@babylonjs/core 6.44.0 → 6.45.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (133) hide show
  1. package/Buffers/buffer.d.ts +22 -22
  2. package/Buffers/buffer.js +16 -15
  3. package/Buffers/buffer.js.map +1 -1
  4. package/Cameras/camera.d.ts +5 -5
  5. package/Cameras/camera.js +19 -19
  6. package/Cameras/camera.js.map +1 -1
  7. package/Engines/ICanvas.d.ts +2 -1
  8. package/Engines/ICanvas.js.map +1 -1
  9. package/Engines/constants.d.ts +96 -0
  10. package/Engines/constants.js +96 -0
  11. package/Engines/constants.js.map +1 -1
  12. package/Engines/thinEngine.js +2 -2
  13. package/Engines/thinEngine.js.map +1 -1
  14. package/Gizmos/gizmo.d.ts +14 -0
  15. package/Gizmos/gizmo.js +16 -0
  16. package/Gizmos/gizmo.js.map +1 -1
  17. package/Gizmos/gizmoManager.d.ts +12 -0
  18. package/Gizmos/gizmoManager.js +26 -0
  19. package/Gizmos/gizmoManager.js.map +1 -1
  20. package/Gizmos/positionGizmo.d.ts +16 -2
  21. package/Gizmos/positionGizmo.js +12 -2
  22. package/Gizmos/positionGizmo.js.map +1 -1
  23. package/Gizmos/rotationGizmo.d.ts +8 -0
  24. package/Gizmos/rotationGizmo.js +9 -0
  25. package/Gizmos/rotationGizmo.js.map +1 -1
  26. package/Gizmos/scaleGizmo.d.ts +15 -1
  27. package/Gizmos/scaleGizmo.js +11 -1
  28. package/Gizmos/scaleGizmo.js.map +1 -1
  29. package/Layers/effectLayer.js +4 -4
  30. package/Layers/effectLayer.js.map +1 -1
  31. package/Lights/Shadows/shadowGenerator.js +5 -5
  32. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  33. package/Materials/Background/backgroundMaterial.js +16 -16
  34. package/Materials/Background/backgroundMaterial.js.map +1 -1
  35. package/Materials/GaussianSplatting/gaussianSplattingMaterial.js +8 -8
  36. package/Materials/GaussianSplatting/gaussianSplattingMaterial.js.map +1 -1
  37. package/Materials/Node/Blocks/Dual/fogBlock.js +2 -2
  38. package/Materials/Node/Blocks/Dual/fogBlock.js.map +1 -1
  39. package/Materials/Node/Blocks/Dual/lightBlock.js +6 -6
  40. package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
  41. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +2 -2
  42. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
  43. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +7 -7
  44. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
  45. package/Materials/Node/Blocks/Vertex/bonesBlock.js +3 -3
  46. package/Materials/Node/Blocks/Vertex/bonesBlock.js.map +1 -1
  47. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +3 -3
  48. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
  49. package/Materials/Node/nodeMaterial.js +3 -3
  50. package/Materials/Node/nodeMaterial.js.map +1 -1
  51. package/Materials/PBR/pbrAnisotropicConfiguration.js +3 -3
  52. package/Materials/PBR/pbrAnisotropicConfiguration.js.map +1 -1
  53. package/Materials/PBR/pbrBaseMaterial.js +41 -41
  54. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  55. package/Materials/PBR/pbrClearCoatConfiguration.js +10 -10
  56. package/Materials/PBR/pbrClearCoatConfiguration.js.map +1 -1
  57. package/Materials/PBR/pbrIridescenceConfiguration.js +6 -6
  58. package/Materials/PBR/pbrIridescenceConfiguration.js.map +1 -1
  59. package/Materials/PBR/pbrSheenConfiguration.js +6 -6
  60. package/Materials/PBR/pbrSheenConfiguration.js.map +1 -1
  61. package/Materials/PBR/pbrSubSurfaceConfiguration.js +7 -7
  62. package/Materials/PBR/pbrSubSurfaceConfiguration.js.map +1 -1
  63. package/Materials/Textures/Loaders/ktxTextureLoader.js +1 -1
  64. package/Materials/Textures/Loaders/ktxTextureLoader.js.map +1 -1
  65. package/Materials/Textures/dynamicTexture.js +1 -1
  66. package/Materials/Textures/dynamicTexture.js.map +1 -1
  67. package/Materials/Textures/texture.js +1 -1
  68. package/Materials/Textures/texture.js.map +1 -1
  69. package/Materials/index.d.ts +1 -0
  70. package/Materials/index.js +1 -0
  71. package/Materials/index.js.map +1 -1
  72. package/Materials/material.decalMapConfiguration.js +3 -3
  73. package/Materials/material.decalMapConfiguration.js.map +1 -1
  74. package/Materials/material.detailMapConfiguration.js +3 -3
  75. package/Materials/material.detailMapConfiguration.js.map +1 -1
  76. package/Materials/material.js +2 -2
  77. package/Materials/material.js.map +1 -1
  78. package/Materials/materialHelper.d.ts +1 -4
  79. package/Materials/materialHelper.functions.d.ts +275 -0
  80. package/Materials/materialHelper.functions.js +823 -0
  81. package/Materials/materialHelper.functions.js.map +1 -0
  82. package/Materials/materialHelper.js +64 -589
  83. package/Materials/materialHelper.js.map +1 -1
  84. package/Materials/materialPluginBase.d.ts +1 -1
  85. package/Materials/materialPluginBase.js +1 -1
  86. package/Materials/materialPluginBase.js.map +1 -1
  87. package/Materials/shaderMaterial.js +8 -8
  88. package/Materials/shaderMaterial.js.map +1 -1
  89. package/Materials/standardMaterial.js +33 -33
  90. package/Materials/standardMaterial.js.map +1 -1
  91. package/Meshes/Compression/dracoCompression.d.ts +23 -2
  92. package/Meshes/Compression/dracoCompression.js +76 -236
  93. package/Meshes/Compression/dracoCompression.js.map +1 -1
  94. package/Meshes/Compression/dracoCompressionWorker.d.ts +44 -0
  95. package/Meshes/Compression/dracoCompressionWorker.js +189 -0
  96. package/Meshes/Compression/dracoCompressionWorker.js.map +1 -0
  97. package/Meshes/trailMesh.js +1 -1
  98. package/Meshes/trailMesh.js.map +1 -1
  99. package/Misc/basis.d.ts +6 -1
  100. package/Misc/basis.js +11 -231
  101. package/Misc/basis.js.map +1 -1
  102. package/Misc/basisWorker.d.ts +13 -0
  103. package/Misc/basisWorker.js +249 -0
  104. package/Misc/basisWorker.js.map +1 -0
  105. package/Misc/khronosTextureContainer2.d.ts +25 -3
  106. package/Misc/khronosTextureContainer2.js +35 -106
  107. package/Misc/khronosTextureContainer2.js.map +1 -1
  108. package/Misc/khronosTextureContainer2Worker.d.ts +12 -0
  109. package/Misc/khronosTextureContainer2Worker.js +136 -0
  110. package/Misc/khronosTextureContainer2Worker.js.map +1 -0
  111. package/Navigation/Plugins/recastJSPlugin.d.ts +1 -1
  112. package/Navigation/Plugins/recastJSPlugin.js.map +1 -1
  113. package/Particles/gpuParticleSystem.js +3 -3
  114. package/Particles/gpuParticleSystem.js.map +1 -1
  115. package/Particles/particleSystem.js +7 -3
  116. package/Particles/particleSystem.js.map +1 -1
  117. package/Physics/v2/IPhysicsEnginePlugin.d.ts +8 -0
  118. package/Physics/v2/IPhysicsEnginePlugin.js +9 -0
  119. package/Physics/v2/IPhysicsEnginePlugin.js.map +1 -1
  120. package/Physics/v2/Plugins/havokPlugin.d.ts +7 -1
  121. package/Physics/v2/Plugins/havokPlugin.js +19 -1
  122. package/Physics/v2/Plugins/havokPlugin.js.map +1 -1
  123. package/PostProcesses/volumetricLightScatteringPostProcess.js +2 -2
  124. package/PostProcesses/volumetricLightScatteringPostProcess.js.map +1 -1
  125. package/Rendering/depthRenderer.js +4 -4
  126. package/Rendering/depthRenderer.js.map +1 -1
  127. package/Rendering/geometryBufferRenderer.js +5 -5
  128. package/Rendering/geometryBufferRenderer.js.map +1 -1
  129. package/Rendering/outlineRenderer.js +4 -4
  130. package/Rendering/outlineRenderer.js.map +1 -1
  131. package/package.json +1 -1
  132. package/scene.d.ts +4 -4
  133. package/scene.js.map +1 -1
@@ -1 +1 @@
1
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{ Logger } from \"../Misc/logger\";\r\nimport type { Observer } from \"../Misc/observable\";\r\nimport { Observable } from \"../Misc/observable\";\r\nimport type { Nullable } from \"../types\";\r\nimport { Vector3 } from \"../Maths/math.vector\";\r\nimport type { Quaternion } from \"../Maths/math.vector\";\r\nimport { Color3 } from \"../Maths/math.color\";\r\nimport type { AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport type { Node } from \"../node\";\r\nimport type { Mesh } from \"../Meshes/mesh\";\r\nimport type { GizmoAnchorPoint, GizmoCoordinatesMode, GizmoAxisCache, IGizmo } from \"./gizmo\";\r\nimport { Gizmo } from \"./gizmo\";\r\nimport type { IAxisDragGizmo } from \"./axisDragGizmo\";\r\nimport { AxisDragGizmo } from \"./axisDragGizmo\";\r\nimport type { IPlaneDragGizmo } from \"./planeDragGizmo\";\r\nimport { PlaneDragGizmo } from \"./planeDragGizmo\";\r\nimport { UtilityLayerRenderer } from \"../Rendering/utilityLayerRenderer\";\r\nimport type { PointerInfo } from \"../Events/pointerEvents\";\r\nimport type { GizmoManager } from \"./gizmoManager\";\r\n\r\n/**\r\n * Interface for position gizmo\r\n */\r\nexport interface IPositionGizmo extends IGizmo {\r\n /** Internal gizmo used for interactions on the x axis */\r\n xGizmo: IAxisDragGizmo;\r\n /** Internal gizmo used for interactions on the y axis */\r\n yGizmo: IAxisDragGizmo;\r\n /** Internal gizmo used for interactions on the z axis */\r\n zGizmo: IAxisDragGizmo;\r\n /** Internal gizmo used for interactions on the yz plane */\r\n xPlaneGizmo: IPlaneDragGizmo;\r\n /** Internal gizmo used for interactions on the xz plane */\r\n yPlaneGizmo: IPlaneDragGizmo;\r\n /** Internal gizmo used for interactions on the xy plane */\r\n zPlaneGizmo: IPlaneDragGizmo;\r\n /** True when the mouse pointer is dragging a gizmo mesh */\r\n readonly isDragging: boolean;\r\n /** Fires an event when any of it's sub gizmos are dragged */\r\n onDragStartObservable: Observable<unknown>;\r\n /** Fires an event when any of it's sub gizmos are being dragged */\r\n onDragObservable: Observable<unknown>;\r\n /** Fires an event when any of it's sub gizmos are released from dragging */\r\n onDragEndObservable: Observable<unknown>;\r\n /**\r\n * If the planar drag gizmo is enabled\r\n * setting this will enable/disable XY, XZ and YZ planes regardless of individual gizmo settings.\r\n */\r\n planarGizmoEnabled: boolean;\r\n /** Drag distance in babylon units that the gizmo will snap to when dragged */\r\n snapDistance: number;\r\n /**\r\n * Builds Gizmo Axis Cache to enable features such as hover state preservation and graying out other axis during manipulation\r\n * @param mesh Axis gizmo mesh\r\n * @param cache Gizmo axis definition used for reactive gizmo UI\r\n */\r\n addToAxisCache(mesh: Mesh, cache: GizmoAxisCache): void;\r\n /**\r\n * Force release the drag action by code\r\n */\r\n releaseDrag(): void;\r\n}\r\n\r\n/**\r\n * Gizmo that enables dragging a mesh along 3 axis\r\n */\r\nexport class PositionGizmo extends Gizmo implements IPositionGizmo {\r\n /**\r\n * Internal gizmo used for interactions on the x axis\r\n */\r\n public xGizmo: IAxisDragGizmo;\r\n /**\r\n * Internal gizmo used for interactions on the y axis\r\n */\r\n public yGizmo: IAxisDragGizmo;\r\n /**\r\n * Internal gizmo used for interactions on the z axis\r\n */\r\n public zGizmo: IAxisDragGizmo;\r\n /**\r\n * Internal gizmo used for interactions on the yz plane\r\n */\r\n public xPlaneGizmo: IPlaneDragGizmo;\r\n /**\r\n * Internal gizmo used for interactions on the xz plane\r\n */\r\n public yPlaneGizmo: IPlaneDragGizmo;\r\n /**\r\n * Internal gizmo used for interactions on the xy plane\r\n */\r\n public zPlaneGizmo: IPlaneDragGizmo;\r\n\r\n /**\r\n * protected variables\r\n */\r\n protected _meshAttached: Nullable<AbstractMesh> = null;\r\n protected _nodeAttached: Nullable<Node> = null;\r\n protected _snapDistance: number;\r\n protected _observables: Observer<PointerInfo>[] = [];\r\n\r\n /** Node Caching for quick lookup */\r\n protected _gizmoAxisCache: Map<Mesh, GizmoAxisCache> = new Map();\r\n\r\n /** Fires an event when any of it's sub gizmos are dragged */\r\n public onDragStartObservable = new Observable();\r\n /** Fires an event when any of it's sub gizmos are being dragged */\r\n public onDragObservable = new Observable();\r\n /** Fires an event when any of it's sub gizmos are released from dragging */\r\n public onDragEndObservable = new Observable();\r\n\r\n /**\r\n * If set to true, planar drag is enabled\r\n */\r\n protected _planarGizmoEnabled = false;\r\n\r\n public get attachedMesh() {\r\n return this._meshAttached;\r\n }\r\n public set attachedMesh(mesh: Nullable<AbstractMesh>) {\r\n this._meshAttached = mesh;\r\n this._nodeAttached = mesh;\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach((gizmo) => {\r\n if (gizmo.isEnabled) {\r\n gizmo.attachedMesh = mesh;\r\n } else {\r\n gizmo.attachedMesh = null;\r\n }\r\n });\r\n }\r\n\r\n public get attachedNode() {\r\n return this._nodeAttached;\r\n }\r\n public set attachedNode(node: Nullable<Node>) {\r\n this._meshAttached = null;\r\n this._nodeAttached = node;\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach((gizmo) => {\r\n if (gizmo.isEnabled) {\r\n gizmo.attachedNode = node;\r\n } else {\r\n gizmo.attachedNode = null;\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * True when the mouse pointer is hovering a gizmo mesh\r\n */\r\n public get isHovered() {\r\n return this.xGizmo.isHovered || this.yGizmo.isHovered || this.zGizmo.isHovered || this.xPlaneGizmo.isHovered || this.yPlaneGizmo.isHovered || this.zPlaneGizmo.isHovered;\r\n }\r\n\r\n public get isDragging() {\r\n return (\r\n this.xGizmo.dragBehavior.dragging ||\r\n this.yGizmo.dragBehavior.dragging ||\r\n this.zGizmo.dragBehavior.dragging ||\r\n this.xPlaneGizmo.dragBehavior.dragging ||\r\n this.yPlaneGizmo.dragBehavior.dragging ||\r\n this.zPlaneGizmo.dragBehavior.dragging\r\n );\r\n }\r\n\r\n /**\r\n * Creates a PositionGizmo\r\n * @param gizmoLayer The utility layer the gizmo will be added to\r\n @param thickness display gizmo axis thickness\r\n * @param gizmoManager\r\n */\r\n constructor(gizmoLayer: UtilityLayerRenderer = UtilityLayerRenderer.DefaultUtilityLayer, thickness: number = 1, gizmoManager?: GizmoManager) {\r\n super(gizmoLayer);\r\n this.xGizmo = new AxisDragGizmo(new Vector3(1, 0, 0), Color3.Red().scale(0.5), gizmoLayer, this, thickness);\r\n this.yGizmo = new AxisDragGizmo(new Vector3(0, 1, 0), Color3.Green().scale(0.5), gizmoLayer, this, thickness);\r\n this.zGizmo = new AxisDragGizmo(new Vector3(0, 0, 1), Color3.Blue().scale(0.5), gizmoLayer, this, thickness);\r\n\r\n this.xPlaneGizmo = new PlaneDragGizmo(new Vector3(1, 0, 0), Color3.Red().scale(0.5), this.gizmoLayer, this);\r\n this.yPlaneGizmo = new PlaneDragGizmo(new Vector3(0, 1, 0), Color3.Green().scale(0.5), this.gizmoLayer, this);\r\n this.zPlaneGizmo = new PlaneDragGizmo(new Vector3(0, 0, 1), Color3.Blue().scale(0.5), this.gizmoLayer, this);\r\n // Relay drag events\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach((gizmo) => {\r\n gizmo.dragBehavior.onDragStartObservable.add(() => {\r\n this.onDragStartObservable.notifyObservers({});\r\n });\r\n gizmo.dragBehavior.onDragObservable.add(() => {\r\n this.onDragObservable.notifyObservers({});\r\n });\r\n gizmo.dragBehavior.onDragEndObservable.add(() => {\r\n this.onDragEndObservable.notifyObservers({});\r\n });\r\n });\r\n\r\n this.attachedMesh = null;\r\n\r\n if (gizmoManager) {\r\n gizmoManager.addToAxisCache(this._gizmoAxisCache);\r\n } else {\r\n // Only subscribe to pointer event if gizmoManager isnt\r\n Gizmo.GizmoAxisPointerObserver(gizmoLayer, this._gizmoAxisCache);\r\n }\r\n }\r\n\r\n /**\r\n * If the planar drag gizmo is enabled\r\n * setting this will enable/disable XY, XZ and YZ planes regardless of individual gizmo settings.\r\n */\r\n public set planarGizmoEnabled(value: boolean) {\r\n this._planarGizmoEnabled = value;\r\n [this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach((gizmo) => {\r\n if (gizmo) {\r\n gizmo.isEnabled = value;\r\n if (value) {\r\n if (gizmo.attachedMesh) {\r\n gizmo.attachedMesh = this.attachedMesh;\r\n } else {\r\n gizmo.attachedNode = this.attachedNode;\r\n }\r\n }\r\n }\r\n }, this);\r\n }\r\n public get planarGizmoEnabled(): boolean {\r\n return this._planarGizmoEnabled;\r\n }\r\n\r\n /**\r\n * posture that the gizmo will be display\r\n * When set null, default value will be used (Quaternion(0, 0, 0, 1))\r\n */\r\n public get customRotationQuaternion(): Nullable<Quaternion> {\r\n return this._customRotationQuaternion;\r\n }\r\n\r\n public set customRotationQuaternion(customRotationQuaternion: Nullable<Quaternion>) {\r\n this._customRotationQuaternion = customRotationQuaternion;\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach((gizmo) => {\r\n if (gizmo) {\r\n gizmo.customRotationQuaternion = customRotationQuaternion;\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * If set the gizmo's rotation will be updated to match the attached mesh each frame (Default: true)\r\n * NOTE: This is only possible for meshes with uniform scaling, as otherwise it's not possible to decompose the rotation\r\n */\r\n public set updateGizmoRotationToMatchAttachedMesh(value: boolean) {\r\n this._updateGizmoRotationToMatchAttachedMesh = value;\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach((gizmo) => {\r\n if (gizmo) {\r\n gizmo.updateGizmoRotationToMatchAttachedMesh = value;\r\n }\r\n });\r\n }\r\n public get updateGizmoRotationToMatchAttachedMesh() {\r\n return this._updateGizmoRotationToMatchAttachedMesh;\r\n }\r\n\r\n public set updateGizmoPositionToMatchAttachedMesh(value: boolean) {\r\n this._updateGizmoPositionToMatchAttachedMesh = value;\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach((gizmo) => {\r\n if (gizmo) {\r\n gizmo.updateGizmoPositionToMatchAttachedMesh = value;\r\n }\r\n });\r\n }\r\n public get updateGizmoPositionToMatchAttachedMesh() {\r\n return this._updateGizmoPositionToMatchAttachedMesh;\r\n }\r\n\r\n public set anchorPoint(value: GizmoAnchorPoint) {\r\n this._anchorPoint = value;\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach((gizmo) => {\r\n gizmo.anchorPoint = value;\r\n });\r\n }\r\n public get anchorPoint() {\r\n return this._anchorPoint;\r\n }\r\n\r\n /**\r\n * Set the coordinate system to use. By default it's local.\r\n * But it's possible for a user to tweak so its local for translation and world for rotation.\r\n * In that case, setting the coordinate system will change `updateGizmoRotationToMatchAttachedMesh` and `updateGizmoPositionToMatchAttachedMesh`\r\n */\r\n public set coordinatesMode(coordinatesMode: GizmoCoordinatesMode) {\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach((gizmo) => {\r\n gizmo.coordinatesMode = coordinatesMode;\r\n });\r\n }\r\n\r\n public set updateScale(value: boolean) {\r\n if (this.xGizmo) {\r\n this.xGizmo.updateScale = value;\r\n this.yGizmo.updateScale = value;\r\n this.zGizmo.updateScale = value;\r\n }\r\n }\r\n public get updateScale() {\r\n return this.xGizmo.updateScale;\r\n }\r\n /**\r\n * Drag distance in babylon units that the gizmo will snap to when dragged (Default: 0)\r\n */\r\n public set snapDistance(value: number) {\r\n this._snapDistance = value;\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach((gizmo) => {\r\n if (gizmo) {\r\n gizmo.snapDistance = value;\r\n }\r\n });\r\n }\r\n public get snapDistance() {\r\n return this._snapDistance;\r\n }\r\n\r\n /**\r\n * Ratio for the scale of the gizmo (Default: 1)\r\n */\r\n public set scaleRatio(value: number) {\r\n this._scaleRatio = value;\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach((gizmo) => {\r\n if (gizmo) {\r\n gizmo.scaleRatio = value;\r\n }\r\n });\r\n }\r\n public get scaleRatio() {\r\n return this._scaleRatio;\r\n }\r\n\r\n /**\r\n * Builds Gizmo Axis Cache to enable features such as hover state preservation and graying out other axis during manipulation\r\n * @param mesh Axis gizmo mesh\r\n * @param cache Gizmo axis definition used for reactive gizmo UI\r\n */\r\n public addToAxisCache(mesh: Mesh, cache: GizmoAxisCache) {\r\n this._gizmoAxisCache.set(mesh, cache);\r\n }\r\n /**\r\n * Force release the drag action by code\r\n */\r\n public releaseDrag() {\r\n this.xGizmo.dragBehavior.releaseDrag();\r\n this.yGizmo.dragBehavior.releaseDrag();\r\n this.zGizmo.dragBehavior.releaseDrag();\r\n this.xPlaneGizmo.dragBehavior.releaseDrag();\r\n this.yPlaneGizmo.dragBehavior.releaseDrag();\r\n this.zPlaneGizmo.dragBehavior.releaseDrag();\r\n }\r\n\r\n /**\r\n * Disposes of the gizmo\r\n */\r\n public dispose() {\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach((gizmo) => {\r\n if (gizmo) {\r\n gizmo.dispose();\r\n }\r\n });\r\n this._observables.forEach((obs) => {\r\n this.gizmoLayer.utilityLayerScene.onPointerObservable.remove(obs);\r\n });\r\n this.onDragStartObservable.clear();\r\n this.onDragObservable.clear();\r\n this.onDragEndObservable.clear();\r\n }\r\n\r\n /**\r\n * CustomMeshes are not supported by this gizmo\r\n */\r\n public setCustomMesh() {\r\n Logger.Error(\r\n \"Custom meshes are not supported on this gizmo, please set the custom meshes on the gizmos contained within this one (gizmo.xGizmo, gizmo.yGizmo, gizmo.zGizmo,gizmo.xPlaneGizmo, gizmo.yPlaneGizmo, gizmo.zPlaneGizmo)\"\r\n );\r\n }\r\n}\r\n"]}
1
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{ Logger } from \"../Misc/logger\";\r\nimport type { Observer } from \"../Misc/observable\";\r\nimport { Observable } from \"../Misc/observable\";\r\nimport type { Nullable } from \"../types\";\r\nimport { Vector3 } from \"../Maths/math.vector\";\r\nimport type { Quaternion } from \"../Maths/math.vector\";\r\nimport { Color3 } from \"../Maths/math.color\";\r\nimport type { AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport type { Node } from \"../node\";\r\nimport type { Mesh } from \"../Meshes/mesh\";\r\nimport type { GizmoAnchorPoint, GizmoCoordinatesMode, GizmoAxisCache, IGizmo } from \"./gizmo\";\r\nimport { Gizmo } from \"./gizmo\";\r\nimport type { IAxisDragGizmo } from \"./axisDragGizmo\";\r\nimport { AxisDragGizmo } from \"./axisDragGizmo\";\r\nimport type { IPlaneDragGizmo } from \"./planeDragGizmo\";\r\nimport { PlaneDragGizmo } from \"./planeDragGizmo\";\r\nimport { UtilityLayerRenderer } from \"../Rendering/utilityLayerRenderer\";\r\nimport type { PointerInfo } from \"../Events/pointerEvents\";\r\nimport type { GizmoManager } from \"./gizmoManager\";\r\nimport type { TransformNode } from \"../Meshes/transformNode\";\r\n\r\n/**\r\n * Interface for position gizmo\r\n */\r\nexport interface IPositionGizmo extends IGizmo {\r\n /** Internal gizmo used for interactions on the x axis */\r\n xGizmo: IAxisDragGizmo;\r\n /** Internal gizmo used for interactions on the y axis */\r\n yGizmo: IAxisDragGizmo;\r\n /** Internal gizmo used for interactions on the z axis */\r\n zGizmo: IAxisDragGizmo;\r\n /** Internal gizmo used for interactions on the yz plane */\r\n xPlaneGizmo: IPlaneDragGizmo;\r\n /** Internal gizmo used for interactions on the xz plane */\r\n yPlaneGizmo: IPlaneDragGizmo;\r\n /** Internal gizmo used for interactions on the xy plane */\r\n zPlaneGizmo: IPlaneDragGizmo;\r\n /** True when the mouse pointer is dragging a gizmo mesh */\r\n readonly isDragging: boolean;\r\n /** Fires an event when any of it's sub gizmos are dragged */\r\n onDragStartObservable: Observable<unknown>;\r\n /** Fires an event when any of it's sub gizmos are being dragged */\r\n onDragObservable: Observable<unknown>;\r\n /** Fires an event when any of it's sub gizmos are released from dragging */\r\n onDragEndObservable: Observable<unknown>;\r\n /**\r\n * If the planar drag gizmo is enabled\r\n * setting this will enable/disable XY, XZ and YZ planes regardless of individual gizmo settings.\r\n */\r\n planarGizmoEnabled: boolean;\r\n /** Drag distance in babylon units that the gizmo will snap to when dragged */\r\n snapDistance: number;\r\n /**\r\n * Builds Gizmo Axis Cache to enable features such as hover state preservation and graying out other axis during manipulation\r\n * @param mesh Axis gizmo mesh\r\n * @param cache Gizmo axis definition used for reactive gizmo UI\r\n */\r\n addToAxisCache(mesh: Mesh, cache: GizmoAxisCache): void;\r\n /**\r\n * Force release the drag action by code\r\n */\r\n releaseDrag(): void;\r\n}\r\n\r\n/**\r\n * Additional options for the position gizmo\r\n */\r\nexport interface PositionGizmoOptions {\r\n /**\r\n * Additional transform applied to the gizmo.\r\n * @See Gizmo.additionalTransformNode for more detail\r\n */\r\n additionalTransformNode?: TransformNode;\r\n}\r\n\r\n/**\r\n * Gizmo that enables dragging a mesh along 3 axis\r\n */\r\nexport class PositionGizmo extends Gizmo implements IPositionGizmo {\r\n /**\r\n * Internal gizmo used for interactions on the x axis\r\n */\r\n public xGizmo: IAxisDragGizmo;\r\n /**\r\n * Internal gizmo used for interactions on the y axis\r\n */\r\n public yGizmo: IAxisDragGizmo;\r\n /**\r\n * Internal gizmo used for interactions on the z axis\r\n */\r\n public zGizmo: IAxisDragGizmo;\r\n /**\r\n * Internal gizmo used for interactions on the yz plane\r\n */\r\n public xPlaneGizmo: IPlaneDragGizmo;\r\n /**\r\n * Internal gizmo used for interactions on the xz plane\r\n */\r\n public yPlaneGizmo: IPlaneDragGizmo;\r\n /**\r\n * Internal gizmo used for interactions on the xy plane\r\n */\r\n public zPlaneGizmo: IPlaneDragGizmo;\r\n\r\n /**\r\n * protected variables\r\n */\r\n protected _meshAttached: Nullable<AbstractMesh> = null;\r\n protected _nodeAttached: Nullable<Node> = null;\r\n protected _snapDistance: number;\r\n protected _observables: Observer<PointerInfo>[] = [];\r\n\r\n /** Node Caching for quick lookup */\r\n protected _gizmoAxisCache: Map<Mesh, GizmoAxisCache> = new Map();\r\n\r\n /** Fires an event when any of it's sub gizmos are dragged */\r\n public onDragStartObservable = new Observable();\r\n /** Fires an event when any of it's sub gizmos are being dragged */\r\n public onDragObservable = new Observable();\r\n /** Fires an event when any of it's sub gizmos are released from dragging */\r\n public onDragEndObservable = new Observable();\r\n\r\n /**\r\n * If set to true, planar drag is enabled\r\n */\r\n protected _planarGizmoEnabled = false;\r\n\r\n public get attachedMesh() {\r\n return this._meshAttached;\r\n }\r\n public set attachedMesh(mesh: Nullable<AbstractMesh>) {\r\n this._meshAttached = mesh;\r\n this._nodeAttached = mesh;\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach((gizmo) => {\r\n if (gizmo.isEnabled) {\r\n gizmo.attachedMesh = mesh;\r\n } else {\r\n gizmo.attachedMesh = null;\r\n }\r\n });\r\n }\r\n\r\n public get attachedNode() {\r\n return this._nodeAttached;\r\n }\r\n public set attachedNode(node: Nullable<Node>) {\r\n this._meshAttached = null;\r\n this._nodeAttached = node;\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach((gizmo) => {\r\n if (gizmo.isEnabled) {\r\n gizmo.attachedNode = node;\r\n } else {\r\n gizmo.attachedNode = null;\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * True when the mouse pointer is hovering a gizmo mesh\r\n */\r\n public get isHovered() {\r\n return this.xGizmo.isHovered || this.yGizmo.isHovered || this.zGizmo.isHovered || this.xPlaneGizmo.isHovered || this.yPlaneGizmo.isHovered || this.zPlaneGizmo.isHovered;\r\n }\r\n\r\n public get isDragging() {\r\n return (\r\n this.xGizmo.dragBehavior.dragging ||\r\n this.yGizmo.dragBehavior.dragging ||\r\n this.zGizmo.dragBehavior.dragging ||\r\n this.xPlaneGizmo.dragBehavior.dragging ||\r\n this.yPlaneGizmo.dragBehavior.dragging ||\r\n this.zPlaneGizmo.dragBehavior.dragging\r\n );\r\n }\r\n\r\n public get additionalTransformNode() {\r\n return this._additionalTransformNode;\r\n }\r\n\r\n public set additionalTransformNode(transformNode: TransformNode | undefined) {\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach((gizmo) => {\r\n gizmo.additionalTransformNode = transformNode;\r\n });\r\n }\r\n\r\n /**\r\n * Creates a PositionGizmo\r\n * @param gizmoLayer The utility layer the gizmo will be added to\r\n * @param thickness display gizmo axis thickness\r\n * @param gizmoManager\r\n * @param options More options\r\n */\r\n constructor(gizmoLayer: UtilityLayerRenderer = UtilityLayerRenderer.DefaultUtilityLayer, thickness: number = 1, gizmoManager?: GizmoManager, options?: PositionGizmoOptions) {\r\n super(gizmoLayer);\r\n this.xGizmo = new AxisDragGizmo(new Vector3(1, 0, 0), Color3.Red().scale(0.5), gizmoLayer, this, thickness);\r\n this.yGizmo = new AxisDragGizmo(new Vector3(0, 1, 0), Color3.Green().scale(0.5), gizmoLayer, this, thickness);\r\n this.zGizmo = new AxisDragGizmo(new Vector3(0, 0, 1), Color3.Blue().scale(0.5), gizmoLayer, this, thickness);\r\n\r\n this.xPlaneGizmo = new PlaneDragGizmo(new Vector3(1, 0, 0), Color3.Red().scale(0.5), this.gizmoLayer, this);\r\n this.yPlaneGizmo = new PlaneDragGizmo(new Vector3(0, 1, 0), Color3.Green().scale(0.5), this.gizmoLayer, this);\r\n this.zPlaneGizmo = new PlaneDragGizmo(new Vector3(0, 0, 1), Color3.Blue().scale(0.5), this.gizmoLayer, this);\r\n\r\n this.additionalTransformNode = options?.additionalTransformNode;\r\n\r\n // Relay drag events\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach((gizmo) => {\r\n gizmo.dragBehavior.onDragStartObservable.add(() => {\r\n this.onDragStartObservable.notifyObservers({});\r\n });\r\n gizmo.dragBehavior.onDragObservable.add(() => {\r\n this.onDragObservable.notifyObservers({});\r\n });\r\n gizmo.dragBehavior.onDragEndObservable.add(() => {\r\n this.onDragEndObservable.notifyObservers({});\r\n });\r\n });\r\n\r\n this.attachedMesh = null;\r\n\r\n if (gizmoManager) {\r\n gizmoManager.addToAxisCache(this._gizmoAxisCache);\r\n } else {\r\n // Only subscribe to pointer event if gizmoManager isnt\r\n Gizmo.GizmoAxisPointerObserver(gizmoLayer, this._gizmoAxisCache);\r\n }\r\n }\r\n\r\n /**\r\n * If the planar drag gizmo is enabled\r\n * setting this will enable/disable XY, XZ and YZ planes regardless of individual gizmo settings.\r\n */\r\n public set planarGizmoEnabled(value: boolean) {\r\n this._planarGizmoEnabled = value;\r\n [this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach((gizmo) => {\r\n if (gizmo) {\r\n gizmo.isEnabled = value;\r\n if (value) {\r\n if (gizmo.attachedMesh) {\r\n gizmo.attachedMesh = this.attachedMesh;\r\n } else {\r\n gizmo.attachedNode = this.attachedNode;\r\n }\r\n }\r\n }\r\n }, this);\r\n }\r\n public get planarGizmoEnabled(): boolean {\r\n return this._planarGizmoEnabled;\r\n }\r\n\r\n /**\r\n * posture that the gizmo will be display\r\n * When set null, default value will be used (Quaternion(0, 0, 0, 1))\r\n */\r\n public get customRotationQuaternion(): Nullable<Quaternion> {\r\n return this._customRotationQuaternion;\r\n }\r\n\r\n public set customRotationQuaternion(customRotationQuaternion: Nullable<Quaternion>) {\r\n this._customRotationQuaternion = customRotationQuaternion;\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach((gizmo) => {\r\n if (gizmo) {\r\n gizmo.customRotationQuaternion = customRotationQuaternion;\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * If set the gizmo's rotation will be updated to match the attached mesh each frame (Default: true)\r\n * NOTE: This is only possible for meshes with uniform scaling, as otherwise it's not possible to decompose the rotation\r\n */\r\n public set updateGizmoRotationToMatchAttachedMesh(value: boolean) {\r\n this._updateGizmoRotationToMatchAttachedMesh = value;\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach((gizmo) => {\r\n if (gizmo) {\r\n gizmo.updateGizmoRotationToMatchAttachedMesh = value;\r\n }\r\n });\r\n }\r\n public get updateGizmoRotationToMatchAttachedMesh() {\r\n return this._updateGizmoRotationToMatchAttachedMesh;\r\n }\r\n\r\n public set updateGizmoPositionToMatchAttachedMesh(value: boolean) {\r\n this._updateGizmoPositionToMatchAttachedMesh = value;\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach((gizmo) => {\r\n if (gizmo) {\r\n gizmo.updateGizmoPositionToMatchAttachedMesh = value;\r\n }\r\n });\r\n }\r\n public get updateGizmoPositionToMatchAttachedMesh() {\r\n return this._updateGizmoPositionToMatchAttachedMesh;\r\n }\r\n\r\n public set anchorPoint(value: GizmoAnchorPoint) {\r\n this._anchorPoint = value;\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach((gizmo) => {\r\n gizmo.anchorPoint = value;\r\n });\r\n }\r\n public get anchorPoint() {\r\n return this._anchorPoint;\r\n }\r\n\r\n /**\r\n * Set the coordinate system to use. By default it's local.\r\n * But it's possible for a user to tweak so its local for translation and world for rotation.\r\n * In that case, setting the coordinate system will change `updateGizmoRotationToMatchAttachedMesh` and `updateGizmoPositionToMatchAttachedMesh`\r\n */\r\n public set coordinatesMode(coordinatesMode: GizmoCoordinatesMode) {\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach((gizmo) => {\r\n gizmo.coordinatesMode = coordinatesMode;\r\n });\r\n }\r\n\r\n public set updateScale(value: boolean) {\r\n if (this.xGizmo) {\r\n this.xGizmo.updateScale = value;\r\n this.yGizmo.updateScale = value;\r\n this.zGizmo.updateScale = value;\r\n }\r\n }\r\n public get updateScale() {\r\n return this.xGizmo.updateScale;\r\n }\r\n /**\r\n * Drag distance in babylon units that the gizmo will snap to when dragged (Default: 0)\r\n */\r\n public set snapDistance(value: number) {\r\n this._snapDistance = value;\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach((gizmo) => {\r\n if (gizmo) {\r\n gizmo.snapDistance = value;\r\n }\r\n });\r\n }\r\n public get snapDistance() {\r\n return this._snapDistance;\r\n }\r\n\r\n /**\r\n * Ratio for the scale of the gizmo (Default: 1)\r\n */\r\n public set scaleRatio(value: number) {\r\n this._scaleRatio = value;\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach((gizmo) => {\r\n if (gizmo) {\r\n gizmo.scaleRatio = value;\r\n }\r\n });\r\n }\r\n public get scaleRatio() {\r\n return this._scaleRatio;\r\n }\r\n\r\n /**\r\n * Builds Gizmo Axis Cache to enable features such as hover state preservation and graying out other axis during manipulation\r\n * @param mesh Axis gizmo mesh\r\n * @param cache Gizmo axis definition used for reactive gizmo UI\r\n */\r\n public addToAxisCache(mesh: Mesh, cache: GizmoAxisCache) {\r\n this._gizmoAxisCache.set(mesh, cache);\r\n }\r\n /**\r\n * Force release the drag action by code\r\n */\r\n public releaseDrag() {\r\n this.xGizmo.dragBehavior.releaseDrag();\r\n this.yGizmo.dragBehavior.releaseDrag();\r\n this.zGizmo.dragBehavior.releaseDrag();\r\n this.xPlaneGizmo.dragBehavior.releaseDrag();\r\n this.yPlaneGizmo.dragBehavior.releaseDrag();\r\n this.zPlaneGizmo.dragBehavior.releaseDrag();\r\n }\r\n\r\n /**\r\n * Disposes of the gizmo\r\n */\r\n public dispose() {\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach((gizmo) => {\r\n if (gizmo) {\r\n gizmo.dispose();\r\n }\r\n });\r\n this._observables.forEach((obs) => {\r\n this.gizmoLayer.utilityLayerScene.onPointerObservable.remove(obs);\r\n });\r\n this.onDragStartObservable.clear();\r\n this.onDragObservable.clear();\r\n this.onDragEndObservable.clear();\r\n }\r\n\r\n /**\r\n * CustomMeshes are not supported by this gizmo\r\n */\r\n public setCustomMesh() {\r\n Logger.Error(\r\n \"Custom meshes are not supported on this gizmo, please set the custom meshes on the gizmos contained within this one (gizmo.xGizmo, gizmo.yGizmo, gizmo.zGizmo,gizmo.xPlaneGizmo, gizmo.yPlaneGizmo, gizmo.zPlaneGizmo)\"\r\n );\r\n }\r\n}\r\n"]}
@@ -11,6 +11,7 @@ import type { IPlaneRotationGizmo } from "./planeRotationGizmo";
11
11
  import { UtilityLayerRenderer } from "../Rendering/utilityLayerRenderer";
12
12
  import type { Node } from "../node";
13
13
  import type { PointerInfo } from "../Events/pointerEvents";
14
+ import type { TransformNode } from "../Meshes/transformNode";
14
15
  import type { GizmoManager } from "./gizmoManager";
15
16
  /**
16
17
  * Interface for rotation gizmo
@@ -75,6 +76,11 @@ export interface RotationGizmoOptions {
75
76
  * Specific options for zGizmo
76
77
  */
77
78
  zOptions?: PlaneRotationGizmoOptions;
79
+ /**
80
+ * Additional transform applied to the gizmo.
81
+ * @See Gizmo.additionalTransformNode for more detail
82
+ */
83
+ additionalTransformNode?: TransformNode;
78
84
  }
79
85
  /**
80
86
  * Gizmo that enables rotating a mesh along 3 axis
@@ -122,6 +128,8 @@ export declare class RotationGizmo extends Gizmo implements IRotationGizmo {
122
128
  * True when the mouse pointer is dragging a gizmo mesh
123
129
  */
124
130
  get isDragging(): boolean;
131
+ get additionalTransformNode(): TransformNode | undefined;
132
+ set additionalTransformNode(transformNode: TransformNode | undefined);
125
133
  /**
126
134
  * Creates a RotationGizmo
127
135
  * @param gizmoLayer The utility layer the gizmo will be added to
@@ -72,6 +72,14 @@ export class RotationGizmo extends Gizmo {
72
72
  get isDragging() {
73
73
  return this.xGizmo.dragBehavior.dragging || this.yGizmo.dragBehavior.dragging || this.zGizmo.dragBehavior.dragging;
74
74
  }
75
+ get additionalTransformNode() {
76
+ return this._additionalTransformNode;
77
+ }
78
+ set additionalTransformNode(transformNode) {
79
+ [this.xGizmo, this.yGizmo, this.zGizmo].forEach((gizmo) => {
80
+ gizmo.additionalTransformNode = transformNode;
81
+ });
82
+ }
75
83
  /**
76
84
  * Creates a RotationGizmo
77
85
  * @param gizmoLayer The utility layer the gizmo will be added to
@@ -99,6 +107,7 @@ export class RotationGizmo extends Gizmo {
99
107
  this.xGizmo = new PlaneRotationGizmo(new Vector3(1, 0, 0), xColor, gizmoLayer, tessellation, this, useEulerRotation, thickness);
100
108
  this.yGizmo = new PlaneRotationGizmo(new Vector3(0, 1, 0), yColor, gizmoLayer, tessellation, this, useEulerRotation, thickness);
101
109
  this.zGizmo = new PlaneRotationGizmo(new Vector3(0, 0, 1), zColor, gizmoLayer, tessellation, this, useEulerRotation, thickness);
110
+ this.additionalTransformNode = options?.additionalTransformNode;
102
111
  // Relay drag events and set update scale
103
112
  [this.xGizmo, this.yGizmo, this.zGizmo].forEach((gizmo) => {
104
113
  //must set updateScale on each gizmo, as setting it on root RotationGizmo doesnt prevent individual gizmos from updating
@@ -1 +1 @@
1
- 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{ Logger } from \"../Misc/logger\";\r\nimport type { Observer } from \"../Misc/observable\";\r\nimport { Observable } from \"../Misc/observable\";\r\nimport type { Nullable } from \"../types\";\r\nimport { Vector3 } from \"../Maths/math.vector\";\r\nimport type { Quaternion } from \"../Maths/math.vector\";\r\nimport { Color3 } from \"../Maths/math.color\";\r\nimport type { AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport type { Mesh } from \"../Meshes/mesh\";\r\nimport type { GizmoAnchorPoint, GizmoCoordinatesMode, GizmoAxisCache, IGizmo } from \"./gizmo\";\r\nimport { Gizmo } from \"./gizmo\";\r\nimport type { IPlaneRotationGizmo } from \"./planeRotationGizmo\";\r\nimport { PlaneRotationGizmo } from \"./planeRotationGizmo\";\r\nimport { UtilityLayerRenderer } from \"../Rendering/utilityLayerRenderer\";\r\nimport type { Node } from \"../node\";\r\nimport type { PointerInfo } from \"../Events/pointerEvents\";\r\nimport type { TransformNode } from \"../Meshes/transformNode\";\r\nimport type { GizmoManager } from \"./gizmoManager\";\r\n\r\n/**\r\n * Interface for rotation gizmo\r\n */\r\nexport interface IRotationGizmo extends IGizmo {\r\n /** True when the mouse pointer is dragging a gizmo mesh */\r\n readonly isDragging: boolean;\r\n /** Internal gizmo used for interactions on the x axis */\r\n xGizmo: IPlaneRotationGizmo;\r\n /** Internal gizmo used for interactions on the y axis */\r\n yGizmo: IPlaneRotationGizmo;\r\n /** Internal gizmo used for interactions on the z axis */\r\n zGizmo: IPlaneRotationGizmo;\r\n /** Fires an event when any of it's sub gizmos are dragged */\r\n onDragStartObservable: Observable<unknown>;\r\n /** Fires an event when any of it's sub gizmos are being dragged */\r\n onDragObservable: Observable<unknown>;\r\n /** Fires an event when any of it's sub gizmos are released from dragging */\r\n onDragEndObservable: Observable<unknown>;\r\n /** Drag distance in babylon units that the gizmo will snap to when dragged */\r\n snapDistance: number;\r\n /** Custom sensitivity value for the drag strength */\r\n sensitivity: number;\r\n /**\r\n * Builds Gizmo Axis Cache to enable features such as hover state preservation and graying out other axis during manipulation\r\n * @param mesh Axis gizmo mesh\r\n * @param cache Gizmo axis definition used for reactive gizmo UI\r\n */\r\n addToAxisCache(mesh: Mesh, cache: GizmoAxisCache): void;\r\n /**\r\n * Force release the drag action by code\r\n */\r\n releaseDrag(): void;\r\n}\r\n\r\n/**\r\n * Options for each individual plane rotation gizmo contained within RotationGizmo\r\n * @since 5.0.0\r\n */\r\nexport interface PlaneRotationGizmoOptions {\r\n /**\r\n * Color to use for the plane rotation gizmo\r\n */\r\n color?: Color3;\r\n}\r\n\r\n/**\r\n * Additional options for each rotation gizmo\r\n */\r\nexport interface RotationGizmoOptions {\r\n /**\r\n * When set, the gizmo will always appear the same size no matter where the camera is (default: true)\r\n */\r\n updateScale?: boolean;\r\n\r\n /**\r\n * Specific options for xGizmo\r\n */\r\n xOptions?: PlaneRotationGizmoOptions;\r\n\r\n /**\r\n * Specific options for yGizmo\r\n */\r\n yOptions?: PlaneRotationGizmoOptions;\r\n\r\n /**\r\n * Specific options for zGizmo\r\n */\r\n zOptions?: PlaneRotationGizmoOptions;\r\n}\r\n\r\n/**\r\n * Gizmo that enables rotating a mesh along 3 axis\r\n */\r\nexport class RotationGizmo extends Gizmo implements IRotationGizmo {\r\n /**\r\n * Internal gizmo used for interactions on the x axis\r\n */\r\n public xGizmo: IPlaneRotationGizmo;\r\n /**\r\n * Internal gizmo used for interactions on the y axis\r\n */\r\n public yGizmo: IPlaneRotationGizmo;\r\n /**\r\n * Internal gizmo used for interactions on the z axis\r\n */\r\n public zGizmo: IPlaneRotationGizmo;\r\n\r\n /** Fires an event when any of it's sub gizmos are dragged */\r\n public onDragStartObservable = new Observable();\r\n /** Fires an event when any of it's sub gizmos are being dragged */\r\n public onDragObservable = new Observable();\r\n /** Fires an event when any of it's sub gizmos are released from dragging */\r\n public onDragEndObservable = new Observable();\r\n\r\n protected _meshAttached: Nullable<AbstractMesh>;\r\n protected _nodeAttached: Nullable<Node>;\r\n protected _observables: Observer<PointerInfo>[] = [];\r\n protected _sensitivity: number = 1;\r\n\r\n /** Node Caching for quick lookup */\r\n protected _gizmoAxisCache: Map<Mesh, GizmoAxisCache> = new Map();\r\n\r\n public get attachedMesh() {\r\n return this._meshAttached;\r\n }\r\n public set attachedMesh(mesh: Nullable<AbstractMesh>) {\r\n this._meshAttached = mesh;\r\n this._nodeAttached = mesh;\r\n this._checkBillboardTransform();\r\n [this.xGizmo, this.yGizmo, this.zGizmo].forEach((gizmo) => {\r\n if (gizmo.isEnabled) {\r\n gizmo.attachedMesh = mesh;\r\n } else {\r\n gizmo.attachedMesh = null;\r\n }\r\n });\r\n }\r\n\r\n public get attachedNode() {\r\n return this._nodeAttached;\r\n }\r\n public set attachedNode(node: Nullable<Node>) {\r\n this._meshAttached = null;\r\n this._nodeAttached = node;\r\n this._checkBillboardTransform();\r\n [this.xGizmo, this.yGizmo, this.zGizmo].forEach((gizmo) => {\r\n if (gizmo.isEnabled) {\r\n gizmo.attachedNode = node;\r\n } else {\r\n gizmo.attachedNode = null;\r\n }\r\n });\r\n }\r\n\r\n protected _checkBillboardTransform() {\r\n if (this._nodeAttached && (<TransformNode>this._nodeAttached).billboardMode) {\r\n Logger.Log(\"Rotation Gizmo will not work with transforms in billboard mode.\");\r\n }\r\n }\r\n\r\n /**\r\n * Sensitivity factor for dragging (Default: 1)\r\n */\r\n public set sensitivity(value: number) {\r\n this._sensitivity = value;\r\n [this.xGizmo, this.yGizmo, this.zGizmo].forEach((gizmo) => {\r\n if (gizmo) {\r\n gizmo.sensitivity = value;\r\n }\r\n });\r\n }\r\n public get sensitivity() {\r\n return this._sensitivity;\r\n }\r\n\r\n /**\r\n * True when the mouse pointer is hovering a gizmo mesh\r\n */\r\n public get isHovered() {\r\n return this.xGizmo.isHovered || this.yGizmo.isHovered || this.zGizmo.isHovered;\r\n }\r\n\r\n /**\r\n * True when the mouse pointer is dragging a gizmo mesh\r\n */\r\n public get isDragging() {\r\n return this.xGizmo.dragBehavior.dragging || this.yGizmo.dragBehavior.dragging || this.zGizmo.dragBehavior.dragging;\r\n }\r\n\r\n /**\r\n * Creates a RotationGizmo\r\n * @param gizmoLayer The utility layer the gizmo will be added to\r\n * @param tessellation Amount of tessellation to be used when creating rotation circles\r\n * @param useEulerRotation Use and update Euler angle instead of quaternion\r\n * @param thickness display gizmo axis thickness\r\n * @param gizmoManager Gizmo manager\r\n * @param options More options\r\n */\r\n constructor(\r\n gizmoLayer: UtilityLayerRenderer = UtilityLayerRenderer.DefaultUtilityLayer,\r\n tessellation = 32,\r\n useEulerRotation = false,\r\n thickness: number = 1,\r\n gizmoManager?: GizmoManager,\r\n options?: RotationGizmoOptions\r\n ) {\r\n super(gizmoLayer);\r\n const xColor = options && options.xOptions && options.xOptions.color ? options.xOptions.color : Color3.Red().scale(0.5);\r\n const yColor = options && options.yOptions && options.yOptions.color ? options.yOptions.color : Color3.Green().scale(0.5);\r\n const zColor = options && options.zOptions && options.zOptions.color ? options.zOptions.color : Color3.Blue().scale(0.5);\r\n this.xGizmo = new PlaneRotationGizmo(new Vector3(1, 0, 0), xColor, gizmoLayer, tessellation, this, useEulerRotation, thickness);\r\n this.yGizmo = new PlaneRotationGizmo(new Vector3(0, 1, 0), yColor, gizmoLayer, tessellation, this, useEulerRotation, thickness);\r\n this.zGizmo = new PlaneRotationGizmo(new Vector3(0, 0, 1), zColor, gizmoLayer, tessellation, this, useEulerRotation, thickness);\r\n // Relay drag events and set update scale\r\n [this.xGizmo, this.yGizmo, this.zGizmo].forEach((gizmo) => {\r\n //must set updateScale on each gizmo, as setting it on root RotationGizmo doesnt prevent individual gizmos from updating\r\n //currently updateScale is a property with no getter/setter, so no good way to override behavior at runtime, so we will at least set it on startup\r\n if (options && options.updateScale != undefined) {\r\n gizmo.updateScale = options.updateScale;\r\n }\r\n gizmo.dragBehavior.onDragStartObservable.add(() => {\r\n this.onDragStartObservable.notifyObservers({});\r\n });\r\n gizmo.dragBehavior.onDragObservable.add(() => {\r\n this.onDragObservable.notifyObservers({});\r\n });\r\n gizmo.dragBehavior.onDragEndObservable.add(() => {\r\n this.onDragEndObservable.notifyObservers({});\r\n });\r\n });\r\n\r\n this.attachedMesh = null;\r\n this.attachedNode = null;\r\n\r\n if (gizmoManager) {\r\n gizmoManager.addToAxisCache(this._gizmoAxisCache);\r\n } else {\r\n // Only subscribe to pointer event if gizmoManager isnt\r\n Gizmo.GizmoAxisPointerObserver(gizmoLayer, this._gizmoAxisCache);\r\n }\r\n }\r\n\r\n /**\r\n * If set the gizmo's rotation will be updated to match the attached mesh each frame (Default: true)\r\n * NOTE: This is only possible for meshes with uniform scaling, as otherwise it's not possible to decompose the rotation\r\n */\r\n public set updateGizmoRotationToMatchAttachedMesh(value: boolean) {\r\n if (this.xGizmo) {\r\n this.xGizmo.updateGizmoRotationToMatchAttachedMesh = value;\r\n this.yGizmo.updateGizmoRotationToMatchAttachedMesh = value;\r\n this.zGizmo.updateGizmoRotationToMatchAttachedMesh = value;\r\n }\r\n }\r\n public get updateGizmoRotationToMatchAttachedMesh() {\r\n return this.xGizmo.updateGizmoRotationToMatchAttachedMesh;\r\n }\r\n\r\n public set updateGizmoPositionToMatchAttachedMesh(value: boolean) {\r\n if (this.xGizmo) {\r\n this.xGizmo.updateGizmoPositionToMatchAttachedMesh = value;\r\n this.yGizmo.updateGizmoPositionToMatchAttachedMesh = value;\r\n this.zGizmo.updateGizmoPositionToMatchAttachedMesh = value;\r\n }\r\n }\r\n public get updateGizmoPositionToMatchAttachedMesh() {\r\n return this.xGizmo.updateGizmoPositionToMatchAttachedMesh;\r\n }\r\n\r\n public set anchorPoint(value: GizmoAnchorPoint) {\r\n this._anchorPoint = value;\r\n [this.xGizmo, this.yGizmo, this.zGizmo].forEach((gizmo) => {\r\n gizmo.anchorPoint = value;\r\n });\r\n }\r\n public get anchorPoint() {\r\n return this._anchorPoint;\r\n }\r\n\r\n /**\r\n * Set the coordinate system to use. By default it's local.\r\n * But it's possible for a user to tweak so its local for translation and world for rotation.\r\n * In that case, setting the coordinate system will change `updateGizmoRotationToMatchAttachedMesh` and `updateGizmoPositionToMatchAttachedMesh`\r\n */\r\n public set coordinatesMode(coordinatesMode: GizmoCoordinatesMode) {\r\n [this.xGizmo, this.yGizmo, this.zGizmo].forEach((gizmo) => {\r\n gizmo.coordinatesMode = coordinatesMode;\r\n });\r\n }\r\n\r\n public set updateScale(value: boolean) {\r\n if (this.xGizmo) {\r\n this.xGizmo.updateScale = value;\r\n this.yGizmo.updateScale = value;\r\n this.zGizmo.updateScale = value;\r\n }\r\n }\r\n public get updateScale() {\r\n return this.xGizmo.updateScale;\r\n }\r\n /**\r\n * Drag distance in babylon units that the gizmo will snap to when dragged (Default: 0)\r\n */\r\n public set snapDistance(value: number) {\r\n if (this.xGizmo) {\r\n this.xGizmo.snapDistance = value;\r\n this.yGizmo.snapDistance = value;\r\n this.zGizmo.snapDistance = value;\r\n }\r\n }\r\n public get snapDistance() {\r\n return this.xGizmo.snapDistance;\r\n }\r\n\r\n /**\r\n * Ratio for the scale of the gizmo (Default: 1)\r\n */\r\n public set scaleRatio(value: number) {\r\n if (this.xGizmo) {\r\n this.xGizmo.scaleRatio = value;\r\n this.yGizmo.scaleRatio = value;\r\n this.zGizmo.scaleRatio = value;\r\n }\r\n }\r\n public get scaleRatio() {\r\n return this.xGizmo.scaleRatio;\r\n }\r\n\r\n /**\r\n * posture that the gizmo will be display\r\n * When set null, default value will be used (Quaternion(0, 0, 0, 1))\r\n */\r\n public get customRotationQuaternion(): Nullable<Quaternion> {\r\n return this._customRotationQuaternion;\r\n }\r\n\r\n public set customRotationQuaternion(customRotationQuaternion: Nullable<Quaternion>) {\r\n this._customRotationQuaternion = customRotationQuaternion;\r\n [this.xGizmo, this.yGizmo, this.zGizmo].forEach((gizmo) => {\r\n if (gizmo) {\r\n gizmo.customRotationQuaternion = customRotationQuaternion;\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Builds Gizmo Axis Cache to enable features such as hover state preservation and graying out other axis during manipulation\r\n * @param mesh Axis gizmo mesh\r\n * @param cache Gizmo axis definition used for reactive gizmo UI\r\n */\r\n public addToAxisCache(mesh: Mesh, cache: GizmoAxisCache) {\r\n this._gizmoAxisCache.set(mesh, cache);\r\n }\r\n\r\n /**\r\n * Force release the drag action by code\r\n */\r\n public releaseDrag() {\r\n this.xGizmo.dragBehavior.releaseDrag();\r\n this.yGizmo.dragBehavior.releaseDrag();\r\n this.zGizmo.dragBehavior.releaseDrag();\r\n }\r\n\r\n /**\r\n * Disposes of the gizmo\r\n */\r\n public dispose() {\r\n this.xGizmo.dispose();\r\n this.yGizmo.dispose();\r\n this.zGizmo.dispose();\r\n this.onDragStartObservable.clear();\r\n this.onDragObservable.clear();\r\n this.onDragEndObservable.clear();\r\n this._observables.forEach((obs) => {\r\n this.gizmoLayer.utilityLayerScene.onPointerObservable.remove(obs);\r\n });\r\n }\r\n\r\n /**\r\n * CustomMeshes are not supported by this gizmo\r\n */\r\n public setCustomMesh() {\r\n Logger.Error(\r\n \"Custom meshes are not supported on this gizmo, please set the custom meshes on the gizmos contained within this one (gizmo.xGizmo, gizmo.yGizmo, gizmo.zGizmo)\"\r\n );\r\n }\r\n}\r\n"]}
1
+ 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{ Logger } from \"../Misc/logger\";\r\nimport type { Observer } from \"../Misc/observable\";\r\nimport { Observable } from \"../Misc/observable\";\r\nimport type { Nullable } from \"../types\";\r\nimport { Vector3 } from \"../Maths/math.vector\";\r\nimport type { Quaternion } from \"../Maths/math.vector\";\r\nimport { Color3 } from \"../Maths/math.color\";\r\nimport type { AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport type { Mesh } from \"../Meshes/mesh\";\r\nimport type { GizmoAnchorPoint, GizmoCoordinatesMode, GizmoAxisCache, IGizmo } from \"./gizmo\";\r\nimport { Gizmo } from \"./gizmo\";\r\nimport type { IPlaneRotationGizmo } from \"./planeRotationGizmo\";\r\nimport { PlaneRotationGizmo } from \"./planeRotationGizmo\";\r\nimport { UtilityLayerRenderer } from \"../Rendering/utilityLayerRenderer\";\r\nimport type { Node } from \"../node\";\r\nimport type { PointerInfo } from \"../Events/pointerEvents\";\r\nimport type { TransformNode } from \"../Meshes/transformNode\";\r\nimport type { GizmoManager } from \"./gizmoManager\";\r\n\r\n/**\r\n * Interface for rotation gizmo\r\n */\r\nexport interface IRotationGizmo extends IGizmo {\r\n /** True when the mouse pointer is dragging a gizmo mesh */\r\n readonly isDragging: boolean;\r\n /** Internal gizmo used for interactions on the x axis */\r\n xGizmo: IPlaneRotationGizmo;\r\n /** Internal gizmo used for interactions on the y axis */\r\n yGizmo: IPlaneRotationGizmo;\r\n /** Internal gizmo used for interactions on the z axis */\r\n zGizmo: IPlaneRotationGizmo;\r\n /** Fires an event when any of it's sub gizmos are dragged */\r\n onDragStartObservable: Observable<unknown>;\r\n /** Fires an event when any of it's sub gizmos are being dragged */\r\n onDragObservable: Observable<unknown>;\r\n /** Fires an event when any of it's sub gizmos are released from dragging */\r\n onDragEndObservable: Observable<unknown>;\r\n /** Drag distance in babylon units that the gizmo will snap to when dragged */\r\n snapDistance: number;\r\n /** Custom sensitivity value for the drag strength */\r\n sensitivity: number;\r\n /**\r\n * Builds Gizmo Axis Cache to enable features such as hover state preservation and graying out other axis during manipulation\r\n * @param mesh Axis gizmo mesh\r\n * @param cache Gizmo axis definition used for reactive gizmo UI\r\n */\r\n addToAxisCache(mesh: Mesh, cache: GizmoAxisCache): void;\r\n /**\r\n * Force release the drag action by code\r\n */\r\n releaseDrag(): void;\r\n}\r\n\r\n/**\r\n * Options for each individual plane rotation gizmo contained within RotationGizmo\r\n * @since 5.0.0\r\n */\r\nexport interface PlaneRotationGizmoOptions {\r\n /**\r\n * Color to use for the plane rotation gizmo\r\n */\r\n color?: Color3;\r\n}\r\n\r\n/**\r\n * Additional options for each rotation gizmo\r\n */\r\nexport interface RotationGizmoOptions {\r\n /**\r\n * When set, the gizmo will always appear the same size no matter where the camera is (default: true)\r\n */\r\n updateScale?: boolean;\r\n\r\n /**\r\n * Specific options for xGizmo\r\n */\r\n xOptions?: PlaneRotationGizmoOptions;\r\n\r\n /**\r\n * Specific options for yGizmo\r\n */\r\n yOptions?: PlaneRotationGizmoOptions;\r\n\r\n /**\r\n * Specific options for zGizmo\r\n */\r\n zOptions?: PlaneRotationGizmoOptions;\r\n\r\n /**\r\n * Additional transform applied to the gizmo.\r\n * @See Gizmo.additionalTransformNode for more detail\r\n */\r\n additionalTransformNode?: TransformNode;\r\n}\r\n\r\n/**\r\n * Gizmo that enables rotating a mesh along 3 axis\r\n */\r\nexport class RotationGizmo extends Gizmo implements IRotationGizmo {\r\n /**\r\n * Internal gizmo used for interactions on the x axis\r\n */\r\n public xGizmo: IPlaneRotationGizmo;\r\n /**\r\n * Internal gizmo used for interactions on the y axis\r\n */\r\n public yGizmo: IPlaneRotationGizmo;\r\n /**\r\n * Internal gizmo used for interactions on the z axis\r\n */\r\n public zGizmo: IPlaneRotationGizmo;\r\n\r\n /** Fires an event when any of it's sub gizmos are dragged */\r\n public onDragStartObservable = new Observable();\r\n /** Fires an event when any of it's sub gizmos are being dragged */\r\n public onDragObservable = new Observable();\r\n /** Fires an event when any of it's sub gizmos are released from dragging */\r\n public onDragEndObservable = new Observable();\r\n\r\n protected _meshAttached: Nullable<AbstractMesh>;\r\n protected _nodeAttached: Nullable<Node>;\r\n protected _observables: Observer<PointerInfo>[] = [];\r\n protected _sensitivity: number = 1;\r\n\r\n /** Node Caching for quick lookup */\r\n protected _gizmoAxisCache: Map<Mesh, GizmoAxisCache> = new Map();\r\n\r\n public get attachedMesh() {\r\n return this._meshAttached;\r\n }\r\n public set attachedMesh(mesh: Nullable<AbstractMesh>) {\r\n this._meshAttached = mesh;\r\n this._nodeAttached = mesh;\r\n this._checkBillboardTransform();\r\n [this.xGizmo, this.yGizmo, this.zGizmo].forEach((gizmo) => {\r\n if (gizmo.isEnabled) {\r\n gizmo.attachedMesh = mesh;\r\n } else {\r\n gizmo.attachedMesh = null;\r\n }\r\n });\r\n }\r\n\r\n public get attachedNode() {\r\n return this._nodeAttached;\r\n }\r\n public set attachedNode(node: Nullable<Node>) {\r\n this._meshAttached = null;\r\n this._nodeAttached = node;\r\n this._checkBillboardTransform();\r\n [this.xGizmo, this.yGizmo, this.zGizmo].forEach((gizmo) => {\r\n if (gizmo.isEnabled) {\r\n gizmo.attachedNode = node;\r\n } else {\r\n gizmo.attachedNode = null;\r\n }\r\n });\r\n }\r\n\r\n protected _checkBillboardTransform() {\r\n if (this._nodeAttached && (<TransformNode>this._nodeAttached).billboardMode) {\r\n Logger.Log(\"Rotation Gizmo will not work with transforms in billboard mode.\");\r\n }\r\n }\r\n\r\n /**\r\n * Sensitivity factor for dragging (Default: 1)\r\n */\r\n public set sensitivity(value: number) {\r\n this._sensitivity = value;\r\n [this.xGizmo, this.yGizmo, this.zGizmo].forEach((gizmo) => {\r\n if (gizmo) {\r\n gizmo.sensitivity = value;\r\n }\r\n });\r\n }\r\n public get sensitivity() {\r\n return this._sensitivity;\r\n }\r\n\r\n /**\r\n * True when the mouse pointer is hovering a gizmo mesh\r\n */\r\n public get isHovered() {\r\n return this.xGizmo.isHovered || this.yGizmo.isHovered || this.zGizmo.isHovered;\r\n }\r\n\r\n /**\r\n * True when the mouse pointer is dragging a gizmo mesh\r\n */\r\n public get isDragging() {\r\n return this.xGizmo.dragBehavior.dragging || this.yGizmo.dragBehavior.dragging || this.zGizmo.dragBehavior.dragging;\r\n }\r\n\r\n public get additionalTransformNode() {\r\n return this._additionalTransformNode;\r\n }\r\n\r\n public set additionalTransformNode(transformNode: TransformNode | undefined) {\r\n [this.xGizmo, this.yGizmo, this.zGizmo].forEach((gizmo) => {\r\n gizmo.additionalTransformNode = transformNode;\r\n });\r\n }\r\n\r\n /**\r\n * Creates a RotationGizmo\r\n * @param gizmoLayer The utility layer the gizmo will be added to\r\n * @param tessellation Amount of tessellation to be used when creating rotation circles\r\n * @param useEulerRotation Use and update Euler angle instead of quaternion\r\n * @param thickness display gizmo axis thickness\r\n * @param gizmoManager Gizmo manager\r\n * @param options More options\r\n */\r\n constructor(\r\n gizmoLayer: UtilityLayerRenderer = UtilityLayerRenderer.DefaultUtilityLayer,\r\n tessellation = 32,\r\n useEulerRotation = false,\r\n thickness: number = 1,\r\n gizmoManager?: GizmoManager,\r\n options?: RotationGizmoOptions\r\n ) {\r\n super(gizmoLayer);\r\n const xColor = options && options.xOptions && options.xOptions.color ? options.xOptions.color : Color3.Red().scale(0.5);\r\n const yColor = options && options.yOptions && options.yOptions.color ? options.yOptions.color : Color3.Green().scale(0.5);\r\n const zColor = options && options.zOptions && options.zOptions.color ? options.zOptions.color : Color3.Blue().scale(0.5);\r\n this.xGizmo = new PlaneRotationGizmo(new Vector3(1, 0, 0), xColor, gizmoLayer, tessellation, this, useEulerRotation, thickness);\r\n this.yGizmo = new PlaneRotationGizmo(new Vector3(0, 1, 0), yColor, gizmoLayer, tessellation, this, useEulerRotation, thickness);\r\n this.zGizmo = new PlaneRotationGizmo(new Vector3(0, 0, 1), zColor, gizmoLayer, tessellation, this, useEulerRotation, thickness);\r\n\r\n this.additionalTransformNode = options?.additionalTransformNode;\r\n\r\n // Relay drag events and set update scale\r\n [this.xGizmo, this.yGizmo, this.zGizmo].forEach((gizmo) => {\r\n //must set updateScale on each gizmo, as setting it on root RotationGizmo doesnt prevent individual gizmos from updating\r\n //currently updateScale is a property with no getter/setter, so no good way to override behavior at runtime, so we will at least set it on startup\r\n if (options && options.updateScale != undefined) {\r\n gizmo.updateScale = options.updateScale;\r\n }\r\n gizmo.dragBehavior.onDragStartObservable.add(() => {\r\n this.onDragStartObservable.notifyObservers({});\r\n });\r\n gizmo.dragBehavior.onDragObservable.add(() => {\r\n this.onDragObservable.notifyObservers({});\r\n });\r\n gizmo.dragBehavior.onDragEndObservable.add(() => {\r\n this.onDragEndObservable.notifyObservers({});\r\n });\r\n });\r\n\r\n this.attachedMesh = null;\r\n this.attachedNode = null;\r\n\r\n if (gizmoManager) {\r\n gizmoManager.addToAxisCache(this._gizmoAxisCache);\r\n } else {\r\n // Only subscribe to pointer event if gizmoManager isnt\r\n Gizmo.GizmoAxisPointerObserver(gizmoLayer, this._gizmoAxisCache);\r\n }\r\n }\r\n\r\n /**\r\n * If set the gizmo's rotation will be updated to match the attached mesh each frame (Default: true)\r\n * NOTE: This is only possible for meshes with uniform scaling, as otherwise it's not possible to decompose the rotation\r\n */\r\n public set updateGizmoRotationToMatchAttachedMesh(value: boolean) {\r\n if (this.xGizmo) {\r\n this.xGizmo.updateGizmoRotationToMatchAttachedMesh = value;\r\n this.yGizmo.updateGizmoRotationToMatchAttachedMesh = value;\r\n this.zGizmo.updateGizmoRotationToMatchAttachedMesh = value;\r\n }\r\n }\r\n public get updateGizmoRotationToMatchAttachedMesh() {\r\n return this.xGizmo.updateGizmoRotationToMatchAttachedMesh;\r\n }\r\n\r\n public set updateGizmoPositionToMatchAttachedMesh(value: boolean) {\r\n if (this.xGizmo) {\r\n this.xGizmo.updateGizmoPositionToMatchAttachedMesh = value;\r\n this.yGizmo.updateGizmoPositionToMatchAttachedMesh = value;\r\n this.zGizmo.updateGizmoPositionToMatchAttachedMesh = value;\r\n }\r\n }\r\n public get updateGizmoPositionToMatchAttachedMesh() {\r\n return this.xGizmo.updateGizmoPositionToMatchAttachedMesh;\r\n }\r\n\r\n public set anchorPoint(value: GizmoAnchorPoint) {\r\n this._anchorPoint = value;\r\n [this.xGizmo, this.yGizmo, this.zGizmo].forEach((gizmo) => {\r\n gizmo.anchorPoint = value;\r\n });\r\n }\r\n public get anchorPoint() {\r\n return this._anchorPoint;\r\n }\r\n\r\n /**\r\n * Set the coordinate system to use. By default it's local.\r\n * But it's possible for a user to tweak so its local for translation and world for rotation.\r\n * In that case, setting the coordinate system will change `updateGizmoRotationToMatchAttachedMesh` and `updateGizmoPositionToMatchAttachedMesh`\r\n */\r\n public set coordinatesMode(coordinatesMode: GizmoCoordinatesMode) {\r\n [this.xGizmo, this.yGizmo, this.zGizmo].forEach((gizmo) => {\r\n gizmo.coordinatesMode = coordinatesMode;\r\n });\r\n }\r\n\r\n public set updateScale(value: boolean) {\r\n if (this.xGizmo) {\r\n this.xGizmo.updateScale = value;\r\n this.yGizmo.updateScale = value;\r\n this.zGizmo.updateScale = value;\r\n }\r\n }\r\n public get updateScale() {\r\n return this.xGizmo.updateScale;\r\n }\r\n /**\r\n * Drag distance in babylon units that the gizmo will snap to when dragged (Default: 0)\r\n */\r\n public set snapDistance(value: number) {\r\n if (this.xGizmo) {\r\n this.xGizmo.snapDistance = value;\r\n this.yGizmo.snapDistance = value;\r\n this.zGizmo.snapDistance = value;\r\n }\r\n }\r\n public get snapDistance() {\r\n return this.xGizmo.snapDistance;\r\n }\r\n\r\n /**\r\n * Ratio for the scale of the gizmo (Default: 1)\r\n */\r\n public set scaleRatio(value: number) {\r\n if (this.xGizmo) {\r\n this.xGizmo.scaleRatio = value;\r\n this.yGizmo.scaleRatio = value;\r\n this.zGizmo.scaleRatio = value;\r\n }\r\n }\r\n public get scaleRatio() {\r\n return this.xGizmo.scaleRatio;\r\n }\r\n\r\n /**\r\n * posture that the gizmo will be display\r\n * When set null, default value will be used (Quaternion(0, 0, 0, 1))\r\n */\r\n public get customRotationQuaternion(): Nullable<Quaternion> {\r\n return this._customRotationQuaternion;\r\n }\r\n\r\n public set customRotationQuaternion(customRotationQuaternion: Nullable<Quaternion>) {\r\n this._customRotationQuaternion = customRotationQuaternion;\r\n [this.xGizmo, this.yGizmo, this.zGizmo].forEach((gizmo) => {\r\n if (gizmo) {\r\n gizmo.customRotationQuaternion = customRotationQuaternion;\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Builds Gizmo Axis Cache to enable features such as hover state preservation and graying out other axis during manipulation\r\n * @param mesh Axis gizmo mesh\r\n * @param cache Gizmo axis definition used for reactive gizmo UI\r\n */\r\n public addToAxisCache(mesh: Mesh, cache: GizmoAxisCache) {\r\n this._gizmoAxisCache.set(mesh, cache);\r\n }\r\n\r\n /**\r\n * Force release the drag action by code\r\n */\r\n public releaseDrag() {\r\n this.xGizmo.dragBehavior.releaseDrag();\r\n this.yGizmo.dragBehavior.releaseDrag();\r\n this.zGizmo.dragBehavior.releaseDrag();\r\n }\r\n\r\n /**\r\n * Disposes of the gizmo\r\n */\r\n public dispose() {\r\n this.xGizmo.dispose();\r\n this.yGizmo.dispose();\r\n this.zGizmo.dispose();\r\n this.onDragStartObservable.clear();\r\n this.onDragObservable.clear();\r\n this.onDragEndObservable.clear();\r\n this._observables.forEach((obs) => {\r\n this.gizmoLayer.utilityLayerScene.onPointerObservable.remove(obs);\r\n });\r\n }\r\n\r\n /**\r\n * CustomMeshes are not supported by this gizmo\r\n */\r\n public setCustomMesh() {\r\n Logger.Error(\r\n \"Custom meshes are not supported on this gizmo, please set the custom meshes on the gizmos contained within this one (gizmo.xGizmo, gizmo.yGizmo, gizmo.zGizmo)\"\r\n );\r\n }\r\n}\r\n"]}
@@ -13,6 +13,7 @@ import type { Node } from "../node";
13
13
  import type { PointerInfo } from "../Events/pointerEvents";
14
14
  import { StandardMaterial } from "../Materials/standardMaterial";
15
15
  import type { GizmoManager } from "./gizmoManager";
16
+ import type { TransformNode } from "../Meshes/transformNode";
16
17
  /**
17
18
  * Interface for scale gizmo
18
19
  */
@@ -56,6 +57,16 @@ export interface IScaleGizmo extends IGizmo {
56
57
  /** Material used to render when gizmo is disabled. typically grey.*/
57
58
  disableMaterial: StandardMaterial;
58
59
  }
60
+ /**
61
+ * Additional options for the scale gizmo
62
+ */
63
+ export interface ScaleGizmoOptions {
64
+ /**
65
+ * Additional transform applied to the gizmo.
66
+ * @See Gizmo.additionalTransformNode for more detail
67
+ */
68
+ additionalTransformNode?: TransformNode;
69
+ }
59
70
  /**
60
71
  * Gizmo that enables scaling a mesh along 3 axis
61
72
  */
@@ -115,13 +126,16 @@ export declare class ScaleGizmo extends Gizmo implements IScaleGizmo {
115
126
  * True when the mouse pointer is dragging a gizmo mesh
116
127
  */
117
128
  get isDragging(): boolean;
129
+ get additionalTransformNode(): TransformNode | undefined;
130
+ set additionalTransformNode(transformNode: TransformNode | undefined);
118
131
  /**
119
132
  * Creates a ScaleGizmo
120
133
  * @param gizmoLayer The utility layer the gizmo will be added to
121
134
  * @param thickness display gizmo axis thickness
122
135
  * @param gizmoManager
136
+ * @param options More options
123
137
  */
124
- constructor(gizmoLayer?: UtilityLayerRenderer, thickness?: number, gizmoManager?: GizmoManager);
138
+ constructor(gizmoLayer?: UtilityLayerRenderer, thickness?: number, gizmoManager?: GizmoManager, options?: ScaleGizmoOptions);
125
139
  /**
126
140
  * @internal
127
141
  * Create Geometry for Gizmo
@@ -75,13 +75,22 @@ export class ScaleGizmo extends Gizmo {
75
75
  get isDragging() {
76
76
  return this.xGizmo.dragBehavior.dragging || this.yGizmo.dragBehavior.dragging || this.zGizmo.dragBehavior.dragging || this.uniformScaleGizmo.dragBehavior.dragging;
77
77
  }
78
+ get additionalTransformNode() {
79
+ return this._additionalTransformNode;
80
+ }
81
+ set additionalTransformNode(transformNode) {
82
+ [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo].forEach((gizmo) => {
83
+ gizmo.additionalTransformNode = transformNode;
84
+ });
85
+ }
78
86
  /**
79
87
  * Creates a ScaleGizmo
80
88
  * @param gizmoLayer The utility layer the gizmo will be added to
81
89
  * @param thickness display gizmo axis thickness
82
90
  * @param gizmoManager
91
+ * @param options More options
83
92
  */
84
- constructor(gizmoLayer = UtilityLayerRenderer.DefaultUtilityLayer, thickness = 1, gizmoManager) {
93
+ constructor(gizmoLayer = UtilityLayerRenderer.DefaultUtilityLayer, thickness = 1, gizmoManager, options) {
85
94
  super(gizmoLayer);
86
95
  this._meshAttached = null;
87
96
  this._nodeAttached = null;
@@ -100,6 +109,7 @@ export class ScaleGizmo extends Gizmo {
100
109
  this.xGizmo = new AxisScaleGizmo(new Vector3(1, 0, 0), Color3.Red().scale(0.5), gizmoLayer, this, thickness);
101
110
  this.yGizmo = new AxisScaleGizmo(new Vector3(0, 1, 0), Color3.Green().scale(0.5), gizmoLayer, this, thickness);
102
111
  this.zGizmo = new AxisScaleGizmo(new Vector3(0, 0, 1), Color3.Blue().scale(0.5), gizmoLayer, this, thickness);
112
+ this.additionalTransformNode = options?.additionalTransformNode;
103
113
  // Relay drag events
104
114
  [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo].forEach((gizmo) => {
105
115
  gizmo.dragBehavior.onDragStartObservable.add(() => {
@@ -1 +1 @@
1
- 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{ Logger } from \"../Misc/logger\";\r\nimport type { Observer } from \"../Misc/observable\";\r\nimport { Observable } from \"../Misc/observable\";\r\nimport type { Nullable } from \"../types\";\r\nimport { Vector3 } from \"../Maths/math.vector\";\r\nimport type { Quaternion } from \"../Maths/math.vector\";\r\nimport { Color3 } from \"../Maths/math.color\";\r\nimport type { AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport { CreatePolyhedron } from \"../Meshes/Builders/polyhedronBuilder\";\r\nimport type { GizmoAnchorPoint, GizmoAxisCache, IGizmo } from \"./gizmo\";\r\nimport { GizmoCoordinatesMode, Gizmo } from \"./gizmo\";\r\nimport type { IAxisScaleGizmo } from \"./axisScaleGizmo\";\r\nimport { AxisScaleGizmo } from \"./axisScaleGizmo\";\r\nimport { UtilityLayerRenderer } from \"../Rendering/utilityLayerRenderer\";\r\nimport type { Mesh } from \"../Meshes/mesh\";\r\nimport type { Node } from \"../node\";\r\nimport type { PointerInfo } from \"../Events/pointerEvents\";\r\nimport { StandardMaterial } from \"../Materials/standardMaterial\";\r\nimport type { GizmoManager } from \"./gizmoManager\";\r\n\r\n/**\r\n * Interface for scale gizmo\r\n */\r\nexport interface IScaleGizmo extends IGizmo {\r\n /** True when the mouse pointer is dragging a gizmo mesh */\r\n readonly isDragging: boolean;\r\n /** Internal gizmo used for interactions on the x axis */\r\n xGizmo: IAxisScaleGizmo;\r\n /** Internal gizmo used for interactions on the y axis */\r\n yGizmo: IAxisScaleGizmo;\r\n /** Internal gizmo used for interactions on the z axis */\r\n zGizmo: IAxisScaleGizmo;\r\n /** Internal gizmo used to scale all axis equally*/\r\n uniformScaleGizmo: IAxisScaleGizmo;\r\n /** Fires an event when any of it's sub gizmos are dragged */\r\n onDragStartObservable: Observable<unknown>;\r\n /** Fires an event when any of it's sub gizmos are being dragged */\r\n onDragObservable: Observable<unknown>;\r\n /** Fires an event when any of it's sub gizmos are released from dragging */\r\n onDragEndObservable: Observable<unknown>;\r\n /** Drag distance in babylon units that the gizmo will snap to when dragged */\r\n snapDistance: number;\r\n /** Incremental snap scaling. When true, with a snapDistance of 0.1, scaling will be 1.1,1.2,1.3 instead of, when false: 1.1,1.21,1.33,... */\r\n incrementalSnap: boolean;\r\n /** Sensitivity factor for dragging */\r\n sensitivity: number;\r\n /**\r\n * Builds Gizmo Axis Cache to enable features such as hover state preservation and graying out other axis during manipulation\r\n * @param mesh Axis gizmo mesh\r\n * @param cache Gizmo axis definition used for reactive gizmo UI\r\n */\r\n addToAxisCache(mesh: Mesh, cache: GizmoAxisCache): void;\r\n /**\r\n * Force release the drag action by code\r\n */\r\n releaseDrag(): void;\r\n\r\n /** Default material used to render when gizmo is not disabled or hovered */\r\n coloredMaterial: StandardMaterial;\r\n /** Material used to render when gizmo is hovered with mouse*/\r\n hoverMaterial: StandardMaterial;\r\n /** Material used to render when gizmo is disabled. typically grey.*/\r\n disableMaterial: StandardMaterial;\r\n}\r\n\r\n/**\r\n * Gizmo that enables scaling a mesh along 3 axis\r\n */\r\nexport class ScaleGizmo extends Gizmo implements IScaleGizmo {\r\n /**\r\n * Internal gizmo used for interactions on the x axis\r\n */\r\n public xGizmo: IAxisScaleGizmo;\r\n /**\r\n * Internal gizmo used for interactions on the y axis\r\n */\r\n public yGizmo: IAxisScaleGizmo;\r\n /**\r\n * Internal gizmo used for interactions on the z axis\r\n */\r\n public zGizmo: IAxisScaleGizmo;\r\n\r\n /**\r\n * Internal gizmo used to scale all axis equally\r\n */\r\n public uniformScaleGizmo: IAxisScaleGizmo;\r\n\r\n protected _meshAttached: Nullable<AbstractMesh> = null;\r\n protected _nodeAttached: Nullable<Node> = null;\r\n protected _snapDistance: number;\r\n protected _incrementalSnap: boolean = false;\r\n protected _uniformScalingMesh: Mesh;\r\n protected _octahedron: Mesh;\r\n protected _sensitivity: number = 1;\r\n protected _coloredMaterial: StandardMaterial;\r\n protected _hoverMaterial: StandardMaterial;\r\n protected _disableMaterial: StandardMaterial;\r\n protected _observables: Observer<PointerInfo>[] = [];\r\n\r\n /** Node Caching for quick lookup */\r\n protected _gizmoAxisCache: Map<Mesh, GizmoAxisCache> = new Map();\r\n\r\n /** Default material used to render when gizmo is not disabled or hovered */\r\n public get coloredMaterial() {\r\n return this._coloredMaterial;\r\n }\r\n\r\n /** Material used to render when gizmo is hovered with mouse*/\r\n public get hoverMaterial() {\r\n return this._hoverMaterial;\r\n }\r\n\r\n /** Material used to render when gizmo is disabled. typically grey.*/\r\n public get disableMaterial() {\r\n return this._disableMaterial;\r\n }\r\n /** Fires an event when any of it's sub gizmos are dragged */\r\n public onDragStartObservable = new Observable();\r\n /** Fires an event when any of it's sub gizmos are being dragged */\r\n public onDragObservable = new Observable();\r\n /** Fires an event when any of it's sub gizmos are released from dragging */\r\n public onDragEndObservable = new Observable();\r\n\r\n public get attachedMesh() {\r\n return this._meshAttached;\r\n }\r\n public set attachedMesh(mesh: Nullable<AbstractMesh>) {\r\n this._meshAttached = mesh;\r\n this._nodeAttached = mesh;\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo].forEach((gizmo) => {\r\n if (gizmo.isEnabled) {\r\n gizmo.attachedMesh = mesh;\r\n } else {\r\n gizmo.attachedMesh = null;\r\n }\r\n });\r\n }\r\n\r\n public get attachedNode() {\r\n return this._nodeAttached;\r\n }\r\n public set attachedNode(node: Nullable<Node>) {\r\n this._meshAttached = null;\r\n this._nodeAttached = node;\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo].forEach((gizmo) => {\r\n if (gizmo.isEnabled) {\r\n gizmo.attachedNode = node;\r\n } else {\r\n gizmo.attachedNode = null;\r\n }\r\n });\r\n }\r\n\r\n public set updateScale(value: boolean) {\r\n if (this.xGizmo) {\r\n this.xGizmo.updateScale = value;\r\n this.yGizmo.updateScale = value;\r\n this.zGizmo.updateScale = value;\r\n }\r\n }\r\n public get updateScale() {\r\n return this.xGizmo.updateScale;\r\n }\r\n /**\r\n * True when the mouse pointer is hovering a gizmo mesh\r\n */\r\n public get isHovered() {\r\n return this.xGizmo.isHovered || this.yGizmo.isHovered || this.zGizmo.isHovered;\r\n }\r\n\r\n /**\r\n * True when the mouse pointer is dragging a gizmo mesh\r\n */\r\n public get isDragging() {\r\n return this.xGizmo.dragBehavior.dragging || this.yGizmo.dragBehavior.dragging || this.zGizmo.dragBehavior.dragging || this.uniformScaleGizmo.dragBehavior.dragging;\r\n }\r\n\r\n /**\r\n * Creates a ScaleGizmo\r\n * @param gizmoLayer The utility layer the gizmo will be added to\r\n * @param thickness display gizmo axis thickness\r\n * @param gizmoManager\r\n */\r\n constructor(gizmoLayer: UtilityLayerRenderer = UtilityLayerRenderer.DefaultUtilityLayer, thickness: number = 1, gizmoManager?: GizmoManager) {\r\n super(gizmoLayer);\r\n this.uniformScaleGizmo = this._createUniformScaleMesh();\r\n this.xGizmo = new AxisScaleGizmo(new Vector3(1, 0, 0), Color3.Red().scale(0.5), gizmoLayer, this, thickness);\r\n this.yGizmo = new AxisScaleGizmo(new Vector3(0, 1, 0), Color3.Green().scale(0.5), gizmoLayer, this, thickness);\r\n this.zGizmo = new AxisScaleGizmo(new Vector3(0, 0, 1), Color3.Blue().scale(0.5), gizmoLayer, this, thickness);\r\n\r\n // Relay drag events\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo].forEach((gizmo) => {\r\n gizmo.dragBehavior.onDragStartObservable.add(() => {\r\n this.onDragStartObservable.notifyObservers({});\r\n });\r\n gizmo.dragBehavior.onDragObservable.add(() => {\r\n this.onDragObservable.notifyObservers({});\r\n });\r\n gizmo.dragBehavior.onDragEndObservable.add(() => {\r\n this.onDragEndObservable.notifyObservers({});\r\n });\r\n });\r\n\r\n this.attachedMesh = null;\r\n this.attachedNode = null;\r\n\r\n if (gizmoManager) {\r\n gizmoManager.addToAxisCache(this._gizmoAxisCache);\r\n } else {\r\n // Only subscribe to pointer event if gizmoManager isnt\r\n Gizmo.GizmoAxisPointerObserver(gizmoLayer, this._gizmoAxisCache);\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n * Create Geometry for Gizmo\r\n */\r\n protected _createUniformScaleMesh(): AxisScaleGizmo {\r\n this._coloredMaterial = new StandardMaterial(\"\", this.gizmoLayer.utilityLayerScene);\r\n this._coloredMaterial.diffuseColor = Color3.Gray();\r\n\r\n this._hoverMaterial = new StandardMaterial(\"\", this.gizmoLayer.utilityLayerScene);\r\n this._hoverMaterial.diffuseColor = Color3.Yellow();\r\n\r\n this._disableMaterial = new StandardMaterial(\"\", this.gizmoLayer.utilityLayerScene);\r\n this._disableMaterial.diffuseColor = Color3.Gray();\r\n this._disableMaterial.alpha = 0.4;\r\n\r\n const uniformScaleGizmo = new AxisScaleGizmo(new Vector3(0, 1, 0), Color3.Gray().scale(0.5), this.gizmoLayer, this);\r\n uniformScaleGizmo.updateGizmoRotationToMatchAttachedMesh = false;\r\n uniformScaleGizmo.uniformScaling = true;\r\n this._uniformScalingMesh = CreatePolyhedron(\"uniform\", { type: 1 }, uniformScaleGizmo.gizmoLayer.utilityLayerScene);\r\n this._uniformScalingMesh.scaling.scaleInPlace(0.01);\r\n this._uniformScalingMesh.visibility = 0;\r\n this._octahedron = CreatePolyhedron(\"\", { type: 1 }, uniformScaleGizmo.gizmoLayer.utilityLayerScene);\r\n this._octahedron.scaling.scaleInPlace(0.007);\r\n this._uniformScalingMesh.addChild(this._octahedron);\r\n uniformScaleGizmo.setCustomMesh(this._uniformScalingMesh, true);\r\n const light = this.gizmoLayer._getSharedGizmoLight();\r\n light.includedOnlyMeshes = light.includedOnlyMeshes.concat(this._octahedron);\r\n\r\n const cache: GizmoAxisCache = {\r\n gizmoMeshes: [this._octahedron, this._uniformScalingMesh],\r\n colliderMeshes: [this._uniformScalingMesh],\r\n material: this._coloredMaterial,\r\n hoverMaterial: this._hoverMaterial,\r\n disableMaterial: this._disableMaterial,\r\n active: false,\r\n dragBehavior: uniformScaleGizmo.dragBehavior,\r\n };\r\n\r\n this.addToAxisCache(uniformScaleGizmo._rootMesh, cache);\r\n\r\n return uniformScaleGizmo;\r\n }\r\n\r\n public set updateGizmoRotationToMatchAttachedMesh(value: boolean) {\r\n if (!value) {\r\n Logger.Warn(\"Setting updateGizmoRotationToMatchAttachedMesh = false on scaling gizmo is not supported.\");\r\n } else {\r\n this._updateGizmoRotationToMatchAttachedMesh = value;\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo].forEach((gizmo) => {\r\n if (gizmo) {\r\n gizmo.updateGizmoRotationToMatchAttachedMesh = value;\r\n }\r\n });\r\n }\r\n }\r\n public get updateGizmoRotationToMatchAttachedMesh() {\r\n return this._updateGizmoRotationToMatchAttachedMesh;\r\n }\r\n\r\n public set anchorPoint(value: GizmoAnchorPoint) {\r\n this._anchorPoint = value;\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo].forEach((gizmo) => {\r\n if (gizmo) {\r\n gizmo.anchorPoint = value;\r\n }\r\n });\r\n }\r\n public get anchorPoint() {\r\n return this._anchorPoint;\r\n }\r\n\r\n /**\r\n * posture that the gizmo will be display\r\n * When set null, default value will be used (Quaternion(0, 0, 0, 1))\r\n */\r\n public get customRotationQuaternion(): Nullable<Quaternion> {\r\n return this._customRotationQuaternion;\r\n }\r\n\r\n public set customRotationQuaternion(customRotationQuaternion: Nullable<Quaternion>) {\r\n this._customRotationQuaternion = customRotationQuaternion;\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo].forEach((gizmo) => {\r\n if (gizmo) {\r\n gizmo.customRotationQuaternion = customRotationQuaternion;\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Set the coordinate system to use. By default it's local.\r\n * But it's possible for a user to tweak so its local for translation and world for rotation.\r\n * In that case, setting the coordinate system will change `updateGizmoRotationToMatchAttachedMesh` and `updateGizmoPositionToMatchAttachedMesh`\r\n */\r\n public set coordinatesMode(coordinatesMode: GizmoCoordinatesMode) {\r\n if (coordinatesMode == GizmoCoordinatesMode.World) {\r\n Logger.Warn(\"Setting coordinates Mode to world on scaling gizmo is not supported.\");\r\n }\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo].forEach((gizmo) => {\r\n gizmo.coordinatesMode = GizmoCoordinatesMode.Local;\r\n });\r\n }\r\n\r\n /**\r\n * Drag distance in babylon units that the gizmo will snap to when dragged (Default: 0)\r\n */\r\n public set snapDistance(value: number) {\r\n this._snapDistance = value;\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo].forEach((gizmo) => {\r\n if (gizmo) {\r\n gizmo.snapDistance = value;\r\n }\r\n });\r\n }\r\n public get snapDistance() {\r\n return this._snapDistance;\r\n }\r\n\r\n /**\r\n * Incremental snap scaling (default is false). When true, with a snapDistance of 0.1, scaling will be 1.1,1.2,1.3 instead of, when false: 1.1,1.21,1.33,...\r\n */\r\n public set incrementalSnap(value: boolean) {\r\n this._incrementalSnap = value;\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo].forEach((gizmo) => {\r\n if (gizmo) {\r\n gizmo.incrementalSnap = value;\r\n }\r\n });\r\n }\r\n public get incrementalSnap() {\r\n return this._incrementalSnap;\r\n }\r\n /**\r\n * Ratio for the scale of the gizmo (Default: 1)\r\n */\r\n public set scaleRatio(value: number) {\r\n this._scaleRatio = value;\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo].forEach((gizmo) => {\r\n if (gizmo) {\r\n gizmo.scaleRatio = value;\r\n }\r\n });\r\n }\r\n public get scaleRatio() {\r\n return this._scaleRatio;\r\n }\r\n\r\n /**\r\n * Sensitivity factor for dragging (Default: 1)\r\n */\r\n public set sensitivity(value: number) {\r\n this._sensitivity = value;\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo].forEach((gizmo) => {\r\n if (gizmo) {\r\n gizmo.sensitivity = value;\r\n }\r\n });\r\n }\r\n public get sensitivity() {\r\n return this._sensitivity;\r\n }\r\n\r\n /**\r\n * Builds Gizmo Axis Cache to enable features such as hover state preservation and graying out other axis during manipulation\r\n * @param mesh Axis gizmo mesh\r\n * @param cache Gizmo axis definition used for reactive gizmo UI\r\n */\r\n public addToAxisCache(mesh: Mesh, cache: GizmoAxisCache) {\r\n this._gizmoAxisCache.set(mesh, cache);\r\n }\r\n\r\n /**\r\n * Force release the drag action by code\r\n */\r\n public releaseDrag() {\r\n this.xGizmo.dragBehavior.releaseDrag();\r\n this.yGizmo.dragBehavior.releaseDrag();\r\n this.zGizmo.dragBehavior.releaseDrag();\r\n this.uniformScaleGizmo.dragBehavior.releaseDrag();\r\n }\r\n\r\n /**\r\n * Disposes of the gizmo\r\n */\r\n public dispose() {\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo].forEach((gizmo) => {\r\n if (gizmo) {\r\n gizmo.dispose();\r\n }\r\n });\r\n this._observables.forEach((obs) => {\r\n this.gizmoLayer.utilityLayerScene.onPointerObservable.remove(obs);\r\n });\r\n this.onDragStartObservable.clear();\r\n this.onDragObservable.clear();\r\n this.onDragEndObservable.clear();\r\n [this._uniformScalingMesh, this._octahedron].forEach((msh) => {\r\n if (msh) {\r\n msh.dispose();\r\n }\r\n });\r\n [this._coloredMaterial, this._hoverMaterial, this._disableMaterial].forEach((matl) => {\r\n if (matl) {\r\n matl.dispose();\r\n }\r\n });\r\n }\r\n}\r\n"]}
1
+ 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{ Logger } from \"../Misc/logger\";\r\nimport type { Observer } from \"../Misc/observable\";\r\nimport { Observable } from \"../Misc/observable\";\r\nimport type { Nullable } from \"../types\";\r\nimport { Vector3 } from \"../Maths/math.vector\";\r\nimport type { Quaternion } from \"../Maths/math.vector\";\r\nimport { Color3 } from \"../Maths/math.color\";\r\nimport type { AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport { CreatePolyhedron } from \"../Meshes/Builders/polyhedronBuilder\";\r\nimport type { GizmoAnchorPoint, GizmoAxisCache, IGizmo } from \"./gizmo\";\r\nimport { GizmoCoordinatesMode, Gizmo } from \"./gizmo\";\r\nimport type { IAxisScaleGizmo } from \"./axisScaleGizmo\";\r\nimport { AxisScaleGizmo } from \"./axisScaleGizmo\";\r\nimport { UtilityLayerRenderer } from \"../Rendering/utilityLayerRenderer\";\r\nimport type { Mesh } from \"../Meshes/mesh\";\r\nimport type { Node } from \"../node\";\r\nimport type { PointerInfo } from \"../Events/pointerEvents\";\r\nimport { StandardMaterial } from \"../Materials/standardMaterial\";\r\nimport type { GizmoManager } from \"./gizmoManager\";\r\nimport type { TransformNode } from \"../Meshes/transformNode\";\r\n\r\n/**\r\n * Interface for scale gizmo\r\n */\r\nexport interface IScaleGizmo extends IGizmo {\r\n /** True when the mouse pointer is dragging a gizmo mesh */\r\n readonly isDragging: boolean;\r\n /** Internal gizmo used for interactions on the x axis */\r\n xGizmo: IAxisScaleGizmo;\r\n /** Internal gizmo used for interactions on the y axis */\r\n yGizmo: IAxisScaleGizmo;\r\n /** Internal gizmo used for interactions on the z axis */\r\n zGizmo: IAxisScaleGizmo;\r\n /** Internal gizmo used to scale all axis equally*/\r\n uniformScaleGizmo: IAxisScaleGizmo;\r\n /** Fires an event when any of it's sub gizmos are dragged */\r\n onDragStartObservable: Observable<unknown>;\r\n /** Fires an event when any of it's sub gizmos are being dragged */\r\n onDragObservable: Observable<unknown>;\r\n /** Fires an event when any of it's sub gizmos are released from dragging */\r\n onDragEndObservable: Observable<unknown>;\r\n /** Drag distance in babylon units that the gizmo will snap to when dragged */\r\n snapDistance: number;\r\n /** Incremental snap scaling. When true, with a snapDistance of 0.1, scaling will be 1.1,1.2,1.3 instead of, when false: 1.1,1.21,1.33,... */\r\n incrementalSnap: boolean;\r\n /** Sensitivity factor for dragging */\r\n sensitivity: number;\r\n /**\r\n * Builds Gizmo Axis Cache to enable features such as hover state preservation and graying out other axis during manipulation\r\n * @param mesh Axis gizmo mesh\r\n * @param cache Gizmo axis definition used for reactive gizmo UI\r\n */\r\n addToAxisCache(mesh: Mesh, cache: GizmoAxisCache): void;\r\n /**\r\n * Force release the drag action by code\r\n */\r\n releaseDrag(): void;\r\n\r\n /** Default material used to render when gizmo is not disabled or hovered */\r\n coloredMaterial: StandardMaterial;\r\n /** Material used to render when gizmo is hovered with mouse*/\r\n hoverMaterial: StandardMaterial;\r\n /** Material used to render when gizmo is disabled. typically grey.*/\r\n disableMaterial: StandardMaterial;\r\n}\r\n\r\n/**\r\n * Additional options for the scale gizmo\r\n */\r\nexport interface ScaleGizmoOptions {\r\n /**\r\n * Additional transform applied to the gizmo.\r\n * @See Gizmo.additionalTransformNode for more detail\r\n */\r\n additionalTransformNode?: TransformNode;\r\n}\r\n\r\n/**\r\n * Gizmo that enables scaling a mesh along 3 axis\r\n */\r\nexport class ScaleGizmo extends Gizmo implements IScaleGizmo {\r\n /**\r\n * Internal gizmo used for interactions on the x axis\r\n */\r\n public xGizmo: IAxisScaleGizmo;\r\n /**\r\n * Internal gizmo used for interactions on the y axis\r\n */\r\n public yGizmo: IAxisScaleGizmo;\r\n /**\r\n * Internal gizmo used for interactions on the z axis\r\n */\r\n public zGizmo: IAxisScaleGizmo;\r\n\r\n /**\r\n * Internal gizmo used to scale all axis equally\r\n */\r\n public uniformScaleGizmo: IAxisScaleGizmo;\r\n\r\n protected _meshAttached: Nullable<AbstractMesh> = null;\r\n protected _nodeAttached: Nullable<Node> = null;\r\n protected _snapDistance: number;\r\n protected _incrementalSnap: boolean = false;\r\n protected _uniformScalingMesh: Mesh;\r\n protected _octahedron: Mesh;\r\n protected _sensitivity: number = 1;\r\n protected _coloredMaterial: StandardMaterial;\r\n protected _hoverMaterial: StandardMaterial;\r\n protected _disableMaterial: StandardMaterial;\r\n protected _observables: Observer<PointerInfo>[] = [];\r\n\r\n /** Node Caching for quick lookup */\r\n protected _gizmoAxisCache: Map<Mesh, GizmoAxisCache> = new Map();\r\n\r\n /** Default material used to render when gizmo is not disabled or hovered */\r\n public get coloredMaterial() {\r\n return this._coloredMaterial;\r\n }\r\n\r\n /** Material used to render when gizmo is hovered with mouse*/\r\n public get hoverMaterial() {\r\n return this._hoverMaterial;\r\n }\r\n\r\n /** Material used to render when gizmo is disabled. typically grey.*/\r\n public get disableMaterial() {\r\n return this._disableMaterial;\r\n }\r\n /** Fires an event when any of it's sub gizmos are dragged */\r\n public onDragStartObservable = new Observable();\r\n /** Fires an event when any of it's sub gizmos are being dragged */\r\n public onDragObservable = new Observable();\r\n /** Fires an event when any of it's sub gizmos are released from dragging */\r\n public onDragEndObservable = new Observable();\r\n\r\n public get attachedMesh() {\r\n return this._meshAttached;\r\n }\r\n public set attachedMesh(mesh: Nullable<AbstractMesh>) {\r\n this._meshAttached = mesh;\r\n this._nodeAttached = mesh;\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo].forEach((gizmo) => {\r\n if (gizmo.isEnabled) {\r\n gizmo.attachedMesh = mesh;\r\n } else {\r\n gizmo.attachedMesh = null;\r\n }\r\n });\r\n }\r\n\r\n public get attachedNode() {\r\n return this._nodeAttached;\r\n }\r\n public set attachedNode(node: Nullable<Node>) {\r\n this._meshAttached = null;\r\n this._nodeAttached = node;\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo].forEach((gizmo) => {\r\n if (gizmo.isEnabled) {\r\n gizmo.attachedNode = node;\r\n } else {\r\n gizmo.attachedNode = null;\r\n }\r\n });\r\n }\r\n\r\n public set updateScale(value: boolean) {\r\n if (this.xGizmo) {\r\n this.xGizmo.updateScale = value;\r\n this.yGizmo.updateScale = value;\r\n this.zGizmo.updateScale = value;\r\n }\r\n }\r\n public get updateScale() {\r\n return this.xGizmo.updateScale;\r\n }\r\n /**\r\n * True when the mouse pointer is hovering a gizmo mesh\r\n */\r\n public get isHovered() {\r\n return this.xGizmo.isHovered || this.yGizmo.isHovered || this.zGizmo.isHovered;\r\n }\r\n\r\n /**\r\n * True when the mouse pointer is dragging a gizmo mesh\r\n */\r\n public get isDragging() {\r\n return this.xGizmo.dragBehavior.dragging || this.yGizmo.dragBehavior.dragging || this.zGizmo.dragBehavior.dragging || this.uniformScaleGizmo.dragBehavior.dragging;\r\n }\r\n\r\n public get additionalTransformNode() {\r\n return this._additionalTransformNode;\r\n }\r\n\r\n public set additionalTransformNode(transformNode: TransformNode | undefined) {\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo].forEach((gizmo) => {\r\n gizmo.additionalTransformNode = transformNode;\r\n });\r\n }\r\n\r\n /**\r\n * Creates a ScaleGizmo\r\n * @param gizmoLayer The utility layer the gizmo will be added to\r\n * @param thickness display gizmo axis thickness\r\n * @param gizmoManager\r\n * @param options More options\r\n */\r\n constructor(gizmoLayer: UtilityLayerRenderer = UtilityLayerRenderer.DefaultUtilityLayer, thickness: number = 1, gizmoManager?: GizmoManager, options?: ScaleGizmoOptions) {\r\n super(gizmoLayer);\r\n this.uniformScaleGizmo = this._createUniformScaleMesh();\r\n this.xGizmo = new AxisScaleGizmo(new Vector3(1, 0, 0), Color3.Red().scale(0.5), gizmoLayer, this, thickness);\r\n this.yGizmo = new AxisScaleGizmo(new Vector3(0, 1, 0), Color3.Green().scale(0.5), gizmoLayer, this, thickness);\r\n this.zGizmo = new AxisScaleGizmo(new Vector3(0, 0, 1), Color3.Blue().scale(0.5), gizmoLayer, this, thickness);\r\n\r\n this.additionalTransformNode = options?.additionalTransformNode;\r\n\r\n // Relay drag events\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo].forEach((gizmo) => {\r\n gizmo.dragBehavior.onDragStartObservable.add(() => {\r\n this.onDragStartObservable.notifyObservers({});\r\n });\r\n gizmo.dragBehavior.onDragObservable.add(() => {\r\n this.onDragObservable.notifyObservers({});\r\n });\r\n gizmo.dragBehavior.onDragEndObservable.add(() => {\r\n this.onDragEndObservable.notifyObservers({});\r\n });\r\n });\r\n\r\n this.attachedMesh = null;\r\n this.attachedNode = null;\r\n\r\n if (gizmoManager) {\r\n gizmoManager.addToAxisCache(this._gizmoAxisCache);\r\n } else {\r\n // Only subscribe to pointer event if gizmoManager isnt\r\n Gizmo.GizmoAxisPointerObserver(gizmoLayer, this._gizmoAxisCache);\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n * Create Geometry for Gizmo\r\n */\r\n protected _createUniformScaleMesh(): AxisScaleGizmo {\r\n this._coloredMaterial = new StandardMaterial(\"\", this.gizmoLayer.utilityLayerScene);\r\n this._coloredMaterial.diffuseColor = Color3.Gray();\r\n\r\n this._hoverMaterial = new StandardMaterial(\"\", this.gizmoLayer.utilityLayerScene);\r\n this._hoverMaterial.diffuseColor = Color3.Yellow();\r\n\r\n this._disableMaterial = new StandardMaterial(\"\", this.gizmoLayer.utilityLayerScene);\r\n this._disableMaterial.diffuseColor = Color3.Gray();\r\n this._disableMaterial.alpha = 0.4;\r\n\r\n const uniformScaleGizmo = new AxisScaleGizmo(new Vector3(0, 1, 0), Color3.Gray().scale(0.5), this.gizmoLayer, this);\r\n uniformScaleGizmo.updateGizmoRotationToMatchAttachedMesh = false;\r\n uniformScaleGizmo.uniformScaling = true;\r\n this._uniformScalingMesh = CreatePolyhedron(\"uniform\", { type: 1 }, uniformScaleGizmo.gizmoLayer.utilityLayerScene);\r\n this._uniformScalingMesh.scaling.scaleInPlace(0.01);\r\n this._uniformScalingMesh.visibility = 0;\r\n this._octahedron = CreatePolyhedron(\"\", { type: 1 }, uniformScaleGizmo.gizmoLayer.utilityLayerScene);\r\n this._octahedron.scaling.scaleInPlace(0.007);\r\n this._uniformScalingMesh.addChild(this._octahedron);\r\n uniformScaleGizmo.setCustomMesh(this._uniformScalingMesh, true);\r\n const light = this.gizmoLayer._getSharedGizmoLight();\r\n light.includedOnlyMeshes = light.includedOnlyMeshes.concat(this._octahedron);\r\n\r\n const cache: GizmoAxisCache = {\r\n gizmoMeshes: [this._octahedron, this._uniformScalingMesh],\r\n colliderMeshes: [this._uniformScalingMesh],\r\n material: this._coloredMaterial,\r\n hoverMaterial: this._hoverMaterial,\r\n disableMaterial: this._disableMaterial,\r\n active: false,\r\n dragBehavior: uniformScaleGizmo.dragBehavior,\r\n };\r\n\r\n this.addToAxisCache(uniformScaleGizmo._rootMesh, cache);\r\n\r\n return uniformScaleGizmo;\r\n }\r\n\r\n public set updateGizmoRotationToMatchAttachedMesh(value: boolean) {\r\n if (!value) {\r\n Logger.Warn(\"Setting updateGizmoRotationToMatchAttachedMesh = false on scaling gizmo is not supported.\");\r\n } else {\r\n this._updateGizmoRotationToMatchAttachedMesh = value;\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo].forEach((gizmo) => {\r\n if (gizmo) {\r\n gizmo.updateGizmoRotationToMatchAttachedMesh = value;\r\n }\r\n });\r\n }\r\n }\r\n public get updateGizmoRotationToMatchAttachedMesh() {\r\n return this._updateGizmoRotationToMatchAttachedMesh;\r\n }\r\n\r\n public set anchorPoint(value: GizmoAnchorPoint) {\r\n this._anchorPoint = value;\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo].forEach((gizmo) => {\r\n if (gizmo) {\r\n gizmo.anchorPoint = value;\r\n }\r\n });\r\n }\r\n public get anchorPoint() {\r\n return this._anchorPoint;\r\n }\r\n\r\n /**\r\n * posture that the gizmo will be display\r\n * When set null, default value will be used (Quaternion(0, 0, 0, 1))\r\n */\r\n public get customRotationQuaternion(): Nullable<Quaternion> {\r\n return this._customRotationQuaternion;\r\n }\r\n\r\n public set customRotationQuaternion(customRotationQuaternion: Nullable<Quaternion>) {\r\n this._customRotationQuaternion = customRotationQuaternion;\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo].forEach((gizmo) => {\r\n if (gizmo) {\r\n gizmo.customRotationQuaternion = customRotationQuaternion;\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Set the coordinate system to use. By default it's local.\r\n * But it's possible for a user to tweak so its local for translation and world for rotation.\r\n * In that case, setting the coordinate system will change `updateGizmoRotationToMatchAttachedMesh` and `updateGizmoPositionToMatchAttachedMesh`\r\n */\r\n public set coordinatesMode(coordinatesMode: GizmoCoordinatesMode) {\r\n if (coordinatesMode == GizmoCoordinatesMode.World) {\r\n Logger.Warn(\"Setting coordinates Mode to world on scaling gizmo is not supported.\");\r\n }\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo].forEach((gizmo) => {\r\n gizmo.coordinatesMode = GizmoCoordinatesMode.Local;\r\n });\r\n }\r\n\r\n /**\r\n * Drag distance in babylon units that the gizmo will snap to when dragged (Default: 0)\r\n */\r\n public set snapDistance(value: number) {\r\n this._snapDistance = value;\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo].forEach((gizmo) => {\r\n if (gizmo) {\r\n gizmo.snapDistance = value;\r\n }\r\n });\r\n }\r\n public get snapDistance() {\r\n return this._snapDistance;\r\n }\r\n\r\n /**\r\n * Incremental snap scaling (default is false). When true, with a snapDistance of 0.1, scaling will be 1.1,1.2,1.3 instead of, when false: 1.1,1.21,1.33,...\r\n */\r\n public set incrementalSnap(value: boolean) {\r\n this._incrementalSnap = value;\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo].forEach((gizmo) => {\r\n if (gizmo) {\r\n gizmo.incrementalSnap = value;\r\n }\r\n });\r\n }\r\n public get incrementalSnap() {\r\n return this._incrementalSnap;\r\n }\r\n /**\r\n * Ratio for the scale of the gizmo (Default: 1)\r\n */\r\n public set scaleRatio(value: number) {\r\n this._scaleRatio = value;\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo].forEach((gizmo) => {\r\n if (gizmo) {\r\n gizmo.scaleRatio = value;\r\n }\r\n });\r\n }\r\n public get scaleRatio() {\r\n return this._scaleRatio;\r\n }\r\n\r\n /**\r\n * Sensitivity factor for dragging (Default: 1)\r\n */\r\n public set sensitivity(value: number) {\r\n this._sensitivity = value;\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo].forEach((gizmo) => {\r\n if (gizmo) {\r\n gizmo.sensitivity = value;\r\n }\r\n });\r\n }\r\n public get sensitivity() {\r\n return this._sensitivity;\r\n }\r\n\r\n /**\r\n * Builds Gizmo Axis Cache to enable features such as hover state preservation and graying out other axis during manipulation\r\n * @param mesh Axis gizmo mesh\r\n * @param cache Gizmo axis definition used for reactive gizmo UI\r\n */\r\n public addToAxisCache(mesh: Mesh, cache: GizmoAxisCache) {\r\n this._gizmoAxisCache.set(mesh, cache);\r\n }\r\n\r\n /**\r\n * Force release the drag action by code\r\n */\r\n public releaseDrag() {\r\n this.xGizmo.dragBehavior.releaseDrag();\r\n this.yGizmo.dragBehavior.releaseDrag();\r\n this.zGizmo.dragBehavior.releaseDrag();\r\n this.uniformScaleGizmo.dragBehavior.releaseDrag();\r\n }\r\n\r\n /**\r\n * Disposes of the gizmo\r\n */\r\n public dispose() {\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo].forEach((gizmo) => {\r\n if (gizmo) {\r\n gizmo.dispose();\r\n }\r\n });\r\n this._observables.forEach((obs) => {\r\n this.gizmoLayer.utilityLayerScene.onPointerObservable.remove(obs);\r\n });\r\n this.onDragStartObservable.clear();\r\n this.onDragObservable.clear();\r\n this.onDragEndObservable.clear();\r\n [this._uniformScalingMesh, this._octahedron].forEach((msh) => {\r\n if (msh) {\r\n msh.dispose();\r\n }\r\n });\r\n [this._coloredMaterial, this._hoverMaterial, this._disableMaterial].forEach((matl) => {\r\n if (matl) {\r\n matl.dispose();\r\n }\r\n });\r\n }\r\n}\r\n"]}
@@ -9,7 +9,6 @@ import { VertexBuffer } from "../Buffers/buffer.js";
9
9
  import { Texture } from "../Materials/Textures/texture.js";
10
10
  import { RenderTargetTexture } from "../Materials/Textures/renderTargetTexture.js";
11
11
  import { Material } from "../Materials/material.js";
12
- import { MaterialHelper } from "../Materials/materialHelper.js";
13
12
 
14
13
  import "../Shaders/glowMapGeneration.fragment.js";
15
14
  import "../Shaders/glowMapGeneration.vertex.js";
@@ -17,6 +16,7 @@ import { _WarnImport } from "../Misc/devTools.js";
17
16
  import { EffectFallbacks } from "../Materials/effectFallbacks.js";
18
17
  import { DrawWrapper } from "../Materials/drawWrapper.js";
19
18
  import { addClipPlaneUniforms, bindClipPlane, prepareStringDefinesForClipPlanes } from "../Materials/clipPlaneMaterialHelper.js";
19
+ import { BindMorphTargetParameters, PrepareAttributesForMorphTargetsInfluencers, PushAttributesForInstances } from "../Materials/materialHelper.functions.js";
20
20
  /**
21
21
  * The effect layer Helps adding post process effect blended with the main pass.
22
22
  *
@@ -442,13 +442,13 @@ export class EffectLayer {
442
442
  if (manager.isUsingTextureForTargets) {
443
443
  defines.push("#define MORPHTARGETS_TEXTURE");
444
444
  }
445
- MaterialHelper.PrepareAttributesForMorphTargetsInfluencers(attribs, mesh, morphInfluencers);
445
+ PrepareAttributesForMorphTargetsInfluencers(attribs, mesh, morphInfluencers);
446
446
  }
447
447
  }
448
448
  // Instances
449
449
  if (useInstances) {
450
450
  defines.push("#define INSTANCES");
451
- MaterialHelper.PushAttributesForInstances(attribs);
451
+ PushAttributesForInstances(attribs);
452
452
  if (subMesh.getRenderingMesh().hasThinInstances) {
453
453
  defines.push("#define THIN_INSTANCES");
454
454
  }
@@ -689,7 +689,7 @@ export class EffectLayer {
689
689
  }
690
690
  }
691
691
  // Morph targets
692
- MaterialHelper.BindMorphTargetParameters(renderingMesh, effect);
692
+ BindMorphTargetParameters(renderingMesh, effect);
693
693
  if (renderingMesh.morphTargetManager && renderingMesh.morphTargetManager.isUsingTextureForTargets) {
694
694
  renderingMesh.morphTargetManager._bind(effect);
695
695
  }