@aws-sdk/client-gamelift 3.554.0 → 3.562.0

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Files changed (96) hide show
  1. package/README.md +32 -0
  2. package/dist-cjs/index.js +453 -72
  3. package/dist-es/GameLift.js +8 -0
  4. package/dist-es/commands/CreateContainerGroupDefinitionCommand.js +25 -0
  5. package/dist-es/commands/CreateFleetCommand.js +2 -2
  6. package/dist-es/commands/DeleteContainerGroupDefinitionCommand.js +24 -0
  7. package/dist-es/commands/DescribeContainerGroupDefinitionCommand.js +25 -0
  8. package/dist-es/commands/DescribeFleetAttributesCommand.js +2 -1
  9. package/dist-es/commands/ListContainerGroupDefinitionsCommand.js +25 -0
  10. package/dist-es/commands/SearchGameSessionsCommand.js +1 -1
  11. package/dist-es/commands/StartGameSessionPlacementCommand.js +1 -1
  12. package/dist-es/commands/StartMatchBackfillCommand.js +1 -1
  13. package/dist-es/commands/StartMatchmakingCommand.js +1 -1
  14. package/dist-es/commands/StopGameSessionPlacementCommand.js +1 -1
  15. package/dist-es/commands/index.js +4 -0
  16. package/dist-es/models/models_0.js +124 -45
  17. package/dist-es/models/models_1.js +42 -1
  18. package/dist-es/pagination/ListContainerGroupDefinitionsPaginator.js +4 -0
  19. package/dist-es/pagination/index.js +1 -0
  20. package/dist-es/protocols/Aws_json1_1.js +129 -1
  21. package/dist-types/GameLift.d.ts +29 -0
  22. package/dist-types/GameLiftClient.d.ts +6 -2
  23. package/dist-types/commands/CreateContainerGroupDefinitionCommand.d.ts +262 -0
  24. package/dist-types/commands/CreateFleetCommand.d.ts +169 -29
  25. package/dist-types/commands/CreateFleetLocationsCommand.d.ts +14 -6
  26. package/dist-types/commands/DeleteContainerGroupDefinitionCommand.d.ts +94 -0
  27. package/dist-types/commands/DeleteFleetCommand.d.ts +5 -6
  28. package/dist-types/commands/DeregisterComputeCommand.d.ts +10 -2
  29. package/dist-types/commands/DescribeComputeCommand.d.ts +35 -6
  30. package/dist-types/commands/DescribeContainerGroupDefinitionCommand.d.ts +152 -0
  31. package/dist-types/commands/DescribeFleetAttributesCommand.d.ts +25 -7
  32. package/dist-types/commands/DescribeFleetCapacityCommand.d.ts +17 -7
  33. package/dist-types/commands/DescribeFleetEventsCommand.d.ts +1 -0
  34. package/dist-types/commands/DescribeFleetLocationCapacityCommand.d.ts +11 -3
  35. package/dist-types/commands/DescribeFleetPortSettingsCommand.d.ts +10 -9
  36. package/dist-types/commands/DescribeRuntimeConfigurationCommand.d.ts +7 -4
  37. package/dist-types/commands/GetComputeAccessCommand.d.ts +39 -14
  38. package/dist-types/commands/GetComputeAuthTokenCommand.d.ts +20 -6
  39. package/dist-types/commands/ListComputeCommand.d.ts +38 -8
  40. package/dist-types/commands/ListContainerGroupDefinitionsCommand.d.ts +156 -0
  41. package/dist-types/commands/ListFleetsCommand.d.ts +20 -19
  42. package/dist-types/commands/RegisterComputeCommand.d.ts +31 -8
  43. package/dist-types/commands/RequestUploadCredentialsCommand.d.ts +1 -1
  44. package/dist-types/commands/ResolveAliasCommand.d.ts +5 -1
  45. package/dist-types/commands/ResumeGameServerGroupCommand.d.ts +2 -1
  46. package/dist-types/commands/SearchGameSessionsCommand.d.ts +2 -2
  47. package/dist-types/commands/StartFleetActionsCommand.d.ts +1 -1
  48. package/dist-types/commands/StartGameSessionPlacementCommand.d.ts +1 -1
  49. package/dist-types/commands/StartMatchBackfillCommand.d.ts +1 -1
  50. package/dist-types/commands/StartMatchmakingCommand.d.ts +1 -1
  51. package/dist-types/commands/StopFleetActionsCommand.d.ts +3 -2
  52. package/dist-types/commands/StopGameSessionPlacementCommand.d.ts +1 -1
  53. package/dist-types/commands/StopMatchmakingCommand.d.ts +1 -1
  54. package/dist-types/commands/SuspendGameServerGroupCommand.d.ts +1 -1
  55. package/dist-types/commands/TagResourceCommand.d.ts +1 -1
  56. package/dist-types/commands/UntagResourceCommand.d.ts +1 -1
  57. package/dist-types/commands/UpdateAliasCommand.d.ts +4 -5
  58. package/dist-types/commands/UpdateBuildCommand.d.ts +1 -1
  59. package/dist-types/commands/UpdateFleetAttributesCommand.d.ts +3 -4
  60. package/dist-types/commands/UpdateFleetCapacityCommand.d.ts +27 -30
  61. package/dist-types/commands/UpdateFleetPortSettingsCommand.d.ts +4 -2
  62. package/dist-types/commands/UpdateRuntimeConfigurationCommand.d.ts +16 -9
  63. package/dist-types/commands/index.d.ts +4 -0
  64. package/dist-types/models/models_0.d.ts +5561 -4910
  65. package/dist-types/models/models_1.d.ts +685 -7
  66. package/dist-types/pagination/ListContainerGroupDefinitionsPaginator.d.ts +7 -0
  67. package/dist-types/pagination/index.d.ts +1 -0
  68. package/dist-types/protocols/Aws_json1_1.d.ts +36 -0
  69. package/dist-types/ts3.4/GameLift.d.ts +69 -0
  70. package/dist-types/ts3.4/GameLiftClient.d.ts +24 -0
  71. package/dist-types/ts3.4/commands/CreateContainerGroupDefinitionCommand.d.ts +39 -0
  72. package/dist-types/ts3.4/commands/DeleteContainerGroupDefinitionCommand.d.ts +35 -0
  73. package/dist-types/ts3.4/commands/DescribeContainerGroupDefinitionCommand.d.ts +39 -0
  74. package/dist-types/ts3.4/commands/ListContainerGroupDefinitionsCommand.d.ts +39 -0
  75. package/dist-types/ts3.4/commands/ResumeGameServerGroupCommand.d.ts +2 -4
  76. package/dist-types/ts3.4/commands/SearchGameSessionsCommand.d.ts +1 -1
  77. package/dist-types/ts3.4/commands/StartFleetActionsCommand.d.ts +1 -1
  78. package/dist-types/ts3.4/commands/StartGameSessionPlacementCommand.d.ts +1 -1
  79. package/dist-types/ts3.4/commands/StartMatchBackfillCommand.d.ts +1 -1
  80. package/dist-types/ts3.4/commands/StartMatchmakingCommand.d.ts +1 -1
  81. package/dist-types/ts3.4/commands/StopFleetActionsCommand.d.ts +1 -1
  82. package/dist-types/ts3.4/commands/StopGameSessionPlacementCommand.d.ts +1 -1
  83. package/dist-types/ts3.4/commands/StopMatchmakingCommand.d.ts +1 -1
  84. package/dist-types/ts3.4/commands/SuspendGameServerGroupCommand.d.ts +1 -1
  85. package/dist-types/ts3.4/commands/TagResourceCommand.d.ts +1 -1
  86. package/dist-types/ts3.4/commands/UntagResourceCommand.d.ts +1 -1
  87. package/dist-types/ts3.4/commands/UpdateAliasCommand.d.ts +1 -1
  88. package/dist-types/ts3.4/commands/UpdateBuildCommand.d.ts +1 -1
  89. package/dist-types/ts3.4/commands/UpdateFleetAttributesCommand.d.ts +1 -1
  90. package/dist-types/ts3.4/commands/index.d.ts +4 -0
  91. package/dist-types/ts3.4/models/models_0.d.ts +232 -150
  92. package/dist-types/ts3.4/models/models_1.d.ts +158 -0
  93. package/dist-types/ts3.4/pagination/ListContainerGroupDefinitionsPaginator.d.ts +11 -0
  94. package/dist-types/ts3.4/pagination/index.d.ts +1 -0
  95. package/dist-types/ts3.4/protocols/Aws_json1_1.d.ts +48 -0
  96. package/package.json +4 -4
@@ -26,18 +26,17 @@ declare const DeleteFleetCommand_base: {
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  getEndpointParameterInstructions(): import("@smithy/middleware-endpoint").EndpointParameterInstructions;
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  };
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  /**
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- * <p>Deletes all resources and information related a fleet. Any current fleet instances,
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- * including those in remote locations, are shut down. You don't need to call
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- * <code>DeleteFleetLocations</code> separately.</p>
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+ * <p>Deletes all resources and information related to a fleet and shuts down any currently
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+ * running fleet instances, including those in remote locations.</p>
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  * <note>
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  * <p>If the fleet being deleted has a VPC peering connection, you first need to get a
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- * valid authorization (good for 24 hours) by calling <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateVpcPeeringAuthorization.html">CreateVpcPeeringAuthorization</a>. You do not need to explicitly delete the
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+ * valid authorization (good for 24 hours) by calling <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateVpcPeeringAuthorization.html">CreateVpcPeeringAuthorization</a>. You don't need to explicitly delete the
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  * VPC peering connection.</p>
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  * </note>
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- * <p>To delete a fleet, specify the fleet ID to be terminated. During the deletion process
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+ * <p>To delete a fleet, specify the fleet ID to be terminated. During the deletion process,
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  * the fleet status is changed to <code>DELETING</code>. When completed, the status
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  * switches to <code>TERMINATED</code> and the fleet event <code>FLEET_DELETED</code> is
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- * sent.</p>
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+ * emitted.</p>
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  * <p>
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  * <b>Learn more</b>
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  * </p>
@@ -26,8 +26,16 @@ declare const DeregisterComputeCommand_base: {
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  getEndpointParameterInstructions(): import("@smithy/middleware-endpoint").EndpointParameterInstructions;
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  };
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  /**
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- * <p>Removes a compute resource from an Amazon GameLift Anywhere fleet. Deregistered computes can no
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- * longer host game sessions through Amazon GameLift.</p>
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+ * <p>
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+ * <b>This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.</b>
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+ * </p>
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+ * <p>Removes a compute resource from an Amazon GameLift Anywhere fleet or container fleet.
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+ * Deregistered computes can no longer host game sessions through Amazon GameLift.</p>
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+ * <p>For an Anywhere fleet or a container fleet that's running the Amazon GameLift Agent, the Agent
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+ * handles all compute registry tasks for you. For an Anywhere fleet that doesn't use the
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+ * Agent, call this operation to deregister fleet computes. </p>
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+ * <p>To deregister a compute, call this operation from the compute that's being
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+ * deregistered and specify the compute name and the fleet ID. </p>
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  * @example
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  * Use a bare-bones client and the command you need to make an API call.
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  * ```javascript
@@ -26,12 +26,30 @@ declare const DescribeComputeCommand_base: {
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  getEndpointParameterInstructions(): import("@smithy/middleware-endpoint").EndpointParameterInstructions;
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  };
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  /**
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- * <p>Retrieves properties for a compute resource in an Amazon GameLift fleet. Call <a>ListCompute</a> to get a list of compute resources in a fleet. You can
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- * request information for computes in either managed EC2 fleets or Anywhere fleets. </p>
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- * <p>To request compute properties, specify the compute name and fleet ID.</p>
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- * <p>If successful, this operation returns details for the requested compute resource. For
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- * managed EC2 fleets, this operation returns the fleet's EC2 instances. For Anywhere
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- * fleets, this operation returns the fleet's registered computes. </p>
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+ * <p>
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+ * <b>This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.</b>
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+ * </p>
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+ * <p>Retrieves properties for a compute resource in an Amazon GameLift fleet. To get a list of all
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+ * computes in a fleet, call <a>ListCompute</a>. </p>
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+ * <p>To request information on a specific compute, provide the fleet ID and compute
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+ * name.</p>
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+ * <p>If successful, this operation returns details for the requested compute resource.
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+ * Depending on the fleet's compute type, the result includes the following information: </p>
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+ * <ul>
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+ * <li>
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+ * <p>For <code>EC2</code> fleets, this operation returns information about the EC2
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+ * instance.</p>
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+ * </li>
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+ * <li>
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+ * <p>For <code>ANYWHERE</code> fleets, this operation returns information about the
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+ * registered compute.</p>
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+ * </li>
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+ * <li>
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+ * <p>For <code>CONTAINER</code> fleets, this operation returns information about
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+ * the container that's registered as a compute, and the instance it's running on.
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+ * The compute name is the container name.</p>
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+ * </li>
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+ * </ul>
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  * @example
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  * Use a bare-bones client and the command you need to make an API call.
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  * ```javascript
@@ -58,6 +76,17 @@ declare const DescribeComputeCommand_base: {
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  * // OperatingSystem: "WINDOWS_2012" || "AMAZON_LINUX" || "AMAZON_LINUX_2" || "WINDOWS_2016" || "AMAZON_LINUX_2023",
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  * // Type: "t2.micro" || "t2.small" || "t2.medium" || "t2.large" || "c3.large" || "c3.xlarge" || "c3.2xlarge" || "c3.4xlarge" || "c3.8xlarge" || "c4.large" || "c4.xlarge" || "c4.2xlarge" || "c4.4xlarge" || "c4.8xlarge" || "c5.large" || "c5.xlarge" || "c5.2xlarge" || "c5.4xlarge" || "c5.9xlarge" || "c5.12xlarge" || "c5.18xlarge" || "c5.24xlarge" || "c5a.large" || "c5a.xlarge" || "c5a.2xlarge" || "c5a.4xlarge" || "c5a.8xlarge" || "c5a.12xlarge" || "c5a.16xlarge" || "c5a.24xlarge" || "r3.large" || "r3.xlarge" || "r3.2xlarge" || "r3.4xlarge" || "r3.8xlarge" || "r4.large" || "r4.xlarge" || "r4.2xlarge" || "r4.4xlarge" || "r4.8xlarge" || "r4.16xlarge" || "r5.large" || "r5.xlarge" || "r5.2xlarge" || "r5.4xlarge" || "r5.8xlarge" || "r5.12xlarge" || "r5.16xlarge" || "r5.24xlarge" || "r5a.large" || "r5a.xlarge" || "r5a.2xlarge" || "r5a.4xlarge" || "r5a.8xlarge" || "r5a.12xlarge" || "r5a.16xlarge" || "r5a.24xlarge" || "m3.medium" || "m3.large" || "m3.xlarge" || "m3.2xlarge" || "m4.large" || "m4.xlarge" || "m4.2xlarge" || "m4.4xlarge" || "m4.10xlarge" || "m5.large" || "m5.xlarge" || "m5.2xlarge" || "m5.4xlarge" || "m5.8xlarge" || "m5.12xlarge" || "m5.16xlarge" || "m5.24xlarge" || "m5a.large" || "m5a.xlarge" || "m5a.2xlarge" || "m5a.4xlarge" || "m5a.8xlarge" || "m5a.12xlarge" || "m5a.16xlarge" || "m5a.24xlarge" || "c5d.large" || "c5d.xlarge" || "c5d.2xlarge" || "c5d.4xlarge" || "c5d.9xlarge" || "c5d.12xlarge" || "c5d.18xlarge" || "c5d.24xlarge" || "c6a.large" || "c6a.xlarge" || "c6a.2xlarge" || "c6a.4xlarge" || "c6a.8xlarge" || "c6a.12xlarge" || "c6a.16xlarge" || "c6a.24xlarge" || "c6i.large" || "c6i.xlarge" || "c6i.2xlarge" || "c6i.4xlarge" || "c6i.8xlarge" || "c6i.12xlarge" || "c6i.16xlarge" || "c6i.24xlarge" || "r5d.large" || "r5d.xlarge" || "r5d.2xlarge" || "r5d.4xlarge" || "r5d.8xlarge" || "r5d.12xlarge" || "r5d.16xlarge" || "r5d.24xlarge" || "m6g.medium" || "m6g.large" || "m6g.xlarge" || "m6g.2xlarge" || "m6g.4xlarge" || "m6g.8xlarge" || "m6g.12xlarge" || "m6g.16xlarge" || "c6g.medium" || "c6g.large" || "c6g.xlarge" || "c6g.2xlarge" || "c6g.4xlarge" || "c6g.8xlarge" || "c6g.12xlarge" || "c6g.16xlarge" || "r6g.medium" || "r6g.large" || "r6g.xlarge" || "r6g.2xlarge" || "r6g.4xlarge" || "r6g.8xlarge" || "r6g.12xlarge" || "r6g.16xlarge" || "c6gn.medium" || "c6gn.large" || "c6gn.xlarge" || "c6gn.2xlarge" || "c6gn.4xlarge" || "c6gn.8xlarge" || "c6gn.12xlarge" || "c6gn.16xlarge" || "c7g.medium" || "c7g.large" || "c7g.xlarge" || "c7g.2xlarge" || "c7g.4xlarge" || "c7g.8xlarge" || "c7g.12xlarge" || "c7g.16xlarge" || "r7g.medium" || "r7g.large" || "r7g.xlarge" || "r7g.2xlarge" || "r7g.4xlarge" || "r7g.8xlarge" || "r7g.12xlarge" || "r7g.16xlarge" || "m7g.medium" || "m7g.large" || "m7g.xlarge" || "m7g.2xlarge" || "m7g.4xlarge" || "m7g.8xlarge" || "m7g.12xlarge" || "m7g.16xlarge" || "g5g.xlarge" || "g5g.2xlarge" || "g5g.4xlarge" || "g5g.8xlarge" || "g5g.16xlarge",
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  * // GameLiftServiceSdkEndpoint: "STRING_VALUE",
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+ * // GameLiftAgentEndpoint: "STRING_VALUE",
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+ * // InstanceId: "STRING_VALUE",
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+ * // ContainerAttributes: { // ContainerAttributes
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+ * // ContainerPortMappings: [ // ContainerPortMappingList
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+ * // { // ContainerPortMapping
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+ * // ContainerPort: Number("int"),
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+ * // ConnectionPort: Number("int"),
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+ * // Protocol: "TCP" || "UDP",
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+ * // },
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+ * // ],
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+ * // },
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  * // },
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  * // };
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  *
@@ -0,0 +1,152 @@
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+ import { Command as $Command } from "@smithy/smithy-client";
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+ import { MetadataBearer as __MetadataBearer } from "@smithy/types";
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+ import { GameLiftClientResolvedConfig, ServiceInputTypes, ServiceOutputTypes } from "../GameLiftClient";
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+ import { DescribeContainerGroupDefinitionInput, DescribeContainerGroupDefinitionOutput } from "../models/models_0";
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+ /**
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+ * @public
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+ */
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+ export { __MetadataBearer, $Command };
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+ /**
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+ * @public
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+ *
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+ * The input for {@link DescribeContainerGroupDefinitionCommand}.
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+ */
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+ export interface DescribeContainerGroupDefinitionCommandInput extends DescribeContainerGroupDefinitionInput {
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+ }
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+ /**
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+ * @public
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+ *
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+ * The output of {@link DescribeContainerGroupDefinitionCommand}.
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+ */
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+ export interface DescribeContainerGroupDefinitionCommandOutput extends DescribeContainerGroupDefinitionOutput, __MetadataBearer {
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+ }
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+ declare const DescribeContainerGroupDefinitionCommand_base: {
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+ new (input: DescribeContainerGroupDefinitionCommandInput): import("@smithy/smithy-client").CommandImpl<DescribeContainerGroupDefinitionCommandInput, DescribeContainerGroupDefinitionCommandOutput, GameLiftClientResolvedConfig, ServiceInputTypes, ServiceOutputTypes>;
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+ new (__0_0: DescribeContainerGroupDefinitionCommandInput): import("@smithy/smithy-client").CommandImpl<DescribeContainerGroupDefinitionCommandInput, DescribeContainerGroupDefinitionCommandOutput, GameLiftClientResolvedConfig, ServiceInputTypes, ServiceOutputTypes>;
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+ getEndpointParameterInstructions(): import("@smithy/middleware-endpoint").EndpointParameterInstructions;
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+ };
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+ /**
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+ * <p>
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+ * <b>This operation is used with the Amazon GameLift containers feature, which is currently in public preview. </b>
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+ * </p>
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+ * <p>Retrieves the properties of a container group definition, including all container
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+ * definitions in the group. </p>
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+ * <p>To retrieve a container group definition, provide a resource identifier. If successful,
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+ * this operation returns the complete properties of the container group definition.</p>
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+ * <p>
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+ * <b>Learn more</b>
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+ * </p>
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+ * <ul>
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+ * <li>
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+ * <p>
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/containers-create-groups.html">Manage a container group definition</a>
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+ * </p>
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+ * </li>
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+ * </ul>
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+ * @example
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+ * Use a bare-bones client and the command you need to make an API call.
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+ * ```javascript
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+ * import { GameLiftClient, DescribeContainerGroupDefinitionCommand } from "@aws-sdk/client-gamelift"; // ES Modules import
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+ * // const { GameLiftClient, DescribeContainerGroupDefinitionCommand } = require("@aws-sdk/client-gamelift"); // CommonJS import
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+ * const client = new GameLiftClient(config);
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+ * const input = { // DescribeContainerGroupDefinitionInput
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+ * Name: "STRING_VALUE", // required
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+ * };
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+ * const command = new DescribeContainerGroupDefinitionCommand(input);
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+ * const response = await client.send(command);
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+ * // { // DescribeContainerGroupDefinitionOutput
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+ * // ContainerGroupDefinition: { // ContainerGroupDefinition
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+ * // ContainerGroupDefinitionArn: "STRING_VALUE",
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+ * // CreationTime: new Date("TIMESTAMP"),
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+ * // OperatingSystem: "AMAZON_LINUX_2023",
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+ * // Name: "STRING_VALUE",
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+ * // SchedulingStrategy: "REPLICA" || "DAEMON",
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+ * // TotalMemoryLimit: Number("int"),
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+ * // TotalCpuLimit: Number("int"),
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+ * // ContainerDefinitions: [ // ContainerDefinitionList
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+ * // { // ContainerDefinition
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+ * // ContainerName: "STRING_VALUE", // required
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+ * // ImageUri: "STRING_VALUE", // required
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+ * // ResolvedImageDigest: "STRING_VALUE",
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+ * // MemoryLimits: { // ContainerMemoryLimits
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+ * // SoftLimit: Number("int"),
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+ * // HardLimit: Number("int"),
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+ * // },
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+ * // PortConfiguration: { // ContainerPortConfiguration
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+ * // ContainerPortRanges: [ // ContainerPortRangeList // required
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+ * // { // ContainerPortRange
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+ * // FromPort: Number("int"), // required
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+ * // ToPort: Number("int"), // required
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+ * // Protocol: "TCP" || "UDP", // required
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+ * // },
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+ * // ],
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+ * // },
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+ * // Cpu: Number("int"),
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+ * // HealthCheck: { // ContainerHealthCheck
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+ * // Command: [ // ContainerCommandStringList // required
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+ * // "STRING_VALUE",
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+ * // ],
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+ * // Interval: Number("int"),
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+ * // Timeout: Number("int"),
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+ * // Retries: Number("int"),
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+ * // StartPeriod: Number("int"),
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+ * // },
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+ * // Command: [
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+ * // "STRING_VALUE",
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+ * // ],
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+ * // Essential: true || false,
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+ * // EntryPoint: [ // ContainerEntryPointList
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+ * // "STRING_VALUE",
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+ * // ],
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+ * // WorkingDirectory: "STRING_VALUE",
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+ * // Environment: [ // ContainerEnvironmentList
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+ * // { // ContainerEnvironment
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+ * // Name: "STRING_VALUE", // required
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+ * // Value: "STRING_VALUE", // required
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+ * // },
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+ * // ],
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+ * // DependsOn: [ // ContainerDependencyList
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+ * // { // ContainerDependency
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+ * // ContainerName: "STRING_VALUE", // required
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+ * // Condition: "START" || "COMPLETE" || "SUCCESS" || "HEALTHY", // required
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+ * // },
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+ * // ],
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+ * // },
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+ * // ],
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+ * // Status: "READY" || "COPYING" || "FAILED",
117
+ * // StatusReason: "STRING_VALUE",
118
+ * // },
119
+ * // };
120
+ *
121
+ * ```
122
+ *
123
+ * @param DescribeContainerGroupDefinitionCommandInput - {@link DescribeContainerGroupDefinitionCommandInput}
124
+ * @returns {@link DescribeContainerGroupDefinitionCommandOutput}
125
+ * @see {@link DescribeContainerGroupDefinitionCommandInput} for command's `input` shape.
126
+ * @see {@link DescribeContainerGroupDefinitionCommandOutput} for command's `response` shape.
127
+ * @see {@link GameLiftClientResolvedConfig | config} for GameLiftClient's `config` shape.
128
+ *
129
+ * @throws {@link InternalServiceException} (server fault)
130
+ * <p>The service encountered an unrecoverable internal failure while processing the
131
+ * request. Clients can retry such requests immediately or after a waiting period.</p>
132
+ *
133
+ * @throws {@link InvalidRequestException} (client fault)
134
+ * <p>One or more parameter values in the request are invalid. Correct the invalid parameter
135
+ * values before retrying.</p>
136
+ *
137
+ * @throws {@link NotFoundException} (client fault)
138
+ * <p>THe requested resources was not found. The resource was either not created yet or deleted.</p>
139
+ *
140
+ * @throws {@link UnauthorizedException} (client fault)
141
+ * <p>The client failed authentication. Clients should not retry such requests.</p>
142
+ *
143
+ * @throws {@link UnsupportedRegionException} (client fault)
144
+ * <p>The requested operation is not supported in the Region specified.</p>
145
+ *
146
+ * @throws {@link GameLiftServiceException}
147
+ * <p>Base exception class for all service exceptions from GameLift service.</p>
148
+ *
149
+ * @public
150
+ */
151
+ export declare class DescribeContainerGroupDefinitionCommand extends DescribeContainerGroupDefinitionCommand_base {
152
+ }
@@ -26,16 +26,18 @@ declare const DescribeFleetAttributesCommand_base: {
26
26
  getEndpointParameterInstructions(): import("@smithy/middleware-endpoint").EndpointParameterInstructions;
27
27
  };
28
28
  /**
29
- * <p>Retrieves core fleet-wide properties, including the computing hardware and deployment
30
- * configuration for all instances in the fleet.</p>
31
- * <p>This operation can be used in the following ways: </p>
29
+ * <p>
30
+ * <b>This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.</b>
31
+ * </p>
32
+ * <p>Retrieves core fleet-wide properties for fleets in an Amazon Web Services Region. Properties include the computing
33
+ * hardware and deployment configuration for instances in the fleet.</p>
34
+ * <p>You can use this operation in the following ways: </p>
32
35
  * <ul>
33
36
  * <li>
34
- * <p>To get attributes for one or more specific fleets, provide a list of fleet IDs
35
- * or fleet ARNs. </p>
37
+ * <p>To get attributes for specific fleets, provide a list of fleet IDs or fleet ARNs.</p>
36
38
  * </li>
37
39
  * <li>
38
- * <p>To get attributes for all fleets, do not provide a fleet identifier. </p>
40
+ * <p>To get attributes for all fleets, do not provide a fleet identifier.</p>
39
41
  * </li>
40
42
  * </ul>
41
43
  * <p>When requesting attributes for multiple fleets, use the pagination parameters to
@@ -106,11 +108,27 @@ declare const DescribeFleetAttributesCommand_base: {
106
108
  * // CertificateConfiguration: { // CertificateConfiguration
107
109
  * // CertificateType: "DISABLED" || "GENERATED", // required
108
110
  * // },
109
- * // ComputeType: "EC2" || "ANYWHERE",
111
+ * // ComputeType: "EC2" || "ANYWHERE" || "CONTAINER",
110
112
  * // AnywhereConfiguration: { // AnywhereConfiguration
111
113
  * // Cost: "STRING_VALUE", // required
112
114
  * // },
113
115
  * // InstanceRoleCredentialsProvider: "SHARED_CREDENTIAL_FILE",
116
+ * // ContainerGroupsAttributes: { // ContainerGroupsAttributes
117
+ * // ContainerGroupDefinitionProperties: [ // ContainerGroupDefinitionPropertiesList
118
+ * // { // ContainerGroupDefinitionProperty
119
+ * // SchedulingStrategy: "REPLICA" || "DAEMON",
120
+ * // ContainerGroupDefinitionName: "STRING_VALUE",
121
+ * // },
122
+ * // ],
123
+ * // ConnectionPortRange: { // ConnectionPortRange
124
+ * // FromPort: Number("int"), // required
125
+ * // ToPort: Number("int"), // required
126
+ * // },
127
+ * // ContainerGroupsPerInstance: { // ContainerGroupsPerInstance
128
+ * // DesiredReplicaContainerGroupsPerInstance: Number("int"),
129
+ * // MaxReplicaContainerGroupsPerInstance: Number("int"),
130
+ * // },
131
+ * // },
114
132
  * // },
115
133
  * // ],
116
134
  * // NextToken: "STRING_VALUE",
@@ -26,10 +26,14 @@ declare const DescribeFleetCapacityCommand_base: {
26
26
  getEndpointParameterInstructions(): import("@smithy/middleware-endpoint").EndpointParameterInstructions;
27
27
  };
28
28
  /**
29
- * <p>Retrieves the resource capacity settings for one or more fleets. The data returned
30
- * includes the current fleet capacity (number of EC2 instances), and settings that can
31
- * control how capacity scaling. For fleets with remote locations, this operation retrieves
32
- * data for the fleet's home Region only.</p>
29
+ * <p>
30
+ * <b>This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.</b>
31
+ * </p>
32
+ * <p>Retrieves the resource capacity settings for one or more fleets. For a container
33
+ * fleet, this operation also returns counts for replica container groups.</p>
34
+ * <p>With multi-location fleets, this operation retrieves data for the fleet's home Region
35
+ * only. To retrieve capacity for remote locations, see
36
+ * <a>DescribeFleetLocationCapacity</a>.</p>
33
37
  * <p>This operation can be used in the following ways: </p>
34
38
  * <ul>
35
39
  * <li>
@@ -44,9 +48,9 @@ declare const DescribeFleetCapacityCommand_base: {
44
48
  * <p>When requesting multiple fleets, use the pagination parameters to retrieve results as
45
49
  * a set of sequential pages. </p>
46
50
  * <p>If successful, a <code>FleetCapacity</code> object is returned for each requested
47
- * fleet ID. Each FleetCapacity object includes a <code>Location</code> property, which is
48
- * set to the fleet's home Region. When a list of fleet IDs is provided, attribute objects
49
- * are returned only for fleets that currently exist.</p>
51
+ * fleet ID. Each <code>FleetCapacity</code> object includes a <code>Location</code>
52
+ * property, which is set to the fleet's home Region. Capacity values are returned only for
53
+ * fleets that currently exist.</p>
50
54
  * <note>
51
55
  * <p>Some API operations may limit the number of fleet IDs that are allowed in one
52
56
  * request. If a request exceeds this limit, the request fails and the error message
@@ -93,6 +97,12 @@ declare const DescribeFleetCapacityCommand_base: {
93
97
  * // TERMINATING: Number("int"),
94
98
  * // },
95
99
  * // Location: "STRING_VALUE",
100
+ * // ReplicaContainerGroupCounts: { // ReplicaContainerGroupCounts
101
+ * // PENDING: Number("int"),
102
+ * // ACTIVE: Number("int"),
103
+ * // IDLE: Number("int"),
104
+ * // TERMINATING: Number("int"),
105
+ * // },
96
106
  * // },
97
107
  * // ],
98
108
  * // NextToken: "STRING_VALUE",
@@ -65,6 +65,7 @@ declare const DescribeFleetEventsCommand_base: {
65
65
  * // Message: "STRING_VALUE",
66
66
  * // EventTime: new Date("TIMESTAMP"),
67
67
  * // PreSignedLogUrl: "STRING_VALUE",
68
+ * // Count: Number("long"),
68
69
  * // },
69
70
  * // ],
70
71
  * // NextToken: "STRING_VALUE",
@@ -28,9 +28,11 @@ declare const DescribeFleetLocationCapacityCommand_base: {
28
28
  /**
29
29
  * <p>Retrieves the resource capacity settings for a fleet location. The data returned
30
30
  * includes the current capacity (number of EC2 instances) and some scaling settings for
31
- * the requested fleet location. Use this operation to retrieve capacity information for a
32
- * fleet's remote location or home Region (you can also retrieve home Region capacity by
33
- * calling <code>DescribeFleetCapacity</code>).</p>
31
+ * the requested fleet location. For a container fleet, this operation also returns counts
32
+ * for replica container groups.</p>
33
+ * <p>Use this operation to retrieve capacity information for a fleet's remote location or
34
+ * home Region (you can also retrieve home Region capacity by calling
35
+ * <code>DescribeFleetCapacity</code>).</p>
34
36
  * <p>To retrieve capacity data, identify a fleet and location. </p>
35
37
  * <p>If successful, a <code>FleetCapacity</code> object is returned for the requested fleet
36
38
  * location. </p>
@@ -71,6 +73,12 @@ declare const DescribeFleetLocationCapacityCommand_base: {
71
73
  * // TERMINATING: Number("int"),
72
74
  * // },
73
75
  * // Location: "STRING_VALUE",
76
+ * // ReplicaContainerGroupCounts: { // ReplicaContainerGroupCounts
77
+ * // PENDING: Number("int"),
78
+ * // ACTIVE: Number("int"),
79
+ * // IDLE: Number("int"),
80
+ * // TERMINATING: Number("int"),
81
+ * // },
74
82
  * // },
75
83
  * // };
76
84
  *
@@ -26,15 +26,16 @@ declare const DescribeFleetPortSettingsCommand_base: {
26
26
  getEndpointParameterInstructions(): import("@smithy/middleware-endpoint").EndpointParameterInstructions;
27
27
  };
28
28
  /**
29
- * <p>Retrieves a fleet's inbound connection permissions. Connection permissions specify the
30
- * range of IP addresses and port settings that incoming traffic can use to access server
31
- * processes in the fleet. Game sessions that are running on instances in the fleet must
32
- * use connections that fall in this range.</p>
33
- * <p>This operation can be used in the following ways: </p>
29
+ * <p>Retrieves a fleet's inbound connection permissions. Connection permissions specify IP
30
+ * addresses and port settings that incoming traffic can use to access server processes in
31
+ * the fleet. Game server processes that are running in the fleet must use a port that
32
+ * falls within this range. To connect to game server processes on a container fleet, the
33
+ * port settings should include one or more of the fleet's connection ports. </p>
34
+ * <p>Use this operation in the following ways: </p>
34
35
  * <ul>
35
36
  * <li>
36
- * <p>To retrieve the inbound connection permissions for a fleet, identify the
37
- * fleet's unique identifier. </p>
37
+ * <p>To retrieve the port settings for a fleet, identify the fleet's unique
38
+ * identifier. </p>
38
39
  * </li>
39
40
  * <li>
40
41
  * <p>To check the status of recent updates to a fleet remote location, specify the
@@ -43,8 +44,8 @@ declare const DescribeFleetPortSettingsCommand_base: {
43
44
  * </li>
44
45
  * </ul>
45
46
  * <p>If successful, a set of <code>IpPermission</code> objects is returned for the
46
- * requested fleet ID. When a location is specified, a pending status is included. If the
47
- * requested fleet has been deleted, the result set is empty.</p>
47
+ * requested fleet ID. When specifying a location, this operation returns a pending status.
48
+ * If the requested fleet has been deleted, the result set is empty.</p>
48
49
  * <p>
49
50
  * <b>Learn more</b>
50
51
  * </p>
@@ -26,10 +26,13 @@ declare const DescribeRuntimeConfigurationCommand_base: {
26
26
  getEndpointParameterInstructions(): import("@smithy/middleware-endpoint").EndpointParameterInstructions;
27
27
  };
28
28
  /**
29
- * <p>Retrieves a fleet's runtime configuration settings. The runtime configuration tells
30
- * Amazon GameLift which server processes to run (and how) on each instance in the fleet.</p>
31
- * <p>To get the runtime configuration that is currently in forces for a fleet, provide the
32
- * fleet ID. </p>
29
+ * <p>Retrieves a fleet's runtime configuration settings. The runtime configuration
30
+ * determines which server processes run, and how, on computes in the fleet. For managed
31
+ * EC2 fleets, the runtime configuration describes server processes that run on each fleet
32
+ * instance. For container fleets, the runtime configuration describes server processes
33
+ * that run in each replica container group. You can update a fleet's runtime configuration
34
+ * at any time using <a>UpdateRuntimeConfiguration</a>.</p>
35
+ * <p>To get the current runtime configuration for a fleet, provide the fleet ID. </p>
33
36
  * <p>If successful, a <code>RuntimeConfiguration</code> object is returned for the
34
37
  * requested fleet. If the requested fleet has been deleted, the result set is
35
38
  * empty.</p>
@@ -26,26 +26,50 @@ declare const GetComputeAccessCommand_base: {
26
26
  getEndpointParameterInstructions(): import("@smithy/middleware-endpoint").EndpointParameterInstructions;
27
27
  };
28
28
  /**
29
- * <p>Requests authorization to remotely connect to a compute resource in an Amazon GameLift fleet.
30
- * Call this action to connect to an instance in a managed EC2 fleet if the fleet's game
31
- * build uses Amazon GameLift server SDK 5.x or later. To connect to instances with game builds
32
- * that use server SDK 4.x or earlier, call <a>GetInstanceAccess</a>.</p>
33
- * <p>To request access to a compute, identify the specific EC2 instance and the fleet it
34
- * belongs to. You can retrieve instances for a managed EC2 fleet by calling <a>ListCompute</a>. </p>
35
- * <p>If successful, this operation returns a set of temporary Amazon Web Services credentials, including
36
- * a two-part access key and a session token. Use these credentials with Amazon EC2 Systems Manager (SSM)
37
- * to start a session with the compute. For more details, see <a href="https://docs.aws.amazon.com/systems-manager/latest/userguide/session-manager-working-with-sessions-start.html#sessions-start-cli"> Starting a session (CLI)</a> in the <i>Amazon EC2 Systems Manager User Guide</i>.</p>
29
+ * <p>
30
+ * <b>This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.</b>
31
+ * </p>
32
+ * <p>Requests authorization to remotely connect to a hosting resource in a Amazon GameLift managed
33
+ * fleet. This operation is not used with Amazon GameLift Anywhere fleets</p>
34
+ * <p>To request access, specify the compute name and the fleet ID. If successful, this
35
+ * operation returns a set of temporary Amazon Web Services credentials, including a two-part access key
36
+ * and a session token.</p>
38
37
  * <p>
39
- * <b>Learn more</b>
38
+ * <b>EC2 fleets</b>
40
39
  * </p>
40
+ * <p>With an EC2 fleet (where compute type is <code>EC2</code>), use these credentials with
41
+ * Amazon EC2 Systems Manager (SSM) to start a session with the compute. For more details, see <a href="https://docs.aws.amazon.com/systems-manager/latest/userguide/session-manager-working-with-sessions-start.html#sessions-start-cli"> Starting a session (CLI)</a> in the <i>Amazon EC2 Systems Manager User
42
+ * Guide</i>.</p>
41
43
  * <p>
42
- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-remote-access.html">Remotely connect to fleet
43
- * instances</a>
44
+ * <b>Container fleets</b>
44
45
  * </p>
46
+ * <p>With a container fleet (where compute type is <code>CONTAINER</code>), use
47
+ * these credentials and the target value with SSM to connect to the fleet instance where
48
+ * the container is running. After you're connected to the instance, use Docker commands to
49
+ * interact with the container.</p>
45
50
  * <p>
46
- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-debug.html">Debug fleet
47
- * issues</a>
51
+ * <b>Learn more</b>
48
52
  * </p>
53
+ * <ul>
54
+ * <li>
55
+ * <p>
56
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-remote-access.html">Remotely connect to fleet
57
+ * instances</a>
58
+ * </p>
59
+ * </li>
60
+ * <li>
61
+ * <p>
62
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-debug.html">Debug fleet
63
+ * issues</a>
64
+ * </p>
65
+ * </li>
66
+ * <li>
67
+ * <p>
68
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/containers-remote-access.html">
69
+ * Remotely connect to a container fleet</a>
70
+ * </p>
71
+ * </li>
72
+ * </ul>
49
73
  * @example
50
74
  * Use a bare-bones client and the command you need to make an API call.
51
75
  * ```javascript
@@ -68,6 +92,7 @@ declare const GetComputeAccessCommand_base: {
68
92
  * // SecretAccessKey: "STRING_VALUE",
69
93
  * // SessionToken: "STRING_VALUE",
70
94
  * // },
95
+ * // Target: "STRING_VALUE",
71
96
  * // };
72
97
  *
73
98
  * ```
@@ -26,12 +26,26 @@ declare const GetComputeAuthTokenCommand_base: {
26
26
  getEndpointParameterInstructions(): import("@smithy/middleware-endpoint").EndpointParameterInstructions;
27
27
  };
28
28
  /**
29
- * <p>Requests an authentication token from Amazon GameLift for a registered compute in an Anywhere
30
- * fleet. The game servers that are running on the compute use this token to authenticate
31
- * with the Amazon GameLift service. Each server process must provide a valid authentication token
32
- * in its call to the Amazon GameLift server SDK action <code>InitSDK()</code>.</p>
33
- * <p>Authentication tokens are valid for a limited time span. Use a mechanism to regularly
34
- * request a fresh authentication token before the current token expires.</p>
29
+ * <p>Requests an authentication token from Amazon GameLift for a compute resource in an Amazon GameLift
30
+ * Anywhere fleet or container fleet. Game servers that are running on the compute use this
31
+ * token to communicate with the Amazon GameLift service, such as when calling the Amazon GameLift server
32
+ * SDK action <code>InitSDK()</code>. Authentication tokens are valid for a limited time
33
+ * span, so you need to request a fresh token before the current token expires.</p>
34
+ * <p>Use this operation based on the fleet compute type:</p>
35
+ * <ul>
36
+ * <li>
37
+ * <p>For <code>EC2</code> fleets, auth token retrieval and refresh is handled
38
+ * automatically. All game servers that are running on all fleet instances have
39
+ * access to a valid auth token.</p>
40
+ * </li>
41
+ * <li>
42
+ * <p>For <code>ANYWHERE</code> and <code>CONTAINER</code> fleets, if you're using
43
+ * the Amazon GameLift Agent, auth token retrieval and refresh is handled automatically for
44
+ * any container or Anywhere compute where the Agent is running. If you're not
45
+ * using the Agent, create a mechanism to retrieve and refresh auth tokens for
46
+ * computes that are running game server processes. </p>
47
+ * </li>
48
+ * </ul>
35
49
  * <p>
36
50
  * <b>Learn more</b>
37
51
  * </p>