@antv/l7-layers 2.9.25-alpha.0 → 2.9.25
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/es/heatmap/models/heatmap.js +1 -1
- package/es/tile/utils.js +1 -1
- package/lib/Geometry/index.js +114 -77
- package/lib/Geometry/models/billboard.js +232 -181
- package/lib/Geometry/models/index.js +18 -34
- package/lib/Geometry/models/plane.js +407 -278
- package/lib/Geometry/models/sprite.js +291 -189
- package/lib/canvas/index.js +101 -66
- package/lib/canvas/models/canvas.js +207 -140
- package/lib/canvas/models/index.js +12 -30
- package/lib/citybuliding/building.js +98 -63
- package/lib/citybuliding/models/build.js +192 -146
- package/lib/core/BaseLayer.js +1331 -814
- package/lib/core/BaseModel.js +457 -279
- package/lib/core/interface.js +40 -53
- package/lib/core/schema.js +21 -39
- package/lib/core/shape/Path.js +67 -79
- package/lib/core/shape/extrude.js +132 -91
- package/lib/core/triangulation.js +378 -196
- package/lib/earth/index.js +100 -62
- package/lib/earth/models/atmosphere.js +146 -112
- package/lib/earth/models/base.js +210 -150
- package/lib/earth/models/bloomsphere.js +146 -112
- package/lib/earth/utils.js +111 -91
- package/lib/heatmap/index.js +149 -92
- package/lib/heatmap/models/grid.js +118 -91
- package/lib/heatmap/models/grid3d.js +155 -123
- package/lib/heatmap/models/heatmap.js +475 -338
- package/lib/heatmap/models/hexagon.js +121 -92
- package/lib/heatmap/models/index.js +22 -37
- package/lib/heatmap/triangulation.js +31 -47
- package/lib/image/index.js +111 -74
- package/lib/image/models/dataImage.js +232 -174
- package/lib/image/models/image.js +175 -128
- package/lib/image/models/index.js +15 -32
- package/lib/index.js +263 -97
- package/lib/line/index.js +131 -85
- package/lib/line/models/arc.js +352 -237
- package/lib/line/models/arc_3d.js +334 -228
- package/lib/line/models/earthArc_3d.js +336 -228
- package/lib/line/models/great_circle.js +291 -200
- package/lib/line/models/half.js +286 -201
- package/lib/line/models/index.js +42 -50
- package/lib/line/models/line.js +428 -299
- package/lib/line/models/linearline.js +277 -203
- package/lib/line/models/simpleLine.js +239 -175
- package/lib/line/models/tile.js +348 -237
- package/lib/line/models/wall.js +327 -235
- package/lib/mask/index.js +92 -59
- package/lib/mask/models/fill.js +134 -82
- package/lib/mask/models/index.js +12 -30
- package/lib/plugins/DataMappingPlugin.js +342 -224
- package/lib/plugins/DataSourcePlugin.js +102 -87
- package/lib/plugins/FeatureScalePlugin.js +330 -240
- package/lib/plugins/LayerAnimateStylePlugin.js +61 -55
- package/lib/plugins/LayerModelPlugin.js +80 -73
- package/lib/plugins/LayerStylePlugin.js +48 -51
- package/lib/plugins/LightingPlugin.js +80 -68
- package/lib/plugins/MultiPassRendererPlugin.js +91 -65
- package/lib/plugins/PixelPickingPlugin.js +150 -109
- package/lib/plugins/RegisterStyleAttributePlugin.js +110 -110
- package/lib/plugins/ShaderUniformPlugin.js +118 -99
- package/lib/plugins/UpdateModelPlugin.js +40 -47
- package/lib/plugins/UpdateStyleAttributePlugin.js +93 -75
- package/lib/point/index.js +226 -150
- package/lib/point/models/earthExtrude.js +279 -201
- package/lib/point/models/earthFill.js +287 -202
- package/lib/point/models/extrude.js +299 -203
- package/lib/point/models/fill.js +406 -275
- package/lib/point/models/fillmage.js +365 -256
- package/lib/point/models/image.js +241 -168
- package/lib/point/models/index.js +46 -52
- package/lib/point/models/normal.js +183 -134
- package/lib/point/models/radar.js +304 -211
- package/lib/point/models/simplePoint.js +194 -142
- package/lib/point/models/text.js +608 -385
- package/lib/point/models/tile.js +314 -223
- package/lib/point/shape/extrude.js +56 -52
- package/lib/polygon/index.js +154 -102
- package/lib/polygon/models/extrude.js +311 -223
- package/lib/polygon/models/fill.js +215 -153
- package/lib/polygon/models/index.js +46 -52
- package/lib/polygon/models/ocean.js +244 -173
- package/lib/polygon/models/tile.js +144 -100
- package/lib/polygon/models/water.js +222 -153
- package/lib/raster/buffers/triangulation.js +27 -40
- package/lib/raster/index.js +115 -75
- package/lib/raster/models/index.js +16 -33
- package/lib/raster/models/raster.js +178 -135
- package/lib/raster/raster.js +187 -132
- package/lib/tile/interface.js +4 -16
- package/lib/tile/manager/tileConfigManager.js +125 -86
- package/lib/tile/manager/tileLayerManager.js +313 -229
- package/lib/tile/manager/tilePickerManager.js +192 -123
- package/lib/tile/models/tileModel.js +71 -52
- package/lib/tile/tileFactory/base.js +432 -309
- package/lib/tile/tileFactory/index.js +51 -49
- package/lib/tile/tileFactory/line.js +65 -50
- package/lib/tile/tileFactory/point.js +65 -50
- package/lib/tile/tileFactory/polygon.js +65 -50
- package/lib/tile/tileFactory/raster.js +66 -54
- package/lib/tile/tileFactory/rasterData.js +88 -76
- package/lib/tile/tileFactory/rasterDataLayer.js +97 -62
- package/lib/tile/tileFactory/vectorLayer.js +168 -109
- package/lib/tile/tileLayer/baseTileLayer.js +420 -221
- package/lib/tile/tmsTileLayer.js +110 -67
- package/lib/tile/utils.js +110 -92
- package/lib/utils/blend.js +59 -79
- package/lib/utils/collision-index.js +107 -64
- package/lib/utils/dataMappingStyle.js +105 -60
- package/lib/utils/extrude_polyline.js +600 -398
- package/lib/utils/grid-index.js +163 -111
- package/lib/utils/layerData.js +130 -99
- package/lib/utils/multiPassRender.js +49 -41
- package/lib/utils/polylineNormal.js +148 -96
- package/lib/utils/simpleLine.js +100 -85
- package/lib/utils/symbol-layout.js +219 -116
- package/lib/utils/updateShape.js +15 -41
- package/lib/wind/index.js +109 -71
- package/lib/wind/models/index.js +12 -30
- package/lib/wind/models/utils.js +144 -105
- package/lib/wind/models/wind.js +333 -224
- package/lib/wind/models/windRender.js +329 -218
- package/lib/wind/models/windShader.js +23 -181
- package/package.json +6 -6
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"use strict";
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__export(windShader_exports, {
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drawFrag: () => drawFrag,
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drawVert: () => drawVert,
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fullScreenFrag: () => fullScreenFrag,
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fullScreenVert: () => fullScreenVert,
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updateFrag: () => updateFrag,
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updateVert: () => updateVert
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});
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module.exports = __toCommonJS(windShader_exports);
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var drawVert = `
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precision mediump float;
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attribute float a_index;
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uniform sampler2D u_particles;
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uniform float u_particles_res;
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varying vec2 v_particle_pos;
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void main() {
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vec4 color = texture2D(u_particles, vec2(
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fract(a_index / u_particles_res),
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floor(a_index / u_particles_res) / u_particles_res)
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);
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// decode current particle position from the pixel's RGBA value
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v_particle_pos = vec2( color.r / 255.0 + color.b, color.g / 255.0 + color.a);
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gl_PointSize = 1.0;
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gl_Position = vec4(2.0 * v_particle_pos.x - 1.0, 1.0 - 2.0 * v_particle_pos.y, 0, 1);
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}`;
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var drawFrag = `
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precision mediump float;
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uniform sampler2D u_wind;
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uniform vec2 u_wind_min;
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uniform vec2 u_wind_max;
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uniform sampler2D u_color_ramp;
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varying vec2 v_particle_pos;
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void main() {
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vec2 velocity = mix(u_wind_min, u_wind_max, texture2D(u_wind, v_particle_pos).rg);
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float speed_t = length(velocity) / length(u_wind_max);
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// color ramp is encoded in a 16x16 texture
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vec2 ramp_pos = vec2( fract(16.0 * speed_t), floor(16.0 * speed_t) / 16.0);
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gl_FragColor = texture2D(u_color_ramp, ramp_pos);
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}`;
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var updateVert = `
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precision mediump float;
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attribute vec2 a_pos;
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varying vec2 v_tex_pos;
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void main() {
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v_tex_pos = a_pos;
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gl_Position = vec4(1.0 - 2.0 * a_pos, 0, 1);
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// framebuffer \u59CB\u7EC8\u7528\u94FA\u6EE1\u5C4F\u5E55\u7684 texture
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}`;
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var updateFrag = `
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precision highp float;
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uniform sampler2D u_particles;
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uniform sampler2D u_wind;
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uniform vec2 u_wind_res;
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uniform vec2 u_wind_min;
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uniform vec2 u_wind_max;
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uniform float u_rand_seed;
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uniform float u_speed_factor;
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uniform float u_drop_rate;
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uniform float u_drop_rate_bump;
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varying vec2 v_tex_pos;
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const vec3 rand_constants = vec3(12.9898, 78.233, 4375.85453);
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float rand(const vec2 co) {
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float t = dot(rand_constants.xy, co);
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return fract(sin(t) * (rand_constants.z + t));
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}
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// wind speed lookup; use manual bilinear filtering based on 4 adjacent pixels for smooth interpolation
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vec2 lookup_wind(const vec2 uv) {
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// return texture2D(u_wind, uv).rg; // lower-res hardware filtering
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vec2 px = 1.0 / u_wind_res;
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vec2 vc = (floor(uv * u_wind_res)) * px;
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vec2 f = fract(uv * u_wind_res);
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vec2 tl = texture2D(u_wind, vc).rg;
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vec2 tr = texture2D(u_wind, vc + vec2(px.x, 0)).rg;
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vec2 bl = texture2D(u_wind, vc + vec2(0, px.y)).rg;
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vec2 br = texture2D(u_wind, vc + px).rg;
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return mix(mix(tl, tr, f.x), mix(bl, br, f.x), f.y);
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}
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void main() {
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vec4 color = texture2D(u_particles, v_tex_pos);
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vec2 pos = vec2(
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color.r / 255.0 + color.b,
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color.g / 255.0 + color.a); // decode particle position from pixel RGBA
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vec2 velocity = mix(u_wind_min, u_wind_max, lookup_wind(pos));
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float speed_t = length(velocity) / length(u_wind_max);
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// take EPSG:4236 distortion into account for calculating where the particle moved
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float distortion = cos(radians(pos.y * 180.0 - 90.0));
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vec2 offset = vec2(velocity.x / distortion, -velocity.y) * 0.0001 * u_speed_factor;
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// update particle position, wrapping around the date line
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pos = fract(1.0 + pos + offset);
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// a random seed to use for the particle drop
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vec2 seed = (pos + v_tex_pos) * u_rand_seed;
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// drop rate is a chance a particle will restart at random position, to avoid degeneration
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float drop_rate = u_drop_rate + speed_t * u_drop_rate_bump;
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float drop = step(1.0 - drop_rate, rand(seed));
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vec2 random_pos = vec2(
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rand(seed + 1.3),
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rand(seed + 2.1));
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pos = mix(pos, random_pos, drop);
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// encode the new particle position back into RGBA
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gl_FragColor = vec4(
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fract(pos * 255.0),
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floor(pos * 255.0) / 255.0);
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}`;
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var fullScreenVert = `
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precision mediump float;
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attribute vec2 a_pos;
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varying vec2 v_tex_pos;
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void main() {
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v_tex_pos = a_pos;
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gl_Position = vec4(1.0 - 2.0 * a_pos, 0.0, 1.0);
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gl_PointSize = 100.0;
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}`;
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var fullScreenFrag = `
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uniform sampler2D u_screen;
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uniform float u_opacity;
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varying vec2 v_tex_pos;
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void main() {
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vec4 color = texture2D(u_screen, 1.0 - v_tex_pos);
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// a hack to guarantee opacity fade out even with a value close to 1.0
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gl_FragColor = vec4(floor(255.0 * color * u_opacity) / 255.0);
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}`;
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// Annotate the CommonJS export names for ESM import in node:
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0 && (module.exports = {
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drawFrag,
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drawVert,
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fullScreenFrag,
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fullScreenVert,
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updateFrag,
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updateVert
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Object.defineProperty(exports, "__esModule", {
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value: true
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exports.updateVert = exports.updateFrag = exports.fullScreenVert = exports.fullScreenFrag = exports.drawVert = exports.drawFrag = void 0;
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/**
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* drawProgram drawVert drawFrag
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* screenProgram screenVert screenFrag
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* updateProgram updateVert updateFrag
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* fullScreenProgram fullScreenVert fullScreenFrag
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*/
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var drawVert = "\n precision mediump float;\n\n attribute float a_index;\n\n uniform sampler2D u_particles;\n uniform float u_particles_res;\n\n varying vec2 v_particle_pos;\n\n void main() {\n vec4 color = texture2D(u_particles, vec2(\n fract(a_index / u_particles_res),\n floor(a_index / u_particles_res) / u_particles_res)\n );\n\n // decode current particle position from the pixel's RGBA value\n v_particle_pos = vec2( color.r / 255.0 + color.b, color.g / 255.0 + color.a);\n\n gl_PointSize = 1.0;\n gl_Position = vec4(2.0 * v_particle_pos.x - 1.0, 1.0 - 2.0 * v_particle_pos.y, 0, 1);\n }";
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exports.drawVert = drawVert;
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var drawFrag = "\n precision mediump float;\n\n uniform sampler2D u_wind;\n uniform vec2 u_wind_min;\n uniform vec2 u_wind_max;\n uniform sampler2D u_color_ramp;\n\n varying vec2 v_particle_pos;\n\n void main() {\n vec2 velocity = mix(u_wind_min, u_wind_max, texture2D(u_wind, v_particle_pos).rg);\n float speed_t = length(velocity) / length(u_wind_max);\n\n // color ramp is encoded in a 16x16 texture\n vec2 ramp_pos = vec2( fract(16.0 * speed_t), floor(16.0 * speed_t) / 16.0);\n\n gl_FragColor = texture2D(u_color_ramp, ramp_pos);\n }";
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exports.drawFrag = drawFrag;
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var updateVert = "\n precision mediump float;\n\n attribute vec2 a_pos;\n\n varying vec2 v_tex_pos;\n\n void main() {\n v_tex_pos = a_pos;\n gl_Position = vec4(1.0 - 2.0 * a_pos, 0, 1);\n // framebuffer \u59CB\u7EC8\u7528\u94FA\u6EE1\u5C4F\u5E55\u7684 texture\n }";
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exports.updateVert = updateVert;
|
|
20
|
+
var updateFrag = "\n precision highp float;\n\n uniform sampler2D u_particles;\n uniform sampler2D u_wind;\n uniform vec2 u_wind_res;\n uniform vec2 u_wind_min;\n uniform vec2 u_wind_max;\n uniform float u_rand_seed;\n uniform float u_speed_factor;\n uniform float u_drop_rate;\n uniform float u_drop_rate_bump;\n\n varying vec2 v_tex_pos;\n\n // pseudo-random generator\n const vec3 rand_constants = vec3(12.9898, 78.233, 4375.85453);\n float rand(const vec2 co) {\n float t = dot(rand_constants.xy, co);\n return fract(sin(t) * (rand_constants.z + t));\n }\n\n // wind speed lookup; use manual bilinear filtering based on 4 adjacent pixels for smooth interpolation\n vec2 lookup_wind(const vec2 uv) {\n // return texture2D(u_wind, uv).rg; // lower-res hardware filtering\n vec2 px = 1.0 / u_wind_res;\n vec2 vc = (floor(uv * u_wind_res)) * px;\n vec2 f = fract(uv * u_wind_res);\n vec2 tl = texture2D(u_wind, vc).rg;\n vec2 tr = texture2D(u_wind, vc + vec2(px.x, 0)).rg;\n vec2 bl = texture2D(u_wind, vc + vec2(0, px.y)).rg;\n vec2 br = texture2D(u_wind, vc + px).rg;\n return mix(mix(tl, tr, f.x), mix(bl, br, f.x), f.y);\n }\n\n void main() {\n vec4 color = texture2D(u_particles, v_tex_pos);\n vec2 pos = vec2(\n color.r / 255.0 + color.b,\n color.g / 255.0 + color.a); // decode particle position from pixel RGBA\n vec2 velocity = mix(u_wind_min, u_wind_max, lookup_wind(pos));\n float speed_t = length(velocity) / length(u_wind_max);\n\n // take EPSG:4236 distortion into account for calculating where the particle moved\n float distortion = cos(radians(pos.y * 180.0 - 90.0));\n vec2 offset = vec2(velocity.x / distortion, -velocity.y) * 0.0001 * u_speed_factor;\n\n // update particle position, wrapping around the date line\n pos = fract(1.0 + pos + offset);\n\n // a random seed to use for the particle drop\n vec2 seed = (pos + v_tex_pos) * u_rand_seed;\n\n // drop rate is a chance a particle will restart at random position, to avoid degeneration\n float drop_rate = u_drop_rate + speed_t * u_drop_rate_bump;\n float drop = step(1.0 - drop_rate, rand(seed));\n\n vec2 random_pos = vec2(\n rand(seed + 1.3),\n rand(seed + 2.1));\n pos = mix(pos, random_pos, drop);\n\n // encode the new particle position back into RGBA\n gl_FragColor = vec4(\n fract(pos * 255.0),\n floor(pos * 255.0) / 255.0);\n }";
|
|
21
|
+
exports.updateFrag = updateFrag;
|
|
22
|
+
var fullScreenVert = "\n precision mediump float;\n\n attribute vec2 a_pos;\n\n varying vec2 v_tex_pos;\n\n void main() {\n v_tex_pos = a_pos;\n gl_Position = vec4(1.0 - 2.0 * a_pos, 0.0, 1.0);\n gl_PointSize = 100.0;\n }";
|
|
23
|
+
exports.fullScreenVert = fullScreenVert;
|
|
24
|
+
var fullScreenFrag = "\n precision mediump float;\n\n uniform sampler2D u_screen;\n uniform float u_opacity;\n varying vec2 v_tex_pos;\n\n void main() {\n vec4 color = texture2D(u_screen, 1.0 - v_tex_pos);\n\n // a hack to guarantee opacity fade out even with a value close to 1.0\n gl_FragColor = vec4(floor(255.0 * color * u_opacity) / 255.0);\n }";
|
|
25
|
+
exports.fullScreenFrag = fullScreenFrag;
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@antv/l7-layers",
|
|
3
|
-
"version": "2.9.25
|
|
3
|
+
"version": "2.9.25",
|
|
4
4
|
"description": "L7's collection of built-in layers",
|
|
5
5
|
"main": "lib/index.js",
|
|
6
6
|
"module": "es/index.js",
|
|
@@ -27,10 +27,10 @@
|
|
|
27
27
|
"license": "ISC",
|
|
28
28
|
"dependencies": {
|
|
29
29
|
"@antv/async-hook": "^2.1.0",
|
|
30
|
-
"@antv/l7-core": "2.9.25
|
|
31
|
-
"@antv/l7-maps": "2.9.25
|
|
32
|
-
"@antv/l7-source": "2.9.25
|
|
33
|
-
"@antv/l7-utils": "2.9.25
|
|
30
|
+
"@antv/l7-core": "2.9.25",
|
|
31
|
+
"@antv/l7-maps": "2.9.25",
|
|
32
|
+
"@antv/l7-source": "2.9.25",
|
|
33
|
+
"@antv/l7-utils": "2.9.25",
|
|
34
34
|
"@babel/runtime": "^7.7.7",
|
|
35
35
|
"@mapbox/martini": "^0.2.0",
|
|
36
36
|
"@turf/helpers": "^6.1.4",
|
|
@@ -61,7 +61,7 @@
|
|
|
61
61
|
"@types/gl-matrix": "^2.4.5",
|
|
62
62
|
"@types/lodash": "^4.14.138"
|
|
63
63
|
},
|
|
64
|
-
"gitHead": "
|
|
64
|
+
"gitHead": "fe8fde9091697af0b11e0fe5713ffef7c71405be",
|
|
65
65
|
"publishConfig": {
|
|
66
66
|
"access": "public"
|
|
67
67
|
}
|