@aura3d/engine 2.0.3 → 3.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +37 -46
- package/dist/animation/AnimationAction.d.ts.map +1 -1
- package/dist/animation/AnimationAction.js +20 -2
- package/dist/animation/AnimationAction.js.map +1 -1
- package/dist/animation/AnimationLayer.d.ts +1 -0
- package/dist/animation/AnimationLayer.d.ts.map +1 -1
- package/dist/animation/AnimationLayer.js +24 -3
- package/dist/animation/AnimationLayer.js.map +1 -1
- package/dist/animation/AnimationMixer.d.ts +3 -0
- package/dist/animation/AnimationMixer.d.ts.map +1 -1
- package/dist/animation/AnimationMixer.js +69 -5
- package/dist/animation/AnimationMixer.js.map +1 -1
- package/dist/animation/AnimationTrack.d.ts.map +1 -1
- package/dist/animation/AnimationTrack.js +13 -0
- package/dist/animation/AnimationTrack.js.map +1 -1
- package/dist/animation/FootIk.d.ts +10 -0
- package/dist/animation/FootIk.d.ts.map +1 -1
- package/dist/animation/FootIk.js +95 -3
- package/dist/animation/FootIk.js.map +1 -1
- package/dist/animation/HumanoidRetargeting.d.ts +29 -0
- package/dist/animation/HumanoidRetargeting.d.ts.map +1 -1
- package/dist/animation/HumanoidRetargeting.js +41 -1
- package/dist/animation/HumanoidRetargeting.js.map +1 -1
- package/dist/animation/LocomotionKit.d.ts +6 -0
- package/dist/animation/LocomotionKit.d.ts.map +1 -1
- package/dist/animation/LocomotionKit.js +6 -0
- package/dist/animation/LocomotionKit.js.map +1 -1
- package/dist/animation/RootMotion.d.ts +27 -0
- package/dist/animation/RootMotion.d.ts.map +1 -1
- package/dist/animation/RootMotion.js +38 -0
- package/dist/animation/RootMotion.js.map +1 -1
- package/dist/animation/SpringBones.d.ts +28 -0
- package/dist/animation/SpringBones.d.ts.map +1 -1
- package/dist/animation/SpringBones.js +24 -0
- package/dist/animation/SpringBones.js.map +1 -1
- package/dist/assets/GLTFAnimationRuntime.d.ts +95 -2
- package/dist/assets/GLTFAnimationRuntime.d.ts.map +1 -1
- package/dist/assets/GLTFAnimationRuntime.js +328 -3
- package/dist/assets/GLTFAnimationRuntime.js.map +1 -1
- package/dist/assets/GLTFExtensionSupport.js +2 -2
- package/dist/assets/GLTFExtensionSupport.js.map +1 -1
- package/dist/assets/GLTFLoader.d.ts +360 -1
- package/dist/assets/GLTFLoader.d.ts.map +1 -1
- package/dist/assets/GLTFLoader.js +197 -1
- package/dist/assets/GLTFLoader.js.map +1 -1
- package/dist/assets/KTX2BasisTextureTranscoder.d.ts +39 -0
- package/dist/assets/KTX2BasisTextureTranscoder.d.ts.map +1 -1
- package/dist/assets/KTX2BasisTextureTranscoder.js +70 -0
- package/dist/assets/KTX2BasisTextureTranscoder.js.map +1 -1
- package/dist/assets/TexturePipeline.d.ts +20 -0
- package/dist/assets/TexturePipeline.d.ts.map +1 -1
- package/dist/assets/TexturePipeline.js +20 -0
- package/dist/assets/TexturePipeline.js.map +1 -1
- package/dist/assets/TextureStreaming.d.ts +30 -0
- package/dist/assets/TextureStreaming.d.ts.map +1 -1
- package/dist/assets/TextureStreaming.js +53 -0
- package/dist/assets/TextureStreaming.js.map +1 -1
- package/dist/assets/browser-index.d.ts +7 -3
- package/dist/assets/browser-index.d.ts.map +1 -1
- package/dist/assets/browser-index.js +3 -1
- package/dist/assets/browser-index.js.map +1 -1
- package/dist/assets/gltf-runtime.d.ts +1 -1
- package/dist/assets/gltf-runtime.d.ts.map +1 -1
- package/dist/assets/gltf-runtime.js.map +1 -1
- package/dist/assets/index.d.ts +7 -7
- package/dist/assets/index.d.ts.map +1 -1
- package/dist/assets/index.js +3 -3
- package/dist/assets/index.js.map +1 -1
- package/dist/assets/loaders/HDRLoader.d.ts +40 -0
- package/dist/assets/loaders/HDRLoader.d.ts.map +1 -1
- package/dist/assets/loaders/HDRLoader.js +158 -0
- package/dist/assets/loaders/HDRLoader.js.map +1 -1
- package/dist/audio/AudioSource.d.ts +2 -0
- package/dist/audio/AudioSource.d.ts.map +1 -1
- package/dist/audio/AudioSource.js +7 -0
- package/dist/audio/AudioSource.js.map +1 -1
- package/dist/audio/Footsteps.d.ts +47 -0
- package/dist/audio/Footsteps.d.ts.map +1 -0
- package/dist/audio/Footsteps.js +73 -0
- package/dist/audio/Footsteps.js.map +1 -0
- package/dist/audio/GameMixer.d.ts +69 -0
- package/dist/audio/GameMixer.d.ts.map +1 -0
- package/dist/audio/GameMixer.js +141 -0
- package/dist/audio/GameMixer.js.map +1 -0
- package/dist/audio/PositionalEmitter.d.ts +95 -0
- package/dist/audio/PositionalEmitter.d.ts.map +1 -0
- package/dist/audio/PositionalEmitter.js +199 -0
- package/dist/audio/PositionalEmitter.js.map +1 -0
- package/dist/audio/index.d.ts +6 -0
- package/dist/audio/index.d.ts.map +1 -1
- package/dist/audio/index.js +3 -0
- package/dist/audio/index.js.map +1 -1
- package/dist/aura3d-cli/asset-core-types.d.ts +19 -0
- package/dist/aura3d-cli/asset-core-types.d.ts.map +1 -1
- package/dist/aura3d-cli/asset-manifest.d.ts.map +1 -1
- package/dist/aura3d-cli/asset-manifest.js +2 -1
- package/dist/aura3d-cli/asset-manifest.js.map +1 -1
- package/dist/aura3d-cli/cli-help.d.ts.map +1 -1
- package/dist/aura3d-cli/cli-help.js +2 -0
- package/dist/aura3d-cli/cli-help.js.map +1 -1
- package/dist/aura3d-cli/cli.js +24 -1
- package/dist/aura3d-cli/cli.js.map +1 -1
- package/dist/aura3d-cli/index.d.ts +5 -1
- package/dist/aura3d-cli/index.d.ts.map +1 -1
- package/dist/aura3d-cli/index.js +5 -1
- package/dist/aura3d-cli/index.js.map +1 -1
- package/dist/aura3d-cli/meshy/admission.d.ts +40 -0
- package/dist/aura3d-cli/meshy/admission.d.ts.map +1 -0
- package/dist/aura3d-cli/meshy/admission.js +126 -0
- package/dist/aura3d-cli/meshy/admission.js.map +1 -0
- package/dist/aura3d-cli/meshy/evidence.d.ts +12 -0
- package/dist/aura3d-cli/meshy/evidence.d.ts.map +1 -0
- package/dist/aura3d-cli/meshy/evidence.js +37 -0
- package/dist/aura3d-cli/meshy/evidence.js.map +1 -0
- package/dist/aura3d-cli/meshy/import.d.ts +25 -0
- package/dist/aura3d-cli/meshy/import.d.ts.map +1 -0
- package/dist/aura3d-cli/meshy/import.js +104 -0
- package/dist/aura3d-cli/meshy/import.js.map +1 -0
- package/dist/aura3d-cli/meshy/index.d.ts +10 -0
- package/dist/aura3d-cli/meshy/index.d.ts.map +1 -0
- package/dist/aura3d-cli/meshy/index.js +6 -0
- package/dist/aura3d-cli/meshy/index.js.map +1 -0
- package/dist/aura3d-cli/meshy/metadata.d.ts +22 -0
- package/dist/aura3d-cli/meshy/metadata.d.ts.map +1 -0
- package/dist/aura3d-cli/meshy/metadata.js +176 -0
- package/dist/aura3d-cli/meshy/metadata.js.map +1 -0
- package/dist/aura3d-cli/meshy/provenance.d.ts +4 -0
- package/dist/aura3d-cli/meshy/provenance.d.ts.map +1 -0
- package/dist/aura3d-cli/meshy/provenance.js +21 -0
- package/dist/aura3d-cli/meshy/provenance.js.map +1 -0
- package/dist/aura3d-cli/meshy/thumbnail.d.ts +19 -0
- package/dist/aura3d-cli/meshy/thumbnail.d.ts.map +1 -0
- package/dist/aura3d-cli/meshy/thumbnail.js +59 -0
- package/dist/aura3d-cli/meshy/thumbnail.js.map +1 -0
- package/dist/aura3d-cli/meshy/validation.d.ts +5 -0
- package/dist/aura3d-cli/meshy/validation.d.ts.map +1 -0
- package/dist/aura3d-cli/meshy/validation.js +64 -0
- package/dist/aura3d-cli/meshy/validation.js.map +1 -0
- package/dist/aura3d-cli/pull-bridge/profiles.d.ts +12 -2
- package/dist/aura3d-cli/pull-bridge/profiles.d.ts.map +1 -1
- package/dist/aura3d-cli/pull-bridge/profiles.js +35 -4
- package/dist/aura3d-cli/pull-bridge/profiles.js.map +1 -1
- package/dist/aura3d-cli/pull-bridge/provenance.d.ts +15 -1
- package/dist/aura3d-cli/pull-bridge/provenance.d.ts.map +1 -1
- package/dist/aura3d-cli/pull-bridge/provenance.js +60 -1
- package/dist/aura3d-cli/pull-bridge/provenance.js.map +1 -1
- package/dist/aura3d-cli/pull-bridge/scoring.d.ts +10 -1
- package/dist/aura3d-cli/pull-bridge/scoring.d.ts.map +1 -1
- package/dist/aura3d-cli/pull-bridge/scoring.js +9 -1
- package/dist/aura3d-cli/pull-bridge/scoring.js.map +1 -1
- package/dist/aura3d-cli/pull-bridge/search.js +2 -2
- package/dist/aura3d-cli/pull-bridge/search.js.map +1 -1
- package/dist/aura3d-cli/pull-bridge.d.ts +15 -3
- package/dist/aura3d-cli/pull-bridge.d.ts.map +1 -1
- package/dist/aura3d-cli/pull-bridge.js +68 -5
- package/dist/aura3d-cli/pull-bridge.js.map +1 -1
- package/dist/controls/ArcballControls.d.ts +92 -0
- package/dist/controls/ArcballControls.d.ts.map +1 -0
- package/dist/controls/ArcballControls.js +286 -0
- package/dist/controls/ArcballControls.js.map +1 -0
- package/dist/controls/DragControls.d.ts +13 -0
- package/dist/controls/DragControls.d.ts.map +1 -1
- package/dist/controls/DragControls.js +24 -1
- package/dist/controls/DragControls.js.map +1 -1
- package/dist/controls/FlyControls.d.ts +9 -0
- package/dist/controls/FlyControls.d.ts.map +1 -1
- package/dist/controls/FlyControls.js +20 -2
- package/dist/controls/FlyControls.js.map +1 -1
- package/dist/controls/FocusFrame.d.ts +34 -0
- package/dist/controls/FocusFrame.d.ts.map +1 -0
- package/dist/controls/FocusFrame.js +82 -0
- package/dist/controls/FocusFrame.js.map +1 -0
- package/dist/controls/HoverOutline.d.ts +46 -0
- package/dist/controls/HoverOutline.d.ts.map +1 -0
- package/dist/controls/HoverOutline.js +87 -0
- package/dist/controls/HoverOutline.js.map +1 -0
- package/dist/controls/InteractionControls.d.ts +7 -0
- package/dist/controls/InteractionControls.d.ts.map +1 -1
- package/dist/controls/InteractionControls.js +12 -1
- package/dist/controls/InteractionControls.js.map +1 -1
- package/dist/controls/NativeControlTypes.d.ts +17 -0
- package/dist/controls/NativeControlTypes.d.ts.map +1 -1
- package/dist/controls/NativeControlTypes.js.map +1 -1
- package/dist/controls/OrbitControls.d.ts +9 -0
- package/dist/controls/OrbitControls.d.ts.map +1 -1
- package/dist/controls/OrbitControls.js +26 -6
- package/dist/controls/OrbitControls.js.map +1 -1
- package/dist/controls/Picking.d.ts +15 -0
- package/dist/controls/Picking.d.ts.map +1 -1
- package/dist/controls/Picking.js +62 -23
- package/dist/controls/Picking.js.map +1 -1
- package/dist/controls/PointerLockControls.d.ts.map +1 -1
- package/dist/controls/PointerLockControls.js +4 -0
- package/dist/controls/PointerLockControls.js.map +1 -1
- package/dist/controls/SelectionManager.d.ts +8 -0
- package/dist/controls/SelectionManager.d.ts.map +1 -1
- package/dist/controls/SelectionManager.js +11 -0
- package/dist/controls/SelectionManager.js.map +1 -1
- package/dist/controls/TrackballControls.d.ts +7 -0
- package/dist/controls/TrackballControls.d.ts.map +1 -1
- package/dist/controls/TrackballControls.js +19 -5
- package/dist/controls/TrackballControls.js.map +1 -1
- package/dist/controls/TransformControls.d.ts +8 -0
- package/dist/controls/TransformControls.d.ts.map +1 -1
- package/dist/controls/TransformControls.js +15 -2
- package/dist/controls/TransformControls.js.map +1 -1
- package/dist/controls/index.d.ts +6 -0
- package/dist/controls/index.d.ts.map +1 -1
- package/dist/controls/index.js +3 -0
- package/dist/controls/index.js.map +1 -1
- package/dist/create-aura3d/index.js +1 -1
- package/dist/create-aura3d/showcase-spec-game-geometry-extractor.d.ts.map +1 -1
- package/dist/create-aura3d/showcase-spec-game-geometry-extractor.js +86 -4
- package/dist/create-aura3d/showcase-spec-game-geometry-extractor.js.map +1 -1
- package/dist/editor-runtime/RootEditorSurface.d.ts +65 -0
- package/dist/editor-runtime/RootEditorSurface.d.ts.map +1 -0
- package/dist/editor-runtime/RootEditorSurface.js +62 -0
- package/dist/editor-runtime/RootEditorSurface.js.map +1 -0
- package/dist/editor-runtime/index.d.ts +2 -0
- package/dist/editor-runtime/index.d.ts.map +1 -1
- package/dist/editor-runtime/index.js +1 -0
- package/dist/editor-runtime/index.js.map +1 -1
- package/dist/engine/agent-api/AnimationController.d.ts +9 -1
- package/dist/engine/agent-api/AnimationController.d.ts.map +1 -1
- package/dist/engine/agent-api/AnimationController.js +5 -1
- package/dist/engine/agent-api/AnimationController.js.map +1 -1
- package/dist/engine/agent-api/AnimationDebugOverlay.d.ts +56 -0
- package/dist/engine/agent-api/AnimationDebugOverlay.d.ts.map +1 -0
- package/dist/engine/agent-api/AnimationDebugOverlay.js +148 -0
- package/dist/engine/agent-api/AnimationDebugOverlay.js.map +1 -0
- package/dist/engine/agent-api/AnimationMixerBuilders.d.ts +41 -0
- package/dist/engine/agent-api/AnimationMixerBuilders.d.ts.map +1 -0
- package/dist/engine/agent-api/AnimationMixerBuilders.js +146 -0
- package/dist/engine/agent-api/AnimationMixerBuilders.js.map +1 -0
- package/dist/engine/agent-api/AssetDecoders.d.ts +17 -0
- package/dist/engine/agent-api/AssetDecoders.d.ts.map +1 -0
- package/dist/engine/agent-api/AssetDecoders.js +18 -0
- package/dist/engine/agent-api/AssetDecoders.js.map +1 -0
- package/dist/engine/agent-api/Decals.d.ts +174 -0
- package/dist/engine/agent-api/Decals.d.ts.map +1 -0
- package/dist/engine/agent-api/Decals.js +350 -0
- package/dist/engine/agent-api/Decals.js.map +1 -0
- package/dist/engine/agent-api/FootPlanting.d.ts +75 -0
- package/dist/engine/agent-api/FootPlanting.d.ts.map +1 -0
- package/dist/engine/agent-api/FootPlanting.js +60 -0
- package/dist/engine/agent-api/FootPlanting.js.map +1 -0
- package/dist/engine/agent-api/GameAppRuntime.d.ts +19 -0
- package/dist/engine/agent-api/GameAppRuntime.d.ts.map +1 -1
- package/dist/engine/agent-api/GameAppRuntime.js +37 -1
- package/dist/engine/agent-api/GameAppRuntime.js.map +1 -1
- package/dist/engine/agent-api/GameCameraRigs.d.ts +185 -0
- package/dist/engine/agent-api/GameCameraRigs.d.ts.map +1 -0
- package/dist/engine/agent-api/GameCameraRigs.js +414 -0
- package/dist/engine/agent-api/GameCameraRigs.js.map +1 -0
- package/dist/engine/agent-api/GameFeel.d.ts +100 -0
- package/dist/engine/agent-api/GameFeel.d.ts.map +1 -0
- package/dist/engine/agent-api/GameFeel.js +226 -0
- package/dist/engine/agent-api/GameFeel.js.map +1 -0
- package/dist/engine/agent-api/GameGenreKits.d.ts.map +1 -1
- package/dist/engine/agent-api/GameGenreKits.js +26 -3
- package/dist/engine/agent-api/GameGenreKits.js.map +1 -1
- package/dist/engine/agent-api/LabelTelemetry.d.ts +108 -0
- package/dist/engine/agent-api/LabelTelemetry.d.ts.map +1 -0
- package/dist/engine/agent-api/LabelTelemetry.js +116 -0
- package/dist/engine/agent-api/LabelTelemetry.js.map +1 -0
- package/dist/engine/agent-api/NavigationCrowds.d.ts +146 -0
- package/dist/engine/agent-api/NavigationCrowds.d.ts.map +1 -0
- package/dist/engine/agent-api/NavigationCrowds.js +104 -0
- package/dist/engine/agent-api/NavigationCrowds.js.map +1 -0
- package/dist/engine/agent-api/PhysicsRuntime.d.ts +61 -5
- package/dist/engine/agent-api/PhysicsRuntime.d.ts.map +1 -1
- package/dist/engine/agent-api/PhysicsRuntime.js +53 -21
- package/dist/engine/agent-api/PhysicsRuntime.js.map +1 -1
- package/dist/engine/agent-api/RootGeometry.d.ts +16 -1
- package/dist/engine/agent-api/RootGeometry.d.ts.map +1 -1
- package/dist/engine/agent-api/RootGeometry.js.map +1 -1
- package/dist/engine/agent-api/RuntimeNodeHandle.d.ts +6 -0
- package/dist/engine/agent-api/RuntimeNodeHandle.d.ts.map +1 -1
- package/dist/engine/agent-api/RuntimeNodeHandle.js.map +1 -1
- package/dist/engine/agent-api/Scatter.d.ts +18 -0
- package/dist/engine/agent-api/Scatter.d.ts.map +1 -0
- package/dist/engine/agent-api/Scatter.js +18 -0
- package/dist/engine/agent-api/Scatter.js.map +1 -0
- package/dist/engine/agent-api/TouchControlBinding.d.ts +32 -0
- package/dist/engine/agent-api/TouchControlBinding.d.ts.map +1 -1
- package/dist/engine/agent-api/TouchControlBinding.js +36 -0
- package/dist/engine/agent-api/TouchControlBinding.js.map +1 -1
- package/dist/engine/agent-api/VehicleChassis.d.ts.map +1 -1
- package/dist/engine/agent-api/VehicleChassis.js +76 -13
- package/dist/engine/agent-api/VehicleChassis.js.map +1 -1
- package/dist/engine/agent-api/index.d.ts +723 -6
- package/dist/engine/agent-api/index.d.ts.map +1 -1
- package/dist/engine/agent-api/index.js +1805 -137
- package/dist/engine/agent-api/index.js.map +1 -1
- package/dist/engine/agent-api/product-viewer-runtime.d.ts.map +1 -1
- package/dist/engine/game/GameAudio.d.ts +66 -0
- package/dist/engine/game/GameAudio.d.ts.map +1 -1
- package/dist/engine/game/GameAudio.js +179 -44
- package/dist/engine/game/GameAudio.js.map +1 -1
- package/dist/engine/instances-model/InstancedModel.d.ts +111 -0
- package/dist/engine/instances-model/InstancedModel.d.ts.map +1 -0
- package/dist/engine/instances-model/InstancedModel.js +108 -0
- package/dist/engine/instances-model/InstancedModel.js.map +1 -0
- package/dist/engine/material-physical/PhysicalMaterialSpec.d.ts +72 -0
- package/dist/engine/material-physical/PhysicalMaterialSpec.d.ts.map +1 -0
- package/dist/engine/material-physical/PhysicalMaterialSpec.js +95 -0
- package/dist/engine/material-physical/PhysicalMaterialSpec.js.map +1 -0
- package/dist/engine/production-runtime/GameAppRuntime.d.ts +1 -1
- package/dist/engine/production-runtime/GameAppRuntime.d.ts.map +1 -1
- package/dist/engine/production-runtime/GameRenderPreset.d.ts +76 -0
- package/dist/engine/production-runtime/GameRenderPreset.d.ts.map +1 -1
- package/dist/engine/production-runtime/GameRenderPreset.js +167 -0
- package/dist/engine/production-runtime/GameRenderPreset.js.map +1 -1
- package/dist/engine/production-runtime/TypedGLBActor.d.ts +36 -2
- package/dist/engine/production-runtime/TypedGLBActor.d.ts.map +1 -1
- package/dist/engine/production-runtime/TypedGLBActor.js +92 -5
- package/dist/engine/production-runtime/TypedGLBActor.js.map +1 -1
- package/dist/engine/production-runtime/index.d.ts +4 -4
- package/dist/engine/production-runtime/index.d.ts.map +1 -1
- package/dist/engine/production-runtime/index.js +5 -3
- package/dist/engine/production-runtime/index.js.map +1 -1
- package/dist/input/ActionMap.d.ts +40 -0
- package/dist/input/ActionMap.d.ts.map +1 -1
- package/dist/input/ActionMap.js +179 -0
- package/dist/input/ActionMap.js.map +1 -1
- package/dist/input/ComboDetector.d.ts +49 -0
- package/dist/input/ComboDetector.d.ts.map +1 -0
- package/dist/input/ComboDetector.js +102 -0
- package/dist/input/ComboDetector.js.map +1 -0
- package/dist/input/Haptics.d.ts +46 -0
- package/dist/input/Haptics.d.ts.map +1 -0
- package/dist/input/Haptics.js +67 -0
- package/dist/input/Haptics.js.map +1 -0
- package/dist/input/TouchLayouts.d.ts +35 -0
- package/dist/input/TouchLayouts.d.ts.map +1 -0
- package/dist/input/TouchLayouts.js +88 -0
- package/dist/input/TouchLayouts.js.map +1 -0
- package/dist/input/WebXRSessionController.d.ts +53 -0
- package/dist/input/WebXRSessionController.d.ts.map +1 -1
- package/dist/input/WebXRSessionController.js +88 -2
- package/dist/input/WebXRSessionController.js.map +1 -1
- package/dist/input/index.d.ts +8 -2
- package/dist/input/index.d.ts.map +1 -1
- package/dist/input/index.js +3 -0
- package/dist/input/index.js.map +1 -1
- package/dist/lean/game.d.ts +98 -0
- package/dist/lean/game.d.ts.map +1 -1
- package/dist/lean/game.js +192 -0
- package/dist/lean/game.js.map +1 -1
- package/dist/materials/GameReadyMaterialLibrary.d.ts +39 -0
- package/dist/materials/GameReadyMaterialLibrary.d.ts.map +1 -0
- package/dist/materials/GameReadyMaterialLibrary.js +253 -0
- package/dist/materials/GameReadyMaterialLibrary.js.map +1 -0
- package/dist/materials/MaterialValidation.d.ts +21 -0
- package/dist/materials/MaterialValidation.d.ts.map +1 -1
- package/dist/materials/MaterialValidation.js +105 -0
- package/dist/materials/MaterialValidation.js.map +1 -1
- package/dist/materials/browser-index.d.ts +2 -0
- package/dist/materials/browser-index.d.ts.map +1 -1
- package/dist/materials/browser-index.js +1 -0
- package/dist/materials/browser-index.js.map +1 -1
- package/dist/materials/node.d.ts +2 -2
- package/dist/materials/node.d.ts.map +1 -1
- package/dist/materials/node.js +1 -1
- package/dist/materials/node.js.map +1 -1
- package/dist/physics/CollisionVolumes.d.ts +59 -0
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* direct-camera-mutation adapter, while this module owns the algorithm
|
|
16
|
+
* contract (`FOLLOW_DAMPING_CONTRACT`). `asInputOptions()` converts one
|
|
17
|
+
* options object into the input adapter's shape so the two can never
|
|
18
|
+
* diverge. P1 pairs with N2 via this interface (reported, ledger untouched).
|
|
19
|
+
*/
|
|
20
|
+
function assertFinite(value, api, field) {
|
|
21
|
+
if (!Number.isFinite(value)) {
|
|
22
|
+
throw new RangeError(`${api} ${field} must be finite (received ${String(value)}).`);
|
|
23
|
+
}
|
|
24
|
+
}
|
|
25
|
+
function assertVec3(value, api, field) {
|
|
26
|
+
if (!Array.isArray(value) || value.length !== 3 || value.some((component) => !Number.isFinite(component))) {
|
|
27
|
+
throw new RangeError(`${api} ${field} must be a finite [x, y, z] tuple.`);
|
|
28
|
+
}
|
|
29
|
+
}
|
|
30
|
+
function dampFactor(rate, dt) {
|
|
31
|
+
return 1 - Math.exp(-Math.max(0, rate) * Math.max(0, dt));
|
|
32
|
+
}
|
|
33
|
+
function lerpTuple(a, b, alpha) {
|
|
34
|
+
return [
|
|
35
|
+
a[0] + (b[0] - a[0]) * alpha,
|
|
36
|
+
a[1] + (b[1] - a[1]) * alpha,
|
|
37
|
+
a[2] + (b[2] - a[2]) * alpha
|
|
38
|
+
];
|
|
39
|
+
}
|
|
40
|
+
export function createShoulderCamera(options = {}) {
|
|
41
|
+
const api = "camera.shoulder";
|
|
42
|
+
const sideSign = options.side === "left" ? -1 : 1;
|
|
43
|
+
const sideOffset = options.sideOffset ?? 0.85;
|
|
44
|
+
const heightOffset = options.heightOffset ?? 1.55;
|
|
45
|
+
const distance = options.distance ?? 2.6;
|
|
46
|
+
const lookAhead = options.lookAhead ?? 2.2;
|
|
47
|
+
const smoothing = options.smoothing ?? 10;
|
|
48
|
+
const fov = options.fov ?? 55;
|
|
49
|
+
for (const [field, value] of [["sideOffset", sideOffset], ["heightOffset", heightOffset], ["distance", distance], ["lookAhead", lookAhead], ["smoothing", smoothing], ["fov", fov]]) {
|
|
50
|
+
assertFinite(value, api, field);
|
|
51
|
+
}
|
|
52
|
+
if (distance < 0)
|
|
53
|
+
throw new RangeError(`${api} distance must be >= 0.`);
|
|
54
|
+
if (smoothing < 0)
|
|
55
|
+
throw new RangeError(`${api} smoothing must be >= 0.`);
|
|
56
|
+
let eye = [sideSign * sideOffset, heightOffset, distance];
|
|
57
|
+
let look = [0, 1, -lookAhead];
|
|
58
|
+
let currentFov = fov;
|
|
59
|
+
const solve = (target) => {
|
|
60
|
+
assertVec3(target.position, api, "target.position");
|
|
61
|
+
const yaw = target.facing ?? 0;
|
|
62
|
+
assertFinite(yaw, api, "target.facing");
|
|
63
|
+
const forward = [Math.sin(yaw), 0, -Math.cos(yaw)];
|
|
64
|
+
const right = [Math.cos(yaw), 0, Math.sin(yaw)];
|
|
65
|
+
const [px, py, pz] = target.position;
|
|
66
|
+
return {
|
|
67
|
+
eye: [
|
|
68
|
+
px - forward[0] * distance + right[0] * sideSign * sideOffset,
|
|
69
|
+
py + heightOffset,
|
|
70
|
+
pz - forward[2] * distance + right[2] * sideSign * sideOffset
|
|
71
|
+
],
|
|
72
|
+
look: [px + forward[0] * lookAhead, py + heightOffset * 0.55, pz + forward[2] * lookAhead]
|
|
73
|
+
};
|
|
74
|
+
};
|
|
75
|
+
const snap = () => ({
|
|
76
|
+
kind: "aura-game-shoulder-camera",
|
|
77
|
+
position: eye,
|
|
78
|
+
target: look,
|
|
79
|
+
fov: currentFov
|
|
80
|
+
});
|
|
81
|
+
return {
|
|
82
|
+
update(dt, target) {
|
|
83
|
+
assertFinite(dt, api, "dt");
|
|
84
|
+
const solved = solve(target);
|
|
85
|
+
const alpha = dampFactor(smoothing, dt);
|
|
86
|
+
eye = lerpTuple(eye, solved.eye, alpha);
|
|
87
|
+
look = lerpTuple(look, solved.look, alpha);
|
|
88
|
+
currentFov = fov;
|
|
89
|
+
return snap();
|
|
90
|
+
},
|
|
91
|
+
snapshot: snap,
|
|
92
|
+
reset(nextEye) {
|
|
93
|
+
assertVec3(nextEye, api, "eye");
|
|
94
|
+
eye = [...nextEye];
|
|
95
|
+
}
|
|
96
|
+
};
|
|
97
|
+
}
|
|
98
|
+
export function createCollisionAwareOrbit(options = {}) {
|
|
99
|
+
const api = "camera.collisionAwareOrbit";
|
|
100
|
+
const minDistance = options.minDistance ?? 0.6;
|
|
101
|
+
const maxDistance = options.maxDistance ?? 14;
|
|
102
|
+
const probeRadius = options.probeRadius ?? 0.3;
|
|
103
|
+
const smoothing = options.smoothing ?? 6;
|
|
104
|
+
const pullInRate = options.pullInRate ?? 30;
|
|
105
|
+
const fov = options.fov ?? 50;
|
|
106
|
+
for (const [field, value] of [["minDistance", minDistance], ["maxDistance", maxDistance], ["probeRadius", probeRadius], ["smoothing", smoothing], ["pullInRate", pullInRate], ["fov", fov]]) {
|
|
107
|
+
assertFinite(value, api, field);
|
|
108
|
+
}
|
|
109
|
+
if (minDistance < 0)
|
|
110
|
+
throw new RangeError(`${api} minDistance must be >= 0.`);
|
|
111
|
+
if (maxDistance < minDistance)
|
|
112
|
+
throw new RangeError(`${api} maxDistance must be >= minDistance.`);
|
|
113
|
+
if (probeRadius < 0)
|
|
114
|
+
throw new RangeError(`${api} probeRadius must be >= 0.`);
|
|
115
|
+
let target = options.target ? [...options.target] : [0, 1, 0];
|
|
116
|
+
assertVec3(target, api, "target");
|
|
117
|
+
let azimuth = options.azimuth ?? 0.6;
|
|
118
|
+
let polar = options.polar ?? 1.05;
|
|
119
|
+
let wanted = Math.min(maxDistance, Math.max(minDistance, options.distance ?? 5));
|
|
120
|
+
let current = wanted;
|
|
121
|
+
let clipped = false;
|
|
122
|
+
let clearance = wanted;
|
|
123
|
+
const offsetFor = (length) => {
|
|
124
|
+
const sinPolar = Math.sin(polar);
|
|
125
|
+
return [
|
|
126
|
+
length * sinPolar * Math.sin(azimuth),
|
|
127
|
+
length * Math.cos(polar),
|
|
128
|
+
length * sinPolar * Math.cos(azimuth)
|
|
129
|
+
];
|
|
130
|
+
};
|
|
131
|
+
const solve = () => {
|
|
132
|
+
const offset = offsetFor(current);
|
|
133
|
+
return {
|
|
134
|
+
kind: "aura-game-collision-orbit",
|
|
135
|
+
position: [target[0] + offset[0], target[1] + offset[1], target[2] + offset[2]],
|
|
136
|
+
target,
|
|
137
|
+
fov,
|
|
138
|
+
clipped,
|
|
139
|
+
clearance
|
|
140
|
+
};
|
|
141
|
+
};
|
|
142
|
+
return {
|
|
143
|
+
rotate(deltaAzimuth, deltaPolar) {
|
|
144
|
+
assertFinite(deltaAzimuth, api, "deltaAzimuth");
|
|
145
|
+
assertFinite(deltaPolar, api, "deltaPolar");
|
|
146
|
+
azimuth += deltaAzimuth;
|
|
147
|
+
polar = Math.min(Math.PI - 0.02, Math.max(0.02, polar + deltaPolar));
|
|
148
|
+
},
|
|
149
|
+
dolly(factor) {
|
|
150
|
+
assertFinite(factor, api, "factor");
|
|
151
|
+
if (factor <= 0)
|
|
152
|
+
throw new RangeError(`${api} dolly factor must be > 0.`);
|
|
153
|
+
wanted = Math.min(maxDistance, Math.max(minDistance, wanted * factor));
|
|
154
|
+
},
|
|
155
|
+
setTarget(next) {
|
|
156
|
+
assertVec3(next, api, "target");
|
|
157
|
+
target = [...next];
|
|
158
|
+
},
|
|
159
|
+
update(dt, probe) {
|
|
160
|
+
assertFinite(dt, api, "dt");
|
|
161
|
+
const seconds = Math.max(0, dt);
|
|
162
|
+
let allowed = wanted;
|
|
163
|
+
if (probe) {
|
|
164
|
+
const offset = offsetFor(wanted);
|
|
165
|
+
const length = Math.hypot(offset[0], offset[1], offset[2]);
|
|
166
|
+
if (length > 1e-9) {
|
|
167
|
+
const direction = [offset[0] / length, offset[1] / length, offset[2] / length];
|
|
168
|
+
const hit = probe(target, direction, length);
|
|
169
|
+
if (hit) {
|
|
170
|
+
assertFinite(hit.distance, api, "probe hit distance");
|
|
171
|
+
// Slide: pull in along the same ray to the wall minus the probe
|
|
172
|
+
// radius. Never teleports: approach below is rate-limited.
|
|
173
|
+
allowed = Math.min(wanted, Math.max(minDistance, hit.distance - probeRadius));
|
|
174
|
+
}
|
|
175
|
+
}
|
|
176
|
+
}
|
|
177
|
+
clipped = allowed < wanted - 1e-6;
|
|
178
|
+
clearance = allowed;
|
|
179
|
+
// Fast pull-in so the lens never enters the wall; slow release so it
|
|
180
|
+
// slides back out instead of popping.
|
|
181
|
+
const rate = allowed < current ? pullInRate : smoothing;
|
|
182
|
+
current += (allowed - current) * dampFactor(rate, seconds);
|
|
183
|
+
return solve();
|
|
184
|
+
},
|
|
185
|
+
snapshot: solve
|
|
186
|
+
};
|
|
187
|
+
}
|
|
188
|
+
export function createTraumaShake(options = {}) {
|
|
189
|
+
const api = "camera.shake";
|
|
190
|
+
const decay = options.decay ?? 1.4;
|
|
191
|
+
const maxOffset = options.maxOffset ?? 0.22;
|
|
192
|
+
const maxRoll = options.maxRoll ?? 0.035;
|
|
193
|
+
const seed = options.seed ?? 1.7;
|
|
194
|
+
for (const [field, value] of [["decay", decay], ["maxOffset", maxOffset], ["maxRoll", maxRoll], ["seed", seed]]) {
|
|
195
|
+
assertFinite(value, api, field);
|
|
196
|
+
}
|
|
197
|
+
if (decay < 0)
|
|
198
|
+
throw new RangeError(`${api} decay must be >= 0.`);
|
|
199
|
+
if (maxOffset < 0)
|
|
200
|
+
throw new RangeError(`${api} maxOffset must be >= 0.`);
|
|
201
|
+
let trauma = 0;
|
|
202
|
+
let time = 0;
|
|
203
|
+
// Deterministic layered-sine noise: identical dt streams produce
|
|
204
|
+
// identical offsets, so shake decay is unit-testable without randomness.
|
|
205
|
+
const noise = (phase) => 0.55 * Math.sin(time * 39.7 + seed + phase) +
|
|
206
|
+
0.3 * Math.sin(time * 71.3 + seed * 1.7 + phase * 2.1) +
|
|
207
|
+
0.15 * Math.sin(time * 127.9 + seed * 2.3 + phase * 0.7);
|
|
208
|
+
const snap = () => {
|
|
209
|
+
const energy = trauma * trauma;
|
|
210
|
+
// `+ 0` normalizes -0 (negative noise × zero energy) to 0 so snapshots
|
|
211
|
+
// stay Object.is-clean for evidence comparisons.
|
|
212
|
+
return {
|
|
213
|
+
kind: "aura-game-trauma-shake",
|
|
214
|
+
offset: [
|
|
215
|
+
noise(0) * maxOffset * energy + 0,
|
|
216
|
+
noise(2.4) * maxOffset * 0.7 * energy + 0,
|
|
217
|
+
noise(4.8) * maxOffset * 0.4 * energy + 0
|
|
218
|
+
],
|
|
219
|
+
roll: noise(7.1) * maxRoll * energy + 0,
|
|
220
|
+
trauma,
|
|
221
|
+
energy
|
|
222
|
+
};
|
|
223
|
+
};
|
|
224
|
+
return {
|
|
225
|
+
addTrauma(amount) {
|
|
226
|
+
assertFinite(amount, api, "amount");
|
|
227
|
+
if (amount < 0)
|
|
228
|
+
throw new RangeError(`${api} trauma amount must be >= 0.`);
|
|
229
|
+
trauma = Math.min(1, trauma + amount);
|
|
230
|
+
},
|
|
231
|
+
update(dt) {
|
|
232
|
+
assertFinite(dt, api, "dt");
|
|
233
|
+
time += Math.max(0, dt);
|
|
234
|
+
trauma = Math.max(0, trauma - decay * Math.max(0, dt));
|
|
235
|
+
return snap();
|
|
236
|
+
},
|
|
237
|
+
snapshot: snap
|
|
238
|
+
};
|
|
239
|
+
}
|
|
240
|
+
export function createPunchIn(options = {}) {
|
|
241
|
+
const api = "camera.punchIn";
|
|
242
|
+
const fovKick = options.fovKick ?? 7;
|
|
243
|
+
const distanceKick = options.distanceKick ?? 0.55;
|
|
244
|
+
const duration = options.duration ?? 0.32;
|
|
245
|
+
for (const [field, value] of [["fovKick", fovKick], ["distanceKick", distanceKick], ["duration", duration]]) {
|
|
246
|
+
assertFinite(value, api, field);
|
|
247
|
+
}
|
|
248
|
+
if (duration <= 0)
|
|
249
|
+
throw new RangeError(`${api} duration must be > 0.`);
|
|
250
|
+
let elapsed = duration;
|
|
251
|
+
let strength = 0;
|
|
252
|
+
const snap = () => {
|
|
253
|
+
const progress = Math.min(1, elapsed / duration);
|
|
254
|
+
const active = elapsed < duration;
|
|
255
|
+
// Fast attack, smooth release: full kick at progress 0, gone at 1.
|
|
256
|
+
const envelope = active ? Math.sin(Math.min(1, progress) * Math.PI) ** 0.75 : 0;
|
|
257
|
+
return {
|
|
258
|
+
kind: "aura-game-punch-in",
|
|
259
|
+
fovOffset: -fovKick * strength * envelope + 0,
|
|
260
|
+
distanceOffset: -distanceKick * strength * envelope + 0,
|
|
261
|
+
active,
|
|
262
|
+
progress
|
|
263
|
+
};
|
|
264
|
+
};
|
|
265
|
+
return {
|
|
266
|
+
punch(nextStrength = 1) {
|
|
267
|
+
assertFinite(nextStrength, api, "strength");
|
|
268
|
+
if (nextStrength < 0 || nextStrength > 1) {
|
|
269
|
+
throw new RangeError(`${api} strength must be in [0, 1].`);
|
|
270
|
+
}
|
|
271
|
+
strength = nextStrength;
|
|
272
|
+
elapsed = 0;
|
|
273
|
+
},
|
|
274
|
+
update(dt) {
|
|
275
|
+
assertFinite(dt, api, "dt");
|
|
276
|
+
elapsed = Math.min(duration, elapsed + Math.max(0, dt));
|
|
277
|
+
return snap();
|
|
278
|
+
},
|
|
279
|
+
snapshot: snap
|
|
280
|
+
};
|
|
281
|
+
}
|
|
282
|
+
// ---------------------------------------------------------------------------
|
|
283
|
+
// Follow rig (N2.2 canonical follow; see module docblock)
|
|
284
|
+
// ---------------------------------------------------------------------------
|
|
285
|
+
/**
|
|
286
|
+
* The single follow-camera damping contract shared with
|
|
287
|
+
* `ThirdPersonFollowControls` (`@aura3d/input`): the eye eases toward
|
|
288
|
+
* `target.position + offset` with exponential damping
|
|
289
|
+
* `alpha = 1 - exp(-damping * dt)`, then looks at the target.
|
|
290
|
+
*/
|
|
291
|
+
export const FOLLOW_DAMPING_CONTRACT = "offset-plus-exponential-damping-v1";
|
|
292
|
+
export function createFollowRig(options = {}) {
|
|
293
|
+
const api = "camera.followRig";
|
|
294
|
+
const offset = options.offset ? [...options.offset] : [0, 2, 6];
|
|
295
|
+
assertVec3(offset, api, "offset");
|
|
296
|
+
const damping = options.damping ?? 12;
|
|
297
|
+
const fov = options.fov ?? 50;
|
|
298
|
+
assertFinite(damping, api, "damping");
|
|
299
|
+
assertFinite(fov, api, "fov");
|
|
300
|
+
if (damping < 0)
|
|
301
|
+
throw new RangeError(`${api} damping must be >= 0.`);
|
|
302
|
+
let eye = [offset[0], offset[1], offset[2]];
|
|
303
|
+
let look = [0, 0, 0];
|
|
304
|
+
const snap = () => ({
|
|
305
|
+
kind: "aura-game-follow-rig",
|
|
306
|
+
position: eye,
|
|
307
|
+
target: look,
|
|
308
|
+
fov
|
|
309
|
+
});
|
|
310
|
+
return {
|
|
311
|
+
update(dt, target) {
|
|
312
|
+
assertFinite(dt, api, "dt");
|
|
313
|
+
assertVec3(target.position, api, "target.position");
|
|
314
|
+
const desired = [
|
|
315
|
+
target.position[0] + offset[0],
|
|
316
|
+
target.position[1] + offset[1],
|
|
317
|
+
target.position[2] + offset[2]
|
|
318
|
+
];
|
|
319
|
+
const alpha = dampFactor(damping, dt);
|
|
320
|
+
eye = lerpTuple(eye, desired, alpha);
|
|
321
|
+
look = [...target.position];
|
|
322
|
+
return snap();
|
|
323
|
+
},
|
|
324
|
+
snapshot: snap,
|
|
325
|
+
asInputOptions() {
|
|
326
|
+
return { offset: { x: offset[0], y: offset[1], z: offset[2] }, damping };
|
|
327
|
+
}
|
|
328
|
+
};
|
|
329
|
+
}
|
|
330
|
+
export function createGameCameraRig(options = {}) {
|
|
331
|
+
const api = "camera.gameRig";
|
|
332
|
+
const base = options.base ?? "shoulder";
|
|
333
|
+
const shoulder = createShoulderCamera(options.shoulder);
|
|
334
|
+
const orbit = createCollisionAwareOrbit(options.orbit);
|
|
335
|
+
const follow = createFollowRig(options.follow);
|
|
336
|
+
const trauma = createTraumaShake(options.trauma);
|
|
337
|
+
const punchIn = createPunchIn(options.punch);
|
|
338
|
+
const fovOverride = options.fov;
|
|
339
|
+
if (fovOverride !== undefined)
|
|
340
|
+
assertFinite(fovOverride, api, "fov");
|
|
341
|
+
let last = {
|
|
342
|
+
snapshot: { kind: "aura-game-camera-rig", position: [0, 1.6, 4], target: [0, 1, 0], fov: fovOverride ?? 50 },
|
|
343
|
+
evidence: {
|
|
344
|
+
kind: "aura-game-camera-evidence",
|
|
345
|
+
position: [0, 1.6, 4],
|
|
346
|
+
target: [0, 1, 0],
|
|
347
|
+
fov: fovOverride ?? 50,
|
|
348
|
+
shakeEnergy: 0,
|
|
349
|
+
trauma: 0,
|
|
350
|
+
punchActive: false,
|
|
351
|
+
clipped: false,
|
|
352
|
+
clearance: Number.POSITIVE_INFINITY
|
|
353
|
+
}
|
|
354
|
+
};
|
|
355
|
+
return {
|
|
356
|
+
trauma,
|
|
357
|
+
punchIn,
|
|
358
|
+
update(dt, target, probe) {
|
|
359
|
+
assertFinite(dt, api, "dt");
|
|
360
|
+
const shake = trauma.update(dt);
|
|
361
|
+
const punch = punchIn.update(dt);
|
|
362
|
+
let baseSnap;
|
|
363
|
+
let clipped = false;
|
|
364
|
+
let clearance = Number.POSITIVE_INFINITY;
|
|
365
|
+
if (base === "collision-orbit") {
|
|
366
|
+
const solved = orbit.update(dt, probe);
|
|
367
|
+
baseSnap = solved;
|
|
368
|
+
clipped = solved.clipped;
|
|
369
|
+
clearance = solved.clearance;
|
|
370
|
+
}
|
|
371
|
+
else if (base === "follow") {
|
|
372
|
+
baseSnap = follow.update(dt, target);
|
|
373
|
+
}
|
|
374
|
+
else {
|
|
375
|
+
baseSnap = shoulder.update(dt, target);
|
|
376
|
+
}
|
|
377
|
+
const position = [
|
|
378
|
+
baseSnap.position[0] + shake.offset[0],
|
|
379
|
+
baseSnap.position[1] + shake.offset[1],
|
|
380
|
+
baseSnap.position[2] + shake.offset[2]
|
|
381
|
+
];
|
|
382
|
+
const fov = (fovOverride ?? baseSnap.fov) + punch.fovOffset;
|
|
383
|
+
last = {
|
|
384
|
+
snapshot: { kind: "aura-game-camera-rig", position, target: baseSnap.target, fov },
|
|
385
|
+
evidence: {
|
|
386
|
+
kind: "aura-game-camera-evidence",
|
|
387
|
+
position,
|
|
388
|
+
target: baseSnap.target,
|
|
389
|
+
fov,
|
|
390
|
+
shakeEnergy: shake.energy,
|
|
391
|
+
trauma: shake.trauma,
|
|
392
|
+
punchActive: punch.active,
|
|
393
|
+
clipped,
|
|
394
|
+
clearance
|
|
395
|
+
}
|
|
396
|
+
};
|
|
397
|
+
return last;
|
|
398
|
+
},
|
|
399
|
+
snapshot: () => last
|
|
400
|
+
};
|
|
401
|
+
}
|
|
402
|
+
/**
|
|
403
|
+
* Root-bridge namespace (wiring lives in `agent-api/index.ts`, owned by the
|
|
404
|
+
* bridge sibling — this object is the exact surface to spread onto `camera`).
|
|
405
|
+
*/
|
|
406
|
+
export const gameCameraRigs = {
|
|
407
|
+
shoulder: createShoulderCamera,
|
|
408
|
+
collisionAwareOrbit: createCollisionAwareOrbit,
|
|
409
|
+
shake: createTraumaShake,
|
|
410
|
+
punchIn: createPunchIn,
|
|
411
|
+
followRig: createFollowRig,
|
|
412
|
+
gameRig: createGameCameraRig
|
|
413
|
+
};
|
|
414
|
+
//# sourceMappingURL=GameCameraRigs.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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@@ -0,0 +1,100 @@
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1
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+
/**
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2
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+
* Generalized game-feel kit (muse3jsparity-PRD F3).
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3
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+
*
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4
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+
* Generalizes the combat-proven pieces: `hitStop` durations come from the
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5
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+
* fighting kit (`game-kits/fighting.ts`: light 0.045s, heavy 0.07s,
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6
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+
* special 0.1s) and the pixel path reuses the `createGameEffects` kinds
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7
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+
* (`hit-spark`, `impact-flash`, `dash-trail`, `ground-dust`, ...), so every
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8
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+
* effect below resolves to real scene nodes through `nodes()` — never DOM,
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9
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+
* canvas, or CSS fakes (boundaries rule).
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10
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+
*
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11
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+
* This module is engine-pure and owns no renderer: the effects controller is
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12
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+
* injected through {@link GameFeelEffectsPort}, which `createGameEffects`
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13
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+
* (in `GameRuntime.ts`) satisfies structurally. A kit without a wired
|
|
14
|
+
* controller refuses pixel-backed triggers with an explicit receipt instead
|
|
15
|
+
* of faking success. All triggers are frame-budgeted and every trigger
|
|
16
|
+
* returns a receipt; `snapshot()` is the telemetry surface.
|
|
17
|
+
*/
|
|
18
|
+
import type { GameEffectInstance, GameEffectKind, GameEffectsSnapshot, GameVec3 } from "./GameRuntime.js";
|
|
19
|
+
/** Combat-proven hit-stop defaults, generalized (fighting kit values). */
|
|
20
|
+
export declare const GAME_FEEL_HIT_STOP_LIGHT_S = 0.045;
|
|
21
|
+
export declare const GAME_FEEL_HIT_STOP_HEAVY_S = 0.07;
|
|
22
|
+
export declare const GAME_FEEL_HIT_STOP_SPECIAL_S = 0.1;
|
|
23
|
+
export declare const GAME_FEEL_HIT_STOP_DEFAULT_S = 0.06;
|
|
24
|
+
export type GameFeelEffectKind = GameEffectKind;
|
|
25
|
+
export interface GameFeelEffectsPort {
|
|
26
|
+
spawn(kind: GameFeelEffectKind, position: GameVec3, options?: {
|
|
27
|
+
color?: string;
|
|
28
|
+
intensity?: number;
|
|
29
|
+
duration?: number;
|
|
30
|
+
radius?: number;
|
|
31
|
+
ownerId?: string;
|
|
32
|
+
}): GameEffectInstance;
|
|
33
|
+
update(dt: number): GameEffectsSnapshot;
|
|
34
|
+
snapshot(): GameEffectsSnapshot;
|
|
35
|
+
nodes(): readonly unknown[];
|
|
36
|
+
clear(): void;
|
|
37
|
+
}
|
|
38
|
+
export interface GameFeelOptions {
|
|
39
|
+
readonly effects?: GameFeelEffectsPort;
|
|
40
|
+
/** Per-update wall-clock budget in milliseconds. Default 2. */
|
|
41
|
+
readonly budgetMs?: number;
|
|
42
|
+
readonly enabled?: boolean;
|
|
43
|
+
}
|
|
44
|
+
export interface GameFeelReceipt {
|
|
45
|
+
readonly accepted: boolean;
|
|
46
|
+
readonly reason?: string;
|
|
47
|
+
readonly effectId?: string;
|
|
48
|
+
}
|
|
49
|
+
export interface GameFeelBudgetTelemetry {
|
|
50
|
+
readonly lastMs: number;
|
|
51
|
+
readonly maxMs: number;
|
|
52
|
+
readonly budgetMs: number;
|
|
53
|
+
readonly overBudget: boolean;
|
|
54
|
+
readonly overBudgetCount: number;
|
|
55
|
+
readonly updates: number;
|
|
56
|
+
}
|
|
57
|
+
export interface GameFeelSnapshot {
|
|
58
|
+
readonly kind: "aura-game-feel";
|
|
59
|
+
readonly enabled: boolean;
|
|
60
|
+
readonly timeScale: number;
|
|
61
|
+
readonly frozen: boolean;
|
|
62
|
+
readonly slowMoActive: boolean;
|
|
63
|
+
readonly hitStopActive: boolean;
|
|
64
|
+
readonly flashActive: boolean;
|
|
65
|
+
readonly lineIntensity: number;
|
|
66
|
+
readonly dustSpawned: number;
|
|
67
|
+
readonly effectsActive: number;
|
|
68
|
+
readonly effectsSpawned: number;
|
|
69
|
+
readonly budget: GameFeelBudgetTelemetry;
|
|
70
|
+
}
|
|
71
|
+
export interface GameFeel {
|
|
72
|
+
readonly effectsWired: boolean;
|
|
73
|
+
setEnabled(enabled: boolean): void;
|
|
74
|
+
slowMo(scale: number, durationMs: number): GameFeelReceipt;
|
|
75
|
+
hitStop(durationMs: number): GameFeelReceipt;
|
|
76
|
+
damageFlash(color: string, position?: GameVec3): GameFeelReceipt;
|
|
77
|
+
speedLines(intensity: number, position?: GameVec3): GameFeelReceipt;
|
|
78
|
+
landingDust(position: GameVec3): GameFeelReceipt;
|
|
79
|
+
/** Scaled frame delta: `dtMs * timeScale`. Routes step gameplay with this. */
|
|
80
|
+
effectiveDt(dtMs: number): number;
|
|
81
|
+
update(dtMs: number): GameFeelSnapshot;
|
|
82
|
+
snapshot(): GameFeelSnapshot;
|
|
83
|
+
nodes(): readonly unknown[];
|
|
84
|
+
clear(): void;
|
|
85
|
+
}
|
|
86
|
+
export declare function createGameFeel(options?: GameFeelOptions): GameFeel;
|
|
87
|
+
/**
|
|
88
|
+
* Root-bridge namespace (wiring lives in `agent-api/index.ts`, owned by the
|
|
89
|
+
* bridge sibling — this object is the exact surface to expose as `gameFeel`).
|
|
90
|
+
*/
|
|
91
|
+
export declare const gameFeelBuilders: {
|
|
92
|
+
readonly create: typeof createGameFeel;
|
|
93
|
+
readonly hitStopDefaults: {
|
|
94
|
+
readonly light: 0.045;
|
|
95
|
+
readonly heavy: 0.07;
|
|
96
|
+
readonly special: 0.1;
|
|
97
|
+
readonly default: 0.06;
|
|
98
|
+
};
|
|
99
|
+
};
|
|
100
|
+
//# sourceMappingURL=GameFeel.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|