@antv/l7-layers 2.9.32-alpha.0 → 2.9.32-alpha.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +6 -6
- package/es/Geometry/index.d.ts +0 -32
- package/es/Geometry/index.js +0 -118
- package/es/Geometry/models/billboard.d.ts +0 -26
- package/es/Geometry/models/billboard.js +0 -228
- package/es/Geometry/models/index.d.ts +0 -5
- package/es/Geometry/models/index.js +0 -9
- package/es/Geometry/models/plane.d.ts +0 -45
- package/es/Geometry/models/plane.js +0 -419
- package/es/Geometry/models/sprite.d.ts +0 -47
- package/es/Geometry/models/sprite.js +0 -301
- package/es/Geometry/shaders/billboard_frag.glsl +0 -13
- package/es/Geometry/shaders/billboard_vert.glsl +0 -50
- package/es/Geometry/shaders/plane_frag.glsl +0 -22
- package/es/Geometry/shaders/plane_vert.glsl +0 -53
- package/es/Geometry/shaders/sprite_frag.glsl +0 -21
- package/es/Geometry/shaders/sprite_vert.glsl +0 -28
- package/es/canvas/index.d.ts +0 -23
- package/es/canvas/index.js +0 -121
- package/es/canvas/models/canvas.d.ts +0 -18
- package/es/canvas/models/canvas.js +0 -212
- package/es/canvas/models/index.d.ts +0 -5
- package/es/canvas/models/index.js +0 -5
- package/es/citybuliding/building.d.ts +0 -17
- package/es/citybuliding/building.js +0 -86
- package/es/citybuliding/models/build.d.ts +0 -22
- package/es/citybuliding/models/build.js +0 -187
- package/es/citybuliding/shaders/build_frag.glsl +0 -117
- package/es/citybuliding/shaders/build_vert.glsl +0 -54
- package/es/core/BaseLayer.d.ts +0 -224
- package/es/core/BaseLayer.js +0 -1413
- package/es/core/BaseModel.d.ts +0 -140
- package/es/core/BaseModel.js +0 -489
- package/es/core/interface.d.ts +0 -221
- package/es/core/interface.js +0 -30
- package/es/core/schema.d.ts +0 -27
- package/es/core/schema.js +0 -25
- package/es/core/shape/Path.d.ts +0 -39
- package/es/core/shape/Path.js +0 -62
- package/es/core/shape/extrude.d.ts +0 -17
- package/es/core/shape/extrude.js +0 -148
- package/es/core/triangulation.d.ts +0 -128
- package/es/core/triangulation.js +0 -553
- package/es/earth/index.d.ts +0 -22
- package/es/earth/index.js +0 -98
- package/es/earth/models/atmosphere.d.ts +0 -9
- package/es/earth/models/atmosphere.js +0 -135
- package/es/earth/models/base.d.ts +0 -16
- package/es/earth/models/base.js +0 -206
- package/es/earth/models/bloomsphere.d.ts +0 -9
- package/es/earth/models/bloomsphere.js +0 -134
- package/es/earth/shaders/atmosphere_frag.glsl +0 -17
- package/es/earth/shaders/atmosphere_vert.glsl +0 -26
- package/es/earth/shaders/base_frag.glsl +0 -13
- package/es/earth/shaders/base_vert.glsl +0 -52
- package/es/earth/shaders/bloomsphere_frag.glsl +0 -15
- package/es/earth/shaders/bloomsphere_vert.glsl +0 -20
- package/es/earth/utils.d.ts +0 -26
- package/es/earth/utils.js +0 -104
- package/es/heatmap/index.d.ts +0 -21
- package/es/heatmap/index.js +0 -141
- package/es/heatmap/models/grid.d.ts +0 -8
- package/es/heatmap/models/grid.js +0 -106
- package/es/heatmap/models/grid3d.d.ts +0 -8
- package/es/heatmap/models/grid3d.js +0 -140
- package/es/heatmap/models/heatmap.d.ts +0 -24
- package/es/heatmap/models/heatmap.js +0 -463
- package/es/heatmap/models/hexagon.d.ts +0 -8
- package/es/heatmap/models/hexagon.js +0 -107
- package/es/heatmap/models/index.d.ts +0 -5
- package/es/heatmap/models/index.js +0 -12
- package/es/heatmap/shaders/grid_vert.glsl +0 -42
- package/es/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
- package/es/heatmap/shaders/heatmap_3d_vert.glsl +0 -46
- package/es/heatmap/shaders/heatmap_frag.glsl +0 -47
- package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
- package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +0 -35
- package/es/heatmap/shaders/heatmap_vert.glsl +0 -10
- package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
- package/es/heatmap/shaders/hexagon_3d_vert.glsl +0 -64
- package/es/heatmap/shaders/hexagon_frag.glsl +0 -12
- package/es/heatmap/shaders/hexagon_vert.glsl +0 -41
- package/es/heatmap/triangulation.d.ts +0 -5
- package/es/heatmap/triangulation.js +0 -37
- package/es/image/index.d.ts +0 -19
- package/es/image/index.js +0 -104
- package/es/image/models/dataImage.d.ts +0 -22
- package/es/image/models/dataImage.js +0 -200
- package/es/image/models/image.d.ts +0 -19
- package/es/image/models/image.js +0 -164
- package/es/image/models/index.d.ts +0 -5
- package/es/image/models/index.js +0 -9
- package/es/image/models/tileDataImage.d.ts +0 -19
- package/es/image/models/tileDataImage.js +0 -174
- package/es/image/shaders/dataImage_frag.glsl +0 -38
- package/es/image/shaders/image_frag.glsl +0 -9
- package/es/image/shaders/image_vert.glsl +0 -17
- package/es/index.d.ts +0 -17
- package/es/index.js +0 -107
- package/es/line/index.d.ts +0 -43
- package/es/line/index.js +0 -140
- package/es/line/models/arc.d.ts +0 -17
- package/es/line/models/arc.js +0 -356
- package/es/line/models/arc_3d.d.ts +0 -17
- package/es/line/models/arc_3d.js +0 -333
- package/es/line/models/earthArc_3d.d.ts +0 -17
- package/es/line/models/earthArc_3d.js +0 -336
- package/es/line/models/great_circle.d.ts +0 -12
- package/es/line/models/great_circle.js +0 -294
- package/es/line/models/half.d.ts +0 -18
- package/es/line/models/half.js +0 -281
- package/es/line/models/index.d.ts +0 -5
- package/es/line/models/index.js +0 -25
- package/es/line/models/line.d.ts +0 -21
- package/es/line/models/line.js +0 -443
- package/es/line/models/linearline.d.ts +0 -11
- package/es/line/models/linearline.js +0 -275
- package/es/line/models/simpleLine.d.ts +0 -14
- package/es/line/models/simpleLine.js +0 -234
- package/es/line/models/simpleTileLine.d.ts +0 -9
- package/es/line/models/simpleTileLine.js +0 -100
- package/es/line/models/tile.d.ts +0 -8
- package/es/line/models/tile.js +0 -178
- package/es/line/models/wall.d.ts +0 -12
- package/es/line/models/wall.js +0 -293
- package/es/line/shaders/arc_chunks.vert.glsl +0 -21
- package/es/line/shaders/dash/arc_dash_frag.glsl +0 -28
- package/es/line/shaders/dash/arc_dash_vert.glsl +0 -150
- package/es/line/shaders/dash/line_dash_frag.glsl +0 -31
- package/es/line/shaders/dash/line_dash_vert.glsl +0 -93
- package/es/line/shaders/half/line_half_frag.glsl +0 -53
- package/es/line/shaders/half/line_half_vert.glsl +0 -169
- package/es/line/shaders/line_arc2d_vert.glsl +0 -114
- package/es/line/shaders/line_arc_3d_frag.glsl +0 -103
- package/es/line/shaders/line_arc_3d_vert.glsl +0 -206
- package/es/line/shaders/line_arc_frag.glsl +0 -88
- package/es/line/shaders/line_arc_great_circle_frag.glsl +0 -101
- package/es/line/shaders/line_arc_great_circle_vert.glsl +0 -214
- package/es/line/shaders/line_arc_vert.glsl +0 -178
- package/es/line/shaders/line_bezier_vert.glsl +0 -85
- package/es/line/shaders/line_frag.glsl +0 -99
- package/es/line/shaders/line_vert.glsl +0 -192
- package/es/line/shaders/linear/arc3d_linear_frag.glsl +0 -46
- package/es/line/shaders/linear/arc3d_linear_vert.glsl +0 -206
- package/es/line/shaders/linear/arc_linear_frag.glsl +0 -38
- package/es/line/shaders/linear/arc_linear_vert.glsl +0 -138
- package/es/line/shaders/linear/line_linear_frag.glsl +0 -27
- package/es/line/shaders/linearLine/line_linear_frag.glsl +0 -20
- package/es/line/shaders/linearLine/line_linear_vert.glsl +0 -112
- package/es/line/shaders/simple/simpleline_frag.glsl +0 -10
- package/es/line/shaders/simple/simpleline_linear_frag.glsl +0 -11
- package/es/line/shaders/simple/simpleline_vert.glsl +0 -79
- package/es/line/shaders/tile/line_tile_map_vert.glsl +0 -25
- package/es/line/shaders/tile/line_tile_vert.glsl +0 -52
- package/es/line/shaders/tile/simpleline_map_vert.glsl +0 -15
- package/es/line/shaders/tile/simpleline_vert.glsl +0 -21
- package/es/line/shaders/wall/wall_frag.glsl +0 -89
- package/es/line/shaders/wall/wall_vert.glsl +0 -77
- package/es/mask/index.d.ts +0 -27
- package/es/mask/index.js +0 -153
- package/es/mask/models/fill.d.ts +0 -12
- package/es/mask/models/fill.js +0 -124
- package/es/mask/models/index.d.ts +0 -5
- package/es/mask/models/index.js +0 -5
- package/es/mask/shaders/mask_vert.glsl +0 -16
- package/es/plugins/DataMappingPlugin.d.ts +0 -19
- package/es/plugins/DataMappingPlugin.js +0 -420
- package/es/plugins/DataSourcePlugin.d.ts +0 -7
- package/es/plugins/DataSourcePlugin.js +0 -84
- package/es/plugins/FeatureScalePlugin.d.ts +0 -24
- package/es/plugins/FeatureScalePlugin.js +0 -340
- package/es/plugins/LayerAnimateStylePlugin.d.ts +0 -5
- package/es/plugins/LayerAnimateStylePlugin.js +0 -29
- package/es/plugins/LayerModelPlugin.d.ts +0 -10
- package/es/plugins/LayerModelPlugin.js +0 -72
- package/es/plugins/LayerStylePlugin.d.ts +0 -8
- package/es/plugins/LayerStylePlugin.js +0 -39
- package/es/plugins/LightingPlugin.d.ts +0 -36
- package/es/plugins/LightingPlugin.js +0 -104
- package/es/plugins/MultiPassRendererPlugin.d.ts +0 -23
- package/es/plugins/MultiPassRendererPlugin.js +0 -65
- package/es/plugins/PixelPickingPlugin.d.ts +0 -8
- package/es/plugins/PixelPickingPlugin.js +0 -126
- package/es/plugins/RegisterStyleAttributePlugin.d.ts +0 -15
- package/es/plugins/RegisterStyleAttributePlugin.js +0 -156
- package/es/plugins/ShaderUniformPlugin.d.ts +0 -17
- package/es/plugins/ShaderUniformPlugin.js +0 -107
- package/es/plugins/UpdateModelPlugin.d.ts +0 -8
- package/es/plugins/UpdateModelPlugin.js +0 -31
- package/es/plugins/UpdateStyleAttributePlugin.d.ts +0 -12
- package/es/plugins/UpdateStyleAttributePlugin.js +0 -83
- package/es/point/index.d.ts +0 -40
- package/es/point/index.js +0 -229
- package/es/point/models/earthExtrude.d.ts +0 -24
- package/es/point/models/earthExtrude.js +0 -274
- package/es/point/models/earthFill.d.ts +0 -11
- package/es/point/models/earthFill.js +0 -258
- package/es/point/models/extrude.d.ts +0 -24
- package/es/point/models/extrude.js +0 -295
- package/es/point/models/fill.d.ts +0 -40
- package/es/point/models/fill.js +0 -403
- package/es/point/models/fillmage.d.ts +0 -25
- package/es/point/models/fillmage.js +0 -366
- package/es/point/models/image.d.ts +0 -11
- package/es/point/models/image.js +0 -239
- package/es/point/models/index.d.ts +0 -5
- package/es/point/models/index.js +0 -30
- package/es/point/models/normal.d.ts +0 -16
- package/es/point/models/normal.js +0 -124
- package/es/point/models/radar.d.ts +0 -24
- package/es/point/models/radar.js +0 -232
- package/es/point/models/simplePoint.d.ts +0 -16
- package/es/point/models/simplePoint.js +0 -179
- package/es/point/models/text.d.ts +0 -57
- package/es/point/models/text.js +0 -619
- package/es/point/models/tile.d.ts +0 -15
- package/es/point/models/tile.js +0 -175
- package/es/point/models/tileText.d.ts +0 -52
- package/es/point/models/tileText.js +0 -509
- package/es/point/shaders/animate/wave_frag.glsl +0 -65
- package/es/point/shaders/earth/extrude_frag.glsl +0 -44
- package/es/point/shaders/earth/extrude_vert.glsl +0 -140
- package/es/point/shaders/earth/fill_frag.glsl +0 -86
- package/es/point/shaders/earth/fill_vert.glsl +0 -125
- package/es/point/shaders/extrude/extrude_frag.glsl +0 -44
- package/es/point/shaders/extrude/extrude_vert.glsl +0 -121
- package/es/point/shaders/fill_frag.glsl +0 -84
- package/es/point/shaders/fill_vert.glsl +0 -188
- package/es/point/shaders/image/fillImage_frag.glsl +0 -20
- package/es/point/shaders/image/fillImage_vert.glsl +0 -116
- package/es/point/shaders/image_frag.glsl +0 -39
- package/es/point/shaders/image_vert.glsl +0 -90
- package/es/point/shaders/normal_frag.glsl +0 -6
- package/es/point/shaders/normal_vert.glsl +0 -24
- package/es/point/shaders/radar/radar_frag.glsl +0 -53
- package/es/point/shaders/radar/radar_vert.glsl +0 -70
- package/es/point/shaders/simplePoint_frag.glsl +0 -53
- package/es/point/shaders/simplePoint_vert.glsl +0 -79
- package/es/point/shaders/text_frag.glsl +0 -48
- package/es/point/shaders/text_vert.glsl +0 -131
- package/es/point/shaders/tile/fill_tile_frag.glsl +0 -76
- package/es/point/shaders/tile/fill_tile_vert.glsl +0 -78
- package/es/point/shaders/tile/text_frag.glsl +0 -33
- package/es/point/shaders/tile/text_map_frag.glsl +0 -31
- package/es/point/shaders/tile/text_map_vert.glsl +0 -38
- package/es/point/shaders/tile/text_vert.glsl +0 -48
- package/es/point/shape/extrude.d.ts +0 -15
- package/es/point/shape/extrude.js +0 -63
- package/es/polygon/index.d.ts +0 -27
- package/es/polygon/index.js +0 -146
- package/es/polygon/models/extrude.d.ts +0 -28
- package/es/polygon/models/extrude.js +0 -302
- package/es/polygon/models/fill.d.ts +0 -17
- package/es/polygon/models/fill.js +0 -210
- package/es/polygon/models/index.d.ts +0 -5
- package/es/polygon/models/index.js +0 -28
- package/es/polygon/models/ocean.d.ts +0 -21
- package/es/polygon/models/ocean.js +0 -202
- package/es/polygon/models/tile.d.ts +0 -12
- package/es/polygon/models/tile.js +0 -101
- package/es/polygon/models/water.d.ts +0 -16
- package/es/polygon/models/water.js +0 -179
- package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +0 -44
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +0 -44
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +0 -85
- package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +0 -90
- package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +0 -48
- package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +0 -93
- package/es/polygon/shaders/polygon_frag.glsl +0 -12
- package/es/polygon/shaders/polygon_linear_frag.glsl +0 -22
- package/es/polygon/shaders/polygon_linear_vert.glsl +0 -74
- package/es/polygon/shaders/polygon_vert.glsl +0 -66
- package/es/polygon/shaders/tile/polygon_tile_map_vert.glsl +0 -16
- package/es/polygon/shaders/tile/polygon_tile_vert.glsl +0 -42
- package/es/polygon/shaders/water/polygon_ocean_frag.glsl +0 -247
- package/es/polygon/shaders/water/polygon_ocean_vert.glsl +0 -21
- package/es/polygon/shaders/water/polygon_water_frag.glsl +0 -71
- package/es/polygon/shaders/water/polygon_water_vert.glsl +0 -26
- package/es/raster/buffers/triangulation.d.ts +0 -6
- package/es/raster/buffers/triangulation.js +0 -25
- package/es/raster/index.d.ts +0 -19
- package/es/raster/index.js +0 -103
- package/es/raster/models/index.d.ts +0 -5
- package/es/raster/models/index.js +0 -8
- package/es/raster/models/raster.d.ts +0 -21
- package/es/raster/models/raster.js +0 -168
- package/es/raster/models/rasterTile.d.ts +0 -18
- package/es/raster/models/rasterTile.js +0 -140
- package/es/raster/raster.d.ts +0 -30
- package/es/raster/raster.js +0 -174
- package/es/raster/shaders/raster_2d_frag.glsl +0 -64
- package/es/raster/shaders/raster_2d_vert.glsl +0 -17
- package/es/raster/shaders/raster_frag.glsl +0 -9
- package/es/raster/shaders/raster_vert.glsl +0 -44
- package/es/shader/minify_frag.glsl +0 -7
- package/es/shader/minify_picking_frag.glsl +0 -10
- package/es/tile/interface.d.ts +0 -29
- package/es/tile/interface.js +0 -1
- package/es/tile/manager/baseMapTileLayerManager.d.ts +0 -7
- package/es/tile/manager/baseMapTileLayerManager.js +0 -119
- package/es/tile/manager/baseTileManager.d.ts +0 -27
- package/es/tile/manager/baseTileManager.js +0 -107
- package/es/tile/manager/tileConfigManager.d.ts +0 -17
- package/es/tile/manager/tileConfigManager.js +0 -121
- package/es/tile/manager/tileLayerManager.d.ts +0 -15
- package/es/tile/manager/tileLayerManager.js +0 -255
- package/es/tile/manager/tilePickerManager.d.ts +0 -21
- package/es/tile/manager/tilePickerManager.js +0 -194
- package/es/tile/models/tileModel.d.ts +0 -10
- package/es/tile/models/tileModel.js +0 -81
- package/es/tile/tileFactory/base.d.ts +0 -44
- package/es/tile/tileFactory/base.js +0 -472
- package/es/tile/tileFactory/index.d.ts +0 -5
- package/es/tile/tileFactory/index.js +0 -34
- package/es/tile/tileFactory/line.d.ts +0 -12
- package/es/tile/tileFactory/line.js +0 -62
- package/es/tile/tileFactory/point.d.ts +0 -12
- package/es/tile/tileFactory/point.js +0 -63
- package/es/tile/tileFactory/polygon.d.ts +0 -12
- package/es/tile/tileFactory/polygon.js +0 -62
- package/es/tile/tileFactory/raster.d.ts +0 -12
- package/es/tile/tileFactory/raster.js +0 -58
- package/es/tile/tileFactory/rasterData.d.ts +0 -12
- package/es/tile/tileFactory/rasterData.js +0 -81
- package/es/tile/tileFactory/rasterDataLayer.d.ts +0 -19
- package/es/tile/tileFactory/rasterDataLayer.js +0 -85
- package/es/tile/tileFactory/test.d.ts +0 -12
- package/es/tile/tileFactory/test.js +0 -105
- package/es/tile/tileFactory/vectorLayer.d.ts +0 -35
- package/es/tile/tileFactory/vectorLayer.js +0 -260
- package/es/tile/tileLayer/baseMapTileLayer.d.ts +0 -30
- package/es/tile/tileLayer/baseMapTileLayer.js +0 -195
- package/es/tile/tileLayer/baseTileLayer.d.ts +0 -48
- package/es/tile/tileLayer/baseTileLayer.js +0 -420
- package/es/tile/tileTest.d.ts +0 -15
- package/es/tile/tileTest.js +0 -62
- package/es/tile/tmsMapTileLayer.d.ts +0 -7
- package/es/tile/tmsMapTileLayer.js +0 -97
- package/es/tile/tmsTileLayer.d.ts +0 -7
- package/es/tile/tmsTileLayer.js +0 -101
- package/es/tile/utils.d.ts +0 -19
- package/es/tile/utils.js +0 -209
- package/es/utils/blend.d.ts +0 -2
- package/es/utils/blend.js +0 -54
- package/es/utils/collision-index.d.ts +0 -47
- package/es/utils/collision-index.js +0 -102
- package/es/utils/dataMappingStyle.d.ts +0 -31
- package/es/utils/dataMappingStyle.js +0 -150
- package/es/utils/extrude_polyline.d.ts +0 -67
- package/es/utils/extrude_polyline.js +0 -611
- package/es/utils/grid-index.d.ts +0 -28
- package/es/utils/grid-index.js +0 -179
- package/es/utils/layerData.d.ts +0 -2
- package/es/utils/layerData.js +0 -176
- package/es/utils/multiPassRender.d.ts +0 -16
- package/es/utils/multiPassRender.js +0 -50
- package/es/utils/polylineNormal.d.ts +0 -9
- package/es/utils/polylineNormal.js +0 -191
- package/es/utils/simpleLine.d.ts +0 -23
- package/es/utils/simpleLine.js +0 -103
- package/es/utils/symbol-layout.d.ts +0 -43
- package/es/utils/symbol-layout.js +0 -299
- package/es/utils/updateShape.d.ts +0 -2
- package/es/utils/updateShape.js +0 -20
- package/es/wind/index.d.ts +0 -20
- package/es/wind/index.js +0 -98
- package/es/wind/models/index.d.ts +0 -5
- package/es/wind/models/index.js +0 -5
- package/es/wind/models/utils.d.ts +0 -19
- package/es/wind/models/utils.js +0 -226
- package/es/wind/models/wind.d.ts +0 -33
- package/es/wind/models/wind.js +0 -331
- package/es/wind/models/windRender.d.ts +0 -104
- package/es/wind/models/windRender.js +0 -357
- package/es/wind/models/windShader.d.ts +0 -12
- package/es/wind/models/windShader.js +0 -12
- package/es/wind/shaders/wind_frag.glsl +0 -9
- package/es/wind/shaders/wind_vert.glsl +0 -17
- package/lib/Geometry/index.js +0 -130
- package/lib/Geometry/models/billboard.js +0 -242
- package/lib/Geometry/models/index.js +0 -22
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import BaseLayer from '../core/BaseLayer';
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export default class CityBuildingLayer extends BaseLayer {
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buildModels(): void;
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rebuildModels(): void;
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function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
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function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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import BaseLayer from "../core/BaseLayer";
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import CityBuildModel from "./models/build";
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var CityBuildingLayer = /*#__PURE__*/function (_BaseLayer) {
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function CityBuildingLayer() {
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|
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_defineProperty(_assertThisInitialized(_this), "type", 'CityBuildingLayer');
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return _this;
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|
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|
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}
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|
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|
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|
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|
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_createClass(CityBuildingLayer, [{
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|
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|
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value: function buildModels() {
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|
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|
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var _this2 = this;
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|
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|
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|
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this.layerModel = new CityBuildModel(this);
|
|
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|
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this.layerModel.initModels(function (models) {
|
|
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|
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_this2.dispatchModelLoad(models);
|
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|
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});
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|
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}
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|
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}, {
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|
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|
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value: function rebuildModels() {
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|
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|
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|
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|
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this.layerModel.buildModels(function (models) {
|
|
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|
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|
|
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|
-
});
|
|
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|
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}
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|
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}, {
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|
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|
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|
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value: function setLight(t) {
|
|
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|
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|
|
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|
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time: t
|
|
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|
-
});
|
|
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|
-
}
|
|
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|
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}, {
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|
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key: "getConfigSchema",
|
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|
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value: function getConfigSchema() {
|
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|
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return {
|
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|
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properties: {
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opacity: {
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|
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|
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|
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|
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|
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|
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|
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};
|
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|
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}
|
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|
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}, {
|
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|
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|
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|
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value: function getModelType() {
|
|
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|
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return 'citybuilding';
|
|
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|
-
}
|
|
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|
-
}]);
|
|
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|
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|
|
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|
-
return CityBuildingLayer;
|
|
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|
-
}(BaseLayer);
|
|
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|
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|
|
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|
-
export { CityBuildingLayer as default };
|
|
@@ -1,22 +0,0 @@
|
|
|
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|
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import { IModel } from '@antv/l7-core';
|
|
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|
-
import BaseModel from '../../core/BaseModel';
|
|
3
|
-
export default class CityBuildModel extends BaseModel {
|
|
4
|
-
private cityCenter;
|
|
5
|
-
private cityMinSize;
|
|
6
|
-
getUninforms(): {
|
|
7
|
-
u_cityCenter: [number, number];
|
|
8
|
-
u_cityMinSize: number;
|
|
9
|
-
u_circleSweep: number;
|
|
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|
-
u_circleSweepColor: number[];
|
|
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|
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u_circleSweepSpeed: number;
|
|
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|
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u_opacity: number;
|
|
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|
-
u_baseColor: number[];
|
|
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|
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u_brightColor: number[];
|
|
15
|
-
u_windowColor: number[];
|
|
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|
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u_time: number;
|
|
17
|
-
};
|
|
18
|
-
calCityGeo(): void;
|
|
19
|
-
initModels(callbackModel: (models: IModel[]) => void): void;
|
|
20
|
-
buildModels(callbackModel: (models: IModel[]) => void): void;
|
|
21
|
-
protected registerBuiltinAttributes(): void;
|
|
22
|
-
}
|
|
@@ -1,187 +0,0 @@
|
|
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|
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import _slicedToArray from "@babel/runtime/helpers/slicedToArray";
|
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|
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import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
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|
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import _createClass from "@babel/runtime/helpers/createClass";
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|
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import _inherits from "@babel/runtime/helpers/inherits";
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|
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import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstructorReturn";
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|
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import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
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|
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|
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|
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function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
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|
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|
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function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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|
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import { AttributeType, gl } from '@antv/l7-core';
|
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|
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import { rgb2arr } from '@antv/l7-utils';
|
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|
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import BaseModel from "../../core/BaseModel";
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|
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import { PolygonExtrudeTriangulation } from "../../core/triangulation";
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|
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/* babel-plugin-inline-import '../shaders/build_frag.glsl' */
|
|
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|
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var buildFrag = "uniform float u_opacity: 1.0;\nuniform vec4 u_baseColor : [ 1.0, 0, 0, 1.0 ];\nuniform vec4 u_brightColor : [ 1.0, 0, 0, 1.0 ];\nuniform vec4 u_windowColor : [ 1.0, 0, 0, 1.0 ];\nuniform float u_near : 0;\nuniform float u_far : 1;\nvarying vec4 v_Color;\nvarying vec2 v_texCoord;\nuniform float u_Zoom : 1;\nuniform float u_time;\n\nuniform float u_circleSweep;\nuniform float u_cityMinSize;\nuniform vec3 u_circleSweepColor;\nuniform float u_circleSweepSpeed;\n\nvarying float v_worldDis;\n\n#pragma include \"picking\"\n\nvec3 getWindowColor(float n, float hot, vec3 brightColor, vec3 darkColor) {\n float s = step(hot, n);\n vec3 color = mix(brightColor,vec3(0.9,0.9,1.0),n);\n\n return mix(darkColor, color, s);\n}\nfloat random (vec2 st) {\n return fract(sin(dot(st.xy, vec2(12.9898,78.233)))* 43758.5453123);\n}\n\nfloat LinearizeDepth()\n{\n float z = gl_FragCoord.z * 2.0 - 1.0;\n return (2.0 * u_near * u_far) / (u_far + u_near - z * (u_far - u_near));\n}\n\nvec3 fog(vec3 color, vec3 fogColor, float depth){\n float fogFactor=clamp(depth,0.0,1.0);\n vec3 output_color=mix(fogColor,color,fogFactor);\n return output_color;\n}\n\nfloat sdRect(vec2 p, vec2 sz) {\n vec2 d = abs(p) - sz;\n float outside = length(max(d, 0.));\n float inside = min(max(d.x, d.y), 0.);\n return outside + inside;\n}\n\nvoid main() {\n gl_FragColor = v_Color;\n vec3 baseColor = u_baseColor.xyz;\n vec3 brightColor = u_brightColor.xyz;\n vec3 windowColor = u_windowColor.xyz;\n float targetColId = 5.;\n float depth = 1.0 - LinearizeDepth() / u_far * u_Zoom;\n vec3 fogColor = vec3(23.0/255.0,31.0/255.0,51.0/255.0);\n if(v_texCoord.x < 0.) { //\u9876\u90E8\u989C\u8272\n vec3 foggedColor = fog(baseColor.xyz + vec3(0.12*0.9,0.2*0.9,0.3*0.9),fogColor,depth);\n gl_FragColor = vec4( foggedColor, v_Color.w);\n }else { // \u4FA7\u9762\u989C\u8272\n vec2 st = v_texCoord;\n vec2 UvScale = v_texCoord;\n float tStep = min(0.08,max(0.05* (18.0-u_Zoom),0.02));\n float tStart = 0.25 * tStep;\n float tEnd = 0.75 * tStep;\n float u = mod(UvScale.x, tStep);\n float v = mod(UvScale.y, tStep);\n float ux = floor(UvScale.x/tStep);\n float uy = floor(UvScale.y/tStep);\n float n = random(vec2(ux,uy));\n float lightP = u_time;\n float head = 1.0- step(0.005,st.y);\n /*step3*/\n // \u5C06\u7A97\u6237\u989C\u8272\u548C\u5899\u9762\u989C\u8272\u533A\u522B\u5F00\u6765\n float sU = step(tStart, u) - step(tEnd, u);\n float sV = step(tStart, v) - step(tEnd, v);\n vec2 windowSize = vec2(abs(tEnd-tStart),abs(tEnd-tStart));\n float dist = sdRect(vec2(u,v), windowSize);\n float s = sU * sV;\n\n float curColId = floor(UvScale.x / tStep);\n float sCol = step(targetColId - 0.2, curColId) - step(targetColId + 0.2, curColId);\n\n float mLightP = mod(lightP, 2.);\n float sRow = step(mLightP - 0.2, st.y) - step(mLightP, st.y);\n if(ux == targetColId){\n n =0.;\n }\n float timeP = min(0.75, abs ( sin(u_time/3.0) ) );\n float hot = smoothstep(1.0,0.0,timeP);\n vec3 color = mix(baseColor, getWindowColor(n,hot,brightColor,windowColor), s);\n //vec3 color = mix(baseColor, getWindowColor(n,hot,brightColor,windowColor), 1.0);\n float sFinal = s * sCol * sRow;\n color += mix(baseColor, brightColor, sFinal*n);\n if (st.y<0.01){\n color = baseColor;\n }\n if(head ==1.0) { // \u9876\u90E8\u4EAE\u7EBF\n color = brightColor;\n }\n color = color * v_Color.rgb;\n\n vec3 foggedColor = fog(color,fogColor,depth);\n\n gl_FragColor = vec4(foggedColor,1.0);\n }\n\n\n if(u_circleSweep > 0.0 && v_worldDis < u_cityMinSize) {\n float r = fract(((v_worldDis/u_cityMinSize) - u_time * u_circleSweepSpeed) * 2.0);\n gl_FragColor.rgb += r * r * u_circleSweepColor;\n }\n \n gl_FragColor.a *= u_opacity;\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
|
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|
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|
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/* babel-plugin-inline-import '../shaders/build_vert.glsl' */
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var buildVert = "precision highp float;\n\n#define ambientRatio 0.5\n#define diffuseRatio 0.3\n#define specularRatio 0.2\n\nattribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec3 a_Normal;\nattribute float a_Size;\nuniform mat4 u_ModelMatrix;\n\nattribute vec2 a_Uv;\nvarying vec2 v_texCoord;\n\nvarying vec4 v_Color;\nuniform mat4 u_Mvp;\n\nuniform float u_circleSweep;\nuniform vec2 u_cityCenter;\n\nvarying float v_worldDis;\n\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\n\nvoid main() {\n vec4 pos = vec4(a_Position.xy, a_Position.z * a_Size, 1.0);\n vec4 project_pos = project_position(pos);\n\n v_texCoord = a_Uv;\n\n if(u_circleSweep > 0.0) {\n vec2 lnglatscale = vec2(0.0);\n if(u_CoordinateSystem != COORDINATE_SYSTEM_P20_2) {\n lnglatscale = (a_Position.xy - u_cityCenter) * vec2(0.0, 0.135);\n }\n v_worldDis = length(a_Position.xy + lnglatscale - u_cityCenter);\n }\n \n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xyz, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n }\n\n float lightWeight = calc_lighting(pos);\n // v_Color = a_Color;\n v_Color = vec4(a_Color.rgb * lightWeight, a_Color.w);\n\n setPickingColor(a_PickingColor);\n}\n";
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-
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var CityBuildModel = /*#__PURE__*/function (_BaseModel) {
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_inherits(CityBuildModel, _BaseModel);
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var _super = _createSuper(CityBuildModel);
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function CityBuildModel() {
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_classCallCheck(this, CityBuildModel);
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return _super.apply(this, arguments);
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}
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_createClass(CityBuildModel, [{
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key: "getUninforms",
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value: function getUninforms() {
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var _ref = this.layer.getLayerConfig(),
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_ref$opacity = _ref.opacity,
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opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
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_ref$baseColor = _ref.baseColor,
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baseColor = _ref$baseColor === void 0 ? 'rgb(16,16,16)' : _ref$baseColor,
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_ref$brightColor = _ref.brightColor,
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brightColor = _ref$brightColor === void 0 ? 'rgb(255,176,38)' : _ref$brightColor,
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_ref$windowColor = _ref.windowColor,
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windowColor = _ref$windowColor === void 0 ? 'rgb(30,60,89)' : _ref$windowColor,
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46
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_ref$time = _ref.time,
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time = _ref$time === void 0 ? 0 : _ref$time,
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_ref$sweep = _ref.sweep,
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sweep = _ref$sweep === void 0 ? {
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enable: false,
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sweepRadius: 1,
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sweepColor: 'rgb(255, 255, 255)',
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sweepSpeed: 0.4,
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sweepCenter: this.cityCenter
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} : _ref$sweep;
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return {
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u_cityCenter: sweep.sweepCenter || this.cityCenter,
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u_cityMinSize: this.cityMinSize * sweep.sweepRadius,
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u_circleSweep: sweep.enable ? 1.0 : 0.0,
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u_circleSweepColor: rgb2arr(sweep.sweepColor).slice(0, 3),
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u_circleSweepSpeed: sweep.sweepSpeed,
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u_opacity: opacity,
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u_baseColor: rgb2arr(baseColor),
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u_brightColor: rgb2arr(brightColor),
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u_windowColor: rgb2arr(windowColor),
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u_time: this.layer.getLayerAnimateTime() || time
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};
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}
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}, {
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key: "calCityGeo",
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value: function calCityGeo() {
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// @ts-ignore
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var _this$layer$getSource = _slicedToArray(this.layer.getSource().extent, 4),
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minLng = _this$layer$getSource[0],
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minLat = _this$layer$getSource[1],
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maxLng = _this$layer$getSource[2],
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maxLat = _this$layer$getSource[3];
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if (this.mapService.version === 'GAODE2.x') {
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// @ts-ignore
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this.cityCenter = this.mapService.lngLatToCoord([(maxLng + minLng) / 2, (maxLat + minLat) / 2]); // @ts-ignore
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var l1 = this.mapService.lngLatToCoord([maxLng, maxLat]); // @ts-ignore
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var l2 = this.mapService.lngLatToCoord([minLng, minLat]);
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this.cityMinSize = Math.sqrt(Math.pow(l1[0] - l2[0], 2) + Math.pow(l1[1] - l2[1], 2)) / 4;
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} else {
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|
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var w = maxLng - minLng;
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90
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var h = maxLat - minLat;
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|
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this.cityCenter = [(maxLng + minLng) / 2, (maxLat + minLat) / 2];
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this.cityMinSize = Math.sqrt(Math.pow(w, 2) + Math.pow(h, 2)) / 4;
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}
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|
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}
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|
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}, {
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|
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key: "initModels",
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value: function initModels(callbackModel) {
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this.calCityGeo();
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this.startModelAnimate();
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this.buildModels(callbackModel);
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}
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}, {
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key: "buildModels",
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|
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value: function buildModels(callbackModel) {
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this.layer.buildLayerModel({
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moduleName: 'cityBuilding',
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vertexShader: buildVert,
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fragmentShader: buildFrag,
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triangulation: PolygonExtrudeTriangulation,
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depth: {
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enable: true
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},
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cull: {
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|
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enable: true,
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|
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face: gl.BACK
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|
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}
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|
-
}).then(function (model) {
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|
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callbackModel([model]);
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|
-
}).catch(function (err) {
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|
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|
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console.warn(err);
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|
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callbackModel([]);
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|
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|
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});
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|
-
}
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|
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}, {
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|
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key: "registerBuiltinAttributes",
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|
126
|
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value: function registerBuiltinAttributes() {
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|
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|
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// point layer size;
|
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|
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this.styleAttributeService.registerStyleAttribute({
|
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129
|
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name: 'normal',
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|
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type: AttributeType.Attribute,
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|
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descriptor: {
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|
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name: 'a_Normal',
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|
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buffer: {
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134
|
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// give the WebGL driver a hint that this buffer may change
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|
135
|
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usage: gl.STATIC_DRAW,
|
|
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|
-
data: [],
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|
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type: gl.FLOAT
|
|
138
|
-
},
|
|
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|
-
size: 3,
|
|
140
|
-
update: function update(feature, featureIdx, vertex, attributeIdx, normal) {
|
|
141
|
-
return normal;
|
|
142
|
-
}
|
|
143
|
-
}
|
|
144
|
-
});
|
|
145
|
-
this.styleAttributeService.registerStyleAttribute({
|
|
146
|
-
name: 'size',
|
|
147
|
-
type: AttributeType.Attribute,
|
|
148
|
-
descriptor: {
|
|
149
|
-
name: 'a_Size',
|
|
150
|
-
buffer: {
|
|
151
|
-
// give the WebGL driver a hint that this buffer may change
|
|
152
|
-
usage: gl.DYNAMIC_DRAW,
|
|
153
|
-
data: [],
|
|
154
|
-
type: gl.FLOAT
|
|
155
|
-
},
|
|
156
|
-
size: 1,
|
|
157
|
-
update: function update(feature) {
|
|
158
|
-
var _feature$size = feature.size,
|
|
159
|
-
size = _feature$size === void 0 ? 10 : _feature$size;
|
|
160
|
-
return Array.isArray(size) ? [size[0]] : [size];
|
|
161
|
-
}
|
|
162
|
-
}
|
|
163
|
-
});
|
|
164
|
-
this.styleAttributeService.registerStyleAttribute({
|
|
165
|
-
name: 'uv',
|
|
166
|
-
type: AttributeType.Attribute,
|
|
167
|
-
descriptor: {
|
|
168
|
-
name: 'a_Uv',
|
|
169
|
-
buffer: {
|
|
170
|
-
// give the WebGL driver a hint that this buffer may change
|
|
171
|
-
usage: gl.DYNAMIC_DRAW,
|
|
172
|
-
data: [],
|
|
173
|
-
type: gl.FLOAT
|
|
174
|
-
},
|
|
175
|
-
size: 2,
|
|
176
|
-
update: function update(feature, featureIdx, vertex) {
|
|
177
|
-
return [vertex[3], vertex[4]];
|
|
178
|
-
}
|
|
179
|
-
}
|
|
180
|
-
});
|
|
181
|
-
}
|
|
182
|
-
}]);
|
|
183
|
-
|
|
184
|
-
return CityBuildModel;
|
|
185
|
-
}(BaseModel);
|
|
186
|
-
|
|
187
|
-
export { CityBuildModel as default };
|
|
@@ -1,117 +0,0 @@
|
|
|
1
|
-
uniform float u_opacity: 1.0;
|
|
2
|
-
uniform vec4 u_baseColor : [ 1.0, 0, 0, 1.0 ];
|
|
3
|
-
uniform vec4 u_brightColor : [ 1.0, 0, 0, 1.0 ];
|
|
4
|
-
uniform vec4 u_windowColor : [ 1.0, 0, 0, 1.0 ];
|
|
5
|
-
uniform float u_near : 0;
|
|
6
|
-
uniform float u_far : 1;
|
|
7
|
-
varying vec4 v_Color;
|
|
8
|
-
varying vec2 v_texCoord;
|
|
9
|
-
uniform float u_Zoom : 1;
|
|
10
|
-
uniform float u_time;
|
|
11
|
-
|
|
12
|
-
uniform float u_circleSweep;
|
|
13
|
-
uniform float u_cityMinSize;
|
|
14
|
-
uniform vec3 u_circleSweepColor;
|
|
15
|
-
uniform float u_circleSweepSpeed;
|
|
16
|
-
|
|
17
|
-
varying float v_worldDis;
|
|
18
|
-
|
|
19
|
-
#pragma include "picking"
|
|
20
|
-
|
|
21
|
-
vec3 getWindowColor(float n, float hot, vec3 brightColor, vec3 darkColor) {
|
|
22
|
-
float s = step(hot, n);
|
|
23
|
-
vec3 color = mix(brightColor,vec3(0.9,0.9,1.0),n);
|
|
24
|
-
|
|
25
|
-
return mix(darkColor, color, s);
|
|
26
|
-
}
|
|
27
|
-
float random (vec2 st) {
|
|
28
|
-
return fract(sin(dot(st.xy, vec2(12.9898,78.233)))* 43758.5453123);
|
|
29
|
-
}
|
|
30
|
-
|
|
31
|
-
float LinearizeDepth()
|
|
32
|
-
{
|
|
33
|
-
float z = gl_FragCoord.z * 2.0 - 1.0;
|
|
34
|
-
return (2.0 * u_near * u_far) / (u_far + u_near - z * (u_far - u_near));
|
|
35
|
-
}
|
|
36
|
-
|
|
37
|
-
vec3 fog(vec3 color, vec3 fogColor, float depth){
|
|
38
|
-
float fogFactor=clamp(depth,0.0,1.0);
|
|
39
|
-
vec3 output_color=mix(fogColor,color,fogFactor);
|
|
40
|
-
return output_color;
|
|
41
|
-
}
|
|
42
|
-
|
|
43
|
-
float sdRect(vec2 p, vec2 sz) {
|
|
44
|
-
vec2 d = abs(p) - sz;
|
|
45
|
-
float outside = length(max(d, 0.));
|
|
46
|
-
float inside = min(max(d.x, d.y), 0.);
|
|
47
|
-
return outside + inside;
|
|
48
|
-
}
|
|
49
|
-
|
|
50
|
-
void main() {
|
|
51
|
-
gl_FragColor = v_Color;
|
|
52
|
-
vec3 baseColor = u_baseColor.xyz;
|
|
53
|
-
vec3 brightColor = u_brightColor.xyz;
|
|
54
|
-
vec3 windowColor = u_windowColor.xyz;
|
|
55
|
-
float targetColId = 5.;
|
|
56
|
-
float depth = 1.0 - LinearizeDepth() / u_far * u_Zoom;
|
|
57
|
-
vec3 fogColor = vec3(23.0/255.0,31.0/255.0,51.0/255.0);
|
|
58
|
-
if(v_texCoord.x < 0.) { //顶部颜色
|
|
59
|
-
vec3 foggedColor = fog(baseColor.xyz + vec3(0.12*0.9,0.2*0.9,0.3*0.9),fogColor,depth);
|
|
60
|
-
gl_FragColor = vec4( foggedColor, v_Color.w);
|
|
61
|
-
}else { // 侧面颜色
|
|
62
|
-
vec2 st = v_texCoord;
|
|
63
|
-
vec2 UvScale = v_texCoord;
|
|
64
|
-
float tStep = min(0.08,max(0.05* (18.0-u_Zoom),0.02));
|
|
65
|
-
float tStart = 0.25 * tStep;
|
|
66
|
-
float tEnd = 0.75 * tStep;
|
|
67
|
-
float u = mod(UvScale.x, tStep);
|
|
68
|
-
float v = mod(UvScale.y, tStep);
|
|
69
|
-
float ux = floor(UvScale.x/tStep);
|
|
70
|
-
float uy = floor(UvScale.y/tStep);
|
|
71
|
-
float n = random(vec2(ux,uy));
|
|
72
|
-
float lightP = u_time;
|
|
73
|
-
float head = 1.0- step(0.005,st.y);
|
|
74
|
-
/*step3*/
|
|
75
|
-
// 将窗户颜色和墙面颜色区别开来
|
|
76
|
-
float sU = step(tStart, u) - step(tEnd, u);
|
|
77
|
-
float sV = step(tStart, v) - step(tEnd, v);
|
|
78
|
-
vec2 windowSize = vec2(abs(tEnd-tStart),abs(tEnd-tStart));
|
|
79
|
-
float dist = sdRect(vec2(u,v), windowSize);
|
|
80
|
-
float s = sU * sV;
|
|
81
|
-
|
|
82
|
-
float curColId = floor(UvScale.x / tStep);
|
|
83
|
-
float sCol = step(targetColId - 0.2, curColId) - step(targetColId + 0.2, curColId);
|
|
84
|
-
|
|
85
|
-
float mLightP = mod(lightP, 2.);
|
|
86
|
-
float sRow = step(mLightP - 0.2, st.y) - step(mLightP, st.y);
|
|
87
|
-
if(ux == targetColId){
|
|
88
|
-
n =0.;
|
|
89
|
-
}
|
|
90
|
-
float timeP = min(0.75, abs ( sin(u_time/3.0) ) );
|
|
91
|
-
float hot = smoothstep(1.0,0.0,timeP);
|
|
92
|
-
vec3 color = mix(baseColor, getWindowColor(n,hot,brightColor,windowColor), s);
|
|
93
|
-
//vec3 color = mix(baseColor, getWindowColor(n,hot,brightColor,windowColor), 1.0);
|
|
94
|
-
float sFinal = s * sCol * sRow;
|
|
95
|
-
color += mix(baseColor, brightColor, sFinal*n);
|
|
96
|
-
if (st.y<0.01){
|
|
97
|
-
color = baseColor;
|
|
98
|
-
}
|
|
99
|
-
if(head ==1.0) { // 顶部亮线
|
|
100
|
-
color = brightColor;
|
|
101
|
-
}
|
|
102
|
-
color = color * v_Color.rgb;
|
|
103
|
-
|
|
104
|
-
vec3 foggedColor = fog(color,fogColor,depth);
|
|
105
|
-
|
|
106
|
-
gl_FragColor = vec4(foggedColor,1.0);
|
|
107
|
-
}
|
|
108
|
-
|
|
109
|
-
|
|
110
|
-
if(u_circleSweep > 0.0 && v_worldDis < u_cityMinSize) {
|
|
111
|
-
float r = fract(((v_worldDis/u_cityMinSize) - u_time * u_circleSweepSpeed) * 2.0);
|
|
112
|
-
gl_FragColor.rgb += r * r * u_circleSweepColor;
|
|
113
|
-
}
|
|
114
|
-
|
|
115
|
-
gl_FragColor.a *= u_opacity;
|
|
116
|
-
gl_FragColor = filterColor(gl_FragColor);
|
|
117
|
-
}
|