@babylonjs/core 5.35.0 → 5.36.0

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Files changed (250) hide show
  1. package/Audio/sound.d.ts +5 -0
  2. package/Audio/sound.js +7 -0
  3. package/Audio/sound.js.map +1 -1
  4. package/Debug/physicsViewer.d.ts +4 -3
  5. package/Debug/physicsViewer.js +2 -2
  6. package/Debug/physicsViewer.js.map +1 -1
  7. package/Engines/Extensions/engine.renderTarget.js +15 -15
  8. package/Engines/Extensions/engine.renderTarget.js.map +1 -1
  9. package/Engines/Extensions/engine.renderTargetCube.d.ts +1 -1
  10. package/Engines/Extensions/engine.renderTargetCube.js.map +1 -1
  11. package/Engines/Extensions/engine.views.d.ts +4 -0
  12. package/Engines/Extensions/engine.views.js +61 -42
  13. package/Engines/Extensions/engine.views.js.map +1 -1
  14. package/Engines/Native/nativeHardwareTexture.d.ts +14 -0
  15. package/Engines/Native/nativeHardwareTexture.js +24 -0
  16. package/Engines/Native/nativeHardwareTexture.js.map +1 -0
  17. package/Engines/Native/nativeInterfaces.d.ts +22 -15
  18. package/Engines/Native/nativeInterfaces.js.map +1 -1
  19. package/Engines/Native/nativePipelineContext.d.ts +252 -0
  20. package/Engines/Native/nativePipelineContext.js +502 -0
  21. package/Engines/Native/nativePipelineContext.js.map +1 -0
  22. package/Engines/Native/nativeRenderTargetWrapper.d.ts +16 -0
  23. package/Engines/Native/nativeRenderTargetWrapper.js +33 -0
  24. package/Engines/Native/nativeRenderTargetWrapper.js.map +1 -0
  25. package/Engines/WebGPU/Extensions/engine.renderTarget.js +3 -3
  26. package/Engines/WebGPU/Extensions/engine.renderTarget.js.map +1 -1
  27. package/Engines/WebGPU/Extensions/engine.renderTargetCube.js.map +1 -1
  28. package/Engines/engine.d.ts +1 -0
  29. package/Engines/engine.js +24 -18
  30. package/Engines/engine.js.map +1 -1
  31. package/Engines/nativeEngine.d.ts +18 -17
  32. package/Engines/nativeEngine.js +100 -598
  33. package/Engines/nativeEngine.js.map +1 -1
  34. package/Engines/nullEngine.d.ts +1 -1
  35. package/Engines/nullEngine.js.map +1 -1
  36. package/Engines/thinEngine.d.ts +1 -1
  37. package/Engines/thinEngine.js +41 -38
  38. package/Engines/thinEngine.js.map +1 -1
  39. package/Engines/webgpuEngine.js.map +1 -1
  40. package/Gizmos/planeRotationGizmo.js +3 -1
  41. package/Gizmos/planeRotationGizmo.js.map +1 -1
  42. package/Inputs/scene.inputManager.js +4 -4
  43. package/Inputs/scene.inputManager.js.map +1 -1
  44. package/Loading/Plugins/babylonFileLoader.js +3 -3
  45. package/Loading/Plugins/babylonFileLoader.js.map +1 -1
  46. package/Materials/Node/Blocks/Dual/textureBlock.js +1 -1
  47. package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
  48. package/Materials/Node/nodeMaterial.d.ts +19 -1
  49. package/Materials/Node/nodeMaterial.js +30 -0
  50. package/Materials/Node/nodeMaterial.js.map +1 -1
  51. package/Materials/Node/nodeMaterialBuildStateSharedData.d.ts +2 -8
  52. package/Materials/Node/nodeMaterialBuildStateSharedData.js.map +1 -1
  53. package/Materials/Textures/baseTexture.d.ts +2 -1
  54. package/Materials/Textures/baseTexture.js +3 -2
  55. package/Materials/Textures/baseTexture.js.map +1 -1
  56. package/Materials/Textures/internalTexture.d.ts +2 -0
  57. package/Materials/Textures/internalTexture.js +4 -0
  58. package/Materials/Textures/internalTexture.js.map +1 -1
  59. package/Materials/Textures/mirrorTexture.js +0 -2
  60. package/Materials/Textures/mirrorTexture.js.map +1 -1
  61. package/Materials/Textures/renderTargetTexture.d.ts +53 -3
  62. package/Materials/Textures/renderTargetTexture.js +25 -25
  63. package/Materials/Textures/renderTargetTexture.js.map +1 -1
  64. package/Materials/Textures/texture.d.ts +2 -0
  65. package/Materials/Textures/texture.js +35 -7
  66. package/Materials/Textures/texture.js.map +1 -1
  67. package/Materials/Textures/textureCreationOptions.d.ts +4 -1
  68. package/Materials/Textures/textureCreationOptions.js.map +1 -1
  69. package/Materials/material.js +1 -1
  70. package/Materials/material.js.map +1 -1
  71. package/Meshes/abstractMesh.d.ts +4 -4
  72. package/Meshes/abstractMesh.js +4 -4
  73. package/Meshes/abstractMesh.js.map +1 -1
  74. package/Meshes/mesh.d.ts +2 -2
  75. package/Meshes/mesh.js +1 -1
  76. package/Meshes/mesh.js.map +1 -1
  77. package/Misc/copyTextureToTexture.d.ts +9 -2
  78. package/Misc/copyTextureToTexture.js +23 -1
  79. package/Misc/copyTextureToTexture.js.map +1 -1
  80. package/Particles/IParticleSystem.d.ts +15 -1
  81. package/Particles/IParticleSystem.js.map +1 -1
  82. package/Particles/gpuParticleSystem.d.ts +24 -2
  83. package/Particles/gpuParticleSystem.js +98 -43
  84. package/Particles/gpuParticleSystem.js.map +1 -1
  85. package/Particles/particleSystem.d.ts +6 -1
  86. package/Particles/particleSystem.js +7 -2
  87. package/Particles/particleSystem.js.map +1 -1
  88. package/Physics/IPhysicsEngine.d.ts +8 -108
  89. package/Physics/IPhysicsEngine.js.map +1 -1
  90. package/Physics/Plugins/ammoJSPlugin.d.ts +1 -389
  91. package/Physics/Plugins/ammoJSPlugin.js +2 -1414
  92. package/Physics/Plugins/ammoJSPlugin.js.map +1 -1
  93. package/Physics/Plugins/cannonJSPlugin.d.ts +1 -75
  94. package/Physics/Plugins/cannonJSPlugin.js +2 -664
  95. package/Physics/Plugins/cannonJSPlugin.js.map +1 -1
  96. package/Physics/Plugins/oimoJSPlugin.d.ts +1 -59
  97. package/Physics/Plugins/oimoJSPlugin.js +2 -432
  98. package/Physics/Plugins/oimoJSPlugin.js.map +1 -1
  99. package/Physics/index.d.ts +3 -6
  100. package/Physics/index.js +3 -6
  101. package/Physics/index.js.map +1 -1
  102. package/Physics/physicsEngine.d.ts +1 -135
  103. package/Physics/physicsEngine.js +2 -221
  104. package/Physics/physicsEngine.js.map +1 -1
  105. package/Physics/physicsEngineComponent.d.ts +7 -42
  106. package/Physics/physicsEngineComponent.js +11 -71
  107. package/Physics/physicsEngineComponent.js.map +1 -1
  108. package/Physics/physicsHelper.d.ts +1 -411
  109. package/Physics/physicsHelper.js +2 -708
  110. package/Physics/physicsHelper.js.map +1 -1
  111. package/Physics/physicsImpostor.d.ts +1 -640
  112. package/Physics/physicsImpostor.js +2 -1004
  113. package/Physics/physicsImpostor.js.map +1 -1
  114. package/Physics/physicsJoint.d.ts +1 -275
  115. package/Physics/physicsJoint.js +2 -222
  116. package/Physics/physicsJoint.js.map +1 -1
  117. package/Physics/v1/IPhysicsEnginePlugin.d.ts +73 -0
  118. package/Physics/v1/IPhysicsEnginePlugin.js +2 -0
  119. package/Physics/v1/IPhysicsEnginePlugin.js.map +1 -0
  120. package/Physics/v1/Plugins/ammoJSPlugin.d.ts +401 -0
  121. package/Physics/v1/Plugins/ammoJSPlugin.js +1431 -0
  122. package/Physics/v1/Plugins/ammoJSPlugin.js.map +1 -0
  123. package/Physics/v1/Plugins/cannonJSPlugin.d.ts +87 -0
  124. package/Physics/v1/Plugins/cannonJSPlugin.js +683 -0
  125. package/Physics/v1/Plugins/cannonJSPlugin.js.map +1 -0
  126. package/Physics/{Plugins → v1/Plugins}/index.d.ts +0 -0
  127. package/Physics/{Plugins → v1/Plugins}/index.js +0 -0
  128. package/Physics/v1/Plugins/index.js.map +1 -0
  129. package/Physics/v1/Plugins/oimoJSPlugin.d.ts +71 -0
  130. package/Physics/v1/Plugins/oimoJSPlugin.js +450 -0
  131. package/Physics/v1/Plugins/oimoJSPlugin.js.map +1 -0
  132. package/Physics/v1/index.d.ts +7 -0
  133. package/Physics/v1/index.js +9 -0
  134. package/Physics/v1/index.js.map +1 -0
  135. package/Physics/v1/physicsEngine.d.ts +147 -0
  136. package/Physics/v1/physicsEngine.js +237 -0
  137. package/Physics/v1/physicsEngine.js.map +1 -0
  138. package/Physics/v1/physicsEngineComponent.d.ts +45 -0
  139. package/Physics/v1/physicsEngineComponent.js +70 -0
  140. package/Physics/v1/physicsEngineComponent.js.map +1 -0
  141. package/Physics/v1/physicsHelper.d.ts +411 -0
  142. package/Physics/v1/physicsHelper.js +709 -0
  143. package/Physics/v1/physicsHelper.js.map +1 -0
  144. package/Physics/v1/physicsImpostor.d.ts +636 -0
  145. package/Physics/v1/physicsImpostor.js +1001 -0
  146. package/Physics/v1/physicsImpostor.js.map +1 -0
  147. package/Physics/v1/physicsJoint.d.ts +275 -0
  148. package/Physics/v1/physicsJoint.js +223 -0
  149. package/Physics/v1/physicsJoint.js.map +1 -0
  150. package/Physics/v2/IPhysicsEnginePlugin.d.ts +170 -0
  151. package/Physics/v2/IPhysicsEnginePlugin.js +47 -0
  152. package/Physics/v2/IPhysicsEnginePlugin.js.map +1 -0
  153. package/Physics/v2/Plugins/index.d.ts +0 -0
  154. package/Physics/v2/Plugins/index.js +2 -0
  155. package/Physics/v2/Plugins/index.js.map +1 -0
  156. package/Physics/v2/index.d.ts +6 -0
  157. package/Physics/v2/index.js +8 -0
  158. package/Physics/v2/index.js.map +1 -0
  159. package/Physics/v2/physicsAggregate.d.ts +114 -0
  160. package/Physics/v2/physicsAggregate.js +46 -0
  161. package/Physics/v2/physicsAggregate.js.map +1 -0
  162. package/Physics/v2/physicsBody.d.ts +109 -0
  163. package/Physics/v2/physicsBody.js +158 -0
  164. package/Physics/v2/physicsBody.js.map +1 -0
  165. package/Physics/v2/physicsConstraint.d.ts +184 -0
  166. package/Physics/v2/physicsConstraint.js +257 -0
  167. package/Physics/v2/physicsConstraint.js.map +1 -0
  168. package/Physics/v2/physicsEngine.d.ts +103 -0
  169. package/Physics/v2/physicsEngine.js +146 -0
  170. package/Physics/v2/physicsEngine.js.map +1 -0
  171. package/Physics/v2/physicsEngineComponent.d.ts +31 -0
  172. package/Physics/v2/physicsEngineComponent.js +50 -0
  173. package/Physics/v2/physicsEngineComponent.js.map +1 -0
  174. package/Physics/v2/physicsMaterial.d.ts +45 -0
  175. package/Physics/v2/physicsMaterial.js +67 -0
  176. package/Physics/v2/physicsMaterial.js.map +1 -0
  177. package/Physics/v2/physicsShape.d.ts +182 -0
  178. package/Physics/v2/physicsShape.js +229 -0
  179. package/Physics/v2/physicsShape.js.map +1 -0
  180. package/PostProcesses/postProcess.d.ts +3 -1
  181. package/PostProcesses/postProcess.js +4 -1
  182. package/PostProcesses/postProcess.js.map +1 -1
  183. package/Rendering/fluidRenderer/fluidRenderer.d.ts +153 -0
  184. package/Rendering/fluidRenderer/fluidRenderer.js +410 -0
  185. package/Rendering/fluidRenderer/fluidRenderer.js.map +1 -0
  186. package/Rendering/fluidRenderer/fluidRenderingDepthTextureCopy.d.ts +13 -0
  187. package/Rendering/fluidRenderer/fluidRenderingDepthTextureCopy.js +31 -0
  188. package/Rendering/fluidRenderer/fluidRenderingDepthTextureCopy.js.map +1 -0
  189. package/Rendering/fluidRenderer/fluidRenderingObject.d.ts +81 -0
  190. package/Rendering/fluidRenderer/fluidRenderingObject.js +180 -0
  191. package/Rendering/fluidRenderer/fluidRenderingObject.js.map +1 -0
  192. package/Rendering/fluidRenderer/fluidRenderingObjectCustomParticles.d.ts +63 -0
  193. package/Rendering/fluidRenderer/fluidRenderingObjectCustomParticles.js +130 -0
  194. package/Rendering/fluidRenderer/fluidRenderingObjectCustomParticles.js.map +1 -0
  195. package/Rendering/fluidRenderer/fluidRenderingObjectParticleSystem.d.ts +64 -0
  196. package/Rendering/fluidRenderer/fluidRenderingObjectParticleSystem.js +104 -0
  197. package/Rendering/fluidRenderer/fluidRenderingObjectParticleSystem.js.map +1 -0
  198. package/Rendering/fluidRenderer/fluidRenderingTargetRenderer.d.ts +234 -0
  199. package/Rendering/fluidRenderer/fluidRenderingTargetRenderer.js +690 -0
  200. package/Rendering/fluidRenderer/fluidRenderingTargetRenderer.js.map +1 -0
  201. package/Rendering/fluidRenderer/fluidRenderingTextures.d.ts +56 -0
  202. package/Rendering/fluidRenderer/fluidRenderingTextures.js +261 -0
  203. package/Rendering/fluidRenderer/fluidRenderingTextures.js.map +1 -0
  204. package/Rendering/fluidRenderer/index.d.ts +5 -0
  205. package/Rendering/fluidRenderer/index.js +6 -0
  206. package/Rendering/fluidRenderer/index.js.map +1 -0
  207. package/Rendering/index.d.ts +1 -0
  208. package/Rendering/index.js +2 -0
  209. package/Rendering/index.js.map +1 -1
  210. package/Shaders/copyTextureToTexture.fragment.js +4 -1
  211. package/Shaders/copyTextureToTexture.fragment.js.map +1 -1
  212. package/Shaders/fluidRenderingBilateralBlur.fragment.d.ts +5 -0
  213. package/Shaders/fluidRenderingBilateralBlur.fragment.js +9 -0
  214. package/Shaders/fluidRenderingBilateralBlur.fragment.js.map +1 -0
  215. package/Shaders/fluidRenderingParticleDepth.fragment.d.ts +5 -0
  216. package/Shaders/fluidRenderingParticleDepth.fragment.js +17 -0
  217. package/Shaders/fluidRenderingParticleDepth.fragment.js.map +1 -0
  218. package/Shaders/fluidRenderingParticleDepth.vertex.d.ts +5 -0
  219. package/Shaders/fluidRenderingParticleDepth.vertex.js +13 -0
  220. package/Shaders/fluidRenderingParticleDepth.vertex.js.map +1 -0
  221. package/Shaders/fluidRenderingParticleDiffuse.fragment.d.ts +5 -0
  222. package/Shaders/fluidRenderingParticleDiffuse.fragment.js +9 -0
  223. package/Shaders/fluidRenderingParticleDiffuse.fragment.js.map +1 -0
  224. package/Shaders/fluidRenderingParticleDiffuse.vertex.d.ts +5 -0
  225. package/Shaders/fluidRenderingParticleDiffuse.vertex.js +4 -0
  226. package/Shaders/fluidRenderingParticleDiffuse.vertex.js.map +1 -0
  227. package/Shaders/fluidRenderingParticleThickness.fragment.d.ts +5 -0
  228. package/Shaders/fluidRenderingParticleThickness.fragment.js +9 -0
  229. package/Shaders/fluidRenderingParticleThickness.fragment.js.map +1 -0
  230. package/Shaders/fluidRenderingParticleThickness.vertex.d.ts +5 -0
  231. package/Shaders/fluidRenderingParticleThickness.vertex.js +9 -0
  232. package/Shaders/fluidRenderingParticleThickness.vertex.js.map +1 -0
  233. package/Shaders/fluidRenderingRender.fragment.d.ts +5 -0
  234. package/Shaders/fluidRenderingRender.fragment.js +46 -0
  235. package/Shaders/fluidRenderingRender.fragment.js.map +1 -0
  236. package/Shaders/fluidRenderingStandardBlur.fragment.d.ts +5 -0
  237. package/Shaders/fluidRenderingStandardBlur.fragment.js +9 -0
  238. package/Shaders/fluidRenderingStandardBlur.fragment.js.map +1 -0
  239. package/XR/features/WebXRControllerPhysics.d.ts +1 -1
  240. package/XR/features/WebXRControllerPhysics.js +1 -1
  241. package/XR/features/WebXRControllerPhysics.js.map +1 -1
  242. package/XR/features/WebXRHandTracking.js +1 -1
  243. package/XR/features/WebXRHandTracking.js.map +1 -1
  244. package/package.json +1 -1
  245. package/scene.js +6 -1
  246. package/scene.js.map +1 -1
  247. package/sceneComponent.d.ts +3 -0
  248. package/sceneComponent.js +3 -0
  249. package/sceneComponent.js.map +1 -1
  250. package/Physics/Plugins/index.js.map +0 -1
@@ -125,7 +125,9 @@ export class PlaneRotationGizmo extends Gizmo {
125
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  const nodeTranslation = new Vector3(0, 0, 0);
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  this._handlePivot();
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  this.attachedNode.getWorldMatrix().decompose(nodeScale, nodeQuaternion, nodeTranslation);
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- const uniformScaling = Math.abs(nodeScale.x - nodeScale.y) <= Epsilon && Math.abs(nodeScale.x - nodeScale.z) <= Epsilon;
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+ // uniform scaling of absolute value of components
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+ // (-1,1,1) is uniform but (1,1.001,1) is not
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+ const uniformScaling = Math.abs(Math.abs(nodeScale.x) - Math.abs(nodeScale.y)) <= Epsilon && Math.abs(Math.abs(nodeScale.x) - Math.abs(nodeScale.z)) <= Epsilon;
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  if (!uniformScaling && this.updateGizmoRotationToMatchAttachedMesh) {
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  Logger.Warn("Unable to use a rotation gizmo matching mesh rotation with non uniform scaling. Use uniform scaling or set updateGizmoRotationToMatchAttachedMesh to false.");
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  return;
@@ -1 +1 @@
1
- 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type { Observer } from \"../Misc/observable\";\r\nimport { Observable } from \"../Misc/observable\";\r\nimport type { Nullable } from \"../types\";\r\nimport type { PointerInfo } from \"../Events/pointerEvents\";\r\nimport { Quaternion, Matrix, Vector3, TmpVectors } from \"../Maths/math.vector\";\r\nimport { Color3 } from \"../Maths/math.color\";\r\nimport \"../Meshes/Builders/linesBuilder\";\r\nimport type { AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport { Mesh } from \"../Meshes/mesh\";\r\nimport type { Node } from \"../node\";\r\nimport { PointerDragBehavior } from \"../Behaviors/Meshes/pointerDragBehavior\";\r\nimport type { GizmoAxisCache, IGizmo } from \"./gizmo\";\r\nimport { Gizmo } from \"./gizmo\";\r\nimport { UtilityLayerRenderer } from \"../Rendering/utilityLayerRenderer\";\r\nimport { StandardMaterial } from \"../Materials/standardMaterial\";\r\nimport type { RotationGizmo } from \"./rotationGizmo\";\r\nimport { ShaderMaterial } from \"../Materials/shaderMaterial\";\r\nimport { Effect } from \"../Materials/effect\";\r\nimport { CreatePlane } from \"../Meshes/Builders/planeBuilder\";\r\nimport { CreateTorus } from \"../Meshes/Builders/torusBuilder\";\r\nimport { Epsilon } from \"../Maths/math.constants\";\r\nimport { Logger } from \"../Misc/logger\";\r\n\r\n/**\r\n * Interface for plane rotation gizmo\r\n */\r\nexport interface IPlaneRotationGizmo extends IGizmo {\r\n /** Drag behavior responsible for the gizmos dragging interactions */\r\n dragBehavior: PointerDragBehavior;\r\n /** Drag distance in babylon units that the gizmo will snap to when dragged */\r\n snapDistance: number;\r\n /**\r\n * Event that fires each time the gizmo snaps to a new location.\r\n * * snapDistance is the the change in distance\r\n */\r\n onSnapObservable: Observable<{ snapDistance: number }>;\r\n /** Accumulated relative angle value for rotation on the axis. */\r\n angle: number;\r\n /** If the gizmo is enabled */\r\n isEnabled: boolean;\r\n}\r\n\r\n/**\r\n * Single plane rotation gizmo\r\n */\r\nexport class PlaneRotationGizmo extends Gizmo implements IPlaneRotationGizmo {\r\n /**\r\n * Drag behavior responsible for the gizmos dragging interactions\r\n */\r\n public dragBehavior: PointerDragBehavior;\r\n protected _pointerObserver: Nullable<Observer<PointerInfo>> = null;\r\n\r\n /**\r\n * Rotation distance in radians that the gizmo will snap to (Default: 0)\r\n */\r\n public snapDistance = 0;\r\n /**\r\n * Event that fires each time the gizmo snaps to a new location.\r\n * * snapDistance is the the change in distance\r\n */\r\n public onSnapObservable = new Observable<{ snapDistance: number }>();\r\n\r\n /**\r\n * The maximum angle between the camera and the rotation allowed for interaction\r\n * If a rotation plane appears 'flat', a lower value allows interaction.\r\n */\r\n public static MaxDragAngle: number = (Math.PI * 9) / 20;\r\n\r\n /**\r\n * Accumulated relative angle value for rotation on the axis. Reset to 0 when a dragStart occurs\r\n */\r\n public angle: number = 0;\r\n\r\n protected _isEnabled: boolean = true;\r\n protected _parent: Nullable<RotationGizmo> = null;\r\n protected _coloredMaterial: StandardMaterial;\r\n protected _hoverMaterial: StandardMaterial;\r\n protected _disableMaterial: StandardMaterial;\r\n protected _gizmoMesh: Mesh;\r\n protected _rotationDisplayPlane: Mesh;\r\n protected _dragging: boolean = false;\r\n protected _angles = new Vector3();\r\n\r\n protected static _RotationGizmoVertexShader = `\r\n precision highp float;\r\n attribute vec3 position;\r\n attribute vec2 uv;\r\n uniform mat4 worldViewProjection;\r\n varying vec3 vPosition;\r\n varying vec2 vUV;\r\n void main(void) {\r\n gl_Position = worldViewProjection * vec4(position, 1.0);\r\n vUV = uv;\r\n }`;\r\n\r\n protected static _RotationGizmoFragmentShader = `\r\n precision highp float;\r\n varying vec2 vUV;\r\n varying vec3 vPosition;\r\n uniform vec3 angles;\r\n #define twopi 6.283185307\r\n void main(void) {\r\n vec2 uv = vUV - vec2(0.5);\r\n float angle = atan(uv.y, uv.x) + 3.141592;\r\n float delta = gl_FrontFacing ? angles.y : -angles.y;\r\n float begin = angles.x - delta * angles.z;\r\n float start = (begin < (begin + delta)) ? begin : (begin + delta);\r\n float end = (begin > (begin + delta)) ? begin : (begin + delta);\r\n float len = sqrt(dot(uv,uv));\r\n float opacity = 1. - step(0.5, len);\r\n\r\n float base = abs(floor(start / twopi)) * twopi;\r\n start += base;\r\n end += base;\r\n\r\n float intensity = 0.;\r\n for (int i = 0; i < 5; i++)\r\n {\r\n intensity += max(step(start, angle) - step(end, angle), 0.);\r\n angle += twopi;\r\n }\r\n gl_FragColor = vec4(1.,1.,0., min(intensity * 0.25, 0.8)) * opacity;\r\n }`;\r\n\r\n protected _rotationShaderMaterial: ShaderMaterial;\r\n\r\n /**\r\n * Creates a PlaneRotationGizmo\r\n * @param planeNormal The normal of the plane which the gizmo will be able to rotate on\r\n * @param color The color of the gizmo\r\n * @param gizmoLayer The utility layer the gizmo will be added to\r\n * @param tessellation Amount of tessellation to be used when creating rotation circles\r\n * @param parent\r\n * @param useEulerRotation Use and update Euler angle instead of quaternion\r\n * @param thickness display gizmo axis thickness\r\n */\r\n constructor(\r\n planeNormal: Vector3,\r\n color: Color3 = Color3.Gray(),\r\n gizmoLayer: UtilityLayerRenderer = UtilityLayerRenderer.DefaultUtilityLayer,\r\n tessellation = 32,\r\n parent: Nullable<RotationGizmo> = null,\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n useEulerRotation = false,\r\n thickness: number = 1\r\n ) {\r\n super(gizmoLayer);\r\n this._parent = parent;\r\n // Create Material\r\n this._coloredMaterial = new StandardMaterial(\"\", gizmoLayer.utilityLayerScene);\r\n this._coloredMaterial.diffuseColor = color;\r\n this._coloredMaterial.specularColor = color.subtract(new Color3(0.1, 0.1, 0.1));\r\n\r\n this._hoverMaterial = new StandardMaterial(\"\", gizmoLayer.utilityLayerScene);\r\n this._hoverMaterial.diffuseColor = Color3.Yellow();\r\n\r\n this._disableMaterial = new StandardMaterial(\"\", gizmoLayer.utilityLayerScene);\r\n this._disableMaterial.diffuseColor = Color3.Gray();\r\n this._disableMaterial.alpha = 0.4;\r\n\r\n // Build mesh on root node\r\n this._gizmoMesh = new Mesh(\"\", gizmoLayer.utilityLayerScene);\r\n const { rotationMesh, collider } = this._createGizmoMesh(this._gizmoMesh, thickness, tessellation);\r\n\r\n // Setup Rotation Circle\r\n this._rotationDisplayPlane = CreatePlane(\"rotationDisplay\", { size: 0.6, updatable: false }, this.gizmoLayer.utilityLayerScene);\r\n this._rotationDisplayPlane.rotation.z = Math.PI * 0.5;\r\n this._rotationDisplayPlane.parent = this._gizmoMesh;\r\n this._rotationDisplayPlane.setEnabled(false);\r\n\r\n Effect.ShadersStore[\"rotationGizmoVertexShader\"] = PlaneRotationGizmo._RotationGizmoVertexShader;\r\n Effect.ShadersStore[\"rotationGizmoFragmentShader\"] = PlaneRotationGizmo._RotationGizmoFragmentShader;\r\n this._rotationShaderMaterial = new ShaderMaterial(\r\n \"shader\",\r\n this.gizmoLayer.utilityLayerScene,\r\n {\r\n vertex: \"rotationGizmo\",\r\n fragment: \"rotationGizmo\",\r\n },\r\n {\r\n attributes: [\"position\", \"uv\"],\r\n uniforms: [\"worldViewProjection\", \"angles\"],\r\n }\r\n );\r\n this._rotationShaderMaterial.backFaceCulling = false;\r\n\r\n this._rotationDisplayPlane.material = this._rotationShaderMaterial;\r\n this._rotationDisplayPlane.visibility = 0.999;\r\n\r\n this._gizmoMesh.lookAt(this._rootMesh.position.add(planeNormal));\r\n this._rootMesh.addChild(this._gizmoMesh, Gizmo.PreserveScaling);\r\n this._gizmoMesh.scaling.scaleInPlace(1 / 3);\r\n // Add drag behavior to handle events when the gizmo is dragged\r\n this.dragBehavior = new PointerDragBehavior({ dragPlaneNormal: planeNormal });\r\n this.dragBehavior.moveAttached = false;\r\n this.dragBehavior.maxDragAngle = PlaneRotationGizmo.MaxDragAngle;\r\n this.dragBehavior._useAlternatePickedPointAboveMaxDragAngle = true;\r\n this._rootMesh.addBehavior(this.dragBehavior);\r\n\r\n // Closures for drag logic\r\n const lastDragPosition = new Vector3();\r\n\r\n const rotationMatrix = new Matrix();\r\n const planeNormalTowardsCamera = new Vector3();\r\n let localPlaneNormalTowardsCamera = new Vector3();\r\n\r\n this.dragBehavior.onDragStartObservable.add((e) => {\r\n if (this.attachedNode) {\r\n lastDragPosition.copyFrom(e.dragPlanePoint);\r\n this._rotationDisplayPlane.setEnabled(true);\r\n\r\n this._rotationDisplayPlane.getWorldMatrix().invertToRef(rotationMatrix);\r\n Vector3.TransformCoordinatesToRef(e.dragPlanePoint, rotationMatrix, lastDragPosition);\r\n\r\n this._angles.x = Math.atan2(lastDragPosition.y, lastDragPosition.x) + Math.PI;\r\n this._angles.y = 0;\r\n this._angles.z = this.updateGizmoRotationToMatchAttachedMesh ? 1 : 0;\r\n this._dragging = true;\r\n lastDragPosition.copyFrom(e.dragPlanePoint);\r\n this._rotationShaderMaterial.setVector3(\"angles\", this._angles);\r\n this.angle = 0;\r\n }\r\n });\r\n\r\n this.dragBehavior.onDragEndObservable.add(() => {\r\n this._dragging = false;\r\n this._rotationDisplayPlane.setEnabled(false);\r\n });\r\n\r\n const tmpSnapEvent = { snapDistance: 0 };\r\n let currentSnapDragDistance = 0;\r\n const tmpMatrix = new Matrix();\r\n const amountToRotate = new Quaternion();\r\n this.dragBehavior.onDragObservable.add((event) => {\r\n if (this.attachedNode) {\r\n // Calc angle over full 360 degree (https://stackoverflow.com/questions/43493711/the-angle-between-two-3d-vectors-with-a-result-range-0-360)\r\n const nodeScale = new Vector3(1, 1, 1);\r\n const nodeQuaternion = new Quaternion(0, 0, 0, 1);\r\n const nodeTranslation = new Vector3(0, 0, 0);\r\n this._handlePivot();\r\n\r\n this.attachedNode.getWorldMatrix().decompose(nodeScale, nodeQuaternion, nodeTranslation);\r\n const uniformScaling = Math.abs(nodeScale.x - nodeScale.y) <= Epsilon && Math.abs(nodeScale.x - nodeScale.z) <= Epsilon;\r\n if (!uniformScaling && this.updateGizmoRotationToMatchAttachedMesh) {\r\n Logger.Warn(\r\n \"Unable to use a rotation gizmo matching mesh rotation with non uniform scaling. Use uniform scaling or set updateGizmoRotationToMatchAttachedMesh to false.\"\r\n );\r\n return;\r\n }\r\n nodeQuaternion.normalize();\r\n\r\n const nodeTranslationForOperation = this.updateGizmoPositionToMatchAttachedMesh ? nodeTranslation : this._rootMesh.absolutePosition;\r\n const newVector = event.dragPlanePoint.subtract(nodeTranslationForOperation).normalize();\r\n const originalVector = lastDragPosition.subtract(nodeTranslationForOperation).normalize();\r\n const cross = Vector3.Cross(newVector, originalVector);\r\n const dot = Vector3.Dot(newVector, originalVector);\r\n let angle = Math.atan2(cross.length(), dot);\r\n planeNormalTowardsCamera.copyFrom(planeNormal);\r\n localPlaneNormalTowardsCamera.copyFrom(planeNormal);\r\n if (this.updateGizmoRotationToMatchAttachedMesh) {\r\n nodeQuaternion.toRotationMatrix(rotationMatrix);\r\n localPlaneNormalTowardsCamera = Vector3.TransformCoordinates(planeNormalTowardsCamera, rotationMatrix);\r\n }\r\n // Flip up vector depending on which side the camera is on\r\n let cameraFlipped = false;\r\n if (gizmoLayer.utilityLayerScene.activeCamera) {\r\n const camVec = gizmoLayer.utilityLayerScene.activeCamera.position.subtract(nodeTranslationForOperation).normalize();\r\n if (Vector3.Dot(camVec, localPlaneNormalTowardsCamera) > 0) {\r\n planeNormalTowardsCamera.scaleInPlace(-1);\r\n localPlaneNormalTowardsCamera.scaleInPlace(-1);\r\n cameraFlipped = true;\r\n }\r\n }\r\n const halfCircleSide = Vector3.Dot(localPlaneNormalTowardsCamera, cross) > 0.0;\r\n if (halfCircleSide) {\r\n angle = -angle;\r\n }\r\n\r\n // Snapping logic\r\n let snapped = false;\r\n if (this.snapDistance != 0) {\r\n currentSnapDragDistance += angle;\r\n if (Math.abs(currentSnapDragDistance) > this.snapDistance) {\r\n let dragSteps = Math.floor(Math.abs(currentSnapDragDistance) / this.snapDistance);\r\n if (currentSnapDragDistance < 0) {\r\n dragSteps *= -1;\r\n }\r\n currentSnapDragDistance = currentSnapDragDistance % this.snapDistance;\r\n angle = this.snapDistance * dragSteps;\r\n snapped = true;\r\n } else {\r\n angle = 0;\r\n }\r\n }\r\n\r\n // Convert angle and axis to quaternion (http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm)\r\n const quaternionCoefficient = Math.sin(angle / 2);\r\n amountToRotate.set(\r\n planeNormalTowardsCamera.x * quaternionCoefficient,\r\n planeNormalTowardsCamera.y * quaternionCoefficient,\r\n planeNormalTowardsCamera.z * quaternionCoefficient,\r\n Math.cos(angle / 2)\r\n );\r\n\r\n // If the meshes local scale is inverted (eg. loaded gltf file parent with z scale of -1) the rotation needs to be inverted on the y axis\r\n if (tmpMatrix.determinant() > 0) {\r\n const tmpVector = new Vector3();\r\n amountToRotate.toEulerAnglesToRef(tmpVector);\r\n Quaternion.RotationYawPitchRollToRef(tmpVector.y, -tmpVector.x, -tmpVector.z, amountToRotate);\r\n }\r\n\r\n if (this.updateGizmoRotationToMatchAttachedMesh) {\r\n // Rotate selected mesh quaternion over fixed axis\r\n nodeQuaternion.multiplyToRef(amountToRotate, nodeQuaternion);\r\n // recompose matrix\r\n Matrix.ComposeToRef(nodeScale, nodeQuaternion, nodeTranslation, this.attachedNode.getWorldMatrix());\r\n } else {\r\n // Rotate selected mesh quaternion over rotated axis\r\n amountToRotate.toRotationMatrix(TmpVectors.Matrix[0]);\r\n TmpVectors.Matrix[0].multiplyToRef(this.attachedNode.getWorldMatrix(), this.attachedNode.getWorldMatrix());\r\n }\r\n\r\n lastDragPosition.copyFrom(event.dragPlanePoint);\r\n if (snapped) {\r\n tmpSnapEvent.snapDistance = angle;\r\n this.onSnapObservable.notifyObservers(tmpSnapEvent);\r\n }\r\n this._angles.y += angle;\r\n this.angle += cameraFlipped ? -angle : angle;\r\n this._rotationShaderMaterial.setVector3(\"angles\", this._angles);\r\n this._matrixChanged();\r\n }\r\n });\r\n\r\n const light = gizmoLayer._getSharedGizmoLight();\r\n light.includedOnlyMeshes = light.includedOnlyMeshes.concat(this._rootMesh.getChildMeshes(false));\r\n\r\n const cache: GizmoAxisCache = {\r\n colliderMeshes: [collider],\r\n gizmoMeshes: [rotationMesh],\r\n material: this._coloredMaterial,\r\n hoverMaterial: this._hoverMaterial,\r\n disableMaterial: this._disableMaterial,\r\n active: false,\r\n dragBehavior: this.dragBehavior,\r\n };\r\n this._parent?.addToAxisCache(this._gizmoMesh, cache);\r\n\r\n this._pointerObserver = gizmoLayer.utilityLayerScene.onPointerObservable.add((pointerInfo) => {\r\n if (this._customMeshSet) {\r\n return;\r\n }\r\n // updating here the maxangle because ondragstart is too late (value already used) and the updated value is not taken into account\r\n this.dragBehavior.maxDragAngle = PlaneRotationGizmo.MaxDragAngle;\r\n this._isHovered = !!(cache.colliderMeshes.indexOf(<Mesh>pointerInfo?.pickInfo?.pickedMesh) != -1);\r\n if (!this._parent) {\r\n const material = cache.dragBehavior.enabled ? (this._isHovered || this._dragging ? this._hoverMaterial : this._coloredMaterial) : this._disableMaterial;\r\n this._setGizmoMeshMaterial(cache.gizmoMeshes, material);\r\n }\r\n });\r\n\r\n this.dragBehavior.onEnabledObservable.add((newState) => {\r\n this._setGizmoMeshMaterial(cache.gizmoMeshes, newState ? this._coloredMaterial : this._disableMaterial);\r\n });\r\n }\r\n\r\n /**\r\n * Create Geometry for Gizmo\r\n * @param parentMesh\r\n * @param thickness\r\n * @param tessellation\r\n */\r\n protected _createGizmoMesh(parentMesh: AbstractMesh, thickness: number, tessellation: number) {\r\n const collider = CreateTorus(\r\n \"ignore\",\r\n {\r\n diameter: 0.6,\r\n thickness: 0.03 * thickness,\r\n tessellation,\r\n },\r\n this.gizmoLayer.utilityLayerScene\r\n );\r\n collider.visibility = 0;\r\n const rotationMesh = CreateTorus(\r\n \"\",\r\n {\r\n diameter: 0.6,\r\n thickness: 0.005 * thickness,\r\n tessellation,\r\n },\r\n this.gizmoLayer.utilityLayerScene\r\n );\r\n rotationMesh.material = this._coloredMaterial;\r\n\r\n // Position arrow pointing in its drag axis\r\n rotationMesh.rotation.x = Math.PI / 2;\r\n collider.rotation.x = Math.PI / 2;\r\n\r\n parentMesh.addChild(rotationMesh, Gizmo.PreserveScaling);\r\n parentMesh.addChild(collider, Gizmo.PreserveScaling);\r\n return { rotationMesh, collider };\r\n }\r\n\r\n protected _attachedNodeChanged(value: Nullable<Node>) {\r\n if (this.dragBehavior) {\r\n this.dragBehavior.enabled = value ? true : false;\r\n }\r\n }\r\n\r\n /**\r\n * If the gizmo is enabled\r\n */\r\n public set isEnabled(value: boolean) {\r\n this._isEnabled = value;\r\n if (!value) {\r\n this.attachedMesh = null;\r\n } else {\r\n if (this._parent) {\r\n this.attachedMesh = this._parent.attachedMesh;\r\n }\r\n }\r\n }\r\n public get isEnabled(): boolean {\r\n return this._isEnabled;\r\n }\r\n /**\r\n * Disposes of the gizmo\r\n */\r\n public dispose() {\r\n this.onSnapObservable.clear();\r\n this.gizmoLayer.utilityLayerScene.onPointerObservable.remove(this._pointerObserver);\r\n this.dragBehavior.detach();\r\n if (this._gizmoMesh) {\r\n this._gizmoMesh.dispose();\r\n }\r\n if (this._rotationDisplayPlane) {\r\n this._rotationDisplayPlane.dispose();\r\n }\r\n if (this._rotationShaderMaterial) {\r\n this._rotationShaderMaterial.dispose();\r\n }\r\n [this._coloredMaterial, this._hoverMaterial, this._disableMaterial].forEach((matl) => {\r\n if (matl) {\r\n matl.dispose();\r\n }\r\n });\r\n super.dispose();\r\n }\r\n}\r\n"]}
1
+ 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type { Observer } from \"../Misc/observable\";\r\nimport { Observable } from \"../Misc/observable\";\r\nimport type { Nullable } from \"../types\";\r\nimport type { PointerInfo } from \"../Events/pointerEvents\";\r\nimport { Quaternion, Matrix, Vector3, TmpVectors } from \"../Maths/math.vector\";\r\nimport { Color3 } from \"../Maths/math.color\";\r\nimport \"../Meshes/Builders/linesBuilder\";\r\nimport type { AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport { Mesh } from \"../Meshes/mesh\";\r\nimport type { Node } from \"../node\";\r\nimport { PointerDragBehavior } from \"../Behaviors/Meshes/pointerDragBehavior\";\r\nimport type { GizmoAxisCache, IGizmo } from \"./gizmo\";\r\nimport { Gizmo } from \"./gizmo\";\r\nimport { UtilityLayerRenderer } from \"../Rendering/utilityLayerRenderer\";\r\nimport { StandardMaterial } from \"../Materials/standardMaterial\";\r\nimport type { RotationGizmo } from \"./rotationGizmo\";\r\nimport { ShaderMaterial } from \"../Materials/shaderMaterial\";\r\nimport { Effect } from \"../Materials/effect\";\r\nimport { CreatePlane } from \"../Meshes/Builders/planeBuilder\";\r\nimport { CreateTorus } from \"../Meshes/Builders/torusBuilder\";\r\nimport { Epsilon } from \"../Maths/math.constants\";\r\nimport { Logger } from \"../Misc/logger\";\r\n\r\n/**\r\n * Interface for plane rotation gizmo\r\n */\r\nexport interface IPlaneRotationGizmo extends IGizmo {\r\n /** Drag behavior responsible for the gizmos dragging interactions */\r\n dragBehavior: PointerDragBehavior;\r\n /** Drag distance in babylon units that the gizmo will snap to when dragged */\r\n snapDistance: number;\r\n /**\r\n * Event that fires each time the gizmo snaps to a new location.\r\n * * snapDistance is the the change in distance\r\n */\r\n onSnapObservable: Observable<{ snapDistance: number }>;\r\n /** Accumulated relative angle value for rotation on the axis. */\r\n angle: number;\r\n /** If the gizmo is enabled */\r\n isEnabled: boolean;\r\n}\r\n\r\n/**\r\n * Single plane rotation gizmo\r\n */\r\nexport class PlaneRotationGizmo extends Gizmo implements IPlaneRotationGizmo {\r\n /**\r\n * Drag behavior responsible for the gizmos dragging interactions\r\n */\r\n public dragBehavior: PointerDragBehavior;\r\n protected _pointerObserver: Nullable<Observer<PointerInfo>> = null;\r\n\r\n /**\r\n * Rotation distance in radians that the gizmo will snap to (Default: 0)\r\n */\r\n public snapDistance = 0;\r\n /**\r\n * Event that fires each time the gizmo snaps to a new location.\r\n * * snapDistance is the the change in distance\r\n */\r\n public onSnapObservable = new Observable<{ snapDistance: number }>();\r\n\r\n /**\r\n * The maximum angle between the camera and the rotation allowed for interaction\r\n * If a rotation plane appears 'flat', a lower value allows interaction.\r\n */\r\n public static MaxDragAngle: number = (Math.PI * 9) / 20;\r\n\r\n /**\r\n * Accumulated relative angle value for rotation on the axis. Reset to 0 when a dragStart occurs\r\n */\r\n public angle: number = 0;\r\n\r\n protected _isEnabled: boolean = true;\r\n protected _parent: Nullable<RotationGizmo> = null;\r\n protected _coloredMaterial: StandardMaterial;\r\n protected _hoverMaterial: StandardMaterial;\r\n protected _disableMaterial: StandardMaterial;\r\n protected _gizmoMesh: Mesh;\r\n protected _rotationDisplayPlane: Mesh;\r\n protected _dragging: boolean = false;\r\n protected _angles = new Vector3();\r\n\r\n protected static _RotationGizmoVertexShader = `\r\n precision highp float;\r\n attribute vec3 position;\r\n attribute vec2 uv;\r\n uniform mat4 worldViewProjection;\r\n varying vec3 vPosition;\r\n varying vec2 vUV;\r\n void main(void) {\r\n gl_Position = worldViewProjection * vec4(position, 1.0);\r\n vUV = uv;\r\n }`;\r\n\r\n protected static _RotationGizmoFragmentShader = `\r\n precision highp float;\r\n varying vec2 vUV;\r\n varying vec3 vPosition;\r\n uniform vec3 angles;\r\n #define twopi 6.283185307\r\n void main(void) {\r\n vec2 uv = vUV - vec2(0.5);\r\n float angle = atan(uv.y, uv.x) + 3.141592;\r\n float delta = gl_FrontFacing ? angles.y : -angles.y;\r\n float begin = angles.x - delta * angles.z;\r\n float start = (begin < (begin + delta)) ? begin : (begin + delta);\r\n float end = (begin > (begin + delta)) ? begin : (begin + delta);\r\n float len = sqrt(dot(uv,uv));\r\n float opacity = 1. - step(0.5, len);\r\n\r\n float base = abs(floor(start / twopi)) * twopi;\r\n start += base;\r\n end += base;\r\n\r\n float intensity = 0.;\r\n for (int i = 0; i < 5; i++)\r\n {\r\n intensity += max(step(start, angle) - step(end, angle), 0.);\r\n angle += twopi;\r\n }\r\n gl_FragColor = vec4(1.,1.,0., min(intensity * 0.25, 0.8)) * opacity;\r\n }`;\r\n\r\n protected _rotationShaderMaterial: ShaderMaterial;\r\n\r\n /**\r\n * Creates a PlaneRotationGizmo\r\n * @param planeNormal The normal of the plane which the gizmo will be able to rotate on\r\n * @param color The color of the gizmo\r\n * @param gizmoLayer The utility layer the gizmo will be added to\r\n * @param tessellation Amount of tessellation to be used when creating rotation circles\r\n * @param parent\r\n * @param useEulerRotation Use and update Euler angle instead of quaternion\r\n * @param thickness display gizmo axis thickness\r\n */\r\n constructor(\r\n planeNormal: Vector3,\r\n color: Color3 = Color3.Gray(),\r\n gizmoLayer: UtilityLayerRenderer = UtilityLayerRenderer.DefaultUtilityLayer,\r\n tessellation = 32,\r\n parent: Nullable<RotationGizmo> = null,\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n useEulerRotation = false,\r\n thickness: number = 1\r\n ) {\r\n super(gizmoLayer);\r\n this._parent = parent;\r\n // Create Material\r\n this._coloredMaterial = new StandardMaterial(\"\", gizmoLayer.utilityLayerScene);\r\n this._coloredMaterial.diffuseColor = color;\r\n this._coloredMaterial.specularColor = color.subtract(new Color3(0.1, 0.1, 0.1));\r\n\r\n this._hoverMaterial = new StandardMaterial(\"\", gizmoLayer.utilityLayerScene);\r\n this._hoverMaterial.diffuseColor = Color3.Yellow();\r\n\r\n this._disableMaterial = new StandardMaterial(\"\", gizmoLayer.utilityLayerScene);\r\n this._disableMaterial.diffuseColor = Color3.Gray();\r\n this._disableMaterial.alpha = 0.4;\r\n\r\n // Build mesh on root node\r\n this._gizmoMesh = new Mesh(\"\", gizmoLayer.utilityLayerScene);\r\n const { rotationMesh, collider } = this._createGizmoMesh(this._gizmoMesh, thickness, tessellation);\r\n\r\n // Setup Rotation Circle\r\n this._rotationDisplayPlane = CreatePlane(\"rotationDisplay\", { size: 0.6, updatable: false }, this.gizmoLayer.utilityLayerScene);\r\n this._rotationDisplayPlane.rotation.z = Math.PI * 0.5;\r\n this._rotationDisplayPlane.parent = this._gizmoMesh;\r\n this._rotationDisplayPlane.setEnabled(false);\r\n\r\n Effect.ShadersStore[\"rotationGizmoVertexShader\"] = PlaneRotationGizmo._RotationGizmoVertexShader;\r\n Effect.ShadersStore[\"rotationGizmoFragmentShader\"] = PlaneRotationGizmo._RotationGizmoFragmentShader;\r\n this._rotationShaderMaterial = new ShaderMaterial(\r\n \"shader\",\r\n this.gizmoLayer.utilityLayerScene,\r\n {\r\n vertex: \"rotationGizmo\",\r\n fragment: \"rotationGizmo\",\r\n },\r\n {\r\n attributes: [\"position\", \"uv\"],\r\n uniforms: [\"worldViewProjection\", \"angles\"],\r\n }\r\n );\r\n this._rotationShaderMaterial.backFaceCulling = false;\r\n\r\n this._rotationDisplayPlane.material = this._rotationShaderMaterial;\r\n this._rotationDisplayPlane.visibility = 0.999;\r\n\r\n this._gizmoMesh.lookAt(this._rootMesh.position.add(planeNormal));\r\n this._rootMesh.addChild(this._gizmoMesh, Gizmo.PreserveScaling);\r\n this._gizmoMesh.scaling.scaleInPlace(1 / 3);\r\n // Add drag behavior to handle events when the gizmo is dragged\r\n this.dragBehavior = new PointerDragBehavior({ dragPlaneNormal: planeNormal });\r\n this.dragBehavior.moveAttached = false;\r\n this.dragBehavior.maxDragAngle = PlaneRotationGizmo.MaxDragAngle;\r\n this.dragBehavior._useAlternatePickedPointAboveMaxDragAngle = true;\r\n this._rootMesh.addBehavior(this.dragBehavior);\r\n\r\n // Closures for drag logic\r\n const lastDragPosition = new Vector3();\r\n\r\n const rotationMatrix = new Matrix();\r\n const planeNormalTowardsCamera = new Vector3();\r\n let localPlaneNormalTowardsCamera = new Vector3();\r\n\r\n this.dragBehavior.onDragStartObservable.add((e) => {\r\n if (this.attachedNode) {\r\n lastDragPosition.copyFrom(e.dragPlanePoint);\r\n this._rotationDisplayPlane.setEnabled(true);\r\n\r\n this._rotationDisplayPlane.getWorldMatrix().invertToRef(rotationMatrix);\r\n Vector3.TransformCoordinatesToRef(e.dragPlanePoint, rotationMatrix, lastDragPosition);\r\n\r\n this._angles.x = Math.atan2(lastDragPosition.y, lastDragPosition.x) + Math.PI;\r\n this._angles.y = 0;\r\n this._angles.z = this.updateGizmoRotationToMatchAttachedMesh ? 1 : 0;\r\n this._dragging = true;\r\n lastDragPosition.copyFrom(e.dragPlanePoint);\r\n this._rotationShaderMaterial.setVector3(\"angles\", this._angles);\r\n this.angle = 0;\r\n }\r\n });\r\n\r\n this.dragBehavior.onDragEndObservable.add(() => {\r\n this._dragging = false;\r\n this._rotationDisplayPlane.setEnabled(false);\r\n });\r\n\r\n const tmpSnapEvent = { snapDistance: 0 };\r\n let currentSnapDragDistance = 0;\r\n const tmpMatrix = new Matrix();\r\n const amountToRotate = new Quaternion();\r\n this.dragBehavior.onDragObservable.add((event) => {\r\n if (this.attachedNode) {\r\n // Calc angle over full 360 degree (https://stackoverflow.com/questions/43493711/the-angle-between-two-3d-vectors-with-a-result-range-0-360)\r\n const nodeScale = new Vector3(1, 1, 1);\r\n const nodeQuaternion = new Quaternion(0, 0, 0, 1);\r\n const nodeTranslation = new Vector3(0, 0, 0);\r\n this._handlePivot();\r\n\r\n this.attachedNode.getWorldMatrix().decompose(nodeScale, nodeQuaternion, nodeTranslation);\r\n // uniform scaling of absolute value of components\r\n // (-1,1,1) is uniform but (1,1.001,1) is not\r\n const uniformScaling = Math.abs(Math.abs(nodeScale.x) - Math.abs(nodeScale.y)) <= Epsilon && Math.abs(Math.abs(nodeScale.x) - Math.abs(nodeScale.z)) <= Epsilon;\r\n if (!uniformScaling && this.updateGizmoRotationToMatchAttachedMesh) {\r\n Logger.Warn(\r\n \"Unable to use a rotation gizmo matching mesh rotation with non uniform scaling. Use uniform scaling or set updateGizmoRotationToMatchAttachedMesh to false.\"\r\n );\r\n return;\r\n }\r\n nodeQuaternion.normalize();\r\n\r\n const nodeTranslationForOperation = this.updateGizmoPositionToMatchAttachedMesh ? nodeTranslation : this._rootMesh.absolutePosition;\r\n const newVector = event.dragPlanePoint.subtract(nodeTranslationForOperation).normalize();\r\n const originalVector = lastDragPosition.subtract(nodeTranslationForOperation).normalize();\r\n const cross = Vector3.Cross(newVector, originalVector);\r\n const dot = Vector3.Dot(newVector, originalVector);\r\n let angle = Math.atan2(cross.length(), dot);\r\n planeNormalTowardsCamera.copyFrom(planeNormal);\r\n localPlaneNormalTowardsCamera.copyFrom(planeNormal);\r\n if (this.updateGizmoRotationToMatchAttachedMesh) {\r\n nodeQuaternion.toRotationMatrix(rotationMatrix);\r\n localPlaneNormalTowardsCamera = Vector3.TransformCoordinates(planeNormalTowardsCamera, rotationMatrix);\r\n }\r\n // Flip up vector depending on which side the camera is on\r\n let cameraFlipped = false;\r\n if (gizmoLayer.utilityLayerScene.activeCamera) {\r\n const camVec = gizmoLayer.utilityLayerScene.activeCamera.position.subtract(nodeTranslationForOperation).normalize();\r\n if (Vector3.Dot(camVec, localPlaneNormalTowardsCamera) > 0) {\r\n planeNormalTowardsCamera.scaleInPlace(-1);\r\n localPlaneNormalTowardsCamera.scaleInPlace(-1);\r\n cameraFlipped = true;\r\n }\r\n }\r\n const halfCircleSide = Vector3.Dot(localPlaneNormalTowardsCamera, cross) > 0.0;\r\n if (halfCircleSide) {\r\n angle = -angle;\r\n }\r\n\r\n // Snapping logic\r\n let snapped = false;\r\n if (this.snapDistance != 0) {\r\n currentSnapDragDistance += angle;\r\n if (Math.abs(currentSnapDragDistance) > this.snapDistance) {\r\n let dragSteps = Math.floor(Math.abs(currentSnapDragDistance) / this.snapDistance);\r\n if (currentSnapDragDistance < 0) {\r\n dragSteps *= -1;\r\n }\r\n currentSnapDragDistance = currentSnapDragDistance % this.snapDistance;\r\n angle = this.snapDistance * dragSteps;\r\n snapped = true;\r\n } else {\r\n angle = 0;\r\n }\r\n }\r\n\r\n // Convert angle and axis to quaternion (http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm)\r\n const quaternionCoefficient = Math.sin(angle / 2);\r\n amountToRotate.set(\r\n planeNormalTowardsCamera.x * quaternionCoefficient,\r\n planeNormalTowardsCamera.y * quaternionCoefficient,\r\n planeNormalTowardsCamera.z * quaternionCoefficient,\r\n Math.cos(angle / 2)\r\n );\r\n\r\n // If the meshes local scale is inverted (eg. loaded gltf file parent with z scale of -1) the rotation needs to be inverted on the y axis\r\n if (tmpMatrix.determinant() > 0) {\r\n const tmpVector = new Vector3();\r\n amountToRotate.toEulerAnglesToRef(tmpVector);\r\n Quaternion.RotationYawPitchRollToRef(tmpVector.y, -tmpVector.x, -tmpVector.z, amountToRotate);\r\n }\r\n\r\n if (this.updateGizmoRotationToMatchAttachedMesh) {\r\n // Rotate selected mesh quaternion over fixed axis\r\n nodeQuaternion.multiplyToRef(amountToRotate, nodeQuaternion);\r\n // recompose matrix\r\n Matrix.ComposeToRef(nodeScale, nodeQuaternion, nodeTranslation, this.attachedNode.getWorldMatrix());\r\n } else {\r\n // Rotate selected mesh quaternion over rotated axis\r\n amountToRotate.toRotationMatrix(TmpVectors.Matrix[0]);\r\n TmpVectors.Matrix[0].multiplyToRef(this.attachedNode.getWorldMatrix(), this.attachedNode.getWorldMatrix());\r\n }\r\n\r\n lastDragPosition.copyFrom(event.dragPlanePoint);\r\n if (snapped) {\r\n tmpSnapEvent.snapDistance = angle;\r\n this.onSnapObservable.notifyObservers(tmpSnapEvent);\r\n }\r\n this._angles.y += angle;\r\n this.angle += cameraFlipped ? -angle : angle;\r\n this._rotationShaderMaterial.setVector3(\"angles\", this._angles);\r\n this._matrixChanged();\r\n }\r\n });\r\n\r\n const light = gizmoLayer._getSharedGizmoLight();\r\n light.includedOnlyMeshes = light.includedOnlyMeshes.concat(this._rootMesh.getChildMeshes(false));\r\n\r\n const cache: GizmoAxisCache = {\r\n colliderMeshes: [collider],\r\n gizmoMeshes: [rotationMesh],\r\n material: this._coloredMaterial,\r\n hoverMaterial: this._hoverMaterial,\r\n disableMaterial: this._disableMaterial,\r\n active: false,\r\n dragBehavior: this.dragBehavior,\r\n };\r\n this._parent?.addToAxisCache(this._gizmoMesh, cache);\r\n\r\n this._pointerObserver = gizmoLayer.utilityLayerScene.onPointerObservable.add((pointerInfo) => {\r\n if (this._customMeshSet) {\r\n return;\r\n }\r\n // updating here the maxangle because ondragstart is too late (value already used) and the updated value is not taken into account\r\n this.dragBehavior.maxDragAngle = PlaneRotationGizmo.MaxDragAngle;\r\n this._isHovered = !!(cache.colliderMeshes.indexOf(<Mesh>pointerInfo?.pickInfo?.pickedMesh) != -1);\r\n if (!this._parent) {\r\n const material = cache.dragBehavior.enabled ? (this._isHovered || this._dragging ? this._hoverMaterial : this._coloredMaterial) : this._disableMaterial;\r\n this._setGizmoMeshMaterial(cache.gizmoMeshes, material);\r\n }\r\n });\r\n\r\n this.dragBehavior.onEnabledObservable.add((newState) => {\r\n this._setGizmoMeshMaterial(cache.gizmoMeshes, newState ? this._coloredMaterial : this._disableMaterial);\r\n });\r\n }\r\n\r\n /**\r\n * Create Geometry for Gizmo\r\n * @param parentMesh\r\n * @param thickness\r\n * @param tessellation\r\n */\r\n protected _createGizmoMesh(parentMesh: AbstractMesh, thickness: number, tessellation: number) {\r\n const collider = CreateTorus(\r\n \"ignore\",\r\n {\r\n diameter: 0.6,\r\n thickness: 0.03 * thickness,\r\n tessellation,\r\n },\r\n this.gizmoLayer.utilityLayerScene\r\n );\r\n collider.visibility = 0;\r\n const rotationMesh = CreateTorus(\r\n \"\",\r\n {\r\n diameter: 0.6,\r\n thickness: 0.005 * thickness,\r\n tessellation,\r\n },\r\n this.gizmoLayer.utilityLayerScene\r\n );\r\n rotationMesh.material = this._coloredMaterial;\r\n\r\n // Position arrow pointing in its drag axis\r\n rotationMesh.rotation.x = Math.PI / 2;\r\n collider.rotation.x = Math.PI / 2;\r\n\r\n parentMesh.addChild(rotationMesh, Gizmo.PreserveScaling);\r\n parentMesh.addChild(collider, Gizmo.PreserveScaling);\r\n return { rotationMesh, collider };\r\n }\r\n\r\n protected _attachedNodeChanged(value: Nullable<Node>) {\r\n if (this.dragBehavior) {\r\n this.dragBehavior.enabled = value ? true : false;\r\n }\r\n }\r\n\r\n /**\r\n * If the gizmo is enabled\r\n */\r\n public set isEnabled(value: boolean) {\r\n this._isEnabled = value;\r\n if (!value) {\r\n this.attachedMesh = null;\r\n } else {\r\n if (this._parent) {\r\n this.attachedMesh = this._parent.attachedMesh;\r\n }\r\n }\r\n }\r\n public get isEnabled(): boolean {\r\n return this._isEnabled;\r\n }\r\n /**\r\n * Disposes of the gizmo\r\n */\r\n public dispose() {\r\n this.onSnapObservable.clear();\r\n this.gizmoLayer.utilityLayerScene.onPointerObservable.remove(this._pointerObserver);\r\n this.dragBehavior.detach();\r\n if (this._gizmoMesh) {\r\n this._gizmoMesh.dispose();\r\n }\r\n if (this._rotationDisplayPlane) {\r\n this._rotationDisplayPlane.dispose();\r\n }\r\n if (this._rotationShaderMaterial) {\r\n this._rotationShaderMaterial.dispose();\r\n }\r\n [this._coloredMaterial, this._hoverMaterial, this._disableMaterial].forEach((matl) => {\r\n if (matl) {\r\n matl.dispose();\r\n }\r\n });\r\n super.dispose();\r\n }\r\n}\r\n"]}
@@ -192,7 +192,7 @@ export class InputManager {
192
192
  return this._scene.onPointerObservable.remove(observer);
193
193
  }
194
194
  _checkForPicking() {
195
- return !!(this._scene.onPointerObservable.observers.length > this._cameraObserverCount || this._scene.onPointerPick || this._scene.onPointerUp);
195
+ return !!(this._scene.onPointerObservable.observers.length > this._cameraObserverCount || this._scene.onPointerPick);
196
196
  }
197
197
  _checkPrePointerObservable(pickResult, evt, type) {
198
198
  const scene = this._scene;
@@ -447,7 +447,7 @@ export class InputManager {
447
447
  // Because this is only called from _initClickEvent, which is called in _onPointerUp, we'll use the pointerUpPredicate for the pick call
448
448
  this._initActionManager = (act) => {
449
449
  if (!this._meshPickProceed) {
450
- const pickResult = scene.skipPointerUpPicking || (scene._registeredActions === 0 && !this._checkForPicking())
450
+ const pickResult = scene.skipPointerUpPicking || (scene._registeredActions === 0 && !this._checkForPicking() && !scene.onPointerUp)
451
451
  ? null
452
452
  : scene.pick(this._unTranslatedPointerX, this._unTranslatedPointerY, scene.pointerUpPredicate, false, scene.cameraToUseForPointers);
453
453
  this._currentPickResult = pickResult;
@@ -642,7 +642,7 @@ export class InputManager {
642
642
  // Meshes
643
643
  this._pickedDownMesh = null;
644
644
  let pickResult;
645
- if (scene.skipPointerDownPicking || (scene._registeredActions === 0 && !this._checkForPicking())) {
645
+ if (scene.skipPointerDownPicking || (scene._registeredActions === 0 && !this._checkForPicking() && !scene.onPointerDown)) {
646
646
  pickResult = new PickingInfo();
647
647
  }
648
648
  else {
@@ -708,7 +708,7 @@ export class InputManager {
708
708
  };
709
709
  }
710
710
  // Meshes
711
- if (!this._meshPickProceed && ((AbstractActionManager && AbstractActionManager.HasTriggers) || this._checkForPicking())) {
711
+ if (!this._meshPickProceed && ((AbstractActionManager && AbstractActionManager.HasTriggers) || this._checkForPicking() || scene.onPointerUp)) {
712
712
  this._initActionManager(null, clickInfo);
713
713
  }
714
714
  if (!pickResult) {