@aws-sdk/client-gamelift 3.554.0 → 3.562.0

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Files changed (96) hide show
  1. package/README.md +32 -0
  2. package/dist-cjs/index.js +453 -72
  3. package/dist-es/GameLift.js +8 -0
  4. package/dist-es/commands/CreateContainerGroupDefinitionCommand.js +25 -0
  5. package/dist-es/commands/CreateFleetCommand.js +2 -2
  6. package/dist-es/commands/DeleteContainerGroupDefinitionCommand.js +24 -0
  7. package/dist-es/commands/DescribeContainerGroupDefinitionCommand.js +25 -0
  8. package/dist-es/commands/DescribeFleetAttributesCommand.js +2 -1
  9. package/dist-es/commands/ListContainerGroupDefinitionsCommand.js +25 -0
  10. package/dist-es/commands/SearchGameSessionsCommand.js +1 -1
  11. package/dist-es/commands/StartGameSessionPlacementCommand.js +1 -1
  12. package/dist-es/commands/StartMatchBackfillCommand.js +1 -1
  13. package/dist-es/commands/StartMatchmakingCommand.js +1 -1
  14. package/dist-es/commands/StopGameSessionPlacementCommand.js +1 -1
  15. package/dist-es/commands/index.js +4 -0
  16. package/dist-es/models/models_0.js +124 -45
  17. package/dist-es/models/models_1.js +42 -1
  18. package/dist-es/pagination/ListContainerGroupDefinitionsPaginator.js +4 -0
  19. package/dist-es/pagination/index.js +1 -0
  20. package/dist-es/protocols/Aws_json1_1.js +129 -1
  21. package/dist-types/GameLift.d.ts +29 -0
  22. package/dist-types/GameLiftClient.d.ts +6 -2
  23. package/dist-types/commands/CreateContainerGroupDefinitionCommand.d.ts +262 -0
  24. package/dist-types/commands/CreateFleetCommand.d.ts +169 -29
  25. package/dist-types/commands/CreateFleetLocationsCommand.d.ts +14 -6
  26. package/dist-types/commands/DeleteContainerGroupDefinitionCommand.d.ts +94 -0
  27. package/dist-types/commands/DeleteFleetCommand.d.ts +5 -6
  28. package/dist-types/commands/DeregisterComputeCommand.d.ts +10 -2
  29. package/dist-types/commands/DescribeComputeCommand.d.ts +35 -6
  30. package/dist-types/commands/DescribeContainerGroupDefinitionCommand.d.ts +152 -0
  31. package/dist-types/commands/DescribeFleetAttributesCommand.d.ts +25 -7
  32. package/dist-types/commands/DescribeFleetCapacityCommand.d.ts +17 -7
  33. package/dist-types/commands/DescribeFleetEventsCommand.d.ts +1 -0
  34. package/dist-types/commands/DescribeFleetLocationCapacityCommand.d.ts +11 -3
  35. package/dist-types/commands/DescribeFleetPortSettingsCommand.d.ts +10 -9
  36. package/dist-types/commands/DescribeRuntimeConfigurationCommand.d.ts +7 -4
  37. package/dist-types/commands/GetComputeAccessCommand.d.ts +39 -14
  38. package/dist-types/commands/GetComputeAuthTokenCommand.d.ts +20 -6
  39. package/dist-types/commands/ListComputeCommand.d.ts +38 -8
  40. package/dist-types/commands/ListContainerGroupDefinitionsCommand.d.ts +156 -0
  41. package/dist-types/commands/ListFleetsCommand.d.ts +20 -19
  42. package/dist-types/commands/RegisterComputeCommand.d.ts +31 -8
  43. package/dist-types/commands/RequestUploadCredentialsCommand.d.ts +1 -1
  44. package/dist-types/commands/ResolveAliasCommand.d.ts +5 -1
  45. package/dist-types/commands/ResumeGameServerGroupCommand.d.ts +2 -1
  46. package/dist-types/commands/SearchGameSessionsCommand.d.ts +2 -2
  47. package/dist-types/commands/StartFleetActionsCommand.d.ts +1 -1
  48. package/dist-types/commands/StartGameSessionPlacementCommand.d.ts +1 -1
  49. package/dist-types/commands/StartMatchBackfillCommand.d.ts +1 -1
  50. package/dist-types/commands/StartMatchmakingCommand.d.ts +1 -1
  51. package/dist-types/commands/StopFleetActionsCommand.d.ts +3 -2
  52. package/dist-types/commands/StopGameSessionPlacementCommand.d.ts +1 -1
  53. package/dist-types/commands/StopMatchmakingCommand.d.ts +1 -1
  54. package/dist-types/commands/SuspendGameServerGroupCommand.d.ts +1 -1
  55. package/dist-types/commands/TagResourceCommand.d.ts +1 -1
  56. package/dist-types/commands/UntagResourceCommand.d.ts +1 -1
  57. package/dist-types/commands/UpdateAliasCommand.d.ts +4 -5
  58. package/dist-types/commands/UpdateBuildCommand.d.ts +1 -1
  59. package/dist-types/commands/UpdateFleetAttributesCommand.d.ts +3 -4
  60. package/dist-types/commands/UpdateFleetCapacityCommand.d.ts +27 -30
  61. package/dist-types/commands/UpdateFleetPortSettingsCommand.d.ts +4 -2
  62. package/dist-types/commands/UpdateRuntimeConfigurationCommand.d.ts +16 -9
  63. package/dist-types/commands/index.d.ts +4 -0
  64. package/dist-types/models/models_0.d.ts +5561 -4910
  65. package/dist-types/models/models_1.d.ts +685 -7
  66. package/dist-types/pagination/ListContainerGroupDefinitionsPaginator.d.ts +7 -0
  67. package/dist-types/pagination/index.d.ts +1 -0
  68. package/dist-types/protocols/Aws_json1_1.d.ts +36 -0
  69. package/dist-types/ts3.4/GameLift.d.ts +69 -0
  70. package/dist-types/ts3.4/GameLiftClient.d.ts +24 -0
  71. package/dist-types/ts3.4/commands/CreateContainerGroupDefinitionCommand.d.ts +39 -0
  72. package/dist-types/ts3.4/commands/DeleteContainerGroupDefinitionCommand.d.ts +35 -0
  73. package/dist-types/ts3.4/commands/DescribeContainerGroupDefinitionCommand.d.ts +39 -0
  74. package/dist-types/ts3.4/commands/ListContainerGroupDefinitionsCommand.d.ts +39 -0
  75. package/dist-types/ts3.4/commands/ResumeGameServerGroupCommand.d.ts +2 -4
  76. package/dist-types/ts3.4/commands/SearchGameSessionsCommand.d.ts +1 -1
  77. package/dist-types/ts3.4/commands/StartFleetActionsCommand.d.ts +1 -1
  78. package/dist-types/ts3.4/commands/StartGameSessionPlacementCommand.d.ts +1 -1
  79. package/dist-types/ts3.4/commands/StartMatchBackfillCommand.d.ts +1 -1
  80. package/dist-types/ts3.4/commands/StartMatchmakingCommand.d.ts +1 -1
  81. package/dist-types/ts3.4/commands/StopFleetActionsCommand.d.ts +1 -1
  82. package/dist-types/ts3.4/commands/StopGameSessionPlacementCommand.d.ts +1 -1
  83. package/dist-types/ts3.4/commands/StopMatchmakingCommand.d.ts +1 -1
  84. package/dist-types/ts3.4/commands/SuspendGameServerGroupCommand.d.ts +1 -1
  85. package/dist-types/ts3.4/commands/TagResourceCommand.d.ts +1 -1
  86. package/dist-types/ts3.4/commands/UntagResourceCommand.d.ts +1 -1
  87. package/dist-types/ts3.4/commands/UpdateAliasCommand.d.ts +1 -1
  88. package/dist-types/ts3.4/commands/UpdateBuildCommand.d.ts +1 -1
  89. package/dist-types/ts3.4/commands/UpdateFleetAttributesCommand.d.ts +1 -1
  90. package/dist-types/ts3.4/commands/index.d.ts +4 -0
  91. package/dist-types/ts3.4/models/models_0.d.ts +232 -150
  92. package/dist-types/ts3.4/models/models_1.d.ts +158 -0
  93. package/dist-types/ts3.4/pagination/ListContainerGroupDefinitionsPaginator.d.ts +11 -0
  94. package/dist-types/ts3.4/pagination/index.d.ts +1 -0
  95. package/dist-types/ts3.4/protocols/Aws_json1_1.d.ts +48 -0
  96. package/package.json +4 -4
@@ -1,4 +1,650 @@
1
- import { BackfillMode, BalancingStrategy, FilterConfiguration, FlexMatchMode, GameProperty, GameServer, GameServerGroup, GameServerProtectionPolicy, GameServerUtilizationStatus, GameSession, GameSessionQueue, GameSessionQueueDestination, InstanceDefinition, IpPermission, MatchmakingConfiguration, PlayerLatencyPolicy, PlayerSessionCreationPolicy, PriorityConfiguration, ProtectionPolicy, RuntimeConfiguration, S3Location, Script } from "./models_0";
1
+ import { Alias, AnywhereConfiguration, BackfillMode, BalancingStrategy, Build, DesiredPlayerSession, FilterConfiguration, FleetAction, FlexMatchMode, GameProperty, GameServer, GameServerGroup, GameServerGroupAction, GameServerProtectionPolicy, GameServerUtilizationStatus, GameSession, GameSessionPlacement, GameSessionQueue, GameSessionQueueDestination, InstanceDefinition, IpPermission, MatchmakingConfiguration, MatchmakingTicket, Player, PlayerLatency, PlayerLatencyPolicy, PlayerSessionCreationPolicy, PriorityConfiguration, ProtectionPolicy, ResourceCreationLimitPolicy, RoutingStrategy, RuntimeConfiguration, S3Location, Script, Tag } from "./models_0";
2
+ /**
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+ * @public
4
+ */
5
+ export interface ResumeGameServerGroupOutput {
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+ /**
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+ * <p>An object that describes the game server group resource, with the
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+ * <code>SuspendedActions</code> property updated to reflect the resumed
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+ * activity.</p>
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+ * @public
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+ */
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+ GameServerGroup?: GameServerGroup;
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+ }
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+ /**
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+ * @public
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+ */
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+ export interface SearchGameSessionsInput {
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+ /**
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+ * <p>A unique identifier for the fleet to search for active game sessions. You can use either the fleet ID or ARN
20
+ * value. Each request must reference either a fleet ID or alias ID, but not both.</p>
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+ * @public
22
+ */
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+ FleetId?: string;
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+ /**
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+ * <p>A unique identifier for the alias associated with the fleet to search for active game sessions. You can use either
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+ * the alias ID or ARN value. Each request must reference either a fleet ID or alias ID,
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+ * but not both.</p>
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+ * @public
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+ */
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+ AliasId?: string;
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+ /**
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+ * <p>A fleet location to search for game sessions. You can specify a fleet's home Region or
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+ * a remote location. Use the Amazon Web Services Region code format, such as <code>us-west-2</code>.
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+ * </p>
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+ * @public
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+ */
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+ Location?: string;
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+ /**
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+ * <p>String containing the search criteria for the session search. If no filter expression
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+ * is included, the request returns results for all game sessions in the fleet that are in
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+ * <code>ACTIVE</code> status.</p>
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+ * <p>A filter expression can contain one or multiple conditions. Each condition consists of
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+ * the following:</p>
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+ * <ul>
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+ * <li>
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+ * <p>
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+ * <b>Operand</b> -- Name of a game session attribute.
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+ * Valid values are <code>gameSessionName</code>, <code>gameSessionId</code>,
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+ * <code>gameSessionProperties</code>, <code>maximumSessions</code>,
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+ * <code>creationTimeMillis</code>, <code>playerSessionCount</code>,
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+ * <code>hasAvailablePlayerSessions</code>.</p>
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+ * </li>
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+ * <li>
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+ * <p>
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+ * <b>Comparator</b> -- Valid comparators are:
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+ * <code>=</code>, <code><></code>, <code><</code>, <code>></code>,
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+ * <code><=</code>, <code>>=</code>. </p>
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+ * </li>
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+ * <li>
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+ * <p>
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+ * <b>Value</b> -- Value to be searched for. Values may
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+ * be numbers, boolean values (true/false) or strings depending on the operand.
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+ * String values are case sensitive and must be enclosed in single quotes. Special
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+ * characters must be escaped. Boolean and string values can only be used with the
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+ * comparators <code>=</code> and <code><></code>. For example, the following
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+ * filter expression searches on <code>gameSessionName</code>:
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+ * "<code>FilterExpression": "gameSessionName = 'Matt\\'s Awesome Game
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+ * 1'"</code>. </p>
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+ * </li>
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+ * </ul>
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+ * <p>To chain multiple conditions in a single expression, use the logical keywords
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+ * <code>AND</code>, <code>OR</code>, and <code>NOT</code> and parentheses as needed.
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+ * For example: <code>x AND y AND NOT z</code>, <code>NOT (x OR y)</code>.</p>
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+ * <p>Session search evaluates conditions from left to right using the following precedence
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+ * rules:</p>
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+ * <ol>
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+ * <li>
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+ * <p>
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+ * <code>=</code>, <code><></code>, <code><</code>, <code>></code>,
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+ * <code><=</code>, <code>>=</code>
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+ * </p>
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+ * </li>
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+ * <li>
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+ * <p>Parentheses</p>
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+ * </li>
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+ * <li>
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+ * <p>NOT</p>
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+ * </li>
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+ * <li>
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+ * <p>AND</p>
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+ * </li>
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+ * <li>
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+ * <p>OR</p>
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+ * </li>
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+ * </ol>
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+ * <p>For example, this filter expression retrieves game sessions hosting at least ten
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+ * players that have an open player slot: <code>"maximumSessions>=10 AND
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+ * hasAvailablePlayerSessions=true"</code>. </p>
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+ * @public
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+ */
101
+ FilterExpression?: string;
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+ /**
103
+ * <p>Instructions on how to sort the search results. If no sort expression is included, the
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+ * request returns results in random order. A sort expression consists of the following
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+ * elements:</p>
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+ * <ul>
107
+ * <li>
108
+ * <p>
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+ * <b>Operand</b> -- Name of a game session attribute.
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+ * Valid values are <code>gameSessionName</code>, <code>gameSessionId</code>,
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+ * <code>gameSessionProperties</code>, <code>maximumSessions</code>,
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+ * <code>creationTimeMillis</code>, <code>playerSessionCount</code>,
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+ * <code>hasAvailablePlayerSessions</code>.</p>
114
+ * </li>
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+ * <li>
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+ * <p>
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+ * <b>Order</b> -- Valid sort orders are <code>ASC</code>
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+ * (ascending) and <code>DESC</code> (descending).</p>
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+ * </li>
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+ * </ul>
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+ * <p>For example, this sort expression returns the oldest active sessions first:
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+ * <code>"SortExpression": "creationTimeMillis ASC"</code>. Results with a null value
123
+ * for the sort operand are returned at the end of the list.</p>
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+ * @public
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+ */
126
+ SortExpression?: string;
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+ /**
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+ * <p>The maximum number of results to return. Use this parameter with <code>NextToken</code> to get results as a set of sequential pages. The maximum number of results returned is 20, even if this value is not set or
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+ * is set higher than 20. </p>
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+ * @public
131
+ */
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+ Limit?: number;
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+ /**
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+ * <p>A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.</p>
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+ * @public
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+ */
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+ NextToken?: string;
138
+ }
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+ /**
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+ * @public
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+ */
142
+ export interface SearchGameSessionsOutput {
143
+ /**
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+ * <p>A collection of objects containing game session properties for each session that
145
+ * matches the request.</p>
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+ * @public
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+ */
148
+ GameSessions?: GameSession[];
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+ /**
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+ * <p>A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.</p>
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+ * @public
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+ */
153
+ NextToken?: string;
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+ }
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+ /**
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+ * @public
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+ */
158
+ export interface StartFleetActionsInput {
159
+ /**
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+ * <p>A unique identifier for the fleet to restart actions on. You can use either the fleet ID or ARN value.</p>
161
+ * @public
162
+ */
163
+ FleetId: string | undefined;
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+ /**
165
+ * <p>List of actions to restart on the fleet.</p>
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+ * @public
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+ */
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+ Actions: FleetAction[] | undefined;
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+ /**
170
+ * <p>The fleet location to restart fleet actions for. Specify a location in the form of an
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+ * Amazon Web Services Region code, such as <code>us-west-2</code>.</p>
172
+ * @public
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+ */
174
+ Location?: string;
175
+ }
176
+ /**
177
+ * @public
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+ */
179
+ export interface StartFleetActionsOutput {
180
+ /**
181
+ * <p>A unique identifier for the fleet to restart actions on.</p>
182
+ * @public
183
+ */
184
+ FleetId?: string;
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+ /**
186
+ * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>.</p>
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+ * @public
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+ */
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+ FleetArn?: string;
190
+ }
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+ /**
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+ * @public
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+ */
194
+ export interface StartGameSessionPlacementInput {
195
+ /**
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+ * <p>A unique identifier to assign to the new game session placement. This value is
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+ * developer-defined. The value must be unique across all Regions and cannot be
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+ * reused.</p>
199
+ * @public
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+ */
201
+ PlacementId: string | undefined;
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+ /**
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+ * <p>Name of the queue to use to place the new game session. You can use either the queue
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+ * name or ARN value. </p>
205
+ * @public
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+ */
207
+ GameSessionQueueName: string | undefined;
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+ /**
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+ * <p>A set of key-value pairs that can store custom data in a game session.
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+ * For example: <code>\{"Key": "difficulty", "Value": "novice"\}</code>.</p>
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+ * @public
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+ */
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+ GameProperties?: GameProperty[];
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+ /**
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+ * <p>The maximum number of players that can be connected simultaneously to the game session.</p>
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+ * @public
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+ */
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+ MaximumPlayerSessionCount: number | undefined;
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+ /**
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+ * <p>A descriptive label that is associated with a game session. Session names do not need to be unique.</p>
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+ * @public
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+ */
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+ GameSessionName?: string;
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+ /**
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+ * <p>A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to Amazon Web Services Regions. This information is used to try to place the new game session where it
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+ * can offer the best possible gameplay experience for the players. </p>
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+ * @public
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+ */
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+ PlayerLatencies?: PlayerLatency[];
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+ /**
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+ * <p>Set of information on each player to create a player session for.</p>
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+ * @public
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+ */
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+ DesiredPlayerSessions?: DesiredPlayerSession[];
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+ /**
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+ * <p>A set of custom game session properties, formatted as a single string value. This data is passed to a game server process in the
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+ * <code>GameSession</code> object with a request to start a new game session (see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession">Start a Game Session</a>).</p>
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+ * @public
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+ */
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+ GameSessionData?: string;
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+ }
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+ /**
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+ * @public
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+ */
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+ export interface StartGameSessionPlacementOutput {
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+ /**
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+ * <p>Object that describes the newly created game session placement. This object includes
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+ * all the information provided in the request, as well as start/end time stamps and
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+ * placement status. </p>
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+ * @public
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+ */
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+ GameSessionPlacement?: GameSessionPlacement;
253
+ }
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+ /**
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+ * @public
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+ */
257
+ export interface StartMatchBackfillInput {
258
+ /**
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+ * <p>A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon GameLift will generate one in the form of a
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+ * UUID. Use this identifier to track the match backfill ticket status and retrieve match
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+ * results.</p>
262
+ * @public
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+ */
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+ TicketId?: string;
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+ /**
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+ * <p>Name of the matchmaker to use for this request. You can use either the configuration
267
+ * name or ARN value. The ARN of the matchmaker that was used with the original game
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+ * session is listed in the <code>GameSession</code> object, <code>MatchmakerData</code>
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+ * property.</p>
270
+ * @public
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+ */
272
+ ConfigurationName: string | undefined;
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+ /**
274
+ * <p>A unique identifier for the game session. Use the game session ID. When using FlexMatch as a standalone matchmaking
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+ * solution, this parameter is not needed. </p>
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+ * @public
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+ */
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+ GameSessionArn?: string;
279
+ /**
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+ * <p>Match information on all players that are currently assigned to the game session. This
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+ * information is used by the matchmaker to find new players and add them to the existing
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+ * game.</p>
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+ * <p>You can include up to 199 <code>Players</code> in a <code>StartMatchBackfill</code>
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+ * request.</p>
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+ * <ul>
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+ * <li>
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+ * <p>PlayerID, PlayerAttributes, Team -- This information is maintained in the
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+ * <code>GameSession</code> object, <code>MatchmakerData</code> property, for
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+ * all players who are currently assigned to the game session. The matchmaker data
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+ * is in JSON syntax, formatted as a string. For more details, see <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-server.html#match-server-data">
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+ * Match Data</a>. </p>
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+ * <p>The backfill request must specify the team membership for every player. Do not
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+ * specify team if you are not using backfill.</p>
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+ * </li>
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+ * <li>
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+ * <p>LatencyInMs -- If the matchmaker uses player latency, include a latency value,
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+ * in milliseconds, for the Region that the game session is currently in. Do not
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+ * include latency values for any other Region.</p>
299
+ * </li>
300
+ * </ul>
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+ * @public
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+ */
303
+ Players: Player[] | undefined;
304
+ }
305
+ /**
306
+ * @public
307
+ */
308
+ export interface StartMatchBackfillOutput {
309
+ /**
310
+ * <p>Ticket representing the backfill matchmaking request. This object includes the
311
+ * information in the request, ticket status, and match results as generated during the
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+ * matchmaking process.</p>
313
+ * @public
314
+ */
315
+ MatchmakingTicket?: MatchmakingTicket;
316
+ }
317
+ /**
318
+ * @public
319
+ */
320
+ export interface StartMatchmakingInput {
321
+ /**
322
+ * <p>A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon GameLift will generate one in the form of a
323
+ * UUID. Use this identifier to track the matchmaking ticket status and retrieve match
324
+ * results.</p>
325
+ * @public
326
+ */
327
+ TicketId?: string;
328
+ /**
329
+ * <p>Name of the matchmaking configuration to use for this request. Matchmaking
330
+ * configurations must exist in the same Region as this request. You can use either the
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+ * configuration name or ARN value.</p>
332
+ * @public
333
+ */
334
+ ConfigurationName: string | undefined;
335
+ /**
336
+ * <p>Information on each player to be matched. This information must include a player ID,
337
+ * and may contain player attributes and latency data to be used in the matchmaking
338
+ * process. After a successful match, <code>Player</code> objects contain the name of the
339
+ * team the player is assigned to.</p>
340
+ * <p>You can include up to 10 <code>Players</code> in a <code>StartMatchmaking</code>
341
+ * request.</p>
342
+ * @public
343
+ */
344
+ Players: Player[] | undefined;
345
+ }
346
+ /**
347
+ * @public
348
+ */
349
+ export interface StartMatchmakingOutput {
350
+ /**
351
+ * <p>Ticket representing the matchmaking request. This object include the information
352
+ * included in the request, ticket status, and match results as generated during the
353
+ * matchmaking process.</p>
354
+ * @public
355
+ */
356
+ MatchmakingTicket?: MatchmakingTicket;
357
+ }
358
+ /**
359
+ * @public
360
+ */
361
+ export interface StopFleetActionsInput {
362
+ /**
363
+ * <p>A unique identifier for the fleet to stop actions on. You can use either the fleet ID or ARN value.</p>
364
+ * @public
365
+ */
366
+ FleetId: string | undefined;
367
+ /**
368
+ * <p>List of actions to suspend on the fleet. </p>
369
+ * @public
370
+ */
371
+ Actions: FleetAction[] | undefined;
372
+ /**
373
+ * <p>The fleet location to stop fleet actions for. Specify a location in the form of an
374
+ * Amazon Web Services Region code, such as <code>us-west-2</code>.</p>
375
+ * @public
376
+ */
377
+ Location?: string;
378
+ }
379
+ /**
380
+ * @public
381
+ */
382
+ export interface StopFleetActionsOutput {
383
+ /**
384
+ * <p>A unique identifier for the fleet to stop actions on.</p>
385
+ * @public
386
+ */
387
+ FleetId?: string;
388
+ /**
389
+ * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>.</p>
390
+ * @public
391
+ */
392
+ FleetArn?: string;
393
+ }
394
+ /**
395
+ * @public
396
+ */
397
+ export interface StopGameSessionPlacementInput {
398
+ /**
399
+ * <p>A unique identifier for a game session placement to stop.</p>
400
+ * @public
401
+ */
402
+ PlacementId: string | undefined;
403
+ }
404
+ /**
405
+ * @public
406
+ */
407
+ export interface StopGameSessionPlacementOutput {
408
+ /**
409
+ * <p>Object that describes the canceled game session placement, with <code>CANCELLED</code>
410
+ * status and an end time stamp. </p>
411
+ * @public
412
+ */
413
+ GameSessionPlacement?: GameSessionPlacement;
414
+ }
415
+ /**
416
+ * @public
417
+ */
418
+ export interface StopMatchmakingInput {
419
+ /**
420
+ * <p>A unique identifier for a matchmaking ticket.</p>
421
+ * @public
422
+ */
423
+ TicketId: string | undefined;
424
+ }
425
+ /**
426
+ * @public
427
+ */
428
+ export interface StopMatchmakingOutput {
429
+ }
430
+ /**
431
+ * @public
432
+ */
433
+ export interface SuspendGameServerGroupInput {
434
+ /**
435
+ * <p>A unique identifier for the game server group. Use either the name or ARN value.</p>
436
+ * @public
437
+ */
438
+ GameServerGroupName: string | undefined;
439
+ /**
440
+ * <p>The activity to suspend for this game server group.</p>
441
+ * @public
442
+ */
443
+ SuspendActions: GameServerGroupAction[] | undefined;
444
+ }
445
+ /**
446
+ * @public
447
+ */
448
+ export interface SuspendGameServerGroupOutput {
449
+ /**
450
+ * <p>An object that describes the game server group resource, with the
451
+ * <code>SuspendedActions</code> property updated to reflect the suspended
452
+ * activity.</p>
453
+ * @public
454
+ */
455
+ GameServerGroup?: GameServerGroup;
456
+ }
457
+ /**
458
+ * @public
459
+ */
460
+ export interface TagResourceRequest {
461
+ /**
462
+ * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that uniquely identifies
463
+ * the Amazon GameLift resource that you want to assign tags to. Amazon GameLift includes resource ARNs in
464
+ * the data object for the resource. You can retrieve the ARN by calling a
465
+ * <code>List</code> or <code>Describe</code> operation for the resource type. </p>
466
+ * @public
467
+ */
468
+ ResourceARN: string | undefined;
469
+ /**
470
+ * <p>A list of one or more tags to assign to the specified Amazon GameLift resource. Tags are
471
+ * developer-defined and structured as key-value pairs. The maximum tag limit may be lower
472
+ * than stated. See <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html">
473
+ * Tagging Amazon Web Services Resources</a> for tagging limits.</p>
474
+ * @public
475
+ */
476
+ Tags: Tag[] | undefined;
477
+ }
478
+ /**
479
+ * @public
480
+ */
481
+ export interface TagResourceResponse {
482
+ }
483
+ /**
484
+ * @public
485
+ */
486
+ export interface UntagResourceRequest {
487
+ /**
488
+ * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that uniquely identifies
489
+ * the Amazon GameLift resource that you want to remove tags from. Amazon GameLift includes resource ARNs in
490
+ * the data object for the resource. You can retrieve the ARN by calling a
491
+ * <code>List</code> or <code>Describe</code> operation for the resource type. </p>
492
+ * @public
493
+ */
494
+ ResourceARN: string | undefined;
495
+ /**
496
+ * <p>A list of one or more tag keys to remove from the specified Amazon GameLift resource. </p>
497
+ * @public
498
+ */
499
+ TagKeys: string[] | undefined;
500
+ }
501
+ /**
502
+ * @public
503
+ */
504
+ export interface UntagResourceResponse {
505
+ }
506
+ /**
507
+ * @public
508
+ */
509
+ export interface UpdateAliasInput {
510
+ /**
511
+ * <p>A unique identifier for the alias that you want to update. You can use either the
512
+ * alias ID or ARN value.</p>
513
+ * @public
514
+ */
515
+ AliasId: string | undefined;
516
+ /**
517
+ * <p>A descriptive label that is associated with an alias. Alias names do not need to be unique.</p>
518
+ * @public
519
+ */
520
+ Name?: string;
521
+ /**
522
+ * <p>A human-readable description of the alias.</p>
523
+ * @public
524
+ */
525
+ Description?: string;
526
+ /**
527
+ * <p>The routing configuration, including routing type and fleet target, for the
528
+ * alias.</p>
529
+ * @public
530
+ */
531
+ RoutingStrategy?: RoutingStrategy;
532
+ }
533
+ /**
534
+ * @public
535
+ */
536
+ export interface UpdateAliasOutput {
537
+ /**
538
+ * <p>The updated alias resource.</p>
539
+ * @public
540
+ */
541
+ Alias?: Alias;
542
+ }
543
+ /**
544
+ * @public
545
+ */
546
+ export interface UpdateBuildInput {
547
+ /**
548
+ * <p>A unique identifier for the build to update. You can use either the build ID or ARN value. </p>
549
+ * @public
550
+ */
551
+ BuildId: string | undefined;
552
+ /**
553
+ * <p>A descriptive label associated with a build. Build names don't need to be unique. </p>
554
+ * @public
555
+ */
556
+ Name?: string;
557
+ /**
558
+ * <p>Version information associated with a build or script. Version strings don't need to be unique.</p>
559
+ * @public
560
+ */
561
+ Version?: string;
562
+ }
563
+ /**
564
+ * @public
565
+ */
566
+ export interface UpdateBuildOutput {
567
+ /**
568
+ * <p>The updated build resource.</p>
569
+ * @public
570
+ */
571
+ Build?: Build;
572
+ }
573
+ /**
574
+ * @public
575
+ */
576
+ export interface UpdateFleetAttributesInput {
577
+ /**
578
+ * <p>A unique identifier for the fleet to update attribute metadata for. You can use either the fleet ID or ARN
579
+ * value.</p>
580
+ * @public
581
+ */
582
+ FleetId: string | undefined;
583
+ /**
584
+ * <p>A descriptive label that is associated with a fleet. Fleet names do not need to be unique.</p>
585
+ * @public
586
+ */
587
+ Name?: string;
588
+ /**
589
+ * <p>A human-readable description of a fleet.</p>
590
+ * @public
591
+ */
592
+ Description?: string;
593
+ /**
594
+ * <p>The game session protection policy to apply to all new game sessions created in this
595
+ * fleet. Game sessions that already exist are not affected. You can set protection for
596
+ * individual game sessions using <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateGameSession.html">UpdateGameSession</a> .</p>
597
+ * <ul>
598
+ * <li>
599
+ * <p>
600
+ * <b>NoProtection</b> -- The game session can be
601
+ * terminated during a scale-down event.</p>
602
+ * </li>
603
+ * <li>
604
+ * <p>
605
+ * <b>FullProtection</b> -- If the game session is in an
606
+ * <code>ACTIVE</code> status, it cannot be terminated during a scale-down
607
+ * event.</p>
608
+ * </li>
609
+ * </ul>
610
+ * @public
611
+ */
612
+ NewGameSessionProtectionPolicy?: ProtectionPolicy;
613
+ /**
614
+ * <p>Policy settings that limit the number of game sessions an individual player can create
615
+ * over a span of time. </p>
616
+ * @public
617
+ */
618
+ ResourceCreationLimitPolicy?: ResourceCreationLimitPolicy;
619
+ /**
620
+ * <p>The name of a metric group to add this fleet to. Use a metric group in Amazon
621
+ * CloudWatch to aggregate the metrics from multiple fleets. Provide an existing metric
622
+ * group name, or create a new metric group by providing a new name. A fleet can only be in
623
+ * one metric group at a time.</p>
624
+ * @public
625
+ */
626
+ MetricGroups?: string[];
627
+ /**
628
+ * <p>Amazon GameLift Anywhere configuration options.</p>
629
+ * @public
630
+ */
631
+ AnywhereConfiguration?: AnywhereConfiguration;
632
+ }
633
+ /**
634
+ * @public
635
+ */
636
+ export interface UpdateFleetAttributesOutput {
637
+ /**
638
+ * <p>A unique identifier for the fleet that was updated.</p>
639
+ * @public
640
+ */
641
+ FleetId?: string;
642
+ /**
643
+ * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>.</p>
644
+ * @public
645
+ */
646
+ FleetArn?: string;
647
+ }
2
648
  /**
3
649
  * @public
4
650
  */
@@ -494,10 +1140,10 @@ export interface UpdateRuntimeConfigurationInput {
494
1140
  */
495
1141
  FleetId: string | undefined;
496
1142
  /**
497
- * <p>Instructions for launching server processes on each instance in the fleet. Server
498
- * processes run either a custom game build executable or a Realtime Servers script. The runtime
499
- * configuration lists the types of server processes to run on an instance, how to launch
500
- * them, and the number of processes to run concurrently.</p>
1143
+ * <p>Instructions for launching server processes on fleet computes. Server processes run
1144
+ * either a custom game build executable or a Realtime Servers script. The runtime configuration lists
1145
+ * the types of server processes to run, how to launch them, and the number of processes to
1146
+ * run concurrently.</p>
501
1147
  * @public
502
1148
  */
503
1149
  RuntimeConfiguration: RuntimeConfiguration | undefined;
@@ -507,8 +1153,8 @@ export interface UpdateRuntimeConfigurationInput {
507
1153
  */
508
1154
  export interface UpdateRuntimeConfigurationOutput {
509
1155
  /**
510
- * <p>The runtime configuration currently in use by all instances in the fleet. If the
511
- * update was successful, all property changes are shown. </p>
1156
+ * <p>The runtime configuration currently in use by computes in the fleet. If the update is
1157
+ * successful, all property changes are shown. </p>
512
1158
  * @public
513
1159
  */
514
1160
  RuntimeConfiguration?: RuntimeConfiguration;
@@ -589,6 +1235,38 @@ export interface ValidateMatchmakingRuleSetOutput {
589
1235
  */
590
1236
  Valid?: boolean;
591
1237
  }
1238
+ /**
1239
+ * @internal
1240
+ */
1241
+ export declare const SearchGameSessionsOutputFilterSensitiveLog: (obj: SearchGameSessionsOutput) => any;
1242
+ /**
1243
+ * @internal
1244
+ */
1245
+ export declare const StartGameSessionPlacementInputFilterSensitiveLog: (obj: StartGameSessionPlacementInput) => any;
1246
+ /**
1247
+ * @internal
1248
+ */
1249
+ export declare const StartGameSessionPlacementOutputFilterSensitiveLog: (obj: StartGameSessionPlacementOutput) => any;
1250
+ /**
1251
+ * @internal
1252
+ */
1253
+ export declare const StartMatchBackfillInputFilterSensitiveLog: (obj: StartMatchBackfillInput) => any;
1254
+ /**
1255
+ * @internal
1256
+ */
1257
+ export declare const StartMatchBackfillOutputFilterSensitiveLog: (obj: StartMatchBackfillOutput) => any;
1258
+ /**
1259
+ * @internal
1260
+ */
1261
+ export declare const StartMatchmakingInputFilterSensitiveLog: (obj: StartMatchmakingInput) => any;
1262
+ /**
1263
+ * @internal
1264
+ */
1265
+ export declare const StartMatchmakingOutputFilterSensitiveLog: (obj: StartMatchmakingOutput) => any;
1266
+ /**
1267
+ * @internal
1268
+ */
1269
+ export declare const StopGameSessionPlacementOutputFilterSensitiveLog: (obj: StopGameSessionPlacementOutput) => any;
592
1270
  /**
593
1271
  * @internal
594
1272
  */