@babylonjs/core 6.33.1 → 6.34.0-alpha.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Animations/animation.js +1 -1
- package/Animations/animation.js.map +1 -1
- package/Animations/animationGroup.js +2 -2
- package/Animations/animationGroup.js.map +1 -1
- package/Animations/animationGroupMask.d.ts +4 -0
- package/Animations/animationGroupMask.js +4 -0
- package/Animations/animationGroupMask.js.map +1 -1
- package/Buffers/storageBuffer.d.ts +2 -1
- package/Buffers/storageBuffer.js +3 -2
- package/Buffers/storageBuffer.js.map +1 -1
- package/Cameras/Inputs/followCameraMouseWheelInput.js +12 -9
- package/Cameras/Inputs/followCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/followCameraPointersInput.js +28 -9
- package/Cameras/Inputs/followCameraPointersInput.js.map +1 -1
- package/Cameras/arcRotateCamera.js +1 -1
- package/Cameras/arcRotateCamera.js.map +1 -1
- package/Cameras/followCameraInputsManager.js +2 -1
- package/Cameras/followCameraInputsManager.js.map +1 -1
- package/Compute/computeShader.d.ts +5 -0
- package/Compute/computeShader.js +42 -32
- package/Compute/computeShader.js.map +1 -1
- package/Debug/skeletonViewer.js +2 -1
- package/Debug/skeletonViewer.js.map +1 -1
- package/Engines/Extensions/engine.alpha.js +8 -116
- package/Engines/Extensions/engine.alpha.js.map +1 -1
- package/Engines/Extensions/engine.cubeTexture.d.ts +1 -1
- package/Engines/Extensions/engine.cubeTexture.js +11 -213
- package/Engines/Extensions/engine.cubeTexture.js.map +1 -1
- package/Engines/Extensions/engine.dynamicBuffer.js +5 -42
- package/Engines/Extensions/engine.dynamicBuffer.js.map +1 -1
- package/Engines/Extensions/engine.dynamicTexture.d.ts +1 -1
- package/Engines/Extensions/engine.dynamicTexture.js +5 -47
- package/Engines/Extensions/engine.dynamicTexture.js.map +1 -1
- package/Engines/Extensions/engine.multiRender.js +11 -341
- package/Engines/Extensions/engine.multiRender.js.map +1 -1
- package/Engines/Extensions/engine.multiview.js +6 -57
- package/Engines/Extensions/engine.multiview.js.map +1 -1
- package/Engines/Extensions/engine.query.d.ts +8 -2
- package/Engines/Extensions/engine.query.js +44 -152
- package/Engines/Extensions/engine.query.js.map +1 -1
- package/Engines/Extensions/engine.rawTexture.d.ts +1 -1
- package/Engines/Extensions/engine.rawTexture.js +20 -361
- package/Engines/Extensions/engine.rawTexture.js.map +1 -1
- package/Engines/Extensions/engine.readTexture.js +6 -112
- package/Engines/Extensions/engine.readTexture.js.map +1 -1
- package/Engines/Extensions/engine.renderTarget.d.ts +1 -1
- package/Engines/Extensions/engine.renderTarget.js +8 -173
- package/Engines/Extensions/engine.renderTarget.js.map +1 -1
- package/Engines/Extensions/engine.renderTargetCube.js +4 -55
- package/Engines/Extensions/engine.renderTargetCube.js.map +1 -1
- package/Engines/Extensions/engine.storageBuffer.d.ts +2 -1
- package/Engines/Extensions/engine.storageBuffer.js.map +1 -1
- package/Engines/Extensions/engine.textureSelector.js +11 -52
- package/Engines/Extensions/engine.textureSelector.js.map +1 -1
- package/Engines/Extensions/engine.transformFeedback.js +10 -11
- package/Engines/Extensions/engine.transformFeedback.js.map +1 -1
- package/Engines/Extensions/engine.uniformBuffer.js +9 -59
- package/Engines/Extensions/engine.uniformBuffer.js.map +1 -1
- package/Engines/Extensions/engine.videoTexture.js +4 -54
- package/Engines/Extensions/engine.videoTexture.js.map +1 -1
- package/Engines/Extensions/engine.views.d.ts +2 -24
- package/Engines/Extensions/engine.views.js +17 -136
- package/Engines/Extensions/engine.views.js.map +1 -1
- package/Engines/Processors/shaderCodeInliner.js +15 -14
- package/Engines/Processors/shaderCodeInliner.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.computeShader.js +7 -4
- package/Engines/WebGPU/Extensions/engine.computeShader.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.storageBuffer.js +14 -5
- package/Engines/WebGPU/Extensions/engine.storageBuffer.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessor.js +2 -1
- package/Engines/WebGPU/webgpuShaderProcessor.js.map +1 -1
- package/Engines/WebGPU/webgpuTintWASM.js +3 -2
- package/Engines/WebGPU/webgpuTintWASM.js.map +1 -1
- package/Engines/engine.d.ts +31 -74
- package/Engines/engine.js +322 -773
- package/Engines/engine.js.map +1 -1
- package/Engines/nativeEngine.d.ts +1 -1
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/nullEngine.d.ts +1 -1
- package/Engines/nullEngine.js.map +1 -1
- package/Engines/thinEngine.d.ts +160 -151
- package/Engines/thinEngine.js +712 -3280
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.d.ts +5 -8
- package/Engines/webgpuEngine.js +143 -112
- package/Engines/webgpuEngine.js.map +1 -1
- package/FlowGraph/Blocks/Data/Math/flowGraphMathBlocks.d.ts +296 -0
- package/FlowGraph/Blocks/Data/Math/flowGraphMathBlocks.js +758 -0
- package/FlowGraph/Blocks/Data/Math/flowGraphMathBlocks.js.map +1 -0
- package/FlowGraph/Blocks/Data/Math/index.d.ts +1 -5
- package/FlowGraph/Blocks/Data/Math/index.js +1 -5
- package/FlowGraph/Blocks/Data/Math/index.js.map +1 -1
- package/FlowGraph/Blocks/Data/flowGraphBinaryOperationBlock.d.ts +2 -2
- package/FlowGraph/Blocks/Data/flowGraphBinaryOperationBlock.js +3 -3
- package/FlowGraph/Blocks/Data/flowGraphBinaryOperationBlock.js.map +1 -1
- package/FlowGraph/Blocks/Data/flowGraphCachedOperationBlock.d.ts +1 -1
- package/FlowGraph/Blocks/Data/flowGraphCachedOperationBlock.js +3 -3
- package/FlowGraph/Blocks/Data/flowGraphCachedOperationBlock.js.map +1 -1
- package/FlowGraph/Blocks/Data/flowGraphConstantBlock.d.ts +1 -0
- package/FlowGraph/Blocks/Data/flowGraphConstantBlock.js +5 -0
- package/FlowGraph/Blocks/Data/flowGraphConstantBlock.js.map +1 -1
- package/FlowGraph/Blocks/Data/flowGraphGetPropertyBlock.d.ts +25 -0
- package/FlowGraph/Blocks/Data/flowGraphGetPropertyBlock.js +22 -0
- package/FlowGraph/Blocks/Data/flowGraphGetPropertyBlock.js.map +1 -0
- package/FlowGraph/Blocks/Data/flowGraphGetVariableBlock.d.ts +11 -5
- package/FlowGraph/Blocks/Data/flowGraphGetVariableBlock.js +12 -6
- package/FlowGraph/Blocks/Data/flowGraphGetVariableBlock.js.map +1 -1
- package/FlowGraph/Blocks/Data/flowGraphTernaryOperationBlock.d.ts +19 -0
- package/FlowGraph/Blocks/Data/flowGraphTernaryOperationBlock.js +22 -0
- package/FlowGraph/Blocks/Data/flowGraphTernaryOperationBlock.js.map +1 -0
- package/FlowGraph/Blocks/Data/index.d.ts +1 -0
- package/FlowGraph/Blocks/Data/index.js +1 -0
- package/FlowGraph/Blocks/Data/index.js.map +1 -1
- package/FlowGraph/Blocks/Event/flowGraphReceiveCustomEventBlock.d.ts +10 -5
- package/FlowGraph/Blocks/Event/flowGraphReceiveCustomEventBlock.js +15 -5
- package/FlowGraph/Blocks/Event/flowGraphReceiveCustomEventBlock.js.map +1 -1
- package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.d.ts +1 -0
- package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.js +2 -1
- package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.js.map +1 -1
- package/FlowGraph/Blocks/Event/flowGraphSceneTickEventBlock.d.ts +1 -0
- package/FlowGraph/Blocks/Event/flowGraphSceneTickEventBlock.js +3 -2
- package/FlowGraph/Blocks/Event/flowGraphSceneTickEventBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/Animation/flowGraphPauseAnimationBlock.d.ts +2 -2
- package/FlowGraph/Blocks/Execution/Animation/flowGraphPauseAnimationBlock.js +3 -3
- package/FlowGraph/Blocks/Execution/Animation/flowGraphPauseAnimationBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.d.ts +0 -5
- package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.js +2 -3
- package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/Animation/flowGraphStopAnimationBlock.d.ts +2 -2
- package/FlowGraph/Blocks/Execution/Animation/flowGraphStopAnimationBlock.js +3 -3
- package/FlowGraph/Blocks/Execution/Animation/flowGraphStopAnimationBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/Audio/flowGraphPlayAudioBlock.d.ts +2 -2
- package/FlowGraph/Blocks/Execution/Audio/flowGraphPlayAudioBlock.js +3 -3
- package/FlowGraph/Blocks/Execution/Audio/flowGraphPlayAudioBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/Audio/flowGraphStopAudioBlock.d.ts +2 -2
- package/FlowGraph/Blocks/Execution/Audio/flowGraphStopAudioBlock.js +2 -2
- package/FlowGraph/Blocks/Execution/Audio/flowGraphStopAudioBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphCounterBlock.d.ts +2 -2
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphCounterBlock.js +3 -3
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphCounterBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphDebounceBlock.d.ts +2 -2
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphDebounceBlock.js +3 -3
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphDebounceBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphDoNBlock.d.ts +13 -5
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphDoNBlock.js +14 -12
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphDoNBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphForLoopBlock.d.ts +2 -6
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphForLoopBlock.js +3 -4
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphForLoopBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphSequenceBlock.d.ts +16 -0
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphSequenceBlock.js +26 -0
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphSequenceBlock.js.map +1 -0
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphThrottleBlock.d.ts +2 -2
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphThrottleBlock.js +3 -3
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphThrottleBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphTimerBlock.d.ts +1 -6
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphTimerBlock.js +4 -4
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphTimerBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphWaitAllBlock.d.ts +2 -2
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphWaitAllBlock.js +4 -4
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphWaitAllBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphWhileLoopBlock.d.ts +3 -2
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphWhileLoopBlock.js +6 -5
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphWhileLoopBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/ControlFlow/index.d.ts +1 -0
- package/FlowGraph/Blocks/Execution/ControlFlow/index.js +1 -0
- package/FlowGraph/Blocks/Execution/ControlFlow/index.js.map +1 -1
- package/FlowGraph/Blocks/Execution/{flowGraphLogBlock.d.ts → flowGraphConsoleLogBlock.d.ts} +3 -2
- package/FlowGraph/Blocks/Execution/flowGraphConsoleLogBlock.js +29 -0
- package/FlowGraph/Blocks/Execution/flowGraphConsoleLogBlock.js.map +1 -0
- package/FlowGraph/Blocks/Execution/flowGraphSendCustomEventBlock.d.ts +16 -8
- package/FlowGraph/Blocks/Execution/flowGraphSendCustomEventBlock.js +17 -10
- package/FlowGraph/Blocks/Execution/flowGraphSendCustomEventBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/flowGraphSetPropertyBlock.d.ts +4 -3
- package/FlowGraph/Blocks/Execution/flowGraphSetPropertyBlock.js +7 -6
- package/FlowGraph/Blocks/Execution/flowGraphSetPropertyBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/flowGraphSetVariableBlock.d.ts +12 -7
- package/FlowGraph/Blocks/Execution/flowGraphSetVariableBlock.js +10 -9
- package/FlowGraph/Blocks/Execution/flowGraphSetVariableBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/index.d.ts +1 -2
- package/FlowGraph/Blocks/Execution/index.js +1 -3
- package/FlowGraph/Blocks/Execution/index.js.map +1 -1
- package/FlowGraph/flowGraph.d.ts +3 -1
- package/FlowGraph/flowGraph.js +6 -2
- package/FlowGraph/flowGraph.js.map +1 -1
- package/FlowGraph/flowGraphAsyncExecutionBlock.d.ts +6 -2
- package/FlowGraph/flowGraphAsyncExecutionBlock.js +2 -1
- package/FlowGraph/flowGraphAsyncExecutionBlock.js.map +1 -1
- package/FlowGraph/flowGraphBlock.d.ts +7 -2
- package/FlowGraph/flowGraphBlock.js +21 -19
- package/FlowGraph/flowGraphBlock.js.map +1 -1
- package/FlowGraph/flowGraphContext.d.ts +9 -5
- package/FlowGraph/flowGraphContext.js +7 -2
- package/FlowGraph/flowGraphContext.js.map +1 -1
- package/FlowGraph/flowGraphCoordinator.d.ts +4 -5
- package/FlowGraph/flowGraphCoordinator.js +12 -7
- package/FlowGraph/flowGraphCoordinator.js.map +1 -1
- package/FlowGraph/flowGraphEventBlock.js +1 -1
- package/FlowGraph/flowGraphEventBlock.js.map +1 -1
- package/FlowGraph/flowGraphExecutionBlock.d.ts +4 -2
- package/FlowGraph/flowGraphExecutionBlock.js +25 -9
- package/FlowGraph/flowGraphExecutionBlock.js.map +1 -1
- package/FlowGraph/flowGraphPath.d.ts +20 -2
- package/FlowGraph/flowGraphPath.js +27 -7
- package/FlowGraph/flowGraphPath.js.map +1 -1
- package/FlowGraph/flowGraphWithOnDoneExecutionBlock.d.ts +3 -3
- package/FlowGraph/flowGraphWithOnDoneExecutionBlock.js +3 -3
- package/FlowGraph/flowGraphWithOnDoneExecutionBlock.js.map +1 -1
- package/FlowGraph/index.d.ts +3 -0
- package/FlowGraph/index.js +3 -0
- package/FlowGraph/index.js.map +1 -1
- package/FlowGraph/serialization.js +20 -6
- package/FlowGraph/serialization.js.map +1 -1
- package/FlowGraph/typeDefinitions.d.ts +33 -0
- package/FlowGraph/typeDefinitions.js +2 -0
- package/FlowGraph/typeDefinitions.js.map +1 -0
- package/Gizmos/axisScaleGizmo.d.ts +1 -0
- package/Gizmos/axisScaleGizmo.js +12 -0
- package/Gizmos/axisScaleGizmo.js.map +1 -1
- package/Gizmos/lightGizmo.js +2 -1
- package/Gizmos/lightGizmo.js.map +1 -1
- package/Gizmos/rotationGizmo.js +1 -1
- package/Gizmos/rotationGizmo.js.map +1 -1
- package/Lights/Shadows/cascadedShadowGenerator.js +1 -1
- package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
- package/Lights/light.d.ts +15 -0
- package/Lights/light.js +18 -0
- package/Lights/light.js.map +1 -1
- package/Lights/shadowLight.d.ts +18 -1
- package/Lights/shadowLight.js +34 -1
- package/Lights/shadowLight.js.map +1 -1
- package/Materials/Node/Blocks/Dual/lightBlock.js +2 -1
- package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js +3 -2
- package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragDepthBlock.js +2 -1
- package/Materials/Node/Blocks/Fragment/fragDepthBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js +2 -1
- package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/anisotropyBlock.js +2 -1
- package/Materials/Node/Blocks/PBR/anisotropyBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +3 -2
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/reflectionBlock.js +2 -1
- package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
- package/Materials/Node/nodeMaterial.js +9 -8
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/Node/nodeMaterialBlock.js +2 -1
- package/Materials/Node/nodeMaterialBlock.js.map +1 -1
- package/Materials/drawWrapper.js +3 -2
- package/Materials/drawWrapper.js.map +1 -1
- package/Materials/effect.js +2 -1
- package/Materials/effect.js.map +1 -1
- package/Materials/material.js +2 -1
- package/Materials/material.js.map +1 -1
- package/Materials/uniformBuffer.d.ts +4 -1
- package/Materials/uniformBuffer.js +5 -2
- package/Materials/uniformBuffer.js.map +1 -1
- package/Meshes/Node/nodeGeometryBlock.js +11 -2
- package/Meshes/Node/nodeGeometryBlock.js.map +1 -1
- package/Meshes/abstractMesh.js +3 -1
- package/Meshes/abstractMesh.js.map +1 -1
- package/Misc/assetsManager.js +2 -2
- package/Misc/assetsManager.js.map +1 -1
- package/Misc/dds.d.ts +2 -0
- package/Misc/dds.js +27 -23
- package/Misc/dds.js.map +1 -1
- package/Misc/logger.d.ts +3 -3
- package/Misc/logger.js +8 -4
- package/Misc/logger.js.map +1 -1
- package/Misc/sceneSerializer.js +2 -1
- package/Misc/sceneSerializer.js.map +1 -1
- package/Navigation/Plugins/recastJSPlugin.js +2 -2
- package/Navigation/Plugins/recastJSPlugin.js.map +1 -1
- package/Physics/v2/Plugins/havokPlugin.js +1 -1
- package/Physics/v2/Plugins/havokPlugin.js.map +1 -1
- package/Physics/v2/index.d.ts +1 -0
- package/Physics/v2/index.js +1 -0
- package/Physics/v2/index.js.map +1 -1
- package/Physics/v2/ragdoll.d.ts +107 -0
- package/Physics/v2/ragdoll.js +228 -0
- package/Physics/v2/ragdoll.js.map +1 -0
- package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js +2 -2
- package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.js +3 -2
- package/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.js.map +1 -1
- package/PostProcesses/index.d.ts +1 -1
- package/PostProcesses/index.js +1 -1
- package/PostProcesses/index.js.map +1 -1
- package/PostProcesses/passPostProcess.d.ts +1 -0
- package/PostProcesses/passPostProcess.js +6 -2
- package/PostProcesses/passPostProcess.js.map +1 -1
- package/PostProcesses/screenSpaceCurvaturePostProcess.js +1 -1
- package/PostProcesses/screenSpaceCurvaturePostProcess.js.map +1 -1
- package/PostProcesses/screenSpaceReflectionPostProcess.js +3 -2
- package/PostProcesses/screenSpaceReflectionPostProcess.js.map +1 -1
- package/Rendering/depthPeelingRenderer.js +2 -1
- package/Rendering/depthPeelingRenderer.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockSubSurface.js +3 -2
- package/Shaders/ShadersInclude/pbrBlockSubSurface.js.map +1 -1
- package/XR/features/WebXRControllerPhysics.js +2 -2
- package/XR/features/WebXRControllerPhysics.js.map +1 -1
- package/XR/features/WebXRMeshDetector.d.ts +14 -2
- package/XR/features/WebXRMeshDetector.js +45 -9
- package/XR/features/WebXRMeshDetector.js.map +1 -1
- package/XR/features/WebXRWalkingLocomotion.js +1 -1
- package/XR/features/WebXRWalkingLocomotion.js.map +1 -1
- package/XR/webXRExperienceHelper.js +2 -2
- package/XR/webXRExperienceHelper.js.map +1 -1
- package/assetContainer.js +2 -2
- package/assetContainer.js.map +1 -1
- package/esm/Engines/Extensions/alpha/alpha.base.d.ts +34 -0
- package/esm/Engines/Extensions/alpha/alpha.base.js +2 -0
- package/esm/Engines/Extensions/alpha/alpha.base.js.map +1 -0
- package/esm/Engines/Extensions/computeShaders/computeShaders.base.d.ts +87 -0
- package/esm/Engines/Extensions/computeShaders/computeShaders.base.js +12 -0
- package/esm/Engines/Extensions/computeShaders/computeShaders.base.js.map +1 -0
- package/esm/Engines/Extensions/cubeTexture/cubeTexture.base.d.ts +79 -0
- package/esm/Engines/Extensions/cubeTexture/cubeTexture.base.js +2 -0
- package/esm/Engines/Extensions/cubeTexture/cubeTexture.base.js.map +1 -0
- package/esm/Engines/Extensions/debugging/debugging.base.d.ts +11 -0
- package/esm/Engines/Extensions/debugging/debugging.base.js +2 -0
- package/esm/Engines/Extensions/debugging/debugging.base.js.map +1 -0
- package/esm/Engines/Extensions/dynamicBuffer/dynamicBuffer.base.d.ts +20 -0
- package/esm/Engines/Extensions/dynamicBuffer/dynamicBuffer.base.js +2 -0
- package/esm/Engines/Extensions/dynamicBuffer/dynamicBuffer.base.js.map +1 -0
- package/esm/Engines/Extensions/dynamicTexture/dynamicTexture.base.d.ts +26 -0
- package/esm/Engines/Extensions/dynamicTexture/dynamicTexture.base.js +2 -0
- package/esm/Engines/Extensions/dynamicTexture/dynamicTexture.base.js.map +1 -0
- package/esm/Engines/Extensions/engine.extensions.d.ts +67 -0
- package/esm/Engines/Extensions/engine.extensions.js +49 -0
- package/esm/Engines/Extensions/engine.extensions.js.map +1 -0
- package/esm/Engines/Extensions/externalTexture/externalTexture.base.d.ts +16 -0
- package/esm/Engines/Extensions/externalTexture/externalTexture.base.js +2 -0
- package/esm/Engines/Extensions/externalTexture/externalTexture.base.js.map +1 -0
- package/esm/Engines/Extensions/multiRender/multiRender.base.d.ts +54 -0
- package/esm/Engines/Extensions/multiRender/multiRender.base.js +2 -0
- package/esm/Engines/Extensions/multiRender/multiRender.base.js.map +1 -0
- package/esm/Engines/Extensions/multiview/multiview.base.d.ts +67 -0
- package/esm/Engines/Extensions/multiview/multiview.base.js +79 -0
- package/esm/Engines/Extensions/multiview/multiview.base.js.map +1 -0
- package/esm/Engines/Extensions/query/query.base.d.ts +164 -0
- package/esm/Engines/Extensions/query/query.base.js +168 -0
- package/esm/Engines/Extensions/query/query.base.js.map +1 -0
- package/esm/Engines/Extensions/rawTexture/engine.rawTexture.base.d.ts +187 -0
- package/esm/Engines/Extensions/rawTexture/engine.rawTexture.base.js +2 -0
- package/esm/Engines/Extensions/rawTexture/engine.rawTexture.base.js.map +1 -0
- package/esm/Engines/Extensions/readTexture/readTexture.base.d.ts +9 -0
- package/esm/Engines/Extensions/readTexture/readTexture.base.js +2 -0
- package/esm/Engines/Extensions/readTexture/readTexture.base.js.map +1 -0
- package/esm/Engines/Extensions/renderTarget/renderTarget.base.d.ts +35 -0
- package/esm/Engines/Extensions/renderTarget/renderTarget.base.js +2 -0
- package/esm/Engines/Extensions/renderTarget/renderTarget.base.js.map +1 -0
- package/esm/Engines/Extensions/renderTargetCube/renderTargetCube.base.d.ts +12 -0
- package/esm/Engines/Extensions/renderTargetCube/renderTargetCube.base.js +2 -0
- package/esm/Engines/Extensions/renderTargetCube/renderTargetCube.base.js.map +1 -0
- package/esm/Engines/Extensions/storageBuffer/storageBuffer.base.d.ts +36 -0
- package/esm/Engines/Extensions/storageBuffer/storageBuffer.base.js +2 -0
- package/esm/Engines/Extensions/storageBuffer/storageBuffer.base.js.map +1 -0
- package/esm/Engines/Extensions/textureSampler/textureSampler.base.d.ts +11 -0
- package/esm/Engines/Extensions/textureSampler/textureSampler.base.js +2 -0
- package/esm/Engines/Extensions/textureSampler/textureSampler.base.js.map +1 -0
- package/esm/Engines/Extensions/textureSelector/textureSelector.base.d.ts +50 -0
- package/esm/Engines/Extensions/textureSelector/textureSelector.base.js +53 -0
- package/esm/Engines/Extensions/textureSelector/textureSelector.base.js.map +1 -0
- package/esm/Engines/Extensions/transformFeedback/engine.transformFeedback.base.d.ts +42 -0
- package/esm/Engines/Extensions/transformFeedback/engine.transformFeedback.base.js +2 -0
- package/esm/Engines/Extensions/transformFeedback/engine.transformFeedback.base.js.map +1 -0
- package/esm/Engines/Extensions/uniformBuffer/uniformBuffer.base.d.ts +48 -0
- package/esm/Engines/Extensions/uniformBuffer/uniformBuffer.base.js +2 -0
- package/esm/Engines/Extensions/uniformBuffer/uniformBuffer.base.js.map +1 -0
- package/esm/Engines/Extensions/videoTexture/videoTexture.base.d.ts +13 -0
- package/esm/Engines/Extensions/videoTexture/videoTexture.base.js +2 -0
- package/esm/Engines/Extensions/videoTexture/videoTexture.base.js.map +1 -0
- package/esm/Engines/Extensions/views/views.base.d.ts +85 -0
- package/esm/Engines/Extensions/views/views.base.js +33 -0
- package/esm/Engines/Extensions/views/views.base.js.map +1 -0
- package/esm/Engines/WebGL/Extensions/alpha/alpha.webgl.d.ts +8 -0
- package/esm/Engines/WebGL/Extensions/alpha/alpha.webgl.js +137 -0
- package/esm/Engines/WebGL/Extensions/alpha/alpha.webgl.js.map +1 -0
- package/esm/Engines/WebGL/Extensions/cubeTexture/cubeTexture.webgl.d.ts +11 -0
- package/esm/Engines/WebGL/Extensions/cubeTexture/cubeTexture.webgl.js +251 -0
- package/esm/Engines/WebGL/Extensions/cubeTexture/cubeTexture.webgl.js.map +1 -0
- package/esm/Engines/WebGL/Extensions/dynamicBuffer/dynamicBuffer.webgl.d.ts +5 -0
- package/esm/Engines/WebGL/Extensions/dynamicBuffer/dynamicBuffer.webgl.js +55 -0
- package/esm/Engines/WebGL/Extensions/dynamicBuffer/dynamicBuffer.webgl.js.map +1 -0
- package/esm/Engines/WebGL/Extensions/dynamicTexture/dynamicTexture.webgl.d.ts +5 -0
- package/esm/Engines/WebGL/Extensions/dynamicTexture/dynamicTexture.webgl.js +65 -0
- package/esm/Engines/WebGL/Extensions/dynamicTexture/dynamicTexture.webgl.js.map +1 -0
- package/esm/Engines/WebGL/Extensions/multiRender/multiRender.webgl.d.ts +10 -0
- package/esm/Engines/WebGL/Extensions/multiRender/multiRender.webgl.js +375 -0
- package/esm/Engines/WebGL/Extensions/multiRender/multiRender.webgl.js.map +1 -0
- package/esm/Engines/WebGL/Extensions/multiview/multiview.webgl.d.ts +6 -0
- package/esm/Engines/WebGL/Extensions/multiview/multiview.webgl.js +77 -0
- package/esm/Engines/WebGL/Extensions/multiview/multiview.webgl.js.map +1 -0
- package/esm/Engines/WebGL/Extensions/query/query.webgl.d.ts +21 -0
- package/esm/Engines/WebGL/Extensions/query/query.webgl.js +220 -0
- package/esm/Engines/WebGL/Extensions/query/query.webgl.js.map +1 -0
- package/esm/Engines/WebGL/Extensions/rawTexture/engine.rawTexture.webgl.d.ts +15 -0
- package/esm/Engines/WebGL/Extensions/rawTexture/engine.rawTexture.webgl.js +392 -0
- package/esm/Engines/WebGL/Extensions/rawTexture/engine.rawTexture.webgl.js.map +1 -0
- package/esm/Engines/WebGL/Extensions/readTexture/readTexture.webgl.d.ts +17 -0
- package/esm/Engines/WebGL/Extensions/readTexture/readTexture.webgl.js +133 -0
- package/esm/Engines/WebGL/Extensions/readTexture/readTexture.webgl.js.map +1 -0
- package/esm/Engines/WebGL/Extensions/renderTarget/renderTarget.webgl.d.ts +8 -0
- package/esm/Engines/WebGL/Extensions/renderTarget/renderTarget.webgl.js +199 -0
- package/esm/Engines/WebGL/Extensions/renderTarget/renderTarget.webgl.js.map +1 -0
- package/esm/Engines/WebGL/Extensions/renderTargetCube/renderTargetCube.webgl.d.ts +2 -0
- package/esm/Engines/WebGL/Extensions/renderTargetCube/renderTargetCube.webgl.js +62 -0
- package/esm/Engines/WebGL/Extensions/renderTargetCube/renderTargetCube.webgl.js.map +1 -0
- package/esm/Engines/WebGL/Extensions/textureSelector/textureSelector.webgl.d.ts +5 -0
- package/esm/Engines/WebGL/Extensions/textureSelector/textureSelector.webgl.js +28 -0
- package/esm/Engines/WebGL/Extensions/textureSelector/textureSelector.webgl.js.map +1 -0
- package/esm/Engines/WebGL/Extensions/transformFeedback/engine.transformFeedback.webgl.d.ts +11 -0
- package/esm/Engines/WebGL/Extensions/transformFeedback/engine.transformFeedback.webgl.js +45 -0
- package/esm/Engines/WebGL/Extensions/transformFeedback/engine.transformFeedback.webgl.js.map +1 -0
- package/esm/Engines/WebGL/Extensions/uniformBuffer/uniformBuffer.webgl.d.ts +9 -0
- package/esm/Engines/WebGL/Extensions/uniformBuffer/uniformBuffer.webgl.js +78 -0
- package/esm/Engines/WebGL/Extensions/uniformBuffer/uniformBuffer.webgl.js.map +1 -0
- package/esm/Engines/WebGL/Extensions/videoTexture/videoTexture.webgl.d.ts +4 -0
- package/esm/Engines/WebGL/Extensions/videoTexture/videoTexture.webgl.js +67 -0
- package/esm/Engines/WebGL/Extensions/videoTexture/videoTexture.webgl.js.map +1 -0
- package/esm/Engines/WebGL/Extensions/views/views.webgl.d.ts +18 -0
- package/esm/Engines/WebGL/Extensions/views/views.webgl.js +152 -0
- package/esm/Engines/WebGL/Extensions/views/views.webgl.js.map +1 -0
- package/esm/Engines/WebGL/engine.adapterHelpers.d.ts +43 -0
- package/esm/Engines/WebGL/engine.adapterHelpers.js +107 -0
- package/esm/Engines/WebGL/engine.adapterHelpers.js.map +1 -0
- package/esm/Engines/WebGL/engine.webgl.d.ts +1030 -0
- package/esm/Engines/WebGL/engine.webgl.js +4083 -0
- package/esm/Engines/WebGL/engine.webgl.js.map +1 -0
- package/esm/Engines/WebGPU/engine.adapterHelpers.d.ts +7 -0
- package/esm/Engines/WebGPU/engine.adapterHelpers.js +20 -0
- package/esm/Engines/WebGPU/engine.adapterHelpers.js.map +1 -0
- package/esm/Engines/WebGPU/engine.webgpu.constants.d.ts +391 -0
- package/esm/Engines/WebGPU/engine.webgpu.constants.js +2 -0
- package/esm/Engines/WebGPU/engine.webgpu.constants.js.map +1 -0
- package/esm/Engines/WebGPU/engine.webgpu.d.ts +277 -0
- package/esm/Engines/WebGPU/engine.webgpu.js +1281 -0
- package/esm/Engines/WebGPU/engine.webgpu.js.map +1 -0
- package/esm/Engines/engine.adapters.d.ts +32 -0
- package/esm/Engines/engine.adapters.js +27 -0
- package/esm/Engines/engine.adapters.js.map +1 -0
- package/esm/Engines/engine.base.d.ts +807 -0
- package/esm/Engines/engine.base.js +1235 -0
- package/esm/Engines/engine.base.js.map +1 -0
- package/esm/Engines/engine.constants.d.ts +735 -0
- package/esm/Engines/engine.constants.js +3 -0
- package/esm/Engines/engine.constants.js.map +1 -0
- package/esm/Engines/engine.extendable.d.ts +180 -0
- package/esm/Engines/engine.extendable.js +477 -0
- package/esm/Engines/engine.extendable.js.map +1 -0
- package/esm/Engines/engine.interfaces.d.ts +16 -0
- package/esm/Engines/engine.interfaces.js +9 -0
- package/esm/Engines/engine.interfaces.js.map +1 -0
- package/esm/Engines/engine.static.d.ts +215 -0
- package/esm/Engines/engine.static.js +345 -0
- package/esm/Engines/engine.static.js.map +1 -0
- package/esm/Engines/engine.tools.d.ts +20 -0
- package/esm/Engines/engine.tools.js +33 -0
- package/esm/Engines/engine.tools.js.map +1 -0
- package/esm/Engines/public.d.ts +1 -0
- package/esm/Engines/public.js +2 -0
- package/esm/Engines/public.js.map +1 -0
- package/esm/Engines/runtimeEnvironment.d.ts +37 -0
- package/esm/Engines/runtimeEnvironment.js +56 -0
- package/esm/Engines/runtimeEnvironment.js.map +1 -0
- package/package.json +2 -1
- package/scene.d.ts +1 -2
- package/scene.js +1 -1
- package/scene.js.map +1 -1
- package/FlowGraph/Blocks/Data/Math/flowGraphMatrixBlocks.d.ts +0 -172
- package/FlowGraph/Blocks/Data/Math/flowGraphMatrixBlocks.js +0 -235
- package/FlowGraph/Blocks/Data/Math/flowGraphMatrixBlocks.js.map +0 -1
- package/FlowGraph/Blocks/Data/Math/flowGraphNumberMathBlocks.d.ts +0 -269
- package/FlowGraph/Blocks/Data/Math/flowGraphNumberMathBlocks.js +0 -429
- package/FlowGraph/Blocks/Data/Math/flowGraphNumberMathBlocks.js.map +0 -1
- package/FlowGraph/Blocks/Data/Math/flowGraphVector2MathBlocks.d.ts +0 -115
- package/FlowGraph/Blocks/Data/Math/flowGraphVector2MathBlocks.js +0 -146
- package/FlowGraph/Blocks/Data/Math/flowGraphVector2MathBlocks.js.map +0 -1
- package/FlowGraph/Blocks/Data/Math/flowGraphVector3MathBlocks.d.ts +0 -155
- package/FlowGraph/Blocks/Data/Math/flowGraphVector3MathBlocks.js +0 -190
- package/FlowGraph/Blocks/Data/Math/flowGraphVector3MathBlocks.js.map +0 -1
- package/FlowGraph/Blocks/Data/Math/flowGraphVector4MathBlocks.d.ts +0 -116
- package/FlowGraph/Blocks/Data/Math/flowGraphVector4MathBlocks.js +0 -144
- package/FlowGraph/Blocks/Data/Math/flowGraphVector4MathBlocks.js.map +0 -1
- package/FlowGraph/Blocks/Execution/flowGraphLogBlock.js +0 -27
- package/FlowGraph/Blocks/Execution/flowGraphLogBlock.js.map +0 -1
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@@ -1,128 +1,20 @@
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import * as extension from "../../esm/Engines/WebGL/Extensions/alpha/alpha.webgl.js";
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import { ThinEngine } from "../../Engines/thinEngine.js";
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import { loadExtension } from "../../esm/Engines/Extensions/engine.extensions.js";
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ThinEngine.prototype.setAlphaConstants = function (r, g, b, a) {
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this.
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extension.setAlphaConstants(this._engineState, r, g, b, a);
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};
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ThinEngine.prototype.setAlphaMode = function (mode, noDepthWriteChange = false) {
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if (!noDepthWriteChange) {
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// Make sure we still have the correct depth mask according to the alpha mode (a transparent material could have forced writting to the depth buffer, for instance)
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const depthMask = mode === 0;
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if (this.depthCullingState.depthMask !== depthMask) {
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this.depthCullingState.depthMask = depthMask;
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}
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}
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return;
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}
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switch (mode) {
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case 0:
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this._alphaState.alphaBlend = false;
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break;
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case 7:
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this._alphaState.setAlphaBlendFunctionParameters(this._gl.ONE, this._gl.ONE_MINUS_SRC_ALPHA, this._gl.ONE, this._gl.ONE);
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this._alphaState.alphaBlend = true;
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break;
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case 8:
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this._alphaState.setAlphaBlendFunctionParameters(this._gl.ONE, this._gl.ONE_MINUS_SRC_ALPHA, this._gl.ONE, this._gl.ONE_MINUS_SRC_ALPHA);
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this._alphaState.alphaBlend = true;
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break;
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case 2:
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this._alphaState.setAlphaBlendFunctionParameters(this._gl.SRC_ALPHA, this._gl.ONE_MINUS_SRC_ALPHA, this._gl.ONE, this._gl.ONE);
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this._alphaState.alphaBlend = true;
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break;
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case 6:
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this._alphaState.setAlphaBlendFunctionParameters(this._gl.ONE, this._gl.ONE, this._gl.ZERO, this._gl.ONE);
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this._alphaState.alphaBlend = true;
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break;
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case 1:
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this._alphaState.setAlphaBlendFunctionParameters(this._gl.SRC_ALPHA, this._gl.ONE, this._gl.ZERO, this._gl.ONE);
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this._alphaState.alphaBlend = true;
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break;
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case 3:
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this._alphaState.setAlphaBlendFunctionParameters(this._gl.ZERO, this._gl.ONE_MINUS_SRC_COLOR, this._gl.ONE, this._gl.ONE);
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this._alphaState.alphaBlend = true;
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break;
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case 4:
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this._alphaState.setAlphaBlendFunctionParameters(this._gl.DST_COLOR, this._gl.ZERO, this._gl.ONE, this._gl.ONE);
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this._alphaState.alphaBlend = true;
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break;
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case 5:
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this._alphaState.setAlphaBlendFunctionParameters(this._gl.SRC_ALPHA, this._gl.ONE_MINUS_SRC_COLOR, this._gl.ONE, this._gl.ONE);
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this._alphaState.alphaBlend = true;
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break;
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case 9:
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this._alphaState.setAlphaBlendFunctionParameters(this._gl.CONSTANT_COLOR, this._gl.ONE_MINUS_CONSTANT_COLOR, this._gl.CONSTANT_ALPHA, this._gl.ONE_MINUS_CONSTANT_ALPHA);
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this._alphaState.alphaBlend = true;
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break;
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case 10:
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this._alphaState.setAlphaBlendFunctionParameters(this._gl.ONE, this._gl.ONE_MINUS_SRC_COLOR, this._gl.ONE, this._gl.ONE_MINUS_SRC_ALPHA);
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this._alphaState.alphaBlend = true;
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break;
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case 11:
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this._alphaState.setAlphaBlendFunctionParameters(this._gl.ONE, this._gl.ONE, this._gl.ONE, this._gl.ONE);
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this._alphaState.alphaBlend = true;
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64
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break;
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65
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case 12:
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66
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this._alphaState.setAlphaBlendFunctionParameters(this._gl.DST_ALPHA, this._gl.ONE, this._gl.ZERO, this._gl.ZERO);
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this._alphaState.alphaBlend = true;
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68
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break;
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case 13:
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70
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this._alphaState.setAlphaBlendFunctionParameters(this._gl.ONE_MINUS_DST_COLOR, this._gl.ONE_MINUS_SRC_COLOR, this._gl.ONE_MINUS_DST_ALPHA, this._gl.ONE_MINUS_SRC_ALPHA);
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71
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this._alphaState.alphaBlend = true;
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72
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break;
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73
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case 14:
|
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74
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this._alphaState.setAlphaBlendFunctionParameters(this._gl.ONE, this._gl.ONE_MINUS_SRC_ALPHA, this._gl.ONE, this._gl.ONE_MINUS_SRC_ALPHA);
|
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75
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this._alphaState.alphaBlend = true;
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76
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break;
|
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77
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case 15:
|
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78
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this._alphaState.setAlphaBlendFunctionParameters(this._gl.ONE, this._gl.ONE, this._gl.ONE, this._gl.ZERO);
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79
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this._alphaState.alphaBlend = true;
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80
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break;
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81
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case 16:
|
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82
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this._alphaState.setAlphaBlendFunctionParameters(this._gl.ONE_MINUS_DST_COLOR, this._gl.ONE_MINUS_SRC_COLOR, this._gl.ZERO, this._gl.ONE);
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83
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-
this._alphaState.alphaBlend = true;
|
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84
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-
break;
|
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85
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case 17:
|
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86
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// Same as ALPHA_COMBINE but accumulates (1 - alpha) values in the alpha channel for a later readout in order independant transparency
|
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87
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this._alphaState.setAlphaBlendFunctionParameters(this._gl.SRC_ALPHA, this._gl.ONE_MINUS_SRC_ALPHA, this._gl.ONE, this._gl.ONE_MINUS_SRC_ALPHA);
|
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88
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-
this._alphaState.alphaBlend = true;
|
|
89
|
-
break;
|
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90
|
-
}
|
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91
|
-
if (!noDepthWriteChange) {
|
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92
|
-
this.depthCullingState.depthMask = mode === 0;
|
|
93
|
-
}
|
|
94
|
-
this._alphaMode = mode;
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8
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+
extension.setAlphaMode(this._engineState, mode, noDepthWriteChange);
|
|
95
9
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};
|
|
96
10
|
ThinEngine.prototype.getAlphaMode = function () {
|
|
97
|
-
return this.
|
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11
|
+
return extension.getAlphaMode(this._engineState);
|
|
98
12
|
};
|
|
99
13
|
ThinEngine.prototype.setAlphaEquation = function (equation) {
|
|
100
|
-
|
|
101
|
-
return;
|
|
102
|
-
}
|
|
103
|
-
switch (equation) {
|
|
104
|
-
case 0:
|
|
105
|
-
this._alphaState.setAlphaEquationParameters(32774, 32774);
|
|
106
|
-
break;
|
|
107
|
-
case 1:
|
|
108
|
-
this._alphaState.setAlphaEquationParameters(32778, 32778);
|
|
109
|
-
break;
|
|
110
|
-
case 2:
|
|
111
|
-
this._alphaState.setAlphaEquationParameters(32779, 32779);
|
|
112
|
-
break;
|
|
113
|
-
case 3:
|
|
114
|
-
this._alphaState.setAlphaEquationParameters(32776, 32776);
|
|
115
|
-
break;
|
|
116
|
-
case 4:
|
|
117
|
-
this._alphaState.setAlphaEquationParameters(32775, 32775);
|
|
118
|
-
break;
|
|
119
|
-
case 5:
|
|
120
|
-
this._alphaState.setAlphaEquationParameters(32775, 32774);
|
|
121
|
-
break;
|
|
122
|
-
}
|
|
123
|
-
this._alphaEquation = equation;
|
|
14
|
+
extension.setAlphaEquation(this._engineState, equation);
|
|
124
15
|
};
|
|
125
16
|
ThinEngine.prototype.getAlphaEquation = function () {
|
|
126
|
-
return this.
|
|
17
|
+
return extension.getAlphaEquation(this._engineState);
|
|
127
18
|
};
|
|
19
|
+
loadExtension(5 /* EngineExtensions.ALPHA */, extension);
|
|
128
20
|
//# sourceMappingURL=engine.alpha.js.map
|
|
@@ -1 +1 @@
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1
|
-
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{ ThinEngine } from \"../../Engines/thinEngine\";\r\nimport { Constants } from \"../constants\";\r\n\r\ndeclare module \"../../Engines/thinEngine\" {\r\n export interface ThinEngine {\r\n /**\r\n * Sets alpha constants used by some alpha blending modes\r\n * @param r defines the red component\r\n * @param g defines the green component\r\n * @param b defines the blue component\r\n * @param a defines the alpha component\r\n */\r\n setAlphaConstants(r: number, g: number, b: number, a: number): void;\r\n\r\n /**\r\n * Sets the current alpha mode\r\n * @param mode defines the mode to use (one of the Engine.ALPHA_XXX)\r\n * @param noDepthWriteChange defines if depth writing state should remains unchanged (false by default)\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/materials/advanced/transparent_rendering\r\n */\r\n setAlphaMode(mode: number, noDepthWriteChange?: boolean): void;\r\n\r\n /**\r\n * Gets the current alpha mode\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/materials/advanced/transparent_rendering\r\n * @returns the current alpha mode\r\n */\r\n getAlphaMode(): number;\r\n\r\n /**\r\n * Sets the current alpha equation\r\n * @param equation defines the equation to use (one of the Engine.ALPHA_EQUATION_XXX)\r\n */\r\n setAlphaEquation(equation: number): void;\r\n\r\n /**\r\n * Gets the current alpha equation.\r\n * @returns the current alpha equation\r\n */\r\n getAlphaEquation(): number;\r\n }\r\n}\r\n\r\nThinEngine.prototype.setAlphaConstants = function (r: number, g: number, b: number, a: number) {\r\n this._alphaState.setAlphaBlendConstants(r, g, b, a);\r\n};\r\n\r\nThinEngine.prototype.setAlphaMode = function (mode: number, noDepthWriteChange: boolean = false): void {\r\n if (this._alphaMode === mode) {\r\n if (!noDepthWriteChange) {\r\n // Make sure we still have the correct depth mask according to the alpha mode (a transparent material could have forced writting to the depth buffer, for instance)\r\n const depthMask = mode === Constants.ALPHA_DISABLE;\r\n if (this.depthCullingState.depthMask !== depthMask) {\r\n this.depthCullingState.depthMask = depthMask;\r\n }\r\n }\r\n return;\r\n }\r\n\r\n switch (mode) {\r\n case Constants.ALPHA_DISABLE:\r\n this._alphaState.alphaBlend = false;\r\n break;\r\n case Constants.ALPHA_PREMULTIPLIED:\r\n this._alphaState.setAlphaBlendFunctionParameters(this._gl.ONE, this._gl.ONE_MINUS_SRC_ALPHA, this._gl.ONE, this._gl.ONE);\r\n this._alphaState.alphaBlend = true;\r\n break;\r\n case Constants.ALPHA_PREMULTIPLIED_PORTERDUFF:\r\n this._alphaState.setAlphaBlendFunctionParameters(this._gl.ONE, this._gl.ONE_MINUS_SRC_ALPHA, this._gl.ONE, this._gl.ONE_MINUS_SRC_ALPHA);\r\n this._alphaState.alphaBlend = true;\r\n break;\r\n case Constants.ALPHA_COMBINE:\r\n this._alphaState.setAlphaBlendFunctionParameters(this._gl.SRC_ALPHA, this._gl.ONE_MINUS_SRC_ALPHA, this._gl.ONE, this._gl.ONE);\r\n this._alphaState.alphaBlend = true;\r\n break;\r\n case Constants.ALPHA_ONEONE:\r\n this._alphaState.setAlphaBlendFunctionParameters(this._gl.ONE, this._gl.ONE, this._gl.ZERO, this._gl.ONE);\r\n this._alphaState.alphaBlend = true;\r\n break;\r\n case Constants.ALPHA_ADD:\r\n this._alphaState.setAlphaBlendFunctionParameters(this._gl.SRC_ALPHA, this._gl.ONE, this._gl.ZERO, this._gl.ONE);\r\n this._alphaState.alphaBlend = true;\r\n break;\r\n case Constants.ALPHA_SUBTRACT:\r\n this._alphaState.setAlphaBlendFunctionParameters(this._gl.ZERO, this._gl.ONE_MINUS_SRC_COLOR, this._gl.ONE, this._gl.ONE);\r\n this._alphaState.alphaBlend = true;\r\n break;\r\n case Constants.ALPHA_MULTIPLY:\r\n this._alphaState.setAlphaBlendFunctionParameters(this._gl.DST_COLOR, this._gl.ZERO, this._gl.ONE, this._gl.ONE);\r\n this._alphaState.alphaBlend = true;\r\n break;\r\n case Constants.ALPHA_MAXIMIZED:\r\n this._alphaState.setAlphaBlendFunctionParameters(this._gl.SRC_ALPHA, this._gl.ONE_MINUS_SRC_COLOR, this._gl.ONE, this._gl.ONE);\r\n this._alphaState.alphaBlend = true;\r\n break;\r\n case Constants.ALPHA_INTERPOLATE:\r\n this._alphaState.setAlphaBlendFunctionParameters(\r\n this._gl.CONSTANT_COLOR,\r\n this._gl.ONE_MINUS_CONSTANT_COLOR,\r\n this._gl.CONSTANT_ALPHA,\r\n this._gl.ONE_MINUS_CONSTANT_ALPHA\r\n );\r\n this._alphaState.alphaBlend = true;\r\n break;\r\n case Constants.ALPHA_SCREENMODE:\r\n this._alphaState.setAlphaBlendFunctionParameters(this._gl.ONE, this._gl.ONE_MINUS_SRC_COLOR, this._gl.ONE, this._gl.ONE_MINUS_SRC_ALPHA);\r\n this._alphaState.alphaBlend = true;\r\n break;\r\n case Constants.ALPHA_ONEONE_ONEONE:\r\n this._alphaState.setAlphaBlendFunctionParameters(this._gl.ONE, this._gl.ONE, this._gl.ONE, this._gl.ONE);\r\n this._alphaState.alphaBlend = true;\r\n break;\r\n case Constants.ALPHA_ALPHATOCOLOR:\r\n this._alphaState.setAlphaBlendFunctionParameters(this._gl.DST_ALPHA, this._gl.ONE, this._gl.ZERO, this._gl.ZERO);\r\n this._alphaState.alphaBlend = true;\r\n break;\r\n case Constants.ALPHA_REVERSEONEMINUS:\r\n this._alphaState.setAlphaBlendFunctionParameters(\r\n this._gl.ONE_MINUS_DST_COLOR,\r\n this._gl.ONE_MINUS_SRC_COLOR,\r\n this._gl.ONE_MINUS_DST_ALPHA,\r\n this._gl.ONE_MINUS_SRC_ALPHA\r\n );\r\n this._alphaState.alphaBlend = true;\r\n break;\r\n case Constants.ALPHA_SRC_DSTONEMINUSSRCALPHA:\r\n this._alphaState.setAlphaBlendFunctionParameters(this._gl.ONE, this._gl.ONE_MINUS_SRC_ALPHA, this._gl.ONE, this._gl.ONE_MINUS_SRC_ALPHA);\r\n this._alphaState.alphaBlend = true;\r\n break;\r\n case Constants.ALPHA_ONEONE_ONEZERO:\r\n this._alphaState.setAlphaBlendFunctionParameters(this._gl.ONE, this._gl.ONE, this._gl.ONE, this._gl.ZERO);\r\n this._alphaState.alphaBlend = true;\r\n break;\r\n case Constants.ALPHA_EXCLUSION:\r\n this._alphaState.setAlphaBlendFunctionParameters(this._gl.ONE_MINUS_DST_COLOR, this._gl.ONE_MINUS_SRC_COLOR, this._gl.ZERO, this._gl.ONE);\r\n this._alphaState.alphaBlend = true;\r\n break;\r\n case Constants.ALPHA_LAYER_ACCUMULATE:\r\n // Same as ALPHA_COMBINE but accumulates (1 - alpha) values in the alpha channel for a later readout in order independant transparency\r\n this._alphaState.setAlphaBlendFunctionParameters(this._gl.SRC_ALPHA, this._gl.ONE_MINUS_SRC_ALPHA, this._gl.ONE, this._gl.ONE_MINUS_SRC_ALPHA);\r\n this._alphaState.alphaBlend = true;\r\n break;\r\n }\r\n if (!noDepthWriteChange) {\r\n this.depthCullingState.depthMask = mode === Constants.ALPHA_DISABLE;\r\n }\r\n this._alphaMode = mode;\r\n};\r\n\r\nThinEngine.prototype.getAlphaMode = function (): number {\r\n return this._alphaMode;\r\n};\r\n\r\nThinEngine.prototype.setAlphaEquation = function (equation: number): void {\r\n if (this._alphaEquation === equation) {\r\n return;\r\n }\r\n\r\n switch (equation) {\r\n case Constants.ALPHA_EQUATION_ADD:\r\n this._alphaState.setAlphaEquationParameters(Constants.GL_ALPHA_EQUATION_ADD, Constants.GL_ALPHA_EQUATION_ADD);\r\n break;\r\n case Constants.ALPHA_EQUATION_SUBSTRACT:\r\n this._alphaState.setAlphaEquationParameters(Constants.GL_ALPHA_EQUATION_SUBTRACT, Constants.GL_ALPHA_EQUATION_SUBTRACT);\r\n break;\r\n case Constants.ALPHA_EQUATION_REVERSE_SUBTRACT:\r\n this._alphaState.setAlphaEquationParameters(Constants.GL_ALPHA_EQUATION_REVERSE_SUBTRACT, Constants.GL_ALPHA_EQUATION_REVERSE_SUBTRACT);\r\n break;\r\n case Constants.ALPHA_EQUATION_MAX:\r\n this._alphaState.setAlphaEquationParameters(Constants.GL_ALPHA_EQUATION_MAX, Constants.GL_ALPHA_EQUATION_MAX);\r\n break;\r\n case Constants.ALPHA_EQUATION_MIN:\r\n this._alphaState.setAlphaEquationParameters(Constants.GL_ALPHA_EQUATION_MIN, Constants.GL_ALPHA_EQUATION_MIN);\r\n break;\r\n case Constants.ALPHA_EQUATION_DARKEN:\r\n this._alphaState.setAlphaEquationParameters(Constants.GL_ALPHA_EQUATION_MIN, Constants.GL_ALPHA_EQUATION_ADD);\r\n break;\r\n }\r\n this._alphaEquation = equation;\r\n};\r\n\r\nThinEngine.prototype.getAlphaEquation = function () {\r\n return this._alphaEquation;\r\n};\r\n"]}
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1
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+
{"version":3,"file":"engine.alpha.js","sourceRoot":"","sources":["../../../../../dev/core/src/Engines/Extensions/engine.alpha.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,SAAS,gEAA4D;AACjF,OAAO,EAAE,UAAU,EAAE,MAAM,0BAA0B,CAAC;AACtD,OAAO,EAAoB,aAAa,EAAE,0DAAsD;AA0ChG,UAAU,CAAC,SAAS,CAAC,iBAAiB,GAAG,UAAU,CAAS,EAAE,CAAS,EAAE,CAAS,EAAE,CAAS;IACzF,SAAS,CAAC,iBAAiB,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AAC/D,CAAC,CAAC;AAEF,UAAU,CAAC,SAAS,CAAC,YAAY,GAAG,UAAU,IAAY,EAAE,qBAA8B,KAAK;IAC3F,SAAS,CAAC,YAAY,CAAC,IAAI,CAAC,YAAY,EAAE,IAAI,EAAE,kBAAkB,CAAC,CAAC;AACxE,CAAC,CAAC;AAEF,UAAU,CAAC,SAAS,CAAC,YAAY,GAAG;IAChC,OAAO,SAAS,CAAC,YAAY,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;AACrD,CAAC,CAAC;AAEF,UAAU,CAAC,SAAS,CAAC,gBAAgB,GAAG,UAAU,QAAgB;IAC9D,SAAS,CAAC,gBAAgB,CAAC,IAAI,CAAC,YAAY,EAAE,QAAQ,CAAC,CAAC;AAC5D,CAAC,CAAC;AAEF,UAAU,CAAC,SAAS,CAAC,gBAAgB,GAAG;IACpC,OAAO,SAAS,CAAC,gBAAgB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;AACzD,CAAC,CAAC;AAEF,aAAa,iCAAyB,SAAS,CAAC,CAAC","sourcesContent":["import * as extension from \"core/esm/Engines/WebGL/Extensions/alpha/alpha.webgl\";\r\nimport { ThinEngine } from \"../../Engines/thinEngine\";\r\nimport { EngineExtensions, loadExtension } from \"core/esm/Engines/Extensions/engine.extensions\";\r\n\r\ndeclare module \"../../Engines/thinEngine\" {\r\n export interface ThinEngine {\r\n /**\r\n * Sets alpha constants used by some alpha blending modes\r\n * @param r defines the red component\r\n * @param g defines the green component\r\n * @param b defines the blue component\r\n * @param a defines the alpha component\r\n */\r\n setAlphaConstants(r: number, g: number, b: number, a: number): void;\r\n\r\n /**\r\n * Sets the current alpha mode\r\n * @param mode defines the mode to use (one of the Engine.ALPHA_XXX)\r\n * @param noDepthWriteChange defines if depth writing state should remains unchanged (false by default)\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/materials/advanced/transparent_rendering\r\n */\r\n setAlphaMode(mode: number, noDepthWriteChange?: boolean): void;\r\n\r\n /**\r\n * Gets the current alpha mode\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/materials/advanced/transparent_rendering\r\n * @returns the current alpha mode\r\n */\r\n getAlphaMode(): number;\r\n\r\n /**\r\n * Sets the current alpha equation\r\n * @param equation defines the equation to use (one of the Engine.ALPHA_EQUATION_XXX)\r\n */\r\n setAlphaEquation(equation: number): void;\r\n\r\n /**\r\n * Gets the current alpha equation.\r\n * @returns the current alpha equation\r\n */\r\n getAlphaEquation(): number;\r\n }\r\n}\r\n\r\nThinEngine.prototype.setAlphaConstants = function (r: number, g: number, b: number, a: number) {\r\n extension.setAlphaConstants(this._engineState, r, g, b, a);\r\n};\r\n\r\nThinEngine.prototype.setAlphaMode = function (mode: number, noDepthWriteChange: boolean = false): void {\r\n extension.setAlphaMode(this._engineState, mode, noDepthWriteChange);\r\n};\r\n\r\nThinEngine.prototype.getAlphaMode = function (): number {\r\n return extension.getAlphaMode(this._engineState);\r\n};\r\n\r\nThinEngine.prototype.setAlphaEquation = function (equation: number): void {\r\n extension.setAlphaEquation(this._engineState, equation);\r\n};\r\n\r\nThinEngine.prototype.getAlphaEquation = function () {\r\n return extension.getAlphaEquation(this._engineState);\r\n};\r\n\r\nloadExtension(EngineExtensions.ALPHA, extension);\r\n"]}
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@@ -1,4 +1,4 @@
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1
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-
import { InternalTexture } from "../../Materials/Textures/internalTexture";
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import type { InternalTexture } from "../../Materials/Textures/internalTexture";
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import type { Nullable } from "../../types";
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import type { Scene } from "../../scene";
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import type { DepthTextureCreationOptions } from "../../Materials/Textures/textureCreationOptions";
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import { ThinEngine } from "../../Engines/thinEngine.js";
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import
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import {
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import { LoadImage } from "../../Misc/fileTools.js";
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import { RandomGUID } from "../../Misc/guid.js";
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import * as extension from "../../esm/Engines/WebGL/Extensions/cubeTexture/cubeTexture.webgl.js";
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import { loadExtension } from "../../esm/Engines/Extensions/engine.extensions.js";
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ThinEngine.prototype._createDepthStencilCubeTexture = function (size, options, rtWrapper) {
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internalTexture.isCube = true;
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if (this.webGLVersion === 1) {
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Logger.Error("Depth cube texture is not supported by WebGL 1.");
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return internalTexture;
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}
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const internalOptions = Object.assign({ bilinearFiltering: false, comparisonFunction: 0, generateStencil: false }, options);
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const gl = this._gl;
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this._bindTextureDirectly(gl.TEXTURE_CUBE_MAP, internalTexture, true);
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this._setupDepthStencilTexture(internalTexture, size, internalOptions.generateStencil, internalOptions.bilinearFiltering, internalOptions.comparisonFunction);
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rtWrapper._depthStencilTexture = internalTexture;
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rtWrapper._depthStencilTextureWithStencil = internalOptions.generateStencil;
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// Create the depth/stencil buffer
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for (let face = 0; face < 6; face++) {
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if (internalOptions.generateStencil) {
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gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X + face, 0, gl.DEPTH24_STENCIL8, size, size, 0, gl.DEPTH_STENCIL, gl.UNSIGNED_INT_24_8, null);
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}
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else {
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gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X + face, 0, gl.DEPTH_COMPONENT24, size, size, 0, gl.DEPTH_COMPONENT, gl.UNSIGNED_INT, null);
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}
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}
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this._bindTextureDirectly(gl.TEXTURE_CUBE_MAP, null);
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this._internalTexturesCache.push(internalTexture);
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return internalTexture;
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return extension._createDepthStencilCubeTexture(this._engineState, size, options, rtWrapper);
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};
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ThinEngine.prototype._partialLoadFile = function (url, index, loadedFiles, onfinish, onErrorCallBack = null) {
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loadedFiles[index] = data;
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loadedFiles._internalCount++;
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if (loadedFiles._internalCount === 6) {
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onfinish(loadedFiles);
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}
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};
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const onerror = (request, exception) => {
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if (onErrorCallBack && request) {
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onErrorCallBack(request.status + " " + request.statusText, exception);
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}
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};
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46
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this._loadFile(url, onload, undefined, undefined, true, onerror);
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extension._partialLoadFile(this._engineState, url, index, loadedFiles, onfinish, onErrorCallBack);
|
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47
9
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};
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10
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ThinEngine.prototype._cascadeLoadFiles = function (scene, onfinish, files, onError = null) {
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50
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loadedFiles._internalCount = 0;
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51
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for (let index = 0; index < 6; index++) {
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this._partialLoadFile(files[index], index, loadedFiles, onfinish, onError);
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}
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extension._cascadeLoadFiles(this._engineState, scene, onfinish, files, onError);
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};
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13
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ThinEngine.prototype._cascadeLoadImgs = function (scene, texture, onfinish, files, onError = null, mimeType) {
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loadedImages._internalCount = 0;
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for (let index = 0; index < 6; index++) {
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this._partialLoadImg(files[index], index, loadedImages, scene, texture, onfinish, onError, mimeType);
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}
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extension._cascadeLoadImgs(this._engineState, scene, texture, onfinish, files, onError, mimeType);
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15
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};
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ThinEngine.prototype._partialLoadImg = function (url, index, loadedImages, scene, texture, onfinish, onErrorCallBack = null, mimeType) {
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const onload = (img) => {
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loadedImages[index] = img;
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loadedImages._internalCount++;
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if (scene) {
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scene.removePendingData(tokenPendingData);
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}
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if (loadedImages._internalCount === 6 && onfinish) {
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onfinish(texture, loadedImages);
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}
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};
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const onerror = (message, exception) => {
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if (scene) {
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scene.removePendingData(tokenPendingData);
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}
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if (onErrorCallBack) {
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onErrorCallBack(message, exception);
|
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|
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}
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};
|
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LoadImage(url, onload, onerror, scene ? scene.offlineProvider : null, mimeType);
|
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83
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if (scene) {
|
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|
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scene.addPendingData(tokenPendingData);
|
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}
|
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17
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extension._partialLoadImg(this._engineState, url, index, loadedImages, scene, texture, onfinish, onErrorCallBack, mimeType);
|
|
86
18
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};
|
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87
19
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ThinEngine.prototype._setCubeMapTextureParams = function (texture, loadMipmap, maxLevel) {
|
|
88
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-
|
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89
|
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gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
|
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90
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gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, loadMipmap ? gl.LINEAR_MIPMAP_LINEAR : gl.LINEAR);
|
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gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
|
92
|
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gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
|
93
|
-
texture.samplingMode = loadMipmap ? 3 : 2;
|
|
94
|
-
if (loadMipmap && this.getCaps().textureMaxLevel && maxLevel !== undefined && maxLevel > 0) {
|
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95
|
-
gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAX_LEVEL, maxLevel);
|
|
96
|
-
texture._maxLodLevel = maxLevel;
|
|
97
|
-
}
|
|
98
|
-
this._bindTextureDirectly(gl.TEXTURE_CUBE_MAP, null);
|
|
20
|
+
extension._setCubeMapTextureParams(this._engineState, texture, loadMipmap, maxLevel);
|
|
99
21
|
};
|
|
100
22
|
ThinEngine.prototype.createCubeTextureBase = function (rootUrl, scene, files, noMipmap, onLoad = null, onError = null, format, forcedExtension = null, createPolynomials = false, lodScale = 0, lodOffset = 0, fallback = null, beforeLoadCubeDataCallback = null, imageHandler = null, useSRGBBuffer = false) {
|
|
101
|
-
|
|
102
|
-
texture.isCube = true;
|
|
103
|
-
texture.url = rootUrl;
|
|
104
|
-
texture.generateMipMaps = !noMipmap;
|
|
105
|
-
texture._lodGenerationScale = lodScale;
|
|
106
|
-
texture._lodGenerationOffset = lodOffset;
|
|
107
|
-
texture._useSRGBBuffer = !!useSRGBBuffer && this._caps.supportSRGBBuffers && (this.webGLVersion > 1 || this.isWebGPU || !!noMipmap);
|
|
108
|
-
if (texture !== fallback) {
|
|
109
|
-
texture.label = rootUrl.substring(0, 60); // default label, can be overriden by the caller
|
|
110
|
-
}
|
|
111
|
-
if (!this._doNotHandleContextLost) {
|
|
112
|
-
texture._extension = forcedExtension;
|
|
113
|
-
texture._files = files;
|
|
114
|
-
}
|
|
115
|
-
const originalRootUrl = rootUrl;
|
|
116
|
-
if (this._transformTextureUrl && !fallback) {
|
|
117
|
-
rootUrl = this._transformTextureUrl(rootUrl);
|
|
118
|
-
}
|
|
119
|
-
const rootUrlWithoutUriParams = rootUrl.split("?")[0];
|
|
120
|
-
const lastDot = rootUrlWithoutUriParams.lastIndexOf(".");
|
|
121
|
-
const extension = forcedExtension ? forcedExtension : lastDot > -1 ? rootUrlWithoutUriParams.substring(lastDot).toLowerCase() : "";
|
|
122
|
-
let loader = null;
|
|
123
|
-
for (const availableLoader of ThinEngine._TextureLoaders) {
|
|
124
|
-
if (availableLoader.canLoad(extension)) {
|
|
125
|
-
loader = availableLoader;
|
|
126
|
-
break;
|
|
127
|
-
}
|
|
128
|
-
}
|
|
129
|
-
const onInternalError = (request, exception) => {
|
|
130
|
-
if (rootUrl === originalRootUrl) {
|
|
131
|
-
if (onError && request) {
|
|
132
|
-
onError(request.status + " " + request.statusText, exception);
|
|
133
|
-
}
|
|
134
|
-
}
|
|
135
|
-
else {
|
|
136
|
-
// fall back to the original url if the transformed url fails to load
|
|
137
|
-
Logger.Warn(`Failed to load ${rootUrl}, falling back to the ${originalRootUrl}`);
|
|
138
|
-
this.createCubeTextureBase(originalRootUrl, scene, files, !!noMipmap, onLoad, onError, format, forcedExtension, createPolynomials, lodScale, lodOffset, texture, beforeLoadCubeDataCallback, imageHandler, useSRGBBuffer);
|
|
139
|
-
}
|
|
140
|
-
};
|
|
141
|
-
if (loader) {
|
|
142
|
-
const onloaddata = (data) => {
|
|
143
|
-
if (beforeLoadCubeDataCallback) {
|
|
144
|
-
beforeLoadCubeDataCallback(texture, data);
|
|
145
|
-
}
|
|
146
|
-
loader.loadCubeData(data, texture, createPolynomials, onLoad, onError);
|
|
147
|
-
};
|
|
148
|
-
if (files && files.length === 6) {
|
|
149
|
-
if (loader.supportCascades) {
|
|
150
|
-
this._cascadeLoadFiles(scene, (images) => onloaddata(images.map((image) => new Uint8Array(image))), files, onError);
|
|
151
|
-
}
|
|
152
|
-
else {
|
|
153
|
-
if (onError) {
|
|
154
|
-
onError("Textures type does not support cascades.");
|
|
155
|
-
}
|
|
156
|
-
else {
|
|
157
|
-
Logger.Warn("Texture loader does not support cascades.");
|
|
158
|
-
}
|
|
159
|
-
}
|
|
160
|
-
}
|
|
161
|
-
else {
|
|
162
|
-
this._loadFile(rootUrl, (data) => onloaddata(new Uint8Array(data)), undefined, undefined, true, onInternalError);
|
|
163
|
-
}
|
|
164
|
-
}
|
|
165
|
-
else {
|
|
166
|
-
if (!files) {
|
|
167
|
-
throw new Error("Cannot load cubemap because files were not defined");
|
|
168
|
-
}
|
|
169
|
-
this._cascadeLoadImgs(scene, texture, (texture, imgs) => {
|
|
170
|
-
if (imageHandler) {
|
|
171
|
-
imageHandler(texture, imgs);
|
|
172
|
-
}
|
|
173
|
-
}, files, onError);
|
|
174
|
-
}
|
|
175
|
-
this._internalTexturesCache.push(texture);
|
|
176
|
-
return texture;
|
|
23
|
+
return extension.createCubeTextureBase(this._engineState, rootUrl, scene, files, noMipmap, onLoad, onError, format, forcedExtension, createPolynomials, lodScale, lodOffset, fallback, beforeLoadCubeDataCallback, imageHandler, useSRGBBuffer);
|
|
177
24
|
};
|
|
178
25
|
ThinEngine.prototype.createCubeTexture = function (rootUrl, scene, files, noMipmap, onLoad = null, onError = null, format, forcedExtension = null, createPolynomials = false, lodScale = 0, lodOffset = 0, fallback = null, loaderOptions, useSRGBBuffer = false) {
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179
|
-
|
|
180
|
-
return this.createCubeTextureBase(rootUrl, scene, files, !!noMipmap, onLoad, onError, format, forcedExtension, createPolynomials, lodScale, lodOffset, fallback, (texture) => this._bindTextureDirectly(gl.TEXTURE_CUBE_MAP, texture, true), (texture, imgs) => {
|
|
181
|
-
const width = this.needPOTTextures ? ThinEngine.GetExponentOfTwo(imgs[0].width, this._caps.maxCubemapTextureSize) : imgs[0].width;
|
|
182
|
-
const height = width;
|
|
183
|
-
const faces = [
|
|
184
|
-
gl.TEXTURE_CUBE_MAP_POSITIVE_X,
|
|
185
|
-
gl.TEXTURE_CUBE_MAP_POSITIVE_Y,
|
|
186
|
-
gl.TEXTURE_CUBE_MAP_POSITIVE_Z,
|
|
187
|
-
gl.TEXTURE_CUBE_MAP_NEGATIVE_X,
|
|
188
|
-
gl.TEXTURE_CUBE_MAP_NEGATIVE_Y,
|
|
189
|
-
gl.TEXTURE_CUBE_MAP_NEGATIVE_Z,
|
|
190
|
-
];
|
|
191
|
-
this._bindTextureDirectly(gl.TEXTURE_CUBE_MAP, texture, true);
|
|
192
|
-
this._unpackFlipY(false);
|
|
193
|
-
const internalFormat = format ? this._getInternalFormat(format, texture._useSRGBBuffer) : texture._useSRGBBuffer ? this._glSRGBExtensionValues.SRGB8_ALPHA8 : gl.RGBA;
|
|
194
|
-
let texelFormat = format ? this._getInternalFormat(format) : gl.RGBA;
|
|
195
|
-
if (texture._useSRGBBuffer && this.webGLVersion === 1) {
|
|
196
|
-
texelFormat = internalFormat;
|
|
197
|
-
}
|
|
198
|
-
for (let index = 0; index < faces.length; index++) {
|
|
199
|
-
if (imgs[index].width !== width || imgs[index].height !== height) {
|
|
200
|
-
this._prepareWorkingCanvas();
|
|
201
|
-
if (!this._workingCanvas || !this._workingContext) {
|
|
202
|
-
Logger.Warn("Cannot create canvas to resize texture.");
|
|
203
|
-
return;
|
|
204
|
-
}
|
|
205
|
-
this._workingCanvas.width = width;
|
|
206
|
-
this._workingCanvas.height = height;
|
|
207
|
-
this._workingContext.drawImage(imgs[index], 0, 0, imgs[index].width, imgs[index].height, 0, 0, width, height);
|
|
208
|
-
gl.texImage2D(faces[index], 0, internalFormat, texelFormat, gl.UNSIGNED_BYTE, this._workingCanvas);
|
|
209
|
-
}
|
|
210
|
-
else {
|
|
211
|
-
gl.texImage2D(faces[index], 0, internalFormat, texelFormat, gl.UNSIGNED_BYTE, imgs[index]);
|
|
212
|
-
}
|
|
213
|
-
}
|
|
214
|
-
if (!noMipmap) {
|
|
215
|
-
gl.generateMipmap(gl.TEXTURE_CUBE_MAP);
|
|
216
|
-
}
|
|
217
|
-
this._setCubeMapTextureParams(texture, !noMipmap);
|
|
218
|
-
texture.width = width;
|
|
219
|
-
texture.height = height;
|
|
220
|
-
texture.isReady = true;
|
|
221
|
-
if (format) {
|
|
222
|
-
texture.format = format;
|
|
223
|
-
}
|
|
224
|
-
texture.onLoadedObservable.notifyObservers(texture);
|
|
225
|
-
texture.onLoadedObservable.clear();
|
|
226
|
-
if (onLoad) {
|
|
227
|
-
onLoad();
|
|
228
|
-
}
|
|
229
|
-
}, !!useSRGBBuffer);
|
|
26
|
+
return extension.createCubeTexture(this._engineState, rootUrl, scene, files, noMipmap, onLoad, onError, format, forcedExtension, createPolynomials, lodScale, lodOffset, fallback, loaderOptions, useSRGBBuffer);
|
|
230
27
|
};
|
|
28
|
+
loadExtension(4 /* EngineExtensions.CUBE_TEXTURE */, extension);
|
|
231
29
|
//# sourceMappingURL=engine.cubeTexture.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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{ ThinEngine } from \"../../Engines/thinEngine\";\r\nimport { InternalTexture, InternalTextureSource } from \"../../Materials/Textures/internalTexture\";\r\nimport { Logger } from \"../../Misc/logger\";\r\nimport type { Nullable } from \"../../types\";\r\nimport type { Scene } from \"../../scene\";\r\nimport type { IInternalTextureLoader } from \"../../Materials/Textures/internalTextureLoader\";\r\nimport { LoadImage } from \"../../Misc/fileTools\";\r\nimport { RandomGUID } from \"../../Misc/guid\";\r\nimport type { IWebRequest } from \"../../Misc/interfaces/iWebRequest\";\r\nimport { Constants } from \"../constants\";\r\nimport type { DepthTextureCreationOptions } from \"../../Materials/Textures/textureCreationOptions\";\r\nimport type { RenderTargetWrapper } from \"../renderTargetWrapper\";\r\n\r\ndeclare module \"../../Engines/thinEngine\" {\r\n export interface ThinEngine {\r\n /**\r\n * Creates a depth stencil cube texture.\r\n * This is only available in WebGL 2.\r\n * @param size The size of face edge in the cube texture.\r\n * @param options The options defining the cube texture.\r\n * @param rtWrapper The render target wrapper for which the depth/stencil texture must be created\r\n * @returns The cube texture\r\n */\r\n _createDepthStencilCubeTexture(size: number, options: DepthTextureCreationOptions, rtWrapper: RenderTargetWrapper): InternalTexture;\r\n\r\n /**\r\n * Creates a cube texture\r\n * @param rootUrl defines the url where the files to load is located\r\n * @param scene defines the current scene\r\n * @param files defines the list of files to load (1 per face)\r\n * @param noMipmap defines a boolean indicating that no mipmaps shall be generated (false by default)\r\n * @param onLoad defines an optional callback raised when the texture is loaded\r\n * @param onError defines an optional callback raised if there is an issue to load the texture\r\n * @param format defines the format of the data\r\n * @param forcedExtension defines the extension to use to pick the right loader\r\n * @param createPolynomials if a polynomial sphere should be created for the cube texture\r\n * @param lodScale defines the scale applied to environment texture. This manages the range of LOD level used for IBL according to the roughness\r\n * @param lodOffset defines the offset applied to environment texture. This manages first LOD level used for IBL according to the roughness\r\n * @param fallback defines texture to use while falling back when (compressed) texture file not found.\r\n * @param loaderOptions options to be passed to the loader\r\n * @param useSRGBBuffer defines if the texture must be loaded in a sRGB GPU buffer (if supported by the GPU).\r\n * @returns the cube texture as an InternalTexture\r\n */\r\n createCubeTexture(\r\n rootUrl: string,\r\n scene: Nullable<Scene>,\r\n files: Nullable<string[]>,\r\n noMipmap: boolean | undefined,\r\n onLoad: Nullable<(data?: any) => void>,\r\n onError: Nullable<(message?: string, exception?: any) => void>,\r\n format: number | undefined,\r\n forcedExtension: any,\r\n createPolynomials: boolean,\r\n lodScale: number,\r\n lodOffset: number,\r\n fallback: Nullable<InternalTexture>,\r\n loaderOptions: any,\r\n useSRGBBuffer: boolean\r\n ): InternalTexture;\r\n\r\n /**\r\n * Creates a cube texture\r\n * @param rootUrl defines the url where the files to load is located\r\n * @param scene defines the current scene\r\n * @param files defines the list of files to load (1 per face)\r\n * @param noMipmap defines a boolean indicating that no mipmaps shall be generated (false by default)\r\n * @param onLoad defines an optional callback raised when the texture is loaded\r\n * @param onError defines an optional callback raised if there is an issue to load the texture\r\n * @param format defines the format of the data\r\n * @param forcedExtension defines the extension to use to pick the right loader\r\n * @returns the cube texture as an InternalTexture\r\n */\r\n createCubeTexture(\r\n rootUrl: string,\r\n scene: Nullable<Scene>,\r\n files: Nullable<string[]>,\r\n noMipmap: boolean,\r\n onLoad: Nullable<(data?: any) => void>,\r\n onError: Nullable<(message?: string, exception?: any) => void>,\r\n format: number | undefined,\r\n forcedExtension: any\r\n ): InternalTexture;\r\n\r\n /**\r\n * Creates a cube texture\r\n * @param rootUrl defines the url where the files to load is located\r\n * @param scene defines the current scene\r\n * @param files defines the list of files to load (1 per face)\r\n * @param noMipmap defines a boolean indicating that no mipmaps shall be generated (false by default)\r\n * @param onLoad defines an optional callback raised when the texture is loaded\r\n * @param onError defines an optional callback raised if there is an issue to load the texture\r\n * @param format defines the format of the data\r\n * @param forcedExtension defines the extension to use to pick the right loader\r\n * @param createPolynomials if a polynomial sphere should be created for the cube texture\r\n * @param lodScale defines the scale applied to environment texture. This manages the range of LOD level used for IBL according to the roughness\r\n * @param lodOffset defines the offset applied to environment texture. This manages first LOD level used for IBL according to the roughness\r\n * @returns the cube texture as an InternalTexture\r\n */\r\n createCubeTexture(\r\n rootUrl: string,\r\n scene: Nullable<Scene>,\r\n files: Nullable<string[]>,\r\n noMipmap: boolean,\r\n onLoad: Nullable<(data?: any) => void>,\r\n onError: Nullable<(message?: string, exception?: any) => void>,\r\n format: number | undefined,\r\n forcedExtension: any,\r\n createPolynomials: boolean,\r\n lodScale: number,\r\n lodOffset: number\r\n ): InternalTexture;\r\n\r\n /** @internal */\r\n createCubeTextureBase(\r\n rootUrl: string,\r\n scene: Nullable<Scene>,\r\n files: Nullable<string[]>,\r\n noMipmap: boolean,\r\n onLoad: Nullable<(data?: any) => void>,\r\n onError: Nullable<(message?: string, exception?: any) => void>,\r\n format: number | undefined,\r\n forcedExtension: any,\r\n createPolynomials: boolean,\r\n lodScale: number,\r\n lodOffset: number,\r\n fallback: Nullable<InternalTexture>,\r\n beforeLoadCubeDataCallback: Nullable<(texture: InternalTexture, data: ArrayBufferView | ArrayBufferView[]) => void>,\r\n imageHandler: Nullable<(texture: InternalTexture, imgs: HTMLImageElement[] | ImageBitmap[]) => void>,\r\n useSRGBBuffer: boolean\r\n ): InternalTexture;\r\n\r\n /** @internal */\r\n _partialLoadFile(\r\n url: string,\r\n index: number,\r\n loadedFiles: ArrayBuffer[],\r\n onfinish: (files: ArrayBuffer[]) => void,\r\n onErrorCallBack: Nullable<(message?: string, exception?: any) => void>\r\n ): void;\r\n\r\n /** @internal */\r\n _cascadeLoadFiles(scene: Nullable<Scene>, onfinish: (images: ArrayBuffer[]) => void, files: string[], onError: Nullable<(message?: string, exception?: any) => void>): void;\r\n\r\n /** @internal */\r\n _cascadeLoadImgs(\r\n scene: Nullable<Scene>,\r\n texture: InternalTexture,\r\n onfinish: Nullable<(texture: InternalTexture, images: HTMLImageElement[] | ImageBitmap[]) => void>,\r\n files: string[],\r\n onError: Nullable<(message?: string, exception?: any) => void>,\r\n mimeType?: string\r\n ): void;\r\n\r\n /** @internal */\r\n _partialLoadImg(\r\n url: string,\r\n index: number,\r\n loadedImages: HTMLImageElement[] | ImageBitmap[],\r\n scene: Nullable<Scene>,\r\n texture: InternalTexture,\r\n onfinish: Nullable<(texture: InternalTexture, images: HTMLImageElement[] | ImageBitmap[]) => void>,\r\n onErrorCallBack: Nullable<(message?: string, exception?: any) => void>,\r\n mimeType?: string\r\n ): void;\r\n\r\n /**\r\n * @internal\r\n */\r\n _setCubeMapTextureParams(texture: InternalTexture, loadMipmap: boolean, maxLevel?: number): void;\r\n }\r\n}\r\n\r\nThinEngine.prototype._createDepthStencilCubeTexture = function (size: number, options: DepthTextureCreationOptions, rtWrapper: RenderTargetWrapper): InternalTexture {\r\n const internalTexture = new InternalTexture(this, InternalTextureSource.DepthStencil);\r\n internalTexture.isCube = true;\r\n\r\n if (this.webGLVersion === 1) {\r\n Logger.Error(\"Depth cube texture is not supported by WebGL 1.\");\r\n return internalTexture;\r\n }\r\n\r\n const internalOptions = {\r\n bilinearFiltering: false,\r\n comparisonFunction: 0,\r\n generateStencil: false,\r\n ...options,\r\n };\r\n\r\n const gl = this._gl;\r\n this._bindTextureDirectly(gl.TEXTURE_CUBE_MAP, internalTexture, true);\r\n\r\n this._setupDepthStencilTexture(internalTexture, size, internalOptions.generateStencil, internalOptions.bilinearFiltering, internalOptions.comparisonFunction);\r\n\r\n rtWrapper._depthStencilTexture = internalTexture;\r\n rtWrapper._depthStencilTextureWithStencil = internalOptions.generateStencil;\r\n\r\n // Create the depth/stencil buffer\r\n for (let face = 0; face < 6; face++) {\r\n if (internalOptions.generateStencil) {\r\n gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X + face, 0, gl.DEPTH24_STENCIL8, size, size, 0, gl.DEPTH_STENCIL, gl.UNSIGNED_INT_24_8, null);\r\n } else {\r\n gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X + face, 0, gl.DEPTH_COMPONENT24, size, size, 0, gl.DEPTH_COMPONENT, gl.UNSIGNED_INT, null);\r\n }\r\n }\r\n\r\n this._bindTextureDirectly(gl.TEXTURE_CUBE_MAP, null);\r\n\r\n this._internalTexturesCache.push(internalTexture);\r\n\r\n return internalTexture;\r\n};\r\n\r\nThinEngine.prototype._partialLoadFile = function (\r\n url: string,\r\n index: number,\r\n loadedFiles: ArrayBuffer[],\r\n onfinish: (files: ArrayBuffer[]) => void,\r\n onErrorCallBack: Nullable<(message?: string, exception?: any) => void> = null\r\n): void {\r\n const onload = (data: ArrayBuffer) => {\r\n loadedFiles[index] = data;\r\n (<any>loadedFiles)._internalCount++;\r\n\r\n if ((<any>loadedFiles)._internalCount === 6) {\r\n onfinish(loadedFiles);\r\n }\r\n };\r\n\r\n const onerror = (request?: IWebRequest, exception?: any) => {\r\n if (onErrorCallBack && request) {\r\n onErrorCallBack(request.status + \" \" + request.statusText, exception);\r\n }\r\n };\r\n\r\n this._loadFile(url, onload as (data: string | ArrayBuffer) => void, undefined, undefined, true, onerror);\r\n};\r\n\r\nThinEngine.prototype._cascadeLoadFiles = function (\r\n scene: Nullable<Scene>,\r\n onfinish: (images: ArrayBuffer[]) => void,\r\n files: string[],\r\n onError: Nullable<(message?: string, exception?: any) => void> = null\r\n): void {\r\n const loadedFiles: ArrayBuffer[] = [];\r\n (<any>loadedFiles)._internalCount = 0;\r\n\r\n for (let index = 0; index < 6; index++) {\r\n this._partialLoadFile(files[index], index, loadedFiles, onfinish, onError);\r\n }\r\n};\r\n\r\nThinEngine.prototype._cascadeLoadImgs = function (\r\n scene: Nullable<Scene>,\r\n texture: InternalTexture,\r\n onfinish: Nullable<(texture: InternalTexture, images: HTMLImageElement[] | ImageBitmap[]) => void>,\r\n files: string[],\r\n onError: Nullable<(message?: string, exception?: any) => void> = null,\r\n mimeType?: string\r\n) {\r\n const loadedImages: HTMLImageElement[] | ImageBitmap[] = [];\r\n (<any>loadedImages)._internalCount = 0;\r\n\r\n for (let index = 0; index < 6; index++) {\r\n this._partialLoadImg(files[index], index, loadedImages, scene, texture, onfinish, onError, mimeType);\r\n }\r\n};\r\n\r\nThinEngine.prototype._partialLoadImg = function (\r\n url: string,\r\n index: number,\r\n loadedImages: HTMLImageElement[] | ImageBitmap[],\r\n scene: Nullable<Scene>,\r\n texture: InternalTexture,\r\n onfinish: Nullable<(texture: InternalTexture, images: HTMLImageElement[] | ImageBitmap[]) => void>,\r\n onErrorCallBack: Nullable<(message?: string, exception?: any) => void> = null,\r\n mimeType?: string\r\n) {\r\n const tokenPendingData = RandomGUID();\r\n\r\n const onload = (img: HTMLImageElement | ImageBitmap) => {\r\n loadedImages[index] = img;\r\n (<any>loadedImages)._internalCount++;\r\n\r\n if (scene) {\r\n scene.removePendingData(tokenPendingData);\r\n }\r\n\r\n if ((<any>loadedImages)._internalCount === 6 && onfinish) {\r\n onfinish(texture, loadedImages);\r\n }\r\n };\r\n\r\n const onerror = (message?: string, exception?: any) => {\r\n if (scene) {\r\n scene.removePendingData(tokenPendingData);\r\n }\r\n\r\n if (onErrorCallBack) {\r\n onErrorCallBack(message, exception);\r\n }\r\n };\r\n\r\n LoadImage(url, onload, onerror, scene ? scene.offlineProvider : null, mimeType);\r\n if (scene) {\r\n scene.addPendingData(tokenPendingData);\r\n }\r\n};\r\n\r\nThinEngine.prototype._setCubeMapTextureParams = function (texture: InternalTexture, loadMipmap: boolean, maxLevel?: number): void {\r\n const gl = this._gl;\r\n gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, gl.LINEAR);\r\n gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, loadMipmap ? gl.LINEAR_MIPMAP_LINEAR : gl.LINEAR);\r\n gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);\r\n gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);\r\n texture.samplingMode = loadMipmap ? Constants.TEXTURE_TRILINEAR_SAMPLINGMODE : Constants.TEXTURE_LINEAR_LINEAR;\r\n\r\n if (loadMipmap && this.getCaps().textureMaxLevel && maxLevel !== undefined && maxLevel > 0) {\r\n gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAX_LEVEL, maxLevel);\r\n texture._maxLodLevel = maxLevel;\r\n }\r\n\r\n this._bindTextureDirectly(gl.TEXTURE_CUBE_MAP, null);\r\n};\r\n\r\nThinEngine.prototype.createCubeTextureBase = function (\r\n rootUrl: string,\r\n scene: Nullable<Scene>,\r\n files: Nullable<string[]>,\r\n noMipmap?: boolean,\r\n onLoad: Nullable<(data?: any) => void> = null,\r\n onError: Nullable<(message?: string, exception?: any) => void> = null,\r\n format?: number,\r\n forcedExtension: any = null,\r\n createPolynomials: boolean = false,\r\n lodScale: number = 0,\r\n lodOffset: number = 0,\r\n fallback: Nullable<InternalTexture> = null,\r\n beforeLoadCubeDataCallback: Nullable<(texture: InternalTexture, data: ArrayBufferView | ArrayBufferView[]) => void> = null,\r\n imageHandler: Nullable<(texture: InternalTexture, imgs: HTMLImageElement[] | ImageBitmap[]) => void> = null,\r\n useSRGBBuffer = false\r\n): InternalTexture {\r\n const texture = fallback ? fallback : new InternalTexture(this, InternalTextureSource.Cube);\r\n texture.isCube = true;\r\n texture.url = rootUrl;\r\n texture.generateMipMaps = !noMipmap;\r\n texture._lodGenerationScale = lodScale;\r\n texture._lodGenerationOffset = lodOffset;\r\n texture._useSRGBBuffer = !!useSRGBBuffer && this._caps.supportSRGBBuffers && (this.webGLVersion > 1 || this.isWebGPU || !!noMipmap);\r\n if (texture !== fallback) {\r\n texture.label = rootUrl.substring(0, 60); // default label, can be overriden by the caller\r\n }\r\n\r\n if (!this._doNotHandleContextLost) {\r\n texture._extension = forcedExtension;\r\n texture._files = files;\r\n }\r\n\r\n const originalRootUrl = rootUrl;\r\n if (this._transformTextureUrl && !fallback) {\r\n rootUrl = this._transformTextureUrl(rootUrl);\r\n }\r\n\r\n const rootUrlWithoutUriParams = rootUrl.split(\"?\")[0];\r\n const lastDot = rootUrlWithoutUriParams.lastIndexOf(\".\");\r\n const extension = forcedExtension ? forcedExtension : lastDot > -1 ? rootUrlWithoutUriParams.substring(lastDot).toLowerCase() : \"\";\r\n\r\n let loader: Nullable<IInternalTextureLoader> = null;\r\n for (const availableLoader of ThinEngine._TextureLoaders) {\r\n if (availableLoader.canLoad(extension)) {\r\n loader = availableLoader;\r\n break;\r\n }\r\n }\r\n\r\n const onInternalError = (request?: IWebRequest, exception?: any) => {\r\n if (rootUrl === originalRootUrl) {\r\n if (onError && request) {\r\n onError(request.status + \" \" + request.statusText, exception);\r\n }\r\n } else {\r\n // fall back to the original url if the transformed url fails to load\r\n Logger.Warn(`Failed to load ${rootUrl}, falling back to the ${originalRootUrl}`);\r\n this.createCubeTextureBase(\r\n originalRootUrl,\r\n scene,\r\n files,\r\n !!noMipmap,\r\n onLoad,\r\n onError,\r\n format,\r\n forcedExtension,\r\n createPolynomials,\r\n lodScale,\r\n lodOffset,\r\n texture,\r\n beforeLoadCubeDataCallback,\r\n imageHandler,\r\n useSRGBBuffer\r\n );\r\n }\r\n };\r\n\r\n if (loader) {\r\n const onloaddata = (data: ArrayBufferView | ArrayBufferView[]) => {\r\n if (beforeLoadCubeDataCallback) {\r\n beforeLoadCubeDataCallback(texture, data);\r\n }\r\n loader!.loadCubeData(data, texture, createPolynomials, onLoad, onError);\r\n };\r\n if (files && files.length === 6) {\r\n if (loader.supportCascades) {\r\n this._cascadeLoadFiles(scene, (images) => onloaddata(images.map((image) => new Uint8Array(image))), files, onError);\r\n } else {\r\n if (onError) {\r\n onError(\"Textures type does not support cascades.\");\r\n } else {\r\n Logger.Warn(\"Texture loader does not support cascades.\");\r\n }\r\n }\r\n } else {\r\n this._loadFile(rootUrl, (data) => onloaddata(new Uint8Array(data as ArrayBuffer)), undefined, undefined, true, onInternalError);\r\n }\r\n } else {\r\n if (!files) {\r\n throw new Error(\"Cannot load cubemap because files were not defined\");\r\n }\r\n\r\n this._cascadeLoadImgs(\r\n scene,\r\n texture,\r\n (texture: InternalTexture, imgs: HTMLImageElement[] | ImageBitmap[]) => {\r\n if (imageHandler) {\r\n imageHandler(texture, imgs);\r\n }\r\n },\r\n files,\r\n onError\r\n );\r\n }\r\n\r\n this._internalTexturesCache.push(texture);\r\n\r\n return texture;\r\n};\r\n\r\nThinEngine.prototype.createCubeTexture = function (\r\n rootUrl: string,\r\n scene: Nullable<Scene>,\r\n files: Nullable<string[]>,\r\n noMipmap?: boolean,\r\n onLoad: Nullable<(data?: any) => void> = null,\r\n onError: Nullable<(message?: string, exception?: any) => void> = null,\r\n format?: number,\r\n forcedExtension: any = null,\r\n createPolynomials: boolean = false,\r\n lodScale: number = 0,\r\n lodOffset: number = 0,\r\n fallback: Nullable<InternalTexture> = null,\r\n loaderOptions?: any,\r\n useSRGBBuffer = false\r\n): InternalTexture {\r\n const gl = this._gl;\r\n\r\n return this.createCubeTextureBase(\r\n rootUrl,\r\n scene,\r\n files,\r\n !!noMipmap,\r\n onLoad,\r\n onError,\r\n format,\r\n forcedExtension,\r\n createPolynomials,\r\n lodScale,\r\n lodOffset,\r\n fallback,\r\n (texture: InternalTexture) => this._bindTextureDirectly(gl.TEXTURE_CUBE_MAP, texture, true),\r\n (texture: InternalTexture, imgs: HTMLImageElement[] | ImageBitmap[]) => {\r\n const width = this.needPOTTextures ? ThinEngine.GetExponentOfTwo(imgs[0].width, this._caps.maxCubemapTextureSize) : imgs[0].width;\r\n const height = width;\r\n\r\n const faces = [\r\n gl.TEXTURE_CUBE_MAP_POSITIVE_X,\r\n gl.TEXTURE_CUBE_MAP_POSITIVE_Y,\r\n gl.TEXTURE_CUBE_MAP_POSITIVE_Z,\r\n gl.TEXTURE_CUBE_MAP_NEGATIVE_X,\r\n gl.TEXTURE_CUBE_MAP_NEGATIVE_Y,\r\n gl.TEXTURE_CUBE_MAP_NEGATIVE_Z,\r\n ];\r\n\r\n this._bindTextureDirectly(gl.TEXTURE_CUBE_MAP, texture, true);\r\n this._unpackFlipY(false);\r\n\r\n const internalFormat = format ? this._getInternalFormat(format, texture._useSRGBBuffer) : texture._useSRGBBuffer ? this._glSRGBExtensionValues.SRGB8_ALPHA8 : gl.RGBA;\r\n let texelFormat = format ? this._getInternalFormat(format) : gl.RGBA;\r\n\r\n if (texture._useSRGBBuffer && this.webGLVersion === 1) {\r\n texelFormat = internalFormat;\r\n }\r\n\r\n for (let index = 0; index < faces.length; index++) {\r\n if (imgs[index].width !== width || imgs[index].height !== height) {\r\n this._prepareWorkingCanvas();\r\n\r\n if (!this._workingCanvas || !this._workingContext) {\r\n Logger.Warn(\"Cannot create canvas to resize texture.\");\r\n return;\r\n }\r\n this._workingCanvas.width = width;\r\n this._workingCanvas.height = height;\r\n\r\n this._workingContext.drawImage(imgs[index], 0, 0, imgs[index].width, imgs[index].height, 0, 0, width, height);\r\n gl.texImage2D(faces[index], 0, internalFormat, texelFormat, gl.UNSIGNED_BYTE, this._workingCanvas as TexImageSource);\r\n } else {\r\n gl.texImage2D(faces[index], 0, internalFormat, texelFormat, gl.UNSIGNED_BYTE, imgs[index]);\r\n }\r\n }\r\n\r\n if (!noMipmap) {\r\n gl.generateMipmap(gl.TEXTURE_CUBE_MAP);\r\n }\r\n\r\n this._setCubeMapTextureParams(texture, !noMipmap);\r\n\r\n texture.width = width;\r\n texture.height = height;\r\n texture.isReady = true;\r\n if (format) {\r\n texture.format = format;\r\n }\r\n\r\n texture.onLoadedObservable.notifyObservers(texture);\r\n texture.onLoadedObservable.clear();\r\n\r\n if (onLoad) {\r\n onLoad();\r\n }\r\n },\r\n !!useSRGBBuffer\r\n );\r\n};\r\n"]}
|
|
1
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+
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This manages the range of LOD level used for IBL according to the roughness\r\n * @param lodOffset defines the offset applied to environment texture. This manages first LOD level used for IBL according to the roughness\r\n * @param fallback defines texture to use while falling back when (compressed) texture file not found.\r\n * @param loaderOptions options to be passed to the loader\r\n * @param useSRGBBuffer defines if the texture must be loaded in a sRGB GPU buffer (if supported by the GPU).\r\n * @returns the cube texture as an InternalTexture\r\n */\r\n createCubeTexture(\r\n rootUrl: string,\r\n scene: Nullable<Scene>,\r\n files: Nullable<string[]>,\r\n noMipmap: boolean | undefined,\r\n onLoad: Nullable<(data?: any) => void>,\r\n onError: Nullable<(message?: string, exception?: any) => void>,\r\n format: number | undefined,\r\n forcedExtension: any,\r\n createPolynomials: boolean,\r\n lodScale: number,\r\n lodOffset: number,\r\n fallback: Nullable<InternalTexture>,\r\n loaderOptions: any,\r\n useSRGBBuffer: boolean\r\n ): InternalTexture;\r\n\r\n /**\r\n * Creates a cube texture\r\n * @param rootUrl defines the url where the files to load is located\r\n * @param scene defines the current scene\r\n * @param files defines the list of files to load (1 per face)\r\n * @param noMipmap defines a boolean indicating that no mipmaps shall be generated (false by default)\r\n * @param onLoad defines an optional callback raised when the texture is loaded\r\n * @param onError defines an optional callback raised if there is an issue to load the texture\r\n * @param format defines the format of the data\r\n * @param forcedExtension defines the extension to use to pick the right loader\r\n * @returns the cube texture as an InternalTexture\r\n */\r\n createCubeTexture(\r\n rootUrl: string,\r\n scene: Nullable<Scene>,\r\n files: Nullable<string[]>,\r\n noMipmap: boolean,\r\n onLoad: Nullable<(data?: any) => void>,\r\n onError: Nullable<(message?: string, exception?: any) => void>,\r\n format: number | undefined,\r\n forcedExtension: any\r\n ): InternalTexture;\r\n\r\n /**\r\n * Creates a cube texture\r\n * @param rootUrl defines the url where the files to load is located\r\n * @param scene defines the current scene\r\n * @param files defines the list of files to load (1 per face)\r\n * @param noMipmap defines a boolean indicating that no mipmaps shall be generated (false by default)\r\n * @param onLoad defines an optional callback raised when the texture is loaded\r\n * @param onError defines an optional callback raised if there is an issue to load the texture\r\n * @param format defines the format of the data\r\n * @param forcedExtension defines the extension to use to pick the right loader\r\n * @param createPolynomials if a polynomial sphere should be created for the cube texture\r\n * @param lodScale defines the scale applied to environment texture. This manages the range of LOD level used for IBL according to the roughness\r\n * @param lodOffset defines the offset applied to environment texture. This manages first LOD level used for IBL according to the roughness\r\n * @returns the cube texture as an InternalTexture\r\n */\r\n createCubeTexture(\r\n rootUrl: string,\r\n scene: Nullable<Scene>,\r\n files: Nullable<string[]>,\r\n noMipmap: boolean,\r\n onLoad: Nullable<(data?: any) => void>,\r\n onError: Nullable<(message?: string, exception?: any) => void>,\r\n format: number | undefined,\r\n forcedExtension: any,\r\n createPolynomials: boolean,\r\n lodScale: number,\r\n lodOffset: number\r\n ): InternalTexture;\r\n\r\n /** @internal */\r\n createCubeTextureBase(\r\n rootUrl: string,\r\n scene: Nullable<Scene>,\r\n files: Nullable<string[]>,\r\n noMipmap: boolean,\r\n onLoad: Nullable<(data?: any) => void>,\r\n onError: Nullable<(message?: string, exception?: any) => void>,\r\n format: number | undefined,\r\n forcedExtension: any,\r\n createPolynomials: boolean,\r\n lodScale: number,\r\n lodOffset: number,\r\n fallback: Nullable<InternalTexture>,\r\n beforeLoadCubeDataCallback: Nullable<(texture: InternalTexture, data: ArrayBufferView | ArrayBufferView[]) => void>,\r\n imageHandler: Nullable<(texture: InternalTexture, imgs: HTMLImageElement[] | ImageBitmap[]) => void>,\r\n useSRGBBuffer: boolean\r\n ): InternalTexture;\r\n\r\n /** @internal */\r\n _partialLoadFile(\r\n url: string,\r\n index: number,\r\n loadedFiles: ArrayBuffer[],\r\n onfinish: (files: ArrayBuffer[]) => void,\r\n onErrorCallBack: Nullable<(message?: string, exception?: any) => void>\r\n ): void;\r\n\r\n /** @internal */\r\n _cascadeLoadFiles(scene: Nullable<Scene>, onfinish: (images: ArrayBuffer[]) => void, files: string[], onError: Nullable<(message?: string, exception?: any) => void>): void;\r\n\r\n /** @internal */\r\n _cascadeLoadImgs(\r\n scene: Nullable<Scene>,\r\n texture: InternalTexture,\r\n onfinish: Nullable<(texture: InternalTexture, images: HTMLImageElement[] | ImageBitmap[]) => void>,\r\n files: string[],\r\n onError: Nullable<(message?: string, exception?: any) => void>,\r\n mimeType?: string\r\n ): void;\r\n\r\n /** @internal */\r\n _partialLoadImg(\r\n url: string,\r\n index: number,\r\n loadedImages: HTMLImageElement[] | ImageBitmap[],\r\n scene: Nullable<Scene>,\r\n texture: InternalTexture,\r\n onfinish: Nullable<(texture: InternalTexture, images: HTMLImageElement[] | ImageBitmap[]) => void>,\r\n onErrorCallBack: Nullable<(message?: string, exception?: any) => void>,\r\n mimeType?: string\r\n ): void;\r\n\r\n /**\r\n * @internal\r\n */\r\n _setCubeMapTextureParams(texture: InternalTexture, loadMipmap: boolean, maxLevel?: number): void;\r\n }\r\n}\r\n\r\nThinEngine.prototype._createDepthStencilCubeTexture = function (size: number, options: DepthTextureCreationOptions, rtWrapper: RenderTargetWrapper): InternalTexture {\r\n return extension._createDepthStencilCubeTexture(this._engineState, size, options, rtWrapper);\r\n};\r\n\r\nThinEngine.prototype._partialLoadFile = function (\r\n url: string,\r\n index: number,\r\n loadedFiles: ArrayBuffer[],\r\n onfinish: (files: ArrayBuffer[]) => void,\r\n onErrorCallBack: Nullable<(message?: string, exception?: any) => void> = null\r\n): void {\r\n extension._partialLoadFile(this._engineState, url, index, loadedFiles, onfinish, onErrorCallBack);\r\n};\r\n\r\nThinEngine.prototype._cascadeLoadFiles = function (\r\n scene: Nullable<Scene>,\r\n onfinish: (images: ArrayBuffer[]) => void,\r\n files: string[],\r\n onError: Nullable<(message?: string, exception?: any) => void> = null\r\n): void {\r\n extension._cascadeLoadFiles(this._engineState, scene, onfinish, files, onError);\r\n};\r\n\r\nThinEngine.prototype._cascadeLoadImgs = function (\r\n scene: Nullable<Scene>,\r\n texture: InternalTexture,\r\n onfinish: Nullable<(texture: InternalTexture, images: HTMLImageElement[] | ImageBitmap[]) => void>,\r\n files: string[],\r\n onError: Nullable<(message?: string, exception?: any) => void> = null,\r\n mimeType?: string\r\n) {\r\n extension._cascadeLoadImgs(this._engineState, scene, texture, onfinish, files, onError, mimeType);\r\n};\r\n\r\nThinEngine.prototype._partialLoadImg = function (\r\n url: string,\r\n index: number,\r\n loadedImages: HTMLImageElement[] | ImageBitmap[],\r\n scene: Nullable<Scene>,\r\n texture: InternalTexture,\r\n onfinish: Nullable<(texture: InternalTexture, images: HTMLImageElement[] | ImageBitmap[]) => void>,\r\n onErrorCallBack: Nullable<(message?: string, exception?: any) => void> = null,\r\n mimeType?: string\r\n) {\r\n extension._partialLoadImg(this._engineState, url, index, loadedImages, scene, texture, onfinish, onErrorCallBack, mimeType);\r\n};\r\n\r\nThinEngine.prototype._setCubeMapTextureParams = function (texture: InternalTexture, loadMipmap: boolean, maxLevel?: number): void {\r\n extension._setCubeMapTextureParams(this._engineState, texture, loadMipmap, maxLevel);\r\n};\r\n\r\nThinEngine.prototype.createCubeTextureBase = function (\r\n rootUrl: string,\r\n scene: Nullable<Scene>,\r\n files: Nullable<string[]>,\r\n noMipmap?: boolean,\r\n onLoad: Nullable<(data?: any) => void> = null,\r\n onError: Nullable<(message?: string, exception?: any) => void> = null,\r\n format?: number,\r\n forcedExtension: any = null,\r\n createPolynomials: boolean = false,\r\n lodScale: number = 0,\r\n lodOffset: number = 0,\r\n fallback: Nullable<InternalTexture> = null,\r\n beforeLoadCubeDataCallback: Nullable<(texture: InternalTexture, data: ArrayBufferView | ArrayBufferView[]) => void> = null,\r\n imageHandler: Nullable<(texture: InternalTexture, imgs: HTMLImageElement[] | ImageBitmap[]) => void> = null,\r\n useSRGBBuffer = false\r\n): InternalTexture {\r\n return extension.createCubeTextureBase(\r\n this._engineState,\r\n rootUrl,\r\n scene,\r\n files,\r\n noMipmap,\r\n onLoad,\r\n onError,\r\n format,\r\n forcedExtension,\r\n createPolynomials,\r\n lodScale,\r\n lodOffset,\r\n fallback,\r\n beforeLoadCubeDataCallback,\r\n imageHandler,\r\n useSRGBBuffer\r\n );\r\n};\r\n\r\nThinEngine.prototype.createCubeTexture = function (\r\n rootUrl: string,\r\n scene: Nullable<Scene>,\r\n files: Nullable<string[]>,\r\n noMipmap?: boolean,\r\n onLoad: Nullable<(data?: any) => void> = null,\r\n onError: Nullable<(message?: string, exception?: any) => void> = null,\r\n format?: number,\r\n forcedExtension: any = null,\r\n createPolynomials: boolean = false,\r\n lodScale: number = 0,\r\n lodOffset: number = 0,\r\n fallback: Nullable<InternalTexture> = null,\r\n loaderOptions?: any,\r\n useSRGBBuffer: boolean = false\r\n): InternalTexture {\r\n return extension.createCubeTexture(\r\n this._engineState,\r\n rootUrl,\r\n scene,\r\n files,\r\n noMipmap,\r\n onLoad,\r\n onError,\r\n format,\r\n forcedExtension,\r\n createPolynomials,\r\n lodScale,\r\n lodOffset,\r\n fallback,\r\n loaderOptions,\r\n useSRGBBuffer\r\n );\r\n};\r\n\r\nloadExtension(EngineExtensions.CUBE_TEXTURE, extension);\r\n"]}
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import * as extension from "../../esm/Engines/WebGL/Extensions/dynamicBuffer/dynamicBuffer.webgl.js";
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loadExtension(7 /* EngineExtensions.DYNAMIC_BUFFER */, extension);
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//# sourceMappingURL=engine.dynamicBuffer.js.map
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