@aura3d/engine 2.0.3 → 3.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (704) hide show
  1. package/README.md +37 -46
  2. package/dist/animation/AnimationAction.d.ts.map +1 -1
  3. package/dist/animation/AnimationAction.js +20 -2
  4. package/dist/animation/AnimationAction.js.map +1 -1
  5. package/dist/animation/AnimationLayer.d.ts +1 -0
  6. package/dist/animation/AnimationLayer.d.ts.map +1 -1
  7. package/dist/animation/AnimationLayer.js +24 -3
  8. package/dist/animation/AnimationLayer.js.map +1 -1
  9. package/dist/animation/AnimationMixer.d.ts +3 -0
  10. package/dist/animation/AnimationMixer.d.ts.map +1 -1
  11. package/dist/animation/AnimationMixer.js +69 -5
  12. package/dist/animation/AnimationMixer.js.map +1 -1
  13. package/dist/animation/AnimationTrack.d.ts.map +1 -1
  14. package/dist/animation/AnimationTrack.js +13 -0
  15. package/dist/animation/AnimationTrack.js.map +1 -1
  16. package/dist/animation/FootIk.d.ts +10 -0
  17. package/dist/animation/FootIk.d.ts.map +1 -1
  18. package/dist/animation/FootIk.js +95 -3
  19. package/dist/animation/FootIk.js.map +1 -1
  20. package/dist/animation/HumanoidRetargeting.d.ts +29 -0
  21. package/dist/animation/HumanoidRetargeting.d.ts.map +1 -1
  22. package/dist/animation/HumanoidRetargeting.js +41 -1
  23. package/dist/animation/HumanoidRetargeting.js.map +1 -1
  24. package/dist/animation/LocomotionKit.d.ts +6 -0
  25. package/dist/animation/LocomotionKit.d.ts.map +1 -1
  26. package/dist/animation/LocomotionKit.js +6 -0
  27. package/dist/animation/LocomotionKit.js.map +1 -1
  28. package/dist/animation/RootMotion.d.ts +27 -0
  29. package/dist/animation/RootMotion.d.ts.map +1 -1
  30. package/dist/animation/RootMotion.js +38 -0
  31. package/dist/animation/RootMotion.js.map +1 -1
  32. package/dist/animation/SpringBones.d.ts +28 -0
  33. package/dist/animation/SpringBones.d.ts.map +1 -1
  34. package/dist/animation/SpringBones.js +24 -0
  35. package/dist/animation/SpringBones.js.map +1 -1
  36. package/dist/assets/GLTFAnimationRuntime.d.ts +95 -2
  37. package/dist/assets/GLTFAnimationRuntime.d.ts.map +1 -1
  38. package/dist/assets/GLTFAnimationRuntime.js +328 -3
  39. package/dist/assets/GLTFAnimationRuntime.js.map +1 -1
  40. package/dist/assets/GLTFExtensionSupport.js +2 -2
  41. package/dist/assets/GLTFExtensionSupport.js.map +1 -1
  42. package/dist/assets/GLTFLoader.d.ts +360 -1
  43. package/dist/assets/GLTFLoader.d.ts.map +1 -1
  44. package/dist/assets/GLTFLoader.js +197 -1
  45. package/dist/assets/GLTFLoader.js.map +1 -1
  46. package/dist/assets/KTX2BasisTextureTranscoder.d.ts +39 -0
  47. package/dist/assets/KTX2BasisTextureTranscoder.d.ts.map +1 -1
  48. package/dist/assets/KTX2BasisTextureTranscoder.js +70 -0
  49. package/dist/assets/KTX2BasisTextureTranscoder.js.map +1 -1
  50. package/dist/assets/TexturePipeline.d.ts +20 -0
  51. package/dist/assets/TexturePipeline.d.ts.map +1 -1
  52. package/dist/assets/TexturePipeline.js +20 -0
  53. package/dist/assets/TexturePipeline.js.map +1 -1
  54. package/dist/assets/TextureStreaming.d.ts +30 -0
  55. package/dist/assets/TextureStreaming.d.ts.map +1 -1
  56. package/dist/assets/TextureStreaming.js +53 -0
  57. package/dist/assets/TextureStreaming.js.map +1 -1
  58. package/dist/assets/browser-index.d.ts +7 -3
  59. package/dist/assets/browser-index.d.ts.map +1 -1
  60. package/dist/assets/browser-index.js +3 -1
  61. package/dist/assets/browser-index.js.map +1 -1
  62. package/dist/assets/gltf-runtime.d.ts +1 -1
  63. package/dist/assets/gltf-runtime.d.ts.map +1 -1
  64. package/dist/assets/gltf-runtime.js.map +1 -1
  65. package/dist/assets/index.d.ts +7 -7
  66. package/dist/assets/index.d.ts.map +1 -1
  67. package/dist/assets/index.js +3 -3
  68. package/dist/assets/index.js.map +1 -1
  69. package/dist/assets/loaders/HDRLoader.d.ts +40 -0
  70. package/dist/assets/loaders/HDRLoader.d.ts.map +1 -1
  71. package/dist/assets/loaders/HDRLoader.js +158 -0
  72. package/dist/assets/loaders/HDRLoader.js.map +1 -1
  73. package/dist/audio/AudioSource.d.ts +2 -0
  74. package/dist/audio/AudioSource.d.ts.map +1 -1
  75. package/dist/audio/AudioSource.js +7 -0
  76. package/dist/audio/AudioSource.js.map +1 -1
  77. package/dist/audio/Footsteps.d.ts +47 -0
  78. package/dist/audio/Footsteps.d.ts.map +1 -0
  79. package/dist/audio/Footsteps.js +73 -0
  80. package/dist/audio/Footsteps.js.map +1 -0
  81. package/dist/audio/GameMixer.d.ts +69 -0
  82. package/dist/audio/GameMixer.d.ts.map +1 -0
  83. package/dist/audio/GameMixer.js +141 -0
  84. package/dist/audio/GameMixer.js.map +1 -0
  85. package/dist/audio/PositionalEmitter.d.ts +95 -0
  86. package/dist/audio/PositionalEmitter.d.ts.map +1 -0
  87. package/dist/audio/PositionalEmitter.js +199 -0
  88. package/dist/audio/PositionalEmitter.js.map +1 -0
  89. package/dist/audio/index.d.ts +6 -0
  90. package/dist/audio/index.d.ts.map +1 -1
  91. package/dist/audio/index.js +3 -0
  92. package/dist/audio/index.js.map +1 -1
  93. package/dist/aura3d-cli/asset-core-types.d.ts +19 -0
  94. package/dist/aura3d-cli/asset-core-types.d.ts.map +1 -1
  95. package/dist/aura3d-cli/asset-manifest.d.ts.map +1 -1
  96. package/dist/aura3d-cli/asset-manifest.js +2 -1
  97. package/dist/aura3d-cli/asset-manifest.js.map +1 -1
  98. package/dist/aura3d-cli/cli-help.d.ts.map +1 -1
  99. package/dist/aura3d-cli/cli-help.js +2 -0
  100. package/dist/aura3d-cli/cli-help.js.map +1 -1
  101. package/dist/aura3d-cli/cli.js +24 -1
  102. package/dist/aura3d-cli/cli.js.map +1 -1
  103. package/dist/aura3d-cli/index.d.ts +5 -1
  104. package/dist/aura3d-cli/index.d.ts.map +1 -1
  105. package/dist/aura3d-cli/index.js +5 -1
  106. package/dist/aura3d-cli/index.js.map +1 -1
  107. package/dist/aura3d-cli/meshy/admission.d.ts +40 -0
  108. package/dist/aura3d-cli/meshy/admission.d.ts.map +1 -0
  109. package/dist/aura3d-cli/meshy/admission.js +126 -0
  110. package/dist/aura3d-cli/meshy/admission.js.map +1 -0
  111. package/dist/aura3d-cli/meshy/evidence.d.ts +12 -0
  112. package/dist/aura3d-cli/meshy/evidence.d.ts.map +1 -0
  113. package/dist/aura3d-cli/meshy/evidence.js +37 -0
  114. package/dist/aura3d-cli/meshy/evidence.js.map +1 -0
  115. package/dist/aura3d-cli/meshy/import.d.ts +25 -0
  116. package/dist/aura3d-cli/meshy/import.d.ts.map +1 -0
  117. package/dist/aura3d-cli/meshy/import.js +104 -0
  118. package/dist/aura3d-cli/meshy/import.js.map +1 -0
  119. package/dist/aura3d-cli/meshy/index.d.ts +10 -0
  120. package/dist/aura3d-cli/meshy/index.d.ts.map +1 -0
  121. package/dist/aura3d-cli/meshy/index.js +6 -0
  122. package/dist/aura3d-cli/meshy/index.js.map +1 -0
  123. package/dist/aura3d-cli/meshy/metadata.d.ts +22 -0
  124. package/dist/aura3d-cli/meshy/metadata.d.ts.map +1 -0
  125. package/dist/aura3d-cli/meshy/metadata.js +176 -0
  126. package/dist/aura3d-cli/meshy/metadata.js.map +1 -0
  127. package/dist/aura3d-cli/meshy/provenance.d.ts +4 -0
  128. package/dist/aura3d-cli/meshy/provenance.d.ts.map +1 -0
  129. package/dist/aura3d-cli/meshy/provenance.js +21 -0
  130. package/dist/aura3d-cli/meshy/provenance.js.map +1 -0
  131. package/dist/aura3d-cli/meshy/thumbnail.d.ts +19 -0
  132. package/dist/aura3d-cli/meshy/thumbnail.d.ts.map +1 -0
  133. package/dist/aura3d-cli/meshy/thumbnail.js +59 -0
  134. package/dist/aura3d-cli/meshy/thumbnail.js.map +1 -0
  135. package/dist/aura3d-cli/meshy/validation.d.ts +5 -0
  136. package/dist/aura3d-cli/meshy/validation.d.ts.map +1 -0
  137. package/dist/aura3d-cli/meshy/validation.js +64 -0
  138. package/dist/aura3d-cli/meshy/validation.js.map +1 -0
  139. package/dist/aura3d-cli/pull-bridge/profiles.d.ts +12 -2
  140. package/dist/aura3d-cli/pull-bridge/profiles.d.ts.map +1 -1
  141. package/dist/aura3d-cli/pull-bridge/profiles.js +35 -4
  142. package/dist/aura3d-cli/pull-bridge/profiles.js.map +1 -1
  143. package/dist/aura3d-cli/pull-bridge/provenance.d.ts +15 -1
  144. package/dist/aura3d-cli/pull-bridge/provenance.d.ts.map +1 -1
  145. package/dist/aura3d-cli/pull-bridge/provenance.js +60 -1
  146. package/dist/aura3d-cli/pull-bridge/provenance.js.map +1 -1
  147. package/dist/aura3d-cli/pull-bridge/scoring.d.ts +10 -1
  148. package/dist/aura3d-cli/pull-bridge/scoring.d.ts.map +1 -1
  149. package/dist/aura3d-cli/pull-bridge/scoring.js +9 -1
  150. package/dist/aura3d-cli/pull-bridge/scoring.js.map +1 -1
  151. package/dist/aura3d-cli/pull-bridge/search.js +2 -2
  152. package/dist/aura3d-cli/pull-bridge/search.js.map +1 -1
  153. package/dist/aura3d-cli/pull-bridge.d.ts +15 -3
  154. package/dist/aura3d-cli/pull-bridge.d.ts.map +1 -1
  155. package/dist/aura3d-cli/pull-bridge.js +68 -5
  156. package/dist/aura3d-cli/pull-bridge.js.map +1 -1
  157. package/dist/controls/ArcballControls.d.ts +92 -0
  158. package/dist/controls/ArcballControls.d.ts.map +1 -0
  159. package/dist/controls/ArcballControls.js +286 -0
  160. package/dist/controls/ArcballControls.js.map +1 -0
  161. package/dist/controls/DragControls.d.ts +13 -0
  162. package/dist/controls/DragControls.d.ts.map +1 -1
  163. package/dist/controls/DragControls.js +24 -1
  164. package/dist/controls/DragControls.js.map +1 -1
  165. package/dist/controls/FlyControls.d.ts +9 -0
  166. package/dist/controls/FlyControls.d.ts.map +1 -1
  167. package/dist/controls/FlyControls.js +20 -2
  168. package/dist/controls/FlyControls.js.map +1 -1
  169. package/dist/controls/FocusFrame.d.ts +34 -0
  170. package/dist/controls/FocusFrame.d.ts.map +1 -0
  171. package/dist/controls/FocusFrame.js +82 -0
  172. package/dist/controls/FocusFrame.js.map +1 -0
  173. package/dist/controls/HoverOutline.d.ts +46 -0
  174. package/dist/controls/HoverOutline.d.ts.map +1 -0
  175. package/dist/controls/HoverOutline.js +87 -0
  176. package/dist/controls/HoverOutline.js.map +1 -0
  177. package/dist/controls/InteractionControls.d.ts +7 -0
  178. package/dist/controls/InteractionControls.d.ts.map +1 -1
  179. package/dist/controls/InteractionControls.js +12 -1
  180. package/dist/controls/InteractionControls.js.map +1 -1
  181. package/dist/controls/NativeControlTypes.d.ts +17 -0
  182. package/dist/controls/NativeControlTypes.d.ts.map +1 -1
  183. package/dist/controls/NativeControlTypes.js.map +1 -1
  184. package/dist/controls/OrbitControls.d.ts +9 -0
  185. package/dist/controls/OrbitControls.d.ts.map +1 -1
  186. package/dist/controls/OrbitControls.js +26 -6
  187. package/dist/controls/OrbitControls.js.map +1 -1
  188. package/dist/controls/Picking.d.ts +15 -0
  189. package/dist/controls/Picking.d.ts.map +1 -1
  190. package/dist/controls/Picking.js +62 -23
  191. package/dist/controls/Picking.js.map +1 -1
  192. package/dist/controls/PointerLockControls.d.ts.map +1 -1
  193. package/dist/controls/PointerLockControls.js +4 -0
  194. package/dist/controls/PointerLockControls.js.map +1 -1
  195. package/dist/controls/SelectionManager.d.ts +8 -0
  196. package/dist/controls/SelectionManager.d.ts.map +1 -1
  197. package/dist/controls/SelectionManager.js +11 -0
  198. package/dist/controls/SelectionManager.js.map +1 -1
  199. package/dist/controls/TrackballControls.d.ts +7 -0
  200. package/dist/controls/TrackballControls.d.ts.map +1 -1
  201. package/dist/controls/TrackballControls.js +19 -5
  202. package/dist/controls/TrackballControls.js.map +1 -1
  203. package/dist/controls/TransformControls.d.ts +8 -0
  204. package/dist/controls/TransformControls.d.ts.map +1 -1
  205. package/dist/controls/TransformControls.js +15 -2
  206. package/dist/controls/TransformControls.js.map +1 -1
  207. package/dist/controls/index.d.ts +6 -0
  208. package/dist/controls/index.d.ts.map +1 -1
  209. package/dist/controls/index.js +3 -0
  210. package/dist/controls/index.js.map +1 -1
  211. package/dist/create-aura3d/index.js +1 -1
  212. package/dist/create-aura3d/showcase-spec-game-geometry-extractor.d.ts.map +1 -1
  213. package/dist/create-aura3d/showcase-spec-game-geometry-extractor.js +86 -4
  214. package/dist/create-aura3d/showcase-spec-game-geometry-extractor.js.map +1 -1
  215. package/dist/editor-runtime/RootEditorSurface.d.ts +65 -0
  216. package/dist/editor-runtime/RootEditorSurface.d.ts.map +1 -0
  217. package/dist/editor-runtime/RootEditorSurface.js +62 -0
  218. package/dist/editor-runtime/RootEditorSurface.js.map +1 -0
  219. package/dist/editor-runtime/index.d.ts +2 -0
  220. package/dist/editor-runtime/index.d.ts.map +1 -1
  221. package/dist/editor-runtime/index.js +1 -0
  222. package/dist/editor-runtime/index.js.map +1 -1
  223. package/dist/engine/agent-api/AnimationController.d.ts +9 -1
  224. package/dist/engine/agent-api/AnimationController.d.ts.map +1 -1
  225. package/dist/engine/agent-api/AnimationController.js +5 -1
  226. package/dist/engine/agent-api/AnimationController.js.map +1 -1
  227. package/dist/engine/agent-api/AnimationDebugOverlay.d.ts +56 -0
  228. package/dist/engine/agent-api/AnimationDebugOverlay.d.ts.map +1 -0
  229. package/dist/engine/agent-api/AnimationDebugOverlay.js +148 -0
  230. package/dist/engine/agent-api/AnimationDebugOverlay.js.map +1 -0
  231. package/dist/engine/agent-api/AnimationMixerBuilders.d.ts +41 -0
  232. package/dist/engine/agent-api/AnimationMixerBuilders.d.ts.map +1 -0
  233. package/dist/engine/agent-api/AnimationMixerBuilders.js +146 -0
  234. package/dist/engine/agent-api/AnimationMixerBuilders.js.map +1 -0
  235. package/dist/engine/agent-api/AssetDecoders.d.ts +17 -0
  236. package/dist/engine/agent-api/AssetDecoders.d.ts.map +1 -0
  237. package/dist/engine/agent-api/AssetDecoders.js +18 -0
  238. package/dist/engine/agent-api/AssetDecoders.js.map +1 -0
  239. package/dist/engine/agent-api/Decals.d.ts +174 -0
  240. package/dist/engine/agent-api/Decals.d.ts.map +1 -0
  241. package/dist/engine/agent-api/Decals.js +350 -0
  242. package/dist/engine/agent-api/Decals.js.map +1 -0
  243. package/dist/engine/agent-api/FootPlanting.d.ts +75 -0
  244. package/dist/engine/agent-api/FootPlanting.d.ts.map +1 -0
  245. package/dist/engine/agent-api/FootPlanting.js +60 -0
  246. package/dist/engine/agent-api/FootPlanting.js.map +1 -0
  247. package/dist/engine/agent-api/GameAppRuntime.d.ts +19 -0
  248. package/dist/engine/agent-api/GameAppRuntime.d.ts.map +1 -1
  249. package/dist/engine/agent-api/GameAppRuntime.js +37 -1
  250. package/dist/engine/agent-api/GameAppRuntime.js.map +1 -1
  251. package/dist/engine/agent-api/GameCameraRigs.d.ts +185 -0
  252. package/dist/engine/agent-api/GameCameraRigs.d.ts.map +1 -0
  253. package/dist/engine/agent-api/GameCameraRigs.js +414 -0
  254. package/dist/engine/agent-api/GameCameraRigs.js.map +1 -0
  255. package/dist/engine/agent-api/GameFeel.d.ts +100 -0
  256. package/dist/engine/agent-api/GameFeel.d.ts.map +1 -0
  257. package/dist/engine/agent-api/GameFeel.js +226 -0
  258. package/dist/engine/agent-api/GameFeel.js.map +1 -0
  259. package/dist/engine/agent-api/GameGenreKits.d.ts.map +1 -1
  260. package/dist/engine/agent-api/GameGenreKits.js +26 -3
  261. package/dist/engine/agent-api/GameGenreKits.js.map +1 -1
  262. package/dist/engine/agent-api/LabelTelemetry.d.ts +108 -0
  263. package/dist/engine/agent-api/LabelTelemetry.d.ts.map +1 -0
  264. package/dist/engine/agent-api/LabelTelemetry.js +116 -0
  265. package/dist/engine/agent-api/LabelTelemetry.js.map +1 -0
  266. package/dist/engine/agent-api/NavigationCrowds.d.ts +146 -0
  267. package/dist/engine/agent-api/NavigationCrowds.d.ts.map +1 -0
  268. package/dist/engine/agent-api/NavigationCrowds.js +104 -0
  269. package/dist/engine/agent-api/NavigationCrowds.js.map +1 -0
  270. package/dist/engine/agent-api/PhysicsRuntime.d.ts +61 -5
  271. package/dist/engine/agent-api/PhysicsRuntime.d.ts.map +1 -1
  272. package/dist/engine/agent-api/PhysicsRuntime.js +53 -21
  273. package/dist/engine/agent-api/PhysicsRuntime.js.map +1 -1
  274. package/dist/engine/agent-api/RootGeometry.d.ts +16 -1
  275. package/dist/engine/agent-api/RootGeometry.d.ts.map +1 -1
  276. package/dist/engine/agent-api/RootGeometry.js.map +1 -1
  277. package/dist/engine/agent-api/RuntimeNodeHandle.d.ts +6 -0
  278. package/dist/engine/agent-api/RuntimeNodeHandle.d.ts.map +1 -1
  279. package/dist/engine/agent-api/RuntimeNodeHandle.js.map +1 -1
  280. package/dist/engine/agent-api/Scatter.d.ts +18 -0
  281. package/dist/engine/agent-api/Scatter.d.ts.map +1 -0
  282. package/dist/engine/agent-api/Scatter.js +18 -0
  283. package/dist/engine/agent-api/Scatter.js.map +1 -0
  284. package/dist/engine/agent-api/TouchControlBinding.d.ts +32 -0
  285. package/dist/engine/agent-api/TouchControlBinding.d.ts.map +1 -1
  286. package/dist/engine/agent-api/TouchControlBinding.js +36 -0
  287. package/dist/engine/agent-api/TouchControlBinding.js.map +1 -1
  288. package/dist/engine/agent-api/VehicleChassis.d.ts.map +1 -1
  289. package/dist/engine/agent-api/VehicleChassis.js +76 -13
  290. package/dist/engine/agent-api/VehicleChassis.js.map +1 -1
  291. package/dist/engine/agent-api/index.d.ts +723 -6
  292. package/dist/engine/agent-api/index.d.ts.map +1 -1
  293. package/dist/engine/agent-api/index.js +1805 -137
  294. package/dist/engine/agent-api/index.js.map +1 -1
  295. package/dist/engine/agent-api/product-viewer-runtime.d.ts.map +1 -1
  296. package/dist/engine/game/GameAudio.d.ts +66 -0
  297. package/dist/engine/game/GameAudio.d.ts.map +1 -1
  298. package/dist/engine/game/GameAudio.js +179 -44
  299. package/dist/engine/game/GameAudio.js.map +1 -1
  300. package/dist/engine/instances-model/InstancedModel.d.ts +111 -0
  301. package/dist/engine/instances-model/InstancedModel.d.ts.map +1 -0
  302. package/dist/engine/instances-model/InstancedModel.js +108 -0
  303. package/dist/engine/instances-model/InstancedModel.js.map +1 -0
  304. package/dist/engine/material-physical/PhysicalMaterialSpec.d.ts +72 -0
  305. package/dist/engine/material-physical/PhysicalMaterialSpec.d.ts.map +1 -0
  306. package/dist/engine/material-physical/PhysicalMaterialSpec.js +95 -0
  307. package/dist/engine/material-physical/PhysicalMaterialSpec.js.map +1 -0
  308. package/dist/engine/production-runtime/GameAppRuntime.d.ts +1 -1
  309. package/dist/engine/production-runtime/GameAppRuntime.d.ts.map +1 -1
  310. package/dist/engine/production-runtime/GameRenderPreset.d.ts +76 -0
  311. package/dist/engine/production-runtime/GameRenderPreset.d.ts.map +1 -1
  312. package/dist/engine/production-runtime/GameRenderPreset.js +167 -0
  313. package/dist/engine/production-runtime/GameRenderPreset.js.map +1 -1
  314. package/dist/engine/production-runtime/TypedGLBActor.d.ts +36 -2
  315. package/dist/engine/production-runtime/TypedGLBActor.d.ts.map +1 -1
  316. package/dist/engine/production-runtime/TypedGLBActor.js +92 -5
  317. package/dist/engine/production-runtime/TypedGLBActor.js.map +1 -1
  318. package/dist/engine/production-runtime/index.d.ts +4 -4
  319. package/dist/engine/production-runtime/index.d.ts.map +1 -1
  320. package/dist/engine/production-runtime/index.js +5 -3
  321. package/dist/engine/production-runtime/index.js.map +1 -1
  322. package/dist/input/ActionMap.d.ts +40 -0
  323. package/dist/input/ActionMap.d.ts.map +1 -1
  324. package/dist/input/ActionMap.js +179 -0
  325. package/dist/input/ActionMap.js.map +1 -1
  326. package/dist/input/ComboDetector.d.ts +49 -0
  327. package/dist/input/ComboDetector.d.ts.map +1 -0
  328. package/dist/input/ComboDetector.js +102 -0
  329. package/dist/input/ComboDetector.js.map +1 -0
  330. package/dist/input/Haptics.d.ts +46 -0
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  664. package/dist/rendering/shadows/ContactShadows.d.ts +52 -0
  665. package/dist/rendering/shadows/ContactShadows.d.ts.map +1 -1
  666. package/dist/rendering/shadows/ContactShadows.js +122 -0
  667. package/dist/rendering/shadows/ContactShadows.js.map +1 -1
  668. package/dist/rendering/shadows/SpotShadowMaps.d.ts +77 -0
  669. package/dist/rendering/shadows/SpotShadowMaps.d.ts.map +1 -0
  670. package/dist/rendering/shadows/SpotShadowMaps.js +106 -0
  671. package/dist/rendering/shadows/SpotShadowMaps.js.map +1 -0
  672. package/dist/rendering/webgpu/WebGPUPostProcess.d.ts +2 -0
  673. package/dist/rendering/webgpu/WebGPUPostProcess.d.ts.map +1 -1
  674. package/dist/rendering/webgpu/WebGPUPostProcess.js +1 -0
  675. package/dist/rendering/webgpu/WebGPUPostProcess.js.map +1 -1
  676. package/dist/rendering/webgpu/WebGPUPostShaders.d.ts +78 -0
  677. package/dist/rendering/webgpu/WebGPUPostShaders.d.ts.map +1 -0
  678. package/dist/rendering/webgpu/WebGPUPostShaders.js +262 -0
  679. package/dist/rendering/webgpu/WebGPUPostShaders.js.map +1 -0
  680. package/dist/scene/Scene.d.ts +8 -1
  681. package/dist/scene/Scene.d.ts.map +1 -1
  682. package/dist/scene/Scene.js +12 -2
  683. package/dist/scene/Scene.js.map +1 -1
  684. package/dist/scripting/VisualGraphContext.d.ts +31 -0
  685. package/dist/scripting/VisualGraphContext.d.ts.map +1 -1
  686. package/dist/scripting/VisualGraphExecutor.d.ts.map +1 -1
  687. package/dist/scripting/VisualGraphExecutor.js +110 -0
  688. package/dist/scripting/VisualGraphExecutor.js.map +1 -1
  689. package/dist/scripting/VisualNodeCatalog.d.ts +1 -1
  690. package/dist/scripting/VisualNodeCatalog.d.ts.map +1 -1
  691. package/dist/scripting/VisualNodeCatalog.js +20 -0
  692. package/dist/scripting/VisualNodeCatalog.js.map +1 -1
  693. package/dist/scripting/VisualScriptingRoot.d.ts +96 -0
  694. package/dist/scripting/VisualScriptingRoot.d.ts.map +1 -0
  695. package/dist/scripting/VisualScriptingRoot.js +150 -0
  696. package/dist/scripting/VisualScriptingRoot.js.map +1 -0
  697. package/dist/scripting/index.d.ts +3 -1
  698. package/dist/scripting/index.d.ts.map +1 -1
  699. package/dist/scripting/index.js +1 -0
  700. package/dist/scripting/index.js.map +1 -1
  701. package/package.json +30 -23
  702. package/templates/cinematic-scene/package.json +1 -1
  703. package/templates/mini-game/package.json +1 -1
  704. package/templates/product-viewer/package.json +1 -1
@@ -0,0 +1,414 @@
1
+ /**
2
+ * Game camera rigs (muse3jsparity-PRD F2).
3
+ *
4
+ * Game cameras three.js does not ship: shoulder cam, collision-aware orbit
5
+ * (wall slide via caller-supplied ray/sphere probes, never teleports/clips),
6
+ * procedural trauma shake with decay, hit punch-in, and a per-frame
7
+ * `cameraEvidence` aggregator. Pure scene-math: no renderer, no DOM, no
8
+ * `three` imports. The caller owns frame presentation; every rig returns
9
+ * plain position/target/fov snapshots plus evidence the route can publish.
10
+ *
11
+ * Follow-rig unification (PRD N2.2): `createFollowRig` below is the
12
+ * root-adjacent canonical follow camera. It implements the same
13
+ * offset-plus-exponential-damping algorithm as
14
+ * `ThirdPersonFollowControls` in `@aura3d/input`; that class remains the
15
+ * direct-camera-mutation adapter, while this module owns the algorithm
16
+ * contract (`FOLLOW_DAMPING_CONTRACT`). `asInputOptions()` converts one
17
+ * options object into the input adapter's shape so the two can never
18
+ * diverge. P1 pairs with N2 via this interface (reported, ledger untouched).
19
+ */
20
+ function assertFinite(value, api, field) {
21
+ if (!Number.isFinite(value)) {
22
+ throw new RangeError(`${api} ${field} must be finite (received ${String(value)}).`);
23
+ }
24
+ }
25
+ function assertVec3(value, api, field) {
26
+ if (!Array.isArray(value) || value.length !== 3 || value.some((component) => !Number.isFinite(component))) {
27
+ throw new RangeError(`${api} ${field} must be a finite [x, y, z] tuple.`);
28
+ }
29
+ }
30
+ function dampFactor(rate, dt) {
31
+ return 1 - Math.exp(-Math.max(0, rate) * Math.max(0, dt));
32
+ }
33
+ function lerpTuple(a, b, alpha) {
34
+ return [
35
+ a[0] + (b[0] - a[0]) * alpha,
36
+ a[1] + (b[1] - a[1]) * alpha,
37
+ a[2] + (b[2] - a[2]) * alpha
38
+ ];
39
+ }
40
+ export function createShoulderCamera(options = {}) {
41
+ const api = "camera.shoulder";
42
+ const sideSign = options.side === "left" ? -1 : 1;
43
+ const sideOffset = options.sideOffset ?? 0.85;
44
+ const heightOffset = options.heightOffset ?? 1.55;
45
+ const distance = options.distance ?? 2.6;
46
+ const lookAhead = options.lookAhead ?? 2.2;
47
+ const smoothing = options.smoothing ?? 10;
48
+ const fov = options.fov ?? 55;
49
+ for (const [field, value] of [["sideOffset", sideOffset], ["heightOffset", heightOffset], ["distance", distance], ["lookAhead", lookAhead], ["smoothing", smoothing], ["fov", fov]]) {
50
+ assertFinite(value, api, field);
51
+ }
52
+ if (distance < 0)
53
+ throw new RangeError(`${api} distance must be >= 0.`);
54
+ if (smoothing < 0)
55
+ throw new RangeError(`${api} smoothing must be >= 0.`);
56
+ let eye = [sideSign * sideOffset, heightOffset, distance];
57
+ let look = [0, 1, -lookAhead];
58
+ let currentFov = fov;
59
+ const solve = (target) => {
60
+ assertVec3(target.position, api, "target.position");
61
+ const yaw = target.facing ?? 0;
62
+ assertFinite(yaw, api, "target.facing");
63
+ const forward = [Math.sin(yaw), 0, -Math.cos(yaw)];
64
+ const right = [Math.cos(yaw), 0, Math.sin(yaw)];
65
+ const [px, py, pz] = target.position;
66
+ return {
67
+ eye: [
68
+ px - forward[0] * distance + right[0] * sideSign * sideOffset,
69
+ py + heightOffset,
70
+ pz - forward[2] * distance + right[2] * sideSign * sideOffset
71
+ ],
72
+ look: [px + forward[0] * lookAhead, py + heightOffset * 0.55, pz + forward[2] * lookAhead]
73
+ };
74
+ };
75
+ const snap = () => ({
76
+ kind: "aura-game-shoulder-camera",
77
+ position: eye,
78
+ target: look,
79
+ fov: currentFov
80
+ });
81
+ return {
82
+ update(dt, target) {
83
+ assertFinite(dt, api, "dt");
84
+ const solved = solve(target);
85
+ const alpha = dampFactor(smoothing, dt);
86
+ eye = lerpTuple(eye, solved.eye, alpha);
87
+ look = lerpTuple(look, solved.look, alpha);
88
+ currentFov = fov;
89
+ return snap();
90
+ },
91
+ snapshot: snap,
92
+ reset(nextEye) {
93
+ assertVec3(nextEye, api, "eye");
94
+ eye = [...nextEye];
95
+ }
96
+ };
97
+ }
98
+ export function createCollisionAwareOrbit(options = {}) {
99
+ const api = "camera.collisionAwareOrbit";
100
+ const minDistance = options.minDistance ?? 0.6;
101
+ const maxDistance = options.maxDistance ?? 14;
102
+ const probeRadius = options.probeRadius ?? 0.3;
103
+ const smoothing = options.smoothing ?? 6;
104
+ const pullInRate = options.pullInRate ?? 30;
105
+ const fov = options.fov ?? 50;
106
+ for (const [field, value] of [["minDistance", minDistance], ["maxDistance", maxDistance], ["probeRadius", probeRadius], ["smoothing", smoothing], ["pullInRate", pullInRate], ["fov", fov]]) {
107
+ assertFinite(value, api, field);
108
+ }
109
+ if (minDistance < 0)
110
+ throw new RangeError(`${api} minDistance must be >= 0.`);
111
+ if (maxDistance < minDistance)
112
+ throw new RangeError(`${api} maxDistance must be >= minDistance.`);
113
+ if (probeRadius < 0)
114
+ throw new RangeError(`${api} probeRadius must be >= 0.`);
115
+ let target = options.target ? [...options.target] : [0, 1, 0];
116
+ assertVec3(target, api, "target");
117
+ let azimuth = options.azimuth ?? 0.6;
118
+ let polar = options.polar ?? 1.05;
119
+ let wanted = Math.min(maxDistance, Math.max(minDistance, options.distance ?? 5));
120
+ let current = wanted;
121
+ let clipped = false;
122
+ let clearance = wanted;
123
+ const offsetFor = (length) => {
124
+ const sinPolar = Math.sin(polar);
125
+ return [
126
+ length * sinPolar * Math.sin(azimuth),
127
+ length * Math.cos(polar),
128
+ length * sinPolar * Math.cos(azimuth)
129
+ ];
130
+ };
131
+ const solve = () => {
132
+ const offset = offsetFor(current);
133
+ return {
134
+ kind: "aura-game-collision-orbit",
135
+ position: [target[0] + offset[0], target[1] + offset[1], target[2] + offset[2]],
136
+ target,
137
+ fov,
138
+ clipped,
139
+ clearance
140
+ };
141
+ };
142
+ return {
143
+ rotate(deltaAzimuth, deltaPolar) {
144
+ assertFinite(deltaAzimuth, api, "deltaAzimuth");
145
+ assertFinite(deltaPolar, api, "deltaPolar");
146
+ azimuth += deltaAzimuth;
147
+ polar = Math.min(Math.PI - 0.02, Math.max(0.02, polar + deltaPolar));
148
+ },
149
+ dolly(factor) {
150
+ assertFinite(factor, api, "factor");
151
+ if (factor <= 0)
152
+ throw new RangeError(`${api} dolly factor must be > 0.`);
153
+ wanted = Math.min(maxDistance, Math.max(minDistance, wanted * factor));
154
+ },
155
+ setTarget(next) {
156
+ assertVec3(next, api, "target");
157
+ target = [...next];
158
+ },
159
+ update(dt, probe) {
160
+ assertFinite(dt, api, "dt");
161
+ const seconds = Math.max(0, dt);
162
+ let allowed = wanted;
163
+ if (probe) {
164
+ const offset = offsetFor(wanted);
165
+ const length = Math.hypot(offset[0], offset[1], offset[2]);
166
+ if (length > 1e-9) {
167
+ const direction = [offset[0] / length, offset[1] / length, offset[2] / length];
168
+ const hit = probe(target, direction, length);
169
+ if (hit) {
170
+ assertFinite(hit.distance, api, "probe hit distance");
171
+ // Slide: pull in along the same ray to the wall minus the probe
172
+ // radius. Never teleports: approach below is rate-limited.
173
+ allowed = Math.min(wanted, Math.max(minDistance, hit.distance - probeRadius));
174
+ }
175
+ }
176
+ }
177
+ clipped = allowed < wanted - 1e-6;
178
+ clearance = allowed;
179
+ // Fast pull-in so the lens never enters the wall; slow release so it
180
+ // slides back out instead of popping.
181
+ const rate = allowed < current ? pullInRate : smoothing;
182
+ current += (allowed - current) * dampFactor(rate, seconds);
183
+ return solve();
184
+ },
185
+ snapshot: solve
186
+ };
187
+ }
188
+ export function createTraumaShake(options = {}) {
189
+ const api = "camera.shake";
190
+ const decay = options.decay ?? 1.4;
191
+ const maxOffset = options.maxOffset ?? 0.22;
192
+ const maxRoll = options.maxRoll ?? 0.035;
193
+ const seed = options.seed ?? 1.7;
194
+ for (const [field, value] of [["decay", decay], ["maxOffset", maxOffset], ["maxRoll", maxRoll], ["seed", seed]]) {
195
+ assertFinite(value, api, field);
196
+ }
197
+ if (decay < 0)
198
+ throw new RangeError(`${api} decay must be >= 0.`);
199
+ if (maxOffset < 0)
200
+ throw new RangeError(`${api} maxOffset must be >= 0.`);
201
+ let trauma = 0;
202
+ let time = 0;
203
+ // Deterministic layered-sine noise: identical dt streams produce
204
+ // identical offsets, so shake decay is unit-testable without randomness.
205
+ const noise = (phase) => 0.55 * Math.sin(time * 39.7 + seed + phase) +
206
+ 0.3 * Math.sin(time * 71.3 + seed * 1.7 + phase * 2.1) +
207
+ 0.15 * Math.sin(time * 127.9 + seed * 2.3 + phase * 0.7);
208
+ const snap = () => {
209
+ const energy = trauma * trauma;
210
+ // `+ 0` normalizes -0 (negative noise × zero energy) to 0 so snapshots
211
+ // stay Object.is-clean for evidence comparisons.
212
+ return {
213
+ kind: "aura-game-trauma-shake",
214
+ offset: [
215
+ noise(0) * maxOffset * energy + 0,
216
+ noise(2.4) * maxOffset * 0.7 * energy + 0,
217
+ noise(4.8) * maxOffset * 0.4 * energy + 0
218
+ ],
219
+ roll: noise(7.1) * maxRoll * energy + 0,
220
+ trauma,
221
+ energy
222
+ };
223
+ };
224
+ return {
225
+ addTrauma(amount) {
226
+ assertFinite(amount, api, "amount");
227
+ if (amount < 0)
228
+ throw new RangeError(`${api} trauma amount must be >= 0.`);
229
+ trauma = Math.min(1, trauma + amount);
230
+ },
231
+ update(dt) {
232
+ assertFinite(dt, api, "dt");
233
+ time += Math.max(0, dt);
234
+ trauma = Math.max(0, trauma - decay * Math.max(0, dt));
235
+ return snap();
236
+ },
237
+ snapshot: snap
238
+ };
239
+ }
240
+ export function createPunchIn(options = {}) {
241
+ const api = "camera.punchIn";
242
+ const fovKick = options.fovKick ?? 7;
243
+ const distanceKick = options.distanceKick ?? 0.55;
244
+ const duration = options.duration ?? 0.32;
245
+ for (const [field, value] of [["fovKick", fovKick], ["distanceKick", distanceKick], ["duration", duration]]) {
246
+ assertFinite(value, api, field);
247
+ }
248
+ if (duration <= 0)
249
+ throw new RangeError(`${api} duration must be > 0.`);
250
+ let elapsed = duration;
251
+ let strength = 0;
252
+ const snap = () => {
253
+ const progress = Math.min(1, elapsed / duration);
254
+ const active = elapsed < duration;
255
+ // Fast attack, smooth release: full kick at progress 0, gone at 1.
256
+ const envelope = active ? Math.sin(Math.min(1, progress) * Math.PI) ** 0.75 : 0;
257
+ return {
258
+ kind: "aura-game-punch-in",
259
+ fovOffset: -fovKick * strength * envelope + 0,
260
+ distanceOffset: -distanceKick * strength * envelope + 0,
261
+ active,
262
+ progress
263
+ };
264
+ };
265
+ return {
266
+ punch(nextStrength = 1) {
267
+ assertFinite(nextStrength, api, "strength");
268
+ if (nextStrength < 0 || nextStrength > 1) {
269
+ throw new RangeError(`${api} strength must be in [0, 1].`);
270
+ }
271
+ strength = nextStrength;
272
+ elapsed = 0;
273
+ },
274
+ update(dt) {
275
+ assertFinite(dt, api, "dt");
276
+ elapsed = Math.min(duration, elapsed + Math.max(0, dt));
277
+ return snap();
278
+ },
279
+ snapshot: snap
280
+ };
281
+ }
282
+ // ---------------------------------------------------------------------------
283
+ // Follow rig (N2.2 canonical follow; see module docblock)
284
+ // ---------------------------------------------------------------------------
285
+ /**
286
+ * The single follow-camera damping contract shared with
287
+ * `ThirdPersonFollowControls` (`@aura3d/input`): the eye eases toward
288
+ * `target.position + offset` with exponential damping
289
+ * `alpha = 1 - exp(-damping * dt)`, then looks at the target.
290
+ */
291
+ export const FOLLOW_DAMPING_CONTRACT = "offset-plus-exponential-damping-v1";
292
+ export function createFollowRig(options = {}) {
293
+ const api = "camera.followRig";
294
+ const offset = options.offset ? [...options.offset] : [0, 2, 6];
295
+ assertVec3(offset, api, "offset");
296
+ const damping = options.damping ?? 12;
297
+ const fov = options.fov ?? 50;
298
+ assertFinite(damping, api, "damping");
299
+ assertFinite(fov, api, "fov");
300
+ if (damping < 0)
301
+ throw new RangeError(`${api} damping must be >= 0.`);
302
+ let eye = [offset[0], offset[1], offset[2]];
303
+ let look = [0, 0, 0];
304
+ const snap = () => ({
305
+ kind: "aura-game-follow-rig",
306
+ position: eye,
307
+ target: look,
308
+ fov
309
+ });
310
+ return {
311
+ update(dt, target) {
312
+ assertFinite(dt, api, "dt");
313
+ assertVec3(target.position, api, "target.position");
314
+ const desired = [
315
+ target.position[0] + offset[0],
316
+ target.position[1] + offset[1],
317
+ target.position[2] + offset[2]
318
+ ];
319
+ const alpha = dampFactor(damping, dt);
320
+ eye = lerpTuple(eye, desired, alpha);
321
+ look = [...target.position];
322
+ return snap();
323
+ },
324
+ snapshot: snap,
325
+ asInputOptions() {
326
+ return { offset: { x: offset[0], y: offset[1], z: offset[2] }, damping };
327
+ }
328
+ };
329
+ }
330
+ export function createGameCameraRig(options = {}) {
331
+ const api = "camera.gameRig";
332
+ const base = options.base ?? "shoulder";
333
+ const shoulder = createShoulderCamera(options.shoulder);
334
+ const orbit = createCollisionAwareOrbit(options.orbit);
335
+ const follow = createFollowRig(options.follow);
336
+ const trauma = createTraumaShake(options.trauma);
337
+ const punchIn = createPunchIn(options.punch);
338
+ const fovOverride = options.fov;
339
+ if (fovOverride !== undefined)
340
+ assertFinite(fovOverride, api, "fov");
341
+ let last = {
342
+ snapshot: { kind: "aura-game-camera-rig", position: [0, 1.6, 4], target: [0, 1, 0], fov: fovOverride ?? 50 },
343
+ evidence: {
344
+ kind: "aura-game-camera-evidence",
345
+ position: [0, 1.6, 4],
346
+ target: [0, 1, 0],
347
+ fov: fovOverride ?? 50,
348
+ shakeEnergy: 0,
349
+ trauma: 0,
350
+ punchActive: false,
351
+ clipped: false,
352
+ clearance: Number.POSITIVE_INFINITY
353
+ }
354
+ };
355
+ return {
356
+ trauma,
357
+ punchIn,
358
+ update(dt, target, probe) {
359
+ assertFinite(dt, api, "dt");
360
+ const shake = trauma.update(dt);
361
+ const punch = punchIn.update(dt);
362
+ let baseSnap;
363
+ let clipped = false;
364
+ let clearance = Number.POSITIVE_INFINITY;
365
+ if (base === "collision-orbit") {
366
+ const solved = orbit.update(dt, probe);
367
+ baseSnap = solved;
368
+ clipped = solved.clipped;
369
+ clearance = solved.clearance;
370
+ }
371
+ else if (base === "follow") {
372
+ baseSnap = follow.update(dt, target);
373
+ }
374
+ else {
375
+ baseSnap = shoulder.update(dt, target);
376
+ }
377
+ const position = [
378
+ baseSnap.position[0] + shake.offset[0],
379
+ baseSnap.position[1] + shake.offset[1],
380
+ baseSnap.position[2] + shake.offset[2]
381
+ ];
382
+ const fov = (fovOverride ?? baseSnap.fov) + punch.fovOffset;
383
+ last = {
384
+ snapshot: { kind: "aura-game-camera-rig", position, target: baseSnap.target, fov },
385
+ evidence: {
386
+ kind: "aura-game-camera-evidence",
387
+ position,
388
+ target: baseSnap.target,
389
+ fov,
390
+ shakeEnergy: shake.energy,
391
+ trauma: shake.trauma,
392
+ punchActive: punch.active,
393
+ clipped,
394
+ clearance
395
+ }
396
+ };
397
+ return last;
398
+ },
399
+ snapshot: () => last
400
+ };
401
+ }
402
+ /**
403
+ * Root-bridge namespace (wiring lives in `agent-api/index.ts`, owned by the
404
+ * bridge sibling — this object is the exact surface to spread onto `camera`).
405
+ */
406
+ export const gameCameraRigs = {
407
+ shoulder: createShoulderCamera,
408
+ collisionAwareOrbit: createCollisionAwareOrbit,
409
+ shake: createTraumaShake,
410
+ punchIn: createPunchIn,
411
+ followRig: createFollowRig,
412
+ gameRig: createGameCameraRig
413
+ };
414
+ //# sourceMappingURL=GameCameraRigs.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,100 @@
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+ /**
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+ * Generalized game-feel kit (muse3jsparity-PRD F3).
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+ *
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+ * Generalizes the combat-proven pieces: `hitStop` durations come from the
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+ * fighting kit (`game-kits/fighting.ts`: light 0.045s, heavy 0.07s,
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+ * special 0.1s) and the pixel path reuses the `createGameEffects` kinds
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+ * (`hit-spark`, `impact-flash`, `dash-trail`, `ground-dust`, ...), so every
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+ * effect below resolves to real scene nodes through `nodes()` — never DOM,
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+ * canvas, or CSS fakes (boundaries rule).
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+ *
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+ * This module is engine-pure and owns no renderer: the effects controller is
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+ * injected through {@link GameFeelEffectsPort}, which `createGameEffects`
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+ * (in `GameRuntime.ts`) satisfies structurally. A kit without a wired
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+ * controller refuses pixel-backed triggers with an explicit receipt instead
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+ * of faking success. All triggers are frame-budgeted and every trigger
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+ * returns a receipt; `snapshot()` is the telemetry surface.
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+ */
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+ import type { GameEffectInstance, GameEffectKind, GameEffectsSnapshot, GameVec3 } from "./GameRuntime.js";
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+ /** Combat-proven hit-stop defaults, generalized (fighting kit values). */
20
+ export declare const GAME_FEEL_HIT_STOP_LIGHT_S = 0.045;
21
+ export declare const GAME_FEEL_HIT_STOP_HEAVY_S = 0.07;
22
+ export declare const GAME_FEEL_HIT_STOP_SPECIAL_S = 0.1;
23
+ export declare const GAME_FEEL_HIT_STOP_DEFAULT_S = 0.06;
24
+ export type GameFeelEffectKind = GameEffectKind;
25
+ export interface GameFeelEffectsPort {
26
+ spawn(kind: GameFeelEffectKind, position: GameVec3, options?: {
27
+ color?: string;
28
+ intensity?: number;
29
+ duration?: number;
30
+ radius?: number;
31
+ ownerId?: string;
32
+ }): GameEffectInstance;
33
+ update(dt: number): GameEffectsSnapshot;
34
+ snapshot(): GameEffectsSnapshot;
35
+ nodes(): readonly unknown[];
36
+ clear(): void;
37
+ }
38
+ export interface GameFeelOptions {
39
+ readonly effects?: GameFeelEffectsPort;
40
+ /** Per-update wall-clock budget in milliseconds. Default 2. */
41
+ readonly budgetMs?: number;
42
+ readonly enabled?: boolean;
43
+ }
44
+ export interface GameFeelReceipt {
45
+ readonly accepted: boolean;
46
+ readonly reason?: string;
47
+ readonly effectId?: string;
48
+ }
49
+ export interface GameFeelBudgetTelemetry {
50
+ readonly lastMs: number;
51
+ readonly maxMs: number;
52
+ readonly budgetMs: number;
53
+ readonly overBudget: boolean;
54
+ readonly overBudgetCount: number;
55
+ readonly updates: number;
56
+ }
57
+ export interface GameFeelSnapshot {
58
+ readonly kind: "aura-game-feel";
59
+ readonly enabled: boolean;
60
+ readonly timeScale: number;
61
+ readonly frozen: boolean;
62
+ readonly slowMoActive: boolean;
63
+ readonly hitStopActive: boolean;
64
+ readonly flashActive: boolean;
65
+ readonly lineIntensity: number;
66
+ readonly dustSpawned: number;
67
+ readonly effectsActive: number;
68
+ readonly effectsSpawned: number;
69
+ readonly budget: GameFeelBudgetTelemetry;
70
+ }
71
+ export interface GameFeel {
72
+ readonly effectsWired: boolean;
73
+ setEnabled(enabled: boolean): void;
74
+ slowMo(scale: number, durationMs: number): GameFeelReceipt;
75
+ hitStop(durationMs: number): GameFeelReceipt;
76
+ damageFlash(color: string, position?: GameVec3): GameFeelReceipt;
77
+ speedLines(intensity: number, position?: GameVec3): GameFeelReceipt;
78
+ landingDust(position: GameVec3): GameFeelReceipt;
79
+ /** Scaled frame delta: `dtMs * timeScale`. Routes step gameplay with this. */
80
+ effectiveDt(dtMs: number): number;
81
+ update(dtMs: number): GameFeelSnapshot;
82
+ snapshot(): GameFeelSnapshot;
83
+ nodes(): readonly unknown[];
84
+ clear(): void;
85
+ }
86
+ export declare function createGameFeel(options?: GameFeelOptions): GameFeel;
87
+ /**
88
+ * Root-bridge namespace (wiring lives in `agent-api/index.ts`, owned by the
89
+ * bridge sibling — this object is the exact surface to expose as `gameFeel`).
90
+ */
91
+ export declare const gameFeelBuilders: {
92
+ readonly create: typeof createGameFeel;
93
+ readonly hitStopDefaults: {
94
+ readonly light: 0.045;
95
+ readonly heavy: 0.07;
96
+ readonly special: 0.1;
97
+ readonly default: 0.06;
98
+ };
99
+ };
100
+ //# sourceMappingURL=GameFeel.d.ts.map
@@ -0,0 +1 @@
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