@antv/l7-layers 2.9.25-alpha.0 → 2.9.25

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (125) hide show
  1. package/es/heatmap/models/heatmap.js +1 -1
  2. package/es/tile/utils.js +1 -1
  3. package/lib/Geometry/index.js +114 -77
  4. package/lib/Geometry/models/billboard.js +232 -181
  5. package/lib/Geometry/models/index.js +18 -34
  6. package/lib/Geometry/models/plane.js +407 -278
  7. package/lib/Geometry/models/sprite.js +291 -189
  8. package/lib/canvas/index.js +101 -66
  9. package/lib/canvas/models/canvas.js +207 -140
  10. package/lib/canvas/models/index.js +12 -30
  11. package/lib/citybuliding/building.js +98 -63
  12. package/lib/citybuliding/models/build.js +192 -146
  13. package/lib/core/BaseLayer.js +1331 -814
  14. package/lib/core/BaseModel.js +457 -279
  15. package/lib/core/interface.js +40 -53
  16. package/lib/core/schema.js +21 -39
  17. package/lib/core/shape/Path.js +67 -79
  18. package/lib/core/shape/extrude.js +132 -91
  19. package/lib/core/triangulation.js +378 -196
  20. package/lib/earth/index.js +100 -62
  21. package/lib/earth/models/atmosphere.js +146 -112
  22. package/lib/earth/models/base.js +210 -150
  23. package/lib/earth/models/bloomsphere.js +146 -112
  24. package/lib/earth/utils.js +111 -91
  25. package/lib/heatmap/index.js +149 -92
  26. package/lib/heatmap/models/grid.js +118 -91
  27. package/lib/heatmap/models/grid3d.js +155 -123
  28. package/lib/heatmap/models/heatmap.js +475 -338
  29. package/lib/heatmap/models/hexagon.js +121 -92
  30. package/lib/heatmap/models/index.js +22 -37
  31. package/lib/heatmap/triangulation.js +31 -47
  32. package/lib/image/index.js +111 -74
  33. package/lib/image/models/dataImage.js +232 -174
  34. package/lib/image/models/image.js +175 -128
  35. package/lib/image/models/index.js +15 -32
  36. package/lib/index.js +263 -97
  37. package/lib/line/index.js +131 -85
  38. package/lib/line/models/arc.js +352 -237
  39. package/lib/line/models/arc_3d.js +334 -228
  40. package/lib/line/models/earthArc_3d.js +336 -228
  41. package/lib/line/models/great_circle.js +291 -200
  42. package/lib/line/models/half.js +286 -201
  43. package/lib/line/models/index.js +42 -50
  44. package/lib/line/models/line.js +428 -299
  45. package/lib/line/models/linearline.js +277 -203
  46. package/lib/line/models/simpleLine.js +239 -175
  47. package/lib/line/models/tile.js +348 -237
  48. package/lib/line/models/wall.js +327 -235
  49. package/lib/mask/index.js +92 -59
  50. package/lib/mask/models/fill.js +134 -82
  51. package/lib/mask/models/index.js +12 -30
  52. package/lib/plugins/DataMappingPlugin.js +342 -224
  53. package/lib/plugins/DataSourcePlugin.js +102 -87
  54. package/lib/plugins/FeatureScalePlugin.js +330 -240
  55. package/lib/plugins/LayerAnimateStylePlugin.js +61 -55
  56. package/lib/plugins/LayerModelPlugin.js +80 -73
  57. package/lib/plugins/LayerStylePlugin.js +48 -51
  58. package/lib/plugins/LightingPlugin.js +80 -68
  59. package/lib/plugins/MultiPassRendererPlugin.js +91 -65
  60. package/lib/plugins/PixelPickingPlugin.js +150 -109
  61. package/lib/plugins/RegisterStyleAttributePlugin.js +110 -110
  62. package/lib/plugins/ShaderUniformPlugin.js +118 -99
  63. package/lib/plugins/UpdateModelPlugin.js +40 -47
  64. package/lib/plugins/UpdateStyleAttributePlugin.js +93 -75
  65. package/lib/point/index.js +226 -150
  66. package/lib/point/models/earthExtrude.js +279 -201
  67. package/lib/point/models/earthFill.js +287 -202
  68. package/lib/point/models/extrude.js +299 -203
  69. package/lib/point/models/fill.js +406 -275
  70. package/lib/point/models/fillmage.js +365 -256
  71. package/lib/point/models/image.js +241 -168
  72. package/lib/point/models/index.js +46 -52
  73. package/lib/point/models/normal.js +183 -134
  74. package/lib/point/models/radar.js +304 -211
  75. package/lib/point/models/simplePoint.js +194 -142
  76. package/lib/point/models/text.js +608 -385
  77. package/lib/point/models/tile.js +314 -223
  78. package/lib/point/shape/extrude.js +56 -52
  79. package/lib/polygon/index.js +154 -102
  80. package/lib/polygon/models/extrude.js +311 -223
  81. package/lib/polygon/models/fill.js +215 -153
  82. package/lib/polygon/models/index.js +46 -52
  83. package/lib/polygon/models/ocean.js +244 -173
  84. package/lib/polygon/models/tile.js +144 -100
  85. package/lib/polygon/models/water.js +222 -153
  86. package/lib/raster/buffers/triangulation.js +27 -40
  87. package/lib/raster/index.js +115 -75
  88. package/lib/raster/models/index.js +16 -33
  89. package/lib/raster/models/raster.js +178 -135
  90. package/lib/raster/raster.js +187 -132
  91. package/lib/tile/interface.js +4 -16
  92. package/lib/tile/manager/tileConfigManager.js +125 -86
  93. package/lib/tile/manager/tileLayerManager.js +313 -229
  94. package/lib/tile/manager/tilePickerManager.js +192 -123
  95. package/lib/tile/models/tileModel.js +71 -52
  96. package/lib/tile/tileFactory/base.js +432 -309
  97. package/lib/tile/tileFactory/index.js +51 -49
  98. package/lib/tile/tileFactory/line.js +65 -50
  99. package/lib/tile/tileFactory/point.js +65 -50
  100. package/lib/tile/tileFactory/polygon.js +65 -50
  101. package/lib/tile/tileFactory/raster.js +66 -54
  102. package/lib/tile/tileFactory/rasterData.js +88 -76
  103. package/lib/tile/tileFactory/rasterDataLayer.js +97 -62
  104. package/lib/tile/tileFactory/vectorLayer.js +168 -109
  105. package/lib/tile/tileLayer/baseTileLayer.js +420 -221
  106. package/lib/tile/tmsTileLayer.js +110 -67
  107. package/lib/tile/utils.js +110 -92
  108. package/lib/utils/blend.js +59 -79
  109. package/lib/utils/collision-index.js +107 -64
  110. package/lib/utils/dataMappingStyle.js +105 -60
  111. package/lib/utils/extrude_polyline.js +600 -398
  112. package/lib/utils/grid-index.js +163 -111
  113. package/lib/utils/layerData.js +130 -99
  114. package/lib/utils/multiPassRender.js +49 -41
  115. package/lib/utils/polylineNormal.js +148 -96
  116. package/lib/utils/simpleLine.js +100 -85
  117. package/lib/utils/symbol-layout.js +219 -116
  118. package/lib/utils/updateShape.js +15 -41
  119. package/lib/wind/index.js +109 -71
  120. package/lib/wind/models/index.js +12 -30
  121. package/lib/wind/models/utils.js +144 -105
  122. package/lib/wind/models/wind.js +333 -224
  123. package/lib/wind/models/windRender.js +329 -218
  124. package/lib/wind/models/windShader.js +23 -181
  125. package/package.json +6 -6
@@ -1,257 +1,368 @@
1
- var __create = Object.create;
2
- var __defProp = Object.defineProperty;
3
- var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
4
- var __getOwnPropNames = Object.getOwnPropertyNames;
5
- var __getProtoOf = Object.getPrototypeOf;
6
- var __hasOwnProp = Object.prototype.hasOwnProperty;
7
- var __export = (target, all) => {
8
- for (var name in all)
9
- __defProp(target, name, { get: all[name], enumerable: true });
10
- };
11
- var __copyProps = (to, from, except, desc) => {
12
- if (from && typeof from === "object" || typeof from === "function") {
13
- for (let key of __getOwnPropNames(from))
14
- if (!__hasOwnProp.call(to, key) && key !== except)
15
- __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
16
- }
17
- return to;
18
- };
19
- var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target, mod));
20
- var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
21
-
22
- // src/line/models/tile.ts
23
- var tile_exports = {};
24
- __export(tile_exports, {
25
- default: () => LineModel
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+
5
+ Object.defineProperty(exports, "__esModule", {
6
+ value: true
26
7
  });
27
- module.exports = __toCommonJS(tile_exports);
28
- var import_l7_core = require("@antv/l7-core");
29
- var import_l7_utils = require("@antv/l7-utils");
30
- var import_BaseModel = __toESM(require("../../core/BaseModel"));
31
- var import_triangulation = require("../../core/triangulation");
32
- var import_line_tile_frag = __toESM(require("../shaders/tile/line_tile_frag.glsl"));
33
- var import_line_tile_vert = __toESM(require("../shaders/tile/line_tile_vert.glsl"));
34
- var LineModel = class extends import_BaseModel.default {
35
- constructor() {
36
- super(...arguments);
37
- this.updateTexture = () => {
38
- const { createTexture2D } = this.rendererService;
39
- if (this.texture) {
40
- this.texture.update({
41
- data: this.iconService.getCanvas()
8
+ exports.default = void 0;
9
+
10
+ var _regenerator = _interopRequireDefault(require("@babel/runtime/regenerator"));
11
+
12
+ var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
13
+
14
+ var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
15
+
16
+ var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
17
+
18
+ var _assertThisInitialized2 = _interopRequireDefault(require("@babel/runtime/helpers/assertThisInitialized"));
19
+
20
+ var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
21
+
22
+ var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
23
+
24
+ var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
25
+
26
+ var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
27
+
28
+ var _l7Core = require("@antv/l7-core");
29
+
30
+ var _l7Utils = require("@antv/l7-utils");
31
+
32
+ var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
33
+
34
+ var _triangulation = require("../../core/triangulation");
35
+
36
+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
37
+
38
+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
39
+
40
+ /* babel-plugin-inline-import '../shaders/tile/line_tile_frag.glsl' */
41
+ var line_tile_frag = "#define LineTexture 1.0\nuniform float u_blur : 0.99;\nuniform float u_opacity : 1.0;\nuniform float u_textureBlend;\n\nuniform float u_borderWidth: 0.0;\nuniform vec4 u_borderColor;\nvarying vec4 v_color;\n\n// line texture\nuniform float u_line_texture;\nuniform sampler2D u_texture;\nuniform vec2 u_textSize;\n\nvarying vec2 v_iconMapUV;\n\n#pragma include \"picking\"\n\nvarying mat4 styleMappingMat;\n\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float d_distance_ratio = styleMappingMat[3].r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n gl_FragColor = v_color;\n // anti-alias\n // float blur = 1.0 - smoothstep(u_blur, 1., length(v_normal.xy));\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n\n\n if(u_line_texture == LineTexture) { // while load texture\n float aDistance = styleMappingMat[3].g; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n float d_texPixelLen = styleMappingMat[3].b; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n float u = fract(mod(aDistance, d_texPixelLen)/d_texPixelLen);\n float v = styleMappingMat[3].a; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n // v = max(smoothstep(0.95, 1.0, v), v);\n vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;\n \n // gl_FragColor = filterColor(gl_FragColor + texture2D(u_texture, vec2(u, v)));\n // gl_FragColor = filterColor(gl_FragColor + texture2D(u_texture, uv));\n vec4 pattern = texture2D(u_texture, uv);\n\n if(u_textureBlend == 0.0) { // normal\n pattern.a = 0.0;\n gl_FragColor += pattern;\n } else { // replace\n pattern.a *= opacity;\n if(gl_FragColor.a <= 0.0) {\n pattern.a = 0.0;\n }\n gl_FragColor = pattern;\n }\n } \n\n float v = styleMappingMat[3].a;\n float borderWidth = min(0.5, u_borderWidth);\n // \u7ED8\u5236 border\n if(borderWidth > 0.01) {\n float borderOuterWidth = borderWidth/2.0;\n\n if(v >= 1.0 - borderWidth || v <= borderWidth) {\n if(v > borderWidth) {\n float linear = smoothstep(0.0, 1.0, (v - (1.0 - borderWidth))/borderWidth);\n gl_FragColor.rgb = mix(gl_FragColor.rgb, u_borderColor.rgb, linear);\n } else if(v <= borderWidth) {\n float linear = smoothstep(0.0, 1.0, v/borderWidth);\n gl_FragColor.rgb = mix(u_borderColor.rgb, gl_FragColor.rgb, linear);\n }\n }\n\n if(v < borderOuterWidth) {\n gl_FragColor.a = mix(0.0, gl_FragColor.a, v/borderOuterWidth);\n } else if(v > 1.0 - borderOuterWidth) {\n gl_FragColor.a = mix(gl_FragColor.a, 0.0, (v - (1.0 - borderOuterWidth))/borderOuterWidth);\n }\n }\n\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
42
+
43
+ /* babel-plugin-inline-import '../shaders/tile/line_tile_vert.glsl' */
44
+ var line_tile_vert = "\nattribute float a_Miter;\nattribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec3 a_Normal;\nattribute vec3 a_Position;\n\nattribute vec2 a_iconMapUV;\n\n// dash line\nattribute float a_Total_Distance;\nattribute vec2 a_DistanceAndIndex;\n\nuniform vec2 u_tileOrigin;\nuniform float u_coord;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform float u_icon_step: 100;\n\nuniform float u_heightfixed: 0.0;\nuniform float u_vertexScale: 1.0;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvarying vec4 v_color;\n\n// texV \u7EBF\u56FE\u5C42 - \u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\uFF08\u7EBF\u7684\u5BBD\u5EA6\u65B9\u5411\uFF09\nvarying vec2 v_iconMapUV;\n\n\nuniform float u_linearColor: 0;\nuniform float u_arrow: 0.0;\nuniform float u_arrowHeight: 3.0;\nuniform float u_arrowWidth: 2.0;\nuniform float u_tailWidth: 1.0;\n\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\nvec2 calculateArrow(vec2 offset) {\n /*\n * \u5728\u652F\u6301\u7BAD\u5934\u7684\u65F6\u5019\uFF0C\u7B2C\u4E8C\u3001\u7B2C\u4E09\u7EC4\u9876\u70B9\u662F\u989D\u5916\u63D2\u5165\u7528\u4E8E\u6784\u5EFA\u9876\u70B9\u7684\n */\n float arrowFlag = -1.0;\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n // \u9AD8\u5FB7 2.0 \u7684\u65CB\u8F6C\u89D2\u5EA6\u4E0D\u540C\n arrowFlag = 1.0;\n }\n float pi = arrowFlag * 3.1415926/2.;\n if(a_Miter < 0.) {\n // \u6839\u636E\u7EBF\u7684\u4E24\u4FA7\u504F\u79FB\u4E0D\u540C\u3001\u65CB\u8F6C\u7684\u65B9\u5411\u76F8\u53CD\n pi = -pi;\n }\n highp float angle_sin = sin(pi);\n highp float angle_cos = cos(pi);\n // \u8BA1\u7B97\u5782\u76F4\u4E0E\u7EBF\u65B9\u5411\u7684\u65CB\u8F6C\u77E9\u9635\n mat2 rotation_matrix = mat2(angle_cos, -1.0 * angle_sin, angle_sin, angle_cos);\n float arrowWidth = u_arrowWidth;\n float arrowHeight = u_arrowHeight;\n\n vec2 arrowOffset = vec2(0.0);\n /*\n * a_DistanceAndIndex.y \u7528\u4E8E\u6807\u8BB0\u5F53\u524D\u9876\u70B9\u5C5E\u4E8E\u54EA\u4E00\u7EC4\uFF08\u4E24\u4E2A\u9876\u70B9\u4E00\u7EC4\uFF0C\u6784\u6210\u7EBF\u7684\u5176\u5B9E\u662F\u77E9\u5F62\uFF0C\u6700\u7B80\u9700\u8981\u56DB\u4E2A\u9876\u70B9\u3001\u4E24\u7EC4\u9876\u70B9\u6784\u6210\uFF09\n */\n if(a_DistanceAndIndex.y == 0.0) {\n // \u7BAD\u5934\u5C16\u90E8\n offset = vec2(0.0);\n } else if(a_DistanceAndIndex.y == 1.0) {\n // \u7BAD\u5934\u4E24\u4FA7\n arrowOffset = rotation_matrix*(offset * arrowHeight);\n offset += arrowOffset; // \u6CBF\u7EBF\u504F\u79FB\n offset = offset * arrowWidth; // \u5782\u76F4\u7EBF\u5411\u5916\u504F\u79FB\uFF08\u662F\u6784\u5EFA\u7BAD\u5934\u4E24\u4FA7\u7684\u9876\u70B9\uFF09\n } else if(a_DistanceAndIndex.y == 2.0 || a_DistanceAndIndex.y == 3.0 || a_DistanceAndIndex.y == 4.0) {\n // \u504F\u79FB\u5176\u4F59\u7684\u70B9\u4F4D\uFF08\u5C06\u957F\u5EA6\u8BA9\u4F4D\u7ED9\u7BAD\u5934\uFF09\n arrowOffset = rotation_matrix*(offset * arrowHeight) * arrowWidth;\n offset += arrowOffset;// \u6CBF\u7EBF\u504F\u79FB\n }\n\n return offset;\n}\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // distance_ratio/distance/pixelLen/texV\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n float d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n\n v_iconMapUV = a_iconMapUV;\n d_texPixelLen = project_float_pixel(u_icon_step);\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n d_texPixelLen *= 10.0;\n }\n\n v_color = a_Color;\n\n vec3 size = a_Miter * setPickingSize(a_Size.x) * reverse_offset_normal(a_Normal);\n \n vec2 offset = project_pixel(size.xy);\n\n float lineDistance = a_DistanceAndIndex.x;\n float currentLinePointRatio = lineDistance / a_Total_Distance;\n \n if(u_arrow > 0.0) {\n // \u8BA1\u7B97\u7BAD\u5934\n offset = calculateArrow(offset);\n\n if(a_DistanceAndIndex.y > 4.0) {\n offset *= mix(1.0, u_tailWidth, currentLinePointRatio);\n }\n }\n\n float lineOffsetWidth = length(offset + offset * sign(a_Miter)); // \u7EBF\u6A2A\u5411\u504F\u79FB\u7684\u8DDD\u79BB\uFF08\u5411\u4E24\u4FA7\u504F\u79FB\u7684\u548C\uFF09\n float linePixelSize = project_pixel(a_Size.x) * 2.0; // \u5B9A\u70B9\u4F4D\u7F6E\u504F\u79FB\uFF0C\u6309\u5730\u56FE\u7B49\u7EA7\u7F29\u653E\u540E\u7684\u8DDD\u79BB \u5355\u4FA7 * 2\n float texV = lineOffsetWidth/linePixelSize; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n // \u8BBE\u7F6E\u6570\u636E\u96C6\u7684\u53C2\u6570\n styleMappingMat[3][0] = currentLinePointRatio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n styleMappingMat[3][1] = lineDistance; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n styleMappingMat[3][2] = d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n styleMappingMat[3][3] = texV; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, a_Size.y, 1.0));\n\n float h = float(a_Position.z) * u_vertexScale; // \u7EBF\u9876\u70B9\u7684\u9AD8\u5EA6 - \u517C\u5BB9\u4E0D\u5B58\u5728\u7B2C\u4E09\u4E2A\u6570\u503C\u7684\u60C5\u51B5 vertex height\n float lineHeight = a_Size.y; // size \u7B2C\u4E8C\u4E2A\u53C2\u6570\u4EE3\u8868\u7684\u9AD8\u5EA6 [linewidth, lineheight]\n\nif(u_coord > 0.0) {\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n lineHeight *= 0.2; // \u4FDD\u6301\u548C amap/mapbox \u4E00\u81F4\u7684\u6548\u679C\n h *= 0.2;\n if(u_heightfixed < 1.0) {\n lineHeight = project_pixel(a_Size.y);\n }\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, lineHeight + h, 1.0));\n } else {\n // mapbox - amap\n \n // \u517C\u5BB9 mapbox \u5728\u7EBF\u9AD8\u5EA6\u4E0A\u7684\u6548\u679C\u8868\u73B0\u57FA\u672C\u4E00\u81F4\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n // mapbox\n // \u4FDD\u6301\u9AD8\u5EA6\u76F8\u5BF9\u4E0D\u53D8\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n h *= mapboxZoomScale;\n if(u_heightfixed > 0.0) {\n lineHeight *= mapboxZoomScale;\n }\n \n } else {\n // amap\n // lineHeight \u9876\u70B9\u504F\u79FB\u9AD8\u5EA6\n if(u_heightfixed < 1.0) {\n lineHeight *= pow(2.0, 20.0 - u_Zoom);\n }\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, lineHeight + h, 1.0));\n }\n} else {\n vec2 pointPos = a_Position.xy;\n vec4 tileWorld = vec4(project_mvt_offset_position(vec4(u_tileOrigin, 0.0, 1.0)).xyz, 1.0); // \u74E6\u7247\u8D77\u59CB\u70B9\u7684\u4E16\u754C\u5750\u6807\n\n vec2 pointOffset = pointPos * pow(2.0, u_Zoom); // \u74E6\u7247\u5185\u7684\u70B9\u7684\u504F\u79FB\u5750\u6807\n \n tileWorld.xy += pointOffset;\n\n tileWorld.xy += offset;\n\n if (u_CoordinateSystem == COORDINATE_SYSTEM_METER_OFFSET || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n // Needs to be divided with project_uCommonUnitsPerMeter\n tileWorld.w *= u_PixelsPerMeter.z;\n }\n\n gl_Position = u_ViewProjectionMatrix * tileWorld + u_ViewportCenterProjection;\n}\n\n\n setPickingColor(a_PickingColor);\n\n\n}\n";
45
+
46
+ var LineModel = /*#__PURE__*/function (_BaseModel) {
47
+ (0, _inherits2.default)(LineModel, _BaseModel);
48
+
49
+ var _super = _createSuper(LineModel);
50
+
51
+ function LineModel() {
52
+ var _this;
53
+
54
+ (0, _classCallCheck2.default)(this, LineModel);
55
+
56
+ for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
57
+ args[_key] = arguments[_key];
58
+ }
59
+
60
+ _this = _super.call.apply(_super, [this].concat(args));
61
+ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "updateTexture", function () {
62
+ var createTexture2D = _this.rendererService.createTexture2D;
63
+
64
+ if (_this.texture) {
65
+ _this.texture.update({
66
+ data: _this.iconService.getCanvas()
42
67
  });
43
- this.layer.render();
68
+
69
+ _this.layer.render();
70
+
44
71
  return;
45
72
  }
46
- this.texture = createTexture2D({
47
- data: this.iconService.getCanvas(),
48
- mag: import_l7_core.gl.NEAREST,
49
- min: import_l7_core.gl.NEAREST,
73
+
74
+ _this.texture = createTexture2D({
75
+ data: _this.iconService.getCanvas(),
76
+ mag: _l7Core.gl.NEAREST,
77
+ min: _l7Core.gl.NEAREST,
50
78
  premultiplyAlpha: false,
51
79
  width: 1024,
52
- height: this.iconService.canvasHeight || 128
80
+ height: _this.iconService.canvasHeight || 128
53
81
  });
54
- };
82
+ });
83
+ return _this;
55
84
  }
56
- getUninforms() {
57
- const {
58
- opacity = 1,
59
- textureBlend = "normal",
60
- lineTexture = false,
61
- iconStep = 100,
62
- vertexHeightScale = 20,
63
- borderWidth = 0,
64
- borderColor = "#ccc",
65
- heightfixed = false,
66
- arrow = {
85
+
86
+ (0, _createClass2.default)(LineModel, [{
87
+ key: "getUninforms",
88
+ value: function getUninforms() {
89
+ var _ref = this.layer.getLayerConfig(),
90
+ _ref$opacity = _ref.opacity,
91
+ opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
92
+ _ref$textureBlend = _ref.textureBlend,
93
+ textureBlend = _ref$textureBlend === void 0 ? 'normal' : _ref$textureBlend,
94
+ _ref$lineTexture = _ref.lineTexture,
95
+ lineTexture = _ref$lineTexture === void 0 ? false : _ref$lineTexture,
96
+ _ref$iconStep = _ref.iconStep,
97
+ iconStep = _ref$iconStep === void 0 ? 100 : _ref$iconStep,
98
+ _ref$vertexHeightScal = _ref.vertexHeightScale,
99
+ vertexHeightScale = _ref$vertexHeightScal === void 0 ? 20.0 : _ref$vertexHeightScal,
100
+ _ref$borderWidth = _ref.borderWidth,
101
+ borderWidth = _ref$borderWidth === void 0 ? 0.0 : _ref$borderWidth,
102
+ _ref$borderColor = _ref.borderColor,
103
+ borderColor = _ref$borderColor === void 0 ? '#ccc' : _ref$borderColor,
104
+ _ref$heightfixed = _ref.heightfixed,
105
+ heightfixed = _ref$heightfixed === void 0 ? false : _ref$heightfixed,
106
+ _ref$arrow = _ref.arrow,
107
+ arrow = _ref$arrow === void 0 ? {
67
108
  enable: false,
68
109
  arrowWidth: 2,
69
110
  arrowHeight: 3,
70
111
  tailWidth: 1
71
- },
72
- coord = "lnglat",
73
- tileOrigin
74
- } = this.layer.getLayerConfig();
75
- if (this.rendererService.getDirty()) {
76
- this.texture.bind();
112
+ } : _ref$arrow,
113
+ _ref$coord = _ref.coord,
114
+ coord = _ref$coord === void 0 ? 'lnglat' : _ref$coord,
115
+ tileOrigin = _ref.tileOrigin;
116
+
117
+ if (this.rendererService.getDirty()) {
118
+ this.texture.bind();
119
+ }
120
+
121
+ if (this.dataTextureTest && this.dataTextureNeedUpdate({
122
+ opacity: opacity
123
+ })) {
124
+ this.judgeStyleAttributes({
125
+ opacity: opacity
126
+ });
127
+ var encodeData = this.layer.getEncodedData();
128
+
129
+ var _this$calDataFrame = this.calDataFrame(this.cellLength, encodeData, this.cellProperties),
130
+ data = _this$calDataFrame.data,
131
+ width = _this$calDataFrame.width,
132
+ height = _this$calDataFrame.height;
133
+
134
+ this.rowCount = height; // 当前数据纹理有多少行
135
+
136
+ this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
137
+ flipY: true,
138
+ data: data,
139
+ format: _l7Core.gl.LUMINANCE,
140
+ type: _l7Core.gl.FLOAT,
141
+ width: width,
142
+ height: height
143
+ }) : this.createTexture2D({
144
+ flipY: true,
145
+ data: [1],
146
+ format: _l7Core.gl.LUMINANCE,
147
+ type: _l7Core.gl.FLOAT,
148
+ width: 1,
149
+ height: 1
150
+ });
151
+ }
152
+
153
+ return {
154
+ u_tileOrigin: tileOrigin || [0, 0],
155
+ u_coord: coord === 'lnglat' ? 1.0 : 0.0,
156
+ u_dataTexture: this.dataTexture,
157
+ // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]
158
+ u_cellTypeLayout: this.getCellTypeLayout(),
159
+ u_opacity: Number(opacity),
160
+ u_textureBlend: textureBlend === 'normal' ? 0.0 : 1.0,
161
+ // 纹理支持参数
162
+ u_texture: this.texture,
163
+ // 贴图
164
+ u_line_texture: lineTexture ? 1.0 : 0.0,
165
+ // 传入线的标识
166
+ u_icon_step: iconStep,
167
+ u_textSize: [1024, this.iconService.canvasHeight || 128],
168
+ // line border 参数
169
+ u_borderWidth: borderWidth,
170
+ u_borderColor: (0, _l7Utils.rgb2arr)(borderColor),
171
+ // 是否固定高度
172
+ u_heightfixed: Number(heightfixed),
173
+ // 顶点高度 scale
174
+ u_vertexScale: vertexHeightScale,
175
+ // arrow
176
+ u_arrow: Number(arrow.enable),
177
+ u_arrowHeight: arrow.arrowHeight || 3,
178
+ u_arrowWidth: arrow.arrowWidth || 2,
179
+ u_tailWidth: arrow.tailWidth === undefined ? 1 : arrow.tailWidth
180
+ };
77
181
  }
78
- if (this.dataTextureTest && this.dataTextureNeedUpdate({ opacity })) {
79
- this.judgeStyleAttributes({ opacity });
80
- const encodeData = this.layer.getEncodedData();
81
- const { data, width, height } = this.calDataFrame(this.cellLength, encodeData, this.cellProperties);
82
- this.rowCount = height;
83
- this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
84
- flipY: true,
85
- data,
86
- format: import_l7_core.gl.LUMINANCE,
87
- type: import_l7_core.gl.FLOAT,
88
- width,
89
- height
90
- }) : this.createTexture2D({
91
- flipY: true,
92
- data: [1],
93
- format: import_l7_core.gl.LUMINANCE,
94
- type: import_l7_core.gl.FLOAT,
95
- width: 1,
96
- height: 1
97
- });
182
+ }, {
183
+ key: "initModels",
184
+ value: function initModels(callbackModel) {
185
+ this.updateTexture();
186
+ this.iconService.on('imageUpdate', this.updateTexture);
187
+ this.buildModels(callbackModel);
98
188
  }
99
- return {
100
- u_tileOrigin: tileOrigin || [0, 0],
101
- u_coord: coord === "lnglat" ? 1 : 0,
102
- u_dataTexture: this.dataTexture,
103
- u_cellTypeLayout: this.getCellTypeLayout(),
104
- u_opacity: Number(opacity),
105
- u_textureBlend: textureBlend === "normal" ? 0 : 1,
106
- u_texture: this.texture,
107
- u_line_texture: lineTexture ? 1 : 0,
108
- u_icon_step: iconStep,
109
- u_textSize: [1024, this.iconService.canvasHeight || 128],
110
- u_borderWidth: borderWidth,
111
- u_borderColor: (0, import_l7_utils.rgb2arr)(borderColor),
112
- u_heightfixed: Number(heightfixed),
113
- u_vertexScale: vertexHeightScale,
114
- u_arrow: Number(arrow.enable),
115
- u_arrowHeight: arrow.arrowHeight || 3,
116
- u_arrowWidth: arrow.arrowWidth || 2,
117
- u_tailWidth: arrow.tailWidth === void 0 ? 1 : arrow.tailWidth
118
- };
119
- }
120
- initModels(callbackModel) {
121
- this.updateTexture();
122
- this.iconService.on("imageUpdate", this.updateTexture);
123
- this.buildModels(callbackModel);
124
- }
125
- clearModels() {
126
- var _a, _b;
127
- (_a = this.texture) == null ? void 0 : _a.destroy();
128
- (_b = this.dataTexture) == null ? void 0 : _b.destroy();
129
- this.iconService.off("imageUpdate", this.updateTexture);
130
- }
131
- async buildModels(callbackModel) {
132
- const {
133
- mask = false,
134
- maskInside = true,
135
- depth = false
136
- } = this.layer.getLayerConfig();
137
- this.layer.triangulation = import_triangulation.LineTriangulation;
138
- this.layer.buildLayerModel({
139
- moduleName: "lineTile",
140
- vertexShader: import_line_tile_vert.default,
141
- fragmentShader: import_line_tile_frag.default,
142
- triangulation: import_triangulation.LineTriangulation,
143
- blend: this.getBlend(),
144
- depth: { enable: depth },
145
- stencil: (0, import_l7_utils.getMask)(mask, maskInside)
146
- }).then((model) => {
147
- callbackModel([model]);
148
- }).catch((err) => {
149
- console.warn(err);
150
- callbackModel([]);
151
- });
152
- }
153
- registerBuiltinAttributes() {
154
- this.styleAttributeService.registerStyleAttribute({
155
- name: "distanceAndIndex",
156
- type: import_l7_core.AttributeType.Attribute,
157
- descriptor: {
158
- name: "a_DistanceAndIndex",
159
- buffer: {
160
- usage: import_l7_core.gl.STATIC_DRAW,
161
- data: [],
162
- type: import_l7_core.gl.FLOAT
163
- },
164
- size: 2,
165
- update: (feature, featureIdx, vertex, attributeIdx, normal, vertexIndex) => {
166
- return vertexIndex === void 0 ? [vertex[3], 10] : [vertex[3], vertexIndex];
167
- }
189
+ }, {
190
+ key: "clearModels",
191
+ value: function clearModels() {
192
+ var _this$texture, _this$dataTexture;
193
+
194
+ (_this$texture = this.texture) === null || _this$texture === void 0 ? void 0 : _this$texture.destroy();
195
+ (_this$dataTexture = this.dataTexture) === null || _this$dataTexture === void 0 ? void 0 : _this$dataTexture.destroy();
196
+ this.iconService.off('imageUpdate', this.updateTexture);
197
+ }
198
+ }, {
199
+ key: "buildModels",
200
+ value: function () {
201
+ var _buildModels = (0, _asyncToGenerator2.default)( /*#__PURE__*/_regenerator.default.mark(function _callee(callbackModel) {
202
+ var _ref2, _ref2$mask, mask, _ref2$maskInside, maskInside, _ref2$depth, depth;
203
+
204
+ return _regenerator.default.wrap(function _callee$(_context) {
205
+ while (1) {
206
+ switch (_context.prev = _context.next) {
207
+ case 0:
208
+ _ref2 = this.layer.getLayerConfig(), _ref2$mask = _ref2.mask, mask = _ref2$mask === void 0 ? false : _ref2$mask, _ref2$maskInside = _ref2.maskInside, maskInside = _ref2$maskInside === void 0 ? true : _ref2$maskInside, _ref2$depth = _ref2.depth, depth = _ref2$depth === void 0 ? false : _ref2$depth;
209
+ this.layer.triangulation = _triangulation.LineTriangulation;
210
+ this.layer.buildLayerModel({
211
+ moduleName: 'lineTile',
212
+ vertexShader: line_tile_vert,
213
+ fragmentShader: line_tile_frag,
214
+ triangulation: _triangulation.LineTriangulation,
215
+ blend: this.getBlend(),
216
+ depth: {
217
+ enable: depth
218
+ },
219
+ // depth: { enable: true },
220
+ stencil: (0, _l7Utils.getMask)(mask, maskInside)
221
+ }).then(function (model) {
222
+ callbackModel([model]);
223
+ }).catch(function (err) {
224
+ console.warn(err);
225
+ callbackModel([]);
226
+ });
227
+
228
+ case 3:
229
+ case "end":
230
+ return _context.stop();
231
+ }
232
+ }
233
+ }, _callee, this);
234
+ }));
235
+
236
+ function buildModels(_x) {
237
+ return _buildModels.apply(this, arguments);
168
238
  }
169
- });
170
- this.styleAttributeService.registerStyleAttribute({
171
- name: "total_distance",
172
- type: import_l7_core.AttributeType.Attribute,
173
- descriptor: {
174
- name: "a_Total_Distance",
175
- buffer: {
176
- usage: import_l7_core.gl.STATIC_DRAW,
177
- data: [],
178
- type: import_l7_core.gl.FLOAT
179
- },
180
- size: 1,
181
- update: (feature, featureIdx, vertex, attributeIdx) => {
182
- return [vertex[5]];
239
+
240
+ return buildModels;
241
+ }()
242
+ }, {
243
+ key: "registerBuiltinAttributes",
244
+ value: function registerBuiltinAttributes() {
245
+ var _this2 = this;
246
+
247
+ this.styleAttributeService.registerStyleAttribute({
248
+ name: 'distanceAndIndex',
249
+ type: _l7Core.AttributeType.Attribute,
250
+ descriptor: {
251
+ name: 'a_DistanceAndIndex',
252
+ buffer: {
253
+ // give the WebGL driver a hint that this buffer may change
254
+ usage: _l7Core.gl.STATIC_DRAW,
255
+ data: [],
256
+ type: _l7Core.gl.FLOAT
257
+ },
258
+ size: 2,
259
+ update: function update(feature, featureIdx, vertex, attributeIdx, normal, vertexIndex) {
260
+ return vertexIndex === undefined ? [vertex[3], 10] : [vertex[3], vertexIndex];
261
+ }
183
262
  }
184
- }
185
- });
186
- this.styleAttributeService.registerStyleAttribute({
187
- name: "size",
188
- type: import_l7_core.AttributeType.Attribute,
189
- descriptor: {
190
- name: "a_Size",
191
- buffer: {
192
- usage: import_l7_core.gl.DYNAMIC_DRAW,
193
- data: [],
194
- type: import_l7_core.gl.FLOAT
195
- },
196
- size: 2,
197
- update: (feature, featureIdx, vertex, attributeIdx) => {
198
- const { size = 1 } = feature;
199
- return Array.isArray(size) ? [size[0], size[1]] : [size, 0];
263
+ });
264
+ this.styleAttributeService.registerStyleAttribute({
265
+ name: 'total_distance',
266
+ type: _l7Core.AttributeType.Attribute,
267
+ descriptor: {
268
+ name: 'a_Total_Distance',
269
+ buffer: {
270
+ // give the WebGL driver a hint that this buffer may change
271
+ usage: _l7Core.gl.STATIC_DRAW,
272
+ data: [],
273
+ type: _l7Core.gl.FLOAT
274
+ },
275
+ size: 1,
276
+ update: function update(feature, featureIdx, vertex, attributeIdx) {
277
+ return [vertex[5]];
278
+ }
200
279
  }
201
- }
202
- });
203
- this.styleAttributeService.registerStyleAttribute({
204
- name: "normal",
205
- type: import_l7_core.AttributeType.Attribute,
206
- descriptor: {
207
- name: "a_Normal",
208
- buffer: {
209
- usage: import_l7_core.gl.STATIC_DRAW,
210
- data: [],
211
- type: import_l7_core.gl.FLOAT
212
- },
213
- size: 3,
214
- update: (feature, featureIdx, vertex, attributeIdx, normal) => {
215
- return normal;
280
+ });
281
+ this.styleAttributeService.registerStyleAttribute({
282
+ name: 'size',
283
+ type: _l7Core.AttributeType.Attribute,
284
+ descriptor: {
285
+ name: 'a_Size',
286
+ buffer: {
287
+ // give the WebGL driver a hint that this buffer may change
288
+ usage: _l7Core.gl.DYNAMIC_DRAW,
289
+ data: [],
290
+ type: _l7Core.gl.FLOAT
291
+ },
292
+ size: 2,
293
+ update: function update(feature, featureIdx, vertex, attributeIdx) {
294
+ var _feature$size = feature.size,
295
+ size = _feature$size === void 0 ? 1 : _feature$size;
296
+ return Array.isArray(size) ? [size[0], size[1]] : [size, 0];
297
+ }
216
298
  }
217
- }
218
- });
219
- this.styleAttributeService.registerStyleAttribute({
220
- name: "miter",
221
- type: import_l7_core.AttributeType.Attribute,
222
- descriptor: {
223
- name: "a_Miter",
224
- buffer: {
225
- usage: import_l7_core.gl.STATIC_DRAW,
226
- data: [],
227
- type: import_l7_core.gl.FLOAT
228
- },
229
- size: 1,
230
- update: (feature, featureIdx, vertex, attributeIdx) => {
231
- return [vertex[4]];
299
+ }); // point layer size;
300
+
301
+ this.styleAttributeService.registerStyleAttribute({
302
+ name: 'normal',
303
+ type: _l7Core.AttributeType.Attribute,
304
+ descriptor: {
305
+ name: 'a_Normal',
306
+ buffer: {
307
+ // give the WebGL driver a hint that this buffer may change
308
+ usage: _l7Core.gl.STATIC_DRAW,
309
+ data: [],
310
+ type: _l7Core.gl.FLOAT
311
+ },
312
+ size: 3,
313
+ update: function update(feature, featureIdx, vertex, attributeIdx, normal) {
314
+ return normal;
315
+ }
232
316
  }
233
- }
234
- });
235
- this.styleAttributeService.registerStyleAttribute({
236
- name: "uv",
237
- type: import_l7_core.AttributeType.Attribute,
238
- descriptor: {
239
- name: "a_iconMapUV",
240
- buffer: {
241
- usage: import_l7_core.gl.DYNAMIC_DRAW,
242
- data: [],
243
- type: import_l7_core.gl.FLOAT
244
- },
245
- size: 2,
246
- update: (feature, featureIdx, vertex, attributeIdx) => {
247
- const iconMap = this.iconService.getIconMap();
248
- const { texture } = feature;
249
- const { x, y } = iconMap[texture] || { x: 0, y: 0 };
250
- return [x, y];
317
+ });
318
+ this.styleAttributeService.registerStyleAttribute({
319
+ name: 'miter',
320
+ type: _l7Core.AttributeType.Attribute,
321
+ descriptor: {
322
+ name: 'a_Miter',
323
+ buffer: {
324
+ // give the WebGL driver a hint that this buffer may change
325
+ usage: _l7Core.gl.STATIC_DRAW,
326
+ data: [],
327
+ type: _l7Core.gl.FLOAT
328
+ },
329
+ size: 1,
330
+ update: function update(feature, featureIdx, vertex, attributeIdx) {
331
+ return [vertex[4]];
332
+ }
251
333
  }
252
- }
253
- });
254
- }
255
- };
256
- // Annotate the CommonJS export names for ESM import in node:
257
- 0 && (module.exports = {});
334
+ });
335
+ this.styleAttributeService.registerStyleAttribute({
336
+ name: 'uv',
337
+ type: _l7Core.AttributeType.Attribute,
338
+ descriptor: {
339
+ name: 'a_iconMapUV',
340
+ buffer: {
341
+ // give the WebGL driver a hint that this buffer may change
342
+ usage: _l7Core.gl.DYNAMIC_DRAW,
343
+ data: [],
344
+ type: _l7Core.gl.FLOAT
345
+ },
346
+ size: 2,
347
+ update: function update(feature, featureIdx, vertex, attributeIdx) {
348
+ var iconMap = _this2.iconService.getIconMap();
349
+
350
+ var texture = feature.texture;
351
+
352
+ var _ref3 = iconMap[texture] || {
353
+ x: 0,
354
+ y: 0
355
+ },
356
+ x = _ref3.x,
357
+ y = _ref3.y;
358
+
359
+ return [x, y];
360
+ }
361
+ }
362
+ });
363
+ }
364
+ }]);
365
+ return LineModel;
366
+ }(_BaseModel2.default);
367
+
368
+ exports.default = LineModel;