@antv/l7-layers 2.9.25-alpha.0 → 2.9.25
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/es/heatmap/models/heatmap.js +1 -1
- package/es/tile/utils.js +1 -1
- package/lib/Geometry/index.js +114 -77
- package/lib/Geometry/models/billboard.js +232 -181
- package/lib/Geometry/models/index.js +18 -34
- package/lib/Geometry/models/plane.js +407 -278
- package/lib/Geometry/models/sprite.js +291 -189
- package/lib/canvas/index.js +101 -66
- package/lib/canvas/models/canvas.js +207 -140
- package/lib/canvas/models/index.js +12 -30
- package/lib/citybuliding/building.js +98 -63
- package/lib/citybuliding/models/build.js +192 -146
- package/lib/core/BaseLayer.js +1331 -814
- package/lib/core/BaseModel.js +457 -279
- package/lib/core/interface.js +40 -53
- package/lib/core/schema.js +21 -39
- package/lib/core/shape/Path.js +67 -79
- package/lib/core/shape/extrude.js +132 -91
- package/lib/core/triangulation.js +378 -196
- package/lib/earth/index.js +100 -62
- package/lib/earth/models/atmosphere.js +146 -112
- package/lib/earth/models/base.js +210 -150
- package/lib/earth/models/bloomsphere.js +146 -112
- package/lib/earth/utils.js +111 -91
- package/lib/heatmap/index.js +149 -92
- package/lib/heatmap/models/grid.js +118 -91
- package/lib/heatmap/models/grid3d.js +155 -123
- package/lib/heatmap/models/heatmap.js +475 -338
- package/lib/heatmap/models/hexagon.js +121 -92
- package/lib/heatmap/models/index.js +22 -37
- package/lib/heatmap/triangulation.js +31 -47
- package/lib/image/index.js +111 -74
- package/lib/image/models/dataImage.js +232 -174
- package/lib/image/models/image.js +175 -128
- package/lib/image/models/index.js +15 -32
- package/lib/index.js +263 -97
- package/lib/line/index.js +131 -85
- package/lib/line/models/arc.js +352 -237
- package/lib/line/models/arc_3d.js +334 -228
- package/lib/line/models/earthArc_3d.js +336 -228
- package/lib/line/models/great_circle.js +291 -200
- package/lib/line/models/half.js +286 -201
- package/lib/line/models/index.js +42 -50
- package/lib/line/models/line.js +428 -299
- package/lib/line/models/linearline.js +277 -203
- package/lib/line/models/simpleLine.js +239 -175
- package/lib/line/models/tile.js +348 -237
- package/lib/line/models/wall.js +327 -235
- package/lib/mask/index.js +92 -59
- package/lib/mask/models/fill.js +134 -82
- package/lib/mask/models/index.js +12 -30
- package/lib/plugins/DataMappingPlugin.js +342 -224
- package/lib/plugins/DataSourcePlugin.js +102 -87
- package/lib/plugins/FeatureScalePlugin.js +330 -240
- package/lib/plugins/LayerAnimateStylePlugin.js +61 -55
- package/lib/plugins/LayerModelPlugin.js +80 -73
- package/lib/plugins/LayerStylePlugin.js +48 -51
- package/lib/plugins/LightingPlugin.js +80 -68
- package/lib/plugins/MultiPassRendererPlugin.js +91 -65
- package/lib/plugins/PixelPickingPlugin.js +150 -109
- package/lib/plugins/RegisterStyleAttributePlugin.js +110 -110
- package/lib/plugins/ShaderUniformPlugin.js +118 -99
- package/lib/plugins/UpdateModelPlugin.js +40 -47
- package/lib/plugins/UpdateStyleAttributePlugin.js +93 -75
- package/lib/point/index.js +226 -150
- package/lib/point/models/earthExtrude.js +279 -201
- package/lib/point/models/earthFill.js +287 -202
- package/lib/point/models/extrude.js +299 -203
- package/lib/point/models/fill.js +406 -275
- package/lib/point/models/fillmage.js +365 -256
- package/lib/point/models/image.js +241 -168
- package/lib/point/models/index.js +46 -52
- package/lib/point/models/normal.js +183 -134
- package/lib/point/models/radar.js +304 -211
- package/lib/point/models/simplePoint.js +194 -142
- package/lib/point/models/text.js +608 -385
- package/lib/point/models/tile.js +314 -223
- package/lib/point/shape/extrude.js +56 -52
- package/lib/polygon/index.js +154 -102
- package/lib/polygon/models/extrude.js +311 -223
- package/lib/polygon/models/fill.js +215 -153
- package/lib/polygon/models/index.js +46 -52
- package/lib/polygon/models/ocean.js +244 -173
- package/lib/polygon/models/tile.js +144 -100
- package/lib/polygon/models/water.js +222 -153
- package/lib/raster/buffers/triangulation.js +27 -40
- package/lib/raster/index.js +115 -75
- package/lib/raster/models/index.js +16 -33
- package/lib/raster/models/raster.js +178 -135
- package/lib/raster/raster.js +187 -132
- package/lib/tile/interface.js +4 -16
- package/lib/tile/manager/tileConfigManager.js +125 -86
- package/lib/tile/manager/tileLayerManager.js +313 -229
- package/lib/tile/manager/tilePickerManager.js +192 -123
- package/lib/tile/models/tileModel.js +71 -52
- package/lib/tile/tileFactory/base.js +432 -309
- package/lib/tile/tileFactory/index.js +51 -49
- package/lib/tile/tileFactory/line.js +65 -50
- package/lib/tile/tileFactory/point.js +65 -50
- package/lib/tile/tileFactory/polygon.js +65 -50
- package/lib/tile/tileFactory/raster.js +66 -54
- package/lib/tile/tileFactory/rasterData.js +88 -76
- package/lib/tile/tileFactory/rasterDataLayer.js +97 -62
- package/lib/tile/tileFactory/vectorLayer.js +168 -109
- package/lib/tile/tileLayer/baseTileLayer.js +420 -221
- package/lib/tile/tmsTileLayer.js +110 -67
- package/lib/tile/utils.js +110 -92
- package/lib/utils/blend.js +59 -79
- package/lib/utils/collision-index.js +107 -64
- package/lib/utils/dataMappingStyle.js +105 -60
- package/lib/utils/extrude_polyline.js +600 -398
- package/lib/utils/grid-index.js +163 -111
- package/lib/utils/layerData.js +130 -99
- package/lib/utils/multiPassRender.js +49 -41
- package/lib/utils/polylineNormal.js +148 -96
- package/lib/utils/simpleLine.js +100 -85
- package/lib/utils/symbol-layout.js +219 -116
- package/lib/utils/updateShape.js +15 -41
- package/lib/wind/index.js +109 -71
- package/lib/wind/models/index.js +12 -30
- package/lib/wind/models/utils.js +144 -105
- package/lib/wind/models/wind.js +333 -224
- package/lib/wind/models/windRender.js +329 -218
- package/lib/wind/models/windShader.js +23 -181
- package/package.json +6 -6
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function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
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function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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/* babel-plugin-inline-import '../shaders/tile/polygon_tile_frag.glsl' */
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var polygon_tile_frag = "uniform float u_opacity: 1.0;\nvarying vec4 v_Color;\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n\n#pragma include \"picking\"\n\nvoid main() {\n float opacity = styleMappingMat[0][0];\n gl_FragColor = v_Color;\n gl_FragColor.a *= opacity;\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
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/* babel-plugin-inline-import '../shaders/tile/polygon_tile_vert.glsl' */
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var polygon_tile_vert = "attribute vec4 a_Color;\nattribute vec3 a_Position;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\nuniform float u_opacity: 1.0;\n\nuniform vec2 u_tileOrigin;\nuniform float u_coord;\n\nvarying vec4 v_Color;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\nstyleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n v_Color = a_Color;\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n project_pos.z *= mapboxZoomScale;\n }\n\nif(u_coord > 0.0) {\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xyz, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n }\n} else {\n vec2 pointPos = a_Position.xy;\n vec4 world = vec4(project_mvt_offset_position(vec4(u_tileOrigin, 0.0, 1.0)).xyz, 1.0); // \u74E6\u7247\u8D77\u59CB\u70B9\u7684\u4E16\u754C\u5750\u6807\n\n vec2 pointOffset = pointPos * pow(2.0, u_Zoom); // \u74E6\u7247\u5185\u7684\u70B9\u7684\u504F\u79FB\u5750\u6807\n \n world.xy += pointOffset;\n\n if (u_CoordinateSystem == COORDINATE_SYSTEM_METER_OFFSET || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n // Needs to be divided with project_uCommonUnitsPerMeter\n world.w *= u_PixelsPerMeter.z;\n }\n\n gl_Position = u_ViewProjectionMatrix * world + u_ViewportCenterProjection;\n}\n\n\n setPickingColor(a_PickingColor);\n}\n\n";
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var FillModel = /*#__PURE__*/function (_BaseModel) {
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(0, _inherits2.default)(FillModel, _BaseModel);
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var _super = _createSuper(FillModel);
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function FillModel() {
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(0, _classCallCheck2.default)(this, FillModel);
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return _super.apply(this, arguments);
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}
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(0, _createClass2.default)(FillModel, [{
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key: "getUninforms",
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value: function getUninforms() {
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var _ref = this.layer.getLayerConfig(),
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_ref$opacity = _ref.opacity,
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opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
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tileOrigin = _ref.tileOrigin,
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_ref$coord = _ref.coord,
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coord = _ref$coord === void 0 ? 'lnglat' : _ref$coord;
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if (this.dataTextureTest && this.dataTextureNeedUpdate({
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opacity: opacity
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})) {
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this.judgeStyleAttributes({
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opacity: opacity
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});
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var encodeData = this.layer.getEncodedData();
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var _this$calDataFrame = this.calDataFrame(this.cellLength, encodeData, this.cellProperties),
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height = _this$calDataFrame.height;
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this.rowCount = height; // 当前数据纹理有多少行
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this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
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flipY: true,
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data: data,
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format: _l7Core.gl.LUMINANCE,
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type: _l7Core.gl.FLOAT,
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width: width,
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height: height
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}) : this.createTexture2D({
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flipY: true,
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data: [1],
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format: _l7Core.gl.LUMINANCE,
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type: _l7Core.gl.FLOAT,
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width: 1,
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height: 1
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});
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}
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return {
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u_tileOrigin: tileOrigin || [0, 0],
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u_coord: coord === 'lnglat' ? 1.0 : 0.0,
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u_dataTexture: this.dataTexture,
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// 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]
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u_cellTypeLayout: this.getCellTypeLayout(),
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u_opacity: opacity
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};
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}
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}, {
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key: "initModels",
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value: function initModels(callbackModel) {
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this.buildModels(callbackModel);
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}
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}, {
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key: "buildModels",
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function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
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function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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/* babel-plugin-inline-import '../shaders/water/polygon_water_frag.glsl' */
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var water_frag = "uniform sampler2D u_texture;\nuniform float u_time: 0.0;\nuniform float u_speed: 1.0;\nuniform float u_opacity: 1.0;\n\nvarying vec4 v_Color;\nvarying vec2 v_uv;\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n\n\nfloat rand(vec2 n) { return 0.5 + 0.5 * fract(sin(dot(n.xy, vec2(12.9898, 78.233)))* 43758.5453); }\n\nfloat water(vec3 p) {\n float t = u_time * u_speed;\n p.z += t * 2.; p.x += t * 2.;\n vec3 c1 = texture2D(u_texture, p.xz / 30.).xyz;\n p.z += t * 3.; p.x += t * 0.52;\n vec3 c2 = texture2D(u_texture, p.xz / 30.).xyz;\n p.z += t * 4.; p.x += t * 0.8;\n vec3 c3 = texture2D(u_texture, p.xz / 30.).xyz;\n c1 += c2 - c3;\n float z = (c1.x + c1.y + c1.z) / 3.;\n return p.y + z / 4.;\n}\n\nfloat map(vec3 p) {\n float d = 100.0;\n d = water(p);\n return d;\n}\n\nfloat intersect(vec3 ro, vec3 rd) {\n float d = 0.0;\n for (int i = 0; i <= 100; i++) {\n float h = map(ro + rd * d);\n if (h < 0.1) return d;\n d += h;\n }\n return 0.0;\n}\n\nvec3 norm(vec3 p) {\n float eps = .1;\n return normalize(vec3(\n map(p + vec3(eps, 0, 0)) - map(p + vec3(-eps, 0, 0)),\n map(p + vec3(0, eps, 0)) - map(p + vec3(0, -eps, 0)),\n map(p + vec3(0, 0, eps)) - map(p + vec3(0, 0, -eps))\n ));\n} \n\nfloat calSpc() {\n vec3 l1 = normalize(vec3(1, 1, 1));\n vec3 ro = vec3(-3, 20, -8);\n vec3 rc = vec3(0, 0, 0);\n vec3 ww = normalize(rc - ro);\n vec3 uu = normalize(cross(vec3(0,1,0), ww));\n vec3 vv = normalize(cross(rc - ro, uu));\n vec3 rd = normalize(uu * v_uv.x + vv * v_uv.y + ww);\n float d = intersect(ro, rd);\n vec3 p = ro + rd * d;\n vec3 n = norm(p);\n float spc = pow(max(0.0, dot(reflect(l1, n), rd)), 30.0);\n return spc;\n}\n\nvoid main() {\n float opacity = styleMappingMat[0][0];\n gl_FragColor = v_Color;\n gl_FragColor.a *= opacity;\n\n float spc = calSpc();\n gl_FragColor += spc * 0.4;\n}\n";
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/* babel-plugin-inline-import '../shaders/water/polygon_water_vert.glsl' */
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var water_vert = "attribute vec4 a_Color;\nattribute vec2 a_uv;\nattribute vec3 a_Position;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\nvarying vec4 v_Color;\nvarying vec2 v_uv;\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n\nvoid main() {\n v_uv = a_uv;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\nstyleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n v_Color = a_Color;\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xyz, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n }\n}\n\n";
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+
if (this.dataTextureTest && this.dataTextureNeedUpdate({
|
|
62
|
+
opacity: opacity
|
|
63
|
+
})) {
|
|
64
|
+
this.judgeStyleAttributes({
|
|
65
|
+
opacity: opacity
|
|
66
|
+
});
|
|
67
|
+
var encodeData = this.layer.getEncodedData();
|
|
68
|
+
|
|
69
|
+
var _this$calDataFrame = this.calDataFrame(this.cellLength, encodeData, this.cellProperties),
|
|
70
|
+
data = _this$calDataFrame.data,
|
|
71
|
+
width = _this$calDataFrame.width,
|
|
72
|
+
height = _this$calDataFrame.height;
|
|
73
|
+
|
|
74
|
+
this.rowCount = height; // 当前数据纹理有多少行
|
|
75
|
+
|
|
76
|
+
this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
|
|
77
|
+
flipY: true,
|
|
78
|
+
data: data,
|
|
79
|
+
format: _l7Core.gl.LUMINANCE,
|
|
80
|
+
type: _l7Core.gl.FLOAT,
|
|
81
|
+
width: width,
|
|
82
|
+
height: height
|
|
83
|
+
}) : this.createTexture2D({
|
|
84
|
+
flipY: true,
|
|
85
|
+
data: [1],
|
|
86
|
+
format: _l7Core.gl.LUMINANCE,
|
|
87
|
+
type: _l7Core.gl.FLOAT,
|
|
88
|
+
width: 1,
|
|
89
|
+
height: 1
|
|
90
|
+
});
|
|
91
|
+
}
|
|
92
|
+
|
|
93
|
+
return {
|
|
94
|
+
u_texture: this.texture,
|
|
95
|
+
u_dataTexture: this.dataTexture,
|
|
96
|
+
// 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]
|
|
97
|
+
u_cellTypeLayout: this.getCellTypeLayout(),
|
|
98
|
+
u_speed: speed,
|
|
99
|
+
u_opacity: (0, _lodash.isNumber)(opacity) ? opacity : 1.0
|
|
100
|
+
};
|
|
101
|
+
}
|
|
102
|
+
}, {
|
|
103
|
+
key: "getAnimateUniforms",
|
|
104
|
+
value: function getAnimateUniforms() {
|
|
105
|
+
return {
|
|
106
|
+
u_time: this.layer.getLayerAnimateTime()
|
|
107
|
+
};
|
|
108
|
+
}
|
|
109
|
+
}, {
|
|
110
|
+
key: "initModels",
|
|
111
|
+
value: function initModels(callbackModel) {
|
|
112
|
+
this.loadTexture();
|
|
113
|
+
this.buildModels(callbackModel);
|
|
114
|
+
}
|
|
115
|
+
}, {
|
|
116
|
+
key: "buildModels",
|
|
117
|
+
value: function buildModels(callbackModel) {
|
|
118
|
+
var _ref2 = this.layer.getLayerConfig(),
|
|
119
|
+
_ref2$mask = _ref2.mask,
|
|
120
|
+
mask = _ref2$mask === void 0 ? false : _ref2$mask,
|
|
121
|
+
_ref2$maskInside = _ref2.maskInside,
|
|
122
|
+
maskInside = _ref2$maskInside === void 0 ? true : _ref2$maskInside;
|
|
123
|
+
|
|
124
|
+
this.layer.buildLayerModel({
|
|
125
|
+
moduleName: 'polygonWater',
|
|
126
|
+
vertexShader: water_vert,
|
|
127
|
+
fragmentShader: water_frag,
|
|
128
|
+
triangulation: _triangulation.polygonTriangulation,
|
|
129
|
+
primitive: _l7Core.gl.TRIANGLES,
|
|
130
|
+
depth: {
|
|
131
|
+
enable: false
|
|
118
132
|
},
|
|
119
|
-
|
|
120
|
-
|
|
121
|
-
|
|
122
|
-
|
|
133
|
+
stencil: (0, _l7Utils.getMask)(mask, maskInside)
|
|
134
|
+
}).then(function (model) {
|
|
135
|
+
callbackModel([model]);
|
|
136
|
+
}).catch(function (err) {
|
|
137
|
+
console.warn(err);
|
|
138
|
+
callbackModel([]);
|
|
139
|
+
});
|
|
140
|
+
}
|
|
141
|
+
}, {
|
|
142
|
+
key: "clearModels",
|
|
143
|
+
value: function clearModels() {
|
|
144
|
+
var _this$texture, _this$dataTexture;
|
|
145
|
+
|
|
146
|
+
(_this$texture = this.texture) === null || _this$texture === void 0 ? void 0 : _this$texture.destroy();
|
|
147
|
+
(_this$dataTexture = this.dataTexture) === null || _this$dataTexture === void 0 ? void 0 : _this$dataTexture.destroy();
|
|
148
|
+
}
|
|
149
|
+
}, {
|
|
150
|
+
key: "registerBuiltinAttributes",
|
|
151
|
+
value: function registerBuiltinAttributes() {
|
|
152
|
+
var bbox = this.layer.getSource().extent;
|
|
153
|
+
|
|
154
|
+
var _bbox = (0, _slicedToArray2.default)(bbox, 4),
|
|
155
|
+
minLng = _bbox[0],
|
|
156
|
+
minLat = _bbox[1],
|
|
157
|
+
maxLng = _bbox[2],
|
|
158
|
+
maxLat = _bbox[3];
|
|
159
|
+
|
|
160
|
+
var lngLen = maxLng - minLng;
|
|
161
|
+
var latLen = maxLat - minLat;
|
|
162
|
+
this.styleAttributeService.registerStyleAttribute({
|
|
163
|
+
name: 'waterUv',
|
|
164
|
+
type: _l7Core.AttributeType.Attribute,
|
|
165
|
+
descriptor: {
|
|
166
|
+
name: 'a_uv',
|
|
167
|
+
buffer: {
|
|
168
|
+
// give the WebGL driver a hint that this buffer may change
|
|
169
|
+
usage: _l7Core.gl.STATIC_DRAW,
|
|
170
|
+
data: [],
|
|
171
|
+
type: _l7Core.gl.FLOAT
|
|
172
|
+
},
|
|
173
|
+
size: 2,
|
|
174
|
+
update: function update(feature, featureIdx, vertex, attributeIdx, normal) {
|
|
175
|
+
var _vertex = (0, _slicedToArray2.default)(vertex, 2),
|
|
176
|
+
lng = _vertex[0],
|
|
177
|
+
lat = _vertex[1];
|
|
178
|
+
|
|
179
|
+
return [(lng - minLng) / lngLen, (lat - minLat) / latLen];
|
|
180
|
+
}
|
|
123
181
|
}
|
|
124
|
-
}
|
|
125
|
-
});
|
|
126
|
-
}
|
|
127
|
-
loadTexture() {
|
|
128
|
-
const {
|
|
129
|
-
waterTexture
|
|
130
|
-
} = this.layer.getLayerConfig();
|
|
131
|
-
const { createTexture2D } = this.rendererService;
|
|
132
|
-
this.texture = createTexture2D({
|
|
133
|
-
height: 0,
|
|
134
|
-
width: 0
|
|
135
|
-
});
|
|
136
|
-
const image = new Image();
|
|
137
|
-
image.crossOrigin = "";
|
|
138
|
-
if (waterTexture) {
|
|
139
|
-
console.warn("L7 recommend\uFF1Ahttps://gw.alipayobjects.com/mdn/rms_816329/afts/img/A*EojwT4VzSiYAAAAAAAAAAAAAARQnAQ");
|
|
140
|
-
image.src = waterTexture;
|
|
141
|
-
} else {
|
|
142
|
-
image.src = "https://gw.alipayobjects.com/mdn/rms_816329/afts/img/A*EojwT4VzSiYAAAAAAAAAAAAAARQnAQ";
|
|
182
|
+
});
|
|
143
183
|
}
|
|
144
|
-
|
|
184
|
+
}, {
|
|
185
|
+
key: "loadTexture",
|
|
186
|
+
value: function loadTexture() {
|
|
187
|
+
var _this = this;
|
|
188
|
+
|
|
189
|
+
var _ref3 = this.layer.getLayerConfig(),
|
|
190
|
+
waterTexture = _ref3.waterTexture;
|
|
191
|
+
|
|
192
|
+
var createTexture2D = this.rendererService.createTexture2D;
|
|
145
193
|
this.texture = createTexture2D({
|
|
146
|
-
|
|
147
|
-
width:
|
|
148
|
-
height: image.height,
|
|
149
|
-
wrapS: import_l7_core.gl.MIRRORED_REPEAT,
|
|
150
|
-
wrapT: import_l7_core.gl.MIRRORED_REPEAT,
|
|
151
|
-
min: import_l7_core.gl.LINEAR,
|
|
152
|
-
mag: import_l7_core.gl.LINEAR
|
|
194
|
+
height: 0,
|
|
195
|
+
width: 0
|
|
153
196
|
});
|
|
154
|
-
|
|
155
|
-
|
|
156
|
-
|
|
157
|
-
|
|
158
|
-
|
|
159
|
-
|
|
160
|
-
|
|
197
|
+
var image = new Image();
|
|
198
|
+
image.crossOrigin = '';
|
|
199
|
+
|
|
200
|
+
if (waterTexture) {
|
|
201
|
+
// custom texture
|
|
202
|
+
console.warn('L7 recommend:https://gw.alipayobjects.com/mdn/rms_816329/afts/img/A*EojwT4VzSiYAAAAAAAAAAAAAARQnAQ');
|
|
203
|
+
image.src = waterTexture;
|
|
204
|
+
} else {
|
|
205
|
+
// default texture
|
|
206
|
+
image.src = 'https://gw.alipayobjects.com/mdn/rms_816329/afts/img/A*EojwT4VzSiYAAAAAAAAAAAAAARQnAQ';
|
|
207
|
+
}
|
|
208
|
+
|
|
209
|
+
image.onload = function () {
|
|
210
|
+
_this.texture = createTexture2D({
|
|
211
|
+
data: image,
|
|
212
|
+
width: image.width,
|
|
213
|
+
height: image.height,
|
|
214
|
+
wrapS: _l7Core.gl.MIRRORED_REPEAT,
|
|
215
|
+
wrapT: _l7Core.gl.MIRRORED_REPEAT,
|
|
216
|
+
min: _l7Core.gl.LINEAR,
|
|
217
|
+
mag: _l7Core.gl.LINEAR
|
|
218
|
+
});
|
|
219
|
+
|
|
220
|
+
_this.layerService.updateLayerRenderList();
|
|
221
|
+
|
|
222
|
+
_this.layerService.renderLayers();
|
|
223
|
+
};
|
|
224
|
+
}
|
|
225
|
+
}]);
|
|
226
|
+
return WaterModel;
|
|
227
|
+
}(_BaseModel2.default);
|
|
228
|
+
|
|
229
|
+
exports.default = WaterModel;
|