@antv/l7-layers 2.9.21 → 2.9.22-alpha.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (707) hide show
  1. package/es/Geometry/index.js +4 -5
  2. package/es/Geometry/models/billboard.js +23 -9
  3. package/es/Geometry/models/index.js +4 -5
  4. package/es/Geometry/models/plane.js +25 -13
  5. package/es/Geometry/models/sprite.js +11 -21
  6. package/es/Geometry/shaders/billboard_frag.glsl +13 -0
  7. package/es/Geometry/shaders/billboard_vert.glsl +50 -0
  8. package/es/Geometry/shaders/plane_frag.glsl +22 -0
  9. package/es/Geometry/shaders/plane_vert.glsl +53 -0
  10. package/es/Geometry/shaders/sprite_frag.glsl +21 -0
  11. package/es/Geometry/shaders/sprite_vert.glsl +28 -0
  12. package/es/canvas/index.js +4 -5
  13. package/es/canvas/models/canvas.js +6 -12
  14. package/es/canvas/models/index.js +2 -3
  15. package/es/citybuliding/building.js +4 -5
  16. package/es/citybuliding/models/build.js +19 -22
  17. package/es/citybuliding/shaders/build_frag.glsl +117 -0
  18. package/es/citybuliding/shaders/build_vert.glsl +54 -0
  19. package/es/core/BaseLayer.js +205 -157
  20. package/es/core/BaseModel.js +135 -76
  21. package/es/core/interface.js +1 -2
  22. package/es/core/schema.js +4 -2
  23. package/es/core/shape/Path.js +8 -3
  24. package/es/core/shape/extrude.js +9 -4
  25. package/es/core/triangulation.js +89 -17
  26. package/es/earth/index.js +11 -7
  27. package/es/earth/models/atmosphere.js +15 -7
  28. package/es/earth/models/base.js +19 -7
  29. package/es/earth/models/bloomsphere.js +15 -7
  30. package/es/earth/shaders/atmosphere_frag.glsl +17 -0
  31. package/es/earth/shaders/atmosphere_vert.glsl +26 -0
  32. package/es/earth/shaders/base_frag.glsl +13 -0
  33. package/es/earth/shaders/base_vert.glsl +52 -0
  34. package/es/earth/shaders/bloomsphere_frag.glsl +15 -0
  35. package/es/earth/shaders/bloomsphere_vert.glsl +20 -0
  36. package/es/earth/utils.js +28 -5
  37. package/es/heatmap/index.js +8 -7
  38. package/es/heatmap/models/grid.js +11 -5
  39. package/es/heatmap/models/grid3d.js +18 -7
  40. package/es/heatmap/models/heatmap.js +45 -44
  41. package/es/heatmap/models/hexagon.js +14 -6
  42. package/es/heatmap/models/index.js +5 -6
  43. package/es/heatmap/shaders/grid_vert.glsl +42 -0
  44. package/es/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
  45. package/es/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
  46. package/es/heatmap/shaders/heatmap_frag.glsl +47 -0
  47. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
  48. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
  49. package/es/heatmap/shaders/heatmap_vert.glsl +10 -0
  50. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  51. package/es/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
  52. package/es/heatmap/shaders/hexagon_frag.glsl +12 -0
  53. package/es/heatmap/shaders/hexagon_vert.glsl +41 -0
  54. package/es/heatmap/triangulation.js +2 -2
  55. package/es/image/index.js +4 -5
  56. package/es/image/models/dataImage.js +21 -31
  57. package/es/image/models/image.js +19 -25
  58. package/es/image/models/index.js +3 -4
  59. package/es/image/shaders/dataImage_frag.glsl +38 -0
  60. package/es/image/shaders/image_frag.glsl +9 -0
  61. package/es/image/shaders/image_vert.glsl +17 -0
  62. package/es/index.d.ts +2 -2
  63. package/es/index.js +92 -30
  64. package/es/line/index.js +4 -5
  65. package/es/line/models/arc.js +38 -15
  66. package/es/line/models/arc_3d.js +33 -14
  67. package/es/line/models/earthArc_3d.js +33 -14
  68. package/es/line/models/great_circle.js +25 -13
  69. package/es/line/models/half.js +33 -12
  70. package/es/line/models/index.js +12 -13
  71. package/es/line/models/line.js +48 -15
  72. package/es/line/models/linearline.js +26 -12
  73. package/es/line/models/simpleLine.js +26 -11
  74. package/es/line/models/tile.js +28 -10
  75. package/es/line/models/wall.js +30 -13
  76. package/es/line/shaders/arc_chunks.vert.glsl +21 -0
  77. package/es/line/shaders/dash/arc_dash_frag.glsl +28 -0
  78. package/es/line/shaders/dash/arc_dash_vert.glsl +148 -0
  79. package/es/line/shaders/dash/line_dash_frag.glsl +31 -0
  80. package/es/line/shaders/dash/line_dash_vert.glsl +93 -0
  81. package/es/line/shaders/half/line_half_frag.glsl +53 -0
  82. package/es/line/shaders/half/line_half_vert.glsl +169 -0
  83. package/es/line/shaders/line_arc2d_vert.glsl +114 -0
  84. package/es/line/shaders/line_arc_3d_frag.glsl +103 -0
  85. package/es/line/shaders/line_arc_3d_vert.glsl +207 -0
  86. package/es/line/shaders/line_arc_frag.glsl +89 -0
  87. package/es/line/shaders/line_arc_great_circle_frag.glsl +101 -0
  88. package/es/line/shaders/line_arc_great_circle_vert.glsl +215 -0
  89. package/es/line/shaders/line_arc_vert.glsl +174 -0
  90. package/es/line/shaders/line_bezier_vert.glsl +85 -0
  91. package/es/line/shaders/line_frag.glsl +100 -0
  92. package/es/line/shaders/line_vert.glsl +192 -0
  93. package/es/line/shaders/linear/arc3d_linear_frag.glsl +47 -0
  94. package/es/line/shaders/linear/arc3d_linear_vert.glsl +207 -0
  95. package/es/line/shaders/linear/arc_linear_frag.glsl +38 -0
  96. package/es/line/shaders/linear/arc_linear_vert.glsl +138 -0
  97. package/es/line/shaders/linear/line_linear_frag.glsl +27 -0
  98. package/es/line/shaders/linearLine/line_linear_frag.glsl +20 -0
  99. package/es/line/shaders/linearLine/line_linear_vert.glsl +112 -0
  100. package/es/line/shaders/simple/simpleline_frag.glsl +10 -0
  101. package/es/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
  102. package/es/line/shaders/simple/simpleline_vert.glsl +78 -0
  103. package/es/line/shaders/tile/line_tile_frag.glsl +79 -0
  104. package/es/line/shaders/tile/line_tile_vert.glsl +210 -0
  105. package/es/line/shaders/wall_frag.glsl +93 -0
  106. package/es/line/shaders/wall_vert.glsl +111 -0
  107. package/es/mask/index.js +4 -5
  108. package/es/mask/models/fill.js +11 -8
  109. package/es/mask/models/index.js +2 -3
  110. package/es/mask/shaders/mask_frag.glsl +7 -0
  111. package/es/mask/shaders/mask_vert.glsl +22 -0
  112. package/es/plugins/DataMappingPlugin.js +71 -34
  113. package/es/plugins/DataSourcePlugin.js +12 -10
  114. package/es/plugins/FeatureScalePlugin.js +44 -24
  115. package/es/plugins/LayerAnimateStylePlugin.js +6 -7
  116. package/es/plugins/LayerModelPlugin.js +16 -7
  117. package/es/plugins/LayerStylePlugin.js +7 -3
  118. package/es/plugins/LightingPlugin.js +21 -13
  119. package/es/plugins/MultiPassRendererPlugin.js +21 -8
  120. package/es/plugins/PixelPickingPlugin.js +33 -11
  121. package/es/plugins/RegisterStyleAttributePlugin.js +10 -3
  122. package/es/plugins/ShaderUniformPlugin.js +24 -10
  123. package/es/plugins/UpdateModelPlugin.js +7 -3
  124. package/es/plugins/UpdateStyleAttributePlugin.js +20 -7
  125. package/es/point/index.js +12 -6
  126. package/es/point/models/earthExtrude.js +30 -12
  127. package/es/point/models/earthFill.js +25 -13
  128. package/es/point/models/extrude.js +30 -12
  129. package/es/point/models/fill.js +50 -15
  130. package/es/point/models/fillmage.js +46 -17
  131. package/es/point/models/image.js +20 -12
  132. package/es/point/models/index.js +14 -14
  133. package/es/point/models/normal.js +15 -7
  134. package/es/point/models/radar.js +33 -13
  135. package/es/point/models/simplePoint.js +17 -9
  136. package/es/point/models/text.js +77 -30
  137. package/es/point/models/tile.js +33 -12
  138. package/es/point/shaders/animate/wave_frag.glsl +65 -0
  139. package/es/point/shaders/earth/extrude_frag.glsl +44 -0
  140. package/es/point/shaders/earth/extrude_vert.glsl +140 -0
  141. package/es/point/shaders/earth/fill_frag.glsl +86 -0
  142. package/es/point/shaders/earth/fill_vert.glsl +126 -0
  143. package/es/point/shaders/extrude/extrude_frag.glsl +44 -0
  144. package/es/point/shaders/extrude/extrude_vert.glsl +121 -0
  145. package/es/point/shaders/fill_frag.glsl +84 -0
  146. package/es/point/shaders/fill_vert.glsl +182 -0
  147. package/es/point/shaders/image/fillImage_frag.glsl +20 -0
  148. package/es/point/shaders/image/fillImage_vert.glsl +108 -0
  149. package/es/point/shaders/image_frag.glsl +39 -0
  150. package/es/point/shaders/image_vert.glsl +81 -0
  151. package/es/point/shaders/normal_frag.glsl +15 -0
  152. package/es/point/shaders/normal_vert.glsl +79 -0
  153. package/es/point/shaders/radar/radar_frag.glsl +64 -0
  154. package/es/point/shaders/radar/radar_vert.glsl +120 -0
  155. package/es/point/shaders/simplePoint_frag.glsl +53 -0
  156. package/es/point/shaders/simplePoint_vert.glsl +79 -0
  157. package/es/point/shaders/text_frag.glsl +48 -0
  158. package/es/point/shaders/text_vert.glsl +131 -0
  159. package/es/point/shaders/tile/fill_tile_frag.glsl +83 -0
  160. package/es/point/shaders/tile/fill_tile_vert.glsl +181 -0
  161. package/es/point/shape/extrude.js +8 -3
  162. package/es/polygon/index.js +6 -5
  163. package/es/polygon/models/extrude.js +40 -31
  164. package/es/polygon/models/fill.js +19 -8
  165. package/es/polygon/models/index.js +14 -14
  166. package/es/polygon/models/ocean.js +25 -33
  167. package/es/polygon/models/tile.js +13 -7
  168. package/es/polygon/models/water.js +21 -25
  169. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
  170. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
  171. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
  172. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
  173. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
  174. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
  175. package/es/polygon/shaders/polygon_frag.glsl +12 -0
  176. package/es/polygon/shaders/polygon_linear_frag.glsl +22 -0
  177. package/es/polygon/shaders/polygon_linear_vert.glsl +74 -0
  178. package/es/polygon/shaders/polygon_vert.glsl +66 -0
  179. package/es/polygon/shaders/tile/polygon_tile_frag.glsl +12 -0
  180. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +82 -0
  181. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +248 -0
  182. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +52 -0
  183. package/es/polygon/shaders/water/polygon_water_frag.glsl +73 -0
  184. package/es/polygon/shaders/water/polygon_water_vert.glsl +55 -0
  185. package/es/raster/buffers/triangulation.js +2 -2
  186. package/es/raster/index.js +7 -6
  187. package/es/raster/models/index.js +3 -4
  188. package/es/raster/models/raster.js +15 -25
  189. package/es/raster/raster.js +9 -13
  190. package/es/raster/shaders/raster_2d_frag.glsl +28 -0
  191. package/es/raster/shaders/raster_2d_vert.glsl +18 -0
  192. package/es/raster/shaders/raster_frag.glsl +9 -0
  193. package/es/raster/shaders/raster_vert.glsl +44 -0
  194. package/es/tile/interface.js +1 -2
  195. package/es/tile/manager/tileConfigManager.js +6 -8
  196. package/es/tile/manager/tileLayerManager.js +19 -30
  197. package/es/tile/manager/tilePickerManager.js +14 -14
  198. package/es/tile/models/tileModel.js +6 -6
  199. package/es/tile/tileFactory/base.js +26 -32
  200. package/es/tile/tileFactory/index.js +6 -7
  201. package/es/tile/tileFactory/line.js +3 -9
  202. package/es/tile/tileFactory/point.js +3 -9
  203. package/es/tile/tileFactory/polygon.js +3 -9
  204. package/es/tile/tileFactory/raster.js +4 -10
  205. package/es/tile/tileFactory/rasterData.js +5 -11
  206. package/es/tile/tileFactory/rasterDataLayer.js +4 -5
  207. package/es/tile/tileFactory/vectorLayer.js +8 -9
  208. package/es/tile/tileLayer/baseTileLayer.js +67 -39
  209. package/es/tile/tmsTileLayer.js +5 -4
  210. package/es/tile/utils.js +5 -3
  211. package/es/utils/blend.js +1 -2
  212. package/es/utils/collision-index.js +36 -21
  213. package/es/utils/dataMappingStyle.js +71 -15
  214. package/es/utils/extrude_polyline.js +90 -48
  215. package/es/utils/grid-index.js +7 -21
  216. package/es/utils/layerData.js +41 -17
  217. package/es/utils/multiPassRender.js +21 -5
  218. package/es/utils/polylineNormal.js +40 -20
  219. package/es/utils/simpleLine.js +4 -6
  220. package/es/utils/symbol-layout.js +49 -10
  221. package/es/utils/updateShape.js +6 -3
  222. package/es/wind/index.js +5 -6
  223. package/es/wind/models/index.js +2 -3
  224. package/es/wind/models/utils.js +50 -26
  225. package/es/wind/models/wind.js +15 -18
  226. package/es/wind/models/windRender.js +89 -78
  227. package/es/wind/models/windShader.d.ts +6 -6
  228. package/es/wind/models/windShader.js +12 -7
  229. package/es/wind/shaders/wind_frag.glsl +9 -0
  230. package/es/wind/shaders/wind_vert.glsl +17 -0
  231. package/lib/Geometry/index.js +77 -115
  232. package/lib/Geometry/models/billboard.js +181 -218
  233. package/lib/Geometry/models/index.js +34 -19
  234. package/lib/Geometry/models/plane.js +278 -394
  235. package/lib/Geometry/models/sprite.js +189 -294
  236. package/lib/Geometry/shaders/billboard_frag.glsl +13 -0
  237. package/lib/Geometry/shaders/billboard_vert.glsl +50 -0
  238. package/lib/Geometry/shaders/plane_frag.glsl +22 -0
  239. package/lib/Geometry/shaders/plane_vert.glsl +53 -0
  240. package/lib/Geometry/shaders/sprite_frag.glsl +21 -0
  241. package/lib/Geometry/shaders/sprite_vert.glsl +28 -0
  242. package/lib/canvas/index.js +66 -102
  243. package/lib/canvas/models/canvas.js +140 -210
  244. package/lib/canvas/models/index.js +30 -13
  245. package/lib/citybuliding/building.js +63 -99
  246. package/lib/citybuliding/models/build.js +146 -196
  247. package/lib/citybuliding/shaders/build_frag.glsl +117 -0
  248. package/lib/citybuliding/shaders/build_vert.glsl +54 -0
  249. package/lib/core/BaseLayer.js +807 -1245
  250. package/lib/core/BaseModel.js +275 -375
  251. package/lib/core/interface.js +53 -37
  252. package/lib/core/schema.js +39 -18
  253. package/lib/core/shape/Path.js +78 -60
  254. package/lib/core/shape/extrude.js +90 -127
  255. package/lib/core/triangulation.js +191 -304
  256. package/lib/earth/index.js +62 -96
  257. package/lib/earth/models/atmosphere.js +112 -139
  258. package/lib/earth/models/base.js +150 -198
  259. package/lib/earth/models/bloomsphere.js +112 -139
  260. package/lib/earth/shaders/atmosphere_frag.glsl +17 -0
  261. package/lib/earth/shaders/atmosphere_vert.glsl +26 -0
  262. package/lib/earth/shaders/base_frag.glsl +13 -0
  263. package/lib/earth/shaders/base_vert.glsl +52 -0
  264. package/lib/earth/shaders/bloomsphere_frag.glsl +15 -0
  265. package/lib/earth/shaders/bloomsphere_vert.glsl +20 -0
  266. package/lib/earth/utils.js +89 -85
  267. package/lib/heatmap/index.js +92 -148
  268. package/lib/heatmap/models/grid.js +91 -113
  269. package/lib/heatmap/models/grid3d.js +123 -145
  270. package/lib/heatmap/models/heatmap.js +338 -470
  271. package/lib/heatmap/models/hexagon.js +92 -114
  272. package/lib/heatmap/models/index.js +37 -23
  273. package/lib/heatmap/shaders/grid_vert.glsl +42 -0
  274. package/lib/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
  275. package/lib/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
  276. package/lib/heatmap/shaders/heatmap_frag.glsl +47 -0
  277. package/lib/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
  278. package/lib/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
  279. package/lib/heatmap/shaders/heatmap_vert.glsl +10 -0
  280. package/lib/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  281. package/lib/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
  282. package/lib/heatmap/shaders/hexagon_frag.glsl +12 -0
  283. package/lib/heatmap/shaders/hexagon_vert.glsl +41 -0
  284. package/lib/heatmap/triangulation.js +46 -30
  285. package/lib/image/index.js +74 -112
  286. package/lib/image/models/dataImage.js +173 -241
  287. package/lib/image/models/image.js +123 -177
  288. package/lib/image/models/index.js +32 -16
  289. package/lib/image/shaders/dataImage_frag.glsl +38 -0
  290. package/lib/image/shaders/image_frag.glsl +9 -0
  291. package/lib/image/shaders/image_vert.glsl +17 -0
  292. package/lib/index.js +96 -193
  293. package/lib/line/index.js +83 -128
  294. package/lib/line/models/arc.js +237 -328
  295. package/lib/line/models/arc_3d.js +228 -314
  296. package/lib/line/models/earthArc_3d.js +228 -316
  297. package/lib/line/models/great_circle.js +200 -279
  298. package/lib/line/models/half.js +201 -266
  299. package/lib/line/models/index.js +50 -43
  300. package/lib/line/models/line.js +299 -394
  301. package/lib/line/models/linearline.js +203 -263
  302. package/lib/line/models/simpleLine.js +175 -225
  303. package/lib/line/models/tile.js +237 -330
  304. package/lib/line/models/wall.js +235 -310
  305. package/lib/line/shaders/arc_chunks.vert.glsl +21 -0
  306. package/lib/line/shaders/dash/arc_dash_frag.glsl +28 -0
  307. package/lib/line/shaders/dash/arc_dash_vert.glsl +148 -0
  308. package/lib/line/shaders/dash/line_dash_frag.glsl +31 -0
  309. package/lib/line/shaders/dash/line_dash_vert.glsl +93 -0
  310. package/lib/line/shaders/half/line_half_frag.glsl +53 -0
  311. package/lib/line/shaders/half/line_half_vert.glsl +169 -0
  312. package/lib/line/shaders/line_arc2d_vert.glsl +114 -0
  313. package/lib/line/shaders/line_arc_3d_frag.glsl +103 -0
  314. package/lib/line/shaders/line_arc_3d_vert.glsl +207 -0
  315. package/lib/line/shaders/line_arc_frag.glsl +89 -0
  316. package/lib/line/shaders/line_arc_great_circle_frag.glsl +101 -0
  317. package/lib/line/shaders/line_arc_great_circle_vert.glsl +215 -0
  318. package/lib/line/shaders/line_arc_vert.glsl +174 -0
  319. package/lib/line/shaders/line_bezier_vert.glsl +85 -0
  320. package/lib/line/shaders/line_frag.glsl +100 -0
  321. package/lib/line/shaders/line_vert.glsl +192 -0
  322. package/lib/line/shaders/linear/arc3d_linear_frag.glsl +47 -0
  323. package/lib/line/shaders/linear/arc3d_linear_vert.glsl +207 -0
  324. package/lib/line/shaders/linear/arc_linear_frag.glsl +38 -0
  325. package/lib/line/shaders/linear/arc_linear_vert.glsl +138 -0
  326. package/lib/line/shaders/linear/line_linear_frag.glsl +27 -0
  327. package/lib/line/shaders/linearLine/line_linear_frag.glsl +20 -0
  328. package/lib/line/shaders/linearLine/line_linear_vert.glsl +112 -0
  329. package/lib/line/shaders/simple/simpleline_frag.glsl +10 -0
  330. package/lib/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
  331. package/lib/line/shaders/simple/simpleline_vert.glsl +78 -0
  332. package/lib/line/shaders/tile/line_tile_frag.glsl +79 -0
  333. package/lib/line/shaders/tile/line_tile_vert.glsl +210 -0
  334. package/lib/line/shaders/wall_frag.glsl +93 -0
  335. package/lib/line/shaders/wall_vert.glsl +111 -0
  336. package/lib/mask/index.js +59 -93
  337. package/lib/mask/models/fill.js +82 -132
  338. package/lib/mask/models/index.js +30 -13
  339. package/lib/mask/shaders/mask_frag.glsl +7 -0
  340. package/lib/mask/shaders/mask_vert.glsl +22 -0
  341. package/lib/plugins/DataMappingPlugin.js +222 -304
  342. package/lib/plugins/DataSourcePlugin.js +87 -100
  343. package/lib/plugins/FeatureScalePlugin.js +239 -310
  344. package/lib/plugins/LayerAnimateStylePlugin.js +55 -61
  345. package/lib/plugins/LayerModelPlugin.js +72 -70
  346. package/lib/plugins/LayerStylePlugin.js +51 -44
  347. package/lib/plugins/LightingPlugin.js +68 -72
  348. package/lib/plugins/MultiPassRendererPlugin.js +65 -77
  349. package/lib/plugins/PixelPickingPlugin.js +109 -128
  350. package/lib/plugins/RegisterStyleAttributePlugin.js +110 -103
  351. package/lib/plugins/ShaderUniformPlugin.js +98 -103
  352. package/lib/plugins/UpdateModelPlugin.js +47 -36
  353. package/lib/plugins/UpdateStyleAttributePlugin.js +75 -80
  354. package/lib/point/index.js +147 -216
  355. package/lib/point/models/earthExtrude.js +201 -262
  356. package/lib/point/models/earthFill.js +202 -276
  357. package/lib/point/models/extrude.js +203 -282
  358. package/lib/point/models/fill.js +273 -369
  359. package/lib/point/models/fillmage.js +250 -327
  360. package/lib/point/models/image.js +163 -226
  361. package/lib/point/models/index.js +52 -46
  362. package/lib/point/models/normal.js +134 -176
  363. package/lib/point/models/radar.js +212 -286
  364. package/lib/point/models/simplePoint.js +142 -187
  365. package/lib/point/models/text.js +385 -559
  366. package/lib/point/models/tile.js +223 -294
  367. package/lib/point/shaders/animate/wave_frag.glsl +65 -0
  368. package/lib/point/shaders/earth/extrude_frag.glsl +44 -0
  369. package/lib/point/shaders/earth/extrude_vert.glsl +140 -0
  370. package/lib/point/shaders/earth/fill_frag.glsl +86 -0
  371. package/lib/point/shaders/earth/fill_vert.glsl +126 -0
  372. package/lib/point/shaders/extrude/extrude_frag.glsl +44 -0
  373. package/lib/point/shaders/extrude/extrude_vert.glsl +121 -0
  374. package/lib/point/shaders/fill_frag.glsl +84 -0
  375. package/lib/point/shaders/fill_vert.glsl +182 -0
  376. package/lib/point/shaders/image/fillImage_frag.glsl +20 -0
  377. package/lib/point/shaders/image/fillImage_vert.glsl +108 -0
  378. package/lib/point/shaders/image_frag.glsl +39 -0
  379. package/lib/point/shaders/image_vert.glsl +81 -0
  380. package/lib/point/shaders/normal_frag.glsl +15 -0
  381. package/lib/point/shaders/normal_vert.glsl +79 -0
  382. package/lib/point/shaders/radar/radar_frag.glsl +64 -0
  383. package/lib/point/shaders/radar/radar_vert.glsl +120 -0
  384. package/lib/point/shaders/simplePoint_frag.glsl +53 -0
  385. package/lib/point/shaders/simplePoint_vert.glsl +79 -0
  386. package/lib/point/shaders/text_frag.glsl +48 -0
  387. package/lib/point/shaders/text_vert.glsl +131 -0
  388. package/lib/point/shaders/tile/fill_tile_frag.glsl +83 -0
  389. package/lib/point/shaders/tile/fill_tile_vert.glsl +181 -0
  390. package/lib/point/shape/extrude.js +51 -51
  391. package/lib/polygon/index.js +100 -149
  392. package/lib/polygon/models/extrude.js +222 -303
  393. package/lib/polygon/models/fill.js +153 -205
  394. package/lib/polygon/models/index.js +52 -46
  395. package/lib/polygon/models/ocean.js +172 -251
  396. package/lib/polygon/models/tile.js +100 -139
  397. package/lib/polygon/models/water.js +152 -227
  398. package/lib/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
  399. package/lib/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
  400. package/lib/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
  401. package/lib/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
  402. package/lib/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
  403. package/lib/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
  404. package/lib/polygon/shaders/polygon_frag.glsl +12 -0
  405. package/lib/polygon/shaders/polygon_linear_frag.glsl +22 -0
  406. package/lib/polygon/shaders/polygon_linear_vert.glsl +74 -0
  407. package/lib/polygon/shaders/polygon_vert.glsl +66 -0
  408. package/lib/polygon/shaders/tile/polygon_tile_frag.glsl +12 -0
  409. package/lib/polygon/shaders/tile/polygon_tile_vert.glsl +82 -0
  410. package/lib/polygon/shaders/water/polygon_ocean_frag.glsl +248 -0
  411. package/lib/polygon/shaders/water/polygon_ocean_vert.glsl +52 -0
  412. package/lib/polygon/shaders/water/polygon_water_frag.glsl +73 -0
  413. package/lib/polygon/shaders/water/polygon_water_vert.glsl +55 -0
  414. package/lib/raster/buffers/triangulation.js +39 -26
  415. package/lib/raster/index.js +73 -111
  416. package/lib/raster/models/index.js +33 -17
  417. package/lib/raster/models/raster.js +134 -187
  418. package/lib/raster/raster.js +132 -189
  419. package/lib/raster/shaders/raster_2d_frag.glsl +28 -0
  420. package/lib/raster/shaders/raster_2d_vert.glsl +18 -0
  421. package/lib/raster/shaders/raster_frag.glsl +9 -0
  422. package/lib/raster/shaders/raster_vert.glsl +44 -0
  423. package/lib/tile/interface.js +17 -2
  424. package/lib/tile/manager/tileConfigManager.js +86 -126
  425. package/lib/tile/manager/tileLayerManager.js +227 -312
  426. package/lib/tile/manager/tilePickerManager.js +123 -187
  427. package/lib/tile/models/tileModel.js +51 -70
  428. package/lib/tile/tileFactory/base.js +292 -403
  429. package/lib/tile/tileFactory/index.js +48 -51
  430. package/lib/tile/tileFactory/line.js +50 -71
  431. package/lib/tile/tileFactory/point.js +50 -71
  432. package/lib/tile/tileFactory/polygon.js +50 -71
  433. package/lib/tile/tileFactory/raster.js +54 -72
  434. package/lib/tile/tileFactory/rasterData.js +76 -94
  435. package/lib/tile/tileFactory/rasterDataLayer.js +62 -98
  436. package/lib/tile/tileFactory/vectorLayer.js +95 -148
  437. package/lib/tile/tileLayer/baseTileLayer.js +220 -380
  438. package/lib/tile/tmsTileLayer.js +67 -109
  439. package/lib/tile/utils.js +86 -101
  440. package/lib/utils/blend.js +79 -60
  441. package/lib/utils/collision-index.js +63 -83
  442. package/lib/utils/dataMappingStyle.js +59 -56
  443. package/lib/utils/extrude_polyline.js +397 -554
  444. package/lib/utils/grid-index.js +111 -168
  445. package/lib/utils/layerData.js +88 -95
  446. package/lib/utils/multiPassRender.js +38 -31
  447. package/lib/utils/polylineNormal.js +86 -118
  448. package/lib/utils/simpleLine.js +85 -101
  449. package/lib/utils/symbol-layout.js +109 -173
  450. package/lib/utils/updateShape.js +40 -11
  451. package/lib/wind/index.js +71 -110
  452. package/lib/wind/models/index.js +30 -13
  453. package/lib/wind/models/utils.js +89 -104
  454. package/lib/wind/models/wind.js +224 -332
  455. package/lib/wind/models/windRender.js +215 -293
  456. package/lib/wind/models/windShader.js +181 -17
  457. package/lib/wind/shaders/wind_frag.glsl +9 -0
  458. package/lib/wind/shaders/wind_vert.glsl +17 -0
  459. package/package.json +11 -9
  460. package/es/Geometry/index.js.map +0 -1
  461. package/es/Geometry/models/billboard.js.map +0 -1
  462. package/es/Geometry/models/index.js.map +0 -1
  463. package/es/Geometry/models/plane.js.map +0 -1
  464. package/es/Geometry/models/sprite.js.map +0 -1
  465. package/es/canvas/index.js.map +0 -1
  466. package/es/canvas/models/canvas.js.map +0 -1
  467. package/es/canvas/models/index.js.map +0 -1
  468. package/es/citybuliding/building.js.map +0 -1
  469. package/es/citybuliding/models/build.js.map +0 -1
  470. package/es/core/BaseLayer.js.map +0 -1
  471. package/es/core/BaseModel.js.map +0 -1
  472. package/es/core/interface.js.map +0 -1
  473. package/es/core/schema.js.map +0 -1
  474. package/es/core/shape/Path.js.map +0 -1
  475. package/es/core/shape/extrude.js.map +0 -1
  476. package/es/core/triangulation.js.map +0 -1
  477. package/es/earth/index.js.map +0 -1
  478. package/es/earth/models/atmosphere.js.map +0 -1
  479. package/es/earth/models/base.js.map +0 -1
  480. package/es/earth/models/bloomsphere.js.map +0 -1
  481. package/es/earth/utils.js.map +0 -1
  482. package/es/glsl.d.js +0 -2
  483. package/es/glsl.d.js.map +0 -1
  484. package/es/heatmap/index.js.map +0 -1
  485. package/es/heatmap/models/grid.js.map +0 -1
  486. package/es/heatmap/models/grid3d.js.map +0 -1
  487. package/es/heatmap/models/heatmap.js.map +0 -1
  488. package/es/heatmap/models/hexagon.js.map +0 -1
  489. package/es/heatmap/models/index.js.map +0 -1
  490. package/es/heatmap/triangulation.js.map +0 -1
  491. package/es/image/index.js.map +0 -1
  492. package/es/image/models/dataImage.js.map +0 -1
  493. package/es/image/models/image.js.map +0 -1
  494. package/es/image/models/index.js.map +0 -1
  495. package/es/index.js.map +0 -1
  496. package/es/line/index.js.map +0 -1
  497. package/es/line/models/arc.js.map +0 -1
  498. package/es/line/models/arc_3d.js.map +0 -1
  499. package/es/line/models/earthArc_3d.js.map +0 -1
  500. package/es/line/models/great_circle.js.map +0 -1
  501. package/es/line/models/half.js.map +0 -1
  502. package/es/line/models/index.js.map +0 -1
  503. package/es/line/models/line.js.map +0 -1
  504. package/es/line/models/linearline.js.map +0 -1
  505. package/es/line/models/simpleLine.js.map +0 -1
  506. package/es/line/models/tile.js.map +0 -1
  507. package/es/line/models/wall.js.map +0 -1
  508. package/es/mask/index.js.map +0 -1
  509. package/es/mask/models/fill.js.map +0 -1
  510. package/es/mask/models/index.js.map +0 -1
  511. package/es/plugins/DataMappingPlugin.js.map +0 -1
  512. package/es/plugins/DataSourcePlugin.js.map +0 -1
  513. package/es/plugins/FeatureScalePlugin.js.map +0 -1
  514. package/es/plugins/LayerAnimateStylePlugin.js.map +0 -1
  515. package/es/plugins/LayerModelPlugin.js.map +0 -1
  516. package/es/plugins/LayerStylePlugin.js.map +0 -1
  517. package/es/plugins/LightingPlugin.js.map +0 -1
  518. package/es/plugins/MultiPassRendererPlugin.js.map +0 -1
  519. package/es/plugins/PixelPickingPlugin.js.map +0 -1
  520. package/es/plugins/RegisterStyleAttributePlugin.js.map +0 -1
  521. package/es/plugins/ShaderUniformPlugin.js.map +0 -1
  522. package/es/plugins/UpdateModelPlugin.js.map +0 -1
  523. package/es/plugins/UpdateStyleAttributePlugin.js.map +0 -1
  524. package/es/point/index.js.map +0 -1
  525. package/es/point/models/earthExtrude.js.map +0 -1
  526. package/es/point/models/earthFill.js.map +0 -1
  527. package/es/point/models/extrude.js.map +0 -1
  528. package/es/point/models/fill.js.map +0 -1
  529. package/es/point/models/fillmage.js.map +0 -1
  530. package/es/point/models/image.js.map +0 -1
  531. package/es/point/models/index.js.map +0 -1
  532. package/es/point/models/normal.js.map +0 -1
  533. package/es/point/models/radar.js.map +0 -1
  534. package/es/point/models/simplePoint.js.map +0 -1
  535. package/es/point/models/text.js.map +0 -1
  536. package/es/point/models/tile.js.map +0 -1
  537. package/es/point/shape/extrude.js.map +0 -1
  538. package/es/polygon/index.js.map +0 -1
  539. package/es/polygon/models/extrude.js.map +0 -1
  540. package/es/polygon/models/fill.js.map +0 -1
  541. package/es/polygon/models/index.js.map +0 -1
  542. package/es/polygon/models/ocean.js.map +0 -1
  543. package/es/polygon/models/tile.js.map +0 -1
  544. package/es/polygon/models/water.js.map +0 -1
  545. package/es/raster/buffers/triangulation.js.map +0 -1
  546. package/es/raster/index.js.map +0 -1
  547. package/es/raster/models/index.js.map +0 -1
  548. package/es/raster/models/raster.js.map +0 -1
  549. package/es/raster/raster.js.map +0 -1
  550. package/es/tile/interface.js.map +0 -1
  551. package/es/tile/manager/tileConfigManager.js.map +0 -1
  552. package/es/tile/manager/tileLayerManager.js.map +0 -1
  553. package/es/tile/manager/tilePickerManager.js.map +0 -1
  554. package/es/tile/models/tileModel.js.map +0 -1
  555. package/es/tile/tileFactory/base.js.map +0 -1
  556. package/es/tile/tileFactory/index.js.map +0 -1
  557. package/es/tile/tileFactory/line.js.map +0 -1
  558. package/es/tile/tileFactory/point.js.map +0 -1
  559. package/es/tile/tileFactory/polygon.js.map +0 -1
  560. package/es/tile/tileFactory/raster.js.map +0 -1
  561. package/es/tile/tileFactory/rasterData.js.map +0 -1
  562. package/es/tile/tileFactory/rasterDataLayer.js.map +0 -1
  563. package/es/tile/tileFactory/vectorLayer.js.map +0 -1
  564. package/es/tile/tileLayer/baseTileLayer.js.map +0 -1
  565. package/es/tile/tmsTileLayer.js.map +0 -1
  566. package/es/tile/utils.js.map +0 -1
  567. package/es/utils/blend.js.map +0 -1
  568. package/es/utils/collision-index.js.map +0 -1
  569. package/es/utils/dataMappingStyle.js.map +0 -1
  570. package/es/utils/extrude_polyline.js.map +0 -1
  571. package/es/utils/grid-index.js.map +0 -1
  572. package/es/utils/layerData.js.map +0 -1
  573. package/es/utils/multiPassRender.js.map +0 -1
  574. package/es/utils/polylineNormal.js.map +0 -1
  575. package/es/utils/simpleLine.js.map +0 -1
  576. package/es/utils/symbol-layout.js.map +0 -1
  577. package/es/utils/updateShape.js.map +0 -1
  578. package/es/wind/index.js.map +0 -1
  579. package/es/wind/models/index.js.map +0 -1
  580. package/es/wind/models/utils.js.map +0 -1
  581. package/es/wind/models/wind.js.map +0 -1
  582. package/es/wind/models/windRender.js.map +0 -1
  583. package/es/wind/models/windShader.js.map +0 -1
  584. package/lib/Geometry/index.js.map +0 -1
  585. package/lib/Geometry/models/billboard.js.map +0 -1
  586. package/lib/Geometry/models/index.js.map +0 -1
  587. package/lib/Geometry/models/plane.js.map +0 -1
  588. package/lib/Geometry/models/sprite.js.map +0 -1
  589. package/lib/canvas/index.js.map +0 -1
  590. package/lib/canvas/models/canvas.js.map +0 -1
  591. package/lib/canvas/models/index.js.map +0 -1
  592. package/lib/citybuliding/building.js.map +0 -1
  593. package/lib/citybuliding/models/build.js.map +0 -1
  594. package/lib/core/BaseLayer.js.map +0 -1
  595. package/lib/core/BaseModel.js.map +0 -1
  596. package/lib/core/interface.js.map +0 -1
  597. package/lib/core/schema.js.map +0 -1
  598. package/lib/core/shape/Path.js.map +0 -1
  599. package/lib/core/shape/extrude.js.map +0 -1
  600. package/lib/core/triangulation.js.map +0 -1
  601. package/lib/earth/index.js.map +0 -1
  602. package/lib/earth/models/atmosphere.js.map +0 -1
  603. package/lib/earth/models/base.js.map +0 -1
  604. package/lib/earth/models/bloomsphere.js.map +0 -1
  605. package/lib/earth/utils.js.map +0 -1
  606. package/lib/glsl.d.js +0 -2
  607. package/lib/glsl.d.js.map +0 -1
  608. package/lib/heatmap/index.js.map +0 -1
  609. package/lib/heatmap/models/grid.js.map +0 -1
  610. package/lib/heatmap/models/grid3d.js.map +0 -1
  611. package/lib/heatmap/models/heatmap.js.map +0 -1
  612. package/lib/heatmap/models/hexagon.js.map +0 -1
  613. package/lib/heatmap/models/index.js.map +0 -1
  614. package/lib/heatmap/triangulation.js.map +0 -1
  615. package/lib/image/index.js.map +0 -1
  616. package/lib/image/models/dataImage.js.map +0 -1
  617. package/lib/image/models/image.js.map +0 -1
  618. package/lib/image/models/index.js.map +0 -1
  619. package/lib/index.js.map +0 -1
  620. package/lib/line/index.js.map +0 -1
  621. package/lib/line/models/arc.js.map +0 -1
  622. package/lib/line/models/arc_3d.js.map +0 -1
  623. package/lib/line/models/earthArc_3d.js.map +0 -1
  624. package/lib/line/models/great_circle.js.map +0 -1
  625. package/lib/line/models/half.js.map +0 -1
  626. package/lib/line/models/index.js.map +0 -1
  627. package/lib/line/models/line.js.map +0 -1
  628. package/lib/line/models/linearline.js.map +0 -1
  629. package/lib/line/models/simpleLine.js.map +0 -1
  630. package/lib/line/models/tile.js.map +0 -1
  631. package/lib/line/models/wall.js.map +0 -1
  632. package/lib/mask/index.js.map +0 -1
  633. package/lib/mask/models/fill.js.map +0 -1
  634. package/lib/mask/models/index.js.map +0 -1
  635. package/lib/plugins/DataMappingPlugin.js.map +0 -1
  636. package/lib/plugins/DataSourcePlugin.js.map +0 -1
  637. package/lib/plugins/FeatureScalePlugin.js.map +0 -1
  638. package/lib/plugins/LayerAnimateStylePlugin.js.map +0 -1
  639. package/lib/plugins/LayerModelPlugin.js.map +0 -1
  640. package/lib/plugins/LayerStylePlugin.js.map +0 -1
  641. package/lib/plugins/LightingPlugin.js.map +0 -1
  642. package/lib/plugins/MultiPassRendererPlugin.js.map +0 -1
  643. package/lib/plugins/PixelPickingPlugin.js.map +0 -1
  644. package/lib/plugins/RegisterStyleAttributePlugin.js.map +0 -1
  645. package/lib/plugins/ShaderUniformPlugin.js.map +0 -1
  646. package/lib/plugins/UpdateModelPlugin.js.map +0 -1
  647. package/lib/plugins/UpdateStyleAttributePlugin.js.map +0 -1
  648. package/lib/point/index.js.map +0 -1
  649. package/lib/point/models/earthExtrude.js.map +0 -1
  650. package/lib/point/models/earthFill.js.map +0 -1
  651. package/lib/point/models/extrude.js.map +0 -1
  652. package/lib/point/models/fill.js.map +0 -1
  653. package/lib/point/models/fillmage.js.map +0 -1
  654. package/lib/point/models/image.js.map +0 -1
  655. package/lib/point/models/index.js.map +0 -1
  656. package/lib/point/models/normal.js.map +0 -1
  657. package/lib/point/models/radar.js.map +0 -1
  658. package/lib/point/models/simplePoint.js.map +0 -1
  659. package/lib/point/models/text.js.map +0 -1
  660. package/lib/point/models/tile.js.map +0 -1
  661. package/lib/point/shape/extrude.js.map +0 -1
  662. package/lib/polygon/index.js.map +0 -1
  663. package/lib/polygon/models/extrude.js.map +0 -1
  664. package/lib/polygon/models/fill.js.map +0 -1
  665. package/lib/polygon/models/index.js.map +0 -1
  666. package/lib/polygon/models/ocean.js.map +0 -1
  667. package/lib/polygon/models/tile.js.map +0 -1
  668. package/lib/polygon/models/water.js.map +0 -1
  669. package/lib/raster/buffers/triangulation.js.map +0 -1
  670. package/lib/raster/index.js.map +0 -1
  671. package/lib/raster/models/index.js.map +0 -1
  672. package/lib/raster/models/raster.js.map +0 -1
  673. package/lib/raster/raster.js.map +0 -1
  674. package/lib/tile/interface.js.map +0 -1
  675. package/lib/tile/manager/tileConfigManager.js.map +0 -1
  676. package/lib/tile/manager/tileLayerManager.js.map +0 -1
  677. package/lib/tile/manager/tilePickerManager.js.map +0 -1
  678. package/lib/tile/models/tileModel.js.map +0 -1
  679. package/lib/tile/tileFactory/base.js.map +0 -1
  680. package/lib/tile/tileFactory/index.js.map +0 -1
  681. package/lib/tile/tileFactory/line.js.map +0 -1
  682. package/lib/tile/tileFactory/point.js.map +0 -1
  683. package/lib/tile/tileFactory/polygon.js.map +0 -1
  684. package/lib/tile/tileFactory/raster.js.map +0 -1
  685. package/lib/tile/tileFactory/rasterData.js.map +0 -1
  686. package/lib/tile/tileFactory/rasterDataLayer.js.map +0 -1
  687. package/lib/tile/tileFactory/vectorLayer.js.map +0 -1
  688. package/lib/tile/tileLayer/baseTileLayer.js.map +0 -1
  689. package/lib/tile/tmsTileLayer.js.map +0 -1
  690. package/lib/tile/utils.js.map +0 -1
  691. package/lib/utils/blend.js.map +0 -1
  692. package/lib/utils/collision-index.js.map +0 -1
  693. package/lib/utils/dataMappingStyle.js.map +0 -1
  694. package/lib/utils/extrude_polyline.js.map +0 -1
  695. package/lib/utils/grid-index.js.map +0 -1
  696. package/lib/utils/layerData.js.map +0 -1
  697. package/lib/utils/multiPassRender.js.map +0 -1
  698. package/lib/utils/polylineNormal.js.map +0 -1
  699. package/lib/utils/simpleLine.js.map +0 -1
  700. package/lib/utils/symbol-layout.js.map +0 -1
  701. package/lib/utils/updateShape.js.map +0 -1
  702. package/lib/wind/index.js.map +0 -1
  703. package/lib/wind/models/index.js.map +0 -1
  704. package/lib/wind/models/utils.js.map +0 -1
  705. package/lib/wind/models/wind.js.map +0 -1
  706. package/lib/wind/models/windRender.js.map +0 -1
  707. package/lib/wind/models/windShader.js.map +0 -1
@@ -14,12 +14,16 @@ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Re
14
14
 
15
15
  import { AttributeType, gl } from '@antv/l7-core';
16
16
  import { getMask, rgb2arr } from '@antv/l7-utils';
17
- import BaseModel from '../../core/BaseModel';
18
- import { LineTriangulation } from '../../core/triangulation';
17
+ import BaseModel from "../../core/BaseModel";
18
+ import { LineTriangulation } from "../../core/triangulation";
19
+
20
+ /* babel-plugin-inline-import '../shaders/tile/line_tile_frag.glsl' */
19
21
  var line_tile_frag = "#define LineTexture 1.0\nuniform float u_blur : 0.99;\nuniform float u_opacity : 1.0;\nuniform float u_textureBlend;\n\nuniform float u_borderWidth: 0.0;\nuniform vec4 u_borderColor;\nvarying vec4 v_color;\n\n// line texture\nuniform float u_line_texture;\nuniform sampler2D u_texture;\nuniform vec2 u_textSize;\n\nvarying vec2 v_iconMapUV;\n\n#pragma include \"picking\"\n\nvarying mat4 styleMappingMat;\n\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float d_distance_ratio = styleMappingMat[3].r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n gl_FragColor = v_color;\n // anti-alias\n // float blur = 1.0 - smoothstep(u_blur, 1., length(v_normal.xy));\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n\n\n if(u_line_texture == LineTexture) { // while load texture\n float aDistance = styleMappingMat[3].g; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n float d_texPixelLen = styleMappingMat[3].b; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n float u = fract(mod(aDistance, d_texPixelLen)/d_texPixelLen);\n float v = styleMappingMat[3].a; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n // v = max(smoothstep(0.95, 1.0, v), v);\n vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;\n \n // gl_FragColor = filterColor(gl_FragColor + texture2D(u_texture, vec2(u, v)));\n // gl_FragColor = filterColor(gl_FragColor + texture2D(u_texture, uv));\n vec4 pattern = texture2D(u_texture, uv);\n\n if(u_textureBlend == 0.0) { // normal\n pattern.a = 0.0;\n gl_FragColor += pattern;\n } else { // replace\n pattern.a *= opacity;\n if(gl_FragColor.a <= 0.0) {\n pattern.a = 0.0;\n }\n gl_FragColor = pattern;\n }\n } \n\n float v = styleMappingMat[3].a;\n float borderWidth = min(0.5, u_borderWidth);\n // \u7ED8\u5236 border\n if(borderWidth > 0.01) {\n float borderOuterWidth = borderWidth/2.0;\n\n if(v >= 1.0 - borderWidth || v <= borderWidth) {\n if(v > borderWidth) {\n float linear = smoothstep(0.0, 1.0, (v - (1.0 - borderWidth))/borderWidth);\n gl_FragColor.rgb = mix(gl_FragColor.rgb, u_borderColor.rgb, linear);\n } else if(v <= borderWidth) {\n float linear = smoothstep(0.0, 1.0, v/borderWidth);\n gl_FragColor.rgb = mix(u_borderColor.rgb, gl_FragColor.rgb, linear);\n }\n }\n\n if(v < borderOuterWidth) {\n gl_FragColor.a = mix(0.0, gl_FragColor.a, v/borderOuterWidth);\n } else if(v > 1.0 - borderOuterWidth) {\n gl_FragColor.a = mix(gl_FragColor.a, 0.0, (v - (1.0 - borderOuterWidth))/borderOuterWidth);\n }\n }\n\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
22
+
23
+ /* babel-plugin-inline-import '../shaders/tile/line_tile_vert.glsl' */
20
24
  var line_tile_vert = "\nattribute float a_Miter;\nattribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec3 a_Normal;\nattribute vec3 a_Position;\n\nattribute vec2 a_iconMapUV;\n\n// dash line\nattribute float a_Total_Distance;\nattribute vec2 a_DistanceAndIndex;\n\nuniform vec2 u_tileOrigin;\nuniform float u_coord;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform float u_icon_step: 100;\n\nuniform float u_heightfixed: 0.0;\nuniform float u_vertexScale: 1.0;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvarying vec4 v_color;\n\n// texV \u7EBF\u56FE\u5C42 - \u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\uFF08\u7EBF\u7684\u5BBD\u5EA6\u65B9\u5411\uFF09\nvarying vec2 v_iconMapUV;\n\n\nuniform float u_linearColor: 0;\nuniform float u_arrow: 0.0;\nuniform float u_arrowHeight: 3.0;\nuniform float u_arrowWidth: 2.0;\nuniform float u_tailWidth: 1.0;\n\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\nvec2 calculateArrow(vec2 offset) {\n /*\n * \u5728\u652F\u6301\u7BAD\u5934\u7684\u65F6\u5019\uFF0C\u7B2C\u4E8C\u3001\u7B2C\u4E09\u7EC4\u9876\u70B9\u662F\u989D\u5916\u63D2\u5165\u7528\u4E8E\u6784\u5EFA\u9876\u70B9\u7684\n */\n float arrowFlag = -1.0;\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n // \u9AD8\u5FB7 2.0 \u7684\u65CB\u8F6C\u89D2\u5EA6\u4E0D\u540C\n arrowFlag = 1.0;\n }\n float pi = arrowFlag * 3.1415926/2.;\n if(a_Miter < 0.) {\n // \u6839\u636E\u7EBF\u7684\u4E24\u4FA7\u504F\u79FB\u4E0D\u540C\u3001\u65CB\u8F6C\u7684\u65B9\u5411\u76F8\u53CD\n pi = -pi;\n }\n highp float angle_sin = sin(pi);\n highp float angle_cos = cos(pi);\n // \u8BA1\u7B97\u5782\u76F4\u4E0E\u7EBF\u65B9\u5411\u7684\u65CB\u8F6C\u77E9\u9635\n mat2 rotation_matrix = mat2(angle_cos, -1.0 * angle_sin, angle_sin, angle_cos);\n float arrowWidth = u_arrowWidth;\n float arrowHeight = u_arrowHeight;\n\n vec2 arrowOffset = vec2(0.0);\n /*\n * a_DistanceAndIndex.y \u7528\u4E8E\u6807\u8BB0\u5F53\u524D\u9876\u70B9\u5C5E\u4E8E\u54EA\u4E00\u7EC4\uFF08\u4E24\u4E2A\u9876\u70B9\u4E00\u7EC4\uFF0C\u6784\u6210\u7EBF\u7684\u5176\u5B9E\u662F\u77E9\u5F62\uFF0C\u6700\u7B80\u9700\u8981\u56DB\u4E2A\u9876\u70B9\u3001\u4E24\u7EC4\u9876\u70B9\u6784\u6210\uFF09\n */\n if(a_DistanceAndIndex.y == 0.0) {\n // \u7BAD\u5934\u5C16\u90E8\n offset = vec2(0.0);\n } else if(a_DistanceAndIndex.y == 1.0) {\n // \u7BAD\u5934\u4E24\u4FA7\n arrowOffset = rotation_matrix*(offset * arrowHeight);\n offset += arrowOffset; // \u6CBF\u7EBF\u504F\u79FB\n offset = offset * arrowWidth; // \u5782\u76F4\u7EBF\u5411\u5916\u504F\u79FB\uFF08\u662F\u6784\u5EFA\u7BAD\u5934\u4E24\u4FA7\u7684\u9876\u70B9\uFF09\n } else if(a_DistanceAndIndex.y == 2.0 || a_DistanceAndIndex.y == 3.0 || a_DistanceAndIndex.y == 4.0) {\n // \u504F\u79FB\u5176\u4F59\u7684\u70B9\u4F4D\uFF08\u5C06\u957F\u5EA6\u8BA9\u4F4D\u7ED9\u7BAD\u5934\uFF09\n arrowOffset = rotation_matrix*(offset * arrowHeight) * arrowWidth;\n offset += arrowOffset;// \u6CBF\u7EBF\u504F\u79FB\n }\n\n return offset;\n}\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // distance_ratio/distance/pixelLen/texV\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n float d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n\n v_iconMapUV = a_iconMapUV;\n d_texPixelLen = project_float_pixel(u_icon_step);\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n d_texPixelLen *= 10.0;\n }\n\n v_color = a_Color;\n\n vec3 size = a_Miter * setPickingSize(a_Size.x) * reverse_offset_normal(a_Normal);\n \n vec2 offset = project_pixel(size.xy);\n\n float lineDistance = a_DistanceAndIndex.x;\n float currentLinePointRatio = lineDistance / a_Total_Distance;\n \n if(u_arrow > 0.0) {\n // \u8BA1\u7B97\u7BAD\u5934\n offset = calculateArrow(offset);\n\n if(a_DistanceAndIndex.y > 4.0) {\n offset *= mix(1.0, u_tailWidth, currentLinePointRatio);\n }\n }\n\n float lineOffsetWidth = length(offset + offset * sign(a_Miter)); // \u7EBF\u6A2A\u5411\u504F\u79FB\u7684\u8DDD\u79BB\uFF08\u5411\u4E24\u4FA7\u504F\u79FB\u7684\u548C\uFF09\n float linePixelSize = project_pixel(a_Size.x) * 2.0; // \u5B9A\u70B9\u4F4D\u7F6E\u504F\u79FB\uFF0C\u6309\u5730\u56FE\u7B49\u7EA7\u7F29\u653E\u540E\u7684\u8DDD\u79BB \u5355\u4FA7 * 2\n float texV = lineOffsetWidth/linePixelSize; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n // \u8BBE\u7F6E\u6570\u636E\u96C6\u7684\u53C2\u6570\n styleMappingMat[3][0] = currentLinePointRatio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n styleMappingMat[3][1] = lineDistance; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n styleMappingMat[3][2] = d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n styleMappingMat[3][3] = texV; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, a_Size.y, 1.0));\n\n float h = float(a_Position.z) * u_vertexScale; // \u7EBF\u9876\u70B9\u7684\u9AD8\u5EA6 - \u517C\u5BB9\u4E0D\u5B58\u5728\u7B2C\u4E09\u4E2A\u6570\u503C\u7684\u60C5\u51B5 vertex height\n float lineHeight = a_Size.y; // size \u7B2C\u4E8C\u4E2A\u53C2\u6570\u4EE3\u8868\u7684\u9AD8\u5EA6 [linewidth, lineheight]\n\nif(u_coord > 0.0) {\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n lineHeight *= 0.2; // \u4FDD\u6301\u548C amap/mapbox \u4E00\u81F4\u7684\u6548\u679C\n h *= 0.2;\n if(u_heightfixed < 1.0) {\n lineHeight = project_pixel(a_Size.y);\n }\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, lineHeight + h, 1.0));\n } else {\n // mapbox - amap\n \n // \u517C\u5BB9 mapbox \u5728\u7EBF\u9AD8\u5EA6\u4E0A\u7684\u6548\u679C\u8868\u73B0\u57FA\u672C\u4E00\u81F4\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n // mapbox\n // \u4FDD\u6301\u9AD8\u5EA6\u76F8\u5BF9\u4E0D\u53D8\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n h *= mapboxZoomScale;\n if(u_heightfixed > 0.0) {\n lineHeight *= mapboxZoomScale;\n }\n \n } else {\n // amap\n // lineHeight \u9876\u70B9\u504F\u79FB\u9AD8\u5EA6\n if(u_heightfixed < 1.0) {\n lineHeight *= pow(2.0, 20.0 - u_Zoom);\n }\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, lineHeight + h, 1.0));\n }\n} else {\n vec2 pointPos = a_Position.xy;\n vec4 tileWorld = vec4(project_mvt_offset_position(vec4(u_tileOrigin, 0.0, 1.0)).xyz, 1.0); // \u74E6\u7247\u8D77\u59CB\u70B9\u7684\u4E16\u754C\u5750\u6807\n\n vec2 pointOffset = pointPos * pow(2.0, u_Zoom); // \u74E6\u7247\u5185\u7684\u70B9\u7684\u504F\u79FB\u5750\u6807\n \n tileWorld.xy += pointOffset;\n\n tileWorld.xy += offset;\n\n if (u_CoordinateSystem == COORDINATE_SYSTEM_METER_OFFSET || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n // Needs to be divided with project_uCommonUnitsPerMeter\n tileWorld.w *= u_PixelsPerMeter.z;\n }\n\n gl_Position = u_ViewProjectionMatrix * tileWorld + u_ViewportCenterProjection;\n}\n\n\n setPickingColor(a_PickingColor);\n\n\n}\n";
21
25
 
22
- var LineModel = function (_BaseModel) {
26
+ var LineModel = /*#__PURE__*/function (_BaseModel) {
23
27
  _inherits(LineModel, _BaseModel);
24
28
 
25
29
  var _super = _createSuper(LineModel);
@@ -35,8 +39,6 @@ var LineModel = function (_BaseModel) {
35
39
 
36
40
  _this = _super.call.apply(_super, [this].concat(args));
37
41
 
38
- _defineProperty(_assertThisInitialized(_this), "texture", void 0);
39
-
40
42
  _defineProperty(_assertThisInitialized(_this), "updateTexture", function () {
41
43
  var createTexture2D = _this.rendererService.createTexture2D;
42
44
 
@@ -111,7 +113,8 @@ var LineModel = function (_BaseModel) {
111
113
  width = _this$calDataFrame.width,
112
114
  height = _this$calDataFrame.height;
113
115
 
114
- this.rowCount = height;
116
+ this.rowCount = height; // 当前数据纹理有多少行
117
+
115
118
  this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
116
119
  flipY: true,
117
120
  data: data,
@@ -133,17 +136,25 @@ var LineModel = function (_BaseModel) {
133
136
  u_tileOrigin: tileOrigin || [0, 0],
134
137
  u_coord: coord === 'lnglat' ? 1.0 : 0.0,
135
138
  u_dataTexture: this.dataTexture,
139
+ // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]
136
140
  u_cellTypeLayout: this.getCellTypeLayout(),
137
141
  u_opacity: Number(opacity),
138
142
  u_textureBlend: textureBlend === 'normal' ? 0.0 : 1.0,
143
+ // 纹理支持参数
139
144
  u_texture: this.texture,
145
+ // 贴图
140
146
  u_line_texture: lineTexture ? 1.0 : 0.0,
147
+ // 传入线的标识
141
148
  u_icon_step: iconStep,
142
149
  u_textSize: [1024, this.iconService.canvasHeight || 128],
150
+ // line border 参数
143
151
  u_borderWidth: borderWidth,
144
152
  u_borderColor: rgb2arr(borderColor),
153
+ // 是否固定高度
145
154
  u_heightfixed: Number(heightfixed),
155
+ // 顶点高度 scale
146
156
  u_vertexScale: vertexHeightScale,
157
+ // arrow
147
158
  u_arrow: Number(arrow.enable),
148
159
  u_arrowHeight: arrow.arrowHeight || 3,
149
160
  u_arrowWidth: arrow.arrowWidth || 2,
@@ -169,7 +180,7 @@ var LineModel = function (_BaseModel) {
169
180
  }, {
170
181
  key: "buildModels",
171
182
  value: function () {
172
- var _buildModels = _asyncToGenerator(_regeneratorRuntime.mark(function _callee(callbackModel) {
183
+ var _buildModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee(callbackModel) {
173
184
  var _ref2, _ref2$mask, mask, _ref2$maskInside, maskInside, _ref2$depth, depth;
174
185
 
175
186
  return _regeneratorRuntime.wrap(function _callee$(_context) {
@@ -187,6 +198,7 @@ var LineModel = function (_BaseModel) {
187
198
  depth: {
188
199
  enable: depth
189
200
  },
201
+ // depth: { enable: true },
190
202
  stencil: getMask(mask, maskInside)
191
203
  }).then(function (model) {
192
204
  callbackModel([model]);
@@ -220,6 +232,7 @@ var LineModel = function (_BaseModel) {
220
232
  descriptor: {
221
233
  name: 'a_DistanceAndIndex',
222
234
  buffer: {
235
+ // give the WebGL driver a hint that this buffer may change
223
236
  usage: gl.STATIC_DRAW,
224
237
  data: [],
225
238
  type: gl.FLOAT
@@ -236,6 +249,7 @@ var LineModel = function (_BaseModel) {
236
249
  descriptor: {
237
250
  name: 'a_Total_Distance',
238
251
  buffer: {
252
+ // give the WebGL driver a hint that this buffer may change
239
253
  usage: gl.STATIC_DRAW,
240
254
  data: [],
241
255
  type: gl.FLOAT
@@ -252,6 +266,7 @@ var LineModel = function (_BaseModel) {
252
266
  descriptor: {
253
267
  name: 'a_Size',
254
268
  buffer: {
269
+ // give the WebGL driver a hint that this buffer may change
255
270
  usage: gl.DYNAMIC_DRAW,
256
271
  data: [],
257
272
  type: gl.FLOAT
@@ -263,13 +278,15 @@ var LineModel = function (_BaseModel) {
263
278
  return Array.isArray(size) ? [size[0], size[1]] : [size, 0];
264
279
  }
265
280
  }
266
- });
281
+ }); // point layer size;
282
+
267
283
  this.styleAttributeService.registerStyleAttribute({
268
284
  name: 'normal',
269
285
  type: AttributeType.Attribute,
270
286
  descriptor: {
271
287
  name: 'a_Normal',
272
288
  buffer: {
289
+ // give the WebGL driver a hint that this buffer may change
273
290
  usage: gl.STATIC_DRAW,
274
291
  data: [],
275
292
  type: gl.FLOAT
@@ -286,6 +303,7 @@ var LineModel = function (_BaseModel) {
286
303
  descriptor: {
287
304
  name: 'a_Miter',
288
305
  buffer: {
306
+ // give the WebGL driver a hint that this buffer may change
289
307
  usage: gl.STATIC_DRAW,
290
308
  data: [],
291
309
  type: gl.FLOAT
@@ -302,6 +320,7 @@ var LineModel = function (_BaseModel) {
302
320
  descriptor: {
303
321
  name: 'a_iconMapUV',
304
322
  buffer: {
323
+ // give the WebGL driver a hint that this buffer may change
305
324
  usage: gl.DYNAMIC_DRAW,
306
325
  data: [],
307
326
  type: gl.FLOAT
@@ -329,5 +348,4 @@ var LineModel = function (_BaseModel) {
329
348
  return LineModel;
330
349
  }(BaseModel);
331
350
 
332
- export { LineModel as default };
333
- //# sourceMappingURL=tile.js.map
351
+ export { LineModel as default };
@@ -5,7 +5,6 @@ import _inherits from "@babel/runtime/helpers/inherits";
5
5
  import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstructorReturn";
6
6
  import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
7
7
  import _defineProperty from "@babel/runtime/helpers/defineProperty";
8
- import _isNumber from "lodash/isNumber";
9
8
 
10
9
  function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
11
10
 
@@ -13,12 +12,17 @@ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Re
13
12
 
14
13
  import { AttributeType, gl } from '@antv/l7-core';
15
14
  import { rgb2arr } from '@antv/l7-utils';
16
- import BaseModel from '../../core/BaseModel';
17
- import { LineTriangulation } from '../../core/triangulation';
15
+ import { isNumber } from 'lodash';
16
+ import BaseModel from "../../core/BaseModel";
17
+ import { LineTriangulation } from "../../core/triangulation";
18
+
19
+ /* babel-plugin-inline-import '../shaders/wall_frag.glsl' */
18
20
  var line_frag = "#define Animate 0.0\n#define LineTexture 1.0\n\nuniform float u_opacity : 1.0;\nuniform float u_textureBlend;\nuniform float u_iconStepCount;\n\nvarying vec4 v_color;\n\n// line texture\nuniform float u_line_texture;\nuniform sampler2D u_texture;\nuniform vec2 u_textSize;\n\nvarying vec2 v_iconMapUV;\nvarying float v_blur;\n\nuniform float u_linearColor: 0;\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\n\n#pragma include \"picking\"\n\nuniform float u_time;\nuniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ]; // \u63A7\u5236\u8FD0\u52A8\n\nvarying mat4 styleMappingMat;\n// [animate, duration, interval, trailLength],\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float animateSpeed = 0.0; // \u8FD0\u52A8\u901F\u5EA6\n float d_distance_ratio = styleMappingMat[3].r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n float v = styleMappingMat[3].a;\n\n if(u_linearColor == 1.0) { // \u4F7F\u7528\u6E10\u53D8\u989C\u8272\n gl_FragColor = mix(u_sourceColor, u_targetColor, v);\n } else { // \u4F7F\u7528 color \u65B9\u6CD5\u4F20\u5165\u7684\u989C\u8272\n gl_FragColor = v_color;\n }\n\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n if(u_aimate.x == Animate) {\n animateSpeed = u_time / u_aimate.y;\n float alpha =1.0 - fract( mod(1.0- d_distance_ratio, u_aimate.z)* (1.0/ u_aimate.z) + animateSpeed);\n alpha = (alpha + u_aimate.w -1.0) / u_aimate.w;\n alpha = smoothstep(0., 1., alpha);\n gl_FragColor.a *= alpha;\n }\n\n if(u_line_texture == LineTexture) { // while load texture\n float aDistance = styleMappingMat[3].g; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n float d_texPixelLen = styleMappingMat[3].b; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n float u = fract(mod(aDistance, d_texPixelLen)/d_texPixelLen - animateSpeed);\n float v = styleMappingMat[3].a; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n // \u8BA1\u7B97\u7EB9\u7406\u95F4\u9694 start\n float flag = 0.0;\n if(u > 1.0/u_iconStepCount) {\n flag = 1.0;\n }\n u = fract(u*u_iconStepCount);\n // \u8BA1\u7B97\u7EB9\u7406\u95F4\u9694 end\n\n vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;\n vec4 pattern = texture2D(u_texture, uv);\n\n // Tip: \u5224\u65AD\u7EB9\u7406\u95F4\u9694\n if(flag > 0.0) {\n pattern = vec4(0.0);\n }\n\n if(u_textureBlend == 0.0) { // normal\n pattern.a = 0.0;\n gl_FragColor = filterColor(gl_FragColor + pattern);\n } else { // replace\n pattern.a *= opacity;\n if(gl_FragColor.a <= 0.0) {\n pattern.a = 0.0;\n }\n gl_FragColor = filterColor(pattern);\n }\n }\n \n\n // blur - AA\n if(v < v_blur) {\n gl_FragColor.a = mix(0.0, gl_FragColor.a, v/v_blur);\n } else if(v > 1.0 - v_blur) {\n gl_FragColor.a = mix(gl_FragColor.a, 0.0, (v - (1.0 - v_blur))/v_blur);\n }\n\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
21
+
22
+ /* babel-plugin-inline-import '../shaders/wall_vert.glsl' */
19
23
  var line_vert = "#define Animate 0.0\n\nattribute float a_Miter;\nattribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec3 a_Normal;\nattribute vec3 a_Position;\nattribute vec2 a_iconMapUV;\n\nattribute float a_Total_Distance;\nattribute float a_Distance;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ];\nuniform float u_icon_step: 100;\nuniform float u_heightfixed;\n\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\nvarying vec4 v_color;\nvarying float v_blur;\n\n// texV \u7EBF\u56FE\u5C42 - \u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\uFF08\u7EBF\u7684\u5BBD\u5EA6\u65B9\u5411\uFF09\nvarying vec2 v_iconMapUV;\n\nuniform float u_linearColor: 0;\n\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"light\"\n#pragma include \"styleMappingCalOpacity\"\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // distance_ratio/distance/pixelLen/texV\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n float d_distance_ratio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n float d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n\n v_iconMapUV = a_iconMapUV;\n if(u_heightfixed < 1.0) { // \u9AD8\u5EA6\u968F zoom \u8C03\u6574\n d_texPixelLen = project_pixel(u_icon_step);\n } else {\n d_texPixelLen = u_icon_step;\n }\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n d_texPixelLen *= 10.0;\n }\n\n if(u_aimate.x == Animate || u_linearColor == 1.0) {\n d_distance_ratio = a_Distance / a_Total_Distance;\n }\n\n float miter = (a_Miter + 1.0)/2.0;\n // \u8BBE\u7F6E\u6570\u636E\u96C6\u7684\u53C2\u6570\n styleMappingMat[3][0] = d_distance_ratio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n styleMappingMat[3][1] = a_Distance; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n styleMappingMat[3][2] = d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n styleMappingMat[3][3] = miter; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C 0 - 1\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n float originSize = a_Size.x; // \u56FA\u5B9A\u9AD8\u5EA6\n if(u_heightfixed < 1.0) { // \u9AD8\u5EA6\u968F zoom \u8C03\u6574\n originSize = project_float_pixel(a_Size.x);\n }\n\n float wallHeight = originSize * miter;\n float lightWeight = calc_lighting(vec4(project_pos.xy, wallHeight, 1.0));\n\n v_blur = min(project_float_pixel(2.0) / originSize, 0.05);\n\n v_color = vec4(a_Color.rgb * lightWeight, a_Color.w);\n // v_color = a_Color;\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy, wallHeight, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, wallHeight, 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n";
20
24
 
21
- var LineWallModel = function (_BaseModel) {
25
+ var LineWallModel = /*#__PURE__*/function (_BaseModel) {
22
26
  _inherits(LineWallModel, _BaseModel);
23
27
 
24
28
  var _super = _createSuper(LineWallModel);
@@ -34,8 +38,6 @@ var LineWallModel = function (_BaseModel) {
34
38
 
35
39
  _this = _super.call.apply(_super, [this].concat(args));
36
40
 
37
- _defineProperty(_assertThisInitialized(_this), "texture", void 0);
38
-
39
41
  _defineProperty(_assertThisInitialized(_this), "updateTexture", function () {
40
42
  var createTexture2D = _this.rendererService.createTexture2D;
41
43
 
@@ -83,9 +85,11 @@ var LineWallModel = function (_BaseModel) {
83
85
 
84
86
  if (this.rendererService.getDirty()) {
85
87
  this.texture.bind();
86
- }
88
+ } // 转化渐变色
89
+
90
+
91
+ var useLinearColor = 0; // 默认不生效
87
92
 
88
- var useLinearColor = 0;
89
93
  var sourceColorArr = [0, 0, 0, 0];
90
94
  var targetColorArr = [0, 0, 0, 0];
91
95
 
@@ -108,7 +112,8 @@ var LineWallModel = function (_BaseModel) {
108
112
  width = _this$calDataFrame.width,
109
113
  height = _this$calDataFrame.height;
110
114
 
111
- this.rowCount = height;
115
+ this.rowCount = height; // 当前数据纹理有多少行
116
+
112
117
  this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
113
118
  flipY: true,
114
119
  data: data,
@@ -129,14 +134,19 @@ var LineWallModel = function (_BaseModel) {
129
134
  return {
130
135
  u_heightfixed: Number(heightfixed),
131
136
  u_dataTexture: this.dataTexture,
137
+ // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]
132
138
  u_cellTypeLayout: this.getCellTypeLayout(),
133
- u_opacity: _isNumber(opacity) ? opacity : 1.0,
139
+ u_opacity: isNumber(opacity) ? opacity : 1.0,
134
140
  u_textureBlend: textureBlend === 'normal' ? 0.0 : 1.0,
141
+ // 纹理支持参数
135
142
  u_texture: this.texture,
143
+ // 贴图
136
144
  u_line_texture: lineTexture ? 1.0 : 0.0,
145
+ // 传入线的标识
137
146
  u_iconStepCount: iconStepCount,
138
147
  u_icon_step: iconStep,
139
148
  u_textSize: [1024, this.iconService.canvasHeight || 128],
149
+ // 渐变色支持参数
140
150
  u_linearColor: useLinearColor,
141
151
  u_sourceColor: sourceColorArr,
142
152
  u_targetColor: targetColorArr
@@ -199,6 +209,7 @@ var LineWallModel = function (_BaseModel) {
199
209
  descriptor: {
200
210
  name: 'a_Distance',
201
211
  buffer: {
212
+ // give the WebGL driver a hint that this buffer may change
202
213
  usage: gl.STATIC_DRAW,
203
214
  data: [],
204
215
  type: gl.FLOAT
@@ -215,6 +226,7 @@ var LineWallModel = function (_BaseModel) {
215
226
  descriptor: {
216
227
  name: 'a_Total_Distance',
217
228
  buffer: {
229
+ // give the WebGL driver a hint that this buffer may change
218
230
  usage: gl.STATIC_DRAW,
219
231
  data: [],
220
232
  type: gl.FLOAT
@@ -231,6 +243,7 @@ var LineWallModel = function (_BaseModel) {
231
243
  descriptor: {
232
244
  name: 'a_Size',
233
245
  buffer: {
246
+ // give the WebGL driver a hint that this buffer may change
234
247
  usage: gl.DYNAMIC_DRAW,
235
248
  data: [],
236
249
  type: gl.FLOAT
@@ -242,18 +255,21 @@ var LineWallModel = function (_BaseModel) {
242
255
  return Array.isArray(size) ? [size[0], size[1]] : [size, 0];
243
256
  }
244
257
  }
245
- });
258
+ }); // point layer size;
259
+
246
260
  this.styleAttributeService.registerStyleAttribute({
247
261
  name: 'normal',
248
262
  type: AttributeType.Attribute,
249
263
  descriptor: {
250
264
  name: 'a_Normal',
251
265
  buffer: {
266
+ // give the WebGL driver a hint that this buffer may change
252
267
  usage: gl.STATIC_DRAW,
253
268
  data: [],
254
269
  type: gl.FLOAT
255
270
  },
256
271
  size: 3,
272
+ // @ts-ignore
257
273
  update: function update(feature, featureIdx, vertex, attributeIdx, normal) {
258
274
  return normal;
259
275
  }
@@ -265,6 +281,7 @@ var LineWallModel = function (_BaseModel) {
265
281
  descriptor: {
266
282
  name: 'a_Miter',
267
283
  buffer: {
284
+ // give the WebGL driver a hint that this buffer may change
268
285
  usage: gl.STATIC_DRAW,
269
286
  data: [],
270
287
  type: gl.FLOAT
@@ -281,6 +298,7 @@ var LineWallModel = function (_BaseModel) {
281
298
  descriptor: {
282
299
  name: 'a_iconMapUV',
283
300
  buffer: {
301
+ // give the WebGL driver a hint that this buffer may change
284
302
  usage: gl.DYNAMIC_DRAW,
285
303
  data: [],
286
304
  type: gl.FLOAT
@@ -308,5 +326,4 @@ var LineWallModel = function (_BaseModel) {
308
326
  return LineWallModel;
309
327
  }(BaseModel);
310
328
 
311
- export { LineWallModel as default };
312
- //# sourceMappingURL=wall.js.map
329
+ export { LineWallModel as default };
@@ -0,0 +1,21 @@
1
+ vec2 interpolate (vec2 source, vec2 target, float t) {
2
+ // if the angularDist is PI, linear interpolation is applied. otherwise, use spherical interpolation
3
+ vec2 mid = midPoint(source, target);
4
+ vec3 x = vec3(source.x, mid.x, target.x);
5
+ vec3 y = vec3(source.y, mid.y, target.y)
6
+ return vec2(bezier3(x ,t), bezier3(y,t));
7
+ }
8
+ float bezier3(vec3 arr, float t) {
9
+ float ut = 1 - t
10
+ return (arr.x * ut + arr.y * t) * ut + (arr.y * ut + arr.z * t) * t
11
+ }
12
+ vec2 midPoint(vec2 source, vec2 target) {
13
+ vec2 center = target - source;
14
+ float r = length(center);
15
+ float theta = atan(center.y, center.x);
16
+ float thetaOffset = 0.314;
17
+ float r2 = r / 2.0 / cos(thetaOffset);
18
+ float theta2 = theta + thetaOffset;
19
+ vec2 mid = vec2(r2*cos(theta2) + source.x, r2*sin(theta2) + source.y);
20
+ return mid;
21
+ }
@@ -0,0 +1,28 @@
1
+
2
+ uniform float u_opacity;
3
+
4
+ varying vec4 v_dash_array;
5
+ varying vec4 v_color;
6
+
7
+ uniform float segmentNumber;
8
+
9
+ varying mat4 styleMappingMat; // 传递从片元中传递的映射数据
10
+
11
+ #pragma include "picking"
12
+
13
+ void main() {
14
+ float opacity = styleMappingMat[0][0];
15
+ float d_distance_ratio = styleMappingMat[3].b; // 当前顶点在弧线中所处的分段比例
16
+
17
+ gl_FragColor = v_color;
18
+ gl_FragColor.a *= opacity;
19
+
20
+ float flag = 0.;
21
+ float dashLength = mod(d_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);
22
+ if(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z)) {
23
+ flag = 1.;
24
+ };
25
+ gl_FragColor.a *=flag;
26
+
27
+ gl_FragColor = filterColor(gl_FragColor);
28
+ }
@@ -0,0 +1,148 @@
1
+
2
+ attribute vec4 a_Color;
3
+ attribute vec3 a_Position;
4
+ attribute vec4 a_Instance;
5
+ attribute float a_Size;
6
+ uniform mat4 u_ModelMatrix;
7
+ uniform mat4 u_Mvp;
8
+ uniform float segmentNumber;
9
+ varying vec4 v_color;
10
+
11
+
12
+ uniform vec4 u_dash_array: [10.0, 5., 0, 0];
13
+ uniform float u_lineDir: 1.0;
14
+ varying vec4 v_dash_array;
15
+
16
+ uniform float u_thetaOffset: 0.314;
17
+
18
+ uniform float u_opacity: 1.0;
19
+ varying mat4 styleMappingMat; // 用于将在顶点着色器中计算好的样式值传递给片元
20
+
21
+ #pragma include "styleMapping"
22
+ #pragma include "styleMappingCalOpacity"
23
+ #pragma include "styleMappingCalThetaOffset"
24
+
25
+ #pragma include "projection"
26
+ #pragma include "project"
27
+ #pragma include "picking"
28
+
29
+ float bezier3(vec3 arr, float t) {
30
+ float ut = 1. - t;
31
+ return (arr.x * ut + arr.y * t) * ut + (arr.y * ut + arr.z * t) * t;
32
+ }
33
+ vec2 midPoint(vec2 source, vec2 target, float arcThetaOffset) {
34
+ vec2 center = target - source;
35
+ float r = length(center);
36
+ float theta = atan(center.y, center.x);
37
+ float thetaOffset = arcThetaOffset;
38
+ float r2 = r / 2.0 / cos(thetaOffset);
39
+ float theta2 = theta + thetaOffset;
40
+ vec2 mid = vec2(r2*cos(theta2) + source.x, r2*sin(theta2) + source.y);
41
+ if(u_lineDir == 1.0) { // 正向
42
+ return mid;
43
+ } else { // 逆向
44
+ // (mid + vmin)/2 = (s + t)/2
45
+ vec2 vmid = source + target - mid;
46
+ return vmid;
47
+ }
48
+ // return mid;
49
+ }
50
+ float getSegmentRatio(float index) {
51
+ return index / (segmentNumber - 1.);
52
+ }
53
+ vec2 interpolate (vec2 source, vec2 target, float t, float arcThetaOffset) {
54
+ // if the angularDist is PI, linear interpolation is applied. otherwise, use spherical interpolation
55
+ vec2 mid = midPoint(source, target, arcThetaOffset);
56
+ vec3 x = vec3(source.x, mid.x, target.x);
57
+ vec3 y = vec3(source.y, mid.y, target.y);
58
+ return vec2(bezier3(x ,t), bezier3(y,t));
59
+ }
60
+ vec2 getExtrusionOffset(vec2 line_clipspace, float offset_direction) {
61
+ // normalized direction of the line
62
+ vec2 dir_screenspace = normalize(line_clipspace);
63
+ // rotate by 90 degrees
64
+ dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);
65
+ vec2 offset = dir_screenspace * offset_direction * setPickingSize(a_Size) / 2.0;
66
+ return offset;
67
+ }
68
+ vec2 getNormal(vec2 line_clipspace, float offset_direction) {
69
+ // normalized direction of the line
70
+ vec2 dir_screenspace = normalize(line_clipspace);
71
+ // rotate by 90 degrees
72
+ dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);
73
+ return reverse_offset_normal(vec3(dir_screenspace,1.0)).xy * sign(offset_direction);
74
+ }
75
+
76
+ void main() {
77
+ v_color = a_Color;
78
+
79
+ // cal style mapping - 数据纹理映射部分的计算
80
+ styleMappingMat = mat4(
81
+ 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty
82
+ 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA
83
+ 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]
84
+ 0.0, 0.0, 0.0, 0.0 // dataset 数据集
85
+ );
86
+
87
+ float rowCount = u_cellTypeLayout[0][0]; // 当前的数据纹理有几行
88
+ float columnCount = u_cellTypeLayout[0][1]; // 当看到数据纹理有几列
89
+ float columnWidth = 1.0/columnCount; // 列宽
90
+ float rowHeight = 1.0/rowCount; // 行高
91
+ float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets
92
+ float id = a_vertexId; // 第n个顶点
93
+ float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // 起始点在第几行
94
+ float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // 起始点在第几列
95
+
96
+ // cell 固定顺序 opacity -> strokeOpacity -> strokeWidth -> stroke -> thetaOffset...
97
+ // 按顺序从 cell 中取值、若没有则自动往下取值
98
+ float textureOffset = 0.0; // 在 cell 中取值的偏移量
99
+
100
+ vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
101
+ styleMappingMat[0][0] = opacityAndOffset.r;
102
+ textureOffset = opacityAndOffset.g;
103
+
104
+ vec2 thetaOffsetAndOffset = calThetaOffsetAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
105
+ styleMappingMat[0][1] = thetaOffsetAndOffset.r;
106
+ textureOffset = thetaOffsetAndOffset.g;
107
+ // cal style mapping - 数据纹理映射部分的计算
108
+
109
+
110
+ vec2 source = a_Instance.rg; // 起始点
111
+ vec2 target = a_Instance.ba; // 终点
112
+ float segmentIndex = a_Position.x;
113
+ float segmentRatio = getSegmentRatio(segmentIndex);
114
+
115
+ float indexDir = mix(-1.0, 1.0, step(segmentIndex, 0.0));
116
+ float nextSegmentRatio = getSegmentRatio(segmentIndex + indexDir);
117
+
118
+ vec2 s = source;
119
+ vec2 t = target;
120
+
121
+ if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
122
+ s = unProjCustomCoord(source);
123
+ t = unProjCustomCoord(target);
124
+ }
125
+ float total_Distance = pixelDistance(s, t) / 2.0 * PI;
126
+ v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / total_Distance;
127
+
128
+ styleMappingMat[3].b = segmentIndex / segmentNumber;
129
+
130
+ // styleMappingMat[0][1] - arcThetaOffset
131
+ vec4 curr = project_position(vec4(interpolate(source, target, segmentRatio, styleMappingMat[0][1]), 0.0, 1.0));
132
+ vec4 next = project_position(vec4(interpolate(source, target, nextSegmentRatio, styleMappingMat[0][1]), 0.0, 1.0));
133
+ // v_normal = getNormal((next.xy - curr.xy) * indexDir, a_Position.y);
134
+ //unProjCustomCoord
135
+
136
+ vec2 offset = project_pixel(getExtrusionOffset((next.xy - curr.xy) * indexDir, a_Position.y));
137
+
138
+
139
+ // gl_Position = project_common_position_to_clipspace(vec4(curr.xy + offset, 0, 1.0));
140
+ if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
141
+ // gl_Position = u_Mvp * (vec4(curr.xy + offset, 0, 1.0));
142
+ gl_Position = u_Mvp * (vec4(curr.xy + offset, 0, 1.0));
143
+ } else {
144
+ gl_Position = project_common_position_to_clipspace(vec4(curr.xy + offset, 0, 1.0));
145
+ }
146
+ gl_PointSize = 5.0;
147
+ setPickingColor(a_PickingColor);
148
+ }
@@ -0,0 +1,31 @@
1
+ #define LineTypeSolid 0.0
2
+ uniform float u_opacity : 1.0;
3
+
4
+ varying vec4 v_color;
5
+
6
+ // dash
7
+ varying vec4 v_dash_array;
8
+
9
+ #pragma include "picking"
10
+
11
+ uniform float u_time;
12
+ uniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ]; // 控制运动
13
+
14
+ varying mat4 styleMappingMat;
15
+ // [animate, duration, interval, trailLength],
16
+ void main() {
17
+ float opacity = styleMappingMat[0][0];
18
+ float d_distance_ratio = styleMappingMat[3].r; // 当前点位距离占线总长的比例
19
+ gl_FragColor = v_color;
20
+ gl_FragColor.a *= opacity; // 全局透明度
21
+
22
+ float dashLength = mod(d_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);
23
+ if(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z)) {
24
+ // 实线部分
25
+ } else {
26
+ // 虚线部分
27
+ discard;
28
+ };
29
+
30
+ gl_FragColor = filterColor(gl_FragColor);
31
+ }
@@ -0,0 +1,93 @@
1
+ #define LineTypeSolid 0.0
2
+ #define LineTypeDash 1.0
3
+ #define Animate 0.0
4
+
5
+ attribute float a_Miter;
6
+ attribute vec4 a_Color;
7
+ attribute vec2 a_Size;
8
+ attribute vec3 a_Normal;
9
+ attribute vec3 a_Position;
10
+
11
+ attribute vec2 a_iconMapUV;
12
+
13
+ // dash line
14
+ attribute float a_Total_Distance;
15
+ attribute vec2 a_DistanceAndIndex;
16
+
17
+ uniform mat4 u_ModelMatrix;
18
+ uniform mat4 u_Mvp;
19
+ uniform vec4 u_dash_array: [10.0, 5., 0, 0];
20
+
21
+ uniform float u_vertexScale: 1.0;
22
+
23
+ #pragma include "projection"
24
+ #pragma include "picking"
25
+
26
+ varying vec4 v_color;
27
+ varying vec4 v_dash_array;
28
+
29
+ uniform float u_opacity: 1.0;
30
+ varying mat4 styleMappingMat; // 用于将在顶点着色器中计算好的样式值传递给片元
31
+
32
+ #pragma include "styleMapping"
33
+ #pragma include "styleMappingCalOpacity"
34
+
35
+ void main() {
36
+ // cal style mapping - 数据纹理映射部分的计算
37
+ styleMappingMat = mat4(
38
+ 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty
39
+ 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA
40
+ 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]
41
+ 0.0, 0.0, 0.0, 0.0 // distance_ratio/distance/pixelLen/texV
42
+ );
43
+
44
+ float rowCount = u_cellTypeLayout[0][0]; // 当前的数据纹理有几行
45
+ float columnCount = u_cellTypeLayout[0][1]; // 当看到数据纹理有几列
46
+ float columnWidth = 1.0/columnCount; // 列宽
47
+ float rowHeight = 1.0/rowCount; // 行高
48
+ float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets
49
+ float id = a_vertexId; // 第n个顶点
50
+ float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // 起始点在第几行
51
+ float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // 起始点在第几列
52
+
53
+ // cell 固定顺序 opacity -> strokeOpacity -> strokeWidth -> stroke ...
54
+ // 按顺序从 cell 中取值、若没有则自动往下取值
55
+ float textureOffset = 0.0; // 在 cell 中取值的偏移量
56
+
57
+ vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
58
+ styleMappingMat[0][0] = opacityAndOffset.r;
59
+ textureOffset = opacityAndOffset.g;
60
+ // cal style mapping - 数据纹理映射部分的计算
61
+
62
+ v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / a_Total_Distance;
63
+ v_color = a_Color;
64
+
65
+ vec3 size = a_Miter * setPickingSize(a_Size.x) * reverse_offset_normal(a_Normal);
66
+ vec2 offset = project_pixel(size.xy);
67
+
68
+ // 设置数据集的参数
69
+ styleMappingMat[3][0] = a_DistanceAndIndex.x / a_Total_Distance; // 当前点位距离占线总长的比例
70
+ styleMappingMat[3][1] = a_DistanceAndIndex.x; // 当前顶点的距离
71
+
72
+ vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));
73
+
74
+ // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, a_Size.y, 1.0));
75
+
76
+ if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
77
+ gl_Position = u_Mvp * (vec4(project_pos.xy + offset, project_pixel(a_Size.y), 1.0));
78
+ } else {
79
+ float lineHeight = a_Size.y;
80
+
81
+ // #define COORDINATE_SYSTEM_P20 5.0
82
+ // #define COORDINATE_SYSTEM_P20_OFFSET 6.0
83
+ // amap1.x
84
+ if(u_CoordinateSystem == COORDINATE_SYSTEM_P20 || u_CoordinateSystem == COORDINATE_SYSTEM_P20_OFFSET) {
85
+ // 保持高度相对不变
86
+ lineHeight *= pow(2.0, 20.0 - u_Zoom);
87
+ }
88
+
89
+ gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, lineHeight, 1.0));
90
+ }
91
+
92
+ setPickingColor(a_PickingColor);
93
+ }