@babylonjs/core 5.1.0 → 5.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Audio/audioSceneComponent.d.ts +2 -0
- package/Audio/audioSceneComponent.js +9 -7
- package/Audio/audioSceneComponent.js.map +1 -1
- package/Behaviors/Cameras/autoRotationBehavior.d.ts +7 -0
- package/Behaviors/Cameras/autoRotationBehavior.js +15 -0
- package/Behaviors/Cameras/autoRotationBehavior.js.map +1 -1
- package/Behaviors/Meshes/pointerDragBehavior.js +1 -0
- package/Behaviors/Meshes/pointerDragBehavior.js.map +1 -1
- package/Bones/skeleton.js +2 -0
- package/Bones/skeleton.js.map +1 -1
- package/Cameras/arcRotateCamera.d.ts +5 -0
- package/Cameras/arcRotateCamera.js +5 -0
- package/Cameras/arcRotateCamera.js.map +1 -1
- package/Cameras/camera.d.ts +7 -2
- package/Cameras/camera.js +11 -8
- package/Cameras/camera.js.map +1 -1
- package/Debug/debugLayer.d.ts +5 -0
- package/Debug/debugLayer.js +24 -0
- package/Debug/debugLayer.js.map +1 -1
- package/DeviceInput/Helpers/eventFactory.js +14 -3
- package/DeviceInput/Helpers/eventFactory.js.map +1 -1
- package/DeviceInput/InputDevices/deviceTypes.d.ts +1 -1
- package/DeviceInput/InputDevices/deviceTypes.js.map +1 -1
- package/DeviceInput/InputDevices/nativeDeviceInputSystem.js +2 -8
- package/DeviceInput/InputDevices/nativeDeviceInputSystem.js.map +1 -1
- package/Engines/Processors/shaderCodeCursor.js +5 -0
- package/Engines/Processors/shaderCodeCursor.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.renderTarget.js +2 -2
- package/Engines/WebGPU/Extensions/engine.renderTarget.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
- package/Engines/WebGPU/webgpuTextureHelper.d.ts +1 -0
- package/Engines/WebGPU/webgpuTextureHelper.js +16 -3
- package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
- package/Engines/constants.d.ts +29 -1
- package/Engines/constants.js +29 -1
- package/Engines/constants.js.map +1 -1
- package/Engines/engine.d.ts +3 -3
- package/Engines/engine.js +2 -1
- package/Engines/engine.js.map +1 -1
- package/Engines/nativeEngine.d.ts +1 -1
- package/Engines/nativeEngine.js +7 -8
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/thinEngine.js +2 -2
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.d.ts +4 -0
- package/Engines/webgpuEngine.js +16 -5
- package/Engines/webgpuEngine.js.map +1 -1
- package/Gizmos/axisScaleGizmo.js +3 -2
- package/Gizmos/axisScaleGizmo.js.map +1 -1
- package/Gizmos/boundingBoxGizmo.js +11 -11
- package/Gizmos/boundingBoxGizmo.js.map +1 -1
- package/Gizmos/gizmo.d.ts +5 -0
- package/Gizmos/gizmo.js +11 -4
- package/Gizmos/gizmo.js.map +1 -1
- package/Gizmos/planeRotationGizmo.js +3 -3
- package/Gizmos/planeRotationGizmo.js.map +1 -1
- package/Inputs/scene.inputManager.js +7 -1
- package/Inputs/scene.inputManager.js.map +1 -1
- package/Layers/effectLayer.js +1 -1
- package/Layers/effectLayer.js.map +1 -1
- package/Lights/Shadows/shadowGenerator.d.ts +9 -0
- package/Lights/Shadows/shadowGenerator.js +25 -3
- package/Lights/Shadows/shadowGenerator.js.map +1 -1
- package/Loading/Plugins/babylonFileLoader.js +10 -8
- package/Loading/Plugins/babylonFileLoader.js.map +1 -1
- package/Materials/Background/backgroundMaterial.js +1 -1
- package/Materials/Background/backgroundMaterial.js.map +1 -1
- package/Materials/Node/Blocks/PBR/clearCoatBlock.d.ts +4 -0
- package/Materials/Node/Blocks/PBR/clearCoatBlock.js +19 -1
- package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/iridescenceBlock.d.ts +54 -0
- package/Materials/Node/Blocks/PBR/iridescenceBlock.js +135 -0
- package/Materials/Node/Blocks/PBR/iridescenceBlock.js.map +1 -0
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.d.ts +4 -0
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +42 -24
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
- package/Materials/PBR/index.d.ts +1 -0
- package/Materials/PBR/index.js +1 -0
- package/Materials/PBR/index.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.d.ts +5 -0
- package/Materials/PBR/pbrBaseMaterial.js +2 -0
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/PBR/pbrIridescenceConfiguration.d.ts +102 -0
- package/Materials/PBR/pbrIridescenceConfiguration.js +257 -0
- package/Materials/PBR/pbrIridescenceConfiguration.js.map +1 -0
- package/Materials/Textures/Loaders/ktxTextureLoader.js +31 -0
- package/Materials/Textures/Loaders/ktxTextureLoader.js.map +1 -1
- package/Materials/Textures/cubeTexture.js +3 -0
- package/Materials/Textures/cubeTexture.js.map +1 -1
- package/Materials/Textures/videoTexture.js +12 -12
- package/Materials/Textures/videoTexture.js.map +1 -1
- package/Materials/materialFlags.d.ts +6 -0
- package/Materials/materialFlags.js +18 -0
- package/Materials/materialFlags.js.map +1 -1
- package/Materials/materialHelper.js +1 -1
- package/Materials/materialHelper.js.map +1 -1
- package/Materials/materialPluginFactoryExport.d.ts +6 -0
- package/Materials/materialPluginFactoryExport.js +12 -0
- package/Materials/materialPluginFactoryExport.js.map +1 -1
- package/Materials/shaderMaterial.js +1 -0
- package/Materials/shaderMaterial.js.map +1 -1
- package/Materials/uniformBuffer.d.ts +2 -1
- package/Materials/uniformBuffer.js +2 -1
- package/Materials/uniformBuffer.js.map +1 -1
- package/Maths/math.vector.d.ts +4 -0
- package/Maths/math.vector.js +10 -0
- package/Maths/math.vector.js.map +1 -1
- package/Meshes/abstractMesh.d.ts +1 -1
- package/Meshes/abstractMesh.js +5 -2
- package/Meshes/abstractMesh.js.map +1 -1
- package/Meshes/mesh.d.ts +2 -2
- package/Meshes/mesh.js +11 -3
- package/Meshes/mesh.js.map +1 -1
- package/Meshes/subMesh.js +1 -1
- package/Meshes/subMesh.js.map +1 -1
- package/Meshes/thinInstanceMesh.js +2 -1
- package/Meshes/thinInstanceMesh.js.map +1 -1
- package/Misc/khronosTextureContainer.js +1 -1
- package/Misc/khronosTextureContainer.js.map +1 -1
- package/Misc/screenshotTools.js +6 -6
- package/Misc/screenshotTools.js.map +1 -1
- package/Physics/Plugins/oimoJSPlugin.js +1 -1
- package/Physics/Plugins/oimoJSPlugin.js.map +1 -1
- package/Physics/physicsImpostor.js +1 -1
- package/Physics/physicsImpostor.js.map +1 -1
- package/PostProcesses/volumetricLightScatteringPostProcess.js +6 -1
- package/PostProcesses/volumetricLightScatteringPostProcess.js.map +1 -1
- package/Rendering/boundingBoxRenderer.js +4 -4
- package/Rendering/boundingBoxRenderer.js.map +1 -1
- package/Rendering/renderingGroup.js +8 -0
- package/Rendering/renderingGroup.js.map +1 -1
- package/Shaders/ShadersInclude/boundingBoxRendererUboDeclaration.js +1 -1
- package/Shaders/ShadersInclude/boundingBoxRendererUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/helperFunctions.js +1 -1
- package/Shaders/ShadersInclude/helperFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/lightFragment.js +1 -1
- package/Shaders/ShadersInclude/lightFragment.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBRDFFunctions.js +1 -1
- package/Shaders/ShadersInclude/pbrBRDFFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockIridescence.d.ts +5 -0
- package/Shaders/ShadersInclude/pbrBlockIridescence.js +9 -0
- package/Shaders/ShadersInclude/pbrBlockIridescence.js.map +1 -0
- package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js +1 -1
- package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.js +1 -1
- package/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrFragmentDeclaration.js +1 -1
- package/Shaders/ShadersInclude/pbrFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js +1 -1
- package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/pbrVertexDeclaration.js +1 -1
- package/Shaders/ShadersInclude/pbrVertexDeclaration.js.map +1 -1
- package/Shaders/pbr.fragment.d.ts +1 -0
- package/Shaders/pbr.fragment.js +2 -1
- package/Shaders/pbr.fragment.js.map +1 -1
- package/Shaders/pbr.vertex.js +1 -1
- package/Shaders/pbr.vertex.js.map +1 -1
- package/Shaders/spriteMap.fragment.js +1 -1
- package/Shaders/spriteMap.fragment.js.map +1 -1
- package/XR/features/WebXRControllerPointerSelection.js +1 -0
- package/XR/features/WebXRControllerPointerSelection.js.map +1 -1
- package/XR/features/WebXRImageTracking.d.ts +0 -5
- package/XR/features/WebXRImageTracking.js +5 -8
- package/XR/features/WebXRImageTracking.js.map +1 -1
- package/XR/native/nativeXRFrame.d.ts +2 -1
- package/XR/native/nativeXRFrame.js +5 -1
- package/XR/native/nativeXRFrame.js.map +1 -1
- package/package.json +1 -1
- package/scene.d.ts +7 -1
- package/scene.js +11 -3
- package/scene.js.map +1 -1
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"eventFactory.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/DeviceInput/Helpers/eventFactory.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,yBAAyB,CAAC;AAEpD,OAAO,EAAE,cAAc,EAAE,MAAM,gCAAgC,CAAC;AAEhE,OAAO,EAAE,UAAU,EAAE,kBAAkB,EAAE,YAAY,EAAE,MAAM,6BAA6B,CAAC;AAG3F;;GAEG;AACH;IAAA;IAiNA,CAAC;IAhNG;;;;;;;;;;OAUG;IACW,oCAAiB,GAA/B,UACI,UAAsB,EACtB,UAAkB,EAClB,UAAkB,EAClB,YAA8B,EAC9B,iBAAqC,EACrC,iBAAuB;QAEvB,QAAQ,UAAU,EAAE;YAChB,KAAK,UAAU,CAAC,QAAQ;gBACpB,OAAO,IAAI,CAAC,oBAAoB,CAAC,UAAU,EAAE,YAAY,EAAE,iBAAiB,EAAE,iBAAiB,CAAC,CAAC;YACrG,KAAK,UAAU,CAAC,KAAK;gBACjB,IAAI,UAAU,KAAK,YAAY,CAAC,WAAW,IAAI,UAAU,KAAK,YAAY,CAAC,WAAW,IAAI,UAAU,KAAK,YAAY,CAAC,WAAW,EAAE;oBAC/H,OAAO,IAAI,CAAC,iBAAiB,CAAC,UAAU,EAAE,UAAU,EAAE,UAAU,EAAE,YAAY,EAAE,iBAAiB,EAAE,iBAAiB,CAAC,CAAC;iBACzH;YACL,0CAA0C;YAC1C,KAAK,UAAU,CAAC,KAAK;gBACjB,OAAO,IAAI,CAAC,mBAAmB,CAAC,UAAU,EAAE,UAAU,EAAE,UAAU,EAAE,YAAY,EAAE,iBAAiB,EAAE,iBAAiB,CAAC,CAAC;YAC5H;gBACI,MAAM,8CAAuC,UAAU,CAAC,UAAU,CAAC,CAAE,CAAC;SAC7E;IACL,CAAC;IAED;;;;;;;;;;OAUG;IACY,sCAAmB,GAAlC,UACI,UAAsB,EACtB,UAAkB,EAClB,UAAkB,EAClB,YAA8B,EAC9B,iBAAqC,EACrC,iBAAuB;QAEvB,IAAM,GAAG,GAAG,IAAI,CAAC,iBAAiB,CAAC,UAAU,EAAE,UAAU,EAAE,UAAU,EAAE,YAAY,EAAE,iBAAiB,EAAE,iBAAiB,CAAC,CAAC;QAE3H,IAAI,UAAU,KAAK,UAAU,CAAC,KAAK,EAAE;YACjC,GAAG,CAAC,UAAU,GAAG,UAAU,CAAC,KAAK,CAAC;YAClC,GAAG,CAAC,SAAS,GAAG,CAAC,CAAC;YAClB,GAAG,CAAC,WAAW,GAAG,OAAO,CAAC;SAC7B;aAAM;YACH,GAAG,CAAC,UAAU,GAAG,UAAU,CAAC,KAAK,CAAC;YAClC,GAAG,CAAC,SAAS,GAAG,UAAU,CAAC;YAC3B,GAAG,CAAC,WAAW,GAAG,OAAO,CAAC;SAC7B;QAED,IAAI,UAAU,KAAK,YAAY,CAAC,IAAI,EAAE;YAClC,GAAG,CAAC,IAAI,GAAG,aAAa,CAAC;SAC5B;aAAM,IAAI,UAAU,IAAI,YAAY,CAAC,SAAS,IAAI,UAAU,IAAI,YAAY,CAAC,UAAU,EAAE;YACtF,GAAG,CAAC,IAAI,GAAG,YAAY,KAAK,CAAC,CAAC,CAAC,CAAC,aAAa,CAAC,CAAC,CAAC,WAAW,CAAC;YAC5D,GAAG,CAAC,MAAM,GAAG,UAAU,GAAG,CAAC,CAAC;SAC/B;QAED,OAAO,GAAG,CAAC;IACf,CAAC;IAED;;;;;;;;;OASG;IACY,oCAAiB,GAAhC,UACI,UAAsB,EACtB,UAAkB,EAClB,UAAkB,EAClB,YAA8B,EAC9B,iBAAqC,EACrC,iBAAsB;QAEtB,IAAM,GAAG,GAAG,IAAI,CAAC,iBAAiB,CAAC,UAAU,EAAE,UAAU,EAAE,UAAU,EAAE,YAAY,EAAE,iBAAiB,EAAE,iBAAiB,CAAC,CAAC;QAE3H,GAAG,CAAC,IAAI,GAAG,OAAO,CAAC;QACnB,GAAG,CAAC,SAAS,GAAG,cAAc,CAAC,eAAe,CAAC;QAC/C,GAAG,CAAC,MAAM,GAAG,UAAU,KAAK,YAAY,CAAC,WAAW,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,CAAC,iBAAiB,CAAC,SAAS,CAAC,UAAU,EAAE,UAAU,EAAE,YAAY,CAAC,WAAW,CAAC,CAAC;QACpJ,GAAG,CAAC,MAAM,GAAG,UAAU,KAAK,YAAY,CAAC,WAAW,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,CAAC,iBAAiB,CAAC,SAAS,CAAC,UAAU,EAAE,UAAU,EAAE,YAAY,CAAC,WAAW,CAAC,CAAC;QACpJ,GAAG,CAAC,MAAM,GAAG,UAAU,KAAK,YAAY,CAAC,WAAW,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,CAAC,iBAAiB,CAAC,SAAS,CAAC,UAAU,EAAE,UAAU,EAAE,YAAY,CAAC,WAAW,CAAC,CAAC;QAEpJ,OAAO,GAAG,CAAC;IACf,CAAC;IAED;;;;;;;;;OASG;IACY,oCAAiB,GAAhC,UACI,UAAsB,EACtB,UAAkB,EAClB,UAAkB,EAClB,YAA8B,EAC9B,iBAAqC,EACrC,iBAAuB;QAEvB,IAAM,GAAG,GAAG,IAAI,CAAC,YAAY,CAAC,iBAAiB,CAAC,CAAC;QACjD,IAAM,QAAQ,GAAG,iBAAiB,CAAC,SAAS,CAAC,UAAU,EAAE,UAAU,EAAE,YAAY,CAAC,UAAU,CAAC,CAAC;QAC9F,IAAM,QAAQ,GAAG,iBAAiB,CAAC,SAAS,CAAC,UAAU,EAAE,UAAU,EAAE,YAAY,CAAC,QAAQ,CAAC,CAAC;QAE5F,0DAA0D;QAC1D,IAAI,iBAAiB,EAAE;YACnB,GAAG,CAAC,SAAS,GAAG,CAAC,CAAC;YAClB,GAAG,CAAC,SAAS,GAAG,CAAC,CAAC;YAClB,GAAG,CAAC,OAAO,GAAG,GAAG,CAAC,SAAS,GAAG,iBAAiB,CAAC,qBAAqB,EAAE,CAAC,CAAC,CAAC;YAC1E,GAAG,CAAC,OAAO,GAAG,GAAG,CAAC,SAAS,GAAG,iBAAiB,CAAC,qBAAqB,EAAE,CAAC,CAAC,CAAC;SAC7E;aAAM;YACH,GAAG,CAAC,SAAS,GAAG,iBAAiB,CAAC,SAAS,CAAC,UAAU,EAAE,UAAU,EAAE,kBAAkB,CAAC,eAAe,CAAC,CAAC,CAAC,kBAAkB;YAC3H,GAAG,CAAC,SAAS,GAAG,iBAAiB,CAAC,SAAS,CAAC,UAAU,EAAE,UAAU,EAAE,kBAAkB,CAAC,aAAa,CAAC,CAAC,CAAC,gBAAgB;YACvH,GAAG,CAAC,OAAO,GAAG,CAAC,CAAC;YAChB,GAAG,CAAC,OAAO,GAAG,CAAC,CAAC;SACnB;QACD,IAAI,CAAC,sBAAsB,CAAC,GAAG,EAAE,iBAAiB,CAAC,CAAC;QAEpD,GAAG,CAAC,OAAO,GAAG,QAAQ,CAAC;QACvB,GAAG,CAAC,OAAO,GAAG,QAAQ,CAAC;QACvB,GAAG,CAAC,CAAC,GAAG,QAAQ,CAAC;QACjB,GAAG,CAAC,CAAC,GAAG,QAAQ,CAAC;QAEjB,GAAG,CAAC,UAAU,GAAG,UAAU,CAAC;QAC5B,GAAG,CAAC,UAAU,GAAG,UAAU,CAAC;QAC5B,GAAG,CAAC,UAAU,GAAG,UAAU,CAAC;QAE5B,OAAO,GAAG,CAAC;IACf,CAAC;IAED;;;;;;;OAOG;IACY,uCAAoB,GAAnC,UAAoC,UAAkB,EAAE,YAA8B,EAAE,iBAAqC,EAAE,iBAAuB;QAClJ,IAAM,GAAG,GAAG,IAAI,CAAC,YAAY,CAAC,iBAAiB,CAAC,CAAC;QACjD,IAAI,CAAC,sBAAsB,CAAC,GAAG,EAAE,iBAAiB,CAAC,CAAC;QACpD,GAAG,CAAC,UAAU,GAAG,UAAU,CAAC,QAAQ,CAAC;QACrC,GAAG,CAAC,UAAU,GAAG,CAAC,CAAC;QACnB,GAAG,CAAC,UAAU,GAAG,UAAU,CAAC;QAE5B,GAAG,CAAC,IAAI,GAAG,YAAY,KAAK,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,OAAO,CAAC;QACpD,GAAG,CAAC,GAAG,GAAG,MAAM,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;QAC1C,GAAG,CAAC,OAAO,GAAG,UAAU,CAAC;QAEzB,OAAO,GAAG,CAAC;IACf,CAAC;IAED;;;;OAIG;IACY,yCAAsB,GAArC,UAAsC,GAAQ,EAAE,iBAAqC;QACjF,IAAM,gBAAgB,GAAG,iBAAiB,CAAC,iBAAiB,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC;QAClF,IAAM,MAAM,GAAG,gBAAgB,IAAI,iBAAiB,CAAC,SAAS,CAAC,UAAU,CAAC,QAAQ,EAAE,CAAC,EAAE,SAAS,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;QACtH,IAAM,OAAO,GAAG,gBAAgB,IAAI,iBAAiB,CAAC,SAAS,CAAC,UAAU,CAAC,QAAQ,EAAE,CAAC,EAAE,SAAS,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC;QACxH,IAAM,OAAO,GACT,gBAAgB;YAChB,CAAC,iBAAiB,CAAC,SAAS,CAAC,UAAU,CAAC,QAAQ,EAAE,CAAC,EAAE,SAAS,CAAC,eAAe,CAAC,KAAK,CAAC;gBACjF,iBAAiB,CAAC,SAAS,CAAC,UAAU,CAAC,QAAQ,EAAE,CAAC,EAAE,SAAS,CAAC,eAAe,CAAC,KAAK,CAAC;gBACpF,iBAAiB,CAAC,SAAS,CAAC,UAAU,CAAC,QAAQ,EAAE,CAAC,EAAE,SAAS,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC,CAAC;QAC9F,IAAM,QAAQ,GAAG,gBAAgB,IAAI,iBAAiB,CAAC,SAAS,CAAC,UAAU,CAAC,QAAQ,EAAE,CAAC,EAAE,SAAS,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC;QAE1H,GAAG,CAAC,MAAM,GAAG,MAAM,CAAC;QACpB,GAAG,CAAC,OAAO,GAAG,OAAO,CAAC;QACtB,GAAG,CAAC,OAAO,GAAG,OAAO,CAAC;QACtB,GAAG,CAAC,QAAQ,GAAG,QAAQ,CAAC;IAC5B,CAAC;IAED;;;;OAIG;IACY,+BAAY,GAA3B,UAA4B,iBAAsB;QAC9C,IAAM,GAAG,GAAyB,EAAE,CAAC;QACrC,GAAG,CAAC,cAAc,GAAG,cAAO,CAAC,CAAC;QAC9B,GAAG,CAAC,MAAM,GAAG,iBAAiB,CAAC;QAE/B,OAAO,GAAG,CAAC;IACf,CAAC;IACL,yBAAC;AAAD,CAAC,AAjND,IAiNC","sourcesContent":["import { Constants } from \"../../Engines/constants\";\r\nimport type { IUIEvent } from \"../../Events/deviceInputEvents\";\r\nimport { EventConstants } from \"../../Events/deviceInputEvents\";\r\nimport type { Nullable } from \"../../types\";\r\nimport { DeviceType, NativePointerInput, PointerInput } from \"../InputDevices/deviceEnums\";\r\nimport type { IDeviceInputSystem } from \"../InputDevices/inputInterfaces\";\r\n\r\n/**\r\n * Class to wrap DeviceInputSystem data into an event object\r\n */\r\nexport class DeviceEventFactory {\r\n /**\r\n * Create device input events based on provided type and slot\r\n *\r\n * @param deviceType Type of device\r\n * @param deviceSlot \"Slot\" or index that device is referenced in\r\n * @param inputIndex Id of input to be checked\r\n * @param currentState Current value for given input\r\n * @param deviceInputSystem Reference to DeviceInputSystem\r\n * @param elementToAttachTo HTMLElement to reference as target for inputs\r\n * @returns IUIEvent object\r\n */\r\n public static CreateDeviceEvent(\r\n deviceType: DeviceType,\r\n deviceSlot: number,\r\n inputIndex: number,\r\n currentState: Nullable<number>,\r\n deviceInputSystem: IDeviceInputSystem,\r\n elementToAttachTo?: any\r\n ): IUIEvent {\r\n switch (deviceType) {\r\n case DeviceType.Keyboard:\r\n return this._CreateKeyboardEvent(inputIndex, currentState, deviceInputSystem, elementToAttachTo);\r\n case DeviceType.Mouse:\r\n if (inputIndex === PointerInput.MouseWheelX || inputIndex === PointerInput.MouseWheelY || inputIndex === PointerInput.MouseWheelZ) {\r\n return this._CreateWheelEvent(deviceType, deviceSlot, inputIndex, currentState, deviceInputSystem, elementToAttachTo);\r\n }\r\n // eslint-disable-next-line no-fallthrough\r\n case DeviceType.Touch:\r\n return this._CreatePointerEvent(deviceType, deviceSlot, inputIndex, currentState, deviceInputSystem, elementToAttachTo);\r\n default:\r\n throw `Unable to generate event for device ${DeviceType[deviceType]}`;\r\n }\r\n }\r\n\r\n /**\r\n * Creates pointer event\r\n *\r\n * @param deviceType Type of device\r\n * @param deviceSlot \"Slot\" or index that device is referenced in\r\n * @param inputIndex Id of input to be checked\r\n * @param currentState Current value for given input\r\n * @param deviceInputSystem Reference to DeviceInputSystem\r\n * @param elementToAttachTo HTMLElement to reference as target for inputs\r\n * @returns IUIEvent object (Pointer)\r\n */\r\n private static _CreatePointerEvent(\r\n deviceType: DeviceType,\r\n deviceSlot: number,\r\n inputIndex: number,\r\n currentState: Nullable<number>,\r\n deviceInputSystem: IDeviceInputSystem,\r\n elementToAttachTo?: any\r\n ): any {\r\n const evt = this._CreateMouseEvent(deviceType, deviceSlot, inputIndex, currentState, deviceInputSystem, elementToAttachTo);\r\n\r\n if (deviceType === DeviceType.Mouse) {\r\n evt.deviceType = DeviceType.Mouse;\r\n evt.pointerId = 1;\r\n evt.pointerType = \"mouse\";\r\n } else {\r\n evt.deviceType = DeviceType.Touch;\r\n evt.pointerId = deviceSlot;\r\n evt.pointerType = \"touch\";\r\n }\r\n\r\n if (inputIndex === PointerInput.Move) {\r\n evt.type = \"pointermove\";\r\n } else if (inputIndex >= PointerInput.LeftClick && inputIndex <= PointerInput.RightClick) {\r\n evt.type = currentState === 1 ? \"pointerdown\" : \"pointerup\";\r\n evt.button = inputIndex - 2;\r\n }\r\n\r\n return evt;\r\n }\r\n\r\n /**\r\n * Create Mouse Wheel Event\r\n * @param deviceType Type of device\r\n * @param deviceSlot \"Slot\" or index that device is referenced in\r\n * @param inputIndex Id of input to be checked\r\n * @param currentState Current value for given input\r\n * @param deviceInputSystem Reference to DeviceInputSystem\r\n * @param elementToAttachTo HTMLElement to reference as target for inputs\r\n * @returns IUIEvent object (Wheel)\r\n */\r\n private static _CreateWheelEvent(\r\n deviceType: DeviceType,\r\n deviceSlot: number,\r\n inputIndex: number,\r\n currentState: Nullable<number>,\r\n deviceInputSystem: IDeviceInputSystem,\r\n elementToAttachTo: any\r\n ): any {\r\n const evt = this._CreateMouseEvent(deviceType, deviceSlot, inputIndex, currentState, deviceInputSystem, elementToAttachTo);\r\n\r\n evt.type = \"wheel\";\r\n evt.deltaMode = EventConstants.DOM_DELTA_PIXEL;\r\n evt.deltaX = inputIndex === PointerInput.MouseWheelX ? currentState : deviceInputSystem.pollInput(deviceType, deviceSlot, PointerInput.MouseWheelX);\r\n evt.deltaY = inputIndex === PointerInput.MouseWheelY ? currentState : deviceInputSystem.pollInput(deviceType, deviceSlot, PointerInput.MouseWheelY);\r\n evt.deltaZ = inputIndex === PointerInput.MouseWheelZ ? currentState : deviceInputSystem.pollInput(deviceType, deviceSlot, PointerInput.MouseWheelZ);\r\n\r\n return evt;\r\n }\r\n\r\n /**\r\n * Create Mouse Event\r\n * @param deviceType Type of device\r\n * @param deviceSlot \"Slot\" or index that device is referenced in\r\n * @param inputIndex Id of input to be checked\r\n * @param currentState Current value for given input\r\n * @param deviceInputSystem Reference to DeviceInputSystem\r\n * @param elementToAttachTo HTMLElement to reference as target for inputs\r\n * @returns IUIEvent object (Mouse)\r\n */\r\n private static _CreateMouseEvent(\r\n deviceType: DeviceType,\r\n deviceSlot: number,\r\n inputIndex: number,\r\n currentState: Nullable<number>,\r\n deviceInputSystem: IDeviceInputSystem,\r\n elementToAttachTo?: any\r\n ): any {\r\n const evt = this._CreateEvent(elementToAttachTo);\r\n const pointerX = deviceInputSystem.pollInput(deviceType, deviceSlot, PointerInput.Horizontal);\r\n const pointerY = deviceInputSystem.pollInput(deviceType, deviceSlot, PointerInput.Vertical);\r\n\r\n // Handle offsets/deltas based on existence of HTMLElement\r\n if (elementToAttachTo) {\r\n evt.movementX = 0;\r\n evt.movementY = 0;\r\n evt.offsetX = evt.movementX - elementToAttachTo.getBoundingClientRect().x;\r\n evt.offsetY = evt.movementY - elementToAttachTo.getBoundingClientRect().y;\r\n } else {\r\n evt.movementX = deviceInputSystem.pollInput(deviceType, deviceSlot, NativePointerInput.DeltaHorizontal); // DeltaHorizontal\r\n evt.movementY = deviceInputSystem.pollInput(deviceType, deviceSlot, NativePointerInput.DeltaVertical); // DeltaVertical\r\n evt.offsetX = 0;\r\n evt.offsetY = 0;\r\n }\r\n this._CheckNonCharacterKeys(evt, deviceInputSystem);\r\n\r\n evt.clientX = pointerX;\r\n evt.clientY = pointerY;\r\n evt.x = pointerX;\r\n evt.y = pointerY;\r\n\r\n evt.deviceType = deviceType;\r\n evt.deviceSlot = deviceSlot;\r\n evt.inputIndex = inputIndex;\r\n\r\n return evt;\r\n }\r\n\r\n /**\r\n * Create Keyboard Event\r\n * @param inputIndex Id of input to be checked\r\n * @param currentState Current value for given input\r\n * @param deviceInputSystem Reference to DeviceInputSystem\r\n * @param elementToAttachTo HTMLElement to reference as target for inputs\r\n * @returns IEvent object (Keyboard)\r\n */\r\n private static _CreateKeyboardEvent(inputIndex: number, currentState: Nullable<number>, deviceInputSystem: IDeviceInputSystem, elementToAttachTo?: any): any {\r\n const evt = this._CreateEvent(elementToAttachTo);\r\n this._CheckNonCharacterKeys(evt, deviceInputSystem);\r\n evt.deviceType = DeviceType.Keyboard;\r\n evt.deviceSlot = 0;\r\n evt.inputIndex = inputIndex;\r\n\r\n evt.type = currentState === 1 ? \"keydown\" : \"keyup\";\r\n evt.key = String.fromCharCode(inputIndex);\r\n evt.keyCode = inputIndex;\r\n\r\n return evt;\r\n }\r\n\r\n /**\r\n * Add parameters for non-character keys (Ctrl, Alt, Meta, Shift)\r\n * @param evt Event object to add parameters to\r\n * @param deviceInputSystem DeviceInputSystem to pull values from\r\n */\r\n private static _CheckNonCharacterKeys(evt: any, deviceInputSystem: IDeviceInputSystem): void {\r\n const isKeyboardActive = deviceInputSystem.isDeviceAvailable(DeviceType.Keyboard);\r\n const altKey = isKeyboardActive && deviceInputSystem.pollInput(DeviceType.Keyboard, 0, Constants.INPUT_ALT_KEY) === 1;\r\n const ctrlKey = isKeyboardActive && deviceInputSystem.pollInput(DeviceType.Keyboard, 0, Constants.INPUT_CTRL_KEY) === 1;\r\n const metaKey =\r\n isKeyboardActive &&\r\n (deviceInputSystem.pollInput(DeviceType.Keyboard, 0, Constants.INPUT_META_KEY1) === 1 ||\r\n deviceInputSystem.pollInput(DeviceType.Keyboard, 0, Constants.INPUT_META_KEY2) === 1 ||\r\n deviceInputSystem.pollInput(DeviceType.Keyboard, 0, Constants.INPUT_META_KEY3) === 1);\r\n const shiftKey = isKeyboardActive && deviceInputSystem.pollInput(DeviceType.Keyboard, 0, Constants.INPUT_SHIFT_KEY) === 1;\r\n\r\n evt.altKey = altKey;\r\n evt.ctrlKey = ctrlKey;\r\n evt.metaKey = metaKey;\r\n evt.shiftKey = shiftKey;\r\n }\r\n\r\n /**\r\n * Create base event object\r\n * @param elementToAttachTo Value to use as event target\r\n * @returns\r\n */\r\n private static _CreateEvent(elementToAttachTo: any): any {\r\n const evt: { [k: string]: any } = {};\r\n evt.preventDefault = () => {};\r\n evt.target = elementToAttachTo;\r\n\r\n return evt;\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"eventFactory.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/DeviceInput/Helpers/eventFactory.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,yBAAyB,CAAC;AAEpD,OAAO,EAAE,cAAc,EAAE,MAAM,gCAAgC,CAAC;AAEhE,OAAO,EAAE,UAAU,EAAE,kBAAkB,EAAE,YAAY,EAAE,MAAM,6BAA6B,CAAC;AAG3F;;GAEG;AACH;IAAA;IA6NA,CAAC;IA5NG;;;;;;;;;;OAUG;IACW,oCAAiB,GAA/B,UACI,UAAsB,EACtB,UAAkB,EAClB,UAAkB,EAClB,YAA8B,EAC9B,iBAAqC,EACrC,iBAAuB;QAEvB,QAAQ,UAAU,EAAE;YAChB,KAAK,UAAU,CAAC,QAAQ;gBACpB,OAAO,IAAI,CAAC,oBAAoB,CAAC,UAAU,EAAE,YAAY,EAAE,iBAAiB,EAAE,iBAAiB,CAAC,CAAC;YACrG,KAAK,UAAU,CAAC,KAAK;gBACjB,IAAI,UAAU,KAAK,YAAY,CAAC,WAAW,IAAI,UAAU,KAAK,YAAY,CAAC,WAAW,IAAI,UAAU,KAAK,YAAY,CAAC,WAAW,EAAE;oBAC/H,OAAO,IAAI,CAAC,iBAAiB,CAAC,UAAU,EAAE,UAAU,EAAE,UAAU,EAAE,YAAY,EAAE,iBAAiB,EAAE,iBAAiB,CAAC,CAAC;iBACzH;YACL,0CAA0C;YAC1C,KAAK,UAAU,CAAC,KAAK;gBACjB,OAAO,IAAI,CAAC,mBAAmB,CAAC,UAAU,EAAE,UAAU,EAAE,UAAU,EAAE,YAAY,EAAE,iBAAiB,EAAE,iBAAiB,CAAC,CAAC;YAC5H;gBACI,MAAM,8CAAuC,UAAU,CAAC,UAAU,CAAC,CAAE,CAAC;SAC7E;IACL,CAAC;IAED;;;;;;;;;;OAUG;IACY,sCAAmB,GAAlC,UACI,UAAsB,EACtB,UAAkB,EAClB,UAAkB,EAClB,YAA8B,EAC9B,iBAAqC,EACrC,iBAAuB;QAEvB,IAAM,GAAG,GAAG,IAAI,CAAC,iBAAiB,CAAC,UAAU,EAAE,UAAU,EAAE,UAAU,EAAE,YAAY,EAAE,iBAAiB,EAAE,iBAAiB,CAAC,CAAC;QAE3H,IAAI,UAAU,KAAK,UAAU,CAAC,KAAK,EAAE;YACjC,GAAG,CAAC,UAAU,GAAG,UAAU,CAAC,KAAK,CAAC;YAClC,GAAG,CAAC,SAAS,GAAG,CAAC,CAAC;YAClB,GAAG,CAAC,WAAW,GAAG,OAAO,CAAC;SAC7B;aAAM;YACH,GAAG,CAAC,UAAU,GAAG,UAAU,CAAC,KAAK,CAAC;YAClC,GAAG,CAAC,SAAS,GAAG,UAAU,CAAC;YAC3B,GAAG,CAAC,WAAW,GAAG,OAAO,CAAC;SAC7B;QAED,IAAI,UAAU,KAAK,YAAY,CAAC,IAAI,EAAE;YAClC,GAAG,CAAC,IAAI,GAAG,aAAa,CAAC;SAC5B;aAAM,IAAI,UAAU,IAAI,YAAY,CAAC,SAAS,IAAI,UAAU,IAAI,YAAY,CAAC,UAAU,EAAE;YACtF,GAAG,CAAC,IAAI,GAAG,YAAY,KAAK,CAAC,CAAC,CAAC,CAAC,aAAa,CAAC,CAAC,CAAC,WAAW,CAAC;YAC5D,GAAG,CAAC,MAAM,GAAG,UAAU,GAAG,CAAC,CAAC;SAC/B;QAED,OAAO,GAAG,CAAC;IACf,CAAC;IAED;;;;;;;;;OASG;IACY,oCAAiB,GAAhC,UACI,UAAsB,EACtB,UAAkB,EAClB,UAAkB,EAClB,YAA8B,EAC9B,iBAAqC,EACrC,iBAAsB;QAEtB,IAAM,GAAG,GAAG,IAAI,CAAC,iBAAiB,CAAC,UAAU,EAAE,UAAU,EAAE,UAAU,EAAE,YAAY,EAAE,iBAAiB,EAAE,iBAAiB,CAAC,CAAC;QAE3H,GAAG,CAAC,IAAI,GAAG,OAAO,CAAC;QACnB,GAAG,CAAC,SAAS,GAAG,cAAc,CAAC,eAAe,CAAC;QAC/C,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC;QACf,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC;QACf,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC;QAEf,QAAQ,UAAU,EAAE;YAChB,KAAK,YAAY,CAAC,WAAW;gBACzB,GAAG,CAAC,MAAM,GAAG,YAAY,CAAC;gBAC1B,MAAM;YACV,KAAK,YAAY,CAAC,WAAW;gBACzB,GAAG,CAAC,MAAM,GAAG,YAAY,CAAC;gBAC1B,MAAM;YACV,KAAK,YAAY,CAAC,WAAW;gBACzB,GAAG,CAAC,MAAM,GAAG,YAAY,CAAC;gBAC1B,MAAM;SACb;QAED,OAAO,GAAG,CAAC;IACf,CAAC;IAED;;;;;;;;;OASG;IACY,oCAAiB,GAAhC,UACI,UAAsB,EACtB,UAAkB,EAClB,UAAkB,EAClB,YAA8B,EAC9B,iBAAqC,EACrC,iBAAuB;QAEvB,IAAM,GAAG,GAAG,IAAI,CAAC,YAAY,CAAC,iBAAiB,CAAC,CAAC;QACjD,IAAM,QAAQ,GAAG,iBAAiB,CAAC,SAAS,CAAC,UAAU,EAAE,UAAU,EAAE,YAAY,CAAC,UAAU,CAAC,CAAC;QAC9F,IAAM,QAAQ,GAAG,iBAAiB,CAAC,SAAS,CAAC,UAAU,EAAE,UAAU,EAAE,YAAY,CAAC,QAAQ,CAAC,CAAC;QAE5F,0DAA0D;QAC1D,IAAI,iBAAiB,EAAE;YACnB,GAAG,CAAC,SAAS,GAAG,CAAC,CAAC;YAClB,GAAG,CAAC,SAAS,GAAG,CAAC,CAAC;YAClB,GAAG,CAAC,OAAO,GAAG,GAAG,CAAC,SAAS,GAAG,iBAAiB,CAAC,qBAAqB,EAAE,CAAC,CAAC,CAAC;YAC1E,GAAG,CAAC,OAAO,GAAG,GAAG,CAAC,SAAS,GAAG,iBAAiB,CAAC,qBAAqB,EAAE,CAAC,CAAC,CAAC;SAC7E;aAAM;YACH,GAAG,CAAC,SAAS,GAAG,iBAAiB,CAAC,SAAS,CAAC,UAAU,EAAE,UAAU,EAAE,kBAAkB,CAAC,eAAe,CAAC,CAAC,CAAC,kBAAkB;YAC3H,GAAG,CAAC,SAAS,GAAG,iBAAiB,CAAC,SAAS,CAAC,UAAU,EAAE,UAAU,EAAE,kBAAkB,CAAC,aAAa,CAAC,CAAC,CAAC,gBAAgB;YACvH,GAAG,CAAC,OAAO,GAAG,CAAC,CAAC;YAChB,GAAG,CAAC,OAAO,GAAG,CAAC,CAAC;SACnB;QACD,IAAI,CAAC,sBAAsB,CAAC,GAAG,EAAE,iBAAiB,CAAC,CAAC;QAEpD,GAAG,CAAC,OAAO,GAAG,QAAQ,CAAC;QACvB,GAAG,CAAC,OAAO,GAAG,QAAQ,CAAC;QACvB,GAAG,CAAC,CAAC,GAAG,QAAQ,CAAC;QACjB,GAAG,CAAC,CAAC,GAAG,QAAQ,CAAC;QAEjB,GAAG,CAAC,UAAU,GAAG,UAAU,CAAC;QAC5B,GAAG,CAAC,UAAU,GAAG,UAAU,CAAC;QAC5B,GAAG,CAAC,UAAU,GAAG,UAAU,CAAC;QAE5B,OAAO,GAAG,CAAC;IACf,CAAC;IAED;;;;;;;OAOG;IACY,uCAAoB,GAAnC,UAAoC,UAAkB,EAAE,YAA8B,EAAE,iBAAqC,EAAE,iBAAuB;QAClJ,IAAM,GAAG,GAAG,IAAI,CAAC,YAAY,CAAC,iBAAiB,CAAC,CAAC;QACjD,IAAI,CAAC,sBAAsB,CAAC,GAAG,EAAE,iBAAiB,CAAC,CAAC;QACpD,GAAG,CAAC,UAAU,GAAG,UAAU,CAAC,QAAQ,CAAC;QACrC,GAAG,CAAC,UAAU,GAAG,CAAC,CAAC;QACnB,GAAG,CAAC,UAAU,GAAG,UAAU,CAAC;QAE5B,GAAG,CAAC,IAAI,GAAG,YAAY,KAAK,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,OAAO,CAAC;QACpD,GAAG,CAAC,GAAG,GAAG,MAAM,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;QAC1C,GAAG,CAAC,OAAO,GAAG,UAAU,CAAC;QAEzB,OAAO,GAAG,CAAC;IACf,CAAC;IAED;;;;OAIG;IACY,yCAAsB,GAArC,UAAsC,GAAQ,EAAE,iBAAqC;QACjF,IAAM,gBAAgB,GAAG,iBAAiB,CAAC,iBAAiB,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC;QAClF,IAAM,MAAM,GAAG,gBAAgB,IAAI,iBAAiB,CAAC,SAAS,CAAC,UAAU,CAAC,QAAQ,EAAE,CAAC,EAAE,SAAS,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;QACtH,IAAM,OAAO,GAAG,gBAAgB,IAAI,iBAAiB,CAAC,SAAS,CAAC,UAAU,CAAC,QAAQ,EAAE,CAAC,EAAE,SAAS,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC;QACxH,IAAM,OAAO,GACT,gBAAgB;YAChB,CAAC,iBAAiB,CAAC,SAAS,CAAC,UAAU,CAAC,QAAQ,EAAE,CAAC,EAAE,SAAS,CAAC,eAAe,CAAC,KAAK,CAAC;gBACjF,iBAAiB,CAAC,SAAS,CAAC,UAAU,CAAC,QAAQ,EAAE,CAAC,EAAE,SAAS,CAAC,eAAe,CAAC,KAAK,CAAC;gBACpF,iBAAiB,CAAC,SAAS,CAAC,UAAU,CAAC,QAAQ,EAAE,CAAC,EAAE,SAAS,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC,CAAC;QAC9F,IAAM,QAAQ,GAAG,gBAAgB,IAAI,iBAAiB,CAAC,SAAS,CAAC,UAAU,CAAC,QAAQ,EAAE,CAAC,EAAE,SAAS,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC;QAE1H,GAAG,CAAC,MAAM,GAAG,MAAM,CAAC;QACpB,GAAG,CAAC,OAAO,GAAG,OAAO,CAAC;QACtB,GAAG,CAAC,OAAO,GAAG,OAAO,CAAC;QACtB,GAAG,CAAC,QAAQ,GAAG,QAAQ,CAAC;IAC5B,CAAC;IAED;;;;OAIG;IACY,+BAAY,GAA3B,UAA4B,iBAAsB;QAC9C,IAAM,GAAG,GAAyB,EAAE,CAAC;QACrC,GAAG,CAAC,cAAc,GAAG,cAAO,CAAC,CAAC;QAC9B,GAAG,CAAC,MAAM,GAAG,iBAAiB,CAAC;QAE/B,OAAO,GAAG,CAAC;IACf,CAAC;IACL,yBAAC;AAAD,CAAC,AA7ND,IA6NC","sourcesContent":["import { Constants } from \"../../Engines/constants\";\r\nimport type { IUIEvent } from \"../../Events/deviceInputEvents\";\r\nimport { EventConstants } from \"../../Events/deviceInputEvents\";\r\nimport type { Nullable } from \"../../types\";\r\nimport { DeviceType, NativePointerInput, PointerInput } from \"../InputDevices/deviceEnums\";\r\nimport type { IDeviceInputSystem } from \"../InputDevices/inputInterfaces\";\r\n\r\n/**\r\n * Class to wrap DeviceInputSystem data into an event object\r\n */\r\nexport class DeviceEventFactory {\r\n /**\r\n * Create device input events based on provided type and slot\r\n *\r\n * @param deviceType Type of device\r\n * @param deviceSlot \"Slot\" or index that device is referenced in\r\n * @param inputIndex Id of input to be checked\r\n * @param currentState Current value for given input\r\n * @param deviceInputSystem Reference to DeviceInputSystem\r\n * @param elementToAttachTo HTMLElement to reference as target for inputs\r\n * @returns IUIEvent object\r\n */\r\n public static CreateDeviceEvent(\r\n deviceType: DeviceType,\r\n deviceSlot: number,\r\n inputIndex: number,\r\n currentState: Nullable<number>,\r\n deviceInputSystem: IDeviceInputSystem,\r\n elementToAttachTo?: any\r\n ): IUIEvent {\r\n switch (deviceType) {\r\n case DeviceType.Keyboard:\r\n return this._CreateKeyboardEvent(inputIndex, currentState, deviceInputSystem, elementToAttachTo);\r\n case DeviceType.Mouse:\r\n if (inputIndex === PointerInput.MouseWheelX || inputIndex === PointerInput.MouseWheelY || inputIndex === PointerInput.MouseWheelZ) {\r\n return this._CreateWheelEvent(deviceType, deviceSlot, inputIndex, currentState, deviceInputSystem, elementToAttachTo);\r\n }\r\n // eslint-disable-next-line no-fallthrough\r\n case DeviceType.Touch:\r\n return this._CreatePointerEvent(deviceType, deviceSlot, inputIndex, currentState, deviceInputSystem, elementToAttachTo);\r\n default:\r\n throw `Unable to generate event for device ${DeviceType[deviceType]}`;\r\n }\r\n }\r\n\r\n /**\r\n * Creates pointer event\r\n *\r\n * @param deviceType Type of device\r\n * @param deviceSlot \"Slot\" or index that device is referenced in\r\n * @param inputIndex Id of input to be checked\r\n * @param currentState Current value for given input\r\n * @param deviceInputSystem Reference to DeviceInputSystem\r\n * @param elementToAttachTo HTMLElement to reference as target for inputs\r\n * @returns IUIEvent object (Pointer)\r\n */\r\n private static _CreatePointerEvent(\r\n deviceType: DeviceType,\r\n deviceSlot: number,\r\n inputIndex: number,\r\n currentState: Nullable<number>,\r\n deviceInputSystem: IDeviceInputSystem,\r\n elementToAttachTo?: any\r\n ): any {\r\n const evt = this._CreateMouseEvent(deviceType, deviceSlot, inputIndex, currentState, deviceInputSystem, elementToAttachTo);\r\n\r\n if (deviceType === DeviceType.Mouse) {\r\n evt.deviceType = DeviceType.Mouse;\r\n evt.pointerId = 1;\r\n evt.pointerType = \"mouse\";\r\n } else {\r\n evt.deviceType = DeviceType.Touch;\r\n evt.pointerId = deviceSlot;\r\n evt.pointerType = \"touch\";\r\n }\r\n\r\n if (inputIndex === PointerInput.Move) {\r\n evt.type = \"pointermove\";\r\n } else if (inputIndex >= PointerInput.LeftClick && inputIndex <= PointerInput.RightClick) {\r\n evt.type = currentState === 1 ? \"pointerdown\" : \"pointerup\";\r\n evt.button = inputIndex - 2;\r\n }\r\n\r\n return evt;\r\n }\r\n\r\n /**\r\n * Create Mouse Wheel Event\r\n * @param deviceType Type of device\r\n * @param deviceSlot \"Slot\" or index that device is referenced in\r\n * @param inputIndex Id of input to be checked\r\n * @param currentState Current value for given input\r\n * @param deviceInputSystem Reference to DeviceInputSystem\r\n * @param elementToAttachTo HTMLElement to reference as target for inputs\r\n * @returns IUIEvent object (Wheel)\r\n */\r\n private static _CreateWheelEvent(\r\n deviceType: DeviceType,\r\n deviceSlot: number,\r\n inputIndex: number,\r\n currentState: Nullable<number>,\r\n deviceInputSystem: IDeviceInputSystem,\r\n elementToAttachTo: any\r\n ): any {\r\n const evt = this._CreateMouseEvent(deviceType, deviceSlot, inputIndex, currentState, deviceInputSystem, elementToAttachTo);\r\n\r\n evt.type = \"wheel\";\r\n evt.deltaMode = EventConstants.DOM_DELTA_PIXEL;\r\n evt.deltaX = 0;\r\n evt.deltaY = 0;\r\n evt.deltaZ = 0;\r\n\r\n switch (inputIndex) {\r\n case PointerInput.MouseWheelX:\r\n evt.deltaX = currentState;\r\n break;\r\n case PointerInput.MouseWheelY:\r\n evt.deltaY = currentState;\r\n break;\r\n case PointerInput.MouseWheelZ:\r\n evt.deltaZ = currentState;\r\n break;\r\n }\r\n\r\n return evt;\r\n }\r\n\r\n /**\r\n * Create Mouse Event\r\n * @param deviceType Type of device\r\n * @param deviceSlot \"Slot\" or index that device is referenced in\r\n * @param inputIndex Id of input to be checked\r\n * @param currentState Current value for given input\r\n * @param deviceInputSystem Reference to DeviceInputSystem\r\n * @param elementToAttachTo HTMLElement to reference as target for inputs\r\n * @returns IUIEvent object (Mouse)\r\n */\r\n private static _CreateMouseEvent(\r\n deviceType: DeviceType,\r\n deviceSlot: number,\r\n inputIndex: number,\r\n currentState: Nullable<number>,\r\n deviceInputSystem: IDeviceInputSystem,\r\n elementToAttachTo?: any\r\n ): any {\r\n const evt = this._CreateEvent(elementToAttachTo);\r\n const pointerX = deviceInputSystem.pollInput(deviceType, deviceSlot, PointerInput.Horizontal);\r\n const pointerY = deviceInputSystem.pollInput(deviceType, deviceSlot, PointerInput.Vertical);\r\n\r\n // Handle offsets/deltas based on existence of HTMLElement\r\n if (elementToAttachTo) {\r\n evt.movementX = 0;\r\n evt.movementY = 0;\r\n evt.offsetX = evt.movementX - elementToAttachTo.getBoundingClientRect().x;\r\n evt.offsetY = evt.movementY - elementToAttachTo.getBoundingClientRect().y;\r\n } else {\r\n evt.movementX = deviceInputSystem.pollInput(deviceType, deviceSlot, NativePointerInput.DeltaHorizontal); // DeltaHorizontal\r\n evt.movementY = deviceInputSystem.pollInput(deviceType, deviceSlot, NativePointerInput.DeltaVertical); // DeltaVertical\r\n evt.offsetX = 0;\r\n evt.offsetY = 0;\r\n }\r\n this._CheckNonCharacterKeys(evt, deviceInputSystem);\r\n\r\n evt.clientX = pointerX;\r\n evt.clientY = pointerY;\r\n evt.x = pointerX;\r\n evt.y = pointerY;\r\n\r\n evt.deviceType = deviceType;\r\n evt.deviceSlot = deviceSlot;\r\n evt.inputIndex = inputIndex;\r\n\r\n return evt;\r\n }\r\n\r\n /**\r\n * Create Keyboard Event\r\n * @param inputIndex Id of input to be checked\r\n * @param currentState Current value for given input\r\n * @param deviceInputSystem Reference to DeviceInputSystem\r\n * @param elementToAttachTo HTMLElement to reference as target for inputs\r\n * @returns IEvent object (Keyboard)\r\n */\r\n private static _CreateKeyboardEvent(inputIndex: number, currentState: Nullable<number>, deviceInputSystem: IDeviceInputSystem, elementToAttachTo?: any): any {\r\n const evt = this._CreateEvent(elementToAttachTo);\r\n this._CheckNonCharacterKeys(evt, deviceInputSystem);\r\n evt.deviceType = DeviceType.Keyboard;\r\n evt.deviceSlot = 0;\r\n evt.inputIndex = inputIndex;\r\n\r\n evt.type = currentState === 1 ? \"keydown\" : \"keyup\";\r\n evt.key = String.fromCharCode(inputIndex);\r\n evt.keyCode = inputIndex;\r\n\r\n return evt;\r\n }\r\n\r\n /**\r\n * Add parameters for non-character keys (Ctrl, Alt, Meta, Shift)\r\n * @param evt Event object to add parameters to\r\n * @param deviceInputSystem DeviceInputSystem to pull values from\r\n */\r\n private static _CheckNonCharacterKeys(evt: any, deviceInputSystem: IDeviceInputSystem): void {\r\n const isKeyboardActive = deviceInputSystem.isDeviceAvailable(DeviceType.Keyboard);\r\n const altKey = isKeyboardActive && deviceInputSystem.pollInput(DeviceType.Keyboard, 0, Constants.INPUT_ALT_KEY) === 1;\r\n const ctrlKey = isKeyboardActive && deviceInputSystem.pollInput(DeviceType.Keyboard, 0, Constants.INPUT_CTRL_KEY) === 1;\r\n const metaKey =\r\n isKeyboardActive &&\r\n (deviceInputSystem.pollInput(DeviceType.Keyboard, 0, Constants.INPUT_META_KEY1) === 1 ||\r\n deviceInputSystem.pollInput(DeviceType.Keyboard, 0, Constants.INPUT_META_KEY2) === 1 ||\r\n deviceInputSystem.pollInput(DeviceType.Keyboard, 0, Constants.INPUT_META_KEY3) === 1);\r\n const shiftKey = isKeyboardActive && deviceInputSystem.pollInput(DeviceType.Keyboard, 0, Constants.INPUT_SHIFT_KEY) === 1;\r\n\r\n evt.altKey = altKey;\r\n evt.ctrlKey = ctrlKey;\r\n evt.metaKey = metaKey;\r\n evt.shiftKey = shiftKey;\r\n }\r\n\r\n /**\r\n * Create base event object\r\n * @param elementToAttachTo Value to use as event target\r\n * @returns\r\n */\r\n private static _CreateEvent(elementToAttachTo: any): any {\r\n const evt: { [k: string]: any } = {};\r\n evt.preventDefault = () => {};\r\n evt.target = elementToAttachTo;\r\n\r\n return evt;\r\n }\r\n}\r\n"]}
|
|
@@ -2,4 +2,4 @@ import type { DeviceType, PointerInput, DualShockInput, XboxInput, SwitchInput,
|
|
|
2
2
|
/**
|
|
3
3
|
* Type to handle enforcement of inputs
|
|
4
4
|
*/
|
|
5
|
-
export declare type DeviceInput<T extends DeviceType> = T extends DeviceType.Keyboard | DeviceType.Generic ? number : T extends DeviceType.Mouse | DeviceType.Touch ? Exclude<PointerInput, PointerInput.Move> : T extends DeviceType.DualShock ? DualShockInput : T extends DeviceType.Xbox ? XboxInput : T extends DeviceType.Switch ? SwitchInput : T extends DeviceType.DualSense ? DualSenseInput : never;
|
|
5
|
+
export declare type DeviceInput<T extends DeviceType> = T extends DeviceType.Keyboard | DeviceType.Generic ? number : T extends DeviceType.Mouse | DeviceType.Touch ? Exclude<PointerInput, PointerInput.Move | PointerInput.MouseWheelX | PointerInput.MouseWheelY | PointerInput.MouseWheelZ> : T extends DeviceType.DualShock ? DualShockInput : T extends DeviceType.Xbox ? XboxInput : T extends DeviceType.Switch ? SwitchInput : T extends DeviceType.DualSense ? DualSenseInput : never;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"deviceTypes.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/DeviceInput/InputDevices/deviceTypes.ts"],"names":[],"mappings":"","sourcesContent":["import type { DeviceType, PointerInput, DualShockInput, XboxInput, SwitchInput, DualSenseInput } from \"./deviceEnums\";\r\n\r\n/**\r\n * Type to handle enforcement of inputs\r\n */\r\nexport type DeviceInput<T extends DeviceType> = T extends DeviceType.Keyboard | DeviceType.Generic\r\n ? number\r\n : T extends DeviceType.Mouse | DeviceType.Touch\r\n ? Exclude<PointerInput, PointerInput.Move>\r\n : T extends DeviceType.DualShock\r\n ? DualShockInput\r\n : T extends DeviceType.Xbox\r\n ? XboxInput\r\n : T extends DeviceType.Switch\r\n ? SwitchInput\r\n : T extends DeviceType.DualSense\r\n ? DualSenseInput\r\n : never;\r\n"]}
|
|
1
|
+
{"version":3,"file":"deviceTypes.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/DeviceInput/InputDevices/deviceTypes.ts"],"names":[],"mappings":"","sourcesContent":["import type { DeviceType, PointerInput, DualShockInput, XboxInput, SwitchInput, DualSenseInput } from \"./deviceEnums\";\r\n\r\n/**\r\n * Type to handle enforcement of inputs\r\n */\r\nexport type DeviceInput<T extends DeviceType> = T extends DeviceType.Keyboard | DeviceType.Generic\r\n ? number\r\n : T extends DeviceType.Mouse | DeviceType.Touch\r\n ? Exclude<PointerInput, PointerInput.Move | PointerInput.MouseWheelX | PointerInput.MouseWheelY | PointerInput.MouseWheelZ>\r\n : T extends DeviceType.DualShock\r\n ? DualShockInput\r\n : T extends DeviceType.Xbox\r\n ? XboxInput\r\n : T extends DeviceType.Switch\r\n ? SwitchInput\r\n : T extends DeviceType.DualSense\r\n ? DualSenseInput\r\n : never;\r\n"]}
|
|
@@ -1,18 +1,12 @@
|
|
|
1
1
|
import { DeviceEventFactory } from "../Helpers/eventFactory.js";
|
|
2
|
-
import { DeviceType
|
|
2
|
+
import { DeviceType } from "./deviceEnums.js";
|
|
3
3
|
/** @hidden */
|
|
4
4
|
var NativeDeviceInputSystem = /** @class */ (function () {
|
|
5
5
|
function NativeDeviceInputSystem(onDeviceConnected, onDeviceDisconnected, onInputChanged) {
|
|
6
6
|
var _this = this;
|
|
7
7
|
this._nativeInput = _native.DeviceInputSystem
|
|
8
8
|
? new _native.DeviceInputSystem(onDeviceConnected, onDeviceDisconnected, function (deviceType, deviceSlot, inputIndex, currentState) {
|
|
9
|
-
var
|
|
10
|
-
inputIndex === NativePointerInput.Vertical ||
|
|
11
|
-
inputIndex === NativePointerInput.DeltaHorizontal ||
|
|
12
|
-
inputIndex === NativePointerInput.DeltaVertical
|
|
13
|
-
? PointerInput.Move
|
|
14
|
-
: inputIndex;
|
|
15
|
-
var evt = DeviceEventFactory.CreateDeviceEvent(deviceType, deviceSlot, idx, currentState, _this);
|
|
9
|
+
var evt = DeviceEventFactory.CreateDeviceEvent(deviceType, deviceSlot, inputIndex, currentState, _this);
|
|
16
10
|
onInputChanged(deviceType, deviceSlot, evt);
|
|
17
11
|
})
|
|
18
12
|
: this._createDummyNativeInput();
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"nativeDeviceInputSystem.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/DeviceInput/InputDevices/nativeDeviceInputSystem.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,kBAAkB,EAAE,MAAM,yBAAyB,CAAC;AAC7D,OAAO,EAAE,UAAU,EAAE,
|
|
1
|
+
{"version":3,"file":"nativeDeviceInputSystem.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/DeviceInput/InputDevices/nativeDeviceInputSystem.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,kBAAkB,EAAE,MAAM,yBAAyB,CAAC;AAC7D,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAK3C,cAAc;AACd;IAGI,iCACI,iBAAuE,EACvE,oBAA0E,EAC1E,cAAyF;QAH7F,iBAYC;QAPG,IAAI,CAAC,YAAY,GAAG,OAAO,CAAC,iBAAiB;YACzC,CAAC,CAAC,IAAI,OAAO,CAAC,iBAAiB,CAAC,iBAAiB,EAAE,oBAAoB,EAAE,UAAC,UAAU,EAAE,UAAU,EAAE,UAAU,EAAE,YAAY;gBACpH,IAAM,GAAG,GAAG,kBAAkB,CAAC,iBAAiB,CAAC,UAAU,EAAE,UAAU,EAAE,UAAU,EAAE,YAAY,EAAE,KAAI,CAAC,CAAC;gBAEzG,cAAc,CAAC,UAAU,EAAE,UAAU,EAAE,GAAG,CAAC,CAAC;YAChD,CAAC,CAAC;YACJ,CAAC,CAAC,IAAI,CAAC,uBAAuB,EAAE,CAAC;IACzC,CAAC;IAED,mBAAmB;IACnB;;;;;;OAMG;IACI,2CAAS,GAAhB,UAAiB,UAAsB,EAAE,UAAkB,EAAE,UAAkB;QAC3E,OAAO,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,UAAU,EAAE,UAAU,EAAE,UAAU,CAAC,CAAC;IAC3E,CAAC;IAED;;;;OAIG;IACI,mDAAiB,GAAxB,UAAyB,UAAsB;QAC3C,6BAA6B;QAC7B,OAAO,UAAU,KAAK,UAAU,CAAC,KAAK,IAAI,UAAU,KAAK,UAAU,CAAC,KAAK,CAAC;IAC9E,CAAC;IAED;;OAEG;IACI,yCAAO,GAAd;QACI,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE,CAAC;IAChC,CAAC;IAED;;;OAGG;IACK,yDAAuB,GAA/B;QACI,IAAM,WAAW,GAAG;YAChB,SAAS,EAAE;gBACP,OAAO,CAAC,CAAC;YACb,CAAC;YACD,iBAAiB,EAAE;gBACf,OAAO,KAAK,CAAC;YACjB,CAAC;YACD,OAAO,EAAE,cAAO,CAAC;SACpB,CAAC;QAEF,OAAO,WAAW,CAAC;IACvB,CAAC;IACL,8BAAC;AAAD,CAAC,AA/DD,IA+DC","sourcesContent":["import type { INative } from \"../../Engines/Native/nativeInterfaces\";\r\nimport type { IUIEvent } from \"../../Events/deviceInputEvents\";\r\nimport { DeviceEventFactory } from \"../Helpers/eventFactory\";\r\nimport { DeviceType } from \"./deviceEnums\";\r\nimport type { IDeviceInputSystem } from \"./inputInterfaces\";\r\n\r\ndeclare const _native: INative;\r\n\r\n/** @hidden */\r\nexport class NativeDeviceInputSystem implements IDeviceInputSystem {\r\n private readonly _nativeInput: IDeviceInputSystem;\r\n\r\n public constructor(\r\n onDeviceConnected: (deviceType: DeviceType, deviceSlot: number) => void,\r\n onDeviceDisconnected: (deviceType: DeviceType, deviceSlot: number) => void,\r\n onInputChanged: (deviceType: DeviceType, deviceSlot: number, eventData: IUIEvent) => void\r\n ) {\r\n this._nativeInput = _native.DeviceInputSystem\r\n ? new _native.DeviceInputSystem(onDeviceConnected, onDeviceDisconnected, (deviceType, deviceSlot, inputIndex, currentState) => {\r\n const evt = DeviceEventFactory.CreateDeviceEvent(deviceType, deviceSlot, inputIndex, currentState, this);\r\n\r\n onInputChanged(deviceType, deviceSlot, evt);\r\n })\r\n : this._createDummyNativeInput();\r\n }\r\n\r\n // Public functions\r\n /**\r\n * Checks for current device input value, given an id and input index. Throws exception if requested device not initialized.\r\n * @param deviceType Enum specifying device type\r\n * @param deviceSlot \"Slot\" or index that device is referenced in\r\n * @param inputIndex Id of input to be checked\r\n * @returns Current value of input\r\n */\r\n public pollInput(deviceType: DeviceType, deviceSlot: number, inputIndex: number): number {\r\n return this._nativeInput.pollInput(deviceType, deviceSlot, inputIndex);\r\n }\r\n\r\n /**\r\n * Check for a specific device in the DeviceInputSystem\r\n * @param deviceType Type of device to check for\r\n * @returns bool with status of device's existence\r\n */\r\n public isDeviceAvailable(deviceType: DeviceType): boolean {\r\n //TODO: FIx native side first\r\n return deviceType === DeviceType.Mouse || deviceType === DeviceType.Touch;\r\n }\r\n\r\n /**\r\n * Dispose of all the observables\r\n */\r\n public dispose(): void {\r\n this._nativeInput.dispose();\r\n }\r\n\r\n /**\r\n * For versions of BabylonNative that don't have the NativeInput plugin initialized, create a dummy version\r\n * @returns Object with dummy functions\r\n */\r\n private _createDummyNativeInput() {\r\n const nativeInput = {\r\n pollInput: () => {\r\n return 0;\r\n },\r\n isDeviceAvailable: () => {\r\n return false;\r\n },\r\n dispose: () => {},\r\n };\r\n\r\n return nativeInput;\r\n }\r\n}\r\n"]}
|
|
@@ -26,6 +26,11 @@ var ShaderCodeCursor = /** @class */ (function () {
|
|
|
26
26
|
this._lines.push(line);
|
|
27
27
|
continue;
|
|
28
28
|
}
|
|
29
|
+
// Do not split single line comments
|
|
30
|
+
if (line.trim().startsWith("//")) {
|
|
31
|
+
this._lines.push(line);
|
|
32
|
+
continue;
|
|
33
|
+
}
|
|
29
34
|
var split = line.split(";");
|
|
30
35
|
for (var index = 0; index < split.length; index++) {
|
|
31
36
|
var subLine = split[index];
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shaderCodeCursor.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Engines/Processors/shaderCodeCursor.ts"],"names":[],"mappings":"AAAA,cAAc;AACd;IAAA;
|
|
1
|
+
{"version":3,"file":"shaderCodeCursor.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Engines/Processors/shaderCodeCursor.ts"],"names":[],"mappings":"AAAA,cAAc;AACd;IAAA;IA0CA,CAAC;IAtCG,sBAAI,yCAAW;aAAf;YACI,OAAO,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QACvC,CAAC;;;OAAA;IAED,sBAAI,qCAAO;aAAX;YACI,OAAO,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC;QACnD,CAAC;;;OAAA;IAED,sBAAI,mCAAK;aAAT,UAAU,KAAe;YACrB,IAAI,CAAC,MAAM,GAAG,EAAE,CAAC;YAEjB,KAAmB,UAAK,EAAL,eAAK,EAAL,mBAAK,EAAL,IAAK,EAAE;gBAArB,IAAM,IAAI,cAAA;gBACX,yCAAyC;gBACzC,IAAI,IAAI,CAAC,CAAC,CAAC,KAAK,GAAG,EAAE;oBACjB,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;oBACvB,SAAS;iBACZ;gBAED,oCAAoC;gBACpC,IAAI,IAAI,CAAC,IAAI,EAAE,CAAC,UAAU,CAAC,IAAI,CAAC,EAAE;oBAC9B,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;oBACvB,SAAS;iBACZ;gBAED,IAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;gBAE9B,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;oBAC/C,IAAI,OAAO,GAAG,KAAK,CAAC,KAAK,CAAC,CAAC;oBAC3B,OAAO,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;oBAEzB,IAAI,CAAC,OAAO,EAAE;wBACV,SAAS;qBACZ;oBAED,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,OAAO,GAAG,CAAC,KAAK,KAAK,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;iBACvE;aACJ;QACL,CAAC;;;OAAA;IACL,uBAAC;AAAD,CAAC,AA1CD,IA0CC","sourcesContent":["/** @hidden */\r\nexport class ShaderCodeCursor {\r\n private _lines: string[];\r\n lineIndex: number;\r\n\r\n get currentLine(): string {\r\n return this._lines[this.lineIndex];\r\n }\r\n\r\n get canRead(): boolean {\r\n return this.lineIndex < this._lines.length - 1;\r\n }\r\n\r\n set lines(value: string[]) {\r\n this._lines = [];\r\n\r\n for (const line of value) {\r\n // Prevent removing line break in macros.\r\n if (line[0] === \"#\") {\r\n this._lines.push(line);\r\n continue;\r\n }\r\n\r\n // Do not split single line comments\r\n if (line.trim().startsWith(\"//\")) {\r\n this._lines.push(line);\r\n continue;\r\n }\r\n\r\n const split = line.split(\";\");\r\n\r\n for (let index = 0; index < split.length; index++) {\r\n let subLine = split[index];\r\n subLine = subLine.trim();\r\n\r\n if (!subLine) {\r\n continue;\r\n }\r\n\r\n this._lines.push(subLine + (index !== split.length - 1 ? \";\" : \"\"));\r\n }\r\n }\r\n }\r\n}\r\n"]}
|
|
@@ -52,8 +52,8 @@ WebGPUEngine.prototype.createRenderTargetTexture = function (size, options) {
|
|
|
52
52
|
};
|
|
53
53
|
WebGPUEngine.prototype._createDepthStencilTexture = function (size, options) {
|
|
54
54
|
var internalTexture = new InternalTexture(this, InternalTextureSource.DepthStencil);
|
|
55
|
-
var internalOptions = __assign({ bilinearFiltering: false, comparisonFunction: 0, generateStencil: false, samples: 1, depthTextureFormat: 14 }, options);
|
|
56
|
-
internalTexture.format = internalOptions.
|
|
55
|
+
var internalOptions = __assign({ bilinearFiltering: false, comparisonFunction: 0, generateStencil: false, samples: 1, depthTextureFormat: options.generateStencil ? 13 : 14 }, options);
|
|
56
|
+
internalTexture.format = internalOptions.depthTextureFormat;
|
|
57
57
|
this._setupDepthStencilTexture(internalTexture, size, internalOptions.generateStencil, internalOptions.bilinearFiltering, internalOptions.comparisonFunction, internalOptions.samples);
|
|
58
58
|
this._textureHelper.createGPUTextureForInternalTexture(internalTexture);
|
|
59
59
|
this._internalTexturesCache.push(internalTexture);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"engine.renderTarget.js","sourceRoot":"","sources":["../../../../../../../lts/core/generated/Engines/WebGPU/Extensions/engine.renderTarget.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,eAAe,EAAE,qBAAqB,EAAE,MAAM,6CAA6C,CAAC;AAGrG,OAAO,EAAE,SAAS,EAAE,MAAM,iBAAiB,CAAC;AAE5C,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAClD,OAAO,EAAE,yBAAyB,EAAE,MAAM,8BAA8B,CAAC;AAEzE,YAAY,CAAC,SAAS,CAAC,kCAAkC,GAAG,UAAU,OAAgB,EAAE,MAAe,EAAE,IAAiB;IACtH,IAAM,SAAS,GAAG,IAAI,yBAAyB,CAAC,OAAO,EAAE,MAAM,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;IAC7E,IAAI,CAAC,yBAAyB,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;IAC/C,OAAO,SAAS,CAAC;AACrB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,yBAAyB,GAAG,UAAU,IAAiB,EAAE,OAA8C;;IAC1H,IAAM,SAAS,GAAG,IAAI,CAAC,kCAAkC,CAAC,KAAK,EAAE,KAAK,EAAE,IAAI,CAA8B,CAAC;IAE3G,IAAM,WAAW,GAAgC,EAAE,CAAC;IAEpD,IAAI,OAAO,KAAK,SAAS,IAAI,OAAO,OAAO,KAAK,QAAQ,EAAE;QACtD,WAAW,CAAC,eAAe,GAAG,OAAO,CAAC,eAAe,CAAC;QACtD,WAAW,CAAC,mBAAmB,GAAG,OAAO,CAAC,mBAAmB,KAAK,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,OAAO,CAAC,mBAAmB,CAAC;QACjH,WAAW,CAAC,qBAAqB,GAAG,WAAW,CAAC,mBAAmB,IAAI,OAAO,CAAC,qBAAqB,CAAC;QACrG,WAAW,CAAC,YAAY,GAAG,OAAO,CAAC,YAAY,KAAK,SAAS,CAAC,CAAC,CAAC,SAAS,CAAC,8BAA8B,CAAC,CAAC,CAAC,OAAO,CAAC,YAAY,CAAC;QAChI,WAAW,CAAC,aAAa,GAAG,MAAA,OAAO,CAAC,aAAa,mCAAI,CAAC,CAAC;KAC1D;SAAM;QACH,WAAW,CAAC,eAAe,GAAY,OAAO,CAAC;QAC/C,WAAW,CAAC,mBAAmB,GAAG,IAAI,CAAC;QACvC,WAAW,CAAC,qBAAqB,GAAG,KAAK,CAAC;QAC1C,WAAW,CAAC,YAAY,GAAG,SAAS,CAAC,8BAA8B,CAAC;QACpE,WAAW,CAAC,aAAa,GAAG,CAAC,CAAC;KACjC;IAED,IAAM,OAAO,GAAG,IAAI,CAAC,sBAAsB,CAAC,IAAI,EAAE,OAAO,EAAE,IAAI,EAAE,qBAAqB,CAAC,YAAY,CAAC,CAAC;IAErG,SAAS,CAAC,oBAAoB,GAAG,WAAW,CAAC,mBAAmB,CAAC;IACjE,SAAS,CAAC,sBAAsB,GAAG,WAAW,CAAC,qBAAqB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC;IAEpF,SAAS,CAAC,WAAW,CAAC,OAAO,CAAC,CAAC;IAE/B,IAAI,SAAS,CAAC,oBAAoB,IAAI,SAAS,CAAC,sBAAsB,EAAE;QACpE,SAAS,CAAC,yBAAyB,CAC/B,CAAC,EACD,WAAW,CAAC,YAAY,KAAK,SAAS;YAClC,WAAW,CAAC,YAAY,KAAK,SAAS,CAAC,6BAA6B;YACpE,WAAW,CAAC,YAAY,KAAK,SAAS,CAAC,qBAAqB;YAC5D,WAAW,CAAC,YAAY,KAAK,SAAS,CAAC,8BAA8B;YACrE,WAAW,CAAC,YAAY,KAAK,SAAS,CAAC,+BAA+B;YACtE,WAAW,CAAC,YAAY,KAAK,SAAS,CAAC,iCAAiC;YACxE,WAAW,CAAC,YAAY,KAAK,SAAS,CAAC,gCAAgC;YACvE,WAAW,CAAC,YAAY,KAAK,SAAS,CAAC,sBAAsB;YAC7D,WAAW,CAAC,YAAY,KAAK,SAAS,CAAC,gCAAgC,EAC3E,SAAS,CAAC,sBAAsB,EAChC,SAAS,CAAC,OAAO,CACpB,CAAC;KACL;IAED,IAAI,OAAO,KAAK,SAAS,IAAI,OAAO,OAAO,KAAK,QAAQ,IAAI,OAAO,CAAC,aAAa,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE;QAC/G,OAAO,CAAC,eAAe,GAAG,IAAI,CAAC;KAClC;IAED,IAAI,CAAC,cAAc,CAAC,kCAAkC,CAAC,OAAO,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,WAAW,CAAC,aAAa,CAAC,CAAC;IAE5H,IAAI,OAAO,KAAK,SAAS,IAAI,OAAO,OAAO,KAAK,QAAQ,IAAI,OAAO,CAAC,aAAa,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE;QAC/G,OAAO,CAAC,eAAe,GAAG,KAAK,CAAC;KACnC;IAED,OAAO,SAAS,CAAC;AACrB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,0BAA0B,GAAG,UAAU,IAAiB,EAAE,OAAoC;IACjH,IAAM,eAAe,GAAG,IAAI,eAAe,CAAC,IAAI,EAAE,qBAAqB,CAAC,YAAY,CAAC,CAAC;IAEtF,IAAM,eAAe,cACjB,iBAAiB,EAAE,KAAK,EACxB,kBAAkB,EAAE,CAAC,EACrB,eAAe,EAAE,KAAK,EACtB,OAAO,EAAE,CAAC,EACV,kBAAkB,EAAE,SAAS,CAAC,2BAA2B,IACtD,OAAO,CACb,CAAC;IAEF,eAAe,CAAC,MAAM,GAAG,eAAe,CAAC,eAAe,CAAC,CAAC,CAAC,SAAS,CAAC,8BAA8B,CAAC,CAAC,CAAC,eAAe,CAAC,kBAAkB,CAAC;IAEzI,IAAI,CAAC,yBAAyB,CAC1B,eAAe,EACf,IAAI,EACJ,eAAe,CAAC,eAAe,EAC/B,eAAe,CAAC,iBAAiB,EACjC,eAAe,CAAC,kBAAkB,EAClC,eAAe,CAAC,OAAO,CAC1B,CAAC;IAEF,IAAI,CAAC,cAAc,CAAC,kCAAkC,CAAC,eAAe,CAAC,CAAC;IAExE,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;IAElD,OAAO,eAAe,CAAC;AAC3B,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,yBAAyB,GAAG,UAC/C,eAAgC,EAChC,IAAiB,EACjB,eAAwB,EACxB,iBAA0B,EAC1B,kBAA0B,EAC1B,OAAW;IAAX,wBAAA,EAAA,WAAW;IAEX,IAAM,KAAK,GAAwD,IAAK,CAAC,KAAK,IAAY,IAAI,CAAC;IAC/F,IAAM,MAAM,GAAwD,IAAK,CAAC,MAAM,IAAY,IAAI,CAAC;IACjG,IAAM,MAAM,GAAwD,IAAK,CAAC,MAAM,IAAI,CAAC,CAAC;IAEtF,eAAe,CAAC,SAAS,GAAG,KAAK,CAAC;IAClC,eAAe,CAAC,UAAU,GAAG,MAAM,CAAC;IACpC,eAAe,CAAC,KAAK,GAAG,KAAK,CAAC;IAC9B,eAAe,CAAC,MAAM,GAAG,MAAM,CAAC;IAChC,eAAe,CAAC,SAAS,GAAG,MAAM,GAAG,CAAC,CAAC;IACvC,eAAe,CAAC,KAAK,GAAG,MAAM,CAAC;IAC/B,eAAe,CAAC,OAAO,GAAG,IAAI,CAAC;IAC/B,eAAe,CAAC,OAAO,GAAG,OAAO,CAAC;IAClC,eAAe,CAAC,eAAe,GAAG,KAAK,CAAC;IACxC,eAAe,CAAC,YAAY,GAAG,iBAAiB,CAAC,CAAC,CAAC,SAAS,CAAC,6BAA6B,CAAC,CAAC,CAAC,SAAS,CAAC,4BAA4B,CAAC;IACpI,eAAe,CAAC,IAAI,GAAG,SAAS,CAAC,iBAAiB,CAAC;IACnD,eAAe,CAAC,mBAAmB,GAAG,kBAAkB,CAAC;IACzD,eAAe,CAAC,YAAY,GAAG,SAAS,CAAC,yBAAyB,CAAC;IACnE,eAAe,CAAC,YAAY,GAAG,SAAS,CAAC,yBAAyB,CAAC;AACvE,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,oCAAoC,GAAG,UAAU,SAAwC,EAAE,OAAe;IAC7H,IAAI,CAAC,SAAS,IAAI,CAAC,SAAS,CAAC,OAAO,IAAI,SAAS,CAAC,OAAO,KAAK,OAAO,EAAE;QACnE,OAAO,OAAO,CAAC;KAClB;IAED,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,EAAE,CAAC,cAAc,CAAC,CAAC;IAE3D,IAAI,CAAC,cAAc,CAAC,iBAAiB,CAAC,SAAS,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;IAElE,IAAI,SAAS,CAAC,oBAAoB,EAAE;QAChC,IAAI,CAAC,cAAc,CAAC,iBAAiB,CAAC,SAAS,CAAC,oBAAoB,EAAE,OAAO,CAAC,CAAC;QAC/E,SAAS,CAAC,oBAAoB,CAAC,OAAO,GAAG,OAAO,CAAC;KACpD;IAED,SAAS,CAAC,OAAO,CAAC,OAAO,GAAG,OAAO,CAAC;IAEpC,OAAO,OAAO,CAAC;AACnB,CAAC,CAAC","sourcesContent":["import { InternalTexture, InternalTextureSource } from \"../../../Materials/Textures/internalTexture\";\r\nimport type { RenderTargetCreationOptions, DepthTextureCreationOptions, TextureSize } from \"../../../Materials/Textures/textureCreationOptions\";\r\nimport type { Nullable } from \"../../../types\";\r\nimport { Constants } from \"../../constants\";\r\nimport type { RenderTargetWrapper } from \"../../renderTargetWrapper\";\r\nimport { WebGPUEngine } from \"../../webgpuEngine\";\r\nimport { WebGPURenderTargetWrapper } from \"../webgpuRenderTargetWrapper\";\r\n\r\nWebGPUEngine.prototype._createHardwareRenderTargetWrapper = function (isMulti: boolean, isCube: boolean, size: TextureSize): WebGPURenderTargetWrapper {\r\n const rtWrapper = new WebGPURenderTargetWrapper(isMulti, isCube, size, this);\r\n this._renderTargetWrapperCache.push(rtWrapper);\r\n return rtWrapper;\r\n};\r\n\r\nWebGPUEngine.prototype.createRenderTargetTexture = function (size: TextureSize, options: boolean | RenderTargetCreationOptions): WebGPURenderTargetWrapper {\r\n const rtWrapper = this._createHardwareRenderTargetWrapper(false, false, size) as WebGPURenderTargetWrapper;\r\n\r\n const fullOptions: RenderTargetCreationOptions = {};\r\n\r\n if (options !== undefined && typeof options === \"object\") {\r\n fullOptions.generateMipMaps = options.generateMipMaps;\r\n fullOptions.generateDepthBuffer = options.generateDepthBuffer === undefined ? true : options.generateDepthBuffer;\r\n fullOptions.generateStencilBuffer = fullOptions.generateDepthBuffer && options.generateStencilBuffer;\r\n fullOptions.samplingMode = options.samplingMode === undefined ? Constants.TEXTURE_TRILINEAR_SAMPLINGMODE : options.samplingMode;\r\n fullOptions.creationFlags = options.creationFlags ?? 0;\r\n } else {\r\n fullOptions.generateMipMaps = <boolean>options;\r\n fullOptions.generateDepthBuffer = true;\r\n fullOptions.generateStencilBuffer = false;\r\n fullOptions.samplingMode = Constants.TEXTURE_TRILINEAR_SAMPLINGMODE;\r\n fullOptions.creationFlags = 0;\r\n }\r\n\r\n const texture = this._createInternalTexture(size, options, true, InternalTextureSource.RenderTarget);\r\n\r\n rtWrapper._generateDepthBuffer = fullOptions.generateDepthBuffer;\r\n rtWrapper._generateStencilBuffer = fullOptions.generateStencilBuffer ? true : false;\r\n\r\n rtWrapper.setTextures(texture);\r\n\r\n if (rtWrapper._generateDepthBuffer || rtWrapper._generateStencilBuffer) {\r\n rtWrapper.createDepthStencilTexture(\r\n 0,\r\n fullOptions.samplingMode === undefined ||\r\n fullOptions.samplingMode === Constants.TEXTURE_BILINEAR_SAMPLINGMODE ||\r\n fullOptions.samplingMode === Constants.TEXTURE_LINEAR_LINEAR ||\r\n fullOptions.samplingMode === Constants.TEXTURE_TRILINEAR_SAMPLINGMODE ||\r\n fullOptions.samplingMode === Constants.TEXTURE_LINEAR_LINEAR_MIPLINEAR ||\r\n fullOptions.samplingMode === Constants.TEXTURE_NEAREST_LINEAR_MIPNEAREST ||\r\n fullOptions.samplingMode === Constants.TEXTURE_NEAREST_LINEAR_MIPLINEAR ||\r\n fullOptions.samplingMode === Constants.TEXTURE_NEAREST_LINEAR ||\r\n fullOptions.samplingMode === Constants.TEXTURE_LINEAR_LINEAR_MIPNEAREST,\r\n rtWrapper._generateStencilBuffer,\r\n rtWrapper.samples\r\n );\r\n }\r\n\r\n if (options !== undefined && typeof options === \"object\" && options.createMipMaps && !fullOptions.generateMipMaps) {\r\n texture.generateMipMaps = true;\r\n }\r\n\r\n this._textureHelper.createGPUTextureForInternalTexture(texture, undefined, undefined, undefined, fullOptions.creationFlags);\r\n\r\n if (options !== undefined && typeof options === \"object\" && options.createMipMaps && !fullOptions.generateMipMaps) {\r\n texture.generateMipMaps = false;\r\n }\r\n\r\n return rtWrapper;\r\n};\r\n\r\nWebGPUEngine.prototype._createDepthStencilTexture = function (size: TextureSize, options: DepthTextureCreationOptions): InternalTexture {\r\n const internalTexture = new InternalTexture(this, InternalTextureSource.DepthStencil);\r\n\r\n const internalOptions = {\r\n bilinearFiltering: false,\r\n comparisonFunction: 0,\r\n generateStencil: false,\r\n samples: 1,\r\n depthTextureFormat: Constants.TEXTUREFORMAT_DEPTH32_FLOAT,\r\n ...options,\r\n };\r\n\r\n internalTexture.format = internalOptions.generateStencil ? Constants.TEXTUREFORMAT_DEPTH24_STENCIL8 : internalOptions.depthTextureFormat;\r\n\r\n this._setupDepthStencilTexture(\r\n internalTexture,\r\n size,\r\n internalOptions.generateStencil,\r\n internalOptions.bilinearFiltering,\r\n internalOptions.comparisonFunction,\r\n internalOptions.samples\r\n );\r\n\r\n this._textureHelper.createGPUTextureForInternalTexture(internalTexture);\r\n\r\n this._internalTexturesCache.push(internalTexture);\r\n\r\n return internalTexture;\r\n};\r\n\r\nWebGPUEngine.prototype._setupDepthStencilTexture = function (\r\n internalTexture: InternalTexture,\r\n size: TextureSize,\r\n generateStencil: boolean,\r\n bilinearFiltering: boolean,\r\n comparisonFunction: number,\r\n samples = 1\r\n): void {\r\n const width = (<{ width: number; height: number; layers?: number }>size).width || <number>size;\r\n const height = (<{ width: number; height: number; layers?: number }>size).height || <number>size;\r\n const layers = (<{ width: number; height: number; layers?: number }>size).layers || 0;\r\n\r\n internalTexture.baseWidth = width;\r\n internalTexture.baseHeight = height;\r\n internalTexture.width = width;\r\n internalTexture.height = height;\r\n internalTexture.is2DArray = layers > 0;\r\n internalTexture.depth = layers;\r\n internalTexture.isReady = true;\r\n internalTexture.samples = samples;\r\n internalTexture.generateMipMaps = false;\r\n internalTexture.samplingMode = bilinearFiltering ? Constants.TEXTURE_BILINEAR_SAMPLINGMODE : Constants.TEXTURE_NEAREST_SAMPLINGMODE;\r\n internalTexture.type = Constants.TEXTURETYPE_FLOAT;\r\n internalTexture._comparisonFunction = comparisonFunction;\r\n internalTexture._cachedWrapU = Constants.TEXTURE_CLAMP_ADDRESSMODE;\r\n internalTexture._cachedWrapV = Constants.TEXTURE_CLAMP_ADDRESSMODE;\r\n};\r\n\r\nWebGPUEngine.prototype.updateRenderTargetTextureSampleCount = function (rtWrapper: Nullable<RenderTargetWrapper>, samples: number): number {\r\n if (!rtWrapper || !rtWrapper.texture || rtWrapper.samples === samples) {\r\n return samples;\r\n }\r\n\r\n samples = Math.min(samples, this.getCaps().maxMSAASamples);\r\n\r\n this._textureHelper.createMSAATexture(rtWrapper.texture, samples);\r\n\r\n if (rtWrapper._depthStencilTexture) {\r\n this._textureHelper.createMSAATexture(rtWrapper._depthStencilTexture, samples);\r\n rtWrapper._depthStencilTexture.samples = samples;\r\n }\r\n\r\n rtWrapper.texture.samples = samples;\r\n\r\n return samples;\r\n};\r\n"]}
|
|
1
|
+
{"version":3,"file":"engine.renderTarget.js","sourceRoot":"","sources":["../../../../../../../lts/core/generated/Engines/WebGPU/Extensions/engine.renderTarget.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,eAAe,EAAE,qBAAqB,EAAE,MAAM,6CAA6C,CAAC;AAGrG,OAAO,EAAE,SAAS,EAAE,MAAM,iBAAiB,CAAC;AAE5C,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAClD,OAAO,EAAE,yBAAyB,EAAE,MAAM,8BAA8B,CAAC;AAEzE,YAAY,CAAC,SAAS,CAAC,kCAAkC,GAAG,UAAU,OAAgB,EAAE,MAAe,EAAE,IAAiB;IACtH,IAAM,SAAS,GAAG,IAAI,yBAAyB,CAAC,OAAO,EAAE,MAAM,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;IAC7E,IAAI,CAAC,yBAAyB,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;IAC/C,OAAO,SAAS,CAAC;AACrB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,yBAAyB,GAAG,UAAU,IAAiB,EAAE,OAA8C;;IAC1H,IAAM,SAAS,GAAG,IAAI,CAAC,kCAAkC,CAAC,KAAK,EAAE,KAAK,EAAE,IAAI,CAA8B,CAAC;IAE3G,IAAM,WAAW,GAAgC,EAAE,CAAC;IAEpD,IAAI,OAAO,KAAK,SAAS,IAAI,OAAO,OAAO,KAAK,QAAQ,EAAE;QACtD,WAAW,CAAC,eAAe,GAAG,OAAO,CAAC,eAAe,CAAC;QACtD,WAAW,CAAC,mBAAmB,GAAG,OAAO,CAAC,mBAAmB,KAAK,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,OAAO,CAAC,mBAAmB,CAAC;QACjH,WAAW,CAAC,qBAAqB,GAAG,WAAW,CAAC,mBAAmB,IAAI,OAAO,CAAC,qBAAqB,CAAC;QACrG,WAAW,CAAC,YAAY,GAAG,OAAO,CAAC,YAAY,KAAK,SAAS,CAAC,CAAC,CAAC,SAAS,CAAC,8BAA8B,CAAC,CAAC,CAAC,OAAO,CAAC,YAAY,CAAC;QAChI,WAAW,CAAC,aAAa,GAAG,MAAA,OAAO,CAAC,aAAa,mCAAI,CAAC,CAAC;KAC1D;SAAM;QACH,WAAW,CAAC,eAAe,GAAY,OAAO,CAAC;QAC/C,WAAW,CAAC,mBAAmB,GAAG,IAAI,CAAC;QACvC,WAAW,CAAC,qBAAqB,GAAG,KAAK,CAAC;QAC1C,WAAW,CAAC,YAAY,GAAG,SAAS,CAAC,8BAA8B,CAAC;QACpE,WAAW,CAAC,aAAa,GAAG,CAAC,CAAC;KACjC;IAED,IAAM,OAAO,GAAG,IAAI,CAAC,sBAAsB,CAAC,IAAI,EAAE,OAAO,EAAE,IAAI,EAAE,qBAAqB,CAAC,YAAY,CAAC,CAAC;IAErG,SAAS,CAAC,oBAAoB,GAAG,WAAW,CAAC,mBAAmB,CAAC;IACjE,SAAS,CAAC,sBAAsB,GAAG,WAAW,CAAC,qBAAqB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC;IAEpF,SAAS,CAAC,WAAW,CAAC,OAAO,CAAC,CAAC;IAE/B,IAAI,SAAS,CAAC,oBAAoB,IAAI,SAAS,CAAC,sBAAsB,EAAE;QACpE,SAAS,CAAC,yBAAyB,CAC/B,CAAC,EACD,WAAW,CAAC,YAAY,KAAK,SAAS;YAClC,WAAW,CAAC,YAAY,KAAK,SAAS,CAAC,6BAA6B;YACpE,WAAW,CAAC,YAAY,KAAK,SAAS,CAAC,qBAAqB;YAC5D,WAAW,CAAC,YAAY,KAAK,SAAS,CAAC,8BAA8B;YACrE,WAAW,CAAC,YAAY,KAAK,SAAS,CAAC,+BAA+B;YACtE,WAAW,CAAC,YAAY,KAAK,SAAS,CAAC,iCAAiC;YACxE,WAAW,CAAC,YAAY,KAAK,SAAS,CAAC,gCAAgC;YACvE,WAAW,CAAC,YAAY,KAAK,SAAS,CAAC,sBAAsB;YAC7D,WAAW,CAAC,YAAY,KAAK,SAAS,CAAC,gCAAgC,EAC3E,SAAS,CAAC,sBAAsB,EAChC,SAAS,CAAC,OAAO,CACpB,CAAC;KACL;IAED,IAAI,OAAO,KAAK,SAAS,IAAI,OAAO,OAAO,KAAK,QAAQ,IAAI,OAAO,CAAC,aAAa,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE;QAC/G,OAAO,CAAC,eAAe,GAAG,IAAI,CAAC;KAClC;IAED,IAAI,CAAC,cAAc,CAAC,kCAAkC,CAAC,OAAO,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,WAAW,CAAC,aAAa,CAAC,CAAC;IAE5H,IAAI,OAAO,KAAK,SAAS,IAAI,OAAO,OAAO,KAAK,QAAQ,IAAI,OAAO,CAAC,aAAa,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE;QAC/G,OAAO,CAAC,eAAe,GAAG,KAAK,CAAC;KACnC;IAED,OAAO,SAAS,CAAC;AACrB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,0BAA0B,GAAG,UAAU,IAAiB,EAAE,OAAoC;IACjH,IAAM,eAAe,GAAG,IAAI,eAAe,CAAC,IAAI,EAAE,qBAAqB,CAAC,YAAY,CAAC,CAAC;IAEtF,IAAM,eAAe,cACjB,iBAAiB,EAAE,KAAK,EACxB,kBAAkB,EAAE,CAAC,EACrB,eAAe,EAAE,KAAK,EACtB,OAAO,EAAE,CAAC,EACV,kBAAkB,EAAE,OAAO,CAAC,eAAe,CAAC,CAAC,CAAC,SAAS,CAAC,8BAA8B,CAAC,CAAC,CAAC,SAAS,CAAC,2BAA2B,IAC3H,OAAO,CACb,CAAC;IAEF,eAAe,CAAC,MAAM,GAAG,eAAe,CAAC,kBAAkB,CAAC;IAE5D,IAAI,CAAC,yBAAyB,CAC1B,eAAe,EACf,IAAI,EACJ,eAAe,CAAC,eAAe,EAC/B,eAAe,CAAC,iBAAiB,EACjC,eAAe,CAAC,kBAAkB,EAClC,eAAe,CAAC,OAAO,CAC1B,CAAC;IAEF,IAAI,CAAC,cAAc,CAAC,kCAAkC,CAAC,eAAe,CAAC,CAAC;IAExE,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;IAElD,OAAO,eAAe,CAAC;AAC3B,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,yBAAyB,GAAG,UAC/C,eAAgC,EAChC,IAAiB,EACjB,eAAwB,EACxB,iBAA0B,EAC1B,kBAA0B,EAC1B,OAAW;IAAX,wBAAA,EAAA,WAAW;IAEX,IAAM,KAAK,GAAwD,IAAK,CAAC,KAAK,IAAY,IAAI,CAAC;IAC/F,IAAM,MAAM,GAAwD,IAAK,CAAC,MAAM,IAAY,IAAI,CAAC;IACjG,IAAM,MAAM,GAAwD,IAAK,CAAC,MAAM,IAAI,CAAC,CAAC;IAEtF,eAAe,CAAC,SAAS,GAAG,KAAK,CAAC;IAClC,eAAe,CAAC,UAAU,GAAG,MAAM,CAAC;IACpC,eAAe,CAAC,KAAK,GAAG,KAAK,CAAC;IAC9B,eAAe,CAAC,MAAM,GAAG,MAAM,CAAC;IAChC,eAAe,CAAC,SAAS,GAAG,MAAM,GAAG,CAAC,CAAC;IACvC,eAAe,CAAC,KAAK,GAAG,MAAM,CAAC;IAC/B,eAAe,CAAC,OAAO,GAAG,IAAI,CAAC;IAC/B,eAAe,CAAC,OAAO,GAAG,OAAO,CAAC;IAClC,eAAe,CAAC,eAAe,GAAG,KAAK,CAAC;IACxC,eAAe,CAAC,YAAY,GAAG,iBAAiB,CAAC,CAAC,CAAC,SAAS,CAAC,6BAA6B,CAAC,CAAC,CAAC,SAAS,CAAC,4BAA4B,CAAC;IACpI,eAAe,CAAC,IAAI,GAAG,SAAS,CAAC,iBAAiB,CAAC;IACnD,eAAe,CAAC,mBAAmB,GAAG,kBAAkB,CAAC;IACzD,eAAe,CAAC,YAAY,GAAG,SAAS,CAAC,yBAAyB,CAAC;IACnE,eAAe,CAAC,YAAY,GAAG,SAAS,CAAC,yBAAyB,CAAC;AACvE,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,oCAAoC,GAAG,UAAU,SAAwC,EAAE,OAAe;IAC7H,IAAI,CAAC,SAAS,IAAI,CAAC,SAAS,CAAC,OAAO,IAAI,SAAS,CAAC,OAAO,KAAK,OAAO,EAAE;QACnE,OAAO,OAAO,CAAC;KAClB;IAED,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,EAAE,CAAC,cAAc,CAAC,CAAC;IAE3D,IAAI,CAAC,cAAc,CAAC,iBAAiB,CAAC,SAAS,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;IAElE,IAAI,SAAS,CAAC,oBAAoB,EAAE;QAChC,IAAI,CAAC,cAAc,CAAC,iBAAiB,CAAC,SAAS,CAAC,oBAAoB,EAAE,OAAO,CAAC,CAAC;QAC/E,SAAS,CAAC,oBAAoB,CAAC,OAAO,GAAG,OAAO,CAAC;KACpD;IAED,SAAS,CAAC,OAAO,CAAC,OAAO,GAAG,OAAO,CAAC;IAEpC,OAAO,OAAO,CAAC;AACnB,CAAC,CAAC","sourcesContent":["import { InternalTexture, InternalTextureSource } from \"../../../Materials/Textures/internalTexture\";\r\nimport type { RenderTargetCreationOptions, DepthTextureCreationOptions, TextureSize } from \"../../../Materials/Textures/textureCreationOptions\";\r\nimport type { Nullable } from \"../../../types\";\r\nimport { Constants } from \"../../constants\";\r\nimport type { RenderTargetWrapper } from \"../../renderTargetWrapper\";\r\nimport { WebGPUEngine } from \"../../webgpuEngine\";\r\nimport { WebGPURenderTargetWrapper } from \"../webgpuRenderTargetWrapper\";\r\n\r\nWebGPUEngine.prototype._createHardwareRenderTargetWrapper = function (isMulti: boolean, isCube: boolean, size: TextureSize): WebGPURenderTargetWrapper {\r\n const rtWrapper = new WebGPURenderTargetWrapper(isMulti, isCube, size, this);\r\n this._renderTargetWrapperCache.push(rtWrapper);\r\n return rtWrapper;\r\n};\r\n\r\nWebGPUEngine.prototype.createRenderTargetTexture = function (size: TextureSize, options: boolean | RenderTargetCreationOptions): WebGPURenderTargetWrapper {\r\n const rtWrapper = this._createHardwareRenderTargetWrapper(false, false, size) as WebGPURenderTargetWrapper;\r\n\r\n const fullOptions: RenderTargetCreationOptions = {};\r\n\r\n if (options !== undefined && typeof options === \"object\") {\r\n fullOptions.generateMipMaps = options.generateMipMaps;\r\n fullOptions.generateDepthBuffer = options.generateDepthBuffer === undefined ? true : options.generateDepthBuffer;\r\n fullOptions.generateStencilBuffer = fullOptions.generateDepthBuffer && options.generateStencilBuffer;\r\n fullOptions.samplingMode = options.samplingMode === undefined ? Constants.TEXTURE_TRILINEAR_SAMPLINGMODE : options.samplingMode;\r\n fullOptions.creationFlags = options.creationFlags ?? 0;\r\n } else {\r\n fullOptions.generateMipMaps = <boolean>options;\r\n fullOptions.generateDepthBuffer = true;\r\n fullOptions.generateStencilBuffer = false;\r\n fullOptions.samplingMode = Constants.TEXTURE_TRILINEAR_SAMPLINGMODE;\r\n fullOptions.creationFlags = 0;\r\n }\r\n\r\n const texture = this._createInternalTexture(size, options, true, InternalTextureSource.RenderTarget);\r\n\r\n rtWrapper._generateDepthBuffer = fullOptions.generateDepthBuffer;\r\n rtWrapper._generateStencilBuffer = fullOptions.generateStencilBuffer ? true : false;\r\n\r\n rtWrapper.setTextures(texture);\r\n\r\n if (rtWrapper._generateDepthBuffer || rtWrapper._generateStencilBuffer) {\r\n rtWrapper.createDepthStencilTexture(\r\n 0,\r\n fullOptions.samplingMode === undefined ||\r\n fullOptions.samplingMode === Constants.TEXTURE_BILINEAR_SAMPLINGMODE ||\r\n fullOptions.samplingMode === Constants.TEXTURE_LINEAR_LINEAR ||\r\n fullOptions.samplingMode === Constants.TEXTURE_TRILINEAR_SAMPLINGMODE ||\r\n fullOptions.samplingMode === Constants.TEXTURE_LINEAR_LINEAR_MIPLINEAR ||\r\n fullOptions.samplingMode === Constants.TEXTURE_NEAREST_LINEAR_MIPNEAREST ||\r\n fullOptions.samplingMode === Constants.TEXTURE_NEAREST_LINEAR_MIPLINEAR ||\r\n fullOptions.samplingMode === Constants.TEXTURE_NEAREST_LINEAR ||\r\n fullOptions.samplingMode === Constants.TEXTURE_LINEAR_LINEAR_MIPNEAREST,\r\n rtWrapper._generateStencilBuffer,\r\n rtWrapper.samples\r\n );\r\n }\r\n\r\n if (options !== undefined && typeof options === \"object\" && options.createMipMaps && !fullOptions.generateMipMaps) {\r\n texture.generateMipMaps = true;\r\n }\r\n\r\n this._textureHelper.createGPUTextureForInternalTexture(texture, undefined, undefined, undefined, fullOptions.creationFlags);\r\n\r\n if (options !== undefined && typeof options === \"object\" && options.createMipMaps && !fullOptions.generateMipMaps) {\r\n texture.generateMipMaps = false;\r\n }\r\n\r\n return rtWrapper;\r\n};\r\n\r\nWebGPUEngine.prototype._createDepthStencilTexture = function (size: TextureSize, options: DepthTextureCreationOptions): InternalTexture {\r\n const internalTexture = new InternalTexture(this, InternalTextureSource.DepthStencil);\r\n\r\n const internalOptions = {\r\n bilinearFiltering: false,\r\n comparisonFunction: 0,\r\n generateStencil: false,\r\n samples: 1,\r\n depthTextureFormat: options.generateStencil ? Constants.TEXTUREFORMAT_DEPTH24_STENCIL8 : Constants.TEXTUREFORMAT_DEPTH32_FLOAT,\r\n ...options,\r\n };\r\n\r\n internalTexture.format = internalOptions.depthTextureFormat;\r\n\r\n this._setupDepthStencilTexture(\r\n internalTexture,\r\n size,\r\n internalOptions.generateStencil,\r\n internalOptions.bilinearFiltering,\r\n internalOptions.comparisonFunction,\r\n internalOptions.samples\r\n );\r\n\r\n this._textureHelper.createGPUTextureForInternalTexture(internalTexture);\r\n\r\n this._internalTexturesCache.push(internalTexture);\r\n\r\n return internalTexture;\r\n};\r\n\r\nWebGPUEngine.prototype._setupDepthStencilTexture = function (\r\n internalTexture: InternalTexture,\r\n size: TextureSize,\r\n generateStencil: boolean,\r\n bilinearFiltering: boolean,\r\n comparisonFunction: number,\r\n samples = 1\r\n): void {\r\n const width = (<{ width: number; height: number; layers?: number }>size).width || <number>size;\r\n const height = (<{ width: number; height: number; layers?: number }>size).height || <number>size;\r\n const layers = (<{ width: number; height: number; layers?: number }>size).layers || 0;\r\n\r\n internalTexture.baseWidth = width;\r\n internalTexture.baseHeight = height;\r\n internalTexture.width = width;\r\n internalTexture.height = height;\r\n internalTexture.is2DArray = layers > 0;\r\n internalTexture.depth = layers;\r\n internalTexture.isReady = true;\r\n internalTexture.samples = samples;\r\n internalTexture.generateMipMaps = false;\r\n internalTexture.samplingMode = bilinearFiltering ? Constants.TEXTURE_BILINEAR_SAMPLINGMODE : Constants.TEXTURE_NEAREST_SAMPLINGMODE;\r\n internalTexture.type = Constants.TEXTURETYPE_FLOAT;\r\n internalTexture._comparisonFunction = comparisonFunction;\r\n internalTexture._cachedWrapU = Constants.TEXTURE_CLAMP_ADDRESSMODE;\r\n internalTexture._cachedWrapV = Constants.TEXTURE_CLAMP_ADDRESSMODE;\r\n};\r\n\r\nWebGPUEngine.prototype.updateRenderTargetTextureSampleCount = function (rtWrapper: Nullable<RenderTargetWrapper>, samples: number): number {\r\n if (!rtWrapper || !rtWrapper.texture || rtWrapper.samples === samples) {\r\n return samples;\r\n }\r\n\r\n samples = Math.min(samples, this.getCaps().maxMSAASamples);\r\n\r\n this._textureHelper.createMSAATexture(rtWrapper.texture, samples);\r\n\r\n if (rtWrapper._depthStencilTexture) {\r\n this._textureHelper.createMSAATexture(rtWrapper._depthStencilTexture, samples);\r\n rtWrapper._depthStencilTexture.samples = samples;\r\n }\r\n\r\n rtWrapper.texture.samples = samples;\r\n\r\n return samples;\r\n};\r\n"]}
|
|
@@ -271,7 +271,7 @@ var WebGPUShaderProcessorWGSL = /** @class */ (function (_super) {
|
|
|
271
271
|
idx = saveIndex + builtInName_frag_depth.length;
|
|
272
272
|
}
|
|
273
273
|
if (hasFragDepth) {
|
|
274
|
-
fragmentOutputs += " @builtin(frag_depth) fragDepth: f32
|
|
274
|
+
fragmentOutputs += " @builtin(frag_depth) fragDepth: f32,\n";
|
|
275
275
|
}
|
|
276
276
|
fragmentOutputs += "};\n";
|
|
277
277
|
fragmentCode = fragmentBuiltinDecl + fragmentFragmentInputs + varyingsDecl + fragmentOutputs + fragmentCode;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"webgpuShaderProcessorsWGSL.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Engines/WebGPU/webgpuShaderProcessorsWGSL.ts"],"names":[],"mappings":";AAIA,OAAO,EAAE,6BAA6B,EAAE,MAAM,iCAAiC,CAAC;AAChF,OAAO,KAAK,eAAe,MAAM,mBAAmB,CAAC;AACrD,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAC3C,OAAO,EAAE,qBAAqB,EAAE,MAAM,yBAAyB,CAAC;AAChE,OAAO,EAAE,cAAc,EAAE,MAAM,mCAAmC,CAAC;AAEnE,OAAO,mDAAmD,CAAC;AAC3D,OAAO,8CAA8C,CAAC;AACtD,OAAO,kEAAkE,CAAC;AAC1E,OAAO,uDAAuD,CAAC;AAC/D,OAAO,oDAAoD,CAAC;AAC5D,OAAO,+DAA+D,CAAC;AACvE,OAAO,kDAAkD,CAAC;AAC1D,OAAO,6DAA6D,CAAC;AACrE,OAAO,uDAAuD,CAAC;AAC/D,OAAO,kDAAkD,CAAC;AAC1D,OAAO,qDAAqD,CAAC;AAC7D,OAAO,qDAAqD,CAAC;AAC7D,OAAO,gEAAgE,CAAC;AACxE,OAAO,2DAA2D,CAAC;AACnE,OAAO,sEAAsE,CAAC;AAC9E,OAAO,sDAAsD,CAAC;AAC9D,OAAO,EAAE,cAAc,EAAE,MAAM,gCAAgC,CAAC;AAEhE,IAAM,wBAAwB,GAAG,aAAa,CAAC;AAC/C,IAAM,0BAA0B,GAAG,eAAe,CAAC;AACnD,IAAM,oBAAoB,GAAG,aAAa,CAAC;AAE3C,IAAM,yBAAyB,GAAG,cAAc,CAAC;AACjD,IAAM,wBAAwB,GAAG,gBAAgB,CAAC;AAClD,IAAM,sBAAsB,GAAG,cAAc,CAAC;AAC9C,IAAM,qBAAqB,GAAG,cAAc,CAAC;AAE7C,IAAM,eAAe,GAAG,UAAU,CAAC;AACnC,IAAM,gBAAgB,GAAG,WAAW,CAAC;AAErC,IAAM,8CAA8C,GAAyD;IACzG,UAAU,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IACpD,UAAU,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IACpD,gBAAgB,EAAE,eAAe,CAAC,oBAAoB,CAAC,QAAQ;IAC/D,UAAU,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IACpD,YAAY,EAAE,eAAe,CAAC,oBAAoB,CAAC,IAAI;IACvD,kBAAkB,EAAE,eAAe,CAAC,oBAAoB,CAAC,SAAS;IAClE,uBAAuB,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IACjE,gBAAgB,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IAC1D,sBAAsB,EAAE,eAAe,CAAC,oBAAoB,CAAC,QAAQ;IACrE,kBAAkB,EAAE,eAAe,CAAC,oBAAoB,CAAC,IAAI;IAC7D,wBAAwB,EAAE,eAAe,CAAC,oBAAoB,CAAC,SAAS;IACxE,6BAA6B,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IACvE,kBAAkB,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IAC5D,kBAAkB,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IAC5D,wBAAwB,EAAE,eAAe,CAAC,oBAAoB,CAAC,QAAQ;IACvE,kBAAkB,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IAC5D,gBAAgB,EAAE,IAAI;CACzB,CAAC;AAEF,cAAc;AACd;IAA+C,6CAAqB;IAApE;QAAA,qEAscC;QA7bU,oBAAc,GAAG,cAAc,CAAC,IAAI,CAAC;QACrC,mBAAa,GAAG,gCAAgC,CAAC;QACjD,mBAAa,GAAG,sFAAsF,CAAC;QACvG,iBAAW,GAAG,IAAI,CAAC;;IA0b9B,CAAC;IAxba,iDAAa,GAAvB,UAAwB,IAAY,EAAE,WAAmB,EAAE,aAAwC;QAC/F,IAAI,MAAM,GAAG,CAAC,CAAC;QAEf,IAAM,QAAQ,GAAG,WAAW,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;QAC9C,IAAI,WAAW,CAAC,OAAO,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,QAAQ,GAAG,CAAC,EAAE;YACnD,IAAI,UAAU,GAAG,QAAQ,CAAC;YAC1B,OAAO,UAAU,GAAG,CAAC,IAAI,WAAW,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,GAAG,IAAI,WAAW,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,GAAG,EAAE;gBACvG,UAAU,EAAE,CAAC;aAChB;YACD,IAAM,cAAc,GAAG,WAAW,CAAC,SAAS,CAAC,UAAU,GAAG,CAAC,EAAE,QAAQ,CAAC,CAAC;YACvE,MAAM,GAAG,CAAC,cAAc,CAAC;YACzB,IAAI,KAAK,CAAC,MAAM,CAAC,EAAE;gBACf,MAAM,GAAG,CAAC,aAAa,CAAC,cAAc,CAAC,IAAI,EAAE,CAAC,CAAC;aAClD;YACD,OAAO,UAAU,GAAG,CAAC,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,GAAG,IAAI,WAAW,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,GAAG,CAAC,EAAE;gBACzG,UAAU,EAAE,CAAC;aAChB;YACD,WAAW,GAAG,WAAW,CAAC,SAAS,CAAC,WAAW,CAAC,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,UAAU,GAAG,CAAC,CAAC,CAAC;SACrF;QAED,OAAO,CAAC,IAAI,EAAE,WAAW,EAAE,MAAM,CAAC,CAAC;IACvC,CAAC;IAEM,qDAAiB,GAAxB,UAAyB,iBAAoD;QACzE,IAAI,CAAC,wBAAwB,GAAG,iBAAkD,CAAC;QAEnF,IAAI,CAAC,eAAe,GAAG,EAAE,CAAC;QAC1B,IAAI,CAAC,mBAAmB,GAAG,EAAE,CAAC;QAC9B,IAAI,CAAC,mBAAmB,GAAG,EAAE,CAAC;QAC9B,IAAI,CAAC,aAAa,GAAG,EAAE,CAAC;QACxB,IAAI,CAAC,iBAAiB,GAAG,EAAE,CAAC;QAC5B,IAAI,CAAC,iBAAiB,GAAG,EAAE,CAAC;QAC5B,IAAI,CAAC,qBAAqB,GAAG,EAAE,CAAC;IACpC,CAAC;IAEM,wDAAoB,GAA3B,UAA4B,IAAY;QACpC,OAAO,CACH,iBAAU,qBAAqB,CAAC,gBAAgB,gFAAsE,gBAAgB,gBAAM,qBAAqB,CAAC,gBAAgB,QAAK;YACvL,cAAc,CAAC,IAAI,CAAC,CACvB,CAAC;IACN,CAAC;IAEM,oDAAgB,GAAvB,UAAwB,OAAe,EAAE,UAAmB,EAAE,aAAwC;QAClG,IAAM,YAAY,GAAG,gEAAgE,CAAC;QACtF,IAAM,KAAK,GAAG,YAAY,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACzC,IAAI,KAAK,KAAK,IAAI,EAAE;YAChB,IAAM,WAAW,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAC7B,IAAM,MAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YACtB,IAAI,UAAgB,CAAC;YACrB,IAAI,UAAU,EAAE;gBACZ,UAAQ,GAAG,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,MAAI,CAAC,CAAC;gBACjE,IAAI,UAAQ,KAAK,SAAS,EAAE;oBACxB,MAAM,CAAC,IAAI,CAAC,uDAA+C,MAAI,+EAA2E,CAAC,CAAC;iBAC/I;aACJ;iBAAM;gBACH,UAAQ,GAAG,IAAI,CAAC,wBAAwB,CAAC,sBAAsB,CAAC,WAAW,EAAE,IAAI,CAAC,aAAa,CAAC,MAAI,EAAE,WAAW,EAAE,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBACtI,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,MAAI,CAAC,GAAG,UAAQ,CAAC;gBACjE,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,oBAAa,UAAQ,eAAK,MAAI,gBAAM,WAAW,MAAG,CAAC,CAAC;gBAC5E,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,uBAAgB,MAAI,gBAAM,WAAW,MAAG,CAAC,CAAC;gBACtE,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,MAAI,CAAC,CAAC;aACrC;YAED,OAAO,GAAG,EAAE,CAAC;SAChB;QACD,OAAO,OAAO,CAAC;IACnB,CAAC;IAEM,sDAAkB,GAAzB,UAA0B,SAAiB,EAAE,aAAwC;QACjF,IAAM,WAAW,GAAG,uCAAuC,CAAC;QAC5D,IAAM,KAAK,GAAG,WAAW,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QAC1C,IAAI,KAAK,KAAK,IAAI,EAAE;YAChB,IAAM,aAAa,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAC/B,IAAM,MAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YACtB,IAAM,UAAQ,GAAG,IAAI,CAAC,wBAAwB,CAAC,wBAAwB,CAAC,aAAa,EAAE,IAAI,CAAC,aAAa,CAAC,MAAI,EAAE,aAAa,EAAE,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAElJ,IAAI,CAAC,wBAAwB,CAAC,mBAAmB,CAAC,MAAI,CAAC,GAAG,UAAQ,CAAC;YACnE,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,UAAQ,CAAC,GAAG,MAAI,CAAC;YAEjE,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,oBAAa,UAAQ,eAAK,MAAI,gBAAM,aAAa,MAAG,CAAC,CAAC;YAChF,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,uBAAgB,MAAI,gBAAM,aAAa,MAAG,CAAC,CAAC;YAC1E,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,MAAI,CAAC,CAAC;YACpC,SAAS,GAAG,EAAE,CAAC;SAClB;QACD,OAAO,SAAS,CAAC;IACrB,CAAC;IAEM,oDAAgB,GAAvB,UAAwB,OAAe,EAAE,UAAmB,EAAE,aAAwC;QAClG,IAAM,KAAK,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAC/C,IAAI,KAAK,KAAK,IAAI,EAAE;YAChB,IAAM,WAAW,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAC7B,IAAM,MAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAEtB,IAAI,CAAC,wBAAwB,CAAC,MAAI,EAAE,WAAW,EAAE,aAAa,CAAC,CAAC;YAEhE,OAAO,GAAG,EAAE,CAAC;SAChB;QACD,OAAO,OAAO,CAAC;IACnB,CAAC;IAEM,oDAAgB,GAAvB,UAAwB,OAAe,EAAE,UAAmB,EAAE,aAAwC;QAClG,IAAM,KAAK,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAC/C,IAAI,KAAK,KAAK,IAAI,EAAE;YAChB,IAAM,MAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,uBAAuB;YAC9C,IAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,4DAA4D;YACnF,IAAM,gBAAgB,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;YACpC,IAAM,WAAW,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,oCAAoC;YAClE,IAAM,gBAAgB,GAAG,WAAW,CAAC,OAAO,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;YAC5D,IAAM,aAAa,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,iCAAiC;YACjE,IAAM,oBAAoB,GAAG,gBAAgB,CAAC,CAAC,CAAE,aAAa,CAAC,SAAS,CAAC,CAAC,EAAE,aAAa,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,EAAuB,CAAC,CAAC,CAAC,IAAI,CAAC;YAE3I,IAAI,SAAS,GAAG,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,MAAI,EAAE,IAAI,EAAE,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YACxF,IAAI,WAAW,GAAG,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,MAAI,CAAC,CAAC;YACxE,IAAI,CAAC,WAAW,EAAE;gBACd,WAAW,GAAG;oBACV,cAAc,EAAE,SAAS,GAAG,CAAC;oBAC7B,gBAAgB,kBAAA;oBAChB,QAAQ,EAAE,EAAE;oBACZ,UAAU,EAAE,eAAe,CAAC,iBAAiB,CAAC,KAAK;iBACtD,CAAC;gBACF,SAAS,GAAG,SAAS,IAAI,CAAC,CAAC;gBAC3B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,EAAE,EAAE,CAAC,EAAE;oBAChC,WAAW,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,wBAAwB,CAAC,qBAAqB,EAAE,CAAC,CAAC;iBACpF;aACJ;iBAAM;gBACH,SAAS,GAAG,WAAW,CAAC,QAAQ,CAAC,MAAM,CAAC;aAC3C;YAED,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,MAAI,CAAC,GAAG,WAAW,CAAC;YAEpE,IAAM,cAAc,GAAG,WAAW,CAAC,OAAO,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC;YACxD,IAAM,gBAAgB,GAAG,8CAA8C,CAAC,WAAW,CAAC,CAAC;YACrF,IAAM,UAAU,GAAG,cAAc;gBAC7B,CAAC,CAAC,eAAe,CAAC,iBAAiB,CAAC,KAAK;gBACzC,CAAC,CAAC,aAAa,KAAK,KAAK;oBACzB,CAAC,CAAC,eAAe,CAAC,iBAAiB,CAAC,IAAI;oBACxC,CAAC,CAAC,aAAa,KAAK,KAAK;wBACzB,CAAC,CAAC,eAAe,CAAC,iBAAiB,CAAC,IAAI;wBACxC,CAAC,CAAC,eAAe,CAAC,iBAAiB,CAAC,KAAK,CAAC;YAE9C,WAAW,CAAC,UAAU,GAAG,UAAU,CAAC;YAEpC,IAAI,gBAAgB,KAAK,SAAS,EAAE;gBAChC,MAAM,kFAA0E,WAAW,QAAI,CAAC;aACnG;YAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,EAAE,EAAE,CAAC,EAAE;gBAC1B,IAAA,KAA+B,WAAW,CAAC,QAAQ,CAAC,CAAC,CAAC,EAApD,UAAU,gBAAA,EAAE,YAAY,kBAA4B,CAAC;gBAE7D,IAAI,CAAC,KAAK,CAAC,EAAE;oBACT,OAAO,GAAG,iBAAU,UAAU,wBAAc,YAAY,eAAK,OAAO,CAAE,CAAC;iBAC1E;gBAED,IAAI,CAAC,6BAA6B,CAAC,MAAI,EAAE,WAAW,EAAE,CAAC,EAAE,gBAAgB,EAAE,oBAAoB,EAAE,CAAC,UAAU,CAAC,CAAC;aACjH;SACJ;QAED,OAAO,OAAO,CAAC;IACnB,CAAC;IAEM,iDAAa,GAApB,UAAqB,IAAY;QAC7B,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,mDAAe,GAAtB,UAAuB,UAAkB,EAAE,YAAoB;QAC3D,IAAM,aAAa,GACf,YAAY,CAAC,OAAO,CAAC,cAAc,CAAC,IAAI,CAAC;YACrC,CAAC,CAAC,6JAIT;YACO,CAAC,CAAC,EAAE,CAAC;QAEb,8FAA8F;QAC9F,UAAU,GAAG,IAAI,CAAC,gBAAgB,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QACrD,YAAY,GAAG,IAAI,CAAC,gBAAgB,CAAC,YAAY,EAAE,KAAK,CAAC,CAAC;QAE1D,yIAAyI;QACzI,UAAU,GAAG,IAAI,CAAC,qBAAqB,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QAC1D,YAAY,GAAG,IAAI,CAAC,qBAAqB,CAAC,YAAY,EAAE,KAAK,CAAC,CAAC;QAE/D,4BAA4B;QAC5B,IAAM,WAAW,GAAG,IAAI,CAAC,iBAAiB,EAAE,CAAC;QAE7C,UAAU,GAAG,WAAW,GAAG,UAAU,CAAC;QACtC,YAAY,GAAG,WAAW,GAAG,YAAY,CAAC;QAE1C,cAAc;QACd,UAAU,GAAG,UAAU,CAAC,OAAO,CAAC,WAAW,EAAE,YAAY,CAAC,CAAC;QAC3D,UAAU,GAAG,IAAI,CAAC,4BAA4B,CAAC,UAAU,CAAC,CAAC;QAE3D,IAAM,YAAY,GAAG,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC;QAE9D,IAAM,iBAAiB,GAAG,uBAAgB,wBAAwB,mCAAyB,0BAA0B,mCAAyB,oBAAoB,oBAAiB,CAAC;QAEpL,IAAM,oBAAoB,GAAG,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC;QAExE,IAAI,YAAY,GAAG,uHAAuH,CAAC;QAC3I,IAAI,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,CAAC,EAAE;YACjC,YAAY,IAAI,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SACnD;QACD,YAAY,IAAI,QAAQ,CAAC;QAEzB,IAAI,oBAAoB,GAAG,uEAAuE,CAAC;QACnG,IAAI,IAAI,CAAC,aAAa,CAAC,MAAM,GAAG,CAAC,EAAE;YAC/B,oBAAoB,IAAI,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SACzD;QACD,oBAAoB,IAAI,QAAQ,CAAC;QAEjC,UAAU,GAAG,iBAAiB,GAAG,YAAY,GAAG,oBAAoB,GAAG,oBAAoB,GAAG,YAAY,GAAG,UAAU,CAAC;QAExH,IAAI,kBAAkB,GAAG,4CAAqC,wBAAwB,sCAA4B,0BAA0B,8BAA2B,CAAC;QAExK,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,mBAAmB,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;YACtD,IAAM,MAAI,GAAG,IAAI,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC;YACzC,kBAAkB,IAAI,YAAK,MAAI,sBAAY,MAAI,QAAK,CAAC;SACxD;QAED,IAAI,gBAAgB,GAAG,8BAAuB,oBAAoB,wEAAqE,CAAC;QAExI,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,iBAAiB,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;YACpD,IAAM,MAAI,GAAG,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC;YACvC,gBAAgB,IAAI,mBAAY,MAAI,gBAAM,MAAI,QAAK,CAAC;SACvD;QAED,gBAAgB,IAAI,kBAAkB,CAAC;QAEvC,UAAU,GAAG,IAAI,CAAC,4BAA4B,CAAC,UAAU,EAAE,SAAS,EAAE,kBAAkB,EAAE,gBAAgB,CAAC,CAAC;QAE5G,gBAAgB;QAChB,YAAY,GAAG,YAAY,CAAC,OAAO,CAAC,WAAW,EAAE,YAAY,CAAC,CAAC;QAC/D,YAAY,GAAG,IAAI,CAAC,4BAA4B,CAAC,YAAY,CAAC,CAAC;QAC/D,YAAY,GAAG,YAAY,CAAC,OAAO,CAAC,OAAO,EAAE,6BAA6B,CAAC,CAAC,CAAC,2CAA2C;QAExH,IAAM,mBAAmB,GAAG,uBAAgB,yBAAyB,yCAA+B,wBAAwB,oCAA0B,qBAAqB,yCAA+B,sBAAsB,cAAW,CAAC;QAE5O,IAAI,sBAAsB,GAAG,qHAAqH,CAAC;QACnJ,IAAI,IAAI,CAAC,aAAa,CAAC,MAAM,GAAG,CAAC,EAAE;YAC/B,sBAAsB,IAAI,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SAC3D;QACD,sBAAsB,IAAI,QAAQ,CAAC;QAEnC,IAAI,eAAe,GAAG,+DAA+D,CAAC;QAEtF,IAAI,YAAY,GAAG,KAAK,CAAC;QACzB,IAAI,GAAG,GAAG,CAAC,CAAC;QACZ,OAAO,CAAC,YAAY,EAAE;YAClB,GAAG,GAAG,YAAY,CAAC,OAAO,CAAC,sBAAsB,EAAE,GAAG,CAAC,CAAC;YACxD,IAAI,GAAG,GAAG,CAAC,EAAE;gBACT,MAAM;aACT;YACD,IAAM,SAAS,GAAG,GAAG,CAAC;YACtB,YAAY,GAAG,IAAI,CAAC;YACpB,OAAO,GAAG,GAAG,CAAC,IAAI,YAAY,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,IAAI,EAAE;gBACjD,IAAI,YAAY,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,GAAG,IAAI,YAAY,CAAC,MAAM,CAAC,GAAG,GAAG,CAAC,CAAC,KAAK,GAAG,EAAE;oBAC1E,YAAY,GAAG,KAAK,CAAC;oBACrB,MAAM;iBACT;gBACD,GAAG,EAAE,CAAC;aACT;YACD,GAAG,GAAG,SAAS,GAAG,sBAAsB,CAAC,MAAM,CAAC;SACnD;QAED,IAAI,YAAY,EAAE;YACd,eAAe,IAAI,0CAA0C,CAAC;SACjE;QAED,eAAe,IAAI,MAAM,CAAC;QAE1B,YAAY,GAAG,mBAAmB,GAAG,sBAAsB,GAAG,YAAY,GAAG,eAAe,GAAG,YAAY,CAAC;QAE5G,IAAI,oBAAoB,GACpB,6CAAsC,yBAAyB,mCAAyB,wBAAwB,4BAAyB,GAAG,aAAa,CAAC;QAE9J,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,iBAAiB,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;YACpD,IAAM,MAAI,GAAG,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC;YACvC,oBAAoB,IAAI,YAAK,MAAI,sBAAY,MAAI,QAAK,CAAC;SAC1D;QAED,IAAI,kBAAkB,GAAG,2BAAoB,qBAAqB,QAAK,CAAC;QAExE,IAAI,YAAY,EAAE;YACd,kBAAkB,IAAI,+BAAwB,sBAAsB,QAAK,CAAC;SAC7E;QAED,kBAAkB,IAAI,kBAAkB,CAAC;QAEzC,YAAY,GAAG,IAAI,CAAC,4BAA4B,CAAC,YAAY,EAAE,SAAS,EAAE,oBAAoB,EAAE,kBAAkB,CAAC,CAAC;QAEpH,IAAI,CAAC,oBAAoB,EAAE,CAAC;QAC5B,IAAI,CAAC,0BAA0B,EAAE,CAAC;QAElC,OAAO,EAAE,UAAU,YAAA,EAAE,YAAY,cAAA,EAAE,CAAC;IACxC,CAAC;IAES,4DAAwB,GAAlC,UAAmC,IAAY,EAAE,wBAAiD;QAC9F,IAAI,aAAa,GAAG,EAAE,CAAC;QACvB,IAAI,GAAG,GAAG,iBAAU,IAAI,SAAM,CAAC;QAC/B,KAA8B,UAA8C,EAA9C,KAAA,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,EAA9C,cAA8C,EAA9C,IAA8C,EAAE;YAAzE,IAAM,eAAe,SAAA;YACtB,IAAM,IAAI,GAAG,eAAe,CAAC,IAAI,CAAC,OAAO,CAAC,gBAAgB,EAAE,IAAI,CAAC,CAAC;YAClE,IAAM,IAAI,GAAG,qBAAqB,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;YAEtD,IAAI,eAAe,CAAC,MAAM,GAAG,CAAC,EAAE;gBAC5B,IAAI,IAAI,IAAI,CAAC,EAAE;oBACX,IAAM,gBAAgB,GAAG,UAAG,IAAI,cAAI,IAAI,CAAC,qBAAqB,CAAC,MAAM,iBAAc,CAAC;oBACpF,aAAa,IAAI,iBAAU,gBAAgB,gFAEjC,IAAI,6BACZ,CAAC;oBACH,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;oBAEtD,GAAG,IAAI,sBAAe,eAAe,CAAC,IAAI,sBAAY,gBAAgB,eAAK,eAAe,CAAC,MAAM,SAAM,CAAC;iBAC3G;qBAAM;oBACH,GAAG,IAAI,WAAI,eAAe,CAAC,IAAI,sBAAY,eAAe,CAAC,IAAI,eAAK,eAAe,CAAC,MAAM,SAAM,CAAC;iBACpG;aACJ;iBAAM;gBACH,GAAG,IAAI,YAAK,eAAe,CAAC,IAAI,gBAAM,eAAe,CAAC,IAAI,QAAK,CAAC;aACnE;SACJ;QACD,GAAG,IAAI,MAAM,CAAC;QACd,GAAG,GAAG,UAAG,aAAa,eAAK,GAAG,CAAE,CAAC;QACjC,GAAG,IAAI,iBAAU,wBAAwB,CAAC,OAAO,CAAC,UAAU,wBAAc,wBAAwB,CAAC,OAAO,CAAC,YAAY,4BAAkB,eAAe,gBAAM,IAAI,QAAK,CAAC;QAExK,OAAO,GAAG,CAAC;IACf,CAAC;IAEO,oDAAgB,GAAxB,UAAyB,IAAY,EAAE,QAAiB;QACpD,IAAM,aAAa,GAAG,6DAA6D,CAAC;QAEpF,iDAAiD;QACjD,OAAO,IAAI,EAAE;YACT,IAAM,KAAK,GAAG,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACvC,IAAI,KAAK,KAAK,IAAI,EAAE;gBAChB,MAAM;aACT;YAED,IAAM,MAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,uBAAuB;YAC9C,IAAM,WAAW,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,gCAAgC;YAC9D,IAAM,WAAW,GACb,MAAI,CAAC,OAAO,CAAC,qBAAqB,CAAC,iBAAiB,CAAC,KAAK,MAAI,CAAC,MAAM,GAAG,qBAAqB,CAAC,iBAAiB,CAAC,MAAM;gBAClH,CAAC,CAAC,MAAI,CAAC,SAAS,CAAC,CAAC,EAAE,MAAI,CAAC,OAAO,CAAC,qBAAqB,CAAC,iBAAiB,CAAC,CAAC;gBAC1E,CAAC,CAAC,IAAI,CAAC;YACf,IAAM,kBAAkB,GAAG,WAAW,KAAK,oBAAoB,CAAC,CAAC,CAAC,eAAe,CAAC,kBAAkB,CAAC,UAAU,CAAC,CAAC,CAAC,eAAe,CAAC,kBAAkB,CAAC,SAAS,CAAC;YAE/J,IAAI,WAAW,EAAE;gBACb,IAAM,WAAW,GAAG,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,WAAW,CAAC,CAAC;gBACjF,IAAI,WAAW,EAAE;oBACb,WAAW,CAAC,eAAe,GAAG,IAAI,CAAC;iBACtC;aACJ;YAED,IAAI,WAAW,GAAG,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,MAAI,CAAC,CAAC;YACxE,IAAI,CAAC,WAAW,EAAE;gBACd,WAAW,GAAG;oBACV,OAAO,EAAE,IAAI,CAAC,wBAAwB,CAAC,qBAAqB,EAAE;oBAC9D,IAAI,EAAE,kBAAkB;iBAC3B,CAAC;gBACF,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,MAAI,CAAC,GAAG,WAAW,CAAC;aACvE;YAED,IAAI,CAAC,6BAA6B,CAAC,MAAI,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;YAEhE,IAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC;YAC7C,IAAM,UAAU,GAAG,iBAAU,WAAW,CAAC,OAAO,CAAC,UAAU,wBAAc,WAAW,CAAC,OAAO,CAAC,YAAY,OAAI,CAAC;YAC9G,IAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;YAE1C,IAAI,GAAG,KAAK,GAAG,UAAU,GAAG,KAAK,CAAC;YAElC,aAAa,CAAC,SAAS,IAAI,UAAU,CAAC,MAAM,CAAC;SAChD;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEO,yDAAqB,GAA7B,UAA8B,IAAY,EAAE,QAAiB;QACzD,IAAM,uBAAuB,GAAG,mFAAmF,CAAC;QAEpH,iDAAiD;QACjD,OAAO,IAAI,EAAE;YACT,IAAM,KAAK,GAAG,uBAAuB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACjD,IAAI,KAAK,KAAK,IAAI,EAAE;gBAChB,MAAM;aACT;YAED,IAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YACtB,IAAM,UAAU,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAC5B,IAAI,MAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YACpB,IAAM,UAAU,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAE5B,IAAI,UAAU,GAAG,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,CAAC,MAAI,CAAC,CAAC;YACtE,IAAI,CAAC,UAAU,EAAE;gBACb,IAAM,QAAQ,GAAG,IAAI,KAAK,SAAS,CAAC,CAAC,CAAC,6BAA6B,CAAC,SAAS,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;gBAEjG,IAAI,OAAO,SAAA,CAAC;gBACZ,IAAI,QAAQ,EAAE;oBACV,MAAI,GAAG,UAAU,CAAC;oBAClB,OAAO,GAAG,QAAQ,CAAC,OAAO,CAAC;oBAC3B,IAAI,OAAO,CAAC,UAAU,KAAK,CAAC,CAAC,EAAE;wBAC3B,OAAO,GAAG,IAAI,CAAC,wBAAwB,CAAC,qBAAqB,EAAE,CAAC;qBACnE;iBACJ;qBAAM;oBACH,OAAO,GAAG,IAAI,CAAC,wBAAwB,CAAC,qBAAqB,EAAE,CAAC;iBACnE;gBAED,UAAU,GAAG,EAAE,OAAO,SAAA,EAAE,CAAC;gBACzB,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,CAAC,MAAI,CAAC,GAAG,UAAU,CAAC;aACrE;YAED,IAAI,CAAC,4BAA4B,CAC7B,MAAI,EACJ,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,CAAC,MAAI,CAAC,EACpD,UAAU,KAAK,YAAY;gBACvB,CAAC,CAAC,eAAe,CAAC,iBAAiB,CAAC,OAAO;gBAC3C,CAAC,CAAC,IAAI,KAAK,SAAS;oBACpB,CAAC,CAAC,eAAe,CAAC,iBAAiB,CAAC,eAAe;oBACnD,CAAC,CAAC,eAAe,CAAC,iBAAiB,CAAC,OAAO,EAC/C,QAAQ,CACX,CAAC;YAEF,IAAM,UAAU,GAAG,UAAU,CAAC,OAAO,CAAC,UAAU,CAAC;YACjD,IAAM,YAAY,GAAG,UAAU,CAAC,OAAO,CAAC,YAAY,CAAC;YAErD,IAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC;YAC7C,IAAM,UAAU,GAAG,iBAAU,UAAU,wBAAc,YAAY,OAAI,CAAC;YACtE,IAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;YAE1C,IAAI,GAAG,KAAK,GAAG,UAAU,GAAG,KAAK,CAAC;YAElC,uBAAuB,CAAC,SAAS,IAAI,UAAU,CAAC,MAAM,CAAC;SAC1D;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEO,gEAA4B,GAApC,UAAqC,IAAY;QAC7C,KAA+B,UAA0B,EAA1B,KAAA,IAAI,CAAC,qBAAqB,EAA1B,cAA0B,EAA1B,IAA0B,EAAE;YAAtD,IAAM,gBAAgB,SAAA;YACvB,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,MAAM,CAAC,UAAG,gBAAgB,mBAAgB,EAAE,GAAG,CAAC,EAAE,UAAG,gBAAgB,YAAS,CAAC,CAAC;SAC3G;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IACL,gCAAC;AAAD,CAAC,AAtcD,CAA+C,qBAAqB,GAscnE","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"../../types\";\r\nimport type { ShaderProcessingContext } from \"../Processors/shaderProcessingOptions\";\r\nimport type { WebGPUBufferDescription } from \"./webgpuShaderProcessingContext\";\r\nimport { WebGPUShaderProcessingContext } from \"./webgpuShaderProcessingContext\";\r\nimport * as WebGPUConstants from \"./webgpuConstants\";\r\nimport { Logger } from \"../../Misc/logger\";\r\nimport { WebGPUShaderProcessor } from \"./webgpuShaderProcessor\";\r\nimport { RemoveComments } from \"../../Misc/codeStringParsingTools\";\r\n\r\nimport \"../../ShadersWGSL/ShadersInclude/bonesDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/bonesVertex\";\r\nimport \"../../ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/bakedVertexAnimation\";\r\nimport \"../../ShadersWGSL/ShadersInclude/clipPlaneFragment\";\r\nimport \"../../ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/clipPlaneVertex\";\r\nimport \"../../ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/instancesDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/instancesVertex\";\r\nimport \"../../ShadersWGSL/ShadersInclude/meshUboDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/morphTargetsVertex\";\r\nimport \"../../ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal\";\r\nimport \"../../ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/sceneUboDeclaration\";\r\nimport { ShaderLanguage } from \"../../Materials/shaderLanguage\";\r\n\r\nconst builtInName_vertex_index = \"gl_VertexID\";\r\nconst builtInName_instance_index = \"gl_InstanceID\";\r\nconst builtInName_position = \"gl_Position\";\r\n\r\nconst builtInName_position_frag = \"gl_FragCoord\";\r\nconst builtInName_front_facing = \"gl_FrontFacing\";\r\nconst builtInName_frag_depth = \"gl_FragDepth\";\r\nconst builtInName_FragColor = \"gl_FragColor\";\r\n\r\nconst leftOverVarName = \"uniforms\";\r\nconst internalsVarName = \"internals\";\r\n\r\nconst gpuTextureViewDimensionByWebGPUTextureFunction: { [key: string]: Nullable<GPUTextureViewDimension> } = {\r\n texture_1d: WebGPUConstants.TextureViewDimension.E1d,\r\n texture_2d: WebGPUConstants.TextureViewDimension.E2d,\r\n texture_2d_array: WebGPUConstants.TextureViewDimension.E2dArray,\r\n texture_3d: WebGPUConstants.TextureViewDimension.E3d,\r\n texture_cube: WebGPUConstants.TextureViewDimension.Cube,\r\n texture_cube_array: WebGPUConstants.TextureViewDimension.CubeArray,\r\n texture_multisampled_2d: WebGPUConstants.TextureViewDimension.E2d,\r\n texture_depth_2d: WebGPUConstants.TextureViewDimension.E2d,\r\n texture_depth_2d_array: WebGPUConstants.TextureViewDimension.E2dArray,\r\n texture_depth_cube: WebGPUConstants.TextureViewDimension.Cube,\r\n texture_depth_cube_array: WebGPUConstants.TextureViewDimension.CubeArray,\r\n texture_depth_multisampled_2d: WebGPUConstants.TextureViewDimension.E2d,\r\n texture_storage_1d: WebGPUConstants.TextureViewDimension.E1d,\r\n texture_storage_2d: WebGPUConstants.TextureViewDimension.E2d,\r\n texture_storage_2d_array: WebGPUConstants.TextureViewDimension.E2dArray,\r\n texture_storage_3d: WebGPUConstants.TextureViewDimension.E3d,\r\n texture_external: null,\r\n};\r\n\r\n/** @hidden */\r\nexport class WebGPUShaderProcessorWGSL extends WebGPUShaderProcessor {\r\n protected _attributesWGSL: string[];\r\n protected _attributesDeclWGSL: string[];\r\n protected _attributeNamesWGSL: string[];\r\n protected _varyingsWGSL: string[];\r\n protected _varyingsDeclWGSL: string[];\r\n protected _varyingNamesWGSL: string[];\r\n protected _stridedUniformArrays: string[];\r\n\r\n public shaderLanguage = ShaderLanguage.WGSL;\r\n public uniformRegexp = /uniform\\s+(\\w+)\\s*:\\s*(.+)\\s*;/;\r\n public textureRegexp = /var\\s+(\\w+)\\s*:\\s*((array<\\s*)?(texture_\\w+)\\s*(<\\s*(.+)\\s*>)?\\s*(,\\s*\\w+\\s*>\\s*)?);/;\r\n public noPrecision = true;\r\n\r\n protected _getArraySize(name: string, uniformType: string, preProcessors: { [key: string]: string }): [string, string, number] {\r\n let length = 0;\r\n\r\n const endArray = uniformType.lastIndexOf(\">\");\r\n if (uniformType.indexOf(\"array\") >= 0 && endArray > 0) {\r\n let startArray = endArray;\r\n while (startArray > 0 && uniformType.charAt(startArray) !== \" \" && uniformType.charAt(startArray) !== \",\") {\r\n startArray--;\r\n }\r\n const lengthInString = uniformType.substring(startArray + 1, endArray);\r\n length = +lengthInString;\r\n if (isNaN(length)) {\r\n length = +preProcessors[lengthInString.trim()];\r\n }\r\n while (startArray > 0 && (uniformType.charAt(startArray) === \" \" || uniformType.charAt(startArray) === \",\")) {\r\n startArray--;\r\n }\r\n uniformType = uniformType.substring(uniformType.indexOf(\"<\") + 1, startArray + 1);\r\n }\r\n\r\n return [name, uniformType, length];\r\n }\r\n\r\n public initializeShaders(processingContext: Nullable<ShaderProcessingContext>): void {\r\n this._webgpuProcessingContext = processingContext as WebGPUShaderProcessingContext;\r\n\r\n this._attributesWGSL = [];\r\n this._attributesDeclWGSL = [];\r\n this._attributeNamesWGSL = [];\r\n this._varyingsWGSL = [];\r\n this._varyingsDeclWGSL = [];\r\n this._varyingNamesWGSL = [];\r\n this._stridedUniformArrays = [];\r\n }\r\n\r\n public preProcessShaderCode(code: string): string {\r\n return (\r\n `struct ${WebGPUShaderProcessor.InternalsUBOName} {\\nyFactor__: f32,\\ntextureOutputHeight__: f32,\\n};\\nvar<uniform> ${internalsVarName} : ${WebGPUShaderProcessor.InternalsUBOName};\\n` +\r\n RemoveComments(code)\r\n );\r\n }\r\n\r\n public varyingProcessor(varying: string, isFragment: boolean, preProcessors: { [key: string]: string }) {\r\n const varyingRegex = /\\s*varying\\s+(?:(?:highp)?|(?:lowp)?)\\s*(\\S+)\\s*:\\s*(.+)\\s*;/gm;\r\n const match = varyingRegex.exec(varying);\r\n if (match !== null) {\r\n const varyingType = match[2];\r\n const name = match[1];\r\n let location: number;\r\n if (isFragment) {\r\n location = this._webgpuProcessingContext.availableVaryings[name];\r\n if (location === undefined) {\r\n Logger.Warn(`Invalid fragment shader: The varying named \"${name}\" is not declared in the vertex shader! This declaration will be ignored.`);\r\n }\r\n } else {\r\n location = this._webgpuProcessingContext.getVaryingNextLocation(varyingType, this._getArraySize(name, varyingType, preProcessors)[2]);\r\n this._webgpuProcessingContext.availableVaryings[name] = location;\r\n this._varyingsWGSL.push(`@location(${location}) ${name} : ${varyingType},`);\r\n this._varyingsDeclWGSL.push(`var<private> ${name} : ${varyingType};`);\r\n this._varyingNamesWGSL.push(name);\r\n }\r\n\r\n varying = \"\";\r\n }\r\n return varying;\r\n }\r\n\r\n public attributeProcessor(attribute: string, preProcessors: { [key: string]: string }) {\r\n const attribRegex = /\\s*attribute\\s+(\\S+)\\s*:\\s*(.+)\\s*;/gm;\r\n const match = attribRegex.exec(attribute);\r\n if (match !== null) {\r\n const attributeType = match[2];\r\n const name = match[1];\r\n const location = this._webgpuProcessingContext.getAttributeNextLocation(attributeType, this._getArraySize(name, attributeType, preProcessors)[2]);\r\n\r\n this._webgpuProcessingContext.availableAttributes[name] = location;\r\n this._webgpuProcessingContext.orderedAttributes[location] = name;\r\n\r\n this._attributesWGSL.push(`@location(${location}) ${name} : ${attributeType},`);\r\n this._attributesDeclWGSL.push(`var<private> ${name} : ${attributeType};`);\r\n this._attributeNamesWGSL.push(name);\r\n attribute = \"\";\r\n }\r\n return attribute;\r\n }\r\n\r\n public uniformProcessor(uniform: string, isFragment: boolean, preProcessors: { [key: string]: string }): string {\r\n const match = this.uniformRegexp.exec(uniform);\r\n if (match !== null) {\r\n const uniformType = match[2];\r\n const name = match[1];\r\n\r\n this._addUniformToLeftOverUBO(name, uniformType, preProcessors);\r\n\r\n uniform = \"\";\r\n }\r\n return uniform;\r\n }\r\n\r\n public textureProcessor(texture: string, isFragment: boolean, preProcessors: { [key: string]: string }): string {\r\n const match = this.textureRegexp.exec(texture);\r\n if (match !== null) {\r\n const name = match[1]; // name of the variable\r\n const type = match[2]; // texture_2d<f32> or array<texture_2d_array<f32>, 5> for eg\r\n const isArrayOfTexture = !!match[3];\r\n const textureFunc = match[4]; // texture_2d, texture_depth_2d, etc\r\n const isStorageTexture = textureFunc.indexOf(\"storage\") > 0;\r\n const componentType = match[6]; // f32 or i32 or u32 or undefined\r\n const storageTextureFormat = isStorageTexture ? (componentType.substring(0, componentType.indexOf(\",\")).trim() as GPUTextureFormat) : null;\r\n\r\n let arraySize = isArrayOfTexture ? this._getArraySize(name, type, preProcessors)[2] : 0;\r\n let textureInfo = this._webgpuProcessingContext.availableTextures[name];\r\n if (!textureInfo) {\r\n textureInfo = {\r\n isTextureArray: arraySize > 0,\r\n isStorageTexture,\r\n textures: [],\r\n sampleType: WebGPUConstants.TextureSampleType.Float,\r\n };\r\n arraySize = arraySize || 1;\r\n for (let i = 0; i < arraySize; ++i) {\r\n textureInfo.textures.push(this._webgpuProcessingContext.getNextFreeUBOBinding());\r\n }\r\n } else {\r\n arraySize = textureInfo.textures.length;\r\n }\r\n\r\n this._webgpuProcessingContext.availableTextures[name] = textureInfo;\r\n\r\n const isDepthTexture = textureFunc.indexOf(\"depth\") > 0;\r\n const textureDimension = gpuTextureViewDimensionByWebGPUTextureFunction[textureFunc];\r\n const sampleType = isDepthTexture\r\n ? WebGPUConstants.TextureSampleType.Depth\r\n : componentType === \"u32\"\r\n ? WebGPUConstants.TextureSampleType.Uint\r\n : componentType === \"i32\"\r\n ? WebGPUConstants.TextureSampleType.Sint\r\n : WebGPUConstants.TextureSampleType.Float;\r\n\r\n textureInfo.sampleType = sampleType;\r\n\r\n if (textureDimension === undefined) {\r\n throw `Can't get the texture dimension corresponding to the texture function \"${textureFunc}\"!`;\r\n }\r\n\r\n for (let i = 0; i < arraySize; ++i) {\r\n const { groupIndex, bindingIndex } = textureInfo.textures[i];\r\n\r\n if (i === 0) {\r\n texture = `@group(${groupIndex}) @binding(${bindingIndex}) ${texture}`;\r\n }\r\n\r\n this._addTextureBindingDescription(name, textureInfo, i, textureDimension, storageTextureFormat, !isFragment);\r\n }\r\n }\r\n\r\n return texture;\r\n }\r\n\r\n public postProcessor(code: string) {\r\n return code;\r\n }\r\n\r\n public finalizeShaders(vertexCode: string, fragmentCode: string): { vertexCode: string; fragmentCode: string } {\r\n const fragCoordCode =\r\n fragmentCode.indexOf(\"gl_FragCoord\") >= 0\r\n ? `\r\n if (internals.yFactor__ == 1.) {\r\n gl_FragCoord.y = internals.textureOutputHeight__ - gl_FragCoord.y;\r\n }\r\n `\r\n : \"\";\r\n\r\n // Add the group/binding info to the sampler declaration (var xxx: sampler|sampler_comparison)\r\n vertexCode = this._processSamplers(vertexCode, true);\r\n fragmentCode = this._processSamplers(fragmentCode, false);\r\n\r\n // Add the group/binding info to the uniform/storage buffer declarations (var<uniform> XXX:YYY or var<storage(,read_write|read)> XXX:YYY)\r\n vertexCode = this._processCustomBuffers(vertexCode, true);\r\n fragmentCode = this._processCustomBuffers(fragmentCode, false);\r\n\r\n // Builds the leftover UBOs.\r\n const leftOverUBO = this._buildLeftOverUBO();\r\n\r\n vertexCode = leftOverUBO + vertexCode;\r\n fragmentCode = leftOverUBO + fragmentCode;\r\n\r\n // Vertex code\r\n vertexCode = vertexCode.replace(/#define /g, \"//#define \");\r\n vertexCode = this._processStridedUniformArrays(vertexCode);\r\n\r\n const varyingsDecl = this._varyingsDeclWGSL.join(\"\\n\") + \"\\n\";\r\n\r\n const vertexBuiltinDecl = `var<private> ${builtInName_vertex_index} : u32;\\nvar<private> ${builtInName_instance_index} : u32;\\nvar<private> ${builtInName_position} : vec4<f32>;\\n`;\r\n\r\n const vertexAttributesDecl = this._attributesDeclWGSL.join(\"\\n\") + \"\\n\";\r\n\r\n let vertexInputs = \"struct VertexInputs {\\n @builtin(vertex_index) vertexIndex : u32,\\n @builtin(instance_index) instanceIndex : u32,\\n\";\r\n if (this._attributesWGSL.length > 0) {\r\n vertexInputs += this._attributesWGSL.join(\"\\n\");\r\n }\r\n vertexInputs += \"\\n};\\n\";\r\n\r\n let vertexFragmentInputs = \"struct FragmentInputs {\\n @builtin(position) position : vec4<f32>,\\n\";\r\n if (this._varyingsWGSL.length > 0) {\r\n vertexFragmentInputs += this._varyingsWGSL.join(\"\\n\");\r\n }\r\n vertexFragmentInputs += \"\\n};\\n\";\r\n\r\n vertexCode = vertexBuiltinDecl + vertexInputs + vertexAttributesDecl + vertexFragmentInputs + varyingsDecl + vertexCode;\r\n\r\n let vertexStartingCode = ` var output : FragmentInputs;\\n ${builtInName_vertex_index} = input.vertexIndex;\\n ${builtInName_instance_index} = input.instanceIndex;\\n`;\r\n\r\n for (let i = 0; i < this._attributeNamesWGSL.length; ++i) {\r\n const name = this._attributeNamesWGSL[i];\r\n vertexStartingCode += ` ${name} = input.${name};\\n`;\r\n }\r\n\r\n let vertexEndingCode = ` output.position = ${builtInName_position};\\n output.position.y = output.position.y * internals.yFactor__;\\n`;\r\n\r\n for (let i = 0; i < this._varyingNamesWGSL.length; ++i) {\r\n const name = this._varyingNamesWGSL[i];\r\n vertexEndingCode += ` output.${name} = ${name};\\n`;\r\n }\r\n\r\n vertexEndingCode += \" return output;\";\r\n\r\n vertexCode = this._injectStartingAndEndingCode(vertexCode, \"fn main\", vertexStartingCode, vertexEndingCode);\r\n\r\n // fragment code\r\n fragmentCode = fragmentCode.replace(/#define /g, \"//#define \");\r\n fragmentCode = this._processStridedUniformArrays(fragmentCode);\r\n fragmentCode = fragmentCode.replace(/dpdy/g, \"(-internals.yFactor__)*dpdy\"); // will also handle dpdyCoarse and dpdyFine\r\n\r\n const fragmentBuiltinDecl = `var<private> ${builtInName_position_frag} : vec4<f32>;\\nvar<private> ${builtInName_front_facing} : bool;\\nvar<private> ${builtInName_FragColor} : vec4<f32>;\\nvar<private> ${builtInName_frag_depth} : f32;\\n`;\r\n\r\n let fragmentFragmentInputs = \"struct FragmentInputs {\\n @builtin(position) position : vec4<f32>,\\n @builtin(front_facing) frontFacing : bool,\\n\";\r\n if (this._varyingsWGSL.length > 0) {\r\n fragmentFragmentInputs += this._varyingsWGSL.join(\"\\n\");\r\n }\r\n fragmentFragmentInputs += \"\\n};\\n\";\r\n\r\n let fragmentOutputs = \"struct FragmentOutputs {\\n @location(0) color : vec4<f32>,\\n\";\r\n\r\n let hasFragDepth = false;\r\n let idx = 0;\r\n while (!hasFragDepth) {\r\n idx = fragmentCode.indexOf(builtInName_frag_depth, idx);\r\n if (idx < 0) {\r\n break;\r\n }\r\n const saveIndex = idx;\r\n hasFragDepth = true;\r\n while (idx > 1 && fragmentCode.charAt(idx) !== \"\\n\") {\r\n if (fragmentCode.charAt(idx) === \"/\" && fragmentCode.charAt(idx - 1) === \"/\") {\r\n hasFragDepth = false;\r\n break;\r\n }\r\n idx--;\r\n }\r\n idx = saveIndex + builtInName_frag_depth.length;\r\n }\r\n\r\n if (hasFragDepth) {\r\n fragmentOutputs += \" @builtin(frag_depth) fragDepth: f32;\\n\";\r\n }\r\n\r\n fragmentOutputs += \"};\\n\";\r\n\r\n fragmentCode = fragmentBuiltinDecl + fragmentFragmentInputs + varyingsDecl + fragmentOutputs + fragmentCode;\r\n\r\n let fragmentStartingCode =\r\n ` var output : FragmentOutputs;\\n ${builtInName_position_frag} = input.position;\\n ${builtInName_front_facing} = input.frontFacing;\\n` + fragCoordCode;\r\n\r\n for (let i = 0; i < this._varyingNamesWGSL.length; ++i) {\r\n const name = this._varyingNamesWGSL[i];\r\n fragmentStartingCode += ` ${name} = input.${name};\\n`;\r\n }\r\n\r\n let fragmentEndingCode = ` output.color = ${builtInName_FragColor};\\n`;\r\n\r\n if (hasFragDepth) {\r\n fragmentEndingCode += ` output.fragDepth = ${builtInName_frag_depth};\\n`;\r\n }\r\n\r\n fragmentEndingCode += \" return output;\";\r\n\r\n fragmentCode = this._injectStartingAndEndingCode(fragmentCode, \"fn main\", fragmentStartingCode, fragmentEndingCode);\r\n\r\n this._collectBindingNames();\r\n this._preCreateBindGroupEntries();\r\n\r\n return { vertexCode, fragmentCode };\r\n }\r\n\r\n protected _generateLeftOverUBOCode(name: string, uniformBufferDescription: WebGPUBufferDescription): string {\r\n let stridedArrays = \"\";\r\n let ubo = `struct ${name} {\\n`;\r\n for (const leftOverUniform of this._webgpuProcessingContext.leftOverUniforms) {\r\n const type = leftOverUniform.type.replace(/^(.*?)(<.*>)?$/, \"$1\");\r\n const size = WebGPUShaderProcessor.UniformSizes[type];\r\n\r\n if (leftOverUniform.length > 0) {\r\n if (size <= 2) {\r\n const stridedArrayType = `${name}_${this._stridedUniformArrays.length}_strided_arr`;\r\n stridedArrays += `struct ${stridedArrayType} {\r\n @size(16)\r\n el: ${type},\r\n }`;\r\n this._stridedUniformArrays.push(leftOverUniform.name);\r\n\r\n ubo += ` @align(16) ${leftOverUniform.name} : array<${stridedArrayType}, ${leftOverUniform.length}>,\\n`;\r\n } else {\r\n ubo += ` ${leftOverUniform.name} : array<${leftOverUniform.type}, ${leftOverUniform.length}>,\\n`;\r\n }\r\n } else {\r\n ubo += ` ${leftOverUniform.name} : ${leftOverUniform.type},\\n`;\r\n }\r\n }\r\n ubo += \"};\\n\";\r\n ubo = `${stridedArrays}\\n${ubo}`;\r\n ubo += `@group(${uniformBufferDescription.binding.groupIndex}) @binding(${uniformBufferDescription.binding.bindingIndex}) var<uniform> ${leftOverVarName} : ${name};\\n`;\r\n\r\n return ubo;\r\n }\r\n\r\n private _processSamplers(code: string, isVertex: boolean): string {\r\n const samplerRegexp = /var\\s+(\\w+Sampler)\\s*:\\s*(sampler|sampler_comparison)\\s*;/gm;\r\n\r\n // eslint-disable-next-line no-constant-condition\r\n while (true) {\r\n const match = samplerRegexp.exec(code);\r\n if (match === null) {\r\n break;\r\n }\r\n\r\n const name = match[1]; // name of the variable\r\n const samplerType = match[2]; // sampler or sampler_comparison\r\n const textureName =\r\n name.indexOf(WebGPUShaderProcessor.AutoSamplerSuffix) === name.length - WebGPUShaderProcessor.AutoSamplerSuffix.length\r\n ? name.substring(0, name.indexOf(WebGPUShaderProcessor.AutoSamplerSuffix))\r\n : null;\r\n const samplerBindingType = samplerType === \"sampler_comparison\" ? WebGPUConstants.SamplerBindingType.Comparison : WebGPUConstants.SamplerBindingType.Filtering;\r\n\r\n if (textureName) {\r\n const textureInfo = this._webgpuProcessingContext.availableTextures[textureName];\r\n if (textureInfo) {\r\n textureInfo.autoBindSampler = true;\r\n }\r\n }\r\n\r\n let samplerInfo = this._webgpuProcessingContext.availableSamplers[name];\r\n if (!samplerInfo) {\r\n samplerInfo = {\r\n binding: this._webgpuProcessingContext.getNextFreeUBOBinding(),\r\n type: samplerBindingType,\r\n };\r\n this._webgpuProcessingContext.availableSamplers[name] = samplerInfo;\r\n }\r\n\r\n this._addSamplerBindingDescription(name, samplerInfo, isVertex);\r\n\r\n const part1 = code.substring(0, match.index);\r\n const insertPart = `@group(${samplerInfo.binding.groupIndex}) @binding(${samplerInfo.binding.bindingIndex}) `;\r\n const part2 = code.substring(match.index);\r\n\r\n code = part1 + insertPart + part2;\r\n\r\n samplerRegexp.lastIndex += insertPart.length;\r\n }\r\n\r\n return code;\r\n }\r\n\r\n private _processCustomBuffers(code: string, isVertex: boolean): string {\r\n const instantiateBufferRegexp = /var<\\s*(uniform|storage)\\s*(,\\s*(read|read_write)\\s*)?>\\s+(\\S+)\\s*:\\s*(\\S+)\\s*;/gm;\r\n\r\n // eslint-disable-next-line no-constant-condition\r\n while (true) {\r\n const match = instantiateBufferRegexp.exec(code);\r\n if (match === null) {\r\n break;\r\n }\r\n\r\n const type = match[1];\r\n const decoration = match[3];\r\n let name = match[4];\r\n const structName = match[5];\r\n\r\n let bufferInfo = this._webgpuProcessingContext.availableBuffers[name];\r\n if (!bufferInfo) {\r\n const knownUBO = type === \"uniform\" ? WebGPUShaderProcessingContext.KnownUBOs[structName] : null;\r\n\r\n let binding;\r\n if (knownUBO) {\r\n name = structName;\r\n binding = knownUBO.binding;\r\n if (binding.groupIndex === -1) {\r\n binding = this._webgpuProcessingContext.getNextFreeUBOBinding();\r\n }\r\n } else {\r\n binding = this._webgpuProcessingContext.getNextFreeUBOBinding();\r\n }\r\n\r\n bufferInfo = { binding };\r\n this._webgpuProcessingContext.availableBuffers[name] = bufferInfo;\r\n }\r\n\r\n this._addBufferBindingDescription(\r\n name,\r\n this._webgpuProcessingContext.availableBuffers[name],\r\n decoration === \"read_write\"\r\n ? WebGPUConstants.BufferBindingType.Storage\r\n : type === \"storage\"\r\n ? WebGPUConstants.BufferBindingType.ReadOnlyStorage\r\n : WebGPUConstants.BufferBindingType.Uniform,\r\n isVertex\r\n );\r\n\r\n const groupIndex = bufferInfo.binding.groupIndex;\r\n const bindingIndex = bufferInfo.binding.bindingIndex;\r\n\r\n const part1 = code.substring(0, match.index);\r\n const insertPart = `@group(${groupIndex}) @binding(${bindingIndex}) `;\r\n const part2 = code.substring(match.index);\r\n\r\n code = part1 + insertPart + part2;\r\n\r\n instantiateBufferRegexp.lastIndex += insertPart.length;\r\n }\r\n\r\n return code;\r\n }\r\n\r\n private _processStridedUniformArrays(code: string): string {\r\n for (const uniformArrayName of this._stridedUniformArrays) {\r\n code = code.replace(new RegExp(`${uniformArrayName}\\\\s*\\\\[(.*)\\\\]`, \"g\"), `${uniformArrayName}[$1].el`);\r\n }\r\n return code;\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"webgpuShaderProcessorsWGSL.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Engines/WebGPU/webgpuShaderProcessorsWGSL.ts"],"names":[],"mappings":";AAIA,OAAO,EAAE,6BAA6B,EAAE,MAAM,iCAAiC,CAAC;AAChF,OAAO,KAAK,eAAe,MAAM,mBAAmB,CAAC;AACrD,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAC3C,OAAO,EAAE,qBAAqB,EAAE,MAAM,yBAAyB,CAAC;AAChE,OAAO,EAAE,cAAc,EAAE,MAAM,mCAAmC,CAAC;AAEnE,OAAO,mDAAmD,CAAC;AAC3D,OAAO,8CAA8C,CAAC;AACtD,OAAO,kEAAkE,CAAC;AAC1E,OAAO,uDAAuD,CAAC;AAC/D,OAAO,oDAAoD,CAAC;AAC5D,OAAO,+DAA+D,CAAC;AACvE,OAAO,kDAAkD,CAAC;AAC1D,OAAO,6DAA6D,CAAC;AACrE,OAAO,uDAAuD,CAAC;AAC/D,OAAO,kDAAkD,CAAC;AAC1D,OAAO,qDAAqD,CAAC;AAC7D,OAAO,qDAAqD,CAAC;AAC7D,OAAO,gEAAgE,CAAC;AACxE,OAAO,2DAA2D,CAAC;AACnE,OAAO,sEAAsE,CAAC;AAC9E,OAAO,sDAAsD,CAAC;AAC9D,OAAO,EAAE,cAAc,EAAE,MAAM,gCAAgC,CAAC;AAEhE,IAAM,wBAAwB,GAAG,aAAa,CAAC;AAC/C,IAAM,0BAA0B,GAAG,eAAe,CAAC;AACnD,IAAM,oBAAoB,GAAG,aAAa,CAAC;AAE3C,IAAM,yBAAyB,GAAG,cAAc,CAAC;AACjD,IAAM,wBAAwB,GAAG,gBAAgB,CAAC;AAClD,IAAM,sBAAsB,GAAG,cAAc,CAAC;AAC9C,IAAM,qBAAqB,GAAG,cAAc,CAAC;AAE7C,IAAM,eAAe,GAAG,UAAU,CAAC;AACnC,IAAM,gBAAgB,GAAG,WAAW,CAAC;AAErC,IAAM,8CAA8C,GAAyD;IACzG,UAAU,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IACpD,UAAU,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IACpD,gBAAgB,EAAE,eAAe,CAAC,oBAAoB,CAAC,QAAQ;IAC/D,UAAU,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IACpD,YAAY,EAAE,eAAe,CAAC,oBAAoB,CAAC,IAAI;IACvD,kBAAkB,EAAE,eAAe,CAAC,oBAAoB,CAAC,SAAS;IAClE,uBAAuB,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IACjE,gBAAgB,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IAC1D,sBAAsB,EAAE,eAAe,CAAC,oBAAoB,CAAC,QAAQ;IACrE,kBAAkB,EAAE,eAAe,CAAC,oBAAoB,CAAC,IAAI;IAC7D,wBAAwB,EAAE,eAAe,CAAC,oBAAoB,CAAC,SAAS;IACxE,6BAA6B,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IACvE,kBAAkB,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IAC5D,kBAAkB,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IAC5D,wBAAwB,EAAE,eAAe,CAAC,oBAAoB,CAAC,QAAQ;IACvE,kBAAkB,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IAC5D,gBAAgB,EAAE,IAAI;CACzB,CAAC;AAEF,cAAc;AACd;IAA+C,6CAAqB;IAApE;QAAA,qEAscC;QA7bU,oBAAc,GAAG,cAAc,CAAC,IAAI,CAAC;QACrC,mBAAa,GAAG,gCAAgC,CAAC;QACjD,mBAAa,GAAG,sFAAsF,CAAC;QACvG,iBAAW,GAAG,IAAI,CAAC;;IA0b9B,CAAC;IAxba,iDAAa,GAAvB,UAAwB,IAAY,EAAE,WAAmB,EAAE,aAAwC;QAC/F,IAAI,MAAM,GAAG,CAAC,CAAC;QAEf,IAAM,QAAQ,GAAG,WAAW,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;QAC9C,IAAI,WAAW,CAAC,OAAO,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,QAAQ,GAAG,CAAC,EAAE;YACnD,IAAI,UAAU,GAAG,QAAQ,CAAC;YAC1B,OAAO,UAAU,GAAG,CAAC,IAAI,WAAW,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,GAAG,IAAI,WAAW,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,GAAG,EAAE;gBACvG,UAAU,EAAE,CAAC;aAChB;YACD,IAAM,cAAc,GAAG,WAAW,CAAC,SAAS,CAAC,UAAU,GAAG,CAAC,EAAE,QAAQ,CAAC,CAAC;YACvE,MAAM,GAAG,CAAC,cAAc,CAAC;YACzB,IAAI,KAAK,CAAC,MAAM,CAAC,EAAE;gBACf,MAAM,GAAG,CAAC,aAAa,CAAC,cAAc,CAAC,IAAI,EAAE,CAAC,CAAC;aAClD;YACD,OAAO,UAAU,GAAG,CAAC,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,GAAG,IAAI,WAAW,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,GAAG,CAAC,EAAE;gBACzG,UAAU,EAAE,CAAC;aAChB;YACD,WAAW,GAAG,WAAW,CAAC,SAAS,CAAC,WAAW,CAAC,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,UAAU,GAAG,CAAC,CAAC,CAAC;SACrF;QAED,OAAO,CAAC,IAAI,EAAE,WAAW,EAAE,MAAM,CAAC,CAAC;IACvC,CAAC;IAEM,qDAAiB,GAAxB,UAAyB,iBAAoD;QACzE,IAAI,CAAC,wBAAwB,GAAG,iBAAkD,CAAC;QAEnF,IAAI,CAAC,eAAe,GAAG,EAAE,CAAC;QAC1B,IAAI,CAAC,mBAAmB,GAAG,EAAE,CAAC;QAC9B,IAAI,CAAC,mBAAmB,GAAG,EAAE,CAAC;QAC9B,IAAI,CAAC,aAAa,GAAG,EAAE,CAAC;QACxB,IAAI,CAAC,iBAAiB,GAAG,EAAE,CAAC;QAC5B,IAAI,CAAC,iBAAiB,GAAG,EAAE,CAAC;QAC5B,IAAI,CAAC,qBAAqB,GAAG,EAAE,CAAC;IACpC,CAAC;IAEM,wDAAoB,GAA3B,UAA4B,IAAY;QACpC,OAAO,CACH,iBAAU,qBAAqB,CAAC,gBAAgB,gFAAsE,gBAAgB,gBAAM,qBAAqB,CAAC,gBAAgB,QAAK;YACvL,cAAc,CAAC,IAAI,CAAC,CACvB,CAAC;IACN,CAAC;IAEM,oDAAgB,GAAvB,UAAwB,OAAe,EAAE,UAAmB,EAAE,aAAwC;QAClG,IAAM,YAAY,GAAG,gEAAgE,CAAC;QACtF,IAAM,KAAK,GAAG,YAAY,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACzC,IAAI,KAAK,KAAK,IAAI,EAAE;YAChB,IAAM,WAAW,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAC7B,IAAM,MAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YACtB,IAAI,UAAgB,CAAC;YACrB,IAAI,UAAU,EAAE;gBACZ,UAAQ,GAAG,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,MAAI,CAAC,CAAC;gBACjE,IAAI,UAAQ,KAAK,SAAS,EAAE;oBACxB,MAAM,CAAC,IAAI,CAAC,uDAA+C,MAAI,+EAA2E,CAAC,CAAC;iBAC/I;aACJ;iBAAM;gBACH,UAAQ,GAAG,IAAI,CAAC,wBAAwB,CAAC,sBAAsB,CAAC,WAAW,EAAE,IAAI,CAAC,aAAa,CAAC,MAAI,EAAE,WAAW,EAAE,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBACtI,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,MAAI,CAAC,GAAG,UAAQ,CAAC;gBACjE,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,oBAAa,UAAQ,eAAK,MAAI,gBAAM,WAAW,MAAG,CAAC,CAAC;gBAC5E,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,uBAAgB,MAAI,gBAAM,WAAW,MAAG,CAAC,CAAC;gBACtE,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,MAAI,CAAC,CAAC;aACrC;YAED,OAAO,GAAG,EAAE,CAAC;SAChB;QACD,OAAO,OAAO,CAAC;IACnB,CAAC;IAEM,sDAAkB,GAAzB,UAA0B,SAAiB,EAAE,aAAwC;QACjF,IAAM,WAAW,GAAG,uCAAuC,CAAC;QAC5D,IAAM,KAAK,GAAG,WAAW,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QAC1C,IAAI,KAAK,KAAK,IAAI,EAAE;YAChB,IAAM,aAAa,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAC/B,IAAM,MAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YACtB,IAAM,UAAQ,GAAG,IAAI,CAAC,wBAAwB,CAAC,wBAAwB,CAAC,aAAa,EAAE,IAAI,CAAC,aAAa,CAAC,MAAI,EAAE,aAAa,EAAE,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAElJ,IAAI,CAAC,wBAAwB,CAAC,mBAAmB,CAAC,MAAI,CAAC,GAAG,UAAQ,CAAC;YACnE,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,UAAQ,CAAC,GAAG,MAAI,CAAC;YAEjE,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,oBAAa,UAAQ,eAAK,MAAI,gBAAM,aAAa,MAAG,CAAC,CAAC;YAChF,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,uBAAgB,MAAI,gBAAM,aAAa,MAAG,CAAC,CAAC;YAC1E,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,MAAI,CAAC,CAAC;YACpC,SAAS,GAAG,EAAE,CAAC;SAClB;QACD,OAAO,SAAS,CAAC;IACrB,CAAC;IAEM,oDAAgB,GAAvB,UAAwB,OAAe,EAAE,UAAmB,EAAE,aAAwC;QAClG,IAAM,KAAK,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAC/C,IAAI,KAAK,KAAK,IAAI,EAAE;YAChB,IAAM,WAAW,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAC7B,IAAM,MAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAEtB,IAAI,CAAC,wBAAwB,CAAC,MAAI,EAAE,WAAW,EAAE,aAAa,CAAC,CAAC;YAEhE,OAAO,GAAG,EAAE,CAAC;SAChB;QACD,OAAO,OAAO,CAAC;IACnB,CAAC;IAEM,oDAAgB,GAAvB,UAAwB,OAAe,EAAE,UAAmB,EAAE,aAAwC;QAClG,IAAM,KAAK,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAC/C,IAAI,KAAK,KAAK,IAAI,EAAE;YAChB,IAAM,MAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,uBAAuB;YAC9C,IAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,4DAA4D;YACnF,IAAM,gBAAgB,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;YACpC,IAAM,WAAW,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,oCAAoC;YAClE,IAAM,gBAAgB,GAAG,WAAW,CAAC,OAAO,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;YAC5D,IAAM,aAAa,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,iCAAiC;YACjE,IAAM,oBAAoB,GAAG,gBAAgB,CAAC,CAAC,CAAE,aAAa,CAAC,SAAS,CAAC,CAAC,EAAE,aAAa,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,EAAuB,CAAC,CAAC,CAAC,IAAI,CAAC;YAE3I,IAAI,SAAS,GAAG,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,MAAI,EAAE,IAAI,EAAE,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YACxF,IAAI,WAAW,GAAG,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,MAAI,CAAC,CAAC;YACxE,IAAI,CAAC,WAAW,EAAE;gBACd,WAAW,GAAG;oBACV,cAAc,EAAE,SAAS,GAAG,CAAC;oBAC7B,gBAAgB,kBAAA;oBAChB,QAAQ,EAAE,EAAE;oBACZ,UAAU,EAAE,eAAe,CAAC,iBAAiB,CAAC,KAAK;iBACtD,CAAC;gBACF,SAAS,GAAG,SAAS,IAAI,CAAC,CAAC;gBAC3B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,EAAE,EAAE,CAAC,EAAE;oBAChC,WAAW,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,wBAAwB,CAAC,qBAAqB,EAAE,CAAC,CAAC;iBACpF;aACJ;iBAAM;gBACH,SAAS,GAAG,WAAW,CAAC,QAAQ,CAAC,MAAM,CAAC;aAC3C;YAED,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,MAAI,CAAC,GAAG,WAAW,CAAC;YAEpE,IAAM,cAAc,GAAG,WAAW,CAAC,OAAO,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC;YACxD,IAAM,gBAAgB,GAAG,8CAA8C,CAAC,WAAW,CAAC,CAAC;YACrF,IAAM,UAAU,GAAG,cAAc;gBAC7B,CAAC,CAAC,eAAe,CAAC,iBAAiB,CAAC,KAAK;gBACzC,CAAC,CAAC,aAAa,KAAK,KAAK;oBACzB,CAAC,CAAC,eAAe,CAAC,iBAAiB,CAAC,IAAI;oBACxC,CAAC,CAAC,aAAa,KAAK,KAAK;wBACzB,CAAC,CAAC,eAAe,CAAC,iBAAiB,CAAC,IAAI;wBACxC,CAAC,CAAC,eAAe,CAAC,iBAAiB,CAAC,KAAK,CAAC;YAE9C,WAAW,CAAC,UAAU,GAAG,UAAU,CAAC;YAEpC,IAAI,gBAAgB,KAAK,SAAS,EAAE;gBAChC,MAAM,kFAA0E,WAAW,QAAI,CAAC;aACnG;YAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,EAAE,EAAE,CAAC,EAAE;gBAC1B,IAAA,KAA+B,WAAW,CAAC,QAAQ,CAAC,CAAC,CAAC,EAApD,UAAU,gBAAA,EAAE,YAAY,kBAA4B,CAAC;gBAE7D,IAAI,CAAC,KAAK,CAAC,EAAE;oBACT,OAAO,GAAG,iBAAU,UAAU,wBAAc,YAAY,eAAK,OAAO,CAAE,CAAC;iBAC1E;gBAED,IAAI,CAAC,6BAA6B,CAAC,MAAI,EAAE,WAAW,EAAE,CAAC,EAAE,gBAAgB,EAAE,oBAAoB,EAAE,CAAC,UAAU,CAAC,CAAC;aACjH;SACJ;QAED,OAAO,OAAO,CAAC;IACnB,CAAC;IAEM,iDAAa,GAApB,UAAqB,IAAY;QAC7B,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,mDAAe,GAAtB,UAAuB,UAAkB,EAAE,YAAoB;QAC3D,IAAM,aAAa,GACf,YAAY,CAAC,OAAO,CAAC,cAAc,CAAC,IAAI,CAAC;YACrC,CAAC,CAAC,6JAIT;YACO,CAAC,CAAC,EAAE,CAAC;QAEb,8FAA8F;QAC9F,UAAU,GAAG,IAAI,CAAC,gBAAgB,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QACrD,YAAY,GAAG,IAAI,CAAC,gBAAgB,CAAC,YAAY,EAAE,KAAK,CAAC,CAAC;QAE1D,yIAAyI;QACzI,UAAU,GAAG,IAAI,CAAC,qBAAqB,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QAC1D,YAAY,GAAG,IAAI,CAAC,qBAAqB,CAAC,YAAY,EAAE,KAAK,CAAC,CAAC;QAE/D,4BAA4B;QAC5B,IAAM,WAAW,GAAG,IAAI,CAAC,iBAAiB,EAAE,CAAC;QAE7C,UAAU,GAAG,WAAW,GAAG,UAAU,CAAC;QACtC,YAAY,GAAG,WAAW,GAAG,YAAY,CAAC;QAE1C,cAAc;QACd,UAAU,GAAG,UAAU,CAAC,OAAO,CAAC,WAAW,EAAE,YAAY,CAAC,CAAC;QAC3D,UAAU,GAAG,IAAI,CAAC,4BAA4B,CAAC,UAAU,CAAC,CAAC;QAE3D,IAAM,YAAY,GAAG,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC;QAE9D,IAAM,iBAAiB,GAAG,uBAAgB,wBAAwB,mCAAyB,0BAA0B,mCAAyB,oBAAoB,oBAAiB,CAAC;QAEpL,IAAM,oBAAoB,GAAG,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC;QAExE,IAAI,YAAY,GAAG,uHAAuH,CAAC;QAC3I,IAAI,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,CAAC,EAAE;YACjC,YAAY,IAAI,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SACnD;QACD,YAAY,IAAI,QAAQ,CAAC;QAEzB,IAAI,oBAAoB,GAAG,uEAAuE,CAAC;QACnG,IAAI,IAAI,CAAC,aAAa,CAAC,MAAM,GAAG,CAAC,EAAE;YAC/B,oBAAoB,IAAI,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SACzD;QACD,oBAAoB,IAAI,QAAQ,CAAC;QAEjC,UAAU,GAAG,iBAAiB,GAAG,YAAY,GAAG,oBAAoB,GAAG,oBAAoB,GAAG,YAAY,GAAG,UAAU,CAAC;QAExH,IAAI,kBAAkB,GAAG,4CAAqC,wBAAwB,sCAA4B,0BAA0B,8BAA2B,CAAC;QAExK,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,mBAAmB,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;YACtD,IAAM,MAAI,GAAG,IAAI,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC;YACzC,kBAAkB,IAAI,YAAK,MAAI,sBAAY,MAAI,QAAK,CAAC;SACxD;QAED,IAAI,gBAAgB,GAAG,8BAAuB,oBAAoB,wEAAqE,CAAC;QAExI,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,iBAAiB,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;YACpD,IAAM,MAAI,GAAG,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC;YACvC,gBAAgB,IAAI,mBAAY,MAAI,gBAAM,MAAI,QAAK,CAAC;SACvD;QAED,gBAAgB,IAAI,kBAAkB,CAAC;QAEvC,UAAU,GAAG,IAAI,CAAC,4BAA4B,CAAC,UAAU,EAAE,SAAS,EAAE,kBAAkB,EAAE,gBAAgB,CAAC,CAAC;QAE5G,gBAAgB;QAChB,YAAY,GAAG,YAAY,CAAC,OAAO,CAAC,WAAW,EAAE,YAAY,CAAC,CAAC;QAC/D,YAAY,GAAG,IAAI,CAAC,4BAA4B,CAAC,YAAY,CAAC,CAAC;QAC/D,YAAY,GAAG,YAAY,CAAC,OAAO,CAAC,OAAO,EAAE,6BAA6B,CAAC,CAAC,CAAC,2CAA2C;QAExH,IAAM,mBAAmB,GAAG,uBAAgB,yBAAyB,yCAA+B,wBAAwB,oCAA0B,qBAAqB,yCAA+B,sBAAsB,cAAW,CAAC;QAE5O,IAAI,sBAAsB,GAAG,qHAAqH,CAAC;QACnJ,IAAI,IAAI,CAAC,aAAa,CAAC,MAAM,GAAG,CAAC,EAAE;YAC/B,sBAAsB,IAAI,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SAC3D;QACD,sBAAsB,IAAI,QAAQ,CAAC;QAEnC,IAAI,eAAe,GAAG,+DAA+D,CAAC;QAEtF,IAAI,YAAY,GAAG,KAAK,CAAC;QACzB,IAAI,GAAG,GAAG,CAAC,CAAC;QACZ,OAAO,CAAC,YAAY,EAAE;YAClB,GAAG,GAAG,YAAY,CAAC,OAAO,CAAC,sBAAsB,EAAE,GAAG,CAAC,CAAC;YACxD,IAAI,GAAG,GAAG,CAAC,EAAE;gBACT,MAAM;aACT;YACD,IAAM,SAAS,GAAG,GAAG,CAAC;YACtB,YAAY,GAAG,IAAI,CAAC;YACpB,OAAO,GAAG,GAAG,CAAC,IAAI,YAAY,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,IAAI,EAAE;gBACjD,IAAI,YAAY,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,GAAG,IAAI,YAAY,CAAC,MAAM,CAAC,GAAG,GAAG,CAAC,CAAC,KAAK,GAAG,EAAE;oBAC1E,YAAY,GAAG,KAAK,CAAC;oBACrB,MAAM;iBACT;gBACD,GAAG,EAAE,CAAC;aACT;YACD,GAAG,GAAG,SAAS,GAAG,sBAAsB,CAAC,MAAM,CAAC;SACnD;QAED,IAAI,YAAY,EAAE;YACd,eAAe,IAAI,0CAA0C,CAAC;SACjE;QAED,eAAe,IAAI,MAAM,CAAC;QAE1B,YAAY,GAAG,mBAAmB,GAAG,sBAAsB,GAAG,YAAY,GAAG,eAAe,GAAG,YAAY,CAAC;QAE5G,IAAI,oBAAoB,GACpB,6CAAsC,yBAAyB,mCAAyB,wBAAwB,4BAAyB,GAAG,aAAa,CAAC;QAE9J,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,iBAAiB,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;YACpD,IAAM,MAAI,GAAG,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC;YACvC,oBAAoB,IAAI,YAAK,MAAI,sBAAY,MAAI,QAAK,CAAC;SAC1D;QAED,IAAI,kBAAkB,GAAG,2BAAoB,qBAAqB,QAAK,CAAC;QAExE,IAAI,YAAY,EAAE;YACd,kBAAkB,IAAI,+BAAwB,sBAAsB,QAAK,CAAC;SAC7E;QAED,kBAAkB,IAAI,kBAAkB,CAAC;QAEzC,YAAY,GAAG,IAAI,CAAC,4BAA4B,CAAC,YAAY,EAAE,SAAS,EAAE,oBAAoB,EAAE,kBAAkB,CAAC,CAAC;QAEpH,IAAI,CAAC,oBAAoB,EAAE,CAAC;QAC5B,IAAI,CAAC,0BAA0B,EAAE,CAAC;QAElC,OAAO,EAAE,UAAU,YAAA,EAAE,YAAY,cAAA,EAAE,CAAC;IACxC,CAAC;IAES,4DAAwB,GAAlC,UAAmC,IAAY,EAAE,wBAAiD;QAC9F,IAAI,aAAa,GAAG,EAAE,CAAC;QACvB,IAAI,GAAG,GAAG,iBAAU,IAAI,SAAM,CAAC;QAC/B,KAA8B,UAA8C,EAA9C,KAAA,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,EAA9C,cAA8C,EAA9C,IAA8C,EAAE;YAAzE,IAAM,eAAe,SAAA;YACtB,IAAM,IAAI,GAAG,eAAe,CAAC,IAAI,CAAC,OAAO,CAAC,gBAAgB,EAAE,IAAI,CAAC,CAAC;YAClE,IAAM,IAAI,GAAG,qBAAqB,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;YAEtD,IAAI,eAAe,CAAC,MAAM,GAAG,CAAC,EAAE;gBAC5B,IAAI,IAAI,IAAI,CAAC,EAAE;oBACX,IAAM,gBAAgB,GAAG,UAAG,IAAI,cAAI,IAAI,CAAC,qBAAqB,CAAC,MAAM,iBAAc,CAAC;oBACpF,aAAa,IAAI,iBAAU,gBAAgB,gFAEjC,IAAI,6BACZ,CAAC;oBACH,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;oBAEtD,GAAG,IAAI,sBAAe,eAAe,CAAC,IAAI,sBAAY,gBAAgB,eAAK,eAAe,CAAC,MAAM,SAAM,CAAC;iBAC3G;qBAAM;oBACH,GAAG,IAAI,WAAI,eAAe,CAAC,IAAI,sBAAY,eAAe,CAAC,IAAI,eAAK,eAAe,CAAC,MAAM,SAAM,CAAC;iBACpG;aACJ;iBAAM;gBACH,GAAG,IAAI,YAAK,eAAe,CAAC,IAAI,gBAAM,eAAe,CAAC,IAAI,QAAK,CAAC;aACnE;SACJ;QACD,GAAG,IAAI,MAAM,CAAC;QACd,GAAG,GAAG,UAAG,aAAa,eAAK,GAAG,CAAE,CAAC;QACjC,GAAG,IAAI,iBAAU,wBAAwB,CAAC,OAAO,CAAC,UAAU,wBAAc,wBAAwB,CAAC,OAAO,CAAC,YAAY,4BAAkB,eAAe,gBAAM,IAAI,QAAK,CAAC;QAExK,OAAO,GAAG,CAAC;IACf,CAAC;IAEO,oDAAgB,GAAxB,UAAyB,IAAY,EAAE,QAAiB;QACpD,IAAM,aAAa,GAAG,6DAA6D,CAAC;QAEpF,iDAAiD;QACjD,OAAO,IAAI,EAAE;YACT,IAAM,KAAK,GAAG,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACvC,IAAI,KAAK,KAAK,IAAI,EAAE;gBAChB,MAAM;aACT;YAED,IAAM,MAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,uBAAuB;YAC9C,IAAM,WAAW,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,gCAAgC;YAC9D,IAAM,WAAW,GACb,MAAI,CAAC,OAAO,CAAC,qBAAqB,CAAC,iBAAiB,CAAC,KAAK,MAAI,CAAC,MAAM,GAAG,qBAAqB,CAAC,iBAAiB,CAAC,MAAM;gBAClH,CAAC,CAAC,MAAI,CAAC,SAAS,CAAC,CAAC,EAAE,MAAI,CAAC,OAAO,CAAC,qBAAqB,CAAC,iBAAiB,CAAC,CAAC;gBAC1E,CAAC,CAAC,IAAI,CAAC;YACf,IAAM,kBAAkB,GAAG,WAAW,KAAK,oBAAoB,CAAC,CAAC,CAAC,eAAe,CAAC,kBAAkB,CAAC,UAAU,CAAC,CAAC,CAAC,eAAe,CAAC,kBAAkB,CAAC,SAAS,CAAC;YAE/J,IAAI,WAAW,EAAE;gBACb,IAAM,WAAW,GAAG,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,WAAW,CAAC,CAAC;gBACjF,IAAI,WAAW,EAAE;oBACb,WAAW,CAAC,eAAe,GAAG,IAAI,CAAC;iBACtC;aACJ;YAED,IAAI,WAAW,GAAG,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,MAAI,CAAC,CAAC;YACxE,IAAI,CAAC,WAAW,EAAE;gBACd,WAAW,GAAG;oBACV,OAAO,EAAE,IAAI,CAAC,wBAAwB,CAAC,qBAAqB,EAAE;oBAC9D,IAAI,EAAE,kBAAkB;iBAC3B,CAAC;gBACF,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,MAAI,CAAC,GAAG,WAAW,CAAC;aACvE;YAED,IAAI,CAAC,6BAA6B,CAAC,MAAI,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;YAEhE,IAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC;YAC7C,IAAM,UAAU,GAAG,iBAAU,WAAW,CAAC,OAAO,CAAC,UAAU,wBAAc,WAAW,CAAC,OAAO,CAAC,YAAY,OAAI,CAAC;YAC9G,IAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;YAE1C,IAAI,GAAG,KAAK,GAAG,UAAU,GAAG,KAAK,CAAC;YAElC,aAAa,CAAC,SAAS,IAAI,UAAU,CAAC,MAAM,CAAC;SAChD;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEO,yDAAqB,GAA7B,UAA8B,IAAY,EAAE,QAAiB;QACzD,IAAM,uBAAuB,GAAG,mFAAmF,CAAC;QAEpH,iDAAiD;QACjD,OAAO,IAAI,EAAE;YACT,IAAM,KAAK,GAAG,uBAAuB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACjD,IAAI,KAAK,KAAK,IAAI,EAAE;gBAChB,MAAM;aACT;YAED,IAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YACtB,IAAM,UAAU,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAC5B,IAAI,MAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YACpB,IAAM,UAAU,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAE5B,IAAI,UAAU,GAAG,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,CAAC,MAAI,CAAC,CAAC;YACtE,IAAI,CAAC,UAAU,EAAE;gBACb,IAAM,QAAQ,GAAG,IAAI,KAAK,SAAS,CAAC,CAAC,CAAC,6BAA6B,CAAC,SAAS,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;gBAEjG,IAAI,OAAO,SAAA,CAAC;gBACZ,IAAI,QAAQ,EAAE;oBACV,MAAI,GAAG,UAAU,CAAC;oBAClB,OAAO,GAAG,QAAQ,CAAC,OAAO,CAAC;oBAC3B,IAAI,OAAO,CAAC,UAAU,KAAK,CAAC,CAAC,EAAE;wBAC3B,OAAO,GAAG,IAAI,CAAC,wBAAwB,CAAC,qBAAqB,EAAE,CAAC;qBACnE;iBACJ;qBAAM;oBACH,OAAO,GAAG,IAAI,CAAC,wBAAwB,CAAC,qBAAqB,EAAE,CAAC;iBACnE;gBAED,UAAU,GAAG,EAAE,OAAO,SAAA,EAAE,CAAC;gBACzB,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,CAAC,MAAI,CAAC,GAAG,UAAU,CAAC;aACrE;YAED,IAAI,CAAC,4BAA4B,CAC7B,MAAI,EACJ,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,CAAC,MAAI,CAAC,EACpD,UAAU,KAAK,YAAY;gBACvB,CAAC,CAAC,eAAe,CAAC,iBAAiB,CAAC,OAAO;gBAC3C,CAAC,CAAC,IAAI,KAAK,SAAS;oBACpB,CAAC,CAAC,eAAe,CAAC,iBAAiB,CAAC,eAAe;oBACnD,CAAC,CAAC,eAAe,CAAC,iBAAiB,CAAC,OAAO,EAC/C,QAAQ,CACX,CAAC;YAEF,IAAM,UAAU,GAAG,UAAU,CAAC,OAAO,CAAC,UAAU,CAAC;YACjD,IAAM,YAAY,GAAG,UAAU,CAAC,OAAO,CAAC,YAAY,CAAC;YAErD,IAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC;YAC7C,IAAM,UAAU,GAAG,iBAAU,UAAU,wBAAc,YAAY,OAAI,CAAC;YACtE,IAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;YAE1C,IAAI,GAAG,KAAK,GAAG,UAAU,GAAG,KAAK,CAAC;YAElC,uBAAuB,CAAC,SAAS,IAAI,UAAU,CAAC,MAAM,CAAC;SAC1D;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEO,gEAA4B,GAApC,UAAqC,IAAY;QAC7C,KAA+B,UAA0B,EAA1B,KAAA,IAAI,CAAC,qBAAqB,EAA1B,cAA0B,EAA1B,IAA0B,EAAE;YAAtD,IAAM,gBAAgB,SAAA;YACvB,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,MAAM,CAAC,UAAG,gBAAgB,mBAAgB,EAAE,GAAG,CAAC,EAAE,UAAG,gBAAgB,YAAS,CAAC,CAAC;SAC3G;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IACL,gCAAC;AAAD,CAAC,AAtcD,CAA+C,qBAAqB,GAscnE","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"../../types\";\r\nimport type { ShaderProcessingContext } from \"../Processors/shaderProcessingOptions\";\r\nimport type { WebGPUBufferDescription } from \"./webgpuShaderProcessingContext\";\r\nimport { WebGPUShaderProcessingContext } from \"./webgpuShaderProcessingContext\";\r\nimport * as WebGPUConstants from \"./webgpuConstants\";\r\nimport { Logger } from \"../../Misc/logger\";\r\nimport { WebGPUShaderProcessor } from \"./webgpuShaderProcessor\";\r\nimport { RemoveComments } from \"../../Misc/codeStringParsingTools\";\r\n\r\nimport \"../../ShadersWGSL/ShadersInclude/bonesDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/bonesVertex\";\r\nimport \"../../ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/bakedVertexAnimation\";\r\nimport \"../../ShadersWGSL/ShadersInclude/clipPlaneFragment\";\r\nimport \"../../ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/clipPlaneVertex\";\r\nimport \"../../ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/instancesDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/instancesVertex\";\r\nimport \"../../ShadersWGSL/ShadersInclude/meshUboDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/morphTargetsVertex\";\r\nimport \"../../ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal\";\r\nimport \"../../ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/sceneUboDeclaration\";\r\nimport { ShaderLanguage } from \"../../Materials/shaderLanguage\";\r\n\r\nconst builtInName_vertex_index = \"gl_VertexID\";\r\nconst builtInName_instance_index = \"gl_InstanceID\";\r\nconst builtInName_position = \"gl_Position\";\r\n\r\nconst builtInName_position_frag = \"gl_FragCoord\";\r\nconst builtInName_front_facing = \"gl_FrontFacing\";\r\nconst builtInName_frag_depth = \"gl_FragDepth\";\r\nconst builtInName_FragColor = \"gl_FragColor\";\r\n\r\nconst leftOverVarName = \"uniforms\";\r\nconst internalsVarName = \"internals\";\r\n\r\nconst gpuTextureViewDimensionByWebGPUTextureFunction: { [key: string]: Nullable<GPUTextureViewDimension> } = {\r\n texture_1d: WebGPUConstants.TextureViewDimension.E1d,\r\n texture_2d: WebGPUConstants.TextureViewDimension.E2d,\r\n texture_2d_array: WebGPUConstants.TextureViewDimension.E2dArray,\r\n texture_3d: WebGPUConstants.TextureViewDimension.E3d,\r\n texture_cube: WebGPUConstants.TextureViewDimension.Cube,\r\n texture_cube_array: WebGPUConstants.TextureViewDimension.CubeArray,\r\n texture_multisampled_2d: WebGPUConstants.TextureViewDimension.E2d,\r\n texture_depth_2d: WebGPUConstants.TextureViewDimension.E2d,\r\n texture_depth_2d_array: WebGPUConstants.TextureViewDimension.E2dArray,\r\n texture_depth_cube: WebGPUConstants.TextureViewDimension.Cube,\r\n texture_depth_cube_array: WebGPUConstants.TextureViewDimension.CubeArray,\r\n texture_depth_multisampled_2d: WebGPUConstants.TextureViewDimension.E2d,\r\n texture_storage_1d: WebGPUConstants.TextureViewDimension.E1d,\r\n texture_storage_2d: WebGPUConstants.TextureViewDimension.E2d,\r\n texture_storage_2d_array: WebGPUConstants.TextureViewDimension.E2dArray,\r\n texture_storage_3d: WebGPUConstants.TextureViewDimension.E3d,\r\n texture_external: null,\r\n};\r\n\r\n/** @hidden */\r\nexport class WebGPUShaderProcessorWGSL extends WebGPUShaderProcessor {\r\n protected _attributesWGSL: string[];\r\n protected _attributesDeclWGSL: string[];\r\n protected _attributeNamesWGSL: string[];\r\n protected _varyingsWGSL: string[];\r\n protected _varyingsDeclWGSL: string[];\r\n protected _varyingNamesWGSL: string[];\r\n protected _stridedUniformArrays: string[];\r\n\r\n public shaderLanguage = ShaderLanguage.WGSL;\r\n public uniformRegexp = /uniform\\s+(\\w+)\\s*:\\s*(.+)\\s*;/;\r\n public textureRegexp = /var\\s+(\\w+)\\s*:\\s*((array<\\s*)?(texture_\\w+)\\s*(<\\s*(.+)\\s*>)?\\s*(,\\s*\\w+\\s*>\\s*)?);/;\r\n public noPrecision = true;\r\n\r\n protected _getArraySize(name: string, uniformType: string, preProcessors: { [key: string]: string }): [string, string, number] {\r\n let length = 0;\r\n\r\n const endArray = uniformType.lastIndexOf(\">\");\r\n if (uniformType.indexOf(\"array\") >= 0 && endArray > 0) {\r\n let startArray = endArray;\r\n while (startArray > 0 && uniformType.charAt(startArray) !== \" \" && uniformType.charAt(startArray) !== \",\") {\r\n startArray--;\r\n }\r\n const lengthInString = uniformType.substring(startArray + 1, endArray);\r\n length = +lengthInString;\r\n if (isNaN(length)) {\r\n length = +preProcessors[lengthInString.trim()];\r\n }\r\n while (startArray > 0 && (uniformType.charAt(startArray) === \" \" || uniformType.charAt(startArray) === \",\")) {\r\n startArray--;\r\n }\r\n uniformType = uniformType.substring(uniformType.indexOf(\"<\") + 1, startArray + 1);\r\n }\r\n\r\n return [name, uniformType, length];\r\n }\r\n\r\n public initializeShaders(processingContext: Nullable<ShaderProcessingContext>): void {\r\n this._webgpuProcessingContext = processingContext as WebGPUShaderProcessingContext;\r\n\r\n this._attributesWGSL = [];\r\n this._attributesDeclWGSL = [];\r\n this._attributeNamesWGSL = [];\r\n this._varyingsWGSL = [];\r\n this._varyingsDeclWGSL = [];\r\n this._varyingNamesWGSL = [];\r\n this._stridedUniformArrays = [];\r\n }\r\n\r\n public preProcessShaderCode(code: string): string {\r\n return (\r\n `struct ${WebGPUShaderProcessor.InternalsUBOName} {\\nyFactor__: f32,\\ntextureOutputHeight__: f32,\\n};\\nvar<uniform> ${internalsVarName} : ${WebGPUShaderProcessor.InternalsUBOName};\\n` +\r\n RemoveComments(code)\r\n );\r\n }\r\n\r\n public varyingProcessor(varying: string, isFragment: boolean, preProcessors: { [key: string]: string }) {\r\n const varyingRegex = /\\s*varying\\s+(?:(?:highp)?|(?:lowp)?)\\s*(\\S+)\\s*:\\s*(.+)\\s*;/gm;\r\n const match = varyingRegex.exec(varying);\r\n if (match !== null) {\r\n const varyingType = match[2];\r\n const name = match[1];\r\n let location: number;\r\n if (isFragment) {\r\n location = this._webgpuProcessingContext.availableVaryings[name];\r\n if (location === undefined) {\r\n Logger.Warn(`Invalid fragment shader: The varying named \"${name}\" is not declared in the vertex shader! This declaration will be ignored.`);\r\n }\r\n } else {\r\n location = this._webgpuProcessingContext.getVaryingNextLocation(varyingType, this._getArraySize(name, varyingType, preProcessors)[2]);\r\n this._webgpuProcessingContext.availableVaryings[name] = location;\r\n this._varyingsWGSL.push(`@location(${location}) ${name} : ${varyingType},`);\r\n this._varyingsDeclWGSL.push(`var<private> ${name} : ${varyingType};`);\r\n this._varyingNamesWGSL.push(name);\r\n }\r\n\r\n varying = \"\";\r\n }\r\n return varying;\r\n }\r\n\r\n public attributeProcessor(attribute: string, preProcessors: { [key: string]: string }) {\r\n const attribRegex = /\\s*attribute\\s+(\\S+)\\s*:\\s*(.+)\\s*;/gm;\r\n const match = attribRegex.exec(attribute);\r\n if (match !== null) {\r\n const attributeType = match[2];\r\n const name = match[1];\r\n const location = this._webgpuProcessingContext.getAttributeNextLocation(attributeType, this._getArraySize(name, attributeType, preProcessors)[2]);\r\n\r\n this._webgpuProcessingContext.availableAttributes[name] = location;\r\n this._webgpuProcessingContext.orderedAttributes[location] = name;\r\n\r\n this._attributesWGSL.push(`@location(${location}) ${name} : ${attributeType},`);\r\n this._attributesDeclWGSL.push(`var<private> ${name} : ${attributeType};`);\r\n this._attributeNamesWGSL.push(name);\r\n attribute = \"\";\r\n }\r\n return attribute;\r\n }\r\n\r\n public uniformProcessor(uniform: string, isFragment: boolean, preProcessors: { [key: string]: string }): string {\r\n const match = this.uniformRegexp.exec(uniform);\r\n if (match !== null) {\r\n const uniformType = match[2];\r\n const name = match[1];\r\n\r\n this._addUniformToLeftOverUBO(name, uniformType, preProcessors);\r\n\r\n uniform = \"\";\r\n }\r\n return uniform;\r\n }\r\n\r\n public textureProcessor(texture: string, isFragment: boolean, preProcessors: { [key: string]: string }): string {\r\n const match = this.textureRegexp.exec(texture);\r\n if (match !== null) {\r\n const name = match[1]; // name of the variable\r\n const type = match[2]; // texture_2d<f32> or array<texture_2d_array<f32>, 5> for eg\r\n const isArrayOfTexture = !!match[3];\r\n const textureFunc = match[4]; // texture_2d, texture_depth_2d, etc\r\n const isStorageTexture = textureFunc.indexOf(\"storage\") > 0;\r\n const componentType = match[6]; // f32 or i32 or u32 or undefined\r\n const storageTextureFormat = isStorageTexture ? (componentType.substring(0, componentType.indexOf(\",\")).trim() as GPUTextureFormat) : null;\r\n\r\n let arraySize = isArrayOfTexture ? this._getArraySize(name, type, preProcessors)[2] : 0;\r\n let textureInfo = this._webgpuProcessingContext.availableTextures[name];\r\n if (!textureInfo) {\r\n textureInfo = {\r\n isTextureArray: arraySize > 0,\r\n isStorageTexture,\r\n textures: [],\r\n sampleType: WebGPUConstants.TextureSampleType.Float,\r\n };\r\n arraySize = arraySize || 1;\r\n for (let i = 0; i < arraySize; ++i) {\r\n textureInfo.textures.push(this._webgpuProcessingContext.getNextFreeUBOBinding());\r\n }\r\n } else {\r\n arraySize = textureInfo.textures.length;\r\n }\r\n\r\n this._webgpuProcessingContext.availableTextures[name] = textureInfo;\r\n\r\n const isDepthTexture = textureFunc.indexOf(\"depth\") > 0;\r\n const textureDimension = gpuTextureViewDimensionByWebGPUTextureFunction[textureFunc];\r\n const sampleType = isDepthTexture\r\n ? WebGPUConstants.TextureSampleType.Depth\r\n : componentType === \"u32\"\r\n ? WebGPUConstants.TextureSampleType.Uint\r\n : componentType === \"i32\"\r\n ? WebGPUConstants.TextureSampleType.Sint\r\n : WebGPUConstants.TextureSampleType.Float;\r\n\r\n textureInfo.sampleType = sampleType;\r\n\r\n if (textureDimension === undefined) {\r\n throw `Can't get the texture dimension corresponding to the texture function \"${textureFunc}\"!`;\r\n }\r\n\r\n for (let i = 0; i < arraySize; ++i) {\r\n const { groupIndex, bindingIndex } = textureInfo.textures[i];\r\n\r\n if (i === 0) {\r\n texture = `@group(${groupIndex}) @binding(${bindingIndex}) ${texture}`;\r\n }\r\n\r\n this._addTextureBindingDescription(name, textureInfo, i, textureDimension, storageTextureFormat, !isFragment);\r\n }\r\n }\r\n\r\n return texture;\r\n }\r\n\r\n public postProcessor(code: string) {\r\n return code;\r\n }\r\n\r\n public finalizeShaders(vertexCode: string, fragmentCode: string): { vertexCode: string; fragmentCode: string } {\r\n const fragCoordCode =\r\n fragmentCode.indexOf(\"gl_FragCoord\") >= 0\r\n ? `\r\n if (internals.yFactor__ == 1.) {\r\n gl_FragCoord.y = internals.textureOutputHeight__ - gl_FragCoord.y;\r\n }\r\n `\r\n : \"\";\r\n\r\n // Add the group/binding info to the sampler declaration (var xxx: sampler|sampler_comparison)\r\n vertexCode = this._processSamplers(vertexCode, true);\r\n fragmentCode = this._processSamplers(fragmentCode, false);\r\n\r\n // Add the group/binding info to the uniform/storage buffer declarations (var<uniform> XXX:YYY or var<storage(,read_write|read)> XXX:YYY)\r\n vertexCode = this._processCustomBuffers(vertexCode, true);\r\n fragmentCode = this._processCustomBuffers(fragmentCode, false);\r\n\r\n // Builds the leftover UBOs.\r\n const leftOverUBO = this._buildLeftOverUBO();\r\n\r\n vertexCode = leftOverUBO + vertexCode;\r\n fragmentCode = leftOverUBO + fragmentCode;\r\n\r\n // Vertex code\r\n vertexCode = vertexCode.replace(/#define /g, \"//#define \");\r\n vertexCode = this._processStridedUniformArrays(vertexCode);\r\n\r\n const varyingsDecl = this._varyingsDeclWGSL.join(\"\\n\") + \"\\n\";\r\n\r\n const vertexBuiltinDecl = `var<private> ${builtInName_vertex_index} : u32;\\nvar<private> ${builtInName_instance_index} : u32;\\nvar<private> ${builtInName_position} : vec4<f32>;\\n`;\r\n\r\n const vertexAttributesDecl = this._attributesDeclWGSL.join(\"\\n\") + \"\\n\";\r\n\r\n let vertexInputs = \"struct VertexInputs {\\n @builtin(vertex_index) vertexIndex : u32,\\n @builtin(instance_index) instanceIndex : u32,\\n\";\r\n if (this._attributesWGSL.length > 0) {\r\n vertexInputs += this._attributesWGSL.join(\"\\n\");\r\n }\r\n vertexInputs += \"\\n};\\n\";\r\n\r\n let vertexFragmentInputs = \"struct FragmentInputs {\\n @builtin(position) position : vec4<f32>,\\n\";\r\n if (this._varyingsWGSL.length > 0) {\r\n vertexFragmentInputs += this._varyingsWGSL.join(\"\\n\");\r\n }\r\n vertexFragmentInputs += \"\\n};\\n\";\r\n\r\n vertexCode = vertexBuiltinDecl + vertexInputs + vertexAttributesDecl + vertexFragmentInputs + varyingsDecl + vertexCode;\r\n\r\n let vertexStartingCode = ` var output : FragmentInputs;\\n ${builtInName_vertex_index} = input.vertexIndex;\\n ${builtInName_instance_index} = input.instanceIndex;\\n`;\r\n\r\n for (let i = 0; i < this._attributeNamesWGSL.length; ++i) {\r\n const name = this._attributeNamesWGSL[i];\r\n vertexStartingCode += ` ${name} = input.${name};\\n`;\r\n }\r\n\r\n let vertexEndingCode = ` output.position = ${builtInName_position};\\n output.position.y = output.position.y * internals.yFactor__;\\n`;\r\n\r\n for (let i = 0; i < this._varyingNamesWGSL.length; ++i) {\r\n const name = this._varyingNamesWGSL[i];\r\n vertexEndingCode += ` output.${name} = ${name};\\n`;\r\n }\r\n\r\n vertexEndingCode += \" return output;\";\r\n\r\n vertexCode = this._injectStartingAndEndingCode(vertexCode, \"fn main\", vertexStartingCode, vertexEndingCode);\r\n\r\n // fragment code\r\n fragmentCode = fragmentCode.replace(/#define /g, \"//#define \");\r\n fragmentCode = this._processStridedUniformArrays(fragmentCode);\r\n fragmentCode = fragmentCode.replace(/dpdy/g, \"(-internals.yFactor__)*dpdy\"); // will also handle dpdyCoarse and dpdyFine\r\n\r\n const fragmentBuiltinDecl = `var<private> ${builtInName_position_frag} : vec4<f32>;\\nvar<private> ${builtInName_front_facing} : bool;\\nvar<private> ${builtInName_FragColor} : vec4<f32>;\\nvar<private> ${builtInName_frag_depth} : f32;\\n`;\r\n\r\n let fragmentFragmentInputs = \"struct FragmentInputs {\\n @builtin(position) position : vec4<f32>,\\n @builtin(front_facing) frontFacing : bool,\\n\";\r\n if (this._varyingsWGSL.length > 0) {\r\n fragmentFragmentInputs += this._varyingsWGSL.join(\"\\n\");\r\n }\r\n fragmentFragmentInputs += \"\\n};\\n\";\r\n\r\n let fragmentOutputs = \"struct FragmentOutputs {\\n @location(0) color : vec4<f32>,\\n\";\r\n\r\n let hasFragDepth = false;\r\n let idx = 0;\r\n while (!hasFragDepth) {\r\n idx = fragmentCode.indexOf(builtInName_frag_depth, idx);\r\n if (idx < 0) {\r\n break;\r\n }\r\n const saveIndex = idx;\r\n hasFragDepth = true;\r\n while (idx > 1 && fragmentCode.charAt(idx) !== \"\\n\") {\r\n if (fragmentCode.charAt(idx) === \"/\" && fragmentCode.charAt(idx - 1) === \"/\") {\r\n hasFragDepth = false;\r\n break;\r\n }\r\n idx--;\r\n }\r\n idx = saveIndex + builtInName_frag_depth.length;\r\n }\r\n\r\n if (hasFragDepth) {\r\n fragmentOutputs += \" @builtin(frag_depth) fragDepth: f32,\\n\";\r\n }\r\n\r\n fragmentOutputs += \"};\\n\";\r\n\r\n fragmentCode = fragmentBuiltinDecl + fragmentFragmentInputs + varyingsDecl + fragmentOutputs + fragmentCode;\r\n\r\n let fragmentStartingCode =\r\n ` var output : FragmentOutputs;\\n ${builtInName_position_frag} = input.position;\\n ${builtInName_front_facing} = input.frontFacing;\\n` + fragCoordCode;\r\n\r\n for (let i = 0; i < this._varyingNamesWGSL.length; ++i) {\r\n const name = this._varyingNamesWGSL[i];\r\n fragmentStartingCode += ` ${name} = input.${name};\\n`;\r\n }\r\n\r\n let fragmentEndingCode = ` output.color = ${builtInName_FragColor};\\n`;\r\n\r\n if (hasFragDepth) {\r\n fragmentEndingCode += ` output.fragDepth = ${builtInName_frag_depth};\\n`;\r\n }\r\n\r\n fragmentEndingCode += \" return output;\";\r\n\r\n fragmentCode = this._injectStartingAndEndingCode(fragmentCode, \"fn main\", fragmentStartingCode, fragmentEndingCode);\r\n\r\n this._collectBindingNames();\r\n this._preCreateBindGroupEntries();\r\n\r\n return { vertexCode, fragmentCode };\r\n }\r\n\r\n protected _generateLeftOverUBOCode(name: string, uniformBufferDescription: WebGPUBufferDescription): string {\r\n let stridedArrays = \"\";\r\n let ubo = `struct ${name} {\\n`;\r\n for (const leftOverUniform of this._webgpuProcessingContext.leftOverUniforms) {\r\n const type = leftOverUniform.type.replace(/^(.*?)(<.*>)?$/, \"$1\");\r\n const size = WebGPUShaderProcessor.UniformSizes[type];\r\n\r\n if (leftOverUniform.length > 0) {\r\n if (size <= 2) {\r\n const stridedArrayType = `${name}_${this._stridedUniformArrays.length}_strided_arr`;\r\n stridedArrays += `struct ${stridedArrayType} {\r\n @size(16)\r\n el: ${type},\r\n }`;\r\n this._stridedUniformArrays.push(leftOverUniform.name);\r\n\r\n ubo += ` @align(16) ${leftOverUniform.name} : array<${stridedArrayType}, ${leftOverUniform.length}>,\\n`;\r\n } else {\r\n ubo += ` ${leftOverUniform.name} : array<${leftOverUniform.type}, ${leftOverUniform.length}>,\\n`;\r\n }\r\n } else {\r\n ubo += ` ${leftOverUniform.name} : ${leftOverUniform.type},\\n`;\r\n }\r\n }\r\n ubo += \"};\\n\";\r\n ubo = `${stridedArrays}\\n${ubo}`;\r\n ubo += `@group(${uniformBufferDescription.binding.groupIndex}) @binding(${uniformBufferDescription.binding.bindingIndex}) var<uniform> ${leftOverVarName} : ${name};\\n`;\r\n\r\n return ubo;\r\n }\r\n\r\n private _processSamplers(code: string, isVertex: boolean): string {\r\n const samplerRegexp = /var\\s+(\\w+Sampler)\\s*:\\s*(sampler|sampler_comparison)\\s*;/gm;\r\n\r\n // eslint-disable-next-line no-constant-condition\r\n while (true) {\r\n const match = samplerRegexp.exec(code);\r\n if (match === null) {\r\n break;\r\n }\r\n\r\n const name = match[1]; // name of the variable\r\n const samplerType = match[2]; // sampler or sampler_comparison\r\n const textureName =\r\n name.indexOf(WebGPUShaderProcessor.AutoSamplerSuffix) === name.length - WebGPUShaderProcessor.AutoSamplerSuffix.length\r\n ? name.substring(0, name.indexOf(WebGPUShaderProcessor.AutoSamplerSuffix))\r\n : null;\r\n const samplerBindingType = samplerType === \"sampler_comparison\" ? WebGPUConstants.SamplerBindingType.Comparison : WebGPUConstants.SamplerBindingType.Filtering;\r\n\r\n if (textureName) {\r\n const textureInfo = this._webgpuProcessingContext.availableTextures[textureName];\r\n if (textureInfo) {\r\n textureInfo.autoBindSampler = true;\r\n }\r\n }\r\n\r\n let samplerInfo = this._webgpuProcessingContext.availableSamplers[name];\r\n if (!samplerInfo) {\r\n samplerInfo = {\r\n binding: this._webgpuProcessingContext.getNextFreeUBOBinding(),\r\n type: samplerBindingType,\r\n };\r\n this._webgpuProcessingContext.availableSamplers[name] = samplerInfo;\r\n }\r\n\r\n this._addSamplerBindingDescription(name, samplerInfo, isVertex);\r\n\r\n const part1 = code.substring(0, match.index);\r\n const insertPart = `@group(${samplerInfo.binding.groupIndex}) @binding(${samplerInfo.binding.bindingIndex}) `;\r\n const part2 = code.substring(match.index);\r\n\r\n code = part1 + insertPart + part2;\r\n\r\n samplerRegexp.lastIndex += insertPart.length;\r\n }\r\n\r\n return code;\r\n }\r\n\r\n private _processCustomBuffers(code: string, isVertex: boolean): string {\r\n const instantiateBufferRegexp = /var<\\s*(uniform|storage)\\s*(,\\s*(read|read_write)\\s*)?>\\s+(\\S+)\\s*:\\s*(\\S+)\\s*;/gm;\r\n\r\n // eslint-disable-next-line no-constant-condition\r\n while (true) {\r\n const match = instantiateBufferRegexp.exec(code);\r\n if (match === null) {\r\n break;\r\n }\r\n\r\n const type = match[1];\r\n const decoration = match[3];\r\n let name = match[4];\r\n const structName = match[5];\r\n\r\n let bufferInfo = this._webgpuProcessingContext.availableBuffers[name];\r\n if (!bufferInfo) {\r\n const knownUBO = type === \"uniform\" ? WebGPUShaderProcessingContext.KnownUBOs[structName] : null;\r\n\r\n let binding;\r\n if (knownUBO) {\r\n name = structName;\r\n binding = knownUBO.binding;\r\n if (binding.groupIndex === -1) {\r\n binding = this._webgpuProcessingContext.getNextFreeUBOBinding();\r\n }\r\n } else {\r\n binding = this._webgpuProcessingContext.getNextFreeUBOBinding();\r\n }\r\n\r\n bufferInfo = { binding };\r\n this._webgpuProcessingContext.availableBuffers[name] = bufferInfo;\r\n }\r\n\r\n this._addBufferBindingDescription(\r\n name,\r\n this._webgpuProcessingContext.availableBuffers[name],\r\n decoration === \"read_write\"\r\n ? WebGPUConstants.BufferBindingType.Storage\r\n : type === \"storage\"\r\n ? WebGPUConstants.BufferBindingType.ReadOnlyStorage\r\n : WebGPUConstants.BufferBindingType.Uniform,\r\n isVertex\r\n );\r\n\r\n const groupIndex = bufferInfo.binding.groupIndex;\r\n const bindingIndex = bufferInfo.binding.bindingIndex;\r\n\r\n const part1 = code.substring(0, match.index);\r\n const insertPart = `@group(${groupIndex}) @binding(${bindingIndex}) `;\r\n const part2 = code.substring(match.index);\r\n\r\n code = part1 + insertPart + part2;\r\n\r\n instantiateBufferRegexp.lastIndex += insertPart.length;\r\n }\r\n\r\n return code;\r\n }\r\n\r\n private _processStridedUniformArrays(code: string): string {\r\n for (const uniformArrayName of this._stridedUniformArrays) {\r\n code = code.replace(new RegExp(`${uniformArrayName}\\\\s*\\\\[(.*)\\\\]`, \"g\"), `${uniformArrayName}[$1].el`);\r\n }\r\n return code;\r\n }\r\n}\r\n"]}
|
|
@@ -41,6 +41,7 @@ export declare class WebGPUTextureHelper {
|
|
|
41
41
|
static GetWebGPUTextureFormat(type: number, format: number, useSRGBBuffer?: boolean): GPUTextureFormat;
|
|
42
42
|
static GetNumChannelsFromWebGPUTextureFormat(format: GPUTextureFormat): number;
|
|
43
43
|
static HasStencilAspect(format: GPUTextureFormat): boolean;
|
|
44
|
+
static HasDepthAndStencilAspects(format: GPUTextureFormat): boolean;
|
|
44
45
|
invertYPreMultiplyAlpha(gpuOrHdwTexture: GPUTexture | WebGPUHardwareTexture, width: number, height: number, format: GPUTextureFormat, invertY?: boolean, premultiplyAlpha?: boolean, faceIndex?: number, mipLevel?: number, layers?: number, ofstX?: number, ofstY?: number, rectWidth?: number, rectHeight?: number, commandEncoder?: GPUCommandEncoder, allowGPUOptimization?: boolean): void;
|
|
45
46
|
copyWithInvertY(srcTextureView: GPUTextureView, format: GPUTextureFormat, renderPassDescriptor: GPURenderPassDescriptor, commandEncoder?: GPUCommandEncoder): void;
|
|
46
47
|
createTexture(imageBitmap: ImageBitmap | {
|
|
@@ -511,6 +511,10 @@ var WebGPUTextureHelper = /** @class */ (function () {
|
|
|
511
511
|
return WebGPUConstants.TextureFormat.Depth24PlusStencil8;
|
|
512
512
|
case 14:
|
|
513
513
|
return WebGPUConstants.TextureFormat.Depth32Float;
|
|
514
|
+
case 17:
|
|
515
|
+
return WebGPUConstants.TextureFormat.Depth24UnormStencil8;
|
|
516
|
+
case 18:
|
|
517
|
+
return WebGPUConstants.TextureFormat.Depth32FloatStencil8;
|
|
514
518
|
case 36492:
|
|
515
519
|
return useSRGBBuffer ? WebGPUConstants.TextureFormat.BC7RGBAUnormSRGB : WebGPUConstants.TextureFormat.BC7RGBAUnorm;
|
|
516
520
|
case 36495:
|
|
@@ -792,6 +796,15 @@ var WebGPUTextureHelper = /** @class */ (function () {
|
|
|
792
796
|
}
|
|
793
797
|
return false;
|
|
794
798
|
};
|
|
799
|
+
WebGPUTextureHelper.HasDepthAndStencilAspects = function (format) {
|
|
800
|
+
switch (format) {
|
|
801
|
+
case WebGPUConstants.TextureFormat.Depth24UnormStencil8:
|
|
802
|
+
case WebGPUConstants.TextureFormat.Depth32FloatStencil8:
|
|
803
|
+
case WebGPUConstants.TextureFormat.Depth24PlusStencil8:
|
|
804
|
+
return true;
|
|
805
|
+
}
|
|
806
|
+
return false;
|
|
807
|
+
};
|
|
795
808
|
WebGPUTextureHelper.prototype.invertYPreMultiplyAlpha = function (gpuOrHdwTexture, width, height, format, invertY, premultiplyAlpha, faceIndex, mipLevel, layers, ofstX, ofstY, rectWidth, rectHeight, commandEncoder,
|
|
796
809
|
// eslint-disable-next-line @typescript-eslint/no-unused-vars
|
|
797
810
|
allowGPUOptimization) {
|
|
@@ -974,7 +987,7 @@ var WebGPUTextureHelper = /** @class */ (function () {
|
|
|
974
987
|
var mipLevelCount = hasMipmaps ? WebGPUTextureHelper.ComputeNumMipmapLevels(imageBitmap.width, imageBitmap.height) : 1;
|
|
975
988
|
var usages = usage >= 0 ? usage : WebGPUConstants.TextureUsage.CopySrc | WebGPUConstants.TextureUsage.CopyDst | WebGPUConstants.TextureUsage.TextureBinding;
|
|
976
989
|
additionalUsages |= hasMipmaps && !isCompressedFormat ? WebGPUConstants.TextureUsage.CopySrc | WebGPUConstants.TextureUsage.RenderAttachment : 0;
|
|
977
|
-
if (!isCompressedFormat) {
|
|
990
|
+
if (!isCompressedFormat && !is3D) {
|
|
978
991
|
// we don't know in advance if the texture will be updated with copyExternalImageToTexture (which requires to have those flags), so we need to force the flags all the times
|
|
979
992
|
additionalUsages |= WebGPUConstants.TextureUsage.RenderAttachment | WebGPUConstants.TextureUsage.CopyDst;
|
|
980
993
|
}
|
|
@@ -1176,7 +1189,7 @@ var WebGPUTextureHelper = /** @class */ (function () {
|
|
|
1176
1189
|
baseArrayLayer: 0,
|
|
1177
1190
|
baseMipLevel: 0,
|
|
1178
1191
|
arrayLayerCount: 6,
|
|
1179
|
-
aspect: WebGPUConstants.TextureAspect.All,
|
|
1192
|
+
aspect: WebGPUTextureHelper.HasDepthAndStencilAspects(gpuTextureWrapper.format) ? WebGPUConstants.TextureAspect.DepthOnly : WebGPUConstants.TextureAspect.All,
|
|
1180
1193
|
}, isStorageTexture);
|
|
1181
1194
|
}
|
|
1182
1195
|
else {
|
|
@@ -1193,7 +1206,7 @@ var WebGPUTextureHelper = /** @class */ (function () {
|
|
|
1193
1206
|
baseArrayLayer: 0,
|
|
1194
1207
|
baseMipLevel: 0,
|
|
1195
1208
|
arrayLayerCount: texture.is3D ? 1 : layerCount,
|
|
1196
|
-
aspect: WebGPUConstants.TextureAspect.All,
|
|
1209
|
+
aspect: WebGPUTextureHelper.HasDepthAndStencilAspects(gpuTextureWrapper.format) ? WebGPUConstants.TextureAspect.DepthOnly : WebGPUConstants.TextureAspect.All,
|
|
1197
1210
|
}, isStorageTexture);
|
|
1198
1211
|
}
|
|
1199
1212
|
texture.width = texture.baseWidth = width;
|