@babylonjs/core 5.27.0 → 5.27.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Animations/animatable.js +2 -1
- package/Animations/animatable.js.map +1 -1
- package/Animations/runtimeAnimation.js +1 -1
- package/Animations/runtimeAnimation.js.map +1 -1
- package/Audio/audioSceneComponent.js +2 -1
- package/Audio/audioSceneComponent.js.map +1 -1
- package/Audio/sound.js +70 -45
- package/Audio/sound.js.map +1 -1
- package/Audio/soundTrack.js +12 -6
- package/Audio/soundTrack.js.map +1 -1
- package/BakedVertexAnimation/bakedVertexAnimationManager.js +2 -1
- package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
- package/Behaviors/Cameras/autoRotationBehavior.js +1 -1
- package/Behaviors/Cameras/autoRotationBehavior.js.map +1 -1
- package/Behaviors/Meshes/followBehavior.js +2 -1
- package/Behaviors/Meshes/followBehavior.js.map +1 -1
- package/Behaviors/Meshes/handConstraintBehavior.js +2 -2
- package/Behaviors/Meshes/handConstraintBehavior.js.map +1 -1
- package/Bones/bone.js +2 -1
- package/Bones/bone.js.map +1 -1
- package/Bones/skeleton.js +3 -2
- package/Bones/skeleton.js.map +1 -1
- package/Cameras/Inputs/BaseCameraPointersInput.js +2 -2
- package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +5 -3
- package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/flyCameraMouseInput.js +2 -2
- package/Cameras/Inputs/flyCameraMouseInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraMouseInput.js +2 -2
- package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
- package/Cameras/arcRotateCamera.js +2 -1
- package/Cameras/arcRotateCamera.js.map +1 -1
- package/Cameras/camera.js +6 -4
- package/Cameras/camera.js.map +1 -1
- package/Compute/computeEffect.js +8 -5
- package/Compute/computeEffect.js.map +1 -1
- package/Compute/computeShader.js +12 -11
- package/Compute/computeShader.js.map +1 -1
- package/Culling/Octrees/octreeSceneComponent.js +2 -1
- package/Culling/Octrees/octreeSceneComponent.js.map +1 -1
- package/Culling/boundingBox.js +3 -2
- package/Culling/boundingBox.js.map +1 -1
- package/Culling/ray.js +2 -1
- package/Culling/ray.js.map +1 -1
- package/Debug/directionalLightFrustumViewer.js +9 -7
- package/Debug/directionalLightFrustumViewer.js.map +1 -1
- package/Debug/rayHelper.js +2 -1
- package/Debug/rayHelper.js.map +1 -1
- package/Debug/skeletonViewer.js +29 -24
- package/Debug/skeletonViewer.js.map +1 -1
- package/DeviceInput/InputDevices/deviceSourceManager.js +5 -3
- package/DeviceInput/InputDevices/deviceSourceManager.js.map +1 -1
- package/DeviceInput/internalDeviceSourceManager.js +2 -1
- package/DeviceInput/internalDeviceSourceManager.js.map +1 -1
- package/DeviceInput/webDeviceInputSystem.js +12 -9
- package/DeviceInput/webDeviceInputSystem.js.map +1 -1
- package/Engines/Extensions/engine.rawTexture.js +4 -4
- package/Engines/Extensions/engine.rawTexture.js.map +1 -1
- package/Engines/Extensions/engine.readTexture.js +3 -2
- package/Engines/Extensions/engine.readTexture.js.map +1 -1
- package/Engines/Extensions/engine.views.js +2 -1
- package/Engines/Extensions/engine.views.js.map +1 -1
- package/Engines/Processors/shaderProcessor.js +11 -6
- package/Engines/Processors/shaderProcessor.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.cubeTexture.js +1 -1
- package/Engines/WebGPU/Extensions/engine.cubeTexture.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.dynamicTexture.js +2 -1
- package/Engines/WebGPU/Extensions/engine.dynamicTexture.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.multiRender.js +2 -1
- package/Engines/WebGPU/Extensions/engine.multiRender.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.query.js +4 -2
- package/Engines/WebGPU/Extensions/engine.query.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.rawTexture.js +4 -4
- package/Engines/WebGPU/Extensions/engine.rawTexture.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.renderTarget.js +2 -1
- package/Engines/WebGPU/Extensions/engine.renderTarget.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.storageBuffer.js +3 -2
- package/Engines/WebGPU/Extensions/engine.storageBuffer.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.textureSampler.js +2 -1
- package/Engines/WebGPU/Extensions/engine.textureSampler.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.videoTexture.js +2 -1
- package/Engines/WebGPU/Extensions/engine.videoTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheBindGroups.js +7 -6
- package/Engines/WebGPU/webgpuCacheBindGroups.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js +18 -14
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheSampler.js +4 -3
- package/Engines/WebGPU/webgpuCacheSampler.js.map +1 -1
- package/Engines/WebGPU/webgpuClearQuad.js +3 -2
- package/Engines/WebGPU/webgpuClearQuad.js.map +1 -1
- package/Engines/WebGPU/webgpuComputePipelineContext.js +2 -1
- package/Engines/WebGPU/webgpuComputePipelineContext.js.map +1 -1
- package/Engines/WebGPU/webgpuDepthCullingState.js +2 -2
- package/Engines/WebGPU/webgpuDepthCullingState.js.map +1 -1
- package/Engines/WebGPU/webgpuDrawContext.js +2 -1
- package/Engines/WebGPU/webgpuDrawContext.js.map +1 -1
- package/Engines/WebGPU/webgpuHardwareTexture.js +4 -3
- package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuMaterialContext.js +5 -4
- package/Engines/WebGPU/webgpuMaterialContext.js.map +1 -1
- package/Engines/WebGPU/webgpuOcclusionQuery.js +5 -3
- package/Engines/WebGPU/webgpuOcclusionQuery.js.map +1 -1
- package/Engines/WebGPU/webgpuPipelineContext.js +4 -2
- package/Engines/WebGPU/webgpuPipelineContext.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessingContext.js +4 -2
- package/Engines/WebGPU/webgpuShaderProcessingContext.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +2 -1
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
- package/Engines/WebGPU/webgpuSnapshotRendering.js +3 -2
- package/Engines/WebGPU/webgpuSnapshotRendering.js.map +1 -1
- package/Engines/WebGPU/webgpuStencilStateComposer.js +2 -1
- package/Engines/WebGPU/webgpuStencilStateComposer.js.map +1 -1
- package/Engines/WebGPU/webgpuTextureHelper.js +40 -38
- package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
- package/Engines/engine.js +5 -3
- package/Engines/engine.js.map +1 -1
- package/Engines/nativeEngine.js +7 -5
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/renderTargetWrapper.js +14 -9
- package/Engines/renderTargetWrapper.js.map +1 -1
- package/Engines/thinEngine.js +25 -16
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.js +87 -61
- package/Engines/webgpuEngine.js.map +1 -1
- package/Gamepads/gamepadManager.js +1 -1
- package/Gamepads/gamepadManager.js.map +1 -1
- package/Gizmos/axisDragGizmo.js +4 -2
- package/Gizmos/axisDragGizmo.js.map +1 -1
- package/Gizmos/axisScaleGizmo.js +6 -4
- package/Gizmos/axisScaleGizmo.js.map +1 -1
- package/Gizmos/gizmo.js +21 -6
- package/Gizmos/gizmo.js.map +1 -1
- package/Gizmos/gizmoManager.js +3 -2
- package/Gizmos/gizmoManager.js.map +1 -1
- package/Gizmos/planeDragGizmo.js +4 -2
- package/Gizmos/planeDragGizmo.js.map +1 -1
- package/Gizmos/planeRotationGizmo.js +4 -2
- package/Gizmos/planeRotationGizmo.js.map +1 -1
- package/Helpers/videoDome.js +2 -1
- package/Helpers/videoDome.js.map +1 -1
- package/Layers/effectLayer.js +5 -3
- package/Layers/effectLayer.js.map +1 -1
- package/Layers/glowLayer.js +4 -3
- package/Layers/glowLayer.js.map +1 -1
- package/Layers/highlightLayer.js +2 -1
- package/Layers/highlightLayer.js.map +1 -1
- package/LensFlares/lensFlareSystem.js +2 -1
- package/LensFlares/lensFlareSystem.js.map +1 -1
- package/Lights/Shadows/cascadedShadowGenerator.js +25 -21
- package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
- package/Lights/Shadows/shadowGenerator.js +13 -8
- package/Lights/Shadows/shadowGenerator.js.map +1 -1
- package/Loading/Plugins/babylonFileLoader.js +2 -1
- package/Loading/Plugins/babylonFileLoader.js.map +1 -1
- package/Loading/sceneLoader.js +1 -1
- package/Loading/sceneLoader.js.map +1 -1
- package/Materials/Node/Blocks/Dual/imageSourceBlock.js +2 -1
- package/Materials/Node/Blocks/Dual/imageSourceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +2 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/textureBlock.js +10 -6
- package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/TBNBlock.js +3 -2
- package/Materials/Node/Blocks/Fragment/TBNBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +2 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js +2 -1
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js.map +1 -1
- package/Materials/Node/Blocks/Input/inputBlock.js +2 -1
- package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/clearCoatBlock.js +26 -24
- package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/iridescenceBlock.js +3 -3
- package/Materials/Node/Blocks/PBR/iridescenceBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +48 -44
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/reflectionBlock.js +2 -1
- package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/refractionBlock.js +2 -1
- package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/sheenBlock.js +13 -13
- package/Materials/Node/Blocks/PBR/sheenBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.js +27 -26
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/instancesBlock.js +2 -2
- package/Materials/Node/Blocks/Vertex/instancesBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +6 -6
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
- package/Materials/Node/Blocks/cloudBlock.js +3 -2
- package/Materials/Node/Blocks/cloudBlock.js.map +1 -1
- package/Materials/Node/Blocks/colorMergerBlock.js +5 -4
- package/Materials/Node/Blocks/colorMergerBlock.js.map +1 -1
- package/Materials/Node/Blocks/customBlock.js +4 -3
- package/Materials/Node/Blocks/customBlock.js.map +1 -1
- package/Materials/Node/Blocks/vectorMergerBlock.js +5 -4
- package/Materials/Node/Blocks/vectorMergerBlock.js.map +1 -1
- package/Materials/Node/nodeMaterial.js +7 -6
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/Node/nodeMaterialBlock.js +4 -3
- package/Materials/Node/nodeMaterialBlock.js.map +1 -1
- package/Materials/Node/nodeMaterialDecorator.js +1 -1
- package/Materials/Node/nodeMaterialDecorator.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.js +25 -19
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/PBR/pbrClearCoatConfiguration.js +9 -6
- package/Materials/PBR/pbrClearCoatConfiguration.js.map +1 -1
- package/Materials/PBR/pbrIridescenceConfiguration.js +7 -4
- package/Materials/PBR/pbrIridescenceConfiguration.js.map +1 -1
- package/Materials/PBR/pbrSheenConfiguration.js +7 -4
- package/Materials/PBR/pbrSheenConfiguration.js.map +1 -1
- package/Materials/Textures/Loaders/envTextureLoader.js +2 -2
- package/Materials/Textures/Loaders/envTextureLoader.js.map +1 -1
- package/Materials/Textures/Packer/packer.js +14 -13
- package/Materials/Textures/Packer/packer.js.map +1 -1
- package/Materials/Textures/Procedurals/customProceduralTexture.d.ts +2 -1
- package/Materials/Textures/Procedurals/customProceduralTexture.js.map +1 -1
- package/Materials/Textures/Procedurals/noiseProceduralTexture.js +2 -1
- package/Materials/Textures/Procedurals/noiseProceduralTexture.js.map +1 -1
- package/Materials/Textures/Procedurals/proceduralTexture.js +7 -4
- package/Materials/Textures/Procedurals/proceduralTexture.js.map +1 -1
- package/Materials/Textures/cubeTexture.js +8 -4
- package/Materials/Textures/cubeTexture.js.map +1 -1
- package/Materials/Textures/hdrCubeTexture.js +4 -2
- package/Materials/Textures/hdrCubeTexture.js.map +1 -1
- package/Materials/Textures/internalTexture.js +4 -2
- package/Materials/Textures/internalTexture.js.map +1 -1
- package/Materials/Textures/mirrorTexture.js +6 -3
- package/Materials/Textures/mirrorTexture.js.map +1 -1
- package/Materials/Textures/multiRenderTarget.js +6 -4
- package/Materials/Textures/multiRenderTarget.js.map +1 -1
- package/Materials/Textures/rawTexture.js +1 -1
- package/Materials/Textures/rawTexture.js.map +1 -1
- package/Materials/Textures/renderTargetTexture.js +26 -15
- package/Materials/Textures/renderTargetTexture.js.map +1 -1
- package/Materials/Textures/texture.js +16 -13
- package/Materials/Textures/texture.js.map +1 -1
- package/Materials/Textures/thinRenderTargetTexture.js +4 -2
- package/Materials/Textures/thinRenderTargetTexture.js.map +1 -1
- package/Materials/Textures/videoTexture.js +3 -3
- package/Materials/Textures/videoTexture.js.map +1 -1
- package/Materials/drawWrapper.js +4 -2
- package/Materials/drawWrapper.js.map +1 -1
- package/Materials/effect.js +15 -10
- package/Materials/effect.js.map +1 -1
- package/Materials/material.d.ts +14 -0
- package/Materials/material.detailMapConfiguration.js +2 -1
- package/Materials/material.detailMapConfiguration.js.map +1 -1
- package/Materials/material.js +35 -3
- package/Materials/material.js.map +1 -1
- package/Materials/materialDefines.js +6 -5
- package/Materials/materialDefines.js.map +1 -1
- package/Materials/materialHelper.js +1 -1
- package/Materials/materialHelper.js.map +1 -1
- package/Materials/materialPluginManager.js +3 -2
- package/Materials/materialPluginManager.js.map +1 -1
- package/Materials/multiMaterial.js +2 -1
- package/Materials/multiMaterial.js.map +1 -1
- package/Materials/shaderMaterial.js +12 -9
- package/Materials/shaderMaterial.js.map +1 -1
- package/Materials/shadowDepthWrapper.js +13 -8
- package/Materials/shadowDepthWrapper.js.map +1 -1
- package/Materials/standardMaterial.js +12 -10
- package/Materials/standardMaterial.js.map +1 -1
- package/Materials/uniformBuffer.js +1 -1
- package/Materials/uniformBuffer.js.map +1 -1
- package/Maths/math.vector.d.ts +7 -6
- package/Maths/math.vector.js +10 -8
- package/Maths/math.vector.js.map +1 -1
- package/Meshes/Builders/groundBuilder.js +1 -1
- package/Meshes/Builders/groundBuilder.js.map +1 -1
- package/Meshes/abstractMesh.js +8 -5
- package/Meshes/abstractMesh.js.map +1 -1
- package/Meshes/csg.js +2 -1
- package/Meshes/csg.js.map +1 -1
- package/Meshes/instancedMesh.js +2 -1
- package/Meshes/instancedMesh.js.map +1 -1
- package/Meshes/mesh.js +21 -12
- package/Meshes/mesh.js.map +1 -1
- package/Meshes/mesh.vertexData.js +4 -3
- package/Meshes/mesh.vertexData.js.map +1 -1
- package/Meshes/subMesh.js +14 -8
- package/Meshes/subMesh.js.map +1 -1
- package/Meshes/thinInstanceMesh.js +18 -12
- package/Meshes/thinInstanceMesh.js.map +1 -1
- package/Misc/HighDynamicRange/cubemapToSphericalPolynomial.js +2 -1
- package/Misc/HighDynamicRange/cubemapToSphericalPolynomial.js.map +1 -1
- package/Misc/PerformanceViewer/performanceViewerCollectionStrategies.js +12 -8
- package/Misc/PerformanceViewer/performanceViewerCollectionStrategies.js.map +1 -1
- package/Misc/PerformanceViewer/performanceViewerCollector.js +3 -2
- package/Misc/PerformanceViewer/performanceViewerCollector.js.map +1 -1
- package/Misc/arrayTools.js +1 -1
- package/Misc/arrayTools.js.map +1 -1
- package/Misc/computePressure.js +9 -6
- package/Misc/computePressure.js.map +1 -1
- package/Misc/dataStorage.js +1 -1
- package/Misc/dataStorage.js.map +1 -1
- package/Misc/environmentTextureTools.js +2 -1
- package/Misc/environmentTextureTools.js.map +1 -1
- package/Misc/fileTools.js +31 -8
- package/Misc/fileTools.js.map +1 -1
- package/Misc/logger.js +2 -1
- package/Misc/logger.js.map +1 -1
- package/Misc/minMaxReducer.js +3 -2
- package/Misc/minMaxReducer.js.map +1 -1
- package/Misc/sceneRecorder.js +1 -1
- package/Misc/sceneRecorder.js.map +1 -1
- package/Misc/textureTools.js +3 -3
- package/Misc/textureTools.js.map +1 -1
- package/Misc/timer.js +5 -3
- package/Misc/timer.js.map +1 -1
- package/Misc/tools.js +4 -4
- package/Misc/tools.js.map +1 -1
- package/Misc/trajectoryClassifier.js +3 -3
- package/Misc/trajectoryClassifier.js.map +1 -1
- package/Particles/EmitterTypes/meshParticleEmitter.js +2 -1
- package/Particles/EmitterTypes/meshParticleEmitter.js.map +1 -1
- package/Particles/computeShaderParticleSystem.js +6 -3
- package/Particles/computeShaderParticleSystem.js.map +1 -1
- package/Particles/gpuParticleSystem.js +13 -8
- package/Particles/gpuParticleSystem.js.map +1 -1
- package/Particles/particleSystem.js +22 -14
- package/Particles/particleSystem.js.map +1 -1
- package/Particles/particleSystemComponent.js +2 -1
- package/Particles/particleSystemComponent.js.map +1 -1
- package/Particles/pointsCloudSystem.js +7 -4
- package/Particles/pointsCloudSystem.js.map +1 -1
- package/Particles/solidParticleSystem.js +2 -2
- package/Particles/solidParticleSystem.js.map +1 -1
- package/Particles/webgl2ParticleSystem.js +2 -1
- package/Particles/webgl2ParticleSystem.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js +5 -4
- package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js.map +1 -1
- package/PostProcesses/colorCorrectionPostProcess.js +1 -1
- package/PostProcesses/colorCorrectionPostProcess.js.map +1 -1
- package/PostProcesses/postProcess.js +8 -5
- package/PostProcesses/postProcess.js.map +1 -1
- package/PostProcesses/postProcessManager.js +6 -4
- package/PostProcesses/postProcessManager.js.map +1 -1
- package/PostProcesses/screenSpaceReflectionPostProcess.js +1 -1
- package/PostProcesses/screenSpaceReflectionPostProcess.js.map +1 -1
- package/PostProcesses/volumetricLightScatteringPostProcess.js +7 -4
- package/PostProcesses/volumetricLightScatteringPostProcess.js.map +1 -1
- package/PostProcesses/vrMultiviewToSingleviewPostProcess.js +1 -1
- package/PostProcesses/vrMultiviewToSingleviewPostProcess.js.map +1 -1
- package/Probes/reflectionProbe.js +4 -2
- package/Probes/reflectionProbe.js.map +1 -1
- package/Rendering/boundingBoxRenderer.js +3 -2
- package/Rendering/boundingBoxRenderer.js.map +1 -1
- package/Rendering/depthPeelingRenderer.d.ts +12 -0
- package/Rendering/depthPeelingRenderer.js +30 -6
- package/Rendering/depthPeelingRenderer.js.map +1 -1
- package/Rendering/depthPeelingSceneComponent.js +4 -2
- package/Rendering/depthPeelingSceneComponent.js.map +1 -1
- package/Rendering/depthRenderer.js +10 -6
- package/Rendering/depthRenderer.js.map +1 -1
- package/Rendering/edgesRenderer.js +11 -8
- package/Rendering/edgesRenderer.js.map +1 -1
- package/Rendering/outlineRenderer.js +2 -2
- package/Rendering/outlineRenderer.js.map +1 -1
- package/Rendering/prePassRenderer.js +4 -2
- package/Rendering/prePassRenderer.js.map +1 -1
- package/Shaders/pbr.fragment.js +4 -1
- package/Shaders/pbr.fragment.js.map +1 -1
- package/Sprites/spriteManager.js +2 -1
- package/Sprites/spriteManager.js.map +1 -1
- package/Sprites/spriteRenderer.js +2 -1
- package/Sprites/spriteRenderer.js.map +1 -1
- package/States/stencilStateComposer.js +4 -2
- package/States/stencilStateComposer.js.map +1 -1
- package/XR/features/WebXRAnchorSystem.js +2 -1
- package/XR/features/WebXRAnchorSystem.js.map +1 -1
- package/XR/features/WebXRControllerMovement.js +7 -6
- package/XR/features/WebXRControllerMovement.js.map +1 -1
- package/XR/features/WebXRControllerPhysics.js +6 -4
- package/XR/features/WebXRControllerPhysics.js.map +1 -1
- package/XR/features/WebXRControllerPointerSelection.js +2 -1
- package/XR/features/WebXRControllerPointerSelection.js.map +1 -1
- package/XR/features/WebXRHandTracking.js +26 -18
- package/XR/features/WebXRHandTracking.js.map +1 -1
- package/XR/features/WebXRLayers.js +1 -1
- package/XR/features/WebXRLayers.js.map +1 -1
- package/XR/features/WebXRLightEstimation.js +6 -3
- package/XR/features/WebXRLightEstimation.js.map +1 -1
- package/XR/features/WebXRMeshDetector.js +2 -1
- package/XR/features/WebXRMeshDetector.js.map +1 -1
- package/XR/features/WebXRNearInteraction.js +7 -4
- package/XR/features/WebXRNearInteraction.js.map +1 -1
- package/XR/features/WebXRPlaneDetector.js +2 -1
- package/XR/features/WebXRPlaneDetector.js.map +1 -1
- package/XR/native/nativeXRFrame.js +2 -1
- package/XR/native/nativeXRFrame.js.map +1 -1
- package/XR/webXRCamera.js +2 -1
- package/XR/webXRCamera.js.map +1 -1
- package/XR/webXRExperienceHelper.js +7 -5
- package/XR/webXRExperienceHelper.js.map +1 -1
- package/XR/webXRInputSource.js +2 -1
- package/XR/webXRInputSource.js.map +1 -1
- package/XR/webXRSessionManager.js +27 -14
- package/XR/webXRSessionManager.js.map +1 -1
- package/package.json +1 -1
- package/scene.js +17 -11
- package/scene.js.map +1 -1
|
@@ -80,7 +80,8 @@ export class WebGL2ParticleSystem {
|
|
|
80
80
|
return !!this._updateEffect;
|
|
81
81
|
}
|
|
82
82
|
isUpdateBufferReady() {
|
|
83
|
-
|
|
83
|
+
var _a, _b;
|
|
84
|
+
return (_b = (_a = this._updateEffect) === null || _a === void 0 ? void 0 : _a.isReady()) !== null && _b !== void 0 ? _b : false;
|
|
84
85
|
}
|
|
85
86
|
createUpdateBuffer(defines) {
|
|
86
87
|
this._updateEffectOptions.transformFeedbackVaryings = ["outPosition"];
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"webgl2ParticleSystem.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Particles/webgl2ParticleSystem.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAG7C,OAAO,EAAE,qBAAqB,EAAE,MAAM,sCAAsC,CAAC;AAI7E,OAAO,EAAE,iCAAiC,EAAE,MAAM,gDAAgD,CAAC;AACnG,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AACjD,OAAO,EAAE,aAAa,EAAE,MAAM,mBAAmB,CAAC;AAElD,OAAO,wCAAwC,CAAC;AAChD,OAAO,sCAAsC,CAAC;AAI9C,gBAAgB;AAChB,MAAM,OAAO,oBAAoB;IAU7B,YAAY,MAAyB,EAAE,MAAkB;QALjD,eAAU,GAA6B,EAAE,CAAC;QAC1C,eAAU,GAA6B,EAAE,CAAC;QAElC,sBAAiB,GAAG,KAAK,CAAC;QAGtC,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QAEtB,IAAI,CAAC,oBAAoB,GAAG;YACxB,UAAU,EAAE;gBACR,UAAU;gBACV,iBAAiB;gBACjB,KAAK;gBACL,MAAM;gBACN,MAAM;gBACN,MAAM;gBACN,OAAO;gBACP,WAAW;gBACX,kBAAkB;gBAClB,OAAO;gBACP,WAAW;gBACX,iBAAiB;gBACjB,mBAAmB;gBACnB,mBAAmB;aACtB;YACD,aAAa,EAAE;gBACX,cAAc;gBACd,WAAW;gBACX,WAAW;gBACX,UAAU;gBACV,QAAQ;gBACR,QAAQ;gBACR,WAAW;gBACX,YAAY;gBACZ,SAAS;gBACT,WAAW;gBACX,YAAY;gBACZ,YAAY;gBACZ,YAAY;gBACZ,YAAY;gBACZ,QAAQ;gBACR,qBAAqB;gBACrB,QAAQ;gBACR,WAAW;gBACX,YAAY;gBACZ,YAAY;gBACZ,aAAa;gBACb,WAAW;gBACX,eAAe;gBACf,sBAAsB;aACzB;YACD,mBAAmB,EAAE,EAAE;YACvB,QAAQ,EAAE;gBACN,eAAe;gBACf,gBAAgB;gBAChB,qBAAqB;gBACrB,6BAA6B;gBAC7B,yBAAyB;gBACzB,8BAA8B;gBAC9B,cAAc;gBACd,qBAAqB;aACxB;YACD,OAAO,EAAE,EAAE;YACX,SAAS,EAAE,IAAI;YACf,UAAU,EAAE,IAAI;YAChB,OAAO,EAAE,IAAI;YACb,eAAe,EAAE,IAAI;YACrB,qBAAqB,EAAE,CAAC;YACxB,yBAAyB,EAAE,EAAE;SAChC,CAAC;IACN,CAAC;IAEM,qBAAqB;QACxB,OAAO,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC;IAChC,CAAC;IAEM,mBAAmB;QACtB,OAAO,IAAI,CAAC,aAAa,EAAE,OAAO,EAAE,IAAI,KAAK,CAAC;IAClD,CAAC;IAEM,kBAAkB,CAAC,OAAe;QACrC,IAAI,CAAC,oBAAoB,CAAC,yBAAyB,GAAG,CAAC,aAAa,CAAC,CAAC;QACtE,IAAI,CAAC,oBAAoB,CAAC,yBAAyB,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QACnE,IAAI,CAAC,oBAAoB,CAAC,yBAAyB,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QACpE,IAAI,CAAC,oBAAoB,CAAC,yBAAyB,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QACpE,IAAI,CAAC,oBAAoB,CAAC,yBAAyB,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QACpE,IAAI,CAAC,oBAAoB,CAAC,yBAAyB,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;QAEzE,IAAI,IAAI,CAAC,OAAO,CAAC,mBAAmB,YAAY,qBAAqB,EAAE;YACnE,IAAI,CAAC,oBAAoB,CAAC,yBAAyB,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;SAClF;QAED,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,sBAAsB,EAAE;YACtC,IAAI,CAAC,oBAAoB,CAAC,yBAAyB,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;SACxE;QAED,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,iBAAiB,EAAE;YACjC,IAAI,CAAC,oBAAoB,CAAC,yBAAyB,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;SACnF;QAED,IAAI,IAAI,CAAC,OAAO,CAAC,YAAY,EAAE;YAC3B,IAAI,CAAC,oBAAoB,CAAC,yBAAyB,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC;YACjF,IAAI,CAAC,oBAAoB,CAAC,yBAAyB,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC;SACpF;QAED,IAAI,CAAC,oBAAoB,CAAC,yBAAyB,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QAErE,IAAI,IAAI,CAAC,OAAO,CAAC,uBAAuB,EAAE;YACtC,IAAI,CAAC,oBAAoB,CAAC,yBAAyB,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;YACzE,IAAI,IAAI,CAAC,OAAO,CAAC,qBAAqB,EAAE;gBACpC,IAAI,CAAC,oBAAoB,CAAC,yBAAyB,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;aAClF;SACJ;QAED,IAAI,CAAC,oBAAoB,CAAC,OAAO,GAAG,OAAO,CAAC;QAC5C,IAAI,CAAC,aAAa,GAAG,IAAI,MAAM,CAAC,oBAAoB,EAAE,IAAI,CAAC,oBAAoB,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;QAE/F,OAAO,IAAI,iCAAiC,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;IACrE,CAAC;IAEM,mBAAmB,CAAC,YAAoB,EAAE,mBAAoD;QACjG,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,gBAAgB,CAAC,YAAY,CAAC,CAAC,CAAC;QAE1D,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,uBAAuB,CAAC,mBAAmB,EAAE,IAAI,EAAE,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC,MAAO,CAAC,CAAC,CAAC;QAChJ,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IACvC,CAAC;IAEM,oBAAoB,CAAC,IAAc;QACtC,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,eAAe,CAAC,KAAa;QAChC,IAAI,CAAC,OAAO,CAAC,qBAAqB,CAAC,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,EAAE,IAAI,CAAC,CAAC;IACrE,CAAC;IAEM,uBAAuB;QAC1B,MAAM,MAAM,GAAG,IAAI,CAAC,OAAiB,CAAC;QAEtC,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAE9C,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE;YAClB,MAAM,IAAI,KAAK,CAAC,8EAA8E,CAAC,CAAC;SACnG;IACL,CAAC;IAEM,oBAAoB,CAAC,KAAa,EAAE,YAAoB,EAAE,kBAA0B;QACvF,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,eAAe,EAAE,IAAI,CAAC,OAAO,CAAC,cAAc,CAAC,CAAC;QAC5E,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,gBAAgB,EAAE,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,CAAC;QAE9E,IAAI,IAAI,CAAC,OAAO,CAAC,qBAAqB,EAAE;YACpC,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,qBAAqB,EAAE,IAAI,CAAC,OAAO,CAAC,qBAAqB,CAAC,CAAC;SAC5F;QAED,IAAI,IAAI,CAAC,OAAO,CAAC,6BAA6B,EAAE;YAC5C,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,6BAA6B,EAAE,IAAI,CAAC,OAAO,CAAC,6BAA6B,CAAC,CAAC;SAC5G;QAED,IAAI,IAAI,CAAC,OAAO,CAAC,yBAAyB,EAAE;YACxC,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,yBAAyB,EAAE,IAAI,CAAC,OAAO,CAAC,yBAAyB,CAAC,CAAC;SACpG;QAED,IAAI,IAAI,CAAC,OAAO,CAAC,8BAA8B,EAAE;YAC7C,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,8BAA8B,EAAE,IAAI,CAAC,OAAO,CAAC,8BAA8B,CAAC,CAAC;SAC9G;QAED,IAAI,IAAI,CAAC,OAAO,CAAC,qBAAqB,EAAE;YACpC,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,qBAAqB,EAAE,IAAI,CAAC,OAAO,CAAC,qBAAqB,CAAC,CAAC;SAC5F;QAED,IAAI,IAAI,CAAC,OAAO,CAAC,YAAY,EAAE;YAC3B,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,cAAc,EAAE,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC;SAC5E;QAED,kBAAkB;QAClB,IAAI,CAAC,OAAO,CAAC,qBAAqB,CAAC,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,EAAE,IAAI,CAAC,CAAC;QAEjE,SAAS;QACT,MAAM,MAAM,GAAG,IAAI,CAAC,OAAiB,CAAC;QAEtC,MAAM,CAAC,2BAA2B,CAAC,YAAY,CAAC,SAAS,EAAE,CAAC,CAAC;QAC7D,MAAM,CAAC,kBAAkB,CAAC,KAAK,CAAC,CAAC;QACjC,MAAM,CAAC,sBAAsB,CAAC,IAAI,CAAC,CAAC;QACpC,MAAM,CAAC,cAAc,CAAC,SAAS,CAAC,0BAA0B,EAAE,CAAC,EAAE,kBAAkB,CAAC,CAAC;QACnF,MAAM,CAAC,oBAAoB,EAAE,CAAC;QAC9B,MAAM,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;QAChC,MAAM,CAAC,2BAA2B,CAAC,IAAI,CAAC,CAAC;IAC7C,CAAC;IAEM,cAAc,KAAU,CAAC;IAEzB,oBAAoB;QACvB,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YACzD,IAAI,CAAC,OAAO,CAAC,wBAAwB,CAAC,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC;SACjE;QACD,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC;QAE3B,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YACzD,IAAI,CAAC,OAAO,CAAC,wBAAwB,CAAC,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC;SACjE;QACD,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC;IAC/B,CAAC;IAEO,gBAAgB,CAAC,MAAc;QACnC,MAAM,mBAAmB,GAAoC,EAAE,CAAC;QAChE,mBAAmB,CAAC,UAAU,CAAC,GAAG,MAAM,CAAC,kBAAkB,CAAC,UAAU,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAE9E,IAAI,MAAM,GAAG,CAAC,CAAC;QACf,mBAAmB,CAAC,KAAK,CAAC,GAAG,MAAM,CAAC,kBAAkB,CAAC,KAAK,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;QACzE,MAAM,IAAI,CAAC,CAAC;QACZ,mBAAmB,CAAC,MAAM,CAAC,GAAG,MAAM,CAAC,kBAAkB,CAAC,MAAM,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;QAC3E,MAAM,IAAI,CAAC,CAAC;QACZ,mBAAmB,CAAC,MAAM,CAAC,GAAG,MAAM,CAAC,kBAAkB,CAAC,MAAM,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;QAC3E,MAAM,IAAI,CAAC,CAAC;QACZ,mBAAmB,CAAC,MAAM,CAAC,GAAG,MAAM,CAAC,kBAAkB,CAAC,MAAM,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;QAC3E,MAAM,IAAI,CAAC,CAAC;QACZ,mBAAmB,CAAC,WAAW,CAAC,GAAG,MAAM,CAAC,kBAAkB,CAAC,WAAW,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;QACrF,MAAM,IAAI,CAAC,CAAC;QAEZ,IAAI,IAAI,CAAC,OAAO,CAAC,mBAAmB,YAAY,qBAAqB,EAAE;YACnE,mBAAmB,CAAC,iBAAiB,CAAC,GAAG,MAAM,CAAC,kBAAkB,CAAC,iBAAiB,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;YACjG,MAAM,IAAI,CAAC,CAAC;SACf;QAED,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,sBAAsB,EAAE;YACtC,mBAAmB,CAAC,OAAO,CAAC,GAAG,MAAM,CAAC,kBAAkB,CAAC,OAAO,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;YAC7E,MAAM,IAAI,CAAC,CAAC;SACf;QAED,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,iBAAiB,EAAE;YACjC,mBAAmB,CAAC,kBAAkB,CAAC,GAAG,MAAM,CAAC,kBAAkB,CAAC,kBAAkB,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;YACnG,MAAM,IAAI,CAAC,CAAC;SACf;QAED,IAAI,IAAI,CAAC,OAAO,CAAC,YAAY,EAAE;YAC3B,mBAAmB,CAAC,mBAAmB,CAAC,GAAG,MAAM,CAAC,kBAAkB,CAAC,mBAAmB,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;YACrG,MAAM,IAAI,CAAC,CAAC;YACZ,mBAAmB,CAAC,mBAAmB,CAAC,GAAG,MAAM,CAAC,kBAAkB,CAAC,mBAAmB,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;YACrG,MAAM,IAAI,CAAC,CAAC;SACf;QAED,IAAI,IAAI,CAAC,OAAO,CAAC,6BAA6B,EAAE;YAC5C,mBAAmB,CAAC,OAAO,CAAC,GAAG,MAAM,CAAC,kBAAkB,CAAC,OAAO,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;YAC7E,MAAM,IAAI,CAAC,CAAC;SACf;aAAM;YACH,mBAAmB,CAAC,OAAO,CAAC,GAAG,MAAM,CAAC,kBAAkB,CAAC,OAAO,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;YAC7E,MAAM,IAAI,CAAC,CAAC;SACf;QAED,IAAI,IAAI,CAAC,OAAO,CAAC,wBAAwB,EAAE;YACvC,mBAAmB,CAAC,WAAW,CAAC,GAAG,MAAM,CAAC,kBAAkB,CAAC,WAAW,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;YACrF,MAAM,IAAI,CAAC,CAAC;YACZ,IAAI,IAAI,CAAC,OAAO,CAAC,qBAAqB,EAAE;gBACpC,mBAAmB,CAAC,iBAAiB,CAAC,GAAG,MAAM,CAAC,kBAAkB,CAAC,iBAAiB,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;gBACjG,MAAM,IAAI,CAAC,CAAC;aACf;SACJ;QAED,MAAM,GAAG,GAAG,IAAI,CAAC,OAAO,CAAC,uBAAuB,CAAC,mBAAmB,EAAE,IAAI,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QAChG,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;QAEnC,OAAO,GAAG,CAAC;IACf,CAAC;CACJ;AAED,aAAa,CAAC,8BAA8B,EAAE,oBAAoB,CAAC,CAAC","sourcesContent":["import type { VertexBuffer, Buffer } from \"../Buffers/buffer\";\r\nimport type { ThinEngine } from \"../Engines/thinEngine\";\r\nimport type { IEffectCreationOptions } from \"../Materials/effect\";\r\nimport { Effect } from \"../Materials/effect\";\r\nimport type { IGPUParticleSystemPlatform } from \"./IGPUParticleSystemPlatform\";\r\n\r\nimport { CustomParticleEmitter } from \"./EmitterTypes/customParticleEmitter\";\r\nimport type { GPUParticleSystem } from \"./gpuParticleSystem\";\r\nimport type { DataArray } from \"../types\";\r\nimport type { DataBuffer } from \"../Buffers/dataBuffer\";\r\nimport { UniformBufferEffectCommonAccessor } from \"../Materials/uniformBufferEffectCommonAccessor\";\r\nimport { Constants } from \"../Engines/constants\";\r\nimport { RegisterClass } from \"../Misc/typeStore\";\r\n\r\nimport \"../Shaders/gpuUpdateParticles.fragment\";\r\nimport \"../Shaders/gpuUpdateParticles.vertex\";\r\n\r\ndeclare type Engine = import(\"../Engines/engine\").Engine;\r\n\r\n/** @internal */\r\nexport class WebGL2ParticleSystem implements IGPUParticleSystemPlatform {\r\n private _parent: GPUParticleSystem;\r\n private _engine: ThinEngine;\r\n private _updateEffect: Effect;\r\n private _updateEffectOptions: IEffectCreationOptions;\r\n private _renderVAO: WebGLVertexArrayObject[] = [];\r\n private _updateVAO: WebGLVertexArrayObject[] = [];\r\n\r\n public readonly alignDataInBuffer = false;\r\n\r\n constructor(parent: GPUParticleSystem, engine: ThinEngine) {\r\n this._parent = parent;\r\n this._engine = engine;\r\n\r\n this._updateEffectOptions = {\r\n attributes: [\r\n \"position\",\r\n \"initialPosition\",\r\n \"age\",\r\n \"life\",\r\n \"seed\",\r\n \"size\",\r\n \"color\",\r\n \"direction\",\r\n \"initialDirection\",\r\n \"angle\",\r\n \"cellIndex\",\r\n \"cellStartOffset\",\r\n \"noiseCoordinates1\",\r\n \"noiseCoordinates2\",\r\n ],\r\n uniformsNames: [\r\n \"currentCount\",\r\n \"timeDelta\",\r\n \"emitterWM\",\r\n \"lifeTime\",\r\n \"color1\",\r\n \"color2\",\r\n \"sizeRange\",\r\n \"scaleRange\",\r\n \"gravity\",\r\n \"emitPower\",\r\n \"direction1\",\r\n \"direction2\",\r\n \"minEmitBox\",\r\n \"maxEmitBox\",\r\n \"radius\",\r\n \"directionRandomizer\",\r\n \"height\",\r\n \"coneAngle\",\r\n \"stopFactor\",\r\n \"angleRange\",\r\n \"radiusRange\",\r\n \"cellInfos\",\r\n \"noiseStrength\",\r\n \"limitVelocityDamping\",\r\n ],\r\n uniformBuffersNames: [],\r\n samplers: [\r\n \"randomSampler\",\r\n \"randomSampler2\",\r\n \"sizeGradientSampler\",\r\n \"angularSpeedGradientSampler\",\r\n \"velocityGradientSampler\",\r\n \"limitVelocityGradientSampler\",\r\n \"noiseSampler\",\r\n \"dragGradientSampler\",\r\n ],\r\n defines: \"\",\r\n fallbacks: null,\r\n onCompiled: null,\r\n onError: null,\r\n indexParameters: null,\r\n maxSimultaneousLights: 0,\r\n transformFeedbackVaryings: [],\r\n };\r\n }\r\n\r\n public isUpdateBufferCreated(): boolean {\r\n return !!this._updateEffect;\r\n }\r\n\r\n public isUpdateBufferReady(): boolean {\r\n return this._updateEffect?.isReady() ?? false;\r\n }\r\n\r\n public createUpdateBuffer(defines: string): UniformBufferEffectCommonAccessor {\r\n this._updateEffectOptions.transformFeedbackVaryings = [\"outPosition\"];\r\n this._updateEffectOptions.transformFeedbackVaryings.push(\"outAge\");\r\n this._updateEffectOptions.transformFeedbackVaryings.push(\"outSize\");\r\n this._updateEffectOptions.transformFeedbackVaryings.push(\"outLife\");\r\n this._updateEffectOptions.transformFeedbackVaryings.push(\"outSeed\");\r\n this._updateEffectOptions.transformFeedbackVaryings.push(\"outDirection\");\r\n\r\n if (this._parent.particleEmitterType instanceof CustomParticleEmitter) {\r\n this._updateEffectOptions.transformFeedbackVaryings.push(\"outInitialPosition\");\r\n }\r\n\r\n if (!this._parent._colorGradientsTexture) {\r\n this._updateEffectOptions.transformFeedbackVaryings.push(\"outColor\");\r\n }\r\n\r\n if (!this._parent._isBillboardBased) {\r\n this._updateEffectOptions.transformFeedbackVaryings.push(\"outInitialDirection\");\r\n }\r\n\r\n if (this._parent.noiseTexture) {\r\n this._updateEffectOptions.transformFeedbackVaryings.push(\"outNoiseCoordinates1\");\r\n this._updateEffectOptions.transformFeedbackVaryings.push(\"outNoiseCoordinates2\");\r\n }\r\n\r\n this._updateEffectOptions.transformFeedbackVaryings.push(\"outAngle\");\r\n\r\n if (this._parent.isAnimationSheetEnabled) {\r\n this._updateEffectOptions.transformFeedbackVaryings.push(\"outCellIndex\");\r\n if (this._parent.spriteRandomStartCell) {\r\n this._updateEffectOptions.transformFeedbackVaryings.push(\"outCellStartOffset\");\r\n }\r\n }\r\n\r\n this._updateEffectOptions.defines = defines;\r\n this._updateEffect = new Effect(\"gpuUpdateParticles\", this._updateEffectOptions, this._engine);\r\n\r\n return new UniformBufferEffectCommonAccessor(this._updateEffect);\r\n }\r\n\r\n public createVertexBuffers(updateBuffer: Buffer, renderVertexBuffers: { [key: string]: VertexBuffer }): void {\r\n this._updateVAO.push(this._createUpdateVAO(updateBuffer));\r\n\r\n this._renderVAO.push(this._engine.recordVertexArrayObject(renderVertexBuffers, null, this._parent._getWrapper(this._parent.blendMode).effect!));\r\n this._engine.bindArrayBuffer(null);\r\n }\r\n\r\n public createParticleBuffer(data: number[]): DataArray | DataBuffer {\r\n return data;\r\n }\r\n\r\n public bindDrawBuffers(index: number): void {\r\n this._engine.bindVertexArrayObject(this._renderVAO[index], null);\r\n }\r\n\r\n public preUpdateParticleBuffer(): void {\r\n const engine = this._engine as Engine;\r\n\r\n this._engine.enableEffect(this._updateEffect);\r\n\r\n if (!engine.setState) {\r\n throw new Error(\"GPU particles cannot work without a full Engine. ThinEngine is not supported\");\r\n }\r\n }\r\n\r\n public updateParticleBuffer(index: number, targetBuffer: Buffer, currentActiveCount: number): void {\r\n this._updateEffect.setTexture(\"randomSampler\", this._parent._randomTexture);\r\n this._updateEffect.setTexture(\"randomSampler2\", this._parent._randomTexture2);\r\n\r\n if (this._parent._sizeGradientsTexture) {\r\n this._updateEffect.setTexture(\"sizeGradientSampler\", this._parent._sizeGradientsTexture);\r\n }\r\n\r\n if (this._parent._angularSpeedGradientsTexture) {\r\n this._updateEffect.setTexture(\"angularSpeedGradientSampler\", this._parent._angularSpeedGradientsTexture);\r\n }\r\n\r\n if (this._parent._velocityGradientsTexture) {\r\n this._updateEffect.setTexture(\"velocityGradientSampler\", this._parent._velocityGradientsTexture);\r\n }\r\n\r\n if (this._parent._limitVelocityGradientsTexture) {\r\n this._updateEffect.setTexture(\"limitVelocityGradientSampler\", this._parent._limitVelocityGradientsTexture);\r\n }\r\n\r\n if (this._parent._dragGradientsTexture) {\r\n this._updateEffect.setTexture(\"dragGradientSampler\", this._parent._dragGradientsTexture);\r\n }\r\n\r\n if (this._parent.noiseTexture) {\r\n this._updateEffect.setTexture(\"noiseSampler\", this._parent.noiseTexture);\r\n }\r\n\r\n // Bind source VAO\r\n this._engine.bindVertexArrayObject(this._updateVAO[index], null);\r\n\r\n // Update\r\n const engine = this._engine as Engine;\r\n\r\n engine.bindTransformFeedbackBuffer(targetBuffer.getBuffer());\r\n engine.setRasterizerState(false);\r\n engine.beginTransformFeedback(true);\r\n engine.drawArraysType(Constants.MATERIAL_PointListDrawMode, 0, currentActiveCount);\r\n engine.endTransformFeedback();\r\n engine.setRasterizerState(true);\r\n engine.bindTransformFeedbackBuffer(null);\r\n }\r\n\r\n public releaseBuffers(): void {}\r\n\r\n public releaseVertexBuffers(): void {\r\n for (let index = 0; index < this._updateVAO.length; index++) {\r\n this._engine.releaseVertexArrayObject(this._updateVAO[index]);\r\n }\r\n this._updateVAO.length = 0;\r\n\r\n for (let index = 0; index < this._renderVAO.length; index++) {\r\n this._engine.releaseVertexArrayObject(this._renderVAO[index]);\r\n }\r\n this._renderVAO.length = 0;\r\n }\r\n\r\n private _createUpdateVAO(source: Buffer): WebGLVertexArrayObject {\r\n const updateVertexBuffers: { [key: string]: VertexBuffer } = {};\r\n updateVertexBuffers[\"position\"] = source.createVertexBuffer(\"position\", 0, 3);\r\n\r\n let offset = 3;\r\n updateVertexBuffers[\"age\"] = source.createVertexBuffer(\"age\", offset, 1);\r\n offset += 1;\r\n updateVertexBuffers[\"size\"] = source.createVertexBuffer(\"size\", offset, 3);\r\n offset += 3;\r\n updateVertexBuffers[\"life\"] = source.createVertexBuffer(\"life\", offset, 1);\r\n offset += 1;\r\n updateVertexBuffers[\"seed\"] = source.createVertexBuffer(\"seed\", offset, 4);\r\n offset += 4;\r\n updateVertexBuffers[\"direction\"] = source.createVertexBuffer(\"direction\", offset, 3);\r\n offset += 3;\r\n\r\n if (this._parent.particleEmitterType instanceof CustomParticleEmitter) {\r\n updateVertexBuffers[\"initialPosition\"] = source.createVertexBuffer(\"initialPosition\", offset, 3);\r\n offset += 3;\r\n }\r\n\r\n if (!this._parent._colorGradientsTexture) {\r\n updateVertexBuffers[\"color\"] = source.createVertexBuffer(\"color\", offset, 4);\r\n offset += 4;\r\n }\r\n\r\n if (!this._parent._isBillboardBased) {\r\n updateVertexBuffers[\"initialDirection\"] = source.createVertexBuffer(\"initialDirection\", offset, 3);\r\n offset += 3;\r\n }\r\n\r\n if (this._parent.noiseTexture) {\r\n updateVertexBuffers[\"noiseCoordinates1\"] = source.createVertexBuffer(\"noiseCoordinates1\", offset, 3);\r\n offset += 3;\r\n updateVertexBuffers[\"noiseCoordinates2\"] = source.createVertexBuffer(\"noiseCoordinates2\", offset, 3);\r\n offset += 3;\r\n }\r\n\r\n if (this._parent._angularSpeedGradientsTexture) {\r\n updateVertexBuffers[\"angle\"] = source.createVertexBuffer(\"angle\", offset, 1);\r\n offset += 1;\r\n } else {\r\n updateVertexBuffers[\"angle\"] = source.createVertexBuffer(\"angle\", offset, 2);\r\n offset += 2;\r\n }\r\n\r\n if (this._parent._isAnimationSheetEnabled) {\r\n updateVertexBuffers[\"cellIndex\"] = source.createVertexBuffer(\"cellIndex\", offset, 1);\r\n offset += 1;\r\n if (this._parent.spriteRandomStartCell) {\r\n updateVertexBuffers[\"cellStartOffset\"] = source.createVertexBuffer(\"cellStartOffset\", offset, 1);\r\n offset += 1;\r\n }\r\n }\r\n\r\n const vao = this._engine.recordVertexArrayObject(updateVertexBuffers, null, this._updateEffect);\r\n this._engine.bindArrayBuffer(null);\r\n\r\n return vao;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.WebGL2ParticleSystem\", WebGL2ParticleSystem);\r\n"]}
|
|
1
|
+
{"version":3,"file":"webgl2ParticleSystem.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Particles/webgl2ParticleSystem.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAG7C,OAAO,EAAE,qBAAqB,EAAE,MAAM,sCAAsC,CAAC;AAI7E,OAAO,EAAE,iCAAiC,EAAE,MAAM,gDAAgD,CAAC;AACnG,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AACjD,OAAO,EAAE,aAAa,EAAE,MAAM,mBAAmB,CAAC;AAElD,OAAO,wCAAwC,CAAC;AAChD,OAAO,sCAAsC,CAAC;AAI9C,gBAAgB;AAChB,MAAM,OAAO,oBAAoB;IAU7B,YAAY,MAAyB,EAAE,MAAkB;QALjD,eAAU,GAA6B,EAAE,CAAC;QAC1C,eAAU,GAA6B,EAAE,CAAC;QAElC,sBAAiB,GAAG,KAAK,CAAC;QAGtC,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QAEtB,IAAI,CAAC,oBAAoB,GAAG;YACxB,UAAU,EAAE;gBACR,UAAU;gBACV,iBAAiB;gBACjB,KAAK;gBACL,MAAM;gBACN,MAAM;gBACN,MAAM;gBACN,OAAO;gBACP,WAAW;gBACX,kBAAkB;gBAClB,OAAO;gBACP,WAAW;gBACX,iBAAiB;gBACjB,mBAAmB;gBACnB,mBAAmB;aACtB;YACD,aAAa,EAAE;gBACX,cAAc;gBACd,WAAW;gBACX,WAAW;gBACX,UAAU;gBACV,QAAQ;gBACR,QAAQ;gBACR,WAAW;gBACX,YAAY;gBACZ,SAAS;gBACT,WAAW;gBACX,YAAY;gBACZ,YAAY;gBACZ,YAAY;gBACZ,YAAY;gBACZ,QAAQ;gBACR,qBAAqB;gBACrB,QAAQ;gBACR,WAAW;gBACX,YAAY;gBACZ,YAAY;gBACZ,aAAa;gBACb,WAAW;gBACX,eAAe;gBACf,sBAAsB;aACzB;YACD,mBAAmB,EAAE,EAAE;YACvB,QAAQ,EAAE;gBACN,eAAe;gBACf,gBAAgB;gBAChB,qBAAqB;gBACrB,6BAA6B;gBAC7B,yBAAyB;gBACzB,8BAA8B;gBAC9B,cAAc;gBACd,qBAAqB;aACxB;YACD,OAAO,EAAE,EAAE;YACX,SAAS,EAAE,IAAI;YACf,UAAU,EAAE,IAAI;YAChB,OAAO,EAAE,IAAI;YACb,eAAe,EAAE,IAAI;YACrB,qBAAqB,EAAE,CAAC;YACxB,yBAAyB,EAAE,EAAE;SAChC,CAAC;IACN,CAAC;IAEM,qBAAqB;QACxB,OAAO,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC;IAChC,CAAC;IAEM,mBAAmB;;QACtB,OAAO,MAAA,MAAA,IAAI,CAAC,aAAa,0CAAE,OAAO,EAAE,mCAAI,KAAK,CAAC;IAClD,CAAC;IAEM,kBAAkB,CAAC,OAAe;QACrC,IAAI,CAAC,oBAAoB,CAAC,yBAAyB,GAAG,CAAC,aAAa,CAAC,CAAC;QACtE,IAAI,CAAC,oBAAoB,CAAC,yBAAyB,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QACnE,IAAI,CAAC,oBAAoB,CAAC,yBAAyB,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QACpE,IAAI,CAAC,oBAAoB,CAAC,yBAAyB,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QACpE,IAAI,CAAC,oBAAoB,CAAC,yBAAyB,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QACpE,IAAI,CAAC,oBAAoB,CAAC,yBAAyB,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;QAEzE,IAAI,IAAI,CAAC,OAAO,CAAC,mBAAmB,YAAY,qBAAqB,EAAE;YACnE,IAAI,CAAC,oBAAoB,CAAC,yBAAyB,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;SAClF;QAED,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,sBAAsB,EAAE;YACtC,IAAI,CAAC,oBAAoB,CAAC,yBAAyB,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;SACxE;QAED,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,iBAAiB,EAAE;YACjC,IAAI,CAAC,oBAAoB,CAAC,yBAAyB,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;SACnF;QAED,IAAI,IAAI,CAAC,OAAO,CAAC,YAAY,EAAE;YAC3B,IAAI,CAAC,oBAAoB,CAAC,yBAAyB,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC;YACjF,IAAI,CAAC,oBAAoB,CAAC,yBAAyB,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC;SACpF;QAED,IAAI,CAAC,oBAAoB,CAAC,yBAAyB,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QAErE,IAAI,IAAI,CAAC,OAAO,CAAC,uBAAuB,EAAE;YACtC,IAAI,CAAC,oBAAoB,CAAC,yBAAyB,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;YACzE,IAAI,IAAI,CAAC,OAAO,CAAC,qBAAqB,EAAE;gBACpC,IAAI,CAAC,oBAAoB,CAAC,yBAAyB,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;aAClF;SACJ;QAED,IAAI,CAAC,oBAAoB,CAAC,OAAO,GAAG,OAAO,CAAC;QAC5C,IAAI,CAAC,aAAa,GAAG,IAAI,MAAM,CAAC,oBAAoB,EAAE,IAAI,CAAC,oBAAoB,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;QAE/F,OAAO,IAAI,iCAAiC,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;IACrE,CAAC;IAEM,mBAAmB,CAAC,YAAoB,EAAE,mBAAoD;QACjG,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,gBAAgB,CAAC,YAAY,CAAC,CAAC,CAAC;QAE1D,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,uBAAuB,CAAC,mBAAmB,EAAE,IAAI,EAAE,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC,MAAO,CAAC,CAAC,CAAC;QAChJ,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IACvC,CAAC;IAEM,oBAAoB,CAAC,IAAc;QACtC,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,eAAe,CAAC,KAAa;QAChC,IAAI,CAAC,OAAO,CAAC,qBAAqB,CAAC,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,EAAE,IAAI,CAAC,CAAC;IACrE,CAAC;IAEM,uBAAuB;QAC1B,MAAM,MAAM,GAAG,IAAI,CAAC,OAAiB,CAAC;QAEtC,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAE9C,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE;YAClB,MAAM,IAAI,KAAK,CAAC,8EAA8E,CAAC,CAAC;SACnG;IACL,CAAC;IAEM,oBAAoB,CAAC,KAAa,EAAE,YAAoB,EAAE,kBAA0B;QACvF,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,eAAe,EAAE,IAAI,CAAC,OAAO,CAAC,cAAc,CAAC,CAAC;QAC5E,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,gBAAgB,EAAE,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,CAAC;QAE9E,IAAI,IAAI,CAAC,OAAO,CAAC,qBAAqB,EAAE;YACpC,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,qBAAqB,EAAE,IAAI,CAAC,OAAO,CAAC,qBAAqB,CAAC,CAAC;SAC5F;QAED,IAAI,IAAI,CAAC,OAAO,CAAC,6BAA6B,EAAE;YAC5C,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,6BAA6B,EAAE,IAAI,CAAC,OAAO,CAAC,6BAA6B,CAAC,CAAC;SAC5G;QAED,IAAI,IAAI,CAAC,OAAO,CAAC,yBAAyB,EAAE;YACxC,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,yBAAyB,EAAE,IAAI,CAAC,OAAO,CAAC,yBAAyB,CAAC,CAAC;SACpG;QAED,IAAI,IAAI,CAAC,OAAO,CAAC,8BAA8B,EAAE;YAC7C,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,8BAA8B,EAAE,IAAI,CAAC,OAAO,CAAC,8BAA8B,CAAC,CAAC;SAC9G;QAED,IAAI,IAAI,CAAC,OAAO,CAAC,qBAAqB,EAAE;YACpC,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,qBAAqB,EAAE,IAAI,CAAC,OAAO,CAAC,qBAAqB,CAAC,CAAC;SAC5F;QAED,IAAI,IAAI,CAAC,OAAO,CAAC,YAAY,EAAE;YAC3B,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,cAAc,EAAE,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC;SAC5E;QAED,kBAAkB;QAClB,IAAI,CAAC,OAAO,CAAC,qBAAqB,CAAC,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,EAAE,IAAI,CAAC,CAAC;QAEjE,SAAS;QACT,MAAM,MAAM,GAAG,IAAI,CAAC,OAAiB,CAAC;QAEtC,MAAM,CAAC,2BAA2B,CAAC,YAAY,CAAC,SAAS,EAAE,CAAC,CAAC;QAC7D,MAAM,CAAC,kBAAkB,CAAC,KAAK,CAAC,CAAC;QACjC,MAAM,CAAC,sBAAsB,CAAC,IAAI,CAAC,CAAC;QACpC,MAAM,CAAC,cAAc,CAAC,SAAS,CAAC,0BAA0B,EAAE,CAAC,EAAE,kBAAkB,CAAC,CAAC;QACnF,MAAM,CAAC,oBAAoB,EAAE,CAAC;QAC9B,MAAM,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;QAChC,MAAM,CAAC,2BAA2B,CAAC,IAAI,CAAC,CAAC;IAC7C,CAAC;IAEM,cAAc,KAAU,CAAC;IAEzB,oBAAoB;QACvB,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YACzD,IAAI,CAAC,OAAO,CAAC,wBAAwB,CAAC,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC;SACjE;QACD,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC;QAE3B,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YACzD,IAAI,CAAC,OAAO,CAAC,wBAAwB,CAAC,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC;SACjE;QACD,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC;IAC/B,CAAC;IAEO,gBAAgB,CAAC,MAAc;QACnC,MAAM,mBAAmB,GAAoC,EAAE,CAAC;QAChE,mBAAmB,CAAC,UAAU,CAAC,GAAG,MAAM,CAAC,kBAAkB,CAAC,UAAU,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAE9E,IAAI,MAAM,GAAG,CAAC,CAAC;QACf,mBAAmB,CAAC,KAAK,CAAC,GAAG,MAAM,CAAC,kBAAkB,CAAC,KAAK,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;QACzE,MAAM,IAAI,CAAC,CAAC;QACZ,mBAAmB,CAAC,MAAM,CAAC,GAAG,MAAM,CAAC,kBAAkB,CAAC,MAAM,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;QAC3E,MAAM,IAAI,CAAC,CAAC;QACZ,mBAAmB,CAAC,MAAM,CAAC,GAAG,MAAM,CAAC,kBAAkB,CAAC,MAAM,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;QAC3E,MAAM,IAAI,CAAC,CAAC;QACZ,mBAAmB,CAAC,MAAM,CAAC,GAAG,MAAM,CAAC,kBAAkB,CAAC,MAAM,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;QAC3E,MAAM,IAAI,CAAC,CAAC;QACZ,mBAAmB,CAAC,WAAW,CAAC,GAAG,MAAM,CAAC,kBAAkB,CAAC,WAAW,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;QACrF,MAAM,IAAI,CAAC,CAAC;QAEZ,IAAI,IAAI,CAAC,OAAO,CAAC,mBAAmB,YAAY,qBAAqB,EAAE;YACnE,mBAAmB,CAAC,iBAAiB,CAAC,GAAG,MAAM,CAAC,kBAAkB,CAAC,iBAAiB,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;YACjG,MAAM,IAAI,CAAC,CAAC;SACf;QAED,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,sBAAsB,EAAE;YACtC,mBAAmB,CAAC,OAAO,CAAC,GAAG,MAAM,CAAC,kBAAkB,CAAC,OAAO,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;YAC7E,MAAM,IAAI,CAAC,CAAC;SACf;QAED,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,iBAAiB,EAAE;YACjC,mBAAmB,CAAC,kBAAkB,CAAC,GAAG,MAAM,CAAC,kBAAkB,CAAC,kBAAkB,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;YACnG,MAAM,IAAI,CAAC,CAAC;SACf;QAED,IAAI,IAAI,CAAC,OAAO,CAAC,YAAY,EAAE;YAC3B,mBAAmB,CAAC,mBAAmB,CAAC,GAAG,MAAM,CAAC,kBAAkB,CAAC,mBAAmB,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;YACrG,MAAM,IAAI,CAAC,CAAC;YACZ,mBAAmB,CAAC,mBAAmB,CAAC,GAAG,MAAM,CAAC,kBAAkB,CAAC,mBAAmB,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;YACrG,MAAM,IAAI,CAAC,CAAC;SACf;QAED,IAAI,IAAI,CAAC,OAAO,CAAC,6BAA6B,EAAE;YAC5C,mBAAmB,CAAC,OAAO,CAAC,GAAG,MAAM,CAAC,kBAAkB,CAAC,OAAO,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;YAC7E,MAAM,IAAI,CAAC,CAAC;SACf;aAAM;YACH,mBAAmB,CAAC,OAAO,CAAC,GAAG,MAAM,CAAC,kBAAkB,CAAC,OAAO,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;YAC7E,MAAM,IAAI,CAAC,CAAC;SACf;QAED,IAAI,IAAI,CAAC,OAAO,CAAC,wBAAwB,EAAE;YACvC,mBAAmB,CAAC,WAAW,CAAC,GAAG,MAAM,CAAC,kBAAkB,CAAC,WAAW,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;YACrF,MAAM,IAAI,CAAC,CAAC;YACZ,IAAI,IAAI,CAAC,OAAO,CAAC,qBAAqB,EAAE;gBACpC,mBAAmB,CAAC,iBAAiB,CAAC,GAAG,MAAM,CAAC,kBAAkB,CAAC,iBAAiB,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;gBACjG,MAAM,IAAI,CAAC,CAAC;aACf;SACJ;QAED,MAAM,GAAG,GAAG,IAAI,CAAC,OAAO,CAAC,uBAAuB,CAAC,mBAAmB,EAAE,IAAI,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QAChG,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;QAEnC,OAAO,GAAG,CAAC;IACf,CAAC;CACJ;AAED,aAAa,CAAC,8BAA8B,EAAE,oBAAoB,CAAC,CAAC","sourcesContent":["import type { VertexBuffer, Buffer } from \"../Buffers/buffer\";\r\nimport type { ThinEngine } from \"../Engines/thinEngine\";\r\nimport type { IEffectCreationOptions } from \"../Materials/effect\";\r\nimport { Effect } from \"../Materials/effect\";\r\nimport type { IGPUParticleSystemPlatform } from \"./IGPUParticleSystemPlatform\";\r\n\r\nimport { CustomParticleEmitter } from \"./EmitterTypes/customParticleEmitter\";\r\nimport type { GPUParticleSystem } from \"./gpuParticleSystem\";\r\nimport type { DataArray } from \"../types\";\r\nimport type { DataBuffer } from \"../Buffers/dataBuffer\";\r\nimport { UniformBufferEffectCommonAccessor } from \"../Materials/uniformBufferEffectCommonAccessor\";\r\nimport { Constants } from \"../Engines/constants\";\r\nimport { RegisterClass } from \"../Misc/typeStore\";\r\n\r\nimport \"../Shaders/gpuUpdateParticles.fragment\";\r\nimport \"../Shaders/gpuUpdateParticles.vertex\";\r\n\r\ndeclare type Engine = import(\"../Engines/engine\").Engine;\r\n\r\n/** @internal */\r\nexport class WebGL2ParticleSystem implements IGPUParticleSystemPlatform {\r\n private _parent: GPUParticleSystem;\r\n private _engine: ThinEngine;\r\n private _updateEffect: Effect;\r\n private _updateEffectOptions: IEffectCreationOptions;\r\n private _renderVAO: WebGLVertexArrayObject[] = [];\r\n private _updateVAO: WebGLVertexArrayObject[] = [];\r\n\r\n public readonly alignDataInBuffer = false;\r\n\r\n constructor(parent: GPUParticleSystem, engine: ThinEngine) {\r\n this._parent = parent;\r\n this._engine = engine;\r\n\r\n this._updateEffectOptions = {\r\n attributes: [\r\n \"position\",\r\n \"initialPosition\",\r\n \"age\",\r\n \"life\",\r\n \"seed\",\r\n \"size\",\r\n \"color\",\r\n \"direction\",\r\n \"initialDirection\",\r\n \"angle\",\r\n \"cellIndex\",\r\n \"cellStartOffset\",\r\n \"noiseCoordinates1\",\r\n \"noiseCoordinates2\",\r\n ],\r\n uniformsNames: [\r\n \"currentCount\",\r\n \"timeDelta\",\r\n \"emitterWM\",\r\n \"lifeTime\",\r\n \"color1\",\r\n \"color2\",\r\n \"sizeRange\",\r\n \"scaleRange\",\r\n \"gravity\",\r\n \"emitPower\",\r\n \"direction1\",\r\n \"direction2\",\r\n \"minEmitBox\",\r\n \"maxEmitBox\",\r\n \"radius\",\r\n \"directionRandomizer\",\r\n \"height\",\r\n \"coneAngle\",\r\n \"stopFactor\",\r\n \"angleRange\",\r\n \"radiusRange\",\r\n \"cellInfos\",\r\n \"noiseStrength\",\r\n \"limitVelocityDamping\",\r\n ],\r\n uniformBuffersNames: [],\r\n samplers: [\r\n \"randomSampler\",\r\n \"randomSampler2\",\r\n \"sizeGradientSampler\",\r\n \"angularSpeedGradientSampler\",\r\n \"velocityGradientSampler\",\r\n \"limitVelocityGradientSampler\",\r\n \"noiseSampler\",\r\n \"dragGradientSampler\",\r\n ],\r\n defines: \"\",\r\n fallbacks: null,\r\n onCompiled: null,\r\n onError: null,\r\n indexParameters: null,\r\n maxSimultaneousLights: 0,\r\n transformFeedbackVaryings: [],\r\n };\r\n }\r\n\r\n public isUpdateBufferCreated(): boolean {\r\n return !!this._updateEffect;\r\n }\r\n\r\n public isUpdateBufferReady(): boolean {\r\n return this._updateEffect?.isReady() ?? false;\r\n }\r\n\r\n public createUpdateBuffer(defines: string): UniformBufferEffectCommonAccessor {\r\n this._updateEffectOptions.transformFeedbackVaryings = [\"outPosition\"];\r\n this._updateEffectOptions.transformFeedbackVaryings.push(\"outAge\");\r\n this._updateEffectOptions.transformFeedbackVaryings.push(\"outSize\");\r\n this._updateEffectOptions.transformFeedbackVaryings.push(\"outLife\");\r\n this._updateEffectOptions.transformFeedbackVaryings.push(\"outSeed\");\r\n this._updateEffectOptions.transformFeedbackVaryings.push(\"outDirection\");\r\n\r\n if (this._parent.particleEmitterType instanceof CustomParticleEmitter) {\r\n this._updateEffectOptions.transformFeedbackVaryings.push(\"outInitialPosition\");\r\n }\r\n\r\n if (!this._parent._colorGradientsTexture) {\r\n this._updateEffectOptions.transformFeedbackVaryings.push(\"outColor\");\r\n }\r\n\r\n if (!this._parent._isBillboardBased) {\r\n this._updateEffectOptions.transformFeedbackVaryings.push(\"outInitialDirection\");\r\n }\r\n\r\n if (this._parent.noiseTexture) {\r\n this._updateEffectOptions.transformFeedbackVaryings.push(\"outNoiseCoordinates1\");\r\n this._updateEffectOptions.transformFeedbackVaryings.push(\"outNoiseCoordinates2\");\r\n }\r\n\r\n this._updateEffectOptions.transformFeedbackVaryings.push(\"outAngle\");\r\n\r\n if (this._parent.isAnimationSheetEnabled) {\r\n this._updateEffectOptions.transformFeedbackVaryings.push(\"outCellIndex\");\r\n if (this._parent.spriteRandomStartCell) {\r\n this._updateEffectOptions.transformFeedbackVaryings.push(\"outCellStartOffset\");\r\n }\r\n }\r\n\r\n this._updateEffectOptions.defines = defines;\r\n this._updateEffect = new Effect(\"gpuUpdateParticles\", this._updateEffectOptions, this._engine);\r\n\r\n return new UniformBufferEffectCommonAccessor(this._updateEffect);\r\n }\r\n\r\n public createVertexBuffers(updateBuffer: Buffer, renderVertexBuffers: { [key: string]: VertexBuffer }): void {\r\n this._updateVAO.push(this._createUpdateVAO(updateBuffer));\r\n\r\n this._renderVAO.push(this._engine.recordVertexArrayObject(renderVertexBuffers, null, this._parent._getWrapper(this._parent.blendMode).effect!));\r\n this._engine.bindArrayBuffer(null);\r\n }\r\n\r\n public createParticleBuffer(data: number[]): DataArray | DataBuffer {\r\n return data;\r\n }\r\n\r\n public bindDrawBuffers(index: number): void {\r\n this._engine.bindVertexArrayObject(this._renderVAO[index], null);\r\n }\r\n\r\n public preUpdateParticleBuffer(): void {\r\n const engine = this._engine as Engine;\r\n\r\n this._engine.enableEffect(this._updateEffect);\r\n\r\n if (!engine.setState) {\r\n throw new Error(\"GPU particles cannot work without a full Engine. ThinEngine is not supported\");\r\n }\r\n }\r\n\r\n public updateParticleBuffer(index: number, targetBuffer: Buffer, currentActiveCount: number): void {\r\n this._updateEffect.setTexture(\"randomSampler\", this._parent._randomTexture);\r\n this._updateEffect.setTexture(\"randomSampler2\", this._parent._randomTexture2);\r\n\r\n if (this._parent._sizeGradientsTexture) {\r\n this._updateEffect.setTexture(\"sizeGradientSampler\", this._parent._sizeGradientsTexture);\r\n }\r\n\r\n if (this._parent._angularSpeedGradientsTexture) {\r\n this._updateEffect.setTexture(\"angularSpeedGradientSampler\", this._parent._angularSpeedGradientsTexture);\r\n }\r\n\r\n if (this._parent._velocityGradientsTexture) {\r\n this._updateEffect.setTexture(\"velocityGradientSampler\", this._parent._velocityGradientsTexture);\r\n }\r\n\r\n if (this._parent._limitVelocityGradientsTexture) {\r\n this._updateEffect.setTexture(\"limitVelocityGradientSampler\", this._parent._limitVelocityGradientsTexture);\r\n }\r\n\r\n if (this._parent._dragGradientsTexture) {\r\n this._updateEffect.setTexture(\"dragGradientSampler\", this._parent._dragGradientsTexture);\r\n }\r\n\r\n if (this._parent.noiseTexture) {\r\n this._updateEffect.setTexture(\"noiseSampler\", this._parent.noiseTexture);\r\n }\r\n\r\n // Bind source VAO\r\n this._engine.bindVertexArrayObject(this._updateVAO[index], null);\r\n\r\n // Update\r\n const engine = this._engine as Engine;\r\n\r\n engine.bindTransformFeedbackBuffer(targetBuffer.getBuffer());\r\n engine.setRasterizerState(false);\r\n engine.beginTransformFeedback(true);\r\n engine.drawArraysType(Constants.MATERIAL_PointListDrawMode, 0, currentActiveCount);\r\n engine.endTransformFeedback();\r\n engine.setRasterizerState(true);\r\n engine.bindTransformFeedbackBuffer(null);\r\n }\r\n\r\n public releaseBuffers(): void {}\r\n\r\n public releaseVertexBuffers(): void {\r\n for (let index = 0; index < this._updateVAO.length; index++) {\r\n this._engine.releaseVertexArrayObject(this._updateVAO[index]);\r\n }\r\n this._updateVAO.length = 0;\r\n\r\n for (let index = 0; index < this._renderVAO.length; index++) {\r\n this._engine.releaseVertexArrayObject(this._renderVAO[index]);\r\n }\r\n this._renderVAO.length = 0;\r\n }\r\n\r\n private _createUpdateVAO(source: Buffer): WebGLVertexArrayObject {\r\n const updateVertexBuffers: { [key: string]: VertexBuffer } = {};\r\n updateVertexBuffers[\"position\"] = source.createVertexBuffer(\"position\", 0, 3);\r\n\r\n let offset = 3;\r\n updateVertexBuffers[\"age\"] = source.createVertexBuffer(\"age\", offset, 1);\r\n offset += 1;\r\n updateVertexBuffers[\"size\"] = source.createVertexBuffer(\"size\", offset, 3);\r\n offset += 3;\r\n updateVertexBuffers[\"life\"] = source.createVertexBuffer(\"life\", offset, 1);\r\n offset += 1;\r\n updateVertexBuffers[\"seed\"] = source.createVertexBuffer(\"seed\", offset, 4);\r\n offset += 4;\r\n updateVertexBuffers[\"direction\"] = source.createVertexBuffer(\"direction\", offset, 3);\r\n offset += 3;\r\n\r\n if (this._parent.particleEmitterType instanceof CustomParticleEmitter) {\r\n updateVertexBuffers[\"initialPosition\"] = source.createVertexBuffer(\"initialPosition\", offset, 3);\r\n offset += 3;\r\n }\r\n\r\n if (!this._parent._colorGradientsTexture) {\r\n updateVertexBuffers[\"color\"] = source.createVertexBuffer(\"color\", offset, 4);\r\n offset += 4;\r\n }\r\n\r\n if (!this._parent._isBillboardBased) {\r\n updateVertexBuffers[\"initialDirection\"] = source.createVertexBuffer(\"initialDirection\", offset, 3);\r\n offset += 3;\r\n }\r\n\r\n if (this._parent.noiseTexture) {\r\n updateVertexBuffers[\"noiseCoordinates1\"] = source.createVertexBuffer(\"noiseCoordinates1\", offset, 3);\r\n offset += 3;\r\n updateVertexBuffers[\"noiseCoordinates2\"] = source.createVertexBuffer(\"noiseCoordinates2\", offset, 3);\r\n offset += 3;\r\n }\r\n\r\n if (this._parent._angularSpeedGradientsTexture) {\r\n updateVertexBuffers[\"angle\"] = source.createVertexBuffer(\"angle\", offset, 1);\r\n offset += 1;\r\n } else {\r\n updateVertexBuffers[\"angle\"] = source.createVertexBuffer(\"angle\", offset, 2);\r\n offset += 2;\r\n }\r\n\r\n if (this._parent._isAnimationSheetEnabled) {\r\n updateVertexBuffers[\"cellIndex\"] = source.createVertexBuffer(\"cellIndex\", offset, 1);\r\n offset += 1;\r\n if (this._parent.spriteRandomStartCell) {\r\n updateVertexBuffers[\"cellStartOffset\"] = source.createVertexBuffer(\"cellStartOffset\", offset, 1);\r\n offset += 1;\r\n }\r\n }\r\n\r\n const vao = this._engine.recordVertexArrayObject(updateVertexBuffers, null, this._updateEffect);\r\n this._engine.bindArrayBuffer(null);\r\n\r\n return vao;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.WebGL2ParticleSystem\", WebGL2ParticleSystem);\r\n"]}
|
|
@@ -340,6 +340,7 @@ export class SSAO2RenderingPipeline extends PostProcessRenderPipeline {
|
|
|
340
340
|
"depthProjection",
|
|
341
341
|
], samplers, ratio, null, Texture.BILINEAR_SAMPLINGMODE, this._scene.getEngine(), false, defines, textureType);
|
|
342
342
|
this._ssaoPostProcess.onApply = (effect) => {
|
|
343
|
+
var _a, _b, _c, _d;
|
|
343
344
|
if (!this._scene.activeCamera) {
|
|
344
345
|
return;
|
|
345
346
|
}
|
|
@@ -362,10 +363,10 @@ export class SSAO2RenderingPipeline extends PostProcessRenderPipeline {
|
|
|
362
363
|
else {
|
|
363
364
|
const halfWidth = this._scene.getEngine().getRenderWidth() / 2.0;
|
|
364
365
|
const halfHeight = this._scene.getEngine().getRenderHeight() / 2.0;
|
|
365
|
-
const orthoLeft = this._scene.activeCamera.orthoLeft
|
|
366
|
-
const orthoRight = this._scene.activeCamera.orthoRight
|
|
367
|
-
const orthoBottom = this._scene.activeCamera.orthoBottom
|
|
368
|
-
const orthoTop = this._scene.activeCamera.orthoTop
|
|
366
|
+
const orthoLeft = (_a = this._scene.activeCamera.orthoLeft) !== null && _a !== void 0 ? _a : -halfWidth;
|
|
367
|
+
const orthoRight = (_b = this._scene.activeCamera.orthoRight) !== null && _b !== void 0 ? _b : halfWidth;
|
|
368
|
+
const orthoBottom = (_c = this._scene.activeCamera.orthoBottom) !== null && _c !== void 0 ? _c : -halfHeight;
|
|
369
|
+
const orthoTop = (_d = this._scene.activeCamera.orthoTop) !== null && _d !== void 0 ? _d : halfHeight;
|
|
369
370
|
effect.setMatrix3x3("depthProjection", SSAO2RenderingPipeline.ORTHO_DEPTH_PROJECTION);
|
|
370
371
|
effect.setFloat("xViewport", (orthoRight - orthoLeft) * 0.5);
|
|
371
372
|
effect.setFloat("yViewport", (orthoTop - orthoBottom) * 0.5);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"ssao2RenderingPipeline.js","sourceRoot":"","sources":["../../../../../../../lts/core/generated/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.ts"],"names":[],"mappings":";AAAA,yDAAyD;AACzD,OAAO,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AAC9C,OAAO,EAAE,SAAS,EAAE,mBAAmB,EAAE,MAAM,0BAA0B,CAAC;AAC1E,OAAO,EAAE,OAAO,EAAE,UAAU,EAAE,MAAM,4BAA4B,CAAC;AACjE,OAAO,EAAE,MAAM,EAAE,MAAM,yBAAyB,CAAC;AAEjD,OAAO,EAAE,OAAO,EAAE,MAAM,qCAAqC,CAAC;AAC9D,OAAO,EAAE,cAAc,EAAE,MAAM,4CAA4C,CAAC;AAC5E,OAAO,EAAE,WAAW,EAAE,MAAM,oCAAoC,CAAC;AACjE,OAAO,EAAE,yBAAyB,EAAE,MAAM,iEAAiE,CAAC;AAC5G,OAAO,EAAE,uBAAuB,EAAE,MAAM,+DAA+D,CAAC;AACxG,OAAO,EAAE,eAAe,EAAE,MAAM,wCAAwC,CAAC;AAEzE,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,WAAW,EAAE,MAAM,8BAA8B,CAAC;AAC3D,OAAO,EAAE,kBAAkB,EAAE,MAAM,uCAAuC,CAAC;AAG3E,OAAO,EAAE,SAAS,EAAE,MAAM,4BAA4B,CAAC;AAGvD,OAAO,sFAAsF,CAAC;AAE9F,OAAO,iCAAiC,CAAC;AACzC,OAAO,uCAAuC,CAAC;AAE/C;;GAEG;AACH,MAAM,OAAO,sBAAuB,SAAQ,yBAAyB;IAwKjE;;;;;;;;OAQG;IACH,YAAY,IAAY,EAAE,KAAY,EAAE,KAAU,EAAE,OAAkB,EAAE,mBAAmB,GAAG,KAAK,EAAE,WAAW,GAAG,SAAS,CAAC,wBAAwB;QACjJ,KAAK,CAAC,KAAK,CAAC,SAAS,EAAE,EAAE,IAAI,CAAC,CAAC;QAjLnC,UAAU;QAEV;;;WAGG;QACI,iCAA4B,GAAW,8BAA8B,CAAC;QAC7E;;;WAGG;QACI,qBAAgB,GAAW,kBAAkB,CAAC;QACrD;;;WAGG;QACI,0BAAqB,GAAW,uBAAuB,CAAC;QAC/D;;;WAGG;QACI,0BAAqB,GAAW,uBAAuB,CAAC;QAC/D;;;WAGG;QACI,4BAAuB,GAAW,yBAAyB,CAAC;QAEnE;;WAEG;QAEI,kBAAa,GAAW,GAAG,CAAC;QAEnC;;WAEG;QAEI,SAAI,GAAW,KAAK,CAAC;QAE5B;;WAEG;QAEI,eAAU,GAAW,GAAG,CAAC;QAGxB,aAAQ,GAAW,CAAC,CAAC;QAcrB,oBAAe,GAAW,CAAC,CAAC;QAiBpC;;WAEG;QACK,yBAAoB,GAAY,KAAK,CAAC;QA8BtC,mBAAc,GAAY,IAAI,CAAC;QAiBvC;;WAEG;QAEI,WAAM,GAAW,GAAG,CAAC;QAE5B;;;WAGG;QAEI,SAAI,GAAW,CAAC,CAAC;QAgPhB,UAAK,GAAG,IAAI,WAAW,CAAC,CAAC,CAAC,CAAC;QAxM/B,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,oBAAoB,GAAG,mBAAmB,CAAC;QAEhD,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE;YACnB,MAAM,CAAC,KAAK,CAAC,6CAA6C,CAAC,CAAC;YAC5D,OAAO;SACV;QAED,MAAM,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,IAAI,KAAK,CAAC;QACjD,MAAM,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,IAAI,KAAK,CAAC;QAEjD,gBAAgB;QAChB,IAAI,IAAI,CAAC,oBAAoB,EAAE;YAC3B,KAAK,CAAC,4BAA4B,EAAE,CAAC;SACxC;aAAM;YACH,KAAK,CAAC,qBAAqB,EAAE,CAAC;SACjC;QAED,IAAI,CAAC,oBAAoB,EAAE,CAAC;QAE5B,IAAI,CAAC,yBAAyB,GAAG,IAAI,eAAe,CAAC,wBAAwB,EAAE,GAAG,EAAE,IAAI,EAAE,OAAO,CAAC,qBAAqB,EAAE,KAAK,CAAC,SAAS,EAAE,EAAE,SAAS,EAAE,WAAW,CAAC,CAAC;QACpK,IAAI,CAAC,yBAAyB,CAAC,OAAO,GAAG,IAAI,CAAC,cAAc,CAAC;QAC7D,IAAI,CAAC,sBAAsB,CAAC,GAAG,EAAE,WAAW,CAAC,CAAC;QAC9C,IAAI,CAAC,sBAAsB,CAAC,SAAS,EAAE,SAAS,EAAE,WAAW,CAAC,CAAC;QAC/D,IAAI,CAAC,6BAA6B,CAAC,SAAS,EAAE,WAAW,CAAC,CAAC;QAE3D,kBAAkB;QAClB,IAAI,CAAC,SAAS,CACV,IAAI,uBAAuB,CACvB,KAAK,CAAC,SAAS,EAAE,EACjB,IAAI,CAAC,4BAA4B,EACjC,GAAG,EAAE;YACD,OAAO,IAAI,CAAC,yBAAyB,CAAC;QAC1C,CAAC,EACD,IAAI,CACP,CACJ,CAAC;QACF,IAAI,CAAC,SAAS,CACV,IAAI,uBAAuB,CACvB,KAAK,CAAC,SAAS,EAAE,EACjB,IAAI,CAAC,gBAAgB,EACrB,GAAG,EAAE;YACD,OAAO,IAAI,CAAC,gBAAgB,CAAC;QACjC,CAAC,EACD,IAAI,CACP,CACJ,CAAC;QACF,IAAI,CAAC,SAAS,CACV,IAAI,uBAAuB,CACvB,KAAK,CAAC,SAAS,EAAE,EACjB,IAAI,CAAC,qBAAqB,EAC1B,GAAG,EAAE;YACD,OAAO,IAAI,CAAC,iBAAiB,CAAC;QAClC,CAAC,EACD,IAAI,CACP,CACJ,CAAC;QACF,IAAI,CAAC,SAAS,CACV,IAAI,uBAAuB,CACvB,KAAK,CAAC,SAAS,EAAE,EACjB,IAAI,CAAC,qBAAqB,EAC1B,GAAG,EAAE;YACD,OAAO,IAAI,CAAC,iBAAiB,CAAC;QAClC,CAAC,EACD,IAAI,CACP,CACJ,CAAC;QACF,IAAI,CAAC,SAAS,CACV,IAAI,uBAAuB,CACvB,KAAK,CAAC,SAAS,EAAE,EACjB,IAAI,CAAC,uBAAuB,EAC5B,GAAG,EAAE;YACD,OAAO,IAAI,CAAC,uBAAuB,CAAC;QACxC,CAAC,EACD,IAAI,CACP,CACJ,CAAC;QAEF,SAAS;QACT,KAAK,CAAC,gCAAgC,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;QACzD,IAAI,OAAO,EAAE;YACT,KAAK,CAAC,gCAAgC,CAAC,6BAA6B,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC;SACvF;IACL,CAAC;IAvND;;OAEG;IACH,IAAW,OAAO,CAAC,CAAS;QACxB,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC;QAClB,IAAI,CAAC,gBAAgB,CAAC,YAAY,CAAC,IAAI,CAAC,kBAAkB,EAAE,CAAC,CAAC;QAC9D,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,mBAAmB,EAAE,CAAC;IACpD,CAAC;IACD,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAID;;OAEG;IACH,IAAW,cAAc,CAAC,CAAS;QAC/B,IAAI,CAAC,eAAe,GAAG,CAAC,CAAC;QAEzB,IAAI,IAAI,CAAC,gBAAgB,EAAE;YACvB,IAAI,CAAC,gBAAgB,CAAC,OAAO,GAAG,CAAC,CAAC;SACrC;aAAM;YACH,IAAI,CAAC,yBAAyB,CAAC,OAAO,GAAG,CAAC,CAAC;SAC9C;IACL,CAAC;IACD,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAMD,IAAY,uBAAuB;QAC/B,IAAI,CAAC,IAAI,CAAC,oBAAoB,EAAE;YAC5B,OAAO,IAAI,CAAC;SACf;QACD,OAAO,IAAI,CAAC,MAAM,CAAC,sBAAsB,CAAC;IAC9C,CAAC;IACD,IAAY,gBAAgB;QACxB,IAAI,IAAI,CAAC,oBAAoB,EAAE;YAC3B,OAAO,IAAI,CAAC;SACf;QACD,OAAO,IAAI,CAAC,MAAM,CAAC,eAAe,CAAC;IACvC,CAAC;IAmBD;;OAEG;IACH,IAAW,aAAa,CAAC,CAAU;QAC/B,IAAI,CAAC,iBAAiB,CAAC,YAAY,CAAC,0FAA0F,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,EAAE,IAAI,EAAE;YAC3J,gBAAgB;YAChB,cAAc;SACjB,CAAC,CAAC;QACH,IAAI,CAAC,iBAAiB,CAAC,YAAY,CAAC,gEAAgE,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,EAAE,IAAI,EAAE,CAAC,gBAAgB,EAAE,cAAc,CAAC,CAAC,CAAC;QACzK,IAAI,CAAC,cAAc,GAAG,CAAC,CAAC;IAC5B,CAAC;IAED,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,cAAc,CAAC;IAC/B,CAAC;IAeD;;OAEG;IACI,MAAM,KAAK,WAAW;QACzB,MAAM,MAAM,GAAG,WAAW,CAAC,iBAAiB,CAAC;QAC7C,IAAI,CAAC,MAAM,EAAE;YACT,OAAO,KAAK,CAAC;SAChB;QACD,OAAO,MAAM,CAAC,SAAS,CAAC,YAAY,CAAC;IACzC,CAAC;IAUD;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IAoGD,iBAAiB;IAEjB;;;OAGG;IACI,YAAY;QACf,OAAO,wBAAwB,CAAC;IACpC,CAAC;IAED;;;OAGG;IACI,OAAO,CAAC,gCAAyC,KAAK;QACzD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YACjD,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;YAEtC,IAAI,CAAC,yBAAyB,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;YAC/C,IAAI,CAAC,gBAAgB,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;YACtC,IAAI,CAAC,iBAAiB,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;YACvC,IAAI,CAAC,iBAAiB,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;YACvC,IAAI,CAAC,uBAAuB,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;SAChD;QAED,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,CAAC;QAE9B,IAAI,6BAA6B,EAAE;YAC/B,IAAI,CAAC,MAAM,CAAC,6BAA6B,EAAE,CAAC;SAC/C;QAED,IAAI,CAAC,MAAM,CAAC,gCAAgC,CAAC,+BAA+B,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC;QAE9G,KAAK,CAAC,OAAO,EAAE,CAAC;IACpB,CAAC;IAED,kBAAkB;IACV,sBAAsB,CAAC,SAAiB,EAAE,SAAiB,EAAE,WAAmB;QACpF,IAAI,CAAC,eAAe,GAAG,EAAE,CAAC;QAC1B,MAAM,SAAS,GAAG,IAAI,CAAC,aAAa,CAAC;QAErC,KAAK,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;YACzB,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC,CAAC;SAC1C;QAED,IAAI,CAAC,iBAAiB,GAAG,IAAI,WAAW,CACpC,OAAO,EACP,OAAO,EACP,CAAC,SAAS,EAAE,gBAAgB,EAAE,MAAM,EAAE,KAAK,EAAE,QAAQ,CAAC,EACtD,CAAC,cAAc,CAAC,EAChB,SAAS,EACT,IAAI,EACJ,OAAO,CAAC,sBAAsB,EAC9B,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,EACvB,KAAK,EACL,0FAA0F,GAAG,CAAC,SAAS,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,EAC3H,WAAW,CACd,CAAC;QACF,IAAI,CAAC,iBAAiB,CAAC,OAAO,GAAG,CAAC,MAAc,EAAE,EAAE;YAChD,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,YAAY,EAAE;gBAC3B,OAAO;aACV;YAED,MAAM,CAAC,QAAQ,CAAC,SAAS,EAAE,IAAI,CAAC,uBAAuB,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,uBAAuB,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,yBAAyB,CAAC,KAAK,CAAC,CAAC;YAC/I,MAAM,CAAC,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;YACvD,MAAM,CAAC,QAAQ,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;YACtD,MAAM,CAAC,QAAQ,CAAC,QAAQ,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;YACvC,IAAI,IAAI,CAAC,uBAAuB,EAAE;gBAC9B,MAAM,CAAC,UAAU,CAAC,cAAc,EAAE,IAAI,CAAC,uBAAuB,CAAC,UAAU,EAAE,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;aAC5F;iBAAM,IAAI,IAAI,CAAC,gBAAgB,EAAE;gBAC9B,MAAM,CAAC,UAAU,CAAC,cAAc,EAAE,IAAI,CAAC,gBAAgB,CAAC,eAAe,EAAE,CAAC,QAAQ,CAAC,IAAI,CAAC,gBAAgB,CAAC,QAAQ,CAAC,SAAS,CAAC,0BAA0B,CAAC,CAAC,CAAC,CAAC;aAC7J;YACD,MAAM,CAAC,QAAQ,CAAC,gBAAgB,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;QAC5D,CAAC,CAAC;QAEF,IAAI,CAAC,iBAAiB,GAAG,IAAI,WAAW,CACpC,OAAO,EACP,OAAO,EACP,CAAC,SAAS,EAAE,gBAAgB,EAAE,MAAM,EAAE,KAAK,EAAE,QAAQ,CAAC,EACtD,CAAC,cAAc,CAAC,EAChB,SAAS,EACT,IAAI,EACJ,OAAO,CAAC,sBAAsB,EAC9B,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,EACvB,KAAK,EACL,0FAA0F,GAAG,CAAC,SAAS,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,EAC3H,WAAW,CACd,CAAC;QACF,IAAI,CAAC,iBAAiB,CAAC,OAAO,GAAG,CAAC,MAAc,EAAE,EAAE;YAChD,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,YAAY,EAAE;gBAC3B,OAAO;aACV;YAED,MAAM,CAAC,QAAQ,CAAC,SAAS,EAAE,IAAI,CAAC,uBAAuB,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,uBAAuB,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,yBAAyB,CAAC,MAAM,CAAC,CAAC;YAClJ,MAAM,CAAC,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;YACvD,MAAM,CAAC,QAAQ,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;YACtD,MAAM,CAAC,QAAQ,CAAC,QAAQ,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;YACvC,IAAI,IAAI,CAAC,uBAAuB,EAAE;gBAC9B,MAAM,CAAC,UAAU,CAAC,cAAc,EAAE,IAAI,CAAC,uBAAuB,CAAC,UAAU,EAAE,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;aAC5F;iBAAM,IAAI,IAAI,CAAC,gBAAgB,EAAE;gBAC9B,MAAM,CAAC,UAAU,CAAC,cAAc,EAAE,IAAI,CAAC,gBAAgB,CAAC,eAAe,EAAE,CAAC,QAAQ,CAAC,IAAI,CAAC,gBAAgB,CAAC,QAAQ,CAAC,SAAS,CAAC,0BAA0B,CAAC,CAAC,CAAC,CAAC;aAC7J;YACD,MAAM,CAAC,QAAQ,CAAC,gBAAgB,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;QAC5D,CAAC,CAAC;QAEF,IAAI,CAAC,iBAAiB,CAAC,OAAO,GAAG,IAAI,CAAC,cAAc,CAAC;QACrD,IAAI,CAAC,iBAAiB,CAAC,OAAO,GAAG,IAAI,CAAC,cAAc,CAAC;IACzD,CAAC;IAED,gBAAgB;IACT,QAAQ;QACX,KAAK,CAAC,QAAQ,EAAE,CAAC;IACrB,CAAC;IAID,gCAAgC;IACxB,mBAAmB,CAAC,CAAS;QACjC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QAClB,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,CAAC,KAAK,CAAC,CAAC;QACtE,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,KAAK,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC;QACnG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,KAAK,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC;QACnG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,KAAK,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC;QACnG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,KAAK,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC;QACnG,OAAO,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,sBAAsB,CAAC,CAAC,gCAAgC;IACnF,CAAC;IAEO,WAAW,CAAC,CAAS,EAAE,CAAS;QACpC,OAAO,CAAC,CAAC,GAAG,CAAC,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC,CAAC;IAChD,CAAC;IAEO,yBAAyB,CAAC,CAAS,EAAE,CAAS;QAClD,MAAM,GAAG,GAAG,CAAC,GAAG,GAAG,GAAG,IAAI,CAAC,EAAE,CAAC;QAC9B,kFAAkF;QAClF,MAAM,QAAQ,GAAG,GAAG,GAAG,CAAC,GAAG,IAAI,CAAC;QAChC,MAAM,QAAQ,GAAG,IAAI,CAAC,IAAI,CAAC,GAAG,GAAG,QAAQ,GAAG,QAAQ,CAAC,CAAC;QACtD,OAAO,IAAI,OAAO,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,QAAQ,EAAE,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,QAAQ,EAAE,QAAQ,CAAC,CAAC;IACrF,CAAC;IAEO,mBAAmB;QACvB,MAAM,UAAU,GAAG,IAAI,CAAC,OAAO,CAAC;QAChC,MAAM,MAAM,GAAG,EAAE,CAAC;QAClB,IAAI,MAAM,CAAC;QAEX,IAAI,CAAC,GAAG,CAAC,CAAC;QACV,OAAO,CAAC,GAAG,UAAU,EAAE;YACnB,IAAI,UAAU,GAAG,EAAE,EAAE;gBACjB,MAAM,GAAG,IAAI,CAAC,yBAAyB,CAAC,IAAI,CAAC,MAAM,EAAE,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC,CAAC;aACzE;iBAAM;gBACH,MAAM,IAAI,GAAG,IAAI,CAAC,WAAW,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC;gBAC7C,MAAM,GAAG,IAAI,CAAC,yBAAyB,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;aAC7D;YAED,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC;YAC1C,CAAC,EAAE,CAAC;SACP;QAED,OAAO,MAAM,CAAC;IAClB,CAAC;IAEO,kBAAkB;QACtB,MAAM,OAAO,GAAG,kBAAkB,GAAG,IAAI,CAAC,OAAO,GAAG,gBAAgB,CAAC;QAErE,OAAO,OAAO,CAAC;IACnB,CAAC;IAMO,sBAAsB,CAAC,KAAa,EAAE,WAAmB;QAC7D,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,mBAAmB,EAAE,CAAC;QAEhD,MAAM,OAAO,GAAG,IAAI,CAAC,kBAAkB,EAAE,CAAC;QAC1C,MAAM,QAAQ,GAAG,CAAC,eAAe,EAAE,cAAc,EAAE,eAAe,CAAC,CAAC;QAEpE,IAAI,CAAC,gBAAgB,GAAG,IAAI,WAAW,CACnC,OAAO,EACP,OAAO,EACP;YACI,cAAc;YACd,eAAe;YACf,kBAAkB;YAClB,eAAe;YACf,QAAQ;YACR,MAAM;YACN,OAAO;YACP,YAAY;YACZ,MAAM;YACN,KAAK;YACL,WAAW;YACX,WAAW;YACX,WAAW;YACX,MAAM;YACN,YAAY;YACZ,iBAAiB;SACpB,EACD,QAAQ,EACR,KAAK,EACL,IAAI,EACJ,OAAO,CAAC,qBAAqB,EAC7B,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,EACvB,KAAK,EACL,OAAO,EACP,WAAW,CACd,CAAC;QAEF,IAAI,CAAC,gBAAgB,CAAC,OAAO,GAAG,CAAC,MAAc,EAAE,EAAE;YAC/C,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,YAAY,EAAE;gBAC3B,OAAO;aACV;YAED,MAAM,CAAC,SAAS,CAAC,cAAc,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;YACrD,MAAM,CAAC,QAAQ,CAAC,kBAAkB,EAAE,IAAI,CAAC,CAAC;YAC1C,MAAM,CAAC,QAAQ,CAAC,eAAe,EAAE,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC;YACnD,MAAM,CAAC,QAAQ,CAAC,eAAe,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;YACrD,MAAM,CAAC,SAAS,CAAC,WAAW,EAAE,CAAC,GAAG,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,CAAC,GAAG,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,CAAC;YACjG,MAAM,CAAC,QAAQ,CAAC,QAAQ,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;YACvC,MAAM,CAAC,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;YACnC,MAAM,CAAC,QAAQ,CAAC,YAAY,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;YAC/C,MAAM,CAAC,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;YACnC,MAAM,CAAC,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;YACvD,MAAM,CAAC,QAAQ,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;YACtD,IAAI,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,IAAI,KAAK,MAAM,CAAC,kBAAkB,EAAE;gBAC7D,MAAM,CAAC,YAAY,CAAC,iBAAiB,EAAE,sBAAsB,CAAC,4BAA4B,CAAC,CAAC;gBAC5F,MAAM,CAAC,QAAQ,CAAC,WAAW,EAAE,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,cAAc,CAAC,IAAI,CAAC,MAAM,CAAC,YAAY,EAAE,IAAI,CAAC,CAAC,CAAC;gBAClJ,MAAM,CAAC,QAAQ,CAAC,WAAW,EAAE,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;aAC5E;iBAAM;gBACH,MAAM,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,cAAc,EAAE,GAAG,GAAG,CAAC;gBACjE,MAAM,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,eAAe,EAAE,GAAG,GAAG,CAAC;gBACnE,MAAM,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,SAAS,IAAI,CAAC,SAAS,CAAC;gBACnE,MAAM,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,UAAU,IAAI,SAAS,CAAC;gBACpE,MAAM,WAAW,GAAG,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,WAAW,IAAI,CAAC,UAAU,CAAC;gBACxE,MAAM,QAAQ,GAAG,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,QAAQ,IAAI,UAAU,CAAC;gBACjE,MAAM,CAAC,YAAY,CAAC,iBAAiB,EAAE,sBAAsB,CAAC,sBAAsB,CAAC,CAAC;gBACtF,MAAM,CAAC,QAAQ,CAAC,WAAW,EAAE,CAAC,UAAU,GAAG,SAAS,CAAC,GAAG,GAAG,CAAC,CAAC;gBAC7D,MAAM,CAAC,QAAQ,CAAC,WAAW,EAAE,CAAC,QAAQ,GAAG,WAAW,CAAC,GAAG,GAAG,CAAC,CAAC;aAChE;YACD,MAAM,CAAC,SAAS,CAAC,YAAY,EAAE,IAAI,CAAC,MAAM,CAAC,mBAAmB,EAAE,CAAC,CAAC;YAElE,IAAI,IAAI,CAAC,uBAAuB,EAAE;gBAC9B,MAAM,CAAC,UAAU,CAAC,cAAc,EAAE,IAAI,CAAC,uBAAuB,CAAC,UAAU,EAAE,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;gBACzF,MAAM,CAAC,UAAU,CAAC,eAAe,EAAE,IAAI,CAAC,uBAAuB,CAAC,UAAU,EAAE,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;aAC7F;iBAAM,IAAI,IAAI,CAAC,gBAAgB,EAAE;gBAC9B,MAAM,CAAC,UAAU,CAAC,cAAc,EAAE,IAAI,CAAC,gBAAgB,CAAC,eAAe,EAAE,CAAC,QAAQ,CAAC,IAAI,CAAC,gBAAgB,CAAC,QAAQ,CAAC,SAAS,CAAC,0BAA0B,CAAC,CAAC,CAAC,CAAC;gBAC1J,MAAM,CAAC,UAAU,CAAC,eAAe,EAAE,IAAI,CAAC,gBAAgB,CAAC,eAAe,EAAE,CAAC,QAAQ,CAAC,IAAI,CAAC,gBAAgB,CAAC,QAAQ,CAAC,SAAS,CAAC,2BAA2B,CAAC,CAAC,CAAC,CAAC;aAC/J;YACD,MAAM,CAAC,UAAU,CAAC,eAAe,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;QAC5D,CAAC,CAAC;QACF,IAAI,CAAC,gBAAgB,CAAC,OAAO,GAAG,IAAI,CAAC,cAAc,CAAC;QAEpD,IAAI,CAAC,IAAI,CAAC,oBAAoB,EAAE;YAC5B,IAAI,CAAC,gBAAgB,CAAC,2BAA2B,GAAG,IAAI,kBAAkB,EAAE,CAAC;SAChF;IACL,CAAC;IAEO,6BAA6B,CAAC,KAAa,EAAE,WAAmB;QACpE,IAAI,CAAC,uBAAuB,GAAG,IAAI,WAAW,CAC1C,aAAa,EACb,aAAa,EACb,EAAE,EACF,CAAC,eAAe,EAAE,UAAU,CAAC,EAC7B,KAAK,EACL,IAAI,EACJ,OAAO,CAAC,qBAAqB,EAC7B,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,EACvB,KAAK,EACL,SAAS,EACT,WAAW,CACd,CAAC;QAEF,IAAI,CAAC,uBAAuB,CAAC,OAAO,GAAG,CAAC,MAAc,EAAE,EAAE;YACtD,MAAM,QAAQ,GAAG,IAAI,CAAC,MAAM,CAAC,YAAa,CAAC,QAAQ,CAAC;YACpD,MAAM,CAAC,UAAU,CAAC,UAAU,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,KAAK,EAAE,QAAQ,CAAC,MAAM,CAAC,CAAC,CAAC;YAC7H,MAAM,CAAC,+BAA+B,CAAC,eAAe,EAAE,IAAI,CAAC,yBAAyB,CAAC,CAAC;QAC5F,CAAC,CAAC;QACF,IAAI,CAAC,uBAAuB,CAAC,OAAO,GAAG,IAAI,CAAC,cAAc,CAAC;IAC/D,CAAC;IAEO,oBAAoB;QACxB,MAAM,IAAI,GAAG,GAAG,CAAC;QAEjB,IAAI,CAAC,cAAc,GAAG,IAAI,cAAc,CAAC,mBAAmB,EAAE,IAAI,EAAE,IAAI,CAAC,MAAM,EAAE,KAAK,EAAE,OAAO,CAAC,sBAAsB,CAAC,CAAC;QACxH,IAAI,CAAC,cAAc,CAAC,KAAK,GAAG,OAAO,CAAC,gBAAgB,CAAC;QACrD,IAAI,CAAC,cAAc,CAAC,KAAK,GAAG,OAAO,CAAC,gBAAgB,CAAC;QAErD,MAAM,OAAO,GAAG,IAAI,CAAC,cAAc,CAAC,UAAU,EAAE,CAAC;QAEjD,MAAM,IAAI,GAAG,CAAC,GAAW,EAAE,GAAW,EAAE,EAAE;YACtC,OAAO,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,GAAG,CAAC;QAC7C,CAAC,CAAC;QAEF,MAAM,UAAU,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAElC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,EAAE,EAAE;YAC3B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,EAAE,EAAE;gBAC3B,UAAU,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;gBAC9B,UAAU,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;gBAC9B,UAAU,CAAC,CAAC,GAAG,GAAG,CAAC;gBAEnB,UAAU,CAAC,SAAS,EAAE,CAAC;gBAEvB,UAAU,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC;gBAC7B,UAAU,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;gBACxC,UAAU,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;gBAExC,OAAO,CAAC,SAAS,GAAG,MAAM,GAAG,UAAU,CAAC,CAAC,GAAG,IAAI,GAAG,UAAU,CAAC,CAAC,GAAG,IAAI,GAAG,UAAU,CAAC,CAAC,GAAG,GAAG,CAAC;gBAC5F,OAAO,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;aAChC;SACJ;QAED,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;IACtC,CAAC;IAED;;;OAGG;IACI,SAAS;QACZ,MAAM,mBAAmB,GAAG,mBAAmB,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;QAChE,mBAAmB,CAAC,UAAU,GAAG,wBAAwB,CAAC;QAE1D,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;;;;;OAMG;IACI,MAAM,CAAC,KAAK,CAAC,MAAW,EAAE,KAAY,EAAE,OAAe;QAC1D,OAAO,mBAAmB,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC,IAAI,sBAAsB,CAAC,MAAM,CAAC,KAAK,EAAE,KAAK,EAAE,MAAM,CAAC,MAAM,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;IACnI,CAAC;;AAxKuB,6CAAsB,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AAErD,mDAA4B,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AAjZnF;IADC,SAAS,EAAE;6DACuB;AAMnC;IADC,SAAS,EAAE;oDACgB;AAM5B;IADC,SAAS,EAAE;0DACoB;AAGhC;IADC,SAAS,CAAC,SAAS,CAAC;wDACQ;AAc7B;IADC,SAAS,CAAC,gBAAgB,CAAC;+DACQ;AAqCpC;IADC,SAAS,EAAE;sDACQ;AAapB;IADC,SAAS,CAAC,eAAe,CAAC;8DACY;AAqBvC;IADC,SAAS,EAAE;sDACgB;AAO5B;IADC,SAAS,EAAE;oDACY;AA+c5B,aAAa,CAAC,gCAAgC,EAAE,sBAAsB,CAAC,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport { Logger } from \"../../../Misc/logger\";\r\nimport { serialize, SerializationHelper } from \"../../../Misc/decorators\";\r\nimport { Vector3, TmpVectors } from \"../../../Maths/math.vector\";\r\nimport { Camera } from \"../../../Cameras/camera\";\r\nimport type { Effect } from \"../../../Materials/effect\";\r\nimport { Texture } from \"../../../Materials/Textures/texture\";\r\nimport { DynamicTexture } from \"../../../Materials/Textures/dynamicTexture\";\r\nimport { PostProcess } from \"../../../PostProcesses/postProcess\";\r\nimport { PostProcessRenderPipeline } from \"../../../PostProcesses/RenderPipeline/postProcessRenderPipeline\";\r\nimport { PostProcessRenderEffect } from \"../../../PostProcesses/RenderPipeline/postProcessRenderEffect\";\r\nimport { PassPostProcess } from \"../../../PostProcesses/passPostProcess\";\r\nimport type { Scene } from \"../../../scene\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { EngineStore } from \"../../../Engines/engineStore\";\r\nimport { SSAO2Configuration } from \"../../../Rendering/ssao2Configuration\";\r\nimport type { PrePassRenderer } from \"../../../Rendering/prePassRenderer\";\r\nimport type { GeometryBufferRenderer } from \"../../../Rendering/geometryBufferRenderer\";\r\nimport { Constants } from \"../../../Engines/constants\";\r\nimport type { Nullable } from \"../../../types\";\r\n\r\nimport \"../../../PostProcesses/RenderPipeline/postProcessRenderPipelineManagerSceneComponent\";\r\n\r\nimport \"../../../Shaders/ssao2.fragment\";\r\nimport \"../../../Shaders/ssaoCombine.fragment\";\r\n\r\n/**\r\n * Render pipeline to produce ssao effect\r\n */\r\nexport class SSAO2RenderingPipeline extends PostProcessRenderPipeline {\r\n // Members\r\n\r\n /**\r\n * @ignore\r\n * The PassPostProcess id in the pipeline that contains the original scene color\r\n */\r\n public SSAOOriginalSceneColorEffect: string = \"SSAOOriginalSceneColorEffect\";\r\n /**\r\n * @ignore\r\n * The SSAO PostProcess id in the pipeline\r\n */\r\n public SSAORenderEffect: string = \"SSAORenderEffect\";\r\n /**\r\n * @ignore\r\n * The horizontal blur PostProcess id in the pipeline\r\n */\r\n public SSAOBlurHRenderEffect: string = \"SSAOBlurHRenderEffect\";\r\n /**\r\n * @ignore\r\n * The vertical blur PostProcess id in the pipeline\r\n */\r\n public SSAOBlurVRenderEffect: string = \"SSAOBlurVRenderEffect\";\r\n /**\r\n * @ignore\r\n * The PostProcess id in the pipeline that combines the SSAO-Blur output with the original scene color (SSAOOriginalSceneColorEffect)\r\n */\r\n public SSAOCombineRenderEffect: string = \"SSAOCombineRenderEffect\";\r\n\r\n /**\r\n * The output strength of the SSAO post-process. Default value is 1.0.\r\n */\r\n @serialize()\r\n public totalStrength: number = 1.0;\r\n\r\n /**\r\n * Maximum depth value to still render AO. A smooth falloff makes the dimming more natural, so there will be no abrupt shading change.\r\n */\r\n @serialize()\r\n public maxZ: number = 100.0;\r\n\r\n /**\r\n * In order to save performances, SSAO radius is clamped on close geometry. This ratio changes by how much\r\n */\r\n @serialize()\r\n public minZAspect: number = 0.2;\r\n\r\n @serialize(\"samples\")\r\n private _samples: number = 8;\r\n /**\r\n * Number of samples used for the SSAO calculations. Default value is 8\r\n */\r\n public set samples(n: number) {\r\n this._samples = n;\r\n this._ssaoPostProcess.updateEffect(this._getDefinesForSSAO());\r\n this._sampleSphere = this._generateHemisphere();\r\n }\r\n public get samples(): number {\r\n return this._samples;\r\n }\r\n\r\n @serialize(\"textureSamples\")\r\n private _textureSamples: number = 1;\r\n /**\r\n * Number of samples to use for antialiasing\r\n */\r\n public set textureSamples(n: number) {\r\n this._textureSamples = n;\r\n\r\n if (this._prePassRenderer) {\r\n this._prePassRenderer.samples = n;\r\n } else {\r\n this._originalColorPostProcess.samples = n;\r\n }\r\n }\r\n public get textureSamples(): number {\r\n return this._textureSamples;\r\n }\r\n\r\n /**\r\n * Force rendering the geometry through geometry buffer\r\n */\r\n private _forceGeometryBuffer: boolean = false;\r\n private get _geometryBufferRenderer(): Nullable<GeometryBufferRenderer> {\r\n if (!this._forceGeometryBuffer) {\r\n return null;\r\n }\r\n return this._scene.geometryBufferRenderer;\r\n }\r\n private get _prePassRenderer(): Nullable<PrePassRenderer> {\r\n if (this._forceGeometryBuffer) {\r\n return null;\r\n }\r\n return this._scene.prePassRenderer;\r\n }\r\n /**\r\n * Ratio object used for SSAO ratio and blur ratio\r\n */\r\n @serialize()\r\n private _ratio: any;\r\n\r\n /**\r\n * Dynamically generated sphere sampler.\r\n */\r\n private _sampleSphere: number[];\r\n\r\n /**\r\n * Blur filter offsets\r\n */\r\n private _samplerOffsets: number[];\r\n\r\n @serialize(\"expensiveBlur\")\r\n private _expensiveBlur: boolean = true;\r\n /**\r\n * If bilateral blur should be used\r\n */\r\n public set expensiveBlur(b: boolean) {\r\n this._blurHPostProcess.updateEffect(\"#define BILATERAL_BLUR\\n#define BILATERAL_BLUR_H\\n#define SAMPLES 16\\n#define EXPENSIVE \" + (b ? \"1\" : \"0\") + \"\\n\", null, [\r\n \"textureSampler\",\r\n \"depthSampler\",\r\n ]);\r\n this._blurVPostProcess.updateEffect(\"#define BILATERAL_BLUR\\n#define SAMPLES 16\\n#define EXPENSIVE \" + (b ? \"1\" : \"0\") + \"\\n\", null, [\"textureSampler\", \"depthSampler\"]);\r\n this._expensiveBlur = b;\r\n }\r\n\r\n public get expensiveBlur(): boolean {\r\n return this._expensiveBlur;\r\n }\r\n\r\n /**\r\n * The radius around the analyzed pixel used by the SSAO post-process. Default value is 2.0\r\n */\r\n @serialize()\r\n public radius: number = 2.0;\r\n\r\n /**\r\n * The base color of the SSAO post-process\r\n * The final result is \"base + ssao\" between [0, 1]\r\n */\r\n @serialize()\r\n public base: number = 0;\r\n\r\n /**\r\n * Support test.\r\n */\r\n public static get IsSupported(): boolean {\r\n const engine = EngineStore.LastCreatedEngine;\r\n if (!engine) {\r\n return false;\r\n }\r\n return engine._features.supportSSAO2;\r\n }\r\n\r\n private _scene: Scene;\r\n private _randomTexture: DynamicTexture;\r\n private _originalColorPostProcess: PassPostProcess;\r\n private _ssaoPostProcess: PostProcess;\r\n private _blurHPostProcess: PostProcess;\r\n private _blurVPostProcess: PostProcess;\r\n private _ssaoCombinePostProcess: PostProcess;\r\n\r\n /**\r\n * Gets active scene\r\n */\r\n public get scene(): Scene {\r\n return this._scene;\r\n }\r\n\r\n /**\r\n * @constructor\r\n * @param name The rendering pipeline name\r\n * @param scene The scene linked to this pipeline\r\n * @param ratio The size of the postprocesses. Can be a number shared between passes or an object for more precision: { ssaoRatio: 0.5, blurRatio: 1.0 }\r\n * @param cameras The array of cameras that the rendering pipeline will be attached to\r\n * @param forceGeometryBuffer Set to true if you want to use the legacy geometry buffer renderer\r\n * @param textureType The texture type used by the different post processes created by SSAO (default: Constants.TEXTURETYPE_UNSIGNED_INT)\r\n */\r\n constructor(name: string, scene: Scene, ratio: any, cameras?: Camera[], forceGeometryBuffer = false, textureType = Constants.TEXTURETYPE_UNSIGNED_INT) {\r\n super(scene.getEngine(), name);\r\n\r\n this._scene = scene;\r\n this._ratio = ratio;\r\n this._forceGeometryBuffer = forceGeometryBuffer;\r\n\r\n if (!this.isSupported) {\r\n Logger.Error(\"The current engine does not support SSAO 2.\");\r\n return;\r\n }\r\n\r\n const ssaoRatio = this._ratio.ssaoRatio || ratio;\r\n const blurRatio = this._ratio.blurRatio || ratio;\r\n\r\n // Set up assets\r\n if (this._forceGeometryBuffer) {\r\n scene.enableGeometryBufferRenderer();\r\n } else {\r\n scene.enablePrePassRenderer();\r\n }\r\n\r\n this._createRandomTexture();\r\n\r\n this._originalColorPostProcess = new PassPostProcess(\"SSAOOriginalSceneColor\", 1.0, null, Texture.BILINEAR_SAMPLINGMODE, scene.getEngine(), undefined, textureType);\r\n this._originalColorPostProcess.samples = this.textureSamples;\r\n this._createSSAOPostProcess(1.0, textureType);\r\n this._createBlurPostProcess(ssaoRatio, blurRatio, textureType);\r\n this._createSSAOCombinePostProcess(blurRatio, textureType);\r\n\r\n // Set up pipeline\r\n this.addEffect(\r\n new PostProcessRenderEffect(\r\n scene.getEngine(),\r\n this.SSAOOriginalSceneColorEffect,\r\n () => {\r\n return this._originalColorPostProcess;\r\n },\r\n true\r\n )\r\n );\r\n this.addEffect(\r\n new PostProcessRenderEffect(\r\n scene.getEngine(),\r\n this.SSAORenderEffect,\r\n () => {\r\n return this._ssaoPostProcess;\r\n },\r\n true\r\n )\r\n );\r\n this.addEffect(\r\n new PostProcessRenderEffect(\r\n scene.getEngine(),\r\n this.SSAOBlurHRenderEffect,\r\n () => {\r\n return this._blurHPostProcess;\r\n },\r\n true\r\n )\r\n );\r\n this.addEffect(\r\n new PostProcessRenderEffect(\r\n scene.getEngine(),\r\n this.SSAOBlurVRenderEffect,\r\n () => {\r\n return this._blurVPostProcess;\r\n },\r\n true\r\n )\r\n );\r\n this.addEffect(\r\n new PostProcessRenderEffect(\r\n scene.getEngine(),\r\n this.SSAOCombineRenderEffect,\r\n () => {\r\n return this._ssaoCombinePostProcess;\r\n },\r\n true\r\n )\r\n );\r\n\r\n // Finish\r\n scene.postProcessRenderPipelineManager.addPipeline(this);\r\n if (cameras) {\r\n scene.postProcessRenderPipelineManager.attachCamerasToRenderPipeline(name, cameras);\r\n }\r\n }\r\n\r\n // Public Methods\r\n\r\n /**\r\n * Get the class name\r\n * @returns \"SSAO2RenderingPipeline\"\r\n */\r\n public getClassName(): string {\r\n return \"SSAO2RenderingPipeline\";\r\n }\r\n\r\n /**\r\n * Removes the internal pipeline assets and detaches the pipeline from the scene cameras\r\n * @param disableGeometryBufferRenderer\r\n */\r\n public dispose(disableGeometryBufferRenderer: boolean = false): void {\r\n for (let i = 0; i < this._scene.cameras.length; i++) {\r\n const camera = this._scene.cameras[i];\r\n\r\n this._originalColorPostProcess.dispose(camera);\r\n this._ssaoPostProcess.dispose(camera);\r\n this._blurHPostProcess.dispose(camera);\r\n this._blurVPostProcess.dispose(camera);\r\n this._ssaoCombinePostProcess.dispose(camera);\r\n }\r\n\r\n this._randomTexture.dispose();\r\n\r\n if (disableGeometryBufferRenderer) {\r\n this._scene.disableGeometryBufferRenderer();\r\n }\r\n\r\n this._scene.postProcessRenderPipelineManager.detachCamerasFromRenderPipeline(this._name, this._scene.cameras);\r\n\r\n super.dispose();\r\n }\r\n\r\n // Private Methods\r\n private _createBlurPostProcess(ssaoRatio: number, blurRatio: number, textureType: number): void {\r\n this._samplerOffsets = [];\r\n const expensive = this.expensiveBlur;\r\n\r\n for (let i = -8; i < 8; i++) {\r\n this._samplerOffsets.push(i * 2 + 0.5);\r\n }\r\n\r\n this._blurHPostProcess = new PostProcess(\r\n \"BlurH\",\r\n \"ssao2\",\r\n [\"outSize\", \"samplerOffsets\", \"near\", \"far\", \"radius\"],\r\n [\"depthSampler\"],\r\n ssaoRatio,\r\n null,\r\n Texture.TRILINEAR_SAMPLINGMODE,\r\n this._scene.getEngine(),\r\n false,\r\n \"#define BILATERAL_BLUR\\n#define BILATERAL_BLUR_H\\n#define SAMPLES 16\\n#define EXPENSIVE \" + (expensive ? \"1\" : \"0\") + \"\\n\",\r\n textureType\r\n );\r\n this._blurHPostProcess.onApply = (effect: Effect) => {\r\n if (!this._scene.activeCamera) {\r\n return;\r\n }\r\n\r\n effect.setFloat(\"outSize\", this._ssaoCombinePostProcess.width > 0 ? this._ssaoCombinePostProcess.width : this._originalColorPostProcess.width);\r\n effect.setFloat(\"near\", this._scene.activeCamera.minZ);\r\n effect.setFloat(\"far\", this._scene.activeCamera.maxZ);\r\n effect.setFloat(\"radius\", this.radius);\r\n if (this._geometryBufferRenderer) {\r\n effect.setTexture(\"depthSampler\", this._geometryBufferRenderer.getGBuffer().textures[0]);\r\n } else if (this._prePassRenderer) {\r\n effect.setTexture(\"depthSampler\", this._prePassRenderer.getRenderTarget().textures[this._prePassRenderer.getIndex(Constants.PREPASS_DEPTH_TEXTURE_TYPE)]);\r\n }\r\n effect.setArray(\"samplerOffsets\", this._samplerOffsets);\r\n };\r\n\r\n this._blurVPostProcess = new PostProcess(\r\n \"BlurV\",\r\n \"ssao2\",\r\n [\"outSize\", \"samplerOffsets\", \"near\", \"far\", \"radius\"],\r\n [\"depthSampler\"],\r\n blurRatio,\r\n null,\r\n Texture.TRILINEAR_SAMPLINGMODE,\r\n this._scene.getEngine(),\r\n false,\r\n \"#define BILATERAL_BLUR\\n#define BILATERAL_BLUR_V\\n#define SAMPLES 16\\n#define EXPENSIVE \" + (expensive ? \"1\" : \"0\") + \"\\n\",\r\n textureType\r\n );\r\n this._blurVPostProcess.onApply = (effect: Effect) => {\r\n if (!this._scene.activeCamera) {\r\n return;\r\n }\r\n\r\n effect.setFloat(\"outSize\", this._ssaoCombinePostProcess.height > 0 ? this._ssaoCombinePostProcess.height : this._originalColorPostProcess.height);\r\n effect.setFloat(\"near\", this._scene.activeCamera.minZ);\r\n effect.setFloat(\"far\", this._scene.activeCamera.maxZ);\r\n effect.setFloat(\"radius\", this.radius);\r\n if (this._geometryBufferRenderer) {\r\n effect.setTexture(\"depthSampler\", this._geometryBufferRenderer.getGBuffer().textures[0]);\r\n } else if (this._prePassRenderer) {\r\n effect.setTexture(\"depthSampler\", this._prePassRenderer.getRenderTarget().textures[this._prePassRenderer.getIndex(Constants.PREPASS_DEPTH_TEXTURE_TYPE)]);\r\n }\r\n effect.setArray(\"samplerOffsets\", this._samplerOffsets);\r\n };\r\n\r\n this._blurHPostProcess.samples = this.textureSamples;\r\n this._blurVPostProcess.samples = this.textureSamples;\r\n }\r\n\r\n /** @internal */\r\n public _rebuild() {\r\n super._rebuild();\r\n }\r\n\r\n private _bits = new Uint32Array(1);\r\n\r\n //Van der Corput radical inverse\r\n private _radicalInverse_VdC(i: number) {\r\n this._bits[0] = i;\r\n this._bits[0] = ((this._bits[0] << 16) | (this._bits[0] >> 16)) >>> 0;\r\n this._bits[0] = ((this._bits[0] & 0x55555555) << 1) | (((this._bits[0] & 0xaaaaaaaa) >>> 1) >>> 0);\r\n this._bits[0] = ((this._bits[0] & 0x33333333) << 2) | (((this._bits[0] & 0xcccccccc) >>> 2) >>> 0);\r\n this._bits[0] = ((this._bits[0] & 0x0f0f0f0f) << 4) | (((this._bits[0] & 0xf0f0f0f0) >>> 4) >>> 0);\r\n this._bits[0] = ((this._bits[0] & 0x00ff00ff) << 8) | (((this._bits[0] & 0xff00ff00) >>> 8) >>> 0);\r\n return this._bits[0] * 2.3283064365386963e-10; // / 0x100000000 or / 4294967296\r\n }\r\n\r\n private _hammersley(i: number, n: number) {\r\n return [i / n, this._radicalInverse_VdC(i)];\r\n }\r\n\r\n private _hemisphereSample_uniform(u: number, v: number): Vector3 {\r\n const phi = v * 2.0 * Math.PI;\r\n // rejecting samples that are close to tangent plane to avoid z-fighting artifacts\r\n const cosTheta = 1.0 - u * 0.85;\r\n const sinTheta = Math.sqrt(1.0 - cosTheta * cosTheta);\r\n return new Vector3(Math.cos(phi) * sinTheta, Math.sin(phi) * sinTheta, cosTheta);\r\n }\r\n\r\n private _generateHemisphere(): number[] {\r\n const numSamples = this.samples;\r\n const result = [];\r\n let vector;\r\n\r\n let i = 0;\r\n while (i < numSamples) {\r\n if (numSamples < 16) {\r\n vector = this._hemisphereSample_uniform(Math.random(), Math.random());\r\n } else {\r\n const rand = this._hammersley(i, numSamples);\r\n vector = this._hemisphereSample_uniform(rand[0], rand[1]);\r\n }\r\n\r\n result.push(vector.x, vector.y, vector.z);\r\n i++;\r\n }\r\n\r\n return result;\r\n }\r\n\r\n private _getDefinesForSSAO() {\r\n const defines = \"#define SAMPLES \" + this.samples + \"\\n#define SSAO\";\r\n\r\n return defines;\r\n }\r\n\r\n private static readonly ORTHO_DEPTH_PROJECTION = [1, 0, 0, 0, 1, 0, 0, 0, 1];\r\n\r\n private static readonly PERSPECTIVE_DEPTH_PROJECTION = [0, 0, 0, 0, 0, 0, 1, 1, 1];\r\n\r\n private _createSSAOPostProcess(ratio: number, textureType: number): void {\r\n this._sampleSphere = this._generateHemisphere();\r\n\r\n const defines = this._getDefinesForSSAO();\r\n const samplers = [\"randomSampler\", \"depthSampler\", \"normalSampler\"];\r\n\r\n this._ssaoPostProcess = new PostProcess(\r\n \"ssao2\",\r\n \"ssao2\",\r\n [\r\n \"sampleSphere\",\r\n \"samplesFactor\",\r\n \"randTextureTiles\",\r\n \"totalStrength\",\r\n \"radius\",\r\n \"base\",\r\n \"range\",\r\n \"projection\",\r\n \"near\",\r\n \"far\",\r\n \"texelSize\",\r\n \"xViewport\",\r\n \"yViewport\",\r\n \"maxZ\",\r\n \"minZAspect\",\r\n \"depthProjection\",\r\n ],\r\n samplers,\r\n ratio,\r\n null,\r\n Texture.BILINEAR_SAMPLINGMODE,\r\n this._scene.getEngine(),\r\n false,\r\n defines,\r\n textureType\r\n );\r\n\r\n this._ssaoPostProcess.onApply = (effect: Effect) => {\r\n if (!this._scene.activeCamera) {\r\n return;\r\n }\r\n\r\n effect.setArray3(\"sampleSphere\", this._sampleSphere);\r\n effect.setFloat(\"randTextureTiles\", 32.0);\r\n effect.setFloat(\"samplesFactor\", 1 / this.samples);\r\n effect.setFloat(\"totalStrength\", this.totalStrength);\r\n effect.setFloat2(\"texelSize\", 1 / this._ssaoPostProcess.width, 1 / this._ssaoPostProcess.height);\r\n effect.setFloat(\"radius\", this.radius);\r\n effect.setFloat(\"maxZ\", this.maxZ);\r\n effect.setFloat(\"minZAspect\", this.minZAspect);\r\n effect.setFloat(\"base\", this.base);\r\n effect.setFloat(\"near\", this._scene.activeCamera.minZ);\r\n effect.setFloat(\"far\", this._scene.activeCamera.maxZ);\r\n if (this._scene.activeCamera.mode === Camera.PERSPECTIVE_CAMERA) {\r\n effect.setMatrix3x3(\"depthProjection\", SSAO2RenderingPipeline.PERSPECTIVE_DEPTH_PROJECTION);\r\n effect.setFloat(\"xViewport\", Math.tan(this._scene.activeCamera.fov / 2) * this._scene.getEngine().getAspectRatio(this._scene.activeCamera, true));\r\n effect.setFloat(\"yViewport\", Math.tan(this._scene.activeCamera.fov / 2));\r\n } else {\r\n const halfWidth = this._scene.getEngine().getRenderWidth() / 2.0;\r\n const halfHeight = this._scene.getEngine().getRenderHeight() / 2.0;\r\n const orthoLeft = this._scene.activeCamera.orthoLeft ?? -halfWidth;\r\n const orthoRight = this._scene.activeCamera.orthoRight ?? halfWidth;\r\n const orthoBottom = this._scene.activeCamera.orthoBottom ?? -halfHeight;\r\n const orthoTop = this._scene.activeCamera.orthoTop ?? halfHeight;\r\n effect.setMatrix3x3(\"depthProjection\", SSAO2RenderingPipeline.ORTHO_DEPTH_PROJECTION);\r\n effect.setFloat(\"xViewport\", (orthoRight - orthoLeft) * 0.5);\r\n effect.setFloat(\"yViewport\", (orthoTop - orthoBottom) * 0.5);\r\n }\r\n effect.setMatrix(\"projection\", this._scene.getProjectionMatrix());\r\n\r\n if (this._geometryBufferRenderer) {\r\n effect.setTexture(\"depthSampler\", this._geometryBufferRenderer.getGBuffer().textures[0]);\r\n effect.setTexture(\"normalSampler\", this._geometryBufferRenderer.getGBuffer().textures[1]);\r\n } else if (this._prePassRenderer) {\r\n effect.setTexture(\"depthSampler\", this._prePassRenderer.getRenderTarget().textures[this._prePassRenderer.getIndex(Constants.PREPASS_DEPTH_TEXTURE_TYPE)]);\r\n effect.setTexture(\"normalSampler\", this._prePassRenderer.getRenderTarget().textures[this._prePassRenderer.getIndex(Constants.PREPASS_NORMAL_TEXTURE_TYPE)]);\r\n }\r\n effect.setTexture(\"randomSampler\", this._randomTexture);\r\n };\r\n this._ssaoPostProcess.samples = this.textureSamples;\r\n\r\n if (!this._forceGeometryBuffer) {\r\n this._ssaoPostProcess._prePassEffectConfiguration = new SSAO2Configuration();\r\n }\r\n }\r\n\r\n private _createSSAOCombinePostProcess(ratio: number, textureType: number): void {\r\n this._ssaoCombinePostProcess = new PostProcess(\r\n \"ssaoCombine\",\r\n \"ssaoCombine\",\r\n [],\r\n [\"originalColor\", \"viewport\"],\r\n ratio,\r\n null,\r\n Texture.BILINEAR_SAMPLINGMODE,\r\n this._scene.getEngine(),\r\n false,\r\n undefined,\r\n textureType\r\n );\r\n\r\n this._ssaoCombinePostProcess.onApply = (effect: Effect) => {\r\n const viewport = this._scene.activeCamera!.viewport;\r\n effect.setVector4(\"viewport\", TmpVectors.Vector4[0].copyFromFloats(viewport.x, viewport.y, viewport.width, viewport.height));\r\n effect.setTextureFromPostProcessOutput(\"originalColor\", this._originalColorPostProcess);\r\n };\r\n this._ssaoCombinePostProcess.samples = this.textureSamples;\r\n }\r\n\r\n private _createRandomTexture(): void {\r\n const size = 128;\r\n\r\n this._randomTexture = new DynamicTexture(\"SSAORandomTexture\", size, this._scene, false, Texture.TRILINEAR_SAMPLINGMODE);\r\n this._randomTexture.wrapU = Texture.WRAP_ADDRESSMODE;\r\n this._randomTexture.wrapV = Texture.WRAP_ADDRESSMODE;\r\n\r\n const context = this._randomTexture.getContext();\r\n\r\n const rand = (min: number, max: number) => {\r\n return Math.random() * (max - min) + min;\r\n };\r\n\r\n const randVector = Vector3.Zero();\r\n\r\n for (let x = 0; x < size; x++) {\r\n for (let y = 0; y < size; y++) {\r\n randVector.x = rand(0.0, 1.0);\r\n randVector.y = rand(0.0, 1.0);\r\n randVector.z = 0.0;\r\n\r\n randVector.normalize();\r\n\r\n randVector.scaleInPlace(255);\r\n randVector.x = Math.floor(randVector.x);\r\n randVector.y = Math.floor(randVector.y);\r\n\r\n context.fillStyle = \"rgb(\" + randVector.x + \", \" + randVector.y + \", \" + randVector.z + \")\";\r\n context.fillRect(x, y, 1, 1);\r\n }\r\n }\r\n\r\n this._randomTexture.update(false);\r\n }\r\n\r\n /**\r\n * Serialize the rendering pipeline (Used when exporting)\r\n * @returns the serialized object\r\n */\r\n public serialize(): any {\r\n const serializationObject = SerializationHelper.Serialize(this);\r\n serializationObject.customType = \"SSAO2RenderingPipeline\";\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Parse the serialized pipeline\r\n * @param source Source pipeline.\r\n * @param scene The scene to load the pipeline to.\r\n * @param rootUrl The URL of the serialized pipeline.\r\n * @returns An instantiated pipeline from the serialized object.\r\n */\r\n public static Parse(source: any, scene: Scene, rootUrl: string): SSAO2RenderingPipeline {\r\n return SerializationHelper.Parse(() => new SSAO2RenderingPipeline(source._name, scene, source._ratio), source, scene, rootUrl);\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.SSAO2RenderingPipeline\", SSAO2RenderingPipeline);\r\n"]}
|
|
1
|
+
{"version":3,"file":"ssao2RenderingPipeline.js","sourceRoot":"","sources":["../../../../../../../lts/core/generated/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.ts"],"names":[],"mappings":";AAAA,yDAAyD;AACzD,OAAO,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AAC9C,OAAO,EAAE,SAAS,EAAE,mBAAmB,EAAE,MAAM,0BAA0B,CAAC;AAC1E,OAAO,EAAE,OAAO,EAAE,UAAU,EAAE,MAAM,4BAA4B,CAAC;AACjE,OAAO,EAAE,MAAM,EAAE,MAAM,yBAAyB,CAAC;AAEjD,OAAO,EAAE,OAAO,EAAE,MAAM,qCAAqC,CAAC;AAC9D,OAAO,EAAE,cAAc,EAAE,MAAM,4CAA4C,CAAC;AAC5E,OAAO,EAAE,WAAW,EAAE,MAAM,oCAAoC,CAAC;AACjE,OAAO,EAAE,yBAAyB,EAAE,MAAM,iEAAiE,CAAC;AAC5G,OAAO,EAAE,uBAAuB,EAAE,MAAM,+DAA+D,CAAC;AACxG,OAAO,EAAE,eAAe,EAAE,MAAM,wCAAwC,CAAC;AAEzE,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,WAAW,EAAE,MAAM,8BAA8B,CAAC;AAC3D,OAAO,EAAE,kBAAkB,EAAE,MAAM,uCAAuC,CAAC;AAG3E,OAAO,EAAE,SAAS,EAAE,MAAM,4BAA4B,CAAC;AAGvD,OAAO,sFAAsF,CAAC;AAE9F,OAAO,iCAAiC,CAAC;AACzC,OAAO,uCAAuC,CAAC;AAE/C;;GAEG;AACH,MAAM,OAAO,sBAAuB,SAAQ,yBAAyB;IAwKjE;;;;;;;;OAQG;IACH,YAAY,IAAY,EAAE,KAAY,EAAE,KAAU,EAAE,OAAkB,EAAE,mBAAmB,GAAG,KAAK,EAAE,WAAW,GAAG,SAAS,CAAC,wBAAwB;QACjJ,KAAK,CAAC,KAAK,CAAC,SAAS,EAAE,EAAE,IAAI,CAAC,CAAC;QAjLnC,UAAU;QAEV;;;WAGG;QACI,iCAA4B,GAAW,8BAA8B,CAAC;QAC7E;;;WAGG;QACI,qBAAgB,GAAW,kBAAkB,CAAC;QACrD;;;WAGG;QACI,0BAAqB,GAAW,uBAAuB,CAAC;QAC/D;;;WAGG;QACI,0BAAqB,GAAW,uBAAuB,CAAC;QAC/D;;;WAGG;QACI,4BAAuB,GAAW,yBAAyB,CAAC;QAEnE;;WAEG;QAEI,kBAAa,GAAW,GAAG,CAAC;QAEnC;;WAEG;QAEI,SAAI,GAAW,KAAK,CAAC;QAE5B;;WAEG;QAEI,eAAU,GAAW,GAAG,CAAC;QAGxB,aAAQ,GAAW,CAAC,CAAC;QAcrB,oBAAe,GAAW,CAAC,CAAC;QAiBpC;;WAEG;QACK,yBAAoB,GAAY,KAAK,CAAC;QA8BtC,mBAAc,GAAY,IAAI,CAAC;QAiBvC;;WAEG;QAEI,WAAM,GAAW,GAAG,CAAC;QAE5B;;;WAGG;QAEI,SAAI,GAAW,CAAC,CAAC;QAgPhB,UAAK,GAAG,IAAI,WAAW,CAAC,CAAC,CAAC,CAAC;QAxM/B,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,oBAAoB,GAAG,mBAAmB,CAAC;QAEhD,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE;YACnB,MAAM,CAAC,KAAK,CAAC,6CAA6C,CAAC,CAAC;YAC5D,OAAO;SACV;QAED,MAAM,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,IAAI,KAAK,CAAC;QACjD,MAAM,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,IAAI,KAAK,CAAC;QAEjD,gBAAgB;QAChB,IAAI,IAAI,CAAC,oBAAoB,EAAE;YAC3B,KAAK,CAAC,4BAA4B,EAAE,CAAC;SACxC;aAAM;YACH,KAAK,CAAC,qBAAqB,EAAE,CAAC;SACjC;QAED,IAAI,CAAC,oBAAoB,EAAE,CAAC;QAE5B,IAAI,CAAC,yBAAyB,GAAG,IAAI,eAAe,CAAC,wBAAwB,EAAE,GAAG,EAAE,IAAI,EAAE,OAAO,CAAC,qBAAqB,EAAE,KAAK,CAAC,SAAS,EAAE,EAAE,SAAS,EAAE,WAAW,CAAC,CAAC;QACpK,IAAI,CAAC,yBAAyB,CAAC,OAAO,GAAG,IAAI,CAAC,cAAc,CAAC;QAC7D,IAAI,CAAC,sBAAsB,CAAC,GAAG,EAAE,WAAW,CAAC,CAAC;QAC9C,IAAI,CAAC,sBAAsB,CAAC,SAAS,EAAE,SAAS,EAAE,WAAW,CAAC,CAAC;QAC/D,IAAI,CAAC,6BAA6B,CAAC,SAAS,EAAE,WAAW,CAAC,CAAC;QAE3D,kBAAkB;QAClB,IAAI,CAAC,SAAS,CACV,IAAI,uBAAuB,CACvB,KAAK,CAAC,SAAS,EAAE,EACjB,IAAI,CAAC,4BAA4B,EACjC,GAAG,EAAE;YACD,OAAO,IAAI,CAAC,yBAAyB,CAAC;QAC1C,CAAC,EACD,IAAI,CACP,CACJ,CAAC;QACF,IAAI,CAAC,SAAS,CACV,IAAI,uBAAuB,CACvB,KAAK,CAAC,SAAS,EAAE,EACjB,IAAI,CAAC,gBAAgB,EACrB,GAAG,EAAE;YACD,OAAO,IAAI,CAAC,gBAAgB,CAAC;QACjC,CAAC,EACD,IAAI,CACP,CACJ,CAAC;QACF,IAAI,CAAC,SAAS,CACV,IAAI,uBAAuB,CACvB,KAAK,CAAC,SAAS,EAAE,EACjB,IAAI,CAAC,qBAAqB,EAC1B,GAAG,EAAE;YACD,OAAO,IAAI,CAAC,iBAAiB,CAAC;QAClC,CAAC,EACD,IAAI,CACP,CACJ,CAAC;QACF,IAAI,CAAC,SAAS,CACV,IAAI,uBAAuB,CACvB,KAAK,CAAC,SAAS,EAAE,EACjB,IAAI,CAAC,qBAAqB,EAC1B,GAAG,EAAE;YACD,OAAO,IAAI,CAAC,iBAAiB,CAAC;QAClC,CAAC,EACD,IAAI,CACP,CACJ,CAAC;QACF,IAAI,CAAC,SAAS,CACV,IAAI,uBAAuB,CACvB,KAAK,CAAC,SAAS,EAAE,EACjB,IAAI,CAAC,uBAAuB,EAC5B,GAAG,EAAE;YACD,OAAO,IAAI,CAAC,uBAAuB,CAAC;QACxC,CAAC,EACD,IAAI,CACP,CACJ,CAAC;QAEF,SAAS;QACT,KAAK,CAAC,gCAAgC,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;QACzD,IAAI,OAAO,EAAE;YACT,KAAK,CAAC,gCAAgC,CAAC,6BAA6B,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC;SACvF;IACL,CAAC;IAvND;;OAEG;IACH,IAAW,OAAO,CAAC,CAAS;QACxB,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC;QAClB,IAAI,CAAC,gBAAgB,CAAC,YAAY,CAAC,IAAI,CAAC,kBAAkB,EAAE,CAAC,CAAC;QAC9D,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,mBAAmB,EAAE,CAAC;IACpD,CAAC;IACD,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAID;;OAEG;IACH,IAAW,cAAc,CAAC,CAAS;QAC/B,IAAI,CAAC,eAAe,GAAG,CAAC,CAAC;QAEzB,IAAI,IAAI,CAAC,gBAAgB,EAAE;YACvB,IAAI,CAAC,gBAAgB,CAAC,OAAO,GAAG,CAAC,CAAC;SACrC;aAAM;YACH,IAAI,CAAC,yBAAyB,CAAC,OAAO,GAAG,CAAC,CAAC;SAC9C;IACL,CAAC;IACD,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAMD,IAAY,uBAAuB;QAC/B,IAAI,CAAC,IAAI,CAAC,oBAAoB,EAAE;YAC5B,OAAO,IAAI,CAAC;SACf;QACD,OAAO,IAAI,CAAC,MAAM,CAAC,sBAAsB,CAAC;IAC9C,CAAC;IACD,IAAY,gBAAgB;QACxB,IAAI,IAAI,CAAC,oBAAoB,EAAE;YAC3B,OAAO,IAAI,CAAC;SACf;QACD,OAAO,IAAI,CAAC,MAAM,CAAC,eAAe,CAAC;IACvC,CAAC;IAmBD;;OAEG;IACH,IAAW,aAAa,CAAC,CAAU;QAC/B,IAAI,CAAC,iBAAiB,CAAC,YAAY,CAAC,0FAA0F,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,EAAE,IAAI,EAAE;YAC3J,gBAAgB;YAChB,cAAc;SACjB,CAAC,CAAC;QACH,IAAI,CAAC,iBAAiB,CAAC,YAAY,CAAC,gEAAgE,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,EAAE,IAAI,EAAE,CAAC,gBAAgB,EAAE,cAAc,CAAC,CAAC,CAAC;QACzK,IAAI,CAAC,cAAc,GAAG,CAAC,CAAC;IAC5B,CAAC;IAED,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,cAAc,CAAC;IAC/B,CAAC;IAeD;;OAEG;IACI,MAAM,KAAK,WAAW;QACzB,MAAM,MAAM,GAAG,WAAW,CAAC,iBAAiB,CAAC;QAC7C,IAAI,CAAC,MAAM,EAAE;YACT,OAAO,KAAK,CAAC;SAChB;QACD,OAAO,MAAM,CAAC,SAAS,CAAC,YAAY,CAAC;IACzC,CAAC;IAUD;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IAoGD,iBAAiB;IAEjB;;;OAGG;IACI,YAAY;QACf,OAAO,wBAAwB,CAAC;IACpC,CAAC;IAED;;;OAGG;IACI,OAAO,CAAC,gCAAyC,KAAK;QACzD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YACjD,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;YAEtC,IAAI,CAAC,yBAAyB,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;YAC/C,IAAI,CAAC,gBAAgB,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;YACtC,IAAI,CAAC,iBAAiB,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;YACvC,IAAI,CAAC,iBAAiB,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;YACvC,IAAI,CAAC,uBAAuB,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;SAChD;QAED,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,CAAC;QAE9B,IAAI,6BAA6B,EAAE;YAC/B,IAAI,CAAC,MAAM,CAAC,6BAA6B,EAAE,CAAC;SAC/C;QAED,IAAI,CAAC,MAAM,CAAC,gCAAgC,CAAC,+BAA+B,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC;QAE9G,KAAK,CAAC,OAAO,EAAE,CAAC;IACpB,CAAC;IAED,kBAAkB;IACV,sBAAsB,CAAC,SAAiB,EAAE,SAAiB,EAAE,WAAmB;QACpF,IAAI,CAAC,eAAe,GAAG,EAAE,CAAC;QAC1B,MAAM,SAAS,GAAG,IAAI,CAAC,aAAa,CAAC;QAErC,KAAK,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;YACzB,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC,CAAC;SAC1C;QAED,IAAI,CAAC,iBAAiB,GAAG,IAAI,WAAW,CACpC,OAAO,EACP,OAAO,EACP,CAAC,SAAS,EAAE,gBAAgB,EAAE,MAAM,EAAE,KAAK,EAAE,QAAQ,CAAC,EACtD,CAAC,cAAc,CAAC,EAChB,SAAS,EACT,IAAI,EACJ,OAAO,CAAC,sBAAsB,EAC9B,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,EACvB,KAAK,EACL,0FAA0F,GAAG,CAAC,SAAS,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,EAC3H,WAAW,CACd,CAAC;QACF,IAAI,CAAC,iBAAiB,CAAC,OAAO,GAAG,CAAC,MAAc,EAAE,EAAE;YAChD,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,YAAY,EAAE;gBAC3B,OAAO;aACV;YAED,MAAM,CAAC,QAAQ,CAAC,SAAS,EAAE,IAAI,CAAC,uBAAuB,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,uBAAuB,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,yBAAyB,CAAC,KAAK,CAAC,CAAC;YAC/I,MAAM,CAAC,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;YACvD,MAAM,CAAC,QAAQ,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;YACtD,MAAM,CAAC,QAAQ,CAAC,QAAQ,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;YACvC,IAAI,IAAI,CAAC,uBAAuB,EAAE;gBAC9B,MAAM,CAAC,UAAU,CAAC,cAAc,EAAE,IAAI,CAAC,uBAAuB,CAAC,UAAU,EAAE,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;aAC5F;iBAAM,IAAI,IAAI,CAAC,gBAAgB,EAAE;gBAC9B,MAAM,CAAC,UAAU,CAAC,cAAc,EAAE,IAAI,CAAC,gBAAgB,CAAC,eAAe,EAAE,CAAC,QAAQ,CAAC,IAAI,CAAC,gBAAgB,CAAC,QAAQ,CAAC,SAAS,CAAC,0BAA0B,CAAC,CAAC,CAAC,CAAC;aAC7J;YACD,MAAM,CAAC,QAAQ,CAAC,gBAAgB,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;QAC5D,CAAC,CAAC;QAEF,IAAI,CAAC,iBAAiB,GAAG,IAAI,WAAW,CACpC,OAAO,EACP,OAAO,EACP,CAAC,SAAS,EAAE,gBAAgB,EAAE,MAAM,EAAE,KAAK,EAAE,QAAQ,CAAC,EACtD,CAAC,cAAc,CAAC,EAChB,SAAS,EACT,IAAI,EACJ,OAAO,CAAC,sBAAsB,EAC9B,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,EACvB,KAAK,EACL,0FAA0F,GAAG,CAAC,SAAS,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,EAC3H,WAAW,CACd,CAAC;QACF,IAAI,CAAC,iBAAiB,CAAC,OAAO,GAAG,CAAC,MAAc,EAAE,EAAE;YAChD,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,YAAY,EAAE;gBAC3B,OAAO;aACV;YAED,MAAM,CAAC,QAAQ,CAAC,SAAS,EAAE,IAAI,CAAC,uBAAuB,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,uBAAuB,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,yBAAyB,CAAC,MAAM,CAAC,CAAC;YAClJ,MAAM,CAAC,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;YACvD,MAAM,CAAC,QAAQ,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;YACtD,MAAM,CAAC,QAAQ,CAAC,QAAQ,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;YACvC,IAAI,IAAI,CAAC,uBAAuB,EAAE;gBAC9B,MAAM,CAAC,UAAU,CAAC,cAAc,EAAE,IAAI,CAAC,uBAAuB,CAAC,UAAU,EAAE,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;aAC5F;iBAAM,IAAI,IAAI,CAAC,gBAAgB,EAAE;gBAC9B,MAAM,CAAC,UAAU,CAAC,cAAc,EAAE,IAAI,CAAC,gBAAgB,CAAC,eAAe,EAAE,CAAC,QAAQ,CAAC,IAAI,CAAC,gBAAgB,CAAC,QAAQ,CAAC,SAAS,CAAC,0BAA0B,CAAC,CAAC,CAAC,CAAC;aAC7J;YACD,MAAM,CAAC,QAAQ,CAAC,gBAAgB,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;QAC5D,CAAC,CAAC;QAEF,IAAI,CAAC,iBAAiB,CAAC,OAAO,GAAG,IAAI,CAAC,cAAc,CAAC;QACrD,IAAI,CAAC,iBAAiB,CAAC,OAAO,GAAG,IAAI,CAAC,cAAc,CAAC;IACzD,CAAC;IAED,gBAAgB;IACT,QAAQ;QACX,KAAK,CAAC,QAAQ,EAAE,CAAC;IACrB,CAAC;IAID,gCAAgC;IACxB,mBAAmB,CAAC,CAAS;QACjC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QAClB,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,CAAC,KAAK,CAAC,CAAC;QACtE,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,KAAK,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC;QACnG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,KAAK,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC;QACnG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,KAAK,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC;QACnG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,KAAK,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC;QACnG,OAAO,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,sBAAsB,CAAC,CAAC,gCAAgC;IACnF,CAAC;IAEO,WAAW,CAAC,CAAS,EAAE,CAAS;QACpC,OAAO,CAAC,CAAC,GAAG,CAAC,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC,CAAC;IAChD,CAAC;IAEO,yBAAyB,CAAC,CAAS,EAAE,CAAS;QAClD,MAAM,GAAG,GAAG,CAAC,GAAG,GAAG,GAAG,IAAI,CAAC,EAAE,CAAC;QAC9B,kFAAkF;QAClF,MAAM,QAAQ,GAAG,GAAG,GAAG,CAAC,GAAG,IAAI,CAAC;QAChC,MAAM,QAAQ,GAAG,IAAI,CAAC,IAAI,CAAC,GAAG,GAAG,QAAQ,GAAG,QAAQ,CAAC,CAAC;QACtD,OAAO,IAAI,OAAO,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,QAAQ,EAAE,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,QAAQ,EAAE,QAAQ,CAAC,CAAC;IACrF,CAAC;IAEO,mBAAmB;QACvB,MAAM,UAAU,GAAG,IAAI,CAAC,OAAO,CAAC;QAChC,MAAM,MAAM,GAAG,EAAE,CAAC;QAClB,IAAI,MAAM,CAAC;QAEX,IAAI,CAAC,GAAG,CAAC,CAAC;QACV,OAAO,CAAC,GAAG,UAAU,EAAE;YACnB,IAAI,UAAU,GAAG,EAAE,EAAE;gBACjB,MAAM,GAAG,IAAI,CAAC,yBAAyB,CAAC,IAAI,CAAC,MAAM,EAAE,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC,CAAC;aACzE;iBAAM;gBACH,MAAM,IAAI,GAAG,IAAI,CAAC,WAAW,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC;gBAC7C,MAAM,GAAG,IAAI,CAAC,yBAAyB,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;aAC7D;YAED,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC;YAC1C,CAAC,EAAE,CAAC;SACP;QAED,OAAO,MAAM,CAAC;IAClB,CAAC;IAEO,kBAAkB;QACtB,MAAM,OAAO,GAAG,kBAAkB,GAAG,IAAI,CAAC,OAAO,GAAG,gBAAgB,CAAC;QAErE,OAAO,OAAO,CAAC;IACnB,CAAC;IAMO,sBAAsB,CAAC,KAAa,EAAE,WAAmB;QAC7D,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,mBAAmB,EAAE,CAAC;QAEhD,MAAM,OAAO,GAAG,IAAI,CAAC,kBAAkB,EAAE,CAAC;QAC1C,MAAM,QAAQ,GAAG,CAAC,eAAe,EAAE,cAAc,EAAE,eAAe,CAAC,CAAC;QAEpE,IAAI,CAAC,gBAAgB,GAAG,IAAI,WAAW,CACnC,OAAO,EACP,OAAO,EACP;YACI,cAAc;YACd,eAAe;YACf,kBAAkB;YAClB,eAAe;YACf,QAAQ;YACR,MAAM;YACN,OAAO;YACP,YAAY;YACZ,MAAM;YACN,KAAK;YACL,WAAW;YACX,WAAW;YACX,WAAW;YACX,MAAM;YACN,YAAY;YACZ,iBAAiB;SACpB,EACD,QAAQ,EACR,KAAK,EACL,IAAI,EACJ,OAAO,CAAC,qBAAqB,EAC7B,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,EACvB,KAAK,EACL,OAAO,EACP,WAAW,CACd,CAAC;QAEF,IAAI,CAAC,gBAAgB,CAAC,OAAO,GAAG,CAAC,MAAc,EAAE,EAAE;;YAC/C,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,YAAY,EAAE;gBAC3B,OAAO;aACV;YAED,MAAM,CAAC,SAAS,CAAC,cAAc,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;YACrD,MAAM,CAAC,QAAQ,CAAC,kBAAkB,EAAE,IAAI,CAAC,CAAC;YAC1C,MAAM,CAAC,QAAQ,CAAC,eAAe,EAAE,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC;YACnD,MAAM,CAAC,QAAQ,CAAC,eAAe,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;YACrD,MAAM,CAAC,SAAS,CAAC,WAAW,EAAE,CAAC,GAAG,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,CAAC,GAAG,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,CAAC;YACjG,MAAM,CAAC,QAAQ,CAAC,QAAQ,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;YACvC,MAAM,CAAC,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;YACnC,MAAM,CAAC,QAAQ,CAAC,YAAY,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;YAC/C,MAAM,CAAC,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;YACnC,MAAM,CAAC,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;YACvD,MAAM,CAAC,QAAQ,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;YACtD,IAAI,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,IAAI,KAAK,MAAM,CAAC,kBAAkB,EAAE;gBAC7D,MAAM,CAAC,YAAY,CAAC,iBAAiB,EAAE,sBAAsB,CAAC,4BAA4B,CAAC,CAAC;gBAC5F,MAAM,CAAC,QAAQ,CAAC,WAAW,EAAE,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,cAAc,CAAC,IAAI,CAAC,MAAM,CAAC,YAAY,EAAE,IAAI,CAAC,CAAC,CAAC;gBAClJ,MAAM,CAAC,QAAQ,CAAC,WAAW,EAAE,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;aAC5E;iBAAM;gBACH,MAAM,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,cAAc,EAAE,GAAG,GAAG,CAAC;gBACjE,MAAM,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,eAAe,EAAE,GAAG,GAAG,CAAC;gBACnE,MAAM,SAAS,GAAG,MAAA,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,SAAS,mCAAI,CAAC,SAAS,CAAC;gBACnE,MAAM,UAAU,GAAG,MAAA,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,UAAU,mCAAI,SAAS,CAAC;gBACpE,MAAM,WAAW,GAAG,MAAA,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,WAAW,mCAAI,CAAC,UAAU,CAAC;gBACxE,MAAM,QAAQ,GAAG,MAAA,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,QAAQ,mCAAI,UAAU,CAAC;gBACjE,MAAM,CAAC,YAAY,CAAC,iBAAiB,EAAE,sBAAsB,CAAC,sBAAsB,CAAC,CAAC;gBACtF,MAAM,CAAC,QAAQ,CAAC,WAAW,EAAE,CAAC,UAAU,GAAG,SAAS,CAAC,GAAG,GAAG,CAAC,CAAC;gBAC7D,MAAM,CAAC,QAAQ,CAAC,WAAW,EAAE,CAAC,QAAQ,GAAG,WAAW,CAAC,GAAG,GAAG,CAAC,CAAC;aAChE;YACD,MAAM,CAAC,SAAS,CAAC,YAAY,EAAE,IAAI,CAAC,MAAM,CAAC,mBAAmB,EAAE,CAAC,CAAC;YAElE,IAAI,IAAI,CAAC,uBAAuB,EAAE;gBAC9B,MAAM,CAAC,UAAU,CAAC,cAAc,EAAE,IAAI,CAAC,uBAAuB,CAAC,UAAU,EAAE,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;gBACzF,MAAM,CAAC,UAAU,CAAC,eAAe,EAAE,IAAI,CAAC,uBAAuB,CAAC,UAAU,EAAE,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;aAC7F;iBAAM,IAAI,IAAI,CAAC,gBAAgB,EAAE;gBAC9B,MAAM,CAAC,UAAU,CAAC,cAAc,EAAE,IAAI,CAAC,gBAAgB,CAAC,eAAe,EAAE,CAAC,QAAQ,CAAC,IAAI,CAAC,gBAAgB,CAAC,QAAQ,CAAC,SAAS,CAAC,0BAA0B,CAAC,CAAC,CAAC,CAAC;gBAC1J,MAAM,CAAC,UAAU,CAAC,eAAe,EAAE,IAAI,CAAC,gBAAgB,CAAC,eAAe,EAAE,CAAC,QAAQ,CAAC,IAAI,CAAC,gBAAgB,CAAC,QAAQ,CAAC,SAAS,CAAC,2BAA2B,CAAC,CAAC,CAAC,CAAC;aAC/J;YACD,MAAM,CAAC,UAAU,CAAC,eAAe,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;QAC5D,CAAC,CAAC;QACF,IAAI,CAAC,gBAAgB,CAAC,OAAO,GAAG,IAAI,CAAC,cAAc,CAAC;QAEpD,IAAI,CAAC,IAAI,CAAC,oBAAoB,EAAE;YAC5B,IAAI,CAAC,gBAAgB,CAAC,2BAA2B,GAAG,IAAI,kBAAkB,EAAE,CAAC;SAChF;IACL,CAAC;IAEO,6BAA6B,CAAC,KAAa,EAAE,WAAmB;QACpE,IAAI,CAAC,uBAAuB,GAAG,IAAI,WAAW,CAC1C,aAAa,EACb,aAAa,EACb,EAAE,EACF,CAAC,eAAe,EAAE,UAAU,CAAC,EAC7B,KAAK,EACL,IAAI,EACJ,OAAO,CAAC,qBAAqB,EAC7B,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,EACvB,KAAK,EACL,SAAS,EACT,WAAW,CACd,CAAC;QAEF,IAAI,CAAC,uBAAuB,CAAC,OAAO,GAAG,CAAC,MAAc,EAAE,EAAE;YACtD,MAAM,QAAQ,GAAG,IAAI,CAAC,MAAM,CAAC,YAAa,CAAC,QAAQ,CAAC;YACpD,MAAM,CAAC,UAAU,CAAC,UAAU,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,KAAK,EAAE,QAAQ,CAAC,MAAM,CAAC,CAAC,CAAC;YAC7H,MAAM,CAAC,+BAA+B,CAAC,eAAe,EAAE,IAAI,CAAC,yBAAyB,CAAC,CAAC;QAC5F,CAAC,CAAC;QACF,IAAI,CAAC,uBAAuB,CAAC,OAAO,GAAG,IAAI,CAAC,cAAc,CAAC;IAC/D,CAAC;IAEO,oBAAoB;QACxB,MAAM,IAAI,GAAG,GAAG,CAAC;QAEjB,IAAI,CAAC,cAAc,GAAG,IAAI,cAAc,CAAC,mBAAmB,EAAE,IAAI,EAAE,IAAI,CAAC,MAAM,EAAE,KAAK,EAAE,OAAO,CAAC,sBAAsB,CAAC,CAAC;QACxH,IAAI,CAAC,cAAc,CAAC,KAAK,GAAG,OAAO,CAAC,gBAAgB,CAAC;QACrD,IAAI,CAAC,cAAc,CAAC,KAAK,GAAG,OAAO,CAAC,gBAAgB,CAAC;QAErD,MAAM,OAAO,GAAG,IAAI,CAAC,cAAc,CAAC,UAAU,EAAE,CAAC;QAEjD,MAAM,IAAI,GAAG,CAAC,GAAW,EAAE,GAAW,EAAE,EAAE;YACtC,OAAO,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,GAAG,CAAC;QAC7C,CAAC,CAAC;QAEF,MAAM,UAAU,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAElC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,EAAE,EAAE;YAC3B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,EAAE,EAAE;gBAC3B,UAAU,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;gBAC9B,UAAU,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;gBAC9B,UAAU,CAAC,CAAC,GAAG,GAAG,CAAC;gBAEnB,UAAU,CAAC,SAAS,EAAE,CAAC;gBAEvB,UAAU,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC;gBAC7B,UAAU,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;gBACxC,UAAU,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;gBAExC,OAAO,CAAC,SAAS,GAAG,MAAM,GAAG,UAAU,CAAC,CAAC,GAAG,IAAI,GAAG,UAAU,CAAC,CAAC,GAAG,IAAI,GAAG,UAAU,CAAC,CAAC,GAAG,GAAG,CAAC;gBAC5F,OAAO,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;aAChC;SACJ;QAED,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;IACtC,CAAC;IAED;;;OAGG;IACI,SAAS;QACZ,MAAM,mBAAmB,GAAG,mBAAmB,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;QAChE,mBAAmB,CAAC,UAAU,GAAG,wBAAwB,CAAC;QAE1D,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;;;;;OAMG;IACI,MAAM,CAAC,KAAK,CAAC,MAAW,EAAE,KAAY,EAAE,OAAe;QAC1D,OAAO,mBAAmB,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC,IAAI,sBAAsB,CAAC,MAAM,CAAC,KAAK,EAAE,KAAK,EAAE,MAAM,CAAC,MAAM,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;IACnI,CAAC;;AAxKuB,6CAAsB,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AAErD,mDAA4B,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AAjZnF;IADC,SAAS,EAAE;6DACuB;AAMnC;IADC,SAAS,EAAE;oDACgB;AAM5B;IADC,SAAS,EAAE;0DACoB;AAGhC;IADC,SAAS,CAAC,SAAS,CAAC;wDACQ;AAc7B;IADC,SAAS,CAAC,gBAAgB,CAAC;+DACQ;AAqCpC;IADC,SAAS,EAAE;sDACQ;AAapB;IADC,SAAS,CAAC,eAAe,CAAC;8DACY;AAqBvC;IADC,SAAS,EAAE;sDACgB;AAO5B;IADC,SAAS,EAAE;oDACY;AA+c5B,aAAa,CAAC,gCAAgC,EAAE,sBAAsB,CAAC,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport { Logger } from \"../../../Misc/logger\";\r\nimport { serialize, SerializationHelper } from \"../../../Misc/decorators\";\r\nimport { Vector3, TmpVectors } from \"../../../Maths/math.vector\";\r\nimport { Camera } from \"../../../Cameras/camera\";\r\nimport type { Effect } from \"../../../Materials/effect\";\r\nimport { Texture } from \"../../../Materials/Textures/texture\";\r\nimport { DynamicTexture } from \"../../../Materials/Textures/dynamicTexture\";\r\nimport { PostProcess } from \"../../../PostProcesses/postProcess\";\r\nimport { PostProcessRenderPipeline } from \"../../../PostProcesses/RenderPipeline/postProcessRenderPipeline\";\r\nimport { PostProcessRenderEffect } from \"../../../PostProcesses/RenderPipeline/postProcessRenderEffect\";\r\nimport { PassPostProcess } from \"../../../PostProcesses/passPostProcess\";\r\nimport type { Scene } from \"../../../scene\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { EngineStore } from \"../../../Engines/engineStore\";\r\nimport { SSAO2Configuration } from \"../../../Rendering/ssao2Configuration\";\r\nimport type { PrePassRenderer } from \"../../../Rendering/prePassRenderer\";\r\nimport type { GeometryBufferRenderer } from \"../../../Rendering/geometryBufferRenderer\";\r\nimport { Constants } from \"../../../Engines/constants\";\r\nimport type { Nullable } from \"../../../types\";\r\n\r\nimport \"../../../PostProcesses/RenderPipeline/postProcessRenderPipelineManagerSceneComponent\";\r\n\r\nimport \"../../../Shaders/ssao2.fragment\";\r\nimport \"../../../Shaders/ssaoCombine.fragment\";\r\n\r\n/**\r\n * Render pipeline to produce ssao effect\r\n */\r\nexport class SSAO2RenderingPipeline extends PostProcessRenderPipeline {\r\n // Members\r\n\r\n /**\r\n * @ignore\r\n * The PassPostProcess id in the pipeline that contains the original scene color\r\n */\r\n public SSAOOriginalSceneColorEffect: string = \"SSAOOriginalSceneColorEffect\";\r\n /**\r\n * @ignore\r\n * The SSAO PostProcess id in the pipeline\r\n */\r\n public SSAORenderEffect: string = \"SSAORenderEffect\";\r\n /**\r\n * @ignore\r\n * The horizontal blur PostProcess id in the pipeline\r\n */\r\n public SSAOBlurHRenderEffect: string = \"SSAOBlurHRenderEffect\";\r\n /**\r\n * @ignore\r\n * The vertical blur PostProcess id in the pipeline\r\n */\r\n public SSAOBlurVRenderEffect: string = \"SSAOBlurVRenderEffect\";\r\n /**\r\n * @ignore\r\n * The PostProcess id in the pipeline that combines the SSAO-Blur output with the original scene color (SSAOOriginalSceneColorEffect)\r\n */\r\n public SSAOCombineRenderEffect: string = \"SSAOCombineRenderEffect\";\r\n\r\n /**\r\n * The output strength of the SSAO post-process. Default value is 1.0.\r\n */\r\n @serialize()\r\n public totalStrength: number = 1.0;\r\n\r\n /**\r\n * Maximum depth value to still render AO. A smooth falloff makes the dimming more natural, so there will be no abrupt shading change.\r\n */\r\n @serialize()\r\n public maxZ: number = 100.0;\r\n\r\n /**\r\n * In order to save performances, SSAO radius is clamped on close geometry. This ratio changes by how much\r\n */\r\n @serialize()\r\n public minZAspect: number = 0.2;\r\n\r\n @serialize(\"samples\")\r\n private _samples: number = 8;\r\n /**\r\n * Number of samples used for the SSAO calculations. Default value is 8\r\n */\r\n public set samples(n: number) {\r\n this._samples = n;\r\n this._ssaoPostProcess.updateEffect(this._getDefinesForSSAO());\r\n this._sampleSphere = this._generateHemisphere();\r\n }\r\n public get samples(): number {\r\n return this._samples;\r\n }\r\n\r\n @serialize(\"textureSamples\")\r\n private _textureSamples: number = 1;\r\n /**\r\n * Number of samples to use for antialiasing\r\n */\r\n public set textureSamples(n: number) {\r\n this._textureSamples = n;\r\n\r\n if (this._prePassRenderer) {\r\n this._prePassRenderer.samples = n;\r\n } else {\r\n this._originalColorPostProcess.samples = n;\r\n }\r\n }\r\n public get textureSamples(): number {\r\n return this._textureSamples;\r\n }\r\n\r\n /**\r\n * Force rendering the geometry through geometry buffer\r\n */\r\n private _forceGeometryBuffer: boolean = false;\r\n private get _geometryBufferRenderer(): Nullable<GeometryBufferRenderer> {\r\n if (!this._forceGeometryBuffer) {\r\n return null;\r\n }\r\n return this._scene.geometryBufferRenderer;\r\n }\r\n private get _prePassRenderer(): Nullable<PrePassRenderer> {\r\n if (this._forceGeometryBuffer) {\r\n return null;\r\n }\r\n return this._scene.prePassRenderer;\r\n }\r\n /**\r\n * Ratio object used for SSAO ratio and blur ratio\r\n */\r\n @serialize()\r\n private _ratio: any;\r\n\r\n /**\r\n * Dynamically generated sphere sampler.\r\n */\r\n private _sampleSphere: number[];\r\n\r\n /**\r\n * Blur filter offsets\r\n */\r\n private _samplerOffsets: number[];\r\n\r\n @serialize(\"expensiveBlur\")\r\n private _expensiveBlur: boolean = true;\r\n /**\r\n * If bilateral blur should be used\r\n */\r\n public set expensiveBlur(b: boolean) {\r\n this._blurHPostProcess.updateEffect(\"#define BILATERAL_BLUR\\n#define BILATERAL_BLUR_H\\n#define SAMPLES 16\\n#define EXPENSIVE \" + (b ? \"1\" : \"0\") + \"\\n\", null, [\r\n \"textureSampler\",\r\n \"depthSampler\",\r\n ]);\r\n this._blurVPostProcess.updateEffect(\"#define BILATERAL_BLUR\\n#define SAMPLES 16\\n#define EXPENSIVE \" + (b ? \"1\" : \"0\") + \"\\n\", null, [\"textureSampler\", \"depthSampler\"]);\r\n this._expensiveBlur = b;\r\n }\r\n\r\n public get expensiveBlur(): boolean {\r\n return this._expensiveBlur;\r\n }\r\n\r\n /**\r\n * The radius around the analyzed pixel used by the SSAO post-process. Default value is 2.0\r\n */\r\n @serialize()\r\n public radius: number = 2.0;\r\n\r\n /**\r\n * The base color of the SSAO post-process\r\n * The final result is \"base + ssao\" between [0, 1]\r\n */\r\n @serialize()\r\n public base: number = 0;\r\n\r\n /**\r\n * Support test.\r\n */\r\n public static get IsSupported(): boolean {\r\n const engine = EngineStore.LastCreatedEngine;\r\n if (!engine) {\r\n return false;\r\n }\r\n return engine._features.supportSSAO2;\r\n }\r\n\r\n private _scene: Scene;\r\n private _randomTexture: DynamicTexture;\r\n private _originalColorPostProcess: PassPostProcess;\r\n private _ssaoPostProcess: PostProcess;\r\n private _blurHPostProcess: PostProcess;\r\n private _blurVPostProcess: PostProcess;\r\n private _ssaoCombinePostProcess: PostProcess;\r\n\r\n /**\r\n * Gets active scene\r\n */\r\n public get scene(): Scene {\r\n return this._scene;\r\n }\r\n\r\n /**\r\n * @constructor\r\n * @param name The rendering pipeline name\r\n * @param scene The scene linked to this pipeline\r\n * @param ratio The size of the postprocesses. Can be a number shared between passes or an object for more precision: { ssaoRatio: 0.5, blurRatio: 1.0 }\r\n * @param cameras The array of cameras that the rendering pipeline will be attached to\r\n * @param forceGeometryBuffer Set to true if you want to use the legacy geometry buffer renderer\r\n * @param textureType The texture type used by the different post processes created by SSAO (default: Constants.TEXTURETYPE_UNSIGNED_INT)\r\n */\r\n constructor(name: string, scene: Scene, ratio: any, cameras?: Camera[], forceGeometryBuffer = false, textureType = Constants.TEXTURETYPE_UNSIGNED_INT) {\r\n super(scene.getEngine(), name);\r\n\r\n this._scene = scene;\r\n this._ratio = ratio;\r\n this._forceGeometryBuffer = forceGeometryBuffer;\r\n\r\n if (!this.isSupported) {\r\n Logger.Error(\"The current engine does not support SSAO 2.\");\r\n return;\r\n }\r\n\r\n const ssaoRatio = this._ratio.ssaoRatio || ratio;\r\n const blurRatio = this._ratio.blurRatio || ratio;\r\n\r\n // Set up assets\r\n if (this._forceGeometryBuffer) {\r\n scene.enableGeometryBufferRenderer();\r\n } else {\r\n scene.enablePrePassRenderer();\r\n }\r\n\r\n this._createRandomTexture();\r\n\r\n this._originalColorPostProcess = new PassPostProcess(\"SSAOOriginalSceneColor\", 1.0, null, Texture.BILINEAR_SAMPLINGMODE, scene.getEngine(), undefined, textureType);\r\n this._originalColorPostProcess.samples = this.textureSamples;\r\n this._createSSAOPostProcess(1.0, textureType);\r\n this._createBlurPostProcess(ssaoRatio, blurRatio, textureType);\r\n this._createSSAOCombinePostProcess(blurRatio, textureType);\r\n\r\n // Set up pipeline\r\n this.addEffect(\r\n new PostProcessRenderEffect(\r\n scene.getEngine(),\r\n this.SSAOOriginalSceneColorEffect,\r\n () => {\r\n return this._originalColorPostProcess;\r\n },\r\n true\r\n )\r\n );\r\n this.addEffect(\r\n new PostProcessRenderEffect(\r\n scene.getEngine(),\r\n this.SSAORenderEffect,\r\n () => {\r\n return this._ssaoPostProcess;\r\n },\r\n true\r\n )\r\n );\r\n this.addEffect(\r\n new PostProcessRenderEffect(\r\n scene.getEngine(),\r\n this.SSAOBlurHRenderEffect,\r\n () => {\r\n return this._blurHPostProcess;\r\n },\r\n true\r\n )\r\n );\r\n this.addEffect(\r\n new PostProcessRenderEffect(\r\n scene.getEngine(),\r\n this.SSAOBlurVRenderEffect,\r\n () => {\r\n return this._blurVPostProcess;\r\n },\r\n true\r\n )\r\n );\r\n this.addEffect(\r\n new PostProcessRenderEffect(\r\n scene.getEngine(),\r\n this.SSAOCombineRenderEffect,\r\n () => {\r\n return this._ssaoCombinePostProcess;\r\n },\r\n true\r\n )\r\n );\r\n\r\n // Finish\r\n scene.postProcessRenderPipelineManager.addPipeline(this);\r\n if (cameras) {\r\n scene.postProcessRenderPipelineManager.attachCamerasToRenderPipeline(name, cameras);\r\n }\r\n }\r\n\r\n // Public Methods\r\n\r\n /**\r\n * Get the class name\r\n * @returns \"SSAO2RenderingPipeline\"\r\n */\r\n public getClassName(): string {\r\n return \"SSAO2RenderingPipeline\";\r\n }\r\n\r\n /**\r\n * Removes the internal pipeline assets and detaches the pipeline from the scene cameras\r\n * @param disableGeometryBufferRenderer\r\n */\r\n public dispose(disableGeometryBufferRenderer: boolean = false): void {\r\n for (let i = 0; i < this._scene.cameras.length; i++) {\r\n const camera = this._scene.cameras[i];\r\n\r\n this._originalColorPostProcess.dispose(camera);\r\n this._ssaoPostProcess.dispose(camera);\r\n this._blurHPostProcess.dispose(camera);\r\n this._blurVPostProcess.dispose(camera);\r\n this._ssaoCombinePostProcess.dispose(camera);\r\n }\r\n\r\n this._randomTexture.dispose();\r\n\r\n if (disableGeometryBufferRenderer) {\r\n this._scene.disableGeometryBufferRenderer();\r\n }\r\n\r\n this._scene.postProcessRenderPipelineManager.detachCamerasFromRenderPipeline(this._name, this._scene.cameras);\r\n\r\n super.dispose();\r\n }\r\n\r\n // Private Methods\r\n private _createBlurPostProcess(ssaoRatio: number, blurRatio: number, textureType: number): void {\r\n this._samplerOffsets = [];\r\n const expensive = this.expensiveBlur;\r\n\r\n for (let i = -8; i < 8; i++) {\r\n this._samplerOffsets.push(i * 2 + 0.5);\r\n }\r\n\r\n this._blurHPostProcess = new PostProcess(\r\n \"BlurH\",\r\n \"ssao2\",\r\n [\"outSize\", \"samplerOffsets\", \"near\", \"far\", \"radius\"],\r\n [\"depthSampler\"],\r\n ssaoRatio,\r\n null,\r\n Texture.TRILINEAR_SAMPLINGMODE,\r\n this._scene.getEngine(),\r\n false,\r\n \"#define BILATERAL_BLUR\\n#define BILATERAL_BLUR_H\\n#define SAMPLES 16\\n#define EXPENSIVE \" + (expensive ? \"1\" : \"0\") + \"\\n\",\r\n textureType\r\n );\r\n this._blurHPostProcess.onApply = (effect: Effect) => {\r\n if (!this._scene.activeCamera) {\r\n return;\r\n }\r\n\r\n effect.setFloat(\"outSize\", this._ssaoCombinePostProcess.width > 0 ? this._ssaoCombinePostProcess.width : this._originalColorPostProcess.width);\r\n effect.setFloat(\"near\", this._scene.activeCamera.minZ);\r\n effect.setFloat(\"far\", this._scene.activeCamera.maxZ);\r\n effect.setFloat(\"radius\", this.radius);\r\n if (this._geometryBufferRenderer) {\r\n effect.setTexture(\"depthSampler\", this._geometryBufferRenderer.getGBuffer().textures[0]);\r\n } else if (this._prePassRenderer) {\r\n effect.setTexture(\"depthSampler\", this._prePassRenderer.getRenderTarget().textures[this._prePassRenderer.getIndex(Constants.PREPASS_DEPTH_TEXTURE_TYPE)]);\r\n }\r\n effect.setArray(\"samplerOffsets\", this._samplerOffsets);\r\n };\r\n\r\n this._blurVPostProcess = new PostProcess(\r\n \"BlurV\",\r\n \"ssao2\",\r\n [\"outSize\", \"samplerOffsets\", \"near\", \"far\", \"radius\"],\r\n [\"depthSampler\"],\r\n blurRatio,\r\n null,\r\n Texture.TRILINEAR_SAMPLINGMODE,\r\n this._scene.getEngine(),\r\n false,\r\n \"#define BILATERAL_BLUR\\n#define BILATERAL_BLUR_V\\n#define SAMPLES 16\\n#define EXPENSIVE \" + (expensive ? \"1\" : \"0\") + \"\\n\",\r\n textureType\r\n );\r\n this._blurVPostProcess.onApply = (effect: Effect) => {\r\n if (!this._scene.activeCamera) {\r\n return;\r\n }\r\n\r\n effect.setFloat(\"outSize\", this._ssaoCombinePostProcess.height > 0 ? this._ssaoCombinePostProcess.height : this._originalColorPostProcess.height);\r\n effect.setFloat(\"near\", this._scene.activeCamera.minZ);\r\n effect.setFloat(\"far\", this._scene.activeCamera.maxZ);\r\n effect.setFloat(\"radius\", this.radius);\r\n if (this._geometryBufferRenderer) {\r\n effect.setTexture(\"depthSampler\", this._geometryBufferRenderer.getGBuffer().textures[0]);\r\n } else if (this._prePassRenderer) {\r\n effect.setTexture(\"depthSampler\", this._prePassRenderer.getRenderTarget().textures[this._prePassRenderer.getIndex(Constants.PREPASS_DEPTH_TEXTURE_TYPE)]);\r\n }\r\n effect.setArray(\"samplerOffsets\", this._samplerOffsets);\r\n };\r\n\r\n this._blurHPostProcess.samples = this.textureSamples;\r\n this._blurVPostProcess.samples = this.textureSamples;\r\n }\r\n\r\n /** @internal */\r\n public _rebuild() {\r\n super._rebuild();\r\n }\r\n\r\n private _bits = new Uint32Array(1);\r\n\r\n //Van der Corput radical inverse\r\n private _radicalInverse_VdC(i: number) {\r\n this._bits[0] = i;\r\n this._bits[0] = ((this._bits[0] << 16) | (this._bits[0] >> 16)) >>> 0;\r\n this._bits[0] = ((this._bits[0] & 0x55555555) << 1) | (((this._bits[0] & 0xaaaaaaaa) >>> 1) >>> 0);\r\n this._bits[0] = ((this._bits[0] & 0x33333333) << 2) | (((this._bits[0] & 0xcccccccc) >>> 2) >>> 0);\r\n this._bits[0] = ((this._bits[0] & 0x0f0f0f0f) << 4) | (((this._bits[0] & 0xf0f0f0f0) >>> 4) >>> 0);\r\n this._bits[0] = ((this._bits[0] & 0x00ff00ff) << 8) | (((this._bits[0] & 0xff00ff00) >>> 8) >>> 0);\r\n return this._bits[0] * 2.3283064365386963e-10; // / 0x100000000 or / 4294967296\r\n }\r\n\r\n private _hammersley(i: number, n: number) {\r\n return [i / n, this._radicalInverse_VdC(i)];\r\n }\r\n\r\n private _hemisphereSample_uniform(u: number, v: number): Vector3 {\r\n const phi = v * 2.0 * Math.PI;\r\n // rejecting samples that are close to tangent plane to avoid z-fighting artifacts\r\n const cosTheta = 1.0 - u * 0.85;\r\n const sinTheta = Math.sqrt(1.0 - cosTheta * cosTheta);\r\n return new Vector3(Math.cos(phi) * sinTheta, Math.sin(phi) * sinTheta, cosTheta);\r\n }\r\n\r\n private _generateHemisphere(): number[] {\r\n const numSamples = this.samples;\r\n const result = [];\r\n let vector;\r\n\r\n let i = 0;\r\n while (i < numSamples) {\r\n if (numSamples < 16) {\r\n vector = this._hemisphereSample_uniform(Math.random(), Math.random());\r\n } else {\r\n const rand = this._hammersley(i, numSamples);\r\n vector = this._hemisphereSample_uniform(rand[0], rand[1]);\r\n }\r\n\r\n result.push(vector.x, vector.y, vector.z);\r\n i++;\r\n }\r\n\r\n return result;\r\n }\r\n\r\n private _getDefinesForSSAO() {\r\n const defines = \"#define SAMPLES \" + this.samples + \"\\n#define SSAO\";\r\n\r\n return defines;\r\n }\r\n\r\n private static readonly ORTHO_DEPTH_PROJECTION = [1, 0, 0, 0, 1, 0, 0, 0, 1];\r\n\r\n private static readonly PERSPECTIVE_DEPTH_PROJECTION = [0, 0, 0, 0, 0, 0, 1, 1, 1];\r\n\r\n private _createSSAOPostProcess(ratio: number, textureType: number): void {\r\n this._sampleSphere = this._generateHemisphere();\r\n\r\n const defines = this._getDefinesForSSAO();\r\n const samplers = [\"randomSampler\", \"depthSampler\", \"normalSampler\"];\r\n\r\n this._ssaoPostProcess = new PostProcess(\r\n \"ssao2\",\r\n \"ssao2\",\r\n [\r\n \"sampleSphere\",\r\n \"samplesFactor\",\r\n \"randTextureTiles\",\r\n \"totalStrength\",\r\n \"radius\",\r\n \"base\",\r\n \"range\",\r\n \"projection\",\r\n \"near\",\r\n \"far\",\r\n \"texelSize\",\r\n \"xViewport\",\r\n \"yViewport\",\r\n \"maxZ\",\r\n \"minZAspect\",\r\n \"depthProjection\",\r\n ],\r\n samplers,\r\n ratio,\r\n null,\r\n Texture.BILINEAR_SAMPLINGMODE,\r\n this._scene.getEngine(),\r\n false,\r\n defines,\r\n textureType\r\n );\r\n\r\n this._ssaoPostProcess.onApply = (effect: Effect) => {\r\n if (!this._scene.activeCamera) {\r\n return;\r\n }\r\n\r\n effect.setArray3(\"sampleSphere\", this._sampleSphere);\r\n effect.setFloat(\"randTextureTiles\", 32.0);\r\n effect.setFloat(\"samplesFactor\", 1 / this.samples);\r\n effect.setFloat(\"totalStrength\", this.totalStrength);\r\n effect.setFloat2(\"texelSize\", 1 / this._ssaoPostProcess.width, 1 / this._ssaoPostProcess.height);\r\n effect.setFloat(\"radius\", this.radius);\r\n effect.setFloat(\"maxZ\", this.maxZ);\r\n effect.setFloat(\"minZAspect\", this.minZAspect);\r\n effect.setFloat(\"base\", this.base);\r\n effect.setFloat(\"near\", this._scene.activeCamera.minZ);\r\n effect.setFloat(\"far\", this._scene.activeCamera.maxZ);\r\n if (this._scene.activeCamera.mode === Camera.PERSPECTIVE_CAMERA) {\r\n effect.setMatrix3x3(\"depthProjection\", SSAO2RenderingPipeline.PERSPECTIVE_DEPTH_PROJECTION);\r\n effect.setFloat(\"xViewport\", Math.tan(this._scene.activeCamera.fov / 2) * this._scene.getEngine().getAspectRatio(this._scene.activeCamera, true));\r\n effect.setFloat(\"yViewport\", Math.tan(this._scene.activeCamera.fov / 2));\r\n } else {\r\n const halfWidth = this._scene.getEngine().getRenderWidth() / 2.0;\r\n const halfHeight = this._scene.getEngine().getRenderHeight() / 2.0;\r\n const orthoLeft = this._scene.activeCamera.orthoLeft ?? -halfWidth;\r\n const orthoRight = this._scene.activeCamera.orthoRight ?? halfWidth;\r\n const orthoBottom = this._scene.activeCamera.orthoBottom ?? -halfHeight;\r\n const orthoTop = this._scene.activeCamera.orthoTop ?? halfHeight;\r\n effect.setMatrix3x3(\"depthProjection\", SSAO2RenderingPipeline.ORTHO_DEPTH_PROJECTION);\r\n effect.setFloat(\"xViewport\", (orthoRight - orthoLeft) * 0.5);\r\n effect.setFloat(\"yViewport\", (orthoTop - orthoBottom) * 0.5);\r\n }\r\n effect.setMatrix(\"projection\", this._scene.getProjectionMatrix());\r\n\r\n if (this._geometryBufferRenderer) {\r\n effect.setTexture(\"depthSampler\", this._geometryBufferRenderer.getGBuffer().textures[0]);\r\n effect.setTexture(\"normalSampler\", this._geometryBufferRenderer.getGBuffer().textures[1]);\r\n } else if (this._prePassRenderer) {\r\n effect.setTexture(\"depthSampler\", this._prePassRenderer.getRenderTarget().textures[this._prePassRenderer.getIndex(Constants.PREPASS_DEPTH_TEXTURE_TYPE)]);\r\n effect.setTexture(\"normalSampler\", this._prePassRenderer.getRenderTarget().textures[this._prePassRenderer.getIndex(Constants.PREPASS_NORMAL_TEXTURE_TYPE)]);\r\n }\r\n effect.setTexture(\"randomSampler\", this._randomTexture);\r\n };\r\n this._ssaoPostProcess.samples = this.textureSamples;\r\n\r\n if (!this._forceGeometryBuffer) {\r\n this._ssaoPostProcess._prePassEffectConfiguration = new SSAO2Configuration();\r\n }\r\n }\r\n\r\n private _createSSAOCombinePostProcess(ratio: number, textureType: number): void {\r\n this._ssaoCombinePostProcess = new PostProcess(\r\n \"ssaoCombine\",\r\n \"ssaoCombine\",\r\n [],\r\n [\"originalColor\", \"viewport\"],\r\n ratio,\r\n null,\r\n Texture.BILINEAR_SAMPLINGMODE,\r\n this._scene.getEngine(),\r\n false,\r\n undefined,\r\n textureType\r\n );\r\n\r\n this._ssaoCombinePostProcess.onApply = (effect: Effect) => {\r\n const viewport = this._scene.activeCamera!.viewport;\r\n effect.setVector4(\"viewport\", TmpVectors.Vector4[0].copyFromFloats(viewport.x, viewport.y, viewport.width, viewport.height));\r\n effect.setTextureFromPostProcessOutput(\"originalColor\", this._originalColorPostProcess);\r\n };\r\n this._ssaoCombinePostProcess.samples = this.textureSamples;\r\n }\r\n\r\n private _createRandomTexture(): void {\r\n const size = 128;\r\n\r\n this._randomTexture = new DynamicTexture(\"SSAORandomTexture\", size, this._scene, false, Texture.TRILINEAR_SAMPLINGMODE);\r\n this._randomTexture.wrapU = Texture.WRAP_ADDRESSMODE;\r\n this._randomTexture.wrapV = Texture.WRAP_ADDRESSMODE;\r\n\r\n const context = this._randomTexture.getContext();\r\n\r\n const rand = (min: number, max: number) => {\r\n return Math.random() * (max - min) + min;\r\n };\r\n\r\n const randVector = Vector3.Zero();\r\n\r\n for (let x = 0; x < size; x++) {\r\n for (let y = 0; y < size; y++) {\r\n randVector.x = rand(0.0, 1.0);\r\n randVector.y = rand(0.0, 1.0);\r\n randVector.z = 0.0;\r\n\r\n randVector.normalize();\r\n\r\n randVector.scaleInPlace(255);\r\n randVector.x = Math.floor(randVector.x);\r\n randVector.y = Math.floor(randVector.y);\r\n\r\n context.fillStyle = \"rgb(\" + randVector.x + \", \" + randVector.y + \", \" + randVector.z + \")\";\r\n context.fillRect(x, y, 1, 1);\r\n }\r\n }\r\n\r\n this._randomTexture.update(false);\r\n }\r\n\r\n /**\r\n * Serialize the rendering pipeline (Used when exporting)\r\n * @returns the serialized object\r\n */\r\n public serialize(): any {\r\n const serializationObject = SerializationHelper.Serialize(this);\r\n serializationObject.customType = \"SSAO2RenderingPipeline\";\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Parse the serialized pipeline\r\n * @param source Source pipeline.\r\n * @param scene The scene to load the pipeline to.\r\n * @param rootUrl The URL of the serialized pipeline.\r\n * @returns An instantiated pipeline from the serialized object.\r\n */\r\n public static Parse(source: any, scene: Scene, rootUrl: string): SSAO2RenderingPipeline {\r\n return SerializationHelper.Parse(() => new SSAO2RenderingPipeline(source._name, scene, source._ratio), source, scene, rootUrl);\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.SSAO2RenderingPipeline\", SSAO2RenderingPipeline);\r\n"]}
|
|
@@ -22,7 +22,7 @@ import { SerializationHelper, serialize } from "../Misc/decorators.js";
|
|
|
22
22
|
export class ColorCorrectionPostProcess extends PostProcess {
|
|
23
23
|
constructor(name, colorTableUrl, options, camera, samplingMode, engine, reusable) {
|
|
24
24
|
super(name, "colorCorrection", null, ["colorTable"], options, camera, samplingMode, engine, reusable);
|
|
25
|
-
const scene = camera
|
|
25
|
+
const scene = (camera === null || camera === void 0 ? void 0 : camera.getScene()) || null;
|
|
26
26
|
this._colorTableTexture = new Texture(colorTableUrl, scene, true, false, Texture.TRILINEAR_SAMPLINGMODE);
|
|
27
27
|
this._colorTableTexture.anisotropicFilteringLevel = 1;
|
|
28
28
|
this._colorTableTexture.wrapU = Texture.CLAMP_ADDRESSMODE;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"colorCorrectionPostProcess.js","sourceRoot":"","sources":["../../../../../lts/core/generated/PostProcesses/colorCorrectionPostProcess.ts"],"names":[],"mappings":";AACA,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAE5C,OAAO,EAAE,OAAO,EAAE,MAAM,+BAA+B,CAAC;AAIxD,OAAO,qCAAqC,CAAC;AAC7C,OAAO,EAAE,aAAa,EAAE,MAAM,mBAAmB,CAAC;AAClD,OAAO,EAAE,mBAAmB,EAAE,SAAS,EAAE,MAAM,oBAAoB,CAAC;AAKpE;;;;;;;;;;;;;;GAcG;AACH,MAAM,OAAO,0BAA2B,SAAQ,WAAW;IAiBvD,YAAY,IAAY,EAAE,aAAqB,EAAE,OAAoC,EAAE,MAAwB,EAAE,YAAqB,EAAE,MAAe,EAAE,QAAkB;QACvK,KAAK,CAAC,IAAI,EAAE,iBAAiB,EAAE,IAAI,EAAE,CAAC,YAAY,CAAC,EAAE,OAAO,EAAE,MAAM,EAAE,YAAY,EAAE,MAAM,EAAE,QAAQ,CAAC,CAAC;QAEtG,MAAM,KAAK,GAAG,MAAM,
|
|
1
|
+
{"version":3,"file":"colorCorrectionPostProcess.js","sourceRoot":"","sources":["../../../../../lts/core/generated/PostProcesses/colorCorrectionPostProcess.ts"],"names":[],"mappings":";AACA,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAE5C,OAAO,EAAE,OAAO,EAAE,MAAM,+BAA+B,CAAC;AAIxD,OAAO,qCAAqC,CAAC;AAC7C,OAAO,EAAE,aAAa,EAAE,MAAM,mBAAmB,CAAC;AAClD,OAAO,EAAE,mBAAmB,EAAE,SAAS,EAAE,MAAM,oBAAoB,CAAC;AAKpE;;;;;;;;;;;;;;GAcG;AACH,MAAM,OAAO,0BAA2B,SAAQ,WAAW;IAiBvD,YAAY,IAAY,EAAE,aAAqB,EAAE,OAAoC,EAAE,MAAwB,EAAE,YAAqB,EAAE,MAAe,EAAE,QAAkB;QACvK,KAAK,CAAC,IAAI,EAAE,iBAAiB,EAAE,IAAI,EAAE,CAAC,YAAY,CAAC,EAAE,OAAO,EAAE,MAAM,EAAE,YAAY,EAAE,MAAM,EAAE,QAAQ,CAAC,CAAC;QAEtG,MAAM,KAAK,GAAG,CAAA,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,QAAQ,EAAE,KAAI,IAAI,CAAC;QACzC,IAAI,CAAC,kBAAkB,GAAG,IAAI,OAAO,CAAC,aAAa,EAAE,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE,OAAO,CAAC,sBAAsB,CAAC,CAAC;QACzG,IAAI,CAAC,kBAAkB,CAAC,yBAAyB,GAAG,CAAC,CAAC;QACtD,IAAI,CAAC,kBAAkB,CAAC,KAAK,GAAG,OAAO,CAAC,iBAAiB,CAAC;QAC1D,IAAI,CAAC,kBAAkB,CAAC,KAAK,GAAG,OAAO,CAAC,iBAAiB,CAAC;QAE1D,IAAI,CAAC,aAAa,GAAG,aAAa,CAAC;QAEnC,IAAI,CAAC,OAAO,GAAG,CAAC,MAAc,EAAE,EAAE;YAC9B,MAAM,CAAC,UAAU,CAAC,YAAY,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;QAC7D,CAAC,CAAC;IACN,CAAC;IAtBD;;;OAGG;IACI,YAAY;QACf,OAAO,4BAA4B,CAAC;IACxC,CAAC;IAkBD;;OAEG;IACI,MAAM,CAAC,MAAM,CAAC,iBAAsB,EAAE,YAAoB,EAAE,KAAY,EAAE,OAAe;QAC5F,OAAO,mBAAmB,CAAC,KAAK,CAC5B,GAAG,EAAE;YACD,OAAO,IAAI,0BAA0B,CACjC,iBAAiB,CAAC,IAAI,EACtB,iBAAiB,CAAC,aAAa,EAC/B,iBAAiB,CAAC,OAAO,EACzB,YAAY,EACZ,iBAAiB,CAAC,wBAAwB,EAC1C,KAAK,CAAC,SAAS,EAAE,EACjB,iBAAiB,CAAC,QAAQ,CAC7B,CAAC;QACN,CAAC,EACD,iBAAiB,EACjB,KAAK,EACL,OAAO,CACV,CAAC;IACN,CAAC;CACJ;AA/CG;IADC,SAAS,EAAE;iEACiB;AAiDjC,aAAa,CAAC,oCAAoC,EAAE,0BAA0B,CAAC,CAAC","sourcesContent":["import type { PostProcessOptions } from \"./postProcess\";\r\nimport { PostProcess } from \"./postProcess\";\r\nimport type { Effect } from \"../Materials/effect\";\r\nimport { Texture } from \"../Materials/Textures/texture\";\r\nimport type { Engine } from \"../Engines/engine\";\r\nimport type { Camera } from \"../Cameras/camera\";\r\n\r\nimport \"../Shaders/colorCorrection.fragment\";\r\nimport { RegisterClass } from \"../Misc/typeStore\";\r\nimport { SerializationHelper, serialize } from \"../Misc/decorators\";\r\nimport type { Nullable } from \"../types\";\r\n\r\ndeclare type Scene = import(\"../scene\").Scene;\r\n\r\n/**\r\n *\r\n * This post-process allows the modification of rendered colors by using\r\n * a 'look-up table' (LUT). This effect is also called Color Grading.\r\n *\r\n * The object needs to be provided an url to a texture containing the color\r\n * look-up table: the texture must be 256 pixels wide and 16 pixels high.\r\n * Use an image editing software to tweak the LUT to match your needs.\r\n *\r\n * For an example of a color LUT, see here:\r\n * @see http://udn.epicgames.com/Three/rsrc/Three/ColorGrading/RGBTable16x1.png\r\n * For explanations on color grading, see here:\r\n * @see http://udn.epicgames.com/Three/ColorGrading.html\r\n *\r\n */\r\nexport class ColorCorrectionPostProcess extends PostProcess {\r\n private _colorTableTexture: Texture;\r\n\r\n /**\r\n * Gets the color table url used to create the LUT texture\r\n */\r\n @serialize()\r\n public colorTableUrl: string;\r\n\r\n /**\r\n * Gets a string identifying the name of the class\r\n * @returns \"ColorCorrectionPostProcess\" string\r\n */\r\n public getClassName(): string {\r\n return \"ColorCorrectionPostProcess\";\r\n }\r\n\r\n constructor(name: string, colorTableUrl: string, options: number | PostProcessOptions, camera: Nullable<Camera>, samplingMode?: number, engine?: Engine, reusable?: boolean) {\r\n super(name, \"colorCorrection\", null, [\"colorTable\"], options, camera, samplingMode, engine, reusable);\r\n\r\n const scene = camera?.getScene() || null;\r\n this._colorTableTexture = new Texture(colorTableUrl, scene, true, false, Texture.TRILINEAR_SAMPLINGMODE);\r\n this._colorTableTexture.anisotropicFilteringLevel = 1;\r\n this._colorTableTexture.wrapU = Texture.CLAMP_ADDRESSMODE;\r\n this._colorTableTexture.wrapV = Texture.CLAMP_ADDRESSMODE;\r\n\r\n this.colorTableUrl = colorTableUrl;\r\n\r\n this.onApply = (effect: Effect) => {\r\n effect.setTexture(\"colorTable\", this._colorTableTexture);\r\n };\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public static _Parse(parsedPostProcess: any, targetCamera: Camera, scene: Scene, rootUrl: string): Nullable<ColorCorrectionPostProcess> {\r\n return SerializationHelper.Parse(\r\n () => {\r\n return new ColorCorrectionPostProcess(\r\n parsedPostProcess.name,\r\n parsedPostProcess.colorTableUrl,\r\n parsedPostProcess.options,\r\n targetCamera,\r\n parsedPostProcess.renderTargetSamplingMode,\r\n scene.getEngine(),\r\n parsedPostProcess.reusable\r\n );\r\n },\r\n parsedPostProcess,\r\n scene,\r\n rootUrl\r\n );\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ColorCorrectionPostProcess\", ColorCorrectionPostProcess);\r\n"]}
|
|
@@ -332,7 +332,7 @@ export class PostProcess {
|
|
|
332
332
|
*/
|
|
333
333
|
updateEffect(defines = null, uniforms = null, samplers = null, indexParameters, onCompiled, onError, vertexUrl, fragmentUrl) {
|
|
334
334
|
this._postProcessDefines = defines;
|
|
335
|
-
this._drawWrapper.effect = this._engine.createEffect({ vertex: vertexUrl
|
|
335
|
+
this._drawWrapper.effect = this._engine.createEffect({ vertex: vertexUrl !== null && vertexUrl !== void 0 ? vertexUrl : this._vertexUrl, fragment: fragmentUrl !== null && fragmentUrl !== void 0 ? fragmentUrl : this._fragmentUrl }, ["position"], uniforms || this._parameters, samplers || this._samplers, defines !== null ? defines : "", undefined, onCompiled, onError, indexParameters || this._indexParameters);
|
|
336
336
|
}
|
|
337
337
|
/**
|
|
338
338
|
* The post process is reusable if it can be used multiple times within one frame.
|
|
@@ -414,6 +414,7 @@ export class PostProcess {
|
|
|
414
414
|
* @returns The render target wrapper that was bound to be written to.
|
|
415
415
|
*/
|
|
416
416
|
activate(camera, sourceTexture = null, forceDepthStencil) {
|
|
417
|
+
var _a, _b;
|
|
417
418
|
camera = camera || this._camera;
|
|
418
419
|
const scene = camera.getScene();
|
|
419
420
|
const engine = scene.getEngine();
|
|
@@ -488,7 +489,7 @@ export class PostProcess {
|
|
|
488
489
|
this._scaleRatio.copyFromFloats(1, 1);
|
|
489
490
|
this._engine.bindFramebuffer(target, 0, undefined, undefined, this.forceFullscreenViewport);
|
|
490
491
|
}
|
|
491
|
-
this._engine._debugInsertMarker
|
|
492
|
+
(_b = (_a = this._engine)._debugInsertMarker) === null || _b === void 0 ? void 0 : _b.call(_a, `post process ${this.name} input`);
|
|
492
493
|
this.onActivateObservable.notifyObservers(camera);
|
|
493
494
|
// Clear
|
|
494
495
|
if (this.autoClear && this.alphaMode === 0) {
|
|
@@ -522,15 +523,17 @@ export class PostProcess {
|
|
|
522
523
|
* @returns true if the post-process is ready (shader is compiled)
|
|
523
524
|
*/
|
|
524
525
|
isReady() {
|
|
525
|
-
|
|
526
|
+
var _a, _b;
|
|
527
|
+
return (_b = (_a = this._drawWrapper.effect) === null || _a === void 0 ? void 0 : _a.isReady()) !== null && _b !== void 0 ? _b : false;
|
|
526
528
|
}
|
|
527
529
|
/**
|
|
528
530
|
* Binds all textures and uniforms to the shader, this will be run on every pass.
|
|
529
531
|
* @returns the effect corresponding to this post process. Null if not compiled or not ready.
|
|
530
532
|
*/
|
|
531
533
|
apply() {
|
|
534
|
+
var _a;
|
|
532
535
|
// Check
|
|
533
|
-
if (!this._drawWrapper.effect
|
|
536
|
+
if (!((_a = this._drawWrapper.effect) === null || _a === void 0 ? void 0 : _a.isReady())) {
|
|
534
537
|
return null;
|
|
535
538
|
}
|
|
536
539
|
// States
|
|
@@ -555,7 +558,7 @@ export class PostProcess {
|
|
|
555
558
|
source = this.inputTexture;
|
|
556
559
|
}
|
|
557
560
|
if (!this.externalTextureSamplerBinding) {
|
|
558
|
-
this._drawWrapper.effect._bindTexture("textureSampler", source
|
|
561
|
+
this._drawWrapper.effect._bindTexture("textureSampler", source === null || source === void 0 ? void 0 : source.texture);
|
|
559
562
|
}
|
|
560
563
|
// Parameters
|
|
561
564
|
this._drawWrapper.effect.setVector2("scale", this._scaleRatio);
|