@antv/l7-layers 2.9.21 → 2.9.22-alpha.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/es/Geometry/index.js +4 -5
- package/es/Geometry/models/billboard.js +23 -9
- package/es/Geometry/models/index.js +4 -5
- package/es/Geometry/models/plane.js +25 -13
- package/es/Geometry/models/sprite.js +11 -21
- package/es/Geometry/shaders/billboard_frag.glsl +13 -0
- package/es/Geometry/shaders/billboard_vert.glsl +50 -0
- package/es/Geometry/shaders/plane_frag.glsl +22 -0
- package/es/Geometry/shaders/plane_vert.glsl +53 -0
- package/es/Geometry/shaders/sprite_frag.glsl +21 -0
- package/es/Geometry/shaders/sprite_vert.glsl +28 -0
- package/es/canvas/index.js +4 -5
- package/es/canvas/models/canvas.js +6 -12
- package/es/canvas/models/index.js +2 -3
- package/es/citybuliding/building.js +4 -5
- package/es/citybuliding/models/build.js +19 -22
- package/es/citybuliding/shaders/build_frag.glsl +117 -0
- package/es/citybuliding/shaders/build_vert.glsl +54 -0
- package/es/core/BaseLayer.js +205 -157
- package/es/core/BaseModel.js +135 -76
- package/es/core/interface.js +1 -2
- package/es/core/schema.js +4 -2
- package/es/core/shape/Path.js +8 -3
- package/es/core/shape/extrude.js +9 -4
- package/es/core/triangulation.js +89 -17
- package/es/earth/index.js +11 -7
- package/es/earth/models/atmosphere.js +15 -7
- package/es/earth/models/base.js +19 -7
- package/es/earth/models/bloomsphere.js +15 -7
- package/es/earth/shaders/atmosphere_frag.glsl +17 -0
- package/es/earth/shaders/atmosphere_vert.glsl +26 -0
- package/es/earth/shaders/base_frag.glsl +13 -0
- package/es/earth/shaders/base_vert.glsl +52 -0
- package/es/earth/shaders/bloomsphere_frag.glsl +15 -0
- package/es/earth/shaders/bloomsphere_vert.glsl +20 -0
- package/es/earth/utils.js +28 -5
- package/es/heatmap/index.js +8 -7
- package/es/heatmap/models/grid.js +11 -5
- package/es/heatmap/models/grid3d.js +18 -7
- package/es/heatmap/models/heatmap.js +45 -44
- package/es/heatmap/models/hexagon.js +14 -6
- package/es/heatmap/models/index.js +5 -6
- package/es/heatmap/shaders/grid_vert.glsl +42 -0
- package/es/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
- package/es/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
- package/es/heatmap/shaders/heatmap_frag.glsl +47 -0
- package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
- package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
- package/es/heatmap/shaders/heatmap_vert.glsl +10 -0
- package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
- package/es/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
- package/es/heatmap/shaders/hexagon_frag.glsl +12 -0
- package/es/heatmap/shaders/hexagon_vert.glsl +41 -0
- package/es/heatmap/triangulation.js +2 -2
- package/es/image/index.js +4 -5
- package/es/image/models/dataImage.js +21 -31
- package/es/image/models/image.js +19 -25
- package/es/image/models/index.js +3 -4
- package/es/image/shaders/dataImage_frag.glsl +38 -0
- package/es/image/shaders/image_frag.glsl +9 -0
- package/es/image/shaders/image_vert.glsl +17 -0
- package/es/index.d.ts +2 -2
- package/es/index.js +92 -30
- package/es/line/index.js +4 -5
- package/es/line/models/arc.js +38 -15
- package/es/line/models/arc_3d.js +33 -14
- package/es/line/models/earthArc_3d.js +33 -14
- package/es/line/models/great_circle.js +25 -13
- package/es/line/models/half.js +33 -12
- package/es/line/models/index.js +12 -13
- package/es/line/models/line.js +48 -15
- package/es/line/models/linearline.js +26 -12
- package/es/line/models/simpleLine.js +26 -11
- package/es/line/models/tile.js +28 -10
- package/es/line/models/wall.js +30 -13
- package/es/line/shaders/arc_chunks.vert.glsl +21 -0
- package/es/line/shaders/dash/arc_dash_frag.glsl +28 -0
- package/es/line/shaders/dash/arc_dash_vert.glsl +148 -0
- package/es/line/shaders/dash/line_dash_frag.glsl +31 -0
- package/es/line/shaders/dash/line_dash_vert.glsl +93 -0
- package/es/line/shaders/half/line_half_frag.glsl +53 -0
- package/es/line/shaders/half/line_half_vert.glsl +169 -0
- package/es/line/shaders/line_arc2d_vert.glsl +114 -0
- package/es/line/shaders/line_arc_3d_frag.glsl +103 -0
- package/es/line/shaders/line_arc_3d_vert.glsl +207 -0
- package/es/line/shaders/line_arc_frag.glsl +89 -0
- package/es/line/shaders/line_arc_great_circle_frag.glsl +101 -0
- package/es/line/shaders/line_arc_great_circle_vert.glsl +215 -0
- package/es/line/shaders/line_arc_vert.glsl +174 -0
- package/es/line/shaders/line_bezier_vert.glsl +85 -0
- package/es/line/shaders/line_frag.glsl +100 -0
- package/es/line/shaders/line_vert.glsl +192 -0
- package/es/line/shaders/linear/arc3d_linear_frag.glsl +47 -0
- package/es/line/shaders/linear/arc3d_linear_vert.glsl +207 -0
- package/es/line/shaders/linear/arc_linear_frag.glsl +38 -0
- package/es/line/shaders/linear/arc_linear_vert.glsl +138 -0
- package/es/line/shaders/linear/line_linear_frag.glsl +27 -0
- package/es/line/shaders/linearLine/line_linear_frag.glsl +20 -0
- package/es/line/shaders/linearLine/line_linear_vert.glsl +112 -0
- package/es/line/shaders/simple/simpleline_frag.glsl +10 -0
- package/es/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
- package/es/line/shaders/simple/simpleline_vert.glsl +78 -0
- package/es/line/shaders/tile/line_tile_frag.glsl +79 -0
- package/es/line/shaders/tile/line_tile_vert.glsl +210 -0
- package/es/line/shaders/wall_frag.glsl +93 -0
- package/es/line/shaders/wall_vert.glsl +111 -0
- package/es/mask/index.js +4 -5
- package/es/mask/models/fill.js +11 -8
- package/es/mask/models/index.js +2 -3
- package/es/mask/shaders/mask_frag.glsl +7 -0
- package/es/mask/shaders/mask_vert.glsl +22 -0
- package/es/plugins/DataMappingPlugin.js +71 -34
- package/es/plugins/DataSourcePlugin.js +12 -10
- package/es/plugins/FeatureScalePlugin.js +44 -24
- package/es/plugins/LayerAnimateStylePlugin.js +6 -7
- package/es/plugins/LayerModelPlugin.js +16 -7
- package/es/plugins/LayerStylePlugin.js +7 -3
- package/es/plugins/LightingPlugin.js +21 -13
- package/es/plugins/MultiPassRendererPlugin.js +21 -8
- package/es/plugins/PixelPickingPlugin.js +33 -11
- package/es/plugins/RegisterStyleAttributePlugin.js +10 -3
- package/es/plugins/ShaderUniformPlugin.js +24 -10
- package/es/plugins/UpdateModelPlugin.js +7 -3
- package/es/plugins/UpdateStyleAttributePlugin.js +20 -7
- package/es/point/index.js +12 -6
- package/es/point/models/earthExtrude.js +30 -12
- package/es/point/models/earthFill.js +25 -13
- package/es/point/models/extrude.js +30 -12
- package/es/point/models/fill.js +50 -15
- package/es/point/models/fillmage.js +46 -17
- package/es/point/models/image.js +20 -12
- package/es/point/models/index.js +14 -14
- package/es/point/models/normal.js +15 -7
- package/es/point/models/radar.js +33 -13
- package/es/point/models/simplePoint.js +17 -9
- package/es/point/models/text.js +77 -30
- package/es/point/models/tile.js +33 -12
- package/es/point/shaders/animate/wave_frag.glsl +65 -0
- package/es/point/shaders/earth/extrude_frag.glsl +44 -0
- package/es/point/shaders/earth/extrude_vert.glsl +140 -0
- package/es/point/shaders/earth/fill_frag.glsl +86 -0
- package/es/point/shaders/earth/fill_vert.glsl +126 -0
- package/es/point/shaders/extrude/extrude_frag.glsl +44 -0
- package/es/point/shaders/extrude/extrude_vert.glsl +121 -0
- package/es/point/shaders/fill_frag.glsl +84 -0
- package/es/point/shaders/fill_vert.glsl +182 -0
- package/es/point/shaders/image/fillImage_frag.glsl +20 -0
- package/es/point/shaders/image/fillImage_vert.glsl +108 -0
- package/es/point/shaders/image_frag.glsl +39 -0
- package/es/point/shaders/image_vert.glsl +81 -0
- package/es/point/shaders/normal_frag.glsl +15 -0
- package/es/point/shaders/normal_vert.glsl +79 -0
- package/es/point/shaders/radar/radar_frag.glsl +64 -0
- package/es/point/shaders/radar/radar_vert.glsl +120 -0
- package/es/point/shaders/simplePoint_frag.glsl +53 -0
- package/es/point/shaders/simplePoint_vert.glsl +79 -0
- package/es/point/shaders/text_frag.glsl +48 -0
- package/es/point/shaders/text_vert.glsl +131 -0
- package/es/point/shaders/tile/fill_tile_frag.glsl +83 -0
- package/es/point/shaders/tile/fill_tile_vert.glsl +181 -0
- package/es/point/shape/extrude.js +8 -3
- package/es/polygon/index.js +6 -5
- package/es/polygon/models/extrude.js +40 -31
- package/es/polygon/models/fill.js +19 -8
- package/es/polygon/models/index.js +14 -14
- package/es/polygon/models/ocean.js +25 -33
- package/es/polygon/models/tile.js +13 -7
- package/es/polygon/models/water.js +21 -25
- package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
- package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
- package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
- package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
- package/es/polygon/shaders/polygon_frag.glsl +12 -0
- package/es/polygon/shaders/polygon_linear_frag.glsl +22 -0
- package/es/polygon/shaders/polygon_linear_vert.glsl +74 -0
- package/es/polygon/shaders/polygon_vert.glsl +66 -0
- package/es/polygon/shaders/tile/polygon_tile_frag.glsl +12 -0
- package/es/polygon/shaders/tile/polygon_tile_vert.glsl +82 -0
- package/es/polygon/shaders/water/polygon_ocean_frag.glsl +248 -0
- package/es/polygon/shaders/water/polygon_ocean_vert.glsl +52 -0
- package/es/polygon/shaders/water/polygon_water_frag.glsl +73 -0
- package/es/polygon/shaders/water/polygon_water_vert.glsl +55 -0
- package/es/raster/buffers/triangulation.js +2 -2
- package/es/raster/index.js +7 -6
- package/es/raster/models/index.js +3 -4
- package/es/raster/models/raster.js +15 -25
- package/es/raster/raster.js +9 -13
- package/es/raster/shaders/raster_2d_frag.glsl +28 -0
- package/es/raster/shaders/raster_2d_vert.glsl +18 -0
- package/es/raster/shaders/raster_frag.glsl +9 -0
- package/es/raster/shaders/raster_vert.glsl +44 -0
- package/es/tile/interface.js +1 -2
- package/es/tile/manager/tileConfigManager.js +6 -8
- package/es/tile/manager/tileLayerManager.js +19 -30
- package/es/tile/manager/tilePickerManager.js +14 -14
- package/es/tile/models/tileModel.js +6 -6
- package/es/tile/tileFactory/base.js +26 -32
- package/es/tile/tileFactory/index.js +6 -7
- package/es/tile/tileFactory/line.js +3 -9
- package/es/tile/tileFactory/point.js +3 -9
- package/es/tile/tileFactory/polygon.js +3 -9
- package/es/tile/tileFactory/raster.js +4 -10
- package/es/tile/tileFactory/rasterData.js +5 -11
- package/es/tile/tileFactory/rasterDataLayer.js +4 -5
- package/es/tile/tileFactory/vectorLayer.js +8 -9
- package/es/tile/tileLayer/baseTileLayer.js +67 -39
- package/es/tile/tmsTileLayer.js +5 -4
- package/es/tile/utils.js +5 -3
- package/es/utils/blend.js +1 -2
- package/es/utils/collision-index.js +36 -21
- package/es/utils/dataMappingStyle.js +71 -15
- package/es/utils/extrude_polyline.js +90 -48
- package/es/utils/grid-index.js +7 -21
- package/es/utils/layerData.js +41 -17
- package/es/utils/multiPassRender.js +21 -5
- package/es/utils/polylineNormal.js +40 -20
- package/es/utils/simpleLine.js +4 -6
- package/es/utils/symbol-layout.js +49 -10
- package/es/utils/updateShape.js +6 -3
- package/es/wind/index.js +5 -6
- package/es/wind/models/index.js +2 -3
- package/es/wind/models/utils.js +50 -26
- package/es/wind/models/wind.js +15 -18
- package/es/wind/models/windRender.js +89 -78
- package/es/wind/models/windShader.d.ts +6 -6
- package/es/wind/models/windShader.js +12 -7
- package/es/wind/shaders/wind_frag.glsl +9 -0
- package/es/wind/shaders/wind_vert.glsl +17 -0
- package/lib/Geometry/index.js +77 -115
- package/lib/Geometry/models/billboard.js +181 -218
- package/lib/Geometry/models/index.js +34 -19
- package/lib/Geometry/models/plane.js +278 -394
- package/lib/Geometry/models/sprite.js +189 -294
- package/lib/Geometry/shaders/billboard_frag.glsl +13 -0
- package/lib/Geometry/shaders/billboard_vert.glsl +50 -0
- package/lib/Geometry/shaders/plane_frag.glsl +22 -0
- package/lib/Geometry/shaders/plane_vert.glsl +53 -0
- package/lib/Geometry/shaders/sprite_frag.glsl +21 -0
- package/lib/Geometry/shaders/sprite_vert.glsl +28 -0
- package/lib/canvas/index.js +66 -102
- package/lib/canvas/models/canvas.js +140 -210
- package/lib/canvas/models/index.js +30 -13
- package/lib/citybuliding/building.js +63 -99
- package/lib/citybuliding/models/build.js +146 -196
- package/lib/citybuliding/shaders/build_frag.glsl +117 -0
- package/lib/citybuliding/shaders/build_vert.glsl +54 -0
- package/lib/core/BaseLayer.js +807 -1245
- package/lib/core/BaseModel.js +275 -375
- package/lib/core/interface.js +53 -37
- package/lib/core/schema.js +39 -18
- package/lib/core/shape/Path.js +78 -60
- package/lib/core/shape/extrude.js +90 -127
- package/lib/core/triangulation.js +191 -304
- package/lib/earth/index.js +62 -96
- package/lib/earth/models/atmosphere.js +112 -139
- package/lib/earth/models/base.js +150 -198
- package/lib/earth/models/bloomsphere.js +112 -139
- package/lib/earth/shaders/atmosphere_frag.glsl +17 -0
- package/lib/earth/shaders/atmosphere_vert.glsl +26 -0
- package/lib/earth/shaders/base_frag.glsl +13 -0
- package/lib/earth/shaders/base_vert.glsl +52 -0
- package/lib/earth/shaders/bloomsphere_frag.glsl +15 -0
- package/lib/earth/shaders/bloomsphere_vert.glsl +20 -0
- package/lib/earth/utils.js +89 -85
- package/lib/heatmap/index.js +92 -148
- package/lib/heatmap/models/grid.js +91 -113
- package/lib/heatmap/models/grid3d.js +123 -145
- package/lib/heatmap/models/heatmap.js +338 -470
- package/lib/heatmap/models/hexagon.js +92 -114
- package/lib/heatmap/models/index.js +37 -23
- package/lib/heatmap/shaders/grid_vert.glsl +42 -0
- package/lib/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
- package/lib/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
- package/lib/heatmap/shaders/heatmap_frag.glsl +47 -0
- package/lib/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
- package/lib/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
- package/lib/heatmap/shaders/heatmap_vert.glsl +10 -0
- package/lib/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
- package/lib/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
- package/lib/heatmap/shaders/hexagon_frag.glsl +12 -0
- package/lib/heatmap/shaders/hexagon_vert.glsl +41 -0
- package/lib/heatmap/triangulation.js +46 -30
- package/lib/image/index.js +74 -112
- package/lib/image/models/dataImage.js +173 -241
- package/lib/image/models/image.js +123 -177
- package/lib/image/models/index.js +32 -16
- package/lib/image/shaders/dataImage_frag.glsl +38 -0
- package/lib/image/shaders/image_frag.glsl +9 -0
- package/lib/image/shaders/image_vert.glsl +17 -0
- package/lib/index.js +96 -193
- package/lib/line/index.js +83 -128
- package/lib/line/models/arc.js +237 -328
- package/lib/line/models/arc_3d.js +228 -314
- package/lib/line/models/earthArc_3d.js +228 -316
- package/lib/line/models/great_circle.js +200 -279
- package/lib/line/models/half.js +201 -266
- package/lib/line/models/index.js +50 -43
- package/lib/line/models/line.js +299 -394
- package/lib/line/models/linearline.js +203 -263
- package/lib/line/models/simpleLine.js +175 -225
- package/lib/line/models/tile.js +237 -330
- package/lib/line/models/wall.js +235 -310
- package/lib/line/shaders/arc_chunks.vert.glsl +21 -0
- package/lib/line/shaders/dash/arc_dash_frag.glsl +28 -0
- package/lib/line/shaders/dash/arc_dash_vert.glsl +148 -0
- package/lib/line/shaders/dash/line_dash_frag.glsl +31 -0
- package/lib/line/shaders/dash/line_dash_vert.glsl +93 -0
- package/lib/line/shaders/half/line_half_frag.glsl +53 -0
- package/lib/line/shaders/half/line_half_vert.glsl +169 -0
- package/lib/line/shaders/line_arc2d_vert.glsl +114 -0
- package/lib/line/shaders/line_arc_3d_frag.glsl +103 -0
- package/lib/line/shaders/line_arc_3d_vert.glsl +207 -0
- package/lib/line/shaders/line_arc_frag.glsl +89 -0
- package/lib/line/shaders/line_arc_great_circle_frag.glsl +101 -0
- package/lib/line/shaders/line_arc_great_circle_vert.glsl +215 -0
- package/lib/line/shaders/line_arc_vert.glsl +174 -0
- package/lib/line/shaders/line_bezier_vert.glsl +85 -0
- package/lib/line/shaders/line_frag.glsl +100 -0
- package/lib/line/shaders/line_vert.glsl +192 -0
- package/lib/line/shaders/linear/arc3d_linear_frag.glsl +47 -0
- package/lib/line/shaders/linear/arc3d_linear_vert.glsl +207 -0
- package/lib/line/shaders/linear/arc_linear_frag.glsl +38 -0
- package/lib/line/shaders/linear/arc_linear_vert.glsl +138 -0
- package/lib/line/shaders/linear/line_linear_frag.glsl +27 -0
- package/lib/line/shaders/linearLine/line_linear_frag.glsl +20 -0
- package/lib/line/shaders/linearLine/line_linear_vert.glsl +112 -0
- package/lib/line/shaders/simple/simpleline_frag.glsl +10 -0
- package/lib/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
- package/lib/line/shaders/simple/simpleline_vert.glsl +78 -0
- package/lib/line/shaders/tile/line_tile_frag.glsl +79 -0
- package/lib/line/shaders/tile/line_tile_vert.glsl +210 -0
- package/lib/line/shaders/wall_frag.glsl +93 -0
- package/lib/line/shaders/wall_vert.glsl +111 -0
- package/lib/mask/index.js +59 -93
- package/lib/mask/models/fill.js +82 -132
- package/lib/mask/models/index.js +30 -13
- package/lib/mask/shaders/mask_frag.glsl +7 -0
- package/lib/mask/shaders/mask_vert.glsl +22 -0
- package/lib/plugins/DataMappingPlugin.js +222 -304
- package/lib/plugins/DataSourcePlugin.js +87 -100
- package/lib/plugins/FeatureScalePlugin.js +239 -310
- package/lib/plugins/LayerAnimateStylePlugin.js +55 -61
- package/lib/plugins/LayerModelPlugin.js +72 -70
- package/lib/plugins/LayerStylePlugin.js +51 -44
- package/lib/plugins/LightingPlugin.js +68 -72
- package/lib/plugins/MultiPassRendererPlugin.js +65 -77
- package/lib/plugins/PixelPickingPlugin.js +109 -128
- package/lib/plugins/RegisterStyleAttributePlugin.js +110 -103
- package/lib/plugins/ShaderUniformPlugin.js +98 -103
- package/lib/plugins/UpdateModelPlugin.js +47 -36
- package/lib/plugins/UpdateStyleAttributePlugin.js +75 -80
- package/lib/point/index.js +147 -216
- package/lib/point/models/earthExtrude.js +201 -262
- package/lib/point/models/earthFill.js +202 -276
- package/lib/point/models/extrude.js +203 -282
- package/lib/point/models/fill.js +273 -369
- package/lib/point/models/fillmage.js +250 -327
- package/lib/point/models/image.js +163 -226
- package/lib/point/models/index.js +52 -46
- package/lib/point/models/normal.js +134 -176
- package/lib/point/models/radar.js +212 -286
- package/lib/point/models/simplePoint.js +142 -187
- package/lib/point/models/text.js +385 -559
- package/lib/point/models/tile.js +223 -294
- package/lib/point/shaders/animate/wave_frag.glsl +65 -0
- package/lib/point/shaders/earth/extrude_frag.glsl +44 -0
- package/lib/point/shaders/earth/extrude_vert.glsl +140 -0
- package/lib/point/shaders/earth/fill_frag.glsl +86 -0
- package/lib/point/shaders/earth/fill_vert.glsl +126 -0
- package/lib/point/shaders/extrude/extrude_frag.glsl +44 -0
- package/lib/point/shaders/extrude/extrude_vert.glsl +121 -0
- package/lib/point/shaders/fill_frag.glsl +84 -0
- package/lib/point/shaders/fill_vert.glsl +182 -0
- package/lib/point/shaders/image/fillImage_frag.glsl +20 -0
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|
-
|
|
30
|
-
var _l7Maps = require("@antv/l7-maps");
|
|
31
|
-
|
|
32
|
-
var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
|
|
33
|
-
|
|
34
|
-
function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
|
|
35
|
-
|
|
36
|
-
function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
|
|
37
|
-
|
|
38
|
-
var spriteFrag = "\nuniform sampler2D u_texture;\nuniform float u_mapFlag;\nuniform float u_opacity;\n\nvarying vec3 v_Color;\nvarying float v_d;\n\nvoid main() {\n\n if(v_d < 0.0) {\n discard;\n }\n\n if(u_mapFlag > 0.0) {\n gl_FragColor = texture2D(u_texture, gl_PointCoord);\n gl_FragColor.a *= u_opacity;\n } else {\n gl_FragColor = vec4(v_Color, u_opacity);\n }\n}\n";
|
|
39
|
-
var spriteVert = "precision highp float;\n\nattribute vec3 a_Position;\nattribute vec3 a_Color;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform float u_opacity;\nuniform float u_Scale;\nvarying vec3 v_Color;\nvarying float v_d;\n\n#pragma include \"projection\"\nvoid main() {\n v_Color = a_Color;\n \n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n\n v_d = a_Position.z;\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy, a_Position.z, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, a_Position.z, 1.0));\n }\n\n gl_PointSize = pow((u_Zoom - 1.0), 2.0) * u_Scale;\n}\n";
|
|
40
|
-
var SPRITE_ANIMATE_DIR;
|
|
41
|
-
|
|
42
|
-
(function (SPRITE_ANIMATE_DIR) {
|
|
43
|
-
SPRITE_ANIMATE_DIR["UP"] = "up";
|
|
44
|
-
SPRITE_ANIMATE_DIR["DOWN"] = "down";
|
|
45
|
-
})(SPRITE_ANIMATE_DIR || (SPRITE_ANIMATE_DIR = {}));
|
|
46
|
-
|
|
47
|
-
var SpriteModel = function (_BaseModel) {
|
|
48
|
-
(0, _inherits2.default)(SpriteModel, _BaseModel);
|
|
49
|
-
|
|
50
|
-
var _super = _createSuper(SpriteModel);
|
|
51
|
-
|
|
52
|
-
function SpriteModel() {
|
|
53
|
-
var _this;
|
|
54
|
-
|
|
55
|
-
(0, _classCallCheck2.default)(this, SpriteModel);
|
|
56
|
-
|
|
57
|
-
for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
|
|
58
|
-
args[_key] = arguments[_key];
|
|
59
|
-
}
|
|
60
|
-
|
|
61
|
-
_this = _super.call.apply(_super, [this].concat(args));
|
|
62
|
-
(0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "texture", void 0);
|
|
63
|
-
(0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "mapTexture", void 0);
|
|
64
|
-
(0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "positions", void 0);
|
|
65
|
-
(0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "indices", void 0);
|
|
66
|
-
(0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "timer", void 0);
|
|
67
|
-
(0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "spriteTop", void 0);
|
|
68
|
-
(0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "spriteUpdate", void 0);
|
|
69
|
-
(0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "spriteAnimate", void 0);
|
|
70
|
-
(0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "planeGeometryUpdateTriangulation", function () {
|
|
71
|
-
var _ref = _this.layer.getLayerConfig(),
|
|
72
|
-
_ref$spriteBottom = _ref.spriteBottom,
|
|
73
|
-
spriteBottom = _ref$spriteBottom === void 0 ? -100000 : _ref$spriteBottom;
|
|
74
|
-
|
|
75
|
-
var updateZ = _this.spriteUpdate;
|
|
76
|
-
var bottomZ = spriteBottom;
|
|
77
|
-
var topZ = _this.spriteTop;
|
|
78
|
-
|
|
79
|
-
for (var i = 0; i < _this.positions.length; i += 5) {
|
|
80
|
-
if (_this.spriteAnimate === SPRITE_ANIMATE_DIR.UP) {
|
|
81
|
-
_this.positions[i + 2] += updateZ;
|
|
82
|
-
|
|
83
|
-
if (_this.positions[i + 2] > topZ) {
|
|
84
|
-
_this.positions[i + 2] = bottomZ;
|
|
27
|
+
module.exports = __toCommonJS(sprite_exports);
|
|
28
|
+
var import_l7_core = require("@antv/l7-core");
|
|
29
|
+
var import_l7_maps = require("@antv/l7-maps");
|
|
30
|
+
var import_BaseModel = __toESM(require("../../core/BaseModel"));
|
|
31
|
+
var import_sprite_frag = __toESM(require("../shaders/sprite_frag.glsl"));
|
|
32
|
+
var import_sprite_vert = __toESM(require("../shaders/sprite_vert.glsl"));
|
|
33
|
+
var SpriteModel = class extends import_BaseModel.default {
|
|
34
|
+
constructor() {
|
|
35
|
+
super(...arguments);
|
|
36
|
+
this.planeGeometryUpdateTriangulation = () => {
|
|
37
|
+
const {
|
|
38
|
+
spriteBottom = -1e5
|
|
39
|
+
} = this.layer.getLayerConfig();
|
|
40
|
+
const updateZ = this.spriteUpdate;
|
|
41
|
+
const bottomZ = spriteBottom;
|
|
42
|
+
const topZ = this.spriteTop;
|
|
43
|
+
for (let i = 0; i < this.positions.length; i += 5) {
|
|
44
|
+
if (this.spriteAnimate === "up" /* UP */) {
|
|
45
|
+
this.positions[i + 2] += updateZ;
|
|
46
|
+
if (this.positions[i + 2] > topZ) {
|
|
47
|
+
this.positions[i + 2] = bottomZ;
|
|
85
48
|
}
|
|
86
49
|
} else {
|
|
87
|
-
|
|
88
|
-
|
|
89
|
-
|
|
90
|
-
_this.positions[i + 2] = topZ;
|
|
50
|
+
this.positions[i + 2] -= updateZ;
|
|
51
|
+
if (this.positions[i + 2] < bottomZ) {
|
|
52
|
+
this.positions[i + 2] = topZ;
|
|
91
53
|
}
|
|
92
54
|
}
|
|
93
55
|
}
|
|
94
|
-
|
|
95
56
|
return {
|
|
96
|
-
vertices:
|
|
97
|
-
indices:
|
|
57
|
+
vertices: this.positions,
|
|
58
|
+
indices: this.indices,
|
|
98
59
|
size: 5
|
|
99
60
|
};
|
|
100
|
-
}
|
|
101
|
-
|
|
102
|
-
|
|
103
|
-
triangulation:
|
|
61
|
+
};
|
|
62
|
+
this.updateModel = () => {
|
|
63
|
+
const attributes = this.layer.createAttrubutes({
|
|
64
|
+
triangulation: this.planeGeometryUpdateTriangulation
|
|
104
65
|
});
|
|
105
|
-
|
|
106
|
-
_this.layer.models.map(function (m) {
|
|
66
|
+
this.layer.models.map((m) => {
|
|
107
67
|
m.updateAttributes(attributes);
|
|
108
68
|
});
|
|
109
|
-
|
|
110
|
-
|
|
111
|
-
|
|
112
|
-
|
|
113
|
-
|
|
114
|
-
|
|
115
|
-
|
|
116
|
-
|
|
117
|
-
|
|
118
|
-
|
|
119
|
-
|
|
120
|
-
|
|
121
|
-
spriteCount = _ref2$spriteCount === void 0 ? 100 : _ref2$spriteCount,
|
|
122
|
-
_ref2$spriteRadius = _ref2.spriteRadius,
|
|
123
|
-
spriteRadius = _ref2$spriteRadius === void 0 ? 10 : _ref2$spriteRadius;
|
|
124
|
-
|
|
125
|
-
var _this$initSprite = (_this2 = _this).initSprite.apply(_this2, [spriteRadius, spriteCount].concat((0, _toConsumableArray2.default)(center))),
|
|
126
|
-
indices = _this$initSprite.indices,
|
|
127
|
-
positions = _this$initSprite.positions;
|
|
128
|
-
|
|
129
|
-
_this.positions = positions;
|
|
130
|
-
_this.indices = indices;
|
|
69
|
+
this.layer.renderLayers();
|
|
70
|
+
this.timer = requestAnimationFrame(this.updateModel);
|
|
71
|
+
};
|
|
72
|
+
this.planeGeometryTriangulation = () => {
|
|
73
|
+
const {
|
|
74
|
+
center = [120, 30],
|
|
75
|
+
spriteCount = 100,
|
|
76
|
+
spriteRadius = 10
|
|
77
|
+
} = this.layer.getLayerConfig();
|
|
78
|
+
const { indices, positions } = this.initSprite(spriteRadius, spriteCount, ...center);
|
|
79
|
+
this.positions = positions;
|
|
80
|
+
this.indices = indices;
|
|
131
81
|
return {
|
|
132
82
|
vertices: positions,
|
|
133
|
-
indices
|
|
83
|
+
indices,
|
|
134
84
|
size: 5
|
|
135
85
|
};
|
|
136
|
-
}
|
|
137
|
-
return _this;
|
|
86
|
+
};
|
|
138
87
|
}
|
|
139
|
-
|
|
140
|
-
|
|
141
|
-
|
|
142
|
-
|
|
143
|
-
|
|
144
|
-
|
|
145
|
-
|
|
146
|
-
|
|
147
|
-
var indices = [];
|
|
148
|
-
var positions = [];
|
|
149
|
-
var mapService = this.mapService;
|
|
150
|
-
var heightLimit = this.spriteAnimate === SPRITE_ANIMATE_DIR.UP ? -this.spriteTop : this.spriteTop;
|
|
151
|
-
|
|
152
|
-
for (var i = 0; i < spriteCount; i++) {
|
|
153
|
-
var height = Math.random() * heightLimit;
|
|
154
|
-
positions.push.apply(positions, (0, _toConsumableArray2.default)(getPos(height)));
|
|
155
|
-
}
|
|
156
|
-
|
|
157
|
-
for (var _i = 0; _i < spriteCount; _i++) {
|
|
158
|
-
indices.push(_i);
|
|
159
|
-
}
|
|
160
|
-
|
|
161
|
-
function getPos(z) {
|
|
162
|
-
var randomX = radius * Math.random();
|
|
163
|
-
var randomY = radius * Math.random();
|
|
164
|
-
var x = -radius / 2 + randomX;
|
|
165
|
-
var y = -radius / 2 + randomY;
|
|
166
|
-
|
|
167
|
-
if (mapService.version === _l7Maps.Version['GAODE2.x']) {
|
|
168
|
-
var _ref3 = mapService.lngLatToCoord([x + lng, -y + lat]),
|
|
169
|
-
_ref4 = (0, _slicedToArray2.default)(_ref3, 2),
|
|
170
|
-
a = _ref4[0],
|
|
171
|
-
b = _ref4[1];
|
|
172
|
-
|
|
173
|
-
return [a, b, z, 0, 0];
|
|
174
|
-
} else {
|
|
175
|
-
return [x + lng, -y + lat, z, 0, 0];
|
|
176
|
-
}
|
|
177
|
-
}
|
|
178
|
-
|
|
179
|
-
return {
|
|
180
|
-
indices: indices,
|
|
181
|
-
positions: positions
|
|
182
|
-
};
|
|
88
|
+
initSprite(radius = 10, spriteCount = 100, lng = 120, lat = 30) {
|
|
89
|
+
const indices = [];
|
|
90
|
+
const positions = [];
|
|
91
|
+
const mapService = this.mapService;
|
|
92
|
+
const heightLimit = this.spriteAnimate === "up" /* UP */ ? -this.spriteTop : this.spriteTop;
|
|
93
|
+
for (let i = 0; i < spriteCount; i++) {
|
|
94
|
+
const height = Math.random() * heightLimit;
|
|
95
|
+
positions.push(...getPos(height));
|
|
183
96
|
}
|
|
184
|
-
|
|
185
|
-
|
|
186
|
-
value: function getUninforms() {
|
|
187
|
-
var _ref5 = this.layer.getLayerConfig(),
|
|
188
|
-
opacity = _ref5.opacity,
|
|
189
|
-
mapTexture = _ref5.mapTexture,
|
|
190
|
-
_ref5$spriteScale = _ref5.spriteScale,
|
|
191
|
-
spriteScale = _ref5$spriteScale === void 0 ? 1 : _ref5$spriteScale;
|
|
192
|
-
|
|
193
|
-
if (this.mapTexture !== mapTexture) {
|
|
194
|
-
var _this$texture;
|
|
195
|
-
|
|
196
|
-
this.mapTexture = mapTexture;
|
|
197
|
-
(_this$texture = this.texture) === null || _this$texture === void 0 ? void 0 : _this$texture.destroy();
|
|
198
|
-
this.updateTexture(mapTexture);
|
|
199
|
-
}
|
|
200
|
-
|
|
201
|
-
return {
|
|
202
|
-
u_opacity: opacity || 1,
|
|
203
|
-
u_mapFlag: mapTexture ? 1 : 0,
|
|
204
|
-
u_texture: this.texture,
|
|
205
|
-
u_Scale: spriteScale
|
|
206
|
-
};
|
|
97
|
+
for (let i = 0; i < spriteCount; i++) {
|
|
98
|
+
indices.push(i);
|
|
207
99
|
}
|
|
208
|
-
|
|
209
|
-
|
|
210
|
-
|
|
211
|
-
|
|
212
|
-
|
|
213
|
-
|
|
214
|
-
|
|
100
|
+
function getPos(z) {
|
|
101
|
+
const randomX = radius * Math.random();
|
|
102
|
+
const randomY = radius * Math.random();
|
|
103
|
+
const x = -radius / 2 + randomX;
|
|
104
|
+
const y = -radius / 2 + randomY;
|
|
105
|
+
if (mapService.version === import_l7_maps.Version["GAODE2.x"]) {
|
|
106
|
+
const [a, b] = mapService.lngLatToCoord([x + lng, -y + lat]);
|
|
107
|
+
return [a, b, z, 0, 0];
|
|
108
|
+
} else {
|
|
109
|
+
return [x + lng, -y + lat, z, 0, 0];
|
|
110
|
+
}
|
|
215
111
|
}
|
|
216
|
-
|
|
217
|
-
|
|
218
|
-
|
|
219
|
-
|
|
220
|
-
|
|
221
|
-
|
|
222
|
-
|
|
223
|
-
|
|
224
|
-
|
|
225
|
-
|
|
226
|
-
spriteUpdate = _ref6$spriteUpdate === void 0 ? 10000 : _ref6$spriteUpdate,
|
|
227
|
-
_ref6$spriteAnimate = _ref6.spriteAnimate,
|
|
228
|
-
spriteAnimate = _ref6$spriteAnimate === void 0 ? SPRITE_ANIMATE_DIR.DOWN : _ref6$spriteAnimate;
|
|
229
|
-
|
|
112
|
+
return { indices, positions };
|
|
113
|
+
}
|
|
114
|
+
getUninforms() {
|
|
115
|
+
var _a;
|
|
116
|
+
const {
|
|
117
|
+
opacity,
|
|
118
|
+
mapTexture,
|
|
119
|
+
spriteScale = 1
|
|
120
|
+
} = this.layer.getLayerConfig();
|
|
121
|
+
if (this.mapTexture !== mapTexture) {
|
|
230
122
|
this.mapTexture = mapTexture;
|
|
231
|
-
this.
|
|
232
|
-
this.spriteUpdate = spriteUpdate;
|
|
233
|
-
spriteAnimate === 'up' ? this.spriteAnimate = SPRITE_ANIMATE_DIR.UP : this.spriteAnimate = SPRITE_ANIMATE_DIR.DOWN;
|
|
234
|
-
var createTexture2D = this.rendererService.createTexture2D;
|
|
235
|
-
this.texture = createTexture2D({
|
|
236
|
-
height: 0,
|
|
237
|
-
width: 0
|
|
238
|
-
});
|
|
123
|
+
(_a = this.texture) == null ? void 0 : _a.destroy();
|
|
239
124
|
this.updateTexture(mapTexture);
|
|
240
|
-
setTimeout(function () {
|
|
241
|
-
_this3.updateModel();
|
|
242
|
-
}, 100);
|
|
243
|
-
this.layer.buildLayerModel({
|
|
244
|
-
moduleName: 'geometrySprite',
|
|
245
|
-
vertexShader: spriteVert,
|
|
246
|
-
fragmentShader: spriteFrag,
|
|
247
|
-
triangulation: this.planeGeometryTriangulation,
|
|
248
|
-
primitive: _l7Core.gl.POINTS,
|
|
249
|
-
depth: {
|
|
250
|
-
enable: false
|
|
251
|
-
},
|
|
252
|
-
blend: this.getBlend()
|
|
253
|
-
}).then(function (model) {
|
|
254
|
-
callbackModel([model]);
|
|
255
|
-
}).catch(function (err) {
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callbackModel([]);
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}
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}, {
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key: "buildModels",
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value: function buildModels(callbackModel) {
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this.initModels(callbackModel);
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return {
|
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|
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u_opacity: opacity || 1,
|
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u_mapFlag: mapTexture ? 1 : 0,
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u_texture: this.texture,
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u_Scale: spriteScale
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};
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}
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clearModels() {
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var _a;
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cancelAnimationFrame(this.timer);
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|
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(_a = this.texture) == null ? void 0 : _a.destroy();
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}
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initModels(callbackModel) {
|
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const {
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mapTexture,
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spriteTop = 5e6,
|
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+
spriteUpdate = 1e4,
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|
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spriteAnimate = "down" /* DOWN */
|
|
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|
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} = this.layer.getLayerConfig();
|
|
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|
+
this.mapTexture = mapTexture;
|
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|
+
this.spriteTop = spriteTop;
|
|
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|
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this.spriteUpdate = spriteUpdate;
|
|
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|
+
spriteAnimate === "up" ? this.spriteAnimate = "up" /* UP */ : this.spriteAnimate = "down" /* DOWN */;
|
|
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|
+
const { createTexture2D } = this.rendererService;
|
|
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|
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this.texture = createTexture2D({
|
|
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|
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height: 0,
|
|
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|
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width: 0
|
|
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|
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});
|
|
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|
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this.updateTexture(mapTexture);
|
|
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|
+
setTimeout(() => {
|
|
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|
+
this.updateModel();
|
|
157
|
+
}, 100);
|
|
158
|
+
this.layer.buildLayerModel({
|
|
159
|
+
moduleName: "geometrySprite",
|
|
160
|
+
vertexShader: import_sprite_vert.default,
|
|
161
|
+
fragmentShader: import_sprite_frag.default,
|
|
162
|
+
triangulation: this.planeGeometryTriangulation,
|
|
163
|
+
primitive: import_l7_core.gl.POINTS,
|
|
164
|
+
depth: { enable: false },
|
|
165
|
+
blend: this.getBlend()
|
|
166
|
+
}).then((model) => {
|
|
167
|
+
callbackModel([model]);
|
|
168
|
+
}).catch((err) => {
|
|
169
|
+
console.warn(err);
|
|
170
|
+
callbackModel([]);
|
|
171
|
+
});
|
|
172
|
+
}
|
|
173
|
+
buildModels(callbackModel) {
|
|
174
|
+
this.initModels(callbackModel);
|
|
175
|
+
}
|
|
176
|
+
updateTexture(mapTexture) {
|
|
177
|
+
const { createTexture2D } = this.rendererService;
|
|
178
|
+
if (mapTexture) {
|
|
179
|
+
const img = new Image();
|
|
180
|
+
img.crossOrigin = "anonymous";
|
|
181
|
+
img.onload = () => {
|
|
292
182
|
this.texture = createTexture2D({
|
|
293
|
-
|
|
294
|
-
|
|
183
|
+
data: img,
|
|
184
|
+
width: img.width,
|
|
185
|
+
height: img.height,
|
|
186
|
+
wrapS: import_l7_core.gl.CLAMP_TO_EDGE,
|
|
187
|
+
wrapT: import_l7_core.gl.CLAMP_TO_EDGE
|
|
295
188
|
});
|
|
296
|
-
|
|
297
|
-
|
|
298
|
-
}, {
|
|
299
|
-
key: "getConfigSchema",
|
|
300
|
-
value: function getConfigSchema() {
|
|
301
|
-
return {
|
|
302
|
-
properties: {
|
|
303
|
-
opacity: {
|
|
304
|
-
type: 'number',
|
|
305
|
-
minimum: 0,
|
|
306
|
-
maximum: 1
|
|
307
|
-
}
|
|
308
|
-
}
|
|
189
|
+
this.layerService.updateLayerRenderList();
|
|
190
|
+
this.layerService.renderLayers();
|
|
309
191
|
};
|
|
192
|
+
img.src = mapTexture;
|
|
193
|
+
} else {
|
|
194
|
+
this.texture = createTexture2D({
|
|
195
|
+
width: 0,
|
|
196
|
+
height: 0
|
|
197
|
+
});
|
|
310
198
|
}
|
|
311
|
-
}
|
|
312
|
-
|
|
313
|
-
|
|
314
|
-
|
|
315
|
-
|
|
316
|
-
|
|
317
|
-
|
|
318
|
-
|
|
319
|
-
|
|
320
|
-
|
|
321
|
-
|
|
199
|
+
}
|
|
200
|
+
getConfigSchema() {
|
|
201
|
+
return {
|
|
202
|
+
properties: {
|
|
203
|
+
opacity: {
|
|
204
|
+
type: "number",
|
|
205
|
+
minimum: 0,
|
|
206
|
+
maximum: 1
|
|
207
|
+
}
|
|
208
|
+
}
|
|
209
|
+
};
|
|
210
|
+
}
|
|
211
|
+
registerBuiltinAttributes() {
|
|
212
|
+
return "";
|
|
213
|
+
}
|
|
214
|
+
};
|
|
215
|
+
// Annotate the CommonJS export names for ESM import in node:
|
|
216
|
+
0 && (module.exports = {});
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
|
|
2
|
+
uniform sampler2D u_texture;
|
|
3
|
+
uniform float u_opacity;
|
|
4
|
+
|
|
5
|
+
varying vec3 v_Color;
|
|
6
|
+
varying vec2 v_uv;
|
|
7
|
+
|
|
8
|
+
#pragma include "picking"
|
|
9
|
+
void main() {
|
|
10
|
+
gl_FragColor = texture2D(u_texture, vec2(v_uv.x, 1.0 - v_uv.y));
|
|
11
|
+
gl_FragColor.a *= u_opacity;
|
|
12
|
+
gl_FragColor = filterColor(gl_FragColor);
|
|
13
|
+
}
|
|
@@ -0,0 +1,50 @@
|
|
|
1
|
+
precision highp float;
|
|
2
|
+
uniform mat4 u_ModelMatrix;
|
|
3
|
+
uniform float u_raisingHeight: 0.0;
|
|
4
|
+
uniform mat4 u_Mvp;
|
|
5
|
+
uniform float u_opacity;
|
|
6
|
+
uniform vec2 u_size: [1.0, 1.0];
|
|
7
|
+
uniform mat2 u_RotateMatrix;
|
|
8
|
+
|
|
9
|
+
attribute vec3 a_Extrude;
|
|
10
|
+
attribute vec3 a_Position;
|
|
11
|
+
attribute vec2 a_Uv;
|
|
12
|
+
attribute vec3 a_Color;
|
|
13
|
+
|
|
14
|
+
varying vec3 v_Color;
|
|
15
|
+
varying vec2 v_uv;
|
|
16
|
+
|
|
17
|
+
#pragma include "projection"
|
|
18
|
+
#pragma include "picking"
|
|
19
|
+
void main() {
|
|
20
|
+
vec3 extrude = a_Extrude;
|
|
21
|
+
v_Color = a_Color;
|
|
22
|
+
v_uv = a_Uv;
|
|
23
|
+
|
|
24
|
+
float raiseHeight = u_raisingHeight;
|
|
25
|
+
if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
|
|
26
|
+
float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);
|
|
27
|
+
raiseHeight = u_raisingHeight * mapboxZoomScale;
|
|
28
|
+
}
|
|
29
|
+
|
|
30
|
+
// 计算经纬度点位坐标
|
|
31
|
+
vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0));
|
|
32
|
+
|
|
33
|
+
// 计算绕 z 轴旋转后的偏移
|
|
34
|
+
vec2 offsetXY = project_pixel(u_RotateMatrix * vec2(extrude.x * u_size.x, 0.0));
|
|
35
|
+
// 绕 z 轴旋转
|
|
36
|
+
float x = project_pos.x + offsetXY.x;
|
|
37
|
+
float y = project_pos.y + offsetXY.y;
|
|
38
|
+
// z 轴不参与旋转
|
|
39
|
+
float z = project_pixel(extrude.y * u_size.y + raiseHeight);
|
|
40
|
+
|
|
41
|
+
|
|
42
|
+
if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
|
|
43
|
+
// gl_Position = u_Mvp * (vec4(project_pos.xy, a_Position.z, 1.0));
|
|
44
|
+
gl_Position = u_Mvp * (vec4(x, y, z, 1.0));
|
|
45
|
+
} else {
|
|
46
|
+
gl_Position = project_common_position_to_clipspace(vec4(x , y, z , 1.0));
|
|
47
|
+
}
|
|
48
|
+
|
|
49
|
+
setPickingColor(a_PickingColor);
|
|
50
|
+
}
|
|
@@ -0,0 +1,22 @@
|
|
|
1
|
+
|
|
2
|
+
uniform sampler2D u_texture;
|
|
3
|
+
uniform float u_mapFlag;
|
|
4
|
+
uniform float u_opacity;
|
|
5
|
+
|
|
6
|
+
varying vec3 v_Color;
|
|
7
|
+
varying vec2 v_uv;
|
|
8
|
+
varying float v_clip;
|
|
9
|
+
|
|
10
|
+
#pragma include "picking"
|
|
11
|
+
void main() {
|
|
12
|
+
// gl_FragColor = vec4(v_Color, u_opacity);
|
|
13
|
+
if(u_mapFlag > 0.0) {
|
|
14
|
+
gl_FragColor = texture2D(u_texture, vec2(v_uv.x, 1.0 - v_uv.y));
|
|
15
|
+
gl_FragColor.a *= u_opacity;
|
|
16
|
+
} else {
|
|
17
|
+
// gl_FragColor = vec4(v_uv, 0.0, u_opacity);
|
|
18
|
+
gl_FragColor = vec4(v_Color, u_opacity);
|
|
19
|
+
}
|
|
20
|
+
gl_FragColor.a *= v_clip;
|
|
21
|
+
gl_FragColor = filterColor(gl_FragColor);
|
|
22
|
+
}
|
|
@@ -0,0 +1,53 @@
|
|
|
1
|
+
precision highp float;
|
|
2
|
+
uniform mat4 u_ModelMatrix;
|
|
3
|
+
|
|
4
|
+
uniform mat4 u_Mvp;
|
|
5
|
+
uniform float u_opacity;
|
|
6
|
+
uniform float u_terrainClipHeight;
|
|
7
|
+
|
|
8
|
+
attribute vec3 a_Position;
|
|
9
|
+
attribute vec2 a_Uv;
|
|
10
|
+
attribute vec3 a_Color;
|
|
11
|
+
|
|
12
|
+
varying vec3 v_Color;
|
|
13
|
+
varying vec2 v_uv;
|
|
14
|
+
varying float v_clip;
|
|
15
|
+
|
|
16
|
+
#pragma include "projection"
|
|
17
|
+
#pragma include "picking"
|
|
18
|
+
void main() {
|
|
19
|
+
v_Color = a_Color;
|
|
20
|
+
v_uv = a_Uv;
|
|
21
|
+
|
|
22
|
+
vec4 project_pos = project_position(vec4(a_Position, 1.0));
|
|
23
|
+
|
|
24
|
+
v_clip = 1.0;
|
|
25
|
+
if(a_Position.z < u_terrainClipHeight) {
|
|
26
|
+
v_clip = 0.0;
|
|
27
|
+
}
|
|
28
|
+
|
|
29
|
+
// gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy,0., 1.0));
|
|
30
|
+
|
|
31
|
+
// float x = 1.0;
|
|
32
|
+
// float y = 0.0;
|
|
33
|
+
// float z = 0.0;
|
|
34
|
+
// mat3 translateMatrix = mat3(
|
|
35
|
+
// 1.0, 0.0, 0.0
|
|
36
|
+
// 0.0, 1.0, 0.0
|
|
37
|
+
// -project_pos.x, -project_pos.y, 1.0
|
|
38
|
+
// );
|
|
39
|
+
// mat4 translateMatrix = mat4(
|
|
40
|
+
// 1.0, 0.0, 0.0, 0.0 ,
|
|
41
|
+
// 0.0, 1.0, 0.0, 0.0,
|
|
42
|
+
// 0.0, 0.0, 1.0, 0.0,
|
|
43
|
+
// 1.0, 0.0, 0.0, 1.0
|
|
44
|
+
// );
|
|
45
|
+
|
|
46
|
+
if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
|
|
47
|
+
gl_Position = u_Mvp * (vec4(project_pos.xy, a_Position.z, 1.0));
|
|
48
|
+
} else {
|
|
49
|
+
gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, a_Position.z, 1.0));
|
|
50
|
+
}
|
|
51
|
+
|
|
52
|
+
setPickingColor(a_PickingColor);
|
|
53
|
+
}
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
|
|
2
|
+
uniform sampler2D u_texture;
|
|
3
|
+
uniform float u_mapFlag;
|
|
4
|
+
uniform float u_opacity;
|
|
5
|
+
|
|
6
|
+
varying vec3 v_Color;
|
|
7
|
+
varying float v_d;
|
|
8
|
+
|
|
9
|
+
void main() {
|
|
10
|
+
|
|
11
|
+
if(v_d < 0.0) {
|
|
12
|
+
discard;
|
|
13
|
+
}
|
|
14
|
+
|
|
15
|
+
if(u_mapFlag > 0.0) {
|
|
16
|
+
gl_FragColor = texture2D(u_texture, gl_PointCoord);
|
|
17
|
+
gl_FragColor.a *= u_opacity;
|
|
18
|
+
} else {
|
|
19
|
+
gl_FragColor = vec4(v_Color, u_opacity);
|
|
20
|
+
}
|
|
21
|
+
}
|