@aws-sdk/client-gamelift 3.554.0 → 3.562.0

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Files changed (96) hide show
  1. package/README.md +32 -0
  2. package/dist-cjs/index.js +453 -72
  3. package/dist-es/GameLift.js +8 -0
  4. package/dist-es/commands/CreateContainerGroupDefinitionCommand.js +25 -0
  5. package/dist-es/commands/CreateFleetCommand.js +2 -2
  6. package/dist-es/commands/DeleteContainerGroupDefinitionCommand.js +24 -0
  7. package/dist-es/commands/DescribeContainerGroupDefinitionCommand.js +25 -0
  8. package/dist-es/commands/DescribeFleetAttributesCommand.js +2 -1
  9. package/dist-es/commands/ListContainerGroupDefinitionsCommand.js +25 -0
  10. package/dist-es/commands/SearchGameSessionsCommand.js +1 -1
  11. package/dist-es/commands/StartGameSessionPlacementCommand.js +1 -1
  12. package/dist-es/commands/StartMatchBackfillCommand.js +1 -1
  13. package/dist-es/commands/StartMatchmakingCommand.js +1 -1
  14. package/dist-es/commands/StopGameSessionPlacementCommand.js +1 -1
  15. package/dist-es/commands/index.js +4 -0
  16. package/dist-es/models/models_0.js +124 -45
  17. package/dist-es/models/models_1.js +42 -1
  18. package/dist-es/pagination/ListContainerGroupDefinitionsPaginator.js +4 -0
  19. package/dist-es/pagination/index.js +1 -0
  20. package/dist-es/protocols/Aws_json1_1.js +129 -1
  21. package/dist-types/GameLift.d.ts +29 -0
  22. package/dist-types/GameLiftClient.d.ts +6 -2
  23. package/dist-types/commands/CreateContainerGroupDefinitionCommand.d.ts +262 -0
  24. package/dist-types/commands/CreateFleetCommand.d.ts +169 -29
  25. package/dist-types/commands/CreateFleetLocationsCommand.d.ts +14 -6
  26. package/dist-types/commands/DeleteContainerGroupDefinitionCommand.d.ts +94 -0
  27. package/dist-types/commands/DeleteFleetCommand.d.ts +5 -6
  28. package/dist-types/commands/DeregisterComputeCommand.d.ts +10 -2
  29. package/dist-types/commands/DescribeComputeCommand.d.ts +35 -6
  30. package/dist-types/commands/DescribeContainerGroupDefinitionCommand.d.ts +152 -0
  31. package/dist-types/commands/DescribeFleetAttributesCommand.d.ts +25 -7
  32. package/dist-types/commands/DescribeFleetCapacityCommand.d.ts +17 -7
  33. package/dist-types/commands/DescribeFleetEventsCommand.d.ts +1 -0
  34. package/dist-types/commands/DescribeFleetLocationCapacityCommand.d.ts +11 -3
  35. package/dist-types/commands/DescribeFleetPortSettingsCommand.d.ts +10 -9
  36. package/dist-types/commands/DescribeRuntimeConfigurationCommand.d.ts +7 -4
  37. package/dist-types/commands/GetComputeAccessCommand.d.ts +39 -14
  38. package/dist-types/commands/GetComputeAuthTokenCommand.d.ts +20 -6
  39. package/dist-types/commands/ListComputeCommand.d.ts +38 -8
  40. package/dist-types/commands/ListContainerGroupDefinitionsCommand.d.ts +156 -0
  41. package/dist-types/commands/ListFleetsCommand.d.ts +20 -19
  42. package/dist-types/commands/RegisterComputeCommand.d.ts +31 -8
  43. package/dist-types/commands/RequestUploadCredentialsCommand.d.ts +1 -1
  44. package/dist-types/commands/ResolveAliasCommand.d.ts +5 -1
  45. package/dist-types/commands/ResumeGameServerGroupCommand.d.ts +2 -1
  46. package/dist-types/commands/SearchGameSessionsCommand.d.ts +2 -2
  47. package/dist-types/commands/StartFleetActionsCommand.d.ts +1 -1
  48. package/dist-types/commands/StartGameSessionPlacementCommand.d.ts +1 -1
  49. package/dist-types/commands/StartMatchBackfillCommand.d.ts +1 -1
  50. package/dist-types/commands/StartMatchmakingCommand.d.ts +1 -1
  51. package/dist-types/commands/StopFleetActionsCommand.d.ts +3 -2
  52. package/dist-types/commands/StopGameSessionPlacementCommand.d.ts +1 -1
  53. package/dist-types/commands/StopMatchmakingCommand.d.ts +1 -1
  54. package/dist-types/commands/SuspendGameServerGroupCommand.d.ts +1 -1
  55. package/dist-types/commands/TagResourceCommand.d.ts +1 -1
  56. package/dist-types/commands/UntagResourceCommand.d.ts +1 -1
  57. package/dist-types/commands/UpdateAliasCommand.d.ts +4 -5
  58. package/dist-types/commands/UpdateBuildCommand.d.ts +1 -1
  59. package/dist-types/commands/UpdateFleetAttributesCommand.d.ts +3 -4
  60. package/dist-types/commands/UpdateFleetCapacityCommand.d.ts +27 -30
  61. package/dist-types/commands/UpdateFleetPortSettingsCommand.d.ts +4 -2
  62. package/dist-types/commands/UpdateRuntimeConfigurationCommand.d.ts +16 -9
  63. package/dist-types/commands/index.d.ts +4 -0
  64. package/dist-types/models/models_0.d.ts +5561 -4910
  65. package/dist-types/models/models_1.d.ts +685 -7
  66. package/dist-types/pagination/ListContainerGroupDefinitionsPaginator.d.ts +7 -0
  67. package/dist-types/pagination/index.d.ts +1 -0
  68. package/dist-types/protocols/Aws_json1_1.d.ts +36 -0
  69. package/dist-types/ts3.4/GameLift.d.ts +69 -0
  70. package/dist-types/ts3.4/GameLiftClient.d.ts +24 -0
  71. package/dist-types/ts3.4/commands/CreateContainerGroupDefinitionCommand.d.ts +39 -0
  72. package/dist-types/ts3.4/commands/DeleteContainerGroupDefinitionCommand.d.ts +35 -0
  73. package/dist-types/ts3.4/commands/DescribeContainerGroupDefinitionCommand.d.ts +39 -0
  74. package/dist-types/ts3.4/commands/ListContainerGroupDefinitionsCommand.d.ts +39 -0
  75. package/dist-types/ts3.4/commands/ResumeGameServerGroupCommand.d.ts +2 -4
  76. package/dist-types/ts3.4/commands/SearchGameSessionsCommand.d.ts +1 -1
  77. package/dist-types/ts3.4/commands/StartFleetActionsCommand.d.ts +1 -1
  78. package/dist-types/ts3.4/commands/StartGameSessionPlacementCommand.d.ts +1 -1
  79. package/dist-types/ts3.4/commands/StartMatchBackfillCommand.d.ts +1 -1
  80. package/dist-types/ts3.4/commands/StartMatchmakingCommand.d.ts +1 -1
  81. package/dist-types/ts3.4/commands/StopFleetActionsCommand.d.ts +1 -1
  82. package/dist-types/ts3.4/commands/StopGameSessionPlacementCommand.d.ts +1 -1
  83. package/dist-types/ts3.4/commands/StopMatchmakingCommand.d.ts +1 -1
  84. package/dist-types/ts3.4/commands/SuspendGameServerGroupCommand.d.ts +1 -1
  85. package/dist-types/ts3.4/commands/TagResourceCommand.d.ts +1 -1
  86. package/dist-types/ts3.4/commands/UntagResourceCommand.d.ts +1 -1
  87. package/dist-types/ts3.4/commands/UpdateAliasCommand.d.ts +1 -1
  88. package/dist-types/ts3.4/commands/UpdateBuildCommand.d.ts +1 -1
  89. package/dist-types/ts3.4/commands/UpdateFleetAttributesCommand.d.ts +1 -1
  90. package/dist-types/ts3.4/commands/index.d.ts +4 -0
  91. package/dist-types/ts3.4/models/models_0.d.ts +232 -150
  92. package/dist-types/ts3.4/models/models_1.d.ts +158 -0
  93. package/dist-types/ts3.4/pagination/ListContainerGroupDefinitionsPaginator.d.ts +11 -0
  94. package/dist-types/ts3.4/pagination/index.d.ts +1 -0
  95. package/dist-types/ts3.4/protocols/Aws_json1_1.d.ts +48 -0
  96. package/package.json +4 -4
@@ -0,0 +1,262 @@
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+ import { Command as $Command } from "@smithy/smithy-client";
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+ import { MetadataBearer as __MetadataBearer } from "@smithy/types";
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+ import { GameLiftClientResolvedConfig, ServiceInputTypes, ServiceOutputTypes } from "../GameLiftClient";
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+ import { CreateContainerGroupDefinitionInput, CreateContainerGroupDefinitionOutput } from "../models/models_0";
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+ /**
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+ * @public
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+ */
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+ export { __MetadataBearer, $Command };
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+ /**
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+ * @public
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+ *
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+ * The input for {@link CreateContainerGroupDefinitionCommand}.
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+ */
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+ export interface CreateContainerGroupDefinitionCommandInput extends CreateContainerGroupDefinitionInput {
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+ }
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+ /**
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+ * @public
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+ *
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+ * The output of {@link CreateContainerGroupDefinitionCommand}.
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+ */
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+ export interface CreateContainerGroupDefinitionCommandOutput extends CreateContainerGroupDefinitionOutput, __MetadataBearer {
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+ }
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+ declare const CreateContainerGroupDefinitionCommand_base: {
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+ new (input: CreateContainerGroupDefinitionCommandInput): import("@smithy/smithy-client").CommandImpl<CreateContainerGroupDefinitionCommandInput, CreateContainerGroupDefinitionCommandOutput, GameLiftClientResolvedConfig, ServiceInputTypes, ServiceOutputTypes>;
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+ new (__0_0: CreateContainerGroupDefinitionCommandInput): import("@smithy/smithy-client").CommandImpl<CreateContainerGroupDefinitionCommandInput, CreateContainerGroupDefinitionCommandOutput, GameLiftClientResolvedConfig, ServiceInputTypes, ServiceOutputTypes>;
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+ getEndpointParameterInstructions(): import("@smithy/middleware-endpoint").EndpointParameterInstructions;
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+ };
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+ /**
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+ * <p>
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+ * <b>This operation is used with the Amazon GameLift containers feature, which is currently in public preview. </b>
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+ * </p>
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+ * <p>Creates a <code>ContainerGroupDefinition</code> resource that describes a set of
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+ * containers for hosting your game server with Amazon GameLift managed EC2 hosting. An Amazon GameLift container
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+ * group is similar to a container "task" and "pod". Each container group can have one or more
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+ * containers. </p>
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+ * <p>Use container group definitions when you create a container fleet. Container group
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+ * definitions determine how Amazon GameLift deploys your containers to each instance in a container
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+ * fleet. </p>
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+ * <p>You can create two types of container groups, based on scheduling strategy:</p>
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+ * <ul>
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+ * <li>
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+ * <p>A <b>replica container group</b> manages the containers that run
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+ * your game server application and supporting software. Replica container groups might be
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+ * replicated multiple times on each fleet instance, depending on instance resources. </p>
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+ * </li>
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+ * <li>
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+ * <p>A <b>daemon container group</b> manages containers that run other
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+ * software, such as background services, logging, or test processes. You might use a daemon
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+ * container group for processes that need to run only once per fleet instance, or processes
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+ * that need to persist independently of the replica container group. </p>
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+ * </li>
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+ * </ul>
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+ * <p>To create a container group definition, specify a group name, a list of container
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+ * definitions, and maximum total CPU and memory requirements for the container group. Specify an
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+ * operating system and scheduling strategy or use the default values. When using the Amazon Web Services CLI
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+ * tool, you can pass in your container definitions as a JSON file.</p>
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+ * <note>
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+ * <p>This operation requires Identity and Access Management (IAM) permissions to access container images in
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+ * Amazon ECR repositories. See <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-iam-policy-examples.html"> IAM permissions
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+ * for Amazon GameLift</a> for help setting the appropriate permissions.</p>
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+ * </note>
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+ * <p>If successful, this operation creates a new <code>ContainerGroupDefinition</code> resource
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+ * with an ARN value assigned. You can't change the properties of a container group definition.
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+ * Instead, create a new one. </p>
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+ * <p>
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+ * <b>Learn more</b>
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+ * </p>
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+ * <ul>
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+ * <li>
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+ * <p>
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/containers-create-groups.html">Create a container group definition</a>
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+ * </p>
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+ * </li>
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+ * <li>
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+ * <p>
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/containers-design-fleet.html">Container fleet design guide</a>
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+ * </p>
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+ * </li>
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+ * <li>
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+ * <p>
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/containers-definitions.html#containers-definitions-create">Create a container definition as a JSON file</a>
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+ * </p>
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+ * </li>
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+ * </ul>
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+ * @example
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+ * Use a bare-bones client and the command you need to make an API call.
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+ * ```javascript
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+ * import { GameLiftClient, CreateContainerGroupDefinitionCommand } from "@aws-sdk/client-gamelift"; // ES Modules import
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+ * // const { GameLiftClient, CreateContainerGroupDefinitionCommand } = require("@aws-sdk/client-gamelift"); // CommonJS import
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+ * const client = new GameLiftClient(config);
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+ * const input = { // CreateContainerGroupDefinitionInput
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+ * Name: "STRING_VALUE", // required
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+ * SchedulingStrategy: "REPLICA" || "DAEMON",
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+ * TotalMemoryLimit: Number("int"), // required
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+ * TotalCpuLimit: Number("int"), // required
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+ * ContainerDefinitions: [ // ContainerDefinitionInputList // required
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+ * { // ContainerDefinitionInput
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+ * ContainerName: "STRING_VALUE", // required
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+ * ImageUri: "STRING_VALUE", // required
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+ * MemoryLimits: { // ContainerMemoryLimits
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+ * SoftLimit: Number("int"),
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+ * HardLimit: Number("int"),
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+ * },
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+ * PortConfiguration: { // ContainerPortConfiguration
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+ * ContainerPortRanges: [ // ContainerPortRangeList // required
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+ * { // ContainerPortRange
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+ * FromPort: Number("int"), // required
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+ * ToPort: Number("int"), // required
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+ * Protocol: "TCP" || "UDP", // required
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+ * },
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+ * ],
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+ * },
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+ * Cpu: Number("int"),
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+ * HealthCheck: { // ContainerHealthCheck
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+ * Command: [ // ContainerCommandStringList // required
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+ * "STRING_VALUE",
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+ * ],
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+ * Interval: Number("int"),
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+ * Timeout: Number("int"),
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+ * Retries: Number("int"),
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+ * StartPeriod: Number("int"),
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+ * },
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+ * Command: [
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+ * "STRING_VALUE",
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+ * ],
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+ * Essential: true || false,
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+ * EntryPoint: [ // ContainerEntryPointList
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+ * "STRING_VALUE",
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+ * ],
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+ * WorkingDirectory: "STRING_VALUE",
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+ * Environment: [ // ContainerEnvironmentList
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+ * { // ContainerEnvironment
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+ * Name: "STRING_VALUE", // required
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+ * Value: "STRING_VALUE", // required
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+ * },
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+ * ],
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+ * DependsOn: [ // ContainerDependencyList
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+ * { // ContainerDependency
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+ * ContainerName: "STRING_VALUE", // required
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+ * Condition: "START" || "COMPLETE" || "SUCCESS" || "HEALTHY", // required
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+ * },
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+ * ],
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+ * },
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+ * ],
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+ * OperatingSystem: "AMAZON_LINUX_2023", // required
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+ * Tags: [ // TagList
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+ * { // Tag
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+ * Key: "STRING_VALUE", // required
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+ * Value: "STRING_VALUE", // required
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+ * },
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+ * ],
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+ * };
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+ * const command = new CreateContainerGroupDefinitionCommand(input);
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+ * const response = await client.send(command);
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+ * // { // CreateContainerGroupDefinitionOutput
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+ * // ContainerGroupDefinition: { // ContainerGroupDefinition
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+ * // ContainerGroupDefinitionArn: "STRING_VALUE",
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+ * // CreationTime: new Date("TIMESTAMP"),
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+ * // OperatingSystem: "AMAZON_LINUX_2023",
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+ * // Name: "STRING_VALUE",
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+ * // SchedulingStrategy: "REPLICA" || "DAEMON",
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+ * // TotalMemoryLimit: Number("int"),
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+ * // TotalCpuLimit: Number("int"),
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+ * // ContainerDefinitions: [ // ContainerDefinitionList
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+ * // { // ContainerDefinition
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+ * // ContainerName: "STRING_VALUE", // required
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+ * // ImageUri: "STRING_VALUE", // required
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+ * // ResolvedImageDigest: "STRING_VALUE",
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+ * // MemoryLimits: { // ContainerMemoryLimits
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+ * // SoftLimit: Number("int"),
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+ * // HardLimit: Number("int"),
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+ * // },
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+ * // PortConfiguration: { // ContainerPortConfiguration
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+ * // ContainerPortRanges: [ // ContainerPortRangeList // required
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+ * // { // ContainerPortRange
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+ * // FromPort: Number("int"), // required
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+ * // ToPort: Number("int"), // required
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+ * // Protocol: "TCP" || "UDP", // required
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+ * // },
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+ * // ],
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+ * // },
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+ * // Cpu: Number("int"),
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+ * // HealthCheck: { // ContainerHealthCheck
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+ * // Command: [ // ContainerCommandStringList // required
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+ * // "STRING_VALUE",
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+ * // ],
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+ * // Interval: Number("int"),
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+ * // Timeout: Number("int"),
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+ * // Retries: Number("int"),
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+ * // StartPeriod: Number("int"),
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+ * // },
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+ * // Command: [
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+ * // "STRING_VALUE",
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+ * // ],
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+ * // Essential: true || false,
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+ * // EntryPoint: [ // ContainerEntryPointList
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+ * // "STRING_VALUE",
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+ * // ],
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+ * // WorkingDirectory: "STRING_VALUE",
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+ * // Environment: [ // ContainerEnvironmentList
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+ * // { // ContainerEnvironment
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+ * // Name: "STRING_VALUE", // required
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+ * // Value: "STRING_VALUE", // required
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+ * // },
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+ * // ],
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+ * // DependsOn: [ // ContainerDependencyList
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+ * // { // ContainerDependency
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+ * // ContainerName: "STRING_VALUE", // required
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+ * // Condition: "START" || "COMPLETE" || "SUCCESS" || "HEALTHY", // required
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+ * // },
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+ * // ],
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+ * // },
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+ * // ],
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+ * // Status: "READY" || "COPYING" || "FAILED",
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+ * // StatusReason: "STRING_VALUE",
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+ * // },
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+ * // };
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+ *
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+ * ```
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+ *
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+ * @param CreateContainerGroupDefinitionCommandInput - {@link CreateContainerGroupDefinitionCommandInput}
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+ * @returns {@link CreateContainerGroupDefinitionCommandOutput}
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+ * @see {@link CreateContainerGroupDefinitionCommandInput} for command's `input` shape.
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+ * @see {@link CreateContainerGroupDefinitionCommandOutput} for command's `response` shape.
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+ * @see {@link GameLiftClientResolvedConfig | config} for GameLiftClient's `config` shape.
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+ *
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+ * @throws {@link ConflictException} (client fault)
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+ * <p>The requested operation would cause a conflict with the current state of a service
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+ * resource associated with the request. Resolve the conflict before retrying this
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+ * request.</p>
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+ * <p></p>
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+ *
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+ * @throws {@link InternalServiceException} (server fault)
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+ * <p>The service encountered an unrecoverable internal failure while processing the
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+ * request. Clients can retry such requests immediately or after a waiting period.</p>
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+ *
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+ * @throws {@link InvalidRequestException} (client fault)
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+ * <p>One or more parameter values in the request are invalid. Correct the invalid parameter
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+ * values before retrying.</p>
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+ *
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+ * @throws {@link LimitExceededException} (client fault)
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+ * <p>The requested operation would cause the resource to exceed the allowed service limit.
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+ * Resolve the issue before retrying.</p>
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+ *
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+ * @throws {@link TaggingFailedException} (client fault)
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+ * <p>The requested tagging operation did not succeed. This may be due to invalid tag format
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+ * or the maximum tag limit may have been exceeded. Resolve the issue before
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+ * retrying.</p>
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+ *
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+ * @throws {@link UnauthorizedException} (client fault)
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+ * <p>The client failed authentication. Clients should not retry such requests.</p>
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+ *
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+ * @throws {@link UnsupportedRegionException} (client fault)
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+ * <p>The requested operation is not supported in the Region specified.</p>
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+ *
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+ * @throws {@link GameLiftServiceException}
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+ * <p>Base exception class for all service exceptions from GameLift service.</p>
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+ *
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+ * @public
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+ */
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+ export declare class CreateContainerGroupDefinitionCommand extends CreateContainerGroupDefinitionCommand_base {
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+ }
@@ -26,33 +26,139 @@ declare const CreateFleetCommand_base: {
26
26
  getEndpointParameterInstructions(): import("@smithy/middleware-endpoint").EndpointParameterInstructions;
27
27
  };
28
28
  /**
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- * <p>Creates a fleet of Amazon Elastic Compute Cloud (Amazon EC2) instances to host your custom game server or
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- * Realtime Servers. Use this operation to configure the computing resources for your fleet and
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- * provide instructions for running game servers on each instance.</p>
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- * <p>Most Amazon GameLift fleets can deploy instances to multiple locations, including the home
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- * Region (where the fleet is created) and an optional set of remote locations. Fleets that
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- * are created in the following Amazon Web Services Regions support multiple locations: us-east-1 (N.
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- * Virginia), us-west-2 (Oregon), eu-central-1 (Frankfurt), eu-west-1 (Ireland),
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- * ap-southeast-2 (Sydney), ap-northeast-1 (Tokyo), and ap-northeast-2 (Seoul). Fleets that
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- * are created in other Amazon GameLift Regions can deploy instances in the fleet's home Region
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- * only. All fleet instances use the same configuration regardless of location; however,
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- * you can adjust capacity settings and turn auto-scaling on/off for each location.</p>
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- * <p>To create a fleet, choose the hardware for your instances, specify a game server build
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- * or Realtime script to deploy, and provide a runtime configuration to direct Amazon GameLift how
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- * to start and run game servers on each instance in the fleet. Set permissions for inbound
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- * traffic to your game servers, and enable optional features as needed. When creating a
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- * multi-location fleet, provide a list of additional remote locations.</p>
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- * <p>If you need to debug your fleet, fetch logs, view performance metrics or other actions
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- * on the fleet, create the development fleet with port 22/3389 open. As a best practice,
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- * we recommend opening ports for remote access only when you need them and closing them
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- * when you're finished. </p>
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- * <p>If successful, this operation creates a new Fleet resource and places it in
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- * <code>NEW</code> status, which prompts Amazon GameLift to initiate the <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-all.html#fleets-creation-workflow">fleet creation
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- * workflow</a>. You can track fleet creation by checking fleet status using <a>DescribeFleetAttributes</a> and <a>DescribeFleetLocationAttributes</a>/, or by monitoring fleet creation events
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- * using <a>DescribeFleetEvents</a>. </p>
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- * <p>When the fleet status changes to <code>ACTIVE</code>, you can enable automatic scaling
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- * with <a>PutScalingPolicy</a> and set capacity for the home Region with <a>UpdateFleetCapacity</a>. When the status of each remote location reaches
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- * <code>ACTIVE</code>, you can set capacity by location using <a>UpdateFleetCapacity</a>.</p>
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+ * <p>
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+ * <b>This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.</b>
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+ * </p>
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+ * <p>Creates a fleet of compute resources to host your game servers. Use this operation to
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+ * set up the following types of fleets based on compute type: </p>
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+ * <p>
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+ * <b>Managed EC2 fleet</b>
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+ * </p>
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+ * <p>An EC2 fleet is a set of Amazon Elastic Compute Cloud (Amazon EC2) instances. Your game server build is
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+ * deployed to each fleet instance. Amazon GameLift manages the fleet's instances and controls the
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+ * lifecycle of game server processes, which host game sessions for players. EC2 fleets can
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+ * have instances in multiple locations. Each instance in the fleet is designated a
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+ * <code>Compute</code>.</p>
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+ * <p>To create an EC2 fleet, provide these required parameters:</p>
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+ * <ul>
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+ * <li>
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+ * <p>Either <code>BuildId</code> or <code>ScriptId</code>
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+ * </p>
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+ * </li>
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+ * <li>
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+ * <p>
50
+ * <code>ComputeType</code> set to <code>EC2</code> (the default value)</p>
51
+ * </li>
52
+ * <li>
53
+ * <p>
54
+ * <code>EC2InboundPermissions</code>
55
+ * </p>
56
+ * </li>
57
+ * <li>
58
+ * <p>
59
+ * <code>EC2InstanceType</code>
60
+ * </p>
61
+ * </li>
62
+ * <li>
63
+ * <p>
64
+ * <code>FleetType</code>
65
+ * </p>
66
+ * </li>
67
+ * <li>
68
+ * <p>
69
+ * <code>Name</code>
70
+ * </p>
71
+ * </li>
72
+ * <li>
73
+ * <p>
74
+ * <code>RuntimeConfiguration</code> with at least one <code>ServerProcesses</code>
75
+ * configuration</p>
76
+ * </li>
77
+ * </ul>
78
+ * <p>If successful, this operation creates a new fleet resource and places it in
79
+ * <code>NEW</code> status while Amazon GameLift initiates the <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-all.html#fleets-creation-workflow">fleet creation workflow</a>. To debug your fleet, fetch logs, view performance
80
+ * metrics or other actions on the fleet, create a development fleet with port 22/3389
81
+ * open. As a best practice, we recommend opening ports for remote access only when you
82
+ * need them and closing them when you're finished. </p>
83
+ * <p>When the fleet status is ACTIVE, you can adjust capacity settings and turn autoscaling
84
+ * on/off for each location.</p>
85
+ * <p>
86
+ * <b>Managed container fleet</b>
87
+ * </p>
88
+ * <p>A container fleet is a set of Amazon Elastic Compute Cloud (Amazon EC2) instances. Your container architecture
89
+ * is deployed to each fleet instance based on the fleet configuration. Amazon GameLift manages the
90
+ * containers on each fleet instance and controls the lifecycle of game server processes,
91
+ * which host game sessions for players. Container fleets can have instances in multiple
92
+ * locations. Each container on an instance that runs game server processes is registered
93
+ * as a <code>Compute</code>.</p>
94
+ * <p>To create a container fleet, provide these required parameters:</p>
95
+ * <ul>
96
+ * <li>
97
+ * <p>
98
+ * <code>ComputeType</code> set to <code>CONTAINER</code>
99
+ * </p>
100
+ * </li>
101
+ * <li>
102
+ * <p>
103
+ * <code>ContainerGroupsConfiguration</code>
104
+ * </p>
105
+ * </li>
106
+ * <li>
107
+ * <p>
108
+ * <code>EC2InboundPermissions</code>
109
+ * </p>
110
+ * </li>
111
+ * <li>
112
+ * <p>
113
+ * <code>EC2InstanceType</code>
114
+ * </p>
115
+ * </li>
116
+ * <li>
117
+ * <p>
118
+ * <code>FleetType</code> set to <code>ON_DEMAND</code>
119
+ * </p>
120
+ * </li>
121
+ * <li>
122
+ * <p>
123
+ * <code>Name</code>
124
+ * </p>
125
+ * </li>
126
+ * <li>
127
+ * <p>
128
+ * <code>RuntimeConfiguration</code> with at least one <code>ServerProcesses</code>
129
+ * configuration</p>
130
+ * </li>
131
+ * </ul>
132
+ * <p>If successful, this operation creates a new fleet resource and places it in
133
+ * <code>NEW</code> status while Amazon GameLift initiates the <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-all.html#fleets-creation-workflow">fleet creation workflow</a>. </p>
134
+ * <p>When the fleet status is ACTIVE, you can adjust capacity settings and turn autoscaling
135
+ * on/off for each location.</p>
136
+ * <p>
137
+ * <b>Anywhere fleet</b>
138
+ * </p>
139
+ * <p>An Anywhere fleet represents compute resources that are not owned or managed by
140
+ * Amazon GameLift. You might create an Anywhere fleet with your local machine for testing, or use
141
+ * one to host game servers with on-premises hardware or other game hosting solutions. </p>
142
+ * <p>To create an Anywhere fleet, provide these required parameters:</p>
143
+ * <ul>
144
+ * <li>
145
+ * <p>
146
+ * <code>ComputeType</code> set to <code>ANYWHERE</code>
147
+ * </p>
148
+ * </li>
149
+ * <li>
150
+ * <p>
151
+ * <code>Locations</code> specifying a custom location</p>
152
+ * </li>
153
+ * <li>
154
+ * <p>
155
+ * <code>Name</code>
156
+ * </p>
157
+ * </li>
158
+ * </ul>
159
+ * <p>If successful, this operation creates a new fleet resource and places it in
160
+ * <code>ACTIVE</code> status. You can register computes with a fleet in
161
+ * <code>ACTIVE</code> status. </p>
56
162
  * <p>
57
163
  * <b>Learn more</b>
58
164
  * </p>
@@ -61,6 +167,9 @@ declare const CreateFleetCommand_base: {
61
167
  * fleets</a>
62
168
  * </p>
63
169
  * <p>
170
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/containers-build-fleet.html">Setting up a container fleet</a>
171
+ * </p>
172
+ * <p>
64
173
  * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-debug.html#fleets-creating-debug-creation">Debug fleet creation issues</a>
65
174
  * </p>
66
175
  * <p>
@@ -128,11 +237,21 @@ declare const CreateFleetCommand_base: {
128
237
  * Value: "STRING_VALUE", // required
129
238
  * },
130
239
  * ],
131
- * ComputeType: "EC2" || "ANYWHERE",
240
+ * ComputeType: "EC2" || "ANYWHERE" || "CONTAINER",
132
241
  * AnywhereConfiguration: { // AnywhereConfiguration
133
242
  * Cost: "STRING_VALUE", // required
134
243
  * },
135
244
  * InstanceRoleCredentialsProvider: "SHARED_CREDENTIAL_FILE",
245
+ * ContainerGroupsConfiguration: { // ContainerGroupsConfiguration
246
+ * ContainerGroupDefinitionNames: [ // ContainerGroupDefinitionNameOrArnLimitedList // required
247
+ * "STRING_VALUE",
248
+ * ],
249
+ * ConnectionPortRange: { // ConnectionPortRange
250
+ * FromPort: Number("int"), // required
251
+ * ToPort: Number("int"), // required
252
+ * },
253
+ * DesiredReplicaContainerGroupsPerInstance: Number("int"),
254
+ * },
136
255
  * };
137
256
  * const command = new CreateFleetCommand(input);
138
257
  * const response = await client.send(command);
@@ -172,11 +291,27 @@ declare const CreateFleetCommand_base: {
172
291
  * // CertificateConfiguration: { // CertificateConfiguration
173
292
  * // CertificateType: "DISABLED" || "GENERATED", // required
174
293
  * // },
175
- * // ComputeType: "EC2" || "ANYWHERE",
294
+ * // ComputeType: "EC2" || "ANYWHERE" || "CONTAINER",
176
295
  * // AnywhereConfiguration: { // AnywhereConfiguration
177
296
  * // Cost: "STRING_VALUE", // required
178
297
  * // },
179
298
  * // InstanceRoleCredentialsProvider: "SHARED_CREDENTIAL_FILE",
299
+ * // ContainerGroupsAttributes: { // ContainerGroupsAttributes
300
+ * // ContainerGroupDefinitionProperties: [ // ContainerGroupDefinitionPropertiesList
301
+ * // { // ContainerGroupDefinitionProperty
302
+ * // SchedulingStrategy: "REPLICA" || "DAEMON",
303
+ * // ContainerGroupDefinitionName: "STRING_VALUE",
304
+ * // },
305
+ * // ],
306
+ * // ConnectionPortRange: { // ConnectionPortRange
307
+ * // FromPort: Number("int"), // required
308
+ * // ToPort: Number("int"), // required
309
+ * // },
310
+ * // ContainerGroupsPerInstance: { // ContainerGroupsPerInstance
311
+ * // DesiredReplicaContainerGroupsPerInstance: Number("int"),
312
+ * // MaxReplicaContainerGroupsPerInstance: Number("int"),
313
+ * // },
314
+ * // },
180
315
  * // },
181
316
  * // LocationStates: [ // LocationStateList
182
317
  * // { // LocationState
@@ -215,6 +350,11 @@ declare const CreateFleetCommand_base: {
215
350
  * @throws {@link NotFoundException} (client fault)
216
351
  * <p>THe requested resources was not found. The resource was either not created yet or deleted.</p>
217
352
  *
353
+ * @throws {@link NotReadyException} (client fault)
354
+ * <p> The operation failed because Amazon GameLift has not yet finished validating this compute. We
355
+ * recommend attempting 8 to 10 retries over 3 to 5 minutes with <a href="http://aws.amazon.com/blogs/https:/aws.amazon.com/blogs/architecture/exponential-backoff-and-jitter/">exponential
356
+ * backoffs and jitter</a>. </p>
357
+ *
218
358
  * @throws {@link TaggingFailedException} (client fault)
219
359
  * <p>The requested tagging operation did not succeed. This may be due to invalid tag format
220
360
  * or the maximum tag limit may have been exceeded. Resolve the issue before
@@ -26,13 +26,16 @@ declare const CreateFleetLocationsCommand_base: {
26
26
  getEndpointParameterInstructions(): import("@smithy/middleware-endpoint").EndpointParameterInstructions;
27
27
  };
28
28
  /**
29
- * <p>Adds remote locations to a fleet and begins populating the new locations with EC2
30
- * instances. The new instances conform to the fleet's instance type, auto-scaling, and
31
- * other configuration settings. </p>
29
+ * <p>
30
+ * <b>This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.</b>
31
+ * </p>
32
+ * <p>Adds remote locations to an EC2 or container fleet and begins populating the new
33
+ * locations with instances. The new instances conform to the fleet's instance type,
34
+ * auto-scaling, and other configuration settings.</p>
32
35
  * <note>
33
- * <p>This operation cannot be used with fleets that don't support remote locations.
34
- * Fleets can have multiple locations only if they reside in Amazon Web Services Regions that support
35
- * this feature and were created after the feature was released in March 2021.</p>
36
+ * <p>You can't add remote locations to a fleet that resides in an Amazon Web Services Region that
37
+ * doesn't support multiple locations. Fleets created prior to March 2021 can't support
38
+ * multiple locations.</p>
36
39
  * </note>
37
40
  * <p>To add fleet locations, specify the fleet to be updated and provide a list of one or
38
41
  * more locations. </p>
@@ -111,6 +114,11 @@ declare const CreateFleetLocationsCommand_base: {
111
114
  * @throws {@link NotFoundException} (client fault)
112
115
  * <p>THe requested resources was not found. The resource was either not created yet or deleted.</p>
113
116
  *
117
+ * @throws {@link NotReadyException} (client fault)
118
+ * <p> The operation failed because Amazon GameLift has not yet finished validating this compute. We
119
+ * recommend attempting 8 to 10 retries over 3 to 5 minutes with <a href="http://aws.amazon.com/blogs/https:/aws.amazon.com/blogs/architecture/exponential-backoff-and-jitter/">exponential
120
+ * backoffs and jitter</a>. </p>
121
+ *
114
122
  * @throws {@link UnauthorizedException} (client fault)
115
123
  * <p>The client failed authentication. Clients should not retry such requests.</p>
116
124
  *
@@ -0,0 +1,94 @@
1
+ import { Command as $Command } from "@smithy/smithy-client";
2
+ import { MetadataBearer as __MetadataBearer } from "@smithy/types";
3
+ import { GameLiftClientResolvedConfig, ServiceInputTypes, ServiceOutputTypes } from "../GameLiftClient";
4
+ import { DeleteContainerGroupDefinitionInput } from "../models/models_0";
5
+ /**
6
+ * @public
7
+ */
8
+ export { __MetadataBearer, $Command };
9
+ /**
10
+ * @public
11
+ *
12
+ * The input for {@link DeleteContainerGroupDefinitionCommand}.
13
+ */
14
+ export interface DeleteContainerGroupDefinitionCommandInput extends DeleteContainerGroupDefinitionInput {
15
+ }
16
+ /**
17
+ * @public
18
+ *
19
+ * The output of {@link DeleteContainerGroupDefinitionCommand}.
20
+ */
21
+ export interface DeleteContainerGroupDefinitionCommandOutput extends __MetadataBearer {
22
+ }
23
+ declare const DeleteContainerGroupDefinitionCommand_base: {
24
+ new (input: DeleteContainerGroupDefinitionCommandInput): import("@smithy/smithy-client").CommandImpl<DeleteContainerGroupDefinitionCommandInput, DeleteContainerGroupDefinitionCommandOutput, GameLiftClientResolvedConfig, ServiceInputTypes, ServiceOutputTypes>;
25
+ new (__0_0: DeleteContainerGroupDefinitionCommandInput): import("@smithy/smithy-client").CommandImpl<DeleteContainerGroupDefinitionCommandInput, DeleteContainerGroupDefinitionCommandOutput, GameLiftClientResolvedConfig, ServiceInputTypes, ServiceOutputTypes>;
26
+ getEndpointParameterInstructions(): import("@smithy/middleware-endpoint").EndpointParameterInstructions;
27
+ };
28
+ /**
29
+ * <p>
30
+ * <b>This operation is used with the Amazon GameLift containers feature, which is currently in public preview. </b>
31
+ * </p>
32
+ * <p>Deletes a container group definition resource. You can delete a container group definition
33
+ * if there are no fleets using the definition. </p>
34
+ * <p>To delete a container group definition, identify the resource to delete.</p>
35
+ * <p>
36
+ * <b>Learn more</b>
37
+ * </p>
38
+ * <ul>
39
+ * <li>
40
+ * <p>
41
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/containers-create-groups.html">Manage a container group definition</a>
42
+ * </p>
43
+ * </li>
44
+ * </ul>
45
+ * @example
46
+ * Use a bare-bones client and the command you need to make an API call.
47
+ * ```javascript
48
+ * import { GameLiftClient, DeleteContainerGroupDefinitionCommand } from "@aws-sdk/client-gamelift"; // ES Modules import
49
+ * // const { GameLiftClient, DeleteContainerGroupDefinitionCommand } = require("@aws-sdk/client-gamelift"); // CommonJS import
50
+ * const client = new GameLiftClient(config);
51
+ * const input = { // DeleteContainerGroupDefinitionInput
52
+ * Name: "STRING_VALUE", // required
53
+ * };
54
+ * const command = new DeleteContainerGroupDefinitionCommand(input);
55
+ * const response = await client.send(command);
56
+ * // {};
57
+ *
58
+ * ```
59
+ *
60
+ * @param DeleteContainerGroupDefinitionCommandInput - {@link DeleteContainerGroupDefinitionCommandInput}
61
+ * @returns {@link DeleteContainerGroupDefinitionCommandOutput}
62
+ * @see {@link DeleteContainerGroupDefinitionCommandInput} for command's `input` shape.
63
+ * @see {@link DeleteContainerGroupDefinitionCommandOutput} for command's `response` shape.
64
+ * @see {@link GameLiftClientResolvedConfig | config} for GameLiftClient's `config` shape.
65
+ *
66
+ * @throws {@link InternalServiceException} (server fault)
67
+ * <p>The service encountered an unrecoverable internal failure while processing the
68
+ * request. Clients can retry such requests immediately or after a waiting period.</p>
69
+ *
70
+ * @throws {@link InvalidRequestException} (client fault)
71
+ * <p>One or more parameter values in the request are invalid. Correct the invalid parameter
72
+ * values before retrying.</p>
73
+ *
74
+ * @throws {@link NotFoundException} (client fault)
75
+ * <p>THe requested resources was not found. The resource was either not created yet or deleted.</p>
76
+ *
77
+ * @throws {@link TaggingFailedException} (client fault)
78
+ * <p>The requested tagging operation did not succeed. This may be due to invalid tag format
79
+ * or the maximum tag limit may have been exceeded. Resolve the issue before
80
+ * retrying.</p>
81
+ *
82
+ * @throws {@link UnauthorizedException} (client fault)
83
+ * <p>The client failed authentication. Clients should not retry such requests.</p>
84
+ *
85
+ * @throws {@link UnsupportedRegionException} (client fault)
86
+ * <p>The requested operation is not supported in the Region specified.</p>
87
+ *
88
+ * @throws {@link GameLiftServiceException}
89
+ * <p>Base exception class for all service exceptions from GameLift service.</p>
90
+ *
91
+ * @public
92
+ */
93
+ export declare class DeleteContainerGroupDefinitionCommand extends DeleteContainerGroupDefinitionCommand_base {
94
+ }