@antv/l7-layers 2.9.21 → 2.9.22-alpha.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (707) hide show
  1. package/es/Geometry/index.js +4 -5
  2. package/es/Geometry/models/billboard.js +23 -9
  3. package/es/Geometry/models/index.js +4 -5
  4. package/es/Geometry/models/plane.js +25 -13
  5. package/es/Geometry/models/sprite.js +11 -21
  6. package/es/Geometry/shaders/billboard_frag.glsl +13 -0
  7. package/es/Geometry/shaders/billboard_vert.glsl +50 -0
  8. package/es/Geometry/shaders/plane_frag.glsl +22 -0
  9. package/es/Geometry/shaders/plane_vert.glsl +53 -0
  10. package/es/Geometry/shaders/sprite_frag.glsl +21 -0
  11. package/es/Geometry/shaders/sprite_vert.glsl +28 -0
  12. package/es/canvas/index.js +4 -5
  13. package/es/canvas/models/canvas.js +6 -12
  14. package/es/canvas/models/index.js +2 -3
  15. package/es/citybuliding/building.js +4 -5
  16. package/es/citybuliding/models/build.js +19 -22
  17. package/es/citybuliding/shaders/build_frag.glsl +117 -0
  18. package/es/citybuliding/shaders/build_vert.glsl +54 -0
  19. package/es/core/BaseLayer.js +205 -157
  20. package/es/core/BaseModel.js +135 -76
  21. package/es/core/interface.js +1 -2
  22. package/es/core/schema.js +4 -2
  23. package/es/core/shape/Path.js +8 -3
  24. package/es/core/shape/extrude.js +9 -4
  25. package/es/core/triangulation.js +89 -17
  26. package/es/earth/index.js +11 -7
  27. package/es/earth/models/atmosphere.js +15 -7
  28. package/es/earth/models/base.js +19 -7
  29. package/es/earth/models/bloomsphere.js +15 -7
  30. package/es/earth/shaders/atmosphere_frag.glsl +17 -0
  31. package/es/earth/shaders/atmosphere_vert.glsl +26 -0
  32. package/es/earth/shaders/base_frag.glsl +13 -0
  33. package/es/earth/shaders/base_vert.glsl +52 -0
  34. package/es/earth/shaders/bloomsphere_frag.glsl +15 -0
  35. package/es/earth/shaders/bloomsphere_vert.glsl +20 -0
  36. package/es/earth/utils.js +28 -5
  37. package/es/heatmap/index.js +8 -7
  38. package/es/heatmap/models/grid.js +11 -5
  39. package/es/heatmap/models/grid3d.js +18 -7
  40. package/es/heatmap/models/heatmap.js +45 -44
  41. package/es/heatmap/models/hexagon.js +14 -6
  42. package/es/heatmap/models/index.js +5 -6
  43. package/es/heatmap/shaders/grid_vert.glsl +42 -0
  44. package/es/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
  45. package/es/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
  46. package/es/heatmap/shaders/heatmap_frag.glsl +47 -0
  47. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
  48. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
  49. package/es/heatmap/shaders/heatmap_vert.glsl +10 -0
  50. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  51. package/es/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
  52. package/es/heatmap/shaders/hexagon_frag.glsl +12 -0
  53. package/es/heatmap/shaders/hexagon_vert.glsl +41 -0
  54. package/es/heatmap/triangulation.js +2 -2
  55. package/es/image/index.js +4 -5
  56. package/es/image/models/dataImage.js +21 -31
  57. package/es/image/models/image.js +19 -25
  58. package/es/image/models/index.js +3 -4
  59. package/es/image/shaders/dataImage_frag.glsl +38 -0
  60. package/es/image/shaders/image_frag.glsl +9 -0
  61. package/es/image/shaders/image_vert.glsl +17 -0
  62. package/es/index.d.ts +2 -2
  63. package/es/index.js +92 -30
  64. package/es/line/index.js +4 -5
  65. package/es/line/models/arc.js +38 -15
  66. package/es/line/models/arc_3d.js +33 -14
  67. package/es/line/models/earthArc_3d.js +33 -14
  68. package/es/line/models/great_circle.js +25 -13
  69. package/es/line/models/half.js +33 -12
  70. package/es/line/models/index.js +12 -13
  71. package/es/line/models/line.js +48 -15
  72. package/es/line/models/linearline.js +26 -12
  73. package/es/line/models/simpleLine.js +26 -11
  74. package/es/line/models/tile.js +28 -10
  75. package/es/line/models/wall.js +30 -13
  76. package/es/line/shaders/arc_chunks.vert.glsl +21 -0
  77. package/es/line/shaders/dash/arc_dash_frag.glsl +28 -0
  78. package/es/line/shaders/dash/arc_dash_vert.glsl +148 -0
  79. package/es/line/shaders/dash/line_dash_frag.glsl +31 -0
  80. package/es/line/shaders/dash/line_dash_vert.glsl +93 -0
  81. package/es/line/shaders/half/line_half_frag.glsl +53 -0
  82. package/es/line/shaders/half/line_half_vert.glsl +169 -0
  83. package/es/line/shaders/line_arc2d_vert.glsl +114 -0
  84. package/es/line/shaders/line_arc_3d_frag.glsl +103 -0
  85. package/es/line/shaders/line_arc_3d_vert.glsl +207 -0
  86. package/es/line/shaders/line_arc_frag.glsl +89 -0
  87. package/es/line/shaders/line_arc_great_circle_frag.glsl +101 -0
  88. package/es/line/shaders/line_arc_great_circle_vert.glsl +215 -0
  89. package/es/line/shaders/line_arc_vert.glsl +174 -0
  90. package/es/line/shaders/line_bezier_vert.glsl +85 -0
  91. package/es/line/shaders/line_frag.glsl +100 -0
  92. package/es/line/shaders/line_vert.glsl +192 -0
  93. package/es/line/shaders/linear/arc3d_linear_frag.glsl +47 -0
  94. package/es/line/shaders/linear/arc3d_linear_vert.glsl +207 -0
  95. package/es/line/shaders/linear/arc_linear_frag.glsl +38 -0
  96. package/es/line/shaders/linear/arc_linear_vert.glsl +138 -0
  97. package/es/line/shaders/linear/line_linear_frag.glsl +27 -0
  98. package/es/line/shaders/linearLine/line_linear_frag.glsl +20 -0
  99. package/es/line/shaders/linearLine/line_linear_vert.glsl +112 -0
  100. package/es/line/shaders/simple/simpleline_frag.glsl +10 -0
  101. package/es/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
  102. package/es/line/shaders/simple/simpleline_vert.glsl +78 -0
  103. package/es/line/shaders/tile/line_tile_frag.glsl +79 -0
  104. package/es/line/shaders/tile/line_tile_vert.glsl +210 -0
  105. package/es/line/shaders/wall_frag.glsl +93 -0
  106. package/es/line/shaders/wall_vert.glsl +111 -0
  107. package/es/mask/index.js +4 -5
  108. package/es/mask/models/fill.js +11 -8
  109. package/es/mask/models/index.js +2 -3
  110. package/es/mask/shaders/mask_frag.glsl +7 -0
  111. package/es/mask/shaders/mask_vert.glsl +22 -0
  112. package/es/plugins/DataMappingPlugin.js +71 -34
  113. package/es/plugins/DataSourcePlugin.js +12 -10
  114. package/es/plugins/FeatureScalePlugin.js +44 -24
  115. package/es/plugins/LayerAnimateStylePlugin.js +6 -7
  116. package/es/plugins/LayerModelPlugin.js +16 -7
  117. package/es/plugins/LayerStylePlugin.js +7 -3
  118. package/es/plugins/LightingPlugin.js +21 -13
  119. package/es/plugins/MultiPassRendererPlugin.js +21 -8
  120. package/es/plugins/PixelPickingPlugin.js +33 -11
  121. package/es/plugins/RegisterStyleAttributePlugin.js +10 -3
  122. package/es/plugins/ShaderUniformPlugin.js +24 -10
  123. package/es/plugins/UpdateModelPlugin.js +7 -3
  124. package/es/plugins/UpdateStyleAttributePlugin.js +20 -7
  125. package/es/point/index.js +12 -6
  126. package/es/point/models/earthExtrude.js +30 -12
  127. package/es/point/models/earthFill.js +25 -13
  128. package/es/point/models/extrude.js +30 -12
  129. package/es/point/models/fill.js +50 -15
  130. package/es/point/models/fillmage.js +46 -17
  131. package/es/point/models/image.js +20 -12
  132. package/es/point/models/index.js +14 -14
  133. package/es/point/models/normal.js +15 -7
  134. package/es/point/models/radar.js +33 -13
  135. package/es/point/models/simplePoint.js +17 -9
  136. package/es/point/models/text.js +77 -30
  137. package/es/point/models/tile.js +33 -12
  138. package/es/point/shaders/animate/wave_frag.glsl +65 -0
  139. package/es/point/shaders/earth/extrude_frag.glsl +44 -0
  140. package/es/point/shaders/earth/extrude_vert.glsl +140 -0
  141. package/es/point/shaders/earth/fill_frag.glsl +86 -0
  142. package/es/point/shaders/earth/fill_vert.glsl +126 -0
  143. package/es/point/shaders/extrude/extrude_frag.glsl +44 -0
  144. package/es/point/shaders/extrude/extrude_vert.glsl +121 -0
  145. package/es/point/shaders/fill_frag.glsl +84 -0
  146. package/es/point/shaders/fill_vert.glsl +182 -0
  147. package/es/point/shaders/image/fillImage_frag.glsl +20 -0
  148. package/es/point/shaders/image/fillImage_vert.glsl +108 -0
  149. package/es/point/shaders/image_frag.glsl +39 -0
  150. package/es/point/shaders/image_vert.glsl +81 -0
  151. package/es/point/shaders/normal_frag.glsl +15 -0
  152. package/es/point/shaders/normal_vert.glsl +79 -0
  153. package/es/point/shaders/radar/radar_frag.glsl +64 -0
  154. package/es/point/shaders/radar/radar_vert.glsl +120 -0
  155. package/es/point/shaders/simplePoint_frag.glsl +53 -0
  156. package/es/point/shaders/simplePoint_vert.glsl +79 -0
  157. package/es/point/shaders/text_frag.glsl +48 -0
  158. package/es/point/shaders/text_vert.glsl +131 -0
  159. package/es/point/shaders/tile/fill_tile_frag.glsl +83 -0
  160. package/es/point/shaders/tile/fill_tile_vert.glsl +181 -0
  161. package/es/point/shape/extrude.js +8 -3
  162. package/es/polygon/index.js +6 -5
  163. package/es/polygon/models/extrude.js +40 -31
  164. package/es/polygon/models/fill.js +19 -8
  165. package/es/polygon/models/index.js +14 -14
  166. package/es/polygon/models/ocean.js +25 -33
  167. package/es/polygon/models/tile.js +13 -7
  168. package/es/polygon/models/water.js +21 -25
  169. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
  170. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
  171. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
  172. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
  173. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
  174. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
  175. package/es/polygon/shaders/polygon_frag.glsl +12 -0
  176. package/es/polygon/shaders/polygon_linear_frag.glsl +22 -0
  177. package/es/polygon/shaders/polygon_linear_vert.glsl +74 -0
  178. package/es/polygon/shaders/polygon_vert.glsl +66 -0
  179. package/es/polygon/shaders/tile/polygon_tile_frag.glsl +12 -0
  180. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +82 -0
  181. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +248 -0
  182. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +52 -0
  183. package/es/polygon/shaders/water/polygon_water_frag.glsl +73 -0
  184. package/es/polygon/shaders/water/polygon_water_vert.glsl +55 -0
  185. package/es/raster/buffers/triangulation.js +2 -2
  186. package/es/raster/index.js +7 -6
  187. package/es/raster/models/index.js +3 -4
  188. package/es/raster/models/raster.js +15 -25
  189. package/es/raster/raster.js +9 -13
  190. package/es/raster/shaders/raster_2d_frag.glsl +28 -0
  191. package/es/raster/shaders/raster_2d_vert.glsl +18 -0
  192. package/es/raster/shaders/raster_frag.glsl +9 -0
  193. package/es/raster/shaders/raster_vert.glsl +44 -0
  194. package/es/tile/interface.js +1 -2
  195. package/es/tile/manager/tileConfigManager.js +6 -8
  196. package/es/tile/manager/tileLayerManager.js +19 -30
  197. package/es/tile/manager/tilePickerManager.js +14 -14
  198. package/es/tile/models/tileModel.js +6 -6
  199. package/es/tile/tileFactory/base.js +26 -32
  200. package/es/tile/tileFactory/index.js +6 -7
  201. package/es/tile/tileFactory/line.js +3 -9
  202. package/es/tile/tileFactory/point.js +3 -9
  203. package/es/tile/tileFactory/polygon.js +3 -9
  204. package/es/tile/tileFactory/raster.js +4 -10
  205. package/es/tile/tileFactory/rasterData.js +5 -11
  206. package/es/tile/tileFactory/rasterDataLayer.js +4 -5
  207. package/es/tile/tileFactory/vectorLayer.js +8 -9
  208. package/es/tile/tileLayer/baseTileLayer.js +67 -39
  209. package/es/tile/tmsTileLayer.js +5 -4
  210. package/es/tile/utils.js +5 -3
  211. package/es/utils/blend.js +1 -2
  212. package/es/utils/collision-index.js +36 -21
  213. package/es/utils/dataMappingStyle.js +71 -15
  214. package/es/utils/extrude_polyline.js +90 -48
  215. package/es/utils/grid-index.js +7 -21
  216. package/es/utils/layerData.js +41 -17
  217. package/es/utils/multiPassRender.js +21 -5
  218. package/es/utils/polylineNormal.js +40 -20
  219. package/es/utils/simpleLine.js +4 -6
  220. package/es/utils/symbol-layout.js +49 -10
  221. package/es/utils/updateShape.js +6 -3
  222. package/es/wind/index.js +5 -6
  223. package/es/wind/models/index.js +2 -3
  224. package/es/wind/models/utils.js +50 -26
  225. package/es/wind/models/wind.js +15 -18
  226. package/es/wind/models/windRender.js +89 -78
  227. package/es/wind/models/windShader.d.ts +6 -6
  228. package/es/wind/models/windShader.js +12 -7
  229. package/es/wind/shaders/wind_frag.glsl +9 -0
  230. package/es/wind/shaders/wind_vert.glsl +17 -0
  231. package/lib/Geometry/index.js +77 -115
  232. package/lib/Geometry/models/billboard.js +181 -218
  233. package/lib/Geometry/models/index.js +34 -19
  234. package/lib/Geometry/models/plane.js +278 -394
  235. package/lib/Geometry/models/sprite.js +189 -294
  236. package/lib/Geometry/shaders/billboard_frag.glsl +13 -0
  237. package/lib/Geometry/shaders/billboard_vert.glsl +50 -0
  238. package/lib/Geometry/shaders/plane_frag.glsl +22 -0
  239. package/lib/Geometry/shaders/plane_vert.glsl +53 -0
  240. package/lib/Geometry/shaders/sprite_frag.glsl +21 -0
  241. package/lib/Geometry/shaders/sprite_vert.glsl +28 -0
  242. package/lib/canvas/index.js +66 -102
  243. package/lib/canvas/models/canvas.js +140 -210
  244. package/lib/canvas/models/index.js +30 -13
  245. package/lib/citybuliding/building.js +63 -99
  246. package/lib/citybuliding/models/build.js +146 -196
  247. package/lib/citybuliding/shaders/build_frag.glsl +117 -0
  248. package/lib/citybuliding/shaders/build_vert.glsl +54 -0
  249. package/lib/core/BaseLayer.js +807 -1245
  250. package/lib/core/BaseModel.js +275 -375
  251. package/lib/core/interface.js +53 -37
  252. package/lib/core/schema.js +39 -18
  253. package/lib/core/shape/Path.js +78 -60
  254. package/lib/core/shape/extrude.js +90 -127
  255. package/lib/core/triangulation.js +191 -304
  256. package/lib/earth/index.js +62 -96
  257. package/lib/earth/models/atmosphere.js +112 -139
  258. package/lib/earth/models/base.js +150 -198
  259. package/lib/earth/models/bloomsphere.js +112 -139
  260. package/lib/earth/shaders/atmosphere_frag.glsl +17 -0
  261. package/lib/earth/shaders/atmosphere_vert.glsl +26 -0
  262. package/lib/earth/shaders/base_frag.glsl +13 -0
  263. package/lib/earth/shaders/base_vert.glsl +52 -0
  264. package/lib/earth/shaders/bloomsphere_frag.glsl +15 -0
  265. package/lib/earth/shaders/bloomsphere_vert.glsl +20 -0
  266. package/lib/earth/utils.js +89 -85
  267. package/lib/heatmap/index.js +92 -148
  268. package/lib/heatmap/models/grid.js +91 -113
  269. package/lib/heatmap/models/grid3d.js +123 -145
  270. package/lib/heatmap/models/heatmap.js +338 -470
  271. package/lib/heatmap/models/hexagon.js +92 -114
  272. package/lib/heatmap/models/index.js +37 -23
  273. package/lib/heatmap/shaders/grid_vert.glsl +42 -0
  274. package/lib/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
  275. package/lib/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
  276. package/lib/heatmap/shaders/heatmap_frag.glsl +47 -0
  277. package/lib/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
  278. package/lib/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
  279. package/lib/heatmap/shaders/heatmap_vert.glsl +10 -0
  280. package/lib/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  281. package/lib/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
  282. package/lib/heatmap/shaders/hexagon_frag.glsl +12 -0
  283. package/lib/heatmap/shaders/hexagon_vert.glsl +41 -0
  284. package/lib/heatmap/triangulation.js +46 -30
  285. package/lib/image/index.js +74 -112
  286. package/lib/image/models/dataImage.js +173 -241
  287. package/lib/image/models/image.js +123 -177
  288. package/lib/image/models/index.js +32 -16
  289. package/lib/image/shaders/dataImage_frag.glsl +38 -0
  290. package/lib/image/shaders/image_frag.glsl +9 -0
  291. package/lib/image/shaders/image_vert.glsl +17 -0
  292. package/lib/index.js +96 -193
  293. package/lib/line/index.js +83 -128
  294. package/lib/line/models/arc.js +237 -328
  295. package/lib/line/models/arc_3d.js +228 -314
  296. package/lib/line/models/earthArc_3d.js +228 -316
  297. package/lib/line/models/great_circle.js +200 -279
  298. package/lib/line/models/half.js +201 -266
  299. package/lib/line/models/index.js +50 -43
  300. package/lib/line/models/line.js +299 -394
  301. package/lib/line/models/linearline.js +203 -263
  302. package/lib/line/models/simpleLine.js +175 -225
  303. package/lib/line/models/tile.js +237 -330
  304. package/lib/line/models/wall.js +235 -310
  305. package/lib/line/shaders/arc_chunks.vert.glsl +21 -0
  306. package/lib/line/shaders/dash/arc_dash_frag.glsl +28 -0
  307. package/lib/line/shaders/dash/arc_dash_vert.glsl +148 -0
  308. package/lib/line/shaders/dash/line_dash_frag.glsl +31 -0
  309. package/lib/line/shaders/dash/line_dash_vert.glsl +93 -0
  310. package/lib/line/shaders/half/line_half_frag.glsl +53 -0
  311. package/lib/line/shaders/half/line_half_vert.glsl +169 -0
  312. package/lib/line/shaders/line_arc2d_vert.glsl +114 -0
  313. package/lib/line/shaders/line_arc_3d_frag.glsl +103 -0
  314. package/lib/line/shaders/line_arc_3d_vert.glsl +207 -0
  315. package/lib/line/shaders/line_arc_frag.glsl +89 -0
  316. package/lib/line/shaders/line_arc_great_circle_frag.glsl +101 -0
  317. package/lib/line/shaders/line_arc_great_circle_vert.glsl +215 -0
  318. package/lib/line/shaders/line_arc_vert.glsl +174 -0
  319. package/lib/line/shaders/line_bezier_vert.glsl +85 -0
  320. package/lib/line/shaders/line_frag.glsl +100 -0
  321. package/lib/line/shaders/line_vert.glsl +192 -0
  322. package/lib/line/shaders/linear/arc3d_linear_frag.glsl +47 -0
  323. package/lib/line/shaders/linear/arc3d_linear_vert.glsl +207 -0
  324. package/lib/line/shaders/linear/arc_linear_frag.glsl +38 -0
  325. package/lib/line/shaders/linear/arc_linear_vert.glsl +138 -0
  326. package/lib/line/shaders/linear/line_linear_frag.glsl +27 -0
  327. package/lib/line/shaders/linearLine/line_linear_frag.glsl +20 -0
  328. package/lib/line/shaders/linearLine/line_linear_vert.glsl +112 -0
  329. package/lib/line/shaders/simple/simpleline_frag.glsl +10 -0
  330. package/lib/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
  331. package/lib/line/shaders/simple/simpleline_vert.glsl +78 -0
  332. package/lib/line/shaders/tile/line_tile_frag.glsl +79 -0
  333. package/lib/line/shaders/tile/line_tile_vert.glsl +210 -0
  334. package/lib/line/shaders/wall_frag.glsl +93 -0
  335. package/lib/line/shaders/wall_vert.glsl +111 -0
  336. package/lib/mask/index.js +59 -93
  337. package/lib/mask/models/fill.js +82 -132
  338. package/lib/mask/models/index.js +30 -13
  339. package/lib/mask/shaders/mask_frag.glsl +7 -0
  340. package/lib/mask/shaders/mask_vert.glsl +22 -0
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  697. package/lib/utils/multiPassRender.js.map +0 -1
  698. package/lib/utils/polylineNormal.js.map +0 -1
  699. package/lib/utils/simpleLine.js.map +0 -1
  700. package/lib/utils/symbol-layout.js.map +0 -1
  701. package/lib/utils/updateShape.js.map +0 -1
  702. package/lib/wind/index.js.map +0 -1
  703. package/lib/wind/models/index.js.map +0 -1
  704. package/lib/wind/models/utils.js.map +0 -1
  705. package/lib/wind/models/wind.js.map +0 -1
  706. package/lib/wind/models/windRender.js.map +0 -1
  707. package/lib/wind/models/windShader.js.map +0 -1
@@ -1,118 +1,96 @@
1
- "use strict";
2
-
3
- var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
-
5
- Object.defineProperty(exports, "__esModule", {
6
- value: true
1
+ var __create = Object.create;
2
+ var __defProp = Object.defineProperty;
3
+ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
4
+ var __getOwnPropNames = Object.getOwnPropertyNames;
5
+ var __getProtoOf = Object.getPrototypeOf;
6
+ var __hasOwnProp = Object.prototype.hasOwnProperty;
7
+ var __export = (target, all) => {
8
+ for (var name in all)
9
+ __defProp(target, name, { get: all[name], enumerable: true });
10
+ };
11
+ var __copyProps = (to, from, except, desc) => {
12
+ if (from && typeof from === "object" || typeof from === "function") {
13
+ for (let key of __getOwnPropNames(from))
14
+ if (!__hasOwnProp.call(to, key) && key !== except)
15
+ __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
16
+ }
17
+ return to;
18
+ };
19
+ var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target, mod));
20
+ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
21
+
22
+ // src/heatmap/models/hexagon.ts
23
+ var hexagon_exports = {};
24
+ __export(hexagon_exports, {
25
+ default: () => HexagonModel
7
26
  });
8
- exports.default = void 0;
9
-
10
- var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
11
-
12
- var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
13
-
14
- var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
15
-
16
- var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
17
-
18
- var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
19
-
20
- var _l7Core = require("@antv/l7-core");
21
-
22
- var _l7Utils = require("@antv/l7-utils");
23
-
24
- var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
25
-
26
- var _triangulation = require("../../core/triangulation");
27
-
28
- function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
29
-
30
- function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
31
-
32
- var heatmapGridFrag = "precision highp float;\nvarying vec4 v_color;\nuniform float u_opacity: 1;\n\n#pragma include \"picking\"\n\nvoid main() {\n gl_FragColor = v_color;\n gl_FragColor.a *= u_opacity;\n\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
33
- var heatmapGridVert = "precision highp float;\n// \u591A\u8FB9\u5F62\u9876\u70B9\u5750\u6807\nattribute vec3 a_Position;\n// \u591A\u8FB9\u5F62\u7ECF\u7EAC\u5EA6\u5750\u6807\nattribute vec3 a_Pos;\nattribute float a_Size;\nattribute vec4 a_Color;\nuniform vec2 u_radius;\nuniform float u_coverage: 0.9;\nuniform float u_angle: 0;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nvarying vec4 v_color;\n\nuniform vec2 u_SceneCenterMKT;\n\n#pragma include \"projection\"\n#pragma include \"project\"\n#pragma include \"picking\"\n\nvoid main() {\n v_color = a_Color;\n \n mat2 rotationMatrix = mat2(cos(u_angle), sin(u_angle), -sin(u_angle), cos(u_angle));\n vec2 offset =(vec2(a_Position.xy * u_radius * rotationMatrix * u_coverage));\n vec2 lnglat = unProjectFlat(a_Pos.xy + offset);\n \n // vec4 project_pos = project_position(vec4(lnglat, 0, 1.0));\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, 0., 1.0));\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n // gl_Position = u_Mvp * (vec4(project_pos.xy, 0., 1.0));\n // gl_Position = u_Mvp * (vec4(a_Pos.xy + offset, 0., 1.0));\n vec2 customLnglat = customProject(lnglat) - u_SceneCenterMKT;\n vec4 project_pos = project_position(vec4(customLnglat, 0, 1.0));\n gl_Position = u_Mvp * vec4(project_pos.xy, 0.0, 1.0);\n } else {\n vec4 project_pos = project_position(vec4(lnglat, 0, 1.0));\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, 0., 1.0));\n }\n setPickingColor(a_PickingColor);\n}\n";
34
-
35
- var HexagonModel = function (_BaseModel) {
36
- (0, _inherits2.default)(HexagonModel, _BaseModel);
37
-
38
- var _super = _createSuper(HexagonModel);
39
-
40
- function HexagonModel() {
41
- (0, _classCallCheck2.default)(this, HexagonModel);
42
- return _super.apply(this, arguments);
27
+ module.exports = __toCommonJS(hexagon_exports);
28
+ var import_l7_core = require("@antv/l7-core");
29
+ var import_l7_utils = require("@antv/l7-utils");
30
+ var import_BaseModel = __toESM(require("../../core/BaseModel"));
31
+ var import_triangulation = require("../../core/triangulation");
32
+ var import_hexagon_frag = __toESM(require("../shaders/hexagon_frag.glsl"));
33
+ var import_hexagon_vert = __toESM(require("../shaders/hexagon_vert.glsl"));
34
+ var HexagonModel = class extends import_BaseModel.default {
35
+ getUninforms() {
36
+ const {
37
+ opacity,
38
+ coverage,
39
+ angle
40
+ } = this.layer.getLayerConfig();
41
+ return {
42
+ u_opacity: opacity || 1,
43
+ u_coverage: coverage || 0.9,
44
+ u_angle: angle || 0,
45
+ u_radius: [
46
+ this.layer.getSource().data.xOffset,
47
+ this.layer.getSource().data.yOffset
48
+ ]
49
+ };
43
50
  }
44
-
45
- (0, _createClass2.default)(HexagonModel, [{
46
- key: "getUninforms",
47
- value: function getUninforms() {
48
- var _ref = this.layer.getLayerConfig(),
49
- opacity = _ref.opacity,
50
- coverage = _ref.coverage,
51
- angle = _ref.angle;
52
-
53
- return {
54
- u_opacity: opacity || 1.0,
55
- u_coverage: coverage || 0.9,
56
- u_angle: angle || 0,
57
- u_radius: [this.layer.getSource().data.xOffset, this.layer.getSource().data.yOffset]
58
- };
59
- }
60
- }, {
61
- key: "initModels",
62
- value: function initModels(callbackModel) {
63
- this.buildModels(callbackModel);
64
- }
65
- }, {
66
- key: "buildModels",
67
- value: function buildModels(callbackModel) {
68
- var _ref2 = this.layer.getLayerConfig(),
69
- _ref2$mask = _ref2.mask,
70
- mask = _ref2$mask === void 0 ? false : _ref2$mask,
71
- _ref2$maskInside = _ref2.maskInside,
72
- maskInside = _ref2$maskInside === void 0 ? true : _ref2$maskInside;
73
-
74
- this.layer.buildLayerModel({
75
- moduleName: 'heatmapHexagon',
76
- vertexShader: heatmapGridVert,
77
- fragmentShader: heatmapGridFrag,
78
- triangulation: _triangulation.HeatmapGridTriangulation,
79
- depth: {
80
- enable: false
51
+ initModels(callbackModel) {
52
+ this.buildModels(callbackModel);
53
+ }
54
+ buildModels(callbackModel) {
55
+ const {
56
+ mask = false,
57
+ maskInside = true
58
+ } = this.layer.getLayerConfig();
59
+ this.layer.buildLayerModel({
60
+ moduleName: "heatmapHexagon",
61
+ vertexShader: import_hexagon_vert.default,
62
+ fragmentShader: import_hexagon_frag.default,
63
+ triangulation: import_triangulation.HeatmapGridTriangulation,
64
+ depth: { enable: false },
65
+ primitive: import_l7_core.gl.TRIANGLES,
66
+ blend: this.getBlend(),
67
+ stencil: (0, import_l7_utils.getMask)(mask, maskInside)
68
+ }).then((model) => {
69
+ callbackModel([model]);
70
+ }).catch((err) => {
71
+ console.warn(err);
72
+ callbackModel([]);
73
+ });
74
+ }
75
+ registerBuiltinAttributes() {
76
+ this.styleAttributeService.registerStyleAttribute({
77
+ name: "pos",
78
+ type: import_l7_core.AttributeType.Attribute,
79
+ descriptor: {
80
+ name: "a_Pos",
81
+ buffer: {
82
+ usage: import_l7_core.gl.DYNAMIC_DRAW,
83
+ data: [],
84
+ type: import_l7_core.gl.FLOAT
81
85
  },
82
- primitive: _l7Core.gl.TRIANGLES,
83
- blend: this.getBlend(),
84
- stencil: (0, _l7Utils.getMask)(mask, maskInside)
85
- }).then(function (model) {
86
- callbackModel([model]);
87
- }).catch(function (err) {
88
- console.warn(err);
89
- callbackModel([]);
90
- });
91
- }
92
- }, {
93
- key: "registerBuiltinAttributes",
94
- value: function registerBuiltinAttributes() {
95
- this.styleAttributeService.registerStyleAttribute({
96
- name: 'pos',
97
- type: _l7Core.AttributeType.Attribute,
98
- descriptor: {
99
- name: 'a_Pos',
100
- buffer: {
101
- usage: _l7Core.gl.DYNAMIC_DRAW,
102
- data: [],
103
- type: _l7Core.gl.FLOAT
104
- },
105
- size: 3,
106
- update: function update(feature, featureIdx) {
107
- var coordinates = feature.version === 'GAODE2.x' ? feature.originCoordinates : feature.coordinates;
108
- return [coordinates[0], coordinates[1], 0];
109
- }
86
+ size: 3,
87
+ update: (feature, featureIdx) => {
88
+ const coordinates = feature.version === "GAODE2.x" ? feature.originCoordinates : feature.coordinates;
89
+ return [coordinates[0], coordinates[1], 0];
110
90
  }
111
- });
112
- }
113
- }]);
114
- return HexagonModel;
115
- }(_BaseModel2.default);
116
-
117
- exports.default = HexagonModel;
118
- //# sourceMappingURL=hexagon.js.map
91
+ }
92
+ });
93
+ }
94
+ };
95
+ // Annotate the CommonJS export names for ESM import in node:
96
+ 0 && (module.exports = {});
@@ -1,27 +1,41 @@
1
- "use strict";
2
-
3
- var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
1
+ var __create = Object.create;
2
+ var __defProp = Object.defineProperty;
3
+ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
4
+ var __getOwnPropNames = Object.getOwnPropertyNames;
5
+ var __getProtoOf = Object.getPrototypeOf;
6
+ var __hasOwnProp = Object.prototype.hasOwnProperty;
7
+ var __export = (target, all) => {
8
+ for (var name in all)
9
+ __defProp(target, name, { get: all[name], enumerable: true });
10
+ };
11
+ var __copyProps = (to, from, except, desc) => {
12
+ if (from && typeof from === "object" || typeof from === "function") {
13
+ for (let key of __getOwnPropNames(from))
14
+ if (!__hasOwnProp.call(to, key) && key !== except)
15
+ __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
16
+ }
17
+ return to;
18
+ };
19
+ var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target, mod));
20
+ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
4
21
 
5
- Object.defineProperty(exports, "__esModule", {
6
- value: true
22
+ // src/heatmap/models/index.ts
23
+ var models_exports = {};
24
+ __export(models_exports, {
25
+ default: () => models_default
7
26
  });
8
- exports.default = void 0;
9
-
10
- var _grid = _interopRequireDefault(require("./grid"));
11
-
12
- var _grid3d = _interopRequireDefault(require("./grid3d"));
13
-
14
- var _heatmap = _interopRequireDefault(require("./heatmap"));
15
-
16
- var _hexagon = _interopRequireDefault(require("./hexagon"));
17
-
27
+ module.exports = __toCommonJS(models_exports);
28
+ var import_grid = __toESM(require("./grid"));
29
+ var import_grid3d = __toESM(require("./grid3d"));
30
+ var import_heatmap = __toESM(require("./heatmap"));
31
+ var import_hexagon = __toESM(require("./hexagon"));
18
32
  var HeatMapModels = {
19
- heatmap: _heatmap.default,
20
- heatmap3d: _heatmap.default,
21
- grid: _grid.default,
22
- grid3d: _grid3d.default,
23
- hexagon: _hexagon.default
33
+ heatmap: import_heatmap.default,
34
+ heatmap3d: import_heatmap.default,
35
+ grid: import_grid.default,
36
+ grid3d: import_grid3d.default,
37
+ hexagon: import_hexagon.default
24
38
  };
25
- var _default = HeatMapModels;
26
- exports.default = _default;
27
- //# sourceMappingURL=index.js.map
39
+ var models_default = HeatMapModels;
40
+ // Annotate the CommonJS export names for ESM import in node:
41
+ 0 && (module.exports = {});
@@ -0,0 +1,42 @@
1
+ precision highp float;
2
+ // 多边形顶点坐标
3
+ attribute vec3 a_Position;
4
+ // 多边形经纬度坐标
5
+ attribute vec3 a_Pos;
6
+ attribute float a_Size;
7
+ attribute vec4 a_Color;
8
+ uniform vec2 u_radius;
9
+ uniform float u_coverage: 0.9;
10
+ uniform float u_angle: 0;
11
+ uniform mat4 u_ModelMatrix;
12
+ uniform mat4 u_Mvp;
13
+ varying vec4 v_color;
14
+
15
+ uniform vec2 u_SceneCenterMKT;
16
+
17
+ #pragma include "projection"
18
+ #pragma include "project"
19
+ #pragma include "picking"
20
+
21
+ void main() {
22
+ v_color = a_Color;
23
+
24
+ mat2 rotationMatrix = mat2(cos(u_angle), sin(u_angle), -sin(u_angle), cos(u_angle));
25
+ vec2 offset = a_Position.xy * u_radius * rotationMatrix * u_coverage ;
26
+ // vec2 lnglat = unProjectFlat(a_Pos.xy + offset);
27
+ // vec4 project_pos = project_position(vec4(lnglat, 0, 1.0));
28
+ // gl_Position = project_common_position_to_clipspace(project_pos);
29
+
30
+ if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
31
+ vec2 lnglat = unProjectFlat(a_Pos.xy + offset);
32
+ vec2 customLnglat = customProject(lnglat) - u_SceneCenterMKT; // 将经纬度转换为高德2.0需要的平面坐标
33
+ vec4 project_pos = project_position(vec4(customLnglat, 0, 1.0));
34
+ gl_Position = u_Mvp * (project_pos);
35
+ } else {
36
+ vec2 lnglat = unProjectFlat(a_Pos.xy + offset);
37
+ vec4 project_pos = project_position(vec4(lnglat, 0, 1.0));
38
+ gl_Position = project_common_position_to_clipspace(project_pos);
39
+ }
40
+
41
+ setPickingColor(a_PickingColor);
42
+ }
@@ -0,0 +1,14 @@
1
+ uniform sampler2D u_texture;
2
+ uniform sampler2D u_colorTexture;
3
+ uniform float u_opacity;
4
+ varying vec2 v_texCoord;
5
+ varying float v_intensity;
6
+
7
+ void main(){
8
+
9
+ float intensity = texture2D(u_texture, v_texCoord).r;
10
+ vec4 color = texture2D(u_colorTexture,vec2(intensity, 0));
11
+ gl_FragColor = color;
12
+ // gl_FragColor.a = color.a * smoothstep(0.1,0.2,intensity)* u_opacity;
13
+ gl_FragColor.a = color.a * smoothstep(0.,0.1,intensity) * u_opacity;
14
+ }
@@ -0,0 +1,46 @@
1
+ precision highp float;
2
+ attribute vec3 a_Position;
3
+ attribute vec2 a_Uv;
4
+ uniform sampler2D u_texture;
5
+ varying vec2 v_texCoord;
6
+ uniform mat4 u_ModelMatrix;
7
+ uniform mat4 u_InverseViewProjectionMatrix;
8
+ uniform mat4 u_ViewProjectionMatrixUncentered;
9
+ varying float v_intensity;
10
+
11
+
12
+ vec2 toBezier(float t, vec2 P0, vec2 P1, vec2 P2, vec2 P3) {
13
+ float t2 = t * t;
14
+ float one_minus_t = 1.0 - t;
15
+ float one_minus_t2 = one_minus_t * one_minus_t;
16
+ return (P0 * one_minus_t2 * one_minus_t + P1 * 3.0 * t * one_minus_t2 + P2 * 3.0 * t2 * one_minus_t + P3 * t2 * t);
17
+ }
18
+ vec2 toBezier(float t, vec4 p){
19
+ return toBezier(t, vec2(0.0, 0.0), vec2(p.x, p.y), vec2(p.z, p.w), vec2(1.0, 1.0));
20
+ }
21
+ #pragma include "projection"
22
+ void main() {
23
+ v_texCoord = a_Uv;
24
+
25
+ vec2 pos = a_Uv * vec2(2.0) - vec2(1.0); // 将原本 0 -> 1 的 uv 转换为 -1 -> 1 的标准坐标空间(NDC)
26
+
27
+ vec4 p1 = vec4(pos, 0.0, 1.0); // x/y 平面上的点(z == 0)可以认为是三维上的点被投影到平面后的点
28
+ vec4 p2 = vec4(pos, 1.0, 1.0); // 平行于x/y平面、z==1 的平面上的点
29
+
30
+ vec4 inverseP1 = u_InverseViewProjectionMatrix * p1; // 根据视图投影矩阵的逆矩阵平面上的反算出三维空间中的点(p1平面上的点)
31
+ vec4 inverseP2 = u_InverseViewProjectionMatrix * p2;
32
+
33
+ inverseP1 = inverseP1 / inverseP1.w; // 归一化操作(归一化后为世界坐标)
34
+ inverseP2 = inverseP2 / inverseP2.w;
35
+
36
+ float zPos = (0.0 - inverseP1.z) / (inverseP2.z - inverseP1.z); // ??
37
+ vec4 position = inverseP1 + zPos * (inverseP2 - inverseP1);
38
+
39
+ vec4 b= vec4(0.5000, 0.0, 1.0, 0.5000);
40
+ float fh;
41
+
42
+ v_intensity = texture2D(u_texture, v_texCoord).r;
43
+ fh = toBezier(v_intensity, b).y;
44
+ gl_Position = u_ViewProjectionMatrixUncentered * vec4(position.xy, fh * project_pixel(50.), 1.0);
45
+
46
+ }
@@ -0,0 +1,47 @@
1
+ uniform sampler2D u_texture; // 热力强度图
2
+ uniform sampler2D u_colorTexture; // 根据强度分布的色带
3
+ uniform float u_opacity;
4
+ varying vec2 v_texCoord;
5
+
6
+ uniform vec2 u_ViewportSize;
7
+
8
+ float getBlurIndusty() {
9
+ float vW = 2.0/u_ViewportSize.x;
10
+ float vH = 2.0/u_ViewportSize.y;
11
+ vec2 vUv = v_texCoord;
12
+ float i11 = texture2D( u_texture, vec2( vUv.x - 1.0 * vW, vUv.y + 1.0 * vH) ).r;
13
+ float i12 = texture2D( u_texture, vec2( vUv.x - 0.0 * vW, vUv.y + 1.0 * vH) ).r;
14
+ float i13 = texture2D( u_texture, vec2( vUv.x + 1.0 * vW, vUv.y + 1.0 * vH) ).r;
15
+
16
+ float i21 = texture2D( u_texture, vec2( vUv.x - 1.0 * vW, vUv.y) ).r;
17
+ float i22 = texture2D( u_texture, vec2( vUv.x , vUv.y) ).r;
18
+ float i23 = texture2D( u_texture, vec2( vUv.x + 1.0 * vW, vUv.y) ).r;
19
+
20
+ float i31 = texture2D( u_texture, vec2( vUv.x - 1.0 * vW, vUv.y-1.0*vH) ).r;
21
+ float i32 = texture2D( u_texture, vec2( vUv.x - 0.0 * vW, vUv.y-1.0*vH) ).r;
22
+ float i33 = texture2D( u_texture, vec2( vUv.x + 1.0 * vW, vUv.y-1.0*vH) ).r;
23
+
24
+ return(
25
+ i11 +
26
+ i12 +
27
+ i13 +
28
+ i21 +
29
+ i21 +
30
+ i22 +
31
+ i23 +
32
+ i31 +
33
+ i32 +
34
+ i33
35
+ )/9.0;
36
+ }
37
+
38
+
39
+ void main(){
40
+ // float intensity = texture2D(u_texture, v_texCoord).r;
41
+ float intensity = getBlurIndusty();
42
+ vec4 color = texture2D(u_colorTexture, vec2(intensity, 0.0));
43
+
44
+ gl_FragColor =color;
45
+ gl_FragColor.a = color.a * smoothstep(0.,0.1,intensity) * u_opacity;
46
+
47
+ }
@@ -0,0 +1,10 @@
1
+ precision highp float;
2
+ uniform float u_intensity;
3
+ varying float v_weight;
4
+ varying vec2 v_extrude;
5
+ #define GAUSS_COEF 0.3989422804014327
6
+ void main(){
7
+ float d = -0.5 * 3.0 * 3.0 * dot(v_extrude, v_extrude);
8
+ float val = v_weight * u_intensity * GAUSS_COEF * exp(d);
9
+ gl_FragColor = vec4(val, 1., 1., 1.);
10
+ }
@@ -0,0 +1,35 @@
1
+ precision highp float;
2
+ attribute vec3 a_Position;
3
+ attribute float a_Size;
4
+ attribute vec2 a_Dir;
5
+ uniform float u_intensity;
6
+ uniform float u_radius;
7
+ varying vec2 v_extrude;
8
+ varying float v_weight;
9
+ uniform mat4 u_ModelMatrix;
10
+ uniform mat4 u_Mvp;
11
+
12
+ #define GAUSS_COEF 0.3989422804014327
13
+
14
+ #pragma include "projection"
15
+
16
+ void main(){
17
+ v_weight = a_Size;
18
+ float ZERO = 1.0 / 255.0 / 16.0;
19
+ float extrude_x = a_Dir.x * 2.0 -1.0;
20
+ float extrude_y = a_Dir.y * 2.0 -1.0;
21
+ vec2 extrude_dir = normalize(vec2(extrude_x,extrude_y));
22
+ float S = sqrt(-2.0 * log(ZERO / a_Size / u_intensity / GAUSS_COEF)) / 2.5;
23
+ v_extrude = extrude_dir * S;
24
+
25
+ vec2 offset = project_pixel(v_extrude * u_radius);
26
+ vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0));
27
+
28
+ // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));
29
+
30
+ if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
31
+ gl_Position = u_Mvp * (vec4(project_pos.xy + offset, 0.0, 1.0));
32
+ } else {
33
+ gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));
34
+ }
35
+ }
@@ -0,0 +1,10 @@
1
+ precision highp float;
2
+ attribute vec3 a_Position;
3
+ attribute vec2 a_Uv;
4
+ varying vec2 v_texCoord;
5
+
6
+ void main() {
7
+ v_texCoord = a_Uv;
8
+
9
+ gl_Position = vec4(a_Position.xy, 0, 1.);
10
+ }
File without changes
@@ -0,0 +1,64 @@
1
+ precision highp float;
2
+ // 多边形顶点坐标
3
+ attribute vec3 a_Position;
4
+ // 多边形经纬度坐标
5
+ attribute vec3 a_Pos;
6
+
7
+ attribute vec3 a_Normal;
8
+ attribute float a_Size;
9
+ attribute vec4 a_Color;
10
+ uniform vec2 u_radius;
11
+ uniform float u_coverage: 0.9;
12
+ uniform float u_angle: 0;
13
+ uniform mat4 u_ModelMatrix;
14
+ uniform mat4 u_Mvp;
15
+ varying vec4 v_color;
16
+
17
+ uniform vec2 u_SceneCenterMKT;
18
+
19
+ #pragma include "projection"
20
+ #pragma include "project"
21
+ #pragma include "light"
22
+ #pragma include "picking"
23
+
24
+
25
+ void main() {
26
+ mat2 rotationMatrix = mat2(cos(u_angle), sin(u_angle), -sin(u_angle), cos(u_angle));
27
+ vec2 offset =(vec2(a_Position.xy * u_radius * rotationMatrix * u_coverage));
28
+ // vec2 lnglat = unProjectFlat(a_Pos.xy + offset); // 实际的经纬度
29
+ // vec2 lnglat = (a_Pos.xy + offset);
30
+ // vec4 project_pos = project_position(vec4(lnglat, a_Position.z * a_Size, 1.0));
31
+ // gl_Position = project_common_position_to_clipspace(project_pos);
32
+ // float lightWeight = calc_lighting(project_pos);
33
+ // v_color =vec4(a_Color.rgb*lightWeight, a_Color.w);
34
+
35
+ if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
36
+ // vec2 lnglat = (a_Pos.xy + offset);
37
+ // vec4 project_pos = project_position(vec4(lnglat, a_Position.z * a_Size, 1.0));
38
+
39
+ // float lightWeight = calc_lighting(project_pos);
40
+ // v_color =vec4(a_Color.rgb*lightWeight, a_Color.w);
41
+
42
+ // gl_Position = u_Mvp * vec4(lnglat , a_Position.z * a_Size, 1.0);
43
+ vec2 lnglat = unProjectFlat(a_Pos.xy + offset); // 经纬度
44
+ vec2 customLnglat = customProject(lnglat) - u_SceneCenterMKT; // 将经纬度转换为高德2.0需要的平面坐标
45
+ vec4 project_pos = project_position(vec4(customLnglat, a_Position.z * a_Size, 1.0));
46
+
47
+ float lightWeight = calc_lighting(project_pos);
48
+ v_color =vec4(a_Color.rgb*lightWeight, a_Color.w);
49
+
50
+ gl_Position = u_Mvp * vec4(customLnglat , a_Position.z * a_Size, 1.0);
51
+ } else {
52
+ vec2 lnglat = unProjectFlat(a_Pos.xy + offset); // 实际的经纬度
53
+ vec4 project_pos = project_position(vec4(lnglat, a_Position.z * a_Size, 1.0));
54
+
55
+ float lightWeight = calc_lighting(project_pos);
56
+ v_color =vec4(a_Color.rgb*lightWeight, a_Color.w);
57
+
58
+ gl_Position = project_common_position_to_clipspace(project_pos);
59
+ }
60
+
61
+
62
+
63
+ setPickingColor(a_PickingColor);
64
+ }
@@ -0,0 +1,12 @@
1
+ precision highp float;
2
+ varying vec4 v_color;
3
+ uniform float u_opacity: 1;
4
+
5
+ #pragma include "picking"
6
+
7
+ void main() {
8
+ gl_FragColor = v_color;
9
+ gl_FragColor.a *= u_opacity;
10
+
11
+ gl_FragColor = filterColor(gl_FragColor);
12
+ }
@@ -0,0 +1,41 @@
1
+ precision highp float;
2
+ // 多边形顶点坐标
3
+ attribute vec3 a_Position;
4
+ // 多边形经纬度坐标
5
+ attribute vec3 a_Pos;
6
+ attribute float a_Size;
7
+ attribute vec4 a_Color;
8
+ uniform vec2 u_radius;
9
+ uniform float u_coverage: 0.9;
10
+ uniform float u_angle: 0;
11
+ uniform mat4 u_ModelMatrix;
12
+ uniform mat4 u_Mvp;
13
+ varying vec4 v_color;
14
+
15
+ uniform vec2 u_SceneCenterMKT;
16
+
17
+ #pragma include "projection"
18
+ #pragma include "project"
19
+ #pragma include "picking"
20
+
21
+ void main() {
22
+ v_color = a_Color;
23
+
24
+ mat2 rotationMatrix = mat2(cos(u_angle), sin(u_angle), -sin(u_angle), cos(u_angle));
25
+ vec2 offset =(vec2(a_Position.xy * u_radius * rotationMatrix * u_coverage));
26
+ vec2 lnglat = unProjectFlat(a_Pos.xy + offset);
27
+
28
+ // vec4 project_pos = project_position(vec4(lnglat, 0, 1.0));
29
+ // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, 0., 1.0));
30
+ if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
31
+ // gl_Position = u_Mvp * (vec4(project_pos.xy, 0., 1.0));
32
+ // gl_Position = u_Mvp * (vec4(a_Pos.xy + offset, 0., 1.0));
33
+ vec2 customLnglat = customProject(lnglat) - u_SceneCenterMKT;
34
+ vec4 project_pos = project_position(vec4(customLnglat, 0, 1.0));
35
+ gl_Position = u_Mvp * vec4(project_pos.xy, 0.0, 1.0);
36
+ } else {
37
+ vec4 project_pos = project_position(vec4(lnglat, 0, 1.0));
38
+ gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, 0., 1.0));
39
+ }
40
+ setPickingColor(a_PickingColor);
41
+ }