@antv/l7-layers 2.9.32-alpha.0 → 2.9.32-alpha.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (623) hide show
  1. package/package.json +6 -6
  2. package/es/Geometry/index.d.ts +0 -32
  3. package/es/Geometry/index.js +0 -118
  4. package/es/Geometry/models/billboard.d.ts +0 -26
  5. package/es/Geometry/models/billboard.js +0 -228
  6. package/es/Geometry/models/index.d.ts +0 -5
  7. package/es/Geometry/models/index.js +0 -9
  8. package/es/Geometry/models/plane.d.ts +0 -45
  9. package/es/Geometry/models/plane.js +0 -419
  10. package/es/Geometry/models/sprite.d.ts +0 -47
  11. package/es/Geometry/models/sprite.js +0 -301
  12. package/es/Geometry/shaders/billboard_frag.glsl +0 -13
  13. package/es/Geometry/shaders/billboard_vert.glsl +0 -50
  14. package/es/Geometry/shaders/plane_frag.glsl +0 -22
  15. package/es/Geometry/shaders/plane_vert.glsl +0 -53
  16. package/es/Geometry/shaders/sprite_frag.glsl +0 -21
  17. package/es/Geometry/shaders/sprite_vert.glsl +0 -28
  18. package/es/canvas/index.d.ts +0 -23
  19. package/es/canvas/index.js +0 -121
  20. package/es/canvas/models/canvas.d.ts +0 -18
  21. package/es/canvas/models/canvas.js +0 -212
  22. package/es/canvas/models/index.d.ts +0 -5
  23. package/es/canvas/models/index.js +0 -5
  24. package/es/citybuliding/building.d.ts +0 -17
  25. package/es/citybuliding/building.js +0 -86
  26. package/es/citybuliding/models/build.d.ts +0 -22
  27. package/es/citybuliding/models/build.js +0 -187
  28. package/es/citybuliding/shaders/build_frag.glsl +0 -117
  29. package/es/citybuliding/shaders/build_vert.glsl +0 -54
  30. package/es/core/BaseLayer.d.ts +0 -224
  31. package/es/core/BaseLayer.js +0 -1413
  32. package/es/core/BaseModel.d.ts +0 -140
  33. package/es/core/BaseModel.js +0 -489
  34. package/es/core/interface.d.ts +0 -221
  35. package/es/core/interface.js +0 -30
  36. package/es/core/schema.d.ts +0 -27
  37. package/es/core/schema.js +0 -25
  38. package/es/core/shape/Path.d.ts +0 -39
  39. package/es/core/shape/Path.js +0 -62
  40. package/es/core/shape/extrude.d.ts +0 -17
  41. package/es/core/shape/extrude.js +0 -148
  42. package/es/core/triangulation.d.ts +0 -128
  43. package/es/core/triangulation.js +0 -553
  44. package/es/earth/index.d.ts +0 -22
  45. package/es/earth/index.js +0 -98
  46. package/es/earth/models/atmosphere.d.ts +0 -9
  47. package/es/earth/models/atmosphere.js +0 -135
  48. package/es/earth/models/base.d.ts +0 -16
  49. package/es/earth/models/base.js +0 -206
  50. package/es/earth/models/bloomsphere.d.ts +0 -9
  51. package/es/earth/models/bloomsphere.js +0 -134
  52. package/es/earth/shaders/atmosphere_frag.glsl +0 -17
  53. package/es/earth/shaders/atmosphere_vert.glsl +0 -26
  54. package/es/earth/shaders/base_frag.glsl +0 -13
  55. package/es/earth/shaders/base_vert.glsl +0 -52
  56. package/es/earth/shaders/bloomsphere_frag.glsl +0 -15
  57. package/es/earth/shaders/bloomsphere_vert.glsl +0 -20
  58. package/es/earth/utils.d.ts +0 -26
  59. package/es/earth/utils.js +0 -104
  60. package/es/heatmap/index.d.ts +0 -21
  61. package/es/heatmap/index.js +0 -141
  62. package/es/heatmap/models/grid.d.ts +0 -8
  63. package/es/heatmap/models/grid.js +0 -106
  64. package/es/heatmap/models/grid3d.d.ts +0 -8
  65. package/es/heatmap/models/grid3d.js +0 -140
  66. package/es/heatmap/models/heatmap.d.ts +0 -24
  67. package/es/heatmap/models/heatmap.js +0 -463
  68. package/es/heatmap/models/hexagon.d.ts +0 -8
  69. package/es/heatmap/models/hexagon.js +0 -107
  70. package/es/heatmap/models/index.d.ts +0 -5
  71. package/es/heatmap/models/index.js +0 -12
  72. package/es/heatmap/shaders/grid_vert.glsl +0 -42
  73. package/es/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
  74. package/es/heatmap/shaders/heatmap_3d_vert.glsl +0 -46
  75. package/es/heatmap/shaders/heatmap_frag.glsl +0 -47
  76. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
  77. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +0 -35
  78. package/es/heatmap/shaders/heatmap_vert.glsl +0 -10
  79. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  80. package/es/heatmap/shaders/hexagon_3d_vert.glsl +0 -64
  81. package/es/heatmap/shaders/hexagon_frag.glsl +0 -12
  82. package/es/heatmap/shaders/hexagon_vert.glsl +0 -41
  83. package/es/heatmap/triangulation.d.ts +0 -5
  84. package/es/heatmap/triangulation.js +0 -37
  85. package/es/image/index.d.ts +0 -19
  86. package/es/image/index.js +0 -104
  87. package/es/image/models/dataImage.d.ts +0 -22
  88. package/es/image/models/dataImage.js +0 -200
  89. package/es/image/models/image.d.ts +0 -19
  90. package/es/image/models/image.js +0 -164
  91. package/es/image/models/index.d.ts +0 -5
  92. package/es/image/models/index.js +0 -9
  93. package/es/image/models/tileDataImage.d.ts +0 -19
  94. package/es/image/models/tileDataImage.js +0 -174
  95. package/es/image/shaders/dataImage_frag.glsl +0 -38
  96. package/es/image/shaders/image_frag.glsl +0 -9
  97. package/es/image/shaders/image_vert.glsl +0 -17
  98. package/es/index.d.ts +0 -17
  99. package/es/index.js +0 -107
  100. package/es/line/index.d.ts +0 -43
  101. package/es/line/index.js +0 -140
  102. package/es/line/models/arc.d.ts +0 -17
  103. package/es/line/models/arc.js +0 -356
  104. package/es/line/models/arc_3d.d.ts +0 -17
  105. package/es/line/models/arc_3d.js +0 -333
  106. package/es/line/models/earthArc_3d.d.ts +0 -17
  107. package/es/line/models/earthArc_3d.js +0 -336
  108. package/es/line/models/great_circle.d.ts +0 -12
  109. package/es/line/models/great_circle.js +0 -294
  110. package/es/line/models/half.d.ts +0 -18
  111. package/es/line/models/half.js +0 -281
  112. package/es/line/models/index.d.ts +0 -5
  113. package/es/line/models/index.js +0 -25
  114. package/es/line/models/line.d.ts +0 -21
  115. package/es/line/models/line.js +0 -443
  116. package/es/line/models/linearline.d.ts +0 -11
  117. package/es/line/models/linearline.js +0 -275
  118. package/es/line/models/simpleLine.d.ts +0 -14
  119. package/es/line/models/simpleLine.js +0 -234
  120. package/es/line/models/simpleTileLine.d.ts +0 -9
  121. package/es/line/models/simpleTileLine.js +0 -100
  122. package/es/line/models/tile.d.ts +0 -8
  123. package/es/line/models/tile.js +0 -178
  124. package/es/line/models/wall.d.ts +0 -12
  125. package/es/line/models/wall.js +0 -293
  126. package/es/line/shaders/arc_chunks.vert.glsl +0 -21
  127. package/es/line/shaders/dash/arc_dash_frag.glsl +0 -28
  128. package/es/line/shaders/dash/arc_dash_vert.glsl +0 -150
  129. package/es/line/shaders/dash/line_dash_frag.glsl +0 -31
  130. package/es/line/shaders/dash/line_dash_vert.glsl +0 -93
  131. package/es/line/shaders/half/line_half_frag.glsl +0 -53
  132. package/es/line/shaders/half/line_half_vert.glsl +0 -169
  133. package/es/line/shaders/line_arc2d_vert.glsl +0 -114
  134. package/es/line/shaders/line_arc_3d_frag.glsl +0 -103
  135. package/es/line/shaders/line_arc_3d_vert.glsl +0 -206
  136. package/es/line/shaders/line_arc_frag.glsl +0 -88
  137. package/es/line/shaders/line_arc_great_circle_frag.glsl +0 -101
  138. package/es/line/shaders/line_arc_great_circle_vert.glsl +0 -214
  139. package/es/line/shaders/line_arc_vert.glsl +0 -178
  140. package/es/line/shaders/line_bezier_vert.glsl +0 -85
  141. package/es/line/shaders/line_frag.glsl +0 -99
  142. package/es/line/shaders/line_vert.glsl +0 -192
  143. package/es/line/shaders/linear/arc3d_linear_frag.glsl +0 -46
  144. package/es/line/shaders/linear/arc3d_linear_vert.glsl +0 -206
  145. package/es/line/shaders/linear/arc_linear_frag.glsl +0 -38
  146. package/es/line/shaders/linear/arc_linear_vert.glsl +0 -138
  147. package/es/line/shaders/linear/line_linear_frag.glsl +0 -27
  148. package/es/line/shaders/linearLine/line_linear_frag.glsl +0 -20
  149. package/es/line/shaders/linearLine/line_linear_vert.glsl +0 -112
  150. package/es/line/shaders/simple/simpleline_frag.glsl +0 -10
  151. package/es/line/shaders/simple/simpleline_linear_frag.glsl +0 -11
  152. package/es/line/shaders/simple/simpleline_vert.glsl +0 -79
  153. package/es/line/shaders/tile/line_tile_map_vert.glsl +0 -25
  154. package/es/line/shaders/tile/line_tile_vert.glsl +0 -52
  155. package/es/line/shaders/tile/simpleline_map_vert.glsl +0 -15
  156. package/es/line/shaders/tile/simpleline_vert.glsl +0 -21
  157. package/es/line/shaders/wall/wall_frag.glsl +0 -89
  158. package/es/line/shaders/wall/wall_vert.glsl +0 -77
  159. package/es/mask/index.d.ts +0 -27
  160. package/es/mask/index.js +0 -153
  161. package/es/mask/models/fill.d.ts +0 -12
  162. package/es/mask/models/fill.js +0 -124
  163. package/es/mask/models/index.d.ts +0 -5
  164. package/es/mask/models/index.js +0 -5
  165. package/es/mask/shaders/mask_vert.glsl +0 -16
  166. package/es/plugins/DataMappingPlugin.d.ts +0 -19
  167. package/es/plugins/DataMappingPlugin.js +0 -420
  168. package/es/plugins/DataSourcePlugin.d.ts +0 -7
  169. package/es/plugins/DataSourcePlugin.js +0 -84
  170. package/es/plugins/FeatureScalePlugin.d.ts +0 -24
  171. package/es/plugins/FeatureScalePlugin.js +0 -340
  172. package/es/plugins/LayerAnimateStylePlugin.d.ts +0 -5
  173. package/es/plugins/LayerAnimateStylePlugin.js +0 -29
  174. package/es/plugins/LayerModelPlugin.d.ts +0 -10
  175. package/es/plugins/LayerModelPlugin.js +0 -72
  176. package/es/plugins/LayerStylePlugin.d.ts +0 -8
  177. package/es/plugins/LayerStylePlugin.js +0 -39
  178. package/es/plugins/LightingPlugin.d.ts +0 -36
  179. package/es/plugins/LightingPlugin.js +0 -104
  180. package/es/plugins/MultiPassRendererPlugin.d.ts +0 -23
  181. package/es/plugins/MultiPassRendererPlugin.js +0 -65
  182. package/es/plugins/PixelPickingPlugin.d.ts +0 -8
  183. package/es/plugins/PixelPickingPlugin.js +0 -126
  184. package/es/plugins/RegisterStyleAttributePlugin.d.ts +0 -15
  185. package/es/plugins/RegisterStyleAttributePlugin.js +0 -156
  186. package/es/plugins/ShaderUniformPlugin.d.ts +0 -17
  187. package/es/plugins/ShaderUniformPlugin.js +0 -107
  188. package/es/plugins/UpdateModelPlugin.d.ts +0 -8
  189. package/es/plugins/UpdateModelPlugin.js +0 -31
  190. package/es/plugins/UpdateStyleAttributePlugin.d.ts +0 -12
  191. package/es/plugins/UpdateStyleAttributePlugin.js +0 -83
  192. package/es/point/index.d.ts +0 -40
  193. package/es/point/index.js +0 -229
  194. package/es/point/models/earthExtrude.d.ts +0 -24
  195. package/es/point/models/earthExtrude.js +0 -274
  196. package/es/point/models/earthFill.d.ts +0 -11
  197. package/es/point/models/earthFill.js +0 -258
  198. package/es/point/models/extrude.d.ts +0 -24
  199. package/es/point/models/extrude.js +0 -295
  200. package/es/point/models/fill.d.ts +0 -40
  201. package/es/point/models/fill.js +0 -403
  202. package/es/point/models/fillmage.d.ts +0 -25
  203. package/es/point/models/fillmage.js +0 -366
  204. package/es/point/models/image.d.ts +0 -11
  205. package/es/point/models/image.js +0 -239
  206. package/es/point/models/index.d.ts +0 -5
  207. package/es/point/models/index.js +0 -30
  208. package/es/point/models/normal.d.ts +0 -16
  209. package/es/point/models/normal.js +0 -124
  210. package/es/point/models/radar.d.ts +0 -24
  211. package/es/point/models/radar.js +0 -232
  212. package/es/point/models/simplePoint.d.ts +0 -16
  213. package/es/point/models/simplePoint.js +0 -179
  214. package/es/point/models/text.d.ts +0 -57
  215. package/es/point/models/text.js +0 -619
  216. package/es/point/models/tile.d.ts +0 -15
  217. package/es/point/models/tile.js +0 -175
  218. package/es/point/models/tileText.d.ts +0 -52
  219. package/es/point/models/tileText.js +0 -509
  220. package/es/point/shaders/animate/wave_frag.glsl +0 -65
  221. package/es/point/shaders/earth/extrude_frag.glsl +0 -44
  222. package/es/point/shaders/earth/extrude_vert.glsl +0 -140
  223. package/es/point/shaders/earth/fill_frag.glsl +0 -86
  224. package/es/point/shaders/earth/fill_vert.glsl +0 -125
  225. package/es/point/shaders/extrude/extrude_frag.glsl +0 -44
  226. package/es/point/shaders/extrude/extrude_vert.glsl +0 -121
  227. package/es/point/shaders/fill_frag.glsl +0 -84
  228. package/es/point/shaders/fill_vert.glsl +0 -188
  229. package/es/point/shaders/image/fillImage_frag.glsl +0 -20
  230. package/es/point/shaders/image/fillImage_vert.glsl +0 -116
  231. package/es/point/shaders/image_frag.glsl +0 -39
  232. package/es/point/shaders/image_vert.glsl +0 -90
  233. package/es/point/shaders/normal_frag.glsl +0 -6
  234. package/es/point/shaders/normal_vert.glsl +0 -24
  235. package/es/point/shaders/radar/radar_frag.glsl +0 -53
  236. package/es/point/shaders/radar/radar_vert.glsl +0 -70
  237. package/es/point/shaders/simplePoint_frag.glsl +0 -53
  238. package/es/point/shaders/simplePoint_vert.glsl +0 -79
  239. package/es/point/shaders/text_frag.glsl +0 -48
  240. package/es/point/shaders/text_vert.glsl +0 -131
  241. package/es/point/shaders/tile/fill_tile_frag.glsl +0 -76
  242. package/es/point/shaders/tile/fill_tile_vert.glsl +0 -78
  243. package/es/point/shaders/tile/text_frag.glsl +0 -33
  244. package/es/point/shaders/tile/text_map_frag.glsl +0 -31
  245. package/es/point/shaders/tile/text_map_vert.glsl +0 -38
  246. package/es/point/shaders/tile/text_vert.glsl +0 -48
  247. package/es/point/shape/extrude.d.ts +0 -15
  248. package/es/point/shape/extrude.js +0 -63
  249. package/es/polygon/index.d.ts +0 -27
  250. package/es/polygon/index.js +0 -146
  251. package/es/polygon/models/extrude.d.ts +0 -28
  252. package/es/polygon/models/extrude.js +0 -302
  253. package/es/polygon/models/fill.d.ts +0 -17
  254. package/es/polygon/models/fill.js +0 -210
  255. package/es/polygon/models/index.d.ts +0 -5
  256. package/es/polygon/models/index.js +0 -28
  257. package/es/polygon/models/ocean.d.ts +0 -21
  258. package/es/polygon/models/ocean.js +0 -202
  259. package/es/polygon/models/tile.d.ts +0 -12
  260. package/es/polygon/models/tile.js +0 -101
  261. package/es/polygon/models/water.d.ts +0 -16
  262. package/es/polygon/models/water.js +0 -179
  263. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +0 -44
  264. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +0 -44
  265. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +0 -85
  266. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +0 -90
  267. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +0 -48
  268. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +0 -93
  269. package/es/polygon/shaders/polygon_frag.glsl +0 -12
  270. package/es/polygon/shaders/polygon_linear_frag.glsl +0 -22
  271. package/es/polygon/shaders/polygon_linear_vert.glsl +0 -74
  272. package/es/polygon/shaders/polygon_vert.glsl +0 -66
  273. package/es/polygon/shaders/tile/polygon_tile_map_vert.glsl +0 -16
  274. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +0 -42
  275. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +0 -247
  276. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +0 -21
  277. package/es/polygon/shaders/water/polygon_water_frag.glsl +0 -71
  278. package/es/polygon/shaders/water/polygon_water_vert.glsl +0 -26
  279. package/es/raster/buffers/triangulation.d.ts +0 -6
  280. package/es/raster/buffers/triangulation.js +0 -25
  281. package/es/raster/index.d.ts +0 -19
  282. package/es/raster/index.js +0 -103
  283. package/es/raster/models/index.d.ts +0 -5
  284. package/es/raster/models/index.js +0 -8
  285. package/es/raster/models/raster.d.ts +0 -21
  286. package/es/raster/models/raster.js +0 -168
  287. package/es/raster/models/rasterTile.d.ts +0 -18
  288. package/es/raster/models/rasterTile.js +0 -140
  289. package/es/raster/raster.d.ts +0 -30
  290. package/es/raster/raster.js +0 -174
  291. package/es/raster/shaders/raster_2d_frag.glsl +0 -64
  292. package/es/raster/shaders/raster_2d_vert.glsl +0 -17
  293. package/es/raster/shaders/raster_frag.glsl +0 -9
  294. package/es/raster/shaders/raster_vert.glsl +0 -44
  295. package/es/shader/minify_frag.glsl +0 -7
  296. package/es/shader/minify_picking_frag.glsl +0 -10
  297. package/es/tile/interface.d.ts +0 -29
  298. package/es/tile/interface.js +0 -1
  299. package/es/tile/manager/baseMapTileLayerManager.d.ts +0 -7
  300. package/es/tile/manager/baseMapTileLayerManager.js +0 -119
  301. package/es/tile/manager/baseTileManager.d.ts +0 -27
  302. package/es/tile/manager/baseTileManager.js +0 -107
  303. package/es/tile/manager/tileConfigManager.d.ts +0 -17
  304. package/es/tile/manager/tileConfigManager.js +0 -121
  305. package/es/tile/manager/tileLayerManager.d.ts +0 -15
  306. package/es/tile/manager/tileLayerManager.js +0 -255
  307. package/es/tile/manager/tilePickerManager.d.ts +0 -21
  308. package/es/tile/manager/tilePickerManager.js +0 -194
  309. package/es/tile/models/tileModel.d.ts +0 -10
  310. package/es/tile/models/tileModel.js +0 -81
  311. package/es/tile/tileFactory/base.d.ts +0 -44
  312. package/es/tile/tileFactory/base.js +0 -472
  313. package/es/tile/tileFactory/index.d.ts +0 -5
  314. package/es/tile/tileFactory/index.js +0 -34
  315. package/es/tile/tileFactory/line.d.ts +0 -12
  316. package/es/tile/tileFactory/line.js +0 -62
  317. package/es/tile/tileFactory/point.d.ts +0 -12
  318. package/es/tile/tileFactory/point.js +0 -63
  319. package/es/tile/tileFactory/polygon.d.ts +0 -12
  320. package/es/tile/tileFactory/polygon.js +0 -62
  321. package/es/tile/tileFactory/raster.d.ts +0 -12
  322. package/es/tile/tileFactory/raster.js +0 -58
  323. package/es/tile/tileFactory/rasterData.d.ts +0 -12
  324. package/es/tile/tileFactory/rasterData.js +0 -81
  325. package/es/tile/tileFactory/rasterDataLayer.d.ts +0 -19
  326. package/es/tile/tileFactory/rasterDataLayer.js +0 -85
  327. package/es/tile/tileFactory/test.d.ts +0 -12
  328. package/es/tile/tileFactory/test.js +0 -105
  329. package/es/tile/tileFactory/vectorLayer.d.ts +0 -35
  330. package/es/tile/tileFactory/vectorLayer.js +0 -260
  331. package/es/tile/tileLayer/baseMapTileLayer.d.ts +0 -30
  332. package/es/tile/tileLayer/baseMapTileLayer.js +0 -195
  333. package/es/tile/tileLayer/baseTileLayer.d.ts +0 -48
  334. package/es/tile/tileLayer/baseTileLayer.js +0 -420
  335. package/es/tile/tileTest.d.ts +0 -15
  336. package/es/tile/tileTest.js +0 -62
  337. package/es/tile/tmsMapTileLayer.d.ts +0 -7
  338. package/es/tile/tmsMapTileLayer.js +0 -97
  339. package/es/tile/tmsTileLayer.d.ts +0 -7
  340. package/es/tile/tmsTileLayer.js +0 -101
  341. package/es/tile/utils.d.ts +0 -19
  342. package/es/tile/utils.js +0 -209
  343. package/es/utils/blend.d.ts +0 -2
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- value: function simpleExtrude(points) {
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- var complex = this.complex;
110
-
111
- if (points.length <= 1) {
112
- return complex;
113
- }
114
-
115
- this.lastFlip = -1;
116
- this.started = false;
117
- this.normal = null;
118
- this.totalDistance = 0;
119
- var total = points.length;
120
- var count = complex.startIndex;
121
-
122
- for (var i = 1; i < total; i++) {
123
- var last = points[i - 1];
124
- var cur = points[i];
125
- var next = i < points.length - 1 ? points[i + 1] : null;
126
- var amt = this.simpleSegment(complex, count, last, cur, next);
127
- count += amt;
128
- }
129
-
130
- if (this.dash) {
131
- for (var _i = 0; _i < complex.positions.length / 6; _i++) {
132
- complex.positions[_i * 6 + 5] = this.totalDistance;
133
- }
134
- }
135
-
136
- complex.startIndex = complex.positions.length / 6;
137
- return complex;
138
- }
139
- }, {
140
- key: "simpleExtrude_gaode2",
141
- value: function simpleExtrude_gaode2(points, originPoints) {
142
- var complex = this.complex;
143
-
144
- if (points.length <= 1) {
145
- return complex;
146
- }
147
-
148
- this.lastFlip = -1;
149
- this.started = false;
150
- this.normal = null;
151
- this.totalDistance = 0; // 去除数组里重复的点
152
- // points = getArrayUnique(points);
153
-
154
- var total = points.length;
155
- var count = complex.startIndex;
156
-
157
- for (var i = 1; i < total; i++) {
158
- var _originPoints$, _originPoints$i$, _originPoints$2;
159
-
160
- var last = points[i - 1];
161
- last.push((_originPoints$ = originPoints[i - 1][2]) !== null && _originPoints$ !== void 0 ? _originPoints$ : 0); // @ts-ignore
162
-
163
- var originLast = originPoints[i - 1];
164
- var cur = points[i];
165
- cur.push((_originPoints$i$ = originPoints[i][2]) !== null && _originPoints$i$ !== void 0 ? _originPoints$i$ : 0); // @ts-ignore
166
-
167
- var originCur = originPoints[i];
168
- var next = i < points.length - 1 ? [].concat((0, _toConsumableArray2.default)(points[i + 1]), [(_originPoints$2 = originPoints[i + 1][2]) !== null && _originPoints$2 !== void 0 ? _originPoints$2 : 0]) : null;
169
- var originNext = i < originPoints.length - 1 ? originPoints[i + 1] : null;
170
- var amt = this.simpleSegment(complex, count, // @ts-ignore
171
- last, // @ts-ignore
172
- cur, // @ts-ignore
173
- next, // @ts-ignore
174
- originLast, originCur, // @ts-ignore
175
- originNext);
176
- count += amt;
177
- }
178
-
179
- if (this.dash) {
180
- for (var _i2 = 0; _i2 < complex.positions.length / 6; _i2++) {
181
- complex.positions[_i2 * 6 + 5] = this.totalDistance;
182
- }
183
- }
184
-
185
- complex.startIndex = complex.positions.length / 6;
186
- return complex;
187
- }
188
- }, {
189
- key: "extrude_gaode2",
190
- value: function extrude_gaode2(points, originPoints) {
191
- var complex = this.complex;
192
-
193
- if (points.length <= 1) {
194
- return complex;
195
- }
196
-
197
- this.lastFlip = -1;
198
- this.started = false;
199
- this.normal = null;
200
- this.totalDistance = 0; // 去除数组里重复的点
201
- // points = getArrayUnique(points);
202
-
203
- var total = points.length;
204
- var count = complex.startIndex;
205
-
206
- for (var i = 1; i < total; i++) {
207
- var _originPoints$3, _originPoints$i$2, _originPoints$4;
208
-
209
- var last = points[i - 1];
210
- last.push((_originPoints$3 = originPoints[i - 1][2]) !== null && _originPoints$3 !== void 0 ? _originPoints$3 : 0); // @ts-ignore
211
-
212
- var originLast = originPoints[i - 1];
213
- var cur = points[i];
214
- cur.push((_originPoints$i$2 = originPoints[i][2]) !== null && _originPoints$i$2 !== void 0 ? _originPoints$i$2 : 0); // @ts-ignore
215
-
216
- var originCur = originPoints[i];
217
- var next = i < points.length - 1 ? [].concat((0, _toConsumableArray2.default)(points[i + 1]), [(_originPoints$4 = originPoints[i + 1][2]) !== null && _originPoints$4 !== void 0 ? _originPoints$4 : 0]) : null;
218
- var originNext = i < originPoints.length - 1 ? originPoints[i + 1] : null;
219
- var amt = this.segment_gaode2(complex, count, // @ts-ignore
220
- last, // @ts-ignore
221
- cur, // @ts-ignore
222
- next, // @ts-ignore
223
- originLast, originCur, // @ts-ignore
224
- originNext);
225
- count += amt;
226
- }
227
-
228
- if (this.dash) {
229
- for (var _i3 = 0; _i3 < complex.positions.length / 6; _i3++) {
230
- complex.positions[_i3 * 6 + 5] = this.totalDistance;
231
- }
232
- }
233
-
234
- complex.startIndex = complex.positions.length / 6;
235
- return complex;
236
- }
237
- }, {
238
- key: "extrude",
239
- value: function extrude(points) {
240
- var complex = this.complex;
241
-
242
- if (points.length <= 1) {
243
- return complex;
244
- }
245
-
246
- this.lastFlip = -1;
247
- this.started = false;
248
- this.normal = null;
249
- this.totalDistance = 0; // 去除数组里重复的点
250
- // points = getArrayUnique(points);
251
-
252
- var total = points.length;
253
- var count = complex.startIndex;
254
-
255
- for (var i = 1; i < total; i++) {
256
- var last = points[i - 1];
257
- var cur = points[i];
258
- var next = i < points.length - 1 ? points[i + 1] : null;
259
- var amt = this.segment(complex, count, last, cur, next);
260
- count += amt;
261
- }
262
-
263
- if (this.dash) {
264
- for (var _i4 = 0; _i4 < complex.positions.length / 6; _i4++) {
265
- complex.positions[_i4 * 6 + 5] = this.totalDistance;
266
- }
267
- }
268
-
269
- complex.startIndex = complex.positions.length / 6;
270
- return complex;
271
- }
272
- }, {
273
- key: "simpleSegment",
274
- value: function simpleSegment(complex, index, last, cur, next) {
275
- var count = 0;
276
- var indices = complex.indices;
277
- var positions = complex.positions;
278
- var normals = complex.normals;
279
- var flatCur = (0, _l7Utils.aProjectFlat)([cur[0], cur[1]]);
280
- var flatLast = (0, _l7Utils.aProjectFlat)([last[0], last[1]]); // @ts-ignore
281
-
282
- direction(lineA, flatCur, flatLast);
283
- var segmentDistance = 0;
284
-
285
- if (this.dash) {
286
- // @ts-ignore
287
- segmentDistance = this.lineSegmentDistance(flatCur, flatLast);
288
- this.totalDistance += segmentDistance;
289
- }
290
-
291
- if (!this.normal) {
292
- this.normal = _glMatrix.vec2.create();
293
- computeNormal(this.normal, lineA);
294
- }
295
-
296
- if (!this.started) {
297
- this.started = true;
298
- this.extrusions(positions, normals, last, this.normal, this.thickness, this.totalDistance - segmentDistance);
299
- }
300
-
301
- indices.push(index + 0, index + 1, index + 2);
302
-
303
- if (!next) {
304
- computeNormal(this.normal, lineA);
305
- this.extrusions(positions, normals, cur, this.normal, this.thickness, this.totalDistance);
306
- indices.push.apply(indices, (0, _toConsumableArray2.default)(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
307
- count += 2;
308
- } else {
309
- var flatNext = (0, _l7Utils.aProjectFlat)([next[0], next[1]]);
310
-
311
- if (isPointEqual(flatCur, flatNext)) {
312
- _glMatrix.vec2.add(flatNext, flatCur, _glMatrix.vec2.normalize(flatNext, _glMatrix.vec2.subtract(flatNext, flatCur, flatLast)));
313
- }
314
-
315
- direction(lineB, flatNext, flatCur); // stores tangent & miter
316
-
317
- var _computeMiter = computeMiter(tangent, _glMatrix.vec2.create(), lineA, lineB, this.thickness),
318
- _computeMiter2 = (0, _slicedToArray2.default)(_computeMiter, 2),
319
- miterLen = _computeMiter2[0],
320
- miter = _computeMiter2[1]; // normal(tmp, lineA)
321
- // get orientation
322
-
323
-
324
- var flip = _glMatrix.vec2.dot(tangent, this.normal) < 0 ? -1 : 1;
325
- this.extrusions(positions, normals, cur, miter, miterLen, this.totalDistance);
326
- indices.push.apply(indices, (0, _toConsumableArray2.default)(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
327
- flip = -1; // the miter is now the normal for our next join
328
-
329
- _glMatrix.vec2.copy(this.normal, miter);
330
-
331
- count += 2;
332
- this.lastFlip = flip;
333
- }
334
-
335
- return count;
336
- }
337
- }, {
338
- key: "segment_gaode2",
339
- value: function segment_gaode2(complex, index, last, cur, next, originLast, originCur, originNext) {
340
- var count = 0;
341
- var indices = complex.indices;
342
- var positions = complex.positions;
343
- var normals = complex.normals;
344
- var capSquare = this.cap === 'square';
345
- var joinBevel = this.join === 'bevel';
346
- var flatCur = (0, _l7Utils.aProjectFlat)([originCur[0], originCur[1]]);
347
- var flatLast = (0, _l7Utils.aProjectFlat)([originLast[0], originLast[1]]); // @ts-ignore
348
-
349
- direction(lineA, cur, last);
350
- var segmentDistance = 0;
351
-
352
- if (this.dash) {
353
- // @ts-ignore
354
- segmentDistance = this.lineSegmentDistance(flatCur, flatLast);
355
- this.totalDistance += segmentDistance;
356
- }
357
-
358
- if (!this.normal) {
359
- this.normal = _glMatrix.vec2.create();
360
- computeNormal(this.normal, lineA);
361
- }
362
-
363
- if (!this.started) {
364
- this.started = true; // if the end cap is type square, we can just push the verts out a bit
365
-
366
- if (capSquare) {
367
- // vec2.scaleAndAdd(capEnd, last, lineA, -this.thickness);
368
- var out1 = _glMatrix.vec2.create();
369
-
370
- var out2 = _glMatrix.vec2.create();
371
-
372
- _glMatrix.vec2.add(out1, this.normal, lineA);
373
-
374
- _glMatrix.vec2.add(out2, this.normal, lineA);
375
-
376
- normals.push(out2[0], out2[1], 0);
377
- normals.push(out1[0], out1[1], 0);
378
- positions.push(last[0], last[1], last[2] | 0, this.totalDistance - segmentDistance, -this.thickness, last[2] | 0);
379
- this.complex.indexes.push(this.currentIndex);
380
- positions.push(last[0], last[1], last[2] | 0, this.totalDistance - segmentDistance, this.thickness, last[2] | 0);
381
- this.complex.indexes.push(this.currentIndex);
382
- this.currentIndex++;
383
- } else {
384
- this.extrusions(positions, normals, last, this.normal, this.thickness, this.totalDistance - segmentDistance);
385
- }
386
- }
387
-
388
- indices.push(index + 0, index + 1, index + 2);
389
-
390
- if (!next) {
391
- computeNormal(this.normal, lineA);
392
-
393
- if (capSquare) {
394
- var _out = _glMatrix.vec2.create();
395
-
396
- var _out2 = _glMatrix.vec2.create();
397
-
398
- _glMatrix.vec2.sub(_out2, lineA, this.normal);
399
-
400
- _glMatrix.vec2.add(_out, lineA, this.normal);
401
-
402
- normals.push(_out2[0], _out2[1], 0);
403
- normals.push(_out[0], _out[1], 0);
404
- positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness, cur[2] | 0);
405
- this.complex.indexes.push(this.currentIndex);
406
- positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness, cur[2] | 0);
407
- this.complex.indexes.push(this.currentIndex);
408
- this.currentIndex++;
409
- } else {
410
- this.extrusions(positions, normals, cur, this.normal, this.thickness, this.totalDistance);
411
- }
412
-
413
- indices.push.apply(indices, (0, _toConsumableArray2.default)(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
414
- count += 2;
415
- } else {
416
- // @ts-ignore
417
- if (isPointEqual(cur, next)) {
418
- _glMatrix.vec2.add( // @ts-ignore
419
- next, // @ts-ignore
420
- cur, _glMatrix.vec2.normalize( // @ts-ignore
421
- next, // @ts-ignore
422
- _glMatrix.vec2.subtract(next, cur, last)));
423
- } // @ts-ignore
424
-
425
-
426
- direction(lineB, next, cur); // stores tangent & miter
427
-
428
- var _computeMiter3 = computeMiter(tangent, _glMatrix.vec2.create(), lineA, lineB, this.thickness),
429
- _computeMiter4 = (0, _slicedToArray2.default)(_computeMiter3, 2),
430
- miterLen = _computeMiter4[0],
431
- miter = _computeMiter4[1]; // normal(tmp, lineA)
432
- // get orientation
433
-
434
-
435
- var flip = _glMatrix.vec2.dot(tangent, this.normal) < 0 ? -1 : 1;
436
- var bevel = joinBevel;
437
-
438
- if (!bevel && this.join === 'miter') {
439
- var limit = miterLen;
440
-
441
- if (limit > this.miterLimit) {
442
- bevel = true;
443
- }
444
- }
445
-
446
- if (bevel) {
447
- normals.push(this.normal[0], this.normal[1], 0);
448
- normals.push(miter[0], miter[1], 0);
449
- positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, -this.thickness * flip, cur[2] | 0);
450
- this.complex.indexes.push(this.currentIndex);
451
- positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness * flip, cur[2] | 0);
452
- this.complex.indexes.push(this.currentIndex);
453
- this.currentIndex++;
454
- indices.push.apply(indices, (0, _toConsumableArray2.default)(this.lastFlip !== -flip ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3])); // now add the bevel triangle
455
-
456
- indices.push(index + 2, index + 3, index + 4);
457
- computeNormal(tmp, lineB);
458
-
459
- _glMatrix.vec2.copy(this.normal, tmp); // store normal for next round
460
-
461
-
462
- normals.push(this.normal[0], this.normal[1], 0);
463
- positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, -this.thickness * flip, cur[2] | 0);
464
- this.complex.indexes.push(this.currentIndex);
465
- this.currentIndex++;
466
- count += 3;
467
- } else {
468
- this.extrusions(positions, normals, cur, miter, miterLen, this.totalDistance);
469
- indices.push.apply(indices, (0, _toConsumableArray2.default)(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
470
- flip = -1; // the miter is now the normal for our next join
471
-
472
- _glMatrix.vec2.copy(this.normal, miter);
473
-
474
- count += 2;
475
- }
476
-
477
- this.lastFlip = flip;
478
- }
479
-
480
- return count;
481
- }
482
- }, {
483
- key: "segment",
484
- value: function segment(complex, index, last, cur, next) {
485
- var count = 0;
486
- var indices = complex.indices;
487
- var positions = complex.positions;
488
- var normals = complex.normals;
489
- var capSquare = this.cap === 'square';
490
- var joinBevel = this.join === 'bevel';
491
- var flatCur = (0, _l7Utils.aProjectFlat)([cur[0], cur[1]]);
492
- var flatLast = (0, _l7Utils.aProjectFlat)([last[0], last[1]]); // @ts-ignore
493
-
494
- direction(lineA, flatCur, flatLast);
495
- var segmentDistance = 0;
496
-
497
- if (this.dash) {
498
- // @ts-ignore
499
- segmentDistance = this.lineSegmentDistance(flatCur, flatLast);
500
- this.totalDistance += segmentDistance;
501
- }
502
-
503
- if (!this.normal) {
504
- this.normal = _glMatrix.vec2.create();
505
- computeNormal(this.normal, lineA);
506
- }
507
-
508
- if (!this.started) {
509
- this.started = true; // if the end cap is type square, we can just push the verts out a bit
510
-
511
- if (capSquare) {
512
- // vec2.scaleAndAdd(capEnd, last, lineA, -this.thickness);
513
- var out1 = _glMatrix.vec2.create();
514
-
515
- var out2 = _glMatrix.vec2.create();
516
-
517
- _glMatrix.vec2.add(out1, this.normal, lineA);
518
-
519
- _glMatrix.vec2.add(out2, this.normal, lineA);
520
-
521
- normals.push(out2[0], out2[1], 0);
522
- normals.push(out1[0], out1[1], 0);
523
- positions.push(last[0], last[1], last[2] | 0, this.totalDistance - segmentDistance, -this.thickness, last[2] | 0);
524
- this.complex.indexes.push(this.currentIndex);
525
- positions.push(last[0], last[1], last[2] | 0, this.totalDistance - segmentDistance, this.thickness, last[2] | 0);
526
- this.complex.indexes.push(this.currentIndex);
527
- this.currentIndex++; // this.extrusions(positions, normals, last, out, this.thickness);
528
- // last = capEnd;
529
- } else {
530
- this.extrusions(positions, normals, last, this.normal, this.thickness, this.totalDistance - segmentDistance);
531
- }
532
- }
533
-
534
- indices.push(index + 0, index + 1, index + 2);
535
-
536
- if (!next) {
537
- computeNormal(this.normal, lineA);
538
-
539
- if (capSquare) {
540
- // vec2.scaleAndAdd(capEnd, cur, lineA, this.thickness);
541
- // cur = capEnd;
542
- var _out3 = _glMatrix.vec2.create();
543
-
544
- var _out4 = _glMatrix.vec2.create();
545
-
546
- _glMatrix.vec2.sub(_out4, lineA, this.normal);
547
-
548
- _glMatrix.vec2.add(_out3, lineA, this.normal); // this.extrusions(positions, normals, cur, out, this.thickness);
549
-
550
-
551
- normals.push(_out4[0], _out4[1], 0);
552
- normals.push(_out3[0], _out3[1], 0);
553
- positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness, cur[2] | 0);
554
- this.complex.indexes.push(this.currentIndex);
555
- positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness, cur[2] | 0);
556
- this.complex.indexes.push(this.currentIndex);
557
- this.currentIndex++;
558
- } else {
559
- this.extrusions(positions, normals, cur, this.normal, this.thickness, this.totalDistance);
560
- } // this.extrusions(positions, normals, cur, this.normal, this.thickness);
561
-
562
-
563
- indices.push.apply(indices, (0, _toConsumableArray2.default)(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
564
- count += 2;
565
- } else {
566
- var flatNext = (0, _l7Utils.aProjectFlat)([next[0], next[1]]);
567
-
568
- if (isPointEqual(flatCur, flatNext)) {
569
- _glMatrix.vec2.add(flatNext, flatCur, _glMatrix.vec2.normalize(flatNext, _glMatrix.vec2.subtract(flatNext, flatCur, flatLast)));
570
- }
571
-
572
- direction(lineB, flatNext, flatCur); // stores tangent & miter
573
-
574
- var _computeMiter5 = computeMiter(tangent, _glMatrix.vec2.create(), lineA, lineB, this.thickness),
575
- _computeMiter6 = (0, _slicedToArray2.default)(_computeMiter5, 2),
576
- miterLen = _computeMiter6[0],
577
- miter = _computeMiter6[1]; // normal(tmp, lineA)
578
- // get orientation
579
-
580
-
581
- var flip = _glMatrix.vec2.dot(tangent, this.normal) < 0 ? -1 : 1;
582
- var bevel = joinBevel;
583
-
584
- if (!bevel && this.join === 'miter') {
585
- var limit = miterLen;
586
-
587
- if (limit > this.miterLimit) {
588
- bevel = true;
589
- }
590
- }
591
-
592
- if (bevel) {
593
- normals.push(this.normal[0], this.normal[1], 0);
594
- normals.push(miter[0], miter[1], 0);
595
- positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, -this.thickness * flip, cur[2] | 0);
596
- this.complex.indexes.push(this.currentIndex);
597
- positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness * flip, cur[2] | 0);
598
- this.complex.indexes.push(this.currentIndex);
599
- this.currentIndex++;
600
- indices.push.apply(indices, (0, _toConsumableArray2.default)(this.lastFlip !== -flip ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3])); // now add the bevel triangle
601
-
602
- indices.push(index + 2, index + 3, index + 4);
603
- computeNormal(tmp, lineB);
604
-
605
- _glMatrix.vec2.copy(this.normal, tmp); // store normal for next round
606
-
607
-
608
- normals.push(this.normal[0], this.normal[1], 0);
609
- positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, -this.thickness * flip, cur[2] | 0);
610
- this.complex.indexes.push(this.currentIndex);
611
- this.currentIndex++;
612
- count += 3;
613
- } else {
614
- this.extrusions(positions, normals, cur, miter, miterLen, this.totalDistance);
615
- indices.push.apply(indices, (0, _toConsumableArray2.default)(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
616
- flip = -1; // the miter is now the normal for our next join
617
-
618
- _glMatrix.vec2.copy(this.normal, miter);
619
-
620
- count += 2;
621
- }
622
-
623
- this.lastFlip = flip;
624
- }
625
-
626
- return count;
627
- }
628
- }, {
629
- key: "extrusions",
630
- value: function extrusions(positions, normals, point, // 顶点
631
- normal, // 法向量
632
- thickness, // 高度
633
- distanceRadio) {
634
- normals.push(normal[0], normal[1], 0);
635
- normals.push(normal[0], normal[1], 0);
636
- positions.push(point[0], point[1], point[2] | 0, distanceRadio, -thickness, point[2] | 0);
637
- this.complex.indexes.push(this.currentIndex);
638
- positions.push(point[0], point[1], point[2] | 0, distanceRadio, thickness, point[2] | 0);
639
- this.complex.indexes.push(this.currentIndex);
640
- this.currentIndex++;
641
- }
642
- }, {
643
- key: "lineSegmentDistance",
644
- value: function lineSegmentDistance(b1, a1) {
645
- var dx = a1[0] - b1[0];
646
- var dy = a1[1] - b1[1];
647
- return Math.sqrt(dx * dx + dy * dy);
648
- }
649
- }]);
650
- return ExtrudePolyline;
651
- }();
652
-
653
- exports.default = ExtrudePolyline;