@antv/l7-layers 2.9.21 → 2.9.22-alpha.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (707) hide show
  1. package/es/Geometry/index.js +4 -5
  2. package/es/Geometry/models/billboard.js +23 -9
  3. package/es/Geometry/models/index.js +4 -5
  4. package/es/Geometry/models/plane.js +25 -13
  5. package/es/Geometry/models/sprite.js +11 -21
  6. package/es/Geometry/shaders/billboard_frag.glsl +13 -0
  7. package/es/Geometry/shaders/billboard_vert.glsl +50 -0
  8. package/es/Geometry/shaders/plane_frag.glsl +22 -0
  9. package/es/Geometry/shaders/plane_vert.glsl +53 -0
  10. package/es/Geometry/shaders/sprite_frag.glsl +21 -0
  11. package/es/Geometry/shaders/sprite_vert.glsl +28 -0
  12. package/es/canvas/index.js +4 -5
  13. package/es/canvas/models/canvas.js +6 -12
  14. package/es/canvas/models/index.js +2 -3
  15. package/es/citybuliding/building.js +4 -5
  16. package/es/citybuliding/models/build.js +19 -22
  17. package/es/citybuliding/shaders/build_frag.glsl +117 -0
  18. package/es/citybuliding/shaders/build_vert.glsl +54 -0
  19. package/es/core/BaseLayer.js +205 -157
  20. package/es/core/BaseModel.js +135 -76
  21. package/es/core/interface.js +1 -2
  22. package/es/core/schema.js +4 -2
  23. package/es/core/shape/Path.js +8 -3
  24. package/es/core/shape/extrude.js +9 -4
  25. package/es/core/triangulation.js +89 -17
  26. package/es/earth/index.js +11 -7
  27. package/es/earth/models/atmosphere.js +15 -7
  28. package/es/earth/models/base.js +19 -7
  29. package/es/earth/models/bloomsphere.js +15 -7
  30. package/es/earth/shaders/atmosphere_frag.glsl +17 -0
  31. package/es/earth/shaders/atmosphere_vert.glsl +26 -0
  32. package/es/earth/shaders/base_frag.glsl +13 -0
  33. package/es/earth/shaders/base_vert.glsl +52 -0
  34. package/es/earth/shaders/bloomsphere_frag.glsl +15 -0
  35. package/es/earth/shaders/bloomsphere_vert.glsl +20 -0
  36. package/es/earth/utils.js +28 -5
  37. package/es/heatmap/index.js +8 -7
  38. package/es/heatmap/models/grid.js +11 -5
  39. package/es/heatmap/models/grid3d.js +18 -7
  40. package/es/heatmap/models/heatmap.js +45 -44
  41. package/es/heatmap/models/hexagon.js +14 -6
  42. package/es/heatmap/models/index.js +5 -6
  43. package/es/heatmap/shaders/grid_vert.glsl +42 -0
  44. package/es/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
  45. package/es/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
  46. package/es/heatmap/shaders/heatmap_frag.glsl +47 -0
  47. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
  48. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
  49. package/es/heatmap/shaders/heatmap_vert.glsl +10 -0
  50. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  51. package/es/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
  52. package/es/heatmap/shaders/hexagon_frag.glsl +12 -0
  53. package/es/heatmap/shaders/hexagon_vert.glsl +41 -0
  54. package/es/heatmap/triangulation.js +2 -2
  55. package/es/image/index.js +4 -5
  56. package/es/image/models/dataImage.js +21 -31
  57. package/es/image/models/image.js +19 -25
  58. package/es/image/models/index.js +3 -4
  59. package/es/image/shaders/dataImage_frag.glsl +38 -0
  60. package/es/image/shaders/image_frag.glsl +9 -0
  61. package/es/image/shaders/image_vert.glsl +17 -0
  62. package/es/index.d.ts +2 -2
  63. package/es/index.js +92 -30
  64. package/es/line/index.js +4 -5
  65. package/es/line/models/arc.js +38 -15
  66. package/es/line/models/arc_3d.js +33 -14
  67. package/es/line/models/earthArc_3d.js +33 -14
  68. package/es/line/models/great_circle.js +25 -13
  69. package/es/line/models/half.js +33 -12
  70. package/es/line/models/index.js +12 -13
  71. package/es/line/models/line.js +48 -15
  72. package/es/line/models/linearline.js +26 -12
  73. package/es/line/models/simpleLine.js +26 -11
  74. package/es/line/models/tile.js +28 -10
  75. package/es/line/models/wall.js +30 -13
  76. package/es/line/shaders/arc_chunks.vert.glsl +21 -0
  77. package/es/line/shaders/dash/arc_dash_frag.glsl +28 -0
  78. package/es/line/shaders/dash/arc_dash_vert.glsl +148 -0
  79. package/es/line/shaders/dash/line_dash_frag.glsl +31 -0
  80. package/es/line/shaders/dash/line_dash_vert.glsl +93 -0
  81. package/es/line/shaders/half/line_half_frag.glsl +53 -0
  82. package/es/line/shaders/half/line_half_vert.glsl +169 -0
  83. package/es/line/shaders/line_arc2d_vert.glsl +114 -0
  84. package/es/line/shaders/line_arc_3d_frag.glsl +103 -0
  85. package/es/line/shaders/line_arc_3d_vert.glsl +207 -0
  86. package/es/line/shaders/line_arc_frag.glsl +89 -0
  87. package/es/line/shaders/line_arc_great_circle_frag.glsl +101 -0
  88. package/es/line/shaders/line_arc_great_circle_vert.glsl +215 -0
  89. package/es/line/shaders/line_arc_vert.glsl +174 -0
  90. package/es/line/shaders/line_bezier_vert.glsl +85 -0
  91. package/es/line/shaders/line_frag.glsl +100 -0
  92. package/es/line/shaders/line_vert.glsl +192 -0
  93. package/es/line/shaders/linear/arc3d_linear_frag.glsl +47 -0
  94. package/es/line/shaders/linear/arc3d_linear_vert.glsl +207 -0
  95. package/es/line/shaders/linear/arc_linear_frag.glsl +38 -0
  96. package/es/line/shaders/linear/arc_linear_vert.glsl +138 -0
  97. package/es/line/shaders/linear/line_linear_frag.glsl +27 -0
  98. package/es/line/shaders/linearLine/line_linear_frag.glsl +20 -0
  99. package/es/line/shaders/linearLine/line_linear_vert.glsl +112 -0
  100. package/es/line/shaders/simple/simpleline_frag.glsl +10 -0
  101. package/es/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
  102. package/es/line/shaders/simple/simpleline_vert.glsl +78 -0
  103. package/es/line/shaders/tile/line_tile_frag.glsl +79 -0
  104. package/es/line/shaders/tile/line_tile_vert.glsl +210 -0
  105. package/es/line/shaders/wall_frag.glsl +93 -0
  106. package/es/line/shaders/wall_vert.glsl +111 -0
  107. package/es/mask/index.js +4 -5
  108. package/es/mask/models/fill.js +11 -8
  109. package/es/mask/models/index.js +2 -3
  110. package/es/mask/shaders/mask_frag.glsl +7 -0
  111. package/es/mask/shaders/mask_vert.glsl +22 -0
  112. package/es/plugins/DataMappingPlugin.js +71 -34
  113. package/es/plugins/DataSourcePlugin.js +12 -10
  114. package/es/plugins/FeatureScalePlugin.js +44 -24
  115. package/es/plugins/LayerAnimateStylePlugin.js +6 -7
  116. package/es/plugins/LayerModelPlugin.js +16 -7
  117. package/es/plugins/LayerStylePlugin.js +7 -3
  118. package/es/plugins/LightingPlugin.js +21 -13
  119. package/es/plugins/MultiPassRendererPlugin.js +21 -8
  120. package/es/plugins/PixelPickingPlugin.js +33 -11
  121. package/es/plugins/RegisterStyleAttributePlugin.js +10 -3
  122. package/es/plugins/ShaderUniformPlugin.js +24 -10
  123. package/es/plugins/UpdateModelPlugin.js +7 -3
  124. package/es/plugins/UpdateStyleAttributePlugin.js +20 -7
  125. package/es/point/index.js +12 -6
  126. package/es/point/models/earthExtrude.js +30 -12
  127. package/es/point/models/earthFill.js +25 -13
  128. package/es/point/models/extrude.js +30 -12
  129. package/es/point/models/fill.js +50 -15
  130. package/es/point/models/fillmage.js +46 -17
  131. package/es/point/models/image.js +20 -12
  132. package/es/point/models/index.js +14 -14
  133. package/es/point/models/normal.js +15 -7
  134. package/es/point/models/radar.js +33 -13
  135. package/es/point/models/simplePoint.js +17 -9
  136. package/es/point/models/text.js +77 -30
  137. package/es/point/models/tile.js +33 -12
  138. package/es/point/shaders/animate/wave_frag.glsl +65 -0
  139. package/es/point/shaders/earth/extrude_frag.glsl +44 -0
  140. package/es/point/shaders/earth/extrude_vert.glsl +140 -0
  141. package/es/point/shaders/earth/fill_frag.glsl +86 -0
  142. package/es/point/shaders/earth/fill_vert.glsl +126 -0
  143. package/es/point/shaders/extrude/extrude_frag.glsl +44 -0
  144. package/es/point/shaders/extrude/extrude_vert.glsl +121 -0
  145. package/es/point/shaders/fill_frag.glsl +84 -0
  146. package/es/point/shaders/fill_vert.glsl +182 -0
  147. package/es/point/shaders/image/fillImage_frag.glsl +20 -0
  148. package/es/point/shaders/image/fillImage_vert.glsl +108 -0
  149. package/es/point/shaders/image_frag.glsl +39 -0
  150. package/es/point/shaders/image_vert.glsl +81 -0
  151. package/es/point/shaders/normal_frag.glsl +15 -0
  152. package/es/point/shaders/normal_vert.glsl +79 -0
  153. package/es/point/shaders/radar/radar_frag.glsl +64 -0
  154. package/es/point/shaders/radar/radar_vert.glsl +120 -0
  155. package/es/point/shaders/simplePoint_frag.glsl +53 -0
  156. package/es/point/shaders/simplePoint_vert.glsl +79 -0
  157. package/es/point/shaders/text_frag.glsl +48 -0
  158. package/es/point/shaders/text_vert.glsl +131 -0
  159. package/es/point/shaders/tile/fill_tile_frag.glsl +83 -0
  160. package/es/point/shaders/tile/fill_tile_vert.glsl +181 -0
  161. package/es/point/shape/extrude.js +8 -3
  162. package/es/polygon/index.js +6 -5
  163. package/es/polygon/models/extrude.js +40 -31
  164. package/es/polygon/models/fill.js +19 -8
  165. package/es/polygon/models/index.js +14 -14
  166. package/es/polygon/models/ocean.js +25 -33
  167. package/es/polygon/models/tile.js +13 -7
  168. package/es/polygon/models/water.js +21 -25
  169. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
  170. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
  171. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
  172. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
  173. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
  174. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
  175. package/es/polygon/shaders/polygon_frag.glsl +12 -0
  176. package/es/polygon/shaders/polygon_linear_frag.glsl +22 -0
  177. package/es/polygon/shaders/polygon_linear_vert.glsl +74 -0
  178. package/es/polygon/shaders/polygon_vert.glsl +66 -0
  179. package/es/polygon/shaders/tile/polygon_tile_frag.glsl +12 -0
  180. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +82 -0
  181. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +248 -0
  182. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +52 -0
  183. package/es/polygon/shaders/water/polygon_water_frag.glsl +73 -0
  184. package/es/polygon/shaders/water/polygon_water_vert.glsl +55 -0
  185. package/es/raster/buffers/triangulation.js +2 -2
  186. package/es/raster/index.js +7 -6
  187. package/es/raster/models/index.js +3 -4
  188. package/es/raster/models/raster.js +15 -25
  189. package/es/raster/raster.js +9 -13
  190. package/es/raster/shaders/raster_2d_frag.glsl +28 -0
  191. package/es/raster/shaders/raster_2d_vert.glsl +18 -0
  192. package/es/raster/shaders/raster_frag.glsl +9 -0
  193. package/es/raster/shaders/raster_vert.glsl +44 -0
  194. package/es/tile/interface.js +1 -2
  195. package/es/tile/manager/tileConfigManager.js +6 -8
  196. package/es/tile/manager/tileLayerManager.js +19 -30
  197. package/es/tile/manager/tilePickerManager.js +14 -14
  198. package/es/tile/models/tileModel.js +6 -6
  199. package/es/tile/tileFactory/base.js +26 -32
  200. package/es/tile/tileFactory/index.js +6 -7
  201. package/es/tile/tileFactory/line.js +3 -9
  202. package/es/tile/tileFactory/point.js +3 -9
  203. package/es/tile/tileFactory/polygon.js +3 -9
  204. package/es/tile/tileFactory/raster.js +4 -10
  205. package/es/tile/tileFactory/rasterData.js +5 -11
  206. package/es/tile/tileFactory/rasterDataLayer.js +4 -5
  207. package/es/tile/tileFactory/vectorLayer.js +8 -9
  208. package/es/tile/tileLayer/baseTileLayer.js +67 -39
  209. package/es/tile/tmsTileLayer.js +5 -4
  210. package/es/tile/utils.js +5 -3
  211. package/es/utils/blend.js +1 -2
  212. package/es/utils/collision-index.js +36 -21
  213. package/es/utils/dataMappingStyle.js +71 -15
  214. package/es/utils/extrude_polyline.js +90 -48
  215. package/es/utils/grid-index.js +7 -21
  216. package/es/utils/layerData.js +41 -17
  217. package/es/utils/multiPassRender.js +21 -5
  218. package/es/utils/polylineNormal.js +40 -20
  219. package/es/utils/simpleLine.js +4 -6
  220. package/es/utils/symbol-layout.js +49 -10
  221. package/es/utils/updateShape.js +6 -3
  222. package/es/wind/index.js +5 -6
  223. package/es/wind/models/index.js +2 -3
  224. package/es/wind/models/utils.js +50 -26
  225. package/es/wind/models/wind.js +15 -18
  226. package/es/wind/models/windRender.js +89 -78
  227. package/es/wind/models/windShader.d.ts +6 -6
  228. package/es/wind/models/windShader.js +12 -7
  229. package/es/wind/shaders/wind_frag.glsl +9 -0
  230. package/es/wind/shaders/wind_vert.glsl +17 -0
  231. package/lib/Geometry/index.js +77 -115
  232. package/lib/Geometry/models/billboard.js +181 -218
  233. package/lib/Geometry/models/index.js +34 -19
  234. package/lib/Geometry/models/plane.js +278 -394
  235. package/lib/Geometry/models/sprite.js +189 -294
  236. package/lib/Geometry/shaders/billboard_frag.glsl +13 -0
  237. package/lib/Geometry/shaders/billboard_vert.glsl +50 -0
  238. package/lib/Geometry/shaders/plane_frag.glsl +22 -0
  239. package/lib/Geometry/shaders/plane_vert.glsl +53 -0
  240. package/lib/Geometry/shaders/sprite_frag.glsl +21 -0
  241. package/lib/Geometry/shaders/sprite_vert.glsl +28 -0
  242. package/lib/canvas/index.js +66 -102
  243. package/lib/canvas/models/canvas.js +140 -210
  244. package/lib/canvas/models/index.js +30 -13
  245. package/lib/citybuliding/building.js +63 -99
  246. package/lib/citybuliding/models/build.js +146 -196
  247. package/lib/citybuliding/shaders/build_frag.glsl +117 -0
  248. package/lib/citybuliding/shaders/build_vert.glsl +54 -0
  249. package/lib/core/BaseLayer.js +807 -1245
  250. package/lib/core/BaseModel.js +275 -375
  251. package/lib/core/interface.js +53 -37
  252. package/lib/core/schema.js +39 -18
  253. package/lib/core/shape/Path.js +78 -60
  254. package/lib/core/shape/extrude.js +90 -127
  255. package/lib/core/triangulation.js +191 -304
  256. package/lib/earth/index.js +62 -96
  257. package/lib/earth/models/atmosphere.js +112 -139
  258. package/lib/earth/models/base.js +150 -198
  259. package/lib/earth/models/bloomsphere.js +112 -139
  260. package/lib/earth/shaders/atmosphere_frag.glsl +17 -0
  261. package/lib/earth/shaders/atmosphere_vert.glsl +26 -0
  262. package/lib/earth/shaders/base_frag.glsl +13 -0
  263. package/lib/earth/shaders/base_vert.glsl +52 -0
  264. package/lib/earth/shaders/bloomsphere_frag.glsl +15 -0
  265. package/lib/earth/shaders/bloomsphere_vert.glsl +20 -0
  266. package/lib/earth/utils.js +89 -85
  267. package/lib/heatmap/index.js +92 -148
  268. package/lib/heatmap/models/grid.js +91 -113
  269. package/lib/heatmap/models/grid3d.js +123 -145
  270. package/lib/heatmap/models/heatmap.js +338 -470
  271. package/lib/heatmap/models/hexagon.js +92 -114
  272. package/lib/heatmap/models/index.js +37 -23
  273. package/lib/heatmap/shaders/grid_vert.glsl +42 -0
  274. package/lib/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
  275. package/lib/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
  276. package/lib/heatmap/shaders/heatmap_frag.glsl +47 -0
  277. package/lib/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
  278. package/lib/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
  279. package/lib/heatmap/shaders/heatmap_vert.glsl +10 -0
  280. package/lib/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  281. package/lib/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
  282. package/lib/heatmap/shaders/hexagon_frag.glsl +12 -0
  283. package/lib/heatmap/shaders/hexagon_vert.glsl +41 -0
  284. package/lib/heatmap/triangulation.js +46 -30
  285. package/lib/image/index.js +74 -112
  286. package/lib/image/models/dataImage.js +173 -241
  287. package/lib/image/models/image.js +123 -177
  288. package/lib/image/models/index.js +32 -16
  289. package/lib/image/shaders/dataImage_frag.glsl +38 -0
  290. package/lib/image/shaders/image_frag.glsl +9 -0
  291. package/lib/image/shaders/image_vert.glsl +17 -0
  292. package/lib/index.js +96 -193
  293. package/lib/line/index.js +83 -128
  294. package/lib/line/models/arc.js +237 -328
  295. package/lib/line/models/arc_3d.js +228 -314
  296. package/lib/line/models/earthArc_3d.js +228 -316
  297. package/lib/line/models/great_circle.js +200 -279
  298. package/lib/line/models/half.js +201 -266
  299. package/lib/line/models/index.js +50 -43
  300. package/lib/line/models/line.js +299 -394
  301. package/lib/line/models/linearline.js +203 -263
  302. package/lib/line/models/simpleLine.js +175 -225
  303. package/lib/line/models/tile.js +237 -330
  304. package/lib/line/models/wall.js +235 -310
  305. package/lib/line/shaders/arc_chunks.vert.glsl +21 -0
  306. package/lib/line/shaders/dash/arc_dash_frag.glsl +28 -0
  307. package/lib/line/shaders/dash/arc_dash_vert.glsl +148 -0
  308. package/lib/line/shaders/dash/line_dash_frag.glsl +31 -0
  309. package/lib/line/shaders/dash/line_dash_vert.glsl +93 -0
  310. package/lib/line/shaders/half/line_half_frag.glsl +53 -0
  311. package/lib/line/shaders/half/line_half_vert.glsl +169 -0
  312. package/lib/line/shaders/line_arc2d_vert.glsl +114 -0
  313. package/lib/line/shaders/line_arc_3d_frag.glsl +103 -0
  314. package/lib/line/shaders/line_arc_3d_vert.glsl +207 -0
  315. package/lib/line/shaders/line_arc_frag.glsl +89 -0
  316. package/lib/line/shaders/line_arc_great_circle_frag.glsl +101 -0
  317. package/lib/line/shaders/line_arc_great_circle_vert.glsl +215 -0
  318. package/lib/line/shaders/line_arc_vert.glsl +174 -0
  319. package/lib/line/shaders/line_bezier_vert.glsl +85 -0
  320. package/lib/line/shaders/line_frag.glsl +100 -0
  321. package/lib/line/shaders/line_vert.glsl +192 -0
  322. package/lib/line/shaders/linear/arc3d_linear_frag.glsl +47 -0
  323. package/lib/line/shaders/linear/arc3d_linear_vert.glsl +207 -0
  324. package/lib/line/shaders/linear/arc_linear_frag.glsl +38 -0
  325. package/lib/line/shaders/linear/arc_linear_vert.glsl +138 -0
  326. package/lib/line/shaders/linear/line_linear_frag.glsl +27 -0
  327. package/lib/line/shaders/linearLine/line_linear_frag.glsl +20 -0
  328. package/lib/line/shaders/linearLine/line_linear_vert.glsl +112 -0
  329. package/lib/line/shaders/simple/simpleline_frag.glsl +10 -0
  330. package/lib/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
  331. package/lib/line/shaders/simple/simpleline_vert.glsl +78 -0
  332. package/lib/line/shaders/tile/line_tile_frag.glsl +79 -0
  333. package/lib/line/shaders/tile/line_tile_vert.glsl +210 -0
  334. package/lib/line/shaders/wall_frag.glsl +93 -0
  335. package/lib/line/shaders/wall_vert.glsl +111 -0
  336. package/lib/mask/index.js +59 -93
  337. package/lib/mask/models/fill.js +82 -132
  338. package/lib/mask/models/index.js +30 -13
  339. package/lib/mask/shaders/mask_frag.glsl +7 -0
  340. package/lib/mask/shaders/mask_vert.glsl +22 -0
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  697. package/lib/utils/multiPassRender.js.map +0 -1
  698. package/lib/utils/polylineNormal.js.map +0 -1
  699. package/lib/utils/simpleLine.js.map +0 -1
  700. package/lib/utils/symbol-layout.js.map +0 -1
  701. package/lib/utils/updateShape.js.map +0 -1
  702. package/lib/wind/index.js.map +0 -1
  703. package/lib/wind/models/index.js.map +0 -1
  704. package/lib/wind/models/utils.js.map +0 -1
  705. package/lib/wind/models/wind.js.map +0 -1
  706. package/lib/wind/models/windRender.js.map +0 -1
  707. package/lib/wind/models/windShader.js.map +0 -1
@@ -11,7 +11,15 @@ import { CameraUniform, CoordinateUniform, TYPES } from '@antv/l7-core';
11
11
  import { $window } from '@antv/l7-utils';
12
12
  import { inject, injectable } from 'inversify';
13
13
  import 'reflect-metadata';
14
- var ShaderUniformPlugin = (_dec = injectable(), _dec2 = inject(TYPES.ICameraService), _dec3 = inject(TYPES.ICoordinateSystemService), _dec4 = inject(TYPES.IRendererService), _dec5 = inject(TYPES.IMapService), _dec(_class = (_class2 = function () {
14
+ /**
15
+ * 在渲染之前需要获取当前 Shader 所需 Uniform,例如:
16
+ * 1. 从相机服务中获取 View & ProjectionMatrix,当前缩放等级等等
17
+ * 2. 从坐标系服务中获取当前坐标系,例如是否是偏移坐标系
18
+ * @see https://yuque.antfin-inc.com/yuqi.pyq/fgetpa/doml91
19
+ * 3. 当前 Layer 本身的样式属性
20
+ */
21
+
22
+ var ShaderUniformPlugin = (_dec = injectable(), _dec2 = inject(TYPES.ICameraService), _dec3 = inject(TYPES.ICoordinateSystemService), _dec4 = inject(TYPES.IRendererService), _dec5 = inject(TYPES.IMapService), _dec(_class = (_class2 = /*#__PURE__*/function () {
15
23
  function ShaderUniformPlugin() {
16
24
  _classCallCheck(this, ShaderUniformPlugin);
17
25
 
@@ -30,21 +38,28 @@ var ShaderUniformPlugin = (_dec = injectable(), _dec2 = inject(TYPES.ICameraServ
30
38
  var _this = this;
31
39
 
32
40
  var version = this.mapService.version;
33
- var mvp = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
41
+ var mvp = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]; // default matrix (for gaode2.x)
42
+
34
43
  var sceneCenterMKT = [0, 0];
35
44
  layer.hooks.beforeRender.tap('ShaderUniformPlugin', function () {
36
- var offset = layer.getLayerConfig().tileOrigin;
45
+ // @ts-ignore
46
+ var offset = layer.getLayerConfig().tileOrigin; // 重新计算坐标系参数
37
47
 
38
48
  _this.coordinateSystemService.refresh(offset);
39
49
 
40
50
  if (version === 'GAODE2.x') {
41
- var layerCenter = _this.getLayerCenter(layer);
51
+ var layerCenter = _this.getLayerCenter(layer); // @ts-ignore
52
+
53
+
54
+ _this.mapService.map.customCoords.setCenter(layerCenter); // @ts-ignore
55
+
56
+
57
+ _this.mapService.setCustomCoordCenter(layerCenter); // @ts-ignore
42
58
 
43
- _this.mapService.map.customCoords.setCenter(layerCenter);
44
59
 
45
- _this.mapService.setCustomCoordCenter(layerCenter);
60
+ mvp = _this.mapService.map.customCoords.getMVPMatrix(); // mvp = amapCustomCoords.getMVPMatrix()
61
+ // @ts-ignore
46
62
 
47
- mvp = _this.mapService.map.customCoords.getMVPMatrix();
48
63
  sceneCenterMKT = _this.mapService.getCustomCoordCenter();
49
64
  }
50
65
 
@@ -56,7 +71,7 @@ var ShaderUniformPlugin = (_dec = injectable(), _dec2 = inject(TYPES.ICameraServ
56
71
  var _model$addUniforms;
57
72
 
58
73
  model.addUniforms((_model$addUniforms = {}, _defineProperty(_model$addUniforms, CameraUniform.ProjectionMatrix, _this.cameraService.getProjectionMatrix()), _defineProperty(_model$addUniforms, CameraUniform.ViewMatrix, _this.cameraService.getViewMatrix()), _defineProperty(_model$addUniforms, CameraUniform.ViewProjectionMatrix, _this.cameraService.getViewProjectionMatrix()), _defineProperty(_model$addUniforms, CameraUniform.Zoom, _this.cameraService.getZoom()), _defineProperty(_model$addUniforms, CameraUniform.ZoomScale, _this.cameraService.getZoomScale()), _defineProperty(_model$addUniforms, CameraUniform.FocalDistance, _this.cameraService.getFocalDistance()), _defineProperty(_model$addUniforms, CameraUniform.CameraPosition, _this.cameraService.getCameraPosition()), _defineProperty(_model$addUniforms, CoordinateUniform.CoordinateSystem, _this.coordinateSystemService.getCoordinateSystem()), _defineProperty(_model$addUniforms, CoordinateUniform.ViewportCenter, _this.coordinateSystemService.getViewportCenter()), _defineProperty(_model$addUniforms, CoordinateUniform.ViewportCenterProjection, _this.coordinateSystemService.getViewportCenterProjection()), _defineProperty(_model$addUniforms, CoordinateUniform.PixelsPerDegree, _this.coordinateSystemService.getPixelsPerDegree()), _defineProperty(_model$addUniforms, CoordinateUniform.PixelsPerDegree2, _this.coordinateSystemService.getPixelsPerDegree2()), _defineProperty(_model$addUniforms, CoordinateUniform.PixelsPerMeter, _this.coordinateSystemService.getPixelsPerMeter()), _defineProperty(_model$addUniforms, CoordinateUniform.Mvp, mvp), _defineProperty(_model$addUniforms, "u_SceneCenterMKT", sceneCenterMKT), _defineProperty(_model$addUniforms, "u_ViewportSize", [width, height]), _defineProperty(_model$addUniforms, "u_ModelMatrix", _this.cameraService.getModelMatrix()), _defineProperty(_model$addUniforms, "u_DevicePixelRatio", $window.devicePixelRatio), _defineProperty(_model$addUniforms, "u_PickingBuffer", layer.getLayerConfig().pickingBuffer || 0), _defineProperty(_model$addUniforms, "u_shaderPick", Number(layer.getShaderPickStat())), _model$addUniforms));
59
- });
74
+ }); // TODO:脏检查,决定是否需要渲染
60
75
  });
61
76
  }
62
77
  }, {
@@ -89,5 +104,4 @@ var ShaderUniformPlugin = (_dec = injectable(), _dec2 = inject(TYPES.ICameraServ
89
104
  writable: true,
90
105
  initializer: null
91
106
  })), _class2)) || _class);
92
- export { ShaderUniformPlugin as default };
93
- //# sourceMappingURL=ShaderUniformPlugin.js.map
107
+ export { ShaderUniformPlugin as default };
@@ -5,7 +5,11 @@ var _dec, _class;
5
5
 
6
6
  import { injectable } from 'inversify';
7
7
  import 'reflect-metadata';
8
- var UpdateModelPlugin = (_dec = injectable(), _dec(_class = function () {
8
+ /**
9
+ * Model 更新
10
+ */
11
+
12
+ var UpdateModelPlugin = (_dec = injectable(), _dec(_class = /*#__PURE__*/function () {
9
13
  function UpdateModelPlugin() {
10
14
  _classCallCheck(this, UpdateModelPlugin);
11
15
  }
@@ -14,6 +18,7 @@ var UpdateModelPlugin = (_dec = injectable(), _dec(_class = function () {
14
18
  key: "apply",
15
19
  value: function apply(layer) {
16
20
  layer.hooks.beforeRender.tap('UpdateModelPlugin', function () {
21
+ // 处理文本更新
17
22
  if (layer.layerModel) {
18
23
  layer.layerModel.needUpdate();
19
24
  }
@@ -23,5 +28,4 @@ var UpdateModelPlugin = (_dec = injectable(), _dec(_class = function () {
23
28
 
24
29
  return UpdateModelPlugin;
25
30
  }()) || _class);
26
- export { UpdateModelPlugin as default };
27
- //# sourceMappingURL=UpdateModelPlugin.js.map
31
+ export { UpdateModelPlugin as default };
@@ -5,7 +5,11 @@ var _dec, _class;
5
5
 
6
6
  import { injectable } from 'inversify';
7
7
  import 'reflect-metadata';
8
- var UpdateStyleAttributePlugin = (_dec = injectable(), _dec(_class = function () {
8
+ /**
9
+ * 在初始化阶段完成属性的注册,以及首次根据 Layer 指定的三角化方法完成 indices 和 attribute 的创建
10
+ */
11
+
12
+ var UpdateStyleAttributePlugin = (_dec = injectable(), _dec(_class = /*#__PURE__*/function () {
9
13
  function UpdateStyleAttributePlugin() {
10
14
  _classCallCheck(this, UpdateStyleAttributePlugin);
11
15
  }
@@ -20,7 +24,11 @@ var UpdateStyleAttributePlugin = (_dec = injectable(), _dec(_class = function ()
20
24
  _this.initStyleAttribute(layer, {
21
25
  styleAttributeService: styleAttributeService
22
26
  });
23
- });
27
+ }); // layer.hooks.beforeRenderData.tap('styleAttributeService', () => {
28
+ // // layer.layerModelNeedUpdate = true;
29
+ // return true;
30
+ // });
31
+
24
32
  layer.hooks.beforeRender.tap('UpdateStyleAttributePlugin', function () {
25
33
  if (layer.layerModelNeedUpdate) {
26
34
  return;
@@ -39,7 +47,9 @@ var UpdateStyleAttributePlugin = (_dec = injectable(), _dec(_class = function ()
39
47
  var filter = styleAttributeService.getLayerStyleAttribute('filter');
40
48
  var shape = styleAttributeService.getLayerStyleAttribute('shape');
41
49
 
42
- if (filter && filter.needRegenerateVertices) {
50
+ if (filter && filter.needRegenerateVertices // ||
51
+ // (shape && shape.needRegenerateVertices) // TODO:Shape 更新重新build
52
+ ) {
43
53
  layer.layerModelNeedUpdate = true;
44
54
  attributes.forEach(function (attr) {
45
55
  return attr.needRegenerateVertices = false;
@@ -50,7 +60,9 @@ var UpdateStyleAttributePlugin = (_dec = injectable(), _dec(_class = function ()
50
60
  attributes.filter(function (attribute) {
51
61
  return attribute.needRegenerateVertices;
52
62
  }).forEach(function (attribute) {
53
- styleAttributeService.updateAttributeByFeatureRange(attribute.name, layer.getEncodedData(), attribute.featureRange.startIndex, attribute.featureRange.endIndex);
63
+ // 精确更新某个/某些 feature(s),需要传入 featureIdx d
64
+ styleAttributeService.updateAttributeByFeatureRange(attribute.name, layer.getEncodedData(), // 获取经过 mapping 最新的数据
65
+ attribute.featureRange.startIndex, attribute.featureRange.endIndex);
54
66
  attribute.needRegenerateVertices = false;
55
67
  });
56
68
  }
@@ -62,7 +74,9 @@ var UpdateStyleAttributePlugin = (_dec = injectable(), _dec(_class = function ()
62
74
  attributes.filter(function (attribute) {
63
75
  return attribute.needRegenerateVertices;
64
76
  }).forEach(function (attribute) {
65
- styleAttributeService.updateAttributeByFeatureRange(attribute.name, layer.getEncodedData(), attribute.featureRange.startIndex, attribute.featureRange.endIndex);
77
+ // 精确更新某个/某些 feature(s),需要传入 featureIdx d
78
+ styleAttributeService.updateAttributeByFeatureRange(attribute.name, layer.getEncodedData(), // 获取经过 mapping 最新的数据
79
+ attribute.featureRange.startIndex, attribute.featureRange.endIndex);
66
80
  attribute.needRegenerateVertices = false;
67
81
  });
68
82
  }
@@ -70,5 +84,4 @@ var UpdateStyleAttributePlugin = (_dec = injectable(), _dec(_class = function ()
70
84
 
71
85
  return UpdateStyleAttributePlugin;
72
86
  }()) || _class);
73
- export { UpdateStyleAttributePlugin as default };
74
- //# sourceMappingURL=UpdateStyleAttributePlugin.js.map
87
+ export { UpdateStyleAttributePlugin as default };
package/es/point/index.js CHANGED
@@ -16,10 +16,10 @@ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflec
16
16
 
17
17
  function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
18
18
 
19
- import BaseLayer from '../core/BaseLayer';
20
- import PointModels from './models/index';
19
+ import BaseLayer from "../core/BaseLayer";
20
+ import PointModels from "./models/index";
21
21
 
22
- var PointLayer = function (_BaseLayer) {
22
+ var PointLayer = /*#__PURE__*/function (_BaseLayer) {
23
23
  _inherits(PointLayer, _BaseLayer);
24
24
 
25
25
  var _super = _createSuper(PointLayer);
@@ -64,6 +64,11 @@ var PointLayer = function (_BaseLayer) {
64
64
  return _this3.models = models;
65
65
  });
66
66
  }
67
+ /**
68
+ * 在未传入数据的时候判断点图层的 shape 类型
69
+ * @returns
70
+ */
71
+
67
72
  }, {
68
73
  key: "getModelTypeWillEmptyData",
69
74
  value: function getModelTypeWillEmptyData() {
@@ -150,7 +155,9 @@ var PointLayer = function (_BaseLayer) {
150
155
 
151
156
  if (this.layerSource.parser.type === 'mvt') {
152
157
  return 'vectorpoint';
153
- }
158
+ } // pointlayer
159
+ // 2D、 3d、 shape、image、text、normal、
160
+
154
161
 
155
162
  var layerData = this.getEncodedData();
156
163
 
@@ -212,5 +219,4 @@ var PointLayer = function (_BaseLayer) {
212
219
  return PointLayer;
213
220
  }(BaseLayer);
214
221
 
215
- export { PointLayer as default };
216
- //# sourceMappingURL=index.js.map
222
+ export { PointLayer as default };
@@ -5,7 +5,6 @@ import _inherits from "@babel/runtime/helpers/inherits";
5
5
  import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstructorReturn";
6
6
  import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
7
7
  import _defineProperty from "@babel/runtime/helpers/defineProperty";
8
- import _isNumber from "lodash/isNumber";
9
8
 
10
9
  function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
11
10
 
@@ -13,13 +12,18 @@ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Re
13
12
 
14
13
  import { AttributeType, gl } from '@antv/l7-core';
15
14
  import { calculateCentroid, getCullFace, rgb2arr } from '@antv/l7-utils';
16
- import BaseModel from '../../core/BaseModel';
17
- import { PointExtrudeTriangulation } from '../../core/triangulation';
18
- import { lglt2xyz } from '../../earth/utils';
15
+ import { isNumber } from 'lodash';
16
+ import BaseModel from "../../core/BaseModel";
17
+ import { PointExtrudeTriangulation } from "../../core/triangulation";
18
+ import { lglt2xyz } from "../../earth/utils";
19
+
20
+ /* babel-plugin-inline-import '../shaders/earth/extrude_frag.glsl' */
19
21
  var pointExtrudeFrag = "varying vec4 v_color;\nuniform float u_opacity: 1.0;\n\nuniform float u_pickLight: 0.0;\n\n#pragma include \"picking\"\n\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n\nuniform float u_linearColor: 0;\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\n\nuniform float u_opacitylinear: 0.0;\nuniform float u_opacitylinear_dir: 1.0;\n\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float lightWeight = styleMappingMat[1][3];\n float barLinearZ = styleMappingMat[2][3];\n\n // \u8BBE\u7F6E\u5706\u67F1\u7684\u5E95\u8272\n if(u_linearColor == 1.0) { // \u4F7F\u7528\u6E10\u53D8\u989C\u8272\n gl_FragColor = mix(u_sourceColor, u_targetColor, barLinearZ);\n gl_FragColor.rgb *= lightWeight;\n } else { // \u4F7F\u7528 color \u65B9\u6CD5\u4F20\u5165\u7684\u989C\u8272\n gl_FragColor = v_color;\n }\n\n // \u5E94\u7528\u900F\u660E\u5EA6\n gl_FragColor.a *= opacity;\n\n // \u5F00\u542F\u900F\u660E\u5EA6\u6E10\u53D8\n if(u_opacitylinear > 0.0) {\n gl_FragColor.a *= u_opacitylinear_dir > 0.0 ? (1.0 - barLinearZ): barLinearZ;\n }\n\n // picking\n if(u_pickLight > 0.0) {\n gl_FragColor = filterColorAlpha(gl_FragColor, lightWeight);\n } else {\n gl_FragColor = filterColor(gl_FragColor);\n }\n}\n";
22
+
23
+ /* babel-plugin-inline-import '../shaders/earth/extrude_vert.glsl' */
20
24
  var pointExtrudeVert = "precision highp float;\n\n#define pi 3.1415926535\n#define ambientRatio 0.5\n#define diffuseRatio 0.3\n#define specularRatio 0.2\n\nattribute vec3 a_Position;\nattribute vec3 a_Pos;\nattribute vec4 a_Color;\nattribute vec3 a_Size;\nattribute vec3 a_Normal;\n\nuniform float u_heightfixed: 0.0; // \u9ED8\u8BA4\u4E0D\u56FA\u5B9A\nuniform float u_globel;\nuniform float u_r;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nvarying vec4 v_color;\n\nuniform float u_opacity : 1;\nuniform float u_lightEnable: 1;\n\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\nfloat getYRadian(float x, float z) {\n if(x > 0.0 && z > 0.0) {\n return atan(x/z);\n } else if(x > 0.0 && z <= 0.0){\n return atan(-z/x) + pi/2.0;\n } else if(x <= 0.0 && z <= 0.0) {\n return pi + atan(x/z); //atan(x/z) + \n } else {\n return atan(z/-x) + pi*3.0/2.0;\n }\n}\n\nfloat getXRadian(float y, float r) {\n return atan(y/r);\n}\n\nvoid main() {\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA - lightWeight\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1] - linearZ(\u5782\u76F4\u65B9\u5411 0 - 1 \u7684\u503C)\n 0.0, 0.0, 0.0, 0.0\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n vec3 size = a_Size * a_Position;\n\n // a_Position.z \u662F\u5728\u6784\u5EFA\u7F51\u683C\u7684\u65F6\u5019\u4F20\u5165\u7684\u6807\u51C6\u503C 0 - 1\uFF0C\u5728\u63D2\u503C\u5668\u63D2\u503C\u53EF\u4EE5\u83B7\u53D6 0\uFF5E1 \u7EBF\u6027\u6E10\u53D8\u7684\u503C\n styleMappingMat[2][3] = a_Position.z;\n\n vec3 offset = size; // \u63A7\u5236\u5706\u67F1\u4F53\u7684\u5927\u5C0F - \u4ECE\u6807\u51C6\u5355\u4F4D\u5706\u67F1\u4F53\u8FDB\u884C\u504F\u79FB\n if(u_heightfixed < 1.0) { // \u5706\u67F1\u4F53\u4E0D\u56FA\u5B9A\u9AD8\u5EA6\n \n if (u_CoordinateSystem == COORDINATE_SYSTEM_P20 || u_CoordinateSystem == COORDINATE_SYSTEM_P20_OFFSET) {\n // P20 \u5750\u6807\u7CFB\u4E0B\uFF0C\u4E3A\u4E86\u548C Web \u58A8\u5361\u6258\u5750\u6807\u7CFB\u7EDF\u4E00\uFF0Czoom \u9ED8\u8BA4\u51CF1\n offset = offset * pow(2.0, (19.0 - u_Zoom));\n }\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n // P20_2 \u5750\u6807\u7CFB\u4E0B\uFF0C\u4E3A\u4E86\u548C Web \u58A8\u5361\u6258\u5750\u6807\u7CFB\u7EDF\u4E00\uFF0Czoom \u9ED8\u8BA4\u51CF3\n offset = offset * pow(2.0, (19.0 - 3.0 - u_Zoom));\n }\n } else {// \u5706\u67F1\u4F53\u56FA\u5B9A\u9AD8\u5EA6 \uFF08 \u5904\u7406 mapbox \uFF09\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n offset *= 4.0/pow(2.0, 21.0 - u_Zoom);\n }\n }\n\n\n vec4 project_pos = project_position(vec4(a_Pos.xy, 0., 1.0));\n\n // u_r \u63A7\u5236\u5706\u67F1\u7684\u751F\u957F\n vec4 pos = vec4(project_pos.xy + offset.xy, offset.z * u_r, 1.0);\n\n // \u5706\u67F1\u5149\u7167\u6548\u679C\n float lightWeight = 1.0;\n if(u_lightEnable > 0.0) { // \u53D6\u6D88\u4E09\u5143\u8868\u8FBE\u5F0F\uFF0C\u589E\u5F3A\u5065\u58EE\u6027\n lightWeight = calc_lighting(pos);\n }\n styleMappingMat[1][3] = lightWeight;\n\n v_color =vec4(a_Color.rgb * lightWeight, a_Color.w);\n\n \n // \u5728\u5730\u7403\u6A21\u5F0F\u4E0B\uFF0C\u5C06\u539F\u672C\u5782\u76F4\u4E8E xy \u5E73\u9762\u7684\u5706\u67F1\u8C03\u6574\u59FF\u6001\u5230\u9002\u5E94\u5706\u7684\u89D2\u5EA6\n //\u65CB\u8F6C\u77E9\u9635mx\uFF0C\u521B\u5EFA\u7ED5x\u8F74\u65CB\u8F6C\u77E9\u9635\n float r = sqrt(a_Pos.z*a_Pos.z + a_Pos.x*a_Pos.x);\n float xRadian = getXRadian(a_Pos.y, r);\n float xcos = cos(xRadian);//\u6C42\u89E3\u65CB\u8F6C\u89D2\u5EA6\u4F59\u5F26\u503C\n float xsin = sin(xRadian);//\u6C42\u89E3\u65CB\u8F6C\u89D2\u5EA6\u6B63\u5F26\u503C\n mat4 mx = mat4(\n 1,0,0,0, \n 0,xcos,-xsin,0, \n 0,xsin,xcos,0, \n 0,0,0,1);\n\n //\u65CB\u8F6C\u77E9\u9635my\uFF0C\u521B\u5EFA\u7ED5y\u8F74\u65CB\u8F6C\u77E9\u9635\n float yRadian = getYRadian(a_Pos.x, a_Pos.z);\n float ycos = cos(yRadian);//\u6C42\u89E3\u65CB\u8F6C\u89D2\u5EA6\u4F59\u5F26\u503C\n float ysin = sin(yRadian);//\u6C42\u89E3\u65CB\u8F6C\u89D2\u5EA6\u6B63\u5F26\u503C\n mat4 my = mat4(\n ycos,0,-ysin,0, \n 0,1,0,0, \n ysin,0,ycos,0, \n 0,0,0,1);\n\n gl_Position = u_ViewProjectionMatrix * vec4(( my * mx * vec4(a_Position * a_Size, 1.0)).xyz + a_Pos, 1.0);\n \n\n setPickingColor(a_PickingColor);\n}\n";
21
25
 
22
- var ExtrudeModel = function (_BaseModel) {
26
+ var ExtrudeModel = /*#__PURE__*/function (_BaseModel) {
23
27
  _inherits(ExtrudeModel, _BaseModel);
24
28
 
25
29
  var _super = _createSuper(ExtrudeModel);
@@ -81,7 +85,8 @@ var ExtrudeModel = function (_BaseModel) {
81
85
  width = _this$calDataFrame.width,
82
86
  height = _this$calDataFrame.height;
83
87
 
84
- this.rowCount = height;
88
+ this.rowCount = height; // 当前数据纹理有多少行
89
+
85
90
  this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
86
91
  flipY: true,
87
92
  data: data,
@@ -97,9 +102,11 @@ var ExtrudeModel = function (_BaseModel) {
97
102
  width: 1,
98
103
  height: 1
99
104
  });
100
- }
105
+ } // 转化渐变色
106
+
107
+
108
+ var useLinearColor = 0; // 默认不生效
101
109
 
102
- var useLinearColor = 0;
103
110
  var sourceColorArr = [0, 0, 0, 0];
104
111
  var targetColorArr = [0, 0, 0, 0];
105
112
 
@@ -129,17 +136,23 @@ var ExtrudeModel = function (_BaseModel) {
129
136
  }
130
137
 
131
138
  return {
139
+ // 圆柱体的拾取高亮是否要计算光照
132
140
  u_pickLight: Number(pickLight),
141
+ // 圆柱体是否固定高度
133
142
  u_heightfixed: Number(heightfixed),
134
143
  u_r: animateOption.enable && this.raiserepeat > 0 ? this.raiseCount : 1.0,
135
144
  u_dataTexture: this.dataTexture,
145
+ // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]
136
146
  u_cellTypeLayout: this.getCellTypeLayout(),
137
- u_opacity: _isNumber(opacity) ? opacity : 1.0,
147
+ u_opacity: isNumber(opacity) ? opacity : 1.0,
148
+ // 渐变色支持参数
138
149
  u_linearColor: useLinearColor,
139
150
  u_sourceColor: sourceColorArr,
140
151
  u_targetColor: targetColorArr,
152
+ // 透明度渐变
141
153
  u_opacitylinear: Number(opacityLinear.enable),
142
154
  u_opacitylinear_dir: opacityLinear.dir === 'up' ? 1.0 : 0.0,
155
+ // 光照计算开关
143
156
  u_lightEnable: Number(lightEnable)
144
157
  };
145
158
  }
@@ -151,6 +164,7 @@ var ExtrudeModel = function (_BaseModel) {
151
164
  }, {
152
165
  key: "buildModels",
153
166
  value: function buildModels(callbackModel) {
167
+ // GAODE1.x GAODE2.x MAPBOX
154
168
  var _ref2 = this.layer.getLayerConfig(),
155
169
  _ref2$animateOption$r = _ref2.animateOption.repeat,
156
170
  repeat = _ref2$animateOption$r === void 0 ? 1 : _ref2$animateOption$r;
@@ -186,12 +200,14 @@ var ExtrudeModel = function (_BaseModel) {
186
200
  }, {
187
201
  key: "registerBuiltinAttributes",
188
202
  value: function registerBuiltinAttributes() {
203
+ // point layer size;
189
204
  this.styleAttributeService.registerStyleAttribute({
190
205
  name: 'size',
191
206
  type: AttributeType.Attribute,
192
207
  descriptor: {
193
208
  name: 'a_Size',
194
209
  buffer: {
210
+ // give the WebGL driver a hint that this buffer may change
195
211
  usage: gl.DYNAMIC_DRAW,
196
212
  data: [],
197
213
  type: gl.FLOAT
@@ -217,13 +233,15 @@ var ExtrudeModel = function (_BaseModel) {
217
233
  }
218
234
  }
219
235
  }
220
- });
236
+ }); // point layer size;
237
+
221
238
  this.styleAttributeService.registerStyleAttribute({
222
239
  name: 'normal',
223
240
  type: AttributeType.Attribute,
224
241
  descriptor: {
225
242
  name: 'a_Normal',
226
243
  buffer: {
244
+ // give the WebGL driver a hint that this buffer may change
227
245
  usage: gl.STATIC_DRAW,
228
246
  data: [],
229
247
  type: gl.FLOAT
@@ -240,6 +258,7 @@ var ExtrudeModel = function (_BaseModel) {
240
258
  descriptor: {
241
259
  name: 'a_Pos',
242
260
  buffer: {
261
+ // give the WebGL driver a hint that this buffer may change
243
262
  usage: gl.DYNAMIC_DRAW,
244
263
  data: [],
245
264
  type: gl.FLOAT
@@ -257,5 +276,4 @@ var ExtrudeModel = function (_BaseModel) {
257
276
  return ExtrudeModel;
258
277
  }(BaseModel);
259
278
 
260
- export { ExtrudeModel as default };
261
- //# sourceMappingURL=earthExtrude.js.map
279
+ export { ExtrudeModel as default };
@@ -5,20 +5,24 @@ import _createClass from "@babel/runtime/helpers/createClass";
5
5
  import _inherits from "@babel/runtime/helpers/inherits";
6
6
  import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstructorReturn";
7
7
  import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
8
- import _isNumber from "lodash/isNumber";
9
8
 
10
9
  function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
11
10
 
12
11
  function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
13
12
 
14
13
  import { AttributeType, gl } from '@antv/l7-core';
15
- import BaseModel from '../../core/BaseModel';
16
- import { GlobelPointFillTriangulation } from '../../core/triangulation';
14
+ import { isNumber } from 'lodash';
15
+ import BaseModel from "../../core/BaseModel";
16
+ import { GlobelPointFillTriangulation } from "../../core/triangulation";
17
+
18
+ /* babel-plugin-inline-import '../shaders/earth/fill_frag.glsl' */
17
19
  var pointFillFrag = "uniform float u_additive;\n\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n\nvarying vec4 v_data;\nvarying vec4 v_color;\nvarying float v_radius;\n\n#pragma include \"sdf_2d\"\n#pragma include \"picking\"\n\n\nvoid main() {\n int shape = int(floor(v_data.w + 0.5));\n\n vec4 textrueStroke = vec4(\n styleMappingMat[1][0],\n styleMappingMat[1][1],\n styleMappingMat[1][2],\n styleMappingMat[1][3]\n );\n\n float opacity = styleMappingMat[0][0];\n float stroke_opacity = styleMappingMat[0][1];\n float strokeWidth = styleMappingMat[0][2];\n vec4 strokeColor = textrueStroke == vec4(0) ? v_color : textrueStroke;\n\n lowp float antialiasblur = v_data.z;\n float r = v_radius / (v_radius + strokeWidth);\n\n float outer_df;\n float inner_df;\n // 'circle', 'triangle', 'square', 'pentagon', 'hexagon', 'octogon', 'hexagram', 'rhombus', 'vesica'\n if (shape == 0) {\n outer_df = sdCircle(v_data.xy, 1.0);\n inner_df = sdCircle(v_data.xy, r);\n } else if (shape == 1) {\n outer_df = sdEquilateralTriangle(1.1 * v_data.xy);\n inner_df = sdEquilateralTriangle(1.1 / r * v_data.xy);\n } else if (shape == 2) {\n outer_df = sdBox(v_data.xy, vec2(1.));\n inner_df = sdBox(v_data.xy, vec2(r));\n } else if (shape == 3) {\n outer_df = sdPentagon(v_data.xy, 0.8);\n inner_df = sdPentagon(v_data.xy, r * 0.8);\n } else if (shape == 4) {\n outer_df = sdHexagon(v_data.xy, 0.8);\n inner_df = sdHexagon(v_data.xy, r * 0.8);\n } else if (shape == 5) {\n outer_df = sdOctogon(v_data.xy, 1.0);\n inner_df = sdOctogon(v_data.xy, r);\n } else if (shape == 6) {\n outer_df = sdHexagram(v_data.xy, 0.52);\n inner_df = sdHexagram(v_data.xy, r * 0.52);\n } else if (shape == 7) {\n outer_df = sdRhombus(v_data.xy, vec2(1.0));\n inner_df = sdRhombus(v_data.xy, vec2(r));\n } else if (shape == 8) {\n outer_df = sdVesica(v_data.xy, 1.1, 0.8);\n inner_df = sdVesica(v_data.xy, r * 1.1, r * 0.8);\n }\n\n if(outer_df > antialiasblur + 0.018) discard;\n\n float opacity_t = smoothstep(0.0, antialiasblur, outer_df);\n\n float color_t = strokeWidth < 0.01 ? 0.0 : smoothstep(\n antialiasblur,\n 0.0,\n inner_df\n );\n\n if(strokeWidth < 0.01) {\n gl_FragColor = vec4(v_color.rgb, v_color.a * opacity);\n } else {\n gl_FragColor = mix(vec4(v_color.rgb, v_color.a * opacity), strokeColor * stroke_opacity, color_t);\n }\n\n if(u_additive > 0.0) {\n gl_FragColor *= opacity_t;\n gl_FragColor = filterColorAlpha(gl_FragColor, gl_FragColor.a);\n } else {\n gl_FragColor.a *= opacity_t;\n gl_FragColor = filterColor(gl_FragColor);\n }\n}\n";
20
+
21
+ /* babel-plugin-inline-import '../shaders/earth/fill_vert.glsl' */
18
22
  var pointFillVert = "attribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec3 a_Extrude;\nattribute float a_Size;\nattribute float a_Shape;\n\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\nvarying vec4 v_data;\nvarying vec4 v_color;\nvarying float v_radius;\n\nuniform float u_opacity : 1;\nuniform float u_stroke_opacity : 1;\nuniform float u_stroke_width : 2;\nuniform vec4 u_stroke_color : [0.0, 0.0, 0.0, 0.0];\nuniform vec2 u_offsets;\n\nuniform float u_blur : 0.0;\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n#pragma include \"styleMappingCalStrokeOpacity\"\n#pragma include \"styleMappingCalStrokeWidth\"\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\n\nvoid main() {\n vec3 extrude = a_Extrude;\n float shape_type = a_Shape;\n /*\n * setPickingSize \u8BBE\u7F6E\u62FE\u53D6\u5927\u5C0F\n */\n float newSize = setPickingSize(a_Size);\n // float newSize = setPickingSize(a_Size) * 0.00001038445708445579;\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n\n vec2 strokeOpacityAndOffset = calStrokeOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][1] = strokeOpacityAndOffset.r;\n textureOffset = strokeOpacityAndOffset.g;\n\n vec2 strokeWidthAndOffset = calStrokeWidthAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][2] = strokeWidthAndOffset.r;\n textureOffset = strokeWidthAndOffset.g;\n\n vec4 textrueStroke = vec4(-1.0, -1.0, -1.0, -1.0);\n if(hasStroke()) {\n vec2 valueRPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][0] = pos2value(valueRPos, columnWidth, rowHeight); // R\n textureOffset += 1.0;\n\n vec2 valueGPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][1] = pos2value(valueGPos, columnWidth, rowHeight); // G\n textureOffset += 1.0;\n\n vec2 valueBPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][2] = pos2value(valueBPos, columnWidth, rowHeight); // B\n textureOffset += 1.0;\n\n vec2 valueAPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][3] = pos2value(valueAPos, columnWidth, rowHeight); // A\n textureOffset += 1.0;\n } else {\n if(u_stroke_color == vec4(0.0)) {\n styleMappingMat[1][0] = v_color.r;\n styleMappingMat[1][1] = v_color.g;\n styleMappingMat[1][2] = v_color.b;\n styleMappingMat[1][3] = v_color.a;\n } else {\n styleMappingMat[1][0] = u_stroke_color.r;\n styleMappingMat[1][1] = u_stroke_color.g;\n styleMappingMat[1][2] = u_stroke_color.b;\n styleMappingMat[1][3] = u_stroke_color.a;\n }\n }\n\n // cal style mapping\n\n // unpack color(vec2)\n v_color = a_Color;\n\n // radius(16-bit)\n v_radius = newSize;\n\n // TODO: billboard\n // anti-alias\n // float antialiased_blur = -max(u_blur, antialiasblur);\n float antialiasblur = -max(2.0 / u_DevicePixelRatio / newSize, u_blur);\n\n // TODP: /abs(extrude.x) \u662F\u4E3A\u4E86\u517C\u5BB9\u5730\u7403\u6A21\u5F0F\n v_data = vec4(extrude.x/abs(extrude.x), extrude.y/abs(extrude.y), antialiasblur,shape_type);\n\n\n gl_Position = u_ViewProjectionMatrix * vec4(a_Position + extrude * newSize * 0.1, 1.0);\n\n setPickingColor(a_PickingColor);\n}\n";
19
23
  import { mat4, vec3 } from 'gl-matrix';
20
24
 
21
- var FillModel = function (_BaseModel) {
25
+ var FillModel = /*#__PURE__*/function (_BaseModel) {
22
26
  _inherits(FillModel, _BaseModel);
23
27
 
24
28
  var _super = _createSuper(FillModel);
@@ -54,6 +58,7 @@ var FillModel = function (_BaseModel) {
54
58
  stroke: stroke,
55
59
  offsets: offsets
56
60
  })) {
61
+ // 判断当前的样式中哪些是需要进行数据映射的,哪些是常量,同时计算用于构建数据纹理的一些中间变量
57
62
  this.judgeStyleAttributes({
58
63
  opacity: opacity,
59
64
  strokeOpacity: strokeOpacity,
@@ -68,7 +73,8 @@ var FillModel = function (_BaseModel) {
68
73
  width = _this$calDataFrame.width,
69
74
  height = _this$calDataFrame.height;
70
75
 
71
- this.rowCount = height;
76
+ this.rowCount = height; // 当前数据纹理有多少行
77
+
72
78
  this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
73
79
  flipY: true,
74
80
  data: data,
@@ -90,10 +96,11 @@ var FillModel = function (_BaseModel) {
90
96
  u_blur: blur,
91
97
  u_additive: blend === 'additive' ? 1.0 : 0.0,
92
98
  u_dataTexture: this.dataTexture,
99
+ // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]
93
100
  u_cellTypeLayout: this.getCellTypeLayout(),
94
- u_opacity: _isNumber(opacity) ? opacity : 1.0,
95
- u_stroke_opacity: _isNumber(strokeOpacity) ? strokeOpacity : 1.0,
96
- u_stroke_width: _isNumber(strokeWidth) ? strokeWidth : 1.0,
101
+ u_opacity: isNumber(opacity) ? opacity : 1.0,
102
+ u_stroke_opacity: isNumber(strokeOpacity) ? strokeOpacity : 1.0,
103
+ u_stroke_width: isNumber(strokeWidth) ? strokeWidth : 1.0,
97
104
  u_stroke_color: this.getStrokeColor(stroke),
98
105
  u_offsets: this.isOffsetStatic(offsets) ? offsets : [0, 0]
99
106
  };
@@ -143,7 +150,8 @@ var FillModel = function (_BaseModel) {
143
150
  var _this$dataTexture;
144
151
 
145
152
  (_this$dataTexture = this.dataTexture) === null || _this$dataTexture === void 0 ? void 0 : _this$dataTexture.destroy();
146
- }
153
+ } // overwrite baseModel func
154
+
147
155
  }, {
148
156
  key: "animateOption2Array",
149
157
  value: function animateOption2Array(option) {
@@ -160,6 +168,7 @@ var FillModel = function (_BaseModel) {
160
168
  descriptor: {
161
169
  name: 'a_Extrude',
162
170
  buffer: {
171
+ // give the WebGL driver a hint that this buffer may change
163
172
  usage: gl.DYNAMIC_DRAW,
164
173
  data: [],
165
174
  type: gl.FLOAT
@@ -195,13 +204,15 @@ var FillModel = function (_BaseModel) {
195
204
  return [extrude[extrudeIndex], extrude[extrudeIndex + 1], extrude[extrudeIndex + 2]];
196
205
  }
197
206
  }
198
- });
207
+ }); // point layer size;
208
+
199
209
  this.styleAttributeService.registerStyleAttribute({
200
210
  name: 'size',
201
211
  type: AttributeType.Attribute,
202
212
  descriptor: {
203
213
  name: 'a_Size',
204
214
  buffer: {
215
+ // give the WebGL driver a hint that this buffer may change
205
216
  usage: gl.DYNAMIC_DRAW,
206
217
  data: [],
207
218
  type: gl.FLOAT
@@ -213,13 +224,15 @@ var FillModel = function (_BaseModel) {
213
224
  return Array.isArray(size) ? [size[0]] : [size];
214
225
  }
215
226
  }
216
- });
227
+ }); // point layer size;
228
+
217
229
  this.styleAttributeService.registerStyleAttribute({
218
230
  name: 'shape',
219
231
  type: AttributeType.Attribute,
220
232
  descriptor: {
221
233
  name: 'a_Shape',
222
234
  buffer: {
235
+ // give the WebGL driver a hint that this buffer may change
223
236
  usage: gl.DYNAMIC_DRAW,
224
237
  data: [],
225
238
  type: gl.FLOAT
@@ -242,5 +255,4 @@ var FillModel = function (_BaseModel) {
242
255
  return FillModel;
243
256
  }(BaseModel);
244
257
 
245
- export { FillModel as default };
246
- //# sourceMappingURL=earthFill.js.map
258
+ export { FillModel as default };
@@ -6,7 +6,6 @@ import _inherits from "@babel/runtime/helpers/inherits";
6
6
  import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstructorReturn";
7
7
  import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
8
8
  import _defineProperty from "@babel/runtime/helpers/defineProperty";
9
- import _isNumber from "lodash/isNumber";
10
9
  import _regeneratorRuntime from "@babel/runtime/regenerator";
11
10
 
12
11
  function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
@@ -15,12 +14,17 @@ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Re
15
14
 
16
15
  import { AttributeType, gl } from '@antv/l7-core';
17
16
  import { calculateCentroid, getCullFace, rgb2arr } from '@antv/l7-utils';
18
- import BaseModel from '../../core/BaseModel';
19
- import { PointExtrudeTriangulation } from '../../core/triangulation';
17
+ import { isNumber } from 'lodash';
18
+ import BaseModel from "../../core/BaseModel";
19
+ import { PointExtrudeTriangulation } from "../../core/triangulation";
20
+
21
+ /* babel-plugin-inline-import '../shaders/extrude/extrude_frag.glsl' */
20
22
  var pointExtrudeFrag = "varying vec4 v_color;\nuniform float u_opacity: 1.0;\n\nuniform float u_pickLight: 0.0;\n\n#pragma include \"picking\"\n\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n\nuniform float u_linearColor: 0;\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\n\nuniform float u_opacitylinear: 0.0;\nuniform float u_opacitylinear_dir: 1.0;\n\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float lightWeight = styleMappingMat[1][3];\n float barLinearZ = styleMappingMat[2][3];\n\n // \u8BBE\u7F6E\u5706\u67F1\u7684\u5E95\u8272\n if(u_linearColor == 1.0) { // \u4F7F\u7528\u6E10\u53D8\u989C\u8272\n gl_FragColor = mix(u_sourceColor, u_targetColor, barLinearZ);\n gl_FragColor.rgb *= lightWeight;\n } else { // \u4F7F\u7528 color \u65B9\u6CD5\u4F20\u5165\u7684\u989C\u8272\n gl_FragColor = v_color;\n }\n\n // \u5E94\u7528\u900F\u660E\u5EA6\n gl_FragColor.a *= opacity;\n\n // \u5F00\u542F\u900F\u660E\u5EA6\u6E10\u53D8\n if(u_opacitylinear > 0.0) {\n gl_FragColor.a *= u_opacitylinear_dir > 0.0 ? (1.0 - barLinearZ): barLinearZ;\n }\n\n // picking\n if(u_pickLight > 0.0) {\n gl_FragColor = filterColorAlpha(gl_FragColor, lightWeight);\n } else {\n gl_FragColor = filterColor(gl_FragColor);\n }\n}\n";
23
+
24
+ /* babel-plugin-inline-import '../shaders/extrude/extrude_vert.glsl' */
21
25
  var pointExtrudeVert = "precision highp float;\n\n#define pi 3.1415926535\n#define ambientRatio 0.5\n#define diffuseRatio 0.3\n#define specularRatio 0.2\n\nattribute vec3 a_Position;\nattribute vec3 a_Pos;\nattribute vec4 a_Color;\nattribute vec3 a_Size;\nattribute vec3 a_Normal;\n\nuniform float u_heightfixed: 0.0; // \u9ED8\u8BA4\u4E0D\u56FA\u5B9A\nuniform float u_r;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nvarying vec4 v_color;\n\nuniform float u_opacity : 1;\nuniform float u_lightEnable: 1;\n\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\nfloat getYRadian(float x, float z) {\n if(x > 0.0 && z > 0.0) {\n return atan(x/z);\n } else if(x > 0.0 && z <= 0.0){\n return atan(-z/x) + pi/2.0;\n } else if(x <= 0.0 && z <= 0.0) {\n return pi + atan(x/z); //atan(x/z) + \n } else {\n return atan(z/-x) + pi*3.0/2.0;\n }\n}\n\nfloat getXRadian(float y, float r) {\n return atan(y/r);\n}\n\nvoid main() {\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA - lightWeight\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1] - linearZ(\u5782\u76F4\u65B9\u5411 0 - 1 \u7684\u503C)\n 0.0, 0.0, 0.0, 0.0\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n vec3 size = a_Size * a_Position;\n\n // a_Position.z \u662F\u5728\u6784\u5EFA\u7F51\u683C\u7684\u65F6\u5019\u4F20\u5165\u7684\u6807\u51C6\u503C 0 - 1\uFF0C\u5728\u63D2\u503C\u5668\u63D2\u503C\u53EF\u4EE5\u83B7\u53D6 0\uFF5E1 \u7EBF\u6027\u6E10\u53D8\u7684\u503C\n styleMappingMat[2][3] = a_Position.z;\n\n vec3 offset = size; // \u63A7\u5236\u5706\u67F1\u4F53\u7684\u5927\u5C0F - \u4ECE\u6807\u51C6\u5355\u4F4D\u5706\u67F1\u4F53\u8FDB\u884C\u504F\u79FB\n if(u_heightfixed < 1.0) { // \u5706\u67F1\u4F53\u4E0D\u56FA\u5B9A\u9AD8\u5EA6\n \n if (u_CoordinateSystem == COORDINATE_SYSTEM_P20 || u_CoordinateSystem == COORDINATE_SYSTEM_P20_OFFSET) {\n // P20 \u5750\u6807\u7CFB\u4E0B\uFF0C\u4E3A\u4E86\u548C Web \u58A8\u5361\u6258\u5750\u6807\u7CFB\u7EDF\u4E00\uFF0Czoom \u9ED8\u8BA4\u51CF1\n offset = offset * pow(2.0, (19.0 - u_Zoom));\n }\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n // P20_2 \u5750\u6807\u7CFB\u4E0B\uFF0C\u4E3A\u4E86\u548C Web \u58A8\u5361\u6258\u5750\u6807\u7CFB\u7EDF\u4E00\uFF0Czoom \u9ED8\u8BA4\u51CF3\n offset = offset * pow(2.0, (19.0 - 3.0 - u_Zoom));\n }\n } else {// \u5706\u67F1\u4F53\u56FA\u5B9A\u9AD8\u5EA6 \uFF08 \u5904\u7406 mapbox \uFF09\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n offset *= 4.0/pow(2.0, 21.0 - u_Zoom);\n }\n }\n\n\n vec4 project_pos = project_position(vec4(a_Pos.xy, 0., 1.0));\n\n // u_r \u63A7\u5236\u5706\u67F1\u7684\u751F\u957F\n vec4 pos = vec4(project_pos.xy + offset.xy, offset.z * u_r, 1.0);\n\n // \u5706\u67F1\u5149\u7167\u6548\u679C\n float lightWeight = 1.0;\n if(u_lightEnable > 0.0) { // \u53D6\u6D88\u4E09\u5143\u8868\u8FBE\u5F0F\uFF0C\u589E\u5F3A\u5065\u58EE\u6027\n lightWeight = calc_lighting(pos);\n }\n styleMappingMat[1][3] = lightWeight;\n\n v_color =vec4(a_Color.rgb * lightWeight, a_Color.w);\n\n // gl_Position = project_common_position_to_clipspace(pos);\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * pos;\n } else {\n gl_Position = project_common_position_to_clipspace(pos);\n }\n\n setPickingColor(a_PickingColor);\n}\n";
22
26
 
23
- var ExtrudeModel = function (_BaseModel) {
27
+ var ExtrudeModel = /*#__PURE__*/function (_BaseModel) {
24
28
  _inherits(ExtrudeModel, _BaseModel);
25
29
 
26
30
  var _super = _createSuper(ExtrudeModel);
@@ -82,7 +86,8 @@ var ExtrudeModel = function (_BaseModel) {
82
86
  width = _this$calDataFrame.width,
83
87
  height = _this$calDataFrame.height;
84
88
 
85
- this.rowCount = height;
89
+ this.rowCount = height; // 当前数据纹理有多少行
90
+
86
91
  this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
87
92
  flipY: true,
88
93
  data: data,
@@ -98,9 +103,11 @@ var ExtrudeModel = function (_BaseModel) {
98
103
  width: 1,
99
104
  height: 1
100
105
  });
101
- }
106
+ } // 转化渐变色
107
+
108
+
109
+ var useLinearColor = 0; // 默认不生效
102
110
 
103
- var useLinearColor = 0;
104
111
  var sourceColorArr = [0, 0, 0, 0];
105
112
  var targetColorArr = [0, 0, 0, 0];
106
113
 
@@ -130,17 +137,23 @@ var ExtrudeModel = function (_BaseModel) {
130
137
  }
131
138
 
132
139
  return {
140
+ // 圆柱体的拾取高亮是否要计算光照
133
141
  u_pickLight: Number(pickLight),
142
+ // 圆柱体是否固定高度
134
143
  u_heightfixed: Number(heightfixed),
135
144
  u_r: animateOption.enable && this.raiserepeat > 0 ? this.raiseCount : 1.0,
136
145
  u_dataTexture: this.dataTexture,
146
+ // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]
137
147
  u_cellTypeLayout: this.getCellTypeLayout(),
138
- u_opacity: _isNumber(opacity) ? opacity : 1.0,
148
+ u_opacity: isNumber(opacity) ? opacity : 1.0,
149
+ // 渐变色支持参数
139
150
  u_linearColor: useLinearColor,
140
151
  u_sourceColor: sourceColorArr,
141
152
  u_targetColor: targetColorArr,
153
+ // 透明度渐变
142
154
  u_opacitylinear: Number(opacityLinear.enable),
143
155
  u_opacitylinear_dir: opacityLinear.dir === 'up' ? 1.0 : 0.0,
156
+ // 光照计算开关
144
157
  u_lightEnable: Number(lightEnable)
145
158
  };
146
159
  }
@@ -152,13 +165,14 @@ var ExtrudeModel = function (_BaseModel) {
152
165
  }, {
153
166
  key: "buildModels",
154
167
  value: function () {
155
- var _buildModels = _asyncToGenerator(_regeneratorRuntime.mark(function _callee(callbackModel) {
168
+ var _buildModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee(callbackModel) {
156
169
  var _ref2, _ref2$depth, depth, _ref2$animateOption$r, repeat;
157
170
 
158
171
  return _regeneratorRuntime.wrap(function _callee$(_context) {
159
172
  while (1) {
160
173
  switch (_context.prev = _context.next) {
161
174
  case 0:
175
+ // GAODE1.x GAODE2.x MAPBOX
162
176
  _ref2 = this.layer.getLayerConfig(), _ref2$depth = _ref2.depth, depth = _ref2$depth === void 0 ? true : _ref2$depth, _ref2$animateOption$r = _ref2.animateOption.repeat, repeat = _ref2$animateOption$r === void 0 ? 1 : _ref2$animateOption$r;
163
177
  this.raiserepeat = repeat;
164
178
  this.layer.buildLayerModel({
@@ -205,12 +219,14 @@ var ExtrudeModel = function (_BaseModel) {
205
219
  }, {
206
220
  key: "registerBuiltinAttributes",
207
221
  value: function registerBuiltinAttributes() {
222
+ // point layer size;
208
223
  this.styleAttributeService.registerStyleAttribute({
209
224
  name: 'size',
210
225
  type: AttributeType.Attribute,
211
226
  descriptor: {
212
227
  name: 'a_Size',
213
228
  buffer: {
229
+ // give the WebGL driver a hint that this buffer may change
214
230
  usage: gl.DYNAMIC_DRAW,
215
231
  data: [],
216
232
  type: gl.FLOAT
@@ -236,13 +252,15 @@ var ExtrudeModel = function (_BaseModel) {
236
252
  }
237
253
  }
238
254
  }
239
- });
255
+ }); // point layer size;
256
+
240
257
  this.styleAttributeService.registerStyleAttribute({
241
258
  name: 'normal',
242
259
  type: AttributeType.Attribute,
243
260
  descriptor: {
244
261
  name: 'a_Normal',
245
262
  buffer: {
263
+ // give the WebGL driver a hint that this buffer may change
246
264
  usage: gl.STATIC_DRAW,
247
265
  data: [],
248
266
  type: gl.FLOAT
@@ -259,6 +277,7 @@ var ExtrudeModel = function (_BaseModel) {
259
277
  descriptor: {
260
278
  name: 'a_Pos',
261
279
  buffer: {
280
+ // give the WebGL driver a hint that this buffer may change
262
281
  usage: gl.DYNAMIC_DRAW,
263
282
  data: [],
264
283
  type: gl.FLOAT
@@ -276,5 +295,4 @@ var ExtrudeModel = function (_BaseModel) {
276
295
  return ExtrudeModel;
277
296
  }(BaseModel);
278
297
 
279
- export { ExtrudeModel as default };
280
- //# sourceMappingURL=extrude.js.map
298
+ export { ExtrudeModel as default };