@antv/l7-layers 2.9.32-alpha.0 → 2.9.32-alpha.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (623) hide show
  1. package/package.json +6 -6
  2. package/es/Geometry/index.d.ts +0 -32
  3. package/es/Geometry/index.js +0 -118
  4. package/es/Geometry/models/billboard.d.ts +0 -26
  5. package/es/Geometry/models/billboard.js +0 -228
  6. package/es/Geometry/models/index.d.ts +0 -5
  7. package/es/Geometry/models/index.js +0 -9
  8. package/es/Geometry/models/plane.d.ts +0 -45
  9. package/es/Geometry/models/plane.js +0 -419
  10. package/es/Geometry/models/sprite.d.ts +0 -47
  11. package/es/Geometry/models/sprite.js +0 -301
  12. package/es/Geometry/shaders/billboard_frag.glsl +0 -13
  13. package/es/Geometry/shaders/billboard_vert.glsl +0 -50
  14. package/es/Geometry/shaders/plane_frag.glsl +0 -22
  15. package/es/Geometry/shaders/plane_vert.glsl +0 -53
  16. package/es/Geometry/shaders/sprite_frag.glsl +0 -21
  17. package/es/Geometry/shaders/sprite_vert.glsl +0 -28
  18. package/es/canvas/index.d.ts +0 -23
  19. package/es/canvas/index.js +0 -121
  20. package/es/canvas/models/canvas.d.ts +0 -18
  21. package/es/canvas/models/canvas.js +0 -212
  22. package/es/canvas/models/index.d.ts +0 -5
  23. package/es/canvas/models/index.js +0 -5
  24. package/es/citybuliding/building.d.ts +0 -17
  25. package/es/citybuliding/building.js +0 -86
  26. package/es/citybuliding/models/build.d.ts +0 -22
  27. package/es/citybuliding/models/build.js +0 -187
  28. package/es/citybuliding/shaders/build_frag.glsl +0 -117
  29. package/es/citybuliding/shaders/build_vert.glsl +0 -54
  30. package/es/core/BaseLayer.d.ts +0 -224
  31. package/es/core/BaseLayer.js +0 -1413
  32. package/es/core/BaseModel.d.ts +0 -140
  33. package/es/core/BaseModel.js +0 -489
  34. package/es/core/interface.d.ts +0 -221
  35. package/es/core/interface.js +0 -30
  36. package/es/core/schema.d.ts +0 -27
  37. package/es/core/schema.js +0 -25
  38. package/es/core/shape/Path.d.ts +0 -39
  39. package/es/core/shape/Path.js +0 -62
  40. package/es/core/shape/extrude.d.ts +0 -17
  41. package/es/core/shape/extrude.js +0 -148
  42. package/es/core/triangulation.d.ts +0 -128
  43. package/es/core/triangulation.js +0 -553
  44. package/es/earth/index.d.ts +0 -22
  45. package/es/earth/index.js +0 -98
  46. package/es/earth/models/atmosphere.d.ts +0 -9
  47. package/es/earth/models/atmosphere.js +0 -135
  48. package/es/earth/models/base.d.ts +0 -16
  49. package/es/earth/models/base.js +0 -206
  50. package/es/earth/models/bloomsphere.d.ts +0 -9
  51. package/es/earth/models/bloomsphere.js +0 -134
  52. package/es/earth/shaders/atmosphere_frag.glsl +0 -17
  53. package/es/earth/shaders/atmosphere_vert.glsl +0 -26
  54. package/es/earth/shaders/base_frag.glsl +0 -13
  55. package/es/earth/shaders/base_vert.glsl +0 -52
  56. package/es/earth/shaders/bloomsphere_frag.glsl +0 -15
  57. package/es/earth/shaders/bloomsphere_vert.glsl +0 -20
  58. package/es/earth/utils.d.ts +0 -26
  59. package/es/earth/utils.js +0 -104
  60. package/es/heatmap/index.d.ts +0 -21
  61. package/es/heatmap/index.js +0 -141
  62. package/es/heatmap/models/grid.d.ts +0 -8
  63. package/es/heatmap/models/grid.js +0 -106
  64. package/es/heatmap/models/grid3d.d.ts +0 -8
  65. package/es/heatmap/models/grid3d.js +0 -140
  66. package/es/heatmap/models/heatmap.d.ts +0 -24
  67. package/es/heatmap/models/heatmap.js +0 -463
  68. package/es/heatmap/models/hexagon.d.ts +0 -8
  69. package/es/heatmap/models/hexagon.js +0 -107
  70. package/es/heatmap/models/index.d.ts +0 -5
  71. package/es/heatmap/models/index.js +0 -12
  72. package/es/heatmap/shaders/grid_vert.glsl +0 -42
  73. package/es/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
  74. package/es/heatmap/shaders/heatmap_3d_vert.glsl +0 -46
  75. package/es/heatmap/shaders/heatmap_frag.glsl +0 -47
  76. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
  77. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +0 -35
  78. package/es/heatmap/shaders/heatmap_vert.glsl +0 -10
  79. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  80. package/es/heatmap/shaders/hexagon_3d_vert.glsl +0 -64
  81. package/es/heatmap/shaders/hexagon_frag.glsl +0 -12
  82. package/es/heatmap/shaders/hexagon_vert.glsl +0 -41
  83. package/es/heatmap/triangulation.d.ts +0 -5
  84. package/es/heatmap/triangulation.js +0 -37
  85. package/es/image/index.d.ts +0 -19
  86. package/es/image/index.js +0 -104
  87. package/es/image/models/dataImage.d.ts +0 -22
  88. package/es/image/models/dataImage.js +0 -200
  89. package/es/image/models/image.d.ts +0 -19
  90. package/es/image/models/image.js +0 -164
  91. package/es/image/models/index.d.ts +0 -5
  92. package/es/image/models/index.js +0 -9
  93. package/es/image/models/tileDataImage.d.ts +0 -19
  94. package/es/image/models/tileDataImage.js +0 -174
  95. package/es/image/shaders/dataImage_frag.glsl +0 -38
  96. package/es/image/shaders/image_frag.glsl +0 -9
  97. package/es/image/shaders/image_vert.glsl +0 -17
  98. package/es/index.d.ts +0 -17
  99. package/es/index.js +0 -107
  100. package/es/line/index.d.ts +0 -43
  101. package/es/line/index.js +0 -140
  102. package/es/line/models/arc.d.ts +0 -17
  103. package/es/line/models/arc.js +0 -356
  104. package/es/line/models/arc_3d.d.ts +0 -17
  105. package/es/line/models/arc_3d.js +0 -333
  106. package/es/line/models/earthArc_3d.d.ts +0 -17
  107. package/es/line/models/earthArc_3d.js +0 -336
  108. package/es/line/models/great_circle.d.ts +0 -12
  109. package/es/line/models/great_circle.js +0 -294
  110. package/es/line/models/half.d.ts +0 -18
  111. package/es/line/models/half.js +0 -281
  112. package/es/line/models/index.d.ts +0 -5
  113. package/es/line/models/index.js +0 -25
  114. package/es/line/models/line.d.ts +0 -21
  115. package/es/line/models/line.js +0 -443
  116. package/es/line/models/linearline.d.ts +0 -11
  117. package/es/line/models/linearline.js +0 -275
  118. package/es/line/models/simpleLine.d.ts +0 -14
  119. package/es/line/models/simpleLine.js +0 -234
  120. package/es/line/models/simpleTileLine.d.ts +0 -9
  121. package/es/line/models/simpleTileLine.js +0 -100
  122. package/es/line/models/tile.d.ts +0 -8
  123. package/es/line/models/tile.js +0 -178
  124. package/es/line/models/wall.d.ts +0 -12
  125. package/es/line/models/wall.js +0 -293
  126. package/es/line/shaders/arc_chunks.vert.glsl +0 -21
  127. package/es/line/shaders/dash/arc_dash_frag.glsl +0 -28
  128. package/es/line/shaders/dash/arc_dash_vert.glsl +0 -150
  129. package/es/line/shaders/dash/line_dash_frag.glsl +0 -31
  130. package/es/line/shaders/dash/line_dash_vert.glsl +0 -93
  131. package/es/line/shaders/half/line_half_frag.glsl +0 -53
  132. package/es/line/shaders/half/line_half_vert.glsl +0 -169
  133. package/es/line/shaders/line_arc2d_vert.glsl +0 -114
  134. package/es/line/shaders/line_arc_3d_frag.glsl +0 -103
  135. package/es/line/shaders/line_arc_3d_vert.glsl +0 -206
  136. package/es/line/shaders/line_arc_frag.glsl +0 -88
  137. package/es/line/shaders/line_arc_great_circle_frag.glsl +0 -101
  138. package/es/line/shaders/line_arc_great_circle_vert.glsl +0 -214
  139. package/es/line/shaders/line_arc_vert.glsl +0 -178
  140. package/es/line/shaders/line_bezier_vert.glsl +0 -85
  141. package/es/line/shaders/line_frag.glsl +0 -99
  142. package/es/line/shaders/line_vert.glsl +0 -192
  143. package/es/line/shaders/linear/arc3d_linear_frag.glsl +0 -46
  144. package/es/line/shaders/linear/arc3d_linear_vert.glsl +0 -206
  145. package/es/line/shaders/linear/arc_linear_frag.glsl +0 -38
  146. package/es/line/shaders/linear/arc_linear_vert.glsl +0 -138
  147. package/es/line/shaders/linear/line_linear_frag.glsl +0 -27
  148. package/es/line/shaders/linearLine/line_linear_frag.glsl +0 -20
  149. package/es/line/shaders/linearLine/line_linear_vert.glsl +0 -112
  150. package/es/line/shaders/simple/simpleline_frag.glsl +0 -10
  151. package/es/line/shaders/simple/simpleline_linear_frag.glsl +0 -11
  152. package/es/line/shaders/simple/simpleline_vert.glsl +0 -79
  153. package/es/line/shaders/tile/line_tile_map_vert.glsl +0 -25
  154. package/es/line/shaders/tile/line_tile_vert.glsl +0 -52
  155. package/es/line/shaders/tile/simpleline_map_vert.glsl +0 -15
  156. package/es/line/shaders/tile/simpleline_vert.glsl +0 -21
  157. package/es/line/shaders/wall/wall_frag.glsl +0 -89
  158. package/es/line/shaders/wall/wall_vert.glsl +0 -77
  159. package/es/mask/index.d.ts +0 -27
  160. package/es/mask/index.js +0 -153
  161. package/es/mask/models/fill.d.ts +0 -12
  162. package/es/mask/models/fill.js +0 -124
  163. package/es/mask/models/index.d.ts +0 -5
  164. package/es/mask/models/index.js +0 -5
  165. package/es/mask/shaders/mask_vert.glsl +0 -16
  166. package/es/plugins/DataMappingPlugin.d.ts +0 -19
  167. package/es/plugins/DataMappingPlugin.js +0 -420
  168. package/es/plugins/DataSourcePlugin.d.ts +0 -7
  169. package/es/plugins/DataSourcePlugin.js +0 -84
  170. package/es/plugins/FeatureScalePlugin.d.ts +0 -24
  171. package/es/plugins/FeatureScalePlugin.js +0 -340
  172. package/es/plugins/LayerAnimateStylePlugin.d.ts +0 -5
  173. package/es/plugins/LayerAnimateStylePlugin.js +0 -29
  174. package/es/plugins/LayerModelPlugin.d.ts +0 -10
  175. package/es/plugins/LayerModelPlugin.js +0 -72
  176. package/es/plugins/LayerStylePlugin.d.ts +0 -8
  177. package/es/plugins/LayerStylePlugin.js +0 -39
  178. package/es/plugins/LightingPlugin.d.ts +0 -36
  179. package/es/plugins/LightingPlugin.js +0 -104
  180. package/es/plugins/MultiPassRendererPlugin.d.ts +0 -23
  181. package/es/plugins/MultiPassRendererPlugin.js +0 -65
  182. package/es/plugins/PixelPickingPlugin.d.ts +0 -8
  183. package/es/plugins/PixelPickingPlugin.js +0 -126
  184. package/es/plugins/RegisterStyleAttributePlugin.d.ts +0 -15
  185. package/es/plugins/RegisterStyleAttributePlugin.js +0 -156
  186. package/es/plugins/ShaderUniformPlugin.d.ts +0 -17
  187. package/es/plugins/ShaderUniformPlugin.js +0 -107
  188. package/es/plugins/UpdateModelPlugin.d.ts +0 -8
  189. package/es/plugins/UpdateModelPlugin.js +0 -31
  190. package/es/plugins/UpdateStyleAttributePlugin.d.ts +0 -12
  191. package/es/plugins/UpdateStyleAttributePlugin.js +0 -83
  192. package/es/point/index.d.ts +0 -40
  193. package/es/point/index.js +0 -229
  194. package/es/point/models/earthExtrude.d.ts +0 -24
  195. package/es/point/models/earthExtrude.js +0 -274
  196. package/es/point/models/earthFill.d.ts +0 -11
  197. package/es/point/models/earthFill.js +0 -258
  198. package/es/point/models/extrude.d.ts +0 -24
  199. package/es/point/models/extrude.js +0 -295
  200. package/es/point/models/fill.d.ts +0 -40
  201. package/es/point/models/fill.js +0 -403
  202. package/es/point/models/fillmage.d.ts +0 -25
  203. package/es/point/models/fillmage.js +0 -366
  204. package/es/point/models/image.d.ts +0 -11
  205. package/es/point/models/image.js +0 -239
  206. package/es/point/models/index.d.ts +0 -5
  207. package/es/point/models/index.js +0 -30
  208. package/es/point/models/normal.d.ts +0 -16
  209. package/es/point/models/normal.js +0 -124
  210. package/es/point/models/radar.d.ts +0 -24
  211. package/es/point/models/radar.js +0 -232
  212. package/es/point/models/simplePoint.d.ts +0 -16
  213. package/es/point/models/simplePoint.js +0 -179
  214. package/es/point/models/text.d.ts +0 -57
  215. package/es/point/models/text.js +0 -619
  216. package/es/point/models/tile.d.ts +0 -15
  217. package/es/point/models/tile.js +0 -175
  218. package/es/point/models/tileText.d.ts +0 -52
  219. package/es/point/models/tileText.js +0 -509
  220. package/es/point/shaders/animate/wave_frag.glsl +0 -65
  221. package/es/point/shaders/earth/extrude_frag.glsl +0 -44
  222. package/es/point/shaders/earth/extrude_vert.glsl +0 -140
  223. package/es/point/shaders/earth/fill_frag.glsl +0 -86
  224. package/es/point/shaders/earth/fill_vert.glsl +0 -125
  225. package/es/point/shaders/extrude/extrude_frag.glsl +0 -44
  226. package/es/point/shaders/extrude/extrude_vert.glsl +0 -121
  227. package/es/point/shaders/fill_frag.glsl +0 -84
  228. package/es/point/shaders/fill_vert.glsl +0 -188
  229. package/es/point/shaders/image/fillImage_frag.glsl +0 -20
  230. package/es/point/shaders/image/fillImage_vert.glsl +0 -116
  231. package/es/point/shaders/image_frag.glsl +0 -39
  232. package/es/point/shaders/image_vert.glsl +0 -90
  233. package/es/point/shaders/normal_frag.glsl +0 -6
  234. package/es/point/shaders/normal_vert.glsl +0 -24
  235. package/es/point/shaders/radar/radar_frag.glsl +0 -53
  236. package/es/point/shaders/radar/radar_vert.glsl +0 -70
  237. package/es/point/shaders/simplePoint_frag.glsl +0 -53
  238. package/es/point/shaders/simplePoint_vert.glsl +0 -79
  239. package/es/point/shaders/text_frag.glsl +0 -48
  240. package/es/point/shaders/text_vert.glsl +0 -131
  241. package/es/point/shaders/tile/fill_tile_frag.glsl +0 -76
  242. package/es/point/shaders/tile/fill_tile_vert.glsl +0 -78
  243. package/es/point/shaders/tile/text_frag.glsl +0 -33
  244. package/es/point/shaders/tile/text_map_frag.glsl +0 -31
  245. package/es/point/shaders/tile/text_map_vert.glsl +0 -38
  246. package/es/point/shaders/tile/text_vert.glsl +0 -48
  247. package/es/point/shape/extrude.d.ts +0 -15
  248. package/es/point/shape/extrude.js +0 -63
  249. package/es/polygon/index.d.ts +0 -27
  250. package/es/polygon/index.js +0 -146
  251. package/es/polygon/models/extrude.d.ts +0 -28
  252. package/es/polygon/models/extrude.js +0 -302
  253. package/es/polygon/models/fill.d.ts +0 -17
  254. package/es/polygon/models/fill.js +0 -210
  255. package/es/polygon/models/index.d.ts +0 -5
  256. package/es/polygon/models/index.js +0 -28
  257. package/es/polygon/models/ocean.d.ts +0 -21
  258. package/es/polygon/models/ocean.js +0 -202
  259. package/es/polygon/models/tile.d.ts +0 -12
  260. package/es/polygon/models/tile.js +0 -101
  261. package/es/polygon/models/water.d.ts +0 -16
  262. package/es/polygon/models/water.js +0 -179
  263. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +0 -44
  264. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +0 -44
  265. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +0 -85
  266. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +0 -90
  267. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +0 -48
  268. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +0 -93
  269. package/es/polygon/shaders/polygon_frag.glsl +0 -12
  270. package/es/polygon/shaders/polygon_linear_frag.glsl +0 -22
  271. package/es/polygon/shaders/polygon_linear_vert.glsl +0 -74
  272. package/es/polygon/shaders/polygon_vert.glsl +0 -66
  273. package/es/polygon/shaders/tile/polygon_tile_map_vert.glsl +0 -16
  274. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +0 -42
  275. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +0 -247
  276. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +0 -21
  277. package/es/polygon/shaders/water/polygon_water_frag.glsl +0 -71
  278. package/es/polygon/shaders/water/polygon_water_vert.glsl +0 -26
  279. package/es/raster/buffers/triangulation.d.ts +0 -6
  280. package/es/raster/buffers/triangulation.js +0 -25
  281. package/es/raster/index.d.ts +0 -19
  282. package/es/raster/index.js +0 -103
  283. package/es/raster/models/index.d.ts +0 -5
  284. package/es/raster/models/index.js +0 -8
  285. package/es/raster/models/raster.d.ts +0 -21
  286. package/es/raster/models/raster.js +0 -168
  287. package/es/raster/models/rasterTile.d.ts +0 -18
  288. package/es/raster/models/rasterTile.js +0 -140
  289. package/es/raster/raster.d.ts +0 -30
  290. package/es/raster/raster.js +0 -174
  291. package/es/raster/shaders/raster_2d_frag.glsl +0 -64
  292. package/es/raster/shaders/raster_2d_vert.glsl +0 -17
  293. package/es/raster/shaders/raster_frag.glsl +0 -9
  294. package/es/raster/shaders/raster_vert.glsl +0 -44
  295. package/es/shader/minify_frag.glsl +0 -7
  296. package/es/shader/minify_picking_frag.glsl +0 -10
  297. package/es/tile/interface.d.ts +0 -29
  298. package/es/tile/interface.js +0 -1
  299. package/es/tile/manager/baseMapTileLayerManager.d.ts +0 -7
  300. package/es/tile/manager/baseMapTileLayerManager.js +0 -119
  301. package/es/tile/manager/baseTileManager.d.ts +0 -27
  302. package/es/tile/manager/baseTileManager.js +0 -107
  303. package/es/tile/manager/tileConfigManager.d.ts +0 -17
  304. package/es/tile/manager/tileConfigManager.js +0 -121
  305. package/es/tile/manager/tileLayerManager.d.ts +0 -15
  306. package/es/tile/manager/tileLayerManager.js +0 -255
  307. package/es/tile/manager/tilePickerManager.d.ts +0 -21
  308. package/es/tile/manager/tilePickerManager.js +0 -194
  309. package/es/tile/models/tileModel.d.ts +0 -10
  310. package/es/tile/models/tileModel.js +0 -81
  311. package/es/tile/tileFactory/base.d.ts +0 -44
  312. package/es/tile/tileFactory/base.js +0 -472
  313. package/es/tile/tileFactory/index.d.ts +0 -5
  314. package/es/tile/tileFactory/index.js +0 -34
  315. package/es/tile/tileFactory/line.d.ts +0 -12
  316. package/es/tile/tileFactory/line.js +0 -62
  317. package/es/tile/tileFactory/point.d.ts +0 -12
  318. package/es/tile/tileFactory/point.js +0 -63
  319. package/es/tile/tileFactory/polygon.d.ts +0 -12
  320. package/es/tile/tileFactory/polygon.js +0 -62
  321. package/es/tile/tileFactory/raster.d.ts +0 -12
  322. package/es/tile/tileFactory/raster.js +0 -58
  323. package/es/tile/tileFactory/rasterData.d.ts +0 -12
  324. package/es/tile/tileFactory/rasterData.js +0 -81
  325. package/es/tile/tileFactory/rasterDataLayer.d.ts +0 -19
  326. package/es/tile/tileFactory/rasterDataLayer.js +0 -85
  327. package/es/tile/tileFactory/test.d.ts +0 -12
  328. package/es/tile/tileFactory/test.js +0 -105
  329. package/es/tile/tileFactory/vectorLayer.d.ts +0 -35
  330. package/es/tile/tileFactory/vectorLayer.js +0 -260
  331. package/es/tile/tileLayer/baseMapTileLayer.d.ts +0 -30
  332. package/es/tile/tileLayer/baseMapTileLayer.js +0 -195
  333. package/es/tile/tileLayer/baseTileLayer.d.ts +0 -48
  334. package/es/tile/tileLayer/baseTileLayer.js +0 -420
  335. package/es/tile/tileTest.d.ts +0 -15
  336. package/es/tile/tileTest.js +0 -62
  337. package/es/tile/tmsMapTileLayer.d.ts +0 -7
  338. package/es/tile/tmsMapTileLayer.js +0 -97
  339. package/es/tile/tmsTileLayer.d.ts +0 -7
  340. package/es/tile/tmsTileLayer.js +0 -101
  341. package/es/tile/utils.d.ts +0 -19
  342. package/es/tile/utils.js +0 -209
  343. package/es/utils/blend.d.ts +0 -2
  344. package/es/utils/blend.js +0 -54
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- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
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- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
111
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filter);
112
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filter);
113
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, data);
114
- gl.bindTexture(gl.TEXTURE_2D, null);
115
- return texture;
116
- }
117
-
118
- function createDataTexture(gl, filter, data) {
119
- var texture = gl.createTexture();
120
- gl.bindTexture(gl.TEXTURE_2D, texture);
121
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
122
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
123
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filter);
124
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filter);
125
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, data);
126
- gl.bindTexture(gl.TEXTURE_2D, null);
127
- return texture;
128
- }
129
-
130
- function bindTexture(gl, texture, unit) {
131
- gl.activeTexture(gl.TEXTURE0 + unit);
132
- gl.bindTexture(gl.TEXTURE_2D, texture);
133
- }
134
-
135
- function createBuffer(gl, data) {
136
- var buffer = gl.createBuffer();
137
- gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
138
- gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
139
- return buffer;
140
- }
141
-
142
- function bindAttriBuffer(gl, attrName, vertices, count, program) {
143
- var buffer = gl.createBuffer();
144
-
145
- if (!buffer) {
146
- console.warn('failed create vertex buffer');
147
- }
148
-
149
- gl.bindBuffer(gl.ARRAY_BUFFER, buffer); // 将缓冲区对象绑定到目标
150
-
151
- gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW); // 向缓冲区对象中写入数据
152
-
153
- var attr = gl.getAttribLocation(program, attrName);
154
- gl.vertexAttribPointer(attr, count, gl.FLOAT, false, 0, 0);
155
- gl.enableVertexAttribArray(attr);
156
- gl.bindBuffer(gl.ARRAY_BUFFER, null);
157
- return {
158
- buffer: buffer,
159
- attr: attr,
160
- count: count
161
- };
162
- }
163
-
164
- function bindAttriIndicesBuffer(gl, indices) {
165
- var buffer = gl.createBuffer();
166
-
167
- if (!buffer) {
168
- console.warn('failed create vertex buffer');
169
- } else {
170
- gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, buffer);
171
- gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, gl.STATIC_DRAW);
172
- }
173
-
174
- return buffer;
175
- }
176
-
177
- function bindUnifrom(gl, unifromName, data, program, vec) {
178
- var uniform = gl.getUniformLocation(program, unifromName);
179
-
180
- if (uniform === null || uniform < 0) {
181
- console.warn('无法获取 uniform 变量的存储位置');
182
- } else {
183
- setUnifrom(gl, uniform, data, vec);
184
- }
185
-
186
- return uniform;
187
- }
188
-
189
- function setUnifrom(gl, location, data, vec) {
190
- switch (vec) {
191
- case 'float':
192
- gl.uniform1f(location, data);
193
- break;
194
-
195
- case 'vec2':
196
- gl.uniform2fv(location, data);
197
- break;
198
-
199
- case 'vec3':
200
- gl.uniform3fv(location, data);
201
- break;
202
-
203
- case 'vec4':
204
- gl.uniform4fv(location, data);
205
- break;
206
-
207
- case 'bool':
208
- gl.uniform1i(location, data); // 1 - true 0 - false
209
-
210
- break;
211
-
212
- case 'sampler2d':
213
- break;
214
-
215
- case 'mat4':
216
- gl.uniformMatrix4fv(location, false, data);
217
- break;
218
- }
219
- }
220
-
221
- function initFramebuffer(gl) {
222
- var drawingBufferWidth = gl.drawingBufferWidth,
223
- drawingBufferHeight = gl.drawingBufferHeight;
224
- var OFFER_SCREEN_WIDTH = drawingBufferWidth;
225
- var OFFER_SCREEN_HEIGHT = drawingBufferHeight;
226
- var FRAMEBUFFER = gl.createFramebuffer();
227
- gl.bindFramebuffer(gl.FRAMEBUFFER, FRAMEBUFFER);
228
- var depthbuffer = gl.createRenderbuffer();
229
- gl.bindRenderbuffer(gl.RENDERBUFFER, depthbuffer);
230
- gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, OFFER_SCREEN_WIDTH, OFFER_SCREEN_HEIGHT);
231
- gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, depthbuffer);
232
- var texture = gl.createTexture(); // @ts-ignore
233
-
234
- FRAMEBUFFER.texture = texture; // @ts-ignore
235
-
236
- FRAMEBUFFER.width = OFFER_SCREEN_WIDTH; // @ts-ignore
237
-
238
- FRAMEBUFFER.height = OFFER_SCREEN_HEIGHT;
239
- gl.bindTexture(gl.TEXTURE_2D, texture);
240
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
241
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
242
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
243
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
244
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, OFFER_SCREEN_WIDTH, OFFER_SCREEN_HEIGHT, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
245
- gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0);
246
- gl.bindTexture(gl.TEXTURE_2D, null);
247
- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
248
- return {
249
- FRAMEBUFFER: FRAMEBUFFER,
250
- OFFER_SCREEN_WIDTH: OFFER_SCREEN_WIDTH,
251
- OFFER_SCREEN_HEIGHT: OFFER_SCREEN_HEIGHT
252
- };
253
- }
@@ -1,346 +0,0 @@
1
- "use strict";
2
-
3
- var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
-
5
- Object.defineProperty(exports, "__esModule", {
6
- value: true
7
- });
8
- exports.default = void 0;
9
-
10
- var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
11
-
12
- var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
13
-
14
- var _assertThisInitialized2 = _interopRequireDefault(require("@babel/runtime/helpers/assertThisInitialized"));
15
-
16
- var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
17
-
18
- var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
19
-
20
- var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
21
-
22
- var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
23
-
24
- var _l7Core = require("@antv/l7-core");
25
-
26
- var _l7Utils = require("@antv/l7-utils");
27
-
28
- var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
29
-
30
- var _triangulation = require("../../core/triangulation");
31
-
32
- var _windRender = require("./windRender");
33
-
34
- function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
35
-
36
- function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
37
-
38
- /* babel-plugin-inline-import '../shaders/wind_frag.glsl' */
39
- var WindFrag = "precision mediump float;\nuniform float u_opacity: 1.0;\nuniform sampler2D u_texture;\nvarying vec2 v_texCoord;\nvoid main() {\n vec4 color = texture2D(u_texture,vec2(v_texCoord.x,v_texCoord.y));\n gl_FragColor = color;\n gl_FragColor.a *= u_opacity;\n}\n";
40
-
41
- /* babel-plugin-inline-import '../shaders/wind_vert.glsl' */
42
- var WindVert = "precision highp float;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nattribute vec3 a_Position;\nattribute vec2 a_Uv;\nvarying vec2 v_texCoord;\n#pragma include \"projection\"\nvoid main() {\n v_texCoord = a_Uv;\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n \n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy,0., 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy,0., 1.0));\n }\n}\n";
43
- var defaultRampColors = {
44
- 0.0: '#3288bd',
45
- 0.1: '#66c2a5',
46
- 0.2: '#abdda4',
47
- 0.3: '#e6f598',
48
- 0.4: '#fee08b',
49
- 0.5: '#fdae61',
50
- 0.6: '#f46d43',
51
- 1.0: '#d53e4f'
52
- };
53
-
54
- var WindModel = /*#__PURE__*/function (_BaseModel) {
55
- (0, _inherits2.default)(WindModel, _BaseModel);
56
-
57
- var _super = _createSuper(WindModel);
58
-
59
- function WindModel() {
60
- var _this;
61
-
62
- (0, _classCallCheck2.default)(this, WindModel);
63
-
64
- for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
65
- args[_key] = arguments[_key];
66
- }
67
-
68
- _this = _super.call.apply(_super, [this].concat(args));
69
- (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "sizeScale", 0.5);
70
- (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "frequency", new _l7Utils.FrequencyController(7.2));
71
- return _this;
72
- }
73
-
74
- (0, _createClass2.default)(WindModel, [{
75
- key: "render",
76
- value: function render() {
77
- var _this2 = this;
78
-
79
- // Tip: 控制风场的平均更新频率
80
- this.frequency.run(function () {
81
- _this2.drawWind();
82
- });
83
- this.drawColorMode();
84
- }
85
- }, {
86
- key: "getUninforms",
87
- value: function getUninforms() {
88
- throw new Error('Method not implemented.');
89
- }
90
- }, {
91
- key: "initModels",
92
- value: function initModels(callbackModel) {
93
- var _source$data,
94
- _source$data2,
95
- _source$data2$images,
96
- _this3 = this;
97
-
98
- var _ref = this.layer.getLayerConfig(),
99
- _ref$uMin = _ref.uMin,
100
- uMin = _ref$uMin === void 0 ? -21.32 : _ref$uMin,
101
- _ref$uMax = _ref.uMax,
102
- uMax = _ref$uMax === void 0 ? 26.8 : _ref$uMax,
103
- _ref$vMin = _ref.vMin,
104
- vMin = _ref$vMin === void 0 ? -21.57 : _ref$vMin,
105
- _ref$vMax = _ref.vMax,
106
- vMax = _ref$vMax === void 0 ? 21.42 : _ref$vMax,
107
- _ref$fadeOpacity = _ref.fadeOpacity,
108
- fadeOpacity = _ref$fadeOpacity === void 0 ? 0.996 : _ref$fadeOpacity,
109
- _ref$speedFactor = _ref.speedFactor,
110
- speedFactor = _ref$speedFactor === void 0 ? 0.25 : _ref$speedFactor,
111
- _ref$dropRate = _ref.dropRate,
112
- dropRate = _ref$dropRate === void 0 ? 0.003 : _ref$dropRate,
113
- _ref$dropRateBump = _ref.dropRateBump,
114
- dropRateBump = _ref$dropRateBump === void 0 ? 0.01 : _ref$dropRateBump,
115
- _ref$rampColors = _ref.rampColors,
116
- rampColors = _ref$rampColors === void 0 ? defaultRampColors : _ref$rampColors,
117
- _ref$sizeScale = _ref.sizeScale,
118
- sizeScale = _ref$sizeScale === void 0 ? 0.5 : _ref$sizeScale,
119
- _ref$mask = _ref.mask,
120
- mask = _ref$mask === void 0 ? false : _ref$mask,
121
- _ref$maskInside = _ref.maskInside,
122
- maskInside = _ref$maskInside === void 0 ? true : _ref$maskInside;
123
-
124
- var createTexture2D = this.rendererService.createTexture2D;
125
- var source = this.layer.getSource();
126
- this.texture = createTexture2D({
127
- height: 0,
128
- width: 0
129
- });
130
- this.cacheZoom = Math.floor(this.mapService.getZoom());
131
- var glContext = this.rendererService.getGLContext();
132
- this.imageCoords = (_source$data = source.data) === null || _source$data === void 0 ? void 0 : _source$data.dataArray[0].coordinates;
133
- (_source$data2 = source.data) === null || _source$data2 === void 0 ? void 0 : (_source$data2$images = _source$data2.images) === null || _source$data2$images === void 0 ? void 0 : _source$data2$images.then(function (imageData) {
134
- var _this3$texture;
135
-
136
- _this3.sizeScale = sizeScale * _this3.getZoomScale();
137
-
138
- var _this3$getWindSize = _this3.getWindSize(),
139
- imageWidth = _this3$getWindSize.imageWidth,
140
- imageHeight = _this3$getWindSize.imageHeight;
141
-
142
- var options = {
143
- glContext: glContext,
144
- imageWidth: imageWidth,
145
- imageHeight: imageHeight,
146
- fadeOpacity: fadeOpacity,
147
- speedFactor: speedFactor,
148
- dropRate: dropRate,
149
- dropRateBump: dropRateBump,
150
- rampColors: rampColors
151
- };
152
- _this3.wind = new _windRender.Wind(options); // imageData[0] 风场图
153
-
154
- _this3.wind.setWind({
155
- uMin: uMin,
156
- uMax: uMax,
157
- vMin: vMin,
158
- vMax: vMax,
159
- image: imageData[0]
160
- });
161
-
162
- (_this3$texture = _this3.texture) === null || _this3$texture === void 0 ? void 0 : _this3$texture.destroy();
163
- _this3.texture = createTexture2D({
164
- width: imageWidth,
165
- height: imageHeight
166
- });
167
-
168
- _this3.layerService.reRender();
169
- });
170
- this.layer.buildLayerModel({
171
- moduleName: 'wind',
172
- vertexShader: WindVert,
173
- fragmentShader: WindFrag,
174
- triangulation: _triangulation.RasterImageTriangulation,
175
- primitive: _l7Core.gl.TRIANGLES,
176
- depth: {
177
- enable: false
178
- },
179
- stencil: (0, _l7Utils.getMask)(mask, maskInside),
180
- blend: this.getBlend(),
181
- pick: false
182
- }).then(function (model) {
183
- _this3.colorModel = model;
184
- callbackModel([model]);
185
- }).catch(function (err) {
186
- console.warn(err);
187
- callbackModel([]);
188
- });
189
- }
190
- }, {
191
- key: "getWindSize",
192
- value: function getWindSize() {
193
- var p1 = this.mapService.lngLatToPixel(this.imageCoords[0]);
194
- var p2 = this.mapService.lngLatToPixel(this.imageCoords[1]);
195
- var imageWidth = Math.min(Math.floor((p2.x - p1.x) * this.sizeScale), 2048);
196
- var imageHeight = Math.min(Math.floor((p1.y - p2.y) * this.sizeScale), 2048);
197
- return {
198
- imageWidth: imageWidth,
199
- imageHeight: imageHeight
200
- };
201
- }
202
- }, {
203
- key: "buildModels",
204
- value: function buildModels(callbackModel) {
205
- this.initModels(callbackModel);
206
- }
207
- }, {
208
- key: "clearModels",
209
- value: function clearModels() {
210
- var _this$texture, _this$wind;
211
-
212
- (_this$texture = this.texture) === null || _this$texture === void 0 ? void 0 : _this$texture.destroy();
213
- (_this$wind = this.wind) === null || _this$wind === void 0 ? void 0 : _this$wind.destroy();
214
- }
215
- }, {
216
- key: "getConfigSchema",
217
- value: function getConfigSchema() {
218
- return {
219
- properties: {
220
- opacity: {
221
- type: 'number',
222
- minimum: 0,
223
- maximum: 1
224
- }
225
- }
226
- };
227
- }
228
- }, {
229
- key: "registerBuiltinAttributes",
230
- value: function registerBuiltinAttributes() {
231
- // point layer size;
232
- this.styleAttributeService.registerStyleAttribute({
233
- name: 'uv',
234
- type: _l7Core.AttributeType.Attribute,
235
- descriptor: {
236
- name: 'a_Uv',
237
- buffer: {
238
- // give the WebGL driver a hint that this buffer may change
239
- usage: _l7Core.gl.DYNAMIC_DRAW,
240
- data: [],
241
- type: _l7Core.gl.FLOAT
242
- },
243
- size: 2,
244
- update: function update(feature, featureIdx, vertex) {
245
- return [vertex[3], vertex[4]];
246
- }
247
- }
248
- });
249
- }
250
- }, {
251
- key: "getZoomScale",
252
- value: function getZoomScale() {
253
- return Math.min((this.cacheZoom + 4) / 30 * 2, 2);
254
- }
255
- }, {
256
- key: "drawWind",
257
- value: function drawWind() {
258
- if (this.wind) {
259
- var _ref2 = this.layer.getLayerConfig(),
260
- _ref2$uMin = _ref2.uMin,
261
- uMin = _ref2$uMin === void 0 ? -21.32 : _ref2$uMin,
262
- _ref2$uMax = _ref2.uMax,
263
- uMax = _ref2$uMax === void 0 ? 26.8 : _ref2$uMax,
264
- _ref2$vMin = _ref2.vMin,
265
- vMin = _ref2$vMin === void 0 ? -21.57 : _ref2$vMin,
266
- _ref2$vMax = _ref2.vMax,
267
- vMax = _ref2$vMax === void 0 ? 21.42 : _ref2$vMax,
268
- _ref2$numParticles = _ref2.numParticles,
269
- numParticles = _ref2$numParticles === void 0 ? 65535 : _ref2$numParticles,
270
- _ref2$fadeOpacity = _ref2.fadeOpacity,
271
- fadeOpacity = _ref2$fadeOpacity === void 0 ? 0.996 : _ref2$fadeOpacity,
272
- _ref2$speedFactor = _ref2.speedFactor,
273
- speedFactor = _ref2$speedFactor === void 0 ? 0.25 : _ref2$speedFactor,
274
- _ref2$dropRate = _ref2.dropRate,
275
- dropRate = _ref2$dropRate === void 0 ? 0.003 : _ref2$dropRate,
276
- _ref2$dropRateBump = _ref2.dropRateBump,
277
- dropRateBump = _ref2$dropRateBump === void 0 ? 0.01 : _ref2$dropRateBump,
278
- _ref2$rampColors = _ref2.rampColors,
279
- rampColors = _ref2$rampColors === void 0 ? defaultRampColors : _ref2$rampColors,
280
- _ref2$sizeScale = _ref2.sizeScale,
281
- sizeScale = _ref2$sizeScale === void 0 ? 0.5 : _ref2$sizeScale;
282
-
283
- var newNumParticles = numParticles;
284
- var currentZoom = Math.floor(this.mapService.getZoom());
285
-
286
- if (typeof sizeScale === 'number' && sizeScale !== this.sizeScale || currentZoom !== this.cacheZoom) {
287
- var zoomScale = this.getZoomScale();
288
- this.sizeScale = sizeScale;
289
- newNumParticles *= zoomScale;
290
-
291
- var _this$getWindSize = this.getWindSize(),
292
- imageWidth = _this$getWindSize.imageWidth,
293
- imageHeight = _this$getWindSize.imageHeight;
294
-
295
- this.wind.reSize(imageWidth, imageHeight);
296
- this.cacheZoom = currentZoom;
297
- }
298
-
299
- this.wind.updateWindDir(uMin, uMax, vMin, vMax);
300
- this.wind.updateParticelNum(newNumParticles);
301
- this.wind.updateColorRampTexture(rampColors);
302
- this.wind.fadeOpacity = fadeOpacity;
303
- this.wind.speedFactor = speedFactor;
304
- this.wind.dropRate = dropRate;
305
- this.wind.dropRateBump = dropRateBump;
306
-
307
- var _this$wind$draw = this.wind.draw(),
308
- d = _this$wind$draw.d,
309
- w = _this$wind$draw.w,
310
- h = _this$wind$draw.h; // 恢复 L7 渲染流程中 gl 状态
311
-
312
-
313
- this.rendererService.setBaseState();
314
- this.texture.update({
315
- data: d,
316
- width: w,
317
- height: h
318
- });
319
- }
320
- }
321
- }, {
322
- key: "drawColorMode",
323
- value: function drawColorMode() {
324
- var _this$colorModel;
325
-
326
- var _ref3 = this.layer.getLayerConfig(),
327
- opacity = _ref3.opacity;
328
-
329
- this.layer.masks.map(function (m) {
330
- m.hooks.beforeRenderData.call();
331
- m.hooks.beforeRender.call();
332
- m.render();
333
- m.hooks.afterRender.call();
334
- });
335
- (_this$colorModel = this.colorModel) === null || _this$colorModel === void 0 ? void 0 : _this$colorModel.draw({
336
- uniforms: {
337
- u_opacity: opacity || 1.0,
338
- u_texture: this.texture
339
- }
340
- });
341
- }
342
- }]);
343
- return WindModel;
344
- }(_BaseModel2.default);
345
-
346
- exports.default = WindModel;