\n }\r\n\r\n let returnValue = String(sourceCode);\r\n let parts = [sourceCode];\r\n\r\n let keepProcessing = false;\r\n\r\n for (const match of reusableMatches) {\r\n let includeFile = match[1];\r\n\r\n // Uniform declaration\r\n if (includeFile.indexOf(\"__decl__\") !== -1) {\r\n includeFile = includeFile.replace(regexShaderDecl, \"\");\r\n if (options.supportsUniformBuffers) {\r\n includeFile = includeFile.replace(\"Vertex\", \"Ubo\").replace(\"Fragment\", \"Ubo\");\r\n }\r\n includeFile = includeFile + \"Declaration\";\r\n }\r\n\r\n if (options.includesShadersStore[includeFile]) {\r\n // Substitution\r\n let includeContent = options.includesShadersStore[includeFile];\r\n if (match[2]) {\r\n const splits = match[3].split(\",\");\r\n\r\n for (let index = 0; index < splits.length; index += 2) {\r\n const source = new RegExp(splits[index], \"g\");\r\n const dest = splits[index + 1];\r\n\r\n includeContent = includeContent.replace(source, dest);\r\n }\r\n }\r\n\r\n if (match[4]) {\r\n const indexString = match[5];\r\n\r\n if (indexString.indexOf(\"..\") !== -1) {\r\n const indexSplits = indexString.split(\"..\");\r\n const minIndex = parseInt(indexSplits[0]);\r\n let maxIndex = parseInt(indexSplits[1]);\r\n let sourceIncludeContent = includeContent.slice(0);\r\n includeContent = \"\";\r\n\r\n if (isNaN(maxIndex)) {\r\n maxIndex = options.indexParameters[indexSplits[1]];\r\n }\r\n\r\n for (let i = minIndex; i < maxIndex; i++) {\r\n if (!options.supportsUniformBuffers) {\r\n // Ubo replacement\r\n sourceIncludeContent = sourceIncludeContent.replace(regexLightX, (str: string, p1: string) => {\r\n return p1 + \"{X}\";\r\n });\r\n }\r\n includeContent += sourceIncludeContent.replace(regexX, i.toString()) + \"\\n\";\r\n }\r\n } else {\r\n if (!options.supportsUniformBuffers) {\r\n // Ubo replacement\r\n includeContent = includeContent.replace(regexLightX, (str: string, p1: string) => {\r\n return p1 + \"{X}\";\r\n });\r\n }\r\n includeContent = includeContent.replace(regexX, indexString);\r\n }\r\n }\r\n\r\n // Replace\r\n // Split all parts on match[0] and intersperse the parts with the include content\r\n const newParts = [];\r\n for (const part of parts) {\r\n const splitPart = part.split(match[0]);\r\n for (let i = 0; i < splitPart.length - 1; i++) {\r\n newParts.push(splitPart[i]);\r\n newParts.push(includeContent);\r\n }\r\n newParts.push(splitPart[splitPart.length - 1]);\r\n }\r\n parts = newParts;\r\n\r\n keepProcessing = keepProcessing || includeContent.indexOf(\"#include<\") >= 0 || includeContent.indexOf(\"#include <\") >= 0;\r\n } else {\r\n const includeShaderUrl = options.shadersRepository + \"ShadersInclude/\" + includeFile + \".fx\";\r\n\r\n _functionContainer.loadFile(includeShaderUrl, (fileContent) => {\r\n options.includesShadersStore[includeFile] = fileContent as string;\r\n _ProcessIncludes(parts.join(\"\"), options, callback);\r\n });\r\n return;\r\n }\r\n }\r\n reusableMatches.length = 0;\r\n\r\n returnValue = parts.join(\"\");\r\n\r\n if (keepProcessing) {\r\n _ProcessIncludes(returnValue.toString(), options, callback);\r\n } else {\r\n callback(returnValue);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport const _functionContainer = {\r\n /**\r\n * Loads a file from a url\r\n * @param url url to load\r\n * @param onSuccess callback called when the file successfully loads\r\n * @param onProgress callback called while file is loading (if the server supports this mode)\r\n * @param offlineProvider defines the offline provider for caching\r\n * @param useArrayBuffer defines a boolean indicating that date must be returned as ArrayBuffer\r\n * @param onError callback called when the file fails to load\r\n * @returns a file request object\r\n * @internal\r\n */\r\n loadFile: (\r\n url: string,\r\n onSuccess: (data: string | ArrayBuffer, responseURL?: string) => void,\r\n onProgress?: (ev: ProgressEvent) => void,\r\n offlineProvider?: IOfflineProvider,\r\n useArrayBuffer?: boolean,\r\n onError?: (request?: WebRequest, exception?: LoadFileError) => void\r\n ): IFileRequest => {\r\n throw _WarnImport(\"FileTools\");\r\n },\r\n};\r\n"]}
1
+ {"version":3,"file":"shaderProcessor.js","sourceRoot":"","sources":["../../../../../dev/core/src/Engines/Processors/shaderProcessor.ts"],"names":[],"mappings":"AAAA,sDAAsD;AACtD,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAClD,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AACtD,OAAO,EAAE,uBAAuB,EAAE,MAAM,2BAA2B,CAAC;AACpE,OAAO,EAAE,kBAAkB,EAAE,MAAM,sBAAsB,CAAC;AAC1D,OAAO,EAAE,6BAA6B,EAAE,MAAM,uDAAuD,CAAC;AACtG,OAAO,EAAE,sBAAsB,EAAE,MAAM,gDAAgD,CAAC;AACxF,OAAO,EAAE,uBAAuB,EAAE,MAAM,iDAAiD,CAAC;AAC1F,OAAO,EAAE,sBAAsB,EAAE,MAAM,sCAAsC,CAAC;AAC9E,OAAO,EAAE,8BAA8B,EAAE,MAAM,wDAAwD,CAAC;AAExG,OAAO,EAAE,WAAW,EAAE,MAAM,qBAAqB,CAAC;AAOlD,OAAO,EAAE,iBAAiB,EAAE,MAAM,6BAA6B,CAAC;AAGhE,MAAM,OAAO,GAAG,uBAAuB,CAAC;AACxC,MAAM,aAAa,GAAG,uBAAuB,CAAC;AAC9C,MAAM,kBAAkB,GAAG,0CAA0C,CAAC;AACtE,MAAM,eAAe,GAAG,UAAU,CAAC;AACnC,MAAM,WAAW,GAAG,mBAAmB,CAAC;AACxC,MAAM,MAAM,GAAG,QAAQ,CAAC;AACxB,MAAM,eAAe,GAAuB,EAAE,CAAC;AAE/C,MAAM,gBAAgB,GAAG,mDAAmD,CAAC;AAE7E,gBAAgB;AAChB,MAAM,UAAU,UAAU,CAAC,OAA0B;IACjD,IAAI,OAAO,CAAC,SAAS,IAAI,OAAO,CAAC,SAAS,CAAC,iBAAiB,EAAE;QAC1D,OAAO,CAAC,SAAS,CAAC,iBAAiB,CAAC,OAAO,CAAC,iBAAiB,CAAC,CAAC;KAClE;AACL,CAAC;AAED,gBAAgB;AAChB,MAAM,UAAU,OAAO,CAAC,UAAkB,EAAE,OAA0B,EAAE,QAAqE,EAAE,MAAuB;IAClK,IAAI,OAAO,CAAC,SAAS,EAAE,oBAAoB,EAAE;QACzC,UAAU,GAAG,OAAO,CAAC,SAAS,CAAC,oBAAoB,CAAC,UAAU,EAAE,OAAO,CAAC,UAAU,CAAC,CAAC;KACvF;IACD,gBAAgB,CAAC,UAAU,EAAE,OAAO,EAAE,CAAC,gBAAgB,EAAE,EAAE;QACvD,IAAI,OAAO,CAAC,wBAAwB,EAAE;YAClC,gBAAgB,GAAG,OAAO,CAAC,wBAAwB,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,QAAQ,EAAE,gBAAgB,EAAE,OAAO,CAAC,OAAO,CAAC,CAAC;SACtI;QACD,MAAM,YAAY,GAAG,wBAAwB,CAAC,gBAAgB,EAAE,OAAO,EAAE,MAAM,CAAC,CAAC;QACjF,QAAQ,CAAC,YAAY,EAAE,gBAAgB,CAAC,CAAC;IAC7C,CAAC,CAAC,CAAC;AACP,CAAC;AAED,gBAAgB;AAChB,MAAM,UAAU,UAAU,CAAC,UAAkB,EAAE,OAA0B,EAAE,QAAqE,EAAE,MAAsB;IACpK,IAAI,OAAO,CAAC,SAAS,EAAE,oBAAoB,EAAE;QACzC,UAAU,GAAG,OAAO,CAAC,SAAS,CAAC,oBAAoB,CAAC,UAAU,EAAE,OAAO,CAAC,UAAU,CAAC,CAAC;KACvF;IACD,gBAAgB,CAAC,UAAU,EAAE,OAAO,EAAE,CAAC,gBAAgB,EAAE,EAAE;QACvD,IAAI,OAAO,CAAC,wBAAwB,EAAE;YAClC,gBAAgB,GAAG,OAAO,CAAC,wBAAwB,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,QAAQ,EAAE,gBAAgB,EAAE,OAAO,CAAC,OAAO,CAAC,CAAC;SACtI;QACD,MAAM,YAAY,GAAG,mBAAmB,CAAC,gBAAgB,EAAE,OAAO,EAAE,MAAM,CAAC,CAAC;QAC5E,QAAQ,CAAC,YAAY,EAAE,gBAAgB,CAAC,CAAC;IAC7C,CAAC,CAAC,CAAC;AACP,CAAC;AAED,gBAAgB;AAChB,MAAM,UAAU,QAAQ,CAAC,UAAkB,EAAE,YAAoB,EAAE,OAA0B;IACzF,IAAI,CAAC,OAAO,CAAC,SAAS,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,eAAe,EAAE;QAC1D,OAAO,EAAE,UAAU,EAAE,YAAY,EAAE,CAAC;KACvC;IAED,OAAO,OAAO,CAAC,SAAS,CAAC,eAAe,CAAC,UAAU,EAAE,YAAY,EAAE,OAAO,CAAC,iBAAiB,CAAC,CAAC;AAClG,CAAC;AAED,SAAS,iBAAiB,CAAC,MAAc,EAAE,OAA0B;IACjE,IAAI,OAAO,CAAC,SAAS,EAAE,WAAW,EAAE;QAChC,OAAO,MAAM,CAAC;KACjB;IAED,MAAM,4BAA4B,GAAG,OAAO,CAAC,4BAA4B,CAAC;IAE1E,IAAI,MAAM,CAAC,OAAO,CAAC,uBAAuB,CAAC,KAAK,CAAC,CAAC,EAAE;QAChD,IAAI,CAAC,4BAA4B,EAAE;YAC/B,MAAM,GAAG,4BAA4B,GAAG,MAAM,CAAC;SAClD;aAAM;YACH,MAAM,GAAG,0BAA0B,GAAG,MAAM,CAAC;SAChD;KACJ;SAAM;QACH,IAAI,CAAC,4BAA4B,EAAE;YAC/B,0BAA0B;YAC1B,MAAM,GAAG,MAAM,CAAC,OAAO,CAAC,uBAAuB,EAAE,yBAAyB,CAAC,CAAC;SAC/E;KACJ;IAED,OAAO,MAAM,CAAC;AAClB,CAAC;AAED,SAAS,iBAAiB,CAAC,UAAkB;IACzC,MAAM,KAAK,GAAG,iBAAiB,CAAC;IAEhC,MAAM,KAAK,GAAG,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;IAErC,IAAI,KAAK,IAAI,KAAK,CAAC,MAAM,EAAE;QACvB,OAAO,IAAI,6BAA6B,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,EAAE,EAAE,UAAU,CAAC,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC;KACpF;IAED,MAAM,SAAS,GAAG,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;IACrD,IAAI,QAAQ,GAAG,EAAE,CAAC;IAClB,IAAI,aAAa,GAAG,CAAC,CAAC;IAEtB,KAAK,QAAQ,IAAI,SAAS,EAAE;QACxB,aAAa,GAAG,UAAU,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;QAE7C,IAAI,aAAa,GAAG,CAAC,CAAC,EAAE;YACpB,MAAM;SACT;KACJ;IAED,IAAI,aAAa,KAAK,CAAC,CAAC,EAAE;QACtB,OAAO,IAAI,6BAA6B,CAAC,UAAU,CAAC,CAAC;KACxD;IAED,MAAM,MAAM,GAAG,UAAU,CAAC,SAAS,CAAC,CAAC,EAAE,aAAa,CAAC,CAAC,IAAI,EAAE,CAAC;IAC7D,MAAM,KAAK,GAAG,UAAU,CAAC,SAAS,CAAC,aAAa,GAAG,QAAQ,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,CAAC;IAE3E,OAAO,IAAI,8BAA8B,CAAC,MAAM,EAAE,QAAQ,EAAE,KAAK,CAAC,CAAC;AACvE,CAAC;AAED,SAAS,mBAAmB,CAAC,UAAkB;IAC3C,UAAU,GAAG,UAAU,CAAC,OAAO,CAAC,OAAO,EAAE,aAAa,CAAC,CAAC;IAExD,MAAM,OAAO,GAAG,sBAAsB,CAAC,cAAc,CAAC,UAAU,CAAC,CAAC;IAElE,MAAM,KAAK,GAAwC,EAAE,CAAC;IAEtD,KAAK,MAAM,CAAC,IAAI,OAAO,EAAE;QACrB,IAAI,CAAC,KAAK,IAAI,IAAI,CAAC,KAAK,IAAI,EAAE;YAC1B,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;SACjB;aAAM,IAAI,KAAK,CAAC,MAAM,IAAI,CAAC,EAAE;YAC1B,IAAI,EAAE,GAAG,KAAK,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,EAC5B,EAAE,GAAG,KAAK,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;YAEjC,KAAK,CAAC,MAAM,IAAI,CAAC,CAAC;YAElB,MAAM,QAAQ,GAAG,CAAC,IAAI,IAAI,CAAC,CAAC,CAAC,IAAI,uBAAuB,EAAE,CAAC,CAAC,CAAC,IAAI,sBAAsB,EAAE,CAAC;YAE1F,IAAI,OAAO,EAAE,KAAK,QAAQ,EAAE;gBACxB,EAAE,GAAG,EAAE,CAAC,OAAO,CAAC,aAAa,EAAE,aAAa,CAAC,CAAC;aACjD;YAED,IAAI,OAAO,EAAE,KAAK,QAAQ,EAAE;gBACxB,EAAE,GAAG,EAAE,CAAC,OAAO,CAAC,aAAa,EAAE,aAAa,CAAC,CAAC;aACjD;YAED,QAAQ,CAAC,WAAW,GAAG,OAAO,EAAE,KAAK,QAAQ,CAAC,CAAC,CAAC,iBAAiB,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;YAC3E,QAAQ,CAAC,YAAY,GAAG,OAAO,EAAE,KAAK,QAAQ,CAAC,CAAC,CAAC,iBAAiB,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;YAE5E,KAAK,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;SACxB;KACJ;IAED,IAAI,MAAM,GAAG,KAAK,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;IAErC,IAAI,OAAO,MAAM,KAAK,QAAQ,EAAE;QAC5B,MAAM,GAAG,MAAM,CAAC,OAAO,CAAC,aAAa,EAAE,aAAa,CAAC,CAAC;KACzD;IAED,gEAAgE;IAEhE,OAAO,OAAO,MAAM,KAAK,QAAQ,CAAC,CAAC,CAAC,iBAAiB,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC;AAC3E,CAAC;AAED,SAAS,gBAAgB,CAAC,IAAY,EAAE,KAAa;IACjD,MAAM,IAAI,GAAG,IAAI,kBAAkB,EAAE,CAAC;IACtC,MAAM,OAAO,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;IACzC,IAAI,UAAU,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;IAEvC,UAAU,GAAG,UAAU,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,UAAU,CAAC,OAAO,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC;IAEzG,IAAI,OAAO,KAAK,QAAQ,EAAE;QACtB,IAAI,CAAC,cAAc,GAAG,IAAI,6BAA6B,CAAC,UAAU,CAAC,CAAC;KACvE;SAAM,IAAI,OAAO,KAAK,SAAS,EAAE;QAC9B,IAAI,CAAC,cAAc,GAAG,IAAI,6BAA6B,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;KAC7E;SAAM;QACH,IAAI,CAAC,cAAc,GAAG,mBAAmB,CAAC,UAAU,CAAC,CAAC;KACzD;IAED,OAAO,IAAI,CAAC;AAChB,CAAC;AAED,SAAS,mBAAmB,CAAC,MAAwB,EAAE,QAAiC,EAAE,MAAsB;IAC5G,IAAI,IAAI,GAAG,MAAM,CAAC,WAAW,CAAC;IAC9B,OAAO,WAAW,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE;QAChC,IAAI,GAAG,MAAM,CAAC,WAAW,CAAC;QAC1B,MAAM,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,WAAW,EAAE,CAAC;QAElD,IAAI,MAAM,KAAK,OAAO,EAAE;YACpB,MAAM,QAAQ,GAAG,IAAI,cAAc,EAAE,CAAC;YACtC,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;YACjC,WAAW,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAC;YAC9B,OAAO;SACV;aAAM,IAAI,MAAM,KAAK,OAAO,EAAE;YAC3B,MAAM,QAAQ,GAAG,gBAAgB,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;YAE3C,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;YACjC,MAAM,GAAG,QAAQ,CAAC;SACrB;KACJ;AACL,CAAC;AAED,SAAS,WAAW,CAAC,MAAwB,EAAE,QAAwB;IACnE,OAAO,MAAM,CAAC,OAAO,EAAE;QACnB,MAAM,CAAC,SAAS,EAAE,CAAC;QACnB,MAAM,IAAI,GAAG,MAAM,CAAC,WAAW,CAAC;QAEhC,IAAI,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;YACxB,MAAM,OAAO,GAAG,gBAAgB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAE5C,IAAI,OAAO,IAAI,OAAO,CAAC,MAAM,EAAE;gBAC3B,MAAM,OAAO,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC;gBAE3B,QAAQ,OAAO,EAAE;oBACb,KAAK,QAAQ,CAAC,CAAC;wBACX,MAAM,WAAW,GAAG,IAAI,uBAAuB,EAAE,CAAC;wBAClD,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;wBAEpC,MAAM,MAAM,GAAG,gBAAgB,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;wBACzC,WAAW,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;wBAClC,mBAAmB,CAAC,MAAM,EAAE,WAAW,EAAE,MAAM,CAAC,CAAC;wBACjD,MAAM;qBACT;oBACD,KAAK,OAAO,CAAC;oBACb,KAAK,OAAO;wBACR,OAAO,IAAI,CAAC;oBAChB,KAAK,QAAQ;wBACT,OAAO,KAAK,CAAC;oBACjB,KAAK,SAAS,CAAC,CAAC;wBACZ,MAAM,WAAW,GAAG,IAAI,uBAAuB,EAAE,CAAC;wBAClD,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;wBAEpC,MAAM,MAAM,GAAG,gBAAgB,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;wBACzC,WAAW,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;wBAClC,mBAAmB,CAAC,MAAM,EAAE,WAAW,EAAE,MAAM,CAAC,CAAC;wBACjD,MAAM;qBACT;oBACD,KAAK,KAAK,CAAC,CAAC;wBACR,MAAM,WAAW,GAAG,IAAI,uBAAuB,EAAE,CAAC;wBAClD,MAAM,MAAM,GAAG,gBAAgB,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;wBACzC,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;wBAEpC,WAAW,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;wBAClC,mBAAmB,CAAC,MAAM,EAAE,WAAW,EAAE,MAAM,CAAC,CAAC;wBACjD,MAAM;qBACT;iBACJ;gBACD,SAAS;aACZ;SACJ;QAED,MAAM,OAAO,GAAG,IAAI,cAAc,EAAE,CAAC;QACrC,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC;QACpB,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAEhC,4BAA4B;QAC5B,IAAI,IAAI,CAAC,CAAC,CAAC,KAAK,GAAG,IAAI,IAAI,CAAC,CAAC,CAAC,KAAK,GAAG,EAAE;YACpC,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,GAAG,EAAE,EAAE,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;YAC/C,OAAO,CAAC,mBAAmB,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAEvC,IAAI,KAAK,CAAC,MAAM,KAAK,CAAC,EAAE;gBACpB,OAAO,CAAC,qBAAqB,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;aAC5C;SACJ;KACJ;IACD,OAAO,KAAK,CAAC;AACjB,CAAC;AAED,SAAS,sBAAsB,CAAC,UAAkB,EAAE,aAAwC,EAAE,OAA0B;IACpH,MAAM,QAAQ,GAAG,IAAI,cAAc,EAAE,CAAC;IACtC,MAAM,MAAM,GAAG,IAAI,gBAAgB,EAAE,CAAC;IAEtC,MAAM,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC;IACtB,MAAM,CAAC,KAAK,GAAG,UAAU,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;IAEtC,8FAA8F;IAC9F,WAAW,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAC;IAE9B,YAAY;IACZ,OAAO,QAAQ,CAAC,OAAO,CAAC,aAAa,EAAE,OAAO,CAAC,CAAC;AACpD,CAAC;AAED,SAAS,qBAAqB,CAAC,OAA0B,EAAE,MAAuB;IAC9E,MAAM,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC;IAChC,MAAM,aAAa,GAA8B,EAAE,CAAC;IAEpD,KAAK,MAAM,MAAM,IAAI,OAAO,EAAE;QAC1B,MAAM,QAAQ,GAAG,MAAM,CAAC,OAAO,CAAC,SAAS,EAAE,EAAE,CAAC,CAAC,OAAO,CAAC,GAAG,EAAE,EAAE,CAAC,CAAC,IAAI,EAAE,CAAC;QACvE,MAAM,KAAK,GAAG,QAAQ,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;QAClC,aAAa,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;KAC9D;IAED,IAAI,OAAO,CAAC,SAAS,EAAE,cAAc,gCAAwB,EAAE;QAC3D,aAAa,CAAC,OAAO,CAAC,GAAG,MAAM,CAAC;KACnC;IACD,aAAa,CAAC,aAAa,CAAC,GAAG,OAAO,CAAC,OAAO,CAAC;IAC/C,aAAa,CAAC,OAAO,CAAC,YAAY,CAAC,GAAG,MAAM,CAAC;IAE7C,iBAAiB,CAAC,aAAa,EAAE,MAAM,EAAE,eAAe,EAAE,MAAM,EAAE,qBAAqB,EAAE,MAAM,EAAE,uBAAuB,CAAC,CAAC;IAE1H,OAAO,aAAa,CAAC;AACzB,CAAC;AAED,SAAS,wBAAwB,CAAC,UAAkB,EAAE,OAA0B,EAAE,MAAuB;IACrG,IAAI,kBAAkB,GAAG,iBAAiB,CAAC,UAAU,EAAE,OAAO,CAAC,CAAC;IAEhE,IAAI,CAAC,OAAO,CAAC,SAAS,EAAE;QACpB,OAAO,kBAAkB,CAAC;KAC7B;IAED,oBAAoB;IACpB,IAAI,OAAO,CAAC,SAAS,CAAC,cAAc,gCAAwB,IAAI,kBAAkB,CAAC,OAAO,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC,EAAE;QAC7G,kBAAkB,GAAG,kBAAkB,CAAC,OAAO,CAAC,iBAAiB,EAAE,EAAE,CAAC,CAAC;QACvE,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,UAAU,EAAE;YAC/B,OAAO,kBAAkB,CAAC;SAC7B;KACJ;IAED,MAAM,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC;IAEhC,MAAM,aAAa,GAAG,qBAAqB,CAAC,OAAO,EAAE,MAAM,CAAC,CAAC;IAE7D,yBAAyB;IACzB,IAAI,OAAO,CAAC,SAAS,CAAC,YAAY,EAAE;QAChC,kBAAkB,GAAG,OAAO,CAAC,SAAS,CAAC,YAAY,CAAC,kBAAkB,EAAE,OAAO,EAAE,aAAa,EAAE,OAAO,CAAC,UAAU,EAAE,OAAO,CAAC,iBAAiB,CAAC,CAAC;KAClJ;IAED,kBAAkB,GAAG,sBAAsB,CAAC,kBAAkB,EAAE,aAAa,EAAE,OAAO,CAAC,CAAC;IAExF,kBAAkB;IAClB,IAAI,OAAO,CAAC,SAAS,CAAC,aAAa,EAAE;QACjC,kBAAkB,GAAG,OAAO,CAAC,SAAS,CAAC,aAAa,CAChD,kBAAkB,EAClB,OAAO,EACP,OAAO,CAAC,UAAU,EAClB,OAAO,CAAC,iBAAiB,EACzB,MAAM;YACF,CAAC,CAAC;gBACI,4BAA4B,EAAE,MAAM,CAAC,OAAO,EAAE,CAAC,oBAAoB,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI;aACrF;YACH,CAAC,CAAC,EAAE,CACX,CAAC;KACL;IAED,8CAA8C;IAC9C,IAAI,MAAM,EAAE,SAAS,CAAC,sBAAsB,EAAE;QAC1C,kBAAkB,GAAG,MAAM,CAAC,gBAAgB,CAAC,kBAAkB,CAAC,CAAC;KACpE;IAED,OAAO,kBAAkB,CAAC;AAC9B,CAAC;AAED,SAAS,mBAAmB,CAAC,UAAkB,EAAE,OAA0B,EAAE,MAAsB;IAC/F,IAAI,kBAAkB,GAAG,UAAU,CAAC;IAEpC,MAAM,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC;IAEhC,MAAM,aAAa,GAAG,qBAAqB,CAAC,OAAO,EAAE,MAAM,CAAC,CAAC;IAE7D,yBAAyB;IACzB,IAAI,OAAO,CAAC,SAAS,EAAE,YAAY,EAAE;QACjC,kBAAkB,GAAG,OAAO,CAAC,SAAS,CAAC,YAAY,CAAC,kBAAkB,EAAE,OAAO,EAAE,aAAa,EAAE,OAAO,CAAC,UAAU,EAAE,OAAO,CAAC,iBAAiB,CAAC,CAAC;KAClJ;IAED,kBAAkB,GAAG,sBAAsB,CAAC,kBAAkB,EAAE,aAAa,EAAE,OAAO,CAAC,CAAC;IAExF,kBAAkB;IAClB,IAAI,OAAO,CAAC,SAAS,EAAE,aAAa,EAAE;QAClC,kBAAkB,GAAG,OAAO,CAAC,SAAS,CAAC,aAAa,CAChD,kBAAkB,EAClB,OAAO,EACP,OAAO,CAAC,UAAU,EAClB,OAAO,CAAC,iBAAiB,EACzB,MAAM;YACF,CAAC,CAAC;gBACI,4BAA4B,EAAE,MAAM,CAAC,OAAO,EAAE,CAAC,oBAAoB,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI;aACrF;YACH,CAAC,CAAC,EAAE,CACX,CAAC;KACL;IAED,8CAA8C;IAC9C,IAAI,MAAM,CAAC,SAAS,CAAC,sBAAsB,EAAE;QACzC,kBAAkB,GAAG,MAAM,CAAC,gBAAgB,CAAC,kBAAkB,CAAC,CAAC;KACpE;IAED,OAAO,kBAAkB,CAAC;AAC9B,CAAC;AAED,gBAAgB;AAChB,MAAM,UAAU,gBAAgB,CAAC,UAAkB,EAAE,OAA0B,EAAE,QAA6B;IAC1G,eAAe,CAAC,MAAM,GAAG,CAAC,CAAC;IAC3B,IAAI,KAA8B,CAAC;IACnC,8CAA8C;IAC9C,OAAO,CAAC,KAAK,GAAG,kBAAkB,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,KAAK,IAAI,EAAE;QAC3D,eAAe,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;KAC/B;IAED,IAAI,WAAW,GAAG,MAAM,CAAC,UAAU,CAAC,CAAC;IACrC,IAAI,KAAK,GAAG,CAAC,UAAU,CAAC,CAAC;IAEzB,IAAI,cAAc,GAAG,KAAK,CAAC;IAE3B,KAAK,MAAM,KAAK,IAAI,eAAe,EAAE;QACjC,IAAI,WAAW,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;QAE3B,sBAAsB;QACtB,IAAI,WAAW,CAAC,OAAO,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,EAAE;YACxC,WAAW,GAAG,WAAW,CAAC,OAAO,CAAC,eAAe,EAAE,EAAE,CAAC,CAAC;YACvD,IAAI,OAAO,CAAC,sBAAsB,EAAE;gBAChC,WAAW,GAAG,WAAW,CAAC,OAAO,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC,OAAO,CAAC,UAAU,EAAE,KAAK,CAAC,CAAC;aACjF;YACD,WAAW,GAAG,WAAW,GAAG,aAAa,CAAC;SAC7C;QAED,IAAI,OAAO,CAAC,oBAAoB,CAAC,WAAW,CAAC,EAAE;YAC3C,eAAe;YACf,IAAI,cAAc,GAAG,OAAO,CAAC,oBAAoB,CAAC,WAAW,CAAC,CAAC;YAC/D,IAAI,KAAK,CAAC,CAAC,CAAC,EAAE;gBACV,MAAM,MAAM,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;gBAEnC,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,MAAM,CAAC,MAAM,EAAE,KAAK,IAAI,CAAC,EAAE;oBACnD,MAAM,MAAM,GAAG,IAAI,MAAM,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE,GAAG,CAAC,CAAC;oBAC9C,MAAM,IAAI,GAAG,MAAM,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;oBAE/B,cAAc,GAAG,cAAc,CAAC,OAAO,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;iBACzD;aACJ;YAED,IAAI,KAAK,CAAC,CAAC,CAAC,EAAE;gBACV,MAAM,WAAW,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;gBAE7B,IAAI,WAAW,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE;oBAClC,MAAM,WAAW,GAAG,WAAW,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;oBAC5C,MAAM,QAAQ,GAAG,QAAQ,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC;oBAC1C,IAAI,QAAQ,GAAG,QAAQ,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC;oBACxC,IAAI,oBAAoB,GAAG,cAAc,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;oBACnD,cAAc,GAAG,EAAE,CAAC;oBAEpB,IAAI,KAAK,CAAC,QAAQ,CAAC,EAAE;wBACjB,QAAQ,GAAG,OAAO,CAAC,eAAe,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC;qBACtD;oBAED,KAAK,IAAI,CAAC,GAAG,QAAQ,EAAE,CAAC,GAAG,QAAQ,EAAE,CAAC,EAAE,EAAE;wBACtC,IAAI,CAAC,OAAO,CAAC,sBAAsB,EAAE;4BACjC,kBAAkB;4BAClB,oBAAoB,GAAG,oBAAoB,CAAC,OAAO,CAAC,WAAW,EAAE,CAAC,GAAW,EAAE,EAAU,EAAE,EAAE;gCACzF,OAAO,EAAE,GAAG,KAAK,CAAC;4BACtB,CAAC,CAAC,CAAC;yBACN;wBACD,cAAc,IAAI,oBAAoB,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC,CAAC,QAAQ,EAAE,CAAC,GAAG,IAAI,CAAC;qBAC/E;iBACJ;qBAAM;oBACH,IAAI,CAAC,OAAO,CAAC,sBAAsB,EAAE;wBACjC,kBAAkB;wBAClB,cAAc,GAAG,cAAc,CAAC,OAAO,CAAC,WAAW,EAAE,CAAC,GAAW,EAAE,EAAU,EAAE,EAAE;4BAC7E,OAAO,EAAE,GAAG,KAAK,CAAC;wBACtB,CAAC,CAAC,CAAC;qBACN;oBACD,cAAc,GAAG,cAAc,CAAC,OAAO,CAAC,MAAM,EAAE,WAAW,CAAC,CAAC;iBAChE;aACJ;YAED,UAAU;YACV,iFAAiF;YACjF,MAAM,QAAQ,GAAG,EAAE,CAAC;YACpB,KAAK,MAAM,IAAI,IAAI,KAAK,EAAE;gBACtB,MAAM,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;gBACvC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;oBAC3C,QAAQ,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC;oBAC5B,QAAQ,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;iBACjC;gBACD,QAAQ,CAAC,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC;aAClD;YACD,KAAK,GAAG,QAAQ,CAAC;YAEjB,cAAc,GAAG,cAAc,IAAI,cAAc,CAAC,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,IAAI,cAAc,CAAC,OAAO,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;SAC5H;aAAM;YACH,MAAM,gBAAgB,GAAG,OAAO,CAAC,iBAAiB,GAAG,iBAAiB,GAAG,WAAW,GAAG,KAAK,CAAC;YAE7F,kBAAkB,CAAC,QAAQ,CAAC,gBAAgB,EAAE,CAAC,WAAW,EAAE,EAAE;gBAC1D,OAAO,CAAC,oBAAoB,CAAC,WAAW,CAAC,GAAG,WAAqB,CAAC;gBAClE,gBAAgB,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,OAAO,EAAE,QAAQ,CAAC,CAAC;YACxD,CAAC,CAAC,CAAC;YACH,OAAO;SACV;KACJ;IACD,eAAe,CAAC,MAAM,GAAG,CAAC,CAAC;IAE3B,WAAW,GAAG,KAAK,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;IAE7B,IAAI,cAAc,EAAE;QAChB,gBAAgB,CAAC,WAAW,CAAC,QAAQ,EAAE,EAAE,OAAO,EAAE,QAAQ,CAAC,CAAC;KAC/D;SAAM;QACH,QAAQ,CAAC,WAAW,CAAC,CAAC;KACzB;AACL,CAAC;AAED,gBAAgB;AAChB,MAAM,CAAC,MAAM,kBAAkB,GAAG;IAC9B;;;;;;;;;;OAUG;IACH,QAAQ,EAAE,CACN,GAAW,EACX,SAAqE,EACrE,UAAwC,EACxC,eAAkC,EAClC,cAAwB,EACxB,OAAmE,EACvD,EAAE;QACd,MAAM,WAAW,CAAC,WAAW,CAAC,CAAC;IACnC,CAAC;CACJ,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/no-unused-vars */\r\nimport { ShaderCodeNode } from \"./shaderCodeNode\";\r\nimport { ShaderCodeCursor } from \"./shaderCodeCursor\";\r\nimport { ShaderCodeConditionNode } from \"./shaderCodeConditionNode\";\r\nimport { ShaderCodeTestNode } from \"./shaderCodeTestNode\";\r\nimport { ShaderDefineIsDefinedOperator } from \"./Expressions/Operators/shaderDefineIsDefinedOperator\";\r\nimport { ShaderDefineOrOperator } from \"./Expressions/Operators/shaderDefineOrOperator\";\r\nimport { ShaderDefineAndOperator } from \"./Expressions/Operators/shaderDefineAndOperator\";\r\nimport { ShaderDefineExpression } from \"./Expressions/shaderDefineExpression\";\r\nimport { ShaderDefineArithmeticOperator } from \"./Expressions/Operators/shaderDefineArithmeticOperator\";\r\nimport type { ProcessingOptions } from \"./shaderProcessingOptions\";\r\nimport { _WarnImport } from \"../../Misc/devTools\";\r\nimport { ShaderLanguage } from \"../../Materials/shaderLanguage\";\r\n\r\nimport type { WebRequest } from \"../../Misc/webRequest\";\r\nimport type { LoadFileError } from \"../../Misc/fileTools\";\r\nimport type { IOfflineProvider } from \"../../Offline/IOfflineProvider\";\r\nimport type { IFileRequest } from \"../../Misc/fileRequest\";\r\nimport { _getGlobalDefines } from \"../abstractEngine.functions\";\r\nimport type { AbstractEngine } from \"../abstractEngine\";\r\n\r\nconst regexSE = /defined\\s*?\\((.+?)\\)/g;\r\nconst regexSERevert = /defined\\s*?\\[(.+?)\\]/g;\r\nconst regexShaderInclude = /#include\\s?<(.+)>(\\((.*)\\))*(\\[(.*)\\])*/g;\r\nconst regexShaderDecl = /__decl__/;\r\nconst regexLightX = /light\\{X\\}.(\\w*)/g;\r\nconst regexX = /\\{X\\}/g;\r\nconst reusableMatches: RegExpMatchArray[] = [];\r\n\r\nconst _MoveCursorRegex = /(#ifdef)|(#else)|(#elif)|(#endif)|(#ifndef)|(#if)/;\r\n\r\n/** @internal */\r\nexport function Initialize(options: ProcessingOptions): void {\r\n if (options.processor && options.processor.initializeShaders) {\r\n options.processor.initializeShaders(options.processingContext);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport function Process(sourceCode: string, options: ProcessingOptions, callback: (migratedCode: string, codeBeforeMigration: string) => void, engine?: AbstractEngine) {\r\n if (options.processor?.preProcessShaderCode) {\r\n sourceCode = options.processor.preProcessShaderCode(sourceCode, options.isFragment);\r\n }\r\n _ProcessIncludes(sourceCode, options, (codeWithIncludes) => {\r\n if (options.processCodeAfterIncludes) {\r\n codeWithIncludes = options.processCodeAfterIncludes(options.isFragment ? \"fragment\" : \"vertex\", codeWithIncludes, options.defines);\r\n }\r\n const migratedCode = _ProcessShaderConversion(codeWithIncludes, options, engine);\r\n callback(migratedCode, codeWithIncludes);\r\n });\r\n}\r\n\r\n/** @internal */\r\nexport function PreProcess(sourceCode: string, options: ProcessingOptions, callback: (migratedCode: string, codeBeforeMigration: string) => void, engine: AbstractEngine) {\r\n if (options.processor?.preProcessShaderCode) {\r\n sourceCode = options.processor.preProcessShaderCode(sourceCode, options.isFragment);\r\n }\r\n _ProcessIncludes(sourceCode, options, (codeWithIncludes) => {\r\n if (options.processCodeAfterIncludes) {\r\n codeWithIncludes = options.processCodeAfterIncludes(options.isFragment ? \"fragment\" : \"vertex\", codeWithIncludes, options.defines);\r\n }\r\n const migratedCode = _ApplyPreProcessing(codeWithIncludes, options, engine);\r\n callback(migratedCode, codeWithIncludes);\r\n });\r\n}\r\n\r\n/** @internal */\r\nexport function Finalize(vertexCode: string, fragmentCode: string, options: ProcessingOptions): { vertexCode: string; fragmentCode: string } {\r\n if (!options.processor || !options.processor.finalizeShaders) {\r\n return { vertexCode, fragmentCode };\r\n }\r\n\r\n return options.processor.finalizeShaders(vertexCode, fragmentCode, options.processingContext);\r\n}\r\n\r\nfunction _ProcessPrecision(source: string, options: ProcessingOptions): string {\r\n if (options.processor?.noPrecision) {\r\n return source;\r\n }\r\n\r\n const shouldUseHighPrecisionShader = options.shouldUseHighPrecisionShader;\r\n\r\n if (source.indexOf(\"precision highp float\") === -1) {\r\n if (!shouldUseHighPrecisionShader) {\r\n source = \"precision mediump float;\\n\" + source;\r\n } else {\r\n source = \"precision highp float;\\n\" + source;\r\n }\r\n } else {\r\n if (!shouldUseHighPrecisionShader) {\r\n // Moving highp to mediump\r\n source = source.replace(\"precision highp float\", \"precision mediump float\");\r\n }\r\n }\r\n\r\n return source;\r\n}\r\n\r\nfunction _ExtractOperation(expression: string) {\r\n const regex = /defined\\((.+)\\)/;\r\n\r\n const match = regex.exec(expression);\r\n\r\n if (match && match.length) {\r\n return new ShaderDefineIsDefinedOperator(match[1].trim(), expression[0] === \"!\");\r\n }\r\n\r\n const operators = [\"==\", \"!=\", \">=\", \"<=\", \"<\", \">\"];\r\n let operator = \"\";\r\n let indexOperator = 0;\r\n\r\n for (operator of operators) {\r\n indexOperator = expression.indexOf(operator);\r\n\r\n if (indexOperator > -1) {\r\n break;\r\n }\r\n }\r\n\r\n if (indexOperator === -1) {\r\n return new ShaderDefineIsDefinedOperator(expression);\r\n }\r\n\r\n const define = expression.substring(0, indexOperator).trim();\r\n const value = expression.substring(indexOperator + operator.length).trim();\r\n\r\n return new ShaderDefineArithmeticOperator(define, operator, value);\r\n}\r\n\r\nfunction _BuildSubExpression(expression: string): ShaderDefineExpression {\r\n expression = expression.replace(regexSE, \"defined[$1]\");\r\n\r\n const postfix = ShaderDefineExpression.infixToPostfix(expression);\r\n\r\n const stack: (string | ShaderDefineExpression)[] = [];\r\n\r\n for (const c of postfix) {\r\n if (c !== \"||\" && c !== \"&&\") {\r\n stack.push(c);\r\n } else if (stack.length >= 2) {\r\n let v1 = stack[stack.length - 1],\r\n v2 = stack[stack.length - 2];\r\n\r\n stack.length -= 2;\r\n\r\n const operator = c == \"&&\" ? new ShaderDefineAndOperator() : new ShaderDefineOrOperator();\r\n\r\n if (typeof v1 === \"string\") {\r\n v1 = v1.replace(regexSERevert, \"defined($1)\");\r\n }\r\n\r\n if (typeof v2 === \"string\") {\r\n v2 = v2.replace(regexSERevert, \"defined($1)\");\r\n }\r\n\r\n operator.leftOperand = typeof v2 === \"string\" ? _ExtractOperation(v2) : v2;\r\n operator.rightOperand = typeof v1 === \"string\" ? _ExtractOperation(v1) : v1;\r\n\r\n stack.push(operator);\r\n }\r\n }\r\n\r\n let result = stack[stack.length - 1];\r\n\r\n if (typeof result === \"string\") {\r\n result = result.replace(regexSERevert, \"defined($1)\");\r\n }\r\n\r\n // note: stack.length !== 1 if there was an error in the parsing\r\n\r\n return typeof result === \"string\" ? _ExtractOperation(result) : result;\r\n}\r\n\r\nfunction _BuildExpression(line: string, start: number): ShaderCodeTestNode {\r\n const node = new ShaderCodeTestNode();\r\n const command = line.substring(0, start);\r\n let expression = line.substring(start);\r\n\r\n expression = expression.substring(0, (expression.indexOf(\"//\") + 1 || expression.length + 1) - 1).trim();\r\n\r\n if (command === \"#ifdef\") {\r\n node.testExpression = new ShaderDefineIsDefinedOperator(expression);\r\n } else if (command === \"#ifndef\") {\r\n node.testExpression = new ShaderDefineIsDefinedOperator(expression, true);\r\n } else {\r\n node.testExpression = _BuildSubExpression(expression);\r\n }\r\n\r\n return node;\r\n}\r\n\r\nfunction _MoveCursorWithinIf(cursor: ShaderCodeCursor, rootNode: ShaderCodeConditionNode, ifNode: ShaderCodeNode) {\r\n let line = cursor.currentLine;\r\n while (_MoveCursor(cursor, ifNode)) {\r\n line = cursor.currentLine;\r\n const first5 = line.substring(0, 5).toLowerCase();\r\n\r\n if (first5 === \"#else\") {\r\n const elseNode = new ShaderCodeNode();\r\n rootNode.children.push(elseNode);\r\n _MoveCursor(cursor, elseNode);\r\n return;\r\n } else if (first5 === \"#elif\") {\r\n const elifNode = _BuildExpression(line, 5);\r\n\r\n rootNode.children.push(elifNode);\r\n ifNode = elifNode;\r\n }\r\n }\r\n}\r\n\r\nfunction _MoveCursor(cursor: ShaderCodeCursor, rootNode: ShaderCodeNode): boolean {\r\n while (cursor.canRead) {\r\n cursor.lineIndex++;\r\n const line = cursor.currentLine;\r\n\r\n if (line.indexOf(\"#\") >= 0) {\r\n const matches = _MoveCursorRegex.exec(line);\r\n\r\n if (matches && matches.length) {\r\n const keyword = matches[0];\r\n\r\n switch (keyword) {\r\n case \"#ifdef\": {\r\n const newRootNode = new ShaderCodeConditionNode();\r\n rootNode.children.push(newRootNode);\r\n\r\n const ifNode = _BuildExpression(line, 6);\r\n newRootNode.children.push(ifNode);\r\n _MoveCursorWithinIf(cursor, newRootNode, ifNode);\r\n break;\r\n }\r\n case \"#else\":\r\n case \"#elif\":\r\n return true;\r\n case \"#endif\":\r\n return false;\r\n case \"#ifndef\": {\r\n const newRootNode = new ShaderCodeConditionNode();\r\n rootNode.children.push(newRootNode);\r\n\r\n const ifNode = _BuildExpression(line, 7);\r\n newRootNode.children.push(ifNode);\r\n _MoveCursorWithinIf(cursor, newRootNode, ifNode);\r\n break;\r\n }\r\n case \"#if\": {\r\n const newRootNode = new ShaderCodeConditionNode();\r\n const ifNode = _BuildExpression(line, 3);\r\n rootNode.children.push(newRootNode);\r\n\r\n newRootNode.children.push(ifNode);\r\n _MoveCursorWithinIf(cursor, newRootNode, ifNode);\r\n break;\r\n }\r\n }\r\n continue;\r\n }\r\n }\r\n\r\n const newNode = new ShaderCodeNode();\r\n newNode.line = line;\r\n rootNode.children.push(newNode);\r\n\r\n // Detect additional defines\r\n if (line[0] === \"#\" && line[1] === \"d\") {\r\n const split = line.replace(\";\", \"\").split(\" \");\r\n newNode.additionalDefineKey = split[1];\r\n\r\n if (split.length === 3) {\r\n newNode.additionalDefineValue = split[2];\r\n }\r\n }\r\n }\r\n return false;\r\n}\r\n\r\nfunction _EvaluatePreProcessors(sourceCode: string, preprocessors: { [key: string]: string }, options: ProcessingOptions): string {\r\n const rootNode = new ShaderCodeNode();\r\n const cursor = new ShaderCodeCursor();\r\n\r\n cursor.lineIndex = -1;\r\n cursor.lines = sourceCode.split(\"\\n\");\r\n\r\n // Decompose (We keep it in 2 steps so it is easier to maintain and perf hit is insignificant)\r\n _MoveCursor(cursor, rootNode);\r\n\r\n // Recompose\r\n return rootNode.process(preprocessors, options);\r\n}\r\n\r\nfunction _PreparePreProcessors(options: ProcessingOptions, engine?: AbstractEngine): { [key: string]: string } {\r\n const defines = options.defines;\r\n const preprocessors: { [key: string]: string } = {};\r\n\r\n for (const define of defines) {\r\n const keyValue = define.replace(\"#define\", \"\").replace(\";\", \"\").trim();\r\n const split = keyValue.split(\" \");\r\n preprocessors[split[0]] = split.length > 1 ? split[1] : \"\";\r\n }\r\n\r\n if (options.processor?.shaderLanguage === ShaderLanguage.GLSL) {\r\n preprocessors[\"GL_ES\"] = \"true\";\r\n }\r\n preprocessors[\"__VERSION__\"] = options.version;\r\n preprocessors[options.platformName] = \"true\";\r\n\r\n _getGlobalDefines(preprocessors, engine?.isNDCHalfZRange, engine?.useReverseDepthBuffer, engine?.useExactSrgbConversions);\r\n\r\n return preprocessors;\r\n}\r\n\r\nfunction _ProcessShaderConversion(sourceCode: string, options: ProcessingOptions, engine?: AbstractEngine): string {\r\n let preparedSourceCode = _ProcessPrecision(sourceCode, options);\r\n\r\n if (!options.processor) {\r\n return preparedSourceCode;\r\n }\r\n\r\n // Already converted\r\n if (options.processor.shaderLanguage === ShaderLanguage.GLSL && preparedSourceCode.indexOf(\"#version 3\") !== -1) {\r\n preparedSourceCode = preparedSourceCode.replace(\"#version 300 es\", \"\");\r\n if (!options.processor.parseGLES3) {\r\n return preparedSourceCode;\r\n }\r\n }\r\n\r\n const defines = options.defines;\r\n\r\n const preprocessors = _PreparePreProcessors(options, engine);\r\n\r\n // General pre processing\r\n if (options.processor.preProcessor) {\r\n preparedSourceCode = options.processor.preProcessor(preparedSourceCode, defines, preprocessors, options.isFragment, options.processingContext);\r\n }\r\n\r\n preparedSourceCode = _EvaluatePreProcessors(preparedSourceCode, preprocessors, options);\r\n\r\n // Post processing\r\n if (options.processor.postProcessor) {\r\n preparedSourceCode = options.processor.postProcessor(\r\n preparedSourceCode,\r\n defines,\r\n options.isFragment,\r\n options.processingContext,\r\n engine\r\n ? {\r\n drawBuffersExtensionDisabled: engine.getCaps().drawBuffersExtension ? false : true,\r\n }\r\n : {}\r\n );\r\n }\r\n\r\n // Inline functions tagged with #define inline\r\n if (engine?._features.needShaderCodeInlining) {\r\n preparedSourceCode = engine.inlineShaderCode(preparedSourceCode);\r\n }\r\n\r\n return preparedSourceCode;\r\n}\r\n\r\nfunction _ApplyPreProcessing(sourceCode: string, options: ProcessingOptions, engine: AbstractEngine): string {\r\n let preparedSourceCode = sourceCode;\r\n\r\n const defines = options.defines;\r\n\r\n const preprocessors = _PreparePreProcessors(options, engine);\r\n\r\n // General pre processing\r\n if (options.processor?.preProcessor) {\r\n preparedSourceCode = options.processor.preProcessor(preparedSourceCode, defines, preprocessors, options.isFragment, options.processingContext);\r\n }\r\n\r\n preparedSourceCode = _EvaluatePreProcessors(preparedSourceCode, preprocessors, options);\r\n\r\n // Post processing\r\n if (options.processor?.postProcessor) {\r\n preparedSourceCode = options.processor.postProcessor(\r\n preparedSourceCode,\r\n defines,\r\n options.isFragment,\r\n options.processingContext,\r\n engine\r\n ? {\r\n drawBuffersExtensionDisabled: engine.getCaps().drawBuffersExtension ? false : true,\r\n }\r\n : {}\r\n );\r\n }\r\n\r\n // Inline functions tagged with #define inline\r\n if (engine._features.needShaderCodeInlining) {\r\n preparedSourceCode = engine.inlineShaderCode(preparedSourceCode);\r\n }\r\n\r\n return preparedSourceCode;\r\n}\r\n\r\n/** @internal */\r\nexport function _ProcessIncludes(sourceCode: string, options: ProcessingOptions, callback: (data: any) => void): void {\r\n reusableMatches.length = 0;\r\n let match: RegExpMatchArray | null;\r\n // stay back-compat to the old matchAll syntax\r\n while ((match = regexShaderInclude.exec(sourceCode)) !== null) {\r\n reusableMatches.push(match);\r\n }\r\n\r\n let returnValue = String(sourceCode);\r\n let parts = [sourceCode];\r\n\r\n let keepProcessing = false;\r\n\r\n for (const match of reusableMatches) {\r\n let includeFile = match[1];\r\n\r\n // Uniform declaration\r\n if (includeFile.indexOf(\"__decl__\") !== -1) {\r\n includeFile = includeFile.replace(regexShaderDecl, \"\");\r\n if (options.supportsUniformBuffers) {\r\n includeFile = includeFile.replace(\"Vertex\", \"Ubo\").replace(\"Fragment\", \"Ubo\");\r\n }\r\n includeFile = includeFile + \"Declaration\";\r\n }\r\n\r\n if (options.includesShadersStore[includeFile]) {\r\n // Substitution\r\n let includeContent = options.includesShadersStore[includeFile];\r\n if (match[2]) {\r\n const splits = match[3].split(\",\");\r\n\r\n for (let index = 0; index < splits.length; index += 2) {\r\n const source = new RegExp(splits[index], \"g\");\r\n const dest = splits[index + 1];\r\n\r\n includeContent = includeContent.replace(source, dest);\r\n }\r\n }\r\n\r\n if (match[4]) {\r\n const indexString = match[5];\r\n\r\n if (indexString.indexOf(\"..\") !== -1) {\r\n const indexSplits = indexString.split(\"..\");\r\n const minIndex = parseInt(indexSplits[0]);\r\n let maxIndex = parseInt(indexSplits[1]);\r\n let sourceIncludeContent = includeContent.slice(0);\r\n includeContent = \"\";\r\n\r\n if (isNaN(maxIndex)) {\r\n maxIndex = options.indexParameters[indexSplits[1]];\r\n }\r\n\r\n for (let i = minIndex; i < maxIndex; i++) {\r\n if (!options.supportsUniformBuffers) {\r\n // Ubo replacement\r\n sourceIncludeContent = sourceIncludeContent.replace(regexLightX, (str: string, p1: string) => {\r\n return p1 + \"{X}\";\r\n });\r\n }\r\n includeContent += sourceIncludeContent.replace(regexX, i.toString()) + \"\\n\";\r\n }\r\n } else {\r\n if (!options.supportsUniformBuffers) {\r\n // Ubo replacement\r\n includeContent = includeContent.replace(regexLightX, (str: string, p1: string) => {\r\n return p1 + \"{X}\";\r\n });\r\n }\r\n includeContent = includeContent.replace(regexX, indexString);\r\n }\r\n }\r\n\r\n // Replace\r\n // Split all parts on match[0] and intersperse the parts with the include content\r\n const newParts = [];\r\n for (const part of parts) {\r\n const splitPart = part.split(match[0]);\r\n for (let i = 0; i < splitPart.length - 1; i++) {\r\n newParts.push(splitPart[i]);\r\n newParts.push(includeContent);\r\n }\r\n newParts.push(splitPart[splitPart.length - 1]);\r\n }\r\n parts = newParts;\r\n\r\n keepProcessing = keepProcessing || includeContent.indexOf(\"#include<\") >= 0 || includeContent.indexOf(\"#include <\") >= 0;\r\n } else {\r\n const includeShaderUrl = options.shadersRepository + \"ShadersInclude/\" + includeFile + \".fx\";\r\n\r\n _functionContainer.loadFile(includeShaderUrl, (fileContent) => {\r\n options.includesShadersStore[includeFile] = fileContent as string;\r\n _ProcessIncludes(parts.join(\"\"), options, callback);\r\n });\r\n return;\r\n }\r\n }\r\n reusableMatches.length = 0;\r\n\r\n returnValue = parts.join(\"\");\r\n\r\n if (keepProcessing) {\r\n _ProcessIncludes(returnValue.toString(), options, callback);\r\n } else {\r\n callback(returnValue);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport const _functionContainer = {\r\n /**\r\n * Loads a file from a url\r\n * @param url url to load\r\n * @param onSuccess callback called when the file successfully loads\r\n * @param onProgress callback called while file is loading (if the server supports this mode)\r\n * @param offlineProvider defines the offline provider for caching\r\n * @param useArrayBuffer defines a boolean indicating that date must be returned as ArrayBuffer\r\n * @param onError callback called when the file fails to load\r\n * @returns a file request object\r\n * @internal\r\n */\r\n loadFile: (\r\n url: string,\r\n onSuccess: (data: string | ArrayBuffer, responseURL?: string) => void,\r\n onProgress?: (ev: ProgressEvent) => void,\r\n offlineProvider?: IOfflineProvider,\r\n useArrayBuffer?: boolean,\r\n onError?: (request?: WebRequest, exception?: LoadFileError) => void\r\n ): IFileRequest => {\r\n throw _WarnImport(\"FileTools\");\r\n },\r\n};\r\n"]}
@@ -119,6 +119,7 @@ WebGPUEngine.prototype.createRawCubeTextureFromUrl = function (url, scene, size,
119
119
  const texture = this.createRawCubeTexture(null, size, format, type, !noMipmap, invertY, samplingMode, null);
120
120
  scene?.addPendingData(texture);
121
121
  texture.url = url;
122
+ texture.isReady = false;
122
123
  this._internalTexturesCache.push(texture);
123
124
  const onerror = (request, exception) => {
124
125
  scene?.removePendingData(texture);
@@ -1 +1 @@
1
- {"version":3,"file":"engine.rawTexture.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Engines/WebGPU/Extensions/engine.rawTexture.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAyB,MAAM,6CAA6C,CAAC;AAGrG,OAAO,EAAE,SAAS,EAAE,MAAM,iBAAiB,CAAC;AAC5C,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAElD,OAAO,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AAsM9C,YAAY,CAAC,SAAS,CAAC,gBAAgB,GAAG,UACtC,IAA+B,EAC/B,KAAa,EACb,MAAc,EACd,MAAc,EACd,eAAwB,EACxB,OAAgB,EAChB,YAAoB,EACpB,cAAgC,IAAI,EACpC,OAAe,SAAS,CAAC,wBAAwB,EACjD,gBAAwB,CAAC,EACzB,gBAAyB,KAAK;IAE9B,MAAM,OAAO,GAAG,IAAI,eAAe,CAAC,IAAI,oCAA4B,CAAC;IACrE,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC;IAC1B,OAAO,CAAC,UAAU,GAAG,MAAM,CAAC;IAC5B,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC;IACtB,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;IACxB,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;IACxB,OAAO,CAAC,eAAe,GAAG,eAAe,CAAC;IAC1C,OAAO,CAAC,YAAY,GAAG,YAAY,CAAC;IACpC,OAAO,CAAC,OAAO,GAAG,OAAO,CAAC;IAC1B,OAAO,CAAC,YAAY,GAAG,WAAW,CAAC;IACnC,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC;IACpB,OAAO,CAAC,cAAc,GAAG,aAAa,CAAC;IACvC,OAAO,CAAC,cAAc,GAAG,aAAa,CAAC;IAEvC,IAAI,CAAC,IAAI,CAAC,uBAAuB,EAAE;QAC/B,OAAO,CAAC,WAAW,GAAG,IAAI,CAAC;KAC9B;IAED,IAAI,CAAC,cAAc,CAAC,kCAAkC,CAAC,OAAO,EAAE,KAAK,EAAE,MAAM,EAAE,SAAS,EAAE,aAAa,CAAC,CAAC;IAEzG,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,WAAW,EAAE,IAAI,EAAE,aAAa,CAAC,CAAC;IAExF,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IAE1C,OAAO,OAAO,CAAC;AACnB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,gBAAgB,GAAG,UACtC,OAAkC,EAClC,UAAqC,EACrC,MAAc,EACd,OAAgB,EAChB,cAAgC,IAAI,EACpC,OAAe,SAAS,CAAC,wBAAwB,EACjD,gBAAyB,KAAK;IAE9B,IAAI,CAAC,OAAO,EAAE;QACV,OAAO;KACV;IAED,IAAI,CAAC,IAAI,CAAC,uBAAuB,EAAE;QAC/B,OAAO,CAAC,WAAW,GAAG,UAAU,CAAC;QACjC,OAAO,CAAC,OAAO,GAAG,OAAO,CAAC;QAC1B,OAAO,CAAC,YAAY,GAAG,WAAW,CAAC;QACnC,OAAO,CAAC,cAAc,GAAG,aAAa,CAAC;KAC1C;IAED,IAAI,UAAU,EAAE;QACZ,MAAM,iBAAiB,GAAG,OAAO,CAAC,gBAAyC,CAAC;QAC5E,MAAM,cAAc,GAAG,MAAM,KAAK,SAAS,CAAC,iBAAiB,CAAC;QAE9D,IAAI,cAAc,EAAE;YAChB,UAAU,GAAG,4BAA4B,CAAC,UAAU,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;SAC9F;QAED,MAAM,IAAI,GAAG,IAAI,UAAU,CAAC,UAAU,CAAC,MAAM,EAAE,UAAU,CAAC,UAAU,EAAE,UAAU,CAAC,UAAU,CAAC,CAAC;QAE7F,IAAI,CAAC,cAAc,CAAC,aAAa,CAAC,IAAI,EAAE,OAAO,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,OAAO,CAAC,KAAK,EAAE,iBAAiB,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,OAAO,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACrJ,IAAI,OAAO,CAAC,eAAe,EAAE;YACzB,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;SACvD;KACJ;IAED,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;AAC3B,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,oBAAoB,GAAG,UAC1C,IAAiC,EACjC,IAAY,EACZ,MAAc,EACd,IAAY,EACZ,eAAwB,EACxB,OAAgB,EAChB,YAAoB,EACpB,cAAgC,IAAI;IAEpC,MAAM,OAAO,GAAG,IAAI,eAAe,CAAC,IAAI,wCAAgC,CAAC;IAEzE,IAAI,IAAI,KAAK,SAAS,CAAC,iBAAiB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,2BAA2B,EAAE;QACjF,eAAe,GAAG,KAAK,CAAC;QACxB,YAAY,GAAG,SAAS,CAAC,4BAA4B,CAAC;QACtD,MAAM,CAAC,IAAI,CAAC,mJAAmJ,CAAC,CAAC;KACpK;SAAM,IAAI,IAAI,KAAK,SAAS,CAAC,sBAAsB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,+BAA+B,EAAE;QACjG,eAAe,GAAG,KAAK,CAAC;QACxB,YAAY,GAAG,SAAS,CAAC,4BAA4B,CAAC;QACtD,MAAM,CAAC,IAAI,CAAC,wJAAwJ,CAAC,CAAC;KACzK;SAAM,IAAI,IAAI,KAAK,SAAS,CAAC,iBAAiB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,kBAAkB,EAAE;QAC/E,eAAe,GAAG,KAAK,CAAC;QACxB,MAAM,CAAC,IAAI,CAAC,+EAA+E,CAAC,CAAC;KAChG;SAAM,IAAI,IAAI,KAAK,SAAS,CAAC,sBAAsB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,gBAAgB,EAAE;QAClF,eAAe,GAAG,KAAK,CAAC;QACxB,MAAM,CAAC,IAAI,CAAC,oFAAoF,CAAC,CAAC;KACrG;IAED,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC;IACtB,OAAO,CAAC,eAAe,GAAG,MAAM,CAAC;IACjC,OAAO,CAAC,MAAM,GAAG,MAAM,KAAK,SAAS,CAAC,iBAAiB,CAAC,CAAC,CAAC,SAAS,CAAC,kBAAkB,CAAC,CAAC,CAAC,MAAM,CAAC;IAChG,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC;IACpB,OAAO,CAAC,eAAe,GAAG,eAAe,CAAC;IAC1C,OAAO,CAAC,KAAK,GAAG,IAAI,CAAC;IACrB,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC;IACtB,OAAO,CAAC,YAAY,GAAG,YAAY,CAAC;IACpC,IAAI,CAAC,IAAI,CAAC,uBAAuB,EAAE;QAC/B,OAAO,CAAC,gBAAgB,GAAG,IAAI,CAAC;KACnC;IACD,OAAO,CAAC,OAAO,GAAG,OAAO,CAAC;IAC1B,OAAO,CAAC,YAAY,GAAG,WAAW,CAAC;IACnC,OAAO,CAAC,YAAY,GAAG,SAAS,CAAC,yBAAyB,CAAC;IAC3D,OAAO,CAAC,YAAY,GAAG,SAAS,CAAC,yBAAyB,CAAC;IAE3D,IAAI,CAAC,cAAc,CAAC,kCAAkC,CAAC,OAAO,CAAC,CAAC;IAEhE,IAAI,MAAM,KAAK,SAAS,CAAC,iBAAiB,EAAE;QACxC,MAAM,iBAAiB,GAAG,OAAO,CAAC,gBAAyC,CAAC;QAC5E,iBAAiB,CAAC,oBAAoB,GAAG,IAAI,CAAC;KACjD;IAED,IAAI,IAAI,EAAE;QACN,IAAI,CAAC,oBAAoB,CAAC,OAAO,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,OAAO,EAAE,WAAW,CAAC,CAAC;KAChF;IAED,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;IAEvB,OAAO,OAAO,CAAC;AACnB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,oBAAoB,GAAG,UAC1C,OAAwB,EACxB,UAA6B,EAC7B,OAAe,EACf,IAAY,EACZ,OAAgB,EAChB,cAAgC,IAAI;IAEpC,OAAO,CAAC,gBAAgB,GAAG,UAAU,CAAC;IACtC,OAAO,CAAC,OAAO,GAAG,OAAO,CAAC;IAC1B,OAAO,CAAC,YAAY,GAAG,WAAW,CAAC;IAEnC,MAAM,iBAAiB,GAAG,OAAO,CAAC,gBAAyC,CAAC;IAC5E,MAAM,cAAc,GAAG,iBAAiB,CAAC,oBAAoB,CAAC;IAE9D,MAAM,KAAK,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IAEjC,MAAM,IAAI,GAAG,EAAE,CAAC;IAChB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;QACxC,IAAI,QAAQ,GAAG,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;QACpC,IAAI,cAAc,EAAE;YAChB,QAAQ,GAAG,4BAA4B,CAAC,QAAQ,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;SAC1F;QACD,IAAI,CAAC,IAAI,CAAC,IAAI,UAAU,CAAC,QAAQ,CAAC,MAAM,EAAE,QAAQ,CAAC,UAAU,EAAE,QAAQ,CAAC,UAAU,CAAC,CAAC,CAAC;KACxF;IAED,IAAI,CAAC,cAAc,CAAC,kBAAkB,CAAC,IAAI,EAAE,iBAAiB,CAAC,kBAAmB,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,iBAAiB,CAAC,MAAM,EAAE,OAAO,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IACnK,IAAI,OAAO,CAAC,eAAe,EAAE;QACzB,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;KACvD;IAED,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;AAC3B,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,2BAA2B,GAAG,UACjD,GAAW,EACX,KAAsB,EACtB,IAAY,EACZ,MAAc,EACd,IAAY,EACZ,QAAiB,EACjB,QAAmE,EACnE,eAA4E,EAC5E,SAA+B,IAAI,EACnC,UAAiE,IAAI,EACrE,eAAuB,SAAS,CAAC,8BAA8B,EAC/D,UAAmB,KAAK;IAExB,MAAM,OAAO,GAAG,IAAI,CAAC,oBAAoB,CAAC,IAAI,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,CAAC,QAAQ,EAAE,OAAO,EAAE,YAAY,EAAE,IAAI,CAAC,CAAC;IAC5G,KAAK,EAAE,cAAc,CAAC,OAAO,CAAC,CAAC;IAC/B,OAAO,CAAC,GAAG,GAAG,GAAG,CAAC;IAElB,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IAE1C,MAAM,OAAO,GAAG,CAAC,OAAqB,EAAE,SAAe,EAAE,EAAE;QACvD,KAAK,EAAE,iBAAiB,CAAC,OAAO,CAAC,CAAC;QAClC,IAAI,OAAO,IAAI,OAAO,EAAE;YACpB,OAAO,CAAC,OAAO,CAAC,MAAM,GAAG,GAAG,GAAG,OAAO,CAAC,UAAU,EAAE,SAAS,CAAC,CAAC;SACjE;IACL,CAAC,CAAC;IAEF,MAAM,gBAAgB,GAAG,CAAC,IAAS,EAAE,EAAE;QACnC,MAAM,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC;QAC5B,MAAM,cAAc,GAAG,QAAQ,CAAC,IAAI,CAAC,CAAC;QAEtC,IAAI,CAAC,cAAc,EAAE;YACjB,OAAO;SACV;QAED,IAAI,eAAe,EAAE;YACjB,MAAM,cAAc,GAAG,MAAM,KAAK,SAAS,CAAC,iBAAiB,CAAC;YAC9D,MAAM,OAAO,GAAG,eAAe,CAAC,cAAc,CAAC,CAAC;YAChD,MAAM,iBAAiB,GAAG,OAAO,CAAC,gBAAyC,CAAC;YAC5E,MAAM,KAAK,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACjC,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,OAAO,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;gBACjD,MAAM,OAAO,GAAG,KAAK,IAAI,KAAK,CAAC;gBAC/B,MAAM,QAAQ,GAAG,EAAE,CAAC;gBACpB,KAAK,IAAI,SAAS,GAAG,CAAC,EAAE,SAAS,GAAG,CAAC,EAAE,SAAS,EAAE,EAAE;oBAChD,IAAI,WAAW,GAAG,OAAO,CAAC,KAAK,CAAC,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC,CAAC;oBACnD,IAAI,cAAc,EAAE;wBAChB,WAAW,GAAG,4BAA4B,CAAC,WAAW,EAAE,OAAO,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;qBACnF;oBACD,QAAQ,CAAC,IAAI,CAAC,IAAI,UAAU,CAAC,WAAW,CAAC,MAAM,EAAE,WAAW,CAAC,UAAU,EAAE,WAAW,CAAC,UAAU,CAAC,CAAC,CAAC;iBACrG;gBACD,IAAI,CAAC,cAAc,CAAC,kBAAkB,CAAC,QAAQ,EAAE,iBAAiB,CAAC,kBAAmB,EAAE,OAAO,EAAE,OAAO,EAAE,iBAAiB,CAAC,MAAM,EAAE,OAAO,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;aAC7J;SACJ;aAAM;YACH,IAAI,CAAC,oBAAoB,CAAC,OAAO,EAAE,cAAc,EAAE,MAAM,EAAE,IAAI,EAAE,OAAO,CAAC,CAAC;SAC7E;QAED,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;QACvB,KAAK,EAAE,iBAAiB,CAAC,OAAO,CAAC,CAAC;QAElC,IAAI,MAAM,EAAE;YACR,MAAM,EAAE,CAAC;SACZ;IACL,CAAC,CAAC;IAEF,IAAI,CAAC,SAAS,CACV,GAAG,EACH,CAAC,IAAI,EAAE,EAAE;QACL,gBAAgB,CAAC,IAAI,CAAC,CAAC;IAC3B,CAAC,EACD,SAAS,EACT,KAAK,EAAE,eAAe,EACtB,IAAI,EACJ,OAAO,CACV,CAAC;IAEF,OAAO,OAAO,CAAC;AACnB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,kBAAkB,GAAG,UACxC,IAA+B,EAC/B,KAAa,EACb,MAAc,EACd,KAAa,EACb,MAAc,EACd,eAAwB,EACxB,OAAgB,EAChB,YAAoB,EACpB,cAAgC,IAAI,EACpC,cAAsB,SAAS,CAAC,wBAAwB,EACxD,gBAAwB,CAAC;IAEzB,MAAM,MAAM,uCAA8B,CAAC;IAC3C,MAAM,OAAO,GAAG,IAAI,eAAe,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;IAElD,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC;IAC1B,OAAO,CAAC,UAAU,GAAG,MAAM,CAAC;IAC5B,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC;IAC1B,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC;IACtB,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;IACxB,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC;IACtB,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;IACxB,OAAO,CAAC,IAAI,GAAG,WAAW,CAAC;IAC3B,OAAO,CAAC,eAAe,GAAG,eAAe,CAAC;IAC1C,OAAO,CAAC,YAAY,GAAG,YAAY,CAAC;IACpC,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC;IACpB,OAAO,CAAC,cAAc,GAAG,aAAa,CAAC;IAEvC,IAAI,CAAC,IAAI,CAAC,uBAAuB,EAAE;QAC/B,OAAO,CAAC,WAAW,GAAG,IAAI,CAAC;KAC9B;IAED,IAAI,CAAC,cAAc,CAAC,kCAAkC,CAAC,OAAO,EAAE,KAAK,EAAE,MAAM,EAAE,SAAS,EAAE,aAAa,CAAC,CAAC;IAEzG,IAAI,CAAC,kBAAkB,CAAC,OAAO,EAAE,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,WAAW,EAAE,WAAW,CAAC,CAAC;IAElF,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IAE1C,OAAO,OAAO,CAAC;AACnB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,kBAAkB,GAAG,UACxC,OAAwB,EACxB,UAAqC,EACrC,MAAc,EACd,OAAgB,EAChB,cAAgC,IAAI,EACpC,cAAsB,SAAS,CAAC,wBAAwB;IAExD,IAAI,CAAC,IAAI,CAAC,uBAAuB,EAAE;QAC/B,OAAO,CAAC,WAAW,GAAG,UAAU,CAAC;QACjC,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;QACxB,OAAO,CAAC,OAAO,GAAG,OAAO,CAAC;QAC1B,OAAO,CAAC,YAAY,GAAG,WAAW,CAAC;KACtC;IAED,IAAI,UAAU,EAAE;QACZ,MAAM,iBAAiB,GAAG,OAAO,CAAC,gBAAyC,CAAC;QAC5E,MAAM,cAAc,GAAG,MAAM,KAAK,SAAS,CAAC,iBAAiB,CAAC;QAE9D,IAAI,cAAc,EAAE;YAChB,UAAU,GAAG,4BAA4B,CAAC,UAAU,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,WAAW,CAAC,CAAC;SACrG;QAED,MAAM,IAAI,GAAG,IAAI,UAAU,CAAC,UAAU,CAAC,MAAM,EAAE,UAAU,CAAC,UAAU,EAAE,UAAU,CAAC,UAAU,CAAC,CAAC;QAE7F,IAAI,CAAC,cAAc,CAAC,aAAa,CAAC,IAAI,EAAE,OAAO,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,OAAO,CAAC,KAAK,EAAE,iBAAiB,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,OAAO,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACrJ,IAAI,OAAO,CAAC,eAAe,EAAE;YACzB,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;SACvD;KACJ;IAED,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;AAC3B,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,uBAAuB,GAAG,UAC7C,IAA+B,EAC/B,KAAa,EACb,MAAc,EACd,KAAa,EACb,MAAc,EACd,eAAwB,EACxB,OAAgB,EAChB,YAAoB,EACpB,cAAgC,IAAI,EACpC,cAAsB,SAAS,CAAC,wBAAwB,EACxD,gBAAwB,CAAC;IAEzB,MAAM,MAAM,4CAAmC,CAAC;IAChD,MAAM,OAAO,GAAG,IAAI,eAAe,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;IAElD,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC;IAC1B,OAAO,CAAC,UAAU,GAAG,MAAM,CAAC;IAC5B,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC;IAC1B,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC;IACtB,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;IACxB,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC;IACtB,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;IACxB,OAAO,CAAC,IAAI,GAAG,WAAW,CAAC;IAC3B,OAAO,CAAC,eAAe,GAAG,eAAe,CAAC;IAC1C,OAAO,CAAC,YAAY,GAAG,YAAY,CAAC;IACpC,OAAO,CAAC,SAAS,GAAG,IAAI,CAAC;IACzB,OAAO,CAAC,cAAc,GAAG,aAAa,CAAC;IAEvC,IAAI,CAAC,IAAI,CAAC,uBAAuB,EAAE;QAC/B,OAAO,CAAC,WAAW,GAAG,IAAI,CAAC;KAC9B;IAED,IAAI,CAAC,cAAc,CAAC,kCAAkC,CAAC,OAAO,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,aAAa,CAAC,CAAC;IAErG,IAAI,CAAC,uBAAuB,CAAC,OAAO,EAAE,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,WAAW,EAAE,WAAW,CAAC,CAAC;IAEvF,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IAE1C,OAAO,OAAO,CAAC;AACnB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,uBAAuB,GAAG,UAC7C,OAAwB,EACxB,UAAqC,EACrC,MAAc,EACd,OAAgB,EAChB,cAAgC,IAAI,EACpC,cAAsB,SAAS,CAAC,wBAAwB;IAExD,IAAI,CAAC,IAAI,CAAC,uBAAuB,EAAE;QAC/B,OAAO,CAAC,WAAW,GAAG,UAAU,CAAC;QACjC,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;QACxB,OAAO,CAAC,OAAO,GAAG,OAAO,CAAC;QAC1B,OAAO,CAAC,YAAY,GAAG,WAAW,CAAC;KACtC;IAED,IAAI,UAAU,EAAE;QACZ,MAAM,iBAAiB,GAAG,OAAO,CAAC,gBAAyC,CAAC;QAC5E,MAAM,cAAc,GAAG,MAAM,KAAK,SAAS,CAAC,iBAAiB,CAAC;QAE9D,IAAI,cAAc,EAAE;YAChB,UAAU,GAAG,4BAA4B,CAAC,UAAU,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,WAAW,CAAC,CAAC;SACrG;QAED,MAAM,IAAI,GAAG,IAAI,UAAU,CAAC,UAAU,CAAC,MAAM,EAAE,UAAU,CAAC,UAAU,EAAE,UAAU,CAAC,UAAU,CAAC,CAAC;QAE7F,IAAI,CAAC,cAAc,CAAC,aAAa,CAAC,IAAI,EAAE,OAAO,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,OAAO,CAAC,KAAK,EAAE,iBAAiB,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,OAAO,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACrJ,IAAI,OAAO,CAAC,eAAe,EAAE;YACzB,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;SACvD;KACJ;IAED,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;AAC3B,CAAC,CAAC;AAEF;;GAEG;AACH,gEAAgE;AAChE,SAAS,4BAA4B,CAAC,OAAY,EAAE,KAAa,EAAE,MAAc,EAAE,WAAmB;IAClG,kCAAkC;IAClC,IAAI,QAAa,CAAC;IAClB,IAAI,IAAI,GAAG,CAAC,CAAC;IACb,IAAI,WAAW,KAAK,SAAS,CAAC,iBAAiB,EAAE;QAC7C,QAAQ,GAAG,IAAI,YAAY,CAAC,KAAK,GAAG,MAAM,GAAG,CAAC,CAAC,CAAC;KACnD;SAAM,IAAI,WAAW,KAAK,SAAS,CAAC,sBAAsB,EAAE;QACzD,QAAQ,GAAG,IAAI,WAAW,CAAC,KAAK,GAAG,MAAM,GAAG,CAAC,CAAC,CAAC;QAC/C,IAAI,GAAG,KAAK,CAAC,CAAC,2CAA2C;KAC5D;SAAM,IAAI,WAAW,KAAK,SAAS,CAAC,4BAA4B,EAAE;QAC/D,QAAQ,GAAG,IAAI,WAAW,CAAC,KAAK,GAAG,MAAM,GAAG,CAAC,CAAC,CAAC;KAClD;SAAM;QACH,QAAQ,GAAG,IAAI,UAAU,CAAC,KAAK,GAAG,MAAM,GAAG,CAAC,CAAC,CAAC;KACjD;IAED,sBAAsB;IACtB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE;QAC5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,EAAE,CAAC,EAAE,EAAE;YAC7B,MAAM,KAAK,GAAG,CAAC,CAAC,GAAG,KAAK,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;YAClC,MAAM,QAAQ,GAAG,CAAC,CAAC,GAAG,KAAK,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;YAErC,8BAA8B;YAC9B,QAAQ,CAAC,QAAQ,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;YAC5C,QAAQ,CAAC,QAAQ,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;YAC5C,QAAQ,CAAC,QAAQ,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;YAE5C,kCAAkC;YAClC,QAAQ,CAAC,QAAQ,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC;SACjC;KACJ;IAED,OAAO,QAAQ,CAAC;AACpB,CAAC","sourcesContent":["import { InternalTexture, InternalTextureSource } from \"../../../Materials/Textures/internalTexture\";\r\nimport type { IWebRequest } from \"../../../Misc/interfaces/iWebRequest\";\r\nimport type { Nullable } from \"../../../types\";\r\nimport { Constants } from \"../../constants\";\r\nimport { WebGPUEngine } from \"../../webgpuEngine\";\r\nimport type { WebGPUHardwareTexture } from \"../webgpuHardwareTexture\";\r\nimport { Logger } from \"../../../Misc/logger\";\r\n\r\nimport type { Scene } from \"../../../scene\";\r\n\r\ndeclare module \"../../abstractEngine\" {\r\n export interface AbstractEngine {\r\n /**\r\n * Update a raw texture\r\n * @param texture defines the texture to update\r\n * @param data defines the data to store in the texture\r\n * @param format defines the format of the data\r\n * @param invertY defines if data must be stored with Y axis inverted\r\n */\r\n updateRawTexture(texture: Nullable<InternalTexture>, data: Nullable<ArrayBufferView>, format: number, invertY: boolean): void;\r\n\r\n /**\r\n * Update a raw texture\r\n * @param texture defines the texture to update\r\n * @param data defines the data to store in the texture\r\n * @param format defines the format of the data\r\n * @param invertY defines if data must be stored with Y axis inverted\r\n * @param compression defines the compression used (null by default)\r\n * @param type defines the type fo the data (Engine.TEXTURETYPE_UNSIGNED_INT by default)\r\n * @param useSRGBBuffer defines if the texture must be loaded in a sRGB GPU buffer (if supported by the GPU).\r\n */\r\n updateRawTexture(\r\n texture: Nullable<InternalTexture>,\r\n data: Nullable<ArrayBufferView>,\r\n format: number,\r\n invertY: boolean,\r\n compression: Nullable<string>,\r\n type: number,\r\n useSRGBBuffer: boolean\r\n ): void;\r\n\r\n /**\r\n * Creates a new raw cube texture\r\n * @param data defines the array of data to use to create each face\r\n * @param size defines the size of the textures\r\n * @param format defines the format of the data\r\n * @param type defines the type of the data (like Engine.TEXTURETYPE_UNSIGNED_INT)\r\n * @param generateMipMaps defines if the engine should generate the mip levels\r\n * @param invertY defines if data must be stored with Y axis inverted\r\n * @param samplingMode defines the required sampling mode (like Texture.NEAREST_SAMPLINGMODE)\r\n * @param compression defines the compression used (null by default)\r\n * @returns the cube texture as an InternalTexture\r\n */\r\n createRawCubeTexture(\r\n data: Nullable<ArrayBufferView[]>,\r\n size: number,\r\n format: number,\r\n type: number,\r\n generateMipMaps: boolean,\r\n invertY: boolean,\r\n samplingMode: number,\r\n compression: Nullable<string>\r\n ): InternalTexture;\r\n\r\n /**\r\n * Update a raw cube texture\r\n * @param texture defines the texture to update\r\n * @param data defines the data to store\r\n * @param format defines the data format\r\n * @param type defines the type fo the data (Engine.TEXTURETYPE_UNSIGNED_INT by default)\r\n * @param invertY defines if data must be stored with Y axis inverted\r\n */\r\n updateRawCubeTexture(texture: InternalTexture, data: ArrayBufferView[], format: number, type: number, invertY: boolean): void;\r\n\r\n /**\r\n * Update a raw cube texture\r\n * @param texture defines the texture to update\r\n * @param data defines the data to store\r\n * @param format defines the data format\r\n * @param type defines the type fo the data (Engine.TEXTURETYPE_UNSIGNED_INT by default)\r\n * @param invertY defines if data must be stored with Y axis inverted\r\n * @param compression defines the compression used (null by default)\r\n */\r\n updateRawCubeTexture(texture: InternalTexture, data: ArrayBufferView[], format: number, type: number, invertY: boolean, compression: Nullable<string>): void;\r\n\r\n /**\r\n * Update a raw cube texture\r\n * @param texture defines the texture to update\r\n * @param data defines the data to store\r\n * @param format defines the data format\r\n * @param type defines the type fo the data (Engine.TEXTURETYPE_UNSIGNED_INT by default)\r\n * @param invertY defines if data must be stored with Y axis inverted\r\n * @param compression defines the compression used (null by default)\r\n * @param level defines which level of the texture to update\r\n */\r\n updateRawCubeTexture(texture: InternalTexture, data: ArrayBufferView[], format: number, type: number, invertY: boolean, compression: Nullable<string>, level: number): void;\r\n\r\n /**\r\n * Creates a new raw cube texture from a specified url\r\n * @param url defines the url where the data is located\r\n * @param scene defines the current scene\r\n * @param size defines the size of the textures\r\n * @param format defines the format of the data\r\n * @param type defines the type fo the data (like Engine.TEXTURETYPE_UNSIGNED_INT)\r\n * @param noMipmap defines if the engine should avoid generating the mip levels\r\n * @param callback defines a callback used to extract texture data from loaded data\r\n * @param mipmapGenerator defines to provide an optional tool to generate mip levels\r\n * @param onLoad defines a callback called when texture is loaded\r\n * @param onError defines a callback called if there is an error\r\n * @returns the cube texture as an InternalTexture\r\n */\r\n createRawCubeTextureFromUrl(\r\n url: string,\r\n scene: Nullable<Scene>,\r\n size: number,\r\n format: number,\r\n type: number,\r\n noMipmap: boolean,\r\n callback: (ArrayBuffer: ArrayBuffer) => Nullable<ArrayBufferView[]>,\r\n mipmapGenerator: Nullable<(faces: ArrayBufferView[]) => ArrayBufferView[][]>,\r\n onLoad: Nullable<() => void>,\r\n onError: Nullable<(message?: string, exception?: any) => void>\r\n ): InternalTexture;\r\n\r\n /**\r\n * Creates a new raw cube texture from a specified url\r\n * @param url defines the url where the data is located\r\n * @param scene defines the current scene\r\n * @param size defines the size of the textures\r\n * @param format defines the format of the data\r\n * @param type defines the type fo the data (like Engine.TEXTURETYPE_UNSIGNED_INT)\r\n * @param noMipmap defines if the engine should avoid generating the mip levels\r\n * @param callback defines a callback used to extract texture data from loaded data\r\n * @param mipmapGenerator defines to provide an optional tool to generate mip levels\r\n * @param onLoad defines a callback called when texture is loaded\r\n * @param onError defines a callback called if there is an error\r\n * @param samplingMode defines the required sampling mode (like Texture.NEAREST_SAMPLINGMODE)\r\n * @param invertY defines if data must be stored with Y axis inverted\r\n * @returns the cube texture as an InternalTexture\r\n */\r\n createRawCubeTextureFromUrl(\r\n url: string,\r\n scene: Nullable<Scene>,\r\n size: number,\r\n format: number,\r\n type: number,\r\n noMipmap: boolean,\r\n callback: (ArrayBuffer: ArrayBuffer) => Nullable<ArrayBufferView[]>,\r\n mipmapGenerator: Nullable<(faces: ArrayBufferView[]) => ArrayBufferView[][]>,\r\n onLoad: Nullable<() => void>,\r\n onError: Nullable<(message?: string, exception?: any) => void>,\r\n samplingMode: number,\r\n invertY: boolean\r\n ): InternalTexture;\r\n\r\n /**\r\n * Update a raw 3D texture\r\n * @param texture defines the texture to update\r\n * @param data defines the data to store\r\n * @param format defines the data format\r\n * @param invertY defines if data must be stored with Y axis inverted\r\n */\r\n updateRawTexture3D(texture: InternalTexture, data: Nullable<ArrayBufferView>, format: number, invertY: boolean): void;\r\n\r\n /**\r\n * Update a raw 3D texture\r\n * @param texture defines the texture to update\r\n * @param data defines the data to store\r\n * @param format defines the data format\r\n * @param invertY defines if data must be stored with Y axis inverted\r\n * @param compression defines the used compression (can be null)\r\n * @param textureType defines the texture Type (Engine.TEXTURETYPE_UNSIGNED_INT, Engine.TEXTURETYPE_FLOAT...)\r\n */\r\n updateRawTexture3D(texture: InternalTexture, data: Nullable<ArrayBufferView>, format: number, invertY: boolean, compression: Nullable<string>, textureType: number): void;\r\n\r\n /**\r\n * Update a raw 2D array texture\r\n * @param texture defines the texture to update\r\n * @param data defines the data to store\r\n * @param format defines the data format\r\n * @param invertY defines if data must be stored with Y axis inverted\r\n */\r\n updateRawTexture2DArray(texture: InternalTexture, data: Nullable<ArrayBufferView>, format: number, invertY: boolean): void;\r\n\r\n /**\r\n * Update a raw 2D array texture\r\n * @param texture defines the texture to update\r\n * @param data defines the data to store\r\n * @param format defines the data format\r\n * @param invertY defines if data must be stored with Y axis inverted\r\n * @param compression defines the used compression (can be null)\r\n * @param textureType defines the texture Type (Engine.TEXTURETYPE_UNSIGNED_INT, Engine.TEXTURETYPE_FLOAT...)\r\n */\r\n updateRawTexture2DArray(\r\n texture: InternalTexture,\r\n data: Nullable<ArrayBufferView>,\r\n format: number,\r\n invertY: boolean,\r\n compression: Nullable<string>,\r\n textureType: number\r\n ): void;\r\n }\r\n}\r\n\r\nWebGPUEngine.prototype.createRawTexture = function (\r\n data: Nullable<ArrayBufferView>,\r\n width: number,\r\n height: number,\r\n format: number,\r\n generateMipMaps: boolean,\r\n invertY: boolean,\r\n samplingMode: number,\r\n compression: Nullable<string> = null,\r\n type: number = Constants.TEXTURETYPE_UNSIGNED_INT,\r\n creationFlags: number = 0,\r\n useSRGBBuffer: boolean = false\r\n): InternalTexture {\r\n const texture = new InternalTexture(this, InternalTextureSource.Raw);\r\n texture.baseWidth = width;\r\n texture.baseHeight = height;\r\n texture.width = width;\r\n texture.height = height;\r\n texture.format = format;\r\n texture.generateMipMaps = generateMipMaps;\r\n texture.samplingMode = samplingMode;\r\n texture.invertY = invertY;\r\n texture._compression = compression;\r\n texture.type = type;\r\n texture._creationFlags = creationFlags;\r\n texture._useSRGBBuffer = useSRGBBuffer;\r\n\r\n if (!this._doNotHandleContextLost) {\r\n texture._bufferView = data;\r\n }\r\n\r\n this._textureHelper.createGPUTextureForInternalTexture(texture, width, height, undefined, creationFlags);\r\n\r\n this.updateRawTexture(texture, data, format, invertY, compression, type, useSRGBBuffer);\r\n\r\n this._internalTexturesCache.push(texture);\r\n\r\n return texture;\r\n};\r\n\r\nWebGPUEngine.prototype.updateRawTexture = function (\r\n texture: Nullable<InternalTexture>,\r\n bufferView: Nullable<ArrayBufferView>,\r\n format: number,\r\n invertY: boolean,\r\n compression: Nullable<string> = null,\r\n type: number = Constants.TEXTURETYPE_UNSIGNED_INT,\r\n useSRGBBuffer: boolean = false\r\n): void {\r\n if (!texture) {\r\n return;\r\n }\r\n\r\n if (!this._doNotHandleContextLost) {\r\n texture._bufferView = bufferView;\r\n texture.invertY = invertY;\r\n texture._compression = compression;\r\n texture._useSRGBBuffer = useSRGBBuffer;\r\n }\r\n\r\n if (bufferView) {\r\n const gpuTextureWrapper = texture._hardwareTexture as WebGPUHardwareTexture;\r\n const needConversion = format === Constants.TEXTUREFORMAT_RGB;\r\n\r\n if (needConversion) {\r\n bufferView = _convertRGBtoRGBATextureData(bufferView, texture.width, texture.height, type);\r\n }\r\n\r\n const data = new Uint8Array(bufferView.buffer, bufferView.byteOffset, bufferView.byteLength);\r\n\r\n this._textureHelper.updateTexture(data, texture, texture.width, texture.height, texture.depth, gpuTextureWrapper.format, 0, 0, invertY, false, 0, 0);\r\n if (texture.generateMipMaps) {\r\n this._generateMipmaps(texture, this._uploadEncoder);\r\n }\r\n }\r\n\r\n texture.isReady = true;\r\n};\r\n\r\nWebGPUEngine.prototype.createRawCubeTexture = function (\r\n data: Nullable<ArrayBufferView[]>,\r\n size: number,\r\n format: number,\r\n type: number,\r\n generateMipMaps: boolean,\r\n invertY: boolean,\r\n samplingMode: number,\r\n compression: Nullable<string> = null\r\n): InternalTexture {\r\n const texture = new InternalTexture(this, InternalTextureSource.CubeRaw);\r\n\r\n if (type === Constants.TEXTURETYPE_FLOAT && !this._caps.textureFloatLinearFiltering) {\r\n generateMipMaps = false;\r\n samplingMode = Constants.TEXTURE_NEAREST_SAMPLINGMODE;\r\n Logger.Warn(\"Float texture filtering is not supported. Mipmap generation and sampling mode are forced to false and TEXTURE_NEAREST_SAMPLINGMODE, respectively.\");\r\n } else if (type === Constants.TEXTURETYPE_HALF_FLOAT && !this._caps.textureHalfFloatLinearFiltering) {\r\n generateMipMaps = false;\r\n samplingMode = Constants.TEXTURE_NEAREST_SAMPLINGMODE;\r\n Logger.Warn(\"Half float texture filtering is not supported. Mipmap generation and sampling mode are forced to false and TEXTURE_NEAREST_SAMPLINGMODE, respectively.\");\r\n } else if (type === Constants.TEXTURETYPE_FLOAT && !this._caps.textureFloatRender) {\r\n generateMipMaps = false;\r\n Logger.Warn(\"Render to float textures is not supported. Mipmap generation forced to false.\");\r\n } else if (type === Constants.TEXTURETYPE_HALF_FLOAT && !this._caps.colorBufferFloat) {\r\n generateMipMaps = false;\r\n Logger.Warn(\"Render to half float textures is not supported. Mipmap generation forced to false.\");\r\n }\r\n\r\n texture.isCube = true;\r\n texture._originalFormat = format;\r\n texture.format = format === Constants.TEXTUREFORMAT_RGB ? Constants.TEXTUREFORMAT_RGBA : format;\r\n texture.type = type;\r\n texture.generateMipMaps = generateMipMaps;\r\n texture.width = size;\r\n texture.height = size;\r\n texture.samplingMode = samplingMode;\r\n if (!this._doNotHandleContextLost) {\r\n texture._bufferViewArray = data;\r\n }\r\n texture.invertY = invertY;\r\n texture._compression = compression;\r\n texture._cachedWrapU = Constants.TEXTURE_CLAMP_ADDRESSMODE;\r\n texture._cachedWrapV = Constants.TEXTURE_CLAMP_ADDRESSMODE;\r\n\r\n this._textureHelper.createGPUTextureForInternalTexture(texture);\r\n\r\n if (format === Constants.TEXTUREFORMAT_RGB) {\r\n const gpuTextureWrapper = texture._hardwareTexture as WebGPUHardwareTexture;\r\n gpuTextureWrapper._originalFormatIsRGB = true;\r\n }\r\n\r\n if (data) {\r\n this.updateRawCubeTexture(texture, data, format, type, invertY, compression);\r\n }\r\n\r\n texture.isReady = true;\r\n\r\n return texture;\r\n};\r\n\r\nWebGPUEngine.prototype.updateRawCubeTexture = function (\r\n texture: InternalTexture,\r\n bufferView: ArrayBufferView[],\r\n _format: number,\r\n type: number,\r\n invertY: boolean,\r\n compression: Nullable<string> = null\r\n): void {\r\n texture._bufferViewArray = bufferView;\r\n texture.invertY = invertY;\r\n texture._compression = compression;\r\n\r\n const gpuTextureWrapper = texture._hardwareTexture as WebGPUHardwareTexture;\r\n const needConversion = gpuTextureWrapper._originalFormatIsRGB;\r\n\r\n const faces = [0, 2, 4, 1, 3, 5];\r\n\r\n const data = [];\r\n for (let i = 0; i < bufferView.length; ++i) {\r\n let faceData = bufferView[faces[i]];\r\n if (needConversion) {\r\n faceData = _convertRGBtoRGBATextureData(faceData, texture.width, texture.height, type);\r\n }\r\n data.push(new Uint8Array(faceData.buffer, faceData.byteOffset, faceData.byteLength));\r\n }\r\n\r\n this._textureHelper.updateCubeTextures(data, gpuTextureWrapper.underlyingResource!, texture.width, texture.height, gpuTextureWrapper.format, invertY, false, 0, 0);\r\n if (texture.generateMipMaps) {\r\n this._generateMipmaps(texture, this._uploadEncoder);\r\n }\r\n\r\n texture.isReady = true;\r\n};\r\n\r\nWebGPUEngine.prototype.createRawCubeTextureFromUrl = function (\r\n url: string,\r\n scene: Nullable<Scene>,\r\n size: number,\r\n format: number,\r\n type: number,\r\n noMipmap: boolean,\r\n callback: (ArrayBuffer: ArrayBuffer) => Nullable<ArrayBufferView[]>,\r\n mipmapGenerator: Nullable<(faces: ArrayBufferView[]) => ArrayBufferView[][]>,\r\n onLoad: Nullable<() => void> = null,\r\n onError: Nullable<(message?: string, exception?: any) => void> = null,\r\n samplingMode: number = Constants.TEXTURE_TRILINEAR_SAMPLINGMODE,\r\n invertY: boolean = false\r\n): InternalTexture {\r\n const texture = this.createRawCubeTexture(null, size, format, type, !noMipmap, invertY, samplingMode, null);\r\n scene?.addPendingData(texture);\r\n texture.url = url;\r\n\r\n this._internalTexturesCache.push(texture);\r\n\r\n const onerror = (request?: IWebRequest, exception?: any) => {\r\n scene?.removePendingData(texture);\r\n if (onError && request) {\r\n onError(request.status + \" \" + request.statusText, exception);\r\n }\r\n };\r\n\r\n const internalCallback = (data: any) => {\r\n const width = texture.width;\r\n const faceDataArrays = callback(data);\r\n\r\n if (!faceDataArrays) {\r\n return;\r\n }\r\n\r\n if (mipmapGenerator) {\r\n const needConversion = format === Constants.TEXTUREFORMAT_RGB;\r\n const mipData = mipmapGenerator(faceDataArrays);\r\n const gpuTextureWrapper = texture._hardwareTexture as WebGPUHardwareTexture;\r\n const faces = [0, 1, 2, 3, 4, 5];\r\n for (let level = 0; level < mipData.length; level++) {\r\n const mipSize = width >> level;\r\n const allFaces = [];\r\n for (let faceIndex = 0; faceIndex < 6; faceIndex++) {\r\n let mipFaceData = mipData[level][faces[faceIndex]];\r\n if (needConversion) {\r\n mipFaceData = _convertRGBtoRGBATextureData(mipFaceData, mipSize, mipSize, type);\r\n }\r\n allFaces.push(new Uint8Array(mipFaceData.buffer, mipFaceData.byteOffset, mipFaceData.byteLength));\r\n }\r\n this._textureHelper.updateCubeTextures(allFaces, gpuTextureWrapper.underlyingResource!, mipSize, mipSize, gpuTextureWrapper.format, invertY, false, 0, 0);\r\n }\r\n } else {\r\n this.updateRawCubeTexture(texture, faceDataArrays, format, type, invertY);\r\n }\r\n\r\n texture.isReady = true;\r\n scene?.removePendingData(texture);\r\n\r\n if (onLoad) {\r\n onLoad();\r\n }\r\n };\r\n\r\n this._loadFile(\r\n url,\r\n (data) => {\r\n internalCallback(data);\r\n },\r\n undefined,\r\n scene?.offlineProvider,\r\n true,\r\n onerror\r\n );\r\n\r\n return texture;\r\n};\r\n\r\nWebGPUEngine.prototype.createRawTexture3D = function (\r\n data: Nullable<ArrayBufferView>,\r\n width: number,\r\n height: number,\r\n depth: number,\r\n format: number,\r\n generateMipMaps: boolean,\r\n invertY: boolean,\r\n samplingMode: number,\r\n compression: Nullable<string> = null,\r\n textureType: number = Constants.TEXTURETYPE_UNSIGNED_INT,\r\n creationFlags: number = 0\r\n): InternalTexture {\r\n const source = InternalTextureSource.Raw3D;\r\n const texture = new InternalTexture(this, source);\r\n\r\n texture.baseWidth = width;\r\n texture.baseHeight = height;\r\n texture.baseDepth = depth;\r\n texture.width = width;\r\n texture.height = height;\r\n texture.depth = depth;\r\n texture.format = format;\r\n texture.type = textureType;\r\n texture.generateMipMaps = generateMipMaps;\r\n texture.samplingMode = samplingMode;\r\n texture.is3D = true;\r\n texture._creationFlags = creationFlags;\r\n\r\n if (!this._doNotHandleContextLost) {\r\n texture._bufferView = data;\r\n }\r\n\r\n this._textureHelper.createGPUTextureForInternalTexture(texture, width, height, undefined, creationFlags);\r\n\r\n this.updateRawTexture3D(texture, data, format, invertY, compression, textureType);\r\n\r\n this._internalTexturesCache.push(texture);\r\n\r\n return texture;\r\n};\r\n\r\nWebGPUEngine.prototype.updateRawTexture3D = function (\r\n texture: InternalTexture,\r\n bufferView: Nullable<ArrayBufferView>,\r\n format: number,\r\n invertY: boolean,\r\n compression: Nullable<string> = null,\r\n textureType: number = Constants.TEXTURETYPE_UNSIGNED_INT\r\n): void {\r\n if (!this._doNotHandleContextLost) {\r\n texture._bufferView = bufferView;\r\n texture.format = format;\r\n texture.invertY = invertY;\r\n texture._compression = compression;\r\n }\r\n\r\n if (bufferView) {\r\n const gpuTextureWrapper = texture._hardwareTexture as WebGPUHardwareTexture;\r\n const needConversion = format === Constants.TEXTUREFORMAT_RGB;\r\n\r\n if (needConversion) {\r\n bufferView = _convertRGBtoRGBATextureData(bufferView, texture.width, texture.height, textureType);\r\n }\r\n\r\n const data = new Uint8Array(bufferView.buffer, bufferView.byteOffset, bufferView.byteLength);\r\n\r\n this._textureHelper.updateTexture(data, texture, texture.width, texture.height, texture.depth, gpuTextureWrapper.format, 0, 0, invertY, false, 0, 0);\r\n if (texture.generateMipMaps) {\r\n this._generateMipmaps(texture, this._uploadEncoder);\r\n }\r\n }\r\n\r\n texture.isReady = true;\r\n};\r\n\r\nWebGPUEngine.prototype.createRawTexture2DArray = function (\r\n data: Nullable<ArrayBufferView>,\r\n width: number,\r\n height: number,\r\n depth: number,\r\n format: number,\r\n generateMipMaps: boolean,\r\n invertY: boolean,\r\n samplingMode: number,\r\n compression: Nullable<string> = null,\r\n textureType: number = Constants.TEXTURETYPE_UNSIGNED_INT,\r\n creationFlags: number = 0\r\n): InternalTexture {\r\n const source = InternalTextureSource.Raw2DArray;\r\n const texture = new InternalTexture(this, source);\r\n\r\n texture.baseWidth = width;\r\n texture.baseHeight = height;\r\n texture.baseDepth = depth;\r\n texture.width = width;\r\n texture.height = height;\r\n texture.depth = depth;\r\n texture.format = format;\r\n texture.type = textureType;\r\n texture.generateMipMaps = generateMipMaps;\r\n texture.samplingMode = samplingMode;\r\n texture.is2DArray = true;\r\n texture._creationFlags = creationFlags;\r\n\r\n if (!this._doNotHandleContextLost) {\r\n texture._bufferView = data;\r\n }\r\n\r\n this._textureHelper.createGPUTextureForInternalTexture(texture, width, height, depth, creationFlags);\r\n\r\n this.updateRawTexture2DArray(texture, data, format, invertY, compression, textureType);\r\n\r\n this._internalTexturesCache.push(texture);\r\n\r\n return texture;\r\n};\r\n\r\nWebGPUEngine.prototype.updateRawTexture2DArray = function (\r\n texture: InternalTexture,\r\n bufferView: Nullable<ArrayBufferView>,\r\n format: number,\r\n invertY: boolean,\r\n compression: Nullable<string> = null,\r\n textureType: number = Constants.TEXTURETYPE_UNSIGNED_INT\r\n): void {\r\n if (!this._doNotHandleContextLost) {\r\n texture._bufferView = bufferView;\r\n texture.format = format;\r\n texture.invertY = invertY;\r\n texture._compression = compression;\r\n }\r\n\r\n if (bufferView) {\r\n const gpuTextureWrapper = texture._hardwareTexture as WebGPUHardwareTexture;\r\n const needConversion = format === Constants.TEXTUREFORMAT_RGB;\r\n\r\n if (needConversion) {\r\n bufferView = _convertRGBtoRGBATextureData(bufferView, texture.width, texture.height, textureType);\r\n }\r\n\r\n const data = new Uint8Array(bufferView.buffer, bufferView.byteOffset, bufferView.byteLength);\r\n\r\n this._textureHelper.updateTexture(data, texture, texture.width, texture.height, texture.depth, gpuTextureWrapper.format, 0, 0, invertY, false, 0, 0);\r\n if (texture.generateMipMaps) {\r\n this._generateMipmaps(texture, this._uploadEncoder);\r\n }\r\n }\r\n\r\n texture.isReady = true;\r\n};\r\n\r\n/**\r\n * @internal\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nfunction _convertRGBtoRGBATextureData(rgbData: any, width: number, height: number, textureType: number): ArrayBufferView {\r\n // Create new RGBA data container.\r\n let rgbaData: any;\r\n let val1 = 1;\r\n if (textureType === Constants.TEXTURETYPE_FLOAT) {\r\n rgbaData = new Float32Array(width * height * 4);\r\n } else if (textureType === Constants.TEXTURETYPE_HALF_FLOAT) {\r\n rgbaData = new Uint16Array(width * height * 4);\r\n val1 = 15360; // 15360 is the encoding of 1 in half float\r\n } else if (textureType === Constants.TEXTURETYPE_UNSIGNED_INTEGER) {\r\n rgbaData = new Uint32Array(width * height * 4);\r\n } else {\r\n rgbaData = new Uint8Array(width * height * 4);\r\n }\r\n\r\n // Convert each pixel.\r\n for (let x = 0; x < width; x++) {\r\n for (let y = 0; y < height; y++) {\r\n const index = (y * width + x) * 3;\r\n const newIndex = (y * width + x) * 4;\r\n\r\n // Map Old Value to new value.\r\n rgbaData[newIndex + 0] = rgbData[index + 0];\r\n rgbaData[newIndex + 1] = rgbData[index + 1];\r\n rgbaData[newIndex + 2] = rgbData[index + 2];\r\n\r\n // Add fully opaque alpha channel.\r\n rgbaData[newIndex + 3] = val1;\r\n }\r\n }\r\n\r\n return rgbaData;\r\n}\r\n"]}
1
+ {"version":3,"file":"engine.rawTexture.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Engines/WebGPU/Extensions/engine.rawTexture.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAyB,MAAM,6CAA6C,CAAC;AAGrG,OAAO,EAAE,SAAS,EAAE,MAAM,iBAAiB,CAAC;AAC5C,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAElD,OAAO,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AAsM9C,YAAY,CAAC,SAAS,CAAC,gBAAgB,GAAG,UACtC,IAA+B,EAC/B,KAAa,EACb,MAAc,EACd,MAAc,EACd,eAAwB,EACxB,OAAgB,EAChB,YAAoB,EACpB,cAAgC,IAAI,EACpC,OAAe,SAAS,CAAC,wBAAwB,EACjD,gBAAwB,CAAC,EACzB,gBAAyB,KAAK;IAE9B,MAAM,OAAO,GAAG,IAAI,eAAe,CAAC,IAAI,oCAA4B,CAAC;IACrE,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC;IAC1B,OAAO,CAAC,UAAU,GAAG,MAAM,CAAC;IAC5B,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC;IACtB,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;IACxB,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;IACxB,OAAO,CAAC,eAAe,GAAG,eAAe,CAAC;IAC1C,OAAO,CAAC,YAAY,GAAG,YAAY,CAAC;IACpC,OAAO,CAAC,OAAO,GAAG,OAAO,CAAC;IAC1B,OAAO,CAAC,YAAY,GAAG,WAAW,CAAC;IACnC,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC;IACpB,OAAO,CAAC,cAAc,GAAG,aAAa,CAAC;IACvC,OAAO,CAAC,cAAc,GAAG,aAAa,CAAC;IAEvC,IAAI,CAAC,IAAI,CAAC,uBAAuB,EAAE;QAC/B,OAAO,CAAC,WAAW,GAAG,IAAI,CAAC;KAC9B;IAED,IAAI,CAAC,cAAc,CAAC,kCAAkC,CAAC,OAAO,EAAE,KAAK,EAAE,MAAM,EAAE,SAAS,EAAE,aAAa,CAAC,CAAC;IAEzG,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,WAAW,EAAE,IAAI,EAAE,aAAa,CAAC,CAAC;IAExF,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IAE1C,OAAO,OAAO,CAAC;AACnB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,gBAAgB,GAAG,UACtC,OAAkC,EAClC,UAAqC,EACrC,MAAc,EACd,OAAgB,EAChB,cAAgC,IAAI,EACpC,OAAe,SAAS,CAAC,wBAAwB,EACjD,gBAAyB,KAAK;IAE9B,IAAI,CAAC,OAAO,EAAE;QACV,OAAO;KACV;IAED,IAAI,CAAC,IAAI,CAAC,uBAAuB,EAAE;QAC/B,OAAO,CAAC,WAAW,GAAG,UAAU,CAAC;QACjC,OAAO,CAAC,OAAO,GAAG,OAAO,CAAC;QAC1B,OAAO,CAAC,YAAY,GAAG,WAAW,CAAC;QACnC,OAAO,CAAC,cAAc,GAAG,aAAa,CAAC;KAC1C;IAED,IAAI,UAAU,EAAE;QACZ,MAAM,iBAAiB,GAAG,OAAO,CAAC,gBAAyC,CAAC;QAC5E,MAAM,cAAc,GAAG,MAAM,KAAK,SAAS,CAAC,iBAAiB,CAAC;QAE9D,IAAI,cAAc,EAAE;YAChB,UAAU,GAAG,4BAA4B,CAAC,UAAU,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;SAC9F;QAED,MAAM,IAAI,GAAG,IAAI,UAAU,CAAC,UAAU,CAAC,MAAM,EAAE,UAAU,CAAC,UAAU,EAAE,UAAU,CAAC,UAAU,CAAC,CAAC;QAE7F,IAAI,CAAC,cAAc,CAAC,aAAa,CAAC,IAAI,EAAE,OAAO,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,OAAO,CAAC,KAAK,EAAE,iBAAiB,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,OAAO,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACrJ,IAAI,OAAO,CAAC,eAAe,EAAE;YACzB,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;SACvD;KACJ;IAED,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;AAC3B,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,oBAAoB,GAAG,UAC1C,IAAiC,EACjC,IAAY,EACZ,MAAc,EACd,IAAY,EACZ,eAAwB,EACxB,OAAgB,EAChB,YAAoB,EACpB,cAAgC,IAAI;IAEpC,MAAM,OAAO,GAAG,IAAI,eAAe,CAAC,IAAI,wCAAgC,CAAC;IAEzE,IAAI,IAAI,KAAK,SAAS,CAAC,iBAAiB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,2BAA2B,EAAE;QACjF,eAAe,GAAG,KAAK,CAAC;QACxB,YAAY,GAAG,SAAS,CAAC,4BAA4B,CAAC;QACtD,MAAM,CAAC,IAAI,CAAC,mJAAmJ,CAAC,CAAC;KACpK;SAAM,IAAI,IAAI,KAAK,SAAS,CAAC,sBAAsB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,+BAA+B,EAAE;QACjG,eAAe,GAAG,KAAK,CAAC;QACxB,YAAY,GAAG,SAAS,CAAC,4BAA4B,CAAC;QACtD,MAAM,CAAC,IAAI,CAAC,wJAAwJ,CAAC,CAAC;KACzK;SAAM,IAAI,IAAI,KAAK,SAAS,CAAC,iBAAiB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,kBAAkB,EAAE;QAC/E,eAAe,GAAG,KAAK,CAAC;QACxB,MAAM,CAAC,IAAI,CAAC,+EAA+E,CAAC,CAAC;KAChG;SAAM,IAAI,IAAI,KAAK,SAAS,CAAC,sBAAsB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,gBAAgB,EAAE;QAClF,eAAe,GAAG,KAAK,CAAC;QACxB,MAAM,CAAC,IAAI,CAAC,oFAAoF,CAAC,CAAC;KACrG;IAED,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC;IACtB,OAAO,CAAC,eAAe,GAAG,MAAM,CAAC;IACjC,OAAO,CAAC,MAAM,GAAG,MAAM,KAAK,SAAS,CAAC,iBAAiB,CAAC,CAAC,CAAC,SAAS,CAAC,kBAAkB,CAAC,CAAC,CAAC,MAAM,CAAC;IAChG,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC;IACpB,OAAO,CAAC,eAAe,GAAG,eAAe,CAAC;IAC1C,OAAO,CAAC,KAAK,GAAG,IAAI,CAAC;IACrB,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC;IACtB,OAAO,CAAC,YAAY,GAAG,YAAY,CAAC;IACpC,IAAI,CAAC,IAAI,CAAC,uBAAuB,EAAE;QAC/B,OAAO,CAAC,gBAAgB,GAAG,IAAI,CAAC;KACnC;IACD,OAAO,CAAC,OAAO,GAAG,OAAO,CAAC;IAC1B,OAAO,CAAC,YAAY,GAAG,WAAW,CAAC;IACnC,OAAO,CAAC,YAAY,GAAG,SAAS,CAAC,yBAAyB,CAAC;IAC3D,OAAO,CAAC,YAAY,GAAG,SAAS,CAAC,yBAAyB,CAAC;IAE3D,IAAI,CAAC,cAAc,CAAC,kCAAkC,CAAC,OAAO,CAAC,CAAC;IAEhE,IAAI,MAAM,KAAK,SAAS,CAAC,iBAAiB,EAAE;QACxC,MAAM,iBAAiB,GAAG,OAAO,CAAC,gBAAyC,CAAC;QAC5E,iBAAiB,CAAC,oBAAoB,GAAG,IAAI,CAAC;KACjD;IAED,IAAI,IAAI,EAAE;QACN,IAAI,CAAC,oBAAoB,CAAC,OAAO,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,OAAO,EAAE,WAAW,CAAC,CAAC;KAChF;IAED,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;IAEvB,OAAO,OAAO,CAAC;AACnB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,oBAAoB,GAAG,UAC1C,OAAwB,EACxB,UAA6B,EAC7B,OAAe,EACf,IAAY,EACZ,OAAgB,EAChB,cAAgC,IAAI;IAEpC,OAAO,CAAC,gBAAgB,GAAG,UAAU,CAAC;IACtC,OAAO,CAAC,OAAO,GAAG,OAAO,CAAC;IAC1B,OAAO,CAAC,YAAY,GAAG,WAAW,CAAC;IAEnC,MAAM,iBAAiB,GAAG,OAAO,CAAC,gBAAyC,CAAC;IAC5E,MAAM,cAAc,GAAG,iBAAiB,CAAC,oBAAoB,CAAC;IAE9D,MAAM,KAAK,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IAEjC,MAAM,IAAI,GAAG,EAAE,CAAC;IAChB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;QACxC,IAAI,QAAQ,GAAG,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;QACpC,IAAI,cAAc,EAAE;YAChB,QAAQ,GAAG,4BAA4B,CAAC,QAAQ,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;SAC1F;QACD,IAAI,CAAC,IAAI,CAAC,IAAI,UAAU,CAAC,QAAQ,CAAC,MAAM,EAAE,QAAQ,CAAC,UAAU,EAAE,QAAQ,CAAC,UAAU,CAAC,CAAC,CAAC;KACxF;IAED,IAAI,CAAC,cAAc,CAAC,kBAAkB,CAAC,IAAI,EAAE,iBAAiB,CAAC,kBAAmB,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,iBAAiB,CAAC,MAAM,EAAE,OAAO,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IACnK,IAAI,OAAO,CAAC,eAAe,EAAE;QACzB,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;KACvD;IAED,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;AAC3B,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,2BAA2B,GAAG,UACjD,GAAW,EACX,KAAsB,EACtB,IAAY,EACZ,MAAc,EACd,IAAY,EACZ,QAAiB,EACjB,QAAmE,EACnE,eAA4E,EAC5E,SAA+B,IAAI,EACnC,UAAiE,IAAI,EACrE,eAAuB,SAAS,CAAC,8BAA8B,EAC/D,UAAmB,KAAK;IAExB,MAAM,OAAO,GAAG,IAAI,CAAC,oBAAoB,CAAC,IAAI,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,CAAC,QAAQ,EAAE,OAAO,EAAE,YAAY,EAAE,IAAI,CAAC,CAAC;IAC5G,KAAK,EAAE,cAAc,CAAC,OAAO,CAAC,CAAC;IAC/B,OAAO,CAAC,GAAG,GAAG,GAAG,CAAC;IAClB,OAAO,CAAC,OAAO,GAAG,KAAK,CAAC;IAExB,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IAE1C,MAAM,OAAO,GAAG,CAAC,OAAqB,EAAE,SAAe,EAAE,EAAE;QACvD,KAAK,EAAE,iBAAiB,CAAC,OAAO,CAAC,CAAC;QAClC,IAAI,OAAO,IAAI,OAAO,EAAE;YACpB,OAAO,CAAC,OAAO,CAAC,MAAM,GAAG,GAAG,GAAG,OAAO,CAAC,UAAU,EAAE,SAAS,CAAC,CAAC;SACjE;IACL,CAAC,CAAC;IAEF,MAAM,gBAAgB,GAAG,CAAC,IAAS,EAAE,EAAE;QACnC,MAAM,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC;QAC5B,MAAM,cAAc,GAAG,QAAQ,CAAC,IAAI,CAAC,CAAC;QAEtC,IAAI,CAAC,cAAc,EAAE;YACjB,OAAO;SACV;QAED,IAAI,eAAe,EAAE;YACjB,MAAM,cAAc,GAAG,MAAM,KAAK,SAAS,CAAC,iBAAiB,CAAC;YAC9D,MAAM,OAAO,GAAG,eAAe,CAAC,cAAc,CAAC,CAAC;YAChD,MAAM,iBAAiB,GAAG,OAAO,CAAC,gBAAyC,CAAC;YAC5E,MAAM,KAAK,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACjC,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,OAAO,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;gBACjD,MAAM,OAAO,GAAG,KAAK,IAAI,KAAK,CAAC;gBAC/B,MAAM,QAAQ,GAAG,EAAE,CAAC;gBACpB,KAAK,IAAI,SAAS,GAAG,CAAC,EAAE,SAAS,GAAG,CAAC,EAAE,SAAS,EAAE,EAAE;oBAChD,IAAI,WAAW,GAAG,OAAO,CAAC,KAAK,CAAC,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC,CAAC;oBACnD,IAAI,cAAc,EAAE;wBAChB,WAAW,GAAG,4BAA4B,CAAC,WAAW,EAAE,OAAO,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;qBACnF;oBACD,QAAQ,CAAC,IAAI,CAAC,IAAI,UAAU,CAAC,WAAW,CAAC,MAAM,EAAE,WAAW,CAAC,UAAU,EAAE,WAAW,CAAC,UAAU,CAAC,CAAC,CAAC;iBACrG;gBACD,IAAI,CAAC,cAAc,CAAC,kBAAkB,CAAC,QAAQ,EAAE,iBAAiB,CAAC,kBAAmB,EAAE,OAAO,EAAE,OAAO,EAAE,iBAAiB,CAAC,MAAM,EAAE,OAAO,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;aAC7J;SACJ;aAAM;YACH,IAAI,CAAC,oBAAoB,CAAC,OAAO,EAAE,cAAc,EAAE,MAAM,EAAE,IAAI,EAAE,OAAO,CAAC,CAAC;SAC7E;QAED,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;QACvB,KAAK,EAAE,iBAAiB,CAAC,OAAO,CAAC,CAAC;QAElC,IAAI,MAAM,EAAE;YACR,MAAM,EAAE,CAAC;SACZ;IACL,CAAC,CAAC;IAEF,IAAI,CAAC,SAAS,CACV,GAAG,EACH,CAAC,IAAI,EAAE,EAAE;QACL,gBAAgB,CAAC,IAAI,CAAC,CAAC;IAC3B,CAAC,EACD,SAAS,EACT,KAAK,EAAE,eAAe,EACtB,IAAI,EACJ,OAAO,CACV,CAAC;IAEF,OAAO,OAAO,CAAC;AACnB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,kBAAkB,GAAG,UACxC,IAA+B,EAC/B,KAAa,EACb,MAAc,EACd,KAAa,EACb,MAAc,EACd,eAAwB,EACxB,OAAgB,EAChB,YAAoB,EACpB,cAAgC,IAAI,EACpC,cAAsB,SAAS,CAAC,wBAAwB,EACxD,gBAAwB,CAAC;IAEzB,MAAM,MAAM,uCAA8B,CAAC;IAC3C,MAAM,OAAO,GAAG,IAAI,eAAe,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;IAElD,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC;IAC1B,OAAO,CAAC,UAAU,GAAG,MAAM,CAAC;IAC5B,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC;IAC1B,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC;IACtB,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;IACxB,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC;IACtB,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;IACxB,OAAO,CAAC,IAAI,GAAG,WAAW,CAAC;IAC3B,OAAO,CAAC,eAAe,GAAG,eAAe,CAAC;IAC1C,OAAO,CAAC,YAAY,GAAG,YAAY,CAAC;IACpC,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC;IACpB,OAAO,CAAC,cAAc,GAAG,aAAa,CAAC;IAEvC,IAAI,CAAC,IAAI,CAAC,uBAAuB,EAAE;QAC/B,OAAO,CAAC,WAAW,GAAG,IAAI,CAAC;KAC9B;IAED,IAAI,CAAC,cAAc,CAAC,kCAAkC,CAAC,OAAO,EAAE,KAAK,EAAE,MAAM,EAAE,SAAS,EAAE,aAAa,CAAC,CAAC;IAEzG,IAAI,CAAC,kBAAkB,CAAC,OAAO,EAAE,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,WAAW,EAAE,WAAW,CAAC,CAAC;IAElF,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IAE1C,OAAO,OAAO,CAAC;AACnB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,kBAAkB,GAAG,UACxC,OAAwB,EACxB,UAAqC,EACrC,MAAc,EACd,OAAgB,EAChB,cAAgC,IAAI,EACpC,cAAsB,SAAS,CAAC,wBAAwB;IAExD,IAAI,CAAC,IAAI,CAAC,uBAAuB,EAAE;QAC/B,OAAO,CAAC,WAAW,GAAG,UAAU,CAAC;QACjC,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;QACxB,OAAO,CAAC,OAAO,GAAG,OAAO,CAAC;QAC1B,OAAO,CAAC,YAAY,GAAG,WAAW,CAAC;KACtC;IAED,IAAI,UAAU,EAAE;QACZ,MAAM,iBAAiB,GAAG,OAAO,CAAC,gBAAyC,CAAC;QAC5E,MAAM,cAAc,GAAG,MAAM,KAAK,SAAS,CAAC,iBAAiB,CAAC;QAE9D,IAAI,cAAc,EAAE;YAChB,UAAU,GAAG,4BAA4B,CAAC,UAAU,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,WAAW,CAAC,CAAC;SACrG;QAED,MAAM,IAAI,GAAG,IAAI,UAAU,CAAC,UAAU,CAAC,MAAM,EAAE,UAAU,CAAC,UAAU,EAAE,UAAU,CAAC,UAAU,CAAC,CAAC;QAE7F,IAAI,CAAC,cAAc,CAAC,aAAa,CAAC,IAAI,EAAE,OAAO,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,OAAO,CAAC,KAAK,EAAE,iBAAiB,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,OAAO,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACrJ,IAAI,OAAO,CAAC,eAAe,EAAE;YACzB,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;SACvD;KACJ;IAED,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;AAC3B,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,uBAAuB,GAAG,UAC7C,IAA+B,EAC/B,KAAa,EACb,MAAc,EACd,KAAa,EACb,MAAc,EACd,eAAwB,EACxB,OAAgB,EAChB,YAAoB,EACpB,cAAgC,IAAI,EACpC,cAAsB,SAAS,CAAC,wBAAwB,EACxD,gBAAwB,CAAC;IAEzB,MAAM,MAAM,4CAAmC,CAAC;IAChD,MAAM,OAAO,GAAG,IAAI,eAAe,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;IAElD,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC;IAC1B,OAAO,CAAC,UAAU,GAAG,MAAM,CAAC;IAC5B,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC;IAC1B,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC;IACtB,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;IACxB,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC;IACtB,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;IACxB,OAAO,CAAC,IAAI,GAAG,WAAW,CAAC;IAC3B,OAAO,CAAC,eAAe,GAAG,eAAe,CAAC;IAC1C,OAAO,CAAC,YAAY,GAAG,YAAY,CAAC;IACpC,OAAO,CAAC,SAAS,GAAG,IAAI,CAAC;IACzB,OAAO,CAAC,cAAc,GAAG,aAAa,CAAC;IAEvC,IAAI,CAAC,IAAI,CAAC,uBAAuB,EAAE;QAC/B,OAAO,CAAC,WAAW,GAAG,IAAI,CAAC;KAC9B;IAED,IAAI,CAAC,cAAc,CAAC,kCAAkC,CAAC,OAAO,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,aAAa,CAAC,CAAC;IAErG,IAAI,CAAC,uBAAuB,CAAC,OAAO,EAAE,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,WAAW,EAAE,WAAW,CAAC,CAAC;IAEvF,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IAE1C,OAAO,OAAO,CAAC;AACnB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,uBAAuB,GAAG,UAC7C,OAAwB,EACxB,UAAqC,EACrC,MAAc,EACd,OAAgB,EAChB,cAAgC,IAAI,EACpC,cAAsB,SAAS,CAAC,wBAAwB;IAExD,IAAI,CAAC,IAAI,CAAC,uBAAuB,EAAE;QAC/B,OAAO,CAAC,WAAW,GAAG,UAAU,CAAC;QACjC,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;QACxB,OAAO,CAAC,OAAO,GAAG,OAAO,CAAC;QAC1B,OAAO,CAAC,YAAY,GAAG,WAAW,CAAC;KACtC;IAED,IAAI,UAAU,EAAE;QACZ,MAAM,iBAAiB,GAAG,OAAO,CAAC,gBAAyC,CAAC;QAC5E,MAAM,cAAc,GAAG,MAAM,KAAK,SAAS,CAAC,iBAAiB,CAAC;QAE9D,IAAI,cAAc,EAAE;YAChB,UAAU,GAAG,4BAA4B,CAAC,UAAU,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,WAAW,CAAC,CAAC;SACrG;QAED,MAAM,IAAI,GAAG,IAAI,UAAU,CAAC,UAAU,CAAC,MAAM,EAAE,UAAU,CAAC,UAAU,EAAE,UAAU,CAAC,UAAU,CAAC,CAAC;QAE7F,IAAI,CAAC,cAAc,CAAC,aAAa,CAAC,IAAI,EAAE,OAAO,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,OAAO,CAAC,KAAK,EAAE,iBAAiB,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,OAAO,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACrJ,IAAI,OAAO,CAAC,eAAe,EAAE;YACzB,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;SACvD;KACJ;IAED,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;AAC3B,CAAC,CAAC;AAEF;;GAEG;AACH,gEAAgE;AAChE,SAAS,4BAA4B,CAAC,OAAY,EAAE,KAAa,EAAE,MAAc,EAAE,WAAmB;IAClG,kCAAkC;IAClC,IAAI,QAAa,CAAC;IAClB,IAAI,IAAI,GAAG,CAAC,CAAC;IACb,IAAI,WAAW,KAAK,SAAS,CAAC,iBAAiB,EAAE;QAC7C,QAAQ,GAAG,IAAI,YAAY,CAAC,KAAK,GAAG,MAAM,GAAG,CAAC,CAAC,CAAC;KACnD;SAAM,IAAI,WAAW,KAAK,SAAS,CAAC,sBAAsB,EAAE;QACzD,QAAQ,GAAG,IAAI,WAAW,CAAC,KAAK,GAAG,MAAM,GAAG,CAAC,CAAC,CAAC;QAC/C,IAAI,GAAG,KAAK,CAAC,CAAC,2CAA2C;KAC5D;SAAM,IAAI,WAAW,KAAK,SAAS,CAAC,4BAA4B,EAAE;QAC/D,QAAQ,GAAG,IAAI,WAAW,CAAC,KAAK,GAAG,MAAM,GAAG,CAAC,CAAC,CAAC;KAClD;SAAM;QACH,QAAQ,GAAG,IAAI,UAAU,CAAC,KAAK,GAAG,MAAM,GAAG,CAAC,CAAC,CAAC;KACjD;IAED,sBAAsB;IACtB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE;QAC5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,EAAE,CAAC,EAAE,EAAE;YAC7B,MAAM,KAAK,GAAG,CAAC,CAAC,GAAG,KAAK,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;YAClC,MAAM,QAAQ,GAAG,CAAC,CAAC,GAAG,KAAK,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;YAErC,8BAA8B;YAC9B,QAAQ,CAAC,QAAQ,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;YAC5C,QAAQ,CAAC,QAAQ,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;YAC5C,QAAQ,CAAC,QAAQ,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;YAE5C,kCAAkC;YAClC,QAAQ,CAAC,QAAQ,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC;SACjC;KACJ;IAED,OAAO,QAAQ,CAAC;AACpB,CAAC","sourcesContent":["import { InternalTexture, InternalTextureSource } from \"../../../Materials/Textures/internalTexture\";\r\nimport type { IWebRequest } from \"../../../Misc/interfaces/iWebRequest\";\r\nimport type { Nullable } from \"../../../types\";\r\nimport { Constants } from \"../../constants\";\r\nimport { WebGPUEngine } from \"../../webgpuEngine\";\r\nimport type { WebGPUHardwareTexture } from \"../webgpuHardwareTexture\";\r\nimport { Logger } from \"../../../Misc/logger\";\r\n\r\nimport type { Scene } from \"../../../scene\";\r\n\r\ndeclare module \"../../abstractEngine\" {\r\n export interface AbstractEngine {\r\n /**\r\n * Update a raw texture\r\n * @param texture defines the texture to update\r\n * @param data defines the data to store in the texture\r\n * @param format defines the format of the data\r\n * @param invertY defines if data must be stored with Y axis inverted\r\n */\r\n updateRawTexture(texture: Nullable<InternalTexture>, data: Nullable<ArrayBufferView>, format: number, invertY: boolean): void;\r\n\r\n /**\r\n * Update a raw texture\r\n * @param texture defines the texture to update\r\n * @param data defines the data to store in the texture\r\n * @param format defines the format of the data\r\n * @param invertY defines if data must be stored with Y axis inverted\r\n * @param compression defines the compression used (null by default)\r\n * @param type defines the type fo the data (Engine.TEXTURETYPE_UNSIGNED_INT by default)\r\n * @param useSRGBBuffer defines if the texture must be loaded in a sRGB GPU buffer (if supported by the GPU).\r\n */\r\n updateRawTexture(\r\n texture: Nullable<InternalTexture>,\r\n data: Nullable<ArrayBufferView>,\r\n format: number,\r\n invertY: boolean,\r\n compression: Nullable<string>,\r\n type: number,\r\n useSRGBBuffer: boolean\r\n ): void;\r\n\r\n /**\r\n * Creates a new raw cube texture\r\n * @param data defines the array of data to use to create each face\r\n * @param size defines the size of the textures\r\n * @param format defines the format of the data\r\n * @param type defines the type of the data (like Engine.TEXTURETYPE_UNSIGNED_INT)\r\n * @param generateMipMaps defines if the engine should generate the mip levels\r\n * @param invertY defines if data must be stored with Y axis inverted\r\n * @param samplingMode defines the required sampling mode (like Texture.NEAREST_SAMPLINGMODE)\r\n * @param compression defines the compression used (null by default)\r\n * @returns the cube texture as an InternalTexture\r\n */\r\n createRawCubeTexture(\r\n data: Nullable<ArrayBufferView[]>,\r\n size: number,\r\n format: number,\r\n type: number,\r\n generateMipMaps: boolean,\r\n invertY: boolean,\r\n samplingMode: number,\r\n compression: Nullable<string>\r\n ): InternalTexture;\r\n\r\n /**\r\n * Update a raw cube texture\r\n * @param texture defines the texture to update\r\n * @param data defines the data to store\r\n * @param format defines the data format\r\n * @param type defines the type fo the data (Engine.TEXTURETYPE_UNSIGNED_INT by default)\r\n * @param invertY defines if data must be stored with Y axis inverted\r\n */\r\n updateRawCubeTexture(texture: InternalTexture, data: ArrayBufferView[], format: number, type: number, invertY: boolean): void;\r\n\r\n /**\r\n * Update a raw cube texture\r\n * @param texture defines the texture to update\r\n * @param data defines the data to store\r\n * @param format defines the data format\r\n * @param type defines the type fo the data (Engine.TEXTURETYPE_UNSIGNED_INT by default)\r\n * @param invertY defines if data must be stored with Y axis inverted\r\n * @param compression defines the compression used (null by default)\r\n */\r\n updateRawCubeTexture(texture: InternalTexture, data: ArrayBufferView[], format: number, type: number, invertY: boolean, compression: Nullable<string>): void;\r\n\r\n /**\r\n * Update a raw cube texture\r\n * @param texture defines the texture to update\r\n * @param data defines the data to store\r\n * @param format defines the data format\r\n * @param type defines the type fo the data (Engine.TEXTURETYPE_UNSIGNED_INT by default)\r\n * @param invertY defines if data must be stored with Y axis inverted\r\n * @param compression defines the compression used (null by default)\r\n * @param level defines which level of the texture to update\r\n */\r\n updateRawCubeTexture(texture: InternalTexture, data: ArrayBufferView[], format: number, type: number, invertY: boolean, compression: Nullable<string>, level: number): void;\r\n\r\n /**\r\n * Creates a new raw cube texture from a specified url\r\n * @param url defines the url where the data is located\r\n * @param scene defines the current scene\r\n * @param size defines the size of the textures\r\n * @param format defines the format of the data\r\n * @param type defines the type fo the data (like Engine.TEXTURETYPE_UNSIGNED_INT)\r\n * @param noMipmap defines if the engine should avoid generating the mip levels\r\n * @param callback defines a callback used to extract texture data from loaded data\r\n * @param mipmapGenerator defines to provide an optional tool to generate mip levels\r\n * @param onLoad defines a callback called when texture is loaded\r\n * @param onError defines a callback called if there is an error\r\n * @returns the cube texture as an InternalTexture\r\n */\r\n createRawCubeTextureFromUrl(\r\n url: string,\r\n scene: Nullable<Scene>,\r\n size: number,\r\n format: number,\r\n type: number,\r\n noMipmap: boolean,\r\n callback: (ArrayBuffer: ArrayBuffer) => Nullable<ArrayBufferView[]>,\r\n mipmapGenerator: Nullable<(faces: ArrayBufferView[]) => ArrayBufferView[][]>,\r\n onLoad: Nullable<() => void>,\r\n onError: Nullable<(message?: string, exception?: any) => void>\r\n ): InternalTexture;\r\n\r\n /**\r\n * Creates a new raw cube texture from a specified url\r\n * @param url defines the url where the data is located\r\n * @param scene defines the current scene\r\n * @param size defines the size of the textures\r\n * @param format defines the format of the data\r\n * @param type defines the type fo the data (like Engine.TEXTURETYPE_UNSIGNED_INT)\r\n * @param noMipmap defines if the engine should avoid generating the mip levels\r\n * @param callback defines a callback used to extract texture data from loaded data\r\n * @param mipmapGenerator defines to provide an optional tool to generate mip levels\r\n * @param onLoad defines a callback called when texture is loaded\r\n * @param onError defines a callback called if there is an error\r\n * @param samplingMode defines the required sampling mode (like Texture.NEAREST_SAMPLINGMODE)\r\n * @param invertY defines if data must be stored with Y axis inverted\r\n * @returns the cube texture as an InternalTexture\r\n */\r\n createRawCubeTextureFromUrl(\r\n url: string,\r\n scene: Nullable<Scene>,\r\n size: number,\r\n format: number,\r\n type: number,\r\n noMipmap: boolean,\r\n callback: (ArrayBuffer: ArrayBuffer) => Nullable<ArrayBufferView[]>,\r\n mipmapGenerator: Nullable<(faces: ArrayBufferView[]) => ArrayBufferView[][]>,\r\n onLoad: Nullable<() => void>,\r\n onError: Nullable<(message?: string, exception?: any) => void>,\r\n samplingMode: number,\r\n invertY: boolean\r\n ): InternalTexture;\r\n\r\n /**\r\n * Update a raw 3D texture\r\n * @param texture defines the texture to update\r\n * @param data defines the data to store\r\n * @param format defines the data format\r\n * @param invertY defines if data must be stored with Y axis inverted\r\n */\r\n updateRawTexture3D(texture: InternalTexture, data: Nullable<ArrayBufferView>, format: number, invertY: boolean): void;\r\n\r\n /**\r\n * Update a raw 3D texture\r\n * @param texture defines the texture to update\r\n * @param data defines the data to store\r\n * @param format defines the data format\r\n * @param invertY defines if data must be stored with Y axis inverted\r\n * @param compression defines the used compression (can be null)\r\n * @param textureType defines the texture Type (Engine.TEXTURETYPE_UNSIGNED_INT, Engine.TEXTURETYPE_FLOAT...)\r\n */\r\n updateRawTexture3D(texture: InternalTexture, data: Nullable<ArrayBufferView>, format: number, invertY: boolean, compression: Nullable<string>, textureType: number): void;\r\n\r\n /**\r\n * Update a raw 2D array texture\r\n * @param texture defines the texture to update\r\n * @param data defines the data to store\r\n * @param format defines the data format\r\n * @param invertY defines if data must be stored with Y axis inverted\r\n */\r\n updateRawTexture2DArray(texture: InternalTexture, data: Nullable<ArrayBufferView>, format: number, invertY: boolean): void;\r\n\r\n /**\r\n * Update a raw 2D array texture\r\n * @param texture defines the texture to update\r\n * @param data defines the data to store\r\n * @param format defines the data format\r\n * @param invertY defines if data must be stored with Y axis inverted\r\n * @param compression defines the used compression (can be null)\r\n * @param textureType defines the texture Type (Engine.TEXTURETYPE_UNSIGNED_INT, Engine.TEXTURETYPE_FLOAT...)\r\n */\r\n updateRawTexture2DArray(\r\n texture: InternalTexture,\r\n data: Nullable<ArrayBufferView>,\r\n format: number,\r\n invertY: boolean,\r\n compression: Nullable<string>,\r\n textureType: number\r\n ): void;\r\n }\r\n}\r\n\r\nWebGPUEngine.prototype.createRawTexture = function (\r\n data: Nullable<ArrayBufferView>,\r\n width: number,\r\n height: number,\r\n format: number,\r\n generateMipMaps: boolean,\r\n invertY: boolean,\r\n samplingMode: number,\r\n compression: Nullable<string> = null,\r\n type: number = Constants.TEXTURETYPE_UNSIGNED_INT,\r\n creationFlags: number = 0,\r\n useSRGBBuffer: boolean = false\r\n): InternalTexture {\r\n const texture = new InternalTexture(this, InternalTextureSource.Raw);\r\n texture.baseWidth = width;\r\n texture.baseHeight = height;\r\n texture.width = width;\r\n texture.height = height;\r\n texture.format = format;\r\n texture.generateMipMaps = generateMipMaps;\r\n texture.samplingMode = samplingMode;\r\n texture.invertY = invertY;\r\n texture._compression = compression;\r\n texture.type = type;\r\n texture._creationFlags = creationFlags;\r\n texture._useSRGBBuffer = useSRGBBuffer;\r\n\r\n if (!this._doNotHandleContextLost) {\r\n texture._bufferView = data;\r\n }\r\n\r\n this._textureHelper.createGPUTextureForInternalTexture(texture, width, height, undefined, creationFlags);\r\n\r\n this.updateRawTexture(texture, data, format, invertY, compression, type, useSRGBBuffer);\r\n\r\n this._internalTexturesCache.push(texture);\r\n\r\n return texture;\r\n};\r\n\r\nWebGPUEngine.prototype.updateRawTexture = function (\r\n texture: Nullable<InternalTexture>,\r\n bufferView: Nullable<ArrayBufferView>,\r\n format: number,\r\n invertY: boolean,\r\n compression: Nullable<string> = null,\r\n type: number = Constants.TEXTURETYPE_UNSIGNED_INT,\r\n useSRGBBuffer: boolean = false\r\n): void {\r\n if (!texture) {\r\n return;\r\n }\r\n\r\n if (!this._doNotHandleContextLost) {\r\n texture._bufferView = bufferView;\r\n texture.invertY = invertY;\r\n texture._compression = compression;\r\n texture._useSRGBBuffer = useSRGBBuffer;\r\n }\r\n\r\n if (bufferView) {\r\n const gpuTextureWrapper = texture._hardwareTexture as WebGPUHardwareTexture;\r\n const needConversion = format === Constants.TEXTUREFORMAT_RGB;\r\n\r\n if (needConversion) {\r\n bufferView = _convertRGBtoRGBATextureData(bufferView, texture.width, texture.height, type);\r\n }\r\n\r\n const data = new Uint8Array(bufferView.buffer, bufferView.byteOffset, bufferView.byteLength);\r\n\r\n this._textureHelper.updateTexture(data, texture, texture.width, texture.height, texture.depth, gpuTextureWrapper.format, 0, 0, invertY, false, 0, 0);\r\n if (texture.generateMipMaps) {\r\n this._generateMipmaps(texture, this._uploadEncoder);\r\n }\r\n }\r\n\r\n texture.isReady = true;\r\n};\r\n\r\nWebGPUEngine.prototype.createRawCubeTexture = function (\r\n data: Nullable<ArrayBufferView[]>,\r\n size: number,\r\n format: number,\r\n type: number,\r\n generateMipMaps: boolean,\r\n invertY: boolean,\r\n samplingMode: number,\r\n compression: Nullable<string> = null\r\n): InternalTexture {\r\n const texture = new InternalTexture(this, InternalTextureSource.CubeRaw);\r\n\r\n if (type === Constants.TEXTURETYPE_FLOAT && !this._caps.textureFloatLinearFiltering) {\r\n generateMipMaps = false;\r\n samplingMode = Constants.TEXTURE_NEAREST_SAMPLINGMODE;\r\n Logger.Warn(\"Float texture filtering is not supported. Mipmap generation and sampling mode are forced to false and TEXTURE_NEAREST_SAMPLINGMODE, respectively.\");\r\n } else if (type === Constants.TEXTURETYPE_HALF_FLOAT && !this._caps.textureHalfFloatLinearFiltering) {\r\n generateMipMaps = false;\r\n samplingMode = Constants.TEXTURE_NEAREST_SAMPLINGMODE;\r\n Logger.Warn(\"Half float texture filtering is not supported. Mipmap generation and sampling mode are forced to false and TEXTURE_NEAREST_SAMPLINGMODE, respectively.\");\r\n } else if (type === Constants.TEXTURETYPE_FLOAT && !this._caps.textureFloatRender) {\r\n generateMipMaps = false;\r\n Logger.Warn(\"Render to float textures is not supported. Mipmap generation forced to false.\");\r\n } else if (type === Constants.TEXTURETYPE_HALF_FLOAT && !this._caps.colorBufferFloat) {\r\n generateMipMaps = false;\r\n Logger.Warn(\"Render to half float textures is not supported. Mipmap generation forced to false.\");\r\n }\r\n\r\n texture.isCube = true;\r\n texture._originalFormat = format;\r\n texture.format = format === Constants.TEXTUREFORMAT_RGB ? Constants.TEXTUREFORMAT_RGBA : format;\r\n texture.type = type;\r\n texture.generateMipMaps = generateMipMaps;\r\n texture.width = size;\r\n texture.height = size;\r\n texture.samplingMode = samplingMode;\r\n if (!this._doNotHandleContextLost) {\r\n texture._bufferViewArray = data;\r\n }\r\n texture.invertY = invertY;\r\n texture._compression = compression;\r\n texture._cachedWrapU = Constants.TEXTURE_CLAMP_ADDRESSMODE;\r\n texture._cachedWrapV = Constants.TEXTURE_CLAMP_ADDRESSMODE;\r\n\r\n this._textureHelper.createGPUTextureForInternalTexture(texture);\r\n\r\n if (format === Constants.TEXTUREFORMAT_RGB) {\r\n const gpuTextureWrapper = texture._hardwareTexture as WebGPUHardwareTexture;\r\n gpuTextureWrapper._originalFormatIsRGB = true;\r\n }\r\n\r\n if (data) {\r\n this.updateRawCubeTexture(texture, data, format, type, invertY, compression);\r\n }\r\n\r\n texture.isReady = true;\r\n\r\n return texture;\r\n};\r\n\r\nWebGPUEngine.prototype.updateRawCubeTexture = function (\r\n texture: InternalTexture,\r\n bufferView: ArrayBufferView[],\r\n _format: number,\r\n type: number,\r\n invertY: boolean,\r\n compression: Nullable<string> = null\r\n): void {\r\n texture._bufferViewArray = bufferView;\r\n texture.invertY = invertY;\r\n texture._compression = compression;\r\n\r\n const gpuTextureWrapper = texture._hardwareTexture as WebGPUHardwareTexture;\r\n const needConversion = gpuTextureWrapper._originalFormatIsRGB;\r\n\r\n const faces = [0, 2, 4, 1, 3, 5];\r\n\r\n const data = [];\r\n for (let i = 0; i < bufferView.length; ++i) {\r\n let faceData = bufferView[faces[i]];\r\n if (needConversion) {\r\n faceData = _convertRGBtoRGBATextureData(faceData, texture.width, texture.height, type);\r\n }\r\n data.push(new Uint8Array(faceData.buffer, faceData.byteOffset, faceData.byteLength));\r\n }\r\n\r\n this._textureHelper.updateCubeTextures(data, gpuTextureWrapper.underlyingResource!, texture.width, texture.height, gpuTextureWrapper.format, invertY, false, 0, 0);\r\n if (texture.generateMipMaps) {\r\n this._generateMipmaps(texture, this._uploadEncoder);\r\n }\r\n\r\n texture.isReady = true;\r\n};\r\n\r\nWebGPUEngine.prototype.createRawCubeTextureFromUrl = function (\r\n url: string,\r\n scene: Nullable<Scene>,\r\n size: number,\r\n format: number,\r\n type: number,\r\n noMipmap: boolean,\r\n callback: (ArrayBuffer: ArrayBuffer) => Nullable<ArrayBufferView[]>,\r\n mipmapGenerator: Nullable<(faces: ArrayBufferView[]) => ArrayBufferView[][]>,\r\n onLoad: Nullable<() => void> = null,\r\n onError: Nullable<(message?: string, exception?: any) => void> = null,\r\n samplingMode: number = Constants.TEXTURE_TRILINEAR_SAMPLINGMODE,\r\n invertY: boolean = false\r\n): InternalTexture {\r\n const texture = this.createRawCubeTexture(null, size, format, type, !noMipmap, invertY, samplingMode, null);\r\n scene?.addPendingData(texture);\r\n texture.url = url;\r\n texture.isReady = false;\r\n\r\n this._internalTexturesCache.push(texture);\r\n\r\n const onerror = (request?: IWebRequest, exception?: any) => {\r\n scene?.removePendingData(texture);\r\n if (onError && request) {\r\n onError(request.status + \" \" + request.statusText, exception);\r\n }\r\n };\r\n\r\n const internalCallback = (data: any) => {\r\n const width = texture.width;\r\n const faceDataArrays = callback(data);\r\n\r\n if (!faceDataArrays) {\r\n return;\r\n }\r\n\r\n if (mipmapGenerator) {\r\n const needConversion = format === Constants.TEXTUREFORMAT_RGB;\r\n const mipData = mipmapGenerator(faceDataArrays);\r\n const gpuTextureWrapper = texture._hardwareTexture as WebGPUHardwareTexture;\r\n const faces = [0, 1, 2, 3, 4, 5];\r\n for (let level = 0; level < mipData.length; level++) {\r\n const mipSize = width >> level;\r\n const allFaces = [];\r\n for (let faceIndex = 0; faceIndex < 6; faceIndex++) {\r\n let mipFaceData = mipData[level][faces[faceIndex]];\r\n if (needConversion) {\r\n mipFaceData = _convertRGBtoRGBATextureData(mipFaceData, mipSize, mipSize, type);\r\n }\r\n allFaces.push(new Uint8Array(mipFaceData.buffer, mipFaceData.byteOffset, mipFaceData.byteLength));\r\n }\r\n this._textureHelper.updateCubeTextures(allFaces, gpuTextureWrapper.underlyingResource!, mipSize, mipSize, gpuTextureWrapper.format, invertY, false, 0, 0);\r\n }\r\n } else {\r\n this.updateRawCubeTexture(texture, faceDataArrays, format, type, invertY);\r\n }\r\n\r\n texture.isReady = true;\r\n scene?.removePendingData(texture);\r\n\r\n if (onLoad) {\r\n onLoad();\r\n }\r\n };\r\n\r\n this._loadFile(\r\n url,\r\n (data) => {\r\n internalCallback(data);\r\n },\r\n undefined,\r\n scene?.offlineProvider,\r\n true,\r\n onerror\r\n );\r\n\r\n return texture;\r\n};\r\n\r\nWebGPUEngine.prototype.createRawTexture3D = function (\r\n data: Nullable<ArrayBufferView>,\r\n width: number,\r\n height: number,\r\n depth: number,\r\n format: number,\r\n generateMipMaps: boolean,\r\n invertY: boolean,\r\n samplingMode: number,\r\n compression: Nullable<string> = null,\r\n textureType: number = Constants.TEXTURETYPE_UNSIGNED_INT,\r\n creationFlags: number = 0\r\n): InternalTexture {\r\n const source = InternalTextureSource.Raw3D;\r\n const texture = new InternalTexture(this, source);\r\n\r\n texture.baseWidth = width;\r\n texture.baseHeight = height;\r\n texture.baseDepth = depth;\r\n texture.width = width;\r\n texture.height = height;\r\n texture.depth = depth;\r\n texture.format = format;\r\n texture.type = textureType;\r\n texture.generateMipMaps = generateMipMaps;\r\n texture.samplingMode = samplingMode;\r\n texture.is3D = true;\r\n texture._creationFlags = creationFlags;\r\n\r\n if (!this._doNotHandleContextLost) {\r\n texture._bufferView = data;\r\n }\r\n\r\n this._textureHelper.createGPUTextureForInternalTexture(texture, width, height, undefined, creationFlags);\r\n\r\n this.updateRawTexture3D(texture, data, format, invertY, compression, textureType);\r\n\r\n this._internalTexturesCache.push(texture);\r\n\r\n return texture;\r\n};\r\n\r\nWebGPUEngine.prototype.updateRawTexture3D = function (\r\n texture: InternalTexture,\r\n bufferView: Nullable<ArrayBufferView>,\r\n format: number,\r\n invertY: boolean,\r\n compression: Nullable<string> = null,\r\n textureType: number = Constants.TEXTURETYPE_UNSIGNED_INT\r\n): void {\r\n if (!this._doNotHandleContextLost) {\r\n texture._bufferView = bufferView;\r\n texture.format = format;\r\n texture.invertY = invertY;\r\n texture._compression = compression;\r\n }\r\n\r\n if (bufferView) {\r\n const gpuTextureWrapper = texture._hardwareTexture as WebGPUHardwareTexture;\r\n const needConversion = format === Constants.TEXTUREFORMAT_RGB;\r\n\r\n if (needConversion) {\r\n bufferView = _convertRGBtoRGBATextureData(bufferView, texture.width, texture.height, textureType);\r\n }\r\n\r\n const data = new Uint8Array(bufferView.buffer, bufferView.byteOffset, bufferView.byteLength);\r\n\r\n this._textureHelper.updateTexture(data, texture, texture.width, texture.height, texture.depth, gpuTextureWrapper.format, 0, 0, invertY, false, 0, 0);\r\n if (texture.generateMipMaps) {\r\n this._generateMipmaps(texture, this._uploadEncoder);\r\n }\r\n }\r\n\r\n texture.isReady = true;\r\n};\r\n\r\nWebGPUEngine.prototype.createRawTexture2DArray = function (\r\n data: Nullable<ArrayBufferView>,\r\n width: number,\r\n height: number,\r\n depth: number,\r\n format: number,\r\n generateMipMaps: boolean,\r\n invertY: boolean,\r\n samplingMode: number,\r\n compression: Nullable<string> = null,\r\n textureType: number = Constants.TEXTURETYPE_UNSIGNED_INT,\r\n creationFlags: number = 0\r\n): InternalTexture {\r\n const source = InternalTextureSource.Raw2DArray;\r\n const texture = new InternalTexture(this, source);\r\n\r\n texture.baseWidth = width;\r\n texture.baseHeight = height;\r\n texture.baseDepth = depth;\r\n texture.width = width;\r\n texture.height = height;\r\n texture.depth = depth;\r\n texture.format = format;\r\n texture.type = textureType;\r\n texture.generateMipMaps = generateMipMaps;\r\n texture.samplingMode = samplingMode;\r\n texture.is2DArray = true;\r\n texture._creationFlags = creationFlags;\r\n\r\n if (!this._doNotHandleContextLost) {\r\n texture._bufferView = data;\r\n }\r\n\r\n this._textureHelper.createGPUTextureForInternalTexture(texture, width, height, depth, creationFlags);\r\n\r\n this.updateRawTexture2DArray(texture, data, format, invertY, compression, textureType);\r\n\r\n this._internalTexturesCache.push(texture);\r\n\r\n return texture;\r\n};\r\n\r\nWebGPUEngine.prototype.updateRawTexture2DArray = function (\r\n texture: InternalTexture,\r\n bufferView: Nullable<ArrayBufferView>,\r\n format: number,\r\n invertY: boolean,\r\n compression: Nullable<string> = null,\r\n textureType: number = Constants.TEXTURETYPE_UNSIGNED_INT\r\n): void {\r\n if (!this._doNotHandleContextLost) {\r\n texture._bufferView = bufferView;\r\n texture.format = format;\r\n texture.invertY = invertY;\r\n texture._compression = compression;\r\n }\r\n\r\n if (bufferView) {\r\n const gpuTextureWrapper = texture._hardwareTexture as WebGPUHardwareTexture;\r\n const needConversion = format === Constants.TEXTUREFORMAT_RGB;\r\n\r\n if (needConversion) {\r\n bufferView = _convertRGBtoRGBATextureData(bufferView, texture.width, texture.height, textureType);\r\n }\r\n\r\n const data = new Uint8Array(bufferView.buffer, bufferView.byteOffset, bufferView.byteLength);\r\n\r\n this._textureHelper.updateTexture(data, texture, texture.width, texture.height, texture.depth, gpuTextureWrapper.format, 0, 0, invertY, false, 0, 0);\r\n if (texture.generateMipMaps) {\r\n this._generateMipmaps(texture, this._uploadEncoder);\r\n }\r\n }\r\n\r\n texture.isReady = true;\r\n};\r\n\r\n/**\r\n * @internal\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nfunction _convertRGBtoRGBATextureData(rgbData: any, width: number, height: number, textureType: number): ArrayBufferView {\r\n // Create new RGBA data container.\r\n let rgbaData: any;\r\n let val1 = 1;\r\n if (textureType === Constants.TEXTURETYPE_FLOAT) {\r\n rgbaData = new Float32Array(width * height * 4);\r\n } else if (textureType === Constants.TEXTURETYPE_HALF_FLOAT) {\r\n rgbaData = new Uint16Array(width * height * 4);\r\n val1 = 15360; // 15360 is the encoding of 1 in half float\r\n } else if (textureType === Constants.TEXTURETYPE_UNSIGNED_INTEGER) {\r\n rgbaData = new Uint32Array(width * height * 4);\r\n } else {\r\n rgbaData = new Uint8Array(width * height * 4);\r\n }\r\n\r\n // Convert each pixel.\r\n for (let x = 0; x < width; x++) {\r\n for (let y = 0; y < height; y++) {\r\n const index = (y * width + x) * 3;\r\n const newIndex = (y * width + x) * 4;\r\n\r\n // Map Old Value to new value.\r\n rgbaData[newIndex + 0] = rgbData[index + 0];\r\n rgbaData[newIndex + 1] = rgbData[index + 1];\r\n rgbaData[newIndex + 2] = rgbData[index + 2];\r\n\r\n // Add fully opaque alpha channel.\r\n rgbaData[newIndex + 3] = val1;\r\n }\r\n }\r\n\r\n return rgbaData;\r\n}\r\n"]}
@@ -81,7 +81,7 @@ export declare class WebGPUShaderProcessingContext implements ShaderProcessingCo
81
81
  };
82
82
  private _attributeNextLocation;
83
83
  private _varyingNextLocation;
84
- constructor(shaderLanguage: ShaderLanguage);
84
+ constructor(shaderLanguage: ShaderLanguage, pureMode?: boolean);
85
85
  private _findStartingGroupBinding;
86
86
  getAttributeNextLocation(dataType: string, arrayLength?: number): number;
87
87
  getVaryingNextLocation(dataType: string, arrayLength?: number): number;
@@ -18,7 +18,7 @@ export class WebGPUShaderProcessingContext {
18
18
  static get KnownUBOs() {
19
19
  return WebGPUShaderProcessingContext._SimplifiedKnownBindings ? WebGPUShaderProcessingContext._SimplifiedKnownUBOs : WebGPUShaderProcessingContext._KnownUBOs;
20
20
  }
21
- constructor(shaderLanguage) {
21
+ constructor(shaderLanguage, pureMode = false) {
22
22
  this.vertexBufferKindToNumberOfComponents = {};
23
23
  this.shaderLanguage = shaderLanguage;
24
24
  this._attributeNextLocation = 0;
@@ -38,7 +38,9 @@ export class WebGPUShaderProcessingContext {
38
38
  this.textureNames = [];
39
39
  this.samplerNames = [];
40
40
  this.leftOverUniforms = [];
41
- this._findStartingGroupBinding();
41
+ if (!pureMode) {
42
+ this._findStartingGroupBinding();
43
+ }
42
44
  }
43
45
  _findStartingGroupBinding() {
44
46
  const knownUBOs = WebGPUShaderProcessingContext.KnownUBOs;