@antv/l7-layers 2.9.25-alpha.0 → 2.9.25

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (125) hide show
  1. package/es/heatmap/models/heatmap.js +1 -1
  2. package/es/tile/utils.js +1 -1
  3. package/lib/Geometry/index.js +114 -77
  4. package/lib/Geometry/models/billboard.js +232 -181
  5. package/lib/Geometry/models/index.js +18 -34
  6. package/lib/Geometry/models/plane.js +407 -278
  7. package/lib/Geometry/models/sprite.js +291 -189
  8. package/lib/canvas/index.js +101 -66
  9. package/lib/canvas/models/canvas.js +207 -140
  10. package/lib/canvas/models/index.js +12 -30
  11. package/lib/citybuliding/building.js +98 -63
  12. package/lib/citybuliding/models/build.js +192 -146
  13. package/lib/core/BaseLayer.js +1331 -814
  14. package/lib/core/BaseModel.js +457 -279
  15. package/lib/core/interface.js +40 -53
  16. package/lib/core/schema.js +21 -39
  17. package/lib/core/shape/Path.js +67 -79
  18. package/lib/core/shape/extrude.js +132 -91
  19. package/lib/core/triangulation.js +378 -196
  20. package/lib/earth/index.js +100 -62
  21. package/lib/earth/models/atmosphere.js +146 -112
  22. package/lib/earth/models/base.js +210 -150
  23. package/lib/earth/models/bloomsphere.js +146 -112
  24. package/lib/earth/utils.js +111 -91
  25. package/lib/heatmap/index.js +149 -92
  26. package/lib/heatmap/models/grid.js +118 -91
  27. package/lib/heatmap/models/grid3d.js +155 -123
  28. package/lib/heatmap/models/heatmap.js +475 -338
  29. package/lib/heatmap/models/hexagon.js +121 -92
  30. package/lib/heatmap/models/index.js +22 -37
  31. package/lib/heatmap/triangulation.js +31 -47
  32. package/lib/image/index.js +111 -74
  33. package/lib/image/models/dataImage.js +232 -174
  34. package/lib/image/models/image.js +175 -128
  35. package/lib/image/models/index.js +15 -32
  36. package/lib/index.js +263 -97
  37. package/lib/line/index.js +131 -85
  38. package/lib/line/models/arc.js +352 -237
  39. package/lib/line/models/arc_3d.js +334 -228
  40. package/lib/line/models/earthArc_3d.js +336 -228
  41. package/lib/line/models/great_circle.js +291 -200
  42. package/lib/line/models/half.js +286 -201
  43. package/lib/line/models/index.js +42 -50
  44. package/lib/line/models/line.js +428 -299
  45. package/lib/line/models/linearline.js +277 -203
  46. package/lib/line/models/simpleLine.js +239 -175
  47. package/lib/line/models/tile.js +348 -237
  48. package/lib/line/models/wall.js +327 -235
  49. package/lib/mask/index.js +92 -59
  50. package/lib/mask/models/fill.js +134 -82
  51. package/lib/mask/models/index.js +12 -30
  52. package/lib/plugins/DataMappingPlugin.js +342 -224
  53. package/lib/plugins/DataSourcePlugin.js +102 -87
  54. package/lib/plugins/FeatureScalePlugin.js +330 -240
  55. package/lib/plugins/LayerAnimateStylePlugin.js +61 -55
  56. package/lib/plugins/LayerModelPlugin.js +80 -73
  57. package/lib/plugins/LayerStylePlugin.js +48 -51
  58. package/lib/plugins/LightingPlugin.js +80 -68
  59. package/lib/plugins/MultiPassRendererPlugin.js +91 -65
  60. package/lib/plugins/PixelPickingPlugin.js +150 -109
  61. package/lib/plugins/RegisterStyleAttributePlugin.js +110 -110
  62. package/lib/plugins/ShaderUniformPlugin.js +118 -99
  63. package/lib/plugins/UpdateModelPlugin.js +40 -47
  64. package/lib/plugins/UpdateStyleAttributePlugin.js +93 -75
  65. package/lib/point/index.js +226 -150
  66. package/lib/point/models/earthExtrude.js +279 -201
  67. package/lib/point/models/earthFill.js +287 -202
  68. package/lib/point/models/extrude.js +299 -203
  69. package/lib/point/models/fill.js +406 -275
  70. package/lib/point/models/fillmage.js +365 -256
  71. package/lib/point/models/image.js +241 -168
  72. package/lib/point/models/index.js +46 -52
  73. package/lib/point/models/normal.js +183 -134
  74. package/lib/point/models/radar.js +304 -211
  75. package/lib/point/models/simplePoint.js +194 -142
  76. package/lib/point/models/text.js +608 -385
  77. package/lib/point/models/tile.js +314 -223
  78. package/lib/point/shape/extrude.js +56 -52
  79. package/lib/polygon/index.js +154 -102
  80. package/lib/polygon/models/extrude.js +311 -223
  81. package/lib/polygon/models/fill.js +215 -153
  82. package/lib/polygon/models/index.js +46 -52
  83. package/lib/polygon/models/ocean.js +244 -173
  84. package/lib/polygon/models/tile.js +144 -100
  85. package/lib/polygon/models/water.js +222 -153
  86. package/lib/raster/buffers/triangulation.js +27 -40
  87. package/lib/raster/index.js +115 -75
  88. package/lib/raster/models/index.js +16 -33
  89. package/lib/raster/models/raster.js +178 -135
  90. package/lib/raster/raster.js +187 -132
  91. package/lib/tile/interface.js +4 -16
  92. package/lib/tile/manager/tileConfigManager.js +125 -86
  93. package/lib/tile/manager/tileLayerManager.js +313 -229
  94. package/lib/tile/manager/tilePickerManager.js +192 -123
  95. package/lib/tile/models/tileModel.js +71 -52
  96. package/lib/tile/tileFactory/base.js +432 -309
  97. package/lib/tile/tileFactory/index.js +51 -49
  98. package/lib/tile/tileFactory/line.js +65 -50
  99. package/lib/tile/tileFactory/point.js +65 -50
  100. package/lib/tile/tileFactory/polygon.js +65 -50
  101. package/lib/tile/tileFactory/raster.js +66 -54
  102. package/lib/tile/tileFactory/rasterData.js +88 -76
  103. package/lib/tile/tileFactory/rasterDataLayer.js +97 -62
  104. package/lib/tile/tileFactory/vectorLayer.js +168 -109
  105. package/lib/tile/tileLayer/baseTileLayer.js +420 -221
  106. package/lib/tile/tmsTileLayer.js +110 -67
  107. package/lib/tile/utils.js +110 -92
  108. package/lib/utils/blend.js +59 -79
  109. package/lib/utils/collision-index.js +107 -64
  110. package/lib/utils/dataMappingStyle.js +105 -60
  111. package/lib/utils/extrude_polyline.js +600 -398
  112. package/lib/utils/grid-index.js +163 -111
  113. package/lib/utils/layerData.js +130 -99
  114. package/lib/utils/multiPassRender.js +49 -41
  115. package/lib/utils/polylineNormal.js +148 -96
  116. package/lib/utils/simpleLine.js +100 -85
  117. package/lib/utils/symbol-layout.js +219 -116
  118. package/lib/utils/updateShape.js +15 -41
  119. package/lib/wind/index.js +109 -71
  120. package/lib/wind/models/index.js +12 -30
  121. package/lib/wind/models/utils.js +144 -105
  122. package/lib/wind/models/wind.js +333 -224
  123. package/lib/wind/models/windRender.js +329 -218
  124. package/lib/wind/models/windShader.js +23 -181
  125. package/package.json +6 -6
@@ -1,208 +1,293 @@
1
- var __create = Object.create;
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- var __defProp = Object.defineProperty;
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- var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
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- var __getOwnPropNames = Object.getOwnPropertyNames;
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- var __getProtoOf = Object.getPrototypeOf;
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- var __hasOwnProp = Object.prototype.hasOwnProperty;
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- var __export = (target, all) => {
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- for (var name in all)
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- __defProp(target, name, { get: all[name], enumerable: true });
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- };
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- var __copyProps = (to, from, except, desc) => {
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- if (from && typeof from === "object" || typeof from === "function") {
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- for (let key of __getOwnPropNames(from))
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- if (!__hasOwnProp.call(to, key) && key !== except)
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- __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
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- }
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- return to;
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- };
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- var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target, mod));
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- var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
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-
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- // src/point/models/earthFill.ts
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- var earthFill_exports = {};
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- __export(earthFill_exports, {
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- default: () => FillModel
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+ "use strict";
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+
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+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
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+
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+ Object.defineProperty(exports, "__esModule", {
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+ value: true
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  });
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- module.exports = __toCommonJS(earthFill_exports);
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- var import_l7_core = require("@antv/l7-core");
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- var import_lodash = require("lodash");
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- var import_BaseModel = __toESM(require("../../core/BaseModel"));
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- var import_triangulation = require("../../core/triangulation");
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- var import_fill_frag = __toESM(require("../shaders/earth/fill_frag.glsl"));
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- var import_fill_vert = __toESM(require("../shaders/earth/fill_vert.glsl"));
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- var import_gl_matrix = require("gl-matrix");
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- var FillModel = class extends import_BaseModel.default {
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- getUninforms() {
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- const {
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- opacity = 1,
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- strokeOpacity = 1,
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- strokeWidth = 0,
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- stroke = "rgba(0,0,0,0)",
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- offsets = [0, 0],
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- blend,
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- blur = 0
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- } = this.layer.getLayerConfig();
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- if (this.dataTextureTest && this.dataTextureNeedUpdate({
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- opacity,
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- strokeOpacity,
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- strokeWidth,
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- stroke,
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- offsets
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- })) {
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- this.judgeStyleAttributes({
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- opacity,
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- strokeOpacity,
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- strokeWidth,
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- stroke,
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- offsets
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- });
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- const encodeData = this.layer.getEncodedData();
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- const { data, width, height } = this.calDataFrame(this.cellLength, encodeData, this.cellProperties);
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- this.rowCount = height;
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- this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
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- flipY: true,
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- data,
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- format: import_l7_core.gl.LUMINANCE,
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- type: import_l7_core.gl.FLOAT,
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- width,
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- height
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- }) : this.createTexture2D({
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- flipY: true,
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- data: [1],
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- format: import_l7_core.gl.LUMINANCE,
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- type: import_l7_core.gl.FLOAT,
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- width: 1,
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- height: 1
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- });
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- }
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- return {
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- u_blur: blur,
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- u_additive: blend === "additive" ? 1 : 0,
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- u_dataTexture: this.dataTexture,
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- u_cellTypeLayout: this.getCellTypeLayout(),
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- u_opacity: (0, import_lodash.isNumber)(opacity) ? opacity : 1,
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- u_stroke_opacity: (0, import_lodash.isNumber)(strokeOpacity) ? strokeOpacity : 1,
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- u_stroke_width: (0, import_lodash.isNumber)(strokeWidth) ? strokeWidth : 1,
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- u_stroke_color: this.getStrokeColor(stroke),
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- u_offsets: this.isOffsetStatic(offsets) ? offsets : [0, 0]
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- };
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- }
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- getAnimateUniforms() {
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- const {
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- animateOption = { enable: false }
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- } = this.layer.getLayerConfig();
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- return {
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- u_aimate: this.animateOption2Array(animateOption),
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- u_time: this.layer.getLayerAnimateTime()
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- };
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- }
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- initModels(callbackModel) {
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- this.buildModels(callbackModel);
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- }
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- buildModels(callbackModel) {
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- this.layer.triangulation = import_triangulation.GlobelPointFillTriangulation;
105
- this.layer.buildLayerModel({
106
- moduleName: "pointEarthFill",
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- vertexShader: import_fill_vert.default,
108
- fragmentShader: import_fill_frag.default,
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- triangulation: import_triangulation.GlobelPointFillTriangulation,
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- depth: { enable: true },
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- blend: this.getBlend()
112
- }).then((model) => {
113
- callbackModel([model]);
114
- }).catch((err) => {
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- console.warn(err);
116
- callbackModel([]);
117
- });
118
- }
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- clearModels() {
120
- var _a;
121
- (_a = this.dataTexture) == null ? void 0 : _a.destroy();
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- }
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- animateOption2Array(option) {
124
- return [option.enable ? 0 : 1, option.speed || 1, option.rings || 3, 0];
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+ exports.default = void 0;
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+
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+ var _toConsumableArray2 = _interopRequireDefault(require("@babel/runtime/helpers/toConsumableArray"));
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+
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+ var _slicedToArray2 = _interopRequireDefault(require("@babel/runtime/helpers/slicedToArray"));
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+
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+ var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
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+
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+ var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
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+
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+ var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
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+
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+ var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
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+
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+ var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
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+
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+ var _l7Core = require("@antv/l7-core");
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+
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+ var _lodash = require("lodash");
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+
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+ var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
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+
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+ var _triangulation = require("../../core/triangulation");
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+
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+ var _glMatrix = require("gl-matrix");
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+
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+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
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+
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+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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+
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+ /* babel-plugin-inline-import '../shaders/earth/fill_frag.glsl' */
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+ var pointFillFrag = "uniform float u_additive;\n\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n\nvarying vec4 v_data;\nvarying vec4 v_color;\nvarying float v_radius;\n\n#pragma include \"sdf_2d\"\n#pragma include \"picking\"\n\n\nvoid main() {\n int shape = int(floor(v_data.w + 0.5));\n\n vec4 textrueStroke = vec4(\n styleMappingMat[1][0],\n styleMappingMat[1][1],\n styleMappingMat[1][2],\n styleMappingMat[1][3]\n );\n\n float opacity = styleMappingMat[0][0];\n float stroke_opacity = styleMappingMat[0][1];\n float strokeWidth = styleMappingMat[0][2];\n vec4 strokeColor = textrueStroke == vec4(0) ? v_color : textrueStroke;\n\n lowp float antialiasblur = v_data.z;\n float r = v_radius / (v_radius + strokeWidth);\n\n float outer_df;\n float inner_df;\n // 'circle', 'triangle', 'square', 'pentagon', 'hexagon', 'octogon', 'hexagram', 'rhombus', 'vesica'\n if (shape == 0) {\n outer_df = sdCircle(v_data.xy, 1.0);\n inner_df = sdCircle(v_data.xy, r);\n } else if (shape == 1) {\n outer_df = sdEquilateralTriangle(1.1 * v_data.xy);\n inner_df = sdEquilateralTriangle(1.1 / r * v_data.xy);\n } else if (shape == 2) {\n outer_df = sdBox(v_data.xy, vec2(1.));\n inner_df = sdBox(v_data.xy, vec2(r));\n } else if (shape == 3) {\n outer_df = sdPentagon(v_data.xy, 0.8);\n inner_df = sdPentagon(v_data.xy, r * 0.8);\n } else if (shape == 4) {\n outer_df = sdHexagon(v_data.xy, 0.8);\n inner_df = sdHexagon(v_data.xy, r * 0.8);\n } else if (shape == 5) {\n outer_df = sdOctogon(v_data.xy, 1.0);\n inner_df = sdOctogon(v_data.xy, r);\n } else if (shape == 6) {\n outer_df = sdHexagram(v_data.xy, 0.52);\n inner_df = sdHexagram(v_data.xy, r * 0.52);\n } else if (shape == 7) {\n outer_df = sdRhombus(v_data.xy, vec2(1.0));\n inner_df = sdRhombus(v_data.xy, vec2(r));\n } else if (shape == 8) {\n outer_df = sdVesica(v_data.xy, 1.1, 0.8);\n inner_df = sdVesica(v_data.xy, r * 1.1, r * 0.8);\n }\n\n if(outer_df > antialiasblur + 0.018) discard;\n\n float opacity_t = smoothstep(0.0, antialiasblur, outer_df);\n\n float color_t = strokeWidth < 0.01 ? 0.0 : smoothstep(\n antialiasblur,\n 0.0,\n inner_df\n );\n\n if(strokeWidth < 0.01) {\n gl_FragColor = vec4(v_color.rgb, v_color.a * opacity);\n } else {\n gl_FragColor = mix(vec4(v_color.rgb, v_color.a * opacity), strokeColor * stroke_opacity, color_t);\n }\n\n if(u_additive > 0.0) {\n gl_FragColor *= opacity_t;\n gl_FragColor = filterColorAlpha(gl_FragColor, gl_FragColor.a);\n } else {\n gl_FragColor.a *= opacity_t;\n gl_FragColor = filterColor(gl_FragColor);\n }\n}\n";
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+
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+ /* babel-plugin-inline-import '../shaders/earth/fill_vert.glsl' */
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+ var pointFillVert = "attribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec3 a_Extrude;\nattribute float a_Size;\nattribute float a_Shape;\n\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\nvarying vec4 v_data;\nvarying vec4 v_color;\nvarying float v_radius;\n\nuniform float u_opacity : 1;\nuniform float u_stroke_opacity : 1;\nuniform float u_stroke_width : 2;\nuniform vec4 u_stroke_color : [0.0, 0.0, 0.0, 0.0];\nuniform vec2 u_offsets;\n\nuniform float u_blur : 0.0;\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n#pragma include \"styleMappingCalStrokeOpacity\"\n#pragma include \"styleMappingCalStrokeWidth\"\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\n\nvoid main() {\n vec3 extrude = a_Extrude;\n float shape_type = a_Shape;\n /*\n * setPickingSize \u8BBE\u7F6E\u62FE\u53D6\u5927\u5C0F\n */\n float newSize = setPickingSize(a_Size);\n // float newSize = setPickingSize(a_Size) * 0.00001038445708445579;\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n\n vec2 strokeOpacityAndOffset = calStrokeOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][1] = strokeOpacityAndOffset.r;\n textureOffset = strokeOpacityAndOffset.g;\n\n vec2 strokeWidthAndOffset = calStrokeWidthAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][2] = strokeWidthAndOffset.r;\n textureOffset = strokeWidthAndOffset.g;\n\n vec4 textrueStroke = vec4(-1.0, -1.0, -1.0, -1.0);\n if(hasStroke()) {\n vec2 valueRPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][0] = pos2value(valueRPos, columnWidth, rowHeight); // R\n textureOffset += 1.0;\n\n vec2 valueGPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][1] = pos2value(valueGPos, columnWidth, rowHeight); // G\n textureOffset += 1.0;\n\n vec2 valueBPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][2] = pos2value(valueBPos, columnWidth, rowHeight); // B\n textureOffset += 1.0;\n\n vec2 valueAPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][3] = pos2value(valueAPos, columnWidth, rowHeight); // A\n textureOffset += 1.0;\n } else {\n if(u_stroke_color == vec4(0.0)) {\n styleMappingMat[1][0] = v_color.r;\n styleMappingMat[1][1] = v_color.g;\n styleMappingMat[1][2] = v_color.b;\n styleMappingMat[1][3] = v_color.a;\n } else {\n styleMappingMat[1][0] = u_stroke_color.r;\n styleMappingMat[1][1] = u_stroke_color.g;\n styleMappingMat[1][2] = u_stroke_color.b;\n styleMappingMat[1][3] = u_stroke_color.a;\n }\n }\n\n // cal style mapping\n\n // unpack color(vec2)\n v_color = a_Color;\n\n // radius(16-bit)\n v_radius = newSize;\n\n // TODO: billboard\n // anti-alias\n // float antialiased_blur = -max(u_blur, antialiasblur);\n float antialiasblur = -max(2.0 / u_DevicePixelRatio / newSize, u_blur);\n\n // TODP: /abs(extrude.x) \u662F\u4E3A\u4E86\u517C\u5BB9\u5730\u7403\u6A21\u5F0F\n v_data = vec4(extrude.x/abs(extrude.x), extrude.y/abs(extrude.y), antialiasblur,shape_type);\n\n\n gl_Position = u_ViewProjectionMatrix * vec4(a_Position + extrude * newSize * 0.1, 1.0);\n\n setPickingColor(a_PickingColor);\n}\n";
43
+
44
+ var FillModel = /*#__PURE__*/function (_BaseModel) {
45
+ (0, _inherits2.default)(FillModel, _BaseModel);
46
+
47
+ var _super = _createSuper(FillModel);
48
+
49
+ function FillModel() {
50
+ (0, _classCallCheck2.default)(this, FillModel);
51
+ return _super.apply(this, arguments);
125
52
  }
126
- registerBuiltinAttributes() {
127
- this.styleAttributeService.registerStyleAttribute({
128
- name: "extrude",
129
- type: import_l7_core.AttributeType.Attribute,
130
- descriptor: {
131
- name: "a_Extrude",
132
- buffer: {
133
- usage: import_l7_core.gl.DYNAMIC_DRAW,
134
- data: [],
135
- type: import_l7_core.gl.FLOAT
136
- },
137
- size: 3,
138
- update: (feature, featureIdx, vertex, attributeIdx) => {
139
- const [x, y, z] = vertex;
140
- const n1 = import_gl_matrix.vec3.fromValues(0, 0, 1);
141
- const n2 = import_gl_matrix.vec3.fromValues(x, 0, z);
142
- const xzReg = x >= 0 ? import_gl_matrix.vec3.angle(n1, n2) : Math.PI * 2 - import_gl_matrix.vec3.angle(n1, n2);
143
- const yReg = Math.PI * 2 - Math.asin(y / 100);
144
- const m = import_gl_matrix.mat4.create();
145
- import_gl_matrix.mat4.rotateY(m, m, xzReg);
146
- import_gl_matrix.mat4.rotateX(m, m, yReg);
147
- const v1 = import_gl_matrix.vec3.fromValues(1, 1, 0);
148
- import_gl_matrix.vec3.transformMat4(v1, v1, m);
149
- import_gl_matrix.vec3.normalize(v1, v1);
150
- const v2 = import_gl_matrix.vec3.fromValues(-1, 1, 0);
151
- import_gl_matrix.vec3.transformMat4(v2, v2, m);
152
- import_gl_matrix.vec3.normalize(v2, v2);
153
- const v3 = import_gl_matrix.vec3.fromValues(-1, -1, 0);
154
- import_gl_matrix.vec3.transformMat4(v3, v3, m);
155
- import_gl_matrix.vec3.normalize(v3, v3);
156
- const v4 = import_gl_matrix.vec3.fromValues(1, -1, 0);
157
- import_gl_matrix.vec3.transformMat4(v4, v4, m);
158
- import_gl_matrix.vec3.normalize(v4, v4);
159
- const extrude = [...v1, ...v2, ...v3, ...v4];
160
- const extrudeIndex = attributeIdx % 4 * 3;
161
- return [
162
- extrude[extrudeIndex],
163
- extrude[extrudeIndex + 1],
164
- extrude[extrudeIndex + 2]
165
- ];
166
- }
53
+
54
+ (0, _createClass2.default)(FillModel, [{
55
+ key: "getUninforms",
56
+ value: function getUninforms() {
57
+ var _ref = this.layer.getLayerConfig(),
58
+ _ref$opacity = _ref.opacity,
59
+ opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
60
+ _ref$strokeOpacity = _ref.strokeOpacity,
61
+ strokeOpacity = _ref$strokeOpacity === void 0 ? 1 : _ref$strokeOpacity,
62
+ _ref$strokeWidth = _ref.strokeWidth,
63
+ strokeWidth = _ref$strokeWidth === void 0 ? 0 : _ref$strokeWidth,
64
+ _ref$stroke = _ref.stroke,
65
+ stroke = _ref$stroke === void 0 ? 'rgba(0,0,0,0)' : _ref$stroke,
66
+ _ref$offsets = _ref.offsets,
67
+ offsets = _ref$offsets === void 0 ? [0, 0] : _ref$offsets,
68
+ blend = _ref.blend,
69
+ _ref$blur = _ref.blur,
70
+ blur = _ref$blur === void 0 ? 0 : _ref$blur;
71
+
72
+ if (this.dataTextureTest && this.dataTextureNeedUpdate({
73
+ opacity: opacity,
74
+ strokeOpacity: strokeOpacity,
75
+ strokeWidth: strokeWidth,
76
+ stroke: stroke,
77
+ offsets: offsets
78
+ })) {
79
+ // 判断当前的样式中哪些是需要进行数据映射的,哪些是常量,同时计算用于构建数据纹理的一些中间变量
80
+ this.judgeStyleAttributes({
81
+ opacity: opacity,
82
+ strokeOpacity: strokeOpacity,
83
+ strokeWidth: strokeWidth,
84
+ stroke: stroke,
85
+ offsets: offsets
86
+ });
87
+ var encodeData = this.layer.getEncodedData();
88
+
89
+ var _this$calDataFrame = this.calDataFrame(this.cellLength, encodeData, this.cellProperties),
90
+ data = _this$calDataFrame.data,
91
+ width = _this$calDataFrame.width,
92
+ height = _this$calDataFrame.height;
93
+
94
+ this.rowCount = height; // 当前数据纹理有多少行
95
+
96
+ this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
97
+ flipY: true,
98
+ data: data,
99
+ format: _l7Core.gl.LUMINANCE,
100
+ type: _l7Core.gl.FLOAT,
101
+ width: width,
102
+ height: height
103
+ }) : this.createTexture2D({
104
+ flipY: true,
105
+ data: [1],
106
+ format: _l7Core.gl.LUMINANCE,
107
+ type: _l7Core.gl.FLOAT,
108
+ width: 1,
109
+ height: 1
110
+ });
167
111
  }
168
- });
169
- this.styleAttributeService.registerStyleAttribute({
170
- name: "size",
171
- type: import_l7_core.AttributeType.Attribute,
172
- descriptor: {
173
- name: "a_Size",
174
- buffer: {
175
- usage: import_l7_core.gl.DYNAMIC_DRAW,
176
- data: [],
177
- type: import_l7_core.gl.FLOAT
112
+
113
+ return {
114
+ u_blur: blur,
115
+ u_additive: blend === 'additive' ? 1.0 : 0.0,
116
+ u_dataTexture: this.dataTexture,
117
+ // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]
118
+ u_cellTypeLayout: this.getCellTypeLayout(),
119
+ u_opacity: (0, _lodash.isNumber)(opacity) ? opacity : 1.0,
120
+ u_stroke_opacity: (0, _lodash.isNumber)(strokeOpacity) ? strokeOpacity : 1.0,
121
+ u_stroke_width: (0, _lodash.isNumber)(strokeWidth) ? strokeWidth : 1.0,
122
+ u_stroke_color: this.getStrokeColor(stroke),
123
+ u_offsets: this.isOffsetStatic(offsets) ? offsets : [0, 0]
124
+ };
125
+ }
126
+ }, {
127
+ key: "getAnimateUniforms",
128
+ value: function getAnimateUniforms() {
129
+ var _ref2 = this.layer.getLayerConfig(),
130
+ _ref2$animateOption = _ref2.animateOption,
131
+ animateOption = _ref2$animateOption === void 0 ? {
132
+ enable: false
133
+ } : _ref2$animateOption;
134
+
135
+ return {
136
+ u_aimate: this.animateOption2Array(animateOption),
137
+ u_time: this.layer.getLayerAnimateTime()
138
+ };
139
+ }
140
+ }, {
141
+ key: "initModels",
142
+ value: function initModels(callbackModel) {
143
+ this.buildModels(callbackModel);
144
+ }
145
+ }, {
146
+ key: "buildModels",
147
+ value: function buildModels(callbackModel) {
148
+ this.layer.triangulation = _triangulation.GlobelPointFillTriangulation;
149
+ this.layer.buildLayerModel({
150
+ moduleName: 'pointEarthFill',
151
+ vertexShader: pointFillVert,
152
+ fragmentShader: pointFillFrag,
153
+ triangulation: _triangulation.GlobelPointFillTriangulation,
154
+ depth: {
155
+ enable: true
178
156
  },
179
- size: 1,
180
- update: (feature, featureIdx, vertex, attributeIdx) => {
181
- const { size = 5 } = feature;
182
- return Array.isArray(size) ? [size[0]] : [size];
157
+ blend: this.getBlend()
158
+ }).then(function (model) {
159
+ callbackModel([model]);
160
+ }).catch(function (err) {
161
+ console.warn(err);
162
+ callbackModel([]);
163
+ });
164
+ }
165
+ }, {
166
+ key: "clearModels",
167
+ value: function clearModels() {
168
+ var _this$dataTexture;
169
+
170
+ (_this$dataTexture = this.dataTexture) === null || _this$dataTexture === void 0 ? void 0 : _this$dataTexture.destroy();
171
+ } // overwrite baseModel func
172
+
173
+ }, {
174
+ key: "animateOption2Array",
175
+ value: function animateOption2Array(option) {
176
+ return [option.enable ? 0 : 1.0, option.speed || 1, option.rings || 3, 0];
177
+ }
178
+ }, {
179
+ key: "registerBuiltinAttributes",
180
+ value: function registerBuiltinAttributes() {
181
+ var _this = this;
182
+
183
+ this.styleAttributeService.registerStyleAttribute({
184
+ name: 'extrude',
185
+ type: _l7Core.AttributeType.Attribute,
186
+ descriptor: {
187
+ name: 'a_Extrude',
188
+ buffer: {
189
+ // give the WebGL driver a hint that this buffer may change
190
+ usage: _l7Core.gl.DYNAMIC_DRAW,
191
+ data: [],
192
+ type: _l7Core.gl.FLOAT
193
+ },
194
+ size: 3,
195
+ update: function update(feature, featureIdx, vertex, attributeIdx) {
196
+ var _vertex = (0, _slicedToArray2.default)(vertex, 3),
197
+ x = _vertex[0],
198
+ y = _vertex[1],
199
+ z = _vertex[2];
200
+
201
+ var n1 = _glMatrix.vec3.fromValues(0, 0, 1);
202
+
203
+ var n2 = _glMatrix.vec3.fromValues(x, 0, z);
204
+
205
+ var xzReg = x >= 0 ? _glMatrix.vec3.angle(n1, n2) : Math.PI * 2 - _glMatrix.vec3.angle(n1, n2);
206
+ var yReg = Math.PI * 2 - Math.asin(y / 100);
207
+
208
+ var m = _glMatrix.mat4.create();
209
+
210
+ _glMatrix.mat4.rotateY(m, m, xzReg);
211
+
212
+ _glMatrix.mat4.rotateX(m, m, yReg);
213
+
214
+ var v1 = _glMatrix.vec3.fromValues(1, 1, 0);
215
+
216
+ _glMatrix.vec3.transformMat4(v1, v1, m);
217
+
218
+ _glMatrix.vec3.normalize(v1, v1);
219
+
220
+ var v2 = _glMatrix.vec3.fromValues(-1, 1, 0);
221
+
222
+ _glMatrix.vec3.transformMat4(v2, v2, m);
223
+
224
+ _glMatrix.vec3.normalize(v2, v2);
225
+
226
+ var v3 = _glMatrix.vec3.fromValues(-1, -1, 0);
227
+
228
+ _glMatrix.vec3.transformMat4(v3, v3, m);
229
+
230
+ _glMatrix.vec3.normalize(v3, v3);
231
+
232
+ var v4 = _glMatrix.vec3.fromValues(1, -1, 0);
233
+
234
+ _glMatrix.vec3.transformMat4(v4, v4, m);
235
+
236
+ _glMatrix.vec3.normalize(v4, v4);
237
+
238
+ var extrude = [].concat((0, _toConsumableArray2.default)(v1), (0, _toConsumableArray2.default)(v2), (0, _toConsumableArray2.default)(v3), (0, _toConsumableArray2.default)(v4));
239
+ var extrudeIndex = attributeIdx % 4 * 3;
240
+ return [extrude[extrudeIndex], extrude[extrudeIndex + 1], extrude[extrudeIndex + 2]];
241
+ }
183
242
  }
184
- }
185
- });
186
- this.styleAttributeService.registerStyleAttribute({
187
- name: "shape",
188
- type: import_l7_core.AttributeType.Attribute,
189
- descriptor: {
190
- name: "a_Shape",
191
- buffer: {
192
- usage: import_l7_core.gl.DYNAMIC_DRAW,
193
- data: [],
194
- type: import_l7_core.gl.FLOAT
195
- },
196
- size: 1,
197
- update: (feature, featureIdx, vertex, attributeIdx) => {
198
- const { shape = 2 } = feature;
199
- const shape2d = this.layer.getLayerConfig().shape2d;
200
- const shapeIndex = shape2d.indexOf(shape);
201
- return [shapeIndex];
243
+ }); // point layer size;
244
+
245
+ this.styleAttributeService.registerStyleAttribute({
246
+ name: 'size',
247
+ type: _l7Core.AttributeType.Attribute,
248
+ descriptor: {
249
+ name: 'a_Size',
250
+ buffer: {
251
+ // give the WebGL driver a hint that this buffer may change
252
+ usage: _l7Core.gl.DYNAMIC_DRAW,
253
+ data: [],
254
+ type: _l7Core.gl.FLOAT
255
+ },
256
+ size: 1,
257
+ update: function update(feature, featureIdx, vertex, attributeIdx) {
258
+ var _feature$size = feature.size,
259
+ size = _feature$size === void 0 ? 5 : _feature$size;
260
+ return Array.isArray(size) ? [size[0]] : [size];
261
+ }
202
262
  }
203
- }
204
- });
205
- }
206
- };
207
- // Annotate the CommonJS export names for ESM import in node:
208
- 0 && (module.exports = {});
263
+ }); // point layer size;
264
+
265
+ this.styleAttributeService.registerStyleAttribute({
266
+ name: 'shape',
267
+ type: _l7Core.AttributeType.Attribute,
268
+ descriptor: {
269
+ name: 'a_Shape',
270
+ buffer: {
271
+ // give the WebGL driver a hint that this buffer may change
272
+ usage: _l7Core.gl.DYNAMIC_DRAW,
273
+ data: [],
274
+ type: _l7Core.gl.FLOAT
275
+ },
276
+ size: 1,
277
+ update: function update(feature, featureIdx, vertex, attributeIdx) {
278
+ var _feature$shape = feature.shape,
279
+ shape = _feature$shape === void 0 ? 2 : _feature$shape;
280
+
281
+ var shape2d = _this.layer.getLayerConfig().shape2d;
282
+
283
+ var shapeIndex = shape2d.indexOf(shape);
284
+ return [shapeIndex];
285
+ }
286
+ }
287
+ });
288
+ }
289
+ }]);
290
+ return FillModel;
291
+ }(_BaseModel2.default);
292
+
293
+ exports.default = FillModel;