@babylonjs/core 6.44.0 → 6.45.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (133) hide show
  1. package/Buffers/buffer.d.ts +22 -22
  2. package/Buffers/buffer.js +16 -15
  3. package/Buffers/buffer.js.map +1 -1
  4. package/Cameras/camera.d.ts +5 -5
  5. package/Cameras/camera.js +19 -19
  6. package/Cameras/camera.js.map +1 -1
  7. package/Engines/ICanvas.d.ts +2 -1
  8. package/Engines/ICanvas.js.map +1 -1
  9. package/Engines/constants.d.ts +96 -0
  10. package/Engines/constants.js +96 -0
  11. package/Engines/constants.js.map +1 -1
  12. package/Engines/thinEngine.js +2 -2
  13. package/Engines/thinEngine.js.map +1 -1
  14. package/Gizmos/gizmo.d.ts +14 -0
  15. package/Gizmos/gizmo.js +16 -0
  16. package/Gizmos/gizmo.js.map +1 -1
  17. package/Gizmos/gizmoManager.d.ts +12 -0
  18. package/Gizmos/gizmoManager.js +26 -0
  19. package/Gizmos/gizmoManager.js.map +1 -1
  20. package/Gizmos/positionGizmo.d.ts +16 -2
  21. package/Gizmos/positionGizmo.js +12 -2
  22. package/Gizmos/positionGizmo.js.map +1 -1
  23. package/Gizmos/rotationGizmo.d.ts +8 -0
  24. package/Gizmos/rotationGizmo.js +9 -0
  25. package/Gizmos/rotationGizmo.js.map +1 -1
  26. package/Gizmos/scaleGizmo.d.ts +15 -1
  27. package/Gizmos/scaleGizmo.js +11 -1
  28. package/Gizmos/scaleGizmo.js.map +1 -1
  29. package/Layers/effectLayer.js +4 -4
  30. package/Layers/effectLayer.js.map +1 -1
  31. package/Lights/Shadows/shadowGenerator.js +5 -5
  32. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  33. package/Materials/Background/backgroundMaterial.js +16 -16
  34. package/Materials/Background/backgroundMaterial.js.map +1 -1
  35. package/Materials/GaussianSplatting/gaussianSplattingMaterial.js +8 -8
  36. package/Materials/GaussianSplatting/gaussianSplattingMaterial.js.map +1 -1
  37. package/Materials/Node/Blocks/Dual/fogBlock.js +2 -2
  38. package/Materials/Node/Blocks/Dual/fogBlock.js.map +1 -1
  39. package/Materials/Node/Blocks/Dual/lightBlock.js +6 -6
  40. package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
  41. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +2 -2
  42. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
  43. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +7 -7
  44. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
  45. package/Materials/Node/Blocks/Vertex/bonesBlock.js +3 -3
  46. package/Materials/Node/Blocks/Vertex/bonesBlock.js.map +1 -1
  47. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +3 -3
  48. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
  49. package/Materials/Node/nodeMaterial.js +3 -3
  50. package/Materials/Node/nodeMaterial.js.map +1 -1
  51. package/Materials/PBR/pbrAnisotropicConfiguration.js +3 -3
  52. package/Materials/PBR/pbrAnisotropicConfiguration.js.map +1 -1
  53. package/Materials/PBR/pbrBaseMaterial.js +41 -41
  54. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  55. package/Materials/PBR/pbrClearCoatConfiguration.js +10 -10
  56. package/Materials/PBR/pbrClearCoatConfiguration.js.map +1 -1
  57. package/Materials/PBR/pbrIridescenceConfiguration.js +6 -6
  58. package/Materials/PBR/pbrIridescenceConfiguration.js.map +1 -1
  59. package/Materials/PBR/pbrSheenConfiguration.js +6 -6
  60. package/Materials/PBR/pbrSheenConfiguration.js.map +1 -1
  61. package/Materials/PBR/pbrSubSurfaceConfiguration.js +7 -7
  62. package/Materials/PBR/pbrSubSurfaceConfiguration.js.map +1 -1
  63. package/Materials/Textures/Loaders/ktxTextureLoader.js +1 -1
  64. package/Materials/Textures/Loaders/ktxTextureLoader.js.map +1 -1
  65. package/Materials/Textures/dynamicTexture.js +1 -1
  66. package/Materials/Textures/dynamicTexture.js.map +1 -1
  67. package/Materials/Textures/texture.js +1 -1
  68. package/Materials/Textures/texture.js.map +1 -1
  69. package/Materials/index.d.ts +1 -0
  70. package/Materials/index.js +1 -0
  71. package/Materials/index.js.map +1 -1
  72. package/Materials/material.decalMapConfiguration.js +3 -3
  73. package/Materials/material.decalMapConfiguration.js.map +1 -1
  74. package/Materials/material.detailMapConfiguration.js +3 -3
  75. package/Materials/material.detailMapConfiguration.js.map +1 -1
  76. package/Materials/material.js +2 -2
  77. package/Materials/material.js.map +1 -1
  78. package/Materials/materialHelper.d.ts +1 -4
  79. package/Materials/materialHelper.functions.d.ts +275 -0
  80. package/Materials/materialHelper.functions.js +823 -0
  81. package/Materials/materialHelper.functions.js.map +1 -0
  82. package/Materials/materialHelper.js +64 -589
  83. package/Materials/materialHelper.js.map +1 -1
  84. package/Materials/materialPluginBase.d.ts +1 -1
  85. package/Materials/materialPluginBase.js +1 -1
  86. package/Materials/materialPluginBase.js.map +1 -1
  87. package/Materials/shaderMaterial.js +8 -8
  88. package/Materials/shaderMaterial.js.map +1 -1
  89. package/Materials/standardMaterial.js +33 -33
  90. package/Materials/standardMaterial.js.map +1 -1
  91. package/Meshes/Compression/dracoCompression.d.ts +23 -2
  92. package/Meshes/Compression/dracoCompression.js +76 -236
  93. package/Meshes/Compression/dracoCompression.js.map +1 -1
  94. package/Meshes/Compression/dracoCompressionWorker.d.ts +44 -0
  95. package/Meshes/Compression/dracoCompressionWorker.js +189 -0
  96. package/Meshes/Compression/dracoCompressionWorker.js.map +1 -0
  97. package/Meshes/trailMesh.js +1 -1
  98. package/Meshes/trailMesh.js.map +1 -1
  99. package/Misc/basis.d.ts +6 -1
  100. package/Misc/basis.js +11 -231
  101. package/Misc/basis.js.map +1 -1
  102. package/Misc/basisWorker.d.ts +13 -0
  103. package/Misc/basisWorker.js +249 -0
  104. package/Misc/basisWorker.js.map +1 -0
  105. package/Misc/khronosTextureContainer2.d.ts +25 -3
  106. package/Misc/khronosTextureContainer2.js +35 -106
  107. package/Misc/khronosTextureContainer2.js.map +1 -1
  108. package/Misc/khronosTextureContainer2Worker.d.ts +12 -0
  109. package/Misc/khronosTextureContainer2Worker.js +136 -0
  110. package/Misc/khronosTextureContainer2Worker.js.map +1 -0
  111. package/Navigation/Plugins/recastJSPlugin.d.ts +1 -1
  112. package/Navigation/Plugins/recastJSPlugin.js.map +1 -1
  113. package/Particles/gpuParticleSystem.js +3 -3
  114. package/Particles/gpuParticleSystem.js.map +1 -1
  115. package/Particles/particleSystem.js +7 -3
  116. package/Particles/particleSystem.js.map +1 -1
  117. package/Physics/v2/IPhysicsEnginePlugin.d.ts +8 -0
  118. package/Physics/v2/IPhysicsEnginePlugin.js +9 -0
  119. package/Physics/v2/IPhysicsEnginePlugin.js.map +1 -1
  120. package/Physics/v2/Plugins/havokPlugin.d.ts +7 -1
  121. package/Physics/v2/Plugins/havokPlugin.js +19 -1
  122. package/Physics/v2/Plugins/havokPlugin.js.map +1 -1
  123. package/PostProcesses/volumetricLightScatteringPostProcess.js +2 -2
  124. package/PostProcesses/volumetricLightScatteringPostProcess.js.map +1 -1
  125. package/Rendering/depthRenderer.js +4 -4
  126. package/Rendering/depthRenderer.js.map +1 -1
  127. package/Rendering/geometryBufferRenderer.js +5 -5
  128. package/Rendering/geometryBufferRenderer.js.map +1 -1
  129. package/Rendering/outlineRenderer.js +4 -4
  130. package/Rendering/outlineRenderer.js.map +1 -1
  131. package/package.json +1 -1
  132. package/scene.d.ts +4 -4
  133. package/scene.js.map +1 -1
@@ -2,11 +2,11 @@ import { NodeMaterialBlock } from "../../nodeMaterialBlock.js";
2
2
  import { NodeMaterialBlockConnectionPointTypes } from "../../Enums/nodeMaterialBlockConnectionPointTypes.js";
3
3
  import { NodeMaterialSystemValues } from "../../Enums/nodeMaterialSystemValues.js";
4
4
  import { NodeMaterialBlockTargets } from "../../Enums/nodeMaterialBlockTargets.js";
5
- import { MaterialHelper } from "../../../materialHelper.js";
6
5
  import { InputBlock } from "../Input/inputBlock.js";
7
6
  import { RegisterClass } from "../../../../Misc/typeStore.js";
8
7
  import "../../../../Shaders/ShadersInclude/bonesDeclaration.js";
9
8
  import "../../../../Shaders/ShadersInclude/bonesVertex.js";
9
+ import { BindBonesParameters, PrepareDefinesForBones } from "../../../materialHelper.functions.js";
10
10
  /**
11
11
  * Block used to add support for vertex skinning (bones)
12
12
  */
@@ -109,13 +109,13 @@ export class BonesBlock extends NodeMaterialBlock {
109
109
  }
110
110
  }
111
111
  bind(effect, nodeMaterial, mesh) {
112
- MaterialHelper.BindBonesParameters(mesh, effect);
112
+ BindBonesParameters(mesh, effect);
113
113
  }
114
114
  prepareDefines(mesh, nodeMaterial, defines) {
115
115
  if (!defines._areAttributesDirty) {
116
116
  return;
117
117
  }
118
- MaterialHelper.PrepareDefinesForBones(mesh, defines);
118
+ PrepareDefinesForBones(mesh, defines);
119
119
  }
120
120
  _buildBlock(state) {
121
121
  super._buildBlock(state);
@@ -1 +1 @@
1
- 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urcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialSystemValues } from \"../../Enums/nodeMaterialSystemValues\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport { MaterialHelper } from \"../../../materialHelper\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\n\r\nimport \"../../../../Shaders/ShadersInclude/bonesDeclaration\";\r\nimport \"../../../../Shaders/ShadersInclude/bonesVertex\";\r\nimport type { EffectFallbacks } from \"../../../effectFallbacks\";\r\n\r\n/**\r\n * Block used to add support for vertex skinning (bones)\r\n */\r\nexport class BonesBlock extends NodeMaterialBlock {\r\n /**\r\n * Creates a new BonesBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Vertex);\r\n\r\n this.registerInput(\"matricesIndices\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerInput(\"matricesWeights\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerInput(\"matricesIndicesExtra\", NodeMaterialBlockConnectionPointTypes.Vector4, true);\r\n this.registerInput(\"matricesWeightsExtra\", NodeMaterialBlockConnectionPointTypes.Vector4, true);\r\n this.registerInput(\"world\", NodeMaterialBlockConnectionPointTypes.Matrix);\r\n\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Matrix);\r\n }\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"boneSampler\");\r\n state._excludeVariableName(\"boneTextureWidth\");\r\n state._excludeVariableName(\"mBones\");\r\n state._excludeVariableName(\"BonesPerMesh\");\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"BonesBlock\";\r\n }\r\n\r\n /**\r\n * Gets the matrix indices input component\r\n */\r\n public get matricesIndices(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the matrix weights input component\r\n */\r\n public get matricesWeights(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the extra matrix indices input component\r\n */\r\n public get matricesIndicesExtra(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the extra matrix weights input component\r\n */\r\n public get matricesWeightsExtra(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the world input component\r\n */\r\n public get world(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n public autoConfigure(material: NodeMaterial, additionalFilteringInfo: (node: NodeMaterialBlock) => boolean = () => true) {\r\n if (!this.matricesIndices.isConnected) {\r\n let matricesIndicesInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"matricesIndices\" && additionalFilteringInfo(b));\r\n\r\n if (!matricesIndicesInput) {\r\n matricesIndicesInput = new InputBlock(\"matricesIndices\");\r\n matricesIndicesInput.setAsAttribute(\"matricesIndices\");\r\n }\r\n matricesIndicesInput.output.connectTo(this.matricesIndices);\r\n }\r\n if (!this.matricesWeights.isConnected) {\r\n let matricesWeightsInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"matricesWeights\" && additionalFilteringInfo(b));\r\n\r\n if (!matricesWeightsInput) {\r\n matricesWeightsInput = new InputBlock(\"matricesWeights\");\r\n matricesWeightsInput.setAsAttribute(\"matricesWeights\");\r\n }\r\n matricesWeightsInput.output.connectTo(this.matricesWeights);\r\n }\r\n if (!this.world.isConnected) {\r\n let worldInput = material.getInputBlockByPredicate((b) => b.systemValue === NodeMaterialSystemValues.World && additionalFilteringInfo(b));\r\n\r\n if (!worldInput) {\r\n worldInput = new InputBlock(\"world\");\r\n worldInput.setAsSystemValue(NodeMaterialSystemValues.World);\r\n }\r\n worldInput.output.connectTo(this.world);\r\n }\r\n }\r\n\r\n public provideFallbacks(mesh: AbstractMesh, fallbacks: EffectFallbacks) {\r\n if (mesh && mesh.useBones && mesh.computeBonesUsingShaders && mesh.skeleton) {\r\n fallbacks.addCPUSkinningFallback(0, mesh);\r\n }\r\n }\r\n\r\n public bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n MaterialHelper.BindBonesParameters(mesh, effect);\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n if (!defines._areAttributesDirty) {\r\n return;\r\n }\r\n MaterialHelper.PrepareDefinesForBones(mesh, defines);\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n // Register for compilation fallbacks\r\n state.sharedData.blocksWithFallbacks.push(this);\r\n\r\n // Register for binding\r\n state.sharedData.forcedBindableBlocks.push(this);\r\n\r\n // Register for defines\r\n state.sharedData.blocksWithDefines.push(this);\r\n\r\n // Register internal uniforms and samplers\r\n state.uniforms.push(\"boneTextureWidth\");\r\n state.uniforms.push(\"mBones\");\r\n\r\n state.samplers.push(\"boneSampler\");\r\n\r\n // Emit code\r\n const comments = `//${this.name}`;\r\n state._emitFunctionFromInclude(\"bonesDeclaration\", comments, {\r\n removeAttributes: true,\r\n removeUniforms: false,\r\n removeVaryings: true,\r\n removeIfDef: false,\r\n });\r\n\r\n const influenceVariablename = state._getFreeVariableName(\"influence\");\r\n\r\n state.compilationString += state._emitCodeFromInclude(\"bonesVertex\", comments, {\r\n replaceStrings: [\r\n {\r\n search: /finalWorld=finalWorld\\*influence;/,\r\n replace: \"\",\r\n },\r\n {\r\n search: /influence/gm,\r\n replace: influenceVariablename,\r\n },\r\n ],\r\n });\r\n\r\n const output = this._outputs[0];\r\n const worldInput = this.world;\r\n\r\n state.compilationString += `#if NUM_BONE_INFLUENCERS>0\\n`;\r\n state.compilationString += this._declareOutput(output, state) + ` = ${worldInput.associatedVariableName} * ${influenceVariablename};\\n`;\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += this._declareOutput(output, state) + ` = ${worldInput.associatedVariableName};\\n`;\r\n state.compilationString += `#endif\\n`;\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.BonesBlock\", BonesBlock);\r\n"]}
1
+ 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ontent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialSystemValues } from \"../../Enums/nodeMaterialSystemValues\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\n\r\nimport \"../../../../Shaders/ShadersInclude/bonesDeclaration\";\r\nimport \"../../../../Shaders/ShadersInclude/bonesVertex\";\r\nimport type { EffectFallbacks } from \"../../../effectFallbacks\";\r\nimport { BindBonesParameters, PrepareDefinesForBones } from \"../../../materialHelper.functions\";\r\n\r\n/**\r\n * Block used to add support for vertex skinning (bones)\r\n */\r\nexport class BonesBlock extends NodeMaterialBlock {\r\n /**\r\n * Creates a new BonesBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Vertex);\r\n\r\n this.registerInput(\"matricesIndices\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerInput(\"matricesWeights\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerInput(\"matricesIndicesExtra\", NodeMaterialBlockConnectionPointTypes.Vector4, true);\r\n this.registerInput(\"matricesWeightsExtra\", NodeMaterialBlockConnectionPointTypes.Vector4, true);\r\n this.registerInput(\"world\", NodeMaterialBlockConnectionPointTypes.Matrix);\r\n\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Matrix);\r\n }\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"boneSampler\");\r\n state._excludeVariableName(\"boneTextureWidth\");\r\n state._excludeVariableName(\"mBones\");\r\n state._excludeVariableName(\"BonesPerMesh\");\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"BonesBlock\";\r\n }\r\n\r\n /**\r\n * Gets the matrix indices input component\r\n */\r\n public get matricesIndices(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the matrix weights input component\r\n */\r\n public get matricesWeights(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the extra matrix indices input component\r\n */\r\n public get matricesIndicesExtra(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the extra matrix weights input component\r\n */\r\n public get matricesWeightsExtra(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the world input component\r\n */\r\n public get world(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n public autoConfigure(material: NodeMaterial, additionalFilteringInfo: (node: NodeMaterialBlock) => boolean = () => true) {\r\n if (!this.matricesIndices.isConnected) {\r\n let matricesIndicesInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"matricesIndices\" && additionalFilteringInfo(b));\r\n\r\n if (!matricesIndicesInput) {\r\n matricesIndicesInput = new InputBlock(\"matricesIndices\");\r\n matricesIndicesInput.setAsAttribute(\"matricesIndices\");\r\n }\r\n matricesIndicesInput.output.connectTo(this.matricesIndices);\r\n }\r\n if (!this.matricesWeights.isConnected) {\r\n let matricesWeightsInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"matricesWeights\" && additionalFilteringInfo(b));\r\n\r\n if (!matricesWeightsInput) {\r\n matricesWeightsInput = new InputBlock(\"matricesWeights\");\r\n matricesWeightsInput.setAsAttribute(\"matricesWeights\");\r\n }\r\n matricesWeightsInput.output.connectTo(this.matricesWeights);\r\n }\r\n if (!this.world.isConnected) {\r\n let worldInput = material.getInputBlockByPredicate((b) => b.systemValue === NodeMaterialSystemValues.World && additionalFilteringInfo(b));\r\n\r\n if (!worldInput) {\r\n worldInput = new InputBlock(\"world\");\r\n worldInput.setAsSystemValue(NodeMaterialSystemValues.World);\r\n }\r\n worldInput.output.connectTo(this.world);\r\n }\r\n }\r\n\r\n public provideFallbacks(mesh: AbstractMesh, fallbacks: EffectFallbacks) {\r\n if (mesh && mesh.useBones && mesh.computeBonesUsingShaders && mesh.skeleton) {\r\n fallbacks.addCPUSkinningFallback(0, mesh);\r\n }\r\n }\r\n\r\n public bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n BindBonesParameters(mesh, effect);\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n if (!defines._areAttributesDirty) {\r\n return;\r\n }\r\n PrepareDefinesForBones(mesh, defines);\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n // Register for compilation fallbacks\r\n state.sharedData.blocksWithFallbacks.push(this);\r\n\r\n // Register for binding\r\n state.sharedData.forcedBindableBlocks.push(this);\r\n\r\n // Register for defines\r\n state.sharedData.blocksWithDefines.push(this);\r\n\r\n // Register internal uniforms and samplers\r\n state.uniforms.push(\"boneTextureWidth\");\r\n state.uniforms.push(\"mBones\");\r\n\r\n state.samplers.push(\"boneSampler\");\r\n\r\n // Emit code\r\n const comments = `//${this.name}`;\r\n state._emitFunctionFromInclude(\"bonesDeclaration\", comments, {\r\n removeAttributes: true,\r\n removeUniforms: false,\r\n removeVaryings: true,\r\n removeIfDef: false,\r\n });\r\n\r\n const influenceVariablename = state._getFreeVariableName(\"influence\");\r\n\r\n state.compilationString += state._emitCodeFromInclude(\"bonesVertex\", comments, {\r\n replaceStrings: [\r\n {\r\n search: /finalWorld=finalWorld\\*influence;/,\r\n replace: \"\",\r\n },\r\n {\r\n search: /influence/gm,\r\n replace: influenceVariablename,\r\n },\r\n ],\r\n });\r\n\r\n const output = this._outputs[0];\r\n const worldInput = this.world;\r\n\r\n state.compilationString += `#if NUM_BONE_INFLUENCERS>0\\n`;\r\n state.compilationString += this._declareOutput(output, state) + ` = ${worldInput.associatedVariableName} * ${influenceVariablename};\\n`;\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += this._declareOutput(output, state) + ` = ${worldInput.associatedVariableName};\\n`;\r\n state.compilationString += `#endif\\n`;\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.BonesBlock\", BonesBlock);\r\n"]}
@@ -1,12 +1,12 @@
1
1
  import { NodeMaterialBlock } from "../../nodeMaterialBlock.js";
2
2
  import { NodeMaterialBlockConnectionPointTypes } from "../../Enums/nodeMaterialBlockConnectionPointTypes.js";
3
3
  import { NodeMaterialBlockTargets } from "../../Enums/nodeMaterialBlockTargets.js";
4
- import { MaterialHelper } from "../../../materialHelper.js";
5
4
  import { VertexBuffer } from "../../../../Buffers/buffer.js";
6
5
  import { InputBlock } from "../Input/inputBlock.js";
7
6
  import { RegisterClass } from "../../../../Misc/typeStore.js";
8
7
  import "../../../../Shaders/ShadersInclude/morphTargetsVertexDeclaration.js";
9
8
  import "../../../../Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration.js";
9
+ import { BindMorphTargetParameters, PrepareDefinesForMorphTargets } from "../../../materialHelper.functions.js";
10
10
  /**
11
11
  * Block used to add morph targets support to vertex shader
12
12
  */
@@ -129,11 +129,11 @@ export class MorphTargetsBlock extends NodeMaterialBlock {
129
129
  if (!defines._areAttributesDirty) {
130
130
  return;
131
131
  }
132
- MaterialHelper.PrepareDefinesForMorphTargets(mesh, defines);
132
+ PrepareDefinesForMorphTargets(mesh, defines);
133
133
  }
134
134
  bind(effect, nodeMaterial, mesh) {
135
135
  if (mesh && mesh.morphTargetManager && mesh.morphTargetManager.numInfluencers > 0) {
136
- MaterialHelper.BindMorphTargetParameters(mesh, effect);
136
+ BindMorphTargetParameters(mesh, effect);
137
137
  if (mesh.morphTargetManager.isUsingTextureForTargets) {
138
138
  mesh.morphTargetManager._bind(effect);
139
139
  }
@@ -1 +1 @@
1
- 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,2BAA2B,EAAE,iBAAiB,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport { MaterialHelper } from \"../../../materialHelper\";\r\nimport { VertexBuffer } from \"../../../../Buffers/buffer\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\n\r\nimport \"../../../../Shaders/ShadersInclude/morphTargetsVertexDeclaration\";\r\nimport \"../../../../Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration\";\r\n\r\n/**\r\n * Block used to add morph targets support to vertex shader\r\n */\r\nexport class MorphTargetsBlock extends NodeMaterialBlock {\r\n private _repeatableContentAnchor: string;\r\n\r\n /**\r\n * Create a new MorphTargetsBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Vertex);\r\n\r\n this.registerInput(\"position\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerInput(\"normal\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerInput(\"tangent\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.tangent.addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Color4 | NodeMaterialBlockConnectionPointTypes.Vector4 | NodeMaterialBlockConnectionPointTypes.Vector3\r\n );\r\n this.registerInput(\"uv\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerOutput(\"positionOutput\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerOutput(\"normalOutput\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerOutput(\"tangentOutput\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerOutput(\"uvOutput\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"MorphTargetsBlock\";\r\n }\r\n\r\n /**\r\n * Gets the position input component\r\n */\r\n public get position(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the normal input component\r\n */\r\n public get normal(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the tangent input component\r\n */\r\n public get tangent(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the tangent input component\r\n */\r\n public get uv(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the position output component\r\n */\r\n public get positionOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the normal output component\r\n */\r\n public get normalOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the tangent output component\r\n */\r\n public get tangentOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n /**\r\n * Gets the tangent output component\r\n */\r\n public get uvOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[3];\r\n }\r\n\r\n public initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"morphTargetInfluences\");\r\n }\r\n\r\n public autoConfigure(material: NodeMaterial, additionalFilteringInfo: (node: NodeMaterialBlock) => boolean = () => true) {\r\n if (!this.position.isConnected) {\r\n let positionInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"position\" && additionalFilteringInfo(b));\r\n\r\n if (!positionInput) {\r\n positionInput = new InputBlock(\"position\");\r\n positionInput.setAsAttribute();\r\n }\r\n positionInput.output.connectTo(this.position);\r\n }\r\n if (!this.normal.isConnected) {\r\n let normalInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"normal\" && additionalFilteringInfo(b));\r\n\r\n if (!normalInput) {\r\n normalInput = new InputBlock(\"normal\");\r\n normalInput.setAsAttribute(\"normal\");\r\n }\r\n normalInput.output.connectTo(this.normal);\r\n }\r\n if (!this.tangent.isConnected) {\r\n let tangentInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"tangent\" && additionalFilteringInfo(b));\r\n\r\n if (!tangentInput) {\r\n tangentInput = new InputBlock(\"tangent\");\r\n tangentInput.setAsAttribute(\"tangent\");\r\n }\r\n tangentInput.output.connectTo(this.tangent);\r\n }\r\n if (!this.uv.isConnected) {\r\n let uvInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"uv\" && additionalFilteringInfo(b));\r\n\r\n if (!uvInput) {\r\n uvInput = new InputBlock(\"uv\");\r\n uvInput.setAsAttribute(\"uv\");\r\n }\r\n uvInput.output.connectTo(this.uv);\r\n }\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n if ((<Mesh>mesh).morphTargetManager) {\r\n const morphTargetManager = (<Mesh>mesh).morphTargetManager;\r\n\r\n if (morphTargetManager?.isUsingTextureForTargets && (morphTargetManager.numMaxInfluencers || morphTargetManager.numInfluencers) !== defines[\"NUM_MORPH_INFLUENCERS\"]) {\r\n defines.markAsAttributesDirty();\r\n }\r\n }\r\n\r\n if (!defines._areAttributesDirty) {\r\n return;\r\n }\r\n\r\n MaterialHelper.PrepareDefinesForMorphTargets(mesh, defines);\r\n }\r\n\r\n public bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n if (mesh && mesh.morphTargetManager && mesh.morphTargetManager.numInfluencers > 0) {\r\n MaterialHelper.BindMorphTargetParameters(mesh, effect);\r\n\r\n if (mesh.morphTargetManager.isUsingTextureForTargets) {\r\n mesh.morphTargetManager._bind(effect);\r\n }\r\n }\r\n }\r\n\r\n public replaceRepeatableContent(vertexShaderState: NodeMaterialBuildState, fragmentShaderState: NodeMaterialBuildState, mesh: AbstractMesh, defines: NodeMaterialDefines) {\r\n const position = this.position;\r\n const normal = this.normal;\r\n const tangent = this.tangent;\r\n const uv = this.uv;\r\n const positionOutput = this.positionOutput;\r\n const normalOutput = this.normalOutput;\r\n const tangentOutput = this.tangentOutput;\r\n const uvOutput = this.uvOutput;\r\n const state = vertexShaderState;\r\n const repeatCount = defines.NUM_MORPH_INFLUENCERS as number;\r\n\r\n const manager = (<Mesh>mesh).morphTargetManager;\r\n const hasNormals = manager && manager.supportsNormals && defines[\"NORMAL\"];\r\n const hasTangents = manager && manager.supportsTangents && defines[\"TANGENT\"];\r\n const hasUVs = manager && manager.supportsUVs && defines[\"UV1\"];\r\n\r\n let injectionCode = \"\";\r\n\r\n if (manager?.isUsingTextureForTargets && repeatCount > 0) {\r\n injectionCode += `float vertexID;\\n`;\r\n }\r\n\r\n injectionCode += `#ifdef MORPHTARGETS\\n`;\r\n if (manager?.isUsingTextureForTargets) {\r\n injectionCode += \"for (int i = 0; i < NUM_MORPH_INFLUENCERS; i++) {\\n\";\r\n injectionCode += \"if (i >= morphTargetCount) break;\\n\";\r\n\r\n injectionCode += `vertexID = float(gl_VertexID) * morphTargetTextureInfo.x;\\n`;\r\n injectionCode += `${positionOutput.associatedVariableName} += (readVector3FromRawSampler(i, vertexID) - ${position.associatedVariableName}) * morphTargetInfluences[i];\\n`;\r\n injectionCode += `vertexID += 1.0;\\n`;\r\n\r\n if (hasNormals) {\r\n injectionCode += `#ifdef MORPHTARGETS_NORMAL\\n`;\r\n injectionCode += `${normalOutput.associatedVariableName} += (readVector3FromRawSampler(i, vertexID) - ${normal.associatedVariableName}) * morphTargetInfluences[i];\\n`;\r\n injectionCode += `vertexID += 1.0;\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n if (hasUVs) {\r\n injectionCode += `#ifdef MORPHTARGETS_UV\\n`;\r\n injectionCode += `${uvOutput.associatedVariableName} += (readVector3FromRawSampler(i, vertexID).xy - ${uv.associatedVariableName}) * morphTargetInfluences[i];\\n`;\r\n injectionCode += `vertexID += 1.0;\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n if (hasTangents) {\r\n injectionCode += `#ifdef MORPHTARGETS_TANGENT\\n`;\r\n injectionCode += `${tangentOutput.associatedVariableName}.xyz += (readVector3FromRawSampler(i, vertexID) - ${tangent.associatedVariableName}.xyz) * morphTargetInfluences[i];\\n`;\r\n\r\n if (tangent.type === NodeMaterialBlockConnectionPointTypes.Vector4) {\r\n injectionCode += `${tangentOutput.associatedVariableName}.w = ${tangent.associatedVariableName}.w;\\n`;\r\n } else {\r\n injectionCode += `${tangentOutput.associatedVariableName}.w = 1.;\\n`;\r\n }\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n injectionCode += \"}\\n\";\r\n } else {\r\n for (let index = 0; index < repeatCount; index++) {\r\n injectionCode += `${positionOutput.associatedVariableName} += (position${index} - ${position.associatedVariableName}) * morphTargetInfluences[${index}];\\n`;\r\n\r\n if (hasNormals) {\r\n injectionCode += `#ifdef MORPHTARGETS_NORMAL\\n`;\r\n injectionCode += `${normalOutput.associatedVariableName} += (normal${index} - ${normal.associatedVariableName}) * morphTargetInfluences[${index}];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n if (hasUVs) {\r\n injectionCode += `#ifdef MORPHTARGETS_UV\\n`;\r\n injectionCode += `${uvOutput.associatedVariableName}.xy += (uv_${index} - ${uv.associatedVariableName}.xy) * morphTargetInfluences[${index}];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n if (hasTangents) {\r\n injectionCode += `#ifdef MORPHTARGETS_TANGENT\\n`;\r\n injectionCode += `${tangentOutput.associatedVariableName}.xyz += (tangent${index} - ${tangent.associatedVariableName}.xyz) * morphTargetInfluences[${index}];\\n`;\r\n\r\n if (tangent.type === NodeMaterialBlockConnectionPointTypes.Vector4) {\r\n injectionCode += `${tangentOutput.associatedVariableName}.w = ${tangent.associatedVariableName}.w;\\n`;\r\n } else {\r\n injectionCode += `${tangentOutput.associatedVariableName}.w = 1.;\\n`;\r\n }\r\n injectionCode += `#endif\\n`;\r\n }\r\n }\r\n }\r\n injectionCode += `#endif\\n`;\r\n\r\n state.compilationString = state.compilationString.replace(this._repeatableContentAnchor, injectionCode);\r\n\r\n if (repeatCount > 0) {\r\n for (let index = 0; index < repeatCount; index++) {\r\n state.attributes.push(VertexBuffer.PositionKind + index);\r\n\r\n if (hasNormals) {\r\n state.attributes.push(VertexBuffer.NormalKind + index);\r\n }\r\n\r\n if (hasTangents) {\r\n state.attributes.push(VertexBuffer.TangentKind + index);\r\n }\r\n\r\n if (hasUVs) {\r\n state.attributes.push(VertexBuffer.UVKind + \"_\" + index);\r\n }\r\n }\r\n }\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n // Register for defines\r\n state.sharedData.blocksWithDefines.push(this);\r\n\r\n // Register for binding\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n // Register for repeatable content generation\r\n state.sharedData.repeatableContentBlocks.push(this);\r\n\r\n // Emit code\r\n const position = this.position;\r\n const normal = this.normal;\r\n const tangent = this.tangent;\r\n const uv = this.uv;\r\n const positionOutput = this.positionOutput;\r\n const normalOutput = this.normalOutput;\r\n const tangentOutput = this.tangentOutput;\r\n const uvOutput = this.uvOutput;\r\n const comments = `//${this.name}`;\r\n\r\n state.uniforms.push(\"morphTargetInfluences\");\r\n state.uniforms.push(\"morphTargetCount\");\r\n state.uniforms.push(\"morphTargetTextureInfo\");\r\n state.uniforms.push(\"morphTargetTextureIndices\");\r\n state.samplers.push(\"morphTargets\");\r\n\r\n state._emitFunctionFromInclude(\"morphTargetsVertexGlobalDeclaration\", comments);\r\n state._emitFunctionFromInclude(\"morphTargetsVertexDeclaration\", comments, {\r\n repeatKey: \"maxSimultaneousMorphTargets\",\r\n });\r\n\r\n state.compilationString += `${this._declareOutput(positionOutput, state)} = ${position.associatedVariableName};\\n`;\r\n state.compilationString += `#ifdef NORMAL\\n`;\r\n state.compilationString += `${this._declareOutput(normalOutput, state)} = ${normal.associatedVariableName};\\n`;\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += `${this._declareOutput(normalOutput, state)} = vec3(0., 0., 0.);\\n`;\r\n state.compilationString += `#endif\\n`;\r\n state.compilationString += `#ifdef TANGENT\\n`;\r\n state.compilationString += `${this._declareOutput(tangentOutput, state)} = ${tangent.associatedVariableName};\\n`;\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += `${this._declareOutput(tangentOutput, state)} = vec4(0., 0., 0., 0.);\\n`;\r\n state.compilationString += `#endif\\n`;\r\n state.compilationString += `#ifdef UV1\\n`;\r\n state.compilationString += `${this._declareOutput(uvOutput, state)} = ${uv.associatedVariableName};\\n`;\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += `${this._declareOutput(uvOutput, state)} = vec2(0., 0.);\\n`;\r\n state.compilationString += `#endif\\n`;\r\n\r\n // Repeatable content\r\n this._repeatableContentAnchor = state._repeatableContentAnchor;\r\n state.compilationString += this._repeatableContentAnchor;\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.MorphTargetsBlock\", MorphTargetsBlock);\r\n"]}
1
+ 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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport { VertexBuffer } from \"../../../../Buffers/buffer\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\n\r\nimport \"../../../../Shaders/ShadersInclude/morphTargetsVertexDeclaration\";\r\nimport \"../../../../Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration\";\r\nimport { BindMorphTargetParameters, PrepareDefinesForMorphTargets } from \"../../../materialHelper.functions\";\r\n\r\n/**\r\n * Block used to add morph targets support to vertex shader\r\n */\r\nexport class MorphTargetsBlock extends NodeMaterialBlock {\r\n private _repeatableContentAnchor: string;\r\n\r\n /**\r\n * Create a new MorphTargetsBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Vertex);\r\n\r\n this.registerInput(\"position\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerInput(\"normal\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerInput(\"tangent\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.tangent.addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Color4 | NodeMaterialBlockConnectionPointTypes.Vector4 | NodeMaterialBlockConnectionPointTypes.Vector3\r\n );\r\n this.registerInput(\"uv\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerOutput(\"positionOutput\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerOutput(\"normalOutput\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerOutput(\"tangentOutput\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerOutput(\"uvOutput\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"MorphTargetsBlock\";\r\n }\r\n\r\n /**\r\n * Gets the position input component\r\n */\r\n public get position(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the normal input component\r\n */\r\n public get normal(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the tangent input component\r\n */\r\n public get tangent(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the tangent input component\r\n */\r\n public get uv(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the position output component\r\n */\r\n public get positionOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the normal output component\r\n */\r\n public get normalOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the tangent output component\r\n */\r\n public get tangentOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n /**\r\n * Gets the tangent output component\r\n */\r\n public get uvOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[3];\r\n }\r\n\r\n public initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"morphTargetInfluences\");\r\n }\r\n\r\n public autoConfigure(material: NodeMaterial, additionalFilteringInfo: (node: NodeMaterialBlock) => boolean = () => true) {\r\n if (!this.position.isConnected) {\r\n let positionInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"position\" && additionalFilteringInfo(b));\r\n\r\n if (!positionInput) {\r\n positionInput = new InputBlock(\"position\");\r\n positionInput.setAsAttribute();\r\n }\r\n positionInput.output.connectTo(this.position);\r\n }\r\n if (!this.normal.isConnected) {\r\n let normalInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"normal\" && additionalFilteringInfo(b));\r\n\r\n if (!normalInput) {\r\n normalInput = new InputBlock(\"normal\");\r\n normalInput.setAsAttribute(\"normal\");\r\n }\r\n normalInput.output.connectTo(this.normal);\r\n }\r\n if (!this.tangent.isConnected) {\r\n let tangentInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"tangent\" && additionalFilteringInfo(b));\r\n\r\n if (!tangentInput) {\r\n tangentInput = new InputBlock(\"tangent\");\r\n tangentInput.setAsAttribute(\"tangent\");\r\n }\r\n tangentInput.output.connectTo(this.tangent);\r\n }\r\n if (!this.uv.isConnected) {\r\n let uvInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"uv\" && additionalFilteringInfo(b));\r\n\r\n if (!uvInput) {\r\n uvInput = new InputBlock(\"uv\");\r\n uvInput.setAsAttribute(\"uv\");\r\n }\r\n uvInput.output.connectTo(this.uv);\r\n }\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n if ((<Mesh>mesh).morphTargetManager) {\r\n const morphTargetManager = (<Mesh>mesh).morphTargetManager;\r\n\r\n if (morphTargetManager?.isUsingTextureForTargets && (morphTargetManager.numMaxInfluencers || morphTargetManager.numInfluencers) !== defines[\"NUM_MORPH_INFLUENCERS\"]) {\r\n defines.markAsAttributesDirty();\r\n }\r\n }\r\n\r\n if (!defines._areAttributesDirty) {\r\n return;\r\n }\r\n\r\n PrepareDefinesForMorphTargets(mesh, defines);\r\n }\r\n\r\n public bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n if (mesh && mesh.morphTargetManager && mesh.morphTargetManager.numInfluencers > 0) {\r\n BindMorphTargetParameters(mesh, effect);\r\n\r\n if (mesh.morphTargetManager.isUsingTextureForTargets) {\r\n mesh.morphTargetManager._bind(effect);\r\n }\r\n }\r\n }\r\n\r\n public replaceRepeatableContent(vertexShaderState: NodeMaterialBuildState, fragmentShaderState: NodeMaterialBuildState, mesh: AbstractMesh, defines: NodeMaterialDefines) {\r\n const position = this.position;\r\n const normal = this.normal;\r\n const tangent = this.tangent;\r\n const uv = this.uv;\r\n const positionOutput = this.positionOutput;\r\n const normalOutput = this.normalOutput;\r\n const tangentOutput = this.tangentOutput;\r\n const uvOutput = this.uvOutput;\r\n const state = vertexShaderState;\r\n const repeatCount = defines.NUM_MORPH_INFLUENCERS as number;\r\n\r\n const manager = (<Mesh>mesh).morphTargetManager;\r\n const hasNormals = manager && manager.supportsNormals && defines[\"NORMAL\"];\r\n const hasTangents = manager && manager.supportsTangents && defines[\"TANGENT\"];\r\n const hasUVs = manager && manager.supportsUVs && defines[\"UV1\"];\r\n\r\n let injectionCode = \"\";\r\n\r\n if (manager?.isUsingTextureForTargets && repeatCount > 0) {\r\n injectionCode += `float vertexID;\\n`;\r\n }\r\n\r\n injectionCode += `#ifdef MORPHTARGETS\\n`;\r\n if (manager?.isUsingTextureForTargets) {\r\n injectionCode += \"for (int i = 0; i < NUM_MORPH_INFLUENCERS; i++) {\\n\";\r\n injectionCode += \"if (i >= morphTargetCount) break;\\n\";\r\n\r\n injectionCode += `vertexID = float(gl_VertexID) * morphTargetTextureInfo.x;\\n`;\r\n injectionCode += `${positionOutput.associatedVariableName} += (readVector3FromRawSampler(i, vertexID) - ${position.associatedVariableName}) * morphTargetInfluences[i];\\n`;\r\n injectionCode += `vertexID += 1.0;\\n`;\r\n\r\n if (hasNormals) {\r\n injectionCode += `#ifdef MORPHTARGETS_NORMAL\\n`;\r\n injectionCode += `${normalOutput.associatedVariableName} += (readVector3FromRawSampler(i, vertexID) - ${normal.associatedVariableName}) * morphTargetInfluences[i];\\n`;\r\n injectionCode += `vertexID += 1.0;\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n if (hasUVs) {\r\n injectionCode += `#ifdef MORPHTARGETS_UV\\n`;\r\n injectionCode += `${uvOutput.associatedVariableName} += (readVector3FromRawSampler(i, vertexID).xy - ${uv.associatedVariableName}) * morphTargetInfluences[i];\\n`;\r\n injectionCode += `vertexID += 1.0;\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n if (hasTangents) {\r\n injectionCode += `#ifdef MORPHTARGETS_TANGENT\\n`;\r\n injectionCode += `${tangentOutput.associatedVariableName}.xyz += (readVector3FromRawSampler(i, vertexID) - ${tangent.associatedVariableName}.xyz) * morphTargetInfluences[i];\\n`;\r\n\r\n if (tangent.type === NodeMaterialBlockConnectionPointTypes.Vector4) {\r\n injectionCode += `${tangentOutput.associatedVariableName}.w = ${tangent.associatedVariableName}.w;\\n`;\r\n } else {\r\n injectionCode += `${tangentOutput.associatedVariableName}.w = 1.;\\n`;\r\n }\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n injectionCode += \"}\\n\";\r\n } else {\r\n for (let index = 0; index < repeatCount; index++) {\r\n injectionCode += `${positionOutput.associatedVariableName} += (position${index} - ${position.associatedVariableName}) * morphTargetInfluences[${index}];\\n`;\r\n\r\n if (hasNormals) {\r\n injectionCode += `#ifdef MORPHTARGETS_NORMAL\\n`;\r\n injectionCode += `${normalOutput.associatedVariableName} += (normal${index} - ${normal.associatedVariableName}) * morphTargetInfluences[${index}];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n if (hasUVs) {\r\n injectionCode += `#ifdef MORPHTARGETS_UV\\n`;\r\n injectionCode += `${uvOutput.associatedVariableName}.xy += (uv_${index} - ${uv.associatedVariableName}.xy) * morphTargetInfluences[${index}];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n if (hasTangents) {\r\n injectionCode += `#ifdef MORPHTARGETS_TANGENT\\n`;\r\n injectionCode += `${tangentOutput.associatedVariableName}.xyz += (tangent${index} - ${tangent.associatedVariableName}.xyz) * morphTargetInfluences[${index}];\\n`;\r\n\r\n if (tangent.type === NodeMaterialBlockConnectionPointTypes.Vector4) {\r\n injectionCode += `${tangentOutput.associatedVariableName}.w = ${tangent.associatedVariableName}.w;\\n`;\r\n } else {\r\n injectionCode += `${tangentOutput.associatedVariableName}.w = 1.;\\n`;\r\n }\r\n injectionCode += `#endif\\n`;\r\n }\r\n }\r\n }\r\n injectionCode += `#endif\\n`;\r\n\r\n state.compilationString = state.compilationString.replace(this._repeatableContentAnchor, injectionCode);\r\n\r\n if (repeatCount > 0) {\r\n for (let index = 0; index < repeatCount; index++) {\r\n state.attributes.push(VertexBuffer.PositionKind + index);\r\n\r\n if (hasNormals) {\r\n state.attributes.push(VertexBuffer.NormalKind + index);\r\n }\r\n\r\n if (hasTangents) {\r\n state.attributes.push(VertexBuffer.TangentKind + index);\r\n }\r\n\r\n if (hasUVs) {\r\n state.attributes.push(VertexBuffer.UVKind + \"_\" + index);\r\n }\r\n }\r\n }\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n // Register for defines\r\n state.sharedData.blocksWithDefines.push(this);\r\n\r\n // Register for binding\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n // Register for repeatable content generation\r\n state.sharedData.repeatableContentBlocks.push(this);\r\n\r\n // Emit code\r\n const position = this.position;\r\n const normal = this.normal;\r\n const tangent = this.tangent;\r\n const uv = this.uv;\r\n const positionOutput = this.positionOutput;\r\n const normalOutput = this.normalOutput;\r\n const tangentOutput = this.tangentOutput;\r\n const uvOutput = this.uvOutput;\r\n const comments = `//${this.name}`;\r\n\r\n state.uniforms.push(\"morphTargetInfluences\");\r\n state.uniforms.push(\"morphTargetCount\");\r\n state.uniforms.push(\"morphTargetTextureInfo\");\r\n state.uniforms.push(\"morphTargetTextureIndices\");\r\n state.samplers.push(\"morphTargets\");\r\n\r\n state._emitFunctionFromInclude(\"morphTargetsVertexGlobalDeclaration\", comments);\r\n state._emitFunctionFromInclude(\"morphTargetsVertexDeclaration\", comments, {\r\n repeatKey: \"maxSimultaneousMorphTargets\",\r\n });\r\n\r\n state.compilationString += `${this._declareOutput(positionOutput, state)} = ${position.associatedVariableName};\\n`;\r\n state.compilationString += `#ifdef NORMAL\\n`;\r\n state.compilationString += `${this._declareOutput(normalOutput, state)} = ${normal.associatedVariableName};\\n`;\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += `${this._declareOutput(normalOutput, state)} = vec3(0., 0., 0.);\\n`;\r\n state.compilationString += `#endif\\n`;\r\n state.compilationString += `#ifdef TANGENT\\n`;\r\n state.compilationString += `${this._declareOutput(tangentOutput, state)} = ${tangent.associatedVariableName};\\n`;\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += `${this._declareOutput(tangentOutput, state)} = vec4(0., 0., 0., 0.);\\n`;\r\n state.compilationString += `#endif\\n`;\r\n state.compilationString += `#ifdef UV1\\n`;\r\n state.compilationString += `${this._declareOutput(uvOutput, state)} = ${uv.associatedVariableName};\\n`;\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += `${this._declareOutput(uvOutput, state)} = vec2(0., 0.);\\n`;\r\n state.compilationString += `#endif\\n`;\r\n\r\n // Repeatable content\r\n this._repeatableContentAnchor = state._repeatableContentAnchor;\r\n state.compilationString += this._repeatableContentAnchor;\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.MorphTargetsBlock\", MorphTargetsBlock);\r\n"]}
@@ -39,8 +39,8 @@ import { AnimatedInputBlockTypes } from "./Blocks/Input/animatedInputBlockTypes.
39
39
  import { TrigonometryBlock, TrigonometryBlockOperations } from "./Blocks/trigonometryBlock.js";
40
40
  import { NodeMaterialSystemValues } from "./Enums/nodeMaterialSystemValues.js";
41
41
  import { EngineStore } from "../../Engines/engineStore.js";
42
- import { MaterialHelper } from "../materialHelper.js";
43
42
  import { Logger } from "../../Misc/logger.js";
43
+ import { PrepareDefinesForCamera, PrepareDefinesForPrePass } from "../materialHelper.functions.js";
44
44
  const onCreatedEffectParameters = { effect: null, subMesh: null };
45
45
  /** @internal */
46
46
  export class NodeMaterialDefines extends MaterialDefines {
@@ -708,7 +708,7 @@ export class NodeMaterial extends PushMaterial {
708
708
  }
709
709
  // PrePass
710
710
  const oit = this.needAlphaBlendingForMesh(mesh) && this.getScene().useOrderIndependentTransparency;
711
- MaterialHelper.PrepareDefinesForPrePass(this.getScene(), defines, !oit);
711
+ PrepareDefinesForPrePass(this.getScene(), defines, !oit);
712
712
  if (oldNormal !== defines["NORMAL"] || oldTangent !== defines["TANGENT"] || oldColor !== defines["VERTEXCOLOR_NME"] || uvChanged) {
713
713
  defines.markAsAttributesDirty();
714
714
  }
@@ -1000,7 +1000,7 @@ export class NodeMaterial extends PushMaterial {
1000
1000
  let result = null;
1001
1001
  // Global defines
1002
1002
  const scene = this.getScene();
1003
- if (MaterialHelper.PrepareDefinesForCamera(scene, defines)) {
1003
+ if (PrepareDefinesForCamera(scene, defines)) {
1004
1004
  defines.markAsMiscDirty();
1005
1005
  }
1006
1006
  // Shared defines